Version Differences So this guide basically tells the differences between the two versions: Gregar and Faltzar. A shortcut to getting to the place you want (eg. if you want to find out the difference between the Gregar and Faltzar crosses) is doing ctrl+F. Then, put in the find box the number of the Difference (eg. If you wanted to go to the Cross Differences' section, you would type "2)"). So, I hope this helps you guys choose which version you want to buy. Table of Contents: 1) End-Game Boss Differences 2) Cross Differences 3) Beast Out Differences 4) Navi Differences 5) Giga Chip Differences 6) Mega Chip Differences 7) Standard Chip Differences 8) Other Differences 9) Contact Information 10) Version History 11) Thank-yous 1) So the main difference between the two versions is the boss you fight in the end. If you buy Gregar version, you will fight Gregar, if you buy Faltzar version, you will fight Faltzar. In my opinion, I find Gregar harder because when he moves, rubble falls down in your area. However Faltzar has no panels underneath him, so any attacks that require panels will fail. 2) The second most important difference is the crosses and the navis you cross with. Now, it is said that the Gregar crosses are the powerful ones, but the Faltzar crosses are more "strategic." Crosses: Gregar: Heat Cross(fire element): +1 on your attack buster, +50 to all heat chips (not including ones that stop time, and charge shot is fire arm (3 panel horizontal fire attack) that does 30 damage and an additional +20/attack +1 upgrade. Elec Cross(Electric Element): +50 to all electic chips (not including ones that stop time), all normal chips can be charged to stun your opponent, and a charge shot that is is Thunder bolt goes across the whole row you are in that is electric element and does 40 damage and an additional +20/attack +1 upgrade. Slash Cross(Sword Element): +50 to all sword chips that don't stop time and can charge sword chips, that don't stop time, to do a sonic boom (the sword attack goes across the entire field). Charge attack: A sword attack (Wide Slash) that does a swipe of the two columns infront of you. Does 60 damage and an additional +20/attack +1 upgrade you have. Erase Cross(Cursor Element): +30 to all cursor type chips that do not stop time. If an enemy's HP has the number "4" in it, you can hit them with a normal chip to lower their health (for navi), or do an instant delete (for virus). Charge attack: An eye beam that goes across the entire row you are in and that does 40 damage and an additional +20/attack +1 upgrade you have. Charge Cross(fire element): Can charge fire element non-time stopping chips to go up to +100 damage. Also get +1 chip in your custom menu per turn for up to 3 times. Charge attack: Is a fire tackle that goes 3 panels forward and does 30 damage and an extra +20/attack +1 upgrade you have. Faltzar: Aqua Cross (aqua element): Can charge aqua chips to do double damage that don't stop time. Every time you use an Aqua chip, you heal a little amount of HP. You are also immune to slipping on ice panels. Charge attack is Buble shot which hits an enemy in your row and does 20 damage and an extra 10/attack+1 upgrade. Tomahawk Cross (wood element): Can charge wood chips to do double damage and don't stop time. You are immune to stun and confuse. You can gradually heal HP, when you are standing on a grass panel. Your charged shot is a Tomahawk Swing which hits the 2 columns in front of you doing 40 damage plus an additional 20 damage/attack+1 upgrade. Tengu Cross (Wind element): +10 to all wind chips that don't stop time. You can now move over holes over the field. You can press the B button and push left at the same time to pull enemies toward your area. Charge shot: Tengu Racket which hits the column in front of you and pushes enemies back into the back row. Does 40 damage and an extra +20/attack+1 upgrade. Ground Cross(Metal element): +10 to all breaking chips that do not stop time. You can also charge breaking chips to cause 3 pieces of rubble to fall on the enemy area doing 100 damage. You also never flinch when you take damage. The charge shot is makes you go underground then appear in front of the enemy nearest to you in your row. Does 10 damage and an extra +10/attack+1 upgrade. Can hit up to 3 times Dust Cross (Metal element): You can "recycle" chips from the custom menu, while replacing them with new chips. You can absorb obstacles by clicking the B button and pusing left at the same time. Then you press the B button to shoot the obstacle and hits the nearest enemy in your row, doing 200 damage. Charge attack: You shoot a metal critter that punches the nearest enemy in your row doing 50 damage and an additional +10/attack+1 upgrade. There are two "triangles" of elements weakness/strongness. First one (the one you are already aware of): Aqua>Fire, Wood > Electricity, Electricity>Aqua, Fire>Wood. Second one (the one just introduced in this game): Sword>Wind, Wind>Cursor, Cursor>Metal, Metal>Sword. Remember, when the cross is hit by its element weakness, you go back to normal megaman (no cross) 3) Now, there are also beast outs of each version. They are both very similar but not quite the same. Gregar: This Beast out does gives you spear armor, which makes you immune to flinching. Gives a +30 to all non-element chips that do not stop time. Chips can now use an auto-aiming target, which targets the nearest enemy. You can also charge normal chips to do Gregar Claw which does 50 damage and a +10/attack+1 upgrade. This claw slashes twice and it logs on to the nearest enemy. You can also hold the B button which does a REALLY FAST rapid fire with your buster. Faltzar: This Beast out does gives you Float and Air shoes, which gives you the ability to move anywhere without being hurt, no matter what the panel obstacle is. Gives a +30 to all non-element chips that do not stop time. Chips can now use an auto-aiming target, which targets the nearest enemy. You can also charge normal chips to do Faltzar Claw which does 50 damage and a +10/attack+1 upgrade. This claw slashes twice and it logs on to the nearest enemy. You can also hold the B button which does a Semi-Fast rapid feather shots which with shots going two panels above you and shots going two panels below you, while the shots in your row go all the way to the end. 4) Now, here are the navis of each version, the ones you cross with. You get to play as them (SWEET!). So here are the the charge attacks of each of them and the special chip you get when you operate the navis. Gregar: Heatman (fire element) Charge attack: An attack that Attacks the panel in front of you then the column infront of it. Does 20 damage and an extra 20 damage/buster +1 chip. Special chip: Heat man jumps 3 panels ahead and flame towers appear above heatman, below heatman, and beside heat man (left and right). Does 50 damage and an extra 20 damage/buster +1 chip. Elecman (Electric element) Charge attack: Attack hits all enemies no matter where they are with a lighting strike. Does 40 damage and an additional +20/buster +1 chip. Special chip makes Elecman head towards the nearest enemy and do an elecsword which does 40 damage and an extra +20/buster +1 chip. Slashman (Sword element) Charge attack: Summons 3 kunai blades above, below and in front of Slashman and they all go forward hitting the nearest enemy. Does 10 damage and an additional 10/buster +1 chip. Special chip makes Slashman do a Rolling slash move, whirling towards the nearest enemy. Does 80 damage plus an extra 20/buster +1 chip. Eraseman (Cursor element) Charge attack: Eraseman uses his Scythe to do a wide sword two rows ahead to do 50 damage and an extra +20/buster +1 chip. Special chip: Eraseman fires a beam that stuns your opponents accross the row you are in doing 30 damage and an extra +20/buster +1 chip. Chargeman (fire element) Charge attack: Chargeman Charges forward all the war in the row he is in and his invincible. Does 20 damage plus an extra +10/buster +1 chip. Special chip: Charge man "throws" 5 bombs in your enemy's area which hit random pannels. Does 30 damage and an additional +20/buster +1 chip. Faltzar: Aquaman (aqua element) Charge attack: Aquaman fires an aqua 2 panels ahead cracking it, and it hits the panel behind it as well. Does 20 damage and an extra +20/buster +1 chip. Tomahawkman (wood element) Charge attack: Tomahawk does his tomahawk swing which is lifesword range (two columns in front of him) and does 100 damage with the 20/buster +1 chip. Special chip: This chip allows you to hit the fire a HUGE shockwave that goes all the way to the end of the row which also creates holes. Chip does 110 damage and +20/buster +1 chip. Tenguman (wind element) Charge attack: Tengu Thrust lets Tenguman stretch his nose (lol?) three panels ahead doing 40 damage plus the +10/buster +1 chip. Special chip: This chip lets you creat three tornados on your opponent's field which lock on to any enemies. The attack does 10 damage with +10/buster +1 chip. The tornadoes hit three times each. Groundman (metal element) Charge Attack: Ground man splits into three drills which each go one above, one infront, and one below you, and go three panels ahead. It does 10 damage with +10/buster +1 chip. Each drill hits three times. Special chip: Ground man now charges across the field. MAKE SURE THAT HE DOESN'T HIT ANY ENEMIES OR OBSTACLES OR HOLES. If he does, it will stop the attack. If he reaches the far end, three rocks will collide on the enemy field and do 30 damage plus +10/buster +1 chip. Dustman (metal element) Charge Attack: Dustman sends a scrap metal guy across the row you are in, and the scrap metal guy punches the nearest enemy in your row. Does 60 damage with a +20/buster +1 chip. Special chip: Dustman sucks the nearest enemy in your row and then he "claps" the panel in front of him doing 90 damage and +20/buster +1 chip. 5) Another Difference is the giga chips of each game. Gregar: Bighook: Two fists swing in the enemy area, one hitting the first and second column, and the other hitting the second and third column. Each fist does 240 damage. Deltaray: Protoman comes, and can slash an enemy up to 3 times. After Protoman hits the first time, press A before he teleports for another slash, than after that, press A, for the last slash. This chip can do it's full damage if your enemy is in the 1st column of the 2nd row, or 2nd column of the second row. Bass: Bass comes, and shoots the enemy area. Each panel gets hit 8 times in total, and each shot does 80 damage. Colforce: Colonel's army guys appear in each one of your panels and shoots straight out 3 times, each shot doing 30 damage. BugSword: When you activate this chip, your charge buster turns into a dark life sword, which does 200 damage. Each shot takes away one of your bugfrags, so obviously, when you run out of bug frags, you also run out os "BugSword" hits. Faltzar: MeteorKnuckle: Duo fists come smashing random panels on your opponents side. There are 16 fists in total, and each one leaves behind a cracked panel. Also, each one does 100 damage. CrossDivide: Colonel appears and slashes 3 panels ahead or, slashes the nearest enemy in your row. This attack is a Cross Divide. This attack is 2 slashes in the same panel, and each slash does 250 damage. HubBatc: When you activate this chip, it acts the same as the Hubbact.bat in Megaman Battle network 1, and Hubstyle in Megaman Battle network 2. To refresh, It gives you a full Custom Screen, your buster stats are maxed, and you gain UnderShirt, Airshoes, FloatShoes, and the Shield Program. BassAnly: Bass apears and shoots 4 Hells Rolling attack (2 if you are not in the middle row) and hits the nearest enemy. Each one does 160 damage. BugDeathThunder: When you activate this chip, your charge buster shot becomes the BugDeathThunder. This summons a Tunderball, which goes to the nearest enemy. and stuns them. Each shot does 200 damage, and consumes a bugfrag when you use the charge shot. 6) More differences include the mega chips. Megachips in Gregar: Blastman, Blastman EX, Blastman SP, Diveman, Diveman EX, Diveman SP, Circusman, Circusman EX, Circusman SP, Judgeman, Judgeman EX, Judgeman SP, Elementman, Elementman EX, Elementman SP, Colonel, Colonel EX, Colonel SP, Roll V1, Roll V2, Roll V3, Protoman, Protoman EX, Protoman SP, Heatman, Heatman EX, Heatman SP, Elecman, Elecman EX, Elecman SP, Slashman, Slashman EX, Slashman SP, Eraseman, Eraseman EX, Eraseman SP, Chargeman, Chargeman EX, Chargeman SP. Megachips in Faltzar: Blastman, Blastman EX, Blastman SP, Diveman, Diveman EX, Diveman SP, Circusman, Circusman EX, Circusman SP, Judgeman, Judgeman EX, Judgeman SP, Elementman, Elementman EX, Elementman SP, Colonel, Colonel EX, Colonel SP, Roll V1, Roll V2, Roll V3, Aquaman, Aquaman EX, Aquaman SP, Tomahawkman, Tomahawkman EX, Tomahawkman SP, Tenguman, Tenguman EX, Tenguman SP, Groundman, Groundman EX, Groundman SP, Dustman, Dustman EX, Dustman SP. 7) Standard chips: I know what you are thinking! That there might be different standard chips in each version, but that's not what I mean. Each version has the same 200 Library Standard Chips. It's the code on some of them that are different. So here are the chips with the codes you can only get for: Gregar: Flashbomb1 L, Flashbomb2 G, Flashbomb3 H, Tankcan1 G, Tankcan2 S, Tankcan3 P, Cornshot1 L, Cornshot2 D, Cornshot3 R, Firehit2 R, GolmHit1 K, GolmHit2 P, GolmHit3 M, MchnSwrd L, ElemSword J, Assnswrd R, Heatdrgn G, Elecdrgn L, Aquadrgn P, WoodDrgn G, AirRaid1 G, AirRaid2 O, AirRaid3 N, Machgun1 T, Machgun2 S, Machgun3 F, Burnsqr1 H, Burnsqr2 T, Burnsqr3 O, Rskyhny1 G, Rskyhny2 C, Lilbolr1 K, Lilbolr2 E, Lilbolr3 G, Sensor1 U, Semsor2 I. Sensor3 K, Rflectr1 P, Rflectr2 G, Rflectr3 F, Sumnblk1 I, Sumnblk2 V, SumnBlk3 Y, Firebrn2 F, TrnArrw2 M, TrnArrow3 M, AquaNdl1 P, AquaNdle2 F, AquaNdl3 U, ElecPuls1 L, ElecPuls2 E, Dolthndr2 C, DolThdr3 B, Dolthndr1 A, Ringlog1 K, RignLog2 Q, Ringlog3 N, Samdwrm1 A, Samdwrm2 B, Sndwrm3 G, BblStar1 E, Bublstar2 C, Bblstar3 G, Fireswrd Z, AquaSwrd I, Fanfare P, Discord G, Timpani I, Silence R. Faltzar: Flashbomb2 R, Flashbomb3 P, Tankcan1 R, Tankcan2 V, Tankcan3 P, Cornshot2 C, Cornshot3 P, Firehit2 S, GolmHit1 I, GolmHit2 D, GolmHit3 V, MchnSwrd H, ElemSword M, Assnswrd N, Heatdrgn R, Elecdrgn A, Aquadrgn H, WoodDrgn T, AirRaid1 R, AirRaid2 T, AirRaid3 U, Machgun1 R, Machgun2 G, Machgun3 M, Burnsqr1 V, Burnsqr2 M, Burnsqr3 E, Rskyhny1 B, Rskyhny2 R, Lilbolr1 F, Lilbolr2 M, Lilbolr3 S, Sensor1 O, Sensor2 N, Sensor3 Q, Rflectr1 C, Rflectr2 B, Rflectr3 E, Sumnblk1 E, Sumnblk2 H, SumnBlk3 W, Firebrn2 F, TrnArrw2 M, TrnArrow3 M, AquaNdl1 P, AquaNdle2 F, AquaNdl3 U, ElecPuls1 S, ElecPuls2 A, Dolthndr2 L, DolThdr3 R, Dolthndr1 E, Ringlog1 I, RignLog2 E, Ringlog3 F, Samdwrm1 G, Samdwrm2 R, Sndwrm3 H, BblStar1 B, Bublstar2 L, Bblstar3 R, Fireswrd O, AquaSwrd Y, Fanfare S, Discord A, Timpani O, Silence B. 8) Here are some other minor differences. The color of the squirrel in ACDC Town: Gregar: Pink Faltzar: Gold The colour of School in Central Town: Gregar: Orange Faltzar: Pink Other differences are found throughout Lan's house. There are several... here are some of them: The bathroom color and rug, Lans soccer rug The color of the shirt and pants laying on the ground in Lans room. Handheld systems in Lans room: DS in Gregar, Gameboy Micro in Falzar Diferent posters in Lans room, Kitchen color scheme. In Falzar there is a captains wheel near the door, in Gregar its two fish the color of the couch in the living room is also different. 9) Contact You can email me at: firstname.lastname@example.org or email@example.com. (preferably my yahoo one :D) 10) Version History Added some more minor differences like the ones located in Lan's house. Also added a version history section to this FAQ. :D And added a Thank you to KZero. 11) [Thank you]'s CJayC, for creating Gamefaqs. Capcom for making Megaman Battle Network 6. BradyGames Guide, for helping me with some of the differences. KZero, for helping me with the differences in Lan's house. You, for reading this FAQ. Me (drakes677), for making this FAQ.