Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Walkthrough

by Super Slash

                                              Golden Sun
                                            FAQ/Walkthrough
                                            By: Super Slash
                                             Version: 1.1
                                      Email: [email protected]
                                      ----------------------------







                                    ===================
                                      VERSION HISTORY
                                    ===================

                                   v 1.1 - Added in something minor that was
                                           missing for awhile
                                   v 1.0 - Submitted the guide



NOTE: To find what you're looking for, hold Ctrl and press F (Apple for Macs),
      and type in, for example "IV. Walkthrough", without the quotations. Do
      this for any section you may be looking for.


                                       
                                     TABLE OF CONTENTS
                                    -------------------

                                 I.........Story
                                II.........Controls
                               III.........Game Basics
                                IV.........Walkthrough
                                 V.........Crossbone Island
                                VI.........Item List
                               VII.........Weapons
                              VIII.........Armor
                                IX.........Accessories
                                 X.........Djinn
                                XI.........Character Classes
                               XII.........Psynergy
                              XIII.........Enemies
                               XIV.........Shops
                                XV.........Secrets
                               XVI.........Frequently Asked Questions
                              XVII.........Email Info
                             XVIII.........Credits
                               XIX.........Copyrights



=========
I. Story
=========

A forbidden power is unleashed...


Nestled away at the foot Mount Aleph, the most sacred peak on the continent of
Angara, rests a quiet village called Vale. For ages, the elders of this remote
community have been the caretakers of Sol Sanctum--an ancient temple on the
mountain's slope that for eons has guarded the seal on the ancient science of
Alchemy. Now, that seal has been broken. A mysterious figure is attempting to
release the powers of Alchemy upon the world, a power so great that one who
wields its full force can attain any of his hearts desires--countless riches,
endless life, even the power to destroy the world. Once the combined power of
the four elements--earth, water, wind, and fire, which together make up all
matter--is unleashed, the world will fall to its knees before the one who
wields it. If this horrible fate is to be averted, a brave soul must now arise!


-------------------------------------------------------------------------------


=============
II. Controls
=============

"A" Button: Brings up the menu. Also confirms stuff and talks to people, as
            well as examines certain objects (such as barrels or jars)

"B" Button: Cancels out of menus and such. Hold B while walking to run

"L" Button: Uses a customized shortcut for Psynergy. Also gives you a view of
            your surroundings while on the world map

"R" Button: Uses a customized shortcut for Psynergy. Also brings up the map
            while on the world map

"Start" Button: Brings up the Pause screen, where you can save your quest, put
                the game in Sleep mode, or change the game's settings

"Select" Button: Brings up the menu. Also randomly changes the window color and
                 brightness on the Change Settings screen

D-Pad: Moves character


-------------------------------------------------------------------------------


=================
III. Game Basics
=================

In this section, I will list the basics of the game. If you are new to the
Golden Sun series or new to RPGs in general, be sure to read this section
before playing!


-----------------
The Battle System
-----------------

Golden Sun plays like most RPGs out there. It is turn-based, and in a battle,
you have a list of commands to choose from. You can choose to do your basic
attack with your weapon, and you can even choose to use your equipped Djinn.
Once you use a Djinni, you can use a summon on the next turn with that
character. However, most of the summons require you use more than one Djinni in
order to be able to use them. You can tell how many Djinn you have to use by
looking at the number next to the summon. You can also use items in battle, and
can even run away. Running away isn't always successful, however, and you can't
run from a boss battle (why would you be able to?).


--------------------
Other Game Mechanics
--------------------

Hit Points
----------

This is your health in the game (way more commonly known as "HP"). The more you
level up, the more HP you will obtain. Characters get more or less HP with each
level you gain, and HP is a very important element in every RPG. If the HP of a
character reaches zero, that character falls. You must use an item or certain
skills to revive the character, and there's always the sanctuaries you can use
in the towns.


Psynergy Points
---------------

This is more commonly known as "PP". Psynergy Points are basically your magic
points in Golden Sun, and they're also a really important element in the game.
Like with HP, you gain more PP for each level up, more or less with each party
member. It's important to conserve as much PP as possible, simply by not using
Psynergy skills that are pretty much worthless, and by exploiting the enemy's
weakness. PP is recovered the same way as HP is.


Psynergy
--------

Probably the most important aspect of Golden Sun. Psynergy is like your magic
in this game, only it can be used outside of battle as well. Depending on the
type of Djinn you equip, you'll learn other Psynergy spells. They are required
to use in order to access certain areas of the game, making them a nessecity.
Sometimes you might have to switch around Djinn to certain characters to learn
certain spells you'll need. However, you can just switch them back once you get
past that area of the game. Psynergy that's used outside of battle can have a
shortcut set to it. Put the cursor over the Psynergy you want to create a
shortcut on, then hold Select and press L or R. You can then use that button to
use the Psynergy immediately.


Djinn
-----

Another new aspect to RPGs. Djinn are strange little creatures shaped like
small balls, only with wings, ears, eyes, and a small mouth. You will find your
first one automatically when you first get on the World Map, so you're forced
to get it. Djinn are sometimes difficult to find, and they are scattered at
random locations at random spots in the game. Some are even found by battling
on the World Map itself, and you have to go to a certain spot just to find it.
There are several different types of Djinn, too, and you can either give your
party members one type of Djinn, or several types. These also affect your
character classes (you can find info on that in the Character Classes section).
You can't use them outside of battle like Psynergy, but only in battle.

Djinn do certain things in battle, and you have to use a certain amount of them
in order to be able to use summons (they MUST be equipped in order for you to
use them). After using them, they take a "rest" for a few turns before they are
ready for use again. You can see how many turns are left before it becomes
available again by looking at the Djinn list in the battle. There is a number
to the right of the Djinni you used which determines it. In case you're
confused, Djinni is singular and Djinn is plural.


-------------------------------------------------------------------------------


================
IV. Walkthrough
================

In this section is a complete walkthrough of the game, from the beginning to
the end. When you create a new file, you'll get to name the main character (by
default, his name is "Isaac". I'll be referring to him by this throughout the
guide). You'll wake up at the town of Vale.


=====
Vale
=====

Isaac's mother will awaken him, saying that the Mt. Aleph boulder is falling.
He wakes up and she uses the Catch spell to snatch his tunic, then he puts it
on. Tell her you've gotten everything you need and the two will head downstairs
automatically. A guy named Kyle will appear and talk about the boulder, then
Dora (Isaac's mom) and Isaac head outside. Dora will eventually tell you that
the plaza is located just south of here. Try going down the steps to the south
and a boulder will roll down, blocking your path. We'll have to find another
route. Go north and go through the door of the second house, only for Kyle to
come out and bump into you. He'll want you to follow him to the plaza, then
he'll head down some steps near his house.

Head all the way north and up the steps, to someone trying to pull a treasure
chest. He says that he's trying to pull his "things" (he worded that terribly).
Talk to him again and convince him to stop worrying about the treasure, then
he'll join your party. Head back south and go down the steps, then go left of
Kyle's house and down those steps. Another boulder will fall down and block
your path, so you can't go this way either. Drat. Go back up to where you got
Garet (the party member that just joined), then head left and cross the bridge.
Go forward and you'll hear a loud crash. To the north are four villagers that
are guarding the huge boulder from falling. The boulder falls and they use
their Psynergy to hold it in place.

They say that they can't hold it for much longer, then one of them notices
Isaac and Garet and tells them to run. Head south and go down the steps, then
go left and to the next area. Every path here is blocked off by boulders. Head
all the way left and go north, then speak with the man lying on the ground.
After the conversation, head south and go down the steps, then follow the path
right. Enemies will appear around this area, but they're very easy to defeat.
At the end of the path, enter the next area. Here, go south and cross the
bridge going right, then head down all of the stairs. A boulder will then fall
down, blocking the path in front of you. Go back up the stairs again, then head
west and cross the bridge again.

Go south and down the flight of stairs, then you'll hear a girl's voice. She is
Jenna, and her brother, Felix, is in trouble. After Dora and the others
converse for awhile, Jenna and Dora goes to get help before Felix gets thrown
away by the water current. Dora will go forward and notice Isaac, then ask for
your help. Say you'll help her, then she'll tell you to meet Jenna at the plaza
to the south. Head all the way south and go up the steps, then cross the bridge
and head east into the next area. Here, head east and go down the steps, then
follow the path and go down the flight of stairs. You will come to a building
with symbols on them, which indicate that the building is a shop. It's empty
right now, though.

Follow the path down and to a tiny pebble by a tree. Talk to the person next to
the tree, and he'll show you that he can lift the pebble using Psynergy. Head
right and to Jenna and some villagers. Some dialogue will commence. One of the
villagers that can use Psynergy will come with you, along with Jenna. Head all
the way back north and then east, then head up all of the stairs. Continue west
and back to the previous area. Back here, cross the bridge and Jenna will call
out to Dora. Jenna and the others head down the stairs to where Dora is, then
suddenly, an earthquake ensues and the giant boulder from Mt. Aleph falls. You
will see a few images of the boulder crashing down onto the village. Once the
image slideshow has stopped, you'll regain control of Isaac.

Felix is gone! Go south and speak with the guy that can use Psynergy, then he
will try to move, but to no avail. Continue south and head up the steps, then
cross the bridge and head to the next area. Garet will be worried about Isaac,
and thus, he'll follow him. In the next area, you'll see a mysterious man in
blue and a mysterious woman in red. They will talk about how they activated a
trap, which caused this thunderstorm and the boulders that fell. They'll then
notice Isaac and Garet eavesdropping. Answer however you want to, then they
will fight. Just attack, because it doesn't matter; you can't win. Once they
defeat you, they'll run away, then the Golden Sun title will appear onscreen.
Press the A button to continue.


=========================
Vale (Three Years Later)
=========================

You will see Jenna walk up the flight of stairs to Isaac's house. As you can
see, everyone looks older (if you can't tell that by the "Three years later"
message, then I pity you). Isaac is seen fixing the roof of his house, which is
full of holes. After a short conversation (if you can call it that) between
Dora and a silent Isaac, Jenna goes over to Garet's house. She and Garet have a
conversation about what happened three years ago. After that, the two go back
to see Isaac, who is still patching up the roof using the Psynergy he learned
over the course of three years. Dora and the others then have a rather lengthy
conversation, then eventually Garet and Jenna will join your party and you'll
gain control of Isaac.

Take note that throughout the game, there will be items in random pots and such
which you can examine with A. Anyway, feel free to look around in the houses
around this village. Head all the way north of Isaac's house when you're ready,
then cross the bridge to the left. Head down the set of steps and head into the
next area. Go forward here and you'll overhear the mysterious warriors talking
again, just like last time. They speak of the Sol Sanctum and the old man,
Kraden. They will then spot Isaac and the others. Answer their questions in
whatever way you wish, and they will eventually say each others names: Saturos
and Menardi (Saturos is the man, Menardi is the woman). They will let you go
for whatever reason, leaving your party unharmed.

Go west and past them, then head up the steps. You'll see an old man muttering
to himself. This is Kraden. He speaks about the Elemental Stars and such, then
you regain control. Head north and speak to him. He will tell Isaac and the
others that Saturos and Menardi are after him to get something important, and
Kraden will want to climb Mt. Aleph (which is supposedly forbidden to climb)
and enter the Sol Sanctum. Agree to everything they say, then Kraden will go
into his house. Inside, he'll pick up a black bag and then go back outside,
then we're off. By the way, one of the pots to the left of Kraden's house holds
an Elixir. Anyway, head down the steps by Kraden's house, then go east back to
the previous area.

Here, go up the steps and cross the bridge again, then head north and go on the
left side of the sanctum (the brown building). Go forward and you'll bump into
a man, which is guarding Mt. Aleph. He will ask you if you're really planning
on going to Mt. Aleph, so tell him you are and he'll say that it's forbidden.
When he walks off to the right side of the building, make your move and go left
past the tree to the next area. You're at the Sol Entrance, so simply go
forward and enter the sanctum.


============
Sol Sanctum
============

When you arrive here, Kraden will ask if this is your first time here. Choose
whatever you want, then continue to the next room. In here, you'll see many
stepping stones across the water. Head all the way right and use that set of
stones to hop your way across. Eventually you'll be at the northern side of the
room, so enter the next area. Simply follow the hallway here and head through
the door when you get to it. In the next room, hop onto the stepping stones in
the middle, then hop your way up to the platform in the middle. Go forward and
open the chest at the end to get a Small Jewel. Go back across the stepping
stones, and when you get to the three stones, hop to the one on the right. Hop
your way up to the eastern platform.

Go to the end of the path and examine the sparkling object on the wall. It will
tell you that it's a minotaur, then the menu will come up. Select "Item", then
select Isaac, then the Small Jewel. Finally, select Use and you'll place the
jewel in the minotaur, giving it two sparkling eyes. You will then hear a
rumbling noise. Go back across the stepping stones again, then hop across the
ones on the far left to reach the left platform. Go forward and enter the door
at the end. Kraden will look around in this room for a moment, then he'll say
that Saturos and Menardi mentioned a secret passage somewhere in here, but he
could never find it. After the conversation, go forward and head right, then
push the statue aside to reveal a secret entrance. Go through.

Head to the end of this hallway and take the stairs up. In this room, take
either path and it will split again. Take the left path this time and you'll
come to a chest, so open it to get another Small Jewel. Now, go back to the
path split and take the northern path, then go west. Go through the door at the
end. Here, Kraden will notice a bunch of statues over the water, which makes it
look like you're at a dead end. He suggests you try Psynergy, however. Go left
and use Move on the last statue on the left. To use Move, just cast it from the
Psynergy screen and then when it grabs ahold of the statue, press Left or
Right. Move the statue to reveal another minotaur. Jump to it and examine it,
then place the Small Jewel into it to open another path somewhere.

Jump back across and go all the way right, then move the last statue aside and
go through the revealed door. In this room, head north and then west, then open
the chest at the end to get an Herb. Go back south and head right, then go up
to a shining sun symbol on the ground. Kraden says that this is the heart of
the Sol Sanctum, and the sun represents the Sol. When he asks if you'll keep
going, tell him you will and you'll soon regain control. Go east of the sun
symbol to a room with a moon symbol, where the room turns dark. Kraden says
that it's the Luna, which represents the moon. When he asks if you will explore
further, tell him you will, then he'll wait on you in this room. Go south and
take the stairs up to the next room.

Here, go south and enter the room there, which is full of crystals. There is
also a shiny purple object on the ground. This is a Psynergy Stone, which heals
all of your party's PP. Take it and exit this room, then head all the way north
to an area with four statues. Push one of them and a light will shine onto the
Luna in the middle, revealing another symbol. Back at the room where Kraden is,
a loud noise is heard, then the symbol that appeared in the other room appears
here too. Lightning then strikes and Kraden runs off to tell Isaac and the
others. He will explain that this must be a trap, and that somebody must have
hidden something here. Once he leaves, jump across to the south and go west, to
an area with four more statues and a Sol symbol.

Go up to the top-left and top-right statues and push them up, then onto the
white pedestals. Each one will have a light emit from them onto the ground in
front of them. Once both of them have been pushed onto the pedestals, a hole
opens. Hop onto the Sol in the middle (go south to do so), then use Move to
pull the statue in front of the hole. Pull it towards the hole and it will fall
in, causing you to hear a rumble and something to click. Hop back across and go
right, then push one of the statues onto a pedestal again. This causes more
rumbling to occur on Kraden's end, only this time, no lightning struck. Kraden
goes back to Isaac and his crew, then he sees that a moon symbol has appeared
over the sun symbol in the room on the left, and vice versa for this room.

Once Kraden leaves, push the other three statues onto the pedestals to form the
sun symbol completely. Now, go south and take the stairs out of this room. Go
north here and to the Luna room. It's changed into a Sol, however, so I guess
it isn't the Luna room after all. Once Kraden gets done talking, head left and
you'll see that the Sol in that room has changed to Luna. However, a strange
beam is also being shot from the Luna to the wall. Examine the wall where the
beam shines and it will turn into a portal. Isaac will go into it and Kraden
will follow. Isaac, Garet, and Jenna appear out of the portal in an eerie room,
then Kraden also comes out of the portal. He thinks we're in the ocean at first
glance, but quickly changes that thought.

Garet then asks him what an ocean is, then Kraden explains and everyone seems
clueless (they must not be educated at all if they don't even know what an
ocean is). They begin talking about the Elemental Stars, which have four
elements: fire, earth, wind, and water. All of them are gathered up in this one
room, too: the Venus Star of earth, the Mercury Star of water, the Mars Star of
fire, and the Jupiter Star of wind. After some long, mindless jabbering, Kraden
will want you to get the Elemental Stars for him (figures), then he'll give you
four Mythril Bags to put them in. Go to the northeastern corner of the platform
and hop across the ledges there. Hop your way over to the right, then down and
left, to the Venus Star.

Examine the statue and some platforms will appear, then you'll get the star.
Hop back across the ledges, then take the northern path when you reach it. Hop
across to the Mercury Star, then examine the statue. More platforms will appear
and then you'll take the star. Hop back across and go south, then left and back
down onto the center platform. Now, hop across the ledges to the south to reach
the Jupiter Star. Examine the statue, and after more ledges appear, you'll get
the star. One more to go. Suddenly, Isaac and Garet look over at the middle
platform, only to spot Saturos and Menardi! They want the Elemental Stars.
Suddenly, a strange person wearing an odd-colored mask enters the room. Saturos
and Menardi promise to spare Jenna and Kraden if you give them the stars.

It doesn't matter which option you choose. They will tell the mysterious man
to remove his mask, because that will be their guarantee of Jenna and Kraden's
life. They call him Felix, then he removes his mask. So he survived! Did you
really think he was dead? Tell Garet that you'll give them the Elemental Stars,
then Isaac will give them to him and hop across the platforms. Another person
suddenly appears, named Alex. Garet gives the stars to him, then Alex demands
the last Elemental Star. Tell him you'll get it and bring it to them, then
you'll regain control. Hop back across the platforms to the center, then go
around Saturos and go directly north. Hop across those platforms and go all the
way north, then west.

Follow the path south and then finally left, to the Mars Star. Examine the
statue to get it, then all of the water will disappear and the room will start
to shake and collapse. A strange floating rock will appear, then eventually
everyone except Isaac and Garet will leave through the portal. The guardian of
the Elemental Stars suddenly appears, then he uses Psynergy to temporarily stop
this volcano from erupting. A light appears from the statue in front of you,
then the Wise One says that the Djinn have returned. After some more talking,
Isaac and Garet get transported to the Luna room by the Wise One. Now you need
to make your way out of here; it should be pretty straightforward. Once you get
outside of the sanctum, head south and back to Vale.


=====
Vale
=====

Everyone will be outside of the sanctum, watching in fear as the volcano
erupts. Isaac and Garet will eventually show themselves, then they'll explain
what happened and everyone will enter the brown building, the sanctum. The old
man, the Great Healer, will explain about the lighthouses and the power that
activates them, the Elemental Stars. The Great Healer says that Isaac and Garet
are the only ones who can save the world, and he wants them to do so. After a
lengthy scene, Isaac and Garet will take a rest. The next day, two kids see
everyone at the town's gate to see them off. Once everyone at once says
farewell, Isaac and Garet leave the village to start their journey.


==========
World Map
==========

On the world map, follow the path south to a strange creature. It will grow big
and turn brown, and it talks. He says that he's been looking for an Adept like
you, and introduces himself as the Venus Djinni, Flint. He will explain that
all of his comrades have been lost due to the volcano eruption, and he will ask
for your help. Accept it, then he'll join you and teach you how to use Djinn.
It's a rather long explanation, so just listen to what the Djinni has to say.
After he teaches you everything, you'll obtain Flint, your first Djinni. The
Djinni are scattered everywhere throughout the game, so check the Djinn section
to see the locations of all of them. Go ahead and set Flint to Isaac now. I'm
going to assume that you have all of the Venus Djinni you get set to Isaac.

Anyway, follow the path and cross the bridge you come to, then go south and you
will see a village. Walk up to it and some wagons will exit the village, then
they'll go to the bridge that leads to Kalay, only to find out that it is
broken. They'll speak of someone named Ivan and how he has some strange powers,
then a rock will fall to the ground. They'll then enter their wagons again and
leave towards a place called Lunpa, then Isaac and Garet enter the village in
front of them.


======
Vault
======

Enter the first house to the north. Inside is a shiny crystal-like rock on the
table, and the man next to it says that it came from the volcanic eruption. In
the buildings of this village, you can find stuff in the barrels and such, so
look around. Exit the building with the shining rock, then go north. You will
see a potion symbol by a door and a sword symbol by another door. The potion
symbol resembles an Item Shop, and the sword resembles the Equipment Shop. Go
to the Equipment Shop. The man on the left sells armor, while the man on the
right sells weapons. Buy some Clothing and a Shield for Isaac and Garet. At the
Weapon Shop, buy a Long Sword for Isaac and Garet, or a Battle Axe for them.
Either way, once you buy that stuff, exit the shop.

Your destination in this village is the big building at the northwestern
corner. Enter it, and speak to the boy in the left corner of the room. He will
immediately use Mind Read to read Isaac's mind. Pretty creepy. He asks if you
will help get Master Hammet's rod back, so accept his help and he'll read your
mind again. He'll find out the names of Isaac and Garet, then he'll introduce
himself as Ivan, the strange kid with mysterious powers everyone was talking
about. After some babbling about mind-reading, Ivan joins your party. Now we
have to read random villager's minds to find out who the thief is. If you want,
feel free to read people's minds in this room. To do so, stand in front of
someone, then go to Ivan's Psynergy list and choose Mind Read.

Anyway, exit this building, then head left of it and go south. Follow the path
to an odd man in purple clothing. Go east and past the tree to reach him, then
talk to him. Say that you think he stole Hammet's rod, and he'll deny it. Read
his mind and you'll find out that he's part of the gang of thieves. Go back
north and head down the stairs, then go south and enter the Inn. Inside, go
east and take the stairs up. In this room, follow the path and you'll find two
thieves. They'll notice that Ivan is with you, then they'll run away from you.
Try to chase them down, but no matter what you do, you can't read their minds.
Head back towards the entrance of the room, and say that you can't get close
enough to read their minds.

Ivan will get an idea, saying that if all three of them surround one of the
thieves, you can read their mind. You now have to control Isaac and try to
surround one of the thieves, while Garet and Ivan do the same. Simply try to
corner one of them so that they can't run, then Ivan will read his mind. After
that, they'll automatically be gone, and Ivan will say that they defenitely
stole the rod, along with a few other things. You'll now have to explore more
of the Inn and find the thieves. When you regain control, exit the Inn
completely. Outside, climb the ladder which leads to the roof, then go through
the hole in the ceiling. In here, you'll see a crate and a broken part of the
floor. Use Move and move the crate left, then jump across and head into the
next room.

You'll see someone tied up in this room. Talk to him and Isaac will cut him
free of the ropes, then some dialogue will commence. The three thieves will
then enter the room. When they ask you to let them go, say no, and then you'll
have to fight them. They're not really even bosses, so I won't consider them
one; they're incredibly easy. Just have Isaac use his Earthquake Psynergy,
Garet use Flare, and Ivan use Ray. The Bandit will sometimes use an Herb to
heal himself. Once the Thieves are defeated, just use Quake with Isaac and use
a normal attack with Garet. Make sure Ivan keeps using Ray. Once you defeat
all of them, you'll get a Bandit's Sword. After the battle, the man you untied
earlier will go and get the mayor.

Garet will suggest going after Felix and the others again, then Ivan reads
Isaac's mind to find out what they're talking about. After that, the mayor and
two other people come in, then they say that they'll let the thieves rot in
some cells for a long time. They tie them up, then the mayor orders the two
men to take the thieves away. After they leave, the mayor and the other man
open the chests, which contain the mayor's urn, a golden statue, and not last
but not least, the Shaman's Rod. They leave the chest closed, though, and
continue talking. After the mayor talks about Dodonpa and Hammet, him and the
man with him leaves. Ivan says that he wants to rescue Hammet and he does not
want to involve Isaac and Garet in it. Before Ivan leaves, he opens the chest
with the Shaman's Rod inside.

Once he leaves, exit this room and jump back across, then take the stairs back
up outside. Climb down the roof and go through the door of the Inn. Spend a
night there for a very small amount of coins to recover yourself from the
battle with the thieves. After that, make your way back to the house where you
found Ivan, at the northwestern corner. Inside, speak with the mayor and he'll
give you some Water of Life, which revives a fallen party member. He'll ask if
you're headed beyond the Goma Range. Tell him you are, and he'll say to look
for a cave at the Goma Range to reach Bilibin soon after. Make your way out of
the village now.


==========
World Map
==========

Head directly east and cross the bridge there. Keep heading east, ignoring the
bridge to the north. Then, turn north and cross the bridge there which leads to
a cave object. Walk up to it.


===================
Goma Cave Entrance
===================

There are no enemies in this area. Head north and jump across the stone to
reach the other side. Head south and push the log out of the way, then climb
the ladder up and go right, to the end of the cliff. Use Move to pull the log
towards you, making it fall down and create a walkway. Head right and take the
ladder up, then follow the path to a stump trapped in ivy. Try using Move on
it to no avail, then cancel the Psynergy. Ivan will suddenly walk up to Isaac
and Garet, then he'll ponder the turn of events for a moment, getting an idea
after a few seconds. He'll use the Whirlwind Psynergy to remove the ivy from
the stump, then he'll say that he couldn't get in Lunpa, and so he decides to
come with you and stay with you this time.

Once you regain control, push the stump aside and it will fall into the water.
Jump across to the platform it was on, then use Ivan's Whirlwind while facing
the wall of ivy to remove it, revealing the entrance to a cave.


==========
Goma Cave
==========

Enemies will appear in this cave, just so you know. Head all the way north and
jump across to the left side, then head south and follow the path to some
stairs. Take them down to the next room. In this room, head all the way right
and you'll come to a stump. Push it to the right as much as you can, then push
it all the way north until it falls in place. On a platform near you is a
Djinni which we're about to get. Talk to the man nearby, and he'll say that
when he fought the Djinni, it ran away, then came back when he reentered the
room. Now, head west and then go south. Jump across the water and head right,
then take the stairs down to the next room. In here, follow the path until you
come to a stone in the water. Jump to it and across the water, then head north
and enter the next room.

Here, go north and use Move to push the log across from you to the right. Jump
across, then jump south and follow the path to a stump. Use Move to push it off
of the cliff, then go back up to the log and use Move to move it to the left.
Jump across and jump to the right, then open the chest to get a Lucky Medal. Go
back to the log and jump across, then jump to the south. Use Move on the log
again, then jump across and jump to the left, then exit this room. Back here,
you'll see that a new platform is in the water on the right. This is the stump
we just pushed off the cliff. Jump onto it and jump to the right, then head up
the stairs. In this room, jump across the log and to the Djinni, then press A
to enter combat against it.

Some Djinni you will have to fight to obtain, others will just join you without
any effort required. Djinni are pretty simple to defeat; just use your best
Psynergy, but don't use the element that they're strong against (in this case,
don't use Fire spells with Garet, because they won't really hurt at all). While
fighting a Djinni, it might try and run away, although it doesn't always
succeed. If this happens, just reenter the room and fight it again. Once you
defeat it, you'll obtain the Forge Djinni. This one is good for Garet, so I
will assume throughout the rest of the guide that Garet has Fire-based Psynergy
spells. The man you talked to earlier will congratulate you for defeating it,
then he'll run off.

Jump back across the log and take the nearby stairs up to the next room. In
here, follow the path and use Move on the stump to push it down. It will fall
into the water, creating a shortcut back to the entrance of the cave. Jump
across to the platform and head north, into the next room. Here, follow the
path and cross the bridge, then take the stairs down and proceed outside.


==========
World Map
==========

Back outside, simply go east and enter the town of Bilibin.


========
Bilibin
========

When you enter, examine the tree next to you. It looks like a man. Weird. Feel
free to wander around the village and talk to people and stuff. From where you
enter the village, the Equipment Shop is located directly north. Go in and buy
some equipment for your characters, and defenitely buy a weapon for Ivan. The
Shaman's Rod really, really sucks, so he needs something much better. The
villagers around here speak of Kolima and someone named McCoy. When your
errands are done, head to the northern side of the village and enter the next
area. Here, speak with the two guards and tell them you think you're worthy.
They will let you enter McCoy's palace, so follow the soldier inside. Head all
the way north and go through the door.

You'll see McCoy, then the soldier you're following will tell him that some new
warriors have arrived. Isaac and the others then enter the room, and McCoy
places a key on the table in front of him. He says that it allows you to pass
through the Bilibin barricade, but then he ends up taking the key away. He
changes his mind, saying you are not worthy enough, He then makes the captain
force you out, so you're forced to exit the room. The soldier mumbles to
himself, saying that a key may not be needed to get past the barricade, then he
leaves. Leave the palace, then exit the village.


==========
World Map
==========

Outside, head southeast of Bilibin to reach the Bilibin Barricade. Read the
sign there if you wish, then use Move on the westernmost crate by the
barricade. Move it left to reveal an opening, then head on through and
continue to the next area. Follow the path and cross the bridge, then head east
and enter Kolima.


=======
Kolima
=======

In this village, feel free to examine the barrels and such to find some items.
Literally every villager has been turned into a tree, so there's not much you
can do here. However, you'll probably notice a Djinni behind a fence. Go behind
the house he's at to enter the house from the back. You'll be in the basement.
Simply follow the path around to the other side, then take the ladder up and
out of the cave. You will be right next to the Djinni, so press A in front of
it to get Granite. You can't give this to Isaac yet, so for now, just set it on
Ivan. Go back through the basement again and exit the village.


==========
World Map
==========

Back on the world map, head northwest and head into Kolima Forest.


==============
Kolima Forest
==============

Ivan will immediately notice some sparkling objects on the ground, when the sky
suddenly turns purple and some rays hit your party. They all fall over, then
some sparkly stuff rains down. Ivan says that this is the stuff that turned the
people into trees, then a blue barrier encases everyone, preventing them from
turning into trees. The area then turns back to normal as the barriers vanish.
Ivan says that their Psynergy did it, then they get back on their feet.	After
some chatting about Psynergy, the sky turns purple and the sparkles rain down
again. They also get encased in the barrier again, then they hear the voices of
a male tree and a female tree. The male tree is Tret, who's gentle side is no
longer there.

Laurel, the female tree, says that if you wish to save the people of Kolima,
you have to awaken the gentle side of Tret again. Tret doesn't trust Isaac and
the others, however. The area turns back to normal again and the barriers
vanish once again. After some talking, you'll regain control. Head directly
north and then go east, then you'll come to a vertical log. Push it left and
into the lake, then head north and cross the bridge. Push that log to the left,
then go up and around it, then follow the path to the next area. Here, head up
to the log, but don't push it. Go south and around it, then you'll see a
horizontal and a vertical log. Push the horizontal log down, then go all the
way north and head to the right, then go up and to the next area.

In this area, head around to the right to a vertical log. Push it to the left,
then go left to where it got pushed to and head up. Follow the path to a
horizontal log. Push it down, then push the vertical log back to the right.
Push the horizontal log to the south down, then the second horizontal log up.
Finally, go south and go around the small stumps, then push the vertical log
left and into the lake. Use it to jump across, then head north and up the
stairs. Follow the path to the next area. In this lake-filled area, head south
and follow the path east to a sign. Read it and it will tell you not to touch
the floodgate switch, which is right next to the sign. Flip the switch anyway
and the lake in this area will drain.

Go west and head down the stairs, then head all the way north past the logs.
Push the last one to the northwest left, then go back and flip the floodgate
switch again to raise the water. Head back left and use the logs as platforms,
then jump to the northwestern one and then up. Head into the next area. Here
you will meet Laurel, one of the trees that was talking earlier. Speak to her
and she'll tell you to leave before the forest is destroyed. Go right and speak
to the evil Tret. After that, climb up the vine next to him and then enter the
tree itself.


==========
Tret Tree
==========

When you enter the tree, head right and follow the path around. Climb up the
vine at the northwestern corner and enter the next room. In here, head all the
way south and you'll see some leaves on spider webs. Once you hop onto a leaf,
it will crack. If you hop onto a cracked leaf, it will break and you'll fall
through the spider web into the lower room. Use the three leaves all the way to
the south to cross over, then jump up to the platform and head to the next
area. Out on the branches, head all the way right and climb up the vine, then
go all the way left and to the next area. In this room, you'll see a chest and
a Psynergy Stone. To get the stone, head to the northwestern part of the room,
then jump across the leaf and get it.

However, this will make you have to backtrack to this room again, so you don't
have to get it if you don't want to. Regardless, to reach the chest which
contains a Healing Ring, head to the northwestern corner and jump on the leaf
to the right, then to the chest. Again, you'll have to backtrack here if you
choose to get it. Anyway, go on the leaf that leads to the chest, then jump
north and climb the vine up to the next area. Here, simply make your way south
and continue outside onto more branches. Out here, head all the way right and
climb the vine up, then go left a bit and take the path going up. You'll find a
Djinni, which you'll have to battle to obtain. Once you beat it, you'll get the
Breeze Djinni. Trade this one with Granite, whom Ivan should have. Equip Breeze
onto Ivan.

Head west and down the branch, then go left and to the next area. In here, open
the chest to get a Nut, then exit this room. Back here, take the southern path
this time, then climb down the vine and go west to the next area. Back here, go
right and follow the path up, then make your way west. Enter the next area. Out
here, head west and climb up the vine, then go all the way right and back into
the tree. Here, go south to a bunch of leaves which you must hop across in a
certain order. First, hop on the one all the way to the south. From there, hop
right once, up once, right once, and left again to fall through the web. You
will fall through several holes in the center of the tree, eventually landing
in a dark room. Follow the path and you'll meet Tret, the evil version. He will
be angry and fight you!


-------------------------------------------------------------------------------


Tret

HP: ~710
Weakness: Fire
Experience Points: 226
Coins: 700
Items Obtained: Potion

Boss Strategy: Start the battle off by having everybody use their equipped
               Djinn. Isaac should have two, so have him use his last one on
               his second turn. This will enable some good summons for you to
               use, such as Ramses. Use all of the summons you can, then start
               dishing out damage to Tret with your Psynergy. His attacks
               aren't _that_ powerful, but he also has Sleep Star, which has a
               chance to put one party member or more to sleep. It doesn't
               cause damage, though, so that's a plus. If you keep your HP up
               using Herb's and Isaac's Cure, you shouldn't have much trouble.


-------------------------------------------------------------------------------


Once Tret has been defeated, a vine will appear in the middle of the room, and
Tret will become normal again. He will thank you for saving him, then he'll say
that he's about to die, and that he could not leave this world with all of that
evil in his heart. However, before that, he tries to restore the people of
Kolima, but to no avail. He then disappears and dies, but Ivan still thinks we
should try to revive him to restore the people of Kolima. Climb up the vine in
the middle of the room to the next room, then head south and exit the tree.


==============
Kolima Forest
==============

Climb down the vine and go west to Laurel. Read her mind, and she'll say
something about some healing water at the Mercury Lighthouse that might be able
to restore Tret. Guess we're gonna have to go get it. Use the Retreat Psynergy
and then exit the forest.


==========
World Map
==========

Out here, head all the way south and cross the bridge, then go left and back to
the Bilibin Barricade. Head west there and push the crate on the left down,
then follow the path back out. Now, follow the path back to Bilibin, then go
north of it. Follow the path across the bridges, then head to the cave you will
come to.


======================
Bilibin Cave Entrance
======================

Here, head north and you'll come to a sprout in the ground by a raised cliff.
You'll have to use Growth on it. To get it, give Garet a Venus Djinni (which
should be one of Isaac's), and make sure he also has a Mars Djinni. Use
Growth on the sprout to create a vine. Climb up the vine and give Isaac's
Djinni back to him, then head right and up. Jump across to the other cliff and
follow the path to the end. Slide down the slanted part of the cliff to a cave
entrance, then go inside.


=============
Bilibin Cave
=============

Follow the path here, then open the chest at the end to get an Elven Rapier.
Slide down the chipped off part of the platform, then follow the path. When you
come to a split path, take the left path and you'll come to another split path.
Take the eastern path and head into the next room. In here, follow the path in
this icy room and take the exit leading out of the cave.


==========
World Map
==========

We've come from grassy fields to snowy plains. Follow the path across some
bridges, and eventually you'll come to a town, with a lighthouse nearby. Don't
bother with the lighthouse just yet; enter the town instead.


=====
Imil
=====

In this town, walk around and speak with everyone. Lots of people in the
village have a cold, meaning that you can't buy any weapons or anything right
now. If you want to get a Djinni, then head north and go up the stairs, and you
should see a snowman behind a fence. Use Move on it and move it left to drop it
onto the sheet of ice below. Cross the bridge in front of you and head down the
stairs, then go south and move right to slide up against the wall on the ice.
From there, move up, left, up, left, up, right, up, left, up, right, and up.
You will slide into a broken part of the frozen waterfall and into a cave.
Inside is a Mars Djinni called Fever, and he'll join you instantly (this town
is full of sick people, and there's a Djinni called Fever. Coincidence?).

You should know the drill by now, but he should go on Garet. Slide south to
exit the cave, then slide your way back to the left part of the village. Once
you're back on the snow, head left and enter the sanctuary there. Speak to the
girl with the pigtails, and she'll speak of a couple living in a certain house.
Apparently a girl named Mia went there. Exit the sanctuary and go back to the
ice. Slide right, up, left, up, left, up, right, up, left, down, left, up, and
right. You'll be by a ladder. Climb it up to a raised cliff with a chest, then
open it to get a Vial. Climb back down the ladder and slide your way back onto
the snow, then make your way back to the entrance of the village. Enter the
first house.

Inside, you'll see a girl with blue hair, which is Mia. There is an old man
lying in bed sick. Mia uses the Ply spell on him, and this immediately cures
his cold. A purple light suddenly emits from the lighthouse nearby, then Mia
mentions Alex's name and runs off in haste. Sounds like she knows him. Open the
chest in this house to get an Empty Bottle. Do NOT sell it. If you do, you will
be forced to restart the game since you have to have this item. Leave the house
and the village.


==========
World Map
==========

Remember that lighthouse I told you to ignore earlier? Enter it now.


===================
Mercury Lighthouse
===================

When you enter this lighthouse, read the plaque by the entrance. It will speak
of the Water of Hermes that brings rejuvenation to all. Go up the stairs nearby
on either side, then follow the path and you'll find Mia. Talk to her, and she
will say that Alex is the only one able to enter the lighthouse, aside from
her. She sees the statue in front of her, which blocks the way into the actual
lighthouse. Go up to it and cast Move, then push it to the left to reveal a
blue portal. Apparently Mia saw your Psynergy, then she explains that her Ply
spell was passed down from generation to generation from the Mercury Clan. She
then uses Ply on the blue portal to reveal the entrance, then goes through.
Jump across and follow her.

In the next room, you'll see a monster which is preventing Mia from passing.
Walk up to it to enter in combat against it. Just use normal attacks to defeat
it in no time, and after the battle, Mia will continue off into the next room.
Follow her. In here, read the plaque, which says "He who honors the heart of
the goddess shall stand at the center of all, like a swan in the center of a
rippling pond". Head north and through either of the doors. Here, simply go
forward and through the door, and in the next room, hop across the stone and
take the stairs down. In here, go south and you'll find Mia again. The path is
blocked by another statue, so use Move and pull it down to create a path. Mia
will feel that she can trust you, and will now join your party. Yay!

Hop over the statue and continue into the next room. Here, simply go right and
head into the next room. This room is full of pipes with water spouts. Go south
and push the pipe in front of you to the right, causing water to spout out of
the left side of the pipe. Go south and you'll see another water spout. Walk
into it and it will push you forward, so continue head down the nearby stairs
and you'll end up on the other side. Now, head south and have the water spout
push you forward, then follow the path. Ignore the next water spout, then take
the set of stairs down and back up. Go all the way north and use the next set
of stairs. Head left and push the pipe back to the left. Go back right and use
the stairs again, then go south and use those stairs as well.

Go around the pipe and go north, then take the eastern path. Open the chest
here to get a Psy Crystal, then go back south and then left. Go north and take
the set of stairs down and back up, then head all the way left past the pipes.
Head south and go through the set of stairs, then continue to the next room. In
this room, go right and jump across the broken part of the platform to the
other side. Follow the path all the way around to a switch and a blue statue.
Push that statue onto the blue switch on the left to open a door. Head right
and slide down the slanted part of the wall, then follow the path and climb up
the ladder, going through the door. Slide down the wall here to fall down a
hole leading to the next room.

You will fall down onto a small platform in the middle of a pond, in the room
where you read that plaque earlier. The message the plaque had on it will
display again. Jump onto the statue's hands to the north, then have Mia use Ply
on it. This will cause the platform in the middle of the pond to grow. Jump on
it, then three rings appear above Isaac's head. These allow you to jump across
the water three times, and if you don't make it onto safe ground, you'll fall
into the water and will have to try again. Just jump to the left or right and
cross the water, then go through either door. In this room, jump onto the stone
on the right, and hop to the right and across the water. Hop onto the next
platform, then just hop south and enter the next room.

In here, you'll come out of a waterfall. Go right in this hallway and examine
the chest, only to discover that it's really a Mimic! This is an enemy that
looks just like a treasure chest, only with eyes, arms, and legs. To defeat it,
just use your best single-target Psynergy spells (such as Ragnarok with Isaac).
It has a lot of HP (in the range of 350-450), but you'll be able to defeat it
rather easily. You'll get a Water of Life for defeating it. After the fight, go
through the waterfall to the east. In this room, use the glowing stones to hop
across the water to a chest, which contains a Psynergy Armor. Leave this room
and go through the western waterfall again. Back here, use the stones to hop
across the water, then go through the door in the middle.

Now we have to do a sort of puzzle with stepping stones. Jump on the glowing
one ahead, then hop across to the next glowing stone. Hop all the way to the
right to another glowing stone, then hop all the way north to another one. Hop
left to a stone that isn't glowing, then hop south to another glowing one. Now,
hop west once, then hop all the way north to the next stone. Hop all the way
left to a platform with a chest, which contains a Sleep Bomb. Hop onto the
glowing stone again, then hop south onto a platform with some stairs. You're
back at the start of the room. Hop onto the glowing tile near the entrance
again, then hop to the one all the way on the right. Then, hop all the way
right to the next one, then all the way north to another one.

Hop north three times and west once, then hop back to the right. From there, go
north three times again to a platform in the corner. Hop onto the glowing tile
to the left, then hop left three times and south once. Hop all the way left and
follow the path to another glowing tile. From there, just hop all the way south
and enter the next room. Aren't you glad that room is over with? Here, hop onto
the tile to the south, then hop across to the next room. This is another room
filled with waterfalls. Go through the middle one to reach another room, then
simply go forward and through the door. In here, there are some pipes you must
push so that they connect with the main pipe in this room. Push the horizontal
pipe at the end of the room north.

Next, push the horizontal pipe to the south up, then push the vertical pipe
left. That wasn't so bad. Water will flow through all of the pipes, filling up
the previous chamber with it. Go back to the previous room, and jump onto the
glowing tile. Hop all the way north and then west, then take the stairs up to
the next room. Here, just simply head right and take those stairs up as well.
In the next room, you'll see a switch. Ignore it for now and take the stairs to
the right up to another room. Follow the path in this room to find out that it
is another pipe puzzle, only it's a bit harder this time. Go to the northern
end of the room and use the stairs to get on the other side of the pipes. Now,
head south and push the vertical pipe by the block left.

Head back to the north and take the stairs back to the other side again, then
push the pipe you just pushed back to the right. As a result, the blue statue
will be pushed further down. Go back around again and push the pipe left once
again. Finally, push the horizontal pipe down, then the vertical pipe right to
make water spout out on the right. This sends the statue down the hole, and it
lands in the room we were just in. Exit this room. Back here, push the statue
onto the switch in the middle, then go through the door that opened. In this
room, you'll see some statues. Push the third one from the right to reveal an
opening, then go through. The rest of the path is blocked off, but open the
chest to get a Nut, then leave this room.

Back here, go right and hop across to the platform, then make your way around
to the end of the room. Use Move on the statue to move it aside, then jump
across and enter the next room. In here, push the horizontal pipe in front of
you up, which will cause some water to push part of the wall back, revealing a
door. Go through that door. Welcome to another waterfall-filled room. Enter the
one in the very middle to find a small room with a Mercury Djinni. You will
have to fight it to get it. Once you defeat Sleet, give it to Mia and set it on
her. I'm going to assume you give all Mercury Djinni to her. Leave the room and
go left to the next room. Go through this hallway and head up the stairs, then
follow the path in here until you get to the next room.

This is yet another hallway filled with waterfalls. Enter the very last one on
the far right. In this room, head up to the statue and cast Move on it to push
it aside, then hop across and go into the next room. Follow the path here into
another room. Here, you'll see a rainbow by the door, then the room will glow
and you'll get a message saying "He who honors the goddess of rainbows shall be
guided to the heavens upon wings of fluid grace". Walk up to the blue statue.
You can't push it, so use Ply on it. This will make the rainbow disappear, then
the waterfall will turn into a slide that goes up. Mia takes the waterfall up,
and then the rest of your party do the same. A blue sphere emits from the top
of the lighthouse, then your party appears unconscious in a room with a sphere.

You are in the Lighthouse Aerie now. Your party will all get up, so take the
Psynergy Stone next to you and hop across the floating platforms. Make your way
up to where the big blue sphere is, then Garet will say that we're too late,
and that the lighthouse has been lit already. Mia points out that it can't be
lit without the power of the Mercury Star, then Ivan and the others explain
what happened. Suddenly, Jenna cries out for Isaac and Garet, then they look
over and find her, Kraden, Felix, and Menardi! Saturos then comes out from
behind the blue sphere, then he orders Menardi to take the others and go. After
a little disobedience from Jenna, everyone except Saturos and Isaac's group
leaves. The power of the lighthouse will weaken him, then you'll battle.


-------------------------------------------------------------------------------


Saturos

HP: ~1200
Weakness: Water
Experience Points: 331
Coins: 800
Items Obtained: Psy Crystal

Boss Strategy: Immediately start the battle off using Granite, Forge, and
               Breeze. This will boost up your party a bit, making it where you
               won't get damaged nearly as much by Saturos. Have Mia use Sleet,
               because it damages him and it also has a chance to lower his
               attack power. On your next turn, have everyone (except Ivan) use
               the rest of their Djinn, then unleash your summons on the turn
               after that. Saturos has some pretty strong attacks, and he might
               wrap an ally in a delusion, meaning that you have a chance to
               miss more with physical attacks. Since he's weak against Water
               spells, have Mia dish out her best Psynergy on him. Have her
               heal when needed, and eventually he'll be defeated.


-------------------------------------------------------------------------------


After the battle, Saturos will be lying on the ground, nearly unconscious. Alex
will suddenly come out from behind the blue sphere and explain everything. He
will explain about how the power of the Mercury Lighthouse increased Mia's
strength while it decreased Saturos's, then after some more explaining, Saturos
says that Menardi has the Elemental Stars, and you'll have to get to her if you
want them back. Alex will take Saturos and warp, then he will warp to the
elevator with him, and they'll both leave. Mia decides to stay with you since
you'll be needing her help. When you finally regain control, head west and the
elevator will come back up. Hop across the platforms and ride it down to the
bottom of the lighthouse.

Down here, take the path down the stairs and head south, then climb down the
ladder. Talk to the people here if you wish, who say that the Water of Hermes
has been restored. Yay! Go up to the fountain pouring out with water and press
A in front of it. Select Item, then the character that holds the Empty Bottle.
Use it to fill it up with the Water of Hermes, then head south to exit.


==========
World Map
==========

Our next destination is Kolima Forest again. Now that we have the Water of
Hermes, we can try to restore Tret with it. Go back to Imil right quick before
we go on, however. The villagers there are all well again, and you can now buy
new equipment for your party. Defenitely do so, then leave the village. Make
your way back south, then east and into the Bilibin Cave.


=============
Bilibin Cave
=============

Head north to two torches. Push the one on the right all the way down, then to
the right and up against the pillar of ice. It will melt into a puddle. Jump
over it and follow the path up the stairs, then around to a chest. Open it to
get a Vial, then go back around to where you entered the cave from. Follow the
path out of this room and make your way out of the cave. Then, make your way
back onto the world map.


==========
World Map
==========

Now you have to head all the way back to Kolima Forest. Just follow the path
starting toward the right until you spot Bilibin, then head southeast of it to
reach the Bilibin Barricade. Move the crate aside by casting Move, then head
out and go north to the forest.


==============
Kolima Forest
==============

If you don't know how to get through the forest and make your way back to Tret,
then refer to the first visit of the forest in this guide to see how. Once you
make it through all of the log-rolling puzzles and you're at the area with
Laurel and Tret, go east and up to Tret. Use the Hermes' Water and it will seep
into him, then the forest will turn back to normal and he will be revived. He
will explain that when he was hit by axes and some gemstones fell down onto
him, he became lost in an uncontrollable rage. He then uses some of his power
he got from the gemstones to restore every human that was turned into a tree
back to normal, then him and Laurel talk about an evil forest that has spread
to the south. Use Retreat after the chatting and exit the forest.


==========
World Map
==========

You can go ahead and visit Kolima to the south if you'd like, although there's
nothing important there. However, everyone is back to normal. Other than that,
there's nothing new. Anyway, you need to go back to Bilibin now. Go back to the
Bilibin Barricade and get through it, then enter Bilibin.


========
Bilibin
========

Feel free to speak with the villager by the entrance, who was turned into a
tree for a pretty long time. Head north and you'll see a statue. Push it aside
to reveal a hidden ladder, then take the ladder down. Inside, read the sign on
the wall which tells you that this is McCoy's warehouse, and that entry is
forbidden. Go north to find a statue blocking your path, which you cannot move.
On a platform to the right is a Djinni you cannot reach. Looks like we're gonna
have to find a way to get it, so take the ladder up and out of the warehouse.
Head directly east of where you exit and take those stairs up, then head south
and across the fence.

Follow the path until you get to a wall of ivy, then use Ivan's Whirlwind spell
to remove it. Enter the cave that was revealed and take the ladder down, which
leads to the left side of McCoy's warehouse. Inside, head up to the statue and
cast Move on it, then move it down and jump across. Get the Djinni there, whos
name is Gust. You don't have to fight it. You could've gotten him earlier, but
there wasn't much of a need. Set it to Ivan, then leave the warehouse and go
back around the fence. Head down the stairs and go north towards McCoy's
palace. The two bodyguards there will find out that you're the one who caused
the curse of the trees to be removed, then they'll deem you under arrest and
take you to McCoy.

McCoy thanks Isaac and the rest of the group for helping the people of Kolima,
then he asks if you want to choose a treasure. Tell him you do, and he'll order
his bodyguard to take you into the treasure room. He does so, and you'll be
able to choose one of the four chests. Inside each one, from left to right, is
a Vial, a Potion, a Psy Crystal, and a Water of Life. Take whichever one you
like, but choose the one you find to be the best. After you choose, one of the
soldiers say that you're welcome into McCoy's palace at any time, then he
leaves. Leave the room, and feel free to explore the rest of the palace if you
wish. Whenever you're ready, exit the palace from the main room. Your errands
are done here, so exit the village as well.


==========
World Map
==========

Go back southeast past the Bilibin Barricade yet again, then follow the path
and head east of Kolima. Continue to follow the path until you go down, then
the path will split. Take the left path and continue to the Kolima Bridge. Go
forward and the man controlling the bridge will let you pass. Cross the bridge
when he brings it down and continue heading out. Follow the path until you
reach a village called the Fuchin Temple.


==============
Fuchin Temple
==============

Head north and go up the stairs to reach the shrine. On the right side of it is
a Psynergy Stone, so get it first then head into the building. Inside, speak
with the old man named Nyunpa. He won't say anything, however, and will just
remain silent. What is the solution, you ask? It's simple, really. All you have
to do is use Mind Read on him. Do so and he'll start talking. He'll speak of
the Mogall Forest, an apparently really dangerous forest that not many can
safely pass through. He says he'll tell you more if you endure the test of the
waterfall grotto. Tell him you'll take the test, then he'll use the Mind Read
and say that you'll be able to enter the grotto now. Exit the shrine and head
down the stairs, then hop across the stones to the left. Speak to the man at
the end who will let you pass, then enter the cave.


==================
Fuchin Falls Cave
==================

When you enter here, read the plaque in front of you. It reads "The dragon's
flame illuminates the path of truth in darkness". Go right and ride the log in
the water up. Open the chest there to find a Mimic, then defeat it the same way
you did before. After the fight, ride the log back down and take the one on the
left this time. Ride it up and head north to the next area. In this area, jump
onto the stepping stone on the right (not on the platform across from you,
however). Hop your way across to the middle of the room, then use the stepping
stones to the left to hop across to the left side. Take the staircase up to the
next room. Go through this hallway and proceed to the next room. In this dark
room, just take the stairs down to the next room.

There are two logs in the water here. Take the one to the south and ride it
left to a chest, which contains an Arctic Blade. Ride it back over to the east,
then ride the horizontal log south. Continue into the next room. In here, go
west and around the spikes, then follow the path and ride the vertical log
east. Keep following the path past the spikes, then enter the next room. Ride
the log in front of you east, then head south and ride the horizontal log
south. Next, ride the vertical log west, then the horizontal log back north.
Jump across to the stone in the left corner, then down onto the vertical log.
Ride it east and to a platform with a Jupiter Djinni, whom you will have to
fight to obtain.

When you defeat it, you'll get Zephyr, which should belong to Ivan. Head south
and ride the horizontal log all the way up past some spikes, then proceed into
the next room. In here, you'll see two horizontal logs right next to each
other, along with a vertical log to the left. Ride the horizontal log north,
then head right and ride the vertical log left. Jump across to the horizontal
log, then go back around to the entrance of the room and ride the second
horizontal log north. From there, jump to the left and take the stairs down to
another room. Examine the altar in here to get a Dragon's Eye, then exit the
room. Back here, get on the stepping stone and jump to the right, then ride the
vertical log right. Go around to the left and head into the next room.

Here, simply go north and into another room, where you'll find a dragon statue.
Examine it and place the Dragon's Eye into it. The statue will breath fire into
the room, giving it light. Go back to the room with the logs in the water, then
head all the way to the south and ride the vertical log west, then enter the
next room. Back in the main chamber, go west and hop across the stones, then go
through the middle door. Read the plaque in here, which says "Rays of light
give birth to shadows, revealing the way". Head into the next room after that.
In this room, you'll see that there are some spikes, and nothing more. Go out
two rooms, then use the stepping stones on the left to reach the left side
again. Follow the path and enter the next room.

Go through this hallway and through the door. We're back in the dragon room.
Head all the way north and to the end of the cliff, then walk to the right to
walk on an invisible bridge. When the path ends, go north, and make your way
over to the northeastern door. Head through it. In here, follow the path and
slide down the wall, then go through the door. Hop across the platform in here
and read the plaque. It says "The secret of Ki shall be revealed to the
disciples of truth". Open the chest next to it to get the Orb of Force, then
leave this room. Back here, head up the ladder and follow the path out of this
room, then slide down the wall. Now, simply make your way south and make your
way out of the cave.


==============
Fuchin Temple
==============

Now that you have the Orb of Force, you can equip it on anyway to instantly
learn the Force spell, regardless of the way you have your Djinn set up on that
character. You'll be needing the spell, so equip it on someone and hop across
to the next stone. The man will ask you if you've completed the trials. Tell
him you have, then he'll say to go and pay Nyunpa a visit again. Hop across the
rest of the stones, then make your way up and into the shrine again. Nyunpa
will talk about the power of Ki, and then he'll say that you'll need to use
this power in order to get through the Mogall Forest. The monsters there will
run and hide if they see you, so you'll need to use your Force spell often.
When you regain control, exit the shrine and head south onto the world map.


==========
World Map
==========

Outside, head south and cross the bridge, then you'll see the forest spot-on.


==============
Mogall Forest
==============

When you enter the forest, you'll see a green ape. It will see you and retreat
into the hole of the nearby stump immediately. Stand next to the stump and use
Force (make sure someone has the Orb of Force equipped), then the ape will come
out of the hole and run away. Go south two screens to another area. In this
area, you'll see a stump on a platform nearby. Hit it with Force, and the green
ape will come out and retreat to the next area Go south, then you'll come to
some logs. Ignore the stump next to you, then push the vertical log north and
the horizontal log south. Push the vertical log back to the left, then push the
horizontal log north and it will fall into the river. Use it to jump across to
the platform ahead, then go east to the next screen.

Head east another screen and you'll find an area with two stumps. Hit the stump
on the left with Force to make the ape come out, then he'll retreat to the
south. Go that way and to the next screen, then go south another screen. Here,
go right and you'll find a log blocked by a rock. Use Move to touch the rock,
then push it down and into the small hole. Push the log down and follow the
path to two more logs. Push the horizontal one down, then the vertical one
left. Next, go left and you'll see a Venus Djinni in the corner. Fight it to
obtain Quartz, who should go on Isaac. Now, continuing the log puzzle, push the
horizontal log up and the vertical log left, into the river. Get on the north
end of the log and use Force on the stump next to you.

This will make a green ape come out, retreating into the stump over to the
left. Go north and around the logs, then follow the path south to the stump it
retreated to. Use Force on it to force it out, then it'll retreat to the left.
Go left two screens to an area with three stumps. Hit the one in the middle to
make the green ape come out, retreating to the south. Follow it south to the
next area. In this area, go left and cross the bridge to a vertical log blocked
by a rock. Use Move on the rock and move it down. Do this twice to move it out
of the way, then push the log straight into the water. Get on it and use Force
on the stump to make a green ape come out. It will retreat into the stump to
the south.

Go left and around the stumps to some logs. Push them out of the way, then
follow the path and push the vertical log into the water. Use it to cross over
to the platform ahead, then use Force on the stump nearby. The green ape will
come out and run to the south, so follow it to the next area. Here, follow the
path to a lone stump. You will hear a rumbling noise, then you'll regain
control. Although it isn't required, you could unequip everybody's Djinn so
that you'll be able to use summons immediately. Either way, keep following the
path across the next bridge, then you'll hear another rumble and the next boss
battle begins.


-------------------------------------------------------------------------------


Killer Ape

HP: ~1500
Weakness: Fire
Experience Points: 460
Coins: 1500
Items Obtained: Douse Drop

Boss Strategy: If you unequipped everyone's Djinn beforehand, then you'll be
               able to use all of your best summons right off the bat. If this
               is the case, unleash your summons with every party member to
               dish out tons of damage. If you didn't unequip your Djinn, just
               use every one of them. It's kind of a plus anyway, since you get
               your stats boosted. Once you unleash all of your Djinn and/or
               summons on him, he'll probably be close to death already. From
               there, just use your best Psynergy on him until he dies. Watch
               out, however, because he might use Bind. This prevents the party
               member it is used on from using Psynergy. Aside from that, this
               fight should be a breeze.


-------------------------------------------------------------------------------


Once the fight is over, head south to exit the forest.


==========
World Map
==========

Simply go all the way left and follow the path, and eventually you'll reach a
town. Enter it.


=====
Xian
=====

In this town, go directly north and you'll see a Mercury Djinni on the upper
cliff. Near that Djinni is a girl who walks back and forth, carrying a vase
full of water. When she has the vase, wait until she walks to the second door
on the right. When she's right next to it, talk to her and she'll drop the vase
and spill the water, creating a small puddle. Use Frost on it with Mia to turn
it into an icy pillar, then head up the nearby stairs. Use the pillar as a
platform to cross over to the right, then head south to the Djinni, whos name
is Mist. You don't have to fight him. Once you get him, go back across the icy
pillar and head into the building there. Inside are a bunch of people training.
Go north and talk to the man standing by the log.

Tell him you wish to see Master Feh, then he'll say to stand on that white line
and use Chi, whatever the heck THAT is. Since we don't have any of this "Chi",
stand south of the log and stand directly below the white line. Face the log
and use Force to knock it over. The people will be amazed at your skills,
saying that you used Chi. Maybe we do have it after all. Suddenly, a woman
comes out with a man. The girl's name is Feizhi, and she speaks of someone
named Hsu. After some arguing between her father and her, Feizhi leaves to go
save Hsu by herself, then you find out that her father is really Master Feh. He
then notices that you knocked the log over, then he walks over there and picks
it back up.

One of his students tells him that you used Chi to knock it over, then Feh
tells you to try it again. Just use Force from where you're standing without
moving at all. Once you knock it over again, Feh will comment on your abilities
and say that it really isn't Chi. I guess we don't have it after all. I've made
up my mind this time. No, seriously! After Feh explains the difference between
Chi and Psynergy, leave the building and head to the Equipment Shop, located at
the northwestern edge of the town. Buy some gear there and head out of the
town. By the entrance of the town, you'll find Feizhi. If you talk to her,
she'll ask you to go west, but it's not really our concern, now is it? Go back
to the world map.


==========
World Map
==========

Head due north and cross the bridge you come to. You'll be at a dead end. Run
around on this continent until you enter a battle, which should be against a
Mars Djinni. For defeating it, you get Corona. Now then, cross the bridge to
get off of the continent, then head all the way south and turn left. Follow
that path and cross the bridge, then head left and to the Alpine Crossing.


================
Alpine Crossing
================

Go forward here and Feizhi will come rushing in. She'll say that her vision
came true and that the path is blocked off, therefore she is unable to find Hsu
until she finds a way through. Head south and have Mia use Frost on the puddle,
which will turn it into an icy pillar. Head north to the sprout in the ground,
then give Garet a Venus Djinni (make sure he has two Mars ones as well) to
learn Growth. Use it on the sprout to make it grow, then give the Venus Djinni
back to Isaac and climb it up. Go left and slide down the slanted part of the
wall, then hop across the icy pillar to the raised cliff on the right. Go south
and open the chest to get some Power Bread.

Jump back across to the icy pillar, then slide down the slanted part of the
wall. Head all the way north to continue out to the world map. Head to the
village right in front of you.


======
Altin
======

As you can probably tell upon entering this village, it is filled with water,
so that means that our exploration of this place is very limited right now.
Talk to the man right there and say yes to all of his questions. He says that
some water-spewing monsters made the village like it is. The only good place
available to you right now is the Inn, so use it if need be. Everything else is
pretty much underwater. Near the man you spoke to is a statue. Use Move to push
it aside, then enter the cave there. Open the chest to get a Psy Crystal, then
exit. Head all the way to the left and take the ladder down by the Inn, then
follow the path and you'll encounter one of the water-spewing creatures. When
it spots you, it will retreat into the cave nearby, which you should enter.


===========
Altin Peak
===========

In this cave, follow the path going north and you'll spot the water-spewing
creature again. It'll head over to the puddle in between the two raised
plateaus, then it uses Frost to create an icy pillar. This thing must have
Psynergy. It then goes up the platform nearby and uses the icy pillar to
cross over to the other platform. Head north and go up that platform, then go
forward and the monster will retreat even further. It will jump off of the
platform and start spewing out water in the nearby lake of water. Follow it and
jump across the icy pillar, then slide down the platform. Walk up to the
monster and press A to battle it. You'll then have to defeat the Living Statue.
They have around the same amount of HP as Mimics, but they're not that hard.

Just have Isaac use Ragnarok and have Garet use his Fire spells, such as Heat
Wave. Since this is a water-type monster, have Mia just attack while having
Ivan stick to using his electricity spells. Once you defeat it, you'll get a
Frost Jewel, then the pool of water by you will drain, leaving only a small
puddle remaining. Climb down the ladder that was revealed and use Frost on the
puddle, then climb back up the ladder and jump across the icy pillar. Now,
follow the path south and exit the cave.


======
Altin
======

Back at Altin, you will notice that some of the water has been drained, but not
enough for you to do much of anything else. However, you can now enter Altin
Peak from a different side. Head north and climb up the ladder, then go right
and climb down the two ladders there. Follow the path and you'll see some mine
cart tracks, which lead into another part of the Altin Peak.


===========
Altin Peak
===========

Head all the way north and follow the path. Ignore the first door you come to,
then you'll come to a second one. Go through it. In this room, follow the
tracks. Ignore the path going right; take the left path instead, which leads to
the next room. Here, go left and follow the path to a mine cart. Head east of
it to find a switch. Flip it and the red arrow will point to the right, meaning
that the mine cart will take that path. Head up to the cart and get into to it,
and you'll ride over to another Living Statue. Fight and defeat it and the
water will drain, just like before. Ride the mine cart back, then when you get
out of it, head south and exit this area. Make your way back to the first room.

If you want, you can exit the cave and go to the Armor Shop in Altin. Either
way, at the first room, enter the door to the north I told you to ignore
earlier. In the next room, follow the path and go right to find a mine cart.
Before riding it, head west and turn south to find a switch. Flip it and ride
the mine cart now, then you'll ride all the way over the pool of water to a
doorway. Go through it. Follow the path down the hallway and go all the way
left to a chest. It is really a Mimic, as you'll discover upon examining it.
Defeat it and go right, then south and past the rocks. Enter the next room. Go
all the way west in here and use Frost on the puddle, then go back to the right
and climb up the ladder.

Jump across the icy pillar you just created and enter the next room. Follow the
path here, and you'll see another Living Statue across a pool of water. You
can't reach it from here, so climb down the ladder and go left, then turn north
to a puddle. Freeze it using Frost, then take the ladder on the left. Head
north on that platform and go right, jumping across the icy pillar to the next
platform. Ride the mine cart here and you'll end up by a chest. Open it to get
a Dragon Shield, then ride the mine cart back and hop across the icy pillar
again. Take the ladder down and left, then take that ladder up and go all the
way up to a switch. Flip it, then head back to the mine cart and have a ride
again. It will take you to the side where the Living Statue is this time.

Head right and climb down the ladder, then fight the third Living Statue. Once
you defeat it, the water will drain some more. Now, ride the mine cart back,
climb down the ladder, then make your way out of the cave. On your way out,
use the slanted parts of each platform to get off of them.


======
Altin
======

Rest at the Inn if you need to, then pay a visit to the Weapon Shop. Do the
same with the Armor Shop if you haven't already. Once your errands are done,
head east of the Weapon Shop, then go north and back into the mines.


===========
Altin Peak
===========

Follow the path going north and you'll come to a boulder blocking the way to a
door. Ignore it for now and head east, as the left path leads to a dead end.
Keep following the path and enter the next room. Simply go forward and through
the door in here. Follow the path downward and you'll come to a split path. Go
south some more and you'll come to a chest which contains a Lucky Medal. Once
you get that, head right and continue following the path. Go through the door
at the end. In the next room, go forward and you'll see a Mercury Djinni on the
raised platform. Head over to the right and you'll see a log to the south,
along with a puddle next to it. Use Frost on the puddle to turn it into an icy
pillar, then use Move on the log and push it to the left.

Head due north and climb up the ladder there, then ignore the switch and go
south. Hop across the platforms you created and ride the mine cart there. When
the ride ends, go south and flip the switch, then ride the cart again. This
time you'll ride it over to the Djinni. Fight and defeat it, then you'll obtain
the Spritz Djinni. Now, ride the mine cart back over, then head west and use
Frost on the puddle of water to create an icy pillar. Go left some more and
you'll come to another puddle, which you should use Frost on. Now, head all the
way to the right and climb the ladder you come to. Follow the path and hop
across the platforms using the icy pillars you created, then continue through
the door.

Follow the long path in this room and eventually you'll be in the next room.
Here, go left and you'll see lots of rocks. Head all the way north up the path
and you'll come to a sign, along with a log behind the rocks. The sign says not
to hit the wall or rocks will fall. Go left of the sign and hit the log using
Force. This will make it shake, causing a huge boulder to fall down. Isaac runs
past the barrage of rocks, somehow managing to avoid being squashed like a
pancake by the huge boulder. The boulder crashes into the area below, creating
a big hole. Go left and climb the ladder down, then slide off the platform. Go
up to the big hole and to the top of the track, then climb it down. In this
room, follow the path up to a giant monster, which looks very similar to the
Living Statues. It will attack you.


-------------------------------------------------------------------------------


Hydro Statue

HP: ~1250
Weakness: Fire
Exprience Points: 496
Coins: 2400
Items Obtained: Lucky Medal

Boss Strategy: This boss is basically just a beefed up version of the Living
               Statues. Immediately start using all of the Djinn you have on
               him, because then you'll have stat boosts and will be able to
               use your best summons. After using every Djinn you have, unleash
               all of your best summons on him to deal lots of damage. After
               that, pound him with some good Psynergy spells such as Ragnarok
               with Isaac. Keep in mind that he's a water-type, so Mia's spells
               will be useless. Have Ivan attack or serve as a healer if ever
               needed, and have Mia stick to healing for the whole battle.


-------------------------------------------------------------------------------


After the fight, the Hydro Statue turns into stone. Your party wonders why
everything in the mines have become monsters, and why this room is tiled at the
very bottom of the mine. After Mia does some explaining, the Hydro Statue
disappears, revealing a chest that was behind it. Once you regain control, open
it to get the Lifting Gem. This bestows the Lift spell upon the person who
equips it, so equip it on whoever has the gem, then make your way out of this
room. Back at the previous room, head south of the hole and go to the next
area. Here, follow the path of the track and you'll come to a boulder. Face it
and use Lift to make it float in the air, then take the new path to the next
room. In here, go left and follow the path up to a log.

Use Move to push it aside, then take the entrance that was revealed. Open the
chest inside to get a Vial, then leave the room. Back here, go back south and
head east, then take the middle path this time; the eastern one just leads to a
dead end. Lift the boulder blocking your path, then follow the path which ends
up leading out of this wretched mine.


==========
World Map
==========

Outside, you'll immediately see a place you can enter to the south. This is the
Lama Temple, which you should enter.


============
Lama Temple
============

When you enter this place, go forward and cross the bridge. Right by the stairs
to the left is a Psynergy Stone. Take it and go up the stairs, then enter the
building there. Inside, you will meet a woman people like to call Master Hama.
She explains that she foresaw your party's arrival, and she already knows all
about your quest to get the Elemental Stars and such. She explains that she and
Ivan are both Jupiter Adepts, and that they're the only ones who have the
ability to read minds. Apparently they can also predict the future, although
Ivan doesn't know how to do that yet. She can teach him a new technique, or so
she says, which is known as Reveal. It will be required to cross through the
Lamakan Desert safely, which has unbearable heat.

The oases there are invisible, and Reveal is required in order to spot them.
You can jump into those to cool yourself down for a bit. She keeps going on,
then eventually she says that she passed on Reveal to a little girl. Feizhi
enters the room and says the power is not lost like Hama thought, and that she
still has it. However, apparently Hsu never made it safely back to Xian. She
and Hama go off to rescue Hsu, but before that, Hama passes on Reveal to Ivan.
Now we can navigate the Lamakan Desert! Once you finally regain control, exit
the building and head down the stairs. Go right and head up, then jump across
to the platform ahead. You will see a rock in the center of some outcroppings.
Cast Reveal to find out that the rock is really a chest.

Open it to get some Water of Life. To deactivate the Reveal spell, walk out
toward the end of the screen where there is black. Jump back across and make
your way south, then exit this place.


==========
World Map
==========

Head east and to the Alpine Crossing.


================
Alpine Crossing
================

You're on the opposite side of the crossing. Use Reveal in front of the wall to
reveal an entrance, then go through and out the other end. You'll see Feizhi
and Hama here by Hsu, who is restricted by a boulder sitting on top of him.
After the dialogue, go in front of the boulder and use Lift on it. After some
more talking, you'll be back in the Lama Temple. Watch the scene as they talk
about more nonsense, then head back onto the world map. Saving Hsu is entirely
optional, but it opens up another event in the sequel.


==========
World Map
==========

Outside, head southwest to the Lamakan Desert.


===============
Lamakan Desert
===============

You'll probably notice the little tempurature bar on the left side. This
determines how thirsty you are, and if it gets too high, you'll have to take a
quick jump into an oasis to make it go all the way back down. It goes up pretty
darn fast, too. It only goes up when you're on sand, though; if you're on the
rocky ground, it doesn't. Follow the rocky path and onto the sand. While the
temperature meter goes up, your party will constantly complain about the heat
and how thirsty they are; this might be a little irritating, but you'll have to
live with it. When you come to a circle of rocks, cast Reveal to find an oasis
in the center. Jump into it and the temperature meter will fully deplete, then
you'll hop back out automatically.

Continue following the path and go left. You'll come to another circle of
rocks. Cast Reveal and take the Psynergy Stone that's revealed, then head north
to yet another circle of rocks. Cast Reveal and hop into the oasis, then head
west and follow the rocky path north. At the dead end, use Reveal to find a
chest in the middle of the rocks. It contains a Vulcan Axe. Once you get it, go
back south and head right this time. Don't use Reveal at the circle of rocks;
in the middle is a pool of quicksand with an Ant Lion sticking out of it. Go
right and take the path up to another circle of rocks (this place is really
boring, isn't it?). Use Reveal and jump into the oasis, then continue into the
next area.

In this area, head north and follow the rocky path. Stay on it until it ends,
then go west and you'll come to two circles of rocks. Use Reveal by the one on
the left to find a Jupiter Djinni named Smog, who will join you without a
fight. Now, go due north and take a quick hop in the oasis as usual, then
continue following the path. Ignore the next circle of rocks you come to, then
you'll come to some more. Use Reveal and take the Psynergy Stone, then keep
following the path (turn left, because the right path is just a dead end). Use
Reveal at the circle of rocks, then get in the oasis and head left. Ignore the
first circle of rocks and keep going left to a second batch. Use Reveal to find
a chest which contains a Lucky Pepper, then go south and head west onto the
rocky ground when you find it, then go right a bit and use Reveal at the circle
of rocks. Open the chest to find 777 Coins, then go to the next area.

Here, go west and run up the sandfalls, slowly making your way over to the
left. The temperature meter will rise while you're running on the sandfalls, so
be careful. Keep going west and ignore the climbable part of the stone wall.
Follow the path around to some sand, then you'll see a sandfall. Use Reveal to
find a hidden cave, then enter it. Inside, follow the path and you'll come to
the exit leading outside again. In this area, go left to some stone walls and
some sandfalls. Run across the sandfalls and you'll come to a small patch of
sand. Use Reveal to find a monster guarding the entrance to a cave. Approach it
and it will roar. Walk up to it and press A to begin fighting it.


-------------------------------------------------------------------------------


Manticore

HP: ~2000
Weakness: Water
Experience Points: 390
Coins: 3400
Items Obtained: Psy Crystal

Boss Strategy: This can be a hard boss fight if you aren't careful. As always,
               start the battle off using all of your supporting Djinn to get
               some good stat boosts on your characters. Make sure you have
               everyone use all of their Djinn so you can use your best
               summons. Boreas will damage this thing a LOT (over 500), so
               defenitely use it to take off a huge chunk of his health. The
               Manticore has some powerful attacks and will put some negative
               status effects on you, so be careful. It's not a bad idea to use
               an Elixir or two to restore the status effects if need be. Once
               you've used all of your Djinn and summons, he should either die
               or be really close to death.

               You may also need some Antidotes to cure the poison he could
               inflict on you. His Nova attack is pretty strong, so make sure
               Mia uses Wish if he does this. Have Mia serve as a healer and
               even Ivan if need be. Otherwise, just have everyone but Mia
               attack with your best summons and Psynergy, and you'll defeat
               him soon enough.


-------------------------------------------------------------------------------


Once you defeat the Manticore, use Reveal to find a cave the monster was
blocking. Go through, then follow the path and you'll be back on the world map.


==========
World Map
==========

Head due north and cross the bridge to the left. Fight enemies on this small
continent and you'll eventually find a Venus Djinni. It took me about ten
battles, but eventually I found it. Just keep trying. Defeat it and you'll get
Vine. Set it on Isaac and he should now have the Revive spell, which is
extremely useful in this game. Anyway, once you get it, head back to where you
exited the Lamakan Desert and head west across a couple of bridges. Keep going
and you'll come to a town, which you should enter.


======
Kalay
======

In this town, you'll see the Weapon Shop right in front of you. However, there
is nothing new to buy (there's just the Claymore and such, which you should
already have). To the north is the Armor Shop and Item Shop. There's some new
equipment at the Armor Shop for you to buy. Do so, and then head to the
northeastern part of town. Head up the stairs there and jump across to the
right, then head north. Use Move on the statue and move it aside, then enter
the cave it was blocking. This is the Kalay Tunnel. Inside, go forward and push
the statue in front of you all the way to the left. It will block a hole with
water pouring out of it, then the pool of water in front of you will drain.
Climb down the ladder and climb up the next ladder to reach a Mars Djinni.

This one will join you without a fight, then you'll get Scorch. With Garet's
fourth Djinni in hand, make your way out of the cave. Back outside, head south
and jump across to the building again, then head down the stairs. Feel free to
find some hidden items in pots and such. Also, a thing I didn't mention about
Reveal earlier: if you use Reveal in front of something that could have an item
in it (such as a barrel), that object will sparkle if there's something in it.
So using Reveal can be pretty useful for finding hidden things. Anyway, when
you're done, head to the northern side of the village and enter the next area.
In this area, you'll see two guards. They'll say that this is Lord Hammet's
palace and forbid you to enter since he's gone.

However, Ivan will ask if he can go inside and speak to Lady Layana, and he
mentions that he's a servant to Hammet. The guards will explain that Hammet is
now a prisoner in Lunpa, and after some chit-chat, they decide to take Ivan and
the others in to see Layana. Inside the palace, you'll see a brownish screen
with the group explaining everything to Layana. Then, the screen returns to
normal, and then Layana and the others talk for quite awhile. They wonder how
they'll rescue Hammet from Dodonpa, then Layana says that Hammet knows of Isaac
and the other's mission, and that he swore an oath to a Jupiter Adept, which is
obviously Ivan. After lots and lots of talking, you will finally regain control
of Isaac. Exit the palace and head back into the town area.

Head to the Inn located directly to the south. Inside, speak to every person in
the main room. You'll hear about some Colosso thing located by Tolbi. Leave the
Inn once you're finished talking to everybody, then make your way to the exit
of town. Suddenly, the people from the Inn bust out to head for Tolbi so they
can go to the Colosso. They complain because one person is missing, saying that
they paid good money to go to the Colosso, and to forget about him and get
moving. After some endless babbling and complaining, the group finally leaves,
then the missing person comes out and rushes off before he misses his ride.


==========
World Map
==========

Before we move on, it's time to get some new Djinn. Whaddaya say? You can now
go back to Vale and Vault; it's been awhile since you've been to either of
those places, hasn't it? Head directly north and you'll spot a bridge. This is
the bridge that was broken at the very beginning of the game. Cross it and go
north some more, then cross that bridge. Follow the path to Vault.


======
Vault
======

Here, head to the northwestern corner of the village and take the stairs up.
Follow the path around to six stones and a dog. Ignore it for a moment and go
right, jumping across to the next ledge. Cross the bridge and follow the path
to a bell tower. Climb it up and you'll see a Venus Djinni hiding in the tree
there. Ring the bell by pressing A in front of it, then you'll scare it and it
will jump onto the ledge to the right, making its escape. Go back around and
jump across the ledge to the dog. The dog will be blocking your way, so go
around the stones and use Reveal. You'll find a ladder in the center of them,
so climb it down and you'll be in a cave. Head into the next area to the main
room of the cave.


===========
Vault Cave
===========

Go east from where you enter and you'll find a chest. It's really a Mimic, so
try to open the chest, then defeat it. Once it has been defeated, go left and
follow the path to the next room. In this watery chamber, just go right and
enter the next room. Here, you'll see a torch that's pushed away from another
one. Push the torch onto the fire emblem (no pun intended) and the brown gate
in here will open. Follow that path to the next room. Go forward in here and
you'll see lots of puddles, along with a wall of ivy. Face the ivy and use
Whirlwind with Ivan to blow it away, revealing an entrance. Go through to find
a small room with a chest, which contains a Vambrace. Once you've gotten that,
exit the room.

Climb down the ladder and use Frost on all of the puddles except the one on the
far right. Then, climb the ladder back up and hop across the icy pillars, then
you'll reach the platform on the left. Proceed into the next room. Here, ignore
the entrance in front of you and head left. Climb down the ladder and climb up
the next ladder, then follow the path to another area. There are two more paths
you can take here. Take the stairs on the right up to another room, then flip
the switch on the left. This will make a door open under the water, causing all
of the water to drain out. Exit this room and head south, taking those stairs
down. In the following room, just go right and to another room. Here, you'll
find an unlit torch and a lit one surrounded by some dots on the ground.

Push the unlit one all the way to the left to get it out of the way. See the
droplets that drop down from the ceiling onto random parts of the ground? Well,
if one of the droplets touch the flame on the lit torch, it will unlight. If
this happens, you'll have to exit and enter the room and try again. So, study
the pattern of where they drop and when, then strategically push the torch
until you push it onto the emblem on the ground. This will open the brown gate
in front of you, allowing you to head into the next room. Do so and you'll be
back in the area with lots of entrances. This time, head west and take that
entrance. In the next room, head south and to another room. Climb down the
ladder here and go right, then head through the door.

Here, jump across the cliff and climb the ladder, then head right and take the
stairs up. Head south here and you'll be back outside.


======
Vault
======

Go up the path on this raised plateau and you'll find the Venus Djinni you
scared off earlier. He will join you immediately, then you'll have Sap. Since
you only have four Djinni total with each character right now (or rather, you
should), you can't give Sap to Isaac right now without trading Djinn. Just keep
it on whoever has it, just don't set it. Head back into the cave and use
Retreat to immediately get back to the entrance. Climb the ladder up to exit,
then make your way out of this village.


==========
World Map
==========

Make your way due north and cross the bridge, then follow the path to Vale.


=====
Vale
=====

Say hello to Isaac's hometown, although we won't be here too long. If you want,
you can go and pay Isaac's mom a visit. There's also a huge Psynergy Stone from
where you enter; head straight up to find it in the middle of the pond. It
never disappears and will restore all of your party's PP! Anyway, head due
north from where you enter and go behind the Equipment Shop. Use Whirlwind on
the wall of ivy and enter the cave, where you'll find a chest. It contains a
Power Bread, so get it and exit. Back outside, make your way back to Kraden's
house. If you don't remember where it is, then head to Isaac's mom's house.
Left of that house is a bridge; cross it and go north, then turn left and go
into the next area.

This is the area where Kraden's house is. Follow the path left, then you'll
come to a boulder. Remember this? You probably saw it at the beginning of the
game. Cast Lift on it to raise it up, allowing you to pass. Follow the path and
enter the cave you'll come to.


==========
Vale Cave
==========

When you enter this cave, go forward and cast Reveal. You'll reveal a stepping
stone in the center of the circle of the stones. Jump across to the other side
and climb the ladder up, then enter the next area. In this room, cross over the
stepping stones and hop to the ones on the right. Use Move and pull the crate
back to the left, making it fall into the water. Follow that path to the next
area, then open the chest there to get a Nut. Leave the area and push the crate
back into the water. Cross over to the left and use Move on the crate in front
of you twice, moving it to the right both times. It will plop into the water,
so get on the stepping stone in front of you and jump to the crate, then to the
log in the water.

Roll over to the right and enter the next area. Take the left path in here and
follow it over to the next room. Head south and you'll see two vertical logs,
one which you cannot reach from here. Push the one in front of you left and it
will fall into the water, then go north and jump across to the other log. Push
that one in the water as well, then head south and slide off of the platform.
Push the horizontal log north and it will roll into the northern part of the
water. Walk across the logs and jump across to the platform ahead, then follow
the path to the next room. In here, climb the ladder up and open the chest to
get the Halt Gem. This gives you the Halt spell when you equip it. Equip it now
and head south to find a Jupiter Djinni.

Approach it and it will run away to the platform below. Slide off the platform
and the Djinni will run away again, this time behind three rocks in front of
you. Walk directly up to these rocks and cast Halt, which will cause the Djinni
to stop moving. Now you can capture it, whos name is Kite. Give him to Ivan and
give Sap to Isaac, then set them both. We've gotten all the Djinn we can for
now, so use Retreat and exit this cave.


=====
Vale
=====

We've done pretty much everything we can in Vale, so make your way out of the
village for good.


==========
World Map
==========

Make your way back south to Vault. Head west from there and cross the bridge,
then head due south back to Kalay. From there, head slightly southwest where
you'll find the Kalay Docks, your next destination.


============
Kalay Docks
============

When you arrive here, Garet will comment on the ocean, which is apparently the
one Kraden spoke of. The man nearby explains that it's not really an ocean,
then you regain control. Walk around the dock and speak with the people. Ignore
the Djinni you'll find perched behind what appears to be a big pile of mud. We
can't get to it just yet, so enter the only building here. Speak with the girl
inside and tell her you want some boat tickets. She'll say they're 600 Coins
for all four of the party members. Buy them and you'll get a Boat Ticket. Exit
the building, then head all the way west and speak to the guy guarding the
stairs. He'll check your ticket and let you on the boat of the Karagol Sea.


=================
Tolbi-bound Boat
=================

Head left and you'll overhear a conversation of an old man and two young men.
They talk about how if they set sail now, they may encounter some of "those",
meaning some monsters, and they'll have no one to fight for them. You already
know we're gonna have to do it, so don't believe them. The old man goes on
saying that the amulet he's had for years will protect them from harm, then
they try to convince him that it's all superstition. He doesn't listen, though,
and then they leave to get ready to set sail. The dude in the blue hat then
acts suspicious, saying that we won't set sail as long as he's around. Go south
to where he went and he'll come out, saying that he didn't do anything, then he
will run away again.

Go north and take the stairs in the middle down into the cabin. Here, head
south and examine one of the barrels. One of them has a Lucky Medal inside.
Once you get it, exit the cabin. Back outside on the deck, head north and go
through the door leading to another cabin. Inside, examine one of the barrels
to get some coins out of one of them, then go north to where all of the
passengers are. The guy with the spiky blue hair complains about when they're
going to set sail, and after some arguing, he takes off to the captain's
quarters with Ouranos. Exit this cabin and head all the way south. Enter the
cabin there. Inside, go left to some pots. Examine the blue one to get a Nut,
then climb up the ladder to the right.

Tell the man with the blue hat on that you want to see the captain, then you'll
see the guy with the blue hair again. The captain goes on about how they're
ready to set sail, but that there are monsters recently that have never
appeared at the Karagol Sea. They need warriors to fend them off, should they
come. Sean, the blue hair guy, says that he'll help out if need be, and his
partner Ouranos says he'll help as well. Then the captain says that they need
someone to protect the oarsmen, too. Sean says that he saw some warriors
belowdecks (Isaac and his crew), and that they might be able to help out. Just
when everyone thinks the ship is setting sail, the captain finds out that his
anchor, his "good luck charm", is missing.

After some arguing over the trinket, you'll regain control. Exit the captain's
quarters and head north. Climb up the ladder in the middle to reach the crow's
nest, then head up and examine the mast. That's where the guy with the blue hat
hid the charm; you will get the Anchor Charm. Head back to the captain's
quarters and talk to the captain. Give him the Anchor Charm and everybody will
be ready to set sail again. However, Sean will say that he wants the warriors
to protect the oarsmen. Agree to defend them, then the captain will say that he
will need some extra rowers just in case. He wants someone to volunteer the
other passengers to help. Once everyone but the captain leaves, leave the
quarters and head north, going through the door that leads to the cabin.

Inside, take the stairs down to the lower room with the oarsmen. Kaja (the bald
guy) will explain what the plan is regarding rowing the boat. You will discover
that if one of the rowers get knocked out while sailing, then you'll have to
find a replacement so someone else can continue rowing. After Kaja leaves, the
ship sets sail at last, all preperations complete. The man up on the crow's
nest spots three yellow monsters as the ship sets sail away from the docks. You
will then have to fight three Man o' Wars belowdecks, after finding out that
one of the rowers have been knocked out as expected. Head south and press A in
front of them to battle them. Just fight them like you would normal enemies.

Once you defeat them, Kaja will see that one of the oarsmen have been knocked
unconscious, then asks you to go upstairs and find a replacement. You'll appear
upstairs automatically where all of the passengers are. Speak to whoever you
wish and you can use them as a replacement. You will have to do this four times
altogether. If you do it in this order, you will arrive on Crossbone Island:
guy with the purple clothing, girl wearing the green dress, guy with a sword,
girl with the blonde hair. However, I do _not_ suggest taking this order,
because you won't stand a chance on Crossbone Island. Not only that, but you
can't even complete the whole thing yet anyway. After you choose the first
replacement, you'll have to fight a Lizard Fighter and two Rabid Bats.

By the way, once you choose a rower, you'll have to go back belowdecks. Defeat
those batch of enemies, and you'll have to choose another replacement for a
rower. You'll have to fight a Virago and two Man o' Wars next. After defeating
them, choose another replacement as usual. Once you do that, you'll hear a
rumble and Kaja will tell you to get to the main deck quickly, or the ship will
sink. Head up to the main deck and you'll find someone unconscious, then you'll
find a huge octopus monster!


-------------------------------------------------------------------------------


Kraken

HP: ~2450
Weakness: Fire
Experience Points: 711
Coins: 5200
Items Obtained: Water of Life

Boss Strategy: Be careful with this boss. He will often get more than one turn,
               meaning that there's a possibility he will dish out a whole lot
               of damage to a single party member or the whole party. It's
               never a bad idea to enter this battle with all of your Djinn
               unequipped, though it's not a requirement by any means. Have all
               of your characters use their Djinn so you can boost your stats,
               then unleash all of your summons upon him. You can also paralyze
               him or put him to sleep temporarily, which helps (the Mist
               Djinni will do this, along with the Sleep spell). The Kraken has
               some powerful attacks such as Water Blessing, so have Mia use
               Wish whenever it's needed. Pound him with Psynergy or summons
               and keep your HP up at all times.


-------------------------------------------------------------------------------


After the battle, Kaja thanks you for helping out, then he says that you need
to find another replacement for an oarsmen. Follow him into the cabin he went
into and get another replacement. This is the last one. The ship will set sail
again and the crew members will eventually spot land. Everyone disembarks once
the ship docks, including the rowers. After Kaja thanks you for all of your
hard efforts, take the stairs down to the Tolbi Docks.


============
Tolbi Docks
============

When you arrive here, follow the path off of the plank and go west. You should
see two fenced up crates. Use Move on the one on the left. Move it left twice
and the one on the right to the left once. Then, go right and head up the
stairs, then jump across the crates to reach a platform with a chest. Open it
to get a Potion, then jump back across and head down the stairs. From there,
simply head west and continue onto the world map.


==========
World Map
==========

To the left, you will see Tolbi. Don't go there just yet, though. First, head
west and cross the bridge there. Follow the path north to another bridge. Cross
that one and you'll be on a continent with some mountains. Keep fighting here
and eventually you'll find a Mercury Djinni. Defeat it to get Hail. Now, go
north and off of this continent. Head directly east, and keep going until the
path ends. The Kalay Docks are here, so go there and you'll find the Djinni you
couldn't find earlier. He'll join you immediately, then you'll have Ground. You
can't give him to Isaac yet, though. Exit the docks and go back to the west,
then head south and enter Tolbi now.


======
Tolbi
======

When you enter, immediately head right and you can go around the village. Don't
go too far off or you'll appear back on the world map. Anyway, keep going and 
you'll come to a sprout. Give Growth to Garet (just set Ground onto him to
learn it) and use it on the sprout, then unequip the Venus Djinni and climb the
vine that appeared. Use Frost on the puddle there to freeze it, then climb back
down the vine and go around back to the village's main gate. Head into the
village itself and go northeast up the two sets of stairs. You'll reach the
Inn. Jump onto the icy pillar then across to the right, then head north to find
a Mars Djinni. It'll join you instantly, then you'll have Ember. Trade the
Ground Djinni with Ember and set it to Garet.

Now that we've gotten the Djinni in here, hop back across the icy pillar to the
Inn. There are some mini-games you can play in here, which I will explain all
about now. The first game, the Tolbi Springs, can be played at the northern
part of the village near the entrance. Go directly north of the entrance and
talk to the guy by the springs. Tell him you want to play, then walk up to the
spring and press A in front of it. The water will drain and you'll be able to
throw either coins or a Lucky Medal into it. The turtles and such will cause
the coins or Lucky Medals to bounce around. If you throw coins, you'll get
rewarded with a certain amount depending on where it landed. Depending on where
the Lucky Medal landed, you'll get a certain weapon or armor. Here's the prizes
you can win (there may be more, but this is just what I got):


 - Assassin Blade
 - Grievous Mace
 - Adept's Helm
 - Earth Shield
 - Spirit Armor
 - Cocktail Dress
 - Glittering Tiara
 - Ninja Hood
 - Battle Gloves
 - Burning Axe


Take note that it's also possible to win a certain amount of coins when you
throw in a Lucky Medal. The next game you can play in Tolbi is the Dice game,
located just west of the Inn, inside the tent. It costs 200 Coins to play. Once
you begin playing, you have to throw a pair of dice onto a table. Depending on
what the dice lands on, you'll either gain or lose coins. It's really not at
all worth it, and a waste of your money completely. The last game you can play
is located at the Inn (head up the stairs by the entrance and up to the second
floor). You can spend your Game Tickets you've obtained after buying things to
use a slot machine thing. You can pull the lever to make the slots spin, then
you can lock the ones you don't want to spin and try again. When you get the
jackpot, you'll get a prize.

That's it for all of the mini-games. Your next destination should be Babi's
Palace. First, head all the way to the northern side of the village and follow
the path to the next area. This is the Colosseum Entrance. Explore a bit, and
you'll see that the place is so packed you can't get through! Exit this area
and head due west. Go up the stairs there and two soldiers will ask you if you
have seen some man with purple hair. Tell them you have and they'll go running
off to look for Babi. Head up the stairs to the next area, then go forward and
enter Babi's Palace. Inside, head north and go up either set of stairs, then go
forward and down the hallway. You'll see a man with black hair, then some
guards will say his name (Iodem).

Apparently, this Babi guy went into the Altmiller Cave alone, and he hasn't
come back. Iodem explains that he followed him into the cave and saw him vanish
before his very eyes, and he couldn't find a trace of him at all. The cave is
also full of monsters, meaning that he might not have survived. Iodem finds it
odd that he decided to enter the cave just before the Colosso started. Once
everyone leaves and you regain control, make your way out of the palace. Head
south and back into Tolbi. Go due south and you'll find some rocks, so use
Reveal to find a chest in the center. It contains some Power Bread. Once you
get that, make your way out of the village.


==========
World Map
==========

Back on the world map, go left and cross the bridge there, then head east and
cross the next bridge you come to. From there, enter the Altmiller Cave.


===============
Altmiller Cave
===============

Follow the path through this eerie cave and it will get darker. Enter the next
area when you reach it. There is a torch in here which lights your way a bit,
and you'll see these torches throughout the rest of the cave. Take the stairs
down to the next room. In this area, go south and examine the chest to find a
Mimic. Defeat it, then go west and follow the path north. At the split path,
take the left path and you'll come to a weird outlining. Try talking to this
thing and you'll find out that it's really a man. Mia says that this person
used Psynergy to make him invisible, then the man reveals that he ran out of
draught and collapsed onto the ground before you. He wants you to try and get
his draught back from deep within the cave. Tell him you're up for it.

He will explain about five rocks sticking up from the ground somewhere in the
cave. Then, he says that they come in five different colors, and explains to
you how you're gonna have to solve the puzzle. There's no need to listen to his
nonsense; after all, you have this guide, right? Once you regain control, go
forward and the man will tell you that the draught is on a table by the door.
Whatever. Continue into the next room. Here, head west and make your way around
the room clockwise. You will eventually come to a set of stairs, which you
should take down to the next room. In this room, follow the path up some steps
you'll come to, and you'll see a Jupiter Djinni. You can't reach it yet; we
must solve a log-rolling puzzle first!

Roll the vertical log in front of you right, then roll the horizontal log to
the south up. Use Frost on the puddle to turn it into an icy pillar, then go
north and head left. See that broken pillar standing up? Go around it and to
the two horizontal logs. Push the only one you can push from here down, then go
to the icy pillar and head around the rocks to the left. Go up to the vertical
log and push it left, then go north to the horizontal log and push it down.
Follow the path to the Djinni. You'll have to fight this one. After you defeat
it, you'll get Squall! Give Ground to Isaac now and Squall to Ivan, then set
them both. Now, go around the rolling logs to a tree log. Push it off of the
cliff and jump across, then head into the next room.

In this dark room, go south and turn left. Follow the path going left and then
up, then you'll come around to a chest blocked by some rocks. Open it to get a
Cookie, then head back to the entrance of the room. Go southwest from there and
you'll get to a bunch of rocks; head to the southern part of them and go west.
Now, head north and go east, then make your way past the rocks and you'll come
to some stairs. Take them down to the next room. In here, head down the steps
and be prepared to solve another log-rolling puzzle. Or not. Just go all the
way south and take the steps up. Jump across and head all the way around the
path, then slide off of the platform and go through the door. In here, you'll
see five rocks, the ones the invisible man described.

Examine the rock on the far left and the rock on the far right. Then, you will
see a roulette of colored balls start up. It will eventually stop on a certain
color. The colors are random, and you have to examine the rock that corresponds
with that color. I will tell you what rock corresponds with what color. The
rock on the far left corresponds with blue. The second rock on the left
corresponds with green. The middle rock corresponds with white. The fourth rock
from the left corresponds with yellow. Finally, the far right rock corresponds
with red. By the way, the teal ball is not blue; that's actually green, in case
this gets you confused. Rotate the correct colors twice and a door will be
revealed, so go through it.

In this room, open the chest on the pedestal to find the Mystic Draught. Now,
if you want to make getting back to the invisible man faster, use Retreat to
get back to the entrance, then make your way back to him from there.
Regardless, once you reach the invisible man again, talk to him and Isaac will
give him the Mystic Draught. The man will then get back up and the outlining
around him will disappear. Then, he'll stand in the midst of the light your
party is standing in, revealing a man with purple hair. Does his portrait look
familiar? That's right, it's Babi, the missing man. They ask him if he used
Psynergy to conceal himself, then he says he did, although rather reluctantly.
Ivan uses his Mind Read ability to find out the real truth.

He discovers that Babi really used the power of an ancient civilization to do
it, then he starts talking about Lemurians. Eventually your party mentions
Kraden, then he reacts instantly to it. Just when things start to get
interesting, the two soldiers you saw earlier run up to Babi with some torches.
After some chatting and after they express their gratitude, Babi wants you to
go to his palace later. He wants you to enter the finals of the Colosso first,
though. Once Garet tells him everyone's name, they leave and your party
babbles some more. You'll eventually regain control, so use Retreat and then
exit this cave.


==========
World Map
==========

Head due east and cross the bridge, then go west and turn south again. Head
back to Tolbi.


======
Tolbi
======

Make your way due north and head to the Colosseum Entrance. There, follow the
path right and head up the steps on the right side since the left side is
blocked off. One of the soldiers will be glad to let you into the colosseum,
although the other soldiers behind him argue about how someone like Isaac is an
insult to the competition. After some arguing, your party heads in the palace.


========
Colosso
========

In the building, the soldiers will explain everything, like how only Isaac is
able to enter the finals, because there's not enough room for any more entries.
The rest of the party suggests that they watch Isaac up close, as close as
possible. The soldiers allow them to use their special seats, then after a bit
of talking, they take the group down the hallway to the site of the first
finals. The soldier will explain that Isaac must go in without any of his
equipment, then he says that he and the opponent must race to the finish and
get the equipment at the end, then they battle. He gives you a rundown on how
it's going to work, then he'll say to speak to the attendants to see how each
stage will work.

Talk to the person in front of you and tell him to show you how the first stage
will work if you wish, although it's not a requirement. The good thing is, your
teammates can create shortcuts for you beforehand, and this can easily work to
your advantage. This will help you reach the goal a bit faster. For the first
stage, put someone with the Move spell in. For the second one, make sure that
someone has the Douse Drop equipped; you'll need it. Put whatever character
that has it equipped in the second stage. For the third stage, put someone in
there that has Growth; you may have to switch some Djinni around temporarily to
get it. The fourth one will have to be left as it is. Once you've chosen the
cheering spots for everybody, return to the soldier and talk to him.

Tell him you got a good look around, then he'll take you back into the palace.
He'll tell everyone that the finals will begin shortly, so feel free to speak
with the warriors if you wish. When you're ready, step on the white circle on
the right, away from the carpet. Tell the soldier you're ready for the finals,
then all of the warriors will gather up and head on to the first stage. You
will then be able to lend a hand for Isaac with your first cheering partner.
Use Move on the stump ahead and move it to the left, then you'll be able to
lend a hand for the second stage. Have that character go forward and face the
empty bucket on the left, then have him/her use Douse.

For the next character, use Growth on the vine in the left corner. The first
match will then begin on the count to three, and I'll be here to guide you
through it. At the top of the screen, you can see how far away you and the
opponent are from reaching the goal. You must reach the goal as fast as you can
if you want the best possible item at the end of the race. If you didn't use
Move on the tree log earlier, you'll have to push the one in front of you and
push it off of the cliff. Either way, jump across the log and to the next
platform. Now, push the log in front of you out of the way, then go forward and
open the chest to get a Nut. Go back and head right, then ignore the pipes and
jump across the raised platform at the end.

If you didn't use Douse earlier, then you'll have to roll the vertical pipe to
the left to make it connect to the water pipe. Anyway, continue on and climb
the vine up to a chest, which contains an Oil Drop. If you didn't use Growth
earlier, you'll have to cross the collapsing bridge slowly. Keep going and you
will come to two logs in the water. If you want to get a chest, go on the
vertical log and roll to the right, then go up and back around. Roll the
horizontal log to the south and head back around (go left and you can get off
of the log from there). Go back to the vertical log and roll it left, then go
south and climb down the wall. Open the chest there to get a Nut, then climb
back up and roll back over to the right.

From there, proceed to the end. If you were first place, you'll get an Iron
Shield.	If you were second place, you get some Padded Gloves. Either way, you
will have to fight your first opponent after claiming your prize.


-------------------------------------------------------------------------------


Azart

Boss Strategy: Okay, so this guy (along with the other two opponents) isn't
               really a boss, but I consider him one anyway. Pound him with
               some of your Djinn if you want, though it's not really nessecary
               to win. In fact, I recommend saving them more than I do using
               them, because that way your HP won't decrease. Use Ragnarok on
               pretty much every turn, and if you ever need to, use Cure or the
               Nut that you (should have) got earlier. Azart might also heal
               himself up using a Nut, which could be a problem if you don't
               defeat him fast enough.


-------------------------------------------------------------------------------


After you've beaten the first challenger, Isaac and co. are brought back into
the palace. The soldiers praise you like you're almighty for winning the first
match successfully, then you're taken to where the second match is being held.
Now you have to choose who cheers and where again. For the first one, put
someone in there that has the Move spell. For the second one, put someone in
that can use Frost. Skip the third one and head on to the fourth one. This one
needs someone that can use Force. Once you've chosen all of the cheering spots
for your party again, go back and talk to the soldier to be taken to where the
second match is. Before it begins, you'll be able to lend a hand again. For the
first character, go north and use Move on the last log on the right.

Move it to the left, then you'll move on to the second character. With that
character, head to the northeastern corner and face the half broken tree log.
With the third and final character, use Frost on the left puddle. The second
match will now begin. Once it starts, go south and jump across the log to the
next long, then jump up and go through the maze of blocks. It doesn't matter if
you had a character lend a hand here or not; I really don't see where moving
the log helps any. Next, you'll come to some platforms that move up and down
across water. Jump across them and get on the ledge to the north when you see
it. Open the chest there to get a Nut, then get back on the moving platform and
continue west.

Here, use the vertical log to the south to roll left, then head south onto the
ground and jump across the icy pillar. Keep jumping your way over to the left.
If you didn't use Frost earlier, you'll have to roll your way through this
section. Next, you'll come to a tree stump blocking a chest. It doesn't have
anything important in it, so climb up the brick wall on the right. Climb it to
the top and go left. You'll see three slanted parts of the wall shaped like a
big claw. Slide down the one on the middle to land on a small platform, then
jump across to the left and roll the log away. Go north and push that log
aside, then open the chest to get another Nut. Head due south and climb down
the brick wall, then cross the log bridge you created earlier and jump across.

Climb up the brick wall at the end and go left to the finish line. If you
didn't use Force on the broken log earlier, then you'll have to roll logs to
get through the path, which consumes a lot of needed time. Getting first place
nets you a Chain Mail, while second place nets you a Cotton Shirt. You will now
face your second opponent.


-------------------------------------------------------------------------------


Satrage

Boss Strategy: This warrior is about the same as the first one you fought, only
               a little bit tougher. Use the same tactics you used on the last
               fight; just use Ragnarok often and use some Djinn or Cure spells
               if needed. This guy packs a little bit of a punch, so you might
               need to heal a few times. You could also use the Ground Djinni
               on him if need be, which can stop him from moving.


-------------------------------------------------------------------------------


Once the fight is over, you will be taken back into the palace and the guards
will worship you some more. You'll then be led to where the final match is
located, then you'll have to choose more cheering positions again. For the
first one, put a character in that knows Frost. For the second one, put someone
in that can use Move. Skip all the way to the fifth one, then have someone that
has Force be put in there. Since you're out of party members to cheer for you,
skip the sixth one and head back to the soldier. Tell him you're ready to go
and you'll be taken to the final match, but only after you lend a hand again.
For the first character, head left and use Move on the log, then move it to the
right. For the second character, use Force on the log to knock it over.

For the last character, use Frost on the puddle that the scale on the right is
sitting under. The final match will now commence. Follow the path and jump
across the platforms to the other side. If you didn't use Frost earlier, then
you'll have to push that log into the gap between the platforms. Continuing on,
follow the path to a chest in the corner. Open it to get a Smoke Bomb, then
jump onto the stone pillars ahead. Jump onto the brown log to the south, then
simply jump over to the right to easily make it across. If you didn't use Move
on the brown log, you'll have to take a longer route across the stone pillars.
When you make it across, you'll come to some pistons that will retract after
they push out.

Carefully make your way across these pistons without getting pushed off. Next,
push the log aside and open the chest up the path to get a Nut. Go back south
and climb down the wall. Head right and climb your way up the stone wall to the
top. Alternately, you could use Growth on the sprout, but if you don't have it
with Isaac then just forget it. When you make it to the top, follow the path
down the flight of stairs and run across the conveyor belt. If you stopped it
using Force earlier, then you'll make it a bit faster. You will now come to
some logs. Push the first two vertical ones all the way north, then push the
last one south and off of the ledge. Push the horizontal one right and it will
plop into the water. Use it to cross over to the goal. A Claymore is the
reward for first place, a Hunter's Sword for second. Prepare for battle.


-------------------------------------------------------------------------------


Navampa

Boss Strategy: Even though this is the championship battle, it isn't really any
               different than the previous battles. However, Navampa can use a
               Smoke Bomb and/or a Sleep Bomb, making him slightly more hard
               than the rest. He has pretty much the same attack power as the
               others, so use the same strategy you used for the others: use
               earth-based spells like Ragnarok over and over, healing if it
               ever becomes nessecary.


-------------------------------------------------------------------------------


After winning the championship battle, Garet, Ivan and Mia will be right next
to Isaac, who falls over face down on the floor. They think that he's dead and
mourn over his deadness, only to find out that he's just unconscious. They then
take him to a bed at Babi's Palace.


==============
Babi's Palace
==============

Here, Isaac awakens and the gang starts talking about Isaac's nap, for whatever
reason there may be. Garet's gripes at Isaac a couple of times, and after their
endless chatter, you'll regain control. Head out of this room and take the set
of stairs up to the next room. Follow this hallway and enter the throne room,
where you'll meet Iodem and Babi. Babi tells Iodem to give you your prize for
winning at the Colosso, then he gives you a Lure Cap. Babi eventually goes on
about Lemurians and the village of Lemuria. They talk for a pretty long time,
as Babi talks about the Babi Lighthouse that he built. They'll soon start
talking about the Venus Lighthouse and how we must beat Felix and the others
to it.

Eventually, Babi will say that you'll need Iodem's help to get to the
lighthouse, then Iodem will tell the team to meet him at the Gondowan Passage.
Before that, however, Babi suggests Isaac gets a suitable reward for his
efforts at the Colosso, and for claiming first place (assuming you did claim
first place, of course). When Iodem and Babi leave, you'll finally regain
control. Head west toward where Babi went and take the stairs down to the
basement, then go through the door. You're in Babi's room, who is lying in bed.
Examine the object on his desk and you'll find out that it is the Cloak Ball.
Tell Babi you want it, and if you got first place in the Colosso, he will give
it to you. Make your way out of his palace.


======
Tolbi
======

Feel free to pay the Equipment Shop a visit now; they have many things you
should buy for each of your characters, for not only weapons but armor too.
Whenever your errands are done, leave the village.


==========
World Map
==========

You could go on with the story right now if you wanted, but we can do a little
side quest now that you have the Cloak Ball (or rather, you should). Let's do
it, shall we? It'll net us another Djinni in the end anyway. From Tolbi, head
southeast a bit and follow the path to a cave. Enter it.


==============
Gondowan Cave
==============

This cave is pretty straightforward. Just follow the path due north and enter
the next area. In this area, use Lift on the boulder to raise it, then go west
and follow the path to another room. In this room, follow the path and jump
across the stones in the water to reach a chest. Open it to get a Lucky Medal,
then jump back across and keep following the path. Open the next chest you come
to, which contains an Apple. Keep going until you get to the next room. Here,
head up the nearby steps and you'll come to a stump blocking the way. Use Move
and push it aside into the water, then continue on to another log. Move it to
the left with the Move spell, then push it into the water and jump across.
Continue out of the cave from there.


==========
World Map
==========

North of here, you will find Kalay. You're back in familiar territory once
again. Head due north of Kalay and cross the bridge, then follow the path
across another bridge until you reach Vault. From there, head due north and
you'll come to a cave and a town. That town is Lunpa, but entrance from the
front side is restricted, so enter the cave next to it instead.


================
West Lunpa Cave
================

Follow the path of this cave and you'll come to a gate. A switch is next to it,
but if you press it, you'll close it and block yourself in. Instead, use Frost
on the puddle under the gate to make the icy pillar raise it. Continue to
follow the path leading out of the cave and into the back entrance of Lunpa.


======
Lunpa
======

When you enter here, go south and you'll see four gravestones. Using Reveal,
you can see that the top-left one is sparkling. Examine it to get a Sleep Bomb,
then head down the nearby steps. Feel free to enter the houses and speak with
the villagers around here if you wish. All you'll learn is about Dodonpa and
his evil deeds, and thanks to him, you can't buy anything at the Weapon or
Armor shops! However, the Item Shop is open for whatever reason. Head to the
northernmost part of the village and enter the next area, which is the Lunpa
Fortress Gates. The guards here will prevent you from entering, so you must
sneak around them. Equip the Cloak Ball on someone and stand in a shadow
nearby. Use Cloak and walk along the shadow to sneak past them, allowing you to
enter the fortress.


===============
Lunpa Fortress
===============

This is a dark fortress with torches to light your way (it's not quite as dark
as the Altmiller Cave, though; at least you can see). You should know that you
will need Cloak to get through pretty much the whole fortress, and that you can
only conceal yourself in the dark. Meaning, if you step into a spot with light,
you will immediately turn back to normal. There are guards throughout the
fortress, and they always have lights around them. This place can be a maze,
too. Anyway, if you go through the door in front of you, you'll meet a few of
Dodonpa's servants, one of them being drunk. Head east of that door and use
Cloak, then walk along the shadows past the two guards. Step into the spot of
light where they can't see you, then head down to the next room.

In this room, go north and avoid the bandit, then head into the room there.
Speak with the old man and he'll get startled, then say that you don't look as
mean as the thieves in this fortress. Unfortunately, he does not know where
Hammet is, so we'll have to keep searching ourselves. Exit this room and go
left, into the shadows. Use Cloak and walk to the south, then head west and
enter the next room. There is a blue gate in here, which you cannot do anything
about just yet. Wait for a few seconds and a bandit will appear. When he moves
to the left, use Cloak and quickly follow the path down, entering the next
area. Here, sneak past the guard using Cloak, then head up the stairs. In the
next room, there are a couple of guards patrolling back and forth.

You must use Cloak and wait until they move away, then you have to run to the
small opening in the right to avoid being spotted. Make your way to the end of
the room, then head through the door. The door in front of you leads to a room
with two ladies. They complain about Dodonpa's evil actions and talk about how
Donpa won't make it if this keeps up. Just follow the path leading to the next
room, where you'll find three bandits upon entering. They'll figure out that
you're here to save Hammet, then you'll have to fight your way out of it. Just
beat them all to death with your awesome Psynergy, then continue to the next
room to leave them in their despair. Follow the path here and you'll find
another bandit, who will want to fight you like the last pair.

It's only one, though, so it really won't be a problem. Use your basic attacks
to send him pummeling to the ground, then head into the room he was guarding.
Here, you will see Donpa lying in bed asleep, along with his wife watching him.
Talk to her and she'll tell you not to wake him up, then she'll talk about how
if you defeat Dodonpa and open his eyes, Lunpa will be able to return to
normal. She's guarding a room with a Djinni, but we can't get in yet. Exit this
room and head south to the next one. In here, there is a guard patrolling
between the two paths. When he moves towards one path, you take the opposite
one, then enter the next room. Head up to the locked cell and you'll see a key
on a table, which you seemingly cannot reach.

However, never fear, for Psynergy is here! Equip the Catch Beads (yes, we're
finally using these for something) and use Catch to snag the key. You will then
get the Cell Key, used to open the cells in this dungeon (as if that wasn't
obvious enough). Walk up to the cell to unlock it, then go up to the bandit and
defeat it. Unlock the cell to the south and head to the next room, then defeat
the bandit guarding the door. Through the door is a room with more people, so
just head back to the previous room. Follow the path and go right, then take
the stairs down to another room. Unlock the cell here, which opens up a
shortcut back to this room. Head down the nearby stairs to another room. In
here, go west and use Whirlwind on the wall of ivy to find...nothing!

Looks can be deceiving. Use Reveal to find a switch on the wall. Press it, then
the door nearby will open. Go through it. In the next room, jump across the
water and head right, then go up the steps. Unlock the cell door if you wish,
but all that's in there is an empty cell. Use Whirlwind on the nearby wall of
ivy, then go through the revealed door. In here, go forward and you'll find
three cell doors. Only the middle one leads to anything worthwile, so unlock it
and open the chest in the cell to find some Power Bread. Exit the cell and go
west, then follow the path down and to the next room. Here, go west and head
north to find a crate. Push it all the way down and it will fall off of the
platform, so get on it and jump to the left, then follow the path.

Unlock the cell door and use Whirlwind on the wall of ivy. Use Reveal to find a
switch, then press it to open the door. Go through. Down here, unlock the cell
door nearby and you'll meet... Guess who? It's Hammet! Just as Ivan and him
start their emotional reunion, Dodonpa shows up to ruin it. He will say that
he's not gonna allow you to take Hammet back, so he pulls a hidden lever in the
wall and releases a big monster from the wall. Scaaary.


-------------------------------------------------------------------------------


Toadonpa

HP: ~2900
Weakness: Fire
Experience Points: 999
Coins: 3200
Items Obtained: Psy Crystal

Boss Strategy: Have Isaac use his Granite Djinni the moment the battle starts,
               so that way you won't take much damage from Toadonpa's attacks
               for a turn or two. Have everyone use their stat-boosting Djinn
               first, then go for the ones that cause negative status effects.
               If you can manage to put him to sleep, stun him, AND paralyze
               him, he pretty much won't ever get a chance to attack at all.
               He's pretty easy, aside from his Dark Blessing move, which will
               hurt your party members a whole lot. Once you finally have all
               of your best summons ready, unleash them on him. After that,
               give him another wave of summons that you should have left over
               and he'll likely be defeated. Keep healed if at all nessecary.


-------------------------------------------------------------------------------


Once the battle is over, the monster will be on top of Dodonpa. The party will
contemplate getting the monster off of him, then eventually, everyone agrees to
it and drags it off. However, Dodonpa is too hurt to get up, and so after a bit
of arguing with Garet, they agree to just lock him in a cell for a long time.
Suddenly, Donpa enters the room and says how terrible his son has been to
everyone. After lots of chattering, you're forced to leave the fortress for the
safety of everyone, so that Dodonpa can't get released.


======
Lunpa
======

Back at Lunpa, Isaac will automatically sneak away from the guards. You can't
go back in just yet, so leave this area. Back here, go west and head up the
steps, then head back into the cave.


================
West Lunpa Cave
================

Follow the path through the cave and press the switch you come to. Pass through
the gate and keep following the path, then the party, along with Hammet, will
think they heard something. Hammet reveals that it is someone named Bunza, then
he reveals himself. After some endless babbling about sentamatic garbage, Isaac
and the others decide to leave to Kalay via a wagon with Hammet and Bunza, so
that they won't be see by Dodonpa's men.


==========
World Map
==========

They ride a wagon to a strange entrance, and once they arrive, Hammet explains
that it is a secret entrance to his palace. After some more conversing, Hammet
opens up a fence which leads into his palace, then Isaac and the others take
the wagon back to the entrance of Kalay. Exit Kalay, then make your back back
to the West Lunpa Cave, then to Lunpa.


======
Lunpa
======

Back here again, head to the Lunpa Fortress Gates. Go into the shadows and use
Cloak, then walk along the shadows and enter the fortress again.


===============
Lunpa Fortress
===============

Make your way back to the room where Donpa was sleeping. You'll have to sneak
past all of the bandits again and such. Once you get back there, speak to Donpa
and he'll roll out of his bed, thanking you for what you did earlier. As a
reward, he will tell his wife to let you pass into the room where the Djinni
is! Head inside and claim your reward, the Mercury Djinni named Tonic. That
took a lot of effort, huh? Make your way out of the fortress, then make your
way back onto the world map.


==========
World Map
==========

Head south all the way back to Vault, then go west and across the bridge, then
south across another one to reach Kalay. Go southeast of Kalay and you'll be
back at the Gondowan Cave.


==============
Gondowan Cave
==============

Follow the path through the cave until you come to some stairs going down. Take
them down and jump across the stump, then enter the next area. Here, use Lift
on the boulder and head all the way south to the cave's exit.


==========
World Map
==========

The only path you can take is west. Follow that path back up to Tolbi, then go
due south of there and enter the Gondowan Passage. There, go forward and speak
with Iodem, then he'll come with you, saying that we need to get to the Babi
Lighthouse. Cross the drawbridge and continue back onto the world map, then
follow the path southeast to a village called Suhalla.


========
Suhalla
========

This village looks rundown and just plain ugly. Head to the building at the
southeastern corner, and inside you'll see two soldiers lying in bed. Walk up
to them and they'll talk to Iodem, saying that when they tried to cross the
nearby desert, they ended up in bed. They say that the cyclones there can be
put out by water, and that they're caused by monsters. You'll also learn about
some girl named Sheba. Iodem apparently knows her and wants to rescue her,
since she has been kidnapped. After the scene, exit the building. Go to the
northern side of the village and head around the sanctuary. Jump across the
water and run to the left, then open the chest to get a Hard Nut. There are
some other items you can get by examining stuff. When you're ready, leave.


==========
World Map
==========

On the world map, head due south and enter the Suhalla Desert.


===============
Suhalla Desert
===============

Don't worry, there's no temperature meter in this desert like the Lamakan one.
Head southeast and follow the path, then a cyclone will appear, along with a
sandstorm. Iodem will say that if we can't get past these sandstorms, we won't
be able to make it to the Babi Lighthouse. Enter the cyclone and you'll start
spinning inside of it. Cast Douse and it will go away, then you'll have to
fight a Tornado Lizard. These are the monsters those soldiers in Suhalla spoke
of. To defeat them, just use physical attacks and Ragnarok with Isaac if
needed. They give you 620 EXP each time you defeat them, so you can reenter the
desert and fight them again over and over for easy levels up. Head south and
open the chest to get the Vitruous Armlet.

Go back north and head west this time. Follow the path to another cyclone, then
enter it and use Douse on it. Defeat the Tornado Lizard that appears, then keep
following the path and you'll come to a split path. Take the southern one and
enter the cyclone, then cast Douse and defeat the Tornado Lizard. Open the
chest after the battle to find a Mimic, then defeat it and head back north,
then go right and follow that path going around to the next area. In the next
area, go north and enter the cyclone. Cast Douse and defeat the Tornado Lizard,
then go forward and open the chest to find a Lucky Medal. Head south and go
west to a chest at the end. You'll have to enter the cyclone guarding the
chest, so do so and cast Douse, then defeat the Tornado Lizard.

Open the chest to get a Cookie, then take the path on the right now. Enter the
cyclone and cast Douse, then follow the path all the way around. On the way,
you will see a big red cyclone. Head slightly south from there and cast Reveal
to find some footstep traces, and an invisible log. Jump across the log to the
other side, then follow the path to a Mars Djinni. You'll have to fight it to
convince it to join you. Do so, then you'll get Flash. Head into the cave in
front of you, then follow the path until you exit the cave. You will be next to
the red cyclone. If you enter it, you'll end up at Crossbone Island. Ignore it
and continue back through the cave. Climb up the stone wall and follow the
path, then cast Reveal and jump across. Climb down the wall and cast Douse in
the huge cyclone there, then a big monster will attack you.


-------------------------------------------------------------------------------


Storm Lizard

HP: ~3000
Weakness: Earth
Experience Points: 1300
Coins: 6100
Items Obtained: Psy Crystal

Boss Strategy: It's actually possible to avoid fighting this boss, making him
               optional. You can also cast Douse on the red cyclone to fight
               the Tempest Lizard, which is pretty much the same as this boss.
               Anyway, to start the battle off, use everyone's stat-boosting
               Djinn. Flash is especially useful, since you will take very
               little damage when you use it. It's even better than Granite.
               Since the Storm Lizard is weak against earth-based attacks, use
               Ragnarok and such with Isaac, and also pound him with all of
               your best summons. This thing has a lot of HP, and it will often
               get two turns, so it is recommended that you use Djinn that put
               negative status effects on him.

               As always, have Mia serve as your healer, and Ivan too if the
               need arises. If you keep on pounding him with earth-based spells
               and summons and you keep your party healed at all times, you'll
               defeat this boss soon enough.


-------------------------------------------------------------------------------


Once the Storm Lizard has been defeated, head south and you'll come to a circle
of rocks. Use Reveal and you'll find a Psynergy Stone, so take it and continue
following the path. Eventually, Iodem will say that we still haven't found
Sheba, and he asks if we should explore more of the desert or keep going. Tell
him that we should keep on going, then he'll suggest going to Lalivero, which
is just up ahead. Continue out onto the world map.


==========
World Map
==========

Follow the path going right, and you'll soon enter the Suhalla Gate.


=============
Suhalla Gate
=============

Go forward and head up the stairs here, then you'll find two soldiers lying on
the ground, nearly unconscious. Iodem asks them what happened, then they say
that a mysterious group of warriors wanted to pass (you know what group that
is, right?), and they tried to fend them off but failed to do so. Iodem says we
need to get to the Babi Lighthouse as soon as possible. When you regain
control, go north and enter the door there. Inside is a lady who will revive
your characters and such for a price, just like the sanctuaries. Exit and go
east to the next area. In this area, slide down the slanted part of the wall in
front of you to land on a ledge with a chest. Open it to get a Mint, then slide
off of that platform and go right.

Climb up the vines and head on to the next area. Here, go right and you'll find
five slanted parts of the wall. Slide down the middle one to land right next to
a Mercury Djinni, who will not join you without a fight. Defeat it and you'll
get Dew, but you can't give him to Mia just yet. Slide down the platform and go
right, then climb up the small vine and go into the cave on the right. Inside,
follow the path to the next room, then go all the way right and take the
Psynergy Stone. Take the path leading out of the cave.


==========
World Map
==========

Outside, Iodem will notice Babi's ship nearly sunk under the water. He will
give Isaac a Black Orb, then tell him to use it on the ship. Try using it, and
nothing will happen. Iodem will say that it must not be time to use it yet, so
he takes back the Black Orb. Head back into the cave and make your way through
it, back to the Suhalla Gate.


=============
Suhalla Gate
=============

Back here, climb up the vine to the top, then head off into the next area. Talk
to the soldier here, and he'll say that the Venus Lighthouse was attacked by
some mysterious warriors, then he'll disappear. Go down the stairway and follow
the path leading back onto the world map.


==========
World Map
==========

Go forward and you'll see the Venus Lighthouse in the distance, but you'll be
in the Venus Lighthouse Entry first. Follow the path and talk to everyone lying
on the ground, which are scholars and soldiers. Head north when you come to a
split path and you'll see the entrance to the Venus Lighthouse. Enter.


=================
Venus Lighthouse
=================

At the entrance, you'll see another scholar. Talk to him to learn that Kraden
tried to stop Saturos and the others from attacking, but they did anyway. Go
through the door ahead, and in the next room, talk to the scholar on the
ground. This one says that Kraden came in and explored, but then found out that
it isn't the main entrance, but apparently this is the only entrance into the
lighthouse. Odd. Cast Reveal and you'll find a hidden set of stairs, so take
them down to an area with a chest. Open it to get the Carry Stone, then go back
up the stairs and head on in to the next room. There are two paths you can take
here. Take the right one first, then head south and hop across to the left. Hop
your way across the platforms to the southeastern end, then go down the stairs.

Open the chest here to get a Lucky Cap, then go back to the previous room. Hop
across the platforms again and go through the door. Take the left path this
time and enter the next room, then take those stairs up to another room. In
here, talk to the scholar (he's not on the ground!), and he'll tell you that
while exploring he encountered Kraden and the others. Apparently they did
something to make the ground light up, as he points to a statue. Exit this room
and go north, then take that path to another room. In here, push the block in
front of you to the right, and Garet will say that we can't push it any
further. However, he thinks that if we used our Psynergy to carry it and drop
it onto the floor below, we could progress further.

He has the right idea. Equip the Carry Stone you got earlier and reenter the
room, then stand in front of the box and use Carry. You'll grab the box and
lift it, so move it down and you'll drop it onto the floor below. Take those
stairs up to the next room, where you'll find that you're blocked by a wall of
electricity. Simply use Reveal to reveal another door next to the one you
entered from, then take it to the next room. In here, follow the path and you
will be at the statue the scholar showed you a moment ago. You'll also see a
lighthouse object. Walk up to the statue and talk to it, then some light nodes
will appear along the floor. Talk to it again and the light nodes will change
around again. Make your way out of the lighthouse for now, and back outside, go
south and east onto the world map.


==========
World Map
==========

Back on the world map, head due north and then take the western path, where
you'll find the town of Lalivero.


=========
Lalivero
=========

When you enter this town, you'll immediately see two soldiers on the ground,
just like you've seen on the way here. They will explain that it was not a
group of six people that attacked them, but rather, seven. One of them say that
the seventh had to have been Sheba, and that he saw them head towards the Babi
Lighthouse! When you regain control, head to the Equipment Shop. There are some
good armor that you should defenitely buy for your characters. Stay in the
Equipment Shop and go right, then climb up the ladder to reach the roof. Jump
off to the right, then follow the path around. When it ends, jump east and onto
another roof, then climb up the vine to a Mars Djinni. Take Garet's last Djinni
named Torch! Now, make your way back to the Equipment Shop, then head all the
way north and exit the town.


==========
World Map
==========

You will see the Babi Lighthouse just ahead. Approach it and you will be on the
road to the ligthouse.


========================
Road to Babi Lighthouse
========================

As you can see, this whole place is still under construction. Head right and
climb up the ladder there. Feel free to talk to the workers if you wish, then
head down the next ladder on the right. Climb up the easternmost ladder and
push the block to the left until it's on the edge of the platform. Then, use
Carry to move it up, then use it again and move it left. Climb down one of the
ladders and go right, then climb up the two ladders and jump across to the
right. Open the chest to get some Lucky Pepper, then jump back across and climb
down the ladder. Go left and climb down that ladder, then head north to the
next area. Here, head left and take the stairs by the stone slab down to the
basement area. Jump across and use Move on the stone slab, then move it left.

Climb back up outside, then go directly right to another stone slab. Push it
aside and head down the stairs to the other side of the basement. Use Move on
the far right stone slab and move it left, then jump across and take the ladder
up. Back outside, use Growth on the sprout and climb the vine that grew, then
slide down the platform and take the left entrance. In here, slide down the
only part of the platform you can slide off of, then you'll fall down to a
Jupiter Djinni. You will have to fight it to get it to join you. Once you
defeat it, you'll get Luff. Give Dew to Mia and Luff to Ivan, then set them
both and slide off of the platform. Welcome to the Babi Lighthouse entrance.


================
Babi Lighthouse
================

Here, head north and go up the left set of stairs, then you'll come to more
stairs. Take those up and you'll be back in the room where you slid down to the
Djinni. Slide down the northern part of the platform and you'll fall all the
way down to the underground part of the lighthouse. There, go right and you'll
see two men. One of them will ask two other men if the door in front of them
opens, because apparently Kraden and the others went through it somehow. It
won't budge for them, however, and then they'll notice Iodem and Isaac's crew.
Faran, the guy with the blonde hair, will talk to Iodem. Faran and the others
have trust issues with Isaac and his crew, and they want you to show them what
you're capable of before you can rescue Sheba and the others.

We'll prove to them that we can save them. Head up to the door and use Reveal
to find a switch near it. Press it to open it, then watch as everyone is in awe
of your superior Psynergy. Iodem tries to go forward with Faran, but the door
closes as he approaches it. Ivan explains that only those with Psynergy can go
through, otherwise it will just close if it's opened. After some more talking,
use Reveal and flip the switch again, then follow the path and take the stairs
down to the Tunnel Ruins.


=============
Tunnel Ruins
=============

You're in a room with the statue and the lighthouse object, and the light nodes
on the ground. It looks very familiar. Just head south and to the next room. In
here, you'll see two pillars. Head down the stairs and use Move on the one on
the right. Move it all the way to the right, then move it down once and head
back up the stairs. Jump to the pillar and follow the path on the next platform
to the next room. In here, jump across the platforms and go south to another
room. In this room, head down the stairs. Move the left pillar down by casting
Move, then push it down once and all the way to the left, then up once. Move
the next pillar all the way down, then all the way left. From there, go back up
north and climb the steps, then head west and jump across the pillars.

Follow the path to the next room. In this room, head down the steps and move
the small pedestal on the left all the way to the left. Next, move the second
pedestal all the way to the left so that it is right beside the other pedestal,
but not right up against it. Head up the steps and jump across the pedestals to
a big wall of ivy. Use Whirlwind a couple of times to remove it, revealing
another pedestal. Move it down and then left once, then push it off of the
platform to the floor below. Jump across the other two pedestals again, then
head down the steps and go left to the third pedestal. Move it all the way down
and then all the way right, then all the way up again. Finally, move the first
pedestal to the right as far as it can go.

Head back up the steps and jump across the pedestals to the platform at the
right side of the room. Use Whirlwind on the wall of ivy and go through the
door, then go down the hallway and to the next room. This is an easy puzzle.
Just use Carry to drop two of the boxes onto the weight below you, on the
right. This will cause the weight on the left to rise up all the way. Walk on
it and jump across to the left, then follow the path to another room. Jump
across to the left here and go to the next room, which seems to have nothing in
there but a statue. Use Reveal to find a chest under the statue, then open it
to get an Oracle's Robe. Leave this room and head all the way to the right,
entering that room. You will see five colored statues here.

If you use the Mind Read on each one, you can find the solution to the puzzle.
See those square tiles in the middle? A certain statue must be pushed onto each
one. To make things easy, I'll give you the solution. Push the red statue onto
the top-left square, the blue statue on the top-right square, the green statue
on the bottom-left square, the violet statue on the bottom-right square, and
the yellow statue on the middle square. Doing this will cause the door on the
right to open, so head through it and go up the stairs in here. This leads to
the Venus Lighthouse. Here we go!


=================
Venus Lighthouse
=================

The moment you enter, you'll notice a Psynergy Stone in the middle. Use it and
take the stairs up on the left, and you'll notice a sudden change in the music.
This is because we're in the first part of the lighthouse; we're in the room
with the electric barrier. Use Move on the statue nearby and move it onto the
switch next to it. This deactivates the barrier, allowing you to go back out if
the need arises. Regardless, head back up the stairs, then go through the
middle door this time. In the next room, go left and head through that door.
Push the block in here once to the left, then use Carry and drop it into the
pit below. Use it to jump across, then head on through that door. In here, you
will see a big sandfall to the right.

Ignore the stairs in front of you and go around them. You can run across the
big sandfall, but you have to keep running up a bit while running to the right
so you won't slide off. Run to the floor at the southeastern corner, then go
south to a room with a chest. Open it to get some Thunder Gloves, then go out
and take the stairs up. There are three small sandfalls in here, and you can
enter the one on the far right. Do so and you'll be in another room. Head right
and hop across the platforms here. Hop along the right side and you'll reach a
platform. Go around it and enter the next room. In here is a statue and a block
with a straight line on it. Push it into the nearby hole, then a light will
emit from the statue, going to the end of the line. The door in here will open.

Go through it and step on the switch in here. This will cause a nearby platform
to move away, uncovering a sandfall. It will cover the one on the left. The
sandfall in the lower room will start pouring on the right, and stop on the
left. Now, go around the room and follow the path down the stairs. You're back
in the main room. Go south and head right, then take the ladder in the middle
down. Go up and take that ladder up, then run across the sandfall and go
through the door. Here, follow the path and take the ladder down, then move the
pillar on the left to reveal an opening. Go through and push the pillar all the
way to the left, then go and take the ladder back up. Go to the pillar and jump
across it, then enter the next room.

Head south and down the path here, then climb up the ladder and take the stairs
up to the next room. Head south here and to another room, where you'll find
blocks with lines on them, along with a statue, just like before. This time,
you have to push them in certain holes. Push the one with a straight line into
the northeastern hole. Next, push the one shaped like a gun (that's the best I
can describe it) into the northwestern hole, then push the last one into the
southwestern hole. This will cause some lights to appear and travel through the
path you created. One of the lights will make it to the end, opening the door
which you should go through. In the next room, jump across the platform and
head all the way north, then run through the sandfall and go through the door
on the left.

In here, enter the first sandfall from the right to find a room with a small
chest. Open it to get some Dragon Scales, then exit and enter the second
sandfall. Take the stairs up here to the next room, where you will find three
boxes and two weights below you. Move one box all the way to the left, then use
Carry to drop it down onto the weight on the left. Have another box dropped on
the weight on the left, then the eastern weight will be all the way up. Use it
as a platform to jump across to the right, then head due north to another box.
Push it left and use Carry to drop it onto the platform below, creating a nifty
little shortcut. Head south and enter the next room, then press the switch
there to make a platform move away, uncovering a sandfall that pours down into
the room below.

Proceed forward and jump across to the platform, then go into the next room.
Back in this room, ride the sandfall down to the southwestern corner, then take
the stairs up to another room. Follow the path in this room to another one. In
here, you'll see sand that is moving in different directions! You have to get
on the sand and navigate your way through the path. At the southeastern corner
is a chest, which contains a Gaia Blade. You should get it, because it's really
good. Once you get the chest, make your way to the northeastern corner of the
room and go through the door. Here, just head right and enter the next room.
This is another block-pushing puzzle, as you can see when going north. Since
the blocks are hard to explain, I'll tell you which ones to push by the order
they're in, starting from the far left one.

Push the far left one into the hole at the southeastern corner. Push the third
one on the left into the hole next to it, then push the one next to the one
shaped like an L into the hole northwest of where you pushed the first one.
Finally, push the L-shaped block into the hole south of where you pushed the
second one. This solves the puzzle, opening the door at the end of the room, so
head on through. Here, go left and step on the switch to move a platform to the
right. This causes another sandfall to pour into the room below. Jump across
the platform and follow the path, then jump across at the end and take the
stairs up. Go down this hallway and through the door, then you'll be back in
the sandfall room.

Immediately run to the right onto the walkway, then go all the way north and
run to the northeastern corner. Take the stairs up and head left, taking those
stairs up as well. In this room, use the Psynergy Stone on the left. Slide down
the slanted part of the wall and you'll fall onto a floating platform, which
will carry you up to the very top of the lighthouse. Watch the scene as you see
Felix fight over Sheba, since Saturos and Menardi won't hand her over. After
what is possibly the longest scene in the game, you battle them.


-------------------------------------------------------------------------------


Saturos & Menardi

HP (Saturos): ~3000
HP (Menardi): ~2000
Weakness (Saturos): Water
Weakness (Menardi): Water
Experience Points: 6000
Coins: 7800
Items Obtained: N/A

Boss Strategy: I hope you didn't unequip your Djinn before the battle, because
               although you'd have all of your best summons ready, it would
               only make things worse due to the low stats you'd have. Start
               the battle off by having Isaac using Granite and Garet using
               Flash, so that way you won't get damaged much for a turn or two.
               Have Ivan use a supporting Djinni like Zephyr, and have Mia use
               whatever Djinni you want. Saturos's attacks are powerful, but
               not quite as powerful as Menardi's. Her Death Size attack is
               extremely powerful, and will take a huge chunk off of a party
               member's health if she uses it.

               It's possible to put them both to sleep and stun them and such,
               although it doesn't always work. You can also have Ivan use Luff
               to seal one of their Psynergy for a few turns. This can prove to
               be really useful. You may not want to use all of Mia's Djinn,
               because you'll be needing to use Wish Well often (I hope you
               have it at this point). Saturos and Menardi can also increase
               their own stats using their Psynergy, making them even harder.
               Attack them with your Djinn until you can summon, then use your
               best summons on them to deal a lot of damage. From there, just
               let them all set back onto you and don't worry about using them.
               Keep healed and use your best Psynergy until they're defeated.


-------------------------------------------------------------------------------


Once they've been defeated, you'll see a scene between Isaac's crew and Felix.
Saturos and Menardi eventually get back up, then Saturos throws an Elemental
Star into the lighthouse. Using the power of the Venus Lighthouse, he and
Menardi fuse into a giant dragon! Time for the final battle.


-------------------------------------------------------------------------------


Fusion Dragon

HP: ~5000
Weakness: Water
Experience Points: N/A
Coins: N/A
Items Obtained: N/A

Boss Strategy: Get ready for the longest battle in the game. If your Djinn were
               set after using up your summons during the battle with Saturos
               and Menardi, that's great. If not, you'll have a wee bit more
               trouble. If most of your Djinn aren't set, then I suggest either
               using normal attacks or using some Psynergy until they get set.
               You'll need to conserve a whole lot of HP for this battle, since
               the Fusion Dragon's attacks are pretty disastrous. His two most
               deadly attacks are the Dragon Driver and his ultimate attack,
               Outer Space. Occasionally he'll be able to do two Outer Spaces
               back-to-back, which defenitely isn't good. Even though Ivan
               usually gets the first turn before anybody, sometimes he won't.

               Have everyone except Mia use their Djinn. Make sure Mia only
               uses a Djinni if it's nessecary, and only then. She will need to
               serve as a healer for the entire fight, pretty much never
               attacking. You'll need to use Granite and Flash right off the
               bat, so that his attacks don't hurt much at all for about one
               turn (and one turn means everything in this fight). Once your
               Djinn have been used, hit him with everything you've got using
               your summons. After that, let them reset themselves, then when
               every Djinn is back, unleash them upon him again and use your
               summons again if nessecary. As long as you keep your HP up, you
               should come out on top eventually. It takes a long time to win
               the battle, but you can do it.


-------------------------------------------------------------------------------


After you've won, you've won for good. Saturos and Menardi will fall into the
hole of the lighthouse where the power is radiating from. Bye-bye! Now, enjoy
the rest of the scene, and eventually you'll be back in Lalivero. The game
isn't quite over yet.


=========
Lalivero
=========

Here, Faran and Iodem will talk with the group for awhile. Eventually, you'll
regain control. Attempt to exit the house and Iodem will say that he wishes to
speak with you outside of this house, so exit and go south a bit. Your party
will ask if you've forgotten about Iodem. Answer anything you'd like, then he
comes out of the house. He will eventually explain that the ship you saw in the
water before was not his; he says that his is in this village. Garet thinks
that the other ship was Saturos's, then Iodem gives you the Black Orb for you
to use to summon the ship. When you regain control, head to the northwestern
corner of the village and talk to the soldier blocking the door. He'll let you
through. Go through and follow the path to the sunken Lemurian ship. Face it
and use the Black Orb to summon it, then enjoy the rest of the ending.

Congratulations! You've just beaten Golden Sun, one of the best RPGs in the
world, and one of the best Game Boy Advance games ever made! Enjoy the credits
and the last scene at the end. Be sure to get your password after beating the
game (you must save when prompted, though)! See the Secrets section to see how
to find your password. Now play Golden Sun: The Lost Age, the sequel!


To be continued . . .


-------------------------------------------------------------------------------


====================
V. Crossbone Island
====================

In this section, I will explain all about Crossbone Island, along with info
about how to get there and such. Crossbone Island is a secret island you can't
normally reach on the world map, and it's a dungeon with lots of hard monsters
and a really difficult boss at the end. Not only that, but you can get the best
equipment in the game there. To reach the island, you have to choose certain
oarsmen on the boat bound for Tolbi (see the Walkthrough for that). Another way
to reach it is via the red cyclone in the Suhalla Desert. It will spit you out
onto an abandoned island. Go east from there and head to the mountain entrance
to enter the main part of the island.


--------------
Crossbone Isle
--------------

Before you enter the actual dungeon, you have to get through this outside area
first. Head northwest and use Growth on the sprout. Climb up the vine and do
this for two more sprouts, then when you reach the top, go right and drop off
of the slanted part of the wall there to land by a chest. Open it to get one
coin, then drop off the platform and do the same for the next one. Climb back
up the vines again, then head right once again. Go as far to the right as you
can get, then slide off of the end of the platform to land by a chest. Open it
to get a Mint, then push the log aside. Climb up the vines again, and at the
top, slide off of the part of the platform right next to the vine. Do the same
for the next one, then blow away the wall of ivy using Whirlwind.

Enter the cave now. This is the dungeon of Crossbone Isle, the main reason you
are here. Go forward and take the stairs down to the first floor.


---------
Floor One
---------

Follow the stairway down and walk up to the door. You'll then fight one
Hobgoblin and two Viragos. They're not really bosses, but you'll have to fight
a group of enemies on each floor before you can enter the door of it. Use your
best Psynergy to take these guys down fast. When they're defeated, enter the
door. In this room, you'll see a chest near you. However, you can't reach it
from here, so go right and hop onto the platform there. Use Move on the log and
move it to the right, then jump there and jump to the left. Jump your way to
the chest, then open it to get 111 Coins. Jump back across and reenter the
room, then go back to the log again. Move it left this time, then jump across
and jump to the right. Open the chest ahead to get a Nut.

Jump back across to the entrance of the room, then go around the platform to
the northwestern corner to find another chest. Open it for an Antidote, then
exit the room and enter it again. Go back to the same log again and push it
left again, then jump across and you'll come to another log to the north. Move
it to the right, then jump across the platforms as usual. Open the chest at the
end, which contains a Hard Nut. Now, exit and reenter the room yet again, then
make your way back to the second log. Move it to the left this time, then jump
your way to the third log. Move it to the right, jump across, then jump to the
left and you'll come to a fourth log. Jump to the platform it is on and head
right a bit, then use Move on it and move it left.

Head to the right and jump across the platforms, then make your way back around
to the third log; just keep trying until you find the correct route. Jump your
way back to the fourth log, then move it to the right and jump across. Finally,
jump to the left and jump your way to the end of the room, then follow the path
out. Outside of the room, open the chest in front of you to find a Mimic.
Defeat it, then push the log to your right into the gap to create a shortcut.
There's one of these after every room for each floor. When you're done with
that, head on to the next floor.


---------
Floor Two
---------

Before you enter the door on this floor, you'll have to fight one Succubus and
two Grisly's. This batch of enemies really isn't much harder than the last
batch. All it will take is two rounds of your best Psynergy to defeat them.
Once you defeat them and you're in the next room, open the chest in front of
you to get an Elixir. Head right and open the next chest in the corner to get
222 Coins, then head around and to a third chest containing some Lucky Pepper.
Once you've gotten that, roll the log in front of you to the left. Head back
around to the second chest and roll that log north. Next, go back to the first
chest and roll that log north as well. Go around to the vertical log and push
it to the right.

Then, push the horizontal log nearby north, then open the chest which contains
a Mystery Blade. Head left and take the exit to the south, then push the log
into the gap and head down to the third floor.


-----------
Floor Three
-----------

The enemies you'll have to fight this time are a Lich and two Fiendish Ghouls.
Defeating them isn't very difficult, just like the last two batches of enemies.
As always, use your best Psynergy and they'll go down in a few turns. They
aren't really anything to be afraid of. After they're defeated, you'll head
into the next room. Equip the Catch Beads on someone, because you'll need to
use Catch to get through this room. Head right and up to the end of the ledge.
You'll see a key on the platform across from here. Use Catch to get a Blue Key,
then hop to the right. Hop all the way to the right, then when you get to the
end of the path, hop north and then west. Use Catch to snag the next Blue Key.
Now, hop to the right and then go back south and west.

When you come to a path going up, hop all the way north and use Catch to get
the third Blue Key. Hop your way back to the entrance of the room, then hop
across the platforms by the entrance. Hop to the right one platform when you
can, then north and all the way east. Use Catch to get the fourth Blue Key.
Hop back to the west, then when you get all the way to the left, hop all the
way north to four blue doors. They lead to cells with chests in them, and the
Blue Keys unlock them. Unlock each door one by one and open the chests. From
the left to right, they contain: 333 Coins, a Fairy Ring, a Cookie, and a Smoke
Bomb. Once you rid the chests of their contents, head due south and hop onto
the ledge there.

Cast Reveal and you'll find a hidden platform with a key on it. Use Catch to
get the Red Key, then hop back up and go all the way left. Hop south until you
come to a red door on the left, then hop to it and unlock it with the Red Key.
Follow the path out of the room, push the log into the gap, then head on to the
fourth floor.


----------
Floor Four
----------

You will have to fight two Gryphon's guarding the door. They're a little bit
more challenging than the other foes you've faced thus far, but you shouldn't
have too much trouble with them. They're weak against lightning spells, so
either have Ivan use his lightning spells and have everyone else attack, or
just attack with everyone altogether. Their Tornado attack is slightly powerful
and is really the only attack you need to watch out for. You will need the
Cloak Ball to get through this next room. There are statues all around, and if
you get close to them while visible, they'll prevent you from passing. Go right
and up to the first statue. When you step on one of the yellow tiles, the
statue will move in that direction.

Have it move to the left or right, then use Halt in front of it and it will
stop. Go forward and open the chest to get a Sleep Bomb, then go back to the
statue and head right. Make that statue move left or right, then use Halt on it
and head north. Use Cloak and sneak past the next statue, then walk all the way
north to a chest containing 444 Coins. Once you've gotten those, head south a
bit and turn right. Walk towards the statue and head north at the edge of the
darkness to pass it. Open the chest in the corner to get some Storm Gear, then
go south and the statue will bump you out of the way. Follow the path back to
the first two statues, then head west and into some darkness. Cast Cloak and
run past the statue ahead.

Follow the path to a chest at the end, which contains a Psy Crystal. Get it and
continue out of the room. Push the log down and into the gap, then proceed to
the next floor.


----------
Floor Five
----------

The next batch of enemies you'll have to fight are a Lizard King, a Harridan,
and two Stone Soldiers. This is another incredibly easy fight; the Stone
Soldiers and the Harridan will go down with little effort. The only one that
has slightly a lot of HP is the Lizard King. No need to waste your PP, so just
use physical attacks on it until you defeat it. It doesn't really have any
powerful attacks, so just beat it down. In the fifth room, head all the way to
the northeastern corner of the room, then open the chest there for 555 Coins.
Head down the nearby stairs and you'll come to some logs you must roll. Start
by rolling the northwesternmost log to the left first, then roll the horizontal
one below that one north.

Roll the first log you pushed back to the right, then head up the stairs and
flip the switch to the south to fill the chamber with water. Head back north
and jump across the logs to a chest, which contains a Lucky Medal. Jump back
across and flip the switch again, then head back to the logs. From where they
are currently positioned, push the vertical log all the way to the south to the
left, then push the vertical one above that to the left. Next, go up to the
horizontal log to the north and push it down, then head north and you'll find
two more horizontal logs. Push the one on the left down, then push the log in
the southwestern corner to the right. Go to the horizontal log the vertical one
just went up against, then push it back up.

Finally, push the vertical log to the northwest to the right, then go back and
flip the switch. Hop across the platforms to a chest with a Ninja Garb inside.
Go back and flip the switch again, then head back to the logs. From where they
are currently positioned, push the northwestern vertical log to the left, then
push the vertical log below that one to the left. To the south, next to the log
you just pushed are two horizontal ones. Push the one on the right up, then
push the vertical log to the northwest back over to the right. Push the
horizontal log above that one back down, then flip the switch again. Hop across
the logs and follow the path a chest, and the exit. Open it to get a Potion,
then take the exit and push the log into the gap. Head down to the sixth floor.


---------
Floor Six
---------

Once again, the two Chimeras shouldn't really pose much of a threat. Some of
their attacks are minorly strong, but nothing they really use that often. Just
beat them down with your Psynergy. In the sixth room, follow the path north to
a pillar with a chest on it. Push it all the way north as far as it can go,
then head back to the entrance of the room and move the second log on the left.
Move it left once using Move, then push it to the left. Now, move the next log
left once, then climb up the ladders and slide down onto the log. Jump across
to the next log, then follow the path and open the chest to get an Elixir. Head
north and climb the ladders until you reach the top, then follow the path and
you'll spot a Venus Djinni.

Approach it and it will jump down to the lower platform. Ignore it for now and
continue to follow the path, then push the log right once and down twice to
make it fall off of the platform. Slide off of the platform and onto the log,
then hop to the left and climb the ladder down. Head up to the puddle and use
Frost on it, then it'll turn into an icy pillar. Head back up the ladder and
jump across the log and to the icy pillar, then follow the path to a chest.
Open it to get 666 Coins, then head up to the Venus Djinni. It will jump back
up and run all the way to the right. Push the log aside and climb up the
ladder, then follow the path and the Djinni will run away again. Climb down the
nearby ladder and climb up the next ladder.

Follow the path around to the two logs you moved earlier. Jump across them and
climb up the ladder, then head up and stay behind the three blocks where the
Djinni is, on the other side. Cast Halt to make it stop, then capture it and
you'll get Bane, the last Djinni in the game! Head all the way back to the
northwestern corner of the room, then climb down the ladder there and push the
log off to the floor below. Climb down the next ladder and use Move on the log,
then move it right once. Push it manually all the way to the right, then climb
up the two ladders again and climb down the ladder on the right to get on the
log. Jump over to the right and open the chest for a Demon Axe, then climb up
the ladder and head all the way south.

Slide off of the platform and jump across, then climb down the ladder and take
the exit out. Push the log into the pit and go to the next floor.


-----------
Floor Seven
-----------

You will have to fight two Earth Lizards on this floor. For once, they're
actually a decent challenge. Their attacks (such as Clay Spire) hurt a lot, so
have Mia heal whenever needed and have everyone else use their Psynergy. If the
need arises, use summons. When they're defeated, you'll enter the seventh room.
Follow the path all the way to the end of the ledge, then jump across and you
will come to a block. Push it all the way into the northeastern corner, then
have someone use Carry and move it up to the north. Now, climb up the ladder
and jump across, then head right and open the chest to get a Lucky Medal. Make
your way out of the room, then reenter it. Head back over to the block and push
it into the northwestern corner, then use Carry on it and move it left.

Now, jump across the pit to the south and over to the left, then climb up the
ladder and climb down the next one. Use Move on the block and move it to the
left, then use Carry and move it up. Climb back up the ladder and jump across,
then open the chest for a Psy Crystal. Make your way back out of the room and
enter it again, then go back up to the block and move it to the northwestern
corner again. Lift it with Carry and move it to the left, then make your way
over to it and use Move on it to move it to the left. Use Move on it one more
time, then push it all the way left and off of the platform. Head down to where
it is and use Move on it. Move it down twice, then climb back up the ladders to
the raised platform again.

Jump across to the block and to the next platform, then follow the path to a
chest containing the Wicked Mace. Go back around to where the block is and go
southeast of it. Jump across and head right, then follow the path south and
jump over the pit to another block. Push it all the way down and then all the
way left, then use Carry to lift it north. Climb up the ladder and jump across,
then climb down that ladder and follow the path to the exit. Before leaving,
jump to the right and open the chest to get 777 Coins. Now take the exit, then
push the log into the gap.


-----------
Floor Eight
-----------

Before approaching the door, I strongly recommend having all of your Djinn
standby so you'll have your summons ready immediately. You'll have to battle
two Thunder Lizards and one Poison Toad. Use all of your summons with everyone
and you'll kill the two Thunder Lizards, but not the Poison Toad. Simply use
one more set of summons to finish it off, then you'll head into the next room.
Go forward and you'll see a scale with a puddle under it. Use Frost on the
puddle to raise the scale, then jump over the puddle ahead and climb up the
ladder ahead. Follow the path past the dragon, then get on the scale and jump
across to the chest, which contains a Smoke Bomb. Reenter the room, then leap
over the puddle. Freeze it and head up the ladder back to the dragon statue.

Jump across the icy pillar over to two chests, only one in which you can open
from this side. That chest contains 888 Coins. Get it, then follow the path and
climb the ladder down. Head south and go right to two horizontal logs and a
rock. Push the rock all the way to the right and into a small indention, then
make your way back to the icy pillar you created earlier. Jump across it and
then slide off the platform, then head west and push that horizontal log down.
Head to the right and use Frost on the puddle under the scale to raise it. This
will also make the dragon statue breathe fire onto the icy pillar we created,
causing it to melt. Jump over the puddle and create the icy pillar again, then
climb back up the ladder and jump across the icy pillar.

Follow the path and climb down the ladder, then jump over the puddle and push
the other horizontal log down. You can now access the second chest, so climb up
the ladder and open it to get the Cleric's Ring. You can equip this ring to
remove the effects of a curse on an item, meaning that you can use a cursed
item without getting status effects inflicted on you. Climb down the ladder and
head back north. Jump over the puddle and use Frost on it, then climb up the
ladder and jump across the icy pillar to a chest. It contains a Potion. Get it
and slide off of the platform, then head all the way south and take the exit.
Push the log into the gap and continue on.


----------
Floor Nine
----------

You'll have to battle two Cerebus's on this floor. If you have all of your
summons ready upon starting the battle, then by all means use them. That'll
take away a huge chunk of their health. From there, just use your Psynergy
until you defeat them. If you didn't have your summons ready, then use physical
attacks and have Mia use Wish Well when needed. Their Double Fang attack is
really powerful, so watch out. Once they're defeated, you'll be in the ninth
room. This is a room full of logs in water. Follow the path until you get to
the northeastern log, then ride it over to the left and jump across to a chest
containing a Sleep Bomb. Once you've gotten that, ride the log back over to the
right, then head all the way south.

Ride the horizontal log all the way at the southwestern corner up, then ride
the vertical log it carries you to east. Head back to the south and ride the
horizontal log there north, then jump across to the other two logs and ride the
vertical log up against the other one to the left. Jump across to the south to
another log, then ride it to the ride and go south. Ride that vertical log west
and to a chest with 999 Coins inside. Ride the log back and head north, then
ride that vertical log all the way to the left. Get on the land and open the
chest to find some Water of Life. Go left and you'll see six more logs. Head
south to the three horizontal logs, then ride them all up starting from the one
on the far left.

Once you do that, go to the vertical logs and ride the southernmost one left.
Go directly north from there, then ride the second horizontal log up there
down. Go back to the vertical logs and ride the middle one to the left. Go up
to the horizontal log at the very top and ride it down, then jump across to the
right and ride that log left. From there, jump north and to a chest which
contains the Muramasa. Jump back to the south and roll to the right, then head
south and take the exit. Push the log into the hole and go to the last floor.


---------
Floor Ten
---------

Here we are. This is the final floor of the dungeon, and you're about to face
the hardest boss in the game. I recommend being at least Level 28 before even
attempting to fight him. Head up the nearby plank and onto a wrecked ship.
Notice the change of music, meaning that something bad must be lurking around.
Open the chest here to find a Mimic, then defeat it. Save your game and head to
the northern end of the ship to encounter the boss of this island.


-------------------------------------------------------------------------------


Deadbeard

HP: ~6000
Weakness: Earth
Experience Points: 8000
Coins: 9000
Items Obtained: Water of Life

Boss Strategy: This will be a really long and difficult battle, so try to stay
               focused, will ya? There are a few different ways to fight this
               battle, you just have to choose the one that works best for you.
               If you want, you could have four Djinn with every character
               except Mia standby, then when the battle starts, you could
               unleash all of your summons on him to take off at least 2300 HP
               in one stroke. However, only have four standby! Any more than
               that and you risk dying from his really strong Psynergy in one
               blow. If you didn't have your summons ready, then immediately
               have Isaac use Granite and Garet use Flash to prevent damage.
               Deadbeard will often get two attacks, usually beefing his stats
               up and attacking, or using Break to turn all of your stats back
               to normal.

               If you're around Level 30, you should be able to have the Break
               spell yourself. If this is the case, then by all means use it
               when he boosts himself up a lot. He will do it quite often, and
               if he uses Impact (which boosts his Attack by a lot), then his
               physical attack will likely kill someone that doesn't have many
               Djinn set. If you used your Level 4 summons, then wait until all
               of the Djinn you ordered to standby set back. While waiting,
               pound him with Psynergy until they're set again, then use them
               all on him again and give him another barrage of summons. Have
               Mia stay as a healer, and _only_ a healer, for the entire fight.
               Do not have her use one Djinni whatsoever.

               Just come up with your own strategy if mine doesn't work, as
               there's plenty of ways to fight this boss. Overall, though, you
               will just need to be persistent. If a couple of your party
               members die, don't give up; there's still a chance for you to
               win. Keep trying and you'll hopefully send him to his death
               sooner or later.


-------------------------------------------------------------------------------


Once you've beaten the boss, open the chest to get the Demon Mail. You've just
beaten Crossbone Island, and the hardest boss in Golden Sun! Congratulations!
Now exit this dungeon, then go to the red cyclone to exit the island.


-------------------------------------------------------------------------------


==============
VI. Item List
==============

In this section, I will list all of the items in the game, along with a
description about them and such.


----------------
Consumable Items
----------------


-------------------------------------------------------------------------------

Antidote
Buy Price: 20 Coins
Sells For: 15 Coins
Description: Cures poison.

-------------------------------------------------------------------------------

Corn
Buy Price: N/A
Sells For: 9 Coins
Description: Replenishes 100 HP.

-------------------------------------------------------------------------------

Crystal Powder
Buy Price: N/A
Sells For: N/A
Description: Deals ice-based damage to enemies.

-------------------------------------------------------------------------------

Elixir
Buy Price: 30 Coins
Sells For: 22 Coins
Description: Cures Delusion, Stun, & Sleep.

-------------------------------------------------------------------------------

Game Ticket
Buy Price: N/A
Sells For: 37 Coins
Description: A special ticket used in Tolbi.

-------------------------------------------------------------------------------

Herb
Buy Price: 10 Coins
Sells For: 7 Coins
Description: Replenishes 50 HP.

-------------------------------------------------------------------------------

Lucky Medal
Buy Price: N/A
Sells For: 75 Coins
Description: A rare medal used in Tolbi.

-------------------------------------------------------------------------------

Nut
Buy Price: N/A
Sells For: 150 Coins
Description: Replenishes 200 HP.

-------------------------------------------------------------------------------

Potion
Buy Price: N/A
Sells For: 750 Coins
Description: Replenishes all HP.

-------------------------------------------------------------------------------

Psy Crystal
Buy Price: N/A
Sells For: 1125 Coins
Description: Replenishes all PP.

-------------------------------------------------------------------------------

Sacred Feather
Buy Price: 70 Coins
Sells For: 52 Coins
Description: Reduces the chance of a random encounter for a short time.

-------------------------------------------------------------------------------

Sleep Bomb
Buy Price: N/A
Sells For: 45 Coins
Description: Makes an enemy fall asleep.

-------------------------------------------------------------------------------

Smoke Bomb
Buy Price: N/A
Sells For: 22 Coins
Description: Puts Delusion on an enemy.

-------------------------------------------------------------------------------

Vial
Buy Price: N/A
Sells For: 375 Coins
Description: Replenishes 375 HP.

-------------------------------------------------------------------------------

Water of Life
Buy Price: N/A
Sells For: 2250 Coins
Description: Revives a fallen party member.

-------------------------------------------------------------------------------

Weasel's Claw
Buy Price: N/A
Sells For: 30 Coins
Description: Damages enemies with a claw attack.

-------------------------------------------------------------------------------


---------------------
Stat-Increasing Items
---------------------


-------------------------------------------------------------------------------

Apple
Buy Price: N/A
Sells For: 375 Coins
Description: Permenately boosts a party member's Attack.

-------------------------------------------------------------------------------

Cookie
Buy Price: N/A
Sells For: 375 Coins
Description: Permenately boosts a party member's maximum PP.

-------------------------------------------------------------------------------

Hard Nut
Buy Price: N/A
Sells For: 375 Coins
Description: Permenately boosts a party member's Defense.

-------------------------------------------------------------------------------

Lucky Pepper
Buy Price: N/A
Sells For: 375 Coins
Description: Permenately boosts a party member's Luck.

-------------------------------------------------------------------------------

Mint
Buy Price: N/A
Sells For: 375 Coins
Description: Permenately boosts a party member's Agility.

-------------------------------------------------------------------------------

Power Bread
Buy Price: N/A
Sells For: 375 Coins
Description: Permenately boosts a party member's maximum HP.

-------------------------------------------------------------------------------


---------
Key Items
---------


-------------------------------------------------------------------------------

Black Orb
Buy Price: N/A
Sells For: N/A
Description: A mysterious orb that gets Babi's ship sailing.

-------------------------------------------------------------------------------

Dragon's Eye
Buy Price: N/A
Sells For: N/A
Description: An eye of a dragon that can be placed in a statue.

-------------------------------------------------------------------------------

Empty Bottle
Buy Price: N/A
Sells For: 750 Coins
Description: This normal bottle is used to keep Hermes' Water.

-------------------------------------------------------------------------------

Hermes' Water
Buy Price: N/A
Sells For: N/A
Description: Used to restore Tret.

-------------------------------------------------------------------------------

Mars Star
Buy Price: N/A
Sells For: N/A
Description: A powerful star with the Mars Element fused into it.

-------------------------------------------------------------------------------


=============
VII. Weapons
=============

In this section, I will list all of the weapons in the game, along with info
about who can equip them and such.


------------
Heavy Blades
------------

Used By: Isaac, Garet


-------------------------------------------------------------------------------

Arctic Blade
Found: Fuchin Falls Cave
Buy Price: 2600 Coins
Stats: +55 Attack
Effect: Randomly casts "Blizzard".

-------------------------------------------------------------------------------

Bandit's Sword
Found: Vault
Buy Price: 700 Coins
Stats: +12 Attack
Effect: Randomly casts "Rapid Smash".

-------------------------------------------------------------------------------

Battle Axe
Found: Vault
Buy Price: 280 Coins
Stats: +24 Attack
Effect: N/A

-------------------------------------------------------------------------------

Broad Axe
Found: Xian
Buy Price: 1400 Coins
Stats: +50 Attack
Effect: N/A

-------------------------------------------------------------------------------

Broad Sword
Found: Bilibin
Buy Price: 1000 Coins
Stats: +40 Attack
Effect: N/A

-------------------------------------------------------------------------------

Burning Axe
Found: Tolbi
Buy Price: N/A
Stats: +84 Attack
Effect: Randomly casts "Broil".

-------------------------------------------------------------------------------

Claymore
Found: Altin
Buy Price: 4000 Coins
Stats: +70 Attack
Effect: N/A

-------------------------------------------------------------------------------

Demon Axe
Found: Crossbone Isle
Buy Price: N/A
Stats: +132 Attack
Effect: Randomly casts "Poison Cloud". Cursed weapon.

-------------------------------------------------------------------------------

Dragon Axe
Found: Lunpa
Buy Price: 10300 Coins
Stats: +100 Attack
Effect: Randomly casts "Heat Mirage".

-------------------------------------------------------------------------------

Gaia Blade
Found: Venus Lighthouse
Buy Price: N/A
Stats: +135 Attack
       +20 Earth
       +20 Earth Resistance
Effect: Randomly casts "Titan Blade".

-------------------------------------------------------------------------------

Giant Axe
Found: Earth Golem (rare drop)
Buy Price: N/A
Stats: +114 Attack
Effect: Randomly casts "Meltdown".

-------------------------------------------------------------------------------

Great Axe
Found: Kalay
Buy Price: 5200 Coins
Stats: +80 Attack
Effect: N/A

-------------------------------------------------------------------------------

Great Sword
Found: Tolbi
Buy Price: 7000 Coins
Stats: +90 Attack
Effect: N/A

-------------------------------------------------------------------------------

Long Sword
Found: Vault
Buy Price: 200 Coins
Stats: +14 Attack
Effect: N/A

-------------------------------------------------------------------------------

Muramasa
Found: Crossbone Isle
Buy Price: N/A
Stats: +126 Attack
Effect: Randomly casts "Demon Fire". Cursed weapon.

-------------------------------------------------------------------------------

Shamshir
Found: Lunpa
Buy Price: 10000 Coins
Stats: +99 Attack
Effect: Randomly casts "Acid Bath".

-------------------------------------------------------------------------------

Silver Blade
Found: Lalivero
Buy Price: 12000 Coins
Stats: +108 Attack
Effect: Randomly casts "Aqua Sock".

-------------------------------------------------------------------------------

Vulcan Axe
Found: Lamakan Desert
Buy Price: N/A
Stats: +76 Attack
Effect: Randomly casts "Barrage".

-------------------------------------------------------------------------------


------------
Light Swords
------------

Used By: Isaac, Garet, Ivan


-------------------------------------------------------------------------------

Assassin Blade
Found: Tolbi
Buy Price: N/A
Stats: +90 Attack
Effect: Randomly casts "Mortal Danger".

-------------------------------------------------------------------------------

Battle Rapier
Found: Xian
Buy Price: 2900 Coins
Stats: +58 Attack
Effect: N/A

-------------------------------------------------------------------------------

Elven Rapier
Found: Bilibin Cave
Buy Price: 2200 Coins
Stats: +44 Attack
Effect: Randomly casts "Vorpal Smash".

-------------------------------------------------------------------------------

Hunter's Sword
Found: Bilibin
Buy Price: N/A
Stats: +28 Attack
Effect: N/A

-------------------------------------------------------------------------------

Kikuichimonji
Found: Fenrir (rare drop)
Buy Price: N/A
Stats: +128 Attack
Effect: Randomly casts "Asura".

-------------------------------------------------------------------------------

Master Rapier
Found: Tolbi
Buy Price: 6800 Coins
Stats: +86 Attack
Effect: N/A

-------------------------------------------------------------------------------

Mystery Blade
Found: Crossbone Isle
Buy Price: N/A
Stats: +84 Attack
Effect: Randomly casts "Life Nourish".

-------------------------------------------------------------------------------

Ninja Blade
Found: Lunpa
Buy Price: 8800 Coins
Stats: +94 Attack
Effect: Randomly casts "Cyclone Attack".

-------------------------------------------------------------------------------

Short Sword
Found: Vale
Buy Price: 120 Coins
Stats: +8 Attack
Effect: N/A

-------------------------------------------------------------------------------

Swift Sword
Found: Lalivero
Buy Price: 9400 Coins
Stats: +104 Attack
       +10 Wind
Effect: Randomly casts "Sonic Smash".

-------------------------------------------------------------------------------


-----
Maces
-----

Used By: Isaac, Garet, Mia


-------------------------------------------------------------------------------

Battle Mace
Found: Xian
Buy Price: 2600 Coins
Stats: +56 Attack
Effect: N/A

-------------------------------------------------------------------------------

Grievous Mace
Found: N/A
Buy Price: N/A
Stats: +101 Attack
Effect: Randomly casts "Terra Strike".

-------------------------------------------------------------------------------

Heavy Mace
Found: Bilibin
Buy Price: N/A
Stats: +26 Attack
Effect: N/A

-------------------------------------------------------------------------------

Mace
Found: Vault
Buy Price: 80 Coins
Stats: +6 Attack
Effect: N/A

-------------------------------------------------------------------------------

Righteous Mace
Found: Xian
Buy Price: 8400 Coins
Stats: +112 Attack
       +3 HP Recovery
Effect: Randomly casts "Blinding Smog".

-------------------------------------------------------------------------------

War Mace
Found: Tolbi
Buy Price: 6200 Coins
Stats: +84 Attack
Effect: N/A

-------------------------------------------------------------------------------


------
Staves
------

Used By: Ivan (Shaman's Rod only), Mia, Jenna

-------------------------------------------------------------------------------

Angelic Ankh
Found: Tolbi
Buy Price: 6400 Coins
Stats: +83 Attack
Effect: Randomly casts "Life Leech".

-------------------------------------------------------------------------------

Blessed Ankh
Found: Imil
Buy Price: 1600 Coins
Stats: +46 Attack
Effect: Randomly casts "Psyphon Seal".

-------------------------------------------------------------------------------

Crystal Rod
Found: Lalivero
Buy Price: 13400 Coins
Stats: +106 Attack
Effect: Randomly casts "Drown".

-------------------------------------------------------------------------------

Demonic Staff
Found: Lunpa
Buy Price: 10000 Coins
Stats: +92 Attack
Effect: Randomly casts "Bad Omen".

-------------------------------------------------------------------------------

Frost Wand
Found: N/A
Buy Price: 5400 Coins
Stats: N/A
Effect: Randomly casts "Frost Bite".

-------------------------------------------------------------------------------

Magic Rod
Found: Vault
Buy Price: 380 Coins
Stats: +16 Attack
Effect: Randomly casts "Murk".

-------------------------------------------------------------------------------

Shaman's Rod
Found: Vault
Buy Price: N/A
Stats: +10 Attack
Effect: N/A

-------------------------------------------------------------------------------

Psynergy Rod
Found: N/A
Buy Price: 3800 Coins
Stats: +64 Attack
Effect: Randomly casts "Psynergy Leech".

-------------------------------------------------------------------------------

Witch's Wand
Found: Bilibin
Buy Price: 860 Coins
Stats: +32 Attack
Effect: Randomly casts "Stun Voltage".

-------------------------------------------------------------------------------

Wooden Stick
Found: Vale
Buy Price: 40 Coins
Stats: +4 Attack
Effect: N/A

-------------------------------------------------------------------------------

Zodiac Wand
Found: Grand Golem (rare drop)
Buy Price: N/A
Stats: +102 Attack
Effect: Randomly casts "Drown".

-------------------------------------------------------------------------------


============
VIII. Armor
============

In this section, I will list all of the armor in the game, along with info
about who can equip them and such.


----
Body
----

Used By: Isaac, Garet


-------------------------------------------------------------------------------

Armored Shell
Found: Tolbi
Buy Price: 3600 Coins
Stats: +30 Defense
Effect: N/A

-------------------------------------------------------------------------------

Asura's Armor
Found: Tunnel Ruins (right side)
Buy Price: N/A
Stats: +42 Defense
       +5 Attack
Effect: Heals 8 HP every turn.

-------------------------------------------------------------------------------

Chain Mail
Found: Altin
Buy Price: 2000 Coins
Stats: +25 Defense
Effect: N/A

-------------------------------------------------------------------------------

Demon Mail
Found: Crossbone Isle
Buy Price: N/A
Stats: -10 Wind Resistance
Effect: Cursed armor.

-------------------------------------------------------------------------------

Dragon Scales
Found: Venus Lighthouse
Buy Price: N/A
Stats: +44 Defense
       +30 Fire Resistance
       +30 Wind Resistance
Effect: N/A

-------------------------------------------------------------------------------

Leather Armor
Found: Bilibin
Buy Price: 240 Coins
Stats: +12 Defense
Effect: N/A

-------------------------------------------------------------------------------

Plate Mail
Found: Lunpa
Buy Price: 4400 Coins
Stats: +33 Defense
Effect: N/A

-------------------------------------------------------------------------------

Psynergy Armor
Found: Mercury Lighthouse
Buy Price: N/A
Stats: +21 Defense
       +20 Maximum PP
Effect: N/A

-------------------------------------------------------------------------------

Spiked Armor
Found: Chimera Mage (rare drop)
Buy Price: N/A
Stats: +34 Defense
       +10 Attack
Effect: Increases critical hit rate.

-------------------------------------------------------------------------------

Spirit Armor
Found: Tolbi
Buy Price: N/A
Stats: +32 Defense
       +15 Resistance (all)
Effect: N/A

-------------------------------------------------------------------------------

Steel Armor
Found: Lalivero
Buy Price: 4900 Coins
Stats: +36 Defense
Effect: N/A

-------------------------------------------------------------------------------


------
Shirts
------

Used By: Various Characters (only Mia can wear the Silk Shirt)


-------------------------------------------------------------------------------

Mythril Shirt
Found: Tolbi
Buy Price: N/A
Stats: +10 Defense
       +5 Maximum HP
Effect: N/A

-------------------------------------------------------------------------------

Running Shirt
Found: Tolbi
Buy Price: N/A
Stats: +1 Defense
       +15 Agility
Effect: N/A

-------------------------------------------------------------------------------

Silk Shirt
Found: Tolbi
Buy Price: N/A
Stats: +6 Defense
       +1 Luck
Effect: N/A

-------------------------------------------------------------------------------


-------
Shields
-------

Used By: Isaac, Garet


-------------------------------------------------------------------------------

Bronze Shield
Found: Bilibin
Buy Price: 500 Coins
Stats: +14 Defense
Effect: N/A

-------------------------------------------------------------------------------

Dragon Shield
Found: Altin Peak
Buy Price: N/A
Stats: +26 Defense
       +30 Fire Resistance
Effect: N/A

-------------------------------------------------------------------------------

Earth Shield
Found: Tolbi
Buy Price: N/A
Stats: +31 Defense
       +20 Earth Resistance
Effect: Has a possibility of breaking. Heals 150 HP if used as an item.

-------------------------------------------------------------------------------

Iron Shield
Found: Xian
Buy Price: 1200 Coins
Stats: +20 Defense
Effect: N/A

-------------------------------------------------------------------------------

Knight's Shield
Found: Tolbi
Buy Price: 3000 Coins
Stats: +28 Defense
Effect: N/A

-------------------------------------------------------------------------------

Mirrored Shield
Found: Lalivero
Buy Price: 5200 Coins
Stats: +39 Defense
Effect: Has a possibility of breaking. Wraps an enemy in a delusion if used as
        an item.

-------------------------------------------------------------------------------

Wooden Shield
Found: Vale
Buy Price: 40 Coins
Stats: +6 Defense
Effect: N/A

-------------------------------------------------------------------------------


-------
Clothes
-------

Used By: Everyone


-------------------------------------------------------------------------------

Adept's Clothes
Found: Imil
Buy Price: 850 Coins
Stats: +18 Defense
       +8 Maximum PP
Effect: N/A

-------------------------------------------------------------------------------

Cotton Shirt
Found: Vale
Buy Price: 20 Coins
Stats: +3 Defense
Effect: N/A

-------------------------------------------------------------------------------

Elven Shirt
Found: Mogall Forest
Buy Price: 1700 Coins
Stats: +22 Defense
       Agility X 1.5
Effect: N/A

-------------------------------------------------------------------------------

Fur Coat
Found: Kolima Forest
Buy Price: N/A
Stats: +16 Defense
Effect: N/A

-------------------------------------------------------------------------------

Kimono
Found: Tolbi
Buy Price: N/A
Stats: +25 Defense
       +10 Agility
       +10 Fire Resistance
Effect: N/A

-------------------------------------------------------------------------------

Ninja Garb
Found: Crossbone Isle
Buy Price: N/A
Stats: +36 Defense
       +30 Agility
       +10 Wind Resistance
Effect: N/A

-------------------------------------------------------------------------------

Silver Vest
Found: Tolbi
Buy Price: 3200 Coins
Stats: +28 Defense
Effect: N/A

-------------------------------------------------------------------------------

Storm Gear
Found: Crossbone Isle
Buy Price: N/A
Stats: +36 Defense
       +30 Fire Resistance
       +30 Water Resistance
       +30 Wind Resistance
Effect: N/A

-------------------------------------------------------------------------------

Travel Vest
Found: Vale
Buy Price: 50 Coins
Stats: +7 Defense
Effect: N/A

-------------------------------------------------------------------------------


-----
Helms
-----

Used By: Isaac, Garet


-------------------------------------------------------------------------------

Adept's Helm
Found: Tolbi
Buy Price: 3700 Coins
Stats: +29 Defense
       Maximum PP X 1.2
Effect: N/A

-------------------------------------------------------------------------------

Bronze Helm
Found: Kolima
Buy Price: 600 Coins
Stats: +14 Defense
Effect: N/A

-------------------------------------------------------------------------------

Iron Helm
Found: Altin
Buy Price: 1600 Coins
Stats: +20 Defense
Effect: N/A

-------------------------------------------------------------------------------

Knight's Helm
Found: Lalivero
Buy Price: 4600 Coins
Stats: +33 Defense
Effect: N/A

-------------------------------------------------------------------------------

Silver Helm
Found: Lunpa
Buy Price: 3900 Coins
Stats: +30 Defense
Effect: N/A

-------------------------------------------------------------------------------

Steel Helm
Found: Tolbi
Buy Price: 3100 Coins
Stats: +27 Defense
Effect: N/A

-------------------------------------------------------------------------------


--------
Circlets
--------

Used By: Ivan, Mia


-------------------------------------------------------------------------------

Circlet
Found: Vault
Buy Price: 120 Coins
Stats: +6 Defense
Effect: N/A

-------------------------------------------------------------------------------

Glittering Tiara
Found: Tolbi
Buy Price: 3600 Coins
Stats: +27 Defense
Effect: Has the possibility of breaking. Prevents the Delusion status when used
        as an item.

-------------------------------------------------------------------------------

Guardian Circlet
Found: Tolbi
Buy Price: 3400 Coins
Stats: +25 Defense
Effect: N/A

-------------------------------------------------------------------------------

Mythril Circlet
Found: Lunpa Fortress
Buy Price: N/A
Stats: +34 Defense
Effect: Restores 3 PP after every turn.

-------------------------------------------------------------------------------

Plantinum Circlet
Found: Lalivero
Buy Price: 4200 Coins
Stats: +29 Defense
Effect: N/A

-------------------------------------------------------------------------------

Silver Circlet
Found: Xian
Buy Price: 1300 Coins
Stats: +16 Defense
Effect: N/A

-------------------------------------------------------------------------------


-------
Dresses
-------

Used By: Mia


-------------------------------------------------------------------------------

China Dress
Found: Xian
Buy Price: 1600 Coins
Stats: +19 Defense
Effect: Has the possibility of breaking. Lowers a foe's Attack when used as an
        item.

-------------------------------------------------------------------------------

Cocktail Dress
Found: Tolbi
Buy Price: 4000 Coins
Stats: +29 Defense
       +15 Maximum PP
Effect: N/A

-------------------------------------------------------------------------------

One-Piece Dress
Found: Vale
Buy Price: 25 Coins
Stats: +4 Defense
Effect: N/A

-------------------------------------------------------------------------------

Oracle's Robes
Found: Tunnel Ruins
Buy Price: N/A
Stats: +43 Defense
       +40 Water Resistance
Effect: Restores 10 HP every turn.

-------------------------------------------------------------------------------


-----
Robes
-----

Used By: Ivan, Mia


-------------------------------------------------------------------------------

Blessed Robe
Found: Lunpa
Buy Price: 7000 Coins
Stats: +36 Defense
Effect: Restores 5 HP every turn.

-------------------------------------------------------------------------------

Feathered Robe
Found: Wild Gryphon (rare drop)
Buy Price: N/A
Stats: +45 Defense
       +20 Wind Power
       +20 Wind Resistance
       +30 Agility
Effect: N/A

-------------------------------------------------------------------------------

Jerkin
Found: Kalay
Buy Price: 2400 Coins
Stats: +26 Defense
Effect: N/A

-------------------------------------------------------------------------------

Magical Cassock
Found: Lalivero
Buy Price: 9000 Coins
Stats: +39 Defense
Effect: Restores 2 PP every turn.

-------------------------------------------------------------------------------

Silk Robe
Found: Xian
Buy Price: 1400 Coins
Stats: +20 Defense
Effect: N/A

-------------------------------------------------------------------------------

Travel Robe
Found: Bilibin
Buy Price: 200 Coins
Stats: +10 Defense
Effect: N/A

-------------------------------------------------------------------------------


------
Gloves
------

Used By: Everyone


-------------------------------------------------------------------------------

Aura Gloves
Found: Magicore (rare drop)
Buy Price: N/A
Stats: +36 Defense
Effect: Has the possibility of breaking. Increases your Resistance for all
        elements when used as an item.

-------------------------------------------------------------------------------

Battle Gloves
Found: Tolbi
Buy Price: N/A
Stats: +26 Defense
       +8 Attack
Effect: N/A

-------------------------------------------------------------------------------

Gauntlets
Found: Altin
Buy Price: 1600 Coins
Stats: +23 Defense
Effect: N/A

-------------------------------------------------------------------------------

Leather Gloves
Found: Bilibin
Buy Price: 220 Coins
Stats: +10 Defense
Effect: N/A

-------------------------------------------------------------------------------

Padded Gloves
Found: Vale
Buy Price: 10 Coins
Stats: +2 Defense
Effect: N/A

-------------------------------------------------------------------------------

Spirit Gloves
Found: Kalay
Buy Price: 5200 Coins
Stats: +34 Defense
       +5 Resistance (all)
Effect: N/A

-------------------------------------------------------------------------------

Vambrace
Found: Vault Cave
Buy Price: N/A
Stats: +27 Defense
       +5 Attack
Effect: N/A

-------------------------------------------------------------------------------

War Gloves
Found: Lunpa
Buy Price: 4000 Coins
Stats: +32 Defense
       +10 Attack
Effect: N/A

-------------------------------------------------------------------------------


--------------
Other Headgear
--------------

Used By: Everyone


-------------------------------------------------------------------------------

Jeweled Crown
Found: Lalivero
Buy Price: 4000 Coins
Stats: +35 Defense
       +5 Luck
Effect: N/A

-------------------------------------------------------------------------------

Leather Cap
Found: Vale
Buy Price: 30 Coins
Stats: +3 Defense
Effect: N/A

-------------------------------------------------------------------------------

Lucky Cap
Found: Venus Lighthouse
Buy Price: N/A
Stats: +33 Defense
Effect: Increases critical hit rate. Restores 2 PP every turn.

-------------------------------------------------------------------------------

Lure Cap
Found: Tolbi
Buy Price: 3000 Coins
Stats: +20 Defense
Effect: Increases random encounters.

-------------------------------------------------------------------------------

Mail Cap
Found: Kalay
Buy Price: 2000 Coins
Stats: +23 Defense
Effect: N/A

-------------------------------------------------------------------------------

Ninja Hood
Found: Tolbi
Buy Price: N/A
Stats: +28 Defense
       +20 Agility
Effect: N/A

-------------------------------------------------------------------------------

Prophet's Hat
Found: Dread Hound (rare drop)
Buy Price: N/A
Stats: +30 Defense
Effect: Has the possibility of breaking. Has a chance of instantly killing an
        enemy when used as an item.

-------------------------------------------------------------------------------

Thunder Crown
Found: Venus Lighthouse
Buy Price: N/A
Stats: +40 Defense
Effect: Restores 4 PP every turn. Cursed crown.

-------------------------------------------------------------------------------

Wooden Cap
Found: Bilibin
Buy Price: 400 Coins
Stats: +10 Defense
Effect: N/A

-------------------------------------------------------------------------------


-----
Boots
-----

Used By: Everyone


-------------------------------------------------------------------------------

Fur Boots
Found: Tolbi
Buy Price: N/A
Stats: +2 Defense
       +15 Water Resistance
Effect: N/A

-------------------------------------------------------------------------------

Hyper Boots
Found: Tolbi
Buy Price: N/A
Stats: +4 Defense
Effect: Increases critical hit rate.

-------------------------------------------------------------------------------

Quick Boots
Found: Tolbi
Buy Price: N/A
Stats: +3 Defense
       +20 Agility
Effect: N/A

-------------------------------------------------------------------------------

Turtle Boots
Found: World Map (near Kolima)
Buy Price: N/A
Stats: +3 Defense
       Agility X 0.5
Effect: N/A

-------------------------------------------------------------------------------


================
IX. Accessories
================

In this section, I will list all of the accessories in the game, along with
information about what they do and such.


-----
Rings
-----

Used By: Everyone


-------------------------------------------------------------------------------

Adept Ring
Found: Tolbi
Buy Price: N/A
Stats: N/A
Effect: Heals 7 PP when used as an item.

-------------------------------------------------------------------------------

Cleric's Ring
Found: Crossbone Isle
Buy Price: N/A
Stats: N/A
Effect: Removes the Curse effects of a weapon.

-------------------------------------------------------------------------------

Fairy Ring
Found: Crossbone Isle
Buy Price: N/A
Stats: N/A
Effect: Heals all status ailments when used as an item.

-------------------------------------------------------------------------------

Healing Ring
Found: Tret Tree
Buy Price: N/A
Stats: N/A
Effect: Restores HP when used as an item.

-------------------------------------------------------------------------------

Sleep Ring
Found: Tolbi
Buy Price: N/A
Stats: N/A
Effect: Has a chance of putting an enemy to sleep when used as an item.

-------------------------------------------------------------------------------

Unicorn Ring
Found: Fuchin Falls Cave
Buy Price: N/A
Stats: N/A
Effect: Removes poison from a party member when used as an item.

-------------------------------------------------------------------------------

War Ring
Found: Tolbi
Buy Price: N/A
Stats: N/A
Effect: Boosts a party member's Attack when used as an item.

-------------------------------------------------------------------------------


-----
Misc.
-----

Used By: Everyone


-------------------------------------------------------------------------------

Carry Stone
Found: Venus Lighthouse
Buy Price: N/A
Stats: N/A
Effect: Equip this to learn the "Carry" spell.

-------------------------------------------------------------------------------

Catch Beads
Found: Vale
Buy Price: N/A
Stats: N/A
Effect: Equip this to learn the "Catch" spell.

-------------------------------------------------------------------------------

Cloak Ball
Found: Tolbi
Buy Price: N/A
Stats: N/A
Effect: Equip this to learn the "Cloak" spell.

-------------------------------------------------------------------------------

Douse Drop
Found: Killer Ape (always)
Buy Price: N/A
Stats: N/A
Effect: Equip this to learn the "Douse" spell.

-------------------------------------------------------------------------------

Frost Jewel
Found: Living Statue (always, but from first one only)
Buy Price: N/A
Stats: N/A
Effect: Equip this to learn the "Frost" spell.

-------------------------------------------------------------------------------

Halt Gem
Found: Vale Cave
Buy Price: N/A
Stats: N/A
Effect: Equip this to learn the "Halt" spell.

-------------------------------------------------------------------------------

Lifting Gem
Found: Altin Peak
Buy Price: N/A
Stats: N/A
Effect: Equip this to learn the "Lift" spell.

-------------------------------------------------------------------------------

Orb of Force
Found: Fuchin Falls Cave
Buy Price: N/A
Stats: N/A
Effect: Equip this to learn the "Force" spell.

-------------------------------------------------------------------------------


=========
X. Djinn
=========

In this game, you learn more Psynergy by equipping strange creatures called
Djinn (Djinni is singular, Djinn is plural). There are four types: Venus, Mars,
Jupiter, and Mercury. Venus is Earth-based, Mars is Fire-based, Jupiter is
Wind-based, and Mercury is Water-based. Djinn are scattered everywhere
throughout the game, and finding them is one of the most fun things to do in
Golden Sun. Also, take note that Venus Djinn are best set on Isaac, Mars ones
are the best for Garet, Jupiter is the best for Ivan, and Mercury for Mia.
Once you use a Djinni, it goes into Standby mode, which means you can use a
summon of the type of Djinni that you used. Use more than one Djinni and you
will be able to summon all kinds of things; have four or more on Standby for
one or more types, and you'll be able to do really good ones!

Once you use the summons, the Djinn all go into the Set mode. In battle, you'll
have to wait a set amount of turns before the Djinn get set back onto you. When
you use a Djinni, your stats lower (the stats that the Djinni you used gave to
you go away until it's set back), so the disadvantage to summoning is the fact
that you'll be pretty weak if you have a lot on Standby mode. Some Djinn will
join you without a fight, while others will want to fight you before joining.
Whenever you have to fight one, it might try and run away. Just like for your
party, it doesn't always succeed in doing so. If it does, however, it will have
disappeared from the area you found it in, so simply exit the area and reenter
it to make it respawn. If one runs away on the world map, just walk around and
you'll find it again.

You can also switch around your Djinn on the Djinn screen (press A to bring up
the menu, then select "Djinn"). You can give/trade Djinn to other characters,
and can even put them on standby or reset them by pressing R. If a Djinni is on
Set mode, just run around a bit and you'll hear a noise, indicating that a
Djinni has been reset. Just keep doing that.


-----
Venus
-----


-------------------------------------------------------------------------------

Flint
Found: World Map
Effect: Strikes an enemy with a strong blow.

How To Find: You will find this one immediately after leaving Vale. It's
             impossible to miss.

-------------------------------------------------------------------------------

Granite
Found: Kolima
Effect: Puts a protective aura around the entire party for a single turn.

How To Find: At the southwestern side of the village is a house. Right next to
             the house is a Djinni which is fenced in. To reach it, enter the
             house from the back and take the stairs down into the basement. Go
             around this cave-like area to another ladder, which you should
             climb up to reach the Djinni.

-------------------------------------------------------------------------------

Quartz
Found: Mogall Forest
Effect: Revives a fallen party member.

How To Find: In one of the areas in the forest, you will see a Djinni stuck by
             some logs. Go up to the first log and you'll find a rock. Use Move
             on it and move it into the indention, then push the log down. Go
             to the horizontal log ahead and push it down, then push the
             vertical log into the river to the left. You can now access it,
             but it won't join without a fight.

-------------------------------------------------------------------------------

Ground
Found: Kalay Docks
Effect: Stops an enemy from moving.

How To Find: When you first reach the Kalay Docks, you'll probably notice a
             Venus Djinni behind a rockslide. You can't reach it until you take
             the boat to Tolbi. From where Tolbi is, go north and cross the
             bridge, then head all the way to the right to reach the back of
             the Kalay Docks. Enter from there and you can get it.

-------------------------------------------------------------------------------

Sap
Found: Vault Cave
Effect: Strikes an enemy to deal damage and absorb its HP.

How To Find: You can't get this one until Ivan learns Reveal. At Vault, go to
             the northwestern corner of the village and head up the stairs. Go
             around and you'll come to some gravestones with a dog next to
             them. Continue heading around to the right and then up, then jump
             across to a bell tower. Press A in front of it to ring it, then
             you'll scare a Venus Djinni out of a tree and it'll retreat. Go
             back to the gravestones and go to the northern end of them. Cast
             Reveal to find a ladder. Climb it down to a secret cave. Read the
             Walkthrough to see how to reach the Djinni.

-------------------------------------------------------------------------------

Vine
Found: World Map
Effect: Lowers a foe's speed.

How To Find: From the exit of the Lamakan Desert, go due north and cross the
             bridge there. A Djinni lurks on this continent; just get random
             encounters here until it appears.

-------------------------------------------------------------------------------

Bane
Found: Crossbone Isle
Effect: Attack enemies to damage and poison them.

How To Find: Found on the sixth floor.

-------------------------------------------------------------------------------


----
Mars
----


-------------------------------------------------------------------------------

Forge
Found: Goma Cave
Effect: Increases Attack power for the whole party.

How To Find: You'll find this one as you go through the game normally. Just use
             Move on the log next to the platform it is on and move it left
             once. Head up to the platform by the log and hop across to the
             Djinni, who will want to fight you.

-------------------------------------------------------------------------------

Fever
Found: Imil
Effect: Wraps a foe in a delusion.

How To Find: When you enter the village, head due north and walk up to a
             snowman which is blocked off. Use Move on it and move it off of
             the platform, then go to the southwestern end of the village.
             Slide onto the sheet of ice from there and then slide up, left,
             up, left, up, right, up, left, up, right, and up. You will slide
             into a cave where Fever awaits.

-------------------------------------------------------------------------------

Corona
Found: World Map
Effect: Increases the Defense for the whole party.

How To Find: Head due north from Xian to a bridge. Cross it, then walk around
             on that continent to find it eventually.

-------------------------------------------------------------------------------

Scorch
Found: Kalay
Effect: Stuns a foe.

How To Find: Go to the northeastern end of the village and climb up to the
             second floor of the house there. Jump to the right and follow the
             path to a statue. Move it aside to reveal the entrance to a cave,
             where you'll find the Djinni inside (check the Walkthrough).

-------------------------------------------------------------------------------

Ember
Found: Tolbi
Effect: Restores some PP to the entire party.

How To Find: Enter Tolbi, then immediately hug the right wall and go around it.
             Use Growth on the sprout at the end, then climb the vine. You will
             come to a puddle. Freeze it using Frost, then go back around the
             walls of the town and make your way to the icy pillar. Hop across
             it and you'll find this one.

-------------------------------------------------------------------------------

Flash
Found: Suhalla Desert
Effect: Puts a strong protective aura around the party for a single turn.

How To Find: Right before the Storm Lizard, you'll be on a platform. Head to
             the southwestern side of this platform and cast Reveal to find
             some footsteps and a hidden log. Hop across and follow the steps
             to a cave. By the cave, you'll find Flash.

-------------------------------------------------------------------------------

Torch
Found: Lalivero
Effect: Pierces through an enemy's Defense, causing lots of damage.

How To Find: Head the Weapon Shop and head upstairs, then hop across to the
             walls. Follow the path around and eventually you'll come to a
             building. Jump onto it from the right and you can get the Djinni.

-------------------------------------------------------------------------------


-------
Jupiter
-------


-------------------------------------------------------------------------------

Gust
Found: Bilibin
Effect: Strikes a foe to deal some damage.

How To Find: You'll probably notice a statue in the middle of town. If you push
             it aside and climb the ladder down, you'll find a statue blocking
             the way to a Jupiter Djinni. Since you can't reach it from here,
             go to the eastern side of the village and head around the town's
             perimeter. You will come to a wall of ivy. Use Whirlwind on it and
             enter the cave, then climb down the ladder to the statue. Use Move
             on it and move it aside, then jump across to the Djinni.

-------------------------------------------------------------------------------

Breeze
Found: Tret Tree
Effect: Boosts the party's Resistance.

How To Find: When you're outside on one of the tree's branches, climb them up
             until you get to the end of the area. Near there is a path on the
             branch going up, which leads to a Jupiter Djinni.

-------------------------------------------------------------------------------

Zephyr
Found: Fuchin Falls Cave
Effect: Boosts the party's Agility.

How To Find: You will find this one while going through the cave normally, most
             likely. See the Walkthrough; it's not too hard to come across.

-------------------------------------------------------------------------------

Smog
Found: Lamakan Desert
Effect: Decreases a foe's accuracy.

How To Find: In the second area of the desert, use Reveal by all of the circle
             of rocks. It's hard to explain which one, but in the middle of one
             of them, you should find it.

-------------------------------------------------------------------------------

Squall
Found: Altmiller Cave
Effect: Paralyzes a foe.

How To Find: In one of the rooms of the cave, you'll have to solve a puzzle of
             rolling logs. See the Walkthrough if you need help reaching the
             Jupiter Djinni in there.

-------------------------------------------------------------------------------

Kite
Found: Vale Cave
Effect: Attack twice in a row on the next turn.

How To Find: Once you get the Lift Gem, equip it on somebody and you'll learn
             Lift. Return to the first village in the game, Vale. Go left of
             Kraden's house to find a boulder, then use Lift on it and follow
             the path to the next screen, where you'll find the Vale Cave.
             Make your way through the cave (see the Walkthrough) and use Halt
             on the Djinni you find once you've cornered it. Walk up to it and
             press A to make it join you.

-------------------------------------------------------------------------------

Luff
Found: Babi Lighthouse Entrance

How To Find: When you get to the Babi Lighthouse Entrance, head north and to
             the next area. There, go left and climb down the ladder. In that
             area, move the only stone slab you can reach to the left once,
             then exit the area and head to the right. Push the statue aside
             and climb down the ladder, then use Move on the other stone slab
             and move it to the left. You can now jump across to the northern
             platform. Do so and follow the path to find Luff.

-------------------------------------------------------------------------------


-------
Mercury
-------


-------------------------------------------------------------------------------

Fizz
Found: N/A
Effect: Restores HP with a soothing mist.

How To Find: Mia has this automatically when she joins you.

-------------------------------------------------------------------------------

Sleet
Found: Mercury Lighthouse
Effect: Damages an enemy with small ice crystals, lowering its Attack.

How To Find: In one of the rooms of the lighthouse are six waterfalls. You can
             enter the one in the very middle. Do so, and you'll find Sleet
             inside that small room.

-------------------------------------------------------------------------------

Mist
Found: Xian
Effect: Puts an enemy to sleep.

How To Find: Near the entrance of the town, you'll see a girl. She will walk
             back and forth by the two doors on the wall and to the bed of
             water. She will fill a vase with water, then walk back over to the
             doors. Talk to her when she's in between the two doors and she'll
             drop the vase and spill the water, leaving behind a puddle. Freeze
             it using Frost, then head up the stairs and jump across the icy
             pillar to a platform with a Mercury Djinni.

-------------------------------------------------------------------------------

Spritz
Found: Altin Peak
Effect: Restores HP to the whole party.

How To Find: Once you drain the water to its lowest point in Altin, enter the
             mines from there. You will eventually come to a big room with a
             cart; there's also a Djinni in here. See the Walkthrough for
             information on how to reach it.

-------------------------------------------------------------------------------

Hail
Found: World Map
Effect: Decreases the Defense of a foe.

How To Find: From where Tolbi is, go north of it and cross the bridge, then
             head all the way west until the path ends. On this continent, you
             will run into a Mercury Djinni sooner or later.

-------------------------------------------------------------------------------

Dew
Found: Suhalla Gate
Effect: Revives a fallen party member.

How To Find: Make your way through the gate until you get to the third area,
             where you'll find lots of spots on the wall that you can slide
             down from. Slide down the third one from the entrance of the area,
             and you'll land right next to a Mercury Djinni.

-------------------------------------------------------------------------------

Tonic
Found: Lunpa Fortress
Effect: Removes all status ailments from the entire party.

How To Find: After you defeat Toadonpa and complete the side quest entirely,
             return to the fortress and sneak your way in using Cloak again.
             Head to Donpa's room, then speak with his wife and she'll let you
             into the room she was guarding. Inside is the last Djinni.

-------------------------------------------------------------------------------


======================
XI. Character Classes
======================

Ever notice how as you level up or if you change your Djinn around, your class
for that character changes? This affects your stats, along with the spells you
will learn. By switching around some of your Djinn, you'll get a different
class and learn other spells, but more often than not your character will suck
even worse if you do that. There are so many character classes in the game,
which will be listed below, along with the Psynergy each character will get.
You'll need to put on a certain amount of Djinn to get a specific class. Take
note that they need to be active, and I will list the Psynergy that the
characters will learn altogether.


-------------------------------------------------------------------------------


+++++++
+Isaac+
+++++++


---------------
Squire & Knight
---------------

Djinn Required: 1-3 Venus


==============
Spells Learned
==============

Ragnarok
Quake
Earthquake
Quake Sphere
Spire
Clay Spire
Stone Spire
Cure
Cure Well
Potent Cure


-----------------------
Gallant, Lord, & Slayer
-----------------------

Djinn Required: 4-8 Venus


==============
Spells Learned
==============

Ragnarok
Quake
Earthquake
Quake Sphere
Spire
Clay Spire
Stone Spire
Cure
Cure Well
Potent Cure
Gaia
Mother Gaia
Grand Gaia


-----
Brute
-----

Djinn Required: 3 Venus, 3 Mars


==============
Spells Learned
==============

Planet Diver
Growth
Mad Growth
Wild Growth
Blast
Nova
Supernova
Curse
Condemn


------------------------
Apprentice & Illusionist
------------------------

Djinn Required: 4 Venus, 3 Jupiter


==============
Spells Learned
==============

Astral Blast
Gaia
Mother Gaia
Grand Gaia
Weaken
Enfeeble
Delude
Sleep
Haunt
Curse
Drain
Psy Drain


--------------------------------
Enchanter, Conjurer, & War Adept
--------------------------------

Djinn Required: 1 Venus, 6 Jupiter


==============
Spells Learned
==============

Astral Blast
Gaia
Mother Gaia
Grand Gaia
Weaken
Enfeeble
Delude
Sleep
Haunt
Curse
Drain
Psy Drain
Impact
High Impact
Resist
Ward


-----
Ninja
-----

Djinn Required: 3 Mars, 4 Jupiter


==============
Spells Learned
==============

Death Plunge
Shuriken
Annihilation
Punji
Punji Strike
Punji Trap
Fire Bomb
Cluster Bomb
Carpet Bomb
Gale
Typhoon
Hurricane
Thunderclap
Thunderbolt
Thunderstorm
Mist


-------
Samurai
-------

Djinn Required: 4 Mars, 3 Jupiter


==============
Spells Learned
==============

Dragon Cloud
Demon Night
Helm Splitter
Quick Strike
Rockfall
Rockslide
Avalanche
Lava Shower
Molten Bath
Magma Storm
Demon Spear
Angel Spear
Guardian
Protector
Magic Shell
Magic Shield


------------------------------------------
Barbarian, Berserker, Chaos Lord, & Savage
------------------------------------------

Djinn Required: 8 Mars


==============
Spells Learned
==============

Planet Diver
Spire
Clay Spire
Stone Spire
Growth
Mad Growth
Wild Growth
Blast
Nova
Supernova
Revive
Impair
Debilitate
Haunt
Curse
Condemn


---------
Swordsman
---------

Djinn Required: 6 Venus, 1 Mercury


==============
Spells Learned
==============

Cutting Edge
Thorn
Briar
Nettle
Revive
Cure Poison
Break
Restore


--------
Defender
--------

Djinn Required: 4 Venus, 3 Mercury


==============
Spells Learned
==============

Cutting Edge
Thorn
Briar
Nettle
Revive
Cure Poison
Break
Restore
Ply
Ply Well
Pure Ply
Avoid


-------------------
Cavalier & Guardian
-------------------

Djinn Required: 2 Venus, 5 Mercury


==============
Spells Learned
==============

Cutting Edge
Thorn
Briar
Nettle
Revive
Cure Poison
Break
Restore
Ply
Ply Well
Pure Ply
Avoid
Wish
Wish Well
Pure Wish


-------------------
Shaman (Water Type)
-------------------

Djinn Required: 7 Mercury


==============
Spells Learned
==============

Froth
Froth Sphere
Froth Spiral
Growth
Mad Growth
Wild Growth
Cure
Cure Well
Potent Cure
Revive
Wish
Wish Well
Pure Wish
Cure Poison
Restore
Break


------------------
Shaman (Wind Type)
------------------

Djinn Required: 7 Jupiter


==============
Spells Learned
==============

Bolt
Flash Bolt
Blue Bolt
Growth
Mad Growth
Wild Growth
Cure
Cure Well
Potent Cure
Revive
Ward
Resist
Bind
Drain
Psy Drain


-------
Dragoon
-------

Djinn Required: 3 Mars, 4 Mercury


==============
Spells Learned
==============

Cutting Edge
Thorn
Briar
Nettle
Blast
Mad Blast
Fiery Blast
Ply
Ply Well
Pure Ply
Wish
Wish Well
Pure Wish
Cure Poison
Restore
Avoid


-------------------------------------------------------------------------------


+++++++
+Garet+
+++++++


---------------
Guard & Soldier
---------------

Djinn Required: 1-3 Mars


==============
Spells Learned
==============

Flare
Fire
Flare Wall
Volcano
Heat Wave
Fireball
Flare Storm
Eruption
Inferno
Pyroclasm


------------------
Warrior & Champion
------------------

Djinn Required: 4-8 Mars


==============
Spells Learned
==============

Flare
Fire
Flare Wall
Volcano
Heat Wave
Fireball
Flare Storm
Eruption
Inferno
Pyroclasm
Guard
Impair
Protect
Debilitate


---------------
Brute & Ruffian
---------------

Djinn Required: 1 Venus, 6 Mars


==============
Spells Learned
==============

Planet Diver
Growth
Mad Growth
Wild Growth
Blast
Nova
Supernova
Curse
Condemn


------------------------------
Barbarian, Berserker, & Savage
------------------------------

Djinn Required: 4 Venus, 3 Mars


==============
Spells Learned
==============

Planet Diver
Growth
Mad Growth
Wild Growth
Blast
Nova
Supernova
Curse
Condemn
Spire
Impair
Revive
Clay Spire
Debilitate
Stone Spire


---------
Swordsman
---------

Djinn Required: 6 Mars, 1 Mercury


==============
Spells Learned
==============

Blast
Guard
Cure Poison
Mad Blast
Cutting Edge
Restore
Protect
Fiery Blast
Break


--------
Defender
--------

Djinn Required: 5 Mars, 2 Mercury


==============
Spells Learned
==============

Blast
Guard
Cure Poison
Mad Blast
Cutting Edge
Restore
Protect
Fiery Blast
Break
Ply
Ply Well
Pure Ply
Avoid


-------------------
Cavalier & Luminier
-------------------

Djinn Required: 3 Mars, 4 Mercury


==============
Spells Learned
==============

Blast
Guard
Cure Poison
Mad Blast
Cutting Edge
Restore
Protect
Fiery Blast
Break
Ply
Ply Well
Pure Ply
Avoid
Wish
Wish Well
Pure Wish


-------------------
Ascetic (Wind Type)
-------------------

Djinn Required: 7 Jupiter


==============
Spells Learned
==============

Slash
Ward
Volcano
Plasma
Wind Slash
Bind
Eruption
Resist
Shine Plasma
Sonic Slash
Drain
Psy Drain
Pyroclasm
Spark Plasma


--------------------
Ascetic (Water Type)
--------------------

Djinn Required: 8 Mercury


==============
Spells Learned
==============

Douse
Cure Poison
Prism
Volcano
Wish
Drench
Restore
Hail Prism
Eruption
Wish Well
Deluge
Break
Pure Wish
Pyroclasm
Freeze Prism


------------------
Page & Illusionist
------------------

Djinn Required: 6 Mars, 1 Jupiter


==============
Spells Learned
==============

Delude
Ward
Volcano
Weaken
Astral Blast
Eruption
Resist
Enfeeble
Drain
Psy Drain
Pyroclasm


--------------------
Enchanter & Conjurer
--------------------

Djinn Required: 1 Mars, 6 Jupiter


==============
Spells Learned
==============

Delude
Ward
Volcano
Weaken
Astral Blast
Eruption
Resist
Enfeeble
Drain
Psy Drain
Pyroclasm
Impact
High Impact
Guard
Protect


-----
Ninja
-----

Djinn Required: 3 Venus, 4 Jupiter


==============
Spells Learned
==============

Death Plunge
Shuriken
Annihilation
Punji
Punji Strike
Punji Trap
Fire Bomb
Cluster Bomb
Carpet Bomb
Gale
Typhoon
Hurricane
Thunderclap
Thunderbolt
Thunderstorm
Mist


-------
Samurai
-------

Djinn Required: 4 Venus, 3 Jupiter


==============
Spells Learned
==============

Dragon Cloud
Demon Night
Helm Splitter
Quick Strike
Rockfall
Rockslide
Avalanche
Lava Shower
Molten Bath
Magma Storm
Demon Spear
Angel Spear
Guardian
Protector
Magic Shell
Magic Shield


-------
Dragoon
-------

Djinn Required: 3 Venus, 4 Mercury


==============
Spells Learned
==============

Cutting Edge
Thorn
Briar
Nettle
Blast
Mad Blast
Fiery Blast
Ply
Ply Well
Pure Ply
Wish
Wish Well
Pure Wish
Cure Poison
Restore
Avoid


-------------------------------------------------------------------------------


++++++
+Ivan+
++++++


---------
Wind Seer
---------

Djinn Required: 1 Jupiter


==============
Spells Learned
==============

Ray
Storm Ray
Destruct Ray
Whirlwind
Tornado
Tempest
Plasma
Shine Plasma
Spark Plasma
Sleep
Bind


--------
Magician
--------

Djinn Required: 2 Jupiter


==============
Spells Learned
==============

Ray
Storm Ray
Destruct Ray
Whirlwind
Tornado
Tempest
Plasma
Shine Plasma
Spark Plasma
Sleep
Bind
Impact
High Impact


---------------
Mage & Magister
---------------

Djinn Required: 7 Jupiter


==============
Spells Learned
==============

Ray
Storm Ray
Destruct Ray
Whirlwind
Tornado
Tempest
Plasma
Shine Plasma
Spark Plasma
Sleep
Bind
Impact
High Impact
Ward
Resist


--------------
Hermit & Elder
--------------

Djinn Required: 5 Jupiter, 2 Mercury


==============
Spells Learned
==============

Prism
Hail Prism
Freeze Prism
Plasma
Shine Plasma
Spark Plasma
Impact
High Impact
Bind
Drain
Psy Drain
Break


-----------------------
Scholar, Savant, & Sage
-----------------------

Djinn Required: 1 Jupiter, 6 Mercury


==============
Spells Learned
==============

Prism
Hail Prism
Freeze Prism
Plasma
Shine Plasma
Spark Plasma
Impact
High Impact
Bind
Drain
Psy Drain
Break
Wish
Wish Well
Pure Wish


--------------
Seer & Diviner
--------------

Djinn Required: 2 Venus, 5 Jupiter


==============
Spells Learned
==============

Bolt
Flash Bolt
Blue Bolt
Growth
Mad Growth
Wild Growth
Cure
Cure Well
Potent Cure
Bind
Drain
Psy Drain


--------------
Shaman & Druid
--------------

Djinn Required: 6 Venus, 1 Jupiter


==============
Spells Learned
==============

Bolt
Flash Bolt
Blue Bolt
Growth
Mad Growth
Wild Growth
Cure
Cure Well
Potent Cure
Bind
Drain
Psy Drain
Revive
Ward
Resist


-------------------
Shaman (Earth Type)
-------------------

Djinn Required: 7 Venus


==============
Spells Learned
==============

Astral Blast
Gaia
Mother Gaia
Grand Gaia
Impact
High Impact
Ward
Resist
Weaken
Enfeeble
Delude
Sleep
Haunt
Curse
Drain
Psy Drain


------------------
Pilgrim & Wanderer
------------------

Djinn Required: 1 Mars, 6 Jupiter


==============
Spells Learned
==============

Slash
Wind Slash
Sonic Slash
Plasma
Shine Plasma
Spark Plasma
Bind
Drain
Psy Drain


-------------------
Ascetic & Fire Monk
-------------------

Djinn Required: 4 Mars, 3 Jupiter


==============
Spells Learned
==============

Slash
Wind Slash
Sonic Slash
Plasma
Shine Plasma
Spark Plasma
Bind
Drain
Psy Drain
Volcano
Eruption
Pyroclasm
Ward
Resist


---------------------
Enchanter (Fire Type)
---------------------

Djinn Required: 7 Mars


==============
Spells Learned
==============

Astral Blast
Volcano
Eruption
Pyroclasm
Impact
High Impact
Guard
Protect
Ward
Resist
Weaken
Enfeeble
Delude
Sleep
Drain
Psy Drain


------
Ranger
------

Djinn Required: 4 Mars, 3 Mercury


==============
Spells Learned
==============

Slash
Wind Slash
Sonic Slash
Douse
Drench
Deluge
Volcano
Eruption
Pyroclasm
Ward
Resist
Bind
Drain
Psy Drain
Break


------
Medium
------

Djinn Required: 4 Venus, 3 Mercury


==============
Spells Learned
==============

Haunt
Curse
Condemn
Bolt
Flash Bolt
Blue Bolt
Froth
Froth Sphere
Froth Spiral
Cure
Cure Well
Potent Cure
Revive
Drain
Psy Drain


----------
White Mage
----------

Djinn Required: 3 Venus, 4 Mercury


==============
Spells Learned
==============

Prism
Hail Prism
Freeze Prism
Plasma
Shine Plasma
Spark Plasma
Wish
Wish Well
Pure Wish
Revive
Cure Poison
Restore
Dull
Blunt
Ward
Resist


-------------------------------------------------------------------------------


+++++
+Mia+
+++++


-------------------
Water Seer & Scribe
-------------------

Djinn Required: 2 Mercury


==============
Spells Learned
==============

Ply
Ply Well
Pure Ply
Cure Poison
Restore
Frost
Tundra
Glacier
Ice
Ice Horn
Ice Missle
Break


----------------
Cleric & Paragon
----------------

Djinn Required: 7 Mercury


==============
Spells Learned
==============

Ply
Ply Well
Pure Ply
Cure Poison
Restore
Frost
Tundra
Glacier
Ice
Ice Horn
Ice Missle
Break
Wish
Wish Well
Pure Wish


--------------
Hermit & Elder
--------------

Djinn Required: 2 Jupiter, 5 Mercury


==============
Spells Learned
==============

Prism
Hail Prism
Freeze Prism
Plasma
Shine Plasma
Spark Plasma
Impact
High Impact
Bind
Drain
Psy Drain
Break


-----------------------
Scholar, Savant, & Sage
-----------------------

Djinn Required: 6 Jupiter, 1 Mercury


==============
Spells Learned
==============

Prism
Hail Prism
Freeze Prism
Plasma
Shine Plasma
Spark Plasma
Impact
High Impact
Bind
Drain
Psy Drain
Break
Wish
Wish Well
Pure Wish


--------------
Seer & Diviner
--------------

Djinn Required: 2 Venus, 5 Mercury


==============
Spells Learned
==============

Froth
Froth Sphere
Froth Spiral
Growth
Mad Growth
Wild Growth
Cure
Cure Well
Potent Cure
Cure Poison
Restore
Break


--------------
Shaman & Druid
--------------

Djinn Required: 5 Venus, 2 Mercury


==============
Spells Learned
==============

Froth
Froth Sphere
Froth Spiral
Growth
Mad Growth
Wild Growth
Cure
Cure Well
Potent Cure
Cure Poison
Restore
Break
Revive
Wish
Wish Well
Pure Wish


---------------------
Cavalier (Earth Type)
---------------------

Djinn Required: 7 Venus


==============
Spells Learned
==============

Cutting Edge
Thorn
Briar
Nettle
Ply
Ply Well
Pure Ply
Wish
Wish Well
Pure Wish
Revive
Cure Poison
Restore
Break
Avoid


--------------------
Cavalier (Fire Type)
--------------------

Djinn Required: 7 Mars


==============
Spells Learned
==============

Cutting Edge
Blast
Mad Blast
Fiery Blast
Ply
Ply Well
Pure Ply
Wish
Wish Well
Pure Wish
Cure Poison
Restore
Guard
Protect
Break
Avoid


------------------
Pilgrim & Wanderer
------------------

Djinn Required: 1 Mars, 6 Mercury


==============
Spells Learned
==============

Douse
Drench
Deluge
Prism
Hail Prism
Freeze Prism
Cure Poison
Restore
Break


--------------------
Ascetic & Water Monk
--------------------

Djinn Required: 4 Mars, 3 Mercury


==============
Spells Learned
==============

Douse
Drench
Deluge
Prism
Hail Prism
Freeze Prism
Cure Poison
Restore
Break
Volcano
Eruption
Pyroclasm
Wish
Wish Well
Pure Wish


------
Ranger
------

Djinn Required: 4 Mars, 3 Jupiter


==============
Spells Learned
==============

Slash
Wind Slash
Sonic Slash
Douse
Drench
Deluge
Volcano
Eruption
Pyroclasm
Ward
Resist
Bind
Drain
Psy Drain
Break


------
Medium
------

Djinn Required: 4 Venus, 3 Mercury


==============
Spells Learned
==============

Haunt
Curse
Condemn
Bolt
Flash Bolt
Blue Bolt
Froth
Froth Sphere
Froth Spiral
Cure
Cure Well
Potent Cure
Revive
Drain
Psy Drain


----------
White Mage
----------

Djinn Required: 3 Venus, 4 Mercury


==============
Spells Learned
==============

Prism
Hail Prism
Freeze Prism
Plasma
Shine Plasma
Spark Plasma
Wish
Wish Well
Pure Wish
Revive
Cure Poison
Restore
Dull
Blunt
Ward
Resist


-------------------------------------------------------------------------------


==============
XII. Psynergy
==============

In this section, I will list all of the Psynergy in the game, along with info
about what they do and such. Psynergy is basically your magic in Golden Sun,
and with each spell you use, your PP is drained (known as Psynergy Points).
Psynergy can be learned by having certain Djinn equipped on a character, and
you'll learn different types depending on your class. It's pretty useful in
this game, and you'll be using it quite often. I will list the Psynergy for all
of the characters, and list the spells of their natural elements.


+++++++
+Isaac+
+++++++


-------------------------------------------------------------------------------

Move
PP Cost: 2
Range: N/A
Description: Move an object on the ground.

-------------------------------------------------------------------------------

Retreat
PP Cost: 6
Range: N/A
Description: Return to the dungeon's entrance.

-------------------------------------------------------------------------------

Cure
PP Cost: 3
Range: One Ally
Description: Restore 70 HP.

-------------------------------------------------------------------------------

Cure Well
PP Cost: 7
Range: One Ally
Description: Restore 150 HP.

-------------------------------------------------------------------------------

Potent Cure
PP Cost: 10
Range: One Ally
Description: Restore 300 HP.

-------------------------------------------------------------------------------

Revive
PP Cost: 15
Range: One Ally
Description: Revive a downed ally.

-------------------------------------------------------------------------------

Growth
PP Cost: 4
Range: One Enemy
Description: Attack with wild plants.

-------------------------------------------------------------------------------

Mad Growth
PP Cost: 10
Range: Three Enemies
Description: Attach with ferocious plants.

-------------------------------------------------------------------------------

Wild Growth
PP Cost: 19
Range: Five Enemies
Description: Attack with giant plants.

-------------------------------------------------------------------------------

Planet Diver
PP Cost: 7
Range: One Enemy
Description: Leap skyward and lunge onto a foe.

-------------------------------------------------------------------------------

Blast
PP Cost: 7
Range: Three Enemies
Description: Attack with a massive explosion.

-------------------------------------------------------------------------------

Nova
PP Cost: 13
Range: Five Enemies
Description: Attack with a massive explosion.

-------------------------------------------------------------------------------

Supernova
PP Cost: 31
Range: Seven Enemies
Description: Attack with a massive explosion.

-------------------------------------------------------------------------------

Haunt
PP Cost: 5
Range: Three Enemies
Description: Haunt a foe with an evil spirit.

-------------------------------------------------------------------------------

Curse
PP Cost: 6
Range: One Enemy
Description: Draw the spirit of death to a foe.

-------------------------------------------------------------------------------

Condemn
PP Cost: 8
Range: One Enemy
Description: Disable your enemy with evil power.

-------------------------------------------------------------------------------

Ragnarok
PP Cost: 7
Range: One Enemy
Description: Strike with a massive sword.

-------------------------------------------------------------------------------

Quake
PP Cost: 4
Range: Three Enemies
Description: Attack with a powerful quake.

-------------------------------------------------------------------------------

Earthquake
PP Cost: 7
Range: Five Enemies
Description: Attack with a mighty tremor.

-------------------------------------------------------------------------------

Quake Sphere
PP Cost: 15
Range: Seven Enemies
Description: Attack with a massive quake.

-------------------------------------------------------------------------------

Spire
PP Cost: 5
Range: One Enemy
Description: Attack with earthen spire.

-------------------------------------------------------------------------------

Clay Spire
PP Cost: 13
Range: Three Enemies
Description: Attack with earthen spire.

-------------------------------------------------------------------------------

Stone Spire
PP Cost: 22
Range: Three Enemies
Description: Attack with earthern spire.

-------------------------------------------------------------------------------

Gaia
PP Cost: 7
Range: Three Enemies
Description: Attack with the earth's might.

-------------------------------------------------------------------------------

Mother Gaia
PP Cost: 17
Range: Five Enemies
Description: Attack with the earth's might.

-------------------------------------------------------------------------------

Grand Gaia
PP Cost: 32
Range: Five Enemies
Description: Attack with the earth's might.

-------------------------------------------------------------------------------

Astral Blast
PP Cost: 5
Range: One Enemy
Description: Attack with celestial force.

-------------------------------------------------------------------------------

Weaken
PP Cost: 4
Range: One Enemy
Description: Drop enemy's Resistance.

-------------------------------------------------------------------------------

Enfeeble
PP Cost: 6
Range: Three Enemies
Description: Drop enemy party's Resistance.

-------------------------------------------------------------------------------

Delude
PP Cost: 4
Range: Three Enemies
Description: Wrap multiple foes in delusion.

-------------------------------------------------------------------------------

Sleep
PP Cost: 5
Range: Three Enemies
Description: Lull multiple enemies to sleep.

-------------------------------------------------------------------------------

Drain
PP Cost: 3
Range: One Enemy
Description: Absorb an enemy's HP.

-------------------------------------------------------------------------------

Psy Drain
PP Cost: 0
Range: One Enemy
Description: Absorb an enemy's PP.

-------------------------------------------------------------------------------

Cutting Edge
PP Cost: 5
Range: One Enemy
Description: Inflict damage with a shockwave.

-------------------------------------------------------------------------------

Thorn
PP Cost: 6
Range: Three Enemies
Description: Attack with stabbing thorns.

-------------------------------------------------------------------------------

Briar
PP Cost: 11
Range: Three Enemies
Description: Attack with sharpened briars.

-------------------------------------------------------------------------------

Nettle
PP Cost: 23
Range: Five Enemies
Description: Attack with stinging needles.

-------------------------------------------------------------------------------

Cure Poison
PP Cost: 2
Range: One Ally
Description: Cleanse the body of poison.

-------------------------------------------------------------------------------

Restore
PP Cost: 3
Range: One Ally
Description: Removes Sleep, Stun, & Delusion.

-------------------------------------------------------------------------------

Break
PP Cost: 5
Range: Nine Enemies
Description: Eliminate an enemy's bonuses.

-------------------------------------------------------------------------------

Wish
PP Cost: 9
Range: All Allies
Description: Restore 80 HP to the whole party.

-------------------------------------------------------------------------------

Wish Well
PP Cost: 13
Range: All Allies
Description: Restore 160 HP to the whole party.

-------------------------------------------------------------------------------

Pure Wish
PP Cost: 20
Range: All Allies
Description: Restore 400 HP to the whole party.

-------------------------------------------------------------------------------

Gale
PP Cost: 3
Range: Three Enemies
Description: Attack with the wind's might.

-------------------------------------------------------------------------------

Typhoon
PP Cost: 12
Range: Five Enemies
Description: Attack with the wind's might.

-------------------------------------------------------------------------------

Hurricane
PP Cost: 25
Range: Seven Enemies
Description: Attack with the wind's might.

-------------------------------------------------------------------------------

Death Plunge
PP Cost: 14
Range: One Enemy
Description: Plunge your weapon into a foe.

-------------------------------------------------------------------------------

Shuriken
PP Cost: 8
Range: Three Enemies
Description: Attack with a throwing knife.

-------------------------------------------------------------------------------

Annihalation
PP Cost: 18
Range: One Enemy
Description: Attempt to annihalate a foe.

-------------------------------------------------------------------------------

Punji
PP Cost: 7
Range: Three Enemies
Description: Attack with a bamboo weapon.

-------------------------------------------------------------------------------

Punji Trap
PP Cost: 13
Range: Three Enemies
Description: Attack with a bamboo weapon.

-------------------------------------------------------------------------------

Punji Strike
PP Cost: 24
Range: Five Enemies
Description: Attack with a bamboo weapon.

-------------------------------------------------------------------------------

Fire Bomb
PP Cost: 5
Range: Three Enemies
Description: Attack with a bomb blast.

-------------------------------------------------------------------------------

Cluster Bomb
PP Cost: 11
Range: Five Enemies
Description: Attack with a bomb blast.

-------------------------------------------------------------------------------

Carpet Bomb
PP Cost: 29
Range: Seven Enemies
Description: Attack with a bomb blast.

-------------------------------------------------------------------------------

Thunderclap
PP Cost: 9
Range: Three Enemies
Description: Attack with the storm's fury.

-------------------------------------------------------------------------------

Thunderbolt
PP Cost: 19
Range: Five Enemies
Description: Attack with the storm's fury.

-------------------------------------------------------------------------------

Thunderstorm
PP Cost: 39
Range: Seven Enemies
Description: Attack with the storm's fury.

-------------------------------------------------------------------------------

Mist
PP Cost: 4
Range: Three Enemies
Description: Wrap a foe in a cloud of delusion.

-------------------------------------------------------------------------------

Dragon Cloud
PP Cost: 6
Range: One Enemy
Description: Strike with a Dragon Cloud.

-------------------------------------------------------------------------------

Demon Night
PP Cost: 12
Range: Three Enemies
Description: Unleash a myriad of monsters.

-------------------------------------------------------------------------------

Helm Splitter
PP Cost: 8
Range: One Enemy
Description: Paralyze a foe with a mighty blow.

-------------------------------------------------------------------------------

Quick Strike
PP Cost: 12
Range: One Enemy
Description: Blind an enemy with a rapid strike.

-------------------------------------------------------------------------------

Rockfall
PP Cost: 5
Range: Three Enemies
Description: Attack with a blast of rocks.

-------------------------------------------------------------------------------

Rockslide
PP Cost: 15
Range: Five Enemies
Description: Attack with a blast of rocks.

-------------------------------------------------------------------------------

Avalanche
PP Cost: 30
Range: Five Enemies
Description: Attack with a blast of rocks.

-------------------------------------------------------------------------------

Lava Shower
PP Cost: 4
Range: One Enemy
Description: Attack with a volcano's might.

-------------------------------------------------------------------------------

Molten Bath
PP Cost: 12
Range: Three Enemies
Description: Attack with a volcano's might.

-------------------------------------------------------------------------------

Magma Storm
PP Cost: 27
Range: Five Enemies
Description: Attack with a volcano's might.

-------------------------------------------------------------------------------

Demon Spear
PP Cost: 7
Range: One Ally
Description: Boost Attack with a demonic blade.

-------------------------------------------------------------------------------

Angel Spear
PP Cost: 12
Range: All Allies
Description: Boost Attack with a heavenly blade.

-------------------------------------------------------------------------------

Guardian
PP Cost: 3
Range: One Ally
Description: Boost Defense with divine might.

-------------------------------------------------------------------------------

Protector
PP Cost: 5
Range: All Allies
Description: Boost Defense with divine might.

-------------------------------------------------------------------------------

Magic Shell
PP Cost: 3
Range: One Ally
Description: Boost elemental Resistance.

-------------------------------------------------------------------------------

Magic Shield
PP Cost: 5
Range: All Allies
Description: Boost elemental Resistance.

-------------------------------------------------------------------------------


+++++++
+Garet+
+++++++


-------------------------------------------------------------------------------

Move
PP Cost: 2
Range: N/A
Description: Move an object on the ground.

-------------------------------------------------------------------------------

Heat Wave
PP Cost: 6
Range: One Enemy
Description: Attack with fiery bolts.

-------------------------------------------------------------------------------

Flare
PP Cost: 4
Range: Three Enemies
Description: Attack with flaring flames.

-------------------------------------------------------------------------------

Flare Wall
PP Cost: 7
Range: Three Enemies
Description: Attack with searing flames.

-------------------------------------------------------------------------------

Flare Storm
PP Cost: 12
Range: Three Enemies
Description: Attack with incinerating flames.

-------------------------------------------------------------------------------

Fire
PP Cost: 6
Range: Three Enemies
Description: Attack with a scorching fireball.

-------------------------------------------------------------------------------

Fireball
PP Cost: 12
Range: Five Enemies
Description: Attack with a scorching fireball.

-------------------------------------------------------------------------------

Inferno
PP Cost: 23
Range: Five Enemies
Description: Attack with a scorching fireball.

-------------------------------------------------------------------------------

Volcano
PP Cost: 6
Range: One Enemy
Description: Attack with volcanic might.

-------------------------------------------------------------------------------

Eruption
PP Cost: 14
Range: Three Enemies
Description: Attack with volcanic might.

-------------------------------------------------------------------------------

Pyroclasm
PP Cost: 29
Range: Five Enemies
Description: Attack with volcanic might.

-------------------------------------------------------------------------------

Guard
PP Cost: 3
Range: One Ally
Description: Boost an ally's Defense.

-------------------------------------------------------------------------------

Protect
PP Cost: 5
Range: All Allies
Description: Boost party's Defense.

-------------------------------------------------------------------------------

Impair
PP Cost: 4
Range: One Enemy
Description: Drop enemy's Defense.

-------------------------------------------------------------------------------

Debilitate
PP Cost: 6
Range: Three Enemies
Description: Drop enemy party's Defense.

-------------------------------------------------------------------------------

Astral Blast
PP Cost: 5
Range: One Enemy
Description: Attack with celestial force.

-------------------------------------------------------------------------------

Weaken
PP Cost: 4
Range: One Enemy
Description: Drop enemy's Resistance.

-------------------------------------------------------------------------------

Enfeeble
PP Cost: 6
Range: Three Enemies
Description: Drop enemy party's Resistance.

-------------------------------------------------------------------------------

Delude
PP Cost: 4
Range: Three Enemies
Description: Wrap multiple foes in delusion.

-------------------------------------------------------------------------------

Sleep
PP Cost: 5
Range: Three Enemies
Description: Lull enemies to sleep.

-------------------------------------------------------------------------------

Drain
PP Cost: 3
Range: One Enemy
Description: Absorb an enemy's HP.

-------------------------------------------------------------------------------

Psy Drain
PP Cost: 0
Range: One Enemy
Description: Absorb an enemy's PP.

-------------------------------------------------------------------------------

Cutting Edge
PP Cost: 5
Range: One Enemy
Description: Inflict damage with a shockwave.

-------------------------------------------------------------------------------

Blast
PP Cost: 5
Range: Three Enemies
Description: Attack with an explosive blast.

-------------------------------------------------------------------------------

Mad Blast
PP Cost: 9
Range: Three Enemies
Description: Attack with an explosive blast.

-------------------------------------------------------------------------------

Fiery Blast
PP Cost: 19
Range: Five Enemies
Description: Attack with an explosive blast.

-------------------------------------------------------------------------------

Guard
PP Cost: 3
Range: One Ally
Description: Boost an ally's Defense.

-------------------------------------------------------------------------------

Protect
PP Cost: 5
Range: All Allies
Description: Boost party's Defense.

-------------------------------------------------------------------------------

Break
PP Cost: 5
Range: Nine Enemies
Description: Eliminate an enemy's bonuses.

-------------------------------------------------------------------------------

Restore
PP Cost: 3
Range: One Ally
Description: Removes Sleep, Stun, & Delusion.

-------------------------------------------------------------------------------

Wish
PP Cost: 9
Range: All Allies
Description: Restore 80 HP to the whole party.

-------------------------------------------------------------------------------

Wish Well
PP Cost: 13
Range: All Allies
Description: Restore 160 HP to the whole party.

-------------------------------------------------------------------------------

Pure Wish
PP Cost: 20
Range: All Allies
Description: Restore 400 HP to the whole party.

-------------------------------------------------------------------------------

Douse
PP Cost: 5
Range: Three Enemies
Description: Attack with a surge of water.

-------------------------------------------------------------------------------

Spire
PP Cost: 5
Range: One Enemy
Description: Attack with earthen spire.

-------------------------------------------------------------------------------

Clay Spire
PP Cost: 13
Range: Three Enemies
Description: Attack with earthen spire.

-------------------------------------------------------------------------------

Stone Spire
PP Cost: 22
Range: Three Enemies
Description: Attack with earthen spire.

-------------------------------------------------------------------------------

Revive
PP Cost: 15
Range: One Ally
Description: Revive a downed ally.

-------------------------------------------------------------------------------

Gale
PP Cost: 3
Range: Three Enemies
Description: Attack with the wind's might.

-------------------------------------------------------------------------------

Typhoon
PP Cost: 12
Range: Five Enemies
Description: Attack with the wind's might.

-------------------------------------------------------------------------------

Hurricane
PP Cost: 25
Range: Seven Enemies
Description: Attack with the wind's might.

-------------------------------------------------------------------------------

Death Plunge
PP Cost: 14
Range: One Enemy
Description: Plunge your weapon into a foe.

-------------------------------------------------------------------------------

Shuriken
PP Cost: 8
Range: Three Enemies
Description: Attack with a throwing knife.

-------------------------------------------------------------------------------

Annihalation
PP Cost: 18
Range: One Enemy
Description: Attempt to annihalate a foe.

-------------------------------------------------------------------------------

Punji
PP Cost: 7
Range: Three Enemies
Description: Attack with a bamboo weapon.

-------------------------------------------------------------------------------

Punji Trap
PP Cost: 13
Range: Three Enemies
Description: Attack with a bamboo weapon.

-------------------------------------------------------------------------------

Punji Strike
PP Cost: 24
Range: Five Enemies
Description: Attack with a bamboo weapon.

-------------------------------------------------------------------------------

Fire Bomb
PP Cost: 5
Range: Three Enemies
Description: Attack with a bomb blast.

-------------------------------------------------------------------------------

Cluster Bomb
PP Cost: 11
Range: Five Enemies
Description: Attack with a bomb blast.

-------------------------------------------------------------------------------

Carpet Bomb
PP Cost: 29
Range: Seven Enemies
Description: Attack with a bomb blast.

-------------------------------------------------------------------------------

Thunderclap
PP Cost: 9
Range: Three Enemies
Description: Attack with the storm's fury.

-------------------------------------------------------------------------------

Thunderbolt
PP Cost: 19
Range: Five Enemies
Description: Attack with the storm's fury.

-------------------------------------------------------------------------------

Thunderstorm
PP Cost: 39
Range: Seven Enemies
Description: Attack with the storm's fury.

-------------------------------------------------------------------------------

Mist
PP Cost: 4
Range: Three Enemies
Description: Wrap a foe in a cloud of delusion.

-------------------------------------------------------------------------------

Dragon Cloud
PP Cost: 6
Range: One Enemy
Description: Strike with a Dragon Cloud.

-------------------------------------------------------------------------------

Demon Night
PP Cost: 12
Range: Three Enemies
Description: Unleash a myriad of monsters.

-------------------------------------------------------------------------------

Helm Splitter
PP Cost: 8
Range: One Enemy
Description: Paralyze a foe with a mighty blow.

-------------------------------------------------------------------------------

Quick Strike
PP Cost: 12
Range: One Enemy
Description: Blind an enemy with a rapid strike.

-------------------------------------------------------------------------------

Rockfall
PP Cost: 5
Range: Three Enemies
Description: Attack with a blast of rocks.

-------------------------------------------------------------------------------

Rockslide
PP Cost: 15
Range: Five Enemies
Description: Attack with a blast of rocks.

-------------------------------------------------------------------------------

Avalanche
PP Cost: 30
Range: Five Enemies
Description: Attack with a blast of rocks.

-------------------------------------------------------------------------------

Lava Shower
PP Cost: 4
Range: One Enemy
Description: Attack with a volcano's might.

-------------------------------------------------------------------------------

Molten Bath
PP Cost: 12
Range: Three Enemies
Description: Attack with a volcano's might.

-------------------------------------------------------------------------------

Magma Storm
PP Cost: 27
Range: Five Enemies
Description: Attack with a volcano's might.

-------------------------------------------------------------------------------

Demon Spear
PP Cost: 7
Range: One Ally
Description: Boost Attack with a demonic blade.

-------------------------------------------------------------------------------

Angel Spear
PP Cost: 12
Range: All Allies
Description: Boost Attack with a heavenly blade.

-------------------------------------------------------------------------------

Guardian
PP Cost: 3
Range: One Ally
Description: Boost Defense with divine might.

-------------------------------------------------------------------------------

Protector
PP Cost: 5
Range: All Allies
Description: Boost Defense with divine might.

-------------------------------------------------------------------------------

Magic Shell
PP Cost: 3
Range: One Ally
Description: Boost elemental Resistance.

-------------------------------------------------------------------------------

Magic Shield
PP Cost: 5
Range: All Allies
Description: Boost elemental Resistance.

-------------------------------------------------------------------------------


++++++
+Ivan+
++++++


-------------------------------------------------------------------------------

Whirlwind
PP Cost: 5
Range: Three Enemies
Description: Attack with a swirling tornado.

-------------------------------------------------------------------------------

Tornado
PP Cost: 14
Range: Five Enemies
Description: Attack with a mighty tornado.

-------------------------------------------------------------------------------

Tempest
PP Cost: 27
Range: Five Enemies
Description: Attack with a fearsome windstorm.

-------------------------------------------------------------------------------

Mind Read
PP Cost: 1
Range: N/A
Description: Read someone's mind.

-------------------------------------------------------------------------------

Reveal
PP Cost: 1
Range: N/A
Description: Perceive hidden truths.

-------------------------------------------------------------------------------

Ray
PP Cost: 6
Range: Three Enemies
Description: Attack with a magnetic storm.

-------------------------------------------------------------------------------

Storm Ray
PP Cost: 10
Range: Three Enemies
Description: Attack with a magnetic storm.

-------------------------------------------------------------------------------

Destruct Ray
PP Cost: 21
Range: Three Enemies
Description: Attack with a magnetic storm.

-------------------------------------------------------------------------------

Plasma
PP Cost: 8
Range: Three Enemies
Description: Attack with a barrage of bolts.

-------------------------------------------------------------------------------

Shine Plasma
PP Cost: 18
Range: Five Enemies
Description: Attack with a barrage of bolts.

-------------------------------------------------------------------------------

Spark Plasma
PP Cost: 37
Range: Seven Enemies
Description: Attack with a barrage of bolts.

-------------------------------------------------------------------------------

Impact
PP Cost: 7
Range: One Ally
Description: Boost an ally's Attack.

-------------------------------------------------------------------------------

High Impact
PP Cost: 12
Range: All Allies
Description: Boost party's Attack.

-------------------------------------------------------------------------------

Sleep
PP Cost: 5
Range: Three Enemies
Description: Lull multiple foes to sleep.

-------------------------------------------------------------------------------

Bind
PP Cost: 4
Range: One Enemy
Description: Block a foe's Psynergy.

-------------------------------------------------------------------------------

Bolt
PP Cost: 4
Range: One Enemy
Description: Attack with a lightning bolt.

-------------------------------------------------------------------------------

Flash Bolt
PP Cost: 7
Range: Three Enemies
Description: Attack with a lightning bolt.

-------------------------------------------------------------------------------

Blue Bolt
PP Cost: 14
Range: Three Enemies
Description: Attack with a lightning bolt.

-------------------------------------------------------------------------------

Drain
PP Cost: 3
Range: One Enemy
Description: Absorb an enemy's HP.

-------------------------------------------------------------------------------

Psy Drain
PP Cost: 0
Range: One Enemy
Description: Absorb an enemy's PP.

-------------------------------------------------------------------------------

Cure
PP Cost: 3
Range: One Ally
Description: Restore 70 HP.

-------------------------------------------------------------------------------

Cure Well
PP Cost: 7
Range: One Ally
Description: Restore 150 HP.

-------------------------------------------------------------------------------

Potent Cure
PP Cost: 10
Range: One Ally
Description: Restore 300 HP.

-------------------------------------------------------------------------------

Growth
PP Cost: 4
Range: One Enemy
Description: Attack with wild plants.

-------------------------------------------------------------------------------

Mad Growth
PP Cost: 10
Range: Three Enemies
Description: Attack with ferocious plants.

-------------------------------------------------------------------------------

Wild Growth
PP Cost: 19
Range: Five Enemies
Description: Attack with giant plants.

-------------------------------------------------------------------------------

Slash
PP Cost: 4
Range: One Enemy
Description: Attack with a blade of focused air.

-------------------------------------------------------------------------------

Wind Slash
PP Cost: 9
Range: Three Enemies
Description: Attack with a blade of focused air.

-------------------------------------------------------------------------------

Sonic Slash
PP Cost: 20
Range: Five Enemies
Description: Attack with a blade of focused air.

-------------------------------------------------------------------------------

Ward
PP Cost: 3
Range: One Ally
Description: Boost an ally's Resistance.

-------------------------------------------------------------------------------

Resist
PP Cost: 5
Range: All Allies
Description: Boost party's Resistance.

-------------------------------------------------------------------------------

Wish
PP Cost: 9
Range: All Allies
Description: Restore 80 HP to the whole party.

-------------------------------------------------------------------------------

Wish Well
PP Cost: 13
Range: All Allies
Description: Restore 160 HP to the whole party.

-------------------------------------------------------------------------------

Pure Wish
PP Cost: 20
Range: All Allies
Description: Restore 400 HP to the whole party.

-------------------------------------------------------------------------------

Prism
PP Cost: 7
Range: Three Enemies
Description: Attack with ice crystals.

-------------------------------------------------------------------------------

Hail Prism
PP Cost: 16
Range: Five Enemies
Description: Attack with ice crystals.

-------------------------------------------------------------------------------

Freeze Prism
PP Cost: 31
Range: Five Enemies
Description: Attack with ice crystals.

-------------------------------------------------------------------------------


+++++
+Mia+
+++++


-------------------------------------------------------------------------------

Ply
PP Cost: 4
Range: One Ally
Description: Restore 100 HP with faith's power.

-------------------------------------------------------------------------------

Ply Well
PP Cost: 8
Range: One Ally
Description: Restore 200 HP with faith's power.

-------------------------------------------------------------------------------

Pure Ply
PP Cost: 12
Range: One Ally
Description: Restore 1000 HP with faith's power.

-------------------------------------------------------------------------------

Wish
PP Cost: 9
Range: All Allies
Description: Restore 80 HP to the whole party.

-------------------------------------------------------------------------------

Wish Well
PP Cost: 13
Range: All Allies
Description: Restore 160 HP to the whole party.

-------------------------------------------------------------------------------

Pure Wish
PP Cost: 20
Range: All Allies
Description: Restore 400 HP to the whole party.

-------------------------------------------------------------------------------

Cure Poison
PP Cost: 2
Range: One Ally
Description: Cleanse the body of poison.

-------------------------------------------------------------------------------

Restore
PP Cost: 3
Range: One Ally
Description: Remove Sleep, Stun, & Delusion.

-------------------------------------------------------------------------------

Frost
PP Cost: 5
Range: Three Enemies
Description: Attack with frigid blasts.

-------------------------------------------------------------------------------

Tundra
PP Cost: 8
Range: Three Enemies
Description: Attack with frigid blasts.

-------------------------------------------------------------------------------

Glacier
PP Cost: 15
Range: Three Enemies
Description: Attack with frigid blasts.

-------------------------------------------------------------------------------

Ice
PP Cost: 5
Range: One Enemy
Description: Attack with spikes of ice.

-------------------------------------------------------------------------------

Ice Horn
PP Cost: 11
Range: Three Enemies
Description: Attack with spikes of ice.

-------------------------------------------------------------------------------

Ice Missile
PP Cost: 23
Range: Three Enemies
Description: Attack with spikes of ice.

-------------------------------------------------------------------------------

Break
PP Cost: 5
Range: Nine Enemies
Description: Eliminate an enemy's bonuses.

-------------------------------------------------------------------------------

Prism
PP Cost: 7
Range: Three Enemies
Description: Attack with ice crystals.

-------------------------------------------------------------------------------

Hail Prism
PP Cost: 16
Range: Five Enemies
Description: Attack with ice crystals.

-------------------------------------------------------------------------------

Freeze Prism
PP Cost: 31
Range: Five Enemies
Description: Attack with ice crystals.

-------------------------------------------------------------------------------

Plasma
PP Cost: 8
Range: Three Enemies
Description: Attack with a barrage of bolts.

-------------------------------------------------------------------------------

Shine Plasma
PP Cost: 18
Range: Five Enemies
Description: Attack with a barrage of bolts.

-------------------------------------------------------------------------------

Spark Plasma
PP Cost: 37
Range: Seven Enemies
Description: Attack with a barrage of bolts.

-------------------------------------------------------------------------------

Impact
PP Cost: 7
Range: One Ally
Description: Boost an ally's Attack.

-------------------------------------------------------------------------------

High Impact
PP Cost: 12
Range: All Allies
Description: Boost party's Attack.

-------------------------------------------------------------------------------

Bind
PP Cost: 4
Range: One Enemy
Description: Block a foe's Psynergy.

-------------------------------------------------------------------------------

Drain
PP Cost: 3
Range: One Enemy
Description: Absorb an enemy's HP.

-------------------------------------------------------------------------------

Psy Drain
PP Cost: 0
Range: One Enemy
Description: Absorb an enemy's PP.

-------------------------------------------------------------------------------

Froth
PP Cost: 5
Range: Three Enemies
Description: Attack with frothing bubbles.

-------------------------------------------------------------------------------

Froth Sphere
PP Cost: 12
Range: Five Enemies
Description: Attack with frenzied bubbles.

-------------------------------------------------------------------------------

Froth Spiral
PP Cost: 31
Range: Seven Enemies
Description: Attack with a bubble vortex.

-------------------------------------------------------------------------------

Douse
PP Cost: 5
Range: Three Enemies
Description: Attack with a surge of water.

-------------------------------------------------------------------------------

Drench
PP Cost: 10
Range: Three Enemies
Description: Attack with a torrent of water.

-------------------------------------------------------------------------------

Deluge
PP Cost: 20
Range: Five Enemies
Description: Attack with a deadly flood.

-------------------------------------------------------------------------------

Avoid
PP Cost: 5
Range: N/A
Description: Encounter fewer monsters.

-------------------------------------------------------------------------------

Cure
PP Cost: 3
Range: One Ally
Description: Restore 70 HP.

-------------------------------------------------------------------------------

Cure Well
PP Cost: 7
Range: One Ally
Description: Restore 150 HP.

-------------------------------------------------------------------------------

Potent Cure
PP Cost: 10
Range: One Ally
Description: Restore 300 HP.

-------------------------------------------------------------------------------

Growth
PP Cost: 4
Range: One Enemy
Description: Attack with wild plants.

-------------------------------------------------------------------------------

Mad Growth
PP Cost: 10
Range: Three Enemies
Description: Attack with ferocious plants.

-------------------------------------------------------------------------------

Wild Growth
PP Cost: 19
Range: Five Enemies
Description: Attack with giant plants.

-------------------------------------------------------------------------------


++++++++++++++++
+Other Psynergy+
++++++++++++++++


-------------------------------------------------------------------------------

Catch
Item Required: Catch Beads
PP Cost: 1
Range: N/A
Description: Grab light objects from afar.

-------------------------------------------------------------------------------

Force
Item Required: Orb of Force
PP Cost: 2
Range: N/A
Description: Strike a distant object.

-------------------------------------------------------------------------------

Lift
Item Required: Lifting Gem
PP Cost: 2
Range: N/A
Description: Lift an object vertically.

-------------------------------------------------------------------------------

Carry
Item Required: Carry Stone
PP Cost: 2
Range: N/A
Description: Lift and move light objects.

-------------------------------------------------------------------------------

Douse
Item Required: Douse Drop
PP Cost: 5
Range: Three Enemies
Description: Attack with a surge of water.

-------------------------------------------------------------------------------

Halt
Item Required: Halt Gem
PP Cost: 2
Range: N/A
Description: Stop a moving object.

-------------------------------------------------------------------------------

Cloak
Item Required: Cloak Ball
PP Cost: 1
Range: N/A
Description: Hide away in shadows.

-------------------------------------------------------------------------------

Frost
Item Required: Frost Jewel
PP Cost: 5
Range: Three Enemies
Description: Attack with frigid blasts.

-------------------------------------------------------------------------------


==============
XIII. Enemies
==============

In this section, I will list all of the enemies in the game, along with info
about them and such.


-------------------------------------------------------------------------------

001. Vermin (1)
Found: Vale, Sol Sanctum

HP: 20
PP: 0
Attack: 23
Defense: 7
Agility: 7
Luck: 2
Turns: 1

Power (Venus): 100
Power (Mars): 70
Power (Jupiter): 80
Power (Mercury): 80

Resist (Venus): 48
Resist (Mars): 25
Resist (Jupiter): 72
Resist (Mercury): 48

Items Obtained: 2 Coins, Herb
EXP Gained: 2

-------------------------------------------------------------------------------

002. Bat (1)
Found: Vale, Sol Sanctum

HP: 17
PP: 0
Attack: 21
Defense: 6
Agility: 13
Luck: 3
Turns: 1

Power (Venus): 95
Power (Mars): 95
Power (Jupiter): 110
Power (Mercury): 95

Resist (Venus): 127
Resist (Mars): 48
Resist (Jupiter): 7
Resist (Mercury): 72

Items Obtained: 1 Coin, Herb
EXP Gained: 1

-------------------------------------------------------------------------------

003. Wild Mushroom (1)
Found: Vale, Sol Sanctum

HP: 18
PP: 0
Attack: 22
Defense: 5
Agility: 10
Luck: 1
Turns: 1

Power (Venus): 105
Power (Mars): 80
Power (Jupiter): 70
Power (Mercury): 100

Resist (Venus): 48
Resist (Mars): 7
Resist (Jupiter): 72
Resist (Mercury): 100

Items Obtained: 2 Coins, Smoke Bomb
EXP Gained: 1

-------------------------------------------------------------------------------

004. Mystery Woman
Found: Vale

HP: 2600
PP: 300
Attack: 50
Defense: 20
Agility: 13
Luck: 40
Turns: 1

Power (Venus): 100
Power (Mars): 105
Power (Jupiter): 100
Power (Mercury): 95

Resist (Venus): 127
Resist (Mars): 175
Resist (Jupiter): 100
Resist (Mercury): 92

Items Obtained: N/A
EXP Gained: 0

-------------------------------------------------------------------------------

005. Mystery Man
Found: Vale

HP: 3000
PP: 260
Attack: 63
Defense: 22
Agility: 9
Luck: 40
Turns: 1

Power (Venus): 100
Power (Mars): 110
Power (Jupiter): 100
Power (Mercury): 90

Resist (Venus): 100
Resist (Mars): 175
Resist (Jupiter): 127
Resist (Mercury): 72

Items Obtained: N/A
EXP Gained: 0

-------------------------------------------------------------------------------

006. Slime (1)
Found: Sol Sanctum

HP: 22
PP: 0
Attack: 22
Defense: 6
Agility: 8
Luck: 1
Turns: 1

Power (Venus): 95
Power (Mars): 75
Power (Jupiter): 95
Power (Mercury): 125

Resist (Venus): 48
Resist (Mars): 7
Resist (Jupiter): 48
Resist (Mercury): 127

Items Obtained: 2 Coins, Herb
EXP Gained: 2

-------------------------------------------------------------------------------

007. Amaze (1)
Found: Sol Sanctum

HP: 28
PP: 0
Attack: 25
Defense: 8
Agility: 12
Luck: 2
Turns: 1

Power (Venus): 100
Power (Mars): 95
Power (Jupiter): 95
Power (Mercury): 95

Resist (Venus): 48
Resist (Mars): 72
Resist (Jupiter): 7
Resist (Mercury): 100

Items Obtained: 3 Coins, Oil Drop
EXP Gained: 3

-------------------------------------------------------------------------------

008. Zombie (1)
Found: World Map

HP: 55
PP: 0
Attack: 41
Defense: 9
Agility: 1
Luck: 1
Turns: 1

Power (Venus): 100
Power (Mars): 80
Power (Jupiter): 80
Power (Mercury): 95

Resist (Venus): 25
Resist (Mars): 7
Resist (Jupiter): 48
Resist (Mercury): 72

Items Obtained: N/A
EXP Gained: 0

-------------------------------------------------------------------------------

009. Zombie (2)
Found: World Map, Goma Cave

HP: 55
PP: 0
Attack: 41
Defense: 9
Agility: 5
Luck: 1
Turns: 1

Power (Venus): 100
Power (Mars): 80
Power (Jupiter): 80
Power (Mercury): 95

Resist (Venus): 48
Resist (Mars): 7
Resist (Jupiter): 48
Resist (Mercury): 72

Items Obtained: 8 Coins, Herb
EXP Gained: 7

-------------------------------------------------------------------------------

010. Amaze
Found: World Map

HP: 39
PP: 0
Attack: 36
Defense: 10
Agility: 18
Luck: 2
Turns: 1

Power (Venus): 100
Power (Mars): 95
Power (Jupiter): 95
Power (Mercury): 95

Resist (Venus): 48
Resist (Mars): 72
Resist (Jupiter): 7
Resist (Mercury): 100

Items Obtained: 6 Coins, Oil Drop
EXP Gained: 5

-------------------------------------------------------------------------------

011. Slime (2)
Found: World Map

HP: 32
PP: 0
Attack: 34
Defense: 6
Agility: 10
Luck: 1
Turns: 1

Power (Venus): 95
Power (Mars): 75
Power (Jupiter): 95
Power (Mercury): 125

Resist (Venus): 48
Resist (Mars): 7
Resist (Jupiter): 48
Resist (Mercury): 127

Items Obtained: 4 Coins, Herb
EXP Gained: 4

-------------------------------------------------------------------------------

012. Vermin (2)
Found: World Map

HP: 36
PP: 0
Attack: 32
Defense: 7
Agility: 9
Luck: 2
Turns: 1

Power (Venus): 100
Power (Mars): 70
Power (Jupiter): 80
Power (Mercury): 80

Resist (Venus): 48
Resist (Mars): 25
Resist (Jupiter): 72
Resist (Mercury): 48

Items Obtained: 4 Coins, Herb
EXP Gained: 4

-------------------------------------------------------------------------------

013. Wild Mushroom (2)
Found: World Map

HP: 34
PP: 0
Attack: 31
Defense: 5
Agility: 15
Luck: 1
Turns: 1

Power (Venus): 105
Power (Mars): 80
Power (Jupiter): 70
Power (Mercury): 100

Resist (Venus): 48
Resist (Mars): 7
Resist (Jupiter): 72
Resist (Mercury): 100

Items Obtained: 3 Coins, Smoke Bomb
EXP Gained: 3

-------------------------------------------------------------------------------

014. Bat (2)
Found: World Map, Goma Cave

HP: 30
PP: 0
Attack: 30
Defense: 4
Agility: 20
Luck: 3
Turns: 1

Power (Venus): 95
Power (Mars): 95
Power (Jupiter): 110
Power (Mercury): 95

Resist (Venus): 127
Resist (Mars): 48
Resist (Jupiter): 7
Resist (Mercury): 72

Items Obtained: 3 Coins, Herb
EXP Gained: 2

-------------------------------------------------------------------------------

015. Bandit
Found: Vault

HP: 244
PP: 0
Attack: 46
Defense: 8
Agility: 20
Luck: 3
Turns: 1

Power (Venus): 80
Power (Mars): 80
Power (Jupiter): 80
Power (Mercury): 80

Resist (Venus): 72
Resist (Mars): 72
Resist (Jupiter): 72
Resist (Mercury): 72

Items Obtained: 46 Coins, Bandit's Sword
EXP Gained: 36

-------------------------------------------------------------------------------

016. Thief
Found: Vault

HP: 110
PP: 0
Attack: 42
Defense: 5
Agility: 9
Luck: 1
Turns: 1

Power (Venus): 80
Power (Mars): 80
Power (Jupiter): 80
Power (Mercury): 80

Resist (Venus): 72
Resist (Mars): 72
Resist (Jupiter): 72
Resist (Mercury): 72

Items Obtained: 32 Coins
EXP Gained: 15

-------------------------------------------------------------------------------

017. Skeleton
Found: World Map, Goma Cave, Kolima Forest

HP: 60
PP: 0
Attack: 46
Defense: 14
Agility: 18
Luck: 1
Turns: 1

Power (Venus): 100
Power (Mars): 80
Power (Jupiter): 80
Power (Mercury): 95

Resist (Venus): 25
Resist (Mars): 72
Resist (Jupiter): 48
Resist (Mercury): 127

Items Obtained: 11 Coins, Herb
EXP Gained: 10

-------------------------------------------------------------------------------

018. Ghost
Found: World Map, Goma Cave

HP: 56
PP: 0
Attack: 38
Defense: 12
Agility: 12
Luck: 2
Turns: 1

Power (Venus): 100
Power (Mars): 95
Power (Jupiter): 95
Power (Mercury): 95

Resist (Venus): 48
Resist (Mars): 72
Resist (Jupiter): 7
Resist (Mercury): 100

Items Obtained: 9 Coins, Oil Drop
EXP Gained: 9

-------------------------------------------------------------------------------

019. Will Head
Found: Goma Cave, Kolima Forest

HP: 54
PP: 0
Attack: 42
Defense: 10
Agility: 10
Luck: 1
Turns: 1

Power (Venus): 100
Power (Mars): 80
Power (Jupiter): 80
Power (Mercury): 95

Resist (Venus): 25
Resist (Mars): 72
Resist (Jupiter): 48
Resist (Mercury): 127

Items Obtained: 10 Coins, Smoke Bomb
EXP Gained: 9

-------------------------------------------------------------------------------

020. Mars Djinni (Forge)
Found: Goma Cave

HP: 172
PP: 14
Attack: 45
Defense: 9
Agility: 22
Luck: 6
Turns: 1

Power (Venus): 95
Power (Mars): 125
Power (Jupiter): 95
Power (Mercury): 75

Resist (Venus): 100
Resist (Mars): 193
Resist (Jupiter): 100
Resist (Mercury): 25

Items Obtained: 85 Coins
EXP Gained: 28

-------------------------------------------------------------------------------

021. Rat
Found: World Map, Kolima Forest, Tret Tree

HP: 49
PP: 0
Attack: 52
Defense: 27
Agility: 15
Luck: 1
Turns: 1

Power (Venus): 100
Power (Mars): 70
Power (Jupiter): 80
Power (Mercury): 80

Resist (Venus): 48
Resist (Mars): 25
Resist (Jupiter): 72
Resist (Mercury): 48

Items Obtained: 17 Coins, Herb
EXP Gained: 14

-------------------------------------------------------------------------------

022. Rat Soldier
Found: World Map, Kolima Forest, Tret Tree

HP: 69
PP: 0
Attack: 56
Defense: 13
Agility: 19
Luck: 2
Turns: 1

Power (Venus): 85
Power (Mars): 85
Power (Jupiter): 85
Power (Mercury): 100

Resist (Venus): 72
Resist (Mars): 48
Resist (Jupiter): 72
Resist (Mercury): 100

Items Obtained: 19 Coins, Smoke Bomb
EXP Gained: 17

-------------------------------------------------------------------------------

023. Drone Bee
Found: World Map, Kolima Forest, Tret Tree

HP: 63
PP: 0
Attack: 68
Defense: 19
Agility: 36
Luck: 2
Turns: 1

Power (Venus): 90
Power (Mars): 95
Power (Jupiter): 105
Power (Mercury): 90

Resist (Venus): 100
Resist (Mars): 48
Resist (Jupiter): 7
Resist (Mercury): 48

Items Obtained: 28 Coins, Elixir
EXP Gained: 19

-------------------------------------------------------------------------------

024. Troll
Found: World Map, Kolima Forest, Tret Tree

HP: 101
PP: 0
Attack: 73
Defense: 16
Agility: 14
Luck: 1
Turns: 1

Power (Venus): 100
Power (Mars): 70
Power (Jupiter): 80
Power (Mercury): 80

Resist (Venus): 48
Resist (Mars): 25
Resist (Jupiter): 72
Resist (Mercury): 48

Items Obtained: 34 Coins, Nut
EXP Gained: 30

-------------------------------------------------------------------------------

025. Spider
Found: Tret Tree

HP: 69
PP: 0
Attack: 75
Defense: 22
Agility: 22
Luck: 1
Turns: 1

Power (Venus): 95
Power (Mars): 80
Power (Jupiter): 85
Power (Mercury): 85

Resist (Venus): 48
Resist (Mars): 25
Resist (Jupiter): 48
Resist (Mercury): 48

Items Obtained: 32 Coins, Antidote
EXP Gained: 25

-------------------------------------------------------------------------------

026. Creeper
Found: Tret Tree

HP: 89
PP: 6
Attack: 79
Defense: 19
Agility: 29
Luck: 2
Turns: 1

Power (Venus): 100
Power (Mars): 95
Power (Jupiter): 95
Power (Mercury): 95

Resist (Venus): 48
Resist (Mars): 72
Resist (Jupiter): 7
Resist (Mercury): 100

Items Obtained: 38 Coins, Weasel's Claw
EXP Gained: 32

-------------------------------------------------------------------------------

027. Gnome
Found: World Map, Tret Tree, Mercury Lighthouse

HP: 85
PP: 5
Attack: 73
Defense: 15
Agility: 38
Luck: 3
Turns: 1

Power (Venus): 85
Power (Mars): 100
Power (Jupiter): 85
Power (Mercury): 85

Resist (Venus): 72
Resist (Mars): 100
Resist (Jupiter): 72
Resist (Mercury): 48

Items Obtained: 40 Coins, Oil Drop
EXP Gained: 29

-------------------------------------------------------------------------------

028. Jupiter Djinni (Breeze)
Found: Tret Tree

HP: 243
PP: 22
Attack: 79
Defense: 20
Agility: 42
Luck: 7
Turns: 1

Power (Venus): 80
Power (Mars): 95
Power (Jupiter): 120
Power (Mercury): 100

Resist (Venus): 25
Resist (Mars): 100
Resist (Jupiter): 193
Resist (Mercury): 100

Items Obtained: 100 Coins
EXP Gained: 88

-------------------------------------------------------------------------------

029. Tret
Found: Tret Tree

HP: 710
PP: 36
Attack: 89
Defense: 27
Agility: 30
Luck: 28
Turns: 1

Power (Venus): 105
Power (Mars): 80
Power (Jupiter): 70
Power (Mercury): 175

Resist (Venus): 72
Resist (Mars): 25
Resist (Jupiter): 100
Resist (Mercury): 175

Items Obtained: 700 Coins, Potion
EXP Gained: 226

-------------------------------------------------------------------------------

030. Ghoul
Found: Bilibin Cave

HP: 99
PP: 0
Attack: 93
Defense: 20
Agility: 16
Luck: 1
Turns: 1

Power (Venus): 100
Power (Mars): 80
Power (Jupiter): 80
Power (Mercury): 95

Resist (Venus): 25
Resist (Mars): 7
Resist (Jupiter): 48
Resist (Mercury): 72

Items Obtained: 42 Coins, Antidote
EXP Gained: 34

-------------------------------------------------------------------------------

031. Ooze
Found: World Map, Bilibin Cave, Mercury Lighthouse, Fuchin Falls Cave

HP: 72
PP: 0
Attack: 72
Defense: 19
Agility: 30
Luck: 1
Turns: 1

Power (Venus): 95
Power (Mars): 75
Power (Jupiter): 95
Power (Mercury): 125

Resist (Venus): 48
Resist (Mars): 7
Resist (Jupiter): 48
Resist (Mercury): 127

Items Obtained: 40 Coins, Herb
EXP Gained: 26

-------------------------------------------------------------------------------

032. Mauler
Found: World Map, Mercury Lighthouse, Fuchin Falls Cave

HP: 109
PP: 0
Attack: 99
Defense: 27
Agility: 24
Luck: 1
Turns: 1

Power (Venus): 100
Power (Mars): 70
Power (Jupiter): 80
Power (Mercury): 80

Resist (Venus): 48
Resist (Mars): 25
Resist (Jupiter): 72
Resist (Mercury): 48

Items Obtained: 45 Coins, Nut
EXP Gained: 37

-------------------------------------------------------------------------------

033. Lizard Man
Found: World Map, Mercury Lighthouse

HP: 129
PP: 0
Attack: 106
Defense: 31
Agility: 30
Luck: 2
Turns: 1

Power (Venus): 85
Power (Mars): 85
Power (Jupiter): 85
Power (Mercury): 100

Resist (Venus): 100
Resist (Mars): 72
Resist (Jupiter): 100
Resist (Mercury): 127

Items Obtained: 52 Coins, Nut
EXP Gained: 42

-------------------------------------------------------------------------------

034. Cuttle
Found: Mercury Lighthouse

HP: 80
PP: 0
Attack: 96
Defense: 22
Agility: 36
Luck: 1
Turns: 1

Power (Venus): 95
Power (Mars): 75
Power (Jupiter): 95
Power (Mercury): 125

Resist (Venus): 48
Resist (Mars): 7
Resist (Jupiter): 48
Resist (Mercury): 127

Items Obtained: 49 Coins, Sleep Bomb
EXP Gained: 27

-------------------------------------------------------------------------------

035. Mimic (1)
Found: Mercury Lighthouse

HP: 468
PP: 24
Attack: 120
Defense: 33
Agility: 51
Luck: 8
Turns: 1

Power (Venus): 95
Power (Mars): 75
Power (Jupiter): 105
Power (Mercury): 100

Resist (Venus): 100
Resist (Mars): 25
Resist (Jupiter): 152
Resist (Mercury): 127

Items Obtained: 178 Coins, Water of Life
EXP Gained: 164

-------------------------------------------------------------------------------

036. Siren
Found: Mercury Lighthouse

HP: 116
PP: 12
Attack: 107
Defense: 27
Agility: 54
Luck: 9
Turns: 1

Power (Venus): 85
Power (Mars): 85
Power (Jupiter): 85
Power (Mercury): 100

Resist (Venus): 100
Resist (Mars): 72
Resist (Jupiter): 100
Resist (Mercury): 127

Items Obtained: 45 Coins, Crystal Powder
EXP Gained: 45

-------------------------------------------------------------------------------

037. Harpy
Found: Mercury Lighthouse

HP: 105
PP: 0
Attack: 104
Defense: 25
Agility: 46
Luck: 4
Turns: 1

Power (Venus): 95
Power (Mars): 95
Power (Jupiter): 110
Power (Mercury): 95

Resist (Venus): 127
Resist (Mars): 48
Resist (Jupiter): 7
Resist (Mercury): 72

Items Obtained: 53 Coins, Elixir
EXP Gained: 38

-------------------------------------------------------------------------------

038. Mercury Djinni (Sleet)
Found: Mercury Lighthouse

HP: 290
PP: 20
Attack: 107
Defense: 24
Agility: 58
Luck: 9
Turns: 1

Power (Venus): 95
Power (Mars): 75
Power (Jupiter): 95
Power (Mercury): 125

Resist (Venus): 100
Resist (Mars): 25
Resist (Jupiter): 100
Resist (Mercury): 193

Items Obtained: 151 Coins
EXP Gained: 130

-------------------------------------------------------------------------------

039. Saturos
Found: Mercury Lighthouse

HP: 1200
PP: 160
Attack: 113
Defense: 35
Agility: 51
Luck: 40
Turns: 1

Power (Venus): 100
Power (Mars): 110
Power (Jupiter): 100
Power (Mercury): 90

Resist (Venus): 100
Resist (Mars): 175
Resist (Jupiter): 127
Resist (Mercury): 72

Items Obtained: 800 Coins, Psy Crystal
EXP Gained: 331

-------------------------------------------------------------------------------

040. Mole
Found: World Map, Fuchin Falls Cave

HP: 96
PP: 0
Attack: 119
Defense: 22
Agility: 36
Luck: 1
Turns: 1

Power (Venus): 100
Power (Mars): 70
Power (Jupiter): 80
Power (Mercury): 80

Resist (Venus): 48
Resist (Mars): 25
Resist (Jupiter): 72
Resist (Mercury): 48

Items Obtained: 60 Coins, Bramble Seed
EXP Gained: 39

-------------------------------------------------------------------------------

041. Mimic (2)
Found: Fuchin Falls Cave

HP: 506
PP: 26
Attack: 133
Defense: 36
Agility: 57
Luck: 10
Turns: 1

Power (Venus): 95
Power (Mars): 75
Power (Jupiter): 105
Power (Mercury): 100

Resist (Venus): 100
Resist (Mars): 25
Resist (Jupiter): 152
Resist (Mercury): 127

Items Obtained: 207 Coins, Game Ticket
EXP Gained: 190

-------------------------------------------------------------------------------

042. Bone Fighter
Found: World Map, Fuchin Falls Cave, Mogall Forest, Altin Peak

HP: 122
PP: 0
Attack: 131
Defense: 35
Agility: 52
Luck: 3
Turns: 1

Power (Venus): 100
Power (Mars): 80
Power (Jupiter): 80
Power (Mercury): 95

Resist (Venus): 25
Resist (Mars): 72
Resist (Jupiter): 48
Resist (Mercury): 127

Items Obtained: 63 Coins, Sleep Bomb
EXP Gained: 51

-------------------------------------------------------------------------------

043. Dirge
Found: World Map, Mogall Forest, Fuchin Falls Cave, Altin Peak

HP: 91
PP: 0
Attack: 122
Defense: 32
Agility: 60
Luck: 2
Turns: 1

Power (Venus): 95
Power (Mars): 95
Power (Jupiter): 110
Power (Mercury): 95

Resist (Venus): 127
Resist (Mars): 48
Resist (Jupiter): 7
Resist (Mercury): 72

Items Obtained: 61 Coins, Nut
EXP Gained: 47

-------------------------------------------------------------------------------

044. Spirit
Found: World Map, Mogall Forest, Fuchin Falls Cave

HP: 116
PP: 11
Attack: 114
Defense: 30
Agility: 48
Luck: 6
Turns: 1

Power (Venus): 100
Power (Mars): 95
Power (Jupiter): 95
Power (Mercury): 95

Resist (Venus): 48
Resist (Mars): 72
Resist (Jupiter): 7
Resist (Mercury): 100

Items Obtained: 67 Coins, Crystal Powder
EXP Gained: 49

-------------------------------------------------------------------------------

045. Jupiter Djinni (Zephyr)
Found: Fuchin Falls Cave

HP: 314
PP: 25
Attack: 115
Defense: 26
Agility: 68
Luck: 9
Turns: 1

Power (Venus): 80
Power (Mars): 95
Power (Jupiter): 120
Power (Mercury): 95

Resist (Venus): 25
Resist (Mars): 100
Resist (Jupiter): 193
Resist (Mercury): 100

Items Obtained: 176 Coins
EXP Gained: 150

-------------------------------------------------------------------------------

046. Ape
Found: World Map, Mogall Forest, Altin Peak

HP: 290
PP: 0
Attack: 128
Defense: 29
Agility: 49
Luck: 2
Turns: 1

Power (Venus): 100
Power (Mars): 70
Power (Jupiter): 80
Power (Mercury): 80

Resist (Venus): 48
Resist (Mars): 25
Resist (Jupiter): 72
Resist (Mercury): 48

Items Obtained: 160 Coins, Vial
EXP Gained: 96

-------------------------------------------------------------------------------

047. Death Head
Found: World Map, Mogall Forest

HP: 128
PP: 15
Attack: 130
Defense: 31
Agility: 47
Luck: 3
Turns: 1

Power (Venus): 100
Power (Mars): 80
Power (Jupiter): 80
Power (Mercury): 95

Resist (Venus): 25
Resist (Mars): 72
Resist (Jupiter): 48
Resist (Mercury): 127

Items Obtained: 73 Coins, Nut
EXP Gained: 55

-------------------------------------------------------------------------------

048. Venus Djinni (Quartz)
Found: Mogall Forest

HP: 349
PP: 25
Attack: 127
Defense: 28
Agility: 76
Luck: 9
Turns: 1

Power (Venus): 120
Power (Mars): 95
Power (Jupiter): 80
Power (Mercury): 95

Resist (Venus): 193
Resist (Mars): 100
Resist (Jupiter): 25
Resist (Mercury): 100

Items Obtained: 201 Coins
EXP Gained: 172

-------------------------------------------------------------------------------

049. Killer Ape
Found: Mogall Forest

HP: 1000
PP: 45
Attack: 156
Defense: 49
Agility: 94
Luck: 26
Turns: 1

Power (Venus): 100
Power (Mars): 70
Power (Jupiter): 80
Power (Mercury): 80

Resist (Venus): 72
Resist (Mars): 25
Resist (Jupiter): 127
Resist (Mercury): 72

Items Obtained: 1500 Coins, Douse Drop
EXP Gained: 460

-------------------------------------------------------------------------------

050. Mars Djinni (Corona)
Found: World Map

HP: 355
PP: 24
Attack: 144
Defense: 41
Agility: 76
Luck: 8
Turns: 1

Power (Venus): 95
Power (Mars): 125
Power (Jupiter): 95
Power (Mercury): 75

Resist (Venus): 100
Resist (Mars): 193
Resist (Jupiter): 100
Resist (Mercury): 25

Items Obtained: 210 Coins
EXP Gained: 173

-------------------------------------------------------------------------------

051. Living Statue
Found: Altin Peak

HP: 540
PP: 34
Attack: 149
Defense: 44
Agility: 56
Luck: 20
Turns: 1

Power (Venus): 95
Power (Mars): 75
Power (Jupiter): 95
Power (Mercury): 125

Resist (Venus): 100
Resist (Mars): 25
Resist (Jupiter): 100
Resist (Mercury): 193

Items Obtained: 900 Coins, Vial
EXP Gained: 377

-------------------------------------------------------------------------------

052. Slime Beast
Found: Altin Peak

HP: 99
PP: 0
Attack: 134
Defense: 27
Agility: 54
Luck: 2
Turns: 1

Power (Venus): 95
Power (Mars): 75
Power (Jupiter): 95
Power (Mercury): 125

Resist (Venus): 48
Resist (Mars): 7
Resist (Jupiter): 48
Resist (Mercury): 127

Items Obtained: 77 Coins, Herb
EXP Gained: 51

-------------------------------------------------------------------------------

053. Tarantula
Found: Altin Peak

HP: 108
PP: 0
Attack: 144
Defense: 30
Agility: 52
Luck: 5
Turns: 1

Power (Venus): 95
Power (Mars): 90
Power (Jupiter): 85
Power (Mercury): 85

Resist (Venus): 48
Resist (Mars): 25
Resist (Jupiter): 48
Resist (Mercury): 48

Items Obtained: 81 Coins, Antidote
EXP Gained: 58

-------------------------------------------------------------------------------

054. Calamar
Found: Altin Peak

HP: 104
PP: 0
Attack: 130
Defense: 34
Agility: 46
Luck: 1
Turns: 1

Power (Venus): 95
Power (Mars): 75
Power (Jupiter): 95
Power (Mercury): 125

Resist (Venus): 48
Resist (Mars): 7
Resist (Jupiter): 48
Resist (Mercury): 127

Items Obtained: 79 Coins, Elixir
EXP Gained: 59

-------------------------------------------------------------------------------

055. Rat Fighter
Found: Altin Peak, Lamakan Desert

HP: 143
PP: 0
Attack: 146
Defense: 39
Agility: 58
Luck: 3
Turns: 1

Power (Venus): 85
Power (Mars): 85
Power (Jupiter): 85
Power (Mercury): 100

Resist (Venus): 72
Resist (Mars): 48
Resist (Jupiter): 72
Resist (Mercury): 100

Items Obtained: 83 Coins, Smoke Bomb
EXP Gained: 63

-------------------------------------------------------------------------------

056. Mimic (3)
Found: Altin Peak

HP: 579
PP: 32
Attack: 160
Defense: 44
Agility: 70
Luck: 12
Turns: 1

Power (Venus): 95
Power (Mars): 75
Power (Jupiter): 105
Power (Mercury): 100

Resist (Venus): 100
Resist (Mars): 25
Resist (Jupiter): 152
Resist (Mercury): 127

Items Obtained: 267 Coins, Game Ticket
EXP Gained: 241

-------------------------------------------------------------------------------

057. Mercury Djinni (Spritz)
Found: Altin Peak

HP: 361
PP: 27
Attack: 140
Defense: 32
Agility: 84
Luck: 10
Turns: 1

Power (Venus): 95
Power (Mars): 75
Power (Jupiter): 95
Power (Mercury): 125

Resist (Venus): 100
Resist (Mars): 25
Resist (Jupiter): 100
Resist (Mercury): 193

Items Obtained: 226 Coins
EXP Gained: 190

-------------------------------------------------------------------------------

058. Hydros Statue
Found: Altin Peak

HP: 1300
PP: 80
Attack: 156
Defense: 53
Agility: 62
Luck: 30
Turns: 1

Power (Venus): 95
Power (Mars): 75
Power (Jupiter): 95
Power (Mercury): 125

Resist (Venus): 100
Resist (Mars): 25
Resist (Jupiter): 100
Resist (Mercury): 193

Items Obtained: 2400 Coins, Lucky Medal
EXP Gained: 496

-------------------------------------------------------------------------------

059. Grub
Found: Lamakan Desert

HP: 102
PP: 0
Attack: 154
Defense: 32
Agility: 52
Luck: 1
Turns: 1

Power (Venus): 95
Power (Mars): 80
Power (Jupiter): 85
Power (Mercury): 85

Resist (Venus): 48
Resist (Mars): 25
Resist (Jupiter): 48
Resist (Mercury): 48

Items Obtained: 88 Coins, Antidote
EXP Gained: 62

-------------------------------------------------------------------------------

060. Salamander
Found: Lamakan Desert

HP: 212
PP: 18
Attack: 158
Defense: 49
Agility: 50
Luck: 6
Turns: 1

Power (Venus): 95
Power (Mars): 125
Power (Jupiter): 95
Power (Mercury): 75

Resist (Venus): 100
Resist (Mars): 193
Resist (Jupiter): 100
Resist (Mercury): 25

Items Obtained: 190 Coins, Oil Drop
EXP Gained: 84

-------------------------------------------------------------------------------

061. Ant Lion
Found: Lamakan Desert

HP: 400
PP: 32
Attack: 160
Defense: 45
Agility: 58
Luck: 19
Turns: 1

Power (Venus): 95
Power (Mars): 115
Power (Jupiter): 95
Power (Mercury): 85

Resist (Venus): 100
Resist (Mars): 175
Resist (Jupiter): 100
Resist (Mercury): 25

Items Obtained: 320 Coins, Vial
EXP Gained: 168

-------------------------------------------------------------------------------

063. Orc
Found: Lamakan Desert

HP: 148
PP: 0
Attack: 156
Defense: 41
Agility: 54
Luck: 3
Turns: 1

Power (Venus): 100
Power (Mars): 85
Power (Jupiter): 85
Power (Mercury): 85

Resist (Venus): 100
Resist (Mars): 72
Resist (Jupiter): 48
Resist (Mercury): 72

Items Obtained: 68 Coins, Nut
EXP Gained: 113

-------------------------------------------------------------------------------

064. Manticore
Found: Lamakan Desert

HP: 1700
PP: 83
Attack: 168
Defense: 48
Agility: 61
Luck: 36
Turns: 2

Power (Venus): 95
Power (Mars): 115
Power (Jupiter): 95
Power (Mercury): 85

Resist (Venus): 100
Resist (Mars): 175
Resist (Jupiter): 100
Resist (Mercury): 25

Items Obtained: 3400 Coins, Psy Crystal
EXP Gained: 590

-------------------------------------------------------------------------------

065. Fighter Bee
Found: World Map, Lamakan Desert, Vale Cave, Vault Cave

HP: 116
PP: 0
Attack: 155
Defense: 38
Agility: 74
Luck: 2
Turns: 1

Power (Venus): 90
Power (Mars): 95
Power (Jupiter): 105
Power (Mercury): 90

Resist (Venus): 100
Resist (Mars): 48
Resist (Jupiter): 7
Resist (Mercury): 48

Items Obtained: 90 Coins, Elixir
EXP Gained: 67

-------------------------------------------------------------------------------

066. Ravager
Found: Vale Cave, Vault Cave

HP: 189
PP: 0
Attack: 185
Defense: 47
Agility: 60
Luck: 2
Turns: 1

Power (Venus): 100
Power (Mars): 70
Power (Jupiter): 80
Power (Mercury): 80

Resist (Venus): 48
Resist (Mars): 25
Resist (Jupiter): 72
Resist (Mercury): 48

Items Obtained: 95 Coins, Elixir
EXP Gained: 90

-------------------------------------------------------------------------------

067. Gargoyle
Found: Vault Cave

HP: 176
PP: 21
Attack: 181
Defense: 81
Agility: 59
Luck: 7
Turns: 1

Power (Venus): 100
Power (Mars): 100
Power (Jupiter): 95
Power (Mercury): 100

Resist (Venus): 48
Resist (Mars): 100
Resist (Jupiter): 127
Resist (Mercury): 100

Items Obtained: 119 Coins, Sleep Bomb
EXP Gained: 84

-------------------------------------------------------------------------------

068. Ghost Mage
Found: Vale Cave, Vault Cave

HP: 161
PP: 19
Attack: 168
Defense: 43
Agility: 86
Luck: 9
Turns: 1

Power (Venus): 100
Power (Mars): 95
Power (Jupiter): 95
Power (Mercury): 95

Resist (Venus): 48
Resist (Mars): 72
Resist (Jupiter): 7
Resist (Mercury): 100

Items Obtained: 110 Coins, Bramble Seed
EXP Gained: 80

-------------------------------------------------------------------------------

069. Cave Troll
Found: Vault Cave

HP: 212
PP: 20
Attack: 199
Defense: 45
Agility: 44
Luck: 3
Turns: 1

Power (Venus): 100
Power (Mars): 70
Power (Jupiter): 80
Power (Mercury): 80

Resist (Venus): 48
Resist (Mars): 25
Resist (Jupiter): 72
Resist (Mercury): 48

Items Obtained: 134 Coins, Nut
EXP Gained: 106

-------------------------------------------------------------------------------

070. Mimic (4)
Found: Vault Cave

HP: 690
PP: 42
Attack: 201
Defense: 56
Agility: 89
Luck: 13
Turns: 1

Power (Venus): 95
Power (Mars): 75
Power (Jupiter): 105
Power (Mercury): 100

Resist (Venus): 100
Resist (Mars): 25
Resist (Jupiter): 152
Resist (Mercury): 127

Items Obtained: 356 Coins, Vial
EXP Gained: 321

-------------------------------------------------------------------------------

071. Death Cap
Found: World Map, Vale Cave, Vault Cave

HP: 117
PP: 0
Attack: 159
Defense: 19
Agility: 90
Luck: 5
Turns: 1

Power (Venus): 105
Power (Mars): 80
Power (Jupiter): 70
Power (Mercury): 100

Resist (Venus): 48
Resist (Mars): 7
Resist (Jupiter): 72
Resist (Mercury): 100

Items Obtained: 56 Coins, Sleep Bomb
EXP Gained: 48

-------------------------------------------------------------------------------

072. Mad Vermin
Found: World Map, Vale Cave

HP: 131
PP: 0
Attack: 164
Defense: 22
Agility: 67
Luck: 2
Turns: 1

Power (Venus): 100
Power (Mars): 70
Power (Jupiter): 80
Power (Mercury): 80

Resist (Venus): 48
Resist (Mars): 25
Resist (Jupiter): 72
Resist (Mercury): 48

Items Obtained: 80 Coins, Herb
EXP Gained: 55

-------------------------------------------------------------------------------

073. Undead
Found: World Map, Vale Cave

HP: 165
PP: 0
Attack: 180
Defense: 27
Agility: 58
Luck: 1
Turns: 1

Power (Venus): 100
Power (Mars): 80
Power (Jupiter): 80
Power (Mercury): 95

Resist (Venus): 25
Resist (Mars): 7
Resist (Jupiter): 48
Resist (Mercury): 72

Items Obtained: 90 Coins, Antidote
EXP Gained: 74

-------------------------------------------------------------------------------

074. Venus Djinni (Vine)
Found: World Map

HP: 421
PP: 30
Attack: 175
Defense: 45
Agility: 91
Luck: 10
Turns: 1

Power (Venus): 120
Power (Mars): 95
Power (Jupiter): 80
Power (Mercury): 95

Resist (Venus): 193
Resist (Mars): 100
Resist (Jupiter): 25
Resist (Mercury): 100

Items Obtained: 277 Coins, Herb
EXP Gained: 230

-------------------------------------------------------------------------------

075. Man o' War
Found: Tolbi-bound Boat

HP: 137
PP: 0
Attack: 193
Defense: 42
Agility: 70
Luck: 1
Turns: 1

Power (Venus): 95
Power (Mars): 75
Power (Jupiter): 95
Power (Mercury): 125

Resist (Venus): 48
Resist (Mars): 7
Resist (Jupiter): 48
Resist (Mercury): 127

Items Obtained: 87 Coins, Antidote
EXP Gained: 55

-------------------------------------------------------------------------------

076. Lizard Fighter
Found: Tolbi-bound Boat

HP: 212
PP: 0
Attack: 204
Defense: 61
Agility: 60
Luck: 2
Turns: 1

Power (Venus): 85
Power (Mars): 85
Power (Jupiter): 85
Power (Mercury): 100

Resist (Venus): 100
Resist (Mars): 72
Resist (Jupiter): 100
Resist (Mercury): 127

Items Obtained: 124 Coins, Nut
EXP Gained: 89

-------------------------------------------------------------------------------

077. Rabid Bat
Found: World Map, Tolbi-bound Boat

HP: 125
PP: 0
Attack: 190
Defense: 34
Agility: 84
Luck: 2
Turns: 1

Power (Venus): 95
Power (Mars): 95
Power (Jupiter): 110
Power (Mercury): 95

Resist (Venus): 127
Resist (Mars): 48
Resist (Jupiter): 7
Resist (Mercury): 72

Items Obtained: 61 Coins, Sleep Bomb
EXP Gained: 82

-------------------------------------------------------------------------------

078. Virago
Found: Tolbi-bound Boat, Crossbone Isle

HP: 185
PP: 0
Attack: 199
Defense: 47
Agility: 89
Luck: 4
Turns: 1

Power (Venus): 95
Power (Mars): 95
Power (Jupiter): 110
Power (Mercury): 95

Resist (Venus): 127
Resist (Mars): 48
Resist (Jupiter): 7
Resist (Mercury): 72

Items Obtained: 120 Coins, Elixir
EXP Gained: 87

-------------------------------------------------------------------------------

079. Kraken
Found: Tolbi-bound Boat

HP: 2400
PP: 46
Attack: 206
Defense: 60
Agility: 80
Luck: 21
Turns: 1

Power (Venus): 95
Power (Mars): 85
Power (Jupiter): 95
Power (Mercury): 115

Resist (Venus): 100
Resist (Mars): 25
Resist (Jupiter): 100
Resist (Mercury): 175

Items Obtained: 5200 Coins, Water of Life
EXP Gained: 711

-------------------------------------------------------------------------------

080. Armored Rat
Found: World Map, Altmiller Cave

HP: 147
PP: 0
Attack: 193
Defense: 79
Agility: 60
Luck: 1
Turns: 1

Power (Venus): 100
Power (Mars): 70
Power (Jupiter): 80
Power (Mercury): 80

Resist (Venus): 48
Resist (Mars): 25
Resist (Jupiter): 72
Resist (Mercury): 48

Items Obtained: 100 Coins, Herb
EXP Gained: 77

-------------------------------------------------------------------------------

081. Mad Mole
Found: World Map, Altmiller Cave

HP: 156
PP: 0
Attack: 197
Defense: 23
Agility: 62
Luck: 1
Turns: 1

Power (Venus): 100
Power (Mars): 70
Power (Jupiter): 80
Power (Mercury): 80

Resist (Venus): 48
Resist (Mars): 25
Resist (Jupiter): 72
Resist (Mercury): 48

Items Obtained: 2 Coins, Herb
EXP Gained: 2

-------------------------------------------------------------------------------

082. Foul Dirge
Found: World Map, Altmiller Cave

HP: 149
PP: 0
Attack: 177
Defense: 46
Agility: 120
Luck: 2
Turns: 1

Power (Venus): 95
Power (Mars): 95
Power (Jupiter): 110
Power (Mercury): 95

Resist (Venus): 127
Resist (Mars): 48
Resist (Jupiter): 7
Resist (Mercury): 72

Items Obtained: 100 Coins, Smoke Bomb
EXP Gained: 82

-------------------------------------------------------------------------------

083. Gnome Mage
Found: World Map, Altmiller Cave

HP: 162
PP: 24
Attack: 179
Defense: 50
Agility: 108
Luck: 8
Turns: 1

Power (Venus): 85
Power (Mars): 85
Power (Jupiter): 85
Power (Mercury): 100

Resist (Venus): 48
Resist (Mars): 72
Resist (Jupiter): 100
Resist (Mercury): 72

Items Obtained: 126 Coins, Crystal Powder
EXP Gained: 86

-------------------------------------------------------------------------------

084. Mercury Djinni (Hail)
Found: World Map

HP: 466
PP: 46
Attack: 207
Defense: 48
Agility: 116
Luck: 16
Turns: 1

Power (Venus): 95
Power (Mars): 75
Power (Jupiter): 95
Power (Mercury): 125

Resist (Venus): 100
Resist (Mars): 25
Resist (Jupiter): 100
Resist (Mercury): 193

Items Obtained: 340 Coins
EXP Gained: 279

-------------------------------------------------------------------------------

085. Dread Hound
Found: Altmiller Cave

HP: 252
PP: 0
Attack: 211
Defense: 56
Agility: 90
Luck: 13
Turns: 1

Power (Venus): 95
Power (Mars): 115
Power (Jupiter): 95
Power (Mercury): 85

Resist (Venus): 100
Resist (Mars): 175
Resist (Jupiter): 100
Resist (Mercury): 25

Items Obtained: 176 Coins, Prophet's Hat
EXP Gained: 116

-------------------------------------------------------------------------------

086. Worm
Found: Altmiller Cave

HP: 132
PP: 0
Attack: 196
Defense: 51
Agility: 79
Luck: 2
Turns: 1

Power (Venus): 95
Power (Mars): 90
Power (Jupiter): 85
Power (Mercury): 85

Resist (Venus): 48
Resist (Mars): 25
Resist (Jupiter): 48
Resist (Mercury): 48

Items Obtained: 94 Coins, Herb
EXP Gained: 60

-------------------------------------------------------------------------------

087. Clay Gargoyle
Found: Altmiller Cave

HP: 209
PP: 24
Attack: 210
Defense: 90
Agility: 84
Luck: 7
Turns: 1

Power (Venus): 100
Power (Mars): 100
Power (Jupiter): 95
Power (Mercury): 100

Resist (Venus): 48
Resist (Mars): 100
Resist (Jupiter): 127
Resist (Mercury): 100

Items Obtained: 147 Coins, Nut
EXP Gained: 100

-------------------------------------------------------------------------------

088. Wight
Found: Altmiller Cave

HP: 192
PP: 0
Attack: 205
Defense: 55
Agility: 54
Luck: 2
Turns: 1

Power (Venus): 100
Power (Mars): 80
Power (Jupiter): 80
Power (Mercury): 95

Resist (Venus): 25
Resist (Mars): 7
Resist (Jupiter): 48
Resist (Mercury): 72

Items Obtained: 115 Coins, Elixir
EXP Gained: 92

-------------------------------------------------------------------------------

089. Golem
Found: Altmiller Cave

HP: 266
PP: 0
Attack: 217
Defense: 57
Agility: 40
Luck: 2
Turns: 1

Power (Venus): 120
Power (Mars): 95
Power (Jupiter): 80
Power (Mercury): 95

Resist (Venus): 193
Resist (Mars): 100
Resist (Jupiter): 25
Resist (Mercury): 100

Items Obtained: 161 Coins, Vial
EXP Gained: 105

-------------------------------------------------------------------------------

090. Mimic (6)
Found: Altmiller Cave

HP: 767
PP: 48
Attack: 227
Defense: 63
Agility: 104
Luck: 15
Turns: 1

Power (Venus): 95
Power (Mars): 75
Power (Jupiter): 105
Power (Mercury): 100

Resist (Venus): 100
Resist (Mars): 25
Resist (Jupiter): 152
Resist (Mercury): 127

Items Obtained: 415 Coins, Water of Life
EXP Gained: 374

-------------------------------------------------------------------------------

091. Jupiter Djinni (Squall)
Found: Altmiller Cave

HP: 481
PP: 40
Attack: 205
Defense: 45
Agility: 120
Luck: 14
Turns: 1

Power (Venus): 80
Power (Mars): 95
Power (Jupiter): 120
Power (Mercury): 95

Resist (Venus): 25
Resist (Mars): 100
Resist (Jupiter): 193
Resist (Mercury): 100

Items Obtained: 352 Coins
EXP Gained: 295

-------------------------------------------------------------------------------

092. Azart
Found: Colosso

HP: 450
PP: 0
Attack: 206
Defense: 2 (if race is won), 20 (if race is lost)
Agility: 62
Luck: 9
Turns: 1

Power (Venus): 80
Power (Mars): 80
Power (Jupiter): 80
Power (Mercury): 80

Resist (Venus): 90
Resist (Mars): 90
Resist (Jupiter): 90
Resist (Mercury): 90

Items Obtained: N/A
EXP Gained: N/A

-------------------------------------------------------------------------------

093. Satrage
Found: Colosso

HP: 570
PP: 0
Attack: 228
Defense: 6 (if race is won), 28 (if race is lost)
Agility: 73
Luck: 12
Turns: 1

Power (Venus): 80
Power (Mars): 80
Power (Jupiter): 80
Power (Mercury): 80

Resist (Venus): 90
Resist (Mars): 90
Resist (Jupiter): 90
Resist (Mercury): 90

Items Obtained: N/A
EXP Gained: N/A

-------------------------------------------------------------------------------

094. Navampa
Found: Colosso

HP: 820
PP: 0
Attack: 232 (if race is won), 274 (if race is lost)
Defense: 54
Agility: 84
Luck: 16
Turns: 1

Power (Venus): 80
Power (Mars): 80
Power (Jupiter): 80
Power (Mercury): 80

Resist (Venus): 90
Resist (Mars): 90
Resist (Jupiter): 90
Resist (Mercury): 90

Items Obtained: N/A
EXP Gained: N/A

-------------------------------------------------------------------------------

095. Warrior Bee
Found: World Map, Gondowan Cave

HP: 164
PP: 0
Attack: 221
Defense: 65
Agility: 102
Luck: 5
Turns: 1

Power (Venus): 90
Power (Mars): 95
Power (Jupiter): 105
Power (Mercury): 90

Resist (Venus): 100
Resist (Mars): 48
Resist (Jupiter): 7
Resist (Mercury): 48

Items Obtained: 104 Coins, Elixir
EXP Gained: 65

-------------------------------------------------------------------------------

096. Dirty Ape
Found: World Map, Gondowan Cave

HP: 230
PP: 0
Attack: 236
Defense: 57
Agility: 132
Luck: 2
Turns: 1

Power (Venus): 100
Power (Mars): 70
Power (Jupiter): 80
Power (Mercury): 80

Resist (Venus): 72
Resist (Mars): 25
Resist (Jupiter): 127
Resist (Mercury): 25

Items Obtained: 149 Coins, Herb
EXP Gained: 114

-------------------------------------------------------------------------------

097. Kobold
Found: World Map, Lunpa Fortress, Gondowan Cave, Suhalla Desert

HP: 220
PP: 0
Attack: 230
Defense: 62
Agility: 75
Luck: 4
Turns: 1

Power (Venus): 100
Power (Mars): 85
Power (Jupiter): 85
Power (Mercury): 85

Resist (Venus): 100
Resist (Mars): 72
Resist (Jupiter): 48
Resist (Mercury): 72

Items Obtained: 154 Coins, Sleep Bomb
EXP Gained: 107

-------------------------------------------------------------------------------

098. Rat Warrior
Found: World Map, Lunpa Fortress, Gondowan Cave

HP: 208
PP: 0
Attack: 226
Defense: 49
Agility: 121
Luck: 3
Turns: 1

Power (Venus): 85
Power (Mars): 85
Power (Jupiter): 85
Power (Mercury): 100

Resist (Venus): 72
Resist (Mars): 48
Resist (Jupiter): 72
Resist (Mercury): 100

Items Obtained: 160 Coins, Bramble Seed
EXP Gained: 100

-------------------------------------------------------------------------------

099. Brigand
Found: Lunpa Fortress

HP: 421
PP: 0
Attack: 251
Defense: 69
Agility: 104
Luck: 5
Turns: 1

Power (Venus): 80
Power (Mars): 80
Power (Jupiter): 80
Power (Mercury): 80

Resist (Venus): 72
Resist (Mars): 72
Resist (Jupiter): 72
Resist (Mercury): 72

Items Obtained: 190 Coins, Crystal Powder
EXP Gained: 162

-------------------------------------------------------------------------------

100. Vile Dirge
Found: World Map, Lunpa Fortress, Suhalla Desert

HP: 173
PP: 0
Attack: 228
Defense: 56
Agility: 120
Luck: 2
Turns: 1

Power (Venus): 95
Power (Mars): 95
Power (Jupiter): 110
Power (Mercury): 95

Resist (Venus): 127
Resist (Mars): 48
Resist (Jupiter): 7
Resist (Mercury): 72

Items Obtained: 98 Coins, Weasel's Claw
EXP Gained: 75

-------------------------------------------------------------------------------

101. Toadonpa
Found: Lunpa Fortress

HP: 2800
PP: 80
Attack: 266
Defense: 52
Agility: 82
Luck: 18
Turns: 1

Power (Venus): 95
Power (Mars): 85
Power (Jupiter): 95
Power (Mercury): 115

Resist (Venus): 100
Resist (Mars): 25
Resist (Jupiter): 100
Resist (Mercury): 175

Items Obtained: 3200 Coins, Psy Crystal
EXP Gained: 999

-------------------------------------------------------------------------------

102. Orc Captain
Found: World Map, Suhalla Desert

HP: 231
PP: 0
Attack: 248
Defense: 69
Agility: 90
Luck: 4
Turns: 1

Power (Venus): 100
Power (Mars): 85
Power (Jupiter): 85
Power (Mercury): 85

Resist (Venus): 100
Resist (Mars): 72
Resist (Jupiter): 48
Resist (Mercury): 72

Items Obtained: 142 Coins, Smoke Bomb
EXP Gained: 125

-------------------------------------------------------------------------------

103. Stone Soldier
Found: Suhalla Desert, Crossbone Isle

HP: 179
PP: 6
Attack: 241
Defense: 105
Agility: 104
Luck: 5
Turns: 1

Power (Venus): 95
Power (Mars): 125
Power (Jupiter): 95
Power (Mercury): 75

Resist (Venus): 48
Resist (Mars): 127
Resist (Jupiter): 48
Resist (Mercury): 7

Items Obtained: 98 Coins, Elixir
EXP Gained: 98

-------------------------------------------------------------------------------

104. Roach
Found: Suhalla Desert

HP: 211
PP: 27
Attack: 252
Defense: 72
Agility: 92
Luck: 4
Turns: 1

Power (Venus): 95
Power (Mars): 115
Power (Jupiter): 95
Power (Mercury): 85

Resist (Venus): 100
Resist (Mars): 175
Resist (Jupiter): 100
Resist (Mercury): 25

Items Obtained: 120 Coins, Bramble Seed
EXP Gained: 144

-------------------------------------------------------------------------------

105. Harridan
Found: Suhalla Desert, Crossbone Isle

HP: 231
PP: 29
Attack: 261
Defense: 66
Agility: 118
Luck: 8
Turns: 1

Power (Venus): 95
Power (Mars): 95
Power (Jupiter): 110
Power (Mercury): 95

Resist (Venus): 175
Resist (Mars): 72
Resist (Jupiter): 25
Resist (Mercury): 100

Items Obtained: 164 Coins, Nut
EXP Gained: 150

-------------------------------------------------------------------------------

106. Acid Maggot
Found: Suhalla Desert

HP: 160
PP: 0
Attack: 255
Defense: 60
Agility: 78
Luck: 2
Turns: 1

Power (Venus): 95
Power (Mars): 90
Power (Jupiter): 85
Power (Mercury): 85

Resist (Venus): 48
Resist (Mars): 25
Resist (Jupiter): 48
Resist (Mercury): 48

Items Obtained: 102 Coins, Sleep Bomb
EXP Gained: 86

-------------------------------------------------------------------------------

107. Magicore
Found: Suhalla Desert

HP: 321
PP: 34
Attack: 253
Defense: 74
Agility: 109
Luck: 11
Turns: 1

Power (Venus): 95
Power (Mars): 115
Power (Jupiter): 95
Power (Mercury): 85

Resist (Venus): 100
Resist (Mars): 175
Resist (Jupiter): 100
Resist (Mercury): 25

Items Obtained: 208 Coins, Aura Gloves
EXP Gained: 169

-------------------------------------------------------------------------------

108. Brutal Troll
Found: World Map, Suhalla Desert

HP: 291
PP: 0
Attack: 273
Defense: 63
Agility: 76
Luck: 6
Turns: 1

Power (Venus): 100
Power (Mars): 70
Power (Jupiter): 80
Power (Mercury): 80

Resist (Venus): 48
Resist (Mars): 25
Resist (Jupiter): 72
Resist (Mercury): 48

Items Obtained: 190 Coins, Nut
EXP Gained: 150

-------------------------------------------------------------------------------

109. Mimic (7)
Found: Suhalla Desert

HP: 997
PP: 60
Attack: 303
Defense: 94
Agility: 139
Luck: 17
Turns: 1

Power (Venus): 95
Power (Mars): 75
Power (Jupiter): 105
Power (Mercury): 100

Resist (Venus): 100
Resist (Mars): 25
Resist (Jupiter): 152
Resist (Mercury): 127

Items Obtained: 547 Coins, Water of Life
EXP Gained: 669

-------------------------------------------------------------------------------

110. Mars Djinni (Flash)
Found: Suhalla Desert

HP: 592
PP: 52
Attack: 253
Defense: 65
Agility: 151
Luck: 17
Turns: 1

Power (Venus): 95
Power (Mars): 125
Power (Jupiter): 95
Power (Mercury): 75

Resist (Venus): 100
Resist (Mars): 193
Resist (Jupiter): 100
Resist (Mercury): 25

Items Obtained: 445 Coins
EXP Gained: 460

-------------------------------------------------------------------------------

111. Tornado Lizard
Found: Suhalla Desert

HP: 530
PP: 37
Attack: 267
Defense: 74
Agility: 104
Luck: 18
Turns: 1

Power (Venus): 90
Power (Mars): 95
Power (Jupiter): 110
Power (Mercury): 95

Resist (Venus): 48
Resist (Mars): 100
Resist (Jupiter): 152
Resist (Mercury): 100

Items Obtained: 477 Coins, Weasel's Claw
EXP Gained: 620

-------------------------------------------------------------------------------

112. Storm Lizard
Found: Suhalla Desert

HP: 2900
PP: 42
Attack: 291
Defense: 86
Agility: 112
Luck: 22
Turns: 2

Power (Venus): 90
Power (Mars): 95
Power (Jupiter): 110
Power (Mercury): 95

Resist (Venus): 48
Resist (Mars): 100
Resist (Jupiter): 152
Resist (Mercury): 100

Items Obtained: 6100 Coins, Psy Crystal
EXP Gained: 1300

-------------------------------------------------------------------------------

113. Tempest Lizard
Found: Suhalla Desert

HP: 3000
PP: 45
Attack: 295
Defense: 94
Agility: 114
Luck: 26
Turns: 2

Power (Venus): 90
Power (Mars): 95
Power (Jupiter): 110
Power (Mercury): 95

Resist (Venus): 48
Resist (Mars): 100
Resist (Jupiter): 152
Resist (Mercury): 100

Items Obtained: 6400 Coins, Potion
EXP Gained: 1360

-------------------------------------------------------------------------------

114. Earth Golem
Found: Suhalla Gate, Venus Lighthouse

HP: 298
PP: 0
Attack: 299
Defense: 114
Agility: 70
Luck: 5
Turns: 1

Power (Venus): 120
Power (Mars): 95
Power (Jupiter): 80
Power (Mercury): 95

Resist (Venus): 193
Resist (Mars): 100
Resist (Jupiter): 25
Resist (Mercury): 100

Items Obtained: 183 Coins, Giant Axe
EXP Gained: 218

-------------------------------------------------------------------------------

115. Goblin
Found: Suhalla Gate

HP: 268
PP: 0
Attack: 289
Defense: 91
Agility: 83
Luck: 3
Turns: 1

Power (Venus): 100
Power (Mars): 85
Power (Jupiter): 85
Power (Mercury): 85

Resist (Venus): 100
Resist (Mars): 72
Resist (Jupiter): 72
Resist (Mercury): 48

Items Obtained: 170 Coins, Vial
EXP Gained: 221

-------------------------------------------------------------------------------

116. Cannibal Ghoul
Found: Suhalla Gate

HP: 249
PP: 0
Attack: 274
Defense: 82
Agility: 80
Luck: 4
Turns: 1

Power (Venus): 100
Power (Mars): 80
Power (Jupiter): 80
Power (Mercury): 95

Resist (Venus): 25
Resist (Mars): 7
Resist (Jupiter): 48
Resist (Mercury): 72

Items Obtained: 160 Coins, Antidote
EXP Gained: 194

-------------------------------------------------------------------------------

117. Nightmare
Found: Suhalla Gate, Road to Babi Lighthouse, Venus Lighthouse

HP: 258
PP: 28
Attack: 287
Defense: 89
Agility: 138
Luck: 13
Turns: 1

Power (Venus): 85
Power (Mars): 85
Power (Jupiter): 100
Power (Mercury): 85

Resist (Venus): 72
Resist (Mars): 100
Resist (Jupiter): 127
Resist (Mercury): 100

Items Obtained: 198 Coins, Healing Ring
EXP Gained: 241

-------------------------------------------------------------------------------

118. Horned Ghost
Found: Suhalla Gate, Venus Lighthouse

HP: 236
PP: 32
Attack: 268
Defense: 78
Agility: 116
Luck: 5
Turns: 1

Power (Venus): 100
Power (Mars): 95
Power (Jupiter): 95
Power (Mercury): 95

Resist (Venus): 48
Resist (Mars): 72
Resist (Jupiter): 7
Resist (Mercury): 100

Items Obtained: 166 Coins, Elixir
EXP Gained: 199

-------------------------------------------------------------------------------

119. Gnome Wizard
Found: Road to Babi Lighthouse, Suhalla Gate, Venus Lighthouse

HP: 215
PP: 32
Attack: 257
Defense: 74
Agility: 122
Luck: 8
Turns: 1

Power (Venus): 100
Power (Mars): 85
Power (Jupiter): 85
Power (Mercury): 85

Resist (Venus): 100
Resist (Mars): 72
Resist (Jupiter): 48
Resist (Mercury): 72

Items Obtained: 176 Coins, Crystal Powder
EXP Gained: 219

-------------------------------------------------------------------------------

120. Mole Mage
Found: Suhalla Gate

HP: 199
PP: 14
Attack: 265
Defense: 47
Agility: 74
Luck: 4
Turns: 1

Power (Venus): 100
Power (Mars): 70
Power (Jupiter): 80
Power (Mercury): 80

Resist (Venus): 48
Resist (Mars): 25
Resist (Jupiter): 72
Resist (Mercury): 48

Items Obtained: 132 Coins, Antidote
EXP Gained: 191

-------------------------------------------------------------------------------

121. Mercury Djinni (Dew)
Found: Suhalla Gate

HP: 654
PP: 59
Attack: 281
Defense: 77
Agility: 122
Luck: 19
Turns: 1

Power (Venus): 95
Power (Mars): 75
Power (Jupiter): 95
Power (Mercury): 125

Resist (Venus): 100
Resist (Mars): 25
Resist (Jupiter): 100
Resist (Mercury): 193

Items Obtained: 484 Coins
EXP Gained: 606

-------------------------------------------------------------------------------

122. Wild Gryphon
Found: Road to Babi Lighthouse, Tunnel Ruins, Venus Lighthouse

HP: 370
PP: 8
Attack: 332
Defense: 112
Agility: 170
Luck: 10
Turns: 1

Power (Venus): 90
Power (Mars): 95
Power (Jupiter): 110
Power (Mercury): 95

Resist (Venus): 152
Resist (Mars): 72
Resist (Jupiter): 48
Resist (Mercury): 110

Items Obtained: 290 Coins, Feathered Robe
EXP Gained: 322

-------------------------------------------------------------------------------

123. Manticore King
Found: Road to Babi Lighthouse, Tunnel Ruins, Venus Lighthouse

HP: 348
PP: 33
Attack: 317
Defense: 106
Agility: 134
Luck: 12
Turns: 1

Power (Venus): 95
Power (Mars): 115
Power (Jupiter): 95
Power (Mercury): 85

Resist (Venus): 100
Resist (Mars): 175
Resist (Jupiter): 100
Resist (Mercury): 25

Items Obtained: 240 Coins, Psy Crystal
EXP Gained: 342

-------------------------------------------------------------------------------

124. Willowisp
Found: Road to Babi Lighthouse, Tunnel Ruins, Venus Lighthouse

HP: 209
PP: 12
Attack: 279
Defense: 87
Agility: 121
Luck: 6
Turns: 1

Power (Venus): 100
Power (Mars): 80
Power (Jupiter): 100
Power (Mercury): 95

Resist (Venus): 25
Resist (Mars): 72
Resist (Jupiter): 48
Resist (Mercury): 127

Items Obtained: 160 Coins, Nut
EXP Gained: 227

-------------------------------------------------------------------------------

125. Plated Rat
Found: Road to Babi Lighthouse, Tunnel Ruins

HP: 203
PP: 0
Attack: 262
Defense: 130
Agility: 61
Luck: 2
Turns: 1

Power (Venus): 100
Power (Mars): 70
Power (Jupiter): 80
Power (Mercury): 80

Resist (Venus): 48
Resist (Mars): 25
Resist (Jupiter): 72
Resist (Mercury): 48

Items Obtained: 135 Coins, Elixir
EXP Gained: 208

-------------------------------------------------------------------------------

126. Chimera Mage
Found: Road to Babi Lighthouse, Tunnel Ruins, Venus Lighthouse

HP: 413
PP: 28
Attack: 326
Defense: 119
Agility: 145
Luck: 16
Turns: 1

Power (Venus): 95
Power (Mars): 115
Power (Jupiter): 95
Power (Mercury): 85

Resist (Venus): 100
Resist (Mars): 175
Resist (Jupiter): 100
Resist (Mercury): 25

Items Obtained: 300 Coins, Spiked Armor
EXP Gained: 362

-------------------------------------------------------------------------------

127. Ice Gargoyle
Found: Road to Babi Lighthouse, Tunnel Ruins, Venus Lighthouse

HP: 304
PP: 21
Attack: 319
Defense: 150
Agility: 100
Luck: 7
Turns: 1

Power (Venus): 100
Power (Mars): 100
Power (Jupiter): 95
Power (Mercury): 100

Resist (Venus): 48
Resist (Mars): 100
Resist (Jupiter): 127
Resist (Mercury): 100

Items Obtained: 170 Coins, Potion
EXP Gained: 307

-------------------------------------------------------------------------------

128. Skull Warrior
Found: Road to Babi Lighthouse, Tunnel Ruins, Venus Lighthouse

HP: 283
PP: 16
Attack: 322
Defense: 112
Agility: 130
Luck: 5
Turns: 1

Power (Venus): 100
Power (Mars): 80
Power (Jupiter): 80
Power (Mercury): 95

Resist (Venus): 25
Resist (Mars): 72
Resist (Jupiter): 48
Resist (Mercury): 127

Items Obtained: 188 Coins, Vial
EXP Gained: 301

-------------------------------------------------------------------------------

129. Orc Lord
Found: Road to Babi Lighthouse, Tunnel Ruins

HP: 278
PP: 18
Attack: 302
Defense: 98
Agility: 70
Luck: 3
Turns: 1

Power (Venus): 100
Power (Mars): 85
Power (Jupiter): 85
Power (Mercury): 85

Resist (Venus): 127
Resist (Mars): 100
Resist (Jupiter): 72
Resist (Mercury): 100

Items Obtained: 198 Coins, Lucky Medal
EXP Gained: 260

-------------------------------------------------------------------------------

130. Jupiter Djinni (Luff)
Found: Babi Lighthouse

HP: 688
PP: 62
Attack: 302
Defense: 85
Agility: 177
Luck: 21
Turns: 1

Power (Venus): 80
Power (Mars): 95
Power (Jupiter): 120
Power (Mercury): 95

Resist (Venus): 25
Resist (Mars): 100
Resist (Jupiter): 193
Resist (Mercury): 100

Items Obtained: 506 Coins
EXP Gained: 677

-------------------------------------------------------------------------------

131. Grand Golem
Found: Venus Lighthouse

HP: 476
PP: 0
Attack: 367
Defense: 149
Agility: 80
Luck: 5
Turns: 1

Power (Venus): 120
Power (Mars): 95
Power (Jupiter): 80
Power (Mercury): 95

Resist (Venus): 193
Resist (Mars): 100
Resist (Jupiter): 25
Resist (Mercury): 100

Items Obtained: 208 Coins, Zodiac Wand
EXP Gained: 412

-------------------------------------------------------------------------------

132. Recluse
Found: Venus Lighthouse

HP: 221
PP: 0
Attack: 323
Defense: 122
Agility: 109
Luck: 4
Turns: 1

Power (Venus): 95
Power (Mars): 90
Power (Jupiter): 85
Power (Mercury): 85

Resist (Venus): 48
Resist (Mars): 25
Resist (Jupiter): 48
Resist (Mercury): 48

Items Obtained: 153 Coins, Unicorn Ring
EXP Gained: 243

-------------------------------------------------------------------------------

133. Boulder Beast
Found: Venus Lighthouse

HP: 211
PP: 14
Attack: 327
Defense: 127
Agility: 140
Luck: 6
Turns: 1

Power (Venus): 95
Power (Mars): 125
Power (Jupiter): 95
Power (Mercury): 75

Resist (Venus): 100
Resist (Mars): 193
Resist (Jupiter): 100
Resist (Mercury): 25

Items Obtained: 164 Coins, Water of Life
EXP Gained: 278

-------------------------------------------------------------------------------

134. Thunder Lizard
Found: Venus Lighthouse, Crossbone Isle

HP: 456
PP: 0
Attack: 347
Defense: 133
Agility: 134
Luck: 10
Turns: 1

Power (Venus): 80
Power (Mars): 95
Power (Jupiter): 120
Power (Mercury): 95

Resist (Venus): 25
Resist (Mars): 100
Resist (Jupiter): 193
Resist (Mercury): 100

Items Obtained: 221 Coins, Blessed Mace
EXP Gained: 422

-------------------------------------------------------------------------------

135. Fenrir
Found: Venus Lighthouse

HP: 406
PP: 0
Attack: 357
Defense: 125
Agility: 141
Luck: 9
Turns: 1

Power (Venus): 95
Power (Mars): 85
Power (Jupiter): 95
Power (Mercury): 115

Resist (Venus): 100
Resist (Mars): 25
Resist (Jupiter): 100
Resist (Mercury): 175

Items Obtained: 212 Coins, Kikuichimonji
EXP Gained: 402

-------------------------------------------------------------------------------

136. Saturos
Found: Venus Lighthouse

HP: 3000
PP: 260
Attack: 409
Defense: 140
Agility: 160
Luck: 50
Turns: 1

Power (Venus): 100
Power (Mars): 110
Power (Jupiter): 100
Power (Mercury): 90

Resist (Venus): 100
Resist (Mars): 175
Resist (Jupiter): 127
Resist (Mercury): 72

Items Obtained: 3600 Coins
EXP Gained: 3000

-------------------------------------------------------------------------------

137. Menardi
Found: Venus Lighthouse

HP: 2600
PP: 300
Attack: 389
Defense: 134
Agility: 220
Luck: 50
Turns: 1

Power (Venus): 100
Power (Mars): 105
Power (Jupiter): 100
Power (Mercury): 95

Resist (Venus): 127
Resist (Mars): 175
Resist (Jupiter): 100
Resist (Mercury): 72

Items Obtained: 4200 Coins
EXP Gained: 3000

-------------------------------------------------------------------------------

138. Fusion Dragon
Found: Venus Lighthouse

HP: 5000
PP: 500
Attack: 439
Defense: 150
Agility: 190
Luck: 50
Turns: 2

Power (Venus): 100
Power (Mars): 110
Power (Jupiter): 100
Power (Mercury): 95

Resist (Venus): 127
Resist (Mars): 175
Resist (Jupiter): 127
Resist (Mercury): 72

Items Obtained: N/A
EXP Gained: N/A

-------------------------------------------------------------------------------

139. Hobgoblin
Found: Crossbone Isle

HP: 650
PP: 0
Attack: 203
Defense: 54
Agility: 65
Luck: 9
Turns: 1

Power (Venus): 100
Power (Mars): 85
Power (Jupiter): 85
Power (Mercury): 85

Resist (Venus): 127
Resist (Mars): 100
Resist (Jupiter): 72
Resist (Mercury): 100

Items Obtained: 800 Coins, Lucky Medal
EXP Gained: 223

-------------------------------------------------------------------------------

140. Mimic (8)
Found: Crossbone Isle

HP: 729
PP: 44
Attack: 214
Defense: 59
Agility: 97
Luck: 14
Turns: 1

Power (Venus): 95
Power (Mars): 75
Power (Jupiter): 105
Power (Mercury): 100

Resist (Venus): 100
Resist (Mars): 25
Resist (Jupiter): 152
Resist (Mercury): 127

Items Obtained: 386 Coins, Potion
EXP Gained: 347

-------------------------------------------------------------------------------

141. Grisly
Found: Crossbone Isle

HP: 800
PP: 0
Attack: 208
Defense: 63
Agility: 78
Luck: 13
Turns: 1

Power (Venus): 100
Power (Mars): 70
Power (Jupiter): 80
Power (Mercury): 80

Resist (Venus): 72
Resist (Mars): 25
Resist (Jupiter): 127
Resist (Mercury): 72

Items Obtained: 700 Coins, Potion
EXP Gained: 243

-------------------------------------------------------------------------------

142. Succubus
Found: Crossbone Isle

HP: 529
PP: 56
Attack: 195
Defense: 49
Agility: 101
Luck: 12
Turns: 1

Power (Venus): 85
Power (Mars): 85
Power (Jupiter): 85
Power (Mercury): 100

Resist (Venus): 100
Resist (Mars): 72
Resist (Jupiter): 100
Resist (Mercury): 127

Items Obtained: 143 Coins, Crystal Powder
EXP Gained: 101

-------------------------------------------------------------------------------

143. Lich
Found: Crossbone Isle

HP: 900
PP: 52
Attack: 192
Defense: 48
Agility: 106
Luck: 15
Turns: 1

Power (Venus): 100
Power (Mars): 95
Power (Jupiter): 95
Power (Mercury): 95

Resist (Venus): 72
Resist (Mars): 100
Resist (Jupiter): 25
Resist (Mercury): 152

Items Obtained: 1200 Coins, Psy Crystal
EXP Gained: 263

-------------------------------------------------------------------------------

144. Fiendish Ghoul
Found: Crossbone Isle

HP: 609
PP: 0
Attack: 199
Defense: 45
Agility: 69
Luck: 3
Turns: 1

Power (Venus): 100
Power (Mars): 80
Power (Jupiter): 80
Power (Mercury): 95

Resist (Venus): 25
Resist (Mars): 7
Resist (Jupiter): 48
Resist (Mercury): 72

Items Obtained: 109 Coins, Antidote
EXP Gained: 87

-------------------------------------------------------------------------------

145. Gryphon
Found: Crossbone Isle

HP: 1100
PP: 36
Attack: 213
Defense: 56
Agility: 98
Luck: 19
Turns: 1

Power (Venus): 90
Power (Mars): 90
Power (Jupiter): 110
Power (Mercury): 95

Resist (Venus): 152
Resist (Mars): 72
Resist (Jupiter): 48
Resist (Mercury): 110

Items Obtained: 1900 Coins, Potion
EXP Gained: 303

-------------------------------------------------------------------------------

146. Lizard King
Found: Crossbone Isle

HP: 2000
PP: 52
Attack: 285
Defense: 93
Agility: 92
Luck: 13
Turns: 1

Power (Venus): 85
Power (Mars): 85
Power (Jupiter): 85
Power (Mercury): 100

Resist (Venus): 100
Resist (Mars): 72
Resist (Jupiter): 100
Resist (Mercury): 127

Items Obtained: 1200 Coins, Psy Crystal
EXP Gained: 535

-------------------------------------------------------------------------------

147. Chimera
Found: Crossbone Isle

HP: 1350
PP: 48
Attack: 294
Defense: 90
Agility: 121
Luck: 18
Turns: 1

Power (Venus): 95
Power (Mars): 115
Power (Jupiter): 95
Power (Mercury): 85

Resist (Venus): 100
Resist (Mars): 175
Resist (Jupiter): 100
Resist (Mercury): 25

Items Obtained: 800 Coins, Potion
EXP Gained: 465

-------------------------------------------------------------------------------

148. Earth Lizard
Found: Crossbone Isle

HP: 1550
PP: 48
Attack: 278
Defense: 97
Agility: 102
Luck: 17
Turns: 1

Power (Venus): 120
Power (Mars): 95
Power (Jupiter): 80
Power (Mercury): 95

Resist (Venus): 193
Resist (Mars): 100
Resist (Jupiter): 25
Resist (Mercury): 100

Items Obtained: 920 Coins, Water of Life
EXP Gained: 545

-------------------------------------------------------------------------------

149. Poison Toad
Found: Crossbone Isle

HP: 2250
PP: 0
Attack: 363
Defense: 97
Agility: 93
Luck: 20
Turns: 1

Power (Venus): 95
Power (Mars): 85
Power (Jupiter): 95
Power (Mercury): 115

Resist (Venus): 100
Resist (Mars): 25
Resist (Jupiter): 100
Resist (Mercury): 175

Items Obtained: 2200 Coins, Water of Life
EXP Gained: 1732

-------------------------------------------------------------------------------

150. Cerebus
Found: Crossbone Isle

HP: 2200
PP: 42
Attack: 369
Defense: 130
Agility: 151
Luck: 22
Turns: 1

Power (Venus): 95
Power (Mars): 85
Power (Jupiter): 95
Power (Mercury): 115

Resist (Venus): 100
Resist (Mars): 25
Resist (Jupiter): 100
Resist (Mercury): 175

Items Obtained: 3200 Coins, Psy Crystal
EXP Gained: 1863

-------------------------------------------------------------------------------

151. Mimic (9)
Found: Crossbone Isle

HP: 1206
PP: 68
Attack: 367
Defense: 126
Agility: 167
Luck: 18
Turns: 1

Power (Venus): 95
Power (Mars): 75
Power (Jupiter): 105
Power (Mercury): 100

Resist (Venus): 100
Resist (Mars): 25
Resist (Jupiter): 152
Resist (Mercury): 127

Items Obtained: 643 Coins, Potion
EXP Gained: 1009

-------------------------------------------------------------------------------

152. Deadbeard
Found: Crossbone Isle

HP: 6000
PP: 600
Attack: 468
Defense: 178
Agility: 180
Luck: 60
Turns: 2

Power (Venus): 100
Power (Mars): 120
Power (Jupiter): 110
Power (Mercury): 130

Resist (Venus): 72
Resist (Mars): 127
Resist (Jupiter): 152
Resist (Mercury): 193

Items Obtained: 9000 Coins, Water of Life
EXP Gained: 8000

-------------------------------------------------------------------------------

153. Venus Djinni (???)
Found: N/A

HP: 623
PP: 51
Attack: 271
Defense: 71
Agility: 160
Luck: 18
Turns: 1

Power (Venus): 120
Power (Mars): 95
Power (Jupiter): 80
Power (Mercury): 95

Resist (Venus): 193
Resist (Mars): 100
Resist (Jupiter): 25
Resist (Mercury): 100

Items Obtained: 464 Coins
EXP Gained: 534

-------------------------------------------------------------------------------


===========
XIV. Shops
===========

In this section, I will list all of the shops in the game, along with info
about them and such.


----
Vale
----


------------------------------------------------


Weapon Shop:

Long Sword - 200 Coins
Short Sword - 120 Coins
Mace - 80 Coins
Wooden Stick - 40 Coins


------------------------------------------------


Armor Shop:

Travel Vest - 50 Coins
Wooden Shield - 40 Coins
Leather Cap - 30 Coins
One-Piece Dress - 25 Coins
Cotton Shirt - 20 Coins
Padded Gloves - 10 Coins


------------------------------------------------


Item Shop:

Herb - 10 Coins
Antidote - 20 Coins


------------------------------------------------


-----
Vault
-----


------------------------------------------------


Weapon Shop:

Battle Axe - 280 Coins
Long Sword - 200 Coins
Short Sword - 120 Coins
Mace - 80 Coins


------------------------------------------------


Armor Shop:

Leather Armlet - 180 Coins
Circlet - 120 Coins
Travel Vest - 50 Coins
Wooden Shield - 40 Coins
Leather Cap - 30 Coins
Padded Gloves - 10 Coins


------------------------------------------------


Item Shop:

Herb - 10 Coins
Antidote - 20 Coins


------------------------------------------------


-------
Bilibin
-------


------------------------------------------------


Weapon Shop:

Broad Sword - 1000 Coins
Hunter's Sword - 520 Coins
Heavy Mace - 500 Coins
Battle Axe - 280 Coins
Long Sword - 200 Coins


------------------------------------------------


Armor Shop:

Bronze Shield - 500 Coins
Leather Armor - 240 Coins
Leather Gloves - 220 Coins
Travel Robe - 200 Coins
Open Helm - 180 Coins
Leather Armlet - 180 Coins
Travel Vest - 50 Coins


------------------------------------------------


Item Shop:

Herb - 10 Coins
Antidote - 20 Coins
Elixir - 30 Coins
Sacred Feather - 70 Coins


------------------------------------------------


----
Imil
----


------------------------------------------------


Weapon Shop:

Hunter's Sword - 520 Coins
Broad Sword - 1000 Coins
Heavy Mace - 500 Coins
Battle Axe - 280 Coins


------------------------------------------------


Armor Shop:

Adept's Clothes - 850 Coins
Bronze Shield - 500 Coins
Leather Armor - 240 Coins
Wooden Cap - 400 Coins
Leather Gloves - 220 Coins
Open Helm - 180 Coins
Leather Armlet - 180 Coins
Circlet - 120 Coins


------------------------------------------------


Item Shop:

Herb - 10 Coins
Antidote - 20 Coins
Elixir - 30 Coins
Sacred Feather - 70 Coins


------------------------------------------------


------
Kolima
------


------------------------------------------------


Weapon Shop:

Broad Axe - 1400 Coins
Broad Sword - 1000 Coins
Hunter's Sword - 520 Coins
Heavy Mace - 500 Coins


------------------------------------------------


Armor Shop:

Adept's Clothes - 850 Coins
Armlet - 900 Coins
Bronze Helm - 600 Coins
Bronze Shield - 500 Coins
Leather Armor - 240 Coins
Wooden Cap - 400 Coins
Leather Gloves - 220 Coins


------------------------------------------------


Item Shop:

Herb - 10 Coins
Antidote - 20 Coins
Elixir - 30 Coins
Sacred Feather - 70 Coins


------------------------------------------------


----
Xian
----


------------------------------------------------


Weapon Shop:

Battle Rapier - 2900 Coins
Battle Mace - 2600 Coins
Broad Axe - 1400 Coins
Broad Sword - 1000 Coins


------------------------------------------------


Armor Shop:

Silk Robe - 1400 Coins
Iron Shield - 1200 Coins
Adept's Clothes - 850 Coins
Armlet - 900 Coins
Silver Circlet - 1300 Coins
Bronze Helm - 600 Coins
Wooden Cap - 400 Coins


------------------------------------------------


Item Shop:

Herb - 10 Coins
Antidote - 20 Coins
Elixir - 30 Coins
Sacred Feather - 70 Coins


------------------------------------------------


-----
Altin
-----


------------------------------------------------


Weapon Shop:

Claymore - 4000 Coins
Battle Rapier - 2900 Coins
Battle Mace - 2600 Coins
Broad Axe - 1400 Coins


------------------------------------------------


Armor Shop:

Gauntlets - 1600 Coins
Silk Robe - 1400 Coins
Iron Shield - 1200 Coins
Adept's Clothes - 850 Coins
Armlet - 900 Coins
Silver Circlet - 1300 Coins
Bronze Helm - 600 Coins


------------------------------------------------


Item Shop:

Herb - 10 Coins
Antidote - 20 Coins
Elixir - 30 Coins
Sacred Feather - 70 Coins
Nut - 200 Coins


------------------------------------------------


-----
Kalay
-----


------------------------------------------------


Weapon Shop:

Great Axe - 5200 Coins
Claymore - 4000 Coins
Battle Rapier - 2900 Coins
Battle Mace - 2600 Coins


------------------------------------------------


Armor Shop:

Jerkin - 2400 Coins
Chain Mail - 2000 Coins
Heavy Armlet - 2000 Coins
Mail Cap - 2000 Coins
Gauntlets - 1600 Coins
Iron Shield - 1200 Coins


------------------------------------------------


Item Shop:

Herb - 10 Coins
Antidote - 20 Coins
Elixir - 30 Coins
Sacred Feather - 70 Coins
Nut - 200 Coins


------------------------------------------------


-----
Tolbi
-----


------------------------------------------------


Weapon Shop:

Great Sword - 7000 Coins
Master Rapier - 6800 Coins
Great Axe - 5200 Coins
War Mace - 6200 Coins


------------------------------------------------


Armor Shop:

Armored Shell - 3600 Coins
Silver Vest - 3200 Coins
Jerkin - 2400 Coins
Guardian Circlet - 3400 Coins
Heavy Armlet - 2000 Coins
Gauntlets - 1600 Coins
Mail Cap - 2000 Coins


------------------------------------------------


Item Shop:

Herb - 10 Coins
Antidote - 20 Coins
Elixir - 30 Coins
Sacred Feather - 70 Coins
Nut - 200 Coins


------------------------------------------------


-----
Lunpa
-----


------------------------------------------------


Weapon Shop:

Great Sword - 7000 Coins
Master Rapier - 6800 Coins
Great Axe - 5200 Coins
War Mace - 6200 Coins


------------------------------------------------


Armor Shop:

Plate Mail - 4400 Coins
Silver Armlet - 4000 Coins
Silver Helm - 3900 Coins
Plantinum Circlet - 4200 Coins


------------------------------------------------


Item Shop:

Herb - 10 Coins
Antidote - 20 Coins
Elixir - 30 Coins
Sacred Feather - 70 Coins


------------------------------------------------


-------
Suhalla
-------


------------------------------------------------


Item Shop:

Herb - 10 Coins
Antidote - 20 Coins
Elixir - 30 Coins
Sacred Feather - 70 Coins


------------------------------------------------


--------
Lalivero
--------


------------------------------------------------


Weapon Shop:

Great Sword - 7000 Coins
Master Rapier - 6800 Coins
Great Axe - 5200 Coins
War Mace - 6200 Coins


------------------------------------------------


Armor Shop:

Steel Armor - 4900 Coins
Knight's Helm - 4600 Coins
Plantinum Circlet - 4200 Coins


------------------------------------------------


Item Shop:

Herb - 10 Coins
Antidote - 20 Coins
Elixir - 30 Coins
Sacred Feather - 70 Coins


------------------------------------------------


============
XV. Secrets
============

In this section, I will list all of the secrets in the game, along with info
about how to do them and such.


Secret #1 - Send Option
-----------------------

After you beat the game, you will be given the option to save after the scene
with Kraden, Jenna, and Alex. Save over a file that you don't use, and it will
show up on the file select screen as "(Clear data)", meaning you can't use that
file unless you delete it. On the main menu screen, hold Left on the D-Pad,
hold R, and press B. Keep R held after pressing B, and a new option on the far
right should appear, called "Send". Select this and select a cleared file, then
you'll be given the option to get a password or use a link cable. Both will
allow you to transfer your data over to Golden Sun: The Lost Age. If you select
the "Password" option, you'll be able to choose either the Bronze, Silver, or
Gold options.

Bronze contains the shortest password, only transferring your character's
levels and Djinn. Silver is the second shortest password, transferring the same
as Bronze, but with your character's stats as well. Gold has a 6-page long
password, and transfers everything (your levels, Djinn, character stats, items,
and coins), and is by far the best choice. Be sure to write down your password,
or just use a link cable should you play The Lost Age.


-------------------------------------------------------------------------------


================================
XVI. Frequently Asked Questions
================================

In this section, I will list the most commonly asked questions regarding this
game. Before emailing me with a question, please refer to this very section
first, and see if your question is already answered! Thank you.


-------------------------------------------------------------------------------


Q: How do I uncurse a weapon/armor?


A: Go to the sanctuary of any town, and you can pay the wizard there a price
   for him to remove it.


-------------------------------------------------------------------------------


Q: How do I get the Cloak Ball if I didn't win the Colosso?


A: Many people say it's impossible, but I don't think it is. I remember reading
   about how to get it, but I don't remember how. Email me if you find out.


-------------------------------------------------------------------------------


Q: I have a question about The Lost Age...


A: I can't answer those. This is a Golden Sun FAQ, after all, not one for TLA.
   Check another guide for TLA if you need help on it.


-------------------------------------------------------------------------------


Q: What's a good level to be at for the final boss?


A: Around 28-30. You should do fine if you're around that level, and have the
   most up-to-date equipment. If all else fails, go through Crossbone Isle to
   get some of the best equipment in the game, and maybe level up some.


-------------------------------------------------------------------------------


=================
XVII. Email Info
=================

If you wish to email me about this guide, whether it be a comment or a typo,
or even a big error in the guide, then email me at my email listed at the top
of this guide. For those who are lazy, my email is [email protected]. Email
me there, and I'll add whatever it is I missed, or fix whatever it is I messed
up on as soon as possible. Please make the subject something to do with the
game (such as "Golden Sun FAQ"), so I'll know that your email isn't spam.


-------------------------------------------------------------------------------


===============
XVIII. Credits
===============

Credits go to you for reading this guide.
Credits go to me for taking the time to write this guide.
Credits go to strawhat and his Psynergy/Class FAQ. It really helped me out.
              Thank you!
Credits go to Torrent Lord's excellent enemy list. Thanks!


-------------------------------------------------------------------------------


================
XIX. Copyrights
================

Do not copy this guide without my permission. If you attempt to do that
without my permission, you will be in trouble with the law. For permission,
email me at my email adress listed at the top of this guide, I may say yes, I
may say no, it depends. This guide is a Copyright (c) 2007, and was created by
Jesse Winstead. All rights reserved. The following sites have been allowed to
use this guide:

http://www.gamefaqs.com/
http://www.neoseeker.com/
http://www.ign.com/
http://www.1up.com/
http://www.press-startgaming.com/
http://www.supercheats.com/


End Of File.


-------------------------------------------------------------------------------