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Mega Man Zero 3 FAQ/Walkthrough

by Chen Guojun

                              ______________________
                             /                      \
                             \ -------------------- /
                             | ==================== |
                             |    ROCKMAN ZERO 3    |
                             | ==================== |
                             / -------------------- \
                             \______________________/


Written by Chen Guojun / Cyber Akuma / Mech Gouki / God of Truth /
           Ultimate Reality


Version 2.3  02-02-05 [Current Version]
Boss details now completed. I will add the Boss EX Attacks and Cyberspace
entrance/exit next.

Version 2.2  22-12-04
Added even more to the boss details. Implemented more tables.

Version 2.1  15-12-04 
Implemented a new format to fit in 80-Character width. Added more to the Boss
Section.

Version 2.0  12-11-04 
Finally, the Walkthrough is complete. I will continue on the Boss Section
next.

Version 1.95 02-11-04
Corrected information on the Extended Air Slash. Added on the Walkthrough.
Almost completed.

Version 1.9  20-10-04
Very slow progress. To make matters worse, my computer monitor shorted out.
Added more to the walkthrough. Progress will be very slow, but at least
existant.

Version 1.8  13-09-04
Added information like Combos. Still not complete yet. But at least
progressing.

Version 1.6  13-07-04
Added more to the Walkthrough. Nearly complete. Still a bit more to go.

Version 1.4  17-06-04 
Even more additions. Slowly progressing.

Version 1.2  03-06-04 
More additions. At least we're getting somewhere here.

Version 1.0  24-05-04 
Undergone some reformatting and updating. Most information has been completed. 
The Complete Walkthrough is in progress.

Version 0.9  16-05-04
Added more information on Cyber Elf. Added details on attacks. 

Version 0.8  14-05-04
Added more information.

Version 0.6  11-05-04
First release.


________________________________________________________________________________
________________________________________________________________________________


 __________
/          \____________________________________________________________________
 ==========
- CONTENTS -
 ==========

 1. Introduction

 2. Basics

 3. Secret Disk

 4. Weapons
     - Weapons
     - Cyber Elf Enhancements
     - EX Skill
     - Boss Behavior
     - Elemental Properties
     - Invincibility

 5. Cyber Elf
     - Details
     - Nurse Cyber Elf
     - Animal Cyber Elf
     - Hacker Cyber Elf

 6. Chips
     - Head Chip
     - Body Chip
     - Foot Chip
     - Subtanks

 7. Walkthrough
     - Stage Summary
     - Complete Walkthrough
     - Boss

 8. Strategy Guide

 9. Secrets
     - Game Modes
     - Mini Games
     - Miscellaneous
     - Combos

10. FAQ

11. Credits

12. Legal Information

________________________________________________________________________________
________________________________________________________________________________


 ______________
/              \________________________________________________________________
 ==============
- INTRODUCTION -
 ==============

More information will come soon.

The walkthrough is only a stage summary of all the important objects. The 
complete walkthrough and Boss strategy are still in progress. However, most of 
the other information will be complete in here.

This guide is best viewed in 800x600 screen resolution, in size 10 font, in 
Wordpad or Internet Explorer. This guide is designed to fit in I.E. or Wordpad 
default settings.

This guide follows the names that are used in the Japanese version of Rockman 
Zero series, not the American or Europe version.

The main focus of this guide is on the mechanics of the game. It is recommended
that you get at least one other walkthrough if you need strategies or tips.

________________________________________________________________________________
________________________________________________________________________________


 ________
/        \______________________________________________________________________
 ========
- BASICS -
 ========


- Life Points -

Zero starts with a life Gauge of 16 Max Life Points. Zero's Life Gauge limit 
may be increased by 4 Cyber Elves, each one increasing the Life Gauge by 4. 
There is also a Cyber Elf that doubles this Life Gauge by adding an additional 
colour. You can have up to a Maximum of 64 Life Points.

When Zero's current Life Points reaches 0, he will be destroyed.

There are certain things that can restore Zero's Life. These include items
like Small Life Energy. Others may include Cyber Elf effects.

Zero can also restore Life using Subtanks. Whenever Zero's Life Gauge is full,
and he is restored life, these surplus life is instead added into the Subtank.
Each Subtank stores up to 32 Life Points. You can use them to fully restore
your life when you need.


- Retries -

Retries are basically Zero's lives in the game. If Zero dies somewhere close, 
you can still continue at the stage Start Point. You can store up to 9 Retries.


- Fatalities -

Zero can face instant death in certain situations. If he is crushed by solid 
objects or falls through a bottomless pit, he will be instantly destroyed. 

Another 2 forms of instant death includes touching Spikes, or touching Magma. 
However, you may use Cyber Elf Puchitt to prevent these 2 from becoming fatal, 
and deal Zero 8 damage instead.

Whenever Zero dies, he will restart at the stage Start Point.


- Movement/Terrain -

Zero can cling on to walls, and jump off them. There is no limit to this. Zero 
can also do Dash jumps this way. To cling on walls, jump towards it with the 
direction held towards it. By holding the "Dash" button while jumping, you can 
do a Dash Jump off the wall.

Zero can Dash by pressing the Dash Button, or pressing tap forward then press 
forward again. Dashing will slightly lower his height. If a Jump is done while 
Dashing, the Jump distance will increase. You will see trailing shadows in a 
Dash or Dash Jump.

(In the right timing, Zero can immediately Dash Jump off a wall, without 
holding the dash button, if he jumps off immediately from a dash jump.)

In water, his jump height is increased. His jump movement is slightly slowed 
down.

In Sinking ground, Zero will keep sinking in unless he has Light Body Chip 
equipped. When he sinks, his movement will be severely slowed down. Jumping 
will only help get him above the sinking ground, and he won't be able to jump 
full height unless he is out of the sinking ground. There is a bottomless pit 
below for every sinking ground.

Zero can climb on ladders, attack from them and jump off them. If he is hit, he 
would be knocked off the ladder, but he can immediately climb it back.

Zero can jump up through non-solid platforms. He can also jump down through a 
non-solid platform by holding "Down" while jumping.

If Zero is hit, he will be stunned and stop whatever he was doing. He would 
also be knocked back a small distance, if he does not have protection from 
being knocked back. There are also some attacks that can hold on to Zero and 
continue to damage him gradually. Struggle with the controls to escape.

Whenever Zero is hit, he will start flashing white for a short period of time. 
This is the Invincibility Time. During this time, he is immune to most attacks.

There are certain attacks that can freeze Zero instead of damaging him. During 
this time, he will be paralyzed. You can struggle with the controls to free 
him, or he will recover when hit by an attack.


- Mission -

After completing a Mission, you may revisit that stage with some changes. A 
Mission is a first visit to the stage.

When you complete a Mission, your Result Ranking Score will be calculated. Your 
Points will be calculated based on your performance, and your Rank will be 
given. Your Codename will also depend on your performance, and it is determined 
by what you did in the Mission.

When you complete the Mission, you will get the Chip in that mission (if 
applicable). You will also get an EX Skill if your Rank is S or A before the 
results. This only applies to the 12 Missions you can get EX Skills from.

Revisits to the stage do not count as Missions, and do not have Results Ranking
Score.

Having an "A" or "S" level will also cause certain Bosses to have additional 
attacks.


- Items -

You can find items scattered throughout a stage. They can be found in the stage
itself, or dropped by destroyed enemies. Items dropped by enemies will 
dissappear after a short time. Having Cyber Elf Baiss will double the effect of 
all items.

 ------------------------------------------------------------------------------
 | Item: Small Life Energy                                                    |
 ------------------------------------------------------------------------------
 | Appearence: A small red cube                                               |
 ------------------------------------------------------------------------------
 | Obtained: Dropped by normal enemies; Coropp Soropp Cyber Elf Effect        |
 ------------------------------------------------------------------------------
 | Effect: It restores 4 Life Points to Zero. If Zero's Life Gauge is full,   |
 |         it will add 4 Life Points to Subtank.                              |
 ------------------------------------------------------------------------------

 ------------------------------------------------------------------------------
 | Item: Large Life Energy                                                    |
 ------------------------------------------------------------------------------
 | Appearence: A normal red capsule                                           |
 ------------------------------------------------------------------------------
 | Obtained: Dropped by normal enemies; Found in stages                       |
 ------------------------------------------------------------------------------
 | Effect: It restores 8 Life Points to Zero. If Zero's Life Gauge is full,   |
 |         it will add 8 Life Points to Subtank.                              |
 ------------------------------------------------------------------------------

 ------------------------------------------------------------------------------
 | Item: Full Life Energy                                                     |
 ------------------------------------------------------------------------------
 | Appearence: A large red box                                                |
 ------------------------------------------------------------------------------
 | Obtained: Found in stages                                                  |
 ------------------------------------------------------------------------------
 | Effect: It restores Zero's Life Points completely. If Zero's Life Gauge is |
 |         full, it fully fill up one Subtank.                                |
 ------------------------------------------------------------------------------

 ------------------------------------------------------------------------------
 | Item: Small E Crystal                                                      |
 ------------------------------------------------------------------------------
 | Appearence: A small blue cube                                              |
 ------------------------------------------------------------------------------
 | Obtained: Dropped by normal enemies; Enetas Cyber Elf Effect               |
 ------------------------------------------------------------------------------
 | Effect: It adds 4 E Crystal Points to your total.                          |
 ------------------------------------------------------------------------------

 ------------------------------------------------------------------------------
 | Item: Large E Crystal                                                      |
 ------------------------------------------------------------------------------
 | Appearence: A blue container                                               |
 ------------------------------------------------------------------------------
 | Obtained: Dropped by normal enemies; Found in Stages                       |
 ------------------------------------------------------------------------------
 | Effect: It adds 16 E Crystal Points to your total.                         |
 ------------------------------------------------------------------------------

 ------------------------------------------------------------------------------
 | Item: Retry                                                                |
 ------------------------------------------------------------------------------
 | Appearence: A "Z" Symbol                                                   |
 ------------------------------------------------------------------------------
 | Obtained: Dropped by normal enemies; Found in Stages                       |
 ------------------------------------------------------------------------------
 | Effect: It gives you 1 retry.                                              |
 ------------------------------------------------------------------------------


________________________________________________________________________________
________________________________________________________________________________


 _____________
/             \_________________________________________________________________
 =============
- SECRET DISK -
 =============

Secret Disk List
****************

This section is a list of all the Secret Disk. For information on location and 
methods of obtaining the Secret Disks, look in the walkthrough section.


-------------------------------------------------------------------
|Disk ID No. |    Disk Name              |    Disk Type           |
-------------------------------------------------------------------
|   001      |  Auto Charge              |  Head Chip             |
-------------------------------------------------------------------
|   002      |  Auto Recovery            |  Head Chip             |
-------------------------------------------------------------------
|   003      |  Quick Charge             |  Head Chip             |
-------------------------------------------------------------------
|   004      |  Frog                     |  Foot Chip             |
-------------------------------------------------------------------
|   005      |  Splash Jump              |  Foot Chip             |
-------------------------------------------------------------------
|   006      |  Ultimate Foot            |  Foot Chip             |
-------------------------------------------------------------------
|   007      |  File A                   |  Data File             |
-------------------------------------------------------------------
|   008      |  File B                   |  Data File             |
-------------------------------------------------------------------
|   009      |  File C                   |  Data File             |
-------------------------------------------------------------------
|   010      |  File D                   |  Data File             |
-------------------------------------------------------------------
|   011      |  File E                   |  Data File             |
-------------------------------------------------------------------
|   012      |  File F                   |  Data File             |
-------------------------------------------------------------------
|   013      |  File G                   |  Data File             |
-------------------------------------------------------------------
|   014      |  File H                   |  Data File             |
-------------------------------------------------------------------
|   015      |  File I                   |  Data File             |
-------------------------------------------------------------------
|   016      |  File J                   |  Data File             |
-------------------------------------------------------------------
|   017      |  File K                   |  Data File             |
-------------------------------------------------------------------
|   018      |  File L                   |  Data File             |
-------------------------------------------------------------------
|   019      |  File M                   |  Data File             |
-------------------------------------------------------------------
|   020      |  File N                   |  Data File             |
-------------------------------------------------------------------
|   021      |  Maltina                  |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   022      |  Milpy                    |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   023      |  Elpy                     |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   024      |  Silpy                    |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   025      |  Relpy                    |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   026      |  Artan                    |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   027      |  Jiktan                   |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   028      |  Mott                     |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   029      |  Dott                     |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   030      |  Kyurif                   |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   031      |  Rulf                     |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   032      |  Sulf                     |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   033      |  Tirif                    |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   034      |  Yurif                    |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   035      |  Berif                    |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   036      |  Wirif                    |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   037      |  Krif                     |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   038      |  Snokk                    |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   039      |  Matikk                   |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   040      |  Miyakk                   |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   041      |  Ajikk                    |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   042      |  Tobukk                   |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   043      |  Murakk                   |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   044      |  Maiira                   |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   045      |  Miuura                   |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   046      |  Coropp                   |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   047      |  Soropp                   |  Nurse Cyber Elf       |
-------------------------------------------------------------------
|   048      |  Puchitt                  |  Animal Cyber Elf      |
-------------------------------------------------------------------
|   049      |  Barett                   |  Animal Cyber Elf      |
-------------------------------------------------------------------
|   050      |  Maaya                    |  Animal Cyber Elf      |
-------------------------------------------------------------------
|   051      |  Kwappa                   |  Animal Cyber Elf      |
-------------------------------------------------------------------
|   052      |  Ganble                   |  Animal Cyber Elf      |
-------------------------------------------------------------------
|   053      |  Baaeid                   |  Animal Cyber Elf      |
-------------------------------------------------------------------
|   054      |  Baareef                  |  Animal Cyber Elf      |
-------------------------------------------------------------------
|   055      |  Pitappa                  |  Animal Cyber Elf      |
-------------------------------------------------------------------
|   056      |  Pitappu                  |  Animal Cyber Elf      |
-------------------------------------------------------------------
|   057      |  Beetakk                  |  Animal Cyber Elf      |
-------------------------------------------------------------------
|   058      |  Beenaip                  |  Animal Cyber Elf      |
-------------------------------------------------------------------
|   059      |  Archim                   |  Animal Cyber Elf      |
-------------------------------------------------------------------
|   060      |  Archil                   |  Animal Cyber Elf      |
-------------------------------------------------------------------
|   061      |  Baiss                    |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   062      |  Delpeena                 |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   063      |  Rizetas                  |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   064      |  Cortas                   |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   065      |  Shootas                  |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   066      |  Maltas                   |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   067      |  Iretas                   |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   068      |  Enetas                   |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   069      |  Busras                   |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   070      |  Seibaras                 |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   071      |  Rodras                   |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   072      |  Boomeras                 |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   073      |  Clockle                  |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   074      |  Mettras                  |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   075      |  Mettrika                 |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   076      |  Mettolf                  |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   077      |  Mettrala                 |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   078      |  Mettrom                  |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   079      |  Keeknight                |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   080      |  Sarknight                |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   081      |  Teiknight                |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   082      |  Stoparla                 |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   083      |  Stopeena                 |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   084      |  Stopool                  |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   085      |  Stopeita                 |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   086      |  Stoporsa                 |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   087      |  Hammerga                 |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   088      |  Hammerj                  |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   089      |  Hammerbo                 |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   090      |  Eiina                    |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   091      |  Ecoy                     |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   092      |  Echyun                   |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   093      |  Enarta                   |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   094      |  Ewarne                   |  Hacker Cyber Elf      |
-------------------------------------------------------------------
|   095      |  80 EC                    |  E Crystal             |
-------------------------------------------------------------------
|   096      |  100 EC                   |  E Crystal             |
-------------------------------------------------------------------
|   097      |  200 EC                   |  E Crystal             |
-------------------------------------------------------------------
|   098      |  150 EC                   |  E Crystal             |
-------------------------------------------------------------------
|   099      |  40 EC                    |  E Crystal             |
-------------------------------------------------------------------
|   100      |  100 EC                   |  E Crystal             |
-------------------------------------------------------------------
|   101      |  100 EC                   |  E Crystal             |
-------------------------------------------------------------------
|   102      |  50 EC                    |  E Crystal             |
-------------------------------------------------------------------
|   103      |  80 EC                    |  E Crystal             |
-------------------------------------------------------------------
|   104      |  100 EC                   |  E Crystal             |
-------------------------------------------------------------------
|   105      |  100 EC                   |  E Crystal             |
-------------------------------------------------------------------
|   106      |  40 EC                    |  E Crystal             |
-------------------------------------------------------------------
|   107      |  500 EC                   |  E Crystal             |
-------------------------------------------------------------------
|   108      |  100 EC                   |  E Crystal             |
-------------------------------------------------------------------
|   109      |  100 EC                   |  E Crystal             |
-------------------------------------------------------------------
|   110      |  100 EC                   |  E Crystal             |
-------------------------------------------------------------------
|   111      |  Omega                    |  Boss Data             |
-------------------------------------------------------------------
|   112      |  Deathtantz Mantisk       |  Boss Data             |
-------------------------------------------------------------------
|   113      |  Chilldre Inarabbitta     |  Boss Data             |
-------------------------------------------------------------------
|   114      |  Blazing Flizard          |  Boss Data             |
-------------------------------------------------------------------
|   115      |  Hellbat Silt             |  Boss Data             |
-------------------------------------------------------------------
|   116      |  Clie                     |  Boss Data             |
-------------------------------------------------------------------
|   117      |  Plie                     |  Boss Data             |
-------------------------------------------------------------------
|   118      |  Anubistepp Necromances   |  Boss Data             |
|            |  V Generation             |                        |
-------------------------------------------------------------------
|   119      |  Hanumashin R             |  Boss Data             |
-------------------------------------------------------------------
|   120      |  Blizack Stagroff R       |  Boss Data             |
-------------------------------------------------------------------
|   121      |  Copy X MK2               |  Boss Data             |
-------------------------------------------------------------------
|   122      |  Tretesta Kelberian       |  Boss Data             |
-------------------------------------------------------------------
|   123      |  Glachier Le Cactank      |  Boss Data             |
-------------------------------------------------------------------
|   124      |  Cubit Foxstar            |  Boss Data             |
-------------------------------------------------------------------
|   125      |  Volteel Biblio           |  Boss Data             |
-------------------------------------------------------------------
|   126      |  Panteon Hunter           |  Enemy Data            |
-------------------------------------------------------------------
|   127      |  Panteon Guardian         |  Enemy Data            |
-------------------------------------------------------------------
|   128      |  Panteon Aqua             |  Enemy Data            |
-------------------------------------------------------------------
|   129      |  Panteon Fist             |  Enemy Data            |
-------------------------------------------------------------------
|   130      |  Panteon Base             |  Enemy Data            |
-------------------------------------------------------------------
|   131      |  Dustlock                 |  Enemy Data            |
-------------------------------------------------------------------
|   132      |  Gyro Cannon              |  Enemy Data            |
-------------------------------------------------------------------
|   133      |  Grand Cannon             |  Enemy Data            |
-------------------------------------------------------------------
|   134      |  Tile Cannon              |  Enemy Data            |
-------------------------------------------------------------------
|   135      |  Pillar Cannon            |  Enemy Data            |
-------------------------------------------------------------------
|   136      |  Heavy Cannon             |  Enemy Data            |
-------------------------------------------------------------------
|   137      |  Capsule Cannon           |  Enemy Data            |
-------------------------------------------------------------------
|   138      |  Generator Cannon         |  Enemy Data            |
-------------------------------------------------------------------
|   139      |  Eye Cannon               |  Enemy Data            |
-------------------------------------------------------------------
|   140      |  Shrimporim               |  Enemy Data            |
-------------------------------------------------------------------
|   141      |  Volcale                  |  Enemy Data            |
-------------------------------------------------------------------
|   142      |  Crabeggar                |  Enemy Data            |
-------------------------------------------------------------------
|   143      |  Petatria                 |  Enemy Data            |
-------------------------------------------------------------------
|   144      |  Shortroid                |  Enemy Data            |
-------------------------------------------------------------------
|   145      |  Seymeran                 |  Enemy Data            |
-------------------------------------------------------------------
|   146      |  Lamp Lot                 |  Enemy Data            |
-------------------------------------------------------------------
|   147      |  Lemingles                |  Enemy Data            |
-------------------------------------------------------------------
|   148      |  Cata Tank                |  Enemy Data            |
-------------------------------------------------------------------
|   149      |  Top Gabyoll              |  Enemy Data            |
-------------------------------------------------------------------
|   150      |  Snake Cable              |  Enemy Data            |
-------------------------------------------------------------------
|   151      |  Garisnee                 |  Enemy Data            |
-------------------------------------------------------------------
|   152      |  Crossbine                |  Enemy Data            |
-------------------------------------------------------------------
|   153      |  Flopper                  |  Enemy Data            |
-------------------------------------------------------------------
|   154      |  Purple Napple            |  Enemy Data            |
-------------------------------------------------------------------
|   155      |  Moth Zero                |  Enemy Data            |
-------------------------------------------------------------------
|   156      |  Baton Ring               |  Enemy Data            |
-------------------------------------------------------------------
|   157      |  Melnet                   |  Enemy Data            |
-------------------------------------------------------------------
|   158      |  Shut Counter             |  Enemy Data            |
-------------------------------------------------------------------
|   159      |  Shark Seal X             |  Enemy Data            |
-------------------------------------------------------------------
|   160      |  Shelluno                 |  Enemy Data            |
-------------------------------------------------------------------
|   161      |  Icebon                   |  Enemy Data            |
-------------------------------------------------------------------
|   162      |  Shell Crawler            |  Enemy Data            |
-------------------------------------------------------------------
|   163      |  Cannon Hopper            |  Enemy Data            |
-------------------------------------------------------------------
|   164      |  Vile                     |  Character Data        |
-------------------------------------------------------------------
|   165      |  Ciel                     |  Character Data        |
-------------------------------------------------------------------
|   166      |  Celvo                    |  Character Data        |
-------------------------------------------------------------------
|   167      |  Andrew                   |  Character Data        |
-------------------------------------------------------------------
|   168      |  Aluet                    |  Character Data        |
-------------------------------------------------------------------
|   169      |  Iboo                     |  Character Data        |
-------------------------------------------------------------------
|   170      |  Ronishol                 |  Character Data        |
-------------------------------------------------------------------
|   171      |  Peroke                   |  Character Data        |
-------------------------------------------------------------------
|   172      |  Otrish                   |  Character Data        |
-------------------------------------------------------------------
|   173      |  Irondell                 |  Character Data        |
-------------------------------------------------------------------
|   174      |  Dowa                     |  Character Data        |
-------------------------------------------------------------------
|   175      |  Menart                   |  Character Data        |
-------------------------------------------------------------------
|   176      |  Pikk                     |  Character Data        |
-------------------------------------------------------------------
|   177      |  Halpyuia                 |  Character Data        |
-------------------------------------------------------------------
|   178      |  Farbnil                  |  Character Data        |
-------------------------------------------------------------------
|   179      |  Leviathan                |  Character Data        |
-------------------------------------------------------------------
|   180      |  Phantom                  |  Character Data        |
-------------------------------------------------------------------


________________________________________________________________________________
________________________________________________________________________________


 _________
/         \_____________________________________________________________________
 =========
- WEAPONS -
 =========

================================================================================

Weapons
*******

-Buster Shot-

Details:
-This is a long range weapon that fires bullets directly forward in a narrow 
 coverage. Charge up to fire more powerful shots.
-All shots cannot pass through walls.
-All shots cannot pass through enemies, unless that shot managed to destroy the 
 enemy. Only charged shots can pass through enemies.
-You can fire up to 3 shots at one time. You may fire again after the shots 
 disappear from the screen. (May be enhanced with Cyber Elf.)
-You may charge up to Half-Charge to use the Half-Charged shot.
-You can see the effects of deflected shots.
-Using this weapon while standing, walking, dashing, jumping, ladder climbing, 
 wall climbing, will all have the same effects, and will not affect your 
 movements. Recovery is almost immediate.
-A Dashing Normal Shot will deal damage of Attack 1.5 instead of the usual 
 Attack 1.

Normal Shot:       Attack 1 
                   (Invinicibility caused by this attack will be ignored by  
                   other attacks. Will not count as a hit.)

Half-Charged Shot: Attack 3

Full-Charged Shot: Attack 6


-Z-Saber-

Details:
-This is a close range weapon that has wide coverage. Has varying slash 
 patterns and speed. A Full-Charge attacks with a Geyser.
-There are different patterns for using the slashes, such as standing, dashing,
 etc. Range patterns and recovery differ for each Slash.
-When using the Stand Saber Slash, you may perform up to 3 slashes. You may 
 vary the timing of the slash slightly, depending on when you press the Button.
-When using an Air Slash (normal, spin, or charged), hold the "Down" direction 
 to keep the Saber extended in another attack. This is the Extended Air Slash.
 This will last until you land, or until you let go of the "Down" direction. An 
 extended Air Slash is non-elemental, even if used after a Full-Charged Attack. 
 It has the a different Attack as a normal Jump Slash.
-Standing and Dashing slashes have longer recovery time.
 Walking slash have quick recovery. 3rd stand slash have very slow recovery. 
 All the other slashes are pretty average in recovery.
-You will continue to move forward a little while using Walking or Dashing 
 slash.
-With the exception of the Full-Charged attack, all Saber Slashes count as 
 Cutting attacks. (Including EX Skills and Cyber Elf effects.)

Walking Slash:       Attack 3

Dashing Slash:       Attack 5

Jump Slash:          Attack 4

Extended Air Slash:  Attack 5

Ladder/Wall Slash:   Attack 4

Stand 1st Slash:     Attack 4

Stand 2nd Slash:     Attack 4
                     (This attack will ignore Invincibility as a result of up 
                     to 1 hit.)

Stand 3rd Slash:     Attack 4
                     (This attack will ignore Invincibility as a result of up 
                     to 2 hits.)

Full-Charged Slash:  Attack 8


-Recoil Rod-

Details:
-This is a close range weapon that attacks in seperate directions, and have
 special abilities. Charge up for extra range and extra effects.
-Normal attacks can attack in 3 directions: Upforward, Forward, Downforward.
-Charge attacks can attack in 3 directions: Up, Forward, Down
-Using this weapon while walking or dashing will end up making you standing.
-You cannot aim the direction while clinging a wall or climbing a ladder.
-You can use up to 2 stab attacks while standing. (Can be repeated.)
-You can destroy certain blocks, or push objects away with a Full-Charged
 attack.
-A Full-Charged attack can send certain normal enemies flying away in the 
 direction of your attack. Enemies send flying away this way will be destroyed 
 regardless of HP when they hit the floor/wall. The direction of which they
 are sent flying will depend on the direction of your attack and the angle
 the attack hits the enemies.
-A Full-Charged attack can stun certain Bosses/Midbosses, at certain times.
-A Full-Charged attack directly down will bounce you off the floor, or off an
 enemy, into a high height, when you attack Down. You can swerve left or right. 
 This may be done while dashing on the ground, to increase left or right 
 distance. You can also dash jump and use this on an enemy to increase left 
 or right distance.
-An enemy sent flying away will deal damage of Attack Power equal to their
 touch Attack, while flying away, for each hit dealt. This may damage both
 Zero and any enemies.
-A Full-Charged attack can deal up to 2 hits on normal enemies.

Jump Stab:         Attack 4

Ladder/Wall Stab:  Attack 4

Stand 1st Stab:    Attack 4

Stand 2nd Stab:    Attack 4
                   (This attack will ignore Invincibility as a result of up to 
                   1 hit.)

Full-Charged Stab: Attack 4


-Boomerang Shield-

Details:
-This is a defensive weapon used to reflect enemy shots. It is also used as a
 boomerang weapon to attack far enemies with the Charged attack.
-You hold up the Shield when you hold the Weapon Button. This itself does not 
 deal any damage.
-When you hold up the Shield, any Energy Bullets that touch the Shield gets
 reflected. Reflected Energy Bullets deal damage of Attack 1. They can damage
 enemies. They are reflected in the opposite direction they were going. 
 (Energy Bullets are small yellow shots.)
-You cannot dash while the Shield is held up.
-The Full-Charged Shield Boomerang flies in an arc. It flies upward if launched
 on the ground, and flies downwards if launched in the air. It will also arc
 downwards if you are going down on a Conveyor Belt, and arc upwards while
 climbing a ladder.
-The Full-Charged Shield Boomerang cannot pass through walls and deflecting 
 enemies when you launch it. However, it will not be stopped by enemies or 
 walls when it returns to you.
-The Boomerang will keep trying to reach you, and when it touches you, it
 disappears, and you can fire another Boomerang attack. You cannot use the
 again, whether to Charge or to use, until it returns to you.
-You can hold up the Shield while climbing a ladder, but you may not climb up 
 or down the ladder while the Shield is held up.
-All Full-Charged Boomerang Shield attacks (including EX Skills), are 
 considered as Cutting type attacks.

Full-Charged Boomerang: Attack 6


================================================================================


Cyber Elf Enhancements
**********************


Z-Saber
-------

Rizetas-

When using standing Saber Slash, hold "Up" before activating the 3rd Saber 
Slash to use an Upward Slash instead of a normal 3rd Slash. 

Standing 3rd Upward Slash - Attack 5.
                            (This attack will ignore Invincibility as a result  
                            of up to 2 hits.)


Cortas-

When using standing Saber Slash, hold "Down" before activating the 3rd Saber 
Slash to use a Straight Slash Wave instead of a normal 3rd Slash. 

Standing 3rd Straight Wave Slash - Attack 4
                                   (This attack will ignore Invincibility as a  
                                   result of up to 2 hits.)


Maltas-

In the air, hold "Up" before activating a Jump Saber Slash to activate a 
Spin Jump Saber Slash. The Spin Jump Saber Slash will automatically end with a
Normal Jump Saber Slash.

Spin Jump Saber Slash - Attack 2
                        (This attack will ignore Invincibility as a result of 
                         up to 3 hits.)
                        (The number of hits this attack can hit is unknown.)

While dashing, hold "Down" before activating a Dash Saber Slash to activate 
a Spin Dash Saber Slash. The Spin Dash Saber Slash will automatically end with 
a Normal Dash Saber Slash.

Spin Dash Saber Slash - Attack 3
                        (This attack will ignore Invincibility as a result of 
                         up to 3 hits.)
                        (The number of hits this attack can hit is unknown.)


Iretas-

Zero may use the Z-Saber to destroy Energy Bullets. This only applies to 
normal Saber Slashes and those techniques added by Cyber Elves. This does not 
apply
 for EX Skills, or a Full-Charged Saber.


Buster Shot
-----------

Shootas-

Zero may fire up to 4 Buster Shots instead of 3 at one time.


Shield Boomerang
----------------

Enetas-

If Zero activates the Boomerang Shield just before an Energy Bullet hits, 
instead of being reflected, it will be transformed into a Small E Crystal.


================================================================================


EX Skills
*********

All EX Skills must be obtained by fighting a Boss at A or S level.


Skill Name: Reflect Laser
Obtained: Copy X MK2
Weapon: Buster Shot
Effects: With no elemental Body Chips equipped, a Full-Charged Buster Shot is 
         changed into a laser beam that bounce off walls up to 4 times. This 
         will not pass through enemies unless it manages to destroy them.
Damage: Reflect Laser - Attack 5 (Non Elemental)


Skill Name: V Shot
Obtained: Volteel Biblio
Weapon: Buster Shot
Effects: With Thunder Body Chip equipped, all Buster Shots will be changed. 
         Each time you attack with the Buster Shot, 2 shots are fired, and they 
         travel in 2 directions up and down. (Approximately 30 degrees 
         deviation.) Normal and Half-Charge Shots remain as non-elemental.
Damage: Default.
        (All damage and Invincibility time effects are the same as the normal 
        Buster Shot Attacks.)


Skill Name: Burst Shot
Obtained: Blazing Flizard
Weapon: Buster Shot
Effects: With the Flame Body Chip equipped, a Full-Charged Buster Shot is 
         changed into a Fireball that explodes upon contact with an enemy or 
         wall. It will also explode after travelling a maximum range of 
         half-screen. The Explosion stays for a very short time, and damages 
         anything within range.
Damage: Main Shot - Attack 3 (Flame Elemental)           
        Shot explosion - Attack 1 (x5) (Flame Elemental)
          (Explosion attacks totally ignore Invicibility time, and hit up to 5 
          times.)


Skill Name: Blizzard Arrow
Obtained: Blizzack Stagroff
Weapon: Buster Shot
Effects: With the Ice Body Chip equipped, a Full-Charged Buster Shot turns into
         an Iceball that generates 3 Ice shots forward slowly one at a time. 
         The Iceball will not change the position from where it was fired. The 
         Icicles have slightly varrying heights, and cannot pass through walls, 
         or enemies unless it manages to destroy them.
Damage: Ice Ball - Attack 5 (Ice Elemental)
        Icicle - Attack 2 (x3) (Ice Elemental)
          (The Icicle attacks totally ignore Invincibility time, and hit up to 
          3 times.)


Skill Name: Reppuugeki
Obtained: Tetresta Kelberian
Weapon: Z-Saber
Effects: The Dashing Z-Saber attack is replaced with a thrust attack that has 
         longer range, more hits and damage, but more narrow coverage.
Damage: Thrust Attack - Attack 6 (x3)
          (This attack will ignore Invincibility as a result of up to 2 hits 
          and hits up to 3 times.)


Skill Name: Rakusaiga
Obtained: Hellbat Silt
Weapon: Z-Saber
Effects: Press Down + Z-Saber attack in the air to activate this move. You will 
         attack with the Z-Saber directly downwards in a thrust attack. This 
         attack will end when you reach the floor.
         With the Thunder Body Chip equipped, this attack becomes Thunder 
         Elemental, and will cause 2 Spark Balls to travel on the ground away 
         from you.
Damage: Plunge - Attack 8
          (This attack will totally ignore Invincibility.)
        Spark Balls - Attack 4 (Thunder Elemental)


Skill Name: Tenretsujin
Obtained: Hanumashin R
Weapon: Z-Saber
Effects: Press Up + Z-Saber attack on the ground to activate this move. You 
         will jump up as you activate a rising upper slash. The longer you 
         press the Attack button, the higher the jump.
         With the Flame Body Chip equipped, this move becomes Flame Elemental, 
         and the jump height extends slightly.
Damage: Upward Slash - Attack 7
          (This attack will ignore Invincibility as a result of up to 3 hits.)


Skill Name: Zaneidan
Obtained: Chilldre Inarabbitta
Weapon: Z-Saber
Effects: Press Down + Z-Saber attack on the ground to activate this move. You  
         will activate a cutting slash, at the same time, releasing an triangle 
         wave forward. The wave will not be stopped by walls or enemies, and 
         travels half screen.
         With the Ice Body Chip equipped, the triangle wave becomes Ice 
         Elemental, and travels full screen. The slash will not change in 
         Element. At close range, both the Straight Slash and the Wave will 
         hit, but the Wave will hit first, then the Straight Slash will hit.
Damage: Straight Slash - Attack 5
          (This attack will ignore Invincibility as a result of up to 2 hits.)
        Triangle Wave - Attack 3



Skill Name: Thousand Slash
Obtained: Deathtantz Mantisk
Weapon: Recoil Rod
Effects: On the ground, press Recoil Rod Weapon attack button repeatedly to  
         activate this move. You will use a forward close-range attack that 
         deals many hits and cover a wide range. You may do this infinitely as 
         long as you press the button repeatedly.
Damage: Front Stab - Attack 3 (per hit)
          (This attack will ignore Invincibility as a result of up to 3 hits.)


Skill Name: Soul Launcher
Obtained: Cubit Foxstar
Weapon: Recoil Rod
Effects: A Full-Charged Recoil Rod that attacks upwards will add an attack of a 
         ball rising upwards. This ball will split into 4, if it hits the 
         ceiling, enemy, or after it reaches a certain height. The 4 smaller 
         balls, will spread out, then land on the floor/wall before 
         disappearing.
         With the Flame Body Chip equipped, the ball attacks become Flame 
         Elemental. Also, when they land on the floor, they will burn for a 
         short time before dissappearing.
Damage: Soul Orbs - Attack 4 (Non-elemental)
          (This applies to the rising and falling orbs, and if you did not 
          equip the Flame Body Chip.)
        Soul Orbs - Attack 5 (Flame Elemental)
          (This applies to the rising, falling and burning orbs, and if you 
          equipped the Flame Body Chip.)


Skill Name: Crawl Shield
Obtained: Anubistepp Necromances V Generation
Weapon: Boomerang Shield
Effects: A Full-Charged Shield Boomerang attack is replaced with an attack 
         using the Shield at wide range. The Shield will travel along the 
         ground and slopes, but will not travel on vertical walls. It will 
         travel forward, but when it returns, it is bounced up a little, then 
         it returns to you. With the Thunder Body Chip equipped, as the Shield 
         travels along the ground, a trail of Thunder Elemental electrical 
         sparks will be left on the ground for a short time.
         As this is a Full-Charged attack, it will be the same Element as the 
         Elemental Chip you equip.
Damage: Full-Charged Shield - Attack 6
        Electric Trails - Attack 2 (Thunder Elemental)


Skill Name: Circular Shield
Obtained: Glachier Le Cactank
Weapon: Boomerang Shield
Effects: Press Down + Full-Charged Shield Boomerang attack to activate this 
         move. The Shield will circle around you damaging any enemy it touches, 
         for a short while. The Shield will circle around you for 4 orbits. The 
         Shield will circle you clockwise if you activate it as you face left, 
         and circle you anti-clockwise if you activate it as you face right. 
         The Shield will follow you as you move, and will not change the 
         direction it circles, until it finishes. 
         With the Ice Body Chip equipped, the Shield circles you 6 times 
         instead. As this is a Full-Charged attack, it will be the same Element 
         as the Elemental Chip you equip.
Damage: Full-Charged Shield - Attack 6


================================================================================

Boss Behavior
*************

Bosses and Midbosses react differently from other normal enemies. Whenever a 
Boss is hit, Invincibility time will be triggered.

Bosses are also more resistant towards elemental attacks compared to other 
enemies.

Note that Bosses always take damage by the integer. Something that deals 1.5 
damage will only deal 1 damage to the Boss.


================================================================================


Elemental Properties
********************

There are 3 elements in the game: 
Flame
Ice
Thunder

There are some bosses with Elemental Attributes Types, which may be one of the 
3 Elements.

Whenever using Elemental attacks on such Bosses, your damage will change.

  -----------------------------------------------------------
  | -Bosses-                                                |
  -----------------------------------------------------------
  | Flame Type                                              |
  |    - Weak against       - Thunder  ( x 1.5 damage)      |
  |    - Strong against     - Flame    ( x 0.5 damage)      |
  |    - Immune to          - Ice      ( 0 damage)          |
  -----------------------------------------------------------
  | Ice Type                                                |
  |    - Weak against       - Flame    ( x 1.5 damage)      |
  |    - Strong against     - Ice      ( x 0.5 damage)      |
  |    - Immune to          - Thunder  ( 0 damage)          |
  -----------------------------------------------------------
  | Thunder Type                                            |
  |    - Weak against       - Ice      ( x 1.5 damage)      |
  |    - Strong against     - Thunder  ( x 0.5 damage)      |
  |    - Immune to          - Flame    ( 0 damage)          |
  -----------------------------------------------------------


The above only applies to Bosses. It does not apply to normal enemies and 
certain Midbosses. You can see the effects of the Elemental Attack.

For normal enemies, they are affected by Elemental Attacks differently.

  -----------------------------------------------------------
  | -Normal Enemies-                                        |
  -----------------------------------------------------------
  | Flame Type                                              |
  |    - Weak against       - Thunder  ( x 1.5 damage)      |
  |    - Strong against     - Flame    ( x 0.75 damage)     |
  |    - Resistant to       - Ice      ( x 0.5 damage)      |
  -----------------------------------------------------------
  | Ice Type                                                |
  |    - Weak against       - Flame    ( x 1.5 damage)      |
  |    - Strong against     - Ice      ( x 0.75 damage)     |
  |    - Resistant to       - Thunder  ( x 0.5 damage)      |
  -----------------------------------------------------------
  | Thunder Type                                            |
  |    - Weak against       - Ice      ( x 1.5 damage)      |
  |    - Strong against     - Thunder  ( x 0.75 damage)     |
  |    - Resistant to       - Flame    ( x 0.5 damage)      |
  -----------------------------------------------------------


Note that it is possible for Bosses and normal enemies to be stunned by attacks 
they are not weak against.


================================================================================

Invincibility
*************

Only Midbosses and Bosses have Invinicbility. Normal enemies do not have 
Invincibility.

Whenever you attack and hit a Boss, he will start flashing white, for a short 
period of time. During this period of time, most of your attacks will not hit 
or damage him. This is the Boss Invincibility Time.

There are some attacks that ignore Boss Invincibility to some extend, and can 
continue to hit and damage the Boss.

Attacks generally have a certain set of behaviours when dealing with 
Invincibility. These are the general characteristics classifications for almost 
all attacks:
-Attacks that do not ignore Invincibility at all.
-Attacks that do not cause Invincibility for other attacks at all. It will also 
 not count as hits during Invincibility time.
-Attacks that ignore Invincibility, depending on the amount of hits the Boss 
 received in the Invincibility time. (The hit that triggered the invincibility 
 counts as a hit.)
-Attacks that totally ignore Invincibility.
-Attacks that react differently depending on other attacks.

IMPORTANT NOTES:
-A normal Buster Shot and the Attacking Animal Cyber Elves do not cause 
 Invincibility for other attacks at all, except for themselves. Note that this 
 is under a general classification. This means that they will still cause 
 Invincibility for themselves.
 E.g. If you fire a normal Buster Shot at a Boss, the Cyber Elf's effect will 
 not damage him.
-Certain attacks trigger a total Invincibility in Bosses. This means that after
 such an attack is used, and triggers Invincibility, other attacks will not be
 able to hit, even if those other attacks can ignore Invincibility up to this
 point. Exceptions will arise for specific attacks, if the other attack can 
 ignore Invincibility up to this point. Basically, total Invincibility caused
 by an attack can be ignored by a specific attack. A specific attack can ignore
 Total Invincibility caused by a Specific attack.
-My theory is that each attack has a priority value. An attack can ignore 
 Invincibility, if the conditions for hits are met, but also if the priority of
 this attack is higher than that of the previous attack that connected. In 
 other words, in order for an attack to ignore Invinicibility, the attack has 
 to have a higher priority than the previous attack, and for another attack to 
 ignore Invincibility for this attack, that attack has to have an even higher 
 priority.

Here are some examples:

E.g. 1
A jump Z-Saber slash does not ignore Invincibility. You activate a Recoil Rod 
attack and hit the Boss. The Boss now has Invincibility. You then jump in with 
the Saber Slash to attack it. The jump slash will not hit and damage the boss.

E.g. 2
A normal Buster Shot attack does not trigger Invincibility in other weapons. 
You can fire a shot at a Boss, then immediately use a Full-Charged Boomerang 
Shield, and it can still hit and damage him. However, firing the Buster Shot 
repeatedly will only hit once. Note that the Buster Shot does not count as a 
hit towards the overall hits, when using other weapons that ignore 
Invincibility.

E.g. 3
There are attacks that can ignore Boss Invincibility, but up to an extent. It 
will depend on the amount of times the Boss has been hit during the 
Invincibility Time. The 1st Standing Z-Saber does not ignore Invincibility, the 
2nd Standing slash will ignore Invincibility if the Boss has been hit up to 1 
time, and the 3rd slash will ignore Invincibility if the Boss has been hit up 
to 2 times. You can start the attack using a standing Saber Slash, and all 3 
hits will hit.

E.g. 4
In the example in E.g. 3, suppose you jump in with a slash, then use 3 
standing Slash. What would be the result then? The jump slash hits, and 
triggers the Boss Invincibility. The Boss has been hit once. You then activate 
the first stand slash. It does not ignore Invincibility, therefore, it will not 
hit and damage the Boss. You then activate the second stand slash. It will 
ignore Invincibility if the Boss have been hit up to once. It will hit and 
damage the Boss since he has only received one hit. Now the Boss has received 2 
hits for his Invincibility Time. Now you activate the 3rd slash. Since the Boss 
has only been hit twice, the 3rd slash will hit and damage the Boss.

E.g. 5
Rakusaiga and Burst Shot totally ignores Boss Invincibility. If you fire a 
Burst Shot, all 5 hits of the explosion will hit. If you use Rakusaiga, you can 
use it after any attack and it will hit.
(Note that they do not really totally ignore Invincibility, but they ignore to
a large amount of hits.)

Note:
Nevermind if all these sounds too confusing. You will understand it as you play 
on.


Additional Notes:
I have tested out many of these attacks, which includes basic Weapons, 
EX Skills and even Cyber Elf effects. I have noted very strange and varying 
effects of these attacks, which proved to be more complicated than I had first 
imagined. Here are some of the strange effects I have noticed.
-I now fully understand the logic of Zaneidan. The Wave will hit first before
the Straight slash, not the other way around.
-Tenretsujin and Rakusaiga both ignore invincibility to a large extend. 
However, both weapons will never hit twice during the same Invincibility. When 
I use Rakusaiga, no other attacks seem to be able ignore the invincibility and 
hit the boss. When I used Tenrestsujin, also, no other attacks can ignore the 
invincibility except for Rakusaiga itself. (And the Spinning Jump Slash). Yet 
Rakusaiga will never hit twice. This makes it more complicated. It is possible 
that some attacks will trigger a total invincibility in Bosses, such that only 
specific attacks can ignore the Invincibility. In this case, I believe that
only a stronger attack than Tenretsujin can penetrate the invincibility, which 
is Rakusaiga. This total invincibility ignores how many hits have already been 
dealt, and cannot be ignored. It is more complicated that I had first imagined.
I also noticed that for Tenretsujin, after you use it, a Spin Jump Slash can 
ignore Invincibility for it, even though it is less powerful.
-I noticed that after I used a Burst Shot, Rakusaiga cannot hit. Burst Shot 
deals 6 hits in total. It is possible that Rakusaiga ignores either 4 or 5 
hits, instead of totally ignoring Invincibility.
-When a Boss is in his invincible time, and hit by an attack that ignores 
invincibility, his invincibility time increases. However, it is hard for me to
determine whether his Invincibility time starts counting at the last hit dealt 
to him, or adds in some time for each hit dealt. It's really hard for me to 
estimate the Invincibility time.


================================================================================

________________________________________________________________________________
________________________________________________________________________________


 ___________
/           \___________________________________________________________________
 ===========
- CYBER ELF -
 ===========

================================================================================

Description
***********

- Changes -
Unlike the previous 2 Rockman Zero series, the Cyber Elves system has changed. 
Now, there are certain Cyber Elves that may be used over and over, without 
dying.

- System -
There are 3 classes of Cyber Elf. They are Nurse class, Animal class, and 
Hacker Class.

Generally, Nurse Cyber Elf affects your life points, Animal Cyber elf affects 
your basic abilities and provides support, Hacker Cyber Elf modifies your 
weapons and changes the stage. However, their effects are not all that 
distinct.

You may use E Crystals to upgrade and evolve some of the Cyber Elves.

All Cyber Elves are collected from Secret Disks.

Using Fusion Cyber Elves that only have temporary effects will reduce your 
result ranking score for that mission.

Some Cyber Elves may have a permanent effect. These Cyber Elves, once used (as 
Fusion), will permanently empower you. However, your ranking score at the end 
of every mission will be permanently deducted.


- Cyber Elf Types -
Cyber Elves are now classified as Fusion type or Satellite type. This is 
denoted by an "F" symbol (fusion) or "S" symbol (satellite) for the Elf.

For Fusion Elves, once they are used, they will die, and you cannot use them 
ever again. Their effects may be temporary or permanent. Using Fusion Cyber 
Elves may also cause your ranking score at the end of each mission to decrease 
in points. Using temporary Fusion Elves cause your Elf rating at the Results 
Ranking to decrease only for the Mission you use it in. Using permanent Fusion 
Elves will cause your Elf rating at the Results Raking to decrease for every 
Mission.

For Satellite Elves, their effects are reusable over and over. You can use up 
to 2 Satellite Elves at any one time, and you can deactivate them when you 
access the menu. Their effects will stay in place until you deactivate them. 
They will not die, and will not affect your Results Ranking score.

This is the menu:

Satellite 1 - Activate a Satellite Elf for the first slot.

Satellite 2 - Activate a Satellite Elf for the second slot.

Fusion      - Activate a Fusion Elf effect.

E Crystal   - Give a Cyber Elf E Crystal to enhance/change their abilities.

List        - Shows a list of all the Cyber Elves you have collected.


- Cyber Elf upgrades-
Cyber Elves may be upgraded with E Crystals. Their Upgrade Symbols are as 
follows.

Blue Circle    - The Cyber Elf is ready to be used.

Red Cross      - The Cyber Elf may not be used. It is already dead, or already  
                 in effect in Ultimate Mode.

Yellow Arrow   - The Cyber Elf is ready to be used, but may be upgraded with 
                 E Crystals to further enhance his/her abilities.

L1 symbol      - The Cyber Elf needs one more upgrade with E Crystals to be  
                 ready to be used. Upgrading it will evolve the Elf's 
                 appearence.

L2 symbol      - The Cyber Elf needs two more upgrades with E Crystals to be 
                 ready to be used. Upgrading it will evolve the Elf's 
                 appearence.

Green/Blue     - The Cyber Elf is ready to be used. Giving it more E Crystals  
Cycling Arrows   will convert it to Fusion or Satellite type. There is no limit 
                 to the amount of times you can do this.


- Cyber Space -
In most stages, you may see a holographic Door. When you enter it, the entire 
stage will turn green. This is Cyber Space. The entire stage becomes green, and 
there is a limit on how far you can go in Cyber Space, before you have to enter 
another Cyber Door to return back to the normal stage.

Cyber Elves may have a small "A" letter at their type symbol. If the Cyber Elf 
has an "A" symbol, it means that this Cyber Elf will automatically fuse with 
you when you enter Cyber Space.

When you enter Cyber Space, all A type Cyber Elf that you have collected, will 
automatically fuse into you, with their effects in place. Their effects will 
only last as long as you are in Cyber Space. This will not kill the Cyber Elf, 
and their effects will be activated, even if they are not upgraded and not 
ready to be used normally yet. Once you exit Cyber Space, their effects stop.

Note that after you complete a mission, 5 points will be deducted from the 
mission score for each Cyber Space you have entered in that stage. Also, no 
enemies can drop Secret Disks while you are in Cyber Space.


-E Crystals-

E Crystals are collected from Items and Secret Disks. They are used to give 
Cyber Elves to change and evolve them. You can store up to 9999 E Crystals.


- Points -
Using Fusion Elves will deduct points from your Result Ranking Score. Temporary
Cyber Elves reduce the score only for the Mission that they are used, while 
permanent Cyber Elves affect all missions.

On a general basis, for temporary Cyber Elf, if you use them in a Mission, your
score will be deducted as follows for that Mission.
If the Cyber Elf has only one evolution state, you will lose 1 point.
If the Cyber Elf has two evolution states, you will lose 5 points.

On a general basis, for permanent Cyber Elf, if you use them your score will be 
permanently deducted from all Missions as follows.
If the Cyber Elf has only one evolution state, you will lose 1 point.
If the Cyber Elf has two evolution states, you will lose 5 points.
If the Cyber Elf has three evolution states, you will lose 10 points.


================================================================================


Nurse Elf
*********

--------------------------------------------------------------------------------

Cyber Elf: Maltina (021)

Type: Fusion <=> Satellite
      "A" Permanent
Upgrade: L2 (300)=> L1 (700)=> Mature
         Convert (300)
Effect: Zero's Life Gauge is Doubled. There will now be a green Coloured Life 
        Gauge over the yellow Life Gauge. This doubles the capacity of Life 
        Points of the basic Life Gauge.

--------------------------------------------------------------------------------

Cyber Elf: Milpy (022); Elpy (023); Silpy (024); Relpy (025)

Type: Fusion <=> Satellite
      "A" Permanent
Upgrade: L1 (250)=> Mature
         Convert (200)
Effect: Zero's Life Gauge is increased by 4 bars.

--------------------------------------------------------------------------------

Cyber Elf: Artan (026); Jiktan (027)

Type: Fusion
      Permanent
Upgrade: L1 (400)=> Mature

Effect: Zero receives 1 Subtank.

--------------------------------------------------------------------------------

Cyber Elf: Mott (028); Dott (029)

Type: Fusion

Upgrade: L1 (200)=> Yellow Arrow (100)=> Mature

Effect: You get 3 Retries.
        Enhance => You get 5 Retries.
        Using this in a Mission will reduce your Result Ranking Elf Score by 5 
        for that Mission.

--------------------------------------------------------------------------------

Cyber Elf: Kyurif (030); Rulf (031); Sulf (032); Tirif (033); Yurif (034); 
           Berif (035); Wirif (036); Krif (037)
Type: Fusion

Upgrade: Yellow Arrow (100)=> Mature

Effect: Restores 8 Life Points to Zero.
        Enhance => Restores 16 Life Points to Zero.
        Using this in a Mission will reduce your Result Ranking Elf Score by 1 
        for that Mission.

--------------------------------------------------------------------------------

Cyber Elf: Snokk (038); Matikk (039); Miyakk (040); Ajikk (041); Tobukk (042); 
           Murakk (043)
Type: Fusion

Upgrade: Yellow Arrow (100)=> Mature

Effect: Fully restores Zero's Life Gauge to max.
        Enhance => Fully restores Zero's Life Gauge to max, and fills 
                   1 Subtank.
        Using this in a Mission will reduce your Result Ranking Elf Score by 1 
        for that Mission.

--------------------------------------------------------------------------------

Cyber Elf: Maiira (044); Miuura (045)

Type: Satellite

Upgrade: Yellow Arrow (100)=> Mature

Effect: Any Energy Bullet that touches you will instead restore you 1 Life Bar.
        Enhance => Any Energy Bullet that touches you will instead restore you 
                   2 Life Bars.

        (Note that being hit by an Energy Bullet still counts towards the total
        damage received, even if absorbed.)

--------------------------------------------------------------------------------

Cyber Elf: Coropp (046); Soropp (047)

Type: Satellite

Upgrade: Yellow Arrow (100)=> Mature

Effect: Will fly around the screen, and produce a Small Life Energy every 15 
        seconds.
        Enhance => Will fly around the screen, and produce a Small Life Energy 
                   every 10 seconds.

--------------------------------------------------------------------------------


================================================================================


Animal Elf
**********

--------------------------------------------------------------------------------

Cyber Elf: Puchitt (048)

Type: Fusion <=> Satellite
      "A" Permanent

Upgrade: L2 (200)=> L1 (500)=> Mature
         Convert (300)

Effect: Spikes and Magma damages Zero by 8 points instead of becoming fatal.

--------------------------------------------------------------------------------

Cyber Elf: Barett (049)

Type: Fusion <=> Satellite
      "A" Permanent

Upgrade: L1 (300)=> Mature
         Convert (100)

Effect: Zero's normal Walking and normal Jump speed increases.

--------------------------------------------------------------------------------

Cyber Elf: Maaya (050)

Type: Fusion <=> Satellite
      "A" Permanent

Upgrade: L1 (70)=> Mature
         Convert (100)

Effect: Zero climbs ladders faster.

--------------------------------------------------------------------------------

Cyber Elf: Kwappa (051)

Type: Fusion <=> Satellite
      "A" Permanent

Upgrade: L1 (200)=> Mature
         Convert (200)

Effect: When Zero cling on walls, he slides down slower. Hold "Down" direction 
        to slide down in normal speed.

--------------------------------------------------------------------------------

Cyber Elf: Ganble (052)

Type: Fusion <=> Satellite
      "A" Permanent

Upgrade: L1 (250)=> Mature
         Convert (100)

Effect: When Zero is damaged, he will not be knocked back.

--------------------------------------------------------------------------------

Cyber Elf: Baaeid (053); Baareef (054)

Type: Satellite

Upgrade: Mature

Effect: Will prevent Zero from falling into pits by lifting him.

--------------------------------------------------------------------------------

Cyber Elf: Pitappa (055); Pitappu (056)

Type: Satellite

Upgrade: Mature

Effect: If he sees a normal enemy, he will attach himself to it for 1 second.  
        while attached, the enemy is paralyzed.

--------------------------------------------------------------------------------

Cyber Elf: Beetakk (057); Beenaip (058)

Type: Satellite

Upgrade: Yellow Arrow (100)=> Mature

Effect: It will constantly fire shots horizontally. Rate of approximately 
        1 per Sec. Attack 1.
        Enhance=> It will constantly fire shots aimed at enemies. Rate of 
                  approximately 1 per Sec. Attack 1.

        Invinicibility caused by this attack will be ignored by other attacks.
        Will not count as a hit.

--------------------------------------------------------------------------------

Cyber Elf: Archim (059); Archil (060)

Type: Satellite

Upgrade: Mature

Effect: Will constantly fire bomb-like shots. The Shots are Attack 1.5, the 
        explosion is Attack 2.

        Invinicibility caused by this attack will be ignored by other attacks. 
        Will not count as a hit. (This does not apply to itself. The Explosion
        cannot ignore Invincibility from the Shot.)

--------------------------------------------------------------------------------


================================================================================


Hacker Elf
**********

--------------------------------------------------------------------------------

Cyber Elf: Baiss (061)

Type: Fusion <=> Satellite
      "A" Permanent

Upgrade: L2 (200)=> L1 (500)=> Mature
         Convert (300)

Effect: It doubles the effect of all normal Items collected.

--------------------------------------------------------------------------------

Cyber Elf: Delpeena (062)

Type: Fusion <=> Satellite
      "A" Permanent

Upgrade: Mature
         Convert (300)

Effect: All normal enemies destroyed will drop Items.

--------------------------------------------------------------------------------

Cyber Elf: Rizetas (063)

Type: Fusion <=> Satellite
      "A" Permanent

Upgrade: Mature
         Convert (100)

Effect: When using standing Saber Slash, hold "Up" before activating the 3rd 
        Saber Slash to use an Upward Slash instead of a normal 3rd Slash. 
        Attack 5.

--------------------------------------------------------------------------------

Cyber Elf: Cortas (064)

Type: Fusion <=> Satellite
      "A" Permanent

Upgrade: L1 (150)=> Mature
         Convert (100)

Effect: When using standing Saber Slash, hold "Down" before activating the 3rd 
        Saber Slash to use a Straight Slash Wave instead of a normal 3rd Slash. 
        Attack 4.

--------------------------------------------------------------------------------

Cyber Elf: Shootas (065)

Type: Fusion <=> Satellite
      "A" Permanent

Upgrade: Mature
         Convert (100)

Effect: You may fire up to 4 Buster Shots instead of 3 at any time.

--------------------------------------------------------------------------------

Cyber Elf: Maltas (066)

Type: Fusion <=> Satellite
      "A" Permanent

Upgrade: L1 (150)=> Mature
         Convert (200)

Effect: In the air, hold "Up" before activating a jump Saber Slash to activate
        a Spin Jump Saber Slash. While dashing, hold "Down" before activating a 
        Dash Saber Slash to activate a Spin Dash Saber Slash.
        Spin Jump Attack 2, Spin Dash Attack 3

--------------------------------------------------------------------------------

Cyber Elf: Iretas (067)

Type: Fusion <=> Satellite
      "A" Permanent

Upgrade: Mature
         Convert (100)

Effect: Zero may use the Z-Saber to destroy Energy Bullets. This does not apply
        for EX Skills or the Full-Charged Saber.

--------------------------------------------------------------------------------

Cyber Elf: Enetas (068)

Type: Fusion <=> Satellite
      "A" Permanent

Upgrade: Mature
         Convert (100)

Effect: If Zero activates the Boomerang Shield just before an Energy Bullet 
        hits, instead of being reflected, it will be transformed into a 
        Small E Crystal.

--------------------------------------------------------------------------------

Cyber Elf: Busras (069)

Type: Fusion <=> Satellite
      "A" Permanent

Upgrade: Mature
         Convert (100)

Effect: The Attack Power of the Buster Shot increases by 0.5.

--------------------------------------------------------------------------------

Cyber Elf: Seibaras (070)

Type: Fusion <=> Satellite
      "A" Permanent

Upgrade: Mature
         Convert (100)

Effect: The Attack Power of the Buster Shot increases by 0.5.

--------------------------------------------------------------------------------

Cyber Elf: Rodras (071)

Type: Fusion <=> Satellite
      "A" Permanent

Upgrade: Mature
         Convert (100)

Effect: The Attack Power of the Buster Shot increases by 0.5.

--------------------------------------------------------------------------------

Cyber Elf: Boomeras (072)

Type: Fusion <=> Satellite
      "A" Permanent

Upgrade: Mature
         Convert (100)

Effect: The Attack Power of the Buster Shot increases by 0.5.

--------------------------------------------------------------------------------

Cyber Elf: Clockle (073)

Type: Fusion <=> Satellite
      "A" Permanent

Upgrade: Mature
         Convert (100)

Effect: Your charge time for Weapons is reduced. You can charge Weapons much 
        faster. This does not apply to the Shield Boomerang. Effects will not 
        accumulate with Quick Charge Head Chip.

--------------------------------------------------------------------------------

Cyber Elf: Mettras (074); Mettrika (075); Mettolf (076); Mettrala (077); 
           Mettrom (078)

Type: Fusion

Upgrade: Mature

Effect: Certain Normal Enemies will be changed into Metools for this visit to 
        the stage.
        Using this in a Mission will reduce your Result Ranking Elf Score by 1 
        for that Mission.

--------------------------------------------------------------------------------

Cyber Elf: Keeknight (079); Sarknight(080); Teiknight (081)

Type: Fusion

Upgrade: L1 (300)=> Mature

Effect: Certain Normal Enemies will be wiped out for this visit to the stage.
        Using this in a Mission will reduce your Result Ranking Elf Score by 5 
        for that Mission.

--------------------------------------------------------------------------------

Cyber Elf: Stoparla (082); Stopeena (083); Stopool (084); Stopeita (085); 
           Stoporsa (086)

Type: Fusion

Upgrade: Mature

Effect: Certain Normal Enemies will be totally paralysed for 30 Seconds.
        Using this in a Mission will reduce your Result Ranking Elf Score by 1 
        for that Mission.

--------------------------------------------------------------------------------

Cyber Elf: Hammerga (087); Hammerj (088); Hammerbo (089)

Type: Fusion

Upgrade: L1 (300)=> Mature

Effect: The Boss of the stage will lose half of the remaining Life. This effect 
        last for only one Retry, and will be lost if you die after you activate 
        this. Using this in a Mission will reduce your Result Ranking Elf Score 
        by 5 for that Mission.

--------------------------------------------------------------------------------

Cyber Elf: Eiina (090); Ecoy (091); Echyun (092); Enarta (093); Ewarne (094)

Type: Fusion

Upgrade: Mature

Effect: Zero's Rank is now Rank A.
        Using this in a Mission will reduce your Result Ranking Elf Score by 1 
        for that Mission.

--------------------------------------------------------------------------------

================================================================================

________________________________________________________________________________
________________________________________________________________________________

 _______
/       \_______________________________________________________________________
 =======
- CHIPS -
 =======



================================================================================


                                 - HEAD CHIP -
     **********************************************************************


--------------------------------------------------------------------------------
| Name:     Normal                                                             |
--------------------------------------------------------------------------------
| Symbol:   Default Head.                                                      |
--------------------------------------------------------------------------------
| Effect:   Starting Head Chip.                                                |
--------------------------------------------------------------------------------
| Location: Starting                                                           |
--------------------------------------------------------------------------------


--------------------------------------------------------------------------------
| Name:     Quick Charge                                                       |
--------------------------------------------------------------------------------
| Symbol:   A helmet with lines coming out of the centre.                      |
--------------------------------------------------------------------------------
| Effect:   Your charge time for Weapons is reduced. You can charge Weapons    |
|           much faster. This does not apply to the Shield Boomerang.          |
|           The effects of this will not accumulate with Cyber Elf Clockle.    |
--------------------------------------------------------------------------------
| Location: Secret Disk 003                                                    |
--------------------------------------------------------------------------------


--------------------------------------------------------------------------------
| Name:     Auto Charge                                                        |
--------------------------------------------------------------------------------
| Symbol:   A helmet with surrounding lights.                                  |
--------------------------------------------------------------------------------
| Effect:   Your will automatically charge up weapons, even if you did not     |
|           hold down the Weapon Buttons.                                      |
--------------------------------------------------------------------------------
| Location: Secret Disk 001                                                    |
--------------------------------------------------------------------------------


--------------------------------------------------------------------------------
| Name:     Auto Recovery                                                      |
--------------------------------------------------------------------------------
| Symbol:   A helmet with horizontal lines at the side.                        |
--------------------------------------------------------------------------------
| Effect:   If you stay still for a long time, your life bar will slowly       |
|           recover. You recover 1 life point approximately 3.5 seconds. You   |
|           will not be able to use this to fill up Subtanks, even if your     |
|           Life Gauge is full.                                                |
--------------------------------------------------------------------------------
| Location: Secret Disk 002                                                    |
--------------------------------------------------------------------------------


================================================================================



                                - BODY CHIP -
     **********************************************************************


--------------------------------------------------------------------------------
| Name:     Normal                                                             |
--------------------------------------------------------------------------------
| Symbol:   Default Body.                                                      |
--------------------------------------------------------------------------------
| Effect:   Starting Body Chip.                                                |
|           Zero's colour is default.                                          |
--------------------------------------------------------------------------------
| Location: Starting                                                           |
--------------------------------------------------------------------------------


--------------------------------------------------------------------------------
| Name:     Absorber                                                           |
--------------------------------------------------------------------------------
| Symbol:   Grey Armor.                                                        |
--------------------------------------------------------------------------------
| Effect:   When you get hit, attacks will not knock you back. (You will       |
|           still be stunned.) Effects will not accumulate with Cyber Elf's    |
|           effect.                                                            |
|           Zero's colour will be dull grey.                                   |
--------------------------------------------------------------------------------
| Location: Tretesta Kelberian                                                 |
--------------------------------------------------------------------------------


--------------------------------------------------------------------------------
| Name:     Light                                                              |
--------------------------------------------------------------------------------
| Symbol:   Armor with wings.                                                  |
--------------------------------------------------------------------------------
| Effect:   You will not sink into the ground on quicksand-like environment.   |
|           Platforms that normally fall when you stand on them, will no       |
|           longer fall. Whenever you get hit, you will be knocked back        |
|           further, if you do not have protection against being knocked back, |
|           such as Cyber Elf Ganble effect.                                   |
|           Zero's colour will be bright green.                                |
--------------------------------------------------------------------------------
| Location: Deathtantz Mantisk                                                 |
--------------------------------------------------------------------------------


--------------------------------------------------------------------------------
| Name:     Ice                                                                |
--------------------------------------------------------------------------------
| Symbol:   Ice block.                                                         |
--------------------------------------------------------------------------------
| Effect:   All Weapons Full-Charged attack will be Ice Elemental. This will   |
|           also affect certain EX Skills.                                     |
|           Zero's colour will be bright blue.                                 |
--------------------------------------------------------------------------------
| Location: Chilldre Inarabbitta                                               |
--------------------------------------------------------------------------------


--------------------------------------------------------------------------------
| Name:     Thunder                                                            |
--------------------------------------------------------------------------------
| Symbol:   Lightning Bolt.                                                    |
--------------------------------------------------------------------------------
| Effect:   All Weapons Full-Charged attack will be Thunder Elemental. This    |
|           will also affect certain EX Skills.                                |
|           Zero's colour will be bright yellow.                               |
--------------------------------------------------------------------------------
| Location: Hellbat Silt                                                       |
--------------------------------------------------------------------------------


--------------------------------------------------------------------------------
| Name:     Flame                                                              |
--------------------------------------------------------------------------------
| Symbol:   Fire.                                                              |
--------------------------------------------------------------------------------
| Effect:   All Weapons Full-Charged attack will be Fire Elemental. This will  |
|           also affect certain EX Skills.                                     |
|           Zero's colour will be deep orange.                                 |
--------------------------------------------------------------------------------
| Location: Blazing Flizard                                                    |
--------------------------------------------------------------------------------


================================================================================



                                 - FOOT CHIP -
     **********************************************************************


--------------------------------------------------------------------------------
| Name:     Normal                                                             |
--------------------------------------------------------------------------------
| Symbol:   Default Foot.                                                      |
--------------------------------------------------------------------------------
| Effect:   Starting Foot Chip                                                 |
--------------------------------------------------------------------------------
| Location: Starting                                                           |
--------------------------------------------------------------------------------


--------------------------------------------------------------------------------
| Name:     Splash Jump                                                        |
--------------------------------------------------------------------------------
| Symbol:   An arrow bouncing in and out of the water.                         |
--------------------------------------------------------------------------------
| Effect:   You can jump infinitely on water surfaces. You can jump off the    |
|           water surface, and repeat as you land. This only applies to the    |
|           water surface, not inside the water. Will not count as a           |
|           Double Jump.                                                       |
--------------------------------------------------------------------------------
| Location: Secret Disk 005                                                    |
--------------------------------------------------------------------------------


--------------------------------------------------------------------------------
| Name:     Frog                                                               |
--------------------------------------------------------------------------------
| Symbol:   A horizontal leg standing against the right wall.                  |
--------------------------------------------------------------------------------
| Effect:   When you cling on to the wall, your sliding speed decreases, to    |
|           approximately half. When clinging on the the wall, hold the "Down" |
|           direction to slide down at your normal speed.                      |
|           Effects will not accumulate with Cyber Elf Kwappa's effect.        |
--------------------------------------------------------------------------------
| Location: Secret Disk 004                                                    |
--------------------------------------------------------------------------------


--------------------------------------------------------------------------------
| Name:     Double Jump                                                        |
--------------------------------------------------------------------------------
| Symbol:   A bouncing arrow pointing upwards twice.                           |
--------------------------------------------------------------------------------
| Effect:   Each time you are in the air, you can jump one additional time.    |
|           You can only do this once each time you are in the air, until you  |
|           touch the wall or floor. (Simply put, you can jump, then jump an   |
|           additional time in the air.)                                       |
|           The Double Jump will also have a dash effect should you use it in  |
|           a Dash Jump.                                                       |
--------------------------------------------------------------------------------
| Location: Cubit Foxstar                                                      |
--------------------------------------------------------------------------------


--------------------------------------------------------------------------------
| Name:     Quick                                                              |
--------------------------------------------------------------------------------
| Symbol:   A foot with trailing shadows.                                      |
--------------------------------------------------------------------------------
| Effect:   Your normal walking and normal Jump speed increases.               |
|           Effects will not accumulate with Cyber Elf Barett's effect.        |
--------------------------------------------------------------------------------
| Location: Copy X MK2                                                         |
--------------------------------------------------------------------------------


--------------------------------------------------------------------------------
| Name:     Spike                                                              |
--------------------------------------------------------------------------------
| Symbol:   A foot with spikes below.                                          |
--------------------------------------------------------------------------------
| Effect:   You will move normally on icy surfaces. (Normally, walking on icy  |
|           surfaces will thrust you forward too much, and dashing will drag   |
|           you back too much.)                                                |
--------------------------------------------------------------------------------
| Location: Glachier Le Cactank                                                |
--------------------------------------------------------------------------------


--------------------------------------------------------------------------------
| Name:     Shadow Dash                                                        |
--------------------------------------------------------------------------------
| Symbol:   A running figure with trailing shadows.                            |
--------------------------------------------------------------------------------
| Effect:   While you dash on the ground, you become invincible to enemies.    |
|           This will not apply for Dash jumps or Dash attacks. You change     |
|           colour as you dash. Note that you will also not be able to collect |
|           Items while Dashing on the ground.                                 |
--------------------------------------------------------------------------------
| Location: Volteel Biblio                                                     |
--------------------------------------------------------------------------------


--------------------------------------------------------------------------------
| Name:     Ultimate Foot                                                      |
--------------------------------------------------------------------------------
| Symbol:   A foot with green glowing aura.                                    |
--------------------------------------------------------------------------------
| Effect:   This foot chip has all the special abilities of all the other Foot |
|           Chips.                                                             |
--------------------------------------------------------------------------------
| Location: Secret Disk 006                                                    |
--------------------------------------------------------------------------------


================================================================================


                                 - SUBTANKS -
     **********************************************************************


Subtanks are initially empty. Whenever Zero recovers an amount of Life when his 
Life Gauge is Full, he will instead add that amount of Life to a Subtank. Each 
Subtank can hold up to 32 Life Points.

Surplus Life Points will not be carried over. If Zero's Life Gauge is not Full, 
and he is recovered Life, extra Life cannot be carried over to a Subtank. 
Likewise, if a Subtank is not full, and it is then given enough Life Points to 
make it full, the surplus Life Points will not carry over to the next Subtank.

If a Subtank has Life Points, you may use it to restore Zero's Life. If you use
the Subtank, one Life Point will be added to Zero's Life, and one Life Point 
will be deducted from the Subtank, and this will keep repeating until Zero's 
Life Gauge is full, or until that Subtank depletes and becomes empty. You will 
not use up the Life Points from the Subtank that are not used to restore Zero's 
Life. All unused Life Points from the Subtank remain as they are.

You may use any Subtank that has Life Points, but when filling up, the leftmost
Subtank has to be completely filled up before it will add Life Points to 
another Subtank.


Subtank - (Located in Old Residential Section)

Subtank - (Located in Anatrey Forest.)

Subtank - (From Artan Cyber Elf.)

Subtank - (From Jiktan Cyber Elf.)


================================================================================

________________________________________________________________________________
________________________________________________________________________________


 _____________
/             \_________________________________________________________________
 =============
- WALKTHROUGH -
 =============


The Stage Summary lists out of all the important items in the stages, rather 
than a complete walkthrough.

The Complete Walkthrough is below.

Note: By default, Completing a Mission itself is 20 Points for Mission Score.
But there are Missions with exceptions, and that you need to do something to
earn these points. In addition to this, there may be also variables that reduce
score, such as Cyber Space.

E.g. In Hellbat Silt's stage, you need to destroy the 4 Eye Cannons to get a
full 20 Point for Mission, unlike most other Missions. You can either choose to
view that each Cannon destroyed gives you 5 point to the Mission Score, 
starting from 0. Or you can view that each Cannon that you did not destroy by
the end of the stage, is 5 Points deducted from the basic 20 Points Mission
Score. Doesn't matter how you view it, as long as you know how it works.


================================================================================

Stage Summary
*************


- Resistance Base -

Secret Disk-

  Before defeating the first set of bosses-

    058 - Beenaip  
          (Talk to the soldier in the right cannon tower.)
    092 - Echyun   
          (Talk with Celvo twice after obtaining Weapons and talking to Ciel.)
    099 - 40 EC    
          (In the room in the 3rd floor labelled as 03D.)
    106 - 40 EC    
          (Behind the left cannon tower.)
    165 - Ciel     
          (Ciel's room.)
    166 - Celvo    
          (In Celvo's room.)
    167 - Andrew   
          (Talk to Ronishol twice in the maintenance room.)
    168 - Aluet    
          (In the hall in the 2nd Floor.)
    170 - Ronishol 
          (In the Maintenance room.)
    171 - Peroke   
          (In the room on the first floor labelled 1F-A.)
    172 - Otrish   
          (In the room on the first floor labelled 1F-B.)
    175 - Menart   
          (Talk to Menart twice, and answer his Quiz correctly.)
    176 - Pikk     
          (4th Floor in Pikk's room.)

  Before defeating the second set of bosses-

    023 - Elpy   
          (In room 02D, answer the soldier's Quiz correctly.)
    107 - 500 EC 
          (Answer Andrew's Quiz correctly.)
    116 - Clie   
          (Talk to Aluet twice.)
    169 - Iboo   
          (Talk to Iboo)  

  Before defeating the third set of bosses-

    173 - Irondell 
          (Answer Irondell's quiz correctly.)
    174 - Dowa     
          (Talk to Dowa twice.)

  After defeating the third set of bosses-

    044 - Maiira   
          (Talk to Ronishol twice after you see Halpyuia.)


- Damaged Space Ship -

Secret Disk-

  Enemy: 
     133 - Grand Cannon  
           (Destroy 5 Grand Cannons.)
     140 - Shrimporin    
           (Destroy 3 Shrimporins.)
     156 - Baton Ring    
           (Destroy 4 Baton Rings.)
     158 - Shut Counter  
           (Destroy 4 Shut Counters.)

  Stage: 
     007 - File A 
           (In the last area, the crate near the big empty space.)
     024 - Silpy  
           (In the cave hidden within the snow.)
     037 - Krif   
           (It is within sight in the Space Ship interior, on the ledge.)
     050 - Maaya  
           (In the room left of where you see the first Shut Counter.)
     101 - 100 EC 
           (On the ledge above the first invulnerable Baton Ring.) 
     111 - Omega  
           (The box in the lower area of the tall room before the Boss.)

Boss: Omega


- Agnis Volcano Base -

Secret Disk-

  Enemy:
     141 - Volcale    
           (Destroy 3 Volcales.)
     146 - Lamp Lot   
           (Destroy 4 Lamp Lots.)
     152 - Crossbine  
           (Destroy 10 Crossbines.)

  Stage: 
     008 - File B       
           (In the area where the second lift is.)
     026 - Artan        
           (In the base area, it is on a high platform.)
     047 - Soropp       
           (This is in the area where the magma lifts are.)
     072 - Boomeras     
           (This is in the Box after the Crossbine Room.)
     073 - Clockle      
           (This is in the Box after the Crossbine Room, near left wall.)
     102 - 50 EC        
           (This is in the Box just after you enter the base area.)
     114 - Blazing Flizard 
           (This is below the ladder that is blocked by a container.)


Boss: Blazing Flizard
EX Skill: Burst Shot
Chip: Flame Body Chip


- Maritime Highway Ruins -

Secret Disk-

  Enemy:
     159 - Shark Seal X 
           (Destroy 4 Shark Seal X.)
     160 - Shelluno     
           (Destroy 4 Shelluno.)
     161 - Icebon       
           (Destroy 3 Icebon.)

  Stage:
     005 - Splash Jump  
           (From the Starting area, move down, and destroy the wall.)
     009 - File C       
           (Somewhere above the first Switch.)
     049 - Barett       
           (This is somewhere before the 3rd Switch.)
     059 - Archim       
           (This is after the first Switch, on a floating platform.)
     075 - Mettrika     
           (This is in the trench before the first switch.)
     079 - KeeKnight    
           (Destroy the Midboss.)
     113 - Chilldre Inarabbitta  
           (This is in the box just before the 4th Switch.)

Boss: Chilldre Inarabbitta
EX Skill: Zaneidan
Chip: Ice Body Chip

Notes: The objective of the mission is to step on all 4 switches before the 
Submarine destroys them. Each switch triggered gives you 5 Mission points.


- Weapon Regeneration Factory -

Secret Disk-

  Enemy:
     052 - Ganble   
           (Destroy 3 Lemingles Nest.)
     131 - Dustlock 
           (Destroy 5 Dustlock.)
     147 - Lemmings 
           (Destroy 5 Lemingles.)

  Stage:
     012 - File F  
           (The box near the 3rd Hammer.)
     053 - Baaeid  
           (In a box below the 3rd Lemingles Nest.)
     084 - Stopool 
           (Near the left wall of the last conveyor area.)
     093 - Enarta  
           (Destroy the Midboss.)
     100 - 100 EC  
           (Neat the first Lemingles Nest.)
     104 - 100 EC  
           (Near the 4th Hammer.)
     115 - Hellbat Silt 
           (Break the ceiling with the 3rd Hammer.)

Boss: Hellbat Silt
EX Skill: Rakusaiga
Chip: Thunder Body Chip

Notes: The objective of the mission is to destroy all 4 Eye Cannons in the 
Stage. Each Eye Cannon destroyed gives you 5 Mission points.


- Old Residential Section -

Secret Disk-

  Enemy:
     135 - Pillar Cannon 
           (Destroy 3 Pillar Cannons.)
     145 - Seymeran      
           (Destroy 5 Seymerans.)

  Stage: 
     001 - Auto Charge   
           (Burn the wood near the starting place to find the door.)
     013 - File G        
           (This is above the pit near where the Pillar cannons are.)
     028 - Mott          
           (This is near the first Panteon Grenader.)
     039 - Matikk        
           (This is in the door near the starting area.)
     048 - Puchitt       
           (This is in the door below the second Pillar Cannon.)
     067 - Iretus        
           (Destroy the Midboss.)
     074 - Mettras       
           (Burn the Mushrooms near the second Semeran.)
     112 - Deathtantz Mantisk 
           (The lower right door where the first Semeran appears.)

     Subtank - (This is directly above the first Panteon Grenader.)

Boss: Deathtantz Mantisk
EX Skill: Thousand Slash
Chip: Light Body Chip


- Missile Factory -

Secret Disk-

  Enemy: 
     098 - 150 EC           
           (Destroy 6 Generator Cannon mechaniloids.)
     127 - Panteon Guardian 
           (Destroy 4 Panteon Guardians.)
     138 - Generator Cannon 
           (Destroy 4 Generator Cannons.)
     139 - Eye Cannon       
           (Destroy 4 Eye Cannons.)

  Stage: 
     021 - Maltina          
           (In the Converyor Belt area, this is in the left corner.)
     030 - Kyurif           
           (Near the ladder of the first Generator Cannon.)
     055 - Pitappa          
           (Near the second layer of the Conveyor Belt, at the end.)
     057 - Beetakk          
           (The internal area where the first Generator Cannon is.)
     090 - Eiina            
           (Near the second layer of the Conveyor Belt, at the middle.)
     117 - Plie             
           (Near the second layer of the Conveyor Belt, first box.)

Boss: Clie and Plie
EX Skill: None
Chip: None


- Desert of Dusk -

Secret Disk-

  Enemy:
     065 - Shootas  
           (Destroy 2 Helicopters.)
     091 - Ecoy     
           (Destroy 5 Sand Shrimporin.)
     153 - Flopper  
           (Destroy 5 Floppers.)
     154 - Purple Napple 
           (Destroy 5 Purple Napples.)

  Stage:
     022 - Milpy     
           (After the Midboss, on one of the floating platforms.)
     031 - Rulf      
           (After the Midboss, on one of the floating platforms.)
     085 - Stopeita  
           (The box before the Midboss.)
     089 - Hammerbo  
           (Destroy the Midboss.)
     105 - 100 EC    
           (On the floating platform near the first Helicopter.)
     118 - Anubistepp Necromances V Generation 
           (Floating platform near Helicopter.)

Boss: Anubistepp Necromances V Generation
EX Skill: Crawl Shield
Chip: None


- Anatrey Forest -

Secret Disk-

  Enemy:
     134 - Tile Cannon 
           (Destroy 7 Tile Cannons.)
     157 - Melnet      
           (Destroy 5 Melnets.)

  Stage:
     002 - Auto Recovery 
           (In the hollow area beofre the base.)
     014 - File H        
           (In the ceiling above the path fork.)
     040 - Miyakk        
           (Destroy the ground at the last part.)
     063 - Rizetas       
           (Somewhere above your starting area.)
     071 - Rodras        
           (Lower path of the first path fork.)
     076 - Mettolf       
           (Near the right wall before the Boss.)
     108 - 100 EC        
           (In the spike area before the Boss.)
     119 - Hanumashin R  
           (Lower path of the first path fork.)

     Subtank - (This is at the top left wall near the spike area.)

Boss: Hanumashin R
EX Skill: Tenretsujin
Chip: None


- Ice Frontline Base -

Secret Disk-

  Enemy:
     128 - Panteon Aqua 
           (Destroy 3 Panteon Aquas.)
     132 - Gyro Cannon  
           (Destroy 3 Gyro Cannons.)
     136 - Heavy Cannon 
           (Destroy 4 Heavy Cannons.)

  Stage:
     015 - File I 
           (This is somewhere above the first path fork.)
     032 - Sulf   
           (This is above the door in the water area.)
     035 - Berif  
           (This is in the area where the Icicles are.)
     066 - Maltas 
           (This is in the first watch tower above the water.)
     068 - Enetas 
           (This is close to the ladder before the Boss.)
     109 - 100 EC 
           (It will be after the door in the upper path.)
     120 - Blizzack Stagroff R 
           (Below the ladder in the Icicle Area.)

Boss: Blizzack Stagroff R
EX Skill: Blizzard Arrow
Chip: None


- Area X-2 -

Secret Disk-

  Enemy:
     137 - Capsule Cannon 
           (Destroy 4 Capsule Cannons.)

  Stage:
     034 - Yurif    
           (Above the first Spike area.)
     042 - Tobukk   
           (The left box in the second spike area.)
     061 - Baiss    
           (Above the last Spike area.)
     062 - Delpeena 
           (Above the 4th moving block of the 1st Spike area.)
     069 - Busras   
           (Below the last Spike area.)
     070 - Seibaras 
           (In the Second Spike area where the first Capsule Cannon appears.)
     077 - Mettrala 
           (In the Second Spike area where two Capsule Cannon appears.)
     110 - 100 EC   
           (It's on the way towards the opening.)
     121 - Copy X MK2 
           (It's on the way towards the opening.)

Boss: Copy X MK2
EX Skill: Reflect Laser
Chip: Quick Foot Chip


- Energy Facility -

Secret Disk-

  Enemy:
     150 - Snake Cable 
           (Destroy 4 Snake Cables.)
     155 - Moth Zero   
           (Destroy 8 Moth Zeros.)

  Stage:
     004 - Frog        
           (The second Girder set, to the upper left corner.)
     056 - Pitappu     
           (The box at the second Moth Zero sets.)
     064 - Cortas      
           (Left corner of the first Girder set.)
     078 - Mettrom     
           (Left wall of the room near the room of Crossbine.)
     082 - Stoparla    
           (The box near the 3rd Moth Zero sets.)
     095 - 80 EC       
           (Near the first Girder set.)
     124 - Cubit Foxstar 
           (The right area behind the first Capsule Cannon.)
     149 - Top Gabyoll 
           (Destroy the Midboss.)

Boss: Cubit Foxstar
EX Skill: Soul Launcher
Chip: Double Jump Foot Chip


- Snow Field -

Secret Disk-

  Enemy:
     046 - Coropp        
     (Destroy 5 snowballs which the Midboss produces.)
     130 - Panteon Base  
     (Destroy 5 Panteon Bases.)
     162 - Shell Crawler 
     (Destroy 3 Shell Crawlers.)
         
  Stage:
     003 - Quick Charge  
     (This is hidden in the snow near the first Shell Crawler.)
     025 - Relpy         
     (Near the first set of rail platforms.)
     029 - Dott          
     (Near the first rail platform.)
     060 - Archil        
     (Destroy the Midboss.)
     086 - Stoporsa      
     (After the midboss, in the rails.)
     103 - 80 EC         
     (Hidden in the snow near the collapsing floors.)
     123 - Glachier Le Cactank  
     (After the Midboss, below the rails.)

Boss: Glachier Le Cactank
EX Skill: Circular Shield
Chip: Spike Foot Chip


- Submerged Library -

 Secret Disk-

  Mission:
     010 - File D 
           (Vile's Data)
     016 - File J 
           (Dark Elf's Data)
     017 - File K 
           (Omega's Data)
     018 - File L 
           (Elf Wars Data)

  Stage:
     033 - Tirif  
           (In the 10th water.)
     043 - Murakk 
           (In the box in the 9th water.)
     051 - Kwappa 
           (In the 2nd water.)
     094 - Ewarne 
           (In the box in the 10th water.)
     096 - 100 EC 
           (Close to the 10th water.)
     125 - Volteel Biblio 
           (This is above the first water you see, in the wall.)

Boss: Volteel Biblio
EX Skill: V Shot
Chip: Shadow Dash Foot Chip

Note: Your mission involves collected the 4 Secret Disk. In a replay game, 
these 4 Secret Disk will reappear in the stage, even if you already have them. 
4 doors out of 24 will have these Secret Disk. For each wrong  door you enter, 
you lose 2 Mission points in the Results. 8 of the 24 Doors will have the 
possibility of being the Secret Disk room. The 4 Secret Disk rooms will be 
randomly chosen out of the 8. The Data Room will tell you their positions, by
showing the surrounding doors of each room.


- Gigantic Elevator -

Secret Disk-

  Enemy:
     129 - Panteon Fist 
           (Destroy 4 Panteon Fists.)
     144 - Shortroid    
           (Destroy 6 Shortroids.)
     148 - Cata Tank    
           (Destroy 5 Cata Tanks.)

  Stage:
     027 - Jiktan    
           (To the left of the hidden room, the hidden wall is breakable.)
     041 - Ajikk     
           (To the upper left of the starting point.)
     045 - Miuura    
           (Directly above your starting point.)
     054 - Baareef   
           (Above, before the slopes area.)
     080 - Sarknight 
           (In one platform above the slopes area.)
     088 - Hammerj   (Destroy the Midboss.)
     122 - Tretesta Kelberian (In the box in the middle of the slopes area.)

Boss: Tretestar Kelberian
EX Skill: Reppuugeki
Chip: Absorber


- Under Arcadia -

Secret Disk-

  Enemy:
     142 - Crabeggar     
           (Destroy 5 Crabeggas.)
     143 - Petatria      
           (Destroy 3 Petatrias.)
     163 - Cannon Hopper 
           (Destroy 5 Cannon Hoppers.)

  Stage:
     006 - Ultimate Foot 
           (Defeat Phantom in Cyber Space.)
     036 - Wirif         
           (This is close to the Cyber Space entrance.)
     038 - Snokk         
           (Door left of the spikes area.)
     081 - Teiknight     
           (The left wall in the Spikes area.)
     083 - Stopeena      
           (The long path before the Spikes area.)
     087 - Hammerga      
           (Before the Spikes area.)
     180 - Phantom       
           (Bottom left of the Spikes area.)

Boss: Phantom (optional)
      Clie and Plie II
EX Skill: None
Chip: None


- Underground Laboratory -

Secret Disk-

  Enemy: 
     126 - Panteon Hunter 
           (Destroy 5 Panteon Hunters.)

  Stage:
     011 - File E    
           (2nd Box after fighting the second set of Bosses.)
     019 - File M    
           (2nd Box in between fighting both set of Bosses.)
     020 - File N    
           (3rd Box in between fighting both set of Bosses.)
     097 - 200 EC    
           (Near the starting point.)
     151 - Garisnee  
           (Last Box in between fighting both set of Bosses.)
     164 - Vile      
           (Near the spike area in between fighting both set of Bosses.)
     177 - Halpyuia  
           (On top of the opening above in the spike area.)
     178 - Farbnil   
           (Near the spike area in between fighting both set of Bosses.)
     179 - Leviathan 
           (1st Box after fighting the second set of Bosses.)

Boss: Deathtantz Mantisk
      Hellbat Silt
      Chilldre Inarabbitta
      Blazing Flizard
      Tretesta Kelberian
      Volteel Biblio
      Glachier Le Cactank
      Cubit Foxstar
      Neo Omega
      Chaos Omega
      Original Zero


================================================================================


Complete Walkthrough
********************


--------------------------------------------------------------------------------


Additional Notes:

- Start Points means the point from which you will continue should you lose 
  your Life.

- By default, Completing a Mission itself is 20 Points for Mission Score.
  However, there are Missions with certain requirements that need to be 
  fulfilled in order to get a full Mission Score.

- For all stages, when you revisit the stage after the mission, there will be no
  events throughout the stage (with a few exceptions). There will also be no
  bosses at the end of the stage, and you will be teleported out when you reach
  the Boss room. No Mission Result Ranking Score will be calculated. You may 
  choose to exit from the Stage anytime. All other changes for specific stage 
  changes will be noted.

- This walkthrough is written in such a way where you can obtain all Secret 
  Disks and other important items in one trip. That does not mean that this is
  recommended for you to do in the Mission. It is highly recommended that you
  attempt to get all the Secret Disks in a revisit to the stage.

- It is highly recommended that you actually go through the Mission Stages as
  fast as possible for the first time, ignoring the Secret Disks. You should
  try to get the important items only during a revisit to the stage. I also
  do not recommend going into Cyber Space in a mission. Doing something like
  this will drastically lower your Ranking Score. Your Ranking Score is 
  important for acquiring EX Skills, so if you care about that, just take my 
  advice.

- Finally, last but not least, this advice may come as a surprise, but I
  seriously recommend you don't use the Complete Walkthrough, unless you really
  need to. I recommend that you go through the game by yourself, using the
  Stage Summary and other resources. I can't play the game for you. You have to
  play the game yourself. I can describe to you beautifully how you can avoid a
  trap or defeat a Boss, but it will be for nought, as it all boils down to your
  own skills in the end. I can also describe to you how awesome Omega looks 
  like, or how pretty Ciel is, but if you have never seen the pictures, then 
  what good are words? Don't use this section unless you really need to. It all 
  depends on yourself.


--------------------------------------------------------------------------------

-Prologue-

When you start the game, long events happen. Finally, you get to start your 
first mission.

--------------------------------------------------------------------------------

-Damaged Space Ship-

*Start Point*
Move forward and destroy the 2 Grand Cannons on the way. (Destroy 5 Grand 
Cannons to obtain Secret Disk 133.) A Shrimporin will appear. Wait for it to 
jump out of the snow, then quickly attack it. (Destroy 3 Shrimporins to obtain 
Secret Disk 140.) Continue forward and destroy a Grand Cannon, and break the 
Box behind it. Jump up and destroy the 2 Grand Cannons. Jump on top of the 
higher ledge. 2 Shrimporins will appear here. Wait for them to jump out, then 
destroy them. Go right a bit more, and jump in the snow. Secret Disk 024 is to 
the left. Take it, and go back up and move to the right. Destroy the cannon on 
the way, then continue to the right. An Event will happen here.

*Start Point*
You are in another section. Note that you have to watch out for the ice blocks, 
as they can crush you fatally. If you move at normal speed, you don't have to 
worry too much. Just avoid advancing too fast. The first 2 ice blocks fall when 
you get close. Break them and move forward. A Baton Ring comes flying down, and 
you can easily destroy it in this form. (Destroy 4 Baton Rings to receive 
Secret Disk 156.) Move to the right a bit more. More ice blocks come falling 
down. Jump on the higher ledge, then jump on the hanging left ledge to get the 
Secret Disk 037. Return right and destroy the Ice Blocks, and move on forward. 
Destroy the Panteon Hunter on the way, and continue up. An ice block will fall 
down. Jump up and destroy the ice block. More ice blocks will fall above you. 
If the Panteon hunter wasn't destroyed already, destroy it. A Full Life Energy 
is on the hanging right ledge. Take it if you need it. Destroy the ice blocks 
and continue left. You see a Shut Counter. You can damage it when it opens to 
attack, or when it faces away from you. (Destroy 4 Shut Counters to receive 
Secret Disk 156.) A Baton Ring should be flying towards you. Wait for it, and 
destroy it. Continue up, and destroy another Shut Counter. There is a room to 
your left. Let the blocks fall. To get to the items above, just only destroy 
the rightmost ice block. Jump on top of them, and get the Secret Disk 050 and 
Large E Crystal. Head out of the room and comtinue up. A Baton Ring attacks you 
in its invulnerable form. Simply jump over it and ignore it. Continue up, then 
left, and destroy the 2 Shut Counters. Go on the right ledge to get Secret 
Disk 101. 

Continue left and destroy the Baton Ring. Jump up and destroy the box to 
receive Secret Disk 111. Now keep jumping up the right wall to go up. Dash jump 
from the wall to reach the box below the Panteon Hunter. It contains Secret 
Disk 007. Continue jumping from the wall to reach above. Destroy the Panteon 
Hunter and Baton Ring. Keep going upwards and destroy another Panteon. You now 
reach the Boss Area. Go through the door.

*Start Point*
Continue right. There will be an event. You will now fight the Boss.
BOSS BATTLE: Omega

When you win the battle, an event will happen. You will be warped to the 
Resistance Base. Results will be calculated.


Stage Strategy: 
This is your first Mission. Get used with the controls and basics of the game. 
I recommend you switch your weapon activation to Configuration Attack Mode B. 
That way, you can use one button for Main Weapon, another button for Sub Weapon.
In my experience, this is the best configuration to use. If it does not suit 
you, choose an Attack Mode that does. Set A requires you to hold down Sub 
Weapon Button and press Weapon to use the Sub Weapon, while Set C works such 
that the Sub Weapon Button switches the Weapon Button to use Sub Weapon or Main 
Weapon. Anyway, get used to the controls and movement. You only have 2 Weapons 
now, but you will get 2 more later. This stage is relatively simple, so you 
should not have too much problems now. Like all other stages, it is very 
tempting to get all the Secret Disks in your first trip. But I recommend you do 
that in a revisit. In fact, for a mission, I recommend that you go through as 
fast as possible, and get a Mission score as high as possible. Anyway, for this 
mission, the path is really straight forward. When you see ice blocks, don't 
move ahead too fast. When ice blocks are stacked, destroy the top one first. 
Just continue all the way while attempting to take as little damage as possible.
The enemies are pretty easy, and don't pose much of a threat.

Omega Strategy:
Compared to the Bosses that you will face later on, Omega is easy to beat.
Charge up Z-Saber, and attack up close, or charge up a Buster Shot and attack
from far.

--------------------------------------------------------------------------------


-Resistance Base-

There will be a long dialogue, after which, you will be free to move. You can 
speak with Ciel in this Command Room to Save your Game Data. You can speak with 
the Operators to begin on missions or revisit stages. First, head right to exit.
Then head into the first room. Collect the Secret Disk 166, and talk to Celvo. 
He will give you 2 Weapons, the Recoil Rod and Shield Boomerang. Now return to 
the Command Room and speak with Ciel. For now, choose not to go on the mission 
yet. Return to speak with Celvo. You can speak with him to check on all Secret 
Disks collected. Speak with him the first time to get a tutorial on the Recoil 
Rod. Speak with him again to get Secret Disk 092.

Go to Ciel's room to get Secret Disk 165. Go to maintenance room to get Secret 
Disk 170. Talk to Ronishol 2 times to get Secret Disk 167. 4th floor, left room 
to get Secret Disk 176. Talk to soldier in Right cannon Tower to get Secret 
Disk 058. Go to left of left cannon tower to get Secret Disk 106. Go to 3rd 
floor, and enter room 03D to get Secret Disk 099. Got to 2nd floor hall to get 
Secret Disk 168. Go to room laballed 1F-A to get Secret Disk 171. Go to room 
1F-B to get Secret Disk 172. Talk to Menart 2 times. Pick the first then second 
option to get Secret Disk 175.

Explore the rest of this place if you wish. The other characters will offer
helpful tips on gameplay.
Remember these Locations:
Go to the Command Room, talk to Ciel to load or Save Data.
Go to the Command Room, talk to the Operators to begin new Mission or revist 
stages.
Go to Lab, and talk to Celvo to view and use the Secret Disks.

You may revisit Stages, for which you have already completed the Mission. There
will be changes to the stage, including no Boss and no Events, as well as no 
Result Ranking Score. There may be specific changes for certain stages. You may 
at any time choose to Escape from a Stage you are revisiting.

Note that the people here will change from time to time, depending on the sets 
of Bosses. Most Secret Disks in the Resistance Base can only be acquired at 
certain times. If you missed certain Secret Disks here, you may have to 
complete the game and restart again from a New Game+, to get them.

There are 4 missions for you. They are:

Agnis Volcano Base          - Blazing Flizard
Maritime Highway Ruins      - Chilldre Inarabbitta
Weapon Regeneration Factory - Hellbat Silt
Old Residential Section     - Deathtantz Mantisk

--------------------------------------------------------------------------------


-Agnis Volcano Base-

*Start Point*
Upon entering, there is an event. After the event, move forward. You will see a 
Heavy Cannon. Destroy it and continue. You will soon see a taller Heavy Cannon. 
Destroy it and continue. A Volcano will erupt in the background. Dash forward to
avoid falling rocks. Destroy another Heavy Cannon. Continue right, and you will 
see another Volcano. Again, dash forward to avoid the rocks, and destroy the 
Heavy Cannon in front. Continue right, and destroy the Panteon Hunter. Proceed 
right, and destroy another 2 more Panteon Hunters. Anoter 3 more Panteon Hunters
are to your right. Destroy them and continue until you see a Magma pit. Volcales
pop out of this pit. Destroy those that pop out and move carefully. (Destroy 3
Volcales to get Secret Disk 141.) Jump over this pit and continue, and destroy 
the Panteon Hunter. Jump over one more Magma pit, and you will see more 
Volcales. Jump over that pit, destroy a Panteon Hunter again. Jump over another 
pit, and jumpover another pit where Volcales pop out. Destroy the Panteon 
Hunter, jump over one more pit, and continue. 

You will now see rising and falling rock platforms on magma. Time your jumps 
carefully. Wait until the first platform is lowest, then jump on to it. Wait 
until the second platform is lowest, then jump on to it. Do the same until you 
reach the 3rd. Stand on the 3rd platform until it rises, then dash jump towards 
the right wall. Jump up and destroy the Panteon. Collect Secret Disk 047. 
Simply walk off to the right to land on the 4th Magma platform. When the 4th 
platform is high up, quickly dash jump to the 5th, and from the 5th quickly 
dash jump off to the right. If you are too slow, you will die here. If you 
suceed, continue right, and destoy the Heavy Cannon, and the box that is in 
front of it. You will get Secret Disk 102. Continue right and destroy a Gyro 
Cannon. Continue and destroy another Gyro Cannon and Heavy Cannon. There is a 
platform above you. To get to it, you can use a Full-Charged Recoil Rod, and 
bounce off the Gyro Cannon. There is a Full Life Energy and Secret Disk 026. 
Go up the ladder and move right. 

You will see a series of weights fall into the Magma. Time your jump carefully, 
then dash jump onto the first weight, then quickly dash jump to the second, 
then to the 3rd, the 4th, the 5th, then to the 6th, and quickly jump to the 
wall, and jump on top. If you fail, you will die. Continue and go through the 
door. In this room, go through the door again. Continue until you see a 
container. Use the Full-Charged Recoil Rod to push it away, and go down the 
stairs to get 2 Large E Crystals and Secret Disk 114. Go back up and continue. 
You will see a Lamp Lot. To attack it from its shielded side, attack it with a 
Full-Charged Recoil Rod to turn it around, and destroy it easily. (Destroy 4 
Lamp Lots to get Secret Disk 146.) Go down the ladder. There is another 
container here. Use the Recoil rod to push it past the spikes until you can't 
see it. This will help in getting one Secret disk later. Continue down and 
destroy a Panteon Guardian. Continue further down and destroy another Panteon 
Guardian. Go down, and go through the door.

*Start Point*
Go through the door to reach a room full of Crossbines. There will be a timer 
here. This is like a Midboss battle. Crossbines will constantly appear to 
attack you. You need to destroy 25 Crossbines, or last the 30 seconds to 
complete this part. When you do, they will stop appearing, and you can continue 
through the right door. (Destroy 10 Crossbines to get Secret Disk 152.)

*Start Point*
From here, continue and destroy a Panteon Guardian. Go up the ladder, and 
destroy another Panteon Guardian. Continue up while avoiding the 2 Top Gabyolls.
Continue left, and destroy 2 Panteon Guardians. Destroy the Box to get Secret 
Disk 072. Destroy the Lamp Lot, and continue left. If you pushed the Container 
earlier, it will be here, and you can use it to reach Secret Disk 073 easily. 
Go up the ladder, and destroy the Panteon Guardian and Lamp Lot. Continue right.
There is a Box below. Destroy it to get Secret Disk 008. Watch out for the Top 
Gabyoll, and try to destroy the Lamp Lot to the right, with a ranged Weapon. 
Continue right from here. 

You will see another series of falling weights. This is the hardest part of 
this stage, and perhaps the most difficult obstacle of the first 4 missions. 
There are 2 parts to this trap, and they are actually symmetrical. Be careful 
of the weights, even if you have protection against Magma, because the weights 
can still crush you fatally. What you have to do for the first 3 weights is 
easier, just wait for them to fall, and do low dash jumps to the next, until 
you reach the second half. The 3 rightmost weights drop down in an order that 
does not favor you. You will have to try to continue, then jump backwards onto 
a newly dropped weight, than jump forward on another new weight, then continue 
again. This is not easy to pass. Once you have made it, continue to see another 
Lamp Lot with shield facing you. Attack it with a Recoil Rod and destroy it. 
Continue forward, and you will see the boss door. Go through the door.

*Start Point*
In this small room, go through the door. There will be an Event, then you will 
fight the Boss.
BOSS BATTLE: Blazing Flizard

After the Battle, there will be a dialogue, and you will be transported back to 
Base. Results will be calculated. You will obtain the Flame Body Chip here.

You will also obtain the Burst Shot EX Skill if your Rank is "A" or "S" before 
the results.

--------------------------------------------------------------------------------


-Maritime Highway Ruins-

Note: You must hit 4 Switches in the Mission to get a full Mission Score. This 
will also affect your fight against Chilldre Inarabbitta at the end of the 
stage. You must hit the switches before they are destroyed by Submarine. The 
Submarine will destroy the switches with an energy wave when it passes over 
them. It will also destroy solid walls in its path. You must be faster than the 
Submarine and get to these switches before they are destroyed. Each Switch hit 
will give you 5 Points in the Mission Score.
In a revisit to the stage after Mission, there will be no Submarine chases and 
all switches will be destroyed.

*Start Point*
Upon Entering, there will be an event. Go forward, and go down the opening. 
Destroy the cracked wall to the left with a Full-Charged Recoil Rod. There is a 
Shelluno, and Secret Disk 005 here. A Shelluno is only vulnerable, when it 
tries to attack you. Face away from it to lure it to attack you. Turn back 
around to attack it when it gets close. (Destroy 4 Shelluno to get Secret Disk 
160.) Head out and continue forward. There will be an event.

*Start Point*
(The start point will not be here in a revisit to the stage.)
You will begin the chase with the submarine. Go forward and destroy Icebons and 
Shark Seal X in your way. (Destroy 4 Shelluno to get Secret Disk 159. Destroy 3
Icebon to get Secret Disk 161.) Eventually, you will reach a bottomless pit. 
There is an opening at the lower right end, and you can get Secret Disk 075 
here. Go out and continue right. From here, jump on the platforms above to get 
to Secret Disk 009, which is on the second platform above the water. Watch out, 
as beyond this platform, there are spikes all over. Go back a bit, then proceed 
on the ocean floor. Destroy the Icebon, and continue right. You will see the 
first Switch under some Spikes. Step on it to activate it. Continue out, and 
right, destroying the Shelluno. You will eventually see a tall Spike column. To 
get past it, head some distance away, then do a dash jump to get over it. 
Destroy the Icebon behind the Spikes. Jump up to the platform to the right of 
the Spikes. Destroy the box on the platform to get Secret Disk 059. Note that 
there is a column of Spikes below the platform, so jump to the right from here, 
some distance away. Continue right, drop down, and destroy the Shelluno. Note 
that there are some items above, but it is not recommended you take the risk to 
get them. Go below the Spike row, continue and destroy the Icebon. Continue up 
and right. Destroy the 2 boxes, and continue right. Destroy the Shelluno and 
Shark Seal X. Go down the opening. There is a box to the right. The 2nd Switch 
is to the far left. Step on it to hit it. Head out from here. You will see more 
Spikes. Jump over 1 Spike column. Then jump over another Spike column. An Aqua 
Panteon swims towards you. Destroy it. Destroy the box, and go up. A Large Life 
Energy is above you. Take it if you need to. Jump over the spikes carefully. 
Destroy a Panteon Aqua and Shark Seal X. Continue and destroy another Shark 
Seal X. Go down and destroy Panteon Aqua. Go down and go through the door.

*Start Point*
Go through the door here. An event happens. Here will be a Midboss Battle. 
Destroy the Midboss to get Secret Disk 079. Continue through the door. 
Continue through another door.

*Start Point*
Continue right and destroy the Icebon. Continue and destroy Panteon Aqua. Go 
up, and watch out for more Spikes and Panteon Aquas. Secret Disk 049 lies at 
the topmost platform here. Jump up using the platforms to get it. Continue 
downwards. Go down the stairs to reach the 3rd Switch. Head out once you are 
done with the 3rd Switch. Continue right, go up the wall, and go over it. 
Continue downwards while avoiding the Shark Seal Xs. Break the box. Continue up 
and right, drop down,and go left to get Secret Disk 113. Continue out and right.
Go down to see the final Switch, with a box beside it. Activate the Switch. 
Continue right destroying the Shark Seal X. Go up and over the wall. Watch out 
for the Panteon Aquas and Icebon below you. Continue while destroying the 
Panteon Aquas. Go down, then go right, and go up, through the Boss Door.

*Start Point*
In this room, go through the door. There will be an Event, then you fight the 
Boss. Note that the water level in this Boss room will depend on the Switches 
you managed to activate. The more switches activated, the lower the water level.

BOSS BATTLE: Chilldre Inarabbitta

After the Battle, there will be a dialogue, and you will be transported back to 
Base. Results will be calculated. You will obtain the Ice Body Chip here.

You will also obtain the Zaneidan EX Skill if your Rank is "A" or "S" before 
the results.

--------------------------------------------------------------------------------


-Weapon Regeneration Factory-

Note: There are 4 Eye Cannons in the first part of this Stage. To get a full 
Mission Score, you must destroy all 4 Eye Cannons. Each Eye Cannon destroyed 
will add 5 Mission Points to the Results Ranking Score. This will also affect 
your fight with the Midboss later.

*Start Point*
Upon Entering, there will be an event. Go forward, and destroy 2 Panteon 
Guardians and Eye Cannon. When you reace the ladder, a bunch of Lemingles 
appear. Destroy them and climb up the ladder. (Destroy 5 Lemingles to get 
Secret Disk 147.) Watch out for the Pendulum Hammer. It can hit both you and 
enemies. Jump over it, continue and destroy a Panteon Guardian. Climb up the 
ladder. Destroy the Eye Cannon. Jump over the Hammer and continue. Destroy the 
Lemingles that pop out, as well as the Eye Cannon. Here, you will see a pool. 
The ground is sinking, like quicksand. Your movements will be slowed down, and 
you have to constantly jump up to keep above. You will die if you fall through 
the sinking ground. Proceed along the sinking ground and destroy the Panteon 
Guardian. Continue right. Destroy the Lemingles that appear. Climb up the 
ladder. Destroy the Panteon Guardian on the ground, jump up and destroy another 
Panteon Guardian. Destroy the Snake Cable and continue right. You will see a 
Hammer here. You can use a Full-Charged Recoil Rod to boost the hammer all the 
way to the other direction. This will break off part of the ceiling, and allow 
you to get one Secret Disk. The Box to the lower area near the hammer has 
Secret Disk 012. Through the ceiling that was broken by the Hammer, you can get 
Secret Disk 115. Continue right and destroy the Lemingles. There is an Eye 
Cannon above. Do not miss it, and make sure you destroy it. Destroy the Snake 
Cable, and proceed along the sinking ground. Destroy Panteon Guardian and 
continue right. Destroy another Panteon Guardian. Watch out for the hammer in 
front. Destroy the box and continue. Secret Disk 104 is to the right within 
sight. Get it, and go down the ladder. Proceed through the door.

*Start Point*
Proceed through the door. Here will be a Midboss Battle. Destroy the Midboss to 
get Secret Disk 093. Go through the door. In this small room, go through 
another door.

*Start Point*
Go right, and take the Large Life Energy if you need it. Go up the ladder. Jump
towards the Conveyor Belt, avoiding the Spikes below. From the first conveyor
level, jump to the second level, then to the third level, then to the fourth.
Dustlocks will start falling from here. (Destroy 5 Dustlocks to get Secret Disk
131.) Destroy them and proceed carefully. Go to the fifth Conveyor level. Climb
up the ladder, but be mindful of the Snake Cable above. Destroy it, and
continue right. Jump over the Spikes onto the Conveyor Belt. Get past the
Dustlock producer. You will see a switch above. These switches reverse the 
directions which the conveyors move towards. Hit the switch if you want the
direction to reverse. A Lemingles Nest is to the right. Destroy in and the
Lemingles. (Destroy 3 Lemingle Nests to get Secret Disk 052.) Get Secret Disk
100 that is behind the Lemingle Nest. Go on the sinking ground. Jump over the
spikes. Get past the Dustlock producer, and destroy the Snake Cable. Go down
the ladder. Go down from the first Conveyor belt layer to the second layer.
Do this while avoiding the Dustlocks. Do the same, and get to the third layer,
and the fourth layer. Destroy the Snake Cable, then get Secret Disk 084 to
the left. Another Switch is below. Hit it if you wish. Destroy another
Lemingles Nest, after proceeding on sinking ground. Destroy Snake Cable on
the way. Destroy the Dustlock to the right. Continue, and destroy the Snake
Cable, then go down the ladder. Destroy Lemingles Nest and continue. Go down
the ladder, and you will land on a box. Destroy it to get Secret Disk 053. 
Destroy the Snake Cable to the right, and proceed on more sinking ground. Climb 
up ladder and destroy the Dustlock. Continue upwards to reach Boss door. Enter 
through the door.

*Start Point*
In this room, go through the door. There will be an Event, then you will fight 
the Boss.

BOSS BATTLE: Hellbat Silt

After the Battle, there will be a dialogue, and you will be transported back to 
Base. Results will be calculated. You will obtain the Thunder Body Chip here.

You will also obtain the Rakusaiga EX Skill if your Rank is "A" or "S" before 
the results.

--------------------------------------------------------------------------------

-Old Residential Section-

*Start Point*
Upon Entering, there will be an event. Note that this stage is covered with 
leaves, vines, trunks and mushrooms. Leaves conceal most surroundings, and 
mushrooms and trunks can block your way. You can use a Flame Elemental Attack 
to burn all of them away. Burn all the leaves if you wish. Continue forward. 
Destroy a Panteon Hunter. Continue right and destroy 2 more Panteon Hunters. 
Continue right and destroy a Gyro Cannon. Enter the door you see here. In this 
room, use your Recoil Rod and destroy everthing possible. Get Secret Disk 039 
in the room. Exit the room when you are done. Destroy the Gyro Cannon again. 
From here, go either left or right, and head upwards, until you reach the 
trunk. Burn the trunk, then enter the door. In this room, destroy the Panteon 
Hunter. Take the Large Life Energy if you need. Use a Full-Charged Recoil Rod 
to destroy the blocks in your way, and continue, to get Secret Disk 001. Exit 
this room. Destroy the Panteon Hunter and Gyro Cannon again. Go to the top of 
the ladder on the right. Destroy the Seymeran. (Destroy 5 Semerans to get 
Secret Disk 145.) Go right a bit futher, and you will see some blocks in the 
floor. Use a Full-Charged Recoil Rod to destroy those blocks. Destroy all those 
blocks, and you can reach a door. Enter the Door. In this room, destroy the 
Panteon Hunter and get Secret Disk 112. Exit this room and return up. Continue 
right. Go up ladder, and go left, and destroy the Panteon Hunter. 

Note that this is a loop and fork path. It doesn't really matter where you go. 
You can go up, burn the trunk, go right, and get the Retry, or continue 
leftwards. I recommend you go left first. Go left and climb up the ladder. 
Enter the Door you see. In this room, go right and destroy Panteon Hunter. 
Continue right. Burn the mushrooms away to clear the path on the ladder. Go 
down the ladder and destroy a Panteon Hunter. Get the Retry and Secret Disk 074 
here. Exit this room. Go up and destroy Panteon Hunter. Continue right, and 
destroy the Seymeran. Go past the ladder and trunk. Continue right, and destroy 
Gyro Cannon. Continue and enter the door. In this small room, go through the 
door. There will be an event. Go through the door.

*Start Point*
Continue right. Burn the leaves to reveal a ladder and a door. The room through
this door does not have anything of interest, but you can explore if you wish.
Continu right and destroy the Panteon Hunter. Destroy the Gyro Cannon. At this
point, it's a full series of platforms falling if you stand on them. Destroy 
the Gyro Cannon and continue carefully. The falling platforms will not crush 
you fatally, and deal you 1 damage. Try to stay in the middle as much as you 
can, and fall down through 6 levels. Watch out for spikes below, you should be 
able to avoid them easily. Drop all the way down. Go right all the way. The 
Midboss appears. Destroy the Midboss to get Secret Disk 067.

*Start Point*
Continue right all the way. Go up, destroy the Panteon Hunter. Go up and 
destroy another Panteon Hunter. Go up again and destroy another Panteon Hunter. 
A Large Life Energy is on the right ledge. Take it if you need it. Continue 
right. Destroy the Seymeran and the Panteon. Go up and up again. Watch out for 
a Panteon Grenader. There is a Subtank above the first Panteon Grenader. You 
can use a Full-Charged Recoil Rod, boost of the Panteon Grenader above, to 
reach the ledge where the Large E Crystal and Subtank is. Get the Subtank, then 
go down and continue right. Destroy the Panteon Grenaders in your way as you 
move right, until you see a Box. Destroy the box to get Secret Disk 028. 
Destroy the Seymeran. A Large Life Energy is on the ledge in the right wall 
above. You can go through the wall for a hidden shortcut, but ignore it for 
now. Go down, and go right, and destroy the Panteon Grenaders. Use the Recoil 
Rod to get the Full Life Energy if you need it. Go right, and go down ladder. 
Go left and destroy 2 Panteon Hunters. Go down, destroy the Seymeran, and 
continue left. Go down the ladder, destroy a Panteon Hunter. Go down another 
ladder, and destroy another Panteon Hunter. Go all the way down the ladders. 

There are bottomless pits in this area. Secret Disk 013 is hidden above the 
first pit here. Go down, get the Secret Disk, then return up. Go right, and a 
Pillar Cannon will appear. Destroy it, and go to the next stand. (Destroy 3 
Pillar Cannons to get Secret Disk 135.) Another Pillar Cannon will appear. 
Destroy it, then go down the stands. You should see a door. Enter the door. 
This room has Secret Disk 048, 2 Large E Crystals, a Panteon Hunter, and a Full 
Life Energy. You can also use this room, go all the way up, to get all the way 
back to where the shortcut was stated. Exit this room. Go up, destroy the 
Pillar Cannon and jump right. Jump right again and destroy another Pillar 
Cannon. Jump right and destroy another Pillar Cannon, then jump right, and 
destroy Seymeran. Go right and destroy Panteon Hunter. Continue right and up, 
and destroy another 3 Panteon Hunters on the way. Drop down. Go through the 
Boss Door.

*Start Point*
In this room, go through the door. There will be an Event, then you will fight 
the Boss.

BOSS BATTLE: Deathtantz Mantisk

After the Battle, there will be a dialogue, and you will be transported back to 
Base. Results will be calculated. You will obtain the Light Body Chip here.

You will also obtain the Thousand Slash EX Skill if your Rank is "A" or "S" 
before the results.

--------------------------------------------------------------------------------

After all initial 4 Missions are complete, when you return, there will be a 
long dialogue, and you will get a chance to save your game. Save your game now, 
as you will immediately go on the next mission after this. After the choice to 
save your game, there will be 3 events following. After the 3 events, your next 
Mission at the Missile Factory starts.

--------------------------------------------------------------------------------

-Missile Factory-

Notes: In a revisit to this stage, you will not go beyond the Room of Launch.

*Start Point*
Go right. Destroy the Eye Cannon, and the 2 Panteon Guardians. (Defeat 4 
Panteon Guardians to get Secret Disk 127. Destroy 4 Eye Cannons to get Secret 
Disk 139.) Go up the ladder, and destroy the Eye Cannon.  Continue left. 
Destroy the Generator Cannon. (Destroy 4 Generator Cannons to get Secret Disk 
138. Destroy 6 of the birds which the Generator Cannon produces to get Secret 
Disk 098.) Destroy the Panteon Guardian. Go left, and destroy the Eye Cannon. 
Dash jump over to the left of the Spike pit in this room to get Secret Disk 
057. After you get it, return back. Destroy the Generator Cannon once more, 
then go up the ladder. Destroy the Panteon Guardian, go up the ladder, and 
destroy the Eye Cannon. Go up the ladder and destroy the Eye Cannon and 
Guardian. Get Secret Disk 030 that is on the left ledge. Go right, destroy the 
Panteon Guardian, and destroy the Generator Cannon. Destroy an Eye Cannon, and 
proceed right as you destroy another Generator Cannon. Continue right, and 
destroy the Panteon Guardian and Eye Cannon.

You now reach Conveyor Belts section. Proceed along the conveyors, but be 
mindful of the upside-down Heavy Cannon that fires cannonballs at you. Destroy 
it when you get close. Go up to the next conveyor level, using the wall or 
platform. Continue left and destroy the Eye Cannon. The alcove above the Eye 
Cannon has Secret Disk 090. Get it and continue left. Jump over the Spikes and 
destroy the Panteon Guardian. Secret Disk 055. Return, jump on the platform and 
go up. Destroy the Heavy Cannon. Break the box, and get Secret Disk 117. 
Continue right, and go up. Go left, destroy the Eye Cannon, and continue and 
destroy the Heavy Cannon. Destroy the 2 Panteon Guardians that are below. Go up 
the ladder to the left. Go right, and destroy 2 Panteon Guardians. Continue and 
destroy a Generator Cannon. Jump on where the Generator Cannon was. From here, 
climb jump up the left wall. Destroy the Eye Cannon. Go left and destroy the 
Panteon Guardian. Break the box to get Secret Disk 021. Head out to where the 
Generator Cannon was, and destroy that Generator Cannon again. Continue up 
right. Go through the Door.

In a revisit to this stage, this is as far as you can go. You will not get 
anywhere further than this after the mission, and there will be no Secret Disks 
beyond this point in the stage.

Go up all the ladders, to the top. An event will happen.

*Start Point*

You are now in the Rocket Section. Continue left all the way. Destroy 2 Panteon
Hunters. Continue forward, and watch out for the 3 Purple Napples that appear,
and destroy them. Continue and destroy another 4 Hunters. Continue right. Now, 
you will see the booster detach.

You are now to enter inside the Rocket. Each time you enter a new section, the 
back section will detach off. Watch out for the background and Red lights to
note this. Go down and right, inside the Rocket. Keep going, and destroy the
Panteon Hunters and Shut Counters in your way. Eventually, the Rocket will
detach again. Make sure you get to the right side as soon as possible. Continue
and destroy enemies in your way. It will eventually detach again. Continue,
and go through the middle path, while destroying the Panteon Hunters and Shut 
Counters in your way. Go down, right, up, right, down, right, and continue. It
will detach one last time. Quickly get to the right side. You will see the
Boss Door here. Go through the Boss Door.

*Start Point*
In this room, go through the door. There will be an Event, then you will fight 
the Boss.

BOSS BATTLE: Clie & Plie

After the battle, there will be an event. Results will be calculated.

--------------------------------------------------------------------------------

After you return to Base after the Mission, there will be a long dialogue, and 
you will be allowed to save your game. After this an event happens.

Eventually, you are free to move around inside the Resistance Base. Some things 
would be changed here. The dialogues of the people here would have changed. If 
you did not take some Secret Disks earlier, you will not have access to some of 
them now.

You can now return to access your Secret Disks, or revisit completed stages. 
Save your game again.

Currently, the maintenance room is not accessible.

Go to Ciel's Room. Talk to Aluet, and choose the first option. You will get 
Secret Disk 116. Go to the second floor. Talk to Iboo. Choose the first option 
to get Secret Disk 169. Go to the 3rd floor and talk to Andrew. He will ask you 
a series of questions. Answer the questions with these choices: 1st, 1st, 2nd, 
2nd, 2nd, 1st, 1st. You will get Secret Disk 107. Now go to 2nd floor, go to 
the dormitories. Go to room 02D and talk to the soldier. He will ask you a 
Quiz. Answer his questions with these choices: 1st, 1st, 2nd, 2nd. You will 
receive Secret Disk 023.

There are now 3 more new Missions for you. They are:

Desert of Dusk     - Anubistepp Necromances V Generation
Anatrey Forest     - Hanumashin R
Ice Frontline Base - Blizzack Stagroff R

--------------------------------------------------------------------------------

-Desert of Dusk-

*Start Point*
Go right all the way. Destroy the Sand Shrimporin that pops out. (Destroy 5 
Sand Shrimporins to receive Secret Disk 091.) Continue right. Destroy the box 
and 2 Panteon Hunters on the way. Destroy another Sand Shrimporin. Continue 
right. Destroy the Sand Shrimporin and 3 Hunters. Destroy the box and Sand 
Shrimporin. You see flowing sand ahead. They are just like Conveyor Belts. 
Destroy the Flopper. (Destroy 5 Floppers to get Secret Disk 153.) Continue and 
destroy another 2 more Floppers. Watch out for the quicksand, and proceed 
carefully. Continue and destroy a Sand Shrimporin. Destroy the Flopper floating 
above the Quicksand. Proceed and jump on the platform. Destroy the Box, Panteon 
Hunter and Flopper. Continue right, and destroy a Panteon Hunter. Continue and 
destroy a Flopper. Now exit the quicksand by going right. Continue right, and 
destroy 2 Floppers. Destroy the Box to get Secret Disk 085. Continue right 
further.

There is now a Midboss battle. Destroy the Midboss to get Secret Disk 089.

*Start Point*
Continue right. Destroy a Purple Napple. (Destroy 5 Purple Napples to get 
Secret Disk 154.) Destroy a Box. Destroy another Purple Napple. Continue. 
Destroy Purple Napple and continue right. Destroy another Purple Napple. You 
see platforms here. Destroy the 2 Pillar Cannons and Purple Napple that appear 
here. You can use a boost jump with the Recoil Rod to get up to the platform 
to get Secret Disk 031. Take the Full Life Energy if you need. Go right further,
and you will see another platform. Boost jump up there with the Recoil Rod to 
get Secret Disk 022 on the platform above the pillar. Continue right. You will
see a Helicopter that continually releases Panteon Hunters. Destroy the
Helicopter and continue right. (Destroy 2 Helicopters to get Secret Disk 065.)
Destroy the Pillar Cannon. Jump up to the platforms on top. There are 2 Secret
Disks here. Get Secret Disk 105 and Secret Disk 118 on top on the platforms.
Continue all the way to the right, past all the quicsand. Destroy the Purple
Napples that continually pop out in your way. Go right. Destroy another 
Helicopter. Go right. Destroy 2 Purple Napples and 2 Panteon Hunters in your 
way. Continue right all the way.

*Start Point*
In this room, go through the door. There will be an Event, then you will fight 
the Boss.

BOSS BATTLE: Anubistepp Necromances V Generation

After the Battle, there will be a dialogue, and you will be transported back to 
Base. Results will be calculated.

You will also obtain the Crawl Shield EX Skill if your Rank is "A" or "S" 
before the results.

--------------------------------------------------------------------------------

-Anatrey Forest-

*Start Point*
Go right and destroy the Melnet. (Destroy 5 Melnets to get Secret Disk 157.)
Continue, go up the tree, and destroy the Melnet. Burn the leaves to the left 
using a Flame Element attack, to reveal platforms. Proceed to the left on the 
platforms to get a Retry and Secret Disk 063. Go back, and continue from the 
tree. Drop down and destroy the Seymeran. Destroy the Generator Cannon to the 
right. If you burn the leaves above, you can choose to go to the route above. 
You can either continue on the ground, or use the platforms above. Either way, 
destroy all enemies in your way, until you reach the top of the tree to the 
right. Destroy 3 Melnets and proceed. Destroy the Box and the Melnet. Go over 
the tree and continue. Burn all the leaves. Jump on the right platforms to get 
Secret Disk 002 near the wall. Go down, and destroy the Generator Cannon. Go 
through the Door. In this small room, go through the door again.

*Start Point*
Continue right. You will see a switch on the ground. For these switches, once 
they are pressed, a large block will move. The longer you press the switches, 
the more the large blocks will move, until a maximum distance. Once a switch is 
not pressed, the large block will slowly move back to its original position. Be 
careful that you do not get crushed by the blocks. Step on this first switch. 
Wait until the large Block is at the highest point, then quickly dash past to 
the other side. You will see a Tile Cannon appear. (Destroy 7 Tile Cannons to 
get Secret Disk 134.) You will see a small Block and a switch in front. Use a 
Full-Charged Recoil Rod to push that Block onto the switch. This will cause the 
large Block to move. Proceed along the opened route. Destroy the Baton Ring. 
Push another block onto the Switch using a Full-Charged Recoil Rod. Continue 
onto the large block. Note that here is a route split. You can either continue 
on the upper path, which is safer, or you can continue on the lower path, which 
is harder, but has a Secret Disk. There is no other differences. Go through the 
lower path, and continue until you get Secret Disk 071. Then, I would recommend 
you go back and take the upper path. You can choose to continue on the lower 
path, but it is more dangerous. Go on the upper route, and continue all the 
way, past the enemies, until you see another large Block. This is where both 
paths meet. Go right from here. You will see another switch. This switch does 
not really help you much, so just simply ignore it and continue. Destroy the 
Tile Cannons in your way and continue right. There is a box on the ledge above 
here. To get to it, you can use a Full-Charged Recoil Rod to boost jump, swerve 
left, then swerve right, and you can get to it. Secret Disk 014 is in the Box. 
Go down, and step on the switch below. Wait for the path to fully open while 
avoiding Tile Cannon shots. Note that from here, there are 2 paths to take. The 
right path is more risky considering the higher chances of getting crushed, but 
it has Secret Disk 119. The path up is a shorter safer path. I would recommend 
you go up, then get Secret Disk 119 in a revisit. The trick is to get Secret 
Disk 119 in a revisit, then immediately escape, instead of going through the 
Spike and Large Block trap. No take the upper path, go past the Petatria. If 
you wish to destroy a Petatria, you will have to wait until it reveals its eye 
before you attack it. Go past it, take the Large Life Energy if you need, and 
continue.

Here you will see another area. There is a small block to the left of a Spike
floor. Use the Full-Charged Recoil Rod, and push the Small Block all the way
to the middle of the Spike floor. Using the block, you can reach Secret Disk
108 easily. There is a Subtank above here. To get to it, use a Full-Charged
Recoil Rod to get to the side of the left Large Block. There is no need for you
to use any switches here. Climb up the block. Get past the Petatria, and get 
the Subtank. Now return down, but remember that there are still spikes below.
Continue up, destroy the Tile Cannon. Step on the Switch until the Large Block
fully lowers, while watching out for the Tile Cannon. Charge up a Recoil Rod at
the same time. Now jump up to the right. Use the Recoil Rod jump to boost to
the left, then cling onto the large block. Jump to the left ledge to get Secret
Disk 076. Now continue right from where you were. Destroy the Tile Cannon and
the Petatria. Continue up. Destroy 3 Tile Cannons and continue right. To
the left, you see the Boss Door. Below you are some blocks. These blocks may be
destroyed with a Full-Charged Recoil Rod. Break these Blocks to get Secret Disk
040 at the bottom of this small room. Once you are finished, head out and go
through the Boss Door.

*Start Point*
In this room, go through the door. There will be an Event, then you will fight 
the Boss.

BOSS BATTLE: Hanumashin R

After the Battle, there will be a dialogue, and you will be transported back to 
Base. Results will be calculated.

You will also obtain the Tenretsujin EX Skill if your Rank is "A" or "S" before
the results.

--------------------------------------------------------------------------------

-Ice Frontline Base-

*Start Point*
From here, go right all the way and destroy 3 Panteon Hunters. Go into the 
water. Go right, and destroy the Panteon Aqua. (Destroy 3 Panteon Aquas to get 
Secret Disk 128.) Go right further and destroy 2 more Panteon Aquas. Note that 
from this point, there is a route split. The lower path is in the water, the 
upper path is on land. The lower path is more straightforward and essentially 
faster, but it has no Secret Disks, and has more spikes in the area. The upper 
path is above water. You can get there by using Splash Jump or a Recoil Rod 
Boost jump. The upper path has Secret Disks, but it is a longer path. I would 
recommend that you take the lower path in the Mission.

If you took the lower path, just go right all the way where the Shark Seal X and
the Panteon Aquas continually attack. You watch out for them and destroy them,
while proceeding with caution. Eventually, you reach a Spiked area. Do a Dash
Jump across the Spikes onto the next safe area, while destroying the Panteon
Aquas that stand in front of you. Keep repeating this until you reach a safe 
area. Keep going right until you reach the door, and go through this door. You 
are now in a passage way with water. Keep going right, then go up through the 
door. You will end up in a big pool. This is where both paths will meet. Just 
keep attacking the 3 Panteon Aquas, head to the right, and get out of the water.

If you decide to take the upper path, take note that you have to use a Recoil 
Rod Boost Jump or Splash Jump to get over there. From here, it will be land. 
Now go right and destroy 2 Panteon Hunters. Go up the watch tower, destroy the 
Panteon Hunter and get Secret Disk 066. Drop down to the right. Destroy the 
Gyro Cannon and continue. (Destroy 3 Gyro Cannons to get Secret Disk 132.) 
Climb up the next watch tower. Destroy the Panteon Hunter, and take the Large 
Life Energy if you need it. Drop down, continue and destroy 2 Gyro Cannons. 
Destroy another 2 more Gyro Cannons, then enter through the door to the right. 
In this room, enter the door to the right. Destroy the Grand Cannon. Climb to 
the wall to the upper right, using a Full-Charged Recoil Rod Boost Jump. Climb 
up and you can see a Secret Disk on the ledge. Note that you can't climb on 
Icy walls, so from here, dash jump on to that ledge to get Secret Disk 109. 
Now drop down and return. Proceed on the ice pipes. The surfaces are slippery. 
The ice gas do not damage you, but they will freeze you, so struggle with the 
controls to get free, if you are hit. Continue on and destroy the Grand Cannon. 
Break the box behind it to get Secret Disk 015. Continue on the ice pipes, 
drop down, and destroy a Grand Cannon. Continue and destroy 2 Panteon Hunters. 
You will see a large pool in front of you. This is where both path meets. Drop 
down into the water. Destroy the 3 Panteon Aquas. Head right, and head out of 
the pool.

From the point out of the big pool, destroy the 3 Panteon Aquas in front.
Go on to the higher ledge you see to get Secret Disk 032. Drop down and
go through the door. In this small room, go through the door again.

*Start Point*
Go right all the way. Watch out for the 2 Icicles. Destroy the Heavy Cannon
in front. (Destroy 4 Heavy Cannons to get Secret Disk 136.) Climb up the ladder
you see. Watch out for the Icicle. Destroy the Panteon Guardian. Go left and 
climb up the ladder. Destroy the Icicle above. Go onto the ledge to get the
Large E Crystal and Secret Disk 035. Watch out for more Icicles here. Proceed
and destroy a Heavy Cannon. You will come to Spike Pits. Dash jump to the next
stand, while destroying the Icicle as you do. Dash jump to the next stand and
destroy Icicle. Again, Dash Jump to the next stand and destroy the Icicle.
Do this one more time, and Dash Jump to the next area and destroy the Icicle.
Destroy the Crabegga above. Go right and destroy Panteon Guardian. Go down
the ladder, and destroy 2 Panteon Guardians. Watch out for the Icicles. Go
left, and go down ladder. Destroy 2 Panteon Guardians. Go right, and destroy
the Crabegga above. Go right and destroy Heavy Cannon. Destroy the Box in
front of it to get Secret Disk 120. Go right, destroy Heavy Cannon. Drop down,
and destroy Panteon Guardian. Climb up the ladder. Destroy the Panteon Guardian.
Get Secret Disk 068, and go up the ladder. Destroy the Crabegga above. Continue
left and destroy 3 Guardians. Go up the ladder, and go through the Boss Door.

*Start Point*
In this room, go through the door. There will be an Event, then you will fight 
the Boss.

BOSS BATTLE: Blizzack Stagroff R

After the Battle, there will be a dialogue, and you will be transported back to 
Base. Results will be calculated.

You will also obtain the Blizzard Arrow EX Skill if your Rank is "A" or "S" 
before the results.

--------------------------------------------------------------------------------

After all 3 Missions are completed, a new Mission appears.

Area X-2  - Copy X MK2

--------------------------------------------------------------------------------

-Area X-2-

*Start Point*
Go right, and destroy a Panteon Hunter. Go right and destroy the Eye Cannon. 
Destroy a Panteon Hunter. Go right, and destroy 2 Panteon Hunters and an Eye
Cannon. Go right and destroy an Eye Cannon. Jump to the ledge behind it to get
Secret Disk 110, and a Large Life Energy. Go down, and destroy the Eye Cannon.
Destroy the Box below to get Secret Disk 121.

You are in an area with Spikes and Lifts. The 1st Lift will crush you fatally,
and does not have any other purpose, so go past it carefully. The 2nd and 3rd
Lifts are in the Spike area. Jump on the 2nd Lift, then carefully get on the 
3rd Lift. Get on to the 4th Lift carefully. The 4th Lift will also take you to 
an opening above. On the 4th platform, wait for it to be the highest, then jump
up through the opening while being wary of the Spikes. Secret Disk 062 is here.
Now return to that Lift. Time your jump carefully as you jump to the 5th Lift, 
as it will crush you fatally onto the Spiked Ceiling. Cling onto the side of 
that lift, then as it goes down, jump on the top and get over the other side. 
Continue right, and destroy a Panteon Hunter. 

You will see Security Lasers from here. These Lasers will not damage you, but 
if a Security Laser touches you, 4 Garisnees will appear and attack in the 
screen. These Lasers will shut down for a split second from time to time. I 
would recommend you to proceed while destroying the Garisnees, rather than wait 
for the Lasers to turn off, but be careful from getting wounded. Go past the 
1st Security Laser, then the 2nd. Continue and destroy the Eye Cannon, and go 
past the laser. Jump over the Spiked pit. Go past another 2 Lasers. Destroy the 
Eye Cannon and go up. Continue, go past another Laser. Drop down, and go past a 
Laser. Destroy a Panteon Hunter and Eye Cannon to the right. Continue up. Take 
the Full Life Energy if you need it. Continue up, go past the Laser at the 
higher end. Continue up. Destroy the Box to get Secret Disk 034. Destroy the 
Eye Cannon. Go past the Laser and destroy Panteon Hunter. Go past the Laser and 
jump over Spike pit. Destroy the Panteon Hunter and Box. Jump up through the 
door you see above.

In this small room, go left, up, right, and go up through the door.

*Start Point*
You are now in a tall area full of Spikes. Your objective is to go up using the
Lifts. You see a Box to your left, however, some Spikes are blocking your way
there. Use the lifts to get to those areas, then break the box to get Secret 
Disk 042. There are 3 Platform Lifts in the first portion. Now remember that 
Lifts can crush you fatally, so don't get caught between 2 Lifts. Go from Lift 
to Lift until you reach the 3rd Lift. Go up to the 4th Lift, but be careful, as 
it can crush you. Go to te 5th Lift. You can see a Capsule Cannon here. You can 
destroy it with a Buster Shot when it opens. (Destroy 4 Capsule Cannons to get 
Secret Disk 137.) Ride to the 6th Lift, and drop down safely to get Secret Disk 
070. Destroy the Capsule Cannon and continue on the 6th Lift. Ride up to the 
7th carefully while avoiding the Spikes. Get Secret Disk 077 in the left area. 
Destroy the Capsule Cannon. Take the Full Life Energy if you need. From here, 
it's a new series of Lifts, and you are trying to go right. The 7th Lift 
earlier will now count as the 1st Lift. Jump onto the 1st, the 2nd, then the 
3rd Lift. All these 3 are safe, so don't worry. The 4th Lift however, is above 
Spikes, and can crush you fatally. Wait for the right moment, jump on it, and 
cling to the right side. Do the same for the 5th, cling to the side, wait until 
it lowers before clinging on to the other side. Now this is the tricky part. 
You have to keep clinging on to the right side of the 5th Lift. When the 6th 
Lift comes close, jump to the side of it, and jump on top. Destroy the Capsule 
Cannon above. Jump to the left. Destroy the Flopper and Crabegga. Continue all 
the way left.

You are now in another Spike area. You can destroy the Capsule Cannon using a
Full-Charged Z-Saber. Jump onto the 1st Lift. Jump to the 2nd, and destroy the
Capsule Cannon. Destroy the Flopper and jump to the wall. Climb above, and 
destroy the Capsule Cannon. Go left and destroy the Flopper. Go left, and 
destroy the Flopper and Crabegga. From here, there are 2 paths. You can either 
go up and right, and head to the Boss room. Or you can go left, to get more 
Secret Disks. Obviously, you should only go left in a revisit to the stage.

If you go left, you will see a series of 5 Lifts. You have to get across the
Lifts carefully. If you see a Lift about to crush you, quickly get away to
another side. Spikes are all over the place, so take careful note of how you
should proceed. On the other side, Secret Disk 061 is above, and Secret Disk
069 is below. Take them, then return to the path fork. Now go up and right,
and go through the Boss Door.

*Start Point*
In this room, go through the door. There will be an Event, then you will fight 
the Boss.

BOSS BATTLE: Copy X MK2

After you win, there will be an event, and the Results will shown. There will 
be another event after this, and you will be send back to Base.

--------------------------------------------------------------------------------

After you return to Base after the Mission, there will be a long dialogue, and 
you will be allowed to save your game.

Go to the hallway of Ciel's Room and Celvo's Lab. Talk to Dowa twice to get
Secret Disk 174. Talk to Irondell on the 4th floor. Answer "Yes" to his 
question. He will ask you a quiz. You must get all answers correct to get the 
Secret Disk, and you won't know if you answered correctly or incorrectly for 
each question. Answer his questions in this order: 2nd Option, 1st Option, 2nd 
Option. When you answer his questions correctly, you get Secret Disk 173.

There are now 4 new missions for you. They are:

Energy Facility   - Cubit Foxstar
Snow Field        - Glachier Le Cactank
Submerged Library - Volteel Biblio
Gigantic Elevator - Tretesta Kelberian

--------------------------------------------------------------------------------

-Energy Facility-

*Start Point*
There is an event upon entering. Go right all the way. Get past the Top Gabyoll.
Watch out for the Petatria. If you want to destroy it, you have to wait for it 
to use it's eye, then attack it. Go down the ladder. You will notice this room
darkening. Avoid the Top Gabyolls, go right, and destroy 2 Moth Zeros. (Destroy 
8 Moth Zeros to get Secret Disk 155.) You will see a Generator. To activate the
Generator, hit it with a Thunder Elemental attack. This will cause the area to 
be lighted up. Go right, and destroy 2 Moth Zeros. Go down the ladder and 
destroy another 2 Moth Zeros. Go right all the way. Destroy the Moth Zero. 
Break the Box to get Secret Disk 056. Destroy another Moth Zero, and go right. 
Activate the Generator to light up the place. Destroy the 3 Moth Zeros. Go 
right all the way. Avoid or destroy the Petatria, and go up the ladder. Destroy 
the Capsule Cannon to the left. Jump up and climb the right ladder. You will 
get a Large Life Energy and Secret Disk 124. Go back down and destroy the 
Capsule Cannon. Watch out, climb the ladder and destroy another Capsule Cannon. 
Go up the ladder, and destroy the Capsule Cannon. Continue up, and destroy 
Petatria. Go right, and destroy the Box to get Secret Disk 082. Go right, 
activate the Generator and destroy 3 Moth Zeros. Go right, and destroy 4 Moth 
Zeros. Go right all the way, and avoid the 2 Top Gabyolls. Go right and destroy 
another 4 Moth Zeros. Activate the Generator. Destroy the Capsule Cannon. Climb 
down the ladder, but drop down to avoid the Capsule Cannon and Petatria. 
Destroy them if you wish, and take the Large Life Energy if you need to. Go 
left and go down the ladder. Destroy the Capsule Cannon. Continue right all the 
way, and go through the door.

Go through the door to the right of this small room. You are now in a room
resembling a Midboss battle. You see a Dynamo with rotating Switches. You
have to deactivate the Dynamo. To do this, keep attacking the Switches to
push them in. Once all are pushed in, the Dynamo deactivates, and you can go
through the other door. Go through that door, and you will end up in a small
room. Go through the door in this small room. Go right all the way. There are
6 Moth Zeros and 1 Generator here. Destroy the Moths, activate the Generator,
and continue. Destroy the Capsule Cannon, and proceed upwards while avoiding
the Top Gabyolls. Destroy the 4 Moth Zeros, activate the Switch. Go right and
go through the door.

*Start Point*
Go through the door in this room. There is now a Midboss battle. Destroy this
Midboss to get Secret Disk 149. Go right through the door. In this small room,
go through the right door again.

*Start Point*
Go right all the way. You are now in an area full of Spikes and moving Girders.
Destroy the Flopper and Snake Cable. (Destroy 4 Snake Cables to get Secret Disk
150.) There is a Secret Disk above. If you want to get it, hit the Switch that
you see. Hit it once, and you will see that the movement of the Girders are
reversed. Go up on a Girder, jump to the left wall, destroy the Snake Cable,
and get Secret Disk 064. Drop back down. Hit the Switch again to reverse the
movement back again to where it originally was. Jump on a Girder and ride it
all the way left, but keep in mind that there are low spiked ceilings to the
left. So stay on one side of the Girder, to be as low as possible, but don't
stray too far away. There are also Floppers, so use a Buster Shot to get rid
of them. Stay on the edge of the Girder, and get past 3 Spiked Ceilings. You
will reach a safe area soon. Destroy the Lamp Lot and Flopper. To get to the
Secret Disk, jump up a Girder, and jump up to get Secret Disk 095. Go down
and continue right. Destroy the Lamp Lot and continue down the ladder. Get
the Large Life Energy if you need. Go through the door.

Go through the door again. This time, you are in another Dynamo room, but
Crossbines will keep appearing in this one. As before, you will have to attack
and push all the Switches inside. Once you have completed, all Crossbines will
disappear, and you can continue. Go through the door to the right. In this 
small room, go through the right door again.

Destroy the Snake Cable. Go through the hidden opening in the wall to get
Secret Disk 078 that is concealed inside. Return out, go up the ladder, and
destroy another Snake Cable. Continue up the ladder. Continue right. Destroy
the Lamp Lot. Go down and destroy 2 Floppers. Go right and destroy a Lamp Lot.
Go right, then go down the ladder. Destroy a Flopper, go left, then go down
the ladder. Watch out for the Snake Cables. Destroy the 2 Snake Cables, then
go right all the way. Destroy the Lamp Lot. Note that there is a Secret Disk
to the upper left of here. To get to it, first, hit the Switch you see once.
Keep riding the girders and keep getting higher and higher until you reach
the upper left side. Jump to the wall first, then dash jump off to get to
the ledge, and get Secret Disk 004, and 1 Retry. Drop back down, and hit
the Switch again to reverse it. Continue and do the same, ride each girder
and get higher and higher, but this time to the right side, while watching
out for the Flopper. When you see a side of the wall that has no Spikes,
Dash jump to it, then jump up. Continue right, go through the Boss Door.

*Start Point*
In this room, go through the door. There will be an Event, then you will fight 
the Boss.

BOSS BATTLE: Cubit Foxstar

After the Battle, there will be a dialogue, and you will be transported back to 
Base. Results will be calculated.

You will also obtain the Soul Launcher EX Skill if your Rank is "A" or "S" 
before the results.

--------------------------------------------------------------------------------

-Snow Field-

*Start Point*
There is an event upon entering. Go right all the way, down the slope. Destroy 
the Shrimporin that pops out. Go further right and destroy the Gyro Cannon and
Shrimporin. Go right and destroy another Shrimporin. Before you continue and
drop down right, note that Panteon Bases will quickly charge across on sledges.
Get ready to attack, then move forward, and destroy the Panteon Base. (Destroy 
5 Panteon Base to get Secret Disk 130.) When you have destroyed the Panteon 
Base, you may choose to use the Sledge in was riding on. Simply jump on top of 
one, and it will move in the direction you are facing. Once it moves, you 
cannot change it's direction, until it hits a wall and travels in the opposite 
direction. The Sledge will also damage enemies it touches. It is a good way to 
travel, so I would recommend you to ride Sledges. Anyway, at this point, you 
can either ride the Sledge all the way right, or continue right down the slope 
on foot. I would recommend you to go on the Sledge. Ride the Sledge all the way 
left, but make sure you jump off it before it falls into the bottomless pit. If 
you went on foot, just proceed with caution and destroy the enemies in your 
way. The path is really straight forward. Whatever you chose, go up the cliff 
and destroy the Gyro Cannon and the first Shell Crawler here. (Destroy 3 Shell 
Crawlers to get Secret Disk 162.)

Continue right, but watch out for the fast approaching Panteon Base. Destroy
the Panteon Base, then decide whether to continue on the Sledge or on foot.
Again, I recommend the sledge. If you travel on foot, destroy the Gyro Cannon,
Box, and Shell Crawler in your way, and you will eventually reach a cliff
and another Panteon Base. If you go on Sledge, be sure to drop off as soon as 
you see the next Panteon Base. Either way, here, you should see a Passage
that is concealed by snow. Enter this passage. There appears to be nothing
in here, but keep attacking around, and you will destroy a Box containing
Secret Disk 003. Take the Secret Disk, exit, and go right. Similar, you can
either go on foot, or on the Sledge of the Panteon Base. Either way, go right,
past the Gyro Cannon, and onto the ramp. There are 2 routes for you to travel
here. You can either continue on the Ramps, or you can continue on the lower
path on solid ground. I would recommend you to take the Ramps. Secret Disk 029
is on the first Ramp. Secret Disk 25 is on the 4th Ramp that is small. Either
way, continue right all the way until you reach the wall, where the Shell
Crawler and Gyro Cannon are, this is where both path routes will meet.
There is one Secret Disk on this lower route, so back track a little bit on
the lower route to get it. From this point, head to the falling Ice bridge
that is 3rd from the right, which is 2nd from the left. Destroy the Gyro
Cannon. You will see a Passageway concealed by snow. Go down into the Passage.
Keep attacking until you destroy the hidden box containing Secret Disk 103.
There is nothing else of interest, so go right and return to where the 
routes meet, and destroy the Gyro Cannon and Shell Crawler again.

Go up, go right and destroy 2 Gyros. Go right all the way. You will encounter
a Midboss Battle. Destroy 5 snowballs which the Midboss produces to get Secret
Disk 046. Destroy the Midboss to get Secret Disk 060.

Go right all the way. Destroy the Shrimporin. There is another Snow-covered
passage above the pit, but it only has 1 Retry. Take it if you wish. Dash
jump over the pit to the right onto the other cliff. Go right all the way.
Destroy the Box and take Secret Disk 123. There are 2 routes and 3 choices
here. You can either take the ground path on foot, take the upper ramp path
on foot, or ride the upper ramp path on sledge. Again, I would recommend
you ride a Sledge across the ramps. Destroy all the Melnets and Generator
Cannons in your way as you continue right. These enemies can be easily 
destroyed by the Sledge, but there are tons of Melnets, so be careful. Secret 
Disk 086 is in the middle of all the ramps. When the ramp ends, note that you 
can slip off the Sledge if you don't stay in the middle. You can keep riding 
the Sledge until it bounces off the Boss Door. Keep going right until you reach 
the Boss Door. Go through the Boss Door.

*Start Point*
In this room, go through the door. There will be an Event, then you will fight 
the Boss.

BOSS BATTLE: Glachier Le Cactank

After the Battle, there will be an dialogue. Results will be calculated.
You will be transported back to Base after an Event here.

You will also obtain the Circular Shield EX Skill if your Rank is "A" or "S" 
before the results.

--------------------------------------------------------------------------------

-Submerged Library-

Notes: Your Mission Objective is to collect the 4 Mission Secret Disks. You 
cannot complete the Mission unless you collect these 4 Mission Secret Disks. 
They are Secret Disk 010, 016, 017, and 018. In a Replay Game, these 4 Secret 
Disks will once again reappear in the Mission, even if you already have them.

These 4 Secret Disks are located randomly in 8 of the 24 Rooms. The allocation 
of the 4 Secret Disk Rooms will be randomly chosen out of the 8 Middle rooms. 
The allocation is random, however, the lightings on all 24 Entrance Doors 
remain constant.

The Computer Room will show you how these rooms are allocated by showing you 
the lightings of the 9 Doors surrounding. However, viewing the data from the 
Computer Room will continue to spend time, unlike pausing or going through an 
event. In short, you can't take your time to view this data.

Note that for each of these Rooms that you enter that do not have the Secret
Disk, you will get -2 from the Mission Score, which is default at 20. These
rooms that do not have the Secret Disks may contain Items, but they reduce
your Mission Score by 2 each. It is more worthwhile for you to deduce which
of the 4 Rooms Contain the Secret Disks, rather then guess and go through
every single one, as that will drastically reduce your Mission Score.

In a Revisit to the stage, you will go as far as the Computer Room. You will 
not go beyond the Computer Room, and you will return once you reach there.


Red      Blue    Yellow   Yellow   Yellow    Blue
       ------------------------------------
Blue   | Blue    Yellow   Green    Blue   |  Blue
       |                                  |
Blue   | Blue    Yellow   Red      Blue   |  Yellow
       ------------------------------------
Yellow   Green   Blue     Red      Green     Red


*Start Point*
There is an event upon entering. Go right all the way. Destroy the Crabegga. 
Drop down and go right further. Take note of the water here. The water level 
will constantly rise up and down in high and low tide. At high tide, the whole 
water will be electrically charged, and will damage you for Attack 6. Stay out 
of the water as much as possible. You see a Turtle floating on the water. 
Turtles will stay on the surface of the water. You cannont destroy them, but if 
you attack their heads, they will turn over, leaving them safe to jump on. They 
are like Jump-through platforms. You can jump up through one, but you cannot 
jump down through one. A Turtle will recover and flip back after a while if you 
are not standing on it. Attack the head of this Turtle to turn it over, then 
jump on it. Ignore the Shelluno below. Attack the Turtle in front, then jump on 
it. There is a Secret Disk above this second turtle. Use a Full-Charged Recoil 
Rod to Boost Jump above, to reach an alcove containing a Large Life Energy and 
Secret Disk 125. By now, the Turtle below you would have flipped back. Wait for 
low tide, then drop into the water, quickly attack the Turtle, and jump on it
before it reaches high tide. Attack the 3rd Turtle and jump on it, then
quickly jump to the right and out of the water before the tide rises again.
Continue and attack the Turtle in front, and jump on it. Destroy the Crabegga.
There is a Secret Disk here in the water. Wait for the water level to fall,
jump in, take Secret Disk 051, destroy the Shelluno, and quickly get out to
the right. Go right, attack a Turtle, and jump on it. Ignore or destroy the
Shelluno. Wait for the water level to fall, quickly get across, go past the
Shelluno, and go up the wall. Destroy the Crabegga. 

You will see a series of pools from here. You can also see some Cables. The
cables will not directly wound you. Go across this pool, then across another
pool, and destroy a Crabegga. Go across another cable, and destroy a Crabbega.
Go across one cable, then another cable. Destroy the Crabegga. Once again,
wait for low tide, but this time, note that there is a box at in this pool.
Break the Box, get Secret Disk 043, and get out, as fast as you can. Destroy
the Crabegga. Go right, wait for the water level to fall, then go right and
get Secret Disk 033. Quickly attack the Turtle in front and jump on it.
Attack the next Turtle and jump on that too, but be wary of the Spikes it
can send you too. Stand on the Turtle but keep away from the Spikes, as the
Turtle can crush you fatally on the Spikes. Wait for the water level to
start to fall, then drop into the water, and make your way to the right as
fast as possible, and DO NOT ride on the Turtles. Go right as fast as you
can while avoiding the enemies. There is a Box below the last Turtle, and
it has Secret Disk 094. Break the box get the Secret Disk, but don't stop
moving. Keep dashing right, go past the Shelluno, and jump out of the water
onto the ledge. If you are fast enough, you would have avoided damage
from the Electrocuted water. If you are too slow, you may have to take
1 or 2 hits from the electricity. Go up from here. Get Secret Disk 096
on the ledge, then go down and go through. In this small room, go through
the door.

There will be a dialogue. You are now in the Data Room. In a Revisit to
the stage, this is as far as you go. There are 4 Secret Disks beyond
this point, and you have to get them to complete the Mission. These
Secret Disks will reappear in a replay game, even if you already have 
them.

*Start Point*
You may access the Terminal of this Data Room by pressing "Up" to view the data.
There are 4 data to be viewed, and each one shows the location of one of the 
Secret Disks. However, the location would not be shown directly, rather, the 
colour lightings of the 9 surrpounding doors of the data room is shown. Unlike 
events, viewing of this data will continue to take up your time, so it is not 
advisable to view this data for too long. When you have finished, go through 
the door on the right. In this small room, go through the door again.

Destroy a Cannon Hopper, go up right, and destroy another Cannon Hopper. Go 
right, destroy a Cannon Hopper. Go up, and destroy another Cannon Hopper. Go 
right and destroy another Cannon Hopper. Go right and drop down. There are 
still rising and falling tides, but with no electricity in them, so you can 
proceed safely. Go down all the way. GO right and attack all the Shark Seal X 
that appear.

You will now see all the 24 Data Room doors. 4 of these Data Rooms will have
the Secret Disks. Remember: For each Door that you enter which does not have
the Secret Disks, you will lose 2 Points from your Mission Score. That's why
it is highly advisable that you use the Data from the Data Room to try to
narrow down your search first, rather than enter and search every door. Once 
you have collected 4 of these Secret Disks, the Boss of this stage, Volteel 
Biblio, will appear to fight you. Your start point will be the entrance to 
the Secret Disk Room where you obtained the 4th Secret Disk.

*Start Point*
After the 4th Secret Disk is collected, there will be an Event, then you will 
fight the Boss.

BOSS BATTLE: Volteel Biblio

After the Battle, there will be a dialogue, and you will be transported back to 
Base. Results will be calculated.

You will also obtain the V Shot EX Skill if your Rank is "A" or "S" before
the results.

--------------------------------------------------------------------------------

-Giant Elevator-

*Start Point*
When you start, before you continue, note that there is a Secret Disk above you.
If you want to get to it, you will have to lure the Panteon Guardian that is to
right, to right where you are standing. When it is at the right position, use 
the Recoil Rod, Boost Jump off the Panteon Guardian, do a double jump at the 
maximum height, and climb up the ladder, and get Secret Disk 045 on the ledge. 
Now go down, go right, and destroy the Baton Ring and Guardian. Note that there 
is also something above here. Charge up a recoil rod, and Boost jump off the 
Panteon Guardian that is here, get up to where the right ledge is, then dash 
jump over to the left ledge to get Secret Disk 041. Drop down, and continue 
right. Destroy the Eye Cannon above you, then use a Double Jump or a Boost Jump 
to reach the ladder and climb up. Destroy the Shut Counter. Go right, go down 
the ladder, and destroy the Eye Cannon. Go down and go right. Destroy the 2 
Shut Counters here. Note that there is a retry above. Take it if you wish. Go 
all the way right. Boost Jump or Double Jump to the ledge. Destroy the 2 
Panteon Guardians. Jump up on the ledge, and destroy the Box to get Secret Disk 
080. Now go down all the way. You may destroy the Box to the left if you wish. 
You may go right and destroy all the Guardians and the boxes. Climb the next 
ladder you see, and go up. Dash Jump to the right ledge, and destroy the Shut 
Counter. On this platform, dash jump to the next ledge to get Secret Disk 054. 
Drop down, but watch out for the Panteon Guardian below. Go down the ladder at 
the right. 

You are now in another section. Go left, go down, destroy the Flopper. Go right,
go down, and destroy another Flopper. Go left and go down. Destroy the 2 
Floppers here. Destroy the box to get Secret Disk 122. Drop down and go down. 
Destroy the Box and the Guardian. Go left and down. Go right, and destroy the 
Flopper if you can. Go down, left, then down, and destroy the Eye Cannon. You 
see a door to your right, but do not go through it yet. There is a hidden room 
to your left, and the wall is breakable. Use a Full-Charged Recoil Rod to break 
the left wall. There are 3 Boxes here. One of them has Secret Disk 027. No 
return right, and go through the door. In this room, go through another door.

*Start Point*
From here, go far right, and the Elevator will detach and start to go down. 2 
small elevators will also appear to the left and right side. Note that it is 
advisable to use Cyber Elf Baaeid or Bareef here if possible. From here on, 
enemies will keep appearing and attacking in waves. They will appear in a fixed 
pattern. They will appear in this order: Cata Tank, Cata Tank, 2 Cata Tanks, 2 
Shortroids, 3 Shortroids, 2 Cata Tanks and 2 Shortroids, 2 Cata Tanks and 
2 Shortroids. (Destroy 4 Panteon Fist to get Secret Disk 129. Destroy 6 
Shortroid to get Secret Disk 144. Destroy 5 Cata Tanks to get Secret Disk 148.)

After this wave, the 2 side elevators will disappear for a short while, and the
Midboss will appear. Destroy the Midboss to get Secret Disk 088.

After the Midboss battle, the 2 small elevators reappear, and another wave of 
enemies will appear. 2 Shortroids, 2 Cata Tanks and 2 Shortroids, 3 Panteon 
Fists, 2 Panteon Fists and 2 Shortroids, 2 Cata Tanks and 2 Panteon Fists, 
Panteon Fist and Shortroid and Cata Tank, 2 Cata Tanks and 2 Shortroids, 5 
Panteon Fists and Cata Tank. Eventually, when all these are destroyed, the 
Elevator will reach the end, and you can proceed.

Go through the door to the right. In this room, go through the door again.

Go right, and destroy 2 Panteon Guardians. Go right, and go down the ladder. 
Destroy the Flopper, go left, and go down. Destroy the Flopper, go right, and 
go down. From this ledge, jump to the left, and keep left, as there are spikes 
below. When you land on Spike-free area, destroy the Eye Cannon, and jump over 
the spikes. Go down, but keep to the right side. When you are on the ground, 
destroy 2 Floppers. There is a long row of spikes. Dash jump to the left wall, 
and keep clinging that wall, and slide down some distance. Note that there are 
more spikes directly below you. When you slide enough distance down, jump to 
the right wall, and slide down, and you will be safe from spikes here. On this 
ledge, destroy the Eye Cannon. There are no more spikes beyond this point. Drop 
down, but watch out for the Panteon Guardian. Go left and go down. Destroy the 
Eye Cannon, then go right through the door.

*Start Point*
In this room, go through the door. There will be an Event, then you will fight 
the Boss.

BOSS BATTLE: Tretesta Kelberian

After the Battle, there will be a dialogue, and you will be transported back to 
Base. Results will be calculated.

You will also obtain the Reppuugeki EX Skill if your Rank is "A" or "S" before
the results.

--------------------------------------------------------------------------------

After all 4 Missions are completed, there will be a dialogue. You cannot access
Missions at the moment, and Celvo is not available for now. Go to the 
Maintenance room for an event. After the event, Celvo is returns to the room. 
Go back inside the Maintenance room and talk to Ronishol twice to get Secret 
Disk 044.

Go to the Command room. There will be no Missions now. Choose to talk to Ciel.
There will be a long Event. You will immediately go on Under Arcadia Mission.

--------------------------------------------------------------------------------

-Under Arcadia-

*Start Point*
Go right from your starting place. Destroy the Panteon Hunter and Eye Cannon.
Destroy the Petatria. (Destroy 3 Petatrias to get Secret Disk 143.) Continue 
right. Go up, right, and destroy Panteon Hunter. Go right, drop down, and 
destroy the far-off Capsule Cannon. Get Secret Disk 036, which is on the ledge 
above the Capsue Cannon, by Dash-jumping over. Drop down, and destroy the 
Petatria. *{Cyber Space Entrance}* You have to enter Cyber Space in order to 
fight Phantom. Go right and drop down. Destroy the 3 Panteon Hunters, and go 
down the stairs. Destroy the Petatria. From here on, this is a large Spiked 
area. You have to get across on the moving platforms, which move in either 2 
directions - vertical or horizontal. This large room is a whole series of 
Spikes and Moving Platforms. Be careful, as the platforms can crush you 
fatally. In this Spiked area, to the top left, there is a door which leads to a 
small room, where Phantom is. First, let's get a Secret Disk. Go down on the 
first Platform, then go to the next Platform below, and ride it to the right to 
get Secret Disk 081. Now return back all the way to the beginning using the 2 
Platforms, until you reach where the Petatria was. Go step on the Platform and 
wait for it to lower, then Dash Double jump to the top right side. Go through 
the door you see.

*Start Point*
Note that this is a Start Point only if you lose to Phantom, and Cyber Space 
will not revert if you die. Only applies for fight against Phantom. In this 
room, get Secret Disk 038. There will also be a Teleporter here if you are in 
Cyber Space now. This Teleporter will take you to Battle Phantom. If you win 
the Battle, you will be Teleported back, and you will get Secret Disk 006.

Note that your Start Point is all the way at the beginning if you are not 
fighting Phantom. When you are done here, exit the room. From here, jump to the 
right to land on a moving Platform, that will take you down. Walk off right a 
bit to land on another platform. Let this Platform take you right, then get on 
another platform going down. Be careful of spikes below, and jump to the right 
to another Platform, but instead of riding it right, drop down to the right of 
it to land on a safe spot and get Secret Disk 180. Wait for the Platform to 
return, then ride it right. Destroy the Eye Cannon. Take the Retry if you wish. 
From here, go left a bit, and drop down. Go right and go through the door. Go 
through the door again.

*Start Point*
From here, go right, destroy the Cannon Hopper and Panteon Fist. (Destroy 5 
Cannon Hoppers to get Secret Disk 163.) Go right and destroy the Crabegga.
(Destroy 5 Crabeggas to get Secret Disk 142.) Continue right and destroy
Panteon Fist. Go back, and destroy the Box to get Secret Disk 087. Go all
the way right and drop down. Destroy the 2 Cannon Hoppers, and go down the
stairway. Drop down left, destroy the Cannon Hopper, go right, and drop
down. Destroy another 2 Cannon Hoppers and go down left. Drop down, and
destroy a Cannon Hopper and Panteon Fist. Go right, and destroy a Crabegga.
Go right and destroy a Cannon Hopper. Destroy the Crabegga above, then go
all the way right, then drop down. Take the Large Life Energy if you wish.
From here, you are to drop down, but watch out for enemies below. Go down,
but watch out for the Panteon Fist. Go furthur down, and destroy the Crabegga.
Go down again, and destroy the Panteon Fist.Break the box to the left to get
Secret Disk 083. Go down, but watch out for the Panteon Fist. Drop down and
destroy the Crabegga. Go left and down. Drop down and destroy the Cannon
Hopper. Go all the way right and destroy the Cannon Hopper and Panteon Fist.
*{Cyber Space Exit}* Go right, and go through the Boss Door.

*Start Point*
In this room, go through the door. There will be an Event, then you will fight 
the Boss.

BOSS BATTLE: Clie and Plie II

After the Battle, there will be a dialogue, and you will be transported back to 
Base. Results will be calculated.

--------------------------------------------------------------------------------

After this battle, you will now be able to access the Final Stage.

There will be a long dialogue, and you will start on the Last Mission.

--------------------------------------------------------------------------------

-Underground Laboratory-

Notes: There will not be a revisit to this stage, so needless to say, you have 
to collect all the Secret Disks possible in the Mission.

For the 2 sets of Bosses, there will be Start Points. You have to defeat them 
one at a time. If you lose, it will not cause them to restart.

*Start Point*

Go right all they way and destroy 2 Panteon Hunters. (Destroy 5 Panteon Hunters
to get Secret Disk 126.) Destroy the Box in front to get Secret Disk 97. Go 
right and destroy the Panteon. Destroy the 2 Moth Zeros here.

In this area, the whole room is surrounded by spikes, and a series of lifts 
going up and down. Jump on the first lift. Jump on the second lift, then jump 
on the third lift. These lifts have no danger, but you should watch out for 
spikes, and avoid getting crushed. A Panteon Hunter is standing on the 4th 
Lift. Destroy it, then jump onto the Lift. From here, watch out for the 5th and 
6th Lift, as they can crush you fatally onto the ceiling. Jump onto the Lift, 
move right and hang on the sides of the lift, wait for the right moment, then 
jump to the next one. Repeat this process until you get to the 7th Lift. Note 
that above the 7th Lift, there is a Secret Disk. Cling to the right of the 7th 
Lift, until it reaches the highest point, then jump up and over the wall to the 
alcove. Avoid and destroy the Capsule Cannon. Get Secret Disk 177, the cling 
the wall where the Capsule Cannon was, and drop down. Destroy the Panteon 
Hunter and Capsule Cannon. Enter through the door. In this small room, go 
through the door again.

*Start Point*

     Deathtantz Mantisk             Hellbat Schilt

     Chilldre Inarabbitta           Blazing Flizard

The Teleporters to the Bosses are arranged in this order. Once you have 
defeated a Boss, you will be teleported back here, you can choose to fight 
another Boss that you haven't defeated. When all 4 Bosses are defeated, you can 
pass through the door on the right. 

Go through the door in this small room again. The floor is covered with snow, 
and there are Security Lasers that summon Garisnees. Go right and go past the 
Laser. Go up and left and go past Laser. Destroy the Panteon Guardian. Go left 
and up. Destroy the Eye Cannon. Break the Box to get Secret Disk 151. Go right, 
and go past Laser. Jump over the Spiked Pit. Go past the Laser, and jump over 
the spiked pit. Go past the Laser. Jump over the spiked pit, go past the Laser, 
and destroy the Panteon Guardian. Break the Box below to get Secret Disk 019. 
Go past the Laser and destroy Guardian. Go past the Laser, and destroy 2 Shut 
Counters. Go down all the way. Destroy the Shut Counter. Destroy the Box below 
to get Secret Disk 020. Go left and down a bit. Go past the Laser to get Secret 
Disk 178. Drop down, and destroy the Shut Counter. Go right and destroy Shut 
Counter and Eye Cannon. Go right, and destroy Panteon Guardian. Destroy the Box 
below to get Secret Disk 164. Go right and go up. Destroy the Shut Counter. Go 
left, up, and right. Go through the door. In this room, go through the Door 
again.

*Start Point*

     Tretesta Kelberian             Volteel Biblio
     Glachier Le Cactank            Cubit Foxstar

The Teleporters to the Bosses are arranged in this order. Once you have 
defeated a Boss, you will be teleported back here, you can choose to fight 
another Boss that you haven't defeated. When all 4 Bosses are defeated, you can 
pass through the door on the right. 

Go through the door in this small room again. Destroy the Panteon Hunter. Go 
right and destroy the Panteon Hunter. Go right and destroy Cannon Hopper. Break 
the Box to get Secret Disk 011. Take note that in this area, you are to go 
down, but there are always spikes below you, so be careful. From this place, 
walk left a some distance and walk off. You should land on a spike-free ground 
area. Go right and go down, but as you do, keep clinging the left wall and 
don't stop. You should go inwards, and cling another left wall. Eventually, you 
will land directly below, where it is safe for you to stand on. Go down, and 
you should stand on safe ground. There are no spikes beyond here. Go left and 
drop down. Go right, and go through the door.

*Start Point*
In this room, go through the door. There will be an Event, then you will fight 
the Boss.

BOSS BATTLE: Neo Omega

After you defeat Neo Omega, there will be another event. You will fight another 
Boss.

BOSS BATTLE: Chaos Omega

After you defeat Chaos Omega, there will be another event. You will fight the 
Final Boss.

BOSS BATTLE: Original Zero

After you defeat Original Zero, the results will be shown. There will be an 
event. There will be another event. After this, the Credits will roll.


--------------------------------------------------------------------------------

All Bonuses newly unlocked will be stated.

You are given the opportunity to Save the game now.
(You must Save the Game to keep these Bonuses.)

Now, you can use this Save File, to start from the beginning, while retaining 
all your Secret Disks, Chips, and Cyber Elves you have.

--------------------------------------------------------------------------------


================================================================================


Boss
****


Format-
Boss Name: The name of the Boss
Touch Damage: The damage you receive when you touch the Boss normally.
Life Gauge: The total life of the Boss.
Elemental Attributes: The elemental properties of the Boss.
Movements: Actions that the Boss will take to move around. Also state the 
           movement type of the Boss. There are no distinct difference between 
           Movements and attacks, but Movement type Attacks are generally those 
           that cause the Boss to move around, and has no damage difference 
           with the Base Touch Damage of the Boss.
Behaviour: States the characteristics of the Boss, such as what it he stunned 
           by, or additional abilities, etc.
           Note that if a Boss is stunned, it will cancel any attacks he/she
           was performing. You cannot Knockback a Boss if the Boss cannot be
           stunned in that situation (only exception to this case being
           Tretesta Kelberian).
Attacks: Basic attacks of the Boss. There are no distinct difference between 
         Movements and attacks, Basic attacks generally has damage difference 
         with the Touch Damage of the Boss, and do not necessarily come from 
         the Body of the Boss. Certain attacks can be used if Zero's Rank is 
         Level A or Level S.


--------------------------------------------------------------------------------

Boss Name: Omega

Life Gauge: 2 Life Bars; 64 Life Points

Elemental Attributes: Non Elemental

Touch Damage: Body Attack 2 ; Arms Attack 2

Movements: 
 - Will not change his position, but will levitate up and down a very slight 
   distance.

Behavior:
 - Can only be wounded in his upper body.
 - Cannot be Stunned.
 - The Arms of Omega can deflect attacks. While Omega is not using Energy Rings
   attack, the left Arm will stay behind him.

Attacks:

 - Energy Sphere - Attack 3
   Omega will send out 3 Energy Spheres from his head, one at a time. The 
   Spheres will hit and bounce off the ground. There are 2 patterns for this 
   attack.
   Pattern 1: He aims the ground and shoots from closest, middle, then furthest.
   Pattern 2: He aims the ground and shoots from furthest, middle, then closest.

 - Energy Rings - Rings Attack 3; Arms Attack 2
   Omega will detach his arms. One arm will fly above, and the other will fly 
   behind Omega. The top Arm will fire the Rings downwards, while the side Arm 
   will fire the rings to the left. The arms will fire out Energy Rings in this 
   pattern:
   The Arm above fire an Energy Ring furthest away from Omega.
   The Arm at the side fires an Energy Ring at ground level.
   The Arm above fire an Energy Ring closest to Omega.
   The Arm at the side fires an Energy Ring at middle level.
   The Arm above fire an Energy Ring at middle left.
   The Arm above fire an Energy Ring at middle right.
   After this attack pattern, the Arms will return to Omega.


--------------------------------------------------------------------------------

Boss Name: Blazing Flizard

Life Gauge: 2 Life Bars; 64 Life Points

Elemental Attributes: Flame Element

Touch Damage: Attack 3

Movements:
 - Will constantly jump around. Jump height remains the same, but jump distance 
   and landing position varies.

Behaviour:
 - Will be Stunned by Thunder Element Attacks, unless using Frill Boomerang 
   attack.
 - Will be Stunned and knocked back by a Full-Charged Recoil Rod, unless using 
   Frill Boomerang Attack. 
 - If Blazing Flizard is attacked while facing away, and attacked by a Cutting
   Weapon, Blazing Flizard's tail will detach. The Tail has touch damage of 
   Attack 3. The Tail may be destroyed like a normal enemy. In place of 
   activating an attack, he may choose to grow a new tail instead. If his tail 
   is severed, he cannot activate Heat Shot attack.

Attacks:

 - Frill Boomerang - Attack 4
   Blazing Flizard throws his Frill diagonally upwards, and it will rebound off 
   the wall in front, the ceiling, and the wall behind before returning to him. 
   He cannot be Stunned in this attack. The Boomerang can deflect attacks.

 - Heat Shot - Attack 3
   Blazing Flizard throws 3 fireballs up forward, which will land on the 
   ground/wall and burn. The firballs are spreaded out in equal distance. 
   Blazing Frizard cannot use this attack while his tail is severed.

 - Flame Burner - Attack 3
   Blazing Flizard uses a Burner attack to attack in front. The flames will 
   first arc upwards, then arc downwards. The range of the attack is 
   approximately half-screen. This attack will be able to nullify most of 
   Zero's attacks.


--------------------------------------------------------------------------------

Boss Name: Chilldre Inarabbitta

Life Gauge: 2 Life Bars; 64 Life Points

Elemental Attributes: Ice Element

Touch Damage: Attack 3

Movements:
 - Will jump towards the other end of the room, in a series of small hops.
   He may immediately jump off the wall.
 - Jumps away from Zero in one wide hop.
 - Can jump off the wall, and jump out above, and initiate one of possible 2 
   attacks.
 - All hops of Chilldre Inarabbitta vary in height and distance.

Behaviour:
 - Will be Stunned by Fire Element Attacks.
 - Will be Stunned and knocked back by a Full-Charged Recoil Rod.

Attacks:

 - Chaser Torpedo - Attack 3
   Chilldre Inarabbitta fires off 4 Missiles one at a time towards Zero. These 
   Missiles may be destroyed. They will not fly out of the water level. The
   Missiles will attempt to home in on Zero.

 - Ice Crash - Attack 4
   Chilldre Inarabbitta can initiate this attack after jumping out of the water 
   above. He will aim for your position, and dive directly downwards with an
   ice drop attack. When he crashes onto the ground, 4 Ice shards will be fired
   in different directions (two left, two right) and travel away from him. The 
   Ice shards fired may be destroyed. After crashing into the ground for a
   short while, he will jump off.

 - Aqua Bombs - Attack 3
   Chilldre Inarabbitta can initiate this attack after jumping out of the water 
   above. He will land on the water surface close to the wall he jumped from,
   and jump from one end to the other. He will set up 3 Bombs along the jump.
   He will drop down after which. The Bombs float on the surface of the water.
   They will explode after a short while, or if you destroy them. When the
   bombs explode, they will send bomb fragments downwards. When Chilldre
   Inarabbitta drops down, he may continue with his attacks. Both the Bombs
   and the Fragments may be destroyed.

 - Ice Blade - Attack 4
   Chilldre Inarabbitta fires a normal Ice Blade directly forward. This Ice 
   Blade can deflect attacks.

--------------------------------------------------------------------------------

Boss Name: Hellbat Silt

Life Gauge: 2 Life Bars; 64 Life Points

Elemental Attributes: Thunder Element

Touch Damage: Attack 3

Movements:
 - Hellbat Silt is totally Airborne, but he may land on the ground if he wishes 
   to attack.
 - Hellbat Silt will teleport away, and reappear in another part. He may attack
   after teleporting, or just teleport away again.
 - Hellbat Silt flies a small distance. He flies a small arc downwards towards 
   left or right, then back to the height he flew from. This is approximately 
   half screen left or right distance.

Behaviour:
 - Will be Stunned and Knocked back by a Full-Charged Recoil Rod. When Stunned, 
   he will teleport away.
 - His wings will deflect off attacks. He will fold his wings to defend himself
   whenever he Teleports away.

Attacks:

 - Reflect Spark - Attack 3
   Hellbat Silt brings himself to stand on the ground. He will then fire off 4
   Sparks straight forward, one at a time. These sparks will bounce off the 
   wall once. The Sparks will vary in 3 heights: high, middle, low. When he 
   finishes, he will teleport away.  

 - Wave Reflector - Atack 3
   Hellbat Silt teleports to high air height directly above you, then 
   immediately releases 6 waves. 2 Waves above, 2 waves left, and 2 waves 
   right. This attack will bounce off walls. He will immediately Teleport away 
   after this attack is executed.

 - Bat Blitz - Attack 3
   Hellbat Silt brings himself to low air height, then releases an army of Bats
   from his wings. The bats attack almost every area in front of him. The Bats
   can be destroyed.

--------------------------------------------------------------------------------

Boss Name: Deathtantz Mantisk

Life Gauge: 2 Life Bars; 64 Life Points

Elemental Attributes: Non Elemental

Touch Damage: Attack 3

Movements:
 - May jump a varying distance, from the ground to the ground. Jump height 
   remains the same, but jump distance and landing position varies. May attack 
   with Back Slash after jump.
 - Jump towards the wall from the ground, so that he can cling on to it and 
   execute attacks. The height of his cling is always the same, but the jump 
   distance is not.

Behaviour:
 - Can be Stunned and Knocked back by a Full-Charged Recoil Rod only. Can only 
   be stunned while Jumping, or when he stands but does not attack. Cannot be 
   Stunned while attacking or clinging to wall.

Attacks:

 - Ground Cutter - Attack 4
   On the ground, Deathtantz Mantisk launches a Disc in mid-air height directly
   forward. When the Disc reach the wall, it will go all the way up until it 
   reaches the ceiling, then it will go backwards on the ceiling, and when it 
   is at the same horizontal position as Deathtantz Mantisk, the Disc will go 
   directly down and return to Deathtantz Mantisk. He will immediately launch a 
   second Disc, which will have the same effect as the first Disc. The attack 
   ends after both Discs are completely launched and returned.

 - Aerial Cutter - Attack 4
   Deathtantz Mantisk will jump towards a wall, and cling on to it. He will 
   then launch a Disc which will fly directly forward. When it reaches the 
   wall, it will go directly down until it reaches the floor, then it fly on 
   the ground horizontally backwards, until it reaches the wall where 
   Deathtantz Mantisk is, and the Disc will go up and return to him. It travels 
   in a circular motion. After this is done, Deathtantz Mantisk will jump down 
   the wall.

 - Sudden Strike - Attack 3
   Deathtantz Mantisk will jump forward to the wall and cling on to it. He will
   then jump down to the middle of the floor, and use and use a wide arc slash
   in the direction he is facing (which is away from the wall he jumped from).
   He will then repeat this action again - from the direction he is using the
   Slash, he will jump towards the other wall which he didn't use, then
   down to the middle of the floor, and use and use a wide arc slash in the 
   direction he is facing. After this is done, the attack ends.

 - Back Slash - Attack 4
   Deathtantz Mantisk can use this attack after he performs a normal jump
   (floor to floor). If Deathtantz Mantisk jumps over Zero, and Zero is
   directly close behind him when he lands, Deathtantz Mantisk will activate
   a slash directly backwards, that will move a short distance.

 - Thrust Scythe - Attack 5
   On the ground, Deathtantz Mantisk fires a claw directly forward, at low air
   height, until the claw reaches the wall. The claw is closed during this 
   time. After a short time, the claw opens up into a scythe, then it returns 
   directly to Deathtantz Mantisk.

--------------------------------------------------------------------------------

Boss Name: Clie & Plie

Touch Damage: Attack 3 (Clie and Plie) ; Attack 3 (Giant Elf)

Life Gauge: 3 Life Bars; 96 Life Points

Elemental Attributes: Non Elemental

Movements:
 - Their default movement is to each stay in their side of the area, and move 
   up and down zigzagging in a figure of "8" pattern.
 - In the form of the Giant Elf, it will constantly fly around at the top, and
   fire energy balls.

Behaviour:
 - Cannot be stunned or knocked back.
 - The 2 Baby Elves are 2 seperate entities that do not share the same 
   invincibility, but they share the same Life Gauge.
 - After the Life Gauge is dropped to 48 and below, Clie and Plie may fuse
   together to become one Giant Elf. This Giant Elf may be attacked and
   damaged as normal. The Giant Elf will revert back after receiving
   16 Life Points damage or more.

Attacks:

 - Switch Sides - Attack 3
   Both Elves fly towards each other in the center of the screen, then continue
   towards the other side. Basically switching the Elves' position.

 - Blast Fusion - Attack 3
   Both Elves fly towards each other in the center of the screen, then an 
   explosion occurs, and sends small sparks outwards. Both Elves dissappear 
   during the explosion, but reappears shortly at their original position 
   towards the sides.

 - Light Combo - Blue Circles Attack 3; Orange Light No Damage
   Plie (red Elf) will fly around, dropping a series of orange light. This 
   light will not damage Zero, but will attach to Zero for a while, and 
   decrease his jump height and speed depending on the number attached.
   Clie (blue Elf) will stay in his original position. Eventually, he will fire
   of a snake-like series of energy circles. The blue balls will arc below to 
   the centre of the screen, then go around in one large circle, then arc below 
   in the same direction away out of screen.
   Note that these attack are not in the same order. The energy circle may not
   necessary be fired in the same interval or timing.

 - Giant Elf - Body Attack 3 ; Energy Attack 3
   When the Life Gauge has 48 or less Life Points, Clie and Plie may fuse 
   together to become one Giant Elf. They will fly towards each other in the 
   center of the screen, then turn into the Giant Elf. In this form, the Giant 
   Elf will constantly fly at the top, and constantly send energy balls 
   downwards. When these energy balls hit the floor, energy waves will be sent 
   along the ground in 2 seperate directions. When the Giant Elf has received 
   16 Life Points or more damage, they will revert back. They will seperate, 
   and return to their sides of the screen respectively.

--------------------------------------------------------------------------------

Boss Name: Anubistepp Necromances V Generation

Touch Damage: Body Attack 3 ; Staff Attack 2

Life Gauge: 2 Life Bars; 64 Life Points

Elemental Attributes: Thunder Elemental

Movements:
 - Anubistepp Necromances V Generation is totally airborne. He will only remain
   at 2 positions: Top left, or top right.
 - Anubistepp Necromances V Generation send his Staff towards Zero, and he will
   disappear into the edges of the screen. He will then reappear from the other
   side of the Screen and return to view. The staff then returns to him. The
   Staff will be aimed at Zero.

Behaviour:
 - Cannot be stunned.
 - The Staff will remain around close to Anubistepp Necromances V Generation, 
   and can be used in attacks. It can deflect attacks. The Staff's behavior 
   will depend on the attacks that Anubistepp Necromances V Generation use.

Attacks:

 - Sarcophagus Crusher - Attack 4
   Anubistepp Necromances V Generation and his Staff both disappear. Any 
   Zombies that he had summoned will disappear. From the sands, 2 Sarcophagus 
   sides will rise out of the sand. They will both surround Zero, and quickly 
   go together and attempt to crush him. After this, the Sarcophagus sinks back 
   into the sand. This can be done a random of either 2, 3, or 4 sets. The last 
   set will always appear from the left and right sides of the screen. The 
   Sarcophagus counts as walls, and you may cling to one, or stand on top. The 
   Sarcophagus will not crush you fatally, but will deal Attack 4 damage. This 
   attack can only be done in even flat ground. It cannot be performed in any 
   other Terrain. After this attack finishes, Anubistepp Necromances V 
   Generation will reappear along with his Staff, at his original position.

 - Zombie Summon - Attack 4
   Anubistepp Necromances V Generation's Staff moves around him. He then 
   summons 1 or 2 Zombies to appear. Anubistepp Necromances V Generation may 
   continue with other attacks after this. The Zombies have touch Damage of 
   Attack 4. They have 10 Life Points, and are non-elemental. They will move 
   towards Zero on the ground slowly. If they managed to touch Zero, they will 
   also hold on and continually damage him, until he struggles free. The 
   Zombies can be destroyed, and will also disappear when Anubistepp 
   Necromances V Generation uses his Sarcophagus Crusher attack. The Zombies 
   will be affected by the Terrain.

 - Terrain Change - No Attack
   Anubistepp Necromances V Generation's Staff moves around him. The terrain of
   the place then changes into 1 of 4 possible terrain.
   Terrain 1 - A slightly Zigzagged area. Resembles: \/\
   Terrain 2 - 2 hollow areas surrounded by 3 pillars. Resembles: |_|_|
   Terrain 3 - A whole quicksand area.
   Terrain 4 - Default. Normal flat ground.
   

--------------------------------------------------------------------------------

Boss Name: Hanumashin R

Touch Damage: Attack 3

Life Gauge: 2 Life Bars; 64 Life Points

Elemental Attributes: Flame Elemental

Movements:
 - Hanumashin R runs towards Zero. Hanumashin may also run up along the walls, 
   and drop down.

Behaviour:
 - Can be Stunned and knocked back by a Full-Charged Recoil Rod.
 - Hanumashin R's Crash-type attacks will be able to destroy blocks. During all
   Crash-Type attacks, he will deflect all attacks.

Attacks:

 - Crash Reflector - Attack 3
   Hanumashin R turns into a Fireball and crashes directly forward. When he 
   hits a wall, he will bounce of diagonally upwards and bounce off another 4 
   times, then he will recover and drop down.

 - Crash Dash - Attack 3
   Hanumashin R turns into a Fireball and crashes directly forward. When he 
   hits a wall, he will recover, and bounce off upwards and drop down. If there 
   are any more blocks in the same horizontal row as he is standing. He will 
   repeat this attack again, in the opposite direction from which he wast 
   moving. He will keep using this attack until there are no more blocks in 
   that row.

 - Crash Dive - Attack 3
   Hanumashin R jumps up depending on Zero's position. He then turns into a 
   Fireball and crashes directly at where Zero was standing, 45 degrees 
   diagonally downwards. After this, he will recover and bounce off. The height
   of his jump will depend on Zero's position.

 - Spin Flame - Attack 3
   Hanumashin R jumps up to a low height, then spins with fire. 3 shots of 
   flames will be fired one at a time. The first shot will be fired 
   approximately 30 degrees downwards, the second shot will be fired directly 
   forward, the third shot will be fired approximately 30 degrees upwards. 
   After this, Hanumashin stops spinning and drops down. While spinning, 
   Hanumashin can deflect all attacks.

 - Head Stomp - Attack 3
   Hanumashin jumps up depending on Zero's position. He will jump to directly
   on top of Zero, and use an attack directly downwards quickly. If he hits,
   he will immediately bounce off a bit.

 - Clone Monkeys - Attack 4
   Hanumashin throws out 3 Monkeys in front, in evenly spread positions. 
   Hanumashin is free to move and attack normally after this. The Monkeys will 
   attempt to move towards Zero. Once they touch Zero, they will not 
   immediately damage him. Instead, they will attach to Zero, and explode after 
   a short while for Attack 4. The Monkeys may be destroyed like normal enemies.

--------------------------------------------------------------------------------

Boss Name: Blizzack Stagroff R

Touch Damage: Attack 4

Life Gauge: 2 Life Bars; 64 Life Points

Elemental Attributes: Ice Elemental

Movements:
 - Depending on Zero's positon, Blizzack Stagroff jumps up high, and attempt to
   land on Zero's position. Smoke will appear when he lands, but it does 
   nothing.

Behaviour:
 - Can be Stunned and knocked back by a Full-Charged Recoil Rod.
 - When hit by a Flame Element attack, Blizzack Stagroff's Horns will 
   disappear. They will reappear after a short time automatically. While his 
   Horns are gone, he will not be able to activate Icicle Burst Attack.

Attacks:

 - Ice Toss - Attack 2
   Blizzack Stagroff jumps up high, similar to his normal Jump movement, but 
   the position of his jump is random, and he may choose not to aim for Zero 
   instead. While at the highest height of his jump, he will throw 2 Ice Balls. 
   One is aimed at Zero, the other aimed between Zero and himself. An Ice Ball, 
   when it hits the ground, if Zero is at the exact spot, it will freeze Zero. 
   If Zero is not at the spot when an Ice Ball hits the ground, it will freeze 
   into a flake that can damage Zero. Both the Ice Balls and Flake have 
   Attack 2.

 - Icicle Shot - Attack 2
   Blizzack Stagroff fires a series of Icicles up and forward. The Icicles will 
   rise up to midheight, then fall down while moving forward. The range of this 
   move is fixed and limited. Blizzack Stagroff cannot use this move while his 
   Horns are gone.

 - Blizzard Beam - No Damage
   Blizzard Stagroff fires a wide Beam directly forward. The Beam will push 
   Zero away continually. Frost is in the Beam. The Frost will not damage Zero, 
   but will attach to Zero for a while, and decrease his jump height, and 
   reduce Zero's speed depending on the number attached.

--------------------------------------------------------------------------------

Boss Name: Copy X MK2

Touch Damage: Attack 2

Life Gauge: 2 Life Bars; 64 Life Points

Elemental Attributes: Non Elemental

Movements:
 - Copy X MK2 can activate his Nova Strike attack at 2 different jump heights.
   He will jump to low air height, or jump to high air height, and activate
   Nova Strike attack.
 - Copy X MK2 jumps to mid-air height. This jump will not have varying height, 
   but will have varying distance. He may activate any 1 possible Shot attacks 
   at the jump.
 - Copy X MK2 does a direct jump at Zero's position. The height and distance of
   this jump will vary depending on Zero's position.
 - Copy X MK2 changes his form. This is noted by a color change. He can change
   to any of the 4 forms. During this move, he will deflect attacks.
   The forms are:
   Default
   Fire
   Electric
   Freeze

Behaviour:
 - Copy X MK2 in total has 4 seperate forms. Each form has it's unique set of
   Normal Shot and Charged Shot attacks.
   The forms are:
   Default
   Fire
   Electric
   Freeze
 - Copy X MK2 does not have any Elemental Attributes, no matter what form he
   uses. This means that he does not have any Elemental weakness or resistance.
 - Copy X MK2 will be able to use an attack when he has 32 or less Life Points 
   to restore his Life Gauge by 32 Life Points. He will only use the attack 
   once in a battle.
 - Copy X MK2 may choose to change his forms whenever he is attacked, after he
   takes damage. He is unlikely to change forms when he is not damaged, and
   there is a higher chance that he will change forms when he is damaged.
 - Copy X MK2 will be stunned and knocked back whenever he is damaged by any 
   attack. Copy X MK2 cannot be stunned while he is jumping or landing.
 - Whenever Copy X MK2 is stunned and knocked back, he may choose to jump 
   backwards an additional time.
 - At any time on the ground, Copy X MK2 may choose to initiate a charge. This 
   is noted by flashing lights surrounding him. When this happens, he will use 
   a Charged Shot instead of a Normal Shot. The Charge then ends. This will not
   take time or hamper his movements.
 - Some Charged Shots cannot be activated in air. In such cases, when 
   Copy X MK2 has a charge, he will not use the Shot attack in air.
 - There are 3 heights which Copy X MK2 can fire Air Shots. The first is after 
   a low Nova Strike, another is after a high Nova Strike, and also, he can
   activate an air shot after a normal jump.

Attacks:

Basic Attacks-
 - Grand Slider - Attack 4
   Copy X MK2 does a jump backwards, then he slides on the ground forward 
   approximately half screen distance. The front portion of his slide can 
   deflect attacks.

 - Nova Strike - Attack 4
   Copy X MK2 does a low jump, or a high jump, then dashes forward with an 
   attack. This attack can be activated at 2 different jump heights. The 
   distance of his flying dash can vary. Whenever he uses this flying dash 
   attack, he can raise his flying altitude to home in on Zero's altitude. If 
   Zero is higher, Copy X MK2 can rise up to meet his height, but he cannot 
   lower himself if Zero is below him. Copy X MK2 will dash until he reaches 
   the wall, or when he chooses to turn around and activate a shot. While 
   dashing, if Zero is some distance behind him, Copy X MK2 can choose to turn 
   around, and activate an Air Shot attack from his height. While doing a 
   flying dash, Copy X MK2's front portion can deflect attacks.

 - Life Force - Attack 4
   Copy X MK2 stands on the ground, then a pillar of light surrounds him. 
   Copy X MK2 will recover 32 Life Points. Copy X MK2 can use this attack when 
   he has 32 Life Points or less. Copy X can only use this attack once in the 
   battle. This attack will last a long time, and will deflect all attacks.

Default Shot Attacks-
 - Default Normal Shot (Ground) - Attack 4
   Copy X MK2 stands on the ground and fires 3 Shots in a row directly forward.

 - Default Normal Shot (Air) - Attack 4
   In the air, Copy X MK2 aims 45 degrees diagonally downwards, then he fires 3
   Shots in a row, and he is boosted backwards as he lands.

 - Default Charged Shot (Ground) - Attack 6
   Copy X MK2 stands on the ground and fires a large plasma shot directly
   forward.

 - Default Charged Shot (Air) - Attack 6
   In the air, Copy X MK2 aims 45 degrees diagonally downwards, then he fires 
   a large plasma shot, and he is boosted backwards as he lands.

Fire Shot Attacks-
 - Fire Normal Shot (Ground) - Attack 4
   Copy X MK2 stands on the ground and fires a long flame forward, that arcs 
   slightly upwards as it travels forward.

 - Fire Normal Shot (Air) - Attack 4
   In the air, Copy X MK2 aims 45 degrees diagonally downwards, then he fires
   long flame that is first diagonally down, then arcs a bit horizontal. 
   Copy X MK2 is boosted backwards as he lands.

 - Fire Charged Shot (Ground) - Attack 4
   Copy X MK2 stands on the ground and aims upwards. He then fires 8 Fireballs
   spread out in even distance, that first fly upwards, then lands on the
   ground/wall before disappearing. This move can't be performed on air.

Electric Shot Attacks-
 - Electric Normal Shot (Ground) - Attack 4
   Copy X MK2 stands on the ground and fires slow moving Sparks that try to
   home in on Zero's position. He may fire anywhere between 1 to 4 Sparks.

 - Electric Normal Shot (Air) - Attack 4
   In the air, Copy X MK2 fires slow moving Sparks that try to home in on 
   Zero's position. He may fire anywhere between 1 to 4 Sparks. Copy X MK2 is 
   boosted backwards as he lands.

 - Electric Charged Shot (Ground) - Attack 4
   Copy X MK2 stands on the ground. He then sends out electric shockwaves that 
   travel away from him, 3 sets of 2 waves outgoing each time. These waves will
   stop when they reach the walls.

Freeze Shot Attacks-
 - Freeze Normal Shot (Ground) - Ice Shot Attack 4 ; Ice Shard Attack 2
   Copy X MK2 stands on the ground and fires an Ice Shot directly forward.
   If the Ice Shot hits the Wall/Floor, it will send out Ice Shards in all
   directions.

 - Freeze Normal Shot (Air) - Ice Shot Attack 4 ; Ice Shard Attack 2
   In the air, Copy X MK2 aims 45 degrees diagonally downwards, then he fires 
   an Ice Shot diagonally. If the Ice Shot hits the Wall/Floor, it will send 
   out Ice Shards in all directions. Copy X MK2 is boosted backwards as he 
   lands.

 - Freeze Charged Shot (Ground) - Attack 4
   Copy X MK2 stands on the ground and fires a blizzard cyclone that travels 
   forward.

--------------------------------------------------------------------------------

Boss Name: Cubit Foxstar

Touch Damage: Attack 3

Life Gauge: 2 Life Bars; 64 Life Points

Elemental Attributes: Flame Elemental

Movements:
 - Cubit Foxstar jumps to the middle of the screen, then performs another
   double jump, and lands towards the other side of the screen.
 - At any time after or before an attack, Cubit Foxstar may choose to fly
   directly backwards until she reaches the wall, and she may follow up an 
   attack immediately after. She may just simply drop down, or just continue
   to attack.

Behaviour:
 - Will be Stunned and Knocked back by a Full-Charged Recoil Rod.
 - May attack in air continuously, and perform back dash.

Attacks:

 - 9 Circle - Attack 4
   Cubit Foxstar causes all 9 Options to appear, surrounding her. Cubit Foxstar 
   then uses her 9 Options to attack, by sets of 3 waves of 3 Options. Each set 
   will travel in an elipse around the screen. She will fire them one at a 
   time, and each set will circle for 2 times before returning to her. The 
   Options can deflect attacks. Cubit Foxstar may perform this move in air or 
   on the ground.

 - 9 Option Shot - Attack 4
   Cubit Foxstar causes all 9 Options to appear, surrounding her. Cubit Foxstar 
   then fires off her 9 Options, one at a time. Each shot is aimed at Zero's
   position. The Options can deflect attacks. If these Options are hit by an
   attack, they will be deflected to change course of 45 degrees up or down.
   Cubit Foxstar may perform this move in air or on the ground.

 - Ghost Fire - Attack 4
   Cubit Foxstar surrounds herself with flames, and become one large Flame.
   She then projects and seperates herself to become 5 large flames onto the 
   battle area. One Flame at the middle top, two flames in the middle height at 
   extreme left and right, and 2 Flames at the bottom, each just to the left
   or right of the middle. These flames will then dance around the screen for
   a short while, then return to their original positions. Then one of these
   5 Flames is randomly chosen, and the rest will combine into that. Cubit
   Foxstar then reappears from the fire, and ends her attack. She may drop
   down after this, or immediately follow up with another attack. During the
   flames, and while she is on fire, she will deflect all attacks. Cubit 
   Foxstar may perform this move in air or on the ground.
   

--------------------------------------------------------------------------------

Boss Name: Glachier Le Cactank

Touch Damage: Attack 3

Life Gauge: 2 Life Bars; 64 Life Points

Elemental Attributes: Ice Elemental

Movements:
 - Glachier Le Cactank does a jump to directly on top of Zero, then lands down.
   When Glachier Le Cactank lands, he will cause all Icicles closeby to fall.
   Each Icicle has Attack 3.

Behaviour:
 - Will be Stunned and knocked back by a Full-Charged Recoil Rod. Cannot be
   stunned while doing certain attacks.
 - Glachier Le Cactank will use his hands in certain attacks. While doing so,
   his hands can deflect attacks, and his hands have Attack 5 instead of his
   normal Touch Damage.

Attacks:

 - Hammer Launch - Attack 5
   Glachier Le Cactank rears up, then launch his hand directly forward. The
   hand will then drop, and Glachier Le Cactank will pull it back to him. The
   attack ends when the hand returns to him. His hand can deflect attacks.
   Glachier Le Cactank cannot be stunned while doing this attack.

 - Hailstorm - Ice Diamond Attack 4; Hand Attack 5
   Glachier Le Cactank jumps up and hangs on the ceiling, with one hand hanging
   below him. He then fires of Ice Diamonds by sets of 2, for 3 sets. The first
   set aimed at close-range, the second set aimed at long-range, and the last
   set at mid-range. His hand dangles and moves around while he hangs, and can 
   still deflect attacks and cause damage. After this attack is finished, he 
   drops down. Glachier Le Cactank cannot be stunned while doing this attack.

 - Walk - Touch Damage Attack 3; Hand Attack 5
   Glachier Le Cactank walks towards Zero slowly, with his hands swinging in
   front and behind him. His hands can deflect attacks. This resembles a normal
   movement, but he uses his hands to attack. The distance moved is variable.

--------------------------------------------------------------------------------

Boss Name: Volteel Biblio

Touch Damage: Attack 3

Life Gauge: 2 Life Bars; 64 Life Points

Elemental Attributes: Thunder Elemental

Movements:
 - From the ground, Volteel Biblio jumps up, then flashes and swims into a
   hole. While jumping, Volteel Biblio can be damaged but cannot be stunned. 
   While swimming, Volteel Biblio cannot damage or be damaged by Zero.
   After this, Volteel Biblio may choose to follow up with Pop Up attack, or
   choose to swim out from a hole.
 - From a hole, Volteel Biblio swims out while flashing, then stops and lands
   on the ground. While swimming, Volteel Biblio cannot damage or be damaged 
   by Zero.
 - On the ground, Volteel Biblio makes a jump aimed at Zero's position. The
   height will not change, but the distance and landing position will depend
   on Zero's position.

Behaviour:
 - Will be stunned by Ice Element attacks. Will be stunned and knocked back by
   a Full-Charged Recoil Rod. Volteel Biblio cannot be stunned while jumping 
   from swimming. Cannot be stunned while using Pop Up attack.
 - From the start of the Battle, Volteel Biblio will swim into a hole. He will
   constantly activate the Pop Up attack.
 - Will not stop using the Pop Up attack, until his Life is below 32 Points or
   below. Once his Life is below 32 Points, he may choose to swim out.

Attacks:

 - Pop Up - Attack 3
   This attack can only be activated while Volteel Biblio is in the holes.
   Volteel Biblio pops his head out from a random hole. He then pops his tail
   out from another random hole, and sends out a circular spark from his tail. 
   This spark travels slowly towards Zero, homed in on his position, and 
   disappears after a while. Volteel Biblio can be damaged when his head 
   appears out. After Volteel's Head or Tail appears, they will go back after
   a while. Volteel Biblio may choose to repeat this attack again.

 - Whip Lash - Attack 5
   On the ground, Volteel Biblio lashes forward with his tail as a whip. He
   then does a second lash with his other tail. This attack ends after 2 
   whip lashes.

 - Hyper Shock - Electric Attack 6 ; Tail Attack 3
   On the ground, Volteel Biblio uses his tails and pins them to the ground
   behind him. Note that he may face away from Zero first before doing this.
   When he pins the Tails to the ground, electric sparks surrounds all the 
   walls and floors of this entire room, damaging Zero if he comes into contact 
   with the walls or floors. The sparks last less than 2 Secs. Touching Volteel 
   Biblio's tail when he does this attack will damage Zero for Attack 3.

--------------------------------------------------------------------------------

Boss Name: Tretesta Kelberian

Touch Damage: Attack 3

Life Gauge: 3 Life Bars; 96 Life Points

Elemental Attributes: Non Elemental

Movements:
 - Tretesta Kelberian Walks towards Zero at average speed, for some distance.
 - Tretesta Kelberian jumps aimed at Zero's position. The jump height will not
   change, but the jump distance and landing position will depend on Zero's
   position.

Behaviour:
 - Will be Stunned and knocked back by a Full-Charged Recoil Rod. Cannot be
   Stunned or Knocked back while doing certain attacks.
 - Will be Stunned by a deflected Pipe Attack.
 - Tretesta Kelberian can only be damaged if attacked from the head. Other 
   parts of his body can deflect attacks. 
 - Tretesta Kelberian shares the same Life Bar with his Hound Detachments.
   if the Hounds are attacked, Tretesta Kelberian will be damaged. The Hounds
   share the same Invincibility as well. They cannot be stunned. Once they are
   hit at least once, only certain attacks can damage them.

Attacks:

 - Pipe Hurl - Attack 4
   Tretesta Kelberian jumps directly up, grabs a pipe and lands, and bends the 
   pipe into a V-Shape. He then tosses the Pipe forward at high air height. If 
   the pipe reaches the end, it will fall down before disappearing. Note that 
   the Pipe itself may be deflected by any attack from Zero. If the Pipe is 
   successfully attacked by Zero, it will be sent right back towards Tretesta 
   Kelberian. The Deflected Pipe will damage Tretesta Kelberian for Attack 2, 
   and will stun Tretesta Kelberian as well. Tretesta Kelberian cannot be 
   stunned while activating this attack.

 - Crate Smasher - Attack 5
   Tretesta Kelberian jumps directly up, grabs a crate, and lands down. He then
   tosses the Crate at Zero. If Zero is hit by the Crate, the Crate damages
   Zero and immediately explodes, leaving Zero safe from being crushed. 
   However, if Zero is hit by the Crate while he is Dashing, the Crate will
   fatally crush him. The Crate counts as a solid object, and does not have
   Life Points. It can only be destroyed by Tretesta Kelberian. Tretesta
   Kelberian cannot be stunned while using this attack. He will follow up with
   an attack to destroy the Crate if it is not already destroyed.

 - Tackle - Attack 3
   Tretesta will use this only if there is a Crate in front of him. He will
   ram forward until the Crate is destroyed. The Crate will be destroyed once
   Tretesta Kelberian touches it. Tretesta Kelberian cannot be stunned while 
   using this attack.

 - Tetra Plasma - Attack 4
   Tretesta Kelberian faces the centre. Then the shoulders fire off energy 
   balls to the left and right respectively. The head of Tretesta Kelberian
   will fire an energy ball downwards, which splits into 2 seperate enegy balls
   going left and right upon reaching the ground. These energy balls will
   travel along the ground once they reach the ground. They will also disappear
   after a short while. After this attack finishes, Tretesta Kelberian faces
   left/right normally.

 - Attack Units Detach - Attack 4
   Tretesta Kelberian faces the centre. Then the Hound Detachments fly off him
   and then land at his position. Tretesta Kelberian turns back to face Zero.
   The first Hound jumps a short distance in front. The second hound then jumps
   a furthur distance. Then both hounds jump towards the wall, and then jump
   off it, and land somewhere close to Tretesta Kelberian. Then, Tretesta 
   Kelberian faces the centre again, and the Hounds fly up, then back to
   Tretesta Kelberian again. After this attack finishes, Tretesta Kelberian 
   faces left/right normally. During this attack, while Tretesta Kelberian
   faces left or right, he can be knocked back, but cannot be stunned.

--------------------------------------------------------------------------------

Boss Name: Clie and Plie II

Touch Damage: Attack 3 (Clie and Plie) ; Attack 3 (Giant Elf)

Life Gauge: 3 Life Bars; 96 Life Points

Elemental Attributes: Non Elemental

Movements:
 - Their default movement is to each stay in their side of the area, and move 
   up and down zigzagging in a figure of "8" pattern.
 - In the form of the Giant Elf, it will constantly activate it's rotating
   attack, until it reverts back.

Behaviour:
 - Cannot be stunned or knocked back.
 - The 2 Baby Elves are 2 seperate entities that do not share the same 
   invincibility, but they share the same Life Gauge.
 - After the Life Gauge is dropped to 48 and below, Clie and Plie may fuse
   together to become one Giant Elf. This Giant Elf may be attacked and
   damaged as normal. The Giant Elf will revert back after receiving
   16 Life Points damage or more.

Attacks:

 - Switch Sides - Attack 3
   Both Elves fly towards each other in the center of the screen, then continue
   towards the other side. Basically switching the Elves' position.

 - Blast Fusion - Attack 3
   Both Elves fly towards each other in the center of the screen, then an 
   explosion occurs, and sends small sparks outwards. Both Elves dissappear 
   during the explosion, but reappears shortly at their original position 
   towards the sides.

 - Spin out - Attack 3
   Both Elves fly out of screen towards their respective sides. They then come
   back in, from the bottom, and arc across the floor as the head for the
   Center. They then return to their positions at the sides of the room.

 - Crash Orbit - Attack 3
   Both Elves fly in an ellipse pattern, directly opposite each other, and
   circle around the centre of the room. They circle close to the edges of the
   room. After a few spins, they return to their original positions at the
   sides.

 - Giant Elf - Body Attack 3 ; Spark Attack 3
   When the Life Gauge has 48 or less Life Points, Clie and Plie may fuse 
   together to become one Giant Elf. They will fly towards each other in the 
   center of the screen, then turn into the Giant Elf. In this form, the Giant 
   Elf will have 2 spark balls to 2 of their sides, lining the 4 balls and the
   Giant Elf together. They will constantly move along the walls, ceiling and
   floors of the room, while rotating the spark balls at the same time. When 
   the Giant Elf has received 16 Life Points or more damage, they will revert 
   back. They will seperate, and return to their sides of the screen 
   respectively.

--------------------------------------------------------------------------------

Boss Name: Phantom

Touch Damage: Attack 3

Life Gauge: 3 Life Bars; 96 Life Points

Elemental Attributes: Non Elemental

Movements:
 - Phantom makes a jump towards one side of the room. The height does not 
   change. He will follow up with a Shuriken Ride attack.
 - Phantom does a jump at a random position. The height will not vary, but
   the distance will vary. Phantom will always activate a Fatal Illusion attack
   after this.

Behaviour:
 - Any Bombs Trap that he dashes or slashes will be sent flying away, with an
   angle that varies depending on his attack.
 - Can be stunned and knocked back by any attack while using Slash Attack.
 - Can only be stunned and knocked back during a Slash Attack, and cannot be
   stunned in other situations.
 - Will use a Makibishi Attack only when Life Points is 48 or less.

Attacks:

 - Slash - Attack 4
   Phantom makes a Dash forward. During this Dash, if Zero is in front of him, 
   and not too far away, he will activate a Slash attack immediately. He may 
   choose to repeat this attack again, in the opposite direction. He may choose
   to Dash again and may activate a Slash. This attack ends once Phantom 
   stops Dashing. Any Makibishis that he touches while doing this attack, will 
   be sent flying away. If Phantom is attacked while doing this attack, he will 
   be stunned and knocked back.

 - Shuriken Ride - Large Shuriken Attack 5 ; Small Shuriken Attack 3 ;
                   Sword Drop Attack 3
   Phantom jumps towards the side of the screen. Phantom then faces Zero, and 
   then throws a Large Shuriken forward. Note that Phantom can actually throw
   the Large Shuriken at the other side of the room, if Zero is in that 
   direction. The Shuriken first fly forward, while moving at an angle upwards. 
   After it reach one side of the screen, it then flies in the opposite 
   direction. Basically, it will circle around the borders. When the Large 
   Shuriken first returns close to Phantom, he will jump onto the Large 
   Shuriken, and ride along with it. While riding the Large Shuriken, Phantom 
   throws 2 or 3 sets of Small Shurikens, at seperate intervals. These Small 
   Shurikens fly in seperate directions. At the highest point of this ride, 
   Phantom will get off and use a Sword Drop Attack directly downwards, until 
   he reach the floor. If Phantom manages to hit Zero with the Sword Drop, he 
   will rebound off Zero. This Sword Drop Attack is different from the one of 
   Fatal Illusion. Once Phantom reach the floor, the attack ends.

 - Fatal Illusion - Decoy Attack 4 ; Sword Drop Attack 4
   Phantom does a jump at a random position. He does a pose, than disappears. 
   Phantom than reappears, with 4 Shadows on screen. From the time Phantom 
   disappears, until the time he reappears, or a decoy is destroyed, he cannot 
   damage Zero. Of these 4 Shadows that appear equal distance on the screen,
   one of them is the Real Phantom, while the other 3 are Decoys. If a Decoy
   is hit, the decoy is destroyed, and it will explode and can damage Zero if 
   he is close enough. In addition, Phantom will also teleport to directly 
   above Zero, and use a Sword Drop Attack directly down. If Phantom manages to 
   hit Zero with the Sword Drop, he will rebound off Zero. This attack ends
   once Phantom reach the floor. If the Real Phantom is hit, this attack ends,
   and Phantom immediately follows up with a Fuuma Shuriken Attack. The Real
   Phantom will be flashing more frequently than the decoys, and will take
   damage normally. If any of the Shadows are hit, all of them will disappear.
   When the attack ends, all Shadows disappear. If after a short while, and 
   none of the 4 Shadows are attacked, then this attack immediately ends, and 
   Phantom immediately follows up with either a Slash Attack, or a Fuuma
   Shuriken Attack.

 - Fuuma Shuriken - Large Shuriken Attack 5 ; Small Shuriken Attack 3
   Phantom jumps up, then throws a Large Shuriken aimed at Zero's position,
   before landing down. He actually jumps backwards, slightly away from Zero.
   The Large Shuriken will constantly send out small Shurikens at different 
   angles, until it reaches out of screen. Note that Phantom will only use this
   attack immediately after Fatal Illusion. Once the Shuriken disappears, the
   attack ends.

 - Makibishi - Attack 4
   Phantom will not use this Attack unless his Life Points is 48 or less.
   Phantom teleports away, and then reappears on a position of the room at high 
   air height. The height where he appears is fixed, but the horizontal 
   position is random. From where Phantom is, he tosses out 3 Makibishi at
   even distance apart, and Phantom immediately teleports away again, and
   then reappears at another random place, ending the attack. The Makibishi
   have Attack 4, and may be destroyed like normal enemies. Phantom may send
   them flying away at varying angles if he hits them with a Slash/Dash attack.

--------------------------------------------------------------------------------

Boss Name: Neo Omega

Life Gauge: 3 Life Bars; 96 Life Points

Elemental Attributes: Non Elemental

Touch Damage: Body Attack 2 ; Arms Attack 3

Movements: 
 - Will not change his position, but will levitate up and down a very slight 
   distance.

Behavior:
 - Can only be wounded in his upper body.
 - Cannot be Stunned.
 - The Arms of Omega can deflect attacks. While Omega is not using Energy Rings
   attack, the left Arm will stay behind him.

Attacks:

 - Energy Sphere - Attack 4
   Omega will send out 3 Energy Spheres from his head, one at a time. The 
   Spheres will hit and bounce off the ground. There are 2 patterns for this 
   attack.
   Pattern 1: He aims the ground and shoots from closest, middle, then furthest.
   Pattern 2: He aims the ground and shoots from furthest, middle, then closest.
   (The speed of this attack is faster compared to Omega first appearence.)

 - Energy Rings - Rings Attack 5; Arms Attack 3
   Omega will detach his arms. One arm will fly above, and the other will fly 
   behind Omega. The top Arm will fire the Rings downwards, while the side Arm 
   will fire the rings to the left. The arms will fire out Energy Rings in this 
   pattern:
   The Arm above fire an Energy Ring furthest away from Omega.
   The Arm at the side fires an Energy Ring at ground level.
   The Arm above fire an Energy Ring closest to Omega.
   The Arm at the side fires an Energy Ring at middle level.
   The Arm above fire an Energy Ring at middle left.
   The Arm above fire an Energy Ring at middle right.
   After this attack pattern, the Arms will return to Omega.
   (The speed of this attack is faster compared to Omega first appearence.)

 - Grand Saber - Saber Attack 6 ; Debris Attack 2
   First, Omega's Arm move to the Saber, then both detach. Now, the Saber flies
   on top of Zero, and homes in on his position for a few seconds, before
   pounding down on the ground. Then, it returns back to hovering above, and
   homes in on his position for a few seconds, before pounding down on the 
   ground again. It then returns back to hovering above, and once again attempt
   to pound on Zero. However, for this 3rd pound attack, debris will be sent 
   flying, once the Saber pounds the ground. After this, the Saber rises up,
   and returns to Omega. This attack ends. The debris can be destroyed like
   normal enemies. The Saber can deflect all attacks.


--------------------------------------------------------------------------------

Boss Name: Chaos Omega

Life Gauge: 3 Life Bars; 96 Life Points

Elemental Attributes: Non Elemental

Touch Damage: Attack 3

Movements: 
 - Will not change his position on the right side of the screen. Will move
   around in a very slight distance when not attacking.

Behavior:
 - Cannot be Stunned.
 - Can only be damaged in the center body. The other heads cannot be hit.
 - Will use Buster Beam Attack only when Life Points is 32 or less.

Attacks:

 - Energy Prison - Prison No Damage ; Contact Attack 3
   Chaos Omega fires an Energy Ball that tries to slowly home in on Zero's
   position. If the Energy Ball fails to catch Zero after a few seconds, it 
   will stop chasing him and will fly out of screen. If the Energy Ball
   manages to capture Zero, it will not damage, but will imprison him, and
   will bring him towards Chaos Omega. The Energy Ball will continue to trap 
   Zero even after he is brought to Chaos Omega, and he will be damaged by
   Chaos Omega continuously by Attack 3, approximately once every 1.5 Secs, 
   until he struggles free. During the time when Zero is Captured, you may 
   struggle with the controls to let Zero escape. Once Zero escapes from the 
   Energy Ball, it will disappear. When the Energy Ball disappears, the attack 
   ends.

 - Plasma Buster - Attack 4
   The blue cannon glows, then Chaos Omega fires 3 Plasma Balls that fly to the 
   left, at low height. These Plasma Balls fly adjacent to each other. Once the 
   Plasma Balls fly out of screen, the attack ends.

 - Plasma Chaser - Attack 4
   Chaos Omega fires a trail of Plasma Sparks, that initially fly vertically at 
   high air height. This trail will attempt to home in towards Zero. It can 
   change direction by 90 degrees if Zero is in that direction. However, it can 
   only go down, left, and right. It cannot go up. Once the Plasma Trail 
   reaches the floor, it will trail on the floor, and go out of screen, and the
   attack ends.

 - Laser Blast - Attack 5
   One of the random heads of Chaos Omega will have eyes glow. Then a Laser 
   shoots out and causes an explosion on one part of the ground. Then, another 
   random head will have eyes glow, then shoot out a laser, and cause an 
   explosion on a different part of the ground. Finally, the last head will 
   have eyes glow, and cause an explosion on the last part of the ground, and
   the attack ends. The 3 different heads each cause explosions to 3 different 
   parts of the ground. The order of firing is random. The Right Head fires to 
   the furthest part of the floor. The Centre Head fires at the middle of the 
   floor. The Left Head fires at the closest part of the floor.

 - Buster Beam - Attack 6
   Chaos Omega will not use this attack, unless his Life Points is 32 or less.
   First, the Blue Cannon is brought to high height. A Beam is fired straight
   from the Cannon at high air height. Then slowly, the Beam is brought 
   downwards, until it is at low air height, then it disappears, and the attack
   ends, with the Cannon returning to the original position.

--------------------------------------------------------------------------------

Boss Name: Original Zero

Life Gauge: 3 Life Bars; 96 Life Points

Elemental Attributes: Non Elemental

Touch Damage: Attack 3

Movements: 
 - Does a Dash towards Zero. This is part of his Dash Tenretsujin Attack.
 - Will perform a jump forward, then a double-jump forward. This is part of
   his Tenkuuha Attack.

Behavior:
 - Will be stunned by any attack in certain situations. Cannot be stunned in
   certain situations. Can be stunned, while not attacking, when doing a jump,
   or when using Tenretsujin.
 - Various attacks made by Original Zero have the capability to ignore 
   Invincibility, and damage Zero even if he is in Invincible time.
 - Will use Shungokusatsu Attack only when Life Points is 32 or less.

Attacks:

 - Z-Saber Combo - 1st Slash Attack 2 Ignore Invincibility ; 
                   2nd Slash Attack 3 Ignore Invincibility ; 
                   3rd Slash Attack 4 Ignore Invincibility
   On the ground, Original Zero first makes a Slash forward, then a second
   Slash forward, and finally, a third Slash forward. Each slash has a 
   different pattern. All Slashes ignore Invincibility Time.

 - Dash Tenretsujin - Dash Attack 3 ; Tenretsujin Attack 3 Ignore Invincibility
   On the ground, Original Zero makes a Dash towards Zero. In the middle of a 
   Dash, Original Zero may cancel it into a Tenretsujin. Otherwise, Original
   Zero will stop after dashing some distance. If Original Zero cancels into
   a Tenretsujin, he will jump up with a Slash upwards, then land some distance
   forward. When Original Zero finishes the Dash, or lands down from a 
   Tenretsujin, the attack ends. This Tenretsujin attack ignores Invincibility
   Time. During the Dash, Original Zero may not be stunned, but when Original 
   Zero activates the Tenretsujin, he may be stunned.

 - Full-Charged Z-Saber - Saber Blast Attack 5 Ignore Invincibility ;
                          Falling Rocks Attack 3
   Original Zero glows with a Charge, then he activates a Blast attack directly
   forward that covers a wide area. Then, 3 rocks will fall down from the
   ceiling in slightly random order. The Saber Blast ignores Invincibility.
   The Falling Rocks may be destroyed like normal enemies. The Attack ends
   after the Saber Blast finishes.

 - Buster Combo - Buster Shot Attack 3 ; Buster Wave Attack 3 ;
                  Upward Slash Attack 4 Ignore Invincibility
   Original Zero glows with a Charge, then he fires a First Buster Shot 
   directly forward, then a Second Buster Shot directly forward. Then Original
   Zero performs an Upward Slash, which at the same time releases a Buster Wave
   directly forward. The Upward Slash Attack ignores Invincibility Time.

 - Giga Attack - Attack 5
   Original Zero hits the ground, then causes a huge pillar of light to 
   surround him for a short while, before the attack ends. During this attack,
   Original Zero is totally invincible to all attacks.

 - Gohadou - Attack 3
   Original Zero hits the ground, then releases 5 energy shots at the same time
   in seperate directions. One shot to the left, one shot to the right, one
   shot to up left, one shot to up right, and one shot directly up. After
   Original Zero hits the ground, he recovers and the attack ends.

 - Tenkuuha - Attack 3
   Original Zero performs a jump forward, then a double-jump forward, and then
   he may either drop down normally, or activate a Burst Wave Attack. If
   Original Zero activates a Burst Wave Attack, he will spin, and send 7 small
   blade waves out in 7 directions, all aimed at the lower screen, 
   approximately 30 degrees from each other. After Original Zero use this spin,
   he will drop down. When Original Zero drops down, the attack ends. Original
   Zero may be stunned any time he does the jumps.

 - Shungokusatsu - High Dash Attack 3 Ignore Invincibility ;
                   Combo Hit 1 Attack 1 Ignore Invincibility ;
                   Combo Hit 2 Attack 1 Ignore Invincibility ;
                   Combo Hit 3 Attack 1 Ignore Invincibility ;
                   Combo Hit 4 Attack 1 Ignore Invincibility ;
                   Combo Hit 5 Attack 1 Ignore Invincibility ;
                   Combo Hit 6 Attack 1 Ignore Invincibility ;
                   Tenretsujin Attack 3 Ignore Invincibility
   Original Zero will only use this Attack when his Life Points is 32 or less.
   Original Zero performs a High Dash directly forward. If Original Zero fails
   to hit Zero with this attack, this attack ends after the full High Dash
   distance. If Original Zero manages to hit Zero with this High Dash, Original
   Zero will release a series of Combo hits, from Combo Hit 1, until Combo Hit
   6, and then finally, Original Zero will use Tenretsujin Attack, which is an
   upward jump slash. When Original Zero lands after the Tenretsujin, the 
   attack ends. If Zero is hit by this attack, Zero will be unable to react
   until Original Zero's Tenretsujin activates, even if Zero is hit in mid-air.
   (The menu may still be accessed.) All hits of this attack ignores 
   Invincibility Time. The total Damage for this move is Attack 12.

--------------------------------------------------------------------------------


________________________________________________________________________________
________________________________________________________________________________


 ________________
/                \______________________________________________________________
 ================
- Strategy Guide -
 ================


-Button Configuration Settings-

For the Basic Button Setup, you should pick one combination that best suit you. 
I recommend you stick with the default, or change the "R" button to dash. The 
important thing is to find one that suits you.

For Attack Mode:
Set A - Hold down Sub Weapon Button, then press Weapon Button to use Sub Weapon.
Set B - Press Sub Weapon Button to use Sub Weapon.
Set C - Press Sub Weapon Button to toggle the usage between Main and Sub Weapon.

I highly recommend that you use Attack Mode Set B. Attack Mode Set B is one 
that is easiest to use and has the most advantages. Unless you are better at 
using other Sets, I highly recommend that you use Attack Mode Set B.


-Missions-

As before, I seriously recommend that you leave your treasure hunting in a 
revisit to a stage, not during a Mission, with exceptions to the Final Stage. 
All Secret Disks in a Stage can be acquired after the Mission of that stage, 
which means you can get them in a revisit. Exception will be for the Final 
Stage, of course.

Never search for Secret Disks in a Mission, unless it is the Final Stage. You
will get plenty of chances to collect Secret Disks in a revisit to the Stage.

Your Result Ranking Score is important, if you intend to obtain EX Skills, and
even unlock certain Mini Games.

To get a good rank in Missions, take note of the following:

- As a prerequisite, you are not to use any Fusion Cyber Elves at all. If you
  use Permanent Fusion Elves, all your missions will have poorer scores.
  Using Satellite Cyber Elf is okay.
- Take note of your Mission Objectives. By default, all completed Missions will
  have Mission Score of 20. But there are a few Missions that have specific
  requirements you must fulfill, so take note of those requirements. Also,
  YOU SHOULD NEVER ENTER CYBER SPACE IN A MISSION. Doing so will take 5
  points off your mission Score.

In general, you are to do this: Go through the Mission as fast as possible. 
Don't stop to collect items. Destroy as much enemies as you can. Be fully aware 
of your surroundings, and try hard not to get hit at all. Try as hard as 
possible not to die. If you die, or perform far too poorly in the mission, 
then you should reconsider, and decide if you need to restart. It's not unusual 
for a first try to be poor, but practice makes perfect.


-Chips-

For Head Chips, it goes without saying that Quick Charge is probably your best 
choice. You should equip it as soon as you get it.

Auto Charge is not as good as Quick Charge. But until you get Quick Charge,
Auto Charge will probably be a good choice. The disadvantage of this is that
it restricts your non-charged attacks. The advantage is that it will be useful
with the Buster Shot. Also, in Attack Mode B Button Settings, you can charge up
to 2 Weapons at the same time. You can use one Full-Charged attack, then use
another.

However, in Ultimate Mode, you already have Quick Charge from the Cyber Elf, so 
you do not need to equip it. Auto Charge is not really that good either, since 
in Ultimate Mode, you can simply activate a Charge attack with a Command Move. 
Auto-Recovery might be the only one that has some use, but it is for too 
ineffective to be used at all.

If you are outside of a Mission, in a revisit to the stage, while no enemies 
are around you, you should consider using the Auto Recovery to recover a bit of
damage. In a Mission, doing this wastes too much time, and in the presence of
enemies, you should never do this. This is why the use of Auto Recovery becomes
severely limited.

For Foot Chip, the obvious choice is Ultimate Foot. But before you get this
Foot Chip, you should primarily focus on Double Jump and Shadow Dash. With
the Double Jump and Shadow Dash, going through the Stages and fighting Bosses,
become much easier. The Quick Foot Chip also helps, although it is not as
useful.

For the Body Chip, you will be changing it from Element to Element every time
you fight Bosses. You also need these Elemental Chips for the respective EX
Skills. 

But outside of those times, you should primarily focus on using the Absorber. 
During areas where quicksand is common, you should switch to Light. This will 
allow you to move normally. But remember that you will be knocked back quite a 
distance with the Light Chip, if you do not have Cyber Elf Ganble in effect. 

If you are in Ultimate Mode, or already have the Cyber Elf Ganble Effect, then 
Absorber Body Chip will not be of much use, since effects will not accumulate. 
So switch to the Light Body Chip instead, if you don't need to use the 
Elemental Chips. Also, since you have the effect of Ganble, the negative effect 
of Light, (which is to knock you back even further when you are hit), will not 
take place. But seriously, Light is useful only with quicksand.


-Cyber Elf-

As before, I would advice you NEVER to use a Fusion Elf. For permanent Elves, 
you will permanently lose points in your Score, and that will affect your 
ranking and score for all the Missions. For tempory Elves, it will be totally 
pointless, as you are simply wasting a Cyber Elf for a minor single use.

You can't use Cyber Elves in Hard Mode, and they are already in use in Ultimate 
Mode, so this strategy only applies to normal. Take note that you can use up
to two Satellite Cyber Elves. Choose 2 of your permanent Cyber Elves. Make sure
you give them enough E Crystals until they are mature. Now convert them into
Satellite Elves. Choose to activate them under both Satellite Elves Slot.

Personally, I recommend using Maltina and Puchitt all the way as soon as you 
get them. This way, you will have twice the Life Bar, and Spikes and Magma will 
not be fatal to you.

If you are using Ultimate Mode, this will not apply to you. I recommend you use
one of the Satellite Elves as Baaeid or Bareef. This will prevent you from
falling into pits. For you second Satellite Cyber Elf, you can try using the
Cannon Animal Cyber Elf for damage, or the Paralyzing Animal Cyber Elf to stun 
your enemies. If you are not in a mission, you should also consider using the 
Bullet Conversion Nurse Cyber Elf Maiira and Miuura, but take note that 
converted damage will count towards damge in your Mission Results, so it's best 
used outside of a Mission. 

________________________________________________________________________________
________________________________________________________________________________


 _________
/         \_____________________________________________________________________
 =========
- Secrets -
 =========


Game Modes
**********

- Hard Mode -

Obtained: Complete the game and Save the game data.

Activate: Hold down the "L" button before pressing Start while selecting 
          New Game

Features:
  - Your body becomes a default dull green.
  - The Z-Saber Weapon may not be charged.
  - The Buster Shot Weapon may not use a Full-Charged Attack.
  - You may only use the first standing Slash of the Z-Saber.
  - Cyber Space does not exist in any stage, apart from Under Arcadia.
  - You may not acquire EX Skills.
  - You may not use Cyber Elf. Only the list option is available.
  - Your Save File will be denoted with a "H" symbol.


- Ultimate Mode -

Obtained: Complete the game on normal mode with all Secret Disk collected, and 
          Save the game data.

Activate: Hold down the "R" button before pressing Start while selecting 
          New Game

Features:
  - Your body becomes a default dull red.
  - Your Save File will be denoted with a "U" symbol.
  - All the Secret Disks are collected, and they have been accessed. All 
    Cyber Elves, and all Chips acquired from Secret Disks are in place.
  - All the effects of permanent Cyber Elves are in place. These Elves are 
    already upgraded, may not be used (because they are already in effect). 
    Your ranking score will not drop as result of the Cyber Elves.
  - You may now activate a Command Attack in place of a Charge Attack:
    Buster Shot (Half Charge) - Down, Forward + Weapon
    Buster Shot (Full Charge) - Down, Forward, Down, Forward + Weapon
    Z-Saber                   - Forward, Down + Weapon
    Recoil Rod (Up)           - Forward, Up + Weapon
    Recoil Rod (Forward)      - Down, Forward + Weapon
    Recoil Rod (Down)         - Forward, Down + Weapon
    Shield Boomerang          - Down, Forward + Weapon
    Shield Boomerang          - Forward, Down + Weapon 
                                (requires Circular Shield EX Skill)

    (Note that you may actually have to press in a continuous manner, like Down,
    Downforward, then Forward. For moves like the Z-Saber, you can also use a 
    replacement like Forward, Down, Downforward.)

    (If it gets confusing, just try to remember it's not too different from
    your fighting games like Street Fighter.)

================================================================================


Mini Games
**********
 ------------------------------------------------------------------------------
 |-Mini-Game-| -Criteria-                                                     |
 ------------------------------------------------------------------------------
 | Zero      | Complete the game.                                             |
 ------------------------------------------------------------------------------
 | Ciel      | Complete the game on Level S.                                  |
 ------------------------------------------------------------------------------
 | Copy X    | Complete the game on Hard Mode.                                |
 ------------------------------------------------------------------------------
 | Farbnil   | Complete the game on Level S, with an average score of 100.    |
 ------------------------------------------------------------------------------
 | Leviathan | Complete the game on Level S, with an average score of 100.    |
 ------------------------------------------------------------------------------
 | Halpyuia  | Use only Z-Saber, and complete the game on Level S.            |
 ------------------------------------------------------------------------------
 | Phantom   | Use only Buster Shot, and complete the game on Level S.        |
 ------------------------------------------------------------------------------

It is also possible to unlock this using the Battle Chip Gate Game Link with 
the Game Rockman EXE 4 Red Sun and Blue Moon.

================================================================================


Miscellaneous
*************

- Phantom -
In Under Arcadia, you can fight Phantom. You will have to enter Cyber Space. 
There is a room to the upper left of the area full of Spikes. In the room, you 
can enter the transporter and fight Phantom. When you win, you will receive a 
Secret Disk containing the Ultimate Foot Chip (if you haven't already gotten 
it).


- Replay Game -
When you complete your game, you can save your game data. When you use that 
data, you will replay the game all the way from the start. Most of what you 
have collected will carry over, though. 
Here is what will carry over:
- All Secret Disk Collected.
- All Cyber Elves and their effects (including their upgrades, and their
  used status).
- All Chips and Subtanks Collected.
- All EX Skills Collected
- All E Crystals Collected.

In addition, you will also carry over the setting changes you made to the 
button configurations. You will not carry over your Weapons, not that it will 
matter, as you get them after your first stage.

================================================================================


Combos
******

A specific combination of Equipped Chips, Ex Skills, and Active Cyber Elves, 
can trigger off some special abilities in Zero. Zero will then be able to do 
things he normally couldn't. Using these combinations often have their 
limitations and downside, so choose wisely, and be careful of how you use them.


 ------------------------------------------------------------------------------
 | - Wall Cling -                                                             |
 ------------------------------------------------------------------------------
 | Requirements:                                                              |
 |                                                                            |
 |    Body Chip: Light                                                        |
 |    Foot Chip: Frog / Ultimate Foot                                         |
 |    Cyber Elf: Kwappa                                                       |
 ------------------------------------------------------------------------------
 | Effect:                                                                    |
 | When Zero clings onto a wall, instead of sliding down, Zero will stay at   |
 | the same height. You can hold "Down" to let Zero slide down normally.      |
 ------------------------------------------------------------------------------


 ------------------------------------------------------------------------------
 | - Quick Recovery -                                                         |
 ------------------------------------------------------------------------------
 | Requirements:                                                              |
 |                                                                            |
 |    Head Chip: Auto Recovery                                                |
 |    Body Chip: Absorber                                                     |
 |    Foot Chip: Spike                                                        |
 ------------------------------------------------------------------------------
 | Effect:                                                                    |
 | The effect is the same as using an Auto Recovery normally, but at a faster |
 | rate. If Zero stands still, his Life Gauge will restore by one point       |
 | approximately every 1.5 Seconds.                                           |
 ------------------------------------------------------------------------------


 ------------------------------------------------------------------------------
 | - Hyper Charge -                                                           |
 ------------------------------------------------------------------------------
 | Requirements:                                                              |
 |                                                                            |
 |    Head Chip: Quick Charge                                                 |
 |    Body Chip: Normal                                                       |
 |    Cyber Elf: Clockle                                                      |
 ------------------------------------------------------------------------------
 | Effect:                                                                    |
 | When Charging up weapons, Zero will be able to charge them up even faster  |
 | than using the Quick Charge Head Chip or Clockle Cyber Elf Alone. Again,   |
 | this will still not apply for the Shield Boomerang.                        |
 ------------------------------------------------------------------------------


 ------------------------------------------------------------------------------
 | - Tenretsujin Combo -                                                      |
 ------------------------------------------------------------------------------
 | Requirements:                                                              |
 |                                                                            |
 |    Head Chip: Normal                                                       |
 |    Body Chip: Light                                                        |
 |    Foot Chip: Quick                                                        |
 |    EX Skill:  Tenretsujin                                                  |
 ------------------------------------------------------------------------------
 | Effect:                                                                    |
 | When using standing Saber Slashes, at the 3rd Normal Stand Slash, press    |
 | the "Up" direction, and Zero will immediately follow up with a             |
 | Tenretsujin. The 3rd Slash will be comboed into a Tenretsujin. This        |
 | Tenretsujin is like the normal, meaning that it has the same Attack Power  |
 | and can be controlled by how long you press the Weapon Button. Note that   |
 | you can only activate this from a Normal 3rd Standing Saber Slash. If you  |
 | use the special 3rd Saber Slashes provided by the Hacker Cyber Elves, you  |
 | cannot combo it into a Tenretsujin.                                        |
 ------------------------------------------------------------------------------


________________________________________________________________________________
________________________________________________________________________________


 ____________________________
/                            \__________________________________________________
 ============================
- FREQUENTLY ASKED QUESTIONS -
 ============================


Q: Can I contact you?

A: If you really must. Quite frankly, I don't think it's going to help you 
   much.

   All Emails must have Rockman/Megaman Zero 3 in the subject title.

   If you got some interesting facts, be sure to send me.

   You can ask me about some of the more advanced questions. Don't ask 
   questions that are too simple. Don't ask stupid questions! And make sure the 
   answer isn't already in here!

   Do not contact me regarding your Japanese language problems. If you can't 
   read the names, that's too bad. I will not help. I would advice you to go to 
   a message board for help instead.

   And for crying out loud, please use proper English! What's so difficult 
   about using Capital letters and punctuation? USE PROPER ENGLISH!

   NO ROMS REQUESTS! I don't care if you can't find it! That's your freaking 
   problem! Don't ask me!

   If you keep this in mind, you can contact me at:
   guojun83 (at) hotmail (dot) com
   cyberakumamechgouki (at) yahoo (dot) com

   Remove spaces, and replace brackets with correct punctuation.

   Remember, if you do not follow any of my instructions, I will delete and 
   block your email without hesitation.


Q: Can you tell me where to get the rom?

A: Get out of my face before I kick your *BEEP* !!


Q: Can you give me some Gameshark codes?

A: I have no codes, pal. Check somewhere else. If you want codes, try 
   DomicanZero's FAQ.


Q: You guide says to do this jump at this place. I have tried for a long
   time, but I still fail! What should I do? Can you help me?

A: All I can say is try harder. Practice makes perfect. It's not the
   answer you are looking for, but's the only answer I have. 

   Seriously, emailing about it is not going to help, because I'm still
   going to tell you the same advice. If you don't have enough skills, then
   train harder. I can't play the game for you, you will have to do it
   yourself.


Q: What differences are there between the Europe Version, US Version, and 
   the Jap Verion of this game?

A: I do know that the Europe Version follows the names of the US Version.
   
   I have noted that the Save types for the Eur and US Version are the
   same, but the Save type of the Jap is different.

   This may mean that the Codes may not be compatible for the Jap and the
   US / EUR version. I have not tested this, and it's just a theory that
   I have: codes for the JAP will not work for the EUR and US version.


Q: Do you intend to use the names that are used in the US and EUR version?

A: No, I don't intend to change. I will stick to using the translated names
   of the JAP version.


Q: What are Combos?

A: When I say combo, I don't really mean chain attacks. Instead, I mean a 
   certain combination of equipped abilities. Have you heard of using the Light 
   Body Chip, the Frog Cyber Elf and Frog Foot Chip that reduces your wall 
   sliding speed, allows you to cling on to the wall without moving? That is a 
   Combo. Read the section above for more details.


Q: How can I get an EX Skill from the Boss?

A: You must fight that Boss at Level A or S. Whether you complete that mission 
   at A or S does not matter, what matters is what level you are when you fight 
   the boss. (What level you are when you complete the mission before the 
   results, to be exact.)
   (Note that what level your results are for completing that stage will not 
   matter. If you fight the Boss at Level B, and your results are Level A, you 
   will still not get the EX Skill.)


Q: I have used a few permanent Cyber Elves. Now because of that my rank is low 
   and I can't undo it. Is there any way that I can still get the EX Skills?

A: There are 5 Hacker Elves that can change your rank, into Level A. That 
   obviously means you can only get 5 of the 12 EX Skills this way. For this 
   Save File that you are using, you will never be able to acquire more EX 
   Skills again. In such a situation, I actually recommend you restart a new 
   game, and try again.


Q: Does the Quick Foot Chip and Barett Cyber Elf increase your Dash Speed?

A: I have checked a few sources, and they have reported that Zero's Dash Speed 
   increases with these effects. However, I ran a few tests, and I can conclude 
   that Zero's dashing speed does not increase at all. Either the increase is 
   really negligible, or there is no increase at all. That's what my tests 
   show. My answer is no, they do not increase your Dash Speed.


Q: I have used the Hacker Cyber Elf that increases your weapon power. However, 
   I did not notice any extra damage on Bosses. Why is that so?

A: The game describes the added power as 1. However, from a few resources, and 
   some tests that I did, the increase of damage is only 0.5. As Bosses take 
   damage only by Integer, the 0.5 makes no difference to them. A Dashing 
   Buster Shot deals 1.5 damage. Add 0.5, the boss will take 2 damage. That is 
   the only attack that seems to deal more damage on bosses. On normal enemies, 
   the 0.5 will be taken into consideration. On Bosses, it will literally do 
   nothing.


Q: I am in a Mission. Should I enter Cyber Space?

A: My advice to you would be to avoid Cyber Space as much as possible in a 
   Mission, as it deducts 5 Points from your Mission Score. Moreover, there is 
   a limit to how far you can go in Cyber Space. You can't just go from the 
   start all the way to the end of the stage in Cyber Space. However, you 
   should consider this - if you have the Cyber Elf Puchitt, and the stage is 
   full of Magma and Spikes which you have difficulty getting past, then you 
   probably should use it, as losing 5 points is better than dying a few times.


Q: How do I use the Battle Chip Gate? What is it all about?

A: What I do know is that you can use this game, and connect it to both 
   versions of Rockman Exe 4 (Red Sun and Blue Moon). You have to use Zero, and 
   go to Ciel's Computer and activate that option. Apparently, this allows you 
   to unlock several of the Mini-Games inside. However, I am unable to describe 
   the exact details.

   I also know that in Cyber-Space, certain enemies will be changed to that of
   the Viruses in Rockman EXE 4.

   This is all I know. I do not have any form of linking, so I do not know the
   details. 

   If you need any more information, I suggest you check the Linking FAQ for
   this game. I seriously do not know any more of this.


Q: What is the E-Reader? What are E-Reader Codes?

A: If my sources are correct, and I am not mistaken, the E-Reader is a device
   for the Gameboy Advance that reads trading cards, and inputs the data
   into the game.

   There are several Trading Cards released for Rockman Zero by Capcom, and
   they can be used in Rockman Zero 3 with the E-Reader. What may happen
   after using the E-Reader is that the Resistance Base will change in
   appearence, or Zero may have other abilities, etc.

   E-Reader codes are basically Cheat Codes that function with the same 
   effect as these cards.

   Unfortunately that is all I know. I know nothing more. If you want codes,
   I suggest that you check Domican Zero's guide, and Gameshark Code Creators
   Club. I know nothing about codes.


Q: Where can I get these cards?

A: I seriously do not know. As far as I know, these cards are in Japanese, so
   maybe you can try Capcom of Japan's website to look for more details.


Q: I performed very well in this particular mission, but I was unable to get a
   very high rank. Why is this so?

A: Your Rank at the end will be calculated based on the Average score you have.
   This means that your performance for ALL the missions will be taken into
   consideration, not just that mission you have just completed. This is why it
   is important to have a good performance in all stages.

   Note that the Average Score is obviously an average Score for all missions
   that you have completed. When you restart a new game after completing this,
   all scores will reset again.


Q: Is there any 1/2 damage reduction here?

A: Unfortunately, no. In Zero 1, the Main Animal Cyber Elf reduces damage, in
   Zero 2, you have the Defense form, in Zero 3, there is nothing to reduce 
   damage.


Q: Is there anyway to make crushes not fatal?

A: Sadly, no. I only know of 2 things that cannot crush you fatally, one is
   falling platforms, the other is Anubistepp Necromancess' Sarcophagus.
   Others include enemies like Heavy Cannon.

   Tretesta Kelberian's giant crate explodes on contact with you, leaving you
   safe from being crushed. But take note that the giant crate will crush you
   fatally if you are hit by it while dashing on the ground.

   Also, those Turtles in the Submerged Library can also crush you fatally.
   I think this is absurd, especially since the Turtles are like jump-through
   platforms. You can jump up through a Turtle, but you can't jump down
   through one. Anyway, I think all these crushes is extremely absurb. Although
   planned to increase the difficulty of the game, I don't think the 
   programmers thought carefully of the consequences. Although there is no 
   situation where a small Box can hit you, I think you can be fatally crushed 
   by one!


Q: How do I fight Phantom?

A: He is in Under Arcadia. You can only fight him in Cyber Space. He is in the 
   room to the upper left, in the areas with a lot of spikes.


Q: I need a lot of E Crystals. What is the best way for me to get them?

A: One of the Ninja Hacker Cyber Elves have the ability to transform Energy 
   Bullets from enemies into E Crystals, using the Boomerang Shield. You will 
   need that Elf, Enetas. Go to a stage with a lot of Panteon Hunters, and 
   enter Cyber Space. (Agnis Volcano Stage recommended.) Now stand in front of 
   a Panteon Hunter. Keep tapping the Boomerang Shield Weapon Button 
   repeatedly. Any shots they fire at you will become E Crystals. It will be 
   better if you have Baiss Cyber Elf.


Q: I have been fighting an enemy so many times, but I can't seem to get the 
   Secret Disk for it's data. What should I do?

A: What matters is what stage you fight the enemy. Only in a certain stages can 
   you get the Secret Disk for that enemy. E.g. You can only get the Panteon 
   Hunter Secret Disk in the last stage. It does not matter how many of them 
   you kill in the other stages. Also, you cannot get enemies to drop Secret 
   Disks in Cyber Space.


Q: I suddenly became able to use certain special techniques! I can do a spin 
   jump attack! I can use a special 3rd Stand slash! How is this possible?

A: These attacks are the effects of certain Hacker Cyber Elf. They are 
   automatically triggered in Cyber Space. If they seem to be available in 
   Ultimate Mode, don't be surprised, as all permanent Cyber Elf effects are in 
   place.


Q: Are the Mini-Games really worth Unlocking?

A: My answer to that is NO! Personally, I think the mini-games are a complete 
   waste of time, and shouldn't be worth your time to spend unlocking. Still, I 
   think you should just try to unlock them if you can. Just don't spend too 
   much time on this.


Q: I did the requirements, but I did not manage to unlock the mini-games!

A: First, when you complete the game, after the credits, there will be a 
   message saying what you have unlocked. Now take note that you actually need 
   to save the game.

   The requirements, unless already stated, should be possible on Hard Mode and
   Ultimate Mode as well. There had been reports of failures, and the cause is
   not really known.

   Incidentally, for requirements like Halpyuia's and Phantom's, I have 
   unlocked them, but I used the Recoil Rod on a block before. I guess it means 
   you must use either the Z-Saber and Buster Shot to attack enemies for the 
   entire game, but you can use other weapons in not attacking enemies.


Q: I am writing my own guide. Can I use some information in your guide?

A: You must specifically ask me for permission. If you do not have my 
   permission, then you may not use it. Ask for permission first.

   If you take my information without giving proper credit, you are also liable
   to be sued by me. I can take legal actions on you if you do not have proper
   credits. This is not a joke.


Q: Is Rockman Zero 3 easier than Rockman Zero, and Rockman Zero 2?

A: My answer to that is no. However, it is to be noted that this is purely a 
   matter of opinions and playing style.

   If Rockman Zero 2 seems hard, that is mainly because of the starting stages, 
   where you most likely do not have access to your Weapon's more powerful 
   attacks, such as full-charged attacks. Most of the difficulty is evened up 
   on all stages, unlike Rockman Zero 3.

   If you ask me, I'll say that Rockman Zero 1 was the hardest. Yet, it is to 
   be noted that most of the damage come from bosses. Normal enemies deal 
   little damage to you. Coupled with the Cyber-Elf damage reduction, you will 
   take very little damage from normal enemies. However, all the missions are 
   filled with deathtraps. Basically, in Zero 1, the danger was with the Stage 
   or Bosses, never with the normal enemies.

   Boss-wise, I would tell you that Rockman Zero 1 was the hardest. Stage-wise, 
   I would say Rockman Zero 2 is.

   The truth is, in Rockman Zero 3, while you don't have 1/2 Damage defense,
   you have a bunch of other powerful abilities, like being able to do double 
   jumps, invincible dashes, and even using Cyber Elves without killing them.
   That's why Rockman Zero 3 seemed easier.

   All I can tell you is don't just assume that Rockman Zero 3 is the easiest.


Q: I have something to say about the spoilers. Now, I...

A: I never entertain complaints about spoilers. Take that somewhere else where 
   I cannot see it. I have no interest in hearing what anyone else has to say 
   about spoilers. End of story.


Q: Are the names you use official?

A: All those whose names appear somewhere, I have translated their names 
   directly into here from the Jap version of Rockman Zero 3. The rest, such as 
   the attack names, or names of midbosses, are not official.


Q: What future plans do you have?

A: I intend to add in:
   Complete Boss/Midboss details
   All Cyber Space entrance and exits
   Ranking System
   All strategies


Q: The names should be Fefnir and Cerveau! Why did you use such strange names?

A: Listen, I've had it up to here with these name arguments. I translated those 
   names directly from the Japanese version, so it makes no difference to me 
   what they put down in the American version. Would you like to argue about 
   Elpis / Elpizo and Megaman / Rockman too? Whatever your theories are, I 
   don't want to hear them.


Q: What about Fafnir and Harpuia? Surely those names are better?

A: Those names are indeed more accurate with the Japanese version. I am 
   considering to use them. However, I did not, as I had translated by sound 
   rather than by spelling. These names more or less, fit into the translations,
   and are names of mythical creatures, which would make sense. (However, if 
   Fafnir and Harpuia are indeed the intended names, that the Katakana 
   Romanization is very, very pathetic.)


Q: I have some theories on the names of the characters. I would like to tell 
   you about them. Would you like to hear?

A: The answer is NO! I have heard far too many "name theories", and I had 
   enough name arguments to last me two lifetimes. I had argued for far too 
   long, far too much on the message boards. And each time, it's left no 
   conclusion, and it's solved nothing, and answered no questions. There are 
   also many people who have their own theories and ideas of their own version 
   of the names. I have my own too.

   All of you will have your own ideas. That doesn't mean that I will share the 
   same ideas. I really have no interest in hearing what someone else has to 
   say on this.

   Moreover, there's the presence of certain people whom I consider to be 
   severely lacking in intelligence. Which is why I am more careful with my 
   time and who I choose to pay attention to.


Q: Who is Stronger? X or Zero?

A: Kirby rules. <(^_^)>
   Kirby doesn't get instantly killed by spikes, copy powers at will, and he
   can fly for infinite distance. Kirby sucks air, while X and Zero simply 
   sucks.

   On a serious note, from the Megaman X boards, I'm really fed up with these
   topics. WILL YOU GUYS JUST STOP THESE LAME COMPARISON FOR CRYING OUT LOUD?!
   Stop these mindless discussions already!!


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 =========
- Credits -
 =========

Ultimate thanks goes to Rods Website for suppyling all those useful information!
A lot of the information here are from them. An excellant Japanese website.
http://www41.tok2.com/home/rods/

Great thanks also goes to the Rockmania website.
http://park1.wakwak.com/~rockmania/

Many thanks to ratix0 about the correction on the Extended Air Slash.

Many thanks goes to Unknownthing for telling me about wall cling tricks.

Many thanks goes to Hugues Nadeau for the various Boss strategies.

Many thanks to Xybazelu for the website and info on some combos.

Thanks also go to Paromin and Boco for their feedbacks.

Thanks to DomicanZero for the tip on pogoing with the Recoil Rod while dashing.

This is dedicated to Kao Megura Chris Macdonald, one of the greatest FAQ 
writers of all time, who sadly is no longer with us any more. May his spirit 
live on.

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 ===================
- LEGAL INFORMATION -
 ===================

THIS DOCUMENT IS PROTECTED BY INTERNATIONAL COPYRIGHT LAWS. ALL COPYRIGHTS OF 
THIS DOCUMENT ITSELF BELONG TO THE AUTHOR. 

THIS AUTHOR IS NOT AFFLIATED WITH THE CREATORS OF THE GAME. THE COPYRIGHTS OF 
THE GAME "ROCKMAN ZERO 3" / "MEGAMAN ZERO 3" AND ITS COMPONENTS BELONG TO THE 
GAME CREATORS CAPCOM AND INTICREATES.

ALL RIGHTS RESERVED.

UNAUTHORISED COPYING OR REPRODUCTION WILL RESULT IN LEGAL ACTION BEING TAKEN 
AGAINST THE OFFENDING PARTY.

THIS DOCUMENT IS TO BE DISTRIBUTED FREELY WITHOUT EDITING TO THE PUBLIC.

YOU MAY NOT COPY OFF PARTS OR WHOLE OF THIS DOCUMENT WITHOUT AUTHORISED 
PERMISSION.

CREDITS MUST BE GIVEN ACCORDINGLY.

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End of Document

Done by Chen Guojun
COPYRIGHT 2005

All rights reserved
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