------------------------------------------------------------------------------- ------------------- [ MEGAMAN BATTLE NETWORK 6 FAQ/WALKTHROUGH] --------------- ---------------------------------[by Ice Queen Zero]--------------------------- ---------------------------------[ GAMEBOY ADVANCE ]--------------------------- ------------------------------------------------------------------------------- TABLE OF CONTENTS I. Introduction II. Copyright Information III. Story IV. Meet the Cast V. System a. Controls i. Battle ii. Net iii. Lan Controls b. Battle Info i. Elements ii. Battle Grounds iii. Emotions VI. Getting Started a. Starting Options b. Pet Mode VII. Walkthrough a. Chapter 0: Basic Training b. Chapter 1: New kid on the block c. Chapter 2: Blast Off d. Chapter 3: Watch the birdie e. Chapter 4: Under the Sea f. Chapter 5: New teacher introduction f1: Chapter 5a: All washed up f2: Chapter 5b: Feel the Heat g: Chapter 6: The beasts awaken h: Chapter 7: Ghost Hunt 1 i: Chapter 8: Ghost Hunt 2 j: Chapter 9: No clowning around k. Chapter 10: Hello Ladies l. Chapter 11: Tell it to the judge m1. Chapter 12a: Gone with the wind m2. Chapter 12b: Slicin' and Dicin' n. Chapter 13. Locked up, won't let me out. o. Chapter 14. Let's buster some heads open p. Chapter 16. Que tiempo hace? (How's the weather?) q1. Chapter 16a: Chop Chop your pee pee q2. Chapter 16b: Watts happening? r. Chapter 17. Moonstone hunt s1. Chapter 18a. Murder Death Kill (Erase em') s2. Chapter 18b. Choo Choo s3. Chapter 18c. Drill Time s4. Chapter 18d. Eat my dust t. Chapter 19. Daddy's home u. Chapter 20. Beast unleashed v. Chapter 21. The love you save w. Chapter 22. Invitation n' Expo Time x. Chapter 23. Old scenarios revisited y. Chapter 24. The final fight z. Bonus Chapter - Stuff to do after you beat the game. VIII. Chips List a. Standard Chips b. Mega Chips c. Mega Chips - Falzar d. Mega Chips - Gregar e. Mega Chips - other navis + rest f. Giga Chips - Falzar g. Giga Chips - Gregar IX. Program Advances X. Beast Out/Beast Cross/Cross Fusion XI. Customizer Parts XII. Key Items XIII. Enemy List XIV. Upgrades XV. Number Trader XVI. Credits XVII. Updates/History XVIII. Contact Information o---------------------o INTRODUCTION o---------------------o And all must come to an end sadly. Welcome everybody to the final storyline related episode of the Megaman Battle Network series called Megaman Battle Network 6 (available in 2 packs: Falzar and Gregar). At least in chronological order its the final episode. There is still a window of a game similar to that of Network Transmission which is in between 1 and 2 storylinewise. Enough jibba jabba. On with the show. o---------------------o COPYRIGHT INFORMATION o---------------------o We do not own Megaman or any of the characters at all. They all belong to Capcom of America, Japan, Europe and other regions. However, this FAQ is the sole copyright of yours truly and cannot be used without proper permission and credit. o---------------------o STORY o---------------------o A dark day has come for the class in ACDC school's 6th grade. One of their own fellow students is moving away and that student is... LAN HIKARI?!! NO WAY!!! Sadly it's true. Lan's father, Yuichiro, jas been transferred to a new town called Cyber City. It's so sad that even Lan's teacher, Ms. Mari is crying. On that Sunday, Ms. Mari and all of Lan's classmates gather in front of the Hikari house (well not the Hikari house anymore) to see him and his family off as they drive away to a new town. A new day, a new town, a new adventure begins. o---------------------o MEET THE CAST o---------------------o Lan Hikari (Netto Hikari) and Megaman.EXE (Rockman.EXE) - they are the main heroes of the series. They are responsible for the downfall of the www twice and Gospel. Now they face a new crime organization called Nebula. Megaman.EXE was created with the mind of Lan's twin brother Hub Hikari (Saito Hikari) who died of a heart disease during infancy which we find out in Megaman Battle network 3 when a kid had a similar problem but was saved. Mayl/Maylu Sakurai (Meiru Sakurai) - Lan's best friend since they were kids and self-proclaimed girlfriend. She is always there to support Lan and Megaman when they're in need along with her navi Roll.EXE. Roll.EXE - You can consider her to be Megaman.EXE's girlfriend. Like Mayl, she is there to support the Hikari brothers and has the ability to heal and even charm viruses. In this game, you get to go up against her. Dex Ooyama (Dekao Ooyama) - Lan's biggest rival. Try and try he might, he and his net navi Gutsman.exe can't beat the Hikaris. Gutsman.exe - He is filled with brute strength. He takes after his net operator Dex as the big guy uptown. His fists pack a punch big time. Yai Ayanakouji (Yaito Ayanakouji) - Little rich girl with an enourmous forehead which probably explains she was smart enough to be in Lan's class despite her being 3 years younger than the rest. Glide.Exe - Yai's net navi. He is not really a fighter, he is built to be more of a butler type navi but he'll get in there and fight if he has too. Eugene Chaud (Enzan Chaud) - He is Lan's age and already an official netballer he's a bigger rival to Lan than Dex is and at least he stands a better chance than Dex does against Lan. Protoman.EXE (Blues.EXE) - Chaud's net navi. He carries a mean sword around and cuts any enemy he faces down to size. Iris - a mysterious girl that Lan meets in Central Town. You'll see a tease at a LanxIris parining throughout the game. Mick - Lan's new rival at Central Town. He hates Lan's guts bad and tries to make life hell for him. Tab - he is just like Mr. Higsby from ACDC. He sells Lan chips in his store. Ms. Mari - Lan's previous teacher from ACDC. She is sad to see Lan go but she wishes him the best. o---------------------o SYSTEM o---------------------o a. Controls ===== i. Battle D-pad: move within the grid B: shoot normal weapon A: use chip L and R: open custom menu (bar must be full) L during custom menu: attempt to run R during custom menu: description Start: Pause ===== ii. Net L: Talk to Lan R: Jack out B: Talk to navis/check items A: action D-pad: movement Start: menu ===== iii. Lan controls B: check items/talk to people/pick up D-pad: movement L: talk to Mega Man R: jack in Start: menu ~~~~~ b. Battle Info ===== i. Elements In previous games there were 4 elements (non-null elements). They still work the same way. Fire beats Wood, Wood beats Electric, Electric beats Water, and Water beats Fire. Starting with Megaman Battle Network 4, there are other elements and in MMBN6, there are 4 extra elemental strengths and weaknesses. Break: armor means nothing, Summon: objects on the field has HP of their own Variable: add damage to an attack Sword: Sword attacks Cursor: seeks enemy Wind: Knocks objects or enemies backwards Cursor beats Break, Break beats Sword, Sword beats Wind, and Wind beats Cursor ===== ii. Battle Grounds Cracked: breaks if stepped off of. Broken: Can't be stepped on without airshoes but restores itself Hole: stays there for the whole fight. Can't be crossed over minus airshoes Ice: Slippery. Aqua attacks freezes enemy Grass: Double Fire Damage and Wood-Types regain HP Poison: HP gradually drains Holy: Half damage ===== iii. Emotions Normal: nothing special Angry: Being counterhit, doubles Megaman's next attack except and enemies don't flash red before attack. Full Synchro: COunterhitting put Megaman in full-sychro and gives him a chance to score more counterhits since enemies flash red during their counter animation. Tired: Exhausted: o---------------------o WALKTHROUGH o---------------------o ~~~~~ a. Chapter 0: Basic Training Speak to Haruka and Yuichiro and exit the huse. Speak to everyone outside. One boy speaks about virus busting, another tells you about the town locations, An old man talks about jacking in. A grown man talks about PETs, a grown lady talks about dashing. Finally, there is a girl being attacked by a robodog. Jack in to it by pressing R. Fans of the series know what the expect next and for the ones that are noobs... First lesson teaches you about using same chips in battles, another lesson teaches you about chips with the same code and then the last lesson is about countering and full synchro-mode. The dog is back to normal and Lan checks on the girl and she seems to be a shy one and she walks off. Lan gets an email from Yuichiro and he says that Lan's computer is now connected to the net and you have a special mailbox to recieve mail from friends in ACDC in the shape of a Prog. Head home and jack in to your computer and head to Central Area 1. Central Area 1 -------------- Take the time to get accustomed to the net and you'll notice that you will need to fufill conditions to move onto the next area of the net only one time and that's it. Here you need a Reflector1 chip which you should have at the very start of the game. Central Area 2 -------------- There is a net dealer at the entrance. Speak to everyone you come across. You need a key to get into Central Area 3 which you don't have yet so with school being tomorrow, it's time to jack out and go to bed. ~~~~~ b. Chapter 1: New Kid on the block Old habits die hard as Lan wants to sleep some more but Megaman is not going to allow that to happen. Exit the house and go to school. As soon as Lan walks in past the screener, an alarm goes off and a bunch of security bots emerge and they think that Lan is an intruder. Lan says he's the new student and one of the bots speaks. He asks for Lan's StudentID but Lan just transferred to the school. This infuriates the security bots and Lan gets ready to take action but the head bot tells the others to back off. It sounded like a human voice though and the bot asks if Lan is Lan Hikari which he confirms and the bot says Lan had a lot of guts to not run from the security bots and get ready to fight them instead. It introduces itself as the homeroom teacher. A security bot is the homeroom teacher? WTF? Oh wait the real teacher is using a speaker that's on the security bot. He motions you to the Teacher room on the left. On the way, Lan spots a wierd doll. Enter the Teacher's Room and speak to the guy in red. It seems that Capcom is bringing back the FILA clothing line for the game. His name is Joe Mach! He gives you your student ID. Exit and head to classroom 6-1 through the front door (2nd door on the second floor). Lan is nervous. Mr Mach introduces Lan to the class. One kid got a sour ass attitude. That kid is Mick and he too is sporting the FILA outfit and he's a fuckin' turd as you will find out soon. Talk to everyone to move onto the next segment where Mick approaches Lan and asks him to show his stuff. Break Time is over. Everyone jacks in. Mick's navi volunteers Megaman to take on the virus. Ooh that Mick must be up to some evil shit to be grinning like that and he yep he did. You fight a OldStov instead of the Mettaur. You have no water but their flames only reach 3 panels ahead. That period is over noww. Mick is sent to the Teacher's Room and class is dismissed. Before you jack out, collect the 2 Blue Mystery Datas for 700 Zenny and Thunder* and leave. ~~~~~ c. Chapter 2: Blast off Mick is still reeling from the toungelashing he got from Mr. Mach. After he and his navi have a falling out, the Navi leaves. Mick really wants to crush Lan now. A new navi appears by the name of Blastman and he offers to help Mick with his plans and Mick accepts. Class starts again. The next lesson deals with Copy bots. A kid later known as Tab explains the basics and functions of the copybot and says it gives navis the ability to explore the real world. Lan transfers Megaman into the copybot. So cool! Is this for real? Lan finds out the hard way when Megaman pinches his cheek to hard. Walk around and speak to everyone. One of the girls notices the resemblence between Lan and Megaman. Megaman wishes he could be in the real world forever. He is now back into his PET. Mick and his new pal Blastman put their plan into action and the security bots go haywire and Mr. Mach gets knocked the fuck out. The security bots trap all the students in the classroom with flamethrowers. It's impossible to get past them as Lan but transfer Megaman into the copybot and exit the classroom. Go downstairs and talk to the kid with a bucket on his head to get the bucket. Run back upstairs and into the classroom an Megaman will put out the fire. The copybot is almost out of power so Megaman goes back into the PET. You now control Lan again, run down and it says you need a TeacherID so run on back to Mr. Mach for it and double back into the teacher's room. The security bots are disobeying Mick's commands and go the teachers cornered and ready to burn. It turns out that Blast man is a badder apple than Mick and cuts him off. Blastman is in the system. Megaman jacks in. RoboCtrl Comp 1 --------------- Talk to the Prog at the entrance. He is heat-resistant. He gives you WatrData. Watc out for the direction that embers are blowing because that is where the fireballs are going to come from. Hide behind the steel cubes to avoid the fire assault. These also indicate that you are going in the right direction towards the burning Progs. There is a Blue Mystery Data nearby the nothwest Prog that has a HPMemory in it and one with a Spreader1 M near the southeast one. Put out all three fires to move onto the next part. RoboCtrl Comp 2 --------------- Things are starting to heat up litterally. Megaman is surrounded by flames. Lan needs a Navi to operate the fire extinguisher but there is none in sight.. or is there? Speal to Mick a few times for clues and you may have noticed that a monitor behind you was on. Examine it and Mick's navi is there. After a brief cutsence, Mick is on fire. This worries his navi who in turn saves him by using the Fire Extinguisher system and putting out the fires. Ok now rescue the four burning Progs before facing Blastman. This is a RegUp2 near the south Prog. ----------------- Boss Fight: Blastman Element: Fire Weakness: Aqua HP: 400 Attacks: Blast Fire (20 dmg), Air Bomber (10 dmg), Blast Hurricane (10 dmg) ~~~~~~~~~~~~~~~~~ Later on Blastman EX Element: Fire Weakness: Aqua HP: 800 Attacks: Blast Fire (80 dmg), Air Bomber (50 dmg), Blast Hurricane (50 dmg) Blastman SP Element: Fire Weakness: Aqua HP: 1400 Attacks: Blast Fire (150 dmg), Air Bomber (90 dmg), Blast Hurricane (90 dmg) ~~~~~~~~~~~~~~~~~ There are two steel cubes in this fight. They will block the Blast Fire and Air Bombers but the Blast Hurricane can go through them. You have no water attacks at this point so only your most powerful and most useful chips will suffice. He has AirShoes so CrakOut is not going to work on him except for damaging him. ----------------- Blast man retreats to fight another day. It was an outsider in control of Blast man but Mick got in trouble with the teachers anyway. Speaking of Mick, he's still the same wannabe toughguy but he apologizes anyway. He still wants to defeat the Hikari boys. Tab walks in and introduces himself. After a chat, Mick gives Lan "Graffiti." It's to show him the key to Central Area 3 and he walks off. Tab's house is the chipstore called Asterland which is in construction. Grafitti is in the key Item section, "There is a picture of a Navi digging at a place on a wide green road where a shadow falls. Go and log into the net. You get an email that your ACDC mailbox got it's first mail and it's from Mayl who gives you a Roll R. Central Area 2 -------------- on the way to Central Area 3, there is a piece of green road that you cannot pass through, examine it and the key is there. Use the KeyData to open the gate to Central Area 3 Central Area 3 -------------- A HiCannon L is up the stairs leading to a cloud. Walk to the stone beasts to read about them. Well its now time to bed, get any mystery data you can, jack out, and go to bed. Yuichiro hands the mayor (who is also the vice principal), part of a program. Although it's not complete, it's enough to fufill a project. ~~~~~ d. Chapter 3: Watch the birdie Isn't that cute? A lost penguin has followed Mick to school and for some very odd reason, it seems to be very attached to him in a sense of affection (this sorta reminds us of how the metroid larva was to Samus in the Metroid series). When school is out, the penguin seems hungry but what do they eat? Run to the teacher's room and speak to the guy in the lab coat, he directs you to the kid in classroom 6-2. Penguins eat fish but he got none. His grandpa may have one though so he calls him. Head to the station and defeat a StarFish, Puffy and a Piranha to open the lid and the grandpa give you a fish. Run back to Mick and feed the penguin to feed it. Where did the penguin come from? Megaman suggests searching the Net for a BBS. Mick says check out the one in Seaside Area 1, the are you can reach through Central Area 3. Uh-Oh! There seems to be a crazy ass navi in a panic on route to your way to Central Area 3. Talk to him to see what's up. He basically says it's nothing but something is definitely wrong. This is also your chance to do a netbattle with a navi in Central Area 2. You face a Shaker, Mettaur, and Shooter. Win the match for a SubMemory. Central Area 3 -------------- There is a leak that blocks access to Seaside Area 1. Speak to the girl navi, she mentions a plumber navi but he is nowhere to be found but may be closer than you think. Run back to Central Area 1 and speak to the now calm blue navi and he admits he is the plumber navi and he losr a ToolPrgm and he needs it for work and needs it to fix the leak. Him and Megaman split up to loof for it and the plumber navi says he went to several houses that day. Only accessible house is Lan's and the only place that requires repairing is the toilet so head there where Haruka is standing. Haruka says the toilet is broken even though it was fixed by a repairman,. Jack in to the toilet. A mettaur with a plunger on it is in there. That's the Toolprgm? Megaman is not up to defeating the virus despite Lan badgering him to do so. He finally fights the virus. Defeat a Mettaur, Mettaur2, and Mettaur3 for the ToolPrgm. The owner of the plumbernavi calls and says to meet his navi at the site of the leak. The leak is fixed and you are free to go on. Seaside Area 1 -------------- Head to the northeast area to reach the lower blue section and from there, head southwest to the corner and read the BBS. The director of an aquarium lost the penguin and says to contact him. After a while, Megaman jacks out. Return to the school and Mick is waiting for you along with the penguin. LOL! It even accompanies him to the toilet. Take the bus to Seaside Town, Mick reluctantly shares his food with the penguin. Head to the aquarium and a strange guy has just lost his job there. The penguin seems scared. The trio get ready to enter but the doors are locked. Tough luck Mick! Head home and go to bed. ~~~~~ e. Chapter 4: Under the sea After Lan awakens, you are to meet Mick at the aquarium entrance. But before your trek begins, you get an email with a new NaviCust that comes w/ a Speed+1, UnderSht, and Attack+1 and a GiftFldr. Megaman takes you through the same old tutorial on using the NaviCust. Solid blocks must pass over the pass line and textured blocls must stay off. Blocks with the same color must not touch each other and you can have up to 4 colors in your NaviCust. Run to the Aquarium to meet Mick. Mick's night was hell. The penguin even snuggled in the bed with him. Ahhhhhh! Enter the aquarium and go up to the man. He is the owner and says the penguin's name is plata. They are happy to reunite. After some talking, it turns out that Plata was not fond of strangers before he met Mick. As a reward, Mick and Lan watch the show for free of charge. View all the exhibits to move on to the next section. Run into the entrance of the dolphin n' seal show. Lan even gets to ride the dolphin. Time to go and Mick is desparate to leave. On the way out, the evil trainer is back and says the shows sucked and that he'll give them a real show. This worries Mick. AAs Lan and Mick head home, the animals are on the loose. Out of worry for Plata, Mick runs back into the aquarium. Chase him back and head for the penguin cage. Mick is fending off a gator for Plata and his fellow penguins with a broom. Lan rushes to the director, and he says the way to stop all the animals and return them to the cages is to broadcast the feeding chime at top volume. Rush back to the area behind admissions. The seal blocks the door. You need to get the ball from underwater but the jellyfish will prevent that from happening. Go back downstairs and Lan spots the mysterious girl again but she vanish again. She reappears outside to point out a Copybot then disappears. The copybot is located by the fishsticks shop. Use Megaman in the Copybot and run to the ball. Megaman transfers out of the PET. Run back to the seal to make it move away from the door. Enter and the man behind the ruckus is that evil train Captain Blackbeard (how original). After a chat, Lan jacks in. Aqua Comp 1 ----------- The trick here is to reunite the Progs with the tanks they belong in. Here are the clues: Sunfish = short tail Piranhas = eats cows Tropical fish = hates cod water Matching the wrong animal sets off the alarm and puts you in battle. Aqua Comp 2 ----------- Nautilus = Long ago Turtle = like a rock King Crab = Snobby Aqua Comp 3 ----------- Penguin = I can fly Elephant seal = nose Dolphin = whale Alligator = Lizard snap You are free to move onto Diveman. He's blocking the access to the chimeplayer. Let's fight. ----------------- Boss Fight: Diveman Element: Aqua Weakness: Electric HP: 500 Attacks: Dive Missle (10 dmg), Dive Bomb (20 dmg), Giga Wave (30 dmg) ~~~~~~~~~~~~~~~~~ Later on Boss Fight: Diveman EX Element: Aqua Weakness: Electric HP: 1000 Attacks: Dive Missle (20 dmg), Dive Bomb (40 dmg), Giga Wave (60 dmg) Boss Fight: Diveman SP Element: Aqua Weakness: Electric HP: 1500 Attacks: Dive Missle (50 dmg), Dive Bomb (100 dmg), Giga Wave (150 dmg) ~~~~~~~~~~~~~~~~~ Dive Missiles constantly cime out of two of the rows you are in. Quickly move into the row that is safe to stand in. While all this is going on, Diveman will spend mpst of the fight, submerged beneath the panels. You definitely have a lot of Electirc Attacks here. The Elecsword does major damage to him with its high already high damage attack and the fact that Diveman takes twice as much damage from electric attacks. Maybe four times more if a starfish gets him and a electric attack is followed but we haven't tested that out yet. His can also attack you with a Dive Bomb (sends two bombs at Megaman's location) and the Giga Wave which leaves only the back column safe. Be on the lookout for this last move when the area shakes. ----------------- Diveman blows up after his defeat. Megaman plays the feeding chime and all the animals return to their cages and the aquarium is back to normal. Blackbeard's gone and he's got a hold a Mick. Luckily Mick is rescued by Plata, his penguin friends, and the elephant seal (the latter whom tackles Blackbeard). He is soon turned into the Net Police. But earlier, he mentioned an organization! Lan and Mick help clean up the aquarium and Plata stayed by Mick's side the whole time. Lan an d Mick head on home but not without pulling a fast prank to get away from Plata. There is a meeting of the organization. The next for to face is Yuika and her net navi, Circusman (Clownman?) who is said to be able to absorb the beasts. ~~~~~ f. Chapter 5: New teacher introduction Megaman is in trouble, nevermind... it was a dream. This lands Lan in detention for sleeping in class. He is to write 30 vocabulary words 100 times each for a total of 3000 words. After school is out, exit the room and Lan gets an email. It's the director of the Aquarium,. He gives you a Tag cChip system. It allows you to tag two chips together for use in battle like a sword with an area grab. Press Select at the Folder Edit and choose the two chips to tag up and the MB total limit is 60MB. Go to the Teacher's Room and talk to Mr. Mach. Hm. A guest from Lan's past arrives. ~~~~~ f1. Chapter 5a: All washed up (Falzar) It's Shuuko Kido from Megaman Battle Network 4 and she brought her net navi who is now named Spoutman here in the US but he is really Aquaman. Why Capcom chose to go with his US MMNTWarrior (the name of the cartoon) name instead of Aquaman is beyond us especially since Aquaman was his name in MMBN4. Anyway, she is now a student teacher and working to pay for her twin brothers' (you remember Apo and Da?) tuition and she is working multiple part-time jobs. Mr. Mach notices that the two know each other and Shuuko mentions that Lan has helped her before in the past. Shuuko plans to teach students about using water to fight and she wants to show Lan something in the Teacher Room behind them. Mr. Mach leaves and Shuuko goes into the Teacher's Room and trips n falls. She's still the same ol' Shuuko LOL! Go to the classroom to pick up Lan's stuff. That girl is there. Her name is Iris. Lan tries to talk to her but the "attempted romance" is cut short by a call from Shuuko. Go to the teachers room. Here you get to control Aquaman but right now Shuuko has to head to her other job at the aquarium. Jack into the comp where she was standing and when Shuuko arrives, her klutzy ass floods the Seaside Areas. Speak to the orange navi and your task is to use Aquaman to get all 5 wish in each of the 3 areas. There are whirlpools in the areas. You use those to boost you up to the surface to swim and chase the fish but the water meater goes down. TO reboost it, go back to the tornado and recharge. If the water meter is depleted then Aquaman faints and you have to complete the task for that area again. To move on to Seaside Area 3 you must 3 battles. Battle 1: Mettaur, Piranha, Shooter Battle 2: Puffy, Piranha, Shooter Battle 3: Mettaur3x2, Puffy To lower the gate between Seaside Area 1 and Seaside Area 2, you must have a TrnArrw1A. Also in Seaside Area 2 there is a toll cube. Once you get all 15 fish, talk to the orange navi and the water drains. The director tells Shuuko, "YEEEEEEEEEEEEEEEEEER FIRED!" and now she is headed back to the school. Jack out and it's time for the final exam, a net battle against Shuuko and Spoutman/Aquaman. ----------------- Boss Fight: Spoutman/Aquaman Element: Aqua Weakness: Electric HP: 600 Attacks: Aqua Bomb (20 dmg), Aqua Stream (40 dmg), Drip Shower (40 dmg) ~~~~~~~~~~~~~~~~~ Later on Boss Fight: Spoutman/Aquaman EX Element: Aqua Weakness: Electric HP: 1300 Attacks: Aqua Bomb (60 dmg), Aqua Stream (120 dmg), Drip Shower (120 dmg) Boss Fight: Spoutman/Aquaman SP Element: Aqua Weakness: Electric HP: 1700 Attacks: Aqua Bomb (110 dmg), Aqua Stream (220 dmg), Drip Shower (220 dmg) ~~~~~~~~~~~~~~~~~ With an AreaGrab, Spoutman/Aquaman is easier to beat. Since the ElecSword cuts his HP in half and combined with Full Synchro or BubStar, he's dead instanly when you fight him the first time. Shoot. Full Synch + Bubstar + A powerful Elec ship aginst his EX and SP version will be his death or close to it. The attack you will mostly see is the Aqua Stream, he will shoot into the center of the column where you stand and it will attack the whole cloumn. Unlike the Aqua Bomb you use when controlling him, his Aqua Bomb by himself does not crack any panels/ His Drio Shower attacks four panels at a time as he spins. Move around in a circle safely to avoid this one but an AreaGrab eliminates the need for that. ----------------- Congrats, you passed. Aquaman is your new Link Navi. ~~~~~ f2. Chapter 5b: Feel the heat (Gregar) It is Mr. Match from all the other Megaman Battle Network games except for Part 5. Mr. Mach notices that they know each other and Match says Lan is like his little bro to Lan's dismay but Match says he's not up to anything. He is going to college now. Mr. Mach wants to teach students about using fire in battle. Mr. Mach leaves and Match goes into the Teacher's Room. Go to the classroom to pick up Lan's stuff. That girl is there. Her name is Iris. Lan tries to talk to her but the "attempted romance" is cut short by a call from Match. Go to the teachers room. Here you get to control Heatman, your task is to have as many Fire Chips in your folder because you have to find 4 Kettle viruses in the Central Area and raise their temperature to 100 degrees celsius to defeat them. Only fire will work on them and once they have reached 100 degres back away to avoid taking Aqua damage from their death. There are 1 in Central Area 1, 1 in Central Area 2, and 2 in Central Area 3. You fight 2 of them in one battle and 3 of them in another one of the battles. Once you're successful, Jack out and it's time for the final exam, a net battle against Match and Heatman. ----------------- Boss Fight: Heatman Element: Fire Weakness: Aqua HP: 700 Attacks: Heat Wave (20 dmg), Heat Press (20 dmg), Heat Burn (40 dmg) ~~~~~~~~~~~~~~~~~ Later on Boss Fight: Heatman EX Element: Fire Weakness: Aqua HP: 1500 Attacks: Heat Wave (60 dmg), Heat Press (60 dmg), Heat Burn (120 dmg) Boss Fight: Heatman SP Element: Fire Weakness: Aqua HP: 1900 Attacks: Heat Wave (110 dmg), Heat Press (110 dmg), Heat Burn (220 dmg) ~~~~~~~~~~~~~~~~~ You should have a whole bunch of Aqua Chips tahns to your battle during the Diveman saga. Heatman is one dirty fighter especially when his HeatWave seems looks troublesome but Crackout series chips will keep you safe from it. The Heat Press unlike the one you had when controlling him can crack panels, and the nastiest but avoidable attack is the Head Burn which burns one whole row in which you stand in and he does this attack the most. the TrnArro series is good for counter hits. ----------------- Congrats, you passed. Heatman is your new Link Navi. --- Leave the school. The cowd is gathered around Yuika. She is promoting a Compu- Dance jamboree in Central Area 3. Tab announces that his store opens the next day. Iris doesn't like the looks of this. Match/Shuuko tell you about Heat/Aqua Cross. Time for bed. A net official has a bad feeling about what it being too quiet on the net. ~~~~~ g. Chapter 6: The beasts awaken Lan gets ready to jack in but he is cut shortly by Haruka who tells him that he has a guest downstairs. Talk to Haruka and she said that his guest had left. It was Lan's new "girlfriend" Iris that was there according to the description that Haruka gave and she might be closeby. Iris waits for you in the park. She warns you not to jack in to the Net. And her intuition proved helpful as navis gather around a dancing Circusman who steals their lifeforces. He then uses the lifeforces and drops them into the huge hole and the beasts: Gregar and Falzar are awaken now. Depending on the version of the game you have, Circusman will capture the other cyberbeast. The navi officials stop Circusman from getting the other cyberbeast and with one large growl. Circusman retreats and the navi officials faint. Run home and jack in. Everyone in the net has passed out. Go to the Cyberbeast in Central Area 3 and before Megaman can fight the beast, he is overpowered by the flash of light and forced to jack it. ~~~~~ h. Chapter 7: Ghost Hunt 1 Talk to the fainted official navi, he mentions that evil spirits are unleashed on the net and he gives you Soul Weapons to fight them: Soul Knife - attack evil spirits in front Soul Sword - attack up to 2 evil spiritsin front Soul Axe - attack up to 3 evil spirits horizontally Soul Gun - attack evil spirit 3 squares away. Evil Spirits come in 3 colors: red, yellow, and blue and changes color when hit and the red ones die in one hit. But if you attack from the rear then it will die regardless of color. If your attack fails to kill the spirit or there were nearby evil spirits adjacent to you then you will be hit by one of them for 10 hp do damage. Any unused soul weapons become bug frags. Central Area 1 -------------- Weapons: 2 soul knives, 2 soul swords, 1 soul axe, 1 soul gun Walk to the red spirit and use soul knife, then walk up to the next red spirit who is behind the yellow spirit and use soul sword and fishish the other one with a soul knife. Now use soul sword on the red spirit blocking the cafe then get behind the red navi in the middle and use soul axe to wipe all three out. Proceed to the next area. Central Area 2 -------------- Weapons: 2 soul knives, 2 swords, 4 axes, 1 gun Use a soul sword on the first red spirit, soul axe the next 2, knife the last in the group. Take the blue road and use the soul gun on the yellow spirit and use soul axe to kill it and the other two. Use a soul sword then use two soul axes to move on. Central Area 3 -------------- Weapon: 3 knives, 4 swords, 4 axes, 2 guns Walk up to the red spirit next to the blue spirit. Stand 2 squares back and use the soul sword on the yellow spirit. Another sword and the last 2 spirits are dead. Use the soul sword on the red spirit, soul axe the net, and soul knife the last. Use a gun on the rear of the blue spirit. soul axe on a red spirit and finish with a soul knife. Chase the Cybeast to outside the entrance to Seaside Area. ~~~~~ i. Chapter 8: Ghost Hunt 2 Megaman gets ready to absorb the beast but Yuichiro tries to talk to Megaman like a son and calls him Hub (Megaman's human name before he died in infancy). He tries to talk Megaman out of absorbing the beast but goes through with it anyway and is now in pain. Go up to Shuuko/Match and use Aquaman/Spoutman and go to Seaside Area 1. Your mission is to get the HealWatr to cure Megaman of his pain. Seaside Area 1 -------------- Weapons: 4 Knives, 4 swords, 3 axes, 3 guns Use 2 soul swords to start, go around and use the soul knife on the rear of the blue spirit. Go forward and soul knife the red spirit. use the soul gun on the rear of the yellow spirit. Go to the lower area and go to the back and use the soul gun on both of the rear yellow spirits and use the soul swords. Use the soul axe on the rear of the blue spirit to wipe all three out. Get between the 2 yellow spirits above and use 2 soul axes and move on. Seaside Area 2 -------------- Weapons: 3 Knives, 3 swords, 3 axes, 3 guns Pay the toll. Manuever to the back of the blue spirits and use the soul sword to kill them both instantly. Go to the back and soul knife the red spirit by itself then use the soul axe on the red spirit near it. Wipe out the others in the group with a soul sword. Go to the dark flame area and use a soul sword on the red spirit then a knife on the next one. Go behind the blue spirit and use a soul Gun, go to the group in the northwest, soul knife the red, soul axe the rear of the blue and soul knife the rest. Seaside Area 3 -------------- Weapons: 3 Knives, 5 swords, 4 axes, 3 guns Soul axe the red spirit. Go around and soul gun the rear of the blue spirit in the back of the other three. Soul knife the next one and soul sword the last 2 of the group. Soul sword the yellow from afar, soul knife it then soul knife the rear of the blue spirit. Go to the final cluster guarding the HealWatr and use soul axe on the first red spirit and soul sword the spirit next to it and it will kill the blue spirit behind it. Use the soul axe between the yellow and red spirits and finish the last four anyway you like. Go to the HealWatr. ~~~~~ j. Chapter 9: No clowning around Circusman confronts you and sends a Mettaur3, Sniper, and Quaker at you. Jack out and jack back in and go to Lan's HP. The beast starts to resist the effects of the HealWatr and goes into beast mode. Heatman/Aquaman bring Megaman back to his senses despite damage taken and jacks out. The next day, Lan gets some shut eye and wakes up and Megaman is alright. Mick runs upstairs and says that clown navi is in Central Area 3. Jack in and head to the statues and fight Clownman ----------------- Boss Fight: Circusman Element: Null Weakness: None HP: 700 Attacks: Happy Clap (20 dmg), Fire Ring (20 dmg), Gloom Cage (69 dmg) ~~~~~~~~~~~~~~~~~ Later on Boss Fight: Circusman EX Element: Null Weakness: None HP: 1200 Attacks: Happy Clap (50 dmg), Fire Ring (50 dmg), Gloom Cage (150 dmg) Boss Fight: Circusman SP Element: Null Weakness: None HP: 1600 Attacks: Happy Clap (100 dmg), Fire Ring (100 dmg), Gloom Cage (190 dmg) ~~~~~~~~~~~~~~~~~ Circusman stays in the back all the time unless you force him out. He will use an attack whenever he lands from a jump. Happy Clap attacks a column, Fire Ring sends 3 lions, Gloom Cage is a deadly attack which will hit you multiple times if it lands on you. There is no elemental exploits so no weakness will beat him any faster. Use your most powerful attacks to win. ----------------- The leader of the evil orginization seems to know Lan. Hmmmmmm! ~~~~~ k. Chapter 10: Hello Ladies School is out and everyone is gathered around a poster outside classroom 1-2. It's about searching for an operator navi for the Expo Pavillion. Neither Lan, Mick, or Mick's navi don't know what a pavillion is. ~Falzar version~ An old man surprises Lan with the ability to move swiftly. He tells Lan about using the power of wind and moves on. ~Gregar version~ A woman dressed like a chef stops Lan and Mick from running in the hall. Her name is Ms. Fahra (Pachika in the JP version) and she is a teacher from Yumland who teaches Home Ec. She hails from Yumland which is a place that Lan knows of all too well. She came to Central Area to learn about the food there and looks like Lan proposed a sort of date. Been a while since Lan got his mack on with an older woman (black-haired chick at the airport in MMBN2or3, Ms. Millionare, Princess Pride to name some). Jack into Lan's comp and get the Roll2 R chip from the ACDC mail then head for the Central Area Cafe in Central Area 1 and talk to the two lady navis. First clue and the clue after that one are easier if you go to Seaside Town first. Cyberseal is located in the Aquarium HP (jack into the picture next to the pic next to the show entrance). Talk to the ladies for the next clue which is fish that can't swim. That would be fishsticks. Jack into the comp there and talk to the ladies again. Last clue "Always looking at crayfish". Mick says he could've sworn he seen them all the time so that clue leads to classroom 6-1 at school. Look at the crayfish in the holder then jack into the camera by the front door and the ladies are there too. That concludes the first test and you get the ExpoFldr. ~~~~~ l. Chapter 11: Tell it to the judge Homework time, Lan! But lan gets an email from the Aquarium Director. Captain Blackbeard is on trial in Green Town and Lan is needed there to testify against him at the GreenTown COurthouse. Take the LevBus to GreenTown Get a RegUp2 and some Zenny from the statue ans as you walk up to the courthouse, a hooded man tries to stop Lan but Lan ignores him and goes in and sets off the alarm. Not this shit again. The security bots come and harass Lan as usual but called off by the Aquarium director who explains that he forgot to put Lan on the list and they go away. You need a pass to get into the COurthouse. Jack into the "Truth" tablet. The Director gave you a CybBrdAx beforehand. For those wondering what that is, that's the approval for the pass you need to give to the NetCafe in GreenArea2. There is a group assembled in the GreenHP. Talk to the blue navi. Enter Green Area 1. Green Area 1 ------------ Take the first warp to reach the BookHP which has Submem and Yoyo*. Go back and take the one further from it then the next teleporter to take is down south. Take the northern (right) ramp and work your way northeast to the gate. You are asked a question which Megaman doesn't know the answer (Punishment for bonking Mr. Prog) so go back to the group you say in GreenHP and pay 1000 Zenny to the blue navi then speak to the green one for the answer, go back to the gate and you pass on to Green Area 2. That was the dumbest shit for an answer. Even Lan and Megaman thought so. Green Area 2 ------------ Proceed to the cafe. There is a maze to reach it but the battles are worth the prizes. It helps to start of going southeast first and you can work your way to the cafe from there. Talk to the bartender for the Auth Data and jack out. Lan can walk on in now. The director introduces Lan to Prosecutor Ito. Lan and Ito have a nice chat. Go inside and speak to everyone and then appear in front of the Judge Tree. After failed attempts to speak to it, an alarm goes off. Lan thinks he did something but the hooded man from before came in and caused trouble. Once order is restored, Lan testifies and Blackbeard is led away to face justice after the guilty verdict. Leave the courthouse ~~~~~ m1. Chapter 12a: Gone with the wind Talk to Mr. FengTian and open the book to book to operate Tenguman. The object here is to gather all the scrolls wothout being pecked by the crows who chase you around. Press A to spin around and ward them off. There are leaves around that can be used to get extra spins. Once all eight scrolls are gathered, you get to fight Tenguman. ----------------- Boss Fight: Tenguman Element: Wind Weakness: Sword HP: 800 Attacks: Tengu Thrust (30 dmg), Wind Tornado (30 dmg), Tengu Glider (40 dmg) ~~~~~~~~~~~~~~~~~ Later on Boss Fight: Tenguman EX Element: Wind Weakness: Sword HP: 1200 Attacks: Tengu Thrust (70 dmg), Wind Tornado (70 dmg), Tengu Glider (120 dmg) Boss Fight: Tenguman SP Element: Wind Weakness: Sword HP: 1500 Attacks: Tengu Thrust (130 dmg), Wind Tornado (130 dmg), Tengu Glider (220 dmg) ~~~~~~~~~~~~~~~~~ One sucessful LifeSwrd hit and he is a goner the first time you face him and it is all due to his weakness to Sword-element chips. Tengu Thrust is a Pinnochio move that allacks a whole row. Tengu Glider is a rush move that attacks two of the rows and leaves a safe one. Wind Tornado sends three tornadoes that move. If you got an AreaGrab and a LifeSwrd advance to use, he's fucked because he has nowhere t hide that is not unless he hits you out of the move beforehand or use Tengu Thrust which can be countered. ----------------- ~~~~~ m2. Chapter 12b: Slicin' and Dicin' Ms. Fahran is outside at the wooden logs. Talk to her and take her class on cyber cooking. Open the book to activate Slashman. Your task is to chop up the veggies each before they go bad (within the timelimit). It's a piece of cake if you played Dance Dance Revolution and use your fingers instead to press the designated buttons. You get bonus points for perfect sequences. First you need 40 grams of cabbage in GreenHP. In Green Area 1, you need 120 grams of carrots and in Green Area 2, you need 160 grams of cyberradishes. Directions are only need for cabbages, A and B come into play for carrots and then L and R are for the radishes. Good Job! Time to fight Slashman ----------------- Boss Fight: Slashman Element: Sword Weak: Break HP: 800 Attacks: Wide Slash (30 dmg), Triple Edge (30 dmg), Rolling Slash (60 dmg) ~~~~~~~~~~~~~~~~~ Later on Boss Fight: Slashman EX Element: Sword Weakness: Break HP: 1200 Attacks: Wide Slash (70 dmg), Triple Edge (70 dmg), Rolling Slash (140 dmg) Boss Fight: Slashman SP Element: Sword Weakness: Break HP: 1500 Attacks: Wide Slash (120 dmg), Triple Edge (120 dmg), Rolling Slash (240 dmg) ~~~~~~~~~~~~~~~~~ He moves around a lot but Break chips are totally not his friend as he is weak against them and worse, some of them even hit them multiple times for even more excessive damage especially the AirHoc, IronShel, Groundman (if he reaches the end of the screen and drops rocks on Slashman), and DrilArm. There may be more but those are the only Break Chips we got. Triple Edge sends three waves of kunai knives with one save row each. Wide slash needs no explanation but he is slow with it and easily counterattackable. The Rolling Slash is hard to avoid but an early chip attack will become a counter. He is easy to attain S ranking against. ----------------- The soup is done and Megaman says it is delicious and loves it. Back to Central Area. Yuichiro has left Lan's school and is happy to hear about Lan's testimony. Nothing left to do but go to bed. ~~~~~ n. Chapter 13: Locked up, won't let me out. Lan is sleeping in class again, there is a wierd noise coming from somewhere. Lan falls asleep again. When school ends.. Lan gets an email from Haruka and Yuichiro has been arrested. Rush home and speak to Haruka. Yuichiro was alleged to have hacked the Judge Tree System. Time to go to Green Town. Yuichiro is found guilty and sentenced to 100 hours of zapping. Talk to Prosecutor Ito and he gives Lan a Report of the crime. It seems that Yuichiro has no alibi... or does he? Remember when he left Lan's school after doing blackboard maintance so Mr. Mach may have saw him there and know something. He can hardly remember a thing but he knows the time of the maintenance was 4pm and it took 2 hours so that is a step in the alibi's direction. The person (actually object) that may have saw Yuichiro was the security camera in 6-1. Jack into it and head to the monitor. DAMN! a virus battle. Defeat 2 MegaCorns and a KillerEye. It seems as if the real culprit has framed Yuichiro and even erased all data from 4pm and after that. A Prog for the camera comes to Megaman says at 10pm a mysterious navi that was tall entered the comp. The Prog did show Lan and Megaman all that] occured the day before yesterday and it shows Micjk shoving the security bot into a closet. Free it and Mr. Mach enters and drops a hint of Yuichiro's alibi by saying the security bot records everything and sends it to the Robo Control PC downstairs in the teacher's room so that is your next spot. Go down stairs and jack into the Robo Control PC and head for the control board and success as the camera feed ahows Yuichiro working on the blackboard. The real culprit arrives and ... OH SON OF A BITCH!!! It's Prosecutor Ito. You get the ImgData. Back to the courtroom, Yuichiro is about to be electrocuted in the Punishment Room which is to the side. Lan reaches Yuichiro and after talking to the baliff. Go in through the back way ahead. That punkass Ito is there and he confesses that he did the dirty deed under orders. Ito forces the Judge Tree to send security bots to zap everyone. You gotta get near the Judge Tree, Go to the newly repaired door where the old man once stood and you need a password to enter the door. Talk to the blue navi in GreenHP and he says the password is 153. Go back and enter the code. Go up the ladder. It turns out Ito doesn't give a shit about justice at all. JdgTree Comp 1-3 ---------------- The panels turn to grass when stepped on and you lose 100HP for backtracking on the green panels. The object is to hit all the buttons without doubling back and in turn unlocking the gate. There are dead ends in Comp 3. You now confront Judgeman and.... COLONEL?!!! He is the one responsible for Yuichiro being put in jail. He gets ready to attack Megaman but stopped short by two mysterious slashes. Judgeman steps in and takes over for Colonel when he leaves. ----------------- Boss Fight: Judgeman Element: Null Weak: None HP: 800 Attacks: Bind Chain (30 dmg), Arrest Book (20 dmg), Strange Shield* *Punch (60 dmg), *Bubble (30 dmg), *Burner (60 dmg) ~~~~~~~~~~~~~~~~~ Later on Boss Fight: Judgeman EX Element: Null Weak: None HP: 1100 Attacks: Bind Chain (50 dmg), Arrest Book (50 dmg), Strange Shield* *Punch (100 dmg), *Bubble (50 dmg), *Burner (100 dmg) Boss Fight: Judgeman SP Element: Null Weak: None HP: 1600 Attacks: Bind Chain (80 dmg), Arrest Book (100 dmg), Strange Shield* *Punch (160 dmg), *Bubble (80 dmg), *Burner (160 dmg) ~~~~~~~~~~~~~~~~~ Judgeman has a wide variety attacks. This is your first tough battle. Sometimes a book will act as a shield and it will flip through the page and attack with bubble, punch, and burner. His Arrest Books home in one you but they can taken care of with a strong enough attack. Bind chain is his most common attack, he might use it to do double damage after the bubble attack. Get out your most powerful attacks on this guy. ----------------- Judgeman blows up and Ito is brought to justice and stripped of his Prosecutor status. It seems that Baryl is reviving the WWW organization. As expected, he was the hooded man. Meanwhile, Mick is punished for the security bot incident. ~~~~~ o. Chapter 14: Let's buster some heads open Round 2 of the Expo Pavillion is about to start in Sky Town. You also get a class invite from Ann Zap (Gregar) or Dingo (Falzar). Talk to the man in the suit then go up the elevator. There are several jack-in points with various items. Get them all and enter the door. Talk to the blue navi and listen to the rules. Go down the elevator shown and down the stairs to meet Mr. Weather. You also meet the last two future link-navi operators in the same room. OH BOY! Some real fighting. There are four judges in Sky Area. Once you are outside, go up the elevator. There is a 10-Chip Trader there too. head for the Sattelite Dish and jack in. 2 Judges are in Sky Area 1 and 2 are in Sky Area 2. Level 1 Judge is in the NetCafe of Sky Area 1 Battle 1: OldBurnr and OldHeatr Battle 2: Piranha2 and Piranha3 Battle 3: GigaCorn and MegaCorn Level 2 Judge is in the south of Sky Area 1 Battle 1: Chimpy and OldHeatr Battle 2: Puffy3 and Shaker Battle 3: HnyBmbr2 and Shrubby3 Battle 4: PulsBulb and PulsBulb3 Battle 5: HnyBmbr3 and OldHeatr Level 3 Judge is near the exit of Sky Area 2 Battle 1: GunnerSP and MettaurSP Battle 2: Breaker and QuakerSP Battle 3: CraggerSP and HnyBmbr3 Battle 4: FgtrPln3 and FgtrPlnSP Battle 5: Aramdil3 and StarFsh2 Level 4 Judge is in the northwest corner of Sky Area 2 Battle 1: Mettaur2 and MettaurSP Battle 2: OldHeatr and Shooter Battle 3: Shaker and StarFsh2 Battle 4: Puffy2 and Shaker Battle 5: CraggerSP and Shrubby3 Battle 6: PlsBulb3 and ScrCrowSP Battle 7: ChampySP and MettaurSP Battle 8: Piranha2 and PuffySP Battle 9: MegaCorn and MetlCrgr Battle 10: FgtrPlnSP and ScrCrow2 Obtain all WinCards and talk to the Blue Navi in Sky Area 2. You get the vacData which removes the clouds in Central Area 3. Mick's navi is mad at his loss. He blames Mick for the loss. Uh oh now the Navi is in trouble. Some navis took him to the undernet. With the Rush Food in the right spot, it's easy to reach the Undernet. Tehere are many twists and turns in the Undernet and you have to make it ti the spot where Mick's navi is passed out in front of the beast statues. Megaman helps him up. It turns put Mick's navi was an offering. Megaman struggle with himself and goes into beast mode. It's easier to use Heatman to reach Megaman since Central Area is nearby. Megaman goes beserk again but is stopped by a mysterious navi. That sword looks similar to Protoman's. Could that be him dressed up? ~~~~~ p. Chapter 15: Que tiempo hace? (How's the weather?) The weather keeps changing o_o. What's going on here. Lan runs home. Iris then exits Lan's school. Go inside the house. The news reveals that the weather is unstable. An earthquake occurs. Lan saw Iris on TV. Time to check on your girl, Lan. Head to Sky Town. The elevator is busted so go down and jack into the control panel. Examine the lamp and defeat a Shrubby 3 and HnyBmbrSP. You can take the class on the Helipad and skip to the respected sections listed below. Iris is gone. But the admin of the building is the one behind the chaos. He sends a gauntlet at you with a Fan that projects a tornado, an Air Conditioner tha t projects an ice breeze, a heater that projects a flame and a shower head that projects a shower of course. These are the battles you face. An Elemental Trap chip will be good in these battles. Fan: FgtrPlne, FgtrPlnSP Air Conditioner: Pirahnha3, StarFsh3, WindBox (toughest battle of them all) Heater: OldBurnr, OldHeatr, OldStovSP Shower: Puffy 2, Puffy3, PuffySP Run inside and Iris is not there either. A noise is heard and Iris is seen to the left going into a door. The clanking continies. It's coming from a closet. Free the man, and it turns out that the guy outside was an impostor after the Force Program which lets Sky Town stay afloat much like in Sonic and Knuckles where the Master Emerald kept Angel Island in the air. Go out the door Iris had gone out through and the bridge collapses. Go back in and send Megaman into the Copybot you passed by. Go out the front door and to the upper area then go down the other stairs to the ledge that protrudes. Megaman leaps across and then he catches Lan. Head to Mr. Weather and the impostor reveals himself to be Vic from the earlier meeting with Baryl. MrWeatherComp 1-3 ----------------- In the first area, talk to the Prog and it says to ride a cloud along the upper level and collect all seven colors of the rainbow and make a ring around each typhoon to mak e it disappear. It will get rid of the cloud and let you proceed but if you take three hits, you fall. Time to face Elementman ----------------- Boss Fight: Elementman Element: Varies Weak: Varies HP: 900 Attacks: Downburst (60 dmg), Diamond Dust (30 dmg), Meteorite (60 dmg), Tallest Tree (30 dmg), and Lightning Drive (60 dmg) ~~~~~~~~~~~~~~~~~ Later on Boss Fight: Elementman EX Element: Varies Weak: Varies HP: 1300 Attacks: Downburst (100 dmg), Diamond Dust (50 dmg), Meteorite (90 dmg), Tallest Tree (50 dmg), and Lightning Drive (50 dmg) Boss Fight: Elementman SP Element: Varies Weak: Varies HP: 1700 Attacks: Downburst (140 dmg), Diamond Dust (100 dmg), Meteorite (120 dmg), Tallest Tree (70 dmg), and Lightning Drive (140 dmg) ~~~~~~~~~~~~~~~~~ Elementman has a tendency to switch elemental states but the changes are in a set pattern. Null, Wood, Fire, Elec, Aqua and the cycle repeats. He has attacks to commemorate each state. No matter the element, he uses Downburst a lot which is a Wind element attack. His weakness varies depending on his state. Diamond Dust freezes the panel where you stand, Meteorite fires meteors, Tallest Tree works like a Tree Bomb from previous games and leaves grass panels and then Lightning Drive sends bolts at you. ----------------- Elementman is down and out. Mr. Weather captures Vic but Colonel saves him. He gets ready to kill Lan but Iris comes to the rescue. Ha! now it's the damsel who comes to the rescue. Sky TOwn falls but Iris stops that and saves the day. Lan and Iris sure do make a better couple than Lan and Mayl. But it won't be meant to be as you'll later find out much later in the guide. ~~~~~ q1. Chapter 16a: Chop Chop your pee pee. Take Dingo's class and jack into the panel next to him. There are 4 Totem Poles to find and the first one is at the moment you arrive. The test consists of you pressing B to chop the Totems and L and R to turn in the direction of the Totem Poles. Each slice has LifeSword range and be sure not to let the Totems rise too high. Chop up enough Totems to fill up the life bar and win. 2 are in Area2 and the others are in Area 1. Destroy 30 for the first, 50 for the one blocking the Sky Area 2 entrance. 70 for the first one you meet in Sky Area 1 and 100 for the last. Eagles will help you if you chop a totem with one on it. ----------------- Boss Fight: Tomahawkman Element: Wood Weak: Fire HP: 1000 Attacks: Dash Eagle (20 dmg), Tomahawk Swing (40 dmg), Tomahawk Boomerang (40 dmg), Eagle Tomahawk (80 dmg) ~~~~~~~~~~~~~~~~~ Later on Boss Fight: Tomahawkman EX Element: Wood Weak: Fire HP: 1500 Attacks: Dash Eagle (40 dmg), Tomahawk Swing (80 dmg), Tomahawk Boomerang (80 dmg), Eagle Tomahawk (160 dmg) Boss Fight: Tomahawkman SP Element: Wood Weak: Fire HP: 2000 Attacks: Dash Eagle (60 dmg), Tomahawk Swing (120 dmg), Tomahawk Boomerang (120 dmg), Eagle Tomahawk (240 dmg) ~~~~~~~~~~~~~~~~~ Burn this dude at the stake with your best fire chips you have on hand. With a Grass seed and you got a Program Advance with a fire element like WideBurn or FlameHook series, then nail him for an instant kill. He sends his eagle at you a lot but it only attacks the middle row. Like before when you operated him, his Tomahawk Swing has LifeSword Range but does less damage than when you are in control of him. Tomahawk Boomerang attacks the entire back column and Eagle Tomahawk is a more powerful version of the Shockwaves. Do not use Tengu Cross or Tengu Beast in this fight unless you sure you won't get hit and Tomahawk has Super Armor so you cannot interrupt his attacks either :/ Quick tip. If you use an Area Grab with in the Area, you have a good safe spot right in the stolen panels and the Tomahawk Swing won't hit you. Only the Eagle Tomahawk can get you here. ----------------- You win the Tomahawk Cross. ~~~~~ q2. Chapter 16b: Watts happening? Ann Zap is Count Zap's wife. She is the operator of Elecman now. Take her class then jack into the panel next to her. Go to the Net Cafe in Sky Area 1 and the goal here is to gather 3 batteries in Sky Area 1 and 5 in Sky Area 2 without getting caught by the ghoul navis. ----------------- Boss Fight: Elecman Element: Electric Weak: Wood HP: 900 Attacks: Sequence Bolt (40 dmg), Elec Sword (80 dmg), Thunderbolt (40 dmg) ~~~~~~~~~~~~~~~~~ Later on Boss Fight: Elecman EX Element: Electric Weak: Wood HP: 1400 Attacks: Sequence Bolt (80 dmg), Elec Sword (160 dmg), Thunderbolt (70 dmg) Boss Fight: Elecman SP Element: Electric Weak: Wood HP: 1800 Attacks: Sequence Bolt (110 dmg), Elec Sword (220 dmg), Thunderbolt (110 dmg) ~~~~~~~~~~~~~~~~~ Get the Wood out. You should have lots of Wood chips by the time you face off againg Elecman. CornFsta PA is not much help hear since the attacked panels are random. Watch for the flashing panels prior to his Sequence Bolts, his Elec Sword has a paralyzing effect but he rarely follows up. Watch out for the two rods because his Thunderbots can be redirected in a cross pattern if they touch the rods. ----------------- You win the ElecCross. ~~~~~ r. Chapter 17: Moonstone hunt The final piece of the puzzle is the moonstone. Go to Undernet 1 and talk to the spike navi at the entrance then go to the gate. You need a password to get past the gate to Undernet 2. The spike navi nearby gives you a hint on getting the password. The operator of one navi was arrested some time ago and the best place to the Punishment Room in Green Town Courthouse. The warden says that the prisoner has been rehabilitated and working near the ocean. Go to Seaside Town and you'll see a girl in uniform that was not there before near the toy shop. Talk to her till she gives you the password: Moneyhats. Return to the gate and Megaman gives the password. Undernet 2 ---------- Upon entering, Megaman is confronted by a gang of spike Navis who worship the Cybeasts and try to awaken the one in Megaman but are stopped short by Dustman (Falzar)/Chargeman (Gregar). You go through a maze. Up the ramp and along the right path then swing around to the very left and go down the ramp and to an area where there is free ground. Go up the ramp there and you should reach the very east via teleporter where two spike navis are standing. The moonstone is located along the invisible path but is within site. Jack out and go to Central Town or exit the house (if you were jacked in there) to claim your victory and a HP Memory. Boy, Megaman is now an instant celebrity if he wasn't already. TV commercials and posters, etc. Talk to the 3 losers for some info on them. 2 are holding classes. Time for bed Lan. The mayor is up to no good and was behind the failed attempt to awaken the beast in Megaman and working with the WWW. Megaman's TV commercial is on and he's embarrased. The phone rings. It's Mayl, Lan old main squeeeze. She saw the commercial and then she invites to ACDC to see the others but first... ~~~~~ s1. Chapter 18a: Murder, Death, Kill (Erase em') - Gregar You meet up with Dark Scythe in the Research Lab 2 in the Teachers Room'. He is a student of Dusk (operater of Shadowman). Log into the computer. You control Killerman (Eraseman). Sneak upon the spotter when he is not looking and press the A button for an instant kill. If you are spotted you go to a net battle. If you press the A button when not killing, you turn invisible but cannot move. The spotters can't see you though. Once all spotters are killed, you log out to face Killerman (Eraseman). ----------------- Boss Fight: Eraseman/Killerman Element: Cursor Weak: Wind HP: 800 Attacks: Hell's Sickle (60 dmg), Misty Demon (30 dmg), Eraser's Deathbeam (100 dmg) ~~~~~~~~~~~~~~~~~ Later on Boss Fight: Eraseman/Killerman EX Element: Cursor Weak: Wind HP: 1200 Attacks: Hell's Sickle (90 dmg), Misty Demon (50 dmg), Eraser's Deathbeam (170 dmg) Boss Fight: Eraseman/Killerman SP Element: Cursor Weak: Wind HP: 1600 Attacks: Hell's Sickle (120 dmg), Misty Demon (70 dmg), Eraser's Deathbeam (240 dmg) ~~~~~~~~~~~~~~~~~ Wind Chips are your friend and the best wind chip to use is the Tornado chip as they hit up to 8 times for up to 320 damage per use or 640 if its following a counter hit. His Hell's Sickle range is the same as the Tornado's (strikes two columns ahead if him. Misty Demon's appear throughout the whole fight but take 1 shot to get rid of. His most deadly attack is the Eraser's Death Beam which scans the outer panels and if it touches you, you get zapped by the Death Beam. ----------------- You win the KillerCross/EraseCross. ~~~~~ s2. Chapter 18b: Choo Choo - Gregar Meet Mr. Ferry in the Aquarium. Log into the vending machine and go to the cyberstation down the ramp. You se chargeman to transfer Progs from one station to another. Move up and down to change tracks and pick up Progs n' avoid rocks. The first ride is easy, the second one adds Mettaurs to the fray, and the last ride requires the Crazy Locomotive move near the end. Piss off 4 prog and the rides end prematurely so pick up all Progs and avoid rocks and mettaurs. Time to face Chargeman ----------------- Boss Fight: Chargeman Element: Fire Weak: Aqua HP: 1000 Attacks: Volcano Charge (50 dmg), Panic Train (30 dmg), Crazy Locomotive (100 dmg) ~~~~~~~~~~~~~~~~~ Later on Boss Fight: Chargeman EX Element: Fire Weak: Aqua HP: 1500 Attacks: Volcano Charge (80 dmg), Panic Train (50 dmg), Crazy Locomotive (150 dmg) Boss Fight: Chargeman SP Element: Fire Weak: Aqua HP: 2000 Attacks: Volcano Charge (160 dmg), Panic Train (100 dmg), Crazy Locomotive (300 dmg) ~~~~~~~~~~~~~~~~~ All attacks involve him using charging moves. That means if you put holes in the field then he's fucked. he can't harm you. He may not look like it but fire is his element and that makes aqua his weakness. The best chip is the TrnArrow series used at the very left which shoots more arrows. This works best if you capture him with a starfish which is double damage to him already then follow with an electric attack for more double damage and stuns him too then finish with a multi hitting Aqua Chip for a whole sequence of severe damage. Volcano Charge shoots two fireballs at you. Panic Train attacks with accompanying carts that are made of wood and steel respectively. Crazy Locomotive is a direct charge. ----------------- You win the ChargeCross. ~~~~~ s3. Chapter 18c: Drill Time - Falzar You meet up with Moliarty in the Research Lab 2 in the Teachers Room. Log into the computer. You control Groundman. Take Groundman to Central Area 2. The goal is to drill all the rocks before the dynamite explode. Press A next to a rock and a meter appears indicating how many rocks worth of drilling will you do in a line. Ex: there are 4 rocks (or 3 rocks with a gap within them containing no Progs) stop the meter at 4 (max) and you will drill all the rocks in that line. If you stopped at 3 then 3 out of 4 are drilled. Do not drill the Progs, they waste your time limit. Press A to make them move. There are 35 rocks in Central Area 2 and 40 in Central Area 1. ----------------- Boss Fight: Groundman Element: Break Weak: Cursor HP: 1000 Attacks: Drill Attacker (90 dmg), Ground Upper (60 dmg), Rock Crush Breaker (120 dmg) ~~~~~~~~~~~~~~~~~ Later on Boss Fight: Groundman EX Element: Break Weak: Cursor HP: 1500 Attacks: Drill Attacker (150 dmg), Ground Upper (100 dmg), Rock Crush Breaker (200 dmg) Boss Fight: Groundman SP Element: Break Weak: Cursor HP: 2000 Attacks: Drill Attacker (230 dmg), Ground Upper (150 dmg), Rock Crush Breaker (300 dmg) ~~~~~~~~~~~~~~~~~ He is vulnerable to Cursor attacks and MachGun series chips will lead to his downfall especially when they autotrack him. If you nail him when he is in the middle row, he'll take 4 hits and if its a counter hit, another Machgun will do severe damage. Drill Attacker is a 3 row attack and one drill has his HP below it and takes damage. Ground Upper attacks your panel from underneath and similar to his MM&Bass counterpart's attack (which attacks from above in that game). rock Crush Breaker drops rocks on you if he reaches the left side. ----------------- You win the GroundCross. ~~~~~ s4. Chapter 18d: Eat my Dust Meet Mr. Press at the Aquarium, you control Dustman. Find 2 Spike Navis in Undernet 2 and you suck up trash and cush explosives. Press A to suck up the trash and press B to crush explosives. Once they are done, there is one more job in Undernet 1. ----------------- Boss Fight: Dustman Element: Break Weak: Cursor HP: 900 Attacks: Dust Breaker (100 dmg), Scrap Reborn (50 dmg), Flying Dust (30 dmg) ~~~~~~~~~~~~~~~~~ Later on Boss Fight: Dustman EX Element: Break Weak: Cursor HP: 1300 Attacks: Dust Breaker (150 dmg), Scrap Reborn (80 dmg), Flying Dust (50 dmg) Boss Fight: Dustman SP Element: Break Weak: Cursor HP: 1800 Attacks: Dust Breaker (200 dmg), Scrap Reborn (110 dmg), Flying Dust (70 dmg) ~~~~~~~~~~~~~~~~~ Like Groundman, he to is weak against Cursor chips. He has different attacks but fight him the same way you fought Groundman, the MachGun will pound his ass if he's in the middle row for up to 4 hits. Dust Breaker pulls you in and tries to crush you within the arms. Scrap Reborn is a dashing punch that you used when you controlled him and Flying Dust fires 3 column bits that can hit you up to three times. ----------------- You win the DustCross. ~~~~~ t. Chapter 19: Daddy's home Off to ACDC where Lan's friends are waiting for him at the entrance. Speak to the people in the neighborhood. The doghouse is still a jack-in point. Where is Ms. Mari? She's surely woulda loved to see Lan. Once done, jack into the pink squirrel in the park and speak to Roll, she sent a Prog on an errand but it got lost. Megaman goes out to find it. It's locked behind a gate. Dex's the culprit so go to his space and get the key from the shogi piece and go back to the gate to free the prog and get the area pass. Return to Roll and it turns out that the AreaPass was a present for Megaman go between ACDC and Central City over the net. Meet up with Roll, Gutsman, and Glide at Yai's space. Lan and Dex get ready to netbattle but Blastman and Diveman barge in and kidnap Roll, Glide and Gutsman. ACDC connects to Sky Area 2. make your way to Undernet 2 in the upper yellow area. Defeat the EX versions of Blastman and Diveman one after the other and Circusman kidnaps Megaman. ~~~~~ u. Chapter 20: Beast awaken The WWW agents plan to branch off and turn on Baryl but Mach is still holding on to his WWW ties and leaves. Yuika arrives and they plan to collaberate with the cybeast worshippers. Lan gets a phone from Mick. Something bad is going on in Seaside as a navi using a copybot is wreaking havoc. Cybeast Megaman has gone wild. Lan tries to stop Megaman to no avail but Iris arrives to the rescue again. Lan is still puzzled about Iris. Iris has Lan keep calling Megaman's name but Megaman escapes. Lan and the mayor get into an argument before the hooded man stops Lan from probably introducing the mayor's face to his fist and the judge walks in. All 3 of them leave. Meet Mach in Sky Town above the area where the bridge used to be and he confesses to his crimes. He tells Lan that Megaman is in the underground located in the big hole in Central Area 3. It seems that Mach is caught in conflict between bring a teacher and being a WWW member since he cares for the students he teaches. Use a Link Navi to reach the hole and talk to the official navi. The Link Navi is not strong enough to go diwn there and you have to get the mayor, who is also the school principal, to release the seal. A security bot blocks your way to the principal's office. Talk to Mick and he'll create a diversion. Run to the office and he mayor/principal and Blackbeard are conversion and Lan overhears them. Blackbeard says a girl has put a rift in the plans. This shocks the mayor as if he knows who she is (they are referring to Iris in case you have forgotten). When they realize that Lan heard the whole thing, the mayor confesses what he was up to and he tells of how the cybeasts came to existance. Gregar was created by bug data just like Gospel (of MMBN2) was. His grandfather created Falzar to combat the beast but something went wrong and the net was put in danger. The hooded man appears and it was none of than Eugene Chaud the whole time. Mayor Cain and Blackbeard are arrested. Take a Link Navi and jump down the pit. Colonel notices you fall. !!!!Ghost Hunting 3!!!! You are on your own here since you basically got the hang of it earlier but we will tell you your weapons. underground 1: 4 knives, 6 swords, 4 axes, 6 guns Underground 2: 3 knives, 4 swords, 5 axes, 3 guns One word of advice: Concentrate on getting rear attacks. !!!!End Ghost Hunting!!!! Megaman begs you to delete him then turns into his Cybeast form depending on the version of the game you have. Have your best chips ready. Not because of this battle but for the next battle too as you'll see below. *Gregar Version* ----------------- Boss Fight: GregarBeast Megaman Element: None Weak: None HP: 900 Attacks: Gregar Claw (60 dmg), Beast Claw-Buster (30-90 dmg), Thunder (30 dmg). ~~~~~~~~~~~~~~~~~ Later on Boss Fight: GregarBeast Megaman SP Element: None Weak: None HP: 1800 Attacks: Gregar Claw (240 dmg), Beast Claw-Buster (120-360 dmg), Thunder (120 dmg), Beast Breath (300 dmg). ~~~~~~~~~~~~~~~~~ Megaman is a strategist even without Lan operating him and that is made fact by him attacking with buster shots after stunning you via Thunder or Beast Claw. His SP version has a Beast Breath which is the same as the Great Fire attack that you use in Heatbeast form. Stay on your toes and rely on wide attacks, the attacks that stun, and the ones that hit multiple times because this is going to be a rough fight but it's not too hard. Watch for him to move 5 times then counterattack. *Falzar Version* ----------------- Boss Fight: FalzarBeast Megaman Element: None Weak: None HP: 800 Attacks: Falzar Claw (240 dmg), Beast Claw-Buster (20-90 dmg), Aqua Needle (20 dmg), Mega Boomerang (40 dmg). ~~~~~~~~~~~~~~~~~ Later on Boss Fight: FalzarBeast Megaman SP Element: None Weak: None HP: 1600 Attacks: Falzar Claw (160 dmg), Beast Claw-Buster (80-360 dmg), Aqua Needle (80 dmg), Mega Boomerang (160 dmg), Hawk Storm (240 dmg). ~~~~~~~~~~~~~~~~~ Just like GregarBeast Megaman, he moves 5 times before attacking. He shares the Claw Attacks and the buster shots upon stunning your navi. FalzarBeast relies on more elemental attacks like the Mega Boomerang and Aqua Needle. His SP form has a Hawk Storm whid is a long T-shape attack (upgrade of Gyroman of MMBN5's attack somewhat). Fight him like you fought GregarBeast Megaman. ----------------- Megaman is okay but knocked out. Circusman arrives but is thwarted by a hooded navi who is Protoman as expected. He heals Megaman but is injured along with your Link Navi by Colonel. Megaman and Lan are reluctant to fight but they do so anyway. ----------------- Boss Fight: Colonel Element: None Weak: None HP: 1200 Attacks: Screen Divide (80 dmg), Colonel Army (90 dmg), Induct Missile (50 dmg) Aspire Break (150 dmg). ~~~~~~~~~~~~~~~~~ Later on Boss Fight: Colonel EX Element: None Weak: None HP: 1600 Attacks: Screen Divide (120 dmg), Colonel Army (150 dmg), Induct Missile (80 dmg), Aspire Break (220 dmg), Neo Screen Divide (150 dmg). Boss Fight: Colonel SP Element: None Weak: None HP: 2000 Attacks: Screen Divide (190 dmg), Colonel Army (210 dmg), Induct Missile (130 dmg), Aspire Break (350 dmg), Neo Screen Divide (240 dmg). ~~~~~~~~~~~~~~~~~ This battle is easier than you would think it is. His attacks are telegraphable and easy to avoid thanks to the flashing panels that flashes. To be safer, have your air shoes ready. Colonel Army sends a drone to shoot at Megaman in the same row in Megaman's field. Screen Divide is a sideways V-shaped attack but also is a diagnoal attack if you are in the back row. Induct Missile strikes the panel you are on and the Aspire Break is meant to finish you off as he uses it when your HP is equal or lower to amount of damage it causes. The Neo Screen Divide leaves to same panels on the middle left and middle right of the field and is shaped like a Z. Only EX and SP versions use this move. ----------------- Colonel and Baryl accept defeat and leave. Wily puts his plans in motion. ~~~~~ v. Chapter 21: The love you save The ex-WWW members show up at Lan's school and ask where his "girlfriend" Iris is. Lan refuses to tell them but after a brief torture, the ex-WWW realize that Lan doesn't know her whereabouts either. Mick and Tab get ready to fight but they to are in danger. Iris shows up and the bots try to bumrush her but she makes them stand down and voluntarity goes with the ex-WWW as their hostage. Lan wakes up and here's all about what happened. Tab speaks of a BBS located in Undernet 2. Lan sets off to save her. Head for the BBS but on the way, 5 Spike Navis block your way. The battles are as followed in order of how you confront them. #1: 3 MettaurSPs #2: 2 ArmadilSPs and a KilerEye SP #3: 2 PuffySPs and a PlsBulbSP #4: 2 HnyBmbrSPs and a KettleDX #5: OldStovSPs and 2 QuakerSPs Check the post at the top and it turns out that the ex-WWW are at Sky Town. Go there and head for the Heliport. Baryl is knocked out and Iris is out cold like sleeping beauty. The ex-WWW have officially rebeled. Mach shows up and knock Vic and Ito the fuck out. Mach tells Lan why he decided to join WWW. They had saved his daughter's life from an illness in the past and in college, he and Baryl were rivals in karate. Mach and Baryl leave while Lan carries Iris back to school. After speaking to Tab and Mick, the lovebirds speak again before Lan joins up with Mick and Tab at the park. Navis walk in and say the expo is still on. On home you go. Lan gets an email to invite people to the Expo. ~~~~~ w. Chapter 22: Invitation and expo time After school, invite Mick, Iris, and Tab to the Expo then jack in at home and in your ACDC mail, Ms. Mari emails you. Go to the ACDC Area and speak to Roll, Gutsman, and Glide and Protoman. Jack out and go to bed. The expo is now open. Dex, Yai, and Mayl surprise Lan in bed. ROFL! Lan almost pissed on himself. Talk to Haruka and meet everyone in the park. Dex and Mick fight to a draw. Tab, Mick, Dex, Mayl, and Yai do their intros and Lan walks to the park with Iris. Will Mayl be jealous...? Guess not! Enter the expo, get the stamp card and check the pavillions. Enter the Central one. Side note: we even get to see Iris happy and laughing. Shit goes bad as Wily appears and he was behind the whole Expo and he wants Megaman's cybeast and Iris. How does Wily know her? The copybots take the form of Spike Navis and attack. Protoman saves Lan and Chaud arrives. Lan and Chaud return to Classroom 6-1. Mach saves them and tells of a hidden path in the principal's office. Head to the principal's office and avoid the copybots. Pull a book in the bookcase and the passage opens. ~~~~~ x. Chapter 23: Scenarios revisited You play old scenarios over again and they work the same way. For Seaside Area, the clues are Director: doesn't have a clue Shark: Chomp Clownfish: Sea Anenome For the Burning comp: you defeat 3 ghosts in a net battle The ones with netnavis are the same process and end with the fight with those 3 bosses at the end of each one in EX mode. ~~~~~ y. Chapter 24: Final Fight Succeed and lan along with the ex-WWW are in trouble but saved by Gutsman, Roll and Glide via copybots. Protoman saves Mick and Tab's navis. Baryl opens the door and goes to fight Wily. Once you enter you can't save or turn back. Baryl reveals that Wily raised him after his father died and created Colonel. The love tease sadly comes to a climax as Iris is revealed to have been a net navi that used a copybot the whole time. They were such a good couple too ;_; ;_; The cybeasts awaken in the copybots and trouble rages everywhere. Iris admits that Lan had changed her a lot. Once jacked in, run down the path quickly and hope you don't have any virus battles. *Gregar Version* ----------------- Boss Fight: Gregar Element: None Weak: None HP: 2500 Attacks: Beast Pressure (180 dmg), Burning Breath (100 dmg), Lightning Breath (100 dmg), Gatling Tail (70 dmg), Beast Out Impact Claw-Fang (60-100 dmg). ~~~~~~~~~~~~~~~~~ Gregar does two Beast Pressures before he does his next attack. It's dangerous to attack with non-wide, non-autotarget attacks. As most attacks will hit you if you stand in front of him. If you must use these chips, wait for him to use the Gatling Tail which provides a window of opportunity to strike with a PA. The Beast Out Impact Claw destroy the chips you plan to use if they hit you and his head takes damage if you attack it during the Fang Part. Since Gregar is big, he tends to take an additional hit from certain chips for double damage to him. ----------------- *Falzar Version* ----------------- Boss Fight: Falzar Element: None Weak: None HP: 2000 Attacks: Strike Feather (80 dmg), Beast Hurricane (150 dmg), Sonic Wave (100 dmg), Claw Shot (100 dmg), Firebird Breath (80 dmg). ~~~~~~~~~~~~~~~~~ Falzar moves around twice before howling and attacking. Most attacks shatter barriers. Strike Feather adds the wind effect to push you backwards. The Beast Hurricane destroys the chip you plan to use if it hits you. Falzar has no field so all ground chips, seed chips, and area steals won't work. ----------------- The beasts are defeated. But the cybeast you fought ends up in Megaman again. Iris obviously was going to say "I love you" to Lan but stops and says it's nothing since she is a NetNavi. She and Colonel become one and explode to free Megaman and destroy the Cybeast and help Megaman jack out. The place begins to blow up and Lan n' friends escape. Wily survive. Baryl is gone. Everyone got to graduates. Mick has a crush on Ms. Mari. Mach walks in and his students are happy. Everyone meets in front of Lan's house and they Lan introduces Megaman (using the copybot Iris used) as Hub. The kids talk about what they want to do when they grow up and Lan narrates the fate of everyone 20 years later. He and Mayl had gotten married and they have a kid named Patch. ++++++++++++++++++++++++++++End of Game (and the series)+++++++++++++++++++++++ z. Bonus Chapter: Stuff to do after the end of the game and other side jobs. Coming soon ------------------------------------------------------------------------------- VIII. CHIPS LIST There are many chips to get in this game (200 Standard Chips, 60 Mega Chips and 5 Mega Chips) for each version. There are some megachips that are Navi chips (5 of them are exclusive to Falzar and Gregar version each for library purposes but can be obtained as Secret Chips in the version it does not belong in the library. Also listed is the attributes, elemental effects, damage, memory, codes, panel needed for the chip to work, rarity, and where to gain them from. Rarity Guide * = Very Common ** = Common *** = Moderate **** = Rare ***** = Very Rare U = Unique, can only get it once period U+ = Unique can only get it once normally but can be obtained through trade Glossary 3CT = 3-Chip Trader 10CT = 10-chip trader G/B/Y/PMD = Green/Blue/Yellow/Purple Mystery Data NT = NumberTrader BGMD = Battle Green Mystey Data ND = Net Dealer BFD = Bug Frag Dealer BFT = Bug Frag Trader CO = Chip Order FZ/GG = in Falzar or Gregar only Locations coming later. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ STANDARD CHIPS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- Chips List There are many chips to get in this game (200 Standard Chips, 60 Mega Chips and 5 Giga Chips) for each version. There are some megachips that are Navi chips (5 of them are exclusive to Gregar and Falzar version each for library purposes but can be won as Secret Chips of the library in the version it does not belong and also listed are the attributes, elemental effects, damage, memory, codes, if a panel is needed for the chip to work, rarity. Rarity Guide * = Very Common ** = Common *** = Moderate **** = Rare ***** = Very Rare U = Unique, can only get it once period ~~~~~ a. Standard Chips ------------------ S001: Cannon ------------------ Code: A,B,C, * MB: 8 Damage: 40 Element: Null Panel needed: No Rarity: * Attributes: A big bang that attacks one enemy in front of you. ------------------ S002: HiCannon ------------------ Code: L,M,N MB: 24 Damage: 100 Element: Null Panel needed: No Rarity: ** Attributes: A big bang that attacks one enemy in front of you. ------------------ S003: M-Cannon ------------------ Code: R,S,T MB: 38 Damage: 180 Element: Null Panel needed: No Rarity: *** Attributes: A big bang that attacks one enemy in front of you. ------------------ S004: Air Shot ------------------ Code: * MB: 6 Damage: 20 Element: Wind Panel needed: No Rarity: ** Attributes: Pushes foe back a square and lauches objects on the field ------------------ S005: Vulcan1 ------------------ Code: B,D,S,* MB: 6 Damage: 10 per hit Element: Null Panel needed: No Rarity: *** Attributes: 3 Quick shots that also hits the panel behind target ------------------ S006: Vulcan2 ------------------ Code: D,F,L MB: 18 Damage: 15 per hit Element: Null Panel needed: No Rarity: ** Attributes: 4 Quick shots that also hits the panel behind target ------------------ S007: Vulcan3 ------------------ Code: A,G,R MB: 30 Damage: 20 per hit Element: Null Panel needed: No Rarity: *** Attributes: 5 Quick shots that also hits the panel behind target ------------------ S008: SuprVulc ------------------ Code: V MB: 75 Damage: 20 per hit Element: Null Panel needed: No Rarity: **** Attributes: 10 Quick shots that also hits the panel behind target ------------------ S009: Spreadr1 ------------------ Code: L,M,N,* MB: 30 Damage: 60 Element: Null Panel needed: No Rarity: * Attributes: Damages the object and all panels surrounding it ------------------ S010: Spreadr2 ------------------ Code: A,B,C,* MB: 18 Damage: 60 Element: Null Panel needed: No Rarity: ** Attributes: Damages the object and all panels surrounding it ------------------------------------------------------------------------------- IX. PROGRAM ADVANCES When three of the same chip are selected in order of the way the chip code appears in the alphabet or a combination of 3 related chips with the same chip code are selected in a certain order, you get to perform a one time only per turn move called a program advance. There are 30 program advances in total. We will describe the attributes in the same way we did the chips: damage and elemental effects. Note, the final PA was removed from the US and maybe EURO version ------------------ GigaCan1: Cannon A,B,C Attributes: Super powerful cannon blast Element: Null Damage: 300 ------------------ GigaCan2: HiCannon L,M,N Attributes: Super powerful cannon blast Element: Null Damage: 400 ------------------ GigaCan3: M-Cannon R,S,T Attributes: Super powerful cannon blast Element: Null Damage: 500 ------------------ WideBrn1: FireBrn1 F,G,H Attributes: 7 panel flame attack that cracks panels Element: Fire Damage: 300 ------------------ WideBrn2: FireBrn2 S,T,U Attributes: 7 panel flame attack that cracks panels Element: Fire Damage: 350 ------------------ WideBrn3: FireBrn3 C,D,E Attributes: 7 panel flame attack that cracks panels Element: Fire Damage: 400 ------------------ FlmHook1: FireHit1 D,E,F Attributes: 2 Firey Duo Fists attack the enemy field Element: Fire Damage: 300 ------------------ FlmHook2: FireHit2 R,S,T Attributes: 2 Firey Duo Fists attack the enemy field Element: Fire Damage: 350 ------------------ FlmHook3: FireHit3 A,B,C Attributes: 2 Firey Duo Fists attack the enemy field Element: Fire Damage: 400 ------------------ PwrWave1: WaveArm1 E,F,G Attributes: A trio of shockwaves that pierces Element: None Damage: 400 ------------------ PwrWave2: WaveArm2 L,M,N Attributes: A trio of shockwaves that pierces Element: None Damage: 500 ------------------ PwrWave3: WaveArm3 R,S,T Attributes: 2 A trio of shockwaves that pierces Element: None Damage: 600 o---------------------o BEAST OUT o---------------------o Coming Soon o---------------------o CROSS FUSION o---------------------o Coming Soon o---------------------o BEAST CROSS o---------------------o Coming Soon o---------------------o CUSTOMIZER PARTS o---------------------o Flat Programs Air Shoes (white) Walk on broken panels and holes ()()() (){}() () () AntiMagc (green) Press B when attacked to take no damage and retaliate with a shuriken {}() ()() ()() () AutoHeal (pink) Heals Megaman a little bit after battles {} () () ()()() Battery (yellow) Attract Elec-Viruses () () ()(){} Beat (blue) Opponents get hit by their own Mega or Giga Chips in Link Battles. () ()() () {} Bodypack (pink) AirShoes, Flotshoe, SprArmor, and UnderSht in one () ()()()()() ()()() ()()() {}()()(){} Bugstop (yellow) Removes all bugs from Bad Customization (){} ()() ()() {}() Bustpack (red) Increases Attack, Charge, and Speed by 3 ()(){} ()()() ()()() Chpshufl (green) One-time reshuffling in the custom menu (){} ()() ()() ()()()()() ()() (){} {}() Collect (pink) Always get a chip when not in storyline battles ()()() {}()() {}() Custom1 (blue) The custom menu has an extra chip. () {}(){} ()() Fish (blue) Attract Aqua-Viruses () () ()(){} FlotShoe (pink) Walk on bad panels without being punished () {}()() (){} Fstbarr (blue) Protection from one hit at the start of battle. {}(){} {}()() Gigfldr1 (red) Can have an extra Giga chip in the custom menu () ()()() {}()()(){} Humor (pink) Press L while offline for weak Megaman jokes () ()() {}() Jungle (green) Attract Wood-Viruses {} ()()() {} Megfldr1 (green) Can have an extra Mega chip in the Custom Menu {} ()()() {} Millions (red) Get Zenny from all GMDs ()() () {}{} Nmbropen (pink) 10 chips in the custom menu ()()()()() ()()()()() ()()()()() ()()()()() ()(){}()() OilBody (red) Attract Fire-Viruses () () ()(){} Poem (yellow) Megaman tells poems () ()() (){} Reflect left + B creates a shield that sends a shockwave when it {} ()()()()() {} Rush (yellow) Invisible enemies are paralyzed in Link Battles {}() () Shield (blue) left + B blocks most attacks ()(){} () {} Slipunr (yellow) Hold B to run forward without stopping () () {} Sneakrun (white) Less random battles () ()()() {} Sprarmor (red) Don't flinch when hit () ()()() {}{}{} Tango (green) Regain 300HP when low on health in the Link Battles ()()() () () ()(){} Undersht (white) {} () --- Plus Programs Attack+1 (pink, blue, red) Increase Attack rating by 1 () () AttckMax (red) Max Attack rating ()() ()() ()() {}() Charge+1 (white, pink, blue) Increase Charge rating by 1 () ChargMax (blue) Max Charge Rating () {}()() Speed+1 (white, pink, green) Increase Speed rating by 1 () SpeedMax (green) Max Speed rating {}()() HP+50 (white, pink, blue) Increase Max HP by 50 () () HP+100 (white, pink, blue) Increase Max HP by 100 ()() ()() HP+200 (white, yellow, blue) Increase Max HP by 200 ()()() ()()() HP+300 (white, pink, green) Increase Max HP by 300 ()()()() ()()() HP+400 (white, yellow, green) Increase Max HP by 400 ()()()() ()()()() HP+500 (white, pink) Increase Max HP by 500 ()()()()() ()()()()() +Spinners+ These allow you to rotate the programs to make them fit better. They are hidden in different places though. SpinRed, SpinGreen and Spin Yellow: Number Trader (read Number Trader below) SpinWhite: BMD in ACDC SpinPink: BMD in MrWeatherComp3 SpinBlue: PMD in SkyArea1 +ExpMemry+ Increases the size of the customizer (found in BMDs at JudgeTreeComp3 and LabsComp2). o---------------------o KEY ITEMS o---------------------o Coming Soon o---------------------o ENEMY LIST o---------------------o Coming Soon o---------------------o UPGRADES o---------------------o Coming Soon o---------------------o NUMBER TRADER o---------------------o 71757977 AirWheel3 O 51702791 AquaMan * 69544569 BambooLance * 24616497 BlastMan * 97049899 BlizzardBall H 28271002 Body Pack (Pink NCP) 19790420 Buster Pack (Red NCP) 92070765 ChargeMan * 51378085 CircleGun V 44892547 ColonelArmy * 23722234 CountBomb3 M 38116449 DeathMatch * 32310827 DiveMan * 60884138 DrillArm M 79814666 DustMan * 30424514 ElecMan * 08789369 ElementWrap * 45566783 Full Energy SubChip 39345472 Full Energy SubChip 87341489 Get "Full Energy" 04789479 Get "Unlocker" 54654618 Get NCP "HP+300" 10414878 GroundMan * 14212857 GunDelSol3 W 12404002 HeatMan * 49951337 HP+100 (White NCP) 08749780 HP+400 (Green NCP) 55031325 HP+500 (White NCP) 84387543 KillerMan * 68008194 Lock Enemy SubChip 37495453 Lock Enemy SubChip 16336487 Lock Enemy SubChip 98766899 Lock Enemy SubChip 88674125 MegaBoomerang M 70741543 Program for Beat 32132348 Program for Rush 12046210 Rapid MAX (Green NCP) 59485971 Receive an Untrap subchip 94305487 Receive ChargeMAX Navi Cust program 24823665 Receive HP+200 Navi Cust program 37889678 Receive HP+50 Navi Cust program 09256524 Receive SpinGreen 77837421 Receive SpinRed 41976910 Receive SpinYellow 75641392 Recovery300 Y 15511679 Shinobi Dash SubChip 74198795 Shinobi Dash SubChip 79459146 Shinobi Dash SubChip 55910601 SlashMan * 69548756 Tango Support (Green NCP) 00297421 TenguMan * 67520179 TomahawkMan * 97403000 Uninstall G 04789479 Unlocker SubChip 41161139 Unlocker SubChip 82564319 Unlocker SubChip 99910954 Unlocker SubChip 09000465 Untrap SubChip 22812406 Untrap SubChip o---------------------o COMPRESSION o---------------------o To compress program pieces in the navi customizer, open up the navi customizer screen, and highlight the piece you wish to shrink. Hold Right on the D-pad and press the corresponding set of buttons to shrink the piece. To decompress the piece, repeat the process. ARBABRRBAL Compress AirShoes BRBBBBBARR Compress BatteryMode ALABBAAABA Compress Collector's Eye LBBRBAALRR Compress Custom1 RALLAABRBA Compress Custom2 BLBRLLLABA Compress GigaFolder1 ARAABARRBA Compress I'm Fish ALARBRARLB Compress JungleLand BLALBRALBA Compress KawarimiMagic(AntiDmg) ARLALALLAB Compress MegaFolder1 LALRBLRLRA Compress MegaFolder2 AAALAABLRA Compress NumberOpening LRABARBBLR Compress OilBody LAABRRLRLR Compress Reflect BBBABBAARB Compress ShinobiDash ABLLAALRBA Compress SuperArmor RRALLRAABB Compress UnderShirt LBRBABLBAL Compresses AttackMAX LRBBALRABA Compresses BeatSupport RLABLRLAAB Compresses BodyPack BAABBBALBA Compresses BoosterPack AAABRLBAAL Compresses BugStopper LLALLBABBB Compresses ChargeMAX BBARABLARR Compresses First Barrier RALABLBBRB Compresses Float Shoes ABLRRBRLBA Compresses FolderBack1 BBARBLARBL Compresses FolderBack2 LLABLBABLL Compresses HumorSense RBARALBBBL Compresses Millionaire AALABRALBA Compresses RapidMAX BABARRLLAB Compresses RathmicalPoem RLBAABALLR Compresses RushSupport RRABLRARLA Compresses Search Shuffle BBBAABAABB Compresses SelfRecovery RBBBAAABRL Compresses Shield ALAAALLABR Compresses SlipRunner BRBRRABBRA Compresses TangoSupport o---------------------o CREDITS o---------------------o Capcom - making the game GameFAQs - posting this FAQ Cybertic Dragon, defalj2331, th3l3fty, Chivaro, Lilchao, Zanza27, ForteGSOmega, MegaMagnetMan - compression and lottery codes o---------------------o CONTACT ME o---------------------o azulfria[at]hotmail[dot]com [at] = @ and [dot] = . Don't want any email bots. Thank you for reading -Ice Queen Zero