FAQ/Walkthrough by cthrag yaska
Lemony Snicket’s A Series of Unfortunate Events on SuperCheats.com
()===========================================================================()
  ||                                                                       ||
  ||                    L E M O N Y   S N I C K E T ' S                    ||
  ||                   'A Series Of Unfortunate Events'                    ||
  ||                              for the GBA                              ||
  ||                                                                       ||
  ||                    Copyright 2005-6 Graham Holden                     ||
  ||                   (aka 'cthrag yaska' on GameFAQs)                    ||
  ||                        www.AldursLair.com/faqs                        ||
  ||                         Version 1.1 June 2006                         ||
  ||                                                                       ||
()===========================================================================()


-------------------------------------------------------------------------------
Overview
...............................................................................

This document will of course contain spoilers for the game.  However, I have
tried to organise it so you can find the information you need to get past a
particular sticking point without seeing too much else, but the way puzzles
are interrelated will sometimes make this difficult to avoid.

In common with many Walkthroughs I have seen, the Table of Contents below
lists short codes or "tags" against entries (e.g. "TEST") -- these can be used
to search the document and get directly to the relevant section.  Following a
trick I saw in one person's FAQ (unfortunately I cannot remember who),
references TO a section will be enclosed in braces: "{TEST} " while the tag
that MARKS the section will be enclosed in square brackets: "[B4SF]".  This
way, if you search for "[B4SF]" you will only find the section itself and not
find the references to it (of which there may be more than one).

          . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
           Press "Ctrl-F" in most browsers or text viewers to search
          . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

 o  Introductory sections include a "Solving Adventure Games" -- a few notes
    that may help a first-time player.  These briefly mention the first puzzle
    of the main but don't really give too much away.  The Introduction also
    includes a FAQs section contains Frequently Asked Questions -- the ones
    that seem to catch the most people out.

 o  The main part of the document is a Walkthrough for the main part of the
    game.  Throughout the game, you have to collect various items to solve
    puzzles; these puzzles pretty much define the order you have to do things,
    although some variation is possible.

 o  The next part is an "after game" walkthrough:  During the main game you
    collect certain items (Butterflies, Book Pages); not all of these will be
    available the first time through.  After you've finished the main game,
    you can carry on looking for things you've missed or couldn't get.

 o  Reference sections follow listing puzzle dependencies (what you need to do
    or get to solve puzzles); locations of all Book Pages; and a listing of
    all Quest Points (the measure of how much of the main game you've
    completed).

 o  The final section, "Odds and Sods", contains acknowledgments, revision
    history and any other interesting things I've found about the game.


-------------------------------------------------------------------------------
Contents
...............................................................................

          Lemony Snicket's 'A Series Of Unfortunate Events'
                    Overview
                    Contents
                    Legal Notices
                    About this Walkthrough
                    Solving Adventure Games               {SAGA}
                    Frequently Asked Questions            {FAQS}

          WALKTHROUGH                                     {LSWT}

          Introduction
                    Briney Beach                          {B1BR}
                    Ocean's Edge                          {B1OE}

          Book 1 -- Count Olaf                            {B1CO}
                    Orphan's Room                         {B1OR}
                    Crawlspace                            {B1CR}
                    Upstairs Hall                         {B1UH}
                    Downstairs Hall                       {B1DH}
                    Chimney                               {B1CH}
                    Kitchen                               {B1KI}
                    Cold Storage                          {B1CS}
                    Actor's Wing                          {B1AW}
                    Dressing Room                         {B1DR}
                    Dressing Room Crawlspace              {B1DC}
                    Chimney Vent                          {B1CV}
                    Courtyard                             {B1CY}
                    Rooftop                               {B1RT}
                    Doldrum Drive                         {B1DD}
                    Doldrum Drive West                    {B1DW}
                    Doldrum Detour                        {B1DT}
                    Epilogue (Downstairs Hall)            {B1EP}
                    Boss Battle (Stage)                   {B1BB}

          Book 2 -- Uncle Monty                           {B2UM}
                    Montgomery Halls Downstairs           {B2MD}
                    Guest Room                            {B2GR}
                    Montgomery Halls Upstairs             {B2MU}
                    Writing Room                          {B2WR}
                    Gustav's Room                         {B2GV}
                    Reptile Room                          {B2RR}
                    Sample Storage                        {B2SS}
                    Inky Newt Nook                        {B2IN}
                    Newt Room                             {B2NR}
                    Printing Room                         {B2PR}
                    Front Garden                          {B2FG}
                    Back Garden                           {B2BG}
                    Evergreen Montgomery Forest           {B2EF}
                    Forest Clearing                       {B2FC}
                    Alaskan Cow Lizard                    {B2AC}
                    Epilogue (Reptile Room)               {B2EP}
                    Boss Battle (Inky Newt Nook)          {B2BB}

          Book 3 -- Aunt Josephine                        {B3AJ}
                    Cloudy Cliffs Court                   {B3CC}
                    Captain Sam's                         {B3CS}
                    Cloudy Cliffs Court East              {B3CE}
                    Captain Sam's Yard                    {B3SY}
                    Lachrymose Lane                       {B3LL}
                    Library                               {B3LI}
                    This Room is Not Intended for Burglars{B3NB}
                    Bottom Hall                           {B3BH}
                    Fortune Teller                        {B3FT}
                    Ike's Secret Room                     {B3IR}
                    Lake Lachrymose                       {B3LK}
                    Curdled Cave                          {B3CA}
                    Tower                                 {B3TO}
                    Epilogue (Ocular Tower)               {B3EP}
                    Boss Battle (Ocular Tower)            {B3BB}

          After the Game ... All Butterflies              {AGAB}
                    Book 1 -- Count Olaf                  {AGCO}
                    Book 2 -- Uncle Montgomery            {AGUM}
                    Book 3 -- Aunt Josephine              {AGAJ}

          REFERENCE SECTION                               {REFS}
                    Object and Puzzle Dependencies        {OAPD}
                    Books: Page Locations and Use         {BPLU}
                    Quest Points                          {QPTS}
                    Butterfly Distribution                {BFLY}

          Odds and Sods                                   {ODDS}
                    Acknowledgements
                    Interesting Things
                    Revision History

Sections in this document are marked by a TAG enclosed in square brackets;
references TO those sections use the same tag enclosed in braces.  Thus there
may be several references "{TEST} " to a section that begins with the tag
"[TEST]".  If you search by swapping the "{} " for "[]", you will only find
the destination section, and not any references to it.

In many browsers and text-editors, press "Ctrl-F" to begin a search.


-------------------------------------------------------------------------------
Legal Notices
...............................................................................


General
-------
This entire Work is Copyright 2005-2006 Graham Holden, and all rights are
reserved except as specifically permitted in this section or authorised in
writing by the Author.

The moral right of Graham Holden to be identified as the Author of this Work
has been asserted by him in accordance with the United Kingdom Copyright,
Designs and Patents Act 1988.

Nobody is permitted to make derivative Works based on this Work, nor to
incorporate this Work into any other Work, not to create compilations
including this Work.


Personal Use
------------
Everybody is permitted to view, download and print copies of this Work, in
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---------------------
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---------------
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If you wish to direct visitors of your site to this Work, the following links
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providing it is obvious that the content is not part of your own website.

Any other Website, FTP Server or other facility hosting this Work, or any
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Paramount Pictures, DreamWorks nor anyone else connected with the game.


-------------------------------------------------------------------------------
About this Walkthrough
...............................................................................

"Lemony Snicket's 'A Series of Unfortunate Events'" is my second
Walkthrough/FAQ (after "Prince of Persia: The Sands of Time", both for the
GameBoy Advance).  I'd probably do more, but nearly every game I play already
has at least one excellent Walthrough already written, so there doesn't seem
much point!

You can contact me via my website (www.AldursLair.com/faqs) or by email (use
"faqs" and "AldursLair.com", joined by the "@" sign; please put "Lemony
Snicket", "Unfortunate Events" or similar in the subject line so that it
doesn't get lost amongst the junk).  I normally read and reply to all
messages, but please bear the following points in mind:

 o  Corrections to facts are welcome, as are specific suggestions for
    improvements.

 o  Critical comments are fine, but just saying "it sucks" isn't very helpful;
    please keep criticism polite and positive.

 o  Incomprehensible messages (i.e. those with appalling grammar or in "leet
    speak") are likely to be sent to the trash folder.

I keep all GameFAQs Boards for which I've written Guides on my "Favourites"
list, so I should spot (and usually reply to) any messages within a day or so.
For "Lemony Snicket", the board is:

          http://boards.gamefaqs.com/gfaqs/gentopic.php?board=920540

All contributions used in future versions will be suitably acknowledged
(unless you want them to be anonymous).


-------------------------------------------------------------------------------
Solving Adventure Games                                              [SAGA]
...............................................................................

Once you get the Introduction out of the way (during which Lemony Snicket
pretty much tells you exactly what to do), the first puzzle of the "game
proper" is opening a locked door.  Again, you're guided pretty closely as what
you have to do, and the puzzle is nicely "self-contained" -- there are no real
"distractions" to solving it.

However, once you get through the door, the puzzles become more intertwined --
something you need to solve one puzzle will only be available when you solve a
second; to solve the second, you might need something else and so on.
Although none of this gets TOO complicated, here are a few tips to make all
this easier:

 o  When you find an object, often, one of the children, or Lemony, will often
    say a few words about it.

 o  For an object, try to interact with it (using the "R" button) as much as
    possible:  examine it, open it, push/pull it, tinker with it or try using
    something else you are carrying on it.

 o  When you meet a person, don't just talk to them:  remember to use DISCUSS
    and TEASE.  Also offer anything you might be carrying.

In all the responses you get from trying the actions above, watch out for
words in RED (I show these in UPPER CASE) -- these will often give you a clue
as to what you need to solve the puzzle, or what you might get to be able to
solve further puzzles.

To illustrate this advice, I will give a completely made-up example.


Example Game
------------
Early in a game, you come across a Small Boy sat on a stool inside the front
door of a house.  The first thing to do is to talk to the boy:

      PERSON  Small Boy
      ------  ---------
        Talk  I've been told to sit on this STOOL until the POST arrives.
              Then I have to take the POST to the master of the house.

To get more information, you might use the DISCUSS and TEASE interactions; in
the example, these give:

     Discuss  I hope the POST arrives soon; I've not had my breakfast yet!

        Talk  You can't take the STOOL; I'd have nowhere to sit until the POST
              arrives.

The words STOOL and POST are highlighted in RED throughout, so that's a clue
that they are significant objects in the game.  However, at the moment, you
don't have too much to go on.  For now, you might want to just make a note as
follows:

      PUZZLE  Small Boy (Ground Floor)
      ------  ------------------------
         ???  STOOL and POST

Suppose a little later in this example game you are exploring the Basement of
the house and you find a High Shelf.  You try to interact with this (as you
should all objects you find), but get the message:

      OBJECT  High Shelf
      ------  ----------
     Examine  The shelf is too high.  Perhaps you could reach it if you had a
              STOOL?

The clue might not be as explicit as this; a harder clue might be "The shelf
is too high.  You'd need something to STAND ON to reach it.".

In either case, reaching the shelf is obviously a new puzzle.  Whenever you
find a new puzzle, you should get into the habit of reviewing the notes you've
made to see if anything you already know about will help.  In this case, it
looks like you could use the STOOL the Small Boy is sitting on to reach the
HIGH SHELF.  You can now update your notes as follows:

      PUZZLE  High Shelf (Basement)
      ------  ---------------------
        Need  Stool

       Gives  ???

      PUZZLE  Small Boy (Ground Floor)
      ------  ------------------------
        Need  Post?

       Gives  Stool

This tells you that you need the Stool to get to the High Shelf (but you don't
know what you will find there) and that you'll probably get the Stool from the
Small Boy, once something to do with the Post happens.

Later, when exploring outside the house, you find a postman's sack left by the
side of the road.  Examining the sack, you find it contains some POST for the
house.  It doesn't look like it'll get delivered by the postman, so you pick
up the Post and push it through the front door of the house.  Back inside the
house, you find that the Small Boy has disappeared (with the Post) leaving the
Stool behind.  Since the Small Boy has left, you can take the Stool and use it
to reach whatever is lying on the High Shelf!

The important points to remember are (a) interact with everything; (b) take
anything that's not nailed down; and (c) whenever you find something new,
think back to any unsolved problems to see if it might help (and keep notes
about problems if it helps).


-------------------------------------------------------------------------------
Frequently Asked Questions                                           [FAQS]
...............................................................................

Here I will list any questions (and their answers!) that I think crop up often
enough to warrant special mention.  If you think of any additional questions
that should be included, please let me know.

Obviously, if you read through these BEFORE you're stuck, you're likely to
find things out before you've had a chance to work them out for yourself --
things like this are called SPOILERS because they can spoil the game if you're
playing normally.  A couple of tips to avoid seeing more than you want:

 o  The best way is to ask someone else (who's not playing the game) to look
    through these answers to see if there's something that will help.  It
    doesn't matter if THEY see too much -- provided they're not a blabber-
    mouth!

 o  If you have to look through yourself, try focusing only on the questions
    and not the answers.

 o  One method I've found useful is to shrink the browser or editor window
    that you're viewing this document in so that only a couple of lines are
    visible.  Then search for a KEYWORD to do with your problem (e.g. HANDBAG,
    HOOK).  Because you can only see a couple of lines of text, you are less
    likely to see other answers.


What do I have to do with the Skipping Stones?
----------------------------------------------
Nothing really... I don't think it matters what score you get.


How do I deal with a White-Faced Woman throwing Powder Bombs?
-------------------------------------------------------------
Getting rid of her is quite simple -- a few Apple Cores or a couple of solid
blasts of Water will do (I prefer water).  The main thing is to deal with her
as quickly as possible, as you can't (safely) hang around think what to do
next while she's active.


How do I deal with a White-Faced Woman throwing her Handbag (Purse/Pocketbook)?
-------------------------------------------------------------------------------
This one is trickier, as she can only be hurt at certain times.  The clue to
beating her is in her challenge the first time you meet:

              Why you!  I'll swat you like a fly, and DON'T YOU DARE
              AVOID ME!

Doing the opposite of what an enemy tells you sounds like a good idea, so
AVOID her (or, at least, her handbag)!

She'll alternate between throwing it high or low -- either duck or jump as
appropriate.  After about three misses she'll get in a bit of a tizzy and
stomp her feet for a bit.  This is the only time she's vulnerable to your
attacks so either throw Apple Cores (Violet), squirt Water (Klaus) or roll
over her (Sunny).

I personally favour Sunny, since she's small enough to avoid the high throws
without having to duck -- you only have to jump and roll.

You will probably need about three attacks to get rid of her.


How do I deal with the Hook Handed Man (as an enemy)?
-----------------------------------------------------
Much nastier... not only can he only be harmed at certain times; he can also
damage you (i.e. your Misery Meter will rise) if you attack at other times!
Again the clue to beating him is in his challenge when you first meet:

              So you kids think you're pretty smart, huh?  Well, I
              bet you won't get the JUMP on me!

In this case, you have to JUMP over him and attack from behind.  However,
there's a slight complication in that you MUST NOT TAKE DAMAGE as you jump
over him (i.e. your character mustn't flash white).  If you do this
successfully, his head will droop -- this indicates that it is safe to attack.
Some tips:

 o  Every now and then, he bends down and sparks a hook on the floor before
    throwing it at you -- this is obviously the best time to try jumping over
    him (although it CAN be done when he's standing).

 o  I generally found Klaus the best to use when dealing with a Hook Handed
    Man (he doesn't seem to be AS affected if you attack at the wrong time).

 o  The first time you meet him, I found practising as Violet helps -- if you
    attack with Apple Cores when you didn't get the jump right (i.e. when he
    won't take damage) you can see them bounce back towards you much more
    easily.  If they don't bounce back, you did the jump right and he's taking
    damage.  Once you have the "rhythm" for jumping OK, I would switch to
    Klaus from then on.


What do I do with the Signals by the Train Tracks?
--------------------------------------------------
There are ten signals arranged around the two train tracks.  Every now and
them one or two arms rise on one of the signals and you must break it (or
them) by moving the sights over the "paddle" and pressing "B" before it/they
descend.  If two arms are raised, you MUST break both of them.  If you miss a
signal, you lose a "life" (shown in the top-left corner of the screen) -- lose
them all and you have to start again!

The secret here is that the order in which they're raised doesn't vary, so
it's possible to learn the order and anticipate where the next one will be.
The order is CERTAINLY constant for any given game, and I THINK it's the same
for every game, in which case the following will help:

                            (6)|__|(4)\__\(5)  (8)
                  (2)          |__|    \__\
                         (1)   |__| (9) \__\(7)  (3)

If this DOESN'T work for your game, just note down the order they DO appear in
for your game.



()===========================================================================()
  ||                                                                       ||
  ||                         W A L K T H R O U G H                         ||
  ||                                [LSWT]                                 ||
  ||                                                                       ||
()===========================================================================()

After a short introduction, designed as a tutorial on the most common
controls, the game is divided into three BOOKS -- one for each of the
guardians with which the children are placed.  This Walkthrough is similarly
subdivided.

Within each Book, the Walkthrough is divided into a number of ROOMS (when
indoors) or AREAS (when outdoors); e.g. LIBRARY, LACHRYMOSE LANE etc.  Each
room or area has a separate section in the walkthrough -- often several
sections as you have to visit many of them more than once.

Except for trivial cases where you're just passing through a room on the way
to another, all these sections begin with a heading that lists the number of
BUTTERFLIES, QUEST POINTS and BOOK PAGES you can get during this visit to the
room or area.  At the end of a section, I give a CHECKPOINT that shows what it
is possible to have got by now.

Don't worry if you don't know what Butterflies, Quest Points and Book Pages
are yet; they will be introduced properly as you meet them in the
game/walkthrough.  The one thing you DO need to know is that -- with a few
exceptions -- collecting Butterflies and Book Pages -- while helpful -- is not
ABSOLUTELY necessary to complete the game.

It is therefore possible that the number of each that you have does not match
what I got at each checkpoint.  The goal of this Walkthrough is to show how
you can collect the maximum possible number of each as soon as they are
available.  In any case, after the "main" part of the game, you can roam
freely to collect any Butterflies or Book Pages that you have missed (and
there are a number of each that you CANNOT get until after you have completed
the main game).

With a couple of exceptions, Quest Points are not optional.  You can vary the
order you achieve some of them, but sooner or later you're going to have to
get them all to progress in the game.  The two known exceptions are discussed
in the section "Quest Points" {QPTS}  towards the end of this document.



()===========================================================================()
  ||                                                                       ||
  ||                             Introduction                              ||
  ||                                                                       ||
()===========================================================================()

The game starts with a pretty-much scripted introduction section -- Lemony
Snicket will pop-up frequently to tell you what you need to do and how to do
it.  This is really just a chance to get the used to most of the controls of
the game.

        Lemony Snicket
              Welcome, dear players.  My name is LEMONY SNICKET and
              I have created this game to chronicle the unfortunate
              lives of the Baudelaire children.

              It began on a day like any other.  VIOLET, KLAUS, and
              SUNNY were spending an afternoon at the beach.  Each
              had their own agenda.

              Violet enjoyed INVENTIONS, Klaus preferred to READ,
              and SUNNY the baby?  Well, she just liked to bite on
              anything she could.

              Little did they know that some terribly UNFORTUNATE
              news was just around the corner.


-------------------------------------------------------------------------------
Briny Beach                                                     Butterflies --
[B1BR]                                                                Quest +4%
...............................................................................

You begin the game as Violet, the eldest of the three Baudelaire children.
There's nothing to the left, so set of walking to the right... you'll soon
come to a small wooden building in your way -- press the "A" Button (together
with LEFT) to jump on to the top.  Drop down the other side and jump over a
second, taller, building the same way.

(Ignore the birds that fly off as you approach... at this stage -- but not for
long -- the creatures you meet are not a threat!)

Beyond is a third building that's just too tall to jump on to the top of...
instead, return to the top of the second building and jump straight across to
the top of the third.  Drop down on the right and carry on to the right where
you'll find a closed gate blocking your path.  As you approach:

        Lemony Snicket
              Allow me to offer some help here.  To use items in the
              world TAP the Object Interaction Button ("R" BUTTON).
              You will need OBJECT INTERACTION to OPEN that GATE.

Move closer to the gate and an "eye" icon will appear bobbing up and down in
the middle of the screen -- this indicates that there is an OBJECT (or, later,
a PERSON) that you can INTERACT with.  At the same time, the name of the
object (or person) is displayed at the bottom of the screen.

Whenever you see this "eye" icon, press the Right Shoulder Button ("R") to
interact with the object or person.  For objects, the choices -- from top-to-
bottom on the left, then on the right -- are:

     EXAMINE  Describe the object in more detail.

        OPEN  Attempt to open a door, cupboard or other suitable object.

   PUSH/PULL  Attempt to push, pull, or otherwise manipulate the object in
              some suitable manner.

      TINKER  Fiddle about with an object in some (usually) fruitless manner.

        TAKE  Pick the object up and carry it with you.  Generally, you should
              take anything you CAN pick up with you -- you never know when it
              might be useful!

         USE  Use some other object (that you are already carrying) on the
              object under the "eye".  Random use of one object on another
              rarely produces an interesting response, but certain
              combinations WILL have a useful effect.

For people, the options are:

        TALK  Have a general chat with the person.

     DISCUSS  This often provides more detail than just TALKing to them.

       TEASE  Tease, or joke with the person.  As in real life, this doesn't
              always give a favourable response.

        GIVE  Give some object (that you are already carrying) to the person.
              As with USE, giving random objects to random people is unlikely
              to help, but some people you meet will need certain objects.

Some notes:

 o  Not all options are "active" for every object or person.  For example, it
    would not make sense to try to OPEN a Sofa, so that option wouldn't be
    shown.

 o  For some objects, the only sensible thing to do is to pick them up -- if
    this is the case, pressing "R" will not show any options but add it
    straight to your inventory.

 o  Many of the options above -- even when active -- won't DO anything
    interesting for many objects or people.  Instead, you will see a response
    or comment either explaining why something cannot be done or the attempted
    action does not make sense.  READ THESE CAREFULLY -- they will give you
    the clues as to what WILL work with the object, or what the person wants.
    Pay particular attention to words in RED (I show these in UPPER CASE).

          . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
          The most important point to remember is that RESPONSES CAN
             CHANGE, particularly with people, when certain things
               happen.  Make a habit of returning to objects and
            especially people if you solved one puzzle, picked up a
            new object etc. -- you may well find that you'll get a
           different response that will help you get further through
                                   the game.
          . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

In this Walkthrough, whenever you come across an object or person, I'll show
all the Interaction responses like this:

      OBJECT  Picket Fence Gate
      ------  -----------------
     Examine  {LS}  This gate is closed.  If you want to open it try HOLDING
              DOWN the R BUTTON and selecting OPEN.

      Tinker  {V}  We don't need to TINKER with it, we need to open it!

        Open  [the gate opens]

|NOTE         In the above, the initials of character that gives the response
|             is shown in front of the text.  Here, "{LS} " and "{V} "
|             indicate Lemony Snicket and Violet.  Similarly, "{K} " means
|             Klaus and "{S} " means Sunny.  Sometimes a character you meet
|             might give a response -- suitable initials will be used.

              When an Interaction only generates an action, without anybody
              saying anything, then this is shown in square brackets as above.

Now we have the gate open, walk through and carry on to the right.  As you do,
Lemony Snicket starts again:

        Lemony Snicket
              Excellent... or should I say horrible, considering
              where you are leading these children.

That doesn't sound hopeful, but we don't have much choice so carry on,
climbing the hill to the right.  Near the top, Violet spots something on the
ground:

        Violet
              A perfect SKIPPING STONE!  A stone this perfect could
              skip for miles.  Let's find some more so we can have a
              CONTEST!

When you get to the stone, another Interaction Icon is show.  Just for fun,
ignore the stone and carry on down the other side of the hill... at the bottom:

        Lemony Snicket
              Now, now player.  You've gotten yourself into this,
              you must continue to the end.  Go back and use the
              OBJECT INTERACTION BUTTON (R BUTTON) to TAKE that
              STONE.

You can carry on after this admonishment, but you can't get far, so we may as
well deal with the stone:

      OBJECT  Stone
      ------  -----
     Examine  {V}  A perfect skipping stone.  I've calculated the curves of
              all the surfaces, and this one is perfect.

   Push/Pull  {K}  It's a STONE.  We can't PULL it or USE it, we may as well
              just PICK IT UP.

        Take  [pick up stone] {+1%}

The "{+1%} " at the end of the last response indicates that we've gained a
QUEST POINT.  You started on 0% and as you progress through the game this will
steadily rise towards 100% at the end of the game.  You can check your current
QUEST SCORE (and check that you've really picked up the stone) by looking at
the INVENTORY SCREEN -- press START then "R" to see this.

|NOTE         This screen also shows the number of BUTTERFLIES you have
|             collected, both for the current area of the game and in total.
|             You will learn about these shortly after the introduction is
|             over... for now, just get into the habit of checking the
|             Inventory Screen frequently to check your progress.

Carry on down the right-hand side of the hill and Violet spots another Stone:

        Violet
              There's another SKIPPING STONE under that BOARDWALK!

        Klaus
              The entrance is too SMALL for me to fit through.

        Lemony Snicket
              Ah, perhaps I should add here that if you ever want to
              change the Baudelaire Child that you are controlling,
              simply press SELECT and use the + CONTROL PAD and the
              A BUTTON to make your choice.

        Violet
              You could fit in there easily, Sunny.  Would you get
              that SKIPPING STONE for us?

Do as suggested and switch to Sunny (SELECT, UP to choose then "A").  Walk
under the boardwalk so you can reach the stone:

      OBJECT  Stone {+1%}
      ------  ------------
     Examine  A perfect skipping stone.  With the wind blowing from the south,
              this one should skip even better than the last.

   Push/Pull  {K}  It's a STONE.  We can't PULL it or USE it, we may as well
              just PICK IT UP.

|NOTE         Because picking an object is one of the most common ways to gain
|             Quest Points, and because very often there is no comment when
|             you do so, I will usually simplify an object block as above --
|             putting the Quest Point on the first line and omitting the TAKE
|             option altogether.

Once you have the second stone, carry on heading right and you'll see one
Boardwalk with a Key on it and another with a Ladder leading to it.  Since we
don't have any use for a Key, just carry on and we'll come to another gate:

      OBJECT  Locked Gate
      ------  -----------
     Examine  {K}  This looks a lot like the other gate, but this one is
              LOCKED.  The lock isn't like any others I've read about.  It
              almost looks like a SEASHELL.

        Open  {LS}  This gate is locked.  Try all you want, you won't get
              through without some sort of KEY.

      Tinker  {LS}  Nope, no room to TINKER here; I'm afraid a KEY is the only
              way.

So, maybe we DO need that key after all.  Return to the ladder and try to
climb.  Assuming you're still playing as Sunny from before, you'll get:

        Sunny
              Pollawa.  (My hands can't reach.)

And Klaus fares little better:

        Klaus
              It's up to you to climb the LADDER, Violet.  I'm
              fearful of heights.

So switch back to Violet and have her climb the ladder.

|NOTE         For all ladders (and sets of rungs, vines etc.) you meet in the
|             future, you will have to switch to Violet to be able to climb
|             them.  When circumstances permit, you can jump across to a
|             ladder, and provided you have UP or DOWN pressed, Violet will be
|             able to cling on to it.

For now, climb to the top and jump left across to the platform where you can
see the key:

      OBJECT  Key-Shaped Conch Shell {+1%}
      ------  -----------------------------
     Examine  {V}  It's shaped like a KEY.  When you hold it up to your ear,
              you can hear the sound of doors opening.

      Tinker  {S}  Jujama!  (Do we need to TINKER with this?  It seems useful
              to me already.)

So use the TAKE option to pick it up (getting another Quest Point) and return
to the Locked Gate.  As you approach:

        Violet
              I wonder if we could USE our SHELL to unlock the
              gate...

We might as well try!  Press the Interaction button ("R") again and select USE
-- you will be shown the Inventory Screen.  Select the item you wish to use on
the Locked Gate (i.e. the key) with the + Pad and press "A".  The gate will
open and you gain another Quest Point:

      OBJECT  Locked Gate
      ------  -----------
         Use  [Key-Shaped Conch Shell] {+1%}

|NOTE         In "real-life" you normally only bother carrying around things
|             you know you're going to need; with Adventure Games, it's nearly
|             always the other way around... the motto is:  "If it's not
|             nailed down, pick it up and carry it around just in case you
|             might find a use for it".

              Seasoned Adventure Game players will nearly always have picked
              up the key as soon as they saw it even if they don't know what
              it's for yet... when they later come across a locked gate, they
              don't need to go back for the key.

As you walk through the gate, the words "OCEAN'S EDGE" appear at the bottom of
the screen (NOTE -- there is NO Interaction Icon shown).  Whenever you see
this, it means you can move from the current area of the game (in this case
"Briny Beach") to a new one (here, "Ocean's Edge").  These transition points
tend to occur at the end of a scrolling area, or where there is a door or
window in the current area that leads to someplace else.  Here, we have little
choice but to visit Ocean's Edge...

...............................................................................
: Butterflies Area   0/0       Total    0/250                   Quest      4% :
...............................................................................


-------------------------------------------------------------------------------
Ocean's Edge                                                    Butterflies --
[B1OE]                                                                Quest --
...............................................................................

        Violet
              Let's see if I can get 10 SKIPS with these stones.

        Lemony Snicket
              Tap the A BUTTON and B BUTTON quickly to power your
              throw.

              Press + CONTROL PAD UP or + CONTROL PAD DOWN to aim
              your throw.

If you now quickly alternate between tapping the "A" and "B" buttons, you will
see the POWER METER in the bottom-left corner of the screen begin to rise.  At
the same time, pressing UP or DOWN will alter the ANGLE at which you throw the
stone (the arrow to the left of the Power Meter).  This is complicated by the
fact that while you adjust the angle, you will lose power, and while you tap
"A" and "B", the angle will gradually drop to horizontal.  As you're doing
this, Violet will be swinging her arm around in circles -- after a while she
will release the stone.

The two numbers in the top-left of the screen show the number of BOUNCES the
stone makes, and the total DISTANCE covered for the current stone.  The two
numbers in the top-right show the same information for your BEST stone.  In
total, you have five attempts to try and get the most bounces or longest
distance (the counter in the bottom-right corner initially shows that there
are four more stones besides the one in your hand).

Despite what Violet implies, you don't have to beat 10 bounces; just throw the
stone five times and you will be returned to the Briny Beach.

|NOTE         Having played the Skipping Mini-Game here, you will be able to
|             access it in the future through the "EYE" Icon on the game's
|             main  (New/Load/Credits) screen.

|NOTE         You don't actually have to have collected any of the stones to
|             play the Skipping Mini-Game!

...............................................................................
: Butterflies Area   0/0       Total    0/250                   Quest      4% :
...............................................................................


-------------------------------------------------------------------------------
Briny Beach                                                     Butterflies --
[B1BR]                                                                Quest +2%
...............................................................................

You return to the beach where you left -- just past the gate.  Jump up the
wooden structures to the right and you will find a third stone:

      OBJECT  Stone {+1%}
      ------  ------------
     Examine  {S}  Hydrop!  (This stone looks pretty good for skipping, but I
              think I'll just bite it!)

   Push/Pull  {K}  It's a STONE.  We can't PULL it or USE it, we may as well
              just PICK IT UP.

If you try to ignore the stone, Lemony will pop-up with the same message as
before about needing to go back and collect it.  Once you have all three
stones, carry on walking to the right and a gentleman will appear from the
right and announce himself:

        Gentleman
              Let me have those stones.  Stones are dangerous
              playthings, children.

This seems a bit abrupt, as we don't yet know who he is.  As with any new
object or person, approach and use the Interaction Button ("R") when the "eye"
icon appears.  Like with objects, The name of the person is shown at the
bottom of the screen.

      PERSON  Mr. Poe
      ------  -------
        Talk  I'm afraid I have some heavy news for you children.

     Discuss  Stones are no playthings for children, before you hear what I
              have to say, you'll have to hand them over.

He seems pretty insistent about those stones... and as not much else is going
to happen until you comply, you may as well hand them over:

      PERSON  Mr. Poe
      ------  -------
        Give  [Stones] {+1%}

|NOTE         Normally I would show this response with the Talk/Discuss
|             responses; it's only separate because of my waffle in between.

              Unlike an object interaction, virtually all responses are given
              by the person you're talking to, so there's no need to use "{}
              ".  I only use these if someone else makes the response.

Having satisfied his desire for stones, Mr. Poe now gives you his grave news:

        Mr. Poe
              Children, I'm here on behalf of your parents.

              They'd be here on their own behalf, but they're quite
              dead.

        Klaus
              Dead!  What happened?

        Mr. Poe
              There was a terrible fire... not that there are many
              nice ones... and they couldn't escape.  Your house
              burned to the ground.

        Violet
              But what's to become of us?  Where will we live?

        Mr. Poe
              You are to live with a distant relative, Count Olaf.

        Violet
              Count Olaf?  How is he related to us?

        Mr. Poe
              He is either a third cousin four times removed or a
              fourth cousin three times removed.  He's an actor by
              trade.

        Lemony Snicket [over film stills]
              But Mr. Poe's story about the Baudelaire children's
              parents turned out to be an amusing misunderstanding
              and they all had a hearty chuckle about it later on.

              Oh, if only that were true.  For indeed, Mr. Poe
              escorted the dejected orphans to the ramshackle
              residence of their new guardian, Count Olaf.

              Being an actor by trade, Count Olaf made a grand
              entrance to greet his new wards; it will be somewhat
              harder to ever make him exit again.

              After a brief exchange of pleasantries, the orphans
              were sent to their room, Mr. Poe was shooed out the
              door, and Count Olaf was left alone with his evil
              schemes and monstrous designs...

...............................................................................
: Butterflies Area   0/0       Total    0/250                   Quest      6% :
...............................................................................



()===========================================================================()
  ||                                                                       ||
  ||                        Book One -- Count Olaf                         ||
  ||                                [B1CO]                                 ||
  ||                                                                       ||
()===========================================================================()


-------------------------------------------------------------------------------
Orphan's Room                                                   Butterflies --
[B1OR]                                                                Quest +1%
                                                                 Book Pages --
...............................................................................

        Violet
              We're locked in.  This Olaf doesn't make a good first
              impression.

        Klaus
              Bad first impression?!  This house is a depressing
              pigsty.

        Sunny
              Zibble!  (Did you see that eye tattoo on his ankle?
              Creepy!)

        Violet
              Well I think we should try to give him the benefit of
              the doubt.

              [walks to one side]

              Aha!  See, there are three SWITCHES up there.  I'll
              bet they open the door.  Count Olaf probably forgot
              how small children were, and thought we'd be tall
              enough to reach them.

        Klaus
              So then we're just as stuck, even if our first
              impression is wrong.

        Violet
              I've got an idea.  There might be enough junk around
              here for me to build something to flip those switches.
              Root around and see if we can find a SOUP CAN, an ICE
              CREAM SCOOPER, and some sort of HAND-CRANKED DEVICE.

   INVENTION  Apple-Chucker
   ---------  -------------
  Components  Soup Can
              Ice Cream Scooper
              Hand-Cranked Device

There are BATS to the left, so avoid!  (At the moment, only Sunny CAN harm
them, and then it's not easy; for the moment, they're best avoided).

Head right and you'll find a Cardboard Box; press the Interaction Button
(Right Shoulder Button) to open it, revealing an empty SOUP CAN.  Press the
Interaction Button ("R") again to pick it up -- this will increase your QUEST
SCORE by one percent.

   COMPONENT  Soup Can {+1%}
   ---------  ---------------
        Take  {K}  Yuck.  Thank goodness it's empty.

Carry on to the right and you'll see lots of APPLE CORES that have spilled out
of a TOY BOX:

        Violet
              APPLE CORES!  That's perfect!  My device can chuck
              APPLE CORES at those SWITCHES!  Let's COLLECT as many
              as we can for ammunition.

As you walk over these, they will be kicked up to the top-right of the screen
where they increase your AMMUNITION METER.  At this stage, you can carry a
maximum of fifty.  Where they were, you find a Sign:

      OBJECT  Sign
      ------  ----
     Examine  {V}  The sign says 'Toys', but it's a bowl of apple cores.  Does
              Count Olaf play with his food?

   Push/Pull  No matter how hard you try to play with them, these are still
              apple cores and not toys.

      Tinker  {K}  Come now, do we need to break such a nonsensical sign?

|NOTE         There are Apple Cores dotted all around this level for you to
|             collect.  The pile in front of the Toy Box will reappear every
|             now and then, so you should have no trouble filling your supply.

              You won't be able to do anything WITH the Apple Cores until
              you've built the Apple-Chucker, but it's worth collecting them
              as you walk around.

Jump up onto the dresser and jump up and to the left onto a ledge.  Continue
up and to the left, jumping gaps and passing over the three switches.  In the
top-left corner of the area you will see an entrance to the CRAWLSPACE.
You'll need to switch to SUNNY to enter.

On the way to the Crawlspace, you'll pass a window that's been painted shut:

      OBJECT  Window (Painted Shut)
      ------  ---------------------
     Examine  {V}  The world on the other side looks wonderful.  Too bad we're
              on this side of the glass.

        Open  {K}  It's PAINTED shut.  We could open it if only we had
              something to REMOVE the PAINT.

      Tinker  {V}  Temper.  Temper.

...............................................................................
: Butterflies Area   0/1       Total    0/250                   Quest      7% :
...............................................................................


-------------------------------------------------------------------------------
Crawlspace                                                      Butterflies +2
[B1CR]                                                                Quest +1%
                                                                 Book Pages --
...............................................................................

You find yourself in a confined space.  As you proceed, Klaus notices
something:

        Klaus
              Look Violet, a BUTTERFLY.  I've always been interested
              in LEPIDOPTERA.

        Sunny
              Kadiddlehopper?  (Stop using such big words Klaus and
              tell us what it means.)

        Klaus
              That's a scientific term that means BUTTERFLIES and
              MOTHS.  I've just started researching butterflies, and
              I am trying to study as many as I can.  If we can get
              CLOSE to it, I can add its data to my COLLECTION.

|NOTE         Collecting Butterflies will open up new items that you can buy
|             in the ATTIC screen (press START then "L").  Initially, you can
|             only buy items from the top row; as you collect more
|             Butterflies, the other rows will become available.

              The items available range from the "interesting" (concept art
              work, stills from the film) to the useful (upgrades to make the
              Inventions that Violet dreams up better).

              Each item in the Attic costs a certain number of PHOTOGRAPHS --
              you will learn more about these, and how to use the Attic Screen
              shortly.

Follow the Butterfly down a couple of vertical shafts ahead -- you may need to
make use of a MOVING PLATFORM to climb back up and to the right.  Just time
your jump to land on the platform, then jump from it as it moves to the right.

|TIP          When jumping to the platform (and to ledges), you can often
|             stand below the ledge or platform and jump THROUGH them to end
|             up on top.

You will soon come to a stone wall blocking your path.  As you near it:

        Lemony Snicket
              Sunny is not your average child.  Press the B BUTTON
              to ROLL.

Do as instructed, and Sunny will smash through the wall and fall down a shaft
beyond (probably catching the Butterfly Klaus wants).

|NOTE         As well as smashing through walls, Sunny's ROLL attack is the
|             only way you've got at the moment for hurting enemies... and
|             you're about to start meeting a few!  Simply sit near an enemy,
|             facing them, and press "B" to Roll over them.  One Roll will be
|             enough to dispatch most enemies at the moment.

              Be careful though!  After a Roll, Sunny needs to pause and get
              her breath back.  A gauge in the top-right corner of the screen
              next to Sunny's face is initially full, and shows GREEN -- this
              means she can perform a Roll.  As soon as she does, the gauge
              will empty and begin refilling in RED -- Sunny cannot Roll while
              the gauge is red.  Once full, it will turn back green and she's
              ready for anything!

Be careful at the bottom, as there are Spiders around -- if you get hit by
these, your MISERY METER (shown in the top-left corner of the screen) will
rise.

|NOTE         The Misery Meter rises whenever you are hit by a Spider, a Bat,
|             or any one of the numerous other creatures that will attack you
|             as progress through the game.  If the Misery Meter gets all the
|             way to the top, you collapse with exhaustion and will have to
|             start the current room or area from the beginning again.  You
|             keep any Butterflies or other special objects you have
|             collected, but most "baddies" will have returned.

              Sunny's ROLL attack ("B") CAN be used to attack enemies, but for
              the moment, it's probably best just to avoid them.

Make your way to the floor and head left to find a small crate blocking your
way; as you approach:

        Sunny
              El-Buttah!  (This CRATE looks incredibly pleasing to
              BITE [L BUTTON]).

Crawl up to it and press the "L" shoulder button -- the Crate shatters and you
can pass through the gap to the left.

Beyond, you will find a Water Pipe -- these are appear throughout the game,
but as you don't have any use for them yet, ignore it.  Climb up the ledges
and head to the right where you'll enter a pipe in which you'll find this
area's second Butterfly.  To the right there are a number of Spiders ready to
pounce.

|TIP          You can either ROLL into them as Sunny ("B") or, if you time it
|             right, you can just head straight through.

Jump into another pipe on the right to find the HAND-CRANKED DEVICE (press the
Right Shoulder Button to pick it up).

   COMPONENT  Hand-Cranked Device {+1%}
   ---------  --------------------------

Carry on to the right and you will see an exit that leads back to the Orphan's
Room.

...............................................................................
: Butterflies Area   2/2       Total    2/250                   Quest      8% :
...............................................................................


-------------------------------------------------------------------------------
Orphan's Room                                                   Butterflies +1
[B1OR]                                                                Quest +1%
                                                                 Book Pages --
...............................................................................

As you emerge back into the Orphan's Room, look to your left and you'll see
the only Butterfly for this area, flapping around a chandelier.  You won't
have been able to reach this from the ledge below, so now's the time to jump
left and collect it.

Staying as Sunny, drop down and to the right; in the far right-hand corner,
you'll see a hole in the floor:  Although you can drop into it as any of the
children, only Sunny is small enough to explore under the floor.

Head left and you'll see the ICE CREAM SCOOPER.  As before, press the Right
Shoulder Button ("R") and you'll pick it up.

   COMPONENT  Ice Cream Scoop {+1%}
   ---------  ----------------------

If you've been following the Walkthrough, this should give you all the parts
you need for Violet's first invention: the Apple-Chucker.  You'll be taken to
the INVENTION screen where you'll be forced to build it.  The directions from
Lemony should be straight forward.  Of the three positions for the Ice Cream
Scoop, you need the upper one.

   INVENTION  Apple-Chucker
   ---------  -------------
         Use  Providing Violet is carrying some Apple Cores (see the counter
              in the upper-right corner of the screen), pressing "B" will
              throw them.  Keeping "B" pressed will throw them continuously,
              although it's probably quicker to tap the button several times.

              There are a number of ways that Violet can chuck Apple Cores:

              o   Standing normally, Apple Cores will be chucked almost
                  horizontally, travelling quite away in the direction she's
                  facing before coming to the ground -- this is best for tall
                  enemies directly in front of Violet.

              o   If she crouches down (keep DOWN pressed), then they will not
                  travel anywhere as far -- this is best for smaller enemies
                  at her feet.

              o   If you keep UP pressed, she will raise the Apple-Chucker to
                  nearly vertical.  When thrown, the Apple Cores will describe
                  a high, thin trajectory and land quite close.  This is
                  useful for hitting things above her head, or for getting an
                  Apple Core over a nearby wall.

              o   Finally, Violet can jump ("A") and throw Apple Cores while
                  in mid-air.  This can be useful if the target is otherwise
                  out of reach.

              Apart from chucking Apple Cores the various enemies the children
              meet, you will come across many APPLE CORE SWITCHES -- you've
              already seen three of these surrounding the door out of the
              Orphan's Room.  The effect when these are hit varies, but often
              will either open doors or activate a Moving Platform.

              Initially, the Apple-Chucker can carry 50 Apple Cores, but the
              capacity can be increased with INVENTION UPGRADES -- these are
              "add-ons" to a basic Invention that enhance performance.  You
              will soon get your first Upgrade.

When you've built the Apple-Chucker, return to the locked door in the middle
of the room -- you'll be able to chuck Apple Cores at the Switches and open it
(you need to hit all three switches).  To hit the middle switch, stand to one
side and just press "B" (the switch will drop a green arm when triggered).
For the other two, stand under the first switch and press UP on the D-Pad
before throwing an Apple Core (with "B" again).  This will throw the Apple
Cores at an angle so you can hit the switches.

It's probably wise to save the game now.

If you restore the game now, or enter and return from the Crawlspace, you will
find the place has been overrun with enemies (and some Photographs hanging in
mid-air).

|NOTE         Killing enemies with Apple Cores can give Photographs (allows
|             you to buy things in the Attic), Full Heart Lockets (lowers your
|             Misery Meter by a lot), Broken Heart Lockets (lowers your Misery
|             Meter by a bit), or more Apple Cores.

|TIP          Photographs reappear when you re-enter a screen.  A good place
|             to collect them is from the Orphan's Room: leave to the Upstairs
|             Hall (keep UP pressed, and you'll return straightaway).  Do this
|             as Sunny, and head right (jump for one photo; roll over a
|             spider; collect apples; jump over the bed; drop into the hole;
|             roll left over another spider and three photos).  Repeat as
|             required.

|NOTE         You can collect photographs in the Orphan's Room before you are
|             told about them in the Upstairs Hall (see below).  By using the
|             trick above, you can buy all the top row of items (assuming
|             you've at least one butterfly), EXCEPT the very right-hand item
|             (an extra Ice Cream Scoop to increase the rate of fire).

              You may not want to bother with the Concept Art or the Film
              Stills, but it is worth collecting enough Photographs for the
              first upgrade.

     UPGRADE  Apple-Chucker
     -------  -------------
        Cost  150 (Level 1)

     Purpose  This Large Can will let you to [sic] carry 70 apples.

When you've collected as many Photographs as you can be bothered to, switch to
Violet and enter the Upstairs Hall.

...............................................................................
: Butterflies Area   1/1       Total    3/250                   Quest      9% :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   1/5               Capacity (x1, 70) :
...............................................................................


-------------------------------------------------------------------------------
Upstairs Hall                                                   Butterflies +1
[B1UH]                                                                Quest --
                                                                 Book Pages +1
...............................................................................

As you enter, there's this area's sole Butterfly to the right.  Collect this
then head left to find a note from Olaf:

      OBJECT  Olaf's Note
      ------  -----------
     Examine  Orphans, come see me in the KITCHEN.  It is DOWN the stairs and
              to the RIGHT.  Your Loving Parental Substitute, Olaf.

Head further left and you'll see a STAGE HAND -- a nasty piece of work who'll
cause you Misery unless you're careful.  Switch to Violet if necessary and
take him out with Apple Cores.

Further to the left you'll see what may be your first Photographs:  walk into
these; Klaus will want to collect them and Lemony will tell you about them:

        Klaus
              Photographs of burned buildings!  Very curious.  I'm
              going to hold onto these to see if I can piece
              together some clues.

        Lemony Snicket [over The Attic screen]
              Dearest Player, I feel a responsibility here to step
              in and explain.  Photographs let you unlock pictures
              and upgrades.

              The left column [two columns] unlocks concept art from
              the Lemony Snicket game!

              The middle section [six columns] unlocks movie scenes!

              Among the more valuable things you can buy are
              upgrades for Violet's Inventions.  Invention upgrades
              are in the right section [two columns].

              Klaus's Butterfly Collection makes a difference!

              The more butterflies you collect, the more items will
              become available for purchase.

              Select the button on the right end of the row and
              press the A Button to purchase an Ice Cream Scoop
              upgrade for the Apple-Chucker.

You are now forced to buy a second Ice Cream Scoop for Violet's Apple-Chucker.

     UPGRADE  Apple-Chucker
     -------  -------------
        Cost  10 (Level 1)

     Purpose  This Ice Cream Scoop will allow you to chuck apples faster.

|NOTE         Even if you haven't collected any photographs at this point, you
|             are given the ten you need to buy the Upgrade.

Along the floor of the Upstairs Hall you will find a couple more STAGE HANDS
to deal with, as well as a Bat and a couple of Spiders.  Deal with these as
you see fit.  At the left-hand edge, you will find stairs leading down to the
Downstairs Hall.

However, before you descend to look for the kitchen, you should explore the
upper levels of the hall.  On a ledge above the middle of the room you will
find a strange man who has been tied up:

      PERSON  Hook Handed Man
      ------  ---------------
        Talk  When I complete this exercise, OLAF will MARK my PROGRESS
              REPORT!  Oh, how I want to be as skilled an actor as Olaf!

     Discuss  Olaf tied me with this ROPE to teach me how to act 'restrained'.
              I'm itching to see if it works.

       Tease  If I used my hooks to cut myself free of this ROPE then I
              wouldn't learn anything, would I?

There doesn't seem to be much else you can do with him at the moment, so we'll
move on.

Off to the right, slightly above the ledge the man is on, you should see a
page from a book floating in mid-air.  Jump up and to the right to reach this.
Once you've collected it, you can turn to the "Library Screen" (START and "R"
twice) to see it listed.

...............................................................................
: Book        "Chimbley Sweep" by Colin December                  -[2]- - - - :
...............................................................................

|NOTE         Throughout the game, you will find pages from various Books.
|             Each Book has six Pages; when you have all six of them, you can
|             follow the instructions to gain access to new parts of the game,
|             extra Butterflies, or other goodies.

...............................................................................
: Butterflies Area   1/1       Total    4/250                   Quest      9% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 - - - - :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   2/5   Capacity (x1, 70), Speed (x1) :
...............................................................................


-------------------------------------------------------------------------------
Downstairs Hall                                                 Butterflies --
[B1DH]                                                                Quest --
                                                                 Book Pages +2
...............................................................................

Dropping down to the floor below where you enter and heading right, you'll
find a door to Doldrum Drive, an entrance to a Chimney, and a door to the
Kitchen (as well as assorted baddies).  Over to the left is a door to the
Actor's Wing.

|FOR LATER    Trying to go to Doldrum Drive or the Actor's Wing gives:

        Violet
              Olaf's note said to meet him in the KITCHEN.  He's
              probably not as bad as he seems, let's see what he has
              to say.

In the very top left- and right-hand corners of the room are two more Book
Pages to be found.

...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 - -[5]- :
:             "Up the Down Way" by Upton Dawn                     - -[3]- - - :
...............................................................................

|NOTE         To climb up the left-hand side of the room, you need to jump on
|             to the chandelier above the door to the Actor's Wing.

|NOTE         To return to the Upstairs Hall you need to throw an Apple Core
|             at both the Switches near the middle of the room.  Hit the upper-
|             right switch to lower a Moving Platform; stand on that and hit
|             the lower-left switch to raise it so that you can reach the
|             ledge leading to the stairs.

...............................................................................
: Butterflies Area   0/0       Total    4/250                   Quest      9% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 - - 5 - :
:             "Up the Down Way" by Upton Dawn                     - - 3 - - - :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   2/5   Capacity (x1, 70), Speed (x1) :
...............................................................................


-------------------------------------------------------------------------------
Chimney                                                         Butterflies --
[B1CH]                                                                Quest --
                                                                 Book Pages --
...............................................................................

|FOR LATER    You don't really need to visit here yet, since you can't do
|             anything other than learn you need the ROPE and access to the
|             ROOF.

In the chimney there's a Patch of Soot on the left -- you won't be able to do
anything to this for a bit.  Above a central ledge you'll find some Platform
Gears, which you should examine:

      OBJECT  Platform Gear
      ------  -------------
     Examine  {V}  This platform seems to use a PULLEY system.  From the looks
              of this, I'd deduce that there used to be a ROPE tied to the
              GEARS.

   Push/Pull  {K}  I'll bet we need to tie a ROPE somewhere on that ROOFTOP,
              where the chimney juts out of the house.

      Tinker  {V}  This isn't going to work.  Could we get to the ROOF through
              a WIINDOW?  There was one in OUR ROOM, and I thought I saw one
              in the KITCHEN.

...............................................................................
: Butterflies Area   0/2       Total    4/250                   Quest      9% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 - - 5 - :
:             "Up the Down Way" by Upton Dawn                     - - 3 - - - :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   2/5   Capacity (x1, 70), Speed (x1) :
...............................................................................


-------------------------------------------------------------------------------
Kitchen                                                         Butterflies +4
[B1KI]                                                                Quest +1%
                                                                 Book Pages --
...............................................................................

        Olaf
              There you are, finally!  I have a chore for you, the
              first of many to follow.

              This WINDOW is BROKEN.  I threw a rock through it
              because I thought I saw an orphan...  I mean, an
              orangutan misbehaving outside.

        Sunny
              Wufka!  (There he goes about monkeys again!)

        Olaf
              Find some BRICKS and cement and FIX IT up like the
              others.

        Klaus
              But we don't have any TOOLS.

        Olaf
              That's not my problem, I didn't break the WINDOW.

        Klaus
              You just said you did!

        Olaf
              Echoing is rude unless one is in a valley, when it
              can't be helped.  Now get to work, get to work, get to
              work!

At which point you gain control.  If you try leaving back to the Downstairs
Hall:

        Olaf
              Windows don't fix themselves.  Why don't you listen to
              your sister and FIND PIECES for your INVENTION.

      PERSON  Olaf
      ------  ----
        Talk  First you'll have to add WATER to those bricks, then USE them to
              patch up the window.

     Discuss  I am your parent now, you must do as I say.  And I saw FIX THAT
              WINDOW!

       Tease  You'd best hold your tongue, lest you wake up without it.

To the right, you'll find the door back to the Downstairs Hall (which you
can't use yet) and the Broken Window:

      OBJECT  Broken Window
      ------  -------------
     Examine  {V}  Olaf threw a rock out this window and broke it.

      Tinker  {V}  We'll need some BRICKS and some WATER to fix this.

There's one of this room's six Butterflies above the window, but there doesn't
seem to be any way of reaching it.  However, the crate right in the corner
(bite it as Sunny) contains a Broken Heart and a Butterfly.

Heading to the left you pass Olaf and find a pile of BRICKS:

      OBJECT  Pile of Bricks
      ------  --------------
     Examine  {V}  A pile of bricks and cement.

   Push/Pull  {V}  If we found the right PARTS I could build a WATER PUMP for
              you Klaus.  Then we could spray these bricks, and FIX that
              WINDOW.  Let's look around.

        Take  {V}  We need WATER.  Let's look around for COMPONENTS to my
              INVENTION!

Further to the left, you'll find a small, Sunny-sized passage leading to Cold
Storage and to the right, a whole collections of Photographs.  Further to the
right, and up, you'll see a jar on a shelf.  As you land on the shelf it sits
on:

        Klaus
              So we've found something you might be able to use.
              What do you have in mind, Violet?

        Violet
              Given what we're likely to find around the house, I've
              come up with a simple design for a WATER PUMP.  If we
              could find a BELLOWS, a GASKET, a JAM JAR and a SHOWER
              HEAD, we'd be in business.

   INVENTION  Water Pump
   ---------  ----------
  Components  Bellows
              Gasket
              Jam Jar
              Shower Head

   COMPONENT  Empty Plastic Tub of Jelly {+1%}
   ---------  ---------------------------------
        Take  {K}  A COMPONENT for my water pump.

Just above the Tub (which serves as the Jam Jar), you'll see two more
Butterflies (you can jump on to the chandeliers to reach these).  Carrying on
up, but to the left, you'll find the Kitchen Window (Painted Shut):

      OBJECT  Kitchen Window (Painted Shut)
      ------  -----------------------------
     Examine  Somehow this window escaped Olaf's rockful wrath.  A LARGE DEAD
              TREE can be seen in the courtyard outside.

        Open  {K}  Hmph...  It's painted shut.  I bet we could use a PAINT
              SCRAPER to open it.

      Tinker  {V}  There are enough broken windows in here.  We don't need any
              more.

Return down towards the right; if you stand on the cupboard just above Olaf,
you'll see a fourth Butterfly going around in a circle.  Time your jump to
collect it.  Now head over to the Cold Storage entrance and switch to Sunny to
enter.

...............................................................................
: Butterflies Area   4/6       Total    8/250                   Quest     10% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 - - 5 - :
:             "Up the Down Way" by Upton Dawn                     - - 3 - - - :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   2/5   Capacity (x1, 70), Speed (x1) :
:             Water Pump       Parts      1/4                         Jam Jar :
...............................................................................


-------------------------------------------------------------------------------
Cold Storage                                                    Butterflies +3
[B1CS]                                                                Quest +1%
                                                                 Book Pages --
...............................................................................

There are a number of Apple Cores just inside, which is good, since there's
another Stage Hand around.  It's probably best to switch back to Violet.

On the left, you'll see a Lever: throwing an Apple Core at this will drop down
a flap that you can stand on to climb higher.  You'll see several more on the
way up.  Part way up, on the left, there's a Butterfly fluttering around near
a pair of fans.

When you get near the top on the left, you might think you can't get any
further: although not obvious, the vertical blue "thing" is really a ladder,
which Violet can climb.

|NOTE         The drop-down flap to the right of the second ladder (that
|             emerges from the top of some boxes) releases some Bats, so be
|             alert!

There's another Butterfly to the left of the flap with the Bats; grab it then
jump from the flap to another ladder.

|TIP          When jumping to a ladder, you need to have UP (or DOWN) pressed
|             as you pass, otherwise you  won't grab hold of it.

Continue climbing and jumping to more ladders to reach the top-left corner of
the room.  The drop-down flap here also contains some Bats, so be careful!
Jump from the flap over the obstacle on the right and you'll find a Gasket
that will help Violet make the Water Pump.

   COMPONENT  Gasket {+1%}
   ---------  -------------

To the right of the Gasket is an inaccessible area containing another switch.
Have Violet stand up against the right-hand wall and throw an Apple Core over
(you'll need to keep UP pressed as you do this).

The trap-door on the right will open, and the area's third Butterfly will be
released.  When you've caught it, head back down to the floor (pausing below
the trap-door to collect some Photographs) and return to the Kitchen.

...............................................................................
: Butterflies Area   3/3       Total   11/250                   Quest     11% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 - - 5 - :
:             "Up the Down Way" by Upton Dawn                     - - 3 - - - :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   2/5   Capacity (x1, 70), Speed (x1) :
:             Water Pump       Parts      2/4                 Jam Jar, Gasket :
...............................................................................


-------------------------------------------------------------------------------
Kitchen
...............................................................................

If you return to the Kitchen having picked up the Gasket, then as you approach
Olaf, he starts talking:

        Olaf
              You crawl well.  Get used to doing it.  Now, I have an
              important engagement -- an INVITATION-ONLY ACTING
              WORKSHOP.  Naturally, I'll be the centre of attention.

              I really must dash; my eager public awaits.  This
              window had better be fixed good and proper when I
              return.

At which point he walks off, dropping the Actor's Workshop Invitation by the
door.  As you pick it up:

            Klaus
              Who'd want to INVITE Olaf anywhere?

      OBJECT  Actor's Workshop Invitation
      ------  ---------------------------
     Examine  An invitation to a private acting workshop.  Olaf dropped this
              in his rush to leave.

There's nothing new in the Kitchen, so make use of the fact that Olaf left the
door open and head back to the Downstairs Hall.


-------------------------------------------------------------------------------
Downstairs Hall
...............................................................................

Trying to leave via Doldrum Drive now gives:

        Violet
              As much as I'd like to leave this house, I wouldn't
              want to see Olaf when he's angry.

Now that you've met Olaf in the Kitchen, you can go and explore the Actor's
Wing.


-------------------------------------------------------------------------------
Actor's Wing                                                    Butterflies +5
[B1AW]                                                                Quest +1%
                                                                 Book Pages +6
...............................................................................

Don't bother with the ground floor, there's nothing to do yet.  Instead, head
up to the top-right corner of the room where you will find the first of five
Butterflies.  Head across to the left for the second, then approach some more
Book Pages:

        Klaus
              Look at this, Violet...  A stray BOOK PAGE.  I wonder
              what it says...

        Olaf [written]
              Dearest Troupe, I have hidden away the BELLOWS in the
              closet atop the Actor's Wing.  Use the following
              combination to retrieve it.

        Klaus
              Look, there's a CODE written on the pages!  If we can
              find all of them, we'll be able to OPEN that door.

...............................................................................
: Book        "The Wind in the Bellows" by Saul Herzog           [1]- - -[5]- :
...............................................................................

|NOTE         Once you've found the first page, you cannot return to the
|             Downstairs Hall until you've found them all and opened the door.

Carrying along at this level, to the left, you can see three more Butterflies
and another Book Page.  However, some will be out of reach.  At the far left
end, you will find a Platform near an Apple Core Switch (ignore the hole in
the floor and the group of three other switches for now).  Hitting the Switch
with an Apple Core will set the platform in motion, allowing you to get the
Butterflies (that's all of them for this room) and the Book Page.

...............................................................................
: Book        "The Wind in the Bellows" by Saul Herzog            1[2]- - 5 - :
...............................................................................

Drop down the hole in the floor and switch to Sunny.  Head right, through the
small passages and avoiding the Spiders to get another page, then return to
the hole and head left where you'll find the remaining two pages for the book.

...............................................................................
: Book        "The Wind in the Bellows" by Saul Herzog           1 2[3-4]5[6] :
...............................................................................

Return to the Trigger Point by the door and press the Right Shoulder Button to
use the book.

    BOOK USE  "The Wind in the Bellows"
    --------  -------------------------
   Book Text  I have hidden away the BELLOWS in the closet atop the Actor's
              Wing.  Use the following combination to retrieve it.

              To activate the combination, find the LIBRARY ICON in the
              ACTOR'S WING then press the R BUTTON.

        Code  "R", UP, "L", RIGHT

      Effect  The door will open and the Bellows will appear.

   COMPONENT  Bellows {+1%}
   ---------  --------------
        Take  {K}  This is perfect for powering my water pump!  Anything else
              we need, Violet?

Head back to the left; below the Moving Platform is a group of three switches
above a door (like the exit from the Orphan's Room); hit them all with Apple
Cores to get to the Dressing Room (they have to be hit in the right order --
middle, left, right).

...............................................................................
: Butterflies Area   5/5       Total   16/250                   Quest     12% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 - - 5 - :
:             "Up the Down Way" by Upton Dawn                     - - 3 - - - :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   2/5   Capacity (x1, 70), Speed (x1) :
:             Water Pump       Parts      3/4        Jam Jar, Gasket, Bellows :
...............................................................................


-------------------------------------------------------------------------------
Dressing Room                                                   Butterflies +5
[B1DR]                                                                Quest +3%
                                                                 Book Pages +1
...............................................................................

In the centre of the room you will find the White-Faced Woman:

      PERSON  White-Faced Woman
      ------  -----------------
        Talk  All these questions could ruin your complexion.

     Discuss  Fascinating.  You're just like an adult only smaller and more
              useless.

       Tease  Am I a bad actress because I wasn't INVITED to ACTING CLASS?
              Surely my INVITATION was lost in the mail.

If you climb and head left, you'll find a bath tub with a Shower Head... just
what we want to complete the Water Pump.  Unfortunately:

   COMPONENT  Shower Head
   ---------  -----------
     Examine  {K}  A SHOWER HEAD.  Not something Count Olaf would have much
              use for.

      Tinker  {LS}  'If I can't have it no one can' is a selfish attitude, and
              demonstrates poor upbringing.

        Take  {WFW}  Hands off!  That's a beauty tool, not a toy.

It doesn't look like we can get the Shower Head while the woman's here.  But
she seems to want an invitation, and we have the one that Olaf dropped... so:

      PERSON  White-Faced Woman
      ------  -----------------
        Give  {Invitation}  An INVITATION!  I knew I was good enough to get
              invited.  I'd better run if I'm going to make it. {+1%}

She leaves, allowing you free to pick up the Shower Head:

   COMPONENT  Shower Head {+1%}
   ---------  ------------------

And you are taken to the Inventions Screen to complete it:

   INVENTION  Water Pump
   ---------  ----------
         Use  When  charged with water, Klaus can fire his Water Pump to
              attack enemies by pressing "B" -- either tap the button for a
              single shot, or hold it down for a sustained burst.  Like
              Violet, he can fire it from standing for taller enemies, or
              crouch and fire (hold DOWN) for enemies on the ground.

              All around the game you will see WATER PIPES sticking out from
              the wall, pouring water; Klaus can stand under these to refill
              his Water Pump.  Initially, it has a capacity of 30 units of
              water, but -- as with Violet's Apple-Chucker -- this can be
              upgraded in the future.

Drop down to the left of the room to find a Wardrobe:

      OBJECT  Wardrobe
      ------  --------
     Examine  {LS}  In another story wonderful things might be found on the
              other side of this wardrobe.  This, however,  is no such story.

      Tinker  {K}  Before going to extremes why don't we just try OPENING it.
              It seems to be unlocked.

        Open  Butterflies escape. {+1%}

There are three Butterflies inside the Wardrobe, but you may find you catch
one as the doors open, so you don't notice it (other than the count going up).
There's a fourth Butterfly above the mirror to the right of the bath, and the
last is on the far right-hand side of the room.

|NOTE         The Quest Point for opening the Wardrobe is one of two optional
|             Quest Points in the game.  You can complete the game without
|             getting this Quest Point.  See the notes in section "Quest
|             Points" {QPTS}  for more details.

Before you leave the Dressing Room, head to the far bottom-left corner (just
past the Wardrobe).  As Sunny, you can bite your way through the dividing wall
and drop down to the area below the Dressing Room where you can find the first
Page of a new Book:

...............................................................................
: Book        "Kid on a Hot Thin Roof" by Kansas Bills           - - - - -[6] :
...............................................................................

Carry on further to the left and you'll enter the Dressing Room Crawlspace.

...............................................................................
: Butterflies Area   5/5       Total   21/250                   Quest     15% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 - - 5 - :
:             "Up the Down Way" by Upton Dawn                     - - 3 - - - :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills            - - - - - 6 :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   2/5   Capacity (x1, 70), Speed (x1) :
:             Water Pump       Upgrades    --                                 :
...............................................................................


-------------------------------------------------------------------------------
Dressing Room Crawlspace                                        Butterflies +8
[B1DC]                                                                Quest --
                                                                 Book Pages --
...............................................................................

Use the Moving Platform to jump up and to the left.  Watching out for a squad
of Formation Bats, drop through a hole in the floor to find the first of
eleven Butterflies.

Back on the "main floor" of the crawlspace, head left (above where the
Butterfly was).  There are three moving platforms that will take you to the
top of a long vertical shaft (watch out for three Bats along the way).
There's a second Butterfly in the middle at the top -- you'll probably have to
jump for it, drop down and make your way up again.

Back at the top, exit to the right into another passage with more Spiders.
Past these is a long, long drop through several screens that will eventually
drop you back in the Dressing Room.  As you fall, watch out for Apple Cores
and, especially, Butterflies.

You won't get them all on the first go (or the second or third, probably), but
you can keep on trying as often as you like.

|NOTE         Two of the eleven Butterflies in this area CANNOT be caught
|             until after you've completed the main game and return here with
|             extra abilities.  There's a third Butterfly that I never managed
|             to catch on my first visit -- despite many attempts -- that I
|             believe COULD be caught at this stage.

              If anybody DOES manage to get nine out of the eleven BEFORE
              completing the game, I'd be grateful if you could let me know so
              that I can update this Walkthrough (my aim in this main part of
              the Walkthrough is to describe catching all Butterflies that CAN
              be caught; I THINK this is the only doubtful one).

When you're bored trying, head back to the Actor's Wing as there's more to
explore.

...............................................................................
: Butterflies Area  8/11       Total   29/250                   Quest     15% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 - - 5 - :
:             "Up the Down Way" by Upton Dawn                     - - 3 - - - :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills            - - - - - 6 :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   2/5   Capacity (x1, 70), Speed (x1) :
:             Water Pump       Upgrades    --                                 :
...............................................................................


-------------------------------------------------------------------------------
Actor's Wing                                                    Butterflies --
[B1AW]                                                                Quest +1%
                                                                 Book Pages --
...............................................................................

From the Dressing Room, head back to the right and drop halfway down to where
there's a switch in front of a pair of gates.  Hit the switch with an Apple
Core and the gates will open, allowing you to access a report card:

      OBJECT  Olaf's Report Card
      ------  ------------------
     Examine  All of the boxes are marked 'A+'.  Written in Olaf's own
              handwriting it reads, 'Barrymore and Olivier have nothing on
              you, you handsome brilliant man.'

You can't seem to do anything with it, so move on to the left.  Drop down the
gap and you'll see a Lever on the floor.  Stand over it and press "R" to pull
the Lever and start a moving platform, which will allow you back up to the
previous ledge.  To the left and right you will find two more report cards,
hung on the wall:

      OBJECT  White-Faced Women's Report Card
      ------  -------------------------------
     Examine  An Actor's Report Card for the White-Faced Women.  "Acting not
              very colourful.  Suggest private tutoring." -- Olaf.

      OBJECT  Report Card
      ------  -----------
     Examine  Another Report Card from Olaf's Troupe.  Strange... there's no
              name, and under 'Gender', they've written 'Indeterminate'.

Carry along the floor to the left where activating a second Lever will start
another Moving Platform.  This will allow you to get to another report card:

      OBJECT  Bald Headed Man's Report Card
      ------  -----------------------------
     Examine  He has Fs in all categories but 'Acting Like a Tree', in which
              he was awarded C-

To the right are another pair of gates; the Switch to open them being between
the two.  Have Violet stand just to the left of the first gate and throw an
Apple Core up and over to hit the Switch.  This leads you to yet another
report card.  However, unlike the others, this one can be taken:

        Klaus
              Now all we have to do is get OLAF to MARK it.

      OBJECT  Hook Handed Man's Report Card {+1%}
      ------  ------------------------------------
     Examine  It is the Acting Report Card for the Hook Handed Man.  Looks
              like he's got top marks in 'Villainry'.

Olaf's not around, but now we've made the Water Pump, we can at least use it
on the Pile of Bricks and mend the window, so head back to the Kitchen through
the Downstairs Hall.

...............................................................................
: Butterflies Area   5/5       Total   29/250                   Quest     16% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 - - 5 - :
:             "Up the Down Way" by Upton Dawn                     - - 3 - - - :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills            - - - - - 6 :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   2/5   Capacity (x1, 70), Speed (x1) :
:             Water Pump       Upgrades    --                                 :
...............................................................................


-------------------------------------------------------------------------------
Kitchen                                                         Butterflies +1
[B1KI]                                                                Quest +2%
                                                                 Book Pages --
...............................................................................

Use Klaus's Water Pump on the Pile of Bricks to wet them, then pick them up:

      OBJECT  Wet Pile of Bricks {+1%}
      ------  -------------------------
     Examine  A wet pile of bricks and cement.  We'd better hurry up and use
              these before they dry.

Take them to the Broken Window and use the bricks to fix it {+1%} .  As you
do, a Butterfly is released (but you might catch it before you see it, unless
you stand to one side).

...............................................................................
: Butterflies Area   5/6       Total   30/250                   Quest     18% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 - - 5 - :
:             "Up the Down Way" by Upton Dawn                     - - 3 - - - :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills            - - - - - 6 :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   2/5   Capacity (x1, 70), Speed (x1) :
:             Water Pump       Upgrades    --                                 :
...............................................................................


-------------------------------------------------------------------------------
Downstairs Hall                                                 Butterflies --
[B1DH]                                                                Quest +1%
                                                                 Book Pages --
...............................................................................

Returning to the Downstairs Hall, Olaf's returned and has a new chore for you

        Olaf
              I am back sooner than I expected.  I seem to have LOST
              my INVITATION... unless one of you made off with it.

              Now I want to rest my feet by the FIREPLACE and take
              the chill off.  So it falls to you to CLEAN the
              CHIMNEY.  Make it sparkle before I tire of making you
              work.

      PERSON  Olaf
      ------  ----
        Talk  That CHIMNEY is FILTHY.  How do you expect me to warm myself by
              such a filthy chimney?

     Discuss  Don't argue.  There should be a large platform TIED with a ROPE
              to carry you up and down the chimney.  Or... wait...?  Did I
              already use that ROPE for SOMETHING?

        Give  [Hook Handed Man's Report Card]
              Ah yes, how could I forget.  Hmm, now let's see, how long has he
              been up there?

      OBJECT  Hook Handed Man's Report Card (filled in) {+1%}
      ------  ------------------------------------------------
     Examine  The Hook Handed Man's report has a fresh check mark next to
              'Restraint'.

      PERSON  Olaf
      ------  ----
        Talk  I meant to teach him RESTRAINT, not starvation; that's next
              week.  Give that REPORT back to the HOOK HANDED MAN toute de
              suite.

       Tease  Toute de suite.  It's French.  It means now, or else!  He's tied
              up in the UPSTAIRS HALL.

We'd better do as he says... toute de suite!

...............................................................................
: Butterflies Area   0/0       Total   30/250                   Quest     19% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 - - 5 - :
:             "Up the Down Way" by Upton Dawn                     - - 3 - - - :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills            - - - - - 6 :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   2/5   Capacity (x1, 70), Speed (x1) :
:             Water Pump       Upgrades    --                                 :
...............................................................................


-------------------------------------------------------------------------------
Upstairs Hall                                                   Butterflies --
[B1UH]                                                                Quest +2%
                                                                 Book Pages --
...............................................................................

Give the Report Card to the Hook Handed Man: {+1%}

        Hook Handed Man
              Olaf sees I've learned RESTRAINT.  Time to CELEBRATE!
              I'm going to get a MANICURE!

        Lemony Snicket
              Manicure here meaning 'something a man with HOOKS for
              HANDS doesn't really need, but will splurge on
              nonetheless'.

        Sunny
              Runko!  (At least he left his rope!)

As well as leaving the rope...

      OBJECT  Long Rope {+1%}
      ------  ----------------
     Examine  A huge coil of rope.  It looks to be about fifty feet long.

...the departure of the Hook Handed Man reveals a Chimney Vent that can be
entered as Sunny.

...............................................................................
: Butterflies Area   1/1       Total   30/250                   Quest     21% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 - - 5 - :
:             "Up the Down Way" by Upton Dawn                     - - 3 - - - :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills            - - - - - 6 :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   2/5   Capacity (x1, 70), Speed (x1) :
:             Water Pump       Upgrades    --                                 :
...............................................................................


-------------------------------------------------------------------------------
Chimney Vent                                                    Butterflies +1
[B1CV]                                                                Quest --
                                                                 Book Pages +1
...............................................................................

Head right, ignoring the first Moving Platform, and use the second to reach a
ledge where you'll find this area's only Butterfly.  Carry on to the right and
switch to Violet so you can throw an Apple Core at a Switch.  Use the Moving
Platform to get to the ledge above and head back to the left to find another
Book Page.

|NOTE         Watch out for a lot of diagonally-swooping Bats in this area!

...............................................................................
: Book        "The Grapple Speed Record" by Tres Vito             -[2]- - - - :
...............................................................................

Carry on to the left and you'll need to jump up and into a vertical shaft.
Ignore the Lever at the bottom (you'll use it on the return journey), switch
back to Sunny and head left; you'll enter a side-area of the Chimney.

...............................................................................
: Butterflies Area   1/1       Total   31/250                   Quest     21% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 - - 5 - :
:             "Up the Down Way" by Upton Dawn                     - - 3 - - - :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills            - - - - - 6 :
:             "The Grapple Speed Record" by Tres Vito             - 2 - - - - :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   2/5   Capacity (x1, 70), Speed (x1) :
:             Water Pump       Upgrades    --                                 :
...............................................................................


-------------------------------------------------------------------------------
Chimney                                                         Butterflies +1
[B1CH]                                                                Quest +1%
                                                                 Book Pages --
...............................................................................

As well as the first of the Chimney's two Butterflies, you'll find the Paint
Scraper:

      OBJECT  Paint Scraper {+1%}
      ------  --------------------
     Examine  A paint scraper.  This should be useful for clearing paint off
              of windows.

Return, via the Chimney Vent to the Upstairs Hall, then head back to the
Orphan's Room.

...............................................................................
: Butterflies Area   1/2       Total   32/250                   Quest     22% :
...............................................................................


-------------------------------------------------------------------------------
Orphan's Room                                                   Butterflies --
[B1OR]                                                                Quest +1%
                                                                 Book Pages --
...............................................................................

Now you have the Paint Scraper, head to the upper-left corner and use it to
open the window. {+1%}

You can now go through the window to get to the Courtyard.

|NOTE         As Violet observed a while back, there are two painted-shut
|             windows that lead into the Courtyard; one here and one in the
|             Kitchen.  You get a Quest Point for scraping the paint of each
|             of them.  However, it is possible to complete the game by only
|             opening one of them.  See the notes in section "Quest Points"
|             {QPTS}  for more details.

...............................................................................
: Butterflies Area   1/1       Total   32/250                   Quest     23% :
...............................................................................


-------------------------------------------------------------------------------
Courtyard                                                       Butterflies +1
[B1CY]                                                                Quest --
                                                                 Book Pages --
...............................................................................

We'll be visiting the Courtyard again later, so for now we'll just pass
through.  Jump across to the right from the window and climb the ladder you
find.  Head left and you should pick up one of the seven Butterflies here
before getting to the Rooftop.

...............................................................................
: Butterflies Area   1/7       Total   33/250                   Quest     23% :
...............................................................................


-------------------------------------------------------------------------------
Rooftop                                                         Butterflies +8
[B1RT]                                                                Quest +1%
                                                                 Book Pages +3
...............................................................................

As you enter, immediately head left to catch the Butterfly in the middle of
the screen before it flies off.  Down to the right is a small ledge with a
second Butterfly.

|NOTE         On the Rooftop, it's possible to "fall of the bottom" of the
|             screen.  This doesn't seem to cause any hardship, other than
|             having to start from the beginning of the area.

|TIP          If the first Butterfly does fly off, either drop off the bottom
|             of the screen to restart the area, or leave and return.

Head back left, past a ladder, and jump across to some wooden platforms to the
left to get the second page of one of your books:

...............................................................................
: Book        "Kid on a Hot Thin Roof" by Kansas Bills            - -[3]- - 6 :
...............................................................................

Return to the ladder and climb to collect a third Butterfly near a TV aerial.
Head up the roof to the right for another two Butterflies (for five so far).

Return to the aerial and climb on top to jump to the roof on the left.  Carry
on to the left and jump on to a couple of Moving Platforms, watching out for
another Butterfly at the top.  Jump left on to another ladder and descend;
there's another Book Page to the left.

...............................................................................
: Book        "Kid on a Hot Thin Roof" by Kansas Bills            -[2]3 - - 6 :
...............................................................................

Carry on left over an arched window to collect the seventh Butterfly.  It's
probably best to head back right to the ladder, climb it and carry on to the
left at the higher level.  Jump across to the left and you'll see the first
page of the current book on a small platform.

|TIP          There are a couple of Spiders on these platforms; you can take
|             them out by crouching down (hold DOWN) and firing.  Alter your
|             distance from the edge to aim.

...............................................................................
: Book        "Kid on a Hot Thin Roof" by Kansas Bills           [1]2 3 - - 6 :
...............................................................................

Above the next platform across is the eighth Butterfly.

To the left are two vertical Moving Platforms, followed by a (roughly)
horizontal one.  Time your jumps with care and you should be able to get
across to the top of the Chimney where you'll find the PULLEY SYSTEM.  If you
do fall, you may land on a platform below; head right past the window where
you found Butterfly number seven and try again.

      OBJECT  Pulley System
      ------  -------------
     Examine  {V}  A Pulley System.  Looks like it used to have a ROPE TIED to
              it, controlling some sort of PLATFORM within the chimney itself.

   Push/Pull  {S}  Veetah!  (I can't pull a pulley without a rope attached,
              now can I?)

         Use  [Rope] {V}  I should get back to the FIREPLACE in the DOWNSTAIRS
              HALL. {+1%}

At which point you are taken back to the beginning of the Rooftop area, where
you should follow Violet's advice and head right, back through the Courtyard,
the Orphan's Room and the Upstairs Hall to the Downstairs Hall where you
should enter the Chimney (as Sunny, of course).

|FOR LATER    The remaining six Butterflies for the Rooftop area cannot be
|             reached until you've completed the main game (they're beyond
|             some Photographs you can just see off to the left of the
|             Chimney).

...............................................................................
: Butterflies Area  8/14       Total   41/250                   Quest     24% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 - - 5 - :
:             "Up the Down Way" by Upton Dawn                     - - 3 - - - :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills            1 2 3 - - 6 :
:             "The Grapple Speed Record" by Tres Vito             - 2 - - - - :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   2/5   Capacity (x1, 70), Speed (x1) :
:             Water Pump       Upgrades    --                                 :
...............................................................................


-------------------------------------------------------------------------------
Chimney                                                         Butterflies --
[B1CH]                                                                Quest --
                                                                 Book Pages +3
...............................................................................

Now that you've attached the Rope to the Pulley System on the Rooftop, there's
a vertical Moving Platform that ascends to the top of the Chimney.  Dotted
around the Chimney are a number of SOOT PATCHES (thirteen in all) -- the first
is at ground level on the left.  To get rid of these, you need to switch to
Klaus and use his Water Pump.  A good solid squirt, or several smaller ones,
will get rid of the soot.

|TIP          As well as the main shaft, there are a number of side-openings
|             with more Soot Patches and Book Pages inside.  I think it's best
|             to make your way up the main shaft first, pausing often to take
|             out Spiders and Bats (both can be done with a good squirt of the
|             Pump), and then deal with the side-openings.

              There are several Water Pipes as you rise, so Klaus can keep his
              water level topped up.

On the way up, you will be able to collect a Book Page:

...............................................................................
: Book        "Chimbley Sweep" by Colin December                  - 2 -[4]5 - :
...............................................................................

At the very top (when the Platform disappears to the left) you will need to
jump to an opening on the right.  You should by now have five Soot Patches
left to find -- don't worry if you've missed some, as you'll be able to get
these in a moment as we check for side-passages.

In the right-hand opening, you'll find another Soot Patch.  Work your way
through the passage and you'll come out above the shaft, to the Trigger Point
for "Chimbley Sweep".  We won't get all the pages until much later, so ignore
it for now.  Just up and to the left is another vent that leads back to the
Upstairs Hall.

|TIP          It could be worthwhile popping through and back again and
|             saving.  You will then restart the game (either if you die or
|             quit) from here, rather than the bottom of the shaft.  If you
|             need it, you can also spend some time in the Hall looking for
|             Heart Lockets to reduce your Misery Meter.

Now, return to the main shaft and head down the right-hand side of the shaft;
Sunny is good for this, as some of the openings are small.  Just keep dropping
off platforms and hugging the right-hand side.  The first entrance "wraps-
back" and comes out back onto the main shaft; it contains two Soot Patches and
the third page of the book.  The next opening down (once you rejoin the main
shaft) contains the final two Soot Patches and page six of the book.

...............................................................................
: Book        "Chimbley Sweep" by Colin December                 - 2[3]4 5[6] :
...............................................................................

As you clean off the last patch of Soot:

        Klaus
              That's the LAST of them.  Maybe Olaf will go a little
              easier on us now that we've done some chores.

        Sunny
              Ronich!  (Fat chance of that, Klaus, but let's GO SEE
              OLAF anyway).

Once you've cleaned the Chimney, return (via the bottom entrance) to the
Downstairs Hall.

...............................................................................
: Butterflies Area   1/2       Total   41/250                   Quest     24% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     - - 3 - - - :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills            1 2 3 - - 6 :
:             "The Grapple Speed Record" by Tres Vito             - 2 - - - - :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   2/5   Capacity (x1, 70), Speed (x1) :
:             Water Pump       Upgrades    --                                 :
...............................................................................


-------------------------------------------------------------------------------
Downstairs Hall
...............................................................................

As you approach Olaf, you encounter another example of his "charm":

        Olaf
              Well, the Chimney is clean enough, but your pet monkey
              is rather sooty.

        Klaus
              Sunny isn't a monkey!

        Sunny
              Dubdud!  (I haven't even had a banana in days!)

        Olaf
              That would be arguable if I allowed you to argue with
              me.  But I don't, so why don't you fetch some WOOD for
              the fireplace.  There should be an old TREE in the
              COURTYARD.

        Klaus
              But the fireplace is boarded up!!!

        Olaf
              Then I'll use the WOOD to re-board it.  Just fetch me
              SEVEN branches.  Shoo.

      PERSON  Olaf
      ------  ----
        Talk  I need SEVEN BRANCHES from the tree in the COURTYARD.  You'll
              have to use a WINDOW to get out there.  I returned the door to
              the manufacturer, because I didn't like the colour.

     Discuss  Is SEVEN too many?  Well, then you have at least three too many
              toes.  Perhaps I can do something about those.

Head to the Courtyard; this time -- for the sake of a change (and to get
another Quest point) -- use the window in the Kitchen.


-------------------------------------------------------------------------------
Kitchen                                                         Butterflies --
[B1KI]                                                                Quest +1%
                                                                 Book Pages --
...............................................................................

Head up to the top-left to the Kitchen Window (Painted Shut) and open it with
the Paint Scraper. {+1%} .  Head out into the Courtyard.

|NOTE         This is the second of the two windows leading to the Courtyard;
|             scraping the paint off both is optional -- please see the note
|             in the Orhpan's Room {B1OR}  for details.  See the notes in
|             section "Quest Points" {QPTS}  for more details.

...............................................................................
: Butterflies Area   5/6       Total   41/250                   Quest     25% :
...............................................................................


-------------------------------------------------------------------------------
Courtyard                                                       Butterflies +5
[B1CY]                                                                Quest +6%
                                                                 Book Pages --
...............................................................................

In the Courtyard, you need to collect seven Branches; there are also six
Butterflies left over from our earlier brief visit.  Because these ones tend
to fly away as you approach, we'll need to follow a slightly circuitous route
to catch them!

|TIP          Don't worry if you miss some of the Butterflies -- if you leave
|             and re-enter the Courtyard (either through the Kitchen Window,
|             or to and from the Rooftop), the Butterflies will "reset"
|             themselves to their starting positions and you can try again.

              You may prefer to ignore the Butterflies until after you've
              found all the seven Branches.

Starting as Violet, drop from the Window and head right past a ladder until
you reach a tree with some ledges.  Climb to the third ledge (it's a sloping
one) and jump up to a platform on the right, then back left to another sloping
ledge above.  Jump up and left to the white patch on the tree.

|TIP          When climbing the trees here in the Courtyard, the WHITE BOUGHS
|             or bits of tree -- like the one you're standing on -- can be
|             walked on and jumped to.  The darker grey bits will not support
|             you.

Jump to another white bit of tree to the left (with a Spider on it) then walk
off the left-hand side.  You should drop on to the Bough below near the top of
a ladder.

Start to descend the ladder, then immediately climb back up again.  Some
Butterflies will begin to disperse, but you should be able to jump and catch
the two nearest ones.  Follow the third along the white Bough to the left (it
will probably be just below the Bough).  Part way along you'll approach a
Branch and Violet will speak up:

        Violet
              SUNNY'S TEETH could bite through that BRANCH in no
              time.

Ignore this for now, and you should be able to catch the third Butterfly at
the end of the Bough (jump to the left if necessary).  A fourth Butterfly from
the group will almost certainly have got away.

Never mind; return to the Kitchen window (further to the left) and pop in and
out through it so the Butterfly returns to its starting position.  Now head
right again, but jump up the couple of ledges near the end of the house.

From the ledge with the Water Pipe above it, jump right to a swing with a
cluster of Apple Cores -- this should once again disturb the remaining
Butterfly from the tree stump.  It should be straightforward to jump and catch
it as it flies roughly towards you.

Now we've got a few under our wing (pun intended), we'll concentrate on the
Branches we need to collect.  Head right back to the far tree and climb as
before.  This time, carry on up higher, and you should see a Branch on a white
bit of tree next to the adjacent house.  If you haven't done so already,
switch to Sunny and bite through the Branch (press "L").  Press "R" to pick it
up -- the counter in the bottom-left corner should change to "6".

      OBJECT  Chopped Wood (x7) {+6%}  **
      ------  ---------------------------
     Examine  A piece of wood.  One can make out four tiny teeth marks if
              looking close enough.

|** NOTE      You get one Quest Point {+1%}  for every piece of Chopped Wood
|             you pick up EXCEPT the first!

Carry on up the tree; collect another Branch in a similar position just above.
Jump up and left to a Bough that rises and falls steeply as you move left.  At
its end is your third Branch.

Return right towards the main trunk; walk off to the right and you should land
where the second Branch was.  Walk off the left edge and you should land where
you can jump to a Photograph and hence to the fourth Branch.

Jump back right and up to the Bough above, where you'll find the fifth Branch.
Carry on to the left; at the end of the Bough, drop off, falling slightly to
the right to land on the Bough below.  Drop off the left and you should land
next to the sixth Branch and near the fifth Butterfly of this session (the
sixth in total for the Courtyard).  Catch the Butterfly and gather the Branch.

Head back to the right and drop down to the top of the ladder again.  Head
left and collect the last Branch (the one passed when chasing Butterflies).

        Violet
              Let's take this last BRANCH and get back to OLAF in
              the DOWNSTAIRS HALL.

Return through the Kitchen to give the Chopped Wood to Olaf.

...............................................................................
: Butterflies Area   6/7       Total   46/250                   Quest     31% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     - - 3 - - - :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills            1 2 3 - - 6 :
:             "The Grapple Speed Record" by Tres Vito             - 2 - - - - :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   2/5   Capacity (x1, 70), Speed (x1) :
:             Water Pump       Upgrades    --                                 :
...............................................................................


-------------------------------------------------------------------------------
Downstairs Hall
...............................................................................

        Olaf
              What a poor excuse for FIREWOOD!  I wouldn't put these
              trifling TWIGS in my chimney after I worked so hard to
              CLEAN it.

        Klaus
              We CLEANED the chimney!  And it wasn't easy, either!

        Olaf
              What's this?!  My PAINT SCRAPER... it's a family
              heirloom!  How DARE you use my tools!  And for the
              wrong purpose to boot!

        Klaus
              But there was no other way we could open the windows!

        Olaf
              Excuses are like monkeys:  hairy, ill mannered, and
              often sooty!  I AM TAKING BACK MY PAINT SCRAPER.

              Go to bed without your dinner, NOW!


-------------------------------------------------------------------------------
Orphan's Room
...............................................................................

You can wander around your room, but there's nothing much you can do.  When
you wander over to the left-hand side...

        Olaf
              Wh-What?!  What are you Orphans doing lounging about?!

        Violet
              You told us to go to our room!

        Olaf
              I did no such thing.  You are trying to avoid your
              responsibilities.  A group of my ACTING STUDENTS are
              coming over and we expect to be SERVED a full DINNER.

        Klaus
              Cook?  We don't know how to cook!

        Sunny
              Gummagumma!  (I'm not even on solid food yet!)

        Olaf
              I'm sorry, I can't hear you over my stomach grumbling.
              But I'm pretty sure the monkey agrees with me.  Now Go!

        Violet
              I suppose we could go into town for ingredients.  It
              would be nice to get out of the house for a bit.

        Olaf
              My house would be more than happy to get rid of you,
              as well.  Vamoos!

And you are transported to Doldrum Drive.


-------------------------------------------------------------------------------
Doldrum Drive                                                   Butterflies +11
[B1DD]                                                                Quest +3%
                                                                 Book Pages +5
...............................................................................

Ok; we have to cook a meal, but we don't know what, and we can't cook anyway!
Luckily, help is at hand.  Head left and you'll meet a new character:

      PERSON  Justice Strauss
      ------  ---------------
        Talk  He wants you to cook him dinner?  I left my COOKBOOK on the
              patio.  BRING it to me and we'll pick out a recipe.  Seems
              strange to give such responsibility to children as young as
              yourselves.

              [pans to show you the COOKBOOK]

     Discuss  Once we pick out a recipe, I'll give you COUPONS for the GROCER.

There's no point heading up the building behind the Justice because (a) you
can't reach the patio from it and (b) one of the Book Pages that can be found
won't appear until after you've got the Cookbook.

Instead, explore to the left: there's an elevator:

      OBJECT  Private Elevator
      ------  ----------------
     Examine  {LS}  A private apartment elevator.  To keep it private, the
              residents have made it KEY ACTIVATED.

   Push/Pull  {K}  Looks like it needs a KEY.

and a tomato-spattered man:

      PERSON  Tomato Stained Man
      ------  ------------------
        Talk  The next thing I knew BLAMMO!  I was pummelled by TOMATOES.
              It's been one unfortunate event after another.

     Discuss  Who cares if the TOMATO in my hands is STILL WHOLE!  My SUIT is
              RUINED!

       Tease  How will I ever make that interview at Mulctuary Money
              Management now?  Mum was right, I should have been a kitch
              children's book author.

Both of these will be dealt with later.

For now, jump up a series of windowsills just past the man: there's the first
of this area's fourteen Butterflies at the top.  Head right across more
windowsills; just before the Private Elevator there's the first page of a new
book:

...............................................................................
: Book        "Street Detective" by Paul P. Wickson               - -[3]- - - :
...............................................................................

Just above this is a second Butterfly.  Jump up and right, then climb the
ladder on top of the Private Elevator shaft.  Head all the way along to the
left of the ledge you're on and you should see two Butterflies and another
Book Page (one of the Butterflies is right at the top of the screen; you'll
need to jump to catch it).

...............................................................................
: Book        "Street Detective" by Paul P. Wickson               - - 3[4]- - :
...............................................................................

|NOTE         I'm almost certain that you can get these two Butterflies and
|             the Book Page a little later, which would cut-out the need to re-
|             climb the building.  However, as it doesn't waste much time,
|             I'll leave them here for now.

You'll land back on the ground; make your way back up to the top of the ladder
and jump to the second ledge above (next to an advertising hoarding).  Wait a
moment, and you should see the fifth Butterfly circling -- try to jump so that
you catch it and land back on the ledge.  Finally, from the edge jump up and
to the right (passing through some Apple Cores) to land on the Patio where you
can pick up the Cookbook:

      OBJECT  Cookbook {+1%}
      ------  ---------------
     Examine  'Many Ways to Prepare Tasty Treats', by A. Steiman.  A cookbook.

From the patio, jump up on to the roof of the house and head to the right.
The sixth Butterfly is at the top, then there's another Book Page:

...............................................................................
: Book        "Street Detective" by Paul P. Wickson              [1]- 3 4 - - :
...............................................................................

Drop down on the right and there are two more Butterflies to catch.  Return
over the roof to the patio.  Below, there are three Butterflies in the gap
between the two buildings; but one is reachable from Justice Strauss's house,
so we'll ignore it for now.

For the first, look to the left: you should see a thin black line running down
the centre of the side of the building.  Try to jump so that you fall on, or
just to the right of, the line and you should catch the ninth Butterfly on the
way down.

The tenth is slightly back from the edge of the patio.  You MIGHT be able to
get both in one drop, but it's probably easiest just to climb back to the
patio again:  just move a little to the right after you drop from the edge and
you should catch it.

Back at ground level, head left give the Cookbook to Justice Strauss: {+1%}

        Justice Strauss
              Splendid, now let's see... I used to be quite the
              amateur chef.  How about a Hollandaise Sauce?

        Violet
              Um... We don't really know that much about cooking.
              That sounds complicated.

        Justice Strauss
              How about roast beef?  Actors love a good roast beef...

        Klaus
              That might take too long, we need to have the whole
              dinner ready in a half-hour.

        Justice Strauss
              Well, good food can't be rushed.

        Violet
              Hey, how about this?  Pasta Puttanesca.  It only takes
              a few ingredients, and it says it goes from pot to
              plate in 15 minutes!

        Sunny
              Yumagu!  (Sounds delicious, better than he deserves.)

        Justice Strauss
              Olives, Capers, Pasta, Garlic, Tomatoes.  Here are
              COUPONS for all of the ingredients you'll need.

Lying on the ground you'll now find some Food Coupons:

      OBJECT  Food Coupons {+1%}
      ------  -------------------
     Examine  A stack of coupons for groceries ranging from capers to
              spaghetti.

      PERSON  Justice Strauss
      ------  ---------------
        Talk  Those COUPONS should be all you need.  Give them to the GROCER.

     Discuss  It's not that windy out.  Just zipper your coats.

Before we go and use the coupons, there are a couple of Book Pages and a
Butterfly to be collected from Justice Strauss's house.  Start from the left-
hand window and cross to the right-hand one, then head up and right to the
long ledge that runs the width of the house.  Between the two pairs of windows
above are two Book Pages:

...............................................................................
: Book        "Kid on a Hot Thin Roof" by Kansas Bills            1 2 3[4]- 6 :
:             "Street Detective" by Paul P. Wickson               1[2]3 4 - - :
...............................................................................

Back on the full-width ledge, head to the left-hand edge.  The eleventh
Butterfly is roughly in line with the right-hand edge of the arm of the
telegraph pole.

Just before we go to use the Coupons, since we should now have 50 or more
Butterflies, another line of Concept Art, Movie Scenes and Invention Upgrades
is available in The Attic.  Unless you've been avoiding Photographs like the
plague, you should have more than enough to upgrade both Violet's and Klaus's
inventions:

     UPGRADE  Water Pump
     -------  ----------
        Cost  200 (Level 2)

     Purpose  This Fish Bowl will let Klaus carry 70 water.

     UPGRADE  Apple-Chucker
     -------  -------------
        Cost  200 (Level 2)

     Purpose  This Ice Cream Scoop will allow you to chuck apples faster.

When you've bought and applied these upgrades, head left to Doldrum Drive West.

|NOTE         If you've not been trying to catch every Butterfly you can, you
|             may not have enough to access the second line.  This doesn't
|             really matter -- although the extra capacity, in particular, is
|             very helpful -- just keep an eye on your total Butterfly count
|             and buy the upgrades when you can.

...............................................................................
: Butterflies Area 11/14       Total   57/250                   Quest     34% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     - - 3 - - - :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills            1 2 3 4 - 6 :
:             "The Grapple Speed Record" by Tres Vito             - 2 - - - - :
:             "Street Detective" by Paul P. Wickson               1 2 3 4 - - :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   3/5   Capacity (x1, 70), Speed (x2) :
:             Water Pump       Upgrades   1/3               Capacity (x1, 70) :
...............................................................................


-------------------------------------------------------------------------------
Doldrum Drive West                                              Butterflies +1
[B1DW]                                                                Quest +3%
                                                                 Book Pages --
...............................................................................

As you walk along, you'll come across a Washing Machine on an odd-looking
platform:

      OBJECT  Washing Machine
      ------  ---------------
     Examine  A Diamond Spa brand WASHING MACHINE.

Not strictly necessary, but so you know what's going on, jump up the small
platforms to the left of the Washing Machine and you will see another person:

      PERSON  Lionel Ricky
      ------  ------------
        Talk  Beautiful, innit?  I had to wash that SUIT by hand.  That takes
              a long time when you're missing two fingers like I am.

     Discuss  Lost 'em in a fire.

       Tease  I ordered a WASHING MACHINE to make my cleaning easier, but it
              still hasn't arrived.

Jump up a couple more ledges and on top of a rail from which some clothes hang:

      OBJECT  Clean Business Suit
      ------  -------------------
     Examine  A crisp BUSINESS SUIT hangs on a clothesline.  The tag reads
              'dry clean only'.  It appears both dry and clean.

      Tinker  {K}  I think we should find a way to HELP the man instead.  He
              doesn't seem to want to part with that SUIT.

        Take  {LR}  People like you are driving this neighbourhood to the
              gutter.  Please leave my washables alone.

Drop back down and look to the right: the platform that the Washing Machine is
on appears to be part of a "lift" system made of gears and chains.  If you
could land on the upper platform (to the right), that would probably raise the
Washing Machine so Lionel Ricky can collect it.  However, try as we might, we
cannot jump to it from here.  We'll have to pass on until an opportunity
presents itself.

Drop back to ground level and continue to the left and you'll soon come to a
grocer's stall.  Before speaking to the grocer, there's the first Butterfly of
this area just above the stall.  It's only just within reach, so it might take
a couple of attempts to catch it.

      PERSON  Vegetable Vendor
      ------  ----------------
        Talk  May I suggest the roast beef?  It's quite delicious.

     Discuss  I've got OLIVES, CAPERS, ANCHOVIES and PASTA, but I'm fresh out
              of TOMATOES.

       Tease  Don't make me put you on my irate customers list.

Quite what a Vegetable Vendor is doing selling, or even suggesting roast beef
is a bit of a mystery!  Anyway, give him the Food Coupons: {+1%}

        Violet
              We're making pasta with puttanesca sauce.  Here's a
              list of ingredients... and we have COUPONS.

        Vegetable Vendor
              This is a popular recipe so I have the ingredients
              right here.

              ...Except for the TOMATOES.  I sold all I had to
              ANOTHER CUSTOMER.  She took the TOMATOES but forgot
              all her other GROCERIES.  If you would DELIVER this
              other BAG for her, she might be willing to part with a
              TOMATO in return.  She lives in an apartment building
              to the right, on the THIRD FLOOR.

              COME BACK and see me if this goes well.  I'll have
              plenty of other DELIVERIES for you to make!

              [Abandoned Groceries appear]

              Come to think of it, you might need this KEY to get up
              the ELEVATOR.

              [Apartment Elevator Key appears]

Pick up both the key and the groceries:

      OBJECT  Apartment Elevator Key {+1%}
      ------  -----------------------------
     Examine  A Key to an Apartment Elevator.

      OBJECT  Abandoned Groceries {+1%}
      ------  --------------------------
     Examine  This bag is chock full of groceries: Peppermints, Thousand
              Island Dressing, Rhubarb...

With these, head back to Doldrum Drive.

...............................................................................
: Butterflies Area   1/9       Total   58/250                   Quest     37% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     - - 3 - - - :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills            1 2 3 4 - 6 :
:             "The Grapple Speed Record" by Tres Vito             - 2 - - - - :
:             "Street Detective" by Paul P. Wickson               1 2 3 4 - - :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   3/5   Capacity (x1, 70), Speed (x2) :
:             Water Pump       Upgrades   1/3               Capacity (x1, 70) :
...............................................................................


-------------------------------------------------------------------------------
Doldrum Drive                                                   Butterflies +1
[B1DD]                                                                Quest +1%
                                                                 Book Pages --
...............................................................................

Go to the Private Elevator and use the Apartment Elevator Key to get to the
third floor.  Head left, and you'll see the cause of the Tomato Stained Man's
problems:

      OBJECT  Overturned Grocery Bag
      ------  ----------------------
     Examine  {LS}  An OVERTURNED grocery bag, blown over by the WIND.

Further left you'll see the customer who got the last tomatoes:

      PERSON  Lily Lomata
      ------  -----------
        Talk  I didn't mean to!  The TOMATOES were ripening on the sill, and
              the wind carried them over.

     Discuss  Rude and ruder!  How can I give you tomatoes if my entire bag
              full fell off the ledge?

If you give her the Abandoned Groceries {+1%} , then:

        Lily Lomata
              Oh, you've brought my GROCERIES.  Sorry for my
              rudeness earlier.  I'd give you a TOMATO but the wind
              has PILFERED them all from me.  'PILFERED' meaning
              'knocked off the ledge when my back was turned'.

        Klaus
              We know what 'Pilfered' means.  It means Stolen.

        Lily Lomata
              Yes, that too.  But if you're looking for TOMATOES, I
              have none left.  Try my NEIGHBOUR to the WEST.

At which point a "drawbridge" lowers to the left from which you will be able
to jump to the upper platform of the "lift" that the Washing Machine is
sitting on.

      PERSON  Lily Lomata
      ------  -----------
        Talk  That LEDGE out there?  You can get there from the roof.

     Discuss  I'd give you a TOMATO but the wind has PILFERED them all from
              me.  'PILFERED' meaning 'knocked off the ledge when my back was
              turned'.

       Tease  Try my neighbour to the WEST.  I saw a truck delivering his
              WASHING MACHINE today, so he might be busy.

Head back to the elevator, which will take you back to the pavement.

|NOTE         Lily will now appear in the gap to the right of the Elevator;
|             basically to repeat the conversations above, should you have
|             missed them.

Head up the building as you did earlier (head left along the long ledge after
climbing the ladder) and drop down on to the ledge that Lily opened,
collecting the twelfth Butterfly as you do.

|NOTE         This is the point where the two Butterflies and Book Page from
|             your first visit to Doldrum Drive are probably more easily
|             collected.

Walk towards the left-hand edge and you will cross to Doldrum Drive West.

...............................................................................
: Butterflies Area 12/14       Total   59/250                   Quest     38% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     - - 3 - - - :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills            1 2 3 4 - 6 :
:             "The Grapple Speed Record" by Tres Vito             - 2 - - - - :
:             "Street Detective" by Paul P. Wickson               1 2 3 4 - - :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   3/5   Capacity (x1, 70), Speed (x2) :
:             Water Pump       Upgrades   1/3               Capacity (x1, 70) :
...............................................................................


-------------------------------------------------------------------------------
Doldrum Drive West                                              Butterflies +8
[B1DW]                                                                Quest +1%
                                                                 Book Pages +2
...............................................................................

Walk off the ledge to the left to land on the upper platform of the lift; as
you descend, the Washing machine will rise and Lionel will thank you:

        Lionel Ricky
              Finally, my washboard days are over.  Thank you,
              children.

        Violet
              Sir, considering the circumstances, would it be
              inopportune to ask for a reward?

        Lionel Ricky
              Inopportune?

        Klaus
              It means 'a bad time to ask for something you really
              need'.

        Lionel Ricky
              Not at all.  Take this SUIT, a memento of the last
              stitch I'll ever clean by hand.

Make your way back up to Lionel; where you can collect the Suit:

      OBJECT  Clean Business Suit {+1%}
      ------  --------------------------
     Examine  A crisp business suit hangs drying on a clothesline.  The tag
              reads 'dry clean only'.  It appears both dry and clean.

... and have a chat with him:

      PERSON  Lionel Ricky
      ------  ------------
        Talk  I'm reading a wonderful mystery story these days called 'Street
              Detective'.  Have you read it?

... and collect the last page of a book:

...............................................................................
: Book        "Kid on a Hot Thin Roof" by Kansas Bills            1 2 3 4[5]6 :
...............................................................................

If you now jump up the small ledges to the right of Lionel, you should see
that one of them -- the one that led to the clothesline -- is now moving.
Jump on to it, and when it gets to the top of its travel, jump off to the
right where you should find another Book Page:

...............................................................................
: Book        "Street Detective" by Paul P. Wickson               1 2 3 4[5]- :
...............................................................................

If you jump left from the ledge below where the page was, you should make it
back to Lionel; if not, climb back up.  Get back onto the moving platform, and
this time, jump to the left on to another smaller platform, where you will
find the Trigger Point for a book:

    BOOK USE  "Kid on a Hot Thin Roof"
    --------  ------------------------
   Book Text  Can you find where to enter the code on DOLDRUM DRIVE WEST for a
              surprise?

        Code  LEFT, "L", "L", DOWN, DOWN

      Effect  Activates Moving Platform giving Butterflies (x8), Photographs
              and Apple Cores.

This will make a larger platform appear beneath your feet, which will shortly
start moving on a long circuitous route through the sky.  Along the way are
many Photographs, the eight remaining Butterflies, a few clusters of Apple
Cores and LOTS of Bats!

|TIP          Don't be too bothered about collecting Photographs, as there are
|             plenty of other places where you can get these (I'm not saying
|             you should avoid them, just don't try risky jumps to get any).

|TIP          Don't forget that both Violet and Klaus can shoot straight up
|             (hold UP as you press "B"); this can be very useful when there
|             are lots of Bats around.

You will find that you pass over the first three Butterflies and collect them
automatically; however, for the fourth, fifth and sixth you will have to jump
to reach them.  Don't worry if you miss landing on the platform, as you'll
just fall to the ground -- you can go around as often as you like (or have to!)

|TIP          It may even be useful to break the circuit, as it will give you
|             a chance to refill your Apple Cores and/or Water, and to look
|             for Heart Lockets to reduce your Misery Meter (there are LOTS of
|             bats/birds trying to hurt you).

              If you leave and re-enter the area, the two enemies that wander
              around the pavement will return and often give Heart Lockets,
              especially if your Misery Meter is high.

The seventh and eighth Butterflies are both on the roof at the end of the
circuit and are easy enough to get -- at the end you should have all nine.

Before we take the Clean Business Suit to the Tomato Stained Man, head to the
left to Doldrum Detour, where we can pick up the last page of "Street
Detective".

...............................................................................
: Butterflies Area   9/9       Total   67/250                   Quest     39% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     - - 3 - - - :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             - 2 - - - - :
:             "Street Detective" by Paul P. Wickson               1 2 3 4 5 - :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   3/5   Capacity (x1, 70), Speed (x2) :
:             Water Pump       Upgrades   1/3               Capacity (x1, 70) :
...............................................................................


-------------------------------------------------------------------------------
Doldrum Detour                                                  Butterflies +1
[B1DT]                                                                Quest --
                                                                 Book Pages +1
...............................................................................

Head past the first building to a red-brick one with a white entrance.  Jump
to the ledges from the ground, then up and left three narrow ledges until you
get to a Lever -- pull this (with the Right Shoulder Button).  This will
release a Moving Platform between the two buildings, as well as releasing the
only Butterfly in the area.

|TIP          You'll have to jump to catch the Butterfly before it flies off.
|             If you miss, leave the area, re-enter and re-activate the Lever.

Head back right to the first building and climb the ledges to the right, then
head left.  Jump on to the platform between the two buildings and then to the
ledge of a narrow window.  Jump to a second window, then walk off to the left
to find yourself above the last page of "Street Detective".  Walk off the edge
and immediately back to drop to the ledge below to collect it.

...............................................................................
: Book        "Street Detective" by Paul P. Wickson              1 2 3 4 5[6] :
...............................................................................

Once you have it, head back through Doldrum Drive West to Doldrum Drive.

...............................................................................
: Butterflies Area   1/1       Total   68/250                   Quest     39% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     - - 3 - - - :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             - 2 - - - - :
:             "Street Detective" by Paul P. Wickson                       All :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   3/5   Capacity (x1, 70), Speed (x2) :
:             Water Pump       Upgrades   1/3               Capacity (x1, 70) :
...............................................................................


-------------------------------------------------------------------------------
Doldrum Drive                                                   Butterflies +2
[B1DD]                                                                Quest +2%
                                                                 Book Pages --
...............................................................................

The first thing to do is to give the Clean Business Suit to the Tomato Stained
Man: {+1%}

        Tomato Stained Man
              A new SUIT!  Good work, children.  And mother thought
              I wasn't up for middle management.  I'd better get
              going or I'll be LATE for my INTERVIEW.

He leaves behind the Tomato:

      OBJECT  Tomato {+1%}
      ------  -------------
     Examine  Survived the fall by fortuity, meaning, 'luck that it didn't
              splat all over the man'.

Once you have the Tomato, head back up the ledges of the building behind you.
From the building-wide ledge, jump up the two ledges on the right-hand side
(where you jumped to Justice Strauss's Patio).  This time, jump of the left-
hand side of the upper ledge to reach a ledge in the middle where you'll find
another Trigger Point:

    BOOK USE  "Street Detective"
    --------  ------------------
   Book Text  This is the tale of a Very Fine Detective.  When the CODE is
              entered, many photographs will be revealed around DOLDRUM DRIVE.
              The Detective who patrols DOLDRUM DRIVE and collects all the
              PHOTOS will be REWARDED.

        Code  "A", "L", "R"

      Effect  Collect all Photographs to get Butterflies (x2).

To complete the challenge, you have to collect a number of Photographs.
First, jump across to the Patio and walk over the top of the roof and down the
other side to find the first Photograph.  There are three more in the windows
of Justice Strauss's house (drop back to the ground and climb up behind her);
the remaining six Photographs are in the windows of the house to the left --
jump up as though you were heading back to the Trigger Point.

When you collect all of the required Photographs, the view will shift to show
two Butterflies appear by the Trigger Point.  Climb back up and collect what
should be the last of this area's fourteen Butterflies.

Before returning to the Downstairs Hall, it might be a good idea to make sure
that both Violet and Klaus are fully stocked with Apple Cores and Water
respectively.

Save when you're ready and go and see if the meal will be good enough...

...............................................................................
: Butterflies Area 14/14       Total   70/250                   Quest     41% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     - - 3 - - - :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             - 2 - - - - :
:             "Street Detective" by Paul P. Wickson                      Used :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   3/5   Capacity (x1, 70), Speed (x2) :
:             Water Pump       Upgrades   1/3               Capacity (x1, 70) :
...............................................................................


-------------------------------------------------------------------------------
Downstairs Hall                                                      Book 1
[B1EP]                                                             Epilogue
...............................................................................

        Children
              Dinner is server!  It's Pasta puttanesca.

        Olaf
              When a group of actors finish their scenes they
              deserve something better than some foreign sounding
              swill.  They deserve roast beef.

        Children
              But you didn't have the ingredients for roast beef!

        Olaf
              ENOUGH!  You know, I'm not the only one who has a bone
              to pick with you two brats and your hideous monkey.
              Ladies?

Somehow, you just knew it wasn't going to be that easy, didn't you!


-------------------------------------------------------------------------------
Stage                                                                Book 1
[B1BB]                                                          Boss Battle
...............................................................................

You find yourself on the Stage, where the first of two White-Faced Women
challenges you:

        White-Faced Woman
              Nothing like a little powder to take the glare off
              that nasty, healthy complexion!

She will throw Powder Bombs at you from on-high.  Make your way across the
stage, dodging the powder and other nasties.  At the end of each crossing, use
the door to get up to the next level.  When you reach the third level, head
left and take out the first White-Faced Woman.  Once gone, her companion will
step into the fray:

        White-Faced Woman
              Why you!  I'll swat you like a fly, and DON'T YOU DARE
              AVOID ME!

She will stalk after you and, when you're in range, will throw out her handbag
as though on elastic.  This may be at either head level or ground level.

I find that Sunny is the best to deal with the White-Faced Woman, since
Sunny's naturally small enough for the head-high throw to miss (and also, if
you're forced too far into a corner, her Roll Attack is the best for getting
to the other side).

The secret of dealing with the White-Faced Woman, as her challenge suggests,
is to "simply" avoid her attacks!  After a couple of goes, you should be able
to predict whether she's going to throw high or low; simply sit-out the high
attacks and jump over the low ones.

After a few misses, she gets into a bit of a hissing-fit and starts stamping
her feet.  Use this opportunity to attack with Sunny's Roll Attack -- a few of
these should be the end of her.

|NOTE         It might take several attempts to "get the rhythm" of her
|             attacks; if you're having problems, just keep on trying -- if
|             you fill your Misery Meter you restart from the top level of the
|             stage and only have to battle the handbag-throwing lady again.

              As far as I can tell, having to restart the battle doesn't seem
              to have any harmful effects -- not even a "death counter" as in
              Zelda.

Once you've despatched the White-Faced Woman, walk out through the left-hand
stage door where you will be met by Olaf, who seems to have had a change of
heart:

        Olaf
              Dear, dear darlings, let us not fight anymore.  Let me
              make amends.  How would you like to go out for some
              sodas?

              [Cut to car parked over a level-crossing]

        Olaf
              Ah, here we are.  You just wait in the car until I
              return.  By the way, do you have the time?

        Klaus
              It's 12:13.  Why?  Um.. is that a TRAIN TIMETABLE?

        Violet
              Oh, No!  The doors to the car are LOCKED and there's a
              TRAIN coming!  Quick, help me rig this stuff together
              and maybe we can DIVERT the TRAIN!


-------------------------------------------------------------------------------
Train Mini-Game
...............................................................................

Olaf leaves you stuck in the car with a train approaching.  Your only hope
rests with a Ball-Throwing Clown that Violet has cobbled together.

In front of you are a two train tracks and a number of signals.  Every now and
then, one of these will raise one or two arms with a red circle on the end.
You have to aim the circular cursor and throw balls with the "B" button to
break off these arms before the arms descend again.

If you don't break of the arm (or arms) in time, you will lose one "life" (see
the signals in the top-left corner of the screen).  If you lose all three
"lives", you will have to start the Mini-Game from the begining.

|TIP          Luckily, there are a couple of things to help you.  First, if a
|             signal raises its arms, a small arrow will appear from the
|             aiming-cursor to show you in which direction it lies (left or
|             right).

              Second, the order in which the signals activate seems to be
              fixed.  For me, this order is shown in the diagram below:

                            (6)|__|(4)\__\(5)  (8)
                  (2)          |__|    \__\
                         (1)   |__| (9) \__\(7)  (3)

              I don't know whether the signals are ALWAYS in this order for
              every game -- different games might have a different order of
              raising the signals -- but the order always seems to stay the
              same once you've started playing (in other words, you can LEARN
              what your order is and anticipate where the signals are going to
              be raised).

              If TWO arms are raised, you need to hit BOTH of them for it to
              count.

Once you have survived, as well as unlocking the Mini-Game from the "Eye" on
the main menu, you will be rescued by Mr. Poe:

        Mr. Poe
              I'm sorry, Count Olaf.  Allowing a child Sunny's age
              to drive a car is simply not good parenting.

        Klaus
              He's an evil, evil man!  He tried to leave us trapped
              on the tracks!

        Mr. Poe
              Let's not exaggerate, Klaus.  The car wasn't even in
              gear.

        Olaf [running off]
              No matter where you go, no matter what you do, I'll
              find you.  This isn't over!

...............................................................................
: Butterflies Area    --       Total   70/250                   Quest     41% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     - - 3 - - - :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             - 2 - - - - :
:             "Street Detective" by Paul P. Wickson                      Used :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   3/5   Capacity (x1, 70), Speed (x2) :
:             Water Pump       Upgrades   1/3               Capacity (x1, 70) :
...............................................................................



()===========================================================================()
  ||                                                                       ||
  ||                        Book Two -- Uncle Monty                        ||
  ||                                [B2UM]                                 ||
  ||                                                                       ||
()===========================================================================()

        Mr. Poe
              Children, this is the home of your new guardian,
              Montgomery Montgomery.

        Violet
              He's bound to be better than Count Olaf.

        Sunny
              Wagto.  (I'll be fine as long as he doesn't call me a
              monkey.)

        Uncle Monty
              I have good news.  In a few days we are leaving for a
              nature expedition to Peru.

        Mr. Poe
              Jolly good!  Well, it seems as though you are in
              capable hands.  I'm needed at the bank.  And please
              let's not have any more talk of Count Olaf.

        Uncle Monty
              We have much to do to PREPARE for our trip to Peru.

              [pans to Butterfly overhead]

              Klaus, Mr. Poe tells me you appreciate BUTTERFLIES.
              Well, there is a lovely butterfly on that LANDING up
              there, but it is TOO HIGH for me to reach!

              [pans back]

              And Sunny, Mr. Poe also tells me that you like to BITE
              things, is that so?

        Sunny
              Chom palla gu.  (Biting things gives my life meaning
              and purpose.)

              [pans to metal crate]

        Uncle Monty
              Could you BITE INTO THAT CRATE and PUSH it under the
              LEDGE so that Klaus can reach the butterfly?

              [fade]


-------------------------------------------------------------------------------
Montgomery Halls Downstairs                                     Butterflies +4
[B2MD]                                                                Quest --
                                                                 Book Pages +1
...............................................................................

Once you have control, go and have a chat with Uncle Monty:

      PERSON  Uncle Monty
      ------  -----------
        Talk  Just walk up to the crate and PRESS and HOLD the BITE BUTTON.
              You'll be able to SLIDE it wherever you want!

     Discuss  I like inquisitive minds almost as much as I hate answering
              questions.

       Tease  If you are interested in BUTTERFLIES could you pick THAT ONE up
              for me?

If you try and leave this central area, without sliding the Metal Crate:

        Uncle Monty
              Come, come, surely BITING that crate and PUSHING it in
              place is not too much to ask for your new uncle?

As Sunny, jump to the left hand side of the Metal Crate and hold down the Left
Shoulder Button as though you were going to chomp it.  Being metal, you don't
destroy it -- instead, you can use LEFT and RIGHT to move it where you want.

|TIP          Sunny can both PUSH and PULL these Metal Crates (and some other
|             items).  If you cannot get to the far side of a Crate, you can
|             pull it from the near side.

In this case, move the Crate under the central ledge with Butterfly then use
it to catch the Butterfly.  As you do, Uncle Monty continues:

        Uncle Monty
              Splendid.  You seem good at INVENTING THINGS.  Klaus
              needs an extension to his water-pump that would let it
              ABSORB things.

              [cut to lizard on a shelf]

              See that lizard over there?  That's an INKGUANA.  The
              INK they SPIT can stain a shirt for generations.

        Violet
              If we can find some PLASTIC TUBING for intake, I could
              upgrade Klaus's WATER-PUMP to be able to ABSORB the
              ink.

        Uncle Monty
              Feel free to take the PLASTIC TUBING from my fishtank,
              if you first find SOMEWHERE ELSE to put my fish.

Having another chat with Uncle Monty gives:

      PERSON  Uncle Monty
      ------  -----------
        Talk  Usually my assistant GUSTAV would let you into HIS ROOM to get
              supplies.  For some reason he is LATE.

     Discuss  Gustav usually CALLS ME on the PHONE when he is late.  The
              inkguanas sometimes hit the phone switch and turn it off.  Could
              you make sure that the PHONE is WORKING?

              [pan to PHONE SWITCH and back]

       Tease  Take the TUBE on the fishbowl to upgrade your WATER PUMP.  Just
              put my fish, Durward, somewhere safe first.

There's a door to the Reptile Room under where you caught the Butterfly, but
it's locked at the moment by an INK SWITCH -- the curious thing to the right
of the door with a number on its base and a purple snake's head sticking out.
We'll learn about these later.

We may as well head off and see if we can find something to put the fish in
and to check on the 'phone switch.  First, head left and have a closer look at
Uncle Monty's fish:

      OBJECT  Goldfish Bowl Tubing System
      ------  ---------------------------
     Examine  {V}  The FISH is being given purified water through a complex
              system of TUBING.

   Push/Pull  {V}  A push in either direction could be disastrous, at least
              for the fish.  Let's not.

      Tinker  {S}  Feebdes!  (But there's a poor defenseless fish in there!
              Perhaps we can find bring him another place to live).

        Take  {UM} Hold on now children, don't take the TUBING without putting
              the fish SOMEWHERE ELSE.

Let's go exploring the downstairs halls.  This is probably best done as Klaus,
since (a) his Water-Pump is probably the most useful, and (b) although there's
no water here, there will be in the next room.  To the left of the Goldfish
Bowl is the Trigger Point for the as yet unseen book "Reptile Hopscotch".

|NOTE         The "squiggles" on the wall around the Hall (lamp brackets of
|             some kind?) can be stood on (though they are harder to jump
|             between, being narrower).

Carrying on to the left, in the middle of the second semi-circular window is
the Hall's second Butterfly.

Just past the third such window is another Ink Switch that prevents us getting
through the locked door to the Front Garden.  This pretty much brings you to
the end of the Hall.

Above the locked door to the Garden you will find a third Butterfly, above
which are some ledges and brackets.  It's easy to get to these from a little
further right, but there's a long ledge above them that is still just out of
reach (you will be able to get here later when you've found more Book Pages).

If you return back towards the right, the steps just behind the Goldfish Bowl
allow easy access to the first Book Page of a new book:

...............................................................................
: Book        "The Basic Nine" by Danny Handy                    [1]- - - - - :
...............................................................................

At the top of the steps you will find your Uncle's telephone:

      OBJECT  Antique Telephone
      ------  -----------------
     Examine  {LS}  An antique phone sits quietly on the nightstand.

   Push/Pull  {V}  Hmm... There's no dial tone.

Carry on down the other side of the steps and on to the right-hand half of the
hall.  Keeping to the floor, there's nothing much (apart from a few nasties)
until you get to the end of the hall, where there's another Ink Switch, which
we'll just have to ignore for the moment.

|NOTE         There's a ledge above the switch with another Book Page on it --
|             you won't be able to get this until you learn how to operate Ink
|             Switches a little later in the game.

Return left and go up the first steps you come to.  Above a door to the Guest
Room you will see the fourth Butterfly.

To the left of the Guest Room Door is a Large Snake.  If you get too close, it
will swallow you up and your Misery Meter will start to rise.  Press "A"
rapidly to get yourself spat out.  It isn't affected by any of your current
attacks, so you'll just have to give it a wide berth for now.

Up and to the right of the door is another set of steps that lead to the
upstairs part of the hall.  Before we head upstairs, though, let's check out
the Guest Room.

...............................................................................
: Butterflies Area   4/5       Total   74/250                   Quest     41% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     - - 3 - - - :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             - 2 - - - - :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                     1 - - - - - :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   3/5   Capacity (x1, 70), Speed (x2) :
:             Water Pump       Upgrades   1/3               Capacity (x1, 70) :
...............................................................................


-------------------------------------------------------------------------------
Guest Room                                                      Butterflies +2
[B2GR]                                                                Quest +1%
                                                                 Book Pages +2
...............................................................................

Once inside, you'll find the door locks behind you.  You're stood on a raised
platform; the drops to either side are too high to jump back from unassisted,
but luckily on either side is a Metal Crate (or a DRUM that serves the same
purpose) -- Sunny can bite into these and drag them closer to the raised area
so that you can jump up and return to the door.

If Klaus needs some water to refill his pump, head right: you'll need to get
Sunny to first move the drum so you can reach the Water Pipe; then move it
back to get back to the door.

Above the door is a ledge with the bottom of a ladder rising from it.  As
Violet, you can just jump to this and climb up.  If you get "stuck" clinging
to the bottom of the ladder, JUMP should free you.  From the top, jump to the
ledges on the right to collect another Book Page:

...............................................................................
: Book        "Up the Down Way" by Upton Dawn                    [1]- 3 - - - :
...............................................................................

Drop off the right of the ledge with the Book Page then head back left to the
door, collecting some Apple Cores.

|NOTE         You can jump left from the top of the ladder, but it's probably
|             easier (and safer) by coming from below.

Drop to the left of the door and use Sunny to push the Metal Crate over
towards the left-hand side of the room.  As before, Klaus is probably best for
the next bit, since you can always refil his water to the right of the door.

Use the crate to jump to the top of a bookcase, then carry on up the left-hand
side of the room until you get to a ledge with a ladder rising from it (you'll
need to switch to Violet to climb this).

At the top, there's a grey platform to the right... this is the first of a
number of SINKING PLATFORMS that are linked by the weight on them.  As you
land on the first, it will start to sink and cause the next one to the right
to rise.  By jumping correctly, you can use these to reach otherwise
inaccessible parts of the room.

There are four of these platforms stretching to the right, with the first two
Butterflies for the room below the second and fourth platforms -- you should
be able to catch these by staying on the platforms until they sink to the
bottom of their travel.

|TIP          The secret with these platforms is not to get rushed -- the fact
|             that they sink makes you feel you need to jump off as soon as
|             possible, and that is going to lead to errors.

              If you stay on one platform too long, you won't be able to jump
              to the next, but you will ALWAYS be able to jump back to the
              preceding one.  A few seconds there should allow the first to
              rise enough to allow you to jump from it to the third.

Above these four sinking platforms you will see another platform moving
horizontally; jump to this and then to another moving platform that moves
diagonally in and out of range.  Jump to this when you can and when it's at
its peak, jump left to a platform with another drum.

To the left are two more Sinking Platforms; jump on the first and let it sink
all the way, then jump left to the second and off again to the top-left corner
of the room where you should get page two of "Up the Down Way":

...............................................................................
: Book        "Up the Down Way" by Upton Dawn                     1[2]3 - - - :
...............................................................................

Head right and use the platforms to get to the ledge above the drum.  This
terminates in one of those walls that Sunny can roll through.  As you roll
through, you might see another Butterfly above you -- unfortunately it's out
of reach, so just drop down the shaft.  At the bottom is the trigger area for
"Up the Down Way", but as we only have three pages at the moment, carry on
down the next shaft  to get to the bathroom area.  Here you'll find a sink:

      OBJECT  Bathroom Faucet
      ------  ---------------
     Examine  {LS}  The tap water coming from this faucet is cloudy.
              Definitely NOT SUITABLE for FISH.

Further to the right you will find a glass that you can pick up:

      OBJECT  Empty Drinking Glass {+1%)
      ------  --------------------------
     Examine  An empty drinking glass.  By empty I mean 'not suitable for a
              fish to live in'.

And finally, there's a switch to the far right that when hit with an Apple
Core will open both the bathroom door and the main door back to the hall.

|NOTE         If you come back to the Guest Room in the future (e.g. to
|             recharge Klaus's Water-Pump), the door will remain unlocked.

|FOR LATER    The unreachable Butterfly (and another you cannot see) will only
|             be accessible once we have all pages of "Up the Down Way", and
|             that won't be until we finish the main story.

Return to the Montgomery Halls Downstairs and head up the stairs to the right
of the Guest Room to get to the Montgomery Halls Upstairs.

...............................................................................
: Butterflies Area   2/4       Total   76/250                   Quest     42% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     1 2 3 - - - :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             - 2 - - - - :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                     1 - - - - - :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   3/5   Capacity (x1, 70), Speed (x2) :
:             Water Pump       Upgrades   1/3               Capacity (x1, 70) :
...............................................................................


-------------------------------------------------------------------------------
Montgomery Halls Upstairs                                       Butterflies +1
[B2MU]                                                                Quest --
                                                                 Book Pages --
...............................................................................

The first thing to do here is jump up the series of small ledges against the
right-hand wall for the area's first Butterfly.  Drop back down and jump to
the ledges to the left of where you start: you'll see the switch you need to
make the Telephone work -- unfortunately, it's under the floor.  Jump to the
floor above the switch and duck straight through the first door you come to.

...............................................................................
: Butterflies Area   1/6       Total   77/250                   Quest     42% :
...............................................................................


-------------------------------------------------------------------------------
Writing Room                                                    Butterflies +2
[M2WR]                                                                Quest --
                                                                 Book Pages --
...............................................................................

Jump up above the door and you'll see the first of three Butterflies flitting
around the chandelier.  You'll also see a Spyglass.

      OBJECT  Spyglass
      ------  --------
   Push/Pull  A SPYGLASS.  I wonder where it's POINTED.
              [pans to show upper part of room]

There doesn't seem to be anything else to do with it, so head right.  Just
past a crate you'll see a snake -- unlike most, this one isn't an enemy, so
talk to it:

    CREATURE  Virginian Wolfsnake
    --------  -------------------
        Talk  Are you aware that I am, perhaps, the most discussed animal in
              the universe?

     Discuss  Please do not disturb me.  I am writing.

       Tease  So you want to GET that LADDER PIECE?  Well I want my own
              PRINTING PRESS.  Now we're both needy.

Well, we DIDN'T know we wanted to get a bit of ladder, but you'll find it just
to the right:

      OBJECT  Ladder Piece
      ------  ------------
     Examine  A short section of ladder leans up against the wall.  Monty was
              saving this for repairs.

   Push/Pull  {S}  No effect.

      Tinker  {S}  Bolick!  (It already looks BROKEN.  It's only a piece of a
              ladder.)

        Take  {VW}  Please don't make such a racket.  I'm trying to write.

So it looks like we'll need to find a Printing Press to pacify the snake
before we can get the ladder.  Just past the Ladder you'll see a note:

      OBJECT  Note from Uncle Monty
      ------  ---------------------
     Examine  Bambini, the LADDER in the BACK GARDEN is broken.  Do you think
              you could fix it?

        Take  {LS}  No, I'm afraid this note stays here.  Perhaps I should add
              that 'Bambini' here is an Italian word meaning 'Orphans under my
              loving care'.

Well, at least we now have a reason for wanting the Ladder!  Until we find a
Printing Press, head back left to the crate and bite it to bits as Sunny.
Drop down into the crawlspace below and head right for a second Butterfly
(watching out for a REAL snake).

Head left, past the hole in the floor, and you'll see a vent that leads back
to the Upstairs Hall.  Nip through, as this is the only way to reach the
Telephone Switch.

...............................................................................
: Butterflies Area   2/3       Total   79/250                   Quest     42% :
...............................................................................


-------------------------------------------------------------------------------
Montgomery Halls Upstairs (in crawlspace)                         Butterfly +1
[B2MU]                                                                Quest --
                                                                 Book Pages --
...............................................................................

Head right and activate the switch; the telephone rings and Uncle Monty
answers:

        Uncle Monty
              Hello?

        Caller
              Hello.  Achoo!  This is Gustav.  Sorry, no able to
              come to Peru.  Very very sick... cough, cough, COUGH.
              But I have found handsome replacement.

        Uncle Monty
              Gustav, are you all right?  You sound... strange.

Head left past the vent; at the very end of the crawlspace will be the hall's
second Butterfly.  Return to the vent, back through the Writing Room and into
the main part of the Montgomery Halls Upstairs area.  Head left and drop back
into the Downstairs part.

...............................................................................
: Butterflies Area   2/6       Total   80/250                   Quest     42% :
...............................................................................


-------------------------------------------------------------------------------
Montgomery Halls Downstairs                                     Butterflies --
[B2MD]                                                                Quest +1%
                                                                 Book Pages --
...............................................................................

Head across to the left, back to Uncle Monty and the Antique Phone.  As you
approach, he'll tell you about the end of the conversation:

        Uncle Monty
              He hung up.

        Violet
              Who was that, Uncle Monty?

        Uncle Monty
              My assistant.  He says he's sick, can't make it to
              Peru, but that he's sending a... handsome...
              replacement?

              Anyway, Gustav was always an accurate judge of beauty.
              Let's just hope this new bloke is capable.  Here is a
              KEY to GUSTAV'S ROOM.  Just check to make sure
              everything's in order for his replacement.

Pick up the key he drops:

      OBJECT  Key to Gustav's Room {+1%}
      ------  ---------------------------
     Examine  The key to Gustav's Room

And have another chat with your Uncle:

      PERSON  Uncle Monty
      ------  -----------
        Talk  Gustav should have a PURE WATER FOUNTAIN in his room.

     Discuss  My FISH, Durward, loves the PURE WATER in GUSTAV'S ROOM.

And if you try to use the 'phone, now it's been switched on:

      OBJECT  Antique Phone
      ------  -------------
   Push/Pull  We should look for somewhere to put Monty's FISH instead of
              making social calls.

Now we have Gustav's key, return to Montgomery Halls Upstairs (up the stairs
at the right-hand side of the room).

...............................................................................
: Butterflies Area   4/5       Total   80/250                   Quest     43% :
...............................................................................


-------------------------------------------------------------------------------
Montgomery Halls Upstairs                                       Butterflies +4
[B2MU]                                                                Quest --
                                                                 Book Pages +1
...............................................................................

Head left past the Writing Room door (above the crawlspace with the switch in
it) and you'll come to a Water Pipe that you can use to recharge Klaus's pump.
While you're doing this, you'll probably see some Powder Bombs dropping... a
White-Faced Woman must be at large!

Head to the left; just past a crate stuck in a gap in the floor you'll see a
small ledge slightly above the floor.  If you stand just to the left of the
ledge and shoot straight up (slightly jumping may help), you should be able to
take out the White-Faced Woman without having to clamber all the way up to her.

Now that you've neutralised her, return to the crate and have Sunny bite into
it and drop into the crawlspace below.  Head left and you'll emerge into a
larger space where there's the third Butterfly of the area (it's probably best
to switch back to Klaus so he can deal with all the nasties here).

Switch back to Sunny and head right in the lower crawlspace to get the fourth
Butterfly.  Return to the open space and use Sunny's Roll Attack to break
through the wall on the left; beyond this is the fifth Butterfly.

Leave the crawlspace and head left; jump up the ledges when you can and return
right to where the White-Faced Woman was to collect the final Butterfly of the
area.

Head left using the ledges and on a ledge against the left-hand wall you will
find the first page of a new book:

...............................................................................
: Book        "Reptile Hopscotch" by Julitoad Cortázar            -[2]- - - - :
...............................................................................

Drop down to the floor and you should see the door to Gustav's room.  Use the
key (press "R") to unlock it and then enter.

|TIP          You may want to nip back to the Water Pipe first and refill
|             Klaus's Water Pump if you're low.

...............................................................................
: Butterflies Area   6/6       Total   84/250                   Quest     43% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     1 2 3 - - - :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             - 2 - - - - :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                     1 - - - - - :
:             "Reptile Hopscotch" by Julitoad Cortázar            - 2 - - - - :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   3/5   Capacity (x1, 70), Speed (x2) :
:             Water Pump       Upgrades   1/3               Capacity (x1, 70) :
...............................................................................


-------------------------------------------------------------------------------
Gustav's Room                                                   Butterflies +13
[B2GV]                                                                Quest +2%
                                                                 Book Pages +2
...............................................................................

First, switch to Sunny and head right.  There's a crate in the corner of the
room that she can bite through to reveal the first of fourteen Butterflies to
be found in Gustav's Room.

Return, past the door, to the centre of the room.  There's a series of
platforms to climb (with assorted nasties on them), and a White-Faced Woman on
a long platform near the top.

|TIP          Once again, for the ordinary enemies, using Klaus is probably
|             the best.  A useful tactic is shooting upwards from the ledge
|             below.

The White-Faced Woman is of the handbag-throwing variety, so switch to Sunny
and dodge her attacks; roll through her when she starts stamping her foot.  As
she dies, a second Butterfly will be released from near the small ledge where
she was.  (There's another Butterfly above this ledge, but you won't be able
to get it until after you've finished the main game.)

Head right on the long ledge and use a small moving platform to get next to a
carving of a serpent's head with a large, red eye.  Switch to Violet and throw
an Apple Core at the eye: the eye will shut and a long vine will appear from
the serpent's mouth surrounded by Butterflies (a vine from a similar carving
on the left-hand side of the room also appears).

Drop down to the floor, very slightly to the left of the vine, and you should
collect some of the Butterflies; climb back up to catch the remainder -- there
are six to collect, for eight in total.  At the top, jump to the right to
collect a Book Page.  Use the moving platform to jump back over the serpent's
head to another page from the same book:

...............................................................................
: Book        "The Basic Nine" by Danny Handy                     1[2]- -[5]- :
...............................................................................

Switch to Sunny and head back to the right to the ledge between the (closed)
eye and the right-hand wall.  Move off the right-hand edge, keeping RIGHT
pressed -- there's an alcove half-way down that contains two more Butterflies.
Collect them, then drop to the main floor and cross to the left-hand side of
the room.

Climb the vine on that side of the room for another three Butterflies.  At the
top, jump to the ledge between the second serpent's eye and the left-hand
wall.  Throw an Apple Core at this eye and the cage on the left will open,
revealing the source of pure water that Uncle Monty mentioned:

      OBJECT  Purified Water Spigot
      ------  ---------------------
         Use  [Empty Drinking Glass] The glass is filled with water. {+1%}

Pick up the now-full glass:

      OBJECT  Glass Full of Water {+1%}
      ------  --------------------------
     Examine  A glass filled with water.  By filled I mean, enough water to
              sustain a single fish.

Return through the Montgomery Halls Upstairs to the downstairs, so we can use
the glass to hold the fish.

...............................................................................
: Butterflies Area 13/14       Total   97/250                   Quest     45% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     1 2 3 - - - :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             - 2 - - - - :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                     1 2 - - 5 - :
:             "Reptile Hopscotch" by Julitoad Cortázar            - 2 - - - - :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   3/5   Capacity (x1, 70), Speed (x2) :
:             Water Pump       Upgrades   1/3               Capacity (x1, 70) :
...............................................................................


-------------------------------------------------------------------------------
Montgomery Halls Downstairs                                     Butterflies --
[B2MD]                                                                Quest +1%
                                                                 Book Pages +1
...............................................................................

Head over to the left to the Goldfish Bowl:

      OBJECT  Goldfish Bowl Tubing System
      ------  ---------------------------
         Use  [Glass Full of Water] Gives the Tubing System {+1%}

     UPGRADE  Water Pump
     -------  ----------
        Cost  Tubing System

     Purpose  Allows you to absorb Inkguana Ink (and collect Flies).

As you drop back into the "well" where Uncle Monty is standing:

        Lemony Snicket
              To get into the REPTILE ROOM you will nee to use
              KLAUS'S WATER PUMP.  Hold the L BUTTON to ABSORB ink
              (and other things, too).  Give it a try.

If you talk with Uncle Monty, he will fill you in with more details:

      PERSON  Uncle Monty
      ------  -----------
        Talk  Press the L BUTTON to ABSORB the inkguana's INK.

     Discuss  Those SNAKE HEADS are special SWITCHES I designed!  If you spray
              enough INK into their MOUTHS they activate!

       Tease  Not working?  The INK SWITCHES will only activate if you spray
              them with the right COLOUR.  Make sure you absorb the right
              COLOUR.

|NOTE         The way the INK SWITCHES work is as follows:

              o   The colour of the snake's head indicates the colour of the
                  INK required to activate them.

              o   The NUMBER in the base indicates the number of UNITS of Ink
                  that are required.  The amount in the Water-Pump will go
                  down accordingly.

              o   The colour of the FIN on the back of INKGUANAS is the colour
                  of the Ink you get from them.

              o   You don't need to empty the pump before collecting a
                  different colour.  Just absorbing one dose will change all
                  that's in the pump.

To check you understand how all this works, head to the right-hand corner of
the hall.  There you will find an Ink Switch that needs FIVE shots of PURPLE
Ink to activate.  You should see a suitable INKGUANA just to the left:
approach it and hold the "L" Shoulder Button down as it spits Ink at you --
you may need to crouch (hold DOWN) to absorb them.  So long as your tank in
the top-right corner of the screen shows five or more, turn around and shoot
this at the switch (hold down "B" to shoot, as you would for water).

  INK SWITCH  Purple x5
  ----------  ---------
      Effect  Activates Moving Platform, giving access to Book Page.

If you've got it right, the moving platform to the left of the switch will
activate, allowing you to get another Book Page:

...............................................................................
: Book        "Up the Down Way" by Upton Dawn                    1 2 3 - -[6] :
...............................................................................

|NOTE         You can still use your Water Pump to attack enemies as normal --
|             it doesn't matter if the pump contains water or any colour Ink.

|TIP          When the Water Pump contains water, the tank meter in the top-
|             right corner of the screen shows a smooth, rain-drop-like drop
|             of water; when it contains Ink, it shows a "splatter" of the
|             appropriate colour.

|NOTE         Once you have switched to INK from WATER, you cannot use the
|             Water Pipes anymore to top up your pump... at least until the
|             tank is completely empty.  This is a bit of a shame, as filling
|             up from the Water Pipes is much easier than absorbing Ink.

|NOTE         If you PARTIALLY activate an Ink Switch (e.g. reduce the count
|             from 10 to 5) and then leave the area/room, then the count will
|             be reset when you return.  In other words: never begin to
|             activate an Ink Switch unless you are able to do so fully.

Now we know all about Ink Switches, there are two more we can activate:  One
at the left-hand end of the hall leading to the Front Garden, and one in the
middle leading to the Reptile Room.  We'll chose the latter.

  INK SWITCH  Purple x3
  ----------  ---------
      Effect  Opens door to Reptile Room

...............................................................................
: Butterflies Area   4/5       Total   97/250                   Quest     46% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     1 2 3 - - 6 :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             - 2 - - - - :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                     1 2 - - 5 - :
:             "Reptile Hopscotch" by Julitoad Cortázar            - 2 - - - - :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   3/5   Capacity (x1, 70), Speed (x2) :
:             Water Pump       Upgrades   2/3       Capacity (x1, 70), Absorb :
...............................................................................


-------------------------------------------------------------------------------
Reptile Room                                                    Butterflies --
[B2RR]                                                                Quest --
                                                                 Book Pages --
...............................................................................

You start at the left-hand end of the room, so head right.  After clambering
over some junk, you'll come to a large snake's head:

      OBJECT  Snake Eye Socket
      ------  ----------------
     Examine  An ornamental Snake's Head.  One of the [eye] sockets is EMPTY.

      Tamper  Nope, there's nothing I can do here.  I wonder why one of the
              EYE-SOCKETS is EMPTY?

We'll find out later.  Heading right over more junk, you bump into Uncle Monty
again:

        Uncle Monty
              I'd like you to meet the Incredibly Deadly Viper.

        Klaus
              I hope he lives in an Incredibly Safe Container.

        Uncle Monty
              Don't be misled by his name.  It's a joke to get back
              at all the scientists who've made fun of my name over
              the years.  He's really quite harmless, and rather
              loveable in his slithering, scaly, fork-tongued way.

        Sunny
              Igga dooga hugga!  (Harmless and loveable my eye!
              That's the most terrifying thing I've ever seen!)

        Uncle Monty
              Oh, dear, Sunny seems scared of it.  Truly there's no
              reason to be.  Nothing will hurt you here if you are
              sufficiently prepared.  Least of all the Incredibly
              Deadly Viper.

              Violet, you've already shown yourself to be quite the
              inventor.  Could you HELP FIND some pieces for traps
              I'm building?

He doesn't exactly tell you WHAT he wants though; talking to him doesn't throw
an awful lot more light on things:

      PERSON  Uncle Monty
      ------  -----------
        Talk  Don't know where to find EVERGREEN PLANKS?  Why in the EVERGREEN
              FOREST of course!  It's out BEHIND the BACK GARDEN.

     Discuss  If you need TOOLS, try looking in the SHED in the BACK GARDEN.

       Tease  I think I left the PILLOWS up in my BEDROOM loft.  Snakes love
              goose-down pillows.  Little known fact.

Further to the right is a door leading to Sample Storage.  Now's as good a
time as ever, so let's pop in.

...............................................................................
: Butterflies Area   0/4       Total   97/250                   Quest     46% :
...............................................................................


-------------------------------------------------------------------------------
Sample Storage                                                  Butterflies +9
[B2SS]                                                                Quest --
                                                                 Book Pages +2
...............................................................................

In the far left of the room is a door to the Inky Newt Nook, but unfortunately
it's locked.

In the middle of the room a ladder leads upwards to a series of platforms that
contain several Ink Switches, one red, one green and one purple.  Activate
whichever one matches the Ink in Klaus's Water Pump -- you'll probably need to
return through the Reptile Room to the Montgomery Halls Downstairs to find
Inkguanas of the other two colours.

|NOTE         Remember: If you only partially activate an Ink Switch (i.e.
|             reduce it from 20 to 5) and then leave the room, it will have
|             "forgotten" what you did earlier, and you will have to start
|             from the beginning again (e.g. from 20).

              DON'T START AN INK SWITCH UNLESS YOU HAVE ENOUGH INK TO FINISH
              THE JOB!

|TIP          If you haven't bought the capacity upgrade for Klaus's Water
|             Pump yet, you really should -- it makes this room MUCH easier!

  INK SWITCH  Green x25 (above the door to the Reptile Room)
  ----------  ----------------------------------------------
      Effect  Three Butterflies

  INK SWITCH  Purple x30 (above the ladder)
  ----------  -----------------------------
      Effect  Three Butterflies + Book Page

  INK SWITCH  Red x20 (above the door to the Inky Newt Nook)
  ----------  ----------------------------------------------
      Effect  Book Page

The two Book Pages are one of a new Book (the Purple Switch) and one of an
existing Book (the Red Switch):

...............................................................................
: Books       "The Persnickety Platform" by Skye McCloud         - - - - -[6] :
:             "The Basic Nine" by Danny Handy                    1 2 - - 5[6] :
...............................................................................

Activating any one of the Ink Switches will unlock the door to the Inky Newt
Nook, but you may as well complete all switches before entering.

The last switch to be activated also produces "VFD" spelt out in photographs
across the top of the screen, the final three Butterflies (one in the middle
of each letter), and two moving platforms to let you get at it all!

Having got all these Butterflies, you should now be able to access the next
two invention upgrades:

     UPGRADE  Water Pump
     -------  ----------
        Cost  400 (Level 3)

     Purpose  This Crystal Bowl will let Klaus carry 99 water!

     UPGRADE  Apple-Chucker
     -------  -------------
        Cost  400 (Level 3)

     Purpose  This Giant Oil will let Violet carry 99 apples!

Now head through the left-hand door to the Inky Newt Nook.

...............................................................................
: Butterflies Area   9/9       Total  106/250                   Quest     46% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     1 2 3 - - 6 :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             - 2 - - - - :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                     1 2 - - 5 6 :
:             "Reptile Hopscotch" by Julitoad Cortázar            - 2 - - - - :
:             "The Persnickety Platform" by Skye McCloud          - - - - - 6 :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   4/5   Capacity (x2, 99), Speed (x2) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
...............................................................................


-------------------------------------------------------------------------------
Inky Newt Nook                                                  Butterflies +11
[B2IN]                                                                Quest +1%
                                                                 Book Pages --
...............................................................................

There's another Ink Switch (Green x3) in here, so make sure Klaus has enough
shots of the right colour (there should be a Green Inkguana roaming the floor
if not).

Cross the floor to the right, and you will see some rungs sticking out from
the wall.  As Violet, jump to and climb these; at the top is the area's first
Butterfly (you'll have to jump to catch it).

Jump to the left, on to a small platform, and then to the top of a lamp on the
wall between two sets of vertical bars.  From there, jump across to a platform
with the Ink Switch.  Use Klaus to activate this, and a stream of three
Butterflies will appear from the top-left.

  INK SWITCH  Green x3
  ----------  --------
      Effect  Three Butterflies.

Change back to Violet and return to the ladder, jumping to the right from the
top to land on a small platform.  From here, jump to the raised floor to the
right (this is too high to jump to from the main floor).

DON'T dawdle under the Water Pipe, since you'll need Klaus's Water Pump to be
empty soon.  Just past the pipe is a Metal Crate -- have Sunny push this to
the right, underneath a wooden platform.  Change back to Violet and use the
crate to jump to the platform.

Above the platform are four Apple Core Switches.  When hit, each one releases
a Butterfly, and when all four have been triggered, a moving platform to the
right will start to move.  However, there's a catch -- they must be hit in the
right order, otherwise the switches will reset, a snake will drop to the
platform and you'll have to start again.

|NOTE         I don't know if the correct order is random or not, but for me
|             the order was:  2nd switch (from the left), 3rd, 1st and 4th.
|             If this doesn't work, it shouldn't take too long to work out the
|             correct sequence; just watch out for the falling snakes!

|TIP          Apart from collecting Butterflies, activating all switches is
|             important because the moving platforms allow you to by-pass a
|             snake-infested pit to the right.  You really want to avoid that
|             if at all possible.

Once you've got all the Butterflies (you should have eight so far) jump right
on to the Moving Platform and move off on to the next.  Another Apple Core
Switch will start this second one moving, allowing you to completely by-pass
the snake-pit below.

On the far side of the snake-pit you will see a Large Snake, with a Spyglass
in front of it.  Look through the Spyglass (press "R"):

        Klaus
              Look, it's an Inky Newt!  But how do we get past the
              snake?  I wonder if there's some way I could FEED
              it...?

And indeed there is... fluttering around to the left you should see a small
FLY.  If Klaus empties his Water Pump, then he will be able to suck the fly
into it instead of Ink (using "L", as before, to absorb).

|NOTE         Klaus can only hold one FLY at a time, and you can only collect
|             one when your tank is empty.

Head to the right, and as you draw near to the snake press "B" to release the
FLY.  The Snake will swallow the fly, and -- for a short time -- it will not
bother with you.  Above the pit to the right are two more Butterflies -- try
to catch them by jumping, but there's a Drum you can use should you miss.
Also in the pit you will find the aforementioned Inky Newt:

      OBJECT  Inky Newt {+1%}
      ------  ----------------
     Examine  This newt looks different.  It is jet black and its ink is of
              superb quality.

Now we need to get back past the Large Snake... luckily, there's another fly
here that Klaus can use to feed the snake so we can pass in safety.  Have
Sunny drag the Drum nearer to the left-hand wall, then have Klaus jump up and
release the fly.  Once the snake has it in its neck, use the Drum to jump back
up and head past the snake.

Over on the left-hand side you'll find a crate; have Sunny bite into this and
you will see a Lever inside.  Pull this and a platform will rise which will
take you back across the Snake Pit and -- most importantly -- allow you to
collect the final Butterfly of the room.

Return, through Sample Storage, back to the Reptile Room.

...............................................................................
: Butterflies Area 11/11       Total  117/250                   Quest     47% :
...............................................................................


-------------------------------------------------------------------------------
Reptile Room                                                    Butterflies +1
[B2RR]                                                                Quest --
                                                                 Book Pages --
...............................................................................

Back in the Reptile Room, head right and you'll find a lever that triggers a
Vertical Moving Platform into the upper area of the room.

|NOTE         The platform's movement is "single-shot" -- pulling the lever
|             makes it rise and fall once only.  Make sure you jump on to the
|             platform as it rises, otherwise you'll have to pull the lever
|             again.

The platform lets you catch the first of the room's four Butterflies, and also
to jump to a platform that gives access to the Newt Room.

|TIP          Returning here from the Newt Room produces a quite a few
|             Photographs in the Reptile Room, so popping into and out from
|             there is a handy way of accumulating them.

              Also, just inside the Newt room are two bunches of Apple Cores,
              so if Violet's running low, pop back and forth between the two
              rooms.

...............................................................................
: Butterflies Area   1/4       Total  118/250                   Quest     47% :
...............................................................................


-------------------------------------------------------------------------------
Newt Room                                                       Butterflies +3
[B2NR]                                                                Quest --
                                                                 Book Pages +2
...............................................................................

|There's a Book Page above the entrance, but you won't be able to reach it for
|             a while.

Head left; there's a drop that you cannot jump directly back from (although
there's a Horizontal Moving Platform that you can use to do so).  A Lever here
starts a Horizontal Moving Platform just above the tops of some "pens" --
there are ten of these stretching away to the left.  Pull the lever to start
the platform moving.

The first "pen" contains the Trigger Point for the book "The Basic Nine"
(which we'll be using before too long); number five contains a currently
inactive Lever; and the last contains a Butterfly.  The remaining pens (nos.
2, 3, 4 and 6 through to 9) each contain an Inkguana and a Switch.

Drop into the first pen, and have Violet throw a couple of Apple Cores over
the wall to get rid of the Inkguana (press UP when throwing).  Jump over the
wall into the next pen and flip the switch with another Apple Core.  Continue
in this way for all the pens, ignoring the inactive lever for now.

When you flip the last switch, the scene will pan back to show the inactive
lever being activated.  Head back right to it; pulling the newly-activated
lever will open a door leading to the Printing Room (to be found to the left
of the pens).  Head back left and collect the Butterfly in the last pen.

Now, jump out of the pen to the left-hand side and nip into and straight back
out from the Printing Room.  This will refill the pens with switches (and
Inkguanas).

This might seem counterproductive, but it's necessary to be able to get all
the Butterflies.  Clean out the pens as before, only this time you're heading
left-to-right.  When you flip the last switch, the lever in the middle will
once again become active.  This time, when you pull it, you will see a
horizontal platform begin to move.

To finish the room, we need to investigate the area above the pens.  Standing
on one of the pen walls, wait for a Horizontal Moving Platform to appear and
jump on to it.  From here, you should be able to get to the wooden platform in
the middle of the room (above the pen where the lever is).  On the platform
you will see another Book Page:

...............................................................................
: Book        "Reptile Hopscotch" by Julitoad Cortázar           [1]2 - - - - :
...............................................................................

The next bit is going to involve some tricky jumping between moving platforms
-- you'll be doing a lot of jumping, a lot of falling back into the pens and a
lot of cursing before you're finished!

Wait for a for a horizontal platform to move across (at about head-height for
Violet) and jump on to it.  This crosses almost the whole width of the room,
passing below three other moving platforms -- the left and right ones move
diagonally; the middle one moves vertically.  It will be jumping to these that
proves tricky.

Luckily, we only really need to worry about the upper-right area -- there's
nothing of any real importance in the upper-left or upper-middle areas of the
room (although the middle platform does provide an alternative route to the
upper-right area, if you jump to the right at the very top of its travel).

Get to the right-hand area and you will find another Handbag-Throwing White-
Faced Woman -- as before, dodge her attacks and hit her while she's stamping
her foot; as before, I prefer to use Sunny.

Once you've got rid of her, a second Butterfly will drift down from above.
Catch it, then walk over to the right-hand edge -- if you've pulled the lever
in the middle pen for the second time, you should see a Horizontally Moving
Platform.  Jump on it and you will pass close to the third (and final)
Butterfly and also to the Book Page above the original entrance.

...............................................................................
: Book        "The Basic Nine" by Danny Handy                     1 2 -[4]5 6 :
...............................................................................

Return to the left-hand side of the room and let's have a look in the Printing
Room.

...............................................................................
: Butterflies Area   3/3       Total  121/250                   Quest     47% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     1 2 3 - - 6 :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             - 2 - - - - :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                     1 2 - 4 5 6 :
:             "Reptile Hopscotch" by Julitoad Cortázar            1 2 - - - - :
:             "The Persnickety Platform" by Skye McCloud          - - - - - 6 :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   4/5   Capacity (x2, 99), Speed (x2) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
...............................................................................


-------------------------------------------------------------------------------
Printing Room                                                   Butterflies +3
[B2PR]                                                                Quest +2%
                                                                 Book Pages +2
...............................................................................

This room is a little tricky -- there's a Powder Bomb-throwing White-Faced
Woman up above the entrance, which means you can't really stop to look around
and get a feel for the place.  To make matters worse, it's a bit of a trek to
get close enough to get rid of her.

So, the first priority is to get to the White-Faced Woman:  head right and
jump up to a raised floor where you'll find the bottom of a "lift" -- a
vertical moving platform between a couple of side-walls.  Because of the
walls, you can't jump across to the platform; you'll need to stand directly
below and jump straight up.

On the way up, change to Sunny.  At the top, jump to the left and duck under a
low barrier, then bite through a crate.  Switch to Klaus, jump down to the
left to one ledge, then again to another ledge with the White-Faced Woman --
let loose with Klaus's Water-Pump.  Once she's gone, you can relax slightly.

If you've not already caught it, the first of three Butterflies should be
around the ledge you're on.

Jump back to the upper-right platform and switch to Violet.  Above you are
some short pieces of ladder; use them to jump to the top-left of the room
where you find the last page of a book:

...............................................................................
: Book        "The Basic Nine" by Danny Handy                     1 2[3]4 5 6 :
...............................................................................

Return to the platform where the White-Faced Woman was; below the ledge you
will see the second Butterfly.  To get there, stand at the right-hand edge and
keep DOWN pressed -- the view should pan down to show a moving platform.  Drop
on to this and collect the Butterfly.

To the right of the moving platform is a ledge with another Ink Switch on it:

  INK SWITCH  Green x2
  ----------  --------
      Effect  Releases moving platform

|NOTE         If Klaus isn't loaded with Green Ink, you can drop down and head
|             right to the raised floor -- there's a Green Inkguana there.  On
|             the other hand, the platform's only of marginal use, so you
|             might want to just ignore it.

Either using the new moving platform or the original lift, get back to the top
and this time jump to the right, dropping on to a wooden platform.  Fall off
to the left, dropping just right of the "lift" -- you should catch the third
Butterfly on the way down.

Return once again to the top of the lift and get to the platform on the right
again.  As Violet, jump across some more small sections of ladder to the right
to reach a ledge with a Printing Press on it.

|WARNING      Unfortunately, this manoeuvre is complicated by a pair of Giant
|             Snakes below the ladders -- these have a habit of swallowing you
|             up and spitting you out.

Unfortunately, once you get to the Printing Press, you find it's too big to
carry as it is:

      OBJECT  Printing Press
      ------  --------------
     Examine  {LS}  A large printing press.  It is inky and impressive.

        Take  {K}  It's too BIG to carry like this.  Violet, maybe if you TOOK
              IT APART...

So have Violet take it to pieces first:

      OBJECT  Printing Press
      ------  --------------
      Tinker  [Violet takes it apart] {+1%}

This leaves behind:

      OBJECT  Disassembled Printing Press {+1%}
      ------  ----------------------------------
     Examine  A printing press dismantled into small and easy to carry pieces.

Below the Printing Press you'll see another Book Page:

...............................................................................
: Book        "The Grapple Speed Record" by Tres Vito              -2[3]- - - :
...............................................................................

Return to the Newt Room and we can put the recently completed book, "The Basic
Nine", to good use.

...............................................................................
: Butterflies Area   3/3       Total  124/250                   Quest     49% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     1 2 3 - - 6 :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             - 2 3 - - - :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                             All :
:             "Reptile Hopscotch" by Julitoad Cortázar            1 2 - - - - :
:             "The Persnickety Platform" by Skye McCloud          - - - - - 6 :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   4/5   Capacity (x2, 99), Speed (x2) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
...............................................................................


-------------------------------------------------------------------------------
Newt Room                                                       Butterflies --
[B2NR]                                                                Quest --
                                                                 Book Pages +1
...............................................................................

Head across to the far right-hand pen where you will find the Trigger Point
for "The Basic Nine".

|TIP          You may want to clear out the Inkguanas from the pits as you
|             head across to the Trigger Point, just in case you fall in.

    BOOK USE  "The Basic Nine"
    --------  ----------------
   Book Text  In the Newt Room there are nine pits wherein the Inkguanas are
              kept.  Stand in the first to activate this book.

              You will have 9 seconds to jump from pit-to-pit and collect 9
              photos.  If you fall in a pit, the scenario will end.

              Nine is a significant number.  Trust us.  Look it up.

        Code  "B", "A", "L"

      Effect  Cross pits in nine seconds for Book Page.

You now have nine seconds to jump across the tops of the pens, collecting
photographs, to get to the far left-hand side where you will find another Book
Page and a few more photographs.  If you run out of time, or drop into one of
the pits, you will have to start again from the beginning.

...............................................................................
: Book        "The Persnickety Platform" by Skye McCloud          - - - -[5]6 :
...............................................................................

Head back left past the Printing Room door and there's a set of rungs leading
back to the Reptile Room, which will allow us to finish that room.

...............................................................................
: Butterflies Area   3/3       Total  124/250                   Quest     49% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     1 2 3 - - 6 :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             - 2 3 - - - :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar            1 2 - - - - :
:             "The Persnickety Platform" by Skye McCloud          - - - - 5 6 :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   4/5   Capacity (x2, 99), Speed (x2) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
...............................................................................


-------------------------------------------------------------------------------
Reptile Room                                                    Butterflies +3
[B2RR]                                                                Quest --
                                                                 Book Pages +1
...............................................................................

There are two Butterflies either side of the wooden platform, which will take
the room's total to three.  Below these, a pair of Inkguanas lie in wait.

|TIP          The easiest way of taking them out is to stand on the lower lamp
|             on one side, crouch and chuck a couple of Apple Cores at the
|             Inkguana on the other side.  Repeat from the other side.

Drop down on to the platform below and you'll find a Lever that will start a
platform moving to the right -- however, don't flip it yet -- along it's route
is another Large Snake.  So switch to Klaus, empty his Water Tank and drop to
the main floor below, where you should find a Fly for Klaus to suck up.

Use the platform on the far left of the room to get back to the Lever and
Moving Platform.  Pull the Lever and quickly jump on to the Moving Platform.
When you get near the Large Snake, shoot out the Fly and, while the snake is
feeding, drop down to collect the Book Page in front of the snake.  With luck,
you will be able to jump up and get back on to the moving platform before it
gets out of reach.

...............................................................................
: Book        "Reptile Hopscotch" by Julitoad Cortázar            1 2[3]- - - :
...............................................................................

|NOTE         If you don't manage to get back on the platform, just head back
|             to the left and try again.  Remember to stock up with another
|             Fly to keep the Large Snake occupied while you pass (there's no
|             need to get off the platform once you've got the Book Page).

|TIP          If you need to make another attempt, rather than wait for the
|             platform to get all the way across to the right and then come
|             back, nip to the Montgomery Halls Downstairs and back -- this
|             will reset it much more quickly.

When the platform gets to the right-hand side of the room, jump to a small
platform above another Inkguana.  As the ceiling further on is low, it's
probably best to switch to Sunny before jumping to the right and running up a
slope to get the fourth and final Butterfly of the Reptile Room.

We've finished in here for a while, so head back left to the Montgomery Halls
Downstairs door.  On the way, we can check to see if either of the objects
we're carrying are of interest to Uncle Monty:

      PERSON  Uncle Monty
      ------  -----------
        Talk  Don't know where to find EVERGREEN PLANKS?  Why in the EVERGREEN
              FOREST of course!  It's out BEHIND the BACK GARDEN.

     Discuss  If you need TOOLS, try looking in the SHED in the BACK GARDEN.

       Tease  I think I left the PILLOWS up in my BEDROOM loft.  Snakes love
              goose-down pillows.  Little known fact.

        Give  [either] Wonderful!  But before anything I'll need those PLIERS
              to put it together.

He's not really saying WHY, but it looks like he wants a pair of PLIERS as
well as the EVERGREEN PLANKS and the PILLOWS.  He mentions the Back Garden
twice, so the Front Garden might be a sensible place to explore soon.

Before we do though, there are a couple of lose ends to tie-up.  If necessary,
empty Klaus's Water Pump and collect one of the Flies that's hovering around
the Reptile Room before returning to the Montgomery Halls Downstairs.

...............................................................................
: Butterflies Area   4/4       Total  127/250                   Quest     49% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     1 2 3 - - 6 :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             - 2 3 - - - :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar            1 2 3 - - - :
:             "The Persnickety Platform" by Skye McCloud          - - - - 5 6 :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   4/5   Capacity (x2, 99), Speed (x2) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
...............................................................................


-------------------------------------------------------------------------------
Montgomery Halls Downstairs                                     Butterflies +1
[B2MD]                                                                Quest --
                                                                 Book Pages --
...............................................................................

Head right, jump up and carry on up the steps toward the door to the Guest
Room.  Use the ledges to its right to jump up above the door and head back
left.  If you remember, the first Large Snake we saw is here, so have Klaus
release the captured Fly so that we can pass safely.

On the ledge to the left of the snake we will find the fifth and final
Butterfly for the area.

The other lose end was the Virginian Wolfsnake in the Writing Room which, if
you remember, wanted a Printing Press.  Since we've recently found one, we may
as well go and deliver it:  head right, up the steps to the Montgomery Halls
Upstairs and then back left to through the door to the Writing Room.

...............................................................................
: Butterflies Area   5/5       Total  128/250                   Quest     49% :
...............................................................................


-------------------------------------------------------------------------------
Writing Room                                                    Butterflies --
[B2WR]                                                                Quest +1%
                                                                 Book Pages --
...............................................................................

Approach the Virginian Wolfsnake and hand over the Printing Press: {+1%}

        Virginian Wolfsnake
              Lovely!  If you need me, I will be sunbathing on a
              rock in the EVERGREEN MONTGOMERY FOREST.

        Virginian Wolfsnake [Typed Note]
              Thank you for the printing press.  I will be in the
              EVERGREEN MONTGOMERY FOREST if you need me.

Having helped the Virginian Wolfsnake, we are now free to pick up the bit of
ladder to the right:

      OBJECT  Ladder Piece
      ------  ------------
     Examine  A short section of ladder.  Monty was saving this for repairs.

We can now head back to the far left-hand end of the Montgomery Halls
Downstairs and through the door to the Front Garden.

  INK SWITCH  Red x3
  ----------  ------
      Effect  Opens door to Front Garden.

|TIP          It would be well to stock up Klaus's Water Pump, and to ensure
|             he has Red Ink as there's a Red Ink Switch early in the garden.

...............................................................................
: Butterflies Area   2/3       Total  128/250                   Quest     50% :
...............................................................................


-------------------------------------------------------------------------------
Front Garden                                                    Butterflies +7
[B2FG]                                                                Quest +2
                                                                 Book Pages --
...............................................................................

Drop down to the left of the porch and walk right along the ground.  Just
beyond an Ink Switch (Red x10) you'll find a Milk Delivery Box:

      OBJECT  Milk Delivery Box
      ------  -----------------
     Examine  {LS}  In some places, milk comes via delivery, and not in
              cardboard cartons.

        Open  {LS}  I'm afraid it's not that easy.  It's locked.

      Tinker  {V}  I don't think it's right breaking into Monty's milkcrate.
              There must be another way.

The way to unlock the crate, as you may have guessed from the tip earlier, is
to use the Ink Switch:

  INK SWITCH  Red x10
  ----------  -------
      Effect  Unlocks the Milk Delivery Box {+1%}

Unlocking the Milk Delivery Box reveals some Fresh Milk:

      OBJECT  Fresh Milk {+1%}
      ------  -----------------
     Examine  A bottle of fresh milk, suitable for crying babies, cats, and
              cold cream soups.

Head right to where there's an undulating hedge in front of a couple of square-
cut hedges.  Jump up to the first square-cut hedge where you will find an Ink
Switch (Purple x25) and the bottom of a swing.  Just in reach above the swing
will be the first of twelve Butterflies gracing the garden.

Jump across to the next square-cut hedge where there's another Butterfly.  Use
one of the Green Inkguanas to change the colour of Klaus's shots and drop down
to the right where there's a gate protected by an Ink Switch (Green x3).
Activate the switch and head through to collect the third Butterfly.

  INK SWITCH  Green x3
  ----------  --------
      Effect  Opens garden gate

|NOTE         Unlike most Ink Switches, this one does not "remember" that it
|             has been triggered; every time you enter the garden (or your
|             Misery Meter reaches maximum and you restart), you will have to
|             use another three shots of Ink to open the gate.  However, we
|             will shortly be able to bypass the gate, so this doesn't matter
|             too much.

              If you are returning from the right-hand side (after leaving the
              Front Garden), you will find the gate locked and the Ink Switch
              on the far side.  Although it looks inaccessible, you can still
              activate the switch from the right-hand side.  You can also
              climb over the gate and the hedge above it, either using the
              Bramble Ladder or a series of steps to the right.

Find yourself a Purple Inkguana and absorb some of its ink to change the
colour in Klaus's Water Pump.  Return through the gate, jump to the left-hand
square-cut hedge and activate the Ink Switch.

  INK SWITCH  Purple x25
  ----------  ----------
      Effect  Releases Moving Platform

Jump on to the platform, jumping off onto the swing at the upper-right.  As
well as some Flies, which we won't need for a while, we'll find a fourth
Butterfly off the right-hand side of the swing.

|TIP          Now that the platform is active, we don't need to use the garden
|             gate anymore: from this side, jumping from this swing will allow
|             you to clear the top of the hedge above the gate; from the other
|             side, there is a series of steps that allow you to jump back.

|FOR LATER    On the left of the moving platform is a ledge that comes out
|             from the eaves of the house; this leads to a Large Snake
|             guarding another Butterfly.  Since Klaus's Water Pump needs to
|             be empty to collect the Fly that will let us past the snake,
|             we'll deal with this later.

              Also on the left, from the swing under that ledge, you can
              almost -- but not quite -- jump to another ledge below the upper
              windows.  This is where the area's "missing" Butterflies are,
              but we won't be able to get there until we've completed the main
              part of the game.

If you're still on the swing where you got the last Butterfly, jump over the
hedge to the right -- you can actually land on it if you're careful!  If you
do, jump to the right to a series of descending steps, the first of which
holds a fifth Butterfly.  Otherwise, from just to the right of the garden
gate, have Violet climb to the top of the Bramble Ladder and do the same.

At the bottom of the steps you will see a tall, thin bush formed from five
"blobs" of leaves on top of each other.  Jump on to the top of this and then
to a long swing above where you'll find another Butterfly (your sixth).

Drop off to the right and walk to the end of the Front Garden.  Just before it
turns into the Back Garden, there is a row of three bushy trees, the last
lower than the others.  Jump on to this, up to a platform above, and left to a
longish swing.  A smaller swing above and to the left holds the seventh
Butterfly.

Drop back to the ground and head right to the Back Garden.

          . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
                                    WARNING
            You might want to consider saving BEFORE you enter the
          Back Garden (or, even safer, not saving at all) -- See the
                        warning below for more details.
          . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

...............................................................................
: Butterflies Area  7/12       Total  135/250                   Quest     52% :
...............................................................................


-------------------------------------------------------------------------------
Back Garden                                                     Butterflies --
[B2BG]                                                                Quest +2%
                                                                 Book Pages --
...............................................................................

          . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
                                    WARNING
           There appears to be a "glitch" in the game (or, at least
           in my copy) which allowed you to collect QUEST POINTS at
            the wrong time.  I could trigger this by saving in the
            Back Garden and then returning to the Front Garden.  In
              fact, you can get all the way to 100% by doing this
                                  repeatedly!

          This doesn't seem to cause a problem, other than you Quest
           Score will be wrong.  If you want to avoid this, the best
           approach is to do the WHOLE of the Front and Back Gardens
            without saving (up to the point where you get past the
                       Large Snake in the Front Garden).
          . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Ignore everything above the ground for now; head right along the ground and
you'll find another Garden Gate protected by an Ink Switch (Green x5).
Collect some green ink if needed and open it.

  INK SWITCH  Green x5
  ----------  --------
      Effect  Opens garden gate

Head through and climb the brown snake statue.  In front of its head is a
Wooden Crate -- have Sunny bite into this and a Lever is revealed.  Pull this,
and the scene will pan to show a trapdoor in the Shed to the right opening.
Head across there, drop into the hole, and you will be able to collect the
Pliers that Uncle Monty wants:

      OBJECT  Pliers {+1%}
      ------  -------------
     Examine  A pair of pliers.

Jump out to the right, drop to the ground and carry on to the right where
you'll find some more of the house.  Past the steps you will find a Broken
Ladder against the wall:

      OBJECT  Broken Ladder
      ------  -------------
     Examine  The ladder is missing its bottom half, and doesn't reach the
              ground.  The ladder leads to an upper-story window.

   Push/Pull  {V}  I can't even reach it.

      Tinker  {S}  Doppa! (It's already broken!)

         Use  [Ladder Piece] -- mends the ladder. {+1%}

Now that the ladder has been repaired, have Violet climb to the top and head
left.  There's an open window that leads back to the Writing Room.

...............................................................................
: Butterflies Area   0/2       Total  135/250                   Quest     54% :
...............................................................................


-------------------------------------------------------------------------------
Writing Room                                                    Butterflies +1
[B2WR]                                                                Quest +1%
                                                                 Book Pages --
...............................................................................

You find your self in the upper part of the Writing Room -- the part you could
only see before by looking through the Spyglass.  To the right, you will find
some Pillows:

      OBJECT  Plush Pillows {+1%}
      ------  --------------------
     Examine  Some plush pillows.  These would keep the snakes very
              comfortable.

   Push/Pull  {S}  Hwzx.  (Playing with pillows is fun, but we have better
              things to do with them.)

To the left of the Pillows you will find a brand new Moving Platform that
allows you to get to the upper-area from the floor in future.  At the top of
its travel, jump to the left to a ledge with the "missing" third Butterfly for
the room.

Return through the window to the Back Garden.

...............................................................................
: Butterflies Area   3/3       Total  136/250                   Quest     55% :
...............................................................................


-------------------------------------------------------------------------------
Back Garden                                                     Butterflies +2
[B2BG]                                                                Quest --
                                                                 Book Pages --
...............................................................................

Descend from the house (unfortunately, you cannot just fall off the left-hand
side).  Head left and climb the Snake Statue so that you can clamber back
across the garden shed.  Along the way, collect some ink from a Red Inkguana.

Towards the left-hand end of the Back Garden you'll see a hedge rising to the
left where -- in its "mouth" --  you will see an Ink Switch (Red x5).  To
reach it, you'll have to walk left off the top of its "head" and immediately
press RIGHT to land on its lower "jaw".  Activating the switch releases a
Moving Platform and a Butterfly -- although you may catch it before you see it.

  INK SWITCH  Red x5
  ----------  ------
      Effect  Releases Moving Platform and Butterfly

That's the last of the Ink Switches we'll meet for a bit, and as we have a
couple of Large Snakes to deal with, have Klaus empty his Water Pump and go
and absorb a Fly (there should be one around the "neck"; under the newly-
moving platform).

Once Klaus is carrying a Fly, jump to the moving platform and across right to
a small swing.  Jump right to the next -- longer -- swing, where you'll see a
Large Snake.  Release the Fly and pass safely, jumping right to a third swing
with the Back Garden's second and final Butterfly.

Drop back to the floor and head left back to the Front Garden.

...............................................................................
: Butterflies Area   2/2       Total  138/250                   Quest     55% :
...............................................................................


-------------------------------------------------------------------------------
Front Garden                                                    Butterflies +1
[B2FG]                                                                Quest --
                                                                 Book Pages --
...............................................................................

Head left through the garden; before you get to the garden gate, jump up the
series of platforms (marked with distances in feet) so that you can jump over
the top of the gate and the hedge rising from it.

Drop down on the far side and climb back up to where the Purple Ink Switch is
-- the platform it released earlier should still be moving, so jump on to it.
Jump to the swing on the right where there are some more Flies and absorb one
in Klaus's pump.

Jump back to the platform and jump left at the top of its travel to land on a
ledge that extends from the eaves of the roof.  Walk left and you'll find
another Large Snake.  Pacify it with the Fly and carry on past to get the
eighth Butterfly from the Front Garden.

We could take the Pillows and Pliers back to Uncle Monty, but we'll only need
to come back this way again later for the Planks, so there's not much point.

Return past the Snake to the Moving Platform and jump back to the right so
that we can jump over the fence and gate once again.  Head all the way right
through both the Front and Back Gardens, and you'll eventually come to the
Montgomery Evergreen Forest.

...............................................................................
: Butterflies Area  8/12       Total  139/250                   Quest     55% :
...............................................................................


-------------------------------------------------------------------------------
Evergreen Montgomery Forest                                     Butterflies --
[B2EF]                                                                Quest --
                                                                 Book Pages +5
...............................................................................

Shortly after you enter the forest, you will see our old friend, the Virginian
Wolfsnake:

    CREATURE  Virginian Wolfsnake
    --------  -------------------
        Talk  If you need to find your way through the forest, FOLLOW the
              LADYBUGS.  They'll lead you to the FOREST CLEARING where I work.

     Discuss  You have a give [gift?] for argument.  I would try to get that
              refunded.

A cut-scene will then show a Ladybug fluttering down to above your head.  When
you regain control, it will begin to move off, showing you the way to go.

|NOTE         To see the "Discuss" response above, do it before you "Talk" to
|             the snake, as it disappears after the Ladybug appears.

              If you leave the forest and return, the Virginian Wolfsnake will
              be back and you will have to talk again to get the Ladybug to
              appear.

|NOTE         The Ladybug will lead you around the forest and pause at a
|             TRANSFER POINT -- these act like the doorways/windows you've
|             seen throughout the game, but just take you to different parts
|             of the forest, not to new rooms.

              Once you follow her through one Transfer Point, she will lead to
              another and so on.  This will happen several five times before
              you get to the Forest Clearing.

              Although you can follow some of the route she shows you without
              her being summoned, the Transfer Points will not be active, so
              you cannot get far.


First Bit
---------
Jump right across the tombstone-like blocks until you reach a hole in the tree
at the right-hand side of the area.  If you drop to the ground, carry on; you
can jump to the last stone from the mound under the hole.


Second Bit
----------
Jump to the right and then up some tree branches to collect the first page of
a new Book.  Continue up the branches (switching from left to right); you
should see two more pages and the next Transfer Point.

...............................................................................
: Book        "The Voyage Outside" by the Virginian Wolfsnake    [1-2]- -[5]- :
...............................................................................


Third Bit
---------
There's another Book Page just above the Inkguana to the right.

...............................................................................
: Book        "The Voyage Outside" by the Virginian Wolfsnake     1 2[3]- 5 - :
...............................................................................

Jump up to the small ledge above then left to the branch.  Head left for the
next Transfer Point.


Fourth Bit
----------
Head right past a dip in the branch and a tree trunk.  Near the end of the
next branch, there's what looks like a small tree trunk growing in mid air
with leaves twined around it.  This acts as a Ladder, so switch to Violet if
necessary and climb it.  At the top, head right, then jump back to a higher
branch on the left.  Jump up to the branch above this and head right to find
the next Transfer Point.


Fifth Bit
---------
Follow much the same route as for the Fourth Bit; climbing up the same leaf-
entwined tree.  This time at the top, head left, jumping to a ledge that
wasn't there before.  At its end, jump up to a small swing.  The final
Transfer Point is to the left, but there's another Book Page in reach to the
right:

...............................................................................
: Book        "The Voyage Outside" by the Virginian Wolfsnake     1 2 3[4]5 - :
...............................................................................

|FOR LATER    If you were drop back to the ground below, the Trigger Point for
|             "The Voyage Outside" can be found on the second rock.  We'll use
|             this shortly when we get the final page.

...............................................................................
: Butterflies Area   0/4       Total  139/250                   Quest     55% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     1 2 3 - - 6 :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             - 2 3 - - - :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar            1 2 3 - - - :
:             "The Persnickety Platform" by Skye McCloud          - - - - 5 6 :
:             "The Voyage Outside" by the Virginian Wolfsnake     1 2 3 4 5 - :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   4/5   Capacity (x2, 99), Speed (x2) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
...............................................................................


-------------------------------------------------------------------------------
Forest Clearing                                                 Butterflies +5
[B2FC]                                                                Quest +2%
                                                                 Book Pages +2
...............................................................................

If you drop down to the floor and head a little right, you will see a Sign and
a Large Snake -- luckily, the snake is facing away from you, so won't attack
(but DON'T walk into it!)

      OBJECT  Sign
      ------  ----
     Examine  {VW}  Thank you for the PRINTING PRESS.  Just run the TREADMILL
              and hit the SWITCH to OPEN the DOOR.  Be careful not to disturb
              the snake, he's there to deter visitors.

Head back left of the standing stone and jump up back to where you came in.
Carry on up the branches, and over to the right you will see the first of the
five Butterflies that are in the clearing.

To catch it, walk right off the branch above it (so you fall between the two
branches) -- keep RIGHT pressed as you do and you should drop on to branch
below.  From the upper-left end of this, you should be able to jump to the
Butterfly.

Return back to the branch above where the Butterfly was and jump across to a
branch with a number of photographs leading down.  Jump through these and
you'll land on the TREADMILL mentioned by the sign.  This moves you to the
left into the clutches of the Large Snake we saw earlier, so keep moving to
the right.

If you do get caught by the snake, then after being spat back out, a man in
the building to the right pipes up:

        Forester
              We are private people here.  If you disturb the snake,
              you'll probably disturb us, too.  Please go away.

A platform then rises up and transports you back to the left-hand side of the
Large Snake and you have to clamber your way back through trees!

At the right-hand end of the Treadmill is an Apple Core Switch controlling a
gate into a building.  Have Violet throw an apple at the switch so that you
can get off the treadmill and have a rest.  Inside, you can talk to the
Forester:

      PERSON  Forester
      ------  --------
        Talk  No, I'm afraid I work too hard to give away EVERGREEN PLANKS for
              free.

     Discuss  I suppose I could give you a PLANK if you could help me put
              together this PRINTING PRESS

       Tease  I am a writer.  I know how to feed the PRINTING PRESS but not
              how to assemble it.

And sure enough, up ahead you find the disassembled printing press, the
Virginian Wolfsnake you gave it to earlier, and -- on a shelf -- a plank of
wood:

      OBJECT  Disassembled Printing Press
      ------  ---------------------------
     Examine  {LS}  The PRINTING PRESS lies disassembled on the ground.  You
              took it apart, so presumably you'd know how to put it BACK
              TOGETHER.

        Take  {VW}  We had an agreement.  To give and then to take away is a
              betrayal.

    CREATURE  Virginian Wolfsnake
    --------  -------------------
     Discuss  Sometimes the peaceful countryside is exactly what I need, but
              sometimes it's a prison.

      OBJECT  Evergreen Plank
      ------  ---------------
     Examine  An Evergreen Plank.  It is green and fresh-smelling.

        Take  {F}  I chopped that WOOD with my own two hands.  And I refuse
              you access to them with two words, NO WAY.  Or, at least, not
              without doing me a favour first...

Have Violet reassemble the Printing Press: {+1%}

        Violet
              I've missed building things.  Thanks for the chance.
              How exotic it must be to be an author.

        Forester
              You are quite deft with machinery.  But to use the
              press I'll still need INK.  You'd think with all of
              the INKGUANAS racing around that we would have plenty.
              But I CAN'T USE that ink... like its source, it tends
              to run.

This leaves behind the reassembled Printing Press, though the Forester still
won't let you take the wood:

      OBJECT  Printing Press
      ------  --------------
     Examine  {LS}  A large printing press.  It is inky and impressive.

      PERSON  Forester
      ------  --------
        Talk  A Forester, a Printing Press, and a snake prone to moods.  We're
              not the happiest bunch, I know.

     Discuss  The INK I need comes from an INKY NEWT that Montgomery keeps in
              a special room off of the REPTILE ROOM.

Luckily, we can help:

        Give  [Inky Newt] Now we can start publishing again!  Sorry if I
              needled you.  Help yourself to those PLANKS you were eyeing
              earlier.

        Talk  Thanks a lot!  Of course you can help yourself to an EVERGREEN
              PLANK.

       Tease  MONTGOMERY uses only the finest EVERGREEN PLANKS for his reptile
              traps.  Aren't you supposed to be delivering one to him?

And the Virginian Wolfsnake has changed its mood again:

    CREATURE  Virginian Wolfsnake
    --------  -------------------
        Talk  It's always nice to meet a s-s-satisfied reader.  I've run out
              of INK for the new book I'm writing.  Just fill the PURPLE INK
              POT in back of the cabin.

So, another job to do, but at least we can now collect the plank:

      OBJECT  Evergreen Plank {+1%}
      ------  ----------------------
     Examine  An Evergreen Plank.  Monty needs this to build traps.

Jump up from where you collected the plank and carry on up to the top of some
cages on the right.  If you jump into the "cabin" on the left, you'll need to
switch to Sunny to bite through a crate that blocks your way and then back to
Violet to climb a ladder.  This lets you get on the roof of the building -- to
the left is a series of Sinking Platforms and access to a number of
Butterflies.

|TIP          To reach the Butterfly you can see from the top of the building,
|             stand on the right-hand Sinking Platform until it has dropped as
|             low as it goes.  Jump a couple of times "on the spot" to allow
|             it to rise slightly, so that you can jump to the next platform
|             (the one directly under the Butterfly).  If you jump as soon as
|             you land, you should be able to catch it.

There are two more in the area below the platforms -- you'll fall down around
the Treadmill area, and may need a couple of attempts, but shouldn't be too
hard to get.  Once you've done (you should now have four Butterflies), climb
back up inside the building to the top of the cages.

If Klaus has 25 or more shots of Purple Ink, then head left and back onto the
roof.  Jump from the right-hand end on to a Hanging Platform (this might be
easier as Sunny); the second contains an Ink Switch (Purple x25) -- this is
what the Virginian Wolfsnake wants you to fill.

If Klaus doesn't have enough Ink, or it's the wrong colour (as will probably
be the case), then you'll need to drop off the right of the cages.  The ledges
and ground below contain a mixture of Red and Purple Inkguanas which you can
use to restock and change colour.  BUT:

|NOTE         Unfortunately, you cannot jump back out of this area, so you
|             have two choices:

              o   You can let your Misery Meter go over the maximum -- you
                  will reappear at the entrance on the left-hand side where
                  you can climb the trees and enter the building again, or:

              o   There's an Ink Switch (Red x25) which releases a pair of
                  vertical moving platforms that will allow you to get back to
                  the top.

              Whichever way you use to get back, make sure you have at least
              25 shots of Purple Ink before you do so!

|FOR LATER    The bottom-right of the Forest Clearing leads to Cloudy Cliffs
|             Court, but Violet says "I don't think we're ready for this yet."
|             -- you won't actually be ready until after the main part of the
|             game!

By one route or another, get to the Hanging Platform and trigger the Purple
Ink Switch.

  INK SWITCH  Purple x25
  ----------  ----------
      Effect  Two Book Pages

        Virginian Wolfsnake
              You are very helpful for children.  Please take these
              PAGES, one from my newest work.

              I had more pages printed up, but they BLEW AWAY in the
              wind when I was at LACHRYMOSE LAKE.

To get the fifth and final Butterfly, jump right to another Hanging Platform
and then onwards to the branches of a tree.  When you have it, head back and
descend inside the building to collect the pages that the Virginian Wolfsnake
has dropped for us:

...............................................................................
: Books       "The Persnickety Platform" by Skye McCloud          -[2]- - 5 6 :
:             "The Voyage Outside" by the Virginian Wolfsnake    1 2 3 4 5[6] :
...............................................................................

        Virginian Wolfsnake
              There were more pages printed up, but they BLEW AWAY
              in the wind around LACHRYMOSE LAKE.

As we don't know where the Lake is yet, we cannot do much about these other
pages.  Instead, we've got several items to deliver back at the house, plus
all the pages of "The Voyage Outside" to make use of.

Head back to the entrance to the Evergreen Montgomery Forest on the left.

...............................................................................
: Butterflies Area   5/5       Total  144/250                   Quest     57% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     1 2 3 - - 6 :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             - 2 3 - - - :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar            1 2 3 - - - :
:             "The Persnickety Platform" by Skye McCloud          - 2 - - 5 6 :
:             "The Voyage Outside" by the Virginian Wolfsnake             All :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   4/5   Capacity (x2, 99), Speed (x2) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
...............................................................................


-------------------------------------------------------------------------------
Evergreen Montgomery Forest                                     Butterflies +4
[B2EF]                                                                Quest --
                                                                 Book Pages --
...............................................................................

Drop down to the ground by any route you prefer; on the floor at the left,
near the exit to the Back Garden is a flat slab of stone with a Trigger Point
on top of it.

    BOOK USE  "The Voyage Outside"
    --------  --------------------
   Book Text  Those who think that there is only one path through the
              EVERGREEN MONTGOMERY FOREST are very very wrong.

              Enter this code to get a LADYBUG GUIDE who will LEAD along a
              secret path through the forest maze.

        Code  "A", DOWN, "L", "B"

      Effect  Follow Ladybug for Butterflies (x4).

This will cause another Ladybug to appear to lead you down a "secret path".
It actually takes you up close to the exit back to the Forest Clearing and
ends up hovering just up and to the right of the swing near there.

|NOTE         A Horizontal Moving Platform is also released that can take you
|             to the Ladybug from the trees to the right; however, you don't
|             really need to use this.  Just make your way back up to the exit
|             to the Forest Clearing and the swing next to it.

Jump towards the Ladybug and the four Butterflies that are in the Evergreen
Montgomery Forest will be released.  They tend to spread out a bit, but you
should be able to catch them all without too many problems, even if you end up
dropping lower and having to make your way back up.

Once you have caught all the Butterflies, make your way left to the Back
Garden.  You can either come in through the window to the Writing Room or
carry on through the Front Garden.  Either way, you will want to head to the
Reptile Room from the Montgomery Halls Downstairs to meet up again with Uncle
Monty.

|TIP          If you've saved the game since your first visit to the Front
|             Garden, and want to minimise the chance of the Quest Score
|             glitch I mentioned earlier, it's probably best to return via the
|             Writing Room.

...............................................................................
: Butterflies Area   4/4       Total  148/250                   Quest     57% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     1 2 3 - - 6 :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             - 2 3 - - - :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar            1 2 3 - - - :
:             "The Persnickety Platform" by Skye McCloud          - 2 - - 5 6 :
:             "The Voyage Outside" by the Virginian Wolfsnake            Used :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   4/5   Capacity (x2, 99), Speed (x2) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
...............................................................................


-------------------------------------------------------------------------------
Reptile Room                                                    Butterflies --
[B2RR]                                                                Quest +5%
                                                                 Book Pages +3
...............................................................................

Return to Uncle Monty and start handing over the items you've collected; quest
points are awarded and Book Pages appear as you do.  First, the Pliers: {+1%}

        Uncle Monty
              Ah, thank you so much.  Do you happen to have those
              PILLOWS yet?

Next, the Plush Pillows: {+1%}

        Uncle Monty
              Splendid!  The snakes will be very comfortable on the
              trip back.  All I need now is that EVERGREEN PLANK.

And finally the Evergreen Plank: {+1%}

        Uncle Monty
              Gripping!  Now the last thing I need for these traps
              is ROPE.  Ah, and you might be needing this...

              [Green Gem appears]

              Now that COW LIZARD gets cranky when he's tired.  I
              think it's about time for his bottle.

Let's get some more details form Uncle:

      PERSON  Uncle Monty
      ------  -----------
        Talk  The last thing I need for these traps is ROPE.  There's some in
              the Alaskan Cow Lizard's tank.

     Discuss  Like any baby COW LIZARD, that one likes MILK for his bottle.

       Tease  Very ingenious that COW LIZARD TANK.  The door to the ROPE
              storage WON'T OPEN if the baby cow lizard is crying.  Sound
              activated!

And now we can pick up the gem:

      OBJECT  Green Gem {+1%}
      ------  ----------------
     Examine  A glittering Green Gem.  It sort of looks like an eye.

Which should give you a clue to use it in the Snake Eye Socket over to the
left.  Before we do though, there are some Book Pages to collect, the last
three of "Reptile Hopscotch":

...............................................................................
: Book        "Reptile Hopscotch" by Julitoad Cortázar           1 2 3[4-5-6] :
...............................................................................

Finally, putting the Green Gem in the Snake Eye Socket opens the door to the
Alaskan Cow Lizard. {+1%}

|NOTE         Now is probably the best time to nip back to the Montgomery
|             Halls Downstairs and use "Reptile Hopscotch" -- the Trigger
|             Point, if you remember, was to the left of the Goldfish Bowl.
|             It's not essential (you only get Photographs), but if you don't
|             do it now, you won't be able to use it until after you've
|             finished the main part of the game.

    BOOK USE  "Reptile Hopscotch"
    --------  -------------------
   Book Text  In MONTY'S HALLS enter this code and HIPPIOTY-HOP across the
              gaps WITHOUT FALING to collect your prize.

        Code  RIGHT, "L", "L", RIGHT, "A"

      Effect  Follow Ladybug for Photographs.

A Ladybug will appear and show you what you need to do: hop across the wall
brackets and small ledges to the left.  The trick is that you mustn't miss and
fall to the floor, or you'll have to start over.  Luckily though, there
doesn't appear to be a time limit.  If you make it to the left-hand end of the
hall, you are taken to the ledge above and are surrounded by a lot of
Photographs.

          . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
                                   WARNING!
                Once you complete Alaskan Cow Lizard, you will
           automatically trigger the ending of Book 2.  If you have
             any "mopping up" to do, do it BEFORE you enter (or at
              least, before you collect all four pieces of Rope).
          . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

...............................................................................
: Butterflies Area   4/4       Total  148/250                   Quest     62% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     1 2 3 - - 6 :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             - 2 3 - - - :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar                   Used :
:             "The Persnickety Platform" by Skye McCloud          - 2 - - 5 6 :
:             "The Voyage Outside" by the Virginian Wolfsnake            Used :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   4/5   Capacity (x2, 99), Speed (x2) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
...............................................................................


-------------------------------------------------------------------------------
Alaskan Cow Lizard                                              Butterflies +10
[B2AC]                                                                Quest +4%
                                                                 Book Pages +1
...............................................................................

Inside, there's another Treadmill to the right.  As you approach (after
dealing with the Inkguana) a squadron of Mosquitoes begins to circle, so be
alert.  When you've dispatched them, have Violet throw a couple of Apple Cores
at the switches above the Treadmill -- the platform between them will begin to
move allowing you to reach the ledge above the door.

Jump up the ledges to the left of the door and you will see the first of
eleven Butterflies (switching to Sunny will help to catch it, as the others
bang their heads on the bottom of the floor above).

|FOR LATER    There's a ledge bottom-right that we can't jump to, even with
|             the Wooden Crate nearby.  Don't worry about this for now -- we
|             will emerge from there later.

Head to the upper-right side of the room and turn to the left.  There's a
Butterfly in front of you, trapped behind the first of a series of Apple Core
Switches.  As you release one switch, the Butterfly will fly to the next and
so on.  Continue hitting the switches until you get over to the left-hand side
of the room and can catch the Butterfly.  If you take to long trying to hit
one switch, the Butterfly drifts back to the right and you will have to start
again.

Just below is a Wooden Crate; have Sunny bite in to it to get a third
Butterfly.  Hitting all the switches also releases a couple of moving
platforms.  The right-hand one leads to a platform with a Water Pipe; the
presence of this makes using Klaus to attack enemies a good idea, since he can
easily refuel.

|NOTE         As you first land by the Water Pipe, another squadron of
|             Mosquitoes will be released, so stay alert!

Above the switches are something new:  a number of Stars hang in the air.
Somewhat surprisingly, you can walk on the tops of these -- use the Moving
Platforms in the middle of the room to get there.  Cross the first Stars,
starting at the left and rising to the right and you'll be able to collect the
fourth Butterfly.

|NOTE         As you begin to rise among the Stars, a White-Faced Woman will
|             begin throwing Powder Bomb down upon you, so don't dawdle for
|             too long as you climb.

At the end of the first climb, use a sloping ledge that's part of a planet to
jump next to a Wooden Crate.  Jump across at this level to a moving platform
that will allow you to rise higher.

|TIP          There's a fifth Butterfly hiding behind the star just by this
|             platform; make sure you have collected it (possibly AFTER you've
|             got rid of the White-Faced Woman!)

Jumping to the left from the platform allows you to reach another Wooden Crate
-- first jump up from this for the sixth Butterfly, then have Sunny bite in to
it for the seventh.  Go back to the moving platform and jump to a ledge on the
right, left to the Star, and right across more stars to a ledge on the right-
hand wall for the eighth Butterfly.

Use the Stars to cross to the left, rising further as you do.  On the far
left, you will see the White-Faced Woman; take her out and you can breathe a
little more easily.  Head up and right across a few more Stars and you'll
arrive at the top of the room -- long strings of coloured balls decorate the
place, and on a ledge on the right you'll find the Baby Alaskan Cow Lizard,
with a wall beyond blocking further exploration:

    CREATURE  Baby Alaskan Cow Lizard
    --------  -----------------------
        Talk  {S}  Boobah!  (I know that when I'm crying, it's usually for a
              reason, and I don't like answering questions.)

       Tease  {S}  Brum-bril!  (If he's like most babies I know, he might just
              want a milk bottle.)

        Give  [Fresh Milk] The wall rises, allowing you to pass.

Just beyond the wall you find the rope Monty wanted:

      OBJECT  Braided Rope
      ------  ------------
     Examine  {LS}  A braided rope.  Monty wanted this cut up for his
              expedition.

        Take  {V}  It's attached to the wall.  SUNNY, could you bite it free?

You will also notice the number "4" next to a rope icon in the lower-left
corner of the screen.  Switching to Sunny and biting through the rope as
Violet suggests produces a Rope Segment which you can collect, reducing the
number to a "3" as you do:

      OBJECT  Rope Segment (x4) {+4%}
      ------  ------------------------
     Examine  A section of the braided rope.  It is dappled with saliva.

To the right, the platform ends with a drop past some photographs.

|TIP          The three remaining Butterflies are down here; to catch two of
|             them, hold LEFT as soon as you begin to fall -- there isn't time
|             to reach the first Butterfly, but if you drop a little way off
|             the left-hand wall you should catch the other two.  (You'll get
|             the last Butterfly after you complete the main part of the game).

|NOTE         There's also a Book Page here -- if you drop down roughly the
|             middle of the shaft you should be able to collect it:

...............................................................................
: Book        "The Grapple Speed Record" by Tres Vito            [1]2 3 - - - :
...............................................................................

|TIP          It's easy enough to climb back up to the top of the room and try
|             again, so don't worry if you miss the Butterflies at first.

At the bottom of the drop, you'll land on the ledge that we saw earlier but
couldn't get to.  Within easy reach are three more Braided Ropes which, with
Sunny's help, should soon become three more Rope Segments.  Once you have
these (and the Butterflies and the Book Page) head back to Uncle Monty.

...............................................................................
: Butterflies Area 10/11       Total  158/250                   Quest     66% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     1 2 3 - - 6 :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             1 2 3 - - - :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar                   Used :
:             "The Persnickety Platform" by Skye McCloud          - 2 - - 5 6 :
:             "The Voyage Outside" by the Virginian Wolfsnake            Used :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   4/5   Capacity (x2, 99), Speed (x2) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
...............................................................................


-------------------------------------------------------------------------------
Reptile Room                                                         Book 2
[B2EP]                                                             Epilogue
...............................................................................

        Stefano
              I had the kipper in my mouth, see... But how could I
              expect the Moray eel to drag my face into a cave?

        Uncle Monty
              Ah, look, here they come now.  Bambini, I'd like to
              introduce you to Stefano, my new assistant.

        Stefano
              How do you do, orphans.  I am Stefano, the replacement
              for Gustav.  Peru is a wonderful place!  The beaches,
              the people, the relaxed guardianship laws...

        Klaus
              Hang on a second... you seem very familiar...

        Sunny
              Yook?  (Isn't Stefano Italian for Olaf?)

        Stefano
              Lotsa people think they know me.  I just got one of
              those faces.

        Violet
              Well, you look very much like Count Olaf to me!

        Stefano
              You must be mistaken, please.  My name is Stefano,
              expert snaketology expert.  I am here to assist Dr.
              Montgomery in Peru.  I assume you are midgets and
              monkey who work as servants in the home.

        Uncle Monty
              Enough small talk.  I'm sure Stefano is tired from his
              trip.  Let's allow him to get settled.

              [Stefano leaves]

        Uncle Monty
              Children, I think there is something strange about
              Stefano.

        Klaus
              That's what we're trying to tell you!  He's Count O...

        Uncle Monty
              I think he's a spy from the Reptile Society trying to
              steal my Incredible Deadly Viper!

              Meet me in the INKY NEWT ROOM tomorrow morning and
              we'll leave for Peru without him.


-------------------------------------------------------------------------------
Inky Newt Room                                                       Book 2
[B2BB]                                                          Boss Battle
...............................................................................

You find yourself in a seemingly deserted Inky Newt Room.  As you head along
the floor of what once was the snake pit, you find an Unfortunate Event has
taken place in the armchair...

        Violet
              Uncle Monty!  Oh no...

              [over film stills]

        Stefano / Count Olaf
              I should have -- how you say? -- warned him.
              Incredibly Deadly Viper is most deadly snake in world.

        Violet and Klaus
              He's lying!  The name is just a trick Monty was going
              to play!  The snake isn't deadly at all, it's totally
              harmless.

        Sunny
              Phob-ya!  (At first glance he appears frightening; but
              as you can see, I'm in no danger at all).

        Stefano / Count Olaf
              So you are not believing me...?  Alas, then it is time
              for me to flee the scene; but before I do, let me
              introduce you to my cohort...

        Hook Handed Man
              So you kids think you're pretty smart, huh?  Well, I
              bet you won't get the JUMP on me!

The Hook Handed Man will advance towards you, crouch down and spark his hooks
together on the floor before throwing one at you.  Periodically, he'll spin
around with his arms outstretched.  During all of this, he's invulnerable to
any of the children's attacks.

Which is Unfortunate...

The secret is in his words of challenge: "...you won't get the JUMP on me!".
If you manage to jump over the Hook Handed Man as he crouches down, WITHOUT
getting hit as you do so (i.e., making sure you don't flash), then for a brief
moment you can attack him from behind -- he will freeze in place and his head
will flop down as though loose.  After about four successful attacks in this
manner, he will drop.

|TIP          At first, it's quite difficult to tell when your attacks are
|             having any effect, and therefore whether you're doing the "right
|             thing".  Playing as Violet may be helpful here: when he's
|             invulnerable, her Apple Cores will bounce back towards her; when
|             you successfully jump over, they will not bounce back.

              Once you have tried this, it may be better to play as Klaus, as
              although his water still has no effect when the Hook Handed Man
              is invulnerable, it doesn't seem to harm Klaus as much.
              Violet's Apple Cores, on the other hand, WILL do damage if they
              bounce back and hit her.

Once you've got rid of him, a full Heart Locket will appear, although you
probably won't have time to walk over and make use of it before:

        Violet
              I'll really miss Uncle Monty... I wonder where Mr. Poe
              will take us to stay next.

...............................................................................
: Butterflies Area    --       Total  158/250                   Quest     66% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     1 2 3 - - 6 :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             1 2 3 - - - :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar                   Used :
:             "The Persnickety Platform" by Skye McCloud          - 2 - - 5 6 :
:             "The Voyage Outside" by the Virginian Wolfsnake            Used :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   4/5   Capacity (x2, 99), Speed (x2) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
...............................................................................



()===========================================================================()
  ||                                                                       ||
  ||                     Book Three -- Aunt Josephine                      ||
  ||                                [B3AJ]                                 ||
  ||                                                                       ||
()===========================================================================()

You start at Cloudy Cliffs Court with a lost-looking Mr. Poe:

        Mr. Poe
              Hello, children.  It is me again, Mr. Poe, eager to
              take you to your exciting and rewarding new life with
              your Aunt Josephine.

              [looks around as though lost]

              Unfortunately, I'm hopelessly lost.  Haven't a clue
              where to take you.  Perhaps a MAP would help.


-------------------------------------------------------------------------------
Cloudy Cliffs Court                                             Butterflies +1
[B3CC]                                                                Quest --
                                                                 Book Pages +1
...............................................................................

Have a word with him to see if there are any more clues:

      PERSON  Mr. Poe
      ------  -------
        Talk  Curse and blast it!  I've lost that MAP again.  Well, we won't
              be able to go to your AUNT JOSEPHINE'S if we can't FIND OUR WAY.

     Discuss  In regards to her house, Josephine said I couldn't miss it, but
              apparently I can.

       Tease  Hear that?  Must be a storm brewing.  Don't forget to button
              your jackets.

If you try heading left, presumably back to the Forest Clearing, Mr. Poe
remarks:

        Mr. Poe
              Now now Children.  Trust me, I'm FAIRLY sure the house
              is not up that way.  If you can't trust adults, who
              can you trust?  -Cough-

As going back doesn't seem an option, head to the right where you will shortly
see a broken-down taxi.

|TIP          There's a new enemy on these screens -- a seething mass of
|             LACHRYMOSE LEECHES.  They'll go down quickly enough (Klaus's
|             water is probably easiest), but watch out for a loose Leech or
|             two that always seems to escape.

              The loose Leeches have an annoying trait: when hit, they curl up
              and appear to have died, but will start moving again shortly.
              Make sure they're really dead before moving on!

|FOR LATER    On one of the thick, wooden poles here -- just before the taxi --
|             there's a Book Page, but we cannot quite reach it.

Just past the taxi is its driver:

      PERSON  Taxi Driver
      ------  -----------
        Talk  I'm afraid I can't take you anywhere, there's something STUCK in
              my engine.

     Discuss  You could stand there arguing, or you could help me out and get
              a WRENCH.

       Tease  A PARROT ruined my taxi!  It swooped down and dropped an EARRING
              in my engine.  Pretty good aim, for a parrot.

Ok, we're now looking for a MAP and a WRENCH.  Before we press on to the
right, jump on to the taxi and run up its bonnet (hood in the US) so that you
can jump to a curved branch.  Above, you will see this area's sole Butterfly,
but it flutters away before you can catch it -- jump right to land on an
anchor and then back to the left and you should be able to catch it.

To the right of the anchors you will see the first page of a new Book:

...............................................................................
: Book        "Fudging the Future" by Madame Lulu                [1]- - - - - :
...............................................................................

Further to the right you can see what appears to be a beached boat; however,
you cannot reach the deck.  Instead, drop to the ground and you will see that
someone has built a shack on the side of it.  Might as well look inside...

...............................................................................
: Butterflies Area   1/1       Total  159/250                   Quest     66% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     1 2 3 - - 6 :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             1 2 3 - - - :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar                   Used :
:             "The Persnickety Platform" by Skye McCloud          - 2 - - 5 6 :
:             "The Voyage Outside" by the Virginian Wolfsnake            Used :
:             "Fudging the Future" by Madame Lulu                 1 - - - - - :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   4/5   Capacity (x2, 99), Speed (x2) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
...............................................................................


-------------------------------------------------------------------------------
Captain Sam's                                                   Butterflies +6
[B3CS]                                                                Quest +1%
                                                                 Book Pages +1
...............................................................................

Inside, just to the left, you will find the eponymous Captain Sam:

      PERSON  Captain Sam
      ------  -----------
        Talk  That MAP belonged to Josephine's father.  It was the only thing
              he rescued from the Great Anwhistle Fire of 1872.  I would have
              chosen Mrs. Anwhistle; but still, it's a nice MAP.

     Discuss  Any more jabber like that and it's the brig for ye scalliwags,
              or perhaps the bilge.

       Tease  You're right, without my EARRING I'm only half a captain.  Arr,
              I'd give ANYTHING to get it back.  But the darn BIRD took it and
              hid it somewhere.

The scene cuts to show a parrot (and a Butterfly) in a cage, high in the room.
Over to the left, above a raised platform, is the aforementioned map.  But if
you try to get it:

        Captain Sam
              Not a chance, ye lubbers.  That MAP looks good right
              where it is.

Jump up a couple of small platforms above the Captain's head and on to a
Moving Platform.  To the right is a platform with a Water Pipe you can use to
top up Klaus's tank and a Wooden Crate that Sunny can bite into for a number
of Photographs.

As Violet, return to the Moving Platform and jump to the first of a series of
ladders.  Jump left, climb to the top of the middle ladder and wait for a
Diagonally-Moving Platform to appear.  Jump on this to get to the top-right of
the room, passing through a line of Photographs on the way.

Stand on the platform in the middle and throw an Apple Core at the switch to
start moving.  Immediately jump to the small ledge on the right and up to
collect another Book Page:

...............................................................................
: Book        "The Grapple Speed Record" by Tres Vito            1 2 3 - -[6] :
...............................................................................

Have Sunny bite through the Wooden Crate below to release the first of seven
Butterflies in the area.

Drop back down, get back on to the platform and throw an Apple Core at the
switch; this time jump to the platform on the left and then to a smaller one
beyond that.  To the left is the second Butterfly, and above is a series of
three small Moving Platforms that follow each other in a circuit -- jump on to
one of these and jump off in the middle of the room to land at the top of a
mast by a Lever.

|TIP          There's what looks like a large rip in the wallpaper at the
|             right point; you can also see the tops of a couple of Louvered
|             Shutters.

Pull the Lever and the Louvered Shutters will open, revealing the third
Butterfly (and provide access to one side of Captain Sam's Yard -- more on
this later).  Also, a number of ledges will spring into existence.  From the
upper ledge on the left jump across to the next window where you'll find the
fourth Butterfly and the entrance to Captain Sam's Yard.

To the left is another Lever that will release a Moving Platform that rises
from the floor to below the second window -- in the future, this saves you
having to follow the circuitous route we've just taken.

|TIP          To make it even easier, nip into and out of Captain Sam's Yard;
|             you will restart/reload from the window.

Further to the left is a long ladder -- climb it as Violet; part way up, on
the left, is the fifth Butterfly.  At the top, head right along the ledge and
drop on to a small Moving Platform.  You'll drop through a series of
Photographs to just above the bird cage we saw earlier and then rise again.
To the right is a second series of Photographs and the sixth Butterfly.  Jump
across to catch this; angling back to the left to land on the cage.  If you
miss, just use the long ladder and try again.

The seventh Butterfly is visible, but is inside the cage and you cannot catch
it.  Instead, examine both the parrot and the cage:

|WARNING      Don't OPEN the birdcage (middle icon on the left) until last if
|             you want to see all the responses.

    CREATURE  Parrot
    --------  ------
        Talk  OPEN up!  Chirp.  OPEN Up!

     Discuss  Mango wants OUTSIDE!

       Tease  Squuuuaaaak!  Mango will peck you for that!

      OBJECT  Bird Cage
      ------  ---------
     Examine  Inside the birdcage, an exotic PARROT holds a wrench in its BEAK.

        Open  [see below]

   Push/Pull  {CS}  Keep your fingers out of the cage, lest they be bitten, or
              WRENCHED.

      Tinker  {V}  If we broke the cage, we could hurt or anger the bird.  And
              he has a WRENCH.

        Take  {CS}  Avast there, matey!  That bird already has an owner.

There doesn't look like we have any option but to OPEN the cage: {+1%}

        Mango
              Mango is free!  Free as a bored locksmith in a minimum
              security prison.

              [Mango flies through the window]

              Mango's a pretty bird... a busy bird... and all this
              beauty and work make Mango HUNGRY BIRD!

As you do, the last Butterfly manages to evade us -- we'll have to catch it
later.

|FOR LATER    The Butterfly can't be caught, even if you pass over it, and
|             flies up towards the top of the room -- where it's inaccessible
|             until after the main part of the game.

|NOTE         If you want to follow the story "properly" you could follow
|             Mango the Parrot through the window and talk to him.  However,
|             the "Hungry Bird" bit above should be sufficient clue that he
|             wants something to eat, and that we're unlikely to get the
|             Wrench from him until we feed him!

              However, it's quicker to ignore the yard for the moment and
              carry on along Cloudy Cliffs Court.  If you want to do it "the
              right way", see the section ahead on Captain Sam's Yard until
              you meet the Parrot.

For the "quick way", leave Captain Sam's and head right; you will pass the
Trigger Point for the Book "The Persnickety Platform", but we don't have all
the pages, so carry on to Cloudy Cliffs Court East.

If you chat to the Captain on the way out:

      PERSON  Captain Sam
      ------  -----------
        Talk  Ah, so ye've come back now?  You didn't happen to order a TAXI?
              He's been out there all day...

...............................................................................
: Butterflies Area   6/7       Total  165/250                   Quest     67% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     1 2 3 - - 6 :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             1 2 3 - - 6 :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar                   Used :
:             "The Persnickety Platform" by Skye McCloud          - 2 - - 5 6 :
:             "The Voyage Outside" by the Virginian Wolfsnake            Used :
:             "Fudging the Future" by Madame Lulu                 1 - - - - - :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   4/5   Capacity (x2, 99), Speed (x2) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
...............................................................................


-------------------------------------------------------------------------------
Cloudy Cliffs Court East                                        Butterflies --
[B3CE]                                                                Quest +1%
                                                                 Book Pages --
...............................................................................

Head right along the ground and you'll come to a house of a Fortune Teller.
Just before the door is a ledge with the Trigger Point for "Fudging the
Future", but since we only have one page so far, this isn't of much use.

Trying to enter the house gives:

        Fortune Teller
              We're closed!  Though I predict you will COME BACK
              LATER.

|NOTE         Soon after you enter the area, there are a number of branches
|             that you can jump up should you want to.  These allow you to get
|             to the roof of the Fortune Teller's house where there's another
|             Hook Handed Man.  However, apart from the satisfaction of taking
|             out a Hook Handed Man, there's nothing to gain at the moment
|             from doing this.  Stick to the ground!

Carry on to the right and you will find a Vegetarian standing outside a
Realtor Office; the door to the latter being locked.

      PERSON  Vegetarian
      ------  ----------
        Talk  Yes, this burger is VEGETARIAN.  And it's organic!  And it's
              mine.  Hands off.

     Discuss  This BURGER is chock full of good stuff like NUTS and GRAINS.
              WHAT do you mean I eat like a bird?

       Tease  And another thing... Wait... do you hear something...  Oh my
              stars, what's that?!

At which point a whole load of Lachrymose Leeches appear, and he continues:

        Vegetarian
              Ack!  It's the LACHRYMOSE LEECHES!  They must be
              attracted to the FOOD I'm eating!  Help me DEFEAT THEM
              and I'll do anything!

Simply get rid of all of the Leeches from the ledge to the left of the
Vegetarian and above the door.  When done, the Vegetarian will thank you:

        Vegetarian
              With these leeches around, it's impossible to eat in
              peace!  Here, you can have it.

And he drops the burger which you can now pick up:

      OBJECT  Veggie Burger {+1%}
      ------  --------------------
     Examine  This veggie burger is chock full of grains and seeds and all
              sorts of things birds eat.

Exploring further to the right you find a boy standing in front of a video
game console:

      PERSON  Johnny Boy
      ------  ----------
        Talk  Not now kid, I'm going for a high-score.

     Discuss  In the videogame I'm playing now, I've got to collect 200
              BUTTERFLIES, and I can unlock a SECRET!  It's pretty tough,
              though.

       Tease  There's nothing wrong with a grown man loving VIDEO GAMES... or
              toys... or bendy action figures.

Next to Johhny, is another video game machine that's unoccupied -- "Handsome
Man".

|NOTE         You can play the game if you want, although it serves no
|             practical purpose in the main game.  At this stage, you can only
|             play two rounds, although towards the end of the game you will
|             be able to buy an item in the attic that will let you play form
|             the New/Load/Credits Screen's "EYE" icon.  When playing like
|             that, you carry on playing as long as you survive.

              Use the D-Pad to move and "A" to jump; "B" will fire a shot.  An
              EYE icon pops up randomly and will give you extra shots when you
              touch it.  Shooting the "sad" faces will turn them happy, but
              they will then begin radiating hearts; you lose a life if you're
              hit by one of these.  Change all the faces to "happy" to clear
              the level.

              If you wait long enough on a level, a rain cloud appears that
              wipes the smile off the happy faces and turns them back to sad.
              You can build up quite a lot of points by waiting for the cloud
              to appear and so that you have a constant supply of sad faces
              (but watch out -- if you touch the cloud, you'll lose a life).

              There are also other icons that pop up randomly for extra points.

              My main criticism of this and the Skipping Mini Game is that
              they don't keep the high-score across sessions, which removes
              most of the fun of playing.

And beyond that is another (or the same?) Grocer in front of his stall:

      PERSON  Grocer
      ------  ------
        Talk  Hmm, nope, sorry, I don't sell BIRD FOOD.

       Tease  I do sell VEGGIE BURGERS, and they have lots of nuts and grains
              that BIRDS LOVE.  Except I just sold the last BURGER to that guy
              over there.

So even if we had met him before we met the Vegetarian (which I think would
have given a better story), he wouldn't have been of much use!

For now, it looks like the Veggie Burger might be what we need to assuage the
Parrot's hunger, and hopefully get the Wrench...  Go back to the left to
Cloudy Cliffs Court, into Captain Sam's shack, and through the window where
the Parrot went to Captain Sam's Yard (head left along the floor and use the
Moving Platform we released earlier).

|FOR LATER    There's a Book Page above the Grocer's Cart, but it's out of
|             reach for a while.  Also, there are four Butterflies that are
|             conspicuous by their absence.

...............................................................................
: Butterflies Area   0/4       Total  165/250                   Quest     68% :
...............................................................................


-------------------------------------------------------------------------------
Captain Sam's Yard                                              Butterflies +9
[B3SY]                                                                Quest +1%
                                                                 Book Pages +2
...............................................................................

|NOTE         There are two halves to Captain Sam's Yard that are divided by a
|             tall wooden mast.  The left-hand side (where you should be now)
|             is accessed through the window the Parrot flew through; the
|             right-hand side is accessed through the window to its right
|             (where you originally pulled the Lever to open the Shutters).

              To get between the two sides, you have to travel back to Captain
              Sam's shack and use the other window.

As you emerge, you will see the Parrot fly off to the left and then upwards.
Follow it, and past a few thick poles in the ground you will find a Drum.
First, use it to catch a Butterfly to the left, then have Sunny move it to the
right, a little past the last pole (under  a branch).

Use the drum to jump to the branch above (watch out for a Slew of Leeches);
jump right across another branch to a horizontal one (and more Leeches).
There's a second Butterfly to catch as you land.  At the right-hand end of the
branch is another Drum -- use it to catch the three Butterflies above.

|TIP          Leave the Butterfly to the right of the Drum to last, since you
|             may miss the branch trying to land after you've caught it.  If
|             you do, just circle around to the left again.

Once you have all three Butterflies, have Sunny drag the Drum close to the
left-hand end of the branch and use it to get to another branch above and to
the left, where you'll find the sixth Butterfly.

As you jump across to the next branch on the left (where there's a Photograph)
get ready: two Butterflies will emerge from a hole in the rock, one flying to
the left, one to the right -- concentrate on catching the one that flies left,
but don't worry if you miss, since we can catch it later.  Jump back to the
long branch on the right (where the Drum is) to get the Butterfly that flew
right.

The next bit can be a little tricky, and it may take a few attempts before you
get it right.  There are three poles to the left, each taller than the
previous; the first two have Drums on top of them that you need to use to get
to the next pole.  On the last pole you will find the Parrot -- Mango -- that
flew off from the cage.  Also, from above the first pole you should collect
another Book Page:

...............................................................................
: Book        "The Persnickety Platform" by Skye McCloud         [1]2 - - 5 6 :
...............................................................................

When you finally get there, have a word with the Mango:

    CREATURE  Parrot (Mango)
    --------  --------------
        Talk  Squuaaaak.  This makes Mango sad.  Mango is emotionally complex.

       Tease  Mango wants a VEGGIE BURGER.

        Give  [Veggie Burger] Mango has a happy beak.  Yum Yum.  Brawwk.

At which point he flies off, leaving the Wrench behind:

      OBJECT  Wrench {+1%}
      ------  -------------
     Examine  A standard mechanic's wrench.  It has motor oil all over it.
              Someone must have been working on a car.

If you didn't catch the left-flying Butterfly earlier, jump left from Mango's
pole "into" the rock face -- you'll land on a ledge halfway down with a branch
sticking out.  The Butterfly will be fluttering at its end.

You should now have eight of the ten Butterflies.  For the ninth, we'll need
to switch to the right-hand half of Captain Sam's Yard, so nip back through
the window and come back out of the one to the right.

On the right of where you re-emerge is what looks like a pair of trapdoors and
a sign:

      OBJECT  Lachrymose-Lake-By-Air-Tours Sign
      ------  ---------------------------------
     Examine  See the lovely Lachrymose Lake by air, through our innovative
              MOVING PLATFORM TOURS.  Hours of Operation: Sporadic.

At the moment, "sporadic" means "not now", so head to the left and jump up
some fixed ledges.  Above these are four Sinking Platforms stretching to the
right, leading to a Butterfly.

Jump on the first and let it sink almost all way then jump to the second and
almost immediately to the third.  Let this one sink until you can only just
make the jump to the fourth platform (we need it to be as high as possible
when you land on it).  If you jump too soon, the fourth platform will be too
low to let you reach the Butterfly; if you jump too late, you won't be able to
reach the fourth platform and will have to try again.  If you get it right,
jump immediately to catch the Butterfly, trying to land back on the fourth
platform.

There's also another Book Page we can collect:  start from the fourth (right-
most) platform and face left.  Let it sink all the way, then jump left back to
the third platform and carry on to a new platform above and to the left of it.
You should see the Book Page above you; let the new platform sink for a bit
then jump left to another platform and jump back for the Book Page:

...............................................................................
: Book        "The Persnickety Platform" by Skye McCloud          1 2[3]- 5 6 :
...............................................................................

|FOR LATER    The tenth Butterfly, and the Lake Tour, will only be available
|             after we've completed the main part of the game.

For now, head back through the Captain's shack to Cloudy Cliffs Court and see
what we can do with the Wrench.

...............................................................................
: Butterflies Area  9/10       Total  174/250                   Quest     69% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     1 2 3 - - 6 :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             1 2 3 - - 6 :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar                   Used :
:             "The Persnickety Platform" by Skye McCloud          1 2 3 - 5 6 :
:             "The Voyage Outside" by the Virginian Wolfsnake            Used :
:             "Fudging the Future" by Madame Lulu                 1 - - - - - :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   4/5   Capacity (x2, 99), Speed (x2) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
...............................................................................


-------------------------------------------------------------------------------
Cloudy Cliffs Court                                             Butterflies --
[B3CC]                                                                Quest +2%
                                                                 Book Pages --
...............................................................................

Head left back to the Taxi Driver and give him the Wrench:

      PERSON  Taxi Driver
      ------  -----------
        Give  [Wrench] Bingo.  All fixed!  Here's the problem. {+1%}

At which point a Gold Earring appears above the engine of the Taxi:

      OBJECT  Gold Earring {+1%}
      ------  -------------------
     Examine  A gold hoop earring.  This would be perfect for a pirate.

So grab it and head back to Captain Sam's to return his earring.

...............................................................................
: Butterflies Area   1/1       Total  174/250                   Quest     71% :
...............................................................................


-------------------------------------------------------------------------------
Captain Sam's                                                   Butterflies --
[B3CS]                                                                Quest +2%
                                                                 Book Pages --
...............................................................................

Return to the Captain and return his earring:

      PERSON  Captain Sam
      ------  -----------
        Give  [Gold Earring] {+1%}  Well I'll be a keelhauled scurvy dog, my
              EARRING!  Alright, you can take my MAP if it means that much to
              ye.

        Talk  Thank ye little ones.  You can take my MAP if it means that much
              to ye.

Now you can head to the left-hand side of the room and collect the map:

      OBJECT  Antique Map {+1%}
      ------  ------------------
     Examine  An antique map of the city.  You can clearly see Lake
              Lachrymose, the Lavender Lighthouse, and Josephine's house up on
              the hill.

...............................................................................
: Butterflies Area   6/7       Total  174/250                   Quest     73% :
...............................................................................


-------------------------------------------------------------------------------
Cloudy Cliffs Court                                             Butterflies --
[B3CC]                                                                Quest +1%
                                                                 Book Pages --
...............................................................................

Head back left to Mr. Poe and give him the map: {+1%}

        Violet
              We found a MAP, Mr. Poe.

        Mr. Poe
              Well, just the thing!  Hrmm... JOSEPHINE'S house
              should be to the WEST at the end of LACHRYMOSE LANE.

      PERSON  Mr. Poe
      ------  -------
        Talk  According to the map, Josephine's house is at the end of
              LACHRYMOSE LANE.

     Discuss  Ah, it appears I was wrong.  LACHRYMOSE LANE is directly WEST
              from here.

       Tease  Everyone makes mistakes.  But it takes a true adult to ignore
              them.  Don't dawdle, JOSEPHINE is expecting you.

...............................................................................
: Butterflies Area   1/1       Total  174/250                   Quest     74% :
...............................................................................


-------------------------------------------------------------------------------
Lachrymose Lane                                                 Butterflies --
[B3LL]                                                                Quest --
                                                                 Book Pages +1
...............................................................................

Shortly after entering the lane you will encounter another Hook Handed Man --
deal with him as before by having Klaus jump over him as he ducks and
squirting from behind.  He's probably slightly easier than the "Boss" one you
met at the end of Book Two.

Just past him are some branches; although not strictly necessary, we'll climb
these to gather some information for later.  Follow these upwards, roughly to
the left, and you should reach a long Wooden Platform at the top where you'll
find a man stood next to a Weathervane:

      PERSON  Victor F. Daggerly
      ------  ------------------
        Talk  Victor F. Daggerly, weatherman at your service.

     Discuss  According to my readings, HURRICANE HERMAN should be a fluffy
              little kitten of a storm, hardly a hurricane at all!

       Tease  My readings, however, are not completely accurate.  There is a
              GLARE from the WINDOW over there that keeps me from reading all
              of my INSTRUMENTS.

At which point the view pans to the left (past a fairly inaccessible-looking
Book Page) to the window of what is presumably Aunt Josephine's house).
Examining the Weathervane gives:

      OBJECT  Weathervane
      ------  -----------
     Examine  {K}  A beautiful WEATHERVANE with iron scoops for catching the
              wind.  It is turning briskly.

   Push/Pull  {K}  The wind is doing a fine job at pulling this around without
              our help.

        Take  {VFD}  Please step away from the WEATHERVANE, children.  You're
              interrupting the wind-flow.

We can be pretty sure we're going to need the Weathervane at some point, so it
looks like we might need to do a spot of window-cleaning somewhere down the
line!

To the right of the platform is a smaller one with a Book Page above it.  You
cannot jump to the platform itself, but you can get the page:

...............................................................................
: Book        "Tree-Hopping for Dunces" by Mssr. Lulu             -[2]- - - - :
...............................................................................

(It looks like it might have been written by the husband of "Fudging the
Future"'s author).

|FOR LATER    There's another Book Page on the ledge above Victor, and a
|             suspicious "whirling" pattern above a small ledge off the left-
|             hand edge of Victor's platform -- we'll see more of these a
|             little later.

There's nothing more we can do here, so drop back to the ground and carry on
left towards Aunt Josephine's house.  Before you get to the door you will find
another Milk Box:

      OBJECT  Milk Delivery Box
      ------  -----------------
     Examine  {LS}  The milk-box is LOCKED.  On it there is a note from
              Josephine:  "To the thieves: please stay away from my milk."

        Open  {K}  It's locked.

      Tinker  {V}  It's locked fast.  We'll need a KEY.

A little further left, your Aunt will greet you and take you into her house.

...............................................................................
: Butterflies Area   0/7       Total  174/250                   Quest     74% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     1 2 3 - - 6 :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             1 2 3 - - 6 :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar                   Used :
:             "The Persnickety Platform" by Skye McCloud          1 2 3 - 5 6 :
:             "The Voyage Outside" by the Virginian Wolfsnake            Used :
:             "Fudging the Future" by Madame Lulu                 1 - - - - - :
:             "Tree-Hopping for Dunces" by Mssr. Lulu             - 2 - - - - :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   4/5   Capacity (x2, 99), Speed (x2) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
...............................................................................


-------------------------------------------------------------------------------
Library                                                         Butterflies --
[B3LI]                                                                Quest +1%
                                                                 Book Pages --
...............................................................................

        Aunt Josephine [over film stills]
              Hello?  Oh dear, children!  Please come in before
              you're mauled by a bear!

        Klaus
              Bear?  Are there bears in this area?

        Aunt Josephine
              Not that I know of.  But that could just be part of
              their plan!  Please come up to the library.  I am so
              glad to finally have someone with whom to share my
              passion for GRAMMAR.

              [cuts to Library]

              Welcome to your first GRAMMAR lesson, children.

        Violet
              Yes, what a... treat.

        Klaus
              We never got to have these at Count Olaf's.  He
              neglected us so!

        Violet
              Excuse me, Aunt Josephine, but why is one of the
              SHELVES EMPTY?

        Aunt Josephine [cut to shot of empty bookcase]
              Oh, that goes back to when I lost my dear husband Ike.

        Klaus
              What happened to him?  Was he burned?

        Aunt Josephine
              No, it happened on the shores of LAKE LACHRYMOSE.  Oh,
              how we used to love the lake!  We knew every inch of
              it.

              But Ike was interested in a lot of things.  He was
              VORACIOUS FOR DETECTIVE work.  But I CAN'T SAY what he
              was investigating near the end.

              Anyway, Ike went into the LAKE too soon after EATING.
              The LACHRYMOSE LEECHES smelled the food, and that was
              that for my sweet Ikey-wikey.  STRANGE, since he KNEW
              so much about the lake.

              IKE'S COLLECTION OF BOOKS about Lake Lachrymose were
              on that SHELF.  I HID them away after he was gone.
              They were too painful to look at.

              [cut back to library floor]

              Now, back to GRAMMAR.  The BOOK I want to read from is
              on that SHELF.  But I can't quite reach it.

        Violet [pans to book on overhead shelf]
              I have an idea for a new INVENTION that SUNNY could
              use to reach that shelf!

              [pans back to by floor]

              With some YARN, a PARASOL, and a WEATHERVANE, I could
              build a PARASOL GLIDER, and SUNNY could just FLOAT
              down to that shelf from a higher one!

So; that's what we want the Weathervane for:

   INVENTION  Parasol Glider
   ---------  --------------
  Components  Yarn
              Parasol
              Weathervane

Despite her long rambling talk just now, let's have another chat with our Aunt:

      PERSON  Aunt Josephine
      ------  --------------
        Talk  No, no.  It's MAY we study grammar.  And yes you may.  BRING
              that GRAMMAR BOOK on the SHELF ABOVE the DOORWAY.

     Discuss  A BEAR?!  Where?!  While the grammar in that last remark was
              respectable, the content was awful.

       Tease  I wonder if my MILK KEY is safe?  Burglars may sneak in the
              WINDOW in the front of the house, and snatch it while I am not
              vigilantly alert.

Time to go exploring... Klaus's Water Pump is probably the most use here, so
head left and use the Drum you find to jump to a ledge under a window.  Jump
to the ledge over the window and then a long jump left to land on the raised
floor.  There's a Spyglass here that just shows you the Grammar Book that
we're to collect.

Cross the raised floor and jump off the left-hand end to a slightly higher
ledge under some books, then up and right to a second ledge.  Carry on up and
right to a third ledge (with a couple of Leeches and an Apple Core) and more-
or-less walk off the right-hand end to ledge just below.

Jump up and right to another ledge below a window (there are four photographs
around the empty bookshelf to the right if you want).  Jump to the window's
higher ledge and then up and left to ledge below some books.  Cross two
similar ledges to the left (below a large triangular window) and then on to
another Window Ledge.  Double back to the right to the middle of the large
window and you'll find the first component for Sunny's Glider:

   COMPONENT  Parasol {+1%}
   ---------  --------------

Head down to the lower-left corner of the room, where there's a Water Pipe
Klaus can use to refill his Pump.  Back slightly to the right and climb up the
first of two sets of four Window Ledges on top of each other.  Jump left to a
tall Book Shelf, and then on to a ledge below the almost-circular Library
Window:

      OBJECT  Library Window
      ------  --------------
     Examine  {LS}  A beautiful maritime-styled window.  You can see a LEDGE
              outside the window.

   Push/Pull  {K}  Oof.  Why are we pulling this again?

        Open  Creates exit to Lachrymose Lane.

...............................................................................
: Butterflies Area   0/0       Total  174/250                   Quest     75% :
...............................................................................


-------------------------------------------------------------------------------
Lachrymose Lane
...............................................................................

There's a rough Wooden Platform to the left of the window you emerge through;
jump onto this and have Violet jump and throw an Apple Core at the adjacent
switch -- the platform will take you across to a similar window leading to the
improbably named "This Room is Not Intended for Burglars".  Since we're not a
burglar (even if we have been taking everything that's not nailed down), we'll
enter.


-------------------------------------------------------------------------------
This Room is Not Intended for Burglars                          Butterflies +1
[B3NB]                                                                Quest +2%
                                                                 Book Pages +1
...............................................................................

Drop to the floor and you'll find a note from Josephine:

      OBJECT  Note from Josephine
      ------  -------------------
     Examine  Shame on you, robbers, for sneaking in through the window.
              Well, you'll never get past the SECURITY SYSTEM.

We'll soon see about that!  There's a Horizontal Moving Platform just above
the small ledges; jump to this and you'll pass below a series of five Apple
Core Switches.  As you pass back and forth, one switch at a time will activate
(the red handle will rise).  You need to get Violet hit the active switch with
an Apple Core to release a Vertical Moving Platform to the left (the view pans
across when you're successful).

Use the new platform to reach a ledge with a Wooden Crate.  Have Sunny bite
through this to reveal a Drum that can be used to jump to a ledge above; from
there jump to a Walkway below a series of windows.  Walk right along here and
you'll find a cat on its back playing with a ball of wool:

    CREATURE  Cat
    --------  ---
        Talk  Meowr...

     Discuss  {V}  She scratched me!  How are we going to get at that BALL OF
              YARN?

Well, we have nothing we can use at the moment, so carry on to the right where
a pair of Sinking Platforms lead to the first Butterfly and a Book Page.  For
the Butterfly, let the first platform sink a fair way then jump to the second
and up to catch the Butterfly to the right; reverse this (i.e. let the second
platform sink) to get the Book Page to the left.

...............................................................................
: Book        "Tree-Hopping for Dunces" by Mssr. Lulu            - 2 - - -[6] :
...............................................................................

Jump to the right on to another Walkway where you'll be able to top Klaus's
Water Pump up before coming across another Milk Crate With Note:

      OBJECT  Milk Crate With Note {+1%}
      ------  ---------------------------
        Open  {AJ}  "You are pretty smart for a robber to have gotten past my
              security.  But maybe this TRAP will keep you from stealing my
              MILK."

Not a hope!  Suddenly, a whole bunch of assorted nasties drops to the ground.
As with the Vegetarian earlier, get rid of them all to complete the task.
When you do, a key appears:

      OBJECT  Key to Josephine's Milk Delivery Box {+1%}
      ------  -------------------------------------------
         Get  {S}  Lactoglub!  (Locking up your milk seems a little extreme to
              me.)

     Examine  They [sic] key is spotless.  Josephine must only be willing to
              handle it with gloves on.

Further right there's a door to the Bottom Hall (but it's locked) and the
Trigger Point for "Fudging the Future" (but we only have one page), so they're
not much use now.

BUT... we have the key to a milk box and a cat that won't let go of some yarn,
so... walk left and drop to the floor and go back through the window to
Lachrymose Lane...

...............................................................................
: Butterflies Area   1/7       Total  175/250                   Quest     77% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     1 2 3 - - 6 :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             1 2 3 - - 6 :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar                   Used :
:             "The Persnickety Platform" by Skye McCloud          1 2 3 - 5 6 :
:             "The Voyage Outside" by the Virginian Wolfsnake            Used :
:             "Fudging the Future" by Madame Lulu                 1 - - - - - :
:             "Tree-Hopping for Dunces" by Mssr. Lulu             - 2 - - - 6 :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   4/5   Capacity (x2, 99), Speed (x2) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
...............................................................................


-------------------------------------------------------------------------------
Lachrymose Lane                                                 Butterflies +2
[B3LL]                                                                Quest +3%
                                                                 Book Pages +1
...............................................................................

Head right along the ground to the Milk Delivery Box and use the key to open
it {+1%} , revealing the Milk:

      OBJECT  Milk {+1%}
      ------  -----------
     Examine  A fresh bottle of milk.  I lament the slow extinction of the
              milkman.

Before we take the milk back to the cat, we can do a bit more here first.
There's a Moving Platform that travels diagonally down from the left-hand
window, to the front door (which is locked), and then on up to the right-hand
window.  Use it to get back on to the Moving Platform next to the right-hand
window.

Have Violet throw an Apple Core at the switch to start it moving: in the
middle, above the front door, there's another (inactive) switch with a couple
of bats flying close to it -- get rid of the bats and the switch will
activate.  (If you don't get them all on the first pass right-to-left, hit the
switch by the left-hand window to try again).

Once activated, hitting the middle switch will cause the platform you're on to
rise vertically, pause, and descend again (it's a one-shot action; hit the
switch again to repeat).  At the top of its travel, jump to collect the Lane's
first Butterfly and then jump to the ledge on the left.

Climb up a couple of ledges on the left, then head back right (below a
triangular window) and jump on to another Horizontal Moving Platform.  Above
this is another inactive Apple Core Switch with some Bats around it.  As
before, take out all the bats to activate the switch.

Hitting it will release yet another Moving Platform that will allow you to get
to the window that is causing glare to the weatherman (Victor); in passing,
you'll be able to catch the second Butterfly, and below the window is another
Book Page:

...............................................................................
: Book        "Tree-Hopping for Dunces" by Mssr. Lulu             - 2 -[4]- 6 :
...............................................................................

      OBJECT  Sun-Drenched Library Window
      ------  ---------------------------
     Examine  {V}  How about we try OPENING it first, before reverting drastic
              measures. [Probably should be "resorting to drastic".]

        Take  {V}  Now that's just silly.  Why would I need a window in my
              pocket?

Open the window {+1%}  and the scene cuts to the weatherman:

        Victor F. Daggerly
              Finally, with the SUN out of my eyes, now I can
              finally read my INSTRUMENTS.

              Hmm... that's interesting...

Before we pop over to see if we can now grab the Weathervane, nip back to This
Room is Not Intended for Burglars to get the Yarn we need.

|NOTE         You can pop back into the Library from this window, but there's
|             really no point at the moment.  From now on, a Moving Platform
|             in the Library goes from above the window we used earlier to
|             this one.

...............................................................................
: Butterflies Area   2/7       Total  177/250                   Quest     80% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     1 2 3 - - 6 :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             1 2 3 - - 6 :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar                   Used :
:             "The Persnickety Platform" by Skye McCloud          1 2 3 - 5 6 :
:             "The Voyage Outside" by the Virginian Wolfsnake            Used :
:             "Fudging the Future" by Madame Lulu                 1 - - - - - :
:             "Tree-Hopping for Dunces" by Mssr. Lulu             - 2 - 4 - 6 :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   4/5   Capacity (x2, 99), Speed (x2) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
...............................................................................


-------------------------------------------------------------------------------
This Room is Not Intended for Burglars                          Butterflies --
[B3NB]                                                                Quest +1%
                                                                 Book Pages --
...............................................................................

The Vertical Moving Platform in the left-hand half of the room is still
active, so use it to make your way back to the cat:

    CREATURE  Cat
    --------  ---
        Give  [Milk] Purrrr... {+1%}

Happy with the milk, he discards the ball of yarn:

   COMPONENT  Ball of Yarn
   ---------  ------------

Nothing else to do here -- head back to Lachrymose Lane for the Weathervane.

...............................................................................
: Butterflies Area   1/7       Total  177/250                   Quest     81% :
...............................................................................


-------------------------------------------------------------------------------
Lachrymose Lane                                                 Butterflies +2
[B3LL]                                                                Quest +2%
                                                                 Book Pages +4
...............................................................................

Head right and use the branches to clamber back up towards Victor:

      PERSON  Victor F. Daggerly
      ------  ------------------
        Talk  I'm still Victor F. Daggerly, and I'm still at your service.

     Discuss  According to my readings, HURRICANE HERMAN should be a fluffy
              little kitten of a storm, hardly a hurricane at all.  But now
              that you've closed the window I can take a better look...

              [checks instruments]

              Oh dear!  I was VERY wrong!  Herman's going to be the BIGGEST
              STORM this town has ever seen!  I'm getting out of here.

At which point he leaves {+1%} , leaving you clear to pick up the Weathervane:

        Sunny
              Flootgar!  (Another COMPONENT for my PARASOL GLIDER!)

   COMPONENT  Weathervane
   ---------  -----------

   INVENTION  Parasol Glider {+1%}
   ---------  ---------------------
|USE          As Sunny, use the "A" button to jump as normal, but quickly
|             release and press it again (keeping it pressed) to open the
|             Parasol Glider.  Sunny can now drift left and right for much
|             longer distances than before.  Usually, you'll want to briefly
|             release the "A" button when you're at the highest point of the
|             jump.

              In certain places you will see a THERMAL LIFT -- a swirling
              spiral of blue/white that looks a bit like water vapour from a
              kettle.  If Sunny drifts over these using the Parasol Glider,
              she will gain extra height (you can "jiggle" between LEFT and
              RIGHT to stay above the Thermal Lift for maximum height gain).

We can now put the Parasol Glider to use.  Switch to Sunny and crawl toward
the left-hand edge of the ledge.  Further left you should see a small ledge
with a swirling Thermal Lift just above it.  Use Sunny's "glide" to reach the
small ledge.

|TIP          This IS reachable, but only just -- start from a little bit back
|             from the edge and hold LEFT; at the very last moment, press and
|             hold "A" to jump.  At the highest point, release "A" and
|             immediately press and hold it again -- Sunny's Parasol Glider
|             should activate and you will drift across.

              If you don't "bump land" on the ledge, but drop through, keep
              "A" pressed but switch to RIGHT -- you will drift back to the
              branches below the Weathervane and can climb back up for another
              attempt.

The ledge you land on has a Thermal Lift rising from it.  To see this in
action, hold "A" to make Sunny jump and release-and-hold once you're high
enough.  The "lift" should take over, and you will find yourself hovering in
mid-air.

|TIP          Because you jumped straight up, it's quite easy to "hover" in
|             this way (providing you don't nudge LEFT or RIGHT).  However, if
|             you "drift sideways" into a Thermal Lift, then it's much harder
|             to get into a hover, because you tend to drift off to the right
|             or left.

Once you've got the hang of this, hold LEFT to drift down and to the left
where you'll see an isolated platform with a Book Page on it (we saw this when
Victor told us about the glare).

...............................................................................
: Book        "Tree-Hopping for Dunces" by Mssr. Lulu            [1]2 - 4 - 6 :
...............................................................................

Jump up and use the Glider to drift back to the right -- you should land on
the branches below the Weathervane, so clamber back up.  Jump off the left-
hand end, as before, and hove above the platform -- this time drift off to the
right and you'll see another Book Page above a small branch.

...............................................................................
: Book        "Tree-Hopping for Dunces" by Mssr. Lulu             1 2[3]4 - 6 :
...............................................................................

Jump up and glide further to the right to land on the small platform above
where Victor stood, and collect what should be the final page of the book:

...............................................................................
: Book        "Tree-Hopping for Dunces" by Mssr. Lulu             1 2 3 4[5]6 :
...............................................................................

Jump and glide again to the right, to land on another small platform just
right of the main ledge (there was another Book Page here, but -- if you've
been following my directions -- we've collected it already).  Have a quick
breather and Jump-and-Glide right to land on the final small ledge which
contains a Trigger Point (you will probably pass slightly above, and may have
to drift back left to land on it).

    BOOK USE  "Tree-Hopping for Dunces"
    --------  -------------------------
   Book Text  Dear Reader, I hope you will never know the misery of being
              married to one who can read the future.

              My lot in life lead me to this peculiar past-time of tree-
              hopping.  I hope you will enjoy it as much as I.

              Just grab a PARASOL, a hang glider, or a parachute, and enjoy
              the wind through your toes.

        Code  UP, "B", UP

      Effect  Butterflies (x2) and Book Page.

When activated, above you will appear two Butterflies and another Book Page:

...............................................................................
: Book        "Fudging the Future" by Madame Lulu                 1 - - -[5]- :
...............................................................................

Now that you have Sunny's new-found ability to glide, it is possible to gather
some more Butterflies and Book Pages around the Cloudy Cliffs Court area, but
we'll be heading that way in a little while, so it's probably not worth it at
the moment.  Instead, head back to Aunt Josephine's house and re-enter the
Library.

...............................................................................
: Butterflies Area   4/7       Total  179/250                   Quest     83% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     1 2 3 - - 6 :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             1 2 3 - - 6 :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar                   Used :
:             "The Persnickety Platform" by Skye McCloud          1 2 3 - 5 6 :
:             "The Voyage Outside" by the Virginian Wolfsnake            Used :
:             "Fudging the Future" by Madame Lulu                 1 - - - 5 - :
:             "Tree-Hopping for Dunces" by Mssr. Lulu                    Used :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   4/5   Capacity (x2, 99), Speed (x2) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
:             Parasol Glider   Upgrades    --                                 :
...............................................................................


-------------------------------------------------------------------------------
Library                                                         Butterflies --
[B3LI]                                                                Quest +2%
                                                                 Book Pages --
...............................................................................

We cannot put it off much longer -- it's time to grab that book on grammar,
and have our lesson with Aunt Josephine!  Make your way to the ledge below the
triangular window in the middle of the room (where you found the Parasol) and
switch to Sunny.  If you jump from the right-hand end of the ledge (not the
sloping part), and then deploy the Parasol Glider, you should drift down
nicely to the right and land on the shelf where the book is:

      OBJECT  Grammar Girl's Book of Words {+1%}
      ------  -----------------------------------
     Examine  This textbook finds use as a doorstop when owners realize the
              author's favourite word is 'word'.

Drop down to the floor and give the book to your aunt. {+1%}

        Aunt Josephine
              Delicious!  Excellent choice, children.  Gather
              round...

              [fade]

        Lemony Snicket
              Forty-Five mind-numbingly-boring minutes later...

        Aunt Josephine
              ...And therefore, to indicate possession, end a
              singular noun with an apostrophe followed by an 's'.
              Otherwise, the noun's form seems plural.  That's
              enough for today.  Please follow me to the hall where
              we'll prepare for a TRIP TO TOWN.

              [cuts to Bottom Hall]

...............................................................................
: Butterflies Area   0/0       Total  179/250                   Quest     85% :
...............................................................................


-------------------------------------------------------------------------------
Bottom Hall                                                     Butterflies +9
[B3BH]                                                                Quest +5%
                                                                 Book Pages +1
...............................................................................

        Aunt Josephine
              We need to make a TRIP to TOWN now, children.  There
              is a ritual I perform BEFORE LEAVING the house, and I
              was hoping you could HELP me.

              [pans to cupboard]

              Please OPEN up all of my THIRTEEN CUPBOARDS to make
              sure there are no robbers, thieves, vandals, ninjas,
              or pirates hidden inside of them.

              [cuts to another cupboard]

              One of my cupboards is LOCKED.  I personally won't
              touch the KEY, it's got such sharp teeth.

If you try to leave the room before having opened all the cupboards, Aunt
Josephine repeats her instructions about opening all thirteen cupboards first.

      PERSON  Aunt Josephine
      ------  --------------
        Talk  You haven't OPENED all of the CUPBOARDS yet.  How do I know
              there aren't pirates inside?

     Discuss  Well, if there are LEECHES in the CUPBOARDS then you should
              thank me that I haven't fed you dinner yet, lest you become it.

The first thing you'll notice is that there are Powder Bombs raining down, so
number one priority is to take out the White-Faced Woman as quickly as
possible.  Luckily, she's just down the steps to the right.

The next task is to deal with another Hook Handed Man -- he starts to
Josephine's left, but is probably on his way toward you by the time you've
dealt with the White-Faced Woman.  Have Klaus jump over him and soak him from
behind as usual.

With those two pests out of the way, we can concentrate on the Cupboards.  To
the right of where the White-Faced Woman was is a Butterfly (the first of
nine) and a top-up for Klaus's Water Pump.

Descend the stairs halfway and jump to the Cupboard to the left.  Be careful
as you open it (with "R") -- three bats fly out!  You should see a "13" appear
in the bottom-left of the screen and change to "12" -- only another twelve
Cupboards to open!  Jump up and left to a small platform and then across to a
larger one.

Switch to Sunny as most of the next bit will need her Parasol Glider.  Jump
and glide across more platforms to the left, all at the same height (i.e.
don't drop to any lower platforms you may see).  The third platform you get to
has a key on it, so pick it up:

      OBJECT  Cupboard Key {+1%}
      ------  -------------------
     Examine  One wonders why Aunt Josephine has exactly thirteen cupboards.

Carry on jump-and-gliding to the left and you will come to another Cupboard to
open.  On the second platform beyond this, you'll find another Book Page:

...............................................................................
: Book        "Fudging the Future" by Madame Lulu                1 - - - 5[6] :
...............................................................................

Just below this platform (the leftmost one) you will see another Butterfly.
Drop off the edge and reverse to catch it (you can get it without the Parasol,
but using it might help).

|NOTE         If you miss the Butterfly, or any of the earlier platforms,
|             you'll have to head right along the floor back to the stairs and
|             start again; you cannot reach these upper platforms from the
|             ground.

Head back right along the floor and you'll soon come to a door:

      OBJECT  Closet Door
      ------  -----------
     Examine  {K}  The door to the hall closet seems normal, but there's
              something missing...

        Open  {K}  I can't open it, there's no doorknob!

I'm sure we'll find one somewhere... carry on to the right; we pass the front
door to Lachrymose Lane, but Aunt Josephine won't let us leave yet.  Just past
your aunt is a dining table with two more Cupboards to open -- be careful, as
the first releases a couple of leeches.  Have Sunny Jump-and-Glide to the
right to reach the last downstairs Cupboard (you should have eight left to
open).

Climb back up the stairs and head left; above a sideboard and chest of drawers
is the first upstairs Cupboard.  Jump up and open it, revealing a Drum that
allows you to jump to a slightly different looking cupboard above-right:

      OBJECT  Kitchen Cupboard
      ------  ----------------
     Examine  {LS}  This one has a note attached:  DANGEROUS MATERIALS INSIDE,
              DO NOT OPEN.

        Open  {K}  Strange, this one's locked.  Wonder what's inside THIS ONE
              that scared Aunt Josephine into locking it? {+1%}

         Use  [Cupboard Key] Unlocks the Cupboard and reveals some Doorknobs.

      OBJECT  Doorknobs
      ------  ---------
         Get  {K}  Doorknobs?  She's afraid of doorknobs?!

     Examine  They don't look threatening, just knobby.

There's also a pair of Butterflies to catch, one either side of the Cupboard.
Have Sunny Jump-and-Glide across to the Cupboard on the left and open it.

|WARNING      There's a whole Clew**of Leeches inside this Cupboard, so don't
|             hang around once you've opened it.  There's a Butterfly off to
|             the left so Jump-and-Glide to catch it if you can.

|** NOTE      I couldn't find the collective noun for leeches; the nearest I
|             could find was a "Clew of Worms", so I'll use that.

|TIP          Don't worry if you don't catch the Butterfly, we can use a
|             Moving Platform later.

Head left past the door and down the stairs on the left.  If you've not
already dealt with him, there's a Hook Handed Man roaming the floor -- get rid
of him now to save "dropping in" on him later!

Towards the left-hand side of the room is another Cupboard (the only one you
can reach from the floor).  Jump up, open it, and pull the Lever that is
inside.  Walk back to the right, and you'll see a Horizontal Moving Platform
going from the top of the stairs back to the left-hand side of the room.  Jump
on to it, and off again at the next Cupboard.

|WARNING      Switch to Sunny BEFORE opening this Cupboard; it releases a Clew
|             of Leeches, and you'll need Sunny's Parasol Glider to get to the
|             next Cupboard.

Open the Cupboard and Jump-and-Glide to the next Cupboard on the left.  This,
when opened, will free three Butterflies for you to catch.  Jump-and-glide to
the next (which, thankfully,  is Leech-free) and again to the thirteenth and
final Cupboard.  On opening it, Sunny gurgles:

        Sunny
              PiraGoob!  (That's all the cupboards, let's go see
              Josephine!)

|NOTE         There's a Lever inside this Cupboard that releases a second
|             Horizontal Moving Platform on the right-hand side of the room.
|             Unless you missed the Butterfly to the left of the first
|             Cupboard you found that released a whole Clew of Leeches, it's
|             of little use.

There's a Butterfly just below the Cupboard; use Sunny's Parasol Glider to
catch it.  Unless you missed the one mentioned above, this should be the ninth
and final one for the room, so head back to the right-hand side of the room,
top-up Klaus's Water Pump in passing and head down the stairs to rejoin Aunt
Josephine.

|NOTE         If you did miss the earlier Butterfly, jump back on to the
|             Cupboard with the Drum on it, and from there to the newly-
|             released Moving Platform.  This will pass underneath the
|             Cupboard that's swarming with Leeches: have Klaus or Violet get
|             rid of them, and then jump up and jump left for the Butterfly.

As you approach Aunt Josephine, she begins:

        Aunt Josephine
              Are you sure there were no BANDITS in the cupboards?

        Klaus
              Nothing but a few bears.

        Aunt Josephine
              Bears!

        Violet
              Klaus!  I'm sorry Aunt Josephine, he meant to say
              'nothing but a few hairs.'

        Aunt Josephine
              Oh dear, well they can be dangerous too if they get in
              your eye.  I hope you're all ok.

        Sunny
              Retinga.  (You're the one who's not ok if you're
              afraid of hair.)

        Aunt Josephine
              Well, if the cupboards are clear, could you children
              GIVE me my GALOSHES.  Puddles can be very dangerous.
              I put them in the CLOSET.  Of course, I've REMOVED all
              of the DOORKNOBS and HIDDEN them away.  Then I
              deliberately forgot where they were so I wouldn't find
              them and get scared.

Well, we know all about closets with missing doorknobs, and as we've found
some doorknobs, head left to the Closet Door and USE them to open it {+1%} .

      OBJECT  Galoshes {+1%}
      ------  ---------------
     Examine  A pair of heavy rubber galoshes.  What left bite marks on the
              toes?  Alligators?

Take the Galoshes back to your Aunt {+1%} , and you're ready to leave the
house:

        Aunt Josephine
              I'll go on AHEAD of you.  I'm afraid of walking
              alongside children.  They're so clumsy.

              Meet me IN FRONT OF THE ANXIOUS CLOWN VEGETABLE STAND.

She leaves you alone in the Bottom Hall.  To the left, just to the right of
the door into Lachrymose Lane, is a note from your Aunt:

      OBJECT  Note from Josephine
      ------  -------------------
     Examine  It is a note from Josephine:  Gone into town.  Please meet me in
              front of the ANXIOUS CLOWN VEGETABLE STAND.

Unless you've got any Butterflies still to collect, leave the house, head
right along Lachrymose Lane and return to Cloudy Cliffs Court.

...............................................................................
: Butterflies Area   9/9       Total  188/250                   Quest     90% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     1 2 3 - - 6 :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             1 2 3 - - 6 :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar                   Used :
:             "The Persnickety Platform" by Skye McCloud          1 2 3 - 5 6 :
:             "The Voyage Outside" by the Virginian Wolfsnake            Used :
:             "Fudging the Future" by Madame Lulu                 1 - - - 5 6 :
:             "Tree-Hopping for Dunces" by Mssr. Lulu                    Used :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   4/5   Capacity (x2, 99), Speed (x2) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
:             Parasol Glider   Upgrades    --                                 :
...............................................................................


-------------------------------------------------------------------------------
Cloudy Cliffs Court                                             Butterflies --
[B3CC]                                                                Quest --
                                                                 Book Pages +1
...............................................................................

You may remember that there was a Book Page on top of one of the poles here
that we couldn't reach.  However, now we have Sunny's Parasol Glider, getting
it is no problem: jump to the platfrom where Mr. Poe was waiting, then jump up
right, left and right and finally Jump-and-Glide right.

...............................................................................
: Book        "Fudging the Future" by Madame Lulu                 1 - -[4]5 6 :
...............................................................................

Head further right and enter Captain Sam's shack.

...............................................................................
: Butterflies Area   1/1       Total  188/250                   Quest     90% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     1 2 3 - - 6 :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             1 2 3 - - 6 :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar                   Used :
:             "The Persnickety Platform" by Skye McCloud          1 2 3 - 5 6 :
:             "The Voyage Outside" by the Virginian Wolfsnake            Used :
:             "Fudging the Future" by Madame Lulu                 1 - - 4 5 6 :
:             "Tree-Hopping for Dunces" by Mssr. Lulu                    Used :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   4/5   Capacity (x2, 99), Speed (x2) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
:             Parasol Glider   Upgrades    --                                 :
...............................................................................


-------------------------------------------------------------------------------
Captain Sam's                                                   Butterflies +1
[B3CS]                                                                Quest --
                                                                 Book Pages +1
...............................................................................

Although Captain Sam has disappeared, you can now collect the final Butterfly
here.  Head over to the left, use the Vertical Moving Platform and the window
ledge to the yard to get back to the long ladder on the far left-hand side of
the room.  Climb to the top and head right on the walkway at the top.  Switch
to Sunny and Jump-and-Glide down to the right where you'll land on another
cage with the missing Butterfly and another Book Page:

...............................................................................
: Book        "Up the Down Way" by Upton Dawn                     1 2 3[4]- 6 :
...............................................................................

Return to Cloudy Cliffs Court.

...............................................................................
: Butterflies Area   7/7       Total  189/250                   Quest     90% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                     1 2 3 4 - 6 :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             1 2 3 - - 6 :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar                   Used :
:             "The Persnickety Platform" by Skye McCloud          1 2 3 - 5 6 :
:             "The Voyage Outside" by the Virginian Wolfsnake            Used :
:             "Fudging the Future" by Madame Lulu                 1 - - 4 5 6 :
:             "Tree-Hopping for Dunces" by Mssr. Lulu                    Used :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   4/5   Capacity (x2, 99), Speed (x2) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
:             Parasol Glider   Upgrades    --                                 :
...............................................................................


-------------------------------------------------------------------------------
Cloudy Cliffs Court
...............................................................................

Head right past the end of the ship built into Captain Sam's shack and jump on
to the first branch you see.  Jump up to the one above, and you should see
some rungs hanging down the side of the ship.  As Sunny, if you Jump-and-Glide
from the right-hand (upper) end of this branch, you should be able to land on
the bottom rung.  Climb up to the deck of the ship.

To the left, on top of a couple of funnels, are two piles of Photographs;
collect them if you wish.  Next, head right, and you will come to the ship's
bowsprit: jump on to a branch above this and exit down the branch to Cloudy
Cliffs Court East.


-------------------------------------------------------------------------------
Cloudy Cliffs Court East                                        Butterflies +1
[B3CE]                                                                Quest --
                                                                 Book Pages --
...............................................................................

As you descend the branch you entered by, you will see the first Butterfly of
the area.  Carry on to the right, dropping to the ground when you can.  Carry
on past the Fortune Teller's door and you'll see your Aunt between it and the
Realtor's Office:

      PERSON  Aunt Josephine
      ------  --------------
        Talk  I just can't cross past that REALTOR'S OFFICE until I've had a
              FORTUNE from the FORTUNE TELLER telling me it's safe.

     Discuss  There's a REALTOR'S OFFICE right there!  I'm frightened!  It's
              not safe.

So, it looks like it might be time to have our fortune told, so enter the
Fortune Teller.

...............................................................................
: Butterflies Area   1/4       Total  190/250                   Quest     90% :
...............................................................................


-------------------------------------------------------------------------------
Fortune Teller                                                  Butterflies --
[B3FT]                                                                Quest +2%
                                                                 Book Pages +2
...............................................................................

First, for some reason you start over to the left of the room, by a Water Pipe
-- the door is over to the right.  Head right and you'll find the Fortune
Teller:

      PERSON  Fortune Teller
      ------  --------------
       Tease  I sense a mouth full of soap in your future.

        Talk  If you can find all of the MATCHING PAIRS, I will give you your
              FORTUNE.

Once you've talked to her, a number of Moving Platforms above become active.
These allow access to sixteen ledges, arranged in a 4x4 grid, each one
containing a giant playing card and a Lever.  When you pull the Lever, the
card turns over, revealing one of eight designs (each of which occurs twice
among the sixteen cards).  To solve the Fortune Teller's challenge, you have
to find all eight pairs of cards.

The "challenge" part is that you can turn any card over first, but when you
turn the second over, if its design doesn't match the first, both cards are
turned back "face down".  Since you are unlikely to turn pairs over to start
with, you'll have to remember where each design is.  When you DO find a
matching pair, both cards are left with the design showing (and the Levers
disappear).

|TIP          I don't know whether where each design is found is random or
|             not, but below I'll show you the layout that I found.  If your
|             layout isn't the same as mine (or you want to solve it
|             yourself), see the next tips.

|             Obviously the easiest way of solving this is to write down which
|             design is behind each card as you find them, although this could
|             be thought of as "cheating" in the purest sense of the game
|             (originally called Pelmanism, you were meant to rely on memory
|             alone).

|             Always turn over a new pair of cards each time; e.g. the bottom-
|             left pair on the first go, the bottom-right pair on the second
|             go, the pair above this on the third and so on.  This way you
|             get as much new information as possible each time.

|             If you turn over a design you've seen before as the FIRST card
|             of a pair, then for the second card of the pair try to go back
|             and turn over the card where you saw the design before.

|             If you turn over a design you've seen before as the SECOND card
|             of a pair, then for your next go, try to find the matching card
|             first (i.e. where you first saw the design), since you KNOW
|             where the second one is and will remember its position more
|             easily.

|NOTE         There are two hazards to be aware of when finding pairs:

              o   Some of the platforms have Leeches/Spiders etc. on them;
                  watch out because they re-spawn quickly so they're a
                  constant danger.

              o   If, because of the above, you allow your Misery Meter to get
                  to its maximum, you will find that any pairs you've already
                  found will be turned back "face down", and you will have to
                  start from the beginning.  One consolation is that the pairs
                  will still be in the same place.

                  ----------   ----------   ----------   ----------
                   Twisting     Twisting    Magnifying    Plank of
                    Snakes       Snakes       Glass         Wood
                  ----------   ----------   ----------   ----------

                  ----------   ----------   ----------   ----------
                     Tree       Suitcase    Lightning    Whirlwind
                                              Strike
                  ----------   ----------   ----------   ----------

                  ----------   ----------   ----------   ----------
                    Potion     Lightning       Tree      Magnifying
                    Bottle       Strike                    Glass
                  ----------   ----------   ----------   ----------

                  ----------   ----------   ----------   ----------
                   Suitcase    Whirlwind     Plank of      Potion
                                               Wood        Bottle
                  ----------   ----------   ----------   ----------

When you have found all the pairs {+1%} , the scene cuts back to the Fortune
Teller:

        Fortune Teller
              You children are smart.  But you should protect your
              youth before it's gone.  From the sad looks on your
              faces, it's already halfway there.  But look how I
              prattle when what you really want is this...

Head down to the bottom of the room and you will see she has left you a
Fortune:

      OBJECT  Fortune {+1%}
      ------  --------------
     Examine  "A terror from your past will soon return, but you are perfectly
              safe from realtors."

and another Book Page:

...............................................................................
: Book        "Fudging the Future" by Madame Lulu                 1 -[3]4 5 6 :
...............................................................................

Before you take the Fortune to your Aunt, leave and re-enter the Fortune
Teller's house; if you talk to her again, she says:

        Fortune Teller
              So you've returned?  Feel free to consult the cards
              again.

Complete the pair-matching exercise a second time (the positions haven't
changed): you will be rewarded with a whole bunch of Photographs and the final
Page for "Up the Down Way":

...............................................................................
: Book        "Up the Down Way" by Upton Dawn                     1 2 3 4[5]6 :
...............................................................................

You can carry on completing the puzzle as often as you like, but it looks like
you only get Photographs after this.  There's nothing else to do here, so head
out and give the Fortune to your Aunt.

...............................................................................
: Butterflies Area   0/0       Total  190/250                   Quest     92% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                             All :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             1 2 3 - - 6 :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar                   Used :
:             "The Persnickety Platform" by Skye McCloud          1 2 3 - 5 6 :
:             "The Voyage Outside" by the Virginian Wolfsnake            Used :
:             "Fudging the Future" by Madame Lulu                 1 - 3 4 5 6 :
:             "Tree-Hopping for Dunces" by Mssr. Lulu                    Used :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   4/5   Capacity (x2, 99), Speed (x2) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
:             Parasol Glider   Upgrades    --                                 :
...............................................................................


-------------------------------------------------------------------------------
Cloudy Cliffs Court East                                        Butterflies +3
[B3CE]                                                                Quest --
                                                                 Book Pages +1
...............................................................................

Actually,  we won't give the Fortune to your Aunt straight away --  there are
a few things to do first.  Jump to the platform outside the Realtor's Office
(where the Water Pipe is), on to the platform above the door, and then to the
top of the sign on the right.

Switch to Sunny and Jump-and-Glide to the right to land on top of the first of
the Video Machines we saw earlier.  Jump to collect the area's second
Butterfly above it, then glide to the second Video Machine -- don't dawdle, as
there's a Leech; instead, Jump-and-Glide to the right to land on the Grocer's
barrow and complete "Fudging the Future":

...............................................................................
: Book        "Fudging the Future" by Madame Lulu                 1[2]3 4 5 6 :
...............................................................................

Drop down from the Grocer's stand and have a chat:

      PERSON  Grocer
      ------  ------
        Talk  I've got all the ingredients for COLD CUCUMBER SOUP ...except
              CUCUMBERS.

     Discuss  Have you seen Captain Sam anywhere?  He just disappeared...

       Tease  Your AUNTIE JOSEPHINE is a very fragile and sensitive woman.
              What are you doing leaving her alone over THERE, especially in
              this weather

              [pans to show Aunt between Fortune Teller and Realtor's Office].

Despite the Grocer's urging we STILL won't deal with Aunt Josephine yet!
Carry on past her back to the Fortune Teller's house and jump to the ledge
past the door where there's another Trigger Point:

    BOOK USE  "Fudging the Future"
    --------  --------------------
   Book Text  Some people are so afraid of the past they'll HIDE things from
              BURGLARS in picture-frames.

        Code  UP, RIGHT, DOWN, LEFT, UP

      Effect  Activates Moving Platform giving Butterflies (x2) and
              Photographs.

To the left, a Moving Platform will appear -- jump aboard and shortly it will
take you on a journey past a few Photographs to find the last two Butterflies
for the area.

|NOTE         I'm going to take us on a bit of a detour now.  If you remember
|             when we explored "This Room is Not Intended for Burglars", there
|             was another Trigger Point for "Fudging the Future", so since we
|             have collected the whole book, let's use it now.  The reasons?

              o   Mainly because we CAN (I like to get things as soon as
                  they're available);

              o   If we take the Fortune to Aunt Josephine first, we won't be
                  able to access the Trigger Point for quite a while (although
                  we WILL be able to do it later).

So, head all the way back to Aunt Josephine's house and enter through the
lower-left window.

...............................................................................
: Butterflies Area   4/4       Total  193/250                   Quest     92% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                             All :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             1 2 3 - - 6 :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar                   Used :
:             "The Persnickety Platform" by Skye McCloud          1 2 3 - 5 6 :
:             "The Voyage Outside" by the Virginian Wolfsnake            Used :
:             "Fudging the Future" by Madame Lulu                        Used :
:             "Tree-Hopping for Dunces" by Mssr. Lulu                    Used :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   4/5   Capacity (x2, 99), Speed (x2) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
:             Parasol Glider   Upgrades    --                                 :
...............................................................................


-------------------------------------------------------------------------------
This Room is Not Intended for Burglars                          Butterflies +6
[B3NB]                                                                Quest --
                                                                 Book Pages --
...............................................................................

Make your way to the top-right corner of the room where the Trigger Point is
(head left, use the Vertical Moving Platform, bite the Crate to reveal the
Drum, jump up and then head right).

    BOOK USE  "Fudging the Future"
    --------  --------------------
   Book Text  Some people are so afraid of the past they'll HIDE things from
              BURGLARS in picture-frames.

        Code  UP, RIGHT, DOWN, LEFT, UP

      Effect  Butterflies (x6)

Watch Out!  A whole slew of beasties will drop to the floor, so be ready to
attack (Klaus is probably best).  To the left of the door is the first of six
new Butterflies you can find.

Head left and drop off the edge of the floor -- with luck, you'll collect two
more Butterflies as you land (making a total of four for the room).  Along to
the left are the three remaining Butterflies and a whole collection of
Photographs.

Once you have all the Butterflies, leave through the window at the bottom and
head right all the way back to your Aunt.

...............................................................................
: Butterflies Area   7/7       Total  199/250                   Quest     92% :
...............................................................................


-------------------------------------------------------------------------------
Cloudy Cliffs Court East                                        Butterflies --
[B3CE]                                                                Quest +1%
                                                                 Book Pages --
...............................................................................

Head right back to your Aunt and -- at last -- hand over the Fortune {+1%} :

        Aunt Josephine
              Ah, a clean bill of the future.  Let's proceed.

              [pans to follow your aunt as she walks left and bumps
              into a seafarer]

        Captain Sham
              Hello, Josephine, my little bilge pump.  My, what
              bonny waifs!

        Aunt Josephine
              Children, I'd like you to meet Captain Sham.

        Captain Sham
              Ahoy.  Avast.  Arr.

        Violet
              That's Count Olaf!

        Aunt Josephine
              Where?  Behind Captain Sham?

        Klaus
              Count Olaf IS Captain Sham!

        Aunt Josephine
              Oh no, you're mistaken.  It says "Sham" on his
              business cards so it must be true.  He's been Captain
              Sham as long as I've known him, which is several days
              at least.

        Captain Sham
              Count Olaf?  Never heard of him.  But what a
              beautiful, beautiful name.  It's like music.  Speaking
              of beautiful, I don't s'pose you'd like to have dinner
              together tonight, Josephine?

        Aunt Josephine
              Why yes I would, Captain.  You children meet us back
              at the house.

The scene cuts back to the front door of Aunt Josephine's house.

...............................................................................
: Butterflies Area   4/4       Total  199/250                   Quest     93% :
...............................................................................


-------------------------------------------------------------------------------
Lachrymose Lane
...............................................................................

        Sunny
              Brrr-aba!  (Well that was NOT a pleasant walk home.
              The Hurricane is really starting to gust!)

        Violet
              I can't believe how Aunt Josephine has been fooled!

        Klaus
              Captain Sham is obviously Count Olaf!

        Sunny
              Blix!  (For an actor, he's certainly bad with makeup
              and costumes.)

        Klaus
              What's even stranger is all the windows have been
              closed...

              [pans to show lower windows closed]

              Except that one leading to the LIBRARY!  Let's head up
              there!

              [pans to show upper-right window is open]

If you were to leave the Lane and head back over to the Grocer, he gives the
following:

      PERSON  Grocer
      ------  ------
        Talk  If you're looking for your Aunt Josephine, I saw her heading up
              to her house on LACHRYMOSE LANE with a pirate looking fella.

       Tease  I thought I heard your Aunt say she'd meet you kids up at the
              house.  What are you doing dawdling, then?

You won't be able to enter the house through the Front Door, nor through
either of the lower windows, as they're all locked.  Instead, you'll have to
have Violet activate the Moving Platforms that allow you to get to the upper
window (that was originally causing the glare).

...............................................................................
: Butterflies Area   4/7       Total  199/250                   Quest     93% :
...............................................................................


-------------------------------------------------------------------------------
Library                                                         Butterflies --
[B3LI]                                                                Quest --
                                                                 Book Pages +6
...............................................................................

        Violet
              Phew...  Glad to be inside and out of that storm.

              [house shakes]

        Klaus
              The wind, it's shaking the house apart!

              [house shakes; cuts to show Thermal Lifts above broken
              windows]

        Violet
              Auntie Josephine?

              [pans to show large, triangular window broken]

        Klaus
              Look, the window is shattered!

        Violet
              Hurricanes have so little respect for property rights!
              Wait a minute... is that a note?

              [pans back to children]

        Klaus
              It says "My heart is cold as ike and I find life
              inbearable.  I know your children may not understand
              the sad life of a dowadger or what would have leaded
              me to this desparate akt.  Love, Aunt Josephine."

              I think this is a code!  Ike should be 'iCe', with a
              C, inbearable should have a U,... an R should go here,
              a D there, and...

              Aunt Josephine was trying to send us a message!  She's
              at CURDLED CAVE!

        Sunny
              Curdaba!  (Curdled Cave!  But how do we find it?
              Josephine HID away all of her books about LACHRYMOSE
              LAKE.)

        Violet
              The storm has blown lots of books off their shelves.
              There are TORN BOOK PAGES everywhere.  Maybe there's
              still a BOOK around that can help us.

And you finally have control back!  To the right, you can examine her note
again:

      OBJECT  Josephine's Note
      ------  ----------------
     Examine  It's a note from Josephine.  Her spelling makes one think she
              has a phobia of dictionaries.

If you try to go back through the window:

        Sunny
              Windoowagga!  (There's a hurricane out there!  I would
              recommend we stay indoors).

and if you try to go to the Bottom Hall:

        Violet
              Hunfh!  The roof must have collapsed and BLOCKED the
              DOOR from the other side!  We'll have to FIND ANOTHER
              WAY.

Like the previous books we've been finding, there are six Book Pages dotted
around the room (there's also a counter in the lower-left corner of the screen
that shows the number of ages to be found).  To get the first, drop down to
the Window Ledge below, and then to the bottom of a large bookcase.

When you collect the first page:

        Klaus
              "MY SECRET SELF: A Vital Fireman's Diary", by Ike
              Anwhisle.  Do you know what that means!?  This is
              IKE'S DIARY!  If anyone knew how to get to CURDLED
              CAVE, he would have.

              Looks like there are SIX PAGES missing.  Let's FIND
              the others.

...............................................................................
: Book        "A Vital Fireman's Diary" by Ike Anwhisle          [1]- - - - - :
...............................................................................

Head across the two columns of Window Ledges to the right: on the raised floor
in the middle of the room is a pair of bookcases and the Trigger Point for the
new book.

|TIP          If you're having problems finding any of the pages, head to the
|             middle of the room where -- if you remember -- there is the
|             Spyglass.  Looking through this will show you one of the Book
|             Pages still to be collected.

Head left and jump up the shelves to travel back across above the raised floor
to find another Book Page in a small broken window to the left of the large
empty bookcase (this is roughly the same route we used when we first visited
the Library):

...............................................................................
: Book        "A Vital Fireman's Diary" by Ike Anwhisle           1 -[3]- - - :
...............................................................................

Jump above the broken window and then head left underneath the (broken)
triangular window.  Off to the left of this window are two more small broken
windows; the second has a Thermal Lift above it.  Jump to the upper ledge of
this and have Sunny use the Parasol Glider to gain enough height to land on
the Book Page to the right.

...............................................................................
: Book        "A Vital Fireman's Diary" by Ike Anwhisle           1[2]3 - - - :
...............................................................................

Jump to the upper ledge of this window and jump again to a long platform.
Head left and Jump-and-Glide across an Apple Core-filled gap to get another
page:

...............................................................................
: Book        "A Vital Fireman's Diary" by Ike Anwhisle          1 2 3 - -[6] :
...............................................................................

Head back right, the way you came and carry on across at the same level
(you'll be passing above the triangular window).  From the second bookcase you
come to (that has a Red Spider on it) Jump-and-Glide all the way down to the
right -- you should meet another Thermal Lift in one small window that allows
you to get to a second window above and right with yet another Book Page:

...............................................................................
: Book        "A Vital Fireman's Diary" by Ike Anwhisle           1 2 3 -[5]6 :
...............................................................................

The last page is in the same place as the Grammar Book was earlier.  From the
ledge above, you can reach this by dropping off the right-hand side and
gliding a little further to the right.

|TIP          If you miss the platform, then use the same method you used to
|             get the Grammar Book:  Jump-and-Glide from the right-hand edge
|             of the triangular window.

...............................................................................
: Book        "A Vital Fireman's Diary" by Ike Anwhisle           1 2 3[4]5 6 :
...............................................................................

When you get the last page:

        Klaus
              That's all of them.  Let's head back down to IKE'S
              BOOKCASE.

Do as he suggests (it's down to the left) and open the secret door:

    BOOK USE  "A Vital Fireman's Diary"
    --------  -------------------------
   Book Text  Dearest Reader.  I have HIDDEN all of my research away so that
              evil hands can't reach it.  Stand in front of my bookcase in the
              LIBRARY to enter the code and gain access.

        Code  "L", "R", "B", "A", "A"

      Effect  Gives access to Ike's Secret Room.

As it would be a bit pointless collecting all the pages without using them,
enter Ike's Secret Room.

...............................................................................
: Butterflies Area   0/0       Total  199/250                   Quest     93% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                             All :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             1 2 3 - - 6 :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar                   Used :
:             "The Persnickety Platform" by Skye McCloud          1 2 3 - 5 6 :
:             "The Voyage Outside" by the Virginian Wolfsnake            Used :
:             "Fudging the Future" by Madame Lulu                        Used :
:             "Tree-Hopping for Dunces" by Mssr. Lulu                    Used :
:             "A Vital Fireman's Diary" by Ike Anwhisle                  Used :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   4/5   Capacity (x2, 99), Speed (x2) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
:             Parasol Glider   Upgrades    --                                 :
...............................................................................


-------------------------------------------------------------------------------
Ike's Secret Room                                               Butterflies +7
[B2IR]                                                                Quest --
                                                                 Book Pages +1
...............................................................................

If you try returning to the Library:

        Violet
              Not back that way!  We're so close to finding Aunt
              Josephine.

Instead, head across to the left-hand side of the room and have Violet jump up
and climb the ladder there.  At the top, switch to Sunny and have her Jump-and-
Glide across to the right -- a Thermal Lift will allow her to reach a platform
(partly hidden behind all the junk hung across the room) where there's another
Book Page:

...............................................................................
: Book        "The Grapple Speed Record" by Tres Vito             1 2 3 -[5]6 :
...............................................................................

Jump-and-Glide back to the left, pick up another Thermal Lift and land on a
small platform underneath a Water Pipe.  Switch to Klaus to take out the Clew
of Leeches to the left.  Jump to the platform where they were, and take out a
second Clew on the right -- as you do, the scene will pan across to the top-
right of the room to show six Butterflies coalescing into a rough group.

Jump to the where this second Clew was and switch back to Sunny.  Jump-and-
Glide across to the left and make use of a Thermal Lift to catch the first
Butterfly of the room.  Drift back to the platform, cross to its right-hand
side and Jump-and-Glide across to the right, landing on a platform below a
window leading to Lachrymose Lake.

Before going through, jump straight up and use the Thermal Lift above the
window: if you just keep UP pressed, you should rise among the Butterflies
and, after a short while, catch them all (you shouldn't need to drift left or
right; they'll come to you!)

If you tot-up your Butterfly count, you should find that you now have over 200
Butterflies, and the next level of Sketches, Stills and Upgrades will have
become available:

     UPGRADE  Apple-Chucker
     -------  -------------
        Cost  500 (Level 4)

     Purpose  This Ice Cream Scoop will allow you to chuck apples faster.

     UPGRADE  Unlock ????
     -------  -----------
        Cost  3,000 (Level 4)

     Purpose  Unlocks the "Handsome Man" arcade game under the "Eye" option of
              the title screen.

...............................................................................
: Butterflies Area   7/7       Total  206/250                   Quest     93% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                             All :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             1 2 3 - 5 6 :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar                   Used :
:             "The Persnickety Platform" by Skye McCloud          1 2 3 - 5 6 :
:             "The Voyage Outside" by the Virginian Wolfsnake            Used :
:             "Fudging the Future" by Madame Lulu                        Used :
:             "Tree-Hopping for Dunces" by Mssr. Lulu                    Used :
:             "A Vital Fireman's Diary" by Ike Anwhisle                  Used :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   All   Capacity (x2, 99), Speed (x3) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
:             Parasol Glider   Upgrades    --                                 :
...............................................................................


-------------------------------------------------------------------------------
Lake Lachrymose                                                 Butterflies +1
[B3LK]                                                                Quest --
                                                                 Book Pages --
...............................................................................

You emerge on the Lake in a boat heading east (to the right).

|NOTE         Despite what the laws of physics may say, you CAN walk on the
|             water here, BUT your Misery Meter will be rising constantly as
|             you do, so it's not recommended!

              Unlike the rest of the game, it IS possible to get stranded here
              -- if you leave the boat or make the wrong jump/glide you can
              land in the water with no practical way of getting back on
              course (you can rarely walk far enough before your Misery Meter
              maxes out).

              Be prepared to restart this section a few times!

Jump on to the second ledge above the boat, and from there to the landing
stage for a Lighthouse.  Climb the steps, avoiding the Leeches, and from the
platform at the top, have Sunny Jump-and-Glide down to the right -- you should
land on the steps of a second Lighthouse.  Climb these and at the top you will
find another Trigger Point:

    BOOK USE  "The Voyage Outside"
    --------  --------------------
   Book Text  Those who think that there is only one path through the
              EVERGREEN MONTGOMERY FOREST are very very wrong.

              Enter this code to get a LADYBUG GUIDE who will LEAD along a
              secret path through the forest maze.

        Code  "A", DOWN, "L", "B"

      Effect  Butterfly (x1) and lights Lighthouse.

Jump-and-Glide off the right-hand side of the platform and you should drift
down back to the boat.  A short jump will take you to a slope that leads to
Curdled Cave.

...............................................................................
: Butterflies Area   1/9       Total  207/250                   Quest     93% :
...............................................................................


-------------------------------------------------------------------------------
Curdled Cave                                                    Butterflies +4
[B3CA]                                                                Quest +2%
                                                                 Book Pages +1
...............................................................................

Head up the slope away from the sea and you will see the Curdled Caves ahead:
these are formed from lots of separate areas, linked by small openings (that
you can only pass through as Sunny).


Entrance
--------
Halfway up the slope is a Sign:

      OBJECT  For Sale Sign
      ------  -------------
     Examine  {K}  A "For Sale" sign?  That means realtors will be coming
              here.  I bet I could really put a SCARE into AUNT JOSEPHINE with
              this SIGN.

   Push/Pull  {K}  It's stuck fast.

      Tinker  {K}  If that sign can survive the tides, the elements, and a
              hurricane, I don't think I'll be able to break it!

        Take  {V}  It's stuck too deep into the ground.  We'd need a TOOL to
              get it out.

As we can't do anything with it yet, pass by and dive into the first hole (A).


Cave 1
------
This brings you out above a Water Pipe.  Refil, drop down, take out the
Leeches and head through the hole at the bottom (B).


Cave 2
------
You come out below your Aunt:

      PERSON  Aunt Josephine
      ------  --------------
        Talk  Leave?  I'm not going anywhere.  You know, in the old days,
              miners used this cave.  Ike and I once found a pick, a SHOVEL, a
              miner's hat, and a diamond, all in one afternoon.

     Discuss  I'm too afraid.  There are bears, and leeches, and REALTORS out
              there.

She doesn't want to budge!  Collect the couple of Butterflies here (one in the
top-left corner) and head through the first opening above her (C).


Cave 3
------
Drop down on to the ledge below and head through the opening (D).


Cave 4
------
Use Sunny's ROLL to take out a couple of leeches, then head up the slope and
through the opening (F).


Cave 5
------
There are the last two Butterflies, the missing Book Page of "The Persnickety
Platform" here:

...............................................................................
: Book        "The Persnickety Platform" by Skye McCloud          1 2 3[4]5 6 :
...............................................................................

Return the way you came (via F and D) to Cave 4 and then drop to the floor and
go through the new opening (E).


Cave 6
------
Cross to the right-hand end and duck through the opening (G).


Cave 7
------
Use Sunny's ROLL attack to take out a trio of Red Spiders here, then carry on
to the end to find the Shovel:

      OBJECT  Shovel
      ------  ------
     Examine  A rusty old shovel.  This must have been left by miners.

This will do to get that sign, so return to the entrance (G, E, C, B, A).


Entrance
--------
USE the Shovel on the For Sale Sign, collecting the latter:

      OBJECT  For Sale Sign {+1%}
      ------  --------------------
     Examine  A "For Sale" sign?  That means realtors will be coming here.  I
              bet I could really put a scare into Aunt Josephine with this
              sign.

Return to your Aunt (A, B)...


Cave 2
------
...and give her the sign: {+1%}

        Aunt Josephine
              Realtors?!  Coming here?!  Oh my...  We had better
              leave.

The screen fades, and you reappear in the boat on Lachrymose Lake heading back
west (to the left).  However, we haven't cleared out the Lake area yet, so
quickly jump to the right -- with a glide, Sunny should make it back to the
sloping shore if you're quick enough.

Crawl back up and into the Curdled Cave.  Return to Cave 2 where Aunt
Josephine was standing (A, B) and head through the TOP exit that leads to
Lachrymose Lake.

...............................................................................
: Butterflies Area   4/4       Total  211/250                   Quest     95% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                             All :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito             1 2 3 - 5 6 :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar                   Used :
:             "The Persnickety Platform" by Skye McCloud                  All :
:             "The Voyage Outside" by the Virginian Wolfsnake            Used :
:             "Fudging the Future" by Madame Lulu                        Used :
:             "Tree-Hopping for Dunces" by Mssr. Lulu                    Used :
:             "A Vital Fireman's Diary" by Ike Anwhisle                  Used :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   All   Capacity (x2, 99), Speed (x3) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
:             Parasol Glider   Upgrades    --                                 :
...............................................................................


-------------------------------------------------------------------------------
Lachrymose Lake                                                 Butterflies +8
[B3LK]                                                                Quest --
                                                                 Book Pages +1
...............................................................................

You emerge in a cave set in the cliff walls, where a stream of six Butterflies
flies in and out.  Just jump slightly to collect them all as you move left to
the exit.  Don't worry if you miss a couple, as they'll fly back in again
shortly.

As Sunny, Jump-and-Glide from the entrance down and to the left.  You should
land on a platform with the final page of "The Grapple Speed Record":

...............................................................................
: Book        "The Grapple Speed Record" by Tres Vito             1 2 3[4]5 6 :
...............................................................................

Jump-and-glide to the left again; as soon as the Lighthouse comes into view,
double-back and drift to the right; you should see another Butterfly (the
Lake's eighth) above a ledge.  You'll have to drift back-and-forth a little to
land on it.

Jump-and-glide (again) to the left and you should land on a platform with a
Water Pipe, below the main stairs of the Lighthouse.  Jump to the stairs and
climb to the top of the Lighthouse...

You'll never guess what you need to do from the top of the Lighthouse...
that's right, Jump-and-Glide to the left!  As before, as soon as the next
Lighthouse comes into view double-back and drift down-and-right and you should
see the last Butterfly above a ledge.

|WARNING      This ledge normally has a Clew of Leeches on it, so be quick
|             switching to Klaus to get rid of them.

How you do the next bit depends on where Josephine is with the boat -- if you
can see it, jump into the boat as it drifts back to the left.  If not, jump to
a platform down and to the left of where the Butterfly was, then Jump-and-
Glide as far to the left as possible as Sunny... you may have to walk on water
for a little bit, but as you approach the left-hand side of the Lake, the view
should pan across to show Count Olaf:

        Count Olaf
              Hello, my dear little ones!  You look like you could
              use some assistance.

        Klaus
              You're going to need some assistance when we get back
              to town!  We'll tell everything and you'll go to jail!

        Count Olaf
              Who'll believe two urchins and a monkey, confused by
              their tragic ordeal, and without any evidence?

              [fades; shows children aboard Olaf's boat]

        Violet
              They'll believe Aunt Josephine!

        Count Olaf
              Only if they find her...

              Your stunt at the window proved you hadn't been a
              trustworthy person.  On the other hand I could show
              mercy...

              [pans to Aunt Josephine in boat]

        Aunt Josephine
              Haven't, not hadn't.

        Count Olaf
              What?

        Aunt Josephine
              That's bad grammar.  You should have said "you haven't
              been a very trustworthy person".

              [pans back to Olaf's boat]

        Count Olaf
              Thank you for correcting me.  Bye, now.

              [pans back to Aunt Josephine's boat, disappearing
              east; pans left to show Mr. Poe halfway up a third
              Lighthouse]

        Mr. Poe
              Children!  Thank goodness you're safe.  Come ashore at
              once!

              [fades]

...............................................................................
: Butterflies Area   8/8       Total  219/250                   Quest     95% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                             All :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito                     All :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar                   Used :
:             "The Persnickety Platform" by Skye McCloud                  All :
:             "The Voyage Outside" by the Virginian Wolfsnake            Used :
:             "Fudging the Future" by Madame Lulu                        Used :
:             "Tree-Hopping for Dunces" by Mssr. Lulu                    Used :
:             "A Vital Fireman's Diary" by Ike Anwhisle                  Used :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   All   Capacity (x2, 99), Speed (x3) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
:             Parasol Glider   Upgrades    --                                 :
...............................................................................


-------------------------------------------------------------------------------
Cloudy Cliffs Court
...............................................................................

              [original platform on Cloudy Cliffs Court]

        Count Olaf
              When I heard the children were in danger, I had to
              come [to] their rescue.  Even if I'm not fit to be
              their guardian...

        Mr. Poe
              Oh, but you are, Count Olaf.  I fear I have gravely
              misjudged you...

        Violet
              No you haven't!  He's even worse than you thought!

        Count Olaf
              Pipe down, I'm not finished yet.  Even the MASSIVE
              INHERITANCE would be a constant reminder of my
              heartache...

        Mr. Poe
              Oh, you WOULDN'T inherit the Baudelaire FORTUNE.  That
              only applies to blood relatives and MARRIED couples.

        Count Olaf
              MARRIED COUPLES, you say... hmm, I believe I have a
              new ending for my PLAY.  I shall celebrate the
              children's return with the debut.  The entire town
              shall be invited!

        Mr. Poe
              Lovely!  I always enjoy an evening at the theatre.

        Sunny
              Bokkoo!  (This isn't theatre, it's farce!)

        Mr. Poe
              Listen to her gurgle with delight!  Now I know I've
              made the right choice.

|STORY NOTE   The game isn't particularly good at telling the full story of
|             what happens here... if you've not read the books nor seen the
|             film before (as I hadn't when I first played), you're not
|             totally sure what's happened.  After I finished the game, I have
|             managed to see the film, so can fill in some more details:

              Count Olaf realises that the only way to get his hands on the
              Baudelaire fortune is by marriage -- to Violet!  The only way he
              can achieve this is by (a) dangling Sunny in a basket from the
              top of the Tower, to force Violet to comply; and (b) to disguise
              the ceremony within a play, so Mr. Poe can't object -- his
              secret is casting Justice Strauss in the play, so that the
              marriage is legal!


-------------------------------------------------------------------------------
Tower                                                           Butterflies +7
[B3TO]                                                                Quest +3%
                                                                 Book Pages --
...............................................................................

        Klaus
              I've got to get Sunny out of that tower... then Count
              Olaf will have no hold on Violet.

              If Violet were here she'd figure out an invention to
              get Sunny out of the tower.  Think... what would
              Violet do... what would Violet do...

              [pans across three objects lying on the floor]

              I've got it!  I can unroll that SPIRAL carpet, attach
              those SHOWER CURTAIN RINGS, and a PARASOL SKELETON,
              and make a GRAPPLING HOOK!

   INVENTION  Grappling Hook
   ---------  --------------
  Components  Spiral Carpet
              Shower Curtain Rings
              Parasol Skeleton

And you once more have control, but of course without the help of Violet or
Sunny.

Head right (you don't have much option!) and collect the three parts you saw
during the cut-scene along the way:

   COMPONENT  Parasol Skeleton {+1%}
   ---------  -----------------------

   COMPONENT  Shower Curtain Rings {+1%}
   ---------  ---------------------------

   COMPONENT  Spiral Carpet {+1%}
   ---------  --------------------

When you pick up the third, you are taken to the Invention screen to put them
all together:

   INVENTION  Grappling Hook
   ---------  --------------
         Use  Allows Klaus to throw out a Grappling Hook to cling to the
              bottom of ledges, platforms, stairs etc.  He can then swing and
              jump to get to new areas.

|NOTE         After jumping ("A"), press "A" again to send out your Grappling
|             Hook.  If the Hook catches the underside of a ledge, floor,
|             stairs etc., AND you keep "A" pressed, Klaus will swing back and
|             forth.

              You can increase his swing by alternating LEFT and RIGHT on the
              D-Pad (all while keeping "A" pressed).

              UP and DOWN on the D-Pad will shorten or lengthen the swing --
              if the swing is too long, you may hit a neighbouring platform
              when you release the Hook and bump into it instead of landing on
              it.  If the swing is too short, you may not reach where you want
              to land.

              When you release "A", Klaus will sail off in the direction he's
              swinging, much as though he had jumped.  For best results,
              release the button at the left or right extent of the swing.

|TIP          Normally, the Hook will be thrown in the direction of the jump
|             (i.e. jumping left and pressing "A" will fire the Hook
|             diagonally towards the top-left).  Pressing UP as you press "A"
|             will throw the Hook straight up.

|TIP          You can "hop" along a ceiling by repeated use of the Grappling
|             Hook: release "A" at one side of the swing and press (and hold)
|             it again almost straight away -- you should catch hold a little
|             further along.  For best results, don't let the rope get too
|             long, otherwise it won't be able to reach the next hook-point
|             (press UP occasionally before you release to shorten the swing).

|NOTE         It will take some practice at first, but I found getting the
|             hang of how the Grappling Hook works wasn't too bad (and I'm not
|             the world's best platformer by any means).

              However, it's much harder to be able to do every jump and swing
              consistently well!  There are many hook-jumps needed to get up
              the Tower, and mistiming one can drop you back quite a way:
              expect to do a lot of backtracking!

              (Also, there are lots of Bats flying around in awkward places,
              so it's all too easy to do the hook-jumps correctly, but have to
              start over from the beginning because your Misery Meter is full!)

              Luckily, for this journey climbing the tower, there's no time
              limit -- you can take as long as you need, so long as you get
              there!

As you climb the steps on the right-hand side of the Tower, Lemony Snicket
pops up with basic instructions on the Grappling Hook:

        Lemony Snicket
              Nice Grappling Hook you've got.  PRESS and HOLD the A
              BUTTON in the air to use the grappling HOOK.

|TIP          Since the Tower can prove quite hard, now is probably a very
|             good time to save your game!

          . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
                                    WARNING
            I would doubly-recommend saving after you've built the
            Grappling Hook since the Tower seems to be particularly
           subject to GLITCHES which can FREEZE YOUR GAME and force
                 you to switch your GameBoy off and on again.
          . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Your first test of your Grappling Hook prowess happens immediately: there's a
wooden platform overhead, and another -- out of normal jumping range -- back
to the left.  This latter is the one we want to get to.

|TIP          Start from part-way up the stairs.  Hold UP (so Klaus is looking
|             straight up) and tap "A" to make him jump.  Press and hold "A"
|             again, and he should catch the bottom of the platform above.

              Keeping "A" pressed all the while, experiment with the D-Pad:
              shorten and lengthen the rope with UP and DOWN; control the
              amount of swing by pressing LEFT and RIGHT.

              When you're happy, set the length so that you don't clip your
              feet on the platform to the left, get a good swing going, and
              release "A" at the furthest-left point of the swing -- you
              should land nicely on the Platform.

|NOTE         If you spend too long playing around, you may find a Hook Handed
|             Man has ambled to the edge of the platform you're trying to jump
|             to -- this isn't a good position to meet him!

              I would suggest having a "play around" to get the hang of the
              Grappling Hook and, if the Hook Handed Man appears, reloading
              (assuming you saved as I suggested above).

Head left and you'll soon meet the Hook Handed Man mentioned above.  Take him
out in the normal way -- have Klaus jump over him when he ducks and squirt him
from behind.

|NOTE         Although it's easy to do, don't be tempted to just jump over the
|             Hook Handed Man and carry on -- if you don't get rid of him,
|             there's a large wall ahead that will block your path.  It's of
|             the type that Sunny could ROLL through, but as Sunny isn't
|             available, you're going to have to deal with the Hook Handed Man!

|GLITCH       It IS possible to get past the wall ahead without taking out the
|             Hook Handed Man!  It may take several attempts, but it's just
|             possible to get the Grappling Hook to attach to the ceiling
|             beyond the wall, which will allow you to swing "through" the
|             wall.

              This could be particularly useful if Klaus runs out of water, as
              there's no supply this side of the wall.

              Many thanks to "Yacob147" on GameFAQs for finding the above and
              letting me describe it here.

To the left there's a gap in the floor where you'll have to Grapple-Hook onto
the platform above to get across.  Climb the steps at the left-hand side of
the tower and start heading right.  There are three gaps where you'll need to
Grapple-Hook across the ceiling before getting to the right-hand side (try to
watch out for Bats as you go).

|TIP          You can get across this stretch by one continuous Grapple-Hook
|             run across the ceiling -- just by briefly releasing and re-
|             pressing "A" as you make your way across.

Climb part-way up the steps on the right then jump and Grapple-Hook to the
platform above -- swing to land on the floor to the left and use a Moving
Platform so that you can jump out on the left-hand side to where two Hanging
Spiders are waiting.

Across to the left the floor drops away: the destination platform is across to
the left, and the ceiling above allows you to Grapple-Hook across.

|NOTE         There's an optional bit here: if you drop down instead of
|             Grappling across, you can pick up a full Heart Locket (although
|             unless you're very close to filling your meter, it might be best
|             to do the next little bit first).

              At the bottom, there's an inactive Moving Platform.  Walk left
              and jump up straight and Grapple-Hook the ceiling to swing left
              out of the pit.

              Carry on to the left and drop into a narrow pit -- the Full
              Heart Locket is at the bottom.  Use the small (fixed) platform
              to jump back out, then jump and Grapple-Hook the ceiling to
              swing over left next to a Lever.

              Pull the Lever to activate the Moving Platform back at the right-
              hand side where you came in -- head back and use this to escape.
              Grapple-Hook across the gap as above and continue your journey.

Carry on to the left, up some stairs, and jump up a small wall to get to a
Water Pipe, where you may want to recharge Klaus's pump before Grapple-Hooking
along the ceiling back to the right.

|WARNING      As you climb the steps, several Bats are released; more are
|             released when you get to the Water Pipe -- be ready for these if
|             you don't want your Misery Meter to rise too far.

              If you didn't collect it before, you might want to go back for
              the Full Heart Locket described above.

Grapple-Hook across the ceiling until the ceiling lowers slightly -- drop at
this point and you will be in a small pit with another Hook Handed Man.  He's
no more difficult than usual, but the confined space makes the battle slightly
harder than normal.  As before, you can't just ignore him, as there's a wall
ahead that only disappears once he's defeated.

|TIP          Because of the constricted space, he will often crowd you
|             against one of the pit's walls.  You will probably need to
|             perfect jumping over him while he's standing.

|NOTE         Unlike the wall from first Hook Handed Man, it DOESN'T look
|             likely that you can "glitch" your way past this one, so you WILL
|             have to deal with him.  If anyone HAS got past, please let me
|             know.

To get out of the pit, you will need to jump straight up and throw the
Grappling Hook at the ceiling and then swing and jump to the right (you need
to do this slightly back from the right-hand wall of the pit, as the ceiling
rises at this point).

To the right of the pit a couple of large steps lead down to an area with a
few Spiders running around the floor.  You don't NEED to go down here, but it
may be wise to get rid of the Spiders now, as you may be dropping in
unexpectedly in a moment, and you don't want to land on them!  (There's also
another Water Pipe at the right-hand end.)

After you've cleared the area below (or if you don't want to bother), start
from the highest level on the left and Grapple-Hook your way across the
ceiling to land on a series of stacked platforms sticking out from the right-
hand wall, decreasing in size as they go up.

|TIP          The ceiling platform stops a little way from the first of these
|             platforms, so you'll have to swing to make the last bit.  It's
|             also easy for your Grappling Hook to try to "hook" beyond the
|             end of the ceiling.  If this happens, you'll drop to the area
|             below and will have to try again -- try varying the length of
|             the rope as you swing across the ceiling.

Make your way to the upper (smallest) platform then swing across to the left.
Jump up the large steps and on the left there's a third Hook Handed Man to get
rid of.  Watch out for several Bats in this area that make things more
Miserable.

|CHEAT?       Unlike the first two Hook Handed Men, this one does NOT cause a
|             wall to disappear when you beat him.  Instead, it activates a
|             Vertical Moving Platform.  However, it's relatively easy to get
|             to where the Platform leads by Grapple Hooking.

Drop down into a well to the left of the Hook Handed Man to collect a probably
much-needed Full Heart Locket.  Climb back out and Grapple-Jump across the gap
to the left and a Moving Platform will take up to the next level.

|NOTE         If you bypassed the Hook Handed Man, the Platform won't be
|             moving.  Instead, head up the ledge to the left and Grapple Hook
|             back across the ceiling.

Grapple-jump across several gaps to the right to land on a ledge with a small
(non-moving) platform on it that lets you set off back left again!

|WARNING      Watch out for the Red Spiders around here -- they can be
|             annoying.

Jump to another small platform -- this one is a Sinking one -- so quickly jump
up to the ledge on the left.  Grapple-Swing across to the left and perform a
normal (non-Grapple) jump off the ledge you land on.

You should land near the Trigger Point for "The Grapple Speed Record" (or by
some steps that lead left to it).  Beyond this is the door out of the Tower.

For the "Grapple Speed Record", you start at the bottom of the tower and have
to Grapple your way to the top in 125 seconds or less!  You may wish to offer
up a silent prayer of thanks to any Deities you may believe in that the Hook
Handed Men are not present during the speed-run -- although there may still be
a few Bats dotted around.

|WARNING      You have to decide whether you want to attempt the Grapple Speed
|             Record now or later.  Here are my "pros & cons":

              o   If you go through the door from the Tower, you enter the
                  final phase of the game.  You won't be able to return to the
                  Tower until the main part of the game is over.

              o   If you attempt the Grapple Speed Record and take too long,
                  nothing bad happens, you just have to finish climbing back
                  up before you can either try again or go through the door.

              o   If your Misery Meter reaches maximum while attempting the
                  Grapple Speed Record, you WILL "die" as normal and have to
                  restart the WHOLE Tower from the bottom, INCLUDING having to
                  face the Hook Handed Men again!

              o   Even if you save at the top, because the last door you
                  passed through was the one at the bottom of the Tower, if
                  you restart you will ALSO start from the bottom and have to
                  face the Hook Handed Men again!

              o   The reward you get from completing Grapple Speed Record
                  (other than pure satisfaction) WON'T help you in the final
                  stages.

On balance, you may want to leave the Grapple Speed Record until after you
complete the main game.  Unless, like me, you're aiming to get as much as it
is possible to collect at every point in the game.  If you've had a hard time
doing the Tower the first time, and haven't been going for the maximum number
of Butterflies, leaving it for later is probably best.

|TIP          The 125 seconds you are given is not TOO difficult a target to
|             meet, providing you remember the basic route and don't make too
|             many mistakes in getting to the top.  Despite this, it will
|             probably take a few attempts before you succeed.

The reward when you get back to the top within the allowed time is quite
substantial -- all seven Butterflies for the Tower and a large collection of
Photographs.

|NOTE         If you have found all Quest Points (that I know of), you will
|             have 98% going into the final encounter, although it is possible
|             to have as few as 96%.  Please see the note at the end of the
|             "Quest Points" {QPTS}  section at the end of this document for
|             more discussion of this.

...............................................................................
: Butterflies Area   7/7       Total  226/250                   Quest     98% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                             All :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito                    Used :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar                   Used :
:             "The Persnickety Platform" by Skye McCloud                  All :
:             "The Voyage Outside" by the Virginian Wolfsnake            Used :
:             "Fudging the Future" by Madame Lulu                        Used :
:             "Tree-Hopping for Dunces" by Mssr. Lulu                    Used :
:             "A Vital Fireman's Diary" by Ike Anwhisle                  Used :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   All   Capacity (x2, 99), Speed (x3) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
:             Parasol Glider   Upgrades    --                                 :
:             Grappling-Hook   Upgrades    --                                 :
...............................................................................


-------------------------------------------------------------------------------
Ocular Tower                                                         Book 3
[B3EP]                                                             Epilogue
...............................................................................

        Klaus [over film stills]
              The Ocular Device is ready to operate!

              I have to aim at the marriage license to burn it.

              I'd better be watchful.  Persons of the hench
              persuasion may be on their way here right now to stop
              me!  The Ocular Device could slow them down.

|STORY NOTE   Again, the game doesn't seem to do a very good job of explaining
|             what's happening if you haven't seen the film or (presumably)
|             read the books.  I guess the excuse is that most players would
|             have read or seen one or the other, or probably both!  If you
|             neither seen the film nor read the books, a little clarification:

              Klaus has reached the top of the Tower, and brought Sunny to
              safety.  However, he was too late to stop the ceremony, and the
              Marriage License has already been signed!

              His (and his two sisters') only hope is to destroy the Marriage
              License.  The problem is, Olaf has the License down on the
              stage, while Klaus is stuck at the top of the Tower!

              At the top of the Tower, Klaus finds the OCULAR DEVICE -- this
              focuses sunlight through a large lens to produce an intense beam
              of heat and light that can be focused at will -- THIS was what
              Count Olaf used on the children's parent's house to burn it to
              the ground and make them orphans in the first place (as well as
              using it for several other unexplained fires).

              In a satisfyingly apt twist of fate for Count Olaf, Klaus must
              now make use of the Ocular Device to burn the Marriage License
              that Olaf is brandishing gloatingly on stage.

              At the same time, he must also use it delay the "persons of the
              hench persuasion" that are making their way across the stage to
              reach him in the Tower.


-------------------------------------------------------------------------------
Ocular Tower                                                         Book 3
[B3BB]                                                          Boss Battle
                                                                      Quest +2
...............................................................................

You regain control, overlooking the stage with control of a set of "gun
sights" -- the Ocular Device of which Klaus spoke.  You control it using the D-
Pad to manoeuvre the sight around the screen to the desired point and press
"B" to fire.  You can either TAP "B" for a short shot, or hold it down for
longer bursts of heat.

Unfortunately, the sky is rather overcast, so the number of shots, or the
length of the bursts is limited.  The amount of "power" available is shown by
eight lights arranged above the "eye" in the upper-middle of the screen.  Over
time, when the Ocular Device isn't being used, these will light up, starting
with the left and working right.  As you draw upon the Device's power, they
begin to go back out again.

In the top-left corner of the screen are three "henchman" faces -- these
represent your "lives" in this final mini-game.  If all three of these are
"crossed off" (see below) you will lose and have to start again.

The top-right corner shows the state of the Marriage License -- it starts of
whole, but as you manage to burn arts of it away, it will shrink.  You will
have defeated Count Olaf when you reduce it to nothing.

On stage, you will see Count Olaf proudly strutting around, pumped up with his
own importance; periodically he will unfurl the Marriage License to gloat over
the success of his plan -- your main task is to wipe the gloat from his face
by destroying the Marriage License.

|TIP          It will take at least four good bursts from the Ocular Device to
|             fully burn the License away -- I think "burst mode" is best for
|             this -- hold "B" down whenever you get the Ocular Device's sight
|             over the License.  You can, of course, only burn the License
|             while Olaf is brandishing it.

However, things aren't quite that simple... At Olaf's urging, groups of two or
three Henchmen will cross the three levels of the stage -- left-to-right on
the middle walkway (where Olaf is); through the door at the end to the level
above, then right-to-left on the upper level.  If they make it to the door on
the left-hand side of the upper-level, one of the three faces in the top-left
corner of the screen will be crossed out.  If all three are crossed out, you
will have to start again.

|TIP          Concentrate mainly on Count Olaf -- follow him as he strides
|             back and forth along the middle walkway, ready to hit the
|             Marriage License with a good burst from the Ocular Device
|             whenever you can.

              When you see some Henchmen approaching, switch focus to them.
              Use "single shots" (i.e. just tap "B"); aiming at the leading
              edge (or even very slightly in front) of the Henchmen.  Each
              shot will make them stumble and pause briefly.  Around three or
              four shots should be sufficient to fell them.

              Always try to go for the front Henchman each time, to delay
              their overall progress across the stage as much as possible.

              If a Henchman (or men) make it to the right-hand end of the
              middle level and go through the door to the upper level, move
              the sight DIAGONALLY up and left as he/they will be almost
              halfway across by the time you get there.  If you just go
              straight up, you're liable to not have enough time.

              I didn't bother focusing on the lower level of the stage, since
              time spent looking for Henchmen there means missed opportunities
              to burn the Marriage License.

When you eventually burn away the whole of the Marriage License: {+2%}

        Count Olaf [over film stills]
              You think you've won?  You think it's over?  It's not.

              This world is a far more frightening place than you
              could ever imagine and you're just little children,
              alone in it.  And now... I must make my escape.

        Mr. Poe
              Don't worry children, I'm sure the authorities will
              catch Count Olaf soon.  You must be feeling hopeful
              about your next guardian, so perhaps we should be on
              our way.

        Lemony Snicket
              Though what my investigation has uncovered so far has
              been bleak, I fear it does not describe the worst of
              what will occur to the Baudelaire children.

              It saddens me to predict that their lives will
              continue unhappily, and will be filled with danger,
              adventure, terrible guardians, villainous scoundrels
              and worse.

You are then prompted to overwrite the current save slot... do this, and you
will be able to load the game after the credits and continue to search
throughout all three areas for missing Book Pages and Butterflies.

|NOTE         With the possible exception of one Butterfly (one of the ones
|             during the long drop from the Dressing Room Crawlspace), I'm
|             _fairly_ confident this is the most Butterflies and Book Pages
|             that can have been collected before playing in "free" mode.  If
|             anybody can confirm that you CAN get an extra Butterfly in the
|             long drop, or verifiably do better, I'd love to hear from you!

...............................................................................
: Butterflies Area    --       Total  226/250                   Quest    100% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                  - 2 3 4 5 6 :
:             "Up the Down Way" by Upton Dawn                             All :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito                    Used :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar                   Used :
:             "The Persnickety Platform" by Skye McCloud                  All :
:             "The Voyage Outside" by the Virginian Wolfsnake            Used :
:             "Fudging the Future" by Madame Lulu                        Used :
:             "Tree-Hopping for Dunces" by Mssr. Lulu                    Used :
:             "A Vital Fireman's Diary" by Ike Anwhisle                  Used :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   All   Capacity (x2, 99), Speed (x3) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
:             Parasol Glider   Upgrades    --                                 :
:             Grappling-Hook   Upgrades    --                                 :
...............................................................................



()===========================================================================()
  ||                                                                       ||
  ||                  After the Game ... All Butterflies                   ||
  ||                                [AGAB]                                 ||
  ||                                                                       ||
()===========================================================================()

Assuming you saved after burning the Marriage License, you can play again by
loading from the Save Slot.  You will then be able to move freely among all
areas of the game, to catch any Butterflies that you had either missed before,
or weren't accessible before (e.g. because you didn't have Sunny's Parasol
Glider).  A few changes or additions have been made to allow you to pass
between the three "Books    " of the main game:

 o  You once again start on the Briny Beach, though now the right-hand end
    leads to Doldrum Detour (via an enforced stop at Ocean's Edge to play the
    skipping game).

 o  You can return along Doldrum Drive into Count Olaf's house; the door at
    the top of the Stage now leads to Uncle Montgomery's Front Garden.

 o  The right-hand side of the Forest Clearing, now leads to outside Aunt
    Josephine's House in Lachrymose Lane.

 o  The sign near the Grocer at Cloudy Cliffs Court East  now leads to
    Lachrymose Lake.

 o  The window in Ike's Secret Room that triggered the trip on Lachrymose Lake
    now leads to a high window on the outside of the house.

The sections that follow describe my trip back through the three Books to
collect that which couldn't be reached before.  Generally, the descriptions
are briefer, and where I pass through several rooms without collecting
anything, they have been lumped together in one section.

If you've not been collecting all Butterflies, keep checking the Inventory
Screen to see in which rooms you are missing some.  Refer to entries for that
room in the main part of the Walkthrough in addition to the notes here.

Where additional Butterflies can be caught (i.e. ones that weren't available
the first time through) this is shown as in the main part of the Walkthrough
(e.g. "+2").

For Book Pages, if you've been diligent, you should only have one page to
complete your entire Library (page 1 of "Chimbley Sweep", to be found in the
Downstairs Hall of Olaf's house).  You also get to use the three unused books
-- the above, plus "Up the Down Way" and "The Persnickety Platform" (twice).
If you're missing any other pages, see section "Books: Page Locations and USE"
{BPLU} where I list the locations of all pages.

I ignore Quest Points in this section, since you always start this "after
game" on 100%, no matter what score you were on when you went into the final
encounter with Olaf.  Please see the note at the end of the "Quest Points"
{QPTS}  section at the end of this document for more discussion of this.

Rooms where "something happens" (i.e., we're not just passing through) are
labelled in a similar manner to the main walkthrough, although where before I
had "B1xx" (for "Book 1 xxx"), I now have "A1xx" etc. (for "After-game Book 1
xxx").



()===========================================================================()
  ||                                                                       ||
  ||                        Book One -- Count Olaf                         ||
  ||                                [A1CO]                                 ||
  ||                                                                       ||
()===========================================================================()


-------------------------------------------------------------------------------
Briny Beach
Ocean's Edge
Doldrum Detour
Doldrum Drive West
Doldrum Drive
Downstairs Hall
...............................................................................

All Butterflies were available on the first visit, so there shouldn't be
anything to do unless you missed some.  Just head east (right) to re-enter the
Downstairs Hall.  Head right past the Chimney and enter the Kitchen again.


-------------------------------------------------------------------------------
Kitchen                                                         Butterflies +1
[A1KI]                                                           Book Pages +1
...............................................................................

There was one Butterfly we couldn't get in the Kitchen, although we could see
it above the Broken Window.  To get it, head left from the door and climb up
the cupboards and shelves around the first window you get to.  From the lower-
right of the two chandeliers at the top of the room, use Sunny's Parasol
Glider to drift down to the right where you should land on the final
Butterfly.  To the right is a Thermal Lift that will allow you to get to the
final page of the final Book:

...............................................................................
: Book        "Chimbley Sweep" by Colin December                 [1]2 3 4 5 6 :
...............................................................................

Now glide back to the left, climb back up and head to the window leading to
the Courtyard.

|NOTE         Even if you hadn't opened this window with the Paint Scraper
|             during the main game, you will now find that it is open.  The
|             same is true of the window in the Orphan's Room.

...............................................................................
: Butterflies Area   6/6       Total  227/250                   Quest    100% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                          All :
:             "Up the Down Way" by Upton Dawn                             All :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito                    Used :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar                   Used :
:             "The Persnickety Platform" by Skye McCloud                  All :
:             "The Voyage Outside" by the Virginian Wolfsnake            Used :
:             "Fudging the Future" by Madame Lulu                        Used :
:             "Tree-Hopping for Dunces" by Mssr. Lulu                    Used :
:             "A Vital Fireman's Diary" by Ike Anwhisle                  Used :
...............................................................................


-------------------------------------------------------------------------------
Courtyard                                                       Butterflies +1
[A1CY]                                                           Book Pages --
...............................................................................

If you wish to retry the Grappling-Hook (or -- perhaps wisely -- you didn't
attempt it the first time), the door to the Tower is now open.

However, to get the Courtyard's missing Butterfly, head across to the far-
right and climb to the top of the tree next to the side of the house.  Jump to
the branch on the left that rises steeply -- at it's peak, have Sunny Jump-and-
Glide to the right and you should land on the roof of the house.

There's a bit of branch above the roof that you can JUST Jump-and-Glide to
from the top of the roof; once you do, hop up a series of small branches to
get to the missing Butterfly.

|NOTE         You can Jump-and-Glide from the very top branch to land on a
|             much longer branch extending to the left of the tree.  You'll
|             meet a Hook Handed Man here, but he shouldn't be too hard to get
|             rid off -- a couple of shots should do it.

|TIP          He didn't seem too keen to duck and throw hooks at you -- at
|             various points along the branch, you can use natural height
|             advantages to help jump over him and drench him from behind.

|NOTE         This branch feels like it's here for a reason, but although you
|             can Jump-and-Glide into the Rooftop area to the left, it doesn't
|             seem to get you anywhere you can't get normally.  Anybody know
|             better?

One way or another, head left back to the Rooftop.

...............................................................................
: Butterflies Area   7/7       Total  228/250                   Quest    100% :
...............................................................................


-------------------------------------------------------------------------------
Rooftop                                                         Butterflies +6
[A1RT]                                                           Book Pages --
...............................................................................

Make your way back to the top of the Chimney (where you fixed the Pulley
System -- see entry in main Walkthrough if you need help) -- have Sunny Jump-
and-Glide to the left.  Using two sets of Thermal Lifts to help her on her way
you should land on another rooftop.  There are four Butterflies (of the six
remaining to be caught) above the roof and around the aerial.  The fifth is
above another aerial over on the left-hand side of the roof, and the sixth is
accessible from the two small Moving Platforms.

When you have all the Butterflies, pull the Lever at the top of the roof and
jump aboard the Moving Platform that appears -- it will give you a ride back
to the top of the Chimney.  Make your way the rest of the way back to the
Courtyard.

...............................................................................
: Butterflies Area 14/14       Total  234/250                   Quest    100% :
...............................................................................


-------------------------------------------------------------------------------
Courtyard
Orphan's Room
Upstairs Hall
...............................................................................

Descend the ladder and jump across to the window back to the Orphan's Room.
Drop down to the door and return to the Upstairs Hall.  Head across to the
left and use the Moving Platform to get the top ledge where there's the vent
to the upper part of the Chimney.

|NOTE         You could have dropped down to the ground in the Courtyard and
|             gone back to the Downstairs Hall and directly to the Chimney
|             from there, but then you would have had to climb all the way up
|             to the top of the Chimney.

|NOTE         Even if you hadn't opened the window to the Orphan's Room with
|             the Paint Scraper during the main game, you will now find that
|             it is open.  The same is true of the window in the Kitchen.


-------------------------------------------------------------------------------
Chimney                                                         Butterflies +1
[A1CH]                                                           Book Pages --
...............................................................................

Drop down to the large ledge below the vent and activate the Trigger Point:

    BOOK USE  "Chimbley Sweep"
    --------  ----------------
   Book Text  Enter the code at the top of the CHIMNEY.  Float carefully down
              and your fortune's made.

        Code  DOWN, DOWN, LEFT, RIGHT, DOWN

      Effect  Butterfly (x1) and Photographs.

Once entered, a whole load of Photographs appear down the Chimney and the
missing Butterfly will be found at the bottom.  As far as I can tell, you
don't need to be either particularly careful, or actually float!  Return to
the Downstairs Hall once you have the Butterfly.

...............................................................................
: Butterflies Area   2/2       Total  235/250                   Quest    100% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                         Used :
:             "Up the Down Way" by Upton Dawn                             All :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito                    Used :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar                   Used :
:             "The Persnickety Platform" by Skye McCloud                  All :
:             "The Voyage Outside" by the Virginian Wolfsnake            Used :
:             "Fudging the Future" by Madame Lulu                        Used :
:             "Tree-Hopping for Dunces" by Mssr. Lulu                    Used :
:             "A Vital Fireman's Diary" by Ike Anwhisle                  Used :
...............................................................................


-------------------------------------------------------------------------------
Downstairs Hall
Actor's Wing
Dressing Room
...............................................................................

Head across to the left-hand end of the hall and re-enter the Actor's Wing.
Climb up the right-hand side of the room then head across left back to the
door to the Dressing Room.  Head across to the left, switch to Sunny to crawl
through the hole and return to the Dressing Room Crawlspace.

|NOTE         Opening the Wardrobe in the Dressing Room awards a Quest Point
|             during the main game, but can be skipped.  If you wait until now
|             to open it, your score DOESN'T go to 101%! (But you will get the
|             Butterflies left inside).


-------------------------------------------------------------------------------
Dressing Room Crawlspace                                        Butterflies +3
[A1DC]                                                           Book Pages --
...............................................................................

Head left, climb back up the long vertical shaft and Jump-and-Glide into the
long drop -- the Parasol will give you time to reach the three Butterflies
that you couldn't get to the first time through.

|TIP          Head over to the right for the first "missing" Butterfly; there
|             should be none in the second screen; in the third screen head
|             initially to the left and then across to the right.

|TIP          Keep the "A" button pressed as you transition from one screen to
|             the other -- at the top of each section it will take a fraction
|             of a second before Sunny opens her Parasol.  If you give in to
|             the temptation to re-press the button, you'll spend the rest of
|             the screen dropping normally (i.e., like a brick).

|NOTE         Now I know where all three Butterflies that I originally missed
|             are, I'm pretty confident that the first two could NOT have been
|             caught without the Parasol Glider, but I suspect that the third
|             one (on the right in the third screen) COULD have been caught.
|             If anyone can confirm this (or has managed to catch either of
|             the first two), please could you let me know.

|NOTE         Given the hit-and-miss nature of this area the first time
|             through, this is the room that even a dedicated Butterfly
|             Collector is most likely to have missed Butterflies in -- now
|             that you have the Parasol Glider, finishing it shouldn't be a
|             problem.

...............................................................................
: Butterflies Area 11/11       Total  238/250                   Quest    100% :
...............................................................................


-------------------------------------------------------------------------------
Dressing Room
Actor's Wing
Downstairs Hall
Upstairs Hall
Stage
...............................................................................

Head back right, drop to the floor and return to the Actor's Wing.  Head right
again and drop down to the door back to the Downstairs Hall.  Head right once
more and use the two Apple Core Switches to get back to the stairs leading to
the Upstairs Hall (shoot the upper one to bring the Moving Platform down;
stand on it and use the lower switch to send it up to the stairs).  In the
Upstairs Hall, jump and go left for the door to the stage.  Finally cross the
Stage's three levels (right-to-left; left-to-right; right-to-left).  The only
complication is a Powder-Bomb-throwing White-Faced Woman on the highest level.
The door at the left of the upper level now leads to Uncle Montgomery's Front
Garden.



()===========================================================================()
  ||                                                                       ||
  ||                     Book Two -- Uncle Montgomery                      ||
  ||                                [AGUM]                                 ||
  ||                                                                       ||
()===========================================================================()


-------------------------------------------------------------------------------
Front Garden
Montgomery Halls Downstairs
Reptile Room
...............................................................................

You emerge in Uncle Monty's Front Garden; a new Sign directs you back to Count
Olaf's House on the left.  Although there are some missing Butterflies to
collect in the Front Garden, we won't get them now, as we'll be coming back
this way later.

|NOTE         In tidying up this Walkthrough, I've just realised there's
|             probably a quicker route than the one I describe below.  I've
|             not tested this, but it should work!

              If you want to try it, collect the four missing Butterflies from
              the Front Garden before going back in the house (they're on the
              window ledge above; see the section below for full details).

Instead, head slightly right then jump left to the steps that take you up to
the door back to Montgomery Halls Downstairs.  Cross the hall to the right,
back to the middle where you originally started Book 2 and the entrance to the
Reptile Room.  Re-enter the Reptile Room and head right to the Snake Statue
and the door to the Alaskan Cow Lizard.


-------------------------------------------------------------------------------
Alaskan Cow Lizard                                              Butterflies +1
[A2AC]                                                           Book Pages --
...............................................................................

Make your way right back to the top where the Alaskan Cow Lizard was -- as you
start to climb up the stars, the White-Faced Woman will begin to throw Powder
Bombs again, so don't dawdle in taking her out.  Refer to the earlier notes if
you need help getting to the top.

Head right as before to the long drop back down and switch to Sunny -- her
Parasol Glider will enable you to move to the left in time to catch the
missing Butterfly before dropping back to the entrance.

...............................................................................
: Butterflies Area 11/11       Total  239/250                   Quest    100% :
...............................................................................


-------------------------------------------------------------------------------
Reptile Room
Montgomery Halls Downstairs
...............................................................................

Return to the Reptile room and head left back to the Montgomery Halls
Downstairs; head out of the "pit" to the right and up the first set of steps
to return to the Guest Room.


-------------------------------------------------------------------------------
Guest Room                                                      Butterflies +2
[A2GR]                                                           Book Pages --
...............................................................................

Head to the left-hand side of the room and make your way up to the top of the
room using the Ladder and Sinking Platforms, much as you did before.  Switch
to Sunny to break through the wall and drop down the shaft to get to the
Trigger Point for "Up the Down Way", which we can now use:

    BOOK USE  "Up the Down Way"
    --------  -----------------
   Book Text  For an UPWARDS ride, go to Monty's GUEST ROOM, and ENTER the
              following CODE.  Did I mention you'll need a PARASOL GLIDER?

        Code  "L", "A", "R", RIGHT, DOWN

      Effect  Activates Thermal Lifts giving Butterflies (x2).

Once activated, several Thermal Lifts will appear in the shaft you've just
dropped down; ride these with Sunny's Parasol Glider and you will collect the
two missing Butterflies.  Drop back down the shaft and return through the
bathroom area to the door back to the Downstairs Hall.

...............................................................................
: Butterflies Area   4/4       Total  241/250                   Quest    100% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                         Used :
:             "Up the Down Way" by Upton Dawn                            Used :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito                    Used :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar                   Used :
:             "The Persnickety Platform" by Skye McCloud                  All :
:             "The Voyage Outside" by the Virginian Wolfsnake            Used :
:             "Fudging the Future" by Madame Lulu                        Used :
:             "Tree-Hopping for Dunces" by Mssr. Lulu                    Used :
:             "A Vital Fireman's Diary" by Ike Anwhisle                  Used :
...............................................................................


-------------------------------------------------------------------------------
Montgomery Halls Downstairs
Montgomery Halls Upstairs
...............................................................................

Head right to the Upstairs Hall and make your way past the Writing Room across
to Gustav's Room (watch out for another White-Faced Woman as you go).


-------------------------------------------------------------------------------
Gustav's Room                                                   Butterflies +1
[A2GR]                                                           Book Pages --
...............................................................................

The Handbag-Throwing White-Faced Woman from your first visit is back, but
assuming you only have the one "missing" Butterfly to collect, you don't need
to worry about her.  Switch to Violet and have her climb the vine to the right
of the door.  At the top, jump to the ledge on the right, then back left using
the small ledge to get to the longer ledge above the snake's head.  Switch to
Sunny and have her Jump-and-Glide down to the left and you should land on a
small platform to catch the last Butterfly.  Jump down to the right and go
back out the door.

|NOTE         If you're trying my alternate route, head into the Writing Room
|             as you return from Gustav's Room; there should be a Moving
|             Platform that takes you to the upper area of the room and lets
|             you go through the window to the far right end of the Back
|             Garden.  Skip forward in this Walkthrough to the Evergreen
|             Montgomery Forest and continue from there.

...............................................................................
: Butterflies Area 14/14       Total  242/250                   Quest    100% :
...............................................................................


-------------------------------------------------------------------------------
Montgomery Halls Upstairs
Montgomery Halls Downstairs
...............................................................................

Head back left across the Upstairs Hall -- taking out the Powder-Bomb-throwing
White-Faced Woman in passing -- and descend to the Downstairs Hall.  Head left
all the way across the floor and leave back into the Front Garden.


-------------------------------------------------------------------------------
Front Garden                                                    Butterflies +4
[A2FG]                                                           Book Pages --
...............................................................................

Head right past the end of the house and jump up the hedges to get next to the
Ink Switch (Purple x25).  The Moving Platform that this activated last time
should still be going (though it might take a while to come into view), so
jump on to it.  Jump off to the left on to the swing below the extended eaves
of the house.  As Sunny, Jump-and-Glide off the left-hand side to drift down
on to a ledge below the upper-storey windows.  Along to the left you will find
a few Photographs and the four remaining Butterflies.

Return to the Moving Platform and jump off on to the swing on the right, and
from there jump over the thin hedge (the gate at the bottom will be locked
again).  Carry on right to return to the Back Garden.

|NOTE         If you're trying my alternate route, after collecting the
|             Butterflies return to the house: use the door to the left to
|             enter Montgomery Halls Downstairs.

...............................................................................
: Butterflies Area 12/12       Total  246/250                   Quest    100% :
...............................................................................


-------------------------------------------------------------------------------
Back Garden
Evergreen Montgomery Forest
Forest Clearing
...............................................................................

Head right all the way through the garden until you get to the tree before
Uncle Monty's Shed.  Climb this to get to the far side of the shed, then carry
on past the Ladder you repaired to get back to the Evergreen Montgomery Forest.

|NOTE         Those following my alternate route will rejoin us at the ladder
|             -- welcome back!

Although the Virginian Wolfsnake is no longer here, the Ladybug IS here and
will lead you through the Transfer Points to the Forest Clearing (refer to the
earlier description if you need help following it).

Once you reach the Forest Cleaing, make your way up the trees -- as before --
to drop down on the Treadmill and so get into the Virginian Wolfsnake's hut.
Climb up and head right above the cages, drop down to the floor and you can
now head right past the sign to get to Lachrymose Lane.

|NOTE         Although the Sign directs you to "Cloudy Cliffs Court", you
|             actually appear in Lachrymose Lane, in front of Aunt Josephine's
|             House!



()===========================================================================()
  ||                                                                       ||
  ||                     Book Three -- Aunt Josephine                      ||
  ||                                [AGAJ]                                 ||
  ||                                                                       ||
()===========================================================================()


-------------------------------------------------------------------------------
Lachrymose Lane
Library
Ike's Secret Room                                                    [A3SR]
...............................................................................

A new sign to the left of the house directs you back to the "Evergreen
Montgomery Forest" -- although it actually takes you back to the "Forest
Clearing"!

Before we can collect the three Butterfly missing in Lachrymose Lane, we'll
have to return to Aunt Josephine's house:  Wait by the front door for the
Diagonally-Moving Platform to come into view and jump aboard to get to the
lower-right window leading back to the Library.  Once there, head to the left
and get back on to the raised floor with the secret door to Ike's Secret Room.
Use "A Vital Fireman's Diary" again to open the door and enter.

    BOOK USE  "A Vital Fireman's Diary"
    --------  -------------------------
   Book Text  Dearest Reader.  I have HIDDEN all of my research away so that
              evil hands can't reach it.  Stand in front of my bookcase in the
              LIBRARY to enter the code and gain access.

        Code  "L", "R", "B", "A", "A"

      Effect  Gives access to Ike's Secret Room.

Inside the secret room, head to the left and climb the Ladder as before.  Have
Sunny use the Thermal Lifts to eventually make her way across to the window on
the right-hand side of the room.

|NOTE         Originally, this led to Lachrymose LAKE -- now it leads to
|             Lachrymose LANE, albeit to a window at the top-right of the
|             house that you couldn't reach before (you might just have seen
|             this when around the window that was causing Victor the glare.


-------------------------------------------------------------------------------
Lachrymose Lane                                                 Butterflies +3
[A3LL]                                                           Book Pages --
...............................................................................

You emerge on a small ledge outside a small, round window.  Have Sunny Jump-
and-Glide slightly to the right to pass through the three missing Butterflies
for the area (I don't think these were even present before).  When you have
them, head right to Cloudy Cliffs Court.

...............................................................................
: Butterflies Area   7/7       Total  249/250                   Quest    100% :
...............................................................................


-------------------------------------------------------------------------------
Cloudy Cliffs Court                                                  [A3CC]
...............................................................................

Head right, past Captain Sam's, whose Yard, if you remember, still has an
uncollected Butterfly -- the final one we need.  However, we can't get it
directly.  Instead you may have noticed that we still have one unused Book --
"The Persnickety Platform".  The Trigger Point for this is just past the end
of the ship that Captain Sam's is built into.

    BOOK USE  "The Persnickety Platform"
    --------  --------------------------
   Book Text  Dear Customer, Please Enjoy this TOUR BY AIR of the lovely
              Lachrymose Lake and its environs.

        Code  UP, "L", DOWN, UP

      Effect  Opens crawlway into underground portion of Captain Sam's Yard.

Once you enter the code, nothing obvious happens -- however, on closer
inspection, the hole behind the Trigger Point (from which Bats occasionally
emerge) has become an entrance to Captain Sam's Yard... where the final
missing Butterfly is!  Let's enter.


-------------------------------------------------------------------------------
Captain Sam's Yard                                              Butterflies +1
[A3SY]                                                           Book Pages --
...............................................................................

You emerge inside a small space -- a little judicious jumping will reveal that
you're below, and to the left of, the "hatch" you saw earlier in the right-
hand side of Captain Sam's Yard; to the right is another small space
containing a Lever that's directly below the hatch.  I guess that's what we
need to aim for.

Drop down the gap in the floor -- there's a passage right at the bottom, but
you cannot get into the area with the Lever.  Instead, head left and more-or-
less follow the passage along the only way you can go.  You'll pass through a
larger cavern, where you'll find the 250th -- and final -- Butterfly.  Just
beyond this you disappear behind some rock -- carry on going left until you
can go no further (the screen will probably "shake") then head back right; you
should drop into the cavern below and be able to continue your journey.  At
the end of the tunnel heading right you will find a Moving Platform that will
take you up to where the Lever is.

|TIP          For nearly all this journey, you can only travel as Sunny.  As
|             there are numerous beasties along the way, you will need to
|             perfect her "roll" attack -- this involves watching the meter in
|             the top-right corner and timing successive rolls only when it
|             has returned to green.

Pull the lever when you get to it, and the Moving Platform below will rise,
taking you through the "trap doors" out in to the open-air part of Captain
Sam's Yard.  You are left sitting on the platform with another Trigger Point
for "The Persnickety Platform".

    BOOK USE  "The Persnickety Platform"
    --------  --------------------------
   Book Text  Dear Customer, Please Enjoy this TOUR BY AIR of the lovely
              Lachrymose Lake and its environs.

        Code  UP, "L", DOWN, UP

      Effect  Activates Moving Platform.

Activating this Trigger Point will launch the platform on a long ride,
supposedly above Lachrymose Lake, although you never actually see any of it.
You will be fairly swamped with Bats, and a couple of Slews of Leeches, so
keep Klaus's Water Pump at the ready!  Luckily, they seem to yield an above
average of Heart Lockets.

|TIP          A slightly "cheating" way of handling this is to press SELECT to
|             bring up the Character Selection Screen.  While this is shown,
|             movement on Platforms continues (and you can even collect some
|             of the Apple Cores along the way) but you won't increase your
|             Misery Meter.

              If you do this, you will end your journey surrounded by Bats --
              highlight Klaus, press "A" to clear the screen, then jump to the
              left to begin taking them out.

Once you have cleared all the beasties, you will notice a couple of Flies
buzzing around; to the right is a Large Snake guarding a second, smaller,
Platform.  Use up any remaining water in Klaus's Pump and press "L" to suck up
one of the Flies.  Approach the Snake and release the Fly -- spend a few
moments replenishing Klaus's water supply before passing the Snake and jumping
on to the Platform.

This will take you on a second journey where Large Birds are the main
attackers.  It ends next to a cluster of Heart Lockets and Apple Cores where
the Platform waits for a few seconds.  You then begin a long plummet that
drops you back on to the Trap Door of Captain Sam's Yard.

|NOTE         I was slightly disappointed by the Lake Tour -- I was hoping for
|             something more "dramatic" to "celebrate" getting the last
|             Butterfly.

              I guess the problem is that while the Tour naturally follows the
              last Butterfly if you got all possible Butterflies during the
              main part of the game, if you missed a lot earlier, and are
              wandering around in "free mode" looking for what you've missed,
              you could easily take the tour before having got the last
              Butterfly.

|NOTE         You can ride the Lake Tour as often as you like, but you have to
|             return to the hole to the right of the boat, re-enter the
|             tunnels and pull the Lever each time.

|NOTE         If you  save the game having got all 250 Butterflies, the next
|             time you view the New Game/Load Game/Credits screen, you will
|             see streams of Butterflies fly past while you wait.

...............................................................................
: Butterflies Area 10/10       Total  250/250                   Quest    100% :
...............................................................................
: Books       "Chimbley Sweep" by Colin December                         Used :
:             "Up the Down Way" by Upton Dawn                            Used :
:             "The Wind in the Bellows" by Saul Herzog                   Used :
:             "Kid on a Hot Thin Roof" by Kansas Bills                   Used :
:             "The Grapple Speed Record" by Tres Vito                    Used :
:             "Street Detective" by Paul P. Wickson                      Used :
:             "The Basic Nine" by Danny Handy                            Used :
:             "Reptile Hopscotch" by Julitoad Cortázar                   Used :
:             "The Persnickety Platform" by Skye McCloud                 Used :
:             "The Voyage Outside" by the Virginian Wolfsnake            Used :
:             "Fudging the Future" by Madame Lulu                        Used :
:             "Tree-Hopping for Dunces" by Mssr. Lulu                    Used :
:             "A Vital Fireman's Diary" by Ike Anwhisle                  Used :
...............................................................................
: Inventions  Apple-Chucker    Upgrades   All   Capacity (x2, 99), Speed (x3) :
:             Water Pump       Upgrades   All       Capacity (x2, 99), Absorb :
:             Parasol Glider   Upgrades    --                                 :
:             Grappling-Hook   Upgrades    --                                 :
...............................................................................



()===========================================================================()
  ||                                                                       ||
  ||                   R E F E R E N C E   S E C T I O N                   ||
  ||                                [REFS]                                 ||
  ||                                                                       ||
()===========================================================================()

Here I collect together various facts and figures about the game.

The first section lists the main object and puzzle dependencies... i.e. which
sub-tasks must you complete before being able to solve a given task.  The
layout isn't great, but it will have to do for now.

The second section lists where all Book Pages are found, where you use them,
and other pertinent notes (e.g. you need to do XXX before getting a page).

The third section lists all the Quest Points you can get in the game, with
brief where-and-how notes.

The fourth section lists Butterfly distribution, both for the main game and
the "after game".



()===========================================================================()
  ||                                                                       ||
  ||                    Object and Puzzle Dependencies                     ||
  ||                                [OAPD]                                 ||
  ||                                                                       ||
()===========================================================================()

This section tries to list all the main dependencies in the game; it tries to
answer questions such as "to do THIS, what do I have to have done first?".

The layout could probably be improved; at present, for each section of the
game it lists the principal tasks at the highest (leftmost) level, with
dependent tasks (i.e. things that have to be done before the principal task
can be completed) indented below.  These in turn can have subsidiary
conditions.

          . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
                                    WARNING
           It's very hard to present this information in a way that
           won't contain "spoilers" for the other parts of the game
           when you're trying to find help with one specific part.
           The biggest danger is accidentally seeing a reference to
             some act or object that you've not yet encountered.
          Overall, the order puzzles are presented is roughly as you
          meet them when playing normally, and as the game is fairly
            linear, there's not a lot of room to deviate from this
                                    order.
          . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

|TIP          To minimise the chance of accidental spoilers, I would suggest
|             using one of two methods:

              o   Have someone else look for you!  If that person knows what
                  items you've got and what the current puzzle to be solved
                  is, they can see what else you need and/or what you can do
                  with what you've got.  With a little bit of thought, they
                  can guide you without passing on too much other information.

              o   Reduce the height of the Browser or Text Editor window
                  you're using to view this Walkthrough, ideally so you can
                  only see one or two lines at a time.  Search for keywords
                  relevant to where you're stuck and read a few lines above or
                  below to get help.  This isn't as good as getting someone
                  else to read, but can be better than reading full-screen.

              If anybody has suggestions for a better way of presenting this
              information, I'd love to hear from you.


-------------------------------------------------------------------------------
Introduction
...............................................................................

    Leave Briny Beach
        Open gates
            Key
        Collect Skipping Stones
        Give Stones to Mr. Poe

-------------------------------------------------------------------------------
Book One -- Count Olaf
...............................................................................

    Leave Orphan's Room
        Apple-Chucker
            Soup Can
                Cardboard Box
                    Orphan's Room
            Ice Cream Scoop
                Orphan's Room
            Hand-Cranked Device
                Crawlspace
    Clean Chimney
        Platform Gear
            Rope
                Hook Handed Man (must Leave)
                    Completed Progress Report
                        Blank Progress Card
                            Actor's Wing
                        Olaf (must sign card)
                            Fix Window
                    Upstairs Hall
            Rooftop
                Courtyard
                    Window (Orphan's Room OR Kitchen)
                        Paint Scraper
                            Chimney
                                Chimney Vent
                                    Hook Handed Man (must Leave)
    Fix Window
        Bricks
            Kitchen
        Water
            Water Pump
                Bellows
                    Actor's Wing
                    "The Wind in the Bellows"
                Gasket
                    Cold Storage
                Jam Jar
                    Kitchen
                Shower Head
                    Dressing Room
                        White Faced Woman (must leave)
                            Dressing Room
                                Invitation
    Olaf (must leave Kitchen)
        Gasket
        Kitchen (returning from Cold Storage with Gasket, Olaf leaves)
    Invitation
        Kitchen
            Olaf (must leave Kitchen)
    Actor's Wing
        Olaf (must leave Kitchen)
    Collect Branches
        Clean Chimney
        Courtyard
    Cook Supper
        Doldrum Drive
            Collect Branches
        Tomato
            Tomato-Stained Man
                Clean Business Suit
                    Lionel Ricky
                        Deliver Washing Machine
                            Platform Lowered (between D.Drive & D.Drive West)
                                Deliver Groceries
                                    Abandoned Groceries
                                        Grocer
                                            Coupons
                                                Justice Strauss
                                                    Cookbook
                                                    Doldrum Drive
                                    Private Elevator
                                        Elevator Key
                                            Grocer
                                        Doldrum Drive
                        Doldrum Drive West
                Doldrum Drive
        Downstairs Hall

-------------------------------------------------------------------------------
Book Two -- Uncle Monty
...............................................................................

    Absorb Upgrade (for Klaus)
        Plastic Tubing
            Goldfish Bowl Tubing System
                Glass Full of Water
                    Empty Drinking Glass
                        Guest Room
                    Purified Water Spigot
                        Gustav's Room
            Montgomery Halls Downstairs
    Gustav's Room
        Key to Gustav's Room
            Repair Antique Telephone
                Activate Switch
                    Montgomery Halls Upstairs (in crawlspace)
                        Writing Room
            Montgomery Halls (see Uncle Monty)
    Reptile Room
        Absorb Upgrade
    Front Garden
        Absorb Upgrade
    Reptile Trap
        Stage 1
            Pliers
                Back Garden
                    Ink Switch
            Evergreen Planks
                Forest Clearing
                Reassemble Printing Press
                    Printing Press
                Inky Newt
                    Inky Newt Room
            Plush Pillows
                Writing Room (upper part)
                    Ladder Piece
                        Printing Press
                            Printing Room
                                Cross Pens in Newt Room
                        Writing Room (give Printing Press to Virginian
Wolfsnake)
            Reptile Room (give Pliers, Pillow, Plank to Uncle Monty)
        Stage 2
            Rope Segment (x4)
                Alaskan Cow Lizard
                    Green Gem
                        Stage 1
                    Reptile Room (put Gem in Snake Eye Socket)
                Fresh Milk
                    Front Garden
                        Milk Delivery Box
                            Ink Switch
                Baby Alaskan Cow Lizard (give Milk to)
            Reptile Room (give Rope to Uncle Monty)

-------------------------------------------------------------------------------
Book Three -- Aunt Josephine
...............................................................................

    Aunt Josephine's House
        Map
            Earring
                Wrench
                    Captain Sam's
                        Open Bird Cage (Parrot flies off)
                    Veggie Burger
                        Cloudy Cliffs Court East
                            Kill Leeches for Vegetarian
                    Captain Sam's Yard (feed Parrot)
                Cloudy Cliffs Court (fix Taxi)
            Captain Sam's (return Earring)
        Cloudy Cliffs Court (give to Mr. Poe)
    Grammar Girl's Book of Words
        Parasol Glider
            Yarn
                Milk
                    Key to Josephine's Milk Delivery Box
                        This Room is Not Intended for Burglars
                            Open Milk Crate With Note and kill enemies
                    Lachrymose Lane (unlock box)
                This Room is Not Intended for Burglars (give Milk to Cat)
            Parasol
                Library (triangular window at top-middle)
            Weathervane
                Lachrymose Lane (upper-left window)
                    Open Sun-Drenched Library Window
                Lachrymose Lane (speak to Victor)
        Library (give book to Aunt)
    Prepare for Town
        Open All 13 Cupboards
            incl. Kitchen Cupboard
                Cupboard Key (lower part of hall)
            Bottom Hall (return to your Aunt)
        Galoshes
            Closet Door
                Doorknobs
                    Kitchen Cupboard
            Bottom Hall (give them to your Aunt)
    Won't Pass Realtor's Office
        Fortune
            Fortune Teller
                Prepare for Town
            Solve Pelmanism Game
        Cloudy Cliffs Court East (give Fortune to Aunt)
    Hurricane
        Won't Pass Realtor's Office
        Return through upper Library Window
    Getting Aunt Josephine to Leave Cave
        Sign (Curdled Cave, Entrance)
            Shovel (Curdled Cave, #7)
        Show Sign to Aunt (Curdled Cave, #2)
    Grappling Hook
        Parasol Skeleton
        Shower Curtain Rings
        Spiral Carpet


()===========================================================================()
  ||                                                                       ||
  ||                     Books: Page Locations and Use                     ||
  ||                                [BPLU]                                 ||
  ||                                                                       ||
()===========================================================================()

This section lists the location of all the Book Pages within the game.  For a
few, I'll note special requirements (i.e. only appears after another book has
been read), but mostly I'll just list the location (including section
reference) where you can find each page and where and when you use the
completed book.  Some books can be used in more than one location (or need to
be used more than once).

For more details on how to get the pages, see the referred-to section of the
main (or After-Game walkthrough).


-------------------------------------------------------------------------------
"Chimbley Sweep"
...............................................................................

 Page  Section Location                     Notes
 ----  ------- --------                     -----
    1  {A1CH}  Kitchen
    2  {B1UH}  Upstairs Hall
    3  {B1CH}  Chimney                      Need to activate Platform Gear
    4  {B1CH}  Chimney                      Need to activate Platform Gear
    5  {B1CH}  Downstairs Hall
    6  {B1CH}  Chimney                      Need to activate Platform Gear
  Use  {A1CH}  Chimney                      --> Butterfly (x1)

-------------------------------------------------------------------------------
"Up the Down Way"
...............................................................................

 Page  Section Location                     Notes
 ----  ------- --------                     -----
    1  {B2GR}  Guest Room
    2  {B2GR}  Guest Room
    3  {B1DH}  Downstairs Hall
    4  {B3CS}  Captain Sam's                (in second birdcage) Need Parasol
                                            Glider.
    5  {B3FT}  Fortune Teller               Solve Pelmanism Game for 2nd time.
    6  {B2MD}  Montgomery Halls Downstairs  Need Absorb upgrade.
  Use  {A2GR}  Guest Room                   --> Butterflies (x2)

-------------------------------------------------------------------------------
"The Wind in the Bellows"
...............................................................................

 Page  Section Location                     Notes
 ----  ------- --------                     -----
    1  {B1AW}  Actor's Wing
    2  {B1AW}  Actor's Wing
    3  {B1AW}  Actor's Wing                 (under floor)
    4  {B1AW}  Actor's Wing                 (under floor)
    5  {B1AW}  Actor's Wing
    6  {B1AW}  Actor's Wing                 (under floor)
  Use  {B1AW}  Actor's Wing                 --> Bellows

-------------------------------------------------------------------------------
"Kid on a Hot Thin Roof"
...............................................................................

 Page  Section Location                     Notes
 ----  ------- --------                     -----
    1  {B1RT}  Rooftop
    2  {B1RT}  Rooftop
    3  {B1RT}  Rooftop
    4  {B1DD}  Doldrum Drive                (up Justice Strauss's house)
    5  {B1DW}  Doldrum Drive West           (above Lionel Ricky)
    6  {B1DR}  Dressing Room                (under floor; have Sunny bite wall
                                            on left)
  Use  {B1DW}  Doldrum Drive West           (left of platform above Lionel
                                            Ricky)
                                            --> Butterflies (x8)

-------------------------------------------------------------------------------
"The Grapple Speed Record"
...............................................................................

 Page  Section Location                     Notes
 ----  ------- --------                     -----
    1  {B2AC}  Alaskan Cow Lizard
    2  {B1CV}  Chimney Vent
    3  {B2PR}  Printing Room
    4  {B3LK}  Lachrymose Lake              (glide from upper cave)
    5  {B3IR}  Ike's Secret Room
    6  {B3CS}  Captain Sam's
  Use  {B3TO}  Tower                        --> Butterflies (x7)

-------------------------------------------------------------------------------
"Street Detective"
...............................................................................

 Page  Section Location                     Notes
 ----  ------- --------                     -----
    1  {B1DD}  Doldrum Drive                (on top of Justice Strauss's house)
    2  {B1DD}  Doldrum Drive                (up Justice Strauss's house) Need
                                            Cookbook.
    3  {B1DD}  Doldrum Drive                (between buildings)
    4  {B1DD}  Doldrum Drive                (between buildings)
    5  {B1DW}  Doldrum Drive West           (right of platform above Lionel
                                            Ricky)
    6  {B1DT}  Doldrum Detour
  Use  {B1DD}  Doldrum Drive                (top of left-hand building)
                                            Collect all photos
                                            --> Butterflies (x2)

-------------------------------------------------------------------------------
"The Basic Nine"
...............................................................................

 Page  Section Location                     Notes
 ----  ------- --------                     -----
    1  {B2MD}  Montgomery Halls Downstairs
    2  {B2GV}  Gustav's Room
    3  {B2PR}  Printing Room
    4  {B2NR}  Newt Room                    Need to activate Lever in Pens
                                            twice.
    5  {B2GV}  Gustav's Room
    6  {B2SS}  Sample Storage
  Use  {B2NR}  Newt Room                    --> "The Persnickety Platform"
                                            (page 5)

-------------------------------------------------------------------------------
"Reptile Hopscotch"
...............................................................................

 Page  Section Location                     Notes
 ----  ------- --------                     -----
    1  {B2NR}  Newt Room
    2  {B2MU}  Montgomery Halls Upstairs
    3  {B2RR}  Reptile Room                 After Newt Room
    4  {B2RR}  Reptile Room                 After giving Pliers to Monty
    5  {B2RR}  Reptile Room                 After giving Plush Pillow to Monty
    6  {B2RR}  Reptile Room                 After giving Evergreen Plank to
                                            Monty
  Use  {B2MD}  Montgomery Halls Downstairs  --> Photographs

-------------------------------------------------------------------------------
"The Persnickety Platform"
...............................................................................

 Page  Section Location                     Notes
 ----  ------- --------                     -----
    1  {B3SY}  Captain Sam's Yard           (Left-Hand Side)
    2  {B2FC}  Forest Clearing
    3  {B3SY}  Captain Sam's Yard           (Right-Hand Side)
    4  {B3CA}  Curdled Cave                 (Cave 5)
    5  {B2NR}  Newt Room                    Use "The Basic Nine"
    6  {B2SS}  Sample Storage
  Use  {A3CC}  Cloudy Cliffs Court          --> Access to underground Captain
                                            Sam's Yard
       {A3SY}  Captain Sam's Yard           --> Aerial Tour

-------------------------------------------------------------------------------
"The Voyage Outside"
...............................................................................

 Page  Section Location                     Notes
 ----  ------- --------                     -----
    1  {B2EF}  Evergreen Montgomery Forest
    2  {B2EF}  Evergreen Montgomery Forest
    3  {B2EF}  Evergreen Montgomery Forest
    4  {B2EF}  Evergreen Montgomery Forest
    5  {B2EF}  Evergreen Montgomery Forest
    6  {B2FC}  Forest Clearing
  Use  {B2EF}  Evergreen Montgomery Forest  --> Butterflies (x4)
       {B3LK}  Lake Lachrymose              --> Butterfly (x1)

-------------------------------------------------------------------------------
"Fudging the Future"
...............................................................................

 Page  Section Location                     Notes
 ----  ------- --------                     -----
    1  {B3CC}  Cloudy Cliffs Court
    2  {B3CE}  Cloudy Cliffs Court East     Need Parasol Glider.
    3  {B3FT}  Fortune Teller               Solve Pelmanism Game.
    4  {B3CC}  Cloudy Cliffs Court          (left of Taxi) Need Parasol Glider.
    5  {B3LL}  Lachrymose Lane              Use "Tree-Hopping for Dunces"
    6  {B3BH}  Bottom Hall                  (lower part)
  Use  {B3CE}  Cloudy Cliffs Court East     --> Butterflies (x2)
       {B3NB}  Not Intended for Burglars    --> Butterflies (x6)

-------------------------------------------------------------------------------
"Tree-Hopping for Dunces"
...............................................................................

 Page  Section Location                     Notes
 ----  ------- --------                     -----
    1  {B3LL}  Lachrymose Lane              (around Weathervane platform)
                                            Need Parasol Glider.
    2  {B3LL}  Lachrymose Lane              (near Weathervane)
    3  {B3LL}  Lachrymose Lane              (around Weathervane platform)
                                            Need Parasol Glider.
    4  {B3LL}  Lachrymose Lane              (by upper-left window)
    5  {B3LL}  Lachrymose Lane              (around Weathervane platform)
                                            Need Parasol Glider.
    6  {B3NB}  Not Intended for Burglars    (up past Cat)
  Use  {B3LL}  Lachrymose Lane              (around from Weathervane platform)
                                            --> "Fudging the Future" (page 5)

-------------------------------------------------------------------------------
"A Vital Fireman's Diary"
...............................................................................

 Page  Section Location                     Notes
 ----  ------- --------                     -----
    1  {B3LI}  Library                      After Hurricane
    2  {B3LI}  Library                      After Hurricane
    3  {B3LI}  Library                      After Hurricane
    4  {B3LI}  Library                      After Hurricane
    5  {B3LI}  Library                      After Hurricane
    6  {B3LI}  Library                      After Hurricane
  Use  {B3LI}  Library                      --> Access to Ike's Secret Room.
       {A3LI}  Library                      --> Access to Ike's Secret Room.


()===========================================================================()
  ||                                                                       ||
  ||                             Quest Points                              ||
  ||                                [QPTS]                                 ||
  ||                                                                       ||
()===========================================================================()

Listed below are all the Quest Points you can get during the game.  For each,
I show the location and what you need to do.  Where just an object name is
given, you get the point for picking it up.

A few remarks about the way Quest Points are awarded that I think worth noting
are given at the end of the list (just in case they give anything away!)


-------------------------------------------------------------------------------
Introduction
...............................................................................

  QPs  Location                     What To Do or Get
  ---  --------                     -----------------
  +3%  Briny Beach                  Skipping Stone (x3)
  +1%                               Key-Shaped Conch Shell
  +1%                               Unlock gate.
  +1%                               Give Skipping Stones to Mr. Poe.
   6%  TOTAL
   --  -----

-------------------------------------------------------------------------------
Book One -- Count Olaf
...............................................................................

  QPs  Location                     What To Do or Get
  ---  --------                     -----------------
  +1%  Orphan's Room                Soup Can
  +1%  Crawlspace                   Hand-Cranked Device
  +1%  Orhpan's Room                Ice Cream Scoop
  +1%  Kitchen                      Empty Plastic Tub of Jelly
  +1%  Cold Storage                 Gasket
  +1%  Actor's Wing                 Bellows
  +1%  Dressing Room                Give Invitation to White-Faced Woman.
  +1%                               Shower Head
* +1%                               Open Wardrobe.
  +1%  Actor's Wing                 Hook Handed Man's Report Card
  +1%  Kitchen                      Wet Pile of Bricks
  +1%                               Use Wet Pile of Bricks to fix Kitchen
                                    Window.
  +1%  Downstairs Hall              Hook Handed Man's Report Card (filled in)
  +1%  Upstairs Hall                Give Report Card to Hook Handed Man.
  +1%                               Long Rope
  +1%  Chimney                      Paint Scraper
* +1%  Orphan's Room                Use Paint Scraper to open the Window
                                    (Painted Shut).
  +1%  Rooftop                      Use Long Rope to repair Pulley System.
* +1%  Kitchen                      Use Paint Scraper to open the Kitchen
                                    Window (Painted Shut).
= 25%
  +6%  Courtyard                    Chopped Wood (x7)
  +1%  Doldrum Drive                Cookbook
  +1%                               Give Cookbook to Justice Strauss.
  +1%                               Food Coupons
  +1%  Doldrum Drive West           Give Food Coupons to Vegetable Vendor.
  +1%                               Apartment Elevator Key
  +1%                               Abandoned Groceries
  +1%  Doldrum Drive                Give Abandoned Groceries to Lily Lomata.
  +1%  Doldrum Drive West           Clean Business Suit
  +1%  Doldrum Drive                Give the Clean Business Suit to the Tomato
                                    Stained Man.
  +1%                               Tomato
  41%  TOTAL
  ---  -----

-------------------------------------------------------------------------------
Book Two -- Uncle Monty
...............................................................................

  QPs  Location                     What To Do or Get
  ---  --------                     -----------------
  +1%  Guest Room                   Empty Drinking Glass
  +1%  Montgomery Halls Downstairs  Key to Gustav's Room
  +1%  Gustav's Room                Fill Empty Drinking Glass from Purified
                                    Water Spigot.
  +1%                               Glass Full of Water
  +1%  Montgomery Halls Downstairs  Use Glass Full of Water on Goldfish Bowl
                                    Tubing System.
  +1%  Inky Newt Nook               Inky Newt
  +1%  Printing Room                Disassemble Printing Press.
  +1%                               Disassembled Printing Press
  +1%  Writing Room                 Give Disassembled Printing Press to
                                    Virginian Wolfsnake.
= 50%
  +1%  Front Garden                 Use Ink Switch (Red x10) to unlock Milk
                                    Delivery Box.
  +1%                               Fresh Milk
  +1%  Back Garden                  Pliers
  +1%                               Use Ladder Piece to mend Broken Ladder.
  +1%  Writing Room                 Plush Pillows
  +1%  Forest Clearing              Reassemble Disassembled Printing Press.
  +1%                               Evergreen Plank
  +1%  Reptile Room                 Give Pliers to Uncle Monty.
  +1%                               Give Plush Pillows to Uncle Monty.
  +1%                               Give Evergreen Plank to Uncle Monty.
  +1%                               Green Gem
  +1%                               Use Green Gem to access Alaskan Cow Lizard.
  +4%  Alaskan Cow Lizard           Rope Segment (x4)
  66%  TOTAL
  ---  -----

-------------------------------------------------------------------------------
Book Three -- Aunt Josephine
...............................................................................

  QPs  Location                     What To Do or Get
  ---  --------                     -----------------
  +1%  Captain Sam's                Open Bird Cage.
  +1%  Cloudy Cliffs Court East     Veggie Burger
  +1%  Captain Sam's Yard           Wrench
  +1%  Cloudy Cliffs Court          Give Wrench to Taxi Driver.
  +1%                               Gold Earring
  +1%  Captain Sam's                Give Gold Earring to Captain Sam.
  +1%                               Antique Map
  +1%  Cloudy Cliffs Court          Give Antique Map to Mr. Poe.
  +1%  Library                      Parasol
= 75%
  +1%  Not Intended for Burglars    Open Milk Crate With Note.
  +1%                               Key to Josephine's Milk Delivery Box
  +1%  Lachrymose Lane              Open Milk Delivery Box.
  +1%                               Milk
  +1%                               Open Sun-Drenched Library Window.
  +1%  Not Intended for Burglars    Give Milk to Cat.
  +1%  Lachrymose Lane              Talking to Victor F. Daggerly so he leaves.
  +1%                               Making the Parasol Glider.
  +1%  Library                      Grammar Girl's Book of Words
  +1%                               Give Grammar Girl's Book of Words to Aunt
                                    Josephine.
= 85%
  +1%  Bottom Hall                  Cupboard Key
  +1%                               Use Kitchen Cupboard to open Kitchen
                                    Cupboard.
  +1%                               Use Doorknobs to open Closet Door.
  +1%                               Galoshes
  +1%                               Give Galoshes to Aunt Josephine.
  +1%  Fortune Teller               Find all pairs of cards.
  +1%                               Fortune
  +1%  Cloudy Cliffs Court East     Give the Fortune to Aunt Josephine.
  +1%  Curdled Cave                 For Sale Sign
  +1%                               Give For Sale Sign to Aunt Josephine.
= 95%
  +1%  Tower                        Parasol Skeleton
  +1%                               Shower Curtain Rings
  +1%                               Spiral Carpet
= 98%
  +2%  Ocular Tower                 Beating Count Olaf.
 100%  FINISHED!
 ----  ---------

Notes
-----
 o  The Quest Point for opening the Wardrobe in the Dressing Room is optional.

 o  There is a Quest Point each for using the Paint Scraper to open the
    windows from the Orphan's Room and the Kitchen into the Courtyard.  As far
    as I can tell, you should only need to open one of the windows to complete
    the game.

 o  Other than the Wardrobe and the Windows, it appears that all Quest Points
    must be earned to complete the game.

 o  Although some variation is possible, because the game is fairly linear
    (solving one puzzle usually leads directly to another and so on), the
    order you earn Quest Points is mostly fixed.

 o  You only get six Quest Points for collecting the seven pieces of Chopped
    Wood in the Courtyard (you don't get one for the first).



()===========================================================================()
  ||                                                                       ||
  ||                        Butterfly Distribution                         ||
  ||                                [BFLY]                                 ||
  ||                                                                       ||
()===========================================================================()

For each of the three sections of the game, the number of Butterflies to be
found in each location is given below.  The first column gives the maximum
number of Butterflies that CAN be found during the MAIN part of the game; the
second column the number that can only be accessed AFTER the game.  The third
column gives the total numbers.  The "Totals (so far)" for the "After" column
include all Butterflies from the main part of the game.

See the NOTE at the end of the table for one Butterfly that you might be able
to get earlier.


-------------------------------------------------------------------------------
Book One -- Count Olaf
...............................................................................

          Location                    Main   After   Total
          ------------------------------------------------
          Briny Beach                   --      --      --
          Ocean's Edge                  --      --      --
          Orphan's Room                  1      --       1
          Crawlspace                     2      --       2
          Upstairs Hall                  1      --       1
          Downstairs Hall               --      --      --
          Chimney                        1       1       2
          Kitchen                        5       1       6
          Cold Storage                   3      --       3
          Actor's Wing                   5      --       5
          Dressing Room                  5      --       5
          Dressing Room Crawlspace    ** 8    ** 3      11
          Chimney Vent                   1      --       1
          Courtyard                      6       1       7
          Rooftop                        8       6      14
          Doldrum Drive                 14      --      14
          Doldrum Drive West             9      --       9
          Doldrum Detour                 1      --       1
          Stage                         --      --      --
          Totals (Book 1)               70      12      82
          ------------------------------------------------
          Totals (so far)               70     238
          ----------------------------------------

-------------------------------------------------------------------------------
Book Two -- Uncle Monty
...............................................................................

          Location                    Main   After   Total
          ------------------------------------------------
          Montgomery Halls Downstairs    5      --       5
          Guest Room                     2       2       4
          Montgomery Halls Upstairs      6      --       6
          Writing Room                   3      --       3
          Gustav's Room                 13       1      14
          Reptile Room                   4      --       4
          Sample Storage                 9      --       9
          Inky Newt Nook                11      --      11
          Newt Room                      3      --       3
          Printing Room                  3      --       3
          Front Garden                   8       4      12
          Back Garden                    2      --       2
          Evergreen Montgomery Forest    4      --       4
          Forest Clearing                5      --       5
          Alaskan Cow Lizard            10       1      11
          Totals (Book 2)               88       8      96
          ------------------------------------------------
          Totals (so far)              158     246
          ----------------------------------------

-------------------------------------------------------------------------------
Book Three -- Aunt Josephine
...............................................................................

          Location                    Main   After   Total
          ------------------------------------------------
          Cloudy Cliffs Court            1      --       1
          Captain Sam's                  7      --       7
          Cloudy Cliffs Court East       4      --       4
          Captain Sam's Yard             9       1      10
          Lachrymose Lane                4       3       7
          Library                       --      --      --
          Not Intended for Burglars      7      --       7
          Bottom Hall                    9      --       9
          Fortune Teller                --      --      --
          Ike's Secret Room              7      --       7
          Lake Lachrymose                9      --       9
          Curdled Cave                   4      --       4
          Tower                          7      --       7
          Ocular Tower                  --      --      --
          Totals (Book 3)               68       4      72
          ------------------------------------------------
          Grand Totals                 226     250
          ----------------------------------------

Note
----
 o  I think there is only ONE Butterfly (marked **) from the Dressing Room
    Crawlspace that I got after the main game that COULD have been captured
    DURING the main game.  If any one can confirm this, or provide evidence of
    other Butterflies that could have been got earlier, I'd be most grateful.
    If true, this would make the total for the main part of the game 227.



()===========================================================================()
  ||                                                                       ||
  ||                             ODDS and SODS                             ||
  ||                                [ODDS]                                 ||
  ||                                                                       ||
()===========================================================================()


-------------------------------------------------------------------------------
Acknowledgements
...............................................................................

The following have provided, or been the source of, information used in
producing this Walkthrough.  My thanks to:

 o  "Namma_of_1" confirmed that there are some bits you cannot get on the
    first pass and that you can roam freely later in the game.

 o  "Kschwanert" helped to confirm that the "Handsome Man" game doesn't have a
    point.

 o  Again for hints for getting past the handbag-throwing White-Faced Woman.

 o  "Yacob147" for finding the glitch in the Tower if you run out of water.

Thanks also to CJayC and all behind GameFAQs for making it the place it is.

Finally, thanks to Nintendo for the GBA-SP, and Activision and all concerned
for making "Lemony Snicket's 'A Series of Unfortunate Events'".


-------------------------------------------------------------------------------
Interesting Things
...............................................................................

A collection of any weird and wonderful things I've encountered while writing
the Walkthrough -- some might be bugs or glitches in the game; others could
just be something I think others might find interesting.

 o  In the Chimney, Violet "thought I saw one [a window] in the Kitchen" even
    if you've not been in the Kitchen yet.

 o  From the Downstairs Hall, the refusal to go to Doldrum Drive or the
    Actor's Wing refers to Olaf's note, even if you've not read it.

 o  The refusal to leave the Kitchen implores you to "listen to your sister
    and FIND PIECES for your INVENTION." even before Violet's thought of
    inventing something.

 o  After you open the Sun-Drenched Library Window to remove the glare, Victor
    then says "But now that you've CLOSED the window".

 o  After you leave the house with Aunt Josephine, if you then return to the
    Library and try to leave, you still get a message about needing the
    Grammar Book first.

 o  After Aunt Josephine meets Captain Sham, if you return to where the
    Weathervane was, it and Victor have returned, and he again thinks the
    hurricane will only be a "kitten".

If anybody else has spotted anything that they think should be added, please
email me.


-------------------------------------------------------------------------------
Revision History
...............................................................................


Version 1.1, 28th June 2006
---------------------------
 o  Updated my Legal section after deciding to allow more places to host the
    guide.


Version 1.0, 29th June 2005
---------------------------
 o  Initial released version.



()===========================================================================()
  ||                                                                       ||
  ||                                The End                                ||
  ||                                                                       ||
()===========================================================================()