______ _____ _____ ______ ______ __ __ ____ _ ______ __ __ | ____|_ _| __ \| ____| | ____| \/ | _ \| | | ____| \/ | | |__ | | | |__) | |__ | |__ | \ / | |_) | | | |__ | \ / | | __| | | | _ /| __| | __| | |\/| | _ <| | | __| | |\/| | | | _| |_| | \ \| |____ | |____| | | | |_) | |____| |____| | | | |_| |_____|_| \_\______| |______|_| |_|____/|______|______|_| |_| ___ _ __ ||_ _ |_)| _._ o._ _ (_ _ .__| || |(/_ |_)|(_|/_|| |(_| __)\/\/(_)|(_| _| +------------------------------------------------------------------------------+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ + FAQ/WALKTHROUGH + + Version: 1.00 + + By: Ashwin Suresh (Sealed Lance) + + Location: Australia + + Day started: 27/11/05 + + Day completed: 16/12/05 + + E-mail: mindreader(dot)ivan(at)gmail(dot)com + + THE LATEST VERSION AVAILABLE AT GAMEFAQS + +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +------------------------------------------------------------------------------+ This guide was written with a lot of care in order to avoid mistakes or misleading the public with false information. As a guide for Fire Emblem, it can be used to accomodate any purpose from finishing chapters, reference for stats or information or even developing strategies to S rank. I hope I have made this guide as comprehensive as possible. This guide happens to be spoiler free BUT there is a section accomodating for those who wish to know the juicy secrets of the game. Lucklily, I have placed it conveniently so that both parties are satisfied. It also happens to be flexible enough to be picked up when the player is at any stage of the game and reasonably flexibly complete chapters with any level of preferred proficiency. Last but not least of all, I extend my appreciation to those who have ever guided me when I have been misguided and dedicate this guide to all those who I have known. You may have well just as saved me from insanity. +------------------------------------------------------------------------------+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ + Table of Contents + +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +------------------------------------------------------------------------------+ 1. Frequently Asked Questions.........................................[0001] 1.1. General..........................................................[0002] 1.2. The Downright Obvious............................................[0003] 1.3. Advanced.........................................................[0004] 2. The History of Fire Emblem.........................................[0005] 3. The Story So Far...................................................[0006] 4. The Basics.........................................................[0007] 4.1. Hints............................................................[0008] 4.2. Operations.......................................................[0009] 5. The Walkthrough....................................................[0010] A. Lyn Normal Mode....................................................[LNM*] B. Lyn Hard Mode......................................................[LHM*] C. Eliwood Normal Mode................................................[ENM*] D. Hector Normal Mode.................................................[HNM*] E. Hard Mode Advice...................................................[HMAV] 6. Battle Mechanics...................................................[0011] 6.1. Formulae.........................................................[0012] 6.2. Analysis of Stats................................................[0013] 6.3. The RNG..........................................................[0014] 6.4. Weapon Level.....................................................[0015] 6.5. Weapon & Magic Triangle..........................................[0016] 6.6. Status Conditions................................................[0017] 6.7. Terrain & Movement...............................................[0018] 6.8. Effective Weapons & Classes......................................[0019] 6.9. Assassin's OHKO..................................................[0020] 6.10. Afa's Drops.....................................................[0021] 6.11. Triangle Attack.................................................[0022] 6.12. Supports........................................................[0023] 7. Classes............................................................[0024] 7.1. Unpromoted classes...............................................[0025] 7.2. Promoted classes.................................................[0026] 8. Weapons............................................................[0027] 8.1. Swords...........................................................[0028] 8.2. Lances...........................................................[0029] 8.3. Axes.............................................................[0030] 8.4. Bows.............................................................[0031] 8.5. Anima............................................................[0032] 8.6. Light............................................................[0033] 8.7. Dark.............................................................[0034] 8.8. Staff............................................................[0035] 8.9. Other............................................................[0036] 9. Items..............................................................[0037] 10. Bonus Disk Items..................................................[0038] 11. Characters........................................................[0039] 12. Special Conversations.............................................[0040] 12.1. Endings.........................................................[0041] 12.2. Battle History Quotes...........................................[0042] 12.3. Random..........................................................[0043] 13. The Entire Story..................................................[0044] 14. Extras............................................................[0045] 14.1. Link Arena......................................................[0046] 14.2. Sound Room......................................................[0047] 14.3. CGs.............................................................[0048] 14.4. Battle History..................................................[0049] 15. Secrets...........................................................[0050] 16. Version History...................................................[0051] 17. Contact Details...................................................[0052] 18. Legal Disclaimers.................................................[0053] 19. Acknowledgements..................................................[0054] INFORMATION NEEDED: On talks in chapters, talks before chapters by certain characters, augury readings Stars for B, C and D ranks Hector Mode Boss Details etc. ANY INFORMATION WELCOME! Help me out! If you have information, e-mail me. Full credits given! +------------------------------------------------------------------------------+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ + 1. Frequently Asked Questions..........................................[0001]+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +------------------------------------------------------------------------------+ This section deals with common questions to deal with assumed knowledge. Read here if you are lost in the guide or just don't understand some section of information. +------------------------------------------------------------------------------+ 1.1. General..............................................................[0002] +------------------------------------------------------------------------------+ [Q] Why did you make a guide for a game that was released in late 2003? [A] This guide is the accumulation of acquired knowledge of two years. My knowledge has advanced and been refined since then, and this guide aims to address all the problems previous earlier made guides possessed. [Q] Who are you to tell me to use this strategy...? [A] The answer is I am no one. I happen to merely pass on the knowledge of others and my own experiences so that people have a basic idea of how to conquer chapters. If it doesn't suit you, fine. [Q] Why do your strategies become much less specific later on? [A] The chapters and choices for the player become much broader. The player must decide for themselves what they wish to achieve in a playthrough. [Q] Sealed Lance sounds familiar... Have you done something Fire Emblem related before? [A] Maybe... I'm around here and there. +------------------------------------------------------------------------------+ 1.2. The Downright Obvious................................................[0003] +------------------------------------------------------------------------------+ [Q] Is Fire Emblem in a series? [A] Yes indeed. Fire Emblem, or Rekka no Ken as it is known in Japan is the SEVENTH game in the series. It is the first to be released to America and the rest of the non-Japanese world. [Q] Are Marth and Roy in this game? [A] Marth is not. Roy is. Marth happens to be in the first of the Fire Emblem series, as well as the third game. The History of Fire Emblem section [0005] shall help people to understand the series in greater detail. Roy makes a VERY BRIEF cameo in this game and his main role is in the sixth Fire Emblem, the sequel to this one. Yes - think Star Wars, they made the games in reverse chronological order (this only applies for Fire Emblem 6 and 7). [Q] What kind of game is Fire Emblem? [A] Heard of Advance Wars or Shining Force? It has a recognisable similarity ESPECIALLY to Advance Wars, in the same way the controls operate and how the units battle and move. Fire Emblem is a SRPG that is turn-based. You control characters to achieve objectives. [Q] What kind of difficulty is Fire Emblem? [A] Fire Emblem is very unique as a game because unlike many games, it happens to be REALISTIC. When a unit's HP reaches 0, they actually die. Don't complain, it's just logical. This makes the game challenging, because to keep that unit you will have to restart the chapter and retrace your strategy or develop a new and probably better strategy. Fire Emblem is also generally much more difficult than other games in the similar genre, such as Advance Wars. It is important to note that the game was dumbed down for use stupid people :/ [Q] Why have you subtitled the game "The Blazing Sword" when no such title is present on the game? [A] It happens to differentiate the seventh game from the others. In Japan, this game is known as "Rekka no Ken" that translates as... you guessed it. It saves a lot of confusion. [Q] Fire Emblem vs. Advance Wars? [A] Fire Emblem has superior difficulty, variety of objectives and story. Advance Wars has superior multiplayer and customisation of units and maps. They are quite different but quite similar at the same time. I frankly find Fire Emblem more interesting. But then again, I haven't found many other people in my area who have Advance Wars. +------------------------------------------------------------------------------+ 1.3. Advanced.............................................................[0004] +------------------------------------------------------------------------------+ [Q] My character died, so I reset. The character kept dying again and again. Is it possible for them to NOT die? [A] NO. Sad truth of life. You see, Fire Emblem keeps the same string of RNG unless you reset the chapter and skip/not skip cutscenes. In other words, you can reset for the rest of eternity and nothing will change. Accept the loss and restart the chapter, or press on without that character (if you can afford it). [Q] This term isn't explained properly... [A] Check Battle Mechanics [0011]. If it isn't there, then check an appropriate portion of the guide, or e-mail me. [Q] What is my affinity? What does it do? [A] All characters in the game have an affinity denoted by a funny-looking symbol. If you have the same affinity as that character (you can tell what affinity you are on the Main Menu: Press R and then it says tactician information and next to Div. it says your affinity), then that character gets a slight boost to hit rate and evasion rate. [Q] After Chapter 10 I lost all my characters like Sain and Lyn! What now? [A] They'll be back. This transition is normal and the player is just starting the REAL adventure. [Q] I got this really good unit called Marcus in Chapter 11. He kicks ass! [A] Be careful. Don't overuse Marcus. He is what we call a prepromote, which means he is already promoted (an equivalent of level 21+). He will gain much less EXP than other units and will be sapping up much needed EXP. Use Marcus only when needed to rescue other units and weaken bosses. He is also useful for rushing through chapters (Chapter 14 comes to mind). [Q] Athos gave me some item called the Afa's Drops. What does maturity mean? [A] Some lame crap invented by the creators to intrigue the player. The Afa's Drops is an item that actually increases the growth rate of all stats of a character by a handy 5%. That character also makes a comment in your Battle History, depending on your tactician rank. [Q] Do prepromotes like Marcus suck? [A] No... At least not by my accounts. There are plenty of excellent prepromote units, such as Pent and Harken. Prepromotes have the advantage of having more stable stats, better constitution (most of the time) and better weapon levels. On the flip side, standard units have better potential (ie. better stats at the same level equivalent) but require more time to become useful. [Q] Something strange happened. Hector was using the Devil Axe but he killed himself! [A] The Devil Axe is cursed. It backfires on the user; normally when the unit is about to critical which almost means certain death. It is a very useful weapon because it raises a unit's weapon levels much faster than a standard weapon (instead of giving 1 weapon EXP it gives a massive 8). [Q] Which character is better? Am I doing OK? [A] Relax. Use whoever you want. Fire Emblem is reasonably flexible in that even if the player has screwed up somewhere along the track it can all be ironed out in the end. The exception is maybe the Hard Modes, where players need a little more experience. [Q] Why can't thieves or pirates promote from the Earth Seal? [A] They both can only promote from their individual promotion items. Thieves must promote with a Fell Contract and pirates with an Ocean Seal. [Q] How can I get Karla's/Renault's support conversations? [A] In Hector mode, you can always get a support from Chapter 32, 32x and the Final Chapter. But the main thing to note is that the Final chapter consists of 2 parts, each part is considered a chapter for support purposes. So in Eliwood mode, for example, you can get a support from Victory or Death, Light and Light Part 2. [Q] How do I get Louise and Pent's support conversations? [A] They automatically have an A support, but you must have them in certain chapters and the talk option will appear. These chapters are: - Cog of Destiny - Victory or Death - Final Chapter: Light Prt. 2 [Q] What are the flashy green writings supposed to mean? [A] For stats, it means that that unit has hit their maximum. For items, it means that item is dropped by that enemy. For weapon level, it means the maximum (S). Similarly, for tactician rank it means the best rank (S). [Q] No! My Nino didn't max out one stat! [A] It doesn't matter. Nino isn't too useful. You probably wasted a lot of time just for slightly better stats than say - Pent. [Q] I've done the game once. What now? [A] Fire Emblem luckily has some of the best replay value in any game ever. You can still complete all modes, S rank all modes, complete the sound room, unlock all CGs AND unlock all support conversations. If you somehow manage to do that, set some individual challenges for you to do (only one class, single character runs etc.). There are bound to be 1000s of more questions. I suggest taking a look at the GameFAQs Fire Emblem Definitive Newbie FAQ by Aganar. It's on GameFAQs. Go to Fire Emblem (7), General and click on the topic with the pin next to it. That topic should have almost any question that could possibly be asked. +------------------------------------------------------------------------------+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ + 2. The History of Fire Emblem..........................................[0005]+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +------------------------------------------------------------------------------+ The History of Fire Emblem enlightens those who have no clue about where this game fits in the series and gives a little background on previous games for the player's benefit. Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi Fire Emblem: The Dark Dragon & Sword of Light (NES 1990) The very first Fire Emblem game and it starred Marth, the prince of Altea. The game itself takes place on the continent of Akaneia. An important note is that the mentor of Marth is Jeigan, an old but powerful knight sworn to protect him. The Devil King Garnef resurrects the Dark Dragon Medeus, allowing the evil Dolua empire to be brought to its former glory. Cornelius, the King of Altea is killed and the Falchion, used to defeat Medeus a century ago by the hero of Altea of the age; Anri. Marth flees to the island kingdom of Talis until the Garuda pirates ambush them and Marth is forced to fight back. Under the army of Talis as well as Jeigan's squad he leads a campaign to destroy Medeus. Fire Emblem: Gaiden (NES 1991) In the same world as the original Fire Emblem, but a different setting. The game stars Alm and Celica, who are childhood friends. Throughout the game they build separate armies. Many changes were made from the original, such as as many will know now the branched promotions of The Sacred Stones. Fire Emblem: Monsho no Nazo Fire Emblem: Mystery of the Emblem (SNES 1993) The continued story of Marth, back on the continent of Akaneia. Hardin, the new king and ally of Marth betrays him and soon Marth learns of the existence of Medeus. Marth once again must defeat both his former ally and his past foes, Garnef and Medeus. Fire Emblem: Seisen no Keifu Fire Emblem: Genealogy of the Holy War (SNES 1996) The most popular of all the Fire Emblem games and takes place in the continent of Jugdral. The first half of the game stars Sigurd, the prince of Chalphy. At the end of Chapter Five, he and his squad meet their end because of Alvis and the Thracian army. The second half of the game features Selis, son of Sigurd, leading the second generation (ie. the children of the first generation) or substitutes. Only a single character features in both portions of the game. Similar to Medeus, Manfroy seeks to revive the Dark Lord Loputousu. Fire Emblem: Thracia 776 (SNES 1999-2000) The midquel of Genealogy of the Holy War, starring Leaf, son of Cuan; a close friend of Sigurd's. It also features Fin, the survivor of both parts of Genealogy of the Holy War. Leaf's quest is for revenge against the Thracian army for what they did to his parents. Some of the new features in this game included fog-of-war maps and the rescue command. Widely considered the most difficult Fire Emblem game in the series. Fire Emblem: Fuuin no Tsurugi Fire Emblem: Sword of Seals (GBA 2002) Taking place on the continent of Elibe and the sequel to the very game I am writing this guide on. It stars Roy, son of Eliwood; Marquess of Pherae. Roy must lead the League of Lycia when his father becomes ill. King Zephiel, ruler of Bern has completed his conquest of Ilia and Sacae and is getting ready to complete his world domination by conquering Lycia. During his travels, he encounters many twists and turns that change his perceptions of the enemy and Roy eventually discovers many truths about the land and its people. Fire Emblem: Rekka no Ken Fire Emblem: The Blazing Sword (GBA 2003) THIS GUIDE IS BASED ON THIS GAME Fire Emblem: Seima no Kouseki Fire Emblem: The Sacred Stones (GBA 2004-2005) The final GBA Fire Emblem game takes place on the continent of Magvel. Men sealed the evil in the land (monsters) using the Sacred Stones which became heirlooms to different royal families. Grado, the biggest country has recently began invading the other nations. The story begins with the fall of Renais. Prince Ephraim is out of reach after going to the front lines so King Fado orders Seth to take Princess Eirika (twin sister of Ephraim) to Frelia, the neighbour of Renais and seek assistance. This game is considered the easiest in the series. Fire Emblem: Souen no Kiseki Fire Emblem: Path of Radiance (GAMECUBE 2005) Path of Radiance takes place in another completely new continent, Tellius. It stars Ike, a mercenary training under his father Greil who lives in Crimea. Out of the blue, the nearby kingdom Daein attacks Crimea's capital, resulting in Ike and his friends being thrown into a complicated plot involving the Black Knight, a race known as the Laguz and a sealed god of chaos. +------------------------------------------------------------------------------+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ + 3. The Story So Far....................................................[0006]+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +------------------------------------------------------------------------------+ Once, dragons and men coexisted. They shared a peace forged in wisdom, a peace that lasted many generations. All that was lost when mankind disrupted this balance in a sudden onslaught. Man fought dragon in a savage war that shook the foundations of their world. This war was called The Scouring. Defeated and humbled, dragons vanished from the realm. In time, man rebuilt and spread his dominion across the land and on to the islands beyond. A millenium has passed since those dark days ended. That's what it says on the Main Screen. Your typical RPG to the casual observer. But Fire Emblem is also so much more... One thing the player must understand is that the game is divided into two main sections: Lyn Mode and Eliwood Mode. Lyn Mode acts as a tutorial, with the main character as Lyn, a girl. Eliwood Mode shifts the focus to a much bigger scale of events with a more important figure, Eliwood. The story kicks off when the player wakes up to greet the site of a beautiful girl... I'll leave it there. Find out more (spoilers included) in The Entire Story [0044]. +------------------------------------------------------------------------------+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ + 4. The Basics..........................................................[0007]+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +------------------------------------------------------------------------------+ A newbie guide to the basics of the game, from simple operations to slightly more difficult operations. +------------------------------------------------------------------------------+ 4.1. Hints...............................................................[0008]+ +------------------------------------------------------------------------------+ Here are a few general tips. - Check the units that you are going to attack or get in range of. These include looking at their weapons and stats to see how they will fare against you. This will make all the difference between death and survival. - Use terrain advantages. If you see a forest, use it! Make the most of different terrains to gain evasion and sometimes defence or HP. - Conserve your money and spend it wisely. Don't blow your money or you'll be regretting it later on. - Don't dawdle. If you aren't doing something purposeful it is probably going to be useless. Have fun, but make sure you know what you are doing. - Have a clear idea of the objective. Nothing else matters. Everything else comes in priority after the objective. - Use the weapon and magic triangles. It will make combat much easier. - Keep melee units in the frontline, ranged units towards the rear. A basic principle. - In fog-of-war, advance surely but carefully. Make sure that your strongest units are in the frontline. - Steal anything you can. Thieves rarely gain EXP. Pilfering goods can only do the player good. - Don't underestimate bosses. Especially the final boss. - Promote units at level 20 to realise their full potential, instead of fulfilling the minimum requirement of level 10. - Don't be too concerned about the stats and level ups of some of your units. They can always be replaced. +------------------------------------------------------------------------------+ 4.2. Operations..........................................................[0009]+ +------------------------------------------------------------------------------+ A few basic operations about the game. I won't explain the basic controls, but here are a few useful buttons to remember. START - View overall map mini version SELECT - Turn on/off the yellow text tutorial (Very useful for skipping text) R - View more details. "Soft reset" A + B + L + R alternatively, A + B + SELECT + START The game resets. "Hard reset" Switch the game off and back on manually using the hardware. The basic battle operations are as follows: ATTACK - When you are in range of a foe, this option becomes available. Hit A to attack, select the target, hit A and hit A to confirm the battle statistics. PLAY/DANCE - An option available to a unique class (bard/dancer). Allows a greyed out (ie. used) unit to be able to move and attack again etc. STAFF - Allows healers etc. to heal, or cast a spell with an effect on units. STEAL - Available to thieves when they are right next to an opponent who has an item that is NOT a weapon. They can steal that weapon provided they have at least 2 more speed than the enemy. ITEM - Allows the player to re-equip weapons, use items and view items. WAIT - When a unit has done their actions for that turn, this icon indicates that the player acknowledges their location and ends turn for that unit. RIDE/EXIT - Archers and snipers have this option when they are in a ballista. They can ride or exit the ballista. The ballista has more power and range than a standard bow, in exchange for much less ammunition. There are quite a few interactions with units as in the following: RESCUE Is available when a unit is adjacent to another unit (up,down,left,right) but the unit who can rescue must have higher aid than the other unit's constitution GIVE When a unit with a rescued comrade is near another unit who still has enough aid to carry the rescued unit, the carrier can pass the rescued unit to the other unit. TAKE The reverse operation of give, where instead of being available to the rescuer, it is available to the vacant unit. DROP The rescuer can drop the unit in any square directly adjacent to them. TRADE When a unit is directly adjacent to another unit, this option appears. This can be used to trade items. MERCH When a unit is directly adjacent to Merlinus, this option appears. Allows units to exchange items with Merlinus's stock. SUPPORT When a unit is next to a support compatible unit, this option appears after a certain number of turns (ranges from 1 to 341). This command appears 3 times at most between two units. Gives special battle bonuses to both units. TALK Available between two units for insight into them at certain parts of the game. There are also some landform interactions with your army: ARMORY A place to purchase weapons (primarily) VENDOR A place to purchase magic items (primarily) INN Only in Chapter 16xE, a place where you talk to Anna. Nothing important. ARENA A place where units can train and bet for money at the risk of their survival. VISIT Visit villages and houses for information and sometimes to recruit units. SEIZE Use on thrones to complete the chapter. CHEST If a unit has a key or thief has a lockpick and stands on a chest, this command can be used to open it. DOOR Similar deal as with the chest command, but this is used on doors. Press A in the chapter on a random square that is not taken up by a unit. A set of options appear: Hit A on a blank space and a Menu pops up with the following; UNITS Scroll through different menus to learn everything about that character. Very important in Fire Emblem. Includes, character, fighting skill, equipment, personal data, weapon level and supports. STATUS Tells the player what the objective is, turn count, funds, player and enemys' leaders, number of units in the armies. OPTIONS Adjust animation, game speed, text speed, viewing terrain in battle, display of unit information (burst or standard), detail of initial combat stats, displaying objectives, controller, subtitle help, autocursor, turning music and sound on/off and window colour. Most options are self-explanatory, others are easy to figure out through experimentation. Highly recommended settings: Animation 2, Text speed Max, Combat Detail, Unit Burst, Game Speed Fast SUSPEND Save your data in the current state of the chapter which is NOT permanent in the sense you can revert back to the beginning of the chapter. This is used for when you need to save your game in a hurry - just save in the right position, not a screwed up one! END End your army's turn so that the enemy can have their turn. * Quicker than hitting wait for every individual unit The main menu is rather easy to navigate, with some standard features such as erasing and copying data as well as starting a new game. The few options you may not be familiar with are: - RESUME CHAPTER: When you have saved in the middle of a chapter you can continue from that exact state. - RESTART CHAPTER: Restart the entire chapter from where you last saved the game. * Learn to manipulate your files so that you can always reset in the right places and do not regret saving/not going back when needed. Before you start a chapter, the following options are available after Chapter 14 Eliwood: False Friends. This is the Preparation Menu. The menu you get from Chapter 14E... Allows you to plan ahead for chapters. PICK UNITS Select who you want in the chapter. Green flashing names means that those units are compulsory (normally the main lord and sometimes a main character related to the plot). TRADE Trade items from one person to another. FORTUNE Pay money to get hints about the chapter. After Nils takes over, it is free and you can view support compatibility information. CHECK MAP View the map as it is when you begin the chapter. You can change the formation of your units, change options (available in battle as well) and save changes. That sums up the gist of the game. For more advanced details go to Battle Mechanics [0011]. +------------------------------------------------------------------------------+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ + 5. Walkthrough.........................................................[0010]+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +------------------------------------------------------------------------------+ Finally, the actual walkthrough of the game. The game is divided into six main modes; Lyn Normal, Lyn Hard, Eliwood Normal, Eliwood Hard, Hector Normal, Hector Hard. These are denoted in the shortened form LNM, LHM, ENM, EHM, HNM, HHM. The walkthrough is set in a standard format that is as spoiler-free as humanly possible. The strategies are very specific for Lyn Mode, but become much more flexible in Eliwood and Hector Mode. This allows general players or proficient players to read the guide and absorb information easily. I only offer a single strategy to S rank; this does not mean my strategy is the best. It is merely a solution to a problem with many solutions, so feel free to use your own strategies if they work better. Every paragraph indicates a turn. One last thing: I didn't place a shortcut to every single chapter because they are all reasonably short and the contents would become MASSIVE if I did so (6 modes, Lyn Mode has 11*2 chapters, Eliwood has 30*2 chapters, Hector has 33*2 chapters = 148 chapters - a LOT to write). +------------------------------------------------------------------------------+ A. Lyn Normal Mode........................................................[LNM*] +------------------------------------------------------------------------------+ The first stage of the game accommodates as the tutorial. It teaches pretty much everything a player needs to become accustomed to before the trails of the main game (Eliwood Mode and Hector Mode). As such, it proves as a very easy mode. Start a new file. You'll be prompted to edit details of the tactician (ie. the player; you) Select "Yes" to do so. Don't be an idiot and select "No" like I did <____< The default details are Name: Mark, Birth Month: January, Gender: Male. The weird symbol next to your name shows what affinity you are, which is a minor detail because it grants a very small bonus to hit and avoid to all characters sharing that same affinity. Frankly, the best affinities happen to be wind, thunder and fire, so take your pick. Or, be like me and choose your own birth month (Go Ice!). To help you out a bit, the affinities correspond with the months like so: January (default) LIGHT February ICE March WIND April THUNDER May WIND June ANIMA July FIRE August DARKNESS September FIRE October ANIMA November ICE December THUNDER The Japanese version was different because affinity was determined by a combination of birth month and blood type (apparently it is as common to know your birthday as it is your blood type in Japan - you know, superstition etc.). But anyway, after all that hit START and confirm your details. The story begins. +------------------------------------------------------------------------------+ Prologue: A Girl from the Plains +------------------------------------------------------------------------------+ NOTE: Don't skip the text, because it proves useful for something later on. In Lyn Normal Mode, the whole purpose of the entire freaking mode is to teach the player the huge amount of details of the game in preparation for the main game (Eliwood Mode) later on. Objective: Seize gate New characters: Lyn Enemies: Brigand L1 w/Iron Axe Reinforcements: -- Boss Data: Batta "The Beast" ("Who do you think you are? You think you can stand up to Batta the Beast?") Brigand L2 w/ Iron Axe HP 21 STR 5 SKL 1 SPD 3 DEF 3 RES 0 LUC 2 MOV 5 CON 10 Items: -- Strategy: (Turn Count: 5) A couple of hints: change the options the following way, which I have found VERY useful. Animation 2, Text speed Max, Combat Detail, Unit Burst, Game Speed Fast. The game literally guides every single motion in this chapter and teaches the player about attacking, healing, moving and seizing the gate. Nothing very complicated here. EVERYTHING is rigged, so don't worry at all about death. The tutorial directs exact movement. +------------------------------------------------------------------------------+ Chapter One: Footsteps of Fate +------------------------------------------------------------------------------+ Objective: Defeat all enemies New characters: Kent, Sain Enemies: 2 Brigand L1 w/Iron Axe 2 Brigand L2 w/Iron Axe Reinforcements: -- Boss Data: Zugu ("Accursed knights. Always tampering in others' affairs.") Brigand L4 w/Iron Axe HP 23 STR 6 SKL 2 SPD 4 DEF 4 RES 0 LUC 1 MOV 5 CON 11 Items: -- Strategy: (Turn Count: 6) Sain idiotically attacks the closest brigand with an Iron Lance and gets hit. Kent teaches you about the weapon triangle. He attacks the brigand with an Iron Sword (newly acquired) and Lyn finishes the brigand. Sain asks for another chance. He misses the next brigand even with a sword. Kent explains that certain terrain give bonuses, as with the woods that the brigand is in. Kent attacks the brigand. Lyn recommends moving into the north woods. Lyn offers Sain a vulnerary. Then the tutorial continues teaching about trading items. Grab the vulnerary that Lyn already used and consume one. Make Sain move east. Kent should finish off the brigand he was dealing with. Lyn can move to attack the brigand just north of her. It's up to you now! Lyn should finish off the brigand. Don't worry about getting hit, Lyn will survive. Make Sain and Kent congregate near the southern bridge if possible. Make Sent stay in front. Next turn, finish off the brigand there with Sain. Kent can move up to near the boss. Lyn should trade with Sain for that final vulnerary if needed. Move Sain and Kent to attack the boss. Lyn can't gain access to him, but he will die when he attacks back. +------------------------------------------------------------------------------+ Chapter Two: Sword of Spirits +------------------------------------------------------------------------------+ Objective: Seize throne New characters: -- Enemies: 3 Brigand L1 w/Iron Axe 2 Brigand L2 w/Iron Axe Reinforcements: -- Boss Data: Glass (Quote: "I am Glass! The gods fear my name!" Mercenary L3 w/Iron Sword, Vulnerary DROPPED (indicated by green flashy font) HP 20 STR 5 SKL 4 SPD 5 DEF 3 RES 0 LUC 0 MOV 5 CON 9 Items: Vulnerary (kill Glass), Mani Katti (after seizing) Strategy: (Turn Count: 6) The tutorial makes the gang visit the houses (waste of time). Move the cavaliers north as far as possible (Sain should move diagonally from the house). The enemy moves closer. Move the cavaliers up towards the brigand. Sain can attack him. Lyn should stay clear, sit her in the fortress. Send Sain to hit the wall with his Iron Lance. If the brigand is not dead, finish him with Lyn. Kent should advance towards the incoming bandits from the south, hitting one. The bandits will attack Sain. Sain should break the wall. Send Lyn to finish the closest brigand. Kent should ward off the brigand in front of Sain. Sain will be hurt badly now, but not dead. The brigand will suicide on Sain. Sain should move to attack Glass. Glass will deal minimal damage. Lyn should finish the brigand where Kent is if he is not dead. Send Kent south to confront the last enemy. Glass will die. Sain nabs the vulnerary (and doesn't he need it!). Kent can quickly attack the brigand for a little EXP (it doesn't matter). Lyn should seize. +------------------------------------------------------------------------------+ Chapter Three: Band of Mercenaries +------------------------------------------------------------------------------+ Objective: Defeat all enemies New characters: Florina (automatically at the beginning), Wil (visit the south western village) Enemies: 2 Archer L1 w/Iron Bow 1 Brigand L1 w/Iron Axe 2 Brigand L2 w/Iron Axe 3 Mercenary L1 w/Iron Sword Reinforcements: -- Boss Data: Migal ("Begging for your life so soon, wench?") Brigand L6 w/Steel Axe HP 25 STR 7 SKL 3 SPD 5 DEF 5 RES 0 LUC 2 MOV 5 CON 12 Items: -- Strategy: (Turn Count: 6) Lyn via the tutorial goes to the village and you get Wil, your first bowman. Wil attacks the mercenary across the wall, Florina finishes him. The tutorial stops after that point. Send Kent to double the archer nearby with an Iron Lance and send Sain as far east as possible with his Iron Sword. As the enemies approach, send Florina to visit the village in the north west. Fly her back as far south as possible. Send Lyn equipped with her Mani Katti east a fair way. Send Wil as far east as he can go. Once again, Kent can double the lured archer (to Sain) with his Iron Lance. Sain should attack the brigand with his sword. Send Florina east and south out of harm's way. Wil can start to pick off the brigand across the wall. Sain can finish the mercenary right next to him and Kent can attack the brigand nearby. Lyn should move near the cavalier duo. Continue to attack the other brigands with the cavalier duo. See if Wil can kill the brigand who is weakened. If not, back him up with Lyn. Florina can standby, flying closer to the boss but still safe. Finish the remaining enemy with preferably Kent. Send Sain to attack the boss. Bring in Florina. Lyn and Wil can trail behind. Finish Migal with whoever you please. As long as he has ~5HP, even Florina can kill him. Try to utilise Wil and Florina to kill him. +------------------------------------------------------------------------------+ Chaper Four: In Occupation's Shadow +------------------------------------------------------------------------------+ Objective: Protect Natalie for 7 turns New characters: Dorcas (approaching enemy - recruit with Lyn) Enemies: 2 Archer L1 w/Iron Bow 3 Brigand L1 w/Iron Axe (One with DROPPED Iron Axe) 4 Brigand L2 w/Iron Axe 2 Brigand L3 w/Iron Axe 2 Mercenary L1 w/Iron Sword Reinforcements: Turn 3 to Turn 7 (every turn) + 1 Brigand L2 w/Iron Axe (south western woods) + 1 Mercenary L1 w/Iron Sword (far north eastern woods) Boss Data: Carjiga ("Urgh! How? Why are they so tough? You! Bring more men here right away!") Brigand L8 w/Steel Axe HP 27 STR 6 SKL 5 SPD 4 DEF 7 RES 0 LUC 2 MOV 5 CON 15 Items: Iron Axe (Dorcas kills the brigand because of fixed RNG) Strategy: (Turn Count: 7 MANDATORY) The tutorial kicks in again. Lyn moves to the eastern side of the building and you have control over the others. I recommend sending Sain and Kent south to blockade the front entrance and send Wil as far west as possible. Send Florina diagonally adjacent to Lyn. Dorcas attacks Lyn but misses. Talk to Dorcas. Dorcas will kill the closest brigand and receive a handy Iron Axe. Proceed with Kent and Sain to butcher the oncoming enemies. Kent will be able to double most of the enemies. Wil should have baited the archer from the south, so start picking him off. Send Florina in the north east where the brigand was. Continue demolishing enemies with Kent and Sain. Try not to heal unless you are really dying. Send Wil who should have killed the archer to snipe the mercenary breaking the western wall. Send Florina to the far north east to the forest. Send Lyn south but clear of as many enemies as possible. Send Dorcas towards Natalie. Clear a path with preferably Sain and send Kent out slowly so he is still handling enemies and blockading the entrance. Wil should continue sniping the mercenary. The archer will have attacked Lyn. If she is hit, no matter. Kill the archer with a double Mani Katti slash. Keep Florina occupied in the forest by stabbing the mercenaries. Continue sending Dorcas near Natalie. Send Sain and Kent out to clean up the remaining enemies. Send Kent north to handle the brigand there. Sain should be dealing with any nearby brigands. Wil will have finished the mercenary, so just make him wait around. Dorcas can talk to Natalie. Florina can still handle the oncoming mercenaries, just watch her HP. The oncoming brigand would have been killed by Lyn, so send her to the forest to handle the boss. Dorcas can talk to Natalie. Send Kent and Sain to handle the reinforcements of brigands. Dorcas can advance to assist them. Keep Wil in check but close behind. Florina should use a vulnerary at this stage. Make Lyn finish the boss. Again, the western group can handle the reinforcements. Send Florina to meet Lyn so she can use a vulnerary. The mercenaries will advance to attack, hopefully some of them will die. At the end of your turn, the enemies retreat. +------------------------------------------------------------------------------+ Chapter Five: Beyond the Borders +------------------------------------------------------------------------------+ Objective: Defeat all enemies New characters: Serra (ally - talk with Lyn), Erk (ally - joins with Serra) Enemies: 2 Archer L1 w/Iron Bow 1 Brigand L1 w/Iron Axe, Iron Sword DROPPED 1 Brigand L2 w/Iron Axe 2 Mercenary L2 w/Iron Sword Reinforcements: -- Boss Data: Bug ("Blaaaah... Scum... You're all scum...") Brigand L9 w/Steel Axe HP 29 STR 8 SKL 4 SPD 6 DEF 8 RES 0 LUC 1 MOV 5 CON 15 Items: Iron Sword - kill the brigand to the north east Strategy: (Turn Count: 4-5) Lyn will talk to Serra and Serra and Erk decide to join. Serra heals Erk. The rest is up to you. From a diagonal, kill the archer that is weakened with Erk, preferably covered by mountains. Send Wil and Dorcas near Lyn (they are hampered by terrain). Kent should attack the brigand up north. Send Sain to the north east with a Sword. Florina won't be doing much, just fly near Lyn. The mercenary attacks Erk. Heal Erk with Serra. Send Erk to attack the other mercenary to the east. Lyn can finish the first mercenary. Send Wil and Dorcas nearby. Kent can demolish the brigand to the east for a well-deserved Iron Sword and Sain can help by either killing the mercenary that Lyn may not have killed or attacking the archer nearby, killing him. Both the mercenary and another archer attack Erk. Send Sain to help by getting him to attack the mercenary. Finish the mercenary with Florina, preferably. Heal Erk with Serra and finish the archer at close-range. Send all the others nearby to swoop the boss. Send Kent to follow Sain. Get Sain to attack Bug. If he is not weakened enough for Erk to one hit kill him (needs ~8HP) then rescue with Kent. Erk can attack the boss. All the others can follow. Erk MAY/MAY NOT kill the boss. Florina is a viable gamble to further weaken the boss. IF NOT: Finish the boss with Erk next turn. +------------------------------------------------------------------------------+ Chapter Six: Blood of Pride +------------------------------------------------------------------------------+ Objective: Trigger 3 switches. New characters: Rath (automatic), Matthew (Lyn visit the northern village) Enemies: 1 Archer L1 w/Iron Bow 2 Mercenary L1 w/Iron Sword 3 Soldier L1 w/Iron Lance (One with Door Key DROPPED) Reinforcements: -- Boss Data: Bool ("Bah. Lyndis and her cadre. When did you arrive? No matter. I shall deal with you.") Knight L5 w/Steel Lance HP 26 STR 8 SKL 4 SPD 2 DEF 10 RES 0 LUC 1 MOV 4 CON 13 Items: Angelic Robe (open chest with Matthew), Armorslayer (open the north west chest with Matthew), Door Key (visit the village to the south and just south west of the building), Door Key (kill the soldier guarding the door in the building's far north east) Strategy: (Turn Count: 4) Lyn automatically visits the village north. Matthew opens the building door to the east. Rath hits the first switch. Wil should snipe at the archer south from the western diagonal. Erk can snipe from the forest at the opposing diagonal, killing the mercenary. Send Dorcas and Serra near where Matthew and Rath are. Florina should visit the south eastern village for a Door Key and fly down one square. Send Sain up and into the building as far as possible. Send Kent to attack the mercenary near Florina. Matthew will open the chest to reveal an Angelic Robe. Send Lyn near the building. Send Rath near the chest. Send Sain to attack the soldier to the eastern end of the building, dropping a door key. Send Serra to talk to Matthew. Kill the mercenary that Florina baited with either Erk or Wil. The other unused unit should go to meet with the others. Send Florina west. Kent should kill the soldier to the east guarding another entrance. Sain should open the door nearby and head back to the congregation around the chest. Lyn should move closer. Move Matthew to near the chest as far as possible and the others (including Erk, Wil and Dorcas) should move towards the central congregation. Florina can open the door the soldier Kent killed was guarding and move away. Kent can finish the soldier there. Matthew can open the final chest and get the Armorslayer. Kent should hit the second switch, revealing the boss and one archer as well as the last switch right above where the main army is gathered. Send Lyn to kill the archer. Use Dorcas to weaken the boss and finish him with Erk (who will double him). Hit the last switch with Rath. The passage is revealed and the chapter ends. +------------------------------------------------------------------------------+ Chapter Seven: Siblings Abroad +------------------------------------------------------------------------------+ *** Finish the chapter in under 15 turns to access a sidequest*** Objective: Defeat Heintz New characters: Lucius (automatic), Nils (automatic) Enemies: 2 Archer L1 w/Iron Bow 1 Brigand L2 w/Iron Axe Iron Lance DROPPED 1 Mage L1 w/Fire 1 Mercenary L1 w/Iron Sword 2 Shaman L1 w/Flux Reinforcements: -- Boss Data: Heintz ("Who are you supposed to be? Playing the heroes in some foolish knightly romance? You may think you're helping the children, but you're only rushing to your doom!") Shaman L5 w/Flux HP 22 MAG 3 SKL 5 SPD 7 DEF 3 RES 5 LUC 3 MOV 5 CON 9 Items: Iron Lance - kill the brigand closest to the Legion, Pure Water - visit the village to the north east Strategy: (Turn Count: 5) You need to select units. I choose to bench Rath and Kent, both are far too overlevelled. The tutorial makes Lucius attack the shaman nearby. Nils plays to him (NOT her). Finish the shaman with Dorcas. Erk should attack the brigand and Sain can finish him. With Florina, pick up Lucius and move south through the mountains and stay at the edge of the mountains in range of the shaman. Send everyone else east, keep Matthew and Lyn near the front. The shaman attacks Florina. Some enemies are becoming attracted to her, but not for long. Dump Lucius near the shaman but out of Heintz's range. Move Florina away. Send Sain to take care of the mercenary. Send everyone else up, with Lyn in front yet again. Matthew can be either in front or behind Lyn. The enemies have gone to take care of the main group. The shaman will target Lucius. Finish him with Florina and Lucius if necessary. Send Sain to the village to get Pure Water, rather useless but good for funds. Matthew can hit the brigand. Snipe him if needed with Erk and/or Wil. The others can come behind. Take advantage of Nils to move Lyn or some of the others up to help. The choice is yours now whether to end the chapter sooner or later. I recommmend waiting as you will still be able to S rank the chapter. To end the chapter quickly, sit Florina next to the boss and make Lucius hit Heintz with Lightning. To the north east, send Sain south to fend off the enemies from behind. With the combination of Wil, Erk, Matthew and Lyn in front start moving south across the mountains. Heal with the Serra and Nils combination as needed. The chapter will end after Lucius kills Heintz, but before that; Sain can attack the mage nearby. Snipe the mercenary that attacked Lyn with Erk or Wil. Send Matthew quickly south. If you want a special conversation, wait around until Matthew reaches the house for a conversation with Hector and send Sain to kill the remaining shaman. Other than that, end the chapter. +------------------------------------------------------------------------------+ Chapter Seven Gaiden: The Black Shadow +------------------------------------------------------------------------------+ *** Finish Chapter Seven in less than 15 turns *** Objective: Defeat all enemies New characters: -- Enemies: Archer L1 w/Iron Bow, Vulnerary 2 Brigand L2 w/Iron Axe 1 Cavalier L1 w/Iron Sword, Iron Lance, Vulnerary 1 Mage L1 w/Thunder, Door Key 2 Mercenary L2 w/Iron Sword, one with vulnerary 2 Soldier L1 w/Iron Lance, vulnerary DROPPED 1 Soldier L2 w/Iron Lance 1 Thief L1 w/Iron Sword, Lockpick Reinforcements: Turn 3 - Middle room Soldier L1 w/Iron Lance Turn 4 - Next to Beyard, Mage L1 w/Fire Turn 4 - Next to Beyard, Shaman L1 w/Flux Boss Data: Beyard ("I musn't fail... I cannot fail. The consequences are too--") Mercenary L7 w/Steel Sword HP 24 STR 6 SKL 8 SPD 7 DEF 5 RES 1 LUC 4 MOV 5 CON 10 Items: Steal - vulnerary (archer), vulnerary (cavalier), door key (mage), vulnerary (mercenary), lockpick (thief) Kill - soldier guarding the door to the western chest room (vulnerary) Loot - the western chest for a hammer Strategy: (Turn Count: 6) It is highly recommended to complete this chapter, it is easy and helps in a lot of ranking aspects. Keep Lucius and Nils, continue to bench Rath and Kent. For ease of use, change formation so that: - Sain, Matthew, Serra and Nils are in the west. - The others are spread out. Make Florina east. Make sure Sain's items are reasonably free to not get overclogged. Rather simple strategy. Send Sain to kill the soldier. Get Nils to play to Sain. Move Matthew to start breaking the wall. Serra should standby to heal Nils if he gets hit by the brigand nearby. Move Florina to the eastern hall. Move Wil to snipe the mage. Don't worry about him taking a beating. Move Dorcas and Lyn in the middle hall towards the brigand. Nils might get hit. Heal as needed. Make Matthew finish breaking the wall. Sain can double the archer to death. Play with Nils to Matthew and let him loot the chest for a Hammer. Kill the brigand with a combination of Dorcas and Lyn if needed. Make Florina wait for the cavalier rushing towards her. Wil will be done with the mage. Move Erk and Lucius nearby. The idea is to get all those guys to level 5, because you are guaranteed 5 stars in EXP then (to boost your rank). The thief opens up the door north. Steal the lockpick from him with Matthew. Sain can stick around behind. Start picking off the new soldier with Lucius. Wil, Lucius and Erk should be around level 5 by now. Florina will start getting assaulted by the cavalier. Use a burst of her last vulnerary and hit the cavalier with Erk. Lyn should head the middle path, Dorcas just behind. Send Serra a little way then play with Nils. Finally, move Serra east near the injured Wil. The thief escapes and two magic users appear near Beyard. The soldier will be killed by Matthew. If not, finish him off now. Send Sain to take out the shaman with a double lance stab. Back to the middle path, send Dorcas to Hand Axe the advancing brigand. Finish off with Lyn. Florina can stay put while Erk moves up. Send Lucius up near Dorcas. Serra can heal Wil and Wil can stay near Lucius. The mage aims for Sain from where he is. Double attack the mage with Sain, who is now wounded but not in danger of dying. Send Matthew near Sain. Send Lyn to confront the two mercenaries left behind. Approach behind her with the others (ie. Lucius, Erk, Wil and Dorcas). Time to get much needed EXP soon. Make Florina trail as well. Nils and Serra can come up to the main group to heal if needed. Ouch! Sain takes a major hit from Beyard. Beyard will die when Sain attacks, but don't kill him yet... The mercenaries have badly damaged Lyn, but Lyn has in turn nearly killed both of them. Hit one of them with the mages if they are not level 5 yet (probably Erk). Try to kill the other one with Dorcas. If not, kill him with Wil and then Florina. Finish the boss with Sain. Matthew is a risky gambit to attack Beyard. Don't worry, there's time to level him up later. +------------------------------------------------------------------------------+ Chapter Eight: Vortex of Strategy +------------------------------------------------------------------------------+ Objective: Defeat all enemies New characters: -- Enemies: 1 Archer L1 w/Iron Bow 1 Archer L2 w/Iron Bow 1 Brigand L1 w/Swordreaver 1 Brigand L2 w/Iron Axe 2 Cavalier L1 w/Iron Sword, Iron Lance 1 Mage L1 w/Fire 1 Mercenary L1 w/Iron Sword 1 Mercenary L1 w/Lancereaver 1 Shaman L1 w/Flux 1 Soldier L1 w/Axereaver 2 Soldier L2 w/Iron Lance Reinforcements: Turns 3-5 +2 Soldier L2 w/Iron Lance Boss Data: Yogi ("What are you curs waiting for? They're nothing but fleas!") Knight L6 w/Axereaver HP 25 STR 9 SKL 7 SPD 3 DEF 11 RES 1 LUC 2 MOV 4 CON 12 Items: Lancereaver from village in north east Strategy: (Turn Count: 8) Matthew cannot be used. Once again, bench Rath. Kent can be taken again. In formation, Florina should be at the front. I realise the ballista is a danger, but you'll thank me later. Send Lucius to the east, but in Nils' playing range. Play with Nils and move Lucius towards the two magic units near the village. Move Florina in the direction of the ballista. Everyone else should move up, Sain and Kent spearheading the attack past the cliff towards the main path where most of the enemies are. The ballista will target Nils. The mage might aim for Florina. Take out the mage with Lucius. Play with Nils and take out the shaman. Send Florina to attack the ballista with an Iron Lance. She will be able to take it out in 2 turns. If Nils is hit, make Serra heal him or just keep Serra behind. Make Sain attack the mercenary and Kent to stay nearby to blockade the enemies attacking Wil or Lyn. The others can stay behind the group. The ballista aims again at Nils. Heal with Serra as necessary. Move Nils towards the village. Lucius can get the Lancereaver from the village. The archer down that looked like retaking the ballista is going for Lucius around the mountains. Enemies are attacking Sain and Kent. Sain will have taken out the mercenary. With a group effort, especially with the likes of Sain, Kent and Dorcas as well as Erk take out the two cavaliers. The soldier is easy picking for Lyn or Wil. Move the main group towards the other side of the ballista as possible. Florina will have been attacked by a soldier but she will kill him. Move her towards Serra to get healed next turn. The archer is advancing towards Lucius as is another brigand. Send Lucius south and play with Nils. Lucius should attack the archer at close range to take him out. The brigand remains out of range. Make Dorcas spearhead the party. Sain and Kent can advance, but keep them away because they are both highly levelled. Send Lyn and the others who are NOT already level 5 forwards. By this stage, Erk should be level 5 and possibly Wil. Heal Florina with Serra and Florina can just move to meet the main party. The brigand nears Lucius. Send Lucius to attack the brigand. If Lucius misses once, play with Nils and take him out. Soldiers from the south are coming up; Dorcas needs some EXP so feed him the soldiers. He'll reach level 5 very quickly. Keep the others behind Dorcas out of the soldier's range except for Wil and Lyn. Florina and Serra can move nearby and Sain and Kent should be moving past Dorcas but out of the range of the soldiers. Finish the remaining soldiers with a combination of Dorcas and the others. Keep them all out of the range of the three units with reaver weapons except Sain, who should equip a sword but stay out of the brigand's range. Dorcas should have hit level 5 now, so he is not going to be used much. Keep Lyn near Sain but out of the three reaver units' range. Lucius, Nils, Florina and Serra should be nearing the main party. Send Wil near the ballista. Sain will kill or weaken the first two units that have attacked him. Kill them both with the other units who need EXP. Send Wil to the ballista. Start sniping the brigand, Wil should be just about level 5 now. Sain should move to kill the brigand with a LANCE. Move Lyn near the boss. Everyone else's actions are useless, just make them wait around or something. If Erk is not level 5, send him near Lyn. Take out the boss with Lyn or anyone else that isn't level 5. Snipe with Wil for EXP. +------------------------------------------------------------------------------+ Chapter Nine: A Grim Reunion FOG OF WAR +------------------------------------------------------------------------------+ Objective: Seize gate New characters: Wallace (automatic) Enemies: Mercenary L3 w/Iron Sword Myrmidon L2 w/Iron Sword 2 Soldier L3 w/Iron Lance Reinforcements: Turn 1 to 2 Archer L1 w/Iron Bow in the north eastern fortress Turn 1 to 3 Brigand L2 w/Iron Axe in the fortress to the central south (mountains) Brigand L1 w/Iron Axe in the fortress to the direct east (mountains) Turn 1 to 4 Soldier L2 w/Iron Lance in the fortress to the direct north (mountains) Turn 1 to 5 Brigand L1 w/Iron Axe in the fortress to the direct south (mountains) Boss Data: Eagler ("You speak with conviction. It is time to test the bounds of your loyalty!") Paladin L1 w/Javelin, Hand Axe HP 30 STR 10 SKL 6 SPD 7 DEF 10 RES 5 LUC 2 MOV 8 CON 12 Items: Torch from the eastern village Strategy: (Turn Count: 12) First of all, ditch everyone who is level 5 and above. That means for most cases, Lucius, Erk, Wil and Dorcas. You're left with a handful of characters. Keep one cavalier, I recommend Sain. The party should consist of Serra, Nils, Matthew, Lyn, Wallace, Florina and Sain/Kent. Rath will stay benched. Give Rath the Angelic Robe (read: give NOT use) and the Hammer from Matthew so he has his hands free. Sain should be relatively free, keep only an Iron Sword and Lance that are not running out and a vulnerary. The others can stay the same, pass the Lancereaver from Lucius to Lyn for later purposes. The formation should be as follows; Sain north, the others in the middle with Wallace and Matthew near the front. Wallace will promote into a General; a very strong unit - but don't overuse him. The others still need EXP. Sain should visit the village, get the Torch and head north with a Sword equipped. Florina should sit on the fortress south (the reason is that no enemies can come when a unit is on the place where they spawn). Move Matthew onto the bridge to view the mercenary nearby. Play to Wallace with Nils. Heal Wallace with Serra. Send Wallace as far forward as he can following Matthew with an Axe equipped. Lyn should be behind Matthew. Fog of war begins... Florina stays put. Send Sain further north. He'll be heading east next. Move Matthew away from the mercenary who was slightly injured. Take him out with Wallace (lance). Heal Matthew with Serra. Play to Wallace with Nils and make Wallace move forward again. Lyn should go in the forest nearby the fortress. Brigands are attacking Sain. Finish the first one off. Cavaliers are rushing Wallace and Wallace will have severely weakened them. Take them out with any unit that needs EXP, preferably Matthew. Wallace should be advancing east still and Lyn should be ready for the brigand that is advancing from the south. Florina stays put. A soldier attacked Sain, but died. Send Sain further east and heal him with the vulnerary. He'll be ready for the next assault. Kill the brigand who tried to kill Lyn with Lyn as payback. Move Matthew cautiously east to fend with the next weakened cavalier Wallace has taken care of. Serra and Nils should be healing Lyn and Matthew as needed. Wallace should be attacking another cavalier or moving north towards where Sain is. Move Sain behind the brigand that attacked him and kill that guy. Wallace should have baited some other units. Move Matthew with the combination of Nils/Serra to take out weakened units while moving east. Lyn should also be moving to the far east. Wallace should take out any other unit left. Sain is getting assaulted. Take out the nearby archer with a sword. Wallace can fend with the rest. Nils, Serra, Lyn and Matthew should be moving towards the gate. Using Nils, Matthew should be pretty close now. The enemies north are decimated. Let Wallace clean them up while Sain moves towards the main group. Remember not to move Florina. Matthew should be next to the gate, but on the left side, not too close yet. Lyn and Nils and Serra should be just behind. Move Sain ever closer. Florina stays. Wallace should move closer to the gate as well. Matthew is attacked by a soldier. Finish him with an armorslayer, heal with Serra and play with Nils to make him move down but not even one square away from the gate, maybe two south. Lyn should be behind a little. Sain should be reaching the main group. Wallace can keep plodding and Florina stays put. Matthew is attacked by the other soldier. Take him out. The boss is visible, that unit is a paladin; another promoted and strong unit like Wallace. Move Lyn and play with Lyn. Move Lyn diagonally adjacent to Eagler. Heal Matthew with Serra. Eagler attacks Lyn with his javelin, if she is hit heal with Serra. Move Matthew north away where Sain is. Wallace should be close now. Florina stays put still. Move Lyn right beside Eagler and attack with the Lancereaver, dealing some damage. Lyn will be hit badly by Eagler and his Hand Axe. Serra should stand next to Lyn and heal. Nils can play to Serra so she moves away. Lyn should attack Eagler with her Mani Katti, doing MAJOR damage. The process repeats as Eagler wields his javelin one last time. It hits Lyn. Stand on the other side of Lyn with Serra and heal (so that there is still space for Nils next to Lyn). Take out Eagler with Lyn and her Lancereaver. Play with Nils. Seize gate. +------------------------------------------------------------------------------+ Chapter Ten: The Distant Plains +------------------------------------------------------------------------------+ Objective: Seize gate New characters: -- Enemies: 3 Archer L3 w/Iron Bow 1 Brigand L2 w/Iron Axe 1 Knight L3 w/Iron Lance 1 Mage L1 w/Fire 2 Mercenary L2 w/Iron Sword 1 Shaman L3 w/Flux 1 Soldier L3 w/Iron Sword Reinforcements: Turn 6 to 10 +1 Cavalier L1 w/Iron Lance Boss Data: Lundgren ("That annoying little girl... Nothing but a savage from Sacae... The Caelin throne... should be... mine...") General L5 w/Silver Lance, Javelin HP 35 STR 12 SKL 8 SPD 5 DEF 14 RES 7 LUC 6 MOV 5 CON 15 Items: Energy Ring from the village south Strategy: (Turn Count: 13) Bring the following units; Matthew, Dorcas, Sain, Wallace, Florina, Lyn, Serra and Nils. The others are pretty much unnecessary. Keep Matthew in the front with Lyn. Anyway, start by rescuing Wallace with Florina and moving south as much as possible. The idea is to get Wallace to assault the base full frontal. Move all others forward. Assuming you have Sain and Matthew out in the front you can pick off the first unit you see. The mage attacks probably Matthew while the other enemies are starting to approach. Send Florina to drop Wallace across the mountains near the fortress, so that she is still in the mountains; or she will die. Pick off the mage with preferably Sain. Keep Matthew heading forward. The soldier and archer don't pose too much of the threat. The others can keep moving, make sure to take full advantage of Nils. A mercenary will attack Florina, but she will survive. The rain starts. Start killing units with Wallace. Move Florina far away, towards Serra. Matthew is severely injured by the double assault. Use Nils to heal Matthew with Serra and kill off the soldier. Everyone else should push up including Lyn and Sain up the front. Wallace will be demolishing anything that comes his way. Conserve his axe for later. Keep picking off the cavaliers and reinforcements. Florina should continue towards Serra. The archer near Matthew is approaching. Pick him off using Matthew and Nils if necessary. Sain, Lyn and company should continue down towards the bridge. The rain finally stops. Wallace can now move around; move him down at the same time killing units. The aim is to get Wallace to Lundgren. Florina will have reached Serra. Heal her and let her take Lyn and start moving back towards the mountains for cover, so Lyn can approach Lundgren's castle safely. Sain can start taking care of the two units near the bridge. Dorcas can help; use Nils as needed. Wallace should continue his assault, but make the priority getting to Lundgren. Florina should be in the mountains with Lyn. Sain should be moving to protect the bridge from the oncoming assault, badly hampered by Wallace. Dorcas and Matthew should got down the other side of the village, where a shaman is waiting. Nils and Serra should be following Sain. Wallace should be getting close to the knight near Lundgren. Florina should move out of the enemies' range, but closer to the castle. Sain should equip a sword and take out the incoming bandit. More reinforcements are flooding in towards him and Wallace. Serra and Nils should be prepared to heal him. The shaman will target Matthew and probably hit. Take him out with Dorcas and Matthew double-teaming him. Wallace can take out the knight and any incoming units with his Axe. Florina should be coming closer to the castle, make sure she is not in range of the cavaliers. Sain will have taken care of the next cavalier on his path, play with Nils so he can attack the next unit. Move Matthew towards the village. Dorcas can stay put; his uses are done for the duration of this chapter. The rain starts up. Move Wallace towards Lundgren. Florina should be moving further towards the castle. Sain in combination with Nils can kill the next unit. There shouldn't be more than one or two units left now. Serra can go behind Nils. Send Matthew to the village for an Energy Ring. Matthew's uses are over for this chapter. Lundgren attacks Wallace for SOME damage, but not much. Send Wallace right up to Lundgren and attack. Lundgren will be getting hurt more than Wallace. Florina should be nearby by now, drop Lyn. Move Sain to kill the last units. Nils and Serra should be close at hand. The Lundgren-Wallace battle continues. Wallace might be hurt reasonably, use a vulnerary. Lyn should move within two spaces of Wallace, but not in Lundgren's range. Sain can finish off the last enemies. Nils and Serra should be moving towards the castle. Lundgren should be starting to die now. Wallace is dealing around 7 damage a turn, in exchange for 5 damage and sometimes missing. But, Lundgren has the throne. Lundgren's almost gone, so attack him again. The others can stay put except for Nils and Serra, who should be still coming towards the castle. Lundgren will die when Wallace has attacked. Move Lyn to the castle and seize. NOTE: There is a gaiden chapter in Hector Mode that requires Nils to be level 7. This will take a while and will rob the player of an S rank. The choice is yours whether you want that chapter or not. If this is your first time, ignore this because you will progress to Eliwood Mode. Assuming you followed the guide, you just received your first S rank! Congratulations, though if this is your first playthrough you won't be able to see your rank yet (view your tactician rank in Battle History in Extras). The option opens for the player to continue playing. On to Eliwood Mode... Skip the next section if this is your first time. +------------------------------------------------------------------------------+ B. Lyn Hard Mode..........................................................[LHM*] +------------------------------------------------------------------------------+ This is just Lyn Normal Mode without the damn tutorial, which makes this mode only marginally harder. Since the differences are so minimal, I'll just provide the difference strategies instead of going over each chapter again. Refer to Lyn Normal Mode if you are looking for strategies to S rank. * The same does NOT apply for Eliwood and Hector Hard Mode. There are HUGE differences between the Normal Modes and their Hard Mode counterparts (eg. different strategies and more thinking). +------------------------------------------------------------------------------+ Prologue: A Girl from the Plains +------------------------------------------------------------------------------+ Turn Count: 5 Surprisingly, this chapter takes more turns now that you have no tutorial. Move towards the brigand. * You'll need to change your options all over again. The brigand attacks you, Lyn might get hit. Move towards the boss and use a vulnerary. Move right next to Batta, but don't attack. You might get killed. Batta attacks. If you are hit, that's OK because you don't risk dying now. Kill him. Seize throne. +------------------------------------------------------------------------------+ Chapter One: Footsteps of Fate +------------------------------------------------------------------------------+ Sain doesn't get a sword. Choose a cavalier and along with Lyn finish the chapter. It'll be slightly slower, but one cavalier will gain a lot more EXP. What I normally do is when Lyn gets her Mani Katti, give the cavalier with no sword Lyn's Iron Sword so he can attack as well. +------------------------------------------------------------------------------+ Chapter Two: Sword of Spirits +------------------------------------------------------------------------------+ You don't need to visit the houses, so this chapter will be faster. +------------------------------------------------------------------------------+ Chapter Three: Band of Mercenaries +------------------------------------------------------------------------------+ Do the exact same thing you did in Lyn Normal. You won't be forced to recruit Wil, but he comes out after some turns at any rate. Remember to give Lyn's Iron Sword to the cavalier with no sword. +------------------------------------------------------------------------------+ Chapter Four: In Occupation's Shadow +------------------------------------------------------------------------------+ Dorcas is slightly harder to recruit because he might hit Lyn. Talk with Lyn and make sure Dorcas gets that Iron Axe sooner or later (because he is not guaranteed that critical). +------------------------------------------------------------------------------+ Chapter Five: Beyond the Borders +------------------------------------------------------------------------------+ Do the same thing as in Lyn Normal. The difference is that the first unit Erk attacks won't necessarily die as easily because Erk may not have double attacked him as he did in Lyn Normal, so adjust a little and give a little more attention to that first archer. +------------------------------------------------------------------------------+ Chapter Six: Blood of Pride +------------------------------------------------------------------------------+ Do the same thing as in Lyn Normal, because it is sensible. You're wasting your time otherwise. +------------------------------------------------------------------------------+ Chapter Seven: Siblings Abroad +------------------------------------------------------------------------------+ The same thing as in Lyn Normal. Pretty much nothing has changed. +------------------------------------------------------------------------------+ Chapter Seven Gaiden: The Black Shadow +------------------------------------------------------------------------------+ Again, repeat the process of Lyn Normal. +------------------------------------------------------------------------------+ Chapter Eight: Vortex of Strategy +------------------------------------------------------------------------------+ Repetition again... +------------------------------------------------------------------------------+ Chapter Nine: A Grim Reunion FOG OF WAR +------------------------------------------------------------------------------+ You won't be forced to promote Wallace. Some people choose to train Wallace to level 20 and promote him properly, but for general S ranking purposes, just promote him as per usual. It saves the effort of beating Lundgren. +------------------------------------------------------------------------------+ Chapter Ten: The Distant Plains +------------------------------------------------------------------------------+ Nothing has changed. Generally, everything becomes a lot easier for the player. Familiarise yourself with Lyn Mode, you'll be coming back to it sometimes. After one complete playthrough (through Lyn and Eliwood Mode) you can choose which mode to start off with and Lyn Mode is completely optional. If you want, you can skip it because it has little effect on the story. The only time you might want to come back is in Hector Hard Mode, a long way away. After the first complete playthrough, a player can also see their tactician rankings in Extras > Battle History. +------------------------------------------------------------------------------+ C. Eliwood Normal Mode....................................................[ENM*] +------------------------------------------------------------------------------+ The story continues, if the player wanted to continue playing. After the story a lot of things change. Anyway, the player should know that the true story and game start here and Lyn Mode is a cakewalk compared to the horrors in Eliwood and Hector Mode ;p (well, not really - not just yet). Eliwood Mode marks the beginning of a lot of things and if you think this mode is hard you are in strife! Having said that, S ranking this mode isn't all that easy. AT THIS STAGE of the walkthrough, strategies start becoming a little more general. It will be more difficult for me to state a turn by turn guide, but I'll help by giving a general strategy that works. The key to success is to understand both the fundamentals of the game and the advanced mechanics, as well as a thorough knowledge of each chapter. These strategies are designed to S rank, remember that much. +------------------------------------------------------------------------------+ Chapter Eleven: Taking Leave +------------------------------------------------------------------------------+ Objective: Seize gate New characters: Eliwood, Marcus, Lowen, Rebecca (automatic), Dorcas, Bartre (automatic Turn 2 from north east village) Enemies: 1 Archer L1 w/Iron Bow 1 Archer L2 w/Iron Bow 4 Brigand L1 w/Iron Axe 2 Brigand L2 w/Iron Axe 1 Brigand L3 w/Iron Axe Reinforcements: -- Boss Data: Groznyi ("What is this, a pack of children coming to play?") Brigand L 5 w/Iron Axe HP 25 STR 7 SKL 4 SPD 4 DEF 4 RES 2 LUC 1 MOV 5 CON 12 Items: Visit the north east village for a Dragonshield. Strategy: Move up, across and down. The chapter is very linear, the village is easy pickings. Use Marcus and Lowen to take out the main forces quickly. Feed Eliwood and Rebecca EXP when the opportunity arises (Lowen will weaken most enemies but not completely kill them). Use Bartre's Hand Axe and just let Dorcas sit it out. Lowen should be making use of his Iron Lance, Eliwood should be using Marcus's Steel Sword and Marcus can smash the enemies with his Steel Lance. Weaken the boss with Bartre and Rebecca and finish him off with Lowen or Marcus if needbe. Eliwood should seize ASAP. +------------------------------------------------------------------------------+ Chapter Twelve: Birds of A Feather +------------------------------------------------------------------------------+ Objective: Defeat all enemies New characters: Hector, Oswin (automatic Turn 3 from north east) Enemies: 2 Archer L2 w/Iron Bow 2 Brigand L1 w/Iron Axe 1 Brigand L3 w/Iron Axe 1 Fighter L1 w/Iron Axe 1 Fighter L2 w/Iron Axe 2 Mercenary L1 w/Iron Sword 1 Mercenary L2 w/Iron Sword 2 Soldier L1 w/Iron Lance 2 Soldier L2 w/Iron Lance Reinforcements: -- Boss Data: Zagan ("Bah! He puts up a good fight for a pampered noble pup.") Fighter L 9 w/Steel Axe HP 32 STR 11 SKL 4 SPD 6 DEF 6 RES 5 LUC 2 MOV 5 CON 14 Items: Secret Book (visit the village) Strategy: Marcus should head to the village and for the rest of the battle, just wait around, rescuing as necessary. Eliwood should sit on the fortress, fending off incoming thugs. Rebecca can back him up. Lowen should lead the charge north with Bartre and Dorcas as they carve a way for Hector and Oswin. Hector should stay out of battle until he gets the Iron Axe from Dorcas. Dorcas can trade his Steel Axe to Bartre and sit out the rest of the battle. Move the two parties together as Zagan is approaching Eliwood. Eliwood and Rebecca will not have much trouble, but keep Marcus nearby to whisk Rebecca if she gets hit. When Zagan is closeby, let everyone except Eliwood on the fort stay back. Zagan will start getting hit. Lowen can help attack him too. If Lowen gets hit, rescue with either Marcus or Oswin, because Zagan can't do jack to him. In the end, team on Zagan and he'll go down in 2 turns, hopefully granting Hector some EXP, but don't use Hector for anything other than to kill Zagan when he is weak. +------------------------------------------------------------------------------+ Chapter Thirteen: In Search of Truth +------------------------------------------------------------------------------+ Objective: Seize gate New characters: Guy appears as an enemy, recruit with Matthew; Matthew and Serra join automatically at the start of chapter Enemies: 2 Archer L2 w/Iron Bow 1 Archer L3 w/Iron Bow, Vulnerary 1 Archer L4 w/Steel Bow 1 Brigand L1 w/Iron Axe 1 Mercenary L2 w/Iron Sword 4 Soldier L2 w/Iron Lance, one with Vulnerary DROPPED Reinforcements: Turn 2 & 3 fortress near the bridge: + Brigand L2 w/Hand Axe Turn 4 & 5 fortresses south: + Archer L2 w/Iron Bow + Soldier L2 w/Iron Lance Turn 8 fortresses near the castle: + Soldier L6 w/Iron Lance Boss Data: Boies ("You'll find that I'm a bit tougher than those fools you faced before!") Knight L13 w/Steel Lance HP 27 STR 12 SKL 8 SPD 4 DEF 13 RES 7 LUC 1 MOV 4 CON 13 Items: Torch (upper village), Mine (lower village), Vulnerary (steal), Vulnerary (drop) Strategy: Start by moving Lowen down to attack the brigand and Hector, Oswin and Matthew nearby. Send Bartre left to hit the snag. Marcus can wait around. Watch out for the strong archer with a Steel Bow. Make your way south and west. Send Lowen in the lead with Hector and Matthew nearby. Stay out of Guy's range but try to dispatch of enemies. The aim is to get Matthew in the fortress south that is to the right, so that he is just out of Guy's range but he can recruit Guy. Matthew must also be relatively safe, so it may take a few turns. Meanwhile, Bartre should visit the north village for a Torch. After Guy has been recruited, Move your party in on the boss. Hector with a Wolf Beil will take him out in 2 turns. Serra should be at hand to heal. Make sure you purchase an Iron Sword so Guy does not need to waste his Killing Edge. +------------------------------------------------------------------------------+ Chapter Thirteen Gaiden: The Peddler Merlinus FOG OF WAR +------------------------------------------------------------------------------+ ***You must have visited the north village in order to get this side quest*** Objective: Protect Merlinus for 7 turns New characters: -- Enemies: Archer L2 w/Iron Bow 3 Brigand L3 w/Steel Axe Brigand L3 w/Steel Axe, Vulnerary 5 Brigand L3 w/Iron Axe Mercenary L3 w/Iron Sword Myrmidon L1 w/Iron Sword, Vulnerary Nomad L2 w/Iron Bow Reinforcements: Turn 3: + Brigand L3 w/Iron Axe + Nomad L2 w/Iron Bow Turn 5: + Myrmidon L3 w/Iron Sword + Nomad L2 w/Iron Bow Boss Data: Puzon ("Unbelievable... I was helpless to stop them...") Mercenary L10 w/Steel Sword, Vulnerary HP 26 STR 10 SKL 8 SPD 9 DEF 6 RES 6 LUC 5 MOV 5 CON 11 Items: 5000G (visit the village), Vulnerary (steal), Vulnerary (steal), Vulnerary (steal) Strategy: Matthew and Guy can handle the brigands to the far south east. Send Oswin west, he will eventually face the boss. Lowen should go the right path up north backed up by Rebecca and Eliwood can handle the enemy on the left path backed up by Bartre. Hector should block the central west path when the snag breaks and Serra can just hang around. Marcus should rescue Merlinus and head south and Dorcas should do the same. Over the next few turns, clear out the enemies in those three main areas. Lowen should reach the village in the 6th or last turn. Hector, Eliwood and the others can handle the units that come in. Oswin will easily take out Puzon and the brigands. +------------------------------------------------------------------------------+ Chapter Fourteen: False Friends +------------------------------------------------------------------------------+ Objective: Defeat all enemies New characters: Erk (ally - recruit with Serra or Priscilla), Priscilla (visit the southern village) Enemies: 2 Archer L3 w/Iron Bow, one has a vulnerary Cavalier L1 w/Javelin, Vulnerary 2 Cavalier L1 w/Iron Lance 4 Cavalier L2 w/Iron Lance 2 Cavalier L3 w/Iron Sword 4 Cavalier L3 w/Iron Lance Cavalier L3 w/Iron Lance Knight L2 w/Iron Lance Myrmidon L3 w/Steel Sword 3 Soldier L3 w/Iron Lance Reinforcements: Turn 2 & 3 southern fortress across the river: + Pirate L3 w/Iron Axe Turn 3 & 4 north western mountains: + Brigand L3 w/Iron Axe Turn 6 southern fortresses near the village: +2 Pirate L3 w/Iron Axe Boss Data: Erik ("Unhand me! I am no one's prisoner! Gwaaa!") Cavalier L14 w/Silver Lance DROPPED HP 28 STR 8 SKL 9 SPD 8 DEF 8 RES 9 LUC 6 MOV 7 CON 10 Items: Iron Blade (visit the northern village), Vulnerary (steal), Vulnerary (steal), Silver Lance (kill Erik) Strategy: Take out the units nearby with the axemen. Oswin should move along slowly. Marcus must be in the frontline with an axe preferably, charging to the village south. Lowen can pick off the unit north near the northern village. Serra should be nearby. The others can stay put, except Matthew and Guy who should start moving south towards the axemen that will be reinforcements in the next few turns. Next turn, recruit Erk and Lowen should visit the village. Hector should start backing up Oswin as he makes his way west. After that, over the next few turns Marcus shall reach Priscilla. Erk should move to help out the main group, Lowen should give his Iron Sword to Matthew and Matthew should give his less-used Iron Sword to Eliwood. Guy should be starting to take care of the axemen that come around. The rain starts on Turn 5, Marcus should have just reached the village by then. Priscilla should move back to help the main forces. As the rain stops on Turn 7, Oswin and Hector are ready to confront Erik. Send Oswin forward just in Erik's range. The others should be closeby. Next turn, Finish Erik with Hector and Oswin and as the assault of units comes in, take care of them. Guy and Matthew are more than capable of handling the axemen streaming from the south. NOTE: You first get the Battle Preparations Screen where you can see your rankings in this chapter. You should have (if you are aiming for an S rank) 5 stars in everything except tactics which should have 4 stars assuming you are following the guide roughly. +------------------------------------------------------------------------------+ Chapter Fifteen: Noble Lady of Caelin +------------------------------------------------------------------------------+ Objective: Seize gate New characters: Lyn, Florina, Sain, Kent, Wil (join automatically at the start) Enemies: Archer L5 w/Iron Bow Archer L6 w/Iron Bow Cavalier L3 w/Iron Lance 2 Cavalier L3 w/Iron Sword Cavalier L4 w/Javelin Cavalier L5 w/Iron Lance, Vulnerary Mage L8 w/Fire Mage L9 w/Thunder DROPPED Mercenary L2 w/Iron Sword Mercenary L3 w/Iron Sword Mercenary L4 w/Iron Sword Mercenary L5 w/Iron Sword, Horseslayer DROPPED 2 Mercenary L5 w/Steel Sword, one with Vulnerary Myrmidon L2 w/Iron Sword Myrmidon L5 w/Iron Sword Thief L3 w/Iron Sword, Lockpick Reinforcements: Turn 3 & 4 from north mountains near Merlinus: + Brigand L3 w/Iron Axe Turn 5 from fortresses near castle: + Mercenary L4 w/Iron Sword, + Cavalier L4 w/Iron Lance Turn 6 from fortresses near castle: + Mercenary L4 w/Iron Sword Turn 6 from south east corner: + Brigand L4 w/Iron Axe Turn 10-12 from north west corner: + Cavalier L4 w/Iron Lance, + Cavalier L3 w/Iron Lance Boss Data: Bauker ("Prepare to fall before your master!") Knight L18 w/Javelin HP 31 STR 13 SKL 10 SPD 4 DEF 11 RES 11 LUC 4 MOV 4 CON 14 Items: Vulnerary (steal), Thunder (kill mage), Horseslayer (kill mercenary), Vulnerary (steal), Lockpick (steal), Red Gem (south west village), Heavy Spear (southern village) Strategy: Ditch Dorcas, Bartre and Marcus. Don't worry about raising your ratings yet, just work out a way to maintain your rank. Move Florina towards the village in the south west. With Lowen and Hector in the lead backed up by the others start moving east and kill anyone in your way. Down in Lyn's party, Sain and Kent can handle the majority of the units. Lyn and Wil should proceed with caution. The two parties should meet near the centre. Hopefully, lure the thief with Wil and keep him hitting Wil (for minimal damage) until Matthew can snatch that Lockpick and then you can kill the pesky guy. Take care in handling the mage and archer who are both quite strong. OHKO them with Lowen, Sain or Hector. Florina should have moved Eliwood around the action towards Bauker. Once the path is cleared, Hector should be taking care of Bauker. Bauker will go down fast, and all this should happen before the cavalier reinforcements have arrived. If they arrive, you know that you are being too slow. Seize the gate with Eliwood. +------------------------------------------------------------------------------+ Chapter Sixteen: Whereabouts Unknown +------------------------------------------------------------------------------+ Objective: Seize throne New characters: Raven (appears as an enemy - talk with Priscilla quickly before the ally soldiers attack him), Lucius (ally - will wait and do nothing until Raven talks to him as a blue unit) Enemies: Archer L3 w/Iron Bow Archer L4 w/Short Bow Archer L5 w/Iron Bow 4 Archer L6 w/Iron Bow, one with Door Key, one with Vulnerary 2 Archer L7 w/Iron Bow 2 Archer L8 w/Steel Bow, one with Chest Key DROPPED, one with Door Key DROPPED 2 Archer L8 w/Iron Bow Fighter L4 w/Hammer DROPPED Knight L3 w/Iron Lance, Vulnerary 3 Knight L4 w/Iron Lance, one with Door Key Knight L4 w/Javelin Knight L5 w/Javelin Knight L5 w/Iron Lance, Door Key DROPPED Knight L5 w/Steel Lance Shaman L2 w/Flux Reinforcements: Turns 7 to 9 from far south western corner: + Cavalier L5 all with Iron Lance except for one who has an Iron Sword Turns 8 to 11 from central room staircase: + Shaman L5 w/Flux Boss Data: Bernard ("This is a just reward... for Laus's brutality...") Items: Unlock Staff (southern chests, left), Hero Crest (southern chest, right), Knight Crest (northern chests, left), Silver Sword (northern chests, right), 2 Door Key (steal), 2 Vulnerary (steal), 2 Door Key (kill units), Chest Key (kill archer), Hammer (kill fighter) Strategy: Ditch the standard set of people, except this time replace Serra with Priscilla. If you're having problems fitting in Lyn's party, ditch an archer and take either of the cavalier duo as well as Lyn herself. Send Oswin down to the south west in preparation for the reinforcements. He will be Merlinus's guard. Everyone else should head up, take care of the knight with Hector and the archers will fall with teamwork. Florina should be kept away from the archers, Priscilla should be near the front but also away from the archer's range. Matthew should be going as fast as possible to the left room with a chest in it. The shaman will pose little threat. Make sure he has a vulnerary in case he gets hit for taking on the archer. The others should move up and across, take out the knights with axemen or a cavalier with a Steel Lance. The archers prove pesky, but work through them slowly but steadily. At this stage, Matthew should have taken the chests and should be moving towards the main group. Using Florina for quicker transport isn't a bad idea. Moving up through the passage, send Priscilla to Raven. Raven will not attack her. The green guards soon get released. You need to rescue at least one to access the next Gaiden chapter and there are different rewards depending on how many you save. I recommend saving just the one soldier, because you get the best reward; a Mine. 2 soldiers results in a Light Rune and 3 results in a Red Gem. At this stage, funds isn't a major issue, but rescuing all 3 soldiers isn't such a bad idea. Hector, Erk and the cavalier should be tearing up the remaining knights up north. Matthew and Florina should be just about back from down south. Oswin will start taking on cavaliers from down south, but they will not be dealing much if any damage at all. Raven should have talked to Lucius, just wait around there. Shaman start flooding in the middle area; take care of them with Florina for some EXP. Lucius is a good choice as well. Take the northern two chests with either a Chest Key or Matthew and quickly handle Bernard with Hector, who should have little problems with him. Back him up with Priscilla as needed. NOTE: Merlinus joins here if you did not go to Chapter Thirteen Gaiden +------------------------------------------------------------------------------+ Chapter Sixteen Gaiden: The Port of Badon +------------------------------------------------------------------------------+ ***Finish Chapter Sixteen and save at least one of the green Caelin soldiers*** Objective: Reach Fargus New characters: Canas (visit the village next to the Inn) Enemies: Archer L8 w/Killer Bow Mage L15 w/Elfire, Vulnerary Pirate L4 w/Killer Axe Pirate L4 w/Iron Axe Pirate L4 w/Hand Axe Pirate L5 w/Iron Axe Pirate L10 w/Silver Axe, Vulnerary 2 Pirate L12 w/Silver Axe Pirate L12 w/Killer Axe, Vulnerary Pirate L13 w/Hammer Shaman L14 w/Nosferatu Dart L8 (DO NOT KILL) Reinforcements: Turn 2: + Cavalier L10 w/Steel Lance + Cavalier L10 w/Steel Sword + Troubadour L5 w/Heal + Damian Boss Data: Fargus Berserker L18 w/Killer Axe HP 58 STR 24 SKL 15 SPD 14 DEF 18 RES 17 LUC 15 MOV 6 CON 15 Damian ("You're about to die. Scream if you must.") Paladin L5 w/Killing Edge HP 34 STR 12 SKL 7 SPD 5 DEF 14 RES 13 LUC 2 MOV 8 CON 11 Items: Short Bow (north village), Lancereaver (north west village), Devil Axe (south east village), Sleep (west village), 3 Vulnerary (steal) Strategy: Your rank should still be 5 stars in everything except 4 in tactics. There are two ways of completing this chapter; the fast way and the much slower but possibly more productive way. In both ways, make sure to visit the village nearby to get Canas and the Inn for a tip. For the fast way, send an able swordsmen (Raven, Lyn, Eliwood or even a cavalier) to carve a way for Florina. Just fly around the enemies without Fargus being alerted to your presence. Get Florina to perch on the north west village and you still won't be found. If you are found, all enemies start to move around. Anyway, Florina can talk to Fargus. DO NOT TRY AND ATTACK HIM! He will OHKO pretty much any unit you have. This fast method will conserve your rank. The riskier method is to send Oswin backed up by Priscilla forward creating a blockade. Fargus will order everyone to attack. Damian and a whole hoarde of enemies will be ripped apart by Oswin, but beware of the shaman. After the main enemies are gone, the others may want to go to the arena for some time, but your rank will suffer. The faster method ignores many of the treasures and EXP that can be found on the map, but it is the best way to aim for the S rank. Whatever you do, do not kill Dart! He will join you later. +------------------------------------------------------------------------------+ Chapter Seventeen: Pirate Ship +------------------------------------------------------------------------------+ Objective: Survive for 11 turns or defeat Zoldam New characters: -- Enemies: Archer L4 w/Steel Bow, Red Gem DROPPED Mercenary L5 w/Iron Sword, Pure Water DROPPED Mercenary L5 w/Longsword DROPPED Mercenary L6 w/Iron Sword, Vulnerary Mercenary L6 w/Steel Sword 2 Mercenary L6 w/Iron Sword 2 Mercenary L8 w/Iron Sword Shaman L4 w/Flux, Pure Water Shaman L6 w/Nosferatu, Pure Water Shaman L6 w/Flux, Guiding Ring DROPPED 5 Shaman L7 w/Flux, two have Vulneraries Reinforcements: Turn 2 north east: + Myrmidon L4 w/Armorslayer Turn 2 eastern stairs: + Mercenary L4 w/Iron Sword Turn 4 western stairs: + Shaman L5 w/Flux + Shaman L6 w/Flux Turn 7 other ship: +2 Mercenary L5 w/Iron Sword + Myrmidon L5 w/Iron Sword + Shaman L6 w/Flux Turn 8 south east: + Myrmidon L5 w/Iron Sword Turn 8 south near sea: + Pegasus Knight L5 w/Slim Lance + Pegasus Knight L5 w/Steel Lance Turn 8 southern stairs: + Mercenary L4 w/Iron Sword + Mercenary L5 w/Slim Sword Turn 9 north east: + Myrmidon L4 w/Armorslayer Turn 9 eastern stairs: + Mercenary L4 w/Iron Sword Boss Data: Zoldam ("You possess... this much... power...?") Shaman L18 w/Luna, Speedwings HP 28 MAG 12 SKL 11 SPD 10 DEF 7 RES 15 LUC 8 MOV 5 CON 7 Items: Red Gem (kill archer), Pure Water (kill mercenary), Longsword (kill mercenary), Guiding Ring (kill shaman), 3 Vulnerary (steal), Pure Water (steal), Speedwings (steal off Zoldam) Strategy: Again, there are two main strategies that can be employed. One preserves your rank, the other grants more EXP and items and is safer. The slower method is to merely wait around, tanking with units. Oswin, Lowen and Hector are great choices for tanking on the right side. On the left, pick off the mages with Lucius, Canas and Florina even. Eventually, make your way down to Zoldam with Matthew and steal off him. Rescue with Florina and run away, if Zoldam criticals you are dead. As reinforcements from the other ship come in, you can level up some of your weaker units. Make sure your buy a Heal for your healer, who will be running low and an Iron Axe or two for Hector and Oswin. Oswin should be ready for promotion by now. Even on an S rank mission, Oswin should be promoted so promote him if he is level 20. The S rank route is much more difficult. Once again, tank with Oswin and Lowen. With Canas, Hector and others take out the shamen, taking care to heal when needed. Florina should rescue Matthew and move around over the sea and be ready to drop when needed. Over the next few turns, make your way with Hector, Lucius, Canas, Florina and Matthew down to Zoldam. Steal with Matthew and rescue with Florina. This is where luck comes in; if Zoldam manages a critical on one of your units, you are dead. Next turn, gang up on Zoldam. Wolf Beil will severely weaken him, hit him with Lucius, Canas and even Matthew if he is low enough on HP. Just remember, you're taking a risk by attacking him. Once Zoldam is dead, the chapter ends. +------------------------------------------------------------------------------+ Chapter Eighteen: The Dread Isle FOG OF WAR +------------------------------------------------------------------------------+ Objective: Defeat Uhai New characters: Dart (joins at the start of chapter), Fiora (appears as an ally on Turn 2 - recruit with Florina before she kills herself!) Enemies: Archer L6 w/Iron Bow 2 Cavalier L5 w/Iron Sword 2 Cavalier L5 w/Iron Lance, one with Mine Cavalier L6 w/Iron Sword Cavalier L6 w/Steel Sword, Light Rune 2 Cavalier L6 w/Iron Lance, Iron Sword (equipped different weapons) Monk L5 w/Lightning Myrmidon L12 w/Slim Sword Nomad L6 w/Iron Bow Nomad L6 w/Short Bow Nomad L6 w/Steel Bow Nomad L7 w/Iron Bow, Torch DROPPED Nomad L8 w/Longbow DROPPED Pirate L6 w/Iron Axe Pirate L7 w/Steel Axe, Torch Shaman L6 w/Nosferatu Thief L5 w/Iron Sword, Torch Staff DROPPED Reinforcements: Turn 2 to 4 from north east corner and north west corner: +2 Pirate L6 w/Iron Axe (one from each corner) Boss Data: Uhai ("But be of good cheer! In dying, you shall all be spared the calamity that is to come!") Nomad Trooper L7 w/Short Bow, Longbow, Steel Sword HP 33 STR 15 SKL 13 SPD 12 DEF 12 RES 13 LUC 4 MOV 8 CON 10 Items: Mine (steal), Light Rune (steal), Torch (steal), Longbow (kill nomad), Torch Staff (kill thief) Strategy: This chapter needs to be done within 15 turns to access the Gaiden Chapter, but that isn't difficult to do. Keep a sword-user (preferably Lyn) and a ranged attacker (Canas maybe?) to the right guarding the bridge. If you feel bold, you can advance across the bridge and take out the enemies there. Keep Eliwood and another sword-user to guard the western side. Florina should be standing in the centre, ready if Fiora goes in any direction. The healer should be doing the same, near Florina on guard to heal. Guard the middle section where there is a path for two snags to enter with a formidable fighter, such as Raven, Guy or maybe even Dart. Send Hector, Oswin and your cavalier down guarding the fortresses but attacking and killing enemies. Over the next several turns, this party will move south and east towards where Uhai is. The others should stay put. Once the snag is broken in the centre and enemies there are cleared out the fighters there can go and aid Lyn and the ranged attacker go west and south to take care of enemies there. Eliwood should stay put. Matthew can either stay with Eliwood, or go south and hopefully steal something (like a Mine). Uhai isn't hard to find, he's in the woods down in the far south east. Enemies will provide no challenge at all. Uhai will pick on Hector, so use him as bait. The cavalier (especially Sain) will be able to deal plenty of damage to Uhai. Oswin can hit Uhai very hard as well. Uhai will die in 2 turns maximum. +------------------------------------------------------------------------------+ Chapter Eighteen Gaiden: Imprisoner of Magic +------------------------------------------------------------------------------+ ***Finish Chapter Eighteen in 15 turns or less*** Objective: Seize gate New characters: -- Enemies: Knight L6 w/Javelin 5 Knight L6 w/Iron Lance Knight L6 w/Steel Lance Mage L5 w/Fire 4 Mage L6 w/Fire 2 Mage L6 w/Thunder 2 Mage L7 w/Thunder 2 Pegasus Knight L6 w/Iron Lance 3 Pegasus Knight L6 w/Slim Lance Shaman L10 w/Flux Reinforcements: Turn 1 south west corner: + Brigand L6 w/Iron Axe Turn 3 fortress next to the castle: +2 Knight L15 w/Silver Lance, Javelin +2 Sniper L15 w/Silver Bow, Kishuna Turn 8 fortresses near starting point: + Mage L6 w/Fire + Mage L6 w/Thunder Boss Data: Aion ("That good-for-nothing has shown his face?! Curse... I'd not foreseen this!!") Sage L4 w/Bolting, Thunder HP 32 MAG 12 SKL 9 SPD 12 DEF 9 RES 16 LUC 9 MOV 6 AID 7 Kishuna Magic Seal L1 HP 50 STR 0 SKL 0 SPD 24 DEF 13 RES 0 LUC 0 MOV 6 CON 7 Items: Goddess Icon (visit the ruins south of starting point) Strategy: Oswin and the archer should stay behind to take care of the pegasus knights that will approach. Send the pegasus knight straight to the ruins and grab the Goddess Icon. Canas and other casters should move down west attracting the mages. The others should move down east, so they won't be subject to many attacks from the mages. Over the next few turns, demolish the mages with the casters and the pegasus knight of your choice. The physical units lead by Hector should advance west towards the knights and brigands. The casters can even take care of some of the rogue knights who are advancing. Kishuna will make sure Aion is useless for the rest of the battle. As the pegasus knights approaching from the west attack Merlinus, take care of them with your archer and Oswin if necessary. Move towards the west, taking care of mages with units who need EXP. Hector can take out the knights and make his way north. Not many of your units can even hit Aion; your best bet is Lyn with her Mani Katti if she is appropriately levelled. Kishuna's guards stand still and give mountains of EXP, kill the knights with your cavalier and Hector. The snipers can slowly be killed by any unit in dire need of some EXP. Aion will take some time to kill, so don't be surprised. Kishuna will disappear the turn after you try to attack him. You probably won't be able to hit him, it doesn't matter in Eliwood Mode anyway. Don't try to attack Kishuna before Aion dies! Kishuna leaves soon after Aion's death, but as soon as Aion dies, seize the gate with Eliwood. +------------------------------------------------------------------------------+ Chapter Nineteen: Dragon's Gate +------------------------------------------------------------------------------+ Objective: Seize throne New characters: Legault (appears as an enemy - loots the chests and tries to leave, quickly talk to him with the main lord or Lyn) Enemies: Archer L9 w/Longbow, Door Key DROPPED Cavalier L7 w/Iron Sword Cavalier L7 w/Steel Lance, Door Key DROPPED Cavalier L7 w/Iron Lance 2 Cavalier L7 w/Iron Sword Cavalier L7 w/Armorslayer DROPPED Knight L7 w/Poison Lance, Antitoxin Knight L7 w/Short Spear DROPPED Knight L7 w/Iron Lance, Chest Key DROPPED Knight L7 w/Axereaver Knight L8 w/Steel Lance, Door Key Knight L8 w/Iron Lance Mage L7 w/Thunder Myrmidon L9 w/Armorslayer Nomad L7 w/Steel Bow 3 Nomad L7 w/Iron Bow Shaman L7 w/Flux Shaman L8 w/Luna Sniper L2 w/Silver Bow, Door Key DROPPED Troubadour L8 w/Mend Reinforcements: Turn 1 north west corner: Legault Turn 4 south western room: Archer L7 w/Steel Bow Turn 4 south west room north of starting point: Mage L7 w/Thunder Turn 4 central room: Mercenary L6 w/Iron Sword Turn 4 & 5 south eastern room: + Archer L7 w/Iron Bow + Fighter L7 w/Iron Axe, Steel Axe (equipped different weapons) Turn 6 far eastern corridor: + Thief L6 w/Iron Sword, Member Card, Chest Key Turn 8 & 9 south west corner: +2 Pegasus Knight L7 w/Javelin, Steel Lance Turn 19,21,23 north western corner: +2 Mage L7 w/Thunder Turn 20,22,24 north western corner: + Knight L7 w/Iron Lance + Knight L7 w/ Poison Lance Boss Data: Cameron Paladin L4 w/Halberd HP 31 STR 9 SKL 10 SPD 12 DEF 10 RES 11 LUC 5 MOV 8 CON 11 Darin ("Hah...hah ha ha! You dare challenge me? I, who will rule the world!?") General L5 w/Silver Lance, Hand Axe HP 34 STR 14 SKL 9 SPD 8 DEF 15 RES 13 LUC 2 MOV 5 CON 15 Items: 3 Door Key (kill), Chest Key (kill knight), Short Spear (kill knight), Antitoxin (steal), Armorslayer (kill cavalier), Halberd (kill Cameron), Brave Bow (chest in room just west of starting point), Blue Gem (western room chest on the left), Luna (right chest in western room), Guiding Ring (eastern room bottom chest), Barrier (eastern room upper chest) Strategy: Your rank should still be stable (A). Picking units will not be a problem. If your cavalier is nearing promotion, bench him for one of the others. Start moving north with Hector in the frontline. Oswin isn't a bad choice either. Do not send a cavalier in the frontline, or he will be massacred by Cameron and his Halberd. Your mages, pegasus knight and archer should stay back. Others should follow the leaders, especially the lords and Matthew. You'll need to hurry to recruit Legault. The archer can attack the sniper. Heal the archer if he/she gets hit. Over the next few turns, move up north. The ranged attackers can handle the pesky mages and archers that pop up. Use a Door Key to unlock the door to the Brave Bow chest. The healer should move near the main action. By the time Legault unlocks the door to Darin, your guys should be closeby. At the fork, split your party up to corner Legault and when the thief with the Member Card is around, to corner him as well. Hector and Matthew should be heading up and around past Darin (stay out of his range!) and the others including a strong sword-user and a cavalier should move down south the other way. The chest to the west can be taken care of by Oswin, who can safely deal with the knight, get the Chest Key and take care of that. The guys who are south can start moving up, the flier can quickly trade the Chest Key with Oswin after he has used it and start heading back to the Brave Bow chest. After Legault is recruited with Eliwood or Lyn, use him to steal off the thief for the Member Card and if Matthew is at hand, he should steal it off. Kill the thief so he cannot steal anything. Legault will have opened the chests to the east for you already. As pegasus knights come from the south, use your ranged attackers (Canas, other mages, archer, your flier) to kill them. The Brave Bow should be taken. At the same time, move Oswin and Hector as well as Eliwood towards Darin. Kill Darin with a team attack using axes (Oswin and Hector will have little trouble) and seize with Eliwood. NOTE: The Secret Shops are not worth it. Too expensive... +------------------------------------------------------------------------------+ Chapter Twenty: New Resolve FOG OF WAR +------------------------------------------------------------------------------+ Objective: Defeat Oleg New characters: Ninian (automatically joins at the start) Enemies: Archer L7 w/Poison Bow, Antitoxin DROPPED Archer L7 w/Steel Bow Brigand L7 w/Poison Axe, Antitoxin Brigand L7 w/Hand Axe Brigand L7 w/Hammer Cavalier L7 w/Steel Lance Cavalier L7 w/Steel Lance Cavalier L7 w/Steel Sword, Torch DROPPED 4 Monk L7 w/Lightning 3 Monk L7 w/Shine, one DROPPED Monk L7 w/Lightning Wyvern Rider L6 w/Poison Lance Wyvern Rider L6 w/Steel Lance Reinforcements: Turn 3 north east: + Brigand L9 w/Poison Axe Turn 4 east: + Monk L4 w/Lightning + Monk L4 w/Shine Turn 5 north & south east: +2 Wyvern Rider L5 w/Poison Lance Turn 6 north east: + Nomad L6 w/Steel Bow Turn 6 south east: + Cavalier L6 w/Steel Sword Turn 6 south east: + Wyvern Rider L5 w/Poison Lance Turn 9 east: + Knight L7 w/Poison Lance + Knight L7 w/Steel Lance Turn 11 north east: + Cavalier L6 w/Steel Sword Turn 11 south east: + Nomad L6 w/Steel Bow Boss Data: Oleg ("It ends here. Your journey is over, and only oblivion awaits you.") Warrior L5 w/Silver Axe, Steel Bow, Hero Crest HP 42 STR 16 SKL 9 SPD 7 DEF 12 RES 7 LUC 3 MOV 6 CON 13 Items: Restore (visit village closest to starting point), Light Rune (visit the south west village), Elysian Whip (visit the north east village), Wyrmslayer (visit the south east village), Antitoxin (kill archer), Torch (kill cavalier), Shine (kill monk), Antitoxin (steal from brigand), Hero Crest (steal from Oleg) Strategy: Use the same old guys as usual. Your rank should be fine, still a 4/5/5/5/5 (A) rank. This chapter is perfect for arena abuse if that is your wish, but this strategy caters for S ranking. Arena abuse is easy to do, just clear out the enemies and wait around. Oleg is down in the far south east, across the wall. The enemies there will not attack unless you are just on the other side of the wall, or approach past the wall. The infinite ring effect is useful, as well. Go to Secrets [0050] for more details. The only person you may want to exchange is Legault, who has much more solid stats in exchange for being a little slower. Keep his hands reasonably free, give Matthew the spare lockpicks and Member Card, you won't need them, at least not yet. Move the main forces east, once again Oswin, Hector and your favourite cavalier leading the way. If Hector is fully levelled, try to lead with Eliwood and Lyn instead. Canas should be running low on Flux, go down to the Vendor to buy another Flux. Visit the villages with stragglers and quickly move to visit the villages far away. The north one is populated with brigands, send a swift cavalier there. The monks can be taken out with anyone really, give the EXP to weaker units. The southern village is guarded by wyverns, take them out with your mages or bowman (or woman?). Move quickly, but carefully. Once you are ready, send Hector and Oswin past the eastern wall. Legault can move just behind, making your vision much wider. Keep healers, mages, fliers and any other frail unit well out of the way. Oleg and his cronies will approach. Steal his Hero Crest and rescue Legault with Oswin who will not be taking much damage. Hector can attack him, if not DO NOT USE THE OTHER LORDS! They cannot deal enough damage and risk death. Keep everyone else out of Oleg's range, your cavalier can have a shot at Oleg as well if he is strong (almost level 20). If you are not careful, Oleg will snipe and OHKO weaker units so keep them all out of the way! Oleg will probably aim for Hector/cavalier. Finish Oleg off with any combination of those three units. NOTE: Use the arena while Hector and company handle Oleg. This is a useful opportunity for Eliwood and other weaker characters to gain EXP. +------------------------------------------------------------------------------+ Chapter Twenty One: Kinship's Bond +------------------------------------------------------------------------------+ Objective: Defend Nils for 11 turns or defeat Eubans New characters: Isadora (joins automatically at the start of turn), Rath (appears as an ally as a part of Hector's reinforcements from the north east corner after Turn 1), Heath (appears as an enemy, recruit with a lord) Enemies: Archer L9 w/Steel Bow Cavalier L7 w/Steel Sword, Knight Crest DROPPED Fighter L8 w/Poison Axe, Door Key Fighter L8 w/Hammer Fighter L8 w/Steel Axe, Door Key Fighter L8 w/Hand Axe, Door Key 2 Mage L8 w/Thunder Nomad L7 w/Steel Bow Shaman L8 w/Nosferatu Thief L8 w/Iron Sword, Lockpick Wyvern Rider L7 w/Steel Lance Reinforcements: Turn 1: Heath Turn 2 south & south west: + Fighter L8 w/Steel Axe + Fighter L8 w/Iron Axe Turn 3 west: + Archer L7 w/Steel Bow Turn 3 south: +2 Knight L7 w/Steel Lance +2 Monk L8 w/Shine Turn 3 south east: + Nomad L7 w/Iron Bow Turn 4 east: + Archer L8 w/Steel Bow Turn 4 south west: + Pegasus Knight L7 w/Slim Lance Turn 4 south east: + Wyvern Rider L6 w/Steel Lance Turn 7 west: + Mage L8 w/Thunder + Pegasus Knight L7 w/Slim Lance + Archer L7 w/Steel Bow Turn 7 south east: + Mage L8 w/Thunder + Wyvern Rider L6 w/Steel Lance + Nomad L7 w/Iron Bow Turn 8 west: + Mage L8 w/Thunder Turn 8 south west: + Pegasus Knight L7 w/Steel Lance Turn 8 south east: + Wyvern Rider L6 w/Steel Lance + Mage L8 w/Thunder Boss Data: Eubans ("No regrets... My life... and death... are my own!") Paladin L6 w/Spear HP 38 STR 14 SKL 10 SPD 9 DEF 12 RES 14 LUC 5 MOV 8 CON 11 Items: 3 Door Key (steal), Knight Crest (kill cavalier), 10000G (left chest in the south west), Brave Axe (right chest in the south west) Strategy: Your rating will still be the same as usual. Your flier should be nearing promotion, which is a good thing because soon you'll be able to rush some chapters. This chapter, bring Marcus because this chapter is not very difficult to charge. Keep Isadora back, as well as Ninian. Eliwood too, if you want to support with Ninian. Move Legault left towards the door there but not in range of the mage. Hector should be moving in that direction, too. Lyn should move as far as possible down, because she will need to recruit Rath. Move Oswin and your trusty cavalier forwards as well as Marcus, hopefully with an axe, or a lance as second choice. The healer should be out of the ballista's range and you can move the others forward a little, just make sure your fliers are not in range of the ballistas. Legault can move to the door, Hector following. Heath will be lured towards Legault, making his recruitment easy. The others can continue charging and killing foes, make sure to disarm the ballista nearby. Lyn should recruit Rath quickly, and hopefully the allied forces don't sap too much EXP. After the ballista is disarmed, next turn recruit Heath and make him chase after the thief who is going for the chests. Hector can move to the main forces and Legault should follow Heath. The others can go down towards Eubans, killing reinforcements in the way. The path should be relatively clear now, Rath should be recruited and the others should be relatively safe. Next turn, the thief will take the 10000G chest. Kill him with Heath and Legault can follow towards the other chest. Keep killing enemies and getting ready to attack Eubans next turn. Finally, after Legault has taken the chest and Eubans is unguarded hit him with Marcus first and then Oswin, your cavalier can finish him if he is on low HP. If not, kill Eubans next turn. The chapter will end. +------------------------------------------------------------------------------+ Chapter Twenty Two: Living Legend +------------------------------------------------------------------------------+ Objective: Defeat all enemies & protect Pent New characters: Hawkeye (appears as an ally on Turn 2 - recruit with main lord) Enemies: 4 Archer L9 w/Steel Bow Brigand L9 w/Hammer Cavalier L9 w/Steel Sword 2 Knight L9 w/Steel Lance 7 Mage L9 w/Thunder Monk L9 w/Shine Nomad L9 w/Steel Bow Shaman L9 w/Luna DROPPED Reinforcements: Turn 2 north and south west corners: +2 Wyvern Rider L9 w/Iron Lance Turn 4 north and south west corners: +2 Wyvern Rider L9 w/Steel Lance Turn 4 north western fortress: + Mage L9 w/Thunder Turn 5 north western fortress: + Mage L9 w/Thunder Turn 6 north and south west corners: +2 Shaman L9 w/Flux Boss Data: Jasmine ("I got hit, but it feels gooood...") Warrior L9 w/Steel Axe, Hand Axe, Guiding Ring HP 46 STR 17 SKL 14 SPD 14 DEF 8 RES 11 LUC 6 MOV 6 CON 13 Paul ("We're fragile creatures! You can't trifle with our emotions so!") Warrior L8 w/Killer Axe HP 47 STR 19 SKL 12 SPD 12 DEF 11 RES 9 LUC 2 MOV 6 CON 13 Items: Hero Crest, Light Brand, Filla's Might, Eclipse, Ocean Seal, Body Ring (search the desert), Guiding Ring (steal off Jasmine), Luna (kill shaman) Strategy: I'm sure I don't need to tell you that the desert changes the move of characters. Mounted units are pathetic here and mages and fliers do best, so I recommend not bringing any cavaliers, train up your fliers and mages to promote. Even after rushing Eubans, your tactics is still 4/5/5/5/5 (A). Your pegasus knight will be almost at promotion which is going to be very useful. If you are not aiming for an S rank, the next Gaiden chapter is a little easier to get (700 EXP). You need to rescue Pent with your flier before he steals all the EXP, but the chapter will finish much slower. There are many items located in the desert, for a visual location guide go here: http://s7.invisionfree.com/FESS/index.php?showtopic=2802 Thieves are guaranteed to get the items, people with higher luck are more likely to get the items. If you are doing a ranked playthrough, you won't have time to get all the items, or even Luna. In fact, I don't recommend trying to get the Gaiden, because it has no adverse effects on the story in Eliwood Mode. But, if you do get it by getting 700EXP or more in this chapter, I have a strategy for the Gaiden. Anyway, on to the S rank strategy: This chapter isn't easy to charge, so I wouldn't recommend it without a promoted flier. If you do, that's great; just crush both bosses with a sword. If you don't like me, move Eliwood and Ninian down towards where Hawkeye will appear. Any decent unit like Raven can help your cavalier take out the units in the north, just nearby. Move your thief down where Eliwood and Ninian are heading, play with Ninian if you can to move. The aim is to go to the square 3 from the right of the map and 2 from the bottom for an Ocean Seal, worth a massive 50000G. Your mages can charge the archers and mages there for easy EXP. Your flier can help as well (as long as it isn't Heath). Over the next few turns, Pent will be destroying everyone in sight (forget about the Luna - unless you can rescue Pent in record time). After the thief nabs that Ocean Seal, play with Ninian and use the flier to move nearby to Jasmine. The other guys up north and down south should be finished killing enemies, move towards the boss. Eliwood should have recruited Hawkeye. Utilise Ninian by playing every turn for some EXP just in case you can get the Gaiden chapter. By the time Pent is done with most of the cronies and attacking Paul, your units should be ready. Lure the boss by standing just in his range with your thief. Next turn, Pent will finish off the boss and be dealing with other enemies. Steal the Hero Crest off Jasmine and kill him by team attacking with strong sword users such as Raven or other reasonable axemen such as Oswin or Hector. After Jasmine's death, Pent will very quickly take care of the others. You may even want to rescue Pent and provide some easy EXP for your fliers, so they are ready to promote. +------------------------------------------------------------------------------+ Chapter Twenty Two Gaiden: Genesis +------------------------------------------------------------------------------+ ***Recruit Hawkeye and gain 700EXP or more in Chapter 22*** Objective: Defeat all enemies New characters: -- Enemies: 2 Bishop L5 w/Shine, one with Door Key DROPPED Druid L5 w/Luna Druid L5 w/Nosferatu, Door Key DROPPED General L5 w/Spear 3 General L5 w/Silver Lance, 2 with Door Key DROPPED Hero L5 w/Silver Axe, Hand Axe Sage L5 w/Elfire, Bolting Sage L5 w/Elfire 2 Sniper L5 w/Silver Bow Swordmaster L9 w/Light Brand Reinforcements: If the Magic Seal was attacked before the door was opened - + Archer L12 w/Silver Bow DROPPED + Fighter L12 w/Silver Axe DROPPED + Knight L12 w/Silver Lance DROPPED + Mercenary L12 w/Silver Sword DROPPED If the door to the Magic Seal was opened - + Mage L12 w/Elfire DROPPED + Monk L12 w/Shine DROPPED + Shaman L12 w/Nosferatu DROPPED + Troubadour L12 w/Recover DROPPED Boss Data: Kishuna Magic Seal L10 HP 54 STR 4 SKL 3 SPD 25 DEF 14 RES 2 LUC 0 MOV 6 CON 7 Items: 3 Door Key (kill), either Silver Bow, Sword, Lance and Axe (kill) or Shine, Nosferatu, Shine and Recover (kill), Silver Blade (southwestern lone chest), Secret Book (chest below Kishuna's room), Berserk (south eastern lone chest) Strategy: Yeesh. A hard chapter if there ever was one, this chapter will slow you down, so I would highly recommend skipping the chapter. On the flipside, you will get major boosts to funds, so your call. The key with S ranking is to balance and judge what is more important when so you don't get screwed over at the end. Make sure your two parties are evenly divided in terms of power, don't bring a single mage and bring both thieves, one on each path. Make your way around, break the walls down with the weapons you don't need, plan out which doors are best to open. The western chest can be taken by your thief, make sure you have a reasonable unit (Hawkeye is a good choice) to kill that druid there, who is actually able to still use magic. Unite both parties on the eastern path by breaking the wall and opening the doors in between. The eastern party should move down, kill all the promoted units carefully with those who need EXP and seize the chest. It is best not to go in the range of the four promoted units with Kishuna in their room. Work your way around, as time consuming as it is. The general might take some work to kill, use your stronger guys effectively. Move around and unlock the chest as well as the door to Kishuna's room. The four units in there disappear and instead four physical units wielding valuable Silver weapons appear! Take them out with whoever you choose (if a flier, watch for that archer). You'll get the Silver Weapons and complete the chapter. In order to get the alternate reinforcements (which you probably wouldn't - the prizes are worse and it is more difficult to do) you need to hit Kishuna with a strong bowman and a longbow. I wouldn't recommend it, Kishuna disappears and all those promoted magic units around can snipe you with their spells. ***There are two versions of the following chapter. It is determined by the level of your three lords (Eliwood, Lyn and Hector). If their combined level total is 50 or higher, you go to Linus's map, which means you are doing very well in terms of levelling your lords (which you need to do). If their combined level total is less than 50, you go to Lloyd's map, which some people prefer, because the character you get is different for each map. However, this is a wake-up call to those who get Lloyd's map that they need to put more effort into levelling their lords!(Level 50 is not difficult to obtain - Hector can be fully levelled and the others need to be level 10 or higher.)*** +------------------------------------------------------------------------------+ Chapter Twenty Three: Four-Fanged Offense - Lloyd Version FOG OF WAR +------------------------------------------------------------------------------+ Objective: Defeat Lloyd New characters: Wallace (appears as an ally to the east - talk with one of the old members of Lyndis's Legion) Enemies: Sniper L7 w/Silver Bow, Orion's Bolt DROPPED Knight L?? w/Iron Lance (Wallace kills him before you can find out more) Archer L9 w/Iron Bow 3 Wyvern Rider L9 w/Steel Lance 2 Monk L10 w/Lightning Monk L15 w/Shine 2 Mercenary L10 w/Steel Sword Mercenary L15 w/Steel Sword Myrmidon L9 w/Iron Sword Myrmidon L10 w/Iron Sword Myrmidon L10 w/Armorslayer, Red Gem 2 Myrmidon L10 w/Lancereaver Reinforcements: Turn 3 from the castle: + Myrmidon L10 w/Iron Sword + Myrmidon L15 w/Steel Sword Turn 4 from the fortresses near the starting point: +2 Monk L10 w/Lightning Turn 5 from just beside the north west mountains: + Brigand L10 w/Steel Axe Turn 6 from fortresses near the castle: + Monk L10 w/Lightning + Myrmidon L10 w/Iron Sword Turn 7 near the arena: + Monk L10 w/Lightning + Myrmidon L10 w/Iron Sword Turn 7 from the castle: +2 Myrmidon L10 w/Iron Sword Turn 8 from fortresses near the castle: + Monk L10 w/Lightning + Myrmidon L10 w/Iron Sword Boss Data: Lloyd ("In the name of the Fang, I sentence you to death!") Swordmaster L12 w/Silver Sword HP 41 STR 19 SKL 21 SPD 22 DEF 9 RES 16 LUC 16 MOV 6 CON 9 Items: Earth Seal (visit the eastern village), Silence (visit the northern village), Orion's Bolt (kill the sniper), Red Gem (steal from the myrmidon) Strategy: This actually isn't a very difficult chapter, you just need to know what you are doing. Split your party up - the majority of people should be going up, kill off the mages and prepare from an assault of mercenaries. The people who go east should be; the lords, Ninian and a strong high movement unit (cavalier, or Marcus is best). With Ninian, you can break the snag in that same turn and move across. Your flier should help take on the enemies north, if it is Florina soon you'll be ready to recruit Wallace. The mercenaries attack and Wallace must deal with a monk and the sniper. He'll be damaged, but not to worry, he has elixirs. Move the main forces up slowly, Oswin in the lead (promoted, of course). Keep two units on the fortresses at all times to prevent reinforcements. Your healer should be back, as should your thief and other secondary units. To the east, your cavalier should help Wallace out. If it is Sain/Kent, that's great! Soon, Wallace will be yours. Hector should purchase some supplies and move Lyn up if there is no one else familiar to talk to Wallace, use Ninian as required. Next turn, if your flier is Florina move her to talk to Wallace, or Lyn can do the same, or your cavalier. The point is, Wallace needs to be recruited at this stage. The eastern forces can continue moving up, make sure to visit the village for that Earth Seal with Lyn. With everyone else still back, move Oswin to kill more units. The major enemies to be concerned about for your secondary units are; the wyverns from the mountains and the ballista, which can OHKO your healer and fliers. With Wallace, move to converge with Oswin. Next turn, start moving Hector up north (with Ninian's assistance) towards the northern village. Wallace and Oswin should be nearing each other, disarm the ballista with Oswin but be careful of bumping into Lloyd (he won't move). Slowly, as enemies clear away, move the promoted units in place to get ready to take on Lloyd. Hector should be reaching the north village by this stage. Move your ranged attackers in to help Oswin and Wallace, Lloyd cannot attack back. When Hector has visited the village and you are ready, attack Lloyd with your ranged attackers, then finish Lloyd with Wallace and his Silver Lance and Oswin with any lance he has when necessary. Don't fret if you miss, Lloyd is a very strong boss. Heal as necessary. After Lloyd's defeat, the chapter ends. NOTE: If you feel up to it, send some random unit to the arena who you can rely on. +------------------------------------------------------------------------------+ Chapter Twenty Three: Four-Fanged Offense - Linus Version +------------------------------------------------------