___ __ ___ _ __ ___
| / \ | \ /\ /\ | | | / \ / \ |\ | |
|___ | | |___/ / \ / \ | | | | | | | | \ | |___
| | | | \ | | | | | | |---| | | | \| |
| | | | \ | | | | | | | | | | | | |
| \__/ | \ | | | \__/ |___ | | \__/ | | |___
___ ____ ____ ____
/ \ / \ / \ / \
/_/\ \ | /\ | | /\ | | /\ |
/ / | | | | | | | | | | | |
/ / | | | | | | | | | | | |
/ / | | | | | | | | | | | |
/ /___ | \/ | | \/ | | \/ |
|______| \____/ \____/ \____/
Table of Contents
[MODES] Modes of Play
[SETUP] Car Setup
[QUEST] Frequently Asked Questions
[REALL] Comparing to Reality
[RECRD] Vinny's Records
[VERSN] Version History
[CONTC] Contact Information
Navigation tip: Press Ctrl and F to bring down a search bar. Then type in the
name of the section you're looking for - like [VERSN] for the ever-popular
It's really been a long time, hasn't it? Eight of my first sixteen walkthroughs
were written for auto racing games, but I haven't done a racing guide since!
This, for those who are counting, is my 29th walkthrough. It's also a guide-
writing milestones for me; I've now written a guide for a game released in
every year between 1990 and 2005 (Expect for this to be extended in the
I must say that Formula One 2000 is hardly a spectacular game. The graphics
aren't as good as most of the other Game Boy Color racing games, and the sound
isn't great. The roads at all tracks are so narrow that passing can be almost
impossible. The entire game reminds me a little bit of F-1 Race for the
original Game Boy. Still, it's not a bad way to spend an afternoon when your
ballgame's rained out or it's too hot outside to even think. Most likely, you
picked this game up from the bargain bin for about one dollar, so it's not like
you've invested a lot of money in this. Also, Formula One 2000 is easy to pick
up and play, as it's the most intuitive of GBC F-1 games (of which there
weren't all that many).
Modes of Play [MODES]
This option includes several different modes. Pick Championship to run an
entire 17-race season identical to the actual 2000 calendar. More on that
later. The Single Race option is similar to a standard Quick Race, although
this is preceded by a qualifying session. Load Game is used to resume a saved
Grand Prix game. This is good so you don't have to play the fun game of See How
Long My Batteries Last. View Game shows some data for saved games.
When you first select the Championship option, a Driver Select screen appears.
Select your driver, and select Settings if you want to change the difficulty
level and transmission type. These settings can't be changed later, so be
After this, the Australia introduction screen appears. Select Settings to
adjust the weather, starting position (which applies to qualifying sessions and
will probably be set to 1), the number of laps in a race, and whether or not
you want races to include pit stops. In Expert difficulty, the Laps and Pit In
options can't be modified after this, so choose carefully. Then get ready to
-Practice lets you run a training session at the current course. This is a good
way to experiment with different setups. Practice is completely optional, and
any times you run won't affect your starting position or anything else. You can
select Practice as many times as you want.
-Qualifying determines the starting position for the main race. You're required
to qualify in Expert difficulty, but you don't have to in Rookie mode. You run
two laps, trying to achieve as fast a time as possible. Your best lap is the
only one that counts. If you don't like what happens, you can restart during or
immediately after the session. Remember that you're racing the clock, not the
other drivers on the track.
-Grand Prix is the big race. If you finish well, you'll earn driver points, and
if you have the most points at the end of the season, you'll become the World
-Car Setup modifies your car's settings. Check out the Car Setup section for
-Settings adjusts weather, starting position, laps, and pit in. Grid position
only applies to qualifying in Expert difficulty, and other settings can't be
changed in Expert mode. With Rookie difficulty, though, you're welcome to make
up the rules as you go along!
After each race, don't forget that you can scroll through race results, season
standings, and constructors' standings (use the Control Pad to select the
desired "page," then press A). Then you'll have the opportunity to save the
game, and if you didn't like the way things went, you can restart the entire
week. They are pretty generous...
Run an exhibition race using the driver and course of your choice. You can also
set up your car with the desired configuration. This is the Grand Prix Single
Race without qualifying.
This is the same as Quick Race, except you're the only driver on the track.
This is a good way to get used to the game and to experiment with different
setups and courses.
This mode lets you race head-to-head with a friend using the drivers and course
of your choice. As usual, you can also set up your car with the desired
configuration. This mode will work only if you have a second Game Boy Color, a
second copy of Formula One 2000, a Game Link cable, and a friend (or enemy!) to
Here you can turn music and sound on or off, change the display
type/measurement system (miles or kilometers per hour), view record times and
stats, or reset saved game data.
---History & Rules---
Select this option to scroll through a (very) condensed history of Formula One
history. The second half of this "book" shows you the most basic rules of F-1.
Keep in mind that some things have changed since this game was made.
Note that in races other than Grand Prix, you can select transmission type on
the Driver Select screen and race settings (weather, starting position, number
of laps, and Pit In) on the Circuit Select menu.
---Australia (Albert Park)---
Albert Park doesn't have any really sharp turns, so use low-angle wings (both
front and rear) and a long gear range (probably medium for beginners, and very
long for advanced players). After the opening straight comes a not-too-tough
right-left chicane, followed by a short straight, sharp right, softer left, and
a really long sweeping right. Next up is a quick right immediately followed by
a quick left. A short straight leads to a long sweeping left, short straight,
medium right, and the toughest part of the track: a medium right immediately
followed by a very sharp left and another right. After that is the finish line.
This course has a mixture of long straightaways and sharp corners. I suggest
low wings with a long gear ratio, although Very Long may work even better,
especially in time trials. The course opens with a sharp left immediately
followed by a quick right and a sweeping left. There's a long straightaway
ahead, ending with a long left-hander. The twisty part of the course is just
ahead. A long right ends with an abrupt left. Then comes a very sharp hairpin.
Just keep accelerating through the turn, but expect to lose a bit of speed. The
hairpin is followed by a 270-degree left, which is mostly gentle but sharper
near the middle. The final straightaway is broken up by a quick left, and
---San Marino (Imola)---
Imola is a very technical circuit that can be fairly tough. I'd select low or
medium wings and a medium gearbox. The course opens with a long, sweeping left.
After a medium straightaway, the road curves a bit to the right. But watch
out - a very sharp hairpin is just ahead. Brake midway through the turn,
vigilantly blocking any opponents that try to pass. The next straightaway ends
with a left that grows a little sharper near the end. Next up is a tricky
right-left chicane, immediately followed by a medium right. The next
straightaway features two gentle curves and a medium left. After a medium
straight, get ready for a hairpin, which isn't nearly as sharp as the earlier
one. Don't let this gentle right fool you; there's a VERY sharp left just
ahead. After a quick right, this course is over.
---Great Britain (Silverstone)---
A couple of different setups work well here, but I prefer a low front wing, low
rear wing, and long gear. The first turn is a medium right. After the upcoming
straightaway is a tough series of turns: gentle left, medium right, sharp left,
medium right, and gentle left, ending with a long straightaway. Then comes a
long right, short straight, and a medium left/right hairpin combo. It's not
very sharp, though. Watch out for the chicane after the next straightaway. Then
comes a medium right followed by a sharp left hairpin. The track concludes with
a couple of long right-handers.
As in real life, it's a little hard to set up your car for the Spanish sharp
turns and lengthy straightaways. In my tests, I generally got the best results
using low-angled wings and a long gear ratio. I recommend experimenting with
different setups in practice before running the race. The opening straight is
the longest in the series. The first turn is a fairly sharp right-left chicane,
quickly succeeded by a long right. After a medium straightaway, get ready for a
not-too-sharp right hairpin and a VERY sharp left hairpin. Next up is a sharp
left followed by a long right and a quick sharp left. Then comes a sharp left
hairpin and a slightly gentler right hairpin. Then traverse a long right to the
Recommended setup: Low wings and long gear. The Nurburgring is located in
Germany, for those who didn't know that. This circuit generates the shortest
lap times in the game. After the opening right-left chicane, there's a short
straight, medium left, sharper right, quick left, and a very sharp right
hairpin. It's easy to spin out here, so be careful. Then comes a left-right
chicane, short straightaway, and another left-right chicane. What chicanery!
The last sector of the track includes a short straight, quick right, medium
straightaway, and a gentle chicane immediately before the final turn, which is
---Monaco (Monte Carlo)---
If you like slow racing, this is the course for you! I recommend setting up
your car with low wings and a short gear ratio, although you may want to
experiment with different setups, including the very short and medium gearbox.
You'll have to be pretty aggressive in blocking your opponents to win here. The
course starts with a medium right. After a long straight comes a medium left
and a medium right. Here things get really tough, with a medium right, left
hairpin, and right hairpin in quick succession. Let off the gas near the end of
this stretch, and remain vigilant in blocking. Next up is a short straight,
long sweeping right, a quick left-right chicane, medium straight, medium left,
a right-left chicane, and a right chicane. It's not as sharp as the earlier
ones, but it gets sharper near the end. From there, you're just a few
feet/meters from the finish line.
The Formula One 2000 version of the Circuit de Gilles Villeneuve has a tricky
mix of long straights and sharp turns. Use low wings with a long gear ratio for
best results. After the medium-length opening straightaway, be careful not to
let the quick left lure you outside for the right hairpin. After a short
straight, prepare for a right-left chicane, a gentle right, and a sharp left-
right chicane. There's a long straight coming, although it's broken up by two
gentle curves. A very sharp hairpin ends this fast section. Then comes a gentle
left, gentle right, quick sharp left, easy right, and a right-left chicane.
Then you've finished a lap.
Low wings and a long gear ratio will work nicely here. Skilled players should
select the Very Long gearbox. The opening turn, a medium left, shouldn't be any
trouble. The second turn is a sweeping right that the game calls a hairpin.
After that is a VERY long straightaway, ending with a hairpin that isn't very
sharp. Another medium straightaway is ahead, but watch out for the tricky
chicane/hairpin mix. The next straightaway is broken up by a quick right-left
chicane, concluding with a sharp right-hander. There's another medium straight,
ending with the final turn: a right-left chicane that leads to a sharp right.
Makes you want a steak... The familiar low-angled wings and long gear ratio
setup is perfect for this course. After the opening straightaway, you'll reach
a sharp right that veers left at the end. Next is a gentle right-left mix and a
very sharp right - one of the more memorable turns in F-1. The second half of
the track consists of a long straight, long medium right, medium left, short
straight, sharp left, gentle right, medium straight, two medium rights, and
Hockenheim, the longest circuit in the game, is definitely a favorite of speed
demons. I'd use low wing angles and the "very long" gear ratio to facilitate
speed. Another nice thing about this track is that winning (and passing) is
very easy. Ironically, the opening straight is very short, even though the rest
of the track is full of long fast sections. The track starts with an easy
right, followed by a long straightaway. Eventually you'll reach a gentle right-
left-right series, and then more straight section. Next is a sharper right-left
chicane, followed by a long right. Then comes another long straightaway, a
gentle left-right-left sequence, a slightly shorter straightaway, and the slow
part of the track: a sharp left hairpin followed by a slightly less sharp right
This is a pretty slow course, but you're still best off with low wing angles
and the standard long gear ratio. You'll lose speed on the hairpins, but no
more than you would with a slower setup. Passing is almost impossible. The
course opens with a very sharp hairpin, which is quickly followed by a slightly
shorter hairpin. Then come a gentle right, short straightaway, gentle right,
quick left, tight long right, and a quick right. The upcoming left-right
chicane is pretty sharp. Stay near the middle of the road to avoid losing
speed. A quick left is immediately followed by a medium right. After a right-
left chicane, the track concludes with another pair of hairpins. That was
easy... well, maybe not.
The standard low-angle/long gear setup is probably the way to go here, although
you may want to go all the way to the Very Long gear ratio. Note that lap
traffic can become a problem after just three or four laps. Spa begins with a
VERY sharp hairpin - the site of several pileups over the years. Then comes a
sweeping right, a quick sharp left, a right-left chicane, a gentle right, and a
long straightaway. A right-left chicane leads into a tricky medium right. You
may lose some speed on the upcoming hairpin. The next sector of the track
includes an easy left, short straight, long tight left, right-left chicane,
long sweeping right, medium straight, two quick lefts, and a short
straightaway. Watch out for the pair of right-left chicanes - the Bus Stop -
found at the end of the course. It's a pity they got rid of the old Bus Stop
configuration in 2007.
Setting up your car here is a no-brainer: Use low wings and the Very Long gear
ratio. You should be able to maintain a constant speed of 225 MPH at this long,
fast circuit. Winning should be very easy, although lap traffic becomes
irritating early on in the race. The lengthy opening straightaway ends with a
right-left chicane and a gentle sweeping right. Then there's a medium
straightaway, quick left, and a long right. The next straightaway curves
slightly to the left. A right-left chicane begins another long straightaway.
After six seconds of straightaway, get ready to steer some for the final turn,
a long right.
While much of the USA event, which was new for 2000, takes place on a speedway,
the road course section is very slow. I suggest low wing angles with a long
gear ratio. Passing is not easy. Once you cross the bricks, you'll be on the
front straightaway for a while before veering onto the road course, which
starts with a tough right-left chicane, immediately followed by a long right
that gets sharper about midway through the turn. There's a very sharp left
hairpin ahead, followed by a medium right. Build up speed along the medium
straightaway, but watch out for the S-turns ahead: a sharp left-right-left.
It's easy to spin out here if you're not careful. Then comes a sweeping right,
and you're back on the speedway. After two relatively gentle speedway turns,
you'll be finished with a lap.
Suzuka is a pretty slow circuit, but I'd stick with the ordinary low wing/long
gear settings. The opening turn, a right hairpin, gets a little sharper near
the end. Twin left-right chicanes are ahead, followed by a sweeping right. A
short straight ends with a long right, followed by a very sharp left hairpin.
Expect to lose speed here. The last part of the track consists of a long gentle
right, long left, long straightaway, long left, long gentle right, and you're
back on the opening straightaway.
The graphics at Malaysia look just like the real course. The real race is
usually soggy, but in this game it doesn't rain any more frequently than any
other track. Use low wings and medium gear, although the long gear also works
well. The opening turn, a very sharp right hairpin, is immediately followed by
a very sharp left and a sweeping right. A short straight leads to a quick but
very sharp right. There's a medium left and a medium right ahead, and then a
medium right that gets sharper near the end. A medium straightaway leads to a
quick sharp left where it's easy to spin out, followed by a right turn that
gradually gets sharper. After that comes a quick left, short straight, and a
long right that gets progressively sharper, and finally a long straightaway
ending with a sharp left hairpin.
Car Setup [SETUP]
Here are a few tips for setting up of your car:
---Front Wing--- (Low, Medium, High)
This option should always be set to Low, regardless of the circuit. The Medium
and High angles simply reduce your speed without boosting grip.
---Rear Wing--- (Low, Medium, High)
See "Front Wing."
---Gear Ratio--- (Very Short, Short, Medium, Long, Very Long)
The choice of gearbox affects the relationship between acceleration and maximum
speed. The shorter transmissions boast excellent acceleration attributes but
puny top speed; the longer gear ratios give you high maximum speed, but you
won't be able to accelerate as well. In general, the longer gearboxes are
preferable on faster tracks like Italy, and the shorter ones are better at slow
circuits like Monaco. Check my Walkthrough for the recommended settings for
each track. It's also a good idea to do some experimentation with different
settings on different tracks.
---Tires--- (Dry Soft, Dry Hard, Intermediate, Wet Soft, Wet Hard)
Make sure to check the weather (select "Settings" before an event) before
hitting the racetrack. If it's sunny, select Dry Soft or Dry Hard tires
(there's little or no difference between them). If rain is in the forecast, put
on Wet Soft or Wet Hard tires (again, these two tires are indistinguishable).
If you use dry tires in rain - or, worse yet, rain tires on a dry track - your
car will be virtually inoperable. And sadly, Intermediate tires aren't of any
use in this game.
---Fuel--- (1-14 laps)
This really applies only when "Pit In" is "On." When it is, make sure that you
have enough fuel to last all the laps of the race (or, in really long races, as
much petrol as your car can hold). You can really fill the fuel tank as much as
you want to, since having a full tank doesn't slow you down or otherwise affect
Frequently Asked Questions [QUEST]
Q: What are the controls?
A: The controls in Formula One 2000 aren't tough to figure out, but here they
B: Brake (not used much)
Up: Shift gears up (only with a manual transmission)
Down: Shift gears down (manual only)
START: Pause game (also lets you restart a race or drop out)
SELECT: Does even less than football sideline reporters (nothing)
Note that the pause menu usually includes three options: Continue (resume
game), Restart (restart the race, if available), and Retire (drop out of the
Q: Is there any difference between the cars?
A: Every car and driver goes the same speed and handles in the same manner.
Q: Is there any advantage to using a manual transmission?
A: Yes. It makes you accelerate a little better. However, unless you're pretty
skilled, the manual transmission makes accelerating tougher, and you may forget
to downshift after hitting a car or going off the road. Also remember that when
you use a manual transmission, you start the race in neutral, so don't forget
to upshift the instant the starting lights go out. To get optimal acceleration,
try to upshift quickly, especially once you reach third and fourth gear.
Q: What makes the Expert difficulty level different from Rookie?
A: This only applies to Grand Prix mode. In the Expert difficulty level, you
can't change the weather any more, and you can't change the number of laps in a
race after the season has started. Moreover, qualifying is mandatory, and
you're no longer allowed to select your grid position from the Settings menu.
Lastly, you'll need a better time to win the pole. Otherwise, you won't notice
much difference in actual game play.
Q: How do pit stops work?
A: First of all, in order to even make a pit stop, the "Pit In" option must be
set to "On." To pit, drive to the pit entrance near the end of the circuit and
veer to either side of the road when "Pit" appears on the screen (you don't
have much time to do this). Brake to 0 MPH before reaching the big sign marked
with the large red lights. Your pit crew now comes out, and a menu allows you
to decide what you want. Make sure to fuel your car up for enough laps to
finish the race (you can save time by not filling it to the brim). You can also
change your tire type, but that shouldn't be necessary, as there's no tire wear
in this game. When you're finished making your selections, select OK to make
your stop. There's nothing you can do to make the crew work faster, so don't
waste your time mashing any buttons. When they're done, hit the gas and get
ready to upshift (if necessary) once you leave the pits. Remember that when
you're in the pits, time is stopped; the timer and the other cars aren't
moving. For that reason, it's OK to take your time while in the pits.
Q: What happens if you run out of gas?
A: If you run out of fuel, you'll coast to a stop until you reach 0 MPH, when
the "Out of Fuel" message appears and the race ends. Always make sure you gas
your car up for at least as many laps as the duration of the race, or plan on
making a pit stop. Fuel consumption only occurs if the "Pit In" option is set
Q: How much fuel do I have left when the fuel gauge starts blinking?
A: Three laps' worth. The less you have, the faster it flashes.
Q: I hate rain! How do I prevent it from appearing?
A: Select the Settings option under the track selection menu or the main Grand
Prix screen. Then press A while highlighting Weather to change between Sunny
and Raining. This doesn't work on Expert difficulty in Grand Prix mode, though.
By the way, when it's raining, make sure to equip some kind of rain tires;
otherwise, your car will be difficult to control. However, with rain tires
equipped, you won't notice any reduction in your car's handling. Rain occurs
pretty often in this game.
Q: What's the fastest straight-line speed you can achieve?
A: 225 MPH. Use low wing angles and the very long gear ratio at Italy or
Q: Why does my car keep changing colors after every race, even though I don't
change my driver?
A: Your car's appearance is random, and so are the other drivers'.
Q: What other notes and tips do you have for the game?
A: Here are some miscellaneous tips and random observations for Formula One
* If someone's trying to pass you, you should aggressively block him and make
it tough to get around. Please don't do this in real life - at the speedway or
* If you're stuck behind a slower car and are trying to get past, try
decelerating during turns, and wait for a good opportunity to pass, probably on
* Be careful not to enter the pits accidentally, especially at Australia, where
it's easy to do so.
* Road signs warning you of upcoming turns don't appear at all tracks, (the
Nurburgring is one that doesn't have signs).
* The photos of Mika Hakkinen and Rubens Barrichello look terrible, but Michael
Schumacher and Eddie Irvine look just like themselves.
* This game was produced by Take Two Interactive, more well known for Grand
Theft Auto games and appearances in the Wall Street Journal.
* Some menu screens depict the old white-and-red McLaren car of the early
1990s. The McLaren team had been white, silver, and black for several years by
the time this game was made.
* Notice the legendary two-tone 1999 BAR cars, which you'll see if you watch
the demo long enough. The BAR team had fortunately adopted a new look by 2000.
Comparing to Reality [REALL]
I can't write a Formula One guide without including a Comparing to Reality
The drivers in this game are the same who drove in the 2000 Formula One season.
The group of tracks available for selection is identical to the 2000 F-1
calendar. The track layouts are the same as in real life, although you'll
complete each lap in about half the time it would take a real Formula One car.
Vinny's Records [RECRD]
San Marino 0:45.536
Great Britain 0:49.857
Version History [VERSN]
Not a lot of people read this section.
Date | Version | Size |
6- 7-08 | 0.1 | 6KB | Began guide.
6- 8-08 | 0.2 | 10KB | Did more stuff.
6- 9-08 | 0.25 | 13KB | Wrote Australia and Brazil guides.
6-11-08 | 0.3 | 15KB | Completed San Marino guide.
6-12-08 | 0.45 | 18KB | Wrote Britain, Spain, Europe, and Monaco guides.
6-13-08 | 0.6 | 22KB | Did Canada, France, Austria, Germany, and Hungary.
6-14-08 | 0.99 | 33KB | Completed guide.
6-15-08 | 1.0 | 33KB | Made two small adjustments.
(c) 2008 Vinny Hamilton. All rights reserved.
All trademarks mentioned in this guide are copyrights of their respective
You can print this guide out for your personal use.
You can download this guide to your computer for personal use.
You can post this guide on your Web site as long as you give proper credit to
me AND you don't change a single letter, number, or symbol (not even a tilde).
Remember that the latest version will always be available at GameFAQs.com, but
don't count on there being many (if any) updates.
You can translate this guide into a foreign language and post the translation
on your Web site if you ask for permission first.
You can't post this guide on your Web site and say you wrote the guide
You can't post this guide on Web sites that contain (or have links to sites
that contain) sexually explicit images of naked humans (that is, pornography).
You can't post this guide on your Web site if you're going to change anything
in this guide that took me so many hours to write.
If you don't comply with these guidelines, your hard drive will be reformatted
(permanently erased) inexplicably and you will suffer from constipation for the
rest of your life. Heed this warning.
Contact Information [CONTC]
If you have any questions or comments about this guide, send an e-mail to
VHamilton002@gmail.com. Remember that not all e-mails will be read. Please
follow these rules:
Do include "F-1" in the subject line.
Do send polite suggestions about ways to make this walkthrough better.
Do send information about any glitches, tricks, or codes you find.
Do tell me if you break one of my records.
Do ask any questions you have about Formula One 2000 gameplay. I will answer
them eventually if you follow all of these guidelines.
Do make a reasonable effort to use decent spelling, grammar, usage,
punctuation, and capitalization so I can understand what you're saying.
Do use patience. I check my messages rather sporadically.
Do not send spam, pornography, chain letters, "flaming," or anything that
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