Version Differences FAQ by drakes677
Mega Man Battle Network 6 Cybeast Falzar on SuperCheats.com
Version Differences


So this guide basically tells the differences between the 
two versions: Gregar and Faltzar.
A shortcut to getting to the place you want (eg. if you 
want to find out the difference between the Gregar and
Faltzar crosses) is doing ctrl+F.  Then, put in the find
box the number of the Difference (eg. If you wanted to
go to the Cross Differences' section, you would type
"2)").  So, I hope this helps you guys choose which 
version you want to buy.


Table of Contents:

1) End-Game Boss Differences

2) Cross Differences

3) Beast Out Differences

4) Navi Differences

5) Giga Chip Differences

6) Mega Chip Differences

7) Standard Chip Differences

8) Other Differences

9) Contact Information

10) Version History

11) Thank-yous



















1) So the main difference between the two versions is the 
boss you fight in the end.  If you buy Gregar version, 
you will fight Gregar, if you buy Faltzar version, 
you will fight Faltzar.  In my opinion, I find 
Gregar harder because when he moves, rubble falls down 
in your area.  However Faltzar has no panels underneath
him, so any attacks that require panels will fail.  




2) The second most important difference is the crosses 
and the navis you cross with.  Now, it is said that 
the Gregar crosses are the powerful ones, 
but the Faltzar crosses are more "strategic."

Crosses:
Gregar: Heat Cross(fire element):
+1 on your attack buster, +50 to all heat chips (not
including ones that stop time, and charge shot is
fire arm (3 panel horizontal fire attack) that does 30 damage
and an additional +20/attack +1 upgrade.

	Elec Cross(Electric Element):
+50 to all electic chips (not including ones that stop time),
all normal chips can be charged to stun your opponent, and a
charge shot that is is Thunder bolt goes across the whole 
row you are in that is electric element and does 40 damage and 
an additional +20/attack +1 upgrade.

	Slash Cross(Sword Element):
+50 to all sword chips that don't stop time 
and can charge sword chips, that don't stop time, to do a 
sonic boom (the sword attack goes across the entire field). 
Charge attack: A sword attack (Wide Slash) that does a swipe 
of the two columns infront of you.  Does 60 damage and an additional 
+20/attack +1 upgrade you have.

	Erase Cross(Cursor Element):
+30 to all cursor type chips that do not stop time.  If an
enemy's HP has the number "4" in it, you can hit them with a 
normal chip to lower their health (for navi), or do an instant 
delete (for virus).  Charge attack: An eye beam that goes across
the entire row you are in and that does 40 damage and an additional
+20/attack +1 upgrade you have.

	Charge Cross(fire element):
Can charge fire element non-time stopping chips to go up to +100 
damage.  Also get +1 chip in your custom menu per turn for up 
to 3 times. Charge attack:  Is a fire tackle that goes 3 panels 
forward and does 30 damage and an extra +20/attack +1 upgrade you 
have.



Faltzar: Aqua Cross (aqua element):
Can charge aqua chips to do double damage that don't stop time.  Every 
time you use an Aqua chip, you heal a little amount of HP.  You are 
also immune to slipping on ice panels.  Charge attack is Buble shot 
which hits an enemy in your row and does 20 damage and 
an extra 10/attack+1 upgrade.

	Tomahawk Cross (wood element):
Can charge wood chips to do double damage and don't stop time.  
You are immune to stun and confuse.  You can gradually heal HP, 
when you are standing on a grass panel. Your charged shot is a 
Tomahawk Swing which hits the 2 columns in front of you doing 
40 damage plus an additional 20 damage/attack+1 upgrade.


	Tengu Cross (Wind element):
+10 to all wind chips that don't stop time.  You can now move 
over holes over the field.  You can press the B button and push 
left at the same time to pull enemies toward your area.  
Charge shot: Tengu Racket which hits the column in front of you
and pushes enemies back into the back row.  Does 40 damage
and an extra +20/attack+1 upgrade.

	Ground Cross(Metal element):
+10 to all breaking chips that do not stop time.  You can also
charge breaking chips to cause 3 pieces of rubble to fall on the
enemy area doing 100 damage.  You also never flinch when you take
damage.  The charge shot is makes you go underground then appear in
front of the enemy nearest to you in your row. 
Does 10 damage and an extra +10/attack+1 upgrade.
Can hit up to 3 times


	Dust Cross (Metal element):
You can "recycle" chips from the custom menu, while replacing them
with new chips.  You can absorb obstacles by clicking the B button
and pusing left at the same time.  Then you press the B button
to shoot the obstacle and hits the nearest enemy in your row,
doing 200 damage.  Charge attack: You shoot a metal critter 
that punches the nearest enemy in your row doing 
50 damage and an additional +10/attack+1 upgrade.

There are two "triangles" of elements weakness/strongness.  

First one (the one you are already aware of): Aqua>Fire, 
Wood > Electricity, Electricity>Aqua, Fire>Wood.

Second one (the one just introduced in this game):
Sword>Wind, Wind>Cursor, Cursor>Metal, Metal>Sword.

Remember, when the cross is hit by its element weakness, 
you go back to normal megaman (no cross)


3) Now, there are also beast outs of each version.
They are both very similar but not quite the same.

Gregar:
This Beast out does gives you spear armor, which makes you immune
to flinching.  Gives a +30 to all non-element chips that do
not stop time.  Chips can now use an auto-aiming target, which 
targets the nearest enemy.  You can also charge normal chips 
to do Gregar Claw which does 50 damage and a 
+10/attack+1 upgrade.  This claw slashes twice and it logs on
to the nearest enemy.  You can also hold the B button
which does a REALLY FAST rapid fire with your buster.

Faltzar:
This Beast out does gives you Float and Air shoes, which gives you
the ability to move anywhere without being hurt, no matter what the 
panel obstacle is. Gives a +30 to all non-element chips that do
not stop time.  Chips can now use an auto-aiming target, which 
targets the nearest enemy.  You can also charge normal chips 
to do Faltzar Claw which does 50 damage and a 
+10/attack+1 upgrade.  This claw slashes twice and it logs on
to the nearest enemy.  You can also hold the B button
which does a Semi-Fast rapid feather shots which with
shots going two panels above you and shots going two
panels below you, while the shots in your row go all the way
to the end.



4) Now, here are the navis of each version, the ones
 you cross with.  You get to play as them (SWEET!).
So here are the the charge attacks of each of them
and the special chip you get when you operate the navis.

Gregar: 
Heatman (fire element)
Charge attack: An attack that Attacks the panel in front of you
then the column infront of it.  Does 20 damage and an extra
20 damage/buster +1 chip.  Special chip: Heat man jumps 3 panels
ahead and flame towers appear above heatman, below heatman,
and beside heat man (left and right).  Does 50 damage and an
extra 20 damage/buster +1 chip.

	Elecman (Electric element)
Charge attack: Attack hits all enemies no matter where they are with
a lighting strike.  Does 40 damage and an additional +20/buster +1 chip.
Special chip makes Elecman head towards the nearest enemy and do an 
elecsword which does 40 damage and an extra +20/buster +1 chip.


	Slashman (Sword element)
Charge attack:  Summons 3 kunai blades above, below and in front of 
Slashman and they all go forward hitting the nearest enemy. 
Does 10 damage and an additional 10/buster +1 chip.
Special chip makes Slashman do a Rolling slash move, whirling
towards the nearest enemy.  Does 80 damage plus an extra
20/buster +1 chip.


	Eraseman (Cursor element)
Charge attack: Eraseman uses his Scythe to do a wide sword two rows ahead 
to do 50 damage and an extra +20/buster +1 chip.
Special chip: Eraseman fires a beam that stuns your opponents accross
the row you are in doing 30 damage and an extra +20/buster +1 chip.



	Chargeman (fire element)
Charge attack: Chargeman Charges forward all the war in the row he is in
and his invincible.  Does 20 damage plus an extra +10/buster +1 chip.
Special chip: Charge man "throws" 5 bombs in your enemy's area which
hit random pannels.  Does 30 damage and an additional +20/buster +1 chip.


Faltzar: Aquaman (aqua element)
Charge attack: Aquaman fires an aqua 2 panels ahead cracking it, and it
hits the panel behind it as well.  Does 20 damage and an 
extra +20/buster +1 chip.

	Tomahawkman (wood element)
Charge attack: Tomahawk does his tomahawk swing which is lifesword range 
(two columns in front of him) and does 100 damage with the 20/buster +1 
chip.  Special chip: This chip allows you to hit the fire a HUGE 
shockwave that goes all the way to the end of the row which also 
creates holes.  Chip does 110 damage and +20/buster +1 chip.

	Tenguman (wind element)
Charge attack: Tengu Thrust lets Tenguman stretch his nose (lol?) three 
panels ahead doing 40 damage plus the +10/buster +1 chip.
Special chip: This chip lets you creat three tornados on your 
opponent's field which lock on to any enemies.  The attack 
does 10 damage with +10/buster +1 chip.  The tornadoes hit three 
times each.


	Groundman (metal element)
Charge Attack: Ground man splits into three drills which each go one 
above, one infront, and one below you, and go three panels ahead.  
It does 10 damage with +10/buster +1 chip.  Each drill hits three times.
Special chip: Ground man now charges across the field.  MAKE SURE THAT 
HE DOESN'T HIT ANY ENEMIES OR OBSTACLES OR HOLES. If he does, it will 
stop the attack. If he reaches the far end, three rocks will collide 
on the enemy field and do 30 damage plus +10/buster +1 chip.

	Dustman (metal element)
Charge Attack:  Dustman sends a scrap metal guy across the row you 
are in, and the scrap metal guy punches the nearest enemy in your row.  
Does 60 damage with a +20/buster +1 chip.
Special chip: Dustman sucks the nearest enemy in your row and then he 
"claps" the panel in front of him doing 90 damage and +20/buster +1 chip.



5) Another Difference is the giga chips of each game.  

Gregar: 
	Bighook: Two fists swing in the enemy area, 
one hitting the first and second column, and the other 
hitting the second and third column.  Each fist 
does 240 damage.

	Deltaray:  Protoman comes, and can slash an enemy up
to 3 times.  After Protoman hits the first time, press A 
before he teleports for another slash, than after that, 
press A, for the last slash.  This chip can do it's full 
damage if your enemy is in the 1st column of the 2nd row, 
or 2nd column of the second row.  

	Bass:  Bass comes, and shoots the enemy area.  
Each panel gets hit 8 times in total, and each shot 
does 80 damage.

	Colforce:  Colonel's army guys appear in each one
of your panels and shoots straight out 3 times, each shot 
doing 30 damage.  

	BugSword:  When you activate this chip, your charge 
buster turns into a dark life sword, which does 200 damage.  
Each shot takes away one of your bugfrags, so obviously, 
when you run out of bug frags, you also run out os "BugSword" 
hits.


Faltzar:

	MeteorKnuckle: Duo fists come smashing random panels
on your opponents side.  There are 16 fists in total, and each 
one leaves behind a cracked panel.  Also, each one does 
100 damage.

	CrossDivide:  Colonel appears and slashes 3 panels ahead or, 
slashes the nearest enemy in your row.  This attack is a 
Cross Divide. This attack is 2 slashes in the same panel, 
and each slash does 250 damage.  

HubBatc:  When you activate this chip, it acts the same as 
the Hubbact.bat in Megaman Battle network 1, and Hubstyle in 
Megaman Battle network 2. To refresh, It gives you a full 
Custom Screen, your buster stats are maxed, and you gain UnderShirt, 
Airshoes, FloatShoes, and the Shield Program.

BassAnly:  Bass apears and shoots 4 Hells Rolling attack 
(2 if you are not in the middle row) and hits the nearest enemy. 
Each one does 160 damage.

BugDeathThunder:  When you activate this chip, your charge buster 
shot becomes the BugDeathThunder.  This summons a Tunderball, 
which goes to the nearest enemy. and stuns them.  Each shot does 
200 damage, and consumes a bugfrag when you use the charge shot.



6) More differences include the mega chips.  

Megachips in Gregar:
Blastman, Blastman EX, Blastman SP, Diveman, Diveman EX, 
Diveman SP, Circusman, Circusman EX, Circusman SP, 
Judgeman, Judgeman EX, Judgeman SP, Elementman,
Elementman EX, Elementman SP, Colonel, Colonel EX,
Colonel SP, Roll V1, Roll V2, Roll V3, Protoman,
Protoman EX, Protoman SP, Heatman, Heatman EX, 
Heatman SP, Elecman, Elecman EX, Elecman SP, 
Slashman, Slashman EX, Slashman SP, Eraseman,
Eraseman EX, Eraseman SP, Chargeman, Chargeman EX,
Chargeman SP.

Megachips in Faltzar:
Blastman, Blastman EX, Blastman SP, Diveman, Diveman EX, 
Diveman SP, Circusman, Circusman EX, Circusman SP, 
Judgeman, Judgeman EX, Judgeman SP, Elementman,
Elementman EX, Elementman SP, Colonel, Colonel EX,
Colonel SP, Roll V1, Roll V2, Roll V3, Aquaman,
Aquaman EX, Aquaman SP, Tomahawkman, Tomahawkman EX,
Tomahawkman SP, Tenguman, Tenguman EX, Tenguman SP,
Groundman, Groundman EX, Groundman SP, Dustman,
Dustman EX, Dustman SP.


7) Standard chips:  I know what you are thinking!  That there
might be different standard chips in each version, but that's
not what I mean.  Each version has the same 200 Library Standard
Chips.  It's the code on some of them that are different.  So here
are the chips with the codes you can only get for:

Gregar: Flashbomb1 L, Flashbomb2 G, Flashbomb3 H, Tankcan1 G, 
Tankcan2 S, Tankcan3 P, Cornshot1 L, Cornshot2 D, Cornshot3 R, 
Firehit2 R, GolmHit1 K, GolmHit2 P, GolmHit3 M, MchnSwrd L,
ElemSword J, Assnswrd R, Heatdrgn G, Elecdrgn L, Aquadrgn P, WoodDrgn G, 
AirRaid1 G, AirRaid2 O, AirRaid3 N, Machgun1 T, Machgun2 S, Machgun3 F, 
Burnsqr1 H, Burnsqr2 T, Burnsqr3 O, Rskyhny1 G, Rskyhny2 C, Lilbolr1 K,
Lilbolr2 E, Lilbolr3 G, Sensor1 U, Semsor2 I. Sensor3 K, Rflectr1 P,
Rflectr2 G, Rflectr3 F, Sumnblk1 I, Sumnblk2 V, SumnBlk3 Y,
Firebrn2 F, TrnArrw2 M, TrnArrow3 M, AquaNdl1 P, AquaNdle2 F, AquaNdl3 U,
ElecPuls1 L, ElecPuls2 E, Dolthndr2 C, DolThdr3 B, Dolthndr1 A, 
Ringlog1 K, RignLog2 Q, Ringlog3 N, Samdwrm1 A, Samdwrm2  B, Sndwrm3 G, 
BblStar1 E, Bublstar2 C, Bblstar3 G, Fireswrd Z, AquaSwrd I, Fanfare P, 
Discord G, Timpani I, Silence R.

Faltzar: Flashbomb2 R, Flashbomb3 P, Tankcan1 R, 
Tankcan2 V, Tankcan3 P, Cornshot2 C, Cornshot3 P, 
Firehit2 S, GolmHit1 I, GolmHit2 D, GolmHit3 V, MchnSwrd H,
ElemSword M, Assnswrd N, Heatdrgn R, Elecdrgn A, Aquadrgn H, WoodDrgn T, 
AirRaid1 R, AirRaid2 T, AirRaid3 U, Machgun1 R, Machgun2 G, Machgun3 M, 
Burnsqr1 V, Burnsqr2 M, Burnsqr3 E, Rskyhny1 B, Rskyhny2 R, Lilbolr1 F,
Lilbolr2 M, Lilbolr3 S, Sensor1 O, Sensor2 N, Sensor3 Q, Rflectr1 C,
Rflectr2 B, Rflectr3 E, Sumnblk1 E, Sumnblk2 H, SumnBlk3 W,
Firebrn2 F, TrnArrw2 M, TrnArrow3 M, AquaNdl1 P, AquaNdle2 F, AquaNdl3 U,
ElecPuls1 S, ElecPuls2 A, Dolthndr2 L, DolThdr3 R, Dolthndr1 E, 
Ringlog1 I, RignLog2 E, Ringlog3 F, Samdwrm1 G, Samdwrm2 R, Sndwrm3 H,
BblStar1 B, Bublstar2 L, Bblstar3 R, Fireswrd O, AquaSwrd Y, Fanfare S, 
Discord A, Timpani O, Silence B.


8) Here are some other minor differences.  
The color of the squirrel in ACDC Town:
Gregar: Pink
Faltzar: Gold

The colour of School in Central Town:
Gregar: Orange
Faltzar: Pink

Other differences are found throughout Lan's house. There are several... 
here are some of them: The bathroom color and rug, Lans soccer rug 
The color of the shirt and pants laying on the ground in Lans room. 
Handheld systems in Lans room: DS in Gregar, Gameboy Micro in Falzar 
Diferent posters in Lans room, Kitchen color scheme.
In Falzar there is a captains wheel near the door, in Gregar its two fish 
the color of the couch in the living room is also different. 


9) Contact
You can email me at: collater333@yahoo.ca or collater333@hotmail.com.
(preferably my yahoo one :D)


10) Version History
Added some more minor differences like the ones located in Lan's
house.  Also added a version history section to this FAQ. :D
And added a Thank you to KZero.


11) [Thank you]'s
CJayC, for creating Gamefaqs.
Capcom for making Megaman Battle Network 6.
BradyGames Guide, for helping me with some of the differences. 
KZero, for helping me  with the differences in Lan's house.  
You, for reading this FAQ.
Me (drakes677), for making this FAQ.