______________________ / \ \ -------------------- / | ==================== | | ROCKMAN ZERO 4 | | ==================== | / -------------------- \ \______________________/ Written by Chen Guojun / Cyber Akuma / Mech Gouki / God of Truth / Ultimate Reality Version 0.6 10-05-05 [Current Version] Added Weapons Section. Version 0.5 09-05-05 Completed the Chips section. Added on Mini-Games. Version 0.45 06-05-05 Added to the Chips. Corrected Cyber Elf descriptions. Version 0.4 04-05-05 Added more tables. Improved on Cyber Elf and Game Mode sections. Version 0.35 02-05-05 Added Game Mode info. Version 0.3 30-04-05 Added Parts list and Chips list. Added Subtank Locations. Version 0.2 29-04-05 First release. No walkthrough as of now. ________________________________________________________________________________ ________________________________________________________________________________ __________ / \____________________________________________________________________ ========== - CONTENTS - ========== 1. Introduction 2. Weapons 3. Cyber Elf 4. Game Modes - Game Modes - Mini Games 5. Parts Recipe 6. Chips - Head Chip - Body Chip - Foot Chip - Subtanks 7. Database 8. Frequently Asked Questions 9. Credits 10. Legal Information ________________________________________________________________________________ ________________________________________________________________________________ ______________ / \________________________________________________________________ ============== - INTRODUCTION - ============== This guide is best viewed in 800x600 screen resolution, in size 10 font, in Wordpad. This guide is designed to fit in Wordpad default settings. This guide follows the names that are used in the Japanese version of Rockman Zero series, not the American or Europe version. The main focus of this guide is on the mechanics of the game. It is recommended that you get at least one other walkthrough if you need strategies or tips. A lot of the information here came from Rods Website. If you can read Japanese, you can try going there. Currently, there is no walkthrough. Only the Recipe is out. ________________________________________________________________________________ ________________________________________________________________________________ _________ / \_____________________________________________________________________ ========= - WEAPONS - ========= ================================================================================ - Weapons - *********** - Buster Shot - --------------- Details: - The Buster Shot is a long range weapon that fires bullets directly forward in a narrow coverage. Charge up to fire larger and more powerful shots. - All shots cannot pass through solid walls/floors. - Half-Charged Shots and Full-Charged Shots may pass through enemies if the Shot manages to destroy the enemy. Normal Shots may not pass through enemies at all. All Shots cannot pass through enemies that they did not managed to destroy. - Zero can fire up to 3 shots on screen at one time. Zero cannot fire more Shots if 3 Shots are already on the screen. Zero may fire again after the Shots disappear from the screen. (May be enhanced to 4 Shots with Cyber Elf Shootas.) - Zero may charge up to Half-Charge to use the Half-Charged shot. A Half-Charge (green) is approximately 1/3 time of a Full-Charge (yellow). - The effects of deflected shots are visible. (Does not apply for EX Skills.) - Using the Buster Shot will not affect Zero's movements. Zero can continue actions normally while using Buster Shot. Recovery is almost immediate. - A Ground Dashing Normal Shot will deal damage of Attack 1.5 instead of the usual Attack 1. - Normal Shot: (Applies to all Normal Shots except for Ground Dash.) Attack 1 Combo Value 0 - Ground Dash Normal Shot: (Applies to only Ground Dash Normal Shots.) Attack 1.5 Combo Value 0 - Half-Charged Shot: (Applies to all Half-Charged Shots.) Attack 3 Combo Value 1 - Full-Charged Shot: (Applies to all Full-Charged Shots.) Attack 6 Combo Value 1 - Z-Saber - ----------- Details: - The Z-Saber is a close range weapon that has wide coverage. Each Slash has varying slash pattern, and speed. A Full-Charged attack activates a high Geyser. - There are different slashes for different situations, such as Standing, Dashing, Walking, etc. Range patterns and recovery differ for each Slash. - Standing and Dashing slashes have longer recovery time. Walking slash have quick recovery. 3rd stand slash have very slow recovery. All the other slashes are pretty average in recovery. Each Slash has their own speed and recovery time. - Using the Full-Charged Slash while Standing, Jumping, Bar Hanging, Wall Clinging, will all have the same effects. - Using the Full-Charged Slash while Walking or Dashing will end up with Zero Standing. - When using an Air Slash (Jump Slash, Jump Spin Slash, or Full-Charged Slash), hold the "Down" direction to keep the Saber extended in another attack. This is the Extended Air Slash. This will last until Zero lands, or until you let go of the "Down" direction. It has a different Attack from a Normal Jump Slash. - When using an Air Slash (Normal, Spin, or Charged), hold the "Down" direction to keep the Saber extended in another attack. This is the Extended Air Slash. This will last until Zero lands, or until you let go of the "Down" direction. An extended Air Slash is non-elemental, even if used after a Full-Charged Attack. It has a different Attack as a Normal Jump Slash. - Zero will continue to move forward a little while using Dashing slash. - When using Walking Slash, Zero may continue actions normally without affecting his actions. Recovery is almost immediate. - With the exception of the Full-Charged attack, all Saber Slashes count as Cutting attacks. (Including EX Skills and Cyber Elf effects.) - Walking Slash: Attack 3 Combo Value 1 - Dashing Slash: Attack 5 Combo Value 1 - Jump Slash: Attack 4 Combo Value 1 - Extended Air Slash: (Regardless of what Attack which this had followed.) Attack 5 Combo Value 1 - Wall/Ladder Slash: Attack 4 Combo Value 1 - 1st Standing Slash: Attack 4 Combo Value 1 - 2nd Standing Slash: Attack 4 Combo Value 2 - 3rd Standing Slash: Attack 4 Combo Value 3 - Full-Charged Slash: (Applies to all Full-Charged Slashes.) Attack 8 Combo Value 1 - Zero Knuckle - ---------------- Details: - The Zero Knuckle is a low range Weapon that attacks in seperate directions. Charge up for extra Power. This Weapon is used to Assimilate other Weapons from Enemies or Objects. This Weapon has special effects on certain Enemies or Objects. Use the Directional Button to control the attack direction. - Normal and Full-Charged Attacks can attack in 4 Directions: Up; Upforward; Forward; Downforward. Use the Directional Button to attack in these corresponding directions. - Zero cannot aim the direction of a Normal or Full-Charged Knuckle while clinging a wall. The Knuckle Attacks will always be Forward, away from the Wall. - Zero cannot use any Zero Knuckle Attacks, or an Assimilated Weapon, while hanging from a Bar. - When Zero use the Zero Knuckle on a Bar, Zero will automatically hang on to the Bar. - The Zero Knuckle has certain special effects on certain Enemies or Objects. (E.g. The Popplan and Ribops.) - When the Zero Knuckle destroys a normal Enemy or Object, a temporary Weapon will be Assimilated, if it is possible to Assimilate a Weapon from that Enemy or Object. - Normal Enemies may have different parts for Assimilation. Certain background objects may also be possible to be Assimilated. - When a temporary Weapon is Assimilated, it will replace the Zero Knuckle temporarily. The Zero Knuckle will revert back when the Assimilated Weapon is lost. - There are 5 Classes of Assimilated Weapons. Each class has their own special effects. They are: Buster; Shield; Bomb; Rod; Saber - On the Start Menu, you may change the Weapons to remove the Assimilated Weapon and revert to the Zero Knuckle. - Press the "Select" button with an Assimilated Weapon, to have Zero Throw the Weapon forward. The Assimilated Weapon will be lost, and revert back to the Zero Knuckle. - The Throw will always have the same effect, regardless of the Assimilated Weapon. - The Throw cannot pass through enemies or solid floor/walls. - Using the Throw while Standing, Jumping, Wall Clinging, will all have the same effects. Using the Throw while Walking or Dashing will end up with Zero Standing. - Normal Knuckle: (Applies for all 4 directions, and all Normal Knuckles.) Attack 3 Combo Value 1 - Full-Charged Knuckle: (Applies for 4 directions, and all Full-Charged Knuckles.) Attack 7 Combo Value 1 - Throw: (Applies for any Assimilated Weapon, and all Throws.) Attack 4 Combo Value 1 ================================================================================ - Invincibility - ***************** Only Midbosses and Bosses have Invinicbility. Normal enemies do not have Invincibility. Whenever you Attack and hit a Boss, the Boss will start flashing white, for a short period of time. During this period of time, most of your Attacks will not Hit or damage him. This is the Boss Invincibility Time. However, note that it is possible for certain Attacks to continue to Hit the Boss during the Invincibility Time. This is where Combo Value comes in. All Attacks have a Combo Value. The Combo Value denotes the Attack's priority of how they ignore Invincibility. When an Attack hits and damages a Boss, it will trigger Boss Invincibility. For another attack to continue to hit and damage the Boss, this attack has to have a higher Combo Value than the previous attack. And for the next attack to ignore Invincibility, it must have an even higher Combo Value. When an Attack Hits and Damages a Boss, the next Attack must have a higher Combo Value in order to continue to Hit and Damage the Boss, during the Boss Invincibility Time. If an Attack has an equal or lower Combo Value to that of the last Attack that managed to Hit and Damage the Boss, than the attack will not Hit at all. Attacks like Spin Jump Saber Slash and Burning Shot has hits with varying Combo Values. Each hit has a higher Combo Value than the previous. Certain attacks also cycle back and forth through Combo Value. This applies to the Spin Dash Slash. In the case of the repeated Spind Dash Slash, while the attacks are similar in hits and damage, they actually cycle from Combo Value 1, 2, 3, and 4, and then cycle back to 1 again. That's how it works. It goes from 1,2,3,4,1,2,3,4,1,2, and so on, as long as you keep the attack repeated. Here are some examples: E.g. 1 You use a Zero Knuckle attack (Combo Value 1) and hit the Boss. The Boss now has Invincibility. You then jump in with the Saber Slash to attack it (Combo Value 1). The Jump Slash will not hit and damage the Boss, since it does not have a higher Combo Value than the previous Attack. E.g. 2 You can fire a Normal Buster Shot at a Boss (Combo Value 0). You then immediately use a Full-Charged Boomerang Shield (Combo Value 1). The Boomerang will still hit and damage the Boss, even after Invincibility, since it has a higher Combo Value. E.g. 3 You start off an attack against a Boss with a Stand 1st Slash (Combo Value 1). Then a Stand 2nd Slash (Combo Value 2), and next a 3rd Slash (Combo Value 3), and finally, a Jump Slash (Combo Value 1). The first attack will not be stopped, since there is no Invincibility. The second attack has a higher Combo Value than the first attack, so it will hit too. The third attack has an even higher Combo Value than the second attack, so it will hit too. The forth attack, will not hit at all, since it does not have a higher Combo Value than the previous Attack. Note: -When a Boss is in his Invincible time, and hit by an attack that ignores Invincibility, his Invincibility time increases. However, it is hard for me to determine whether his Invincibility time starts counting at the last hit dealt to him, or adds in some time for each hit dealt. It's really hard for me to estimate the Invincibility time. ================================================================================ ________________________________________________________________________________ ________________________________________________________________________________ ___________ / \___________________________________________________________________ =========== - CYBER ELF - =========== - Cyber Elf - You have one Cyber Elf for use. This Cyber Elf has various abilities, and may be altered. In your Cyber Elf Menu, the LV is displayed. This is the Maximum Level of each Ability Class you can assign. At the Upper right corner, the upper number is your Capacity Level. This is the number of Points you can assign without suffering a Penalty for your Results Ranking Score. The lower number is the Total Level. This is your Total Assigned Points, currently. There are 3 Classes of Cyber Elf Ability. The first one with the red Icon is Nurse Elf Ability, the second one with the green Icon is Animal Elf Ability, and the third one with the blue Icon is Hacker Elf Ability. Each of these Abilities have a Level. Each Levels of each Class will have it's own effect. While you can have the effects of different Classes at the same time, you can only have one effect from each Class. The effects from one Level of a Class, will not accumulate with another effect of another Level. Only the effect of that particular Level will be taken into consideration. (Exception for Ultimate Mode.) At the Start, the Level Limit of your Cyber Elf is 0. You can increase this Level Limit when you speak to Alluet, and spend E Crystals. Points must be Assigned in order for the effects of the Ability Class to be active. You Assign 1 Point for each Level of each Ability Class. You have a Capacity Level. At the Start, your Capacity Level is 0. As you complete more Missions, your Capacity Point Limit will increase. During a Mission, if your total Assigned Points exceeds the Capacity Level, at the end of the Mission at the Results, your Results Ranking Score will receive a penalty based on the excess of Capacity Level. Unfortunately, you will not receive a Bonus if your Total Assigned Points is lower than your Capacity Level. If no Cyber Elf Abilities are active, the Cyber Elf will not appear at all. Your Cyber Elf is inactive. E.g. (If you have your Cyber Elf Max Level at Lv 3, you cannot assign 4 Points to a single Ability Class to get a Lv 4 Ability.) (If you assign 2 Points to Animal Elf Ability, you will have the Lv 2 Animal Elf Ability. You will not have the Lv 1 Animal Elf Ability. You can activate a Nurse or Hacker Elf Ability without affecting this.) (If you have 3 Capacity Level Points, and you assigned 4 Points among the Cyber Elf Abilities, you will receive a Penalty of 1 Point at the Results Ranking Score.) - Alluet - When you Speak to Alluet and choose Cyber Elf, you have 3 Options. The first Option allows you to increase the Level Limit, by spending E Crystals. The Maximum is Level 7. Note that this is applicable only for Normal Mode, as the other 3 Modes have fixed Max Levels. The second Option allows you to changed the Assigned Points. This is already in your Start Menu. The third is to speak with the Cyber Elf. This does nothing, except for some flavor text. As the Level gets higher, there will be more talk. Your Cyber Elf may give you some clues for Gameplay or Recipe. These are the Costs in E Crystals required to increase the Max Level for Normal Mode. Level 0 --> Level 1 50 E Crystals Level 1 --> Level 2 100 E Crystals Level 2 --> Level 3 300 E Crystals Level 3 --> Level 4 600 E Crystals Level 4 --> Level 5 1000 E Crystals Level 5 --> Level 6 1500 E Crystals Level 6 --> Level 7 3500 E Crystals - Game Mode - In Easy Mode, the default is Fixed at Level 5, and 15 Capacity Points. In Hard Mode, the default is Fixed at Level 0, and 0 Capacity Points. In Ultimate Mode, the default is Fixed at Level 7, and 21 Capacity Points. In Normal Mode, you start at 0 Capacity Points, and your Maximum is 8 Capacity Points. (Not counting the Elf Body Chip.) - Cyber Elf Name - When you are to receive your Cyber Elf from Alluet, after the Area Zero Mission, you are given a chance to Name your Cyber Elf. Alluet will ask you if you choose to Name your Cyber Elf as Crowarl. If you say no, you can move around, and ask the other 5 people around. They will each give you a Name suggestion. There are 6 Names in total. Pick the Name you want and say yes. The Name you have will last for this Playthrough. - Cyber Elf Effects - ------------------------------------------------------------------------------ | - Nurse Class Ability - | ------------------------------------------------------------------------------ | | | LV 1 Effect: | | | | The Cyber Elf will produce a Small Life Energy every 20 Seconds. | | | ------------------------------------------------------------------------------ | | | LV 2 Effect: | | | | Zero's Life Gauge is now 20 Life Points. | | | ------------------------------------------------------------------------------ | | | LV 3 Effect: | | | | Zero's Life Gauge is now 24 Life Points. | | | ------------------------------------------------------------------------------ | | | LV 4 Effect: | | | | Zero's Life Gauge is now 28 Life Points. | | | ------------------------------------------------------------------------------ | | | LV 5 Effect: | | | | Zero's Life Gauge is now 32 Life Points. | | | ------------------------------------------------------------------------------ | | | LV 6 Effect: | | | | Zero's Life Gauge is now 32 Life Points. | | | | Effect of Nurse Class Ability LV 1. | | | ------------------------------------------------------------------------------ | | | LV 7 Effect: | | | | Zero's Life Gauge is now 64 Life Points. (2 Life Gauge Colors.) | | | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | - Animal Class Ability - | ------------------------------------------------------------------------------ | | | LV 1 Effect: | | | | Zero's normal Walking and normal Jump speed increases. The Speed increase | | is approximately 1/4. | | Effects will not accumulate with Quick Foot Chip. | | | ------------------------------------------------------------------------------ | | | LV 2 Effect: | | | | When Zero cling on walls, he slides down slower, to approximately 1/2 the | | normal Speed. | | When clinging on the the wall, hold "Down" direction to slide down at | | normal speed. | | Effects will not accumulate with Frog Foot Chip. | | | ------------------------------------------------------------------------------ | | | LV 3 Effect: | | | | The Cyber Elf will attack with a Flame Elemental Shot directly forward. | | The Shots cannot pass through walls or enemies. | | Rate of shooting is approximately 1 per 2/3 Second. | | Shot: Attack 1.5 | | | ------------------------------------------------------------------------------ | | | LV 4 Effect: | | | | The Cyber Elf will attack with an Ice Elemental Shot forward, slightly | | up, before falling down, and exploding. | | The Shots cannot pass through walls or enemies. | | Rate of shooting is approximately 1 per 1 Second. | | Shot: Attack 0.5 | | Explosion: Attack 1 | | | ------------------------------------------------------------------------------ | | | LV 5 Effect: | | | | The Cyber Elf will attack with a Thunder Elemental Shot aimed at Enemies. | | If no aimable Enemies are present, the Shot will be directly forward. | | The Shots cannot pass through walls or enemies. | | Rate of shooting is approximately 1 per 1 Second. | | Shot: Attack 1.5 | | | ------------------------------------------------------------------------------ | | | LV 6 Effect: | | | | Will prevent Zero from falling into pits by lifting him. | | When Zero falls into a pit, he will float for a short while, and you | | can control the direction slightly. | | | ------------------------------------------------------------------------------ | | | LV 7 Effect: | | | | The Damage that Zero receives is Halved, rounded down. | | The formula is Final Damage = Int(Initial Damage/2) . Miminum = 1. | | | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | - Hacker Class Ability - | ------------------------------------------------------------------------------ | | | LV 1 Effect: | | | | You may fire up to 4 Buster Shots on screen instead of 3 at any time. | | | ------------------------------------------------------------------------------ | | | LV 2 Effect: | | | | When using standing Saber Slash, hold "Up" before activating the | | 3rd Saber Slash to use an Upward Slash instead of a normal | | 3rd Saber Slash. | | Attack 5. | | | | When using standing Saber Slashes, at the Normal 3rd Standing Saber Slash, | | press the "Up" direction, and Zero will immediately follow up with a | | Shouenga EX Skill. | | This effect will work only if the Shouenga EX Skill is obtained and | | activated. | | | ------------------------------------------------------------------------------ | | | LV 3 Effect: | | | | The Attack Power of the Buster Shot, Z-Saber, and Zero Knuckle, | | Increases by Attack 0.5. | | | ------------------------------------------------------------------------------ | | | LV 4 Effect: | | | | When using standing Saber Slash, hold "Down" before activating the | | 3rd Saber Slash to use a Straight Slash Wave instead of a normal | | 3rd Saber Slash. | | Attack 4. | | | ------------------------------------------------------------------------------ | | | LV 5 Effect: | | | | All normal enemies destroyed will drop Items. | | The rate/grade of dropped Items will be higher. | | | ------------------------------------------------------------------------------ | | | LV 6 Effect: | | | | All normal Items collected will have double the Effect. | | | ------------------------------------------------------------------------------ | | | LV 7 Effect: | | | | You may now activate a Command Attack in place of a Charge Attack: | | | | - Buster Shot (Half Charge) = | | Down, Down-forward, Forward + Weapon | | | | - Buster Shot (Full Charge) = | | Down, Down-forward, Forward, Down, Down-forward, Forward + Weapon | | | | - Z-Saber = | | Forward, Down-forward, Down + Weapon | | | | - Zero Knuckle (Up) = | | Forward, Up-forward, Up + Weapon | | | | - Zero Knuckle (Up-forward) = | | Down-Forward, Forward, Up-forward + Weapon | | | | - Zero Knuckle (Forward) = | | Down, Down-forward, Forward + Weapon | | | | - Zero Knuckle (Down-Forward) = | | Forward, Down-forward, Down + Weapon | | | | Effect of Hacker Class Ability LV 2. | | | | Effect of Hacker Class Ability LV 4. | | | ------------------------------------------------------------------------------ - Ultimate Mode Effect - In Ultimate Mode, the Effects of Cyber Elf Abilites will stack up. For the chosen Ability Class Level, the effects of the lower Levels will be in place. (LV 7 will take LV 6, LV 5, LV 4, LV 3, LV 2, LV 1 effects.) However, for Effects that are the same, only the highest will be taken into consideration. (This means that only the highest effect can take place. For Nurse Elf LV 7, you will get 64 Life Points for your Life Gauge, and the effects are not accumulative like Life Gauge +4 +8 +12 +16, and then multiplied by 4.) ________________________________________________________________________________ ________________________________________________________________________________ ____________ / \__________________________________________________________________ ============ - GAME MODES - ============ - Game Modes - ********************************************************************** Mode: EASY Requirements: Starting Features: - You start the Game with 2 Subtanks from Irondell. - You start each Playthrough with 9 Retries. - You start each Playthrough with all Subtanks full. - Spikes and Magma Damages Zero by 8 points instead of becoming fatal. - Zero will not fall through a Pit. When Zero falls into a pit, he will float for a short while, and you can control the direction slightly. - The Damage that Zero receives is Halved, rounded down. The formula is Final Damage = Int(Initial Damage/2) . Miminum = 1. - Weather Level is Fixed at Simple. - EX Skills are not obtainable. - E Crystals will not appear, and are replaced with Life Energy instead. You cannot collect E Crystals. - Cyber Elf Max Level is Fixed at LV 5. - Capacity Level is Fixed at 15. - Attack Power of Buster Shot is Increased by Attack 1.5. - Attack Power of Z-Saber is Increased by Attack 1.5. - Pupra Cockapetri's Stage will not have Crushing Blocks. - No Unlocking of Game Modes or Mini-games in this Mode. - Your Save File will be labelled with an "E" Symbol. Mode: NORMAL Requirements: Starting Features: - Default Mode: HARD Requirements: Complete the Game in Normal Mode. Features: - The Z-Saber Weapon may not be Charged. - The Buster Shot Weapon may not use a Full-Charged Attack. - The Second and Third Standing Saber Slash of the Z-Saber may not be used. - EX Skills are not obtainable. - Cyber Elf Max Level is Fixed at LV 0. - Capacity Level is Fixed at 0. - Weather Level is Fixed at Normal. - Zero's Default Color is a dull green and brownish purple. - Your Save File will be labelled with a "H" Symbol. Mode: Ultimate Requirements: Complete the Game in Normal Mode, with Cyber Elf Max Level 7, and at least one of every Part. Features: - Cyber Elf Max Level is Fixed at LV 7. - Capacity Level is Fixed at 21. - The Effects of Cyber Elf Abilities will stack. - Zero's Default Color is dull red. - Your Save File will be labelled with a "U" Symbol. - New Playthrough - When you complete your game, you can save your Game Data. When you use that data, you will replay the game all the way from the start. Most of what you have collected will carry over, though. Here is what will carry over: - All EX Skills Collected. - All Subtanks Collected. - All Chips Collected. - All Parts Collected. - All Recipe Lists. - Cyber Elf Max Level and Capacity Level. - E Crystals Amount Collected. Your completions number will also be recorded. The time passed will also be recorded. In addition, you will also carry over the setting changes you made to the button configurations settings. While the Cyber Elf Max Level is also carried over, you will not see the changes until you receive your Cyber Elf. ================================================================================ - Mini-Games - ********************************************************************** ------------------------------------------------------------------------------ | -Mini-Game- | -Criteria- | ------------------------------------------------------------------------------ | Wood Chopping | Complete the Game on Level S. | ------------------------------------------------------------------------------ | Magma Border | Complete the Game with a Complete Database. | ------------------------------------------------------------------------------ | Busy Basket | Complete the Game in Hard Mode. | ------------------------------------------------------------------------------ | Hammer Harvest | Complete the Game under 1 Hour. | ------------------------------------------------------------------------------ | Plant Panic | Complete the Game with Cyber Elf Max Level at LV 0. | ------------------------------------------------------------------------------ | Elf Chase | Complete the Game without creating any Chips. | ------------------------------------------------------------------------------ | Energy Laboratory | Beat the High Scores of all 6 other Mini-Games. | ------------------------------------------------------------------------------ ________________________________________________________________________________ ________________________________________________________________________________ ______________ / \________________________________________________________________ ============== - PARTS RECIPE - ============== - Parts Basics - As you defeat normal Enemies, some of the normal Enemies may drop their respective Parts. These items have an appearence of a grey square icon with a wrench. These Parts are randomly dropped, just like other Items. You can store up to a Maximum of 9 of each Part. These Parts are used in Recipes, in the creation of Chips or other Parts. - Recipe Basics - Speak to Celvo, and choose to create items. 2 Lists will appear in the Menu. The first List is Recipe, the second list is Parts. The Recipe List shows the Recipes that you have, as well as the Parts required to make them. If you have not fulfilled the requirements for the Recipe, you will see a Cross Icon. If you have fulfilled the requirements for the Recipe, you will see a Circle Icon. If you have fulfilled the requirements for the Recipe, and already have the Chip, you will see an OK Icon. You cannot build the same Recipe again. For Parts which you did not fulfill the requirement, they will be highlighted in red. The Parts List shows the Parts that you have. You can choose to combine the Parts manually. It is possible to create a Recipe manually, even if it does not appear on the Recipe List initially. You choose at least 2 Parts, up to 4 Parts. You can then combine these Parts to create a new Chip or Part. A correct Recipe combination will result in the corresponding Chip or Part, and the Recipe will appear on the Recipe List. You cannot build the same Recipe, if you already have the corresponding Chip. Note that a non-Recipe mix, will always result in a Galacta Part. The order of the Parts Combined will not matter. (Note the number you use must also be exact. Suppose you have 2 Items in a correct Recipe, then you add in a random Part. This will only result in a wrong Combination, and you get only a Galacta.) Parts that are used in the combination will be used up. - Parts List - ------- / Parts \ --------------------------- | 01) - Arc Cannon | --------------------------- | 02) - R.B Cannon | --------------------------- | 03) - Axe Roid | --------------------------- | 04) - E Laser | --------------------------- | 05) - S Crystal | --------------------------- | 06) - Ele Deserter | --------------------------- | 07) - Galacta | --------------------------- | 08) - Gan Ga Gern | --------------------------- | 09) - Cannon Hopper | --------------------------- | 10) - Glasharl | --------------------------- | 11) - Glass Cannon | --------------------------- | 12) - Clio Neon | --------------------------- | 13) - Crossbine | --------------------------- | 14) - Kelberos | --------------------------- | 15) - Kerosh | --------------------------- | 16) - Serpent Gear | --------------------------- | 17) - Sand Dozer | --------------------------- | 18) - Gyro Attacker | --------------------------- | 19) - Gyro Cannon H | --------------------------- | 20) - Ceramical Chitan | --------------------------- | 21) - Tely Bomb | --------------------------- | 22) - Tria Forma | --------------------------- | 23) - Nid Balloon | --------------------------- | 24) - Variant Claw | --------------------------- | 25) - Variant Fire | --------------------------- | 26) - Variant Fencer | --------------------------- | 27) - Variant Misil | --------------------------- | 28) - Pantheon Corpse | --------------------------- | 29) - Beeneran | --------------------------- | 30) - Beam Walker | --------------------------- | 31) - Hikyal Nicos B | --------------------------- | 32) - Faital | --------------------------- | 33) - Poor Elf | --------------------------- | 34) - Heccrysta | --------------------------- | 35) - Popplan | --------------------------- | 36) - Bomaider | --------------------------- | 37) - Bomgal | --------------------------- | 38) - Bomsect | --------------------------- | 39) - Magnepper N | --------------------------- | 40) - Magnepper S | --------------------------- | 41) - Mini Craban B | --------------------------- | 42) - Mini Craban R | --------------------------- | 43) - Mecha Mezon | --------------------------- | 44) - Mettorl | --------------------------- | 45) - Medyu Hopper | --------------------------- | 46) - Maul Roid | --------------------------- | 47) - Mole Ghoul | --------------------------- | 48) - Yadoka Roid | --------------------------- | 49) - Raiken | --------------------------- | 50) - Lamp Lot X | --------------------------- | 51) - Ref Beamer | --------------------------- - Recipe List - ---------------------------------------------------------------------------- | Recipe Item | Recipe Parts | ---------------------------------------------------------------------------- | | Variant Misil | | Auto Charge | Sand Dozer | | | Raiken | | | Raiken | ---------------------------------------------------------------------------- | | Popplan | | Auto Recovery LV1 | Variant Fencer | | | None | | | None | ---------------------------------------------------------------------------- | | Popplan | | Auto Recovery LV2 | Variant Fencer | | | Arc Cannon | | | None | ---------------------------------------------------------------------------- | | Popplan | | Auto Recovery LV3 | Variant Fencer | | | Arc Cannon | | | Pantheon Corpse | ---------------------------------------------------------------------------- | | Beam Walker | | Quick Charge LV1 | R.B Cannon | | | None | | | None | ---------------------------------------------------------------------------- | | Beam Walker | | Quick Charge LV2 | R.B Cannon | | | Hikyal Nicos B | | | None | ---------------------------------------------------------------------------- | | Beam Walker | | Quick Charge LV3 | R.B Cannon | | | Hikyal Nicos B | | | Serpent Gear | ---------------------------------------------------------------------------- | | Bomsect | | Auto Filling | Mole Ghoul | | | Glasharl | | | Mecha Mezon | ---------------------------------------------------------------------------- | | Bomsect | | Weapon Plus | Bomgal | | | Variant Fire | | | Tria Forma | ---------------------------------------------------------------------------- | | Galacta | | Galacta Head | Serpent Gear | | | Glass Cannon | | | None | ---------------------------------------------------------------------------- | | Axe Roid | | Absorber | Gyro Attacker | | | Ceramical Chitan | | | None | ---------------------------------------------------------------------------- | | Maul Roid | | Rolling | Lamp Lot X | | | Tely Bomb | | | Ceramical Chitan | ---------------------------------------------------------------------------- | | Mini Craban B | | Erase | Mini Craban R | | | E Laser | | | Ceramical Chitan | ---------------------------------------------------------------------------- | | Gun Ga Gern | | Strong | Ceramical Chitan | | | None | | | None | ---------------------------------------------------------------------------- | | Gan Ga Gern | | Stronger | Mecha Mezon | | | Ceramical Chitan | | | None | ---------------------------------------------------------------------------- | | Gun Ga Gern | | Strongest | Mecha Mezon | | | Nid Baloon | | | Ceramical Chitan | ---------------------------------------------------------------------------- | | Gyro Attacker | | Reflect | Ref Beamer | | | Ceramical Chitan | | | None | ---------------------------------------------------------------------------- | | Bomaider | | Extend | Heccrysta | | | Ele Deserter | | | Ceramical Chitan | ---------------------------------------------------------------------------- | | Poor Elf | | Elf | Mettorl | | | Beeneran | | | Ceramical Chitan | ---------------------------------------------------------------------------- | | Galacta | | Galacta Body | S Crystal | | | Gan Ga Gern | | | Ceramical Chitan | ---------------------------------------------------------------------------- | | Kelberos | | Quick | Kelberos | | | Kelberos | | | None | ---------------------------------------------------------------------------- | | Faital | | Double Jump | Gan Ga Gern | | | Gyro Cannon H | | | Cannon Hopper | ---------------------------------------------------------------------------- | | Clio Neon | | Splash Jump | Yadoka Roid | | | Medyu Hopper | | | None | ---------------------------------------------------------------------------- | | Nid Baloon | | Spike Type I | Crossbine | | | Clio Neon | | | None | ---------------------------------------------------------------------------- | | Variant Claw | | Spike Type W | Popplan | | | Glass Cannon | | | None | ---------------------------------------------------------------------------- | | Magnepper N | | Frog | Magnepper S | | | Kerosh | | | None | ---------------------------------------------------------------------------- | | Galacta | | Galacta Foot | Bomaider | | | Beam Walker | | | Maul Roid | ---------------------------------------------------------------------------- | | Faital | | S Crystal | Mecha Mezon | | | Variant Fire | | | Ceramical Chitan | ---------------------------------------------------------------------------- ________________________________________________________________________________ ________________________________________________________________________________ _______ / \_______________________________________________________________________ ======= - CHIPS - ======= ================================================================================ - HEAD CHIP - ********************************************************************** -------------------------------------------------------------------------------- Name: Normal Effect: - Starting Head Chip -------------------------------------------------------------------------------- Name: Auto Charge Effect: - Zero will automatically charge up Weapons, without needing to hold down the Weapon Buttons. -------------------------------------------------------------------------------- Name: Auto Recovery LV1 Effect: - If Zero stays still for a long time, the Life Gauge will slowly recover. The rate of recovery is 1 Life Point approximately 3.5 seconds. You will not be able to use this to fill up Subtanks, even if your Life Gauge is Full. -------------------------------------------------------------------------------- Name: Auto Recovery LV2 Effect: - If Zero stays still for a long time, the Life Gauge will slowly recover. The rate of recovery is 1 Life Point approximately 3.0 seconds. You will not be able to use this to fill up Subtanks, even if your Life Gauge is Full. -------------------------------------------------------------------------------- Name: Auto Recovery LV3 Effect: - If Zero stays still for a long time, the Life Gauge will slowly recover. The rate of recovery is 1 Life Point approximately 2.5 seconds. You will not be able to use this to fill up Subtanks, even if your Life Gauge is Full. -------------------------------------------------------------------------------- Name: Quick Charge LV1 Effect: - The Charge Time for Weapons is reduced, and Weapons can be Charged faster. The Charge Rate is approximately 5/6 of the original Charge Time. -------------------------------------------------------------------------------- Name: Quick Charge LV2 Effect: - The Charge Time for Weapons is reduced, and Weapons can be Charged faster. The Charge Rate is approximately 2/3 of the original Charge Time. -------------------------------------------------------------------------------- Name: Quick Charge LV3 Effect: - The Charge Time for Weapons is reduced, and Weapons can be Charged faster. The Charge Rate is approximately 1/2 of the original Charge Time. -------------------------------------------------------------------------------- Name: Auto Filling Effect: - Zero Knuckle Assimilated Weapons will recover Full Ammo every 10 Seconds. When this effect is active, the Timer starts counting once the Ammo Number is reduced at least 1 below the Max Ammo Number. -------------------------------------------------------------------------------- Name: Weapon Plus Effect: - Zero Knuckle Assimilated Weapons will have Max Ammo Number increased by 1. -------------------------------------------------------------------------------- Name: Galacta Head Effect: - This effect will only work when you equip the Chips: Galacta Head, Galacta Body, Galacta Foot Chips, and your Cyber Elf Effects are inactive. - Zero's Attack Power for the Buster Shot, Z-Saber and Zero Knuckle is Doubled. - The damage that Zero receives is Doubled. -------------------------------------------------------------------------------- ================================================================================ - BODY CHIP - ********************************************************************** -------------------------------------------------------------------------------- Name: Normal Effect: - Starting Head Chip -------------------------------------------------------------------------------- Name: Absorber Effect: - When Zero is hit, he will not be Hit Back. -------------------------------------------------------------------------------- Name: Rolling Effect: - In the air, hold "Up" before activating a jump Saber Slash to activate a Spin Jump Saber Slash. - While Dashing, hold "Up" or "Down" before activating a Dash Saber Slash to activate a Spin Dash Saber Slash. During a Spin Dash Saber Slash, press the Weapon Button for the Z-Saber repeatedly to continue with the Spin Dash Saber Slash. This attack will always end with a normal Dash Saber Slash. -------------------------------------------------------------------------------- Name: Erase Effect: - Zero may use the Z-Saber Attacks to Nullify Energy Bullets. This only applies to normal Saber Slashes and those techniques added by Cyber Elves. This does not apply for EX Skills, or a Full-Charged Saber. -------------------------------------------------------------------------------- Name: Strong Effect: - Spikes and Magma Damages Zero by 10 points instead of becoming fatal. -------------------------------------------------------------------------------- Name: Stronger Effect: - Spikes and Magma Damages Zero by 8 points instead of becoming fatal. -------------------------------------------------------------------------------- Name: Strongest Effect: - Spikes and Magma Damages Zero by 6 points instead of becoming fatal. -------------------------------------------------------------------------------- Name: Reflect Effect: - Zero may use the Z-Saber Attacks to Reflect Energy Bullets. This only applies to normal Saber Slashes and those techniques added by Cyber Elves. This does not apply for EX Skills, or a Full-Charged Saber. - Reflected Energy Bullets deal damage of Attack 1, and damage enemies. They are reflected in the opposite direction they were going. -------------------------------------------------------------------------------- Name: Extend Effect: - Zero's Invincibility Time is increased by approximately 1/10. -------------------------------------------------------------------------------- Name: Elf Effect: - Cyber Elf Capacity + 1. -------------------------------------------------------------------------------- Name: Galacta Body Effect: - This effect will only work when you equip the Chips: Galacta Head, Galacta Body, Galacta Foot Chips, and your Cyber Elf Effects are inactive. - Zero's Attack Power for the Buster Shot, Z-Saber and Zero Knuckle is Doubled. - The damage that Zero receives is Doubled. -------------------------------------------------------------------------------- ================================================================================ - FOOT CHIP - ********************************************************************** -------------------------------------------------------------------------------- Name: Normal Effect: - Starting Head Chip -------------------------------------------------------------------------------- Name: Quick Effect: - Zero's normal Walking and normal Jump speed increases. The Speed increase is approximately 1/4. - Effects will not accumulate with Animal Class Ability LV 1. -------------------------------------------------------------------------------- Name: Double Jump Effect: - Zero is now able to activate a Double Jump. Each time you are in the air, you can jump one additional time. You can only do this Double Jump once each time you are in the air, until you touch the wall or floor. The Double Jump will also have a Dash effect should you use it in a Dash Jump. The height of a Double Jump is approximately 1/2 the height of a normal Jump. -------------------------------------------------------------------------------- Name: Splash Jump Effect: - Zero can jump infinitely on the Water Surface. Zero can jump off the Water Surface, and repeat as he descends. This only applies to the Water Surface, not inside the water. This will not count as a Double Jump. -------------------------------------------------------------------------------- Name: Spike Type I Effect: - Zero will move normally on Icy Floor surface. (Normally, walking on icy surfaces will thrust Zero forward too much, and Dashing will drag Zero back too much.) -------------------------------------------------------------------------------- Name: Spike Type W Effect: - On the ground, Zero will not be pushed by effects of Wind. In the air, Zero can still be pushed back by effects of Wind. -------------------------------------------------------------------------------- Name: Frog Effect: - When Zero cling on walls, he slides down slower, to approximately 1/2 the normal Speed. When clinging on the the wall, hold "Down" direction to slide down at normal speed. - Effects will not accumulate with Animal Class Ability LV 2. -------------------------------------------------------------------------------- Name: Galacta Foot Effect: - This effect will only work when you equip the Chips: Galacta Head, Galacta Body, Galacta Foot Chips, and your Cyber Elf Effects are inactive. - Zero's Attack Power for the Buster Shot, Z-Saber and Zero Knuckle is Doubled. - The damage that Zero receives is Doubled. -------------------------------------------------------------------------------- ================================================================================ - SUBTANKS - ********************************************************************** Subtanks are initially empty. Whenever Zero recovers an amount of Life when his Life Gauge is Full, he will instead add that amount of Life to a Subtank. Each Subtank can hold up to 32 Life Points. Surplus Life Points will not be carried over. If Zero's Life Gauge is not Full, and he is recovered Life, extra Life cannot be carried over to a Subtank. Likewise, if a Subtank is not full, and it is then given enough Life Points to make it full, the surplus Life Points will not carry over to the next Subtank. If a Subtank has Life Points, you may use it to restore Zero's Life. If you use the Subtank, one Life Point will be added to Zero's Life, and one Life Point will be deducted from the Subtank, and this will keep repeating until Zero's Life Gauge is full, or until that Subtank depletes and becomes empty. You will not use up the Life Points from the Subtank that are not used to restore Zero's Life. All unused Life Points from the Subtank remain as they are. You may use any Subtank that has Life Points, but when filling up, the leftmost Subtank has to be completely filled up before it will add Life Points to another Subtank. Subtank - Give S Crystal to Irondell Subtank - Give S Crystal to Irondell Subtank - Norbil Mandrago Stage Subtank - Fenriy Luna-Edge Stage ________________________________________________________________________________ ________________________________________________________________________________ __________ / \____________________________________________________________________ ========== - DATABASE - ========== - Database - The Database records all Bosses, Midbosses, Normal Enemies, and Characters that you have met. You can view information in the Database. The Database is shared for all Save Files. - Database List - ------------- / Boss - (16) \ -------------------------------- | 01) - Carnage Force 0 | -------------------------------- | 02) - Craft | -------------------------------- | 03) - Cyball | -------------------------------- | 04) - Subdesert Core | -------------------------------- | 05) - Sol Titarnyan | -------------------------------- | 06) - Tech Kraken | -------------------------------- | 07) - Norbil Mandrago | -------------------------------- | 08) - Vile (Battle Mode) | -------------------------------- | 09) - Vile (Battle Mode 2) | -------------------------------- | 10) - Heat Genblem | -------------------------------- | 11) - Pupra Cockapetri | -------------------------------- | 12) - Fenriy Luna-edge | -------------------------------- | 13) - Pegasolta Eclairl | -------------------------------- | 14) - Hell The Giant | -------------------------------- | 15) - Mino Magnax | -------------------------------- | 16) - Random Bandom | -------------------------------- --------------- / Enemy A - (8) \ -------------------------- | 01) - Gear Bank | -------------------------- | 02) - Crabanger NS | -------------------------- | 03) - Spy La-Ryuu E | -------------------------- | 04) - Spy La-Ryuu F | -------------------------- | 05) - Spy La-Ryuu I | -------------------------- | 06) - Tear Reen | -------------------------- | 07) - Fire Reynant | -------------------------- | 08) - Ribops | -------------------------- ---------------- / Enemy B - (56) \ ---------------------------- | 01) - Arc Cannon | ---------------------------- | 02) - R.B Cannon | ---------------------------- | 03) - Axe Roid | ---------------------------- | 04) - Apnet | ---------------------------- | 05) - E Laser | ---------------------------- | 06) - Ele Deserter | ---------------------------- | 07) - Gan Ga Gern | ---------------------------- | 08) - Cannon Hopper | ---------------------------- | 09) - Glasharl | ---------------------------- | 10) - Glass Cannon | ---------------------------- | 11) - Clio Neon | ---------------------------- | 12) - Crossbine | ---------------------------- | 13) - Kelberos | ---------------------------- | 14) - Kerosh | ---------------------------- | 15) - Cocka Puule | ---------------------------- | 16) - Serpent Gear | ---------------------------- | 17) - Sand Dozer | ---------------------------- | 18) - Gyro Attacker | ---------------------------- | 19) - Gyro Cannon H | ---------------------------- | 20) - Tely Bomb | ---------------------------- | 21) - Tria Forma | ---------------------------- | 22) - Nid Balloon | ---------------------------- | 23) - Variant Claw | ---------------------------- | 24) - Variant Fire | ---------------------------- | 25) - Variant Fencer | ---------------------------- | 26) - Variant Misil | ---------------------------- | 27) - Pantheon Corpse | ---------------------------- | 28) - Beeneran | ---------------------------- | 29) - Beam Walker | ---------------------------- | 30) - Hikyal Nicos B | ---------------------------- | 31) - Hikyal Nicos C | ---------------------------- | 32) - Faital | ---------------------------- | 33) - Poor Elf | ---------------------------- | 34) - Puchinet | ---------------------------- | 35) - Peti Pricka | ---------------------------- | 36) - Heccrysta | ---------------------------- | 37) - Popplan | ---------------------------- | 38) - Bomaider | ---------------------------- | 39) - Bomgal | ---------------------------- | 40) - Bomsect | ---------------------------- | 41) - Magnepper N | ---------------------------- | 42) - Magnepper S | ---------------------------- | 43) - Magmine N | ---------------------------- | 44) - Magmine S | ---------------------------- | 45) - Mini Craban B | ---------------------------- | 46) - Mini Craban R | ---------------------------- | 47) - Mecha Mezon | ---------------------------- | 48) - Mettorl | ---------------------------- | 49) - Medyu Hopper | ---------------------------- | 50) - Maul Roid | ---------------------------- | 51) - Mole Ghoul | ---------------------------- | 52) - Yadoka Roid | ---------------------------- | 53) - Raiken | ---------------------------- | 54) - Lamp Lot X | ---------------------------- | 55) - Ref Beamer | ---------------------------- | 56) - Ray-Tri | ---------------------------- ----------- / ETC - (16)\ ------------------------- | 01) - Alluet | ------------------------- | 02) - Irondell | ------------------------- | 03) - Caravan Humans | ------------------------- | 04) - Colbor | ------------------------- | 05) - Ciel | ------------------------- | 06) - Celvo | ------------------------- | 07) - Zero | ------------------------- | 08) - Danpeit | ------------------------- | 09) - Tifon | ------------------------- | 10) - Dolnard | ------------------------- | 11) - Nage | ------------------------- | 12) - Vile (Normal) | ------------------------- | 13) - Focon | ------------------------- | 14) - Bliz | ------------------------- | 15) - Lafarl | ------------------------- | 16) - Rouge | ------------------------- ________________________________________________________________________________ ________________________________________________________________________________ ____________________________ / \__________________________________________________ ============================ - FREQUENTLY ASKED QUESTIONS - ============================ ----- Q: Can I contact you? A: As of now, I am currently not accepting any emails regarding this Game. Kindly wait until I am ready. ----- Q: Can you tell me where to get the rom? A: Get out of my face before I kick your *BEEP* !! ----- Q: Help! I am missing some entries in the Database. A: For the 4 Sets, Boss, Enemy A, and Character, will be filled, as long as you play the game normally, and remember to Speak to the characters. You do not have to worry about these 3 Sets, as they are filled automatically. For the Enemy B set, which applies to all Enemies, note that some Enemies appear from other Enemies. For example, the Bomaiders appear from the Mecha Mezon. You need to find all of such enemies. ----- Q: How do I obtain EX Skills? A: Unlike before, obtaining EX Skills is no longer dependant on Rank Level. Getting EX Skills is now dependant on the Weather of the Stage. You will have to Complete the Mission with the Weather favourable to the Stage. This is the Normal Weather. This will be highlighted in Red. You cannot obtain EX Skills in Easy or Hard Mode. ----- Q: Where can I find the Maul Roid enemy? A: This is the Hammer Enemy, that appears only in the Base Camp Rescue Mission which appears after you have completed 4 of the Boss Missions. This is the only time where it appears, and you cannot revisit this Stage again in the same Playthrough. ----- Q: How can I destroy the Poor Elf? A: You need to Assimilate one of the Lighting Units with the Zero Knuckle. Use these Lighting Units to force the Poor Elf away from you. You need to force a Poor Elf into the Sunlight to destroy it. You can only do this in the Sunny Weather. Apparently, this is not possible in Hard Mode. ----- Q: Where is the Ceramical Chitan? A: This is a Part that does not have an Enemy. You find it in various Stages. ----- Q: Which method is the easiest to get E Crystals? A: Go to Random Bandom's Stage. Just go to any of the rooms where the Crossbines appear. The Crossbines appear infinitely. Make sure you have Hacker Elf LV 5, than attack them. ----- Q: Which is the best way to get Ceramical Chitan Parts? A: Go to Craft's Ragnarok Control Centre Stage. From the start, do a Dash Double Jump to the right, and grab on to the bars. It is within reach. ----- Q: How do I get into the electrical door in Fenriy Luna-Edge's Stage? A: At the start of the stage, notice that there are 2 paths you can choose to take to continue? You have to take the lower Path. If the Weather is Snowing, the lower path will be blocked by Ice. You will need to use either Heat Genblem's Shouenga EX Skill, or Assimilate a Weapon from the Variant Fire, to melt the Ice. Continue down the Conveyor Belts. You will see a Hikyal Nicos C. This one, is carrying a Key Card. Assimilate this Enemy with the Zero Knuckle. Make sure you keep this all the way to the Electrical Door. When you get there, attack door side with the Card Key, and you can open the Door. Inside is a Subtank. ----- Q: Do I need to make all Chips to get Ultimate Mode? A: No. You just need all Parts, and your Cyber Elf at LV 7. ----- Q: Are there any ladders in this game? A: No. All ladders are removed. Instead, you have handhold bars. ----- Q: Help me! I can't read Japanese! I can't tell Part from Part, and the Recipe keeps failing! A: Get a Japanese Dictionary, and try to identify the Katakana. Try and match, and see which reading matches the one closest to what I have listed. If you still have difficulties, check the Parts List and Database List that I have as well, and make the comparisons yourself. That is all the help I can give you. You can't honestly expect me to tell you how to identify each and every part and read for you every single name! If you don't know Japanese, it's your own problem, sorry. I can't help every guy out there who doesn't know Japanese, and I can't help him identify each and everything! ----- Q: The names that you use are wrong. A: That is for me to decide, not for you to judge. For the US and Europe Version gamers, let me make it perfectly clear to you that I am writing based on the Jap version, so whatever names that they used for the US and Europe Version WILL NOT MATTER TO ME! Would you like to argue about Elpis / Elpizo and Megaman / Rockman too? Whatever your theories are, I don't want to hear them. For those Japanese Literate people, keep in mind that there is no such thing as a 100% Accurate translation for the names of People and Places, when you translate Katakana to English. You of all people should know that. These translations are subjective. There is no absolute right or wrong. You are not any more right than I am, so don't declare me as wrong! I simply use translations I feel to be correct. What makes you think your translations are right? ----- Q: I am writing my own guide. Can I use some information in your guide? A: You must specifically ask me for permission. If you do not have my permission, then you may not use it. Ask for permission first. If you take my information without giving proper credit, you are also liable to be sued by me. I can take legal actions on you if you do not have proper credits. This is not a joke. THIS FAQ IS PROTECTED BY LAW. IF YOU USE INFORMATION FROM HERE, YOU MUST SEEK PROPER PERMISSION AND GIVE PROPER CREDIT. LEGAL ACTION WILL BE TAKEN AGAINST YOU IF YOU FAIL TO DO SO. ----- ________________________________________________________________________________ ________________________________________________________________________________ _________ / \_____________________________________________________________________ ========= - Credits - ========= Mega Ultimate thanks goes to Rods Website for suppyling all these useful information! This site rules! http://www41.tok2.com/home/rods/ Many thanks goes to Xybazelu for Cyber Elf names information. Many thanks goes to Terence Fergusson for the Online game topic. Thanks goes to WhiteBase and other Board Members (forgot their names), for encouraging me to write another guide. Thanks to Whitebase again for the info that Burning Shot can pass through Vile's Shield. Many thanks to Snoocete for the confirmation that your Cyber Elf must not be active in order for the Galacta set to work. Also for the information that LV 7 Hacker has the Upward Slash and Wave Slash. Many thanks to BBEG for the information of certain attacks that are not affected by damage increasing effects. ________________________________________________________________________________ ________________________________________________________________________________ ___________________ / \___________________________________________________________ =================== - LEGAL INFORMATION - =================== THIS DOCUMENT IS PROTECTED BY INTERNATIONAL COPYRIGHT LAWS. ALL COPYRIGHTS OF THIS DOCUMENT ITSELF BELONG TO THE AUTHOR. THIS AUTHOR IS NOT AFFLIATED WITH THE CREATORS OF THE GAME. THE COPYRIGHTS OF THE GAME "ROCKMAN ZERO 4" / "MEGAMAN ZERO 4" AND ITS COMPONENTS BELONG TO THE GAME CREATORS CAPCOM AND INTICREATES. ALL RIGHTS RESERVED. UNAUTHORISED COPYING OR REPRODUCTION WILL RESULT IN LEGAL ACTION BEING TAKEN AGAINST THE OFFENDING PARTY. THIS DOCUMENT IS TO BE DISTRIBUTED FREELY WITHOUT EDITING TO THE PUBLIC. YOU MAY NOT COPY OFF PARTS OR WHOLE OF THIS DOCUMENT WITHOUT AUTHORISED PERMISSION. CREDITS MUST BE GIVEN ACCORDINGLY. ________________________________________________________________________________ ________________________________________________________________________________ ------------------- End of Document Done by Chen Guojun COPYRIGHT 2005 All rights reserved -------------------