Mega Man Battle Network 5: Team Colonel Renowned Folder FAQ by H0tSh0tZ1627
Mega Man Battle Network 5: Team Protoman on SuperCheats.com
Megaman Battle Network 5 Renowned Folder FAQ

    
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                    (Ascii art provided in part by Xel23)

                           This FAQ was written by
                        H0tSh0tZ1627 (Kenny Shatzkes) 


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Legal Notice
-------------------
This FAQ is copyright 2005 H0tSh0tZ1627.  It is not allowed to be posted 
anywhere, except on GameFAQs, IGN, and NeoSeeker.  It should not be on any other
site unless you get my permission.  Copying this guide in anyway will just 
cause you pain and punishment beyond imagination. Contact me at my email
H0tSh0tZ1627@gmail.com if anything is needed.

-------------------
Version History
-------------------
- 1.35 (June 21, 2005)
Moved Megiddo from RFF to FFF. 

- 1.3 (June 20, 2005)
Completed revisions to Megiddo.

- 1.2 (June 19, 2005)
Added GunSlinger to RFF.
Added section IIIp. to MMBN5 Terminology and Tips.
Added NC Setups contributed by user.

- 1.1 (June 13, 2005)
Added Neo-All or Nothing to FFF.
Modified Rainbow after the Storm and Draconis.
Moved Cutlass Reborn! from FFF to RFF.
Notice: Megiddo is incomplete.
Fixed flawed NaviCust Setups.

- 1.0 (June 11, 2005)
Finished Intoduction, The Essentials for Proper Folder Construction, the
  MMBN5 Terminology and Tips, and Navi Customizer Setups.
Added Zombie S-Slasher, Rainbow after the Storm, Draconis, Megiddo, ErosiveEdge,
 Shadow Squall, Cutlass Reborn!, Alastor, Punji Strike, Crush Dance.


================================================================================
Table of Contents
================================================================================

I. Introduction

II. The Essentials for Proper Folder Construction

III. MMBN5 Terminology and Tips

  IIIa. Navi Customizer
  IIIb. Program Advances
  IIIc. Dark Chips
  IIId. Soul Unisons
   A. Team of Blues Unisons
   B. Team of Colonel Unisons
  IIIe. Chaos Unisons
   A. Team of Blues Chaos Unisons
   B. Team of Colonel Chaos Unisons
  IIIf. Forte Cross Rockman Fusion
  IIIg. Karma System
  IIIh. DS Megaman
  IIIi. Full Synchro
  IIIj. Liberation Missions
  IIIk. SP/DS Navi Chips
  IIIl. Bugs and Glitches
  IIIm. Time-Freeze Counter
  IIIn. Flinching
  IIIo. Recommended chips for all folders
  IIIp. Folders recommended for different scenarios

IV. Folders

  A. S-Slasher Reborn, Undead-styled aka Zombie S-Slasher
  B. Cutlass Reborn!
  C. Rainbow after the Storm
  D. Draconis
  E. GunSlinger
  F. Erosive Edge
  G. Shadow Squall

V. Fun Folder Section
  A. Megiddo
  B. Alastor
  C. Punji Strike
  D. Crush Dance
  E. Neo-All or Nothing

VI. Navi Customizer Set-ups

VII. Frequently Asked Questions

VIII. Credits


================================================================================
I. Introduction
================================================================================

The basis and integral part of the Megaman Battle Network games are folders.
Every folder created works in a variety of ways, sometimes good, sometimes bad,
but there are some folders that are stronger, faster, and just simply better
than the rest.

That is what you will find in this FAQ.  The top folders Megaman Battle Network
5 has to offer.  The best of the best.  The cream of the crop.  Unfortunately,
Capcom decided to make folder building a bit more harder to accomplish in BN5,
which explains why there are very few folders in this FAQ.  Along with each 
folder, you will find a description of it, as well as how to utilize it
to its maximum potential.  Everyone should also be aware that there is 
ABSOLUTELY no such thing as THE best folder, or a folder thats invincible, 
since all folders have their weaknesses.  Any folder, at any given time, can 
lose a netbattle, even if it's far superior.

If you choose to read on, you risk reading spoilers.  READ AT YOUR OWN RISK.

================================================================================


================================================================================
II. The Essentials for Proper Folder Construction
================================================================================

Many people throw a couple powerful chips together and think that they have 
created a folder.  Sure, they have created a folder, but the likelihood of
it being a good one are slim-to-none.  In order for a folder to be even 
decent, it must follow the essentials for proper folder construction 
(originally created by CrimsonKnight and Asakura Yoh during the BN3 days). All
folders in this FAQ follow or come close to following all these guidelines.

1. Basis
The Basis is basically the theme of your folder.  This consists of the chips
that will be dealing the main damage in your folder, and now in BN4 and BN5,
Souls also play a factor into it.  A Basis should be able to do a fairly good
amount of damage, or it wont be an effective one.  You should be able to take
your opponent out hard, and fast with what you have in there.  Unfortunately,
PA's can no longer be a basis of a folder, so you will have to dig in and 
look hard to find combos that can help you out there.
 Example: Snakes in a Snakes folder.

2. Support
The Support aspect of your folder is by far the most important one.  Anyone
can throw in a powerful Basis, but without Support, you may never be able to
actually pull the Basis off.  Support is there to help you execute the 
basis and make life easier for yourself.  Support chips can range from 
AreaGrabs, to simple Lances, or even Seed chips.  They are a VERY essential
part of every folder.
 Example: Geddon1 in a Snakes folder.

3. Defense
Many people, when building folders, forget about Defense.  Defense is a very
important part of your folder, as at times, you will need to protect yourself
when waiting to execute your basis/combo.  Without defense, you are a sitting
duck, waiting to be roasted and deleted.  Defense chips range from Invis,
Blinder, and Barriers.
 Example: Invis, Blinder, Barriers, LifeAura

4. Fluidity
Fludity measure how well your folder flows in a netbattle.  Many people
believe that if you just have a unicoded folder, the fluidity will be fine.
But there is more to fluidity than just coding.  A unicoded folder may still
play choppy, and this can cause you to play the folder slower.  When 
checking for fluidity, make sure you not only look at the codes, but also at
the chips themeselves.  Do they work together well, or do they coincide 
with one another?
 Example: A Tornado type folder may run slowly, while a Snake folder may run
          faster.  

5. Utility
Utility measure how well your folder will run in battle.  You will be facing
many different situations while netbattling, and Utility measures how well
you can take on those situations.  If you find your folder losing time after
time, then your Utility is not effective.  This could be because of a 
variety of reason, such as Fluidity, or a problem with your Basis.  

6. Soul Unisons
Soul Unisons are an integral part of about every folder.  In order to 
activate a Soul Unison, you must sacrafice a specific type of chip.  When
building your folder, make sure you have those chip types necessary to Unison
with the soul you want.  Souls can play a big role in your folder, as each
soul has abilities that you can integrate with your basis.

================================================================================


================================================================================
III. MMBN5 Terminology and Tips
================================================================================

If you are a beginner, or even an experienced netbattler, you may want to
know certain aspects of folder making.  This section covers tips and
techniques in which you can use to enhance you folder, as well as prepare
for all situations you can see in a netbattle.

IIIa. Navi Customizer
As in the last two installments of the Battle Network series, the Navi
Customizer is an important part of netbattling.  Programs for the NC are
found in Mystery Datas over the net, and by buying them from various
merchants.  Each program can either help or hurt Megaman in battle, and
can also be integrated with your folder to produce a better effect.

There are certain rules that you must oblige by when using the NaviCust.
Textured programs are not allowed to go on the command line, and two blocks
of the same color may not be adjacent to one another.  If you ignore these
rules and do as you wish, Megaman will become bugged and glitched, and may
greatly affect you in netbattle.  The BugStop program, however, stops the 
bugs from happening, if you wish to use it.

IIIb. Program Advances
In previous Battle Network games, Program Advances were the basis of many
renowned folders.  It gave an easy and effective way to deal lots of 
damage quickly.  In BN5 however, Program Advances can no longer be the 
basis of a folder.  There is a new restriction in folder building that each
Program Advance may only be done once per battle.  Meaning, if you had 
4 Sword, 4 WideSword, and 4 LongSword, hoping to get 4 Lifeswords, it wont 
work.  You will be able to do the first LifeSword, and then you can only
use each individual sword after that.  

Program Advances however can still be used as support damage in a folder.
It still can do lots of quick damage, and if it comes in code, it 
wouldn't hurt to insert two of each chip, just in case.  But as a basis?
Not anymore.

To find info on all the Program Advances, check Zidanet129's Program 
Advance FAQ.  

IIIc. Dark Chips
Dark Chips were introduced in the previous installment of Battle Network.
They are extremely powerful, and thus you can bet they will have 
drawbacks and consequences.  When you use a Darkchip, you will lose Karma,
and if you dont, you can gain Karma.  When using a DarkChip, you also
permenantly lose 1 HP from your Max HP, become glitched, and lose the 
ability to Soul Unison.  In BN4, DarkChips were recommended not for use, 
but in BN5, Capcom came up with a way that you can use DarkChips, without 
experiencing its negative effects.  Go down to Chaos Unisons to learn more.
For a more in depth look at Dark Chips, check The Dark Unknown's Dark Chip
FAQ.

IIId. Soul Unisons
Soul Unisons were first introduced in Battle Network 4.  They replaced the 
old, but ever popular style system from BN2 and BN3.  To be able to Soul
Unison with a certain navi, a certain game requirement must be performed, 
for the most part, defeating the navi.  Once you are able to Soul Unison,
all you have to do is sacrifice a certain type of chip to Unison with that
navi.  Soul Unison's last for three turns, unless you have certain 
programs in your NaviCust.  Each souls has its advantages and 
disadvantages, and provide much help in constructing and executing various
folders.  Refer to Zidanet129's Soul Unison Guide for a more in-depth look
at the souls.

  A. Team of Blues Soul Unisons

   MagnetSoul - Sacrifice an Elec chip.
                An Elec element soul.  Its charged attack is a Magnet Bolt
                draws enemies to you.  Pressing <- + B, will freeze up 
                enemies on the same row as you.  Can charge up Elec chips
                for 2x damage.  Can stand on MagnetPanels without being
                repelled.
    Recommended for: 

   GyroSoul - Sacrifice a Wind chip.
              A Normal element soul. Its charged attack is GyroTornado that
              hits three panels ahead.  After using a Wind chip, the next
              Wind/Normal chip will deal 2x damage.  In GyroSoul, you also
              have Omnishoes.
    Recommended for: Rainbow after the Storm

   NapalmSoul - Sacrifice a Fire chip.
                A Fire element soul.  Its charged attack is a FireVulcan,
                that hits three times and is Fire-elemental.  All Fire-
                chips get a boost of Fire+40 automatically.  Can charge
                up Fire chips to throw a NapalmBomb, that deals 2x damage.
                Can step over Magma panels and absorb them for +10 on the
                next Fire Chip.
    Recommended for: 

   SearchSoul - Sacrifice an Aiming chip.
                A Normal element soul.  Its charged attack is a scope gun,
                which fires a cross-hair at the enemy panel, then hits with
                a 5-hit Vulcan.  You can use chip shuffle in the Custom
                Screen to shuffle your chips three times.  Invisibiliy,
                Blinder, and flinching is removed upon unison.
    Recommended for: All folders WHEN POSSIBLE.  Aiming chips suck.

   MeddySoul - Sacrifice a Healing chip.
               A Normal element soul.  Its charged shot is a Capsule Bomb,
               which throws a capsule 3 spaces ahead and explodes to hit 
               one panel above and below it.  It also has a chip fusion 
               ability where you can combine an attack chip with a
               colored pill in the Custom Window to produce an added effect,
               such as confusion and paralysis.
    Recommended for: Megiddo

   BluesSoul - Sacrifice a Sword chip.
               A Normal element soul.  Its charged shot is a normal Wide
               Sword.  It can charge swords to perform a Step-Sword 2 panels
               ahead and do 2x damage.  Press <- + B to use Reflect.
    Recommended for: Cutlass Reborn!

  B. Team of Colonel Soul Unisons

   KnightSoul - Sacrifice a Break chip.
                A Break element soul.  Its charged shot is the Royal
                Wrecking Ball, which spun around you, confusing all who is
                hit.  Can charge Break chips for 2x damage.  When using a
                non-time freezing chip, you gain invincibility for the
                duration of the chip use.  In KnightSoul, you also have
                SuperArmor.
    Recommended for: Erosive Edge 

   ShadowSoul - Sacrifice a Hiding chip.
                A Normal element soul.  Its charged shot is a Longsword.  
                Charging a sword chip will make you do a Baskstab attack
                on the opponent.  In ShadowSoul, your movement speed
                increases, you have omnishoes, and press <- + B will
                perform KawarimiMagic.
    Recommended for: Alastor

   TomahawkSoul - Sacrifice a Wood chip.
                  A Wood element soul.  Its charged shot is a 2x3 Silver
                  Tomahawk.  GrassStage occurs upon Unison.  Can charge
                  Wood chips for 2x damage.  Heals on Grass panels.
    Recommended for: Punji Strike

   NumberSoul - Sacrifice a Variable chip.
                A Normal element soul.  Its charged shot is a DiceBomb
                that is thrown 3 panels ahead and explodes in a 3x3 way.
                Amount of damage dealt depends on the number rolled.  
                All normal chips gain a +10 bonus automatically.  You 
                also have 10 chips in the Custom Window.
    Recommended for: All folders.  10 Chips in the Custom Window is nice.

   ToadSoul - Sacrifice an Aqua chip.
              An Aqua element soul.  Its charged shot is a homing elec note
              that paralyzes.  Can charge Aqua chips for 2x damage.  Aqua
              chips also gain Aqua+30 automatically.  You can also hide
              in Ocean Panels.
    Recommended for:

   ColonelSoul - Sacrifice an Obstacle chip.
                 A Normal element soul.  Its charged shot is a V-shape 
                 slash that hits the enemy ahead.  When an obstacles is
                 placed on your side of the field, if the enemy moves into
                 the same row as it, the obstacle becomes a soldier and
                 paralyzes the enemy.  You can also ArmChange any non-
                 elemental offensive, non-time freezing standard chip to make
                 it the charged shot.
    Recommended for:

IIIe. Chaos Unisons
Chaos Unisons are new to the Battle Network Series.  Chaos Unisons are 
actually quite ingenius.  In the previous game, people were afraid to use
Dark Chips because the horrible negative effects it has on Megaman.  Chaos
Unisons fix this.  By sacrificing certain elemental Dark Chips, you can
Chaos unison into the ChaosSoul of that navi.  For example, sacrificing a
DarkThunder will give you ChaosMagnet.  In this form, you have all the
abilities of a regular Soul Unison, except now your charged buster becomes
the Dark Chip you sacrificed.  You can use this charged buster to your 
hearts content without experiencing negative effects, meaning no HP loss.
Chaos Unisons only last for one turn though, as they are extremely 
powerful.  For a more in depth look at Chaos Unisons, check The Dark 
Unknown's Dark Chip FAQ, and Zidanet129's Soul Unison guide. 

  A. Team of Blues Chaos Unisons

   MagnetChaos - Sacrifice DarkThunder.
                 Charged buster becomes DarkThunder, a slow moving Thunder-
                 ball that does 300 damage.

   GyroChaos - Sacrifice DarkTornado.
               Charged buster becomes DarkTornado, an 8-hit Tornado that
               hits two spaces ahead.  Depending on the amount of glitches
               you have, more Tornados can be made.

   NapalmChaos - Sacrifice DarkMeteor.
                 Charged buster becomes DarkMeteor, which randomly drops
                 Meteors on the enemies, breaking any unoccupied panels.

   SearchChaos - Sacrifice DarkCircle.
                 Charged buster becomes DarkCircle, which send out a cursor
                 that circles the enemy area.  When you press A, the cursor
                 will stop and hit that panel, as well the the next three
                 panels.

   MeddyChaos - Sacrifice DarkRecover.
                Charged Buster becomes DarkRecover, in which you recover
                HP... duh.

   BluesChaos - Sacrifice DarkSword.
                Charged buster becomes DarkSword, a 2x3 sword that does
                400 damage.  Basically a Lifesword.

  B. Team of Colonel Chaos Unisons

   KnightChaos - Sacrifice DarkDrill.
                 Charged buster becomes DarkDrill, which has a LongSword
                 range attack, but you can hit mulitple times.

   ShadowChaos - Sacrifice DarkInvis.
                 Charged buster becomes DarkInvis, which summons MegamanDS,
                 and uses random Chips you have used till the end of the turn. 
                 Possibly the cheapest thing in the game.

   TomahawkChaos - Sacrifice DarkLance.
                   Charged buster becomes DarkLance, which hits the enemy's
                   backrow with a bamboo lance.

   NumberChaos - Sacrifice DarkAttack+.
                 Charged buster becomes DarkAttack+, which when used, the 
                 next chip or PA gains a +50 bonus.  

   ToadChaos - Sacrifice DarkWideShot.
               Charged buster becomes DarkWideShot, which covers the whole
               field and stops after hitting something.

   ColonelChaos - Sacrifice DarkSound.
                  Charged buster becomes DarkSound, which when it plays, it
                  paralyzes all enemies without defenses.

IIIf. Forte Cross Rockman Fusion
A ForteSoul has been speculated to be in existance since BN4.  But in BN5, we
found out that it wasn't a soul at all.  Instead, it is a Forte Cross
Rockman Fusion.  It is a permenant effect on your Megaman, and he will always
look as if he is in Forte Cross.  You are still able to Soul Unison though
in Forte Cross.  Besides getting to look cooler, you get added effects also,
some positive, some negative.  To get Forte Cross, you had to have bought
a Team of Colonel game in Japan at the premiere of the Megaman movie.  
In the box, you would find the E-reader card that would change Megaman.  
Unfortunately, many people are not able to do this, and resort to cheating
devices.  Each version of the game has their own Forte Cross:

 Team of Blues Forte Cross Rockman Fusion
   HP+200, Normal element, SuperArmor, Triple Buster, Charged Shooting
    Buster, MegaFolder -2.

 Team of Colonel Forte Cross Rockman Fusion
   HP+20%, Normal element, Floatshoes, Triple Buster, Charged Hell's
    Rolling, MegaFolder -2.
  
IIIg. Karma System
The Karma System was introduced in the last installment of the Battle Network
system and works quite simply. If you use a Dark Chip, you lose LOTS of Karma,
while if you dont use Dark Chips, you gain some Karma.  Karma in BN5 is
measured on a scale of 1-1000.  The higher your Karma, the lighter you
will see Megaman in battle, and vice versa.  There are also certain 
advantages to having certain Karma.  When you have very low Karma, you can begin
a normal battle with Dark Chips, and it takes less hits to enter anxious mode.

IIIh. DS Megaman
If your Karma is low, and you are in DarkSoul, you have a little advantage 
here.  If your HP goes down to zero, you dont get deleted.  Instead, DS
Megaman appears and uses chips you have used randomly.  You cannot control
him and he cannot take damage.  After 20 seconds, Megaman comes back with 1
HP.  For a more in-depth look at DS Megaman, refer to The Dark Unknown's
Dark Chips FAQ.

IIIi. Full Synchro
Full Synchro is a very important part of this game.  While in Full Synchro,
your next attack will be able to do 2x damage, which can be very helpful.
In order to activate it, you must be able to counter an enemy when he is
just about to attack.  You will know you entered Full Synchro if you see
Megaman become a light blue and has a pink rind about him.  If you are hit
while in Full Synchro though, you will lose it, and thus also lose the 2x
damage.  Full Synchro is not possible while in Soul Unison.

IIIj. Liberation Missions
A new element introduced in BN5 is Liberation Missions.  You can think of
these missions as a tactics based RPG, with a little mix of MMBN netbattling.
Basically, you have a team of navis you can control, and each get their turns
and liberating panels.  Whenever trying to Liberate a panel, a battle will
occur and you will use that navi in battle.  The battle lasts three turns,
and if you do not win the netbattle by then, then the panels are not 
liberated.  Your mission is to get to the end, the boss, and depending on how
fast you finish this mission, you will get a better reward.  Also, at the 
beginning of each mission, your team will have a certain amount of Order 
Points, which enable you to liberate panels in special ways.  To gain more 
Order Points, you must find them in liberated panels.

IIIk. SP/DS Navi Chips
As in the previous Battle Network, Navi chips come in three forms: V1, SP,
and DS.  The SP chips can only be used when you are light, and the faster
you delete the navi, the more damage their chip will do.  If you delete the
navi in 10 or less seconds, the chip will be at its max damage.  There are
some navi chips that also have special abilities when button combos are 
pressed, such as Gyroman (L+R).  DS navi chips do more damage depending on
how much damage you take in that battle. 

IIIl. Bugs and Glitches
Bugs and glitches play a very important role in BN5.  In fact, certain chips
revolve around the ideas of bugs, such as BugBomb, BugFix, and BugCharge.
With certain chips, you can now cause bugs in your enemy's programming,
helping you win the battle easier.  Having bugs yourself even helps you in 
this game.  The more bugs you have, the more damage BugCharge will do.  This
is the same with NoiseStorm also.  Now when you use ChaosUnisons, you will
also experience a glitch the turn after the unison is gone.

IIIm. Time-Freeze Counter 
An important part of netbattling is the Time-Freeze counter.  In netbattle,
when your opponent uses a time-freeze chip, you are able to counter it with
one of your own time-freezing chips.  When you opponent uses a time-freeze
chip, simply just press A when the screen freezes, to use your chip after
uses his.  You will see a "!!" symbol above the enemy's head if you are
successful.

IIIn. Flinching
When building a folder in the past, we were always told to work with chips
that did not cause flinching, or gave the opponent invincibility after
it hit.  In BN5, we still try to do it, but it is now much harder to 
accomplish this because most of the chips do cause flinching now.  Because of
this, Blinder has become an essential part of every folder.  After using a 
chip that flinches, simply use a Blinder quickly, and the opponent will be
pulled out of the flinch.  Meaning you can hit him right after, plus he
will be blinded, helping you in two ways.

IIIo. Recommended chips for all folders  
Fastgauge */Slowgauge * - Speeds up or slows down the folder.  Very important 
 in netbattles depending on preference. 
Fullcust * - Also speeds up folder.
AreaGrab * - Getting locked in is never good.  Grabs can help you there.
Invis * - DEFENSE, DEFENSE, DEFENSE!
Blinder * - Gets rid of flinching and provides a form of defense.
Numberball * - Great backup power in * code. 
DarkInvis * (ToC only) - A great last resort chip to use if you are in a tight 
 spot.

IIIp. Folders recommended for different scenarios
S-Ranking SP/DS Navis - Zombie S-Slasher, Draconis, GunSlinger
Netbattling - Basically all RFF folders. =P

================================================================================


================================================================================
IV. Folders
================================================================================

This is what its all about, isn't it?  Im not going to say anything more.  I've 
said too much already.  Without further due, here we go:


A. S-Slasher Reborn, Undead-styled aka Zombie S-Slasher

S-Slasher Reborn, Undead-styled
--------------------------------
3 BatBeam 3 S
2 Sword S
2 WideSword S
2 LongSword S
4 AirHockey S
3 SamuraiSword 1 S
3 AreaSteal S
2 Blinder *
4 Invisible *
1 FullCust * (Preset)
1 ShadeManSP S
1 ShadeManDS S
1 SwallowManSP S
1 SwallowManDS S
--------------------------------
Preferred Souls: Full Synchro
Possible Souls: Blues, Knight, Shadow

Rundown: 
This folder relies on the powerful PAs that S-code has to offer, three to be
exact.  LifeSword can do 400 damage, and cant miss with ONE AreaGrab, so its
fairly easy to pull off.  The BigNoise PA can also do 400 damage, but 
literally cant miss.  It hits the whole field, and it even pierces Invis.  The
last PA in this folder is WildSwallow, which can also do amazing damage and hit
multiple times.  AirHock is also in there for great support damage, as well as
get you some easy Full Synchros to pull of 2x damage on those PA's.  The DS
Navis should be used for the PAs, and the SP Navis should be used by 
themselves.  But if you feel like it, you could always also use the SP Navis
for the PA's also.

Pros:
- PA's in this folder are very accurate and can deal lots of damage quickly.
- This may be the only folder that can actually still use PA's as a basis.
- AirHock can give you easy Full Synchros and make those PA's 2x damage.

Cons:
- Without Customs in your NaviCust, it may be difficult to get the chips needed
for the PA's.
- If the PA's do miss somehow, then you can be in trouble with the lack of
other damage.  
- The extra chips used for the PAs are worthless without the PA's, making them
just junk for the rest of the battle.

Final Thoughts:
For all you PA-loving netbattlers, this is the folder for you.  This is the only
folder that can exploit PAs in BN5, and still be a great netbattling folder.
All the PA's are fairly accurate, and in most cases, cant even miss.  Combine
that with AirHocks damage and easy Full Synchro, which the PAs would then get
a nice 2x damage, and this folder can be very deadly.  This folder is also 
excellent for in-game Navis, as it will give you easy quick deletes.  I suggest
though putting some Customs in your NC to make sure you get the chips needed
for the PAs.  If you dont, you can be in for some waiting, and some trouble.  
It just seems S-Slasher just doesn't want to die.  It keeps coming back every
game to haunt people.

Rating: Medium



B. Cutlass Reborn!

Cutlass Reborn! (C-Code)
-------------------------------
4 VarSword C
4 Kunai 3 C
3 LongSword C
1 Cosmoman SP C
3 Rockcube *
3 AreaGrab *
2 Timpani *
3 Invis *
3 Blinder *
1 Numberball *
1 DarkSword Z
1 DarkInvis *
1 Fullcust * (Preset)
-------------------------------
Preferred Souls: Blues
Possible Souls: Shadow, Colonel
Chaos Souls: Blues, Shadow

Cutlass Reborn! (V-Code)
-------------------------------
4 VarSword V
4 Kunai 2 V
3 WideBlade V 
1 NeoVariable V 
3 CustomBolt 1 V 
3 AreaGrab *
2 Timpani *
3 Invis *
3 Blinder *
1 Numberball *
1 DarkSword Z
1 DarkInvis *
1 Fullcust * (Preset)
-------------------------------
Preferred Souls: Blues
Possible Souls: Magnet, Shadow, Colonel
Chaos Souls: Blues, Shadow

Rundown:
The Blues-Fanboys folder, Cutlass Reborn!  This folder uses BluesSoul's step-
sword ability very effectively, more so than any other BluesSoul folder.  
Varsword can still be charged with BluesSoul for 2x damage, and you can still
input button codes for it to pull off.  This means with one AreaGrab, you can
have a nice 2x VarSword-Lifesword, that wont miss.  Kunai's will not miss if
you step-sword into the center panel of the opponent's area, as it will hit
all panels around it.  Timpani is in there to hold them in place, just in case
they pull something tricky on you.  Support in each folder is different.  In the
C-coded one, we have CosmomanSP, which can do some nice damage with two 
obstacles on the field.  In V-code, we have NeoVariable, which can pull off ~900
damage.  Numberball helps out each folder quite well also.

Pros:
- BluesSoul charges Swords very fast for 2x damage
- VarSword and Kunai will not miss if you can master the tricks to them, making
it much easier to defeat someone in BluesSoul in this game, than in BN4.
- Obstacles, such as Timpani, help power-up CosmomanSp for support.  BluesSoul
can powerup NeoVariable for even more damage.
- Swords will not cause flinching in BluesSoul.

Cons:
- The folder is more the "quick-semipowerful hits" type folder, over the "heavy
hitting" folder.  This can make it seem much weaker.
- Timpani can easily be destroyed, which can make things a little more difficult
for you.
- Its BluesSoul!  You never know how bad it can be in a battle.  Many people 
have learned to easily dodge its step-sword ability.

Final Thoughts:
Cutlass Reborn is the only folder that is able to utilize BluesSoul effectively.
Most of the attacks will not miss with a little practice, which can make this 
folder actually quite good in a netbattle.  The attacks also do not cause 
flinching, meaning you can just charge up another sword right after, and hit 
them again.  But remember, you never know what can happen in a BluesSoul folder.
It can get really bad at times, since many folder render the step-sword ability
useless.  Regardless, Cutlass Reborn! is a very fun folder, and can be quite
powerful at times.  Blues-Fanboys, come and get it.

Rating: Easy/Medium



C. Rainbow after the Storm

Rainbow after the Storm
--------------------------------
4 Tornado D
3 Airshot *
3 Invis *
2 Blinder */D
3 AreaGrab *
3 Timpani *
3 OceanSeed */D
1 Django SP D
1 DeathPhoenix D 
1 LifeAura D / DarkTornado T
3 Attack +10 *
1 Attack +30 *
1 DoublePoint * 
1 Fastguage * (Preset)
--------------------------------
Preferred Souls: Gyro, Full Synchro
Possible Souls: Shadow, Colonel, Number

Rundown:
This folder uses the ever-popular Tornado + OceanSeed Combo.  In previous games,
Sandpanels powered up Tornado.  Unfortunately, in this game, OceanPanels now
power up Tornados for 2x damage, but unlike Sandpanels, once you hit a panel
with a Tornado, the OceanPanel disappears.  The way you want to use this folder
is to OceanSeed, stop them, and hit them.  You can either use GyroSouls 2x
Wind/Normal chip ability to power up Tornado, or use FullSync.  Go into GyroSoul
and throw an OceanSeed.  Hit the opponent with either a AirShot or WindRacket
to get the propellers on GyroSoul's back spinning.  Now Timpani and use Tornado
for a nice 4x damage.  Attack boosters further enhance Tornado's power to insane
levels.  Maximum damage that can be dealt by a Tornado is 4160 in one shot.
DjangoSP is in there for Backup, and DeathPhoenix can deal its own damage, AND
bring back Django for more GunSol fun.  LifeAura also can help with defense, 
especially since you have to be right in front of the opponent to hit him with
a Tornado.

Pros:
- Tornados are as powerful as ever, and can take an opponent out in one hit.
- OceanSeed not only powers up Tornados, but slows down the opponent so he cant
reach the Timpani in time to destroy it.  
- Blinder can actually even hide your Timpani from your opponent.  He will never
know what hit him.
- Tornado still doesnt cause flinching, making it powerful, and still keeping
you safe.

Cons:
- Tornado folders require quite a bit of setup, and this folder is no exception.
- The folder will move rather slowly compared to other folders, because of the
lack of fluidity.  You may be waiting turns for a Tornado to pop up.
- Timpanis can be destroyed, meaning your Tornados can miss easily if they are.
- Tornado folders require you to be in front of the opponent, leaving you open
for an attack if you have no defense at the time.

Final Thoughts:
This is the reincarnation of the famous BN4 folder, Ovarshine.  As in previous
BN games, Tornado is once again powered up by a stage type, this time Ocean
panels.  But this time, you could use a Soul to double the damage of the Tornado
and not depend on Fullsync.  This can help a lot.  The damage potential in this
folder is insane, and kind of unrealistic to really pull off.  The folder will
run slowly in netbattles, and can take a lot of time to get used to, as you will
have to get used to using Tornados fast and effectively.  Its just this folder
is very high maintenance, and its either a hit or miss with it.  DjangoSP and 
DeathPhoenix try to make up for this, but just like its older versions, Tornado
folders are hard to use.  

Rating: Hard



D. Draconis

Draconis
--------------------------------
4 Snake M
3 Geddon 1 *
2 Vulcan 3 M 
2 WindRacket *
4 Areasteal *
1 Fullcust * (Preset)
3 Invis *
3 Blinder *
3 Attack+10 *
1 Attack+30 *
1 Numberball *
1 MeteoKnuckle M
1 DarkInvis *
1 DarkAttack+ *
--------------------------------
Preferred Souls: Full Synchro
Possible Souls: Tomahawk, Gyro, Shadow, Number, Blues
Chaos Souls: Shadow 

Rundown:
The old Snake combo lives once again in this game. This folder is a very simple,
yet effective folder to use.  Basically, you want to AreaGrab as much as you
can, Geddon1 twice to break all your panels, then unleash powered up Snakes.
The snakes will deal major damage, and with Powerups, they will deal even more
damage.  MeteoKnuckle can deal a lot of damage, and since you are aiming for the
column-lock anyways, it fits in very well.

Pros:
- The folder is fast.  It will be fine to use in both Netbattle and In-Game for
quick, easy deletes.
- The damage potential is insane, easily enough to kill any opponent.
- Very accurate, since Snakes home in on the opponent and time freeze.  There
is no way it will miss unless the opponent has an Invis up.

Cons:
- To obtain maximum damage, two AreaGrabs must be used.  ColumnLocks are never
easy to pull off.
- Getting Geddon chips when panels are already broken will just waste Custom
Screen space, giving your opponent time to counter.
- Experience netbattlers know how this folder works.  It may be harder to take
them on after a few tries.

Final Thoughts:
The snake combo is probably one of the fastest killing combos in the existance
of MMBN.  It does an insane amount of damage that can take out any opponent.
There are few folders that kill faster when it comes to deleting in-game Navis.
In netbattles, you should be able to win many times, but the experienced 
netbattler will know what is coming and will be able to counter what you throw
at him, making winning much more difficult.  But that doesn't take anything
away from this folder.  Its accurate, powerful, and one damn good folder.

Rating: Medium/Hard



E. GunSlinger

GunSlinger
--------------------------------
4 Thunder *
4 DrillArm 2 S
3 SabotenBall 2 S
3 Invis *
3 PanelGrab *
3 Attack +10 *
2 Fan *
2 ColorPoint *
1 Attack +30 *
1 DoublePoint *
1 SuperVulcan S
1 Numberball *
1 Forte/ForteAnother F
1 Fastgauge * (Preset)
--------------------------------
Preferred Souls: Full Synchro
Possible Souls: Magnet, Knight, Tomahawk, Shadow, Number, Gyro

Rundown:
The Silver Bullet combo from BN4, has remained intact in this game, except now
MetalSoul is not available.  The idea of this folder is the same as Son of a Gun
from BN4: RowLock and Silver Bullet.  PanelGrabs and a Fan will help you rowlock
the opponent.  Once you do that, you can use the Fan + Thunder to FullSync, add
some powerups onto SuperVulcan, and fire away.  Maximum damage with SuperVulcan
would be 2880 damage, nothing to laugh at, and enough to kill any opponent.  
Other attacks in this folder follow the rowlock theme, such as DrillArm, and 
SabotenBall, which can serve as nice backup damage, as well as utilize the power
ups in the folder.  Forte is in there for desperate situations.

Pros:
- High, piercing damage in this folder.  
- The rowlock in the folder sets up everything you need, so there is high
fluidity.
- You can always use NumberSoul to find the chips needed for Silver Bullet.
- Maximizes damage on your SP/DS Navi chips.

Cons:
- Netbattling with this folder is much harder to do.
- Relying on a single mega chip/combo, is never a good thing to do.
- The rowlock is never full-proof, and if the opponent gets rid of it, then
its not looking good.

Final Thoughts:
The most popular combo in BN4 by far was Silver Bullet.  Basically, SuperVulcan
with a lot of powerups meant a lot of damage, enough to kill anything.  The 
damage presented in this folder is overkill, but this folder is not really meant
for netbattling.  A human opponent can always get rid of your rowlock and dodge
your row aligned attacks.  THIS is the folder you want to be using though, for
SP and DS navis.  It can give you fast, easy deletes of them, to make your SP/DS
chips as strong as they can be.  

Rating: Hard



F. Erosive Edge (ToC/TC only)

Erosive Edge
--------------------------------
4 DrillArm 3 I 
2 Ball *
4 WaterTornado 3 I
3 Thunder *
1 Numberball *
1 Attack +30 *
3 Fan *
2 PanelGrab * 
2 AreaGrab *
2 DoubleCrack *
3 Invis *
1 FullCust * (Preset)
1 DarkDrillArm D
1 DarkInvis I/*
--------------------------------
Preferred Souls: Knight
Possible Souls: Toad, Number, Shadow
Chaos Soul: Knight, Shadow

Rundown:
Erosive Edge is a folder you look at when you want to turn offense into defense.
The folder utilizes KnightSoul and its amazing abilities.  What you want to do
is set a simple rowlock up on the opponent.  This can be easily done in several
ways with this folder: AreaGrab, PanelGrab, Fan; AreaGrab, DoubleCrack, Fan.  
Once you have the opponent lock, the battle is basically over.  KnightSoul is
able to charge Break chips for 2x damage, and the chip we will be using in this
folder is DrillArm3.  DrillArm3 can hit for multiple times as well, and with Fan
on the field, you can get a total of 5 hits out of it.  So what you do is charge
up a DrillArm, wait for the Fan to pull the opponent to the front, then step
in front of him and let the Drill go.  You will get 5 hits for a total of 800
non-flinching damage.  Plus, you dont have to worry about getting hit, as 
KnightSoul gives you invincibility as long as the chip is in use.  To finish
off the opponent, you can use one of the other support chips that wont miss, or
just charge up another DrillArm3 and let it fly.

Pros:
- Can do amazing, non-flinching damage without the worry of getting hit by an
attack.
- The synergy in the folder is great, as all chips will hit easily once the 
opponent is in the rowlock.
- 800 damage on first turn is nothing to be laughing at.

Cons:
- Requires a bit of setup in the beginning to obtain maximum damage.
- Relies heavily on KnightSoul to do maximum damage and protect you.
- If the Fan is somehow destroyed, you will not be able to obtain maximum damage
with this folder.

Final Thoughts:
Erosive Edge is an excellent folder.  It can do 800 damage a pop, and does
not cause flinching whatsoever.  Once you have the rowlock, the opponent will
not be able to do a thing.  You will be protected by KnightSoul, and will just
keep charging up DrillArm3's and letting them fly at the opponent.  The opponent
wont be able to do anything to stop it.  The problem with this folder is its
reliance on KnightSoul for protection and damage, and its reliance on the 
rowlock.  Either way though, the folder is pretty fast, and very powerful with a
little practice.

Rating: Hard/Insane



G. Shadow Squall

Shadow Squall
--------------------------------
4 NoiseStorm N
4 GrabRvng N
3 AreaGrab *
2 Metagel N
2 Fan *
4 Invis *
1 Doublepoint *
2 Colorpoint *
3 Attack +10 *
1 Attack +30 *
1 DarkPlus *
1 DarkTornado T
1 DarkInvis * / Blackwing W
1 Fastgauge * (Preset)
--------------------------------
Preferred Souls: Dark

Rundown:
A folder for all you DarkSoul users.  The synergy in this folder is just great.
Right away, start snacking your opponent by using some of them DarkChips.  Each
DarkChip themselves can do massive damage, as well as set up your usage for 
NoiseStorm.  NoiseStorm produces more Tornados on the field for each bug you 
have, and each DarkChip will give you a nice glitch/bug.  Doublepoint/Colorpoint
and let the NoiseStorm go!  The range is great that the chip is almost
guaranteed to hit.  Besides that, you can now use a nice GrabRevenge, since you
lost area from the point chips.  If you are worried of getting yourself locked 
in, you have plenty of grabs in AreaGrabs and Metagels to keep you safe.  

Pros:
- There is extremely high synergy and fluidity in this folder.  Everything sets
up something else.
- NoiseStorm has great range, so its easy to hit, and very powerful.
- GrabRevenge is super-piercing and can do some nice damage.
- DarkChip usage, as always, can literally take out the opponent with ease by
themselves.
- Plenty of Grab chips so you wont be locked in.

Cons:
- Its a DarkSoul folder.  That means no Soul Unisons for you.
- You will have to weaken yourself to use this folder, since each Darkchip you 
use makes you lose 1 HP permenantly.
- Although you can do damage while locked, its never safe to be.
- You cant power up the GrabRevenges with power-ups.

Final Thoughts:
This may be one the most powerful folders for BN5 as of yet.  Kind of sad that 
it is a DarkSoul folder though, so many people will not be able to use it.  But
for those people who love DarkSoul, this is what you want.  The power this 
folder brings to the table is insane, and VERY fast.  The fluidity is great as
everything works together and sets something else up.  Plus, you dont have to
worry at all about defense with GrabRevenge in the folder, with it being
super-piercing and all.  This folder is amazingly powerful, and perfect for you
power-hungry dark soul netbattlers.

Rating: Insane  
                   
================================================================================


================================================================================
V. Fun Folder Section
================================================================================

A wise man once said, "Things can be renowned for how kick ass they are to use, 
not how much ass they kick."  Actually it was Asakura Yoh, but who cares =P.  
But with that, you have arrived at the Fun Folder section.  In this section, 
you will find folders that aren't particularly strong, but can still pack a 
punch, and are just plain fun to use.  Enjoy having fun with these folders, as 
well as winning a couple netbattles here and there.


A. Megiddo (ToB/TP only)

Megiddo
--------------------------------
4 Meteors 3 P
4 GrabRevenge P
3 Invis *
3 Barrier100 P
4 Recover 80 *
2 AreaGrab *
2 Timpani *
1 Attack +30 *
1 Doublepoint *
2 Colorpoint *
1 Fastgauge * (Preset)
1 Fullcust *
1 Poltergeist P
1 DarkRecover *
--------------------------------
Souls: Meddy
Preferred Souls: Meddy
Possible Souls: Meddy
Chaos Souls: Meddy

Rundown:
Megiddo is an exceptional folder.  The main combo is particularly easy to pull
off, and once you do, the battle is over.  What you want to do is use MeddySoul.
Place a paralyze pill on Meteors3 and let it go.  Each Meteor, instead of 
flinching the opponent, will paralyze the opponent, meaning he will have to 
take ALL 800 damage from the Meteors, plus be paralyzed.  What to do now?  Hit 
him with something else!  GrabRevenge him again if you want or even use another
Meteors with a paralyze pill.  Plus, the Point chips can even powerup your 
Meteors!  Timpani can serve as a means of holding down the opponent too, as well
as be fodder for Poltergeist.  

Pros: 
- The opponent is paralyzed the whole battle, meaning he has no chance to 
counter anything you throw at him.  
- Two-turn delete is VERY possible with this folder.
- 800 PARALYZING damage from a Standard chip?!  Amazing.

Cons:    
- The folder relies heavily on getting the ParalyzePill to come up in the
Custom Window.  This is not a guaranteed thing, and if you dont get it, you are
giving time for your opponent to easily delete you.
- The folder is short on AreaGrabs, so you may be locked in, which is never a 
good thing.

Final Thoughts:
Megiddo is an excellent folder, especially for MeddySoul.  Its fast in that
once you paralyze the opponent with one of the many methods, the battle is over.
Easy win.  Meteors combined with Meddy's Paralyze Pill leads to an amazing combo
of 800 PARALYZING damage, which can even be chained!  The problem with Megiddo
beforehand was its reliance on too many things.  Now with a piercing
GrabRevenge, its much better.  Plus, the folder does not rely SO much on 
MeddySoul anymore.  GrabRevenges can still do a lot of damage without MeddySoul,
and your defense will be holding you for a while.  Not bad... eh?  The one 
problem with this folder is its reliance on the Paralyze Pill.  If you dont get
the Paralyze Pill in the Custom Screen, you might be in for some trouble.

Rating: Hard/Insane



B. Alastor

Alastor
----------------------------
4 VarSword C
3 Kunai 3 C
2 Colorpoint *
1 Doublepoint *
3 Fan *
2 OceanSeed *
3 AreaGrab *
1 ColonelSP C
1 CloudmanSP C
3 Invis *
3 Blinder *
1 Numberball *
1 DarkInvis *
1 CrossSlash C
1 Fastgauge * (Preset)
----------------------------
Preferred Souls: Shadow
Possible Souls: Blues, Number, Gyro, Magnet
Chaos Souls: Shadow

Rundown:
Now its your turn, Shadow-Fanboys. This folder uses ShadowSoul quite effectively
especially since this is ShadowSoul we are talking about.  What you want to do
is use the Point chips to lose area.  What?  Lose area?  Why do that?  By losing
area, you set up a powerful chip in this folder, CloudmanSP.  Lock yourself in
the backrow and use a Fan to move the enemy to their front row. Now use Cloudman
for a nice 1020 PARALYZING damage.  Easy.  OceanSeed can also slow down the 
opponent, making Backstabbing with swords in this folder fairly easy.  You have
plenty of backup power in this folder in ColonelSP, Numberball, and CrossSlash.
Its kind of needed with ShadowSouls *ahem* amazing abilities.

Pros:
- OceanSeed slows down your opponent, ensuring your Backstab will not be dodged.
- CloudmanSP is a powerful paralyzing chip, and can take out your opponent in
one go.
- Plenty of backup power in this folder makes up for the weak abilities of
ShadowSoul.

Cons:
- Charging up swords with ShadowSoul gives you no benefit besides a BackStab.
Its kind of weak.
- Locking youself in to use CloudmanSP can be dangerous at times.
- If you lose OceanPanels, the opponent may be able to dodge the BackStab much
easier.

Final Thoughts:
This is the only folder known thats able to exploit ShadowSouls abilities, and
still be able to win netbattles.  Lets face it, ShadowSoul sucks.  Its not good
at all.  But this folder finds a way to make it halfway decent and effective.
The backup power in Navi, Mega, and Giga chips can really help you out, and make
up for the lack of power ShadowSoul has at its maximum.  Overall, its a fun 
folder that I know many people have liked so far.  I know many Shadow-Fanboys
will be using this folder in netbattles, so have fun guys!  (This folder was
mainly put in so we can get people to stop asking for a ShadowSoul folder.)

Rating: Easy



C. Punji Strike (ToC/TC only)

Punji Strike 
--------------------------------
2 Sword S
2 Wide Sword S
2 Long Sword S
3 Saboten Ball 2 S
3 Air Hockey S
3 Woody Nose 3 S
3 Area Grab *
1 Fast Gauge * (Preset)
2 Blinder *
3 Invisible *
1 Full Custom *
3 Attack + 10 *
1 Attack + 30 *
1 AreaGrab * / DarkLance W
--------------------------------
Preferred Souls: Tomahawk
Possible Souls: Blues, Knight, Shadow, Number

Rundown: 
Very simple setup for a very effective folder.  What you want to do is AreaGrab
once.  By doing this, you are setting up the whole folder.  Unison into 
TomahawkSoul and start the assault of powered-up Wood Chips.  WoodyNose3 will
do a nice 320, non-flinching, damage in TomahawkSoul, which is very rare in
to find in this game.  Plus, with one AreaGrab, WoodyNose cannot miss.  
SabotenBall2 will also do some hefty damage in TomahawkSoul, and you can combine
the attack with AirHock.  AirHock will do maximum damage with only one AreaGrab,
so again, you are perfectly set-up.  Let the AirHock go to stun the opponent, 
then let the SabotenBall2 go right after.  Two attacks at once, that can do
massive damage.  Lifesword is also in there as means of support, and again,
with one AreaGrab, it wont miss.  GrassStage upon unison also can give you
grass healing.

Pros:
- Very good synergy in this folder, maximum damage can be dealt fast.
- Setup only requires ONE AreaGrab!
- Attacks can be combined at once for quick deletes.
- Nothing in this folder causes flinching!  Except for Lifesword...

Cons:
- GrassPanels can be exhausted quickly, and if you miss with the SabotenBalls,
you could be in some trouble.
- Napalm and Fire folders can annihalate you quickly, as GrassStage + Tomahawk-
Soul, will make you take 4x fire damage.  
- SuperArmor may give this folder some trouble, as they can step out of the 
AirHocks stunning power.

Final Thoughts:
The great thing about this folder is the lack of setup needed to obtain maximum
damage.  Every attack in this folder only needs one AreaGrab to make it
effective.  With TomahawkSoul, this folder can deal so much damage, its not even
funny.  TomahawkSoul + SabotenBall + Powerups, can litterally wipe out any 
opponent.  The one problem I see in this folder is a lack of being able to hold
your opponent down for SabotenBall.  It relies on hitting with AirHock to stun,
and also deal major damage, and then letting the SabotenBall go, hitting two 
attacks at once.  When it works, it can be very powerful, but when it doesn't,
you may be in for some trouble.  Overall though, its a fast, and VERY fluid 
folder and can win you many netbattles.

Rating: Easy/Medium  



D. Crush Dance (ToC/TC only)

Crush Dance
--------------------------------
4 SabotenBall 3 N 
3 GrabRevenge N 
3 Invis * 
2 Blinder * 
2 Wind * 
3 Thunder *
2 MetaGel N
2 ColorPoint *
1 DoublePoint *
3 Attack+10 *
1 Attack+30 *
1 Numberball *
1 NapalmMan SP N
1 DarkInvis *
1 Fastgauge * (Preset)
--------------------------------
Preferred Souls: Tomahawk
Possible Souls: Shadow, Gyro, Colonel, Toad, Number, Napalm
Chaos Souls: Shadow

Rundown:
Another SabotenBall folder, but this one is a little different from the others.
In this folder, you want to power-up your SabotenBall3 with the Point chips.
What you want to do is use the put out a Wind and Thunder.  Thunder will stop
them and the Wind will push them all the way to their back row, meaning you can
use the Point chips to lock yourself the backrow, and now you have 4 panels in
between you and your opponent.  This means the Sabotenball will bounce, and hit
4 times.  With a Doublepoint, and TomahawkSoul, SabotenBall3 will do 960 damage
if it hits all 4 times.  Now that your panels are given to the opponent, you can
use a nice couple GrabRevenges on them to hurt them even more.  NapalmManSP can
also do some nice damage, as GrassPanels will be all over the field once you
unison into TomahawkSoul.

Pros:
- High fluidity and synergy in this folder.  Everything sets something else up.
- SabotenBall3 can be deadly when powered up and when you get the 4 hits.  It
can basically take out the opponent all by themselves.  
- With GrabRevenge, you dont have to worry about opponent defenses, as it is
super-piercing.  
- Grass-Stage healing is always nice to have.

Cons:
- GrassPanels can be exhausted quickly, and if you miss with the SabotenBalls,
you could be in some trouble.
- Napalm and Fire folders can annihalate you quickly, as GrassStage + Tomahawk-
Soul, will make you take 4x fire damage.
- Locking yourself in is never good, and put you into some trouble at times.
- Winds can be destroyed, meaning you will have to use some skill
with SabotenBall if they are. 

Final Thoughts:
Crush Dance is a very fun folder to use in a netbattle.  To actually be able to
manipulate where your opponent will be, making them stay there, and then 
hitting them with a powered up SabotenBall, can be a heck of a lot of fun, as 
well as painful for the opponent.  Defenses of the opponent will quiver as 
GrabRevenge terrorizes them to no end.  Of course, this folder has its weakness
and a big one it has.  The folder relies a bit on the obstacles helping you
with the enemy's position.  If the opponent destroys these obstacles, you are
going to need some skill to hit with the SabotenBall.  It is not impossible,
but it will take some practice on your part.  GrabRevenge and others will hit
regardless, so this folder overall is pretty strong, and overall, a lot of fun
to beat people with.  Come on people, SabotenBall is just fun to use.

Rating: Easy  



E. Neo-All or Nothing

Neo-All or Nothing
--------------------------------
1 NumberMan N
1 NumberMan SP N
1 Numberball N/*
3 Vulcan3 N
2 AirShot *
3 ThunderBall 1 *
2 GrabRevenge N
4 Invis *
2 Fan *
3 AreaGrab *
3 Navi+20 *
1 Attack+30 *
2 ColourPoint *
1 DoublePoint *
1 FastGauge * (Preset)
--------------------------------
Preferred Souls: Full Synchro
Possible Souls: Number, Gyro, Magnet, Shadow

Rundown:
All or Nothing was one of the most fun folders back in BN4.  Now its back in BN5
with hardly any change whatsoever.  Basically, this is a luck folder.  Either 
you do massive damage and win, or you fall short and lose.  Get NumberMan as 
fast as you can and power him up.  Use Vulcan3's and AirShots to grab FullSynch,
then get in the middle panel and fire NumberMan. If they have a shield, barrier,
Invis, PopUp, or anything else to stop you from hitting, then you're probably 
screwed.  There is one back-up NumberMan, as well as the Nmberball, which can do
much damage.  Even with them, though, you're screwed if you miss once.  The 
folder bases its entire attack on the chance that NumberMan will hit a high 
number.  He usually gets at least a 4, but you're still basing your battle on 
luck.  That's what makes the folder so fun.  Win or lose, you're gambling it to 
win it all or go away with nothing.

Pros:
- The folder deals MASSIVE damage, and it's pretty fast.
- Great accuracy, since it does hit in a 3x3 way.
- Numberball is there as back-up damage in case you miss or get a bad hit.

Cons:
- The folder is based entirely on luck.
- If you miss with your Numberman, then you're screwed.
- An unlucky NumberMan will waste your attack boosters and again, you are 
screwed.

Final Thoughts:
Just as the name says, this folder goes for broke.  If you win, you'll do it 
quickly and easily.  If you lose, well that will happen quickly and easily, 
too.  Take a chance and roll the dice, or try a more reliable folder.  I 
really suggest you at least try it out, though.  Just don't blame me if you 
develop a gambling addiction.  Go blame Silent Ji for that.
(Yes, this was taken from the previous FFF, since it is virtually the same
folder.)

Rating: Hard/Insane

================================================================================


================================================================================
VI. Navi Customizer Set-ups
================================================================================

Navi Customizers can help you greatly in battle, in-game or during a netbattle.
In this section, you will find generally good NaviCust setups that can help
you.

- General/Internet 'Roaming' NaviCust Setups:

1.
[4][ ][1][ ][4]
[4][1][1][1][4]
[1][1][1][1][1]
[ ][1][1][1][3]
[2][2][1][3][3]

1 = SaitoBatch
2 = Rapid MAX
3 = Charge +1 (x3) 
4 = Attack +1 (x2)

2.
[6][ ][2][2][2]
[6][4][ ][ ][1]
[7][4][3][3][1]
[8][3][3][3][5]
[8][3][3][5][5]

1 = Shield
2 = HP +50
3 = Custom +2
4 = Bugstop
5 = Charge MAX
6 = Rapid MAX
7 = AutoRun
8 = Attack +1

3.
[ ][2][2][4][4]
[2][2][2][4][ ]
[2][2][1][1][3]
[5][5][ ][1][1]
[5][5][1][1][1]

1 = Reflect
2 = Custom +2
3 = Undershirt / AutoRun
4 = ChargeMAX
5 = SoulTime +1

4.
[1][1][1][1][1]
[1][1][1][1][1]
[1][1][1][1][1]
[1][1][1][1][1]
[1][1][1][1][1]

1 = DarkMemory/DarkLicense =P

5.
[2][2][1][3][3]
[2][2][1][ ][3]
[1][1][1][1][1]
[2][2][1][2][2]
[2][2][1][2][2]

1 = SoulCleanser
2 = HP +100 (x3)
3 = Charge MAX

6.
[1][1][1][1][1]
[1][1][1][1][1]
[3][3][3][2][2]
[1][1][1][1][1]
[1][1][1][1][1]

1 = HP +500 (x2)
2 = BugStopper
3 = Charge +1 (x3)

7.
[6][6][5][5][5]
[6][5][5][5][5]
[2][4][1][1][3]
[2][4][1][1][1]
[7][7][7][1][1]

1 - Custom2
2 - Shield
3 - AutoRun
4 - BugStopper
5 - AttackMAX
6 - ChargeMAX
7 - HP+50 (any color)

8. 
[2][2][5][7][7]
[2][2][2][4][7]
[1][2][2][4][3]
[1][1][6][6][6]
[1][6][6][6][6]

1 - SuperArmor
2 - Custom2
3 - AutoRun
4 - BugStopper
5 - Rapid+1 (any color) or Attack +1 (x3)
6 - AttackMAX
7 - ChargeMAX


- Navi Battle NaviCust Setups:

1.
[6][5][5][5][5] 
[6][6][2][2][1]
[6][2][2][1][1]
[4][4][3][3][1]
[4][4][3][3][ ]


1 = SuperArmor
2 = Custom +1
3 = SneakRun
4 = SoulTime +1
5 = Charge +1 (x4)
6 = Elemental Attraction NCP (OilBody/Fish/Battery/JungleMode)
    or
    HP +50 and blank


- Netbattle NaviCust Setups:

1.
(Can also be used in General - Viruses have Mole/Invis)
[1][1][1][5][5]
[1][1][1][1][5]
[1][1][1][2][2]
[1][1][1][3][3]
[4][4][4][3][3]

1 = BodyPack
2 = Rush
3 = SoulTime +1
4 = HP +50 
5 = Charge MAX

2.
[6][6][7][7][4]
[6][1][ ][4][4]
[2][1][2][3][4]
[2][2][2][3][ ]
[2][2][5][5][5]

1 = BugStopper
2 = Reflect
3 = Rush
4 = SuperArmor
5 = HP +50
6 = Charge MAX
7 = Rapid MAX

3.
[1][6][6][6][6]
[1][6][6][6][6]
[1][2][2][4][3]
[2][2][2][4][3]
[2][2][5][5][5]

1 = Beat
2 = Custom +2
3 = BugStopper
4 = Shield
5 = Charge +1 (x3)
6 = HP +400

================================================================================


================================================================================
VII. Frequently Asked Questions
================================================================================
Q: These folders seem weaker compared to other BN games.  What happened?
A: Capcom decided to screw up BN5.  Thats basically it.  Go down the the third
   question for more details. 

Q: I have a folder that I think is pretty strong.  How do I submit it?
A: Post it on the message boards at either GameFAQs or NeoSeeker.  I am plenty
   on the boards there and I will recognize a good folder when I see one.  The
   reason why I am not telling you to email or AIM me, is because of the crap I
   know I will find in my email inbox if I do.  Sorry guys.  

Q: Amazingly, there were more folders back in the BN4 FAQ.  What happened?
A: BN5 happened.  With the new restrictions, on top of limited chip codes, and
   the fact that most chips cause flinching, not as many folders can be good.
   It is much harder to build a folder now than ever.

================================================================================


================================================================================
VIII. Credits
================================================================================

Credits for folders in this FAQ:

Myself (H0tSh0tZ1627) 
Zidanet129            
SilentJi             
Chobistar            
Raven8

Credits for NaviCust Setups in this FAQ:

Myself (H0tSh0tZ1627)
Lourde Incarnadine                 

Other important people:

Me of course.  I am important!
Dark RPG Wizard 06, for the inspiration for creating the RFF and providing 
 the current format.
Asakura Yoh and CrimsonKnight, for creating the Essentials for Proper Folder
 Construction.
Asakura Yoh, for handing over the FAQ to me. Yessir, thats important! =P And
 also thanks for helping name various folders in the FAQ.
TheDarkUnknown for reviewing the folders and giving his constructive criticism.
Lourde Incarnadine for pointing out flaws in the original NaviCust setups 
 posted.
Xel23, for providing the original "Megaman Battle Network" Ascii.
Zidanet129 and SilentJi for being consultants.  Thanks guys!
The MMBN5: Team of Blues, and Team of Colonel Boards.  Even though I can't
 stand you people at times, you guys are still great.
Capcom for making such a great game SERIES.  Although Im starting to wonder if
 this even is true anymore.
Nintendo, because they are beautiful.  I love you guys!!! 
CJayC, for creating GameFAQs.  I love you man.
Anyone else I missed.

================================================================================

Fin. =P