This is iammax here, writing another FAQ because I'm sick of questions about a certain subject, which is classes. If you have any questions, you can email me at [email protected], and of course you can email me for any other Fire Emblem related questions. But no FE6 ROM requests, I don't have it anymore. In the comments, I'll sometimes say "this class has the highest X cap in the game". Well, that means sometimes it's tied, not that only this one has it. OK, that's it. Remember, questions, put on site requests, etc go to [email protected] The number one rule for emailing me: PERSONAL EXPERIENCE MEANS NOTHING. If you're going to email me saying that Summoner is better then Druid because of the stats YOU got, that's stupid. That's just your luck. All the stats people use on the board are average stats; nobody uses then own stats except in their own judgement. Personal experience means nothing except to your own decisions. Things you can email me: Questions about Fire Emblem (check the other FAQs first though) Suggestions for something relavent Constructive Criticisms Asking to put the FAQ on your site (ask once, if I say no, then it's no. But I don't usually have a reason to say no anyway). Things NOT to email me: If you email me something that's obviously in an FAQ, whether I wrote it or not, I'm just linking you to it. You have to check the FAQs before asking someone a question; we write the for a reason. Saying they're "too long" is stupid. Just use control + F and find something. Things with a lot of forwards Flame mail Horrible english DON'T EMAIL ME BITCHING ABOUT HOW I DON'T LIKE SUMMONERS. If you think the weak summons make up for their crappy stats, fine, it's your choice. But don't bug me about it. I get two emails a week about it, and you're not changing my mind so stop it. The opinions in here about summoners are NOT only mine. Many board users and I have discussed this, and it has been debated over and over, and it was a group conclusion. So don't argue it. Also, if you email me a correction, please give proof. I won't mention a name, but someone told me something's wrong. He said: " "Hey sure shot cannot work with ballistae. Im sure of it because my cousins dad knows everything about it. Credit me in your fax and email me to tell me you put it in their. My address is ***********@AOL.com. Any ways thanks for telling me about silencer vs great shield, saved my life!" Please, give actual proof if it's a technical thing like that. For example, email me this: Hi, I was wonder how you can do ____? Don't email me: 1: hi i no u no how to do ____ so tell me becuz i wil kill u if u dont because then u r lame 2: WTF are you talking about? __ Class sucks/rocks! You're a ****ing moron! ============================================================================== FAQ=========================================================================== ============================================================================== Q: So, how do I get these super trainees? A: It's not as complicated as it sounds. First off, you have to beat the game one BOTH routes. Yes, you can save at the split and resume the second route from there. Don't worry, after you beat the route, you can erase the file. The game "remembers" that you beat it on that route, so you can delete it. And no, you don't need to use them on the first 2 playthoughs. It doens't matter if they die. (Let's use Ross as an example. It's the same for all 3). You're using Ross. He strikes down a soldier and grows to level 10! (At his beginning Journeyman stage. Like how he is when you first get him.) At the beginning of the next chapter, Ross will say something about his Muscles, and you'll get the list of promotion choices. But this time, in addition to Pirate and Fighter, it'll say Journeyman, too. If you choose that, He stays as a Journeyman. Then, you raise him like a normal unit. Promote from level 10-20, as you would for any other unpromoted unit. Ross uses a Hero Crest, Amelia uses a Knight Crest, Ewan uses a Guiding Ring. Then, you'll have the choice of Super Journeyman or Hero. (I don't know why it's Hero. It jsut...is). Note- Each level of Trainee gets some promo bonuses. I can't remember all of it, but I know each tier gets 1 Move. However, you NEVER get any CON, which is a huge disadvantage. Q: How about that Tri Attack? A: You can do it with Three Falcoknights, or Two Falcoknights and One Wyvern Knight. However, they must ALL be Syrene, Tana, and Vanessa. No Cormag. Set them up like this. Y is You, E is enemy. YEY Those two Y's have to WAIT. Then, they the third one attacks. Note that if you're using a Wyvern Knight, she has to be the one to make the attack. Q: What are all the promotion items? A: Well, there's Solar and Lunar brace for Ephraim and Eirika. Then, there's the Hero Crest, for Ross's Branch and the Myrmidons. Neimi has to use an Orion's bolt. Colm will have to use an Ocean Seal, and if you make Ross a pirate, so will he. There's the Knight's crest, for Cavaliers and Knights. And lastly, there's the Guiding Ring, for all the magic classes. Q: I noticed that you labeled some people (Lyon, Isamairse, etc) "Secret". What does this mean? A: These characters can only be gotten after beating the game in Creature Campaign, or CC. To learn how to get them, see the codes & secrets section. If I missed any of these, it's most likley that I just can't remember what class they are, and I'd welcome the information. ([email protected]) Q: How does Promotion Work? A: Well, not counting the basic Trainee levels, each class has a promotion class (or 2). TO promote them, they have to be at least level 10. It's best if you do it at level 20, though, because they'll get more level ups in so they will get better overall stats. You have to also get the correct promotion item for that class. For example, Monks use a Guiding Ring. After Artur, your only Monk, uses his Ring at sufficent level, he's offered a choice. Does he want to be a Sage or a Bishop? Each different class has different caps. There is never a completley superior promotion choice, remember that. Once promoted, you can't promote again. (For example, a Paladin or a Sage is already promoted, so you can't change.) Keep that in mind when choosing your path. Some things, like Mamkutes or Phantoms, cannot promote, period. Q: What are these "skills" that some classes have? A: Check my Skills FAQ. Q: Why do you put if a class walks or is on a horse or such? A: Well, there are weapons specificailly designed to kill certain types of units. For example, the axe Hammer is designed to defeat Armours, or Knights, Generals, and Great Knights. Q: Wait, Great Knights are Horse AND Armour? They must take a LOT of damage from Rapiers and Regeliefs, right? That's gotta be a strong horse.... A: No, they take the normal 3X weapon might. Unfortunatly. *Glares at Aias* As for the stong horse part, just look at it. It must be carrying 500 pounds! But that's not on my topic. <_< But if you combine those, there's quite a lot more enemies with weapons that are "super effective" against those classes then Paladins or Generals. Q: What does class (M) or class (F) mean? A: Male or Female. If you don't know, Male is guy and Female is girl. ============================================================================== CLASSES======================================================================= ============================================================================== There are many classes in this game. Each class is different. Some classes have special skills, too, like Sniper. (See Skills FAQ for more info). They all also have different stat caps. When you reach a stat cap, it means you can't get any more in that stat. There are a few Exceptions. 1 - Every Class has a 60 HP and 30 Luck cap. 2- All Unpromoted Class has 20 Caps for all stats except HP and Luck. This includes Trainees. 3- All Mounted Units have a 25 CON cap, and walking units have a 20 CON cap. PS: The Aid formula is - For Walking Units: CON-1 For Male Mounted Units - 25 - CON For Female Mounted Units - 20 - CON A lot of classes stat caps change depending on if you're male or female. Generally, Males have more Strength, Defense, and Magic Skill. Females usually have more Magic Strength, Weapon Skill, Speed, and Magic Defense. This is only the caps, though. While the HP caps are the same, Generaly male Characters have higher HP Growths. So, here are the classes listed, then I'll post the caps and such. Trainee: Pupil (Ewan) Recruit (Amelia) Journeyman (Ross) Unpromoted: Lord (Eirika) Lord (Ephraim) Journeyman L2 (Ross) Recruit L2 (Amelia) Pupil L2 (Ewan) Myrmidon Thief Pirate Fighter Mercenary Archer Knight Cavalier Pegasus Knight Wyvern Rider Mamkute Mage Shaman Monk Troubador Cleric Priest Brigand (You cannot get one) Soldier (You cannot get one) Dancer Promoted: Great Lord (Eirika) Great Lord (Ephraim) Super Pupil (Ewan) Super Recruit (Amelia) Super Journeyman (Ross) Swordmaster Assassin Rogue Berserker Warrior Hero Ranger Sniper General Paladin Great Knight Wyvern Lord Falcoknight Wyvern Knight Druid Sage Summoner Mage Knight valkyrie Bishop Necromancer (You cannot get one until you beat the game) Monster Classes (I won't list these later. I'll just give a breif explanation here. There isn't much info about these.) Revnant Uses: Claws, Talons Move: 4 Promotes into: Entombed Entombed: Uses: Claws, Talons Move: 5 Bonewalker* Uses: Swords and Lances Move: 5 Prmotes into: Wight Wight* Uses: Swords and Lances Move: 6 * - Some of these use Bows, and Only Bows. Mogall Uses: Eyes, Shadowshot Move: 6 Promotes into: Arch Mogall Arch Mogall: Uses: Eyes, Shadowshot Move: 7 Tavros Uses: Axes Move: 7 Promotes into: Maelduin Maelduin Uses: Bows, Axes Move: 8 Mauthe Doug Uses: Fangs Move: 7 Promotes into: Gwillgi Gwillgi Uses: Fangs Move: 8 Gargoyle Uses: Lances Move: 6 Promotes into: Deathgoye Deathgoyle: Uses: Lances Move: 7 Bael Uses: Claws, Talons Move: 5 Promotes into: Elder Bael Elder Bael Uses: Claws, Talons Move: 6 Gorgon Uses: Shadowshot, Stone Move: 6 Cyclops Uses: Axes Move: 6 Classes (Detailed) Lord (Eirika) Uses: Swords, Rapier Promotes into: Great Lord (Eirika) with Lunar Brace Possible people: Eirika Move: 5 Foot Soldier Great Lord (Eirika) Uses: Swords, Rapier, Sieglende Possible People: Eirika Caps: HP: 60 Str: 24 Skl: 29 Spd: 30 Def: 22 Res: 25 Luck: 30 Move: 7 Horse Comments: A swordmaster with two more strength. Highest speed cap. No 15% crit though. Rating: 8/10 Lord (Ephraim) Uses: Lances, Reginlief Promotes into: Great Lord (Ephraim) with Solar Brace Possible people: Ephraim Move: 5 Foot Soldier Great Lord (Ephraim) Uses: Lances, Reginlief, Siegmund Possible People: Ephraim HP: 60 Str: 27 Skl: 26 Spd: 24 Def: 23 Res: 23 Luck: 30 Move: 7 Horse Rating: 8/10 Thief Uses: Swords Promotes into: Assassin or Rogue with Ocean Seal Possible People: Colm Skill: Steal, Lockpick, extra vision in Fog, disable traps in the fire valley Move: 6 Foot Soldier Myrmidon Uses: Swords, Shamshir Promotes into: Assassin or Swordmaster with Hero Crest Possible People: Joshua, Marisa Move: 5 Foot Soldier Rogue: Uses: Swords Possible People: Colm, Rennac Caps: HP: 60 Str: 20 Skl: 30 Spd: 30 Def: 20 Res: 20 Skill: Steal, Pick, Extra Vision in Fog, disable traps in the fire valley Note: Rogues can use Lockpicks, but there's absolutley no reason to, as they can pick doors for free. :) Move: 6 Foot Soldier Comments: They're nice, but I wouldn't make Colm one (he's the only one who can be one and has the choice not to be.) when Rennac can steal perfectly well, even though he won't survive a huge mosh of enemies, treasure chests are usually not near enemies anyway. Highest Speed and Skill cap. Rating: 5/10 Assassin: Uses: Swords Possilbe People: Colm, Joshua, Marisa Caps: HP: 60 Str: 20 Skl: 30 Spd: 30 Def: 20 Res: 20 (Same for both Genders) Skill: One Hit Kill, Lockpick, disable traps in Fire Valley, extra vision in fog Move: 6 Foot Soldier Comments: That one hit kill is... deadly. Yep. I woudln't make anyone this except Colm, though, becuase the swordmaster's caps are so much better. Joshua is the best Assassin, though. He's also the best Swordmaster. Gets one more CON on promotion then Rogue. Highest Speed and Skill. Rating: 5.5/10 Swordmaster Uses: Swords Possible People: Joshua, Marisa, Ismaire (Secret) Caps: Male: HP: 60 Str: 24 Skl: 29 Spd: 30 Def: 22 Res: 23 Luck: 30 Female: HP: 60 Str: 22 Skl: 29 Spd: 30 Def: 22 Res: 25 Luck: 30 Skill: +15% Crit Move: 6 Foot Soldier Rating: 8/10 Comments: A good class. Anyone who can go here should. The people in this class get the highest speed (tied with some others). Journeyman Uses: Axes Possible People: Ross Promotes into: Journeyman (2)*, Pirate, or Fighter at the beginning of the chapter after Ross gets to level 10. Move: 4 Foot Soldier Journeyman (2) Uses: Axes Possible People: Ross Promotes into: Hero or Super Journeyman with Hero Crest Move: 5 Foot Soldier Super Journeyman Uses: Axes Possible People: Ross Caps: (Male Only) HP: 60 Str: 26 Skl: 29 Spd: 28 Def: 23 Res: 23 Luck: 30 Skill: +15% Crit Move: 6 Foot Soldier Comments: Absolute crap. Never go here ever. It's basicailly a Berserker, except crappified. Plus, you don't get any more CON. Rating: 4/10 Pirate Uses: Axes Possible People: Ross Promotes into: Berserker or Warrior with Ocean Seal Move: 5 Foot Soldier Fighter Uses: Axes Possible People: Ross, Garcia Promotes into: Warrior or Hero with Hero Crest Move: 5 Foot Soldier Mercenary Uses: Swords Possible People: Gerik Promotes into: Ranger or Hero with Hero Crest Move: 5 Foot Soldier Archer Uses: Bows Possible People: Neimi Promotes into: Sniper or Ranger with Orion's Bolt Skill: Ballista Move: 5 Foot Soldier Berserker Uses: Axes Possible People: Ross, Dozla Caps: (Male Only) HP: 60 Str: 30 Skl: 29 Spd: 28 Def: 23 Res: 21 Luck: 30 Skill: +15% Crit Move: 6 Foot Soldier Comments: One of the best classes in the LA due to its very high Strength and Speed. Some people say this is Ross's best promotion. Highest Strength. Rating: 9/10 Warrior Uses: Axes, Bows Possible People: Ross, Garcia Caps: (Male Only) HP: 60 Str:30 Skl: 28 Spd: 26 Def: 26 Res: 22 Luck: 30 Move: 6 Foot Soldier Another great class. In my opinion, Ross's best. Garcia should also go here. Highest Strength. Rating: 8.5/10 Hero Uses: Axes, Swords Possible People: Ross, Garcia, Geirk, Calleach (Secret) Caps: HP: 60 Str: 25 Skl: 30 Spd: 26 Def: 25 Res: 22 Luck: 30 Move: 6 Foot Soldier Rating: 8.5/10 Comments: Pretty solid. I'd put Gerik here. Axes are good for him beucase he has the CON to use them, contrary to shiningpikablu252's statements. Ross or Garcia are better fit for Warrior/Berserker, though. Highest Skill. Ranger Uses: Swords, Bows Possible People: Neimi, Geirk, Hayden (Secret) Caps: Male: HP: 60 Str: 25 Skl: 28 Spd: 30 Def: 24 Res: 23 Luck: 30 Female: HP: 60 Str: 23 Skl: 28 Spd: 30 Def: 22 Res: 25 Luck: 30 Move: 7 Horse Rating: 8/10 While I wouldn't put Gerik here, he'll still be awesome if you do. Neimi... either way, she'll be good. There's merits to both. The sniper has better caps but no swords and a bit less move. Take your pick. I prefer Sniper. Highest speed. Sniper Uses: Bows Possible People: Neimi, Innes Caps: Male: HP: 60 Str: 25 Skl: 30 Spd: 28 Def: 25 Res: 23 Luck: 30 Female: HP: 60 Str: 24 Skl: 30 Spd: 29 Def: 24 ReS: 24 Luck: 30 Skill: Ballista, Sure Shot Move: 6 Foot Soldier A great class. It should have 15% crit. V_V Anyway, for Females, I prefer it over ranger, because of its superior caps, but if there's ever a male archer hacked in one of your games, make him a Ranger, becuase the Male Sniper has practicailly nothing over the Male ranger. Highest Skill. Rating: Female, 8.5/10 Male, 4.5/10 Recruit Uses: Lances Possible People: Amelia Promotes into: Recruit (2), Cavalier, or Knight at beginning of chapter after Amelia reaches level 10. Move: 4 Foot Soldier Recruit (2) Uses: Lances Possible People: Amelia Promotes into: Paladin or Super Recruit with Knight Crest Move: 5 Foot Soldier Super Recruit Uses: Lances Possible People: Amelia Caps: HP: 60 Str: 23 Skl: 30 Spd: 29 Def: 22 Res: 26 Luck: 30 Skill: +15% critical. Move: 6 Foot Soldier It's not bad. It gives Amelia the speed she needs. Its skill is good too, but General or Paladin's skill is also good, and that's where she should be. Or Great Knight. Highest Skill. Rating: 7/10 Cavalier Uses: Lances, Swords Possible People: Amelia, Forde, Franz, Kyle Promotes Into: Paladin or Great Knight with Knight's Crest Move: 7 Horse Knight Uses: Lances Possible People: Amelia, Gilliam Promotes into: General or Great Knight with Knight's Crest Move: 4 Armour General Uses: Lances, Axes, Swords Possible People: Amelia, Gilliam, Fado (Secret) Caps: Male: HP: 60 Str: 29 Skl: 27 Spd: 24 Def: 30 Res: 25 Luck: 30 Female: HP: 60 Str: 27 Skl: 28 Spd: 25 Def: 29 Res: 26 Luck: 30 Skill: Great Shield Move: 5 Armour Considered by most to be the best class for the Link Arena, this is no doubt one of the best in the game. Very good caps. Males have highest defense. Gilliam should always go here. Rating: 10/10 Great Knight Uses: Lances, Axes, Swords Possible People: Duessel, Amelia, Gilliam, Franz, Forde, Kyle Caps: Male: HP: 60 Str: 28 Skl: 24 Spd: 24 Def: 29 Res: 25 Luck: 30 Female: HP: 60 Str: 26 Skl: 26 Spd: 25 Def: 28 Res: 26 Luck: 30 Move: 6 Horse, Armour Another good one. I'd make Kyle one, because of his Defense and Strength. It's pretty well balanced. Rating: 9/10 Paladin Uses: Lances, Swords Possible People: Seth, Amelia, Franz, Forde, Kyle, Orson (Secret) Caps: Male: HP: 60 Str: 25 Skl: 26 Spd: 24: Def: 25 Res: 25 Luck: 30 Female: HP: 60 Str: 23 Skl: 27 Spd: 25 Def: 24 Res: 26 Luck: 30 Move: 8 Horse Ack, they screwed Pallys over in this game, all right. I'd still make Forde or Franz one, though. It should have a much higher speed cap. I hate when they totally screw a class like this. Rating: 7.5/10 Pegasus Knight Uses: Lances Possible People: Tana, Vanessa Promotes into: Falcoknight or Wyvern Knight with Elysian Whip Move: 7 Pegasus Wyvern Rider Uses: Lances Possible People: Cormag Promotes into: Wyvern Knight or Wyvern Lord with Elysian Whip Move: 7 Wyvern Falcoknight Uses: Lances, Swords Possible People: Tana, Vanessa, Syrene Caps: HP: 60 Str: 23 Skl: 25 Spd: 28 Def: 23 Res: 26 Luck: 30 Move: 8 Pegasus It's pretty underrated. I'd go here with your peggies. Rating: 7.5/10 Wyvern Knight Uses: Lances Possible People: Tana, Vanessa, Cormag, Valter (Secret) Caps: Male: HP: 60 Str: 25 Skl: 26 Spd: 28 Def: 24 Res: 22 Luck: 30 Female: HP: 60 Str: 24 Skl: 27 Spd: 29 Def: 23 Res: 23 Luck: 30 Skill: Pierce Move: 8 Wyvern A good one indeed. The caps are similar enough, even though they're mostly better here, but in my opinion, Swords > Pierce. Rating: 7/10 Wyvern Lord Uses: Lances, Swords Possible People: Cormag, Glen (Secret) Caps: HP: 60 Str: 27 Skl: 25 Spd: 23 Def: 28 Res: 22 Luck: 30 Move: 8 Wyvern A flying tank! Too bad it's so slow. Still, make Cormag one of these. Rating: 8/10 Pupil Uses: Anima Possible People: Ewan Promotes into: Mage, Shaman, or Pupil (2) at the beginning of the chapter after Ewan grows to level 10. Move: 4 Foot Soldier Pupil (2) Uses: Anima Possible People: Ewan Promotes into: Mage Knight or Super Pupil with Guiding Ring Move: 5 Foot Soldier Super Pupil Uses: Anima, Light, Dark Possible People: Ewan Caps: HP: 60 Mag: 29 Skl: 28 Spd: 27 Def: 21 Res: 26 Luck: 30 Move: 6 Foot Soldier The only trainee that doens't suck in the LA due to all magics. However in the game I'd still go Druid or Sage or Mage Knight first. Rating: 8.5/10 Shaman Uses: Dark Possible People: Ewan, Knoll Promotes into: Summoner or Druid with Guiding Ring Move: 5 Foot Soldier Mage Uses: Anima Possible People: Ewan, Lute Promotes into: Mage Knight or Sage with Guiding Ring Move: 5 Foot Soldier Monk Uses: Light Possible People: Artur Promotes into: Sage or Bishop with Guiding Ring Move: 5 Foot Soldier Priest Uses: Staves Possible People: Moulder Promotes into: Sage or Bishop with Guiding Ring Move: 5 Foot Soldier Cleric Uses: Staves Possible People: Natasha Promotes into: Bishop or Valkyrie with Guiding Ring Move: 5 Foot Soldier Troubador Uses: Staves Possible People: L'arachel Promotes into: Mage Knight or Valkyrie with Guiding Ring Move: 6 Horse Druid Uses: Anima, Dark, Staves Possible People: Ewan, Knoll Caps: HP: 60 Mag: 29 Skl: 26 Spd: 26 Def: 21 Res: 28 Luck: 30 Move: 6 Foot Soldier An awesome class, but there are only two candidates. However, this class is much better then Summoner, so make Knoll one of these, and Ewan too if you make him a Shaman. Rating: 9/10 Summoner Uses: Dark, Staves Possible People: Ewan, Knoll Caps: HP: 60 Mag: 27 Skl: 27 Spd: 26 Def: 20 Res: 28 Luck: 30 Skill: Summon Move: 6 Foot Soldier The worst class in the game, by far. The summons it makes are weak, and the summoner is stuck with Dark, which is crappy, and it has far worse caps then the Druid. In shorter words, NEVER MAKE ANYONE A SUMMONER, EVER. Rating: 2/10 Sage Uses: Light, Anima, Staves Possible People: Lute, Saleh, Ewan, Moulder, Artur Caps: Male: HP: 60 Mag: 28 Skl: 30 Spd: 26 Def: 21 Res: 25 Luck: 30 Female: HP: 60 Mag: 30 Skl: 28 Spd: 26 Def: 21 Res: 25 Luck: 30 Move: 6 Foot Soldier A great class. Overall its caps are pretty good. The only difference between male and female is the mag and skill caps. Male has Highest Skill and Female has highest Mag. Rating: 9/10 Bishop Uses: Light, Staves Possible People: Artur, Moulder, Natasha, Riev (Secret) Caps: Male: HP: 60 Mag: 25 Skl: 26 Spd: 24 Def: 22 Res: 30 Luck: 30 Female: HP: 60 Mag: 25 Skl: 25 Spd: 26 Def: 21 Res: 30 Luck: 30 Skill: Slayer Move: 6 Foot Soldier In the Link Arena, Male bishop is pretty bad. However, in Creature Campaign, it's indespensible due to Slayer. For Females, I prefer this over Valkyrie. Highest Res. Rating: 8/10 Mage Knight Uses: Anima, Staves Possible People: Lute, Ewan, L'arachel, Selene (Secret) Caps: Male: HP: 60 Mag: 24 Skl: 26 Spd: 25 Def: 24 Res: 25 Luck: 30 Female: HP: 60 Mag: 25 Skl: 24 Spd: 25 Def: 24 Res: 28 Luck: 30 Move: 7 Horse I prefer Sage for Link Arena and Creature Campaign, but in game, I prefer this, especially for Lute, who needs the extra 2 CON this brings in. However, for Lute, its low magic cap brings down her potential for Arena and CC, but you won't really need that for in-game. Rating: 6/10 Valkyrie Uses: Light, Staves Possible People: Natasha, L'arachel Caps: HP: 60 Mag: 25 Skl: 24 Spd: 25 Def: 24 Res: 28 Luck: 30 Move: 7 Horse Crap. Bishop has better caps almsot all around. Rating: 4/10 Mamkute Uses: Dragonstones Possible People: Myrrh Move: 6 Flying Dancer Possible People: Tethys Caps: HP: 60 Pow: 10 Skl: 10 Spd: 30 Def: 24 Res: 26 Luck: 30 Skill: Dance Move: 5 Foot Soldier Necromancer Uses: Dark, Staves Possible People: Lyon (Secret) Caps: HP: 60 Mag: 30 Skl: 25 Spd: 25 Def: 30 Res: 30 Luck: 30 Skill: Summon Move: 6 Foot Soldier It's too bad you don't get anyone in this class who could be in the Link Arena because it'd probably be the best in the class. Still, it's stuck with crappy Dark magic. PROMOTION BONUSES Every time you promote a character, it gets a stat boost, depending on what class you made them. Some classes also get new weapons. All credit for info goes to http://myweb.tiscali.co.uk/angelsword/sacred/promotion.htm and to Geezabules for showing me that link. No one ever gets Luck on promotion. Some classes also get skills. You never lose anything, unless I say, in large capital letters, MINUS. Also, if you have an A rank in a weapon before you promote, it goes up to a little under half of A when you promote. As before, Class (F) or (M) means Male/Female. It'll go like this: Class --> Promoted (Stats go here) Female Lord --> Female Great Lord: HP: 4 Str: 2 Skl: 2 Spd: 1 Def: 3 Res: 5 Con: 2 Mov: 2 Male Lord --> Male Great Lord HP: 4 Str: 2 Skl: 3 Spd: 2 Def: 2 Res: 5 Con: 2 Move: 2 Recruit --> Cavalier (F) HP: 1 Str: 0 Skl: 2 Spd: 2 Def: 0 Res: 2 Con: 3 Move: 3 Weapon: Swords Recruit --> Knight (F) HP: 2 Str: 1 Skl: 1 Spd: 1 Def: 2 Res: 0 Con: 4 Move: 0 Recruit --> Recruit (2) HP: 2 Str: 2 Skl: 1 Spd: 1 Def: 2 Res: 1 Con: 0 Move: 1 Cavalier (M) --> Paladin (M) HP: 2 Str: 1 Skl: 1 Spd: 1 Def: 2 Res: 1 Con: 2 Move: 1 Cavalier (F) --> Paladin (F) HP: 1 Str: 1 Skl: 1 Spd: 2 Def: 1 Res: 2 Con: 0 Move: 1 Cavalier (M) --> Great Knight (M) HP: 3 Str: 2 Skl: 1 Spd: 2 Skl: 2 Spd: 1 Con: 4 Move: MINUS 1 Weapon: Axes Cavalier (F) --> Great Knight (F) HP: 3 Str: 1 Skl: 1 Spd: 2 Def: 2 Res: 2 Con: 1 Move: MINUS 1 Weapon: Axes Knight (M) --> General (M) HP: 4 Str: 2 Skl: 2 Spd: 3 Def: 2 Res: 3 Con: 2 Move: 1 Weapon: Swords, Axes Skill: Great Shield Knight (F) --> General (F) HP: 3 Str: 2 Skl: 3 Spd: 2 Def: 3 Res: 3 Con: 1 Move: 1 Weapon: Swords, Axes Skill: Great Shield Knight (M) --> Great Knight (M) HP: 3 Str: 2 Skl: 1 Spd: 2 Def: 2 Res: 1 Con: 2 Move: 2 Weapon: Swords, Axes Knight (F) --> Great Knight (F) HP: 3 Str: 1 Skl: 1 Spd: 2 Def: 2 Res: 2 Con: 2 Move: 2 Weapon: Swords, Axes Recruit (2) --> Paladin (F) HP: 1 Str: 1 Skl: 1 Spd: 2 Def: 1 Res: 2 Con: 3 Move: 3 Weapon: Swords Recruit (2) --> Super Recruit HP: 2 Str: 2 Skl: 2 Spd: 1 Def: 2 Res: 1 Con: 0 Move: 1 Skill: 15% Crit Thief --> Assassin HP: 3 Str: 1 Skl: 0 Spd: 0 Def: 2 Res: 2 Con: 2 Move: 0 Skill: Silencer, MINUS Steal Thief ---> Rogue HP: 2 Str: 1 Skl: 1 Spd: 0 Def: 2 Res: 2 Con: 1 Move: 0 Skill: Pick Mercenary (M) --> Hero (M) HP: 4 Str: 1 Skl: 2 Spd: 2 Def: 2 Res: 2 Con: 2 Move: 1 Weapon: Axes Mercenary (F) --> Hero (F) HP: 0 Str: 0 Skl: 0 Spd: 0 Def: 0 Res: 0 Con: 1 Move: 1 Weapon: Axes Mercenary (M) --> Ranger (M) HP: 3 Str: 2 Skl: 1 Spd: 1 Def: 3 Res: 3 Con: 0 Move: 2 Weapon: Bows Mercenary (F) --> Ranger (F) HP: 2 Str: 2 Skl: 2 Spd: 1 Def: 3 Res: 3 Con: 0 Move: 2 Myrmidon (M) --> Swordmaster (M) HP: 5 Str: 2 Skl: 0 Spd: 0 Def: 2 Res: 1 Con: 1 Move: 1 Skill: 15% Crit Myrmidon (F) --> Swordmaster (F) HP: 4 Str: 2 Skl: 1 Spd: 0 Def: 2 Res: 1 Con: 2 Move: 1 Skill: 15% Crit Myrmidon (M) --> Assassin (M) HP: 3 Str: 1 Skl: 0 Spd: 0 Def: 2 Res: 2 Con: 0 Move: 1 Skill: Lockpicks, Disable Traps, Silencer Myrmidon (F) --> Assassin (F) HP: 2 Str: 1 Skl: 1 Spd: 1 Def: 2 Res: 1 Con: 1 Move: 1 Skill: Lockpick, Disable Traps, Silencer Archer (M) --> Sniper (M) HP: 3 Str: 1 Skl: 2 Spd: 2 Def: 2 Res: 3 Con: 1 Move: 1 Skill: Sure Shot Archer (F) --> Sniper (F) HP: 4 Str: 3 Skl: 1 Spd: 1 Def: 2 Res: 2 Con: 1 Move: 1 Skill: Sure Shot Archer (M) --> Ranger (M) HP: 3 Str: 2 Skl: 1 Spd: 1 Def: 3 Res: 3 Con: 2 Move: 2 Weapon: Swords Archer (F) --> Ranger (F) HP: 3 Str: 2 Skl: 2 Spd: 1 Def: 3 Res: 3 Con: 3 Move: 2 Weapon: Swords Wyvern Rider (M) --> Wyvern Lord (M) HP: 4 Str: 2 Skl: 2 Spd: 0 Def: 2 Res: 0 Con: 1 Move: 1 Weapon: Swords Wyvern Rider (F) --> Wyvern Lord (F) HP: 0 Str: 0 Skl: 0 Spd: 0 Def: 0 Res: 0 Con: 1 Move: 1 Weapon: Swords Wyvern Rider (M) --> Wyvern Knight (M) HP: 3 Str: 1 Skl: 2 Spd: 3 Def: 0 Res: 1 Con: 0 Move: 1 Skill: Pierce Wyvern Rider (F) --> Wyvern Knight (F) HP: 3 Str: 2 Skl: 1 Spd: 2 Def: 1 Res: 1 Con: 0 Move: 1 Skill: Pierce Pupil --> Mage (M) HP: 1 Mag: 0 Skl: 1 Spd: 2 Def: 1 Res: 2 Con: 1 Move: 1 Pupil --> Shaman (M) HP: 1 Mag: 2 Skl: 0 Spd: 1 Def: 1 Res: 2 Con: 2 Move: 1 Weapon: Dark, MINUS Anima Pupil --> Pupil (2) HP: 2 Mag: 1 Skl: 1 Spd: 0 Def: 2 Res: 2 Con: 0 Move: 1 Mage (M) --> Sage (M) HP: 4 Mag: 1 Skl: 0 Spd: 0 Def: 3 Res: 3 Con: 1 Move: 1 Weapon: Staves, Light Mage (F) --> Sage (F) HP: 3 Mag: 1 Skl: 1 Spd: 0 Def: 3 Res: 3 Con: 1 Move: 1 Weapon: Staves, Light Mage (M) --> Mage Knight (M) HP: 4 Mag: 2 Skl: 0 Spd: 0 Def: 2 Res: 2 Con: 2 Move: 2 Weapon: Staves Mage (F) --> Mage Knight (F) HP: 3 Mag: 2 Skl: 1 Spd: 0 Def: 2 Res: 2 Con: 3 Move: 2 Weapon: Staves Shaman (M) --> Druid (M) HP: 4 Mag: 0 Skl: 0 Spd: 3 Def: 2 Res: 2 Con: 1 Move: 1 Weapon: Staves, Anima Shaman (F) --> Druid (M) Yes, M, the developers screwed up HP: 4 Mag: 0 Skl: 0 Spd: 3 Def: 2 Res: 2 Con: 5 Move: 1 Weapon: Staves, Anima Shaman (M) --> Summoner (M) HP: 3 Mag: 0 Skl: 1 Spd: 3 Def: 1 Res: 3 Con: 1 Move: 1 Weapon: Staves Skill: Summon Shaman (F) --> Summoner (M) Yes, M, the Developers screwed up HP: 3 Mag: 0 Skl: 1 Spd: 3 Def: 1 Res: 3 Con: 5 Move: 1 Weapon: Staves Skill: Summon Pupil (2) --> Sage (M) HP: 4 Mag: 1 Skl: 0 SPd: 0 Def: 3 Res: 3 Con: 2 Move: 1 Weapon: Staves, Light Pupil (2) --> Super Pupil HP: 4 Mag: 2 Skl: 0 Spd: 1 Def: 3 Res: 3 Con: 0 Move: 1 Weapon: Light, Dark Priest --> Bishop (M) HP: 3 Mag: 2 Skl: 1 Spd: 0 Def: 3 Res: 2 Con: 2 Move: 1 Weapon: Light SKill: Slayer Priest --> Sage (M) HP: 4 Mag: 1 Skl: 0 Spd: 0 Def: 3 Res: 3 Con: 2 Move: 1 Weapon: Light, Anima Monk --> Bishop (M) HP: 3 Mag: 2 Skl: 1 Spd: 0 Def: 3 Res: 2 Con: 1 Move: 1 Weapon: Staves Skill: Slayer Monk --> Sage (M) HP: 4 Mag: 1 Skl: 0 Spd: 0 Def: 3 Res: 3 Con: 1 Move: 1 Weapon: Anima, Staves Cleric --> Bishop (F) HP: 3 Mag: 1 Skl: 2 Spd: 1 Def: 2 Res: 2 Con: 1 Move: 1 Weapon: Light Skill: Slayer Cleric --> Valkyrie HP: 3 Mag: 2 Skl: 1 Spd: 0 Def: 2 Res: 3 Con: 2 Move: 2 Weapon: Light Journeyman --> FIghter HP: 2 Str: 2 Skl: 1 Spd: 0 Def: 0 Res: 1 Con: 3 Move: 1 Journeyman --> Pirate HP: 2 Str: 2 Skl: 1 Spd: 1 Def: 1 Res: 0 Con: 2 Move: 1 Skill: Water Walk Journeyman --> Journeyman (2) HP: 2 Str: 2 Skl: 2 Spd: 0 Def: 2 Res: 2 Con: 0 Move: 1 Fighter --> Warrior HP: 3 Str: 1 Skl: 2 Spd: 0 Def: 3 Res: 3 Con: 2 Move: 1 Weapon: Bows Fighter --> Hero HP: 4 Str: 1 Skl: 2 Spd: 2 Def: 2 Res: 2 Con: 0 Move: 1 Weapon: Swords Pirate --> Berserker HP: 4 Str: 1 Skl: 1 Spd: 1 Def: 2 Res: 2 Con: 3 Move: 1 Skill: 15 Crit Pirate --> Warrior HP: 3 Str: 1 Skl: 2 Spd: 0 Def: 3 Res: 3 Con: 3 Move: 1 Weapon: Bows Journeyman (2) --> Hero HP: 4 Str: 1 Skl: 2 Spd: 2 Def: 2 Res: 2 Con: 3 Move: 1 Weapon: Swords Journeyman (2) --> Super Journeyman HP: 4 Str: 1 Skl: 2 Spd: 2 Def: 2 Res: 2 Con: 0 Move: 1 Brigand --> Berserker HP: 4 Str: 1 Skl: 1 Spd: 1 Def: 2 Res: 2 Con: 1 Move: 1 Skill: 15% Crit Brigand --> Warrior HP: 3 Str: 1 Skl: 2 SPd: 1 Def: 3 Res: 3 Con: 1 Move: 1 Weapon: Bows Pegasus Knight --> Falcoknight HP: 5 Str: 2 Skl: 0 Spd: 2 Def: 2 Res: 2 Con: 1 Move: 1 Weapon: Swords Pegasus Knight --> Wyvern Knight (F) HP: 3 Str: 2 Skl: 1 Spd: 2 Def: 1 Res: 1 Con: 4 Move: 1 Skill: Pierce Troubador --> Valkyrie HP: 3 Mag: 2 Skl: 1 Spd: 0 Def: 2 Res: 3 Con: 1 Move: 1 Weapon: Light Troubador --> Mage Knight (F) HP: 3 Str: 2 Skl: 1 Spd: 0 Def: 2 Res: 3 Con: 1 Move: 1 PROMOTION RECCOMENDATIONS AND COMPARISONS First off, I want to make a big note. These are just reccomendations. If ther are some you don't agree with, fine. I don't have any robots that will kill you if you make a different promotion then the ones I list below. However, I'm generally listing the ones said by the board in general (although some are not). So the below are the logical choices, but they're not the only choices, so have fun choosing. If you're unhappy with your choice, just play again and do something different. When I say priority, that's how important that promotion is. For example, for Neimi's priority (3/10), it's because they're very balanced. I'm not going to give all characters priority. Some I'll just talk about why you should go where you should. With the following poeple, you have no choice of what to promote them to, becuase they are already promoted or can't promote (Like Myrrh the Mamkute or Seth the Paladin), or they can only go to one class (Lord --> Great Lord). Eirika Seth Innes Ephraim Tethys Saleh Dozla Rennac Duessel Myrrh Syrene Lyon Orson Glen Valter Riev Caellach Hatden Fado Ismaire Gilliam I'd go general for all purposes. It has better caps then the Great Knight, and only one less move. Priority: In Game: 4/10 Go whatever Creature Campaign: 6/10 Go General Link Arena: 9/10 Go General Franz I like Paladins better, but statwise, the Great Knights win in pretty much every way. It's too bad intelligent systems screwed over Paladins in this game... Priority: In Game: 6/10 Go Great Knight Creature Campaign: 7/10 Go Great Knight Link Arena: 9/10 Go Great Knight Moulder There are pros and cons to both classes. While the Sage murders the Bishop statwise, the Bishop's slayer helps it kill monsters a lot. Your promotion should depend on what mode you're doing. In Game: 7/10, go Sage Creature Campaign: 8/10, go Bishop Link Arena: 8/10, go Sage Vanessa Once again, it depends on what you like. Falcoknights are better against magic and wyvern knights are stronger. Swords are better then Pierce, though. In Game: 8/10, go Falcoknight Creature Campaign: 5/10, go whatever Link Arena: 8/10, go Wyvern Knight Ross Now here's an interesting one. There are many (6 total in the end) promotions for him. However, there are only 2 classes that are worth it in the end. In Game: 6/10, go Hero or Berserker Creature Campaign: 5/10, go Anything besides Super Journeyman Link Arena: 8/10, go Berserker or Warrior Neimi This is one of the most balanced choices in the game. The Sniper has better caps in general, so it'll have better stats, but the Ranger has swords. You can't rule out Sure Shot and Ballistae, even though they're usually useless. I'm giving this priority 2/10 for all, and just promote to what you like. I usually go Sniper, they're cooler. ;) Colm Again, a promotion that matters very little. If you make him a Rogue, he can steal and pick locks for free (that doens't matter very much though since picks aren't expensive), and if you make him an Assassin, he can fight better due to promotion bonuses, especially the extra CON, becuase he needs to use strong weapons to do a lot because of his low strength. Priority 2/10, go whichever you want: Assassin for Fighting, Rogue for utility. Garcia Warrior, no contest. The Hero just kills his strength cap. Maybe for in game you can do it due to speed promotion bonuses, but after that go Warrior without a doubt. Lute In game, I'd go Mage Knight, since it gives her some CON she really needs, and more MAG on promotion, so she'll actually be doing more damage until she caps power, and she can use more powerful spells without losing attack speed. But after in-game, go Sage, because the Mage Knight's plusses are pretty much all nulled by infinite stat ups. Natasha Bishop, all the time. Valkyries are crap, and Bishop has slayer. Cormag Wyvern Lord. He fits those caps better, plus Swords > Pierce. The Wyvenrn Lord has a low speed cap, though, so if you care a lot about that, then don't go to Wyvern Lord, but its other caps are better. Forde See Franz's arguement. Go Great Knight. However, if you are insistent on making someone a Paladin and the other two Great Knights, go with Forde. (If you only want to use one Cavalier, go Kyle no matter what. Seth is tied with him if you don't want to level him up, with Amelia close behind). Kyle Same as Franz and Forde, especially for him, because he has the most STR and DEF, which are the Great Knight's best stats. Amelia Hoo, boy. This is a hard one... Well, in game, either of the Cavalier promotions are the best. Most people say Great Knight, but the Paladin does get more Move, and the the that's most useful is in-game, so... After in-game, go General. The Super Recruit gives her the high speed cap she really needs, but its other caps are bad. General is one of the best classes in the game for Link Arena and Creature Campaign, so go there. Artur: Same as Moulder, really. Only Bishop for Creature Campaign, otherwise Sage due to Sage's superior caps, but Slayer's extreme usefullness in Creature Campaign Gerik: Hero. Better caps in general. Axes > Bows, and the Hero's speed loss compared to the Ranger can be fixed with Garm's speed boost. Marisa: Swordmaster. Assassins aren't that good. Silencer is not very reliable and the Swordmaster has better caps, so go there. Ewan In game, I'd say Druid is the best, with Sage in a close second. Dark > Light according to most of the board (and me). In creature campaign the Link Arena, if you can go Super Pupil, do that. If not, then Druid. It has the best caps overall. Mage Knight and Summoner are Ewan's worst promotions, in my opinion. L'arachel Light and one more Res on Promotion vs. Anima. Same caps and everything. You choose which you want more. Personally, I'd go Mage Knight. Knoll Druid. Summoners are very bad. The summons are weak, and they're stuck with the inferior dark magic. There's a more complete analysis on the Summoner's page in the classes section. Summoned up, Druid is the winner. Joshua: It's the same case as Marisa, really. Joshua is the best Assassin, but he's also the best Swordmaster, and Swordmasters are generally better then Assassins, go I'd go Swordmaster. Tana Again, same as Vanessa. I'd reccomend using Vanessa more, though. But for promotion, same thing. Falcoknight in game, Wyvern Knight out of it. CAP CHART You can probably guess what this is. If not, it's a chart that displays the stat caps of each class. M is Male, F is female. M/F means it's the same for both. If I don't put M/F or M or F or whatever, then you can only get one of them. (For example, you can only get Male Rogues, Wyvern Lords, Druids/ Summoners Berserkers, and Female Falcoknights, Valkyries, etc) All classes on this chart have a 60 HP cap and a 30 Luck cap, so I'm not going to put those in the chart. ==================STR==SKL==SPD==DEF==RES =Great Lord (M)===27===26===24===23===23= ========================================= =Great Lord (F)===24===29===30===22===25= ========================================= =Swordmaster M====24===29===30===22===23= ========================================= =Swordmaster F====22===29===30===22===25= ========================================= =Assassin M/F=====20===30===30===20===20= ========================================= =Rogue============20===30===30===20===20= ========================================= =Berserker========30===29===28===23===21= ========================================= =Warrior==========30===28===26===26===22= ========================================= =Hero=============25===30===26===25===22= ========================================= =Ranger M=========25===28===30===24===23= ========================================= =Ranger F=========23===28===30===22===25= ========================================= =Sniper M=========25===30===28===25===23= ========================================= =Sniper F=========24===30===29===24===24= ========================================= =Super Journeyman=26===29===28===23===23= ========================================= =Druid============29===26===26===21===28= ========================================= =Summoner=========27===27===26===20===28= ========================================= =Sage M===========28===30===26===21===25= ========================================= =Sage F===========30===28===26===21===25= ========================================= =Mage Knight M====24===26===25===24===25= ========================================= =Mage Knight F====25===24===25===24===28= ========================================= =Bishop M=========25===26===24===22===30= ========================================= =Bishop F=========25===25===26===21===30= ========================================= =Valkyrie=========25===24===25===24===28= ========================================= =Super Pupil======29===28===27===21===26= ========================================= =General M========29===27===24===30===25= ========================================= =General F========27===28===25===29===26= ========================================= =Great Knight M===28===24===24===29===25= ========================================= =Great Knight F===28===26===25===28===26= ========================================= =Paladin M========25===26===24===25===25= ========================================= =Paladin F========23===27===25===24===26= ========================================= =Super Recruit====23===30===29===22===26= ========================================= =Falcoknight======23===25===28===23===26= ========================================= =Wyvern Knight M==25===26===28===24===22= ========================================= =Wyvern Knight F==24===27===29===23===23= ========================================= =Wyvern Lord======27===25===23===28===22= ========================================= =Necromancer======30===25===25===30===30= ========================================= =Credits= Thanks to Everyone involved in making this game. You made a masterpiece. Thanks to CJayC for making this site. Thanks to [email protected] for telling me that I forgot to put Fado as one of the people who can be a general. Thanks to [email protected] for pointing out an error in my chart. Thanks to [email protected] for pointing out that I had Male Pally's cap for luck at 60. Thanks to [email protected] for pointing out some spelling errors.