Rockman.EXE 5 Team of Blues I need some ASCII here. Before reading this, take note that the guide reveals as much spoilers as possible from a person that cannot read Japanese. It could reveal more if I had a person that translated some of the text. :) Before playing the game, it's highly suggested that you download Megaboys maps, it makes the game a LOT less confusing. ********************************************************************** I. Table of Contents ********************************************************************** I. Table of Contents II. Version History/Revisions III. Controls IV. Menu V. Walkthrough 1a. Intro and stuff (Day 1) 1b. Doing more stuff (Day 1) 2a. Mission 1 (Day 2) 2b. A Mini Vacation! (Day 2) 2c. Mission 2 (Day 2) 2d. 1st Soul! (Day 2) 3a. It's Cloudy (Day 3) 3b. Mission 3 (Day 3) 4a. Save Rock!/Luxary Cruise (Day 4) 4b. Save Rock!/Mission 4 (Day 4) 4c. Rock's back (Day 4) 4d. The House of Horrors (Day 4) 5a. 3 Ninjas kick back (Day 5) 5b. Mission 5 (Day 5) 5c. Ura-net (Day 5) 6a. Nightmares of The Past (Day 6) 6b. Mission 6 (Day 6) 6c. Round 2, FIGHT! (Day 6) 6d. Blue's back (Day 6) 7a. Destroy Nebulas HQ (Day 7) 8a. Ending (Day 10) 8b. Secrets/Extras (Day 10) 8c. Nebula Mission 1 (Day 10) 8d. Nebula Mission 2 (Day 10) VI. Chip lists Standard Chip List Mega Chip List Giga Chip List Dark Chip List VII. Purple Mystery Data VIII. Souls, and Darkchips IX. Miscellaneous tips/Notes X. Frequently Asked Questions (FAQ) XI. Copyright Notice XII. References to other games XIII. Credits ********************************************************************** ********************************************************************** II. Version History ********************************************************************** Version 1.05, 5-13-05-Now on Nebula area 4. Version 1, 5-8-05-Completed Nebula area 1. Version.95, 4-2-05-Finished the game, yes after 4 months and some days, this is considered complete, there is only the secret area left to go, also fixed table of contents, some things were just wrong. Version.9, 3-21-05-Same as last one, only I'm very near finishing it, and just have a few things left. Last update was lacking, so this ones roughly 23kbs more to help the players out. I'm gonna be out for a week due to a trip. Version.85, 3-7-05-Another update, a few changes, nothing too spectacular, but I am getting closer to finishing this game. Version.8, 2-19-05-Long time since I touched the guide, and decided a 3 day weekend should be sufficient time for me to finish my homework, my school projects, and add a lot more info in this guide about the game. Also Team of Colonel is going to get released in 2/28/05, currently wondering if I should make a guide for that while working on this guide. Version.75, 2-06-05-Noticed something bad about the chip part, had to fix it, and add more stuff. Version.7, 1-22-05-Decided to do something after 2 weeks of school, like get back and update the guide. Version.65, 1-04-05-Decided to get back to the game, and add more stuff to the sections and walkthrough. Version.6, 12-24-04-File accepted on 21st, decided to get back to the game, add some chip lists, continue on the game, get further on it, add more information, change some and submit again. Version.5, 12-19-04-Added purple mystery data, exam week over, major information input imminent, submitted walkthrough, also pending. Version.45, 12-15-04-Now on the part where you use Blues. Version.4, 12-13-04-Did more of the game, and walkthrough, cousin uses the an old version of this walkthrough, ah the first person I helped. School starts up again for 1 week before christmas break so less to add because less time to be used on this. Version.35, 12-12-04-Did more of the game, and walkthrough. Version.3, 12-11-04-Finished more of the game and walkthrough, and reformatted it, it looked like hell. Version.25, 12-10-04-Added Controls, Copyright Notice, Miscellaneous Tips, finished more of the walkthrough and credits. Version.1, 12-09-04-Started the game, and guide, not even half way done, I got 1 more day of school before the weekend, this version not submitted to Gamefaqs yet. ********************************************************************** III. Controls ********************************************************************** Control Pad-Take a guess, it allows you to move from place to place, and in battle, panel to panel. L button- In battle opens the select screen if gauge if full. Allows you to attempt to run, not always possible to run, can't run from storyline battles. At missions, this allows you to view the area. R button- Same as before, also allows you to plug in to places, and plug out. At missions, this allows you to switch members. B-button- Buster shot, charged shot, cancel button, when not in battle, it lets you run, in Gyromans case, fly. A-button- Activate chip/P.A., select chip, confirm things, like questions, and when you get to use souls, you can charge chips to deal double damage. Start button- opens Menu when not in battle, pauses battle if in battle. Select button- skip cutscenes, designate a preselected battlechip in folder if your MB is high enough. Serves a special purpose on Day 7. Power button- turn on, turn off, you should already know this. Volume control-Controls the volume. ********************************************************************** IV. Menu ********************************************************************** When not in battle or a cutscene, press the start button to open the menu. The menu has been around since the first game, allowing players to do various things. It also shows your current HPs, Zenny, bugpiece, and also shows your current location. Folder- Adjust your folder for more efficient killing, or switch folders, when you can. Subchips- Use various subchips such as hp recover max, unlock, sneakrun, ect. Library- See the various chips you've collected, the Program Advances you've unlocked, and ways to perform them if you did so. Status- View Rockmans status, use the Navi Customizer in the near future, see what programs are in your navi cust, and I believe you may view records of how fast you killed SP navis if there is. E-Mail- Read the various E-Mail given to you by various people/navis. Key Items- Items that play a role in the game. Link- Link to Boktai 2^_^, yeah you can, or link to the other people playing Team of Blues, and in the near future, Team of Colonel. Save- Save your game, useful, so that you don't have to play it over and over just to get past a certain point. Exit- Press right and you may exit the menu. ********************************************************************** V. Walkthrough ********************************************************************** ---------------------------------------------------------------------- 1a. Intro and stuff(Day 1) ---------------------------------------------------------------------- We start the game after the events in EXE 4, where Netto and Rockman saved the world, again. We see a cutscene about something. Ok, It appears Netto is once again found sleeping at the beginning of the game. Anyway watch him wake up, fetch his PET, and recieve some mail. I have absolutely no idea what it says. Now go talk to Haruka downstairs. Get some sort of thing, I think it may be a cooking recipe since thats the only reason why we have to plug in soon, otherwise I have no idea what this is. Head upstairs to your room and plug in. Hey, nice new animation when plugging in, reminds me of being inside a highway tunnel. {Nettos comp} Ahhhhh!!!! theres no ground!!!!!!!!! Oh, its just invisible digital ground. Phew. Well, it appears that Nettos computer has a virus infestation. Man, the naughty stuff he downloads when we aren't around >:( . Anyway, 3 battles await you. Meaning this is a tutorial, no way to skip it, but you can skip the exploding animations by pressing select. Mettaur x2 Mettaur x3 Mettaur x3 First battle, easy, select the 2 cannons, press ok, aim and delete them. Second battle teachs you to use multiple chips, same code, select the areasteal+widesword, hack away, then kill it with your buster, or wait for the selection screen for another areasteal and widesword. Third battle (re)introduces you to the mood swings of EXE 4, including full synchro, so select what you like and remember countering an opponents attack gets you into this mode, so better try learning to use it properly, full synchro doubles the amount of damage a chip/P.A. can deal, so its very useful. Fear not about not being able to keep full synchro, you'll learn to hold on to it, its like a guy trying to maintain his erection. XD After you're done getting rid of the viruses in Nettos comp, go to the portal, I forgot the name for that teleportation pit, so I'll just call it a portal. Having gone through, see the net, and how its changed again, anyway, head on through, follow the path, grab that BMD, it contains a hp recover 50 subchip. Go talk with Roll. Near Roll is a subchip dealer. Then head up, and grab that BMD, it contains 800zenny, earning zenny right now is a bit hard. Follow the path in Akihara Area 2, theres a new virus which needs a little intro, it can drop into your side, cracking a panel, and thats basically it. Anyway now that you're in, keep going, theres a copy damage* in a BMD somewhere. Go ahead and go to the big square platform. Chat with Gutsman, and Glyde. Keep going, head right, left is not available, so keep going, head down, not on the zigzaging path, and if you did what I said, you'll find a netdealer. Hey they show what codes the chips come in, nice. Hp Memory - 1000 zenny, 3200zenny, 5000zenny Vulcan1 C (D,E) - 500 zenny Spreader *(C,D,E) - 3200 zenny Hi-cannon E - 5000 zenny Longsword C(M,S) - 6000 zenny Custsword E(L,R) - 6800 Zenny Ones in parenthesis are the chip codes, but not available from the netdealer. Well buy what you need, and head on the zigzagging path. This place appears to have nothing, just talk to the pink Navi, and deliver stuff. You then get forced out of the net, and get some E-Mail, read it or not. Now go talk to Haruka, so that you can go out and get some fresh air. Now you can leave. Now talk to Nettos friends, Meiru, Dekao, Yaito and... Plug in Nettos doghouse and check the top right hand corner for a Reg-up 2. Hmmm, nice, now I can make it so that I have a preselected buster powerup. If you wanted you could've grabbed a hp recover 50 subchip from Meirus comp, 800z from Yaitos comp, a Reg-up 1 and a HP Memory from Dekaos comp. Places of interest, if you can read Japanese, then Dekaos comp might interest you, it has a message board. Anyway, go to that metroline, and you'll see a cutscene, 30 minutes go by, Yaito and Meiru come, followed by a late Dekao. Where the hell are we you may ask? I think we're at Scilab. Whoa, I can't believe I somehow got stuck between the message board, Yaito, Dekao, and Meiru. Hope that was just a glitch. Well, I got out somehow. Anyway... Head to the doors of Scilab. Yay, another cutscene, the 4 enter, and some text is shown along with a black car. Hmmm. Well, can't worry about that now, hey you can plug in to one of those terminals. The bottom right corner has some sort of chip, it says 3 and 9 on it, hmm, looking closely, I think its a waterbomb chip or something like that. The top gives you, I think a bugpiece. After you're done getting stuff, plug out, and go to the elevator. Yet another cutscene, and this one says ID, and Netto goes and looks for it. Hey what the? Is that an alarm? I knew something was up when we saw that black car. What the hell is that? Some black purplish bomb? Oh, just some sort of paralysis gas. Ok, its the wrong time to go Treat-O-Treating here, so what the hell are those clowns doing here? Dr. Regal? Hey he's back from the last game, and with a new look too. Now why would they go take off with Nettos old man like that? Ok, they said something about PETs, I'm just guessing they took the PETs from the kids. ---------------------------------------------------------------------- 1b. Doing more stuff(Day 1) ---------------------------------------------------------------------- Ok, so you wake up in bed, and get forced into the net. Well, you're stuck in your house, I think Harukas being kinda protective right now. So just plug in, and... see what happened to the net. It looks kinda lifeless right now. Anyway, get your butt to Akihara area 2, see the purple navi on the big square platform, I think he was waiting for you. Now talk to him, and prepare to kick some butt!!! Mettaur x2 Bomb-shooting virus x1 Easy stuff, dispatch them and watch the purple guy run away behind that shield looking door which you currently can't get through. You then get forced out of the net, so talk to Haruka, theres some text in parenthesis, which is probably important. Now you can go out, talk to Meiru, recieve a Roll chip, and a P-code. Go to Scilab, get inside, and watch some man run out of the elevator scared out of his wits. He runs pretty fast too. Anyway, go to the left of the area you used to get the cutscene, check the trash can for a item, I have no idea what it is. Now... get into the elevator. Now that you're back in the same room where Dr. Regal made his appearance, check the comp, the one where Netto was before he went paralyzed. Ok, now you have some sort of I.D. Where you currently are, plug in. The right area has a reg-up 2. The top area has a purple mystery data, which requires a unlock to grab its contents, which I just don't have the zenny to buy right now, sigh. Anyway, whether you were able to grab the stuff, go to where the middle aged man freaked out, and enter using your I.D. card. Now plug in next to the blue thing that appears to stick out a little. Talk to the program, then its time to play number switch-a-roo. Make the numbers say 762, or you get a free battle with viruses. Did I mention that theres some fire viruses that arn't the dog that you'll meet here? Those things use magic teleport, then smack you on the face, and they do it in front of you. Well, I think its possible to get a Cannon * from some GMDs, and lucky for me, I can do my first P.A, Zeta Cannon 1. Ok, head down, and grab that BMD, containing a Thunder Ball 1P. Go back up, and head toward the upper right. Aw, god damnit, I don't understand any Japanese at all, but try some various combinations. Why Capcom came up with that was a stupid idea. After you're done with that stupid thing, continue, and search on the left for a HP memory. Then keep going, onto the unexplored path, until you see 2 programs. Damn, its a double puzzle. Ok, just follow my instructions, and you'll stress less. Grab the right middle Grab the rightmost from the left side Grab the leftmost at the right side Go for the leftmost at the left side Next up is rightmost, right side Now try right middle. Since the right side is blocked, head for the left, and step on the switch. It looks like steping on the switch unlocks the right side, so head on through. Follow the path to Scilab 2, only to find more of this stuff, man, knowing Capcom, theres gonna be like 1 or 2 more after this. New virus, Cactus, it throlls(throws and rolls) its head foward, and thats basically all it does, and you can only hurt it when its attached. Anyway... You're on your own for these things. I can't understand Japanese, so you have as much knowledge as me, zilch. I'm only kidding, but I better make a diagram, bare with me that its gonna suck. Good thing my friend suggested I use this order. I was stuck on it for 20 minutes, what a waste of time. 1234-5678 Those numbers represent the real thing, but I don't know what the hell they mean. So just use number for this. Do things in this order 8, 1, 6, 5, 3, and last in 8. After you're done with it, continue onward to the right, hit the switch, and go the other way. Aw no... 3 sets is what we have to work with. Good thing theres just 2 more we have to do, reminds me of my homework assignments, (^_^) heh. 123-456-789 7, 1, 6, 9, 4, 2, 7. After those panel thingys go down, step on that accursed button. Then head to the left and hit that button, these things just add to the annoyingness factor. After your done activating those switches, go through the middle, avoid the arrows, and go to the top path, and I think we just got some sort of cactus chip, but I'm not sure. Now you go through the arrows path. Avoid the single panel arrow thing, head forward to the bottom, and grab that BMD. We now have a Spreader E, good chip early on for killing up to 3 enemies since hitting 1 enemy will also hit all 8 panels around them, not very useful against bosses. Now, back to the walkthrough, remember that I told you to stay away from that panel thing right? It only takes you back to a previous area. So head on the right area, only to find another one of these annoying puzzle things. Ok, this one is surprisingly different. It has a program gone crazy running around, and you get some sorta cutscene. You are now in control of Netto. Go to Yuuichirous office, and check the table with cups on it. Yuuichirous office is the one where we all fell down. You now have something, Netto says 53214, and then we regain control of Rockman. Its numbers this time, so heres a number diagram for a number puzzle. Starts like 12345, yes its like that, and you need 53214. The touch order is 5, 1, 3, 2, 1, 4, and the empty space. Change your folder for more efficient killing if you like, save, then go forward. Now, prepare for battle! ///////// //Blues// ///////// Hp-300 Attacks Pretty much the same from every other games. Jumps in your area and uses a widesword slash. Has a protoshield to block your attacks, not activated often. Uses a paladin sword slash, hits up toe 3 spaces forward. Hes actually a lot easier than he was in other games, he never had this little hp, well, actually to be more specific, easier than the fire punching virus you fight in random battles, since his movements are a lot easier to predict. minibombs are not very accurate here, try out some cannon chips, or if you have it, activate the Zeta Cannon 1 P.A., instant kill if you manage to hit him. Some dialogue occurs between the two, then Blues logs out, then you get forced out again. <(>_<)> Damnit, I wanted to practice some virus busting skills here. Was that too much to ask? Well, now that you got kicked out, head on through the door to the right. Another cutscene for you to enjoy. What the hell? Enzan was behind all this?! Well, I think he somehow explained it, but since I don't understand any of it, I think they were trying to help out or something. Well, head back to hometown via the metroline. Now you have the option of going on the net and trying to buy stuff from the netdealer, if you havn't already got enough stuff such as Hp memory, don't worry, hes not going anywhere, or going to sleep in your cozy bed. Well this looks like the end of Day 1, so get some rest, no, not literally, unless you have to. ----------------------------------------------------------------------- 2a. Mission 1 (Day 2) ----------------------------------------------------------------------- Wake up and recieve a call from Enzan. Then we get forced into the net. Man why can't we get do to things by ourselves, hey wait, why don't we have to do everything ourselves? What am I saying? This is good, now we don't have to think as hard. ^_^ Since theres a door in Akihara area 2, and we just got forced into the net, I think we have to go there. Recieve some E-Mail from who knows and lets keep going. Now that you're at Akihara area 2, go to the place with the door. Here's another cutscene, watch Blues slice it apart. <(O_o)> He wasn't this strong yesterday... At least we have a new area to explore. Head on through. Ok, there's some sorta poison panels, which I believe from the cutscene that Blues says we have to clear. Crap, we can't get out. Guess this is some sorta mission, this is really reminding me of Boktai 2, missions, bleach. Blues says something about a 3, I think its 3 turns to clear a panel in battle. Good luck, you'll automatically go to the chip selection screen, yes it is forced, so just kill as fast as you can. I started on the leftmost panel, hey thats nice, I have an extra column of panels to work with. Mettaur x2 Cannon x1 Easy stuff. I switched to Blues, and it looks like his wideslash ability can take out everything in its range. Careful when its those stupid darkloid phases, those dark fat things are minibosses. Well I got some Zenny from liberating a panel and killing a minimoss gave me 500zenny. Miniboss only has 120 Hp, his attacks consists of a fire attack shaped like a cross, and its not too hard. Select blues and clear 3 panels, the battle isn't too hard, but whenever your 2nd turn comes, you better start killing faster. I got 2 points that added to my 3 total on the top right part of the screen. I used Rockman to clear 2 panels, and it looks like it used a point. Hmm, I suggest you use them wisely. Did I mention in this mission you can save? You get a chip for clearing an area near the 2nd miniboss. Only the team leader can save. You get 500 Zenny if you clear the area near the empty platform with a question mark on it. That thing gives a random prize, I was hoping for some Zenny, but I suppose healing was ok. Sometimes you get attacked from the front AND behind, so watch your back. Looks like the L+R buttons make you turn around, not bad, interesting way to beef up enemies Capcom, first time I had to fight 4 enemies in a single battle. Did I tell you that Blues will be using your folder? Yeah, and he has this special chip whenever you use him, nice addition Capcom. Aw no, those dark holes make more minibosses, man, I thought we only had to deal with 2. Clear them to make your life easier. I noticed that dark panels with little squares inside them has helpful surprises. Clearing all dark holes mean Blizzardman is no longer magically protected. Anyway, clear whatever you want, but remember to clear the seemingly broken dark panels, and when you get to the Snowman looking guy, try to kill him in YOUR turn, meaning you get to double team his @$$, but not all at once, however if you fail to kill him in your turn, he will be back with 200hp more in his turn. Target time 7 turns Dark holes=2 Rewards Turn 5 or less Blizzardman SP chip Turn 6-7 Blizzardman chip Turn 8 and after, most likely just Zenny /////////////// //Blizzardman// /////////////// HP-400 Attacks Snowball fury- Rolls snowballs toward you Snow drop- Drops piles of snow on your side. Rolling snowbody- He's covered in snow and he rolls himself toward you. Strategy, use electric chips, or a good series of combos, like vulcan to full synchro and then use vulcan 2 with 2 atk+10s. After thawing him out with your team, all the remaining panels will be freed, and both Blues and you will be plugged out. After a scene with Dr. Regal doing something, you'll see Netto and friends worry about their PETs. Nettos friends runs off somewhere, and when Meirus about to, Netto stops her, hmm, maybe hes just trying to calm her down, ah Netto is growing up. ^_^ We then recieve a call from Enzan, please, not another mission. Well, I'm not sure if it is, but lets go to Akihara 3, I wanna go further beyond that point, who knows what treasures await us, and zenny, can't forget about that now can we? On the way there, right before Akihara 3, you might notice that purple navi looks very familiar, yes its the same orange navi from RMBN3, only colored purple. Once you get to Akihara 3, theres a Golden program, which lets you redo that mission you had earlier over, I say hell no for now. Do it if you want to, I wanna get on with my life. Anyway onward and go to that portal somewhere on the right, and get the BMD on the right area. Its a reg-up1. Top left contains another BMD, this time a HP memory, sweet. Anyway get back to Akihara 3 via the portal. Head onward, to the top left area, past where you killed Blizzardman, and talk the green program to start a cutscene about who knows what. ----------------------------------------------------------------------- 2b. A Mini Vacation!(Day 2) ----------------------------------------------------------------------- Then we're forced out again, and we get a E-Mail, from Dekao, who gives us his P-code. Head out of the house, and to the Metro, and they talk about, we'll say food. Oh, they went to the beach, but I wonder if they're gonna leave Yaitos boat like that in the American/English version. My guess is that the to part of Yaito is definitly going, since they already call Yaito, Yai. Head forward to the stairs after the cutscene. Netto, Dekao, and Rock chat for a while, then the girls show up in their swimsuits, and a floatation device. Holy hell, Yaitos super fast in the water, that floatation device must have some sort of device to accelerate her speed in the water. Ha ha ha ha, Dekaos getting whacked by Yaito, where they found the stick, I don't know, but lets watch, I think they might cut that part out from the American version, so lets enjoy. Aw, funtime is over, dunno why Dekao ran off so fast, perhaps he's scared that Yaito's gonna whack him again. :) Now that fun time is done, you recieve an E-Mail. Its from Chaud, I have no idea what he just told us but I know we have to do something, maybe theres a terminal somewhere... Ok, found it, see that metal looking thing between a leafless tree and a live one near the railroad tracks? Plug into it. Whoa, I thought this place got corrupted or something because it was so red. Ok, head to the left area, to island area 2. Somewhere theres a BMD containing a vulcan 2 C chip. Thats all there is, now head back to island area 1, either by plugging out, or the long way. Anyway, first fork you see from the beginning take the right to aqcuire a chip form of the virus that trys to crack your panels, A code. Backtrack to the fork and take the left. Then go bottom right, and if your eyesight is good enough, you'll see a purple mystery data which unluckily for me, I have no unlocks to use, I'm poor :(. Follow the main path, and keep going. Head up the hill, and to the top part, has a netdealer, hey he sells HP memories, aw I need more zenny. Netdealer HP Memory - 2500zenny, 6000zenny, 8000zenny?, 10000zenny Wind Wheel E(C,O) - 3400zenny Recover 80*(B,K,O) - 7800zenny CircleGun C(A,F) - 8200zenny Mine P(H,T) - 9900zenny Guardian O - 10500zenny *Drools* Guardian... *snaps back to reality* Ok, I think I know what the chip after hp memory is, it has something to do with wind, but since it looks like a wheel, I'll call it wind wheel. If you chose to head to the right from the hill, you'll be in Akihara area 3. So just go up and follow the main path, you'll see Blues follow you, then go forward to confront 3 cannons only to get Rock and Blues assaulted by them. The attack is so powerful, it pushes them backwards. Both then plug out, must be because they're trying to find some way to get rid of those things. Ok, now heres the tricky part, go the the bushes and check it, get something, then go down the stairs, and to the place where you can hid Netto and check it. Next is checking the waterfall for something, followed by pressing a once or twice at the leftmost tree in the area, past the bridge. 10minutes pass, Netto and friends are fishing. 30minutes pass, they're still fishing. Wow, that's 1 big fish. Now Netto's jumping, probably all excited about what he didn't catch. Then theres an earthquake. Ok, now you have to get more stuff, check the dead tree for something, then the green-yellowish rock for something, and last the pile of what I believe to be wood. Talk to Dekao to trigger a cutscene, I think they're frying fish, damn, I swear I'm smelling fried fish here. Dekao runs away for some reason, I think he got diarrhea or something. Oh, nevermind, they just finished eating, damnit Netto, eat faster. Now, check the E-Mail for an item from EXE 3, the Navi customizer, and like the last 2 games, we have an undershirt, atk+1, and a speed+1. The Navi customizer tutorial automatically starts when you close the menu. Now head through what used to be a wooden barrier. It looks like an abandoned cave. Ok, so Nettos friends fell into a pit, and now we're going to have to save them. First lets check the fallen mine cart for a reg up 1. Find your way to some place where we can plug in and do so, then pay 1000 zenny for some key, sigh, gonna go broke. Dekao gives you a call about something, you then get forced out of the net, for the what time now? Head on over to the elevator, go up and use your key to open the door. The boxes of stuff over there contains a HP memory, nice. Go into the left door. Then inspect the locked door to get into a battle. Firepunching virusEX x2 Mettaur x1 Careful these things hit twice, so good luck. After you're done with them, the door will be unlocked, followed by an earthquake, signaling that you're gonna have to hurry up, don't worry, no timer. Afterwards, head out, and upstairs to the right area to get into another battle. Cactus x2 Mettaur x1 After that, theres another earthquake. Dekao calls you about something, I think hes just reminding you that he needs to be saved. Go out that door, head right, and go in the first door you see. Plug in, and grab that Tornado R chip in the BMD at the top, I also noticed that I have a second folder, edit that if you must. Plug out, and head out of that room and up the stairs if you will. Enter the room. Interact with the door to enter a battle. Bombshooters x2 Fan x1 Be careful where the bombs land, you're lucky those arn't the black bomb shooters from RMBN1. Dekao calls again, so proceed if you will after the call. Head down the Elevator. Enter the door. What kind of idiot would jump up and down on what appears to be a unstable machine? Whoa, is that a drill?! Hmm... Dekao makes another call about stuff. Hmm, poor Dekao, alone with 2 girls all to himself. XD Ok, so that demented woman is trying to kill Nettos friends, we can't allow that, now can we? We must now stop them. Auto plug in. Talk to the program to get a rockbreaker ability, which allows you to break rocks by punching them, I hope we don't have to mash the buttons like crazy. Well, break that rock by hitting the A button a few times. Continuing to the right, you'll find a conveyor belt that pumps out boulders for you to break, and the prize for getting past it a weird chip that looks similar to invis and does come in a * code. Somewhere near that chip, head up, and you'll see a gray boulder, these boulders take more hits to break, but the prize is well worth it. A BMD containing a HP memory. Goodie. Near there is the black-dark greenish boulders which take, you've guessed it, much more hits. We need a stronger program than the one that program gave us. Might I suggest saving after breaking every boulder that stands still so that you restart back at the same point? Anyway continue, go up the conveyor belt and keep going until you see some sort of digial terminal. New enemies, squid like drill, its like Drillman, only more fragile. Can also destroy any rock(s)/cubes it touches, I'll call it squiddrill. Examine it and it shuts off. I was sort of expecting a battle. It also opens the way up for you to go to the second area. Looks like nothing changed down there, so plug in the next one. Here we go! Upon arrival, break the black boulder up ahead, takes about 3 hits. Keep going, and on the conveyor belt, beware, black boulders can be produced, and luckily, they only need 3 hits. Looks like the visable BMD has a charge+1, so lets install it. After that continue onward. Next boulder is a full life gray one, takes 5 hits. Keep going. At the third conveyor belt, save, if you fall, it dumps you at the beginning, quite annoying. Next appears to be a normal boulder making conveyor belt. The belt after that is the gray and dark greenish boulder belt, shouldn't be too hard to shatter it. After getting past that problem, your reward in the BMD is a Rockcube*, enough with the rocks people!!! Next belt has a full life normal one, takes 3 hits to shatter. Turn off the panel, and move on to the next. Ok, time for more boulder shattering goodness. Well, another new enemy, Shadebat, think Shademan from Megaman 7, and his ultrasonic attack. The first conveyor belt is easy, the top portion of it connects to an area holding a BMD containing an HP+100 for your Navi Customizer. The second one needs you to break some rocks while the belt is still moving, annoying eh? The bottom portion contains a cracked gray boulder, break it and move on, break the black- greenish boulder, and keep going. Your reward for breaking that thing, is a unknown reward kept in a BMD because I can't read Japanese. Then, return to where you saw a conveyor belt earlier, and try to get past it, and a program gives you something. Go to the conveyor belt in the bottom and keep going, time yourself so that you won't get pushed off. At the end, use it and turn off a boulder making machine. Go back until you see that program guy again, and go up, theres no more boulders if you did what I said. Now, shut that thing off. 3/4 things were shut off, and no improvement on the situation?! Man, what kinda drill is this anyway? Plug in to what appears to be the last one. Now that you're in, try to find a pattern in the rows of boulders. When you do, try to cross. Theres nothing for you on the second to the left, so keep going, and shatter the brown boulders in your way. Go past the conveyor belts, the dark greenish ones could be a problem. So be careful, or your hard work is wasted. If you got past the conveyor belts, your reward is a HP memory. Keep going past the belts, shatter whatever is in your way, or get shoved off. That training in the last game with Metalman is really, really paying off. Continue onward, see the dark greenish boulders, run past them, run IN the direction you would like to go works nicely, not run and touch the wall, that slows you down. Get past those things and be rewarded with a longsword S chip, and with sword S, widesword S, and your new longsword S chip, you know what that means, Dreamsword P.A. can be unlocked. Go and turn off the nearby system, no more boulders mean you can now go onward. Prepare your folder and save, its Fa- I mean Magnetman, y'know, I thought there it would be some guy obsessed with drills, like Drillman, or umm... whatever. He's back for some revenge because of what happened in EXE 2. Anyway... ///////////// //Magnetman// ///////////// Hp-500 Attacks North-South tackle-Get tackled from front+back. Field Warp- Changes the field with extreme speed, before I could do anything, makes it so that you will eventually move away from the corners. Does this if his side is changed. Energy Ball- Launches a energy ball, its basically a different colored thunder ball with a lot more manuevering. Magnet- Releases 2 magnets which can change its movement in a 90 degrees angle once, hard to dodge. SuperMagnetism-A magnetic hole pops out under you and stops you from moving, this is a good time to hit him with something painful. 1-2 Program Advances finishes him. Easy way to avoid his attacks would be to crack some of YOUR panels, so that they can become regular. If you have the Boomerang chip, it may be quite useful. This guy is kinda different than last I fought him, he actually uses stuff to annoy. A Rockcube can stop the magnets/thunderballs from killing you. Or use a few boomerang, that wipes also out his special panels in addition to doing 120 damage. After your rematch(es), looks like he stops the drill, and logs out. You get logged out too, so go down the elevator, and just follow the damn path will ya? When you get near the area where your friends are trapped, there's a cutscene. Auto plug in. Head to the middle, nothing in here except that. Cutscene happens when you do. Whoa, the thing turned blue, and there seems to be an alarm, hope we don't have to go through more of the boulder thingy again. Well, Magnetman comes and uses his magnet barrier to save your butt. Enzan calls, some bizzare stuff is said, Netto and Tesla have a chat about something. Get outta there afterwards, plug in near the dead tree, go to where Blues is, watch Magnetman use a barrier, and Blues kill the cannons. Nice teamwork eh? Rock needs to do nothing. Just continue forward for another mission, hoo boy. ---------------------------------------------------------------------- 2c. Mission 2 ---------------------------------------------------------------------- This mission, we have to assasinate...aw crap, Shademan is back, but Django and Rock used the PileDriver on him, he's supposed to be gone. Not to mention in Boktai 2, Shademan gets fried again, hey you get to link THIS very game to it. When linked together, you can have a Shademan killing contest. Well, since we obviously don't have any Gun Del Sol chips on hand, we can't purify this fool, wait...you do? Ah, it doesn't matter. Back to the mission, now that we have Magnetman with us, let me explain his attacks that we can use for this mission. Special chip, Lightning tackle, special ability is team barrier, and his charged shot is a magnet. Bad thing is that we kicked his butt so hard that his Hp dropped, yes you heard me, dropped from 500 to 400, and I remember when he was in EXE 2, he had more HP than that, I think he had about 1000 when Rock faced him. Did I mention that selecting the bottommost option allows you to recover your HP. Also he can charge electric chips to do double damage. Target time 9 turns Dark holes=3 Rewards Turn 7 or less Shademan SP chip Turn 8-9 Shademan chip Turn 10 and after, most likely just Zenny //////////// //Shademan// //////////// HP-600 Attacks Claw Swing-Swings his claw, widesword range Noise Crush-Hits 1 panel in front of him and 3 in front of that. Flying Bat- Releases a bat, can turn once. Surprisingly, he's a LOT weaker than last we kicked his @$$. Why? No dark matter to absorb his damage. So this game, just hit him, countering him is a lot easier too, and the fact that you have 3 navis to smash him with is nice. It's even easier if you keep attacking him from the front, and have cleared his side areas. Provided you did that, you start with an extra column. Nifty eh? To kill, paralyze him, then unleash the big things, dreamsword and such. Afterward, you acquire your first soul, Magnet soul, Rock gets to shoot magnets is you charge his shots up, and you can charge electric chips for twice the amount of damage, maybe you should make a folder designated to magnet soul, double damage is pretty good, its like full synchro, but without the timing, its good for you slow people. :D You then get forced out, I wanted to buy another HP memory, but oh well, guess I can do that later. ---------------------------------------------------------------------- 2d. 1st Soul! (Day 2) ---------------------------------------------------------------------- After the team plugs out, the kids leave, meanwhile, Dr. Regal trys to get some information out of Yuuichirou, but theres a black screen. We can't see if he's getting whacked like Dekao was. XD Whether he is or not, Regal seems to use something to make Yuuichirou scream, ahhhhhhh!!! or nooooo!!!, well, its 1 or the other. We then see this ugly mugshot of what looks to be a guardian of the Aztec Empire. Ugh, can't people draw these days? We then see the gang hanging out at Yaitos place, then they leave, and another ugly thing, I think its a guy, comes along. You then somehow reappear near the pink squirrel statue, and are still talking. When that guy is done talking, you get plugged in. You then get an E-Mail, must be the soul unison tutorial. Bleach, just select a electric chip, and select unison, and you're in Magnet mode, just remember to watch out for wood type viruses. Tutorial battle MettaurEX x3 Select the thunder ball chip, press unison, select the other electric type chips, and press ok, they're not hard, just hold the A button and shoot the left most one if they're active. After your done with those things, the right corner has a portal, leads to squirrel area 9, the top corner has another portal leading to same place, area 2. The squirrel area has that annoying trumpet thing, if you remember those random prizes that you get in the missions, if you got invincibility, you'll know how useful it is, and the trumpet has about a infinite use of that, don't worry, it needs time to recharge, and you can kill it then. Ok, lets go and explore area 2 first. The top leads to area 3, middle of area 3 contains a BMD filled with only 100zenny, which has more portals, argh, area 3 leads to 4 and 5. Area 4 has a BMD in the middle containing 200zenny, yay... Area 4 leads to 6 and 7, 6 has a BMD containing a Gun Del Sol A^_^. Head back to 4, and get to area 7. From area 7, head to area 8, the BMD waiting for you in the top right is a HP memory, and after you get it, head back to area 3. At Area 3, head to area 5, the rightmost portal. Area 5 contains a Charge+1 at the top. Head all the way back to area 1, and head to the right portal, area 9. You can plug in and out to refill your HP if you're hurt or just lazy. Head into area 9, then to the back to get to area 10, and the middle contains a BMD filled with 300zenny. Left portal leads to area 11, middle has a BMD with 400zenny. Going left again takes you to area 13, containing a reg-up 1. Get back to area 11, and take the other route, the right one leading to area 14, head to the back and you'll find a portal that takes you to area 16, and if I heard correctly, this yellow freak probably is Gyroman. Log out, and take to the guy behind the nearby shop, you can buy your first dark chip for 2000zenny, which you can place it in your folder, now plug in that squirrel statue and lets keep moving. Woo, long paragraph. Important note, use of dark chips will drain your life. From area 1, go to area 9, then area 10, followed by going to the right portal to get to area 12, which lets you go in the back portal , taking you to area 15 for a navi customizer part, which makes a barrier. After getting it or not, log out and plug in again, or just take the long way to area 16, and talk to Gyroman. Soon after, the yellow haired freak leaves, ah who cares about him. Check out the chip shop if you want, they sell the following... Minibomb* 300(OMG) Vulcan* 400 Barrier* 600 For such a crappy chip, minibomb costs a lot. Vulcan* is pretty good at this point, I found it quite useful. Then the cashier girl has this up for sale Yo-Yo D(E,F) 5800 Blind D(A,H,*) 6500 Icebomb A(K,Q*) 7800 Gun Del Sol 2 G(U,Y)8400 Super Vulcan S 9800 *Drools* Super Vulcan... *Snaps back to reality* Oh, was I drifting off? Sorry. Ugh, EXE 5 has huge prices for things, earning Zenny is hard, the in battle mystery data no longer gives you 2000zenny if it lives, only 1000zenny, and its less common too. Anyway, with the music as it is, I think we have to plug in somewhere. Buy stuff if you need in the Akihara areas, theres a portal somewhere in Akihara 3 leading to some comp, which has cannonEXs in it, those things cannot be damage when their shield is used, and its advisable that you do NOT head there, that place has nothing, so head through the north left exit and recieve a phone call, its from Enzan, oh PLEASE not another mission, and he says something. If you see any purple geeks, I mean navis, kill them!!! Also in this area, theres a portal near the netdealer, if you go in, the bottom area contains a Reg-Up 1, the top contains a Holy Panel*, and thats all, so go back, and find more purple things to kill, like Barney. If you remember where the 3 cannons were, theres a Magnetman copy, be warned, without the right folder, he's tough. /////////////// //MagnetmanV2// /////////////// HP-800 Attacks North-South tackle-Get tackled from front+back, only more painful, so this is priority number 1 to dodge. Field Warp- Changes the field with extreme speed, before I could do anything, makes it so that you will eventually move to the middle. Does this if his side has no magnetic panels. Energy Ball- Launches a energy ball, its basically a different colored thunder ball with a lot more manuevering. Magnet- Releases 2 magnets which can change its movement in a 90 degrees angle once, hard to dodge. SuperMagnetism-A magnetic hole pops out under you and stops you from moving, this is a good time to hit him with something painful. Second form, looks like version 2s are back again, he has 800 hps, damn that's a LOT right now. Now, he releases 2 magnets instead of 1, invis chips surely help now, even if they only last half a regular custom gauge, try fixing your panels somehow, being able to move better. Presetting a boomerang chip seems like a good idea. You may want to have a few of those things. Damn, that was 1 hell of a tough battle, I need super armor. There is a purple navi somewhere in Akihara area 3, waste him. Battle MettaurEX x2 BomberEX 1 Then another somewhere at the right. Battle CactusEX x2 MettaurEX x1 Try top left to some place, you can fight a purple navi if you want, and theres a Navi custimizer person that sells parts, and this is what he sells if you're interested. HP+50 1300Zenny Some sorta thing 3800Zenny Mega Folder 1 4700Zenny 5 pink squares 5500Zenny HP+200 6000Zenny Super Armor 7800Zenny I really don't know what 2 of those things are, and I'm NOT going to buy them, because I'm poor, and have my money set on something else. Battle Fan x1 ShadeBat x2 Anyway, kill whatever you want, head to Island area 2, going beyond area 3 is currently prohibited. Theres a purple navi just waiting to get his butt kicked near a skull gate, and another near a big blue gate. Battle CactusEX x2 MettaurEX x1 Anyway after that, keep going follow the main path, talk to purple guy, and its time to take him out with the rest of the trash. Battle Bomber x1 BomberEX X1 Vacuum X1 Before or after that, from the purple guy, head left into a portal. The bottom contains a BMD filled with a Reg-up 2, nice. Top right contains a BMD with 1000zenny, finally something useful. After you finish him off, Enzan calls again, sigh what now? Well, it looks like going back to area 3, and beyond triggers a cutscene. What?! Another purple guy?! Battle ShadebatEX x2 MettaurEX x1 Easy stuff, delete them. Purple guy runs away. Then you head on through automatically, and Gyroman comes, takes a look and plugs out. Whoa, its a waffle iron, like from EXE 4. I wonder if there's that secret path... Nope. Well, new enemies, a tank like enemy is here. It slowly moves forward into your area and blasts the last row, or an obstacle in front of it, like Rock, I'll call it Tank Cannon. The left path leads to the waffle iron and to a PMD, the right path leads to a BMD, holding Vulcan1*. Take it or leave it, head for the waffle iron, and out of it. Onward to Scilab 2. Here I actually got a all Panelreturn in a GMD, maybe you'll be lucky enough to get one too. Anyway, head down and left, theres a BMD waiting and its a HP Memory. Heading to the top right gives you a cutscene, there's purple clouds, Rock trys to push through, but gets bounced back. Enzan calls, for who knows what reason. :/ After you log out, in comes Gyroman, ok, what other ideas have Capcom been using, I have no idea, but Gyroman just went from helicopter to navi, Transformers anybody? Looks like Gyromans operator is the yellow haired freak guy. After that cutscene was over, you can head over to the lone island and on top of the hill, you find, Meijin, with a new navi. Footman. Yay, American Football. /////////// //Footman// /////////// HP-700 Attacks Bouncing football-Bounces a football around your area. Offensive tackle-Charges toward you, like Burnermans charge in EXE4, but without the burning. Footmans team- Calls his teammates to charge toward you like the sheep viruses in EXE4. Does this at the start of the battle. Field Goal Kick- Kicks that ball he's holding into a 2x2 area of yours. Well, I'll be damned if they call him Footballman. This is fun. Hell, you can make it more fun if you add some obstacles in the way. It really doesn't matter, just beat him. You should beat him with ease if you somehow managed to beat Magnetman V2. Head home, and take a snooze. ---------------------------------------------------------------------- 3a. It's cloudy. (Day 3) ---------------------------------------------------------------------- Wake up, get an E-Mail about something, and head to the island, now, instead of taking the route to where we stopped the drill, go around, up the stairs, and enter, theres a scientist, but what's he doing here? Well, lets see, fork over 500zenny, and recieve a Dark Tornado T chip in return. Now you take the route to the drill. Well, the operator of Magnetman is here, what now? Plug in, and go to the very end of each one, and since Magnetman turned everything off, you shouldn't have much trouble, and can pick up whatever you missed. Ok, theres some weird looking battlechip at the end. Pick it up. Lets go to the end for the next one. Strangely, it has another weird chip too. Pick it up. Now for the next one, and its another one. The 4th plug in area has, you've guessed it, another one. Ok, after that, the screen turns white, and theres a cutscene. Netto hands over 4 things, must be the things we got, and she looks at her PET, and after a few seconds, Magnetman responds. Sometime later, a man, that yellow haired man comes in, hmm. Now go to Scilab, theres an old man selling a DARK SWORD Z chip. Wow. Only 500zenny. Buy it to make your collection look nicer. Theres a kid near the vending machine with a quiz, man this once, I wish it was numbers so I could understand, took me like 10 minutes to get this down. Middle, top, bottom, middle, and middle for a Dark Thunder M chip. Folks we can now do materials for our first Chaos unison, so those of you that watched the trailer and saw Rock fusing with a dark sword, yeah you can, later on, provided you unlocked the regular one first. Right now I went to the PETs on display, plug in the top one. Middle contains a HP memory. After you're done, keep going until where you saw Enzan for the first time, well just keep going straight. Heres a cutscene. Netto enters, and they have a conversation about stuff. Then we hear the alarm. Sigh, not a moment of rest for our heroes. Plug in somewhere, go past Akihara 3 and into that area 1. We then get another cutscene, Gyroman then turns into a helicopter and flys away. Aw, no, stupid clouds. Talk to the green program on your left. You will then recieve some sort of vacuum. Use it to suck up all this cloudy crap. If it gets full, dump it on the guy who gave you the stuff, he likes it. Anyway, keep sucking in the up direction, ok people, stop having sick thoughts about what I just said. Suck it up, but not in that sense. Just fill up your vacuum, Gyroman is somewhere near here. When you see him, he goes into helicopter mode, and flies off. Guess we have to keep sucking, stop thinking that way people. Nearby is a green program, guess he wants what you sucked up. Empty your vacuum, and continue. Golden clouds can have chips, bugpieces, zenny, or a virus. Thunder clouds kinda fill up about half your meter. Keep going, go to the skull gate, there you should trigger a cutscene. That freak just went to Scilab1. Argh. Just use your suction ability. Get your butt to Scilab area1, that waffle iron path has too much clouds. Good thing theres a program to take what you have at the start. At the top of the path, theres a inexperienced program. Meh, we still have the one at the beginning. When you get past the waffle path, theres a skilled program, who's going to help you a bit. Gyroman, just waiting for us there, go there and trigger the next cutscene. Once again he gets up and flies away. <(>_<)> This guy just ran back to area 2, well, we have to follow. The next one, those green programs only remove about half your meter, sigh. This is hell without the proper order. Random encounters with viruses make it seem tougher, so emulator users, you may want to use a no random encounter code, or a infinite suction code when you find one. Heres a good way to do it legally, clear until you reach the first program, then clear until you reach the second, don't clear any unneeded stuff. After you did that... Clear a diagonal thunder cloud, and then the yellow one. Finally, a dumpster that takes everything once. Too bad it's only once. Feel free to reset if you screw up. Theres a useful emptier near a yellow cloud. Once you get to him save, empty and keep clearing the place. So many Thunder clouds, those things fill up half your bar. Luckily you have a reliable dumpster. :D Just keep clearing and don't get frustrated. I wanted to use another word, but people take it the wrong way. Gyromans at the top, not beyond the purple clouds, so keep clearing the place, heal up, prepare your folder, and save. Time to scrap him. /////////// //Gyroman// /////////// Hp-600 Attacks Propeller-This thing can go diagonal, or like Magnetmans magnets, annoying. Machine gun-He goes into helicopter mode and uses his guns. Twister-fires a twister, think a windy version of a paladin sword. Flying bomber- flies across your area, and bombs get dropped, not nessasarily in a row, more randomly. Annoying, and weak, use Magnet soul to paralyze and hit him with something painful, like the Dreamsword P.A. Blues arrives, some dialogue between them, go to the purple clouds, and then Gyro turns into helicopter, blows up some dark chip, and heres Magnetman, why do I smell the words, mission? ---------------------------------------------------------------------- 3b. Mission 3 (Day 3) ---------------------------------------------------------------------- Now for this mission, we have to assasinate Cloudman? Oh well, with 4 on our team, it shouldn't be too hard right? No, it is that hard, that stupid paralysis is annoying, and you have to get to him in 9 turns for something good? That may be possible when you get a better folder. You can always retry killing him later. Guess what happened to Gyroman? Yea, same when we kicked Magnetmans butt, but he got a LOT weaker. Oh well, his flight ability could come in handy. No points needed for flying across empty panels. Gyromans special chip is the bomb drop, his charged shot is that tornado thing. Weak, not too useful. Hurts more from a distance. Gyroman starts with 250 life, kinda little to whta I had. Notice that you can't get past those panels with what looks to be little holes used to unlock doors, you're going to have to clear 2 certain box filled areas to get them, when you do, they're automatically used. If you manage to get near Cloudman, I suggest you clear the panels around him to start with an advantage. He's going to paralyze you, its annoying when you can only use 3 or less of your team. Magnetmans barrier doesn't stop you from getting paralyzed, but it does stop damage. Luckily this fool can only choose 1 of your team to paralyze per turn. I don't know why, but he shocked Magnetman twice in a row, but when my second turn came up, he was not paralyzed, hmm I wonder... Well, consider yourself lucky to have a tank on your team, he's very useful too. Target time 9 turns Dark holes=4 Rewards Turn 7 or less, Cloudman Sp chip Turn 8-9, Cloudman chip Turn 10 and over, most likely just zenny //////////// //Cloudman// //////////// Hp-700 Attacks Lotsa clouds- Meat wall made of clouds, kill them with your buster. Thunder cloud- Makes a cloud that will attack all its surrounding sides, north, south, east, west, easy to dodge. Thunder Storm- Disappears, then a huge cloud appears. Ok, this freak is fat and annoying. Paralyzes you, using up your time, and this is a boss that is annoying inside the battle and outside as well. Hope your units get out of the match with at least 51 hp, so they can heal up on the next turn, and if they get hit, better hope Magnetman has enough points to save him. Be careful with this guy, Gyroman is fragile as hell, only 250 hp, while on my team, everyone else had 350 or more. I noticed that the drill chip can hit up to 3 times, maybe 4, with the length of a longsword, 60 damage per hit, totaling 180, could be quite fun to kill a boss when they only have 1 row left, a rockcube in the middle and you loaded up 3-4 drill chips. If the clouds pose a problem, you could just go right through them with Magnetmans special chip or Gyromans charged shot. Now that you somehow kicked his butt, you'll hear the gotten soul sound, yay we got Gyro soul, and soon after a purple cloud comes and kidnaps Rock. So I'm gonna go on a wild guess, which is definitly going to be wrong and say he must've been way too attractive to some female navis to resist, so they hired some kidnappers to bring him to them. Just look at how the team trys to free him, but fail miserably, aw they grew attached and care for him. XD Well, the screen grows dark, you hear the evil music, and then we see Rock on a torture machine, with his friends in a digital prison that looks like a wrestling arena with the ropes electrified. Roll apparently seems to scream something, like no, don't or stop. Then a black navi appears. This isn't good. Then after some text, he calls upon a dark chip and plunges the thing into Rocks body. Rock screams. Wonder why they didn't do this to Rocks friends. Then some more text appears, and Dr. Regal says something. I think Rock continues to scream, and his friends get to watch. --------------------------------------------------------------------- 4a. Save Rock!/Luxary Cruise (Day 4) --------------------------------------------------------------------- Then we black out and it looks like Netto had a nightmare. I thought he was grown up, hope he didn't wet the bed. Anyway he wakes up, and gets a phone call, but from who? Must be Enzan saying something like how he's sorry about what happened to Rock. Otherwise I have no clue what the hell he just said. Surprisingly, when you check your PET, it'll say Rock has 0 hp, but for that to happen, he'll have to be deleted, and judging by what happened to Rock, they're trying to make him like what happened to Blues in EXE 4BM. Awakening of his dark side. Also save and don't be caught off guard like me, my sister turned off my game while I was grabbing some Powerade. So then I had to restart from before Mission 3. Interesting enough, you can still replay the missions, Blues will have 400, Rock can use everything hes gotten to this point, and its just redo the mission, so don't expect Magnetman to be there to help you fight Blizzardman, and he is easy, now that you have the Django D chip. I tried that chip, or the SP chip, and it took off 150 of his life. If you want to, the chip shops left shelves, contain a bubblewrap P for 4200zenny, and the middle one has a...Django D Navi chip for 7300, and it looks like he traded his Gun Del Sol for a sword, wtf? Thought he got it back in Boktai 2. -.-' Head to the metroline. Go to Scilab, from where you acquired Dark Sword, head onward. New area, nice, now plug, oh yea, we don't have Rock anymore huh. Enzan should be near some black stump. Yes, you've guess it, talk to trigger a cutscene. Turn up the volume to max, for emulator users, to a really loud volume. It sounds like Enzan just got socked. He must've said something to really piss off Netto, because of that. He then leaves and in a hurry too, either to do something, or run away from Netto for fear of him hitting him again. Suddenly you see Rocks picture again, either he must have imagined what Rock would say, or he's losing it. Either way, let's help this poor lose-I mean fellow out. However, we should try to get whats currently available for us, go above where you regained control of Netto, it's a person with a 10 question quiz. Don't complain, I have to do all the figuring out. Man, I hate it when I have to guess. Answer top, middle, middle, top, middle, middle, top, bottom, middle, and bottom to recieve a Dark Lance W. Theres a boy above this area doing who knows what. Theres someone on the bottom selling Dark Meteor F for 3000zenny. Head to Enzans base. Wow, guess letting us borrow Blues is his way of apologizing. Note, its obvious that Blues and Rock are different, so don't expect to beef up Blues with the Navi customizer or Soul unison, those are editable and usable for Rock only. However, you still have full synchro. Also when Blues gets deleted, it'll say Blues deleted instead of Rockman deleted, I expect that to change to Colonel in the Colonel version. Test out Blues if you want, it looks like he got stronger, thats nice. I also was able to test out Django D chip, notice how it does not indicate any specific amount of damage on it? Ever try the Gun Del Sol, they're very similar, Django appears, a coffin lands on a nearby enemy, and beams of light circle it, dealing damage, also breaking obstacles, however you must be lined up with the enemy, meaning staying in range, like getting them to be in range of a vulcan could be the only flaw. Anyway, you can't buy HP memories with Blues, so what do you do then? Use it for chips. Test your skills against Magnetman, or do the previous missions if you like, just make sure you get used to using Blues, because you'll be using him for quite a while. While still getting used to using Blues, if you havn't already, head to island area 2, examine the huge gate. After you're done, go to Scilab 3 for a few things. On the way there in Scilab 2, there's a GyromanV2, fight him for the chip if you want. ///////////// //GyromanV2// ///////////// Hp-800 Attacks Propeller-This thing can go diagonal, or like Magnetmans magnets, annoying. 60 Machine gun-He goes into helicopter mode and uses his guns. Twister-fires a twister, think a windy version of a paladin sword. Flying bomber- flies across your area, and bombs get dropped, not nessasarily in a row, more randomly. 80? A new version of this thing means his attacks are stronger, but with or without Rock, he's easy. Only real threat is that propeller. Just be sure you have the super armor when you're rock, because getting in the first hit means all his attacks will work during his twister attack. Just area steal him, and drill into him. Also, be more aware of his flying bomber attack, I think I took about 200 from that. After beating him, or getting beat up by him, which in that case is sad, but somewhat understandable. In any case, head into Scilab 3, and there's a golden program. Currently, I do not reccommend redoing the mission, but if you would want to know the area better, save, start up the mission, look around until you feel you learned your way, then restart. Bugfrag trader is somewhere in the top right. Items for sale Auto Running- 8 Bugfrag Red Fuujin Racket- 12 Bugfrag Millionaire- 22 Bugfrag Green Magma/Lava Seed- 26 Bugfrag Float Shoes- 40 Bugfrag Blue Poltergeist- 60 Bugfrag Hmm, millionaire. Maybe it makes you rich? ^_^ Wow, auto running takes SO little space, 1 square for auto running, Millionaire sounds good, it seems well worth the price, if you can get that much. Theres a current downside, you can only install it into Rock, not Blues. Hmm, if I were you, I'd buy it, saves you the trouble of buying it later. Anyway, go to Scilab area 4. Theres a BMD containing something which I cannot figure out at this point. Theres a dark navi, not with the kind of sprite the one that jammed a Dark chip in Rock, anyway she asks you if you would like to buy a Dark Wideshot T for a 1000zenny, as for me, I had 18640zenny, so I got it, going the long way to places does pay off after all. The middle is a link to some area which looks like that squirrel hole, I see a BMD, grab it. Hey wtf?! I can't open this accursed thing. Ah, it must be a powerup, remember this spot when you retrieve Rock. Keep going until you see a Skull Gate, see the orange gray navi? He asks you if you would like to kick his @$$. Say Yes :D A battle quickly follows. Should be quite easy. As for that link earlier, it leads to Island area 2, useful if you didn't examine the blue gate earlier. Anyway, examine the blue gate, go through the new area. Eww... It looks dead. Based on what the people on the boards call it, it shall be named End area. There's another PMD, however, this time I have enough money for a unlock subchip, however I'm kinda lazy to plug in and out just for 1 thing. This area lets the ever annoying meteor virus return. It calls meteors to smite you, also fire enchanted. The heavy smashing virus has been upgraded to EX, can now damage other things in that column. There's also a crab in a water tornado virus, it spins around in your area, trying to follow you in a water tornado. Also there's a netdealer nearby Netdealer HP Memory -6000, 10000zenny (Not available for Blues, because he's not your own navi.) Vulcan 3 L(M,N) - 5800zenny Mega Cannon G(F,H)- 7600zenny Barrier 100 P - 8800zenny WideBlade V(A,L) - 10000zenny Jealousy J - 12000zenny Obviously the HP memory is currently not for sale, and from the looks of things, the sword, wide blade, and longblade combination has been removed, guess Capcom wanted people sticking to the regular Dreamsword formula, according to EXE 5 TOB board, they mentioned that folders can no longer revolve around P.As anymore. Back to the guide, theres a reg up 2 on the bottom floor somewhere. After getting it, or not, continue on the main top path, you will then see a cutscene. Holy hell, Rock is EVIL!!! Just look at those eyes. Looks like Rock is playing Jekyl and Hide, his good side stops his bad side for a moment or two. 3 purple navis appear. Rock then leaves via plug out animation, then 9 more appear, darn, a total of 12, well, Netto gets scared and has Blues plug out. Buy stuff if you need to, then speak with Enzan. Somewhere at the end, Enzan mentions Rock, well, thats the only part I was familiar with. Anyway, go to the island. Find the owner of Magnetman, you know that woman that was jumping on the drill. Hope that sounds familiar incase you forgot? You recieve some sort of key item, from what happens later, I'm guessing its a ticket or something. Now that you've gotten that thing, go home, get some rest, save, and wake up. Go to Scilab, and board the ship. Must be a luxary cruise, red carpet all over, go forward for a cutscene. After you're done with that cutscene, you can explore, ooh, a special chip trader. Downside to this thing is that it uses 10 chips, instead of just 3. Good thing is that it spews out more rare chips more often. Remember that all chip traders spew out random junk/good stuff no matter how good the items you dump in. Those Guard chips seem like a good thing to select if you want. Outside, there's a netbattle machine, and there's someone with a special sprite, must be important somehow. Plug in and find a HP+50 navi cust part in the bottom. Plug out, talk to that guy with blue shirt/vest, my eyes are weak. Acquire something, he also mentioned 3, hmm. Go to the captains room, check the steering wheel. Acquire something. Now go to the ships starboard, at least I think its a starboard, its that thing that's in front of the ship, and has this golden statue stuck to it, and acquire another thing. Go inside the ship to where it had carpet, and check the pinkish chairs, I believe it's pink, my eyes are playing tricks on me. Now that you have all 3 somethings, talk to that guy again. Recieve 1000zenny for that task, nice reward no? It wasn't too hard, although I barely understood it. After recieving your reward, the middle aged man will run away. Guess he must've lost more than just the netbattle huh? I for one think he lost his dignity, his pride, and he mentioned something about 1000, hmm... The guy who told you to go around the place says something, and Netto gets excited and runs over to the guy with the unique sprite. It's time to netbattle!!! Or not, the ship suddenly shakes for some reason. Then the trouble music plays, that can't be good. Did we hit an iceburg, or did we get invaded by pirates? Head to the gray door. Aw, god damnit, stupid numbers. Here's the damned thing, took me some time to find it. 11922911 Buy entering the above code, the gray room has been unlocked. Proceed. As you pass the bottom of the stairs, a cutscene is triggered. Examine the last machine, you are now able to plug in. Do so, and you are now in a new area. Guess what, it's another cutscene, Blues walks right up to the purple navi, and that freak runs away. Follow him. The middle contains a BMD, 400zenny, kinda little, but it's free. At the top, there's a Mettaur virus, but my battle had no mettaurs CannonEX x2 Handbomber x1 After you're done eradicating those things, go into the portal. Where in the net are we?! Oh well, where we are is NOT important, just head toward the right, head up, and left to recieve some sort of subchip, which I know isn't a HP recover subchip because the recovering subchips are at the top of the list. Well, after getting the subchip or not, keep going forward and 'talk' to the mettaur to start up a battle. TankCannonEX x2 Fan x1 Take out the trash and keep going. On the left path, it leads to a Reg-Up 2. Goodie, after that, keep going. Talk to the virus to start up a battle. Squiddrill EX x2 thing in water tornadoEX x1 Delete them and move on. Ok, this area is different. Where are we? Trying to move anywhere results in you finding that purple navi. What a waste of time, both of us plugs out. Then we hear the trouble music get stopped, and some guy with that mugshot we saw earlier before the purple thing plug out runs off. Netto then trys to follow after, Blues then says something and Nettos stops to listen. Afterwards the ship music returns, and it looks like we can enjoy our cruise, right? Wrong. Well, you remember that we got forced out of that certain area, right? Well, head back there. The top right corner of that room contains something, I have no idea what it is. Grab that item, plug out and head to where there was a guard, hey, it's a party. The top right area contains some food. Mmm. Talk to everyone, and a cutscene will take place. Everyone will be in front of the stage for some reason. The guy at the top says some about 3. Then Netto says some stuff, and I see '0' and 8. Hmm. We then look in the net, and see 8 navis, 2 on each side, guarding something, that thing must be important if it needs that much guards. The lights go out, 8 navis are all sprawled on the ground, and the item is missing. Guess who's going to have to solve this mystery? We have to. Netto goes and questions some white guy near the exit. Everyone else questions some middle aged man. Not to mention the person who ran off is also here. Netto runs to him, probably to accuse him of stealing the item, whatever it was. Next the guy on stage jumps off and gets real close to the accused man. Inspect absolutely everything, even the tables and mirrors and talk to everyone in the room, and if you want, the clear thing can be plugged in to. At the top, Blues is unable to access that BMD, must be a HP memory. After checking out everything and speaking to everyone, you'll be in another cutscene. This game has a lot of cutscenes doesn't it? You'll then be confronted with 3 options, just keep choosing. I just kept hitting the top option. Done with that stuff? Head to the boiler room. Check that ladder. Hey, we're outside, now what happened to poor blonde here? Try to help him, and you'll enter a cutscene. After you're done with that, head into the captains room. Hey it's that pirate, err, I think that's the guy that caused this mess. Netto then plugs in. We then have some sort of gauge, judging from the sounds I hear, and the enviroment Blues is in, it's probably some sort of air gauge. This is ridiculous. Onward with the drowning process. Heading forward, if you run out of air in the water, your HP will drop. Hit the whirlpools, and you'll lose air. Good fun eh? Wish Capcom would stop putting us through these things. In this area, we have a submarine virus which acts like Bubbleman from EXE 3. Annoying, well, live with it. Air bubbles replenish your air supply, but it's not a endless supply. Certain panels teleport you out of the water, good if you're low on air. Anyway, grab the BMD, maybe a Yo-Yo F in another BMD, remove the purple wall, and head on through. Keep going. Grab 2 BMDs, 1 is near a portal and a whirlpool and the other is not that protected. Next area, what the...Underwater waves? Just when you thought it couldn't get worse. Fight against the wave by using the run function against it. Luckily, there are breaks between waves. Near the first wave you see, is a BMD for Rock, skip it and keep going. Grab the key, and use the portal to get to the surface. Go for a swim, and do the usual. After getting to a certain part, you'll be rewarded with a Reg-Up 3 and some air bubbles nearby. Mmm. Grab the BMD, and use the portal to get out. Head to area 3. This area has twisters that move. It's more annoying. Aw no. We need Key Data A, B, and C, C is somewhere on the right most area. Also, it's the return of the annoying electrical satilite. Obstacles such as rockcube make it go into orbit. Near where you got Key Data C, exists a wavelike force, get past it, and acquire Grass Seed A. Next item up to get is Key Data B. After all that annoyingness, go past a few more of those things to get Key Data B. To the leftmost area, contains Key Data A. Unlock the gate. Area 4. Capcom must love annoying people with these things. Plug out if you run low on air. Don't worry, we already cleared the doors. Within area 4, there's a BMD near the start, it says something about the map, once again, I have no idea, just grab it. Argh, bomb boys have returned, and are underwater too. Ok, Capcom's definitely on drugs. You'll love using vulcans on them. This place is very confusing. Just look around for Key Data, if you run low on life, plug out and plug back in. After getting washed to places, then ashore, heal up, via the cheap way, plug out and back, or using chips in battle, or the most expensive way, using subchips. Unlock the door, and go fight Napalmman. ///////////// //Napalmman// ///////////// Hp-800 Attacks Pop-Up machine gun-Pops up out of nowhere and fires. Flying fire grenades-flys them around the place, exploding in a cross pattern leaving the spot where it landed safe when it blows up. How strange, we fight a fire navi within a watery turf. He's also a LOT weaker than his EXE 2 version. Cool him down with aqua chips, and after you're done with this talking trashcan, we then see some dialogue, and then get forced out. Forced out of not only the net, but the ship as well. Anyway, go to where we saw 12 navis, incase you forgot where it was, think island area 2, and where a blue gate used to be. We then enter a cutscene. The gauntlet of 12 all comes in, because you're here. Napalmman comes in and gives us a nice display of fireworks. ^_^ Then all 12 blows up together :). Save and enter. ---------------------------------------------------------------------- ---------------------------------------------------------------------- 4b. Save Rock!/Mission 4 (Day 4) ---------------------------------------------------------------------- Target turns-10 Dark Holes=5 Rewards Turn 8 or less, Full custom gauge chip Turn 9-10, Anti Navi M chip Turn 11 or more, most likely zenny. This time, we have to assassinate...Rock? No, we can't, Capcom won't let that happen, right? Probably going to have to weaken him, then force him back to our side. Anyway, we have a new team member, Napalmman, and as always, kicking enemy azz results in them weakening, and in this case, a lot. Now as for Napalmmans overall. He starts with 300 hps, and when we fought him, he had 800, WOW, we must've kicked him hard. His special ability is the flaming grenade, which explodes in a star pattern, can take out a total of 5 panels, seems very useful, but in battle, if you got surrounded, then it's not as useful. In battle, he has a fire vulcan which only LOOKS fire elemental, also means he has no charged shot, also holding on the buster button means you'll spam it since it stops when you stop. Since the area viruses can sometimes have some bomb boys, vulcan can be fun. - His special looks like this (N--x- - N-Napalmman X-where is lands Looks good eh? It kinda is. I forgot if it hits all around it though. Just remember to keep Napalmman out of the water. Water panels hurt him. This mission is quite easy, because of Napalmmans special ability. ///////////// //RockmanDS// ///////////// HP-800 Attacks Rockbuster-uses his buster, can spam it like you can spam yours. Sword-Uses the sword chip Quake-Throws a minibomb which morphs into a quake virus and attacks, gone after that. He is weak, by the time I got to him, I had more than enough time and life to finish him off. I had fun with him in a buster showdown. He basically uses what you have. After you beat him, OMG, you deleted Rock, well guess the series not gonna be called Rockman EXE anymore. Just kidding, after you kicked Rock, you recieve your reward. I got a Fullgauge*. ^_^ No navi chips, would be interesting to have a Rockman DS chip though. After that, it's a cutscene, Rock says something while kneeling on the digital ground. He then says something, and Netto says something. Next Rock looks like he's trying to go Super Saiyanjin or something. The screen then blanks out, and we hear a shlank sound. He's in his battle stance. He then yanks out a Dark Cannon, looks like Netto is trying to tell him not to do it or something. Then it appears that the good side is trying to stop him. It's basically a body fight. The good side wins, and collapses. Afterwards, we hear the got soul sound, must be Napalmmans soul. If you liked using him in battle, you'll enjoy his soul, but wait, that's not all, there is more for you to enjoy using, we soon now have access to chaos unisons. They're basically the evil side of the regular soul unisons we already have, think of this as acquiring 4 new toys for Rock to use. 1 minor setback, Chaos unisons require dark chips. You'll be able to use it after a certain E-mail. ---------------------------------------------------------------------- ---------------------------------------------------------------------- ---------------------------------------------------------------------- 4c. Rock's Back (Day 4) ---------------------------------------------------------------------- Anyway, after a few cutscenes about stuff, you'll see Enzan with the team. After some dialogue, Raika comes in, I'm hoping it's not going to be like the last encounter. After the chat, edit your Navi customizer until you're happy, then talk to Enzan for your second folder. They say something about area 4. Must be End area 4. ======================================= =Semi-Important things to do right now= ======================================= Get/Buy the Hp memories you couldn't with Rock Test out your new souls Edit your 2nd folder, or your first one since you got Rock back, like add some soul unison material, fire for Napalmsoul and the like. Ok, do the above if you want, it'll help if you're stronger, so it's advised. On the way to End area 4, in End area 2, theres a purple navi who gives you a Dark recover 1000 H, if you choose the first option. You'll then enter a battle. Submarines x2 Wind x1 Easy, they don't have any water to hide in. After you're done kicking him, head onto End area 3, you really don't need instructions to get there from area 2, do you? Fine, it's rather short. Head northeast, don't bother heading to the right, it contains a inactive portal. Well, now that you're in Area 3, notice that this place is quite confusing the first time around. If you chose to stay on the bottom path and head onto the northern path, you'll find a BMD, containing a HP memory. Nice. Well, head on the top path, a fork to the bottom contains nothing so just stay on the main path. The second fork leads to some house that reminds me of Japan. It does lead to End Area 4 though. Don't bother going past that fork. It'll just take you close to the start. You don't want that. Ok, now that you're at End area 4, ugh, there's that deadish look coming from the net. Looks so...dead. You might hate this place more than End area 3, lots of those 1 way panels. You also have a random chance of getting magnetic panels on the field when you enter a battle here. Magnet Soul negates the repel effect. Or you can just use some wood type chips. Cactus ball works well here. I actually find these panels to be fun and annoying at the same time. There's also a PMD here, and you've guessed it, I have no unlock chips to use. Also a BMD somewhere at the northern area of this place, containing who knows what. Hmm, I think it could be one of those Spin thingys. So far, if you've been following every single step of my guide, you should be able to spin white and yellow. You'll also see a currently BMD out of our reach because there's a Skull Gate blocking it. Erm, head over on the northern path, and right, not the 1 way panel to see a purple gate, here's another cutscene. Or, choose to take the bottom path, to a portal, which is a square, rather than the usual circle and get transported to the one we saw earlier which contains nothing, seems kinda pointless so just head onward to the purple gate. Searchman appears, he looks different in my eyes somehow. Then the rest of the team appears. What now? Well, some dialogue, and Blues plugs out. Then Searchman, followed by the rest of the team. We also get forced out of the net after that. Why are we always the first or the last to do something? Why can't we be in the middle? Alright, go to Scilab. Get over to Yuuichirous work area, or try to. You'll be in a cutscene, you'll see Raika walk away from the coffe table. He must've been a little cranky before he got that. Enter the office. Check that big machine, get some data. Well, the islands have a new Footman.exe for you to kick. It's Footmanv2, kick him, don't let him kick you. ///////////// //Footmanv2// ///////////// HP-1000 Attacks- Bouncing football-Bounces a football around your area. Offensive tackle-Charges toward you, like Burnermans charge in EXE4, but without the burning. Footmans team- Calls his teammates to charge toward you like the sheep viruses in EXE4. Does this at the start of the battle. Field Goal Kick- Kicks that ball he's holding into a 2x2 area of yours. Special charge-Probably start appearing in v2 and later, charges in a special way into your area, and also something appears in the corner. Somehow, he got there, and my whole field blew up, painful. Does this rarely. Probably doing this a lot in the later game. Take a moment to remember, how easily you kicked his butt. Now try doing this against a faster, stronger more hardcore version of him. He's tougher this time around. Try note that he has super armor, so unless you're going to shock him, he's not staying in 1 place. Well, head to where your friends was held captive. Another guy with a quiz, yay. Sigh, random guessing took a LONG time. Here's the answers. Answers #1. 8(middle) #2. Bottom #3. 8(middle) #4. Bottom #5. Top #6. Bottom #7. 33(Bottom) #8. Middle #9. Bottom #10. Middle #11. Middle #12. Bottom #13. 12(Middle) #14. Bottom #15. Middle Your prize for this torment is a NCP. He also faints, that's sort of fair, after what I had to go through. My head is spinning. Go to Scilab, and head for the docks entrance. Before you even get there, you'll see Raika. Talk to him/her, I dunno. Hard to tell the gender. Well, head over to that super computer in Yuuichirous place. It's another cutscene filled with dialogue. After that Raika leaves. Soon after, Netto gets something by running to the other part of the computer. After regaining control of Netto, go home. Check that doghouse near the dining table. You get some sorta clue. Get back to the mountain part of the island, plug into that 1 machine in the room before you climb a slope and see Meijin. Yes, that room. Once you're in, head east and press the A button on that east most square. Another cutscene. Hey it's one of those point things from the missions, we get something, not more points to use in missions, though that would be useful. We are then forced out of not just the net, but the mountain as well. Head to Yaitos boat, and select the new area. I'm gonna call it what everyone else does so they won't get confused or something. End city. ---------------------------------------------------------------------- 4d. The House of Horrors (Day 4) ---------------------------------------------------------------------- Well, there really is no horrors in this chapter. If you went there, theres a plug in point near a white circle on a green thing. Top right side contains a Gel rain? T code which acts like a areasteal that does 120 if it hits, think of the chip in EXE 3 and you'll know. Look for Raika toward the west, and check that guys desk for something, and once you're done, talk to Raika. It's another cutscene, nothing interesting, I miss a lot of stuff with my lack of knowing Japanese. Well, he runs toward the bottom. You then regain control and may want head down there, but you won't find him. So, just talk to that guy behind the desk. Oh well, who cares? At the bottom, there's a statue, plug in there too. Well, it leads to End area 2, how convienent. Well, after a long search, head to that house thing in End area 3. Before you even get there, you'll enter a cutscene, say hello to Searchman. He then says goodbye and leaves. How rude. Do whatever you want in the net, then it's time to plug out, they didn't force us out this time. Talk to that guy again behind the desk. Enter the castle, err not a castle, some building. Well, it's surrounded by water, so it's a pagoda. Ok, what the hell, you can plug into the second to the right armor on the taller side. Well, if you want a HP+100 NCP, go over to the left, it's in a BMD. Plug out...and plug in the left most helmet? Weird. Now that you're in, go over to the eastmost, or right corner. Open the BMD, and recieve a Reg-up 2. Now this is getting to be quite rewarding, plug out and examine the top left most armor for a reg-up 1. Go into the next room, plug into the top right one. Top, or north, has a BMD holding a useful HP memory. Ok, plug out, and go on the 2nd floor. Well, go past Buddha, head to the 3rd floor, plug into that man, well it's not really a man, it's just a statue of one meditating. Find a green program, and create a link to your comp. Too bad we don't have the P-code to unlock the security cube. Plug out. Head southeast, and you should be near noticing that you're outside, but still in the building. Find a entrance on the left side, and enter. Climb up to the roof. The roof?! What is Netto doing on the roof?! Oh well, go behind the left fish and check it for a HP memory. Then, after that, check out the left fish eye, then the right one. Cutscene. They say something, and get something after. Go home. While heading home, notice that the chip shop now has the chip order thing, I would've found it very useful, had I more money, and the knowledge of which chip is which. But I can recognize some things. DjangoSP for 30000?! Holy...well, you can buy a Numberball N for 9500Zenny, just check the right shelf. Buy it or not, use the chip trader if you have to. After getting a load of good stuff, or a load of crap, head home. Or do a few more things, like meet Napalmmanv2 in End area 1. /////////////// //Napalmmanv2// /////////////// Hp-1000 Attacks Pop-Up machine gun-Pops up out of nowhere and fires, only now with a new one to g with the old one. 20 per hit Flying fire grenades-flys them around the place, exploding in a cross pattern leaving the spot where it landed safe when it blows up. 80 damage Giant bomb-A BIG green crosshair appears, if it locks, then all 8 squares around it and that square will be bombed. This freak likes to stay on his toes a lot. I used a side bubble and both bubbles hit him, doing 360 damage. 90*2=180(bubbles) 180*2=360(weakness) Had I been in full synch, it would've done a powerful 720. 360*2=720(full synch) Nice, the possibilities of 1 chip. He's not hard, just, avoid using things like airshot, because his machine guns absorb the damage, and are like the the chess pieces in EXE 3, annoying, luckily they go down to refill ammo. Too bad they keep reappearing like Footmans team. Just cool him down, and you'll win. Only problem is that he won't stand still. Or you can be cheap, and throw a waterseed. You remember when I said to keep Napalmman out of the water right? Ever tried having him step in a water panel? Loses hp, so you can try it, and watch him cool down. Strange, I used a twister on grass, and it turned green, a twister on water, and it turned blue, a twister on lava, and it turned red. It always got strengthened when on element related panels. Never tried it on magnetic panels or ice panels yet. Twister chip=looks good. After you're done experimenting on him, like I was, head for a little thing near it, and run right, if you manage to go on invisible ground, you can keep going forward to a purple navi and buy a Dark Drill D for 3000Z, which only does 100, BUT it hits up to 5 times in a longsword range, well, if you did everything I said for you to do, you should have about 10 dark chips now. Alright, now for something in the future, go to a certain place under the main path, if you found the correct place, you can head down, to a new path. It leads to a portal, leading to Ura Net 1. It's near the top left most area. Kill some stuff here, get newer chips, ect.. Also, there's a new navi here, and this freak disgusts me, just the way he looks, and the Ura net. I'l just go with the name most people call him, Swallowman. ////////////// //Swallowman// ////////////// HP-900 (invincible while flying) Attacks Annoying bird-Fires out a white bird, acts like a smarter version of the boomerang chip. Angry crow takes flight!- some areas look like they're going to be in the area of an attack, and he flys in a weird pattern, like 8 on the side to be more precise. Flying up-Disappears, then reappears, flys toward you, and up to the ceiling. Has chip breaking ability. He likes to move, cut off his legs with something strong like a Dreamsword, then blow him away with a powered up twister or such. Note: Broken panels don't affect this freak, he has air/floatshoes. He is easier than Napalmman, you don't have to move more because of those machine guns and the bombs. After you clipped this guys wings, he says something. Looks like you can keep beating him up for Swallowman S chips. Can you say, punching bag? Well, that's all you can do right now in Ura Net, so plug out, and go behind Meirus house, and plug into the tree, YES, you heard me, the tree. First we can plug into a man, and now a tree?! Well, now that you're in, check the right side for a BMD containing a HP memory. After that plug out and this time, for real, head home, and plug in again. Get to Akihara area 3. Notice a orange-grayish navi looking at who knows what, could be the thing that perverted people look for on the net when they're active. Anyway, press the A button around the 3 by 3 area, most likely at the edge, a certain middle edge panel not near the gray navi. Cutscene number, who knows how many. Anyway, Rock says something, and the screen begins shifting to the path leading out of Akihara area 3. >_> Don't bother asking me for answers on this matter. Then out of nowhere, a door magically appears in front of you, you manually go through. In the next second, you wind up with a pitch black screen. Rock asks some question, and you can now see again. Wtf? Rock, in the real world? Wern't we just in the net a few seconds ago? Oh well, Rock and Netto have a little talk about something, and we see a human lady run by. Rock stops her, probably to ask about something. After he's done, you then regain control. Check out the place, nice. However, you're still in the net. Can't enter house door, can't plug out either. You also may have to fight viruses on holy panels. Enjoy. Well, the place sure is different, a old worn down house instead of a chip shop. Check the whole place out, talk to the digital dog if you want, Dekaos house not really Dekaos, Yaitos place is a empty lot ready for something to be contructed there. There's also 3 Guardian statues, but I'm not quite sure what they're for. After you're done talking to everyone, another cutscene for us to enjoy. Rock and Netto have another chat. After they finish talking, no we do not regain control yet, Rock runs off the main road, and sees 2 purple navi, and a dark navi getting joined by 3 more purple navis. When we can move again, kick all 6 of their butts. By now, you should be able to dispatch them by yourselves. They're not that hard. There's 2 in the top corner of the area, 2 by the to-be-a chip shop, 1 staring at the 3 Guardians, and the dark navi in the same place. After you're done wiping them out, you'll be in another cutscene. Rock'll try to exit through the house door, only to find Searchman arrive. You may wonder why Rock is in his battle stance when Searchman is still talking, and I am too. Now, what you need to do is find Enzan, and talk to him. Oh yeah, you can always re-enter the digital past if you want, just go to Akihara area 3. Anyway, visit Enzan, and have a talk with him, maybe it's about Searchman. He doesn't really seem to care though. After that waste of time, go home, plug in and kill viruses for Zenny or chips if you want, if not, and let Netto take a nap. Annoying day, just regained Rock, and a lot of other things happen. You can take a nap yourself if you're tired, otherwise continue onto the next section. ---------------------------------------------------------------------- ---------------------------------------------------------------------- 5a. 3 Ninjas kick back (Day 5) ---------------------------------------------------------------------- While sleeping, we see Searchman confronting a dark navi, Rock plugs in facing his back to the dark navi, and his front to Searchman, hmmm. Something weird is going on, Rock uses his buster on Searchman? Rock and the dark navi plugs out. Hmmm, could've been a dream. Wake up, recieve a Email or a call, I forgot which one, and we have to do something immediately. This is getting annoying, having a task to do 24/7, but let's just do it and get it over with. Head to End Area 3, for catastrophe strikes! To get there, you have a few options, option a, from home, the long way, option B, head to End City, and plug in at the horse. I went for the horse path. Now, when you're in End Area 3, head to the house thing. When you do get there, check that purple panel. Another cutscene. After reading the dialogue for sometime, a orange gray navi plugs in and talks to Rock about something. You then get forced out of the net. Head into the pagoda, and examine the holographic person. Plug into the nearby katana, and fight a green navi in the middle to recieve some data. You get to battle with 2 Squiddrill exs and a demonic face that uses electric. After kicking him out of the way, you'll exit out of what seems to be a cutscene, now get out of the sword and into one of those armor suits. Once you get in, go to the middle, and kick that green guys butt. I got to fight against 2 enemies that use kunais. After that, recieve data, get out of the armor, and into one of those helmets. Same drill as the last 2, kick that green guy. I got to fight against 2 samurai like viruses, and a bat. Now, after beating those things, return to the hologram, and watch it transform into a hologram of a samurai. Also the gate behind him opens up, feel free to go through. Keep going until you find a giant brownish statue. Interact with it and recieve something when you select the first option. Go forward to the intersection, and Netto will have to test his samurai skills by defeating 100, yes, all 100 of them dummies to get Buddha to move. First is white, easy, then yellow, then red, then blue, and last black. Everytime they change colors, then become faster, well for your sake, your control pad better not be broken, your timing and your hands better be good. Everytime you manage to hit them, it looks like a charged buster shot just hit them. If you managed to smack all 100 out of the way, Buddha moves to open a new path for you. Now, get to the roof for a cutscene. Some guy at the top is hyperactive and runs away. Plug into the left fish. Well now, the music here reminds me of those restaurants down in Chinatown. Course, you shouldn't bother finding me, or that place, most likely for most people reading this, I'm too far away from you. Ok, this is strange, you need red ninja programs to get you past those spears. Those Ninja programs will use their ninja speed to get to the button. Once you get to the 2nd green program, there's more, ok, we're both currently wondering what the white program does. We know that red has speed. If you continue onward, you'll see a blue one. You should keep the silver one. Once you pass the blue ninja, head right and keep going to recieve a BMD containing a speed+1 ncp. Now, head left to the 2nd trap. Hmm, it looks like silver is a jumping ninja. Take the blue one, and try not to lose him, he is a floating ninja. Keep the blue one by trading him once, then taking a lap around to get him back. Then do it again with the silver one. Now take a step forward and watch him fly to it. Next one, do some traveling, so that you wind up with the red one. At the left of the silver one, there is a HP memory available for taking. After you use the red one to disarm the trap, head onward. Sigh, area 2. First you'll need to wind up with a silver ninja. Do a lap or 2, and move on to the next. For this one, the red one will be appropriate. There is a reg-up 2 near a red one. Get the red one, and if you can't, just remember to avoid touching the blue and silver ones along the way. Anyway, touch the red one, by going all the way to the back, if that doesn't work, somethings screwed. Once you do, go to the top, and run some laps. After getting past that, the next one is simple, grab a blue ninja, and go around the red ninja. Disarm the trap, grab the silver ninja, and head north. You should know the drill by know, grab a ninja, trade a ninja in a lap, finish the lap and get him back, and free access to your destination. There's a upgraded version of Energybomb chip C somewhere near it. Now, for the next one, you'll need 2 red guys. You already have enough experience for this. Get past that, and learn that there is area 3, oh goodie. >_> Area 3 needs you to get 2 red ninja programs. There's also a HP+100 NCP somewhere on the right side. Then after you get past the spears, you'll have to get past the...water. Also a spike trap nearby, get and use a silver ninja. It has a HP memory as a reward. You'll have to get past the spikes to access a blue ninja, total 2 you can currently access. Now then, area 4, we're almost done, let's keep going. Knowing Capcom, the last area is gonna be somewhat confusing. You'll need 3 red ninjas. When you're finished, you have to do another one. Enjoy. This time, we have to get 3 blue ninjas. There's a reg up 2 somewhere around here. Grab it if you like. If you keep going past the blue ninja nearby, you'll be able to keep both your ninjas. There's a Slasher R chip near this place if you're interested. Near that place is the final blue ninja we need. Head to your right to see it. Unfortunately, we need 2 silver ninjas. Just get them and move on. What a coincidence, a silver one is near the spiked trap too. After watching your silver ninjas get past the traps, grab the rest of the blue guys, go around in circles a few more times to the nearest green program and open the path to... Area 5! Nah, it's actually Searchman and a cutscene, now, after all this annoyance, feel free to take out your anger on him. ///////////// //Searchman// ///////////// HP-800 Attacks-Suspiciously familiar from EXE 4. Rolling grenades-Rolls a grenade, explodes in an X shape. Aimed shot-You'll hear a tink like sound before he fires, move to avoid. He's easy, very easy for me, as I used a powered up twister to take out about 500 of his hit points. Since he doesn't have the super armor NCP in him, you can use a multihitting chip, like SuperVulcan and not worry about him moving out of the way, the thing is, you gotta time it first. Well, after Searchman loses to us, 2 clones, both looking like the real deal comes in. They're just looking really stupid standing and jumping there, and after they're done doing that, they get deleted by the real deals, and it's time to move on. You'll notice Raika near this place, he says something about 4, End area 4?, and guessing from the fact that we just fought and won against Searchman, there's gonna be a mission soon. Get out of the tower, and plug into the statue. Hopefully you still know the way, I kinda forgot it. Buy chips and Hp memories if you need, then make your way to End area 4, where the team met last. Incase you forgot which was the correct way to get to End area 4 from 3, try remembering the pagoda. Yup, we have a mission, see the color of area 4? Yea, it all points to mission in area 5. Besides it's not that bad, we'll wind up with SearchSoul, which would be good if it's similar to its counterpart EXE 4. At the gate, another cutscene. Searchman unlocks the gate, Blues and Gyroman have a chat, the team runs on through and Gyromans not coming for the mission. You on the other hand, are. ---------------------------------------------------------------------- ---------------------------------------------------------------------- 5b. Mission 5 (Day 5) ---------------------------------------------------------------------- Target time 9 turns Dark holes=5 Our target today is...Cosmoqueen, err Cosmoman. Face looks somewhat similar to a Yu-gi-oh card called Cosmoqueen. Well, if you want bugfrags, you can actually get some out of item panels, and there's so much here. Now, about Searchmans and his special abilities. His HP is nothing special, starts off with a crappy 300, while my Rock had 540hp at that time, not counting NCP adding to that amount. His in battle charged buster is somewhat useful, his in battle chip is ok, you'll have to time it to make good use of it, it's a satellite that hits like a cross. - -x- - The range is something like the above. His special ability, which looks like it checks 3 panels, also disarms traps if you manage to clear it. Also frees the items trapped in the panels if you are successful. Now for the field, there's a LOT of item panels here, some which paralyze you for a turn, others, which just seem to hurt you for 50 are annoying. There's 1 near where you start. Cosmomans out of battle attack hurts for 80, not good. Also, if your technique isn't considered really good, and one of your teamates loses all of their HP, they'll be in recovery mode, takes about 2 full turns to recooperate, while if you didn't lose them, you would regenerate much more HP by having them sit around and select the bottommost option to recover life. This is the preferred way of recovering hit points rather than going into a battle and hoping you get some recovery chips. Oh yeah, a few hints about where to go, head for the left, it has a key. Second key is near Cosmoman, at the rightmost place. 3rd key, Searchman can clear a panel and another 2 squares away with his ability. Or, you can go find Megaboys maps, it's very useful, if he ever manages to shrink the file size. //////////// //Cosmoman// //////////// HP-1000 Attacks Ring of Saturn-Throws a ring, lands down, and it looks like its trying to orbit around something. Takes 4 spaces. Satellites with rings-Self Explanatory, plus he can throw it in the middle. Fairy Meteor Crush-A black hole opens up and drops a meteor, range is a cross. Meteor shower-fires lots of meteors out from the back row. This guy isn't hard, you have 5 navis, and with Blues alone, I took out 690 of his life. However he can recover about 300 every one of his turns. Still not enough to save him. He's easy, just paralyze him and unleash a powered up twister, I would've killed him with Blues alone if I didn't miss that shot. I got Cosmoman Q for that mess up. Well, after getting rid of that space trash, we'll be in a cutscene, Magnetman tries running into a purple firewall a few times, which might work if it was Footman, he can probably tackle better, and he has a team too. The team plugs out afterwards, Rock and Searchman go last, you get SearchSoul as a reward for all this trouble. Now, about SearchSoul, it's the same as its counterpart in EXE 4, only to use it in this game, you don't sacrifice Invis chips, you use aiming chips like MarkCannon. Another cutscene with Dr. Regal scheming something. Mwahahahaha... ---------------------------------------------------------------------- ---------------------------------------------------------------------- 5c. Ura-Net (Day 5) ---------------------------------------------------------------------- ---------------------------------------------------------------------- We start this cutscene off with Netto and Meiru having a chat, Dekao and Yaito come in a short while afterwards. Then some girl with a unique sprite comes in and bugs Netto about something, quickly followed by Enzan calling Netto for something. Email from Enzan about something. Chip shop has 3 new chips Quickgauge Q(H,W,*) 10000z ? K(E, W) 12000z Death Phoenix D 25000z So costly, especially the Death Phoenix one. I wonder what that chip between Quickgauge and Death Phoenix D is. Buy stuff if you want, use the chip trader if you need to, and head to Enzans, Raikas doing something at the lab, when you get there, it's another cutscene. Well, due to the fact that I forgot what it was about, hey I didn't touch the guide for more than 2 weeks. Gimme a break here. Whatever that was all about, find a plug-in area that leads to the net and plug in. Now that you're in the net, find and enter Akihara area 3. Once you've entered, find the portal to the past. Now that you're in the digital version of the past, head to where the dog used to be. Another cutscene in which Blues shows up to tell us something. He goes away after. Whether he plugs out or runs away, I forgot, so just plug out and talk to Haruka to get something. This cutscene Haruka goes somewhere and returns with something. From my guess, that black screen with the Japanese characters might mean 10 minutes later, but luckily for us we don't have to wait that long. Well, you get something for all that waiting. You also get an E-mail, and someones P-code in it. Now, go over to Oran island, and/or test out SearchSoul and other goodies you have. When you get to the island, head over to the cave, and speak to the old man outside past the stairs. They have some sorta conversation, and once you're done, continue going in the cave, and if you go in a way that makes you wind up outside and you're near a crane like thing on the west area of the mountain, speak to the guy near it which looks like one of the freaks that kidnapped Yuuichirou. Freak face here asks you if you want a Nebula ID for 3000zenny, well I figure that he works for Nebula, looks like one of those Nebula geeks, and him trying to sell you some ID means that if you pay 3000zenny, you will have a Nebula ID. What's so special about this ID? Well, for starters, it allows you to open up those skull gates you may have come across. From what I could find, Akihara area 1-HP+200NCP SciLab area 4-Magnum V Oran Island area 2-Hp Memory End area 4-Some sort of NCP Ura Net 1-Dark Plus *(A dark chip) If you did happen to buy the ID, you might as well grab all those items, besides, Dark Plus * adds 50 to the selected chip, and it helps you get closer to finishing off your collection. Anyway, plug in somewhere and make your way to Oran Island 2. There's a secret path somewhere leading to Ura-Net area 1. Didn't I discuss something about Ura-Net earlier? If you actually go to Ura-Net area 1, and find Swallowman, you'll find he's a bit tougher this time around. //////////////// //SwallowmanV2// //////////////// HP-1200 (invincible while flying) Attacks Annoying bird-Fires out a white bird, acts like a smarter version of the boomerang chip. Angry crow takes flight!- some areas look like they're going to be in the area of an attack, and he flys in a weird pattern, like 8 on the side to be more precise. Flying up- Disappears, then reappears, flys toward you, and up to the ceiling. Has chip breaking ability. Same as last time. Only his attacks like everyone elses hurt more. Also he's a bit faster, tougher, so timing is more essential here. However he shouldn't be a problem, by now you should be able to make good use of your souls, and chips, you should have taken a liking to some, and therefore developed a strategy or 2. Since there is always the possibility of a person having difficulty with this...bird like thing, I'll provide a strategy. He has no super armor NCP on, so powered up multi hitting chips, such as twister, or super vulcan can remove a good portion of his hit points, and as for dodging his attacks, there's about less than a split second before he shoots the bird. Paralyzing works well, folks. I found that paralyzing him before opening up my custom gauge to use my twisted combo guarentees good damage. Just remember to always move out of the way when he flys up high, you wouldn't want your 5 chip combo to get wasted along with your hp with 1 hit now would you? After beating him up a few times for practice, well I did, or vice versa for you, plug out, or beat Swallowman up some more. Plug out and head into the caves, there's some sort of device above the main entrance, it leads to Oran Island area 1, and to some orange colored navi, speaking with him/her, whatever this thing made from data is gives you some P-code. Go to Scilab, the real world, and plug into some thing in the same room as Enzan, man my vocabulary needs work. Speaking to the second green program you see asks you a question, and based on the results, to sum it up, he asks you if you want a link to Enzans HP, the first option is yes, and the other means that talking to it was a waste of time. In case you forgot where Scilab area 3 was, it's the place where Gyroman joined you to blow away Cloudman. After searching around for a while, near where you killed Cloudman, there should be a security cube, and something you have should be able to unlock it. After you unlocked it, and have entered, you'll notice that if you move along the right side, and head toward the middle, there's a BMD that contains a Reg-Up 2. Ok, now that you've gotten that, or not, head south, and into the portal, you'll be in a formerly unaccessible part of Akihara area 2. Talk to the orange-gray navi, and recieve something for finding him. He says "4" somewhere in his message. Due to mostly all the areas involving the net, it has to be somewhere there right? Well, you're partially right, it can't be End area 4, or Scilab area 4, though there is Napalmman V3 on the northwest area. That leaves the only area which has a net like area, but not connected to the net, those drill things, get over there and plug into the 4th one. Since I fought NapalmmanV3, I'll just do what I usually do. /////////////// //NapalmmanV3// /////////////// Hp-1600 Attacks Pop-Up machine gun-Pops up out of nowhere and fires, still only 2. 30 per hit Flying fire grenades-flys them around the place, exploding in a cross pattern leaving the spot where it landed safe when it blows up, now, he cracks them. 140 damage? Giant bomb-A BIG green crosshair appears, if it locks, then all 8 squares and that square will be bombed. Timing is much more critical here, as his HP made a big jump from 1000 to 1600, and his attacks hurt more now, especially with his flaming grenades. Luckily for me, 2 powered up twisters took off about 720 of his life. After beating NapalmmanV3 or not, plug out and head for the fourth drill thing, look for a green program on the eastern side and talk to it. Go over to the bluish machine, and press A a few times until you get a cutscene. A door to the past appears magically, yay. Rock says something about 11, does that door lead to 11 years into the past? Well, you're in the past of Oran Island. Have a chat with the digital people, and Rock will tell Netto something in a cutscene. Meanwhile off in the distance, a dog wants heel navi meat. And so do you, get ready to rumble!!! Hand Ex x 2 Kunai x 1 He's easy. If you beat any of the version 2s, this is easy. Just don't start the battle with like 1 hp left. After the battle, he stays shaking in a almost going to die position. Then he just blows up and dies. For the first time, we see the dogs picture. Rock says some stuff, and tries to get closer to doggy, but he gets knocked down. Ladies and gentlemen, we were just run over by a dog. When Rock gets back up, search the bamboo shoots, it's the only thing you can do to help get out of this place. Yet another cutscene, this time, doggy jumps out of the bamboo shoots and knocks Rock down again while running away. Suddenly the screen shifts down, to...Blizzardman? Didn't we melt him some time back? Well, he has doggy in a snowball, laugh if you must, both of them teleport somewhere before we can defrost him, why Blizzardman needs some digital dog is beyond me. We then recieve a phone call from an official, and Rock plugs out after that. Head over to Enzans office, and plug into the thing Enzan is staring at. By heading deep into the labyrinth, err Enzans HP, you'll see a cutscene. It's Blues versus 3 purple navis. Rock runs until he's about half a screen away from Blues. He then says something, goes forward, the evil music plays, and we see 1 more purpl navi, and behind the 4 is Shademan. I swear this guy was killed 3 times already, twice in EXE 4, and he recently was beaten by us in mission 2. Well, since this dork and Frosty are back, We'll just assume that the other 2 failures are too. Anyway, Shademan, Rock and Blues have a little conversation, ending with Shademan logging out for some reason, must be to save himself from getting slaughtered like last time. In the back of us, 3 purple geeks arrive to get slaughtered in Shademans place. Blues will take care of the 4 navis, and we get 3. By now, they should be pretty easy. From what I had to fight, may or may not vary from person to person, here's my battles. Submarine x2 SubmarineEX x1 Samurai x2 Fan x1 Mask-like virus x1 Woodnose EX x1 Satellite x1 After the last battle, watch the fireworks display made from all 7 of the opposing navis blow up together. Beautiful, isn't it? After that battle, Rock and Blues have a little chat, plug out afterwards, Blues first, why are we always the last? Then it's their operators turn to chat. When they're done, Netto recieves an E-mail. This E-mail is from Nettos friend Meiru, and she sends him her love in the form of a chip, Roll SP R. I'm kinda joking about the love part, but who knows, there could be a deeper relationship here that we can't see. Head to the chip shop and speak with Higure(Higsby if you don't see the similarity in the name). If you don't know who he is, just find someone with some messed up brown hair with glasses on. After you're done talking to him, head to End area 3, easiest path is in the statue. Once you're in there, head to the pagoda, and check the back of the place for something. When you've grabbed that thing, plug out, and head over to the chip shop, and if you didn't use the chip trader for a while, feel free to do so, otherwise enter in all the Numberman machine codes that you find useful, believe me, some of them are. Once you've done enough and are ready to move on, talk to Higure. Another cutscene, this time, it appears to be slightly interesting as Higure says something and gets all the customers and window shoppers to leave. Then we head over to the Numberman thingy, and says something like "Open Sesame" and it opens. Both of us head in there, and man, all those boxes are sorta being walls. From what I see, there's a chip symbol on some of those boxes, I wonder if they all have chips in them. Higure and Netto go on through, and we discover that this looks similar to Enzans office, only less organized and clean. Dunno what happens next, but Netto runs up to Higure extra fast to tell him something. After they finish their little conversation, the Scilab music is playing...in the now not so secret office? Now that Higure and Nettos conversation is done, it's time for Netto and Enzans conversation, he mentions End area 5. When you can move Netto again, check that middle computer and recieve an HP memory for being such a thief. At End area 4, we can have a match with the newest recruit. Remember this is optional, but I did it for the chip, and he was fun to kill. Oh yea, and the chip is the same as in EXE 4, it requires timing. /////////////// //Searchmanv2// /////////////// HP-1000 Attacks-Mostly similiar from EXE 4 and past version. Rolling grenades-Rolls a grenade, explodes in an X shape, now faster. Aimed shot-You'll hear a tink like sound before he fires, move to avoid. 20 per hit Invis-He's learned this and can use a new trick this time. This guy has learned to use a combo, Invis+aimed shot. Remember, just because he used Invis against you doesn't mean you can't hit him. I hit him with my buster XD. He seems to get stuck if he doesn't have more than 1 column. However he can still row grenades onto you. Areasteals, triple crack, crack bomb, these would help you a bit. Basically anything to crack panels help. He enjoys moving after he rolls the grenades, so you'll have to work on your timing, or paralyze him to use powerful chip(s) to cause good damage. Whether you finish off SearchmanV2 of not, head into End Area 5, after going near where you fought the boss, you'll se Rock run full speed to confront...Medi near the seemingly unbreable purple firewall? We then learn that the annoying girl we saw earlier is Medis operator. They then talk about some stuff, Medi checks the firewall, gets scared and hides behind Rock. A black cloud appears and breaks the purple firewall, we all know a certain navi to have that cloud. Yeah, the flying puffball is back. Blues then appears, and slices Cloudman. Wow, defeated with 1 hit? Naw, he just decided to give us a generic fireworks display and fly back the way he came. Blues says some stuff, Medi says"...", then "...!", and they're all looking at the direction Cloudman came from, looks like he wants revenge. He's not dead yet, just damaged, see the sparks coming from sparky over there? Well, Cloudman says "Aaaaaahhhhhhhh!!!" or something like that, followed by a charge toward Medi, Blues as usual, trying to act like the hero, uses his uber speed to get in front of Medi and raise his shield. The screen then turns white, and what we see is not good. Sadly, it looks like Blues and Cloudman are no more. The screen then changes to the teams new hideout. Enzan says some stuff, and most of the team is asking questions about something related to the situation. Enzan says something that shocks Netto, I dunno what. But whatever they're doing in there, we can't get back in the chip shop. Since we can't get back in, there's no point in doing anything else, not to mention you CAN'T go anywhere else other than home. What is this, curfew or something?! To make matters more forced, we can't even plug into the home computer. The game developers wants Netto to take a nap, so do so. Useless note: Medis operator, Jasmine as I believe she's called, is near Meirus house. ---------------------------------------------------------------------- ---------------------------------------------------------------------- 6a. Nightmares of The Past (Day 6) ---------------------------------------------------------------------- ---------------------------------------------------------------------- After Netto takes a nap, we hear someone ringing the bell. It's Jasmine, I wonder what she wants. Whatever it is, it probably has to do with Ura Net. And this might interest you, the "lockdown" is over, feel free to go where you please. Y'know back in the new office, you might notice a semi hidden area on the right of the computers that you can plug into. The right side contains Spin Pink. Useful for spinning around pink blocks in your NCP. The left side contains a Reg-Up 1. Plug out and head to Ura Net 1, and in case your memory is terrible, try to remember where the purple firewall was. Once you get there, head beyond that point, ignore the purple navi, he's not important. Welcome to hell, err Ura-Net area 1. Here's a cutscene. You'll notice a green navi running full speed trying to escape the darkness, Rock stops him and asks him about something. He also asks you a question, which I have no idea, and doesn't appear to affect you much. As you advance in this area, I'm sure you'll notice purple flames flying around the place. I've had 1 touch me, it turned green and I couldn't get it off, and it has something to do with your icon flashing in battles. Be careful in battles, panels are poisoned. I believe it causes glitches, maybe randomly, as I had the panel crack glitch whenever I stepped off a panel in 1 battle. The next battle I had a dudbuster, the one after that I had a stepping problem. Anyway, make your way through this area of darkness. Now that you're in Ura-Net area 2, remember the evil flames are still around. If you head to the left and not into the portal, you'll find a BMD, and in it is a Reg-Up 3, and if you manage to find a PMD, it has a Neovariable sword V within it. Hopefully the annoyances arn't enough to really hurt you, and if it is, plug out, get some Full Enrgs, only 1000 each, and plug back in. Bugfrag dealer in Uranet area 2 has this Sneakrun NCP-20BF Antiwater D (G,Q)-20BF(Don't buy, get * from numberman machine) HP+300NCP-30BF Attack+30*-50BF(expensive mega chip) GigaFolder+1NCP-90BF BugCurse? C-100BF(Giga Chip) Also, those that played EXE 1, or battle network 1, remember Skullman and his flying bones? We have Skeletons in battle doing the same, and they act like the turtle skeletons from Super Mario world when hit with something hard. Well whether you decide to buy something or not, head into Ura-net area 3. Theres a attack+1 NCP in the left area, also a portal if you head north, if you head in, you'll find a reg up 3. Near the portal is a shop. The things you can buy from this guy. HPMemory- 10000z, 15000Z, ?? Northwind V(D,Q,*)- 8000z! Longblade L(E,P)- 9800z! Geddon 2 W(H,T)- 10000z Meteor R- 16000Z Northwind is kinda costly, and the code this guy has isn't very useful. If you're having difficulty with your NCP, save up 13000z for later. From Ura-Net area 3, theres a alternate path to Ura-Net 2, but right now it's a dead end, it'll open up after you beat the game. Near the bottom area, you'll find a PMD, holding a NCP memory expansion. There's also another shop, but its on the right side of this place, and this is what they sell. I'm fish- 4200z Custom+1- 5500z Jungle- 6000z Reflect- 8700z Hp+400- 10000z Bugstopper- 13000z Bugstopper makes a return, and this time, it takes 3 spaces, and can be bought for 13000z, this is why I told you to save up 13000z. You can now have 5 colors in your NCP and not have a glitch. Once you've bought what you needed, head up the stairs. Oh, look, it's Medi, behind her is a firewall, Rock and her speak a bit, then get into their battle stances and it's now time to get ready to rumble!!! //////// //Medi// //////// HP-900 Attacks Flying pills-Throws 2 pills quickly, they explode differently even with different color. ways to explode... -explodes in a vertical or a t shape, 40 damage, causes blindness. -vertical explosion, 40 damage. -horizontal explosion, probably 40 damage. Hovering...things-a red and blue thing hovers about in your area, when they join, they make your area explode. 80 damage. Blue energy-throws it horizontally, it basically leachs off of your HP and Medi gets it, 40 damage. Strategy-She's easy, very easy, if you beat Napalmman V3, this should be a walk in the park, in fact, even the viruses in Ura net 3 are tougher. After your supposedly easy victory, Gyroman comes in, with music similar to that on the title screen, only better. Then, the rest of the team comes. Your members(now that Blues is gone, they're yours now) each makes a little speech about something. After the speech, Napalmman tries to blast open the firewall, and -phails- just like Magnetman last time. Medi then steps up to the plate, uses some sort of pulse, and opens it up. Magnetman has guard duty, so you may have to play a bit more defensively. ---------------------------------------------------------------------- ---------------------------------------------------------------------- 6b. Mission 6 (Day 6) ---------------------------------------------------------------------- Target time 10 turns Dark holes=5 Ready to learn who's our target today? The navi who we have to take out today is...Blues?! Apparently, Cloudman didn't delete Blues, looks like he just got kidnapped. Blues says some stuff, and it looks like we have to smack some sense into him like in EXE 4BM. If you're using Megaboys maps, this should