FAQ/Walkthrough by Lisanne / ASchultz
Mighty Beanz: Pocket Puzzles on SuperCheats.com
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    __  __  ____  ___  _   _  ____  _  _    ____  ____    __    _  _  ____ 
   (  \/  )(_  _)/ __)( )_( )(_  _)( \/ )  (  _ \( ___)  /__\  ( \( )(_   )
    )    (  _)(_( (_-. ) _ (   )(   \  /    ) _ < )__)  /(__)\  )  (  / /_ 
   (_/\/\_)(____)\___/(_) (_) (__)  (__)   (____/(____)(__)(__)(_)\_)(____)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Version: 1.01
Status: Complete
System: GameBoy Advance
Authors: Lisa Harrison (Lisanne) and Andrew Schultz (ASchultz)
May 4th 2006

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This guide is Copyright 2006 Lisa Harrison (Lisanne) and Andrew Schultz
(ASchultz). All rights reserved.

This guide may not be reproduced in whole or in part under any circumstances
except for personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission. Use of this
guide on any web site not listed below or as part of any public display is
strictly prohibited, and a violation of copyright. All trademarks and
copyrights contained in this document are owned by their respective
trademark and copyright holders.

The following sites now have our permission to host this FAQ on their website:

www.gamefaqs.com and its affiliates
www.neoseeker.com
www.supercheats.com
www.honestgamers.com

Please send any e-mails concerning the contents of this guide, questions about
the game, requests for permission to host it on your site etc to:

sparky.lisa@gmail.com
or: schultz.andrew@sbcglobal.net

Please ensure that you provide a link to your website when e-mailing requests
to host this file.

Thankyou.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  CONTENTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

 1. Introduction
 2. Controls
 3. Puzzle Mode Normal
 4. Puzzle Mode Battle
 5. Time Trial Mode Normal
 6. Time Trial Mode Battle
 7. Beanz Case
 8. Things We Learnt While Writing This Guide


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                              1. INTRODUCTION
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Mighty Beanz involves matching separate bean halves within an 8 x 6 grid. Sound
baffling? Well, yes, but once you've played a level, you'll understand what
that means and there's really no way to explain it. Sorry! The best way to get
the hang of this is to jump right in at the deep end and try it for yourself.
It's not really so hard. If you've never played, I recommend starting at the
beginning of this guide and working your way through, as we've included
gradually more advanced strategies towards the end of the guide. Section 4,
"Puzzle Mode Normal", includes a basic strategy section at the start, so the
best thing is to start here. Enjoy!


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               2. CONTROLS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


D-pad - move through grid.
A button - hold down to move a bean half.
B button - use a power-up.
L and R buttons - switch between power-up types.
Start button - pause the game.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                           3. PUZZLE MODE NORMAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


This section will include a quick introductory guide to how to play the game,
followed by a list-form section on basic strategies, and then the descriptions
of the levels themselves. As each level is randomly generated, I can't offer
specific strategies in this section, but each level will conform to a basic
pattern of speed and difficulty which will never change for that level.

If you have never played this game before, check the How To Play section first
and read through the strategies. If you wish to find the solution to a level
you're having problems with, you can search for that level within this
section by using the CTRL + F function. Search for level names written in the
following format: "Level 46".


-------------------------------------------------------------------------------
                                 How To Play
-------------------------------------------------------------------------------


There are two basic types of level in this mode: those levels where you clear
a set number of beans before the screen fills up with newly fallen pieces, and
those where the screen starts out full and the idea is to clear all the beans
from the screen before the time limit runs out. For simplicity, I'm going to
categorise the levels in each case as either "Normal" or "Timed".

Peculiar symbols will flash over a bean half at regular intervals during game 
play. When this happens, try to match two bean halves at the exact place that 
the symbol flashes - this is how you collect power-ups, which are mentioned 
throughout this guide and which you'll find helpful to aid game play. There are 
three types of power-up available in the Puzzle Mode levels:

 2X   Use this to count double the number of beans matched. Fairly useless.

 TIME FREEZE  This will temporarily stop new bean halves falling onto the
              screen from above.

 WILD CARD  Use this to destroy all halves of the type you activate it on.


-------------------------------------------------------------------------------
                              Basic Strategies
-------------------------------------------------------------------------------

a. Normal
----------
 o Don't use all your power-ups as soon as you get them. You'll be needing them
   to complete the later stages, so it's a good idea not to use them too soon.

 o When deciding which power-up to use, think fast and plan ahead. Change the
   indicator to show which item you'll need at the start of the level.

 o If you're having trouble matching the number of beans required to complete
   level before the screen fills up, use Time Freeze items as soon as you see
   the tell-tale wobble starting. Keep eye on the flashing clock - be ready to
   hit the B button again as soon as it stops flashing if you still haven't
   saved yourself.

 o If the problem is that you have multiple halves of the same type that don't
   match, use a wild card to get rid of them all. This clears a chunk of the
   screen and each bean you hit will detract from the total required to finish.

 o If you're running out of power-ups, play Time Trial for a while. The first
   few levels of Time Trial are great for collecting power-ups fast, and later
   you'll be able to return to the puzzle mode and carry on where you left off
   with a whole bunch of new items.

 o If you're not sure which top half matches with which bottom half, there's an
   indicator towards the right side of the screen that shows the half you need
   to find on a display. Bear in mind that matching pairs aren't always colored
   logically.

 o Quite often you may find that the screen is filling up quickly with halves
   that don't match. When this happens, ensure that you always check the bottom
   few rows every so often - quite often, you'll find that you have a top half
   on the bottom row for a matching bottom half near the top somewhere.

 o If some columns fill more quickly than others, drag pieces around to try to
   get the column heights as equal as you can within the time you have. This
   helps prevent any columns starting to wobble before the screen is full.


b. Timed
---------
 o You can't use power-ups here, but you won't really need to anyway so don't
   worry.

 o If you fail to clear the level before the time runs out, you'll still get
   through to the next level, but with a lower score. Treat these levels as
   incidental bonuses.

 o If you're totally stuck, drag a few rows around for random matches to start
   happening, and take a quick look around the screen to get your bearings.

 o The design of these levels is such that you won't encounter new pieces in
   them very often. You can use this to help familiarise yourself with them
   sooner, to enable you to complete the later levels with more ease.


-------------------------------------------------------------------------------
                                 The Levels
-------------------------------------------------------------------------------


Whilst the first few levels are so, so easy that you can literally sit back
and watch the game do the work for you, later levels are excruciatingly hard.
There are a couple of steep jumps in difficulty as you go along, but if you
keep on trying, they soon become easier. I remember being stuck on level 11 for
a while at first, but since I beat the game, I don't know what all the fuss was
about!

Level 1
--------
Type: Normal
Difficulty: Laughable
Requirement: 5 matches
Fill rate: Tedious. 2 pieces fall at a time.
Notes: Sit back, relax, and watch the game match all the pairs. This level is
by no means an indicator of the difficulty of the rest of the game, and it's a
good job! Getting a full screen is impossible.

Level 2
--------
Type: Normal
Difficulty: Laughable
Requirement: 10 matches
Fill rate: Tedious. 2 pieces fall at a time. Occasional 1 row.
Notes: You'll be tired of the novelty of letting the game do the work by now
most likely, but if not, then get one or two out of the way to make time fly.
I doubt you can lose this one. It'd take effort.

Level 3
--------
Type: Normal
Difficulty: Very easy
Requirement: 15 matches
Fill rate: Very slow. 2 pieces fall at a time. Occasional 1 row.
Notes: No real strategy needed here. You know the drill. Watch out for pieces
stacking as they fall all in one column - just move them out of the way if you
need to.

Level 4
--------
Type: Normal
Difficulty: Very easy
Requirement: 20 matches
Fill rate: Very slow. 2 pieces fall at a time. Occasional 1 row.
Notes: You're starting to build up a collection in your bean case, which means
that more piece types are appearing in the levels now. Just remember them as
you go on, and take your time - the requirement is still very easy here.

Level 5
--------
Type: Timed
Difficulty: Very easy
Time limit: 1:26
Notes: You should be used to all these beans by now, as they've all appeared in
the game so far. Hopefully you'll immediately be able to see the matches you
need and pair them accordingly. Treat this as your first bonus, and have fun!

Level 6
--------
Type: Normal
Difficulty: Very easy
Requirement: 25 matches
Fill rate: Slow. 1 piece falls at a time. Very occasional 1 row.
Notes: Although only 1 piece falls at a time for most of the level, this does
happen with greater speed than the first level. Keep an eye on column heights.
Shouldn't be a problem for you so long as you keep looking at the bottom row to
make sure you haven't missed anything.

Level 7
--------
Type: Normal
Difficulty: Very easy
Requirement: 30 matches
Fill rate: Slow. 1 piece falls at a time. Very occasional 1 row.
Notes: This level is virtually identical in style to the last level, but with
added bean types. Not much else to say.

Level 8
--------
Type: Normal
Difficulty: Very Easy
Requirement: 35 matches
Fill rate: Slow. 1 piece falls at a time. Very occasional 1 row.
Notes: There's a jump in the number of pieces required to complete this level,
but again it's slight, and compared to later levels this one is very easy. More
of the same again, basically. Don't worry - it changes soon.

Level 9
--------
Type: Timed
Difficulty: Very Easy
Time limit: 1:23
Notes: You'll be matching the new pieces that appeared in the last few levels
here. Not much to say - if anything it's easier than the last timed bonus -
the time limit hasn't gone down by much, and there are few bean types to match.
Very easy timed level.

Level 10
---------
Type: Normal
Difficulty: Easy
Requirement: 40 matches
Fill rate: Medium. 2 pieces fall at a time. Occasional 1 row.
Notes: No new pieces to tackle this level, but the speed required starts to
pick up here. Given that you should recognise the pieces, it's still easy, but
this level's purpose seems to be to get you used to the normal pace of the game
from here on out. You might need a couple of attempts on your first playthrough
to get the hang of this, but you'll find it easier next time round. Just look
at the bean types and increase your own pace accordingly.

Level 11
---------
Type: Normal
Difficulty: Easy
Requirement: 40 matches
Fill rate: Medium. 2 pieces fall at a time. Regular 1 row.
Notes: The pace here is slightly faster than the last - the screen starts with
three rows instead of two at the bottom, which you won't be used to, but which
is usual from here for the rest of the game. The fill rate is pretty much the
same as last time, the exception being that 1 rows fall with slightly greater
frequency than the last level. You won't recognise many of these pieces - you
may take a few attempts to get through this level the first time you play, but
it's certainly nowhere near as difficult as the later levels. Just relax and
try to focus on quickly learning the appearance of the unfamiliar beans.

Level 12
---------
Type: Normal
Difficulty: Easy
Requirement: 40 matches
Fill rate: Medium. 2 pieces fall at a time. Regular 1 row.
Notes: This level introduces just a few new pieces, but most of the pieces
should be recognisable now. The pace is pretty much the same as the last level.
Not much else to say.

Level 13
---------
Type: Timed
Difficulty: Easy
Time limit: 1:26
Notes: This timed level uses the new pieces you've faced in the last few
levels, but no new ones. It's still easy - just relax and enjoy it!

Level 14
---------
Type: Normal
Difficulty: Easy
Requirement: 40 matches
Fill rate: Medium. 2 pieces fall at a time. Regular 1 row.
Notes: Lots of new pieces are introduced here, and pieces fall with the same
pace you are used to. Initially at least, this level will seem daunting, but
given the speed, requirements and number of pieces being introduced that you
will now be used to, this level is again more of the same difficulty you have
faced before.

Level 15
---------
Type: Normal
Difficulty: Easy
Requirement: 40 matches
Fill rate: Medium. 2 pieces fall at a time. Regular 1 row.
Notes: Again, a few new pieces, but again, it's nothing you haven't been made
used to from the last few levels. You shouldn't have too much trouble here,
once you have learned to recognise the new pieces.

Level 16
---------
Type: Normal
Difficulty: Easy
Requirement: 45 matches
Fill rate: Medium. 2 pieces fall at a time. Regular 1 row.
Notes: Along with the increased requirement comes a slight respite in new
pieces being introduced. In fact, there aren't many pieces at all to match
here, so you shouldn't have any problems clearing this level.

Level 17
---------
Type: Timed
Difficulty: Easy
Time limit: 1:26
Notes: This is a timed level where you get the chance to test your knowledge
on the new pieces you've been collecting in the last few levels. Have fun!

Level 18
---------
Type: Normal
Difficulty: Easy/Medium
Requirement: 40 matches
Fill rate: Medium. 2 pieces fall at a time. Regular 1 row.
Notes: The increase in difficulty is due to the number of different types of
bean that show in this level. There are a few new pieces here, and quite a few
of the pieces you've already been introduced to. This means that quite often
you'll have plenty of pieces that don't match anything else on the board, so
you'll be waiting for more to drop to clear those, but meanwhile you'll be
familiarising yourself with the pieces already there. The requirement drops
back to 40 to give you more chance to achieve this.

Level 19
---------
Type: Normal
Difficulty: Easy/Medium
Requirement: 40 matches
Fill rate: Medium. 2 pieces fall at a time. Regular 1 row.
Notes: This is pretty much the same as the last level in its spirit, with a few
new pieces again. Nothing you're not used to by now.

Level 20
---------
Type: Normal
Difficulty: Easy/Medium
Requirement: 45 matches
Fill rate: Medium. 2 pieces fall at a time. Regular 1 row.
Notes: Again, pretty much the same as the last level. Just another couple of
new pieces, but nothing too tricky.

Level 21
---------
Type: Timed
Difficulty: Medium
Time limit: 1:03
Notes: The increase in difficulty reflects the lower time limit and inclusion
of new pieces in this timed level. You won't be used to this yet - just focus
on the pieces you are already familiar with and try to hurry. It's easier the
next time you try it, when you already recognise the pieces. Clear the ones
you know as quickly as you can, and the rest fall into place as you continue.

Level 22
---------
Type: Normal
Difficulty: Medium
Requirement: 44 matches
Fill rate: Medium. 2 pieces fall at a time. Regular 1 row.
Notes: This is more difficult than you're used to, due to the number of new
pieces that appear here - there are a few pieces from the last level which you
won't have had time to become familiar with yet as well as a whole selection
that haven't appeared yet in your game. There are also just a few that you
already know. It's tricky at first, but you'll quickly learn the pace. Be
prepared to take a few attempts until you get used to it.

Level 23
---------
Type: Normal
Difficulty: Medium
Requirement: 44 matches
Fill rate: Medium/Fast. 2 pieces fall at a time. Regular 1 row.
Notes: Largely the same as the level above, with a few more new pieces again.
The game is picking up from here - quite a few different bean types appear.
Just go with the flow and keep an eye on the bottom section of the grid. Your
main enemy is the speed.

Level 24
---------
Type: Normal
Difficulty: Medium
Requirement: 44 matches
Fill rate: Medium/Fast. 2 pieces fall at a time. Regular 1 row.
Notes: Again, there are lots of new pieces here. The pace is pretty much the
same as above. This is very difficult the first time you encounter it, but if
you lose on your first try, it's easier the second time you attempt it. The
pace isn't so fast you can't beat it, and there are quite a few pieces from
previous levels. Good luck, and do your best - as I said, it's much easier at
the second attempt.

Level 25
---------
Type: Timed
Difficulty: Medium
Time limit: 1:01
Notes: The difficulty is due to the inclusion of new pieces again. The other
pieces here are from the last few levels. Few will be very familiar to you
yet and you may find yourself getting matches out of luck more than skill, but
keep going. It's not as hard as it appears, since the new pieces all have
logical matches, similar in appearance in both halves.

Level 26
---------
Type: Normal
Difficulty: Medium
Requirement: 44 matches
Fill rate: Medium/Fast. 2 pieces fall at a time. Regular 1 row.
Notes: The new pieces from the last few levels appear again here with some more
new pieces. By this stage you should be getting used to working at this pace.
This level requires effort to clear, but try to remember all the new pieces
you've been collecting - you'll be facing more jumps in difficulty yet and at
this stage you may well surprise yourself.

Level 27
---------
Type: Normal
Difficulty: Medium
Requirement: 44 matches
Fill rate: Medium/Fast. 2 pieces fall at a time. Regular 1 row.
Notes: More new pieces again, but by now you'll be used to it. You should get
through this level without too much trouble. See above for more notes.

Level 28
---------
Type: Normal
Difficulty: Medium
Requirement: 44 matches
Fill rate: Medium/Fast. 2 pieces fall at a time. Regular 1 row.
Notes: Not so many new pieces this time, but a handful nonetheless. The pieces
from the last few levels appear here too. Again, it's nothing you won't be used
to by now. See above for more details, since this is much the same pace again.

Level 29
---------
Type: Timed
Difficulty: Medium
Time limit: 1:01
Notes: The pieces from the last few levels appear here, alongside a couple of
new pieces. The halves match logically so there's no real trouble with finding
them out quickly. Good luck!

Level 30
---------
Type: Normal
Difficulty: Medium
Requirement: 46 matches
Fill rate: Medium/Fast. 2 pieces fall at a time. Regular 1 row.
Notes: There are a few new pieces here, and not all beans match logically, so
be careful. If things start filling up, concentrate on the ones you know and
you'll start to learn the others as you come across them more often. No real
jump in pace or difficulty yet, but it'll come.

Level 31
---------
Type: Normal
Difficulty: Medium
Requirement: 46 matches
Fill rate: Medium/Fast. 2 pieces fall at a time. Regular 1 row.
Notes: Again, this is much the same as the last level. A few new pieces as well
as plenty of previously included pieces. See the level above for a basic idea.

Level 32
---------
Type: Normal
Difficulty: Medium
Requirement: 46 matches
Fill rate: Fast. 3 pieces fall at a time. Regular 1 row.
Notes: Only a couple of new pieces here - literally. Otherwise it's the same
as before. The fill rate is much faster here, even though the only real
change is that the regular fill rate pieces fall at a pace of three at a
time instead of two. This is due to a general increase in pace. It can seem
daunting at first, but it's easier than it looks. Just move quickly and you'll
get used to it quicker than you imagine you will.

Level 33
---------
Type: Timed
Difficulty: Medium
Time limit: 0:58
Notes: With less than a minute on the timer, and a few new pieces to match,
this level seems very difficult at first sight. Actually, it's surprisingly
easy - 58 seconds is more time than you imagine. Fingers crossed - actually,
that's a bad idea if you're trying to play a game but you get the idea.

Level 34
---------
Type: Normal
Difficulty: Medium
Requirement: 46 matches
Fill rate: Medium/Fast. 2 pieces fall at a time. Regular 1 row. 
Notes: A few new pieces again, and you're having to remember quite a lot by
now. Frustrating how much of your memory is taken up with beans, isn't it? By
now I bet you're dreaming about matching beans. Well, you'll be glad to know
that this level is slower-paced than level 32 - it's still fast, but only two
pieces fall at once. It's almost like a break by now.

Level 35
---------
Type: Normal
Difficulty: Medium
Requirement: 46 matches
Fill rate: Medium/Fast. 2 pieces fall at a time. Regular 1 row.
Notes: Again, new inclusions keep the drop in pace from getting boring. Enjoy
it while it lasts.

Level 36
---------
Type: Normal
Difficulty: Medium
Requirement: 55 matches
Fill rate: Medium/Fast. 2 pieces fall at a time. Regular 1 row.
Notes: Here you'll have both new pieces and an increased requirement to deal
with, but you should be able to handle it at this stage. The game starts to
build up to a shift in difficulty from here on out, so I'd recommend making
sure you're confident with this pace at this level, ready for you to move on.
Just keep your head together and work with the game to prepare for the shift.
You'll know you're used to the game's level when you start finding levels very
easy, including this one.

Level 37
---------
Type: Timed
Difficulty: Medium
Time limit: 0:58
Notes: Again, the time limit is low and there are quite a few unfamiliar beans
here to clear, but by now this shouldn't be a problem to finish off. New beans
aren't all logically matched - be warned.

Level 38
---------
Type: Normal
Difficulty: Medium
Requirement: 55 beans
Fill rate: Medium/Fast. 2 pieces fall at a time. Regular 1 row.
Notes: More new additions but the pace is roughly similar to level 36. Again,
take the opportunity of the same requirement and pace to get used to how the
game flows at this stage before the jump in difficulty next level.

Level 39
---------
Type: Normal
Difficulty: Medium/Hard.
Requirement: 55 matches
Fill rate: Fast. 2 pieces fall at a time. Regular 1 row.
Notes: Many new pieces to master appear in this level, and the pace is now
faster than you're used to, with the fill rate speeding up. This level is more
in step with the increase in difficulty, and you may feel a little unused to
having so many piece types in the same level - it's not unusual to have up to
four rows worth of unmatchable halves, so this really is getting harder. Just
step up your own pace to match this, and if you end up very stuck, you may
need to use a time freeze power-up to help.

Level 40
---------
Type: Normal
Difficulty: Medium/Hard.
Requirement: 55 matches
Fill rate: Fast. 2 pieces fall at a time. Regular 1 row.
Notes: Yet more new pieces are added here, along with all the pieces from the
previous levels alongside them, which makes things more difficult. Remember
how you got here and see the above level for more information.

Level 41
---------
Type: Timed
Difficulty: Medium
Time limit: 1:26
Notes: As you may guess from the increased time allowance, this level does
introduce more new pieces, but you'll be glad to hear they are logically
matched to their other halves. You also have plenty of time to match them all
together, so a return to medium difficulty is apt here. You'll also get more
chance to become more familiar with the new introductions of the last couple
of levels.

Level 42
---------
Type: Normal
Difficulty: Hard
Requirement: 56 matches
Fill rate: Fast. 3 pieces fall at a time. Regular 1 row.
Notes: We were due this jump in difficulty. We have quite a few new pieces
here, as well as plenty of previously included pieces. So many in fact, that
you could well end up needing to use a few time freeze power-ups to get the
level complete at all. This is a big jump in difficulty and you could well
run into trouble from this point. There's nothing I can advise other than to
get used to the pace.

Level 43
---------
Type: Normal
Difficulty: Hard
Requirement: 53 matches
Fill rate: Fast. 3 pieces fall at a time. Regular 1 row.
Notes: The drop in requirement relates to the increase in the number of new
pieces added - this certainly returns the balance to work against you. You'll
need to become familiar with these new pieces fast - the screen fills up at
the same pace as before, and again this is a difficult level to get through.

Level 44
---------
Type: Normal
Difficulty: Hard
Requirement: 44 matches
Fill rate: Fast. 3 pieces fall at a time. Frequent 1 row.
Notes: This level is harder than it looks. Matching beans isn't a problem -
you will find a multitude of pieces from every single level of the game (that
includes all the levels from 1-43 inclusive - every single bean is present),
and will see lots of familiar matches. The difficulty comes when you factor in
exactly how many beans you've unlocked by now - any one of them can and will
appear here, so non-matching halves filling up a lot of space is common. What's
more, entire rows of falling pieces come very quickly indeed, so the screen
will likely fill up. You only need 44 matches altogether. Just get it out of
the way as fast as you can, keeping up with the pace, and get ready to use
time freeze power-ups or wild card power-ups (either works). You could well
need to use them fast here.

Level 45
---------
Type: Timed
Difficulty: Medium/Hard
Time limit: 1:26
Notes: Much the same as the last timed level. Again, nothing you're not used
to and the time limit's generous.

Level 46
---------
Type: Normal
Difficulty: Hard
Requirement: 56 matches
Fill rate: Medium. 2 pieces fall at a time. Occasional 1 row.
Notes: Given the pace you've become adjusted to, this fill rate is nothing.
There are less pieces in this level than in level 44, with the number of beans
being around the pace of level 43. However, that doesn't alter the fact that
there are plenty of pieces being included and therefore it's easy to trap
yourself with no remaining matches on the screen - beware of this. I recommend
using wild card power-ups to help if things get tricky.

Level 47
---------
Type: Normal
Difficulty: Hard
Requirement: 56 matches
Fill rate: Fast. 3 pieces fall at a time. Regular 1 row.
Notes: This feels more like the regular pace, somehow, although having a few
helpful power-ups in hand will likely be necessary given the pace. Just do your
best and see level 46 for more information. This is the pace you'll need to
get used to now.

Level 48
---------
Type: Normal
Difficulty: Hard
Requirement: 56 matches
Fill rate: Fast. 3 pieces fall at a time. Regular 1 row.
Notes: Somehow this really does feel like more of the same, except by now this
learning curve is too familiar to be truly difficult. If you work as fast as
the game now, you shouldn't have any trouble here. If not, then have some
spare power-ups on standby, as ever.

Level 49
---------
Type: Timed
Difficulty: Medium/Hard
Time limit: 1:31
Notes: The new beans from previous levels feature here, but by now they should
all be relatively familiar. This time limit is too great to be difficult, and
hopefully you should find this level more set towards the Medium difficulty
spectrum, even though every single bean is different - no more sets of two or
three of the same bean appearing in a timed level from now on. The time limit
more than makes up for this.

Level 50
---------
Type: Normal
Difficulty: Hard
Requirement: 56 matches
Fill rate: Fast. 3 pieces fall at a time. Frequent 1 row.
Notes: The fill rate is very fast here, but can creep up on you, so watch out.
While the fill rate for the pieces is relatively less pacy than previous
levels, rows fall with increased frequency and this can pose a greater danger,
particularly as you may find it's frequently the case that there won't be any
(or very few) matches seemingly available. Work with the pace and do your best,
but this will be tough to get through without using any power-ups, so make sure
you have a good stock of wild cards in reserve and use them before things look
too dodgy. Otherwise, you won't have enough time to, once that next row drops.

Level 51
---------
Type: Normal
Difficulty: Hard
Requirement: 56 matches.
Fill rate: Fast. 3 pieces fall at a time. Frequent 1 row.
Notes: Pretty much the same speed and difficulty as the last level, and sharing
the same strategy.

Level 52
---------
Type: Normal
Difficulty: Hard
Requirement: 56 matches.
Fill rate: Fast. 3 pieces fall at a time. Frequent 1 row.
Notes: Again, this level is exactly the same as the last two. Brace yourself
though, because this will change. Keep an eye on your Wild Card stock.

Level 53
---------
Type: Timed
Difficulty: Hard
Time Limit: 1:26
Notes: New beans introduced this time, which brings up the difficulty rate a
little, but also gives you an opportunity to get used to them.

Level 54
---------
Type: Normal
Difficulty: Medium/Hard
Requirement: 55 matches
Fill rate: Medium/Fast. 3 pieces fall at a time. Regular 1 row.
Notes: A nice drop in difficulty is caused by the pace. Enjoy it while you can.

Level 55
---------
Type: Normal
Difficulty: Medium/Hard
Requirement: 56 matches
Fill rate: Fast. 3 pieces fall at a time. Frequent 1 row.
Notes: Back to the pace we'd seen from level 50 now, and accordingly the level
of difficulty has risen. Get those Time Freeze power-ups ready in case you
need them, but you should be sufficiently used to the pace now to get through
without too much trouble.

Level 56
---------
Type: Normal
Difficulty: Hard
Requirement: 60 matches
Fill rate: Fast. 3 pieces fall at a time. Frequent 1 row.
Notes: This is a tricky one, but it's usual from this stage on. Pieces from
levels that featured earlier in the game will appear again here, along with
pretty much any pieces that the game feels like throwing at you. The fill rate
is also fast, and the requirement has finally risen. The effect of this
onslaught is that we're getting closer and closer to a significant climb in
difficulty level, and this level is your first taster of how tough the next
levels after the jump really will be.

Level 57
---------
Type: Timed
Difficulty: Medium
Time Limit: 1:40
Notes: It's the return of the early beans here, with plenty of identical pieces
to match, and to be honest it's not hard at all. Wheee!!

Level 58
---------
Type: Normal
Difficulty: Medium/Hard
Requirement: 60 matches
Fill rate: Medium/Fast. 3 pieces fall at a time. 1 row at regular intervals.
Notes: Pretty much the same as level 56 in content, except for the useful
inclusion of plenty of earlier beans. There aren't that many different
types of piece here so don't worry - it's not as hard as you'd expect
from the level. It's all uphill from here though.

Level 59
---------
Type: Normal
Difficulty: Hard
Requirement: 60 matches
Fill rate: Fast. 3 pieces fall at a time. No 1 rows falling at all.
Notes: If you're slow at matching pieces, this is a hard level. The fill rate
is very fast for the groups of 3 pieces. However, the pieces are should be
very familiar to you by now, and if you can deal with the fast fill rate for
groups, you've got this level nailed easily. The pace is the only thing that's
speeding up here, and then, it's only for groups of 3. Not too much to deal
with, certainly by now, especially when you factor in the complete absence of
any rows falling!

Level 60
---------
Type: Normal
Difficulty: Getting Harder.
Requirement: 60 matches.
Fill rate: Very fast. 3 pieces fall at a time. 1 rows fall very frequently.
Notes: Funny level this - you start off with an unfamiliar 2 rows filled
instead of 3. However, there is a very big "BUT" here, and it's the fill rate.
This is a fast fill rate. It's the fastest fill rate of the game so far, and
you will need every second you have to get this one completed. Time freeze
power-ups will prove useful - have plenty in reserve in case things get too
close, and don't be surprised if it takes you a couple of attempts to get
through this.

Level 61
---------
Type: Timed
Difficulty: Hard
Time limit: 0:58
Notes: The only hard part is the time you have and the selection of pieces that
appears - not many options but to get on with it and get it done FAST!

Level 62
---------
Type: Normal
Difficulty: Very hard
Requirement: 60 matches
Fill rate: Extremely fast. 5 pieces fall very frequently. Very frequent 1 row.
Notes: BEWARE THIS LEVEL! It's unbelievably tough. Get your time freeze power
ups ready because you WILL be needing them. The game can and will throw
anything it wants at you, the screen will fill up faster than you can control,
and it will take some serious skill to get through this. One hell of a jump in
difficulty for you, this level will come as a shock. Unbelievably, it does
now get easier from here!

Level 63
---------
Type: Normal
Difficulty: Medium
Requirement: 10 matches
Fill rate: Even faster. 2 pieces fall faster than you can keep track of.
Very very frequent 1 row.
Notes: You start with only one row filled at the bottom. You probably see this
as a bad sign. Only 10 matches to get as well. The fill rate is mind-boggling
though - something is constantly falling, whether it's a 1 row or a set of
two pieces. So don't let it fill - there's only 10 matches to get, so get them
as soon as you start.

Level 64
---------
Type: Normal
Difficulty: Very hard.
Requirement: 20 matches
Fill rate: Very fast. 4 pieces fall at a time. Frequent 1 row.
Notes: A little slower than the last level in pace, thank goodness, but a
higher requirement balances it. Again, you'll need to match things fast here.

Level 65
---------
Type: Timed
Difficulty: Hard
Time limit: 1:15
Notes: About the same as the last timed level, with a higher time limit. Not
much to say.

Level 66
---------
Type: Normal
Difficulty: Extremely hard.
Requirement: 30 matches
Fill rate: Very fast. 6 pieces fall at a time. 1 rows fall very fast.
Notes: WOAH, steady on! 30 matches required, very fast fill rate, and loads
of different halves on screen at once. On top of that, when it does fill up it
fills SO fast you barely notice. This is much harder than those very fast ones
you've had already - you won't notice what pieces are falling, it's so fast.
Doesn't level 20 seem like so long ago now? Well it is, and you can't get back
there! Not without replaying, at least!

Level 67
---------
Type: Normal
Difficulty: Very, very hard.
Requirement: 40 matches
Fill rate: Very, very fast. 1 row falls at a time, all the time.
Notes: By this stage your thumbs will really, really hurt and you'll possibly
be crying. Does it ever end?! No. It doesn't.

Level 68
---------
Type: Normal
Difficulty: Even harder still.
Requirement: 60 matches
Fill rate: Very, very fast. 6 pieces fall at a time. Very frequent 1 row.
Notes: Well at least it's still familiar. Loads of pieces that are easily
recognised and matched by colour here (lots of shades of green) so you can see
and think FASTER. Thank God! Unfortunately the pace is still incredibly
fast, and with the 60 matches required, you're inevitably going to run into
problems. No messing, no getting your bearings. Just get on with it, and do it
fast. If you can't get through these, you don't stand a chance. You can do it!

Level 69
---------
Type: Timed
Difficulty: Hard
Time limit: 1:26
Notes: Yep, the time limit's increased again. Why? You haven't seen any of
these pieces for a while now - that's why. It's still not as hard as you've
just dealt with so consider it a break.

Level 70
---------
Type: Normal
Difficulty: Very hard.
Requirement: 80 matches
Fill rate: Fast. 4 pieces fall at a time. Regular 1 row.
Notes: A return to a type of level challenge that you haven't faced in a while.
A sane-paced level with the rather unfortunate distinction of including an
array of beans from the beans case, making it harder to find anything to match
than it is to get used to the pace. This makes it difficult to complete
without help. I advise using Wild Card power-ups as soon as it starts looking
tricky so that screen wobble (hopefully!) never happens. Tricky to get back
into, but this is more the pace for the rest of the game.

Level 71
---------
Type: Normal
Difficulty: Easy
Requirement: 10 matches
Fill rate: Fast. 2 pieces fall at a time. Regular 1 row.
Notes: Ominous! 10 matches... makes you suspicious. However, there's absolutely
nothing at all to be afraid of here. The fill rate may be fast, but it could be
a hell of a lot worse, and there are loads of matches on-screen at the start of
the game. Just get it clear.

Level 72
---------
Type: Normal
Difficulty: Medium
Requirement: 20 matches
Fill rate: Fast. 3 pieces fall at a time. 
Notes: Again, there are loads of matches on-screen at the start, and there's
nothing to be suspicious of here. More like medium this time.

Level 73
---------
Type: Timed
Difficulty: Medium
Time limit: 1:15
Notes: Every on-screen match is different, but don't let this fool you - it's
still no more difficult than the earlier levels.

Level 74
---------
Type: Normal
Difficulty: Hard
Requirement: 30 matches
Fill rate: Very Fast. 4 pieces fall at a time. Frequent 1 row.
Notes: The fill rate is what makes this one difficult. Don't be distracted by
the speed - just remember there's only 30 matches to get and get on with it
fast so you don't waste any power-ups. You should be keeping an eye on your
stock of time freeze power-ups too (use the Beanz Case to view the quantity).

Level 75
---------
Type: Normal
Difficulty: Very Hard
Requirement: 40 matches
Fill rate: Extremely fast. 6 pieces fall at a time. Frequent 1 row.
Notes: Rows fill up with breakneck speed, there are 40 matches to collect, and
there's nothing to do but stare wide-eyed at the screen and get on with it. 
What more can I say? Other than to remind you that if you're getting loads of
halves that are identical, you could always throw in a wildcard or two and
complete half the level. If you felt like it.

Level 76
---------
Type: Normal
Difficulty: Very, very hard
Requirement: 50 matches
Fill rate: Extremely fast. 1 row falls at a time, all the time.
Notes: Like level 75, but harder. If you can get through this one without using
power-ups, I'll be very impressed.

Level 77
---------
Type: Timed
Difficulty: Medium
Time limit: 1:16
Notes: This is some serious relief in the form of a timed level. Average time
limit, should be no problem for you.

Level 78
---------
Type: Normal
Difficulty: Hard.
Requirement: 60 matches
Fill rate: Fast. 7 pieces fall at a time. Regular 1 row.
Notes: Many of the matches will match others on screen and should be familiar
to you, so this isn't as hard as the levels that preceded it, but if you run
into difficulty, you may find that wild cards are of some use since the pieces
tend to be the same. Working fast, you won't run into trouble.

Level 79
---------
Type: Normal
Difficulty: Hard.
Requirement: 70 matches
Fill rate: Fast. 6 pieces fall at once. Regular 1 row.
Notes: Similar in pace and difficulty to level 78. Again, not really any
problem at this stage in the game.

Level 80
---------
Type: Normal
Difficulty: Very hard.
Requirement: 80 matches
Fill rate: Very fast. 5 pieces fall at once. Frequent 1 row.
Notes: Yes, it's yet another jump in difficulty. Make sure you have plenty of
time freeze and wild power-ups when you get to this stage, as you could well
find yourself needing them. Pretty much anything can be thrown at you at this
stage, so you'll find yourself at times with a screen full of halves that don't
match... If this happens, use a wild card to clear some off. Still, you should
be able to get through this, but it will probably take a couple of tries. Just
cross your fingers!

Level 81
---------
Type: Timed
Difficulty: Medium
Time Limit: 1:16
Notes: Average time limit. Hooray! Give those thumbs a rest, why don't you.

Level 82
---------
Type: Normal
Difficulty: Hard
Requirement: 70 matches
Fill rate: Fast. 4 pieces fall at once. Occasional 1 row.
Notes: Hmm? What is this? A drop in matches required, a drop in the fill rate
and a drop in difficulty to boot? I appreciate that a continuing rise in
requirements would have been difficult for many players, particularly younger
ones, but to have made it this far, you'd think that the challenge would be
somewhat higher. It was hardly worth bothering with this level! Even more
baffling is that while the game can throw anything it likes at you to deal
with, it doesn't... Indeed, despite the fill rate, you'll find it extremely
unlikely that the screen will be full of halves that don't match. Indeed, only
a finite number of beanz get used here (although which exactly seems to vary
between tries). Just get it finished quickly and you'll find it a breeze.

Level 83
---------
Type: Normal
Difficulty: Hard
Requirement: 60 matches
Fill rate: Fast. 3 pieces fall at once. Very frequent 1 row.
Notes: Despite the drop in requirements (again), the screen seems to fill up
faster in this level than the last. Note the above tactics, and get the screen
cleared as quickly as you can, and you shouldn't find it too much of a problem
(although your thumbs will probably be aching at the end of this!).

Level 84
---------
Type: Normal
Difficulty: Medium
Requirement: 50 matches
Fill rate: Slow! 2 pieces fall at once. Very, very occasional 1 row.
Notes: What the...?! Suffice it to say, you shouldn't need to check this guide
for this level. If you DO have any problems, just try again. It's really,
really slow in filling up, so just sit back and enjoy the rest.

Level 85
---------
Type: Timed
Difficulty: Medium
Time Limit: 1:16 
Notes: Nothing out of the ordinary here, although many of the pieces to clear
are ones you won't have seen in a little while. Nothing unfamiliar though.

Level 86
---------
Type: Normal
Difficulty: Unbelievably easy.
Requirement: 40 matches
Fill rate: Tedious. One piece falls at once (YES). Extremely rare 1 row.
Notes: After the gradual drop in difficulty of the last few levels, here's one
that'll have you banging your head against the wall in frustration at its
unbelievable slowness. So easy I could cry, because at this stage in the game,
slow means BORING! Indeed, this level involves lots of sitting around and
waiting for something that matches to drop, but this isn't a problem here as
there's virtually no chance of the screen filling up before something falls.

Level 87
---------
Type: Normal
Difficulty: Easy, but not as tedious as the last level.
Requirement: 30 matches
Fill rate: Slow. Two pieces fall at once. Occastional 1 row.
Notes: This is a little more interesting than the last level, in that pieces
fall more often so there's less of the waiting around to do before you get a
match, but it's still slow. Even so, take the opportunity to stock up on a few
power-ups, because you never know when you'll need them (and you can carry some
through to the other mode types).

Level 88
---------
Type: Normal
Difficulty: Easy
Requirement: 20 matches
Fill rate: Slow/Moderate. Three pieces fall at once. Infrequent 1 row.
Notes: While the fill rate is slightly more difficult than the last level, the
low requirement means that you should find that the screen's clear before
you've had more than one or two one-rows. Fairly pedestrian pace, really.

Level 89
---------
Type: Timed
Difficulty: Medium
Time Limit: 1:11
Notes: Have fun! Nothing you aren't used to.

Level 90
---------
Type: Normal
Difficulty: I think it's trying to be Hard.
Requirement: 10 matches
Fill rate: Fast. 4 pieces fall at once. Frequent one row.
Notes: Welcome to the level that tries to be hard by speeding up the fill rate,
but sets a requirement so low that you'd be hard pressed to fail to complete it
long before it fills up. Oh dear.

Level 91
---------
Type: Normal
Difficulty: Hardisb
Requirement: 15 matches
Fill rate: Very fast. 5 pieces fall at once. Very frequent 1 row.
Notes: Harder than it looks, due to the even pacier fill rate, but with only 15
matches required, you'll just have to work quickly. Shouldn't be too difficult,
but throw in a time freeze if you need to, and you'll make fast work of this
level.

Level 92
---------
Type: Normal
Difficulty: Medium/Hard.
Requirement: 30 matches
Fill rate: Medium. 4 pieces fall at once. Regular 1 row.
Notes: The lower fill rate brings the difficulty back down for a touch of
carpal tunnel relief. Phew!

Level 93
---------
Type: Normal
Difficulty: Easy
Time Limit: 1:16
Notes: These beans are all ultra-familiar now, as you've been using them all
the way through the game. Have fun! It's uber-easy.

Level 94
---------
Type: Normal
Difficulty: Harder than it looks.
Requirement: 45 matches
Fill rate: Fast. 3 beans fall at once. Frequent 1 row.
Notes: "Harder than it looks" because of the number of different bean types
that are included in this level. It's easy for the screen to fill up before you
get any matches, so watch out for that. Use wild card power-ups if necessary.

Level 95
---------
Type: Normal
Difficulty: Medium
Requirement: 60 matches
Fill rate: Medium. 2 pieces fall at once. Regular 1 row.
Notes: Not so tough, despite the jump back to a moderately high requirement.
The fact that beans fall at a less than overwhelming pace helps.

Level 96
---------
Type: Normal
Difficulty: Easy
Requirement: 75 matches
Fill rate: Tedious. 1 piece falls at once. Occasional 1 row.
Notes: *Yawn*

Level 97
---------
Type: Timed
Difficulty: Easy
Time Limit: 1:53
Notes: Check out the time limit! This one's no problem. You're near the end
now!

Level 98
---------
Type: Normal
Difficulty: Impossible. Literally.
Requirement: 75 matches
Fill rate: Does not exist.
Notes: Clear off as many as you can, then sit back and wait for the fill to
start. Huh? What's that? It doesn't, you say? Did someone forget to program
this one? Because if any other levels exist after this, then no-one can get to
them! Uh-oh, someone took a coffee break...

And sadly, that seems to be it. Shame that there's an impossible level at the
end of it, but that's life...

-------------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                           4. PUZZLE MODE BATTLE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


In Battle mode you can bet beanz you've won against beanz other NPC's have.
There are five Beanz NPC's with three battles each. If you lose, you lose your
beanz and have to pick them up from where you started. Fortunately this is not
too tedious at first, and there are simple ways to win something that looks
very weird at first blush.


-------------------------------------------------------------------------------
                               How To Play
-------------------------------------------------------------------------------

There are two types of Battle mode: Timed and Puzzle. Both work as follows:
you make a Beanz pair, it does something to your opponent to make things harder
for him. In Puzzle mode, the game drops extra half-Beanz on your opponent's
half of the field. In Timed mode, the game gives you time and takes the same
amount, minus two seconds, for each match.

Battle mode also features some power-ups that separate it from Timed mode. Some
are very nasty indeed, and most have only marginal use against your opponent,
who can pop one on you at any time.

The major point to remember about Battle mode when playing for beanz is that it
can be won by stockpiling, particularly a timer-freeze power-up. When you get
one of those, no pieces drop on your area, which is extra nice because anything
your opponent does right can't affect you. In fact I'm not entirely sure that
the pieces he matches don't drop right back on him.

Battle mode for Beanz is only open if you have certain Beanz to trade as listed
further down. You can fight in either Timed or Puzzle mode for the same Beanz,
but if you lose, you will have to play Timed or Puzzle back to the point where
you got the Beanz you lost.

I vastly prefer running through with Puzzle/Battle instead of Timed/Battle
because Puzzle/Battle has that handy little dot console where you can see what
your enemy's stack looks like. You have relative times in Timed/Battle but you
can't see what he's trying to do. On the whole it's easier to eyeball
differences in Puzzle/Battle as times can swing so quickly in Timed/Battle, and
the cheap time-freeze trick doesn't work as easily in Timed/Battle.

You can win in unsavory fashion by resetting the system when you're about to
lose(or even when "YOU LOSE" pops up and before you hit a key to acknowledge
that) until you win.

Or you can win in less unsavory fashion by making sure you have enough "time
freeze" power ups(10 per fight, to be safe) and then selecting "time freeze"
ASAP and continually clicking it once things start to pile up. If you do things
too soon, you won't have any realistic matches. But if you wait too long,
that's bad too. It's a bit tricky to use the wild card when switching back and
forth so I generally use the time-freeze and pray for the best, resetting the
game if things don't work out.

Also, if there are no matches on your play field, you can just push the button
to cause Beanz to drop and that will help pile stuff on your enemy. As long as
your cursor isn't frozen, you can still use time-freeze to make sure things
don't get out of hand.

-------------------------------------------------------------------------------
                              Power-Ups
-------------------------------------------------------------------------------

The other new weird power-ups the computer may spring on you may throw you for
a loop. Let's look at how to cope with them for the few seconds they last. You
can get these power-ups by playing Timed mode vs easy, medium or hard and not
even trying to win.

FREEZE: freezes your cursor. Nothing you can really do about it except sit and
        plan your next move.
TIPSY:  makes the screen go swimmy. You can still sort of see what is going on.
        You can tell if you have a top or bottom, and you can see what the
        other pieces look like, roughly. If you can find something easy to
        match, it might work OK. Keep moving in any case. Pick up a piece, look
        for a match, chuck it after a second, and repeat.
BLOCK:  this is hard to work around although apparently there is a way to kill
        it. I don't know of it. I can't give much other advice than to just let
        it be. It doesn't interfere with the general plan of freezing.
QUAKE:  this might actually benefit you if you couldn't find too many matches.
        The ground will shake a bit and every Beanz will change its identity.
        You may have a problem with the move you were trying to make, but if
        one bean changes to something you can use, zip right in and get to it
        because it is not going to change again.
STEAL:  steals time from your opponent, or blocks as the case may be. I don't
        know how to gauge if you have had it happen to you, but I think that
        while it is fun it is not critical to your success.

Note that a constant FREEZE, as opposed to time-freezes, would also win a
fight. However, this is more difficult to achieve. Time-freezes can be picked
up in the process of going to Puzzle-Normal level 50+, which you need to do
anyway. For FREEZE, you need more luck of the draw--it is 1 of 8 power-ups in
Timed Battle Easy/Normal/Hard, but time-freeze is 1 of 3.

The easy way to collect all the time-freezes you need is just to play Timed:
Normal from level 1 instead of from the latest level. Just focus on the power-
up square and try to get a match there. Don't worry about anything else. Even
if it is the useless 2x powerup, if you knock it off right away a new
potentially more useful power up will appear.

-------------------------------------------------------------------------------
                               Battles
-------------------------------------------------------------------------------

Below is a list of battles, the levels of the beanz and the beanz you trade
against the enemy NPC bean.

The enemy NPC bean goes in your collection when you are first able to challenge
it. There appears to be no appreciable strategy difference between the NPC
beanz.

Liz:
Lvl 2: rock n roll bean, wizard bean, cleopatra vs space invader bean
Lvl 6: pop star, fairy princess, king tut vs Dr Nutz bean
Lvl 16: pharaoh, mummy, treasure hunter vs albino, big o g homie, g dog homie
beanz

All-Star:
Lvl 11: body slam, fisherman, unicorn vs frog prince bean
Lvl 14: nightmare, fish, troll vs nose picker bean
Lvl 16: dwarf lord, warrior, elf queen vs ghost, assassin, chuck beanz

Upallnite:
lvl 6: Monster+Werewolf+Jester vs zit bean
lvl 16: Gran Bean, U.F.O. bean and sorcerer vs squirmy bean
lvl 22: royal archer, spell binder and and dragon vs space bug and skull pirate
beanz

Wired:
lvl 22: royal archer, jungle jim and jungle jane beans vs. pupil bean
lvl 26: flower power, gargoyle and royal archer vs medusa bean
lvl 31: duck, duck hunter and knight vs. loco homie and lightening ranger beanz

The Gamer:
lvl 46: King, Queen and Frog Prince beanz vs. Surfer Moose and Adventure Moose
beanz
lvl 51: Smiley, Nose Picker and Ghost beanz vs. Super Moose and Scuba Moose
lvl 56: Big O.G. Homie, Skull Pirate and Loco Homie beanz vs. USA Moose, Canada
Moose and Australia Moose beanz


-------------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                         5. TIME TRIAL MODE NORMAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


While you can get a lot of Beanz in Puzzle Normal Mode, you will need to brave
Timed and Battle Mode to get the rest. Timed mode doesn't have too many tricks
for you to do, but realizing certain things and understanding formations can
help you a lot in picking up the Super Pro Beanz you need from Timed.

If you don't have any Beanz to trade, you'll have an option of easy, hard or
normal play. The computer goes faster in the tougher levels, but you can still
pick up the battle-specific powerups not available in normal mode.

Timed isn't terribly esoteric. It's played on a 8x6 board packed with Beanz
halves. They are completely random, so you may have more tops than bottoms, or
a lot of one particular Bean. You can shuffle a row horizontally or vertically,
even wrapping off the screen if you wish, and when you do, the game evaluates
if any beanz-pairs have been made. If so, they are immediately summed to see if
you made a combo, and then bean halves are dropped to fill the board back up.
These may cause matches, but they will not continue the combo. Also having the
following pattern,

A
B
b
a

Where A/B and a/b are tops/bottoms of beanz, does not count as a combo in timed
as it does in puzzle mode.

Scoring isn't too complex. You get 50 for a 1-combo, 200 for a 2-combo, and
50x^2 for an x-combo. Also, you get 5 seconds added to your clock for a 1-
combo, 5+6 for a 2-combo, 5+6+7 for a 3-combo, etc. That comes out to (x^2+9
*x)/2 seconds added for an x-combo. You get no bonus if you use "wild" on
anything, which reduces the number of beanz pairs you need to make by the
number of half-beanz that vanish.

Here are the tasks that get you an extra Super Pro Beanz in Timed/Normal mode:

1. Get 5 combos in one level.
2. Get 10 combos in one level.
3. After level 5, get a super combo. (4 beanz pairs in a row)
4. Complete a level with 2+ minutes to go.
5. Get 15+ combos in one level.

All of these are very low risk although a few are much easier on higher levels.
For instance, it's impossible to get 5 combos in level 1, where you only need 5
matching beanz to advance. It's nearly impossible to do so in level 2, where
you need 10, because you can match beanz by accident or even get a 3-pair of
beanz. However, it's very possible in level 3, where you need 15 beanz. And
even if things don't go right, your punishment is only to face later more
tedious levels.

So you can pretty much scroll randomly left and right through the first two
levels and you'll get through with nothing really missed.

The major move you need to pass through Timed mode is the 2-combo unimpeded by
other combos. To pick one up, note the following, where A/a and B/b are
tops/bottoms of Beanz pairs:

 A   B
a   b

You can move a/b's row right or A/B's row left. And of course you can have the
following position too, or any position with spaces between the A and B, but
with Beanz bottom-halves diagonally:

A   B
 a   b

But how do you get into such a position with relatively little risk?

First thing to notice is that sliding anything vertically is low-risk for
matching. In fact, you can check if the top Beanz is the bottom half of the
bottom Beanz in the row. If so, you have a match and have to decide if
shuffling is worth it. But after you slide one square up or down, you can slide
up/down at will.

The second thing to notice is that moving left/right along the bottom or top is
much less riskier for unexpected matchings than moving in the center. That is
because the top row of Beanz can only match with one other row--the one below
it. You can probably spot-check to make sure that there are no matches, then
scroll back and forth as you need to. Actually, you can even work around a
potential match. For instance, if you have the following:

A......
...a...
......B
.....b.

Scroll the A 3 squares left and down. Scroll the a two squares down. Scroll the
A/B line left one and, boom, a combo!

This gets us to the third point for establishing easy combos. What you want to
do is look for items in adjacent rows that could match up and then scroll them
up and down so they are diagonal to each other. Then do the same for another
pair and match them up. For instance, on an early easy level if you see:

A......a.
.........
.........
.........
.a.......
......A..
.........

Scroll the right a up one, the left a down 2, and the left A up two, to get

A.....A..
.a.....a.

Also, don't forget that you can move something across the side of the screen to
get a match, i.e.

........A ->
a........

Early on there is such a strong possibility that something will be linked that
you can just look deliberately for two matches in adjacent rows. Just be sure
you don't forget your directions and wind up with this:

.A.B.
a...b

This takes care of tasks 1, 2 and 5. I think it's not wise to push yourself to
try for 10 combos in a 25-beanz level or 15 in a 40-. Accidents will happen,
and proofreading for which Beanz might unintentionally match just isn't worth
it.

But now you have the matter of finishing a level with 2+ minutes left. This
actually gets easier as the levels get higher, plateauing around level 10,
because matches are still pretty easy and you get 5 seconds per match. So with
25 matches, you get an extra chunk of 2 minutes. These can be found pretty
haphazardly.

The last problem is the case of a super combo, or 4 in a row. This is best done
at the start of the level. Take all the time you need to figure out the 4-combo
and you should be able to make up the rest of the time pretty easily just
matching whatever you can find.

One way to set up the 4-combo is as follows:
.A.B.C.D
a.b.c.d.

The basic way to go about this is to search for items that can be lined up
together in adjacent rows, only in this case you will want the first adjacent
rows to be close together if possible to leave room for the next ones. Also, if
you are lucky enough to get:

.A*    AB
ab  or .a*

Then you can slip b or B in the * and save a bit of space.

You may need to airlift the pieces you need (via the top or bottom row) so that
they fit in the A-B-C-D pattern above, and it is worth checking if they will
make unplanned matches. The top row is slightly better than the bottom row,
because any unplanned match won't cause anything you've already lined up to
fall out of the order you've put it in. It's worth taking 5 seconds to check
each path(across the top and down) for a match because you do have the time.

You can also buy yourself some time with a few "dumb" matches if you are
getting pressured that way.

There's really not much else to do in Time Trial Normal mode.

-------------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                         6. TIME TRIAL MODE BATTLE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


In Time Battle mode, you can play honestly and just try to find a bunch of
matches(it's not really important to get combos here--just survive) or you can
level up on "freeze" powerups and use them against the computer so that it has
trouble doing anything. You can usually win pretty quickly in Time Battle mode.

You can also practice at any level you'd like in order to pick up power-ups.
Not that you need the practice, but you need the power-ups for battle. The same
caveat as before applies about not getting things to match if you don't want
them to. While piling up power-ups, you should always move rows/columns into
position so that the bean you are moving will match with the bean under the
power-up.

Remember that losing is no penalty in practice, but your power-ups are saved.
So just go for power-ups before the "real" test when Rare Beanz are on the
line.

You get the Elf Queen, Dwarf Lord, Cleopatra, Pharaoh, and Treasure Hunter
Super Pro beans for completing Time Normal's special tasks that appear in the
popup box before you start/restart a game.

-------------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               7. BEANZ CASE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-



Name: Heavy Metal Bean             Name: Rapper Bean
Type: Rookie                       Type: Rookie
Team: Musician Bean Team           Team: Musician Bean Team
MMP:  50                           MMP:  125

Name: Pop Star Bean                Name: Rock N Roll Bean
Type: Rookie                       Type: Rookie
Team: Musician Bean Team           Team: Musician Bean Team
MMP:  50                           MMP:  50

Name: Deejay Bean                  Name: Wizard Bean
Type: Rookie                       Type: Rookie
Team: Musician Bean Team           Team: Fairytale Bean Team
MMP:  50                           MMP:  50

Name: Fairy Princess               Name: Prince Charming
Type: Rookie                       Type: Rookie
Team: Fairytale Bean Team          Team: Fairytale Bean Team
MMP:  50                           MMP:  50

Name: Dragon Bean                  Name: Evil Queen Bean
Type: Rookie                       Type: Rookie
Team: Fairytale Bean Team          Team: Fairytale Bean Team
MMP:  125                          MMP:  50

Name: Lion Bean                    Name: Ringmaster Bean
Type: Rookie                       Type: Rookie
Team: Circus Bean Team             Team: Circus Bean Team
MMP:  50                           MMP:  50

Name: Clown Bean                   Name: Cannonball Bean
Type: Rookie                       Type: Rookie
Team: Circus Bean Team             Team: Circus Bean Team
MMP:  50                           MMP:  125

Name: Juggler Bean                 Name: Brawl Bean
Type: Rookie                       Type: Rookie
Team: Circus Bean Team             Team: Wrestling Bean Team
MMP:  50                           MMP:  50

Name: Body Slam Bean               Name: Tuff Bean
Type: Rookie                       Type: Rookie
Team: Wrestling Bean Team          Team: Wrestling Bean Team
MMP:  50                           MMP:  125

Name: Bane Bean                    Name: Referee Bean
Type: Rookie                       Type: Rookie
Team: Wrestling Bean Team          Team: Wrestling Bean Team
MMP:  50                           MMP:  50

Name: Study Bean                   Name: Jock Bean
Type: Rookie                       Type: Rookie
Team: High School Bean Team        Team: High School Bean Team
MMP:  50                           MMP:  50

Name: Nerd Bean                    Name: Bruiser Bean
Type: Rookie                       Type: Rookie
Team: High School Bean Team        Team: High School Bean Team
MMP:  50                           MMP:  50

Name: Ms Battleax                  Name: Pterosaur Bean
Type: Rookie                       Type: Rookie
Team: High School Bean Team        Team: Dinosaur Bean Team
MMP:  50                           MMP:  50

Name: Hatchling Bean               Name: T-Rex Bean
Type: Rookie                       Type: Rookie
Team: Dinosaur Bean Team           Team: Dinosaur Bean Team
MMP:  50                           MMP:  50

Name: Triceratops Bean             Name: Raptor Bean
Type: Rookie                       Type: Rookie
Team: Dinosaur                     Team: Dinosaur Bean Team
MMP:  50                           MMP:  50

Name: Coach Bean                   Name: Slam Dunk Bean
Type: Rookie                       Type: Rookie
Team: Basket Ball Bean Team        Team: Basket Ball Bean Team
MMP:  50                           MMP:  50

Name: Fast Break Bean              Name: Ally Oop Bean
Type: Rookie                       Type: Rookie
Team: Basket Ball Bean Team        Team: Basket Ball Bean Team
MMP:  50                           MMP:  50

Name: Cheerleader Bean             Name: Farmer Bean
Type: Rookie                       Type: Rookie
Team: Basket Ball Bean Team        Team: Farm Bean Team
MMP:  50                           MMP:  50

Name: Dog Bean                     Name: Pig Bean
Type: Rookie                       Type: Rookie
Team: Farm Bean Team               Team: Farm Bean Team
MMP:  50                           MMP:  50

Name: Rooster Bean                 Name: Sheep Bean
Type: Rookie                       Type: Rookie
Team: Farm Bean Team               Team: Farm Bean Team
MMP:  50                           MMP:  50

Name: Fisherman Bean               Name: Butterfly Bean
Type: Rookie                       Type: Rookie
Team: Fishing Match Upz            Team: Bug To Beauty Match Upz
MMP:  50                           MMP:  50

Name: Matador Bean                 Name: Pelican Bean
Type: Rookie                       Type: Rookie
Team: Bull Fighting Match Upz      Team: Bird Match Upz
MMP:  50                           MMP:  50

Name: Cobra Bean                   Name: Fish Bean
Type: Rookie                       Type: Rookie
Team: Charming Snake Match Upz     Team: Fishing Match Upz
MMP:  50                           MMP:  50

Name: Caterpilla Bean              Name: Bull Bean
Type: Rookie                       Type: Rookie
Team: Bug To Beauty Match Upz      Team: Bull Fighting Match Upz
MMP:  50                           MMP:  50

Name: Toucan Bean                  Name: Snake Charmer
Type: Rookie                       Type: Rookie
Team: Bird Match Upz               Team: Charming Snake Match Upz
MMP:  50                           MMP:  50

Name: Monster Bean                 Name: Cowgirl Bean
Type: Rookie                       Type: Rookie
Team: Bedtime Match Upz            Team: Ranch Match Upz
MMP:  50                           MMP:  50

Name: Porky Bean                   Name: Banana Gorilla
Type: Rookie                       Type: Rookie
Team: Cooking Match Upz            Team: Monkey Madness Match Upz
MMP:  50                           MMP:  50

Name: Gangster Bean                Name: Nightmare Bean
Type: Rookie                       Type: Rookie
Team: Mafia Match Upz              Team: Bedtime Match Upz
MMP:  50                           MMP:  50

Name: Horse Bean                   Name: Roasted Chef Bean
Type: Rookie                       Type: Rookie
Team: Ranch Match Upz              Team: Cooking Match Upz
MMP:  50                           MMP:  50

Name: Vanilla Gorilla              Name: Kidnapped Bean
Type: Rookie                       Type: Rookie
Team: Monkey Madness Match Upz     Team: Mafia Match Upz
MMP:  50                           MMP:  50

Name: Skater Bean                  Name: Snowboarder Bean
Type: Advanced                     Type: Advanced
Team: Extreme Bean Team            Team: Extreme Bean Team
MMP:  100                          MMP:  100

Name: Surfer Dude Bean             Name: Moto-X Bean
Type: Advanced                     Type: Advanced
Team: Extreme Bean Team            Team: Extreme Bean Team
MMP:  100                          MMP:  100

Name: Stunt Bean                   Name: Bonez Bean
Type: Advanced                     Type: Advanced
Team: Extreme Bean Team            Team: Spooky Bean Team
MMP:  250                          MMP:  100

Name: Zombie Bean                  Name: Bloodthirsty Bean
Type: Advanced                     Type: Advanced
Team: Spooky Bean Team             Team: Spooky Bean Team
MMP:  100                          MMP:  250

Name: Scream Bean                  Name: Brainless Bean
Type: Advanced                     Type: Advanced
Team: Spooky Bean Team             Team: Spooky Bean Team
MMP:  100                          MMP:  100

Name: Chief Bean                   Name: Bandito Bean
Type: Advanced                     Type: Advanced
Team: Western Bean Team            Team: Western Bean Team
MMP:  250                          MMP:  100

Name: Sheriff Bean                 Name: Burlesque Bean
Type: Advanced                     Type: Advanced
Team: Western Bean Team            Team: Western Bean Team
MMP:  100                          MMP:  100

Name: Hiawatha Bean                Name: Builder Bean
Type: Advanced                     Type: Advanced
Team: Western Bean Team            Team: Worker Bean Team
MMP:  100                          MMP:  100

Name: Nurse Bean                   Name: Officer Bean
Type: Advanced                     Type: Advanced
Team: Worker Bean Team             Team: Worker Bean Team
MMP:  100                          MMP:  250

Name: Butcher Bean                 Name: Firefighter Bean
Type: Advanced                     Type: Advanced
Team: Worker Bean Team             Team: Worker Bean Team
MMP:  100                          MMP:  100

Name: Werewolf Bean                Name: Frank N. Bean
Type: Advanced                     Type: Advanced
Team: Monster Bean Team            Team: Monster Bean Team
MMP:  100                          MMP:  100

Name: Wicked Witch Bean            Name: Blob Bean
Type: Advanced                     Type: Advanced
Team: Monster Bean Team            Team: Monster Bean Team
MMP:  100                          MMP:  100

Name: Bad Breath Bean              Name: Bush Ranger Bean
Type: Advanced                     Type: Advanced
Team: Monster Bean Team            Team: Outback Bean Team
MMP:  100                          MMP:  100

Name: Croc Bean                    Name: Galah Bean
Type: Advanced                     Type: Advanced
Team: Outback Bean Team            Team: Outback Bean Team
MMP:  100                          MMP:  100

Name: Koala Bean                   Name: Kangaroo Bean
Type: Advanced                     Type: Advanced
Team: Outback Bean Team            Team: Outback Bean Team
MMP:  100                          MMP:  100

Name: Gym Bean                     Name: Table Tennis Bean
Type: Advanced                     Type: Advanced
Team: World Gamez Bean Team        Team: World Gamez Bean Team
MMP:  100                          MMP:  100

Name: Freestyle Bean               Name: Ribbon Dancer
Type: Advanced                     Type: Advanced
Team: World Gamez Bean Team        Team: World Gamez Bean Team
MMP:  100                          MMP:  100

Name: Marathon Bean                Name: Black Belt Bean
Type: Advanced                     Type: Advanced
Team: World Gamez Bean Team        Team: Fighting Bean Team
MMP:  100                          MMP:  100

Name: Sumo Bean                    Name: Ninja Bean
Type: Advanced                     Type: Advanced
Team: Fighting Bean Team           Team: Fighting Bean Team
MMP:  100                          MMP:  100

Name: Boxing Bean                  Name: Nun-Chukka Bean
Type: Advanced                     Type: Advanced
Team: Fighting Bean Team           Team: Fighting Bean Team
MMP:  100                          MMP:  100

Name: Jungle Jim Bean              Name: Gargoyle Bean
Type: Advanced                     Type: Advanced
Team: Jungle Match Upz             Team: Ghoulie Match Upz
MMP:  100                          MMP:  100

Name: Spaced Out Bean              Name: Gran Bean
Type: Advanced                     Type: Advanced
Team: Space Cadet Match Upz        Team: Old Folk Match Upz
MMP:  100                          MMP:  100

Name: Mutant Snail Bean            Name: Jungle Jane Bean
Type: Advanced                     Type: Advanced
Team: Mutant Bug Match Upz         Team: Jungle Match Upz
MMP:  100                          MMP:  100

Name: Gremlin Bean                 Name: U.F.O Bean
Type: Advanced                     Type: Advanced
Team: Ghoulie Match Upz            Team: Space Cadet Match Upz
MMP:  100                          MMP:  100

Name: Gramps Bean                  Name: Mutant Spider
Type: Advanced                     Type: Advanced
Team: Old Folk Match Upz           Team: Mutant Bug Match Upz
MMP:  100                          MMP:  100

Name: Peace-Man Bean               Name: Duck Bean
Type: Advanced                     Type: Advanced
Team: Hippies Match Upz            Team: Duck Season Match Upz
MMP:  100                          MMP:  100

Name: Life Guard Bean              Name: Lumber Jack Bean
Type: Advanced                     Type: Advanced
Team: Beach Match Upz              Team: Forest Match Upz
MMP:  100                          MMP:  100

Name: Magician Bean                Name: Flower Power Bean
Type: Advanced                     Type: Advanced
Team: Magic Act Match Upz          Team: Hippies Match Upz
MMP:  100                          MMP:  100

Name: Duck Hunter Bean             Name: Beach Bum Bean
Type: Advanced                     Type: Advanced
Team: Duck Season Match Upz        Team: Beach Match Upz
MMP:  100                          MMP:  100

Name: Tree Bean                    Name: Assistant Bean
Type: Advanced                     Type: Advanced
Team: Forest Match Upz             Team: Magic Act Match Upz
MMP:  100                          MMP:  100

Name: Zebra Bean                   Name: Hippo Bean
Type: Pro                          Type: Pro
Team: Jungle Bean Team             Team: Jungle Bean Team
MMP:  150                          MMP:  150

Name: Baboon Bean                  Name: Tiger Bean
Type: Pro                          Type: Pro
Team: Jungle Bean Team             Team: Jungle Bean Team
MMP:  150                          MMP:  150

Name: Elephant Bean                Name: Caveman Bean
Type: Pro                          Type: Pro
Team: Jungle Bean Team             Team: Pre-Historic Bean Team
MMP:  500                          MMP:  500

Name: Cavewoman Bean               Name: Cavebaby Bean
Type: Pro                          Type: Pro
Team: Pre-Historic Bean Team       Team: Pre-Historic Bean Team
MMP:  150                          MMP:  150

Name: Dino Bean                    Name: Sabretooth Bean
Type: Pro                          Type: Pro
Team: Pre-Historic Bean Team       Team: Pre-Historic Bean Team
MMP:  150                          MMP:  150

Name: Jelly Bean                   Name: Gender Bender Bean
Type: Pro                          Type: Pro
Team: Freak Bean Team              Team: Freak Bean Team
MMP:  150                          MMP:  500

Name: Topsy-Turvy Bean             Name: Tattoo Bean
Type: Pro                          Type: Pro
Team: Freak Bean Team              Team: Freak Bean Team
MMP:  150                          MMP:  150

Name: Stitched Up Bean             Name: Dogbot Bean
Type: Pro                          Type: Pro
Team: Freak Bean Team              Team: Robot Bean Team
MMP:  150                          MMP:  150

Name: Data Bean                    Name: Bionic Bean
Type: Pro                          Type: Pro
Team: Robot Bean Team              Team: Robot Bean Team
MMP:  500                          MMP:  150

Name: Bean Machine                 Name: B-1000 Bean
Type: Pro                          Type: Pro
Team: Robot Bean Team              Team: Robot Bean Team
MMP:  150                          MMP:  150

Name: Martian Bean                 Name: Oct-Zen Bean
Type: Pro                          Type: Pro
Team: Alien Bean Team              Team: Alien Bean Team
MMP:  150                          MMP:  150

Name: Plazma Bean                  Name: Buzz Bean
Type: Pro                          Type: Pro
Team: Alien Bean Team              Team: Alien Bean Team
MMP:  150                          MMP:  150

Name: Space Trek Bean              Name: Pirate Bean
Type: Pro                          Type: Pro
Team: Alien Bean Team              Team: Marine Bean Team
MMP:  150                          MMP:  150

Name: Mermaid Bean Team            Name: Deep-Sea Diver Bean
Type: Pro                          Type: Pro
Team: Marine Bean Team             Team: Marine Bean Team
MMP:  150                          MMP:  150

Name: Shark Bean                   Name: Baby Seal Bean
Type: Pro                          Type: Pro
Team: Marine Bean Team             Team: Marine Bean Team
MMP:  150                          MMP:  150

Name: Red Card Bean                Name: Defense Bean
Type: Pro                          Type: Pro
Team: Soccer Bean Team             Team: Soccer Bean Team
MMP:  150                          MMP:  150

Name: Forward Bean                 Name: Goalie Bean
Type: Pro                          Type: Pro
Team: Soccer Bean Team             Team: Soccer Bean Team
MMP:  150                          MMP:  150

Name: Hooligan Bean                Name: General Major Bean
Type: Pro                          Type: Pro
Team: Soccer Bean Team             Team: Special Agents Bean Team
MMP:  150                          MMP:  150

Name: Ace Pilot Bean               Name: Sailer Bean
Type: Pro                          Type: Pro
Team: Special Agents Bean Team     Team: Special Agents Bean Team
MMP:  150                          MMP:  150

Name: Mission Improbable           Name: Camouflage Bean
Type: Pro                          Type: Pro
Team: Special Agents Bean Team     Team: Special Agents Bean Team
MMP:  150                          MMP:  150

Name: Doctor Bean                  Name: Cop Bean
Type: Pro                          Type: Pro
Team: Emergency Room Match Upz     Team: Crime Match Upz
MMP:  150                          MMP:  150

Name: Melt Down Bean               Name: Rock Legend Bean
Type: Pro                          Type: Pro
Team: Meltdown Match Upz           Team: Rock Band Match Upz
MMP:  150                          MMP:  150

Name: Biker Dude Bean              Name: Patient Bean
Type: Pro                          Type: Pro
Team: Easy Riders Match Upz        Team: Emergency Room Match Upz
MMP:  150                          MMP:  150

Name: Robber Bean                  Name: Toxic Trauma
Type: Pro                          Type: Pro
Team: Crime Match Upz              Team: Meltdown Match Upz
MMP:  150                          MMP:  150

Name: Diva Bean                    Name: Biker Babe Bean
Type: Pro                          Type: Pro
Team: Rock Band Match Upz          Team: Easy Riders Match Upz
MMP:  150                          MMP:  150

Name: Unicorn Bean                 Name: Troll Bean
Type: Super Pro                    Type: Super Pro
Team: Glow Fantasy Bean Team       Team: Glow Fantasy Bean Team
MMP:  300                          MMP:  300

Name: Elf Queen Bean               Name: Dwarf Lord Bean
Type: Super Pro                    Type: Super Pro
Team: Glow Fantasy Bean Team       Team: Glow Fantasy Bean Team
MMP:  300                          MMP:  300

Name: Warrior Bean                 Name: Cleopatra Bean
Type: Super Pro                    Type: Super Pro
Team: Glow Fantasy Bean Team       Team: Glow Ancient Egyptian Bean Team
MMP:  300                          MMP:  300

Name: King Tut Bean                Name: Pharoah Bean
Type: Super Pro                    Type: Super Pro
Team: GlowAncientEgyptianBeanTeam  Team: Glow Ancient Egyptian Bean Team
MMP:  300                          MMP:  300

Name: Mummy Bean                   Name: Treasure Hunter
Type: Super Pro                    Type: Super Pro
Team: GlowAncientEgyptianBeanTeam  Team: Glow Ancient Egyptian Bean Team
MMP:  300                          MMP:  300

Name: Jester Bean                  Name: Sorcerer Bean
Type: Rare Colour Change           Type: Rare Colour Change
Team: Merry Men Match Upz          Team: Wizard Match Upz
MMP:  350                          MMP:  350 

Name: Dragon Bean                  Name: Princess Bean
Type: Rare Colour Change           Type: Rare Colour Change
Team: Dragon Match Upz             Team: Heir Match Upz
MMP:  350                          MMP:  350

Name: King Bean                    Name: Royal Archer
Type: Rare Colour Change           Type: Rare Colour Change
Team: Royal Match Upz              Team: Merry Men Match Upz
MMP:  350                          MMP:  350

Name: Spell Binder                 Name: Knight Bean
Type: Rare Colour Change           Type: Rare Colour Change
Team: Wizard Match Upz             Team: Dragon Match Upz
MMP:  350                          MMP:  350

Name: Frog Prince                  Name: Queen Bean
Type: Rare Colour Change           Type: Rare Colour Change
Team: Heir Match Upz               Team: Royal Match Upz
MMP:  350                          MMP:  350

Name: Smiley Bean                  Name: Nose Picker
Type: Rare                         Type: Rare
Team: None                         Team: None
MMP:  500                          MMP:  500

Name: Ghost Bean                   Name: Assassin Bean
Type: Rare                         Type: Rare
Team: None                         Team: None
MMP:  500                          MMP:  500

Name: Space Invader                Name: Dr. Nutz Bean
Type: Rare                         Type: Rare
Team: None                         Team: None
MMP:  500                          MMP:  500

Name: Albino Bean                  Name: Big O.G. Homie Bean
Type: Rare                         Type: Rare
Team: None                         Team: None
MMP:  500                          MMP:  500

Name: Zit Bean                     Name: Squirmy Wormy Bean
Type: Rare                         Type: Rare
Team: None                         Team: None
MMP:  500                          MMP:  500

Name: Space Bug Bean               Name: Skull Pirate
Type: Rare                         Type: Rare
Team: None                         Team: None
MMP:  500                          MMP:  500

Name: Pupil Bean                   Name: Medusa Bean
Type: Rare                         Type: Rare
Team: None                         Team: None
MMP:  500                          MMP:  500

Name: Loco Homie Bean              Name: Lightening Ranger
Type: Rare                         Type: Rare
Team: None                         Team: None
MMP:  500                          MMP:  500

Name: G Dog Homie Bean             Name: Chuck Bean
Type: Rare                         Type: Rare
Team: None                         Team: None
MMP:  500                          MMP:  500

Name: USA Moose                    Name: Canada Moose
Type: Rare                         Type: Rare
Team: None                         Team: None
MMP:  1000                         MMP:  1000

Name: Australia Moose              Name: Surfer Moose
Type: Rare                         Type: Rare
Team: None                         Team: None
MMP:  1000                         MMP:  1000

Name: Super Moose                  Name: Scuba Moose
Type: Rare                         Type: Rare
Team: None                         Team: None
MMP:  1000                         MMP:  1000

Name: Adventure Moose              Name: Liz Bean
Type: Rare                         Type: Rare
Team: None                         Team: Majesco Bean Team
MMP:  1000                         MMP:  1000

Name: Champ Bean                   Name: Upallnite Bean
Type: Rare                         Type: Rare
Team: Majesco Bean Team            Team: Majesco Bean Team
MMP:  1000                         MMP:  1000

Name: Wired Bean                   Name: All-Star Bean
Type: Rare                         Type: Rare
Team: Majesco Bean Team            Team: Majesco Bean Team
MMP:  1000                         MMP:  1000


-------------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                  8. THINGS WE LEARNT WHILE WRITING THIS GUIDE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

 o Mighty Beanz is addictive, but any addiction can be cured by playing the
   game endlessly and exclusively to exhaustion. Seems boring, WORKS.

 o Sometimes games you play to avoid work are more annoying and tougher than
   the work you are avoiding. And then you wind up finding another way to goof
   off to make up for the fun you didn't have. You don't wind up feeling very
   virtuous after all that either. But it is still fun to reset the game right
   before you lose in battle mode.

 o Egg shaped bodies and swimsuits don't mix. NATURE WASN'T MEANT TO MAKE BEAN
   SHAPED ANIMALS.

 o Beanz look like mystery-pills, which are also bad for you and addicting.
   But at least these things aren't Russian dolls. Creepy. And there are no
   kitten and puppy beans.

-------------------------------------------------------------------------------