Final Fantasy Tactics Advance by MysticalMoon
Final Fantasy Tactics Advance on SuperCheats.com
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                                   ADVANCE

                               FAQ/Walkthrough
                       By: Greg Boccia aka MysticalMoon
                      Email: MysticalMoon@TheVGNation.com
                 Please read Email Policy before sending mail
            Most contributions will be accepted and always credited
                              @2003 MysticalMoon
                                 Version 1.75

                      \"It was a day like any other...\"


Version History:

Version .5 9-9-03 -   The first release of this FAQ/Walkthrough. So much more to
                      come that you probably won\'t believe because the game is that
                      long.

Version .6 9-11-03 -  First update! Added 2 story battles and many side quests.
                      Any questions can and will be answered so feel free to ask.

Version .7 9-15-03 -  Up to Story Battle 005 complete. Added many side quests. I
                      am thinking about making an item chart, please let me know
                      via email if that would help any of you guys out there since
                      it\'s pointless to create if it doesn\'t help anyone. Got rid
                      of when side quests are available since they do appear at
                      random through out the course of their availability. Just
                      check the mission when you want to do it.

Version .8 9-19-03 -  After the hurricane hit the entire east coast (my area!) and
                      cut out power I can finally update. This is a big one since I
                      had plenty of time to play without school Thursday and Friday.
                      Up to Story Battle 012 complete, many side quests added, and
                      5 new sections, Items, Tips and Secrets, FAQs, Laws and a
                      new section called Coming Soon! which will go over what is
                      coming up in the future and also what you guys can contribute
                      to the FAQ that I may need and/or want that I don\'t.

Version 1.5 9-29-03 - Thought I could have all of the missions and such completed
                      but as you can tell not everything is done.... man this is
                      one huge game. In the Table of Contents below I listed little
                      notes for you guys on which sections are done, so no more
                      emails saying \"This isn\'t here\". I\'ll get what I can out as
                      fast as possible and I\'m glad to finally get this brand new
                      version out, now just to finish it. Anyone willing to help
                      will be praised and thanked a lot since this is a major deal
                      for me to type all of this information up. Hope you like the
                      new change!

Version 1.6 1-4-04 -  After a long drought I have came back to complete this long
                      guide. I remodeled the Items List so it doesn\'t take up so
                      much space now. Also, I\'m almost done the Jobs section so now
                      everyone can be happy with that one. Several emails were sent
                      in recently which motivated me to complete this guide and I
                      would to thank you guys who sent that email, I truly appreciate
                      it. I will strive to complete this guide now so that all of
                      the gamers can easily dominate this challenging game.


Table of Contents:

. Introduction
. Characters
. Game Basics
. Controls
. Walkthrough
. Side Quests and Missions
 . Battle Missions
 . Dispatch Missions
 . Clan League Missions
 . Turf Defense Missions
 . Member Recruitment Missions
 . Link Missions
 . Reserve Missions
. Jobs
. Item Lists
 . Items
 . Weapons
  . Swords
  . Blades
  . Sabers
  . Knightswords
  . Greatswords
  . Broadswords
  . Knives
  . Rapiers
  . Katanas
  . Staffs
  . Rods
  . Maces
  . Bows
  . Greatbows
  . Spears
  . Instruments
  . Knuckles
  . Souls
  . Guns
 . Body
  . Armor
  . Clothing
  . Robes
 . Shields
 . Head
 . Accessories
 . Mission Items
. Your Clan
 . Clan Titles and Skills
. Bestiary
. Laws
. Tips and Secrets
 . Secret Characters
. Email Policy
. FAQs
. Thanks
. Copyright



                                ===============
                                - Introduction-
                                ===============

Our story begins soon after a young boy named Marche moves to the country town of
                                  St.Ivalice.

           Marche\'s family has had a difficult past, and it is all he
            Can do to adjust to country life with the help of his new
           Friends: Mewt, a mature but timid boy who is often picked on,
              And Ritz, a stellar student whose strong-willed nature
                      Has made her unpopular at school.

     They are friends, though they barely know more than each other\'s names.

     But one day, the three of them come across an ancient magical book, and
                          St. Ivalice changes forever...

~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~

                                 ==============
                                 - Characters -
                                 ==============



M a r c h e   R a d i u j u

The game begins soon after Marche moves to St. Ivalice, the country town where his
mother was born. The reason for the move was twofold: Marche\'s parents\' divorce
became final after many years of separation, and they had to leave the home where
Marche grew up. In addition, Marche\'s little brother Doned found that his illness
was getting worse, and the family figured a move to the countryside might be good
for him.

But when all of Ivalice changes, Marche\'s adventure begins. Will he be able to
restore the world to the way it was before?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


M o n t b l a n c

Montblanc runs into a very confused Marche wandering the streets of Ivalice. The
moogle quickly befriends him and helps him navigate the strange new world he has
wandered into.

Thought he may be small, Montblanc is more trustworthy than most and serves as a
steadfast companion to Marche.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


M e w t   R a n d e l l

Marche\'s classmate Mewt is an odd boy who always carries a teddy bear. Shy and a
little precocious, Mewt is often picked on by the other kids at school.

Ever since Mewt\'s mother became ill and passed away, his father has had trouble
at work, and Mewt\'s shyness has only gotten worse. The teddy bear he always carries
with him was a gift from his mother.

When Mewt finds and old book at a used bookstore, everything he knows changes...
but is it for better or for worse?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


R i t z   M a l b e u r

Unlike her quiet friends, Ritz is outspoken and strong-minded. While she excels
in both classes and in sports, her independent spirit and firm sense of right and
wrong result in most other kids giving her a wide berth.

She\'s the last person you\'d expect to have a secret- one that troubles her more
than anything else.

When Ivalice changes, Ritz is nowhere to be found...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

B a b u s   S w a i n

Prince Mewt\'s personal attendant in the form of magic. A very serious Nu Mou
Runeseeker, his desires are those of Prince Mewt and Queen Remedi, it creates his
whole being.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Q u e e n   R e m e d i

The queen of Ivalice, mother of Mewt and wife of Cid who had passed away in the
real world. She makes sure that what Mewt wants, Mewt gets.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

C i d   R a n d e l l

Cid Randell is Mewt\'s father. In real life his fell apart after the death of his
wife and he began neglecting Mewt. Not only is he Mewt\'s father but is also the
highly revered Judgemaster.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

L l e d n a r   T w e m

A dark a mysterious young man who appears at the Royal Palace as one of Prince
Mewt\'s guards. He is a Mageknight with a heart of cold, his sources are unknown
and his very existence a scientific anomaly

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

S h a r a

Ritz\'s first friend is Shara and is in Clan Ritz. A very serious and proud Viera
but also a very kind-hearted and beautiful one. She is quite possibly the most
loyal person in the game and offers much guidance and support through out Ritz\'s
adventure.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

N o n o

Nono is Montblanc\'s little brother. He is fond of gadgets and inventing things that
are unimaginable, his airship is just one example. He runs a merchant shop on his
airship and it is available after you lend him a hand.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

E z e l   B e r b i e r

Ezel is a mysterious Nu Mou with a knack for creating Law cards and Antilaw cards
through out the land. His genius has led him into many a peril and saving him just
once allows you to visit his secret card shop.

~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~

                                ===============
                                - Game Basics -
                                ===============

 Welcome to the Game Basics section. If you have never played a Strategy RPG then
I seriously suggest reading this to understand what goes on during this style of
game. If you have played a Strategy RPG then I still would like you to read this
because there are a few things that warp the rules of a basic Strategy RPG.


                              The Judgment System

 The queen of Ivalice sees to it that the royal judges enforce any laws the
prince wishes upon the kingdom. Anyone who disobeys the laws during a battle
suffers swift judgment with a steep fine or immediate imprisonment. Be sure to
check the laws before you enter a battle so that you do not have this happen to
you. Some illegal activities have more harsh penalties than others do. Judges
issue out Yellow and Red Cards to lawbreakers during battle. Yellow Cards are
equal to one fine each at the end of the battle, while the Red Cards are for
immediate jail time. When receiving your Yellow Card at the end of the battle you
will have to pay a fine. Fines can be levied in Gil or cards, stat penalties for
individual characters, or a loss of the AP or treasures that you would have
acquired at the end of the battle.


                        Tactical Battles and Strategies

 Every battle in Ivalice is built upon a strategic turn-based system. The
selection and placement of party members is key to success because placing
someone in the wrong position once can cost the battle. When unites deal the final
blow and KO an opponent, they receive Judge Points (JP) that they can use to
perform combos and special moves. Any strong unit can just plow through low-level
opponents on a battlefield but when bosses roll around you need everyone
that you got to take them out so you need to keep them all relatively the same
level. At the beginning of the battle you will have a small space to place your
units down in to start the battle. Be strategic and place weaker enemies or magic
users in the back behind your heavy hitters and units with high HP. The attack
order list displays the order that units will get to attack; pressing L will
bring it up. When summoning or casting magic you can hit right to see when they
will use it prior to casting it to see if you will get the results that you
desire. Use the available cover that you have to your advantage. Place your units
with their backs to walls to avoid back attacks and such, placing them back to
back also works. When you start the battle scout for the healers and take them out
because they can make the battle linger and when it does it is not usually in
your favor. Keep yourself well stocked when entering a battle so that the items
you have will be enough to last the battle. Use some ranged attacks from archers
because they can attack from a high spot and not within reach of the enemy. Watch
your colored magic because you might accidentally heal the opponent than hurt them
if you are un-careful. Go for the back and side attacks they produce higher
chances of success.

 In all RPGs there are certain attributes that the characters have and are
increased by increasing the characters level, using stat increasing items, or by
equipping armor, accessories and such. This game is a Strategy RPG that involves
the following attributes:

Level - The unit\'s current level.
Experience - Current experience gained. For every 100 experience (EXP) gained, 1
level is gained.
Move - How far the character can move in one turn in terms of panels.
Jump - How high and far the character can jump.
Evade% - The rate at which the character can dodge.
Weapon Attack - Strength of physical attacks.
Weapon Defense - Defense against physical attacks.
Magic Attack - Strength of magic Attacks.
Magic Resistance - Defense against magic Attacks
Speed - How often the character\'s turn bar is filled.

 Obviously the higher these stats are the better off you are against enemies.


                             Magic and the Totema

 Most job types have exclusive magic that they learn by equipping special armor
or weapons. If you\'ve ever played Final Fantasy IX than you will know the AP
system there hones the skills and magic in the weapons and armor and to use the
skill without the use of that specific weapon you had to master it, the same
applies here. The magic system here is elemental-based where each spell has a
elemental type to it and attacking someone weak against that type will strike for
more damage, but attacking with the same type will heal the opponent. The Totema
are sacred beasts that protect the mysterious crystals throughout the kingdom of
Ivalice. If you just so happen to destroy one of these crystals the Totema
guarding it will join you and your party. Each Totema is tied to one of the five
races in Ivalice and only characters of the same race as the Totema can summon it.
It costs 10 JP to summon a Totema so the best thing to do is to save it for bosses.


                      Character Customization for Jobs

 Each characters growth is limited only by their race. By changing jobs a
character can become more diverse and more deadly. Try to let your members learn
a wide variety of abilities and master them since they will retain those abilities.
Each unit can use two full sets of abilities so figure out which works best for
you and your party. The difference between the leveling here of that in Final
Fantasy Tactics (PSX) is that getting new jobs is caused by mastering abilities
for the previous classes and not by the level of the class.


                              The Races and Jobs

Bangaa - Lizard like race known throughout Ivalice for their battle spirit. The
strength and defense of the Bangaa make them formidable hand-to-hand combatants
and should always be on your frontline.

Humans - If you are reading this you are human, if not then congratulations.
The most common race in Ivalice is also the most diverse and has the most possible
job classes. Good all around so use them where you need them.

Moogles - A fun-loving mischievous race that specializes in using tools and magic.
They are great for tricking or messing with your opponents to add that little
boost to win the battle.

Nu Mou - A quiet and peaceful race that is amazingly adept at using magic. These
creatures shine in battle by casting magic in the field for either aiding their
allies or destroying their opponents.

Viera - A beautiful female race that specializes in agility, spirituality, and
finesse. Their jobs combine speed with stealth and summon magic making them
extremely deadly in the field of battle and a must for any clan.


 Below is a chart of the Races and the Jobs they can have. Jobs that are placed
inside of the angle brackets are advanced classes that require mastered abilities
to be accessible; all other jobs have no pre-requisites.

-----------------------------------------------------------------------------
|    Bangaa    |    Humans    |    Moogles    |    Nu Mou    |    Viera     |
|---------------------------------------------------------------------------|
|    Warrior   |    Archer    |    Animist    |  Black Mage  |    Archer    |
|---------------------------------------------------------------------------|
|  White Monk  |  Black Mage  |  Black Mage   |  Beastmaster |    Fencer    |
|---------------------------------------------------------------------------|
|   <Bishop>   |   Soldier    |     Thief     |  White Mage  |  White Mage  |
|---------------------------------------------------------------------------|
|   <Dragoon>  |  White Mage  |  <Gadgeteer>  |  <Alchemist> |   <Assasin>  |
|---------------------------------------------------------------------------|
|  <Gladiator> |  <Blue Mage> |    <Gunner>   | <Illusionist>|<Elementalist>|
|---------------------------------------------------------------------------|
|  <Defender>  |   <Fighter>  |   <Juggler>   |   <Morpher>  |  <Red Mage>  |
|---------------------------------------------------------------------------|
|   <Templar>  |   <Hunter>   |  <Mog Knight> |    <Sage>    |   <Sniper>   |
|---------------------------------------------------------------------------|
|              | <Illusionist>|  <Time Mage>  |  <Time Mage> |  <Summoner>  |
|---------------------------------------------------------------------------|
|              |   <Ninja>    |               |              |              |
|---------------------------------------------------------------------------|
|              |   <Paladin>  |               |              |              |
-----------------------------------------------------------------------------


                    Trading Items and Multiplayer Missions

 Trading is a simple link up in which you can trade with your friends to get some
items that you might need or want. You can also trade units to get the perfect
one to add to your party. Sounds pretty nice except for the 5,000 Gil that the
pub charges for EVERY trade. Multiplayer is pretty cool to since you can link up
with friends to experience the secrets of Ivalice together. Cooperate to defeat
an enemy boss, or see who can defeat the most monsters in a competitive mission.
Some treasures can only be found in multiplayer missions so make your friends get
this game.


                 Equipping Characters and Learning Abilities

 Each character has five equipment slots in which they can put weapons, armor,
and other such things for battle. In most cases, each character can equip only 1
weapon, 1 piece of armor, and 1 helm. The other 2 slots are reserved for
accessories, shields and two-handed weapons. Try to remember that when equipping
the items have abilities for you to learn. Although most weapons have abilities
the armor does not in most cases. AP (Ability Points) is earned in battle and
enables the unit to learn new abilities. Each character can equip up to five
abilities: two Action abilities, one Reaction ability, one Support ability, and
one Combo ability.


                            The World of Ivalice

 The world map shows everywhere that you can go and is the primary screen for
moving around. You can check your current where abouts and see where you have to
go and pressing L will allow you to see the Laws. The party menu shows your units
and their stats, the clan menu shows the details on your clan including its
current stats and title, any current missions, your turf, mission items,
supporting clans and more. The link menu should only be used during the time when
you wish to link up with one of your friends. The area list displays ever area
you\'ve placed on the map, and the system menu displays important game options
including the ability to load and save. Some events occur on the world map and
you will spend a lot of time on it so every choice matters as you shape the world
of Ivalice to your whim. After certain missions, you\'ll receive a location symbol
that you can place on any empty terrain space on the Ivalice world map. Where you
place towns and terrain can trigger treasure hunts. The shaking of a symbol can
identify treasure hunts. Story line events and engagements with other clans on
the world map will often result in random battles. All random battles offer
treasure, Gil and AP - A great way to build up your clan.


                           Important Locations in Ivalice

 The pubs in Ivalice have missions and rumors they can share with you. Listen to
some rumors and missions can be unlocked so that you can undertake the mission to
earn some Gil or some items. Most missions are Non-Battle missions meaning that
you send off your units and they don\'t fight to accomplish the task. To determine
how well a unit will do when sending him off check his position, if he is
kneeling he is very unlikely to accomplish it, standing is about a 50% chance of
completion, and if the unit is jumping he is likely to succeed. Regular missions
are different, the citizens of Ivalice will post requests for aid at the local
pubs and you can accept them for a small fee. You will need a special quest item
to sign up for some regular missions. Although these are only two types there are
still two more called Encounter in which you go to kill some enemies, and
free-area where you simply roam; all missions have a symbol type. Cyril\'s shop is
the first one that is available to you and is the one that you will use most
frequently. Checking the shops often will ensure that you are up-to-date on the
latest items and equipment. The more turf your clan has will lower the prices and
widen the variety in items. The Card Keeper (Ezel Berbier) will tell you about his
secret card shop in Cadoan after you save him. The monster bank is where any
monster you catch with the Hunter\'s Capture ability will go. Visit the Monster
Bank to spend time with your monsters and help raise them by giving them items.


                              The Clans of Ivalice

 Clans travel the lands of Ivalice competing for turf notoriety and treasure.
Managing your own clan is essential to its success. After naming your clan you
will receive a title that tells you how well known your clan is according to the
citizens. The missions you accept and the turf you control can also change the
clan title. The Mission List shows all the missions you have taken up but have
not finished yet. The Clan Report displays all of the missions you have accepted
and completed. The Clan Turf obviously displays your clans turf; Gray symbols
indicate unclaimed areas, red symbols are areas under attack by a rival clan,
and normal symbols are your turf. The Mission Item option displays all mission
items you currently own. Your clan can have up to 20 Anti-law cards at any time;
the law cards option is where you will find these. Support Clan option is
available if you have a friends clan in and it will display the clans\' names,
levels, joined mission info and more. The Clan Status screen allows you to view
your clan\'s points, number of freed areas (turf), and number of missions
completed in the Clan Status section. For every 100 Clan Points your clan earns,
it will gain a clan level. The Clan Skills screen shows all of your clan\'s
current skills; Clan Skills rise when your clan completes a mission. Some of
them require that your clan has acquired a certain level before it can be
undertaken. Clan Skills only affect your ability to accept certain missions from
the pubs. There are a total of 8 clan skills; Combat, Negotiate, Appraise, Gather,
Smithing, Magic, Craft, and Track.

Combat Skill Level -      How strong your clan is in combat situations.

Negotiate Skill Level -   How well your clan negotiates with other clans.

Appraise Skill Level -    Your clan\'s ability to appraise items.

Gather Skill Level -      How well your clan can gather what it needs from the wild.

Smithing Skill Level -    How adept your clan is at working with metals and ores.

Magic Skill Level -       The strength of your clan in the ways of magic.

Craft Skill Level -       How adept your clan is at turning raw materials into useful
                          items such as armor.

Track Skill Level -       Your clan\'s aptitude at tracking down people and monsters.


                     Status Ailments and Enhancements

 Some attacks can cause your units to suffer status ailments. While some ailments
go away after a few turns, others must be cured with items or abilities.

--------------------------------------------------------------------------------
Ailments and Enhancements | Effects                           | Cure            |
--------------------------------------------------------------------------------|
Addle                     | Disables all A-Abilities          | Dispel          |
Advice                    | Raises Critical Hit rate          |   -             |
Astra                     | Status Affliction Protection      |   -             |
Attack -                  | Lowers Weapon Attack              |   -             |
Attack +                  | Raises Weapon Attack              |   -             |
Auto-Life                 | Auto-Revives a KO\'d Unit          |   -             |
Berserker                 | Raises Weapon Attack, No Control  | Esuna           |
Boost                     | Raises Weapon Attack for next turn|   -             |
Charm                     | Enemy becomes ally                | Dispel or Damage|
Conceal                   | Makes unit invisible              |   -             |
Confuse                   | Uncontrollable, may attack allies | Cureall         |
Darkness                  | Lowers Hit and Evade rates        | Eyedrops, Esuna |
Defense                   | Raises Weapon and Magic Defense   |   -             |
Defense +                 | Raises Weapon Defense             |   -             |
Defense -                 | Lowers Weapon Defense             |   -             |
Disable                   | Disables A-abilities for 3 rounds | Bandage or Esuna|
Doom                      | Death when counter reaches zero   | Dispel          |
Expert Guard              | Nullifies all damage for one turn |   -             |
Haste                     | Increases Speed                   |   -             |
Immobilize                | Stops movement for 3 rounds       | Bandage or Esuna|
KO                        | Knock Out, Unable to participate  | Life or Pheonix |
Magic -                   | Lowers Magic Attack               |   -             |
Magic +                   | Raises Magic Attack               |   -             |
Petrification             | Disables all actions and movement | Soft or Esuna   |
Poison                    | Inflicts HP damage every round    | Antidote        |
Protect                   | Raises Weapon Defense             |   -             |
Reflect                   | Reflects all magic                |   -             |
Regen                     | Heals minimal HP every round      |   -             |
Shell                     | Raises Magic Resistance           |   -             |
Silence                   | Disables all magic use            | Echo Screen     |
Sleep                     | Disables all action and movement  | Esuna or Cureall|
Slow                      | Decreases Speed                   | Dispel          |
Stop                      | Disables all action and movement  | Dispel          |
Toad                      | Turn into frog, lowers all stats  | Maiden Kiss     |
Zombification             | Turn into Zombie, holy damages    | Holy Water      |
--------------------------------------------------------------------------------

~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~

                                 ===============
                                  -  Controls -
                                 ===============

World Map Controls:

L Button: Display list of laws
R Button: Display info on selected region
+Control Pad: Move the cursor (Hold down the B button to move faster)
A Button: Select Command
B Button: Cancel Command
          Cancel clan symbol move
Start: Open system menu
Select: Display command help

Entering Battle Controls:

L Button: Field View Mode
          *Show the battlefield and check enemy units status
R Button: Display player unit status details
          *Change equipment and abilities
+Control Pad: Switch between character units
A Button: Select Command
B Button: Cancel Command
Start: Begin battle
Select: Display all laws in effect

Battle Controls:

L Button: Use shortcuts defined under options
R Button: Not used
+Control Pad: Move cursor
A Button: Select Command
          Display unit commands and status
          Move cursor to active unit
B Button: Cancel Command
          Show unit\'s move range
Start: Open system menu
Select: Simple status switch
        Display command help


~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~

                               ===============
                               - Walkthrough -
                               ===============


                              AN ANCIENT BOOK...

   Long before Noah built his ark, the tales tell of an ancient land called
             Kiltia... a world where swords and sorcery reigned.

        Its learning and power were swept away in the great flood, but one
         Clue to its secrets remained: an ancient book known as the Gran
           Grimoire, hidden in darkness by the powers that once were.

     It is not certain how many copies of the book still exist, but it I said
         That whoever should hold one holds the power to change the world.

       Many lived out their days searching the world for surviving copies,
                             But none were ever found.

      It was an illusion, they said. A myth - but one worth dying for.


 You begin the game in the town of St. Ivalice where the children are having a
snowball fight, no one wanted Mewt, and he is made fun of for his teddy bear.
Ritz stands up for the \"new kid\" and tells him to at least say his name, so give
him a name, the default name Marche will be the one used in this FAQ/Walkthrough.


------------------------------
Team Activity: Snowball Fight!|
------------------------------

 Not technically a real battle but it should get you used to the battle interface.
You are given some pointers from Mr. Leslaie and Ritz on how to conduct the
snowball fight and than you may move. Everyone on the other team tries to hit
Mewt so don\'t worry any and throw a few snowballs until the guys start picking on
Mewt again.

 After the fight the guys say how Mewt is such a wussy and how lame he is,
when Ritz tries to defend him they call her whitey-locks and such until Mr.
Leslaie returns to check up on the children. Before everyone disperses Mewt says
he is going to the store to buy a book and asks Marche along but Marche declines
because his brother gets out of the hospital today. Marche suggests that Mewt
brings the book over to his house and Mewt says ok, and Marche than invites Ritz
and Mewt and Ritz leave.

 Another screen shows Mr. Randell, Mewt\'s father, being scolded by his boss. Mewt
explains his past about when his mom died how his dad broke down big time.

 We than head to the upstairs of Marche\'s house and meet his brother, Doned. They
talk for a bit and Marche\'s mother tells Marche his friends are here. Ritz
introduces Mewt and herself while Marche just wants to see the book. Mewt tells
him that he doesn\'t even know the name of it, not even the guy at the bookstore
knew the name and how it is apparently very old. They open the book and attempt
to read it but as Marche points out they cannot read it at all because the letters
are weird, maybe some magic spell. Ritz points out a circle and suggests it\'s in
Latin. Mewt reads, \"...Alta oron. Sondus kameela...\" and everyone agrees that it
sure does sound like magic. Mewt asks if they ever read a book and wondered,
\"What if the world of this book was the real world?\", Ritz tells how she feels
that books are boring and that she\'d rather play a game that involves fighting
monsters. Marche asks which game Ritz would make real and she answers that it\'s
a good question, Mewt on the other hand suggests \"Final Fantasy\" because it\'s his
favorite. Ritz and Mewt begin to leave but Marche says he\'ll see them out.

 We head to a cut scene that shows the world of now changing into the world of
Ivalice. Marche awakes to this unfamiliar place, he walks around and accidentally
bumps into a bangaa, he calls him a lizard man after apologizing, but it\'s too late
because the bangaa hate being called lizards, Montblanc tries to bail him out and
as they walk away the bangaa engages him.


-----------
Mission -  |
-----------

Lizard Men!?
Rank: -
To Win: Defeat all enemies!
Reward: Sprohm Symbol
--------------------------------------------------------------------------------
     Enemies      | Level |          Equipment          |       Abilities       |
--------------------------------------------------------------------------------|
Warrior           | 1     | Shortsword                  | First Aid             |
                  |       | Leather Garb                |                       |
------------------|-------|-----------------------------|-----------------------|
White Monk        | 1     | Leather Garb                | N/A                   |
--------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------|
Soldier      | First Aid          |
----------------------------------

Strategy: Attack from behind since it does more damage and has a higher rate of
chance to hit. If you are in trouble back off and use First Aid and don\'t worry
about Montblanc, he\'ll do plenty of damage with his magic.

 After the battle the injured Bangaa uses a potion and is sent to jail for an
infraction of the law. Montblanc warns Marche to never, ever call a bangaa a
lizard, then asks him where he is from. Montblanc goes on to tell Marche that
they are in the city of Cyril, in the land of Ivalice. Marche tells Montblanc
that the world he is from involves normal things like dogs and cats and that his
computer games are the ones he has seen bangaas in. Montblanc suggests that the
game he plays in is just like the real world they are in, Marche agrees and now
Montblanc is the one confused. Montblanc says that there meeting was no accident
and that he will show him around, Marche asks his name and follows his new friend
to where the clan members hang out. Marche wants to be in the clan and so
Montblanc introduces him to the other members, but he doesn\'t know the name.
Montblanc tells him that the group is small and that no name has been suggested
yet, so he asks Marche to do it, Clan Nutsy is the default name and the one that
will be used throughout this FAQ/Walkthrough.

 When you return to the world map place the city of Strohm somewhere on the map
and then enter the pub of Cyril. Take the mission that they have available and
Montblanc will note that it should be a success since it\'s Marche\'s first. Head
south to the Giza Plains for your first real battle against some monsters.


-----------
Mission 001|
-----------

Herb Picking
Rank: 3
To Win: Defeat all enemies!
Reward: 600 Gil, 40 AP, Lutia Pass Symbol
---------------------------------------------------------------------------------
     Enemies      | Level |          Equipment          |        Abilities       |
---------------------------------------------------------------------------------
Goblin            | 1     | N/A                         | N/A                    |
------------------|-------|-----------------------------|------------------------|
Goblin            | 1     | N/A                         | N/A                    |
------------------|-------|-----------------------------|------------------------|
Goblin            | 1     | N/A                         | N/A                    |
------------------|-------|-----------------------------|------------------------|
Red Cap           | 2     | N/A                         | N/A                    |
------------------|-------|-----------------------------|------------------------|
Sprite            | 1     | N/A                         | N/A                    |
---------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------
Animist      | Sheep Count        |
Archer       | Black Out          |
Soldier      | First Aid          |
Thief        | Steal: Gil         |
Warrior      | First Aid          |
White Mage   | Cure               |
----------------------------------

Strategy: You need to kill the Sprite first and foremost so let your Archer, Soldier
and Warrior attack and kill it, attacking from behind helps. While this is going
on use Sheep Count with your Animist to put the Goblins and the Red Cap to sleep
so you can take your time. Have your Thief steal some gil so you can buy some more
weapons for him and so he can learn more Steal abilities.


 After the battle place the Lutia Pass symbol on the map. Return to Cyril and
choose the top mission, Thesis Hunt.


-----------
Mission 002|
-----------

Thesis Hunt
Rank: 3
To Win: Defeat all enemies!
Reward: 4,000 Gil, 40 AP, 100 CP, Nubswood Symbol
--------------------------------------------------------------------------------
     Enemies      | Level |          Equipment          |       Abilities       |
--------------------------------------------------------------------------------|
Archer            | 2     | Longbow                     | Boost Aim: Legs       |
                  |       | Leather Garb                | Aim: Legs             |
------------------|-------|-----------------------------|-----------------------|
Soldier           | 2     | Shortsword                  | First Aid             |
                  |       | Bronze Shield               |                       |
                  |       | Chain Plate                 |                       |
------------------|-------|-----------------------------|-----------------------|
Soldier           | 3     | Barong                      | Powerbreak            |
                  |       | Cuirass                     | Magicbreak            |
------------------|-------|-----------------------------|-----------------------|
Thief             | 3     | Jack Knife                  | Steal: Gil            |
                  |       | Leather Garb                | Maintenance           |
------------------|-------|-----------------------------|-----------------------|
Thief             | 4     | Kris Knife                  | Steal: Gil            |
                  |       | Headband                    | Counter               |
                  |       | Leather Garb                |                       |
------------------|-------|-----------------------------|-----------------------|
White Mage        | 3     | White Staff                 | Cure                  |
                  |       | Silken Robe                 | Protect               |
--------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------|
Animist      | Sheep Count        |
-------------|--------------------|
Archer       | Blackout           |
-------------|--------------------|
Black Mage   | Fire               |
-------------|--------------------|
Soldier      | First Aid          |
-------------|--------------------|
Warrior      | First Aid          |
-------------|--------------------|
White Mage   | Cure               |
----------------------------------

Strategy: Let the enemies come to you in this battle, they have an advantage since
they sit up higher than you. When they come down surround them and attack, but do
watch out for the Counter ability that the Thief has. Use your Archer\'s Blackout
ability and make them blind so that you may attack without worry of being countered.
Always take out the White Mage first, this will be repeated in every battle since
the White Mage can heal and negate the damage you\'ve dealt. Use Sheep Count if you
need to and have fun with this battle.

 After the battle place the Nubswood symbol on the map and if it is near any other
symbols then they may shake to indicate a Treasure Hunt. Return to Cyril for a talk
with the Pub owner. Buy the latest equipment with what money you have because you
are going to need the best you can get. You can do some of the side quests but to
move the story along choose the top mission, The Cheetahs.


-----------
Mission 003|
-----------

The Cheetahs
Rank: 3
To Win: Defeat all enemies!
Reward: 6,000 Gil, 40 AP, 100 CP, Eluut Sands Symbol
--------------------------------------------------------------------------------
     Enemies      | Level |          Equipment          |       Abilities       |
--------------------------------------------------------------------------------|
Archer            | 5     | Char Bow                    | Aim: Arm              |
                  |       | Adaman Vest                 | Take Aim              |
                  |       | Green Beret                 | Blackout              |
                  |       |                             | Block Arrows          |
------------------|-------|-----------------------------|-----------------------|
Black Mage        | 5     | Rod                         | Fire                  |
                  |       | Magus Robe                  | Thunder               |
                  |       |                             | Blizzard              |
------------------|-------|-----------------------------|-----------------------|
Fighter           | 4     | Sun Blade                   | Blitz                 |
                  |       | Adaman Vest                 | Doublehand            |
------------------|-------|-----------------------------|-----------------------|
Thief             | 3     | Khukuri                     | Steal: Gil            |
                  |       | Leather Garb                | Steal: EXP            |
                  |       | Thief Hat                   | Steal: JP             |
                  |       |                             | Counter               |
                  |       |                             | Maintenance           |
------------------|-------|-----------------------------|-----------------------|
White Monk        | 4     | Sick Knuckles               | Whirlwind             |
                  |       | Survival Vest               | Air Render            |
                  |       | Gauntlets                   | Chakra                |
                  |       |                             | Counter               |
--------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------
Animist      | Sheep Count        |
-------------|--------------------|
Archer       | Aim: Legs          |
-------------|--------------------|
Soldier      | First Aid          |
-------------|--------------------|
White Mage   | Cure               |
----------------------------------

Strategy: Take out the Black Mage first, casting Sheep Count on it should give you
plenty of time to get over to it and kill it. Next on the list is the Fighter, he
can do some big damage one-on-one so avoid that and use Aim: Legs with your Archer
to halt his movement. When everyone else is gone put the Fighter to sleep and hack
away with your swords, remember that Ritz and Shara are here too so adjust your
strategy to fit in with theirs.

 After the battle Ritz says that she is surprised to see Marche in a clan since
he was so timid in the other world. Ritz explains that they are in the game of
\"Final Fantasy\" except it has just warped the world into the game and not really
became part of the game itself. Ritz also goes on to say that she really doesn\'t
want to leave and that if Marche wants to return to the normal world than she
refuses to help him.

 Head back to Cyril to see a scene with Marche talking about how he does trust
Montblanc but wishes to find a way back to his world. He ponders over the thought
of never returning to his world but Montblanc just tells him to chill out and to
take it easy. Place the Eluut Sands symbol on the map and continue on for the
next story battle.

 The other missions should suffice for decent experience but to advance the story
choose the top mission, Desert Peril.


-----------
Mission 004|
-----------

Desert Peril
Rank: 3
To Win: Defeat all enemies!
Reward: 7,000 Gil, 40 AP, 100 CP, Ulei River Symbol
--------------------------------------------------------------------------------
     Enemies      | Level |          Equipment          |       Abilities       |
--------------------------------------------------------------------------------|
Antlion           | 5     | N/A                         | LV3 Def-Loss          |
                  |       |                             | Sandstorm             |
------------------|-------|-----------------------------|-----------------------|
Coeurl            | 6     | N/A                         | Hastebreak            |
                  |       |                             | Reveal                |
------------------|-------|-----------------------------|-----------------------|
Cream             | 5     | N/A                         | Thunder               |
                  |       |                             | Thundara              |
------------------|-------|-----------------------------|-----------------------|
Red Panther       | 5     | N/A                         | Poison Claw           |
                  |       |                             | Reveal                |
------------------|-------|-----------------------------|-----------------------|
Red Panther       | 5     | N/A                         | Counter               |
--------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------|
Animist      | Sheep Count        |
-------------|--------------------|
Archer       | Blackout           |
-------------|--------------------|
Black Mage   | Fire               |
-------------|--------------------|
Dragoon      | Jump               |
-------------|--------------------|
Fighter      | Beatdown           |
-------------|--------------------|
White Mage   | Shell or Protect   |
----------------------------------

Strategy: Defeat the Cream off the start using a magic other than lightning-type
magic. This will destroy your initial threat and the only one you should have for
this battle. Cast Sheep Count and Blackout on enemies simultaneously so that your
Dragoon and Fighter can obliterate them, Dragoon using Jump and the Fighter using
Beatdown. The White Mage should stay back and heal, casting Cure and Protect so
that your attackers stay healthy.

  After the battle Marche asks, \"What would make a monster go crazy?\" since he has
never seen them react that way. Marche asks Montblanc if the monsters go crazy
like this often, Montblanc responds that sometimes they get jobs like this. Marche
tells him that he would like to know what causes it, Montblanc states that there
are many theories for why the creatures go mad, but he believes in the crystal
theory. He explains to Marche that people say the palace made these magical crystals
that have enormous magical powers which supposively effect the creatures. Marche
asks if he thinks a crystal is near and Montblanc says that it\'s just a theory,
and how could anyone create something in a wrinkle in space? Place the Ulei River
symbol on the map and head back to Cyril.

 Once in Cyril go to the pub and do any side quests you want to, afterwards take
the first mission, Twisted Flow. Prepare yourself for this battle and make sure
that you have a healer with Cura and Esuna (Life would help but not neccessary),
a White Monk with atleast Chakra and Air Render, Marche to a Fighter, Montblanc
with all level 2 magic spells and your Archer with decent weapon power and the
Aim: Leg and Blackout abilities. Once prepared, then journey to Ulei River.

 When Marche first reaches the Ulei River he notices nothing different, then he
feels something. A strange black nothingness begins to warp the surroundings and
grows larger everytime it returns until it engulfs Marche. He finds himself in
some kind of ruins and notices a crystal in the back of it. After approaching the
crystal he realizes that he is in a wrinkle in space and concludes that it was
the crystal that was causing the river to bend and that warping was the way to
discovering it. Marche wants to find out more of the crystal but decides to try
and find a way out first, then a mysterious voice shouts, \"Speak your name, you
who profane the light!\". A figure appears and says, \"I ask again: Speak your name,
you who profane the light!\", Marche answers with his name and asks who this strange
looking thing is. The figure answers, \"I am the totema Famfrit. I am wielder of
the power. I am the protector\". Marche is confused but realizes that Famfrit does
not care whether he be here for the crystal or not and Famfrit summons 2 Ahriman
and 2 Floateye by his side; A Judge appears and calms Marche of his fear of death.


-----------
Mission 005|
-----------

Twisted Flow
Rank: 3
To Win: Defeat the boss!
Reward: 8,000 Gil, 80 AP, 100 CP, Cadoan Symbol
--------------------------------------------------------------------------------
     Enemies      | Level |          Equipment          |       Abilities       |
--------------------------------------------------------------------------------|
Ahriman           | 6     | N/A                         | Circle                |
                  |       |                             | Weapon Atk+           |
--------------------------------------------------------------------------------|
Ahriman           | 6     | N/A                         | Roulette              |
                  |       |                             | Circle                |
                  |       |                             | Weapon Atk+           |
------------------|-------|-----------------------------|-----------------------|
Famfrit the Totema| 9     | N/A                         | Breath of God         |
                  |       |                             | Lightspeed            |
                  |       |                             | Presence              |
                  |       |                             | Demi                  |
                  |       |                             | Slow                  |
                  |       |                             | Counter               |
                  |       |                             | Weapon Atk+           |
------------------|-------|-----------------------------|-----------------------|
Floateye          | 6     | N/A                         | Stare                 |
                  |       |                             | Counter               |
------------------|-------|-----------------------------|-----------------------|
Floateye          | 6     | N/A                         | Devil Gaze            |
--------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------|
Animist      | Sheep Count        |
Black Mage   | Level 2 Magic      |
Dragoon      | Jump               |
Fighter      | Beatdown           |
Red Mage     | Sleep              |
White Mage   | Life               |
----------------------------------

Strategy: The Ahriman in the top right corner will cast Roulette the entire battle
and that\'s never a good thing. Roulette randomly selects a unit on the battlefield
and that unit is automatically KO\'d, so take out the Ahriman to eliminate that big
threat. No matter how many enemies are left on the battlefield all you have to do
is defeat Famfrit the Totema to win the battle so you can use Sleep and Sheep Count
to put the other enemies to sleep while you go all out on Famfrit. Famfrit is not
able to be put to Sleep or hit with Darkness (should say 0% when you try) so don\'t
even waste your time trying, it\'s pointless anyways.

 After the battle Marche asks why Famfrit protects the crystal, Famfrit responds,
               \"The crystal is the thread that binds our world...\"
      \"The world I was born to protect! With the white ones, I was born...\"
              \"White ones, skilled machinist, the source of my power.\"

 Famfrit than gives moogles his power. Any moogle can now summon Famfrit once all
10 JPs have been accumulated. Mewt appears in a cut scene in some magnificent
palace, his father enters as the Chief Judgemaster. Mewt is unhappy, until his
mother appears... alive. Mewt realizes that this new world is something that he
can take advantage of since he is royalty and with his mother alive, he asks to
make the laws stricter.

 Mewt leaves a mysterious message for Marche though, \"When the thread dissolves,
so will this world. And another world will be revealed\". Marche concludes that
the crystals are the key to getting back to his world and sets out on a journey
with his friends to destroy them all as he finds that with the destruction of one
crystal, it is not near enough. Place the city of Cadoan and enter it for a scene
where the towns folk talk about how the royalty is so ignorant making the laws
more and more obscene. They talk about a man named Ezel Berbier who apparently
creates cards that fight the laws legally, Antilaw Cards. Marche says that if he
could that he would love to find a way to meet him, then a man approaches and
assures Marche that if he seeks out Ezel Berbier he has no chance of talking with
him because he is a very busy man. The scene ends and a lot of new missions open
up.

 Leave Cadoan and return to it when you are ready for the next story battle, going
back to Cadoan will automatically initiate it. Do some side quests and keep getting
more experience, abilities, and items to make the upcoming battles very easy. When
you are ready return to Cadoan for the next story battle, Antilaws!


-----------
Mission 006|
-----------

Antilaws
Rank: 3
To Win: Defeat all enemies!
Reward: 9,000 Gil, 40 AP, 100 CP, Aisenfield Symbol
--------------------------------------------------------------------------------
     Enemies      | Level |          Equipment          |       Abilities       |
--------------------------------------------------------------------------------|
Defender          | 8     | Predator                    | Tremor                |
                  |       | Iron Armor                  | Drop Weapon           |
                  |       |                             | Item                  |
------------------|-------|-----------------------------|-----------------------|
Fighter           | 8     | Atmos Blade                 | Wild Swing            |
                  |       | Brigandine                  | Air Render            |
                  |       | Feather Boots               |                       |
------------------|-------|-----------------------------|-----------------------|
Gladiator         | 7     | Air Blade                   | Rush                  |
                  |       | Brigandine                  | Bolt Sword            |
                  |       |                             | Doublehand            |
------------------|-------|-----------------------------|-----------------------|
Hunter            | 8     | Hunt Bow                    | Sonic Boom            |
                  |       | Wygar                       | Aim: Vitals           |
                  |       | Green Beret                 | Hunting               |
------------------|-------|-----------------------------|-----------------------|
Illusionist       | 6     | Thunder Rod                 | Prominence            |
                  |       | Silken Robe                 | Tempest               |
                  |       | Magic Ring                  | Freezeblink           |
------------------|-------|-----------------------------|-----------------------|
Ninja             | 7     | Ninja Knife                 | Throw                 |
                  |       | Murasame                    | Water Veil            |
                  |       | Ninja Gear                  | Double Sword          |
--------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------|
Archer       | Aim: Arm           |
Black Mage   | Level 2 Magic      |
Defender     | Defense            |
Paladin      | Defense            |
White Mage   | Life               |
----------------------------------

Strategy: You can probably take out the first two enemies, if not put one of them
to sleep afterwards. Let Ezel come back and camp inside your protection and have
your Archer use Aim: Arm to disable the Illusionist. Your Black Mage should cast
magic the entire time, preferably against the Illusionist. Ezel should cast Azoth
which will put everyone to sleep, including your own, but if your lucky only the
enemies will be asleep and you can pound them.

 After the battle the Judgemaster, Mewt\'s father, comes in with reinforcements and
Ezel credits it as a penalty for his \"genius\". Judgemaster Randell says that the
Nu Mou called him an eccentric loony and lays down a new advanced law that makes
Ezel unable to use any abilities without going to jail immediately. He laughs at
the Judgemaster and tells him that was a bad thing to do, but he will give a
demonstration anyways; Ezel uses an antilaw card and him and Marche are taken to
the pub in Cadoan. When they arrive Ezel explains that they underestimate him but
to send in the Judgemaster himself was way too absurd. He then tells Marche about
his secret card shop that carries all kinds of law cards and asks Marche to come
there sometime when he wants to trade some cards.

 Head back to a pub and do some side quests if you desire, afterwards choose the
top mission, Diamond Rain, to advance the story.


-----------
Mission 007|
-----------

Diamond Rain
Rank: 3
To Win: Defeat all enemies!
Reward: 10,600 Gil, 40 AP, 100 CP, Roda Volcano Symbol
--------------------------------------------------------------------------------
     Enemies      | Level |          Equipment          |       Abilities       |
--------------------------------------------------------------------------------|
Bomb              | 8     | N/A                         | Blowup                |
                  |       |                             | Flame Attack          |
------------------|-------|-----------------------------|-----------------------|
Icedrake          | 8     | N/A                         | Ice Breath            |
------------------|-------|-----------------------------|-----------------------|
Icedrake          | 9     | N/A                         | Mighty Guard          |
                  |       |                             | Counter               |
------------------|-------|-----------------------------|-----------------------|
Ice Flan          | 8     | N/A                         | Acid                  |
                  |       |                             | Blizzara              |
------------------|-------|-----------------------------|-----------------------|
Lamia             | 9     | N/A                         | Hand Slap             |
                  |       |                             | Poison Frog           |
--------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------|
Archer       | Blackout           |
Black Mage   | Thundara           |
Dragoon      | Jump               |
Fighter      | Air Render         |
Summoner*    | Ramuh              |
Thief*       | Steal: Armor       |
White Mage   | Esuna              |
----------------------------------

*=If you don\'t have a Summoner yet then use the Thief.

Strategy: One of the Icedrakes has Ice Breath that can hit multiple units at one
time, that\'s cold (Get it?). Avoid bunching your units so your party doesn\'t take
the heavy damage from the mighty attack. Also, all the enemies with the exception
of the Lamia have an elemental weakness, so take advantage of it. If you can use
Blackout on the Lamia your Black Mage, and if you have Summoner her too, should
have plenty of time to wipe the field clean of enemies.

 After the battle Marche says that he was hoping the diamonds were a crystal but
they are not, and he leaves the scene. After the battle place the Roda Volcano
symbol on the map and head to a pub. Do some side quests if you can and then take
the top mission, Hot Awakening. Before you go there though prepare yourself with
anything you can; get the latest equipment and try to have at least one moogle able
to summon Famfrit, if not it will just be a bit harder.


-----------
Mission 008|
-----------

Hot Awakening
Rank: 3
To Win: Destroy all targets!
Reward: 11,400 Gil, 80 AP, 100 CP, Koringwood Symbol
--------------------------------------------------------------------------------
     Enemies      | Level |          Equipment          |       Abilities       |
--------------------------------------------------------------------------------|
Ultima Crystal    | 9     | N/A                         | Logos                 |
------------------|-------|-----------------------------|-----------------------|
Ultima Crystal    | 9     | N/A                         | Logos                 |
------------------|-------|-----------------------------|-----------------------|
Ultima Crystal    | 10    | N/A                         | Logos                 |
------------------|-------|-----------------------------|-----------------------|
Ultima Crystal    | 10    | N/A                         | Logos                 |
------------------|-------|-----------------------------|-----------------------|
Ultima Crystal    | 10    | N/A                         | Logos                 |
------------------|-------|-----------------------------|-----------------------|
Ultima Crystal    | 11    | N/A                         | Logos                 |
------------------|-------|-----------------------------|-----------------------|
Ultima Crystal    | 11    | N/A                         | Logos                 |
------------------|-------|-----------------------------|-----------------------|
Ultima Crystal    | 12    | N/A                         | Logos                 |
--------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------|
Black Mage   | Level 2 Magic      |
Dragoon      | Jump               |
Fighter      | Air Render         |
Summoner     | Ramuh              |
----------------------------------

Strategy: Your best bet here is to either have Famfrit available for summoning or
you can check the World Law and make sure that the Charm ability is forbidden since
the Ultima Crystals only cast Logos and it Charms the target, with Charm forbidden
the Ultima Crystals are rendered completely useless. This is a good battle to let
your weaker units gain some experience and catch up in the levels, so let them in
and have fun with this battle.

 After the battle Marche wonders about the Totema\'s connection to a race and then
he notices the arrangement of the butterflies and how they represent magic, the sign
of a Nu Mou. Mewt appears and Marche sees that he knows he is trying to get back
to his world of before but Mewt wants him to stop. The screen fades back and Marche
realizes that he is in a world of Mewt\'s desires and that\'s why he wants Marche
out. Afterwards, you can place the Koringwood symbol on the map. Again, go back
to a pub and do more side quests and when you are finished take the top mission,
Magic Wood.


-----------
Mission 009|
-----------

Magic Wood
Rank: 3
To Win: Defeat all enemies!
Reward: 12,600 Gil, 40 AP, 100 CP, Salikawood Symbol
--------------------------------------------------------------------------------
     Enemies      | Level |          Equipment          |       Abilities       |
--------------------------------------------------------------------------------|
Archer            | 10    | Thorn Bow                   | Aim: Legs             |
                  |       | Survival Vest               | Take Aim              |
                  |       |                             | Faster                |
                  |       |                             | Blackout              |
                  |       |                             | Block Arrows          |
------------------|-------|-----------------------------|-----------------------|
Black Mage        | 11    | Thunder Rod                 | Fira                  |
                  |       | Blaze Robe                  | Thundara              |
                  |       |                             | Blizzara              |
------------------|-------|-----------------------------|-----------------------|
Sniper            | 11    | Fey Bow                     | Doubleshot            |
                  |       | Minerva Plate               | Beso Toxico           |
                  |       |                             | Aim: Armor            |
                  |       |                             | Return Fire           |
------------------|-------|-----------------------------|-----------------------|
Summoner          | 10    | Judge Staff                 | Ifrit                 |
                  |       | Flurry Robe                 | Ramuh                 |
                  |       | Scarab                      | Shiva                 |
                  |       |                             | Half MP               |
------------------|-------|-----------------------------|-----------------------|
Thief             | 9     | Zorlin Shape                | Steal: Armor          |
                  |       | Judo Uniform                | Steal: Accessory      |
                  |       | Thief Hat                   | Steal: Gil            |
                  |       |                             | Steal: EXP            |
                  |       |                             | Item                  |
                  |       |                             | Counter               |
------------------|-------|-----------------------------|-----------------------|
Thief             | 11    | Scramasax                   | Steal: Shield         |
                  |       | Power Sash                  | Steal: Helm           |
                  |       | Headband                    | Steal: EXP            |
                  |       |                             | Steal: JP             |
------------------|-------|-----------------------------|-----------------------|
Time Mage         | 9     | Force Rod                   | Haste                 |
                  |       | Gaia Gear                   | Slow                  |
                  |       |                             | Quarter               |
--------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------|
Animist      | Sheep Count        |
Fighter      | Far Fist           |
Summoner     | Ramuh              |
Thief        | Steal: Armor       |
White Mage   | Cura               |
----------------------------------

Strategy: Let your Summoner also know the Red Mage skill Sleep so you can put all
of the enemies to sleep. Use Sleep and Sheep Count to put the enemies asleep and
then bring in the Thief and Fighter to steal their armor and then kill them in one
turn. Do this one by one and heal as required and you should be alright with this
one. Also, try to learn Maintenance from here on out since many Thieves are in the
upcoming battles (Maintenance stops thievery).

 After the battle a Judge comes and grabs them all and tells them to be quiet
because they are off to jail. Marche smiles happily and exits the scene to conclude
this battle. Place the Salika Wood symbol on the map and head to a pub for some
side quests and the next story mission, Emerald Keep. This one is a boss battle so
prepare accordingly with high weapon defense armor.


-----------
Mission 010|
-----------

Emerald Keep
Rank: 3
To Win: Defeat the boss!
Reward: 13,600 Gil, 40 AP, 100 CP, Nargai Cave Symbol
--------------------------------------------------------------------------------
     Enemies      | Level |          Equipment          |       Abilities       |
--------------------------------------------------------------------------------|
Alchemist         | 10    | Mandragora                  | Flare                 |
                  |       | Chain Plate                 | Poison                |
                  |       |                             | Toad                  |
------------------|-------|-----------------------------|-----------------------|
Babus the         | 12    | Lotus Mace                  | Explode               |
Runeseeker        |       | Aegis Shield                | Stillness             |
                  |       | Mirage Vest                 | Quarter               |
                  |       |                             | Counter               |
------------------|-------|-----------------------------|-----------------------|
Bishop            | 9     | Cure Staff                  | Cura                  |
                  |       | White Robe                  | Dispel                |
                  |       |                             | Water                 |
------------------|-------|-----------------------------|-----------------------|
Gunner            | 10    | Chaos Rifle                 | Boltshot              |
                  |       | Survival Vest               | Confushot             |
                  |       | Green Beret                 | Stopshot              |
                  |       |                             | Concentrate           |
------------------|-------|-----------------------------|-----------------------|
Templar           | 10    | Partisan                    | Astra                 |
                  |       | Opal Helm                   | Warcry                |
                  |       | Gold Armor                  | Cheer                 |
                  |       |                             | Weapon Atk+           |
------------------|-------|-----------------------------|-----------------------|
Templar           | 11    | Lohengrin                   | Rasp                  |
                  |       | Diamond Helm                | Cheer                 |
                  |       | Diamond Armor               | Haste                 |
                  |       |                             | Bonecrusher           |
--------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------|
Animist      | Sheep Count        |
Thief        | Steal: Armor       |
Thief        | Steal: Helm        |
Time Mage    | Haste              |
Summoner     | Kirin              |
White Monk   | Air Render         |
----------------------------------

Strategy: All you have to do to win is defeat Babus, nothing too complex there
because Babus will come to you. If your Summoner has Sleep, you can combine skills
with your Animist and place the entire enemy party to sleep which isn\'t a bad idea
at all since it will allow you to steal a ton of great equipment and be ahead of
the game rather than having to purchase it a few battles down the road.

 After Babus is defeated the battle ends and he leaves the scene saying that it
won\'t be the last time you see him. Marche doesn\'t care but he is stilled worried
about those crystals, so head back to a pub and check the latest on them. Do a few
side quests to keep your levels up and then take the top mission, Pale Company to
keep the story moving.

 Before the battle Marche enters the Nargai Cave to see nothing here, until the
weird black hole takes him down into a temple again where another crystal lay and
so does it\'s guardian, the Totema Adremmalech.


-----------
Mission 011|
-----------

Pale Company
Rank: 3
To Win: Defeat the boss!
Reward: 15,000 Gil, 80 AP, 100 CP, Baguba Port Symbol
--------------------------------------------------------------------------------
     Enemies      | Level |          Equipment          |       Abilities       |
--------------------------------------------------------------------------------|
Adremmalech the   | 15    | N/A                         | Lightspeed            |
Totema            |       |                             | Firestream            |
                  |       |                             | Howl of Rage          |
                  |       |                             | Soul Sphere           |
                  |       |                             | Weapon Atk+           |
------------------|-------|-----------------------------|-----------------------|
Firewyrm          | 13    | N/A                         | Fire Breath           |
                  |       |                             | Weapon Atk+           |
------------------|-------|-----------------------------|-----------------------|
Icedrake          | 13    | N/A                         | Mighty Guard          |
                  |       |                             | Ice Breath            |
                  |       |                             | Counter               |
------------------|-------|-----------------------------|-----------------------|
Thundrake         | 13    | N/A                         | Bolt Breath           |
                  |       |                             | Geomancy              |
--------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------|
Animist      | Sheep Count        |
Archer       | Aim: Arm           |
Archer       | Blackout           |
Fighter      | Air Render         |
White Mage   | Life               |
White Monk   | Air Render         |
----------------------------------

Strategy: Disable the dragons that guard Adremmalech or else you will lose this
battle. Put them to sleep, blind them or use Aim: Arm and/or Aim: Leg to get them
completely useless. Then just use combos and Air Render to beat Adremmalech into
submission, the crystal shatters and you get a new Totema.

 After the battle Marche is teleported back outside and Babus is there to see him
once again. Before Babus can get his point across to Marche, Mewt appears and is
looking for his mother and then cries for Babus\' help, Babus then leaves and Marche
does too. Back on the World Map, place the Baguba Port Symbol somewhere and enter
Baguba Port for a scene. The scene involves Montblanc running into his little bro,
Nono. Nono explains how his airship was wrecked in a hit and run and that the guys
who are behind it all fled to the Jagd. Marche asks what a Jagd is and discovers
that there are no laws in the Jagd, Montblanc comments that there is just one big
problem with that, that you can die! Regardless of the consequences Marche agrees
to help get the airship back. Place the Jagd Dorsa Symbol on the map and go there
after you\'ve done a few side quests.


-----------
Mission 012|
-----------

Jagd Hunt
Rank: 3
To Win: Defeat all enemies!
Reward: 16,000 Gil, 40 AP, 100 CP, Kudik Peaks Symbol
--------------------------------------------------------------------------------
     Enemies      | Level |          Equipment          |       Abilities       |
--------------------------------------------------------------------------------|
Antlion           | 12    | N/A                         | LV3 Def-Loss          |
                  |       |                             | Sandstorm             |
                  |       |                             | Weapon Def+           |
------------------|-------|-----------------------------|-----------------------|
Assassin          | 14    | Petalchaser                 | Shadowbind            |
                  |       | Wygar                       | Last Breath           |
                  |       |                             | Aphonia               |
                  |       |                             | Oblivion              |
                  |       |                             | Return Fire           |
------------------|-------|-----------------------------|-----------------------|
Blue Mage         | 13    | Harpe                       | Mighty Guard          |
                  |       | Mirage Vest                 | Night                 |
                  |       | Fortune Ring                | Hastebreak            |
                  |       |                             | White Wind            |
                  |       |                             | Item                  |
                  |       |                             | Immunity              |
------------------|-------|-----------------------------|-----------------------|
Hunter            | 13    | Fey Bow                     | Sonic Boom            |
                  |       | Judo Uniform                | Advice                |
                  |       | Thief Hat                   | Aim: Vitals           |
                  |       |                             | Auto-Regen            |
------------------|-------|-----------------------------|-----------------------|
Ninja             | 14    | Kikuichimonji               | Throw                 |
                  |       | Petalchaser                 | Metal Veil            |
                  |       | Dark Gear                   | Water Veil            |
                  |       | Genji Armlets               | Double Sword          |
------------------|-------|-----------------------------|-----------------------|
Toughskin         | 12    | N/A                         | Resonate              |
                  |       |                             | Matra Magic           |
--------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------|
Animist      | Sheep Count        |
Archer       | Aim: Arm           |
Fighter      | Air Render         |
Red Mage     | Sleep              |
Thief        | Steal: Armor       |
White Mage   | Esuna              |
----------------------------------

Note: Have your units wear Thief Hats to stop Resonates effect on them.

Strategy: Cast Protect on the party and focus on putting some of the hard hitters
to sleep, namely the units with the equipment. Don\'t mind the enemies behind you
because when you are finished with the top enemies they will still be backed up
down below. Steal the Genji Armlets and the Wygar equipment because it\'s pretty
good stuff and it wastes time while you wait for the Toughskin to cast Resonate.
Resonate will disable all targets actions so having your units with the Thief Hat
equipped helps since the enemies won\'t be able to fight back after it\'s cast.

 Head back to Baguba Port after placing the Kudiks Peak symbol on the map. Nono
will thank you for what you have done and open his shop up for you. I suggest that
you do some sidequests as the battles ahead will soon get harder, and try to teach
Marche at least Steal: Armor and Steal: Helm within the next battle or so. When you
are ready take Mission 013: The Bounty and track down the enemy clan that appears.


-----------
Mission 013|
-----------

The Bounty
Rank: 3
To Win: Defeat all enemies!
Reward: 17,200 Gil, 40 AP, 100 CP, Jeraw Sands Symbol
--------------------------------------------------------------------------------
     Enemies      | Level |          Equipment          |       Abilities       |
--------------------------------------------------------------------------------|
Black Mage        | 14    | Force Rod                   | Blind                 |
                  |       | Mistle Robe                 | Aero                  |
                  |       |                             | Bio                   |
                  |       |                             | Reflex                |
                  |       |                             | Shieldbearer          |
------------------|-------|-----------------------------|-----------------------|
Fighter           | 14    | Atmos Blade                 | Wild Swing            |
                  |       | Brigandine                  | Air Render            |
                  |       | Bracers                     | Air Blast             |
                  |       |                             | Strikeback            |
------------------|-------|-----------------------------|-----------------------|
Paladin           | 15    | Vigilante                   | Drop Weapon           |
                  |       | Gold Armor                  | Saint Cross           |
                  |       | Spiked Boots                | Cura                  |
                  |       |                             | Life                  |
------------------|-------|-----------------------------|-----------------------|
Red Mage          | 13    | Djinn Flyssa                | Fire                  |
                  |       | Rubber Suit                 | Thunder               |
                  |       | Scarab                      | Blizzard              |
                  |       |                             | Cure                  |
                  |       |                             | Poison                |
                  |       |                             | Item                  |
                  |       |                             | Catch                 |
------------------|-------|-----------------------------|-----------------------|
Sage              | 11    | Druid Mace                  | Blind                 |
                  |       | Flame Shield                | Aero                  |
                  |       | Gaia Gear                   | Bio                   |
                  |       |                             | Reflex                |
                  |       |                             | Shieldbearer          |
------------------|-------|-----------------------------|-----------------------|
Time Mage         | 14    | Force Rod                   | Quicken               |
                  |       | Survival Vest               | Reflect               |
                  |       |                             | Stop                  |
                  |       |                             | Quarter               |
--------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------|
Animist      | Sheep Count        |
Assassin     | Last Breath        |
Dragoon      | Jump               |
Fighter      | Backdraft          |
Thief        | Steal: Armor       |
White Mage   | Esuna              |
----------------------------------

Strategy: The easiest way to win this battle is to take out the Paladin since it
can heal and revive it\'s fallen allies, lucky for you it will start relatively
close to you so that you can go and take him out quick. After you do that, it
would be wise to take out the Black Mage (Not with magic of course) since it can
cast Blizzaga. While you are doing this try to put at least 2 of the other units
to sleep so you can buy yourself some time to kill the other unit, preferably the
Red Mage or Sage.

 After this battle place the Jeraw Sands Symbol on the map and head back to a pub.
Keep doing side missions, trust me it will come in handy, until you have about 100
or so completed and are around level 15-17. Choose Mission 014: Golden Clock when
you have completed the above tasks and head to the Jeraw Sands.

 When Marche first enters here he sees Shara and asks where Ritz is, \"Behind you\"
she answers. Ritz isn\'t shocked to discover that Marche still doesn\'t want to go
home, but is at least happy to know that Marche has realized that they are in a
world that Mewt has created from his desires. Then Shara calls out the fools that
have been making the fake clocks and were going to turn Marche in for a pardon.


-----------
Mission 014|
-----------

Golden Clock
Rank: 3
To Win: Defeat all enemies!
Reward: 18,000 Gil, 40 AP, 100 CP, Muscadet Symbol
--------------------------------------------------------------------------------
     Enemies      | Level |          Equipment          |       Abilities       |
--------------------------------------------------------------------------------|
Alchemist         | 16    | Morning Star                | Meteor                |
                  |       | Chain Plate                 | Poison                |
                  |       | Scarab                      | Toad                  |
                  |       |                             | Immunity              |
------------------|-------|-----------------------------|-----------------------|
Gadgeteer         | 15    | Sick Knuckles               | Red Spring            |
                  |       | Power Sash                  | Blue Screw            |
                  |       | Gauntlets                   | Green Gear            |
                  |       |                             | Damage->MP            |
------------------|-------|-----------------------------|-----------------------|
Juggler           | 14    | Kard                        | Hurl                  |
                  |       | Chain Plate                 | Firebomb              |
                  |       | Dash Boots                  | Ball                  |
                  |       |                             | Catch                 |
------------------|-------|-----------------------------|-----------------------|
Time Mage         | 16    | Thor Rod                    | Quicken               |
                  |       | Leather Garb                | Slow                  |
                  |       |                             | Stop                  |
                  |       |                             | Demi                  |
                  |       |                             | Last Quicken          |
--------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------|
Alchemist*   | Astra              |
Assassin     | Rockseal           |
Dragoon      | Jump               |
Fighter      | Far Fist           |
White Mage*  | Curaga             |
----------------------------------

*=You can use either of these 2, I prefer the White Mage.

Strategy: You can do this one of two ways, but both revolve around letting Shara
and Ritz killing the enemy units. When it is Ritz\'s turn she explains that living
in the world they are in now is so much better than before. Ritz will probably
attack the Alchemist and then Shara will attack the Juggler up top. Help out Ritz
and kill that Alchemist since it can cast Meteor, it\'s pretty damaging I would
know. Then you can just continue attacking or you can sit back and watch as Ritz
and Shara decimate the enemies with their superior attacks.

 After the battle Marche tells Ritz that he hopes that her and Shara don\'t get
bounties on themselves for helping him out. They tell him that if that ever occurs
they would have to turn him in and Marche begins to leave, but before he can leave
Ritz warns him that she just might side with Mewt and that would make them enemies
somewheres further down the road. Shara tries to get Ritz to help Marche but then
Ritz admits why she really wants to stay, her hair. She tells her that she is just
simply tired of the daily routine of dying her in the morning; she hates her white
hair with a passion and cannot stand to be picked on, being called \"whitey-locks\"
everyday and boggles over why Marche would want to return to a place where he too
is picked on being called the \"new kid\" every day. The screen fades and we see
that annoying selfish brat Mewt again whining about why your clan hasn\'t been
caught yet. Mewt then cries for his mommy and tells her that Marche is being mean
to him again.

 Place the Muscadet Symbol down and head there where Marche will talk to himself
about how if the Totema are race related that he has only 2 crystals left to go
then. Ezel walks in and begins conversation with Marche about how things are
going in their lives, but before Ezel leaves he warns Marche that the Judgemaster
has gotten worried about Marche and is searching every clan one by one until they
find Marche. When you are readily prepared with a Thief and the abilities Steal:
Armor, Steal: Shield, Steal: Accessory and Steal: Helm, an Angel Ring for Marche
and a Summoner able to cast Kirin at the beginning of the battle; being able to
summon a Totema will also come in handy if you have the option to do so.


-----------
Mission 015|
-----------

Scouring Time (Part 1)
Rank: 3
To Win: Defeat all enemies!
Reward: 19,600 Gil, 80 AP, 100 CP, Uladon Bog Symbol
--------------------------------------------------------------------------------
     Enemies      | Level |          Equipment          |       Abilities       |
--------------------------------------------------------------------------------|
Gunner            | 16    | Riot Gun                    | Fireshot              |
                  |       | Chain Plate                 | Boltshot              |
                  |       | Bracers                     | Iceshot               |
                  |       |                             | Blindshot             |
------------------|-------|-----------------------------|-----------------------|
Mog Knight        | 15    | Atmos Blade                 | Mog Lance             |
                  |       | Round Shield                | Mog Shield            |
                  |       | Platemail                   | Mog Aid               |
------------------|-------|-----------------------------|-----------------------|
Mog Knight        | 16    | Shadow Blade                | Mog Attack            |
                  |       | Opal Helm                   | Mog Guard             |
                  |       | Carabini Mail               | Mog Rush              |
------------------|-------|-----------------------------|-----------------------|
Paladin           | 17    | Ragnarok                    | Drop Weapon           |
                  |       | Carabini Mail               | Saint Cross           |
                  |       | Cross Helm                  | Holy Blade            |
------------------|-------|-----------------------------|-----------------------|
Sage              | 15    | Energy Mace                 | Drain                 |
                  |       | Opal Shield                 | Aero                  |
                  |       | Judo Uniform                | Bio                   |
------------------|-------|-----------------------------|-----------------------|
Templar           | 16    | Dragon Whisker              | Warcry                |
                  |       | Genji Armor                 | Rasp                  |
                  |       | Gauntlets                   |                       |
------------------|-------|-----------------------------|-----------------------|

Templar           | 17    | Trident                     | Astra                 |
                  |       | Dragon Mail                 | Haste                 |
                  |       | Gauntlets                   | Lifebreak             |
                  |       |                             | Bonecrusher           |
--------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------|
Animist      | Sheep Count        |
Fighter      | Air Render         |
Thief        | Steal: Armor       |
Thief        | Steal: Helm        |
Sage         | Bio                |
Summoner     | Kirin              |
----------------------------------

Strategy: First and foremost is the level 17 Templar, with Astra, Haste, and a
deadly Lifebreak, he must die as soon as possible and at all costs. The other one
has a set of Genji Armor which is very rare and very useful, so steal it from him
and then kill him. Try to put the Mog Knights to sleep and cast Bio on some of
the other enemy units as the Summoner uses Kirin and Marche, the Fighter, uses
physical attacks. Make sure that the laws ban Time Magic or else the immediate
battle afterwards will be a rough one for Marche.


-----------
Mission 015|
-----------

Scouring Time (Part 2)
Rank: 3
To Win: Destroy all targets!
Reward: N/A
--------------------------------------------------------------------------------
     Enemies      | Level |          Equipment          |       Abilities       |
--------------------------------------------------------------------------------|
Babus the         | 21    | Lotus Mace                  | Explode               |
Runeseeker        |       | Lordly Robe                 | Stillness             |
                  |       |                             | Demi                  |
                  |       |                             | Counter               |
                  |       |                             | Weapon Def+           |
------------------|-------|-----------------------------|-----------------------|
Exodus Fruit      | 18    | N/A                         | Weapon Def+           |
------------------|-------|-----------------------------|-----------------------|
Exodus Fruit      | 18    | N/A                         | N/A                   |
--------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------|
Fighter      | Air Render         |
----------------------------------

Note: Equip Marche with the Angel Ring if you have one. You can steal one in the
Battle Mission 072: Lutia Mop-Up from the Black Mage.

Strategy: The reason Marche needs Air Render is because Babus has a wicked Counter
that does around 50 damage; Air Render should be used from maximum distance. If
you banned Time Magic then Babus can\'t use Demi on you which will save you a ton
of health. Also, if you equipped an Angel Ring you should win this battle with out
really any trouble since Babus won\'t be able to touch you when you use Air Render.
After Babus is weak you can steal his Lordly Robe if able to. Then finish him and
the Exodus Fruits to end the battle.

~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~


                            ===========================
                            - Side Quests and Missions-
                            ===========================

 This section covers all of the Side Quests and Missions that are available in this
great game. It is divided into sub sections of Battle Missions, Dispatch Missions,
Link Missions, and the rare Reserve Missions.

=--------------------------------=
| B a t t l e   M i s s i o n s  |
=--------------------------------=

-----------
Mission 025|
-----------

Wanted!
When: Kingmoon, after clearing Mission 002
Where: Any pub
Location: Nubswood
Rank: 3
To Win: Defeat the boss!
Reward: 4,600 Gil, 40 AP, 30 CP, Flower Vase
Enemies: White Monk Level 5
         White Mage Level 5
         Soldier Level 6
         Dolce the Black Mage Level 7 *BOSS*

Strategy: Your job here is to take out the Black Mage criminal, Dolce. Place your
fighters at the front and magic user and healer in the back behind the \"wall\". The
White Monk should attack you from the start, just surround and kill it. Now we
need to take out the stupid White Mage which will be a nuisance if you do not kill.
Focus all of your attacks on it unless you cannot reach it, once it is dead spread
your characters out so that Dolce will not kill all of your characters. Now you can
have fun with the Soldier and than finally kill off Dolce to get good experience
and an easy win.

-----------
Mission 026|
-----------

Wanted!
When: Bardmoon, after clearing Mission 012
Where: Any pub
Location: Jeraw Sands
Rank: 3
To Win: Defeat the boss!
Reward: 13,600 Gil, 40 AP, 30 CP
Enemies: Big Gabbana the Mog Knight Level 16 *BOSS*
         Lil Gabbana the Juggler Level 14 *BOSS*
         Time Mage Level 15
         Thief Level 14
         Warrior Level 15
         White Monk Level 14

Strategy: Big Gabbana is a big hitter and Lil Gabbana will just keep casting the
status ailment disarm so equip a Thief Hat or Scarab and you\'ll be just fine.


-----------
Mission 027|
-----------

Wanted!
When: Madmoon, after clearing Mission 001
Where: Any pub
Location: Giza Plains
Rank: 3
To Win: Defeat the boss!
Reward: 2800 Gil, 40 AP, 30 CP
Enemies: Gladiator Level 4
         Dragoon Level 4
         Thief Level 3
         Archer Level 3
         Dragheliv the Alchemist Level 4 *BOSS*

 All you have to do is kill Dragheliv, but it\'s going to be hard because of the
Dragoon and the Gladiator\'s reaction abilities. The Dragoon can attack 2 spaces
away with it\'s long reach melee weapon, and the Gladiator\'s Last Berserk reaction
can make sure that if the Gladiator is killed close range that the character that
attacked will die. To start that battle just kill the thief and than the Dragoon
and than the Archer. Try to keep your distance if you want to attack the Gladiator
because he can be deadly and he is on the other side of the map anyways, so unless
you feel that this little bit of experience will help you I insist on just leaving
the Gladiator alone. Dragheliv is pretty easy like the others because of their low
health.

-----------
Mission 028|
-----------

Wanted!
When: Sagemoon, after clearing Mission 015
Where: Any pub
Location: Uladon Bog
To Win: Defeat the boss!
Reward: 18,000 Gil, 40 AP, 30 CP
Enemies: Archer Level 18
         Bishop Level 18
         Dragoon Level 18
         Summoner Level 18
         Kanan the Templar Level 19 *BOSS*

Strategy:


-----------
Mission 029|
-----------

Wanted!
When: Huntmoon, after clearing Missions 020 and 064
Where: Any pub
Location: Jagd Helje
To win: Defeat the boss!
Reward: 45,000 Gil, 40 AP, 30 CP, Zanmato
Enemies: Gunner Level 25
         Red Mage Level 24
         Sniper Level 24
         Rayne the Assassin Level 25 *BOSS*

Strategy: The Assassin is very deadly with the ability to kill any of your units
instantly. Casting spells such as Slow and/or Stop on her will help but I suggest
you just go all out and blow her away off the start. Make sure you have a few
Phoenix Downs or Life to aid you for this one since you\'re unit can die.

-----------
Mission 030|
-----------

Wanted!
When: Kingmoon, after clearing Missions 013, 025, and 065
Where: Any pub
Location: Jagd Ahli
To Win: Defeat the boss!
Reward: 22,600 Gil, 40 AP, 30 CP, Onlyone
Enemies: Archer Level 15
         Assassin Level 14
         Dragoon Level 16
         Fighter Level 15
         Gladiator Level 16
         Lodion the Illusionist Level 16 *BOSS*

Strategy: You\'re first priority is staying alive, so bring a White Mage with Life
and a few Phoenix Downs. The Assassin and Lodion are both a handful so divide and
conquer making sure you take you\'re healer with Marche\'s group and that most if
not all of you\'re units have Protect cast on them.


Mission 037: Village Hunt
Rank: 3
Type: Battle
Price: 900 Gil
Reward: 4200 Gil, Random Item, 40 AP
Location: Eluut Sands
To Clear: Win Battle
To Win: Defeat all enemies!
Enemies: Antlion Level 5 x3
         Goblin Level 6
         Coeurl Level 6

 This is not a hard mission at all. The Coeurl starts up top and has to work it\'s
way all the way around to get down and attack so leave it be. Attack the Antlion
on the left and center first because the others will come down after. Use Montblanc
and his magic to destroy the Antlion\'s and your White Monk should have Air Render
by now which will do some pretty heavy damage. The Coeurl should be down by the
time all the Antlion\'s are dead, so now you can surround and pummel the Goblin and
the Coeurl.

Mission 038: Fire! Fire!
Rank: 1
Type: Battle
Price: 600 Gil
Reward: 3600 Gil, Sprinkler, Random Item, 40 AP
Location: Cyril
To Clear: Win Battle
To Win: Defeat all enemies!
Enemies: Bomb Level 3 x4

 This is an easy battle. At the start just place your characters right center and
move straight ahead torching the Bomb with blizzard and strong physical attacks,
combos work well. Do not circle a bomb, it will self detonate and do 40-50 damage
to your characters if you are careless. Overall an easy battle, have fun with
this one.

Mission 044: Snow in Lutia
Rank: 1
Type: Battle
Price: 600 Gil
Reward: 3600 Gil, Random Item, 40 AP
Location: Lutia Pass
To Clear: Win Battle
To Win: Defeat all enemies!
Enemies: Red Panther Level 2 x2
         Goblin Level 2

Mission 045: Frosty Mage
Rank: 3
Type: Battle
Price: 600 Gil
Reward: 4000 Gil, 2 Random Items, 40 AP
Location: Lutia Pass
To Clear: Win battle
To Win: Destroy all targets!
Enemies: Floateye Level 4
         Red Panther Level 4 x 2
         Black Mage Level 6

 You have to help some kids get back home but you find out that monsters are here
so what should you do? Kill them of course, so kill the Goblin and cast blizzard
like crazy on the Red Panthers. Do not let the Panthers attack the same person
twice in one turn because at low levels that character could die, easily. After
all the monsters are defeated you can use this opportunity to level up by using
First Aid. Destroy the targets to finish the mission.

Mission 046: Prof in Trouble
Rank: 4
Type: Battle
Price: 900 Gil
Reward: 4000 Gil, Gedegg Soup, 40 AP
Location: Lutia Pass
To Clear: Win Battle
To Win: Defeat all enemies!
Enemies: Lost One Level 6 x3
         Ice Flane Level 6 x2

 The professor took a trip and hasn\'t returned... let\'s go save her! This battle
may seem hard by the looks of it but if you have a good magic user then your in
for a surprise because the Ice Flans will take heavy damage from thunder and the
Lost Ones are undead monsters so casting cure on them will do a lot of damage. Just
use those tactics and the battle is a breeze.

Mission 047: Hot Recipe
Rank: 2
Type: Battle
Price: 1000 Gil
Reward: 7000 Gil, Gedegg Soup, Random Item, 2 Random Cards, 40 AP
Location: Roda Volcano
To Clear: Win Battle
To Win: Defeat all enemies!
Enemies: Firewyrm Level 9
         Firewyrn Level 10
         Bomb Level 9
         Bomb Level 10 x2

 Prior to the battle equip everyone with a flame shield and/or Fire Robe so that
the monsters cannot hit you with magic, basically not attacking at all. Now you
can just cast Blizzara on them and watch them die, send in the attackers to finish
the job.

Mission 048: S.O.S.
Rank: 4
Type: Battle
Price: 1500 Gil
Reward: 7800 Gil, ???, 2 Random Cards, 40 AP
Location: Koringwood
To Clear: Win Battle
To Win: Defeat all enemies!
Enemies: Sprite Level 10
         Sprite Level 11
         Zombie Level 11
         Zombie Level 12
         Juggler Level 11

 Clan Ritz is in trouble so come to their rescue! Take out the Sprites right off
the start and then the Zombies can just be hit with holy magic. The Juggler should
be no big deal and the battle itself for that matter.

Mission 049: A Lost Ring
Rank: 3
Type: Battle
Price: 600 Gil
Reward: 5200 Gil, 2 Random Items, 40 AP
Location: Ulei River
To Clear: Win Battle
To Win: Defeat all enemies!
Enemies: Lamia Level 7 x2
         Sprite Level 8
         Goblin Level 7
         Lilith Level 8

 While trying to find the ring Marche and co. run into a band of monsters. Start
off by killing the Sprite and Lamia on the left side and work your way around the
top and back to the final Lamia which was at the beginning. This battle isn\'t hard
at all, even if this is your first side quest.

Mission 050: Staring Eyes
Rank: 4
Type: Battle
Price: 900
Required Items: Ahriman Eye
Reward: 4600 Gil, 2 Random Items, 40 AP
Location: Cyril
To Clear: Win Battle
To Win: Defeat all enemies!
Enemies: Floateye Level 5
         Floateye Level 6
         Ahriman Level 7
         Beastmaster Kevek 6

 The Beastmaster is the one controlling the Ahriman and using them to torment the
people of Cyril, take the Beastmaster and his followers out. When starting the
battle make sure your characters are spread out because the Floateyes can cast
Confuse and make alot of your party confused if they are grouped. Also, make sure
that your healer has Esuna to counteract the Confuse spell so that your characters
do no lose HP during the course of the battle from you constantly smacking them
out of confusion. Kill the Floateyes first obviously, and then take the Ahriman
by force surrounding it and having fun. Then it\'s just the poor little helpless
Beastmaster who can do nothing but run and attack when needed.

Mission 055: White Flowers
Rank: 2
Type: Battle
Price: 600 Gil
Reward: 1600 Gil, White Flowers, Random Item, 40 Ap
Location: Giza Plains
To Clear: Win Battle
To Win: Defeat all enemies!
Enemies: Antlion Level 6 x2
         Antlion Level 5
         Goblin Level 6
         Red Cap Level 7

 Start the battle off by placing your attackers in the left side and Montblanc and
a healer on the right. Montblanc and your healer should go kill the Red Cap while
Marche and company take out the Antlion\'s from the south and west. After that just
converge upon the Goblin for an easy win. If your White Monk does not have Air
Render yet then you need to get it because it really helps.

Mission 062: Oasis Frogs
Rank: 3
Type: Battle
Price: 900 Gil
Reward: 4600 Gil, ???, Random Item, 40 AP
Location: Cadoan
To Clear: Win Battle
To Win: Defeat all enemies!
Enemies: Lamia Level 8
         Lamia Level 10 x2

 Wow, 3 Lamias! What are we ever going to do? Kill them of course and we will like
it because we are good people and the Lamias aren\'t. Start up top and surround and
bombard the first one and then work your way down the steps and kill the other two
Lamias. Now wasn\'t that fun?

Mission 068: Fowl Thief
Rank: 4
Type: Battle
Price: 600 Gil
Reward: 3600 Gil, 2 Random Items, 40 AP
Location: Cyril
To Clear: Win Battle
To Win: Defeat the boss!
Enemies: Daborosa the Burglar Level 7 *BOSS*

 You only have the use of 3 characters for this battle so include 1 healer, 1
magic user, and 1 fighter, which should be Marche. Daborosa should go first and
will move straight ahead withing your striking range. Attack all out and let the
healer be the one that takes damage. Daborosa has a mean counter attack so when
you attack run to your healer and be healed. This battle isn\'t that hard but it
can be if you do not play it right or just get unlucky.

Mission 069: Free Sprohm!
Rank: 3
Type: Battle
Price: 600 Gil
Reward: 2400 Gil, 2 Random Items, 50 AP
Location: Sprohm
To Clear: Win Battle
To Win: Defeat all enemies!
Enemies: Clan Borzoi Level 6
         Clan Borzoi Level 8
         Borzoi Capo Level 9

 Hurrah, it\'s time to free up the city of Sprohm! Head to Sprohm and you will
engage the Clan Borzoi; these guys aren\'t hard at all. Place your Black Mage as
close as you can to the Borzoi Capo and than follow it by your healer and your
attackers in that order. At the start of the battle you should be able to immedi-
ately hit the Borzoi Capo with a level 2 magic spell (if you have it) for some
decent damage off the start. Your Archer and/or White Monk should be able to hit
him as well and possibly kill him, the hardest thing in your path is now gone and
it\'s 6 on 2, you should be able to figure out the rest.

Mission 070: Raven\'s Oath
Rank: 4
Type: Battle
Price: 1200 Gil
Reward: 6400 Gil, 2 Random Items, 40 AP
Location: Giza Plains
To Clear: Win Battle
To Win: Defeat all enemies!
Enemies: Dread Raven Level 8
         Raven Level 13

 You are only allowed 4 characters so go with a Black Mage, healer, White Monk,
and of course Marche. Start off this battle by marching forward with your White
Monk to lure in the enemies. When Raven moves up to attack pummel her with every-
thing you\'ve got, if you can use Aim: Leg now would be an opportune time to use
it. Dread Raven is easier but has Magic Counter which returns the spell cast upon
the user, so don\'t use magic on Dread Raven.

Mission 071: Nubswood Base
Rank: 3
Type: Battle
Price: 1000 Gil
Reward: 7000 Gil, 2 Random Items, 2 Random Cards, 40 AP
Location: Nubswood
To Clear: Win Battle
To Win: Defeat all enemies!
Enemies: Borzoi Capo Level 10
         Borzoi Capo Level 11
         Borzoi Capo Level 12

 They\'ve found the Capo\'s base, let\'s make it unable to ever be found again. When
you get there the Capos find you and immediately attack, so cast magic and use Air
Blast to move them back and then send attackers in afterwards to kill the
weakened fools that actually thought that they could get away with it.

Mission 101: Clan Round Up
Rank: 3
Type: Clan Battle
Price: 600 Gil
Reward: 4600 Gil, 2 Random Items, 30 AP
Location: Map
To Clear: Win Battle
To Win: Defeat all enemies!
Enemies: Random Clan Assortment

 A battle that could be hard if unprepared for, make sure you have all of your
units and you will be fine.

Mission 106: Resistance
Rank: 2
Type: Battle
Price: 1200 Gil
Reward: 6000 Gil, 2 Items, R3 Antilaw, 40 AP or trade 5 Phoenix Downs for R4 Antilaw
Location: Map
To Clear: Win Battle or trade 5 Phoenix Downs for R4 Antilaw
To Win: Defeat all enemies!
Enemies: Fighter Level 10
         Warrior Level 9
         Thief Level 9
         Time Mage Level 8

 First off, doing the battle is idiotic since the R4 Antilaw is great and you still
are credited with the completion of the quest. Now, the Fighter is near you so kill
him and then kill the Time Mage. The Thief may steal something so take it out and
then the Warrior, it\'s simple as can be.

Mission 112: A Challenge
Rank: 3
Type: Battle
Required Skills: Negotiation Level 4
Price: 900 Gil
Reward: 4200 Gil, 2 Random Items, 40 AP
Location: Map
To Clear: Win Battle
To Win: Defeat all enemies!
Enemies: Random Clan Assortment

 A battle that could be hard if unprepared for, make sure you have all of your
units and you will be fine.


---------------------------------
D i s p a t c h   M i s s i o n s|
---------------------------------

-----------
Mission 113|
-----------

Watching You
When: After clearing Mission 003
Where: Any Pub
Rank: 1
To Clear: Dispatch for 2 battles
Reward: 2,800 Gil, Ahriman Eye, 70 AP

-----------
Mission 114|
-----------

Golden Gil
When: After clearing Mission 010
Where: Any Pub
Rank: 4
To Clear: Dispatch for 20 days
Reward: 6,400 Gil, 70 AP, Ancient Coins

-----------
Mission 115|
-----------

Dueling Sub
When: After clearing Mission 001
Where: Any Pub
Rank: 1
Required: Soldier
To Clear: Dispatch for 3 days
Reward: 1800 Gil, Random Item, 30 AP

-----------
Mission 116|
-----------

Gulug Ghost
When: Huntmoon, after clearing Mission 020
Where: Any Pub
Rank: 6
To Clear: Dispatch for 2 battles
Reward: 2,800 Gil, 50 AP, Fire Sigil

-----------
Mission 117|
-----------

Water City
When: Madmoon, after clearing Mission 020
Where: Any Pub
Rank: 6
To Clear: Dispatch for 2 battles
Reward: 10,000 Gil, 50 AP, Water Sigil

-----------
Mission 118|
-----------

Mirage Tower
When: Bardmoon, after clearing Mission 020
Where: Any Pub
Rank: 6
Required: Mog Knight
To Clear: Dispatch for 2 battles
Reward: 11,800 Gil, 50 AP, Wind Sigil

-----------
Mission 119|
-----------

A Barren Land
When: Sagemoon, after clearing Mission 020
Where: Any Pub
Rank: 6
To Clear: Dispatch for 2 battles
Reward: 13,200 Gil, 50 AP, Earth Sigil

-----------
Mission 120|
-----------

Cadoan Meet
When: Sagemoon, after clearing Mission 018
Where: Any Pub
RanK: 6
Required: Black Mage
To Clear: Dispatch for 1 battle
Reward: 10,600 Gil, 40 AP, Magic Trophy

Mission 139: Earthy Colors
Rank: 1
Type: Dispatch
Price: 400
Reward: 2800 Gil, Ancient Text, Random Item, 30 AP
Location: N/A
To Clear: Dispatch days: 5
To Win: N/A
Enemies: N/A

Mission 143: The Last Day
Rank: 1
Type: Dispatch
Required Items: Ancient Medal
Price: 200
Reward: 1800 Gil, Homework, Random Item, 30 AP
Location: N/A
To Clear: Dispatch days: 5
To Win: N/A
Enemies: N/A

Mission 145: Goblin Town
Rank: 1
Type: Dispatch
Required Items: Mythril Pick
Price: 400
Reward: 3600 Gil, Monster Guide, Random Item, 50 AP
Location: N/A
To Clear: Dispatch battles: 1
To Win: N/A
Enemies: N/A

Mission 152: Down to Earth
Rank: 1
Type: Dispatch
Price: 400
Reward: 3400 Gil, Crystal, Random Item, 30 AP
Location: N/A
To Clear: Dispatch days: 5
To Win: N/A
Enemies: N/A

Mission 167: Mad Alchemist
Rank: 1
Type: Dispatch
Price: 600 Gil
Reward: 3400 Gil, Mythril Pick, Random Item, 50 AP
Location: N/A
To Clear: Dispatch days: 10
To Win: N/A
Enemies: N/A

Mission 194: Free Cyril
Rank: 1
Type: Dispatch
Price: 600 Gil
Reward: 2400 Gil, 2 Random Items, 40 AP
Location: N/A
To Clear: Dispatch days: 3
To Win: N/A
Enemies: N/A

Mission 199: Girl in Love
Rank: 3
Type: Dispatch
Required Items: White Thread
Required Jobs: White Mage
Price: 400
Reward: 3400 Gil, Magical Medal, Random Item, 50 AP
Location: N/A
To Clear: Dispatch battles: 2
To Win: N/A
Enemies: N/A

Mission 201: The Skypole
Rank: 1
Type: Dispatch
Price: 600 Gil
Reward: 2400 Gil, Ancient Medal, Random Item, 50 AP
Location: N/A
To Clear: Dispatch days: 10
To Win: N/A
Enemies: N/A

Mission 210: Life or Death
Rank: 1
Type: Dispatch
Price: 400
Reward: 2400 Gil, Black Thread, Random Item, 50 AP
Location: N/A
To Clear: Dispatch battles: 1
To Win: N/A
Enemies: N/A

Mission 213: Oh Milese
Rank: 1
Type: Dispatch
Price: 400
Reward: 2800 Gil, White Thread, Random Item, 50 AP
Location: N/A
To Clear: Dispatch days: 15
To Win: N/A
Enemies: N/A

Mission 240: Giza Plains
Rank: 1
Type: Dispatch
Price: 600
Reward: 2400 Gil, Random Item, 50 AP
Location: N/A
To Clear: Dispatch enemies: 3
To Win: N/A
Enemies: N/A

Mission 241: Lutia Pass
Rank: 1
Type: Dispatch
Price: 400
Reward: 2400 Gil, Random Item, 50 AP
Location: N/A
To Clear: Dispatch enemies: 3
To Win: N/A
Enemies: N/A


---------------------------------------
C l a n   L e a g u e   M i s s i o n s|
---------------------------------------

-----------------------------------------
T u r f   D e f e n s e   M i s s i o n s|
-----------------------------------------

-----------------------------------------------------
M e m b e r   R e c r u i t m e n t   M i s s i o n s|
-----------------------------------------------------

In these missions you can get new members for you\'re party, but only if you have
less than 6 members (Full Battle Party). The only reason I would see for making
you\'re party that low is losing someone in a Jagd or just wanting an advanced unit
in you\'re party. Beware switching the advanced units jobs since they usually don\'t
have the basic requirements to switch back.

Race Recruitment:

You get random units sometimes after battles; below shows which units you get
according to the month.

Kingmoon ---> Human
Madmoon  ---> Bangaa
Sagemoon ---> Nu Mou
Huntmoon ---> Viera
Bardmoon ---> Moogle

----------
Mission - |
----------

Human Wanted
When: Kingmoon, after clearing Mission 001
Where: Any Pub
Rank: 1
Required: Less than 6 clan members
To Clear: Dispatch for 5 days
Reward: 20 AP, Human recruit

----------
Mission - |
----------

Bangaa wanted
When: Madmoon, after clearing Mission 001
Where: Any Pub
Rank: 1
Required: Less than 6 clan members
To Clear: Dispatch for 5 days
Reward: 20 AP, Bangaa Recruit

----------
Mission - |
----------

Nu Mou Wanted
When: Sagemoon, after clearing Mission 001
Where: Any Pub
Rank: 1
Required: Less than 6 clan members
To Clear: Dispatch for 5 days
Reward: 20 AP, Nu Mou recruit

----------
Mission - |
----------

Viera Wanted
When: Huntmoon, after clearing Mission 001
Where: Any Pub
Rank: 1
Required: Less than 6 clan members
To Clear: Dispatch for 5 days
Reward: 20 AP, Viera recruit

----------
Mission - |
----------

Moogle Wanted
When: Bardmoon, after clearing Mission 001
Where: Any Pub
Rank: 1
Required: Less than 6 clan members
To Clear: Dispatch for 5 days
Reward: 20 AP, Moogle Recruit

-------------------------
L i n k   M i s s i o n s|
-------------------------

-------------------------------
R e s e r v e   M i s s i o n s|
-------------------------------

These missions are very special and appear every so often. They yield very rare
items that allow access to great things in the game and if you\'re path is not
right then you must trade; if you\'re path is right then you only need to unlock
the Reserve Missions.

Note: I\'ve only played through twice and have gotten 1 good path and 1 bad path,
there may be others so let me know if you have some new ones.

                                 -=-=-=-=-=-
                                |P a t h   1|
                                 -=-=-=-=-=-

----------
Mission - |
----------

Shining Lake
When: After clearing Mission 009
Where: Any Pub
Rank: 3
To Clear: Dispatch for 7 days
Reward: 21,000 Gil, 60 AP, 20 CP, Gold Vessel

----------
Mission - |
----------

Hero of Yore
When: After clearing Mission 010
Where: Any Pub
Rank: 3
To Clear: Dispatch for 7 days
Reward: 21,000 Gil, 60 AP, 20 CP, Vermillion

----------
Mission - |
----------

Sauce Recipe
When: After clearing Mission 010
Where: Any Pub
Rank: 3
To Clear: Dispatch for 7 days
Reward: 21,000 Gil, 60 AP, 20 CP, Eldagusto

                                 -=-=-=-=-=-
                                |P a t h   2|
                                 -=-=-=-=-=-

----------
Mission - |
----------

Shining Lake
When: After clearing Mission 009
Where: Any Pub
Rank: 3
To Clear: Dispatch for 7 days
Reward: 3,000 Gil, 40 AP, 20 CP, Gold Vessel

----------
Mission - |
----------

My Mission
When: After clearing Mission 011 and Shining Lake
Where: Any Pub
Rank: 4
Required: Eldagusto, Vermillion
To Clear: Dispatch until 5 enemies are KO\'d
Reward: 6,000 Gil, 50 AP, 20 CP

----------
Mission - |
----------

Jade Dream
When: After clearing Mission 012 and My Mission
Where: Any Pub
Rank: 4
To Clear: Dispatch for 2 battles
Reward: 50,000 Gil, 70 AP, 20 CP

~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~

                                     ========
                                     - Jobs -
                                     ========

  Each race in Ivalice has certain characteristics that set it apart from the
others, mainly which jobs they can hold. Each job can greatly reflect the race\'s
specialties and downfalls. There are 34 jobs total, separated into normal jobs and
expert jobs. Expert jobs require the mastery of normal job abilities in order to be
obtained. There are also four kinds of abilities, Action Abilities which will be
the A on the left side of the chart, Reaction Abilities which will be the R on the
left side of the chart, Support Abilities which will be the S on the left side of
the chart, and Combo Abilities which will be the C on the left side of the chart.
Most commonly used are the A-abilities because there are more of them and they make
up a major part of action in the game, thus the name. Support and Reaction abilities
will aid the unit in battle by giving them statistic boosts and counterattacks to
punish enemies. Combo abilities work best after obtaining a large amount of JP and
are failproof, so they are very reliable. Try out many combinations of jobs and you
will be sure to find one that suits your style best.



S o l d i e r
-------------

Race: Human
Battle Command: Battle Tech
Requirements: None

A standard human job with basics for a good start.

Move: 4
Jump: 2
Evade: 50

Weapon: Sword, Greatsword
Head: Helmet, Hat
Body: Armor, Clothing
Shield: Any

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  | Required Item  |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  | First Aid                      |     -     | Self    | Shortsword     | 100  |
  | Heals 10% and ailment cure     |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Powerbreak                     |     -     | Varies  | Barong         | 200  |
  | Target\'s Weapon Attack decrease|           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Mindbreak                      |     -     | Varies  | Buster Sword   | 200  |
  | Target\'s Magic Power decrease  |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Magicbreak                     |     -     | Varies  | Ancient Sword  | 200  |
  | Damage to MP                   |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  | Speedbreak                     |     -     | Varies  | Silver Sword   | 200  |
  | Reduces target\'s speed         |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Mug                            |     -     | Varies  | Diamond Sword  | 300  |
  | Damage and steal Gil           |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Provoke                        |     -     |    1    | Blood Sword    | 300  |
  | Target is berserkered          |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Sensor                         |     -     |    4    | Burglar Sword  | 300  |
  | Detects hidden equipment       |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Monkey Grip                    |     -     |    -    | Vigilante      | 300  |
  | Hold 2 Handed weapon in 1 Hand |           |         |                |      |
S |--------------------------------|-----------|---------|----------------|------|
  | Shieldbearer                   |     -     |    -    | Bronze Shield  | 300  |
  | Hold shield regardless of job  |           |         | Opal Shield    |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Combat Combo                   |     -     | Varies  | Mythril Sword  | 100  |
C | Combo for Soldiers and Warriors|           |         |                |      |
---------------------------------------------------------------------------------


P a l a d i n
-------------

Race: Human
Battle Command: Chivalry
Requirements: Master 2 Soldier A-abilities

The noble and holy paladin has defensive skills with some good offense.

Move: 3
Jump: 2
Evade: 40

Weapon: Knightsword
Head: Helmet
Body: Armor, Robe
Shield: Any

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  | Required Item  |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  | Nurse                          |     -     | All Side| Defender       | 100  |
  | Heals Hp and status ailments   |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Defense                        |     -     | Self    | Lionheart      | 200  |
  | Weapon and Magic Defense Up    |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Cover                          |     -     |    4    | SaveTheQueen   | 200  |
  | Take damage for another unit   |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Subdue                         |     -     | Varies  | Ancient Sword  | 200  |
  | Deals light damage             |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  | Drop Weapon                    |     -     | Varies  | Ragnarok       | 200  |
  | Puts weapon away               |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Parley                         |     -     |    1    | Barong         | 200  |
  | Target leaves battlefield      |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Saint Cross                    |     24    | All Side| Arch Sword     | 300  |
  | Holy damage to area            |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Holy Blade                     |     32    | Varies  | Excalibur      | 300  |
  | Deals Holy damage              |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Reflex                         |     -     |    -    | Genji Armor    | 300  |
R | Avoids regular attack          |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Weapon Def+                    |     -     |    -    | Diamond Armor  | 300  |
S | Raises Weapon Defense          |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Knight Combo                   |     -     | Varies  | Mythril Band   | 100  |
C | Combo for Paladins             |           |         |                |      |
--|------------------------------------------------------------------------------


F i g h t e r
-------------

Race: Human
Battle Command: Fighter Tech
Requirements: Master 2 Soldier A-abilities

A Fighter is one of the best offensive units in the game, a must have.

Move: 4
Jump: 2
Evade: 45

Weapon: Blade
Head: Hat
Body: Clothing
Shield: N/A

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  | Required Item  |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  | Rush                           |     -     | Varies  | Sweep Blade    | 100  |
  | Pushes target back for damage  |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Wild Swing                     |     -     | All Side| Ogun Blade     | 200  |
  | Attacks all 4 sides            |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Beatdown                       |     -     | Varies  | Shadow Blade   | 200  |
  | Low hit rate, High Damage      |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Blitz                          |     -     | Varies  | Sun Blade      | 200  |
  | High hit rate, Medium Damage   |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  | Air Render                     |     -     |    3    | Atmos Blade    | 200  |
  | Long-Range attack              |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Far Fist                       |     -     |    4    | Kwigon Blade   | 200  |
  | Long-Range damage to area      |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Air Blast                      |     -     | Area    | Air Blade      | 300  |
  | Whirlwind damage infront       |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Backdraft                      |     -     |    1    | Flametongue    | 300  |
  | Self-damaging attack           |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Bonecrusher                    |     -     |    -    | Ninja Gear     | 300  |
  | Critical counterattack         |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Strikeback                     |     -     |    -    | Wygar          | 300  |
  | Blocks and counterattacks      |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Doublehand                     |     -     |    -    | Venus Blade    | 300  |
S | Hold one hand weapon in 2 hands|           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Fight Combo                    |     -     | Varies  | Mythril Blade  | 100  |
C | Combo for Fighters             |           |         |                |      |
--|------------------------------------------------------------------------------


T h i e f
---------

Race: Human, Moogle
Battle Command: Steal
Requirements: None

Thieves are great for obtaining new weapons, abilities and JP the easy way.

Move: 4
Jump: 3
Evade: Human - 65
       Moogle - 70

Weapon: Knife
Head: Hat
Body: Clothing
Shield: N/A

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  | Required Item  |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  | Steal: Armor                   |     -     |    1    | Rondell Dagger | 300  |
  | Steals armor of target         |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Steal: Shield                  |     -     |    1    | Scramasax      | 200  |
  | Steals shield of target        |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Steal: Access.                 |     -     |    1    | Jambiya        | 300  |
  | Steals accessory of target     |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Steal: Helm                    |     -     |    1    | Kard           | 300  |
  | Steals headwear of target      |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  | Steal: Gil                     |     -     |    1    | Jack Knife     | 100  |
  | Steals Gil from an enemy       |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Steal: EXP                     |     -     |    1    | Khukuri        | 100  |
  | Steals Experience Points       |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Steal: JP                      |     -     |    1    | Orichalcum     | 200  |
  | Steals Judge Points            |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Steal: Ability                 |     -     |    1    | Cinquedea      | 300  |
  | Steals A-ability for your use  |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Counter                        |     -     |    -    | Brigandine     | 300  |
R | Counterattack enemy attack     |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Maintenance                    |     -     |    -    | Adaman Vest    | 300  |
S | Equipped items cannot be stolen|           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Thief Combo                    |     -     |    -    | Mythril Knife  | 100  |
C | Combo for Thieves              |           |         |                |      |
--|------------------------------------------------------------------------------


N i n j a
---------

Race: Human
Battle Command: Ninja Skill
Requirements: Master 2 Thief A-abilities

A fast and offensive unit, gets the job done right.

Move: 4
Jump: 3
Evade: 60

Weapon: Katana
Head: Hat
Body: Clothing
Shield: N/A

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  | Required Item  |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  | Throw                          |     -     |    4    | Ninja Knife    | 100  |
  | Throws a weapon for damage     |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Wood Veil                      |     4     |    4    | Kotetsu        | 200  |
  | Wood jujitsu-immobolize        |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Fire Veil                      |     4     |    4    | Ashura         | 200  |
  | Fire jujitsu-confuse           |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Earth Veil                     |     4     |    4    | Osafune        | 200  |
  | Earth jujitsu-slow             |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  | Metal Veil                     |     4     |    4    | Kikuichimonji  | 200  |
  | Metal jujitsu-darkness         |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Water Veil                     |     4     |    4    | Murasame       | 200  |
  | Water jujistu-silence          |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Unspell                        |     4     |    1    | Heaven\'s Cloud | 300  |
  | Neutralizes Status Enhancements|           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Oblivion                       |    24     |    1    | Masamune       | 300  |
  | Addles target                  |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Last Haste                     |     -     |    -    | Ninja Gear     | 300  |
R | When critical become hastened  |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Double Sword                   |     -     |    -    | Nosada         | 999  |
S | Wield a sword in each hand     |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Ninja Combo                    |     -     |    -    | Mythril Epee   | 100  |
C | Combo for Ninjas               |           |         |                |      |
--|------------------------------------------------------------------------------


W h i t e   M a g e
-------------------

Race: Human, Nu Mou, Viera
Battle Command: White Magic
Requirements: None

Specialist in defense and recovery magic, a must have for any party.

Move: 3
Jump: 2
Evade: 40

Weapon: Staff
Head: Hat, Ribbon (Viera Only)
Body: Clothing, Robe
Shield: N/A

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  | Required Item  |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  | Cure                           |     6     |    4    | White Staff    | 100  |
  | Heal little of HP              |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Cura                           |    10     |    4    | Cure Staff     | 200  |
  | Heal alot of HP                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Curaga                         |    16     |    4    | Spring Staff   | 300  |
  | Heal almost all HP             |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Esuna                          |    18     |    4    | Pure Staff     | 200  |
  | Cure status ailments           |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  | Life                           |    10     |    4    | Bless Staff    | 200  |
  | Revive at Half HP              |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Full Life                      |    20     |    4    | Nirvana Staff  | 300  |
  | Revive at Full HP              |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Auto-Life                      |    16     |    4    | Cheer Staff    | 200  |
  | Automatically raises upon KO   |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Shell                          |     6     |    4    | Judge Staff    | 100  |
  | Magic Resistance Increase      |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Protect                        |     6     |    4    | Guard Staff    | 100  |
  | Weapon Defense Increase        |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Turbo MP                       |     -     |    -    | White Robe     | 300  |
S | Double MP use for extra damage |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | White Combo                    |     -     | Varies  | Mythril Staff  | 100  |
C | Ranged Combo for White Mages   |           |         |                |      |
--|------------------------------------------------------------------------------


B l a c k   M a g e
-------------------

Race: Human, Nu Mou, Moogle
Battle Command: Black Magic
Requirements: None

A mage skilled in the arts of offensive magic, keep in back row for best results.

Move: 3
Jump: 2
Evade: 35

Weapon: Rod
Head: Hat
Body: Clothing, Robe
Shield: N/A

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  | Required Item  |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  | Fire                           |     6     |    4    | Rod            | 100  |
  | Fire Damage                    |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Fira                           |    12     |    4    | Firewheel Rod  | 200  |
  | Great Fire Damage              |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Firaga                         |    24     |    4    | Flame Rod      | 300  |
  | Incredible Fire Damage         |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Thunder                        |     6     |    4    | Rod            | 100  |
  | Lightning Damage               |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  | Thundara                       |    12     |    4    | Thunder Rod    | 200  |
  | Great Lightning Damage         |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Thundaga                       |    24     |    4    | Thor Rod       | 300  |
  | Incredible Lightning Damage    |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Blizzard                       |     6     |    4    | Rod            | 100  |
  | Ice Damage                     |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Blizzara                       |    12     |    4    | Sleet Rod      | 200  |
  | Great Ice Damage               |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Blizzaga                       |    24     |    4    | Chill Rod      | 300  |
  | Incredible Ice Damage          |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Return Magic                   |     -     |    -    | Black Robe     | 300  |
R | Counters magic with same spell |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Geomancy                       |     -     |    -    | Sage Robe      | 300  |
S | Reduces element resistance     |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Black Combo                    |     -     | Varies  | Mythril Rod    | 100  |
C | Ranged Combo for Black Mages   |           |         |                |      |
--|------------------------------------------------------------------------------


I l l u s i o n i s t
---------------------

Race: Human, Nu Mou
Battle Command: Phantasm Skill
Requirements: Master 3 White Mage A-abilities and master 5 Black Mage A-abilities

At a high MP cost, almost all spells hit for great damage to all enemies.

Move: 3
Jump: 2
Evade: 30

Weapon: Rod
Head: Hat
Body: Clothing, Robe
Shield: N/A

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  | Required Item  |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  | Prominence                     |    32     | All     | Firewheel Rod  | 100  |
  | Fire damage                    |           | Enemies |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Tempest                        |    32     | All     | Thunder Rod    | 100  |
  | Lightning damage               |           | Enemies |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Freezeblink                    |    32     | All     | Sleet Rod      | 100  |
  | Ice damage                     |           | Enemies |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Star Cross                     |    32     | All     | Princess Rod   | 300  |
  | Power of Stars                 |           | Enemies |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  | Stardust                       |    32     | All     | Stardust Rod   | 300  |
  | Power of Meteors               |           | Enemies |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Deluge                         |    32     | All     | Chill Rod      | 200  |
  | Water damage                   |           | Enemies |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Soil Evidence                  |    32     | All     | Terre Rod      | 200  |
  | Earth damage                   |           | Enemies |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Wind Tornado                   |    32     | All     | Thor Rod       | 200  |
  | Wind damage                    |           | Enemies |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Absorb MP                      |     -     |    -    | Lordly Robe    | 300  |
R | Absorbs MP used to cast spell  |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Half MP                        |     -     |    -    | Light Robe     | 300  |
S | All abilities use 1/2 MP       |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Spell Combo                    |     -     | Varies  | Mythril Rod    | 100  |
C | Ranged combo for Illusionists  |           |         |                |      |
--|------------------------------------------------------------------------------


B l u e   M a g e
-----------------

Race: Human
Battle Command: Blue Magic
Requirements: Master 1 White Mage A-ability and master 1 Black Mage A-ability

Learns its moves from enemies, can be amazing or useless depending on condition.

Move: 4
Jump: 2
Evade: 55

Weapon: Saber
Head: Hat
Body: Clothing, Robe
Shield:

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  |     Enemy      |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  | Goblin Punch                   |     8     |    1    | Goblin         |  -   |
  | Random Damage                  |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Magic Hammer                   |     8     |    3    | Red Cap        |  -   |
  | MP Damage                      |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Acid                           |    12     |    3    | Jelly, Ice Flan|  -   |
  | Random Status Ailment          |           |         | Cream          |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Blowup                         |     2     | All Side| Bomb, Grenade  |  -   |
  | Self-KO causes mega damage     |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Mighty Guard                   |     8     |    1    | Icedrake       |  -   |
  | Weapon and Magic Defense Up    |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Guard-Off                      |    10     |    1    | Firewyrm       |  -   |
  | Lowers Weapon and Magic Defense|           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Dragon Force                   |    12     |    1    | Thundrake      |  -   |
  | Improves all stats             |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Night                          |    24     |   All   | Lilith         |  -   |
  | All enemies to sleep           |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Twister                        |    20     |    3    | Lamia          |  -   |
  | All enemies in area lose 1/2 HP|           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | LV3 Def-Loss                   |    12     |    3    | Antlion        |  -   |
  | Lowers W-Def and M-Res if Lvl/3|           |         | Jawbreaker     |      |
  |--------------------------------|-----------|---------|----------------|------|
A | Poison Claw                    |     8     |    1    | Red Panther    |  -   |
  | Damages and Poison target      |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Hastebreak                     |    12     |    1    | Coeurl         |  -   |
  | Targets Speed Decrease         |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Bad Breath                     |    20     |    1    | Malboro        |  -   |
  | Multiple status ailments       |           |         | Big Malboro    |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Stare                          |    12     |   Area  | Floateye       |  -   |
  | Confuse                        |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Roulette                       |    20     | Everyone| Ahriman        |  -   |
  | Randomly KO any unit           |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Drain Touch                    |    10     |    1    | Zombie         |  -   |
  | Drains HP from target          |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | LV? Shadow Flare               |    30     | All     | Vampire        |  -   |
  | Shadowflares units if Lvl=#/11 |           | Enemies |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | White Wind                     |    12     |    3    | Sprite         |  -   |
  | Users HP=Restored HP           |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Angel Whisper                  |    24     |    3    | Titania        |  -   |
  | HP Heal and Auto-Life          |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Matra Magic                    |    24     |    3    | Toughskin      |  -   |
  | Hp<->MP                        |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Damage->MP                     |     -     |    -    | Judo Uniform   | 300  |
R | HP damage becomes MP damage    |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Immunity                       |     -     |    -    | Survival Vest  | 300  |
S | Resist some status ailments    |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Learning                       |     -     |    -    | Blue Saber     | 400  |
  | Learn enemy skills             |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Blue Combo                     |     -     | Varies  | Mythril Saber  | 100  |
C | Ranged Combo for Blue Mages    |           |         |                |      |
--|------------------------------------------------------------------------------


A r c h e r
-----------

Race: Human, Viera
Battle Command: Aim
Requirements: None

Masters of the long-range weapon, Archers are invaluable as a party asset.

Move: 4
Jump: 2
Evade: 50

Weapon: Bow
Head: Hat, Ribbon (Viera Only)
Body: Clothing
Shield: N/A

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  | Required Item  |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  | Boost                          |     -     | Self    | Longbow        | 100  |
  | Improves Weapon Attacks        |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Aim: Legs                      |     -     | Varies  | Thorn Bow      | 200  |
  | Immobolizes a target           |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Aim: Arm                       |     -     | Varies  | Nail Bow       | 200  |
  | Disables a target              |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Cupid                          |     -     | Varies  | Artemis Bow    | 200  |
  | Charms a target                |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  | Burial                         |     -     | Varies  | Silver Bow     | 300  |
  | Kills Zombified units          |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Take Aim                       |     -     | Varies  | Yoichi Bow     | 300  |
  | Never-Miss Damage, Low Damage  |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Faster                         |     -     | Varies  | Perseus Bow    | 300  |
  | Nullifies R-Abilities          |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Blackout                       |     -     | Varies  | Char Bow       | 200  |
  | Inflicts Darkness              |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Block Arrows                   |     -     |    -    | Green Beret    | 300  |
R | Dodges all bow attacks         |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Concentrate                    |     -     |    -    | Target Bow     | 300  |
S | Increases hit rate of user     |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Bow Combo                      |     -     | Varies  | Mythril Bow    | 100  |
C | Long Range combo for Archers   |           |         |                |      |
--|------------------------------------------------------------------------------


H u n t e r
-----------

Race: Human
Battle Command: Hunt
Requirements: Master 2 Archer A-Abilities

An Archer with better attacks and attack rating.

Move: 4
Jump: 2
Evade: 55

Weapon: Greatbow
Head: Hat
Body: Clothing
Shield: N/A

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  | Required Item  |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  | Sonic Boom                     |     -     |    4    | Cranequin      | 200  |
  | Area-Damaging shockwave        |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Oust                           |     -     | Varies  | Windslash Bow  | 200  |
  | Takes monsters off of field    |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Advice                         |     -     |    1    | Twin Bow       | 100  |
  | Raises Critical hit rate       |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Aim: Vitals                    |     -     | Varies  | Fey Bow        | 300  |
  | Causes various status ailments |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
A | Hunting                        |     -     | Varies  | Hunt Bow       | 300  |
  | A stylish attack for extra JP  |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Addle                          |    60     | Varies  | Master Bow     | 200  |
  | Loss of A and R Abilities      |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Ultima Shot                    |     -     | Varies  | Seventh Heaven | 999  |
  | Attack with Ultima magic       |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Sidewinder                     |     -     | Varies  | Hades Bow      | 300  |
  | Heavy damage to targets        |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Capture                        |     -     | Varies  | Ranger Bow     | 200  |
  | Puts monsters in Monster Bank  |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Auto-Regen                     |     -     |    -    | Gaia Gear      | 300  |
R | Regenerates HP after damage    |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Weapon Atk+                    |     -     |    -    | Nike Bow       | 300  |
S | Increases Weapon Attack        |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Hunt Combo                     |     -     | Varies  | Mythril Shot   | 100  |
C | Ranged Combo for Hunters       |           |         |                |      |
--|------------------------------------------------------------------------------


W a r r i o r
-------------

Race: Bangaa
Battle Command: Battle Tech
Requirements: None

Much like a Soldier except with more HP and Attack.

Move: 4
Jump: 2
Evade: 50

Weapon: Sword, Broadsword
Head: Hat, Helmet
Body: Clothing, Armor
Shield: Any

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  | Required Item  |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  | First Aid                      |     -     | Self    | Shortsword     | 100  |
  | Heals HP and restores status   |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Powerbreak                     |     -     | Varies  | Samson Sword   | 200  |
  | Lowers targets Weapon Attack   |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Mindbreak                      |     -     | Varies  | Buster Sword   | 200  |
  | Lowers targets Magic Attack    |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Magicbreak                     |     -     | Varies  | Falchion       | 200  |
  | Deals MP damage                |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  | Speedbreak                     |     -     | Varies  | Silver Sword   | 200  |
  | Lowers targets Speed           |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Body Slam                      |     -     |    1    | Striborg       | 300  |
  | Strong, self-damaging attack   |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Greased Bolt                   |     -     | Varies  | Gale Sword     | 300  |
  | Cancels targets R-ability      |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Downsize                       |    24     | Varies  | Restorer       | 300  |
  | Reduces targets HP by 1/2      |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Monkey Grip                    |     -     |    -    | Claymore       | 300  |
  | Hold 2 handed weapon in 1 hand |           |         |                |      |
S |--------------------------------|-----------|---------|----------------|------|
  | Shieldbearer                   |     -     |    -    | Bronze Shield  | 300  |
  | Equip shield regardless of job |           |         | Opal Shield    |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Combat Combo                   |     -     | Varies  | Mythril Sword  | 100  |
C | Combo for Soldiers and Warriors|           |         |                |      |
--|------------------------------------------------------------------------------


D r a g o o n
-------------

Race: Bangaa
Battle Command: Dragon Tech
Requirements: Master 2 Warrior A-abilities

This class has a sky-high Weapon Attack rating.

Move: 3
Jump: 3
Evade: 40

Weapon: Sword, Spear
Head: Helmet
Body: Armor
Shield: N/A

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  | Required Item  |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  | Jump                           |     -     |    4    | Javelin        | 100  |
  | Jumps in the sky for an attack |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Lancet                         |     -     |    1    | Restorer       | 300  |
  | Absorbs HP from target         |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Wyrmtamer                      |     -     |    1    | Buster Sword   | 200  |
  | Ejects a Dragon from the field |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Fire Breath                    |     -     | Area    | Lava Spear     | 300  |
  | Deals damage with fiery breath |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  | Bolt Breath                    |     -     | Area    | Gae Bolg       | 300  |
  | Deals damage with thunder cloud|           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Ice Breath                     |     -     | Area    | Ice Lance      | 300  |
  | Deals damage with icy breath   |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Wyrmkiller                     |     -     | Varies  | Blood Sword    | 300  |
  | Extreme damage to Dragons      |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Bangaa Cry                     |     -     | Area    | Dragon Whisker | 200  |
  | Deals damage with warrior cry  |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Dragonheart                    |     -     |    -    | Vitanova       | 300  |
R | Auto-Raise if felled physically|           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Dragon Combo                   |     -     | Varies  | Mythril Spear  | 100  |
C | A failproof combo for Dragoons |           |         |                |      |
--|------------------------------------------------------------------------------


D e f e n d e r
---------------

Race: Bangaa
Battle Command: Defend
Requirements: Master 2 Warrior A-abilities

Defenders are used as bodyguards with high Weapon Attack and Defense.

Move: 3
Jump: 2
Evade: 35

Weapon: Knightsword, Broadsword
Head: Helmet
Body: Armor, Robe
Shield: N/A

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  | Required Item  |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  | Tremor                         |     -     | All     | El Cid Sword   | 100  |
  | Knocks back nearby units       |           | Sides   |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Meltdown                       |     -     | All     | Vajra          | 200  |
  | Self-KO for damage = to HP     |           | Sides   |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Defense                        |     -     | Self    | Lionheart      | 200  |
  | Raises W-Def and M-Res for turn|           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Drop Weapon                    |     -     | Varies  | Ragnarok       | 200  |
  | Places current weapon in stock |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  | Hibernate                      |     -     | Self    | Defender       | 100  |
  | Remedy Status Ailments for turn|           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Mow Down                       |     -     | All     | Striborg       | 200  |
  | High damage, Slows self        |           | Sides   |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Aura                           |     -     | Self    | Lohengrin      | 300  |
  | Bestow Auto-Life and Auto-Regen|           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Expert Guard                   |     -     | Self    | SaveTheQueen   | 300  |
  | Prevents HP/MP damage for turn |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Last Berserk                   |     -     |   -     | Predator       | 300  |
R | Activates Berserk if critical  |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Weapon Def+                    |     -     |   -     | Diamond Armor  | 300  |
S | Reduces Weapon Attack damage   |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Defend Combo                   |     -     | Varies  | Mythril Brand  | 100  |
C | A chained combo for Defenders  |           |         |                |      |
--|------------------------------------------------------------------------------


G l a d i a t o r
-----------------

Race: Bangaa
Battle Command: Spellblade Tech
Requirements: Master 2 Warrior A-abilities

Gladiators use offensive magic but cannot equip heavy weapons and armor.

Move: 4
Jump: 2
Evade: 45

Weapon: Blade
Head: Hat
Body: Clothing
Shield: N/A

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  | Required Item  |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  | Rush                           |     -     | Varies  | Sweep Blade    | 100  |
  | Pushes target back with a rush |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Wild Swing                     |     -     | All     | Ogun Blade     | 200  |
  | Mild damage to surroundings    |           | Sides   |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Beatdown                       |     -     | Varies  | Shadow Blade   | 200  |
  | High damage but low hit rate   |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Blitz                          |     -     | Varies  | Sun Blade      | 200  |
  | High hit rate, but mild damage |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  | Fire Sword                     |    10     |    1    | Flametongue    | 200  |
  | Fire-based blade attack        |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Bolt Sword                     |    10     |    1    | Air Blade      | 200  |
  | Lightning-based blade attack   |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Ice Sword                      |    10     |    1    | Icebrand       | 200  |
  | Ice-based blade attack         |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Ultima Sword                   |    60     | Varies  | Materia Blade  | 999  |
  | Attacks with Ultima magic      |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Strikeback                     |     -     |    -    | Wygar          | 300  |
R | Block and counter normal attack|           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Doublehand                     |     -     |    -    | Venus Blade    | 300  |
S | Hold 1-hand weapon with 2 hands|           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Sword Combo                    |     -     | Varies  | Mythril Blade  | 100  |
C | Failproof combo for Gladiators |           |         |                |      |
--|------------------------------------------------------------------------------


W h i t e   M o n k
-------------------

Race: Bangaa
Battle Command: Monk Tech
Requirements: None

A well balanced job that\'s very useful.

Move: 4
Jump: 3
Evade: 60

Weapon: Knuckle
Head: N/A
Body: Clothing
Shield: N/A

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  | Required Item  |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  | Whirlwind                      |     -     | All     | Hard Knuckles  | 100  |
  | Spinning attack hits all sides |           | Sides   |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Air Render                     |     -     |    3    | Kaiser Knuckles| 200  |
  | Aggression damage at a distance|           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Earth Render                   |     -     | Line    | Tiger Fangs    | 200  |
  | Rend earth with mighty attack  |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Far Fist                       |     -     |    4    | Godhand        | 200  |
  | Area damage from a distance    |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  | Chakra                         |     -     | Self    | Cat Claws      | 200  |
  | Heal HP using the chakra points|           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Revive                         |     -     |    1    | Survivor       | 300  |
  | Revive unconsious unit         |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Exorcise                       |     -     |    1    | Rising Sun     | 300  |
  | Instantly kill Zombies         |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Holy Sign                      |     -     |    1    | White Fangs    | 300  |
  | Neutralizes status enhancements|           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Reflex                         |     -     |    -    | Mirage Vest    | 300  |
  | Avoid a regular attack         |           |         |                |      |
R |--------------------------------|-----------|---------|----------------|------|
  | Counter                        |     -     |    -    | Brigandine     | 300  |
  | After enemy attacks, counter   |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Monk Combo                     |     -     | Varies  | Mythril Claws  | 100  |
C | A chained combo for White Monks|           |         |                |      |
--|------------------------------------------------------------------------------


B i s h o p
-----------

Race: Bangaa
Battle Command: Prayer
Requirements: Master 2 White Monk A-abilities

A Bishop offeres healing spells and offensive magic but hardly any speed.

Move: 3
Jump: 2
Evade: 30

Weapon: Staff
Head: Hat
Body: Clothing, Robe
Shield: N/A

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  | Required Item  |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  | Cura                           |    10     |    4    | Cure Staff     | 200  |
  | Heals HP - damages Zombies     |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Dispel                         |    12     |    3    | Bless Staff    | 200  |
  | Neutralizes status enhancements|           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Holy                           |    32     |    3    | Nirvana Staff  | 300  |
  | Deals Holy damage to an area   |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Barrier                        |    10     |    3    | Garnet Staff   | 300  |
  | Raises W-Def and M-Res         |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  | Judge                          |     6     |    3    | Cheer Staff    | 300  |
  | Call Judge and steal JP        |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Water                          |    12     |    3    | Spring Staff   | 200  |
  | A damaging water sphere        |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Aero                           |    12     |    3    | Judge Staff    | 200  |
  | Creates a damaging whirlwind   |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Break                          |    20     |    3    | Snake Staff    | 200  |
  | Petrifies it\'s target          |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Return Magic                   |     -     |    -    | Black Robe     | 300  |
R | Counter magic with same spell  |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Half MP                        |     -     |    -    | Light Lobe     | 300  |
S | Use 1/2 required MP for spells |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Pray Combo                     |     -     | Varies  | Mythril Staff  | 100  |
C | A ranged combo for Bishops     |           |         |                |      |
--|------------------------------------------------------------------------------


T e m p l a r
-------------

Race: Bangaa
Battle Command: Sacred Tech
Requirements: Master 2 White Monk A-abilities

With high defense and the ability to equip a lot of things, Templars are very handy.

Move: 3
Jump: 2
Evade: 40

Weapon: Knightsword, Spear
Head: Helmet, Hat
Body: Armor, Clothing, Robe
Shield: N/A

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  |  Item          |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  | Astra                          |     8     |    4    | SaveTheQueen   | 200  |
  | Confers 1-time status protect  |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Warcry                         |     -     | All     | Javelin        | 300  |
  | Reduces speed of enemies       |           | Sides   |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Rasp                           |    24     |    3    | Apocalypse     | 100  |
  | Deals damage to MP             |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Cheer                          |     -     | Self    | Partisan       | 100  |
  | Focuses power for more damage  |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  | Silence                        |     8     |    3    | Ragnarok       | 200  |
  | Target cannot use magic        |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Soul Sphere                    |     -     |    4    | Arch Sword     | 300  |
  | MP damage by soul-stealing aura|           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Haste                          |    24     |    3    | Lohengrin      | 200  |
  | Increases a target\'s speed     |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  | Lifebreak                      |     -     | Varies  | Kain\'s Lance   | 300  |
  | Max HP - Current HP = Damage   |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Bonecrusher                    |     -     |    -    | Carabini Mail  | 300  |
R | Critical counter after w-damage|           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Weapon Atk+                    |     -     |    -    | Trident        | 300  |
S | Raises Weapon Attack           |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  | Sacred Combo                   |     -     | Varies  | Mythril Band   | 100  |
C | A failproof combo for Templars |           |         |                |      |
--|------------------------------------------------------------------------------


T i m e   M a g e
-----------------

Race:
Battle Command:
Requirements:

Intro to the Job.

Move:
Jump:
Evade:

Weapon:
Head:
Body:
Shield:

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  |  Item          |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
R |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
S |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
C |                                |           |         |                |      |
--|------------------------------------------------------------------------------


A l c h e m i s t
-----------------

Race: Nu Mou
Battle Command: Alchemy Skill
Requirements: Master 3 White Mage and 5 Black Mage A-abilities

Alchemists have devastating magic spells and can use items without the Item Command.

Move: 3
Jump: 3
Evade: 35

Weapon: Mace
Head: Hat
Body: Clothing
Shield: N/A

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  |  Item          |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
R |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
S |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
C |                                |           |         |                |      |
--|------------------------------------------------------------------------------


B e a s t m a s t e r
---------------------

Race:
Battle Command:
Requirements:

Intro to the Job.

Move:
Jump:
Evade:

Weapon:
Head:
Body:
Shield:

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  |  Item          |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
R |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
S |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
C |                                |           |         |                |      |
--|------------------------------------------------------------------------------


M o r p h e r
-------------

Race:
Battle Command:
Requirements:

Intro to the Job.

Move:
Jump:
Evade:

Weapon:
Head:
Body:
Shield:

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  |  Item          |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
R |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
S |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
C |                                |           |         |                |      |
--|------------------------------------------------------------------------------


S a g e
-------

Race:
Battle Command:
Requirements:

Intro to the Job.

Move:
Jump:
Evade:

Weapon:
Head:
Body:
Shield:

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  |  Item          |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
R |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
S |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
C |                                |           |         |                |      |
--|------------------------------------------------------------------------------


F e n c e r
-----------

Race:
Battle Command:
Requirements:

Intro to the Job.

Move:
Jump:
Evade:

Weapon:
Head:
Body:
Shield:

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  |  Item          |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
R |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
S |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
C |                                |           |         |                |      |
--|------------------------------------------------------------------------------


E l e m e n t a l i s t
-----------------------

Race:
Battle Command:
Requirements:

Intro to the Job.

Move:
Jump:
Evade:

Weapon:
Head:
Body:
Shield:

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  |  Item          |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
R |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
S |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
C |                                |           |         |                |      |
--|------------------------------------------------------------------------------


R e d   M a g e
---------------

Race:
Battle Command:
Requirements:

Intro to the Job.

Move:
Jump:
Evade:

Weapon:
Head:
Body:
Shield:

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  |  Item          |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
R |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
S |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
C |                                |           |         |                |      |
--|------------------------------------------------------------------------------


S u m m o n e r
---------------

Race:
Battle Command:
Requirements:

Intro to the Job.

Move:
Jump:
Evade:

Weapon:
Head:
Body:
Shield:

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  |  Item          |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
R |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
S |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
C |                                |           |         |                |      |
--|------------------------------------------------------------------------------


A s s a s s i n
---------------

Race:
Battle Command:
Requirements:

Intro to the Job.

Move:
Jump:
Evade:

Weapon:
Head:
Body:
Shield:

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  |  Item          |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
R |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
S |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
C |                                |           |         |                |      |
--|------------------------------------------------------------------------------


S n i p e r
-----------

Race:
Battle Command:
Requirements:

Intro to the Job.

Move:
Jump:
Evade:

Weapon:
Head:
Body:
Shield:

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  |  Item          |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
R |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
S |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
C |                                |           |         |                |      |
--|------------------------------------------------------------------------------


A n i m i s t
-------------

Race:
Battle Command:
Requirements:

Intro to the Job.

Move:
Jump:
Evade:

Weapon:
Head:
Body:
Shield:

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  |  Item          |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
R |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
S |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
C |                                |           |         |                |      |
--|------------------------------------------------------------------------------


M o g   K n i g h t
-------------------

Race:
Battle Command:
Requirements:

Intro to the Job.

Move:
Jump:
Evade:

Weapon:
Head:
Body:
Shield:

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  |  Item          |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
R |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
S |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
C |                                |           |         |                |      |
--|------------------------------------------------------------------------------


G u n n e r
-----------

Race:
Battle Command:
Requirements:

Intro to the Job.

Move:
Jump:
Evade:

Weapon:
Head:
Body:
Shield:

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  |  Item          |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
R |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
S |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
C |                                |           |         |                |      |
--|------------------------------------------------------------------------------


J u g g l e r
-------------

Race:
Battle Command:
Requirements:

Intro to the Job.

Move:
Jump:
Evade:

Weapon:
Head:
Body:
Shield:

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  |  Item          |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
R |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
S |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
C |                                |           |         |                |      |
--|------------------------------------------------------------------------------


G a d g e t e e r
-----------------

Race:
Battle Command:
Requirements:

Intro to the Job.

Move:
Jump:
Evade:

Weapon:
Head:
Body:
Shield:

---------------------------------------------------------------------------------
    Ability                        |  MP Cost  |  Range  |  Item          |  AP  |
    Effect                         |           |         |                |      |
--------------------------------------------------------------------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
A |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
  |--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
  |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
R |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
S |                                |           |         |                |      |
--|--------------------------------|-----------|---------|----------------|------|
  |                                |           |         |                |      |
C |                                |           |         |                |      |
--|------------------------------------------------------------------------------


~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~

                                     =========
                                     - Items -
                                     =========

                             =-------------------------=
                             - U s a b l e   I t e m s -
                             =-------------------------=

           These items can be used by any unit unless forbidden by law.

Antidote: Cures most forms of poison.
Bandage: Cures Immobilize and Disable.
Cureall: Cures all status ailments.
Echo Grass: Cures Silience.
Elixir: Full HP and MP restore.
Ether: Restores 80 MP.
Eye Drops: Cures Darkness.
Hi-Potion: Restores 80 HP.
Holy Water: Cures Zombie.
Maiden Kiss: Cures Frog.
Phoenix Down: Revives unit from KO.
Potion: Restores 25 HP.
Soft: Cures Petrify.
X-Potion: Restores 150 HP.

                                   =---------------=
                                   - W e a p o n s -
                                   =---------------=

 This is a list of all the weapons classified by type and then they are listed in
alphabetical order.

 Note: This is the same as you would see it in a Shop. It\'s just in alphabetical
       order so it was easier to find the item of choice.


                                    =-------------=
                                    | S w o r d s |
                                    =-------------=

                          Used by: Dragoon, Soldier, Warrior

---------------------------
B l o o d   S w o r d      |
---------------------------|
Attack: 18                 |
Effect: Drains Target\'s HP |
Ability 1: Provoke         |
Ability 2: Wyrmkiller      |
---------------------------

---------------------------
B u r g l a r   S w o r d  |
---------------------------|
Attack: 39                 |
Ability 1: Sensor          |
---------------------------

---------------------------
B u s t e r   S w o r d    |
---------------------------|
Attack: 35                 |
Defense: 5                 |
Ability 1: Mindbreak       |
Ability 2: Wyrmtamer       |
---------------------------

---------------------------
C h i r i j i r a d e n    |
---------------------------|
Attack: 65                 |
---------------------------

---------------------------
G a l e   S w o r d        |
---------------------------|
Attribute: Wind            |
Attack: 36                 |
Speed: 1                   |
Ability 1: Greased Bolt    |
---------------------------

---------------------------
L a g l a c e   S w o r d  |
---------------------------|
Attribute: Ice             |
Attack: 41                 |
Magic Power: 5             |
---------------------------

---------------------------
M y t h r i l   S w o r d  |
---------------------------|
Attack: 33                 |
Jump: 1                    |
Ability 1: Combat Combo    |
---------------------------

---------------------------
O n i o n   S w o r d      |
---------------------------|
Attack: 29                 |
Defense: 5                 |
Magic Resistance: 5        |
Evade: 10                  |
---------------------------

---------------------------
R e s t o r e r            |
---------------------------|
Attack: 40                 |
Magic Power: 5             |
Magic Resistance: 5        |
Ability 1: First Aid       |
Ability 2: Lancet          |
---------------------------

---------------------------
S h o r t s w o r d        |
---------------------------|
Attack: 25                 |
Ability 1: First Aid       |
---------------------------

---------------------------
S i l v e r   S w o r d    |
---------------------------|
Attack: 30                 |
Evade: 2                   |
Speed: 2                   |
Ability 1: Speedbreak      |
---------------------------

---------------------------
V i c t o r   S w o r d    |
---------------------------|
Attack: 33                 |
Defense: 10                |
Magic Resistance: 10       |
---------------------------

---------------------------
V i t a n o v a            |
---------------------------|
Attribute: Holy            |
Attack: 38                 |
Magic Power: 2             |
Evade: 2                   |
Effect: Absorbs Holy       |
Ability 1: Dragonheart     |
---------------------------


                                     -----------
                                    |B l a d e s|
                                     -----------

                        Used by: Fighter, Gladiator, Mog Knight

---------------------------
A d a m a n   B l a d e    |
---------------------------|
Attack: 65                 |
Defense: 15                |
---------------------------

---------------------------
A i r   B l a d e          |
---------------------------|
Attribute: Wind            |
Attack: 40                 |
Effect: Nullifies Wind     |
Ability 1: Air Blast       |
Ability 2: Bolt Sword      |
---------------------------

---------------------------
A t m o s   B l a d e      |
---------------------------|
Attribute: Lightning       |
Attack: 36                 |
Ability 1: Air Render      |
Ability 2: Mog Lance       |
---------------------------

---------------------------
A y v u i r   B l u e      |
---------------------------|
Attack: 51                 |
Evade: 2                   |
Magic Resistance: 10       |
---------------------------

---------------------------
A v y u i r   R e d        |
---------------------------|
Attack: 62                 |
Defense: 10                |
Speed: 2                   |
---------------------------

---------------------------
E b o n   B l a d e        |
---------------------------|
Attribute: Dark            |
Attack: 84                 |
Defense: 5                 |
---------------------------

---------------------------
F l a m e t o n g u e      |
---------------------------|
Attribute: Fire            |
Attack: 38                 |
Ability 1: Backdraft       |
Ability 2: Fire Sword      |
Ability 3: Mog Attack      |
---------------------------

---------------------------
I c e b r a n d            |
---------------------------|
Attribute: Ice             |
Attack: 42                 |
Ability 1: Ice Sword       |
Ability 2: Mog Aid         |
---------------------------

---------------------------
K w i g o n   B l a d e    |
---------------------------|
Attack: 40                 |
Defense: 3                 |
Magic Resistance: 3        |
Ability 1: Far Fist        |
Ability 2: Mog Guard       |
---------------------------

---------------------------
M a t e r i a   B l a d e  |
---------------------------|
Attack: 17                 |
Magic Power: 15            |
Magic Resistance: 10       |
Ability 1: Ultima Sword    |
Ability 2: Ultima Charge   |
---------------------------

---------------------------
M y t h r i l   B l a d e  |
---------------------------|
Attack: 32                 |
Jump: 1                    |
Ability 1: Fight Combo     |
Ability 2: Sword Combo     |
Ability 3: Charge Combo    |
---------------------------

---------------------------
O g u n   B l a d e        |
---------------------------|
Attack: 42                 |
Magic Power: 2             |
Ability 1: Wild Swing      |
---------------------------

---------------------------
P a r a i b a   B l a d e  |
---------------------------|
Attack: 33                 |
Magic Power: 10            |
Evade: 2                   |
Ability 1: Mog Peek        |
---------------------------

---------------------------
P e a r l   B l a d e      |
---------------------------|
Attack: 46                 |
Ability 1: Mog Shield      |
---------------------------

---------------------------
S h a d o w   B l a d e    |
---------------------------|
Attack: 32                 |
Evade: 2                   |
Ability 1: Beatdown        |
Ability 2: Mog Rush        |
---------------------------

---------------------------
S u n   B l a d e          |
---------------------------|
Attack: 37                 |
Speed: 2                   |
Ability 1: Blitz           |
---------------------------

---------------------------
S w e e p   B l a d e      |
---------------------------|
Attack: 28                 |
Ability 1: Rush            |
---------------------------


---------------------------
V e n u s   B l a d e      |
---------------------------|
Attribute: Fire            |
Attack: 45                 |
Magic Power: 2             |
Speed: 2                   |
Effects: Absorb Fire       |
         1/2 Water Damage  |
Ability 1: Doublehand      |
---------------------------


                                      -----------
                                     |S a b e r s|
                                      -----------

                                   Used by: Blue Mage

---------------------------
A q u a   S a b e r        |
---------------------------|
Attribute: Water           |
Attack: 36                 |
Evade: 6                   |
---------------------------

---------------------------
B l u e   S a b e r        |
---------------------------|
Attack: 25                 |
Speed: 2                   |
Ability 1: Learning        |
---------------------------

---------------------------
H a r p e                  |
---------------------------|
Attack: 42                 |
Magic Power: 5             |
---------------------------

---------------------------
M a n g a n e s e          |
---------------------------|
Attack: 47                 |
Magic Power: 10            |
Evade: 3                   |
---------------------------

---------------------------
M y t h r i l   S a b e r  |
---------------------------|
Attack: 32                 |
Ability 1: Blue Combo      |
---------------------------

---------------------------
S h a m s h i r            |
---------------------------|
Attack: 31                 |
Evade: 2                   |
---------------------------

---------------------------
S o u l s a b e r          |
---------------------------|
Attribute: Fire            |
Attack: 39                 |
Magic Resistance: 10       |
Evade: 5                   |
---------------------------

---------------------------
T u l w a r                |
---------------------------|
Attack: 55                 |
Defense: 10                |
Magic Resistance: 10       |
Speed: 2                   |
---------------------------


                                 -----------------------
                                |K n i g h t s w o r d s|
                                 -----------------------

                           Used by: Defender, Paladin, Templar

---------------------------
A p o c a l y p s e        |
---------------------------|
Attribute: Dark            |
Attack: 32                 |
Ability 1: Rasp            |
---------------------------

---------------------------
A r c h   S w o r d        |
---------------------------|
Attack: 48                 |
Ability 1: Saint Cross     |
Ability 2: Soul Sphere     |
---------------------------

---------------------------
D e f e n d e r            |
---------------------------|
Attack: 37                 |
Ability 1: Nurse           |
Ability 2: Hibernate       |
---------------------------

---------------------------
E x c a l i b u r          |
---------------------------|
Attribute: Holy            |
Attack: 47                 |
Magic Power: 2             |
Evade: 5                   |
Speed: 1                   |
Effects: Absorbs Holy      |
         Enhances Holy     |
Ability 1: Holy Blade      |
---------------------------

---------------------------
E x c a l i b u r 2        |
---------------------------|
Attack: 87                 |
Magic Power: 3             |
Evade: 5                   |
Speed: 4                   |
---------------------------

---------------------------
L i o n h e a r t          |
---------------------------|
Attack: 34                 |
Defense: 2                 |
Magic Resistance: 1        |
Ability 1: Defense         |
---------------------------

---------------------------
L o h e n g r i n          |
---------------------------|
Attack: 46                 |
Ability 1: Aura            |
Ability 2: Haste           |
---------------------------

---------------------------
M y t h r i l   B r a n d  |
---------------------------|
Attack: 32                 |
Jump: 1                    |
Ability 1: Knight Combo    |
Ability 2: Defend Combo    |
Ability 3: Sacred Combo    |
---------------------------

---------------------------
N a g r a r o k            |
---------------------------|
Attack: 75                 |
Move: 1                    |
Speed: 6                   |
---------------------------

---------------------------
R a g n a r o k            |
---------------------------|
Attack: 36                 |
Magic Power: 5             |
Ability 1: Drop Weapon     |
Ability 2: Silence         |
---------------------------

---------------------------
S a v e T h e Q u e e n    |
---------------------------|
Attribute: Holy            |
Attack: 45                 |
Defense: 3                 |
Magic Resistance: 3        |
Evade: 5                   |
Effect: Enhances Holy      |
Ability 1: Cover           |
Ability 2: Expert Guard    |
Ability 3: Astra           |
---------------------------

---------------------------
S e q u e n c e            |
---------------------------|
Attack: 32                 |
Defense: 2                 |
Magic Power: 5             |
Magic Resistance: 2        |
Move: 1                    |
Jump: 1                    |
Evade: 2                   |
Speed: 2                   |
---------------------------


                                ---------------------
                               |G r e a t s w o r d s|
                                ---------------------

                               Used by: Paladin, Soldier

---------------------------
A n c i e n t   S w o r d  |
---------------------------|
Attack: 32                 |
Effect: Nullifies Petrify  |
Ability 1: Magicbreak      |
Ability 2: Subdue          |
---------------------------

---------------------------
B a r o n g                |
---------------------------|
Attack: 30                 |
Ability 1: Powerbreak      |
Ability 2: Parley          |
---------------------------

---------------------------
D i a m o n d   S w o r d  |
---------------------------|
Attack: 32                 |
Effect: Nullifies Slow     |
Ability 1: Mug             |
---------------------------

---------------------------
H a r d e d g e            |
---------------------------|
Attack: 42                 |
Effect: Nullifies Doom     |
---------------------------

---------------------------
I c e p r i s m            |
---------------------------|
Attribute: Ice             |
Attack: 45                 |
Effect: Nullifies Fire     |
        Nullifies Silence  |
---------------------------

---------------------------
L u r e b r e a k e r      |
---------------------------|
Attack: 51                 |
Effect: Nullifies Sleep    |
---------------------------

---------------------------
M a s t e r   S w o r d    |
---------------------------|
Attack: 59                 |
Effect: Nullifies KO       |
---------------------------

---------------------------
O b l i g e                |
---------------------------|
Attack: 48                 |
Effect: Nullifies Charm    |
---------------------------

---------------------------
V i g i l a n t e          |
---------------------------|
Attack: 37                 |
Effect: Nullifies Confusion|
---------------------------

---------------------------
Z a n k p l u s            |
---------------------------|
Attack: 49                 |
Effect: Nullifies Poison   |
---------------------------


                                ---------------------
                               |B r o a d s w o r d s|
                                ---------------------

                              Used by: Defender, Warrior

---------------------------
B e a s t s w o r d        |
---------------------------|
Attack: 50                 |
Defense: 5                 |
---------------------------

---------------------------
C l a y m o r e            |
---------------------------|
Attack: 49                 |
Defense: 5                 |
Ability 1: Monkey Grip     |
---------------------------

---------------------------
E c l i p s e              |
---------------------------|
Attack: 79                 |
Defense: 5                 |
Magic Power: 5             |
---------------------------

---------------------------
E l   C i d   S w o r d    |
---------------------------|
Attack: 47                 |
Defense: 10                |
Ability 1: Tremor          |
---------------------------

---------------------------
E s t r e l e d g e        |
---------------------------|
Attack: 77                 |
Defense: 5                 |
Magic Resistance: 5        |
---------------------------

---------------------------
F a l c h i o n            |
---------------------------|
Attack: 27                 |
Defense: 5                 |
Ability 1: Magicbreak      |
---------------------------

---------------------------
P r e d a t o r            |
---------------------------|
Attack: 37                 |
Defense: 5                 |
Ability 1: Last Berserker  |
---------------------------

---------------------------
R h o m p h a i a          |
---------------------------|
Attack: 57                 |
Defense: 5                 |
---------------------------

---------------------------
S a m s o n   S w o r d    |
---------------------------|
Attribute: Earth           |
Attack: 32                 |
Defense: 5                 |
Ability 1: Powerbreak      |
---------------------------

---------------------------
S t r i b o r g            |
---------------------------|
Attack: 33                 |
Defense: 5                 |
Ability 1: Body Slam       |
Ability 2: Mow Down        |
---------------------------

---------------------------
T a b a r i s e            |
---------------------------|
Attack: 47                 |
Defense: 5                 |
Evade: 2                   |
Speed: 2                   |
---------------------------

---------------------------
V a j r a                  |
---------------------------|
Attribute: Lightning       |
Attack: 45                 |
Defense: 5                 |
Magic Resistance: 5        |
Effect: Enhances Lightning |
Ability 1: Meltdown        |
---------------------------

                                    -----------
                                   |K n i v e s|
                                    -----------

                               Used by: Juggler, Thief

---------------------------
C i n q u e d e a          |
---------------------------|
Attack: 57                 |
Evade: 2                   |
Speed: 5                   |
Ability 1: Steal: Ability  |
---------------------------

---------------------------
J a c k   K n i f e        |
---------------------------|
Attack: 22                 |
Evade: 1                   |
Ability 1: Steal: Gil      |
Ability 2: Gil Toss        |
---------------------------

---------------------------
J a m b i y a              |
---------------------------|
Attack: 31                 |
Magic Power: 2             |
Evade: 1                   |
Ability 1: Steal: Access.  |
Ability 2: Dagger          |
---------------------------

---------------------------
K a r d                    |
---------------------------|
Attack: 35                 |
Evade: 2                   |
Ability 1: Steal: Helm     |
---------------------------

---------------------------
K h u k u r i              |
---------------------------|
Attack: 37                 |
Evade: 1                   |
Speed: 2                   |
Ability 1: Steal: Exp      |
Ability 2: Firebomb        |
---------------------------

---------------------------
K r i s   K n i f e        |
---------------------------|
Attack: 30                 |
Magic Resistance: 5        |
Evade: 1                   |
Ability 1: Hurl            |
---------------------------

---------------------------
M y t h r i l   K n i f e  |
---------------------------|
Attack: 32                 |
Jump: 1                    |
Evade: 1                   |
Ability 1: Thief Combo     |
Ability 2: Juggle Combo    |
---------------------------

---------------------------
O r i c h a l c u m        |
---------------------------|
Attack: 60                 |
Magic Power: 2             |
Evade: 1                   |
Ability 1: Steal: JP       |
Ability 2: Smile           |
---------------------------

---------------------------
R o n d e l l   D a g g e r|
---------------------------|
Attack: 33                 |
Evade: 1                   |
Effect:Nullifies Immobilize|
       Nullifies Disable   |
Ability 1: Steal: Armor    |
Ability 2: Ring            |
---------------------------

---------------------------
S c r a m a s a x          |
---------------------------|
AttacK: 29                 |
Evade: 1                   |
Ability 1: Steal: Shield   |
Ability 2: Ball            |
---------------------------

---------------------------
S w o r d   B r e a k e r  |
---------------------------|
Attack: 39                 |
Evade: 2                   |
Ability 1: Steal: Weapon   |
---------------------------

---------------------------
T i p T a p T w o          |
---------------------------|
Attack: 35                 |
Speed: 15                  |
Effect: Nullifies Slow     |
---------------------------

---------------------------
T o n b e r r i a n        |
---------------------------|
Attack: 37                 |
Speed: 10                  |
---------------------------

---------------------------
Z o r l i n   S h a p e    |
---------------------------|
Attack: 38                 |
Evade: 1                   |
Speed: 1                   |
---------------------------


                                    -------------
                                   |R a p i e r s|
                                    -------------

Used by: Elementalist, Fencer, Red Mage

---------------------------
A e r i a l   H o l e      |
---------------------------|
Attribute: Wind            |
Attack: 43                 |
Magic Power: 8             |
Speed: 2                   |
---------------------------

---------------------------
C o l i c h e m a r d e    |
---------------------------|
Attack: 36                 |
Speed: 2                   |
Effect: Nullifies Berserk  |
Ability 1: Magic Pow+      |
---------------------------

---------------------------
D i a b o l i q u e        |
---------------------------|
Attribute: Dark            |
Attack: 41                 |
Magic Resistance: 5        |
Speed: 2                   |
Effect: Nullifies Dark     |
---------------------------

---------------------------
D j i n n   F l y s s a    |
---------------------------|
Attribute: Wind            |
Attack: 34                 |
Magic Power: 2             |
Evade: 2                   |
Speed: 2                   |
Effects: Nullifies Wind    |
         Enhances Wind     |
Ability 1: Shallowtail     |
Ability 2: Shining Air     |
---------------------------

---------------------------
E p e p r i s m            |
---------------------------|
Attack: 37                 |
Speed: 2                   |
Effects: Reduces Holy      |
         1/2 Dark Damage   |
Ability 1: Elemental Shift |
---------------------------

---------------------------
E s t o c                  |
---------------------------|
Attack: 32                 |
Speed: 2                   |
Ability 1: Featherbow      |
Ability 2: Sleep           |
Ability 3: Heavy Dust      |
---------------------------

---------------------------
F e m m e   F a t a l e    |
---------------------------|
Attack: 49                 |
Speed: 2                   |
Effect: Nulilifies Doom    |
---------------------------

---------------------------
F l a m b e r g e          |
---------------------------|
Attack: 35                 |
Defense: 5                 |
Speed: 2                   |
Ability 1: Piercethrough   |
Ability 2: Blizzard        |
Ability 3: White Flame     |
---------------------------

---------------------------
F l e u r e t              |
---------------------------|
Attack: 27                 |
Speed: 2                   |
Ability 1: Cure            |
Ability 2: Earth Heal      |
---------------------------

---------------------------
G u p t i   A g a          |
---------------------------|
Attack: 38                 |
Speed: 2                   |
Ability 1: Checkmate       |
---------------------------

---------------------------
J o y e u s e              |
---------------------------|
Attack: 37                 |
Magic Resistance: 5        |
Speed: 2                   |
Ability 1: Nighthawk       |
Ability 2: Evil Gaze       |
---------------------------

---------------------------
L a s t   L e t t e r      |
---------------------------|
Attack: 45                 |
Evade: 3                   |
Speed: 2                   |
---------------------------

---------------------------
M a d u                    |
---------------------------|
Attack: 33                 |
Speed: 2                   |
Ability 1: Doublecast      |
---------------------------

---------------------------
M a g e   M a s h e r      |
---------------------------|
Attack: 34                 |
Magic Power: 5             |
Magic Resistance: 10       |
Speed: 2                   |
Ability 1: Manastrike      |
Ability 2: Barrier         |
---------------------------

---------------------------
M y t h r i l   R a p i e r|
---------------------------|
Attack: 32                 |
Jump: 1                    |
Speed: 2                   |
Ability 1: Lunge Combo     |
Ability 2: Spirit Combo    |
Ability 3: Red Combo       |
---------------------------

---------------------------
S c a r l e t t e          |
---------------------------|
Attribute: Fire            |
Attack: 27                 |
Magic Power: 2             |
Speed: 2                   |
Ability 1: Fire            |
Ability 2: Fire Whip       |
---------------------------

---------------------------
S i l v e r   R a p i e r  |
---------------------------|
Attack: 35                 |
Speed: 2                   |
Ability 1: Shadowstick     |
Ability 2: Sliprain        |
Ability 3: Poison          |
---------------------------

---------------------------
S t i n g e r              |
---------------------------|
Attack: 25                 |
Speed: 2                   |
Ability 1: Swarmstrike     |
Ability 2: Thunder         |
---------------------------


                                  -------------
                                 |K a t a n a s|
                                  -------------

                             Used by: Assassin, Ninja

---------------------------
A s h u r a                |
---------------------------|
Attribute: Fire            |
Attack: 33                 |
Ability 1: Fire Veil       |
---------------------------

---------------------------
C h a r f i r e            |
---------------------------|
Attack: 47                 |
Speed: 2                   |
---------------------------

---------------------------
H e a v e n \' s   C l o u d|
---------------------------|
Attribute: Holy            |
Magic Resistance: 5        |
Effect: Absorbs Holy       |
Ability 1: Unspell         |
---------------------------

---------------------------
K i k u i c h i m o n j i  |
---------------------------|
Attack: 40                 |
Magic Resistance: 5        |
Ability 1: Metal Veil      |
Ability 2: Nightmare       |
---------------------------

---------------------------
K o t e t s u              |
---------------------------|
Attack: 37                 |
Ability 1: Wood Veil       |
Ability 2: Rockseal        |
---------------------------

---------------------------
M a s a m u n e            |
---------------------------|
Attack: 65                 |
Ability 1: Oblivion        |
---------------------------

---------------------------
M a s a m u n e   1 0 0    |
---------------------------|
Attack: 79                 |
Magic Power: 5             |
---------------------------

---------------------------
M u r a s a m e            |
---------------------------|
Attribute: Water           |
Attack: 31                 |
Ability 1: Water Veil      |
Ability 2: Aphonia         |
---------------------------

---------------------------
M y t h r i l   E p e e    |
---------------------------|
Attack: 32                 |
Jump: 1                    |
Ability 1: Ninja Combo     |
Ability 2: Killer Combo    |
---------------------------

---------------------------
N i n j a   K n i f e      |
---------------------------|
Attack: 31                 |
Ability 1: Throw           |
---------------------------

---------------------------
N o s a d a                |
---------------------------|
Attack: 42                 |
Ability 1: Double Sword    |
---------------------------

---------------------------
O s a f u n e              |
---------------------------|
Attack: 35                 |
Defense: 5                 |
Ability 1: Earth Veil      |
---------------------------

---------------------------
P e t a l c h a s e r      |
---------------------------|
Attack: 34                 |
Ability 1: Last Breath     |
---------------------------

---------------------------
S i l k m o o n            |
---------------------------|
Attack: 55                 |
Evade: 2                   |
---------------------------

---------------------------
Z a n m a t o              |
---------------------------|
Attribute: Holy            |
Attack: 22                 |
Magic Power: 2             |
Effect: Enhances Holy      |
        1/2 Dark Damage    |
Ability 1: Ultima Masher   |
---------------------------


                                 -----------
                                |S t a f f s|
                                 -----------

                     Used by: Bishop, Summoner, White Mage

----------------------------
B l e s s   S t a f f       |
----------------------------|
Attack: 23                  |
Magic Resistance: 5         |
Ability 1: Life             |
Ability 2: Dispel           |
----------------------------

----------------------------
C h e e r   S t a f f       |
----------------------------|
Attack: 32                  |
Magic Resistance: 5         |
Evade: 2                    |
Ability 1: Auto-Life        |
Ability 2: Judge            |
----------------------------

----------------------------
C u r e   S t a f f         |
----------------------------|
Attack: 29                  |
Magic Resistance: 5         |
Effect: Heals Target\'s HP   |
Ability 1: Cura             |
Ability 2: Kirin            |
----------------------------

----------------------------
D r e a m   W a t c h e r   |
----------------------------|
Attack: 43                  |
Magic Power: 10             |
Magic Resistance: 15        |
----------------------------

----------------------------
G a r n e t   S t a f f     |
----------------------------|
Attack: 31                  |
Defense: 5                  |
Magic Resistance: 5         |
Ability 1: Barrier          |
Ability 2: Carbuncle        |
----------------------------

----------------------------
G u a r d   S t a f f       |
----------------------------|
Attack: 21                  |
Defense: 5                  |
Magic Resistance: 5         |
Ability 1: Protect          |
Ability 2: Ifrit            |
----------------------------

----------------------------
J u d g e   S t a f f       |
----------------------------|
Attribute: Lightning        |
Attack: 21                  |
Magic Power: 3              |
Magic Resistance: 5         |
Ability 1: Shell            |
Ability 2: Aero             |
Ability 3: Ramuh            |
----------------------------

----------------------------
M y t h r i l   S t a f f   |
----------------------------|
Attack: 32                  |
Magic Resistance: 5         |
Jump: 1                     |
Ability 1: White Combo      |
Ability 2: Pray Combo       |
Ability 3: Summon Combo     |
----------------------------

----------------------------
N i r v a n a   S t a f f   |
----------------------------|
Attribute: Holy             |
Attack: 34                  |
Magic Resistance: 10        |
Ability 1: Full-Life        |
Ability 2: Holy             |
Ability 3: Pheonix          |
----------------------------

----------------------------
P o w e r   S t a f f       |
----------------------------|
Attack: 45                  |
Defense: 5                  |
Magic Resistance: 5         |
----------------------------

----------------------------
P u r e   S t a f f         |
Attack: 23                  |
Magic Resistance: 5         |
Ability 1: Esuna            |
Ability 2: Unicorn          |
----------------------------

----------------------------
S n a k e   S t a f f       |
----------------------------|
Attack: 29                  |
Magic Resistance: 5         |
Effect: Nullifies Petrify   |
Ability 1: Break            |
Ability 2: Shiva            |
----------------------------

----------------------------
S p r i n g   S t a f f     |
----------------------------|
Attribute: Water            |
Attack: 28                  |
Magic Resistance: 5         |
Effect: Nullifies Water     |
Ability 1: Curaga           |
Ability 2: Water            |
----------------------------

----------------------------
W h i t e   S t a f f       |
----------------------------|
Attack: 19                  |
Magic Resistance: 5         |
Effect: Removes Doom        |
Ability 1: Cure             |
----------------------------


                                    -------
                                   |R o d s|
                                    -------

Used by: Black Mage, Illusionist, Time Mage

----------------------------
C h i l l   R o d           |
----------------------------|
Attribute: Ice              |
Attack: 27                  |
Magic Power: 2              |
Effect: Enhances Ice        |
Ability 1: Blizzaga         |
Ability 2: Stop             |
Ability 3: Deluge           |
----------------------------

----------------------------
F i r e w h e e l   R o d   |
----------------------------|
Attribute: Fire             |
Attack: 31                  |
Magic Power: 2              |
Ability 1: Fire             |
Ability 2: Haste            |
Ability 3: Prominence       |
----------------------------

----------------------------
F l a m e   R o d           |
----------------------------|
Attribute: Fire             |
Attack: 27                  |
Magic Power: 2              |
Effect: Enhances Fire       |
Ability 1: Firaga           |
----------------------------

----------------------------
F o r c e   R o d           |
----------------------------|
Attack: 25                  |
Magic Power: 5              |
Ability 1: Quarter          |
----------------------------

----------------------------
H e r e t i c   R o d       |
----------------------------|
Attribute: Dark             |
Attack: 31                  |
Magic Power: 20             |
----------------------------

----------------------------
M y t h r i l   R o d       |
----------------------------|
Attack: 32                  |
Magic Power: 2              |
Jump: 1                     |
Ability 1: Black Combo      |
Ability 2: Time Combo       |
Ability 3: Spell Combo      |
----------------------------

----------------------------
P r i n c e s s   R o d     |
----------------------------|
Attack: 35                  |
Defense: 5                  |
Magic Power: 2              |
Magic Resistance: 5         |
Evade: 2                    |
Effect: Enhances Wind       |
        Enhances Earth      |
        Enhances Water      |
Ability 1: Star Cross       |
----------------------------

----------------------------
R o d                       |
----------------------------|
Attack: 18                  |
Magic Power: 2              |
Effect: Enhances Wind       |
        Enhances Earth      |
        Enhances Water      |
Ability 1: Fire             |
Ability 2: Thunder          |
Ability 3: Blizzard         |

----------------------------

----------------------------
S a p e r e   A u d e       |
----------------------------|
Attack: 18                  |
Defense: 2                  |
Magic Power: 5              |
Magic Resistance: 2         |
Move: 1                     |
Jump: 1                     |
Evade: 2                    |
Speed: 2                    |
----------------------------

----------------------------
S l e e t   R o d           |
----------------------------|
Attribute: Ice              |
Attack: 21                  |
Magic Power: 2              |
Ability 1: Blizzara         |
Ability 2: Silence          |
Ability 3: Freezeblink      |
----------------------------

----------------------------
S t a r d u s t   R o d     |
----------------------------|
Attack: 29                  |
Magic Power: 5              |
Ability 1: Demi             |
Ability 2: Stardust         |
----------------------------

----------------------------
T e r r e   R o d           |
----------------------------|
Attribute: Earth            |
Attack: 23                  |
Magic Power: 2              |
Effect: Enhances Earth      |
Ability 1: Slow             |
Ability 2: Soil Evidence    |
----------------------------

----------------------------
T h o r   R o d             |
----------------------------|
Attribute: Lightning        |
Attack: 27                  |
Magic Power: 2              |
Effect: Enhances Lightning  |
Ability 1: Thundaga         |
Ability 2: Quicken          |
Ability 3: Wild Tornado     |
----------------------------

----------------------------
T h u n d e r   R o d       |
----------------------------|
Attribute: Lightning        |
Attack: 21                  |
Magic Power: 2              |
Ability 1: Thundara         |
Ability 2: Reflect          |
Ability 3: Tempest          |
----------------------------


                                    ---------
                                   |M a c e s|
                                    ---------

Used by: Alchemist, Sage

----------------------------
B a t t l e   M a c e       |
----------------------------|
Attack: 31                  |
Ability 1: Water            |
Ability 2: Aero             |
----------------------------

----------------------------
C a c t u s   S t i c k     |
----------------------------|
Attack: 62                  |
Magic Power: 2              |
Magic Resistance: 5         |
----------------------------

----------------------------
D r u i d   M a c e         |
----------------------------|
Attack: 33                  |
Magic Power: 3              |
Magic Resistance: 5         |
Ability 1: Blind            |
Ability 2: Poison           |
----------------------------

----------------------------
E n e r g y   M a c e       |
----------------------------|
Attack: 29                  |
Magic Power: 2              |
Magic Resistance: 5         |
Ability 1: Drain            |
Ability 2: Rasp             |
----------------------------

----------------------------
L i f e   C r o s i e r     |
----------------------------|
Attack: 35                  |
Magic Power: 2              |
Magic Resistance: 10        |
Ability 1: Raise            |
Ability 2: Death            |
----------------------------

----------------------------
L o t u s   M a c e         |
----------------------------|
Attribute: Fire             |
Attack: 37                  |
Magic Power: 2              |
Magic Resistance: 5         |
Effect: Enhances Fire       |
Ability 1: Giga Flare       |
Ability 2: Flare            |
----------------------------

----------------------------
M a n d r a g o r a         |
----------------------------|
Attribute: Earth            |
Attack: 37                  |
Magic Power: 2              |
Magic Resistance: 5         |
Effect: Absorb Earth        |
        Nullifies Poison    |
Ability 1: Bio              |
Ability 2: Toad             |
----------------------------

----------------------------
M o r n i n g   S t a r     |
----------------------------|
Attack: 33                  |
Magic Power: 2              |
Magic Resistance: 5         |
Ability 1: Magic Pow+       |
----------------------------

----------------------------
M y t h r i l   M a c e     |
----------------------------|
Attack: 32                  |
Magic Power: 2              |
Magic Resistance: 5         |
Jump: 1                     |
Ability 1: Wise Combo       |
Ability 2: Gold Combo       |
----------------------------

----------------------------
S a g e   C r o s i e r     |
----------------------------|
Attack: 31                  |
Magic Power: 8              |
Magic Resistance: 8         |
Ability 1: Astra            |
----------------------------

----------------------------
S c o r p i o n   T a i l   |
----------------------------|
Attack: 38                  |
Magic Power: 2              |
Magic Resistance: 5         |
Ability 1: Meteor           |
----------------------------

----------------------------
V e s p e r                 |
----------------------------|
Attack: 39                  |
Magic Power: 2              |
Magic Resistance: 5         |
----------------------------

----------------------------
Z e u s   M a c e           |
----------------------------|
Attribute: Holy             |
Attack: 15                  |
Magic Power: 5              |
Magic Resistance: 5         |
Effect: Enhances Holy       |
Ability 1: Ultima Blow      |

----------------------------


                                  -------
                                 |B o w s|
                                  -------

                               Used by: Archer

----------------------------
A r t e m i s   B o w       |
----------------------------|
Attack: 27                  |
Effect: 7 Panel Range       |
Ability 1: Cupid            |
----------------------------

----------------------------
C h a r   B o w             |
----------------------------|
Attack: 21                  |
Effect: 5 Panel Range       |
Ability 1: Blackout         |
----------------------------

----------------------------
C r e s c e n t   B o w     |
----------------------------|
Attack: 45                  |
Effect: 5 Panel Range       |
----------------------------

----------------------------
L o n g b o w               |
----------------------------|
Attack: 19                  |
Effect: 5 Panel Range       |
Ability 1: Boost            |
----------------------------

----------------------------
M a l b o w                 |
----------------------------|
Attack: 55                  |
Effect: 5 Panel Range       |
----------------------------

----------------------------
M y t h r i l   B o w       |
----------------------------|
Attack: 32                  |
Jump: 1                     |
Effect: 5 Panel Range       |
Ability 1: Bow Combo        |
----------------------------

----------------------------
N a i l   B o w             |
----------------------------|
Attack: 29                  |
Effect: 5 Panel Range       |
Ability 1: Aim: Arm         |
----------------------------

----------------------------
P e r s e u s   B o w       |
----------------------------|
Attack: 42                  |
Evade: 2                    |
Effect: 6 Panel Range       |
Ability 1: Faster           |
----------------------------

----------------------------
S i l v e r   B o w         |
----------------------------|
Attack: 23                  |
Effect: 6 Panel Range       |
Ability 1: Burial           |
----------------------------

----------------------------
T a r g e t   B o w         |
----------------------------|
Attack: 35                  |
Effect: 5 Panel Range       |
Ability 1: Concentrate      |
----------------------------

----------------------------
T h o r n   B o w           |
----------------------------|
Attack: 25                  |
Effect: 5 Panel Range       |
Ability 1: Aim: Legs        |
----------------------------

----------------------------
Y o i c h i   B o w         |
----------------------------|
Attack: 33                  |
Effect: 5 Panel Range       |
Ability 1: Take Aim         |
----------------------------


                                -----------------
                               |G r e a t b o w s|
                                -----------------

                        Used by: Assassin, Hunter, Sniper

----------------------------
A r b a l e s t             |
----------------------------|
Attribute: Earth            |
Attack: 42                  |
Effect: 7 Panel Range       |
----------------------------

----------------------------
C r a n e q u i n           |
----------------------------|
Attack: 29                  |
Effect: 5 Panel Range       |
Ability 1: Sonic Boom       |
Ability 2: Beso Toxico      |
----------------------------

----------------------------
F e y   B o w               |
----------------------------|
Attribute: Wind             |
Attack: 31                  |
Evade: 2                    |
Effect: 6 Panel Range       |
Ability 1: Aim: Vitals      |
Ability 2: Aim: Armor       |
Ability 3: Shadowbind       |
----------------------------

----------------------------
G a s t r a   B o w         |
----------------------------|
Attack: 51                  |
Effect: 7 Panel Range       |
----------------------------

----------------------------
H a d e s   B o w           |
----------------------------|
Attribute: Dark             |
Attack: 33                  |
Effect: 5 Panel Range       |
Ability 1: Sidewinder       |
Ability 2: Death Sickle     |
----------------------------

----------------------------
H u n t   B o w             |
----------------------------|
Attack: 33                  |
Effect: 5 Panel Range       |
Ability 1: Hunting          |
Ability 2: Aim: Wallet      |
----------------------------

----------------------------
M a r d u k   B o w         |
----------------------------|
Attack: 39                  |
Effect: 7 Panel Range       |
----------------------------

----------------------------
M a s t e r   B o w         |
----------------------------|
Attack: 41                  |
Evade: 2                    |
Effect: 5 Panel Range       |
Ability 1: Addle            |
Ability 2: Aim: Weapon      |
----------------------------

----------------------------
M a x \' s   O a t h b o w   |
----------------------------|
Attribute: Dark             |
Attack: 61                  |
Magic Power: 2              |
Effect: 6 Panel Range       |
Ability 1: Doom Archer      |
----------------------------

----------------------------
M y t h r i l   S h o t     |
----------------------------|
Attack: 32                  |
Jump: 1                     |
Effect: 5 Panel Range       |
Ability 1: Hunt Combo       |
Ability 2: Sniper Combo     |
----------------------------

----------------------------
N i k e   B o w             |
----------------------------|
Attribute: Lightning        |
Attack: 37                  |
Defense: 5                  |
Effect: 5 Panel Range       |
Ability 1: Weapon Atk+      |
----------------------------

----------------------------
R a n g e r   B o w         |
----------------------------|
Attribute: Earth            |
Attack: 23                  |
Effect: 5 Panel Range       |
Ability 1: capture          |
Ability 2: Assassin         |
----------------------------

----------------------------
S e v e n t h   H e a v e n |
----------------------------|
Attribute: Holy             |
Attack: 15                  |
Evade: 5                    |
Effect: 5 Panel Range       |
Ability 1: Ultima Shot      |
----------------------------

----------------------------
T w i n   B o w             |
----------------------------|
Attack: 31                  |
Effect: 5 Panel Range       |
Ability 1: Advice           |
Ability 2: Doubleshot       |
----------------------------

----------------------------
W i n d s l a s h   B o w   |
----------------------------|
Attribute: Wind             |
Attack: 25                  |
Evade: 2                    |
Effect: 5 Panel Range       |
Ability 1: Oust             |
Ability 2: Conceal          |
----------------------------


                                 -------------
                                | S p e a r s |
                                 -------------

                           Used by: Dragoon, Templar

----------------------------
B a n g a a   S p i k e     |
----------------------------|
Attack: 53                  |
Defense: 5                  |
Magic Power: 2              |
Magic Resistance: 5         |
Effect: 2 Panel Pierce      |
----------------------------

----------------------------
B e a s t s p e a r         |
----------------------------|
Attack: 51                  |
Defense: 10                 |
Effect: 2 Panel Pierce      |
----------------------------

----------------------------
D r a g o n   W h i s k e r |
----------------------------|
Attack: 45                  |
Jump: 1                     |
Effect: 2 Panel Pierce      |
Ability 1: Bangaa Cry       |
----------------------------


----------------------------
G a e   B o l g             |
----------------------------|
Attribute: Lightning        |
Attack: 39                  |
Effect: 2 Panel Pierce      |
Ability 1: Bolt Breath      |
----------------------------

----------------------------
I c e   L a n c e           |
----------------------------|
Attribute: Ice              |
Attack: 35                  |
Effect: 2 Panel Pierce      |
Ability 1: Ice Breath       |
----------------------------

----------------------------
J a v e l i n               |
----------------------------|
Attack: 31                  |
Effect: 2 Panel Range       |
Ability 1: Warcry           |
Ability 2: Jump             |
----------------------------

----------------------------
K a i n \' s   L a n c e     |
----------------------------|
Attack: 47                  |
Jump: 1                     |
Effect: 2 Panel Range       |
Ability 1: Lifebreak        |
----------------------------

----------------------------
L a v a   S p e a r         |
----------------------------|
Attribute: Fire             |
Attack: 33                  |
Effect: 2 Panel Range       |
Ability 1: Fire Breath      |
----------------------------

----------------------------
M y t h r i l   S p e a r   |
----------------------------|
Attack: 32                  |
Jump: 2                     |
Effect: 2 Panel Pierce      |
Ability 1: Dragon Combo     |
----------------------------

----------------------------
O d i n   L a n c e         |
----------------------------|
Attack: 55                  |
Effect: 2 Panel Pierece     |
----------------------------

----------------------------
P a r t i s a n             |
----------------------------|
Attack: 42                  |
Jump: 1                     |
Effect: 2 Panel Range       |
Ability 1: Cheer            |
----------------------------

----------------------------
T r i d e n t               |
----------------------------|
Attack: 50                  |
Magic Power: 2              |
Jump: 1                     |
Effect: 2 Panel Range       |
Ability 1: Weapon Atk+      |
----------------------------


                            ---------------------
                           |I n s t r u m e n t s|
                            ---------------------

                        Used by: Animist, Beastmaster

----------------------------
A o n a   F l u t e         |
----------------------------|
Attack: 32                  |
Magic Resistance: 2         |
Effect: Nullifies Poison    |
Ability 1: Marlboro         |
Ability 2: Bomb             |
Ability 3: Frogsong         |
----------------------------

----------------------------
B l a c k   Q u e n a       |
----------------------------|
Attribute: Dark             |
Attack: 33                  |
Magic Resistance: 2         |
Ability 1: Floateye         |
Ability 2: Undead           |
----------------------------

----------------------------
B l o o d   S t r i n g s   |
----------------------------|
Attack: 22                  |
Evade: 1                    |
Effect: Drains target\'s HP  |
Ability 1: Tonberry         |
Ability 2: Friend           |
----------------------------

----------------------------
C o n c h   S h e l l       |
----------------------------|
Attack: 31                  |
Defense: 2                  |
Ability 1: Rockbeast        |
----------------------------

----------------------------
D a r k   F i d d l e       |
----------------------------|
Attribute: Dark             |
Attack: 45                  |
Effect: Nullifies Silence   |
----------------------------

----------------------------
D e m o n   B e l l         |
----------------------------|
Attack: 22                  |
Ability 1: Goblin           |
Ability 2: Flan             |
Ability 3: Bomb             |
----------------------------

----------------------------
E a r t h   B e l l         |
----------------------------|
Attribute: Earth            |
Attack: 31                  |
Defense: 3                  |
Effect: Absorbs Earth       |
Ability 1: Fairy            |
Ability 2: 100% Wool        |
----------------------------

----------------------------
F a i r y   H a r p         |
----------------------------|
Attack: 29                  |
Magic Power: 2              |
Ability 1: Fairy            |
Ability 2: Bug              |
Ability 3: Tail Wag         |
----------------------------

----------------------------
F e l l   C a s t a n e t s |
----------------------------|
Attribute: Dark             |
Attack: 47                  |
----------------------------

----------------------------
G l a s s   B e l l         |
----------------------------|
Attack: 25                  |
Magic Resistance: 1         |
Effect: Nullifies Sleep     |
Ability 1: Lama             |
Ability 2: Flan             |
Ability 3: Sheep Count      |
----------------------------

----------------------------
H e a l   C h i m e         |
----------------------------|
Attribute: Holy             |
Attack: 39                  |
Evade: 1                    |
Effect: Nullifies Doom      |
Ability 1: Cuisine          |
----------------------------

----------------------------
M y t h r i l   B e l l     |
----------------------------|
Attack: 32                  |
Jump: 1                     |
Ability 1: Beast Combo      |
Ability 2: Animal Combo     |
----------------------------

----------------------------
S a t y r   F l u t e       |
----------------------------|
Attack: 35                  |
Evade: 1                    |
Effect: Nullifies Charm     |
Ability 1: Chocobo Rush     |
----------------------------

----------------------------
W a r   T ru m p e t        |
----------------------------|
Attack: 25                  |
Evade: 1                    |
Ability 1: Panther          |
Ability 2: Goblin           |
Ability 3: Catnip           |
----------------------------


                               ---------------
                              |K n u c k l e s|
                               ---------------

                        Used by: Gadgeteer, White Monk


      -----------------------------     ----------------------------
     | C a t   C l a w s           |   | D e a t h   C l a w s      |
     |-----------------------------|   |----------------------------|
     | Attack: 35                  |   | Attribute: Dark            |
     | Evade: 1                    |   | Attack: 43                 |
     | Speed: 2                    |   | Evade: 1                   |
     | Ability 1: Chakra           |   | Ability 1: Black Ingot     |
     | Ability 2: Gold Battery     |    ----------------------------
      -----------------------------
                                        ----------------------------
      -----------------------------    | G o d h a n d              |
     | D r e a m   C l a w s       |   |----------------------------|
     |-----------------------------|   | Attribute: Holy            |
     | Attack: 39                  |   | Attack: 39                 |
     | Evade: 1                    |   | Magic Power: 3             |
     | Ability 1: Chroma Gem       |   | Evade: 5                   |
      -----------------------------    | Speed: 1                   |
                                       | Ability 1: Far Fist        |
      -----------------------------     ----------------------------
     | G r e a s e b u r s t       |
     |-----------------------------|    ----------------------------
     | Attack: 59                  |   | H a r d   K n u c k l e s  |
     | Evade: 1                    |   |----------------------------|
      -----------------------------    | Attack: 39                 |
                                       | Evade: 1                   |
      -----------------------------    | Ability 1: Whirlwind       |
     | K a i s e r   K n u c k l e |   | Ability 2: Silver Disc     |
     |-----------------------------|    ----------------------------
     | Attack: 42                  |
     | Evade: 1                    |    ----------------------------
     | Ability 1: Air Render       |   | M a g i c   H a n d s      |
      -----------------------------    |----------------------------|
                                       | Attack: 52                 |
      -----------------------------    | Evade: 1                   |
     | M y t h r i l   C l a w s   |   | Ability 1: Air Render      |
     |-----------------------------|    ----------------------------
     | Attack: 32                  |
     | Jump: 1                     |    ----------------------------
     | Evade: 1                    |   | R i s i n g   S u n        |
     | Ability 1: Monk Combo       |   |----------------------------|
     | Ability 2: Gadget Combo     |   | Attribute: Fire            |
      -----------------------------    | Attack: 31                 |
                                       | Evade: 1                   |
      -----------------------------    | Ability 1: Exorcise        |
     | S i c k   K n u c k l e s   |   | Ability 2: Red Spring      |
     |-----------------------------|    ----------------------------
     | Attack: 35                  |
     | Evade: 1                    |    ----------------------------
     | Ability 1: Green Gear       |   | S u r v i v o r            |
      -----------------------------    |----------------------------|
                                       | Attack: 37                 |
      -----------------------------    | Defense: 2                 |
     | T i g e r   F a n g s       |   | Evade: 2                   |
     |-----------------------------|   | Ability 1: Revive          |
     | Attribute: Lightning        |   | Ability 2: Yellow Spring   |
     | Attack: 41                  |    ----------------------------
     | Evade: 2                    |
     | Ability 1: Earth Render     |    ----------------------------
      -----------------------------    | W h i t e   F a n g s      |
                                       |----------------------------|
                                       | Attribute: Ice             |
                                       | Attack: 39                 |
                                       | Evade: 1                   |
                                       | Ability 1: Holy Sign       |
                                       | Ability 2: Blue Screw      |
                                        ----------------------------


                                =-----------=
                                - S o u l s -
                                =-----------=

                               Used by: Morpher

      -----------------------------     ----------------------------
     | B o m b   S o u l           |   | B u g   S o u l            |
     |-----------------------------|   |----------------------------|
     | Attribute: Fire             |   | Attribute: Earth           |
     | Attack: 36                  |   | Attack: 39                 |
     | Magic Power: 2              |   | Defense: 2                 |
     | Effect: 1/2 Fire Damage     |   | Magic Power: 2             |
     | Ability 1: Bomb             |   | Effect: Nullifies Blind    |
      -----------------------------    | Ability 1: Bug             |
                                        ----------------------------
      -----------------------------     ----------------------------
     | D r a g o n   S o u l       |   | D r e a d   S o u l        |
     |-----------------------------|   |----------------------------|
     | Attribute: Earth            |   | Attack: 49                 |
     | Attack: 43                  |   | Magic Power: 2             |
     | Defense: 5                  |    ----------------------------
     | Magic Power: 2              |
     | Effect: Nullifies Earth     |    ----------------------------
     | Ability 1: Dragon           |   | F l a n   S o u l          |
      -----------------------------    |----------------------------|
                                       | Attack: 34                 |
      -----------------------------    | Defense: 10                |
     | E y e   S o u l             |   | Magic Power: 2             |
     |-----------------------------|   | Effect: 1/2 Ice Damage     |
     | Attribute: Dark             |   | Ability 1: Flan            |
     | Attack: 45                  |    ----------------------------
     | Magic Power: 2              |
     | Effect: Nullifies Doom      |    ----------------------------
     | Ability 1: Floateye         |   | L a m i a   S o u l        |
      -----------------------------    |----------------------------|
                                       | Attribute: Water           |
      -----------------------------    | Attack: 41                 |
     | G o b l i n   S o u l       |   | Magic Power: 2             |
     |-----------------------------|   | Effect: Nullifies Sleep    |
     | Attack: 32                  |   | Ability 1: Lamia           |
     | Magic Power: 2              |    ----------------------------
     | Effect: 1/2 Ice Damage      |
     | Ability 1: Goblin           |    ----------------------------
      -----------------------------    | M y t h r i l   S o u l    |
                                       |----------------------------|
      -----------------------------    | Attack: 32                 |
     | M a l b o r o   S o u l     |   | Magic Power: 2             |
     |-----------------------------|   | Jump: 1                    |
     | AttacK: 47                  |   | Ability 1: Morph Combo     |
     | Magic Power: 2              |    ----------------------------
     | Magic Resistance: 2         |
     | Effect: Nullifies Poison    |    ----------------------------
     | Ability 1: Malboro          |   | R u k a v i   S o u l      |
      -----------------------------    |----------------------------|
                                       | Attack: 67                 |
      -----------------------------    | Magic Power: 2             |
     | P a n t h e r   S o u l     |    ----------------------------
     |-----------------------------|
     | Attack: 39                  |
     | Magic Power: 2              |
     | Evade: 2                    |
     | Effect: Nullifies Berserk   |
     | Ability 1: Panther          |
      -----------------------------



                                =---------=
                                - G u n s -
                                =---------=

                              Used by: Gunner

      -----------------------------     ----------------------------
     | A i o t   G u n             |   | B i n d s n i p e          |
     |-----------------------------|   |----------------------------|
     | Attack: 27                  |   | Attack: 47                 |
     | Effect: 8 Panel Range       |   | Effect: 8 Panel Range      |
     | Ability 1: Fireshot         |    ----------------------------
      -----------------------------

      -----------------------------     ----------------------------
     | C a l l i n g   G u n       |   | C h a o s   R i f l e      |
     |-----------------------------|   |----------------------------|
     | Attack: 59                  |   | Attack: 33                 |
     | Effect: 8 Panel Range       |   | Effect: 8 Panel Range      |
      -----------------------------    | Ability 1: Confushot       |
                                        ----------------------------
      -----------------------------     ----------------------------
     | G i o t   G u n             |   | L o n g b a r r e l        |
     |-----------------------------|   |----------------------------|
     | Attack: 37                  |   | Attack: 39                 |
     | Effect: 8 Panel Range       |   | Effect: 8 Panel Range      |
     | Ability 1: Iceshot          |   | Ability 1: Concentrate     |
      -----------------------------     ----------------------------

      -----------------------------     ----------------------------
     | L o s t   G u n             |   | M y t h r i l   G u n      |
     |-----------------------------|   |----------------------------|
     | Attack: 31                  |   | Attack: 32                 |
     | Effect: 8 Panel Range       |   | Jump: 1                    |
     | Ability 1: Silenshot        |   | Effect: 8 Panel Range      |
      -----------------------------    | Ability 1: Gun Combo       |
                                        ----------------------------
      -----------------------------     ----------------------------
     | O u t s i d e r             |   | P e a c e m a k e r        |
     |-----------------------------|   |----------------------------|
     | Attack: 41                  |   | Attack: 33                 |
     | Effect: 9 Panel Range       |   | Effect: 8 Panel Range      |
     | Ability 1: Stopshot         |   | Ability 1: Charmshot       |
      -----------------------------     ----------------------------

      -----------------------------     ----------------------------
     | R i o t   G u n             |   | S i l v e r   C a n n o n  |
     |-----------------------------|   |----------------------------|
     | Attack: 31                  |   | Attack: 31                 |
     | Effect: 8 Panel Range       |   | Effect: 7 Panel Range      |
     | Ability 1: Boltshot         |   | Ability 1: Blindshot       |
      -----------------------------     ----------------------------


                                 =---------=
                                 | B o d y |
                                 =---------=

 This is a list of all the body equipment in the game listed according to the game
set up and then in alphabetical order for easier understanding.

 Note: This is how the game does it, just alphabetically according to class.


                                =-----------=
                                - A r m o r -
                                =-----------=

    Used by: Defender, Dragoon, Mog Knight, Paladin, Soldier, Templar, Warrior

      -----------------------------     ----------------------------
     | A d a m a n   A r m o r     |   | B r o n z e   A r m o r    |
     |-----------------------------|   |----------------------------|
     | Defense: 58                 |   | Defense: 30                |
     | Magic Resistance: 3         |   | Magic Resistance: 6        |
      -----------------------------     ----------------------------

      -----------------------------     ----------------------------
     | C a r a b i n i   M a i l   |   | C u i r a s s              |
     |-----------------------------|   |----------------------------|
     | Defense: 38                 |   | Defense: 28                |
     | Magic Resistance: 8         |   | Magic Resistance: 2        |
     | Ability 1: Bonecrusher      |    ----------------------------
      -----------------------------

      -----------------------------     ----------------------------
     | D i a m o n d   A r m o r   |   | D r a g o n   M a i l      |
     |-----------------------------|   |----------------------------|
     | Defense: 40                 |   | Defense: 40                |
     | Magic Resistance: 3         |   | Magic Resistance: 8        |
     | Ability 1: Weapon Def+      |   | Effect: 1/2 Fire Damage    |
      -----------------------------     ----------------------------

      -----------------------------     ----------------------------
     | G e n j i   A r m or        |   | G o l d   A r m o r        |
     |-----------------------------|   |----------------------------|
     | Defense: 46                 |   | Defense: 42                |
     | Magic Resistance: 12        |   | Magic Resistance: 6        |
     | Ability 1: Reflex           |   | Ability 1: Last Haste      |
      -----------------------------     ----------------------------

      -----------------------------     ----------------------------
     | I r o n   A r m o r         |   | M a t e r i a   A r m o r  |
     |-----------------------------|   |----------------------------|
     | Defense: 34                 |   | Defense: 52                |
     | Magic Resistance: 3         |   | Magic Resistance: 16       |
      -----------------------------     ----------------------------

      -----------------------------     ----------------------------
     | M a x i m i l l i a n       |   | M i r r o r   M a i l      |
     |-----------------------------|   |----------------------------|
     | Attack: 3                   |   | Defense: 36                |
     | Defense: 46                 |   | Magic Resistance: 8        |
     | Magic Resistance: 10        |   | Effect: Auto-Reflect       |
      -----------------------------     ----------------------------

      -----------------------------     ----------------------------
     | O p a l   A r m o r         |   | P l a t e m a i l          |
     |-----------------------------|   |----------------------------|
     | Defense: 42                 |   | Defense: 38                |
     | Magic Resistance: 3         |   | Magic Resistance: 3        |
      -----------------------------     ----------------------------

~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~


                               =============
                               - Your Clan -
                               =============

  Your clan is your team, in RPG terms, your party. It is composed of characters
you want in the group and numbers no more than 23. The clan will eventually earn
status points in eight areas; Combat, Magic, Smithing, Craft, Appraise, Gather,
Negotiate, and Track.

                         ========================
                        | Clan Titles and Skills |
                         ========================

  Through out the course of the game the clan will gain new skills and titles. For
every 100 Clan Points you earn, one or more of your Clan Skills will rise by one
point, in addition to a Clan level up. Once raising a Clan Skill to a certain level
you will receive a bonus item. Check out the list below to see which item you will
receive upon the conditions.

 ---------------- -------------------------
|      Item      |        Condition        |
|------------------------------------------|
| Aegis Shield   | Appraise level 20       |
| Angel Ring     | Craft level 20          |
| Arch Sword     | Combat and Magic lvl 10 |
| Barettte       | Craft level 35          |
| Black Robe     | Magic level 15          |
 ---------------- -------------------------

                                  ========
                                  - Laws -
                                  ========


 This section contains all of the laws and there penalties/rewards. They are as
follows and in alphabetical order:

Law: Addle
Rank: 4
Recommend: Stop
Penalty for addling
Judge point bonus for stopping a unit.

Law: Control
Rank: 2
Recommend: Morph
Penalty for a successful: \"Control\" A-abilities.
Judge point bonus for successful: \"Morph\" A-abilities.

Law: Fire
Rank: 1
Penalty for a successful hit with: Fire actions/A-abilities. Fire weapons are not
penalized.
Judge point bonus for a successful hit with: Ice actions/A-abilities. Ice weapons
are not rewarded.

Law: Ganging Up
Rank: 3
Recommend: Copycat
Penalty for: Using combos. Only the initiating unit is penalized.
Judge point bonus for: Mimicking action of previous unit.

Law: Gunmanship
Rank: 4
Recommend: Summon
Penalty for a successful hit with: \"Gunmanship\" A-abilities.
Judge point bonus for a successful hit with: \"Summon\" A-abilities.

Law: Hunt
Rank: 5
Recommend: Defend
Penalty for a successful hit with: \"Hunt\" A-abilities.
Judge point bonus for a successful hit with: \"Defend\" A-abilities.

Law: Holy
Rank: 5
Recommend: Dark
Penalty for a successful hit with: Holy actions/A-abilities. Holy weapons are not
penalized.
Judge point bonus for a successful hit with: Dark actions/A-abilities. Dark weapons
are not rewarded.

Law: Ice
Rank: 1
Recommend: Fire
Penalty for a successful hit with: Ice actions/A-abilities. Ice weapons are not
penalized.
Judge point bonus for a successful hit with: Fire actions/A-abilities. Fire weapons
are not rewarded.

Law: Katanas
Rank: 4
Recommend: Maces
Penalty for a katana hit.
Judge point bonus for a mace hit.

Law: Knuckles
Rank: 4
Recommend: Soul
Penalty for a knuckles hit.
Judge point bonus for a soul hit.

Law: Lightning
Rank: 1
Recommend: Wind
Penalty for a successful hit with: Lightning actions/A-abilities. Lightning
weapons are not penalized.
Judge point bonus for a successful hit with: Wind actions/A-abilities. Wind
weapons are not rewarded.

Law: Petrify
Rank: 5
Recommend: Frog
Penalty for petrifying.
Judge point bonus for frog shaping.

Law: Sabers
Rank: 5
Recommend: Knives
Penalty for a saber hit.
Judge point bonus for a knife hit.

Law: Sharpshoot
Rank: 4
Recommend: Call
Penalty for a successful hit with: \"Sharpshoot\" A-abilities.
Judge point bonus for a successful hit with: \"Call\" A-abilities.

Law: Silence
Rank: 3
Recommend: Addle
Penalty for silencing
Judge point bonus for addling.

Law: Steal
Rank: 3
Recommend: Aim
Penalty for a successful: \"Steal\" A-abilities.
Judge point bonus for a successful hit with: \"Aim\" A-abilities.

Law: Stop
Rank: 5
Recommend: Silence
Penalty for stopping a unit,
Judge point bonus for silencing.

Law: Target Area
Rank: 4
Recommend: Target All
Penalty for a successful hit with: A-abilities with area effect of 2+ panels.
Judge point bonus for a successful hit with: A-abilities effecting the entire
field.

Law: Techniques
Rank: 6
Recommend: Skills
Penalty for a successful hit with: \"Tech\" A-abilities. (ex: \"Combat Tech\")
Judge point bonus for a successful hit with: \"Skill\" A-abilities. (ex: \"Ninja
Skill\")

Law: Time Magic
Rank: 4
Recommend: Elementals
Penalty for a successful hit with: \"Time Magic\" A-abilities
Judge point bonus for a successful hit with: \"Spirit Magic\" A-abilities.

~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~

                             ====================
                             - Tips and Secrets -
                             ====================

 This section is obviously for the tips and secrets of the game. I will try to
tell you some things that you should know to help you win during battle.

                  A few tips on how to conduct a good battle...

 Some people struggle during the battle phase of the game and one reason is due
to insufficient supplies during battle. Try to keep yourself up-to-date on the
equipment because it\'s usually handy. If something good will aid you in the battle
ahead I will tell you because some things can REALLY help. Also, read the laws of
the battle before you start attacking or else you may get red carded and that\'s
never a good thing. Good battle procedure is to have a wall of fighters and your
healer/s and magic user/s behind the \"wall\" and they can just sit back there
making sure the wall doesn\'t crumble. To disperse your opponents into little
groups of 2 or 3 is great because your magic user gets in there and blows them all
away in one foul swoop. Focus on breaking down the easier enemies first because
if you try to take out the hardest guy first the others just pummel away at you
and if there is an enemy magic user then you can really get hit while being all
clumped up.

                              -Secret Characters-

Lini the Mog Knight

To get Lini you need to have the Hero Gaol mission item. Take it with you on a
mission and Lini may join your party! Lini comes with a few abilities and at a
decent level so get him when you can.

Eldena the Red Mage

To get Eldena you need to have the Elda\'s Cup mission item which you receive upon
the completion of Mission #123: Hungry Ghost. Take the item with you on a mission
and after the mission Eldena may join you! Eldena comes with a few spells so early
in the game it is good to pick her up.

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                               ================
                               - Email Policy -
                               ================

 This section\'s purpose is to inform those of you who do not know how to
send a proper email to someone who writes a FAQ. When sending me an email you
may:
	Give new information
	Tell some new strategy
	Ask a question not answered in this FAQ/Walkthrough
	Praise me or tell me what I need to do to make it more pleasing
	Tell me how much you like this game
	Tell any glitches that occurred or anything un-ordinary

 Please when sending me an email do not:

        Give old information
        Say something old
        Ask something already answered
        Send me hate mail
        Tell me you hate this game
        Say something obviously stupid
        Send me mail after this FAQ/Walkthrough is finalized

 If you follow those simple rules when sending an email I will be more than happy
to return a message to you.


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                                    ========
                                    - FAQs -
                                    ========

 These are the Frequently Asked Questions that I get and there answers.

Q: Can I change my characters name and/or even choose it?

A: Only the *New Kid* can be named, default is Marche.


Q: What does the WT mean in the battle screen?

A: WT stands for Wait Turn. When the WT is 1 then that unit can initiate combat.
   Every other number is next in line, so 1 is first and 2 is second; so on and so
   forth. The number on the left is for how many turns until that unit can move
   starting at 1 and the number on the right is how many units on the field. An
   example is \"WT 1/10\", this means it is the units turn and there are 10 units on
   the field. Highlighting another unit may display \"WT 4/10\" meaning that the unit
   will go 4th according to this turn unless it is stopped, slowed, or hastened
   during the turn and before it\'s next turn.


Q: Is Cloud in this game?

A: No


Q: I\'ve heard of these items that grow as you use them, what are they and how do I
   get them?

A: The sword, Sequence, grows in Weapon Attack every time you complete Mission 040:
   Battle Tourney, where you get the item after completing the mission. You can
   also power it up by completing link Mission 1: Pam le Fey, Mission 2: Dark
   Wanderer, and Mission 3: Demon Redux. The rod, Sapere Aude, grows in Magic Attack
   every time you complete Mission 041: Mage Tourney or it\'s related link missions;
   Mission 4: Newbie Hunt, Mission 5: Real Hunt, and Mission 6: Expert Hunt. You
   get the Sapere Aude in Mission 041: Mage Tourney. The Acacia Hat (Helm) grows
   in Magic Resistance and is received after Mission 042: Swimming Meet. You can
   power up the Acacia Hat in Mission 042: Swimming Meet and in the link missions
   that it is related to, Mission 7: Ezel\'s Letter, Mission 8: Ritz\'s Letter, and
   Mission 9: Cid\'s Letter. The last of the 4 items is the Peytral which you can
   get after completing Mission 043: Clan League. It has no related link missions
   so you can only power it up by beating the Clan League mission. All item power
   up missions are repeatable so they can be you\'re best items in each category if
   you really want them to be.


Q: Can I really kill off Montblanc and never have to use him again?

A: Yes, Montblanc can die in a Jagd area and you never have to use him again. A lot
   of people seem to dislike him but I take a certain liking in him, so I never
   killed him off.

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                                    ==========
                                    - Thanks -
                                    ==========

Me, Greg Boccia, for writing the Guide

CjayC for hosting GameFAQs.com and posting this FAQ

TheVGNation.com, my new beloved home, for hosting this FAQ

J Dogg for letting me use his Equipment list to help complete mine here.

Anyone else whom I forgot to add or couldn\'t remember; feel free to email me if
I did forget

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                                   =============
                                   - Copyright -
                                   =============

This document is Copyright (c)2003 MysticalMoon and is the intellectual property
of the author. It may be not be reproduced under any circumstances except for
personal, private use as long as it remains in its unaltered, unedited form. It
may not be placed on any web site or otherwise distributed publicly without
advance written permission. Use of this guide on any other web site or as a part
of any public display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

The following sites are allowed to use my guide:

GameFAQs.com
TheVGNation.com
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