Rockman Zero 4 I need some ASCII here. Before reading this, take note that the guide reveals as much spoilers as possible from a person that cannot read Japanese. It could reveal more if I had a person that translated some of the text. :) ********************************************************************** I. Table of Contents ********************************************************************** I. Table of Contents II. Version History III. Controls IV. Weapons V. Story VI. Walkthrough 1a. Intro 1b. Welcome to the base 1c. Ruins of Neo Arcadia 2a. Intermission 2b. Chicken Little 2c. Lunaedge's Ice Palace 2d. Pegasus' Shocking Fortress 2e. Gemblems Hellhole i. Zero VS Kraft, Round 1 ii. Rescue Mission 2f. Noble Mandragos Forest 2g. Mino Magnax's Magnetic Storm VII. Z-Knuckle Weapons/shields VIII. EX Skills and mission ranking IX. Tips and notes X. Zero's stats and weapon stats XI. Elf System XII. Enemy List XIII. Boss List XIV. Disclaimer XV. Credits ********************************************************************** II. Version History ********************************************************************** Version 0.25, 5/13/05-Added more stuff. Cut up Noble Mandrago. Now on Mino Magnax. Version 0.2, 4/30/05-Added Enemy list, their hp, and a bunch of stuff. Version 0.15, 4/28/05-Beat Kraft. Guide accepted. Stuff updated. Version 0.1, 4/27/05-Submitted guide. ********************************************************************** III. Controls ********************************************************************** Controls can be manually changed to fit your preferences. L-Button-Controls dashing, in menu, goes to next screen on left. R-Button-Controls Sub weapon, in menu, goes to next screen on right. A-Button-Controls jump, also used to say yes or accept. B-Button-Controls Main weapon, also used to say no or refuse in questions, get out of start menu. D-Pad-Move the cursor in menus, move Zero, press UP to enter doors, press UP to talk to people and/or use computers, press up to climb ladders, generic elevators, used to aim with Zero Knuckle, and used to grab hold of bars. Start button-Pause game, skip cutscenes if you've seen them. Select button-Throw Zero Knuckle ability that is borrowed. ********************************************************************** IV. Weapons ********************************************************************** Z-Saber-Zeros Z-Saber, can be used to deliver a 3-hit combo. Can also be charged to deliver a strong hit. Buster Gun-Zeros Buster Gun, can be used to gun down far away enemies. Zero Knuckle-Used like a claw, if this attack kills an enemy, or attacks an enemy with a shield, you will borrow their weapon/shield. ********************************************************************** V. Story ********************************************************************** Megaman Zero 1-Zero is revived by Ciel after 100 years of sleep to save the reploid race from being "retired" by Copy X who brands them as "Mavericks". Zero defeats Copy X and his 4 guardians, proving he is Zero, the legendary reploid. Megaman Zero 2-1 year after the events Megaman Zero 1, Zero arrives at the new resistance base, only to have to defeat Elpizo, who has gone mad for power, seeking the Dark Elf, and even retiring X. Zero succeeded in stopping him, but the Dark Elfs whereabouts are unknown. Megaman Zero 3-2 Months later, Zero and Copy X compete to find the Dark Elf. Copy Xs death was later rigged by Dr. Weil, and he becomes dictator of Neo Arcadia. Soon after, Zero destroys Omega, who X and Zero worked together to defeat 100 years ago and frees the Dark Elf of Weils curse. Megaman Zero 4-Eh heh, this'll be done later. ********************************************************************** VI. Walkthrough ********************************************************************** Now, you're in the title screen, choose New game, top is easy mode, bottom is normal, I chose bottom because I wanted to start with some mode that wouldn't be a complete walk in the park. By completing normal mode, you'll unlock hard mode. I'm not there yet. Ah, done with all that dialogue? You might like the fact that it's Ciels voice. Enjoy watching Zero kill things with his buster gun and his Z-Saber. After that, read below. ---------------------------------------------------------------------- 1a. Intro ---------------------------------------------------------------------- Zero Knuckle Skills available for use -Flame Shot -Flamethrower -Droid Shield -Grenades -Aiming Buster -V Shot -Laser What, done already? Ok, press start and change the button settings to your preference. Next, see that you have a new weapon called Zero Knuckle. Equip it if you want. Then prepare to just run from left to right, and kill whatever poses a threat to you. Unlike the Megaman Zero games of old, there's nothing to grab here. Do note that Zero has a new voice when performing his charged saber. Also, take note that whatever you kill with the Zero Knuckle, you will borrow that weapon, otherwise you will just do damage or steal a shield if they have 1. Anyway, head from the left to the right in this introductory stage. The new purple enemies are basically the little blue dudes from the previous Megaman Zero games with a different sprite, upgraded to take slightly more damage I think. But now, kill them with your Zero Knuckle and acquire Flame shot if you want. If you decide to grab the flamethrower weapon, you can burn away a part of the train. There's a bunch of boxes that can be grabbed to get a couple grenades, but you use it like throwing away a weapon when you press the Zero Knuckle button. After you get about halfway, you'll be treated to a cutscene. Zero switches trucks and we see something rising. A desert submarine? Someones got to lay off the drugs. After that, you'll enter it. >_> Well, whatever it was, just continue onward, grab the copter droids V shot if you must, if you need healing, Z-knuckle, grab his floating thing, head left to heal, go on and meet up with the...boss of the intro level. This thing is so weak, it can barely be called a boss. !!!!!!!!!!!!!!! !!Engine Core!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ! ! Hp-2 Bars, 64 points of health to take down. ! ! ! ! Attacks ! ! ! ! Bouncing Beam-Fires a beam that can bounce off the ceiling and ! ! ground. Has openings that are safe. ! ! ! ! Super Beam-Fires a huge blue beam, dash under to avoid. Or, grab ! ! the blue wires to weaken/disable this attack depending on how many ! ! wires are pulled out. ! ! ! ! Summon Laser Droids-Summons Laser Droids, comes from top and bottom! ! Easy to kill, nothing very threatening. ! ! ! ! Strategy: Z-Saber combo, and Z-Knuckle breaks the wires at his ! ! bottom and just a note, the Zero Knuckle is not used to grab ! ! crotches you sick pervs. It is used to "borrow" weapons/shields, ! ! and deliver some damage. You honestly don't need a strategy with ! ! this guy because he is so easy. ! ! ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! After you blow this thing apart, you'll be ranked, and at this point, you should have S, A, B, or at worst a C. Most likely B and above. Now, enjoy the cutscene. You'll see Zero run up to 3 people/reploids, I can't tell. I'll assume the red head is Neige. Her 2 friends goes off to the right somewhere, and Ciel catches up and joins in on the conversation. Neige then starts talking about Weil, and Zero is just not talking much. Hmm, looks like its all buisness with him, when was the last time you heard Zero joke? Thought so. Once Neige finishs talking about Weil, Zero decides to say something. Then Neige leaves, and we follow. You can see if you, or the enemy burned away a specific part of the truck or not. ---------------------------------------------------------------------- 1b. Welcome to the base ---------------------------------------------------------------------- Ok, if you finish reading the dialogue, you've the option of saving, top option is save, bottom probably is cancel, save if you want, reset if your mission score wasn't to your liking. You can now head outside, just to discover it's not really a base, more like camp. Note: You don't get to keep the Z-Knuckle weapons when returning to the base. What was wrong with the old resistance base anyway? It had beds, cannons, an elevator, and some nice music too. ^_^ Least camp looks somewhat decent, but still, it's a bunch of trucks. Anyway, like the other MMZ games, talk to the people in the base, and luckily, there's only Cerveau, Alouette, Hirondelle in the rightmost truck, and maybe the security guard. Report back to Ciel. They have a chat, and we are asked if we are ready for the second part of the intro, and this is basically another mission, but no useable rewards, but is required to move ahead in the game. So, get going. ---------------------------------------------------------------------- 1c. Ruins of Neo Arcadia ---------------------------------------------------------------------- New Z-Knuckle weapons/shields available for use. -Drill -Droid eating plant -Turret -Shelluar shield -Aiming buster -Spread shot As you start the stage, start walking/dashing right, kill the mole and turret droids if you must, their weapons are kinda useless. After killing 2 of each, you should come to a Droid Eating plant. It's not reccommended that you grab that, but, it is the -only- way to kill it. Since that weapon is pointless, just throw it at the next thing you see. After killing some more of the above 3, or jumping over them, you'll see water, say hello to crab droid, grabbing it directly nets you a Shelluar shield, apparently weaker, since when it's still on the droid, 1 slash destroys it, and reveals a (IMO) better aiming buster. Grab it before it commits suicide by jumping down the hole if you must. It has a faster firing rate. Anyway, continue on, kill a few more, drop down the waterfall, if you want some energy crystals, head left, if not head right. Either way, you have to head right. Destroy the Aiming droid, and the Laser droid nearby. Jump and press up as you touch the bars of some device. Press up to go up. Get rid of a enemy that floats, and explodes so smack it away, along with that nearby laser droid. Head onto a moving platform, and let it do the killing for you. Jump on the bars via pressing up, or by using the Z-Knuckle, and past the spikes, kill off a few cannon hoppers, the shots are too random, grab it if you want. You're better off with aiming buster. Kill the copter droid, and a bunch of aiming droids, enter the door and face, the boss of this place. !!!!!!!!!!!!!!!!! !!Sigma wannabe!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ! ! HP-3 bars, an easy 96 units of health to take down. ! ! ! ! Attacks ! ! ! ! Fist of Fury-Fist comes out of the background and trys to hit you. ! ! ! ! Nuclear Launch Detected-Just move out of the way of the incoming ! ! missles. ! ! ! ! Ring shot-Fires out several green rings, jump up high on the walls ! ! to avoid. ! ! ! ! Strategy-Charged Z-Saber slashes followed by the traditional 3 hit! ! combo. You can't hit his missles when he launches them, but those ! ! platforms can be helpful staying in good health. His fist is easy ! ! to dodge, just walk away, literally. Those rings of his are easily ! ! dodged by climbing the walls. Also, every now and then, he likes to! ! go underground for some reason. To defeat him, give him couple of ! ! well deserved and well timed slashs on his head. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! After that...thing, head right, meet up with a cocktrice like reploid. Then watch it go to a bunch of gangsters, ok so they're a colorful group and think they are godly, but we have the Z-Knuckle, or Z-claw as some would call it. With that thing, we have nothing to fear, they all introduce themselves, and the enemy commander arrives, his name is Kraft, no he is not Axl, or the one from the macaroni&cheese commercial. They all run off somewhere, for fear of the power that is your, or rather Zeros hand. Actually, they probably have their own missions, and you have to go and waste them. ---------------------------------------------------------------------- 2a. Intermission ---------------------------------------------------------------------- You'll automatically be transported back into the base. Now, if you have Japanese character knowledge, it might be sufficient enough to create some chips to go along with Zero in the lab later on. Do try to remember you'll be needing the parts gained from enemies, which are those little icons you may have come across. Well, I'll do a short explanation of how it works, first talk to Cerveau, select the top option, press right, and select parts, go down to the last option on the right side and confirm it. Various items are made from various combinations. Later on, you'll be able to get more parts. Minimum amount of parts required to forge a new chip, this and MMBN5 reminds me of Boktai 2. Now then, for less experienced gamers, if you need help already, go to room 001. Talk to Alouette, when she asks you a question, select top to raise elves, bottom to learn about them. Top requires energy crystals, typical. First level feeding requires 50, second is 100, third is 300, fourth is 600, fifth level is 1000, sixth level needs 1500, and the last level needs 3500. 7050 in total, have fun hunting. Honestly, you don't need that much, first of all, overusage affects your cyberelf score, you didn't think this game would be that easier, did you? It had to have some drawback, otherwise hardmode couldn't be so hard. Anyway, head out of the truck, and to the right, past the security guard, and view a cutscene. Zero walks into the camp, which seems technogically advanced. They have a conversation, and Zero, like always, doesn't talk much and leaves. You'll wind up back in the main part of the base. The operator finds the 8 wimps from earlier and we can destroy them. But first, read the below. Note: To gain EX skills, you'll need the weather icon showing the boss needs to be blinking red. Do remember that if it's blinking red, the boss will have their EX attack, so, they'll be harder to defeat. If the boss you want to defeat is not flashing, just enter the ruins stage, exit and see if it's flashing then. Bosses have their EX attack depending on certain weather. Remember they have it if it's red. Minotaur-Lightning, Electric elemental Cocktrice-Sunny, non elemental Butterfly-Sunny, Fire elemental Pegasus-Cloudy, Electric elemental Wolf-Raining, Ice elemental Kraken-Raining, Ice elemental Turtle-Sunny, Fire elemental Mandrago-Sunny, Non elemental Like the Megaman X game series, you can fight them in ANY order. However, with a return of the old boss system, leaves the elemental chip system in the games of old. Only EX skills are elemental. Try to remember to talk to the security guard, he gives you something, I'm not sure, but it could be a chip recipe. Beware, using the wrong ones will result in making another part, usually useless common ones. Also, we have another part of the base you can get yourself familar with, remember the camp, feel free to check it out. Some guy gives you something. Also, some kid there gives something too, and you can destroy a water tower, but let's not, because we have better things to destroy. If you do destroy it, it somehow repairs itself when you reload the game, even after you save. Only thing that comes out of it is water. Now then, head back to the operators room, and select the Cocktrice like boss, it's the one with a beak. I selected it when its icon was flashing red, because I just wanted the EX skill. Note, because there is no -best- order, and the fact that you won't earn elemental chips, just scroll down and find the boss and stage you're looking for. Accept Switch weather-(Wtf) Decline Those are your options. ---------------------------------------------------------------------- 2b. Chicken Little ---------------------------------------------------------------------- New Z-knuckle Weapons/shields that can be borrowed in this area. -Bouncing wheel -Centipede bombs -Ice Shield -Flame Bombs -E-Shot -Star Shot -Mettool hat -Cross bombs Note: If its not sunny, the outside will be frozen. As you start the stage, dash/walk forward, whip out your Z-Saber and kill that crazy motorcyclist. Then, kill a airborne Centipede. Dash over the spikes, kill a turret, go over another pit of spikes, kill another centipede, and keep moving. Take out the turret, and give the insane motorcyclist 2 quick hits from your Z-Saber to dispose of him. Above the entrance is a health capsule, but its pretty difficult to get, and reccommended against getting at this point. Enter the...main area? Anyway, have your Z-saber equiped, and have a killing spree with the turrets. =) Take the exit out the door, and...this is where your climbing the monkey bars ability will be tested. Remember, although you can't use your Z-Knuckle, you can still use Z-Saber. If you fail, you will land on spikes, and Zero will most likely die. Just get the top left of the first belt, then grab the second and kill the 2 turrets on the path to the top right to exit the spiked pit. Now, in this place, be careful of the moving blocks, getting crushed is a 1 hit ko. Get past the first one, kill the centipede, and now is your first test. Get past the moving killers, or die. If you do get past it, kill 2 turrets. Hop on a moving block to cross the spikes. Then get past another set of blocks going up and down to try and stop you. Soon enough, you'll be in a narrow area, where 1 block moves around, and there's 1 safe spot. Stay in that spot until it goes back to the left. Once it's at the left, or starting to, drop down, and head out the door to the right. Now, dash forward a few times to conserve mission time, and see this huge building. Now, break those bars with the Z-Knuckle, other weapons work to, but Z-Knuckle works with 1 hit, uncharged. After pulling all of those things out, the building will fall down, well, make that sink down into a new accessible part of the area. You can see it's falling, because of the background. Theres 2 ways you can go, both forward, I chose top. Dash to the right, and keep moving forward to exit. Kill that blockade. Its useless. Now, repeat that killing part and move on. You'll wind up in a fork, but only the right path is accessible. Kill the 3 mettools, I honestly thought these things died out, but it doesn't matter, just move out of the mettool room. Welcome, to Block hopping version 2. First part is easy, just climb up, and to the right. Nows the hard part. Climbing skills are needed. Also, the disappearing disks from MMZ3 are back. Top left, near the entrance has a extra life, but I didn't grab it. Z-Knuckle may prove to be handy here, as it extends your grab by a bit. We're done with the spikes part, and here's the boss. Zero and it have a little conversation, after we're done, we are now tested to see if we can make chicken cutlet. =D !!!!!!!!!!!!! !!Cocktrice!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ! ! HP-2 Bars, 64 points of health. ! ! ! ! Attacks ! ! ! ! Smoke Bomb-Jumps and tosses 3 green spheres, explodes and leaves ! ! damaging smoke for a second. ! ! ! ! Harpys Feather Duster-Shoots out 6 feathers, feathers float down, ! ! can't be destroyed. ! ! ! ! Paralysis beam-Spreads his wings and shoots a beam. Turns you to ! ! stone, reminds me of the Cocktrice enemy in Boktai 2, wait, wtf. ! ! ! ! Tackle-Tries to ram into you, climb the walls to avoid. ! ! ! ! Egg-Chucks an Egg at you. Can be destroyed. Becomes baby ! ! cocktrice if left alone for 2 seconds. ! ! ! ! Omg I can fly-Jumps forward, dash under to avoid. ! ! ! ! Dark hold-Freezes you up while he readys multiple smoke bombs in ! ! the air, the freezing can't be avoided, but the bombs can. ! ! ! ! Strategy-He has lots of openings, but he recovers fast, I ! ! reccomend you use charged Z-Saber hits, if you combo, he may jump ! ! out of the way, and possibly on you. Or he may use hit paralysis ! ! beam on you. Since the floor is constantly rising and falling, it ! ! can mess his tackle up and you can combo him then. Just don't ! !expect him to be easy like the last 2. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I managed to grab a rank of 97(S rank) while pausing to type out his moves a few times. By turning him into chicken cutlet in the right weather, you'll recieve the Time Stopper EX skill for your Buster gun, you'll also recieve 10 extra points for weather too. After killing the boss, revisit the stage and kill the motorcyclists for 3 of their chips. You can make a quick foot chip at the lab if you do. Now, feed your elves if you want or can, and head to the blue wolf, which I'll call Lunaedge instead of Fe-n-rir, because it sounds like Fe-f-nir, and Lunaedge looks like this Yugioh card called Fenrir. I might change his name later. ---------------------------------------------------------------------- 2c. Lunaedge's Ice Palace ---------------------------------------------------------------------- New Z-Knuckle weapons/shields -Claws -mettool hat -pantheon shock blade -light bulb -Explosive wheel If have Gemblems ex skill...then include the following skills -Freeze cannon -Super Spreader shot -Red Card Note: All Ice and snow are gone if it's sunny. You'll start the mission in a icy place, kill the 3 purple guys on the stairs. Now, at the top, head right. If you're following my order, you don't have flaming power, so head right. Beware of sudden pop ups of enemies in the snow. Several of the snow droids release frozen shrapnel when found, so the buster gun might be useful. Grabbing them gives you their claws. Enter the area, and hit the orange switch. Head down. Keep hitting the switches on the right, the left makes the elevator go up. Those purple guys can get annoying, but 2 slashes brings them down. Keep going forward, only purple things, this would be fun if they looked like Barney... Anyway, when you get far enough, you'll be on ice. Continue downward, and enter the mini boss doors. Machine o crap Attacks make wheelies Weakspot-its 4 wheel making areas. Wheelies travel at a considerable speed, it increases with each spot you destroy, and because those wheels and the boss take up most of the room, Charged Z-Saber works well, but not Z-Knuckle, unless if it's the claw, in which case may prove to be useful while charging the Z-saber. If you have the flame saber, then that's even better. Afterwards, knowing that you probably got hit, be careful of the purple guys and the mettools, which are near the ice spikes. After you get past them, climb up and hit the right switch a few times to go up, and repeat, the buster gun is helpful here, especially with Time Stopper. Take note that the ice spikes won't be here if it's sunny, and flame saber won't melt it. After moving forward, you'll notice a electrified door, it needs a red card, and we don't have one, come back when you have the flame saber, or when it's sunny, and we'll talk. Anyway, move up and against the escalator, I dunno what you can get from grabbing the lights, but you can. Keep moving forward, beware the purple floating things, those are pure elves, you'll need sunlight to kill them. They also act like the things from Morph Moths stage in MMX2, they jump into some empty body and take control of it, when they die, they'll try to find a new one. The light bulb we got can move them, but that's about it. Welcome to Ice Wolfs frozen throne. Hey, this is a boss that is actually kinda cool, ok, bad pun there, but to me, he is. !!!!!!!!!!!! !!LunaEdge!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ! ! Hp-2 Bars, this could be a fast 64 units of health to take down. ! ! ! ! Resist-Electricity, Weakness-Fire ! ! ! ! Attacks ! ! ! ! Flying ice claw-flys and uses his ice claw, jumps to other wall, ! ! does that, and then comes down in middle, makes ice waves too in ! ! mid air. Dodge by staying under him when he's at 2nd wall. ! ! ! ! Tackle-Dashs at you. ! ! ! ! Bouncing wolf-spins around in the air and bounces around the place,! ! like the wheel you can grab in some other stage. ! ! ! ! Dash&Slash-Dashs and Slashs with his ice claw. ! ! ! ! Strategy-You're gonna want some good reflexes, you fight this guy ! ! on ice if you wanted his ex skill. He's tough too, but has a few ! ! seconds to recover after doing his attack. Weak against flame ! ! saber, so if he's too hard for you, which I understand, due to his ! ! speed, get the flame saber first then fight him. Course the boss ! ! with the flame saber ex skill is sorta equal in difficulty ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I got a 96 for beating him, still S rank, but the EX Skill is nice. Also, now that you've beaten him, redo the stage when it's not flashing red for the red card, meaning sunny, you have to Z-Knuckle it, and it only has 1 use. ---------------------------------------------------------------------- 2d. Pegasus' Shocking Fortress ---------------------------------------------------------------------- Note: If you have the ice blade wave ex skill, you can temporarily freeze the water in this stage to travel on top of the buildings. New Z-Knuckle weapons -Electric Stick - Mission: Kill idle weather machines? Meh, just kill whatever you find. I'm not telling you where they are, just kill them. If you're asking about the queer names, I'll change them when I find some better ones, right now, get your subtanks filled, maybe create some chips if you can. Next ensure Pegasus stage, top left most, is flashing red. Accept the challenge when ready. Ooh, a sky city. Well, we're not in heaven, however we do have to take out a flying trash can. Anyway, high winds will mess your jumping, clouds will conceal enemies, and the boss is going to have his EX skill. The things we do for EX skills... Start the stage as usual, head forward and kill a bunch of enemies, the weapons arn't worth grabbing here, so experiment later, just chop the enemies 2X ice tank, 2x floating eyeball droid apart. Head into the door. Now when you approach the copter droid, winds will start pushing you back. Dashing will help here, as will dash jumps. After the 2nd copter droid, the valiants you see will be a bit of an annoyance, so be careful when jumping, you don't want to fall into a bottomless pit, or take a lot of damage, now do you? After getting past the bottomless pit, kill the start droid, a few more valiants, and dash jump past the red spikes. After 1 bunch of pits comes another bunch. Joy. After the 1st set, kill the incoming star droid, if it damages you and knocks you into the spikes, remember you have temporary invincibility, which should be enough to retaliate and get to a safe spot. After that, kill off another star droid. Kill another bunch of valiants, and climb the stairs. Dragon of the Wind Damage is halved, I believe. 4 invisible bars, 128 points of hp Attacks Grab- flys along ground to grab zero. Tail laser- fires a laser from low height, middle height, then low. Dodge by jump, stand, and jump again. Thunder blast- fires out a beam, splits into 3, which go split vertically. Stay close to him, he tends to fire them too far off. This freak is annoying. He enjoys going up to the ceiling. Note, you CAN be harmed by his tail, so you can't always be behind him. Just stay right in front of him and make a helluva lot of jumping slashs. Or time yourself with triple slashs. Otherwise be prepared for 1 helluva fight. After getting rid of some flying trash, head out the door. Kill the star droid. Kill a few more star droids and elemental creators. By now, you should've gotten used to the wind. Get past a bunch of rising and falling platforms, there's a health recover max here somewhere, at the last one, dash jump to the above platform and break that machine. Then past a few elemental creators, and there's a last few star droids for you to send to the stars, so do so. Hopefully by now, you've learned to adjust your movements with the wind. Enter the boss chamber. !!!!!!!!!!! !!Pegasus!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ! ! Hp-2 Bars, a shockingly average 64 units of health. ! ! ! ! Resist-Fire, Weakness-Ice ! ! ! ! Attacks ! ! ! ! Electric line-Dummy here charges up in a electric ball. A line of ! ! electric appears from the top, coming down, may come down ! ! diagonally as well, so go down to the right most platform. ! ! ! ! Thors thunder spear- throws 2 spears, 1 in each downward direction,! ! 1 after another. If this hits a platform, it creates an electrical ! ! obstacle. If they both hit platforms, they try to create a ! ! electrical connection which can hurt, if not killing you or ! ! knocking you off into the pit. ! ! ! ! Charging Weirdo-This weirdo tries to charge toward something. ! ! Descends and charges forward over time, good time to hit him. ! ! ! ! *Sengatotsu?-His ex skill, air dashs forward with his electrical ! ! energy blade forward. Uses when low on life. ! ! ! ! Strategy: Since this flying garbage can is always flying, a ! ! recommended dose of charged Z-Saber, and if he gets close enough, ! ! freeze him with the Ice Wave EX skill. He'll usually fly away from ! ! Buster Gun shots, and Z-knuckle is much more close range, so the ! ! Saber is your best weapon. Also there are 3 platforms, and holes in! ! between. His Sengatotsu hurts, so be careful. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Turning him into horse sashimi gets you Sengatotsu. Now then, you'll earn that ex skill and hopefully maintain a rank. Mine is weakening, because I had no idea how to maintain my mission score, but destroying the weather machines is it. There's about 4-6, ---------------------------------------------------------------------- 2e. Gemblems Hellhole ---------------------------------------------------------------------- New Z-Knuckle weapons available -Dual laser -Valiant missle -Drill Rod -Flame Saber Woo, start the mission, go through the place, kill the flying guy, which is a dual laser droid, Sengatotsu the nearby valiant, repeat doing that once, fall down, head left, kill the aiming droid, or grab it, cut open the drill machine, meaning triple slash, and Sengatotsu. Slice away the 2 aiming droids, kill the valiant, and the 2 aiming droids vertical to each other. Take out another drill machine, a laser droid, a flying droid, another drill machine, another flying droid, 2 more drill machines, another flying droid, then a laser droid, and kill the last flying droid which is high in the air with the aiming buster and then prepare yourself. Dragon of the Fire HP-Invisible 4 bars, no invincibility, damage is halved. Attacks Tail laser-same as dragon of the wind Grab-Same as dragon of the wind Fire tower-shoots out a tower in the middle, pulls you toward it, don't jump, instead walk toward him and just walking slashs when he's down. To stop his grab, use lightning saber. Other than the fire tower, nothings new and its basically the same stuff. However, I got the feeling his grab is faster than his windy counterpart. It dies and it breaks the ground under you, and now you have to head right. The lava beam here may really injure you, or even kill you if you don't be careful. It does 10 damage, just to let you know, and since Zero without elf life bar enhancements, only has 16 at max, you'll know when it fires when the place is starting to go red. Go right, kill the valiant and avoid the beam. Kill another and head forward, you can hide in the ceiling, or in a hole. Your choice on these. Kill a few more of these guys, kill the pop up flame spinners with Sengatotsu from a nearby hole. Note, the lava beam will kill enemies for you, it is unconfirmed if it adds to your mission kill total. When you get to 2 valiants in a spacey area, kill them both, head up a flame spinner to a safe spot, grab the Ceramic Titanium from the valiant, I've no idea what it is, but hey, it's free, so your choice, otherwise head through. Skip the extra life unless you need it, and stay down in the hole. Let the lava beam cannon kill the flame spinner in your way. Skip the next flame spinner, jump in the hole and Sengatotsu the other one while the lava beam is above you just to ensure your kill rate earns you a good score. Head forward, down, kill the valiant on the left, head down, Z-Knuckle the flame spinner for a Flaming Z-Saber, cool. Sadly it's near worthless against the boss and flame spinners, but on the other enemies, this'll work nicely. Anyway, kill some cannon hoppers, climb up the lava beam walls, be careful a bit, they do 6 damage, kill a valiant, climb up a bit more, enter the boss chamber and prepare to put a shock to his system, literally. !!!!!!!!!!!!!!!! !!Heat Gemblem!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ! ! HP-2 Bars, take his 64 units of health out. ! ! ! ! Resist-Ice, Weakness-Electric ! ! ! ! Attacks ! ! ! ! Flame bouncer-Spins like mad and engulfs his sides in flames, ! ! bounces from left to right in flames, also with each bounce, he ! ! adds height to it, after he's off screen, there's a chance he'll ! ! try to land on you. But usually he starts the revolver beam ! ! ! ! Beam Cannon-Is in the air, 2 beams of fire are on his side, he ! ! fires out a beam, and it goes clock wise too. Dash jump off the ! ! wall to his other side, and dash under him to avoid. Getting hit by! ! his side flames hurts less than the beam, so if you can't dodge, ! ! remember you'll still gain temporary invincibility when you get hit! ! by the flames. You can still hit him, just hit the area opposite ! ! the beam, meaning the opening in the red part. ! ! ! ! Shoyuken*-Uppercuts in the air, releases 2 flames horizontally. ! ! ! ! Flame toss-Tosses a flame at you. ! ! ! ! Flame wave-Spreads his arms and fires out a flame wave that travels! ! up and down across the screen. There's an opening right next to him! ! that's safe, feel free to cut him up over there. ! ! ! ! Strategy-This guy can actually defend, his hard annoying shell ! ! will block any incoming attacks if he can see and react to it. ! ! When he's standing still, Z-combo him, and/or use the Sengatotsu, ! ! because he's weak against electric. If you can't dodge his cannon ! ! beam, just get hit by the flames, it hurts less. Some of this guys ! ! moves remind me of Magma Dragoon, such as his Shoyuken. Basically, ! ! he's a sumo version of Magma Dragoon. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I made it out with some spicy turtle soup, and a 97 (96 average) S-rank with the Ryuenjin ex skill to boot. Hopefully you didn't use too much of your subtank, (I didn't even need 1 drop, or any elves) because next mission is something you cannot avoid. ---------------------------------------------------------------------- i. Zero VS Kraft, Round 1 ---------------------------------------------------------------------- You'll return to the base, and after some dialogue, you've the option of saving, if you're satisfied with your rank, there's 2 options, save(top), go ahead with mission(bottom, save. Mission objective, put out all fires(randomly put) and save the humans. New Z-Knuckle abilities available -Tongue rod -Megaton Hammer -Water gun -Flame Bomb You'll instantly be sent off to some place. Before doing anything, enable your newest EX skill, most likely the flame saber ex skill. Head to the right, kill what appears to be a relative of Burble Heklot, and keep going. Kill several valiants and Burble Heklot wannabes. The Tongue rod can be useful for getting rid of the froggies on ground. The Flame saber EX skill is useful for killing the valiants, takes them out with 1 hit. When you get to the tower area, it's time to put out fires and save people. Kill the Hammer droid, enter, kill the valiant, Sengatotsu helps to save time here, exit, and head right to grab a water spout. Believe me, it's needed to put out the fires. It might be part of the mission score, so do it anyway. Enter the blue trucks door, and kill it. Exit, and head right again. Enter another blue truck, and kill it. Exit and put out some fires. After that save another person in the blue truck. When you get to about 4 people and 1 kid, talk to them, and once you're done, if you need health, and if you can actually climb, the top of the tower has a health capsule. Go the the far right, get ready, for Krafts macaroni&cheese!!!(gets slapped) Well anyway, this guy may take longer to kill, and his moves are a bit unexpected, but easy to dodge. !!!!!!!!! !!Kraft!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ! ! HP-3 Bars, meaning 96 units of health. ! ! ! ! Resist-None, Weakness-None ! ! ! ! Attacks ! ! ! ! Missle Launch-Fires off a homing missle, kill it, beware of lasting! ! explosion. 4 units of damage. ! ! ! ! Triple missles-Launches 3 missles in the air, it's basically lobbed! ! with little to no skill, kill the closest one to avoid impact, ! ! beware of lasting explosion. 4 units of damage. ! ! ! ! Gunblade-A blade pops out of his rocket launcher, he runs with it ! ! forward halfway across the screen. Dash jump over him to avoid, ! ! sometimes he stops it himself. Can combo if hits. If he does, he'll! ! hit up to 4 times, last hit, he'll launch it. Also ignores ! ! invincibility. Does 1 damage per hit. ! ! ! ! Beam cannon-A red laser is pointed at Zero, a blue beam is fired, ! ! dashing reduces height and allows a chance of avoiding damage, but ! ! requires precise timing. 4 units of damage. ! ! ! ! Grenade cracker-Jumps up in air, throws down a mine, explodes and ! ! sends shrapnel flying in 6 directions, think shrapnel that only ! ! hits hexagons corners. This hurts for 3-4 units. ! ! ! ! Super Beam Cannon-Jumps in air, aims down, red laser is seen, beam ! ! is fired, and he flies forward, causing the beam and him to do so. ! ! Hit him to stop it. 4? units of damage. ! ! ! ! Strategy-If he uses his missles, just slash and let go of the ! ! forward button or you'll fly into the impact. When you see a red ! ! laser, dash jump over him, if he's at the side, attack him, or try ! ! dash under his beam cannon. His gunblade isn't as good as Squalls, ! ! just dash jump over him. Grenade Cracker is unexpected and a bit ! ! hard to dodge, but there are openings. His Super Beam Cannon ! ! requires you to be directly under him at the rightmost or leftmost ! ! side to avoid. Since he has so many openings, and is easier than ! ! Heat Gemblem, not to mention the flame saber allows you to add to ! ! the combo, he is easy. Get touched by him and you'll automatically ! ! take 3 units of damage. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Once you beat him, you'll see how well you've done, I got a 97, and you'll recieve no EX skill from this guy, no matter what happens. After dealing a finishing hit, Kraft bows down to you. ^_^ He then stands up again, says some stuff, and Neige walks in from the right. She then gets kidnapped by Kraft after some talk. Looks like Kraft has the hots for her. ^_^ Zero appears to be worried? Auto transfer back to base. Back at the base, Ciel tells you some stuff. Press up to talk, press down and A to accept it, press A 3 times to save. Right now, all you can do is talk to people in the base, feed your elves if you can and want, and save Neige. Well, let's go save Neige from Krafts evil wants. Weather doesn't matter here, whether you decide to change it or not. K, bad pun...Just go. ---------------------------------------------------------------------- ii. Rescue Mission ---------------------------------------------------------------------- Mission objective, save Neige. Before the mission starts, Ciel and Zero have a small conversation before heading off to unknown area. New Z-Knuckle abilities available -Laser cannon Start the mission noticing it's night. Head right, disect the 2 motorcyclist, and a valiant with the flame saber ex skill. Kill the Laser cannon, grab it if you want, head down, or rather fall down as it's faster. You'll immediately notice yourself getting blown to the left, so either Buster Gun the fan, or use the Ice blade wave. Kill 2 cannon hoppers, and a pair of fans. Head right, not up, after you head right, now you can head up, kill the valiant and the fan to the left, the valiant and 2 fans to the right, 1 is down and hides 2 large energy crystals. 1 is directly ahead and requires a gun like weapon. After that, kill a few valiants, and pretty soon, you'll be at the boss chamber, that was surprisingly fast. Just look at this thing, it's big, ugly, and stupid. A lot like Megaman X3s opening boss. !!!!!!!!!!!!!!!!!!!! !!Big Piece o Crap!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ! ! Resist-Dunno, weakness, dunno >_> ! ! ! ! HP-3 bars, a measly 96 units of health ! ! ! ! Punch-Raises a...fist out of the background, and tries to hit you ! ! with it depending where you are. Climb on wall to dodge. ! ! ! ! Dual Shockwave-Both...fists appear from the background and are in ! ! the air, close to center, comes down, hits floor, and causes ! ! shockwaves. Stay on wall to dodge. ! ! ! ! Dual Fists-Both...fists appear from the background and are very ! ! close to the top sides of wall, comes down and tries to hit each ! ! other. Dash under 1 to dodge. ! ! ! ! Falling Blocks-Breakable blocks fall from the unseeable ceiling, ! ! smaller than Zero, don't waste your time breaking these. ! ! ! ! Strategy-He's very easy if you know the above. From what I ! ! described, I may have made him too easy. Since his head's the only ! ! weakness, a jump slash followed by a flame saber hit done a few ! ! times will cause him to overheat and explode. If you don't have the! ! flame saber EX skill, stick with charged slashs. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Either this is the first mid level boss to have a visible 3 bars in the MMZ series, or this is a really short mission. After beating him, your mission is not yet over, head over to the right, and free Neige. They have a bit of a reunion, and it's interrupted by Kraft. Kraft takes out his hand, and is either still fixing it because of his last battle, or is trying to refrain himself from grabbing Neige like last time. You can actually see his hand moving. Weil soon arrives shortly after. Weil says some stuff and Kraft gets ready to battle because he's in his battle stance. Zero steps up to try and protect Neige, or he just wants to duke it out. After a bit of talk, Neige doesn't seem to be worried, she tosses a flash grenade, Zero uses a charged saber slash at the ground and they appear to have gotten away from Kraft and Weils reactions when the game shifts back into view. Or not completely, as Zero and Neige are still in enemy territory. They have a chat, Zero gives Neige his teleporter and she teleports off, we however, have to get out the long way. Why couldn't Zero have brought 2 teleporters? Right after Neige leaves, some alarm sounds, it says something about 1 and 3. The place will be destroyed in 1 minute and 30 seconds? Well, just head right and dodge/kill stuff. Go forward and kill 4 valiants, go forward again and kill 4 more. Go kill 4 more. Kill 2 motorcyclist droids. Now, here's the problem folks, don't bother with the lightning rod, it's invincible, just climb over it and a valiant or 2. Climb up on the manual elevator, kill the valiant and fill up your health with the full recover. Step on the switch to make the invincible wall of non 1 hit killing spikes to go up. Jump and pull down on the thing, to make the nearby non killable spikes go up. Keep going on and pull down another thing to make the passage temporary safer. Only thing is that you should dash jump this time. After that, jump on the button to make the next passage more safer. Now, do that 1 more time, dodge the lightning rod, 2 motorcyclists that'll drop from the holes in the ceiling, and the huge invincible enemy killing bowling balls afterwards. After dodging those things, or dash jumping over 1 and following a safe path of newly crushed enemies, dash jump over the 1 hit killing spike pit, kill the valiant, enter, I mean exit the door, and you're home free. Now you get ranked, if you don't like your score, reset and redo. I got a 97(S), AGAIN, I'm not gonna complain. You then arrive back in the base. Save, and talk to the soldiers, I think 2 generic ones give you something. Either it was chip recipes or parts. Hrm. Both useless without the other. Y'know since we didn't get to revisit the boss that gave us the 4th EX skill, and since we were probably just rushing to keep a good rank to look nice, revisit a few stages, and fill up on E-Crystals, get parts, have fun killing things with different weapons and such. At this point, you have access to the parts needed to create double jump foot chip and S-Crystals. -Haitur?, -Gan ga g?an(I notice a character that is used 3 times), -cannon hopper(only thing that I know that hops is the thing that jumps to ceiling and ground and on 1 or the other, shoots bullets), and Something H, it came out to Zero keen H, which just means I'm not really cut out for translating. S-Crystal(1 for a subtank at Hirondelles, can get 2 total) Valiant (fire?) metool Something from the flying dual laser droid Ceramic titanium Some chip that makes Zero turn blue Eh-ku-su-te-so-do Something from the flying dual laser droid Once you're done with the above, make sure Noble Mandragos stage, it's near Gemblems, Nobles is 2nd farthest from the left. If you can't tell who is who, Mandragos colors are teal(kinda light sea green) and violet. ---------------------------------------------------------------------- 2f. Noble Mandragos Forest ---------------------------------------------------------------------- *Hornet Mission objective- Ok, start off the mission by taking a look at the scenary, cut open a valiant, another valiant with a nearby mole droid, and another pair of valiant and mole droid. After that, 3 more valiants await getting hit by your weapons. Enter the tree. Kill about 5 aiming droids and land near a floating centipede. Kill that, and there should be some nearby vines. Kill the plant things, Z-Knuckle them as if they were plants, or slash them twice and be done with them. 3 ways to get past the vines, 1 is to chop it down without fire power(3 hits for 1 vine), 1 is to flame saber it(immediate removal of 1 vine after burning), other way is to grab it with Z-Knuckle(same as flame saber, but faster), which makes it extra easy. Anyway, get past the vines, kill the aiming droid to get safe passage to a health capsule if you need it. Kill the Floating centipede, and now you've an option of going up and left past some spikes for 3 E-Crystals and a health capsule, or going right past some vines to notice a particular special spot. Climbing on this disgusting slime a few times removes the slime wall and lets you claim a extra life. If you want it, wall kick it quickly by pressing the jump button on it a lot. Kill a plant, dodge/kill the aiming droid, climb the vines and kill about 2 more aiming droids. Giant Fire Ant Shoots flamethrower Lays explosive eggs Z-Saber works well here, and Z-buster too. Hitting it hard enough will change its direction. Kill it, exit, kill those 2 laser cannons, and carefully slide down. Grab ahold of the monkey bars, and climb down using those. At the bottom, there's another slime wall. Behind it, there's a ceramic titanium. Exit the spike room, kill 2 droids, but make sure that you kill the 2nd one very carefully, so that it's thing it uses to fly remains, grab ahold of that, float to the top, take a left, and grab the subtank along with 3 large crystals. Go down, kill 2 more laser cannons, create a path through the vines with your Z-Knuckle ability, fill your Hp bar/subtank with the full energy capsule if you need, and finish cutting those vegetables. Kill another Laser cannon, climb and avoid the copter droids, climb up, kill a laser cannon, avoid those...things, while quickly and carefully climbing up via unstable monkey bars. Enter the boss chamber, and listen to Mother Natures voice. Ignore, and let's make salad. ^_^ !!!!!!!!!!!!!!!!!! !!Noble Mandrago!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ! ! HP-2 Bars, 64 units of life, can sometimes regenerate ! ! ! ! Attacks ! ! ! ! Leaf Shield-Remember the Leaf shield from the battle network ! ! series? She has it, it -blocks- your attack while recovering a ! ! small amount of her HP. ! ! ! ! Honey-Tries to throw honey at you while partially in the ground. ! ! If it does hit you, you can't climb walls, and bees come to attack ! ! you. Wears off after a while. Or you can just shake it off, the ! ! honey can stack. ! ! ! ! Twirling Flower-Spins like mad on the ground, bounces from left to ! ! right. ! ! ! ! Planting-Throws some mechanic seeds onto the terrain, becomes ! ! either bomb flowers, or bullet flowers. ! ! ! ! *Earth dance-Twirls up, comes down, and makes a animation similar ! ! to Golden Suns quake. ! ! ! ! Strategy-You might want to consider staying away from the middle, ! ! as her attacks tend to be more difficult to dodge, if you're in the! ! middle. Your attacks do much more than her leaf shield heals, so ! ! she's just a still target. The honey is something you may have to ! ! worry about, but going to the opposite wall usually negates this ! ! threat. When she spins on the ground, staying on the wall makes her! ! attack useless. If she decides to plant seeds, you'll have to wait ! ! until they sprout to destroy them. Her Earth dance is used when she! ! has 1 bar of life or less, she used it in abundance when she had ! ! half a bar. When in the ground, pluck her out of the ground, like ! ! the vegetable she is and throw her against the wall. The good thing! ! is, if you have the Electric bulls ex skill, allow her to plant ! ! several bullet flowers, then use that ex skill and possibly absorb ! ! enough bullets so if you ram/shoot it into her, it can actually be ! ! a 1-hit ko. Otherwise, just stick with combos, and/or Z-knuckle, ! ! even if the Z-Knuckle does little damage. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I got a 97, as bypassing the slime walls is optional. Mmm, freshly cut salad earns you the, Tsuibangeki as it's called on the boards. To use it, Zero must be in the air, and by pressing down and Z-Saber button at the same time, he will stab whatever is below him, and when his saber makes contact with the ground, the force of his saber will send rocks flying. The bad part to this ex skill is that you need to be in the air, and if the enemy jumps up, you're going to get hit if your attack doens't kill it. The good part is that Tsuibangeki is a finisher to the Z-Combo, and sends rocks flying. Also, we now have all the Z-Saber ex skills now. Also, by now, it's quite possible for someone to have all 4 subtanks. Now, onto Mino Magnax. ---------------------------------------------------------------------- 2g. Mino Magnax's Magnetic Storm ---------------------------------------------------------------------- So you've decided to face Mini Magnet, I mean Mino Magnax, it looks and sounds similar, and there's no real objective here. ---------------------------------------------------------------------- ---------------------------------------------------------------------- ********************************************************************** VII. Z-Knuckle weapons/shields ********************************************************************** Note: All Zero Knuckle weapons/shields are borrowed and can be discarded. All weapons with ammunition shows normal maxed amount of ammunition for that weapon. Flame shot From: Valiant Droid Ammunition: 8 shots Damage: 4 damage Description: Fires a shot, explodes and burns on contact, burns away traps. Flamethrower From: Flamethrower Droid, front Ammunition: 6 shots Description: Fires a flamethrower, you may move while using it. Droid Shield From: Flamethrower Droid, back Ammunition: Infinite Description: A shield that blocks some projectiles. Grenade From: Grenade box Ammunition: 3 grenades Description: Zero throws a grenade like he discards it. Note: If you want to use it, don't use the select/discard button. Also only available in the intro stage. Deadly on Engine Core. Aiming Buster From: Aiming Droid Ammunition: Infinite Damage: 2 damage per hit, same as buster gun, but has better aim and cannot charge. Description: Basically a buster that aims at the enemy, firing is manual, but fires fast. V-Shot From: Copter Droid Ammunition: Infinite Description: Think MMZ3s V-Shot EX skill but without being able to charge. Laser From: Laser Droid Ammunition: Infinite Damage: 6 damage Description: A piercing laser. Drill From: Mole Droid Ammunition: 8 drills Description: A drill that goes horizontal on the screen. Turret From: Jumping Turret Droid Ammunition: Infinite Damage: 4 damage Description: Fires vertical shots. Droid Eating plant From: Droid Eating plant Ammunition: Infinite Damage: 2 damage per bite Description: Stretches out of Zeros hand and takes a bite out of the enemy. Note: This is the only way to kill the Droid Eater. Aiming Buster#2 From: Crab droid Ammunition: Infinite Description: A more accurate, -slightly- slower version of the original Aiming buster. Shelluar Shield From: Crab droid Ammunition: Infinite Description: A weaker version of the Droid shield. Note: When used near an enemy, it may actually cause damage. Spread shot From: Cannon Hopper Ammunition: Infinite Description: A buster that fires from up to down, and down to up. Note: Useless compared to Aiming busters. One press fires multiple shots. Bouncing Wheel From: Motorcyclist Droid Ammunition: 1 throw Description: Throws a bouncing wheel. Dies from impact on enemy. Note: Useless. Centipede bombs From: Centipede body Ammunition:4 throws Damage: 14 damage Description: Throws a bomb, takes a bit of time to explode unless it hits the enemy. Note: A centipede has many parts right? Well, you can grab parts of it and throw it away, more than once. However with 1 grab of its body part, it'll automatically die soon. Ice Shield From: Floating ice droid, which in turn is from element creator Ammunition: Infinite Description: See other shields. E-Shot From: Electric Droid, which in turn is from element creator Ammunition: Infinite Damage: 4 damage Description: Creates Electric shots which sticks in air. Fire bombs From: Flaming spider droid, which in turn is from element creator Ammunition: 2 throws Description: Throws a bomb, creates a vertical fire. Star shot From: Star droid Ammunition: Infinite Damage: 4 damage Description: A slower version of the aiming busters. Mettool Hat From: Mettool Ammunition: Infinite Description: Zero holds it like a shield. Works like a shield too. Cross Bombs From: Disappearing disks Ammunition: Infinite Damage: Primary shot, 4 damage?, 1 per diagonal missle? Description: Fires out cross shaped missles that explodes about half a screen or on impact and fire missles diagonally. Note: Appears in Cocktrice stage over a set of spikes. Getting it can be a bit difficult. Super Spreader From: Carrier droid Ammunition: 1 throw Description: Throws a bomb, explodes into multiple buster shots. Explosion Wheel From: Wheelies Ammunition 1 Throw Description: Throws a wheel, explodes on impact. Red card From: Carrier Droid Ammunition: 1 use Damage: 4 damage, that's a special little card. Description: Opens up electrified door in Lunaedge's stage. Note: There's only 1 carrier droid in Lunaedges stage that has this. Light Bulb From: Light Bulb Ammunition: Infinite Description: Pushes pure elves into the sunlight, helps to get their item. Pantheon Shock blade From: Pantheon Corpse, when taken by pure elf Ammunition: Infinite Description: The pantheon fencers weapon from the past can now be used, and in 8 directions too. Freeze cannon From: Freeze tank Ammunition: 8 shots Description: Fires out ice balls. Freezes enemy on contact. Floating electric stick From: Floating 3 stick droid Ammunition: 6 thrusts Damage: 6 damage, electric holds them in place and you can pass by them unhurt for about 2 seconds. Description: Thrusts a stick, electric elemental. Dual Laser From: Flying Dual Laser droid Ammunition: Infinite Damage: 4 per beam Description: Think a combination of Reflect laser from MMZ3 with V shot. Fires 2 beams. Valiant Missle From: Valiant missle droid Ammunition: 4 shots Damage: big missles=4 damage, little missiles=2 each. Description: 1 shot spreads into 5, 1 big, 2 small on top and 2 on bottom. Drill rod From: Drill Machine Ammunition: 5 uses Damage: 5 per hit Description: A drill stretches out of Zeros hand, drilling and causing damage to whatever it hits. Flame Saber From: Flame Spinner Ammunition: Infinite Damage: 12 Damage Description: Zero uses his third slash, now fire elemental with the Z-Knuckle ability. Flame bomb From: Flying bomber droid Ammunition: 1 throw Damage: 16 damage Description: When thrown, it creates a bunch of fires around the landing area. Megaton Hammer From: Hammer Droid Ammunition: Infinite Description: Replace zeros third slash with a slow hammer, and this is what you get. Water gun From: Water Spout Ammunition: 9 shots Description: Used to put out fires, fires 3 drops of water, and is a very fun weapon to use. Tongue Rod From: Burble Heklot drone Ammunition: Infinite Description: Uses a stretchable tongue. Notes: Useful in killing these "frog" drones in the first Kraft mission, otherwise, this is somewhat useless. Laser Cannon From: Laser Cannon Ammunition: Description: Fires a beam, can turn 90 degrees once, is like ratton chips from battle network. ********************************************************************** VIII. EX Skills and mission ranking ********************************************************************** Heres the list and description of the EX skills and how to get them. Buster Techs Time Stopper Non Elemental Gained from Cocktrice Weather: Sunny Stops the enemy for 3 seconds, if not killing them. Z-Saber Techs Ice Blade Wave Ice Elemental Gained from Lunaedge Weather: Cloudy Releases a Ice wave, an variation of MMZ3s ice wave. Can travel up stairs and terrain, is stopped by holes. Does 1.5x damage on electrical enemies and bosses. Sengatotsu? Electric Elemental Gained from Pegasus Weather: Cloudy An upgraded MMZ2 Sengatotsu, dashs forward with a electric beam saber, releases 2 electric balls upon impact on kills or wall. The electric balls travel on ceilings and ground too. Can hit multiple times. Does 1.5x damage on fire enemies and bosses. Ryuenjin? Fire Elemental Gained from Heat Gemblem Weather: Sunny Same as X4s Ryuenjin, and same as MMZ3s one. You'll rise up with a flaming Z-Saber. Melts ice, and does 1.5x damage on ice enemies and bosses. Tsuibangei Non Elemental Gained from Noble Mandrago Weather: Sunny Zero tries to do a falling stab from in the air, can't get out of this position until you hit the ground, or get hit by something. Also sends rocks flying due to Zeros immense power. Here is the results after each mission. ________ |Results\ |________\__________________________________________________ |Mission Objective 100% 20 points max| |Time taken ?'?? 20 points max| |Damage taken ?? 20 points max| |Enemies killed ?? 15 points max| |Retrys 0 15 points max| |Weather 10 10 points max| |Elves ?-? 0 points max| ____________________________________________________________ |Mission Total 100 points max| |Mission Average 100 points max| | Rank S | | Codename Redeemer | ____________________________________________________________ -Mission Objective Complete a certain objective to earn a full 20, otherwise it will be less depending on how much of the objective was fulfilled. -Time Taken Less time taken is better. The more that passes, the less points you recieve. Some stages may allow you to consume more or less time. -Damage Taken Less is better, for Zeros health and for your results, too much damage taken, when your health bar is empty means Zero died, and you lose a life, see Retry. There's a limit of damage you can recieve before it starts affecting your points. -Enemies killed You only need a certain amount for each one. Once you achieve the amount, there is no more need for killing unless it's to protect yourself, or for the mission objective. -Retry You lose 3 for each retry/life lost. -Weather Earn 10 for going through and beating the boss when the weather is in their favor. Otherwise, recieve a 0. -Elves Number of main missions beat minus elves used in current mission, if it goes over the number of missions beat, then the number is negative, if not then it stays at zero. This number resets to 0 at the start of each mission. 0 points maximum is what you want and can have at best. Any other number is negative which brings your score down. ********************************************************************** IX. Tips and Notes ********************************************************************** Tips and Notes Always remember the Element triangle, what beats what, and what is strong against what and whatnot. If you don't like a weapon, throw it at an enemy, it can do damage if it hits, so it's a good tradeoff, you take some time throwing, they take some damage. Throwing weapons such as the motorcyclist wheel can be caught after bouncing it. Useless note: If Zero continuously grabs a bar, he will eventually move back slowly. All bosses that have visible HP bars take half damage and have a built in temporary invincibility ability. Combo them to deal some reasonable damage for a while. A good example? LunaEdge getting hit by flame saber EX skill. It SHOULD've do 21 units of damage but no, since 14 damage is already done with flame saber alone, then the weakness increases the damage to 21, but since he takes half damage, it's 10.5, probably 10, just to make your life harder. \\\\\\\\\ \Secrets\\ \\\\\\\\\\\ Equip Hacker elf level 5, it allows you to always recieve items from normal enemies. Whats so special? LunaEdges Wheel midboss continously makes wheel enemies, and a saber slash, preferably the flame elemental one, will dispose of them easily. Repeating this process will earn you plenty of E-Crystals, a few parts for chip recipes, maybe just a few recipes, like, less than 5, fill up your health, and your subtanks as well. My email is [email protected], spam is auto filtered, as well as gayness, so it's a waste of time to mass email me, unless you wish to ask me a question, and if you do, do it in 1 email. Save yourself a minute or more and a bunch of clicks. ********************************************************************** X. Zeros Stats and weapon stats ********************************************************************** Starting life bar 16 units Attacks make bosses invincible, for enemies, ignore the invincibility. Attack damage are halved on bosses. Damage is always rounded down. Proof of this, try weak buster shots on bosses with Hacker level 3. Since damage is cut in half, it does 1.5, but since it was made to make your life hard, only 1, and if damage WASN'T cut in half, buster shots would do 2 per hit. (All?)Regular enemies take regular damage. Flame enemies are still weak against electric and such. Charged Z-Slash-16 units of damage, causes invincibility, can't pierce it. Walking Slash-6 units of damage. causes invincibility, can't pierce it. Dash slash-10 units of damage. Rolling slash-6-8 units of damage. Standing Z-slash-8 units of damage, pierces invincibility up to slash 1, now immune to slash 1. Standing Z-Slash2-8 units of damage, pierces invincibility up to slash 2, now immune to slash 2. Standing Z-Slash3-8 units of damage pierces invincibility up to slash 3, now immune to slash 3. 2 Variations of slash 3 activated by hacker elves 2 and 4 respectively. Upward Z-Slash-10 points of damage Downward Z-Slash Wave-8 points of damage. Same goes with it's released wave. Jumping Slash-8 units of damage. Can hit twice on enemies, not counting bosses. Jumping spin slash-4 units of damage. Z-saber EX skills *Rising Flame Slash, aka slash 4, 14 units of damage, pierces invincibility up to slash 4, now immune to slash 4. Damage is multiplied by 1.5 on ice enemies. Damage is multiplied by .5 on electric enemies. It'll do no damage on electric bosses though. *Lightning dash blade-5 damage, Pierces invincibility up to 3 hits. Sparks from impact-8 damage? Both hits damage is multiplied by 1.5 on fire enemies. Damage is multiplied by .5 on ice enemies. It'll do no damage on ice bosses though. *Ice blade wave- Slash damage-10 units of damage Ice blade wave damage-8 units of damage. Damage is multiplied by 1.5 on electric enemies. Damage is multiplied by .5 on fire enemies. It'll do no damage on fire bosses though. Tsuibangeki Saber Stab-16 units of damage Rocks-8 units of damage Once activated, Zero'll be unable to move unless you hit the ground, or get hit while performing this attack. When Zero does hit the ground, Zeros attack will send a rock flying on both sides of him. Note, you can initiate a powerful multi hitting combo, a good one is Charged Z-Saber slash, standing slash 1, 2, and 3. Timing your combos is another thing, if you miss, no matter how powerful it may be, if you miss, it's useless and leaves you open to attack. This applies to not only Zeros combos, but for all attacks for all games. Later on in the game, when you become more skilled, and acquire 2 certain ex skills, you may initiate a more powerful one. Start it off with Charged Z-Saber slash, standing slashs 1, 2, 3, follow up with rising flame saber, and end with noble mandragos ex skill. If you actually manage to hit with all 6 hits, you're sure to deal massive damage. Much more if the enemy is ice, and less if the enemy is electric because of the flame saber. Or, use a combo without charging, for the people who can't manuever as well when holding the charge button down. Here's a earlier usable one. Walking slash, followed by standing slashs 1, 2, and 3 can take out near half a bosses life bar, and it will if you add the flame saber slash at the end. Buster shots and EX skills Uncharged shot, aka regular pellet shot-2 damage per bullet Charged slightly-6 damage Fully Charged-12 damage Time Stopper Ex skill Buster shot-6 or 8. Time Frame damage-2 damage, hits twice on most enemies. Time Frame activates upon impact. Ice Javalins EX skill Ice Spear 1, 2, 3, 4-Spears ignore invincibility caused by the last. 3 per spear. Explode shot Buster shot-8 units of damage. Firey explosion-4 units of damage. Electric shot Formula provided by BBEG... Charge Orb-(2+1 shot absorbed), damage maxes at 128. Charge release(4+1 per shots absorbed), damage maxes at 33? Z-Knuckle Z-Knuckle-6 damage per hit? When used while dashing, your dash stops. mech gouki says its 3...however, since its 3 on bosses, it's 6 on regular enemies. Charged Z-Knuckle-Said to be 13 damage per hit. Mostly all items discarded do same damage, mainly 8. ********************************************************************** XI. Elf System ********************************************************************** When you grow 1 level, you grow 1 level for all 3 catagories since your cyber elf is a super elf. Note, you may only have 1 of each effect, meaning you can use a level 1 nurse, a level 2 animal, and a level 3 hacker, but you don't get the effects of level 1 animal, and level 1&2 hackers. Only exception is if you're in ultimate mode, all Animal and Hacker effects are on, except for Nurse, otherwise you'd have more than 6 bars of life. In ultimate mode, your allowed elf usage is 27, which is the max that can be used. There is no penalty, Elf Level 1: 50 E-Crystals Elf Level 2: 100 E-Crystals Elf Level 3: 300 E-Crystals Elf Level 4: 600 E-Crystals Elf Level 5: 1000 E-Crystals Elf Level 6: 1500 E-Crystals Elf Level 7: 3500 E-Crystals Nurse Level 1: Randomly drops health capsules. Level 2: Increases max health by 4. 20 units total. Level 3: Increases max health by 8. 24 units total. Level 4: Increases max health by 12. 28 units total. Level 5: Increases max health by 16. 32 units total. Level 6: Increases max health by 16. 32 units total. Randomly drops health capsules. In other words, combines Nurse 1 and 5. Level 7: Multiplies life by 4 to max out health, totals 64 units. Animal Level 1: Increases walking speed. Won't stack with Quick foot chip. Level 2: Slide down walls slower. Won't stack with Frog foot chip. Level 3: Fires fire elemental shots at enemy. Level 4: Lobs ice elemental shots at enemy. Level 5: Aims for enemy, fires electric elemental shots. Level 6: Cannot fall into bottomless pit, you float back up if you do. Level 7: Damage recieved is halved. Hacker Level 1: 4 bullets for Buster gun instead of 3. Level 2: Hold up button on 3rd slash to slash up. Special: Allows you to quickly use the flame saber EX skill after normal 3rd slash. Level 3: Saber, Knuckle, and Buster damage is increased by 1, Knuckle abilities are in question. Level 4: Hold down button on 3rd slash to form a large cresent wave. Level 5: Enemies -always- drop items. Level 6: Double health capsules effect. Level 7: Attack command+level 2+level 4 hacker. Directions in parenthesis are in question if it is needed. Down, (Down-Forward), Forward=Buster charge level 1. Down, (Down-Forward), Forward, Down, (Down-Forward), Forward=Buster charge level 2, or EX buster gun shot. Down, (Down-Forward?), Forward=Charged Z-Knuckle. Forward, (Down-Forward?), Down=Saber charged shot. Currently active elves combined numbers=elf total. If this goes past your allowed elf numbers in missions, your score will drop. ********************************************************************** XII. Enemy List ********************************************************************** Most likely the last thing to be completed... May be inaccurate. Z-Knuckle is special as it has special uses. Everything is based without use of Z-Knuckle. Aiming Droid-6 HP Cannon Hopper-8 HP Drops: Cannon Hopper Carrier Droid-6 HP Copter Droid-16 HP Crab Droid-10 HP without shell Drill machine-31 to 32 HP Drops: Gan ga g?an Disappearing Disks-1 Z-Knuckle attack or 1 Z-Saber attack Droid eating plant-1 Z-Knuckle attack Dual Laser Droid-8 HP Drops: Something that is used in S-Crystal Element creator-32 HP Electric Droid-8 HP Flame Spinner-16 HP Resistant-Fire, takes 75% of fire damage. Drops: Haitur? Flaming Spider Droid-6 HP Floating Centipede-10 HP Floating 3 stick droid-8 HP Floating Ice Droid-10 HP Freeze Tank-6 HP Jumping Turret-8 HP Laser Cannon-6 HP Laser Droid-4 HP Mettool-1 to 2 HP Mole Droid-6 Hp or less Motorcyclist Droid-14 HP Pantheon Corpse-20 HP Pull thing in cocktrice stage-28 HP, or 1 Z-Knuckle hit. Tellybomb-1 attack, any, it self destructs upon impact of droids, walls, or Zero. Most damage I did to it was 36 with 2 rising flame saber slashs and a jump slash. Star Droid-6 HP Wheelie-8 HP Weather Machine?-8 HP Valiant-10 HP Valiant claw-8 HP Valiant Missle-12 HP /////////////// //Mini-bosses// /////////////// Pull things-Cocktrice stage, 1 Z-knuckle hit, or 28 points of damage. Dragon of Wind ********************************************************************** XIII. Boss List ********************************************************************** This lists the boss strategies. !!!!!!!!!!!!!!! !!Engine Core!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ! ! Hp-2 Bars, 64 points of health to take down. ! ! ! ! Attacks ! ! ! ! Bouncing Beam-Fires a beam that can bounce off the ceiling and ! ! ground. Has openings that are safe. ! ! ! ! Super Beam-Fires a huge blue beam, dash under to avoid. Or, grab ! ! the blue wires to weaken/disable this attack depending on how many ! ! wires are pulled out. ! ! ! ! Summon Laser Droids-Summons Laser Droids, comes from top and bottom! ! Easy to kill, nothing very threatening. ! ! ! ! Strategy: Z-Saber combo, and Z-Knuckle breaks the wires at his ! ! bottom and just a note, the Zero Knuckle is not used to grab ! ! crotches you sick pervs. It is used to "borrow" weapons/shields, ! ! and deliver some damage. You honestly don't need a strategy with ! ! this guy because he is so easy. ! ! ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!! !!Sigma wannabe!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ! ! HP-3 bars, an easy 96 units of health to take down. ! ! ! ! Attacks ! ! ! ! Fist of Fury-Fist comes out of the background and trys to hit you. ! ! ! ! Nuclear Launch Detected-Just move out of the way of the incoming ! ! missles. ! ! ! ! Ring shot-Fires out several green rings, jump up high on the walls ! ! to avoid. ! ! ! ! Strategy-Charged Z-Saber slashes followed by the traditional 3 hit! ! combo. You can't hit his missles when he launches them, but those ! ! platforms can be helpful staying in good health. His fist is easy ! ! to dodge, just walk away, literally. Those rings of his are easily ! ! dodged by climbing the walls. Also, every now and then, he likes to! ! go underground for some reason. To defeat him, give him couple of ! ! well deserved and well timed slashs on his head. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!! !!Pegasus!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ! ! Hp-2 Bars, a shockingly average 64 units of health. ! ! ! ! Resist-Fire, Weakness-Ice ! ! ! ! Attacks ! ! ! ! Electric line-Dummy here charges up in a electric ball. A line of ! ! electric appears from the top, coming down, may come down ! ! diagonally as well, so go down to the right most platform. ! ! ! ! Thors thunder spear- throws 2 spears, 1 in each downward direction,! ! 1 after another. If this hits a platform, it creates an electrical ! ! obstacle. If they both hit platforms, they try to create a ! ! electrical connection which can hurt, if not killing you or ! ! knocking you off into the pit. ! ! ! ! Charging Weirdo-This weirdo tries to charge toward something. ! ! Descends and charges forward over time, good time to hit him. ! ! ! ! *Sengatotsu?-His ex skill, air dashs forward with his electrical ! ! energy blade forward. Uses when low on life. ! ! ! ! Strategy: Since this flying garbage can is always flying, a ! ! recommended dose of charged Z-Saber, and if he gets close enough, ! ! freeze him with the Ice Wave EX skill. He'll usually fly away from ! ! Buster Gun shots, and Z-knuckle is much more close range, so the ! ! Saber is your best weapon. Also there are 3 platforms, and holes in! ! between. His Sengatotsu hurts, so be careful. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!! !!Cocktrice!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ! ! HP-2 Bars, 64 points of health. ! ! ! ! Attacks ! ! ! ! Smoke Bomb-Jumps and tosses 3 green spheres, explodes and leaves ! ! damaging smoke for a second. ! ! ! ! Harpys Feather Duster-Shoots out 6 feathers, feathers float down, ! ! can't be destroyed. ! ! ! ! Paralysis beam-Spreads his wings and shoots a beam. Turns you to ! ! stone, reminds me of the Cocktrice enemy in Boktai 2, wait, wtf. ! ! ! ! Tackle-Tries to ram into you, climb the walls to avoid. ! ! ! ! Egg-Chucks an Egg at you. Can be destroyed. Becomes baby ! ! cocktrice if left alone for 2 seconds. ! ! ! ! Omg I can fly-Jumps forward, dash under to avoid. ! ! ! ! Dark hold-Freezes you up while he readys multiple smoke bombs in ! ! the air, the freezing can't be avoided, but the bombs can. ! ! ! ! Strategy-He has lots of openings, but he recovers fast, I ! ! reccomend you use charged Z-Saber hits, if you combo, he may jump ! ! out of the way, and possibly on you. Or he may use hit paralysis ! ! beam on you. Since the floor is constantly rising and falling, it ! ! can mess his tackle up and you can combo him then. Just don't ! !expect him to be easy like the last 2. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!! !!LunaEdge!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ! ! Hp-2 Bars, this could be a fast 64 units of health to take down. ! ! ! ! Attacks ! ! ! ! Flying ice claw-flys and uses his ice claw, jumps to other wall, ! ! does that, and then comes down in middle, makes ice waves too in ! ! mid air. Dodge by staying under him when he's at 2nd wall. ! ! ! ! Tackle-Dashs at you. ! ! ! ! Bouncing wolf-spins around in the air and bounces around the place,! ! like the wheel you can grab in some other stage. ! ! ! ! Dash&Slash-Dashs and Slashs with his ice claw. ! ! ! ! Strategy-You're gonna want some good reflexes, you fight this guy ! ! on ice if you wanted his ex skill. He's tough too, but has a few ! ! seconds to recover after doing his attack. Weak against flame ! ! saber, so if he's too hard for you, which I understand, due to his ! ! speed, get the flame saber first then fight him. Course the boss ! ! with the flame saber ex skill is sorta equal in difficulty ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!Heat Gemblem!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ! ! HP-2 Bars, take his 64 units of health out. ! ! ! ! Resist-Ice, Weakness-Electric ! ! ! ! Attacks ! ! ! ! Flame bouncer-Spins like mad and engulfs his sides in flames, ! ! bounces from left to right in flames, also with each bounce, he ! ! adds height to it, after he's off screen, there's a chance he'll ! ! try to land on you. But usually he starts the revolver beam ! ! ! ! Beam Cannon-Is in the air, 2 beams of fire are on his side, he ! ! fires out a beam, and it goes clock wise too. Dash jump off the ! ! wall to his other side, and dash under him to avoid. Getting hit by! ! his side flames hurts less than the beam, so if you can't dodge, ! ! remember you'll still gain temporary invincibility when you get hit! ! by the flames. You can still hit him, just hit the area opposite ! ! the beam, meaning the opening in the red part. ! ! ! ! Shoyuken*-Uppercuts in the air, releases 2 flames horizontally. ! ! ! ! Flame toss-Tosses a flame at you. ! ! ! ! Flame wave-Spreads his arms and fires out a flame wave that travels! ! up and down across the screen. There's an opening right next to him! ! that's safe, feel free to cut him up over there. ! ! ! ! Strategy-This guy can actually defend, his hard annoying shell ! ! will block any incoming attacks if he can see and react to it. ! ! When he's standing still, Z-combo him, and/or use the Sengatotsu, ! ! because he's weak against electric. If you can't dodge his cannon ! ! beam, just get hit by the flames, it hurts less. Some of this guys ! ! moves remind me of Magma Dragoon, such as his Shoyuken. Basically, ! ! he's a sumo version of Magma Dragoon. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ********************************************************************** XIV. Disclaimer ********************************************************************** This faq may not, under any circumstances be hosted anywhere else other than Gamefaqs, and any site -I- allow. This faq is the property of MavrickHunters(Mavrick_Hunters elsewhere), also plagiarism is not allowed, and if you commit it, you suck terribly, much more than a certain person named Don. You can get sued for this, this'll go on your permanent record, and your family name will be disgraced. Not to mention, if you happen to plagiarize any of my work, you are 1 hell of pathetic excuse of a person, you deserve to get literally screwed over by a dog, followed by getting getting run over by a truck, yes, run over, then thrown into a blender set to the maximum speed until you're all liquid, and mixed with the stuff they use to clean toilets with. Then I'll take a sample of your DNA, clone you, and send you to a psychotic rapist where you'll be in bondage, where he'll do unspeakable things to you until you die. Sites that were stupid enough to take my guide without asking. - Currently none. The only sites, and places I allow this faq to be put up are- - Gamefaqs - My computer ^_^ - http://www.supercheats.com/ And that's all for now, and if your site isn't on it, find my e-mail, or pm me on some site, and ask. All you have to do is ask. It's that simple, well the asking part anyway. ********************************************************************** XV. Credits ********************************************************************** -Me, Making the guide -Gamefaqs, For accepting the guide -ratix0, telling me damage that bosses take is halved. -mech gouki, telling me the precise Z-Knuckle damage. -BBEG, testing out the ex skills, saved me some time. -The MMZ4 message boards, spreading and displaying info -The users, spreading useful info -Capcom, For making this game -CJayC, creating Gamefaqs -http://rockman.hosthelpers.net/black.php?page=series/zero/rockmanzero4/database/enemyB for the names of enemies