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FAQ/Walkthrough

by GeoffMendicino

Copyright (c) 2006 Geoff Mendicino, TheWebbuilder
THE WEBBUILDER MADE THIS I'M JUST EBAUMING HIS WORK W/ PERMISSION LOL
              EXEHQ (http://www.exehq.com).

<<*||MegaMan Battle Network 6: Gregar Walkthrough||*>>
Version 1.1

++++++++++++
Table of Contents
++++++++++++
HELP:
  To navigate to any specific section within this guide, press CTRL 
and the F key in your browser, then enter the code listed to the left 
of a section's title to jump to that area of the guide.

A: Intro.
      A1: Introduction.
B: Walkthrough.
      B1: New Faces, New Places...
      B2: Have a Blast!      
      B3: Trouble at Sea(side)! Part 1
      B4: Trouble at Sea(side)! Part 2
      B5: Hot Cross... Puns?
          HD0: Introduction to the Help Desk.
          HD1: Virus Busters.
          HD2: Polly Locket.
          HD3: Message Boy.
      B6: A Beastly Problem.
      B7: Hide and Seek.
      B8: Judgment call.
      B9: Gotta Slash 'em All!
      B10: Lan Hikari, Private I.
           HD4: Gimme a Hand(Out)
           HD5: Son of Thunder!
      B11: Beast Out of Control!
      B12: Braving the Elements.
           HD6: Over Protective Father.
           HD7: Smackdown!
           HD8: By the Bookie.
           HD9: A Diet Dud.
      B13: A Shocking Cross
      B14: Lunar Nights.
      B15: Death Train.
      B16: Home again, Home again...
      B17: Operation: Rescue MegaMan! (again)
           HD10: Hot Potato!
           HD11: Sing Me a Song...
           HD12: Sell you Gun Del Sol!
           HD13: Sub-Woofer.
           HD14: Fish Food.
           HD15: Lights, Camera!
           HD16: Penguin Roundup.
           HD17: Axe Raiders.
           HD18: The Darkness Within.
      B18: The Beginning of the End.
      B19: Final Chaos.
C. The Clear-Game Save.
      C1: After the Final Boss.
          HD19: White Capsule.
          HD20: A Famous Disaster.
          HD21: What's Your Number?
          HD22: Good Cop, Bad Cop.
          HD23: Fish Fry.
          HD24: Father's Day.
          HD25: Viral Symphony.
          HD26: Lan Hikari, Agent 007.
          HD27: Pick Your Poison.
          HD28: What a Bunch of Whimps.
          HD29: All That Remains.
          HD30: A Tulip by any other Name.
          HD31: Support me, please.
          HD32: Almost there...
          HD33: A Famous Discovery.
          HD34: Last one.
      C2: Final Zero.
      C3: Battle is my forte.
      C4: Cemetary plot.
      C5: Beast Cross.
      C6: The Last Stand.
D. Power up locations and codes.
      D1. HP Memory Locations
      D2. Regular Memory Locations
      D3. Number Trader Codes
      D4. NCP Compression Codes and Rotators
E. Other stuff.
      E1. FAQ
      E2. Disclaimer + Contant Info
      E3. Credits and Acknowledgements.
      E4. One Last Word...

++++++++++++
A1: Introduction.
++++++++++++

Welcome to the EXE HQ's (www.exehq.com) walkthrough for Battle Network 
6: Greiga Version! RockMan.EXE 6 was one of the greatest RockMan games 
to date, and the Battle Network version is just as good. This 
walkthrough is designed to help a person progress through the game and 
accomplish everything there is to do in the game. For ease of 
reference, this walkthrough is broken down into sections so that you 
can easily skip forward to where you need to be via the 'Find' 
function and the section codes above.

However, since there is now an English version of the game, I am going 
to do my best to limit the amount of spoilers present in this 
walkthrough/FAQ. I'll still be making comments and jokes on the plot, 
since that is where the real fun lies in making a walkthrough. But I 
will be as vague as I can possibly be about it, and try to omit as 
much specific revelation as possible.

Also, whenever we enter a new area, I'll list it in a fancy header 
describing what it is and what you can get there. If we've already 
been there, then it won't get any special mention.

So why are we still here in the introduction when what you really want 
is to know how to beat the game? That's a good question, so let's get 
right into the game, shall we?

++++++++++++
B1: New Faces, New Places.
++++++++++++

------------
Location: Lan's room.
Stuff to Get: None.
------------

Watch the extremely long sequence of cut scenes, and when you get 
control of Lan, progress around the house getting used to your 
surroundings. Make sure to talk to both of Lan's parents and check out 
your PET's functions before heading outside.

------------
Location: Central Town.
Stuff to Get: 600 Zenny (BMD in RoboDog)
------------

Once outside, head to the end of the street and go straight up towards 
that grove of trees to trigger the next cut scene. Whaddaya know? 
We've only been in town for five minutes and we're already saving 
damsels in distress!

When the cut scene ends, jack into the 'RoboDog' (is that one spiffy 
animation sequence or what?) and enter the ever-present Battle 
Tutorial. If you've played the other games, then just burn through 
this, if it's your first time through, pay attention and learn the 
basics.

For sake of simplicity, I'm going to refer to the girl as 'Butterfly' 
for the moment. Afterwards, skate around town and talk to everyone. 
Once you've accomplished that, you'll get an Email to signal that it's 
time to move onto the next plot point. Now, go home and head up to 
Lan's room and jack into the computer.

------------
Location: Lan's HP.
Stuff to Get: None.
------------

Head out onto the Net.

------------
Location: CentralArea1
Stuff to Get: MiniEnergy (BMD)
------------

Talk to everyone as you explore the area. Then head on into the 
NetCafe and head towards CentralArea2, there's a pink gate which will 
block your way. But if you have a Reflector1 chip, then it'll open for 
you. It's actually hard *not* to have one at this point...

------------
Location: CentralArea2
Stuff to Get: RegularUp2 (BMD)
	       Copy Damage * (BMD)
------------

Again, talk to everyone on your way through, and follow the path 
around until you come across another pink gate. After the cutscene, 
run around and bust some viruses if you so desire, then jack out and 
head to bed.

++++++++++++
B2: Have a Blast!
++++++++++++

Once you regain control of perpetually-late Lan, dash out of that 
room, talk with Lan's parents, then exit the house.

Head to the extreme north of the map, and enter that brown gate. Watch 
the cut scene... You might as well get used to it now, Lan does this a 
lot in this game.

------------
Location: Foyer Hall.
Stuff to Get: Nothing yet.
------------

Head to the hallway over there on the left and go through the gate.

------------
Location: Teacher's Room
Stuff to Get: Student I.D.
------------

Enter the room and talk to all of the people if you want, then talk to 
the guy in the red jumpsuit. Now that we've got that ID, the security 
death-bots won't jump on us at every opportunity.

Head back to Foyer Hall and then go to the hallway on the right.

------------
Location: 1F Hallway
Stuff to Get: Nothing yet.
------------

Take note of the kid with the bucket of water as you go down to the 
end of the hallway, then go through the large doors on the upper left.

------------
Location: 2F Hallway
Stuff to Get: Nothing
------------

Head up and into the second door you see, there's a generic sprite 
girl right next to it. This is your classroom, 6-2.

------------
Location: Classroom 6-1
Stuff to Get: Nothing.
------------

After the cutscene, talk to everyone in your class. Then watch the 
next cutscene. That guy has GOT to be Mach's Teacher Navi... that or 
he's taken one too many hits to the throat...

------------
MiniBoss.
------------

'MiniBoss' is actually a very generous term for this fight. All you're 
doing is taking on a pair of Old Stoves. These things move around and 
when they line themselves up with you, they fire off an attack that 
could qualify as a Mr. Match issue Fire Arm. It's not that hard. 
Obliterate them to move on.

------------
Location: Class 6-1 Comp.
Stuff to get: Thunder * (BMD)
	       700 Zenny (BMD)
------------

Run around and gather your goodies, talk to the Navis if you want to. 
Then jack out.

------------
Location: Classroom 6-1
------------

After the cut scenes that causes RockMan.EXE: Stream flashbacks for 
those of us who follow the anime, run around and talk to everyone, 
then sit back and get ready for some trouble to start a brewing...

Once you regain control run over to the Copybot and examine it. Now, 
leave the room, go downstairs to the 1F Hallway. Remember that kid 
with the bucket? Go talk to him, then dash back upstairs to Class 6-1.

Watch the cut scene.

Once you regain control of Lan, talk to Mach, then go downstairs to 
the Teacher's Room, and confront Mick... In the words of Peppermint 
Patty from Peanuts "It's hero time, Chuck!"

------------
Location: Robot Control Comp1
Stuff to Get: HP Memory (BMD)
	       Spreader1 M (BMD)
------------

Talk to the Program and get the Water Data/Gun.

Now, it's time for one of the ever-present mini-games. We need to find 
and put out the flaming Programs with the Water Gun. However, whenever 
we get to certain spots in the Network, fireballs will come flying at 
us. They move in a straight line and can't pierce objects. So, 
whenever you see sparks appear on the screen, note the direction that 
they're coming from and hide behind one of the large gray blocks on 
the field.

If you get nailed by a fireball, you lose 10 HP. Find the four 
Programs grab the Mystery Data and you're set to enter the next area.

------------
Location: Robto Control Comp2
Stuff to Get: Recovery 30 *
   	      Regular Up 2
------------

As soon as the scene shifts to Lan, talk to Mick and press him three 
times for answers. Then run around to the other side of the table and 
examine that orange screen that sticks out like a sore thumb. As soon 
as the cut scene ends, take control of MegaMan again and finish the 
mini-game.

When you douse the last Prog, save your game, refill your health, and 
get ready to pummel your first boss of Battle Network 6!


**************************
BlastMan:
"Burn to ashes! Kwohohohohoho!!!"
**************************
HP: 400
Difficulty: Easy
Attacks: 

 1) BlastMan sends an explosion racing down one row. He'll flash 
   for a moment before firing, so hit him hard to counter it. 

 2) A recolor of GyroMan's charge shot. The panels this will affect 
    will turn yellow, so get off of them.

 3) Three fireballs race down the field. Hide behind the steel 
    blocks to avoid them.

 Comments: Seriously, this guy is pathetic. You want to know how 
pathetic? The first time I took him on I had a Giga Cannon show up on 
my first turn. Since I happened to be in Full Syncro at the time, it 
was bye-bye BlastMan. But bragging rights aside, just hit BlastMan 
with whatever comes up when it comes up and you'll do fine.

Reward: 1000 Zenny
************************

Afterward the multitude of cut scenes end, we meet Tab. And from this 
point forward, I hereby cristen him 'Chibi-Higsby'... because let's 
face it, that's what he is.

Anyway, check out Mick's 'graffiti', then head home and go to Lan's 
room (Talk to Haruka at this point to find out where Lan gets his 
denseness). Jack into the PC and head out onto the 'Net. Check your 
Mail to get a Roll chip.

Go to Central Area 2, after the first left turn on the green path, 
you'll see two side-by-side panels that are shaded by the walkway 
above your head. Examine the left shaded panel to find the key to 
Central Area 3, and then head on into the third section of Central 
Area.

------------
Location: Central Area 3
Stuff to Get: High Cannon L (BMD)
	       Elec Sword E (PMD)
------------

Gather your not-so Mystery Data, then go to the back of the square and 
read the legend of the Cybeasts. Afterwards, jack out and go to bed. 
It's been a long day...

++++++++++++
B3: Trouble at Sea(Side)! Part 1
++++++++++++

After the cutscene, go over and talk to Mick and that macaroni of a 
penguin. Then, let's take a detour and crash Classroom 6-2. Plug into 
the Blackboard and collect your Regular Up 2 (BMD) and a Snake H 
(PMD).

There's also a Full Energy in Classroom 1-1's Blackboard. There's a 
little Yai-knock-off in Classroom 1-2 who wants to trade for a 
DoubleShoot C. 

Then go downstairs to the Teacher's Room and talk to the teacher in 
the scientist's labcoat. Afterward, go upstairs to Classroom 6-2 and 
talk to the kid next to the fish tanks. Once you do so, go outside and 
head towards the Metroline. Talk with the elderly man and it's time 
for another spur-of-the-moment virus busting.

This time we're taking on a Puffer, at regular intervals it fires 
spikes at your in an arc. They'll only hit the panel you're standing 
on, so move off of it; a StarFish, which will fire three bubbles down 
one of your outside colums; if you hit them, then you'll be 
immobilized while the other viruses smack you around; and a Pirahna, 
the ancient enemy that sends out a curser, if you touch the cursor, 
it'll fire a spear at you.

This is a decent step up from the Old Stoves, but it shouldn't be 
anything you can't handle. Just play it careful, you won't be getting 
anything from this fight, so your Busting Level doesn't matter. Take 
as long as you need.

------------

Head back up to Classroom 6-1 and talk to Mick. Man, is he 
oversensitive or what?

Head back home and jack into the Net, talk to the aqua colored Navi in 
Central Area 1's Net Cafe. There's a tough-guy Navi in Central 2 that 
you can fight for some Sub Memory. If you take him up on the offer, 
you'll face a Mettaur2, a Shaker, and a Shooter. The Shaker is the one 
that you really have to worry about, but overall it's a piece of cake. 
Again, your busting level doesn't matter, so don't worry about being 
speedy.

But we want to go to Central Area 3. To the left is a pink Navi and a 
yellow path that leads to the Seaside Area. Talk to the pink navi and 
then backtrack to Central 1 and exchange words with the aqua navi. 
Jack out.

Go to Lan's bathroom and talk to Haruka, then jack into the toilet, 
and although MegaMan's *really* hesitant about it, get ready for 
another virus battle... against the awesome PLUNGER METTAUR!! Maybe he 
was worried about where that plunger had been?

This time you're taking on Mettaurs of various levels. Nothing to 
worry about.

Jack back into that toilet for an Unlocker (BMD). Then head back to 
Central Area 3 and talk to the aqua Navi. Now head on through to 
Seaside Area 1!

------------
Location: SeaSide Area 1
Stuff to Get: None.
------------

You'll want to work your way around the spirals to the top warp point, 
which will take you to the lower level. But we're going to go to the 
bottom warp point instead, this takes you to a computer that has a 
White Capsule * and a DoubleShoot *. 

Now, backtrack to SeaSide 1. Once there, hit the top warp and go to 
the right side of the screen and check the BBS for a cut-screen. Jack 
out once you regain control.

Go to the Foyer Hall and talk to Mick. Now leave the school and go to 
the Metro/LevBus station.

------------
Location: Seaside Town.
Stuff to Get: Barrier 100 H (BMD inside Water Dispensers' Comp Next to 
                            Whale Building)
	      White Capsule * (BMD in Fish Stick Stand's Comp.)
	      Unlocker (BMD in Fish Stick Stand's Comp.)
	      Sea Key (Gotten after buying Fish Stick from Mr. Prog in 
                      Fish Stick Comp.)
------------

Continue down around the pathway towards the front of the whale 
building until you trigger the cut scene...

Head home and go to sleep... No returning lost penguins for us today, 
bummer.

++++++++++++
B4: Trouble at Sea(side)! Part 2
++++++++++++

Once we're in control again, we'll get an EMail. Open it to receive 
the Navi Customizer, install it and run through the tutorial.

Now that that's out of the way, head over to that LevBus station. Get 
your tail over to Seaside Town to catch up to Mick. Once you arrive, 
head down and around to the front of the Whale Building/Aquarium, then 
talk to Mick then step inside the Aquarium to advance the plot.

Cut scene... Aww... what a heart warming moment... *sniff*

------------
Location: Aquarium 1&2
Stuff to Get: HP Memory (BMD in Seasides' home page, accessed from the 
                         green tank right next to the back door in the 
                         second area.)
	      Tornado L (PMD in Seaside's home page.)
	      A whole lot of info.
------------

Wander around the Aquarium and examine all of the tanks and listen to 
all of the voice guides, you'll need this info later so pay attention 
to what's being said.

Once you visit all of the animals, the Aquarium show will open up, and 
you can go through that back door in Aquarium 2 to advance the plot.

------------
Location: Aquarium 3
Stuff to Get: Regular Up 1 (Examine the orange and green bins)
------------

When you regain control, start to head back to the LevBus station, but 
you'll get halted by a cut scene. Mr. SailorDude is acting mighty 
suspicous isn't he? Continue on towards the Station, but be prepared 
to get another cut scene.

Follow that suddenly concerned Mick back to the penguin cage in 
Aquarium 2 and then watch yet another cut scene. Swing that broom, 
Mick!

Well, lessee here. We've got sharks in the bay, fish in the fountain, 
crocodiles all over the place and a fair amount of mass panic. Yep, 
it's time to save the day again. Run back to Aquarium 2 and then slip 
past the receptionist's desk. 

Head into that back room and then run headfirst into that oversized 
tub o' lard. Move over to that platform that sticks out over the tank 
to find our missing item.

Run back inside and go down the stairs towards the fish tanks, but 
you'll get halted by a cut scene. 

Follow Butterfly up the stairs and back outside... fast little bugger, 
isn't she? And her BatMan impression isn't all that bad either...

Anyways, head over to the extreme left corner of Seaside Town and 
activate the CopyBot there. Go back to the Jellyfish Tank and dive in, 
collect the ball and then get back topside. Examine the seal to get it 
out of the way and then go through that doorway.

Cut scene.

As soon as you can, jack out, examine that ladder for some HP memory, 
and then jack back in.

------------
Location: Aquarium Comp. 1
Stuff to Get: Life Synch * (BMD)
	      HP Memory (BMD)
------------

Talk to the Program just ahead to initiate the proceedings...

Welcome to the most annoying mini-game in BN6. You have to head into 
the Network, find the Programs and pick them up one at a time. Once 
you do, sharks will pop into the place and start moving around, if a 
shark finds you, it'll eat your program and send it back to where you 
found it. Take the Prog back to the main walkway and drop it in it's 
proper tank. Depending on the random places that the game puts the 
sharks, this mini-game could be easy or painful. But, MegaMan's gotta 
do what MegaMan's gotta do.

The first Prog's along the right wall, just past the BMD. This Prog 
remembers eating a cow which means, for those of you who weren't 
paying attention in the Aquarium, that he goes in the pirahna tank.

The next Prog is on the right side of the Network just past the 
bottleneck. He's got a stubby tail, so therefore, he is a sunfish.

The last Prog, the Tropical Fish, is at the very end of the maze.

Head on through the next area.

------------
Location: Aquarium Comp. 2
Stuff to Get: Regular Up 1 (BMD)
	      First Barrier NCP (BMD)
------------

Circle around and hit the warp point to begin the next section of the 
mini-game.

The first Prog is found almost directly northwest from the tanks, he 
says that he's as steady as a rock, so that makes him a turtle.

Head southeast from the starting point to find our next Prog. He talks 
with a funny French accent, but that's 'cuz he's a Nautilus. You'll 
probably have to use that little land bridge just in front of the 
entrance to get him home.

The last Prog is straight back from the entrance. Obviously, he goes 
in the only tank available.

Go through the now open gate to get to the last area.

------------
Location: Aquarium Comp. 3
Stuff to Get: High Cannon M (BMD)
	      HP +50 (BMD)
------------

Four tanks this time, no biggie.

The first Prog is, again, straight northwest from the starting point 
on the path that goes over that little above water patch of ground. He 
claims he can fly, but since he's a Penguin, that statement just 
doesn't.

The next Prog is to the southwest of the starting point. He only 
remembers the fact that he's got a friend named Snap, and that Snap's 
a lizard. Alligator anyone? 

Next, head straight back to the end and you'll find another Prog. He 
only remembers his nose, but that's to be expected since he's an 
Elephant Seal.

Grab your last little lost Prog and bring him home.

Save, refill thy health, and let's have us a boss fight!

************************
DiveMan-
"Target locked. Engaging the Enemy! Awooga!"
************************
HP: 500 
Difficulty: Medium
Attacks:
 1) Two torpedoes appear at a constant interval on random panels and   
    fly forward. Dodge up or down to avoid them. 
 
 2) DiveMan surfaces and sends a tidal wave at you. It strikes a 2x3 
    area, so hang out at your back row. 
 
 3) DiveMan opens his chest and fires two mines at you. They hit the 
    ground on the panel that you were standing on, so move off of them 
    to avoid the attack. 

 Comments: This guys is a definate step up from BlastMan... Kinda 
makes up for the pathetic fight we had against old Blasty... Stay on 
the back row and wait for DiveMan to surface. When he does, unload 
your arsenal on him. 

Defense is a priority here, otherwise his torpedoes will bleed you dry 
before you can make much of a dent on him. If you've got Machine Guns 
in your folder, get rid of them, they'll leave you wide open to the 
torpedoes. Concentrate on staying alive until you have a clear shot, 
then attack him.

Reward: 2000 Zenny.
************************

Run back to the Penguin Cage to check up on Mick. Then watch the cut 
scene... Couldn't have happened to a nicer guy... *evil grin*
 
Head home and sleep.

++++++++++++
B5: Hot Cross... Puns?
++++++++++++

After the wonked out cut scenes pass, go outside and get an EMail. 
Open it to receive the kinda useful Tag System. 

Now head down to the Foyer Hall and jack into the big screen.

------------
Location: Monitor Comp.
Stuff to Get: LockEmeny (BMD)
------------

Head down to the Teacher's Room to talk to Mack, and watch as an old 
friend returns, and for once he's not trying to blow us up, incinerate 
us, or burn down the mainframe.

Take just a moment and jack into the green screen up there on the top 
right corner of the room.

------------
Location: Teacher's Room Comp.
Stuff to Get: Regular Up 1 (BMD)
	      Charge +1 (BMD)
------------

Afterwards, run back upstairs to find Butterfly near Classroom 6-1's 
fish tanks. Watch the conversation unfold... Give her time, folks, she 
has a way of growing on you.

Run back downstairs to and talk to Match.

------------
Location: Lab Comp. 1
Stuff to Get: FireHit1 F (BMD)
	      Fan * (BMD)
------------

Ho-kay, here's how this works. Out in Central Area there are four 
Kettle Viruses, you gotta take HeatMan and destroy them all with 
fire-based attacks, nothing else will affect it. So load your folder 
with fire chips and the BlastMan chips if you've got them.

HeatMan starts off with an even 300 HP. His Charge Shot is a 'T' 
shaped fire attack, and his Custom Chip is the Heat Press, where he 
launches himself forward three panels and flattens whatever's 
underneath him.

The first Kettle is in the Central 1's Net Cafe. The second is just 
outside the exit to Central 3. The third is in front of the CyBeast 
statues, and the fourth is at the bottom corner. However, during this 
scenerio, you'll be fighting mostly Fire viruses, so you may want to 
belay destroying that last Kettle and run around gather enough Fire 
Chips to build a decent Fire-based folder.

Afterwards, plug out and get ready to fight!

************************
HeatMan-
"Time to BURN!!"
************************
HP: 700 
Difficulty: Medium 
Attacks: 

 1) He'll launch a firewave at you that covers all three rows. You 
    can walk right through it if you time it right. 

 2) HeatMan packs himself into his cigar lighter and comes crashing 
    down on you and ignites a '+'-shaped area. Get to a corner and 
    stay there. 

 3) Burning Torch: A flame thrower appears behind you and launches    
    Fire down your rows. It seems to be linked to his HP, the less
    HeatMan has the more times it'll appear. 

Comments: Timing is the key to this battle. Knowing when to move and 
where will get you through it. If you've got Train Arrows, pack 'em 
and use 'em when HeatMan lines himself up with you to fire off that 
flamethrower. He's a bit tough at first, but once you get his moves 
down, he's a piece of overbaked cake... Why couldn't he fight like 
this when we controlled him?

 Reward: HeatMan H, Heat Cross.
***********************

Congrats, you now have your very first Cross! Learn how to use it via 
the in-game tutorial.

Now, leave the school and watch the cut scene progress...

AsterLand is now officially open! Drop by the place and take a look. 
And while we're there, let's take on a few of those Help Board 
Missions...

******
HD0. Introduction to the Help Board.
******

Sub Quests? They're back from BN3? Yes, they are. We've got lockets to 
find, damsels to save, viruses to bust, and Zenny to find. Ah, yes, 
never forget the Zenny...

Anyways, here's how the system works. To the right of the Prog in 
Chibi-Higure's chip shop is a Help Board. When you examine the Desk, 
you see a list of side quests that you can pick from and carry out, 
while you don't HAVE to do them, you get lots of nice stuff if you do.

First off, there are rules to this Help Board. At first you can only 
choose from the missions marked with one star. After you clear all of 
them, you can do the missions marked with two stars, etc... We're 
going to start at the bottom and work our way up, since that's about 
the only way we can do this.

------------
HD1. Help Task #1: Virus Busters.
------------

Task: Virus Deletion.
Reward: 10 Bug Frags.

Don't worry, there's no ghosts involved here. Go to the Help Desk and 
select the bottom mission. You'll promptly get an Email giving you the 
rundown on the mission you selected.

Go to the school, and head over to Classroom 6-2. Talk to Ms. Generic 
Girl Sprite.

Go over to the blackboard, plug in, and walk forward. There are four 
Mets in the blackboard, find 'em, destroy 'em, plug out.

Talk to the girl for our reward... 10 Bug Frags.

Run back to the chip shop and select our next mission, the one just 
above the one we just completed.

------------
HD2. Help Task #2: Polly Locket.
------------

Task: Find Keepsake.
Reward: Regular Memory.

After the Email arrives, go over to the school. See that old generic 
lady? She's the one we talk to, so do so.

The object of our search can be found in the tree next to Lan's house.

Take it back to the lady and get some Regular Memory for our troubles.

------------
HD3. Help Task #3: Message Boy.
------------

Task: Errand Request.
Reward: Number Trader code for an Unlocker Sub Chip.

After taking on this job, run over to the school's Teacher's Lounge. 
Talk with the dude in the lab coat. No, you can't go blow that Zenny 
on Battle Chips! Get with the program here!

Plug into the Net from the location of your choice and then get your 
tail over to SeaSide Area 1. Hit the bottom warp to get to go to the 
Stuffed Doll Comp. Then talk to the generic pink Net Navi, take the 
ticket back to your requestor and you're done.

Check the Notebook in your Key Items sub-screen to get a Number Trader 
code.

Since we can't take any of the other tasks at the moment, we're done 
for now. Head home and hit the hay.

++++++++++++
B6: A Beastly Problem.
++++++++++++

Once you regain control, head downstairs and talk to Haruka. After the 
conversation ends, run out to the park and talk to Iris.

Cut scene...

Now, is that clown disturbing or what? His name's CircusMan, and by 
the end of the game, you'll find yourself hating him just as much as I 
do. But getting back to business, go home and jack into the 'Net. From 
there go to Central Area 3 and approach the Cyber Beast to trigger the 
next plot point.

Go downstairs and talk to Yuu (Lan's dad), then go back upstairs. 
After the cut scene jack in, go to Central 1 and get ready for another 
mini-game!

Here's how this works. There are 'Evil Spirits' out on the Net. To get 
to Central 3 and confront the Cyber Beast, you have to destroy the 
Spirits with the weapons you get from the downed Net Cops. The Knife 
hits the panel in front of you, the Sword hits two panels ahead, the 
Ax hits like a Wide Sword would, and the Gun lets you snipe from three 
panels away. Now, there are three kinds of Spirits on the loose, Red, 
Yellow and Blue. The Red Ghosts need one hit to destroy them, the 
Yellow require two, and the Blue a whopping three. If you strike a 
Ghost from behind, then you'll automatically delete it no matter how 
much HP it had left.

Head forward and Knife that lone Red. Head forward and Sword that Red 
and Yellow from the side so that you hit them both, then finish the 
job with the Knife.

At the Cafe, Sword the Red/Yellows, then Axe that lot of three. Head 
on through to the next area.

Talk to the cop to refill your arsenal and proceed into the area.

Gun the Red on the side, Axe from the center Yellow and finish the lot 
with the Knife. 

At the Red/Yellow/Red line, Sword the Yellow from a distance, then Axe 
them all.

At the final group, Sword the Red/Yellow pair on the left side, then 
Axe the Red/Yellow pair. Ax the two reds and call this area done. Go 
to Central 3.

Talk to the cop as usual to get your weapons and let's get down to 
business.

At that 'L' shaped trio of ghosts on the right, Sword the two Yellows, 
then Sword the two Reds. Sword the Yellow from the next cluster from 
across the gap, use your last Sword on the remaining Red/Yellow and 
then Knife the Red.

Go to the northern corner and snipe that Blue so that you auto-kill 
him. Axe the Yellow/Red and then Knife the remaining ghost. 

The final cluster, hit the Blue from a distance with the Gun, then Axe 
the Red/Yellow. Axe again from the side and that's that.

Go confront the Cyber Beast.

++++++++++++

After the cut scene (and Tab's Star Wars spoof), go to Match's office 
and take control of HeatMan. We need to get to Seaside 3, so go to 
Seaside 1 and cue up that Ghostbuster's theme again...

Head around the path until you hit a cluster of four Ghosts. Sword 
twice to take out the Red/Yellow/Yellow trio, then ignore that Blue. 
We'll get him later. Go to the top warp by Knifing the red blocking 
your path, then Snipe that Yellow Ghost in the back from across the 
gap in the path.

Hit the Warp and drop down to the lower area. Go to the east edge and 
let's take out that ghostly convention, shall we? Snipe those Yellows 
on the back row, go to the left and Sword them. Axe the trio of 
Yellow/Blue/Yellow from behind, then head back topside.

Go around the lower spiral and Knife the Blue we passed up earlier 
from behind. On the right side of the lower spiral, Axe those two 
Yellows twice and you're done.

You'll need a Train Arrow 1 to open the pink door in your way, so head 
on through to Seaside 2.

------------
Location: Seaside Area 2
Stuff to Get: Panel Return * (BMD)
	      Vulcan 2 D (BMD)
------------

Refill thine weaponry from the Net Cop, oh mighty Ghost Slayer.

Ignore those two Blues. Attacking them head on is paramount to 
suicide. Go to the right and pay the security cube a bribe- er, toll 
to go on through to the other side. 

Snipe the Blue in that trio of Blue/Yellow/Red from across the moving 
walkway, then go around and Sword and Knife the remaining two. Go 
north.

Go around to the back of that Yellow/Yellow/Yellow/Red quartet and 
Knife the Red just above them. Snipe the Yellow that's just behind the 
Blue and Sword twice to put that quartet out of business.

At the next group on the left side of the area, cross the moving 
tiles, Knife the Red Ghost from the side, then Axe the remaining three 
from behind. Shoot the last Ghost from a distance.

Finally, circle back to the remaining Blue Ghosts, Axe twice from 
behind and call this area cleaned up.

Now, I'm going to give you a word of warning. The pink gate that bars 
the way to Seaside 3 will require you to fight three consecutive 
battles before it'll open. So be wary and careful, remember that 
HeatMan's a Fire Navi in an Aqua Environment. Once you pass, head 
through to the next area.

------------
Location: Seaside Area 3
Stuff to Get: Regular Up 2 (BMD)
	      Wide Blade B (PMD)
------------

Talk to the cop to get your weapons and let's put this scenerio behind 
us.

Go to the left and Axe the Red/Yellow duo, ignore the other Blues and 
go down the narrow strip of normal panelling. Sword the Yellow from 
across the gap, then Knife him. Sword that Blue in the back and 
continue on.

Step on the very last moving panel and go to the end of the path again 
before stepping on the moving panels. Is that a motherlode of Ghosts 
or what?

Axe the front Red/Yellows, then Knife the now Red. Axe the 
Yellow/Blue/Red, and then follow up by Axing the next two Reds and 
shooting the rest.

Start circling around back towards then entrance, but take a detour 
along the way to open that pink door with our Sea Key. Hit the warp 
and follow the path to the next Pipe Comp. Raid the BMD for a SeaSeed 
A and then go back to SeaSide 3 by the route we came from.

Go to the top of the Area, Snipe that lone Blue Ghost before crossing 
the one-way tile. Knife that bottom Blue in the back and then Sword 
our final two Ghosts. We're done!

Save your game, then head down to the giant faucet. Examine it to 
trigger a cut scene. I agree with HeatMan's assessment about sending 
Fire Navis to get water...

You'll end up fighting a Mettaur3, Shaker and a Sniper to get the 
water. Thankfully, there's no water viruses involved. Again, your 
Busting Level means nothing here, so take your time deleting them.
------------

Jack out and jack back in, then go to Lan's Home Page. Examine MegaMan 
and watch the disaster that follows.

Watch the cut scenes and then run through the Beast Out tutorial.

Once that ends, jack in and go to Central 3. Approach the Cybeast 
Statues to trigger a cut scene and a boss fight. I don't know about 
you, but I'm going to enjoy blowing this clown to kingdom come...

***************************
CircusMan.
***************************
HP: 700
Difficulty: Hard if this is your first time, easy if you've fought him 
before.
Attacks:

 1) Two hands appear on each end of one of your columns and come     
    together. Dodge these by  moving forward or backward.

 2) CircusMan transforms into a tent and tries to drop down on you. If 
    he snags you, the curtain will fall and he'll pummel you for     
    several seconds. This attack is just plain wrong no matter how you 
    look at it, it also drains your HP dry. Seriously, pray that you
    don't get caught in this.

 3) A hoop will appear on the row you're standing on and an animal     
    will fly through it and down your row. Dodge up or down.

 Comments: CircusMan comes hard and fast, he's much more annoying than 
DiveMan was. Again, your priority should be on learning how to dodge 
his attacks, and then plastering him to the wall when you have a 
chance.

 If you want an easy time of it, get into Beast Out and unleash some 
special attacks on him right after he moves.

Rewards: 3000 Zenny.
***************************

Take just a moment and savor that victory...

++++++++++++
B7. Hide and Seek.
++++++++++++

Once again, sit back and watch the cut scenes.

Immediately take off and run down that hallway. *evil grin* And go 
home, jack into the Net, check your mailbox for a nice suprise, and 
head to the Net Cafe. Once you reach it, talk to the pair of recolors 
and then jack out.

Go to Seaside Town and jack into the green aquarium in Aquarium 2. 
Talk to the recolored twins once again and then jack out and go to the 
Fish Stick stand. Jack into the stand and talk to the twins once 
again. 

Now, go back to Central Town and drop by classroom 6-1. Examine the 
fish tanks there, and then go over to the security camera on the east 
corner of the room. Examine it and then jack in. Raid it for goodies 
and then talk to the twins for the last time...

++++++++++++
B8. Judgement Call.
++++++++++++

After the cut scene, head to the LevBus Station and go to Green Town. 

------------
Location: Green Town.
Stuff to Get: Regular Up 2 (BMD in statue to the north of the LevBus 
Station.)
	      2400 Zenny (BMD in statue.)
	      An odd warning.
------------

First thing's first. Go to the statue and get your stuff, then head 
down towards that big marble building. Enter it and then trigger the 
cut scene... After the scene ends, turn around and jack into that big 
stone marked 'TRUTH'.

------------
Location: Green Town HP.
Stuff to Get: HP Memory (BMD)
	      Black Bomb F (PMD)
------------

Talk to the trio of Navis who are hanging out by the warp point, then 
go through said warp to Green Area 1.

------------
Location: Green Area 1
Stuff to Get: HP + 100 NCP (BMD)
	      Spreader2 C (BMD)
	      Lance W (PMD)

------------

Work your way through the area until you reach a pink gate that blocks 
the way to Green Area 2. Talk to the gate, then backtrack to Green's 
HP. Talk to the Aqua Navi and fork over the requirements, exchange 
words with the other two Navis and then go back to the doorway 
blocking the entrance to Green Area 2. Open Program!

------------
Location: Green Area 2
Stuff to Get: Speed +1 (BMD)
	      Court Entry Permit.
------------

Go to the Net Cafe in the area and talk to the Navi behind the 
counter. He'll fix our little problem and we can now get through that 
death-bot reinforced gate. 

Jack out.

Go over and talk to the manager and Ito. Now enter the courtroom, talk 
to everyone and then examine the huge tree in the center of the room.

Watch the cut scenes progress and prepare to get another Cross...

++++++++++++
B9: Gotta Slash 'em All!
++++++++++++

Let's take a break from the main plotline for a minute to get 
ourselves another Cross to add to our arsenal. Head outside and you 
should see Ms. Fahran standing behind a desk on one of those sawed-off 
tree trunks. Talk to her to begin the mission. 

Here's what we've gotta do. Somewhere out there in Wood Town's Network 
are cyber-vegetables...  SlashMan's gotta slice and dice them all. To 
do so, walk up to the veggie, inspect it, and then you'll be shown a 
random button combo to press. If you manage to hit all of the buttons 
before the time runs out, you'll get points. If you earn the required 
number of points, you'll pass. If not, then you restart the area. 
Think StepMania here. No biggie. 

However, once in a while running around to try and find the veggies, 
we'll get thrown into a virus battle. It's just your standard battle, 
nothing major to worry about.  SlashMan's charge shot produces three 
kunai that race down all three rows for 20 damage a pop. It's weak, so 
pack some good fire based chips. 

It's easy to find the cyber-veggies, since there's only one path that 
you can take, so walk up to 'em, inspect 'em, and dice 'em.

Once that's done, talk to SlashMan's Op to battle SlashMan himself!

****************************
SlashMan-
"C'mon! YAAAAAAHHH!!"
****************************
HP: 800
Difficutly: This guys is supposed to be the ultimate swordsman... So 
he's basically ProtoMan dressed up in a Halloween costume. If you've 
fought ProtoMan and won, you've got nothing to worry about.

Attacks:

 1) SlashMan appears in your row and slashes his claws at you with a 
    Samurai Sword's range.

 2) Kinda reminds me of TopMan... SlashMan starts spinning and tries   
    to mow you down. This attack is insanely fast, but it starts on    
    the outside panels and then moves inward, so get to the center and 
    move forward to avoid it.

 3) Same thing as his charge shot, but he unleashes two instead of 
    three.

Comments: SlashMan isn't that hard, at least not yet. He does have a 
streak of ProtoMan in him, since he'll teleport around and then attack 
you on your panels. Just stay on your toes and you'll be fine.

Rewards: SlashMan S, SlashCross.
***************************

Ah, the lovely SlashCross... Makes you wonder why we put up with the 
lousy ProtoSoul for two games...

Anyways, head home, watch the cut scene. Then go to bed.

++++++++++++
B10. Lan Hikari, Private Eye.
++++++++++++

And no, as much as I may want to, I'm not going to crack Phoenix 
Wright jokes throughout this scenerio.

Go home and talk to Haruka. Then get your tail over to the LevBus 
Station and go to Green Town. Dash up to that Courthouse and enter the 
courtroom.

When you regain control, go up and talk to Ito. Then go back to 
Central Town and head to school. Inside, talk to Mach, then go up to 
Classroom 6-1 and jack into the security camera. Examine that bizarre 
computer thing and we'll get ambushed by 2 Corn Shots and a Killer 
Eye.

Watch the cut scene, then go to that locker behind Lan's desk and 
examine it. You'll trigger another cut scene.

Now go down to the Teacher's Room, jack into the main computer and go 
to the area where we fought BlastMan. Check out the two window-like 
doohickeys and get another cinema.

Jack out.

Dash back to Green Town and barrel your way into that courthouse. Talk 
to the guy in front of the courtroom doors, then go down that hallway 
on the right.
 
Enter the room, watch the cinema. There's a chair on the end of the 
row of cells that you can jack into for a Gaurdian O. When you're 
ready, leave through the other exit on the left.

Go confront Ito.

When we get control back, check out that blue door on the left. Follow 
the new path around and check the door to discover that we need a 
password. Go back into the courtroom, jack into the Truth stone and 
ask around for the answer. When you get it, go back to the brown door 
and input the password, 153.

You're now underneath the courthouse, circle around the tree and go up 
the ladder.

Yet another cut scene.

------------
Location: Judge Comp 1.
Stuff to Get: ComingRoad * (BMD)
	      Step Sword L (BMD)
------------

Alright, it's time for another mini-game. Here's what we've got to do, 
whenever you step on a panel, that panel sprouts grass. If you touch a 
panel that has grass on it, you'll get arrested, tried, convicted and 
docked some HP. So you have to navigate the area and touch all of the 
yellow and blue buttons to open up the door and advance without 
double-backing.

It's really simple, actually, just press the 'L' button to look around 
the map, like in EXE 5's Liberation Missions, and plan out your path 
in advance.

Work your way over to the next area.

------------
Location: Judge Comp 2.
Stuff to Get: Yoyo N (BMD)
	      HP Memory (BMD)
------------

It's the same thing as the last area. Continue on to Judge Comp 3.

------------
Location: Judge Comp 3.
Stuff to Get: Regular Up 3 (BMD)
	      Expansion Memory (BMD<About time>)
------------

When you reach the end of the area, save, refill your health, and get 
ready to throw the book at JudgeMan!

****************************
JudgeMan:
"Criminals shall be punished accordingly!!"
****************************
HP: 800
Difficulty: Easy.
Attacks:

 1) JudgeMan steps up to the front of his area and throws a whip down 
    the row you're standing on. This gives you a prime chance to nail  
    him with your SlashCross Charge Shot.

 2) Alligator books? Whatever. Two books appear and sprout teeth, they 
    race towards you and try to ram you. As soon as they touch your    
    area they'll merge into one book for twice the damage.

 3) Mamodo- er, A book appears on the front of JudgeMan's row and 
    lines itself upwith you. If any of your attacks hit it, it'll
    launch a Bubble Row, Fire Arm, or Golem Punch at you, in that 
    order, with each hit.

 Comments: After conditioning ourselves to spar with CircusMan, this 
guy's almost a joke.

The only real threat here is the third attack. When the Book appears, 
hit it with a normal buster shot and then dodge whatever it throws at 
you. After all three attacks are launched, it'll vanish.

Reward: 4000 Zenny.
****************************

Enjoy the victory and watch the cut scenes as everything gets put back 
to normal.

Before we move onto the next plot point, let's take a moment and do 
the next two Help Board Missions...

------------
HD4: Gimme a Hand(Out)
------------
Mission: Need Help.
Reward: Zenny.

Accept the fourth one star mission then get over to the computer in 
the Teacher's Lounge where we founght BlastMan. Over in the northwest 
corner of the first area and you'll see yet another generic Navi. 
Seems the guy's fallen on hard times and needs a hand.

He wants a whopping 10,000 Zenny loan.

Kindly pick your jaw up off the floor. Thank you.

Trust me on this one, fork over the cash.

Keep checking in with him, eventually he'll come up with the cash to 
repay you 10 times over.

------------
HD5: Son of Thunder!
------------
Mission: Get the Chip.
Reward: Regular Memory.

Go over to SeaSide Area 3 and track down the guy selling Chips and 
such. There's an Aqua Navi standing beside him, he's the one we want 
to talk to.

Huh? All he wants is a DollThunder A chip?

Odds are that you won't have one yet, so keep it in mind as we 
continue. Once you find one, take it back to him, and get some Regular 
Memory in exchange.
------------

++++++++++++
B1J. Beast Out of Control!
++++++++++++

Alright, back to the plot. Go to the LevBus Station and go to Sky 
Town. 

------------
Location: Sky Town Admin.
Stuff to Get: Speed +1 (BMD in Comp beneath Elevator)
------------

Grab your NCP from under the elevator, then talk to the guy in the 
brown suit, and *then* use the elevator to go to the next area.

------------
Location: Sky Town.
Stuff to Get: Regular Up 1 (BMD)
	      OilBody (BMD)
	      Color Point * (BMD)
	      Regular Up 1 (BMD)
	      Charge +1 NCP (BMD)
	      Zenny.
------------

The first thing you'll notice is the four appliances lined up down the 
path. You can jack into each one of them and get some nice stuff, so 
go ahead and do so... 

Now, hold on a moment, there's something of importance here. See that 
shower-like appliance? There's a Punk Navi there that will sell you 
Rush Food for 3000 Zenny a can. 

What does Rush Food do? The next time you head out onto the Internet, 
you'll see these strange bone-shaped tiles. Walk up to one and press 
'A'. MegaMan will throw the Rush Food out onto the tile and Rush will 
pop up and form a tile that you can walk on. One can opens one tile. 
Not only does this allow you to create a lot of short cuts, it'll also 
come in handy once we get ready to challenge some secret bosses.

When you're ready, go inside that main building. Examine those tanks 
to your immediate left for some HP Memory, then jack into them for Bug 
Frags and a Bug Fix P. Also, take note of the three numbers that the 
Prog on the right rattles off...

Avoid talking to the Aqua Navi and go past him to jack into that huge 
computer there. Grab your Regular Up 2 and 3000 Zenny. Now talk to the 
Aqua Navi.

Go through that door on the top right. Hang a left in the next room 
and talk to 'Mr. Weather', and no, just because he looks like a clown 
doesn't mean you should kill him. Follow the path around to the exit 
on the bottom right (uh, don't you people think that it would be a 
good idea to install some safety rails around here?), go to the 
elevator on the left, and then go to the northeast corner of the 
sscreen and jack into that satellite dish.

Welcome to the Sky Town HP!

------------
Location: Sky Town HP.
Stuff to Get: Vulcan3 A (BMD)
	      AutoHeal NCP (PMD)
	      Link to Sky Town.
------------

Talk to the Prog on the right to link Lan's HP to Sky Town's. While 
you can get links to any and all of the Home pages you visit, this 
one's the most useful.

Now, exit the HP.

------------
Location: Sky Town HP
Stuff to Get: HP+100 NCP (BMD)
	      Col. Army B (BMD)
------------

Go to the Net Cafe and talk to the Net Cop dude at the top corner. 
You'll fight 3 virus battles in a row for your needed WinCard A.

Now, backtrack down the row of inclines until you get to the bottom. 
Circle around and go to that big open space that's almost directly 
under the Cafe and talk to the Net Cop there. A five round battle 
awaits you.

Go to the next area of Sky Town's internet.

------------
Location: Sky Town HP
Stuff to Get: Regular Up 3 (BMD)
------------

Follow the road around until you hit the second warp, then cross the 
one-way tile and go down to find the next challenger. You've got a 
five-set battle this time. These can get a little difficult, so make 
sure you've got a good deck.

Now, go back across the other one-way tile, go to the extreme left of 
the screen and down that little pathway to face your final judge and a 
ten-set battle...

Now go back across the one-way tiles and track down the Aqua Navi 
who's just down the stairs. Talk to him to trigger a cut scene.

Go back to that purple gate at the end of Sky Area 2, head on through.

------------
Location: UnderNet 1
Stuff to Get: Muramasa M (PMD)
	      HP Memory (BMD on the other side of the Rush Road)
------------

Welcome to hel-, er, the UnderNet. Hug the left wall on your way 
through the place to find a warp to someone's computer. Raid it for 
your next Expansion Memory (BMD) and a Step Sword B (PMD). Go back to 
the UnderNet and continue along the path we were on to get to a couple 
of really wonked out Cyber Beast Statues.

Enjoy the cut scene, is this a problem or what?

------------

Run and grab the Link Navi of your choice, then take him back to the 
Cyber Beast Statues in UnderNet 1.

Who does that cloaked Navi think that he's fooling?

------------
B12: Braving the Elements.
------------

Huh? Dark of night? Rain? Snow? Wind? Looks like a mailman's worst 
nightmare... Go home and trigger cutscene or else MegaMan won't let 
you do anything.

But before we go off and set things straight, let's take just a moment 
and do a few Help Tasks. 

------------
HD6: Over Protective Father.
------------
Mission: Daughter Worry
Reward: Regular Memory

Head over to Green Town and head down to the last cut off Tree Stump. 
Talk to the guy who's standing on it. Seems he's worried about his 
daughter, who's off on an internet date. We get the interesting job of 
trying to break them apart to test the guy's reaction.

Well, plug in somewhere and get over to SeaSide 1. Hit the top warp to 
get to that lower blue area and go to the northeast corner.

Talk to the punk Navi and after the initial confusion is cleared up, 
beat the living daylights out of him.

Go back to the guy in the brown suit for our reward.

------------
HD7: Smackdown!
------------
Mission: Stop Him!
Reward: Big Bomb P


Head over to Green Town and go to the courtroom. Talk to the girl 
there then run back to our favorite marble slab. Plug in and get over 
to Green Area 1. From there, go to that island with nothing on it 
that's not connected by anything. Talk to the orange Navi.

The 'Yes' option plunges you into a five-set battle. But that's what 
we came here to do.

Once we win, talk to the girl, get our dough, and head back to the 
Help Desk.

------------
HD8: By the Bookie.
------------
Mission: Loan Collection
Reward: 5000 Zenny 

Go to Green Town and plug into that slab again. Talk to the brown 
Navi, then go to Central Area 2. See that red punk that sticks out 
like a sore thumb? Talk to him, say yes, and beat him up. Talk to the 
green Net Navi who appears after you do, and then go to SeaSide Area 
3. Beat up the Punk again, and we'll get some money.

See previous statement about spending said money on Battle Chips.

Head back to Green Area's Home Page, give the money to the brown Navi, 
collect reward.

------------
HD9: Diet Dud.
------------
Mission: Diet Good Money
Reward: 5000 Zenny

Go to the 1F Hallway in Cyber Academy and talk to Generic Chubby Kid. 
Jack into the Net and go to Green's HP, from there go straight down to 
find the red punk Navi. Talk to him, and then go to Green Town.

He claims that he's got the law on his side. Well, we'll just have to 
do something about that. Go to Green Town. Go up to the courtroom and 
talk to the guy in the brown suit. 

Go back to Seaside and check up on the punk. Then back to your client 
and get your reward.
------------

Back to the plot. Go to Sky Town... And why is there never a repairman 
around when you need one? Go downstairs, jack into that computer 
beneath the elevator and cleanse the system.

Then, let's put this plot on hold once more and get us another Cross 
to add to our arsenal.

++++++++++++
B13: A Shocking Cross
++++++++++++

O.K., so the pun in the title is as old as Sam Hill, sue me. Anyways, 
go over there and talk to Ann Elec to start up a mini-game and get 
your next (extremely useful) Cross.

Be careful using ElecMan. His Charge Shot sends electricity raining 
down on everything on the field, but it has a decent delay and charge 
time. His D Elec Sword chip acts like a combined StepSword and Elec 
Sword, so give it a whirl.

After examining that computer, grab your HP+ 50 (BMD) and an Unlocker 
(BMD) then work your way up to the Net Cafe and talk to the guy behind 
the counter.

"I'm used to random things happening by now." <- BEST LINE OF THE 
GAME.

*Ahem* anyways, you have to wander throughout Sky Areas 1 and 2. Now, 
there are ghosts/punk Navis also wandering about in this area. If you 
get caught by one, then they'll zap your electric meter and the area 
that you can see will grow smaller. If you lose all of your meter, 
then you start the area over. This is actually fairly easy as long as 
you walk, not run, because you can easily outwalk these punks; and by 
walking, you'll see them and still have enough time to avoid them.

Your first battery is at the very end of the first path you come to 
that goes left. There're two punks in your way, so be careful. The 
next one is at the bottom of the slope, past the two Rush Tiles. Keep 
going straight past the Switch and you'll hit it. The last one is at 
the very end of the area near the exit to Sky 2.

Go to Area 2.

Head right from the entrance to score your first battery. The second 
one is past the stairs to the left of the one-way tiles and down a 
level, there're two punks guarding it, so time your dash through 
carefully.

Continue along, hit the warp, and to the left of the next warp you 
come to is the next battery. After going through that warp, go past 
the one-way tile on the right and go to the end of that path. The 
final battery is down there where the judge with the ten-battle 
challenge stood.

Now, talk to Ann Elec and we'll battle ElecMan!

****************************
ElecMan:
"Hmph, you'll be shocked in no time!"
****************************
HP: 900
Difficulty: Medium
Attacks:

 1) Two electrodes appear in your area. DESTROY THEM. Any lightning 
    attack that hits them will ricochet off at right angles.

 2) He sends a blast of electricity down a row.

 3) A sequence of panels will light up, and then electricity will rain 
   from the sky and hit those panels. Get off them.

 4) He'll dash up to you and slap you in the face with his D Elec      
    Sword.

Comments: Although ElecMan moves slower than cold molasses, his 
attacks will keep you dancing around. Overall, he isn't that hard, 
just beat him down and get your Cross.

Rewards: ElecMan E, ElecCross.
****************************

Now, back to the plot!

Go up the elevator, head around and watch the cut scene.

Head around the circular path, jack into each machine and you'll have 
to fight a virus battle to shut it off.

In the Fan you'll have to fight a FighterPlane and a FighterPlaneSP.

In the Heater you'll fight an Old Heater, and Old Burner and an Old 
Stove SP.

In the Shower you'll take on a Puffy2, a Puffy3, and a Puffy SP.

In the Air Conditioner it's a StarFish3, Pirhanha3 and a Windbox. (If 
you're using HeatCross, then DISABLE IT. You will lose.)

Run back around the path the way you came, then go up the center path 
and enter the building. Iris'll do her thing, and we should check that 
row of lockers over there on the right.

Go through that door on the left, and follow the path to the next 
area. Try to go down the stairs to trigger yet another cut scene. I 
told you that they should have put guardrails on this thing... Go back 
inside and commandere that copybot. Now go through the door on the 
bottom left, take the circular path around all of the appliances, but 
go left when you come to the shower.

Cut scene.

You'll want to run down the path and into that side doorway on the 
right. Inside go examine Mr. Weather and get ready for mini-game time!

Basically, you have to fly the cloud around and gather the eight 
pieces of the rainbow. When you have them all, then you can hold 'A' 
to leave a rainbow trail behind you. If you circle the storm that's 
raging in the area while leaving a rainbow trail, then you'll clear 
away the storm and open up the way to the next area.

------------
Location: Weather Comp. 1
Stuff to Get: Rainbow Power
	      Regular Up 1. (BMD)
	      Spreader3 S. (BMD)
------------

Clear out the storm and go to the next area.

------------
Location: Weather Comp. 2
Stuff to Get: Rainbow Power
	      HP Memory (BMD)
	      Shield NCP (BMD)
------------

Same deal, except there's two storms this time.

------------
Location: Weather Comp. 3
Stuff to Get: Ditto on the Rainbow Power
	      Spin Pink (BMD)
	      Recover 120 F (BMD)
------------

After you finish, save your game. Refill your health, and set up your 
folder, it's clobberin' time!

****************************
ElementMan:
"PIKIRIIRU!!"
****************************

HP: 900
Difficulty: Moderate
Attacks:
 1) He'll send a tornado that circle your outside panels.
 
 2) He turns yellow and sends lightning at you a la ElecMan.
 
 3) He will turn blue, teleport to your side of the field and
  freeze a column of panels.
 
 4) He turns red and drops meteors on you.

 5) He turns green and sends Wood Towers at you.

His color denotes which element he is at the time.

Purple means he is neutral.
Red means his is fire-class.
Blue means he is ice-class.
Green means he is wood-class.
Yellow means he is elec-class.

Comments: Ah... a decent fight. After JudgeMan, I was starting to 
worry... Anyway, this guy is mean to be a challenge to those of us 
that abuse the Crosses, or the elemental ones at least. Stay in your 
center panels when you aren't attacking or dodging other attacks, that 
way you won't get smacked by a stray tornado.

Reward: 5000 Zenny.
****************************

Savor thy victory, O mighty warrior with an olde cut scene.

++++++++++++
B14: Lunar Nights.
++++++++++++

Alright, so we need a MoonStone. Go to Lan's room and jack in. Use the 
link to go to Sky Area 1 and from there go to the UnderNet. Talk to 
the red punk just inside the entrance. Head to the very back of the 
place and then examine that pink door and talk to the punk Navi just 
beside it. Jack out.

Go to Green Town and drop by the Punishment Room. Talk to the guy in 
the green shirt who's lurking in the northern corner. Yack it up with 
that Mr. Prog-look-a-like who's hiding behind that wall beside the 
green guy.

Now go to Seaside Town and talk to girl who's minding the stuffed toy 
stand three times. We've got the password now so go jack in somewhere 
and go back to the pink door in UnderNet 1.

On the other side of the door lurks a dreaded cut scene.

------------
Location: UnderNet 2
Stuff to Get: HP Memory (BMD)
	      AntiDamage (PMD)
------------

Work your way through the area until you get on the lower back path 
you'll see a warp point. Take it to drop the the lowest level, right 
smack dab between those two punk Navis is an invisible path that leads 
to the MoonStone. Grab it, jack out and take it back to the gal at the 
park.

(By the way, if you go northwest from the moonstone's location, then 
you'll run into a pink gate. The password to open it is 012. But since 
Capcom of America removed all of the Boktai sidequests from the game 
<understandably> the only things back there of interest is a few 
element gates and a Net Merchant. The entrance to the other side of 
UnderNet Zero is in UnderNet 1 on the other side of the Rush Road. The 
password for that gate is '729', on the other side is a guy who'll 
give you the 'Soul Folder' and a punk Navi who'll sell you the WWW ID 
for 3000 Zenny. The WWW ID <I didn't get it until after I had cleared 
the game, so I don't know if it'll show up or work before that or not> 
is about the only thing worth going after, really.)

Talk to everyone at the park (Navi Deleter? "Hit man" is more like 
it). Now it's time to go home and get some sleep and watch the cut 
scene...

++++++++++++
B15: Death Train.
++++++++++++

Don't worry, Mayl. We aren't going to oversleep, we're going to be 
late because we were getting our last two Crosses!

Head off to SeaSide City. Go down into the Aquarium and then into the 
second area. Talk to our train conducter pal to get the rundown on the 
situation. We take control of ChargeMan!

ChargeMan's charge shot sends him racing down the row to ram anything 
in his path.

Raid the area for goodies, then hit the warp and we find ourselves in 
the UnderNet. Skedaddle off of that platform and head down to the 
lower area. See that yellow BBS that wasn't there before? That is your 
station, your mission, whether you accept it or not, is to take the 
Progs down the train track to the next station. If you hit a rock, you 
lose a Prog, if you hit a Met, you lose a Prog, if you fail to pick up 
a Prog... well, you get the idea.

You can charge your buster while on the tracks to break through rocks 
and Mets.

Area one is a snap, talk to the BBS again to head off onto Area 2. 
Here Mets will drop onto the track and try to ram you. Talk to the BBS 
one more time and we're on the final leg of the journey. It may take 
you several tries, but there's really nothing too difficult about it. 
Just keep your charge shot going and you're fine.

Talk to the conductor and let's battle!

***************************
ChargeMan:
"Here I come! GHUGA CHUGA!"
***************************
HP: 1000
Difficulty: Extremely easy if you bring some Panel Outs into this 
battle. A fight otherwise.
Attacks: 
    1) He'll race by you and lob chunks of coal in your direction.

    2) He'll charge at you on one row .

    3) He'll race down one row with train cars on the other two rows.  
       It can be easy or hard to dodge depending on the random timing  
       of this attack.

Comments: Look over those attacks, notice anything that they all have 
in common? 

Yep. They're ALL ground based. Meaning that if you knock out the 
center column of tiles, he can't touch you. Get into a Cross, bash 
those tiles, and take him down.

Reward: ChargeMan C, ChargeCross
***************************

ChargeCross... Bleh. It's borderline useless, play with it if you 
want, but don't count on it in battle.

Head for school and enter that room beside Match's office. Talk to the 
punk- er, teacher with the blue hair (Pig's Heart Pie?). Interestingly 
enough, in a rare moment of continuity, Lan mentions the other hitman 
in the EXE series, Dusk Miyabi. Examine the PC to get control of (gah) 
"EraseMan".

Oh boy, the dubbed Grim Reaper in Net Navi form.

Let me tell you now, Eraser's charge shot is awkward. It forms a Wide 
Sword attack two panels ahead of you, or think of it as a fancy Gun 
Del Sol. The damage done is alright, but it isn't earth-shattering.

Head off into the UnderNet and get ready for your mini-game. Inside of 
the two sections of the Ura Net are sixteen punks that we are going to 
put out of business. In other words, we're going to kill them. Fun, 
huh? While here, press and hold 'A' to make EraseMan vanish from 
sight. Note that you can't move while you're invisible. Sneak up on 
the punk Net Navi and use the invisible technique to hide from them. 
When you get close, mash the 'A' button and EraseMan will live up to 
his original name (KillerMan). If they see you, then you'll have to 
fight a painful virus battle, but you still kill them.

It's easy, and there's nothing to really walk you through.

Plug out, and fight!

****************************
EraseMan:
(Lan) "I don't want your mercy!"
(EraseMan) "Then you'll get none! Hiiiiyyyaaahhh!!"
****************************
HP: 800
Difficulty: Medium.
Attacks:

   1) He'll summon three ghosts that move down your rows. They vanish  
      with a normal buster shot.

   2) He'll drop a targeting square on the field. If it hits you, 
      then it'll stun you and Killer will attack.

   3) He'll use his Charge Shot on you.

Comments: Just attack him head on. There's really nothing you have to 
worry about since you can fight your way through the ghosts and dodge 
everything else easily.

Rewards: EraseMan K, EraseCross
***************************

Congrats, you now have EraseCross at your disposal, and all of your 
Cross Slots are filled.

++++++++++++
B16: Home again, home again...
++++++++++++

Head to the LevBus station and select the ACDC option. It's time to go 
home...

------------
Location: ACDC
Stuff to Get: HP Memory (Look at Dex's door.)
	      HP+300 (BMD in the Doghouse)
	      Going Road (BMD in Doghouse)
------------

Run around town and talk to everyone, then enjoy your cut scene. Now 
go to the squirrel in the park and jack in.

------------
Location: ACDC HP
Stuff to Get: IceSeed * (BMD)
	      Variable Sword W (PMD)
------------

Talk to Roll, then head out onto the 'Net. 

------------
Location: ACDC Area
Stuff to Get: Attack +30 (PMD, Enjoy it while you can.)
	      ACDC Key Data
	      AreaPass
	      Spin White (BMD)
------------

Poke around the place then backtrack to the warp point and hit it. 
Talk to the Prog, then doubleback to Dex's HP and examine the large 
stone at the end. Go back to the Prog and talk. Fly little Prog, be 
free! ... or sit there and collect dust, what do I care?

Go back and talk to Roll, then hightail it over to Yai's HP.

Watch the cut scene and get outraged.

Go back to where the Prog was trapped and travel down that path. Then 
swing up the long staircase, enter Sky Area and head for UnderNet 2. 
Once there, climb up to the top of the skull and get a little revenge.

***************************
BlastManEX:
"Kwohohohoho! Time for a barbeque!"
***************************
HP: 800
Difficulty: Easy
Attacks:
 Same as before.

Comments: This guy hasn't changed. Don't even waste your Beast Out 
turns on him.

***************************
DiveManEX:
"Comencing Attack! Awooga!"
***************************
HP 1000
Difficulty: Medium
Attacks:
 Same as before.

Comments: This guy has upgraded slightly, but we've upgraded a LOT 
since then. Sink this sub with a little electrical handiwork.
***************************

++++++++++++
B17: Operation: Rescue MegaMan! (again)
++++++++++++

Go back to Central Town and go home, you'll get a phone call. Hightail 
it over to Seaside and dash down the water vending machines, we've got 
a crisis on our hands!

After the cut scene, you'll get an EMail. Go to Sky Town and run over 
to the ledge to the left of the shower. It's where we jumped from 
during the ElementMan scenerio. Talk to Mach.

Snag the LinkNavi of your choice and go to Central 3. Talk to the 
orange Net Cop in front of that three panel ledge on the left side of 
the pit and then jack out. From here, jack out and head over to Cyber 
Academy. Run past the offices and go through that door at the back. Go 
to the right side of the screen and talk to the death-bot. You'll need 
to go downstairs to the Foyer Hall/lobby and talk to Mick. Now go back 
up and enter the room that the bot was guarding.

Cut scene. 'Sabout danged time!

Take another Link Navi and go to the pit in Central 3. Walk out to the 
end of that three panel ledge and you'll find yourself in the 
Underground.

------------
Location: Underground1
Stuff to Get: Circle Gun P (PMD)
------------

Talk to the downed Net Cop. It's Ghostbuster time again!

Go forward and Snipe that Yellow in the first cluster you come to, 
ingore the Blues. Instead go left, then left again to find a lone Red, 
and then a Red/Blue cluster. Knife the two Reds then Sword the Blue in 
the back.

Continue along this path, and snipe that lone Blue from behind. Keep 
going. Sword that Blue in the back that's at the end of the 
Yellow/Blue/Blue/Blue line. Now go back around to the front of it, 
dispatch the Yellow with a Gun and a Knife, then Sword the two Blues 
from the rear.

Head down the new path and go to the trio of Blues. Knife the one in 
the back and then Axe the other two.

Final cluster... Axe the Blue/Red/Red on the left. Shoot the two 
Yellows from a distance, then Axe 'em to finish 'em. Sword the 
Yellow/Blue then the remaining Yellow/Red from behind.

By the way, make your life easy as you move around here. Set a Fan or 
a Wind as your Regular Chip. It'll wipe out the auras of those Aura 
Heads.

Go to the next area and refill your weaponry.

------------
Location: Underground2
Stuff to Get: HP Memory (BMD)
------------

Go left at the first section and Sword that Yellow in the 
Yellow/Blue/Yellow combo in the back.

Now go back to the intersection and go right. At the Blue/Red/Red 
trio, Axe the lot and move on. Don't worry about the spare Yellow.

Knife that lone Blue lurking behind the one-way panel. Then move down 
to the Yellow/Blue/Yellow/Blue/Yellow/Red 'T' shaped pack. Snipe the 
Yellow that's on in the Blue/Yellow/Red line at the bottom. Then Axe 
away the three bottom Ghosts. Sword the remaining Two in the back and 
then Snipe that Yellow we passed up earlier.

Now, backtrack past the one-way tiles and go across that path at the 
back to the left side of the area. There's another 'T' shaped pack 
here. Snipe the Blue in the middle, Knife the Red and the Yellow, then 
finish up with an Axe.

The last two clusters are up ahead. Sword the Red/Yellows and then 
pick off the last Ghost with your Sword. Go around the one-way tiles 
and Axe the last two Ghosts from behind.

Save your game! Now go up the ramp and watch the cut scene.

***************************
Beast Out MegaMan:
"GRRRRRRRR!!"
***************************

HP: 900
Difficulty: For being the biggest, baddest thing on the 'Net, Greiga 
Beast Out MegaMan isn't all that tough.
Attacks:

 Gregar Claw: 
        He'll teleport around for somewhere around five times then pop 
        over into the space in front of you and slash twice, once at
        Long Sword range, once at Wide Sword range. This attack stuns, 
        and if he hits you, he'll probably launch into attack #2.

 Beast Buster: You know what this is.

 ThunderBall:
        Why the Met is this here? MegaMan rolls one of those 
        oh-so-slow thunder balls at you.

Comments: In the walkthrough written for the Japanese version, I told 
everyone to bring SlashMan to this fight. I have since revised my 
opinion, since I've found that there is one way to completely shut 
down almost all of BO MegaMan's attacks. What is this method? A simple 
Rock Cube.

Hey, I'm serious here! Attacks #1 and 2 are chained. MegaMan can't do 
one without the other; now --!!if MegaMan can't stand on the panel in 
front of you, he can't use attack #1, which means that he can't use 
Attack #2!!--. The only way he can attack you is to fire off a 
Thunderball, which is easily avoidable, so long as you're standing 
behind the Rock Cube.

This means that you'll want your folder to be able to attack from 
behind the Rock Cube, and you'll want someone whose Charge Shot can 
hit anywhere from behind an obstacle. ElecMan, anyone? Wait until BO 
MegaMan pauses to fire off a Thunderball and then hit him in the head 
with some lightning.

The only downside to this method is that the Rock Cube will become 
dead weight- and might even be used against you- in the next fight...

***************************
Colonel:
"I will not lose!"
***************************
HP: 1200
Difficulty: Medium
Attacks:

 Colonel Missile:
  Colonel points his buster at the sky and fires missiles. The
  missiles will curve around and hit the panels you're standing on.

 Screen Divide:
  He'll fire one of his funny little Sonic Booms at you. The panels
  he will hit flash a second before they get hit. You can usually
  avoid this by standing in the front-center of your area.

 Colonel Army:
  A Met Hat pops up at the end of a row and takes pot shots down
  said row. Step aside or blast it before it gets a chance.

Comments: Has Colonel been taking lessons from Craft or something? 
He's got the cannon bit down pat... Anyways, stay on your toes and you 
shouldn't have any problems. I highly recommend some Float Shoes for 
this fight, then you won't get trapped by broken panels.

Reward: 6000 Zenny.
****************************

After the cut scenes pass, let's put the plot on hold until we finish 
off some of those Help Board Missions.

------------
HD10: Hot Potato!
------------
Mission: Got a Problem.
Reward: Compression Code.

This one's bizarre. That's all I'm going to say.

Head over to SeaSide City and run past the receptionist's desk and go 
to that area where we had to find the seal's ball. Talk to the 
slightly edited EXE 4 person. From there, go to school and drop by 
classroom 6-2. Talk to Chubby and we're rewarded with french fries...

Take them 'taters back to the EXE 4 person in SeaSide City and collect 
our reward.

------------
HD11: Sing Me a Song...
------------
Mission: Songwriter
Reward: Regular Memory.

Time for an easy mission.

Accept our last one-star Help Task and then race over to Sky Area's 
Cafe. Talk to the generic Navi on the extreme north of the 
area select the following options: 

2 (Your love), 
1 (To soar in the sky), 
2 (Only memories), 
3 (Love...), 
1 (Your smile), 
1 (That you're free), 
1 (I still love you). 

If you pick a wrong option, you prevent the guy from commiting 
digital suicide by fighting a virus battle.

We just helped this guy compose a song. Go us!

We also just finished our one-star missions. Since there aren't a lot 
of them, 
let's go ahead and do the two-star missions, shall we?

------------
HD12. Sell your Gun Del Sol!
------------
Mission: For Victory!
Reward: HP Memory.

Accept our first two-star mission and we're good to go.

Head over to Central 1 and talk to the green Net Navi just in front of 
the cafe. Fork over a Gun Del Sol 1 C chip and collect our reward. 

Simple, huh?

Back to the Help Desk!

------------
HD13: Sub-Woofer
------------
Mission: Juvenile Division.
Reward: Folder Pack 1 NCP.

Go to the Foyer Room of Cyber Acedemy and jack into the big monitor 
there. Talk to the Net Cop, then go back to AsterLand's entrance and 
talk to the squirt in front of the RoboDog. After the conversation 
ends, jack into the dog, talk to the punk and fight the viruses. Jack 
out, talk to the squirt again, then go back to our client for our 
reward.

------------
HD14: Fish Food.
------------

Reward: Number Trader Code for HP+200 NCP.

Get ready, this one's a pain.

Head over to SeaSide City and enter the aquarium. Find the Chubby Kid 
and talk to him, he wants us to order food for him online.

Well, we gotta get some fish for Tubby, so run over to that green 
panel next to the door to the Marine Show and plug in. Get over to 
SeaSide 1 and drop down to the lower blue area.

Here's the deal, there are four vendors down here. Each one sells 
stuff for different prices. We've got to pick out an assortment of 
food for our chubby friend that doesn't go over 10,000 Zenny.

Basically, just compare their prices and get the cheapest one from 
each (which I have conveniently *-ed for you).

Green Navi: Snapper/1000 *
	    Shrimp/1000
	    Herring/800 *

Pink Navi: Salmon/900 *
	   Tuna/2000
	   Eel/900 *

Brown Navi: Urchin/1500
	    Shrimp/800 *
	    Snapper/1100

Aqua Navi: Tuna/3000
	   Urchin/1000 *
	   Yellow Tail/15000

Punk Navi: Tuna/1000 *
	   Shrimp/900
	   Salmon/2000

Plug out, talk to Chubby and get our reward.

------------
HD15: Help Task #13: Lights, Camera!
------------
Mission: Stand in Recruit.
Reward: HP Memory.

Ready for our acting debut?

Get over to SeaSide and plug into the green screen, make your way over 
to the north corner of SeaSide's Home Page and we come across a film 
crew... Seems that their star is out of the running and they want us 
to fill in.

Talk to the Brown Director Navi, then talk to the Punk.

Filming starts and nobody told MegaMan his lines. Lend him a hand by 
picking these options: 

1 (Halt, villian!), 
3 (CyberWarrior Cybo), 
2 (My soul will die!). 
[Who writes this stuff?]

FIGHT!

Select the following options: 

3 (Well, I'm off...), 
2 (It's just a dream...).

Collect your HP Memory and get back to the Chip Shop.

-----------
HD16: Penguin Roundup.
-----------
Mission: Penguins Ran Away.
Reward: Lotto Number.

Go to the Seaside Aquarium and drop by the Pirhana tank. Talk to the 
dude there and then let's russell up some pengin'.

Your first pengin' is where the Aquarium Dolphin and Seal show takes 
place, right outside the room where we fought DiveMan. The second one 
is just south of the mermaid statue in SeaSide Town.

Next up is one in Classroom 6-2, followed up by one in AsterLand. The 
final Pengin' is inside of the bathroom in Lan's house.

Go back to the client and collect reward.

-----------
HD17: Axe Raiders.
-----------
Mission: Lumber Merchant.
Reward: 10 Bug Frags.

Yet another bizzare mission...

Get to Green Area 2 and work your way around to that giant tree in the 
center of the area. 

Talk to the Brown Navi and he'll give you an Axe. From here, go to 
SeaSide 3 and head for that water spout that we got the water to 
restore MegaMan from. Along the way, we'll come across a bucket of 
water. A Program will pop out of the bucket and then launch into a 
speech. Once that's done, go back to Green Area 2, give the Axe back 
to the Brown Navi and shebang, we're done.

-----------
HD18: The Darkness Within...
-----------
Mission: Buy which Stock?
Reward: Zenny.

Get over to the Sky Area Cafe and talk to Ms. Generic Pink Navi. 
Exchange words with her and then get over to the exit to UnderNet 2. 
Talk to the punk Navi there and then you'll be presented with three 
options. Pick the BlackHole option and go back to the Pink Navi for a 
nice sum of Zenny.

(NOTE: If you do this mission at this point during the walkthrough, 
then you'll run into two Punk Navis along the way who will want to 
fight you. They're a part of the current scenerio, so be ready for 
them.)

-----------
HD19: Fish Finnanglin'.
-----------
Mission: Update Help.
Reward: MegaFolder 2.

I know you're tired of doing these Help Missions, and that annoying 
'Danger' Music in the background, but this is the last one we're doing 
before we finishthe game, so hang in there. Thank the lousy Rank 
System for the fact that these have to be clustered together...

Anyways, go to the Aquarium Turtle Tank and talk to the SciLab dude 
there. Now go down to the Control Room and jack into the main 
computer, it's that place where we had to do the mini-game for 
DiveMan's scenerio.

The first Prog is right in front of you after you jack in. The next 
one is just past the entrance to Area 2. And your last Prog is hiding 
out in the exact same spot as where we tangled with DiveMan. Talk to 
them all then report back to the boss.

Dadgummit, are all SciLab scientists this absent-minded? Go back to 
the control room and jack into the main computer. 

The first Prog is to the northeast of the ramp that goes down into the 
'sea'. Talk to him then go to the second area and hit the warp point. 
Go down into the 'sea' again and go straight northwest to find the 
second Prog. Now go on to the third area. Your final Prog is just over 
that funny bridge to the northwest of the 'sea' entrance. Jack out and 
report back to the scientist.

-----------

And now.... Let's actually get around to saving Iris and Baryl!

++++++++++++
B18: The Beginning of the End.
++++++++++++

Go to UnderNet 2, you'll have to fight Punk Navis along the way, and 
go up to the top of that skull-shaped plaza. Hang a right at the right 
eye and go up that 'horn' to find the BBS. Check the top post, then 
head over to Sky Town and check the helipad where your Link Buddy 
likes to hang out.

Enjoy the cut scene. (How many times is Yuika going to say, "I'll 
remember this?")

Head outta that classroom and go outside to the park. Talk to Mick and 
little Chibi-Higsby, then go home. After all of those help board 
missions, I think we're wiped out, so let's go to bed.

Once we regain control, go straight to the north corner of the 
classroom and talk to Mick. Then go downstairs to the Foyer Room to 
talk to Iris, and then drop by Chibi-Higsby's AsterLand to talk to 
him.

Now go home and jack into the Net. Run down to ACDC Area and exchange 
words with Roll at her Home Page. Backtrack to the Warp Point and go 
southwest to find ProtoMan, then visit Dex and Yai's respective Home 
Pages and talk to their Navis. Jack out and go to bed.

-----------

Once Lan wakes up, talk to his Mom, go outside and head to the Park. 
Now head on over to the west edge of Central Town to find that the 
barricade is gone, head on through and watch the next cut scene.

-----------
Location: Expo Site
Stuff to Get: Regular Up 1 (BMD in that computer in the middle of the 
area.)
	      M Cannon M (BMD in Mascot Comp.)
-----------

Go northeast and enter the whale building.

-----------
Location: Seaside Hall.
Stuff to Get: Stamp
	      Regular Up 2 (examine the fountain by Mick)
-----------

Head to the end of the area and collect your stamp. Now exit and go to 
the next pavillion that's to the northwest of this one.

-----------
Location: Green Hall.
Stuff to get: Stamp.
-----------

The stamp that you want is right by the entrance. Grab it and get out 
of there.

Head to the other side of the screen and enter that blue building in 
the western corner.

-----------
Location: Sky Hall.
Stuff to Get: Stamp.
-----------

Climb to the top of the clouds and collect your stamp. Now leave this 
place and go back to the computer in the middle of the Expo site.

After the multitude of cut scenes pass, exit that room and head down 
the hallways. You'll want to go to the Principal's office. Once there, 
examine that bright yellow book that's sitting on the bookshelf along 
the back wall. Go through this new path and let the mini-game marathon 
begin!

-----------
Location: Pavilion Comp. 1
Stuff to Get: Spreader3 * (BMD)
	      Recovery200 Z (BMD)
-----------

Ho-kay, it's back to DiveMan's mini-game... thankfully there's only 
one area and three tanks.

Your first Prog is almost straight south of the tanks. He's a Clown 
Fish. Your next Prog is to the west of the tanks, saying anything 
about this one would ruin it. Just dump him in the tank closest to the 
pink gate.

Go straight to the back of the area to find your final Program, dump 
him in the last tank and go to the newly unlocked computer. Examine it 
to fix the trouble, jack out.

Head through the newly opened doorway, run around the path and jack 
in. It's time for JudgeMan's mini-game!

-----------
Location: Pavilion Comp. 2
Stuff to Get: Regular Up 2 (BMD)
	      Gun Del SolS2 E (BMD)  
-----------

It's the same deal as last time, use the L button to get the lay of 
the land and advance. At the end of the area you'll have to fight 
JudgeMan, so be prepared for that.

***************************
JudgeManEX:
"Thou Shalt Not Pass!"
***************************
HP: 1100
Difficulty: Medium.
Attacks:
 Same as before.

Comments: He's exactly the same as before, just faster and stronger. 
The same strategy applies, smack him in the face when he uses his Whip 
attack, and stay on your toes to avoid the other attacks.

***************************

Go through your newly unlocked door.

-----------
Location: Pavilion Comp. 3.
Stuff to Get: Rainbow Power.
	      HP Memory (BMD)
	      Attack +1 (BMD)
-----------

It's ElementMan's mini-game. Collect your rainbow pieces and circle 
the storms. No biggy. And as a word of warning, you'll have to fight 
ElementMan at the end of the area.

***************************
ElementManEX:
"KIPIPRI PIKARIPIRA!!"
***************************
HP: 1300
Difficulty: He puts up a decent fight.
Attacks:
 Same as before.

Comments: He's bigger, badder, stronger, that's about the most of it. 
Also, he changes elements avery few seconds, so don't bother trying to 
get an elemental advantage over him. Just concentrate on beating him 
down fast.
***************************

Last one... head through the door and go forward.

-----------
Location: Pavilion Comp. 4
Stuff to Get: Long Blade B (BMD)
	      6000 Zenny (BMD)
-----------

Hey! It's BlastMan's stage...! ... With a few twists, instead of 
fireballs, we've got ghosts. They do 100 points damage this time, 
quite a jump from the original ten. And instead of Progs, we have to 
find the Red, Blue, and Yellow Ghosts in the area and put them to 
rest. It's not that hard, just keep moving when the sparks appear and 
you'll usually come across a block you can use to hide behind.

Your first Ghost is to the east of the entrance. Fight the viruses he 
releases, then backtrack to the junction. Follow the path all the way 
around to the Red Ghost, and then backtrack and swing onto the 
adjacent path for the Blue.

Let's go slaughter that Clown!

***************************
CircusManEX:
"Ahoo, hoo, hoo!"
***************************
HP: 1200
Difficutly: Hard
Attacks:
 Same as before, just grouped into threes. He'll use each attack three 
 times before cycling onto the next one.

Comments: Gah, psycho-clown's been upgrading himself. You're in for a  
fight this time, so make good use of your Beast Out...
***************************

Doesn't it just feel good to sit there and watch that clown explode?

Enjoy your cut scenes, then for love of mike save that game and 
prepare for...

++++++++++++
B19: Final Chaos.
++++++++++++

-----------
Location: Copyroid Comp.
Stuff to Get: Slaughtered. (It's the final boss, whaddaya expect?)
-----------

Ya know, it just ain't right to give the final boss his own section, 
but meh...

Anyways, on the other side of that doorway lies the final boss of this 
game make any last minute adjustments to that Navi Customizer and 
Folder then head on through that doorway. Cut scene.

Plug in.

Go foreward.

Battle Routine Set, Execute.

***************************
Gregar:
"GROOOOOOWL!!"
***************************
HP: 2500
Difficulty: Hard.
Attacks:

 1: Gregar leaps up and comes crashing down, causing two pieces of 
    rock to fall onto the tiles you're standing on or around.

 2: Gregar's tail snaps forward and fires at the column you're 
    standing on.

 3: The beast will send an Electric Beam that acts a lot like Elec 
    Man's Lightning Buster and Electrodes.

 4: Gregar will race down your row, crash into the end, and cause a    
    lot of stone blocks to drop down on you.

 5: He'll vanish, then his claws will swipe at you and his head will   
    try to ram you. This attack breaks chips, so avoid it at all 
    costs.

 6: Gospel Breath. He'll flood your side of the field with fire. The 
    only safe spots are on the top and bottom right corners.

 This is it, the final fight of the game. I'll lay it out to you 
straight, obstacle chips like Time Bomb or Black Bomb won't take 
effect in this fight and you cannot use an Area Steal here.

 Because of the nature of Gregar's attacks, he is never around for you 
to attack him unless he's pulling his 2, 3, or 6th attack. And then 
you cannot strike him head on half the time because you cannot line 
yourself up with his head without getting hit, so chips like Yoyos and 
Cannons are worthless to you in this fight. That said, you MUST bring 
chips that strike a large area like Wide Blades or Air Spins, and 
chips that auto-hit like the Fire Punch.

 As towards Crosses, I played through this fight several times with 
different Crosses. Erase, Heat, and ElecCross will not work in this 
fight. They strike the panel ahead of you, and that won't do. 
ChargeCross has somewhat of a use since it boosts all fire chips by 
100 (and you've definitely got time to sit around charging that chip), 
and that can help the Fire Hits somewhat.

 It's almost as if this battle was designed for SlashCross. Nine times 
out of ten, SlashCross' charge shot can hit Greiga for an instant 100 
point damage (provided you have a few Attack +1's installed). Plus, 
SlashCross can charge up swords for a Sonic Boom, which means that you 
can almost always strike Gregar no matter where you are on the field.

 BE CAREFUL going Beast out in this battle. If you do Beast Out, 
MegaMan will race straight up to Greiga and attack, which means that 
he could get nailed by whatever Greiga throws at us. So if you use it, 
be extremely careful about letting that attack fly.
****************************

When you win, sit back and enjoy that cut scene. You'll get the 
lowdown on what the future holds for our heros... and the knowledge 
that you have just finished the last and final game of the EXE/BN 
series.

++++++++++++
C1. After the Final Boss.
++++++++++++

So now what? We've whipped the Cybeast's tail, saved the world, and 
we've got the 'Mark of the Beast' on our game screen. Where do we go 
from here?

Now that we've got the Mark, drop by your house for a spiffy new Roll 
V3, then go to ACDC and go to your old house. Chaud's hanging around 
there and you can challenge him to a fight.

***************************
ProtoMan:
"YAAAAAAH!"
***************************
HP: Missed it, sorry.
Difficulty: Hard.
Attacks:
 1) He'll use a Hero Sword-like move on you.

 2) He'll teleport over so that he's standing in front of you and     
    slash at Wide Sword range.

 3) I'm assuming that this is the "Dark Cross" from the manga, he'll   
    use attacks 1 & 2 at the same time. This has the same range as     
    HeatMan's Heat Press attack, and if you get caught where the two   
    slashes intersect, you're in for some hurtin'.

 4) ProtoMan'll pull up a shield, if you hit the shield, he'll dash in 
    and swipe at you.

 5) In his later forms, ProtoMan'll shine for a second and then slash  
    at your center panel from nine different directions. This attack   
    is blazing fast, and it's pretty much insta-deletion if you get    
    caught in it. Thankfully, you can shut this down by using a single 
    Area Steal and hanging out in your back row.

Comments: His earlier forms are annoying, but not that hard. His later 
ones will have you sweating since he's fast and his attacks hurt. Plus 
he'll use his shield like there's no tomorrow, so be careful 
attacking.

Rewards: ProtoMan B, ProtoMan EX B, ProtoMan SP B.
***************************

Don't forget to pick up your WWW ID sometime during the course of 
these missions. Go to UnderNet 1 on the and on the other side of the 
Rush Road is a pink gate. The password for that gate is '729', on the 
other side is a guy who'll give you the 'Soul Folder' and a punk Navi 
who'll sell you the WWW ID for 3000 Zenny.

By the way, you might want to start clearing out those punk-infested 
Copybots as you come across them. (SAVE FIRST, then examine the 'Bot. 
You'll get plunged into a virus battle, if you win then you'll destroy 
the Copy Bot and the Punk in the process.) Defeating them seems to 
trigger ProtoMan's SP form.

But before we do anything else, it's back to the Help Desk with you!

-----------
HD19: White Capsule
-----------
Mission: Time Capsule
Reward: HP Memory.

Head over to Green Town and pay a visit to that sawed off stump next 
to the sub chip dealer. Talk to the client there and then head to our 
favored marble slab and plug in.

Go to Green Area 2, and go to that big tree again. Examine the two 
trees to the north of it to get a capsule of some kind. Take that back 
to our client and we're done.

-----------
HD20: A Famous Disaster.
-----------
Mission: Find the Virus
Reward: Fast Guage *

Go to the LevBus station and talk to Famous. 

Our first virus is in the famed RoboDog just outside of AsterLand. Up 
next we've got one hiding in the Foyer's main monitor in Cyber 
Academy's lobby. The next one is inside of that green screen at the 
top right wall of the Teacher's Room of Cyber Academy. Now go to 
SeaSide Town and jack into the Water Machine for our fourth virus. The 
fifth is inside that popcorn stand back where Lan and Mick watched the 
marine show.

-----------
HD21. What's your Number?
-----------
Mission: Can't Open Safe.
Reward: Millions NCP.

Visit the Aquarium over in SeaSide City and drop by ye olde popcorn 
stand. Plug in and talk to the green Net Navi. He wants a password. 
It's 564.

Punch that in, get your reward and get out of there.

-----------
HD22: Good Cop, Bad Cop.
-----------

Mission: Get the Bad Guy.
Reward: Custom+2

Go southeast of the LevBus station and talk to the EXE-4-edit person. 

Jack in from home and head out onto Central Area. Our first victim- 
er, punk is over there near the WWW gate. Our next punk Navi is on 
that branching path to the left of the Net Cafe. Now go over to 
Central 2 and down to where our regular harmless punk Navi hangs out. 
Slaughter the one there and then head up to Central 3. Just past the 
entrance to the Underground lies our next subject, and the last one is 
to the right of the Cyber Beast Statues.

Report back to the requestor.

-----------
HD23: Fish Fry
-----------

Mission: Do Something!
Reward: HP Memory.

Ho-kay, this one's simple. Go to Seaside Town and down to the Fish 
Stick stand. Talk to the manager, then jack into the stand to dispatch 
the four Kettle viruses that have infected the computer. They'll only 
react to fire, so pack some good fire-based chips and go wild on them.

Report back to the boss!

-----------
HD24: Father's Day
-----------

Mission: Want to Meet Daughter.
Reward: Spreader3 R.

Alrighty, go to Sky HP and talk to the punk Navi there- what the? HE'S 
our client? Didn't see that one coming... anyway, go to Green Area 2 
and talk to the girl Navi by that huge tree. Now go back to the Sky HP 
and talk to our client. Take the top exit and beat up the two Punk 
Navis there. Now go back to our client and collect our reward.

-----------
HD25: Viral Symphony.
-----------

Mission: Not Enough Members.
Reward: Regular Up 2.


Visit Classroom 6-2, plug into the blackboard. Check with the green 
Net Navi there, he wants three chips: Ouenka Z, Discord S, Timpani T. 
I think he needs his head examined.

Ouenka and Discord can be found in Central Area and Akihara, but the 
Timpani can only be found in Area Zero- but usually in the wrong code.

Once you get a Timpani chip, you can order it from the Chip Shop in 
the correct code.

-----------
HD26: Lan Hikari, Agent 007.
-----------

Mission: Track the Criminal.
Reward: Roll, Colonel, and ProtoMan Chips.

We need to get to SeaSide. Talk to the guy in the brown suit next to 
the trash cans, once we're done with that, run over to the guy in the 
green suit and talk with him three times. Go back to Mr. Brown suit.

Go up to the vending machine by the LevBus station, get thy coffee, 
and then go back down to where Mr. Brown suit is again.

Head through that door by the Fish Vendor and continue on until we get 
find Green Shirt. Talk to him and jack into the thing behind him.

Head through the area and emerge in Central Area 2. Knock the Punk 
Navi's heads together, get the data, and then go back to our client.

Roll, Colonel, and ProtoMan chips! In the "*" code! \o/ SCORE!

-----------
HD27: Pick Your Poison.
-----------
		--!!! SKIP THIS MISSION AND DO IT LAST !!!--
Mission: Self Research.
Reward: Number Trader Code.

Go to Classroom 1-1, jack into the blackboard. Talk to the green Navi 
there. The PA in question is the Poison Pharoah, which consists of 
Poison Seed, Poison Seed, Poison Anibus. Sky area 1's got that BugFrag 
dealer who'll sell you the Poison Seeds, but the problem here is that 
Poison Anibus is found in the Graveyard's PMD. And to get to it we've 
got to have all of the Standard Chips to get there, so hold off on 
this one until last.

Basically, just use the PA and then talk ot to the green dude.

This was one of the E-Reader missions that Capcom of America unlocked 
for the English version of the game, which is why the Anibus is in 
such an odd-ball spot.

-----------
HD28: What a bunch of whimps.
-----------
Mission: Official Request.
Reward: AreaSteal *, Anti-Navi *, and Bad-Medicine *.

Head on over to Sky Town, go up the elevator, and then go down the 
straight path. Enter the room, and jack into the main computer. Talk 
to the Net Cop there, and then battle the ghost data of the Net Navis 
you've fought through the game. It's the V1 version, so at our level 
it's like deleting Mettaurs...

Talk to the cop, get your reward.

-----------
HD29: All that Remains...
-----------
Mission: Where's My Navi?
Reward: NumberOpen. (Uselss NCP)

Go to Classroom 1-1 and talk to the old lady there. Now jack into the 
Net and go to UnderNet 2, climb to the top of the 'skull' and examine 
the center tile between the two 'eyes' to find what you're looking 
for.

Talk to the lady, collect payment.

-----------
HD30: A Tulip by any other Name...
-----------
Mission: One More Time.
Reward: Number Trader Code.

Go outside and talk to the kid who's south of the Chip Shop. Now go to 
Green Town and talk to the person minding the flower shop. Hop over to 
ACDC and exchange words with the old gal outside of Yai's house... Now 
go back to the flower shop, collect your item, and go back to the kid.

-----------
HD31: Support me, please.
-----------
Mission: Support Chip Please...
Reward: HP Memory.

Ho-kay, head on up to that huge yellow orb above Sky Town and talk to 
the Copyroid there. The chips we need are Recovery80 H, Geddon A, 
BubbleWrap Q, Attack +30* and Discord S. Discord can be found in ACDC 
Area, you can swap out a Panel Return for a Geddon on Sky Town's HP. 
We have to give up that lovely little Attack +30 that we got from the 
PMD in ACDC for this chick, and the Discord can also be found in ACDC.

But... mixing codes like this, she doesn't have a prayer.

-----------
HD32: Almost there.
-----------
Mission: Negotiate.
Reward: Number Trader Code.

This one's a long one, so get ready. Basically, go to Sky Town and 
head to the room where Mr. Weather is located. Just outside of the 
door, along the path that leads to the elevator to no-where, is our 
client. Talk to him, then go to jack into Mr. Weather. Talk to the 
punk in the first area and accept his errand. 

Take the letter to the Punk Navi hanging out by the Cybeast Statues in 
UnderNet 1. Go back to the Punk in Mr. Weather and talk to him. Now 
head to the pink Navi in Green Area 2, she's in the Net Cafe. Now go 
back to the Punk in Mr. Weather, talk to him and jack out. 

Go all the way to Green Town and jack into the Judge Tree. In the 
third area is an Aqua Navi. Talk to him and free him, then go back to 
Sky Town. Talk to our requestor then jack into Mr. Weather and go to 
the third area. Beat up that snobby punk (this could be a tough fight, 
make it easy and preset a Wind or a Fan chip to dispose of the auras 
and flash bombs) and we're done.

Talk to the client for our hard earned reward.

-----------
HD33: A Famous Discovery.
-----------
Mission: An Experiment.
Reward: CircusMan *, JudgeMan *, ElementMan * chips.

Go to the Aquarium in Seaside Town and drop by the Shark Tank. Talk to 
Famous to fight twenty-consecutive virus battles. You win, you get the 
reward.

More *-coded chips! \o/

-----------
HD34: Last one.
-----------
Mission: Road to the Soul Battlers.
Reward: Lotta Code.

Go to Green Area's Home Page and talk to the Net Cop there. Remember 
that 'Soul Folder' from the Zero Area? It's no wonder these guys need 
our help. Jack out and go to the statue in front of the flower shop. 
Jack in and prepare for ten-consecutive battles, then talk to the 
punks. Do yourself a favor and preset a Fan or Wind chip, since each 
battle will involve some form of the Flash Bomb virus.

Report back to the boss and... WE. ARE. DONE!

-----------
C2: Final Zero.
-----------

Now, you're probably wondering why we slaved through all of that. The 
answer is that by completing the entire Help Board we grabbed Chaud's 
attention. After the phone call ends, head over to Classroom 6-1 of 
Cyber Academy and get ready to square off against one of the toughest 
secret bosses of the game...

***************************
ProtoManFZ:
"YAAAAAAH!"
***************************
HP: 2800
Difficulty: Extremely Hard.
Attacks:
  Exactly the same, just sped up and overpowered.

 Comments: Now ProtoMan doesn't pull any punches, in fact, he throws 
in a couple of doozies... His shield will be up almost all the time.

The first time I squared off against ProtoMan FZ, I was kinda 
disappointed. But I think that was due to the fact that I was toting a 
GroundCross reinforced AirHockey folder, AirHocks work wonders against 
this overpowered-swordsman, so use them if you've got them. If you 
don't... well, have fun.

Rewards: A lotta zenny. And the satisfaction of having Chaud admit 
your strength.
***************************

If you thought that that was tough, then brace yourself... We're about 
to move on up to the big leagues...

-----------
C3: Battle is my Forte.
-----------

Alright, go to Green Area 2 and examine the back of that huge tree 
with the fancy rings. Say 'Yes' to jump into the pit, and you'll find 
yourself in Internet Area Zero... continue on around the path and 
eventually you'll find yourself facing a stone coffin... Out of which 
our old nemisis appears...

************************
Bass:
"Pathetic weakling, be gone!!"
************************
HP: 1800
Difficulty: Hard.
Attacks:

 Air Burst: He'll whip out his busters and target multiple, random    
   tiles on your side of the field.

 Hell's Rolling: Two black wheels will fall from the sky to Bass' side 
  of the field and then try to ram you. Bass' hand will glow purple    
  right before they launch, so hit him HARD to stop him from summoning 
  the attack.

 Dark Sword: Bass zips to his front column and launches a Dark Sword   
  at you. Hide in your back column.

 Golem Punch: He'll smash a stone fist onto one of your rows, cracking 
  the panels.

 Hell's Burner: He'll launch a fire arm at you.

Comments: Has Bass been taking lessons from The Count? He's sleeping 
in a stone box... anyway. His attacks are very strong, so you're going 
to need some kind of defense. Invis and Barriers. Stunning is a must 
in this battle, since the more time Bass spends locked up in that 
flashing yellow sprite, the less time he has to pummel you.
*************************

Bass leaves behind a little something... no, it doesn't open the 
BatCave. It does, however, open up the gate blocking an Attack Max NCP 
in the Graveyard. Huh? Where's the Graveyard? 

Well, to get there, we need to have all of the Standard Chips, which 
stinks, doesn't it? Get a Collector from UnderNet 2's Bugfrag Trader 
and bleed those chip traders dry. When you have them all...

-----------
C4: Cemetary plot.
-----------

Go to UnderNet 2 and up to the top of that skull-shaped panel. Go to 
the left horn and speak to the gate. If you've got a clear-game save 
and 100 of your standard chip library complete, the gate'll open up. 
Continue on through to the Graveyard Area...

-----------
Location: The Graveyard.
Stuff to Get: Attack Max (BMD behind the Purple Gate)
	      HP Memory (BMD)
	      HP+500 (PMD)
	      BigHook H (received in EMail upon entering the area.)
-----------

Spooky place, huh? Examine the tombstones and work your way through 
the place, collect that Attack Max. When you complete your standard 
library, come back and open up that pink gate blocking the path past 
CircusMan's tombstone. Keep going until you come to a steep ramp. 
Save, then continue up to the unmarked grave... 

He's BACK!!

**************************
Bass SP:
"I'll send you to the depths of the deepest cyberpit!"
(I think you can figure out the untranslated version of that statement 
on your own.)
**************************

HP: 27000
Difficulty: HARD
Attacks:
  Everything's the same as last time, except he's gone and stolen   
Colonel's Tank Cannon.

He's bigger, he's badder, he's faster, he's stronger. Once again, 
Defense chips are a must. 

Reward: Either Bass F (Gregar) or Bass Another (Falzer)
**************************

Get the hey outta there.

Alright, we're down to two challenges left, sure that you want to go 
through with this?

-----------
C5: Beast Cross.
-----------

Refill your health, save, take a break, whatever, but don't continue 
until you're ready to get you tail kicked again.

Head to Underground Area 2 and stop at the bottom of that ramp where 
we fought Beast Out MegaMan.

SAVE YOUR GAME BEFORE GOING UP THAT RAMP!!

*****************
Beast Out MegaManSP:
"Grrrrrr!"
*****************
HP: 1800
Difficulty: Medium/Hard
Attacks:
 Same as before, but he'll break out some Gospel Breath now.

Comments: He's exactly the same as before, just slightly faster. The 
Rock Cube strategy still works, partially. A Gospel Breath will 
destroy it outright, but it can be used to prevent him from attacking 
early on.
******************

That wasn't the hard part, folks. Here comes the real problem, BASS 
BX!

******************
Bass BX:
"Weak fool! Return to the 1's and 0's you're made of!"
******************
HP: 3400
Difficutly: BLAZING HARD.
Attacks: 
  Same as before, but this time he'll sport Gregar and Falzer's 
  trademark attack depending on your version. It'll be either the      
  Gospel Breath or Falzer Cannon.

Comments: Bass BX is extremly fast and insanely overpowered. 
Basically, if you get hit more than once, regardless of attack, you're 
dead. Invis *'s and stunning/freezing is a must for this fight, keep 
Bass pinned down so that he can't beat on you.

Reward: Colonel Force Q.
******************

-----------
C6: The Last Stand.
-----------

Alright... take a breather, seriously... After all that you need a 
break. Now, there's only one last thing to do before you've done it 
all in this game... and that's to take on the SP form of the Cyber 
Beasts!

Go back to the Principal's Office in Cyber Academy, through the hidden 
path and back around to the point of no return (where the clear-game 
save puts you) and go into the room like you would normally. Instead 
of fighting the regular Cyber Beasts, you'll be pitted against the 
Beast's SP version...

******************
GregaSP:
******************
HP: 4000
Difficulty: HARD.
Attacks:
 Same as before. But sped up and overpowered.

Comments: Someone's let Gregar get into the caffiene... he bounces all 
over the place so fast that you can hardly see him. And his attack 
speed rivals that of Bass BX... It may take a while, but you can beat 
him down if you try long enough.
******************

Congratulations, you can now say that you have totally whomped this 
game!

------------
D1. HP Memory Locations
------------

Special thanks to one of our mods, Synchro-kun, for getting this 
information. 

01. BMD at Robot Control Computer 1. (Blastman's place.) 
02. BMD at Seaside Area 1. (Right below the portal to the lower Area,  
   there is an invisble road that carries to a platform containing     
the HP memory.) 
03. Aquarium HP.
04. BMD at Classroom 1-2's main computer. 
05. Received from the BMD in Judgeman's scenario. 
06. BMD at Greenland's HP. 
07. BMD at Judgement Computer 2. 
08. Oxygen tanks at the operatoring room of Sky Town.
09. BMD at Weather Control Computer 2. 
10. Received after getting MoonStone. 
11. In front of Dex's house. 
12. BMD in Principal's Computer. 
13. BMD in Pavilion Computer 3. 
14. Popcorn Dealer Computer. (Located in the Aquarium.) 
15. BMD in Green Area 2. 
16. BMD in Undernet 3. 
17. BMD in Underground Area 2. 
18. In Sky Area 1, drink the Coffee at the Coffe Shop several times to 
    obtain the HP memory. 
19. Shop in Central Area 2 for 1000Z. 
20. Shop in Central Area 2 for 2000Z. 
21. Shop in Central Area 2 for 4000Z. 
22. Shop in Central Area 2 for 8000Z. 
23. Shop in Seaside Area 3 for 2500Z. 
24. Shop in Seaside Area 3 for 5000Z. 
25. Shop in Seaside Area 3 for 7500Z. 
26. Shop in Seaside Area 3 for 10000Z. 
27. Shop in Green Area 1 for 4800Z. 
28. Shop in Green Area 1 for 8400Z. 
29. Shop in ACDC Area for 4000Z. 
30. Shop in ACDC Area for 7500Z. 
31. Shop in ACDC Area for 10000Z. 
32. Shop in ACDC Area for 13000Z. 
33. Shop in Graveyard Area for 10000Z. 
34. Shop in Graveyard Area for 16000Z. 
35. Shop in Graveyard Area for 23000Z. 

------------
D2. Regular Memory Locations
------------

*1MB*
 - The calculation poster at Class 6-1. 
 - The trash can in the Aquarium. 
 - Aquarium Computer 2. 
 - Toilet Computer. 
 - The Air Conditioner computer in Sky Area. 
 - Weather Computer Area 1.
 - Staff Computer in School.
 - Tea cup in the principal's room. 

*2MB*
 - Robot Control Computer Area 2.
 - Central Area 2.
 - The pool next to the Aquarium in the final Area.
 - Class 6-2's Computer.  
 - Seaside Area 3 
 - Area Zero

*3MB*
 - Judgement computer Area 3.
 - Sky Area 2

------------
D3. Number Trader Codes 
------------

*Subchips*
87341489 - Full Energy
45566783 - Full Energy
39345472 - Full Energy
79459146 - Sneakrun
15511679 - Sneakrun
74198795 - Sneakrun
59485971 - Untrap
22812406 - Untrap
09000465 - Untrap
04789479 - Unlocker
82564319 - Unlocker
04789479 - Unlocker
99910954 - Unlocker
41161139 - Unlocker
98766899 - Lock Enemy
68008194 - Lock Enemy
16336487 - Lock Enemy
37495453 - Lock Enemy

*Navi-Customizer Related*
37889678 - HP+50 . . . . . . Pink
49951337 - HP+100. . . . . . White
24823665 - HP+200. . . . . . White 
54654618 - HP+300. . . . . . Pink
08749780 - HP+400. . . . . . Green
55031325 - HP+500. . . . . . White
94305487 - Charge MAX. . . . Blue
12046210 - Rapid MAX . . . . Green
19790420 - Buster Pack . . . Red
28271002 - Body Pack . . . . Pink
32132348 - Rush Support. . . Yellow
70741543 - Beat Support. . . Blue
69548756 - Tango Support . . Green
41976910 - Spin Yellow
77837421 - Spin Red
09256524 - Spin Green

*Battle Chips*
23722234 - Time Bomb 3 M
60884138 - Drill Arm M
71757977 - Air Wheel 3 O
88674125 - Mega Boomerang M
14212857 - GunDelSol 3 W
38116449 - Geddon *
97403000 - Uninstall G
08789369 - Elemental Wrap *
44892547 - Colonel Army *
75641392 - Recovery 300 Y
69544569 - Bamboo Lance *
51378085 - Circle Gun V
97049899 - Blizzard Ball H
12404002 - Heatman *
30424514 - Elecman *
55910601 - Slashman *
84387543 - Killerman *
92070765 - Chargeman *
51702791 - Aquaman *
67520179 - Tomahawkman *
00297421 - Tenguman *
10414878 - Groundman *
79814666 - Dustman *
24616497 - Blastman *
32310827 - Diveman * 

------------
D4. NCP Compression Codes and Rotation Programs
------------

Highlight the program you're compressinging, press "->" and input the 
command.

Super Armor . . . . . . . . ABLLAALRBA
Custom 1. . . . . . . . . . LBBRBAALRR 
Custom 2. . . . . . . . . . RALLAABRBA 
Mega Folder 1 . . . . . . . ARLALALLAB 
Mega Folder 2 . . . . . . . LALRBLRLRA 
Giga Folder 1 . . . . . . . BLBRLLLABA 
First Barrier . . . . . . . BBARABLARR 
Shield. . . . . . . . . . . RBBBAAABRL 
Reflect . . . . . . . . . . LAABRRLRLR 
Kawarimi. . . . . . . . . . BLALBRALBA 
Float Shoes . . . . . . . . RALABLBBRB 
Air Shoes . . . . . . . . . ARBABRRBAL 
Under Shirt . . . . . . . . RRALLRAABB 
Chip Shuffle. . . . . . . . RRABLRARLA 
Number Open . . . . . . . . BBBABBAARB 
Shinobi Dash. . . . . . . . BBBABBAARB 
Oil . . . . . . . . . . . . LRABARBBLR 
Fish. . . . . . . . . . . . ARAABARRBA 
Battery . . . . . . . . . . BRBBBBBARR 
Jungle. . . . . . . . . . . ALARBRARLB 
Collector . . . . . . . . . ALABBAAABA 
Millionaire . . . . . . . . RBARALBBBL 
Humor Sense . . . . . . . . LLABLBABLL 
Poem . . . . .  . . . . . . BABARRLLAB 
Slip Runner . . . . . . . . ALAAALLABR 
Auto Recovery . . . . . . . BBBAABAABB 
Buster Pack . . . . . . . . BAABBBALBA 
Body Pack . . . . . . . . . RLABLRLAAB 
Folder Pack 1 . . . . . . . ABLRRBRLBA 
Folder Pack 2 . . . . . . . BBARBLARBL 
Bug Stopper . . . . . . . . AAABRLBAAL 
Rush Support. . . . . . . . RLBAABALLR 
Beat Support. . . . . . . . LRBBALRABA 
Tango Support . . . . . . . BRBRRABBRA 
Attack MAX. . . . . . . . . LBRBABLBAL 
Rapid MAX . . . . . . . . . AALABRALBA 
Charge MAX. . . . . . . . . LLALLBABBB

------------
Spin Programs:
------------
Spin Pink:
  Weather Control Computer 3. 
Spin Blue:
  Sky Area 1. 
Spin White:
  Akihara Area. 
Spin Red:
  Lotto Number: 77837421.
Spin Green:
  Lotto Number: 09256524.

------------
E1. FAQs.
------------

Q) What's up with all of those Fire/Tornado/Tree panels that block my 
way in 
the Internet overworld?

A) Those are Element Gates. You can open them by grabbing one of the 
Net Navi you Cross with (HeatMan, TomahawkMan, etc.) and taking them 
to the panel. If it's the right kind, they will open it. If you 
actually go through and open them all, then you have far more patience 
than I.

------------

Q) WAITAMINUTE?! Isn't there a Boktai sidequest in this game? And what 
about the Immortal Area!?

A) Those were removed from the English version of the game since 
Boktai 3 never made it to English speaking populus.

------------
D5. Disclaimer + Contact Info
------------

This walkthrough is the result of many hours of blood, sweat, tears 
and labor of the staff of the EXE HQ (www.exehq.com). Should you take 
this guide and claim it as your own or repost it to any forum, 
website, or publicly visible source without the consent of the EXE HQ 
(www.exehq.com) we will NOT be happy campers.  Should you steal this 
guide you will bear the brunt of our anger, be humiliated on the 
Internet, and top that all of that off with the fact that we will 
haunt you for the rest of your life (and afterlife!) after we die.

This walkthrough is NOT to be reproduced in any way, shape, or form on 
any website, CD or printed media unless you submit a full request to 
the staff of the EXE HQ detailing why you want our work and how it 
will be used, and such a request is approved.

This guide is only to appear on the following websites:
- GameFAQ's  < http://www.gamefaqs.com >
- The EXE HQ < http://www.exehq.com    >

Should you read or see this walkthrough anywhere else, kindly let us 
know at [email protected]. Thank you.

All copyrights and trademarks not expressly recognized anywhere within 
this document are respected.

------------
E2. Credits and Acknowledgements.
------------
If you actually take the time to read this, you have earned my 
respect.

Much appreciation goes to the following people:
*  NotJim and Catastrophe for laboring through the Navi Cross        
scenerios and decoding ElementMan's stage.
* Synchro-kun for taking the time to translate the locations of the HP
   Memories, Regular Memories, and Number Trader Codes.
* CrossFusionStarMan for providing a lot of the information that       
brought this walkthrough together.
* TheWebbuilder (A.K.A. Web) for writing this walkthrough and working  
   through the last half of the game.
* Rockman PM (www.rockmanpm.com) for giving our FAQ team endless       
support for our guide from the start, and for helping with V1.2 on     
the Falzer version.
* Head webmaster of the EXE HQ, Geoff Mendicino, for creating the    
RockMan community known as the EXE HQ (www.exehq.com) that brought     
this walkthrough into existance in the first place.
* Thanks to all of the members and supporters of EXEHQ, Rockman.exe    
   Online, Rockman PM, Megaman Network, Megaman Community, Atomic      
 Fire, Planet Megaman, Ciel Network, Megaman PC, Plug-In, Mechanical   
 Maniacs, Rockman TV, Rockman AMV, Cyber Forte, Poke-Netto, Megaman    
Empire, Sprites Inc., EXE Warriors and many other Rockman       
communities for all the support you've given our FAQ team to keep    
creating for all the Rockman communities.
* Thanks to you, for spending your time, reading our guide.

------------
E4. One Last Word.
------------

 Heya, people. Web here, I just wanted to get in one final one-on-one 
chat before this FAQ closes... Or as close to a one-on-one talk as you 
can get when all you're doing is reading these words that I've typed 
out at Three AM

 Anyways, I hope that his FAQ was useful to you, and that it helped 
you to lick the game without ruining the entire plot for you. If this 
walkthrough helps you, then good, if you find that someone else helps 
you out better, then I'm happy for you. The bottom line is that so 
long as these guides help a few people get through a great game, then 
I'm content with them. (Yeah, you can call me naive, but it's how I 
feel).

  But I'm beating around the bush. So since the EXE series is 
officially over, where do we go from here? Well, with the announcement 
of the EXE sequel, currently titled Rebirth RockMan ZN, I wouldn't be 
at all surprised if the series picks up a second wind and lives on in 
several more incarnations. So me and the entire EXE HQ staff'll 
probably be seeing you around in one way or another to help out with 
those games.

 Bottom line, RockMan.EXE ain't dead. Not by a long shot, he's got 
more miles to burn, adventures to have, and bosses to whip the tar out 
of, even if he does get a new name and a new look. So let's end on the 
hope that those EXE games will be just as much fun as this one was... 
Until then...

                                                  Respect the Mets.	
                                                              -Web.

------------
Fight, Rockman. For everlasting peace.

Plain Text Attachment [ Scan and Save to Computer | Save to Yahoo! Briefcase ]

Copyright (c) 2005 Geoff Mendicino, TheWebbuilder
              EXEHQ (http://www.exehq.com).

<<*||MegaMan Battle Network 6: Help Desk FAQ/Walkthrough||*>>
Version 1.2

**************************
Table Of Contents
**************************
 HD0: Introduction to the Help Desk.
      HD1: Virus Busters.
      HD2: Polly Locket.
      HD3: Message Boy.
      HD4: Gimme a Hand(Out)
      HD5: Son of Thunder!
      HD6: Over Protective Father.
      HD7: Smackdown!
      HD8: By the Bookie.
      HD9: A Diet Dud.
      HD10: Hot Potato!
      HD11: Sing Me a Song...
      HD12: Sell you Gun Del Sol!
      HD13: Sub-Woofer.
      HD14: Fish Food.
      HD15: Lights, Camera!
      HD16: Penguin Roundup.
      HD17: Axe Raiders.
      HD18: The Darkness Within.
      HD19: White Capsule.
      HD20: A Famous Disaster.
      HD21: What's Your Number?
      HD22: Good Cop, Bad Cop.
      HD23: Fish Fry.
      HD24: Father's Day.
      HD25: Viral Symphony.
      HD26: Lan Hikari, Agent 007.
      HD27: Pick Your Poison.
      HD28: What a Bunch of Whimps.
      HD29: All That Remains.
      HD30: A Tulip by any other Name.
      HD31: Support me, please.
      HD32: Almost there...
      HD33: A Famous Discovery.
      HD34: Last one.
-Disclaimer + Contact Info
-Credits + Acknowledgements

**************************
Introduction
**************************

Well, if you're like me, then you skipped over the optional help jobs 
during your first play-through. Well, now that we've cleared the 
game, we're stuck doing them with that annoying "Danger Music" 
playing endlessly in the background.

Stinks, huh?

Well, enough of the grumbling. We've got lockets to find, damsels to 
save, viruses to bust, and Zenny to find. Ah, yes, never forget the 
Zenny...

Anyways, here's how the system works. To the right of the Prog in 
Chibi-Higsby's chip shop is a Help Desk. When you examine the Desk, 
you see a list of side quests that you can pick from and carry out, 
while you don't HAVE to do them, you get lots of nice stuff if you 
do. Plus a shot at a souped up secret boss.

So let's attack them, shall we?

------------
HD1. Help Task #1: Virus Busters.
------------

Task: Virus Deletion.
Reward: 10 Bug Frags.

Don't worry, there's no ghosts involved here. Go to the Help Desk and 
select the bottom mission. You'll promptly get an Email giving you 
the rundown on the mission you selected.

Go to the school, and head over to Classroom 6-2. Talk to Ms. Generic 
Girl Sprite.

Go over to the blackboard, plug in, and walk forward. There are four 
Mets in the blackboard, find 'em, destroy 'em, plug out.

Talk to the girl for our reward... 10 Bug Frags.

Run back to the chip shop and select our next mission, the one just 
above the one we just completed.

------------
HD2. Help Task #2: Polly Locket.
------------

Task: Find Keepsake.
Reward: Regular Memory.

After the Email arrives, go over to the school. See that old generic 
lady? She's the one we talk to, so do so.

The object of our search can be found in the tree next to Lan's 
house.

Take it back to the lady and get some Regular Memory for our 
troubles.

------------
HD3. Help Task #3: Message Boy.
------------

Task: Errand Request.
Reward: Number Trader code for an Unlocker Sub Chip.

After taking on this job, run over to the school's Teacher's Lounge. 
Talk with the dude in the lab coat. No, you can't go blow that Zenny 
on Battle Chips! Get with the program here!

Plug into the Net from the location of your choice and then get your 
tail over to SeaSide Area 1. Hit the bottom warp to get to go to the 
Stuffed Doll Comp. Then talk to the generic pink Net Navi, take the 
ticket back to your requestor and you're done.

Check the Notebook in your Key Items sub-screen to get a Number 
Trader code.

------------
HD4: Gimme a Hand(Out)
------------
Mission: Need Help.
Reward: Zenny.

Accept the fourth one star mission then get over to the computer in 
the Teacher's Lounge where we founght BlastMan. Over in the northwest 
corner of the first area and you'll see yet another generic Navi. 
Seems the guy's fallen on hard times and needs a hand.

He wants a whopping 10,000 Zenny loan.

Kindly pick your jaw up off the floor. Thank you.

Trust me on this one, fork over the cash.

Keep checking in with him, eventually he'll come up with the cash to 
repay you 10 times over.

------------
HD5: Son of Thunder!
------------
Mission: Get the Chip.
Reward: Regular Memory.

Go over to SeaSide Area 3 and track down the guy selling Chips and 
such. There's an Aqua Navi standing beside him, he's the one we want 
to talk to.

Huh? All he wants is a DollThunder A chip? Get it from Sky Area.

------------
HD6: Over Protective Father.
------------
Mission: Daughter Worry
Reward: Regular Memory

Head over to Green Town and head down to the last cut off Tree Stump. 
Talk to the guy who's standing on it. Seems he's worried about his 
daughter, who's off on an internet date. We get the interesting job 
of trying to break them apart and test the guy's reaction.

Well, plug in somewhere and get over to SeaSide 1. Hit the top warp 
to get to that lower blue area and go to the northeast corner.

Talk to the punk Navi and after the initial confusion is cleared up, 
beat the living daylights out of him.

Go back to the guy in the brown suit for our reward.

------------
HD7: Smackdown!
------------
Mission: Stop Him!
Reward: Big Bomb P


Head over to Green Town and go to the courtroom. Talk to the girl 
there then run back to our favorite marble slab. Plug in and get over 
to Green Area 1. From there, go to that island with nothing on it 
that's not connected by anything, and talk to the orange Navi.

The 'Yes' option plunges you into a five-set battle. But that's what 
we came here to do.

Once we win, talk to the girl, get our dough, and head back to the 
Help Desk.

------------
HD8: By the Bookie.
------------
Mission: Loan Collection
Reward: 5000 Zenny 

Go to Green Town and plug into that slab again. Talk to the brown 
Navi, then go to Central Area 2. See that red punk that sticks out 
like a sore thumb? Talk to him, say yes, and beat him up. Talk to the 
green Net Navi who appears after you do, and then go to SeaSide Area 
3. Beat up the Punk again, and we'll get some money.

See previous statement about spending said money on Battle Chips.

Head back to Green Area's Home Page, give the money to the brown 
Navi, collect reward.

------------
HD9: Diet Dud.
------------
Mission: Diet Good Money
Reward: 5000 Zenny

Go to the 1F Hallway in Cyber Academy and talk to Generic Chubby Kid. 
Jack into the Net and go to Green's HP, from there go straight down 
to find the red punk Navi. Talk to him, and then go to Green Town.

He claims that he's got the law on his side. Well, we'll just have to 
do something about that. Go to Green Town. Go up to the courtroom and 
talk to the guy in the brown suit. 

Go back to Seaside and check up on the punk. Then back to your client 
and get your reward.

------------
HD10: Hot Potato!
------------
Mission: Got a Problem.
Reward: Compression Code.

This one's bizarre. That's all I'm going to say.

Head over to SeaSide City and run past the receptionist's desk and go 
to that area where we had to find the seal's ball. Talk to the 
slightly edited EXE 4 person. From there, go to school and drop by 
classroom 6-2. Talk to Chubby and we're rewarded with french fries...

Take them 'taters back to the EXE 4 person in SeaSide City and 
collect our reward.

------------
HD11: Sing Me a Song...
------------
Mission: Songwriter
Reward: Regular Memory.

Time for an easy mission.

Accept our last one-star Help Task and then race over to Sky Area's 
Cafe. Talk to the generic Navi on the extreme north of the area 
select the following options: 

2 (Your love), 
1 (To soar in the sky), 
2 (Only memories), 
3 (Love...), 
1 (Your smile), 
1 (That you're free), 
1 (I still love you). 

If you pick a wrong option, you prevent the guy from commiting 
digital suicide by fighting a virus battle.

We just helped this guy compose a song. Go us!

We also just finished our one-star missions. Since there aren't a lot 
of them, let's go ahead and do the two-star missions, shall we?

------------
HD12. Sell your Gun Del Sol!
------------
Mission: For Victory!
Reward: HP Memory.

Accept our first two-star mission and we're good to go.

Head over to Central 1 and talk to the green Net Navi just in front 
of the cafe. Fork over a Gun Del Sol 1 C chip and collect our reward. 

Simple, huh?

Back to the Help Desk!

------------
HD13: Sub-Woofer
------------
Mission: Juvenile Division.
Reward: Folder Pack 1 NCP.

Go to the Foyer Room of Cyber Acedemy and jack into the big monitor 
there. Talk to the Net Cop, then go back to AsterLand's entrance and 
talk to the squirt in front of the RoboDog. After the conversation 
ends, jack into the dog, talk to the punk and fight the viruses. Jack 
out, talk to the squirt again, then go back to our client for our 
reward.

------------
HD14: Fish Food.
------------

Reward: Number Trader Code for HP+200 NCP.

Get ready, this one's a pain.

Head over to SeaSide City and enter the aquarium. Find the Chubby Kid 
and talk to him, he wants us to order food for him online.

Well, we gotta get some fish for Tubby, so run over to that green 
panel next to the door to the Marine Show and plug in. Get over to 
SeaSide 1 and drop down to the lower blue area.

Here's the deal, there are four vendors down here. Each one sells 
stuff for different prices. We've got to pick out an assortment of 
food for our chubby friend that doesn't go over 10,000 Zenny.

Basically, just compare their prices and get the cheapest one of each 
variety (which I have conveniently *-ed for you).

Green Navi: Snapper/1000 *
	    Shrimp/1000
	    Herring/800 *

Pink Navi: Salmon/900 *
	   Tuna/2000
	   Eel/900 *

Brown Navi: Urchin/1500
	    Shrimp/800 *
	    Snapper/1100

Aqua Navi: Tuna/3000
	   Urchin/1000 *
	   Yellow Tail/15000

Punk Navi: Tuna/1000 *
	   Shrimp/900
	   Salmon/2000

Plug out, talk to Chubby and get our reward.

------------
HD15: Help Task #13: Lights, Camera!
------------
Mission: Stand in Recruit.
Reward: HP Memory.

Ready for our acting debut?

Get over to SeaSide and plug into the green screen, make your way 
over to the north corner of SeaSide's Home Page and we come across a 
film crew... Seems that their star is out of the running and they 
want us to fill in.

Talk to the Brown Director Navi, then talk to the Punk.

Filming starts and nobody told MegaMan his lines. Lend him a hand by 
picking these options: 

1 (Halt, villian!), 
3 (CyberWarrior Cybo), 
2 (My soul will die!). 
[Who writes this stuff?]

FIGHT!

Select the following options: 

3 (Well, I'm off...), 
2 (It's just a dream...).

Collect your HP Memory and get back to the Chip Shop.

-----------
HD16: Penguin Roundup.
-----------
Mission: Penguins Ran Away.
Reward: Lotto Number.

Go to the Seaside Aquarium and drop by the Pirhana tank. Talk to the 
dude there and then let's russell up some pengin'.

Your first pengin' is where the Aquarium Dolphin and Seal show takes 
place, right outside the room where we fought DiveMan. The second one 
is just south of the mermaid statue in SeaSide Town.

Next up is one in Classroom 6-2, followed up by one in AsterLand. The 
final Pengin' is inside of the bathroom in Lan's house.

Go back to thy client and collect reward.

-----------
HD17: Axe Raiders.
-----------
Mission: Lumber Merchant.
Reward: 10 Bug Frags.

Yet another bizzare mission...

Get to Green Area 2 and work your way around to that giant tree in 
the center of the area. 

Talk to the Brown Navi and he'll give you an Axe. From here, go to 
SeaSide 3 and head for that water spout that we got the water to 
restore MegaMan from. Along the way, we'll come across a bucket of 
water. A Program will pop out of the bucket and then launch into a 
speech. Once that's done, go back to Green Area 2, give the Axe back 
to the Brown Navi and shebang, we're done.

-----------
HD18: The Darkness Within...
-----------
Mission: Buy which Stock?
Reward: Zenny.

Get over to the Sky Area Cafe and talk to Ms. Generic Pink Navi. 
Exchange words with her and then get over to the exit to UnderNet 2. 
Talk to the Hell Navi there and then you'll be presented with three 
options. Pick the BlackHole option and go back to the Pink Navi for a 
nice sum of Zenny.

-----------
HD19: Fish Finnanglin'.
-----------
Mission: Update Help.
Reward: MegaFolder 2.

Anyways, go to the Aquarium Turtle Tank and talk to the SciLab dude 
there. Now go down to the Control Room and jack into the main 
computer, it's that place where we had to do the mini-game for 
DiveMan's scenerio.

The first Prog is right in front of you after you jack in. The next 
one is just past the entrance to Area 2. And your last Prog is hiding 
out in the exact same spot as where we tangled with DiveMan. Talk to 
them all then report back to the boss.

Dadgummit, are all SciLab scientists this absent-minded? Go back to 
the control room and jack into the main computer. The first Prog is 
to the northeast of the ramp that goes down into the 'sea'. Talk to 
him then go to the second area and hit the warp point. Go down into 
the 'sea' again and go straight northwest to find the second Prog. 
Now go on to the third area. Your final Prog is just over that funny 
bridge to the northwest of the 'sea' entrance. Jack out and report 
back to the scientist.

-----------
HD19: White Capsule
-----------
Mission: Time Capsule
Reward: HP Memory.

Head over to Green Town and pay a visit to that sawed off stump next 
to the sub chip dealer. Talk to the client there and then head to our 
favored marble slab and plug in.

Go to Green Area 2, and go to that big tree again. Examine the two 
trees to the north of it to get a capsule of some kind. Take that 
back to our client and we're done.

-----------
HD20: A Famous Disaster.
-----------
Mission: Find the Virus
Reward: Fast Guage *

Go to the LevBus station and talk to Famous. 

Our first virus is in the famed RoboDog just outside of AsterLand. Up 
next we've got one hiding in the Foyer's main monitor in Cyber 
Academy's lobby. The next one is inside of that green screen at the 
top right wall of the Teacher's Room of Cyber Academy. Now go to 
SeaSide Town and jack into the Water Machine for our fourth virus. 
The fifth is inside that popcorn stand back where Lan and Mick 
watched the marine show.

-----------
HD21. What's your Number?
-----------
Mission: Can't Open Safe.
Reward: Millions NCP.

Visit the Aquarium over in SeaSide City and drop by ye olde popcorn 
stand. Plug in and talk to the green Net Navi. He wants a password. 
It's 564.

Punch that in, get your reward and get out of there.

-----------
HD22: Good Cop, Bad Cop.
-----------

Mission: Get the Bad Guy.
Reward: Custom+2

Go southeast of the LevBus station and talk to the EXE-4-edit person. 

Jack in from home and head out onto Central Area. Our first victim- 
er, punk is over there near the WWW gate. Our next punk Navi is on 
that branching path to the left of the Net Cafe. Now go over to 
Central 2 and down to where our regular harmless punk Navi hangs out. 
Slaughter the one there and then head up to Central 3. Just past the 
entrance to the Underground lies our next subject, and the last one 
is to the right of the Cyber Beast Statues.

Report back to the requestor.

-----------
HD23: Fish Fry
-----------

Mission: Do Something!
Reward: HP Memory.

Ho-kay, this one's simple. Go to Seaside Town and down to the Fish 
Stick stand. Talk to the manager, then jack into the stand to 
dispatch the four Kettle viruses that have infected the computer. 
They'll only react to fire, so pack some good fire-based chips and go 
wild on them.

Report back to the boss!

-----------
HD24: Father's Day
-----------

Mission: Want to Meet Daughter.
Reward: Spreader3 R.

Alrighty, go to Sky HP and talk to the punk Navi there- what the? 
HE'S our client? Didn't see that one coming... anyway, go to Green 
Area 2 and talk to the girl Navi by that huge tree. Now go back to 
the Sky HP and talk to our client. Take the top exit and beat up the 
two Punk Navis there. Now go back to our client and collect our 
reward.

-----------
HD25: Viral Symphony.
-----------

Mission: Not Enough Members.
Reward: Regular Up 2.


Visit Classroom 6-2, plug into the blackboard. Check with the green 
Net Navi there, he needs three chips: Ouenka Z, Discord S, Timpani T. 
I think he needs his head examined.

Ouenka and Discord can be found in Central Area and Akihara, but the 
Timpani can only be found in Area Zero- but usually in the wrong 
code.

To get to Area Zero, go to Green Area 2 and examine the back of that 
tree. Select 'yes' and you'll wind up in Area Zero. Now, I cannot 
stress this enough: DO NOT STRAY FAR FROM THE ENTRANCE!!!! I'm dead 
serious, don't go outside of the initial loop unless you have done 
some serious levelling up, and by that I mean you have over 1000 HP, 
and have a good deck. Bass's lurking back in there, and if you go too 
far, you'll wind up as smear marks on his boots.

Once you get a Timpani chip, you can order it from the Chip Shop in 
the correct code.

-----------
HD26: Lan Hikari, Agent 007.
-----------

Mission: Track the Criminal.
Reward: Roll, Colonel, and ProtoMan Chips.

We need to get to SeaSide. Talk to the guy in the brown suit next to 
the trash cans, once we're done with that, run over to the guy in the 
green suit and talk with him three times. Go back to Mr. Brown suit.

Go up to the vending machine by the LevBus station, get thy coffee, 
and then go back down to where Mr. Brown suit is again.

Head through that door by the Fish Vendor and continue on until we 
get find Green Shirt. Talk to him and jack into the thing behind him.

Head through the area and emerge in Central Area 2. Knock the Punk 
Navi's heads together, get the data, and then go back to our client.

Roll, Colonel, and ProtoMan chips! In the "*" code! \o/ SCORE!

-----------
HD27: Pick Your Poison.
-----------
Mission: Self Research.
Reward: Number Trader Code.

Go to Classroom 1-1, jack into the blackboard. Talk to the green Navi 
there. The PA in question is the Poison Pharoah, which consists of 
Poison Seed, Poison Seed, Poison Anibus. Sky area 1's got that 
BugFrag dealer who'll sell you the Poison Seeds, but the problem here 
is that Poison Anibus is found in the Graveyard's PMD. And to get to 
it we've got to have all of the Standard Chips to get there, so hold 
off on this one until last.

Basically, just use the PA and then talk ot to the green dude.

This was one of the E-Reader missions that Capcom of America unlocked 
for the English version of the game, which is why the Anibus is in 
such an odd-ball spot.

-----------
HD28: What a bunch of whimps.
-----------
Mission: Official Request.
Reward: AreaSteal *, Anti-Navi *, and Bad-Medicine *.

Head on over to Sky Town, go up the elevator, and then go down the 
straight path. Enter the room, and jack into the main computer. Talk 
to the Net Cop there, and then battle the ghost data of the Net Navis 
you've fought through the game. It's the V1 version, so at our level 
it's like deleting Mettaurs...

Talk to the cop, get your reward.

-----------
HD29: All that Remains...
-----------
Mission: Where's My Navi?
Reward: NumberOpen. (Uselss NCP)

Go to Classroom 1-1 and talk to the old lady there. Now jack into the 
Net and go to UnderNet 2, climb to the top of the 'skull' and examine 
the center tile between the two 'eyes' to find what you're looking 
for.

Talk to the lady, collect payment.

-----------
HD30: A Tulip by any other Name...
-----------
Mission: One More Time.
Reward: Number Trader Code.

Go outside and talk to the kid who's south of the Chip Shop. Now go 
to Green Town and talk to the person minding the flower shop. Hop 
over to ACDC and exchange words with the old gal outside of Yai's 
house... Now go back to the flower shop, collect your item, and go 
back to the kid.

-----------
HD31: Support me, please.
-----------
Mission: Support Chip Please...
Reward: HP Memory.

Ho-kay, head on up to that huge yellow orb above Sky Town and talk to 
the Copyroid there. The chips we need are Recovery80 H, Geddon A, 
BubbleWrap Q, Attack +30* and Discord S. Discord can be found in ACDC 
Area, you can swap out a Panel Return for a Geddon on Sky Town's HP. 
We have to give up that lovely little Attack +30 that we got from the 
PMD in ACDC for this chick, and the Discord can also be found in 
ACDC.

But... mixing codes like this, she doesn't have a prayer.

-----------
HD32: Almost there.
-----------
Mission: Negotiate.
Reward: Number Trader Code.

This one's a long one, so get ready. Basically, go to Sky Town and 
head to the room where Mr. Weather is located. Just outside of the 
door, along the path that leads to the elevator to no-where, is our 
client. Talk to him, then go to jack into Mr. Weather. Talk to the 
punk in the first area and accept his errand. 

Take the letter to the Punk Navi hanging out by the Cybeast Statues 
in UnderNet 1. Go back to the Punk in Mr. Weather and talk to him. 
Now head to the pink Navi in Green Area 2, she's in the Net Cafe. Now 
go back to the Punk in Mr. Weather, talk to him and jack out. 

Go all the way to Green Town and jack into the Judge Tree. In the 
third area is an Aqua Navi. Talk to him and free him, then go back to 
Sky Town. Talk to our requestor then jack into Mr. Weather and go to 
the third area. Beat up that snobby punk (this could be a tough 
fight, make it easy and preset a Wind or a Fan chip to dispose of the 
auras and flash bombs) and we're done.

Talk to the client for our hard earned reward.

-----------
HD33: A Famous Discovery.
-----------
Mission: An Experiment.
Reward: CircusMan *, JudgeMan *, ElementMan * chips.

Go to the Aquarium in Seaside Town and drop by the Shark Tank. Talk 
to Famous to fight twenty-consecutive virus battles. You win, you get 
the reward.

More *-coded chips! \o/

-----------
HD34: Last one.
-----------
Mission: Road to the Soul Battlers.
Reward: Lotta Code.

Go to Green Area's Home Page and talk to the Net Cop there. Jack out 
and go to the statue in front of the flower shop. Jack in and prepare 
for ten-consecutive battles, then talk to the punks. Do yourself a 
favor and preset a Fan or Wind chip, since each battle will involve 
some form of the Flash Bomb virus.

Report back to the boss and we are done!

-----------

Now, you're probably wondering why we slaved through all of that. The 
answer is that by completing the entire Help Board we grabbed Chaud's 
attention. After the phone call ends, head over to Classroom 6-1 of 
Cyber Academy and get ready to square off against one of the toughest 
secret bosses of the game...

***************************
ProtoManFZ:
"YAAAAAAH!"
***************************
HP: 2800
Difficulty: Extremly Hard.
Attacks:
 1) He'll use a Hero Sword-like move on you.

 2) He'll teleport over so that he's standing in front of you and     
slash at Wide Sword range.

 3) I'm assuming that this is the "Dark Cross" from the manga, he'll  
    use attacks 1 & 2 at the same time. This has the same range as    
    HeatMan's Heat Press attack, and if you get caught where the two
    slashes intersect, you're in for some hurtin'.

 4) ProtoMan'll pull up a shield, if you hit the shield, he'll dash   
    in and swipe at you.

 5) In his later forms, ProtoMan'll shine for a second and then slash 
    at your center panel from nine different directions. This attack
    is blazing fast, and it's pretty much insta-deletion if you get
    caught in it. Thankfully, you can shut this down by using a
    single Area Steal and hanging out in your back row.

Comments: Now ProtoMan doesn't pull any punches, in fact, he throws 
in a couple of doozies... His shield will be up almost all the time.

 The first time I squared off against ProtoMan FZ, I was kinda 
disappointed. But I think that was due to the fact that I was toting 
a GroundCross reinforced AirHockey folder, AirHocks work wonders 
against this overpowered-swordsman, so use them if you've got them. 
If you don't... well, have fun.

Rewards: A lotta zenny. And the satisfaction of having Chaud admit 
your strength.
***************************

Congrats! You've cleared the boards and fought ProtoMan on steroids!

**************************
Disclaimer + Contact Info
**************************

This walkthrough is the result of many hours of blood, sweat, tears 
and labor of the staff of the EXE HQ (www.exehq.com). Should you take 
this guide and claim it as your own or repost it to any forum, 
website, or publicly visible source without the consent of the EXE HQ 
(www.exehq.com) we will NOT be happy campers.  Should you steal this 
guide you will bear the brunt of our anger, be humiliated on the 
Internet, and top that all of that off with the fact that we will 
haunt you for the rest of your life (and afterlife!) after we die.

This walkthrough is NOT to be reproduced in any way, shape, or form 
on any website, CD or printed media unless you submit a full request 
to the staff of the EXE HQ detailing why you want our work and how it 
will be used, and sucha request is approved.

This guide is only to appear on the following websites:
- GameFAQ's  < http://www.gamefaqs.com        >
- The EXE HQ < http://www.exehq.com           >
- GameLife   < http://www.gamelifeshow.com    >

Should you read or see this walkthrough anywhere else, kindly let us 
know at [email protected]. Thank you.

All copyrights and trademarks not expressly recognized anywhere 
within this document are respected.

I'm a really lonely guy too, so contact me on AIM: Geoff Mendicino
If you want to be a bad boy on the internet, then Geoff's the boy
to be bad with! (Web made this guide, though.)

**************************
Credits + Acknowledgements
**************************

* TheWebBuilder (A.K.A. Web) for CREATING THIS WALKTHROUGH, and doing 
  a huge amount of work for the entire Rockman Community.
* Synchro-Kun for the aftermath details.
* Steff (Spork-Queen) for being just an awesome person and believing
  in the dictator of EXE HQ to be friends with the guys again.
* Head webmaster of the EXE HQ, Geoff Mendicino, for creating the     
  RockMan community known as the EXE HQ (www.exehq.com) that brought  
  this walkthrough into existance in the first place.
  * Thanks to all of the members and supporters of EXEHQ, REO, RPM,   
  MMN, MMC and many other Rockman communities for all the support     
  you've given our FAQ team to keep creating for the Rockman     
  community.

---
Fight, Rockman. For everlasting piece... Or peace. I forget.