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Walkthrough

by Shotgunnova

                                  For use on:

                        GameTalk................gametalk.com
                        GameFAQs................gamefaqs.com
                        MyCheats................mycheats.com

          E-mail me (shotgunnova -at- gmail -dot- com) for permissionz.

         __                              __                              __
        / /   __  ______  ____  _____   / /   ___  ____  ___  ____  ____/ /
       / /   / / / / __ \/ __ \/ ___/  / /   / _ \/ __ \/ _ \/ __ \/ __  / 
      / /___/ /_/ / / / / /_/ / /     / /___/  __/ /_/ /  __/ / / / /_/ /  
     /_____/\__,_/_/ /_/\__,_/_/     /_____/\___/\__, /\___/_/ /_/\__,_/   
     FAQ/Walthrough by Shotgunnova (P. Summers) /____/

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TABLE OF CONTENTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

  I. Controls  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
 II. The Basics  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS
III. Walkthrough . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT

      01 - Burg........................................................... BRG1
      02 - Weird Woods.................................................... WRW1
      03 - White Dragon Shrine............................................ WDS1
      04 - Burg........................................................... BRG2
      05 - Weird Woods.................................................... WRW2
      06 - Saith.......................................................... STH1
      07 - Hispaniola..................................................... HSP1
      08 - Saith.......................................................... STH2
      09 - Meribia........................................................ MRB1
      10 - Meribia Sewers................................................. MSW1
      11 - Spring of Transmission......................................... STR1
      12 - Sub-Vane....................................................... SBV1
      13 - Althena's Shrine............................................... ALT1
      14 - Spring of Transmission......................................... STR2
      15 - Vane........................................................... VAN1
      16 - Nanza.......................................................... NNZ1
      17 - Lann........................................................... LNN1
      18 - Lann Island.................................................... LNL1
      19 - Vane........................................................... VAN2
      20 - Crystal Tower.................................................. CRY1
      21 - Meribia........................................................ MRB2
      22 - Weird Woods.................................................... WRW3
      23 - Burg........................................................... BRG3
      24 - Meribia........................................................ MRB3
      25 - Vane........................................................... VAN3
      26 - Nanza.......................................................... NNZ2
      27 - Reza........................................................... REZ1
      28 - Meryod Woods................................................... MRW1
      29 - Meryod......................................................... MYD1
      30 - Damon's Spire.................................................. DMN1
      31 - Reza........................................................... REZ2

      32 - Red Chests of the World [OPTIONAL]                              RCW1

      33 - Iluk........................................................... ILK1
      34 - Field.......................................................... FLD1
      35 - Iluk........................................................... ILK2
      36 - Red Dragon Cave................................................ RDC1
      37 - Reza........................................................... REZ3
      38 - Meryod......................................................... MYD2

      39 - Forbidden Forest [OPTIONAL]                                     FRB1

      40 - Lyton.......................................................... LTN1
      41 - Lyton Cave..................................................... LTC1
      42 - Blue Dragon Shrine............................................. BDS1
      43 - Tamur Pass..................................................... TMP1
      44 - Tamur.......................................................... TUR1
      45 - Myght's Tower.................................................. MGH1
      46 - Tamur.......................................................... TUR2
      47 - Forest of Illusion............................................. FRL1
      48 - Pao............................................................ PA#1
      49 - Black Dragon Fortress.......................................... BDF1
      50 - Pao............................................................ PA#2

      51 - Lann [OPTIONAL]                                                 LNN2
      52 - Reza [OPTIONAL]                                                 REZ3
      53 - Protector Cave [OPTIONAL]                                       PTC1

      54 - Myght's Tower.................................................. MGH2
      55 - Reza........................................................... REZ4
      56 - Talon Mine..................................................... TLN1
      57 - Cadin.......................................................... CDN1
      58 - Ruid........................................................... RID1
      59 - Vane........................................................... VAN4
      60 - Grindery....................................................... GRN1
      61 - Meribia........................................................ MRB4

      62 - Meribia Sewers [OPTIONAL]                                       MSW2

      63 - Althena's City..................................................ALC1
      64 - Goddess Tower...................................................GDT1
      65 - Meribia.........................................................MRB5

  IV. Stat Increase Documentation . . . . . . . . . . . . . . . . . . . .  SICD
   V. Shop Listing  . . . . . . . . . . . . . . . . . . . . . . . . . . .  SHPL
  VI. Equipment Guide . . . . . . . . . . . . . . . . . . . . . . . . . .  EQPM
 VII. Red Chest Listing . . . . . . . . . . . . . . . . . . . . . . . . .  ITML
VIII. Skill Listing . . . . . . . . . . . . . . . . . . . . . . . . . . .  SKLL
  IX. Card Listing  . . . . . . . . . . . . . . . . . . . . . . . . . . .  CRDL
   X. Frequently Asked Questions  . . . . . . . . . . . . . . . . . . . .  FAQT
  XI. Updates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  UPDT
 XII. Thanks  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  CDLS

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
I.                             C O N T R O L S                             CNTR
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


              ______----------------------------------______
   LEFT -->  /_____/                                  \_____\  <-- RIGHT
SHOULDER    /           ____________________________         \     SHOULDER
 BUTTON    |    _      |                            |         |    BUTTON
           |  _| |_    |                            |         |
 D-PAD --> | |_   _|   |    SCREEN DISPLAY HERE     |    (A)  | <-- A BUTTON
           |   |_|     |                            | (B)     | <-- B BUTTON
           |           |                            |         |
  START --> \      O   |____________________________|        /
 SELECT -->  \_     O                                      _/
               \__________________________________________/


D-PAD ------> Navigate character on field / Navigate menus
START ------> Bring up character(s) menu on field / 
SELECT -----> n/a
A-BUTTON ---> Affirmative selection in menus
B-BUTTON ---> Cancel in menus / Return to previous screen in menus
R SHOULDER -> Navigate menus to the right (when applicable)
L SHOULDER -> Navigate menus to the left  (when applicable)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
II.                           T H E   B A S I C S                          THBS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-------------
STAT OVERVIEW
-------------

LV  --> Current level. Raise levels to get more HP, MP, and other stats (below)
HP  --> Your character's hit points. When they reach zero, character cannot act
MP  --> Your character's magic "currency". When depleted, magic cannot be used
EXP --> Experience; Fight battles for EXP, which then lets characters go up LVs


ATC --> Attack stat
DEF --> Physical defense stat
AGL --> Battle speed, which affects turn order (higher means going first)
MEN --> Mental stat relating to magical potency
RES --> Magical resistance, which is the "defense" for magical-type attacks
NOA --> Stat that governs how many physical attacks you can do per turn
LUC --> Your luck stat, which seems to affect how well you dodge attacks, if
        you survive attacks, if you aren't inflicted with a status effect, and
        probably others.

-------------
MENU OVERVIEW
-------------

On the main character menu (in-game):

Status Display ---------> View characters' status; equipment, stats, EXP, etc.
Use Items --------------> Use items manually on a per-character basis
Use Skills or Magic ----> Use skills/magic on the field
Equip Weapons or Armor -> Change characters' equipment
Back -------------------> Return to the field

Also in the main menu:

Save/Load Game --> Overwrite current save(s) or load up previous saved game
Use Items -------> Main item overview & can use items on per-character basis
Nall's Skills ---> Use Nall's "Althena!" skill, which refills allies' HP to max
Battle Settings -> Toggle row formations and/or give preset commands to allies
Back ------------> Go back to main menu

------------------
WALKTHROUGH LEGEND
------------------

Most everything is self-explanitory, but I'll summarize the equipment listing:

[NAME OF ITEM HERE]

  AKA: "also known as" -- the in-game, abbreviated name for the item
  Def: Item's in-game definition
  Add: Stat increase and/or special effects
  Get: How to obtain the weapon FOR FREE, such as through treasure chests
  Buy: Where you can purchase the item in question


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
III.                         W A L K T H R O U G H                         WLKT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

o-----------------------------------------------------------------------------o
| 01) BURG                                                               BRG1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Dragon Feather     Heal Gum (x2)   | None                                   |
| Angel's Tear       Mental Gum      |                                        |
o------------------------------------'----------------------------------------o

After being introduced to Alex, Nall, and Ramus, you'll have to go to Althena's
statue in town. You need to find Luna first, however. Head down the dirt path
and find a western [HEAL GUM] hidden behind a pine tree, then go right to where
the path loops back upwards. You'll have some scenes with Luna, who will join
your party.

Go back to the house you passed and enter inside. The back room contains four
treasure chests, with a [DRAGON's FEATHER], [HEAL GUM], [ANGEL'S TEAR], and a
[METNAL GUM] as well. Exit the house and head to Burg proper, which is right
across the bridge. In the town square, Nash Rumack will introduce himself and
will end up wanting you to guide him through the Weird Woods, to the White
Dragon Shrine. Ramus joins your party after the crowd disperses.

You can't continue without the Weird Woods map, which you can find in the house
just north from the Althena statue. There's even a conveniently placed arrow to
make sure you get it. You can buy something at the armory if you want, but it's
not necessary -- talk to Nash to be able to leave.

o-----------------------------------------------------------------------------o
| 02) WEIRD WOODS                                                        WRW1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Heal Gum           Antidote        | Deathcap     [~15 HP, 1 EXP, 07 Sil ]  |
| Heal Gum           Antidote        | Burg Dog     [~30 HP, 8 EXP, 15 Sil ]  |
| Heal Gum           Antidote        | Fly Trap     [~30 HP, 4 EXP, 10 Sil ]  |
| Heal Gum           Antidote        o----------------------------------------o
| Antidote                           |
o------------------------------------o

Here is a map for a little more help:

http://db.gamefaqs.com/portable/gbadvance/file/lunar_legend_weird_woods.png

Head past the house (nothing important in there) and go north -- Nall prevents
you from going south to Saith. Watch the mini-scene and you can continue once
again. I recommend putting Luna in the very back row (use Formation menu) so
she doesn't get gang-murdered if there are more than two enemies left in the
battles.

The verdant path to your right leads to a [HEAL GUM] in a chest. If you make
your way north from where you start the screen at, you'll come to a nook with a
[ANTIDOTE] in it. Screen exit is to the left, though -- go that way from where
you first enter. Meander north to a chest with another [ANTIDOTE] in it, then
get the [HEAL GUM] from the chest to the far right of it. There'll be a stone
monolith there, which you'll have to inspect to proceed up ahead. Leave the
grove and head back south and left this time, where you'll come to a bridge.
Cross.

The party rests the night on the other side, restoring your status. Head north
along the river to find a chest with [HEAL GUM] inside of it. You'll also see
a red chest that's hidden in a grove -- approach it through a hidden tree path
if you want, but it can't be opened yet. Head north again past the chest until
the path goes west. Head that way until you see another tablet, which you'll
be inspecting.

Head west again and take the first path you see that goes south. To the left
you'll see an enclosed grove; there's a hidden chest there. Use the hidden tree
path to get to a [ANTIDOTE] if you choose. Keep heading south and you'll find a
path that goes east. Follow it to another [ANTIDOTE], then double back. Proceed
southwest and you'll find the third and last tablet sitting on the ground. Read
it and take the northwest path by where you just came. En route, you'll find a
chest with (surprise!) another [ANTIDOTE] in it. Continue up to a solid, stone
door. 

If you didn't inspect all the tablets, the door-opening scenes won't occur --
you'll have to go back and recheck 'em. If you found all three, you'll be given
a prompt to put the messages in order. First comes "Month of bounty," then
"The offering shall," and lastly "Show us ahead." The door will open up and you
can proceed into the White Dragon Shrine.

o-----------------------------------------------------------------------------o
| 03) WHITE DRAGON SHRINE                                                WDS1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Dragon Diamond     Dragon Ring     | None                                   |
o------------------------------------o----------------------------------------o

Talk to everyone and then inspect the "rock" by the spring. A prompt will come
up with three names -- choose "Quark!". If you mess up, you'll can retry your
guess. A path will open through the water, so follow it north and down into the
shrine.

Head north, watch the scenes. A few prompts will come up for Alex to answer but
they have no bearing on the outcome, which is you getting the [DRAGON DIAMOND]
and [DRAGON RING]. You also learn a funny revelation about what the diamond is
actually made out of. ^___^

Beat it back to Burg, now.

o-----------------------------------------------------------------------------o
| 04) BURG                                                               BRG2 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| None                               | None                                   |
o------------------------------------o----------------------------------------o

After you enter town, Ramus suggests praying at the Althena statue. Pray at the
statue, which also restores your status (FYI), and Nash skidaddles. Ramus also
leaves the party temporarily, so head home. Where is that, you ask? It's the
one north of the bridge.

Enter to make the scenes fast-forward two days to the Harvest Festival. You'll
control Luna this time and have to find Alex. Go to Dyne's gravestone. The next
day Alex sets out from the village.

o-----------------------------------------------------------------------------o
| 05) WEIRD WOODS                                                        WRW2 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| None                               | Deathcap     [~15 HP, 1 EXP, 07 Sil ]  |
o------------------------------------o Burg Dog     [~30 HP, 8 EXP, 15 Sil ]  |
                                     | Fly Trap     [~30 HP, 4 EXP, 10 Sil ]  |
                                     o----------------------------------------o

Surprise! Ramus joins you after being unable to peddle his diamond in Burg.
This time, head south at the main fork. Luna will catch up with you here, and
join your party as well. You end up surrounded by those pesky Burg Dogs, as it
happens, but a stranger lends a hand.

-----------------------------
Burg Dog x 4
HP: ~30
Exp: 32
Sil: 60
Drop: Heal Gum, Burg Dog Card
-----------------------------

How much HP do these guys have? Oh yeah, less than 600, 'cause that's how much
the stranger will be doing. You can't fail the battle, just hit attack and get
it over quickly.

Once you're through with that "battle," the man introduces himself as Laike
Bogard and leaves as quickly as he came.

o-----------------------------------------------------------------------------o
| 06) SAITH                                                              STH1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| None                               | None                                   |
o------------------------------------o----------------------------------------o

Saith is unusually quiet when you enter, as you proceed south, a woman accosts
you. Apparently, pirates have commandeered the harbor's ferry and a Vane wizard
was captured. Sound like a certain loudmouth...?

You'll be able to walk around town. Heal at the Althena statue and see about
spending some of your cash to outfit your party. Here's the ideal equipment you
should attempt to get before initiating the pirate scenes.

ALEX                     LUNA                     RAMUS

[WEP] - Long Sw          [WEP] - Fry Pan          [WEP] - Knife
[ARM] - ClothArm         [ARM] - ClothArm         [ARM] - ClothArm
[SHL] - None             [SHL]                    [SHL]
[HAT] - ClothHat         [HAT] - Scarf            [HAT] - ClothHat
[AC1] - Ocarina          [AC1]                    [AC1]
[AC2] - Dragon 0         [AC2]                    [AC2]

Head east to the bar (it has a large fish sign) to see another scene. Talk to
the bartender once the pirates leave to learn that Nash's been caught, and that
a man at the harbor (Zet) will help you out. Once you talk to Zet in the house
with an anchor you'll automatically go to the pirates' ship; prepare before you
go! Coming in with Alex's special skill gauge full helps...

o-----------------------------------------------------------------------------o
| 07) HISPANIOLA                                                         HSP1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Pot                                | Pirate 1   [~50 HP, 7 EXP, 21 Sil ]    |
o------------------------------------| Pirate 2   [~60 HP, 7 EXP, 21 Sil ]    |
                                     o----------------------------------------o

NOTE: This is the last place for random encounters before Meribia. If you're
      planning to win boss fight you're meant to lose, train here until you've
      a good level (20+).

You'll start on the upperdeck. Head south to the bow of the ship and you'll be
found by some pirates.

-------------------
Pirate 1 x 3 
Pirate 2 x 2
~HP: 50, 60
EXP: 35
Sil: 105
Drop: Pirate 1 Card
Drop: Pirate 2 Card
-------------------

WindDirk kills everyone in the first turn, so use it if you've got it. Lacking
that, go after the backrow pirates first (Pirate 2), since they'll do 10+ 
damage per turn. If Luna can use Goddess, try to save it, as you can use Nall's
Althena skill to heal fully (or items). Once the Pirate 2s are done, have all
three physically attack the green pirates -- they aren't as tough.

Once the pirates are dead, head up the left side of the ship to initiate yet
another battle with the plank-walkers.

-------------------
Pirate 1 x 4
~HP:
EXP: 28
Sil: 84
Drop: Pirate 1 Card
-------------------

Gang up on them with physical attacks and use HealSong when you're in danger of
fainting. Without Pirate 2s to back them up, there's really no problem here.

Continue up the left side of the ship and then switch to the right side of the
ship. Some more goofy swashbucklers will pick a fight with you.

-------------------
Pirate 1 x 3 
Pirate 2 x 2
~HP: 50, 60
EXP: 35
Sil: 105
Drop: Pirate 1 Card
Drop: Pirate 2 Card
-------------------

It's a repeat battle of the one you fought on the bow, so use the same tactics.
WindDirk is a game over for the pirates, but if you don't have it, use Sordance
on the Pirate 2s when possible. HealSong with Luna and have Ramus gang up on
the Pirate 1s or heal.

Open the silver chest by the path to get a [POT]. It's a helm that only Ramus
can equip, so put it on him. Head north and a scene with Nash will cue -- he's
tied to the mast. The pirate captain will corner you, but at least you'll have
Nash for this battle.

-------------------
Captain
~HP: 500
EXP: 150
Sil: 200
Drop: Captain Card
-------------------

Nash starts out at the level he left at, so if he knows ThorRain, have him do
it immediately -- he count get KO'd the next turn and lose it. If you bought 
all the best equipment in town, you should only be taking about 13 damage per
hit from the Captain's party attack (or less, if you're above Lv. 7). The strat
is to use Sordance until it runs out at which time you can use a Mental Gum to
refill your MP; or, use WindDirk if you don't have any MP-curing items. Goddess
can also be a boon here, so use it to give yourself a leg up. Ramus can double
as a item thrower since his attack won't be doing as much as Alex.

If you're lucky, this battle can go down in six or seven turns, since the Cap'n
DOES have a single-target attack -- a couple revolver shots to an ally's face.
Overall, not a hard first boss battle unless you're severely under-levelled and
you come into the battle with no inventory to help you. :p

o-----------------------------------------------------------------------------o
| 08) SAITH                                                              STH2 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| None                               | None                                   |
o------------------------------------o----------------------------------------o

After the boss battle on the Hispaniola, you'll be back in Saith, chowing down
on some of Roy's grub. Some more scenes take place on the boat, leading to the
Lunar Legend screen -- time to ditch Caldor Isle for the real world! Meaning,
Meribia.

o-----------------------------------------------------------------------------o
| 09) MERIBIA                                                            MRB1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Angel Tear       Master Book       | None                                   |
o------------------------------------o----------------------------------------o

Nash splits to go to a magic shop on Black Rose Street, and Ramus leaves to
unload his Dragon Diamond on someone. You'll be able to move also throughout
the large town which is split into three sections, basically: the dock area,
the residencial area, and the magic guild area.

You begin in the dock area. Head back east and down to the residences' street,
finding the leftmost house. There's an [ANGEL TEAR] chest in storage you can
steal. Leave the screen for the middle area (residential).

This area leads to Master Mel's mansion, and contains a number of shops you'll
want to check out (item/weapon). Ramus is in the shop with the gold-colored
siding, but you can't do anything there yet. Head west!

A bunch of magickers are around here, and a few shops are worth looking at,
but you'll need to find Nash. Head to small, white building next to the main
shops. Nash will introduce you to Royce, a fortune-teller, but ask you to come
back later.

Go back to the residential area and enter Mel's mansion. There's an old man
standing by his 1F office; enter to meet Mel de Alkirk! Alex will also be given
an opportunity to spar with Mel...that he can't refuse!

--------------
Mel
HP: ~600
EXP: ---
Sil: ---
Drop: Mel Card
--------------

Simply put, you're supposed to lose this battle, although it is possible to
pull out a victory if you're over-levelled. You'll win a Mel Card for all your
trouble, but since I didn't bother, I haven't got a strategy for you. You'll
have to train aboard the Hispaniola, as that's the last place with any random
encounters.

 ############################################################################
 Nikita Boitchouk wrote in a strategy for defeating Mel (around Lv15):

 "This is what you should have equipped:
 WEP: Broad Sword
 ARMOR: Plate Armor
 SHIELD: Iron Shield
 HEAD: Iron Helm
 ACCESSORY: Dragon Ring

 Once that is done - you are ready to start the fight.
 Your tactic should be as follows:

 1. Cast Vigor on the very first turn.
 2. Use Sordance on Mel until your HP falls below 50.
 3. Use Heal Drop (or you can risk and use this turn for another Sordance
    - Mel shouldn't deal you more than 24 damage)
 4. Repeat steps 2-3. After about 6 sordances (you should deal 100+ damage
    with each) Mel will be defeated."
 ############################################################################

Heal at the Althena statue and go back to Ramus, whose having a hard time with
his diamond negotiations. He'll ask Alex to step in, and although you can give
in immediately for 20,000, continue to refuse the offers. After six times, you
will get twenty grand AND a [MASTER BOOK]. Dross will steal the diamond and
split, and you'll need some help.

Go speak with Mel again, then return and talk to the shop assistant, who'll
move out of the way. The backroom leads to the Meribia Sewers. The boss here
can poison you, so bring a few Antidotes as you won't get a lot in chests
beforehand.

o-----------------------------------------------------------------------------o
| 10) MERIBIA SEWERS                                                          |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Mental Gum          Mental Gum     | Killfish  [~50 HP, 07 EXP, 46 Sil ]    |
| Mental Gum          Antidote       | Ammonite  [~50 HP, 12 EXP, 70 Sil ]    |
| 500S                Antidote       | FatSnake  [~40 HP, 06 EXP, 40 Sil ]    |
| 500S                Mental Gum     | Wisp      [~40 HP, 12 EXP, 56 Sil ]    |
| Lucky Ring          Heal Gum       o----------------------------------------o
| Heal Gum            20000 Sil      |
o------------------------------------o

This place is more expansive than Weird Woods to be sure, so you may want the
use of a map: 

http://db.gamefaqs.com/portable/gbadvance/file/lunar_legend_meribia_sewers.png

Start and head east to the north-south fork. Far to the north is a [HEAL GUM]
in a chest. Head back to the fork this time and go south. You'll see a lever
on the wall, which will lower the foot bridge. If you want to cut to the chase,
flip the switch and head that route; going left leads to a chest with a [MENTAL
GUM] and a grate, which leads to an [ANTIDOTE].

Past the first footbridge, you'll come to another chest on the southern part of
the platform -- a [MENTAL GUM]. North leads to the end of the level, while east
leads to another grate and two more treasures -- another [MENTAL GUM] and a 2nd
[ANTIDOTE]. The grate leads to a subterranean room with a [HEAL GUM] and a nice
accessory, [LUCKY RING]. You won't get a chance to come back down here later on
so get the Lucky Ring now if you have the time (LUC +10).

Back at the fork past the first footbridge, head straight north up the thin
walkway to an [ANTIDOTE] in the chest; head east to continue, which leads to a
[MENTAL GUM] chest. Follow the walkway around to a [500 SIL] chest, and head 
down the ladder.

This is the last stretch of the level. East is a [500 SIL] chest, but you'll
need to go down. Follow the path to a north/west fork. Head west to find a 
switch, then double back and head north to find a bridge that's just been 
dropped. NOTE: Ramus leaves your party after you approach Dross, so make sure
to unequip him of any specialty items.

You'll find the shopkeeper on a platform nearby. Most people on the lam have a
backup plan, and this guy is no exception.

------------------
Rin-Rin
HP: ~850
EXP: 250
Sil: 300
Drop: Rin-Rin Card
------------------

This guy has a party attack that can poison you, so you'll want to cure the
status as soon as possible. Luckily, it doesn't always inflict the status.
Besides the poison-type attack, it has a single-target fireball it can shoot.
Attack order is as such: party attack, fireball, fireball, repeat.

Ramus should be your spare item healer since his attacks will do horrible HP
damage, even when ACT-boosted; Luna should use PowerSong and Tranquil when the
battle starts. Like usual, have Alex attack with a Vigor/Sordance combo. This
battle can be quite a fight, but the key to victory is Tranquil/Vigor. Make
sure to conserve Luna's Goddess limit since she won't be your main attacker
here.

Once you've put this battle behind you, Ramus will end up inheriting the store
from Dross as a way of payment. You also get [20000 SIL] from Ramus before the
party automatically goes back upstairs. Go back to Master Mel who tells you a
guy named Ghaleon in the Magic Guild who knows all about the Dragons. 

Go back to Royce's fortune-telling parlor to find that Nash is looking for you.
He's shown up at Ramus' shop, and will join you after a dialogue regarding 
Vane. Ramus also leaves your party permanently. So long, Chubbs...

You can exit town via the gate in the middle section of town, which is above
the Athena statue. Although, since you just came into a windfall of sorts, it
only makes sense to load up for the trip ahead. Here's the ideal setup for the
three characters you now have:

ALEX                     LUNA                     RAMUS

[WEP] - Broad Sw         [WEP] - Hard Pan         [WEP] - FlameRod
[ARM] - PlateArm         [ARM] - Robe             [ARM] - SorcRobe
[SHL] - IronShld         [SHL] - PlatRist         [SHL]
[HAT] - IronHelm         [HAT] - Hairband         [HAT] - ClothHat
[AC1] - Ocarina          [AC1] - Lucky 0          [AC1]
[AC2] - Dragon 0         [AC2]                    [AC2]

On the world map, you can train in Nanza, but the real destination is at the
Spring of Transmission.

o-----------------------------------------------------------------------------o
| 11) SPRING OF TRANSMISSION                                             STR1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Mental Drop                        | None                                   |
o------------------------------------o----------------------------------------o

The spring is actually a teleportation device to get you to Vane, which floats
up in the sky. Nash will ask you if you want to enter (in prompt form); choose
the affirmative only after you've stocked up on healing items in Meribia. Once
you step on, it malfunctions and sends you to Sub-Vane.

Matthew Talley writes: "for the first visit to the spring of transmission you
might want to include that there is a treasure chest containing a mental drop
it the lower right corner just off scren....you get there by going aroung
counter clock-wise from the top left of the platform...."

o-----------------------------------------------------------------------------o
| 12) SUB-VANE                                                           SBV1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| 500 Sil             Lapis Lazuli   | Todstool   [~30 HP, 06 EXP, 75 Sil ]   |
| Heal Ring           500 Sil        | Batlefly   [~30 HP, 07 EXP, 79 Sil ]   |
| Gentle Hat                         | Gun Foot   [~70 HP, 08 EXP, 120 Sil ]  |
o------------------------------------| Ice Dog    [~15 HP, 150 EXP, 1000 Sil ]|
                                     o----------------------------------------o

After a scene, you can leave the first area via a teleport crystal. Continue
down the (only) path and Nash will automatically lead you towards a giant 
Althena statue. You can move around again, so get the [500 SIL] chest that's to
the north. By the way, the giant statue works just like the miniaturized ones,
so use this as a base of healing and just leveling up if you need to.

Speaking of which, there is an enemy called an "Ice Dog" that practically gives
you a boatload of EXP/Sil. The problem is that they have a high avoid rate. The
solution: use special skills on them. Two can appear in some battles, at which
point you'll want to Blast/ThorRain them. They're really worth it, and if you
fight 'em in the Althena room, hey! Free EXP and gold. The Vane shops are very
nice, so reap all the benefits down here while you can 'cause you won't be able
to go back. Also, this is a good way to beef up Nash who's under-levelled, no
doubt.

Once you're ready to move on, go back to the fork and take the eastern path to
a crystal, teleporting you into another room. Take the left path (the other is
a dead end) and you'll come to another warp crystal, which takes you to another
room somewhere.

Follow the path to where it branches out, and head north to a [LAPIS LAZULI]
chest. Continue on east to a small fork; take the northeast path to a crystal.
You'll now be in a previous room, only the upper levels -- go east to the warp
crystal on the other side of the room. The next room is straightforward, so 
use the only other crystal in the area.

You should now be back in the first room, on the upper levels. Head west to the
other side and go north, which leads to another crystal. Head up and take the
first left, working your way northwest. Continue left to find another chest,
that contains a [HEAL RING]. The battle coming up will be hard, so equip the
Lapis Lazuli on Nash (Up MEN/RES in battle) and the Healing Ring on Alex in
place of the Ocarina.

Head down and make your way west to the room's wall. Head up and right to a
chest with [500 SIL] inside. From there, head back towards the chest that had
the Heal Ring inside, but veer south. Use Luna's magic to heal you fully since
she won't be able to participate in the upcoming boss fight.

Nash will have a revelation about the source of the magic malfunction when you
approach the south path, and the source decides to mangle your face. Funfun!

-------------------
Evil Mist
HP: ~1300
EXP: 380
Sil: ---
Drop: Evilmist Card
-------------------

Without Luna, the position of healer will have to be relegated to Nash. If you
took my advice and stocked up on curative items in Meribia, this shouldn't that
hard to pull off; if you didn't listen to me, you can still win Heal Drops from
battles. 

The boss only has a single-character attack and a party attack that does small
damage (20-ish), so this probably won't be the most difficult battle thus far.
Anyway, start off with Vigor/Sordance and have Nash dole out Heal Gum/Drops and
Mental Gum when Alex's MP is drained. Nash will deal pitiful damage anyway with
ThorRain being the exception, and even that doesn't do half of what Alex will
be doing. When/if you run out of Mental Gum, keep Alex on the offensive -- you
can still pull of 75 damage a turn with Nash helping. By level thirteen, both
characters should be faster than the boss, so just take it slow and steady, and
don't be afraid of having the person without the Healing Ring defend to keep 
the item depletion down.

After battle, grab the [GENTLE HAT] by the save crystal, and use said crystal
to arrive back at the Athena statue. Exit back towards the entrance of the
dungeon (down, left to crystal) and the teleportation markings will be up and
running. Once you're sure you've got all the good items, ditch this stupid 
place for Althena's Shrine.

o-----------------------------------------------------------------------------o
| 13) ALTHENA'S SHRINE                                                   ALT1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Light Emblem                       | None                                   |
o------------------------------------o----------------------------------------o

Luna will automatically be taken to rest and some scenes take place. Phacia 
will give you a [LIGHT EMBLEM] to help with Luna, and you can leave. The nun
by the door can heal you, but there's no reason to. Time for Springtime!

o-----------------------------------------------------------------------------o
| 14) SPRING OF TRANSMISSION                                             STR2 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| None                               | None                                   |
o------------------------------------o----------------------------------------o

This time, the contraption goes off without a hitch. Next stop...

o-----------------------------------------------------------------------------o
| 15) VANE                                                               VAN1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| None                               | None                                   |
o------------------------------------o----------------------------------------o

Exit the warp chamber and Nash will lead you to the Magic Guild. After a few
scenes, you'll be able to move around freely. In the guild building, head to
the left from where you enter and find the stairway in the southwest part. Go
into the room the guard is by and you'll be introduced to Mia Ausa, Lemia's
only daughter. Nash goes into angry mode when he sees Nall sweet-talking his
quarry, and quickly takes you to Ghaleon. You'll learn that a dragon has been
sighted in Lann Village, over the Nanza Ridge.

You can leave now, although you'll definitely want to use the chunk of change
you've gotten from Ramus and the Sub-Vane baddies to load up. Here's the ideal
equipment to leave with:

[WEP] - SilverSw         [WEP] - Hard Pan         [WEP] - MeteoRod
[ARM] - SilverCh         [ARM] - MageRobe         [ARM] - SorcRobe
[SHL] - SilvShld         [SHL] - PlatRist         [SHL] - SilvGard
[HAT] - IronHelm         [HAT] - Hairband         [HAT] - FlasBand
[AC1] - Heal 0           [AC1] - Lucky 0          [AC1] - Lapis
[AC2] - Dragon 0         [AC2]                    [AC2]

Go back to the world map and this time, hit up Nanza. Readysetgo!

o-----------------------------------------------------------------------------o
| 16) NANZA                                                              NNZ1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Angel's Tear         100 Sil       | Dethmoth  [~40 HP, 08 EXP, 76 Sil ]    |
| ParaClen             Heal Gum      | Ant Lion  [~40 HP, 09 EXP, 68 Sil ]    |
| Mental Gum           Soft Knuckles | Wildboar  [~50 HP, 09 EXP, 80 Sil ]    |
| Mental Gum                         | Earthel   [~65 HP, 10 EXP, 86 Sil ]    |
o------------------------------------o----------------------------------------o

Enter the barren mountain region and head west, then up. A chest will be NE of
you, and contains an [ANGEL TEAR]. Head west into the second screen. Go all the
way west to the ridge wall to get a [PARACLEN]; then, head north to a chest
with [100 SIL] inside. Hooray. Follow the path west until it turns south at the
other end of the ridge. The road will curl inward onto a platform. Head east to
pick up the [HEAL GUM] in the chest, then enter the tunnel nearby.

Inside the tunnel, ignore the red chest (can't open!) and head south. A scene
will automatically play where the party encounters a man and woman arguing.
Ignore the second red chest and open the silver one, getting a [MENTAL GUM} for
the trouble. Head north and west to come to a settlement.

The guard lets you in after Nash throws the Magic Guild's name around. Enter,
heal up at the Althena statue, and take the right stairway to a green house.
Enter all the way downstairs to come to an underground network. Right by the
stairway is a room with a half-hidden chest by it, containing [SOFT KNUCKLES].
Find the stairway to the north and exit back onto the green walkway.

Head west towards the exit, and talk to the guard. He'll demand you find "Boss
Kyle" and get his permission. Go back to the room you got the Soft Knuckles in
and Kyle will now be there. Talk to him and return to the guard, who lets you
get by.

Pass the two people and take the [MENTAL GUM] out of the roadside chest. Keep
the west course and you'll get back onto the world map. To Lann it is!

o-----------------------------------------------------------------------------o
| 17) LANN                                                               LNN1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| None                               | None                                   |
o------------------------------------o----------------------------------------o

Heal at the Althena statue by the entrance, then to the first house near you.
The village will be having a meeting about a Dragonmaster problem. The girl
who was fighting with Kyle earlier will introduce herself as Jessica. She'll
practically force her way into your party to slay the fake Dragon -- you can
refuse her offer, but in a way, you can't really. 

Once she's in your party, talk to the fisherman on the dock about using his
boat. You can leave immediately, although you should buy a Wow! Pan for Luna
at the item shop. All aboard!

o-----------------------------------------------------------------------------o
| 18) LANN ISLAND                                                        LNL1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Fresh Ring           600 Sil       | PudgyBoa   [~ 70 HP, 10 EXP,  68 Sil ] |
| 600 Sil                            | Pirahna    [~ 70 HP, 11 EXP,  77 Sil ] |
o------------------------------------| Cyclops    [~110 HP, 12 EXP, 168 Sil ] |
                                     | The Deep   [~110 HP, 11 EXP, 129 Sil ] |
                                     o----------------------------------------o

The man by the dock is a peddler, who has Angel Tears and Mental Gums if you
need them. 'Course, you'll have to have cash left over from all your shopping
to take use of the 1000G price...

Once you're ready, head right and up. You'll come to a treasure chest that's
really a "monster box" -- y'know, a fakey chest with no treasure. The one to
the northwest of it, however, contains a [FRESH RING]. Since Jessica's skills
rock the casbah, I suggest giving it to her. Head west to another fake chest,
then go northeast to a bridge, which leads into the second screen.

Head left to a nearby chest, which contains [600 SIL]. Continue up the path to
find a fake treasure chest to your bottom-right; ignore it! The next chest you
see is fo' real though -- [600 SIL]'s worth of real. Ignore the chest to the
far northeast, as that too is a piece-o'-crapper. Instead, go northwest and up
where Nall spots a tent. NOTE: You won't be able to come back here, so make
sure to get everything you need!

The "Dragonmaster" approaches, but gives himself away when he calls two of the
dragons "Sparkly Colored" and "Salmon Pink" -- whatta maroon. Time to send this
guy and his pet draggin'.

-------------------
Frogzard
HP: ~2800
EXP: 600
Sil: 0
Drop: Frogzard Card
-------------------

The creature has a "frog splash" skill that damages all party members for minor
damage (20-ish), as well as a single-character tongue lashing attack, which
sucks.

You end up with two good healers for this battle, so it won't be hard to fight
your way through this one. Have Luna start using PowerSong on your Alex/Jess
first, while Alex uses Vigor/Sordance and Jessica attacks. Nash should simply
use Riot/ThorRain when possible. Since Jess will be attacking, but Luna has the
higher MP, try to her keep attacking while Luna plays the main healer. Jess'
Smite limit also doesn't do anything here, so don't bother with it. Make sure
to milk Goddess for all its worth.

Afterwards, you'll end up back at Lann and Jessica leaves the party. Time to
report to Ghaleon! Backtrack through Nanza and go to Vane once again.

o-----------------------------------------------------------------------------o
| 19) VANE                                                               VAN2 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Althena Orb                        | None                                   |
o------------------------------------o----------------------------------------o

Go up to Ghaleon's office and talk to Gazelle, learning he's in the grand hall.
Head down to the ground floor and enter the room just north of the main entry.
After speaking with Ghaleon, Lemia Ausa, the leader of the Magic Guide, comes
in. She tosses you in jail a trivial reason...

Someone comes and lets you out, luckily. Talk to the woman in the room beside
you hints about the Crystal Tower...which is your destination, naturally. Mia
joins your party, too, and brings the [ATHENA ORB] as an added bonus.
Actually, you can leave the guild and go to the shops for Mia, in which case
get her a MeteoRod and PlatRist if you can afford it.

Head back to the ground floor and enter the long hallway to the right of the
grand hall. Nash catches up and braves Remia's wrath to join you. At least he
can be a meat shield, heh heh... Enter the doors.

o-----------------------------------------------------------------------------o
| 20) CRYSTAL TOWER                                                      CRY1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Boost Coil           1000 Sil      | C Mirror   [~100 HP, 16 EXP, 98 Sil ]  |
| Mental Gum           1500 Sil      | Flymet     [~ 90 HP, 17 EXP, 82 Sil ]  |
| Angel Ring                         | C Knight   [~ 80 HP, 17 EXP, 252 Sil ] |
o------------------------------------| Meteor     [~ 90 HP, 20 EXP, 179 Sil ] |
                                     o----------------------------------------o


Sorry to say, but weapons can't be used here. Unequip everyone of their swords
and staves, but leave their other equipment. Head up when you're done.

In the second room, take the [BOOST COIL] in the silvery chest, which should
go on Nash immediately. Head left and down to exit into the next screen. Head
up, and left, looping back to the southern exit. The chest in this room has
[1000 SIL] in it, and sits right in the open. There are two exits in the 
north. Take the right one to a [MENTAL GUM], then double back to the left.

Head left and down to find two passages on the south side this time; go to the
right as the alternative is a dead end. The next room also has a left and right
door, this time on the north side. The right one leads to a room-type entrance
and a south exit, which goes to a [1500 SIL] chest; the left is a corridor that
goes to a room with an [ANGEL RING] inside.

To proceed, go into the room-type dome made out of crystal in the right path.
Follow the path arc to the right and you'll automatically view a scene; proceed
north to the Star Chamber. A certain young lady you're familiar with sends some
creatures to fight you and, no, Luna doesn't join in this battle for some odd
reason. =/

---------------
Piper x 3
HP: ~230?
EXP: 105
Sil: 600
Drop: ---
---------------

Vigor/Sordance with Alex and use ThorRain with Nash. MistVeil and FlameArc are
the only things Mia'll be good for here, since the Pipers SUCK. Not 20 damage
or any of that, but really...really...pitiful damage. A true stalling battle.
You can also find a little use for Nash's Confuse skill here.

You'll go back to the guild after the battle's finished, and then it's back to
Meribia.

o-----------------------------------------------------------------------------o
| 21) MERIBIA                                                            MRB2 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| None                               | None                                   |
o------------------------------------o----------------------------------------o

If you tried to buy anything at Ramus' shop previously, the shopgirl would have
still be in training; not so anymore. Unfortunately, the inventory is still the
same as Dross', so it's not really anything special.

Go to Mel's office to see him talking with Ghaleon. Jessica escorts you to a
different room and hears your story of the events in Vane. The next morning, go
back to Mel to learn Ghaleon's waiting at the harbor. You'll automatically take
off at the pier.

When you reach Saith, you can leave for Quark immediately, but first, talk to
a man in a green hat, near the town square. He'll mention a "trading card lady"
living in West Wood. On the world map, Old Hag's House appears.

o-----------------------------------------------------------------------------o
| 22) WEIRD WOODS                                                        WRW3 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Heal Gum           Antidote        | Deathcap     [~15 HP, 1 EXP, 07 Sil ]  |
| Heal Gum           Antidote        | Burg Dog     [~30 HP, 8 EXP, 15 Sil ]  |
| Heal Gum           Antidote        | Fly Trap     [~30 HP, 4 EXP, 10 Sil ]  |
| Heal Gum           Antidote        o----------------------------------------o
| Antidote                           |
o------------------------------------o

Just a note: I'm not going to cover the items you can find here again. Refer
to "WRW1" to find their locations or, better yet, use this map:

http://db.gamefaqs.com/portable/gbadvance/file/lunar_legend_weird_woods.png

One more suggestion: if Luna has any specialty items you want to use in the
future, take them off of her.

As you enter from Saith, you'll see a man trying to capture a fairy. Ghaleon
deals with the problem and you can continue on. Retrace your steps back to the
White Dragon Shrine and watch the occurances, to which you won't be able to use
Luna any longer. You'll wake up back in Burg.

o-----------------------------------------------------------------------------o
| 23) BURG                                                               BRG3 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Dragonwings                        | None                                   |
o------------------------------------o----------------------------------------o

Go to Dyne's gravestone and talk to Laike, which prompts two answers to say.
Pick either and Laike will give you the [DRAGONWINGS], which you automatically
take to Meribia.

o-----------------------------------------------------------------------------o
| 24) MERIBIA                                                            MRB3 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| None                               | Necroman   [~100 HP, 22 EXP, 105 Sil ] |
o------------------------------------| Rook       [~ 90 HP, 21 EXP, 100 Sil ] |
                                     | Darklord   [~110 HP, 21 EXP,  53 Sil ] |
                                     | Gargoyle   [~140 HP, 22 EXP, 105 Sil ] |
                                     o----------------------------------------o

The town is now monster-ridden, and Jessica joins up with you just in time for
a battle.

------------
Gargoyle x 2
HP: ~140
EXP: 44
Sil: 210
Drop: ---
------------

No strategy needed: use physical attacks to win, or use Jessica's Smite limit
to murder these heathens. They only have a single-character physical attack so
no need to dig deep into MP skills.

Head to Mel's mansion the long way around: head left at the Athena statue and
down the left side of the residential area. You can make your way to Mel's from
there. Follow the right hallway up to the second floor, then go straight down
the side of the wall to the dojo entrance. Watch the scenes and Jessica steers
the party towards Vane. Just use the Dragonwings, and make sure to heal up
first!

o-----------------------------------------------------------------------------o
| 25) VANE                                                               VAN3 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| None                               | None                                   |
o------------------------------------o----------------------------------------o

Mia and Nash run to you as you come onto the street, just in time to join your
party for a boss fight! It's too bad Mia/Nash won't have anything equipped from
before!

-------------------
Grandoom
HP: ~1950
EXP: 1200
Sil: ---
Drop: Grandoom Card
-------------------

This crab-thing has two single-hitting physical attacks, and one tech that can
damage all party members -- IceShell reduces that to barely a scratch. Alex
should use Vigor/Sordance as per usual, while Mia casts IceShell on all party
members (and FlameArc/MistVeil when possible). Jessica's the healer, and Nash
can simply just drop Riots/ThorRains when possible. Use a Mental Gum if you can
spare one.

After battle, you're taken to Lemia who tells you the Red Dragon supposedly
lives in a volcano across the Nanza Barrier. Equip Mia & Nash with weapons and
use the Dragonwings to get to Kyle's hometown.

o-----------------------------------------------------------------------------o
| 26) NANZA                                                              NNZ2 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Heal Drop                          | Dethmoth  [~40 HP, 08 EXP, 76 Sil ]    |
o------------------------------------| Ant Lion  [~40 HP, 09 EXP, 68 Sil ]    |
                                     | Wildboar  [~50 HP, 09 EXP, 80 Sil ]    |
                                     | Earthel   [~65 HP, 10 EXP, 86 Sil ]    |
                                     o----------------------------------------o

Make your way to the town "square" of sorts to find Xenobia pestering a woman,
or so it seems. Kyle shows up (^__^) to fight the mini-bosses himself.

----------------
Zotto x 2
HP: ~60
EXP: 40
Sil: 220
Drop: Zotto Card
----------------

This battle is fixed in Kyle's favor. Simply attack them and they'll die.

After battle, Xenobia runs away and Kyle joins your party. Kekekeke! He's also
heard rumors of a fire dragon down in the Marius Zone. Use the Althena statue
to heal and go up the green walkway. Take it south to a ladder and you'll be
able to head out of Nanza.

Head south until you get to a second person on the screen, at which time steer
southwest until the path tapers off onto another flat platform. Far north are
some red chests, but you can't open them yet. If you want a [HEAL DROP], head
north, right (to the edge), then south. Backtrack to the fork and head south
this time.

You should come to 3 more people, at which time go right a little and south
again. The world map opens up, and Reza's the only place you can go to now.

o-----------------------------------------------------------------------------o
| 27) REZA                                                               REZ1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Dragon Feather     Mental Drop     | None                                   |
o------------------------------------o----------------------------------------o

As soon as you enter, a guy steals your Dragonwings. Enter town and head to the
house on the left. There's a passageway under the stairs that leads to a pantry
with a [DRAGON FEATHER] inside. Go back to the street and keep an eye out for
the left side for a treasure chest behind some barrels. Walk under the eaves of
the houses (Alex will be offscreen) to get to the [MENTAL DROP] inside.

At the very north of town is a large restaurant. Speak with Laike and then the
barkeep right by him, learning there's a rule against stealing from other guild
members. All one has to do is become a guild member to get the Dragonwings back
to the party! The test is in Meryod, which is a...err, really long ways away.

Before you leave, make sure to buy a BaptRobe for Jessica and a Katana for
Alex. Go to the Meryod Woods.

o-----------------------------------------------------------------------------o
| 28) MERYOD WOODS                                                       MRW1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Scarab Wing       2000 Sil         | Gorgon    [~110 HP, 73 EXP, 190 Sil ]  |
| Lucky Bandanna    2000 Sil         | NoBrainr  [~130 HP, 65 EXP, 160 Sil ]  |
| Femme Tiara                        | Hellslug  [~100 HP, 62 EXP, 120 Sil ]  |
o------------------------------------| Bad Buzz  [~130 HP, 80 EXP, 130 Sil ]  |
                                     o----------------------------------------o

From where you come in, head northeast to a [2000 SIL] chest. Even further up
is a dead end with a [LUCKY BANDANNA] treasure. Double back to where you came
in and head left, this time spying a [SCARAB WING] chest. Keep heading west to
the screen boundary and you'll find a second [2000 SIL] chest.

Head north this time to a small clearing with many paths. Keep heading north to
spot a chest behind a tree -- it's a [FEMME TIARA], which you should promptly
give to Mia. Head north again and you'll be on the world map.

o-----------------------------------------------------------------------------o
| 29) MERYOD                                                             MYD1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Damon's Memo                       | None                                   |
o------------------------------------o----------------------------------------o

Kyle splits up to look for the test-taker. Head south to the rickety dock and
follow it to the first boat it's anchored to. Inside a man with green hair will
tell you the man in question is probably at the restaurant. Head there to find
Kyle's already buttered the guy up and has information on Damon's Spire, where
the test is taken. You'll also get [DAMON'S MEMO].

Go back through the Meryod Woods to Damon's Spire. Sure sucks without the handy
Dragonwings, huh?

o-----------------------------------------------------------------------------o
| 30) DAMON'S SPIRE                                                      DMN1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Mental Gum         Eyeglasses      | Kyklops   [~200 HP, 86 EXP, 250 Sil ]  |
| Mental Gum         Mental Gum      | Homunc    [~ 80 HP, 80 EXP, 138 Sil ]  |
| Scope              Mental Gum      | Batlebat  [~ 80 HP, 84 EXP, 120 Sil ]  |
| Brave Bandanna     Sorcery Robe    | Gigant    [~150 HP, 90 EXP, 230 Sil ]  |
| Cat Ears           Ice Pendant     o----------------------------------------o
| Thief's Heart                      |
o------------------------------------o

You'll be permitted entrance by Damon, but there's still a long climb ahead of
you... Crock? Yes. I'll go by floors since this place is rather annoying. Here
is a map for you if you'd like one:

http://db.gamefaqs.com/portable/gbadvance/file/lunar_legend_damon_spire.png

[FLOOR ONE]

Enter and you'll find little red double-dots on the floor. Go around and press
all of them in the room to open a northern door. There are two more switches
to be found here that open the side doors, and a chest with [MENTAL GUM] inside
it. Head right and press the switches there, going into the southern adjacent
room. Get the [EYEGLASSES] and press the three switches, going south back to
the first room.

Head left again and you'll find an enclosed space within the room, protecting
the stairway up. Get the [MENTAL GUM] in this room and the [MENTAL GUM] in the
room directly north before approaching the door. Let Mia answer the question to
be permitted entrance to the next and equally annoying floor.

[FLOOR TWO]

Press the floor switch right beside you and head east. Stomp the floor switch
here and double back to the previous room, heading north this time. The door
at the very top will now be open. Press the switch there to open a door to the
right, leading to a room with a [SCOPE]. This room has no other switches, to
be sure, so head all the way back to where you came in and keep heading east to
the new room.

You should now be at the bottom-right corner of the entire area. Head up and
press the two switches, opening the north and west doors. Make sure to rob the
chest for a [MENTAL GUM], then head north into the upper-right corner, where
the exit to Floor 3 is. Let Nash answer the question and you'll be permitted
entrance.

[FLOOR THREE]

Head south, pressing the two switches on your way. At the bottom-right corner,
go west and press the switch in there, too. Keep heading west to a left-corner
room, with a [BRAVE BANDANNA] in a chest. Head up to press a switch, then go
back to the room just right of the bottom-left corner room. The northern door
is open, and it leads to the third question from Damon. He asks you to leave
the least useful party member behind; tell him "I can't do that" in order to go
up to floor four.

[FLOOR FOUR]

Enter and head west to find [CAT EARS] for Jessica in a chest. Her defense goes
down a little, but the agility boost is well worth it. Press the li'l red dots
in there, and head to the room right of where you come in for an [ICE PENDANT]
chest. Head south, press the switch, then enter the left room. When the man by
the door asks you to help him, choose either option and the door will be opened
to the Spire's fifth floor.

[FLOOR FIVE]

Head up to the north door and press the switch to enter. There, press the floor
dots and double back to the first room on the floor, going left. There, you'll
be permitted entrance to Damon's inner sanctuary.

Damon will give you the [THIEF'S HEART] and you can then leave for Reza once
again. You won't be able to come back here in the course of the game, so make
sure you've got all the good items you can. Once you deselect the Spire on the
world map, it's history. To Reza!

o-----------------------------------------------------------------------------o
| 31) REZA                                                                    |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Guild Card           Heal Drop     | None                                   |
| Shira's Blueprints   Dragonwings   |----------------------------------------o
o------------------------------------o

Talk to the restaurant barkeep to get the [GUILD CARD]. Not only does this make
you official thief guild members, but you can now open all those red chests! Go
behind the counter and get the [HEAL DROP] in the elevated chest, then hit up
the bazaar through the door.

The man to the right of the entrance has the stolen item, and gladly returns
the [DRAGONWINGS] when he learns he stole them from Kyle. A [MENTAL GUM] is the
free appeasement gift, too! Make sure to stock up at the bazaar's armor shop,
as it's quite good.

Try to leave to see a scene with Royce. Go back to the bazaar and talk to the
guy by the right wall who'll give you [SHIRA'S BLUEPRINTS] to build a flying
machine, in order to reach the Red Dragon Cave.

I'm going to list all the red chests you can get now that the Dragonwings are
back; if you want to fast-forward to Iluk, Cntrl+F "ILK1." I highly suggest
you search out all these chests, however -- they'll provide great equipment
(one halves MP)!

o-----------------------------------------------------------------------------o
| 32) RED CHESTS OF THE WORLD                                            RCW1 |
o-----------------------------------------------------------------------------o

Since this will be covering lots of areas, I won't list 'em all up top.

####
BURG
####

MAGICAL CANE   --  On the 2F of Ramus' House

BEAT KNUCKLES  --  By the house in SE Burg, you can go south through the trees
                   to find the chest.

SARDONYX       --  In the same area as the Beat Knuckles, go NW a bit to where
                   there's a blind spot in the trees. Press the action button
                   near there to find the hidden chest.

THUNDER BLADE  --  In the same area as the Beat Knuckles, go west and down a
                   bit to another blind spot in the treeline. The hidden chest
                   is there.

###########
WEIRD WOODS
###########

EARTHQUAKE     --  Enter from Burg, head up, and then cross the bridge to the
                   area where the door to the White Dragon Shrine is. Head up
                   past a treasure chest by the right bank of the creek, and
                   search the left side of the "tree wall" for a passage. Once
                   you find it, it leads to Jessica's weapon. 

#####
SAITH
#####


1500 SILVER    --  Enter town and go up the stairway by the Althena statue. You
                   can find the red chest half-hidden behind the house right of
                   the sundial.

###############
OLD HAG'S HOUSE
###############

CARD HUNTER    --  By a dresser in the house.


#######
MERIBIA
#######

BUNNY SUIT     --  In Ramus' shop, you can head right, under the above walkway,
                   and find a chest in the corner. This item is worse than the
                   BaptRobe/VaneRobe, so I do not recommend getting it. If you
                   leave it untouched, later on you can get a Magic Plate or
                   Mirror Shield (or both - refer to MRB4 section).

2000 SILVER    --  At the Dock Area, street of houses south of the restaurant,
                   on the end.

2000 SILVER    --  Mel's Mansion, 2F. It's on the leftmost wall by Mel's room.

MENTAL DROP    --  In the training dojo

HEAL DROP      --  In the training dojo

3000 SILVER    --  In the training dojo, in the southwest corner (half-hidden)


####
VANE
####

HEAL DROP      --  In the Magic Guild grand hall, you can spy some red behind
                   the last pillar on the right.

7000 SILVER    --  In the Magic Guild grand hall, you can spy some red behind
                   the last pillar on the left.

MENTAL DROP    --  In the Magic Guild grand hall, you can spy some red behind
                   the first pillar on the left. 

????????????   --  Open the chest in Mia's room to hear some tunes. Must be a
                   musicbox-type of thing...

DARK SEED      --  Exit the Magic Guild and head left to the waterfront. There
                   is a chest behind a thin tree.

#####
NANZA
#####

RAINBOW SEED   --  Head to the basement portion, and go south towards the inn
                   portion; it's by the beds.

#################
NANZA PASS - EAST
#################

CORAL TIARA    --  Leave via Nanza's east side and head down the trail. When
                   the path broadens lengthwise, head left to the chest.

MAGIC RING     --  Leave via Nanza's east side and proceed until you get to the
                   small cave. There's nothin' in it but the chest. =)

##################
NANZA PASS - SOUTH
##################

FLAME HAMMER  --  Keep heading south until the path broadens for the second
                  time (opens to the right). Head up parallel to where you've
                  just walked and when the path thins a bit, go right to find
                  the item.

MENTAL DROP   --  North of the Flame Hammer

####
LANN
####

MENTAL DROP   --  By the item shop exterior

####
REZA
####

10000 SILVER  --  In the first house to the left as you enter; it's elevated

2000 SILVER   --  In the first house to the left as you enter. Use the passage
                  under the stairs and you'll eventually come to a room with
                  a chest by a plant.

ANGEL TEAR    --  In the second house to the left as you enter (it's by some
                  barrels); it's elevated

######
SPRING
######

AQUAMARINE    --  Sitting right in plain sight

DREAM KNUCKLE --  Sitting right in plain sight

o-----------------------------------------------------------------------------o
| 33) ILUK                                                               ILK1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| None                               | None                                   |
o------------------------------------o----------------------------------------o

Go to the largest house in town (by the strange clothesline machine) and talk
to the man inside. He introduces himself as Shira and will build you a balloon
to get to the Red Dragon Cave, so long as you get him a Puffball to do so. Walk
out back to the botanist (downstairs by plant lady) and he'll leave the gate
with the loud arrow open.

Swing the gate open and head to the Field.

o-----------------------------------------------------------------------------o
| 34) FIELD                                                              FLD1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Heal Ring            3000 Sil      | Maneater  [~130 HP, 144 EXP, 154 Sil ] |
| Crystal Guard        Spirit Guard  | Puffball  [~180 HP,  86 EXP, 150 Sil ] |
o------------------------------------| Devilfly  [~100 HP, 147 EXP, 143 Sil ] |
                                     | Flufball  [~100 HP, 120 EXP, 235 Sil ] |
                                     o----------------------------------------o

At the entrance, head east past the giant tomato (?) and you'll come to a red
button on the ground. The botanist didn't tell you what they did, but they 
vault you into the air. Press it and land, then collect the [HEAL RING] by the
third red button. Double back to the entrance and head left this time.

Keep the course northwest and use the button to the south/southwest from you.
Once you get back on solid land, head north and then northwest into a little
alley where you can get a [CRYSTAL GUARD]; then, head north into a garden where
you can find a [3000 SIL] chest. In that same garden, a little spherical thing
hops around. "Talk" to it to initiate a fight.

-------------------
Flufball
Puffball x 2
HP: ~100, 180
EXP: 292
Sil: 535
Drop: Flufball Card
-------------------

Once you're done, the Flufball will be "caught" through your slaughtering
tactics and you're good to go. Before you use Jessica's Escape skill, head to
the right of the garden and you'll see a chest with a [SPIRIT GUARD] inside of
it. This halves magical damage, so give it to Kyle who has the worst RES of the
party. OK, now you can warp back out.

o-----------------------------------------------------------------------------o
| 35) ILUK                                                               ILK2 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| None                               | None                                   |
o------------------------------------o----------------------------------------o

Give Shira the Flufball and you'll stay the night at his house. Make sure that
you've upgraded your equipment at the shops before you accept Shira's proposal
to leave -- you won't be able to leave 'til you've seen the Red Dragon. There
is, however, a peddler so you can stock up on items there, too.

Leave when you're ready and you'll float 'cross the breeze to the volcano.

o-----------------------------------------------------------------------------o
| 36) RED DRAGON CAVE                                                    RDC1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Mental Gum          Mental Gum     | Blob      [~240 HP, 140 EXP, 188 Sil ] |
| Mental Gum          Mental Gum     | Firel     [~150 HP, 155 EXP, 323 Sil ] |
| Mental Gum          Fire Orb       | Burner    [~250 HP, 145 EXP, 312 Sil ] |
| Flame Sword         Barrier Ring   | Scorpion  [~200 HP, 150 EXP, 227 Sil ] |
| Fab Guard           Angel Ring     |----------------------------------------o
| Dog Whistle         Amethyst       |
| Red Dragon Shield   Rainbow Tiara  |
o------------------------------------o

You're here and you're stayin' here until you can leave, simple as. Mack the
Peddler can cater to your medicinal and curative needs, however. Go into the
door just north of Mack to start.

This room is a square, and the exit is south of you. Take it and the team will
be in a large, jagged room with lava. Head right and up to the northern part of
the platform for a [MENTAL GUM]. Head back down the left side of the cave where
you entered from and head west along the bottom side of the area, to another
[MENTAL GUM].

From there, head north to come to a cave. Before entering, go left and up to
the northern part of the platform to find a third [MENTAL GUM]. Use the cave
you just passed to enter the fourth room.

Head southwest and down to the southern screen boundary, for a [MENTAL GUM].
Walk northwest and keep an eye out for a chest in a northern nook, which also
contains a [MENTAL GUM]. Make your way west, and take the northern exit out of
the room.

You'll be in another lava room. Go southwest to the bottom for a [FIRE ORB].
From the room entrance cave, circle around its right side and on the left, you
will find a [FLAME SWORD]. Don't equip it, since monsters here are of the fire
element. From the room entrance, head southeast to find a [RAINBOW TIARA] on a
lava platform.

A boss fight is coming up, so unequip any fire-elemental weapons you have and
head west over the lava walkways. When the path starts to snake, get the chest
to the left for a [BARRIER RING]. South of there are two chests, containing a
[FAB GUARD] and an [ANGEL RING]. When you're ready for the boss fight, go back
to the snaking fork and take the north path.

-------------------
Bronzdog x 2
HP: ~1900
EXP: 4000
Sil: ---
Drop: Bronzdog Card
-------------------

The Bronzdogs have a large double attack that can do 30-40+ to everyone, so
Calm Ave/IceShell to rectify the situation. They can't use it with only one
alive, too. Each dog also has a fire-elemental attack that hits everyone for
30-40+ damage, but they don't seem to be able to each do one on the same turn.
There's also a single-character running attack, but that's no problem. Believe
you me: once one of these suckers is dead, the battle becomes a piece of cake.

You'll want to concentrate on one before the other here, given their HP. Begin
Alex on a Vigor/Sordance routine, while Mia IceShell's everyone. She should 
Blizzard/MistVeil from then on. Jessica's the healer as per usual, and there
will be a lot of that here. Make sure to feed her Mental Gums when you need
'em. Kyle can Heat Up/Slash/Shiner just like Alex, while Nash uses Riot and
ThorRain when possible.

---

After battle, Royce flees and you can get the [DOG WHISTLE] in the chest right
by you. Head towards the cave and make sure to get the [AMETHYST] from the 
chest by there -- enter the cave too soon and you'll have to backtrack all the
way to it.

Alex meets the dragon in the cave and is then teleported back to the balloon.
Jess also notices that Alex now has a [RED DRAGON SHIELD]. Equip it on Alex and
when you're ready to leave (you won't be able to come back), get on your ride.
Unfortunately, you end up in Reza instead of Iluk.

o-----------------------------------------------------------------------------o
| 37) REZA                                                               REZ3 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| None                               | None                                   |
o------------------------------------o----------------------------------------o

Laike congratulates you on surviving the plunge, and asks you to talk to the
barkeep about Lily. Do so, then talk to Laike who tells you the Meryod ferry's
been fixed and you can go to Lyton, where the Blue Dragon Shrine is. Use your
Dragonwings to get to Meryod.

o-----------------------------------------------------------------------------o
| 38) MERYOD                                                             MYD2 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| None                               | None                                   |
o------------------------------------o----------------------------------------o

Talk to the man by the small boat in the middle part of town and he'll ferry
you across. Funny how all the good weapon shops were only a little ways to
paddle... Outfit your party if you want (Brave Sword for Kyle?) because Lyton
doesn't have any weapon shops. Also, save your cash to upgrade armor at the
next village. Head there when you're done, as the first stop in your conquest
of Stadius!

o-----------------------------------------------------------------------------o
| 39) FORBIDDEN FOREST [OPTIONAL]                                        FRB1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Ruby Gloves        10000 Sil       | Hotfoot   [~450 HP, 165 EXP, 113 Sil ] |
| Magical Hat        Phoenix Claw    | Nautilus  [~380 HP, 175 EXP, 124 Sil ] |
| Flame Ring                         | Ampshire  [~480 HP, 160 EXP, 110 Sil ] |
o------------------------------------| Vor Boar  [~500 HP, 170 EXP, 118 Sil ] |
                                     o----------------------------------------o

HOTFOOT --> High DEF
NAUTILUS -> Only susceptible to magic
VOR BOAR -> High HP & DEF ; Fire/Lightning magic works well
AMPSHIRE -> Can inflict high damage ; use Sparker/Sleep to really demolish'em


The monsters here are pretty rough, but the items here are ripe for the taking.
A strategy is to either (1) run from monsters (2) use Smite (3) use Sparker and
other status ailments to win the battle (4) MistVeil as soon as possible.

Head east as you enter and get the red chest for [RUBY GLOVES]. Keep heading
east until you see a small past by the northern screen boundary -- it leads to
a [10000 SIL] bounty. Definitely pick up that one.

On the right "tree wall" is an exit that leads to a spring with a Card Trader
and some red chests -- a [MAGICAL HAT] and a [PHOENIX CLAW]. Heal at the
Althena statue if you want. Exit and head south, heading left into the grove.
There will be a red chest with a [FLAME RING] in it.

o-----------------------------------------------------------------------------o
| 40) LYTON                                                              LTN1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| None                               | None                                   |
o------------------------------------o----------------------------------------o

Stock up on good defensive equips here and talk to the village chief, in the
largest building in town (surprise!). He says the horrible noises in the wind
sound prevent them from singing, and without their singing festivals, the Blue
Dragon won't appear. Sounds like another "help me to help you" deal. Go to the
shrine northeast of town (it's a little shack) and enter.

o-----------------------------------------------------------------------------o
| 41) LYTON CAVE                                                         LTC1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Mental Gum          Mind Robe      | Mindblow  [~250 HP, 200 EXP, 196 Sil ] |
| 5000 Sil                           | Giga Ant  [~150 HP, 190 EXP, 116 Sil ] |
o------------------------------------| Sparkeye  [~350 HP, 195 EXP, 350 Sil ] |
                                     o----------------------------------------o

Follow the path to the north/south fork and go up. Mack the Peddler's back to
sell if you need stuff, but this place is rather short. Head north until you
get to a cave entrance.

Head right and down, then curve up around where you just walked to get a good
ol' [MENTAL GUM]. Head south towards the cave entrance and fall through; or,
if you make it across, head down the tunnel to the same area. Head north and
take the chest you find for a [MIND ROBE]. Continue up to the room exit.

Now, head south until you come to a [5000 SIL] chest. Follow the curving path
north to the room exit. Move south from there until you see the exit on the
left wall. There's a hole you can fally in by the pillar, in the middle of the
orange floor, so walk against the wall and take the stairs up.

There's another hole in the middle of the floor here; walk against the wall to
the fork. The right fork leads to a dead end; take the left and walk against
the right wall again to avoid plunging below.

Circle around north from the entrance to find four doors, one with an arrow
pointing over it. Go over to said arrow and Kyle will stuff rocks in the hole
to change the horrid "music" into something more plesant. Have Jess "Escape"
yourselves out.

Go back and talk to the elder. Heal (as you can't leave until you've seen the
dragon) then head north from his house to find the Blue Dragon Lake. After some
funny scenes, the shrine will appear.

o-----------------------------------------------------------------------------o
| 42) BLUE DRAGON SHRINE                                                 BDS1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Angel's Tear      Armor Gloves     | SpikeRat  [~200 HP, 245 EXP, 280 Sil ] |
| Ice Dog's Tail    Rainbow Bracelet | Merlance  [~300 HP, 240 EXP, 312 Sil ] |
| Freeze Knuckles   Blue Dragon Helm | Slime     [~200 HP, 235 EXP, 140 Sil ] |
|                                    | Waterel   [~170 HP, 235 EXP, 150 Sil ] |
o------------------------------------o----------------------------------------o

NOTE: SpikeRats drop Mental Gums, so stock up on as many as you possibly can!

---

Mack the Peddler shows up as you come in, but his wares are the same as they
were in Lyton Cave. Enter the water hole he crawled out of to enter the next
room.

Head northwest and up to the top of the screen boundary to find a [ANGEL TEAR]
in a chest. Enter the water hole right south of the chest, then head north to
the screen boundary for a [ARMOR GLOVES] chest, a weapon for Kyle. Go into the
waterhole to the southwest.

Go east to find three waterholes bunched close to each other -- take the middle
as the other two are monster traps. Now, head left (ignore waterhole by you) to
come into an adjacent room. Head southwest to another waterhole, but take the
[ICE DOG'S TAIL] first. Exit the room via that waterhole.

Head up to find a [GENTLE COAT], then left to find a [DRAGON WRISTBAND] chest.
Circle right along the water's edge and go up to find a bunch of wateholes 
bunched together. They're all false, except for the middle one which leads to
a long tunnel. At the end is a [RAINBOW BRACELET] and an [ANGEL RING]. Enter
the water hole right by the chests and go south to the water's edge, where you
can get [FREEZE KNUCKLES] for Kyle.

Circle back around the water clockwise and you'll eventually see a cave on the
left wall. Enter and the dragon will give you a [BLUE DRAGON HELM]. He tells
you to head east, which Kyle thinks is over Tamur Pass. Have Jess "Escape" out
and try to leave. A scene cues, and then you can split.

o-----------------------------------------------------------------------------o
| 43) TAMUR PASS                                                         TMP1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Brave Helm       Ice Pup Tail      | Swarmer   [~180 HP, 280 EXP, 237 Sil ] |
| Wind Staff       Heal Drop         | Shrieker  [~100 HP, 275 EXP, 131 Sil ] |
| Angel's Tear                       | Dryad     [~300 HP, 270 EXP, 216 Sil ] |
o------------------------------------| Ice Pup   [~120 HP, 500 EXP, 1500 Sil ]|
                                     | Ironman   [~300 HP, 520 EXP, 310 Sil ] |
                                     | Sorceror  [~160 HP, 500 EXP, 300 Sil ] |
                                     o----------------------------------------o

Sorceror x 2, Ironman -- 1520 EXP, 910 Silver

NOTE: Ice Pups drop 1500 silver a piece here, but as their counterparts you've
      encountered have shown, they have high evade. Use skills/magicks to kill
      'em!

Head east along the path to find a [BRAVE HELM] chest in plain sight. At the
first instance you can go south, do so, then turn west to get an [ICE PUP TAIL]
from the chest. Head west even further and you'll come to a [WIND STAFF] chest,
useful for Nash and Mia.

From the Ice Pup Tail chest, head east and you'll see a [HEAL DROP] chest. If
you want to go out of your way for an [ANGEL TEAR] chest, head north from the
Heal Drop chest, east, then follow the path to the dead end. To trigger some
events, go down and west from the Ice Pup Tail chest and look for a trail going
southeast. Our darling Xenobia is here and vows to stop you by sending some
vicious...Zanes after you. =/

---------------
Zane x 2
HP: ~300
EXP: 840
Sil: 600
Drop: Zane Card
---------------

This battle is repeated twice.

Incredibly easy fight, though. I was simply able to attack with each character
and take them down in two turns. Whichever method you use, you don't need to
waste much MP.

After battle, arrows rain from above and prevent Xenobia from summoning more
monsters. A man and a woman on horseback ride away, and the party doesn't get
to talk to them. Head east out of the pass and go to Tamur.

o-----------------------------------------------------------------------------o
| 44) TAMUR                                                              TUR1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| None                               | None                                   |
o------------------------------------o----------------------------------------o

Stock up on Alex's equipment (only) and head north through town to the pointy
fence. Laike comes to say he could help you out by getting his inventor friend
to fix you up a flying machine. Only he, Alex, and Nall will be going, so set
out when you can. Don't worry about your party members staying -- Laike is a
murdering machine. =)

o-----------------------------------------------------------------------------o
| 45) MYGHT'S TOWER                                                      MGH1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Barrier Ring       Healing Drop    | MagicHat  [~180 HP, 107 EXP, 138 Sil ] |
| Dark Sword         1000 Sil        | Mechstar  [~180 HP, 116 EXP, 134 Sil ] |
| Cestus             Mental Drop     | M Mirror  [~160 HP,  93 EXP, 134 Sil ] | 
o------------------------------------| Spector   [~180 HP,  76 EXP, 139 Sil ] |
                                     o----------------------------------------o

NOTE: Mechstars can drop a "StarClaw" weapon. You can sell them for 6000 Silver
      so get a few!

Enter the tower and go into the middle passage, by the pink-haired guy. This
room has a note you can read which hints at what you're supposed to do in the
text. The answer is to walk south to the three emblems on the ground, and walk
over them and into the rooms they lead to, in this order: star, sun, planet.
Head north and walk over the moon emblem to the exit.

In the metal walkway room, go east and ride up the giant beam of light. Take
the doorway closest to the beam and follow the snaking path. It leads to a
[BARRIER RING], which you should definitely get since they cost 35000 Silver
in town. :P  Retrace your steps and go into the second door by the beam.

This time, you'll start off in the middle-right portion of the screen. Make
your way to the top, horizontal path and head left, until you can exit down a
winding path. Ride the beam up and enter the door you find there. One of the
offshoot paths running parallel to the horizontal one contains a chest with a
[HEALING DROP] inside. Continue east and down to exit back out by the beam.

Head up the beam and enter the first door. Follow the snaking path and look
for a nook to the north with a [1000 SIL] inside it. Backtrack to the entrance
and this time take the second door beside it. Again, look to the north for a
chest and you'll get a [CESTUS]. Exit to the left to go to another entrance
and follow it to a chest, with a [MENTAL DROP]. Head right and you'll come to
the initial platform by the beam once again. Take the beam down and then get
back to the second floor on that side.

Go right to the nearest door and head up, keeping along the top screen
boundary. You'll come to a [DARK SWORD] chest. Continue to the left and exit,
then back out on the metal walkway, take the door to get to Myght's Room.

After a little talk, Laike mentions that the Black Dragon supposedly lives on
the prairie south of Tamur. Myght'll also build you an airship, but first you
will have to fight the Black Dragon. Use the trash chute (door to the left) to
arrive back at the ground floor. Exit and go back to Tamur.

o-----------------------------------------------------------------------------o
| 46) TAMUR                                                              TUR2 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Necklace                           | None                                   |
o------------------------------------o----------------------------------------o

Laike says goodbye, but not before dropping a hint about going through the
Forest of Illusion. Go back to the inn front and talk to Kyle. After a scene,
head up to the pointy-fence plaza to see a dialogue between Tempest and Fresca,
the two horseback arrow-slingers that saved the party at Tamur Pass. Upset that
you want to spare a drug dealer's life, Tempest challenges you to a spar.

------------------
Tempest
HP: ~320
EXP: ---
Sil: ---
Drop: Tempest Card
------------------

Three or four Sordances takes him out. No complex strategy needed.

After battle, Tempest gives Alex the dragon pendant heirloom of the prairie.
They leave and you'll see the Black Dragon in the carving. The Dragonwings also
start working again, if you need to run around. Next stop: Forest of Illusion.
You have to exit from Tamur's north side to have it available, mind you.

o-----------------------------------------------------------------------------o
| 47) FOREST OF ILLUSION                                                 FLN1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Heal Drop        Mental Drop       | Ambush    [~200 HP, 390 EXP, 198 Sil ] |
| Spike Shield     Holy Tiara        | Inceptor  [~160 HP, 410 EXP, 156 Sil ] |
| Ice Dog's Tail   Sonic Claw        | Yeti      [~150 HP, 450 EXP, 230 Sil ] |
| Star Bracelet                      | Shroom    [~150 HP, 400 EXP, 242 Sil ] |
o------------------------------------o----------------------------------------o

Head south and take the first left, which leads to a [HEAL DROP] chest. South
of that chest, along the left side of the screen, is a [MENTAL DROP] chest. Go
back to where you first came in and hang south this time, to a big clearing.

At the clearing, go right to find a chest behind a tree -- a [SPIKE SHIELD],
for Kyle. Go east from there to find a [HOLY TIARA] chest. And, north from the
chest, you can find your second [ICE DOG'S TAIL]. Once you've ran around and
got some chests, head back towards the entrance to the forest and Jessica will
suggest resting for awhile.

After a nighttime scene, some of Tempest's friends will guide you to the exit
of the forest. Before you leave, head left to where they opened the trees, and
get the [SONIC CLAW]. Head east until you get to a south/east fork. Go east to
a [STAR BRACELET], then double back and go south to the forest exit.

o-----------------------------------------------------------------------------o
| 48) PAO                                                                PA#1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| None                               | None                                   |
o------------------------------------o----------------------------------------o

NOTE: The girls in your party will be unable to fight coming up. Unequip any
      good all-inclusive items on them (accessories, etc.) and put them on the
      men.

The village is going through a plague at the moment...but who cares, right? :p

Tempest's wigwam is in the southeast part of the village. Strike up a convo
with him and Mia/Jess will collapse from the plague. Fresca appears to say that
the Dark Songstress of Pao has been taken to the Black Dragon Fortress before
she gets knocked out, too. The Dragonwings also shut off, so you can't use them
to leave. Huh.

You can't enter the shrine without permission from the elder -- he's in the
other wigwam with white bordering. Talk to him, then make like a leaf to the
tunnel on the east wall. The incompetent guard'll let you through. Make sure
you have plenty of HealDrops for the fights ahead.

o-----------------------------------------------------------------------------o
| 49) BLACK DRAGON FORTRESS                                              BDF1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Mental Drop     Fab Suit           | Coronast  [~160 HP, 590 EXP, 226 Sil ] |
| Battle Sword    Gentle Glove       | Goth      [~300 HP, 600 EXP, 230 Sil ] |
| Mental Drop     Tourmaline         | Chaos     [~400 HP, 620 EXP, 420 Sil ] |
| Topaz           Angel Ring         | Torment   [~250 HP, 610 EXP, 322 Sil ] |
| Wind Orb        Black Dragon Armor |----------------------------------------o
| Battle Armor    Dragon Bandanna    |
| Judge Stone                        |
o------------------------------------o

I'll go by floors since I'm in a good mood.

[FLOOR ONE]

Enter this creepy place and go under the northern doorway. Take the northwest
doorway to a [MENTAL DROP] chest. Head north from the hallway beside the room
and take a right. You'll come to a room with a ladder, but hold off on climbing
since you can get a [FAB SUIT] chest at the dead-end room nearby. THEN, you can
climb it.

[FLOOR TWO]

Take the [BATTLE SWORD] from the chest in front of you. Head south and Tempest
will join your party. Finally, a guest character who has actual battle skills!
He's no Laike, but at least he's no Ramus, eh? Go back and get the [GENTLE
GLOVE] you were forced to pass for a moment, then continue back north, getting
the [MENTAL DROP] in the chest. Follow the straightforward path to a chest w/
[TOURMALINE] in it. Take the stairs nearby up to the next floor.

[FLOOR THREE]

Head down and left, then up again to a [TOPAZ] chest. Take the doorway right
beside the one you just came through (not the one above) and you'll come to an
[ANGEL RING], what could be your fourth. Take the stairway up.

[FLOOR FOUR]

Go south and get the [WIND ORB] by the doorway. As soon as you enter the next
doorway you'll come to the Black Dragon. He gives you the [BLACK DRAGON ARMOR]
but asks you to destroy his body which has been usurped by one of the witches.
Head up and right, to a small room with [BATTLE ARMOR]. Head back to the large
room and go left this time, which leads to a [DRAGON BANDANNA] lying about.
Direct yourself south to the fifth-floor stairway.

[SIXTH FLOOR]

Just a stairway and a chest with a [JUDGE STONE] in it. Use Nall's Athena!
skill before going up the last stairway, as the scenes start rolling. Also,
equip accessories that halve elemental damage before ascending BUT DO NOT
PUT THEM ON TEMPEST! He leaves after the battle and would take them with him
permanently.

[SEVENTH FLOOR]

After a scene, Alex changes into a Dragonmaster and a boss fight ensues.

--------------
RUBEUS
HP: ~4800
EXP: 25000
Sil: ---
Drop: Rubeus
--------------

Alex now has four new skills: Quarker, Amelian, Cyanic, and Rubean. Cyanic will
come in handy here, since it heals all allies. Don't be afraid to hold off on
the assault to use it.

The Black Dragon only has party-affecting skills, but they do elemental damage
luckily. 

Alex and Kyle should stick to their trusty ATC-boosting and Sordance/Slash,
with Alex using Cyanic. Unless you're below level 12, which I don't think is
possible, Alex should have 40 MP for Cyanic. Have Nash/Tempest throw him a
MentlGum when needed, but the turn after he uses it -- they're still faster
and you'll probably just end up wasting one by doing it the same turn. Once
you get in a groove, this can take about ten turns to finish up. You can
always buy Mental Gums, remember -- go buckwild with using them if you're
having trouble and make Kyle the main attacker.

After battle, use a Dragon Feather to escape to the entrance and exit once you
have gotten everything. You won't be able to return. Head back to Pao...now!

o-----------------------------------------------------------------------------o
| 50) PAO                                                                PA#2 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Master Sword                       | None                                   |
o------------------------------------o----------------------------------------o

The girls will be alright here, and Kyle will tell them that Ghaleon went to
the Grindery at the Frontier. Laike also makes a happy appearance. ^__________^
Make sure to talk to Tempest after you can move again, 'cause he gives you the
[MASTER SWORD] which has improved chance of critical hits! Laike says for you
to head to Myght's place, but there are some sidequests you will probably want
to do before you go there. Cntrl+F "MGH2" if you want to skip 'em all.

o-----------------------------------------------------------------------------o
| 51) LANN [OPTIONAL]                                                    LNN2 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Devil's Tear                       | None                                   |
o------------------------------------o----------------------------------------o

Before going to Myght's room, head to the chieftan's house and he'll ask you if
want to celebrate your Dragonmastery with him. You must choose "Oh! How Nice!"
if you want the item at the end of the scene. Once you can move around freely,
talk to him once more to get the [DEVIL'S TEAR] from him.

o-----------------------------------------------------------------------------o
| 52) REZA [OPTIONAL]                                                    REZ3 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| None                               | None                                   |
o------------------------------------o----------------------------------------o

Talk to the restaurant barkeep twice and he'll mention the Protector Cave, 
where there's a bunch of treasure stashed. It also appears on the world map
afterwards. You have to talk to him before going to Myght's Room!

o-----------------------------------------------------------------------------o
| 53) PROTECTOR CAVE [OPTIONAL]                                          PTC1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Barrel Card          Sapphire      | Hotfoot   [~450 HP, 165 EXP, 113 Sil ] |
| Magical Bracelet     Fab Sword     | Nautilus  [~380 HP, 175 EXP, 124 Sil ] |
| Magic Tiara          Brave Armlet  | Ampshire  [~480 HP, 160 EXP, 110 Sil ] |
| Fab Helm             Danger Claw   | Vor Boar  [~500 HP, 170 EXP, 118 Sil ] |
| Mind Edge            Gentle Rod    o----------------------------------------o
| Blood Sword          Brave Armor   |
| Garnet Claw          Card Hunter S |
| Battle Emblem                      |
o------------------------------------o

This place can be tough, and the boss will be tough. Come prepared with some
HealDrops and MentlGums.

From where you start, head south to find a [BRAVE ARM]. Go back up the path,
turn right and south by the east screen boundary to find a [BARREL CARD] in a
chest. Keep heading south and you'll find another chest, this one with a
[SAPPHIRE] in it. Head all the way west and you'll find a [FAB SWORD] chest.
The room exit is on the other side of wall the Sapphire chest is by. Watch the
scene and continue.

Here, head left to the dead end that contains a [MAGICAL BRACELET]. From the
entrance, head south to the [MAGIC TIARA] in the dead end. With only one more
way to go, direct yourself right of the entrance, and follow the path down til
you can go west. Keep an eye out for a small nook on the north part of the
upper wall that contains a [FAB HELM]. Keep heading west until you see another
scene with the mysterious voice. Head north to the room exit.

To the right of the entrance is a [DANGER CLAW]; once you've gotten it, head
southwest from the entrance to a nook with a [MIND EDGE]. Go northwest to the
path that circles the perimeter of the room, from west to south. When you get
to a fork, you have another scene with the voice. Head to the chest in plain
view for a [GENTLE ROD], and exit the room by taking the right path.

In the fourth room, go south and head left to the dead end with a [BLOOD SWORD]
in it. I suggest giving it to Kyle, even if he has the Brave Sword equipped.
Now, head right to the eastern screen boundary and go up, to a [BRAVE ARMOR]
score. Retrace your steps and take the southern path down a ways, looking for
a offshoot path to the east. You can get a [GARNET CLAW] for Jessica there, an
item that changes her limit to "Crimson." Head west from there and go southeast
to a [CARD HUNTER S] chest. Continue west and the voice speaks to Mia; after,
go up to exit the room.

Take the [MAGICAL ROBE] from the chest to the left (in plain view). You should
now be able to give Mia all the "Magical" type equipment, Kyle all the "Fab"
type equipment, and Nash all the "Gentle" type equipment. The four separate
equips don't work well on a stand-alone basis, but they give joint stat boosts
once they're all equipped. Kinda like the "sets" of equipment in Tactics Ogre
Gaiden, if you've played it. Use Nall's Althena! Skill before you approach the
stone tablet in the north, and give the Devil's Tear to Mia if you have it --
an immediate MistVeil will come in handy.

A boss fight follows the inspection of the tablet.

-------------------
Guardian
HP: ~
EXP: 28000
Sil: ---
Drop: Guardian Card
-------------------

'Kay, this guy can hit HARD. That first MistVeil is a great help to winning
this battle, so...do it. Guardian has a very damaging party-affecting attack
that can do 70+ to everyone; in fact, he has three of them -- one is fire-
-elemental, one's ice-elemental, and the other is a physical-type attack.

Have Mia do MistVeil on her first turn, and in subsequent turns IceShell on
everyone. Alex and Kyle can use Vigor/Heat Up and then Sordance/Slash as you
have probably gotten used to doing. Nash can be the item healer since he won't
be that good on either end (besides meat shield...heh heh). Jessica should be
using her best party-healing skill, and since her turn will most likely come
after the boss, make sure you don't let up.

If you're really having trouble with this, you can have Alex use Cyanic each
turn while Kyle/Jessica attack. You'll plink away and probably burn your supply
of Mental Gum, but it does ensure you stay alive each turn...so long as you
give Alex the item on the same turn he uses the skill. Once everyone is under
the influence of IceShell, you can get the damage down to where Calm Ave can
cover up most of the damage -- anyone with a Healing Ring can practically null
it.

After battle you will receive the [BATTLE EMBLEM]. Use Jess' Escape skill to
get the heck out of here.

o-----------------------------------------------------------------------------o
| 54) MYGHT'S TOWER                                                      MGH2 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| None                               | None                                   |
o------------------------------------o----------------------------------------o


Use the Dragonwings to teleport to Myght's room. Talk to Myght and he'll go up
to the roof to put the finishin' touches on the balloon. Laike appears and you
can go around talking to your party members. Talk to Nash/Mia twice, then Jess
and Kyle (not necessarily in that order). Head over to Laike and Myght'll call
you up onto the roof.

Watch what transpires concerning the airship and fly back to Reza.

o-----------------------------------------------------------------------------o
| 55) REZA                                                               REZ4 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Engine                             | None                                   |
o------------------------------------o----------------------------------------o

A man in the Thieves' Bazaar has Shira's balloon, and its engine. Make sure you
talk to the restaurant barkeep as you'll get the thing for free; otherwise, he
might con you out of 30,000 silver. When you get the item, fly back to Myght 
and he will go back to the roof again. Talk to all the party members in the
room and Myght'll have completed the airship.

When you can't enter the Grindery at the Frontier straight away, Jessica lands
the ship at a Vile Tribe town nearby.

o-----------------------------------------------------------------------------o
| 56) TALON MINE                                                         TLN1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Mental Drop        Wind Ring       | Sergeant  [~200 HP, 700 EXP, 209 Sil ] |
| Clear Ring         Spirit Robe     | RocBiter  [~180 HP, 690 EXP, 163 Sil ] |
| Dark Seed          Holy Wristband  | MechTank  [~250 HP, 720 EXP, 240 Sil ] |
| Shine Tiara        Mental Drop     | Stalker   [~140 HP, 710 EXP, 250 Sil ] |
| Heal Drop          Angel Tear      o----------------------------------------o
| Angel Tear         Mental Drop     |
| Heal Drop          Barrier Ring    |
| Tri-Ring                           |
o------------------------------------o


NOTE: This place is easy to get lost in, so try to follow the instructions as
      best you can. I know it can get confusing since I'm using directional
      names all the time, but try to bear with me and use the treasures as a
      marker to tell where you are.

----

Head north into the building to see a scene. The tribesman who passed you can
act as a healer if you need it. Head to the right of the screen and up, which
takes you into the mine proper. Continue north through the uneventful area.

Go all the way up the ladders and into a door with a red symbol above it. Go
right to find a [BARRIER RING]. For the next paragraph, double back to the
first room with ladders; if you want to skip all the running around for a
bunch of generic items, skip to the paragraph under it.

 _______________________________________________
[FROM THE FIRST ROOM IN TALON MINE WITH LADDERS:]

Go up the ladders in this room and make your way to the right of the screen.
In a small space, you'll find a door with a red symbol above it -- enter it to
find a [ANGEL TEAR]. Head right and go northeast, to a [HEAL DROP]; then, 
double back and take the first southern path you find. Get out of the room and
follow the path to a ladder, where a [MENTAL DROP] chest lies dormant. Double
back to where you just came from, and use the ladders to get to the highest
point (by the guy who talks about beer). There's a [MENTAL DROP] by a door,
and within the door, a [HEAL DROP].

Back in the main room, head left down the two stair sets and enter the door
with the red symbol above it. Follow the wall until it loops back to another
door -- enter it. Enter the only door in this small room and head down. You
will be in a large room again. On that same platform height, go east and enter
the door with a blue symbol on it. Continue heading north to another blue
symbol door, which is the room with the [WIND RING] in it. Enter the northwest
door.

 __________________________________________
[FROM THE ROOM WITH THE BARRIER RING IN IT:]

Get the [BARRIER RING] and head up the stairs, going east to a blue symbol
door. Take the [MENTAL DROP], which you may have already gotten, and head
north. Loop counterclockwise (to the right) to get a [WIND RING]. Enter the
northwest door.

 _______________
[ON EITHER PATH:]

A ways northeast, you'll hear a scream. Backtrack and you'll see a Vile Tribe
member being harassed by a guard. You'll fight a pitiful stalling battle.

-----------------
Stalker
HP: ~140
EXP: 710
Sil: 250
Drop:
-----------------

Use physical attacks to kill it. Ta-dah!

You'll appear back in the room you were just in. Head northeast to the exit.
Head up the path and look to the left to find a [CLEAR RING] chest. Go up the
right path to a [MENTAL DROP] chest and enter south to a [MENTAL GUM] chest.
Double back to where the Clear Ring was and direct yourself south. Curve around
the right rock wall to find a [SPIRIT ROBE]. NE of the chest, you can find an
entrance to a room with a [DARK SEED] in it. Exit and go southwest to an exit,
at the end of a series of corridors which leads to a [TRI-RING]. Go back to the
large room where the Spirit Robe was and head to the southeastern corner exit.

Head south and take the rightmost, southeasternmost exit to a [HOLY WRISTBAND]
chest. Double back to the previous room and go left and south to an exit.
You'll find a [SHINE TIARA] boxed up nicely. Exit back north and head left
along the side of the room to get a [MENTAL DROP]. Proceed north and take the
western entrance to a bridge room. Go up it, and right, curving down to a [HEAL
DROP] chest. Go north to a room with an Althena Statue and take the [ANGEL TEAR]
beside it. Head north two screens to see Xenobia outfoxed, but still with a
backup...

-------------------
Blaclamp
HP: ~3800
EXP: 28000
Sil: ---
Drop: Blaclamp Card
-------------------

If you already fought the Guardian in Protector Cave, this will seem like a
cinch. Alex and Kyle can do their usual power-up/single attack combos, while
Mia uses IceShell and MistVeil when possible. Jess can heal, but you probably
won't have to do much of that here. It has one party-affecting breath attack,
but it's nothing that Jessica can't remedy. Also odd how it gives the exact EXP
amount that Guardian did. =/

After battle, head northwest to the room exit. Head north and you'll be on the
world map.

o-----------------------------------------------------------------------------o
| 57) CADIN                                                              CDN1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| None                               | None                                   |
o------------------------------------o----------------------------------------o

Watch the scene as you enter and head north even further to see an altercation
between Phacia and Xenobia. You'll learn the password is "Green Earth," and you
can now enter Ruid.

o-----------------------------------------------------------------------------o
| 58) RUID                                                               RID1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Mental Drop       Mental Gum       | Driller   [~300 HP, 880 EXP, 310 Sil ] |
| Lucky Ring        Shine Wristband  | Wyndham   [~200 HP, 850 EXP, 201 Sil ] |
| Tri-Ring                           | D Mirror  [~140 HP, 860 EXP, 156 Sil ] |
|                                    | Baiken    [~300 HP, 870 EXP, 204 Sil ] |
o------------------------------------o----------------------------------------o

Go to the right side of the gate and inspect the arrow to enter the secret
passage. Head north until you can see a chest to your right -- it's a [MENTAL
DROP]. Keep heading north until you see a chest on the left -- a [MENTAL GUM].
Keep following the path as it curves left and horizontal for a [LUCKY RING].
Continue heading north (easy, ain't it?) and you'll spot another chest on your
right, which is a [MIND BREAK]. The room exit is to the left of the chest.

Head straight down and you'll find a [SHINE WRISTBAND] inside of an open gate.
Go up the left side of the building you just exited and follow the path north
to the next interior room.

Enter and head down the straightforward path. When you get to a left/right
fork, you can find a [TRI-RING] to your left. Enter the doorway to the right,
now, and simply loop to the opposite side of the entrance to find a stairway
up.

The next room has two entrances, on the left and right. The left leads to a
dead end, so take the alternative. Follow it up to see some scenes, after
which Nash will now be back in your party. Use Nall's Athena! skill and have
Jess' Escape out. As you try to leave, Taben comes back with a second wind.

----------------
Taben
HP: ~6700
EXP: 30000
Sil: ---
Drop: Taben Card
----------------

Taben has a party-affecting skill, but it's nowhere near to killing you off --
a Calm Ave eradicates the damage, and it'll help to use GraceAve as well. His
second attack pounds one character for moderate damage. Again, easy to smooth
over.

Alex and Kyle can boost their attack and use their single-target skills, while
Mia uses IceShell/Mistveil. Jess can attack and heal when needed, which should
not be too often. Nash can be your jack-of-all-trades, as the item healer or
magic supporter.

After battle, Mia suggests going to Vane, which you automatically do.

o-----------------------------------------------------------------------------o
| 59) VANE                                                               VAN4 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| None                               | None                                   |
o------------------------------------o----------------------------------------o

Enter the magic guild and talk to Lemia to get permission to enter the Silver
Tower. Head left of the grand hall and up to the silvery doors. Talk to the
man there who'll leave to evacuate. Enter and Vane itself will be used to stop
the Grindery's shield. You automatically appear in Meribia, at which time you
can immediately go to the Grindery on the world map. Remember to stock up for
the journey!

[If the Grindery doesn't appear on the map, make sure to talk to Mia.]

o-----------------------------------------------------------------------------o
| 60) GRINDERY                                                           GRN1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Heal Drop           Angel Dress    | Disarmer  [~350 HP, 1015 EXP, 216 Sil ]|
| Heal Drop           Mental Drop    | Elemage   [~300 HP, 1000 EXP, 157 Sil ]|
| Angel Ring          Mental Drop    | Plankton  [~370 HP, 1030 EXP, 349 Sil ]|
| Dark Shield         Morningstar    | Ur Golem  [~370 HP, 1045 EXP, 240 Sil ]|
| Angel Bracelet      Ritual Robe    | Killfang  [~450 HP, 1080 EXP, 256 Sil ]|
| Heal Ring           Master Suit    | Archmage  [~350 HP, 1050 EXP, 235 Sil ]|
| Goddess's Bandanna  Dark Mask      | Arrofish  [~300 HP, 1060 EXP, 221 Sil ]|
| Dream Ribbon        Mental Drop    | Bomangel  [~330 HP, 1075 EXP, 320 Sil ]|
o------------------------------------o----------------------------------------o

NOTE: Killfang, Archmage, Arrofish, and Bombangel only appear in second part of
      Grindery (after Athena Statue).

NOTE: Using "Escape" at any time brings you back to the very beginning. DON'T!

NOTE: Due to the size of the dungeon, I've hosted my map on the following:

      http://www.geocities.com/shotgunnova/Guide_Creation/Grindery.PNG
      http://db.gamefaqs.com/portable/gbadvance/file/lunar_legend_grindery.png

This place is large and complex, but not as trying as the Talon Mine. You also
won't be able to leave once you enter, but there is an Althena statue far into
the map and you can win MentlGums from Archmages. :)

Enter and head as far right as you can, and take the hall up to a [HEAL DROP].
Stuff yourself into the pipe and you'll come out in a second room. Go up this
hallway to a [HEAL DROP] and take the pipe west of it. You'll see a scene with
Quark, and you can head east to an [ANGEL DRESS] for Jessica. Keep the course
and you'll come to an exit pipe that brings you to the above floor.

Follow the only metal walkway to a [MENTAL DROP]. Continue down the path, and
make sure to ignore the two pipes you see in a close proximity -- they lead to
a room connected to each other. Head east to the wall, and go south to the room
exit.

Another dragon is in this room. Northeast of it is a [MENTAL DROP] and the room
exit. Go left and take the passage up, which leads to an [ANGEL RING]. At the
end is the way out. Lucky for you, the next four rooms are straightforward, in
simple design and with only one entrance and exit. The room after those easy
four is a [DARK SHIELD] by the room exit.

You'll land on the top of the tower, in the open air. In the northeast corner
of this monster-free zone is a [MORNINGSTAR], and you can on the western wall a
[ANGEL BRACELET]. Save if you want, and make sure to heal. Enter the next leg
of the Grindery. NOTE: Using "Escape" brings you back to the beginning, not
to this safe zone.

You'll come into a multi-room floor. To the right a little bit is a [RITUAL
ROBE]. Now, go all the way west and up to the top-left corner for a [MASTER
SUIT]. Backtrack towards the Ritual Robe and enter the rooms on the eastern
wall. Head down one (if you entered from the top) to a [HEAL RING], which you
should stick on someone immediately. Head south until you find the left room
exit. Keep sticking to the left path until a large path goes upward, and that
leads to the room exit.

You'll be in a symmetrical-type room now, with one path on either side that
leads to two rooms. The room in the bottom-left corner has a [DARK MASK], while
the upper-right room has a [GODDESS'S BANDANNA]. The room exit is just north of
where you came in.

This room isn't as annoying as the other ones. Head all the way to the right
and take the path parallel to the right wall. At the bottom, head all the way
to the left and get the [DREAM RIBBON] for Mia. Go back down the path and the
room exit is on the upper part of the corridor.

Now, get the [HEAL DROP] and the [MENTAL GUM], by where you start and just east
of where you start, respectively, and head up the only offshoot path north to a
locked door. After a scene with Phacia, you will be able to move freely within
a room. Two things:

1) Equip Heal Rings on your main people (Alex/Kyle/Mia/Jess)
2) Equip items that reduce elemental damage.

Continue north to a spar with...the Magic Emperor!

-------------------
Magic Emperor
HP: ~6800
EXP: 50000
Sil: ---
Drop: MEmperor Card
-------------------

Ooh, this fight is nasty due to the Magic Emperor's ability to attack twice per
turn, but he's also kind of slow -- everyone should be able to get a turn off
before him. All of his attacks are party-affecting, elemental ones as well.

To get yourself off on the right foot. Have Mia use MistVeil immediately, and
then IceShell. Jessica should use Grace Ave and be the main healer. Alex should
Vigor/Sordance and Kyle should Heat Up/Slash/Shiner. Nash is the useless person
here for the most part, so have him use Blitz/ThorRain when possible.

After MistVeil runs out, you'll have to have a good healer, so Cyanic is the
best bet if you can't keep up. You'll have a healthy supply of Mental Gum to
feed him, hopefully. The funny thing is if that anyone with a Heal Ring and
IceShell can pretty much eliminate any damage done to them. :)

After the battle is won, watch what happens and you'll end up back in Meribia.

o-----------------------------------------------------------------------------o
| 61) MERIBIA                                                            MRB4 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Magic Plate         Mirror Shield  | None                                   |
| Althena Sword                      |----------------------------------------o
o------------------------------------o

As you exit Mel's house, a man tells you Mia is in the square. Before you do
that, go to Ramus' shop. Since he feels you and Luna, he'll give away the stuff
in his shop! Anything you can buy is now free! Get AnglTears, MentlGums, and
HealDrops. You don't need 99, but at least fifty of each is a good idea. If you
need some cash, just go resell the MentlGums for 2500 each! 

Also, if you haven't opened the red chest in his shop yet, it will be a [MAGIC
PLATE] that cuts all MP use by 2! DO NOT GET IT YET! After talking with Mia
and Kyle, open the chest to get this and a [MIRROR SHIELD].

Now, time to find Mia. She's sitting on a bench south of the Master Mel statue
in the residential district. Time to get Kyle, now. Naturally, he's at the
restaurant in the harbor section of town. After a few scenes, Kyle rejoins and
Laike appears. However, don't tell him you're ready to go just yet (Option 2).

The warehouse door, which has been guarded the entire game, is now availabe for
entering. Also, talk to the guy by the restaurant exterior (Mack) to get a good
lineup of Weapons/Armor available. If you can't afford them, just resell the
exorbitant amount of items you got from Ramus for free!

If you want a "D Grave" Card, head into the warehouse to the right of the cafe
Kyle was in and enter the Sewers. If you want to level up without leaving, that
is also the ideal place. If you want to continue on, give affirmative answers
to Laike's question and you'll head back to Dragonmaster Dyne's grave.

o-----------------------------------------------------------------------------o
| 62) MERIBIA SEWERS [OPTIONAL]                                          MSW2 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| D Grave Card                       | Killfang  [~450 HP, 1080 EXP, 256 Sil ]|
o------------------------------------| Archmage  [~350 HP, 1050 EXP, 235 Sil ]|
                                     | Arrofish  [~300 HP, 1060 EXP, 221 Sil ]|
                                     | Bomangel  [~330 HP, 1075 EXP, 320 Sil ]|
                                     o----------------------------------------o

Unlike last time you came through, this place is now infested with harder foes,
ones from the Grindery especially. This dungeon also has an abnormally high
enemy encounter rate, so you'll want to stick a Dog Whistle on someone if that
annoys you. Fortunately for you, there's only one item here and that is the
"D Grave" card, which is in the third and last room. Walk back out, 'cause
Escape doesn't work.

o-----------------------------------------------------------------------------o
| 63) ALTHENA'S CITY                                                     ALC1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Aura               Dragoon Wand    | Pikuni    [~300 HP, 1400 EXP, 231 Sil ]|
| Master Gloves      Demon's Blade   | Gudeth    [~550 HP, 1420 EXP, 338 Sil ]|
| Goddess's Robe     Dark Armor      | Gigadeth  [~320 HP, 1380 EXP, 324 Sil ]|
| Salvation                          |----------------------------------------o
o------------------------------------o

Now that you have control of Alex again, equip your new Athena Sword. Head up
and at the top-left corner of the room (before you go to the right) you can 
find Peddler Mack. This is the last buy/sell place before the game ends, so
unload the junk you don't want. If you go free stuff at Ramus' shop before, it
shouldn't be necessary; but if you don't have a huge supply of MentlGums, get
one.

Head left and Royce will put a curse on you, which paralyzes a few of your
members in battle, and then escapes. It lasts until you defeat her, which will
not be too long... :)

Take the eastern path and head up at the first crossroads to get an [AURA],
a magic-boosting equip for Nash. Go back to the crossroads and continue east,
which ends up at a room exit.

Continue down the path until you arrive at a crossroads. There, head to the
southern platform and look to the left for a [DRAGOON WAND]. At the crossroads,
head north to a [MASTER GLOVES]. Head east at the juncture to find the room
exit. Head straight up to the next room exit...easy, huh? Continue up at the
next room and take the [DEMON'S BLADE] propped right in front of you. Go up
by the exit and take a left to a [GODDESS'S ROBE] that reduces magical damage
on Mia. If you don't have the entire Magical equipment set, definitely put this
on her; if you want to just reduce damage, put it on her anyway, too. :P

Head left from the exit to get a [DARK ARMOR], then head out of the room.

Follow up to the double crossroads and check out the southern platform, at the
right of which you can find a [SALVATION]. It's an item, you don't win the game
automatically. :P   The item is an armor for Jessica, which you should equip.
Head east at the crossroads and follow the path to the exit.

Use Nall's Althena! Skill and head up straight, to where you'll fight Royce.
I wonder if she can see this one comin'?

--------------------------
Royce:
HP: ~6000
EXP: 50000
Sil: ---
Drop: Royce Card, MentDrop
--------------------------

Royce has two physical attacks, and can use the snake wrapped around her to do
a poisonous, party-affecting attack. She seems to alternate, so it's not quite
a nonstop barrage.

One/Two party members start off paralyzed, but if Mia isn't one of them, use
MistVeil and have her start IceShelling people. Alex and Kyle can power up and
attack with Slash/Sordance, while Jessica casts GraceAve and attacks. Nash can
do whatever, although it doesn't really matter since this battle isn't quite as
trying as your last one.

After she's defeated, head north through the exit to an Althena statue. Most
convenient... From there, keep heading north until you come to a tower out in
the air.

o-----------------------------------------------------------------------------o
| 64) GODDESS TOWER                                                      GDT1 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| Crystal Sword      Holy Robe       | Crusher   [~450 HP, 1850 EXP, 275 Sil ]|
| Angel Wristband    Goddess' Rist   | Rig Horn  [~550 HP, 1380 EXP, 250 Sil ]|
| Nall Card          Spirit Guard    | Bomdevil  [~420 HP, 1800 EXP, 260 Sil ]|
| Mental Drop                        | Asmodeus  [~620 HP, 2300 EXP, 500 Sil ]|
o------------------------------------o----------------------------------------o

A voice tells you as you enter to remember the order you fought the dragons in.
If you've forgotten, it's White -> Red -> Blue -> Black. Head up north until
you've gone under two doorways, and head right. You'll find a switch on the
ground surrounded by white orbs. Step on it, and head left to the next switch.
Head north to the next, then east to the black one and you'll open a stairway
in the nearby large room. Head up 'em.

This room has a teleportation switch room, but if you walk on them in the right
order each time you're whisked away, you'll end up in a room with a stairway.
Each of these rooms leads to a portal and a small switch by a treasure chest.
At the far south of the screen is a white portal, which takes you a platform w/
a [CRYSTAL SWORD] on it; hit the switch. Go to the red switch for an [ANGEL
WRISTBAND]; hit the switch. Then, go to the blue for a [GODDESS' RIST] and hit
the switch. Lastly, go to the black for a [HOLY ROBE]. A stairway will now be
present above the white switch, so head up.

Head up the really long pathways to the west or east to come to three switches
in the order you encounter the dragons in-game. Go ALL the way back down to 
the entrance and head north up the not-really-confusing pathway. Make sure to
get the [NALL CARD] when you get to the end switch. Exit this room.

There's nothing in this room, so head northwest of where you start and use the
upper stairway to leave. Now, use either the west or east passages to head up
around the wall to find another stairway up. The next passage is straightfoward
and leads to a [SPIRIT GUARD] chest and a stairway up.

In the new room, head left and up around to find a stairway. Grab the [MENTAL
DROP] by the staircase if you don't already have 99 of them. :) Head through to
the new room and exit in the upper-left corner. Whew, almost done, folks.

Head up and east all the way to the wall, then down for a [MENTAL DROP]. Head
back left and take the long alley towards a stairway. Head north to another
stairway once you're here. Before you go up, make sure to use Nall's Athena!
skill to heal, as there's a fight beyond. After a plethora of scenes, the party
will try to conquer Xenobia.

----------------------------
Xenobia
HP: ~8700
EXP: 55000
Sil: ---
Drop: Xenobia Card, MentDrop
----------------------------

Our favorite back-talker has a one single-target attack, and a beam party-type
attack. She also has a skill that takes HP/MP from all the party members, too,
which is new for the usual boss stuff.

Xenobia is a fighter, but the usual strategy still works to bring her down. Use
a first-turn MistVeil and have Mia start IceShelling everyone. After that, she
can start Inferno-ing. Alex and Kyle can powerup and Sordance/Slash, although
Alex can always Cyanic if he needs to. Nash can ThorBolt if you have it, and
be the item feeder, too. Jessica should Grace Ave and then Calm Ave when it's
applicable.

After battle, use Nall's Althena! skill and use your bountiful supply of MP
items to heal yourselves back up. Equip auto-healing equipment (Heal Ring,
HolyHamr, etc) as well as elemental damage-reducing equipment. Here's my final
lineup:

ALEX: AlthenaS, DragnArm, DragnShld, DragnHlm, IcePendant, Flame Ring
MIA : MagiCane, GoddRobe, RubyGlov, DreamRib, DevlTear, Magic Ring
NASH: WindStaf, HolyRobe, Angel Br, GoddBand, Barrier Ring, Heal Ring
JESS: HolyHamr, Salvation, GoddRist, HolyTiar, Barrier Ring, Spirit Guard
KYLE: Demon Bl, DarkArmr, DarkShld, DarkMask, Heal Ring, Spirit Guard

Head north twice and you'll end up fighting Ghaleon, the game's last boss.

------------------
Ghaleon
HP: ~8000
EXP: ---
Sil: ---
Drop: Ghaleon Card
------------------

His attacks are as follows:

1) Pentagram-type attack that hits everyone (elemental damage)
2) Drains HP from one person
3) Single-target attack for heavy damage (100+)

The well-known strategy for this battle is to have Alex use Cyanic each turn
and have someone feed him Mental Gum/Drops each turn. If you first-turn
MistVeil, he'll have time to Vigor himself and get in some attacks. If you
don't follow this strategy, you're in for a long, slow battle, so I recommend
doing it since it keeps your party at maximum health for the most part.

Besides Alex' assigned roll, have Kyle Heat Up and Slash; Nash should be the
item healer and use ThorBolt as possible; Mia should IceShell everyone and
Inferno in the downtime; Jess should use Grace Ave and stick to using Calm Ave
when needed, if you're not having Alex Cyanic each turn. Like before, he's the
Magic Emperor is slow enough that you can get everyone's turns in before him,
so as long as you Grace Ave and Cyanic, there's really nothing to speak about
here.

After battle, some scenes play out and you'll be back in Meribia.

o-----------------------------------------------------------------------------o
| 65) MERIBIA                                                            MRB5 |
o------------------------------------.----------------------------------------o
| ITEMS                              | ENEMIES                                |
|                                    |                                        |
| None                               | None                                   |
o------------------------------------o----------------------------------------o

After some scenes, go to Ramus' house and he'll give you Luna's CGs for the
main menu gallery. After, go to Black Rose Street and see Nash/Mia, then go
to Master Mel's mansion and talk to Jess and Kyle. After saying your goodbyes,
try to leave through the north gate and Phacia will appear and talk to you.
Now try to leave the way you first entered Meribia: the docks. Find Laike in
the northern part and tell him you're going back to Burg, and the game will
end. Congrats!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
IV.         S T A T   I N C R E A S E   D O C U M E N T A T I O N          SICD
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Lv. 1 ALEX                      |              HP   MP  ATC  DEF  AGL  MEN  RES
                                |
HP: 32/32                       | Lv 01 > 02  +05  +04  +02  +01  +01  +01  +02
MP: 10/10                       |    02 > 03  +04  +04  +01  +02  +01  +02  +01
                                |    03 > 04  +04  +02  +03  +01  +01  +01  +02
Skills: Sordance [6MP]          |    04 > 05  +05  +02  +02  +01  +02  +02  +01
                                |    05 > 06  +03  +03  +01  +02  +01  +02  +01
ATC - 26        [WPN] Knife     |    06 > 07  +04  +02  +03  +01  +01  +01  +02
DEF - 21        [ARM] Clothes   |    07 > 08  +05  +02  +02  +01  +02  +02  +01
AGL - 21        [SHL] -------   |    08 > 09  +04  +04  +01  +02  +01  +01  +02
MEN - 18        [HAT] ClothHat  |    09 > 10  +04  +02  +02  +01  +01  +01  +01
RES - 15        [AC1] Ocarina   |    10 > 11  +04  +03  +01  +02  +02  +02  +01
LUC - 10        [AC2] -------   |    11 > 12  +04  +02  +02  +01  +01  +01  +02
NOA - 01                        |    12 > 13  +03  +02  +01  +02  +02  +02  +01
                                |    13 > 14  +04  +02  +03  +01  +01  +01  +02
                                |    14 > 15  +03  +03  +02  +01  +02  +02  +01
                                |    15 > 16  +04  +02  +01  +02  +01  +02  +01
                                |    16 > 17  +04  +02  +03  +01  +01  +01  +02
                                |    17 > 18  +03  +03  +02  +01  +01  +03  +01
                                |    18 > 19  +05  +02  +01  +02  +02  +01  +02
                                |    19 > 20  +04  +03  +03  +01  +01  +01  +01
                                |    20 > 21  +04  +04  +01  +01  +02  +02  +01
                                |    21 > 22  +03  +02  +02  +01  +01  +01  +02
                                |    22 > 23  +05  +02  +01  +02  +01  +02  +01
                                |    23 > 24  +03  +03  +03  +01  +01  +01  +02
                                |    24 > 25  +04  +02  +02  +01  +02  +02  +01
                                |    25 > 26  +05  +02  +01  +02  +01  +02  +01
                                |    26 > 27  +05  +03  +03  +01  +01  +02  +02
                                |    27 > 28  +
                                |    28 > 29  +09  +04  +03  +03  +03  +03  +03
                                |    29 > 30  +04  +04  +02  +01  +01  +01  +01
                                |    30 > 31  +05  +04  +01  +02  +02  +02  +01
                                |    31 > 32  +06  +03  +02  +01  +01  +01  +02
                                |    32 > 33  +07  +05  +01  +02  +01  +02  +01
                                |    33 > 34  +08  +03  +03  +01  +02  +01  +02
                                |    34 > 35
                                |    35 > 36  +15  +05  +03  +03  +03  +04  +02
                                |    36 > 37  +07  +03  +03  +01  +01  +01  +02
--------------------------------|----------------------------------------------
                                |
Lv. 1 LUNA                      |              HP   MP  ATC  DEF  AGL  MEN  RES
                                |
HP: 19/19                       | Lv 01 > 02  +03  +07  +01  +01  +02  +02  +01
MP: 38/38                       |    02 > 03  +04  +06  +02  +01  +01  +02  +02
                                |    03 > 04  +05  +05  +01  +01  +01  +02  +01
Skills: Heal Song [4MP]         |    04 > 05  +03  +07  +01  +01  +02  +02  +02
                                |    05 > 06  +04  +02  +02  +02  +01  +02  +02
ATC - 13        [WPN] -------   |    06 > 07  +05  +05  +01  +01  +02  +02  +02
DEF - 20        [ARM] Clothes   |    07 > 08  +04  +07  +01  +01  +01  +02  +01
AGL - 12        [SHL] -------   |    08 > 09  +04  +06  +02  +01  +01  +02  +02
MEN - 27        [HAT] Scarf     |    09 > 10  +06  +05  +01  +01  +01  +02  +02
RES - 25        [AC1] -------   |    10 > 11  +04  +07  +01  +01  +01  +02  +02
LUC - 10        [AC2] -------   |    11 > 12  +04  +06  +01  +02  +02  +02  +02
NOA - 01                        |    12 > 13  +05  +05  +02  +01  +01  +02  +02
                                |    13 > 14  +03  +07  +01  +01  +01  +02  +01
                                |    14 > 15  +04  +06  +01  +01  +01  +02  +02
                                |    15 > 16  +05  +05  +02  +01  +01  +02  +02
--------------------------------|----------------------------------------------
                                |
Lv. 1 NASH                      |              HP   MP  ATC  DEF  AGL  MEN  RES
                                |
HP: 42/42                       | Lv 01 > 02  +04  +02  +02  +01  +02  +02  +02
MP: 0/0                         |    02 > 03  +05  +04  +01  +01  +02  +03  +02
                                |    03 > 06  +13  +11  +05  +04  +04  +04  +04
Skills: Riot [6MP], Stone [6MP] |    06 > 07  +05  +03  +01  +01  +02  +03  +02
                                |    07 > 08  +04  +03  +02  +01  +01  +01  +01
ATC - 18        [WPN] Cane      |    08 > 09  +05  +04  +01  +01  +02  +02  +02
DEF - 35        [ARM] SorcRobe  |    09 > 10  +04  +04  +02  +01  +01  +01  +01
AGL - 21        [SHL] -------   |    10 > 11  +04  +03  +01  +01  +01  +03  +01
MEN - 23        [HAT] -------   |    11 > 12  +04  +04  +02  +02  +01  +01  +03
RES - 25        [AC1] -------   |    12 > 13  +05  +03  +01  +01  +02  +03  +01
LUC - 10        [AC2] -------   |    13 > 14  +04  +03  +02  +01  +01  +01  +01
NOA - 01                        |    14 > 15  +04  +04  +01  +01  +02  +02  +02
                                |    15 > 16  +04  +03  +02  +01  +01  +01  +01
                                |    16 > 17
                                |    17 > 18  +05  +04  +02  +02  +01  +01  +02
                                |    18 > 19  +04  +03  +01  +01  +02  +02  +01
                                |    19 > 20  +04  +03  +02  +01  +01  +01  +01
                                |    20 > 21  +04  +04  +01  +01  +01  +03  +02
                                |    21 > 22  +05  +03  +02  +01  +01  +01  +02
                                |    22 > 23  +04  +02  +01  +01  +02  +03  +01
                                |    23 > 24  +04  +04  +02  +02  +01  +01  +02
                                |    24 > 25  +04  +04  +01  +01  +02  +02  +01
                                |    25 > 26
                                |    26 > 27  +13  +10  +04  +03  +05  +06  +05
                                |    27 > 28  +
                                |    28 > 29  +08  +06  +03  +02  +03  +03  +02
                                |    29 > 30
                                |    30 > 31
                                |    31 > 32  +12  +11  +05  +04  +03  +05  +05
                                |    32 > 33  +05  +04  +01  +01  +02  +03  +02
                                |    33 > 34
                                |    34 > 35  +09  +09  +03  +02  +03  +03  +03
--------------------------------|----------------------------------------------
                                |
Lv. 16 JESSICA                  |              HP   MP  ATC  DEF  AGL  MEN  RES
                                |
HP: 87/87                       | Lv 17 > 18  +05  +04  +02  +01  +01  +02  +02
MP: 85/85                       |    18 > 19  +05  +03  +02  +01  +02  +01  +01
                                |    19 > 20  +04  +04  +01  +02  +01  +02  +01
Skills: Heal Ave [4MP], Calm Ave|    20 > 21  +05  +04  +01  +02  +01  +02  +01
        [15MP], Pure Ave [4MP], |    21 > 22  +
        Escape [1MP]            |    22 > 23  +03  +03  +02  +01  +02  +01  +01
                                |    23 > 24  +05  +04  +01  +02  +01  +03  +01
ATC - 53        [WPN] MetlClaw  |    24 > 25  +04  +05  +02  +01  +01  +01  +01
DEF - 35        [ARM] PistRobe  |    25 > 26  +05  +04  +01  +01  +02  +02  +01
AGL - 38        [SHL] Wristban  |    26 > 27  +
MEN - 45        [HAT] JadeTiar  |    27 > 28  +10  +08  +03  +03  +02  +04  +03
RES - 40        [AC1] --------  |    28 > 29  +
LUC - 10        [AC2] --------  |    29 > 30  +09  +07  +03  +03  +03  +03  +03
NOA - 01                        |    31 > 32
                                |    32 > 33  +09  +07  +03  +03  +03  +03  +02
                                |    33 > 34  +09  +07  +03  +03  +03  +04  +03
                                |    34 > 35
                                |    35 > 36  +07  +09  +03  +02  +03  +03  +03
--------------------------------|----------------------------------------------
                                |
Lv. 17 MIA                      |              HP   MP  ATC  DEF  AGL  MEN  RES
                                |
HP: 83/83                       | Lv 17 > 18  +04  +06  +01  +02  +01  +02  +01
MP: 135/135                     |    18 > 19  +05  +05  +02  +01  +01  +02  +02
                                |    19 > 20  +04  +07  +01  +01  +01  +02  +02
Skills: FlameArc [7MP], Freezer |    20 > 21  +04  +06  +01  +01  +01  +02  +02
        [5MP], Blizzard [10MP], |    21 > 22  +05  +05  +01  +01  +02  +02  +02
        IceShell [11MP]         |    22 > 23  +03  +07  +02  +01  +01  +02  +02
                                |    23 > 24  +04  +06  +01  +02  +01  +02  +01
ATC - 34        [WPN] AquaStaf  |    24 > 25
DEF - 34        [ARM] SorcRobe  |    25 > 26
AGL - 33        [SHL] SilvRist  |    26 > 27  +12  +18  +04  +04  +05  +06  +06
MEN - 59        [HAT] HairBand  |    27 > 28  +05  +05  +01  +02  +01  +02  +01
RES - 53        [AC1] --------  |    28 > 29  +
LUC - 10        [AC2] --------  |    29 > 30  +08  +13  +03  +02  +02  +04  +04
NOA - 01                        |    30 > 31  +05  +05  +01  +01  +01  +02  +02
                                |    31 > 32
                                |    32 > 33  +07  +13  +03  +02  +03  +04  +04
                                |    33 > 34
                                |    34 > 35  +08  +12  +02  +03  +02  +04  +03
                                |    35 > 36  +04  +06  +02  +01  +01  +02  +02
--------------------------------|----------------------------------------------
                                |
Lv. 18 KYLE                     |              HP   MP  ATC  DEF  AGL  MEN  RES
                                |
HP: 112/112                     | Lv 18 > 19  +05  +02  +02  +01  +01  +01  +01
MP: 51/51                       |    19 > 20  +05  +02  +03  +02  +02  +02  +01
                                |    20 > 21
Skills: Slash [06MP], Sweep     |    21 > 22  +05  +02  +02  +02  +01  +02  +01
        [09MP], Sonic [14MP],   |    22 > 23  +06  +01  +02  +01  +01  +01  +01
        Heat Up [08MP]          |    23 > 24  +05  +02  +02  +02  +01  +01  +02
                                |    24 > 25  +04  +03  +01  +01  +02  +02  +01
ATC - 58        [WPN] Bastard   |    25 > 26
DEF - 39        [ARM] PlateArm  |    26 > 27  +15  +06  +05  +04  +04  +04  +03
AGL - 41        [SHL] Gauntlet  |    27 > 28  +
MEN - 43        [HAT] Bandanna  |    28 > 29  +10  +03  +04  +03  +02  +02  +02
RES - 30        [AC1] --------  |    29 > 30  +05  +03  +03  +02  +01  +02  +01
LUC - 10        [AC2] --------  |    30 > 31  +04  +02  +02  +01  +01  +01  +01
NOA - 02                        |    31 > 32  +06  +01  +02  +02  +01  +02  +01
                                |    32 > 33
                                |    33 > 34  +09  +04  +04  +03  +02  +02  +02
                                |    34 > 35
                                |    35 > 36  +11  +04  +03  +03  +02  +03  +02
                                |    36 > 37  +04  +02  +02  +01  +01  +01  +01
--------------------------------|----------------------------------------------
                                |
Lv. 1 RAMUS                     |              HP   MP  ATC  DEF  AGL  MEN  RES
                                |
HP: 42/42                       | Lv 01 > 02  +04  ---  +02  +01  +02  +01  +01
MP: 0/0                         |    02 > 03  +05  ---  +01  +02  +01  +02  +01
                                |    03 > 04  +04  ---  +02  +01  +01  +01  +01
Skills: ---                     |    04 > 05  +05  ---  +01  +01  +02  +02  +01
                                |    05 > 06  +04  ---  +02  +02  +01  +02  +01
ATC - 19        [WPN] Knife     |    06 > 07  +05  ---  +01  +01  +02  +01  +01
DEF - 19        [ARM] Clothes   |    07 > 08  +06  ---  +02  +01  +01  +02  +01
AGL - 12        [SHL] -------   |    08 > 09  +04  ---  +01  +02  +01  +01  +01
MEN - 18        [HAT] -------   |    09 > 10  +03  ---  +02  +01  +01  +01  +01
RES - 13        [AC1] -------   |    10 > 11  +02  ---  +01  +02  +01  +02  +01
LUC - 10        [AC2] -------   |    11 > 12  +01  ---  +02  +01  +02  +01  +01
NOA - 01                        |    12 > 13  ---  ---  +01  +02  +01  +02  +01
                                |
--------------------------------|----------------------------------------------
                                |
Lv. 25 TEMPEST                  |              HP   MP  ATC  DEF  AGL  MEN  RES
                                |
HP: 126/126                     | Lv 25 > 26  +
MP: 65/65                       |    26 > 27  +10  +03  +03  +03  +03  +03  +02
                                |
Skills: Flarrow [08MP]          |
        Rushwind [10MP]         |
                                |
ATC - 67        [WPN] BattlBow  |
DEF - 49        [ARM] EarthArm  |
AGL - 56        [SHL] WindRist  |
MEN - 59        [HAT] Bandanna  |
RES - 38        [AC1] --------  |
LUC - 10        [AC2] --------  |
NOA - 01                        |
                                |

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
V.                          S H O P   L I S T I N G                        SHPL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

o------o                             o-------o
| BURG |                             | SAITH |
o------o                             o-------o

Short Sword     200                  Long Sword     360
Fry Pan          60                  ClothArm       140
Clothes          80                  Scarf           20
Wristband        60                  ClothHat        20
WoodShld        100                  Heal Gum        40
Heal Gum         40                  ParaClen        60
ParaClen         60                  Fry Pan         60
Antidote         20

o---------o                          o------o
| MERIBIA |                          | VANE |
o---------o                          o------o

Knife           100                  SilverCh     1200
Short Sw        200                  MageRobe     1280
Long Sw         360                  SilvShld      900
Broad Sw        600                  SilvGard      480
                                     SilvRist      220
Hard Pan        280                  PlatRist      660
Heal Gum         40                  FlasBand      240
Heal Drop       200                  WindBoot    80000
ParaClen         60
Antidote         20                  RuneBlad     1000
HolyWatr        100                  SilverSw     1800
                                     FlameRod     2800
LeathArm        260                  CrystRod     1600
PlateArm        480                  MeteoRod     5800
ClothArm        140
Pot Lid          20                  MentlGum     1000
WoodShld        100                  MentDrop     5000
IronShld        360                  AnglTear      600
Hairband        160                  Perfume       500
IronHelm        260                  DragFetr      100
                                     RainSeed    12000
Robe            400                  DarkSeed    12000
Wristban         60
SilvRist        220                  Heal Gum       40
PlatRist        660                  HealDrop      200
Hairband        160                  AnglTear      600
Bandanna         20                  ParaClen       60
                                     Antidote       20
Luck Rod       1000                  HolyWatr      100
AquaStaf       1200
FlameRod       2800

o------o                             o------o
| LANN |                             | REZA |
o------o                             o------o

Wow! Pan       1980                  SilverCh     1200
HealDrop        200                  BaptRobe     1400
ParaClen         60                  SorcRobe     2000
Antidote         20                  PlatRist      660
DragFetr        100
                                     HealDrop      200
o-------------o                      ParaClen       60
| LANN ISLAND |                      Antidote       20
o-------------o                      HolyWatr      100
                                     DragFetr      100
Heal Gum         30
HealDrop        200                  Katana       2800
MentlGum       1000                  Flail        2600
ParaClen         60                  MeteoRod     5800
Antidote         20
AnglTear        600                  MetlPlat     2400
Perfume         500                  MetlShld     1800
DragFetr        100                  MetlHelm     1360
                                     VaneRobe     3600
o--------o                           CrysRist     1200
| MERYOD |
o--------o                           o--------o
                                     | MERYOD |
Anger 0       12000                  o--------o
HealDrop        200
ParaClen         60                  MetlPlat     2400
Antidote         20                  MetlShld     1800
HolyWatr        100                  Platinum     1000
AnglTear        600                  MetlHelm     1360
                                     JadeTiar      400
o------o
| ILUK |                             IronKnuc    12000
o------o                             Brave Sw    20000
                                     Sonic H      7600
Anger 0       12000                  MindStaf     8600
Heal Drop       200                  
ParaClen         60                  o-------o
Antidote         20                  | LYTON |
HolyWatr        100                  o-------o
AnglTear        600
                                     BattlArm     4800
o-----------------o                  BatlShld     3600
| RED DRAGON CAVE |                  BatlHelm     2600
o-----------------o                  RainRist     2400
                                     HealDrop      200
Heal Gum         30                  AnglTear      600
HealDrop        200
MentlGum       1000                  o----------------------------------o
ParaClen         60                  | LYTON CAVE / WHITE DRAGON SHRINE |
Antidote         20                  o----------------------------------o
AnglTear        600
Perfume         500                  HealDrop      200
DragFetr        100                  MentlGum     1000
                                     ParaClen       60
o-------o                            AnglTear      600
| TAMUR |                            Perfume       500
o-------o                            DragFetr      100

SilvPlat       9600                  o-----o
IereRobe       5600                  | PAO |
LiteRobe       7200                  o-----o
MindRobe       6800
DragRist       3800                  HealDrop      200
LuckBand       2800                  MentlGum     1000
                                     AnglTear      600
BattleSw       9000                  HolyWatr      100
Wind Sw       14000
HolyHamr      22000                  o-------------------------o
                                     | MERIBIA (POST-GRINDERY) |
Barrier 0     35000                  o-------------------------o
HealDrop        200
AnglTear        600                  BattleSw     9000
ParaClen         60                  Wind Sw     14000
Antidote         20                  MindStaf     8600
HolyWatr        100                  WindStaf    16400
                                     Cestus       3600
o----------------o                   StarClaw    12000
| ALTHENA'S CITY |                   IronKnuc    14000
o----------------o                   MeteoRod     5800

HealDrop        200                  SilverPl     9600
MentlGum       1000                  IereRobe     5600
MentDrop       5000                  MindRobe     6800
AnglTear        600                  DragRist     3800
ParaClen         60                  LuckBand     2800
Antidote         20                  BatlShld     3600
HolyWatr        100                  MetlHelm     1360
Perfume         500

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
VI.                      E Q U I P M E N T   G U I D E                     EQPM
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

o--------o
| SWORDS |
o--------o

Althena's Sword

   AKA: AlthenaS
   Def: "Althena's Sword cures HP!"
   Add: ATC +75  
   Use: Alex
   Get: Dragonmaster Dyne's grave [Post-Grindery]
   Buy: ---

Bastard Sword

   AKA: Bastard
   Def: "Two-handed Bastard Sword!"
   Add: ATC +50
   Use: Kyle
   Get: Initially equipped on Kyle
   Buy: ---

Battle Sword

   AKA: BattleSw
   Def: Battle Sword. Light!
   Add: ATC +55   
   Use: Alex, Kyle
   Get: Black Dragon Fortress
   Buy: Tamur
      : Meribia [Post-Grindery]

Blood Sword

   AKA: Blood Sw
   Def: "Blood Sword. Drains HP!"
   Add: ATC +60
      : Drains HP from enemy during physical attacks
   Use: Kyle
   Get: Protector Cave
   Buy: ---

Brave Sword

   AKA: Brave Sw
   Def: "Brave Sword. Boosts morale!"
   Add: ATC +60
   Use: Kyle
   Get: ---
   Buy: Meryod

Broad Sword

   AKA: Broad Sw
   Def: "Broadsword. Extra wide!"
   Add: ATC +21   
   Use: Alex, Kyle
   Get: ---
   Buy: Meribia

Crystal Sword

   AKA: CrystalS
   Def: "Crystal Sword. Critical!"
   Add: ATC +70
   Use: Kyle
   Get: Goddess Tower
   Buy: ---

Dark Sword

   AKA: Dark Sw
   Def: "Dark Sword. Sorta eerie!"
   Add: ATC +61
   Use: Alex
   Get: Myght's Tower
   Buy: ---

Demon's Blade

   AKA: Demon Bl
   Def: "Demon's Blade. Cursed!"
   Add: ATC +85
      : MP decreases by 10 each turn
   Use: Kyle
   Get: Althena's City
   Buy: ---

Flame Sword

   AKA: Flame Sw
   Def: "Flame Sword. Hot!"
   Add: ATC +39
      : Fire-elemental   
   Use: Alex
   Get: Red Dragon Cave
   Buy: ---

Katana

   AKA: ---
   Def: "A.k.a. 'Samurai Blade'!"
   Add: ATC +38   
   Use: Alex, Kyle
   Get: ---
   Buy: Reza

Long Sword

   AKA: Long Sw
   Def: "Long Sword. 1 yard long!"
   Add: ATC +16   
   Use: Alex, Kyle
   Get: ---
   Buy: Saith
      : Meribia

Master Sword

   AKA: MasterSw
   Def: "Master Sword. Critical!"
   Add: ATC +68
      : Critical hits occur more often
   Use: Alex
   Get: Pao [Post-Black Dragon Fortress]
   Buy: ---

Mind Edge

   AKA: MindEdge
   Def: "Draings enemy's MP!"
   Add: ATC +60
      : Drains MP from enemy   
   Use: Alex, Kyle
   Get: Protector Cave
   Buy: ---

Silver Sword

   AKA: SilverSw
   Def: "Silver Sword. Valuable!"
   Add: ATC +33   
   Use: Alex, Kyle
   Get: ---
   Buy: Vane

Thunder Blade

   AKA: ThunderB
   Def: "Thunder Blade!"
   Add: ATC +55
      : Thunder-elemental
   Use: Alex, Kyle
   Get: Burg [Red Chest]
   Buy: ---

o-------------o
| CANES/WANDS |
o-------------o

Aqua Staff

  AKA: AquaStaf
  Def: "Aqua Staff!"
  Add: ATC +20
  Use: Mia, Nash
  Get: Initially equipped on Mia
  Buy: Meribia

Cane

  AKA: ---
  Def: "It's sort of a weapon..."
  Add: ATC +5
  Use: Mia, Nash
  Get: Initially equipped on Nash
  Buy: ---

Dragoon Wand

  AKA: DragoonW
  Def: "Drag. Wand ups MEN by 60!"
  Add: ATC +60, AGI +60
  Use: Nash, Mia
  Get: Althena's City
  Buy: ---

Flame Rod

  AKA: FlameRod
  Def: "Flame Rod!"
  Add: ATC +26
  Use: Nash, Mia
  Get: ---
  Buy: Meribia
     : Vane

Gentle Rod

  AKA: GentlRod
  Def: "Gentle Rod. Get Gentle."
  Add: ATC +1, MEN +70
  Use: Nash
  Get: Protector Cave
  Buy: ---

Magical Cane

  AKA: MagiCane
  Def: "Magical Cane. Get Magical."
  Add: ATC +1, MEN +80
  Use: Mia
  Get: Second floor of Ramus' House in Burg [Red Chest]
  Buy: ---

Meteor Rod

  AKA: MeteoRod
  Def: "Flame-based rod!"
  Add: ATC +38
  Use: Nash, Mia
  Get: ---
  Buy: Vane
     : Reza
     : Meribia [Post-Grindery]

Wind Staff

  AKA: WindStaf
  Def: "Wind Staff ups AGI by 20!"
  Add: ATC +20, AGI +20
  Use: Nash, Mia
  Get: Tamur Pass
  Buy: Meribia [Post-Grindery]

o---------o
| HAMMERS |
o---------o

Earthquake

  AKA: Erthquak
  Def: "Earthquake! Sleep effect!"
  Add: ATC +56
  Use: Jessica
  Get: Weird Woods [Red Chest]
  Buy: ---

Flame Hammer

  AKA: Flame H
  Def: "Flame Hammer!"
  Add: ATC +52
     : Fire-elemental
  Use: Jessica
  Get: Nanza Pass - South [Red Chest]
  Buy: ---

Holy Hammer

  AKA: HolyHamr
  Def: "Holy Hammer. Restores HP!"
  Add: ATC +68
     : HP automatically regenerates (One-tenth/turn)
  Use: Jessica
  Get: ---
  Buy: Tamur

Mind Break

  AKA: MindBrak
  Def: "Mind Breaks. Blocks Magic!"
  Add: ATC +63
     : Reduces magic damage...?
  Use: Jessica
  Get: Ruid
  Buy: ---

Morningstar

  AKA: MorningS
  Def: "Morningstar. Sudden Death!"
  Add: ATC +50
     : Can inflict instant death on enemies (sometimes)
  Use: Jessica
  Get: Grindery
  Buy: ---

o------------------o
| CLAWS / KNUCKLES |
o------------------o

Armor Gloves

  AKA: ArmrGlov
  Def: "Armor Glovees guard fists!"
  Add: ATC +30, DEF +10, NOA +1
  Use: Kyle
  Get: Blue Dragon Shrine
  Buy: ---

Beat Knuckles

  AKA: BeatKnuc
  Def: "Beat Knuckles. Sure punch!"
  Add: ATC +25, NOA +1
     : Physical attacks are always successful
  Use: Kyle
  Get: Burg [Red Chest]
  Buy: ---

Brave Armlet

  AKA: BraveArm
  Def: "Brave Arm for 'Knuckle'!"
  Add: ATC +55, RES +15, NOA +1
     : Changes Shiner limit to "Knuckler"
  Use: Kyle
  Get: Protector Cave
  Buy: ---

Cestus

  AKA: ---
  Def: "Combat gloves for fists!"
  Add: ATC +34, NOA +1
  Use: Kyle
  Get: Myght's Tower
  Buy: Meribia [Post-Grindery]

Danger Claw

  AKA: DangClaw
  Def: "Danger Claw. Sudden Death!"
  Add: ATC +43, MEN +10, NOA +1
  Use: Jessica
  Get: Protector Cave
  Buy: ---

Dream Knuckles

  AKA: DreamKnu
  Def: "Dream Knuckles. KO punch!"
  Add: ATC +33, NOA +1
  Use: Kyle
  Get: Spring [Red Chest]
  Buy: ---

Fab Sword

  AKA: FabSword
  Def: "Fab Sword. Get all Fab!"
  Add: ATC +20
  Use: Kyle
  Get: Protector Cave
  Buy: ---

Freeze Knuckles

  AKA: FreezKnu
  Def: "Freeze Knuckles!"
  Add: ATC +30, NOA +1
  Use: Kyle
  Get: Blue Dragon Shrine
  Buy: ---

Garnet Claw

  AKA: GarnetCl
  Def: "Garnet Claw for 'Crimson'!"
  Add: ATC +55, MEN +15, NOA +1
     : Changes Smite limit into "Crimson"
  Use: Jessica
  Get: Protector Cave
  Buy: ---

Master Gloves

  AKA: MasterGl
  Def: "Master Gloves--sudden death!"
  Add: ATC +60, NOA +1
  Use: Kyle
  Get: Althena's City
  Buy: ---

Metal Claw

  AKA: MetlClaw
  Def: "Metal Claw. Sharp!"
  Add: ATC +8, NOA +1
  Use: Jessica
  Get: Initially equipped on Jessica
  Buy: ---

Phoenix Claw

  AKA: PhenixCl
  Def: "Phoenix Claw. Critical!"
  Add: ATC +60, NOA +1
     : Critical hits occur more often
  Use: Jessica
  Get: Forbidden Forest Spring [Red Chest]
  Buy: ---

Soft Knuckles

  AKA: SoftKnuc
  Def: "Soft Knuckles. Superpunch!"
  Add: ATC +8, NOA +1
  Use: Kyle
  Get: Nanza
  Buy: ---

Sonic Claw

  AKA: Soniclaw
  Def: "Sonic Claw. Wind attack!"
  Add: ATC +30, NOA +2
     : Wind-elemental
  Use: Jessica
  Get: Forest of Illusion
  Buy: ---

Star Claw

  AKA: StarClaw
  Def: "Made from a meteorite!"
  Add: ATC +28, NOA +1
  Use: Jessica
  Get: Mechstars in Myght's Tower drop it sometimes
  Buy: Meribia [Post-Grindery]

o---------------------------------------o
| HELMETS / HATS / HEADBANDS / LADYWARE |
o---------------------------------------o

Bandanna

  AKA: ---
  Def: "Not exactly a helmet, but."
  Add: DEF +1
  Use: Alex, Nash, Mia, Jessica, Kyle
  Get: Initially equipped on Kyle, Tempest
  Buy: Meribia

Battle Helm

  AKA: BatlHelm
  Def: "Light, hard Metal Helmet!"
  Add: DEF +12
  Use: Alex, Kyle
  Get: ---
  Buy: Lyton

Brave Bandanna

  AKA: BravBand
  Def: "Brave Band ups MEN by 5!" 
  Add: DEF +7, MEN +5
  Use: Nash
  Get: Damon's Spire
  Buy: ---

Brave Helm

  AKA: BravHelm
  Def: "Brave Helm boosts morale!"
  Add: DEF +15
  Use: Kyle
  Get: Tamur Pass
  Buy: ---

Cat Ears

  AKA: ---
  Def: "Cute hat with cute ears!"
  Add: DEF +3, AGI +15
  Use: Mia, Jessica
  Get: Damon's Spire
  Buy: ---

Cloth Hat

  AKA: ClothHat
  Def: "Not exactly a helmet, but..."
  Add: DEF +2
  Use: Alex, Nash, Kyle
  Get: Initially equipped on Alex
  Buy: Saith

Coral Tiara

  AKA: CoralTia
  Def: "Coral Tiara ups MEN by 4!"
  Add: DEF +13, MEN +4
  Use: Mia
  Get: Nanza Pass - East [Red Chest]
  Buy: ---

Dark Mask

  AKA: DarkMask
  Def: "Dark Mask... Sorta scary."
  Add: DEF +18
  Use: Kyle
  Get: Grindery
  Buy: ---

Dragon Bandanna

  AKA: DragBand
  Def: "A magic Dragon Bandanna!"
  Add: DEF +12
  Use: Nash
  Get: Black Dragon Fortress
  Buy: ---

Dragon Helm

  AKA: DragHelm
  Def: "Blue Dragon Helmet for DM!"
  Add: DEF +20
  Use: Alex
  Get: Blue Dragon Shrine [mandatory]
  Buy: ---

Dream Ribbon

  AKA: DreamRib
  Def: "Dream Ribbon ups MEN by 6!"
  Add: DEF +17, MEN +6
  Use: Mia
  Get: Grindery
  Buy: ---

Fab Helm

  AKA: ---
  Def: "Fab Helm. Get all Fab!"
  Add: ATC +5, DEF +1
  Use: Kyle
  Get: Protector Cave
  Buy: ---

Femme Tiara

  AKA: FemTiara
  Def: "Femme Tiara ups MEN by 2!"
  Add: DEF +10, MEN +2
  Use: Mia
  Get: Meryod Woods
  Buy: ---

Flashy Band

  AKA: FlasBand
  Def: "Flashy, but a Bandanna!" 
  Add: DEF +4
  Use: Nash
  Get: ---
  Buy: Vane

Gentle Hat

  AKA: Gent Hat
  Def: "Gentle Hat. Get Gentle."
  Add: DEF +1
  Use: Nash
  Get: Sub-Vane
  Buy: ---

Goddess's Bandanna

  AKA: GoddBand
  Def: "Goddess Bandanna. Althena!"
  Add: DEF +15
  Use: Nash
  Get: Grindery
  Buy: ---

Hair Bandanna

  AKA: HairBand
  Def: "More like an accessory..."
  Add: DEF +3
  Use: Mia, Jessica
  Get: Initially equipped on Mia
  Buy: Meribia

Holy Tiara

  AKA: HolyTiar
  Def: "A blessed Holy Tiara!"
  Add: DEF +16
  Use: Jessica
  Get: Forest of Illusion
  Buy: ---

Iron Helm

  AKA: IronHelm
  Def: "Iron Helmet!"
  Add: DEF +5
  Use: Alex, Kyle
  Get: ---
  Buy: Meribia

Jade Tiara

  AKA: JadeTiar
  Def: "Jade Tiara. Fashionable!"
  Add: DEF +6
  Use: Jessica
  Get: Initially equipped on Jessica
  Buy: Meryod

Lucky Bandanna

  AKA: LuckBand
  Def: "Luck Band ups LUC by 5!"
  Add: DEF +10, LUC +5
  Use: Nash
  Get: Meryod Woods
  Buy: Tamur
     : Meribia [Post-Grindery]

Magical Hat

  AKA: Magi Hat
  Def: "Magical Hat. Get Magical."
  Add: DEF +1
  Use: Mia, Jessica
  Get: Forbidden Forest Spring [Red Chest]
  Buy: ---

Metal Helm

  AKA: MetlHelm
  Def: "Tough Metal Helmet!"
  Add: DEF +9
  Use: Alex, Kyle
  Get: ---
  Buy: Reza
     : Meryod
     : Meribia [Post-Grindery]

Magic Tiara

  AKA: MagicTia
  Def: "Shiny Magic Tiara!"
  Add: DEF +14, MEN +5
  Use: Mia, Jessica
  Get: Protector Cave
  Buy: ---

Rainbow Tiara

  AKA: RainTiar
  Def: "Rainbow Tiara. Stunning!"
  Add: DEF +9
  Use: Jessica
  Get: Red Dragon Cave
  Buy: ---

Scarf

  AKA: ---
  Def: "Better than nothing..."
  Add: DEF +1
  Use: Mia, Jessica
  Get: Initially equipped on Luna
  Buy: Saith

Shine Tiara

  AKA: ShineTia
  Def: "Mysteriously strong Tiara!"
  Add: DEF +12
  Use: Jessica
  Get: Talon Mine
  Buy: ---

o-------o
| ARMOR |
o-------o

Battle Armor

  AKA: BattlArm
  Def: "Battle Armor. Very light!"
  Add: DEF +25
  Use: Alex, Kyle
  Get: Black Dragon Fortress
  Buy: Lyton

Brave Armor

  AKA: BraveArm
  Def: "Brave Armor boosts morale!"
  Add: DEF +33
  Use: Kyle
  Get: Protector Cave
  Buy: ---

Bunny Suit

  AKA: BunnySuit
  Def: "How embarassing..."
  Add: DEF +12 
  Use: Mia, Jessica
  Get: Ramus' Shop [Red Chest, Post-Magic Emperor fight in Grindery]
  Buy: ---

Cloth Armor

  AKA: ClothArm
  Def: "Better 'an clothes, but..."
  Add: DEF +5   
  Use: Alex, Nash, Kyle
  Get: ---
  Buy: Saith

Clothes

  AKA: ---
  Def: "Just ordinary clothes!"
  Add: DEF +3
  Use: Alex, Luna, Ramus
  Get: Initially equipped on Alex, Luna, Ramus
  Buy: Burg

Dark Armor

  AKA: DarkArmr
  Def: "Dark Armor ups DEF by 20!"
  Add: DEF +37, RES +20
  Use: Kyle
  Get: Althena's City
  Buy: ---

Dragon Armor

  AKA: DragnArm
  Def: "Black Dragon Armor for DM!"
  Add: DEF +40
  Use: Alex
  Get: Black Dragon Fortress [mandatory]
  Buy: ---

Earth Armor

  AKA: EarthArm
  Def: Prairie Earth Armor!
  Add: DEF +37
  Use: Tempest
  Get: Initially equipped on Tempest
  Buy: ---

Fab Suit

  AKA: ---
  Def: "Fab Suit. Get all Fab!"
  Add: DEF +1, ATC +10
  Use: Kyle
  Get: Black Dragon Fortress
  Buy: ---

Magic Plate

  AKA: MagPlate
  Def: "Magic cuts MP use by 2!"
  Add: DEF +30
     : All MP costs decrease by 2 points
  Use: Alex, Kyle
  Get: Ramus' Shop [Red Chest, Post-Grindery]
  Buy: ---

Master Suit

  AKA: MastSuit
  Def: "Master Suit ups ATC by 5!"
  Add: ATC +5, DEF +35
  Use: Kyle
  Get: Grindery
  Buy: ---

Metal Plate

  AKA: MetlPlat
  Def: "Sturdy Metal Plate armor!"
  Add: DEF +21
  Use: Alex, Kyle
  Get: ---
  Buy: Reza
     : Meryod

Plate Armor

  AKA: PlateArm
  Def: "Ordinary Plate Mail armor!"
  Add: DEF +13
  Use: Alex, Kyle
  Get: Initially equipped on Kyle
  Buy: Meribia

Silver Chain

  AKA: SilverCh
  Def: "Silver Chain ups DEF by 5!"
  Add: DEF +17, RES +5
  Use: Alex, Kyle
  Get: ---
  Buy: Vane
     : Reza

Silver Plate

  AKA: SilverPl
  Def: "SilverPlate ups DEF by 10!"
  Add: DEF +29, RES +10
  Use: Alex, Kyle
  Get: ---
  Buy: Meribia [Post-Grindery]

o-------o
| ROBES |
o-------o

Angel Dress

  AKA: AngelDrs
  Def: "Angel Dress ups DEF by 6!"
  Add: DEF +30, RES +6
  Use: Jessica
  Get: Grindery
  Buy: ---

Bapteme Robe

  AKA: BaptRobe
  Def: "Bapteme Robe ups DEF by 2!"
  Add: DEF +18, RES +2
  Use: Jessica
  Get: ---
  Buy: Reza

Gentle Coat

  AKA: GentCoat
  Def: "Gentle Coat. Get Gentle."
  Add: DEF +1, RES +70
  Use: Nash
  Get: Blue Dragon Shrine
  Buy: ---

Goddess's Robe

  AKA: GoddRobe
  Def: "Robe cuts magic damage!"
  Add: DEF +33
     : Decreases magical damage by ??%
  Get: Althena's City
  Buy: ---

Holy Robe

  AKA: HolyRobe
  Def: "Robe helps you attack!"
  Add: DEF +36
  Use: Nash
  Get: Goddess Tower
  Buy: ---

Magical Robe

  AKA: MagiRobe
  Def: "Magical Robe. Get Magical."
  Add: DEF +1, RES +80
  Use: Mia, Jessica
  Get: Protector Cave
  Buy: ---

Mind Robe

  AKA: MindRobe
  Def: "A robe for great Wizards!"
  Add: DEF +27
  Use: Nash
  Get: Lyton Cave
  Buy: Tamur
     : Meribia [Post-Grindery]

Pistis Robe

  AKA: PistRobe
  Def: "Pistis Robe ups DEF by 1!"
  Add: DEF +14, RES +1
  Use: Jessica
  Get: Initially equipped on Jessica
  Buy: ---

Ritual Robe

  AKA: RituRobe
  Def: "Ritual Robe ups DEF by 3!"
  Add: DEF +22, RES +3
  Use: Jessica
  Get: Grindery
  Buy: ---

Robe

  AKA: ---
  Def: "Just an ordinary Robe!"
  Add: DEF +11
  Use: Nash, Mia, Jessica
  Get: ---
  Buy: Meribia

Salvation

  AKA: Salvatio
  Def: "Salvation ups DEF by 22!"
  Add: DEF +34, RES +22
  Use: Jessica
  Get: Althena's City
  Buy: ---

Sorcery Robe

  AKA: SorcRobe
  Def: "Sorcery Robe boosts Magic!"
  Add: DEF +19
  Use: Nash, Mia
  Get: Initially equipped on Nash
     : Initially equipped on Mia
     : Damon's Spire
  Buy: Reza

Spirit Robe

  AKA: Spirit R
  Def: "Spirit Robe. Beautiful!"
  Add: DEF +39
  Use: Mia
  Get: Talon Mine
  Buy: ---

Vane Robe

  AKA: VaneRobe
  Def: "Specially made in Vane!"
  Add: DEF +23
  Use: Nash, Mia
  Get: ---
  Buy: Reza

o-----------------------------------o
| SHIELDS / WRISTGUARDS / BRACELETS |
o-----------------------------------o

Angel Bracelet

  AKA: Angel Br
  Def: "Bracelet ups DEF by 15!"
  Add: DEF +16, RES +15
  Use: Nash
  Get: Grindery
  Buy: ---

Angel Wristband

  AKA: AngelRst
  Def: "Angel Wristband. Unusual!"
  Add: DEF +18
  Use: Mia
  Get: Goddess Tower
  Buy: ---

Battle Shield

  AKA: BatlShld
  Def: "Light, hard Battle Shield!"
  Add: DEF +13
  Use: Alex, Kyle
  Get: ---
  Buy: Lyton
     : Meribia [Post-Grindery]

Crystal Guard

  AKA: CrysGard
  Def: "Crystal Guard for wrists!"
  Add: DEF +10
  Use: Nash
  Get: Field
  Buy: ---

Crystal Wristband

  AKA: CrysRist
  Def: "Crystal Wristband. Pretty!"
  Add: DEF +9
  Use: Mia, Jessica
  Get: ---
  Buy: Reza

Dark Shield

  AKA: DarkShld
  Def: "A suspicious Dark Shield!"
  Add: DEF +29
  Use: Kyle
  Get: Grindery
  Buy: ---

Dragon Shield

  AKA: DragShld
  Def: "Red Dragon Shield for DM!"
  Add: DEF +20
  Use: Alex
  Get: Red Dragon Cave [mandatory]
  Buy: ---

Dragon Wristband

  AKA: DragRist
  Def: "Wristband from a Dragon!"
  Add: DEF +12
  Use: Jessica
  Get: ---
  Buy: Tamur
     : Meribia [Post-Grindery]

Fab Guard

  AKA: FabGuard
  Def: "Fab Guard. Get all Fab!"
  Add: ATC +5, DEF +1
  Use: Kyle
  Get: Red Dragon Cave
  Buy: ---

Gauntlet

  AKA: ---
  Def: "Armor for forearms!"
  Add: DEF +4
  Use: Alex, Nash, Kyle
  Get: Initially equipped on Kyle
  Buy: ---

Gentle Glove

  AKA: GentGlov
  Def: "Gentle Glove. Get Gentle."
  Add: DEF +1
  Use: Nash
  Get: Black Dragon Fortress
  Buy: ---

Goddess's Wristband

  AKA: GoddRist
  Def: "Embroidered by Althena!"
  Add: DEF +17
  Use: Jessica
  Get: Goddess Tower
  Buy: ---

Holy Wristband

  AKA: HolyRist
  Def: "A blessed Holy Wristband!"
  Add: DEF +14
  Use: Jessica
  Get: Talon Mine
  Buy: ---

Iron Shield

  AKA: IronShld
  Def: "Tough Iron Shield!"
  Add: DEF +5
  Use: Alex, Kyle
  Get: ---
  Buy: Meribia

Magical Bracelet

  AKA: MagiBrac
  Def: "Magical Bracelet. Magical!"
  Add: DEF +1
  Use: Mia, Jessica
  Get: Protector Cave
  Buy: ---

Metal Shield

  AKA: MetlShld
  Def: "Tough, heavy Metal Shield!"
  Add: DEF +10
  Use: Alex, Kyle
  Get: ---
  Buy: Reza
     : Meryod

Mirror Shield

  AKA: MiroShld
  Def: "Polished Mirror Shield!"
  Add: DEF +17, RES +03
  Use: Alex
  Get: Ramus' Shop [Red Chest, Post-Grindery; must talk to Mia/Kyle first]
  Buy: ---

Platinum Wrist

  AKA: PlatRist
  Def: "Platinum wristband jewelry!"
  Add: DEF +7
  Use: Mia, Jessica
  Get: ---
  Buy: Meribia
     : Vane
     : Reza

Pot Lid

  AKA: ---
  Def: "Better than no shield...?"
  Add: DEF +2
  Use: Alex, Kyle
  Get: ---
  Buy: Meribia

Rainbow Bracelet

  AKA: RainbowB
  Def: "Bracelet ups DEF by 5!"
  Add: DEF +12, RES +5
  Use: Nash
  Get: Blue Dragon Shrine
  Buy: ---

Rainbow Wristband

  AKA: RainRist
  Def: "Rainbow Wristband. Magic!"
  Add: DEF +11
  Use: Jessica
  Get: ---
  Buy: Lyton

Ruby Gloves

  AKA: RubyGlov
  Def: "Pretty red Ruby Gloves!"
  Add: ATC +5, DEF +13
  Use: Mia, Jessica
  Get: Forbidden Forest [Red Chest]
  Buy: ---

Shine Wristband

  AKA: ShineRst
  Def: "Wristband w/Magic Shield!"
  Add: DEF +15
     : Reduces magical damage...?
  Use: Mia
  Get: Ruid
  Buy: ---

Silver Guard

  AKA: SilvGard
  Def: "Silver Guard for wrists!"
  Add: DEF +6
  Use: Nash
  Get: ---
  Buy: Vane

Silver Shield

  AKA: SilvShld
  Def: "A Silver Shield!"
  Add: DEF +7
  Use: Alex, Kyle
  Get: ---
  Buy: Vane

Silver Wristband

  AKA: SilvRist
  Def: "A Silver Wristband!"
  Add: DEF +4
  Use: Mia, Jessica
  Get: Initially equipped on Mia
  Buy: Meribia
     : Vane

Spike Shield

  AKA: SpikShld
  Def: "Reinforced Battle Shield!"
  Add: DEF +16
  Use: Kyle
  Get: Forest of Illusion
  Buy: ---

Star Bracelet

  AKA: StarBrac
  Def: "Bracelet ups DEF by 10!"
  Add: DEF +14, RES +10
  Use: Nash
  Get: Forest of Illusion
  Buy: ---

Wind Wristband

  AKA: WindRist
  Def: Prairie-made Wristband!
  Add: DEF +19
  Use: Tempest
  Get: Initially equipped on Tempest
  Buy: ---

Wristband

  AKA: Wristban
  Def: "An ordinary Wristband!"
  Add: DEF +1
  Use: Mia, Jessica
  Get: ---
  Buy: Burg

o-------------o
| ACCESSORIES |
o-------------o

NOTE: All Accessories are usable by all unless otherwise noted.

Amethyst

  AKA: ---
  Def: "Petrification protection!"
  Add: Prevents petrification
  Get: Red Dragon Cave
  Buy: ---

Angel Ring

  AKA: Angel 0
  Def: "Ring resurrects once!"
  Add: Upon death, automatically resurrected (once)
  Get: Crystal Tower
     : Red Dragon Cave
     : Blue Dragon Shrine,
     : Black Dragon Fortress
     : Grindery
  Buy: ---

Aquamarine

  AKA: Aquamari
  Def: "Aquamarine ups ice magic!"
  Add: Ice magic damage is boosted
  Get: Spring
  Buy: ---

Barrier Ring

  AKA: Barrier0
  Def: "Barrier Ring. DEF/RES +15!"
  Add: DEF +15, RES +15
  Get: Red Dragon Cave
     : Myght's Tower
     : Talon Mine
  Buy: Tamur

Battle Emblem

  AKA: B Emblem
  Def: "Battle emblem boosts gage!"
  Add: Arts gauge rises during each (action) turn
  Get: Protector Cave
  Buy: ---

Boost Coil

  AKA: BoosCoil
  Def: "Boosts Thor Magic power!"
  Add: Thunder-elemental magic is made more powerful
  Use: Nash
  Get: Crystal Tower
  Buy: ---

Card Hunter

  AKA: CardHunt
  Def: "Card Hunter finds Cards!"
  Add: Enemies drop cards more often
  Get: Old Hag's House [Red Chest]
  Buy: ---

Card Hunter S

  AKA: CardHunS
  Def: "Card Hunter S. More Cards!"
  Add: Enemies drop cards with an even higher probability
  Get: Protector Cave
  Buy: ---

Clear Ring

  AKA: Clear 0
  Def: "Blocks petr, block, conf!"
  Add: Blocks petrification, blocking, and confusion
  Get: Talon Mine
  Buy: ---

Dark Seed

  AKA: DarkSeed
  Def: "Dark Seed ups RES by 10!"
  Add: RES +10
  Get: Vane [Red Chest]
     : Talon Mine
  Buy: Vane

Dog Whistle

  AKA: DogWhist
  Def: "Distracts enemy to escape!"
  Add: You can escape from battle easier
  Get: Red Dragon Cave
  Buy: ---

Dragon Ring

  AKA: Dragon 0
  Def: "Dragon Ring, from Quark!"
  Add: DEF +1, RES +20
  Use: Alex
  Get: White Dragon Shrine [mandatory]
  Buy: ---

Eyeglasses

  AKA: Eyeglass
  Def: "Helps avoid attacks!"
  Add: Avoid attacks in battle more often
  Get: Damon's Spire
  Buy: ---

Fire Orb

  AKA: ---
  Def: "Adds Fire to attacks!"
  Add: Physical attacks become fire-elemental
  Get: Red Dragon Cave
  Buy: ---

Flame Ring

  AKA: Flame 0
  Def: "Halves Water/Wind damage!"
  Add: Water/Wind damage reduced by 50%
  Get: Forbidden Forest [Red Chest]

Fresh Ring

  AKA: Fresh 0
  Def: "Stops para, poison, sleep!"
  Add: Prevents paralyzing, poison, and sleep
  Get: Lann Island
  Buy: ---

Get Scope

  AKA: GetScope
  Def: "Gets more items in battle!"
  Add: Enemies drop items more often
  Get: Damon's Spire

Ice Dog's Tail

  AKA: IDogTail
  Def: "Ice Dog Tail. AGL +10!"
  Add: AGL +10
  Get: Blue Dragon Shrine, Forest of Illusion
  Buy: ---

Ice Pendant

  AKA: IcePenda
  Def: "Halves Thor/Fire damage!"
  Add: Lightning/Fire damage reduced by 50%
  Get: Damon's Spire
  Buy: ---

Ice Pup Tail

  AKA: IPupTail
  Def: "Ice Pup Tail. AGL +15!"
  Add: AGL +15
  Get: Tamur Pass
  Buy: ---

Judge Stone

  AKA: JudgSton
  Def: "Adds Sudden Death attacks!"
  Add: Physical attacks can instantly KO enemies on occasion
  Get: Black Dragon Fortress
  Buy: ---

Lapis Lazuli

  AKA: ---
  Def: "Ups MEN/RES in battle!"
  Add: MEN/RES augmented during battle
  Get: Sub-Vane

Light Emblem

  AKA: L Emblem
  Def: "Light Emblem for 'Charge'!"
  Add: Changes ThorRain/MistVeil command to "Charge"
  Use: Nash, Mia
  Get: Althena's Shrine
  Buy: ---

Lucky Ring

  AKA: Lucky 0
  Def: "Lucky Ring ups LUC by 10!"
  Add: LUC +10
  Get: Meribia Sewers
     : Ruid
  Buy: ---

Master Book

  AKA: MastBook
  Def: "Use w/Angel Sword and..."
  Add: Equip with Angel Sword to change limit to "Liner"
  Get: Meribia, when selling Dragon Diamond refuse six times and accept
  Buy: ---

Ocarina

  AKA: ---
  Def: "Alex's ocarina, from Luna!"
  Add: ---
  Get: Initially equipped on Alex
  Buy: ---

Rainbow Seed

  AKA: RainSeed
  Def: "Rainbow Seed ups MEN by 10!"
  Add: MEN +10
  Get: Nanza [Red Chest]
  Buy: Vane

Sapphire

  AKA: ---
  Def: "Sapphire ups LUC by 15!"
  Add: LUC +15
  Get: Protector Cave
  Buy: ---

Sardonyx

  AKA: ---
  Def: "Sardonyx ups AGL by 20!"
  Add: AGL +20
  Get: Burg [Red Chest]
  Buy: ---

Scarab Wing

  AKA: Scarab W
  Def: "Scarab Wings for +Silver!"
  Add: Increases silver dropped by enemies
  Get: Meryod Woods
  Buy: ---

Thor Orb

  AKA: Thor Orb
  DEF: "Adds Thor to attacks!"
  Add: Gives thunder element to attacks
  Get: Dropped by Wyndham enemy [Ruid]
  Buy: ---

Topaz

  AKA: ---
  Def: "Ups ATC/DEF in battle!"
  Add: ATC/DEF augmented during battle
  Get: Black Dragon Fortress
  Buy: ---

Tourmaline

  AKA: Tourmali
  Def: "Tourmaline adds Confusion!"
  Add: Physical attacks inflict confusion on occasion
  Get: Black Dragon Fortress
  Buy: ---

Tri-Ring

  AKA: ---
  Def: "Stops all but fainting!"
  Add: Blocks all status effects besides KO
  Get: Talon Mine
     : Ruid
  Buy: ---

Wind Boots

  AKA: ---
  Def: "Ups AGL & NOA by 2!"
  Add: NOA +2, AGL +2
  Get: ---
  Buy: Vane [80000g]

Wind Orb

  AKA: ---
  Def: "Adds Wind to attacks!"
  Add: Physical attacks become wind-elemental
  Get: Black Dragon Fortress
  Buy: ---

Wind Ring

  AKA: WindRing
  Def: "Wind Ring ups NOA by 1!"
  Add: NOA +1
  Get: Talon Mine
  Buy: ---

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
VII.                  R E D   C H E S T   L I S T I N G                    ITML
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

#1 - BURG

     In Ramus' House, 2F

#2 - BURG

     In southwest Burg, head south of the house by the treeline. There'll be a
     hidden path that leads to a Beat Knuckles chest.

#3 - BURG

     In the same area as the Beat Knuckles, head northwest to a blind spot in
     the trees. Press the action button by it to open a chest with a Sardonyx
     in it.

#4 - BURG

     In the same are as the Beat Knuckles, head a little west to another blind
     spot in the treeline. Press action button to get a Thunder Blade.

#5 - WEIRD WOODS

     Enter from Burg and cross the northern bridge. Head up until you pass the
     treasure chest on the bank of the creek. Search the left "tree wall" for a
     place to enter and you'll find Jessica's Earthquake weapon.

#6 - OLD HAG'S HOUSE

     As you enter, it's wedged between two dressers to the left. Open it to get
     a Card Hunter accessory.

#7 - SAITH

     Enter town and head up the right stairway by the Althena statue. By the
     house left of the sundial is a red chest, half-hidden behind it. It only
     has 1500 Silver in it, though.

#8 - MERIBIA

     In Ramus' shop, enter the right room that's you have to walk under the
     overhead floor to get to. Open the red chest in the corner to get a
     Bunny Suit.

#9 - MERIBIA

     Enter the harbor section of town and go to the second row of buildings.
     The one at the end (nearest you) will have a 2000 Silver chest in it.

#10 - MERIBIA

      In Mel's mansion, go up to the second floor. It's on the leftmost
      wall, by Mel's room.

#11 - MERIBIA

      In the training dojo, one of the obvious chests has 2000 Silver in it.

#12 - MERIBIA

      In the training dojo, one of the obvious chests holds a Heal Drop.

#13 - MERIBIA

      In the training dojo, down the small stairway, you can find 3000 Silver
      in the southwest corner.

#14 - VANE

      In the magic guild's grand hall, you can find a chest behind the last
      pillar on the right -- it contains a Heal Drop.

#15 - VANE

      In the magic guild's grand hall, you can find a chest behind the last
      pillar on the left -- it contains 7000 Silver.

#16 - VANE

      In the magic guild's grand hall, you can find a chest behind the first
      pillar on the left -- it contains a Mental Drop.

#17 - VANE

      In Mia's room, there is a chest that simply plays music. Doesn't seem
      to have any purpose, and Mia's explanation (gift from mother) doesn't
      lead on to any treasure within.

#18 - VANE

      Exit the magic guild and head left to the waterfront. Behind a tree is
      a Dark Seed in a chest.

#19 - NANZA

      In the downstairs portion, by some beds, is a Rainbow Seed chest.

#20 - NANZA PASS - EAST

      From Nanza, head along the path until the path broadens lengthwise,
      at which time go left to the a Coral Tiara chest. This takes place
      before you enter the cave.

#21 - NANZA PASS - EAST

      From Nanza, head along the path until you encounter a small cave.
      Inside is a single red chest with a Magic Ring inside it.

#22 - NANZA PASS - SOUTH

      Keep heading south until the path broadens for the second time.
      From the lower part, head north along the wall until you the path
      starts to thin a bit. Go right to find a Flame Hammer chest.

#23 - NANZA PASS - SOUTH

      From the Flame Hammer chest, keep heading north to find a Mental
      Drop chest.

#24 - LANN

      By the item shop's exterior, you can find a Mental Drop

#25 - REZA

      As you enter, go into the first house on the left. An elevated chest
      accessible by ladder contains 10000 Silver.

#26 - REZA

      As you enter, go into the first house on the left. Take the passage
      under the stairs. Enter the series of rooms beyond and you'll come to
      one with a chest in plain sight -- 2000 Silver.

#27 - REZA

      In the room where you find #26, there's another chest by a bed. It's
      got nothing in it, though, but I thought I'd mark it off here.

#28 - REZA

      Enter the town and go to the second apartment on the left, which is
      north of some barrels. An elevated chest within contains an Angel's
      Tear.

#29 - SPRING

      One of the chests sitting in plain view contains an Aquamarine.

#30 - SPRING

      One of the chests sitting in plain view contains a Dream Knuckles.

#31 - FOREST OF ILLUSION

      Sitting by a tree right as you enter, contains Ruby Gloves.

#32 - FOREST OF ILLUSION

      The entrance to the Forest of Illusion spring is on the right side of
      the map. Southwest from there, in a little tree grove you can find the
      chest with a Flame Ring in it.

#33 - FOREST OF ILLUSION SPRING

      One of the chests in plain view contains a Magical Hat.

#34 - FOREST OF ILLUSION SPRING

      One of the chests in plain view contains a Phoenix Claw.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
VIII.                      S K I L L   L I S T I N G                       SKLL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

o------o
| ALEX |
o------o

SORDANCE

   Costs 06 MP
   Initially learned
   Powerful physical attack on single enemy

BLAST

   Learned at Lv. 10
   Attacks one enemy column

VIGOR

   Costs 10 MP
   Learned at Lv. 12
   Increases attacking power during battle

FLASH

   Learned at Lv. 18
   Attacks all enemies

CYANIC

   Costs 40 MP
   Learned at Black Dragon Fortress
   Completely refills all allies' HP

QUARKER

   Costs 60 MP
   Learned at Black Dragon Fortress
   Negates one magical-type attack on all party members

AMELIAN

   Costs 70 MP
   Learned at Black Dragon Fortress
   Powerful attack on all foes

RUBEAN

   Costs 15 MP
   Learned at Black Dragon Fortress
   Vanishes all enemies on the field (No EXP/Sil)

WINDDIRK

   Limit Break
   Attacks all enemies
   

o------o
| LUNA |
o------o

HEALSONG

   Costs 4 MP
   Initially learned
   Fills single ally's HP (small)

PURESONG

   Learned at Lv. 5
   Heals all status but fainting (KO)

LULLABY

   Learned at Lv. 7
   Attempts to inflict Sleep on all enemies

POWRSONG

   Learned at Lv. 9

TRANQUIL

   Learned at Lv. 10

RUN SONG

   Learned at Lv. 12

o------o
| NASH |
o------o

CONFUSE

   Costs 7 MP
   Learned at Lv. 12
   Attempts to Confuse all enemies

ENCLOSE

   Costs 8 MP
   Learned at Lv. 15
   Prevents enemies from using magic if successful

SPARKER

   Costs 10 MP
   Learned at Lv. 18
   Attempts to inflict paralysis on all enemies

SLEEP

   Costs 9 MP
   Learned at Lv. 20
   Attempts to inflict sleep on all enemies

BLITZ

   Costs 18 MP
   Learned at Lv. 23
   Inflicts lightning-elemental damage to all enemies

THORBOLT

   Costs 15 MP
   Learned at Lv. 35
   Major lightning-elemental damage to one enemy

THORRAIN

   Limit Break
   Inflicts lightning-elemental damage on all enemies

CHARGE

   Limit Break
   Next magic attack used by character does double damage

o---------o
| JESSICA |
o---------o

HEAL AVE

   Costs 4 MP
   Initially learned
   Heals one party member

CALM AVE

   Costs 15 MP
   Initially learned
   Heals all party members up to 40 HP

PURE AVE

   Costs 4 MP
   Initially learned
   Alleviates all status effects besides KO

GRACE AVE

   Costs 12 MP
   Learned at Lv. 25
   Party regenerates health once per turn, before end of turn

FEAR AVE

   Costs 6 MP
   Learned at Lv. 28
   Forces one enemy to flee battle

LOVE AVE

   Costs 10 MP
   Learned at Lv. 32
   Resurrects a fallen party member

MIRACLE

   Costs 20 MP
   Learned at Lv. 37
   Completely refills HP to one party member

SMITE

   Limit break
   Attempts to inflict instant death on all enemies

CRIMSON

   Limit break
   Does major damage to one enemy

o-----o
| MIA |
o-----o

BLIZZARD

   Costs 10 MP
   Initially learned
   Inflicts ice-elemental damage on all enemies

FLAMEARC

   Costs 7 MP
   Initially learned
   Inflicts fire-elemental damage on one enemy column

FREEZER

   Costs 5 MP
   Initially learned
   Inflicts ice-elemental damage on one enemy

ICESHELL

   Costs 11 MP
   Initially learned
   Boosts DEF rating of one character

SLEET

   Costs 15 MP
   Learned at Lv. 20
   Inflicts ice-elemental damage on one enemy rank
   

FIREBALL

   Costs 13 MP
   Learned at Lv. 24
   Inflicts fire-elemental damage on one enemy

BUCK UP!

   Costs 11 MP
   Learned at Lv. 27
   Boosts the ATC of one character

INFERNO

   Costs 30 MP
   Learned at Lv. 35
   Inflicts major fire-elemental damage on all enemies

MISTVEIL

   Limit break
   Party is invincible for three turns

CHARGE

   Limit Break
   Next magic attack by character does double damage

o------o
| KYLE |
o------o

SLASH

   Costs 6 MP
   Initially learned
   Physical attack on one enemy

SWEEP

   Costs 9 MP
   Initially learned
   Physical attack against one enemy column

SONIC

   Costs 14 MP
   Initially learned
   Does a powerful attack on one enemy rank

HEAT UP

   Costs 8 MP
   Initially learned
   Boosts ATC of Kyle

SHINER

   Limit break
   Does major damage to all enemies

KNUCKLER

   Limit break
   Does major damage to single enemy

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
IX.                        C A R D   L I S T I N G                         CRDL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Much obliged to PeTeRL90 for letting me use his Card List in full. I'll expand
more upon it later, but for now, just...marvel at it 'n' stuff. =p

000) Alex 1
001) Alex 2
002) Alex 3
003) Alex 4
004) D. Alex 1
005) D. Alex 2
006) D. Alex 3
007) D. Alex 4
008) Luna 1
009) Luna 2
010) Luna 3
011) Luna 4
012) Nash 1
013) Nash 2
014) Nash 3
015) Hi-Nash
016) Mia 1
017) Mia 2
018) Mia 3
019) Mia 4
020) Jessica 1
021) Jessica 2
022) Jessica 3
023) Jessica 4
024) Kyle 1
025) Kyle 2
026) Kyle 3
027) Kyle 4
028) Tempest
029) Fresca
030) Ramus 1
031) Ramus 2
032) Ghaleon 1
033) Ghaleon 2
034) Ghaleon 3
035) Magic Emperor
036) Laike 1
037) Laike 2
038) Nall 1
039) Nall 2
040) Mel
041) Xenobia
042) Phacia
043) Royce
044) Myght
045) Taben
046) MEGhaleon
047) Evil Alt
048) Dyne 4
049) Ghaleon 4
050) Lemia 4
051) Mel 4
052) Althena
053) Barrel
054) D. Grave
055) Nall
056) Quark
057) Amelia
058) Cyan
059) Rubeus
060) Burgdog
061) Deathcap
062) Pirate 1
063) Pirate 2
064) Flytrap
065) Ammonite
066) Fatsnake
067) KillFish
068) Wisp
069) Toadstool
070) Gunfoot
071) Ice Dog
072) Batlefly
073) Dethmoth
074) Wildboar
075) Earthel
076) Antlion
077) PudgyBoa
078) The Deep
079) Cyclops
080) Piranha
081) C Mirror
082) Meteor
083) C Knight
084) Flymet
085) Rook
086) Gargoyle
087) Necroman
088) Darklord
089) Batlebat
090) Homunc
091) Kyklops
092) Gigant
093) Flufball
094) Puffball
095) Maneater
096) Devilfly
097) Blob
098) Burner
099) Firel
100) Scorpion
101) Mindblow
102) Sparkeye
103) Giga Ant
104) Merlance
105) Spikerat
106) Waterel
107) Slime
108) Dryad
109) Ice Pup
110) Swarmer
111) Shrieker
112) Iron Man
113) Sorcerer
114) Zane
115) Magic Hat
116) Spector
117) Mechstar
118) M Mirror
119) Shroom
120) Ambush
121) Yeti
122) Inceptor
123) Torment
124) Coronast
125) Chaos
126) Goth
127) Piper
128) Zotto
129) MechTank
130) Stalker
131) Sergeant
132) Rocbiter
133) Driller
134) Wyndham
135) Baiken
136) D Mirror
137) Ur Golem
138) Plankton
139) Disarmer
140) Elemage
141) Arrofish
142) KillFang
143) Archmage
144) Bomangel
145) Gigadeth
146) Pikuni
147) Gudeth
148) Rig Horn
149) Crusher
150) Asmodeus
151) Bomdevil
152) Hellslug
153) NoBrainr
154) Gorgon
155) Badbuzz
156) Ampshire
157) Hot Foot
158) Vor Boar
159) Nautilus
160) Captain
161) Rin-Rin
162) Mel
163) Evilmist
164) Frogzard
165) Grandoom
166) Bronzdog
167) Tempest
168) Rubeus
169) Taben
170) Magic Emperor
171) Royce
172) Xenobia
173) Ghaleon
174) Guardian
175) Blaclamp

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X.           F R E Q U E N T L Y   A S K E D   Q U E S T I O N S           FAQT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Q] - I keep winning cards. Where are they in my inventory?
[A] - They don't show up on the inventory. You have to look at the main menu
      on the title screen, and they'll be under "Options."

[Q] - I just thought of something. If I strip Nash of his equipment when he's
      in Burg, does he come with duplicated equipment on the Hispaniola?
[A] - Nope, I tried already. :p

[Q] - When does Alex start attacking twice per turn?
[A] - Lv. 9

[Q] - Can Nash join you when you chase the diamond thief in Meribia?
[A] - Nope. That lousy brat says he has nothing to do with the chase.

[Q] - I forgot to check: can I unequip Ghaleon's stuff when he's in my party?
[A] - Nope. =/

[Q] - Help! I went to Myght's Room but I can't get to the Forest of Illusion
      for some reason!
[A] - You have to exit from Tamur's north side to have it accessible.

[Q] - The heck!? I got an Angel Sword instead of a Battle Emblem!
[A] - I don't think anyone knows the circumstances under which you get one or
      the other, but it's suspected that it's something having to do with what
      you tell Laike.

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XI.                               U P D A T E S                            UPDT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

10-06-06 --------------------+Added to GameFAQs
                             +Walkthrough complete
                             +Red Chest listing complete
                             +Shop listing complete
                             +Stat Increase Documentation started (33%)

10-09-06 --------------------+Added equipment listing (95% complete)
                             +Corrected some monster stats
                             +Updated Skills list
                             +Added Card Listing

10-22-06 --------------------+Updated first Meribia portion. Thanks to S.
                              Bonning for the heads up.

03-05-07 --------------------+Updated Red Chest section. Thanks to CobraGT.

04-20-07 --------------------+Updated Spring of Transmission section, thanks
                              to Matthew Talley

02-29-08 --------------------+Added information on Thor Orb (thanks to Dan Fu)

02-01-09 --------------------+ Grindery update

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XII.                               T H A N K S                             THNK
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

GameFAQs        -- For hosting this
Dan Fu          -- Information on the Thor Orb
Nikita B.       -- For 1st chest in game and Mel strategy
CobraGT         -- Tipped me off to something messed up in red chest section!
Cory Denis      -- Filled me in on the Ironman/Sorceror EXP/Silver drops. Thx!
ASCII Generator -- Whom I got the ASCII from. :p
Moldovan Seby   -- Grindery spawning correction
Josh M.         -- For Wind Boots' correction
PeTeRL90        -- For inadvertantly making me play this game all the way thru
                   and letting me use his entire Card list. Thx, dude!
Stone Roses     -- The music I somehow ended up listening all throughout the
                   guide.

_______________________________________________________________________________
CHICKAMAUGA'S WHERE    Guide copyright (c) Shotgunnova 1997-2006 (and countin')
I BEEN; LONELINESS                             Lunar namesake (c) Ubi Soft Ltd.
IS WHERE I'M BOUND.                                      See you, space cowboy!