Chip codes by rapters_master
Mega Man Battle Network 3 White on SuperCheats.com
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\ MEGAMAN BATTLE NETWORK 3 \
/ Chip Deck Guide FAQ                         /
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Table of contents-----------------
1) The standard chips----------
2) Mega class chips------------
3) Pa advances----------------
4) Secret Area time Trials------
5) A good chip deck------------ 
6)Hubact
7) Compresion codes *new*---
8) Contact Me-----------------
9) Helped out by...-------------


Ok this is it. This is my guide.---------------------


1)The Standard Chips
ok there are 200 standard chip in case you didnt know.later in the game 
i hope you have all 200 standard chips for the secret area.it helps to start 
getting them now:P
Here is a list from 1-200

S001: Cannon (40) -- Shoots an enemy in front of you -- Canodumb, 
ACDC Area 1 
S002: HiCannon (60) -- Shoots an enemy in front of you 
-- Canodumb2, Hospital Bed 
S003: M-Cannon (80) -- Shoots an enemy in front of you
 -- Canodumb3, 
ACDC Tank (Alpha scenario) 
S004: AirShot1 (20) -- Blows an enemy back one space and damages 
-- Starting folder 
S005: AirShot2 (30) -- Blows an enemy back one space and damages 
-- GMD in Beach 1 
S006: AirShot3 (40) -- Blows an enemy back one space and damages 
-- NumberMan Trader, code 15789208 
S007: LavaCan1 (90) -- Shoots lava into the enemy area
 -- Volcano, Undernet 1 
S008: LavaCan2 (120) -- Shoots lava into the enemy area 
-- Volcaner, Secret 2
S009: LavaCan3 (150) -- Shoots lava into the enemy area 
-- Volcanest, 
Secret 3 (Use OilBody for ease) 
S010: Volcano (150) -- Shoots lava into the enemy area 
-- Powered up by Lava panels -- 
Volcanest, Secret 3 (Cust style needed, use OilBody for ease)
S011: Shotgun (30) -- Hits the panel behind the enemy 
-- Starting folder 
S012: V-Gun (30) -- Hits the panels above and below the enemy
 in the column behind it
 -- Starting folder 
S013: SideGun (30) -- Hits the panels above and below the enemy
 --Starting folder 
S014: Spreader (30) -- Hits one square around impact area
 -- NumberMan Trader, code 31549798 
S015: Bubbler (60) -- Hits one square behind enemy (Aqua) 
-- Shrimpy, Yoka Network 
S016: Bub-V (60) -- Hits the panels above and below the enemy
 in the column  behind it (Aqua) -- Shrimpy2, Undernet 1 
S017: BublSide (60) -- Hits the panels above and below the 
enemy (Aqua) -- Shrimpy3, Secret 1 
S018: HeatShot (40) -- Hits the panel behind the enemy (Fire) 
-- Spikey, Zoo Network 
S019: Heat-V (40) -- Hits the panels above and below 
the enemy in the column
 behind it (Fire) -- Spikey2, Zoo Network 
S020: HeatSide (40) -- Hits the panels above and 
below the enemy (Fire)
 -- Spikey3, Undernet 1 
S021: MiniBomb (50) -- Hits the panel three spaces ahead
 -- Starting folder 
S022: SnglBomb (50) -- Hits the column three spaces ahead 
-- Beetle, Zoo Network 
S023: DublBomb (50) -- Hits the column three spaces ahead twice 
-- Deetle, Beach Network 
S024: TrplBomb (50) -- Hits the column three spaces ahead thrice
 -- Geetle, Secret 1 
S025: CannBall (160) -- Breaks the panel three spaces ahead 
-- Hardhead, Yoka Network 
S026: IceBall (120) -- Turns the panel three spaces ahead to ice
 (Aqua) 
-- Coldhead, Hades Isle (equip Fish) 
S027: LavaBall (140) -- Turns the panel three spaces ahead to lava
 (Fire) 
-- Hothead, Virus Lab Door Comp (equip OilBody) 
S028: BlkBomb1 (120) -- Hits the entire enemy area when ignited 
(Fire)
 -- Hades Isle 
S029: BlkBomb2 (170) -- Hits the entire enemy area when ignited 
(Fire)
 -- Behind FlashMan's security cube in Undernet 2 
S030: BlkBomb3 (220) -- Hits the entire enemy area when ignited 
(Fire) 
-- Secret 2 Merchant 
S031: Sword (80) -- Hits one panel in front of you
 -- Starting folder 
S032: WideSwrd (80) -- Hits one column in front of you
 -- Starting folder 
S033: LongSwrd (80) -- Hits two panels in front of you 
-- Starting folder, Swordy, SciLab Areas 
S034: FireSwrd (130) -- Hits one column in front of you (Fire) 
-- Swordy2, Beach Network 
S035: AquaSwrd (150) -- Hits one column in front of you (Aqua) 
-- Swordy3, Yoka Network 
S036: ElecSwrd (130) -- Hits one column in front of you (Elec) 
-- Yoka Square merchant 
S037: BambSwrd (140) -- Hits one column in front of you (Wood)
 -- ACDC Square merchant 
S038: CustSwrd -- Hits three rows and two columns in front of you
 -- Power is equal to how full the custom gauge is -- If custom gauge is 
entirely full, 
power is 0 -- Beach Square merchant 
S039: VarSwrd (160) -- Attack by holding A and inputting button 
combinations
 -- TrpSonic: Left B Right B -- ElmSonic: B B Left Down Up 
-- NumberMan Trader, code 63997824 
S040: AirSword (100) -- Attack pushes back the enemy -- Higsby's normal 
stock 
S041: StepSwrd (130) -- Step forward two spaces and slash 
-- SciLab Square merchant 
S042: StepCros (130) -- Step forward two spaces and slash in an X pattern
 -- NumberMan Trader, code 76889120 
S043: Slasher (240) -- Hold A until an enemy enters your area, then 
slash away 
-- Job 5 reward 
S044: ShockWav (60) -- Send a slow shockwave into the enemy area 
-- Mettaur, ACDC 1 
S045: SonicWav (80) -- Send a faster shockwave into the enemy area 
-- Mettaur2, Yoka Network 
S046: DynaWave (100) -- Send an even faster shockwave into the enemy area 
-- Mettaur3, Secret 1 
S047: BigWave (190) -- Send a blazingly fast shockwave that cracks 
panels into the enemy area 
-- Mettaur3, Secret 1 (Cust style needed)
S048: GutPunch (80) -- Deliver a powerful punch one square in front of you
 -- GMD in Yoka 2, N1 Folder D 
S049: GtsStrgt (100) -- Deliver a powerful punch two squares in front of you 
-- NumberMan Trader, code 95913876 
S050: GutImpct (160) -- Deliver a powerful punch one square in front of you 
-- Secret 2 merchant 
S051: DashAtk (90) -- Dash forward through many enemies
 -- Fishy, SciLab Network 
S052: Burner (130) -- Ignite the ground and burn anything nearby (Fire) 
-- Fishy2, Hades Isle 
S053: Condor (180) -- Reach supersonic speeds and annihilate your 
enemy 
-- Fishy3, Undernet 1 
S054: Burning (150) -- Ignite the ground in a cross around you (Fire)
 -- Fishy2, Hades Isle (Cust style needed) 
S055: ZapRing1 (20) -- Paralyze and damage the enemy (Elec)
 -- Bunny, ACDC 1 
S056: ZapRing2 (40) -- Paralyze and damage the enemy (Elec)
 -- Tuffbunny, Undernet Network 
S057: ZapRing3 (60) -- Paralyze and damage the enemy (Elec) 
-- Megabunny, Secret Areas 
S058: IceWave1 (80) -- Send a waving snowflake across two rows
 (Aqua) 
-- Pengi, SciLab Vending Machine 
S059: IceWave2 (100) -- Send a waving snowflake across two rows 
(Aqua) 
-- Penga, SciLab Vending Machine 
S060: IceWave3 (140) -- Send a waving snowflake across two rows 
(Aqua) 
-- Pengon, Secret 3 
S061: Yo-yo1 (40) -- Shoot a bladed yo-yo -- Yort, Beach Network 
S062: Yo-yo2 (50) 
-- Shoot a bladed yo-yo -- Yurt, Undernet 3 
S063: Yo-yo3 (60) -- Shoot a bladed yo-yo -- Yart, Secret 1 and 2 
S064: AirStrm1 (50) -- Make three whirlwinds that seek out the enemy
 -- SnowBlow, Beach Network 
S065: AirStrm2 (60) -- Make three whirlwinds that seek out the enemy 
-- LowBlow, Location Unconfirmed 
S066: AirStrm3 (70) -- Make three whirlwinds that seek out the enemy 
-- MoBlow, Secret 2 
S067: Arrow1 (100) -- Shoot a bee to dart at the enemy (Elec)
 -- Elebee, FlashMan Tank on WWW Island 
S068: Arrow2 (130) -- Shoot a bee to dart at the enemy (Elec)
 -- Elewasp, Secret 2 
S069: Arrow3 (160) -- Shoot a bee to dart at the enemy (Elec)
 -- Elehornet, Teacher's Lounge server (Use Battery) 
S070: Ratton1 (80) -- Shoot a rat that can turn once to hit the enemy 
-- Ratty, SciLab Network 
S071: Ratton2 (100) -- Shoot a rat that can turn once to hit the enemy
 -- Ratty2, DNN Van 
S072: Ratton3 (120) -- Shoot a rat that can turn once to hit the enemy 
-- Ratty3, Secret 1 
S073: FireRatn (230) -- Place a rat on the battlefield that launches 
when ignited (Fire)
 -- DNN Battle Console 
S074: Wave (80) -- Send a wave through all three rows, stops on contact 
or if no panel (Aqua) 
-- Jelly, Undernet 2, WWW Island BubbleMan Tank 
S075: RedWave (90) -- Send a wave through all three rows, stops on 
contact or if no panel (Fire)
 -- HeatJelly, WWW Island Hidden Computer 
S076: MudWave (100) -- Send a wave through all three rows, stops on 
contact or
 if no panel (Wood)-- MudJelly, Secret 2 
S077: Tornado (20) -- Shoot an eight-hit tornado two spaces ahead -- Yoka 1 
S078: Spice1 (80) -- Spread confusing spores to all grass panels (Wood) -- 
Mushy, Hospital Network 
S079: Spice2 (110) -- Spread confusing spores to all grass panels (Wood) -- 
Mashy, Hospital Bed 
S080: Spice3 (140) -- Spread confusing spores to all grass panels (Wood) -- 
Moshy, ZooComp3 (Use Jungle) 
S081: Shake1 (90) -- Send a barbell three spaces ahead to attack the column 
-- Heavy, Hospital TV 
S082: Shake2 (110) -- Send a barbell three spaces ahead to attack the column 
-- Heavier, WWW Island Hidden Computer 
S083: Shake3 (140) -- Send a barbell three spaces ahead to attack the column 
-- Heaviest, Secret 1 
S084: NOBeam1 (200) -- If behind a field object, shoots a beam down the row 
-- N.O.-1, Hospital TV 
S085: NOBeam2 (260) -- If behind a field object, shoots a beam down the row 
-- N.O.-2, Secret 2
S086: NOBeam3 (300) -- If behind a field object, shoots a beam down the row
-- N.O.-3, Secret 3 (Use Fish) 
S087: Hammer (100) -- Breaks panel in front of you if empty -- ZooComp 4 
S088: Geyser (200) -- Shoots water in a +, then X pattern out of empty panel 
three
 squares ahead (Aqua) -- Yoka Zoo Alarm System 
S089: Rope1 (50) -- Sends vines to ensnare the enemy (Wood) -- Viney, 
Hospital Network 
S090: Rope2 (70) -- Sends vines to ensnare the enemy (Wood) -- Viner,
 Undernet 6 (equip Jungle) 
S091: Rope3 (90) -- Sends vines to ensnare the enemy (Wood) -- Vinert, 
WWW Island FlashMan Tank (equip Jungle) 
S092: Boomer1 (60) -- Launches a boomerang along the outer rim of the arena
 (Wood)
 -- Boomer, SciLab 2 
S093: Boomer2 (80) -- Launches a boomerang along the outer rim of the arena 
(Wood)
 -- Gloomer, Undernet Areas 
S094: Boomer3 (100) -- Launches a boomerang along the outer rim of the arena 
(Wood) 
-- Doomer, Secret 2 
S095: PoisMask -- Poisons area one square around the mask while A is held
 -- PuffBall, Undernet Areas 
S096: PoisFace -- Poisons area two squares around the mask while A is held 
-- PoofBall, Hospital Network after beating PlantMan Alpha 
S097: RockArm1 (100) -- Cracks row and sends shockwave -- Quaker, SciLab
 Network
S098: RockArm2 (150) -- Cracks row and sends shockwave -- Shaker, Beach
 Network 
S099: RockArm3 (200) -- Cracks row and sends shockwave -- Breaker, DNN Van, 
Secret 3 
S100: CrsShld1 (160) -- Protects you and attacks attackers -- Dominerd1, 
Undernet 
S101: CrsShld2 (210) -- Protects you and attacks attackers -- Dominerd2, 
WWW Island Hidden Computer 
S102: CrsShld3 (260) -- Protects you and attacks attackers -- Dominerd3,
 Secret 3 
S103: Magnum1 (120) -- Destroys column and deals damage (Fire) -- 
Basher, WWW Island FlameMan Tank 
S104: Magnum2 (150) -- Destroys row and deals damage (Fire) -- 
Smasher, Secret 1 and 2 
S105: Magnum3 (180) -- Destroys column and deals damage (Fire) -- 
Trasher, ACDC Tank (Use Oilbody) 
S106: Plasma1 (30) -- Rotates electricity (Elec) -- Eleball, Principal's
Computer,
 ACDC 2 after beating FlashMan Alpha 
S107: Plasma2 (60) -- Rotates electricity (Elec) -- Elesphere, 
WWW Island FlashMan Tank 
S108: Plasma3 (90) -- Rotates electricity (Elec) -- Eleglobe, Secret 1 
S109: RandMetr (100) -- Shoots meteors randomly in enemy area (Fire)
 -- Metrid, Undernet 1 
S110: WholMetr (100) -- Shoots meteors randomly in enemy area (Fire)
 -- Metrod, WWW Island FlameMan Tank 
S111: ShotMetr (100) -- Shoots meteors randomly in enemy area (Fire)
 -- Metrodo, Secret 1 
S112: Needler1 (30) -- Shoots needles in all directions but backwards 
-- Needler, Hospital Bed 
S113: Needler2 (40) -- Shoots needles in all directions but backwards 
-- Nailer, ACDC Tank 
S114: Needler3 (50) -- Shoots needles in all directions but backwards 
-- Spiker, Secret 3 
S115: Totem1 (100) -- Shoots flames three squares ahead (Fire) 
-- Totem, Hospital Network 
S116: Totem2 (140) -- Shoots flames three squares ahead (Fire) 
-- Totam, Undernet 6 
S117: Totem3 (180) -- Shoots flames three squares ahead (Fire)
 -- Totun, Secret 1 
S118: Sensor1 (100) -- Rigs a line to zap the enemy on sight (Elec) 
-- KillerEye, Undernet 6 
S119: Sensor2 (130) -- Rigs a line to zap the enemy on sight (Elec) 
-- DemonEye, WWW Island FlashMan Tank 
S120: Sensor3 (130) -- Rigs a line to zap the enemy on sight (Elec)
 -- JokerEye, Secret 1 
S121: MetaGel1 (90) -- Drops and steals a panel (Aqua) 
-- Slimer, Yoka Area 
S122: MetaGel2 (130) -- Drops and steals a panel (Aqua)
 -- Slimey, Undernet 1 
S123: MetaGel3 (170) -- Drops and steals a panel (Aqua) 
-- Slimest, Undernet 7 (use Fish) 
S124: Pawn (90) -- Slash with range of LongSwrd when A is pressed 
-- Tora's folder 
S125: Knight (150) -- Jumps across the arena and sends shockwaves 
-- Tora's folder 
S126: Rook -- Protects you and is nearly unbreakable -- Tora's folder 
S127: Team1 (10) -- Attacks the enemy area; attack power up if damaged 
-- Twins, DNN Editing Room Comp 
S128: Team2 -- Heals 500 HP on fatal hit -- Twins, DNN Editing Room Comp 
S129: TimeBomb (150) -- Blows up on the entire enemy area
 -- Yoka 1 BugFrag merchant 
S130: Mine (300) -- Hides in a panel and explodes when stepped on
 -- Yoka 1 BugFrag merchant 
S131: Lance (130) -- Spears the back column (Wood)
 -- Undernet 3 
S132: Snake (40) -- Snakes come out of all holes in your panels and attack 
(Wood) -- Story Events 
S133: Guard -- Shield from attack and send shockwave in response -- Mettaur,
 ACDC Network 
S134: PanlOut1 -- Take out the panel in front of you -- Starting folder 
S135: PanlOut3 -- Take out the column in front of you -- ACDC 3 
S136: PanlGrab -- Steal the first panel in front of you that isn't yours -- 
ACDC Square merchant 
S137: AreaGrab -- Steal the first column of the enemy area -- Starting folder 
S138: GrabBack -- Do 40 damage to all enemies per stolen panel -- SciLab 2
S139: GrabRvng -- Do 80 damage to all enemies per stolen panel -- 
Job 17 reward 
S140: RockCube -- Drop a stone block in front of you -- SciLab merchant 
S141: Prism -- Throw a prism three squares ahead -- The prism reflects all 
damage dealt to it one square outward -- PMD in SciLab Vending Machine 
S142: Wind -- Blows the enemies to the back row -- SciLab Square merchant, 
WindBox, Yoka 1, Tamako's HP 
S143: Fan -- Sucks enemies to the front row -- VacuumFan, Beach Network 
S144: Fanfare -- While music plays, Megaman is invincible -- Trumpy, 
NumberMan Poster 
S145: Discord -- While music plays, enemies are confused -- Tuby, 
Undernet 6 
S146: Timpani -- While music plays, enemies are immobile -- Tromby,
 WWW Island Hidden Computer 
S147: Recov10 -- Recover 10 HP -- Starting folder 
S148: Recov30 -- Recover 30 HP -- ZooComp 3 
S149: Recov50 -- Recover 50 HP -- Beach 2 
S150: Recov80 -- Recover 80 HP -- Beach Network 
S151: Recov120 -- Recover 120 HP -- Hospital TV 
S152: Recov150 -- Recover 150 HP -- WWW Island FlashMan Tank 
S153: Recov200 -- Recover 200 HP -- Undernet 4 merchant 
S154: Recov300 -- Recover 300 HP -- Job 25 reward 
S155: Repair -- Restore all your panels to normal status -- Yai's Phone 
S156: SloGauge -- Slows down rate of custom gauge -- Job 13 reward 
S157: FstGauge -- Speeds up rate of custom gauge -- Job 20 reward 
S158: Panic -- Confuses enemies and Megaman -- Purple mystery data behind 
WWW door in ACDC 1 
S159: Geddon1 -- Cracks all panels -- ZooComp 1 
S160: Geddon2 -- Breaks all panels without an object on them -- 
Hospital Comp 3 
S161: Geddon3 -- Turns all panels to swamps (poisoned while standing) -- 
Secret 1 
S162: CopyDmg -- Use on one enemy and attack another to injure both -- 
NumberMan Trader, code 01697824 
S163: Invis -- Become invisible for a little while -- SciLab 1 
S164: Shadow -- Only can be hurt by swords for a little while -- 
Shadow, Secret 2 
S165: Mole1 -- Invisible when not attacking -- Momogra, Hades Isle 
S166: Mole2 -- Invisible when not attacking -- Momogro, 
WWW Island DrillMan Tank 
S167: Mole3 -- Invisible when not attacking -- Momogre, Secret 3 
S168: AirShoes -- Can step on cracked panels without breaking then -- 
Virus Lab Door Frame 
S169: Barrier -- Prevents 10 total damage -- ACDC 2 merchant 
S170: Barr100 -- Prevents 100 total damage -- HospComp 4 
S171: Barr200 -- Prevents 200 total damage -- Reward from Quiz Queen, 
3rd floor Hospital 
S172: Aura -- Prevents all attacks of less than 100 damage -- Behind BubbleMan 
security cube in Undernet 6 (from DNN Editing Room Console) 
S173: NrthWind -- Immediately removes all auras and barriers from enemy -- 
UnderSquare merchant 
S174: Mettaur -- Mettaur drops down and, at press of A, sets off a shockwave
 -- Virus Breeder (Virus found in ACDC 1, behind WWW door) 
S175: Bunny -- Bunny drops down and, at press of A, sends off a ZapRing (Elec)
 -- Virus Breeder (Virus is reward of job 19)
S176: Spikey -- Spikey drops down and, at press of A, shoots a HeatShot
 (Fire) -- Virus Breeder (Virus is found in Hades Isle Gargoyle) 
S177: Swordy -- Swordy drops down and, at press of A, swipes its sword -- 
Range/Element is dependant upon type of Swordy chosen -- Virus Breeder 
(Virus is found at dead end on Undernet 1 blue level) 
S178: Jelly -- Jelly drops down and, at press of A, sends off a Wave -- 
Element is dependant upon type of Jelly chosen -- Virus Breeder 
(Virus is found at dead end in Beach 2, near WWW Door) 
S179: Mushy -- Mushy drops down and, at press of A, poisons the grass -- 
Will not work if no grass panels -- Virus Breeder
 (Virus is found behind counter in SciLab 2) 
S180: Momogra -- Momogra pops up and, at press of A, smacks enemy in front 
with shovel 
-- Will not hit if no enemy in front of it -- Virus Breeder 
(Virus is found where you fought BeastMan) 
S181: KillrEye -- KillerEye drops down and, at press of A, zaps the enemy
 (Elec) -- Direction is dependant on type of KillerEye chosen -- Virus Breeder
 (Virus is found near chalkboard in Principal's Comp) 
S182: Scuttlst -- Scutz drops down and, at press of A, fires a projectile 
-- Element is dependant on type of Scutz chosen -- Virus Breeder
-- First part of the virus is in Secret 1, on the starting platform 
-- Second part is in Secret 3, at a dead end along the compression path 
S183: Hole -- Opens up a Hole which lets you use Dark chips
 -- Secret 3, behind 650 HP Number Towers 
S184: HolyPanl -- While standing on HolyPanl, 
damage is halved -- BrushMan, Undernet 1 
S185: LavaStge -- Turns the stage into Lava Panels 
-- If non-Heat, take 50 damage when stepping on panel 
-- Yoka 1 BugFrag merchant 
S186: IceStage -- Turns the stage into Ice Panels 
-- If non-Aqua, move in one direction until object is hit
 -- Trade FireSwrd P in front of Yoka Inn 
S187: GrassStg -- Turns the stage into Grass Panels
 -- If Wood, recover HP while on panel 
-- ACDC Square merchant 
S188: SandStge -- Turns the stage into Sand Panels 
-- Slows down movement 
-- Undernet 5 blue level, behind DesertMan's security cube 
S189: MetlStge -- Turns the stage into Metal Panels 
-- Panels cannot be broken
 -- Beach Square merchant 
S190: Snctuary 
-- Turns all of your panels into Holy Panels 
-- Secret 3 
S191: AntiDmg (100) 
-- If hit, throw three shurikens at enemies 
-- Undernet 4 merchant 
S192: AntiSwrd (100)
 -- If hit with a sword, slash back at enemy 
-- Trade Shadow J (S-rank a Shadow) on 2nd floor DNN Station 
S193: AntiNavi
 -- If enemy uses a Navi, steal it and use it against enemy
 -- Secret 2 
S194: AntiRecv 
-- If enemy recovers HP, do damage equal to that instead 
-- Job 14 reward
S195: Atk+10 
-- Add 10 to the attack power of the preceding chip
 -- Starting folder 
S196: Fire+30 
-- Add 30 to the attack power of the preceding fire chip 
-- Lion's Head at Yoka Springs 
S197: Aqua+30 
-- Add 30 to the attack power of the preceding aqua chip
 -- Job 9 reward 
S198: Elec+30
 -- Add 30 to the attack power of the preceding elec chip 
-- Higsby's normal stock 
S199: Wood+30
 -- Add 30 to the attack power of the preceding wood chip
 -- Yoka 1 BugFrag merchant 
S200: Navi+20 
-- Add 20 to the attack power of the preceding Navi chip
 -- Undernet 2 BugFrag merchant 
*Well then there are all 200 standard chips. Phew thats alot of typing and
editing!*


2) The Megaclass chips
Well this is a guide of all the mega class chips. Sorry i cant post where 
they are ill try hard to add them up asap!
1. Muramasa 
2. HeroSwrd 
3. ZeusHamr 
4. StandOut 
5. Salamndr 
6. WartLine 
7. Fountain 
8. Ligtning 
9. Bolt 
10. GaiaSwrd 
11. GaiaBlade 
12. Meteors 
13. Guardian 
14. Anubis 
15. GodStone 
16. OldWood 
17. Jealousy 
18. Poltrgst 
19. LifeAura 
20. FullCust 
21. Atk+30 
22. Navi+40 
23. Roll 
24. RollV2 
25. RollV3 
26. GutsMan 
27. GutsManV2 
28. GutsManV3 
29. GutsManV4 
30. ProtoMan 
31. ProtoMnV2 
32. ProtoMnV3 
33. ProtoMnV4 
34. FlashMan 
35. FlashMnV2 
36. FlashMnV3 
37. FlashMnV4 
38. BeastMan 
39. BeastMnV2 
40. BeastMnV3 
41. BeastMnV4 
42. BubblMan 
43. BubblMnV2 
44. BubblMnV3 
45. BubblMnV4 
46. DesrtMan 
47. DesrtMnV2 
48. DesrtMnV3 
49. DesrtMnV4 
50. PlantMan 
51. PlantMnV2 
52. PlantMnV3 
53. PlantMnV4 
54. FlamMan 
55. FlamManV2 
56. FlamManV3 
57. FlamManV4 
58. DrillMan 
59. DrillMnV2 
60. DrillMnV3 
61. DrillMnV4 
62. MetalMan 
63. MetalMnV2 
64. MetalMnV3 
65. MetalMnV4 
66. KingMan 
67. KingManV2 
68. KingManV3 
69. KingManV4 
70. MistMan 
71. MistManV2 
72. MistManV3 
73. MistManV4 
74. BowlMan 
75. BowlManV2 
76. BowlManV3 
77. BowlManV4 
78. DarkMan 
79. DarkManV2 
80. DarkManV3 
81. DarkManV4 
82. JapanMan 
83. JapanMnV2 
84. JapanMnV3 
85. JapanMnV4 
Good luck on collecting these. :P


3)Pa advance combos
Here is all the Pa advance combos(have fun at this part for a orange star)


1. Z-Canon1- Cannon A/B/C, B/C/D, C/D/E 
2. Z Canon2- HiCannon H/I/J, I/J/K, J/K/L 
3. Z-Canon3- M-Cannon O/P/Q, P/Q/R, Q/R/S 
4. Z-Punch- GutPunch B/C/D, C/D/E, D/E/F 
5. Z-Strght- GutStrgt O/P/Q, P/Q/R, Q/R/S 
6. Z-Impact- GutImpct H/I/J, I/J/K, J/K/L 
7. Z-Varibl- VarSwrd B/C/D, C/D/E, D/E/F 
8. Z-Yoyo1- Yo-Yo1 C/D/E, D/E/F, E/F/G 
9. Z-Yoyo2- Yo-Yo2 H/I/J, I/J/K, J/K/L 
10. Z-Yoyo3- Yo-Yo3 M/N/O, N/O/P, O/P/Q 
11. Z-Step1- StepSwrd L/M/N, M/N/O, N/O/P 
12. Z-Step2- StepCros P/Q/R, Q/R/S, R/S/T 
13. BubSprd- Bubbler C/D/E, Bub-V D/E/F, --BublSide E/F/G, 
--Bubbler, Bub-V, BublSide-E 
14. HeatSprd- HeatShot H/I/J, Heat-V I/J/K,--
 HeatSide J/K/L, HeatShot, Heat-V, HeatSide-J 
15. H-Burst- Spreader M/N/O, N/O/P, O/P/Q 
16. LifeSwrd- Sword, WideSwrd, LongSwrd-E/L/Y 
17. ElemSwrd- FireSwrd, AquaSwrd, ElecSwrd, BambSwrd-P/N 
18. EvilCut- StepSwrd, HeroSwrd, StepCros-P 
19. HyperRat- Ratton1, Ratton2, Ratton3-A/C/F 
20. TimeBom+- TimeBomb J/K/L, K/L/M, L/M/N 
21. GelRain- MetaGel1 B/C/D, MetaGel2 E/F/G, MetaGel3 S/T/U 
22. EverCrse- CrsShld1, CrsShld2, CrsShld3-C/L 
23. MomQuake- RockCube * x2, GodStone S 
24. PoisPhar- PoisMask, PoisFace, Anubis-A 
(very useful against BassGS even though his aura is up!)
25. BodyGrd- AntiDmg, AntiNavi, Muramasa-M 
26. 500Barr- Barrier, Barr100, Barr200-E,R 27. 
BigHeart- HolyPanl, Recov300,
--- Roll/V2/V3-R 
28. GtsShoot- Guard *, DashAtk G, GutsMan/V2/V3/V4 G 
29. DeuxHero- CustSwrd, VarSwrd, ProtoMan/V2/V3/V4-B 
30. 2xHero- Slasher, CustSwrd, VarSwrd, ProtoMan/V2/V3/V4-B 
31. PrixPowr- Team1 *, Team2 *, 
---KingManV5/MistManV5/BowlManV5 
32. MstrStyl- Salamndr, Fountain, Bolt, GaiaBlad-*
 (very usful combo against BassGS only when Aura 200 is down)l

4)Secret Area Time Trials 
Ok im asuming if your reading this guide you beat alpha,serenade and 
BassGS.If you have 
pat your self on the back if you havent then 
beat them NOW!!! Ok there are copies of navies you must win in less
than a specific time limit.
 Here are the Navies and times to beat them by
Secret Area 3: 
DarkMan V2- Under 45 seconds. 
JapanMan V2- Under 40 seconds. 
ProtoMan V2- Under 45 seconds. 
Secret Area 2: 
MistMan V2- Under 45 seconds.
KingMan V2- Under 40 seconds. 
MetalMan V2- Under 20 seconds. 
GutsManV2- Under 15 seconds. 
Secret Area 1: 
FlashMan V2- Under 10 seconds. 
BeastMan V2- Under 30 seconds. 
BubbleMan V2- Under 40 seconds. 
DesertMan V2- Under 45 seconds. 
PlantMan V2- Under 40 seconds. 
FlamMan V2- Under 40 seconds.
DrillMan- Under 45 seconds. 
---Dont worry if you havent won these battle. It took me along time to 
beat them!


5)A Good Chip Deck
Well all i have to say here is that you want to build a good chip deck of 
only 5 mega chips and i giga. 
Take  advantages of these.Now there is also a flow of your chip deck.
You should have atleast 20 * chips. If you have 20 then you can choose 
up to 5 chips at a time!.

6)Hubact

I have heard that when you go to secret area you get the hubact program. 
This amazing program will allow you and lan to fuse togetther to 
become really powerfull.!



7)Compression Codes-New*

Ok these are weird ive never heard of these until recently.Anyway 
these are code that will shrink your navi customer programs and i 
have codes to add power ups to megaman
Here they all are

AirShoes - Up, B, B, Down, A, R 
AntiDmg - L, Left, R, A, Right, Down 
Battery - Right, R, Right, R, L, Left 
Beat - A, Down, A, A, R, A 
BlckMind - Right, Left, Right, Down, R, Down 
Block - Down, B, Up, Down, A, Left 
BrakBstr - R, A, B, Down, L, L 
BrakChrg - B, A, Left, L, Up, B 
BugStop - B, Down, Up, B, Down, B 
BustrMAX - Down, A, R, R, L, Left, Left 
Collect - B, Down, Right, R, Right, Right 
Custom1 - Right, Right, Right, Up, Left, B 
Custom2 - A, Down, Up, Down, R, Down 
DarkLcns - R, L, R, Down, Left, B, R
Fish - L, R, Down, Up, Left, Right 
FlotShoe - Left, Down, Left, Down, Left, L 
FstGauge - B, Down, A, R, Left, R 
GigFldr1 - L, Down, A, Down, R, B, Up 
HubBatch - B, Left, A, Down, Down, Up, L 
Humor - Up, R, A, Left, Right, Right 
Jungle - A, R, Left, B, B, A 
MegFldr1 - Right, R, Down, R, L, Left 
MegFldr2 - A, R, Down, Down, Right, Left 
OilBody - Up, Right, A, A, R, Up 
Reflect - B, Up, A, Left, Left, B 
Rush - L, A, Down, B, B, B 
SetGreen - Down, R, R, Down, B, Left 
SetHoly - A, B, R, R, Left, R 
SetIce - A, Up, A, Up, Left, R
SetLava - B, Right, Right, B, R, A 
SetMetal - B, R, Right, Right, L, L 
SetSand - Left, A, A, B, Up, Left
ShdwShoe - Up, Left, Right, L, Up, R 
Shield - Left, Right, Down, R, Down, R 
SneakRun - R, L, B, Down, Down, Down 
SuprArmr - Up, Right, Up, R, Up, Down 
Tango - A, Down, Left, L, L, R 
UnderSht - Left, Up, B, L, Left, Up 
ok them were compresion codes here are the upgrades i have for u

Part 2-codes
Ok now here you can put these codes in when Lan says OK!! now push Select
(only if you bought the Mod Tools off the DNN researcher at beach street 
for a couple thousand zennies).
Nowthere are buggs for a couple of these upgrades so watch out.
HP+100 - JIEU1AWT 
HP+200 - ASK3IETN 
HP+250 - SIE1TMSD
HP+300 - SEIUT1NG 
HP+350 - GJHURIE2 
HP+400 - AWE3ETSW (Bugg: Custom -1)
HP+450 - 3MZNBXH1 (Bugg: Custom -1) 
HP+500 - 2YTIWOAM (Bugg: Custom -1) 
HP+550 - O3IUTNWQ (Bugg: Custom -1) 
HP+600 - ZMJ1IGIE (Bugg: Custom -2) 
HP+750 - AKZ21UMW (Bugg: Custom -2) 
HP+800 - DMGEIO3W (Bugg: Panels turn to swamp arena when you
 step off them) 
HP+900 - SM2UIROA (Bugg: Panels turn to swamp arena when you 
step off them) 
HP+1000 - CNJDU2EM (Bugg: Panels turn to swamp arena when you 
step off them) 
SuprArmr - KTEIUE2D BrakChrg - SKDSHUEO (Bugg: Custom -1) 
BrakBstr - SI1IEMGO (Bugg: Custom -2)
MegFldr1 - JDKGJ1U2 
MegFldr2 - 3DIVNEIQ (Bugg: Custom -1) 
MegFldr3 - URY33RRO (Bugg: Panels turn to swamp arena when 
you step off them) 
MegFldr4 - FFIM1OWE (Bugged: Panels turn to swamp arena 
when you step off them) 
MegFldr5 - SKFBM3UW (Bugged: Panels turn to swamp arena 
when you step off them) 
Block - ZBKDEU1W 
Shield - EIR3BM3I 
Reflect - SK13EO1M (Bugg: Custom -1) 
FlotShoe -PEOTIR2G 
ShdwShoe - GKHU1KHI 
AntiDmg - L3KJGUEO (Bugg: Custom -1) 
AirShoes - ZN3UDOIQ (Bugg: Custom -1) 
Humor - SJH1UEKA 
UnderSht - SKJGURN2 
FstGauge - XBCJF2RI (Bugg: Custom -2)
Ok them were the upgrade codes you put in. 

8) Contact me.
Ok guys here you can contact me through email 
yahoo im or aim(aol)

Email Adress:Rapters_master@yahoo.com
Yahoo Instant Messanger:Rapters_master 
AOL:Haveyoubeenflocked
MSN-Rapters_master@hotmail.com

NOTE:Feel free to ask me any questions about 
megaman battle net 3 white and maybe 
blue.Feel free to correct 
me if im wrong and give me more tips to help out 
people better in this guide

9)Helped by: No help was offered. If you know 
something i dont please tell me and ill 
add your name here.