______________________ / \ \ -------------------- / | ==================== | | ROCKMAN ZERO 3 | | ==================== | / -------------------- \ \______________________/ Written by Chen Guojun / Cyber Akuma / Mech Gouki / God of Truth / Ultimate Reality Version 2.3 02-02-05 [Current Version] Boss details now completed. I will add the Boss EX Attacks and Cyberspace entrance/exit next. Version 2.2 22-12-04 Added even more to the boss details. Implemented more tables. Version 2.1 15-12-04 Implemented a new format to fit in 80-Character width. Added more to the Boss Section. Version 2.0 12-11-04 Finally, the Walkthrough is complete. I will continue on the Boss Section next. Version 1.95 02-11-04 Corrected information on the Extended Air Slash. Added on the Walkthrough. Almost completed. Version 1.9 20-10-04 Very slow progress. To make matters worse, my computer monitor shorted out. Added more to the walkthrough. Progress will be very slow, but at least existant. Version 1.8 13-09-04 Added information like Combos. Still not complete yet. But at least progressing. Version 1.6 13-07-04 Added more to the Walkthrough. Nearly complete. Still a bit more to go. Version 1.4 17-06-04 Even more additions. Slowly progressing. Version 1.2 03-06-04 More additions. At least we're getting somewhere here. Version 1.0 24-05-04 Undergone some reformatting and updating. Most information has been completed. The Complete Walkthrough is in progress. Version 0.9 16-05-04 Added more information on Cyber Elf. Added details on attacks. Version 0.8 14-05-04 Added more information. Version 0.6 11-05-04 First release. ________________________________________________________________________________ ________________________________________________________________________________ __________ / \____________________________________________________________________ ========== - CONTENTS - ========== 1. Introduction 2. Basics 3. Secret Disk 4. Weapons - Weapons - Cyber Elf Enhancements - EX Skill - Boss Behavior - Elemental Properties - Invincibility 5. Cyber Elf - Details - Nurse Cyber Elf - Animal Cyber Elf - Hacker Cyber Elf 6. Chips - Head Chip - Body Chip - Foot Chip - Subtanks 7. Walkthrough - Stage Summary - Complete Walkthrough - Boss 8. Strategy Guide 9. Secrets - Game Modes - Mini Games - Miscellaneous - Combos 10. FAQ 11. Credits 12. Legal Information ________________________________________________________________________________ ________________________________________________________________________________ ______________ / \________________________________________________________________ ============== - INTRODUCTION - ============== More information will come soon. The walkthrough is only a stage summary of all the important objects. The complete walkthrough and Boss strategy are still in progress. However, most of the other information will be complete in here. This guide is best viewed in 800x600 screen resolution, in size 10 font, in Wordpad or Internet Explorer. This guide is designed to fit in I.E. or Wordpad default settings. This guide follows the names that are used in the Japanese version of Rockman Zero series, not the American or Europe version. The main focus of this guide is on the mechanics of the game. It is recommended that you get at least one other walkthrough if you need strategies or tips. ________________________________________________________________________________ ________________________________________________________________________________ ________ / \______________________________________________________________________ ======== - BASICS - ======== - Life Points - Zero starts with a life Gauge of 16 Max Life Points. Zero's Life Gauge limit may be increased by 4 Cyber Elves, each one increasing the Life Gauge by 4. There is also a Cyber Elf that doubles this Life Gauge by adding an additional colour. You can have up to a Maximum of 64 Life Points. When Zero's current Life Points reaches 0, he will be destroyed. There are certain things that can restore Zero's Life. These include items like Small Life Energy. Others may include Cyber Elf effects. Zero can also restore Life using Subtanks. Whenever Zero's Life Gauge is full, and he is restored life, these surplus life is instead added into the Subtank. Each Subtank stores up to 32 Life Points. You can use them to fully restore your life when you need. - Retries - Retries are basically Zero's lives in the game. If Zero dies somewhere close, you can still continue at the stage Start Point. You can store up to 9 Retries. - Fatalities - Zero can face instant death in certain situations. If he is crushed by solid objects or falls through a bottomless pit, he will be instantly destroyed. Another 2 forms of instant death includes touching Spikes, or touching Magma. However, you may use Cyber Elf Puchitt to prevent these 2 from becoming fatal, and deal Zero 8 damage instead. Whenever Zero dies, he will restart at the stage Start Point. - Movement/Terrain - Zero can cling on to walls, and jump off them. There is no limit to this. Zero can also do Dash jumps this way. To cling on walls, jump towards it with the direction held towards it. By holding the "Dash" button while jumping, you can do a Dash Jump off the wall. Zero can Dash by pressing the Dash Button, or pressing tap forward then press forward again. Dashing will slightly lower his height. If a Jump is done while Dashing, the Jump distance will increase. You will see trailing shadows in a Dash or Dash Jump. (In the right timing, Zero can immediately Dash Jump off a wall, without holding the dash button, if he jumps off immediately from a dash jump.) In water, his jump height is increased. His jump movement is slightly slowed down. In Sinking ground, Zero will keep sinking in unless he has Light Body Chip equipped. When he sinks, his movement will be severely slowed down. Jumping will only help get him above the sinking ground, and he won't be able to jump full height unless he is out of the sinking ground. There is a bottomless pit below for every sinking ground. Zero can climb on ladders, attack from them and jump off them. If he is hit, he would be knocked off the ladder, but he can immediately climb it back. Zero can jump up through non-solid platforms. He can also jump down through a non-solid platform by holding "Down" while jumping. If Zero is hit, he will be stunned and stop whatever he was doing. He would also be knocked back a small distance, if he does not have protection from being knocked back. There are also some attacks that can hold on to Zero and continue to damage him gradually. Struggle with the controls to escape. Whenever Zero is hit, he will start flashing white for a short period of time. This is the Invincibility Time. During this time, he is immune to most attacks. There are certain attacks that can freeze Zero instead of damaging him. During this time, he will be paralyzed. You can struggle with the controls to free him, or he will recover when hit by an attack. - Mission - After completing a Mission, you may revisit that stage with some changes. A Mission is a first visit to the stage. When you complete a Mission, your Result Ranking Score will be calculated. Your Points will be calculated based on your performance, and your Rank will be given. Your Codename will also depend on your performance, and it is determined by what you did in the Mission. When you complete the Mission, you will get the Chip in that mission (if applicable). You will also get an EX Skill if your Rank is S or A before the results. This only applies to the 12 Missions you can get EX Skills from. Revisits to the stage do not count as Missions, and do not have Results Ranking Score. Having an "A" or "S" level will also cause certain Bosses to have additional attacks. - Items - You can find items scattered throughout a stage. They can be found in the stage itself, or dropped by destroyed enemies. Items dropped by enemies will dissappear after a short time. Having Cyber Elf Baiss will double the effect of all items. ------------------------------------------------------------------------------ | Item: Small Life Energy | ------------------------------------------------------------------------------ | Appearence: A small red cube | ------------------------------------------------------------------------------ | Obtained: Dropped by normal enemies; Coropp Soropp Cyber Elf Effect | ------------------------------------------------------------------------------ | Effect: It restores 4 Life Points to Zero. If Zero's Life Gauge is full, | | it will add 4 Life Points to Subtank. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | Item: Large Life Energy | ------------------------------------------------------------------------------ | Appearence: A normal red capsule | ------------------------------------------------------------------------------ | Obtained: Dropped by normal enemies; Found in stages | ------------------------------------------------------------------------------ | Effect: It restores 8 Life Points to Zero. If Zero's Life Gauge is full, | | it will add 8 Life Points to Subtank. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | Item: Full Life Energy | ------------------------------------------------------------------------------ | Appearence: A large red box | ------------------------------------------------------------------------------ | Obtained: Found in stages | ------------------------------------------------------------------------------ | Effect: It restores Zero's Life Points completely. If Zero's Life Gauge is | | full, it fully fill up one Subtank. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | Item: Small E Crystal | ------------------------------------------------------------------------------ | Appearence: A small blue cube | ------------------------------------------------------------------------------ | Obtained: Dropped by normal enemies; Enetas Cyber Elf Effect | ------------------------------------------------------------------------------ | Effect: It adds 4 E Crystal Points to your total. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | Item: Large E Crystal | ------------------------------------------------------------------------------ | Appearence: A blue container | ------------------------------------------------------------------------------ | Obtained: Dropped by normal enemies; Found in Stages | ------------------------------------------------------------------------------ | Effect: It adds 16 E Crystal Points to your total. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | Item: Retry | ------------------------------------------------------------------------------ | Appearence: A "Z" Symbol | ------------------------------------------------------------------------------ | Obtained: Dropped by normal enemies; Found in Stages | ------------------------------------------------------------------------------ | Effect: It gives you 1 retry. | ------------------------------------------------------------------------------ ________________________________________________________________________________ ________________________________________________________________________________ _____________ / \_________________________________________________________________ ============= - SECRET DISK - ============= Secret Disk List **************** This section is a list of all the Secret Disk. For information on location and methods of obtaining the Secret Disks, look in the walkthrough section. ------------------------------------------------------------------- |Disk ID No. | Disk Name | Disk Type | ------------------------------------------------------------------- | 001 | Auto Charge | Head Chip | ------------------------------------------------------------------- | 002 | Auto Recovery | Head Chip | ------------------------------------------------------------------- | 003 | Quick Charge | Head Chip | ------------------------------------------------------------------- | 004 | Frog | Foot Chip | ------------------------------------------------------------------- | 005 | Splash Jump | Foot Chip | ------------------------------------------------------------------- | 006 | Ultimate Foot | Foot Chip | ------------------------------------------------------------------- | 007 | File A | Data File | ------------------------------------------------------------------- | 008 | File B | Data File | ------------------------------------------------------------------- | 009 | File C | Data File | ------------------------------------------------------------------- | 010 | File D | Data File | ------------------------------------------------------------------- | 011 | File E | Data File | ------------------------------------------------------------------- | 012 | File F | Data File | ------------------------------------------------------------------- | 013 | File G | Data File | ------------------------------------------------------------------- | 014 | File H | Data File | ------------------------------------------------------------------- | 015 | File I | Data File | ------------------------------------------------------------------- | 016 | File J | Data File | ------------------------------------------------------------------- | 017 | File K | Data File | ------------------------------------------------------------------- | 018 | File L | Data File | ------------------------------------------------------------------- | 019 | File M | Data File | ------------------------------------------------------------------- | 020 | File N | Data File | ------------------------------------------------------------------- | 021 | Maltina | Nurse Cyber Elf | ------------------------------------------------------------------- | 022 | Milpy | Nurse Cyber Elf | ------------------------------------------------------------------- | 023 | Elpy | Nurse Cyber Elf | ------------------------------------------------------------------- | 024 | Silpy | Nurse Cyber Elf | ------------------------------------------------------------------- | 025 | Relpy | Nurse Cyber Elf | ------------------------------------------------------------------- | 026 | Artan | Nurse Cyber Elf | ------------------------------------------------------------------- | 027 | Jiktan | Nurse Cyber Elf | ------------------------------------------------------------------- | 028 | Mott | Nurse Cyber Elf | ------------------------------------------------------------------- | 029 | Dott | Nurse Cyber Elf | ------------------------------------------------------------------- | 030 | Kyurif | Nurse Cyber Elf | ------------------------------------------------------------------- | 031 | Rulf | Nurse Cyber Elf | ------------------------------------------------------------------- | 032 | Sulf | Nurse Cyber Elf | ------------------------------------------------------------------- | 033 | Tirif | Nurse Cyber Elf | ------------------------------------------------------------------- | 034 | Yurif | Nurse Cyber Elf | ------------------------------------------------------------------- | 035 | Berif | Nurse Cyber Elf | ------------------------------------------------------------------- | 036 | Wirif | Nurse Cyber Elf | ------------------------------------------------------------------- | 037 | Krif | Nurse Cyber Elf | ------------------------------------------------------------------- | 038 | Snokk | Nurse Cyber Elf | ------------------------------------------------------------------- | 039 | Matikk | Nurse Cyber Elf | ------------------------------------------------------------------- | 040 | Miyakk | Nurse Cyber Elf | ------------------------------------------------------------------- | 041 | Ajikk | Nurse Cyber Elf | ------------------------------------------------------------------- | 042 | Tobukk | Nurse Cyber Elf | ------------------------------------------------------------------- | 043 | Murakk | Nurse Cyber Elf | ------------------------------------------------------------------- | 044 | Maiira | Nurse Cyber Elf | ------------------------------------------------------------------- | 045 | Miuura | Nurse Cyber Elf | ------------------------------------------------------------------- | 046 | Coropp | Nurse Cyber Elf | ------------------------------------------------------------------- | 047 | Soropp | Nurse Cyber Elf | ------------------------------------------------------------------- | 048 | Puchitt | Animal Cyber Elf | ------------------------------------------------------------------- | 049 | Barett | Animal Cyber Elf | ------------------------------------------------------------------- | 050 | Maaya | Animal Cyber Elf | ------------------------------------------------------------------- | 051 | Kwappa | Animal Cyber Elf | ------------------------------------------------------------------- | 052 | Ganble | Animal Cyber Elf | ------------------------------------------------------------------- | 053 | Baaeid | Animal Cyber Elf | ------------------------------------------------------------------- | 054 | Baareef | Animal Cyber Elf | ------------------------------------------------------------------- | 055 | Pitappa | Animal Cyber Elf | ------------------------------------------------------------------- | 056 | Pitappu | Animal Cyber Elf | ------------------------------------------------------------------- | 057 | Beetakk | Animal Cyber Elf | ------------------------------------------------------------------- | 058 | Beenaip | Animal Cyber Elf | ------------------------------------------------------------------- | 059 | Archim | Animal Cyber Elf | ------------------------------------------------------------------- | 060 | Archil | Animal Cyber Elf | ------------------------------------------------------------------- | 061 | Baiss | Hacker Cyber Elf | ------------------------------------------------------------------- | 062 | Delpeena | Hacker Cyber Elf | ------------------------------------------------------------------- | 063 | Rizetas | Hacker Cyber Elf | ------------------------------------------------------------------- | 064 | Cortas | Hacker Cyber Elf | ------------------------------------------------------------------- | 065 | Shootas | Hacker Cyber Elf | ------------------------------------------------------------------- | 066 | Maltas | Hacker Cyber Elf | ------------------------------------------------------------------- | 067 | Iretas | Hacker Cyber Elf | ------------------------------------------------------------------- | 068 | Enetas | Hacker Cyber Elf | ------------------------------------------------------------------- | 069 | Busras | Hacker Cyber Elf | ------------------------------------------------------------------- | 070 | Seibaras | Hacker Cyber Elf | ------------------------------------------------------------------- | 071 | Rodras | Hacker Cyber Elf | ------------------------------------------------------------------- | 072 | Boomeras | Hacker Cyber Elf | ------------------------------------------------------------------- | 073 | Clockle | Hacker Cyber Elf | ------------------------------------------------------------------- | 074 | Mettras | Hacker Cyber Elf | ------------------------------------------------------------------- | 075 | Mettrika | Hacker Cyber Elf | ------------------------------------------------------------------- | 076 | Mettolf | Hacker Cyber Elf | ------------------------------------------------------------------- | 077 | Mettrala | Hacker Cyber Elf | ------------------------------------------------------------------- | 078 | Mettrom | Hacker Cyber Elf | ------------------------------------------------------------------- | 079 | Keeknight | Hacker Cyber Elf | ------------------------------------------------------------------- | 080 | Sarknight | Hacker Cyber Elf | ------------------------------------------------------------------- | 081 | Teiknight | Hacker Cyber Elf | ------------------------------------------------------------------- | 082 | Stoparla | Hacker Cyber Elf | ------------------------------------------------------------------- | 083 | Stopeena | Hacker Cyber Elf | ------------------------------------------------------------------- | 084 | Stopool | Hacker Cyber Elf | ------------------------------------------------------------------- | 085 | Stopeita | Hacker Cyber Elf | ------------------------------------------------------------------- | 086 | Stoporsa | Hacker Cyber Elf | ------------------------------------------------------------------- | 087 | Hammerga | Hacker Cyber Elf | ------------------------------------------------------------------- | 088 | Hammerj | Hacker Cyber Elf | ------------------------------------------------------------------- | 089 | Hammerbo | Hacker Cyber Elf | ------------------------------------------------------------------- | 090 | Eiina | Hacker Cyber Elf | ------------------------------------------------------------------- | 091 | Ecoy | Hacker Cyber Elf | ------------------------------------------------------------------- | 092 | Echyun | Hacker Cyber Elf | ------------------------------------------------------------------- | 093 | Enarta | Hacker Cyber Elf | ------------------------------------------------------------------- | 094 | Ewarne | Hacker Cyber Elf | ------------------------------------------------------------------- | 095 | 80 EC | E Crystal | ------------------------------------------------------------------- | 096 | 100 EC | E Crystal | ------------------------------------------------------------------- | 097 | 200 EC | E Crystal | ------------------------------------------------------------------- | 098 | 150 EC | E Crystal | ------------------------------------------------------------------- | 099 | 40 EC | E Crystal | ------------------------------------------------------------------- | 100 | 100 EC | E Crystal | ------------------------------------------------------------------- | 101 | 100 EC | E Crystal | ------------------------------------------------------------------- | 102 | 50 EC | E Crystal | ------------------------------------------------------------------- | 103 | 80 EC | E Crystal | ------------------------------------------------------------------- | 104 | 100 EC | E Crystal | ------------------------------------------------------------------- | 105 | 100 EC | E Crystal | ------------------------------------------------------------------- | 106 | 40 EC | E Crystal | ------------------------------------------------------------------- | 107 | 500 EC | E Crystal | ------------------------------------------------------------------- | 108 | 100 EC | E Crystal | ------------------------------------------------------------------- | 109 | 100 EC | E Crystal | ------------------------------------------------------------------- | 110 | 100 EC | E Crystal | ------------------------------------------------------------------- | 111 | Omega | Boss Data | ------------------------------------------------------------------- | 112 | Deathtantz Mantisk | Boss Data | ------------------------------------------------------------------- | 113 | Chilldre Inarabbitta | Boss Data | ------------------------------------------------------------------- | 114 | Blazing Flizard | Boss Data | ------------------------------------------------------------------- | 115 | Hellbat Silt | Boss Data | ------------------------------------------------------------------- | 116 | Clie | Boss Data | ------------------------------------------------------------------- | 117 | Plie | Boss Data | ------------------------------------------------------------------- | 118 | Anubistepp Necromances | Boss Data | | | V Generation | | ------------------------------------------------------------------- | 119 | Hanumashin R | Boss Data | ------------------------------------------------------------------- | 120 | Blizack Stagroff R | Boss Data | ------------------------------------------------------------------- | 121 | Copy X MK2 | Boss Data | ------------------------------------------------------------------- | 122 | Tretesta Kelberian | Boss Data | ------------------------------------------------------------------- | 123 | Glachier Le Cactank | Boss Data | ------------------------------------------------------------------- | 124 | Cubit Foxstar | Boss Data | ------------------------------------------------------------------- | 125 | Volteel Biblio | Boss Data | ------------------------------------------------------------------- | 126 | Panteon Hunter | Enemy Data | ------------------------------------------------------------------- | 127 | Panteon Guardian | Enemy Data | ------------------------------------------------------------------- | 128 | Panteon Aqua | Enemy Data | ------------------------------------------------------------------- | 129 | Panteon Fist | Enemy Data | ------------------------------------------------------------------- | 130 | Panteon Base | Enemy Data | ------------------------------------------------------------------- | 131 | Dustlock | Enemy Data | ------------------------------------------------------------------- | 132 | Gyro Cannon | Enemy Data | ------------------------------------------------------------------- | 133 | Grand Cannon | Enemy Data | ------------------------------------------------------------------- | 134 | Tile Cannon | Enemy Data | ------------------------------------------------------------------- | 135 | Pillar Cannon | Enemy Data | ------------------------------------------------------------------- | 136 | Heavy Cannon | Enemy Data | ------------------------------------------------------------------- | 137 | Capsule Cannon | Enemy Data | ------------------------------------------------------------------- | 138 | Generator Cannon | Enemy Data | ------------------------------------------------------------------- | 139 | Eye Cannon | Enemy Data | ------------------------------------------------------------------- | 140 | Shrimporim | Enemy Data | ------------------------------------------------------------------- | 141 | Volcale | Enemy Data | ------------------------------------------------------------------- | 142 | Crabeggar | Enemy Data | ------------------------------------------------------------------- | 143 | Petatria | Enemy Data | ------------------------------------------------------------------- | 144 | Shortroid | Enemy Data | ------------------------------------------------------------------- | 145 | Seymeran | Enemy Data | ------------------------------------------------------------------- | 146 | Lamp Lot | Enemy Data | ------------------------------------------------------------------- | 147 | Lemingles | Enemy Data | ------------------------------------------------------------------- | 148 | Cata Tank | Enemy Data | ------------------------------------------------------------------- | 149 | Top Gabyoll | Enemy Data | ------------------------------------------------------------------- | 150 | Snake Cable | Enemy Data | ------------------------------------------------------------------- | 151 | Garisnee | Enemy Data | ------------------------------------------------------------------- | 152 | Crossbine | Enemy Data | ------------------------------------------------------------------- | 153 | Flopper | Enemy Data | ------------------------------------------------------------------- | 154 | Purple Napple | Enemy Data | ------------------------------------------------------------------- | 155 | Moth Zero | Enemy Data | ------------------------------------------------------------------- | 156 | Baton Ring | Enemy Data | ------------------------------------------------------------------- | 157 | Melnet | Enemy Data | ------------------------------------------------------------------- | 158 | Shut Counter | Enemy Data | ------------------------------------------------------------------- | 159 | Shark Seal X | Enemy Data | ------------------------------------------------------------------- | 160 | Shelluno | Enemy Data | ------------------------------------------------------------------- | 161 | Icebon | Enemy Data | ------------------------------------------------------------------- | 162 | Shell Crawler | Enemy Data | ------------------------------------------------------------------- | 163 | Cannon Hopper | Enemy Data | ------------------------------------------------------------------- | 164 | Vile | Character Data | ------------------------------------------------------------------- | 165 | Ciel | Character Data | ------------------------------------------------------------------- | 166 | Celvo | Character Data | ------------------------------------------------------------------- | 167 | Andrew | Character Data | ------------------------------------------------------------------- | 168 | Aluet | Character Data | ------------------------------------------------------------------- | 169 | Iboo | Character Data | ------------------------------------------------------------------- | 170 | Ronishol | Character Data | ------------------------------------------------------------------- | 171 | Peroke | Character Data | ------------------------------------------------------------------- | 172 | Otrish | Character Data | ------------------------------------------------------------------- | 173 | Irondell | Character Data | ------------------------------------------------------------------- | 174 | Dowa | Character Data | ------------------------------------------------------------------- | 175 | Menart | Character Data | ------------------------------------------------------------------- | 176 | Pikk | Character Data | ------------------------------------------------------------------- | 177 | Halpyuia | Character Data | ------------------------------------------------------------------- | 178 | Farbnil | Character Data | ------------------------------------------------------------------- | 179 | Leviathan | Character Data | ------------------------------------------------------------------- | 180 | Phantom | Character Data | ------------------------------------------------------------------- ________________________________________________________________________________ ________________________________________________________________________________ _________ / \_____________________________________________________________________ ========= - WEAPONS - ========= ================================================================================ Weapons ******* -Buster Shot- Details: -This is a long range weapon that fires bullets directly forward in a narrow coverage. Charge up to fire more powerful shots. -All shots cannot pass through walls. -All shots cannot pass through enemies, unless that shot managed to destroy the enemy. Only charged shots can pass through enemies. -You can fire up to 3 shots at one time. You may fire again after the shots disappear from the screen. (May be enhanced with Cyber Elf.) -You may charge up to Half-Charge to use the Half-Charged shot. -You can see the effects of deflected shots. -Using this weapon while standing, walking, dashing, jumping, ladder climbing, wall climbing, will all have the same effects, and will not affect your movements. Recovery is almost immediate. -A Dashing Normal Shot will deal damage of Attack 1.5 instead of the usual Attack 1. Normal Shot: Attack 1 (Invinicibility caused by this attack will be ignored by other attacks. Will not count as a hit.) Half-Charged Shot: Attack 3 Full-Charged Shot: Attack 6 -Z-Saber- Details: -This is a close range weapon that has wide coverage. Has varying slash patterns and speed. A Full-Charge attacks with a Geyser. -There are different patterns for using the slashes, such as standing, dashing, etc. Range patterns and recovery differ for each Slash. -When using the Stand Saber Slash, you may perform up to 3 slashes. You may vary the timing of the slash slightly, depending on when you press the Button. -When using an Air Slash (normal, spin, or charged), hold the "Down" direction to keep the Saber extended in another attack. This is the Extended Air Slash. This will last until you land, or until you let go of the "Down" direction. An extended Air Slash is non-elemental, even if used after a Full-Charged Attack. It has the a different Attack as a normal Jump Slash. -Standing and Dashing slashes have longer recovery time. Walking slash have quick recovery. 3rd stand slash have very slow recovery. All the other slashes are pretty average in recovery. -You will continue to move forward a little while using Walking or Dashing slash. -With the exception of the Full-Charged attack, all Saber Slashes count as Cutting attacks. (Including EX Skills and Cyber Elf effects.) Walking Slash: Attack 3 Dashing Slash: Attack 5 Jump Slash: Attack 4 Extended Air Slash: Attack 5 Ladder/Wall Slash: Attack 4 Stand 1st Slash: Attack 4 Stand 2nd Slash: Attack 4 (This attack will ignore Invincibility as a result of up to 1 hit.) Stand 3rd Slash: Attack 4 (This attack will ignore Invincibility as a result of up to 2 hits.) Full-Charged Slash: Attack 8 -Recoil Rod- Details: -This is a close range weapon that attacks in seperate directions, and have special abilities. Charge up for extra range and extra effects. -Normal attacks can attack in 3 directions: Upforward, Forward, Downforward. -Charge attacks can attack in 3 directions: Up, Forward, Down -Using this weapon while walking or dashing will end up making you standing. -You cannot aim the direction while clinging a wall or climbing a ladder. -You can use up to 2 stab attacks while standing. (Can be repeated.) -You can destroy certain blocks, or push objects away with a Full-Charged attack. -A Full-Charged attack can send certain normal enemies flying away in the direction of your attack. Enemies send flying away this way will be destroyed regardless of HP when they hit the floor/wall. The direction of which they are sent flying will depend on the direction of your attack and the angle the attack hits the enemies. -A Full-Charged attack can stun certain Bosses/Midbosses, at certain times. -A Full-Charged attack directly down will bounce you off the floor, or off an enemy, into a high height, when you attack Down. You can swerve left or right. This may be done while dashing on the ground, to increase left or right distance. You can also dash jump and use this on an enemy to increase left or right distance. -An enemy sent flying away will deal damage of Attack Power equal to their touch Attack, while flying away, for each hit dealt. This may damage both Zero and any enemies. -A Full-Charged attack can deal up to 2 hits on normal enemies. Jump Stab: Attack 4 Ladder/Wall Stab: Attack 4 Stand 1st Stab: Attack 4 Stand 2nd Stab: Attack 4 (This attack will ignore Invincibility as a result of up to 1 hit.) Full-Charged Stab: Attack 4 -Boomerang Shield- Details: -This is a defensive weapon used to reflect enemy shots. It is also used as a boomerang weapon to attack far enemies with the Charged attack. -You hold up the Shield when you hold the Weapon Button. This itself does not deal any damage. -When you hold up the Shield, any Energy Bullets that touch the Shield gets reflected. Reflected Energy Bullets deal damage of Attack 1. They can damage enemies. They are reflected in the opposite direction they were going. (Energy Bullets are small yellow shots.) -You cannot dash while the Shield is held up. -The Full-Charged Shield Boomerang flies in an arc. It flies upward if launched on the ground, and flies downwards if launched in the air. It will also arc downwards if you are going down on a Conveyor Belt, and arc upwards while climbing a ladder. -The Full-Charged Shield Boomerang cannot pass through walls and deflecting enemies when you launch it. However, it will not be stopped by enemies or walls when it returns to you. -The Boomerang will keep trying to reach you, and when it touches you, it disappears, and you can fire another Boomerang attack. You cannot use the again, whether to Charge or to use, until it returns to you. -You can hold up the Shield while climbing a ladder, but you may not climb up or down the ladder while the Shield is held up. -All Full-Charged Boomerang Shield attacks (including EX Skills), are considered as Cutting type attacks. Full-Charged Boomerang: Attack 6 ================================================================================ Cyber Elf Enhancements ********************** Z-Saber ------- Rizetas- When using standing Saber Slash, hold "Up" before activating the 3rd Saber Slash to use an Upward Slash instead of a normal 3rd Slash. Standing 3rd Upward Slash - Attack 5. (This attack will ignore Invincibility as a result of up to 2 hits.) Cortas- When using standing Saber Slash, hold "Down" before activating the 3rd Saber Slash to use a Straight Slash Wave instead of a normal 3rd Slash. Standing 3rd Straight Wave Slash - Attack 4 (This attack will ignore Invincibility as a result of up to 2 hits.) Maltas- In the air, hold "Up" before activating a Jump Saber Slash to activate a Spin Jump Saber Slash. The Spin Jump Saber Slash will automatically end with a Normal Jump Saber Slash. Spin Jump Saber Slash - Attack 2 (This attack will ignore Invincibility as a result of up to 3 hits.) (The number of hits this attack can hit is unknown.) While dashing, hold "Down" before activating a Dash Saber Slash to activate a Spin Dash Saber Slash. The Spin Dash Saber Slash will automatically end with a Normal Dash Saber Slash. Spin Dash Saber Slash - Attack 3 (This attack will ignore Invincibility as a result of up to 3 hits.) (The number of hits this attack can hit is unknown.) Iretas- Zero may use the Z-Saber to destroy Energy Bullets. This only applies to normal Saber Slashes and those techniques added by Cyber Elves. This does not apply for EX Skills, or a Full-Charged Saber. Buster Shot ----------- Shootas- Zero may fire up to 4 Buster Shots instead of 3 at one time. Shield Boomerang ---------------- Enetas- If Zero activates the Boomerang Shield just before an Energy Bullet hits, instead of being reflected, it will be transformed into a Small E Crystal. ================================================================================ EX Skills ********* All EX Skills must be obtained by fighting a Boss at A or S level. Skill Name: Reflect Laser Obtained: Copy X MK2 Weapon: Buster Shot Effects: With no elemental Body Chips equipped, a Full-Charged Buster Shot is changed into a laser beam that bounce off walls up to 4 times. This will not pass through enemies unless it manages to destroy them. Damage: Reflect Laser - Attack 5 (Non Elemental) Skill Name: V Shot Obtained: Volteel Biblio Weapon: Buster Shot Effects: With Thunder Body Chip equipped, all Buster Shots will be changed. Each time you attack with the Buster Shot, 2 shots are fired, and they travel in 2 directions up and down. (Approximately 30 degrees deviation.) Normal and Half-Charge Shots remain as non-elemental. Damage: Default. (All damage and Invincibility time effects are the same as the normal Buster Shot Attacks.) Skill Name: Burst Shot Obtained: Blazing Flizard Weapon: Buster Shot Effects: With the Flame Body Chip equipped, a Full-Charged Buster Shot is changed into a Fireball that explodes upon contact with an enemy or wall. It will also explode after travelling a maximum range of half-screen. The Explosion stays for a very short time, and damages anything within range. Damage: Main Shot - Attack 3 (Flame Elemental) Shot explosion - Attack 1 (x5) (Flame Elemental) (Explosion attacks totally ignore Invicibility time, and hit up to 5 times.) Skill Name: Blizzard Arrow Obtained: Blizzack Stagroff Weapon: Buster Shot Effects: With the Ice Body Chip equipped, a Full-Charged Buster Shot turns into an Iceball that generates 3 Ice shots forward slowly one at a time. The Iceball will not change the position from where it was fired. The Icicles have slightly varrying heights, and cannot pass through walls, or enemies unless it manages to destroy them. Damage: Ice Ball - Attack 5 (Ice Elemental) Icicle - Attack 2 (x3) (Ice Elemental) (The Icicle attacks totally ignore Invincibility time, and hit up to 3 times.) Skill Name: Reppuugeki Obtained: Tetresta Kelberian Weapon: Z-Saber Effects: The Dashing Z-Saber attack is replaced with a thrust attack that has longer range, more hits and damage, but more narrow coverage. Damage: Thrust Attack - Attack 6 (x3) (This attack will ignore Invincibility as a result of up to 2 hits and hits up to 3 times.) Skill Name: Rakusaiga Obtained: Hellbat Silt Weapon: Z-Saber Effects: Press Down + Z-Saber attack in the air to activate this move. You will attack with the Z-Saber directly downwards in a thrust attack. This attack will end when you reach the floor. With the Thunder Body Chip equipped, this attack becomes Thunder Elemental, and will cause 2 Spark Balls to travel on the ground away from you. Damage: Plunge - Attack 8 (This attack will totally ignore Invincibility.) Spark Balls - Attack 4 (Thunder Elemental) Skill Name: Tenretsujin Obtained: Hanumashin R Weapon: Z-Saber Effects: Press Up + Z-Saber attack on the ground to activate this move. You will jump up as you activate a rising upper slash. The longer you press the Attack button, the higher the jump. With the Flame Body Chip equipped, this move becomes Flame Elemental, and the jump height extends slightly. Damage: Upward Slash - Attack 7 (This attack will ignore Invincibility as a result of up to 3 hits.) Skill Name: Zaneidan Obtained: Chilldre Inarabbitta Weapon: Z-Saber Effects: Press Down + Z-Saber attack on the ground to activate this move. You will activate a cutting slash, at the same time, releasing an triangle wave forward. The wave will not be stopped by walls or enemies, and travels half screen. With the Ice Body Chip equipped, the triangle wave becomes Ice Elemental, and travels full screen. The slash will not change in Element. At close range, both the Straight Slash and the Wave will hit, but the Wave will hit first, then the Straight Slash will hit. Damage: Straight Slash - Attack 5 (This attack will ignore Invincibility as a result of up to 2 hits.) Triangle Wave - Attack 3 Skill Name: Thousand Slash Obtained: Deathtantz Mantisk Weapon: Recoil Rod Effects: On the ground, press Recoil Rod Weapon attack button repeatedly to activate this move. You will use a forward close-range attack that deals many hits and cover a wide range. You may do this infinitely as long as you press the button repeatedly. Damage: Front Stab - Attack 3 (per hit) (This attack will ignore Invincibility as a result of up to 3 hits.) Skill Name: Soul Launcher Obtained: Cubit Foxstar Weapon: Recoil Rod Effects: A Full-Charged Recoil Rod that attacks upwards will add an attack of a ball rising upwards. This ball will split into 4, if it hits the ceiling, enemy, or after it reaches a certain height. The 4 smaller balls, will spread out, then land on the floor/wall before disappearing. With the Flame Body Chip equipped, the ball attacks become Flame Elemental. Also, when they land on the floor, they will burn for a short time before dissappearing. Damage: Soul Orbs - Attack 4 (Non-elemental) (This applies to the rising and falling orbs, and if you did not equip the Flame Body Chip.) Soul Orbs - Attack 5 (Flame Elemental) (This applies to the rising, falling and burning orbs, and if you equipped the Flame Body Chip.) Skill Name: Crawl Shield Obtained: Anubistepp Necromances V Generation Weapon: Boomerang Shield Effects: A Full-Charged Shield Boomerang attack is replaced with an attack using the Shield at wide range. The Shield will travel along the ground and slopes, but will not travel on vertical walls. It will travel forward, but when it returns, it is bounced up a little, then it returns to you. With the Thunder Body Chip equipped, as the Shield travels along the ground, a trail of Thunder Elemental electrical sparks will be left on the ground for a short time. As this is a Full-Charged attack, it will be the same Element as the Elemental Chip you equip. Damage: Full-Charged Shield - Attack 6 Electric Trails - Attack 2 (Thunder Elemental) Skill Name: Circular Shield Obtained: Glachier Le Cactank Weapon: Boomerang Shield Effects: Press Down + Full-Charged Shield Boomerang attack to activate this move. The Shield will circle around you damaging any enemy it touches, for a short while. The Shield will circle around you for 4 orbits. The Shield will circle you clockwise if you activate it as you face left, and circle you anti-clockwise if you activate it as you face right. The Shield will follow you as you move, and will not change the direction it circles, until it finishes. With the Ice Body Chip equipped, the Shield circles you 6 times instead. As this is a Full-Charged attack, it will be the same Element as the Elemental Chip you equip. Damage: Full-Charged Shield - Attack 6 ================================================================================ Boss Behavior ************* Bosses and Midbosses react differently from other normal enemies. Whenever a Boss is hit, Invincibility time will be triggered. Bosses are also more resistant towards elemental attacks compared to other enemies. Note that Bosses always take damage by the integer. Something that deals 1.5 damage will only deal 1 damage to the Boss. ================================================================================ Elemental Properties ******************** There are 3 elements in the game: Flame Ice Thunder There are some bosses with Elemental Attributes Types, which may be one of the 3 Elements. Whenever using Elemental attacks on such Bosses, your damage will change. ----------------------------------------------------------- | -Bosses- | ----------------------------------------------------------- | Flame Type | | - Weak against - Thunder ( x 1.5 damage) | | - Strong against - Flame ( x 0.5 damage) | | - Immune to - Ice ( 0 damage) | ----------------------------------------------------------- | Ice Type | | - Weak against - Flame ( x 1.5 damage) | | - Strong against - Ice ( x 0.5 damage) | | - Immune to - Thunder ( 0 damage) | ----------------------------------------------------------- | Thunder Type | | - Weak against - Ice ( x 1.5 damage) | | - Strong against - Thunder ( x 0.5 damage) | | - Immune to - Flame ( 0 damage) | ----------------------------------------------------------- The above only applies to Bosses. It does not apply to normal enemies and certain Midbosses. You can see the effects of the Elemental Attack. For normal enemies, they are affected by Elemental Attacks differently. ----------------------------------------------------------- | -Normal Enemies- | ----------------------------------------------------------- | Flame Type | | - Weak against - Thunder ( x 1.5 damage) | | - Strong against - Flame ( x 0.75 damage) | | - Resistant to - Ice ( x 0.5 damage) | ----------------------------------------------------------- | Ice Type | | - Weak against - Flame ( x 1.5 damage) | | - Strong against - Ice ( x 0.75 damage) | | - Resistant to - Thunder ( x 0.5 damage) | ----------------------------------------------------------- | Thunder Type | | - Weak against - Ice ( x 1.5 damage) | | - Strong against - Thunder ( x 0.75 damage) | | - Resistant to - Flame ( x 0.5 damage) | ----------------------------------------------------------- Note that it is possible for Bosses and normal enemies to be stunned by attacks they are not weak against. ================================================================================ Invincibility ************* Only Midbosses and Bosses have Invinicbility. Normal enemies do not have Invincibility. Whenever you attack and hit a Boss, he will start flashing white, for a short period of time. During this period of time, most of your attacks will not hit or damage him. This is the Boss Invincibility Time. There are some attacks that ignore Boss Invincibility to some extend, and can continue to hit and damage the Boss. Attacks generally have a certain set of behaviours when dealing with Invincibility. These are the general characteristics classifications for almost all attacks: -Attacks that do not ignore Invincibility at all. -Attacks that do not cause Invincibility for other attacks at all. It will also not count as hits during Invincibility time. -Attacks that ignore Invincibility, depending on the amount of hits the Boss received in the Invincibility time. (The hit that triggered the invincibility counts as a hit.) -Attacks that totally ignore Invincibility. -Attacks that react differently depending on other attacks. IMPORTANT NOTES: -A normal Buster Shot and the Attacking Animal Cyber Elves do not cause Invincibility for other attacks at all, except for themselves. Note that this is under a general classification. This means that they will still cause Invincibility for themselves. E.g. If you fire a normal Buster Shot at a Boss, the Cyber Elf's effect will not damage him. -Certain attacks trigger a total Invincibility in Bosses. This means that after such an attack is used, and triggers Invincibility, other attacks will not be able to hit, even if those other attacks can ignore Invincibility up to this point. Exceptions will arise for specific attacks, if the other attack can ignore Invincibility up to this point. Basically, total Invincibility caused by an attack can be ignored by a specific attack. A specific attack can ignore Total Invincibility caused by a Specific attack. -My theory is that each attack has a priority value. An attack can ignore Invincibility, if the conditions for hits are met, but also if the priority of this attack is higher than that of the previous attack that connected. In other words, in order for an attack to ignore Invinicibility, the attack has to have a higher priority than the previous attack, and for another attack to ignore Invincibility for this attack, that attack has to have an even higher priority. Here are some examples: E.g. 1 A jump Z-Saber slash does not ignore Invincibility. You activate a Recoil Rod attack and hit the Boss. The Boss now has Invincibility. You then jump in with the Saber Slash to attack it. The jump slash will not hit and damage the boss. E.g. 2 A normal Buster Shot attack does not trigger Invincibility in other weapons. You can fire a shot at a Boss, then immediately use a Full-Charged Boomerang Shield, and it can still hit and damage him. However, firing the Buster Shot repeatedly will only hit once. Note that the Buster Shot does not count as a hit towards the overall hits, when using other weapons that ignore Invincibility. E.g. 3 There are attacks that can ignore Boss Invincibility, but up to an extent. It will depend on the amount of times the Boss has been hit during the Invincibility Time. The 1st Standing Z-Saber does not ignore Invincibility, the 2nd Standing slash will ignore Invincibility if the Boss has been hit up to 1 time, and the 3rd slash will ignore Invincibility if the Boss has been hit up to 2 times. You can start the attack using a standing Saber Slash, and all 3 hits will hit. E.g. 4 In the example in E.g. 3, suppose you jump in with a slash, then use 3 standing Slash. What would be the result then? The jump slash hits, and triggers the Boss Invincibility. The Boss has been hit once. You then activate the first stand slash. It does not ignore Invincibility, therefore, it will not hit and damage the Boss. You then activate the second stand slash. It will ignore Invincibility if the Boss have been hit up to once. It will hit and damage the Boss since he has only received one hit. Now the Boss has received 2 hits for his Invincibility Time. Now you activate the 3rd slash. Since the Boss has only been hit twice, the 3rd slash will hit and damage the Boss. E.g. 5 Rakusaiga and Burst Shot totally ignores Boss Invincibility. If you fire a Burst Shot, all 5 hits of the explosion will hit. If you use Rakusaiga, you can use it after any attack and it will hit. (Note that they do not really totally ignore Invincibility, but they ignore to a large amount of hits.) Note: Nevermind if all these sounds too confusing. You will understand it as you play on. Additional Notes: I have tested out many of these attacks, which includes basic Weapons, EX Skills and even Cyber Elf effects. I have noted very strange and varying effects of these attacks, which proved to be more complicated than I had first imagined. Here are some of the strange effects I have noticed. -I now fully understand the logic of Zaneidan. The Wave will hit first before the Straight slash, not the other way around. -Tenretsujin and Rakusaiga both ignore invincibility to a large extend. However, both weapons will never hit twice during the same Invincibility. When I use Rakusaiga, no other attacks seem to be able ignore the invincibility and hit the boss. When I used Tenrestsujin, also, no other attacks can ignore the invincibility except for Rakusaiga itself. (And the Spinning Jump Slash). Yet Rakusaiga will never hit twice. This makes it more complicated. It is possible that some attacks will trigger a total invincibility in Bosses, such that only specific attacks can ignore the Invincibility. In this case, I believe that only a stronger attack than Tenretsujin can penetrate the invincibility, which is Rakusaiga. This total invincibility ignores how many hits have already been dealt, and cannot be ignored. It is more complicated that I had first imagined. I also noticed that for Tenretsujin, after you use it, a Spin Jump Slash can ignore Invincibility for it, even though it is less powerful. -I noticed that after I used a Burst Shot, Rakusaiga cannot hit. Burst Shot deals 6 hits in total. It is possible that Rakusaiga ignores either 4 or 5 hits, instead of totally ignoring Invincibility. -When a Boss is in his invincible time, and hit by an attack that ignores invincibility, his invincibility time increases. However, it is hard for me to determine whether his Invincibility time starts counting at the last hit dealt to him, or adds in some time for each hit dealt. It's really hard for me to estimate the Invincibility time. ================================================================================ ________________________________________________________________________________ ________________________________________________________________________________ ___________ / \___________________________________________________________________ =========== - CYBER ELF - =========== ================================================================================ Description *********** - Changes - Unlike the previous 2 Rockman Zero series, the Cyber Elves system has changed. Now, there are certain Cyber Elves that may be used over and over, without dying. - System - There are 3 classes of Cyber Elf. They are Nurse class, Animal class, and Hacker Class. Generally, Nurse Cyber Elf affects your life points, Animal Cyber elf affects your basic abilities and provides support, Hacker Cyber Elf modifies your weapons and changes the stage. However, their effects are not all that distinct. You may use E Crystals to upgrade and evolve some of the Cyber Elves. All Cyber Elves are collected from Secret Disks. Using Fusion Cyber Elves that only have temporary effects will reduce your result ranking score for that mission. Some Cyber Elves may have a permanent effect. These Cyber Elves, once used (as Fusion), will permanently empower you. However, your ranking score at the end of every mission will be permanently deducted. - Cyber Elf Types - Cyber Elves are now classified as Fusion type or Satellite type. This is denoted by an "F" symbol (fusion) or "S" symbol (satellite) for the Elf. For Fusion Elves, once they are used, they will die, and you cannot use them ever again. Their effects may be temporary or permanent. Using Fusion Cyber Elves may also cause your ranking score at the end of each mission to decrease in points. Using temporary Fusion Elves cause your Elf rating at the Results Ranking to decrease only for the Mission you use it in. Using permanent Fusion Elves will cause your Elf rating at the Results Raking to decrease for every Mission. For Satellite Elves, their effects are reusable over and over. You can use up to 2 Satellite Elves at any one time, and you can deactivate them when you access the menu. Their effects will stay in place until you deactivate them. They will not die, and will not affect your Results Ranking score. This is the menu: Satellite 1 - Activate a Satellite Elf for the first slot. Satellite 2 - Activate a Satellite Elf for the second slot. Fusion - Activate a Fusion Elf effect. E Crystal - Give a Cyber Elf E Crystal to enhance/change their abilities. List - Shows a list of all the Cyber Elves you have collected. - Cyber Elf upgrades- Cyber Elves may be upgraded with E Crystals. Their Upgrade Symbols are as follows. Blue Circle - The Cyber Elf is ready to be used. Red Cross - The Cyber Elf may not be used. It is already dead, or already in effect in Ultimate Mode. Yellow Arrow - The Cyber Elf is ready to be used, but may be upgraded with E Crystals to further enhance his/her abilities. L1 symbol - The Cyber Elf needs one more upgrade with E Crystals to be ready to be used. Upgrading it will evolve the Elf's appearence. L2 symbol - The Cyber Elf needs two more upgrades with E Crystals to be ready to be used. Upgrading it will evolve the Elf's appearence. Green/Blue - The Cyber Elf is ready to be used. Giving it more E Crystals Cycling Arrows will convert it to Fusion or Satellite type. There is no limit to the amount of times you can do this. - Cyber Space - In most stages, you may see a holographic Door. When you enter it, the entire stage will turn green. This is Cyber Space. The entire stage becomes green, and there is a limit on how far you can go in Cyber Space, before you have to enter another Cyber Door to return back to the normal stage. Cyber Elves may have a small "A" letter at their type symbol. If the Cyber Elf has an "A" symbol, it means that this Cyber Elf will automatically fuse with you when you enter Cyber Space. When you enter Cyber Space, all A type Cyber Elf that you have collected, will automatically fuse into you, with their effects in place. Their effects will only last as long as you are in Cyber Space. This will not kill the Cyber Elf, and their effects will be activated, even if they are not upgraded and not ready to be used normally yet. Once you exit Cyber Space, their effects stop. Note that after you complete a mission, 5 points will be deducted from the mission score for each Cyber Space you have entered in that stage. Also, no enemies can drop Secret Disks while you are in Cyber Space. -E Crystals- E Crystals are collected from Items and Secret Disks. They are used to give Cyber Elves to change and evolve them. You can store up to 9999 E Crystals. - Points - Using Fusion Elves will deduct points from your Result Ranking Score. Temporary Cyber Elves reduce the score only for the Mission that they are used, while permanent Cyber Elves affect all missions. On a general basis, for temporary Cyber Elf, if you use them in a Mission, your score will be deducted as follows for that Mission. If the Cyber Elf has only one evolution state, you will lose 1 point. If the Cyber Elf has two evolution states, you will lose 5 points. On a general basis, for permanent Cyber Elf, if you use them your score will be permanently deducted from all Missions as follows. If the Cyber Elf has only one evolution state, you will lose 1 point. If the Cyber Elf has two evolution states, you will lose 5 points. If the Cyber Elf has three evolution states, you will lose 10 points. ================================================================================ Nurse Elf ********* -------------------------------------------------------------------------------- Cyber Elf: Maltina (021) Type: Fusion <=> Satellite "A" Permanent Upgrade: L2 (300)=> L1 (700)=> Mature Convert (300) Effect: Zero's Life Gauge is Doubled. There will now be a green Coloured Life Gauge over the yellow Life Gauge. This doubles the capacity of Life Points of the basic Life Gauge. -------------------------------------------------------------------------------- Cyber Elf: Milpy (022); Elpy (023); Silpy (024); Relpy (025) Type: Fusion <=> Satellite "A" Permanent Upgrade: L1 (250)=> Mature Convert (200) Effect: Zero's Life Gauge is increased by 4 bars. -------------------------------------------------------------------------------- Cyber Elf: Artan (026); Jiktan (027) Type: Fusion Permanent Upgrade: L1 (400)=> Mature Effect: Zero receives 1 Subtank. -------------------------------------------------------------------------------- Cyber Elf: Mott (028); Dott (029) Type: Fusion Upgrade: L1 (200)=> Yellow Arrow (100)=> Mature Effect: You get 3 Retries. Enhance => You get 5 Retries. Using this in a Mission will reduce your Result Ranking Elf Score by 5 for that Mission. -------------------------------------------------------------------------------- Cyber Elf: Kyurif (030); Rulf (031); Sulf (032); Tirif (033); Yurif (034); Berif (035); Wirif (036); Krif (037) Type: Fusion Upgrade: Yellow Arrow (100)=> Mature Effect: Restores 8 Life Points to Zero. Enhance => Restores 16 Life Points to Zero. Using this in a Mission will reduce your Result Ranking Elf Score by 1 for that Mission. -------------------------------------------------------------------------------- Cyber Elf: Snokk (038); Matikk (039); Miyakk (040); Ajikk (041); Tobukk (042); Murakk (043) Type: Fusion Upgrade: Yellow Arrow (100)=> Mature Effect: Fully restores Zero's Life Gauge to max. Enhance => Fully restores Zero's Life Gauge to max, and fills 1 Subtank. Using this in a Mission will reduce your Result Ranking Elf Score by 1 for that Mission. -------------------------------------------------------------------------------- Cyber Elf: Maiira (044); Miuura (045) Type: Satellite Upgrade: Yellow Arrow (100)=> Mature Effect: Any Energy Bullet that touches you will instead restore you 1 Life Bar. Enhance => Any Energy Bullet that touches you will instead restore you 2 Life Bars. (Note that being hit by an Energy Bullet still counts towards the total damage received, even if absorbed.) -------------------------------------------------------------------------------- Cyber Elf: Coropp (046); Soropp (047) Type: Satellite Upgrade: Yellow Arrow (100)=> Mature Effect: Will fly around the screen, and produce a Small Life Energy every 15 seconds. Enhance => Will fly around the screen, and produce a Small Life Energy every 10 seconds. -------------------------------------------------------------------------------- ================================================================================ Animal Elf ********** -------------------------------------------------------------------------------- Cyber Elf: Puchitt (048) Type: Fusion <=> Satellite "A" Permanent Upgrade: L2 (200)=> L1 (500)=> Mature Convert (300) Effect: Spikes and Magma damages Zero by 8 points instead of becoming fatal. -------------------------------------------------------------------------------- Cyber Elf: Barett (049) Type: Fusion <=> Satellite "A" Permanent Upgrade: L1 (300)=> Mature Convert (100) Effect: Zero's normal Walking and normal Jump speed increases. -------------------------------------------------------------------------------- Cyber Elf: Maaya (050) Type: Fusion <=> Satellite "A" Permanent Upgrade: L1 (70)=> Mature Convert (100) Effect: Zero climbs ladders faster. -------------------------------------------------------------------------------- Cyber Elf: Kwappa (051) Type: Fusion <=> Satellite "A" Permanent Upgrade: L1 (200)=> Mature Convert (200) Effect: When Zero cling on walls, he slides down slower. Hold "Down" direction to slide down in normal speed. -------------------------------------------------------------------------------- Cyber Elf: Ganble (052) Type: Fusion <=> Satellite "A" Permanent Upgrade: L1 (250)=> Mature Convert (100) Effect: When Zero is damaged, he will not be knocked back. -------------------------------------------------------------------------------- Cyber Elf: Baaeid (053); Baareef (054) Type: Satellite Upgrade: Mature Effect: Will prevent Zero from falling into pits by lifting him. -------------------------------------------------------------------------------- Cyber Elf: Pitappa (055); Pitappu (056) Type: Satellite Upgrade: Mature Effect: If he sees a normal enemy, he will attach himself to it for 1 second. while attached, the enemy is paralyzed. -------------------------------------------------------------------------------- Cyber Elf: Beetakk (057); Beenaip (058) Type: Satellite Upgrade: Yellow Arrow (100)=> Mature Effect: It will constantly fire shots horizontally. Rate of approximately 1 per Sec. Attack 1. Enhance=> It will constantly fire shots aimed at enemies. Rate of approximately 1 per Sec. Attack 1. Invinicibility caused by this attack will be ignored by other attacks. Will not count as a hit. -------------------------------------------------------------------------------- Cyber Elf: Archim (059); Archil (060) Type: Satellite Upgrade: Mature Effect: Will constantly fire bomb-like shots. The Shots are Attack 1.5, the explosion is Attack 2. Invinicibility caused by this attack will be ignored by other attacks. Will not count as a hit. (This does not apply to itself. The Explosion cannot ignore Invincibility from the Shot.) -------------------------------------------------------------------------------- ================================================================================ Hacker Elf ********** -------------------------------------------------------------------------------- Cyber Elf: Baiss (061) Type: Fusion <=> Satellite "A" Permanent Upgrade: L2 (200)=> L1 (500)=> Mature Convert (300) Effect: It doubles the effect of all normal Items collected. -------------------------------------------------------------------------------- Cyber Elf: Delpeena (062) Type: Fusion <=> Satellite "A" Permanent Upgrade: Mature Convert (300) Effect: All normal enemies destroyed will drop Items. -------------------------------------------------------------------------------- Cyber Elf: Rizetas (063) Type: Fusion <=> Satellite "A" Permanent Upgrade: Mature Convert (100) Effect: When using standing Saber Slash, hold "Up" before activating the 3rd Saber Slash to use an Upward Slash instead of a normal 3rd Slash. Attack 5. -------------------------------------------------------------------------------- Cyber Elf: Cortas (064) Type: Fusion <=> Satellite "A" Permanent Upgrade: L1 (150)=> Mature Convert (100) Effect: When using standing Saber Slash, hold "Down" before activating the 3rd Saber Slash to use a Straight Slash Wave instead of a normal 3rd Slash. Attack 4. -------------------------------------------------------------------------------- Cyber Elf: Shootas (065) Type: Fusion <=> Satellite "A" Permanent Upgrade: Mature Convert (100) Effect: You may fire up to 4 Buster Shots instead of 3 at any time. -------------------------------------------------------------------------------- Cyber Elf: Maltas (066) Type: Fusion <=> Satellite "A" Permanent Upgrade: L1 (150)=> Mature Convert (200) Effect: In the air, hold "Up" before activating a jump Saber Slash to activate a Spin Jump Saber Slash. While dashing, hold "Down" before activating a Dash Saber Slash to activate a Spin Dash Saber Slash. Spin Jump Attack 2, Spin Dash Attack 3 -------------------------------------------------------------------------------- Cyber Elf: Iretas (067) Type: Fusion <=> Satellite "A" Permanent Upgrade: Mature Convert (100) Effect: Zero may use the Z-Saber to destroy Energy Bullets. This does not apply for EX Skills or the Full-Charged Saber. -------------------------------------------------------------------------------- Cyber Elf: Enetas (068) Type: Fusion <=> Satellite "A" Permanent Upgrade: Mature Convert (100) Effect: If Zero activates the Boomerang Shield just before an Energy Bullet hits, instead of being reflected, it will be transformed into a Small E Crystal. -------------------------------------------------------------------------------- Cyber Elf: Busras (069) Type: Fusion <=> Satellite "A" Permanent Upgrade: Mature Convert (100) Effect: The Attack Power of the Buster Shot increases by 0.5. -------------------------------------------------------------------------------- Cyber Elf: Seibaras (070) Type: Fusion <=> Satellite "A" Permanent Upgrade: Mature Convert (100) Effect: The Attack Power of the Buster Shot increases by 0.5. -------------------------------------------------------------------------------- Cyber Elf: Rodras (071) Type: Fusion <=> Satellite "A" Permanent Upgrade: Mature Convert (100) Effect: The Attack Power of the Buster Shot increases by 0.5. -------------------------------------------------------------------------------- Cyber Elf: Boomeras (072) Type: Fusion <=> Satellite "A" Permanent Upgrade: Mature Convert (100) Effect: The Attack Power of the Buster Shot increases by 0.5. -------------------------------------------------------------------------------- Cyber Elf: Clockle (073) Type: Fusion <=> Satellite "A" Permanent Upgrade: Mature Convert (100) Effect: Your charge time for Weapons is reduced. You can charge Weapons much faster. This does not apply to the Shield Boomerang. Effects will not accumulate with Quick Charge Head Chip. -------------------------------------------------------------------------------- Cyber Elf: Mettras (074); Mettrika (075); Mettolf (076); Mettrala (077); Mettrom (078) Type: Fusion Upgrade: Mature Effect: Certain Normal Enemies will be changed into Metools for this visit to the stage. Using this in a Mission will reduce your Result Ranking Elf Score by 1 for that Mission. -------------------------------------------------------------------------------- Cyber Elf: Keeknight (079); Sarknight(080); Teiknight (081) Type: Fusion Upgrade: L1 (300)=> Mature Effect: Certain Normal Enemies will be wiped out for this visit to the stage. Using this in a Mission will reduce your Result Ranking Elf Score by 5 for that Mission. -------------------------------------------------------------------------------- Cyber Elf: Stoparla (082); Stopeena (083); Stopool (084); Stopeita (085); Stoporsa (086) Type: Fusion Upgrade: Mature Effect: Certain Normal Enemies will be totally paralysed for 30 Seconds. Using this in a Mission will reduce your Result Ranking Elf Score by 1 for that Mission. -------------------------------------------------------------------------------- Cyber Elf: Hammerga (087); Hammerj (088); Hammerbo (089) Type: Fusion Upgrade: L1 (300)=> Mature Effect: The Boss of the stage will lose half of the remaining Life. This effect last for only one Retry, and will be lost if you die after you activate this. Using this in a Mission will reduce your Result Ranking Elf Score by 5 for that Mission. -------------------------------------------------------------------------------- Cyber Elf: Eiina (090); Ecoy (091); Echyun (092); Enarta (093); Ewarne (094) Type: Fusion Upgrade: Mature Effect: Zero's Rank is now Rank A. Using this in a Mission will reduce your Result Ranking Elf Score by 1 for that Mission. -------------------------------------------------------------------------------- ================================================================================ ________________________________________________________________________________ ________________________________________________________________________________ _______ / \_______________________________________________________________________ ======= - CHIPS - ======= ================================================================================ - HEAD CHIP - ********************************************************************** -------------------------------------------------------------------------------- | Name: Normal | -------------------------------------------------------------------------------- | Symbol: Default Head. | -------------------------------------------------------------------------------- | Effect: Starting Head Chip. | -------------------------------------------------------------------------------- | Location: Starting | -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- | Name: Quick Charge | -------------------------------------------------------------------------------- | Symbol: A helmet with lines coming out of the centre. | -------------------------------------------------------------------------------- | Effect: Your charge time for Weapons is reduced. You can charge Weapons | | much faster. This does not apply to the Shield Boomerang. | | The effects of this will not accumulate with Cyber Elf Clockle. | -------------------------------------------------------------------------------- | Location: Secret Disk 003 | -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- | Name: Auto Charge | -------------------------------------------------------------------------------- | Symbol: A helmet with surrounding lights. | -------------------------------------------------------------------------------- | Effect: Your will automatically charge up weapons, even if you did not | | hold down the Weapon Buttons. | -------------------------------------------------------------------------------- | Location: Secret Disk 001 | -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- | Name: Auto Recovery | -------------------------------------------------------------------------------- | Symbol: A helmet with horizontal lines at the side. | -------------------------------------------------------------------------------- | Effect: If you stay still for a long time, your life bar will slowly | | recover. You recover 1 life point approximately 3.5 seconds. You | | will not be able to use this to fill up Subtanks, even if your | | Life Gauge is full. | -------------------------------------------------------------------------------- | Location: Secret Disk 002 | -------------------------------------------------------------------------------- ================================================================================ - BODY CHIP - ********************************************************************** -------------------------------------------------------------------------------- | Name: Normal | -------------------------------------------------------------------------------- | Symbol: Default Body. | -------------------------------------------------------------------------------- | Effect: Starting Body Chip. | | Zero's colour is default. | -------------------------------------------------------------------------------- | Location: Starting | -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- | Name: Absorber | -------------------------------------------------------------------------------- | Symbol: Grey Armor. | -------------------------------------------------------------------------------- | Effect: When you get hit, attacks will not knock you back. (You will | | still be stunned.) Effects will not accumulate with Cyber Elf's | | effect. | | Zero's colour will be dull grey. | -------------------------------------------------------------------------------- | Location: Tretesta Kelberian | -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- | Name: Light | -------------------------------------------------------------------------------- | Symbol: Armor with wings. | -------------------------------------------------------------------------------- | Effect: You will not sink into the ground on quicksand-like environment. | | Platforms that normally fall when you stand on them, will no | | longer fall. Whenever you get hit, you will be knocked back | | further, if you do not have protection against being knocked back, | | such as Cyber Elf Ganble effect. | | Zero's colour will be bright green. | -------------------------------------------------------------------------------- | Location: Deathtantz Mantisk | -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- | Name: Ice | -------------------------------------------------------------------------------- | Symbol: Ice block. | -------------------------------------------------------------------------------- | Effect: All Weapons Full-Charged attack will be Ice Elemental. This will | | also affect certain EX Skills. | | Zero's colour will be bright blue. | -------------------------------------------------------------------------------- | Location: Chilldre Inarabbitta | -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- | Name: Thunder | -------------------------------------------------------------------------------- | Symbol: Lightning Bolt. | -------------------------------------------------------------------------------- | Effect: All Weapons Full-Charged attack will be Thunder Elemental. This | | will also affect certain EX Skills. | | Zero's colour will be bright yellow. | -------------------------------------------------------------------------------- | Location: Hellbat Silt | -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- | Name: Flame | -------------------------------------------------------------------------------- | Symbol: Fire. | -------------------------------------------------------------------------------- | Effect: All Weapons Full-Charged attack will be Fire Elemental. This will | | also affect certain EX Skills. | | Zero's colour will be deep orange. | -------------------------------------------------------------------------------- | Location: Blazing Flizard | -------------------------------------------------------------------------------- ================================================================================ - FOOT CHIP - ********************************************************************** -------------------------------------------------------------------------------- | Name: Normal | -------------------------------------------------------------------------------- | Symbol: Default Foot. | -------------------------------------------------------------------------------- | Effect: Starting Foot Chip | -------------------------------------------------------------------------------- | Location: Starting | -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- | Name: Splash Jump | -------------------------------------------------------------------------------- | Symbol: An arrow bouncing in and out of the water. | -------------------------------------------------------------------------------- | Effect: You can jump infinitely on water surfaces. You can jump off the | | water surface, and repeat as you land. This only applies to the | | water surface, not inside the water. Will not count as a | | Double Jump. | -------------------------------------------------------------------------------- | Location: Secret Disk 005 | -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- | Name: Frog | -------------------------------------------------------------------------------- | Symbol: A horizontal leg standing against the right wall. | -------------------------------------------------------------------------------- | Effect: When you cling on to the wall, your sliding speed decreases, to | | approximately half. When clinging on the the wall, hold the "Down" | | direction to slide down at your normal speed. | | Effects will not accumulate with Cyber Elf Kwappa's effect. | -------------------------------------------------------------------------------- | Location: Secret Disk 004 | -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- | Name: Double Jump | -------------------------------------------------------------------------------- | Symbol: A bouncing arrow pointing upwards twice. | -------------------------------------------------------------------------------- | Effect: Each time you are in the air, you can jump one additional time. | | You can only do this once each time you are in the air, until you | | touch the wall or floor. (Simply put, you can jump, then jump an | | additional time in the air.) | | The Double Jump will also have a dash effect should you use it in | | a Dash Jump. | -------------------------------------------------------------------------------- | Location: Cubit Foxstar | -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- | Name: Quick | -------------------------------------------------------------------------------- | Symbol: A foot with trailing shadows. | -------------------------------------------------------------------------------- | Effect: Your normal walking and normal Jump speed increases. | | Effects will not accumulate with Cyber Elf Barett's effect. | -------------------------------------------------------------------------------- | Location: Copy X MK2 | -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- | Name: Spike | -------------------------------------------------------------------------------- | Symbol: A foot with spikes below. | -------------------------------------------------------------------------------- | Effect: You will move normally on icy surfaces. (Normally, walking on icy | | surfaces will thrust you forward too much, and dashing will drag | | you back too much.) | -------------------------------------------------------------------------------- | Location: Glachier Le Cactank | -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- | Name: Shadow Dash | -------------------------------------------------------------------------------- | Symbol: A running figure with trailing shadows. | -------------------------------------------------------------------------------- | Effect: While you dash on the ground, you become invincible to enemies. | | This will not apply for Dash jumps or Dash attacks. You change | | colour as you dash. Note that you will also not be able to collect | | Items while Dashing on the ground. | -------------------------------------------------------------------------------- | Location: Volteel Biblio | -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- | Name: Ultimate Foot | -------------------------------------------------------------------------------- | Symbol: A foot with green glowing aura. | -------------------------------------------------------------------------------- | Effect: This foot chip has all the special abilities of all the other Foot | | Chips. | -------------------------------------------------------------------------------- | Location: Secret Disk 006 | -------------------------------------------------------------------------------- ================================================================================ - SUBTANKS - ********************************************************************** Subtanks are initially empty. Whenever Zero recovers an amount of Life when his Life Gauge is Full, he will instead add that amount of Life to a Subtank. Each Subtank can hold up to 32 Life Points. Surplus Life Points will not be carried over. If Zero's Life Gauge is not Full, and he is recovered Life, extra Life cannot be carried over to a Subtank. Likewise, if a Subtank is not full, and it is then given enough Life Points to make it full, the surplus Life Points will not carry over to the next Subtank. If a Subtank has Life Points, you may use it to restore Zero's Life. If you use the Subtank, one Life Point will be added to Zero's Life, and one Life Point will be deducted from the Subtank, and this will keep repeating until Zero's Life Gauge is full, or until that Subtank depletes and becomes empty. You will not use up the Life Points from the Subtank that are not used to restore Zero's Life. All unused Life Points from the Subtank remain as they are. You may use any Subtank that has Life Points, but when filling up, the leftmost Subtank has to be completely filled up before it will add Life Points to another Subtank. Subtank - (Located in Old Residential Section) Subtank - (Located in Anatrey Forest.) Subtank - (From Artan Cyber Elf.) Subtank - (From Jiktan Cyber Elf.) ================================================================================ ________________________________________________________________________________ ________________________________________________________________________________ _____________ / \_________________________________________________________________ ============= - WALKTHROUGH - ============= The Stage Summary lists out of all the important items in the stages, rather than a complete walkthrough. The Complete Walkthrough is below. Note: By default, Completing a Mission itself is 20 Points for Mission Score. But there are Missions with exceptions, and that you need to do something to earn these points. In addition to this, there may be also variables that reduce score, such as Cyber Space. E.g. In Hellbat Silt's stage, you need to destroy the 4 Eye Cannons to get a full 20 Point for Mission, unlike most other Missions. You can either choose to view that each Cannon destroyed gives you 5 point to the Mission Score, starting from 0. Or you can view that each Cannon that you did not destroy by the end of the stage, is 5 Points deducted from the basic 20 Points Mission Score. Doesn't matter how you view it, as long as you know how it works. ================================================================================ Stage Summary ************* - Resistance Base - Secret Disk- Before defeating the first set of bosses- 058 - Beenaip (Talk to the soldier in the right cannon tower.) 092 - Echyun (Talk with Celvo twice after obtaining Weapons and talking to Ciel.) 099 - 40 EC (In the room in the 3rd floor labelled as 03D.) 106 - 40 EC (Behind the left cannon tower.) 165 - Ciel (Ciel's room.) 166 - Celvo (In Celvo's room.) 167 - Andrew (Talk to Ronishol twice in the maintenance room.) 168 - Aluet (In the hall in the 2nd Floor.) 170 - Ronishol (In the Maintenance room.) 171 - Peroke (In the room on the first floor labelled 1F-A.) 172 - Otrish (In the room on the first floor labelled 1F-B.) 175 - Menart (Talk to Menart twice, and answer his Quiz correctly.) 176 - Pikk (4th Floor in Pikk's room.) Before defeating the second set of bosses- 023 - Elpy (In room 02D, answer the soldier's Quiz correctly.) 107 - 500 EC (Answer Andrew's Quiz correctly.) 116 - Clie (Talk to Aluet twice.) 169 - Iboo (Talk to Iboo) Before defeating the third set of bosses- 173 - Irondell (Answer Irondell's quiz correctly.) 174 - Dowa (Talk to Dowa twice.) After defeating the third set of bosses- 044 - Maiira (Talk to Ronishol twice after you see Halpyuia.) - Damaged Space Ship - Secret Disk- Enemy: 133 - Grand Cannon (Destroy 5 Grand Cannons.) 140 - Shrimporin (Destroy 3 Shrimporins.) 156 - Baton Ring (Destroy 4 Baton Rings.) 158 - Shut Counter (Destroy 4 Shut Counters.) Stage: 007 - File A (In the last area, the crate near the big empty space.) 024 - Silpy (In the cave hidden within the snow.) 037 - Krif (It is within sight in the Space Ship interior, on the ledge.) 050 - Maaya (In the room left of where you see the first Shut Counter.) 101 - 100 EC (On the ledge above the first invulnerable Baton Ring.) 111 - Omega (The box in the lower area of the tall room before the Boss.) Boss: Omega - Agnis Volcano Base - Secret Disk- Enemy: 141 - Volcale (Destroy 3 Volcales.) 146 - Lamp Lot (Destroy 4 Lamp Lots.) 152 - Crossbine (Destroy 10 Crossbines.) Stage: 008 - File B (In the area where the second lift is.) 026 - Artan (In the base area, it is on a high platform.) 047 - Soropp (This is in the area where the magma lifts are.) 072 - Boomeras (This is in the Box after the Crossbine Room.) 073 - Clockle (This is in the Box after the Crossbine Room, near left wall.) 102 - 50 EC (This is in the Box just after you enter the base area.) 114 - Blazing Flizard (This is below the ladder that is blocked by a container.) Boss: Blazing Flizard EX Skill: Burst Shot Chip: Flame Body Chip - Maritime Highway Ruins - Secret Disk- Enemy: 159 - Shark Seal X (Destroy 4 Shark Seal X.) 160 - Shelluno (Destroy 4 Shelluno.) 161 - Icebon (Destroy 3 Icebon.) Stage: 005 - Splash Jump (From the Starting area, move down, and destroy the wall.) 009 - File C (Somewhere above the first Switch.) 049 - Barett (This is somewhere before the 3rd Switch.) 059 - Archim (This is after the first Switch, on a floating platform.) 075 - Mettrika (This is in the trench before the first switch.) 079 - KeeKnight (Destroy the Midboss.) 113 - Chilldre Inarabbitta (This is in the box just before the 4th Switch.) Boss: Chilldre Inarabbitta EX Skill: Zaneidan Chip: Ice Body Chip Notes: The objective of the mission is to step on all 4 switches before the Submarine destroys them. Each switch triggered gives you 5 Mission points. - Weapon Regeneration Factory - Secret Disk- Enemy: 052 - Ganble (Destroy 3 Lemingles Nest.) 131 - Dustlock (Destroy 5 Dustlock.) 147 - Lemmings (Destroy 5 Lemingles.) Stage: 012 - File F (The box near the 3rd Hammer.) 053 - Baaeid (In a box below the 3rd Lemingles Nest.) 084 - Stopool (Near the left wall of the last conveyor area.) 093 - Enarta (Destroy the Midboss.) 100 - 100 EC (Neat the first Lemingles Nest.) 104 - 100 EC (Near the 4th Hammer.) 115 - Hellbat Silt (Break the ceiling with the 3rd Hammer.) Boss: Hellbat Silt EX Skill: Rakusaiga Chip: Thunder Body Chip Notes: The objective of the mission is to destroy all 4 Eye Cannons in the Stage. Each Eye Cannon destroyed gives you 5 Mission points. - Old Residential Section - Secret Disk- Enemy: 135 - Pillar Cannon (Destroy 3 Pillar Cannons.) 145 - Seymeran (Destroy 5 Seymerans.) Stage: 001 - Auto Charge (Burn the wood near the starting place to find the door.) 013 - File G (This is above the pit near where the Pillar cannons are.) 028 - Mott (This is near the first Panteon Grenader.) 039 - Matikk (This is in the door near the starting area.) 048 - Puchitt (This is in the door below the second Pillar Cannon.) 067 - Iretus (Destroy the Midboss.) 074 - Mettras (Burn the Mushrooms near the second Semeran.) 112 - Deathtantz Mantisk (The lower right door where the first Semeran appears.) Subtank - (This is directly above the first Panteon Grenader.) Boss: Deathtantz Mantisk EX Skill: Thousand Slash Chip: Light Body Chip - Missile Factory - Secret Disk- Enemy: 098 - 150 EC (Destroy 6 Generator Cannon mechaniloids.) 127 - Panteon Guardian (Destroy 4 Panteon Guardians.) 138 - Generator Cannon (Destroy 4 Generator Cannons.) 139 - Eye Cannon (Destroy 4 Eye Cannons.) Stage: 021 - Maltina (In the Converyor Belt area, this is in the left corner.) 030 - Kyurif (Near the ladder of the first Generator Cannon.) 055 - Pitappa (Near the second layer of the Conveyor Belt, at the end.) 057 - Beetakk (The internal area where the first Generator Cannon is.) 090 - Eiina (Near the second layer of the Conveyor Belt, at the middle.) 117 - Plie (Near the second layer of the Conveyor Belt, first box.) Boss: Clie and Plie EX Skill: None Chip: None - Desert of Dusk - Secret Disk- Enemy: 065 - Shootas (Destroy 2 Helicopters.) 091 - Ecoy (Destroy 5 Sand Shrimporin.) 153 - Flopper (Destroy 5 Floppers.) 154 - Purple Napple (Destroy 5 Purple Napples.) Stage: 022 - Milpy (After the Midboss, on one of the floating platforms.) 031 - Rulf (After the Midboss, on one of the floating platforms.) 085 - Stopeita (The box before the Midboss.) 089 - Hammerbo (Destroy the Midboss.) 105 - 100 EC (On the floating platform near the first Helicopter.) 118 - Anubistepp Necromances V Generation (Floating platform near Helicopter.) Boss: Anubistepp Necromances V Generation EX Skill: Crawl Shield Chip: None - Anatrey Forest - Secret Disk- Enemy: 134 - Tile Cannon (Destroy 7 Tile Cannons.) 157 - Melnet (Destroy 5 Melnets.) Stage: 002 - Auto Recovery (In the hollow area beofre the base.) 014 - File H (In the ceiling above the path fork.) 040 - Miyakk (Destroy the ground at the last part.) 063 - Rizetas (Somewhere above your starting area.) 071 - Rodras (Lower path of the first path fork.) 076 - Mettolf (Near the right wall before the Boss.) 108 - 100 EC (In the spike area before the Boss.) 119 - Hanumashin R (Lower path of the first path fork.) Subtank - (This is at the top left wall near the spike area.) Boss: Hanumashin R EX Skill: Tenretsujin Chip: None - Ice Frontline Base - Secret Disk- Enemy: 128 - Panteon Aqua (Destroy 3 Panteon Aquas.) 132 - Gyro Cannon (Destroy 3 Gyro Cannons.) 136 - Heavy Cannon (Destroy 4 Heavy Cannons.) Stage: 015 - File I (This is somewhere above the first path fork.) 032 - Sulf (This is above the door in the water area.) 035 - Berif (This is in the area where the Icicles are.) 066 - Maltas (This is in the first watch tower above the water.) 068 - Enetas (This is close to the ladder before the Boss.) 109 - 100 EC (It will be after the door in the upper path.) 120 - Blizzack Stagroff R (Below the ladder in the Icicle Area.) Boss: Blizzack Stagroff R EX Skill: Blizzard Arrow Chip: None - Area X-2 - Secret Disk- Enemy: 137 - Capsule Cannon (Destroy 4 Capsule Cannons.) Stage: 034 - Yurif (Above the first Spike area.) 042 - Tobukk (The left box in the second spike area.) 061 - Baiss (Above the last Spike area.) 062 - Delpeena (Above the 4th moving block of the 1st Spike area.) 069 - Busras (Below the last Spike area.) 070 - Seibaras (In the Second Spike area where the first Capsule Cannon appears.) 077 - Mettrala (In the Second Spike area where two Capsule Cannon appears.) 110 - 100 EC (It's on the way towards the opening.) 121 - Copy X MK2 (It's on the way towards the opening.) Boss: Copy X MK2 EX Skill: Reflect Laser Chip: Quick Foot Chip - Energy Facility - Secret Disk- Enemy: 150 - Snake Cable (Destroy 4 Snake Cables.) 155 - Moth Zero (Destroy 8 Moth Zeros.) Stage: 004 - Frog (The second Girder set, to the upper left corner.) 056 - Pitappu (The box at the second Moth Zero sets.) 064 - Cortas (Left corner of the first Girder set.) 078 - Mettrom (Left wall of the room near the room of Crossbine.) 082 - Stoparla (The box near the 3rd Moth Zero sets.) 095 - 80 EC (Near the first Girder set.) 124 - Cubit Foxstar (The right area behind the first Capsule Cannon.) 149 - Top Gabyoll (Destroy the Midboss.) Boss: Cubit Foxstar EX Skill: Soul Launcher Chip: Double Jump Foot Chip - Snow Field - Secret Disk- Enemy: 046 - Coropp (Destroy 5 snowballs which the Midboss produces.) 130 - Panteon Base (Destroy 5 Panteon Bases.) 162 - Shell Crawler (Destroy 3 Shell Crawlers.) Stage: 003 - Quick Charge (This is hidden in the snow near the first Shell Crawler.) 025 - Relpy (Near the first set of rail platforms.) 029 - Dott (Near the first rail platform.) 060 - Archil (Destroy the Midboss.) 086 - Stoporsa (After the midboss, in the rails.) 103 - 80 EC (Hidden in the snow near the collapsing floors.) 123 - Glachier Le Cactank (After the Midboss, below the rails.) Boss: Glachier Le Cactank EX Skill: Circular Shield Chip: Spike Foot Chip - Submerged Library - Secret Disk- Mission: 010 - File D (Vile's Data) 016 - File J (Dark Elf's Data) 017 - File K (Omega's Data) 018 - File L (Elf Wars Data) Stage: 033 - Tirif (In the 10th water.) 043 - Murakk (In the box in the 9th water.) 051 - Kwappa (In the 2nd water.) 094 - Ewarne (In the box in the 10th water.) 096 - 100 EC (Close to the 10th water.) 125 - Volteel Biblio (This is above the first water you see, in the wall.) Boss: Volteel Biblio EX Skill: V Shot Chip: Shadow Dash Foot Chip Note: Your mission involves collected the 4 Secret Disk. In a replay game, these 4 Secret Disk will reappear in the stage, even if you already have them. 4 doors out of 24 will have these Secret Disk. For each wrong door you enter, you lose 2 Mission points in the Results. 8 of the 24 Doors will have the possibility of being the Secret Disk room. The 4 Secret Disk rooms will be randomly chosen out of the 8. The Data Room will tell you their positions, by showing the surrounding doors of each room. - Gigantic Elevator - Secret Disk- Enemy: 129 - Panteon Fist (Destroy 4 Panteon Fists.) 144 - Shortroid (Destroy 6 Shortroids.) 148 - Cata Tank (Destroy 5 Cata Tanks.) Stage: 027 - Jiktan (To the left of the hidden room, the hidden wall is breakable.) 041 - Ajikk (To the upper left of the starting point.) 045 - Miuura (Directly above your starting point.) 054 - Baareef (Above, before the slopes area.) 080 - Sarknight (In one platform above the slopes area.) 088 - Hammerj (Destroy the Midboss.) 122 - Tretesta Kelberian (In the box in the middle of the slopes area.) Boss: Tretestar Kelberian EX Skill: Reppuugeki Chip: Absorber - Under Arcadia - Secret Disk- Enemy: 142 - Crabeggar (Destroy 5 Crabeggas.) 143 - Petatria (Destroy 3 Petatrias.) 163 - Cannon Hopper (Destroy 5 Cannon Hoppers.) Stage: 006 - Ultimate Foot (Defeat Phantom in Cyber Space.) 036 - Wirif (This is close to the Cyber Space entrance.) 038 - Snokk (Door left of the spikes area.) 081 - Teiknight (The left wall in the Spikes area.) 083 - Stopeena (The long path before the Spikes area.) 087 - Hammerga (Before the Spikes area.) 180 - Phantom (Bottom left of the Spikes area.) Boss: Phantom (optional) Clie and Plie II EX Skill: None Chip: None - Underground Laboratory - Secret Disk- Enemy: 126 - Panteon Hunter (Destroy 5 Panteon Hunters.) Stage: 011 - File E (2nd Box after fighting the second set of Bosses.) 019 - File M (2nd Box in between fighting both set of Bosses.) 020 - File N (3rd Box in between fighting both set of Bosses.) 097 - 200 EC (Near the starting point.) 151 - Garisnee (Last Box in between fighting both set of Bosses.) 164 - Vile (Near the spike area in between fighting both set of Bosses.) 177 - Halpyuia (On top of the opening above in the spike area.) 178 - Farbnil (Near the spike area in between fighting both set of Bosses.) 179 - Leviathan (1st Box after fighting the second set of Bosses.) Boss: Deathtantz Mantisk Hellbat Silt Chilldre Inarabbitta Blazing Flizard Tretesta Kelberian Volteel Biblio Glachier Le Cactank Cubit Foxstar Neo Omega Chaos Omega Original Zero ================================================================================ Complete Walkthrough ******************** -------------------------------------------------------------------------------- Additional Notes: - Start Points means the point from which you will continue should you lose your Life. - By default, Completing a Mission itself is 20 Points for Mission Score. However, there are Missions with certain requirements that need to be fulfilled in order to get a full Mission Score. - For all stages, when you revisit the stage after the mission, there will be no events throughout the stage (with a few exceptions). There will also be no bosses at the end of the stage, and you will be teleported out when you reach the Boss room. No Mission Result Ranking Score will be calculated. You may choose to exit from the Stage anytime. All other changes for specific stage changes will be noted. - This walkthrough is written in such a way where you can obtain all Secret Disks and other important items in one trip. That does not mean that this is recommended for you to do in the Mission. It is highly recommended that you attempt to get all the Secret Disks in a revisit to the stage. - It is highly recommended that you actually go through the Mission Stages as fast as possible for the first time, ignoring the Secret Disks. You should try to get the important items only during a revisit to the stage. I also do not recommend going into Cyber Space in a mission. Doing something like this will drastically lower your Ranking Score. Your Ranking Score is important for acquiring EX Skills, so if you care about that, just take my advice. - Finally, last but not least, this advice may come as a surprise, but I seriously recommend you don't use the Complete Walkthrough, unless you really need to. I recommend that you go through the game by yourself, using the Stage Summary and other resources. I can't play the game for you. You have to play the game yourself. I can describe to you beautifully how you can avoid a trap or defeat a Boss, but it will be for nought, as it all boils down to your own skills in the end. I can also describe to you how awesome Omega looks like, or how pretty Ciel is, but if you have never seen the pictures, then what good are words? Don't use this section unless you really need to. It all depends on yourself. -------------------------------------------------------------------------------- -Prologue- When you start the game, long events happen. Finally, you get to start your first mission. -------------------------------------------------------------------------------- -Damaged Space Ship- *Start Point* Move forward and destroy the 2 Grand Cannons on the way. (Destroy 5 Grand Cannons to obtain Secret Disk 133.) A Shrimporin will appear. Wait for it to jump out of the snow, then quickly attack it. (Destroy 3 Shrimporins to obtain Secret Disk 140.) Continue forward and destroy a Grand Cannon, and break the Box behind it. Jump up and destroy the 2 Grand Cannons. Jump on top of the higher ledge. 2 Shrimporins will appear here. Wait for them to jump out, then destroy them. Go right a bit more, and jump in the snow. Secret Disk 024 is to the left. Take it, and go back up and move to the right. Destroy the cannon on the way, then continue to the right. An Event will happen here. *Start Point* You are in another section. Note that you have to watch out for the ice blocks, as they can crush you fatally. If you move at normal speed, you don't have to worry too much. Just avoid advancing too fast. The first 2 ice blocks fall when you get close. Break them and move forward. A Baton Ring comes flying down, and you can easily destroy it in this form. (Destroy 4 Baton Rings to receive Secret Disk 156.) Move to the right a bit more. More ice blocks come falling down. Jump on the higher ledge, then jump on the hanging left ledge to get the Secret Disk 037. Return right and destroy the Ice Blocks, and move on forward. Destroy the Panteon Hunter on the way, and continue up. An ice block will fall down. Jump up and destroy the ice block. More ice blocks will fall above you. If the Panteon hunter wasn't destroyed already, destroy it. A Full Life Energy is on the hanging right ledge. Take it if you need it. Destroy the ice blocks and continue left. You see a Shut Counter. You can damage it when it opens to attack, or when it faces away from you. (Destroy 4 Shut Counters to receive Secret Disk 156.) A Baton Ring should be flying towards you. Wait for it, and destroy it. Continue up, and destroy another Shut Counter. There is a room to your left. Let the blocks fall. To get to the items above, just only destroy the rightmost ice block. Jump on top of them, and get the Secret Disk 050 and Large E Crystal. Head out of the room and comtinue up. A Baton Ring attacks you in its invulnerable form. Simply jump over it and ignore it. Continue up, then left, and destroy the 2 Shut Counters. Go on the right ledge to get Secret Disk 101. Continue left and destroy the Baton Ring. Jump up and destroy the box to receive Secret Disk 111. Now keep jumping up the right wall to go up. Dash jump from the wall to reach the box below the Panteon Hunter. It contains Secret Disk 007. Continue jumping from the wall to reach above. Destroy the Panteon Hunter and Baton Ring. Keep going upwards and destroy another Panteon. You now reach the Boss Area. Go through the door. *Start Point* Continue right. There will be an event. You will now fight the Boss. BOSS BATTLE: Omega When you win the battle, an event will happen. You will be warped to the Resistance Base. Results will be calculated. Stage Strategy: This is your first Mission. Get used with the controls and basics of the game. I recommend you switch your weapon activation to Configuration Attack Mode B. That way, you can use one button for Main Weapon, another button for Sub Weapon. In my experience, this is the best configuration to use. If it does not suit you, choose an Attack Mode that does. Set A requires you to hold down Sub Weapon Button and press Weapon to use the Sub Weapon, while Set C works such that the Sub Weapon Button switches the Weapon Button to use Sub Weapon or Main Weapon. Anyway, get used to the controls and movement. You only have 2 Weapons now, but you will get 2 more later. This stage is relatively simple, so you should not have too much problems now. Like all other stages, it is very tempting to get all the Secret Disks in your first trip. But I recommend you do that in a revisit. In fact, for a mission, I recommend that you go through as fast as possible, and get a Mission score as high as possible. Anyway, for this mission, the path is really straight forward. When you see ice blocks, don't move ahead too fast. When ice blocks are stacked, destroy the top one first. Just continue all the way while attempting to take as little damage as possible. The enemies are pretty easy, and don't pose much of a threat. Omega Strategy: Compared to the Bosses that you will face later on, Omega is easy to beat. Charge up Z-Saber, and attack up close, or charge up a Buster Shot and attack from far. -------------------------------------------------------------------------------- -Resistance Base- There will be a long dialogue, after which, you will be free to move. You can speak with Ciel in this Command Room to Save your Game Data. You can speak with the Operators to begin on missions or revisit stages. First, head right to exit. Then head into the first room. Collect the Secret Disk 166, and talk to Celvo. He will give you 2 Weapons, the Recoil Rod and Shield Boomerang. Now return to the Command Room and speak with Ciel. For now, choose not to go on the mission yet. Return to speak with Celvo. You can speak with him to check on all Secret Disks collected. Speak with him the first time to get a tutorial on the Recoil Rod. Speak with him a