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Walkthrough

by peach freak

Pokemon Emerald FAQ/Walkthrough
For the GameBoy Advance system
Written by peach freak or [email protected]
Copyright 2006-2007 Tim Brastow. All Rights Reserved.
Version 1.00

Welcome! This FAQ is a walkthrough for Pokemon Emerald, an excellent remake of 
Pokemon Ruby and Sapphire versions. If you have any questions, comments, or if 
I make a mistake, email me at [email protected]. Once (good) questions 
are asked, I will put them in an Asked Questions section.

Also, this FAQ is protected by copyright. You cannot sell this, put this on 
your site without my permission, or any other violation of copyright law. You 
can, however, save this onto your computer or print it out for LEGAL use.

Table of Contents
1. Version History
2. Controls
3. Emerald Changes
4. Game Basics
5. Walkthrough
6. Abilities/Natures
7. Items
8. Special Events
9. Strengths/Weaknesses
10. Credits

===================
1. Version History
===================

Version .62, September 3, 2006: Well, here's the first version of this guide. I 
have 5 badges completed and all other sections of this FAQ are completed as 
well. If there's anything missing or if there's something you'd like to have 
added into this guide, let me know. There are things I probably don't know I'm 
forgetting.

Version .75, September 7, 2006: I got up to the 6th badge at Fortree City in 
the walkthrough.

Version .87, September 18, 2006: Finally, after all that progress, I got up to 
the 7th badge at Mossdeep City and I finished the Space Center as well.

Version .95, October 10, 2006: Wow, it's been nearly a month since I've updated 
this guide. I now have all 8 badges covered, but before we get to the Elite 
Four, we're going to do a side quest first. Next update will cover the Elite 
Four, and all the neat things you can do after defeating the Elite Four, so it 
may take a while.

Version .97, December 11, 2006: Long time no see. I finished the Elite Four, 
but I'm not done with the walkthrough. I've still got to finish all of the side 
quests and stuff that you'll be able to do after the Elite Four.

Version .99, January 31, 2007: Having no motivation to write FAQs sucks. I did 
pretty much all available side quests after finishing the Elite Four. Only 
major thing left is the Battle Frontier (and anything else I've left in 
between).

Version .99a, February 1, 2007: Added the Battle Frontier area and the general 
rules about it, but I did not cover the seven battle sites yet.

Version 1.00, February 4, 2007: Just in time for the Super Bowl, I finish the 
Walkthrough, after taking me about 8 months. Yay!

============
2. Controls
============

D-Pad: Move Character/Select Cursor
A: Confirm/Select Attack
B: Cancel/Go back to previous screen
Start: Pauses game and brings up menu
Select: No use in game
R/L: Use to scroll back and forth between Pokemon boxes if enabled

===================
3. Emerald Changes
===================

Several changes have happened in Pokemon Emerald. Many are for the good, little 
are for the bad. But almost all of the changes have eliminated everything that 
was wrong about the Ruby and Sapphire versions

-Both main characters now have different clothing (both have green)
-You can catch both Groudon and Kyogre
-After beating the Elite Four, you can choose which Lati you want to catch. The 
other one will appear in southern island, which can only be accessed by getting 
the Eon Ticket
-If you complete your Hoenn Pokedex, Professor Birch will reward you by letting 
you pick a Gold/Silver/Crystal starter of your choice
-Some Pokemon from Ruby and Sapphire cannot be found in Emerald. Here they are:

Meditite/Medicham
Surskit/Masquerain (you can get these in Emerald by mixing records with a R/S 
player. If you watch TV, you may here a report of Surskit swarming)
Roselia
Zangoose
Lunatone

-There is a new champion. Wallace, the 8th gym leader in R/S, is now the 
champion. You can battle the old champion, Steve, in Meteor Falls. The new gym 
leader for Sootopolis City is Drake.
-Some gym leaders have altered, changed, or added Pokemon in their roster
-After beating the Elite Four, you can go to the Battle Frontier. This is a lot 
better and bigger than the Battle Tower. You can earn symbols, battle points, 
and use them to buy dolls or even tutor moves for your Pokemon
-You fight both Team Aqua and Team Magma
-You can now get to Navel Rock and Birth Island using a Mystic Ticket and an 
Aurora Ticket. These can only be accessed at Nintendo Events, otherwise you'd 
need to use a Gameshark
-Faraway Island has been added. To get here, you must obtain the Old Sea Chart 
from Nintendo events. You can go here to trap a wild Mew and battle and capture 
it.
-With the match call feature, you can have rematches with certain trainers and 
all gym leaders! Each time you battle them, they will have stronger or new 
Pokemon (for example, your father Norman will get a Blissey and another Slaking 
overtime)
-There is a new Deoxys, the speed form. It has incredible speed and can outrun 
anything in the game. All other stats are evenly balanced out
-There are now double battles. If two trainers out in the field spot you at 
once, one will walk up to you, and then the other trainer will as well. This 
will cause a double battle. You will send out your top two Pokemon while each 
of them send out 1 Pokemon at a time.
-Some of the natures have added effects to them in Emerald. For example, if a 
Pokemon has the "Hustle" ability, not only will their Attack rise and Accuracy 
drop, but it will increase the chance of meeting higher level Pokemon if the 
Pokemon with "hustle" is in the top spot of your roster.

===============
4. Game Basics
===============

This section will describe all of the basics of this game, how to 
encounter/catch Pokemon, and how everything works.

-------------------------------------
Capturing Pokemon and Forming a Team
-------------------------------------

You can hold up to 6 Pokemon at a time. If you capture a wild Pokemon, it'll be 
sent to Lanette's PC. Pokemon can be caught in wild grass, by fishing, surfing, 
walking in caves, or using Rock Smash. Also, there are Pokemon that can only be 
caught once, and if you knock them out, you cannot capture them again and you 
can only get them by loading up your previous saved game.

Tips on capturing Pokemon
1. The higher their level, the more difficult they will be to capture. Battle 
the wild Pokemon with your own, but don't hurt them enough to knock them out. 
Once you get their health bar (or Hit Points) in the low orange or red, you 
have a higher chance of catching it than you would if it had full health

2. Inflicting them with status conditions such as putting them to sleep, 
paralyzing them, or freezing them will increase your chances of capturing 
greatly. Poisoning and burning them will reduce their health each turn, so 
remember to capture it before they faint from poisoning/burning.

3. As you progress through the game, you'll have the chance to buy better balls 
rather than Poke Balls. Great Balls and Ultra Balls have a much better chance 
at capturing Pokemon and at any time, you'll always want to be loaded with at 
least 15 or 20 Great/Ultra Balls. There are special balls like Timer and Nest 
Balls, and knowing how to use them correctly will help you capture Pokemon 
easier than before.

Now, the other part you need to know is learning how to form a team. No Pokemon 
is the best. Each one has its own strengths and weaknesses to other types of 
Pokemon (for more on this, look at the strengths/weaknesses chart at the end of 
the guide). You'll need to know which types have an advantage on others and 
when to send them out for battle. Having 6 Pokemon is great, but 6 bad Pokemon 
is even worse. Here is an example:

Rayquaza (Dragon/Flying)
Dragonite (Dragon/Flying)
Flygon (Dragon/Ground)
Altaria (Dragon/Flying)
Salamance (Dragon/Flying)
Kingdra (Water/Dragon)
 
While you may have a team of kick-ass dragons, there is a huge downfall to 
this. Any strong ice Pokemon can dispose of them very quickly, even if any of 
these Pokemon have moves that are effective against Ice. A team like this would 
be an effective team:

Sceptile (Grass)
Magneton (Eletric/Steel)
Gardevoir (Psychic)
Kingdra (Dragon/Water)
Swellow (Normal/Flying)
Hariyama (Fighting)

With this type of team, you'll have a strong advantage over many trainers 
because of having an advantage over nearly every type in the game. Plus, 
knowing which moves to put on your Pokemon can also be another benefit. For 
example, Water Gun/Surf/Rain Dance/Hydro Pump is not a good moveset for 
Kingdra. All 4 are water types, so you'd only have advantages on Fire, Rock, 
and Ground types. A moveset like Surf/Ice Beam/Rain Dance/Toxic is a lot 
better, because Ice Beam gives Kingdra an advantage on Grass, Dragon, and 
Flying types. Toxic also poisons a Pokemon while having it increase poison 
damage every turn.

Also, at some point in time, you'll need to ditch Pokemon in your team because 
their usefulness decreases as you progress through the game. Most Pokemon you 
will find become useful HM slaves (which are Pokemon which have nothing but HM 
moves on their moveset), mostly because you don't want useless moves like Cut, 
Rock Smash, and Flash on your Pokemon's moves. Note that when forming a team, 
you can get some Pokemon early, but you'll have to get pretty late in the game 
to get Pokemon you'll really want.

----------------------------
Stats and Status Conditions
----------------------------

Here are the stats found on every Pokemon. The higher a Pokemon's level is, the 
higher their stats will increase. Level-ups will never decrease stats. 
Sometimes stats may decrease when a Pokemon evolves. For example, Trapinch, a 
Pokemon with an extremely high Attack stat (but poor stats everywhere else), 
will evolve into Vibrava. When this happens, Vibrava's Attack drops 
significantly, but all of the other stats improve greatly.

Hit Points: This is the amount of damage you've taken. The more attacks your 
Pokemon takes, the lower HP it will have, displayed at the bottom of the screen 
during a battle. Of course, a Pokemon could have a high amount of HP but a low 
amount of damage, so any attack that it is weak against could hurt it greatly 
or even faint it. As your HP sinks low, you'll want to heal your Pokemon before 
it ends up fainting. To indicate how much HP your opponent has (you can't see 
their exact HP count), look at their health bar. If it's green, they have over 
half health left. Yellow means under half, and red means under 1/3 of their 
normal health. When your HP falls to the red zone, you'll hear a beeping sound.

Attack: Your attack determines how much damage you'll deal out with a PHYSICAL 
attack. All of these types below are physical.

Normal, Bug, Ghost, Rock, Ground, Flying, Fighting, Steel, Poison

If your Pokemon is one of the types above, it is essential to have a high 
attack stat. If you have a Pokemon that's a physical type but a low Attack, 
teaching them physical type moves are worthless, because they would do little 
damage. The damage dealt also relies on the attack's power and the opponent's 
defense. If a physical Pokemon has a high Attack stat, such as Slaking, by all 
means take advantage of it, and if used correctly, it could be known as a 
"Physical Sweeper"

Defense: Your defense determines how much damage you take from a physical 
attack. Remember, having a high defense has no effect on a special type attack. 
The higher defense you have, the more damage you can take from a physical 
attack. Pokemon high in defense, such as Golem, can take almost any physical 
attack without fainting in one turn, and can be great for fighting non-special 
type Pokemon.

Special Attack: This determines the amount of damage you'll deal from a SPECIAL 
attack. All of these types below are special.
 
Grass, Fire, Water, Electric, Ice, Dragon, Dark, Psychic

If your Pokemon is one of the types above, it is essential to have a high 
special attack. If you have a Pokemon that is a special type but with a low 
Special Attack, teaching it special moves would be worthless, because they 
would do little damage. Alakazam, a Pokemon with a very high Special Attack 
stat, can dish out the beatings if you teach it the right moves. If super 
effective, they will very likely result in one-hit knock outs. Also, a Pokemon 
with all special attacks would be known as a "Special Sweeper"

Special Defense: Your Special Defense determines how much damage you take from 
a special attack. Remember, having a high special defense has no effect on a 
physical attack. Pokemon high in Special Defense, such as Gardevoir, can take 
several hits from special type moves before being knocked out, and can be great 
for fighting other Special type Pokemon.

Speed: The most important stat in the game in my opinion. Speed determines who 
goes first, so it's important to have a fast Pokemon or two in your roster to 
have a better chance at winning the fight. If your Pokemon has a higher speed 
than the opponent's Pokemon, your Pokemon will strike first in the battle. If 
you have a lower speed stat than the opponent, they will strike first. Crobat 
is one of the fastest Pokemon in the game, and is ensured a first strike in 
battles. The only exceptions would be Pokemon with a higher Speed stat, moves 
such as Quick Attack and Extremespeed (which attack first regardless of speed), 
and an item called the Quick Claw, which gives any Pokemon a slight chance of 
attacking first in battle, no matter what their Speed is.

STATUS CONDITIONS:

Many moves can inflict a status condition on Pokemon. Status conditions can 
affect the battle greatly and gives the non-infected Pokemon a better advantage 
over the effective one. Here are all the possible status conditions in the 
game.

Poison: If a Pokemon is poisoned, they will lose 1/16 of their health every 
turn unless they are switched out in battle. Outside of battle, they will lose 
1 HP for every 4 steps that you take unless they are cured. 
Cures: Antidote, Full Heal, Full Restore, Pecha Berry, Lum Berry, Lava Cookie
Abilities that resist poison: Immunity

Burn: If a Pokemon is burned, they will lose 1/16 of their health every turn 
unless they are switched out in battle. Unlike poison, they will not lose HP 
regardless of how many steps you take. The thing is, a burned Pokemon will have 
their Attack stat reduced greatly as long as they are burned. You can use this 
to your advantage and inflict a burn condition on Pokemon with high attack.
Cures: Burn Heal, Full Restore, Full Heal, Rawst Berry, Lum Berry, Lava Cookie
Abilites that resist burn: Water Veil

Paralyze: Paralyzing a Pokemon is one of the best things to do in battle. When 
a Pokemon is paralyzed, they have a 25% chance of not attacking completely for 
a turn. Also, their speed will be reduced greatly, so if you paralyzed a fast 
Pokemon while you have a slow Pokemon, you will be almost guaranteed to attack 
first. Being paralyzed also decreases your chance of running away from a wild 
Pokemon in battle.
Cures: Paralyze Heal, Full Restore, Full Heal, Lum Berry, Cheri Berry, Lava 
Cookie
Abilities that resist paralyze: Limber

Sleep: If a Pokemon is infected with sleep condition, they will be unable to 
attack while they are asleep for each turn. They can wake up, but the amount of 
turns is random and you'll need to get lucky. But once they wake up, they'll 
perform the attack you selected. Putting a Pokemon asleep is effective for 
catching them and for battling them if you think you're going to lose.
Cures: Awakening, Full Restore, Full Heal, Chesto Berry, Lum Berry, Lava Cookie
Abilities that resist sleep: Insomnia, Vital Spirit

Freeze: If a Pokemon is frozen solid, they will be unable to attack. Each turn, 
they will remain frozen solid and not be able to attack. Freezing a Pokemon is 
also essential for capturing wild Pokemon. Just like sleeping Pokemon and 
waking up, a Pokemon that is frozen can defrost at anytime and attack. Back in 
the days of Red/Blue/Yellow, a frozen Pokemon would never be able to defrost no 
matter how long they remained frozen. But if you attack a frozen Pokemon with a 
fire attack, they will be immediately defrosted (and just when you thought fire 
wouldn't melt ice in the game).
Cures: Ice Heal, Full Restore, Full Heal, Lum Berry, Aspear Berry, Lava Cookie
Abilities that resist freeze: Magma Armor

Confuse: If a Pokemon is confused, there is a 50/50 chance they will hurt 
themselves in confusion or will attack during the turn. Being confused is very 
risky since you can be knocked out very quickly if you keep getting hit in 
confusion. Like sleep and freeze, the Pokemon will randomly snap out of 
confusion at times and then attack. Being confused it probably the most 
annoying status condition in my opinion. A sure way to cure confusion is to 
switch out your Pokemon during battle.
Cures: Full Restore, Full Heal, Lum Berry, Persim Berry, Lava Cookie, Yellow 
Flute
Abilities that resist confusion: Own Tempo

----------------
Trading Pokemon
----------------

In order to get Pokemon you do not have or do not appear in the game, you trade 
for them with other friends or people in game. Traded Pokemon get an experience 
boost for every battle (150% boost), but there is a flaw: to control traded 
Pokemon, you must have the appropriate badge. For example, if you've been given 
a level 100 Mewtwo to beat the game with ease, you're in for a nasty surprise 
when the Pokemon falls asleep on you in the middle of battle. For example, the 
2nd badge (the Knuckle Badge) allows traded Pokemon level 30 and under to obey 
you. If you had only two badges with a traded Pokemon at level 35, its chances 
of obeying you will be pretty low. It could do things such as not attack 
completely, fall asleep, or use a different move instead.

This is how the obeying system goes:

Stone Badge (1st badge): Pokemon up to level 10 will obey you
Knuckle Badge (2nd badge): Pokemon up to level 30 will obey you
Heat Badge (4th badge): Pokemon up to level 50 will obey you
Feather Badge (6th badge): Pokemon up to level 70 will obey you
Rain Badge (8th badge): Any Pokemon will obey you, regardless of level

Remember: Pokemon obeying you only applies for TRADED Pokemon, not Pokemon that 
have the same trainer ID as yours (meaning it is your Pokemon and you caught it 
in the wild, etc). Pokemon that are yours will listen to you no matter what 
level they are at and how far you are into the game. So you could raise your 
Mudkip to a level 75 Swampert before you get the first badge and it'll still 
listen to you, even if that would take forever.

-----------------
Evolving Pokemon
-----------------

Evolving Pokemon is my favorite and exciting thing in this game. When evolved, 
they will become a stronger, better form of their earlier stage in the family. 
Evolution has its pros and cons, but the pros definitely outweigh the cons. 
When evolving, your Pokemon will have better stats and be able to fight more. 
Sometimes they'll gain a lot in some stats and drop down significantly in other 
stats. The downside to evolving is that Pokemon will learn some of their best 
moves later. Also, earlier forms of Pokemon can learn moves that their later 
evolved forms can't by leveling up. Let's take a look at a few examples:

Torchic evolves into Combusken at Level 16. But if you stop the evolution by 
pressing the B button, you can continue raising it to level 25, where it would 
learn Fire Spin. Combusken, no matter what level, cannot learn fire spin by 
leveling up. Torchic can also get Flamethrower at level 43, but 
Combusken/Blaziken need to learn Flamethrower from the TM to learn it. But 
would you keep Torchic for that long? When you stop the evolution, it will try 
to evolve the next time it goes up a level. You can still stop this by pressing 
B.

Also, Teecko can learn Mega Drain at level 26. Its evolved form, Grovyle, 
cannot learn Giga Drain at all. But if you raise your Treecko higher than level 
29, Grovyle cannot learn Leaf Blade, which is Treecko/Grovyle/Sceptile's best 
move. Another example of the ups and downs of evolution.

There are several ways of which a Pokemon can evolve. 

1. One way is by leveling up. If the Pokemon gets to the certain level, it will 
try to evolve into its next form. This is the most basic way of evolution. For 
example, Treecko evolves into Grovyle at level 16, and then to Sceptile at 
level 36.

2. Some Pokemon will evolve by using elemental stones, which are the 
Thunderstone, Fire Stone, Water Stone, Leaf Stone, Sun Stone, and Moon Stone. 
With an elemental stone, you can use it on the Pokemon at any level you want. 
But beware: after a Pokemon evolves with a stone, there's a good chance it will 
not learn any moves by leveling up anymore. Wait until your previous Pokemon 
has learned all the moves you wanted on him, and then use the stone. This is a 
good way of getting a powerful Pokemon.

3. To get other Pokemon, you must simply trade them. The 4 Pokemon that evolve 
by trading are Graveler, Machoke, Kadabra, and Haunter. You can trade them at 
any level and they will evolve. Unlike elemental stones, traded Pokemon will 
still learn the same moves at the same level as their previous evolution, so 
there's no drawback in this. Plus you get good stat boosts, so there's no 
reason why you should hesitate to trade when your Pokemon can evolve by 
trading.

4. Other Pokemon will evolve by trade, but you'll need to have them holding 
certain items. One example will be having Seadra holding a Dragon Scale. When 
traded while holding this item, it will evolve into a very powerful Kingdra, 
who becomes a water/dragon type. Kingdra has awesome and balanced stats in 
every category and is a tough opponent to take down, so if you have a Seadra, 
find a Dragon Scale and trade. You won't regret it.

5. The last way to evolve a Pokemon is to level them up when their happiness is 
at a very high rating. To get their happiness up, you must have your Pokemon 
fight in battle, keep it in your roster for a long period of time throughout 
the game, not let it faint, leveling it up, and giving it beneficial items such 
as Protein and Iron. You can also get their happiness up by just walking 
around. To find out how happy it is, check out the lady living in the house 
south of the battle tent in Verdanturf Town. If she says "It adores you. It 
can't possibly love you any more. I even feel happy seeing it," then your 
Pokemon is at the highest happiness level possible and is guaranteed to evolve 
at the next level if it evolves by happiness. One example would be Golbat, who 
will evolve into Crobat if you got its happiness rating very high.

===============
5. Walkthrough
===============

This section will guide you throughout the whole game, from the first step out 
of your house to your final triumph over the Elite Four. First, you must pick 
if you are a boy or a girl. Your rival will become the opposite gender. After, 
you give your character a name and then you start the game out by being in the 
back of a moving truck...what a nice mother you have. After you get out, all of 
the Vigoroths will help unpack and put everything in place in your house. As 
you get out of the truck, head into your house. If you are a boy, you will be 
on the left side in Littleroot Town. If you are a girl, you'll be on the right 
side. Enter your room and head up the stairs to get into your room. The first 
thing you'll want to do is press A on the clock on the wall. Set the time to 
whatever you want but be careful: this is the only point in the game where you 
can set the time. Also note that certain things happen between AM and PM time, 
I'll cover those later. Before leaving this house, go to your PC and press A to 
turn it on. Then access your PC and go to "Withdraw Item". Take out the potion, 
leave your room, and head out the house.

Now that you're finally back inside, it's time to check out your rival's house. 
Simply do this by going to the opposite house in this town and go up the 
stairs. Walk around and you'll meet your rival. After, leave your rival's house 
and then the adventure will begin. 

--------------------------
Littleroot Town/Route 101
--------------------------

Since you have met your rival, head north where you find a path leading up to 
Route 101. Head into it and continue north. But then you'll see something: 
Professor Birch is being chased by a wild Pokemon! Don't panic, because this is 
where you get to be his hero (by defeating a level 2 Pokemon, so feel proud). 
When you go up to his bag, you will be able to choose one of three Pokemon. 
Choose carefully, because this will be your starter and will be a big part of 
your team for the game to come. Here are each of the three you can choose 
between:

|-----------------------------------------------------------------------------|
|Treecko: Treecko is the grass Pokemon out of the starting three. It starts   |
|out slow, but as you progress through the game and raise him, you'll be happy| 
|you chose him in the first place. His moves are weak, but those will change  |
|in the future. It evolves into Grovyle at level 16 and Sceptile at level 36  | 
|This family is known for its high and amazing speed. Also with an above      | 
|average special attack, it can OHKO (one hit knock out) nearly anything it is| 
|strong against. Its best move upon leveling up is Leaf Blade, but you won't  | 
|find any other exciting moves when leveling up. You'll need to use TMs and   | 
|tutors to make the best out of the grass family. Plus Treecko has a          | 
|disadvantage to only two of the gyms, while it will be a very big help in the| 
|Elite Four.                                                                  |
|Strengths: Water, Ground, Rock                                               | 
|Weaknesses: Fire, Bug, Poison, Flying, Ice                                   |
|+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++|
|Torchic: Torchic is the fire Pokemon, making it a pretty popular choice for  | 
|newcomers to this game. It has high Special Attack and Attack ratings, but   | 
|poor ratings on the defense and special defense side. With moderate speed,   | 
|you can make it a powerhouse. But the thing is, when evolving into Combusken | 
|at level 16, it will become a fighting type. This is a disadvantage, because | 
|it gives it more weaknesses than fire already has. You can use it as an      | 
|attacker or a special attacker. Once evolved, it has a disadvantage to 3     |
|gyms, but if you know how to use it right, this Pokemon isn't so bad after   | 
|all.                                                                         |
|Strengths: Grass, Bug, Ice, Steel                                            | 
|Weaknesses: Water, Rock, Ground                                              | 
|+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++|
|Mudkip: Mudkip is simply an excellent starter. Plus water is another popular | 
|pick, but this one is definitely worth it. It may lack speed but can have    | 
|very powerful moves. When evolving into Marshtomp at Level 16, it becomes    | 
|Ground type. This helps it more than hurts it, because it makes Marshtomp and| 
|Swampert immune to electric (which is weak too), and gives it more strengths.| 
|The only thing you have to worry about being Water/Ground is grass. A grass  | 
|move can do up to 4x damage to a water/ground, and 6x if it is from a Grass  | 
|Pokemon. But you can give Swampert killer moves such as Earthquake, Ice Beam,| 
|and Surf. Nasty anybody? You won't need to worry about being weak to any gym.| 
|The only exception is the third gym, unless your Mudkip has evolved by then. | 
|Strengths: Fire, Ground, Water                                               | 
|Weaknesses: Electric, Grass                                                  |
|------------------------------------------------------------------------------

After you choose your Pokemon, you will need to use it to help out Professor 
Birch. When fighting, use the attacking move against the wild Pokemon (pound 
for Treecko, Scratch for Torchic, and Tackle for Mudkip), and you'll defeat it 
in no time. After you defeat the wild Pokemon, it will run away, so follow 
Professor Birch back to his lab in Littleroot town. He will thank you for 
helping him out at Route 101 and will allow you to keep the Pokemon you chose 
from his bag as a token of thanks. Then he wants to you see your Rival (Brendan 
if a boy, May if a girl) in Route 103, which is up the path to the north. Go 
back to Route 101 and cut through the tall grass. If you get attacked by wild 
Pokemon, do your best to defeat them and get some experience points for the 
road ahead. If possible, you could gain a level or two. After you get through 
the grass and walk around the ledges, you'll find another path. It will take 
you to Oldale Town, a little quiet town.

--------------------------------
Oldale Town/Route 103/Route 102
--------------------------------

With this being the first town outside of Littleroot town and with more stuff, 
it's time to explain this since you'll be seeing these for the first time.

Pokemon Center: In the southwest corner of this map is the Pokemon Center. 
Here, you can go to your PC to desposit/withdraw items and Pokemon and have the 
nurse inside heal your Pokemon absolutely free. Then how does she get paid if 
she's behind a counter all day putting Pokeballs on the machine and healing 
them to 100% health? You can do it as many times as you want and they won't ask 
for a dime. These are very essential for your long journey.

Pokemon Mart: Here, you can buy items in any amount. They are cheap right now, 
but as you get into later parts of the game, you'll find less common and more 
valuable items such as Ultra Balls and Max Potions, items you'll want to stock 
up on. Also, you can sell items for money if they are un-needed or if you have 
too much of one thing. Here is a list of what the Mart in this town has:

Antidote (100 dollars)
Awakening (250 dollars)
Paralyze Heal (200 dollars)
Poke Ball (200 dollars)*
Potion (300 Dollars)

* means you cannot buy this item after you have gotten Pokedex from Professor 
Birch

Even with that, there is little to do in Oldale Town. But before you get out of 
here, talk to the man next to the house in the southeast corner of this map. 
He'll give you a free Potion for talking to him! Heal your Pokemon if you need 
to, and then we're heading out of here. Besides getting here from route 101, 
there are two ways to get out of here. One way is route 102, which is blocked 
off at the moment (to the west). The other is route 103, which is at the north 
end of this town. So gear up and head north into Route 103.

Cross the tall grass and continue up, where you'll find your rival in the 
middle of the route. Talk to your rival and (s)he will ask for a battle. Your 
rival's Pokemon will be your starting Pokemon's weakness Pokemon. So if you 
chose Treecko, your rival will have Torchic, Mudkip if you chose Torchic, and 
Treecko if you took Mudkip. Your rival's Pokemon will be at level 5, so if you 
leveled yours up on your way, you should have the better advantage. Just like 
you did with the wild Pokemon, keep using your attack moves to whittle down 
your opponent's health and since you'd have the better edge, you should win 
this without a problem. After you defeat your rival, you'll need to head back 
to Littleroot town once more. You should know where to go, just keep heading 
down south.

Back at Littleroot town, go into Professor Birch's lab. Talk to him and he'll 
say that he has something for both you and your rival. He will give you both a 
Pokedex, which you can use to track Pokemon you've seen, caught, and to find 
their location and cries. Also, your rival says (s)he has something for you and 
will give you 5 Poke Balls to start your journey. Now leave Professor Birch's 
lab and get back to Oldale Down. Heal if needed and now since you have your 
Pokedex, you can now purchase Poke Balls at the Mart and head west out towards 
route 102, which is the next direction we're going to.

Route 102 is the first area where you'll have to battle trainers. If I were 
you, battle them. They are your best source of getting experience and money. 
Here is a list of the trainers found in this route:

Youngster Calvin - Match Call Trainer
Poochyena, Level 5 (Dark)
Money: $80

Bug Catcher Rick
Wurmple, Level 4 (Bug)
Wurmple, Level 4 (Bug)
Money: $64

Youngster Allen
Zigzagoon, Level 5 (Normal)
Taillow, Level 3 (Normal/Flying)
Money: $48

Lass Tiana
Zigzagoon, Level 4 (Normal)
Shroomish, Level 4 (Grass)
Money: $64

With a new route, you'll also find some wild Pokemon here in the grass.
******************************************************************************
Wurmple    (Common)
Zigzagoon  (Uncommon
Poochyena  (Uncommon)
Lotad      (Rare)
Ralts      (Rare)
Seedot     (Rare)

Few of these Pokemon are worth catching for a long-term team. Ralts is a must-
have. It's an early psychic Pokemon. At Level 20 it will evolve into Kirlia and 
Gardevoir at Level 30. Gardevoir has an outstanding Special Attack and Special 
Defense stats, with average rankings everywhere else. Ralts will have weak 
stats, so don't let it fight anything too strong if you're going to catch it. 
Lotad is also a good Pokemon to catch. After evolving it into Lombre at level 
14, use a Water Stone to evolve it into Ludicolo, a Grass/Water Pokemon with no 
special weaknesses and a high Special Defense. Only take him if Torchic is your 
starter, since you won't want another grass/water Pokemon on your team.
*******************************************************************************

Keep heading west, battling through the trainers and getting through the wild 
grass. Halfway along the route, you'll find an Oran Berry and a Pecha Berry. 
You can pick up 2 of each and then plant one of each in the soil so they can 
grow back and allow you to pick up new berries. As you head west, a Potion will 
be below a ledge near the end of the route. Pick it up before continuing into 
Petalburg City, where your dad is currently living.

-----------------------------------------
Petalburg City/Route 104/Petalburg Woods
-----------------------------------------

PokeMart Item Listing:

Antidote: $100
Awakening: $250
Escape Rope: $550
Great Ball: $600*
Orange Mail: $50
Paralyze Heal: $200
Poke Ball: $200
Potion: $350
Super Potion: $700*
X Attack: $500
X Defend: $550
X Speed: $350

* means you can only buy these items after getting the first four gym badges.

As you enter Petalburg City, go in the Pokemon Center right next to you and 
heal if you have to. Now continue out west and you'll find a gym, where you 
battle the gym leader and earn a badge. Continue west and you'll be interrupted 
by a man. You will be taken to the gym where you will find your father. He'll 
check out your new Pokemon. He is the gym leader, but he'll say that you'll 
need to raise your Pokemon because right now, he is way too strong for you. 
After, a kid named Wally enters the room. Now you will have to help him out by 
catching a Pokemon in the wild. Your dad helps out by giving him a Zigzagoon. 
Now he will catch his Pokemon out in route 102. He will catch a wild Ralts (and 
how does he always find it on first try?) and then go back to the gym and give 
Zigzagoon back to Norman. After your dad is done talking to you, leave the gym, 
and you'll meet another man in sunglasses saying he is looking for talented 
trainers in Hoenn. After he leaves, continue out west and you'll find a path 
leading to route 104.

----------
ROUTE 104
----------

Route 104 trainers:

Youngster Billy
Zigzagoon, Level 5 (Normal)
Seedot, Level 7 (Grass)
Money: $112

Fisherman Darian
Magikarp, Level.9 (Water) 
Money: $360

Lady Cindy - Match Call Trainer
Zigzagoon, Level 7 (Normal)
Money: $1400

Here is the list of Pokemon found in route 104
*******************************************************************************
Poochyena (Common)
Wurmple (Common)
Marill (Common)
Wingull (Uncommon)
Taillow (Uncommon)

We've got a few new faces here. Marill is a horrible Pokemon with horrible 
stats, even when evolving into Azumarill. Do what I did and use it as an HM 
Slave for Waterfall, Dive, and Rock Smash. Taillow evolves into Swellow, a 
Pokemon with good speed and attack, but not so good on the defense side. But 
overall, Taillow/Swellow are decent flying Pokemon. Wingull is another flying 
Pokemon, but when evolving into Pelipper, it lowering its speed and giving it 
several other weaknesses. I'd stay away from Pelipper, but Taillow is a good 
choice for now.
*******************************************************************************

As you enter route 104, head north and west, through the wild grass. You'll 
find a lone house by the water and next to a dock, but let it be for now. To 
the north of the cottage is a path. Follow it into an opening and you'll be 
inside the Petalburg Woods.

----------------
PETALBURG WOODS
----------------

Trainers found in the Petalburg Woods:

Bug Catcher Lyle
Wurmple, Level 3 (Bug)
Wurmple, Level 3 (Bug)
Wurmple, Level 3 (Bug)
Wurmple, Level 3 (Bug)
Money: $48

Bug Catcher James - Match Call Trainer
Nincada, Level 6 (Bug/Ground)
Nincada, Level 6 (Bug/Ground)
Money: $96

Pokemon found in Petalburg Woods:
******************************************************************************
Poochyena (Common)
Wurmple   (Common)
Shroomish (Uncommon)
Silcoon   (Uncommon)
Cascoon   (Uncommon)
Taillow   (Rare)
Slakoth   (Rare)

Most of these Pokemon are repeats found in previous routes. Silcoon and Cascoon 
are just the evolved forms of Wurmple, but they're still horrible. Both evolve 
into Beautifly and Dustox respectively at Level 10, but either way, they turn 
how to be bad bug Pokemon. Slakoth is a Pokemon worth nothing. It has a massive 
Attack stat but its special trait only allows it to attack every other turn, 
giving the opponent an advantage. Slakoth is up to you, but it becomes even 
better when evolving into Vigoroth and Slaking. Shroomish is an ok grass 
Pokemon and becomes part Fighting when evolved into Breloom, but it's a Pokemon 
I wouldn't have on my final roster.
*******************************************************************************

Once inside the woods, cut through the grass to your northwest. Get the 
Paralyze Heal from the grass and continue east until you pass another grass 
patch. Then head north of this grass where you'll be introduced to Team Aqua. 
They are stealing the Devon Goods from the researcher in the woods. After, the 
researcher will get on your side and ask you to get rid of the Grunt. His level 
9 Poochyena shouldn't be a problem, so dispose of it. He'll give you $180 for 
beating him. The researcher will reward you with your first Great Ball, which 
is better at catching Pokemon than a Poke Ball. Since you're still very early 
in the game, I'd save it until you find either a rare Pokemon or one that's 
hard to catch. Continue west and you'll get to two split grass patches. There 
is an Ether in one of them, so pick it out. Head up north and you'll find an 
opening leading back out to Route 104, so go through it to get the fresh air.

----------
ROUTE 104
----------

Ah, fresh air! Before going out to battle the trainers, let's do a couple of 
things first. Talk to the man right to your left and he'll give you TM09, which 
is Bullet Seed. It's a weak grass attack that attacks the Pokemon 2-5 times 
each turn, but does little damage. If you have Treecko as a starter, I would 
take Bullet Seed over Absorb, however. To the left of the man is an Oran Berry 
and a Cheri Berry. Do what I do and plant one of each back in the garden. North 
of where you are is a garden house. Enter it. Talk to the girl in the back for 
a Wailmer Pail, an item used to water the berries. Funny how it has unlimited 
water, even when you don't fill it. You can use this to water the berries you 
planted outside as a start. Another girl in this shop will give you a berry a 
day. One other is selling plants for your secret base, but you can't make one 
yet. Plus you can't buy items here until you have 3 badges. Now we can leave 
and get to the real action on the other side of the route.

Back outside, head east where you'll find the trainers. Here they are:

Rich Boy Winston - Match Call Trainer
Zigzagoon, Level 9 (Normal) 
Money: $1400

Lass Haley - Match Call Trainer
Lotad, Level 6 (Water/Grass)
Shroomish, Level 6 (Grass) 
Money: $96

Twins Gia and Mia
Lotad, Level 6 (Water/Grass)
Seedot, Level 6 (Grass)
Money: $144

This is your first 2 on 2 battle. They will not fight if you have less than two 
Pokemon on your team. You send out two Pokemon and they send out two. You can 
have both of yours attack one of their Pokemon or have one Pokemon go for both. 
Just keep type advantages and disadvantages in mind.

Fisherman Ivan
Magikarp, Level 5 (Water)
Magikarp, Level 5 (Water)
Magikarp, Level 7 (Water)
Money: $280

After heading east, cross the bridge where you'll find the twin trainers and 
after the bridge is the fisherman to your right. Next to the fisherman is an 
old lady. Talk to her for a Chesto Berry. Also next to you is a Cheri Berry and 
a Leppa Berry planted. Take them out if you want to, and then head out north 
into Rustboro City.

--------------
Rustboro City
--------------

Pokemart Item Listing: 
Antidote: $100
Escape Rope: $550
Paralyze Heal: $200
Poke Ball: $200
Potion: $300
Repeat Ball: $1,000*
Repel: $350
Super Potion: $700
Timer Ball: $1,000*
X Attack: $500
X Defend: $500
X Speed: $350

* means these two Poke balls won't show up in the Pokemart until you get to the 
Rusturf Tunnel. May seem pricey at this point of the game, but they are useful. 
With Repeat Balls, you have a better chance of catching wild Pokemon you've 
captured before. Timer Balls become more and more effective as the battle with 
the wild Pokemon increases (not in time, but the amount of turns you've gone 
through)

Ah, so many things to do in this city, but where to start? As soon as you enter 
this city, follow the path north to the Pokemart. Then continue north until you 
get to the Pokemon Center, which is right above the Pokemart. You'll most 
likely need to heal because of going through route 104 and the Petalburg Woods. 
As soon as you get out of the Pokemon Center, enter the house to the left of 
it. Talk to the man inside the house and he'll give you HM01, (Cut), the first 
HM you'll get in the game. You can use it to cut down bushes and even wild 
grass! You can teach it to a Pokemon right now, because it has a power of 50 
and it slightly stronger than Tackle/Pound/Scratch. You can use it as an attack 
whenever you want, but to be able to cut down trees and use it outside of 
battle, you'll need to defeat the gym leader in this city. Also, you can use an 
HM as many times as you want, unlike TMs, which can only be used once. So if I 
were you, I'd teach it to a Pokemon with weak moves.

Aside from that little lesson, go back to the Pokemon Center and head east 
where you will get to a fountain. Right above that fountain is a building, so 
enter it. This is the Pokemon Trainer's School. On the board, you can read 
about each status condition and go through other people's notebook. But there 
is one important thing here: talk to the teacher and he will walk up the aisle 
first. After, he'll talk to you and give you a Quick Claw. This valuable item 
can be held by any Pokemon in your party. What it does is increases the chance 
of striking first in the battle. The best way to make use of this item is to 
give it to a very slow Pokemon who has a low speed stat. Maybe you'll get lucky 
and your slow Pokemon will strike first. Now leave the school and head up north 
through the city. As you continue north, you'll find the Pokemon gym. You can 
enter it now, but there's something else you can do in this city. In the house 
to the right of the gym, you can trade your Ralts for a Seedot nicknamed Dots 
holding a Chesto Berry. This is not mandatory, but the choice is yours if you 
want to make a trade. Enter the gym now.
 
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
POKEMON GYM - Battle Roxanne for the Stone Badge
Gym's Pokemon Type: Rock
Best types against Rock: Ground, Grass, Fighting, Water, Steel
Not Recommended: Electric, Bug, Poison, Flying, Fire

Your first gym is pretty easy. Just get the type advantage over the gym leader 
and you'll be all set. There are 3 trainers in here. One is right near you at 
the entrance, the other two are near Roxanne. If you don't know what you are 
doing, you could walk in between them and get into a double battle. If you only 
have 1 Pokemon, 1 trainer will battle you and then the other will walk up to 
you after the first battle to battle you. Here are the 3 trainers in the gym:

Youngster Josh
Geodude, Level 10 (Rock/Ground)
Money: $160

Youngster Tommy
Geodude, Level 8 (Rock/Ground)
Geodude, Level 8 (Rock/Ground)
Money: $128

Hiker Marc
Geodude, Level 8 (Rock/Ground)
Geodude, Level 8 (Rock/Ground)
Money: $300

After you get through the trainers, just go through the twisted paths to get to 
the other side of the gym. If you need to, go back to the Pokemon Center to 
heal up, save in front of Roxanne, and then talk to her to battle her.

Gym Leader Roxanne
Geodude, Level 12 (Rock/Ground)
Geodude, Level 12 (Rock/Ground)
Nosepass, Level 12 (Rock)

Easy battle here if you chose Treecko or Mudkip as a starter. Since Geodude is 
both rock and ground, it will take 4x damage from a water/grass attack (or 6x 
if used from a water/grass Pokemon), and it will go down in most likely 1 hit. 
If you chose Torchic for a starter, you'll have a bit of a problem, since Fire 
is weak to Rock. An alternative to Treecko/Mudkip would be Lotad. It learns the 
grass-type Absorb at level 7, which is very effective against rock and ground 
Pokemon. If needed, capture one out in route 102 and raise it up to level 12 or 
even higher.

While the two Geodudes are easy, Nosepass is a bit of a problem. Being just 
rock, it will only get 2x the damage from a water/grass attack. Also, its 
defense is very high and its Special Defense is right up there too. But it has 
a very low Attack and HP, so you don't need to worry about it. Just keep the 
type advantage in mind, give it all you got and it'll eventually go down. 
Still, water/grass is recommended for Nosepass.

After you have defeated Roxanne, she will give you the Stone Badge and TM 39, 
Rock Tomb. It is an attack that lowers the opponent's speed when it hits and 
causes a good amount of damage. With the Stone Badge, you can use HM01, Cut 
outside of battle without a problem. You'll need it for the upcoming events.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Congratulations on earning your first gym badge! But all isn't peace and quiet. 
Upon exiting the gym, you'll see some guy in red hair running after a Team Aqua 
Member. Remember these two from the Petalburg Woods? Well here they are again. 
Follow them by heading north until you get to the end of the gray path. Then 
continue following the path east where you'll find the person who works at 
Devon Corporations. He'll explain to you that Team Aqua once again stole his 
goods, so you'll need to continue east onto Route 116.

---------------------------------
Route 116 and the Rusturf Tunnel
---------------------------------

With a new route comes new Pokemon. Here is the Pokemon list for this route:

*******************************************************************************
Poochyena  (Common)
Whismur    (Common)
Nincada    (Common)
Taillow    (Common)
Abra       (Uncommon)
Skitty     (Very Rare)

The new faces here are average-above average. If you want a Whishmur, don't 
worry about one here, because you'll always find them 100% of the time in the 
Rusturf Tunnel. Nincada is a bug type Pokemon that when at level 20, it splits 
off into two Pokemon: Ninjask and Shedinja. Ninjask is a very fast Pokemon 
while Shedinja will always have 1HP no matter what level. This is because of 
Wonder Guard, which means it can only be struck by moves it is weak against 
(being Bug and Ghost, you have Fire, Rock, Flying, Dark, and Ghost). Skitty is 
a Pokemon that evolves into Delcatty with a Moon Stone. Even with the evolution 
its stats are balanced but just merely average. Abra on the other hand, is an 
excellent Psychic Pokemon and is a good alternative to Ralts. He may only know 
teleport, but if you raise him up to level 16, it'll evolve into Kadabra and 
get Confusion, and then you can trade him at any time to evolve him into 
Alakazam, which has an awesome speed and a very high special attack stat. Just 
watch out for the very low defense, for a physical attack could knock it out in 
one hit or put its health in the low red.
*******************************************************************************

Route 116 trainers:

Bug Catcher Jose
Wurmple, Level 8 (Bug)
Nincada, Level 8 (Bug/Ground)
Money: $128

School Kid Karen - Match Call Trainer
Shroomish, Level 9 (Grass)
Money: $180

Youngster Johonson
Shroomish, Level 8 (Grass) 
Lotad, Level 8 (Water/Grass)   \
Money: $128                     \
                                 \______ This will be a double battle that is
Hiker Devan                      /       unavoidable
Geodude, Level 8 (Rock/Ground)  / 
Geodude, Level 8 (Rock/Ground) /
Money: $320

Hiker Clark
Geodude, Level 9 (Rock/Ground)
Money: $320

School Kid Jerry - Match Call Trainer
Ralts, Level 9 (Psychic)
Money: $180
                                     Janice and Jerry is also an unavoidable
Lass Janice                          double battle
Marill, Level 9 (Water)
Money: $144

Youngster Joey 
Machop, Level 9 (Fighting)
Money:

Start this route out by heading east through the grass patches. You'll need to 
stay on the south half of the route, mainly because of the ledges blocking the 
northern half. Keep heading east and you'll get to a house. From there, head 
right and you'll find a cave opening leading to Rusturf Tunnel. The guy 
standing near the entrance lost his Peeko (his nickname for a Wingull) and the 
guy who stole it is part of Team Aqua, the same person who stole the Devon 
Goods. Time to bail both the worker and the old man out by defeating the Team 
Aqua member. Let's head into the Rusturf Tunnel.

In here, head north up two sections of steps and you'll get to a Poke Ball, so 
pick it up. For Pokemon, the only thing you'll find here are Whismur, a Pokemon 
that evolves into Loudred and Exploud, who have high HP and Attack, but poor 
stats overall. Now head down the stairs and then head east to confront the Team 
Aqua member.

Team Aqua Grunt
Poochyena, Level 11 (Dark)
Money: $200

It's only 1 Pokemon and it shouldn't be too hard to deal with him. After you 
defeat the Team Aqua grunt, Mr. Briney will take his Wingull back and gives 
back the Devon Goods as well. Once you have all this settled, leave the cave 
and backtrack back to Rustboro City, avoiding all the Pokemon and battling any 
remaining trainers you haven't defeated. Once you're back into Rustboro City, 
the Devon Staff member will give you a Great Ball and then take you up to the 
Devon Corporation building to see the president. Looks like they want more out 
of you right after you just saved them from Team Aqua. He gives you the goods 
to deliver them to Captain Stern up in Slateport City, but that's a bit out of 
our reach right now. Also, he wants you to take a letter and deliver it to a 
rock collector Steven, who is sitting in the Granite Cave at the moment near 
Dewford Town, which is our next destination. He'll at least reward you by 
giving you a Pokenav, a little tool with a bunch of neat features such as the 
Hoenn Map, Conditions of Pokemon (contest conditions, that is) and even Ribbons 
you've earned.

Upon leaving the building, a scientist will come out at the last second and 
upgrade your Pokenav with the neatest feature yet, the Match Call. The Devon 
President is added to your Pokenav and he calls you to test out the Match Call. 
You can use it to have rematches with trainers and gym leaders, but you will 
not have any rematches until you have your 5th badge. You'll know a trainer/gym 
leader wants a rematch when there is an envelope icon next to their name in the 
Match Call list. Now that we've settled this, head down south where you'll see 
your rival outside the Pokemon Center. Before battling May/Brendan, head into 
the Pokemon Center and heal up. (S)he'll ask if you want a battle, so say yes, 
where (s)he'll add you to her Pokenav.

|-----------------------------------------------------------------------------|
|BATTLE: BRENDAN/MAY                                                          |
|                                                                             |
|If you chose Treecko as starter:                                             |
|Lotad, Level 13 (Water/Grass)                                                |
|Torchic, Level 15 (Fire)                                                     |
|                                                                             |
|Easy battle right here. Since Lotad is water and grass, it has no special    |
|weaknesses. A flying type like Wingull or Taillow should get the job done and|
|maybe a Lotad or Marill of your own will take care of Torchic.               |
|                                                                             |
|If you chose Torchic as starter:                                             |
|Slugma, Level 13 (Fire)                                                      |
|Mudkip, Level 15 (Water)                                                     |
|                                                                             |
|Slugma is a piece of cake. It has a very slow speed, a poor attack, and a    |
|below average defense. Take advantage of the low speed and get rid of it with|
|easy. Even if you don't a water type with you, it shouldn't be a problem. For|
|Mudkip, just use whatever you have to take it down or use a Grass Pokemon for| 
|the win.                                                                     |
|                                                                             |
|If you chose Mudkip as starter:                                              |
|Wingull, Level 13 (Water/Flying)                                             |
|Treecko, Level 15 (Grass)                                                    |
|Since you can't get a rock or electric Pokemon up to this point of the game, | 
|just take out Wingull with your best moves that you have. Again, it shouldn't| 
|be hard. Treecko isn't so bad either. A flying Pokemon can dispose of it     |
|easily since Treecko has below normal defense.                               | 
|                                                                             |
|Money: $900                                                                  |
|-----------------------------------------------------------------------------|

With the rival battle out of the way, it's time to get out of Rustboro City and 
come back later in the game. Our next stop is Dewford Town, an island overseas, 
but since we can't have our Pokemon surf at the moment, we'll need some type of 
other help.

---------------------------------------------------
Back to Route 104 and sailing down to Dewford Town   
---------------------------------------------------

So, all of our routes are blocked off, so what do we do? Don't worry. First we 
need to head south into Route 104 and then back into the Petalburg Woods. But 
since we have HM01, Cut, we can access a new path in the Petalburg Woods. When 
you get into the Petalburg Woods, head south until you get down to a ledge. To 
the right of you is a bush you can cut down. Cut it down and then head east 
until you find a lady. Talk to her and she'll give you a Miracle Seed. When 
held onto by a Pokemon, it boosts their grass moves by 10%. I recommend giving 
this to Treecko or any other grass Pokemon you may have, since Absorb is a 
pretty weak attack at the moment and it could make a small difference.

Apart from that, head south and get out of the Petalburg Woods, where you'll be 
on the other side of Route 104. Remember that cottage out by the sea with the 
dock and ship? Enter the house and you'll find Mr. Briney. Talk to him and 
he'll offer you a trip down to Dewford Town. Say yes and you'll get to rid on 
his ship down the water. You'll be skipping a bunch of trainers that are 
swimming, but when you get Surf and stronger Pokemon, you can go back and 
battle them for extra EXP.

When you arrive in Dewford Town, the Pokemon Center will be to your west. Heal 
up if needed and then we have a little bit to do here in this town. 
Surprisingly, there is no Mart here, so with no Mart, there's no list. Near the 
dock is a fisherman. Talk to him and say yes to his question. He'll give you an 
Old Rod, a Rod used for fishing in the water. To fish an Emerald, cast your rod 
out in the water and you'll see a line of dots. When you hear "Oh! A bite!", 
press A quickly before the bite gets away. Keep hitting A every time you get a 
bite and eventually you'll get the Pokemon. With an Old Rod, you'll get a ton 
of Magikarp by fishing. It is a very weak Pokemon that has nothing but Splash 
and Tackle, but if raised to level 20, it will evolve into a very strong 
Gyrados, a Water/Flying Pokemon worth having. Catch a Magikarp and raise it up 
to a Gyrados if you have no other good Water Pokemon.

Other things you can do in Dewford Town is go to the house to the right of the 
Pokemon Center. A guy in there will give you a Silk Scarf, an item that powers 
up Normal type moves when held. Use it to boost up your current normal moves 
like Cut/Tackle if you have nothing else to give to your Pokemon.

To the north of the Pokemon Center is some weird house with a trendy phrase. 
You can talk to one of the people to change the phrase. It may look like it 
does nothing, but it changes the 6 random tiles that Feebas appears in at route 
119. Out of 400+ tiles in the water, it only appears in 6, so have fun searhing 
there. Also, a kid in there will give you TM36, Sludge Bomb, pretty much the 
best poison move in the game.

Now, one thing remains in Dewford City: the gym. Being south of the Pokemon 
Center, let's go there. Or if your Pokemon are too weak, skip my coverage for 
the gym and head up north to battle trainers near the Granite Cave and wild 
Pokemon in the Granite Cave if needed.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
POKEMON GYM - Battle Brawly for the Knuckle Badge
Gym's Pokemon Type: Fighting
Best Types against Fighting: Flying, Psychic
Not Recommended: Normal, Rock, Ice, Steel, Dark

Brawly's gym is a little different than Roxanne's. The twisted paths are still 
there, but it's very dark. The only way to decrease the darkness is to defeat 
more and more trainers in this gym. Here is the trainer list for the gym:

Battle Girl Laura
Meditite, Level 13 (Psychic/Fighting)
Money: $312

Battle Girl Lilith
Meditite, Level 13 (Psychic/Fighting)   \
Money: $312                              \
                                          \_____unavoidable double battle
Sailor Brendan                            /
Machop, Level 13 (Fighting)              /
Money: $416                             /

Black Belt Takao
Machop, Level 13 (Fighting)
Money: $416

Black Melt Cristian
Makuhita, Level 13 (Fighting)
Money: $416

Battle Girl Jocelyn
Meditite, Level 13 (Psychic/Fighting)
Money: $312

To get to the first trainer, start out by heading north until you hit a wall. 
Then continue east where you should find an opening to your south. One trainer 
should spot you. Battle the trainer and win so the area becomes slightly 
brighter. Now head through the north opening where you'll find an opening to 
your right. Go through it and follow the pathway until you find two trainers 
for a double battle. Win the double battle for a better increased brightness, 
and then go back to the opening. Now from here, head north and you'll get to 
two split paths. Take the one on the right and continue north. You'll find two 
openings to your left. In the lower one is a trainer, so defeat the trainer for 
more brightness. Now from here, head north and east. Defeat the remaining 
trainer and then go all the way west to the northwest part of the gym. Your 
final trainer, the leader, stands on his little throne. If needed, go back and 
heal, because a tough battle is coming right at you.

Gym Leader Brawly
Machop, Level 16 (Fighting)
Meditite, Level 16 (Fighting)
Makuhita, Level 19 (Fighting)

Any starter should help you out here, since none of them have an advantage or 
disadvantage. For Machop, bring in a flying Pokemon like Wingull or Taillow (or 
if you raised it to a Swellow, then go for it). A Wing Attack or two should do 
the job for Machop. If you don't have a flyer, use a psychic such as Kadabra 
(or if you traded it for Alakazam) or Ralts. A few confusions can get the job 
does as well.

Meditite on the other hand, can be a pain in the ass. Being part psychic, it 
eliminates fighting's weakness to psychic. Use a flying type to get rid of 
Meditite. If not, use your starter to attack (it should be evolved into its 2nd 
form by now, if not, it should be close). Every turn, Meditite will charge up 
for a Focus Punch that can knock you out in one hit. But if you attack Meditite 
while it charges for a Focus Punch, it loses its focus and is unable to attack. 
If you keep doing that, you'll eventually triumph.

Your last target should be Makuhita. A Psychic with Confusion or a Flyer with 
Wing Attack greatly helps, but you have to watch out for its moves. It has 
Reversal, which deals out the same amount of HP that Makuhita lost. So if it 
has little health left, it'll use Reversal and pretty much knock you out. Vital 
Throw also is a strong fighting move that won't miss, so keep your eyes out for 
that.

If you can't beat Brawly, go raise your Pokemon in the Granite Cave by fighting 
the wild Pokemon, since there are a handful there that can give you a few 
levels.

Once you beat Brawly, you get the Knuckle Badge. With the Knuckle Badge, traded 
Pokemon up to level 30 will obey you, plus you'll have the ability to use Flash 
outside of battle. Now leave the gym.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

With or without beating the gym, head up to the northernmost part of this 
island where you'll get to Route 106, a small route with only two trainers to 
battle.

-------------------------------
Route 106 and the Granite Cave
-------------------------------

There are only two trainers and a cave opening here. The two trainers are:

Fisherman Ned
Tentacool, Level 11 (Water/Psychic)
Money: $440

Fisherman Elliot - Match Call Trainer
Magikarp, Level 10 (Water)
Magikarp, Level 10 (Water)
Tentacool, Level 7 (Water/Poison)
Money: $400

Continue out west until you find an opening leading to a cave. Head into the 
opening and you'll be in the granite cave.

As soon as you enter the cave, talk to the man near the entrance for HM05, 
Flash. It is a move which lowers the opponent's accuracy in battle if it hits, 
so it's not worth using. The floor you're on may be bright right now, but as 
you head into other areas of the Granite Cave, the area becomes darker, so 
you'll need Flash. But to use it out of battle, you'll need to get the Knuckle 
Badge from Brawly back out in Dewford Town. Still, it's possible to get through 
without flash, but it's a lot more difficult. Teach it to a Pokemon like Abra. 
If you don't have a Pokemon that can't learn Flash, catch an Abra here and use 
that as your Flash slave. And if you want to know, I'll always have the Pokemon 
list for you.

*******************************************************************************
GRANITE CAVE POKEMON 
 
FLOOR 1
Makuhita (Very Common)
Zubat    (Common)
Abra     (Uncommon)
Geodude  (Uncommon)

FLOOR B1
Zubat     (Common)
Aron      (Common)
Abra      (Uncommon)
Makuhita  (Uncommon)
Sableye   (Uncommon)

FLOOR B2
Zubat    (Common)
Aron     (Common)
Sableye  (Common)
Abra     (Uncommon)

You can use Rock Smash to find these Pokemon:
Geodude   (Very Common)
Nosepass  (Common)

STEVEN'S ROOM
Makuhita  (Very Common)
Zubat     (Common)
Abra      (Uncommon)
Aron      (Uncommon)

Yeah, we have a couple of new faces here. If you didn't get a chance to catch 
Abra on route 116, you can do so now. Makuhita is a weak fighting Pokemon for 
now, but when evolved into Hariyama, it gets a ton of HP and a massive amount 
of Attack, so it can obliterate anything it has a type advantage against. Your 
call if you want him. Zubat is an annoying little sucker that is overused for 
trainers in the game and found a lot in caves. It will evolve into Golbat and 
get better stats, but once Golbat's happiness level is high enough, it will 
evolve into a third form, Crobat. It has an amazing amount of speed, much 
improved stats, and can be useful for later in the game. Unlike Zubat and 
Golbat, it can learn Fly too. Me, I'd keep away from it because of the low 
defense.

Geodude is one of my favorites I like to have in my roster. Being rock and 
ground, it has several resistances and will be useful for pretty much the 
remainder in the game. A good amount of HP, high Attack and Defense, but very 
low Special Defense and Speed stats, so I would not send this out against a 
grass or water Pokemon by any means. It may be at a low level now, but raise it 
up to a Graveler and then trade it so it evolves into Golem. It will become a 
great Pokemon for your roster that will be able to take down annoying Pokemon 
without taking too much damage, as long as you're facing a physical type. Aron 
is a Rock/Steel Pokemon that some people prefer over Geodude. It will evolve 
twice, first into Lairon and then Aggron. This family has a very high Attack 
and Defense as well, but with a horrible Speed, but it can take out a lot of 
Pokemon as well if you know how to use it. I'd add Geodude or Aron to your team 
right now.
*******************************************************************************

Now, continue west after you teach a Pokemon Flash and you'll come to a ladder. 
Go down the ladder and all of a sudden the room you're in is very dark. Don't 
worry, we can fix that with a nice flash! Ah, much better. Continue north and 
you'll find this little sand slope. You can't climb up it yet because you don't 
have a Mach Bike. It takes you to another part of the cave where you get items. 
Now head into the opening to your south. At the end is a Poke Ball, so pick it 
up. Go back north and continue to head east until you get to another ladder, so 
climb the ladder. In this room, go west to the other side of the room where 
you'll find a higher ledge. Use the stairs near the end of this area to get 
onto the higher ledge. Up here, go all the way east and you'll find a ladder, 
so head up it. Next to you will be another ladder, so take this ladder. From 
here, just go all the way south and west and you'll get to another ladder. Take 
it and you'll be in a small room with a person, and that's Steven! Give him the 
letter and he'll give you TM47, Steel Wing in return. It's a great Steel move 
that should be taught on a flying Pokemon that you're going to use for the 
whole game. He'll also register his name on your Pokenav. Don't worry, you and 
Steven will meet up again. Now, just backtrack all of yours steps to get out of 
the Granite Cave.

------------------------- 
To Slateport and Beyond!
-------------------------

Whew, happy to get out of that cave after running into all of those wild 
Pokemon? Well, since you're back in route 106, go back to Dewford Town. 
Remember how Mr. Briney got you here by a boat? Go back to the dock near the 
gym and ask Mr. Briney for a ride to Slateport City. To get to Slateport, you 
need to give the letter to Steven if you haven't done so. When you select 
Slateport City, Mr. Briney will give you a ride across another body of water 
filled with trainers. They're probably stronger than the ones you have right 
now, plus you'll need Surf to get to the trainers.

Instead of sailing to a dock, you'll stop on the beach this time, and 
surprisingly this is route 109. When you first enter this route, you'll see two 
tubers in front of you. If you talk to them, they'll give you the Soft Sand, 
which boosts ground moves by 10% if a Pokemon is holding this item. No wild 
Pokemon around here, but there are plenty of sneaky trainers that are hiding 
under the umbrellas and such. Let's battle them before we get into Slateport, 
shall we? 

Sailor Huey
Wingull, Level 12 (Water/Flying)
Machop, Level 12 (Fighting)
Money: $384

Sailor Edmond
Wingull, Level 13 (Water/Flying) 
Money: $416

Tuber Hailey 
Marill, Level 13 (Water) 
Money: $52

Tuber Rickey
Zigzagoon, Level 13 (Normal) 
Money: $52

Also, watch out for the trainers that will get you out of nowhere from under 
the umbrellas, so be prepared. Go up north and you'll find the entrance to 
Slateport City. But while you're on the beach, enter the house you'll find in 
there. Talk to the person who owns this place. There are three trainers in this 
room. If you can beat all three, the man that owns this place will give you 6 
free Soda pops, which are very good items to heal your Pokemon by 60HP, which 
is a very good amount for this part of the game. Just use them when you really 
need to. Here are the three trainers you'll fight in this room:

Tuber Simon:
Azurill, Level 12 (Normal) 
Marill, Level 12 (Water) 
Money: $46

Beauty Johanna
Goldeen, Level 13
Money: $1040

Sailor Dwayne
Wingull, Level 11 (Water/Flying)
Machop, Level 11 (Fighting)
Tentacool, Level 11 (Water/Poison)

After you beat all three trainers, talk to Mr. Sea for the 6 free Soda Pops he 
owes you. Now leave this area and go back onto the beach. From here, continue 
north to Slateport City.

---------------
Slateport City
---------------

Pokemart Item Listing:
Antidote: $100
Escape Rope: $550
Great Ball: $600
Harbor Mail: $50
Paralyze Heal: $200
Poke Ball: $200
Potion: $300
Repel: $350
Super Potion: $700

Be sure to buy a Harbor Mail, because you'll need it later.

Also, there are plenty of shops in the southwest part of the town, where you 
find all the blue roofs.
 
SHOP A (northwest most people)

A Note Mat: $500
B Note Mat: $500
Blue Balloon: $500
Blue Brick: $500
C High Note Mat: $500
D Low Note Mat: $500
D Note Mat: $500
E Note Mat: $500
F Note Mat: $500
G Note Mat: $500
Red Balloon: $500
Red Brick: $500 
Yellow Balloon: $500
Yellow Brick: $500

Note: This shop will only open once you get TM 43: Secret Power. The items sold 
here are for your secret base and will be sent to your secret base PC.

After visiting the Shop A area, talk to the woman to the right of Shop A. 
She'll give you the Powder Jar, which can be used to make items when playing 
the Berry Crush game with another friend.

SHOP B (just below SHOP A)
Calcium: $9,800
Carbos: $9,800
HP Up: $9,800
Iron: $9,800
Protein: $9,800
Zinc: $9,800

All of the above items will enhance your Pokemon's stats permanently. After 
defeating the Elite Four, be sure to check any TV once in a while. Sometimes, 
these items will be for sail at half price!

SHOP C (northeast of SHOP B) 
TM10: Hidden Power: $3,000 
TM43: Secret Power $3,000

Note that Hidden Power will not become available until you get it later on in 
the game.

SHOP D (south of SHOP B) 
 
Azurill Doll: $3,000
Marill Doll: $3,000
Skitty Doll: $3,000

Just like SHOP A, these are for your secret base as decorations. So buy them if 
you want.

Now that I got the shops out of the way, back to the walkthrough. As soon as 
you enter Slateport City, go all the way up north and you'll get to the Pokemon 
Center. Heal your Pokemon if you need do and then head south. You'll find the 
museum , but there is a big house south of the museum. Enter this house. 
Inside, talk to Captain Stern's friend. He'll tell you to deliver the Devon 
Goods to hi, but he doesn't know where he is right now. After you talk to him, 
leave this house. Now head back north up to the museum and enter it. In here, 
pay $50 to look around. Talk to the Team Aqua member near the entrance. This 
will be the person you fought in the Petalburg Woods back in the beginning of 
the game. He'll forgive you by giving you TM46: Theif, a weak but good move you 
can use to steal items from Wild Pokemon. Check out the stuff in this room if 
you want, otherwise head upstairs to the 2nd floor.

Hey look, there's Captain Stern! Ah, we can finally give him the goods, but 
Team Aqua is there to throw a monkey wrench into your plans. Time to fight them 
and show them who is the better trainer.

Team Aqua Grunt
Carvanha, Level 15 (Water/Dark)
Money: $300

After you beat this trainer, you'll go on to fight one more trainer.

Team Aqua Grunt
Zubat, Level 14 (Poison/Flying) 
Carvanha, Level 14 (Water/Dark)
Money: $280

After these two have been defeated, their leader, Archie, will come up here and 
start talking. Now you can give the goods to Captain Stern who will heal your 
Pokemon for free and then get out of Slateport City for the time being. When 
you leave the museum, you'll find that same sunglasses person from Petalburg 
City. He'll introduce himself as Scott and then register himself on your 
Pokenav. After you talk to him, head all the way up north to get out of this 
city.

------------------------------------------------ 
Route 110 and the Cycling Road...which to take?
------------------------------------------------

*******************************************************************************
ROUTE 110 POKEMON 
 
Poochyena   (Common)
Electrike   (Common)
Gulpin      (Uncommon)
Minun       (Uncommon)
Oddish      (Uncommon)
Wingull     (Uncommon)
Plusle      (Very Rare)

A handful of new Pokemon here. Unfortunately, none of them are really that 
good. Electrike is a bad electric Pokemon who evolves into Manectric at level 
26. Although they got a good special attack and decent speed, their special 
defense is terrible, so any special attack could knock them out. Gulpin is a 
poison type Pokemon who evolves into Swalot, but doesn't get that much better. 
Their stats are average but they can learn Sludge Bomb, a nasty poison attack. 
Oddish is a Pokemon you may want if you need a grass Pokemon and if Treecko is 
not your starter. After evolving it into Gloom, you can use a Leaf Stone to 
evolve it into Vileplume OR use a sun stone to get it into a Bellosom. Both are 
great Pokemon, and if used with great movesets, they could become a favorite in 
your team.

For Minun and Plusle, don't bother getting them. As rare as Plusle is in this 
route, finding it is not worth it. Both look like little Pikachus if you ask 
me. They are weak, but if used in a double battle, you need both for the power 
of one electric Pokemon (their abilities, plus and minus multiply their special 
attack by 1.5 if both of these are used in a team battle), but with mediocre 
stats elsewhere, getting them is not worth it.
*******************************************************************************

Route 110 trainer list:

Pokefan Isabel
Plusle, Level 14 (Electric)\
Minun, Level 14 (Electric)  \
                             \This will be a team battle automatically, 
Pokefan Kaleb                /giving you $2240
Plusle, Level 14 (Electric) /
Minun, Level 14 (Electric) /

Collector Edwin - Match Call Trainer
Nuzleef, Level 14 (Grass)     \
Lombre, Level 14 (Water/Grass) \
                                \Walk In the middle of these for a team
Guitarist Joseph                /battle, giving you $1288
Electrike, Level 14 (Electric) /
Voltorb, Level 14 (Electric)  /

Psychic Edward           \
Abra, Level 15 (Psychic)  \You can walk in the middle of these two for a team
                          /battle, giving you $960
Triathlete Alyssa        / 
Magnemite, Level 15 (Electric/Steel) 

Fisherman Dale
Tentacool, Level 11 (Psychic/Poison) 
Tentacool, Level 11 (Psychic/Poison)
Wailmer, Level 14 (Water) 
Wailmer, Level 14 (Water)

As soon as you step into Route 110, you'll find Professor Birch if you head up 
a bit north. He's wondering where your rival went (Brendan/May) and then 
register himself onto your Pokenav. After this, continue up north. If you 
didn't deliver the goods to Captain Stern at the Slateport Museum, you'll find 
the path blocked off by Team Aqua members. If they're there, go back and clear 
the Slateport Museum. Now as you head north, you'll come to a path leading to 
route 103 and one leading east. Take the eastern path. This is simple, just 
follow the path and you'll encounter your rival, Brendan/May. Time for a 
battle.

|-----------------------------------------------------------------------------|
|BATTLE: BRENDAN/MAY                                                          |
|                                                                             |
|If you chose Treecko as a starter:                                           |
|Wingull, Level 18 (Water/Flying)                                             |
|Lombre, Level 18 (Water/Flying)                                              |
|Combusken, Level 20 (Fire/Fighting)                                          |
|                                                                             |
|This starts to get a little tricky. With Wingull being water and flying, your|
|best bet is electric. Otherwise, use the rock type Geodude or Graveler on    |
|Wingull, since it is just as good. Lombre, on the other hand, has no special |
|weaknesses. Mow him down with flying type attacks. Poison works just as great|
|as well. Then you have Combusken. If you have a Flying type with you, use it |
|on him, because Fighting has a weakness to flying. You can also use psychic  |
|if you have a Ralts or an Abra. Water does the trick too, such as Lotad or   |
|Lombre.                                                                      |
|                                                                             |
|If you chose Torchic as a starter:                                           |
|Lombre, Level 18 (Water/Grass)                                               |
|Slugma, Level 18 (Fire)                                                      |
|Marshtomp, Level 20 (Water/Ground)                                           | 
|                                                                             |
|Easy battle here. All Lombre needs is a flying type or poison type to be     |
|disposed of quickly. Otherwise, give it all you got on the water and grass   |
|type. Slugma is seriously a joke. His speed is so slow you shouldn't even    |
|have to worry. All you need is water, rock, or ground and you will defeat him|
|with flying colors. On Marshtomp, since he is part Water and Ground, he is   |
|seriously weak to grass, so if you got an Oddish or something, you should win|
|without a problem. Otherwise, take him out with everything you got.          |
|                                                                             |
|If you chose Mudkip as a starter:                                            |
|Slugma, Level 18 (Fire)                                                      |
|Wingull, Level 18 (Water/Flying)                                             |
|Grovyle, Level 20 (Grass)                                                    | 
|                                                                             |
|This battle isn't really hard either. Slugma will go down quickly as long as |
|you don't have the type advantage. Rock/Electric for Wingull, otherwise take |
|him down with everything else you got. For Grovyle, watch out for his high   |
|speed. Use a poison or a flying type if you got one, because his defense     |
|isn't that great. Otherwise, unload everything you got.                      |
|-----------------------------------------------------------------------------|

After the battle, your rival will give you a Itemfinder. Wow, since when were 
rivals just so nice they give you items? The Itemfinder is awesome. You can use 
it to track down hidden items. Well now, head left and you'll find an item. 
Pick it up and you'll find an Elixir. Now, continue following this path until 
you get to an open area. From here, head north and you'll get to Mauville City.

--------------
Mauville City
--------------

PokeMart Item Listing:
Antidote: $100
Awakening: $250
Dire Hit: $650
Great Ball: $600
Guard Spec.: $700
Paralyze Heal: $200
Poke Ball: $200
Super Potion: $700
X Accuracy: $950
X Attack: $500
X Defend: $550
X Speed: $350

When you step into the city, open the first door you see and enter the house. 
You'll find a woman in here. You remembered to buy a Harbor Mail at Slateport 
City, didn't you? Well, give it to her and she'll give you a Coin Case for the 
Game Corner in this city. Now leave this house. Facing the PokeMart, go right 
and you'll find another house. Enter this house and you'll find a man. Talk to 
him and he'll give you HM06: Rock Smash. It's a weak move, but you'll need to 
smash up weak boulders around the area. Teach it to an HM Slave Pokemon in your 
party. Now head up north and you'll find the Pokemon Center. Heal if you need 
to. Now head right of the Pokemon Center and you'll find the Bike Shop. In 
here, answer yes to the owner's question and you'll be given an Acro Bike or a 
Mach Bike for free! 

Acro Bike - This is slower than the Mach Bike, but you can control it easier. 
With the Arco Bike, you can do wheelies and jump across certain ledges. I 
prefer this over the Mach Bike simply because you can control it easier. Plus, 
stopping isn't a problem at all.

Mach Bike - For those who like speed, get this bike. It is faster than the Acro 
Bike and you can use it to get up steep ledges in caves and other places 
elsewhere. Its flaws are that it takes a while to start up and get fast, plus 
turning the bike and controlling it is a huge pain. And it takes a bit of time 
to stop this bike as well.

Pick which bike that you want. With either bike, you can go back to the cycling 
road on Route 110 and battle the trainers for extra EXP. Maybe you'll need it 
for the upcoming gym if you are a first timer to this game.

If you go all the way left from the Pokemon Center, you'll find the gym. But 
before we go inside the gym, head into the building south of the gym. This is 
the Game Corner, where you can play games, earn coins, and use them to buy 
great prizes.

GAME CORNER PRIZE LISTING: 
TM13: Ice Beam (4000 coins)
TM24: Thunderbolt (4000 coins)
TM35: Flamethrower (4000 coins)
TM29: Psychic (3500 coins)
TM32: Double Team (1500 coins) 
Mudkip Doll (1000 coins)
Treecko Doll (1000 coins)
Torchic Doll (1000 coins)

There are two different games you can play at the Game Corner, which are the 
Slot Machines and Roulette. For the Slot Machines, they have been around since 
the days of Red/Blue/Yellow. For those who are new to this game, you must 
simply lineup the same thing three times in a row to earn coins. If you bet 1 
coin, you can only score off things lined right down the middle. If you bet 2 
coins, you can score off the top and bottom rows. 3 coins allows you to score 
if they are lined up diagonally as well, so be sure to pick this option. Here 
are the payoffs for each Pokemon/thing lined up:

Triple 7 (all 3 red or 3 blue): 300 coins
Triple 7 (2 red/1 blue or 2 blue/1red): 90 coins
3 Marills: 12 coins
3 Lotads: 6 coins
Cherry: If one is lined up, you get 2 coins. 4 coins for 2 being lined up. 
Also, if lined up diagonally, you get 8 coins. Keep in mind you cannot get 3 
cherries, but it's possible to get triple 7s and 2 cherries, which could get 
you 308 coins.
Thunderbolts: 3 coins

The Roulettes are a bit more complicated. At one table, you can bet 1 coin and 
3 coins at the other table. You must pick a certain Pokemon and color (for 
example, yellow Bulbasaur, and if the ball lands on the Bulbasaur with the 
yellow marking, you would get the 12 coin bonus (36 if you're on the 3 coin 
table). You can also bet a whole row for 3 coins and a whole column for 4 
coins. Easier than the slots, but the payoff is a lot lower. Remember, you got 
6 chances to win, otherwise the whole board resets. If the ball lands on a 
space already occupied, it will knock the ball over to the next slot.

So, you could spend all day here and get enough coins to pick up one of the 
best TMs in the game. That is, if you are lucky enough. You can by 50 coins for 
$1000 and 500 coins for $10000 if you want to just buy enough coins for a 
prize.

Now that I explained the game corner, let's get out of here and go to the gym. 
But before entering the gym, you'll find the little pest Wally. He wants you to 
battle him to see if he's ready for the gym.

Pokemon Trainer Wally
Ralts, Level 16 (Psychic)
Money: 960

Ralts has pretty poor stats and not-so-great moves, so just use anything you 
have to take him out. Then Wally's uncle will ask for you to come to Verdanturf 
Town, and then Scott will come and talk to you. Man, you've gotten pretty 
popular quickly in your new home.

Also, before entering the gym, talk to the fat guy next to the gym. He'll tutor 
Rollout to one of your Pokemon if they are able to use it. Rollout is a move 
where you must use it straight for 5 turns (unless you miss), but gets more and 
more powerful each turn. It is a rock type attack. Not recommended that much, 
but if you want it, go ahead.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
POKEMON GYM - Battle Wattson for the Dynamo Badge
Gym's Pokemon Type: Electric
Best Types against Electric: Ground, Grass
Not Recommended: Water, Flying

Wattson's gym is pretty complicated. It is blocked off by electric barriers and 
you must press the certain switches to open up the path to him. Also, you'll 
need to open up different paths to get to certain trainers. This gym uses 
Electric Type Pokemon, so you know what that means. Bring ground Pokemon, as 
they cannot be hit by Electric no matter what. Grass Pokemon also work, because 
they resist electric. Any flying or water Pokemon used in battle during this 
gym will just be fried worse than overcooked steak or something.

Here are the trainers for this gym:

Battle Girl Vivian
Meditite, Level 17 (Fighting/Psychic) \
Meditite, Level 17 (Flying/Psychic)    \
                                        \Step in the middle of these two for a  
Guitarist Kirk                          /team battle, giving you $952
Electrike, Level 17 (Electric)         /
Voltorb, Level 17 (Electric)          /

Youngster Ben
Zigzagoon, Level 17 Normal)
Gulpin, Level 17 (Poison) 
Money: $272

Bug Maniac Angelo                   \
Illumise, Level 17 (Bug)             \
Volbeat, Level 17 (Bug)               \Step in the middle of these two for a 
                                      /team battle, giving you $1564
Guitarist Shawn                      /
Magnemite, Level 17 (Steel/Electric)/
Voltorb, Level 17 (Electric)

Now, here is the walkthrough to get to Wattson:

When you first enter the gym, step in between the first two trainers for a 
double battle. Then hit the switch next to you to move the barriers around. 
From here, head up and then right. Step on the switch and then battle the 
little boy. After this fight, head down and then right without steeping the 
switch below you. From here, you should get into another set of two trainers. 
Walk in between them for a double battle and then hit the switch next to them. 
Now you can go left and up to battle Wattson.

Gym Leader Wattson
Voltorb, Level 20 (Electric)
Electrike, Level 20 (Electric)
Magneton, Level 22 (Electric/Steel)
Manectric, Level 24 (Electric)
Money: $2400

If you got a ground Pokemon, this battle will be a piece of cake. With 
Geodude/Graveler/Golem, one magnitude attack should knock them out one by one. 
Plus, ground Pokemon are completely immune to electric attacks. Also, grass 
Pokemon work just as good, as they resist electric. For Voltorb, it is a pretty 
fast Pokemon, so take it down quickly. Watch out for Selfdestruct, as it is 
very likely to knock out you as well, but it knocks out Voltorb automatically. 
Electrike shouldn't be a problem. It has a horrible special defense with 
mediocre stats. As long as you don't send out a water or flying Pokemon, you 
can get rid of him quickly. Magneton isn't that hard either. It is steel, which 
makes it even weaker to ground, plus it gains a weakness to Fire and Fighting. 
Either of those types should mow him down quickly, otherwise give it all you 
got. Manectric is tricky. With a high special attack, it'll give you problems 
if you're not careful enough. Ground obviously will do the job, but if you're 
weak, just throw everything you got at him. Take advantage of the low special 
defense.

Another thing to watch out for is that Wattson has Shock Wave on all of his 
Pokemon. This is a move with a power of 70 and it will hit you as long as your 
Pokemon is on the screen, so this move could get pretty annoying. After 
defeating Wattson, you will be rewarded the Dynamo Badge, TM34: Shock Wave, and 
your Pokemon's speed will increase slightly. Plus you'll be able to use Rock 
Smash out of battle.

3 badges down, 5 to go.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

-------------------------------------------------------------
Route 117, Verdanturf Town, and the other side of the tunnel
-------------------------------------------------------------

With 3 badges in hand, walk out of the gym. You have 4 ways to get out of this 
city, but which one are we going to take? Simple, head west until you get into 
Route 117.

ROUTE 117

*******************************************************************************
ROUTE 117 POKEMON

Poochyena  (Common)
Oddish     (Common)
Illumise   (Common)
Marill     (Uncommon)
Volbeat    (Very Rare)
Seedot     (Very Rare)

All of these Pokemon except two of them should be familiar to you. The two new 
ones here, Illumise and Volbeat, are worth skipping. They are bad bug Pokemon, 
but when the opponents have them in battle, they can get pretty annoying. As 
rare as Volbeat is, ignore it, unless you're going for a full Pokedex. You 
could breed Illumise with a Ditto and get a 50/50 shot at getting one anyway. 
Much better than 1%, right? 
*******************************************************************************

Route 117 Trainer List:

Sr. and Jr. Anna and Meg - Match Call Trainers
Zigzagoon, Level 15 (Normal)
Makuhita, Level 17 (Fighting)
Money: $544

Pokemon Breeder Issac - Match Call Trainer
Whismur, Level 11 (Normal)
Zigzagoon, Level 11 (Normal)
Aron, Level 11 (Rock/Steel)
Poochyena, Level 11 (Dark)
Taillow, Level 11 (Normal/Flying)
Makuhita, Level 11 (Fighting)
Money: $440

Triathlete Dylan - Match Call Trainer
Doduo, Level 17 (Normal/Flying)
Money: $680

Triathlete Maria - Match Call Trainer
Doduo, Level 17 (Normal/Flying)
Money: $680

Bug Maniac Derek
Dustox, Level 16 (Bug/Poison)
Beautifly, Level 16 (Bug/Flying)
Money: $960

Pokemon Breeder Lydia - Match Call Trainer
Wingull, Level 11 (Water/Flying)
Marill, Level 11 (Water)
Goldeen, level 11 (Water)
Shroomish, Level 11 (Grass)
Roselia, Level 11 (Grass/Poison)
Skitty, Level 11 (Normal)
Money: $440

Psychic Brandi
Ralts, Level 17 (Psychic)
Money: $408

Battle Girl Aisha
Meditite, Level 17 (Fighting/Psychic)
Money: $408

Triathlete Melina
Doduo, level 17 (Normal/Flying)
Money: $680

When you step into this route, you'll find a house above you. This is the 
Daycare Center. You can leave Pokemon here to get experience overtime. Here are 
some note on the daycare center.

-It costs $100 dollars to leave a Pokemon at the daycare.
-Pokemon at the daycare get 1 EXP for each step you take.
-You can hold two Pokemon at the daycare.
-If the two Pokemon are different genders and same egg group, they'll tell you 
that an egg was laid overtime. It will hatch into the earliest evolution of the 
female Pokemon. Moves are inherited from the male Pokemon. The moves will be 
inherited if they are TMs/HMs the Pokemon can learn, or if they're on the egg 
move list for the Pokemon.
-Ditto can breed with any Pokemon, with the exception of the "No Eggs" egg 
group.
-It will cost $100 for each level a Pokemon gains at the daycare. So if you 
left a Pokemon at the daycare and it gained two levels, it will cost $300. $100 
for leaving him in the daycare, and $200 for two levels gained.
-Pokemon will not evolve in the daycare. You will have to level it up yourself 
to get it to evolve.
-Let's say a Pokemon gets to level 15, where it learns a new move. However, it 
already has 4 moves. It has Move A, Move B, Move C, Move D (from top to 
bottom), and is learning Move E. Move A will be forgotten, Moves B, C, and D 
will move up one spot, putting Move E at the bottom. If Move A is an HM move, 
it will just go to the next open space.

Now that I got the daycare explained, head south and west form the Mauville 
entrance. Pick the Wepear Berries from the bush if you want, and then continue 
west past the two ponds. To the north are 3 trainers. Battle them and then head 
north. Cut down the bush and pick up the Revive. Now go to the 2 flower 
gardens. Go through the south garden and head into the other opening. Pick up 
the Great Ball to the right. Now get out of the garden and head west. You'll 
get to Verdanturf Town.

----------------
Verdanturf Town
----------------

Not much to do here, but you'll be able to pick up an HM. First thing is first, 
the Pokemart.

Pokemart Item Listing:

Antidote: $100
Awakening: $250
Burn Heal: $250
Fluffy Tail: $1000
Great Ball: $600
Ice Heal: $250
Nest Ball: $1000
Paralyze Heal: $200
Repel: $350
X Special: $350

Go in the Pokemon Center and heal your Pokemon if you need too. Also, there is 
a little kid sitting in front of the table. If you walk to him, he'll teach 
Fury Cutter to one of your Pokemon if they are able to learn it. Fury Cutter is 
a bug move. It is weak, but it gets stronger and stronger for each consecutive 
hit. If it misses or if you don't use it for the turn, the power goes back to 
normal. Sounds like a cool move, but it will become useless in the long run. 
Teach it to someone if you want, but then scrap it later.

There are three houses in the bottom of this town. You don't need to go to the 
one on the right. Enter the middle house and you'll find Wally and his uncle. 
Talk to him. Wally and his uncle says he is feeling a lot better, likely 
because of the fresh air in this town. Now enter the left house. The woman in 
here will rate the happiness of the top Pokemon in your roster. This woman is 
useful for Pokemon who evolve by happiness, such as Azurill and Golbat, so you 
know where they are and seeing if they're ready to evolve in the near future. 
Now leave this house. Before leaving this town, head in the cave to the north 
(to the left of the PokeMart), and you'll be in a familiar place, the Rusturf 
Tunnel.

Remember how it was blocked off by rocks? You're on the other side of the 
tunnel. Use Rock Smash to get rid of the boulders. Talk to the man next to you 
and he'll reward you with HM04, Strength, a move used to push boulders around. 
Now he and his girlfriend can unite once again. Awwwww.......

Before leaving the tunnel, go back to the entrance to Verdanturf town. Follow 
the left path to another entrance and you'll be outside now. The man out here 
is looking for his glasses. Use the itemfinder to look for the hidden item 
here. Once you find it, you'll find the Blackglasses, an item which powers up 
dark type moves when held. Now go right and pick up the HP Up. Give it to one 
of your Pokemon, preferably the one with the lowest HP. Now backtrack all the 
way back to Mauville City. With a new HM in hand, time to continue more of the 
game. Thing is, you'll need the next gym badge to use it outside of battle, but 
that's where we are heading too.

-------------------
Routes 111 and 112
-------------------

Back at Mauville City, head up north this time, and you'll find yourself in 
Route 111.
 
ROUTE 111

Route 111 trainers:

Camper Tyron                     \
Sandshrew, Level 19 (Ground)      \Walk in the middle of these two for a team
                                  /battle, giving you $1024 
Aroma Lady Celina                /
Roselia, Level 18 (Grass/Poison)

Picnicker Bianca             \
Shroomish, Level 18 (Grass)   \Walk in the middle of these two for a team
                              /battle, giving you $864
Kindler Hayden               /
Numel, Level 18 (Fire/Ground)

Interviewer Gabby and Ty
Whismur, Level 17 (Normal)
Magnemite, Level 17 (Electric/Steel)
Money: $1632
NOTE: After this battle, they'll interview you. Just give them a one word 
answer or don't interview if you don't want to. Doesn't affect anything that 
happens in this game.

When you step into route 111, head up north onto the higher ground. Battle each 
trainer as you progress north. Pick up the Elixir you'll find. From here, 
continue north and you'll get to a set of rocks blocking the path. Use Rock 
Smash to get rid of them and continue north. From here, you'll get to a desert 
and a path to the left. Since we don't have the certain item to get to the 
desert, head left. Now we'll get to Route 112.

*******************************************************************************
ROUTE 112 POKEMON

Numel  (Very Common)
Marill (Common)

Well, two Pokemon isn't a lot to get excited about. Numel is an average 
Fire/Ground Pokemon with above average attacks. When evolving into Camerupt, 
it'll become a lot stronger with massive attacks. Even with its several 
weaknesses, you'll be able to dish out massive attacks with this Pokemon.
*******************************************************************************

Route 112 trainers:

Camper Larry
Nuzleaf, Level 18 (Grass)
Money: $288

Picnicker Carol
Taillow, Level 17 (Normal/Flying)
Lombre, Level 17 (Water/Grass)
Money: $272

Hiker Trent - Match Call Trainer
Geodude, Level 16 (Rock/Ground)
Geodude, Level 17 (Rock/Ground)
Money: $640

Hiker Brice
Numel, Level 17 (Fire/Ground)
Machop, Level 17 (Fighting) 
Money: $680

Once you finally get onto the Route 112 line, continue left and you'll 
eventually get to a series of bumps. These lead to Lavaridge town, but you 
cannot jump the ledges from this side. For now, just go up the staircase onto 
the higher ground. Battle the two trainers here. Up here, you'll find a Cable 
Car house to the right, but it's blocked off by two Team Magma members. We 
can't take that path yet either, so head into the cave entrance to the left of 
the Cable Car house.

----------------------------------------
Walking with hot feet in the Fiery Path
----------------------------------------

*******************************************************************************
FIERY PATH POKEMON

Numel       (Common)
Koffing     (Common)
Torkoal     (Common)
Machop      (Uncommon)
Slugma      (Uncommon)
Grimer      (Rare)

A handful of new Pokemon you might want for the short term. Torkoal is a Fire 
type with a pretty high defense. Sometimes it can even take several water 
attacks before being knocked out. Its other stats are up there too, plus it 
learns good moves, so you may want to check it out. Slugma is a fire Pokemon 
you shouldn't even bother with. It's extremely slow and when it evolves into 
Magcargo, it becomes part rock, giving it even more weaknesses to suffer with. 
Also its attack is low, so that eliminates the purpose of being a rock type. 
Machop is a good fighting Pokemon who evolves into Machoke at level 28 and then 
into Machamp by trading. It's got great moves and good stats to take advantage 
of them. Koffing and Grimer are just poison Pokemon. Each have their own ups 
and downs, but with poison being an unpopular type and having weaknesses to 
several types out there, you wouldn't want one of these for the long term.
*******************************************************************************

No trainers here or nothing. Just walk north to the other side of the cave and 
you'll find the entrance. Halfway down the path, you'll see a boulder you can 
move with Strength. You can't do it now, due to the fact you need the next gym 
badge. But once you do beat Flannery, come back here and move the boulders 
around. Eventually you'll come to a path to go either up or down. Head up to 
get TM06: Toxic, one of the best moves in the game. Any Pokemon can learn it 
(unless it is a Magikarp) and it poisons the Pokemon. Each turn, the poison 
causes more and more damage, which is sick. Take the south path and move the 
boulders around to get to a Fire Stone.

But we'll save that for another day. Leave the Fiery Path from the north 
entrance.

------------------------------------
The other part of route 111 and 112
------------------------------------

Back on the other side of the cave, we've got to continue to the next town. The 
wild Pokemon in this area are same on the routes 111/112 on the other side of 
the Fiery Path, but a few trainers here. As always, here is the list:

Kindler Bryant
Numel, Level 18 (Fire/Ground)
Slugma, Level 18 (Fire)
Money: $578

Aroma Lady Shayla
Shroomish, Level 18 (Grass)
Roselia, Level 18 (Grass/Poison)
Money: $720

Black Belt Daisuke
Machop, Level 19 (Fighting)
Money: $608

Cooltrainer Wilton - Match Call Trainer
Electrike, Level 17 (Electric)
Wailmer, Level 17 (Water)  
Makuhita, Level 17 (Water)
Money: $816

Cooltrainer Brooke - Match Call Trainer
Wingull, Level 17 (Water/Flying)
Numel, Level 17 (Fire/Ground)
Roselia, Level 17 (Grass/Poison)
Money: $816

Outside of the Fiery Path, we're on a tiny bit of route 112. Head east and 
battle the two trainers. Now continue a little eastward and you'll be back on 
route 111. Head up north and you'll find a house. You can use the path to walk 
around it, or if you have someone with cut on your team, cut down the bush for 
a shortcut. Either way, enter the house. The woman in here will tell you to 
rest, healing all your Pokemon for free! Good riddance, since we've come a long 
way too. If needed, come back here before you get to the next town. Leave this 
house. Near the house, you'll find a girl who will give you a Razz Berry if you 
talk to her. From here on, you can get one berry a day from talking to her. Now 
continue west, face off the rest of the trainers and you'll get to Route 113.

----------
Route 113
----------

Your first step into the route will cause ash to fall from the mountains. While 
you may think the ash is there for looks, it'll be nice and wonderful as soon 
as you get a Soot Sack to collect all of it for free items. Anyway, here's the 
list of the Pokemon here as usual.

*******************************************************************************
ROUTE 113 POKEMON

Spinda     (Very Common)
Slugma     (Common)
Skarmory   (Rare)


You probably saw Slugma in the Fiery path, so I don't need to explain him here. 
Spinda, is a Normal type Pokemon who isn't that good. Its stats are average but 
it's a fun Pokemon to use sometimes. There are better normal types, so I'd 
leave this one be. Skarmory however, is a nasty Flying/Steel type. Being Steel 
and Flying with an awesome defense, it has no physical weaknesses at all. All 
you need to worry about is Electric and Fire, but with very good stats, you 
could teach it Steel Wing, Fly, and two other great moves and you'll have a 
great Pokemon on your side.
*******************************************************************************

With wild Pokemon, I've got the trainers as well. Route 113 is also the 
introduction of ninjas, so watch out, as they could pop out of nowhere. 

Youngster Jaylen
Trapinch, Level 19 (Ground)
Money: $304

Pokemaniac Watt
Aron, Level 18 (Rock/Steel)
Aron, Level 18 (Rock/Steel)
Money: $1080

Ninja Boy Lung
Koffing, Level 18 (Poison) 
Ninjask, Level 18 (Bug/Flying) 
Money: $216

Camper Lawrence
Baltoy, Level 18 (Ground/Psychic)
Sandshrew, Level 18 (Ground) 
Money: $288

NOTE: Camper Lawrence or Pokemaniac Watt can fight in a double battle with 
Ninja Boy Lung, depending on how you approach those trainers.

Ninja Boy Lao - Match Call Trainer
Koffing, Level 17 (Poison)
Koffing, Level 17 (Poison) 
Koffing, Level 17 (Poison)
Money: $204

Youngster Dillon
Aron, Level 19 (Rock/Steel) 
Money: $304

Parasol Lady Madeline - Match Call Trainer
Numel, Level 19 (Fire/Ground) 
Money: $760

Picnicker Sophie
Marill, Level 17 (Water)
Lombre, Level 17 (Water/Grass)
Money: $304

Bird Keeper Coby
Skarmory, Level 17 (Steel/Flying) 
Swellow, Level 19 (Normal/Flying)
Money: $608

From the beginning of the route, continue heading west and you'll eventually 
stop at a ledge, cutting through the grass. At the left part of the grass, 
battle the trainer and then head up north. Up here, watch out for the ninja 
ambush and then head west, crossing another patch of grass. Now head north and 
west and you'll eventually get to a house. Enter it and talk to the guy in the 
back. He'll give you a Soot Sack, which is used to collect soot falling from 
the sky in this route. Each step you take in the grass counts as 1, and you can 
leave and re-enter the route to reset the soot. Here are the items the guy can 
make with the soot.

Black Flute (1000 steps)  
Blue Flute (250 steps)
Pretty Chair (6000 steps)
Pretty Desk (8000 steps)
Red Flute (500 steps)
White Flute (1000 steps)
Yellow Flute (500 steps)

I suggest you buy two of the flutes, specifically the blue flute and the yellow 
flute. With the yellow flute, you can eliminate confusion in one turn, and the 
blue flute will wake up a sleeping Pokemon. The best part is, you can use these 
as many times as you want, so you could say goodbye to those Awakenings and 
keep the blue flute for the game. The red flute eliminates attraction. Although 
not as common as sleep and confusion, you may want to pick it up just incase, 
because attraction can turn out to be pretty annoying. A white flute increases 
your encounter rate while a black flute decreases. The pretty chair and pretty 
desk are for decorating your secret base, so it's up to you if you want to get 
them.

Now that we got that out of the way, jump off the ledge to the left and 
continue heading west. Cross the grass patch, battle the last two trainers, and 
then continue into the next town.

---------------
Fallarbor Town
---------------

Pokemart Item Listing:

Antidote ($100)
Dire Hit ($650)
Escape Rope ($550)
Great Ball ($600)
Guard Spec. ($700)
Paralyze Heal ($200)
Super Potion ($700)
Super Repel ($500)
X Attack ($500)
X Defend ($550)
X Special ($350)
X Speed ($350)

When you enter the town, go into the Pokemon Center and heal your Pokemon. 
Notice the woman at the PC. Talk to her and you'll find out that this woman, 
Lanette, invented the PC storage system. She'll thank you for using her PC 
system, and now it will be renamed from "Someone's PC" to "Lanette's PC". Heal 
your Pokemon if you need to and then leave the Pokemon Center. Now if you want 
to, go into the PokeMart and a person in there will teach Metronome to one of 
your Pokemon. When used, it'll strike out a random move, so it can be any move 
in the game. So you could get a move like Flamethrower for your water type 
Pokemon. It's a risky move, but if you've got an empty slot, go for it, it's a 
fun move to use nonetheless.

Now enter the house left of the Battle Tent and you'll find another Move Tutor. 
He can teach your Pokemon moves that they have forgotten by leveling up, but 
they can only be moves they once knew at some point in time. You'll need a 
Heart Scale for each move, but you can't get any at the moment. Now leave this 
house and go south. Enter the house to the left of the PokeMart. Talk to 
Professor Cozmo's assistant and you'll find out Cozmo went to Meteor Falls with 
Team Magma, where they are stealing a Meteorite. Time to get out of this town. 
Exit by heading west onto Route 114.

---------------------------------------------------------
Team Magma's Appearance...Route 114 and the Meteor Falls
---------------------------------------------------------

Here we are in Route 114...it's time for me to give you the Pokemon list here 
for this route.

******************************************************************************* 
ROUTE 114 POKEMON

Swablu   (Common)
Lotad    (Common)
Lombre   (Common)
Seviper  (Uncommon)
Nuzleaf  (Rare)

The two new Pokemon you should find here are Swablu and Seviper. Swablu is a 
weak Flying Pokemon with bad stats and not a great selection of moves, but it 
improves greatly when evolving into Altaria at Level 35. Altaria becomes 
Dragon/Flying, making it a tool out there. Of course, there are better dragons, 
but this Pokemon can get the job done. Plus its stats will improve greatly too. 
Seviper on the other hand, isn't worth it. It's a poisonous snake with a high 
Special Attack, but you're better off leaving it be here.
*******************************************************************************

Now, the trainers in this route:

Fisherman Kai                   \
Barboach, Level 19 (Water/Ground)\
Money: $760                       \Going near these two will likely result
                                  /in a team battle, giving you $1064
Picnicker Charlotte              /
Nuzleaf, Level 19 (Grass)       /
Money: $304

Fisherman Claude
Magikarp, Level 16 (Water)
Barboach, Level 18 (Water/Ground)
Goldeen, Level 17 (Water) 
Money: $760

Picnicker Nancy
Marill, Level 18 (Water)
Lombre, Level 18 (Water/Grass)
Money: $288

Sr. and Jr. Tyra and Ivy
Roselia, Level 18 (Grass/Poison) 
Graveler, Level 20 (Rock/Ground)
Money: $640

Camper Shane
Sandshrew, Level 18 (Ground)
Nuzleaf, Level 18 (Grass)
Money: $288

Pokemaniac Steve - Match Call Trainer
Aron, Level 19 (Rock/Steel)
Money: $1140

Kindler Bernie - Match Call Trainer
Slugma, Level 18 (Fire) 
Wingull, Level 18 (Water/Flying)
Money: $576

Hiker Lucas                   \
Geodude, Level 18 (Rock/Ground)\
Numel, Level 18 (Fire/Ground)   \Walk in the middle of these two for a team
                                /battle, giving you $1008
Picnicker Angelina             /
Lombre, Level 18 (Water/Grass)/
Marill, Level 18 (Water/Grass)

Hiker Lenny
Geodude, Level 18 (Rock/Ground)
Machop, Level 18 (Fighting)
Money: $720

As soon as you step into this route, go west and enter the house you see. 
Inside, talk to the person and get TM28: Dig. It's a strong ground move that 
takes 2 turns to use, but you'll need it for much later, so don't teach it to 
anyone yet. Now leave the house and follow the path before the bridge. Near the 
bridge is a man with his Poochyena. Talk to him to get TM05: Roar, a move used 
to end battles with wild Pokemon, but don't use it, it's useless. Now battle 
the two trainers near the bridge and then cross the bridge. Halfway down the 
bridge, you'll find another trainer, so battle him. At the end of the bridge, 
battle the trainer and head into the grass. Head south of the rocks to the 
right and walk around them to get to the house, battling the trainer nearby. 
Enter the house.

You'll find Lanette in here. Her house is a pit, but she'll apologize for that 
and give you a Lotad Doll for your troubles, a doll you can use to decorate 
your secret base. Now walk out of the house. Back out here, talk to the kid 
next to the grass and he'll give you a random berry each day. Cut through the 
crass and continue south, where you'll find another patch of grass. Continue 
down south through this grass and you'll find a Pokemaniac. Battle him and then 
press A on the rock behind him for a free Carbos. With that out of the way, go 
up the steps near you. In front of you is a rock, so use Rock Smash to get rid 
of it and then pick up the Protein at the end. From here, turn around and 
follow this path until you get to a cave entrance, battling each and every one 
of the trainers listed above. Once you get to the cave entrance, enter it and 
you'll be in Meteor Falls.

-------------------------------------
It's Team Magma time in Meteor Falls
-------------------------------------

Only two wild Pokemon here, but I'll list them anyway.

******************************************************************************* 
METEOR FALLS POKEMON

Zubat      (Very Common)
Solrock    (Common)

Again, Zubats rule all caves in the land of Pokemon. But Solrock, a 
Ground/Psychic Pokemon, is a bit interesting. It's in a shape of the Sun, and 
when you capture one, it may be holding a Sun Stone, so if you're in the need 
of one, you can always try catching a Solrock here and seeing if it has a Sun 
Stone (or using Thief for all that matter). Either way, it's not that great, 
but it's a cool looking Pokemon.
*******************************************************************************

At the entrance of the cave, head left to the bridge, cross it, and then you'll 
see a Team Magma and Professor Cozmo running off with the Meteorite, but when 
Team Aqua shows up, it's too late. They'll explain to you who they are and what 
they're trying to do. Now, from the bridge, continue west until you stop at a 
wall. Head up the two sets of steps and pick up a Moon Stone. From here, go 
south down the steps, jump down the purple ledges, and you'll find another 
entrance. Head out here and you'll be in Route 115.

----------
Route 115
----------

We're now on the other side of Meteor Falls. There are no wild Pokemon here, 
but we got a few trainers.

Black Belt Nob - Match Call Trainer
Machop, Level 19 (Fighting) 
Money: $608
NOTE: After you have at least 5 rematches with Nob, his Machop (or if it 
evolves into Machoke/Machamp) will be holding a Black Belt, an item which 
powers up fighting type moves when held. You can steal it from him using Thief.

Collector Hector                     \
Zangoose, Level 18 (Normal)           \ 
Seviper, Level 18 (Poison)             \Step in the middle of these two for a 
                                       /team battle, giving you $1512
Psychic Marlene                       /
Meditite, Level 18 (Psychic/Fighting)/
Spoink, Level 18 (Psychic)

Battle Girl Cyndy - Match Call Trainer
Meditite, level 18 (Psychic/Fighting)
Makuhita, Level 18 (Fighting)
Money: $432

As soon as you get out of Meteor Falls, head south down the two sets of steps 
and you'll get to the grass. From here, head west and take the steps down to 
the sand. Fight this trainer and then head back to the first trainer you saw in 
this route. Battle him and then use Rock Smash on the rock to your right. Enter 
the new path and then pick up the Great Ball at the end. Also, pick up the Bluk 
Berry and plant anything you want here. From here, jump off the ledge to your 
left and step in between the two trainers for a double battle. Now pick up the 
PP Up next to them, a valuable item which can increase the Max PP for any move, 
so it's suggested you use it on a move you're going to keep for the rest of the 
game and one with a small amount of PP. Now jump off the ledge and continue 
down south to a familiar place.

----------------------------------
A quick pit-stop to Rustboro City
----------------------------------

Remember the city where you got your first gym badge? Well, we have to do one 
thing before leaving this place again. Go to the Devon Corporation building and 
head to the top floor to see the president. Since you delivered the goods to 
Captain Stern, talk to him and he'll give you an EXP. Share. With this item, 
any Pokemon holding it will receive half the experience points in battle 
without even having to fight! So use this to beef up your weak Pokemon and an 
easier way to raise them.
 
Well, that's all we have to do here. Since we can't get back to the Meteor 
Falls by route 115, head east onto route 116. Cut through the route 116, head 
through the Rusturf Tunnel and use it to get to Verdanturf Town. From there, 
head east going through route 117 and you'll be at Mauville City. When you're 
in Mauville City, go to the Bike Shop and get the Acro Bike if you haven't 
already, since you may need it in the upcoming stop. Now head up north into 
routes 111 and 112, the areas where we need to be at. Get to the entrance of 
the Fiery Path, but don't enter. Instead, remember the cable car ride to the 
right? The two Team Magma guys are gone now. Enter the house, and ask the 
person for a Cable Car ride. You'll notice as you go up, ash starts falling 
from the mountains again. This time, you can't collect it.

-----------------------
Trouble on Mt. Chimney
-----------------------

When the cable car ride is done, head south and exit the house. You'll be 
greeted with a Team Aqua member and a Team Magma member going at it with their 
Poochyenas. They're too busy to battle you, so head on north and east. You'll 
find five sets of steps. Climb them and you'll find three Team Magma members 
against 1 Team Aqua leader. The thing is, this guy is the team Aqua leader. 
Talk to him and he'll tell you to stop Maxie, the leader of Team Magma. From 
here, if you go north, you'll find two more Team Magma vs. Team Aqua battles. 
Head west and you'll find the trainers here. Here are the list of the trainers:

Team Magma Grunt              \
Zubat, Level 20 (Poison/Flying)\
Money: $400                     \You can always walk in the middle of these two
                                /for a team battle, giving you $800
Team Magma Grunt               /
Numel, Level 20 (Fire/Ground) / 
Money: $400

Magma Admin Tabitha
Numel, Level 18 (Fire/Ground)  
Numel, Level 22 (Fire/Ground)
Poochyena, Level 20 (Dark)
Zubat, Level 22 (Poison/Flying)
Money: $880

With these 3 grunts out of the way, head up to the northwest part of this 
mountain, where you'll find the Team Magma leader in front of the machine. Time 
to battle him and help out Team Aqua.

Maxie Battle One
Mightyena, Level 24 (Dark) 
Zubat, Level 24 (Dark) 
Camerupt, Level 25 (Fire/Ground)
Money: $2000

It's not as hard as it looks. Zubat, as weak and annoying as it is, will go 
down with rock, electric, or psychic easily. Mightyena may give you a problem, 
but it's a pretty bad Pokemon even when evolved, so give it all you got on him. 
For Camerupt, it's 4x weak to Water. Any water attack should knock him out due 
to the weaknesses he has.

After the battle, Maxie and his Team Magma grunts will run off, as well as the 
Team Aqua leader after he thanks you, which leaves you with a Meteorite. Pick 
it up and then head down to the Cable Car entrance, but don't go into it. 
Instead, go through the set of stairs south of you. Team Aqua and Team Magma 
where blocking these off earlier. Now we can go through this path into the 
Jagged Pass.

If you want to, return the Meteorite to Professor Cozmo at Fallarbor Town for 
TM27: Return. It's a move that becomes stronger when your Pokemon has a higher 
happiness rating.

------------
Jagged Pass
------------

*******************************************************************************
JAGGED PASS POKEMON

Numel      (Very Common)
Machop     (Common)
Spoink     (Common)

Spoink is obviously the only one here that's new. It evolves into Grumpig later 
on, and it's a Psychic Pokemon. I'd leave this one be, there are better 
psychics out there. Below average HP, defense and speed, good special attack, 
and a great special defense make this Pokemon. It's up to you if you want it or 
not.
*******************************************************************************

Jagged Pass Trainers:

Hiker Eric
Geodude, Level 20 (Rock/Ground)
Baltoy, Level 20 (Ground/Psychic)
Money: $800

Picnicker Diana - Match Call Trainer
Shroomish, Level 19 (Grass)
Oddish, Level 19 (Grass/Poison)
Swablu, Level 19 (Normal/Flying)

Camper Ethan - Match Call Trainer
Zigzagoon, Level 20 (Normal)
Taillow, Level 20 (Normal/Flying)  
Money: $320

Picnicker Autumn                    \
Shroomish, Level 21 (Grass)          \Jump off the ledge in between these two
                                     /for a team battle, giving you $1176
Triathlete Julio                    /
Magnemite, Level 21 (Electric/Steel)

Team Magma Grunt
Poochyena, Level 22 (Dark)
Numel, Level 22 (Fire/Ground) 
Money: $440

When you step into this area, head south and battle the Hiker. Now continue and 
jump off the next two ledges to another set of steps. Use them to jump off 2 
more ledges and you'll finally get to a Team Magma member. After you battle 
him, he'll tell you about some hideout. Note this area where the grunt is 
standing, because he'll become important soon. Now, head south and jump off the 
ledge. Walk west and battle the trainer. You have two choices now: jump off the 
left ledge for wild Pokemon or the right ledge for a double battle. If you have 
the Acro Bike, you can do both by jumping over the ledges. It's up to you, but 
I'd suggest jumping off the right ledge for the double battle. After this, jump 
off the next ledge and you'll find a patch of grass. You can get to this one 
without a problem, so there you go. Now battle the lest trainer at the bottom, 
and then walk down the steps onto the ground. Leave this area.

--------------------------
A brief stop in Route 112
--------------------------

Ah, finally out of that place. Head west and you'll get to Lavaridge town. Now 
we can finally get our fourth badge! 

------------------------------
Feeling hot in Lavaridge Town
------------------------------

Pokemart Item Listing:

Antidote: $100
Awakening: $250
Burn Heal: $250
Great Ball: $600
Paralyze Heal: $200
Revive: $1500
Super Potion: $700
Super Repel: $500
X Speed: $350

Grab what you want and then head to the Pokemon Center to heal. To the left of 
the nurse, there is a passage where you can go to the spa and relax, but it 
doesn't affect you in any way. Now, head left from the Pokemon Center and talk 
to the old lady in front of the spa (to the left of the man in the sand). 
She'll give you a Pokemon Egg. To hatch it, you must take a certain amount of 
steps with the egg in your party. Eventually, this egg will hatch into a 
Wynaut, a baby Wobbuffet. It will evolve into Wobbuffet at Level 15, so raise 
it if you want to. It's a cheap Pokemon and not great in a long run. Now head 
south to the gym. The house to the right of the gym sells medicines for your 
Pokemon, but they are bitter and will lower your Pokemon's happiness rating if 
you feed the items to them. Here are the items you can buy.

Energypowder: $500
Energy Root: $800
Heal Powder: $450
Revival Herb: $2800

Talk to the man in the back of the room and he'll give you a Charcoal. When 
equipped onto a Pokemon, it will power up their fire-type moves. Now let's head 
over to the next house. The person in their will teach you mimic, a below 
average move which will copy the move last used by the opponent's Pokemon. The 
move will only last for the rest of the battle. Now that we got nothing else to 
do here, let's go to the gym and earn our next badge.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
POKEMON GYM - Battle Flannery for the Heat Badge
Gym's Pokemon Type: Fire
Best Types against Fire: Water, Rock, Ground
Not Recommended: Normal, Ice, Grass, Steel


As the title says, you can figure out she uses Fire Pokemon. So that means you 
better be busting in here with Rock/Ground/Water, otherwise the battle could be 
lopsided. The puzzle for this gym is that haze covers the gym, making it hard 
to see. This means trainers will leap out of nowhere. Also, you must fall 
through the warp panels to get to different areas of the gym. Let me give you 
the list of trainers in this gym:

Kindler Jeff
Slugma, Level 22 (Fire) 
Slugma, Level 22 (Fire)
Money: $704

Kindler Jace                   \
Slugma, Level 23 (Fire)         \
Money: $736                      \You can walk in the middle of these two for a 
                                 /team battle, giving you $1656
Hiker Eli                       /
Numel, Level 23 (Fire/Ground)  /
Money: $920

Kindler Cole                     \
Numel, Level 23 (Fire/Ground)     \
Money: $736                        \You can always walk in the middle of these
                                   /two for a team battle, giving you $1840
Cooltrainer Gerald                /
Kecleon, Level 23 (Normal)       /
Money: $1104                     

Kindler Axle
Numel, Level 23 (Fire/Ground)  
Money: $736

Kindler Keegan
Slugma, Level 23 (Fire)  
Money: $736

Battle Girl Danielle
Meditite, Level 23 (Psychic/Fighting) 
Money: $552

From the start of the gym, jump in the hole to your left. Down here, there are 
no other paths to take, but battle the trainer to the right of the hole who is 
in the mist. Now step through the hole you used to get down here. Back at the 
gym's entrance, head up north and you'll find another hole. Jump down in this 
one. Down here, head south and then west. There is an opening to the north, but 
you'll find two more trainers in the mist. You can walk in between the two for 
a double battle or battle them solo. From here, head left of the two trainers 
and you'll find two holes. Both take you to the same area, so pick which one 
you want to go through. Either way, you'll find two more trainers to the right. 
You can walk next to both for the double battle, or battle them alone. From 
here, head north and you'll find a hole to the left. A trainer is to the right 
of the hole, so battle it.

After the battle, jump in the hole to the left of the trainer. To the north of 
you is another hole, but be sure to battle the trainer to the right of the 
whole. After that, jump in the whole to the north. There is a hole above you 
and to your right, but battle the trainer in the northeast corner of this area. 
Now you have battled all eight trainers in this area. If you need to, head back 
to the Pokemon Center and heal, and then use this guide to get back up to this 
area. From the hole you used to get to this area, use the hole to your right. 
Now head down and jump in the hole, but be sure not to jump the ledge. From 
here, jump off the ledge to your south, jump in the hole, and you'll be right 
near Flannery. If you're ready, it's time for a battle.

Gym Leader Flannery
Numel, Level 24 (Fire/Ground)
Slugma, Level 24 (Fire) 
Camerupt, Level 26 (Fire/Ground)
Torkoal, Level 29 (Fire)
Money: $2900

Again, your best bet is water, ground, and rock Pokemon. Numel and Slugma 
should go down without any problems, as they are both weak with bad stats. With 
Camerupt being Fire and Ground, it is 4x weak to water, so if you can get a 
strong water attack in, it should faint or be put into low health. Because of 
it being part ground, it cancels out fire's weakness to rock, so water is the 
better bet. With Torkoal having high defenses (both physical and special), you 
may have a tough time taking it down. Also, it has Sunny Day and Overheat, 
which can be a very nasty Combo. Sunny Day powers up fire attacks AND weakens 
water attacks, while Overheat is fire's most powerful attack. But its drawback 
is that each time it is used, the opponent's Special Attack lowers pretty 
quickly, giving you a bit of advantage. I recommend someone like Graveler or 
Golem against the Torkoal, as they can take fire attacks without a problem. 
Just make sure you don't get burned, because it'll lower your Attack as well. 
Just give it all you got in the final battle and you'll eventually succeed. If 
you're having problems, you may need to go to certain areas and raise your 
Pokemon.

When you defeat Flannery, you'll be rewarded with the Heat Badge. You'll also 
get TM50: Overheat, a very powerful Fire attack, but it lowers your Special 
Attack gradually every time it is used. Also, you'll be able to use Strength 
outside of battle. With this badge, traded Pokemon up to level 50 will now 
listen to you. Now we're halfway done with getting the badges! 
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

With that done, leave the gym. You'll find your rival waiting for you. (s)he'll 
be a good person and give you Go-Goggles, the item needed to go through the 
Desert Ruins just outside of route 112. We can go for our 5th badge right now, 
but let's go to the desert and raise up our Pokemon a bit. Who knows, you might 
add someone to your team as well. Heal up at the Pokemon Center and then leave 
this town.

--------------------------------------
The small Desert Ruins between routes
--------------------------------------

As you are now back on route 112, head east. Hop over the ledges and pick up 
the Nugget as you along. When you are done jumping over the ledges, you'll be 
in front of the steps that lead to the Fiery Path and Mt. Chimney. But we're 
not heading in that direction. Continue east and you'll get to the fork that 
splits route 111 from route 112. To the north is the desert. Earlier without 
the Go-Goggles, you couldn't walk in because of the blowing sand. But with the 
Go-Goggles, you can enter now, so step in. If you don't have the Mac Bike with 
you, go back to Mauville City and get it, since you'll need it for the upcoming 
part. That means Rock Smash as well.

*******************************************************************************
DESERT RUINS POKEMON

Trapinch   (Common)   
Sandshrew  (Uncommon) 
Cacnea     (Uncommon)   
Baltoy     (Rare)

Most of these Pokemon are fun to raise. Trapinch is a ground Pokemon with an 
extremely high Attack power, but with horrible stats everywhere else. But 
patient trainers will be rewarded with this Pokemon. If you can raise it to 
Level 35, it'll evolve into Vibrava (its Attack will lower but its other stats 
will improve greatly), and become part Dragon as well. Then at Level 45 it'll 
evolve into Flygon, with much better stats. Cool dragon if you ask me. 
Sandshrew is an average Ground Pokemon you may want to consider. At level 22 it 
evolves into Sandslash, a good ground-type. Cacnea is a fun Grass type who 
evolves into Cacturne at level 32, and becomes dark type at that. If you know 
how to use him right, he can be nasty. Baltoy is also a ground type, but part 
Psychic as well. He evolves into Claydol, a decent Pokemon as well.
*******************************************************************************

Here are the trainers that you will find in this desert:

Picnicker Heidi
Sandshrew, Level 22 (Ground) 
Baltoy, Level 22 (Ground/Psychic) 
Money: $352

Camper Beau
Baltoy, Level 21 (Ground/Psychic)
Baltoy, Level 21 (Ground/Psychic)
Sandshrew, Level 22 (Ground)
Money: $336

Camper Drew
Sandshrew, Level 23 (Ground) 
Money: $368

Picnicker Becky
Marill, Level 22 (Water)
Sandshrew, Level 22 (Ground) 
Money: $352

Ruin Maniac Dusty - Match Call Trainer
Sandslash, Level 23
Money: $1380

Picnicker Celia
Marill, Level 22 (Water)
Lombre, Level 22 (Water/Grass)
Money: $352

Ruin Maniac Bryan
Sandshrew, Level 22 (Ground) 
Sandslash, Level 22 (Ground) 
Money: $1320

Camper Branden
Taillow, Level 22 (Normal/Flying) 
Nuzleaf, Level 22 (Grass)
Money: $352

When entering the desert from the south side, pick up the Stardust in front of 
you. This is an item you can sell for a decent amount of cash. From here, head 
up north. You'll get to the other end of the desert, but head east and you'll 
find a trainer in the northeast corner. Now head down south and you'll find two 
trainers, but they're not in the right position for a double battle. Battle 
both of them and then continue down south. You'll find two more trainers, but 
again, these aren't in the right position for a double battle either. Now head 
down south for 3 more trainers. You can battle them 1 by 1, or just talk to 
them individually for a single battle each. When you deal with all 3 of these 
trainers, head south and you'll find another item. At the way bottom is TM37: 
Sandstorm, an attack that lasts five turns and inflicts damage on both Pokemon 
(a Pokemon will not be affected if they are ground, rock, or steel type). Keep 
in note that since you're in the desert, all battles will have an endless 
sandstorm to them, so you may need to bring a few healing items.

When all of this is said and done, head back up north and go to the entrance 
that we used to enter the desert. To your north and east, there may be a tower. 
Sometimes it is there, sometimes it's not. If it isn't wait a while and come 
back. Once you see it, enter the tower. Be sure to have the Mach Bike and a 
Pokemon with Rock Smash.

-------------
Mirage Tower
-------------

*******************************************************************************
MIRAGE TOWER POKEMON

Sandshrew   (Very Common)
Trapinch    (Very Common)

You can get both of these Pokemon outside. No description needed.
*******************************************************************************

Once you enter the tower, take the path east and then head up north. You'll get 
to a ladder in the northeast part of the room. Climb up the ladder. Up here, 
this is where you'll need your Mach Bike. Head west and you'll find cracks in 
the floor. If you walk over them, you'll fall down to the floor below. So get 
on your Mach Bike for a head-start and then ride over them quickly. Now you can 
follow this path until you get to another ladder. Climb this ladder. Up here, 
head west and north and you'll come to two set of rocks. Get rid of them with 
rock smash and then you can get to the next ladder, so climb it. You'll be on 
the top floor. Up here, use rock smash on the rock blocking the steps. Head up 
the stairs and you'll find two fossils. You can only pick one of them now. 
Which one to choose? 
 
CLAW FOSSIL - This is the fossil on the right. When resurrected, it will become 
an Anorith. It is a Pokemon with good speed but below average stats elsewhere, 
but it will evolve into Armaldo at level 40. Its stats improve, but the speed 
drops drastically. Also, it has weak moves from the get-go, so raising it won't 
be fun.

ROOT FOSSIL - This fossil is on the left. When resurrected, it will become a 
Lileep. It is a Rock/Grass Pokemon, meaning it has very few weaknesses, because 
for example, grass will cancel out rock's weakness to water, rock will cancel 
out grass's weakness to fire, and so on. It will evolve into Cradily at level 
40. It is a Pokemon with great defensive stats (both physical and special), so 
I'd recommend taking this fossil.

The choice is yours. When you pick one fossil, the other one will sink into the 
sand and be gone forever - well, not really. You won't get the other fossil 
until much later in the game. If you want, you can go to Rustboro City and 
resurrect this fossil in the Devon Corp. building. But for now, head out of the 
Mirage Tower and back into the desert. Now exit the desert from the south onto 
route 112.

----------------------------------- 
Back to Petalburg for the Showdown
-----------------------------------

With four badges in our hand, we can have that long awaited battle with your 
father, Norman. But first, we'll need to get to Petalburg City. The quickest 
way to get there from route 112 is to head south into Mauville City. From here, 
go west through Route 117 into Verdanturf Town, head through the Rusturf 
Tunnel, and then you'll be on route 116. Now get to Rustboro City. If you want 
to, go into the Devon Building. Head to the second floor of the building. Up 
here, the scientist in the back of the room will resurrect the fossil. All you 
have to do is leave and re-enter the room. Now pick up your new Pokemon and do 
what you want with it. Now head south into route 104, cut through the Petalburg 
Woods, and you'll be on the other side of route 104. Now head east into 
Petalburg City.

Not much has changed here since your last visit early in the game. The only 
thing we can do here for now is enter the gym.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
POKEMON GYM - Battle Norman for the Balance Badge
Gym's Pokemon Type: Normal
Best Types against Normal: Fighting, Rock
Not Recommended: Anything with crappy defense


Normal type Pokemon are used in this gym, but don't get carried away thinking 
this is going to be a breeze. These Pokemon can mow you down quickly and can 
make short work of you, as they have very powerful attacks and nasty combos as 
well. The puzzle for this gym is that each door will lead you to a new room, 
such as the Defense room or the Confusion room. When you defeat the trainer 
inside, you will be able to choose a door and head to the next area. Here is a 
map showing where the trainers are.


                    NORMAN
                     /  \
                    6    7
                   / \ /  \
                 3    4    5
                 | /     \ |
                 1         2
                   \  X  /

The X is where you start and where the gym's entrance is. Each number 
represents a different room and the trainer inside. The | / and \ lines show 
each path you can take to a certain room. So in room 2, you can take the right 
door to room 5 or the left door to room 4. And in room 5, you only have one 
door leading to room 7.

1 - SPEED ROOM
Cooltrainer Randall
Swellow, Level 26 (Normal/Flying)
Money: $1248
Note - speed moves such as agility are used in this move, so make sure you can 
get the quick knockout in with an electric or a rock Pokemon.

2 - ACCURACY ROOM
Cooltrainer Mary
Delcatty, Level 26 (Normal)
Money: $1248
Note - In this room, moves that will never miss will be used. Don't worry, 
moves that lower your accuracy won't be used in here.

3 - CONFUSION ROOM 
Cooltrainer Parker
Spinda, Level 26 (Normal) 
Money: $1248
Note - in this room, moves that confuse you will be used. Confusion is very 
annoying, so be sure to have full heals or even a Yellow Flute before you put 
yourself in a lot of danger. Also, it is risky, as you have a 50/50 shot of 
attacking or hurting yourself before you snap out of confusion. If you get 
confused and don't have any healing items, you can switch out or pray for luck 
to be on your side.

4 - DEFENSE ROOM
Cooltrainer Alexia
Wigglytuff, Level 26 (Normal)
Money: $1248
Note - in this room, moves that increase the opponent's defense will be used. 
Wigglytuff has a ton of HP but a very low defense, so take advantage of it 
before the defense can cover it up. This room shouldn't be a problem compared 
to the others.

5 - RECOVERY ROOM
Cooltrainer George
Slakoth, Level 26 (Normal)
Money: $1258
Note - in this room, the opponent will recover often when in low health. But 
you should have little problems dealing with this room.

6 - STRENGTH ROOM 
Cooltrainer Jody
Zangoose, Level 26 (Normal) 
Money: $1248
Note - in this room, moves like Swords Dance will be used to boost the 
opponent's attack greatly. Watch out for Zangoose, because he can mow down your 
Pokemon 1 by 1 with a boosted Attack (and as high as it already is). You'll 
need to get rid of it in 1 or 2 turns because it causes a lot of trouble.

7 - 1 HIT KO ROOM 
Cooltrainer Berke
Vigoroth, Level 26 (Normal) 
Money: $1248
Note - in this room, the opponent will try to knock out your Pokemon in one 
hit, so you'll need to do the same thing. The move here that will be used often 
is Slash, as it has a high chance for a critical hit. So you'll need to be 
faster and have high defenses. Pokemon such as Golem are useful and recommended 
in this room.

Gym Leader Norman
Spinda, Level 27 (Normal) 
Vigoroth, Level 27 (Normal) 
Linoone, Level 29 (Normal) 
Slaking, Level 31 (Normal) 
Money: $3200

This is where it gets difficult. I recommend having a fighting Pokemon with 
you, such as Machamp or Hariyama, as they can dispose of most Normal Pokemon 
quickly. Other effective Pokemon here are Graveler/Golem and Lairon, as all of 
those Pokemon have a great Defense stat and only take half the damage from 
Normal Pokemon. If you don't have any of those, you may be in for a bumpy ride.

Spinda will usually try to confuse you, so this is where the yellow flute comes 
in. But since it has average stats, you should be able to take it down quickly. 
Vigoroth is an evolved form of Slakoth. Its ability, Vital Spirit, prevents it 
from being put to sleep. Also, it has a high attack and speed stat, so you'll 
need to get rid of it quickly because it can do serious damage to Pokemon.

Linoone is a pretty weak Pokemon if you think about it. Sometimes it will use 
Belly Drum, which will max out its attack and cut its HP in half, so you can 
slaughter the thing before it'll get a chance to actually attack.

Slaking is the real problem. It has a massive attack stat and above average 
Defense, so it can 1 hit KO most Pokemon easily. But it does have a downside: 
its ability, Truant, only allows it to attack every other turn. And on every 
other turn, it can do nothing, and not even Norman can give it items and such. 
So take advantage of that while you can. But if you're going to give it a 
status condition such as poison or paralyze, watch out for Facade. It does even 
more damage if inflicted for a status condition, so you better make sure you 
have a Pokemon with great defense. Use all you got on this Pokemon, even if it 
means your whole team. Eventually you'll triumph.

If you still can't beat Norman, you'll have to raise your Pokemon in areas we 
haven't battled in yet, or just raise them in the wild.

After beating Norman, you'll be rewarded the Balance Badge. You'll also get 
TM42: Facade, a move that does even more damage when inflicted with a status 
condition. With this badge, you'll be able to use Surf out of battle, and we'll 
get that in the very next moment. Your Pokemon's defense will also increase 
with this badge.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

After the battle, you'll be taken out of the gym by Wally's dad. He'll reward 
you with HM03: Surf. With this, you can surf across waters, but you'll need a 
water Pokemon to do so. If you don't have one, fish one out with your Old Rod 
like a Tentacool, Goldeen, or Magikarp. If not, a Marill works fine as well. 
Now that we have Surf, we can do a few side quests, so let's take a break from 
the main walkthrough. If you don't want to do any of these, just skip the next 
few sections and I'll meet you at route 118.

---------------------------------
Relaxing from our main adventure
---------------------------------

With 5 badges in hand, we can go do a few neat things now. First off, after 
teaching one of your Pokemon Surf, surf across the water to the right of the 
gym. At the end of it is the ever-awesome Max Revive. Now head to the southwest 
part of this city where you'll find another pond of water. Surf across this 
water and pick up the Ether on the other side. Time to go do some other things.

-----------------------------
The neat prize at Littleroot
-----------------------------

Now let's get out of Petalburg and head east onto route 102. Cross it to get to 
Oldale Town. Now head down south, cutting through route 101 to get to the town 
where we started it all, Littleroot Town. Head into your house (left if you're 
a boy, right if you're a girl). Talk to your mom. Since you've defeated your 
dad, she'll reward you with an Amulet Coin. If a Pokemon holds this item and is 
sent out to battle with it, you'll earn double the amount of money, which makes 
it sweet. So be sure to give it to a Pokemon you're going to use frequently in 
battle. Now that we got that out of the way, head back into Oldale Town. From 
here, head north up to route 103. We've got some more stuff to do.

--------------------------
The trainers at Route 103
--------------------------

With Surf, we can get across the water at route 103. With Surf in our hands, 
swim across the water and you'll come across two trainers. Swim in front of 
them for a team battle.

Swimmer Isabelle                   \
Marill, Level 15 (Water)            \
                                    /You can walk in between these two for a
Swimmer Pete                       /team battle, giving you $240
Tentacool, Level 15 (Water/Poison)

After that, swim to the right side of the water and you'll be on the other side 
of the route. Time to fight some more trainers, from going left to right in 
this route.

Fisherman Andrew
Magikarp, Level 5 (Water)
Magikarp, Level 15 (Water)
Tentacool, Level 10 (Water/Poison) 
Money: $600

Twims Amy and Liv - Match Call Trainers
Plusle, Level 15 (Electric)
Minun, Level 15 (Electric)
Money: $360

Pokemon Miguel - Match Call Trainer
Skitty, Level 15 (Normal) 
Money: $1200

Aroma Lady Daisy
Shroomish, Level 14 (Grass) 
Roselia, Level 14 (Grass/Poison)
Money: $560

After you defeated all these trainers, there are two who remain. But you'll 
need Cut to get to them. If you have it, Cut down the bush near you. The two 
trainers are right there, so battle them.

Black Belt Rhett            \
Makuhita, Level 15 (Fighting)\
Money: $480                   \You can cut down the bush and walk in the
                              /middle of these for a team battle, giving you
Guitarist Marcos             /$960
Voltorb, Level 15 (Electric)/
Money: $480

From here, head left and pick up the PP Up. All is done here. Head east and 
we'll get to another familiar place, route 110. Here, just head up all the way 
north into Mauville City. We've got a few more optional things to do.

-----------------------
New Mauville Adventure
-----------------------

The cave in Route 110 leads to New Mauville, but we'll need the basement key to 
do so. Head to Mauville City and you'll find your buddy Wattson outside the gym 
near the Pokemon Center. He's worried about the generator in New Mauville 
making all the noises and such. Talk to him and you'll get the basement key. 
Now head down south back into route 110. Head down and you'll get to the body 
of water, so use your Pokemon to Surf on it. Head right and sail across the 
water. You'll find the cave, so enter it. In here, unlock the door across from 
you and you'll be inside New Mauville.

*******************************************************************************
NEW MAUVILLE POKEMON

Voltorb     (Very Common)
Magnemite   (Very Common)
Electrode   (Very Rare)
Magneton    (Very Rare)

New electric Pokemon here. Voltorb can evolve into Electrode, one of the 
fastest Pokemon in the game. But aside from that, it has good stats, but it 
doesn't learn many good moves. But it can be a tool with Explosion, as it may 
cause you to faint, but it can deal serious damage to the opponent. Magenite is 
an electric/steel Pokemon. That said, you only need to worry about fire, 
fighting, and ground. It has a good defense and a good set of nasty attacks, so 
this is an electric Pokemon you may want to consider. Of course, you can get 
their evolved forms here, but just level them up to evolve them.
*******************************************************************************

The trick for this puzzle is that there are blue and green switches. Both 
switches open and close certain doors, but you cannot have both switches 
activated at the same time, so follow carefully. Another thing is that to watch 
out for the items. Not all of them are real items. Some could turn out to be 
wild Voltorb, which means a wild Pokemon battle.

When you enter the basement, head down and hit the blue switch to open the blue 
gate to the left. Enter the gate and you'll come to a room with a green switch. 
Hit the green switch. Now head left and follow this path to another room. 
You'll find another blue switch, but leave it alone and head into the opening 
to your right. In here, go all the way right through an opening until you get 
to an item. Pick it up and you'll get the Ultra Ball. Now head back left and 
you'll get to a small opening to your north. Head into this opening and you'll 
find an item. Pick it up and you'll get an Escape Rope. There is a blue switch 
where the Escape Rope was. Hit the switch and go through the newly opened gate 
to your left. In here, head north and you'll come across two items. The item on 
the left is a Paralyze Heal and the item on the right is a fake, so if you try 
to pick it up, you'll need to battle a Voltorb.

Don't hit either switch. Head up north and follow the path until you get two 
openings to take. The one to your right is blocked off by a green gate, so head 
down south. Again, you'll get to two items, but one is a fake. The item on the 
right is a full Heal, and if you pick it up, you'll find a green switch. Hit it 
and it'll open up the gate to the right. Head right into the room. You'll find 
a red switch on the floor. Hit this switch and the generator will stop running. 
Also, before leaving this area, pick up the Thunderstone to the right of the 
generator. 

To get out of here, head back left. Since you left the green gate open, the 
blue gate is closed. Go down south and battle the Voltorb posing as an item. 
When it's gone, hit the blue switch. Now head back left and follow the path to 
the next set of switches. You don't need to hit either of them, so head south 
and then east, into the next area. Both green gates are locked. Go right and 
battle the Voltorb posing as an item. When it's gone, hit the green switch to 
open both gates. Head south through the small opening and then you'll find an 
open gate to your left. But to get to the beginning faster, take the gate on 
the right and you'll be back where the Ultra Ball was. From here, just follow 
the path until you get to the staircase. Once you get there, head up the stairs 
and out of this cave back onto Route 110. From here, surf back onto land and go 
into Mauville City.
 
Wattson is waiting for you. Talk to him and he'll thank you and give you TM24: 
Thunderbolt as a reward for you. It's better than Shock Wave (the TM he gave 
you when you got the third badge). This is electric's best move in the game. It 
has awesome power (95) and accuracy (100) and even has a chance to paralyze a 
Pokemon. Teach this to a Pokemon you're going to use for the rest of the game. 

We could do more side quests now, but getting to them would be a major pain in 
the ass at this area of the game. We can come back to them later. Head east 
onto Route 118 and to continue the main adventure.

----------
Route 118
----------

*******************************************************************************
ROUTE 118 POKEMON

Zigzagoon   (Common)
Electrike   (Common)
Wingull     (Common)
Linoone     (Uncommon)
Manectric   (Uncommon)
Kecleon     (Very Rare) 

All but one of these Pokemon should be familiar to you, which is Kecleon. It is 
a normal type Pokemon with an ability called Color Change. If it gets hit by an 
attack, the type changes to what it was hit by (so if it got hit by Shock Wave, 
it would turn into Electric type), so you'll need to fight with strategy when 
fighting this Pokemon. It has a really high special defense, but all other 
stats are average. Not a good Pokemon to keep in the long run.

Since we have Surf and a Good Rod, I'm going to start listing the Pokemon you 
can get by fishing and surfing from now on. Here are Pokemon you can get by 
Surfing:

Tentacool   (Very Common)
Wingull     (Common)
Pelipper    (Rare)

Tentacool is a mix of Water and Poison who evolves into Tentacruel. It is 
actually a good Pokemon if you know how to use it right, as it has good speed 
and special attack. Just watch out for the weaknesses to psychic and ground and 
you're good to go.

Pokemon by fishing:

OLD ROD:
Magikarp   (Very Common)
Tentacool  (Common)

Again, if you've fished up a Magikarp with an Old Rod on any previous routes, 
then you shouldn't need to worry here. It's just a really bad Pokemon with 
horrible stats. All it knows is Splash, which does absolutely nothing. It gets 
Tackle at level 15 and Flail at 30. But if you get it to Level 20, it evolves 
into an awesome Gyrados, and becomes Flying and Water. If you need a water 
Pokemon, Gyrados can be a good choice.

GOOD ROD:
Magikarp    Very Common
Tentacool   Common
Carvanha    Common

Ok, we don't have the Good Rod. But the person with it is nearby, so I'll list 
it. Carvanha is the joke of Pokemon. Its defense and special defense are 
atrocious. So bad it can't take a hit off anything. Sharpedo, its evolved form, 
isn't any better. They do get good special attack, but do not use it by any 
means.
*******************************************************************************

Alright, here are the trainers on the left side of the water you'll need to 
surf across:

Aroma Lady Rose - Match Call Trainer
Roselia, Level 14 (Grass/Poison)
Roselia, Level 14 (Grass/Poison) \
Shroomish, Level 14 (Grass)       \
Money: $560                        \You can walk in the middle of these
                                   /two for a team battle, giving you $584
Youngster Deandre                 /
Zigzagoon, Level 14 (Normal)     / 
Aron, Level 14 (Rock/Steel)   
Electrike, Level 14 (Electric)
Money: $224

Fisherman Wade
Tentacool, Level 16 (Water/Poison)
Money: $640

Guitarist Dalton - Match Call Trainer
Magnemite, Level 15 (Electric/Steel)
Whismur, Level 15 (Normal)
Money: $480

These are all the trainers on the west side of the water. Here are the trainers 
on the right side of the water:

Interviewer Gabby and Ty
Magnemite, Level 27 (Electric/Steel)
Loudred, Level 27 (Normal) 
Money: $2592

You have the option for an interview after this fight, but all it does is give 
you a chance to be on TV during the news.

Fisherman Barny
Tentacool, Level 25 (Water/Poison)
Carvanha, Level 25 (Water/Dark)
Money: $1000

Bird Keeper Chester
Taillow, Level 25 (Normal/Flying) 
Swellow, Level 25 (Normal/Flying)
Money: $800

Bird Keeper Perry
Wingull, Level 26 (Water/Flying)
Money: $832

After surfing across the water, talk to the man next to the water and answer 
yes to his question. He'll give you the Good Rod, a rod used for fishing that 
can pick up higher level and better Pokemon than the old rod. So if you're in 
need for a water Pokemon, try fishing in the water right next to you. Continue 
right and you'll find an opening in the ledge. Head up it and continue heading 
east, battling the trainer on the sand. Before you get to the grass, Steven 
will jump off the ledge above you and talk to you about raising Pokemon of 
different types to be successful. After, he'll take off, but we'll seem him 
again shortly. Now cross the grass and you'll get to another set of grass. Talk 
to the trainer in the grass for a battle. Then head up north in between the 
ledges for one more battle. From here, continue north following the path into 
the next route.

----------------------------------- 
Route 119 and Team Aqua's Troubles
-----------------------------------

*******************************************************************************
ROUTE 119 POKEMON 
 
Zigzagoon   (Common)
Linoone     (Common)
Oddish      (Common)
Tropius     (Uncommon)
Kecleon     (Very Rare)

All of the above Pokemon except for one should be familiar to you. Tropius is a 
bad combination of grass/flying, giving it several weaknesses out there. Also 
has crappy set of moves, along with stats. A good HM Slave, however, as it can 
learn Cut, Fly, Strength, Rock Smash, and Flash. Ever needed someone that 
reliable?

You can get the following Pokemon by surfing.

Tentacool   (Very Common)
Wingull     (Common)
Pelipper    (Rare)
  
You know all three of those Pokemon. No explanation needed. But, you can get 
the following Pokemon by fishing.

OLD ROD
Magikarp    (Very Common)
Tentacool   (Common)

GOOD ROD
Magikarp    (Very Common)
Tentacool   (Common)
Carvanha    (Common)

These are nothing new, but there's something highly worth nothing fishing in 
this route. There is an additional Pokemon you can catch here by the name of 
Feebas. It is like a Magikarp: horrible stats, bad moves, but if patient, it 
evolves into a excellent Pokemon. The thing is, finding it is a major pain in 
the ass. When fishing, it is only found in 6 of the "water tiles" you can fish 
in (there are about 400ish). So, fish on one water tile 2-5 times, and if you 
can't find Feebas, try another tile. This is very time consuming and annoying. 
You'll need surf to get to the other water tiles. After you catch one, you can 
breed it as many times as you want so you never have to go through this 
horrible process again. To change the 6 tiles Feebas can be found in, change 
the Trendy Phrase at Dewford Town. The 6 tiles are completely random, so 
there's no way to force it onto a certain tile.

When you catch Feebas, you can't evolve it by leveling up. You'll have to feed 
it Dry Pokeblocks to increase its Beauty Rating. Also, if you can, make sure 
you can get a nature which likes Dry Pokeblocks. And when you do find Feebas on 
a tile, you can keep on getting them from the same tile. After you get its 
beauty rating high enough, try leveling it up and see if it evolves into 
Milotic, which has great defense and can be a powerhouse. Also make sure you 
use berries that have dry flavors. I'll explain this later.
*******************************************************************************

Now, for those pain in the ass trainers. The following trainers will be found 
in that tall grass. It's tall enough that it won't let you use your bike 
through the grass, so you'll have to walk through it. What's worse is the 
trainers who mirror you. You go left, they go right and vice versa. You go up, 
they go down and vice versa. Plus you can see the top of their heads from the 
grass, so you can go battle them. One thing to note is that the weather will 
always be rain here, which means Rain Dance is in effect. Fire will be weakened 
while water type attacks are strengthened. Try to use that to your advantage.

But Catcher Kent
Ninjask, Level 25 (Bug/Flying)
Money: $400

Bug Maniac Donald
Wurmple, Level 24 (Bug)
Silcoon, Level 24 (Bug)
Beautifly, Level 24 (Bug/Flying)
Money: $1440

Bug Catcher Greg
Volbeat, Level 25 (Bug)
Illumise, Level 25 (Bug)
Money: $400

Bug Maniac Taylor
Wurmple, Level 27 (Bug) 
Cascoon, Level 27 (Bug)
Dustox, Level 27 (Bug/Poison)
Money: $1620

Bug Maniac Brent
Surskit, Level 26 (Bug/Water)
Money: $1560

Bug Catcher Doug
Nincada, Level 28 (Bug)
Ninjask, Level 28 (Bug/Flying) 
Money: $448

Start out this grassy area by battling the trainer just above the person on the 
bike. After this fight, head all the way left until you get to a set of trees. 
Now head up north and you'll find another trainer. Battle him. Now head north 
and east and you'll find an item ball. Pick it up for a Super Repel and battle 
the trainer just below where the item was. From here, head all the way east 
(take 1 or 2 steps down south too) past the trees in the middle and you'll find 
two trainers. Battle them both. After that, head up north out of this grassy 
mess. At least it wasn't poison ivy.

Here is a list of trainers up to the Weather Institute:

Fisherman Chris
Magikarp, Level 29 (Water)
Carvanha, Level 29 (Water/Dark)
Tentacool, Level 20 (Water/Poison)
Feebas, Level 26 (Water)
Money: $920

Pokemon Ranger Catherine - Match Call Trainer
Gloom, Level 26 (Grass/Poison)
Roselia, level 26 (Grass/Poison)
Money: $1248

Pokemon Ranger Jackson - Match Call Trainer
Breloom, Level 27 (Grass/Fighting)
Money: $1296

Parasol Lady Rachael             \
Goldeen, Level 26 (Water)         \ 
Money: $1040                       \You can walk in between these two for a
                                   /team battle, giving you $1872
Bird Keeper Phil                  /
Swellow, Level 26 (Normal/Flying)/
Money: $832

Kindler Dayton
Slugma, Level 25 (Fire)       \ 
Numel, Level 25 (Fire/Ground)  \
Money: $800                     \The Ninja Boy is hiding behind the brown tiles
                                /above Dayton, so walk up the left side of the
Ninja Boy Takashi              /stairs for a double battle, giving you $1100
Ninjask, Level 25 (Bug/Flying)/
Koffing, Level 25 (Poison)
Money: $300

Bird Keeper Hugh
Swellow, Level 25 (Normal/Flying) 
Tropius, Level 25 (Grass/Flying)
Money: $800

After you get out of the grass, head up north and you'll find a house. To the 
left of the house is water. Surf across the water to the west and you'll get to 
some land. Hop on the land and battle the fisherman. Now head up the steps next 
to the trainer onto a small piece of land. Cross the grass into the northwest 
corner for a Zinc. Now go back to where the trainer is and surf across the 
water back to the house. Back over here, go up the three sets of steps and 
you'll get to a trainer. Battle the Pokemon Ranger and then cross this long 
bridge. At the end of the bridge, head up north up the steps. From here, battle 
the Ranger in front of the tall grass. Now cut through the grass to get to two 
more trainers. You can battle them solo, or walk in the middle of them for a 
double battle.
 
After that's done, go north of the trainers and pick up the item, which is a 
Hyper Potion. You can get up that slope with a Mach. Bike and avoid the grass, 
so do so if you want. But cut through the grass and you'll get to a set of 
steps if you don't have the Mach Bike. Before crossing them, go right and 
you'll get to an item, which is an Elixir. Now go back to the steps. If you 
want a double battle between a ninja boy and a Kindler, head up the left half 
of the step. To battle them individually, take the right half and speak to 
them. The ninja is hiding behind the brown tiles north of the Kindler. From 
here, head up the next set of steps and then battle the Bird Keeper nearby. 
Walk around the grass and continue up north. You'll find a bridge leading 
towards the end of the route, but it's blocked off by two Team Aqua members. 
Our only option is to enter the building to the left of the bridge, the Weather 
Institute.

------------------------------------------
Weather Institute Problems with Team Aqua
------------------------------------------

The reason Team Aqua is here is because they are interested in this Pokemon 
that can seemingly change to adapt to the weather, so they're tormenting the 
scientists upstairs. Since all that battling on route 119 made you tired, head 
up to the opening to the north. You'll find a passage to your left and right. 
Head left and use the bed to rest and restore all of your Pokemon. If needed, 
use the PC next to the bed as well. Now head through the right opening where 
Team Aqua is. Time to dispose of them.

Team Aqua Grunt
Carvanha, Level 28 (Water/Dark)
Money: $560

Team Aqua Grunt
Zubat, Level 27 (Poison/Flying)
Poochyena, Level 27 (Dark) 
Money: $510

With that all said and done, use the stairs next to the Team Aqua member to get 
to the 2nd floor, where more trainers await.

Team Aqua Grunt
Poochyena, Level 27 (Dark)     \
Carvanha, Level 27 (Water/Dark) \ 
Money: $540                      \You can walk in the middle of these two for a
                                 /team battle, giving you $1080
Team Aqua Grunt                 /
Zubat, Level 27 (Poison/Flying)/
Poochyena, Level 27 (Dark)
Money: $540

Team Aqua Grunt
Poochyena, level 26 (Dark) 
Zubat, Level 26 (Poison/Flying) 
Carvanha, Level 26 (Water/Dark)
Money: $520

Aqua Admin Shelly
Carvanha, Level 28 (Water/Dark) 
Mightyena, Level 28 (Dark)
Money: $1120

You should be able to breeze through these battles, considering they're using 
all the same types of Pokemon and they're at roughly equal level. After you get 
rid of Team Aqua here, one of the scientists will reward you with a level 25 
Castform. It's a normal Pokemon but its type changes with the weather (Sunny 
Day = Fire, Rain Dance = Water, Hail = Ice), so you can set it up with a good 
moveset to make good use of it. It is also holding a Mystic Water, which boosts 
water type attacks by 10% when held. Head back downstairs, use the bed to heal, 
and then we're off.

---------------------- 
The rest of Route 119
----------------------

Remember those Team Aqua members blocking the bridge? They've left along with 
the rest of the Team Aqua crew. Cross the bridge to the right of the Weather 
Institute. On the other side of the bridge, the battling just doesn't stop. 
Time to fight your rival.

|-----------------------------------------------------------------------------|
|BATTLE: BRENDAN/MAY                                                          | 
|                                                                             | 
|If you chose Treecko as a starter:                                           | 
|Pelipper, Level 29 (Water/Flying)                                            | 
|Lombre, Level 29 (Water/Grass)                                               | 
|Combusken, Level 31 (Fire/Fighting)                                          | 
|                                                                             | 
|Not a real problem here. Pelipper has 4x weakness to electric, so you should |
|be able to fry it with one zap. Otherwise, rock will do the job here, but    |
|overall it's still a weak Pokemon. Lombre, the Water/Grass combo, can be a   |
|bit of a pain to get rid of. Use Poison or Flying to get rid of it as best as|
|you can, as Lombre has no special weaknesses. Otherwise, give it all you     |
|have. With Combusken being Fire and Fighting, it opens the door to plenty of |
|weaknesses. You got water, flying, psychic, ground. You have one of those?   | 
|Then getting rid of it should be no problem.                                 |
|                                                                             | 
|If you chose Torchic as a starter:                                           | 
|Lombre, Level 29 (Water/Grass)                                               | 
|Slugma, Level 29 (Fire)                                                      | 
|Marshtomp, Level 31 (Water/Ground)                                           | 
|                                                                             | 
|Use the same strategies above to get rid of Lombre. Slugma is a fruitcake and|
|a half to defeat. With the rain, just use any water attack to knock it out,  |
|because of rain powering up water attacks. If not, use rock or ground. Take  |
|advantage of Slugma's slow speed as well. With Marshtomp, use grass, as it's |
|4x weak to grass. Otherwise, it doesn't have a good set of weaknesses, so    |
|take it down with all you got.                                               | 
|                                                                             | 
|If you chose Mudkip as a starter:                                            | 
|Slugma, Level 29 (Fire)                                                      | 
|Lombre, Level 29 (Water/Grass)*                                              | 
|Pelipper, Level 29 (Water/Flying)*                                           | 
|Grovyle, Level 31 (Grass)                                                    | 
|                                                                             | 
|The * just means if that if you're a boy, your rival (May) will use Pelipper.|
|If you're a girl, your rival (Brendan) will use Lombre). Take them out either|
|way, as they're both easy. With Grovyle, you have to watch out watch out for |
|it's high speed. It has a below average defense, so if you have poison or    | 
|flying, it should be down in no time. Just use everything you have and you'll|
|win.                                                                         |
|                                                                             | 
|Money: $1860                                                                 |
|-----------------------------------------------------------------------------|

After you beat your rival, (s)he'll be a good rival and give you another 
reward. HM02: Fly. Where does your rival get all this stuff? With Fly, you can 
fly to any city you have previously visited. But you can't use it outside of 
battle until after you get the upcoming gym bade. In battle, it's a two turn 
attack. On the first turn, you'll be immune to anything as you're flying in the 
air (exceptions are attacks such as Faint Attack). Now, to finish up this area, 
so here us a list of trainers for the remainder of the route. After the battle 
with your rival, pick up the Elixir to the south. If you want to, Surf in the 
water and follow the water down south until you get to an item, which is a Leaf 
Stone.

Guitarist Fabian              \
Manectric, Level 26 (Electric) \
Money: $832                     \You can walk in the middle of these two for a
                                /team battle, giving you $1144
Ninja Boy Yasu                 /
Ninjask, Level 26 (Bug/Flying)/ 
Money: $312

Ninja Boy Hideo
Koffing, Level 25 (Poison) 
Koffing, Level 25 (Poison) 
Money: $300

From where you battled your rival, head up north and follow the path to a 
trainer. If you notice, there is a fake tree to the left of the trainer, which 
is a Ninja Boy. Step in between them for a double battle if you want, and then 
continue north. You'll find another Ninja Boy with a fake tree, so battle him. 
After this, continue east into Fortree City.

----------------------------------
Fortree City, the tree house city
----------------------------------

Pokemart Item Listing:

Antidote ($100)
Awakening ($250) 
Great Ball ($600)
Hyper Potion ($1200)
Paralyze Heal ($200)
Revive ($1500)
Super Potion ($700) 
Super Repel ($500)
Ultra Ball ($1200) 
Wood Mail ($50)

Secret Base Shop Item Listing: 
Brick Desk ($9000)
Camp Desk ($9000)
Comfort Desk ($6000)
Hard Desk ($9000)
Heavy Desk ($6000)
Pokemon Desk ($3000)
Ragged Desk ($6000)
Small Desk ($3000)
Brick Chair ($2000)
Camp Chair ($2000)
Comfort Chair ($2000)
Hard Chair ($2000)
Heavy Chair ($2000)
Pokemon Chair ($2000)
Ragged Chair ($2000)
Small Chair ($2000)

When you step into this city, head into the Pokemon Center and heal up if 
needed. This city is kind of unique. People live in tree-house like homes and 
you must go up ladders and cross ledges to get to their homes. Anyhow, there 
are two ladders you can take. Climb up the ladder in the northern part of the 
town. Enter the first house. There is a girl who will give you a Plusle if you 
trade her a Volbeat. Both Pokemon are very hard to come across, so it's up to 
you if you want to do the trade. From here, head to the next house over. There 
is an elderly couple in this house. The woman will give you TM10: Hidden Power, 
a move that can be any type. It depends on the IVs (Individual Values) of 
Pokemon, but that stuff is complicated. The man will teach one of you Pokemon 
Sleep Talk if you talk to him. It's a move that randomly uses a move when 
asleep. It can be risky since you can't make the choice, so I wouldn't 
recommend using it.

From here, head on all the way right to the 4th and last house of this row and 
enter it. In here, talk to the boy and the Wingull will take off. It may not do 
anything now, but you'll need to get to Mosdeep City for this. Just remember 
this area when you find the Wingull. After this, leave the house and climb down 
the ladder. Head to the south ladder and climb it. Up here, the house in front 
of you is a shop where you can buy desks and chairs for your secret base if you 
want to. Now, leave this house and climb back down the ladder. Now climb the 
ladder up to the north again and get in front of the house we didn't enter. 
There is a ladder leading to the gym, so climb down it. Down here, we can work 
our way to the gym. Ouch! What did we just hit! Can't we just jump over the 
sign or something to make life easier? Nothing we can do, so climb back up the 
ladder, head east and down the next ladder to get to the other side of the city 
again. Now head east for a quick stop onto Route 120.

----------
Route 120
----------

*******************************************************************************
ROUTE 120 POKEMON

Poochyena   (Common)
Mightyena   (Common)
Oddish      (Common)
Marill      (Uncommon)
Absol       (Uncommon)
Kecleon     (Very Rare)
Seedot      (Very Rare)

All but one of these should be familiar faces, and that is Absol. It's a Dark 
Pokemon. While it may be dark, it has a bad special attack, but it makes up 
with good speed and an excellent attack. If used right, Absol can become a 
solid Pokemon in your party that can take down plenty of Pokemon with 1-3 hits. 
Just need to raise it correctly though.  

You can get the following Pokemon by surfing:

     Marill      (Very Common)
     Goldeen     (Very Rare)

Nothing new here, so now commenting needed.

You can get the following Pokemon by fishing:

OLD ROD
Magikarp    (Very Common)
Goldeen     (Common)

GOOD ROD
Magikarp    (Very Common)
Goldeen     (Common)
Barboach    (Common)

Barboach is a solid Pokemon as well. May not have the best of stats, but when 
evolved, it will become a Whiscash and be Water/Ground as well, meaning the 
only thing it has to fear is grass. Water/Ground type Swampert may be better, 
but if needed, Whiscash shouldn't be a problem to raise.
*******************************************************************************

Now, for the trainers you'll need to fight before we go back to Fortree:

Parasol Lady Clarissa
Roselia, Level 28 (Grass/Poison)
Wailmer, Level 28 (Water) 
Money: $1120

Bird Keeper Robert - Match Call Trainer
Swablu, Level 29 (Normal/Flying) 
Money: $928

Interviewer Gabby and Ty
Magneton, Level 30 (Electric/Steel)
Loudred, Level 30 (Normal)
Money: $2880

Again, you'll have another interview with these two. From now on, they'll 
alternate between this route, route 118, and route 111. Each time you face 
them, the levels of their Pokemon increase.

As soon as you enter the route, head right and talk to the first trainer for a 
battle and then head east. Yep, you'll have to deal with that annoying grass 
from route 119 again, but don't worry, this is the last of it. Now head back up 
the steps and head to the northeast corner of this route. You'll find Gabby and 
Ty, the two interviewers. Battle them and then do the interview if you wish. 
Now cut through the grass and battle the Bird Keeper just before the bridge off 
to your left. As you try to cross the bridge, you'll be stopped by another 
invisible object. Then Steven, who is right there, will use another invention 
of Devon called the Devon Scope, which will reveal the invisible object if you 
say yes to his question. If you say no, just come back to him any time to say 
yes.

The invisible object is a Level 30 Kecleon. You may have seen these in the wild 
before, but it's highly unlikely. You can catch it or defeat it, it doesn't 
matter. I'd recommend catching at least one, since finding them in the wild 
isn't fun. Also, you may have noticed there are invisible Kecleons just before 
the Fortree City entrance in route 119. Go check them out if you want to. After 
this, Steven will give you a Devon Scope so you can rat out the invisible 
Kecleons. From here, go back to Fortree City.

-------------------------
Wrapping up Fortree City
-------------------------

Back at Fortree City, use the usual route to get to the gym. Use the Devon 
Scope to reveal the invisible Kecleon near the gym's entrance. Knock it out or 
capture it. After this, enter the gym to attempt the 6th badge.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
POKEMON GYM - Battle Winona for the Feather Badge
Gym's Pokemon Type: Flying
Best Types against Fighting: Electric, Rock
Not Recommended: Bug, Grass, Fighting


Winona uses flying type Pokemon. However, most of them are two-typed Pokemon, 
so you may want to bring a good variety of Pokemon. Fire, Rock, Electric, and 
Ice are recommended here. The puzzle in this gym is that you need to get 
through the revolving doors in the right direction to get to here. It's pretty 
much straightforward. Here are the trainers in this gym:

Bird Keeper Humberto
Skarmory, Level 30 (Flying/Steel) 
Money: $960

Bird Keeper Jared
Doduo, Level 27 (Normal/Flying) \
Tropius, Level 27 (Grass/Flying) \ 
Skarmory, Level 27 (Steel/Flying) \Walk in the middle of these two for a 
                                  /team battle, giving you $1296 
Picnicker Ashley                 /
Swablu, Level 27 (Normal/Flying)/ 
Swablu, Level 27 (Normal/Flying)
Swablu, Level 27 (Normal/Flying)

Camper Flint
Swellow, Level 29 (Normal/Flying)\
Xatu, Level 29 (Psychic/Flying)   \
                                   \Walk in the middle of these two for a
Bird Keeper Edwardo                /team battle, giving you $1392
Doduo, Level 29 (Normal/Flying)   /
Pelipper, Level 29 (Water/Flying)/

Bird Keeper Darius
Tropius, Level 30 (Grass/Flying)
Money: $960

To get through this maze quick, go to the first revolving door. It is shaped 
like this:

|_
|

Walk through the bottom | to get through the next area. You'll find another 
revolving door which is the same door as the last one. Walk through the bottom 
half and you'll get right into a trainer. After the battle, continue up north. 
You'll find a slightly longer door, shaped like this: 

_.__
 |

To get through this door, get on the right side of the |. Now walk left into it 
and it'll cause the door to open. Go through it. You'll find two trainers, so 
walk in between them for the double battle. After this battle, continue up 
north and you'll find two more revolving doors.

      
      |_
      |
     X
     _|
      |X
      |X

The Xs are where the blocks are, so you'll need to walk around them. To get 
around this puzzle, walk up to the block that's in between both doors. Now to 
the right of you is a |, so push right to move it. Now you can get to the 
shorter door. If you try to push it upward (which is the _), it'll be blocked 
off, so move the lower | to slide the door. Now walk around the block and push 
the door downward. From here, the longer door will be in the same spot it was 
originally. So move the door to the right (face the block and then hold right). 
From here, continue north and just walk forward to open the door. Don't worry, 
we're almost there. You'll walk in between two trainers for the double battle. 
After this fight, go left and you'll get to the last trainer, so fight him. Now 
we can focus on the last few doors.

You'll find a big door to the right and a small one to the left. Go to the 
smaller door that's shaped like a T. Get on the left side of the door and hold 
left to move the door into a different direction. Now go to the bigger door and 
get in between the two small pieces of the door. Hold up to make it slide open 
and you'll get to the biggest door. Just walk into it and hold up to make the 
door open. Now walk around and you'll get to the T shaped door you just 
recently moved. Just walk right down into it to move it. Now you'll get to the 
big door again. Hold right on the long part of the door to make it move. Now 
get in between the two smaller pieces and hold up to move the door. From here, 
go through the new opening to your right to get to Winona.

Gym Leader Winona
Swablu, Level 29 (Normal/Flying) 
Tropius, Level 29 (Grass/Flying) 
Pelipper, Level 30 (Water/Flying)
Skarmory, Level 31 (Steel/Flying)
Altaria, Level 33 (Dragon/Flying)
Money: $3300

If you have the right types to go up against Winona, this battle won't be too 
hard. You don't need to worry about Swablu. Just use anything you have and 
it'll go down quickly. For Tropius, it is 4x weak to ice because of being Grass 
and Flying. But if you don't got ice, go for fire. It will use Sunny Day and 
the Solarbeam combo. When Sunny Day is in effect, Solarbeam will attack 
immediately instead of using 1 turn to charge. If you have a fire type, this 
will benefit your fire attacks as well, so you can use it to your advantage to 
finish off Tropius. But watch out, as its ability, Chlorophyll, will double its 
speed when Sunny Day is in effect.

Pelipper is another Pokemon you can finish off easily. Use electric because of 
the 4x weakness. If not, just take it down with whatever you have. It might 
annoy you with Supersonic and Protect, but even with Protect, it's just wasting 
a turn.

For Skarmory, it has no physical weaknesses. Use fire and electric at your 
leisure to finish it off quickly. Just watch out for Sand Attack and Aerial 
Ace, its two most annoying moves. Otherwise, just use whatever you can and 
eventually you'll defeat Skarmory.

Altaria is the one you may have problems with. It is Dragon/Flying, so if you 
have any ice attacks, you won't need more than 2 turns to get rid of it. It has 
Earthquake, Dragonbreath (which can paralyze you) and Dragon Dance, a move that 
boosts its speed and attack. If not, use rock, but otherwise, this Pokemon can 
take you down very quickly. 
 
After you defeat Winona, you'll get the Feather Badge and TM40: Aerial Ace. 
It's a flying attack that will never miss under any circumstances (with the 
exception of moves like Dig and Fly). Also, you'll be able to use HM02: Fly 
outside of battle, plus traded Pokemon up to level 70 will listen to you. Now 
leave the gym since we're going back to route 120.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

-------------------------------
Checking out the Scorched Slab
-------------------------------

Back on route 120, head into the first patch of wild grass you'll find. You'll 
find a set of steps leading to an item, but it's blocked off by an invisible 
Kecleon, so use the Devon Scope and battle/capture it. After this, pick up the 
item, which is a Nest Ball. Now surf south on the water to get to a cave. When 
you get to the cave entrance, enter it. In here, surf onto the platform and 
pick up TM11: Sunny Day. It's a move that powers up fire attacks for 5 turns 
and weakens water attacks for 5 turns. Also, Solarbeam can attack on the first 
turn instead of waiting an extra turn for it to be charged. One last effect is 
that Thunder's accuracy will be lowered with complete sunshine. Alright, leave 
this cave (which is called the Scorched Slab) and head back to the bridge where 
Steven gave you the Devon Scope.

------------------------
Finishing off Route 120
------------------------

Back on the bridge, cross it and get to the left side of the bridge. Now we can 
continue to go finish off the rest of the trainers. And after you cross the 
bridge any time, it just magically starts to rain (meaning Rain Dance will be 
in effect for every battle in this part of the route). Dandy, isn't it?

Bird Keeper Colin
Wingull, Level 28 (Water/Flying) 
Natu, Level 28 (Psychic/Flying)
Money: $896

Parasol Lady Angelica         \
Castform, Level 30 (Normal)    \
Money: $1200                    \You can walk in the middle of these for a team
                                /battle, giving you $2640
Cooltrainer Leonel             /
Manectric, Level 30 (Electric)/ 
Money: $1440

Ninja Boy Riley
Koffing, Level 28 (Poison)           \ 
Ninjask, Level 28 (Bug/Flying)        \ 
Money: $672                            \You can walk in the middle of these two
                                       /for a team battle, giving you $1008
Battle Girl Callie                    /
Meditite, Level 28 (Fighting/Psychic)/
Makuhita, Level 28 (Fighting)
Money: $336

Cooltrainer Jennifer
Sableye, Level 30 (Ghost/Dark) 
Money: $1440

Pokemon Ranger Jenna
Lotad, Level 28 (Water/Grass)
Lombre, Level 28 (Water/Grass)
Nuzleaf, Level 28 (Grass)
Money: $1344

Pokemon Ranger Lorenzo
Seedot, Level 28 (Grass)
Nuzleaf, Level 28 (Grass) 
Lombre, Level 28 (Water/Grass) 
Money: $1344

Bug Maniac Brandon - Match Call Trainer
Surskit, Level 27 (Bug/Water) 
Surskit, Level 27 (Bug/Water) 
Surskit, Level 27 (Bug/Water)
Money: $1620
NOTE: After having at least 5 rematches with this trainer, his Pokemon will be 
holding Silver Powder, an item that boosts bug moves by 10% when held. Use 
Thief/Covet to steal it from his Pokemon.

Ninja Boy Keigo
Koffing, Level 28 (Poison) 
Ninjask, Level 28 (Bug/Flying)
$336

Ruin Maniac Chip
Baltoy, Level 27 (Ground/Psychic)
Sandshrew, Level 27 (Ground)
Sandslash, Level 27 (Ground)
Money: $1620

After you cross the bridge, head down south and battle the first trainer. Now 
continue to follow this path to the east and you'll get to two trainers. Fight 
them for a double battle if you wish. To the north of them are two more 
trainers. You can fight both of them solo or double battle, your choice (the 
Ninja Boy is hiding behind that fake tree the trainer is looking at). From 
here, pick up the Revive next to them and continue east. You'll find a trainer 
right in front of the tall grass maze, so fight him. Unlike route 119, there is 
a path in between the tall grass, so you can use your bike. Enter this little 
maze.

In here, follow the path south and east to get to a trainer. Battle this 
trainer and then follow this path to the west until you get to the other 
trainer in this maze. After this battle, cut through the grass to your south 
and pick up the item, which is a Nugget. Now cut through the grass south of the 
Nugget to get to a ledge. Hop over this ledge and then continue east to another 
ledge. Jump over this ledge to get to a bridge. Cross this bridge. At the end 
of the bridge, head down south and you'll get to another trainer, so battle 
him. After this fight, head south. You'll get to two paths. The dirt path leads 
to the next route, but the path on the left leads to extra trainers, so take 
the path to the left. You'll get to a set of steps, so head up the steps. At 
the top, head up north to get to the really tall grass. You should notice a 
brown box near the grass, which is a Ninja Boy hiding, so battle him. After 
that, cut through the grass and head up the steps. Battle the Ruin Maniac at 
the top and then go back down the steps.

Down here, cut through the grass and you'll find water. Surf across the water 
and pick up the Full Heal at the end. From here, surf back onto the land, head 
down the steps, and then head all the way east onto the next route.

----------
Route 121
----------

*******************************************************************************
ROUTE 121 POKEMON

 Poochyena   (Common)
 Shuppet     (Common)
 Mightyena   (Common)
 Oddish      (Uncommon)
 Wingull     (Uncommon)
 Kecleon     (Rare)
 Gloom       (Rare)

The only new Pokemon you'll find here is Shuppet. It's a ghost Pokemon with 
average stats, even when evolving into Banette, where it improves slightly. Not 
top of the line, but there are better Pokemon. But if you're looking for 
someone new, go for it.

You can get the following Pokemon by surfing:

Tentacool   (Very Common)
Wingull     (Common)
Pelipper    (Rare)

Nothing new here, so no explanation needed.

You can get the following Pokemon by fishing:

OLD ROD
Magikarp    (Very Common)
Tentacool   (Common)

GOOD ROD
Magikarp    (Very Common)
Tentacool   (Common)
Wailmer     (Common)

Wailmer's the new one here, but it's a bad Pokemon. It might have a ton of HP 
with a good Special Attack, but its defense and special defense are awful (but 
not as bad as Carvanha). Even when evolving into Wailord at level 40, it'll 
have plenty of HP to cover the bad defense, but it'll still go down pretty 
quickly.
*******************************************************************************

As always, here are the trainers you can battle in this route:

Hex Maniac Tammy
Duskull, Level 28 (Ghost)
Shuppet, Level 28 (Ghost)       \
Money: $696                      \
                                  \You can walk in the middle of these two for
Bug Maniac Cale                   /a team battle, giving you $2436
Dustox, Level 29 (Bug/Poison)    / 
Beautifly, Level 29 (Bug/Flying)/ 
Money: $1740 

Beauty Jessica - Match Call Trainer
Kecleon, Level 29 (Normal)
Seviper, Level 29 (Poison)
Money: $2320

Sr. and Jr. Kate and Joy
Spinda, Level 30 (Normal) 
Slaking, Level 30 (Normal)
Money: $1024

Pokemon Breeder Myles
Makuhita, Level 25 (Fighting)    \ 
Tropius, Level 25 (Grass/Flying)  \ 
Wingull, Level 25 (Water/Flying)   \ 
Money: $1000                        \You can walk in the middle of these two
                                    /for a team battle, giving you $2000
Pokemon Breeder Pat                /
Poochyena, Level 25 (Dark)        /
Shroomish, Level 25 (Grass)      / 
Electrike, Level 25 (Electric)
Money: $1000

Gentleman Walter - Match Call Trainer
Manectric, Level 29 (Electric)
Money: $2320

Pokefan Vanessa
Pikachu, Level 30 (Electric) 
Money: $2400

Cooltrainer Marcel                       \
Manectric, Level 29 (Electric)            \
Shiftry, Level 29 (Grass/Dark)             \You can walk in the middle of these
Money: $1392                               /two for a team battle, giving you
                                          / $2734
Cooltrainer Cristin - Match Call Trainer /
Loudred, Level 29 (Normal) 
Vigoroth, Level 29 (Normal)
Money: $1392

Start out the route by walking into the first two trainers in front of you. Of 
course, you can walk in the middle of them for a team battle. From here, head 
east and you'll find a trainer in the grass, so battle her. Now keep heading 
east and you'll find a few Team Aqua members run off to the south. Ignore them 
for now, so we can finish this route off and get into the next city. There is a 
building to the north, which leads to the Safari Zone. We don't have a certain 
item to get in there, but we'll be getting it very shortly. But for now, head 
down the steps and you'll find an item next to the stairs, which is a Zinc. Now 
cross the cross the grass and battle the twin trainers up to the north of you. 
Now from here, just continue on east and you'll get to two trainers. Battle 
them both or walk in the middle of them for a double battle. Either way, pick 
up the Revive next to them. Now head up north where the grass is. Head west and 
work your way to the trainer. After you fight him, pick up the Carbos next to 
him.
 
From here, go back up north. Now head east, cross the grass, and you'll get to 
a trainer. Battle her. After this battle, head south and east to two trainers. 
Battle them both, if not walk in the middle of them for a double battle. If you 
want a hidden item, notice the grass they're standing next to. There is an 
empty spot where there's no grass. Face that empty spot and press A for a Max 
Revive. After all of this, continue east to get to Lilycove City.

-------------------------------
So much to do in Lilycove City
-------------------------------

Lilycove Dept. Store Item Listing: 

2nd Floor (Left Counter) 
Antidote ($100) 
Awakening ($250)
Burn Heal ($250) 
Escape Rope ($550) 
Fluffy Tail ($1000)
Great Ball ($600)
Ice Heal ($250)
Paralyze Heal ($200) 
Poke Ball ($200)
Ultra Ball ($1200)

2nd Floor (Right Counter) 
Hyper Potion ($1200)
Max Potion ($2500)
Max Repel ($700)
Mech Mail ($50)
Potion ($300)
Repel ($350)
Revive ($1500)
Super Potion ($700)
Super Repel ($500)
Wave Mail ($50)

3rd Floor (Left Counter)
Calcium ($9800)
Carbos ($9800) 
HP Up ($9800)
Iron ($9800)
Protein ($9800)
Zinc ($9800)

3rd Floor (Right Counter) 
Dire Hit ($650)
Guard Spec. ($700)
X Accuracy ($950)
X Attack ($500)
X Defend ($550)
X Special ($350) 
X Speed ($350)

4th Floor (Left Counter)
TM14: Blizzard ($5500)
TM15: Hyper Beam ($7500)
TM25: Thunder ($5500)
TM38: Fire Blast ($5500)

4th Floor (Left Counter) 
TM16: Light Screen ($3000) 
TM16: Protect ($3000)
TM20: Safeguard ($3000)
TM33: Reflect ($3000)

5th Floor (Far Left Counter) 
Azurill Doll ($3000)
Baltoy Doll ($3000)
Duskull Doll ($3000)
Gulpin Doll ($3000)
Jigglypuff Doll ($3000)
Kecleon Doll ($3000)
Marill Doll ($3000)
Pichu Doll ($3000)
Pikachu Doll ($3000)
Skitty Doll ($3000)
Swablu Doll ($3000)
Wynaut Doll ($3000)

5th Floor (Middle Left Counter)
Ball Cushion ($2000)
Diamond Cushion ($2000)
Fire Cushion ($2000)
Grass Cushion ($2000)
Pika Cushion ($2000)
Round Cushion ($2000)
Spin Cushion ($2000)
Water Cushion ($2000)
Zigzag Cushion ($2000)

5th Floor (Middle Right Counter)
Ball Poster ($1000)
Blue Poster ($1000)
Cute Poster ($1000)
Green Poster ($1000)
Long Poster ($1500)
Pika Poster ($1500)
Red Poster ($1000)
Sea Poster ($1500)
Sky Poster ($1500)

5th Floor (Far Right Counter) 
Attract Mat ($4000)
Fire Blast Mat ($4000)
Fissure Mat ($4000)
Glitter Mat ($2000)
Jump Mat ($2000)
Powder Snow Mat ($4000)
Spikes Mat ($4000) 
Spin Mat ($2000)
Surf Mat ($4000)
Thunder Mat ($4000) 

Rooftop (Vending Machines) 
Fresh Water ($200)
Lemonade ($350)
Soda Pop (300)

Rooftop (Clear-out Sale)
Breakable Door ($3000)
Cute TV ($15000)
Fence Length ($500)
Fence Width ($500)
Mud Ball ($200)
Rhydon Doll ($10000)
Round TV ($15000) 
Sand Ornament ($3000 
Slide ($8000)
Solid Board ($3000)
Stand ($7000)
Tire ($800)
TV ($12000)
Wailmer Doll ($10000)
 
NOTE: The Rooftop Clear-out sale can occur after defeating the Elite Four and 
hearing it on a news TV. Also, you cannot shop here until you've defeated your 
rival in front of the Dept. Store.

As soon as you enter this down, go east into the Pokemon Center and heal up if 
needed. But an interesting thing there is that there will be a random woman 
inside the Pokemon Center, based on your trainer ID. There are three different 
women, but if you want to change it, you'll need to mix records with another 
Ruby/Sapphire/Emerald game. Until then, you're stuck with the one you have.

The Contest Lady is asking for a certain Pokeblocks for which she will use in 
contests. Sometimes, you may find it on TV, showing the winning Pokemon she 
enters.

The quiz lady will ask you a random question. If answered correctly, you'll be 
rewarded with an item. After that, you can create your own quiz and then mix 
records with another friend so he can take your little quiz. But until then, 
she won't ask you any more questions.

Also, you have the favor lady. She wants a certain item (for example, 
"something slippery", so you'd want to give her a Repel as an example), and 
she'll reward you with a certain item.

From here, head east of the Pokemon Center and go up the stairs to the north. 
The Dept. Store is right there, but we've got one last battle with our rival, 
so let's do it.

|-----------------------------------------------------------------------------|
|BATTLE: BRENDAN/MAY                                                          |
|                                                                             |
|If you chose Treecko as a starter:                                           | 
|Tropius, Level 31 (Grass/Flying)                                             | 
|Pelipper, Level 32 (Water/Flying)                                            |
|Ludicolo, Level 32 (Water/Grass)                                             | 
|Combusken, Level 34 (Fire/Fighting)                                          | 
|                                                                             | 
|This battle should be a bit of a pushover. Tropius is 4x weak to ice, but    |
|fire does the trick as well. Pelipper is easily disposed of with electric, if|
|not rock. Ludicolo should be the problem now. With a really high special     |
|defense, use physical attacks against him. Use bug, poison, or flying against| 
|him. Otherwise, use all you have. For Combusken, you can get rid of him using| 
|water, flying, or psychic and you should have no problems. Otherwise, use    |
|what you got.                                                                | 
|                                                                             | 
|If you chose Torchic as a starter:                                           | 
|Tropius, Level 31 (Grass/Flying)                                             | 
|Ludicolo, Level 32 (Water/Grass)                                             | 
|Slugma, Level 32 (Fire)                                                      | 
|Marshtomp, Level 34 (Water/Ground)                                           | 
|                                                                             |
|Again, use the same strategy for Tropius and Ludicolo. Slugma is a horrible  |
|Pokemon, so anything you have can get rid of him easily. Marshtomp often goes| 
|down in one hit with a grass type attack, but if you don't have grass, just  |
|use whatever you have against him.                                           | 
|                                                                             | 
|If you chose Mudkip as a starter:                                            | 
|Tropius, Level 31 (Grass/Flying)                                             | 
|Slugma, Level 32 (Fire)                                                      | 
|Pelipper, Level 32 (Water/Flying)                                            |
|Grovyle, Level 34 (Grass)                                                    | 
|                                                                             | 
|Tropius goes down with ice, water gets rid of Slugma, and electric fries     |
|Pelipper. For Grovyle, just use flying/bug/poison, as it has a below average | 
|defense stat. Otherwise, fire and ice will do the trick just as great.       | 
|                                                                             | 
|MOney: $2040                                                                 |
|-----------------------------------------------------------------------------|

That'll be your last battle with your rival (and we haven't even beat the game 
yet, so what's this all about). But enter the Lilycove Dept. Store. There are 
five floors including a rooftop. The 2nd floor has Poke Balls and healing 
items, the 3rd floor has stat-boosting items, the 4th floor has TMs, while the 
5th floor has Secret Base goodies. At the rooftop, you can buy drinks from the 
machine. They heal plenty of HP for such a good price. Also, a woman at the top 
will teach you Substitute to one of your Pokemon if you'd like. It's a move 
that makes a little "clone" of your Pokemon with 1/4 of its original HP (so if 
you had 100 HP, the substitute would have 25). So any damage the substitute 
takes does not affect your real Pokemon. Great move if you know how to use it 
correctly.

Outside the Dept. Store, there is an Art Museum to your left, but there is 
nothing of interest here. Before we head out, enter the house right next to the 
Dept. Store. In here, there is a man who can delete any move from your Pokemon 
(yes, that even includes HMs!) for free! So, if one of your Pokemon in your 
main team has Cut or Flash, don't hesitate to remove it right here. From here, 
head east past the next house and talk to the man near the ledge, where he'll 
give you a random berry every day. Now jump over the ledges and enter the 
nearby house. Talk to the man inside for TM44: Rest, a move that recovers all 
of your health but puts you asleep for two turns. Now, you can go down south 
towards the water and surf out to sea, but the path to Route 124 is blocked off 
by a bunch of Wailmer. Also, there is a cave north of the Wailmer, which is the 
Team Aqua Hideout, but they have the place heavily guarded, so you won't get 
far in. Ignore all of that for now and head back to the Pokemon Center.

From here, head down south and you'll be in between two houses. The house on 
the left is the Pokemon Contest Hall, so let's enter that house. Talk to the 
woman behind the counter for the Pokeblock Case, and now we can use our berries 
for making Pokeblocks for contests. For more info, check out the berries 
section in my "Items" section to find out the right berries to use for the 
flavors. You can make Pokeblocks using the machines in this room. There will be 
other computer players at the machines, so you can make Pokeblocks with them. 
You can do this with up to 4 players.

Also, with a link cable, you can 3 other friends can make Pokeblocks.

That's all for now. Leave Lilycove City the same way you entered it and go back 
to route 121. If you want, we're going to the Safari Zone, which is optional. 
If not, skip the following section and I'll see you in front of the Safari Zone 
building.

--------------------------------------
All of the Pokemon in the Safari Zone
--------------------------------------

With a Pokeblock Case, we can go into the Safari Zone, where you can catch all 
the rare Pokemon that you want. You need $500 to get in. If you run out of Poke 
Balls (where you have 30), or if you take 500 steps in the Safari Zone, they'll 
call you back to the desk and your time will be up. The Safari Zone is split 
into 6 areas; areas A-F. E and F are inaccessible at the moment, but they'll be 
open after defeating the Elite Four. You start in Area D. I'll give you a 
walkthrough for each section and the Pokemon you can find there.

Notes on catching Pokemon:
-You cannot use your own Pokemon in the Safari Zone, so much of it is based on 
luck.
-If you throw rocks at Pokemon, it will increase the chance of catching it, but 
also increase its chances of running away as well.
-Throwing Pokeblocks at Pokemon can determine if they run away. For example, 
let's say you through a Dry Pokemon at a Pokemon with a Modest nature. Since 
Modest Pokemon like Dry Pokeblocks, they will hang around for a little longer. 
If you throw them a Pokeblock they dislike, it will increase their chances of 
running away.
-In some of the grass patches, there are gray tiles, where you throw in 
Pokeblocks to attract certain Pokemon. One example is if you threw in a Dry 
Pokeblock, you'd increase the chances of finding Pokemon with a nature that 
likes Dry Pokeblocks.
 
That's said, let's guide you through the area.

You start in area D. Time to list the Pokemon here: 
 
*******************************************************************************
SAFARI ZONE AREA D POKEMON 

Oddish      (Common)
Girafarig   (Common)
Natu        (Uncommon)
Doduo       (Uncommon)
Wobbuffet   (Uncommon)
Pikachu     (Rare)
Gloom       (Rare)

Girafarig is a psychic/normal Pokemon. That's a pretty cool combo, as it 
eliminates psychic's weakness to ghost, making it immune to ghost. It has an 
above average speed with average stats elsewhere. If used right, it can get the 
job done, so give him a shot if you want to. Doduo is a Normal/Flying Pokemon 
who can be a great set to your team when evolved into Dodrio. Having a good 
speed and good attack, it can mow down the opponents quickly, so this isn't 
another shabby choice either. You also have Natu, a Psychic/Flying Pokemon. But 
it isn't that great. Bad stats and a bad set of moves to boot. Evolving it into 
Xatu doesn't improve it much either. So I'd stay away from this Pokemon. 
Pikachu, obviously, is the fan favorite. It has good stats and becomes even 
better when using a Thunderstone to evolve into Raichu. Since its levels are in 
the mid to upper 20s, it should already come with electric's best attack, 
Thunderbolt. It's the only move needed for when evolving.
*******************************************************************************

When you step into the Safari Zone, head out into the grass next to you and 
catch a few Pokemon if you want to. If you head up north and take a right, 
you'll find two guards blocking a path, which leads to Areas E and F 
respectively. Either way, we have two choices to take in the Safari Zone. If 
you have the Acro Bike, use my walkthrough for Area C. If you got a Mach Bike, 
use the walkthrough for Areas A and B. You'll need a certain bike to get to 
certain areas.

-------------------------------------------------------------------------------
GETTING TO AREA C

If you want to get to Area C, head up north and west from where the guards 
where. Eventually you should come to a set of steps, so head up them. At the 
top, you'll find a set of ledges to your right. Use the Acro Bike to hop across 
them. From here, continue north and east. When the signboard in the top left 
corner of your screen says "Safari Zone", you'll know you're in Area C.

*******************************************************************************
SAFARI ZONE AREA C POKEMON

Phanpy      (Common)
Oddish      (Common)
Natu        (Uncommon)
Gloom       (Uncommon)
Xatu        (Rare)
Heracross   (Rare)

We've got two new faces here. Phanpy is a fun ground-type to raise. It may have 
a weak set of moves, but when evolved into Donphan, it'll become a good 
addition onto your team. The only good move it learns by leveling up is 
Earthquake, but you can fix that with a few TMs. Heracross is possibly the 
game's best bug Pokemon. It may be Bug/Fighting, so keep it away from flying 
types. It gets Megahorn, Bug's best attack which can knock out nearly any 
psychic Pokemon in one hit. Plus it has good speed, so you can take advantage 
of it. If you need someone to mow down all of the psychic Pokemon, Heracross is 
your friend.
*******************************************************************************

With all that said and done, you'll find the first grass patch if you head out 
west. From here, head north and you'll find a set of steps. Head down them and 
continue north from there. You'll find a patch of grass, but there is a Calcium 
at the other end of the grass, so pick it up.
-------------------------------------------------------------------------------

Alright, now here is the guide for getting to areas A and B. Read this if you 
have the Mach Bike on you right now.

-------------------------------------------------------------------------------
GETTING TO AREAS A AND B

When you enter the Safari Zone, just head west until you get to a path (walking 
around the trees of course). When the signboard at the top left corner of your 
screen says "Safari Zone", you'll find yourself in Area B.

*******************************************************************************
SAFARI ZONE AREA B POKEMON

Oddish      (Common)
Girafarig   (Common)
Natu        (Uncommon)
Doduo       (Uncommon)
Wobbuffet   (Uncommon)
Pikachu     (Rare)
Gloom       (Rare)

This is just a carbon copy of the Area D Pokemon. Go figure. But Area B does 
have water, which means fishing and surfing, so...

You can get the following Pokemon by surfing:

Psyduck     (Very Common)
 
The only Pokemon you'll find surfing here. Psyduck is a good Pokemon, although 
there are plenty of other water types out there. But it does evolve into 
Golduck and can be taught several great moves such as Surf and Ice Beam. It can 
also get the job done, so if you're trying out a whole new team, try this 
Pokemon out.

You can get the following Pokemon by fishing:

OLD ROD 
Magikarp    (Very Common)
Goldeen     (Common)

GOOD ROD
Magikarp    (Very Common)
Goldeen     (Common)

SUPER ROD 
Magikarp    (Very Common)
Goldeen     (Common)

*Takes a big yawn*

So much for the addition of water here. Next.
*******************************************************************************

When you step into Area B, head west until you find the first grass patch. Then 
continue west and you'll find a pool of water. Surf/fish in it, but if you surf 
across the water, you'll find a Max Revive, so pick it up. Now get back on the 
other side of the land and go all the way north until you get to a steep slope. 
This is where the Mach Bike comes in, so use it to ride up the slope and get to 
the next area.

*******************************************************************************
SAFARI ZONE AREA A POKEMON

Rhyhorn     (Common)
Oddish      (Common)
Doduo       (Uncommon)
Gloom       (Uncommon)
Dodrio      (Rare)
Pinsir      (Rare)

Rhyhorn is a great Rock/Ground type which evolves into Rhydon. It does have the 
high attack and defense, but being rock, it does have the traditional low speed 
and special defense. Just an alternative to Geodude/Graveler/Golem if you ask 
me. Pinsir is a pure Bug Pokemon, but it doesn't learn any good moves while 
leveling up, so Heracross wins here. But if you use the right TMs to teach it 
move, it can become a little pain for your opponent.
 
There's water here. But there's no new Pokemon.

You can get the following Pokemon here by Surfing:

Psyduck     (Very Common)
Golduck     (Rare)

Again, nothing new, but can we see if fishing can hook us something different?

OLD ROD 
Magikarp    (Very Common)
Goldeen     (Common)

GOOD ROD
Magikarp    (Very Common)
Goldeen     (Common)

SUPER ROD
Goldeen     (Very Common)
Seaking     (Common)

Yeah, guess I am tired. Nothing new here either.
*******************************************************************************

Well, that's all for now. You may need to come back several times to get to all 
areas of the Safari Zone we can access in this moment. "What about Areas E and 
F?" Those will be covered after beating the Elite Four, so we can keep this 
guide in order here. Let's go.

------------------------- 
Surfing across Route 122
-------------------------

Like I said, the Safari Zone is totally optional. To get to route 122, stand in 
front of the Safari Zone building. Now head down south down the steps onto the 
water. Surf onto the water and you'll get onto Route 122.

*******************************************************************************
ROUTE 122 POKEMON

Since you're surfing on water, you can get these Pokemon by surfing.

Tentacool   (Very Common)
Wingull     (Common)
Pelipper    (Rare)
  
Don't worry, you can fish while surfing on your Pokemon.

OLD ROD
Magikarp    (Very Common)
Tentacool   (Common)
   
GOOD ROD
Magikarp    (Very Common)
Tentacool   (Common)
Wailmer     (Common)

Nothing new you can pick up here, so let's march onward.
*******************************************************************************

On the water, surf down a little bit south and you'll find some huge mountain 
in the middle of this pond. To get to it, head down to the south side of this 
water and you'll find a platform with a cave entrance on it. Hop onto the 
platform, head through the opening, and you'll be on Mt. Pyre.

--------------------------------
An unbalanced world on Mt. Pyre
--------------------------------

Mt. Pyre, just like the Pokemon Tower in Red/Blue/Yellow, is a place used to 
honor dead Pokemon. But it holds another secret that keeps the world of land 
and water balanced, in which case both Team Aqua and Team Magma are trying to 
unbalance the world. Before getting to the bottom of this, let's take the time 
to fight some trainers, get a few neat items, level up your Pokemon, and so 
forth. When you enter the tower, head up north towards the middle of this room. 
You'll have the option to head left and go outside, or head up the stairs to 
the north and battle some trainers. Let's go up north. But before heading up 
the stairs, talk to the woman in the northeast corner for a Cleanse Tag.

*******************************************************************************
MT. PYRE (INTERIOR) POKEMON 
 
Floors 1-3
Shuppet     (Very Common)

Floors 4-6
Shuppet     (Very Common)
Duskull     (Uncommon)

Shuppet, you may have already seen before, but Duskull is a Pokemon that has a 
few tricks up its sleeve. When evolved into Dusclops, its defense and special 
defense are overwhelmingly high, so taking it down is going to be a major pain 
in the ass. Then you can use it to annoy the hell out of the opponent. But on 
the other hand, their attack stats are average.
*******************************************************************************

On the 2nd floor of the mountain, we have a couple of trainers. Here they are:

Pokemaniac Mark
Rhyhorn, Level 31 (Rock/Ground)
Money: $1860

Hex Maniac Leah
Spoink, Level 31 (Psychic)
Money: $744

Black Belt Zander
Hariyama, Level 31 (Fighting) 
Money: $992

Young Couple Dez and Luke
Manectric, Level 31 (Electric)
Delcatty, Level 31 (Normal)
Money: $1984

When you walk onto the 2nd floor, head south and you'll find two trainers. Step 
in front of them for the double battle if you wish, and then head down south to 
the black belt and battle him. From here, head west of the black belt and 
battle the young couple. After the fight, pick up the item next to them, which 
is the Ultra Ball. Now head up north and you'll get to another staircase, so 
use it to head up towards the third floor. Here are the trainers for this 
floor:

Psychic Kayla
Wobbuffet, Level 26 (Psychic)                   \
Natu, Level 26 (Psychic/Flying)                  \ 
Kadabra, Level 26 (Psychic)                       \You can walk in the middle
Money: $624                                       /of these two for a team
                                                 /battle, giving you $1664
Pokemon Breeder Gabrielle - Match Call Trainer  /
Skitty, Level 26 (Normal) 
Poochyena, Level 26 (Dark)
Zigzagoon, Level 26 (Normal)
Money: $1040

Psychic William
Ralts, Level 26 (Psychic) 
Ralts, Level 26 (Psychic)
Kirlia, Level 26 (Psychic) 
Money: $724

When you walk into the 3rd floor, battle the two trainers in front of you. You 
can battle them in a team battle if you like. After the battle, head west and 
battle the trainer in front of the stairs. After the battle, pick up the item 
to the south of the trainer. It is a Super Repel, an item you'll probably need 
for the remaining floors of this tower. Once you have the item, walk up the 
stairs to your north up into the 4th floor. There's one trainer here, so let's 
get the job done.

Hex Maniac Tasha
Shuppet, Level 32 (Ghost) 
Money: $768
 
On the 4th floor, head east and you'll find the trainer, so battle her. Nothing 
else of interest is here, so let's go up to the next floor. Once again, there 
is only one trainer here.

Black Belt Atsushi
Hariyama, Level 32 (Fighting)
Money: $1204

On this floor, go west and you'll get to the trainer, so battle him. After the 
fight, head up the stairs to the north, and you'll be on the top floor. There 
are two last trainers, so let's finish them off.

Hex Maniac Valerie - Match Call Trainer \
Sableye, Level 32 (Ghost/Dark)           \
Money: $768                               \You can walk in the middle of these
                                          /two for a team battle, giving you
Psychic Cedric                           /$1536
Wobbuffet, Level 32 (Psychic)           / 
Money: $768

On the top floor, head right and you'll get to the trainers. Battle them both, 
battle them in double form if you wish. Then head down the stairs and pick up 
the item. It is TM30: Shadow Ball, which is the best Ghost-type move. It does a 
good amount of damage and has an extra effect of Special Defense. After picking 
this up, drop down the hole to your left to get to the floor below you. Down 
here, pick up the Lax Incense and then walk right. You'll find two holes. Jump 
down the hole on the bottom and pick up the Sea Incense you'll find. From here, 
just keep walking down the holes until you're back on the bottom floor. Now we 
can take the other route. Back on the bottom floor, head west through the 
opening and you'll get to an entrance, so head through it.

*******************************************************************************
MT. PYRE (EXTERIOR) POKEMON

Lower Half
Shuppet     (Very Common)
Vulpix      (Common)
Wingull     (Uncommon)

Upper Half
Shuppet     (Very Common)
Duskull     (Uncommon)
Chimecho    (Very Rare)

Vulpix is a neat fire Pokemon. May not have the best stats out there, but it 
has a good speed stat and can learn good moves by TMs and leveling up. It can 
evolve into Ninetales with a Fire Stone, making it even better. Chimecho on the 
other hand, is a rare Pokemon not worth going for. It has horrible stats and a 
bad set of moves, so using it is not recommended. Only take it if you're 
Pokedex hunting.
*******************************************************************************

When you get to the mountain, head east and cross the stairs and you'll get to 
a set of steps, so head up them. At the top, go left and you'll get to crass. 
Walk into it and then head down the stairs to get to an item, which is TM48: 
Skill Swap. It's a move where you and the opponent switch special abilities for 
the battle. Now head back up the stairs and continue heading left and you'll 
get to another set of steps, so walk up them. At the top of these steps, 
continue east to another set of steps, and then at the top of this set, walk up 
the small set in front of you, so you can pick up the Max Potion. Now go down 
the small steps and then head up the stairs to the northwest. From here, 
continue north until the fog appears on the screen. Eventually, you'll get to a 
few Team Aqua members.

Team Aqua Grunt 
Carvanha, Level 32 (Water/Dark) 
Money: $640

Team Aqua Grunt
Zubat, Level 32 (Flying/Poison)
Money: $640

Team Aqua Grunt                 \
Poochyena, Level 30 (Dark)       \
Wailmer, Level 30 (Water)         \This is a forced double battle, so you'll
                                  /get $1200
Team Aqua Grunt                  /
Zubat, Level 30 (Poison/Flying) / 
Wailmer, Level 30 (Water)

When you find the Team Aqua members, just take them out one by one. After you 
defeat all 4 members, continue up north and you'll find Archie, the leader for 
Team Aqua. Maxie may have beaten him here, but both of them have stolen the Red 
and Blue Orbs, the items which balance the land and water. And since they're 
separated, all hell may break lose. After they've run off, the two elderly 
couple will give you a Magma Emblem that Team Magma left behind. With this, we 
can access Team Magma's hideout and attempt to stop them.

----------
Route 123
----------

It would be logical just to fly towards Team Magma's hideout, but we have a 
route in front of us, where we can battle another handful of trainers. Now that 
you're outside of Mt. Pyre, start surfing south and you'll get to another 
ledge. Jump onto it, continue down south down the bridge, and you'll find your 
self on route 123.

*******************************************************************************
ROUTE 123 POKEMON

Poochyena   (Common)
Shuppet     (Common)
Mightyena   (Common)
Oddish      (Uncommon)
Wingull     (Uncommon)
Gloom       (Rare)
Kecleon     (Very Rare)

You can get the following Pokemon by surfing in those mini-ponds:

Tentacool   (Very Common)
Wingull     (Common)
Pelipper    (Rare)

With surfing, there is fishing: 

OLD ROD
Magikarp    (Very Common)
Tentacool   (Common)

GOOD ROD
Magikarp    (Very Common)
Tentacool   (Common)
Wailmer     (Common)

Nothing new in this route, just many repeats of many Pokemon we have found in 
previous areas. Time to march onward and battle the trainers:
*******************************************************************************

Getting to the trainers in this route can be a major pain in the ass, but if 
you take the right path, you can be sure you'll battle all of them. Here they 
are:

Psychic Cameron - Match Call Trainer
Solrock, Level 34 (Rock/Psychic)
Money: $744

Ninja Boy Jonas
Koffing, Level 31 (Poison)  \
                             \This will be a forced team battle, giving you
Parasol Lady Kayley          /$1612 
Castform, Level 31 (Normal) /

Hex Maniac Kindra
Duskull, Level 30 (Ghost) 
Shuppet, Level 30 (Ghost)  \
Money: $720                 \
                             \You can walk in the middle of these for a
Collector Ed                 /team battle, giving you $2520
Zangoose, Level 30 (Normal) / 
Seviper, Level 32 (Poison) /
Money: $1800

Cooltrainer Wendy
Mawile, Level 29 (Steel)
Roselia, Level 29 (Grass/Poison)
Pelipper, Level 29 (Water/Flying)
Money: $1392

Cooltrainer Braxton
Swellow, Level 28 (Normal/Flying)
Magneton, Level 28 (Electric/Steel)
Shiftry, Level 28 (Grass/Dark)
Wailmer, Level 28 (Water) 
Trapinch, Level 28 (Ground)
Money: $1344

Guitarist Fernando - Match Call Trainer
Electrike, Level 30 (Electric)          \ 
Loudred, Level 30 (Normal)               \
Money: $960                               \
                                          /You can walk in the middle of these
Bird Keeper Alberto                      /two for a team battle, giving you
Pelipper, Level 30 (Water/Flying)       /  $1920 
Xatu, Level 30 (Psychic/Flying)
Money: $960

Psychic Jacki - Match Call Trainer
Kadabra, Level 30 (Psychic)
Lunatone, Level 30 Rock/Psychic)  \
Money: $720                        \
                                    \You can walk in the middle of these two
Expert Fredrick                     /for a team battle, giving you $1920
Machoke, Level 30 (Fighting)       / 
Makuhita, Level 30 (Fighting)     / 
Money: $1200

Cooltrainer Jazmyn
Absol, Level 27 (Dark)
Money: $540             \
                         \You can walk in the middle of these two for a team
Bug Catcher Davis        /battle, giving you $972
Pinsir, Level 27 (Bug)  /
Money: $432

Aroma Lady Violet
Roselia, Level 26 (Grass/Poison)
Gloom, Level 26 (Grass/Poison)
Money: $1040

Twins Miu and Yuki
Beautifly, Level 26 (Bug/Flying) 
Dustox, Level 26 (Bug/Poison)
Money: $624

Man, that's quite a bunch of trainers on this route, so time to get cracking. 
When you enter this route, start out by going right and you'll find a bush you 
can cut down. When you cut it, you can take three different paths. Take the top 
one first and then battle the trainer. After the fight, take the middle path 
and walk into the two trainers for a double battle. Now leave this little area. 
Back out here, go left and you'll find a girl near the Berry Plants. If you 
have a grass Pokemon in your party, she'll give you TM19: Giga Drain, a grass 
attack which you recover half of the damage dealt. Pick up the Pecha, Sitrus, 
and Rawst Berries next to her, and plant any other berries if you wish. After 
this, head left and cross the grass, where you'll find two trainers. Battle 
them separately or in a double battle if you wish. After both fights, continue 
heading left and you'll get to a ledge, BUT DO NOT CROSS IT.

Instead, battle the trainer in the grass to the north of you. Now head north 
and cross the grass and you'll find another ledge, so jump down this one. Down 
here, go left and you'll find a little path to the north. Battle the trainer at 
the end of the path, and then head down south and jump over the ledge. From 
here, head right and you'll get to two trainers. Battle them solo or double 
battle. Now head left to get to a ledge. Pick up the Revival Herb if you wish, 
and then jump over the ledge. From here, battle the two trainers in the middle 
(solo or double). Then pick up the PP Up and jump over the ledge. Battle the 
two twins next to you and continue left. You'll find an item to your south 
which is an Ultra Ball, so pick it up. Now follow the path up north to the 
Berry house. Battle the trainer in front of the house.

To the left of the berry house are berry gardens. Pick up the Grepa, Qualot, 
and Pomeg Berries. Now enter the Berry House. If you give the lady a "special 
saying", she'll give you a berry. However, you can only get each berry from her 
once. Here are the sayings you can use to get berries.

GREAT BATTLE - You will earn a Spelon Berry.

OVERWHELMING LATIAS - You will get a Watmel Berry. For "Latias" to appear in 
the word bank, encounter it after defeating the Elite Four.
 
COOL LATIOS - You will get a Durin Berry. For "Latios" to appear in the word 
bank, encounter it after defeating the Elite Four.

SUPER HUSTLE - You will get a Belue Berry. To get the word "Super" in the word 
bank, just simply defeat the Elite Four.

CHALLENGE CONTEST - You will get a Pamtre Berry. To get the word "Contest" in 
the word bank, just simply defeat the Elite Four.

Also, it's highly recommended that you plant these super rare berries so that 
you can get more of them. Now plant any berries you want in the garden, and 
then head down south. Follow the path and head left to two trainers. Battle 
them solo or for a double battle. This concludes Route 123. If you head out 
west, you'll get to route 118, but we need to get to the Magma Hideout. If you 
have someone with Fly on your team, head to Lavaridge town. Otherwise, we'll 
need to go to Mt. Chimney the long way.

-----------------------------
Finding Team Magma's Hideout
-----------------------------

If you're at Lavaridge Town, leave the town eastward and then jump over all of 
the ledges. From there, head up north and work your way up the cable car into 
Mt. Chimney. If you weren't able to fly, here's the long way starting at route 
123: west onto route 118 and into Mauville City, north onto routes 111 and 112, 
and then heading up the steps and onto the Cable Car ride. Once you're in Mt. 
Chimney, battle the trainers here.

Beauty Shirley
Numel, Level 21 (Fire/Ground)
Money: $1680

Beauty Shelia
Shroomish, Level 21 (Grass) 
Money: $1680

Expert Shelby - Match Call Trainer
Meditite, Level 21 (Fighting/Psychic) 
Makuhita, Level 21 (Fighting) 
Money: $840

Beauty Melissa                   \
Marill, Level 21 (Water)          \  
Money: $1680                       \You can walk in the middle of these two for
                                   /a team battle, giving you $2520
Hiker Sawyer - Match Call Trainer /
Geodude, Level 21 (Rock/Ground)  / 
Money: $840

After you defeat all of these trainers, head down south into the Jagged Pass. 
With the Magma Emblem in hand, the ground here will shake. Keep jumping down 
the ledges and the ground will continue to shake, forming an opening on the 
wall. Remember where that Team Magma member was? The new opening is right 
there, so let's head into Magma Hideout.

*******************************************************************************
MAGMA HIDEOUT POKEMON 

Geodude    (Very Common)
Torkoal    (Common)
Graveler   (Uncommon)

The wild Pokemon here do get annoying, so it's recommended that you slip on a 
few repels before coming in here.
*******************************************************************************

Here are the trainers you'll find in the first area:

Team Magma Grunt
Poochyena, Level 29 (Dark)
Money: $580

When you enter the hideout, be sure that you have a Pokemon with Strength on 
you. Now follow this path and you'll get to three boulders in the shape of a 
triangle (one on the bottom, two on the top). Push the bottom boulder to the 
left and then push the top left boulder to the left as well, creating an 
opening. Follow this path until you get to a Team Magma Grunt and then battle 
him. After the battle, continue following the path to an opening, so go through 
it.

Here are the trainers you can find in this area:

Team Magma Grunt
Numel, Level 29 (Fire/Ground)
Money: $580

Team Magma Grunt
Mightyena, Level 29 (Dark)
Money: $580

Team Magma Grunt
Baltoy, Level 28 (Psychic/Ground) 
Numel, Level 28 (Fire/Ground)
Money: $560

Team Magma Grunt
Baltoy, Level 28 (Psychic/Ground) 
Zubat, Level 28 (Poison/Flying)
Money: $560

When you step into this room, go right until you get to a set of stairs. Head 
down them and battle the Team Magma Grunt in front of you. Now continue left. 
You'll find a Team Magma Grunt, so battle him. Now head down the stairs to your 
south and you'll find two Team Magma grunts. Battle both of them and then head 
down the next set of steps. From here, head down the small steps and continue 
west. You'll find an entrance to your north and steps to your south. Step into 
the entrance. This is an optional room, but we can get a few neat items. Also 
there are a few trainers, so here they are:

Team Magma Grunt             \
Numel, Level 29 (Fire/Ground) \This is a forced team battle, so you'll get 
                              /$1160
Team Magma Grunt             /
Mightyena, Level 29 (Dark) 

Team Magma Grunt
Zubat, Level 29 (Poison/Flying) 
Money: $580

Team Magma Grunt
Poochyena, Level 29 (Dark)
Money: $580

Once you step into this room, head north up the steps towards two Team Magma 
grunts. This is a forced team battle, so fight both of them. Now head up and 
pick up the item, which is a Full Restore. From here, head back down the steps 
and continue east. You'll find another set of steps. Head up them and battle 
both Team Magma Grunts (you can't get a double battle from these two). Pick up 
the Max Elixir near them and head back down the stairs. Now continue right 
towards the last set of steps. Head up them and you'll get to an entrance, so 
go through it. Nothing is up here, with the exception of a trainer and an item. 
Here is the trainer:

Team Magma Grunt
Zubat, Level 29 (Poison/Flying) 
Money: $580

Follow this path until you get to that trainer and then battle him. From here, 
continue to follow the path until you get to the item, which is a Rare Candy. 
Now backtrack through the previous room, down the steps, and then back into the 
2nd room in this hideout (where the 4 Team Magma Grunts were). Back in this 
area, head down the steps in front of you and you'll find another entrance. Go 
through it and you'll be in the next room. In here, we have two trainers, but 
we only need to face one of them for now. Here is the trainer:

Team Magma Grunt
Zubat, Level 29 (Poison/Flying) 
Money: $580

To get to the trainer, just head all the way left from where you entered the 
room and you'll get to him. After you battle the Team Magma Grunt, head down 
the steps and at the bottom, head all the way right until you get to an 
entrance. This also leads to an optional room, but let's head into it and see 
what's inside. There is a trainer and an item. The trainer is:

Team Magma Grunt
Mightyena, Level 29 (Dark) 
Money: $580
 
The grunt is in the northeast corner of this room. After you battle the grunt, 
pick up the item to your left, which is a PP Max. There is nothing else here, 
so let's go back into the previous room. Head down the stairs so we can fight 
the other trainer in this room:

Team Magma Grunt
Baltoy, Level 29 (Psychic/Ground) 
Money: $580

After you battle the grunt, head left across the small path and you'll get to 
another entrance. Before you enter it, pick up the item to the north, which is 
a Nugget. Now go through the entrance. Fortunately, this is the last room where 
we have to battle trainers. Here they are listed:

Team Magma Grunt
Baltoy, Level 29 (Psychic/Ground) 
Money: $580

Team Magma Grunt                  \
Numel, Level 29 (Fire/Ground)      \
Money: $580                         \You can walk in the middle of these two
                                    /for a team battle, giving you $1160
Team Magma Grunt                   /
Zubat, Level 29 Poison/Flying)    /
Money: $580

Magma Admin Tabitha
Numel, Level 26 (Fire/Ground)
Zubat, Level 30 (Poison/Flying)
Mightyena, Level 28 (Dark)
Camerupt, Level 33 (Fire/Ground)
Money: $1320

As you walk into this room, head down the stairs in front of you. At the bottom 
of the stairs, head left and follow the path until you get to the first 
trainer, so battle the Team Magma grunt. Now head up north towards the next two 
grunts. You can battle them individually, or walk in the middle of them for a 
team battle. Now after these two battles, continue to follow this path to the 
Magma Admin, who is just right around the corner, so battle the admin. Now 
continue all the way left until you stop at an item, which is a Max Revive, so 
pick it up. From here, continue following the path until you get to the leader 
of Team Magma, Maxie.

A cut-scene will happen. Maxie will use the Blue Orb to awaken Groudon, a 
legendary Pokemon. Maxie hopes to use it for his control, but when Groudon is 
awakened, he doesn't buy it and just takes off. Then the funny part is that 
Maxie will blame it on you. Let's finish this off.

Maxie Battle 2
Mightyena, Level 37 (Dark)
Crobat, Level 38 (Poison/Flying) 
Camerupt, Level 39 (Fire/Ground) 
Money: $3120

Mightyena is still a craptacular Pokemon no matter what level, so just finish 
it off with anything. Crobat on the other hand, is a pain in the ass with a 
high attack and speed stat. If you have a Pokemon with a really high defense, 
such as Golem, that is your best bet. Otherwise, use electric to fry him or ice 
for all that matter so you can dispose of it quickly. Camperupt + Fire/Ground = 
nice 4x weakness to water. One surf from any water Pokemon should eliminate it. 
In the bad event you don't have water, ground will take care of it.

After you defeat Maxie, he will run off. Head right from where he was standing 
and go through the entrance. In here, pick up the item to your left. It is an 
Escape Rope. Use it to leave this area. Now that you're back outside, it's time 
to finish off the other problem: Team Aqua. We need to head to Slateport City 
to find them. Work your way to get there or use fly.

----------------------------------------------------------
The stolen submarine at Slateport and Team Aqua's Hideout
----------------------------------------------------------

At Slateport, I'm going to assume you're at the Pokemon Center. Heal up if you 
need to. From the Pokemon Center, head up north to the end of the town (where 
it leads up to route 110). Head up to the building to the right. It is the 
Slateport Harbor. Talk to Captain Stern and then Archie, Team Aqua's leader, 
will announce he's stealing the submarine. Enter the harbor and Archie will 
have a little chat with you, then run into the submarine and escape. The 
interviewers Gabby and Ty will be outside and then leave before Archie steals 
the submarine. Now get yourself to Lilycove City anyway you can. From there, 
head all the way east until you get to the sand. Once you're near the water, 
surf on it, and then head up north into the cave entrance to get into Aqua's 
hideout.

While you are still surfing, head up north and hop onto the floor. The two Team 
Aqua grunts are gone, so you are free to explore this area. There is a trainer 
running around in circles here, so let's make short work of him.

Team Aqua Grunt
Poochyena, Level 32 (Dark) 
Money: $640

That is all here. Go through the opening in the northeast corner of the room. 
In here, you'll find a room with two warp panels. Use the panel on the right 
and you'll be taken to a room with nothing but an item, which is a Max Elixir, 
so pick it up. Now head back through the warp panel and walk through the other 
panel. In here, head right to the middle of the room and you'll come across 
three Team Aqua grunts. Here they are: 
 
Team Aqua Grunt 
Carvanha, Level 32 (Water/Dark) 
Money: $640

Team Aqua Grunt
Zubat, Level 31 (Poison/Flying) 
Carvanha, Level 31 (Water/Dark) \
Money: $620                      \
                                  \You can walk in the middle of these two
Team Aqua Grunt                   /for a team battle, giving you $1240
Poochyena, Level 31 (Dark)       / 
Zubat, Level 31 (Poison/Flying) / 
Money: $620

After you have defeated all three trainers here, you'll find a warp panel near 
the two Team Aqua grunts you can fight for a double battle. Don't go through 
this one yet. Instead, go all the way left to the bottom left corner of this 
room and you'll find another warp panel. Step through it and you'll be taken to 
a room with three warp panels. Take the one on the right and you'll be taken to 
another ledge with three warp panels (you are on the left one). Take the middle 
panel and you'll be taken to another three panel room. You are on the middle on 
this time. Take the panel on the left. Now you'll be in ANOTHER three panel 
room. This time, you can walk around the panels. Take the left panel and you'll 
be taken to a room with 4 item balls. However, the 2 on the right half are 
fake. They are level 30 Electrodes. You can capture them or battle them if you 
wish, but pick up the items on the left half. They are a Nugget and *GASP* a 
Master Ball! The ball that catches anything without failing. This is the only 
one in the game, so don't ignore it.

Now they annoying part: backtracking. Step back through the panel, take the 
right one, then take the middle one, then the left panel, and then you're back 
at the first three warp panel room (you are on the right one). Instead, take 
the panel on the top (above the middle one). Back in this room, head all the 
way right to the other end of the room where the two Team Aqua grunts were. Now 
you can go through this warp panel, so step on it. You'll be in an empty room 
with an opening, so go through it. In this room, there is one Team Aqua grunt, 
so let's face him.

Team Aqua Grunt
Carvanha, Level 32 (Water/Dark) 
Money: $640

There are two panels here. One is next to the grunt you just battled the other 
is on the other half of the room. Take the panel next to the grunt and you'll 
be in another room with nothing but an item. This time it's a Nest Ball, so 
pick it up and go back through the warp panel. Back in this room, take the 
panel at the other side of the room. There is nothing but an opening in this 
room, so go through it. In here, there is an Aqua grunt you can fight, so let's 
take care of him.

Team Aqua Grunt
Zubat, Level 32 (Poison/Flying) 
Money: $640

After this fight, go through the opening to the right of the grunt. In this 
room, there are two Aqua grunts.

Team Aqua Grunt                     \
Zubat, Level 32 (Poison/Flying)      \ 
Money: $640                           \You can walk in the middle of these two
                                      /for a team battle, giving you $1280
Team Aqua Grunt                      /
Carvanha, Level 32 (Water/Dark)     /
Money: $640

After you fight both of these grunts, step through the warp panel in front of 
them. This is the last trainer here, so battle him.

Aqua Admin Matt
Golbat, Level 34 (Poison/Flying) 
Mightyena, Level 34 (Dark) 
Money: $1360

After this fight, you'll notice that Archie has gotten away with the submarine 
again. Now head right and step through the lower warp panel, which will take 
you back the first room you found with warp panels. Back in here, go through 
the opening in front of you and you'll be in the main room again. Surf across 
the water to get back outside. If you head right, you'll notice Team Aqua's 
Wailmer are gone. What does that mean for us? We can FINALLY head to Mossdeep 
City! But first, it's recommended you go back and heal your Pokemon. Now go to 
where the Wailmer were and just continue right onto route 124.

--------------------------------
Out in the open sea - Route 124
--------------------------------

******************************************************************************* 
ROUTE 124 POKEMON 
 
You can get the following Pokemon by surfing:

Tentacool   (Very Common)
Wingull     (Common)
Pelipper    (Rare)

You can get the following Pokemon by fishing:

OLD ROD
Magikarp    (Very Common)
Tentacool   (Common)
 
GOOD ROD
Magikarp    (Very Common)
Tentacool   (Common)
Wailmer     (Common) 
 
SUPER ROD 
Wailmer     (Very Common)
Sharpedo    (Common)

I'm going to start listing the Pokemon with the Super Rod now since we're 
getting it very soon. Also, we'll be able to catch Pokemon by surfing in the 
grass diving under the water, so I'll be listing those too. These are the 
Pokemon you can get by diving:

Clamperl    (Very Common)
Chinchou    (Common)
Relicanth   (Rare)

One of these Pokemon is actually pretty neat. Clamperl is a Pokemon with bad 
stats, but it does improve upon evolving. It'll evolve into Huntail if traded 
while holding a Deepseatooth, and Gorebyss with a Deapseascale. Both are good 
and can be useful. Chinchou is a mix of water and electric, meaning the only 
two types you need to worry about are grass and ground. It does learn a good 
range of attacks and does improve when evolving into Lanturn, so if you're in 
need of a good water Pokemon, give this one a try. Relicanth is a bad Pokemon, 
but if you're going to go out and catch Regirock, Registeel, and Regice, this 
is one of the required Pokemon you'll need.
*******************************************************************************

Now, for the trainers surfing around in this route:

Swimmer Grace                    \
Marill, Level 34 (Water)          \ 
Money: $272                        \You can surf in the middle of these two for
                                   /a team battle, giving you $544
Swimmer Delcan                    /
Gyrados, Level 34 (Water/Flying) / 
Money: $272

Swimmer Spencer
Tentacool, Level 33 (Water/Poison)
Wingull, Level 33 (Water/Flying) 
Money: $262

Sis and Bro Lila and Roy - Match Call Trainers
Chinchou, Level 34 (Water/Electric) 
Carvanha, Level 34 (Water/Dark) 
Money: $792

Swimmer Jenny
Wailmer, Level 34 (Water) 
Money: $272

Swimmer Chad
Tentacool, Level 33 (Water/Poison) 
Wailmer, Level 33 (Water) 
Money: $264

As soon as you surf into this route, head east and you'll find two trainers. 
Battle them individually or in double battle. From here, just head out plain 
east until you get to the next trainer, so battle him. Now head all the way 
down south until you bump into some rocks. From here, head west into a closed 
area and you'll find the sister and brother, so battle them. Now surf all the 
way east and you'll get to the next trainer, so battle here. From here, head 
east and you'll come to some house where you can exchange shards for stones. We 
don't have Dive to do it yet, so it'll be listed in the upcoming side quests 
after we get the 7th badge. To the south of the house is one last trainer, so 
battle him. From here, continue on surfing east into Mossdeep City.

When you get onto the shallow water, you'll find a man right there, who will 
teach Dynamicpunch to a Pokemon if you want to. It is a fighting move with a 
50/50 shot of hitting, but also confuses the opponent when it hits. It is 
risky, so it's not really a great move. From here, head east of the man and up 
the steps into Mossdeep City.

------------------------------ 
Finally, we see Mossdeep City
------------------------------

Pokemart Item Listing: 
 
Dive Ball ($1000)
Full Heal ($600)
Hyper Potion ($1200) 
Max Repel ($700)
Net Ball ($1000)
Revive ($1500) 
Ultra Ball ($1200)
X Attack ($500) 
X Defend ($550)

There are a ton of things to do here, and finally we can get to a gym. But 
first off, heal your Pokemon in the Pokemon Center if needed. If you want to, 
talk to the guy to the left of the Pokemon Center. If you say yes to his 
question, he'll give you a King's Rock. It's an item that has a small chance of 
the opponent flinching when held, but it does more - it evolves Poliwhirl into 
Politoed when traded, as well as Slowpoke into Slowking, so it's your choice if 
you want it or not.

Another neat thing here is to enter the house to the left of the Pokemon 
Center. The little boy inside will know where your secret base is no matter 
which location it is in. For your info, the house above the Pokemon Center has 
a man who will tell you what kind of Pokeblocks the front Pokemon in your team 
favors, so this is useful for contests. Also, the house to the south of the 
Pokemart is where you can hook up with your friends and play mini-games such as 
Pokemon jump or Dodrio Berry picking, if you ever get bored.

From the Pokemart, head east and follow the path until you find the first set 
of steps. Head down them and pick up the Net Ball. From here, go back up the 
stairs and head all the way east until you find another steps. Hey, look who it 
is to the right! Scott! Have a little chat with him and then he'll leave. Let's 
head up the stairs. Enter the house to your right. Does that Wingull look 
familiar? It'll leave the house, so talk to the girl and she'll also explain 
what the Wingull does. If you want to, go back to Fortree City, head to the 
boy's house, and then talk to him for a Mental Herb, now that he knows his 
Wingull is safe.

There's one more spot we want to visit before we get to the gym. From this 
house, head all the way north and west and we'll find another house. Talk to 
the fishing guru and say yes to his question. You'll get the Super Rod! WOOHOO! 
The best rod out of the three and it can hook up good and high leveled Pokemon. 
To the right of this house is a space center where Team Magma is brewing up 
trouble, but we can't do anything yet until we beat the gym leaders here. The 
gym is to the north of the Pokemart.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
POKEMON GYM - Battle Tate and Liza for the Mind Badge
Gym's Pokemon Type: Psychic
Best Types against Fighting: Ghost, Bug, Dark
Not Recommended: Fighting, Poison

Yeah, you're fighting two leaders, so that means double battle. Also, every 
battle here will be a double battle if you step on the switches, unless you 
talk to the trainers individually, so keep yourself in check to get through 
this gym. The puzzle this time is that you must hit switches to more certain 
statues around to get to warp panels. Stepping on switches will relocate the 
trainers too, changing your strategy a little bit.

Psychic Preston             \
Kirlia, Level 36 (Psychic)   \
Money: $864                   \You can step on the yellow switch to trigger a
                              /team battle, giving you $1728
Psychic Maura                /
Kadabra, Level 36 (Psychic) /
Money: $864

If you step on the yellow switch, both trainers will slide to you. If you want 
the single battle, talk to the trainer on the left without stepping on the 
switch. Either way, hit the yellow switch, battle both trainers, and then step 
on the warp panel in front of you.

In this room, there are two trainers, except this time only one of them is on 
the conveyor belt. If you want the double battle, step on the switch to move 
the trainer so he is facing the other trainer. Then walk in the middle fot the 
double battle. Otherwise battle them individually.

Psychic Blake                           \
Girafarig, Level 36 (Psychic/Normal)     \ 
Money: $864                               \Trip the switch and move one trainer
                                          /for a team battle, giving you $1728
Psychic Samantha                         /
Xatu, Level 36 (Psychic/Flying)         / 
Money: $864

Step on the yellow switch to slide the trainer and the statue. This creates an 
opening you can use to get into the other part of this room. Battle both 
trainers (double or single). From here, go through the new path (now that the 
statue is moved) and you'll come across two warp panels. You don't need to take 
either of them, instead warp back to the starting area. Back at the gym's 
entrance, take the warp on the left. You'll trip the yellow switch, but don't 
worry.

When you warp, you'll be in front of two trainers.

Gentleman Clifford
Girafarig, Level 36 (Psychic/Normal) \
                                      \If you're following my guide, this is
Hax Maniac Kathleen                   /an unavoidable team battle, giving you
Kadabra, Level 36 (Psychic)          /$3744

Psychic Marcey
Natu, Level 36 (Psychic/Flying) 
Money: $864

Psychic Nicholas
Wobbuffet, Level 36 (Psychic) 
Money: $864

To get to the latter two trainers, walk forward past the purple switch (which 
you will step on). Head down and face the girl. Now head south and follow the 
path to a green switch. Step on it twice to move the statues you see on the 
room to you left. Go back up and you'll find the last trainer you didn't 
battle. Again, when you get to him, you'd have tripped the switch a second 
time.

After you're done with all these battles, you'll find a warp next to you (near 
Psychic Nicholas). Before stepping through it, what you'll want to do is trip 
the switch twice, THEN step on the panel. Back in this area, you'll find a 
panel to the left, so take it.

In this room, step on the blue switch and the two trainers in front of you will 
greet you with a double battle.

Psychic Virgil              \
Ralts, Level 36 (Psychic)    \This is an unavoidable team battle, giving you
                             /$3744
Gentleman Nate              /
Spoink, Level 36 (Psychic)

Now, both paths to either side of the room are blocked off. What you'll need to 
do is step on the blue switch two more times. The path to the right is still 
blocked off by the trainer and the statue, but we can go left. Above you is a 
trainer. Talk to the trainer for a single battle, but if you want the double 
battle, step on the orange switch to move the trainer to face the other one.

Hex Maniac Sylvia                    \
Meditite, Level 36 (Fighting/Psychic) \
Money: $864                            \Trip the orange switch and move the
                                       /trainer for a team battle, giving you
Psychic Hannah                        /$1728
Kirlia, Level 36 (Psychic)           /
Money: $864

This part may be a bit tricky. Step on the orange switch three times. This will 
move the statues on the other side of the room so you can access the warp 
panel. TO get back there, walk around the statues (be sure to battle the 
trainers) and then you'll get to a blue switch. Trip it four times so you can 
get to the other blue switch. Back at this switch, step on it once. This will 
move the trainer and the statue to the right so you can head in that direction. 
Since you moved the statues with the orange switch, head up north and step on 
the warp panel. This is the room where you need to use the green switch to move 
the statues. If you've been following this guide, the path should be cleared, 
allowing you to access the final warp panel. We're finally at the gym leaders!

Gym Leaders Tate and Liza
Claydol, Level 41 (Ground/Psychic)
Xatu, Level 41 (Flying/Psychic) 
Lunatone, Level 42 (Rock/Psychic)
Solrock, Level 42 (Rock/Psychic)
Money: $8400

This is a 2-on-2 type of fight. And if there's any Pokemon you want to get rid 
of first, it's Claydol. With Earthquake, it hits everyone on the field. While 
this may seem good, for a start Xatu is part flying, so EQ doesn't affect him, 
and to make it more miserable, Lunatone and Solrock have Levitate, which makes 
them completely immune to ground. If you've got water Pokemon, surf the hell 
out of Claydol until it's fainted. Of course, surf hits BOTH opponents (not 
all, unlike EQ). If you have Rain Dance, it's even better. Otherwise, eliminate 
that Claydol by all means whatever you have. 

Xatu is the easy stuff. Being part flying, it opens the nice door for electric, 
ice, and rock. Your choice. It'll be gone in no time. All you have to worry 
about is Confuse Ray.

Solrock and Luntone are tricky. Solrock has Psychic, Solarbeam, Flamethrower, 
and Sunny Day. With Sunny Day, Flamethrower becomes more powerful and Solarbeam 
can attack without charging. If you're using water, your surf gets weakened. 
Grass is a good alternative, as you could possibly counter with your own 
solarbeam. Just hang in there and eventually both Pokemon will go down. Just 
try to put up your own strategy if you really need to.

After you defeat Tate and Liza, you'll earn that well deserved Mind Badge 
(unless you cheated, bastard) and TM04: Calm Mind. It boosts up your Special 
Attack AND Special Defense in the same turn, making it absolutely sick. Plus, 
with the Mind Badge, you'll be able to use Dive outside of battle and it'll 
boost up your Pokemon's Special Attack and Special Defense.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Wow, it took us FOREVER to get that badge. From Fortree, we've gone through 
route 121, 122, Lilycove, Mt. Pyre, Magma's Hideout, Slateport, Aqua's Hideout, 
crossing Route 124, and then finally surfing onto here. Talk about a major 
pain. But still, one more badge to go!

-------------------------------
Team Magma's Rocket Fuel Quest
-------------------------------

But it's a little bit out of the way for now. We've got one more thing to do 
here in Mossdeep City. Remember that Space Station in the east part of the 
City? Team Magma is there, supposedly wanting to rocket fuel. It never ends. 
Work your way to the station and then enter the building. Here are all the 
trainers on the first floor.

Team Magma Grunt
Zubat, Level 32 (Poison/Flying) 
Money: $640

Team Magma Grunt
Mightyena, Level 32 (Dark) 
Money: $640

Team Magma Grunt
Baltoy, Level 32 (Ground/Psychic)
Money: $640

Team Magma Grunt
Mightyena, Level 26 (Dark) 
Mightyena, Level 28 (Dark) 
Numel, Level 30 (Fire/Ground) 
Money: $600

After you have finished off all of the Team Magma grunts, head up the stairs. 
You'll find Maxie up here along with Steven. Now, we're going to team up with 
Steven to take out Maxie and his friend Tabitha. Steven will use these Pokemon:

Metang, Level 42 (Steel/Psychic) 
Skarmory, Level 43 (Steel/Flying) 
Aggron, Level 44 (Rock/Steel)

You will also use 3 Pokemon of your choice.

Maxie Battle 3
Mightyena, Level 42 (Dark) 
Crobat, Level 34 (Poison/Flying) 
Camerupt, Level 44 (Fire/Ground) 

Tabitha's Pokemon:
Camerupt, Level 36 (Fire/Ground)
Mightyena, Level 38 (Dark) 
Golbat, Level 40 (Poison/Flying) 

MONEY: $5120

With Steven on your side, you should win this battle easily. Both of the 
Mightyena are weak by all means, so just use anything you've got and they'll be 
down in no time. Both Camperupts will be soaked to the point where they faint 
with one surf out of your water Pokemon. But with Golbat and Crobat, just watch 
out because of their high speed. Of course, you can always fry them with 
electricity, but ice and rock work just as well. And if you're always 
struggling, Steven will bail you out.

After this battle, Team Magma will run off, and then Steven will tell you to go 
visit him at his house. It is the house northwest of the Pokemon Center. When 
you talk to him there, he'll give you HM08: Dive. It is an attack like Dig. 
Your Pokemon dives underwater for one turn, and then attacks the next turn. 
Still, surf is better. To use dive, look for dark patches of water while 
surfing. On these spots, you can use dive. While underwater, you'll know you 
can dive back up to sea if you get the "Light is shining from above" message.

We can go use dive to stop Team Aqua, but let's take another break from the 
main quest and go do some side quests now that we got surf, fly, and dive on 
our hands. Of course, these are totally optional, so if you don't want to do 
these, I'll see you at route 127.

--------------------
Side Quests, Part 2
--------------------

Alright, you can do these side quests in any order you want, but let's start 
out my heading north of Mossdeep City onto route 125. To get there, head west 
and down the steps and you'll land on the shallow water. From here, surf upward 
until you find yourself in route 125.

----------
Route 125
----------

*******************************************************************************
ROUTE 125 POKEMON

Tentacool   (Very Common)
Wingull     (Common)
Pelipper    (Rare)

You can get the following Pokemon by fishing: 
 
OLD ROD
Magikarp    (Very Common)
Tentacool   (Common)

GOOD ROD
Magikarp    (Very Common)
Tentacool   (Common)
Wailmer     (Common)

SUPER ROD
Sharpedo    (Common)
Wailmer     (Very Common)

Nothing new here, so let's move on and I'll give you the trainer list.
*******************************************************************************

Route 125 trainers:

Sailor Ernest - Match Call Trainer
Wingull, Level 33 (Flying/Water) 
Machoke, Level 33 (Fighting) 
Money: $1056

Swimmer Sharon
Seaking, Level 34 (Water) 
Money: $272

Swimmer Tanya
Luvdisc, Level 34 (Water) 
Money: $272

Bird Keeper Presley
Tropius, Level 33 (Grass/Flying) 
Xatu, Level 33 (Psychic/Flying)  \
Money: $376                       \
                                   \You can walk in the middle of these two for
Expert Auron                       /a team battle, giving you $2376
Manectric, Level 33 (Electric)    / 
Machamp, Level 33 (Fighting)     / 
Money: $2300

Sr. and Jr. Kim and Iris
Swablu, Level 32 (Normal/Flying) 
Numel, Level 32 (Fire/Ground) 
Money: $1120

Swimmer Nolen
Tentacruel, Level 36 (Water/Poison)
Money: $136

When you surf onto this route, jump onto the first patch of shallow water you 
find and battle the trainer. From here, get back on the water and fight the 
trainer to the right of the sailor. Now head up to the northeast and you'll 
find another trainer, so battle him. Now head up north, where you'll find two 
trainers and an item on a patch of land. Battle them separately or in double 
battle. Also, the item is a Big Pearl. Now swim all the way left until you get 
to a cave entrance. Before entering it, battle the twins to the left of the 
entrance. There's also one more battle. Head down to the southwest part of this 
area and battle the last trainer. Now we can go and enter the cave.

-----------------------
The Shoal Cave Mystery
-----------------------

Ah, Shoal Cave. The tide here can either be low or high, depending on the time 
of the day. With both tides, you can explore different areas of the cave, but 
you can't explore the whole cave on either low or high tide. With either tide, 
there will be an old man near the entrance. Give him 4 Shoal Shells and Shoal 
Shells for a Shell Bell.

++++++++++++++++++++++
HIGH TIDE WALKTHROUGH
++++++++++++++++++++++

For entering the cave in high tide, all you'll need is surf.

******************************************************************************* 
SHOAL CAVE POKEMON

1F and B1

Zubat       (Very Common)
Spheal      (Very Common)
Golbat      (Rare)

Spheal is one of my favorite Pokemon. It is water and ice, and it has an 
ability called Thick Fat, meaning it only takes half the amount of damage from 
ice and fire. Spheal is a weak Pokemon itself, but it improves upon evolving 
into Sealeo and then into Walrein. Walrein has a ton of HP, good special 
attack, defense, and special defense, but average attack and speed. If you 
STILL don't have a permanent water Pokemon somehow, grab a Spheal and raise it 
up. It'll evolve at levels 32 and 44, respectively. It can dish out the 
beatings.

B2 (the ice area)

Spheal      (Very Common)
Zubat       (Common)
Snorunt     (Uncommon)
Golbat      (Rare)

The B2 area is only accessible during a low tide, and it does have one new 
Pokemon. Snorut is a below average ice type Pokemon that really isn't worth 
raising. It evolves at level 42 into a Glalie. It gets average to above average 
stats, but it does have a good set of moves it can learn, so you may want to 
give it a try.

On a high tide, you can find these Pokemon by surfing:

Tentacool   (Very Common)
Zubat       (Common)
Spheal      (Uncommon)

With water, there comes fishing:

OLD ROD
Magikarp    (Very Common)
Tentacool   (Common)

GOOD ROD
Magikarp    (Very Common)
Tentacool   (Common)
Wailmer     (Common) 
 
SUPER ROD
Wailmer     (Very Common) 
 
Nothing new here.
*******************************************************************************

If you enter in with a high tide, the area ahead of you will be filled with 
deep water. Start by surfing across the water, past the old man until you get 
to a ledge. On this ledge, go through the opening. In this area, head left and 
follow this path until you get to a set of steps. The steps lead to shallow 
water, so get on the shallow water and then surf northward until you get to 
another set of steps. Head up them and pick up the Shoal Shell. From here, head 
up north and west and you'll find another set of steps leading to a Shoal 
Shell, so pick that one up as well. Now follow this water path until you get to 
the next set of steps. Walk up them and pick up the third Shoal Shell. Now head 
down south across the shallow water and you'll get to one last set of steps. 
Head up them and pick up the fourth and last Shoal Shell. From here, you can 
follow this path down south to another opening and you'll be taken back to the 
cave's entrance. Simply hop the ledge, surf across the water, and leave. But 
you can't make the Shell Bell with these items, so you'll need to come back at 
low tide.

+++++++++++++++++++++
LOW TIDE WALKTHROUGH
+++++++++++++++++++++

Coming here at low tide is more interesting, due to the fact that there are 
more areas to explore. Instead of needing surf, be sure to bring a Pokemon with 
Strength as well, if you want to get to the bottom floor. As soon as you enter 
the cave, head up north to the old man and then head down the steps. From here, 
go up north to the entrance, and then go through it. In here, you'll find 
another entrance, but there's also a set of stairs to the right, so head up the 
stairs. At the top, head up north and you'll find two paths to take. Take the 
path on the right and then head down the steps. At the bottom of the stairs, 
use the ladder.

In this area, head right and pick up the Ice Heal, as well as the Shoal Salt 
next to it. Now head up all the steps so you can get to the ladder, and then 
climb it. Up here, cross the long bridge and then follow the path to another 
bridge. Cross this bridge and then you'll get to another ladder. Climb down 
this ladder and you'll find yourself next to a person. Talk to him and you'll 
get a Focus Band, an item that sometimes prevents your Pokemon from fainting. 
To the right of the man is the 2nd Shoal Salt, so pick it up. Now head left and 
you'll find an entrance, so enter it. In here, head up north and follow this 
path until you get to the third Shoal Salt. Now head back to the entrance and 
pick up the Shoal Salt to the south of the entrance. From here, go back through 
the entrance.

Back in this room, go east of the man training in here. You'll find a boulder 
that you'll need Strength to push. Push it all the way to the right and follow 
the next path to a ladder, and then climb down it. Down here, you'll be in the 
bottom of the Shoal Cave. The ice here is slippery, so you'll need to watch 
your step. When you enter this room, slide across the ice in a counter-
clockwise direction until you get to an item. This is TM07: Hail, a move where 
Hail falls for 5 turns. During this time, hail will strike all Pokemon, with 
the exception of ice types. After you pick up this TM, slide across the ice one 
more time. Except this time, head up the steps and then pick up the item here. 
It is a Nevermeltice, an item that powers up ice types move when held.

There's nothing else here, so work your way back to the ladder and then climb 
up it. Back here, go back to where the training man is. This time, jump over 
the ledge and go through the entrance. Back in this room, go through the 
entrance to your south. You can leave the cave if you want now, but if you have 
4 Shoal Salts and 4 Shell Shells, you can give them to the old man and he'll 
give you a Shell Bell, an item that heals your Pokemon every time it attacks 
when held.

------------------
Diving for Shards
------------------

This side quest is done at route 124. All you'll need is Surf and Dive. If you 
pick up these shards, you can exchange them for the rare elemental stones. Get 
to Route 124 by flying to Mosdeep City. Now head left and surf onto route 124. 
On this route, head west and surf to the house where you will be exchanging the 
shards for the stones.

YELLOW SHARD
Start out by surfing to the north of the house. You'll find a dark patch where 
you can dive, but ignore this one and continue up north. You'll find another 
diving patch, but ignore this one and head up to the one in the northeast 
corner. Use dive to go underwater. Down here, follow the path to a dead end and 
then use B to dive back up. You'll find shallow water next to you with an item. 
That is the Yellow Shard. Now backtrack all the way to the house and give it to 
the guy for a Thunderstone.

BLUE SHARD
Back at the house, you'll find a dark patch just to the left of the house. 
Ignore this path and continue surfing west, where you'll find Swimmer Jenny 
hanging out next to a dark patch. Again, ignore this path and head up north and 
slightly west, where you'll get to another path. Don't dive in this one, but 
instead use Dive in the patch just to the north and west of this one. Down 
here, Surf all the way down south until you get to two paths. Take the path on 
the left and you'll get to a dead end. At the dead end, surf back up to sea. Up 
here, head to the right and pick up the Blue Shard. Return to the house and 
give it to the guy for a Water Stone.

RED SHARD
Go back to the dark patch you used to get to the blue shard. This time, surf to 
the dark patch to the right of this one. Dive under the water. Down here, surf 
all the way up north until you get to a wall. From here, surf all the way west 
until you get to a dead end, where you'll find the shining light. Go back up 
top the surface and head right, where you'll find the Red Shard. Give it to the 
guy back at the house for the Fire Stone.

GREEN SHARD
Start at the house this time. Surf to the patch where Swimmer Jenny is. Don't 
dive down this path, but use dive on the patch just to the south of this one. 
Down here, surf down south until you get to a bright spot, and then surf back 
up. Back up here, collect the Green Shard, and then give it to a guy for a Leaf 
Stone.

Well, that's all here. Maybe you'll need one of these items.

----------------------------
Extra Trainers on Route 115
----------------------------

To get to Route 115, fly to Rustboro City. From here, head up north. In route 
115, cut through the ledges and head down the steps to the left onto the sand. 
From here, surf up north and you'll find the trainer on the sand. Instead of 
jumping onto the sand, continue surfing up north until you get to a new set of 
land. From here, head up the steps and you'll find a new area in this route. 
Let's face the trainers here.

Expert Timothy - Match Call Trainer
Hariyama, Level 27 (Fighting) 
Money: $1080

Triathlete Kyra
Dodou, Level 26 (Normal/Flying) 
Dodrio, Level 26 (Normal/Flying)
Money: $1040

Ninja Boy Jaiden
Ninjask, Level 26 (Bug/Flying) 
Gulpin, Level 26 (Poison) 
Money: $312

Black Belt Koichi
Machop, Level 24 (Fighting) 
Machoke, Level 24 (Fighting)
Money: $896

Battle Girl Helene
Meditite, Level 26 (Psychic/Fighting)\
Makuhita, Level 26 (Fighting)         \ 
                                       \You can walk in the middle of these two
Psychic Alix                           /for a team battle, giving you $1298
Kadabra, Level 26 (Psychic)           /
Kirlia, Level 26 (Psychic)           / 

In this area, head up the steps and continue all the way north. You'll find a 
trainer, so battle her. From here, battle Expert Timothy in the alcove to the 
left. From here, head right and battle the two trainers. Now head up north 
through the passage into another area, where two last trainers are located. 
This will likely be a team battle since you'll walk in the middle of them. 
Also, pick up the Kelpsy Berries if you wish. Before leaving this area, go back 
to where the Black Belt Koichi was. Head up the steps to the right of him and 
pick up TM01: Focus Punch. It is a powerful move that requires 1 turn to charge 
up, but if the Pokemon is hit, they will lose the charge and must do it again. 
Now we're free to leave this area. Oh yeah, one more thing.

******************************************************************************* 
ROUTE 115 POKEMON 
 
Swablu      (Common)
Taillow     (Common)
Swellow     (Uncommon)
Jigglypuff  (Uncommon)
Wingull     (Uncommon)

Jigglypuff is a bad Normal-type Pokemon. It evolves into Wigglytuff with the 
use of a Moon Stone. Sure it may have a ton of HP, but its defense stats are 
bad enough that it won't last in the battle long. Sure, it is a fun Pokemon to 
use, but raising it might be a little pain.

You can find this Pokemon by surfing:

Tentacool   (Very Common)
Wingull     (Common)
Pelipper    (Rare)

Also, there is fishing here as well: 
 
OLD ROD
Magikarp    (Very Common)
Tentacool   (Common)

GOOD ROD
Magikarp    (Very Common)
Tentacool   (Common)
Wailmer     (Common)

SUPER ROD
Wailmer     (Very Common)

Nothing new here in the water on Route 115. Just a few more side quests and 
we'll get back to the main storyline.

-------------------
Route 105 Trainers
-------------------

If you don't know, route 105 is the body of water which connects route 104 to 
route 106. If you remember, we sailed across route 105 on our way to Dewford 
Town and skipped all those trainers. Now that we got surf, we can go battle 
them. Fly to Petalburg City and then head west onto route 104. Get onto the 
sand and you'll see the water, so start surfing south.

*******************************************************************************
ROUTE 105 POKEMON 

Tentacool   (Very Common)
Wingull     (Common)
Pelipper    (Rare)

By the way of fishing:

OLD ROD
Magikarp    (Very Common)
Tentacool   (Common)

GOOD ROD
Magikarp    (Very Common)
Tentacool   (Common)
Wailmer     (Common)

SUPER ROD
Wailmer     (Very Common)
********************************************************************************

Now that we're in route 105, time to take down all the trainers.

Swimmer Imani
Marill, Level 26 (Water) 
Money: $208

Swimmer Dominik
Tentacool, Level 26 (Water/Poison) 
Money: $208

Ruin Maniac Foster
Sandshrew, Level 25 (Ground) 
Sandslash, Level 25 (Ground) 
Money: $1500

Bird Keeper Josue
Taillow, Level 25 (Normal/Flying)       \ 
Wingull, Level 25 (Water/Flying)         \
                                          \Walk in the middle of these two for
Ruin Maniac Andres - Match Call Trainer   /a team battle, giving you $2300
Sandshrew, Level 25 (Ground)             / 
Sandshrew, Level 25 (Ground)            /

Swimmer Beverly
Wingull, Level 25 (Water/Flying) 
Marill, Level 25 (Water) 
Money: $200

Swimmer Luis
Carvanha, Level 26 (Water/Dark) 
Money: $208

When you get onto this route, start surfing south and fight the first swimmer. 
Now continue down south until you get to the next trainer. From here, continue 
surfing south and you'll see a piece of land to your left. Hop on it and battle 
the Ruin Maniac. Now head left and surf onto the water. You'll see another 
piece of land with two trainers. Walk into the middle of them for a team 
battle. Now surf upward, battle the trainer, and then go back on the land where 
you battled the Ruin Maniac. Surf on the water to the right and continue down 
south until you get to a trainer. Battle this trainer. Now head to the south 
and west and you'll find one more small piece of land with an item. It is an 
Iron, so pick it up. Now head down south and you'll be in Route 106.

ROUTE 106

*******************************************************************************
ROUTE 106 POKEMON

Tentacool   (Very Common)
Wingull     (Common)
Pelipper    (Rare)

By the way of fishing:

OLD ROD
Magikarp    (Very Common)
Tentacool   (Common)

GOOD ROD
Magikarp    (Very Common)
Tentacool   (Common)
Wailmer     (Common)

SUPER ROD
Wailmer     (Very Common)
*******************************************************************************

Swimmer Douglas
Tentacool, Level 24 (Water/Poison) 
Tentacool, Level 24 (Water/Poison) 
Money: $192

Swimmer Kyla
Wailmer, Level 26 (Water) 
Money: $208

On route 106, battle the first trainer you find. Now head south and east and 
you'll find the other trainer here. Battle her and then pick up the Protein to 
your south. Now surf onto Dewford Town. Now we're going to battle one more set 
of trainers out on the sea and enter the Abandoned Ship before we go back to 
the main quest.

--------------------------------------------
The trainers swimming in routes 107 and 108
--------------------------------------------

When you get into Dewford Town, just head to the eastern part of the island and 
you'll be on route 107. Now start surfing eastward.

******************************************************************************* 
ROUTES 107 AND 108 POKEMON 

Tentacool   (Very Common)
Wingull     (Common)
Pelipper    (Rare)

By the way of fishing:

OLD ROD
Magikarp    (Very Common)
Tentacool   (Common)

GOOD ROD
Magikarp    (Very Common)
Tentacool   (Common)
Wailmer     (Common)

SUPER ROD
Wailmer     (Very Common)
*******************************************************************************

Now, for the trainers:

Swimmer Denise
Wingull, Level 25 (Water/Flying) 
Goldeen, Level 25 (Water)
Money: $200

Swimmer Tony - Match Call Trainer
Carvanha, Level 26 (Water/Dark) 
Money: $208

Sis and Bro Lisa and Ray
Goldeen, Level 25 (Water) 
Tentacool, Level 27 (Water/Poison)
Money: $600

Swimmer Darrin
Tentacool, Level 24 (Water/Poison) 
Tentacool, Level 24 (Water/Poison)
Wingull, Level 24 (Water/Flying) 
Money: $192

Swimmer Beth                \
Goldeen, Level 26 (Water)    \ 
Money: $208                   \You can walk in the middle of these two
                              /for a team battle, giving you $1248
Triathlete Camron            /
Staryu, Level 26 (Water)    / 
Money: $1040

Start out by surfing east. Battle the first trainer and then continue eastward. 
Battle the next swimmer and then continue surfing to the right until you see 
two trainers to your north. After you battle them, battle the trainer to the 
right of them and then continue surfing east. You'll find two trainers. Battle 
them separately or in double battle. From here, just surf a little bit more to 
the right and you'll be on route 108.

ROUTE 108

Swimmer Missy
Goldeen, Level 26 (Water) 
Money: $208

Swimmer Matthew
Carvanha, Level 26 (Water/Dark) 
Money: $208

Swimmer Tara
Horsea, Level 25 (Water) 
Marill, Level 25 (Water) 
Money: $200

Cooltrainer Carolina
Manectric, Level 24 (Electric) 
Manectric, Level 24 (Electric)     \
Swellow, Level 24 (Normal/Flying)   \ 
                                     \This should be a forced team battle, 
Sailor Cory - Match Call Trainer     /giving you $1920
Wingull, Level 24 (Water/Flying)    / 
Machop, Level 24 (Fighting)        / 
Tentacool, Level 24 (Water/Poison)

Swimmer Jerome
Tentacruel, Level 26 (Water/Poison) 
Money: $208

Now that you're on route 108, head right and battle the first trainer you see. 
Then take out the trainer just to the right of this one. From here, head all 
the way right until you find the Abandoned Ship. We'll come back here very 
shortly, so head right and battle the trainer to the south of the Abandoned 
Ship. Now go up north and you'll find a patch of shallow water. Walk in the 
middle of both trainers for a double battle and then pick up the Star Piece. 
From here, battle the trainer to the south and east of this patch, and when 
you're finished, surf east onto route 109.

----------
Route 109
----------

*******************************************************************************
ROUTE 109 POKEMON 

Tentacool   (Very Common)
Wingull     (Common)
Pelipper    (Rare)

By the way of fishing:

OLD ROD
Magikarp    (Very Common)
Tentacool   (Common)

GOOD ROD
Magikarp    (Very Common)
Tentacool   (Common)
Wailmer     (Common)

SUPER ROD
Wailmer     (Very Common)
*******************************************************************************

Young Couple Mel and Paul
Dustox, Level 27 (Bug/Poison) 
Beautifly, Level 27 (Bug/Flying) 
Money: $1728

Bird Keeper Elijah
Skarmory, Level 25 (Steel/Flying) 
Skarmory, Level 25 (Steel/Flying)     \ 
Money: $800                            \
                                        \Walk in the middle of these two for a
Fisherman Carter                        /team battle, giving you $1800
Wailmer, Level 25 (Water)              / 
Tentacruel, Level 25 (Water/Poison)   / 
Money: $1000

Swimmer Alice
Goldeen, Level 24 (Water) 
Goldeen, Level 24 (Water)
Wingull, Level 24 (Water/Flying) 
Money: $192

Swimmer David
Tentacool, Level 25 (Water/Poison) 
Carvanha, Level 25 (Water/Dark) 
Money: $200

Tuber Austina
Marill, Level 26 (Water) 
Money: $104

Tuber Gwen
Marill, Level 26 (Water) 
Money: $104

Once you're on this route, get on the piece of land to your north and fight the 
young couple. Now head down south and you'll find another piece of land. There 
are two trainers here. Talk to them separately or walk in the middle of them 
for a double battle (the bird keeper is hiding under the umbrella). Now head up 
north and you'll find an item on another piece of land. It is a PP Up, so take 
it. Now battle the female swimmer just to your north. After this fight, battle 
the male swimmer on the left side. From here, surf up north onto one small 
patch of land. There are two tubers here, so take out both of them. Now surf up 
north and you'll be on the piece of land leading to Slateport City. Heal if you 
need to, since we're going back to the Abandoned Ship.

---------------
Abandoned Ship
---------------

To get through here, you'll need Dive and Surf. When you enter this ship, head 
up the steps and then go through the entrance. In here, you'll find an opening 
with a broken door on it, so go through the opening. Head right and you'll walk 
in between two trainers.

Beauty Thalia - Match Call Trainer
Wailmer, Level 25 (Water)        \ 
Horsea, Level 25 (Water)          \
                                   \This should be a forced team battle, giving
Youngster Demetrius                /you $2400
Zigzagoon, Level 25 (Normal)      / 
Electrike, Level 25 (Electric)   /

After this battle, head up north and open the door. On this side of the room, 
there is a staircase to your right, but before going down it, open the door to 
the left of the one you came out of. Pick up the Harbor Mail. Now we can go 
down the stairs. Down here, battle the Sailor in front of you.

Sailor Duncan
Spheal, Level 25 (Water/Ice) 
Machoke, Level 25 (Fighting)
Money: $800

After you fight this trainer, you'll see a broken door in front of you. Walk 
into that room and pick up the Dive Ball. Now leave this room. Back in here, 
head down south. You'll see three doors you can enter. Enter the left room 
first and pick up the Escape Rope. Now go through the middle door and you'll 
find a patch of water. There is also a dark patch, so use dive to get yourself 
underwater. Down here, head left and you'll see an entrance, so go through it. 
In here, hit B and get yourself back up to the surface. Up here, you'll find 6 
doors in the middle of the room. 3 of them are on the top, 3 of them are on the 
bottom.

Start out by entering the bottom right room. When you enter, you'll notice a 
tile flash. Press A in front of the tile and you'll get the Rm. 1 Key. If you 
don't remember where the tile flashed, just simply leave and re-enter the room. 
Also, pick up the Water Stone at the other side of this room. Back in here, 
enter the bottom left door using your Rm. 1 Key.

In here, you'll notice two tiles flashing. Press A in front of the tile that 
flashed above the hole and you'll get the Rm. 4 Key. Remember, if you don't 
remember which tiles flashed, leave and re-enter the room. Also, pick up TM18: 
Rain Dance here, an item that powers up water attacks for 5 turns, weakens 
water attacks for 5 turns, Thunder's accuracy becomes 100%, and Solarbeam 
becomes less powerful. Now that you have the Rm. 4 Key, leave this room.

Back in here, enter the top left room. This time, you'll see two tiles flash on 
the floor, but press A on the trash and you will get the Rm. 6 Key. With that, 
leave this room. Use your rm. 6 Key on the top right door and enter it. In 
here, pick up the Luxury Ball and then leave. This time, enter the top middle 
door. You will be blocked off by the two trash barrels, but you'll see 4 
objects shine, so go back into Rm. 6 (top right). In here, head left and get 
yourself in front of the lower trash can. Go down one tile and then face left. 
Press A to get the Rm. 2 Key. Now leave this room.

Back in here, enter the bottom middle room. Pick up the Scanner in here. Now 
leave. Get yourself in the water to the left and dive under it. Back down here, 
head into the longer hallway. Now keep surfing to the right until you get to 
the brighter spot. Now use Dive again to get yourself back up to the surface. 
Back up here, open the door in front of you. In this hallway, there is a tuber 
running around the room, so battle him.

Tuber Charlie
Marill, Level 24 (Water) 
Money: $104

Once you finish him off, enter the middle room via the top side. Two trainers 
will instantly go at you.

Ruin Maniac Garrison
Sandslash, Level 26 (Ground) \
                              \This will be a forced team battle, giving you
Tuber Jani                    /$1664
Marill, Level 26 (Water)     /

Young Couple Kira and Dan - Match Call Trainers
Volbeat, Level 25 (Bug/Flying) 
Illumise, Level 25 (Bug/Flying) 
Money: $1600

After the first double battle, head down south and take on the young couple. 
Now continue heading south and leave this room. Back in this hallway, go 
through the entrance in the bottom left corner of this room. In here, head up 
the stairs to your right and go through the entrance at the top. In here, 
there's a friend of Captain Stern who was looking for the scanner. He's not 
asking for it, so pick up the item in the bottom left hand corner of the room. 
It is the Storage Room Key. Leave this room, head down the stairs, and go back 
through the entrance. Back in this hallway, head down the stairs in the 
northeast part of this room. This is the hallway where you'll use the Storage 
Room Key. Head all the way right to the other side of the room and you'll find 
a door (it's in front of the stairs and next to the hole). Use the Storage Room 
Key to unlock it and then enter it.

In here, pick up TM13: Ice Beam, Ice's best attack. It has a power of 95 and 
has a 10% chance of freezing the opponent. So teach it to an ice Pokemon you'll 
have for the rest of the game! With that said, leave the storage room and then 
head back up the stairs to your north. Up here, head through the entrance in 
the southwest corner of this room and then you'll be outside. Head down the 
stairs and then surf away from the Abandoned Ship.

Before we get out of here, fly to Slateport City. Go to the harbor where Team 
Aqua stole the submarine. Give Captain Stern the Scanner and he'll give you 
either a Deepseatooth or a Deepseascale. The Deepseatooth evolves Clamperl into 
Huntail when traded holding this item, and then Deepseascale evolves Camperl 
into Gorebyss when traded holding this item. You can only pick one, and you 
cannot find the other one anywhere else in the game, so you'll need to trade 
with a friend to get the other one. Now that we have all of our side quests 
done, let's go stop Team Aqua.

---------------------------------
Route 127 and stopping Team Aqua
---------------------------------

To get to route 127, fly to Mossdeep City. Head down south and start surfing 
down south onto Route 127. This is a large route with plenty of trainers to 
take on, so let's get cracking.

*******************************************************************************
ROUTE 127 POKEMON

Tentacool   (Very Common)
Wingull     (Common)
Pelipper    (Rare)

By the method of fishing: 
 
OLD ROD
Magikarp    (Very Common)
Tentacool   (Common)

GOOD ROD
Magikarp    (Very Common)
Tentacool   (Common)
Wailmer     (Common)

SUPER ROD 
Wailmer     (Very Common)
Sharpedo    (Common)
*******************************************************************************

Bird Keeper Aidan
Swellow, Level 32 (Normal/Flying) 
Skarmory, Level 32 (Steel/Flying) \ 
Money: $1024                       \
                                    \You can walk in the middle of these two
Cooltrainer Athena                  /for a team battle, giving you $2560
Manectric, Level 32 (Electric)     / 
Linoone, Level 32 (Normal)        / 
Money: $1536

Fisherman Roger
Magikarp, Level 15 (Water) 
Magikarp, Level 25 (Water) 
Gyrados, Level 35 (Water/Flying) 
Money: $1400

Fisherman Henry
Carvanha, Level 31 (Water/Dark) 
Tentacruel, Level 34 (Water/Poison) 
Money: $1360

Fisherman Jonah
Wailmer, Level 30 (Water)
Tentacool, Level 31 (Water/Poison) 
Sharpedo, Level 32 (Water/Dark) 
Money: $1220

Triathlete Camden
Staryu, Level 33 (Water) 
Staryu, Level 33 (Water) 
Money: $1320

Black Belt Koji - Match Call Trainer
Machoke, Level 34 (Fighting) 
Money: $1588

Triathlete Donny
Wingull, Level 26 (Water/Flying) 
Staryu, Level 34 (Water) 
Money: $1360

When you start this route, surf to the left and you'll find an area of shallow 
water. Hop onto it and pick up the Zinc. Now head down south and you'll find a 
patch of shallow water with two trainers and a bunch of trees. Take out both 
trainers (do a double battle if you wish) and then pick up the Rare Candy next 
to them. From here, surf all the way to the right around the rocks until you 
find another part of shallow water with 3 fisherman on them. Hop on this land 
and take out all three of them. Once you finish them off, start surfing south 
(get on the dark patch of water) and as long as you follow this dark patch, 
you'll find another trainer, so battle the trainer. Now continue down south 
until you find another area of shallow water. Battle the black belt and then 
surf all the way west until you find one last trainer near the rocks. After 
this fight, head right of the trainer and you'll find a huge dark patch of 
water. Dive down any spot you like.

Down here, surf all the way down south until the word "underwater" appears on 
the top left part of the screen. This means that you're below route 128 now. 
Keep heading south and follow this path until you get to two paths. One leads 
east and the other south. Take the southern path and follow it until you get to 
a cave entrance. When you see the cave, enter it. In this area, you'll find a 
submarine. Cool. Hey, wait a sec, this submarine looks familiar. Dive upward 
back to the surface. Up here, head onto the ground and enter the cave.

----------------
Seafloor Cavern
----------------

This is where Team Aqua is present, and their leader Archie is trying to wake 
up a legendary Pokemon. You'll need strength and rock smash to get through this 
area.

******************************************************************************* 
SEAFLOOR CAVERN POKEMON 
 
Zubat       (Very Common)
     
You can get the following Pokemon by surfing:

Tentacool   (Very Common)
Zubat       (Common)
Golbat      (Rare)

You can find this Pokemon by fishing:

OLD ROD
Magikarp    (Very Common)
Tentacool   (Common)

GOOD ROD
Magikarp    (Very Common)
Tentacool   (Common)
Wailmer     (Common)

SUPER ROD
Wailmer     (Very Common) 
*******************************************************************************

In here, head left and follow this path to a boulder. Above the boulder is a 
rock. Use Rock Smash to get rid of it. Now that the rock is gone, push the 
boulder up one space to where the rock used to be. This opens up a path. Head 
through the path and push the boulder off to the right. From here, head up 
north and you'll find a Team Aqua Member.

Team Aqua Grunt
Poochyena, Level 36 (Dark) 
Money: $720

Team Aqua Grunt
Carvanha, Level 36 (Water/Dark) 
Money: $720

After the first fight, head up the steps and battle the next Aqua grunt. From 
here, go through the entrance to your south. In here, head down south and 
you'll find two boulders to your right. Push the top boulder to the right 
twice. Now push the bottom boulder down one space. Use rock smash to get rid of 
the rock in your way, and then go through the new path and head through the 
entrance. In this area, jump over the ledge and you'll come across two more 
Team Aqua grunts.

Team Aqua Grunt                   \
Zubat, Level 36 (Poison/Flying)    \
Money: $720                         \You can walk in the middle of these two
                                    /for a team battle, giving you $1440 
Team Aqua Grunt                    /
Carvanha, Level 36 (Dark/Water)   / 
Money: $720

After you take care of both of these Aqua grunts, you'll see two ledges to your 
right. Jump over the top ledge and then go through the opening to your north. 
This area is a bit tricky. Start out by pushing the boulder in front of you 
twice. Now get to the right of the boulder you just pushed and then push it to 
the left. This allows you to push the boulder it was blocking. Push this 
boulder to the north three times. You'll find an opening, but don't go through 
it. Instead, use rock smash on the rock to the right and then push the boulder 
to the right twice. You'll get to another opening, so go through this one. In 
here, you'll have to deal with a huge pain in the ass puzzle.

There are water currents that take you in certain directions, so you'll need to 
ride the right current to get to the other side of the room. Start out by 
surfing on the water. If you notice, there is a current pointing to the right. 
Surf across this current, because all other currents you try to ride will take 
you back to the start. Now ride the current on your right and you'll be taken 
to a blank spot. There are 4 currents you can ride. Take the top current and 
it'll take you onto calm water where there is no current. If you notice, there 
is a current above you that takes you to the right. Ride this current and 
you'll be taken onto another area of calm water. WITHOUT TOUCHING ANY OF THE 
CURRENTS, HEAD UP NORTH ONTO THE LAND. On this land, go through the opening. 
There are two Team Aqua grunts here, so let's deal with them.

Team Aqua Grunt
Mightyena, Level 35 (Dark)        \ 
Golbat, Level 35 (Dark)            \ 
Money: $700                         \You can walk in the middle of these two
                                    /for a team battle, giving you $2180 
Aqua Admin Shelly                  /
Sharpedo, Level 37 (Water/Dark)   / 
Mightyena, Level 37 (Dark)
Money: $1480

After you finish off both of these trainers, go through the opening above you. 
In here, you'll have to deal with a tricky boulder puzzle, shaped like this.


IJOKL
OFGHO
DOOOE
OABCO

  X
 ---

Say the X is you. Each letter represents a different boulder. Any O in that map 
is a tile without a boulder. The --- below you is a ledge. Start out by moving 
boulders A and C up one space each (boulder A goes to the right of boulder D, 
boulder C goes to the left of boulder E, leaving free space around boulder B).

Move boulder B to the left at least once. Now enter the little gap between 
boulders A and C. You'll be in front of boulder G. Move it up ONE space. Now 
walk up to the empty tile. You will be in between boulders F and H. Move 
boulder F to the left and boulder H to the right. Now it should look like this: 
 
IJGKL
FOXOH
DAOCE
OBOOO

The X is you. Now get in front of boulder J and push it up one tile. After 
this, get in front of boulder K and push it up one time. Now push boulder G 
either left or right and it'll create an opening to the entrance! Without 
screwing anything up, step through the entrance. In here, head right and you'll 
find TM26: Earthquake, one of the best moves in the game. Continue down all of 
these steps and you'll eventually find Team Aqua's leader, Archie. He is trying 
to use the Red Orb to wake up Kyogre and use it for his control. All of a 
sudden, it wakes up and runs away. Time for a battle.

Archie Battle #1

Mightyena, Level 41 (Dark) 
Crobat, Level 41 (Poison/Flying) 
Sharpedo, Level 43 (Dark/Water) 
Money: $3440

Mightyena, no matter what, will always be a bad Pokemon. You can use fighting 
or bug to get rid of him quickly, but anything else will do the job do. For 
Crobat, fry it with electricity, ice, psychic, or rock. Just watch out, as it 
has a high speed and attack stat. Sharpedo is a joke. It has one of the worst 
defense stats in the game. Anything can dispose of it. Just use Tackle out of 
your Wurmple and it's gone. ;)

Once Kyogre escapes, Archie gets a call from the Team Aqua grunts outside that 
it's raining like crazy outside. So Team Magma comes in and they will take you 
outside along with Team Aqua. You'll see it's pouring out, along with thunder 
and lightning. All of a sudden, the sun comes out and the heat comes blazing 
in, and then the thunderstorms return...AGH! Steve will also fly to you saying 
to meet him in Sootopolis City. Thing is, where the hell is it? I'll get you 
there. First, we've got to clear out some more trainers first. To get there, 
surf up to the north until you're in route 127. Now surf all the way west until 
you're on route 126.

----------
Route 126
----------

******************************************************************************* 
ROUTE 126 POKEMON

Tentacool   (Very Common)
Wingull     (Common)
Pelipper    (Rare)

You'll find these Pokemon diving underwater:

Clamperl    (Very Common)
Chinchou    (Common)
Relicanth   (Rare)

And if you're up for some fishing...

OLD ROD
Magikarp    (Very Common)
Tentacool   (Common)

GOOD ROD
Magikarp    (Very Common)
Tentacool   (Common)
Wailmer     (Common)

SUPER ROD
Sharpedo    (Common)
Wailmer     (Very Common)
*******************************************************************************

Let's take care of the trainers here too:

Swimmer Nikki
Marill, Level 33 (Water) 
Spheal, Level 33 (Water/Ice) 
Money: $264

Swimmer Barry
Gyrados, Level 34 (Water/Flying) 
Money: $272

Swimmer Sienna
Luvdisc, Level 33 (Water)              \ 
Luvdisc, Level 33 (Water)               \ 
Money: $214                              \You can walk in the middle of these
                                         /two for a team battle, giving you
Triathlete Pablo - Match Call Trainer   /$1534
Staryu, Level 33 (Water)               / 
Staryu, Level 33 (Water)
Money: $1320

Swimmer Leonardo                 \
Carvanha, Level 34 (Water/Dark)   \ 
Money: $272                        \You can walk in the middle of these two for
                                   /a team battle, giving you $1632
Triathlete Isobel                 /
Staryu, Level 34 (Water)         / 
Money: $1360

When you surf into this route, surf all the way to the left and you'll find a 
circular path of dark water. Before diving in it, battle the trainer near the 
white rocks. From here, follow the circular path in a counter clockwise path 
and you'll get to another trainer. From here, head all the way to the southwest 
corner of this route and you'll find two trainers. Battle them separately or in 
double battle form. Now follow the circular path in a counter clockwise path 
again until you are to the north of the big rock in the center of this route. 
Now surf all the way up north until you get to two trainers. Battle them both 
(solo or double). With all of these trainers gone, let's go to Sootopolis City. 
To get there, dive under the water (where the circular path of dark water is). 
Underwater, there is a circular path as well. The entrance is at the southern 
part of the circle.

When you see the entrance, go through it and you'll find yourself in a small 
room. Use Dive to get yourself back up to the surface.

-----------------------
Sootopolis City Crisis
-----------------------

We're only going to be here for a short period of time, so I won't put up the 
Pokemart items or anything. Upon entering the city, you'll be greeted by the 
scene of Groudon and Kyogre battle. But the funny thing is, all they do is 
wiggle back and forth. And I was expected some heated battles going on. They 
don't care if you sneak by them, so do so. Keep surfing northward onto the 
piece of land that has the gym. Unfortunately, Archie has to be a little 
bastard and block the gym so that he can see the fight. Maxie is there too. 
Surf to the left and you'll find Steven. After you talk with him, he'll guide 
you to the Cave of Origin, telling the old man guarding it to move out of the 
way. Then he leaves you to do the dirty work.

In here, head to the other side of the cave and go through the opening. In this 
room, climb down the ladder at the other side of the room and you'll get to 
Wallace. He'll tell you that you need to go to the Sky Pillar and yet wake up a 
third Legendary Pokemon who can put an end to all of this mess. Outside the 
cave, Steven has no clue where it is either. I'll tell you the quick way to get 
there. Fly to Mossdeep City. From there, get yourself to route 127. At route 
127, surf all the way down south until you get to route 128. I'll see you 
there.

-------------------------------------------
Getting to the Sky Pillar and more surfing
-------------------------------------------

Once you're at route 128, just keep surfing down south until you find yourself 
at route 129.

******************************************************************************* 
ROUTE 129 POKEMON 

Tentacool   (Very Common)
Wingull     (Common)
Pelipper    (Rare)
Wailord     (Very Rare)

You can also fish here too.

OLD ROD
Magikarp    (Very Common)
Tentacool   (Common)

GOOD ROD
Magikarp    (Very Common)
Tentacool   (Common)
Wailmer     (Common)

SUPER ROD
Wailmer     (Very Common)
Sharpedo    (Common)
*******************************************************************************

Also, here are the trainers you will find on this route:
     
Swimmer Reed
Spheal, Level 33 (Water/Ice) 
Sharpedo, Level 33 (Water/Dark) 
Money: $264

Triathlete Chase
Wingull, Level 26 (Water/Flying) 
Staryu, Level 34 (Water) 
Money: $1360

Triathlete Allison
Wingull, Level 27 (Water/Flying) 
Staryu, Level 33 (Water) 
Money: $1320

Swimmer Tisha                        \
Chinchou, Level 34 (Water/Electric)   \ 
Money: $272                            \You can swim in the middle of these
                                       /two for a team battle, giving you $544
Swimmer Clarence                      /
Sharpedo, Level 34 (Water/Dark)      / 
Money: $272

As you swim into this route, keep surfing down south until you find your first 
trainer. Now swim south and west and you'll find the next trainer. After this 
battle, head left. There are two paths you can take. Take the top path first 
and battle the trainer. Now go down to the bottom bath and battle both 
trainers, in team battle form if you wish. From here, just continue surfing 
west until you find yourself on Route 130.

---------- 
Route 130
----------

*******************************************************************************
ROUTE 130 POKEMON

Tentacool   (Very Common)
Wingull     (Common)
Pelipper    (Rare)

If you want to fish here, then here you go.

OLD ROD
Magikarp    (Very Common)
Tentacool   (Common)

GOOD ROD
Magikarp    (Very Common)
Tentacool   (Common)
Wailmer     (Common)

SUPER ROD
Sharpedo    (Common)
*******************************************************************************

Also, here are the trainers you'll find here:

Swimmer Rodney
Gyrados, Level 34 (Water/Flying) 
Money: $272

Swimmer Katie
Goldeen, Level 33 (Water)               \ 
Spheal, Level 33 (Water/Ice)             \ 
Money: $264                               \You can swim in the middle of these
                                          /two for a team battle, giving you
Swimmer Santiago                         /$528
Tentacruel, level 33 (Water/Poison)     / 
Wailmer, Level 33 (Water/Ice) 
Money: $264

Once you're on this route, continue surfing west until you find a trainer, so 
battle him. After the fight, just continue on surfing left until you find two 
trainers. You can battle them solo or in team battle form. Either way, just 
surf a little bit to the left and you'll find yourself on Route 131.

----------
Route 131
----------

*******************************************************************************
ROUTE 131 POKEMON

Tentacool   (Very Common)
Wingull     (Common)
Pelipper    (Rare)

If you want to fish here, then here you go.

OLD ROD
Magikarp    (Very Common)
Tentacool   (Common)

GOOD ROD
Magikarp    (Very Common)
Tentacool   (Common)
Wailmer     (Common)

SUPER ROD
Sharpedo    (Common)
*******************************************************************************

Also, one last set of trainers before we get to the next town.

Swimmer Kevin                 \
Spheal, Level 34 (Water/Ice)   \ 
Money: $272                     \You can swim in the middle of these two for
                                /a team battle, giving you $1632
Triathlete Talia               /
Staryu, Level 34 (Water)      / 
Money: $1360

Swimmer Richard
Pelipper, Level 34 (Water/Flying) 
Money: $272

Swimmer Kara
Seaking, Level 34 (Water) 
Money: $272

Swimmer Susie
Luvdisc, Level 34 (Water)
Money: $272

Swimmer Herman
Wingull, Level 33 (Water/Flying) 
Tentacruel, Level 33 (Water/Poison) 
Money: $264

Sis and Bro Reli and Ian
Azumarill, level 35 (Water) 
Wingull, Level 33 (Water/Flying) 
Money: $792

As you first swim onto this route, battle the first two trainers you see, in 
single or double form. Now head to the left and you'll find another trainer, so 
battle him. From here, continue left to the next trainer; battle her. Now swim 
up to the north and west to find a male trainer and a female trainer. You can't 
battle these in double form, but battle both of them. The last fight here is 
the Sis and Bro up to your north. After this fight, continue west and you'll 
get to Pacifidlog Town.

----------------
Pacifidlog Town
----------------

As always, the first thing you want to do here is head into the Pokemon Center 
and heal yourself. There is a person inside who will teach one of your Pokemon 
the powerful move Explosion, which deals a lot of damage but automatically 
faints your Pokemon when you use it. From the Pokemon Center, head down south. 
You'll find two paths to take. Take the path on the left and enter the house. 
The guy inside will give you one or two TMs. He'll either give you TM27: Return 
or TM21: Frustration. If the top Pokemon in your party has a high happiness 
rating, he will give you TM27: Return (a move that gets more powerful the 
higher happiness rating your Pokemon has). If the Pokemon on the top of your 
party hates you, he'll give you TM21: Frustration (a move that gets more 
powerful the lower happiness rating your Pokemon has). You can get one every 
day, and you can get both as many times as you want. Leave this house. Now 
continue east to the next house. There is a guy in the back who will trade you 
his Horsea for your Bagon. Bad trade overall, but if you have an extra Bagon in 
your party, go for it. The Horsea will come with Wave Mail.

Before we set sail to the Sky Pillar, head on the house to the east of this 
house. The old man looking out the window will tell you if he can see Mirage 
Island or not. Mirage Island is an island that appears randomly on the middle 
of route 130. If he says he does see it, consider yourself extremely lucky 
because finding it is very, very rare. Check back every day to see if he can 
see it or not.

Mirage Island is an island that has nothing but Wild Wynaut and a Leichi Berry. 
This is the only spot you can find it. Even if it's rare, there's nothing much 
to find at Mirage Island.

Now that we've done everything possible here, get back onto Route 131. Remember 
the first two trainers we fought here, Kevin and Talia (the ones you could 
fight in a team battle)? Go all the way east until you get to them. From there, 
head north and you'll find an opening between the rocks, so go through the 
opening. In this area, follow the path until you get to a ledge. Hop on the 
ledge and go through the entrance. In here, head up both sets of stairs, 
through the next opening, and you'll be in front of Sky Pillar.

---------------------------
A Legend on the Sky Pillar
---------------------------

*******************************************************************************
SKY PILLAR POKEMON 

Sableye     (Common)
Golbat      (Common)
Claydol     (Common)
Banette     (Uncommon)
Altaria     (Rare)
*******************************************************************************

Now that you're inside the Sky Pillar, it's time to climb through all the 
floors to get to the top. Don't worry, it's pretty straightforward. On the 
bottom floor, just head up the stairs across from you. Now head up the stairs 
just to your left to get onto the third floor, where it gets a bit tricky. Up 
here, follow the path until you get to the next set of stairs, and then head up 
it. At the top, follow this path until you stop at a set of rocks. You'll see 
two cracked tiles. Walk over them and they will break, causing you to fall to 
the floor below. You'll find yourself on the previous floor, except you can go 
up a staircase you couldn't previously access. Up on the next floor, head up 
the stairs to your left. At the top, just follow the path until you get to the 
next staircase. Now you're on the top floor, where Rayquaza rests. Walk up the 
steps and head on forward to wake him up. This will also cause an earthquake, 
which weakens the floors below (this becomes important for your next visit to 
the Sky Pillar).

You can't catch Rayquaza now, but we can do that shortly. It's heading to 
Sootopolis City to go calm down Groudon and Kyogre. Better follow it, so fly 
back to Sootopolis City.

----------------
Sootopolis City
----------------

Back over here, Rayquaza will show up and stop the fighting. This causes all of 
the weather to return back to normal. After everything is back to normal, talk 
to Wallace and he'll give you HM07: Waterfall. It's a good water attack, but 
not recommended for a moveset. You can use it to climb waterfalls outside of 
battle, but you'll need the very next gym badge to get it. Also, if you notice, 
Archie and Maxie run off somewhere. Steven says that they've likely gone to Mt. 
Pyre to return the orbs. We won't need to deal with that for now. But if you 
want to, take a trip to Mt. Pyre and you'll see both Archie and Maxie return 
the orbs, and then you'll never see them again. Plus, you can talk to the old 
man to hear about the legendary Pokemon. Neat.

Anyway, after this, it's time to explore Sootopolis City, since none of the 
houses are blocked off now. Oh yeah, the Cave of Origin is blocked off too for 
the rest of the game. Let's start off at the Pokemon Center. To get there, surf 
to the right of the gym and hop on the ledge. Head up the steps and it's right 
in front of you. Heal if needed. Plus, there's a person who will teach Double-
Edge to one of your Pokemon. It's a very powerful normal type move, but it hits 
your Pokemon for recoil damage. It's highly recommended you teach it to someone 
with the Rock Head ability, such as Golem, as it could dish out the beatings 
with this attack.

Pokemart Item Listing:

Full Heal ($600) 
Hyper Potion ($1200)
Max Potion ($2500)
Max Repel ($700)
Revive ($1500) 
Shadow Mail ($50)
Ultra Ball ($1200)
X Attack ($500) 
X Defend ($550)

The Pokemart is on the ledge to the left of the gym, and up the steps. From the 
Pokemart, head down the steps in front of you. Now head up to the north up 4 
different sets of steps. At the top, head to the left and enter the house. The 
guy inside will give you TM31: Brick Break, a solid fighting type move. Go back 
to the gym and surf to the left again. There is a woman who will give you two 
berries a day, both are which are rare. Two more things: go to where the 
Pokemon Center was. Head up north and enter the house. There are two boys 
inside fighting over who is larger: Lotad or Seedot. What does that mean for 
you? 
 
If you show them either Pokemon bigger than 15.7 inches, they'll give you an 
Elixir. How do you know the height of the Pokemon? You don't. Catch either one, 
show them, and maybe you'll get lucky. What a waste. Enter the house to the 
east of this one and talk to the person inside for a decorative Wailmer Doll. 
Woohoo. Now go to the gym.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
POKEMON GYM - Battle Juan for the Rain Badge
Gym's Pokemon Type: Water
Best Types against Electric, Grass
Not Recommended: Fire, Ground, Rock

For all of you Ruby/Sapphire players, the first thing you'll notice is that 
Wallace is no longer the gym leader here. It's up to this new guy, Juan. The 
puzzle here is that you need to step on all the ice tiles to get to him in a 
certain order, otherwise you'll fall and battle the trainers below. There are 
three different puzzles, each one gets harder as you go. I'll give you little 
ASCII maps on how to get through the puzzles.

PUZZLE #1
 
 O
R76 
345
21R
 X
 
Say the X is you. Each numbered tile is an ice patch. The two Rs are the rocks 
that play little role. The numbers are the orders of the tiles you step in. So 
from the start, head up onto the first tile, left onto the second, up onto the 
third, right twice to numbers 4 and 5, up one onto 6, left onto 7, and then the 
O is the staircase. Head up it to the next puzzle.

PUZZLE #2

678JIHG
5*9AB*F
4321CDE
   X

This puzzle is simple if you don't mess up. Since there are more than 9 tiles, 
I used numbers and letters for this puzzle. To avoid confusion, both * are the 
rocks. As always, the X is you. Now to walk you through this one: up onto 1, 
left three times to 2, 3, 4, up twice through 5 and 6, right twice onto 7 and 
8, down one onto 9, right twice onto A and B (should be to the left of the 
rock), down one onto C, right twice onto D and E, up twice onto F and G, left 
three times through H, I, J, and the staircase is created for a fun and 
difficult third puzzle.

PUZZLE #3

9A*GH!-+ZYX
8BCFIJ*PQ*W 
7*DE*KLORSV
654321MN*TU
     X

Damn, I ran out of characters to use on this one, so bear with me. :P

Start out by heading onto tile 1. Now head all the way left onto tile 6, and 
then go up three times onto 9. Now go right to A and you'll be next to a rock. 
Head down once to B, once right to C, down once to D, right once to E, up twice 
through F and G, once right to H, down once to I, right once to J, down once to 
K, right once to L, down once to M, right once to N, up twice to O and P, right 
once to Q, down once to R, right once to S, town once to T, right once to you, 
up three times to X through VWX, and head all the way left until you get to !, 
cutting through Y, Z, +, -, and onto !. This whole puzzle shall be solved, so 
you can go to Juan!

But wait, we need a little practice first. Mess yourself up and fall down to 
the floor below. Also note that whenever you fall into the floors below, the 
ice puzzle resets, so don't worry. That means you can fall through as many 
times as you want so you can fight all of the trainers. Just climb back up the 
ladder, cross the ice puzzle to get to the one you want to fall through, and 
you'll be taken to that set of trainers corresponding to the puzzle you are on.

PUZZLE #1 TRAINERS 

Lass Andrea
Luvdisc, Level 40 (Water) 
Money: $640

Beauty Connie
Goldeen, Level 40 (Water) 
Money: $3200

PUZZLE #2 TRAINERS 
 
Lady Daphne
Luvdisc, Level 39 (Water)         \ 
Luvdisc, Level 39 (Water)          \ 
Money: $7800                        \You can walk in the middle of these two
                                    /for a team battle, giving you $10920
Pokefan Annika                     /
Feebas, Level 39 (Water)          / 
Feebas, Level 39 (Water)
Money: $3120

PUZZLE #3 TRAINERS

Lass Crissy
Goldeen, Level 39 (Water) 
Wailmer, Level 39 (Water) 
Money: $624

Pokefan Bethany
Azurill, Level 35 (Normal)
Marill, Level 37 (Water) 
Azumarill, Level 39 (Water) 
Money: $3120

Beauty Olivia
Clamperl, Level 35 (Water)
Corphish, Level 37 (Water) 
Lombre, Level 39 (Water/Grass) 
Money: $3120

Beauty Tiffany
Carvanha, Level 39 (Water/Dark) 
Sharpedo, Level 39 (Water/Dark) 
Money: $3120

Lady Brianna                    \
Seaking, Level 40 (Water)        \ 
Money: $8000                      \You can walk in the middle of these two
                                  /for a team battle, giving you $11120
Beauty Bridget                   /
Azumarill, Level 40 (Water)     / 
Money: $3120

After you have defeated all of the trainers, cross all three ice puzzles to get 
to the leader, Juan to go for your 8th and final badge!

Gym Leader Juan
Luvdisc, Level 41 (Water) 
Whiscash, Level 41 (Water/Ground) 
Sealeo, Level 43 (Water/Ice) 
Crawdaunt, Level 43 (Water/Dark) 
Kingdra, Level 46 (Water/Dragon) 
Money: $4600

This gym leader is easy for the most part, but the last part can be difficult. 
Luvdisc should be a pushover. Its only high stat is speed, so there's a good 
chance it'll attack first. Any electric or grass attack should severely weaken 
it or faint it. Since Whiscash is ground and water, it is immune to electric. 
That means it is 4x weak to grass, so use grass at your disposal, otherwise use 
everything you've got on Whiscash. Watch out, it does have Earthquake and that 
can put the big smack down onto your Pokemon.

Sealeo has a good amount of HP, good special attack, and solid defense ratings. 
Grass and electric work best, obviously, but thankfully it doesn't have Ice 
Beam. It does have Aurora Beam, but that has a 10% chance of lowering attack, 
not freezing you. Crawdaunt is water and dark, so use electric and grass, and 
don't use psychic. If you have fighting, go for it. Fighting can take down 
Crawdaunt and Sealeo, as they are both week to them.

Kingdra is your big problem. You need to finish it off fast and you'll be in 
for a long battle. It is Water and Dragon, which means its only weakness is 
dragon. If you have a good dragon move on your side, use it, as it'll do double 
(triple if STAB) on Kingdra. Otherwise, dish it out with all you have and pray 
for critical hits, added effects onto the attacks, etc. Kingdra has Double 
Team, which raises its evasiveness. The more times it does use it, the harder 
time you'll have hitting it. And just when you think it's going to be knocked 
out, it'll use Rest to put itself to sleep and recover all its health. But it 
does have a Chesto Berry, which wakes it up immediately. Since it can be only 
used once, any time it uses rest afterwards, it'll remain asleep for two turns.

Eventually you will triumph over Juan. If not, go find some place to train and 
raise your Pokemon, as an extra 1-5 levels wouldn't hurt. After defeating Juan, 
you will be rewarded with the Rain Badge. With it, you can use Waterfall 
outside of battle. Plus, any traded Pokemon at any level will listen to you no 
matter what.

Juan also rewards you with TM03: Water Pulse. It's a decent water attack which 
has a 30% chance of confusing the enemy. Its power is 60, which means Surf is 
stronger. Only teach Water Pulse to those few Pokemon who somehow can't learn 
Surf, because it may come in handy sometime or another.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

You've now gotten all 8 badges! CONGRATULATIONS! That means you can go to the 
Pokemon League to defeat the Elite Four and become the champion. We're going to 
take one last side quest, however, to battle a set of hard to reach trainers to 
warm ourselves up for the Pokemon league. You can go there now, and I'll meet 
you at Route 128. If not, fly to Pacifidlog Town to start this quest.

------------------------------------
One Last Side Quest, Routes 132-134
------------------------------------

This is probably the most annoying side quest in the game if you're going to 
battle all of the trainers here. The ocean out to your west is loaded with 
currents that take you in a certain direction when you ride on them, just like 
the ones in the Seafloor Cavern. You'll need Fly if you're going to battle all 
of the trainers here. Alright, let's get started. Once you're at Pacifidlog 
Town, surf out west and you'll find all of the water currents. Your little 
quest begins here.

Once you're on the water, surf all the way up north until you hit a set of 
blocks. Now surf on the current just to the left of you and you'll end up in an 
open-water area. In the middle, there is a trainer swimming around.

Swimmer Gilbert
Sharpedo, Level 34 (Water/Dark) 
Money: $272

After this battle, head up to the north and west where you'll find a water 
entrance between two rocks.

Swimmer Dana
Azumarill, Level 34 (Water)
Money: $272

After the fight, head into the current to your left. You may land on a safe 
patch of water, but if that's the case, just go back to surfing the current on 
your left. Eventually, you'll get to another trainer, so fight her.
 
Swimmer Linda
Horsea, Level 33 (Water) 
Seadra, Level 33 (Water) 
Money: $264

After this fight, swim onto the current to your left and you'll come across two 
more swimmers. Fight the female first.

Swimmer Laurel
Luvdisc, Level 33 (Water) 
Luvdisc, Level 33 (Water) 
Money: $264

Swimmer Jack
Gyrados, Level 33 (Water/Flying) 
Money: $272

Heading to the west takes you to Slateport, but that's not where we're heading. 
Fly back to Pacifidlog Town so we can take on the next set of trainers by 
taking a new current. Once you're back at Pacifidlog, surf on the water to your 
left. Now continue left until you get back to the currents. If you surfed in a 
straight line, you'll see two gray rocks in the current. Now surf below the 
bottom rock and you'll land right in front of a Fisherman.

Fisherman Ronald
Magikarp, Level 19 (Water)
Gyrados, Level 21 (Water/Flying)
Gyrados, Level 23 (Water/Flying)
Gyrados, Level 26 (Water/Flying) 
Gyrados, Level 30 (Water/Flying) 
Gyrados, Level 35 (Water/Flying)
Money: $1400

Once you finish this fight, head all the way to the left until you reach the 
end of the safe water. Across from you is another patch of safe water, so surf 
onto the current and you'll be taken to this patch. On here are 4 trainers, so 
let's get to work.

Expert Paxton
Swellow, Level 33 (Normal/Flying)   \ 
Breloom, Level 33 (Grass/Fighting)   \
                                      \You can walk in the middle of these two
Cooltrainer Darcy                     /for a team battle, giving you $2904
Pelipper, Level 33 (Water/Flying)    /
Camerupt, Level 33 (Fire/Ground)    /  

Expert Makayla
Roselia, Level 33 (Grass/Poison)     \ 
Medicham, Level 33 (Fighting/Psychic) \
                                       \You can walk in the middle of these two
Cooltrainer Jonathan                   /for a team battle, giving you $2904
Kecleon, Level 33 (Normal)            /
Loudred, Level 33 (Normal)           /

After you finish of all of these trainers, head to the very northwest part of 
this island. Now, surf to the west and you'll ride the currents onto another 
open body of water. To your north is another island with a trainer on it, so go 
and battle him.

Cooltrainer Warren
Graveler, Level 33 (Rock/Ground) 
Ludicolo, Level 33 (Water/Grass)
Money: $1534

After this fight, head all the way left until you get onto a current. Surf on 
it and eventually you'll stop in front of a rock. From here, surf down and the 
currents will take you down to another rock. From here, surf upward and you'll 
stop in front of a rock. Just below you is calm water, so surf on it. On here, 
head left and follow the path and you'll get to two trainers on a small patch 
of water. 
 
Dragon Tamer Aaron                \
Bagon, Level 34 (Dragon)           \This will be a forced team battle, giving
                                   /you $3264
Cooltrainer Marley                /
Manectric, Level 34 (Electric)

After this fight, go back on the calm water below you. Follow this path until 
you find a small current in between two rocks. Swim through it and you'll find 
another path of water. There are two trainers, so battle them.

Sailor Kelvin
Machoke, Level 33 (Fighting)      \ 
Spheal, Level 33 (Water/Ice)       \
                                    \You can walk in the middle of these two
Bird Keeper Alex                    /for a team battle, giving you $2112
Natu, Level 33 (Psychic/Flying)    /  
Swellow, Level 33 (Normal/Flying) /

After this battle, pick up the Star Piece next to them. Now fly back to 
Pacifidlog. We got 2 more trainers to battle. Surf to the west as usual, but 
surf below the rock again to get to Ronald. Surf to the left again where you 
fought four trainers. Now surf on the bottom current and eventually you'll be 
taken to two trainers.

Swimmer Debra               \
Seaking, Level 34 (Water)    \You can walk in the middle of these two for a
                             /team battle, giving you $544
Swimmer Franklin            /      
Sealeo, Level 34 (Water/Ice)  

Whew! Glad that's over with. Now, there is another secret in this area that can 
unlock three legendary Pokemon, but I'll save that for later. For now, fly back 
to Pacifidlog. Once you're back there, surf all the way east this time until 
you get to route 129. From here, surf north and you'll get to route 128. From 
here, we can get to the Pokemon League.

-------------------------------- 
Last bit of Surfing - Route 128
--------------------------------

*******************************************************************************
ROUTE 128 POKEMON 

Tentacool   (Very Common)
Wingull     (Common)
Pelipper    (Rare)

Way of the fishing rod:

OLD ROD
Magikarp    (Very Common
Tentacool   (Common)

GOOD ROD
Magikarp    (Very Common)
Tentacool   (Common)
Wailmer     (Common)

SUPER ROD
Wailmer     (Very Common)     
Luvdisc     (Common)
Corsola     (Uncommon)

The two new Pokemon you find here aren't worth squat, so pick them up for only 
Pokedex issues. Sure, Luvdisc has a ton of speed (and Swift Swim makes it 
impossible to have a higher speed than him), but the rest of its stats are crap 
and it learns a bad set of moves. Corsola on the other hand, is a Rock/Water 
mix, which has more negatives than positives. It opens the door for a more 
weakness to grass, gives it a weakness to fighting, ground, etc. The only 
positive effect is more resistance from fire. Either way, it still has horrible 
stats and it doesn't learn anything interesting.
*******************************************************************************

Also, here are the set of trainers we can battle here:

Triathlete Isaiah - Match Call Trainer
Staryu, Level 35 (Water)
Money: $1400

Cooltrainer Alexa
Gloom, Level 34 (Grass/Poison)
Azumarill, Level 34 (Water) 
Money: $1632

Cooltrainer Ruben
Shiftry, Level 34 (Grass/Dark) 
Nosepass, Level 34 (Rock)
Money: $1632

Fisherman Wayne
Tentacool, Level 31 (Water/Poison)
Tentacool, Level 31 (Water/Poison)
Wailmer, Level 36 (Water)
Money: $1440

Triathlete Katelyn - Match Call Trainer
Staryu, Level 34 (Water) 
Money: $1440

Swimmer Carlee                        \
Seaking, Level 35 (Water)              \ 
Money: $280                             \You can walk in the middle of these
                                        /two for a team battle, giving you
Swimmer Harrison                       / $560
Tentacruel, Level 35 (Water/Poison)   /
Money: $280

If you've been following my guide, you would've entered this route south from 
route 129. From here, head up north and battle the Triathlete near the route 
128/129 bordelrine. Now head up north and you'll find a little patch of shallow 
water with a rock. There is a trainer on it, so battle here. Now head right and 
you'll find another trainer on a small patch of shallow water, so battle him. 
After this fight, head down south and you'll find 3 patches of shallow water. 
Go to the largest patch and fight the fisherman. Now go all the way right and 
you'll find a Triathlete. From here, head right and you'll get to the last two 
swimmers, fight them both (double battle if you want), and then head right and 
you'll be in the waters of Ever Grande City.

--------------------------------------------
Ever Grande City: A Town with two buildings
--------------------------------------------

You need waterfall for this next part, so if you don't got it, head back to a 
Pokemon Center and pick up a Pokemon who knows it. Also, you need the 8th badge 
to use it outside of battle. When you come across the waterfall, head up it. At 
the top, head north and go heal your roster in the Pokemon Center. You'll also 
come across Scott, as he'll encourage you to do well in the Pokemon League. Now 
leave the Pokemon Center and head up north. Go through the cave entrance and 
you'll be in Victory Road. Be sure you have Surf, Strength, Flash, and Rock 
Smash.

-----------------------------
The Final Run - Victory Road
-----------------------------

*******************************************************************************
VICTORY ROAD POKEMON 
 
First Floor
Golbat      (Common)
Hariyama    (Common)
Lairon      (Uncommon)
Loudred     (Uncommon)
Zubat       (Uncommon)
Makuhita    (Uncommon)
Aron        (Rare)
Whismur     (Rare)

BF1
Golbat      (Common)
Hariyama    (Common)
Lairon      (Common)
Mawile      (Rare)

These come from Rock Smashing:

Graveller   (Very Common)
Geodude     (Common)

BF2
Golbat      (Common)
Sableye     (Common)
Lairon      (Common)
Mawile      (Rare)

And if you wanna go surf:
Golbat      (Very Common)

So you can also fish here too:
 
OLD ROD
Magikarp    (Very Common)
Goldeen     (Common)

GOOD ROD
Magikarp    (Very Common
Goldeen     (Common)
Barboach    (Common)

SUPER ROD
Barboach    (Very Common)
Whiscash    (Common)
*******************************************************************************

Man, all of that and we don't get anything new...bummer.

Anyway, there's an old friend in this cave just around the corner. When you 
enter the cave, head up north and go up the steps. Now cross the bridge and 
you'll come across Wally, so let's fight him.

PKMN Trainer Wally
Altaria, Level 44 (Dragon/Flying)
Delcatty, Level 43 (Normal)
Magneton, Level 41 (Electric/Steel)
Roselia, Level 44 (Grass/Poison)
Gardevoir, Level 45 (Psychic) 
Money: $2700

Altaria goes down with Ice or Rock and it should go down quickly. Delcatty is a 
weak normal type Pokemon, so anything should be able to finish it off. With 
Magneton, Fire or Ground disposes of it easily. Psychic/Fire/Ice for Roselia, 
and for Gardevoir, use a psychical type, because of its below average defense. 
Just watch out for its nasty attacks, due to its high Special Attack. Easy 
battle, easy EXP, and Wally still isn't strong enough to go after the Elite 
Four.

After fighting Wally, go up north and fight the trainer.

Cooltrainer Hope
Roselia, Level 45 (Grass/Poison)
Money: $2160

Before climbing the ladder, go back across the bridge and then down the steps. 
Now head left and then head up, and then follow the path to another trainer.

Cooltrainer Albert
Magneton, Level 43 (Electric/Steel) 
Muk, Level 43 (Poison)
Money: $2064

After this fight, go back to where you fought the first trainer and then climb 
down the ladder. Down here, follow the path in front of you and you'll get in 
front of the boulder. Instead of pushing it, go down the path to your left and 
you'll find another boulder (you should be on the right side of it). Use 
Strength to push it to the left, and then take the new pathway to the first 
boulder you came across. Now push the boulder to the right and then take the 
new path to your south. Follow this path until you get to a set of crippled 
rocks and boulders. Shatter both rocks with Rock Smash. Now, face the left rock 
from the top side and push it down. Then go in the open space and face the 
right rock from the bottom side. Push it up and you'll be able to create a new 
path. Follow this path until you get to a trainer.

Cooltrainer Shannon
Claydol, Level 45 (Ground/Psychic)
Money: $2160

Continue to follow this path and head up the stairs. Cross the bridge to the 
right and then continue heading down. Go down the steps and climb up the 
latter. In this small area, pick up the PP Up and go back down the ladder. Now 
jump over the ledge to your left. Before going down the ladder to your left, go 
battle the trainer up to your north near the set of boulders.

Cooltrainer Samuel
Swellow, Level 42 (Normal/Flying)
Mawile, Level 42 (Steel)
Kadabra, Level 42 (Psychic)
Money: $2016

Now go back down through the ladder. Down here, go battle the trainer up to 
your north.

Cooltrainer Julie
Sandslash, Level 42 (Ground)
Ninetales, Level 42 (Fire) 
Tropius, Level 42 (Grass/Flying) 
Money: $2016

From here, surf in the water. Just in front of you is a ledge, so jump on it. 
On here, head up the steps and follow this path into an open area. You can 
either go up or down. Head up and you'll find a ladder, so climb up it. You'll 
be in another tiny area. Pick up the item; it is TM29: Psychic, Psychic's best 
move, so use it wisely. Go back down the ladder. Now continue down south and 
you'll find another trainer.

Cooltrainer Owen
Kecleon, Level 42 (Normal)
Graveler, Level 42 (Rock/Ground)
Wailord, Level 42 (Water) 
Money: $2016

After that, you can head left and find two more trainers.

Cooltrainer Dianne
Claydol, Level 43 (Rock/Psychic)        \
Lanturn, Level 43 (Water/Electric)       \ 
Money: $2064                              \You can walk in the middle of these
                                          /two for a team battle, giving you 
Cooltrainer Felix                        / $4128
Medicham, Level 43 (Fighting/Psychic)   /
Claydol, Level 43 (Ground/Psychic)
Money: $2064

After you fight these two trainers, continue to cross the bridge to your left. 
Follow the path and you'll get to another trainer.

Cooltrainer Caroline
Skarmory, Level 43 (Steel/Flying) 
Sableye, Level 43 (Ghost/Dark) 
Money: $2064

Continue follow the path and you'll find the water. Surf across it and you'll 
find a ledge with a trainer and an item on it. Fight the trainer.

Cooltrainer Vito
Dodrio, Level 42 (Normal/Flying) 
Kadabra, Level 42 (Psychic) 
Electrode, Level 42 (Electric) 
Shiftry, Level 42 (Grass/Dark) 
Money: $2016

The item next to him is a full heal, so pick it up. Get back onto surfing the 
water afterward. There are two waterfalls. Ride down the waterfall to the left. 
From here, continue surfing to the right and jump on the ledge you come across. 
Once you're on this ledge, climb up the ladder. Up here, go battle the two 
trainers on your left.

Cooltrainer Mitchell              \
Luntone, Level 43 (Rock/Psychic)   \ 
Solrock, Level 43 (Rock/Psychic)    \You can walk in the middle of these two
                                    /for a team battle, giving you $4118
Cooltrainer Halle                  /
Sableye, Level 43 (Ghost/Dark)    / 
Absol, Level 43 (Dark)

Down to your south is a ladder cut off by crippled rocks and boulders. Before 
going over to that area, walk left and then go around the corner to find the 
last trainer in this room.

Cooltrainer Michelle
Torkoal, Level 42 (Fire)
Medicham, Level 42 (Fighting/Psychic) 
Ludicolo, Level 42 (Water/Grass)
Money: $2016

Now that all of the trainers here are gone, go back around the corner where you 
fought the first two trainers. Head down south and you'll find two crippled 
rocks and two boulders. The crippled rocks are in the top left and bottom right 
corners and the boulders are in the bottom left and top right corners. Smash 
the rock using Rock Smash in the top left corner, giving you room to push the 
SW boulder. Since you're facing it from the top, push it down. This opens a 
path to the other crippled rock. Smash it and it'll lead you to a path that 
goes to a ladder, so climb up it.

Alright guys, this is the last Victory Road room. Go up the steps and cross the 
bridge to your right. At the other end of the bridge, go down the steps. Now 
head right and go around the corner and you'll find all three trainers in this 
room.

Cooltrainer Edgar
Cacturne, Level 43 (Grass/Dark)
Pelipper, Level 43 (Water/Flying) 
Money: $2016

Cooltrainer Katelynn
Gardevoir, Level 43 (Psychic)
Slaking, Level 43 (Normal)
Money: $2064

Cooltrainer Quincy
Slaking, Level 43 (Normal) 
Dusclops, Level 43 (Ghost) 
Money: $2064

The latter two can be a double battle, but it's extremely difficult, so I 
recommend you stay out of it. After you take out all three trainers, continue 
up north and follow this path and you'll find the cave entrance. Go through it 
and we'll be out of Victory Road! 
 
You're now on the other side of Ever Grande City. Just head up the steps and go 
up all the way north until you get to a big building. Yes, it is the Pokemon 
League. You better have the best of your best.

---------------
The Elite Four
---------------

Pokemart Item Listing:
Full Heal ($600)
Full Restore ($3000) 
Hyper Potion ($1200)
Max Potion ($2500) 
Max Repel ($700)
Revive ($1500) 
Ultra Ball ($1200) 
 
Stock up on a ton of Revives and Full Restores if this is your first time at 
it. Also, save up before burning up all your money as well. It is highly 
recommended you also heal here before going up against the Elite Four. Now, if 
you spend all your money and lose, there is a positive note. You won't lose a 
lot of money, but you get to keep any experience and level-ups you gain while 
fighting, so use that to a big advantage. If you struggle against the Elite 
Four, it's recommended you go back and train your Pokemon to higher levels. Now 
before going through the opening, two guards will stop you, check your 8 
badges, and then allow you to go in if you have all eight of them. Time for our 
first battle against the Elite Four.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ELITE FOUR BATTLE #1: SIDNEY 
Trainer's Pokemon Type: Dark
Recommended: Fighting, Bug, Fire, Ice, Electric (for the mix types) 
Not Recommended: Ghost, Psychic

Mightyena, Level 46 (Dark) 
Shiftry, Level 48 (Grass/Dark) 
Cacturne, Level 46 (Grass/Dark)
Crawdaunt, Level 48 (Water/Dark)
Absol, Level 49 (Dark) 
Money: $4900

This match should be an easy pushover. Sidney uses Dark, but the majority of 
its team are two-type Pokemon, putting the battle highly in your favor. 
Mightyena is still a pushover with crappy stats. A good fighting or bug attack 
can dispose of it quickly. Its best attack is crunch, but it doesn't have a 
good enough Special Attack to take advantage of it. Also watch out for Double 
Edge, as it can dish out the beatings very quickly. Be sure you have a Pokemon 
who is high powered on defense.

Shiftry, being grass, adds a whole new variety of options. You can use fire, 
ice, or use bug for 4x damage. It had Double Team and Swagger, two annoying 
moves, but with the lack of strong attacks that deal damage, you can finish him 
off fine.

Cacturne is also another pushover. It has the same weaknesses as Shiftry, so 
remember that. But with Leech Seed, it can be an annoying opponent, since Leech 
Seed takes a part of your heal and uses it to restore Cacturne's health. Also, 
Needle Arm and Faint Attack are solid attacks, so you'll need to be quick.

Crawdaunt is also an easy Pokemon. Being Water/Dark, you can use Electric, 
Grass, Bug, and Fighting to help you out. Its best attack is Surf, but it can 
do a good amount of damage with a Swords Dance and Facade combo. But since its 
stats are mediocre, fighting him shouldn't be a problem.

Absol will be your toughest opponent. It's pure Dark, and it has a nasty Attack 
Stat. Its set of moves is Aerial Ace, Rock Slide, Swords Dance, and Slash, 
giving it a devastating set of moves. You'll need to hurry up in finishing it 
off, so it's highly recommended you use a Rock Pokemon to get the resistance 
out of Slash and Aerial Ace, otherwise use a Fighting or Bug to mow it down.

After you finish Sidney, you'll go on to face the next trainer, which is 
considerably tougher.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ELITE FOUR BATTLE #2: Phoebe
Trainer's Pokemon Type: Ghost
Recommended: Ghost, Dark
Not Recommended: Normal, Psychic

Dusclops, Level 49 (Ghost) 
Banette, Level 49 (Ghost) 
Sableye, Level 50 (Ghost/Dark) 
Banette, Level 49 (Ghost) 
Dusclops, Level 51 (Ghost) 
Money: $5100
 
Your first Dusclops is a toughie. Dusclops is known for an extremely high 
defense and special defense, but on the bright side, it doesn't have crap for 
attack. Another annoying thing it has is Pressure, which causes you to use two 
PP every time you attack the Dusclops. For attacks, it's got Protect, Curse, 
Confuse Ray, and Shadow Punch. It will use Protect to bock off an attack and 
let 2 PP go down the drain. If it uses Curse, Dusclops uses half of its HP, but 
you'll be hurt every turn. To cancel out the curse, just switch out. Don't 
worry about Shadow Punch, due to the fact of its low Attack. Just give it all 
you got and you'll come out on top.

Banette is an average Ghost, so use Ghost/Dark to mow it down fast. But if 
you're using Ghost, watch out for its Will-o-Wisp attack, because if it hits 
you, you'll be burned, causing your attack to drop significantly. Just unload 
everything on him and you'll triumph.

Sableye is an average Pokemon, even if it has no weaknesses. Just don't use 
Ghost and Psychic. It's got Night Shade, Shadow Ball, Faint Attack, and Double 
Team. Again, just use pretty much any strong Pokemon you'll have and it shall 
go down without any problem.

Phoebe's second Banette is a little more challenging, because this time it has 
Psychic, Thunderbolt, Shadow Ball, and Facde. This time, don't use water or 
flying or you'll become fried with flying colors. Just like the last time, just 
use your strongest attacks until you get its health all the way down to zero.

Phoebe's second Dusclops may not be as hard as the first, even with its high 
powered attacks. This one has Ice Beam, Shadow Ball, Rock Slide, and 
Earthquake, but its attack and special attack are too low to do anything major. 
Just use your strongest attacks and eventually you'll mow it down.

Oh, watch your PP count too. Chances are pretty big you'll need to bust out the 
Ethers and Elixirs, but if your PP drops to zero, your only choice is to give 
in and lose.

Now, onto your third battle, which is slightly easier.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
 
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
ELITE FOUR BATTLE #3: Glacia
Trainer's Pokemon Type: Ice
Recommended: Electric, Fire, Fighting, Steel
Not Recommended: Flying, Ground, Grass, Dragon

Glalie, Level 50 (Ice) 
Sealeo, Level 50 (Water/Ice) 
Sealeo, Level 52 (Water/Ice)
Glalie, Level 52 (Ice) 
Walrein, Level 53 (Water/Ice)
Money: $5300

Glalie is an average Pokemon, and it's pure Ice, meaning Rock, Fire, Steel, and
Fighting are your best bets. All you have to watch out for is Ice Beam and 
Light Screen on the first Glalie, Ice Beam and Explosion on the second one. 
With a few super effective attacks, you'll get rid of it pretty quickly. 

For the two Sealeo, it is part water, giving you more options, meaning Electric 
and Grass. The first Sealeo has Ice Beam and Body Slam, two powerful attacks, 
while the second one has Blizzard, Attract, and Double Edge. But you have to 
watch out for its high HP, meaning it'll take a few hits before you see signs 
of it going down.

The big guy is Walrein, who has Surf, Ice Beam, Body Slam, and Sheer Cold (an 
attack that his a 1 hit KO if it hits). So if you make one mistake, your team 
is going down. Just beat the crap out of it with grass and electric attacks 
until it goes down. It also has an ability called Thick Fat, meaning any fire 
or ice attacks Walrein takes will be cut in half (not that you would use them 
against Walrein anyway).

Your Pokemon will need to be pretty strong to knock out each Pokemon in one or 
two hits. Onward to the final of the Elite Four! 
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
ELITE FOUR BATTLE #4: Drake
Trainer's Pokemon Type: Dragon
Recommended: Rock, Ice, Dragon
Not Recommended: Fire, Grass, Electric

Shelgon, Level 52 (Dragon) 
Altaria, Level 54 (Dragon/Flying) 
Kingdra, Level 53 (Dragon/Water) 
Flygon, Level 54 (Dragon/Ground) 
Salamance, Level 55 (Dragon/Flying) 
Money: $5500

Shelgon is the pre-evolved form of Salamance, so taking it down will be easy. 
If you have ice, Ice Beam will work, otherwise, use any strong Dragon moves you 
have. If not, just use your strongest attacks and it'll eventually go down.

Altaria is pretty easy. With it being Dragon/Flying, Ice Beam is sure to be a 1 
hit KO, as it'll do 4x damage. But if you can't get it done, you'll have to 
deal with Dragon Dance and Dragonbreath, which will screw you over. If you 
don't have ice or dragon, use rock, as flying's weakness to rock will help out 
here.

Kingdra is a big toughie. With it being part water, ice won't work well here. 
You CAN use Dragon, as you'll get double (triple if STAB) damage to it. But it 
has an above Special Defense, so getting it down won't be easy. If you have a 
Pokemon with a high powered attack, use it, as Kingdra has a below average 
Defense. But it has Surf, Dragon Dance, Smokescreen, and Body Slam. Dragon 
Dance boosts Attack AND Speed, and it'll be used with Body Slam to mow you 
down. Just give it all you got and hope for critical hits and eventually you'll 
take him down.

With an Ice Type, Flygon is a steal, because of being Ground/Dragon. Ice Beam 
will knock it out in one hit. It has Dragonbreath, Flamethrower, Earthquake, 
and Crunch, a series of nasty attacks. Dragon will also work here, but Flygon 
shouldn't be a problem.

If you have a strong Ice type, then Salamance won't be as hard as it looks. One 
Ice Beam can knock it out in one hit. If not, use Dragon to mow it down, 
otherwise use Rock since it is part flying as well. It has Dragon Claw, Crunch, 
Flamethrower, and Rock Slide, and with its extremely super-duper high Attack, 
you won't last long if you don't knock him out quickly. So just unload 
absolutely everything you have if you don't have the type advantage.

After defeating Drake, you've defeated the Elite Four...or not. You've gotta 
face the Champion as well, who should be a familiar face to Ruby and Sapphire 
players.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
ELITE FOUR CHAMPION: WALLACE 
Trainer's Pokemon Type: Water
Recommended: Electric, Grass, Psychic, Poison (for two Pokemon)
Not Recommended: Rock, Ground, Fire, Water

Wallace was the former gym leader in Sootopolis City back in the days of Ruby 
and Sapphire. It's highly recommended you use any healing items to your 
advantage before fighting.

Wailord, Level 57 (Water) 
Ludicolo, Level 56 (Water/Grass)
Gyrados, Level 56 (Water/Flying)
Tentacruel, Level 55 (Water/Poison) 
Whiscash, Level 56 (Water/Ground) 
Milotic, Level 58 (Water) 
Money: $11600

Wailord is a joke. Sure it may have a ton of HP, but its low defense cancels 
that out. One strong grass or electric attack and you've already taken down one 
Pokemon. It has Blizzard, Double Edge, Water Spout, and Rain Dance, just in 
case if you can't get it down in one turn, and it does have a high special 
attack and attack to put them to good use.

Ludicolo is a major pain. Being Grass/Water, it has no special weaknesses, and 
it does have a high Special Defense anyway, so try to stay away with that. You 
can use Poison, Flying, or Bug. Sludge Bomb and Fly will work wonders. Ludicolo 
has Giga Drain, Surf, Leech Seed, and Double Team. Take it down quickly before 
it uses Double Team to raise its chances of dodging an attack. Leech Seed is 
also a major pain, since it can heal Ludicolo every turn by taking away a 
portion of your health. Otherwise, use your best Pokemon to take it down very 
quickly.

With Gyarados, one Thunderbolt and it's gone. If you can't get it done after a 
few turns, you got to deal with Dragon Dance, Earthquake, Hyper Beam, and Surf, 
to go along with its very high Attack. OUCH. If you don't got Electric, dish it 
out with everything you got.

Tentacruel has two popular weaknesses, due to being part Poison. You can use 
your Psychic Pokemon to take him down with one or two Psychics, or you can use 
Thunderbolt to take him down quickly. You're unlikely to get a one hit KO due 
to Tentacruel's above average Special Defense.

If you have a strong grass Pokemon, Whiscash will be another pushover. One 
grass attack will get rid of it, since it's both Water and Ground. But it does 
have Earthquake and Surf, two nasty moves, but your grass Pokemon should be 
able to take the pain. Otherwise, use the best of your best.

Miltoic will be another tough challenge. It has a very high special defense, 
and it has Recover in the case that you mow down its HP. Electric and Grass 
will do you best. It has Recover, Surf, Ice Beam, and Toxic. With Toxic, the 
amount of damage you take from poison increases every turn, so you'll be taken 
down quickly if that's the case. In this fight, just use the rest of your team, 
pray for critical hits, and so on. You'll eventually come out on top.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

After you finish off Wallace, CONGRATULATIONS. YOU ARE THE NEW POKEMON LEAGUE 
CHAMPION (although Wallace will still be the champion every time you go through 
the Elite Four - what a ripoff). Now, Professor Birch and your rival 
(May/Brendan) and when you're about to enter the hall of fame, your rival will 
want to come in, but is forbidden because your rival is not a champion. But 
your rival still congratulates you. When you enter the hall of fame, all of 
your Pokemon in your roster in the Elite Four will be registered in the hall of 
fame. Now watch the credits roll by and then continue your file. Hey, we still 
have plenty to do.

----------------------------
Aftermath of the Elite Four
----------------------------

The first thing you'll notice when continuing your file is that you'll be back 
in your room at Littleroot Town. Head downstairs and your dad will reward you 
with an SS Ticket. You can use it to board the SS Tidal to get between 
Slateport and Lilycove Cities. Sure, it may seem pointless when you can use fly 
to get between the two, but you'll need to board it at least once to get to an 
area called the Battle Frontier; an area I'll cover later on.

The next thing you want to do is press A in front of the flashing TV. There 
will be a report saying that a bzzt-colored Pokemon was seen flying around 
Hoenn. After, your mom will ask you what color it was. You can pick between red 
and blue. Selecting red means Latias will appear randomly in the wild, and 
selecting blue means Latios will be the one roaming Hoenn. Unlike Ruby and 
Sapphire, you can select which one you want to capture. Well, that's all to do 
here. Leave your house and be ready for another surprise.

Upon leaving your house, you'll find Professor Birch who will take you to his 
lab. Inside the lab, he will upgrade you and your rivals Pokedex to a "National 
Pokedex". With it, you can trade with FireRed and LeafGreen. It expands your 
Pokedex so that you can capture all 386 Pokemon, and you can also go after 
Pokemon that weren't on your original Hoenn Pokedex. Now, your rival on the 
other hand, will just help out Professor Birch forever, so no more fighting 
between you two. Time to bust out of here and do what we want. Ok, maybe not. 
Scott will call you saying to board the SS Tidal. Look Scott, it's nice of you 
to offer, but I'm busy right now doing all of these other neat side quests we 
get upon defeating the Elite Four. We'll get back to you later. 
 
---------------------------- 
Remember that other Fossil?
----------------------------

Yeah, you remember don't you? A long while back, you took the Claw or Root 
Fossil from the Mirage Tower and the other one sunk in the sand, never to be 
seen again. Now that we've defeated the Elite Four, we can go get the other 
one. Fly to Fallarbor Town. Once you get there, head west onto Route 114. 
Continue heading left and enter the house. Now, you'll continue all the way 
north to the other side of the area and you'll find an opening, and you'll be 
in the Desert Underpass. It's a long stretch of ground, so you might want a 
repel or two. Oh yeah, for the first time in a while, we find a new Pokemon, so 
let's describe it.

*******************************************************************************
DESERT UNDERPASS POKEMON 

Ditto       (Very Common)
Whismur     (Common)
Loudred     (Uncommon)

Ditto. Bad Pokemon, good breeder. With a Ditto, it can transform into the 
Pokemon it is facing in battle, and it gains all of the opponent's moves as 
well. Trouble is, the opponent's stats don't get copied over, so you're stuck 
with Ditto's crappy stats. But, if you're looking for some baby Pokemon, use 
Ditto. It can breed with any Pokemon as long as it is not in the "No Eggs" Egg 
group. It may be genderless, but it can still mate with anything.
*******************************************************************************

Once you're in the Desert Underpass, all you need to do is head all the way to 
the right until you get to the other edge of this room. There, you will find 
the other fossil, either the Root or the Claw. Bring it back to the Devon Corp. 
Building to have it resurrected down in Rustboro City. Oh yeah, you're bound to 
run into a ton of wild Pokemon here, so bring a few Max Repels so everything 
goes right. Now leave the Desert Underpass and leave the house to get back on 
route 114. Before leaving this rote, go to the left and you'll find a body of 
water. Surf on it and then surf to the waterfall. Use Waterfall to go up it and 
then pick up the Rare Candy at the top. Now we can go do some other things.

-----------------------------------------------
Gold/Silver/Crystal Pokemon in the Safari Zone
-----------------------------------------------

Two new areas in the Safaria Zone are now accessible, thanks to beating the 
Elite Four. These two areas contain Pokemon from Gold/Silver/Crystal that you 
can't find anywhere else in the game. So, fly to Lilycove City and head out 
rest onto Route 121. Enter the Safari Zone, pay to get in, and then we'll start 
from there.

To get to area F, head north from your starting point until you see a path to 
your right. Take this path and you'll find that the two guards blocking the 
route are gone. So continue east and you'll find yourself in a new area.

*******************************************************************************
SAFARI ZONE AREA F POKEMON 
 
Sunkern     (Common)
Mareep      (Common)
Aipom       (Uncommon)
Spinarak    (Uncommon)
Hoothoot    (Rare)
Snubbull    (Rare)
Stantler    (Rare)
Gligar      (Rare)

Holy hell, I have a LOT to cover here. First off, Sunkern is a grass Pokemon 
with horrible stats. It does learn good grass moves, but it has bad stats to 
take advantage though. Thankfully, with the help of a Sun Stone, you can evolve 
it into Sunflora, where it improves a ton. It'll have a good special attack so 
you can use the grass moves.

Mareep is one of my favorite electric Pokemon. Being in the 30s, all you have 
to do is level it up twice for it to evolve twice. It will evolve into Flaffy 
at Level 15 and Ampharos at level 30. They have a solid Special Attack but 
being a sheep, it has low speed, so having Thunder Wave is an essence if you 
want the best of Mareep.

Aipom is a Pokemon not worth touching. Even if it learns a handful of moves, it 
doesn't have good stats to use them correctly. Ok, maybe it has a solid speed 
stat, but that's it. Oh yeah: It's a normal type, and it doesn't evolve.

Spinarak is a Bug Pokemon ruined by its Poison Trait. Never mind the fact is 
never learns any good moves, but it can be nasty if used right. Raising it to 
level 22 evolves it into an Ariados, but that's as good as you'll find it. It's 
an invitation for a 1 hit KO by psychic types too.

Hoothoot is a neat flying Pokemon. At level 20, it will evolve into Noctowl, 
one of my favorite flying types in the game. You can teach it the 
Hypnosis/Drean Eater Combo, which makes it great for a lot of things. Once 
again, using Noctowl right can make your life a whole lot easier.

Snubulls are one of my least favorite. It looks ugly and it has no stats to 
show for it either. Evolving into Granbull won't do much either. Even if it can 
learn Crucnh, you'll think it can mow down ghosts and psychics, but it doesn't 
have a good set of stats to work with, so I'd leave this one be.

Stantler is a good normal Pokemon with bad attacks. It excels in Attack and 
Speed, and it can take down anything with a good psychical attack. But because 
of the lack of good moves it learns by leveling up, you'll need TMs to put this 
Pokemon to good use.

Gligar is a worthless Ground/Flying Pokemon. 4x weakness to Ice right there and 
IT DOESN'T LEARN ANY GROUND MOVES LEVELING UP. You could teach it Earthquake 
with a TM, but that's a waste right there. The only cool thing coming out of 
this Pokemon is that it's a flying type immune to Electric.

Hey, for a change, surfing in the Safari Zone finds you some new Pokemon.
  
Wooper      (Very Common)
Marill      (Common)
Quagsire    (Very Rare)

Wooper is a water/ground Pokemon. May be immune to Electric, but the 4x 
weakness to grass lets that down. Evolving into Quagsire improves its stats but 
drops its speed by a good margin. It isn't half bad, but there are plenty of 
better Water Pokemon out there, so go figure.

Check out the new Pokemon you find by fishing too:

OLD ROD
Magikarp    (Very Common)
Goldeen     (Common)

GOOD ROD
Magikarp    (Very Common)
Goldeen     (Common)
Remoraid    (Common)

SUPER ROD
Remoraid    (Very Common)
Goldeen     (Common)
Octillery   (Very Rare)

Remoraid is a neat Water Pokemon. It may have weak stats, but they'll improve 
quite a bit when evolving into Octillery at Level 25. At Level 22, it learns 
THREE moves: Bubblebeam, Aurora Beam, and Psybeam, three great moves. With TMs, 
you can make Octillery a good Pokemon to raise. Just watch out for its below 
average speed though.
*******************************************************************************

When you enter this area, head all the way right until you get to a river of 
water. Surf across the water and you'll find a patch of grass. The item on the 
other side of the grass is a Big Pearl, so pick it up. Now surf back across the 
water and continue north until it says "Safari Zone" on the top left corner of 
your screen, meaning we're in area E.

******************************************************************************* 
SAFARI ZONE AREA E POKEMON

Aipom       (Common)
Teddiursa   (Common)
Sunkern     (Uncommon)
Ledyba      (Uncommon)
Hoothoot    (Rare)
Pineco      (Rare)
Houndour    (Rare)
Miltank     (Rare)

Teddiursa can be a mean bean mashing little teddy bear once evolving into 
Ursaring at Level 30. It learns devastating attacks such as Thrash at the very 
high levels, making it dangerous. With the correct moveset, this Pokemon can 
cause a really serious beating.

Ledyba is a defensive type Bug Pokemon with moves such as Reflect and Light 
Screen. Even with that, it learns good attacks, but its attack is too low to 
put them to good use. Stay away from this bug Pokemon. Evolving into Ledian at 
Level 15 makes it flying, opening the door for many more weaknesses to come.

Pineco is a cool bug Pokemon. With the kind of moves it learns (Double Edge, 
Explosion, etc), it will dish out the beatings, but it won't stay in battle for 
long. Evolving into Foretress at Level 31 makes it Bug/Steel, with an excellent 
defense. Just keep it away from Fire and you're set.

Houndour is a sick Fire/Dark Pokemon. Able to take out Bug, Grass, Ghost, Ice, 
and Psychic, as it has good special attack and speed stats. Also, it can learn 
great moves such as Crunch and Flamethrower. At level 24 it will evolve into 
Houndoom. Great Pokemon to use and it is one of the more versatile Pokemon out 
there.

Miltank it a good normal Pokemon, and it's always female to boot. It has good 
defense and speed, plus it learns a good set of solid attacks. It can recover 
with an attack called Milk Drink. May not be one of the best normal types, but 
if you want to try it out, go for it.

There is a new Pokemon here if you decide to go and use Rock Smash.

Shuckle     (Very Common)

Shuckle is an interesting Bug/Rock Pokemon. It has one of the best defense and 
special defense ratings in the entire game, but its HP, Attack, Special Attack, 
and Speed are all atrocious. Even so, teaching it moves like Curse and Toxic 
can make it one nasty Pokemon. Even if you have the type advantage, taking it 
down will be tough.
*******************************************************************************

Now that I got all of the Pokemon explained, head north and you'll find a set 
of steps, so climb up them. To your north is another set of steps, so climb up 
these. To the left of the next set of steps is a patch of grass, if you want to 
go and catch some Pokemon. After you're done, head up the steps and follow the 
path until you find the shattered rocks that are breakable with Rock Smash. To 
your south is a ledge, so jump over it. Get the Nugget in this area. Once 
you're all done, we've got another mini-Side Quest that we can do.

------------------------------
The gift that Steven left you
------------------------------
 
Before we go and locate Steven, he left us a gift at Mossdeep City. Fly there 
and then head to his house. If you don't remember where it is, it's to the 
northwest of the Pokemon Center. Inside is a Poke Ball on a desk with a note 
next to it. You don't have to read the note, but reading it will say that you 
two will meet again sometime and he's out somewhere. Anyway, the Poke Ball is a 
Level 5 Beldum, who can evolve into one of the best Pokemon in the game. It is 
Steel/Psychic, meaning you only need to worry about Fire and Ground. All Beldum 
can learn is Take Down, but it'll learn a variety of moves when it evolves into 
Metang at Level 20. Metang can learn Psychic at level 38. At level 45, it will 
evolve into Metagross, who has unbelieveable stats. It also has an ability 
called Clear Body, meaning its stats cannot be lowered from attacks such as 
Tail Whip. Teach it moves like Psychic and Earthquake and you'll have an 
unstoppable monster by your side.
 
That's all what's here for now. Now let's go find him.

----------------
Where's Steven?
----------------

To be honest, Steven is located deep in Meteor Falls, which is our next 
destination. But we're not going there to just battle him. If you want to 
battle him, I suggest raising your team into the 80s before you get severely 
beaten. We can also battle a few more trainers there, catch some new Pokemon, 
and even pick up a few neat items. Fly to Fallarbor Town and head to Route 114. 
From there, work your way to Meteor Falls and you'll enter from the right side. 
You'll need Surf and Waterfall to get to the unexplored areas.

As you step into the Meteor Falls, cross the bridge to your left and then head 
down the steps. You'll see a body of water to your north, so surf up north and 
you'll get to a waterfall. Have your Pokemon climb the waterfall and continue 
north onto another ledge. Hop onto it and go through the entrance. There's 
nothing much you can do in this room right now, except take the ladder to your 
north and east. In this room, you can take another ladder and go directly to 
Steven and fight him, but let's take a look at the other parts of this cave. 
Once you enter this room, head south and west and follow the path to another 
ladder (don't take the ladder at the top of a set of steps). Once you find this 
ladder, take it. You'll be on the other side of the room you entered earlier. 
There are two trainers and a ladder here. Fight the two trainers.

Old Couple John and Jay - Match Call Trainers
Medicham, Level 39 (Psychic/Fighting) 
Hariyama, Level 39 (Fighting) 
Money: $3120

Dragon Tamer Nicholas - Match Call Trainer
Altaria, Level 37 (Dragon/Flying) 
ALtaria, Level 37 (Dragon/Flying) 
Money: $2776
NOTE: After defeating Nicholas 5 times, both of his Pokemon will be holding the 
"Dragon Fang" item. It's an item that powers up a Pokemon's Dragon-type moves 
by 10% when they hold it, and use Thief/Covet to steal it.

The first trainer is right next to you from the entrance, and the second 
trainer is at the top of 4 sets of steps. After you fight both trainers, go to 
the right of where Nicholas is. You'll see a purple colored ground. These are 
like normal ledges, and you can't go up these. Starting from the leftmost 
purple space, keep jumping down these ledges and you'll be near another ladder 
(like I said, stay to the left or you'll have to re-enter this room). Take this 
ladder and you'll be near a body of water.

Go down the steps and you'll get to the water, so start surfing on it. Surf up 
to the north and you'll find a platform with an entrance on it, so hop on the 
platform and go through the entrance. In here, surf across the body of water to 
get to an item. Pick it up and you'll find TM02: Dragon Claw, an excellent 
Dragon Attack with a power of 80 and perfect accuracy. Sure, you may think 
nothing else is here, but there is a Pokemon you can find no where else in this 
game.

******************************************************************************* 
METEOR FALLS (DRAGON CLAW ROOM) POKEMON

Golbat      (Very Common)
Bagon       (Common)
Solrock     (Common)

The new Pokemon introduced here is Bagon. It is a Dragon-type Pokemon which 
evolves twice. At level 35, it will evolve into a Shelgon, which is slightly 
more powerful, but it becomes a beast when it evolves into Salamance at level 
55. Salamance also becomes part flying, but it has awesome attack and special 
attack stats, and with the right moves, it can become very dangerous. Of 
course, being Dragon/Flying, all you have to do is watch out for the nasty Ice 
Pokemon. Also, wild Bagon can be bearing a Dragon Scale, so if you need one, 
you can find one here (wild Horsea also have one just so you know).
*******************************************************************************

Once you're done with your business here, leave the room. Get back surfing, but 
this time, surf all the way down south and you'll find yourself another 
platform with an entrance. Hop on the platform and go through the entrance and 
you'll be in another small room with an item. Pick up the PP Up and go back 
through the entrance. Back in here, surf to the ladder you originally took to 
enter this room and then take it. In this room, hop across the purple ledge and 
then go right until you find a ladder. When you find the ladder, take it. Back 
in this room, head all the way down to the south and west until you find a set 
up steps leading to a latter. Take the ladder and you'll find yourself in a 
small room with an item and an entrance.

The item is TM23: Iron Tail, a steel type move which is decent but below 
average on the accuracy side. It also has a chance of increasing your defense 
when used in battle. Now go through the entrance. In here, head all the way up 
to the north and you'll find Steven in an alcove. Save before fighting, and 
make sure your Pokemon are in the 70-80 range.

THE BATTLE WITH STEVEN

Skarmory, Level 77 (Flying/Steel)
Claydol, Level 75 (Ground/Psychic)
Aggron, Level 76 (Rock/Steel)
Cradily, Level 76 (Grass/Rock)
Armaldo, Level 76 (Bug/Rock) 
Metagross, Level 78 (Psychic/Steel)
Money: $4680

Again, like I've said, if your Pokemon are at the same levels his are at, you 
shouldn't have too much of a problem fighting Steven. 

Since Skarmory is Flying and Steel, he has no physical weaknesses. Electric and 
Fire are the way to go. 

For Claydol, Grass/Water/Ice/Dark will do the trick. Be aware that it does have 
Reflect and Light Screen, which will cut both psychical and special attacks in 
half. Your best bet is to knock it out in no more than 2 or 3 turns, but if it 
persists, try bringing Brick Break with you to break both Reflect and Light 
Screen.

Aggron can be a pain with his super high defense. But since it is a Rock and 
Steel type, it will take quadruple damage from Ground and Fighting, so pick 
your poison. Another thing I've noticed is that he has 3 special attacks 
(Thunder, Solarbeam, and Dragon Claw). Now, since his special attack is 
ridiculously low, don't even worry about these. The only devastating attack 
coming out of Aggron is Earthquake.

Cradily is tricky, because Grass will cancel out all of Rock's weaknesses 
(Fighting, Ground, Water), while Rock will cancel out most of grass's 
weaknesses (Fire, Bug, Poison, Flying). Your best bet is Ice. If you don't have 
that, just use your most powerful attacks on Cradily. 

Armaldo will simply go down with Water, and he does have a very low speed, so 
use that to your advantage. The moves you should be worried about are Slash and 
Aerial Ace, because they will fair well with his strong attack and can put you 
in bad spot for your Pokemon.

Metagross is the big guy. He doesn't have a lot of weaknesses. You can use Fire 
and Ground on him for the best results, but watch out, Metagross has good stats 
overall. It has Earthquake and Psychic, two absolute killer moves. And watch 
out for Meteor Mash since it's got a power of 150, so it can kill your Ice and 
Rock Pokemon, I hope you either A) have a Pokemon with a great defense or B) 
have a Pokemon resistant to steel).

All of these Pokemon can mow you down easily with attacks such as Earthquake 
and Psychic, but eventually you'll triumph.

So, what do you get for all this trouble besides a few thousand dollars? That's 
right, absolutely nothing. And here's a funny thing I noticed. When talking to 
him before the battle, he mentions both of you fought at Sootopolis Space 
Center, when it's really Mossdeep Space Center. Nice going there.

So, what else is there to do now? Remember that SS Ticket we got from Birch 
after defeating the Elite Four? Let's use it to go to the Battle Frontier.

------------------------------------------------
The SS Tidal and getting to the Battle Frontier
------------------------------------------------

Now, with nothing else to do, get yourself over to Slateport City and go to the 
Slateport Harbor. With the SS Ticket, you can travel on the SS Tidal between 
Slateport and Lilycove City. After you take the SS Tidal at least once, you can 
take it to the Battle Frontier.

When you get onto the SS Tidal, remember where your room is. It's on the bottom 
row and the 2nd to the left. You can rest in your bed here to heal your 
Pokemon, but at the same time, the SS Tidal will arrive at its destination 
(Slateport/Lilycove/Battle Frontier). There are trainers here, so let's battle 
them one by one for some experience.
 
Starting from your room, enter the door to your left where you'll find two 
trainers, so let's battle them.

Young Couple Lea and Jed
Luvdisc, Level 45 (Water) 
Luvdisc, Level 45 (Water)
Money: $2880

After you fight the trainer in here, enter the room to the right of your room, 
where you'll find another trainer. Fight him.

Rich Boy Garrett
Azumarill, Level 45 (Water) 
Money: $9000

To the right of this cabin yields another trainer, so dispose of him at your 
dismay.

Gentleman Micah
Manectric, Level 44 (Electric) 
Manectric, Level 44 (Electric)
Money: $3520

After this fight, go to the northern half of the room and go through the door 
on the far rightmost side. There's a man in front of a trash can, but he's not 
a trainer. Talking to him will get you TM49: Snatch, a useless TM that only 
works with non-damaging attacks (if the opponent uses a non-damaging attack on 
you and you use this move, you can use the move they used for one turn). Leave 
this room and enter the next room on the left. Let's take out the next trainer 
in sight.

Gentleman Thomas
Zangoose, Level 45 (Normal) 
Money: $3600

After this fight, go up to the next room on the left where a lady is sitting 
down doing nothing.

Lady Naomi
Roselia, Level 45 (Grass/Poison)
Money: $9000

There is one last trainer in this area of the ship on the room to your left. 
Enter the cabin and fight the trainer.

Pokefan Colton
Skitty, Level 22 (Normal) 
Skitty, Level 36 (Normal) 
Skitty, Level 40 (Normal) 
Skitty, Level 12 (Normal) 
Skitty, Level 30 (Normal) 
Delcatty, Level 42 (Normal) 
Money: $3160

That's exactly why I hate most Pokefans. Instead of being armed with powerful 
Pokemon, he pulls out a devastating high powered level 12 Skitty. Look out.

There's a staircase in the top right corner of the room, so go down it. There 
are two last trainers in this room, so let's fight them.

Sailor Phillip
Tentacruel, Level 44 (Water/Poison) \
Machoke, Level 44 (Fighting)         \ 
Money: $1392                          \You can walk in between these two for a
                                      /team battle, giving you $2784
Sailor Leonard                       /
Machop, Level 43 (Fighting)         /
Pelipper, Level 43 (Water/Flying) 
Machoke, Level 43 (Fighting) 
Money: $1392

Once you've finished all trainers, take a nap if you haven't done so already. 
Now you can leave the SS Tidal and you'll be at Lilycove City. Now that you've 
taken at least one ride on the SS Tidal, you can sail to the Battle Frontier. 
So get back in the SS Tidal and go there.

--------------------
The Battle Frontier
--------------------

So, we're finally there. Yes, you can fly here as well, so don't worry about 
that. When you enter the building, you'll get a Frontier Pass for free. This 
will replace your Trainer Card page (but it's still accessible on the Frontier 
Pass). The Frontier Pass shows how much Battle Points you have, which symbols 
you've earned, and a map of the Battle Frontier. After you get this sorted out, 
continue up north and you'll find a more open area. From here, head east and 
you'll end up near the Pokemon Center and Pokemart.

Pokemart Item Listing:
Calcium ($9800)
Carbos ($9800)
Full Heal ($600)
Full Restore ($3000)
HP Up ($9800)
Hyper Potion ($1200)
Iron ($9800) 
Max Potion ($2500)
Max Repel ($700)
Protein ($9800)
Revive ($1500)
Ultra Ball ($1200)
Zinc ($9800) 
 
There are three houses above the Pokemart and Pokemon Center. If you enter the 
house on the right, there will be a man who will talk about your top Pokemon's 
nature and say its best advantages. On the left house, there will be a group of 
kids telling you about the Battle Frontier. Now, before we get to each of the 
battle areas, I'll give you a tour of the area. Starting from the Pokemon 
Center, go all the way left until you find 3 paths that take you up north. Take 
the middle path and continue north until you get to some steps. Go left of the 
steps and you'll find a tiny house. In there are two old ladies that will teach 
you some moves in exchange for some battle points. Believe me, these are some 
nice moves.

LEFT OLD LADY
Body Slam (48BP) 
Counter (48BP) 
Mega Kick (48BP) 
Rock Slide (48BP)
Swords Dance (48BP) 
Thunder Wave (48BP) 
Mega Punch (24BP) 
Seismic Toss (24BP) 
Dream Eater (24BP) 
Softboiled (16BP) 

RIGHT OLD LADY
Endure (48BP) 
Fire Punch (48BP) 
Ice Punch (48BP) 
Thunderpunch (48BP)
Psych Up (48BP)
Icy Wind (24BP) 
Mud-Slap (24BP) 
Snore (24BP) 
Swift (24BP) 
Defense Curl (16BP) 

So, if you want a number of moves from this list, you're going to need to earn 
Battle Points and become great at winning battles here, as they are pretty 
difficult.

From this house, head up the stairs and you'll be in front of the Battle Dome. 
But ignore this for now and continue east until you get to a small house. Enter 
this house. You'll find Scott here, the guy who you continuously ran into 
around Hoenn. But this time, you'll earn a few prizes for accomplishments here:

Winning 50 Battles: Silver Shield
Winning 100 Battles: Gold Shield
Win All Silver Symbols: Lansat Berry
Win all Gold Symbols: Starf Berry

The former two are just decorations for your secret base. From Scott's house, 
head east and you'll find a tiny building next to a massive building. In here 
is a girl who will trade you a Meowth for a Skitty of your own. I say go for 
it, since you can't find Meowth anywhere else in the game (not that it's worth 
raising or anything).

From this girl's house, head down in front of the massive building, known as 
the Battle Tower. Go down the steps in front of the Battle Tower, and you'll 
find a building to your left, so enter it. In this room, you can exchange 
Battle Points for more prizes, ranging from items to dolls and stat boosting 
items.

UPPER LEFT VENDOR: 
Chikorita Doll (80BP) 
Cyndaquil Doll (80BP) 
Totodile Doll (80BP) 
Clefairy Doll (48BP) 
Ditto Doll (48BP) 
Meowth Doll (48BP)
Togepi Doll (48BP)
Kiss Cushion (32BP) 
Smoochum Doll (32BP)
Kiss Poster (16BP)

UPPER RIGHT VENDOR:
Bright Power (64BP) 
Choice Band (64BP) 
Focus Band (64BP) 
King's Rock (64BP)
Scope Lens (64BP) 
Leftovers (48BP) 
Mental Herb (48BP) 
Quick Claw (48BP) 
White Herb (48BP)

LOWER LEFT VENDOR 
Blastoise Doll (256BP) 
Charizard Doll (256BP) 
Venusaur Doll (256BP) 
Lapras Doll (128BP) 
Snorlax Doll (128BP) 

LOWER RIGHT VENDOR 
Calcium (1BP) 
Carbos (1BP) 
HP Up (1BP) 
Iron (1BP) 
Protein (1BP) 
Zinc (1BP)

From this house, go east past the steps and follow the path until you get to a 
pyramid structure. You'll pass by a house, which contains Battle Frontier 
records you've set and the like. Check it out if you want. From the pyramid, 
head south until you find a little house in an alcove. In here, you can gamble 
your Battle Points once you've earned at least 3 Silver Symbols. Continue down 
south from this house until you find an old lady near an odd shaped tree. This 
is a Sudowoodo at Level 40, but to battle it, you'll need the Wailmer Pail way 
back in Route 104.

Sudowoodo is a pure Rock Pokemon with solid Attack and Defense stats. If you 
knock him out, you can't get another one, so be careful. Just wear him down 
until his health is low enough, then try to put it to asleep or paralyze it. 
Catching it shouldn't be a major problem.

If you want to explore more of the Battle Frontier, head down south from where 
Sudowoodo was and surf in the water. Surf down the waterfall and continue Surf 
left until you find a platform with a cave entrance in it. Go through the 
entrance and you'll be in the Artisan Cave. The only Pokemon here is just a 
Smeargle. That's it, nothing else. Smeargle is a pretty bad Pokemon as well. 
All it can do is Sketch (only 1PP) and it copies the last move you've done. 
After that, it will use Struggle (assuming the Sketch failed) or use the move 
it copied. Sure, it would be logical to set it up with nasty attacks such as 
Thunderbolt and Ice Beam, but Smeargle has horrible stats. Once it copies a new 
move with Sketch, it's gone. It will learn Sketch about every 11 levels or so.

Now, let's bust outta here so we can have fun battling.

**BUT I DON'T HAVE WATERFALL! I'M STUCK!!!!!!**

If you don't have Waterfall to get back up the waterfall, simple: just use Fly. 
Don't have Fly either? OH NO! Well, good thing I didn't tell you about that 
ladder in the northeast corner of the Artisan Cave...ah damnit. In the Artisan 
cave, follow the path until you get to a ladder and then take it. The entrance 
to freedom is before your eyes. Oh yeah, get that Carbos near the exit, will 
you? Back outside, jump the ledge and you'll be near the records house. Now 
let's go explore all 7 funhouses in the Battle Frontier, going from west to 
east, starting at the Battle Factory.


******************************************************************************* 
Battle Frontier Rules

There are four different modes you can play in for the Battle Frontier. Keep in 
mind that if you want to earn symbols, you must play through for Single Battle. 
However, you can still earn battle Points with any of the four types of battle 
modes.

Single Battle - Should be self explanatory. In any part of the battle frontier, 
you go one-on-one against another trainer.

Double Battle - Like single battle, except for both you and your opponent, two 
Pokemon will be on the screen instead of one. These are just like double 
battles you've seen elsewhere.

Multi Battle - This is a two-on-two battle, except you partner up with another 
computer player and go up against two computer players. Each trainer will have 
one Pokemon of their own on the screen.

Link Multi Battle - You can use a Link Cable or Wireless Adapter to link up and 
team up to take on the Battle Frontier. Each of you will use two Pokemon and 
both of you will be able to earn Battle Points. Really neat feature.

Note that the latter two options are only available in the Battle Tower.

BATTLE POINTS

If you keep winning in any location of the Battle Frontier, you will accumulate 
Battle Points. Depending on the area you are, you'll need to fight a certain 
amount of people to win Battle Points (for example, you need to defeat four 
people in a row at the Battle Dome to win Battle Points). At first, you'll only 
win 1 Battle Point, but as long as you build up winning streaks, you'll earn 
more and more. Defeating the Frontier Brains will give you a handful amount. If 
you lose, you'll reset yourself back to round one and start out by only winning 
one Battle Point again.

You can use the Battle Points to get some great prizes from people around the 
Battle Frontier, ranging from moves to items and even dolls. But they are 
pretty expensive in terms of Battle Points, so if you want let's say, a 
Charizard Doll, you'll need to spend a LOT of time earning up 256 BP.

BATTLING

In each of the Battle Frontier, you can only use three Pokemon (Eggs, Mewtwo, 
Rayquaza, Groudon, and Kyogre are not allowed). You can choose between Level50 
and Open Level. If you choose Open Level, the Pokemon your opponents will match 
the highest level your Pokemon has (so if you have Pokemon at level 50, 53, and 
67, all trainers will have Pokemon at level 67. Level 50 is what it says - the 
Pokemon you face will be at 50, but you'll need Pokemon of your own at Level 
50.
 
With all that's said, let's move on to each area of the Battle Frontier.
*******************************************************************************

-------------------------------------------------------------------------------
                              ~~BATTLE FACTORY~~                              
-------------------------------------------------------------------------------

The Battle Factory is probably the most random out of all. You can use Pokemon 
inside the Battle Factory, but you can't use any of yours. When selecting 
Pokemon you want to use, be aware of these things. To get to the Battle 
Factory, it is located on the far west side of the area. From the Pokemon 
Center, just go all the way west and eventually you'll 

-Try to put in some variety. If you choose, say, three water Pokemon, that's 
not good, as Grass and Electric Pokemon will be hungry for some ass-kicking. If 
you had for example, a fire type, a water type, and a grass type Pokemon, you 
can be able to battle more efficiently.

-Another thing you should look at is the movesets and stats each Pokemon 
available for rental have. These can determine the difficulty of the battles 
and how you fare against the opponents.

-If you don't like a Pokemon you rented but end up defeating a trainer, you can 
trade with a trainer you've defeated and see if it will help you out more.

After you've defeated seven trainers in a row, you will earn battle points. 
Once you have defeated 20 trainers in a row, you will face the brain of the 
Battle Factory, Noland.

I can't give you any strategy on Nolan due to the fact his three Pokemon are 
completely random. Just use type advantages and strategies of your own to take 
him down. If not, just give it all you got and hope you come out on top. Once 
you have defeated Noland, you will earn the knowledge symbol.

After you have defeated 35 trainers in a row (including battling Noland the 
first time around or the trainer that takes his place once you defeat him), you 
can face Noland a second time for a golden Knowledge symbol.

You want to note the descriptions are available for the trainer you will be 
going up against.

|-------------------------------------|------------------------------------|
|Battle Style                         |Foe's Tactic                        |
|-------------------------------------|------------------------------------|
|"slow and steady"                    | Moves that cause status conditions |
|-------------------------------------|------------------------------------|
|"one of endurance"                   | Moves that heal HP and defend      |
|-------------------------------------|------------------------------------|
|"high risk, high return"             | Risky moves that hurt self         |
|-------------------------------------|------------------------------------|
|"flexibly adaptable to the situation"| Weather-control moves              |
|-------------------------------------|------------------------------------|
|"based on total preparation"         | Moves that increase Pokemon's stats|
|-------------------------------------|------------------------------------|
|"weakening the foe to start"         | Moves that lower your stats        |
|-------------------------------------|------------------------------------|
|"impossible to predict"              | Foe has many different attacks     |
|-------------------------------------|------------------------------------|
|"depend on the battle's flow"        | Uses a combination of 2 tactics    |
|-------------------------------------|------------------------------------|
|"free-spirited and unrestrained"     | Foe's moves are unpredictable      |
|-------------------------------------|------------------------------------|

One last thing you might want to know is trading can benefit you over time. The 
more you trade, the more powerful Pokemon will become available to your 
advantage, so try to swap for good Pokemon on a consistent basis and eventually 
it'll pay off.

-------------------------------------------------------------------------------
                              ~~BATTLE DOME~~
-------------------------------------------------------------------------------

The Battle Dome is one of my favorite places in the Battle Frontier. To get to 
it, go north from the Battle Factory and then head up the steps. At the top 
you'll see a building. Enter it and you'll be inside.

In the Battle Dome, you can register three Pokemon to battle with you each 
round. But when you're ready to battle, you can only select two of the three 
Pokemon you registered. But before you battle a trainer, you can check out 
their information as well as their Pokemon, so you can plot out which Pokemon 
to register. To do this, select "Tourney Tree" and look at the upcoming trainer 
you're facing. You can check out any other trainer in the competition as well. 
In their user info, you can see a little description that will tell you how 
strong the trainer is. Here is a list of all the descriptions you can get, 
ranging from strongest to weakest.

The best candidate to be a champ!
A sure-finalist team.
A likely top-three finisher.
A candidate team to finish first.
A team with top-class potential.
The dark horse team this tournament.
A better-than-average team.
This tournament's average team.
A team with average potential.
A weaker-than-average team.
A team looking for its first win.
One win will make this team proud.
Overall, a weak team.
A team with very low potential.
A team unlikely to win the tournament.
The team most unlikely to win.

Holy crap, in MS Word, all but two sentences from the above list was detected 
as a fragment.

Now, every time you defeat four trainers in a row, you will earn Battle Points. 
Once you have defeated 19 battles in a row, you will face the Frontier Brain, 
Tucker. Here are his Pokemon.

Salamance (Dragon/Flying) 
Charizard (Fire/Flying) 
Swampert (Water/Ground) 
 
The good thing is, all of these Pokemon are 4x weak to something, so this isn't 
too hard. If you have a Sceptile on him, do me a favor and say hi to Swampert 
with a Leaf Blade. An Ice Beam will send Salamance into oblivion, while 
Charizard can go down with a Rock Slide or two (or if you have Hydro Pump or 
Rain Dance/Surf, go for that). Pick your poison, and if you have your own 
strategy, go for it. But remember, he can only use two of his Pokemon as well, 
so pick wisely and try to mix up the movesets of your Pokemon.

Taking Tucker out will give you a Tactics Symbol.

After defeating 39 trainers in a row, you will face Tucker for a Gold Tactics 
Symbol. Tucker's Pokemon have severely upgraded.

Swampert (Water/Ground) 
Latias (Psychic/Dragon) 
Metagross (Psychic/Steel)

If I were you, I'd pray to god he doesn't take Latias. Again, just use a grass 
move and Swampert will go down with flying colors. For Latias, its special 
defense is incredibly high, so you'll need a Pokemon who has a high special 
defense. It is part dragon, so you can use a dragon of your own or use ice type 
attacks until you finally mow it down. If not, you can try using Megahorn or a 
dark type attack. If not, just give it all you got. Metagross on the other 
hand, has two obvious weaknesses to fire and ground. Try to use those, as 
they'll really help. If not, use your best attacks on it and best of luck to 
you.

Defeating Tucker the 2nd time around will give you the golden Tactics Symbol.

Tips:

-Try mixing up the movesets of your Pokemon. For example, if you had a 
Gardevoir with Psychic, Thunderbolt, Fire Punch, and Ice Punch, you'll have a 
huge variety of advantages. If you have Metagross, try using Earthquake, Sludge 
Bomb, Shadow Ball, and Psychic to help yourself out.

-As always, stay away from having multiple types.

-------------------------------------------------------------------------------
                              ~~BATTLE PIKE~~
-------------------------------------------------------------------------------

The Battle Pike is a neat place and it is based on luck. To get here, go east 
from the Battle Factory and you'll see two paths to the north. Take the one on 
the right and you'll come up to a building in the shape of a Seviper.

Now, every other room you will get to pick a path. In every path you take, 
either a good or a bad event will happen. If you're not sure on which path to 
take, talk to the woman in the room you are in. She'll talk about one of the 
paths (middle, right, left), and give a description about it. Here is a 
description of each message she gives you.

"A trainer? I sense the presence of people..."

In this message, the path she is referring to will either have a trainer you 
fight or if you're lucky, the next room will have a person who will heal all of 
your Pokemon (the former is more likely to happen however).

"I seem to have heard something..."

Either two trainers will team up and have a double battle with you or you'll 
find a person doing nothing (talking to them does nothing either), making it a 
little break room. However, the former is more likely to happen.

"Distinct aroma of Pokemon wafting around it..."

This either means in the next room she is referring to, you will either fight a 
tough trainer that is a bit difficult to beat or you will walk in a room that 
has a little maze to get to the other side, but is lurking with wild Pokemon. 
The latter is more likely to happen if you get this message.

"I felt a wave of nostalgia coming from it..."

If you get this MESSAGE, DO NOT TAKE THE PATH SHE IS REFERRING TO. When you 
walk in the room, you are more likely to have someone's Pokemon attack you 
senselessly and inflict one or more of your Pokemon with a status condition, 
and this can be very bad for you. Also, if you get this message, sometimes 
you'll find a man who will heal one or more of your Pokemon. Even if that's the 
case, DO NOT TAKE ANY CHANCES. Take a different path instead.

"A terrifying event, yes, a horrible one, is about to befall you..."

Don't be scared, really. All it means is that you're taking on the Pike Queen 
Lucy.

Every time you clear 7 rooms, you'll earn Battle Points. After you clear 14 
rooms, you'll be notified that the Queen is coming no matter which path you 
take. But one of the paths you take will heal your Pokemon beforehand, so you 
can try and get lucky. Here are the Pokemon she will carry the first time 
around:

Seviper (Poison) 
Milotic (Water) 
Shuckle (Bug/Rock) 
 
Seviper should easily be able to go down with a good psychic or poison attack. 
But watch out for Milotic. It has a high Special Defense and if you try to use 
a grass or electric attack on it, Milotic will use Mirror Coat and bounce the 
attack back at you, meaning an instant OHKO (assuming the grass/electric attack 
doesn't knock it out in one hit). Like the Battle Pike, knocking it out is 
based on luck (with critical hits and such). If not, use your best physical 
attacks on it to mow it down. Shuckle on the other hand, has a defense and 
special defense through the roof. On the good side, its attack and special 
attack stats are horrible. Even if you use water-type on Shuckle, taking it 
down will be a pain. Also, Shuckle will try to use annoying moves such as 
Sandstorm and Toxic since it has no attack or special attack.

Defeating Lucy will give you the silver Luck symbol. After clearing 70 rooms, 
you get to face her again. Her roster of Pokemon will be a bit easier:

Seviper (Poison) 
Gyarados (Water/Flying) 
Steelix (Ground/Steel)

Again Seviper will go down quickly with a psychic or a ground attack. That 
Gyarados is just asking for a Thunderbolt, right? And Steelix can be finished 
off with water, fire, ground, or fighting. Your choice.

Now, you'll get the gold Luck Symbol.

------------------------------------------------------------------------------- 
                              ~~BATTLE TOWER~~
-------------------------------------------------------------------------------

If you've played Pokemon Crystal, Ruby, or Sapphire, then you probably know 
what the Battle Tower already is. But here it is on the Battle Frontier. To get 
to the Battle Tower, just go all the way up north from the Pokemon Center until 
you get to a set of steps. At the top of the steps, you'll find the Battle 
Tower.

In the battle tower, you will register three Pokemon before fighting. Also, you 
cannot register two Pokemon that are holding the same item. The trainers and 
Pokemon you face will be completely random, so be sure to register your top 3 
best Pokemon.

Defeat seven trainers in a row to earn Battle Points. After defeating 34 
trainers in a row, you will face the Frontier Brain here, Anabel.

Alakazam (Psychic) 
Entei (Fire) 
Snorlax (Normal) 
 
How she mangers to get an Entei is far beyond me. Alakazam is pretty fast with 
a nasty special attack, so your Pokemon will not last long in front of him. But 
Alakazam has a horrible defense stat, so use your best physical attacks (like 
Body Slam and Earthquake), and he'll go down in a hit or two. With Entei, use a 
Rock Pokemon with Eartquake so you won't need to worry about taking a lot of 
damage from Return and Fire Blast. But watch out, Entei has an ability called 
Pressure, which uses up 2 of your PP instead of 1 whenever you attack him. 
Snorlax is a real pain in the ass. With a ton of HP and an ability called 
immunity (can't poison him, so there goes the idea of Toxic), he will not go 
down easily. Try using your best fighting attacks or if you have a rock 
Pokemon, keep him in there and it'll be able to hold up against Body Slam and 
Shadow Ball if it has a high defense.

After you beat Anabel the first time around, you'll be rewarded the Silver 
Ability Symbol.

When beating 69 trainers in a row, you'll face Anabel again, and she's gotten a 
lot harder.

Raikou (Electric) 
Snorlax (Normal) 
Latios (Dragon/Psychic)

Raikou is like Alakazam. Good special attack and speed, but bad defense. An 
Earthquake will put it away for sure. Same process with Snorlax, use a fighter 
like Hariyama or stand up to it with your Pokemon that have a high powered 
defense. Latios, having a high special defense, will require a lot of work to 
bring him down. Use Ice, Dragon, or Dark to get him down quick, and if that 
fails, use your best Physical Attacks (but not Earthquake since it has 
Levitate). Eventually you'll bring it down. Be sure to bring a Pokemon with a 
high Special Defense too.

So, defeating her a 2nd time will give you the Gold Ability Symbol.

-------------------------------------------------------------------------------
                              ~~BATTLE PYRAMID~~
-------------------------------------------------------------------------------

The Battle Pyramid is interesting. It is like Brawly's Gym, where you must 
defeat trainers to light up the darkened room. To get here, go down the steps 
in front of the Battle Tower and then continue east until you get to a pyramid 
structure. Gee, what could that be?

In the Battle Pyramid, you can register three Pokemon to go out with you. But 
before registering, talk to the guy next to the computer near the bridge. He'll 
tell you about the wild Pokemon you'll be facing in the Battle Pyramid. If he 
says you'll be suffering from paralysis, take a ground and a fast Pokemon with 
you. If he says you'll suffer from poison, take a psychic Pokemon with you. And 
if he says you'll be suffering from burning, take a water Pokemon.

Inside the Battle Pyramid, it is dark (and no, using Flash will not work). 
Defeating trainers and wild Pokemon will increase the brightness. Do not fight 
all of them, as it will mow down your Pokemon's PP and it'll come back to haunt 
you in the higher floors. The object of the game is to get to the seventh floor 
(the top one). To get there, you must find the blue warp panel in each floor. 
You can find it by searching around and getting lucky, or if you defeat 
trainers, talk to them after the battle and they may say the direction the exit 
is in (or they'll point out a direction of an item is).

Get to the top of the pyramid to earn Battle Points. Once you've cleared it 
three times in a row, the person at the top of the pyramid will say someone got 
to the top faster than you did. When you get this message, you must fight 
Brandon, the Frontier Brain here.

Regirock (Rock) 
Registeel (Steel) 
Regice (Ice)

Since he'll start out with Regirock, use your best Water Pokemon. Don't even 
try physical attacks because Regirock's defense is through the roof. A Rain 
Dance/Surf combo will dispose of him in one hit, or a Hydro Pump is just as 
effective. Registeel has both a good Defense and Special Defense. Wear him down 
with whatever you have - fire, fighting, or ground, and eventually you'll 
triumph. Regice is the real pain. Even if you have a fire-type on you, Regice 
has an unbelievable Special Defense. If you have Rock or Fighting on you, use 
it immediately. It has nasty attacks like Thunder and Ice Beam, so you'll want 
to finish it off quickly. Or hope that you get a few critical hits in there.

Defeating Brandon the first time around will give you the Silver Brave symbol.

After you have cleared the pyramid 10 times in a row, you will face Brandon a 
second time. Instead of having the Regis, he'll have the legendary birds from 
Red/Blue/Yellow.

Articuno (Ice/Flying) 
Zapdos (Electric/Flying) 
Moltres (Fire/Flying)

Now, bring a Golem into this battle and it'll be easy. Putting Golem against 
Articuno is a risk over, because of ground's weakness for ice. Take out 
Articuno with a fire, steel, or electric Pokemon. With Zapdos, use Golem. It is 
already immune to electric and is resistant against flying. A rock slide or two 
will put it away. Moltres is another joke. Being Fire and Flying, boom. 4x 
weakness to Rock again. One Rock Slide should satisfy your needs. If not, take 
out Moltres with a water or electric.

Defeating Brandon a second time around will give you the gold Brave symbol.

-------------------------------------------------------------------------------
                              ~~BATTLE PALACE~~
-------------------------------------------------------------------------------

The Battle Palace is probably the most annoying area in the Battle Frontier. 
One main reason is that you cannot choose which attacks your Pokemon can use. 
Instead, the attacks they choose will be based on their nature. To get here, go 
south from the Battle Pyramid and then head west. You'll find a building to 
your north and south. Enter the building on the south.

In the Battle Palace, attacks are divided into three groups "ATTACK", 
"DEFENSE", and "SUPPORT". Attack moves are moves that cause damage, such as 
Psychic and Thunderbolt. Defense moves will help out your Pokemon by boosting 
their stats, such as Growth and Amnesia. Support moves will either lower the 
opponent's stats or put a status condition on them, such as Screech or Glare. 
Here is a chart of all the natures.

5 = Pokemon's favorite type of move
4 = Pokemon likes this type of move
3 = Pokemon is neutral with this type of move
2 = Pokemon doesn't like this type of move
1 = Pokemon's least favorite type of move

|---------|--------|---------|---------|
|  NATURE | ATTACK | DEFENSE | SUPPORT |
|---------|--------|---------|---------|
| ADAMANT |   3    |    3    |    3    |
|---------|--------|---------|---------|
| BASHFUL |   3    |    5    |    1    |
|---------|--------|---------|---------|
|   BOLD  |   3    |    2    |    5    |
|---------|--------|---------|---------|
|   CALM  |   4    |    5    |    1    |
|---------|--------|---------|---------|
| CAREFUL |   4    |    5    |    1    |
|---------|--------|---------|---------|
| DOCILE  |   5    |    2    |    2    |
|---------|--------|---------|---------|
| GENTLE  |   2    |    5    |    1    |
|---------|--------|---------|---------|
|  HARDY  |   5    |    1    |    3    |
|---------|--------|---------|---------|
|  HASTY  |   5    |    3    |    1    |
|---------|--------|---------|---------|
| IMPISH  |   5    |    1    |    3    |
|---------|--------|---------|---------|
|  JOLLY  |   3    |    1    |    5    |
|---------|--------|---------|---------|
|   LAX   |   3    |    1    |    5    |
|---------|--------|---------|---------|
|  LONELY |   2    |    3    |    5    |
|---------|--------|---------|---------|
|   MILD  |   4    |    5    |    2    |
|---------|--------|---------|---------|
|  MODEST |   3    |    4    |    2    |
|---------|--------|---------|---------|
|  NAIVE  |   5    |    2    |    2    |
|---------|--------|---------|---------|
| NAUGHTY |   2    |    5    |    1    |
|---------|--------|---------|---------|
|  QUIET  |   5    |    2    |    2    |
|---------|--------|---------|---------|
| QUIRKY  |   5    |    2    |    2    |
|---------|--------|---------|---------|
| RASH    |   3    |    1    |    5    |
|---------|--------|---------|---------|
| RELAXED |   3    |    1    |    5    |
|---------|--------|---------|---------|
|  SASSY  |   5    |    1    |    1    |
|---------|--------|---------|---------|
| SERIOUS |   3    |    1    |    5    |
|---------|--------|---------|---------|
|  TIMID  |   5    |    1    |    3    |
|---------|--------|---------|---------|

So, my suggestion for your Pokemon is to have a nature that has favors attack, 
so you can finish the battle quickly.

Once you defeat seven trainers in a row, you will earn Battle Points. After 
clearing the Battle Palace three times in a row, you will go on to face the 
Frontier Brain here, Spenser.

Crobat (Poison/Flying) 
Slaking (Normal) 
Lapras (Water/Ice) 
 
Crobat is a very fast Pokemon, so counter it with your fastest Psychic Pokemon. 
If not, Rock and Electric will do the trick. Just watch out, because it will 
use annoying attacks such as Toxic and Double Team. Slaking packs a punch. It 
has a devastating attack but thanks to its ability Truant, it can only attack 
every other turn. Bring in a strong fighting Pokemon to finish it off quickly. 
You can use that same fighting Pokemon to take out Lapras, but be sure to have 
an electric/grass Pokemon as well.

Defeating Spenser the first time around will earn you the Silver Spirits 
Symbol.

After clearing the Battle Palace six times in a row, you will face him again.

Arcanine (Fire) 
Slaking (Normal) 
Suicune (Water)

Use a water or a ground Pokemon to dispose of Arcanine quickly. Again, use a 
fighter to finish off Slaking, but watch out for Suicune. It's got great 
defense and special defense, so just use your best attacks on it and eventually 
you'll finish it off.

Defeating him the second time around will earn you the Golden Spirits Symbol.

-------------------------------------------------------------------------------
                              ~~BATTLE ARENA~~
-------------------------------------------------------------------------------

The Battle Arena is a unique place, due to the fact that you don't have to 
knock out a Pokemon in order to win. It is located just north of the Battle 
Palace.

The same rules apply, so register your three Pokemon that you would like to 
use. In here, you cannot change your Pokemon during the battle and Baton Pass, 
Roar, and Whirlwind to not work in this tournament.

You have three turns to knock out the opponent's Pokemon. If you cannot knock 
out the Pokemon in three turns, the judge will decide who emerges victorious. 
You will be judged off three categories.

Mind: If you stay on the offensive side and keep dishing out attacks, you'll 
get a higher Mind rating than your opponent.

Skill: Using your best moves that do a lot of damage will increase your skill 
rating.

Body: If your have more health than the opponent does, you'll win this.

Each category is worth 2 points. A tie in a category will give both you and 
your opponent 1 point. If there's a tie (both must have 3 points for a tie), 
then both Pokemon will faint. Of course, if you're strong enough, just go out 
and knock them out in one hit.

Beating seven trainers in a row will earn you Battle Points. After clearing the 
Battle Arena four times in a row, you will face the Frontier Brain Greta.

Heracross (Bug/Fighting) 
Umbreon (Dark) 
Shedinja (Bug/Ghost)

If you're not careful, Heracross can make all three of your Pokemon faint with 
its best attack Megahorn. This is where you want a Flying Pokemon, since it is 
4x weak to Flying. If you don't have a flyer on you, use fire or psychic and 
hope for the best. Umbreon is a huge pain. It has a good defense and special 
defense and it will annoy you with Confuse Ray and Body Slam. Your only way out 
is to take the match 3 turns and to try your best to finish with more health 
(and staying on the offensive side at all times). If you can, use a fighting or 
a bug move to try and make it faint. Shedinja is a joke, but you can't win 
unless you have a type advantage over it due to its ability, Wonder Guard (only 
super effective attacks will hit him). You'll want Fire, Rock, Flying, Ghost, 
or Dark. One of those will knock it out in one hit.

After defeating Greta, you'll earn a Silver Guts Symbol.

After clearing the Battle Palace eight times in a row, you'll face Greta again.

Umbreon (Dark) 
Gengar (Ghost/Poison)
Breloom (Grass/Fighting)

Same deal with Umbreon, go all offensive and just try to win it in 3 turns. 
Gengar, having a good speed and special attack, can take your Pokemon down one-
by-one. Use a Psychic or a dark here and Gengar will not last long. It does 
have a below average defense, so a rock type could come in handy (it has 
Levitate, so don't think about Earthquake). Breloom, being Grass and Fighting, 
is asking for a good Flying attack. Of course, Ice, Fire, and Psychic will 
dispose of him too.

After defeating Greta a second time around, you'll get a Golden Guts symbol.

=====================
6. Abilities/Natures
=====================

All Pokemon have special abilities that affect them in one way or another. 
Sometimes they benefit you, sometimes they won't. Also, all Pokemon will have a 
nature. The nature is random, and will raise one stat by 10% and lower another 
by 10%. Some of the natures won't even affect you at all. Here is a list of the 
abilities first:

ABILITIES
-------------------------------------------------------------------------------
Air Lock: A Pokemon with this ability will be unaffected by weather, such as 
rain and heat.

Arena Trap: The opponent will be unable to switch Pokemon or escape from wild 
Pokemon with this ability. Two exceptions are Flying Types and Pokemon with the 
ability Levitate. In Emerald, it has an extra feature. It increases the chance 
of meeting wild Pokemon when the Pokemon with Arena Trap is in the front spot 
for the team.

Battle Armor: Helps decrease the chance of critical hits for the Pokemon with 
this ability.

Blaze: When the Pokemon's HP falls below 1/3 of normal, their fire type attacks 
will be increased by 150%. The fire-type starters and their evolved form get 
this ability (Charmander, Cyndaquil, Torchic).

Chlorophyll: When Sunny Day is in effect, the Pokemon's speed will be doubled 
with this ability.

Clear Body: Stats cannot be lowered with this ability. For example, Leer 
becomes ineffective against the Pokemon (as it lowers defense), and moves like 
Acid (which causes damage and lowers defense) will have no shot at lowering 
defense.

Cloud Nine: All Pokemon on the field will be unaffected by weather, like Sunny 
Day and Rain Dance.

Color Change: When the Pokemon is it, it will change to the type of that attack 
(so if it was hit with Flamethrower, it would change into the fire type).

Compoundeyes: Increases the Pokemon's accuracy by 30%. In Emerald, it has an 
extra ability: it increases the chance of meeting wild Pokemon with held items 
if in the front spot for the team.

Cute Charm: If hit directly with an attack, there is a 30% chance of the 
Pokemon becoming attracted. In Emerald, it has a second ability: it increases 
chances of meeting wild Pokemon of the opposite gender when in the front spot 
for the team.

Damp: If a Pokemon with this ability is on the field, all Pokemon will be 
prevented from using Self-destruct and Explosion.

Drizzle: When a Pokemon is sent out to battle with this ability, Rain Dance 
will come in effect for the whole battle.
 
Drought: When a Pokemon is sent out to battle with this ability, Sunny Day will 
come in effect for the whole battle.

Early Bird: If a Pokemon with this ability is put to sleep, they have a better 
chance of waking up earlier.

Effect Spore: When a Pokemon with this ability is hit directly, there is a 10% 
chance the opponent will be poisoned, put to sleep, or paralyzed.

Flame Body: If a Pokemon with this ability is attacked directly, there is a 30% 
chance the opponent will be burned. In Emerald, it has an extra effect. Any 
eggs will take half the amount of steps needed to hatch if the Pokemon with 
Flame Body is on the team.

Flash Fire: If the Pokemon is hit with a fire attack, their fire-type moves 
will be increased by 150%.

Forecast: Castform is the only Pokemon which gets this. When weather is in 
effect, his ability will cause Castform to change into a certain type. When 
Sunny Day is in effect, he will become a Fire Type. When Rain Dance is in 
effect, he becomes water type, and when hail is in effect, he becomes ice type.

Guts: When the Pokemon is inflicted with a status condition, their attacks will 
be increased by 150%.

Huge Power: With this ability, the Pokemon's attack power will be doubled. But 
if the opponent has Skill Swap, the effect will cut in half.

Hustle: The Pokemon's attacks will be increased by 150%, but the accuracy for 
physical attacks will be lowered by 20%. In Emerald, this ability has an extra 
effect: it increases the chance of meeting wild Pokemon if the Pokemon with 
this ability is in the front spot for the team.

Hyper Cutter: Any move that lowers the Pokemon's attack with this ability will 
be prevented (such as Growl).

Illuminate: If the Pokemon with this ability is in the front spot for the team, 
the chances of meeting wild Pokemon will increase.

Immunity: Any Pokemon with this ability cannot be poisoned by any means.

Inner Focus: Any Pokemon with this ability cannot flinch by any means.

Insomnia: Any Pokemon with this ability cannot be put to sleep by any means.

Intimidate: When the Pokemon with this ability is sent out to battle, it lowers 
the opponent's attack by two levels. In Emerald, this has an extra effect: it 
increases the chance of meeting wild Pokemon of lower level when the Pokemon 
with this ability is in the front spot for the team.

Keen Eye: With this ability, the Pokemon's accuracy cannot be lowered by any 
means. In Emerald, this has an extra effect: it decreases the chance of meeting 
wild Pokemon of lower level when the Pokemon with this ability is in the front 
spot for the team.

Levitate: Any Pokemon with this ability is completely immune to ground type 
attacks.

Lightningrod: In a 2-on-2 battle, the Pokemon with this ability will take 
damage from any electric attacks (for example, if the opponent used an electric 
attack to attack Pokemon 1, Pokemon 2 would take the damage, as it has 
lightningrod). In Emerald, this has an extra effect: it increases the chance of 
getting phone calls by trainers when the Pokemon with this ability is in the 
front spot for the team.

Limber: Any Pokemon with this ability cannot be paralyzed by any means.

Liquid Ooze: If a Pokemon with this ability is about to be hit with an attack 
that sucks its HP and uses it to heal the opponent (such as Giga Drain and 
Leech Life), the Pokemon who used the attack will be hit.

Magma Armor: Any Pokemon with this ability cannot be frozen by any means. In 
Emerald, this has an extra effect: if the Pokemon with this ability is in the 
team, the time it takes for eggs to be hatched will be cut in half.

Magnet Pull: If the Pokemon with this ability is in battle, any Steel-type 
Pokemon cannot escape. In Emerald, this has an extra effect: it increases the 
chance of meeting steel type Pokemon when the Pokemon with this ability is in 
the front spot for the team.

Marvel Scale: If a Pokemon with this ability is inflicted with a status 
condition, their defense is multiplied by 150%.

Minus: This is Minun's special ability. If he is put with Plusle in a 2-on-2 
battle, their special attacks get multiplied by 150%.

Natural Cure: If a Pokemon with this ability is inflicted with a status 
condition, the status condition will be eliminated when the Pokemon is switched 
out.

Oblivious: Any Pokemon with this ability cannot be attracted by any means.

Overgrow: When the Pokemon's HP falls below 1/3 of normal, their grass type 
attacks are increased by 150%. The grass-type starters get this ability 
(Bulbasaur, Chikorita, Treecko).

Own Temp: Any Pokemon with this ability cannot be confused by any means.

Pickup: After a battle, any Pokemon with this ability have a small chance of 
picking up an item. The higher the Pokemon's level is, the better chance they 
have of getting a better item.

Plus: This is Plusle's special ability. If he is put with Minun in a 2-on-2 
battle, their special attacks get multiplied by 150%.

Poison Point: If a Pokemon with this ability is hit directly in battle, the 
opponent has a 30% chance of becoming poisoned.

Pressure: With this ability, any moves used by the opponent will use 2 PP 
instead of one. In Emerald, this has an extra effect: when the Pokemon with 
this ability is in the front spot for the team, the chance for meeting Pokemon 
of higher levels are increased.

Pure Power: With this ability, the Pokemon's attack power will be doubled. But 
if the opponent has Skill Swap, the effect will cut in half.

Rain Dish: When Rain Dance is in effect, the Pokemon with this ability will 
have its 1/16 of its HP restored each turn it is raining.

Rock Head: With this ability, the Pokemon will not take any damage from 
recoiling moves, such as Double Edge, Submission, and Take Down.

Rough Skin: When the Pokemon with this ability is hit directly, the opponent 
will take damage from contact.

Run Away: Any Pokemon with this ability will always be able to escape from 
battles against wild Pokemon.

Sand Stream: When the Pokemon with this ability is sent out to battle, 
sandstorm will take effect for the rest of the battle.

Sand Veil: During a sandstorm, any Pokemon with this ability will have a better 
chance of dodging the opponent's attack. In Emerald, this has an extra effect: 
during a sandstorm outside of battle, chances of meeting wild Pokemon will 
decrease if the Pokemon with this ability is in the front spot for the team.

Serene Grace: If a Pokemon has this ability, the chances of increasing an 
attack's second effect will be doubled (so if a Pokemon with Serene Grace used 
Acid, the chances of lowering the opponent's defense will be increased).

Shadow Tag: The opponent will be unable to switch Pokemon or escape from wild 
Pokemon with this ability.

Shed Skin: If a Pokemon with this ability is inflicted by a status condition, 
it has a 30% chance of curing the status condition each turn.

Shell Armor: Any Pokemon with this ability will never be struck by a critical 
hit.

Shield Dust: Any Pokemon with this ability will not be affected by an attack's 
secondary effects (so if they were hit by Acid, their defense would not be 
lowered at all).

Soundproof: Any Pokemon with this ability is unaffected by any attack that 
"causes sound". They are: Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal 
Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic and Uproar.

Speed Boost: The Pokemon's speed will be increased each turn if they have this 
ability.

Static: If a Pokemon with this ability is hit directly in battle, the opponent 
has a 30% chance of becoming paralyzed. In Emerald, this has an extra effect: 
it increases the chance of meeting wild electric Pokemon if the Pokemon with 
this ability is in the front spot for the team.

Stench: If a Pokemon with this ability is in the front spot for the team, it 
decreases the chance of meeting wild Pokemon.

Sticky Hold: If a Pokemon has this ability, it prevents wild Pokemon from 
stealing the Pokemon's held item. In Emerald, this ability has an extra effect: 
it increases the chance of encountering a wild Pokemon when fishing if the 
Pokemon with this ability is in the front spot for the team.

Swarm: If a Pokemon's HP falls below 1/3 of normal, their bug-type attacks get 
multiplied by 150%.

Swift Swim: When Rain Dance is in effect, the Pokemon's speed will be doubled 
with this ability.

Synchronize: When the Pokemon with this ability is inflicted with a paralyze, 
poison, or burn status condition, the opponent will also get inflicted with the 
same status condition.

Thick Fat: Pokemon with this ability will only take half the damage from fire 
and ice type attacks.

Torrent: If the Pokemon's HP fall below 1/3 of normal, their water type attacks 
increase by 150%. The water-type starters get this ability 
(Squirtle/Totodile/Mudkip).

Trace: When the Pokemon with this ability is sent out to battle, they will copy 
the opponent's ability. Sometimes this can be great, sometimes it will be 
horrible.

Truant: Any Pokemon with this ability can only attack every other turn. On 
every other turn, you cannot switch out or use items on the Pokemon as well.

Vital Spirit: Any Pokemon with this ability cannot be put asleep by any means. 
In Emerald, this has an extra effect: it increases the chance of meeting wild 
Pokemon if the Pokemon with this ability is in the front spot for the team.

Volt Absorb: If a Pokemon with this ability is hit by an electric attack, they 
will absorb the attack and recover HP.

Water Absorb. If a Pokemon with this ability is hit by a water attack, they 
will absorb the attack and recover HP.

Water Veil: Any Pokemon with this ability cannot be burned by any means.

White Smoke: Stats cannot be lowered with this ability. For example, Leer 
becomes ineffective against the Pokemon (as it lowers defense), and moves like 
Acid (which causes damage and lowers defense) will have no shot at lowering 
defense. In Emerald, this ability has an extra effect: it deceases the chance 
of meeting wild Pokemon when the Pokemon with this ability is in the front spot 
for the team.

Wonder Guard: The Pokemon cannot be hit if they have this ability. They can 
only be hit by types they are weak too. Also, they can be killed by poison or 
burn.
-------------------------------------------------------------------------------

NATURES
Below is a chart of all the natures, showing what each nature does. Also, 
Pokemon with certain natures will like certain PokeBlocks and hate other ones. 
Note that "LIKED" means the Pokemon's favorite kind of Pokeblock and "HATED" is 
their least favorite kind. Remember, natures will boost one stat by 10% and 
reduce another stat by 10% (+10%/-10%).

-------|------|-------|--------------|---------------|-----|------|------|
NATURE |ATTACK|DEFENSE|SPECIAL ATTACK|SPECIAL DEFENSE|SPEED|LIKED |HATED |
-------|------|-------|--------------|---------------|-----|------|------|
Adamant| +10% |       |     -10%     |               |     |Spicy | Dry  |
-------|------|-------|--------------|---------------|-----|------|------|
Bashful|      |       |              |               |     |      |      |
-------|------|-------|--------------|---------------|-----|------|------|
Bold   |-10%  | +10%  |              |               |     |Sour  |Spicy |
-------|------|-------|--------------|---------------|-----|------|------|
Brave  |+10%  |       |              |               |-10% |Spicy |Sweet |
-------|------|-------|--------------|---------------|-----|----- |------|
Calm   |-10%  |       |              |    +10%       |     |Bitter| Spicy|
-------|------|-------|--------------|---------------|-----|------|------|
Careful|      |       |    -10%      |    +10%       |     |Bitter| Dry  |
-------|------|-------|--------------|---------------|-----|------|------|
Docile |      |       |              |               |     |      |      |
-------|------|-------|--------------|---------------|-----|------|------|
Gentle |      | -10%  |              |    +10%       |     |Bitter| Sour |
-------|------|-------|--------------|---------------|-----|------|------|
Hardy  |      |       |              |               |     |      |      |
-------|------|-------|--------------|---------------|-----|------|------|
Hasty  |      | -10%  |              |               |+10% |Sweet |Sour  |
-------|------|-------|--------------|---------------|-----|------|------|
Impish |      | +10%  |    -10%      |               |     |Sour  |Dry   |
-------|------|-------|--------------|---------------|-----|------|------|
Jolly  |      |       |    -10%      |               |+10% |Sweet |Dry   |
-------|------|-------|--------------|---------------|-----|------|------|
Lax    |      | +10%  |              |     -10%      |     |Sour  |Bitter|
-------|------|-------|--------------|---------------|-----|------|------|
Lonely |+10%  | -10%  |              |               |     |Spicy |Sour  |
-------|------|-------|--------------|---------------|-----|------|------|
Mild   |      | -10%  |    +10%      |               |     |Dry   |Sour  |
-------|------|-------|--------------|---------------|-----|------|------|
Modest |-10%  |       |    +10%      |               |     |Dry   |Spicy |
-------|------|-------|--------------|---------------|-----|------|------|
Naive  |      |       |              |    -10%       |+10% |Sweet |Bitter|
-------|------|-------|--------------|---------------|-----|------|------|
Naughty|+10%  |       |              |    -10%       |     |Spicy |Bitter|
-------|------|-------|--------------|---------------|-----|------|------|
Quiet  |      |       |    +10%      |               |-10% |Dry   |Sweet |
-------|------|-------|--------------|---------------|-----|------|------|
Quirky |      |       |              |               |     |      |      |
-------|------|-------|--------------|---------------|-----|------|------|
Rash   |      |       |    +10%      |    -10%       |     |Dry   |Bitter|
-------|------|-------|--------------|---------------|-----|------|------|
Relaxed|      | +10%  |              |               |-10% |Sour  |Sweet |
-------|------|-------|--------------|---------------|-----|------|------|
Sassy  |      |       |              |    +10%       |-10% |Bitter| Sweet|
-------|------|-------|--------------|---------------|-----|------|------|
Serious|      |       |              |               |     |      |      |
-------|------|-------|--------------|---------------|-----|------|------|
Timid  |-10%  |       |              |               |+10% |Sweet |Spicy |
-------|------|-------|--------------|---------------|-----|------|------|
NATURE |ATTACK|DEFENSE|SPECIAL ATTACK|SPECIAL DEFENSE|SPEED|LIKED |HATED |
-------|------|-------|--------------|---------------|-----|------|------|

Notes on Pokeblocks
Spicy = Cool
Dry = Beauty
Sour = Tough
Bitter = Smart
Sweet = Cute

So if a Pokemon had a Timid Nature, Sweet Pokeblocks would be more effective, 
so it would boost up its Cute rating higher. But Timid nature doesn't like 
Spicy Pokeblocks, so they would be less effective, and it would slowly boost up 
its tough rating.

=========
7. Items
=========

There are several types of items in Pokemon. Some cure Pokemon, some enhance 
their stats, and so on. I will list all types of items in this game.

--------------
Healing Items
--------------

Antidote: Eliminates the poison status for a Pokemon.

Awakening: Able to wake up a sleeping Pokemon.

Blue Flute: Able to wake up a sleeping Pokemon when used. Note that you can use 
this as many times as you want.

Burn Heal: Eliminates the burn status for a Pokemon.

Elixir: Restores 10 PP to all moves in a Pokemon.

Energy Root: This can heal your Pokemon by 200 HP, but doing so will 
drastically lower their happiness rating.

Energypowder: This can heal your Pokemon by 50 HP, but doing so will 
drastically lower their happiness rating.

Ether: Restores 10 PP to one attack in a Pokemon.

Fresh Water: Heals 50 HP to a Pokemon.

Full Heal: Can eliminate any status condition, including confusion.

Full Restore: Heals all HP and eliminates any status condition, but it cannot 
revive the Pokemon.

Heal Powder: Eliminates any status condition, but using this will lower your 
Pokemon's happiness rating.
 
Hyper Potion: Heals 200 HP to a Pokemon.

Ice Heal: Eliminates the frozen status for a Pokemon.

Lava Cookie: Can eliminate any status condition, including confusion.

Lemonade: Heals 80 HP to a Pokemon.

Max Elixir: Restores all PP to all of a Pokemon's moves.

Max Ether: Restores all PP to one move

Max Potion: Cures all your health, but does not eliminate any status 
conditions.

Max Revive: Revives a fainted Pokemon to full health, also to full PP as well.

MooMoo Milk: Heals 100 HP to a Pokemon.

Paralyze Heal: Heals 20 HP to a Pokemon.

Red Flute: Eliminates a Pokemon's attraction.

Revival Herb: Revives a fainted Pokemon, but it will also eat up your Pokemon's 
happiness rating.

Revive: Revives a fainted Pokemon to 1/2 of its HP.

Sacred Ash: Revives all fainted Pokemon. You can only use this out of battle, 
not when all of your Pokemon on your team faint.

Soda Pop: Heals 60 HP to a Pokemon.

Super Potion: Heals 50 HP to a Pokemon.

Yellow Flute: Snaps a Pokemon out of confusion. You can use this as many times 
as you want.

-----------
Poke Balls
-----------

Dive Ball: More effective against wild Pokemon on the ocean floor when using 
Dive.

Great Ball: Has a better chance of catching wild Pokemon than a Poke Ball.

Luxury Ball: Any Pokemon captured with this ball will have a much higher 
happiness rating to start out with.

Master Ball: Can catch any Pokemon without fail, so save it up for a legendary.

Nest Ball: More effective against Pokemon that are lower levels than yours.

Net Ball: More effective against bug and water-type Pokemon.

Poke Ball: A ball used for capturing Pokemon. These are the normal kind, but 
their success rate decreases as you find stronger Pokemon.

Premier Ball: To get these, buy exactly 10 Poke Balls at a PokeMart, and 
they'll add in a free Premier Ball. They are the same as Poke Balls, but are 
designed differently.

Repeat Ball: More effective against Pokemon you've already captured before.

Safari Ball: Only used in the Safari Zone. You get 30 of them at once, but they 
have little success at catching Pokemon.

Timer Ball: The longer a battle lasts against wild Pokemon, they have a better 
chance at catching the Pokemon.

Ultra Ball: Has a better chance of catching wild Pokemon than a Great Ball.

--------------
Helpful Items
--------------

Black Flute: Repels weak wild Pokemon

Escape Rope: You can use this to escape out of caves if you get lost and to 
wind up back at the cave's entrance.

Fluffy Tail: You can use this item to escape from wild Pokemon without having 
to battle.

Max Repel: Repels you from wild Pokemon at a lower level than the top Pokemon 
in your team for 250 stepsl.

Repel: Repels you from wild Pokemon at a lower level than the top Pokemon in 
your team for 100 steps.
 
Super Repel: Repels you from wild Pokemon at a lower level than the top Pokemon 
in your team for 200 steps.

White Flute: Increases the chance of meeting Wild Pokemon.

--------------------
Stat Boosting Items
--------------------

Calcium: Raises Special Attack for one Pokemon permanently.

Carbos: Raises Speed for one Pokemon permanently.

Dire Hit: Increases the chance of a critical hit for one battle.

Fire Stone: Evolves certain Pokemon. They are Growlithe, Vulpix, and Eevee.

Guard Spec: Protects your Pokemon from stat reducing moves for one battle.

HP Up: Raises HP for one Pokemon permanently.

Iron: Raises Defense for one Pokemon permanently.

Leaf Stone: Evolves certain Pokemon. They are Gloom, Weepinbell, Exeggcute, and 
Nuzleaf.

Moon Stone: Evolves certain Pokemon. They are Jigglypuff, Clefairy, Nidorina, 
Nidorino, and Skitty.

PP Max: Raises the amount of PP to the maximum amount for one move.

PP Up: Increases the maximum amount of PP for one move. If you don't know the 
formula, it raises the PP by 20% of its original amount of PP. So if you used a 
PP up on a move that had 20 PP, it would increase by 4 with each PP Up, as 4 is 
20% of 20.

Protein: Raises Attack for one Pokemon permanently.

Sun Stone: Evolves certain Pokemon. They are Sunkern and Gloom.

Thunderstone: Evolves certain Pokemon. They are Pikachu and Eevee.

Water Stone: Evolves certain Pokemon. They are Shellder, Staryu, Eevee, 
Poliwhirl, and Lombre.

X Accuracy: Raises accuracy for one battle.

X Attack: Raises attack for one battle.

X Defend: Raises defense for one battle.
 
X Special: Raises both special stats for one battle.

X Speed: Raises speed for one battle.

Zinc: Raises Special Defense for one Pokemon permanently.

----------
Key Items
----------

Acro Bike: Allows you do hop across ledges and narrow bridges. Slower than Mach 
Bike, but better controlling.
LOCATION: You have an option to switch between this item and the Mach Bike at 
the Mauville City Bike Shop.

Claw Fossil: You can resurrect this fossil for a level 25 Anorith at the Devon 
Corp.
LOCATION: Found either at the Mirage Tower or Desert Underpass (if you chose 
Root Fossil at Mirage Tower, you'll find it in Desert Underpass).

Coin Case: Stores all your coins and allows you to play at the Mauville Game 
Corner.
LOCATION: If you have Harbor Mail, give it to the woman in the first house in 
Mauville City and she'll give you this item.

Devon Goods: Goods that you need to deliver to Captain Stern.
LOCATION: The president will give them to you after saving the goods from Team 
Aqua for you to deliver to Captain Stern.

Devon Scope: Allows you to find the invisible Kecleon out in routes 119 and 
120.
LOCATION: After passing Fortree City, you'll find Steven on a bridge in route 
120. Talk to him to receive the Devon Scope.

Go-Goggles: Wearing these, you can pass through the windy Desert Ruins and 
battle the trainers and such.
LOCATION: After earning the Heat Badge from Flannery, your rival will give them 
to you in Lavaridge Town.

Good Rod: A fishing rod that can catch better Pokemon and more frequently than 
the Old Rod.
LOCATION: From Mauville City, head east onto Route 118. The fisherman near the 
water will give you the Good Rod if you say "Yes" to his question.

Itemfinder: You can use this to find hidden items out in the fields. It'll 
point the direction of the hidden item and if you're right on the hidden item, 
it'll shake rapidly.
LOCATION: After defeating your rival at route 110, your rival will give you 
this item.

Letter: A letter to Steven. Give it to him in the Granite Cave for TM47: Steel 
Wing.
LOCATION: Mr. Stone from the Devon Corp. building will give this to you after 
saving them from Team Aqua.

Mach Bike: This bike is faster than the Acro Bike and can get up steep slopes.
LOCATION: You have the option to choose between this and the Acro Bike in the 
Mauville City bike shop. You can switch for the other any time you want.

Magma Emblem: An item needed to get into the Team Magma hideout on Jagged Pass.
LOCATION: At the top of Mt. Pyre. After Teams Aqua and Magma steal the red/blue 
orbs, the elderly couple will give you this item to stop them.

Meteorite: An item team Magma has stolen with cosmic power.
LOCATION: Beat Maxie on the top of Mt. Chimney and you'll be able to take the 
Meteorite.

Old Rod: A rod that you can use to fish for Pokemon. You'll get a ton of 
Magikarp with this rod.
LOCATION: The fishing guru in Dewford Town will give it to you if you say "Yes" 
to his question.

Pokeblock Case: A case used to store Pokeblocks you make by blending berries in 
the contest halls. Also needed to get into the Safari Zone.
LOCATION: Talk to the registration lady at the Lilycove Contest hall and you'll 
get one from here.

Powder Jar: Used to store berry powder you made in the Berry Crush Mini Game.
LOCATION: The woman in the southwest part of Slateport City (near all the 
outdoor markets) will give this item to you if you talk to her.

Rooms 1, 2, 4, and 6 Keys: Used to unlock their respective doors inside the 
Abandoned Ship.
LOCATIONS: Each key is hidden on the floor. You'll need to watch out for the 
sparkling items on the floor. But not all glittering items are keys, some of 
them are just trash.

Root Fossil: You can resurrect this fossil for a level 25 Lileep at the Devon 
Corp.
LOCATION: Found either at the Mirage Tower or Desert Underpass (if you chose 
Claw Fossil at Mirage Tower, you'll find it in Desert Underpass).

Scanner: An item found in the Abandoned Ship. You can give it to Captain Stern 
for either a Deepseatooth or a Deepseascale.
LOCATION: Found in the abandoned ship after solving all of the puzzles.

Soot Sack: A sack used to collect the falling ash in Route 113. You get the 
soot by walking in the grass. You can also reset the soot by leaving and 
reenter the room.
LOCATION: In the little house in route 113. Talk to the man in the back to get 
the Soot Sack.

S.S Ticket: Used to get onto the S.S. tidal.
LOCATION: Professor Birch will give you this ticket when you talk to him after 
defeating the Elite Four.

Storage Room Key: A key used to unlock the storage room in the Abandoned Ship.
LOCATION: Inside the Abandoned Ship.

Super Rod: A rod that you can use to fish for great Pokemon at high levels too.
LOCATION: The fishing guru will give you this at Mossdeep City. It is in the 
house south of the rocket shuttle area.

Underground Key: A key used to get to the new Mauville City area.
LOCATION: After getting Surf and your 5th badge, Wattson will be outside his 
gym. He'll ask you for a favor and then give you this key.

Wailmer Pail: A pail used to water growing berries and such.
LOCATION: One of the ladies will give you this item inside the Flower Shop in 
Route 104.

-----------
Held Items
-----------

These are items you can give to Pokemon to hold, which have special effects.

Amulet Coin: Doubles the amount of money you get in a battle. This will only 
take effect if the Pokemon holding this item is sent out to battle.
LOCATION: After you defeat Norman for the Balance Badge, head down to 
Littleroot Town and talk to your mom. She'll give you this item.

Black Belt: Boosts fighting type moves by 10%.
LOCATION: After defeating Black Belt Nob on route 115 at least 5 times, his 
Pokemon will be holding this item. You can use Thief or Covet to take it from 
them.

Blackglasses: Boosts dark type moves by 10%.
LOCATION: On the east side of Rusturf Tunnel, you'll find another entrance 
leading outside (to the left of the Verdanturf entrance). You'll find a man 
looking for his glasses. The blackglasses are hidden in this area. You can 
press the A button on random spots or use the itemfinder to narrow it down.

Blue Scarf: Raises beauty rating for Pokemon contests.
LOCATION: In Slateport City, go to the Pokemon Fan Club. A person in there will 
check your Pokemon's contest stats. If your beauty rating is the best on a 
Pokemon, he'll give you this item.

Bright Powder: When equipped, the accuracy of the opponent's Pokemon will be 
lowered.
LOCATION: You can buy it at the Battle Frontier for 48 battle points.

Charcoal: Boosts fire type attacks by 10%.
LOCATION: A guy in the house to the right of the Lavaridge gym will give it to 
you if you talk to him.

Choice Band: During battle, the first attack you use will be increased by 150%, 
but you can't use any other moves after that.
LOCATION: You can buy it at the Battle Frontier for 64 battle points.

Cleanse Tag: Decreases chance of meeting wild Pokemon when held.
LOCATION: Bottom floor of Mt. Pyre, a person in the northeast corner of the 
room will give it to you.

Deepseascale: Doubles Clamperl's Special Defense when Clamperl is holding it, 
but if you trade him while he is holding this item, he will evolve into 
Gorebyss.
LOCATION: After giving the Scanner from the Abandoned Station to Captain Stern, 
he'll offer you either this item or a Deepseatooth. You can only choose one of 
them, so choose carefully.

Deepseatooth: Doubles Clamperl's Special Attack when Camperl is holding it, but 
if you trade him while he is holding this item, he will evolve into Huntail.
LOCATION: After giving the Scanner from the Abandoned Ship to Captain Stern, 
he'll offer you either this item or a Deepseascale. You can only choose one of 
them, so choose carefully.

Dragon Fang: Boosts dragon type attacks by 10%.
LOCATION: In the back areas of Meteor Falls, you'll find Dragon Tamer Nicolas. 
After you defeat him 5 times, his Pokemon will be holding this item, so you can 
steal it from him by using Covet or Thief.

Dragon Scale: If you trade Seadra while he is holding this item, he will evolve 
into Kingdra, a much better Pokemon.
LOCATION: The only way you can get a Dragon Scale is to use Thief or Covet from 
wild Bagon (Meteor Falls, in the room where you find TM02: Dragon Claw), or 
wild Horsea (by fishing in routes 134, 133, and 132 with a Super Rod.

Everstone: If a Pokemon is holding this item, they cannot evolve. Here's a 
trick with this item: when you are breeding 2 Pokemon, let the female Pokemon 
hold this item. When you hatch the egg, it'll increase the chances of the baby 
Pokemon having the same nature as the female Pokemon holding the Everstone.
LOCATION: Use Thief/Covet on wild Geodudes and Gravelers.

EXP Share: The Pokemon holding this item will receive half the experience 
gained from battles, even when it's not sent out to battle! But if you send out 
the Pokemon holding the EXP Share (and no one else), they'll get full EXP.
LOCATION: After delivering the Devon Goods to Captain Stern, go back to the 
Devon Corp. in Rustboro City. The president will give you this item.

Focus Band: If the Pokemon holding this item gets hit, you might get lucky and 
survive with 1 HP left instead of fainting. Doesn't happen all the time though.
LOCATION: You can get it from the training black belt (you don't battle him) 
from the Shoal Cave or get it at the Battle Frontier for 64 battle points.

Green Scarf: Raises Pokemon's smartness rating for Pokemon Contests.
LOCATION: In Slateport City, go to the Pokemon Fan Club. A person in there will 
check your Pokemon's contest stats. If your smartness rating is the best on a 
Pokemon, he'll give you this item.

Hard Stone: Boosts rock type attacks by 10%.
LOCATION: You can get these from the Trick House (after beating it for the 
third time) or steal them by using Thief/Covet from wild Aron and Lairon.

Lax Incense: Lowers the opponent's accuracy when the Pokemon with this item is 
sent out to battle. But if you let a female Wobbuffet (or the Ditto) hold this 
item, they can breed a baby Wynaut.
LOCATION: You'll find this in the Mt. Pyre tower on the 5th floor.

Leftovers: When in battle, the Pokemon holding this item will recover a bit of 
HP every turn.
LOCATION: You can find this in the S.S. Tidal or buy it at the Battle Frontier 
for 48 battle points.

Light Ball: When a Pikachu is holding this item, his Special Attack will be 
doubled.
LOCATION: You need to get lucky and catch a Pikachu in the Safari Zone. It will 
have a 5% chance of holding this item when you catch it. You cannot use your 
own Pokemon in the Safari Zone, so good luck.

Macho Brace: When you send out a Pokemon holding this item to battle, it will 
double the amount of Effort Values they receive, but cut their Speed in half 
when this item is held.
LOCATION: On Route 111, head north to the first house you find, which is the 
Winstrate family. Defeat all four of the family members to earn this item.

Magnet: Boosts electric type attacks by 10%.
LOCATION: You can win this item in the trick house after beating it 6 times.

Mental Herb: When held, it will prevent your Pokemon from being attracted to 
the opponent.
LOCATION: In Fortree City, you must make sure the boy's Wingull delivers the 
letter to his friend in Mossdeep City. When you find the Wingull there, you can 
go back and get this item. You can also get it in the Battle Frontier for 48 
battle points.

Metal Coat: Boosts steel type attacks by 10%, if you trade Onix while he is 
holding this item, he will evolve into Steelix. If you trade Scyther while he 
is holding this item, he will evolve into Scizor.
LOCATION: You must use Thief or Covet to get this item from wild Magnemite and 
Magneton.

Metal Powder: Doubles Ditto's defense when he is holding this item.
LOCATION: Use Thief/Covet on wild Ditto and you'll have a 5% chance of getting 
this item.

Miracle Seed: Boosts grass type attacks by 10%.
LOCATION: In the Petalburg Woods, talk to the woman in the northeast corner of 
the woods to get this item. You'll need Cut to get to her.

Mystic Water: Boosts water type attacks by 10%.
LOCATION: After saving the scientists from Team Aqua in the weather institute, 
one of them will give you a Pokemon called Castform for your reward. It will 
come holding this item.

Nevermeltice: Boosts ice type attacks by 10%.
LOCATION: In the bottom of Shoal Cave where all the ice is. You must slide 
across the ice to get onto its platform.

Pink Scarf: Raises Pokemon's cuteness rating for Pokemon Contests.
LOCATION: You can buy these from Slateport city from the shows in the southwest 
corner of the town.

Poison Barb: Boosts poison type attacks by 10%.
LOCATION: You must steal it by using Thief/Covet on wild Roselia and Cacnea. 
But since Roselia cannot be captured in this game, you must do it on Cacnea.

Quick Claw: The Pokemon holding this item will have an increased chance of 
attack first if it is slower than the opponent.
LOCATION: The teacher at the Pokemon School in Rustboro will give it to you if 
you talk to him. You can also use Thief/Covet to steal it from wild Sandshrew, 
and you can buy it at the Battle Frontier for 48 battle points.

Red Scarf: Raises Pokemon's coolness rating for Pokemon Contests.
LOCATION: In Slateport City, go to the Pokemon Fan Club. A person in there will 
check your Pokemon's contest stats. If your coolness rating is the best on a 
Pokemon, he'll give you this item.

Scope Lens: If a Pokemon is holding this item, the chances of getting a 
critical hit will increase.
LOCATION: You can buy this item at the Battle Frontier for 64 battle points.

Sea Incense: Boosts water type attacks by 10% in battle. But if you let a 
female Marill (or the Ditto) hold this item, they can breed a baby Azurill.
LOCATION: You'll find this in the Mt. Pyre tower on the 4th floor.

Sharp Beak: Boosts flying type moves by 10%.
LOCATION: You must capture a wild Doduo or Dodrio in the Safari Zone and hope 
you get lucky. Since you cannot use your own Pokemon in the Safari Zone, you'll 
need to get lucky. It's a 5% chance it'll come with the item.

Shell Bell: When a Pokemon is attacked, they will recover 1/8 of the damage 
taken (so if your Pokemon got hit and lost 16 HP while holding this item, it 
would recover 2 HP).
LOCATION: In the Shoal Cave, you'll need to give the man near the entrance 4 
Shoal Salts and for Shoal Shells and he'll make you this item (you can get one 
of the items during low tide and the other during high tide).

Silk Scarf: Boosts normal type moves by 10%.
LOCATION: In Dewford Town, talk to the person in the house to the right of the 
Pokemon Center to get this item.

Silver Powder: Boosts bug type moves by 10%.
LOCATION: After 5 rematches with Bug Maniac Brandon, his Pokemon will be 
holding this item. You can use Thief/Covet to steal this item.

Smoke Ball: Always allows you to escape from wild Pokemon.
LOCATION: You can win this item in the Trick House after completing it five 
times or you can use Thief/Covet to steal it from wild Koffing.

Soft Sand: Boosts ground type moves by 10%.
LOCATION: When you first get to route 109, the two tubers in front of you will 
give you this item if you talk to them. Also, you can use Thief/Covet to steal 
it from wild Trapinch.

Soothe Bell: When a Pokemon is holding this item, their happiness rating will 
increase faster. Note that their happiness rating does not instantly increase 
the moment you give a Pokemon this item.
LOCATION: In Slateport City, head to the Pokemon Fan Club. A woman in there 
will see if your Pokemon likes you. If their happiness rating is high enough, 
she'll you this item.

Spell Tag: Boosts ghost type moves by 10%.
LOCATION: You need to steal these from wild Shuppet and Duskull using Thief, 
since Covet cannot hit ghost type attacks.

Twistedspoon: Boost psychic type attacks by 10%.
LOCATION: You need to steal these from wild Abra by using Thief or Covet.

White Herb: Restores any lowered stats during battle.
LOCATION: You can get it in route 104 or buy it for 48 Battle Points at the 
Battle Frontier.

Yellow Scarf: Raises the Pokemon's toughness rating for Pokemon Contests.
LOCATION: In Slateport City, go to the Pokemon Fan Club. A person in there will 
check your Pokemon's contest stats. If your toughness rating is the best on a 
Pokemon, he'll give you this item.
 
------------------
Items to Exchange
------------------

Blue Shard: An item you can trade for a Water Stone for the hunter on route 
124.
LOCATION: You can find one of these on route 124 or you can use Thief/Covet on 
a wild Clamperl.

Green Shard: An item you can trade for a Leaf Stone for the hunter on route 
124.
LOCATION: You can find one of these on route 126 or you can use Thief/Covet to 
steal one of these from a wild Relicanth.

Heart Scale: You can give these to the move tutor in Fallarbor Town and he'll 
teach your Pokemon a move they forgot by leveling up.
LOCATION: The only way to get this item is to use Thief/Covet on a wild 
Luvdisc. Unlike many other Pokemon, this item is not hard to find, they are 
common on Luvdisc.

Red Shard: An item you can trade for a Fire Stone for the hunter on Route 124.
LOCATION: You can find one of these on route 124 or you can use Thief/Covet on 
a wild Corsola.

Shoal Salt: You need to find four of these in the Shoal Cave. After you have 
this and four Shoal Shells, you can give them to the man in the Shoal Cave for 
a Shell Bell.
LOCATION: There are four Shoal Salts scattered around the cave, but you can 
only get to them during Low Tide.

Shoal Shell: You need to find four of these in the Shoal Cave. After you have 
this and four Shoal Salts, you can give them to the man in the Shoal Cave for a 
Shell Bell.
LOCATION: There are four Shoal Shells scattered around the cave, but you can 
only get to them during high tide.

Yellow Shard: An item you can trade for a Thunderstone for the hunter on route 
124.
LOCATION: You can find one of these on route 124 or use Thief/Covet on a wild 
Chinchou.

-------------- 
Items to Sell
--------------

Big Pearl: An item you can sell for $1750
LOCATION: Route 133, Shoal Cave, and you can find them off wild Gulpin by using 
Thief/Covet (5% chance).

Nugget: An item you can sell for $5000.
LOCATION: Route 112, 123, and you can find them off wild Grimer by using 
Thief/Covet (5% chance).

Pearl: An item you can sell for $325.
LOCATION: Routes 126, 126, and 128, found on the ocean floor when using dive.

Star Piece: An item you can sell for $2300.
LOCATION: Routes 108, 133, and you can use Thief/Covet on wild Staryu.

Stardust: An item you can sell for $450.
LOCATION: Routes 106, 11, and you can use Thief/Covet on wild Staryu to get 
this item, but you'll find these a lot more than Star Pieces on a Staryu.

Tinymushroom: An item you can sell for $250.
LOCATION: Petalburg Woods

-----
Mail
-----

Bead Mail: Has an image of a holding Pokemon on it.
LOCATION: You can find this item in the 8th maze in the Trick House.

Glitter Mail: Mail with a Pikachu printed on it. 
LOCATION: You can find this item in the 6th maze in the Trick House.

Harbor Mail: Mail with a Wingull printed on it.
LOCATION: Buy it at Slateport City for $50, the Abandoned Ship, and you can 
find it in the 2nd maze of the Trick House.

Mech Mail: Mail with a Magnemite printed on it.
LOCATION: You can buy this in the Lilycove Dept. Store for $50 and you can find 
it in the 4th maze of the Trick House.

Orange Mail: Mail with a Zigzagoon printed on it.
LOCATION: You can buy this at Petalburg City for $50 and you can find it in the 
1st maze of the trick house.

Retro Mail: Mail with three Pokemon printed on it.
LOCATION: If you have a Skitty on your roster, you can trade it for a Meowth at 
the Battle Frontier. Meowth will come holding the Retro Mail. The house you can 
find this at is the small one to the left of the Battle Tower.

Shadow Mail: Mail with a Duskull printed on it.
LOCATION: You can buy it at Sootopolis City for $50 and you can find it in the 
3rd maze of the Trick House.

Tropic Mail: Mail with a Bellossom printed on it.
LOCATION: You can find this in the 7th maze of the Trick House.

Wave Mail: Mail with a Wailmer printed on it.
LOCATION: You can buy this at the Lilycove Dept. Store for $50 and you can find 
it in the 2nd maze of the Trick House.

Wood Mail: Mail with a Slakoth printed on it.
LOCATION: You can buy this at Fortree City for $50 and you can find it in the 
3rd maze of the Trick House.

--------
Berries
--------

Berries can be found all over Hoenn in the game. When you pick up a berry, 
you'll get two of them. Be sure to plant at least one of them in the soil and 
water it with the Wailmer Pail. That way, over time, new berries will be grown 
and you can come back for them. Now you can do this over and over again.

Also, some berries have no effect. But any type of berry can be used to make 
Pokeblocks to feed your Pokemon for the Pokemon contests. Just make sure your 
Pokemon has a nature that likes certain flavors and make sure you're using the 
right berries so you can get the best results.

Aguav Berry: Can wake up a sleeping Pokemon, but if your Pokemon has a nature 
that dislikes Bitter Pokeblocks, it will become confused when using this berry.
POKEBLOCK FLAVOR: Bitter

Aspear Berry: Eliminates the freeze condition for a Pokemon.
POKEBLOCK FLAVOR: Sour

Belue Berry: Has no effect, but if planted, it can grow into a Belue Berry 
plant.
POKEBLOCK FLAVOR: Spicy, Sour

Bluk Berry: Has no effect, but if planted, it can grow into a Bluk Berry plant.
POKEBLOCK FLAVOR: Sweet, Dry

Cheri Berry: Eliminates the paralyze condition for a Pokemon.
POKEBLOCK FLAVOR: Spicy

Chesto Berry: Can wake up a sleeping Pokemon.
POKEBLOCK FLAVOR: Dry

Cornn Berry: Has no effect, but if planted, it can grow into a Cornn Berry 
Plant.
POKEBLOCK FLAVOR: Dry, Sweet

Durin Berry: Has no effect, but if planted, it can grow into a Durin Berry 
plant.
POKEBLOCK FLAVOR: Sour, Bitter

Figy Berry: When a Pokemon's HP falls below 1/2 of normal and if they are 
holding this berry, it will restore HP. But if your Pokemon has a nature that 
dislikes Spicy Pokeblocks, it will become confused when using this berry.
POKEBLOCK FLAVOR: Spicy

Grepa Berry: Has no effect, but if planted, it can grow into a Grepa Berry 
plant.
POKEBLOCK FLAVOR: Dry, Sweet, Sour

Hondew Berry: Has no effect, but if planted, it can grow into a Hondew Berry 
Plant.
POKEBLOCK FLAVOR: Dry, Spicy, Bitter

Iapapa Berry: When a Pokemon's HP falls below 1/2 of normal and if they are 
holding this berry, it will restore HP. But if your Pokemon has a nature that 
dislikes Sour Pokeblocks, it will become confused when using this berry.
POKEBLOCK FLAVOR: Sour

Kelpsy Berry: Has no effect, but if planted, it can grow into a Kelpsy Berry 
plant.
POKEBLOCK FLAVOR: Dry, Sour, Bitter

Lansat Berry: When your Pokemon's HP falls below 1/3 of normal, their chances 
of a critical hit will increase with this berry if they are holding it.
POKEBLOCK FLAVOR: Dry, Sweet, Spicy, Sour, Bitter

Leppa Berry: If a Pokemon's PP falls to 0, this berry will restore that move's 
PP.
POKEBLOCK FLAVOR: Sweet, Spicy, Sour, Bitter

Lum Berry: Eliminates any status condition.
POKEBLOCK FLAVOR: Dry, Sweet, Spicy, Sour, Bitter

Mago Berry: When a Pokemon's HP falls below 1/2 of normal and they are holding 
this berry, it will restore HP. But if your Pokemon has a nature that dislikes 
Sweet Pokeblocks, it will become confused when using this berry.
POKEBLOCK FLAVOR: Sweet

Magost Berry: Has no effect, but if planted, it can grow into a Magost Berry 
plant.
POKEBLOCK FLAVOR: Sweet, Bitter

Nanab Berry: Has no effect, but if planted, it can grow into a Nanab Nerry 
plant.
POKEBLOCK FLAVOR: Sweet, Bitter

Nomel Berry: Has no effect, but if planted, it can grow into a Nomel Berry 
plant.
POKEBLOCK FLAVOR: Spicy, Sour

Oran Berry: If a Pokemon's HP falls below 1/2 of normal when holding this 
berry, this berry will restore 10 HP.
POKEBLOCK FLAVOR: Dry, Sweet, Spicy, Sour, Bitter

Pamtre Berry: Has no effect, but if planted, it can grow into a Pamtre Berry 
plant.
POKEBLOCK FLAVOR: Dry, Sweet

Pecha Berry: Eliminates poison status condition.
POKEBLOCK FLAVOR: Sweet

Persim Berry: Can be used to snap a Pokemon out of confusion.
POKEBLOCK FLAVOR: Dry, Sweet, Spicy, Sour, Bitter

Pinap Berry: Has no effect, but if planted, it can grow into a Pinab Berry 
plant.
POKEBLOCK FLAVOR: Spicy, Sour

Pomeg Berry: Has no effect, but if planted, it can grow into a Pomeg Berry 
plant.
POKEBLOCK FLAVOR: Sweet, Spicy, Bitter

Qualot Berry: Has no effect, but if planted, it can grow into a Qualot Berry 
plant.
POKEBLOCK FLAVOR: Sweet, Spicy, Sour

Rabuta Berry: Has no effect, but if planted, it can grow into a Rabuta Berry 
plant.
POKEBLOCK FLAVOR: Sour, Bitter

Rawst Berry: Eliminates burn status condition.
POKEBLOCK FLAVOR: Bitter

Sitrus Berry: If the Pokemon holding this item falls below 1/2 of its normal 
HP, they will recover 30 HP.
POKEBLOCK FLAVOR: Dry, Sweet, Spicy, Sour, Bitter

Spelon Berry: Has no effect, but if planted, it will grow into a Spelon Berry 
plant.
POKEBLOCK FLAVOR: Dry, Spicy

Starf Berry: Randomly raises Attack, Defense, Special Attack, Special Defense, 
or Speed.
POKEBLOCK FLAVOR: Dry, Sweet, Spicy, Sour, Bitter

Watmel Berry: Has no effect, but if planted, it can grow into a Watmel Berry 
plant.
POKEBLOCK FLAVOR: Sweet, Bitter

Wepear Berry: Has no effect, but if planyed, it can grow into a Wepear Berry 
plant.
POKEBLOCK FLAVOR: Sour, Bitter

Wiki Berry: When a Pokemon's HP falls below 1/2 of normal and if they are 
holding this item, they will restore HP. But if the Pokemon holding this berry 
has a nature that dislikes Dry Pokeblocks, they will become confused.

------------------
Secret Base Items
------------------

These are all the items you can use to decorate your secret base. The way I 
will sort this out is the item name, the place it is located in, and its price 
(if any)

++++++
Desks
++++++

Brick Desk (Fortree City, $9000)
Camp Desk (Fortree City, $9000)
Comfort Desk (Fortree City $6000)
Hard Desk (Fortree City, $9000)
Heavy Desk (Fortree City, $6000)
Pretty Desk (Route 113, must have 8000+ steps of ash in Soot Sack for this)
Pokemon Desk (Fortree City, $3000)
Ragged Desk (Fortree City, $6000)
Small Desk (Fortree City, $3000)

+++++++
Chairs
+++++++

Brick Chair (Fortree City, $2000)
Camp Chair (Fortree City, $2000)
Comfort Chair (Fortree City, $2000)
Hard Chair (Fortree City, $2000)
Pretty Chair (Route 113, must have 6000+ steps of ash in Soot Sack for this)
Pokemon Chair (Fortree City, $2000)
Ragged Chair (Fortree City, $2000)
Small Chair (Fortree City, $2000)

+++++++
Plants
+++++++

Big Plant (Route 104 flower shop, $5000)
Colorful Plant (Route 104 flower shop, $5000)
Gorgeous Plant (Route 104 flower shop, $5000)
Pretty Plant (Route 104 flower shop, $3000)
Red Plant (Route 104 flower shop, $3000)
Tropical Plant (Route 104 flower shop, $3000)

++++++++++
Ornaments
++++++++++

Blue Balloon (Slateport City SW Shops, $500)
Blue Brick (Slateport City SW Shops, $500)
Blue Tent (If you finish 8 Trick House mazes, you can pick a Blue or Red Tent)
Breakable Door (Lilycove Dept. Store, $3000)
Cute TV (Lilycove Dept. Store, $15000)
Fence Length (Lilycove Dept. Store, $500)
Fence Width (Lilycove Dept. Store, $500)
Glass Ornament (Lilycove Art store after getting 5 artworks from 5 contests)
Gold Shield (Battle Frontier after winning 100 battles, given from Scott)
Mud Ball (Lilycove Dept. Store, $200)
Red Balloon (Slateport City SW Shops, $500)
Red Brick (Slateport City SW Shops, $500)
Red Tent (If you finish 8 Trick House mazes, you can pick a Blue or Red Tent)
Round TV (Lilycove Dept. Store, $15000)
Sand Ornament (Lilycove Dept. Store, $3000)
Silver Shield (Battle Frontier after winning 50 battles, given from Scott)
Slide (Lilycove Dept. Store, $8000)
Solid Board (Lilycove Dept. Store, $3000)
Stand (Lilycove Dept. Store, $7000)
Tire (Lilycove Dept. Store, $800)
TV (Lilycove Dept. Store, $12000)
Yellow Balloon (Slateport City SW Shops, $500)
Yellow Brick (Slateport City SW Shops, $500)

+++++
Mats
+++++

A Note Mat (Slateport City SW Shops, $500) 
Attract Mat (Lilycove Dept. Store, $4000)
B Note Mat (Slateport City SW Shops, $500) 
C High Note Mat (Slateport City SW Shops, $500)
C Low Note Mat (Slateport City SW Shops, $500)
D Note Mat (Slateport City SW Shops, $500)
E Note Mat (Slateport City SW Shops, $500)
Fire Blast Mat (Lilycove Dept. Store, $4000)
Fissure Mat (Lilycove Dept. Store, $4000)
F Note Mat (Slateport City SW Shops, $500)
Glitter Mat (Lilycove Dept. Store, $2000)
G Note Mat (Slateport City SW Shops, $500)
Jump Mat (Lilycove Dept. Store, $2000)
Powder Snow Mat (Lilycove Dept. Store, $4000)
Spikes Mat (Lilycove Dept. Store, $4000)
Spin Mat (Lilycove Dept. Store, $2000)
Surf Mat (Lilycove Dept. Store, $4000)
Thunder Mat (Lilycove Dept. Store, $4000)

++++++++
Posters
++++++++

Ball Poster (Lilycove Dept. Store, $1000)
Blue Poster (Lilycove Dept. Store, $1000)
Cute Poster (Lilycove Dept. Store, $1000)
Green Poster (Lilycove Dept. Store, $100)
Kiss Poster (Battle Frontier, 16 Battle Points) 
Long Poster (Lilycove Dept. Store, $1500)
Pika Poster (Lilycove Dept. Store, $1500)
Red Poster (Lilycove Dept. Store, $1000)
Sea Poster (Lilycove Dept. Store, $1500)
Sky Poster (Lilycove Dept. Store, $1500)

++++++
Dolls
++++++

Azurill Doll (Lilycove Dept. Store/Slateport City SW Shops, $3000)
Baltoy Doll (Lilycove Dept. Store, $3000)
Blastoise Doll (Battle Frontier, 256 Battle Points)
Charizard Doll (Battle Frontier, 256 Battle Points)
Chikorita Doll (Battle Frontier, 80 Battle Points)
Clefable Doll (Battler Frontier, 48 Battle Points)
Cyndaquil Doll (Battle Frontier, 80 Battle Points)
Ditto Doll (Battle Frontier, 48 Battle Points)
Duskull Doll (Lilycove Dept. Store, $3000)
Gulpin Doll (Lilycove Dept. Store, $3000)
Jigglypuff Doll (Lilycove Dept. Store, $3000)
Kecleon Doll (Lilycove Dept. Store, $3000)
Lapras (Battle Frontier, 128 Battle Points)
Lotad Doll (Route 114, receive from Lanette in her house)
Marill Doll (Lilycove Dept. Store/Slateport City SW Shops, $3000)
Meowth Doll (Battle Frontier, 48 Battle Points)
Mudkip Doll (Mauville City Game Corner, 1000 coins)
Pichu Doll (Lilycove Dept. Store, $3000)
Pikachu Doll (Lilycove Dept. Store, $3000)
Rhydon Doll (Lilycove Dept. Store, $10000)
Skitty Doll (Lilycove Dept. Store/Slateport City SW Shops, $3000)
Smoochum Doll (Battle Frontier, 32 Battle Points)
Snorlax Doll (Battle Frontier, 128 Battle Points)
Swablu Doll (Lilycove Dept. Store, $3000)
Togepi Doll (Battle Frontier, 48 Battle Points)
Torchic Doll (Mauville City Game Corner, 1000 coins)
Totodile Doll (Battle Frontier, 80 Battle Points)
Treecko Doll (Mauville City Game Corner, 1000 coins)
Venusaur Doll (Battle Frontier, 256 Battle Points)
Wailmer Doll (Lilycove Dept. Store/Sootopolis City, 10000 coins)
Wynaut Doll (Lilycove Dept. Store, $3000)

+++++++++
Cushions
+++++++++

Ball Cushion (Lilycove Dept. Store, $2000)
Diamond Cushion (Lilycove Dept. Store, $2000)
Fire Cushion (Lilycove Dept. Store, $2000)
Grass Cushion (Lilycove Dept. Store, $2000)
Kiss Cushion (Battle Frontier, 32 Battle Points)
Pika Cushion (Lilycove Dept Store, $2000)
Round Cushion (Lilycove Dept Store, $2000)
Spin Cushion (Lilycove Dept Store, $2000)
Water Cushion (Lilycove Dept Store, $2000)
Zigzag Cushion (Lilycove Dept Store, $2000)

==================
8. Special Events
==================

In Pokemon FireRed, LeafGreen, and Emerald there are events held by Nintendo in 
real life. If you go to these events (check www.pokemon.com for the locations, 
dates, and times), you can get something special onto your game, such as 
tickets, Pokemon you cannot normally get without cheating, items, and so on. 
Below, here are all the possible tickets you can get at these special events 
and what they do.

-------------------------------------------------------------------------------
Mystic Ticket = If you have this in your inventory, you can use the S.S. title 
to sail to an island called Navel Rock. This island has nothing but a cave. If 
you enter it, you'll find a ladder. Head down the ladder and then continue all 
the way north. At the other side of this room, you'll find a path to the right 
and left. Both lead to ladders. The way you take depends on which Pokemon 
you'll come across. If you take the path on the left, you'll get to Ho-oh when 
climbing up to the top of the cave. If you go right, you'll have to go down 
nearly 10 or 11 ladders and you'll get to Lugia. Here are tips on catching 
them. Make sure you save in front of them in case if you screw up.

Ho-oh: It is part fire and flying, so it is 4x weak to Rock. If you have a rock 
Pokemon at a high level in your roster, use it to mow down Ho-oh so it has low 
HP. Then if you can, use a move to Paralyze it or put it to sleep. Watch out, 
it does have Recover, and it only takes two Recovers to get back up to full 
health. It also has Sunny Day, Fire Blast, and Swift. If it does Recover, just 
get it back down to low health. It only has 5 PP, and after that taking it down 
should be no problem. You'll get it at level 70, and if you raise it to level 
77, you'll get Sacred Fire, one of the best attacks in the whole game. When it 
has low health and inflicted with paralyze or heal, just keep throwing your 
best type of Poke Balls and you'll eventually capture it.

After capturing Ho-oh, use Itemfinder on the spot it was to dig up a Sacred 
Ash.

Lugia: This is a psychic and flying type Pokemon. It does have Hydro Pump and 
Rain Dance, making for a very nasty combo and Pokemon weak to water-type 
attacks will be gone in no time. For this Pokemon, get it to sleep and then 
start whittling down its health, because it is a powerhouse and can screw up 
your careful plans. It does know recover as well, so you may be planning to 
catch it one turn and all of a sudden it's back to full health. Thankfully, 
Recover, Rain Dance, and Hydro Pump are all at 5 PP, so you can wear him down 
quickly. After it is at low health and either paralyzed or asleep, throw your 
best Poke Balls at it and you'll have it sooner or later.

-------------------------------------------------------------------------------

Aurora Ticket = If you have this, you can go to Birth Island. On this island is 
a rock. You need to walk up to the rock and it'll move. After this, you'll need 
to walk to it in a certain direction or it'll go back to the middle of the 
island and you'll have to start the puzzle over. Here is the fasted solution:

1. Down one space, then head left to touch the rock.
2. Head right 4 spaces so you're in front of the steps. Now head north until 
you touch the rock.
3. Head south in a straight line until the rock is exactly to your right. Then 
walk right to it.
4. Notice how you're on a gray ground. Head north until you step onto the 
grass. Now continue left to touch the rock.
5. The rock will move to your right, so simply head right and touch it.
6. Head left until the rock is directly in front of you, and then head down and 
you'll touch the rock.
7. Head down one space, and then head left to touch the rock.
8. The rock will move to your right, so go right and touch it.
9. Head left until you're right next to the rock and then touch it.

If you did all of this correctly, the rock will go completely red and transform 
into a Pokemon called Deoxys. It is at level 30, so make sure you bring Pokemon 
that are around his level. Since this is the Emerald version, he'll be in his 
"Speed Form" when captured. So if you brought your most power Pokemon here, you 
may knock him out. Using your Pokemon in the 30s, get him down to low health 
quickly. It will have Swift, Pursuit, Knock-Off, and Psychic, so it's best that 
you bring a Dark Pokemon of any kind so you can take minimal damage. After you 
get it to low health, paralyze it or put it to sleep, and be prepared to throw 
plenty of Poke Balls. Eventually you'll get him, but it'll take a lot of work. 
If you can, load up your roster with dark type Pokemon.

-------------------------------------------------------------------------------

Old Sea Chart - this is an Emerald only item. With this, you can use the S.S. 
Tidal to sail away to Faraway Island. When you get there, it looks like nothing 
much is there, but you'll eventually get into a forest and find a Mew. It will 
keep running away, so you'll need to corner it in the forest and outsmart the 
Mew before you get a chance to battle it. After you get it cornered, it's time 
for another fight.

Mew is a psychic Pokemon at level 30, so just like Deoxys, bring Pokemon that 
are in the high 20s or 30s. It has Pound, Metronome, Transform, and Mega Punch, 
so you may want to bring a Pokemon that has a great Defense as well. DO NOT 
BRING ANY LEGENDARY POKEMON INTO THIS FIGHT. Otherwise, Mew could use Transform 
and become the legendary Pokemon, which would give you a really hard time. 
Metronome is a move that will attack you with any move at random, so sometimes 
you'll get lucky, and sometimes it will mess up your battle plan. My tip is to 
use a Pokemon to keep it asleep for most of the battle and then get it down to 
low health if you want to have the best shot. After getting lucky, you'll 
eventually catch it.

-------------------------------------------------------------------------------

Eon Ticket - To get to this island, you'll need to swipe an Eon Ticket through 
an E-Reader. But since Emerald is not compatible with the E-Reader, you'll need 
to mix records with a Ruby or Sapphire file that did use the Eon Ticket. After 
that, you can go to your dad at the Petalburg Gym and he'll give it to you. 
With this, you can use the S.S. Tidal to get to Southern Island. Here, you'll 
get to a stone with writing on it. Pick up the Soul Dew and read the writing. 
Lati@s will appear. The Lati you get depends on which color you picked when 
talking to your mom after being the Elite Four. If you picked red, Latios will 
be here. If you picked Blue, Latias will be here.

Both Latis will have Luster Purge, Recover, and Psychic, powerful moves that 
will mow you down easily. So you'll need to paralyze or put to them sleep and 
get them to low health. Both are Psychic/Dragon Pokemon, so bring an Ice, Fire, 
or Dark Pokemon. Just watch out for their high Special Defense. After getting 
them to low health, unload all of your Poke Balls on the Lati until you finally 
capture it.

========================
9. Strengths/Weaknesses
========================

Below is a chart of the strengths and weaknesses each type has.
           
          NRM FGT POI GRD FLY BUG RCK GHO STL FIR WTR ELC GRS ICE PSY DRG DRK
---------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal   |   |   |   |   |   |   | W | N | W |   |   |   |   |   |   |   |   | 
---------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fighting | S |   | W |   | W | W | S | N | S |   |   |   |   | S | W |   | S |
---------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Poison   |   |   | W | W |   |   | W | W | N |   |   |   | S |   |   |   |   |
---------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground   |   |   | S |   | N | W | S |   | S | S |   | S | W |   |   |   |   |
---------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Flying   |   | S |   |   |   | S | W |   | W |   |   | W | S |   |   |   |   |
---------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bug      |   | W | W |   | W |   | W |   | W | W |   |   | S |   | S |   | S |
---------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rock     |   | W |   | W | S | S |   |   | W | S |   |   |   | S |   |   |   |
---------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ghost    | N |   |   |   |   |   |   | S | W |   |   |   |   |   | S |   | W |
---------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Steel    |   |   |   |   |   |   |   | S | W | W | W | W |   | S |   |   |   |
---------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire     |   |   |   |   |   | S | W |   | S | W | W |   | S | S |   | W |   |
---------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Water    |   |   |   | S |   |   | S |   |   | S | W |   | W |   |   | W |   |
---------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Electric |   |   |   | N | S |   |   |   |   |   | S | W | W |   |   | W |   |
---------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 
Grass    |   |   | W | S | W | W | S | W | W | W | S |   | W |   |   | W |   |
---------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ice      |   |   |   | S | S |   |   |   | W | W | W |   | S | W |   | S |   |
---------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Psychic  |   | S | S |   |   |   |   |   | W |   |   |   |   |   | W |   | N |
---------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dragon   |   |   |   |   |   |   |   |   |   | W |   |   |   |   |   | S |   |
---------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dark     |   | W |   |   |   |   |   | S | W |   |   |   |   |   | S |   | W | 
---------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 
          NRM FGT POI GRD FLY BUG RCK GHO STL FIR WTR ELC GRS ICE PSY DRG DRK

KEY: 
 
NRM = Normal
FGT = Fighting
POI = Poison
GRD = Ground
FLY = Flying
BUG = Bug
RCK = Rock
GHO = Ghost
STL = Steel
FIR = Fire
WTR = Water
ELC = Electric
GRS = Grass
ICE = Ice
PSY = Psychic
DRG = Dragon
DRK = Dark

S = Strong (deals 2x damage, for example, water deals 2x damage to fire)
W = Weak (only deals half the damage, for example, fire would only take half 
the damage from a grass attack)
N = Cannot hit by any means (Electric attacks cannot hurt ground types and will 
be ineffective)

Notes about type advantages

-If the attack used is the same type as a Pokemon, then they will get a STAB 
(Same type attack bonus) boost of 150%. For example, Treecko is a grass 
Pokemon. He uses absorb on a normal type Pokemon, which is also a grass move. 
Instead of dealing 1x the damage, he deals 150%.
-There is a small chance of getting critical hits, which double the damage 
dealt. So if you used a grass type move on a water type Pokemon, you would get 
a 2x bonus for the type advantage, and 2x bonus for a critical hit. If it was a 
STAB attack, then 4 x 1.5 = 6x the original damage dealt.
-If a Pokemon attacks a two-typed Pokemon (and is strong against both of them) 
it will take 4x the damage, and a STAB would make it 6x, and a critical hit 
would make it 12x (because of the double bonus). For example, Mudkip uses Water 
Gun on Geodude. Geodude is Rock/Ground, both are weak to water. So 2x for the 
rock, 2x for the ground, making it 4x. Then a STAB makes it 6, and a critical 
hit makes it 12. See where I am going?
-If you used fire on a water type, you would only deal half the damage. But if 
it was STAB, you would deal 3/4 of the damage instead of half, as 150% of .5 is 
.75.
-You a Pokemon attacks a two-typed Pokemon (and is weak against both of them), 
it will only take 25% of the original damage. Of course, if it was STAB, it 
would be 37% (or 3/8) and a critical hit of course would be 75% of the damage. 
For example, a grass type attacks a bug and flying, both are which grass is 
weak against, so it only takes 1/4 of the damage.
-Let's also say you have a water Pokemon going against a Water and Rock type 
Pokemon. Now, logically, rock is weak to water, but since it is also part 
water, it cancels out the weakness to water, so it would do the original damage 
(150% if STAB).

============
10. Credits
============

Nintendo = For making the GameBoy Advance SP, my favorite system.

Gamefreak = For making Pokemon in the first place.

CJayC = The administrator of the best site in the world (GameFAQs) posted this 
FAQ.

Me = I wrote this guide.

You = You read this guide, and liked it (hopefully).