# ## ## ######### ######### ###### ########## ###### #### ### ### ### ############ # ## ######### ### ## #### # ## ### # ## ### ######### ### #### # ### ### # ## #### # ## ###### ## ## ### # # ## ########## ### # ### ###### ### ## ## ## ##### ### ## ## ##### # ## # ## # # # ## # #### # ## ##### ## # ### ### ## # ## #### # # # ## ### ##### ### ## #### ########## ## # ## ## # ## ### #### ## ####### # ########## ## ### # ## #### ##### #### ## ####### ######## ###### # ## ### # ############## #### ######## ####### ## ### ## ### ## ####### ###### C A T C H R A T E F A Q ______________________________________________________________________________ ============================================================================== E-mail: DChiuch[at]gmail[dot]com Started: 12/10/2006 Updated: 25/01/2006 Version: 1.15 ______________________________________________________________________________ ============================================================================== ============================================================================== Table of Contents ============================================================================== Note: For easier navigation press Ctrl+F to bring up the search window. To go directly to a certain section copy and paste the code for that section. Catch Rate .................. CTCH Pok�mon Catch Rates ......... PKMN - 1st Generation ............ 1stG - 2nd Generation ............ 2ndG - 3rd Generation ............ 3rdG Pok� Balls .................. BALL Examples .................... EXMP FAQ ......................... FAQS Credits ..................... CRED Version History ............. VERS Contact & Legal Info ........ CONT ============================================================================== Catch Rate CTCH ============================================================================== o===============================================o | NOTE | o===============================================o | The formula used in this guide is based on | | the one from Bulbapedia and Serebii.net. It | | is likely that this formula is slightly | | incorrect. This guide will discuss the | | formula as if it is completely correct. | o===============================================o When you throw a Pok� Ball at a wild Pok�mon, the game uses a formula based on the wild Pok�mon's current health, any status effect it may have, and that Pok�mon's Catch Rate, to determine your chances of catching that Pok�mon. The formula is as follows: ( ( 4 * TotalHP - 2 * CurrentHP) * CatchRate ) / TotalHP + Status CurrentHP = The wild Pok�mon's current HP. TotalHP = The wild Pok�mon's total HP. CatchRate = The wild Pok�mon's catch rate, listed below. This can be modified with the use of different Pok� Ball types, listed below. Status = If the wild Pok�mon is Asleep or Frozen, it equals 11. If the wild Pok�mon is Paralyzed, Poisoned or Burnt, it equals 6. Otherwise, it equals 1. After all these values have been calculated, the game computes a random number from 0 to 255. If this random number is less than the number calculated above, the Pok�mon is caught. ============================================================================== Pok�mon Catch Rates PKMN ============================================================================== ------------------------------------------------------------------------------ 1st Generation 1stG ------------------------------------------------------------------------------ Pok�mon Name Catch Rate ------------ ---------- Bulbasaur 045 Ivysaur 045 Venusaur 045 Charmander 045 Charmeleon 045 Charizard 045 Squirtle 045 Wartortle 045 Blastoise 045 Caterpie 255 Metapod 120 Butterfree 045 Weedle 255 Kakuna 120 Beedrill 045 Pidgey 255 Pidgeotto 120 Pidgeot 045 Rattata 255 Raticate 090 Spearow 255 Fearow 090 Ekans 255 Arbok 090 Pikachu 190 Raichu 075 Sandshrew 255 Sandslash 090 NidoranF 235 Nidorina 120 Nidoqueen 045 NidoranM 235 Nidorino 120 Nidoking 045 Clefairy 150 Clefable 025 Vulpix 190 Ninetales 075 Jigglypuff 170 Wigglytuff 050 Zubat 255 Golbat 090 Oddish 255 Gloom 120 Vileplume 045 Paras 190 Parasect 075 Venonat 190 Venomoth 075 Diglett 255 Dugtrio 050 Meowth 255 Persian 090 Psyduck 190 Golduck 075 Mankey 190 Primeape 075 Growlithe 190 Arcanine 075 Poliwag 255 Poliwhirl 120 Poliwrath 045 Abra 200 Kadabra 100 Alakazam 050 Machop 180 Machoke 090 Machamp 045 Bellsprout 255 Weepinbell 120 Victreebel 045 Tentacool 190 Tentacruel 060 Geodude 255 Graveler 120 Golem 045 Ponyta 190 Rapidash 060 Slowpoke 190 Slowbro 075 Magnemite 190 Magneton 060 Farfetch'd 045 Doduo 190 Dodrio 045 Seel 190 Dewgong 075 Grimer 190 Muk 075 Shellder 190 Cloyster 060 Gastly 190 Haunter 090 Gengar 045 Onix 045 Drowzee 190 Hypno 075 Krabby 215 Kingler 060 Voltorb 190 Electrode 060 Exeggcute 090 Exeggutor 045 Cubone 190 Marowak 075 Hitmonlee 045 Hitmonchan 045 Lickitung 045 Koffing 190 Weezing 060 Rhyhorn 120 Rhydon 060 Chansey 030 Tangela 045 Kangaskhan 045 Horsea 215 Seadra 075 Goldeen 215 Seaking 060 Staryu 215 Starmie 060 Mr. Mime 045 Scyther 045 Jynx 045 Electabuzz 045 Magmar 045 Pinsir 045 Tauros 045 Magikarp 255 Gyarados 045 Lapras 045 Ditto 035 Eevee 045 Vaporeon 045 Jolteon 045 Flareon 045 Porygon 045 Omanyte 045 Omastar 045 Kabuto 045 Kabutops 045 Aerodactyl 045 Snorlax 025 Articuno 003 Zapdos 003 Moltres 003 Dratini 045 Dragonair 045 Dragonite 045 Mewtwo 003 Mew 045 ------------------------------------------------------------------------------ 2nd Generation 2ndG ------------------------------------------------------------------------------ Pok�mon Name Catch Rate ------------ ---------- Chikorita 045 Bayleef 045 Meganium 045 Cyndaquil 045 Quilava 045 Typhlosion 045 Totodile 045 Croconaw 045 Feraligatr 045 Sentret 255 Furret 090 Hoothoot 255 Noctowl 090 Ledyba 255 Ledian 090 Spinarak 255 Ariados 090 Crobat 090 Chinchou 190 Lanturn 075 Pichu 190 Cleffa 150 Igglybuff 170 Togepi 190 Togetic 075 Natu 190 Xatu 075 Mareep 235 Flaaffy 120 Ampharos 045 Bellossom 045 Marill 190 Azumarill 075 Sudowoodo 065 Politoed 045 Hoppip 255 Skiploom 120 Jumpluff 045 Aipom 045 Sunkern 235 Sunflora 120 Yanma 075 Wooper 255 Quagsire 010 Espeon 045 Umbreon 045 Murkrow 030 Slowking 070 Misdreavus 045 Unown 215 Wobbuffet 045 Girafarig 060 Pineco 190 Forretress 075 Dunsparce 190 Gligar 060 Steelix 025 Snubbull 190 Granbull 075 Qwilfish 045 Scizor 025 Shuckle 190 Heracross 045 Sneasel 060 Teddiursa 120 Ursaring 060 Slugma 190 Magcargo 075 Swinub 215 Piloswine 075 Corsola 060 Remoraid 190 Octillery 075 Delibird 045 Mantine 025 Skarmory 025 Houndour 120 Houndoom 045 Kingdra 045 Phanpy 120 Donphan 060 Porygon2 045 Stantler 045 Smeargle 045 Tyrogue 075 Hitmontop 045 Smoochum 045 Elekid 045 Magby 045 Miltank 045 Blissey 030 Raikou 003 Entei 003 Suicune 003 Larvitar 045 Pupitar 045 Tyranitar 045 Lugia 003 Ho-oh 003 Celebi 045 ------------------------------------------------------------------------------ 3rd Generation 3rdG ------------------------------------------------------------------------------ Pok�mon Name Catch Rate ------------ ---------- Treecko 045 Grovyle 045 Sceptile 045 Torchic 045 Combusken 045 Blaziken 045 Mudkip 045 Marshtomp 045 Swampert 045 Poochyena 255 Mightyena 127 Zigzagoon 255 Linoone 090 Wurmple 255 Silcoon 120 Beautifly 045 Cascoon 120 Dustox 045 Lotad 255 Lombre 120 Ludicolo 045 Seedot 255 Nuzleaf 120 Shiftry 045 Taillow 200 Swellow 045 Wingull 190 Pelipper 045 Ralts 235 Kirlia 120 Gardevoir 045 Surskit 200 Masquerain 075 Shroomish 255 Breloom 090 Slakoth 255 Vigoroth 120 Slaking 045 Nincada 255 Ninjask 120 Shedinja 045 Whismur 190 Loudred 120 Exploud 045 Makuhita 180 Hariyama 200 Azurill 150 Nosepass 255 Skitty 255 Delcatty 060 Sableye 045 Mawile 045 Aron 180 Lairon 090 Aggron 045 Meditite 180 Medicham 090 Electrike 120 Manectric 045 Plusle 200 Minun 200 Volbeat 150 Illumise 150 Roselia 150 Gulpin 225 Swalot 075 Carvanha 225 Sharpedo 060 Wailmer 125 Wailord 060 Numel 255 Camerupt 150 Torkoal 090 Spoink 255 Grumpig 060 Spinda 255 Trapinch 255 Vibrava 120 Flygon 045 Cacnea 190 Cacturne 060 Swablu 255 Altaria 045 Zangoose 090 Seviper 090 Lunatone 045 Solrock 045 Barboach 190 Whiscash 075 Corphish 205 Crawdaunt 155 Baltoy 255 Claydol 090 Lileep 045 Cradily 045 Anorith 045 Armaldo 045 Feebas 255 Milotic 060 Castform 045 Kecleon 200 Shuppet 225 Banette 045 Duskull 190 Dusclops 090 Tropius 200 Chimecho 045 Absol 030 Wynaut 125 Snorunt 190 Glalie 075 Spheal 255 Sealeo 120 Walrein 045 Clamperl 255 Huntail 060 Gorebyss 060 Relicanth 025 Luvdisc 225 Bagon 045 Shelgon 045 Salamence 045 Beldum 003 Metang 003 Metagross 003 Regirock 003 Regice 003 Registeel 003 Latias 003 Latios 003 Kyogre 005 Groudon 005 Rayquaza 003 Jirachi 003 Deoxys 003 ============================================================================== Pok� Balls BALL ============================================================================== Pok� Ball Catch Rate Modifier -------- ------------------- Pok� Ball * 1 Great Ball * 1.5 Ultra Ball * 2 Safari Ball * 1.5 Master Ball * Infinite Luxury Ball * 1 Premier Ball * 1 Net Ball IF Pok�mon is Bug or Water Type, * 3 Dive Ball IF battling underwater, * 3.5 Nest Ball IF Pok�mon is between level 1 to 19, * 3 IF Pok�mon is between level 20 to 29, * 2 Repeat Ball IF Pok�mon has been caught before, * 3 Timer Ball IF 30 turns have passed, * 4 IF 20 turns have passed, * 3 IF 10 turns have passed, * 2 ============================================================================== Examples EXMP ============================================================================== Say we've found a wild Pidgey with 20 total HP. Lets pretend that we don't weaken it at all, and throw a Pok� Ball straight away. The formula again is: ( ( 4 * TotalHP - 2 * CurrentHP) * CatchRate ) / TotalHP + Status We would replace TotalHP with 20, and CurrentHP with 20, seeing as it still has full health. The Pidgey doesn't have a Status problem so Status will equal 1. We'll replace CatchRate with 255, because Pidgeys catch rate is 255. This leaves us with the equation: ( ( 4 * 20 - 2 * 20 ) * 255 ) / 20 + 1 If we put that in a calulator we'll end up with 511. The game will then calculate a random number from 0 to 255. If the number is smaller than 511, which of course it will be, then the Pidgey is caught. In other words, if you find a Pidgey with 20 total HP, and throw a Pok� Ball at it, the Pidgey will definantly be caught. Now for another example. Let's say we find an an Absol with 150 total HP. You might then weaken it a bit so it only has 75 current HP. Then you might put it to sleep and throw a Great Ball at it. Let's put these details into the formula. Note that although Absol's catch rate is 30, we would multiply it by 1.5 because we're using a Great Ball. ( ( 4 * 150 - 2 * 75 ) * 45 ) / 150 + 11 After putting that into a calculator we find out the result is 146. This means that if the random number generated is less than 146 then the Absol is caught. ============================================================================== FAQ FAQS ============================================================================== I want to catch -----. What would be the easiest way to do so? -------------------------------------------------------------- Use a Master Ball. If you don't want to do that, then first weaken it down to as little health as you can get it. Put it to sleep or somehow freeze it. Then pick the Pok� Ball type that best suits the situation. A Ultra Ball is 2 times as good as a Pok� Ball. Timer Balls can be up to 4 times as good if the battles been going on for long enough. Theres many other types of Pok� Balls that would be good in some situations. Go check the list and find out what works best. I want to catch -----. Where can I find it? ------------------------------------------- This is a guide explaining how easy something is to catch. Not a guide of where you can find it. Go look at the Pok�mon Locations FAQ. ============================================================================== Credits CRED ============================================================================== Thanks to Nintendo, GameFreak and The Pok�mon Company for making these games. Thanks to GameFAQs for hosting my guide. Thanks to BulbaPedia for supplying most of the information. Thanks to starscream_uk for pointing out an error in the example formula. Thanks to you for reading this guide. ============================================================================== Version History VRSN ============================================================================== [Version 1.15 - 25/01/2007] Minor layout changes. [Version 1.14 - 18/11/2006] Minor edits. [Version 1.13 - 01/11/2006] Fixed Absol formula error. Added note. [Version 1.12 - 18/10/2006] Updated Allowed Sites. Fixed error. [Version 1.11 - 17/10/2006] Fixed error. [Version 1.10 - 14/10/2006] Added Examples and FAQ. [Version 1.00 - 12/10/2006] Finished 2nd Gen and 3rd Gen. [Version 0.80 - 12/10/2006] Finished 1st Gen, Catch Rates and Pok� Balls. ============================================================================== Contact & Legal Info CONT ============================================================================== If you have any info that is not written in this FAQ or if you find any errors in this FAQ be sure to contact me. I'll give you full credit for your contribution. O===========O | Email | O===========O -DChiuch[at]gmail[dot]com This guide is copyright (c)2006 DChiuch. All rights reserved. You may not host or alter this guide in any form without my prior consent. All sources which have contributed to the making of this guide have been sited. O====================================O | Sites Allowed to Host This Guide | O====================================O -http://www.gamefaqs.com/ -http://www.neoseeker.com/ -http://www.supercheats.com/ -http://www.1up.com/