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FAQ/Walkthrough

by TakerVersion1

F I N A L  F A N T A S Y  I

D A W N  O F  S O U L S
==============================================================================
DISCLAIMER
==============================================================================
Final Fantasy I & II "Dawn of Souls" Copyright 1987, 1988, 2004 SquareEnix 
Co., Ltd.  Final Fantasy is a registered trademark of SquareEnix Co., Ltd. 
Dawn of Souls is a trademark of SquareEnix Co., Ltd.
This document was written entirely by me; hence I own all rights to it. If 
anyone wishes to reproduce this document please contact me. 
([email protected]) If permission is given, by me and only me, I request the 
entirety of the walkthrough and this disclaimer remain intact. Since I am the 
creator and owner I can withdraw permission or request it be taken down, NO 
ACCEPTIONS!
==============================================================================
VERSION HISTORY
==============================================================================

1/16/05: Version 0.25: Started work on Walkthrough

1/28/05: Version 0.50: Finished work on Walkthrough

2/2/05: Version 0.70: Almost completed additional information, Bestiary and 
equipment not done.

2/4/05: Version 0.90: Ready to submit to GameFAQs, equipment not done, some 
sections slightly unfinished such as SoC.

2/9/05: Version 0.92: Did more to SoC, edited some Bestiary information.

2/11/05: Version 0.93: Did more to SoC, its 75% done now.

2/11/05: Version 1.00: Finished SoC, added some more secrets. Further 
equipment upgrades are unknown at this date.

2/17/05: Version 1.02: Got a little more specific with the jobs information.

2/21/05: Version 1.09: Almost done with Bestiary, missing one monster.

3/2/05: Version 1.29: Added the Challenges section, added the Hall of Monsters 
secret.

3/5/05: Version 1.30: Added the final monster, fixed a minor error.

3/14/05: Version 1.35: Added some more treasures for Mirage Tower.

6/30/05: Version 1.43: Finally finished equipment section.

==============================================================================
TABLE OF CONTENTS
==============================================================================

FINAL FANTASY I

1) Walkthrough
     -The Ancient Prophecy
     -Rescuing the Princess
     -Curse of the Prince
     -The Vampire's Treasure
     -Lich, Fiend of Earth
     -Up the Winding River
     -Marlith, Fiend of Fire
     -The Stone of Fight
     -The Trials of Courage
     -Bahamut's Gift
     -A Faerie and a Cube
     -Kraken, Fiend of Water
     -The Lufenians
     -The Ancient Tower
     -Tiamat, Fiend of Wind
     -Chaos' Spiral

2) Frequently Asked Questions

3) Basics
     -Controls
     -Classes
     -Menu
     -Battle Mechanics

4) Spells, Items and Equipment
     -Black Magic Spells
     -White Magic Spells
     -Items
     -Weapons
     -Armor
     -Helms
     -Shields
     -Gloves

5) Bestiary Book
     -Original Bestiary
     -Soul of Chaos Bestiary

6) Soul of Chaos
     -Earthgift Shrine
     -Hellfire Chasm
     -Lifespring Grotto
     -Whisperwind Cove

7) Challenges
     -Low Level
     -No Class Change
     -Solo Character
     -Solo Class
     -Mega Hard Death Challenge
     -8-Bit Challenge

8) Secrets

9) Contact Information

10) Credits

******************************************************************************
F I N A L  F A N T A S Y  I
******************************************************************************

==============================================================================
1. Walkthrough
==============================================================================

Quickly name your characters, give them a class, and proceeded.

*-*The Ancient Prophecy*-*

The world lays shrouded in darkness�

The winds die�
The seas rage�
The earth decays�

But the people believe in an ancient prophecy.
And the patiently await its fulfillment

"When darkness veils the world, four Warriors of Light shall come�"

And after a long journey the four warriors did appear�
And in each of their hands was a crystal�

*-*Rescuing the Princess*-*

Now that you have control of your characters we can begin. See that village 
with the castle? That is Cornelia, go into the town.

-Cornelia-

This has some great chap things to get! The INN is only 30 gill which will 
fully restore all HP! In the weapons store immediately sell your Monks 
Nunchaku (if you have a Monk.) Buy Rapiers for any Warriors, Thieves or Red 
Mages you have, a Knife for your Black Mage, and a Hammer for a White Mage, 
sell items you un-equip. Than go to the armor store. Buy Leather Armor for a 
Thieves and Monks. Buy Chain Mail for Warriors and Red Mages, sell Cloths that 
you un-equip.

Now its time to buy some magic! If you have a Black Mage buy Fire, Thunder and 
Sleep but I wouldn't recommend it. For a White Mage get Cure and Dia, plus 
Protect if you want it. For a Red Mage get Fire, Thunder and Cure.

With your magic obtained go right to the item store and get one sleeping bag. 
Talk to any guard and he'll take you to the king. The king says that his 
daughter Sarah was taken by a former Knight named Garland. He says if you save 
Sarah he will re-build the bridge for you. Go south and leave the castle.

CHECK LIST! (* = optional)

Class: Weapon, Armor, Lv1 Spells

Warrior: Rapier, Chain Mail, N/A
Thief: Rapier, Leather Armor, N/A
Monk: none, Leather Armor, N/A
Red Mage: Rapier, Chain Mail, Fire(blk), Thunder(blk), Cure(white)
White Mage: Hammer, Cloths, Cure, Dia, Protect*
Black Mage: Staff, Cloths, Fire, Thunder, Sleep*

Items

Sleeping Bag x1

-World Map-

Got everything? Good, let's go save us a princess! You will leave Cornelia; go 
north along the west cost. You fight goblins and wolves, no problem. 
Eventually you will pass a cave, that's the Earthgift Shrine, but it's no use 
now. Continue north, now you will fight goblin guards and crazy horses in 
addition to the others. Conserve your MP and head north until you get to a 
run-down building, it is the Chaos Shrine. Use the sleeping bag to heal your 
HP if you need to, than save and go in.

-Chaos Shrine-

Dam this place is a dump! Well anyway go left and you'll find a small room, it 
contains a Leather Cap! Give it to a Mage, probably your Black. Oh and I 
forgot but your people in order by HP and Defense, that way ones with lower HP 
and Defense wont get hit if they're at the bottom. That's all you really need 
here. Go back towered the entrance.

Remember, Zombies, Skeletons, and ect. are weak agenst Dia. Anyway from the 
entrance go north into a small room. Talk to the man and instigate a Boss 
Battle!

--------------
BOSS: Garland
--------------
HP: 212
Gil: 250
EXP: 130
Drops: Longsword!!!(rare)
Title: "Finest Swordsmen in all of Cornelia"

Well Garland looks viscous and mean but he is a pushover. Just attack with 
everyone, cast Black Magic spells and heal when needed. Eventually Garland 
will "die", he may drop the Longsword. If he doesn't you can soft-reset and 
try again, or just continue. If he does drop it give it to your Warrior, if 
you don't have one than the Red Mage.

Wow what an easy battle! Talk to Sarah and she will thank you. Automatically 
you will leave the Chaos Shrine and end up back in Cornelia.

-Cornelia-

The king will now thank you, and there will be a cut-scene where the bridge 
gets re-built. The king will tell you the rest of the prophecy, listen than 
leave. But Sarah will stop you and give you the Key Item Lute. Now you can 
leave Cornelia. Before you do so buy any items or spells you wanted to get, 
Antidotes and Phoenix Downs are recommended. Heal in the INN and leave.

-World Map-

Phew that was hard work�not! Well anyway go north of the castle and step for 
onto the drawbridge. This opens and true introduction to the game. When its 
over step foot onto the northern continent.

*-*Curse of the Prince*-*

-World Map-

Yeah so lets begin this adventure shall we? Head north between the mountains, 
than you have an option, go north to the cave or east to Provoka. By going 
north you can get some items lets go that way.

Head north fight the goblins, wrag wolves, possible some ware wolves, lizards 
and Ogres. Ogres can be a ***** but they are weak to Fire. Eventually after 
walking by a bunch of rivers you'll reach the cave.

-Matoya's Cave-

Go down and talk to the broom, he says that to open the map push B + Select, 
only its backwards. Anyway enter the room to the north and you'll find and old 
witch who's looking for he glass eye. Go to the left and grab the antidote and 
the two potions. Leave once you get it all.

-World Map-

Now based on the monsters you ran into you may need healing. If so return to 
Cornelia, and use the INN. If you can make it than head south near the bridge 
and turn east. After traveling east continue for a while until you reach the 
port city of Pravoka!

-Pravoka-

Welcome to the pirate infested town of Pravoka! Here we have many things to 
buy! So the first stop is the weapons store. For Warriors buy Battle Axes or 
Broadswords, I recommend Boradswords since Battle Axes are a lot more money 
but have only +1 more attack power. For Red Mages and Thieves buy a Scimitar, 
yes a RM can get a Broadsword but he doesn't need it. Now search for the armor 
store. There buy Leather Shields for all who can wield them. DO NOT buy Iron 
Armor, its far to expensive now, but if you want it that badly fight or play 
the ship game once you get it. (see secrets) See all equipment you don't need.

Hmmmm�we might as well get the ship now. Go just north of the armor shop and 
you'll see some pirates. Talk to the middle pirate to initiate a Boss Battle!

--------------------
BOSS: Nine Pirates
--------------------
HP: 24 each (216 total)
Gil: 40 each (360 total)
Exp: 40 each (360 total)
Drops: Leather Shield
Title: "9 Pirates of Pravoka"

WHAT?!?!?! Nine bosses?!?!?! Meh, these guys are an even bigger pushover than 
Garland was. All you must do is cast Sleep, than attack like crazy. Most of 
the time Warriors, Monks, Thieves, and RMs will kill a Pirate in one hit. It's 
not hard at all. If you get lucky you'll get a Leather Shield, sell it unless 
you need to equip it.

After a not hard fought battle the head pirate will give you his ship! (Can I 
get a w00t?) So what's left? Magic of course, but it won't come cheap! Train 
or play the ship game to get money, to access ship game go into your ship and 
hold A and push B 22 times. For a WM buy Blindna and Null Shock, for the BM, 
Blizzard and Temper, for a RM, Blizzard, Temper and Null Shock.

CHECK LIST:

Class: Weapon, Armor, Shields, Gloves, Lv2 Spells

Warrior: Broadsword, Iron Armor*, Leather Shield, Leather Gloves, N/A
Thief: Scimitar, Leather Armor, N/A, Leather Gloves, N/A
Monk: none, Leather Armor, N/A, Leather Gloves, N/A
Red Mage: Scimitar, Chain Mail, N/A, Leather Gloves, Blizzard(blk), 
Temper(blk), Null-Shock*(white)
White Mage: Hammer, Cloths, N/A, Leather Gloves, Null Shock, Blindna, none
Black Mage: Staff, Cloths, N/A, Leather Gloves, Blizzard, Temper, Slow*

Finally we can leave this town and continue our quest. Leave Pravoka and go to 
your ship!

-World Map-

Phew that was work. Well we can go to the next location and that is Elfehim. 
Where is Elfheim? Its just south of Cornelia (consult map). Before going there 
I highly recommend playing the ship game you can get a lot of cash and good 
items. Or you can train on the open seas; Buccaneers are a good source of 
money.

While training always sail to heal in Cornelia, its only 30 for the INN. In 
Pravoka its 50 and in Elfheim it will go up to 100! Once you're ready go to 
the dock just north of Elfheim and travel south to the city.

-Elfheim-

This is a town full of Elves, who could've guessed? Things here are very 
expensive, that's muy expensive for those who hablas espanol. So�like always 
go to the weapons store first! There all you must buy is a Dagger for any BMs 
and Sabers for RMs and Thieves if you desire so.

Leave, head west to the Armor store. Buy Iron Shields and Helms for Warriors, 
and Leather Caps for everyone else. Once you are done leave, go to the item 
store buy some Antidotes and some Tents if you wish. Now we must head to the 
Western Keep, do not buy magic as of now, lets talk to thee Prince First.

-Elven Castle-

Leave the town and go north to the castle. Upon entering go north than left to 
the prince's room. Talk to his aid and he'll tell you about Astos, the Dark 
Elf. It seems Astos robbed the castle and cursed the prince, he has taken 
refuge in the Western Keep. Lets go get him!

-World Map-

Head southwest from Elfheim, than go north between to mountains, you'll be in 
a giant forest. Continue north until you reach a river. Go west around the 
river and continue north between the mountains and the cost. Eventually you'll 
reach a castle thing, it's the Western Keep.

-Western Keep-

Welcome to yet another broken down old place, but unlike the Chaos Shrine this 
has no random encounters. Go northwest until you reach a room, go in and talk 
to the King. He claims that Astos attacked him and destroyed the castle. The 
King wants you to get his crown from the Marsh Cave so he can restore the 
castle. There's no way we can topple the Cave without Lv3 Magic! So lets go 
back to Elfheim and buy some.

-World Map-

Go back to Elfheim. Go to Cornelia if you need to heal.

-Elfheim-

By now you should have at least 3000gil. First make sure you go the Lv3 shops, 
they are just northwest of the town entrance, and at the top left corner are 
the Lv4 shops. So what magic to buy? Well this time its your choice for now. 
But I strongly recommend getting at least Fira and Heal, the others are up to 
you. I doubt you'll have 3 mages but if you do than to bad. But if you have 2 
or less mages and one of them is white make sure to pick up Heal and Cura.

CHECK LIST (note: may be altered)

Warrior:
     Weapon: Broadsword
     Shield: Iron Shield
     Hat: Helm
     Armor: Iron Armor*
     Gloves: Leather Gloves
     Lv3 Spells: none

Thief:
     Weapon: Scimitar or Saber*
     Shield: none
     Hat: Leather Cap
     Armor: Leather Armor
     Gloves: Leather Gloves
     Lv3 Spells: none

Monk:
     Weapon: none
     Shield: none
     Hat: Leather Cap
     Armor: Leather Armor
     Gloves: Leather Gloves
     Lv3 Spells: none

White Mage:
     Weapon: Hammer
     Shield: none
     Hat: Leather Cap
     Armor: Cloths
     Gloves: Leather Gloves
     Lv3 Spells: Heal, Cura*

Black Mage:
     Weapon: Dagger
     Shield: none
     Hat: Leather Cap
     Armor: Cloths
     Gloves: Leather Gloves
     Lv3 Spells: Fira, Thundura*

Red Mage:
     Weapon: Scimitar or Saber*
     Shield: none
     Hat: Leather Cap
     Armor: Chain Mail
     Gloves: Leather Gloves
     Lv3 Spells: Cura, Fira, Thundura*

Tent x3
Antidote x10

Ok got it all? Good, but let me add if you can afford it buy Iron Armor, you 
will need it in Marsh Cave. Ready well lets go!

-World Map-

So where is Marsh Cave? Well its easy to find. Go like you would to the 
Western Keep, but don't go north to the river. Instead head northwest and head 
between two more mountains. Now you will be near a lot of separate mountains 
and swamp-land (blueish land). Head south around the mountains you will come 
across a hole, if needed use a Tent or Sleeping Bag before going in.

-Marsh Cave-

MC BF1

So first go up around a long winding path, you'll fight a lot of monsters weak 
to Dia. Also monsters caked Green Slime are only weak to magic, they absorb 
attacks. Continue till you reach the stairs.

MC BF2

First go down into a big room to pick up about 700gil and a Broadsword, give 
it to a RM if he doesn't have one. Leave and go up into a room with 680gil. 
Finnaly go right of that room to get a Dagger if you never got one for your 
BM. Go back to the staircase.

MC BF1

Go back to the entrance and use a tent if needed. After go down until you 
reach some stairs.

MC BF2

Leave and head down and right. You can explore on your own to find treasure, 
some are good. Eventually you will reach a room where you go in, walk through 
and leave. South of it are the stairs.

MC BF3

We almost have the crown now. In the very first room you see is a phoenix 
down. Oh and monsters will attack in bigger groups, use Fira when outnumbered 
by a lot. Go south of that room to pick up copper amulet, give it to the 
person with lowest HP. Go south until you reach another big room, but don't go 
in its empty. Now go right, the next room has the Piscodeamons!

--------------------------------
MINI-BOSS: Piscodeamons (x2-x4)
--------------------------------
HP: 34 each
Gil: 300 each
Exp: 276 each
Drops: none
Title: "Guardians of the Crown"

Well look at these bad boys! They have a dangerous attack but they are weak to 
Thunder. Really just heal, use Thunder/Thundera and attack, they will die in 
no time.

After grab the chest it contains the crown! Go to the room north of this to 
get a Cottage. Continue north but don't go in this room its empty. Go left to 
the stairs.

MC BF2

Go to the stairs.

MC BF1

Go to the exit.

-World Map-

Go north the Western Keep again. Before going in use a Tent and Save.

-Western Keep-

Return to the King's room. Talk to him, but wait! He will laugh it turns out 
this is Astos! He has tricked you!

--------------
BOSS: Astos
--------------
HP: 420
Gil: 2000
Exp: 2250
Drops: Mythril Sword!!!!
Title: "King of the Dark Elves"

Don't let his low HP fool you Astos is well prepared. He will most likely do 
Death to a character, and if it hits start scrambling to heal that person. 
Than he'll do Slowra to someone, if it's an attacker that's bad. Now if you 
have a BM or RM Temper the best attacker, so long as he hasn't been slowed 
down. Attack Astos and heal with a RM or WM. Astos will either attack or Haste 
himself from this point on, but he will die shortly. If he drops the Mythril 
Sword rejoice!

Well after this battle Astos will drop the Crystal Eye�hmm could this be 
Matoya's? Well anyway leave the Keep and return of Elfheim.

-World Map-

Go the Elfheim

-Elfheim-

Welcome back, upon arriving go to the INN, you should have at least 5000gil 
you can spare 100 this time. Anyway by now your Mages should be able to get 
Lv4 spells, if not train and pick up some extra gil. When ready buy Poisona 
and Null Frost for White Mages, get Blizzara and Haste for Black Mages and get 
Null Frost, Haste and Blizzara for Red Mages. By this point you may not have 
it all, but here's what you should have before the Vampire's Treasure.

CHECK LIST (spells only): * = your choice/recommended

White Mage

Lv1: Cure, Dia, Protect
Lv2: Null Shock, Blinda, *
Lv3: Heal, Cura, Null Blaze*
Lv4: Null Frost, Poisona, *

Black Mage

Lv1: Fire, Thunder, Sleep*
Lv2: Blizzard, Temper, *
Lv3: Fira, Thundera, *
Lv4: Blizzara, Haste, *

Red Mage

Lv1: Fire, Thunder, Cure
Lv2: Blizzard, Temper, *
Lv3: Fira, Thundera, Cura
Lv4: Blizzara, Haste, *

So lets go give Matoya her eye back.

-World Map-

Get into your ship and sail up towered Cornelia. Go up to the bridge and go 
under it. Than go north to the dock and walk north to the cave.

-Matoya's Cave-

So go back into the main room and talk to Matoya, she'll thank you for the eye 
and give you the Jolt Tonic. Lets go give it to the prince.

-World Map-

Sail back to Elfheim, heal at Cornelia if needed. Go into the Elven Castle.

-Elven Castle-

Back at the castle your first move should be going to the Prince's room. Talk 
to his aid, he will use the tonic to revive the Prince. After he wakes the 
Prince will thank you a reward you with the Mystic Key!

*-*The Vampire's Treasure*-*

Alrighty we got ourselves a cool new key. So head to the exit of the castle 
but turn right and walk along the outside wall. Head north until you must go 
around another pillar, do so. Continue north until you get to a separated 
section of the castle go in to get a Mythril Hammer, 800gil, 700gill and 
Bronze Gloves. Give the Hammer to a WM and the Gloves to a Warrior and leave. 
Go to Elfheim.

-Elfheim-

Go to the Armor Store and sell any access weapons and stuff. You should have 
enough money to get everyone but Warriors Copper Amulets, do so and if you 
haven't yet get your Warrior(s) Iron Armor.

CHECK LIST (not including spells)

Warrior:
     Weapon: Broadsword
     Shield: Iron Shield
     Hat: Helm
     Armor: Iron Armor
     Gloves: Bronze Gloves or Leather Gloves (if you have more than one)

Thief:
     Weapon: Saber
     Shield: none
     Hat: Leather Cap
     Armor: Copper Armlet
     Gloves: Leather Gloves

Monk:
     Weapon: none
     Shield: none
     Hat: Leather Cap
     Armor: Copper Armlet
     Gloves: Leather Gloves

White Mage:
     Weapon: Mythril Hammer
     Shield: none
     Hat: Leather Cap
     Armor: Copper Armlet
     Gloves: Leather Gloves

Black Mage:
     Weapon: Dagger
     Shield: none
     Hat: Leather Cap
     Armor: Copper Armlet
     Gloves: Leather Gloves

Red Mage:
     Weapon: Saber
     Shield: none
     Hat: Leather Cap
     Armor: Copper Armlet
     Gloves: Leather Gloves

Once you finally have everything from the last two check lists you can move 
on. Also buy potions, tents and other stuff.

-World Map-

So you can go to a few places with this mystic key. I'm not going to get into 
detail but you can find some stuff in the Western Keep, the Marsh Cave, and 
the Chaos Shrine. Either way finally sail north to Castle Cornelia, heal in 
the INN if needed.

-Castle Cornelia-

Go in than turn left and walk between the inner and outer walls. Go left, up, 
than right until there's an opening. Go in the opening, than go right, south 
and you'll find two rooms. In the right room you'll find a Saber, Mythril 
Knife and a Cottage. In the left room you'll find Nitro Powder, a tent and 
Iron Armor.

-World Map-

Well go into your ship and sail along the west coast. Eventually you'll reach 
a dock just west of a cave. Walk south along the water and you'll reach the 
Dwarf City of Mount Duergar.

-Mount Duergar-

Go into the room north of the entrance to get 545gil and 450gil. Than leave, 
go as far left as possible, than down than left, than down again. You will 
reach a room full of treasure. You can get a tent, a Great Helm, Wyrmkiller, 
Ether, Potion, Mythril mail, 575gil and a Cottage. Give Wyrmkiller to your 
best attacker.

Leave this room and go right, talk to the Dwarf. He'll smell the Nitro Powder 
and say he can open a canal to the other ocean. After a cut scene there will 
be no more canal. So now you can leave Duergar.

-World Map-

Well now than walk back up to your ship. Go to Cornelia and heal if needed. 
After sail along the east cost of the path to Duergar to the canal. Than turn 
north and go up the west side. Eventually you'll reach a dock just west of a 
city. The city is Melmond.

-Melmond-

First go into the weapon store and buy Longswords for Warriors and RMs. Than 
buy a Flachin for a Thief, but only if it helps him. Sell unequipped items but 
hang on to Wyrmkiller. Leave make way for the Armor shop. DO NOT EVEN THINK OF 
BUYING THE KNIGHT'S ARMOR UNDER ANY CIRCUMSTANCE!!!!! Anyway buy Great Helms 
if you have more than one Warrior and buy them steel gloves. Now buy a Silver 
Armlet for everyone you can afford for, they are 4000 a piece. If you can only 
afford one give it to your character with the lowest HP. Again sell unneeded 
stuff and leave.

You may or may not be able to get Lv5 Magic, if not no big deal. If so, than 
you can earn money easily at a certain place. Open up the map; see the area 
southeast of Pravoka? There is a city surrounded by water and mountains with a 
dock to the east. Land at the dock and fight you can get good EXP and gil 
here.

If you talk to people around town you'll learn that a Vampire is doing this to 
the land. So�we take out the Vampire we take out the problem. He lives in the 
Earth Cave just southwest of Melmond. This town doesn't have an Item Shop so 
buy stuff in Cornelia, Pravoka and ELfheim. When ready leave.

-World Map-

So leave go down along the southern coast until you reach some mountains. Turn 
south from here.. Go around the large mountain that you will be facing, and 
the entrance is there.

-Earth Cave-

***Before going in grab some Gold Needels!!!!!***

EC BF1

First let me say conserve MP�it's a long walk down and back up. Head southeast 
to find the stairs, but be warned, in the northwest there is a long square 
corridor that initiates a random encounter after every step, be sure to avoid 
it. Explore to find some decent treasures, but when ready head down.

EC BF2

Ok now go down into the next section, go right a bit than turn back up. Turn 
right again, than turn down�again. Than make your way southeast and eventually 
you'll reach a red door. Go in the receive 330gil, a Tent and the Coral Sword. 
Give the sword to anyone, so long as it doesn't lower their attack. (Most 
likely a Thief.)

Anyway leave the room and continue to go down. Eventually you must turn right 
than go up, it leads to the stairs.

EC BF3

Almost there, go all the right into a room to get a Sleeping Bag. Continue to 
go up, eventually turn right towered a room with a red door. Go in it to get 
3400gil! Or you can also go right and get a Gold Needle. Leave and continue to 
go right and up. Soon you'll be near another red door. But it's empty, 
continue going down. So as you go on you'll come across a bat. He wont move, 
confront him�but wait he turns into a Vampire!

---------------
BOSS: Vampire
---------------
HP: 280 (seriously like wtf?)
Gil: 2000
EXP: 1200
Drops: none
Title: "Lich's Faithful Servant"

Wow�are the creators serious? Only 280HP? Like wtf? Anyway he is weak to Dia 
and Fire�he'll probably die in a turn. Don't bother Tempering or Hasting. 
Seriously if you lose don't continue reading this FAQ.

Anyway after this pointless battle grab the chest behind the Vampire. You get 
the Star Ruby�well time to leave the cave now. Go back to the stairs.

EC BF2

Continue to go up, save every now and then if you don't have a lot of HP and 
Gold Needles.

EC BF1

Welcome back to the first floor, leave this god forsaken place.

-World Map-

Wow�you must be tired. Use a tent, cottage, castle (not real) whatever to heal 
up. So where to go with this Star Ruby? Lets go explore the cave to the 
northwest. Head back up to the mountains you saw. Go north and you must walk 
in-between them. Go south by a small forest and enter the cave.

-Giant's Cave-

Wow that is a big giant�Anyway walk around to him and give him the Star Ruby. 
He eats it!!!! After all that hard work!!!!! But you moves out of your way 
even though that Ruby was divinity worth more.

Go south of the stairs into a smaller room to get a Great Axe, 620gil, 450gil 
and a Mythril Helm. Once you do this go back up to the stairs and go out.

-World Map-

Follow the path south to the other cave�you can't get lost.

-Sage's Cave-

Go down find the old guy and talk with him. He will say that it was not the 
Vampire's doing that damages the earth. Another monster lives below him, 
deeper in the cave. So take the Earth Rod and lets take out the monster! Leave 
the cave.

*-*Lich, Fiend of Earth*-*

-World Map-

Return to Melmond.

-Melmond-

Heal at the INN, than hit the Magic Shops. I will make a check list 
momentarily, than go to a weapon store and sell unneeded things. Buy Silver 
Armlet for everyone else, and Knight's Armor, but that should be a last 
purchase, its not that imprint.

CHECK LIST

Warrior:
     Weapon: Great Axe
     Shield: Iron Shield
     Hat: Mythril Helm
     Armor: Iron Armor or Knight's Armor*
     Gloves: Steel Gloves

Monk:
     Weapon: none
     Shield: none
     Hat: Leather Cap
     Armor: Silver Armlet
     Gloves: Leather Gloves

Thief:
     Weapon: Longsword or Coral Sword*
     Shield: none
     Hat: Leather Cap
     Armor: Silver Armlet
     Gloves: Leather Gloves

White Mage:
     Weapon: Mythril Hammer
     Shield: none
     Hat: Leather Cap
     Armor: Silver Armlet
     Gloves: Leather Gloves
     Lv5 Spells: Curaga, Healara, Diaga

Black Mage:
     Weapon: Mythril Knife
     Shield: none
     Hat: Leather Cap
     Armor: Silver Armlet
     Gloves: Leather Gloves
     Lv5 Spells: Firaga, Slowra*, none

Red Mage:
     Weapon: Longsword or Coral Sword*
     Shield: none
     Hat: Leather Cap
     Armor: Silver Armlet
     Gloves: Leather Gloves
     Lv5 Spells: Firaga, Slowra*, Curaga

-World Map-

Go to the Earth Cave, go to Cornelia or Elfheim if you need supplies.

Earth Cave

EC BF1-3

Make your way down to the Vampire's Chamber. Go behind his room and hit A near 
the platform thing.

EC BF4

First go up, left than down. Than go left and up again, do this a lot for a 
while. Eventually you'll go down, than you'll have to loop around and go back 
up to the stairs.

EC BF5

Well go right for a brief moment than go up. Go left a bit, than down for a 
while. You'll than do another loop up into a room. In front of you there will 
be a small brown circle. Save, heal than talk to it.

-----------
BOSS: Lich
-----------
HP: 1200
Gil: 3000
EXP: 2200
Drops: Dry Ether (rare)
Title: "Guardian of the Earth Spirit"

Well this is the first of the four fiends you will encounter. He is weak to 
Dia and Fire! So have WMs heal and cast Diaga, have RMs and BMs caste Firaga, 
and Haste and Temper attackers. Finally attack with Warriors, Thief's and 
Monks. Lich has one bad move�Earthquake which can instantly kill all four of 
your characters. Other than that Lich is cake, eventually he will die.

After the fight the Earth Crystal will light up and a cut scene will appear 
and it shows the Earthgift Shrine be opened. It is a Soul of Chaos dungeon see 
that section for details. Anyway go behind the crystal and there is a 
teleporter, use it.

*-*Up the Winding River*-*

-World Map-

Use a tent than make your way to Melmond.

-Melmond-

Heal in the INN and buy any armor and magic you wanted. Than leave this city.

-World Map-

Go to your boat, head to Cornelia and Elfheim to pick up some supplies. Than 
sail west from the Earth Cave. Eventually you'll reach the continent that has 
Pravoka on it. There will be a lot of mountains and random rivers, dock east 
of the city. (see map)

Walk southwards down the peninsula into a giant forest. Than walk clockwise up 
the side of the river until you get to the town of Crescent Lake.

-Crescent Lake Town-

Welcome! This here is a quaint little town which is easy to navigate. First 
heal and save if needed. Than go to the armor shop, or as I like to say 
"Warrior Heaven." Buy anything Mythril for anyone who can take it, by a 
Buckler for your RM. After go to the Weapon Store, buy a Mythril Axe for 
Warriors and Mythril Swords for Thieves and RMs.

Leave, than go northeast by the Magic Shops, you probably don't have Lv6 
magic, and if you do don't worry about buying it now. Go right from the shops 
into a wooded area. There are Dwarfs everywhere, talk to this one to get the 
canoe.

     X     X                      X = Regular Dwarf
                                  O = "Canoe Dwarf"
  X           X

X               X

X               X

  X           O

     X     X


You can talk to the other Dwarfs if you wish. They will tell you about some of 
the other Fiends. But once you get the canoe leave the town.

-World Map-

So now we can sail in rivers, hence opening up a lot of new monsters for you. 
Well get into the canoe in the river above the town and left. Eventually 
you'll reach fork, you can go down or left, go left. Than after turn north. 
Continue of and eventually you must turn right. As you continue on you'll 
reach another fork, turn right. After you'll soon reach another fork, go west 
and you'll follow a long narrow strait until you reach land. Head southeast 
towered a volcano, save and use a tent than enter.

*-*Marilith, Fiend of Fire*-*

-Mount Gulug-

MG BF1

First I must say something. This dungeon introduces a new thing and that is 
floors that hurt you. By that I mean as long as you take a step on the floor 
you lose 1HP per step. However you can't die there if you have 1HP and there 
are no random encounters. In this dungeon the injuring floor is lava.


Anyway there are no chests on this floor so go left across the lava floor. 
Then go up to the stairs.

MG BF2

Now this floor has tons of chests, but they're all out of the way. If you want 
them go up into the room you can see. Head up until you can turn right. Do so 
and open the chest for 4150gil. Go up some more then turn left, when you get 
the chance go down than turn up to two chests. After grabbing a total 1545gil 
go down the left side. Go down a zig-zaging path until you reach a horde of 
chests! There you will find Mythril Gloves, a Mythril Helm, a Hi-Potion, a 
Tent, 1520gil, 1455gil, 1795gil, an Antidote, 1760gil, a Mythril Axe, a 
Mythril Shield, and a Phoenix Down. Equip any Mythril Items to anyone who can 
get them.

Now go back up the path and turn right. Go down after to reach a way out. By 
this point I'm usually worn out, so I leave and use a Tent. Than go back up 
the second floor and go as far left as you can to reach the stairs.

MG BF3

This floor has nothing useful. So let's leave quickly head right. You must go 
up and down a lot while going right. Eventually you'll reach the stairs.

MG BF4

Ok this floor has way to much lava and nothing good. So head down, hug the 
bottom wall. Than turn right and head to the stairs.

MG BF3

Welcome back to floor 3. Head down than left across a floor of lava. There 
will be a small narrow path where you can turn down, do so. Than go left for a 
while until you reach some stairs going back down to floor 4.

MG BF4

Go in the room directly up from you. You will most likely fight Lava Worms in 
here. Anyway the upper chest has about 2500gil and the other has as Gold 
Needle. Head left than down until you see a room on your left, it has 1760gil. 
Head left, up than left again to enter a room with a lot of chests. You will 
get an Antidote, 7340gil, Ice Brand, a Flame Shield a some more gil. Give Ice 
Brand and the Shield to your Warrior or best attacker.

Go back down the room with 1760gil. Go down and right until you get to another 
room. It has a total 165gil. Continue going down and right and you'll reach 
another room with two chests. You will find a Staff and 1250gil. Head down, 
and to the left is the staircase.

MG BF5

The last floor. This is an odd one. You are in the center and you can go 8 
different ways. But you only have to go southwest. That's where Marilith is. 
But if you wish you can explore some. The only treasure worth getting is the 
Flame Mail in the western room, but be careful its guarded by a Red Dragon. 
When ready go into the southwest room, save and heal before confronting the 
red ball. Marilith will appear boss battle!

----------------
BOSS: Marilith
----------------
HP: 1440
Gil: 3000
EXP: 2475
Drops: Golden Apple
Title: "Guardian of the Fire Spirit"

Even though she in bodies a firey spirit, Marilith isn't weak agenst Blizzard. 
So have Warriors, Monks and Thieves attack. Have WM and RM heal and have BM 
and RM Haste and Temper who ever holds Ice Brand. Marilith is weak to almost 
every status element. (i.e. Darkness, Sleep). She rarely uses magic, but she 
will use Fira, which does a 150 average to everybody. Her attack is relatively 
randomized, I've seen it do 10 on one turn than 200 on the next.

After she is defeated the Fire Crystal will light, and a cut scene will show 
her statue in Hellfire Chasm disappear like Lich's did. (See SoC for more) 
Like with Lich there is a teleporter, use it.

-World Map-

Use a Tent or Cottage and head back to Crescent Lake Town.

*-*The Stone of Flight*-*

-Crescent Lake Town-

Welcome back to Crescent Lake. Hit the magic shops first. Buy Protera and 
Invisira for your WM. Buy Thundaga for you BM and Stun if you desire so. But 
wait your RM can't get anything. Only a Red Wizard can! So I think its time to 
Class Change! Stock up on supplies and leave.

CHECK LIST:

Warrior:
     Weapon: Ice Brand
     Shield: Fire Shield
     Hat: Mythril Helm
     Armor: Fire Mail
     Gloves: Steel Gloves

Monk:
     Weapon: none
     Shield: none
     Hat: Leather Cap
     Armor: Silver Armlet
     Gloves: Leather Gloves

Thief:
     Weapon: Coral Sword
     Shield: none
     Hat: Leather Cap
     Armor: Silver Armlet
     Gloves: Leather Gloves

White Mage:
     Weapon: Mythril Hammer
     Shield: none
     Hat: Leather Cap
     Armor: Silver Armlet
     Gloves: Leather Gloves
     Lv6 Spells: Protera, Invisira, *

Black Mage:
     Weapon: Mythril Knife
     Shield: none
     Hat: Leather Cap
     Armor: Silver Armlet
     Gloves: Leather Gloves
     Lv6 Spells: Thundaga, Stun*, *
 
Red Mage:
     Weapon: Mythril Sword or Ice Brand
     Shield: Buckler
     Hat: Leather Cap
     Armor: Silver Armlet
     Gloves: Leather Gloves
     Lv6 Spells: N/A

-World Map-

Welcome back to the World Map. So where do we go to class change? Well its 
gonna take a while. First we need a Levistone. We can get one at the Ice Cave, 
just north of Mount Gulug. First head back to your ship. Then after sail north 
along the west coast. Eventually you'll go through a small strait which leads 
into a harbor. You can then either land at the dock and walk to the river or 
you can land next to the river.

Than you must head west down the river, turn north at the first chance you 
get. You'll reach a fork go east than north. You will turn west go that way, 
ignore the fork going upward. Turn south than turn west, don't keep going 
south. Follow the river until you reach land. Head in-between the mountains 
and head north to the cave. Save use a tent and enter.

-Cavern of Ice-

CI BF1

Like Mount Gulug this place also has floors that hurt you. Beware of spiked 
floors. Anyway head right, then go down, then left to reach the stairs.

CI BF2

To reach the next staircase you can go down and left or right then down.

CI BF3

Go to the stairs to go back to BF2.

CI BF2

Go counter-clockwise until you reach a room. Avoid the cracks and get the 
chests. One has cloths the other has a Flame Sword. Step on a crack to fall 
down.

CI BF3

In this room you will get in a fight no matter what. After that leave. Go 
right across some spikes to get Ice Armor and Mythril Gloves. Leave go back 
and head down. Stay to the right and continue to go down. Eventually you can 
break off and go left again, do so. In the room you'll find 9900gil, 7900gil, 
500ogil, 5454gil, 12350gil, and 180gil!!! But if you step in a certain place a 
fight will start.

XXX          X = Chest
  O          O = Fight
XXX

Leave the room and go to the right. Head down, right than up to reach the 
stairs.

CI BF1

Go into the room grab the chest for an Ether. Leave than go down into another 
room for 10000gil! Head up, right and down and enter the bigger room. Head up, 
avoid the cracks to get a Sleeping Bag, 9500gil and an Ice Shield. Step on the 
crack to fall down.

CI BF2

Walk to the big rock avoid all cracks! When you get in front of it you'll 
fight a Mini-Boss!

----------------------
MINI-BOSS: Evil Eye
----------------------
HP: 162 (lower than Vampire!)
Gil: 3225
EXP: 3225
Drops: none
Title: "Protector of the Stone"

No strategy is needed. Hit him once and he'll die. Grab the stone behind him 
and step on a crack.

CI BF3

Head back to BF1.

CI BF1

In the northeast corner are some stairs that will take you out. Go to them.

-World Map-

Use a Tent and head back to your ship. OK sail south along the west coast of 
the continent. Bypass the dock and continue down. Eventually you'll see a 
desert to the west of a river. Land at the end of the river and canoe to the 
western side. Walk into the desert, cut scene.

It will show you place the Levistone down and an airship will come out of the 
ground! Go north and enter the Airship. Fly to Cornelia to heal if needed, and 
buy supplies.

*-*The Trials of Courage*-*

Now its time to go see the Dragon King, Bahamut. Open the map see the chain of 
small islands? Fly there. There are the Dragon Caves and Hellfire Chasm.

-Dragon Islands/Caves

First go to the southeastern island; enter the cave surrounded by the forest. 
Inside there you'll find 2750gil, 2000gil, 1450gil, 9500gil, a X-Potion, 
1520gil and 2750gil. Leave and go back in the ship. Don't go to the small 
island north of that, it's an empty cave. Land on the swampy island near that. 
Don't go in the lower cave, that's Hellfire Chasm, head to the northern cave. 
Here you can find an Elixir, a Cottage and 500gil.

Now you're back in the World Map. Go to the island north of you with two 
caves. The lower one is the one you're looking for. Go down to the lower floor 
and talk to Bahamut. He'll tell you to return with an item of courage. Leave 
this cave don't go to the one north of it, it's empty. Finally go to the 
western island. It has a Tent, a Dry Ether, and a X-Potion. Leave and go into 
the airship.

-World Map-

Where can we get a token of courage? Hm�maybe we can find something in the 
Citadel of Trials! Where is the Citadel? Just east of the Dragon Islands of 
course. But wait we can't land there since there's a lot of swampland. So 
there are two ways the get there. The first way is to land north of the harbor 
near the Citadel. Than walk clockwise around the harbor and some mountains. 
After you must cross a river and you are there.

Or you can do something easier. Fly back to your boat and land near it. Than 
enter your boat. Sail all the way north to the continent. After that enter the 
harbor and go to the river. Go from the ship into the canoe, cross the river 
and you are there. Save and heal before going in.

-Citadel of Trials-

CT F1

Upon arrival go north and talk to the Dwarf. He'll allow you to pass, head to 
the top left corner and step into the throne.

CT F2

Ok go south and enter the teleporter. Next room, go into this teleporter. In 
this section go into the lower teleporter, in the next room go into the lone 
one. Next go into the lower teleporter, the room after will be another lone 
one. This room has two more for you, go to the rightmost one.

Ok now go all the way to the right of this section, go in the door. Before you 
can get the chest you'll fight a Clay Golem, but you get some Gauntlets. Now 
go down the left corridor, go into the left teleporter you see. After go up 
the stairs.

CT F3

Go up the long corridor, open the chest to get a Healing Staff! Go left down 
another long corridor. Eventually you'll see three chests, they contain some 
Steel Gloves, another Ice Brand and a Ruby Armlet. Equip them as needed and go 
down. You'll see more chests and they have, 7340gil, 1455gil, and a Cottage. 
Now head right, when you see a chest go up and get it! You got a Rat's Tail. 
Head to the throne but wait, mini-boss!

------------------------------
MINI-BOSS: Dragon Zombies x2
------------------------------
HP: 268 each
Gil: 999 each
EXP: 2331 each
Drops: Megalixer!!!
Title: "Final Tests of Courage"

Pushover! They're weak to Fire and Dia, but whatever.

When they die step on the throne.

CT F1

Leave the Citadel.

*-*Bahamut's Gift*-*

-World Map-

Use a cottage, tent what ever and head to your airship. Than fly to the dragon 
islands.

-Dragon Islands/Caves

Go back to Bahamut's cave and go talk to him. He will see the Rat Tail and 
state that you do indeed have courage. Than after a brief seen your characters 
will change.

CHANGE LIST

Warrior ----------> Knight
Monk -------------> Master
Thief ------------> Ninja
White Mage -------> White Wizard
Black Mage -------> Black Wizard
Red Mage ---------> Red Wizard

For more info on class changes see the class change section.

Well you can leave now. So lets go buy Magic for our Knights and Ninjas. 
Knights can get up to Lv3 White Magic and Ninjas can get up to Lv4 Black 
Magic. Lets go to Cornelia.

-Cornelia-

For Knights buy Cure, and if you wish get Blink and Protect. For your Ninjas 
get Fire and Thunder. Buy supplies at the item store and leave.

-World Map-

Time for Lv2 Magic, fly to Pravoka.

-Pravoka-

Isn't the ship convenient? Well for Knights buy Null-Shock and anything else 
you want. For your Ninja get Blizzard, Temper and anything else you want. Buy 
supplies and leave.

-World Map-

Go to Elfheim.

-Elfheim-

Go to the Lv3 shops. Buy Fira and Thundara for your Ninja. For your Knight get 
Cura and Null Blaze. Head to the Lv4 shops now. Pick up Haste and Blizzara for 
your Ninja. Buy supplies at the item store and leave.

-World Map-

Let's get our RW some Lv6 magic. Head to Crescent Lake.

-Crescent Lake Town-

For your RW buy Thundaga, Protera and Invisira. Also equip your best stuff to 
your Ninja and RW now.

CHECK LIST

Knight
     Weapon: Ice Brand or Flame Sword
     Shield: Ice Shield or Fire Shield
     Helm: Mythril Helm
     Armor: Ice Armor or Fire Armor
     Gloves: Mythril Gloves
     Lv1 Spells: Cure, Protect, Blink
     Lv2 Spells: Null Shock, *, *
     Lv3 Spells: Cura, Null Blaze, *

Master
     Weapon: none
     Shield: none
     Helm: Leather Cap
     Armor: Silver or Ruby Armlet
     Gloves: Leather Gloves

Ninja
     Weapon: Ice Brand, Flame Sword or Mythril Sword
     Shield: Ice Shield, Fire Shield, Mythril Shield
     Helm: Mythril Helm
     Armor: Ruby Armlet or Mythril Armor
     Gloves: Mythril Gloves
     Lv1 Spells: Fire, Thunder, *
     Lv2 Spells: Blizzard, Temper, *
     Lv3 Spells: Fira, Thundara, *
     Lv4 Spells: Blizzara, Haste, *

White Wizard
     Weapon: Mythril Hammer
     Shield: none
     Helm: Leather Cap
     Armor: Silver or Ruby Armlet
     Gloves: Leather Gloves

Black Wizard
     Weapon: Mythril Knife
     Shield: none
     Helm: Leather Cap
     Armor: Silver or Ruby Armlet
     Gloves: Leather Gloves

Red Wizard
     Weapon: Ice Brand, Flame Sword or Mythril Sword
     Shield: Buckler
     Helm: Leather Cap
     Armor: Silver or Ruby Armlet
     Gloves: Leather Gloves
     Lv6 Spells: Thundaga, Protera, Invisira

Finally we have reaped the benefits of the Class Change. Lets continue our 
quest!

*-*A Faerie and a Cube*-*

-World Map-

First we must head to Gaia. Where is it? Just east of the Citadel of Trials, 
it's surrounded by mountains.

-Gaia-

Well welcome to another city. Since you can't get Lv7 magic yet head to the 
Armor and Weapons shops. In the Armor shop by Ruby Armlets for those it will 
help. Buy Protect Rings for everybody! Sell things you don't need and go to 
the Weapon Store. Buy the Cat's Claws only if you have a BW. Leave after. Buy 
supplies and leave.

-World Map-

Lets go get the cube first. Fly to the northwestern continent. Locate the city 
surrounded by forests, its called Onrac. Land southwest of it outside of the 
forest. Ok go to the river and go up into the waterfall.

-Waterfall Cavern-

Well lets search for this cube. Head up than turn left and continue left. When 
you can go up do so, than turn left again when you get a chance. As you 
continue you will go up and down a lot, but its all one corridor. Soon you'll 
reach a main gallery with many different paths to take.

Head up through the top left corridor. It will lead to two more corridors. Go 
down, as you continue down you'll see a lot of forks where you can break off. 
Stay to the left side corridors. Soon you'll the corridor will loop around and 
go right. You will reach a door go in.

You see many chests and a robot. The chests contain a Wizard Staff, a Ribbon, 
13450gil, 6400gil, 5000gil, and a Defender. Talk to the robot the receive the 
Warp Cube. Well make your way out of the cavern, but make sure you have 
50,000gil. 

-World Map-

Ok well canoe back down to your airship. Then fly or walk to the desert 
northwest of this area. In the northwest corner of the desert there is a 
smaller desert that is cutoff from the rest. Walk into it.

-Caravan-

Whoa! A small city in the desert? Nope your wrong, F--! But really head into 
the tent thingy just up from where you are. Talk to the guy and buy the 
Bottled Faerie, it costs 50,000gil! Once you get it leave.

-World Map-

Return to your ship and fly to Gaia.

-Gaia-

Upon arrival your Faerie will fly away from you. Walk around to the back of 
the city, you must go counter-clockwise. You're faerie will be near a pond 
north of the city. Talk to her, and she offers to get you some Oxyale.

Now if you can get Lv7 magic head to those shops. Now money is short, you may 
only be able to afford a few spells. In fact the only one here that you should 
get is Blizzaga or Curaja. When ready leave.

-World Map-

Remember that city Onrac? Well land south of it like you did to get to the 
Waterfall Cavern. Than walk northeast between the mountains and ocean.

-Onrac-

This city has no new weapons or armor for you. So heal in the INN and do 
whatever. If you have the money buy Healaga! If not than whatever, head to the 
eastern part of town. You must cross some bridges to get there. When you reach 
a dock talk to the girl in front of a barrel. She'll say she's been waiting 
and she disappears�

When ready go into the barrel.

*-*Kraken, Fiend of Water*-*

-Sunken Shire-

SS F3

Oh man that was odd. Hm�seems we can breath underwater thank you Oxyale. So 
head up for a little while. Than turn right and go up the stairs.

SS F4

Head down all the way, pass the empty room. Turn left and cross another 
balcony. You will be able to go many ways, head down. Go into the room on your 
left to get a Mage's Staff. Then go down head right and go up into that room 
for 12350gil. 

SS F5

Hehe, no encounter's here! Go strait up into the room north of you to get 
1760gil, 9000gil, and a Diamond Armlet! Go up as far as possible. In the 
second leftmost room there is 2750gil. Go towered the room below that. But 
right of that room is 1450gil. Two rooms south of that is an Antidote. The 
room to the right of that has a Diamond Shield. Go to the room two up from 
that room to get 5000gil. Than head left and up one. This room has two chests 
containing, 10000gil and 10gil.

Ok now to back to the room that had 2750gil. Then head left of that and go up. 
Head left down a long corridor. The room at the end has three chests 
containing, a Diamond Helm, Diamond Gloves and the Rosetta Stone! Finally you 
can leave head back to the stairs.

SS F4

Go back to floor 3.

SS F3

Leave this place and go back to Onrac.

-Onrac-

First things first go to the INN and heal. Buy Healaga if you didn't; buy 
Saber for your BW if you wish. Well that's it go back into the Shrine.

-Sunken Shrine-

SS F3

This time go up but turn left and go down the stairs.

SS F2

Head left, go up and turn right once you can. The stairs are at the top right 
corner.

SS F3

Go up to the other stairs.

SS F4

Head down along the side of the room. Since the room is empty go down the 
stairs.

SS F3

Go into the room, grab 100gil inside the chest. Go down and there is another 
chest with 450gil. Continue going down until you leave the room. Head over to 
the stairs.

SS F2

Head down and go into the room for 8135gil and 7690gil. Leave and go left, at 
one point you must go up, do so and quickly turn left. In the room below you 
there is 5450gil, 385gil and Giant's Gloves. DO NOT EQIP THEM! After than lave 
and head up. There will be a room on your left go in to get a Light Axe!

Ok leave this room and go right to another room. It has 2750gil, 7340gil, 
9900gil and another Ribbon. Leave go up and head left to the staircase.

SS F1

Head up, when you see a room on your left go in it. Walk down the room to the 
other side and leave. Head left than down a long corridor that is slightly 
isolated. Than turn left and go into a very large room. The exit is in the top 
left area but you must go counter-clockwise to reach it.

Head left than up for a while longer. Soon you can turn right, do so and enter 
a room. You will see a blue sphere heal and save. After that confront Kakrin.

----------------
BOSS: Kraken
----------------
HP: 1800
Gil: 5000
EXP: 4245]
Drops: Kikuichimonji
Title: "Guardian of the Water Spirit"

Well this fight is pretty easy. First have your WW or RW do Protera. Have your 
best attacker use Giant's Gloves once. As for other attackers have them 
attack. Have your BW and RW Haste and Temper the person who uses the Giant's 
Glove's. After about two turns that attacker should be doing 1000! Heal with 
the WW or RW and Kraken will easily die.

After another easy fight the crystal will light. A cut scene will show the 
statue outside the Lifespring Grotto disappear. (See SoC for more) Step on the 
teleporter. Go back into Onrac.

*-*The Lufenians*-*

-Onrac-

Buy any magic you wanted to get. Heal at the INN, buy supplies and leave.

-World Map-

Go to the airship and head to Gaia.

-Gaia-

Go to the magic shops and get anything you wanted to get that you couldn't 
afford. Leave, buy stuff and go back to the World Map.

-World Map-

Where to now? Melmond that's where!

-Melmond-

Go to the northeast of the city; go by the Armor shop to get there. Look for 
the man walking around the graveyard, speak with him. Professor Unnn is his 
name and with the Rosetta Stone he will tech you the ancient Lufenian lineage! 
Well with that done leave the city.

-World Map-

So let's go the ancient city of Lufenia. Where is that, on a peninsula south 
of Gaia. But it's covered in forest; the only place to land is next to the 
mountains near the big ass desert. Land and walk down to the city.

-Lufenia-

This place has only a magic shops. Ignore all of the other Lufenians unless 
you want a history lesson. Go up an then turn right when you can. After you 
will turn down, go left onto the platform thing. Talk to the only one not 
moving, he/she will give you the chime. Ok now head up until you get to an 
area with a tree missing. If you go right you'll find the shops. They sell the 
best Lv8 Spells, Full-Life and Flare! You probably don't have Lv8 Magic, but 
leave when ready.

*-*The Ancient Tower*-*

Before you to the next dungeon here's a checklist!

CHECK LIST

Knight
     Weapon: Defender
     Shield: Diamond Shield
     Helm: Diamond Helm or Ribbon*
     Armor: Diamond Armor
     Gloves: Protect Ring or Diamond Gloves

Master
     Weapon: none
     Shield: none
     Helm: Leather Cap or Ribbon*
     Armor: Ruby Armlet
     Gloves: Protect Ring

Ninja
     Weapon: Ice Brand
     Shield: Ice, Flame or Mythril Shield
     Helm: Mythril Helm or Ribbon*
     Armor: Ruby Armlet
     Gloves: Mythril Gloves or Protect Ring

White Wizard
     Weapon: Mythril Hammer
     Shield: none
     Helm: Leather Cap or Ribbon*
     Armor: Ruby Armlet
     Gloves: Protect Ring
     Lv7 Spells: Curaja, Healaga, Diaja

Black Wizard
     Weapon: Cat's Claws
     Shield: none
     Helm: Leather Cap or Ribbon*
     Armor: Ruby Armlet
     Gloves: Protect Ring
     Lv7 Spells: Blizzaga, Saber*, *

Red Wizard
     Weapon: Ice Brand
     Shield: Buckler
     Helm: Leather Cap or Ribbon
     Armor: Ruby Armlet
     Gloves: Protect Ring
     Lv7 Spells: Blizzaga, Saber*, *

*Also you might want to have lot of potions, ethers, ect.

-World Map-

Ok so the tower stands in the center of the Yahnikurm Desert, that is just 
south of Gaia. So where can you land? At the southeast end of the desert there 
is an opening between the mountains, land there and head north. Save and heal 
before entering.

-Mirage Tower-

MT F1

Go north into the large room. Make your way to the center of the room to find 
a lot of chests. You can find 800gil, a Healing Helm, a Vorpal Sword, 3400gil, 
18010gil, an Aegis Shield, 2750gil and a Tent. When ready go out the left door 
and go up the stairs.

MT F2

Ok now I never explore this room because it angers me. Look for treasures 
yourself. Anyway go up along the corridor. You must go almost in a complete 
circle but once you can turn right do so. Go up and right to the staircase.

-Thanks to CostaRicanGeneral for this-

If you would of went pass the point you go right for the stairs you would stay 
on the right side and keep going down the corridor and there is a room with 
8135 gil, 7900 gil, Thor's Hammer, 12350 gil, 13,000, a Cottage, 7600 gil, Sun 
Blade, 10,000 gil!!! and finally Dragon mail. This is in a semi-large room in 
the center with a total of 10 treasure chests in a circle 5 on one side 5 on 
the other.

-End-

MT F3

Go around this large room to the door. Go in mini-boss!

-----------------------
MINI-BOSS: Blue Dragon
-----------------------
HP: 454
Gil: 2000
EXP: 3274
Drops: none
Title: "Fortress Guardian"

After another easy mini-boss step onto the platform in the rooms center.

*-*Tiamat, Fiend of Wind*-*

-Flying Fortress-

FF F1

Ok 5 more floors left. First leave and go down, you will find a Razor in the 
room. Go back and than head right. In that room you will find, 180gil, a 
Healing Helm, a Protect Ring, 6720gil, and 5000gil. If you go to the left room 
you'll find, 7900gil, a Potion, 9900gil and 4150gil. After that go up and 
teleport up to the next floor.

FF F2

Ok this floor is a bit odd, but it has a lot of treasure. It has a Ribbon, 
some Diamond stuff, Black and White Robes and the Adamantite. The floor has a 
lot of different corridors all going north, south, southeast, northwest, ect. 
Below is a map.

T      1F       T          T = Treasure
                           1F = to first floor
                           3F = to third floor
T     empty     T          A = Adamantite


A      3F       T

Whenever you're ready go up to the third floor.

FF F3

Ok go right and talk to the robot thing. He says you can see the entire world 
from that big white thing. So look in it, it says that the four forces are 
converging at the Chaos Shrine!! Let's return to there after.

So head up near the teleporter and go left. Head down when you an and go up to 
floor 4.

FF F4

This is very odd. If you go to much to wrong way you will end back up here at 
the start. Luckily I know where to go. Simply head up for two sections then 
left two sections.

FF F5

This is it, the final floor. Not only is Timat here but so is the optional 
boss, Death Machine! (See Bestiary) Anyway walk down the long narrow path 
until you reach the green orb, circle whatever it is. Heal and save, than 
confront Timat.

-------------
BOSS: Tiamat
-------------
HP: 2400
Gil: 6000
EXP: 5496
Drops: none
Title: "Guardian of the Wind Spirit"

To beat Timat use the same strategy you used for Kakrin. Haste, Temper, Saber 
your main attacker! Heal with the WW and RW. Also Timat will use Thunderbolt 
which can do a nasty 150-250 per person. Null-Shock helps to weaken that. In 
no time she will be dead.

After the crystal will light and the statue outside Whisperwind Cove will 
open. Step on the teleporter behind the crystal.

*-*Chaos' Spiral*-*

-World Map-

Well, well, well. The four "great" fiends have been beaten. Hm�but how is the 
Chaos Shrine involved in all this? Let's go check it out, buy Lv8 magic if you 
didn't, get supplies and go there. But wait remember the adamantite? Take it 
to Mount Duergar.

-Mount Duergar-

Ok head left than go up into the room. Talk to the Dwarf and he'll make the 
Excalibur Sword for you. Leave.

-World Map-

Go to the Chaos Shrine, heal and save before entering.

-Chaos Shrine-

Walk north into the room where you fought Garland. Examine the black crystal. 
A brief scene will show the crystal disappear. Let's go back�two thousand 
years in time! Step onto where the crystal used to be.

-Chaos Shrine(past)-

CS F1

Go down until you reach a wall. Head down to the bottom right corner and go up 
the stairs.

CS F2

Head right and go up the stairs.

CS F3

Head down until you see a row of columns. Continue to go down until your past 
the wall. Head right; don't go into the small open area. As you head right 
you'll reach a row of columns going up. Go up and enter the room. When you 
reach the gray slab thing hit A to play the Lute. A ladder will appear! Grab 
the chests and go down.

CS F2

Leave the room and head down and left. When you reach the bottom left corner 
you must head up. When you reach the top corner go down the stairs.

CS F1

Ok now head left. In the top left corner is a staircase, go down it.

CS BF1

Welcome to the Earth Floor. Here are a lot of the Earth based monsters you 
fought. So head up. Turn right and continue on that path until you hit a wall. 
Turn down and continue to go that way. In the bottom right corner there is a 
staircase. Save and heal before approaching it�than�boss fight!

------------
BOSS: Lich
------------
HP: 2800
Gil: 1
EXP: 2000
Drops: none
Title: "Lich�First Fiend of Chaos"

What�he's back? And he's a lot stronger. Lich is no longer weak to Fire, but 
the Dia weakness is still in effect. Go by the usual game plan, Temper, Haste 
and Saber the best attacker. Also have your WW heal and use Dia. Watch out for 
Flare too. Eventually Lich will die.

I wonder if Lich is back than are they all back? Go down the stairs.

CS BF2

Well if that was the Earth Floor than this must be the Fire Floor. So head out 
and go up. Go into the room, head right and soon you can leave. If you want go 
all the way down to search for a Megaelixer, Sasuke's Blade, a Protect Cloak 
and a Protect Ring. When read head to the stairs that lead down to basement 3. 
Save and heal first.

----------------
BOSS: Marilith
----------------
HP: 3200
EXP: 2000
Gil: 1
Drops: none
Title: "Marilith�Second Fiend of Chaos"

Well as we though here is Marilith, at full strength. Now she has death but 
with Protect Rings its no problem. Also she is only weak to Confuse now. Do as 
always do win.

I guess Kraken is next�head down the stairs.

CS BF3

As we thought this is indeed the Water Floor. Simply make your way to the 
southeast corner of this floor. As always heal and save before you get to 
close to the stairs.

--------------
BOSS: Kraken
--------------
HP: 3600
EXP: 2000
Gil: 1
Drops: Eye Drops
Title: "Kraken�Third Fiend of Chaos"

He is no longer weak to Thunder and his physical attack is much better than 
before. And his Ink spell can blind the entire party, be ready. Once again 
beef up your attacks and kill the guy.

One left and that is Timat�head down the stairs.

CS F4

Finally�the Wind Floor. First head south, than right. You should come across a 
long path, take it to find Masamune. Than head back to the entrance. Save and 
heal now because you'll fight Timat as soon as you head right.

-------------
BOSS: Tiamat
-------------
HP: 5500
EXP: 2000
Gil: 1
Drops: Rune Staff
Title: "Timat�the Fourth Fiend of Chaos"

She is pretty much the same thing as before, only with a hell of a lot 
stronger. Protect everyone, and beef up attacks. Cast Null All if you have it. 
In no time she will die.

Head up to the stairs and go down.

CS BF5

Well the last floor. Head down to the only room, heal and save before 
entering�

DO NOT READ AHEAD SPOILERS�READ IF YOU DON'T CARE!





You will see Garland!!! But wait I thought we killed him? (Or at least removed 
him from our false e-mail list.) Well he will explain that the four "Great 
Powers" sent him back through time. Then from here he sent them back into the 
future. Then he would be killed by you�again. This would result in him getting 
sent back, but every time he fights you the first time he wouldn't remember 
this.

It is an endless cycle, created out of Garland's malice. But no�not 
Garland�Chaos! With that Garland will transform into Chaos the true ruler of 
the Fiends and bringer of darkness.




END SPOILERS

-------------------
FINAL BOSS: Chaos
-------------------
HP: 20000
Gil: 0
EXP: 0
Drops: none
Title: "The True Bringer of Darkness"

OMFG! 20000 health! Like how can we do that? Well cast barriers like protect 
and the null moves with WW and RW. Than begin to beef up all of your 
attackers. When they are all strong enough, like 1500-2000 a turn, begin to 
cast Flare. Have the RW continue to beef them up though, and have your WW keep 
people alive and cast Holy. He has many elemental spells, be ready. His attack 
can kill of someone in a hit, be ready to use Full-Life or a Phoenix Down. 
Slowly but surely you will win.

I hope you enjoyed the basic FF1 Walkthrough enjoy the text-based ending!

==============================================================================
2. Frequently Asked Questions
==============================================================================

My e-mail address is [email protected]

Q: How do I open the map?

A: Press B and Select at once, please check the Walkthrough too, its there.

Q: What is a good party?

A: Well there are many answers to that�personally one of my favorites is 
Warrior, Monk, BM and WM, but hey its your choice. Experiment with others, I 
myself have played 6 times through will different parties.

Q: I'm stuck on the World Map floor in Hellfire Chasm, how do I get out?

A: Well this is one of the more confusing floors. First off you should check 
the FAQ, its there. However, I plan to research this floor more; hopefully I 
can be of more help later. Please check the FAQ.

Q: I'm having trouble finding (insert monster).

A: Keep looking, a lot of them a pretty rare! It takes time to get 100%. Try 
looking in areas where monsters like that are. Example: Monster #44 is rare, 
but in the Bestiary he is found with all the monsters in the Earth Cave so 
look in there.
==============================================================================
3. Basics
==============================================================================

*-*Controls*-*

-World Map Controls-

D-Pad: Walk around.

A: Enter airship, land airship.

B + Select: Enter map.

Start: Enter menu

-Menu Controls-

D-Pad: Scroll through options.

A: Selects option.

B: Exit menu.

L or R: Scroll between characters while in specific options.

-In Town or Dungeon-

D Pad: Walk around

A: Talk to people, open chests.

Start: Open menu.

-In Battle-

D-Pad: Scroll through commands.

A: Select Command.

B: Cancel command.

L or R: Quickly scroll through commands.

*-*Classes*-*

Warrior -----> Knight

The Warrior is a battle machine. His high attack makes him ideal for boss 
fights. Another plus is his high defense, putting him first in the formation 
is a good idea. His magic is pretty weak, but he can learn up Lv3 White Magic 
Spells once he becomes a Knight.

Monk -----> Master

The Monk is a person who loves bare-handed battles. His attack can far surpass 
even that of a Warrior if trained properly. He has fairly even stats, but can 
never learn magic. Monk's are great for long tedious battles, if there stats 
are raised well in battles they can hit up to 3000 agenst Chaos and other 
bosses!

Thief -----> Ninja

The Thief is a quick agile attacker with decent strength. But his name is 
misleading, never under and circumstance can he steal stuff�ever! After 
becoming a Ninja his attack gets good, and he can learn up to Lv4 Black Magic. 
His stats are fairly even, but his defense and HP may be low. He can also 
almost always run from battles.

White Mage -----> White Wizard

This one here is not only the only female, but her sprit magic is unsurpassed. 
Not only that but she can learn moves that can take out undead foes in a 
single hit. She also is the only mage that can learn Heal spells and the other 
good white magic spells, like Life., a huge plus for her. When she reaches her 
peak, HP is decent, but other non magic stats are low.

Black Mage -----> Black Wizard

Unlike the WM with healing spells, the Black Mage practices the arts of 
damaging magic. He learns spells that go by elements as well as stats that can 
cripple opponents. His power, health and other stats may be bad, but if you 
have low magic defense, this guy can be a monsters worst nightmare. This guy 
can learn the second best black magic spell in FF history and the best spell 
in this game�Flare!

Red Mage -----> Red Wizard

Red Magic? No the Red Mage can learn both White and Black magic. But however 
since he studies both fields he cannot learn certain spells from each 
category, including all Lv8 Spells. Not only does he have good magic but his 
attack is that of a Thief! When all else fails the Red Mage is a great overall 
choice! He can learn the basics of black magic like Fire and Sleep, and the 
basics of white magic like Cure and Protera.

*-*Menu*-*

Ah the menu�the place that lets you do�stuff! Here are all the options.

ITEM MENU: Lets you use an item stored in your inventory.

EQUIP MENU: Lets you view or change the current weapons and armor a character 
might be using.

MAGIC MENU: Lets you view magic spells you know; also you can use certain 
spells like Cure while in the menu. Not only that you can discard spells that 
you don't want. There are a total of four spells per level, but a person can 
only learn three.

STATUS MENU: Allows you to see the characters current stats like Strengths, 
Intelligence and Magic Level.

FORMATION COMMAND: Allows you to move characters around in order. Remember 
characters closer to the top have a better chance of getting hit.

CONFIG MENU: Opens up menu where you can change options like sound, text speed 
and the background color.

SAVE COMMAND: Allows you to save your progress�duh!

*-*Battle Mechanics*-*

Ok while in battle you have four options. Two of which open up other menus 
allowing you to chose other commands. The commands are Attack, Magic, Items, 
and Flee.

ATTACK COMMAND: Lets character do a basic attack. The stronger and quicker the 
person the better the damage.

MAGIC COMMAND: Lets character cast a magical spell, but it drains MP. Also not 
all characters can use magic.

ITEM COMMAND: Lets character use an item currently in the inventory. (see 
items section for more details)

FLEE CONMMAND: Lets characters flee from battle, you cannot flee from bosses.

Aside to these commands characters also have Health Points (HP) and Magic 
Points (MP) When a person takes damage their HP will lower, if HP reaches 0 
the person is KOed. They must revived with a spell, a phoenix down, or at a 
Sanctuary. Use cure spells or potions to restore HP. MP allows you to cast 
magical spells, MP lowers as you use spells. Lets say a spell cost 30MP and 
you only have 27 then you cannot cast that spell. Use ethers or go to INNs to 
replenish MP.

==============================================================================
4. Spells, Items and Equipment
==============================================================================

*-*Black Magic Spells*-*

-Level 1-

Fire
MP: 5
Location: Cornelia (50gil)
Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard
Description: Attacks one enemy with fire damage.

Thunder
MP: 5
Location: Cornelia (50gil)
Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard
Description: Attacks one enemy with thunder damage.

Sleep
MP: 3
Location: Cornelia (50gil)
Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard
Description: Puts all foes asleep, not very reliable.

Focus
MP: 3
Location: Cornelia (50gil)
Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard
Description: Lowers foes evasion�totally useless.

-Level 2-

Blizzard
MP: 8
Location: Pravoka (250gil)
Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard
Description: Attacks one enemy with ice damage.

Dark
MP: 5
Location: Pravoka (250gil)
Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard
Description: Inflicts darkness on one foe�not reliable.

Temper
MP: 8
Location: Pravoka (250gil)
Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard
Description: Raises the attack of one ally.

Slow
MP: 5
Location: Pravoka (250gil)
Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard
Description: Slows down all foes, not reliable.

-Level 3-

Fira
MP: 15
Location: Elfheim (1000gil)
Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard
Description: Hits all foes with fire damage.

Thundera
MP: 15
Location: Elfheim (1000gil)
Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard
Description: Hits all foes with thunder damage.

Hold
MP: 10
Location: Elfheim (1000gil)
Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard
Description: Paralyzes one enemy, not reliable

Focara
MP: 10
Location: Elfheim (1000gil)
Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard
Description: Lowers evasion of all foes, again not reliable.

-Level 4-

Sleepera
MP: 15
Location: Elfheim (2500gil)
Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard
Description: Puts a foe to sleep, good agenst bosses weak to it.

Haste
MP: 15
Location: Elfheim (2500gil)
Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard
Description: Raises number of hits ally does in an attack.

Confuse
MP: 15
Location: Elfheim (2500gil)
Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard
Description: Confuses all enemies, kinda useful.

Blizzara
MP: 18
Location: Elfheim (2500gil)
Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard
Description: Does ice damage to all foes.

-Level 5-

Firarga
MP: 30
Location: Melmond (4000gil)
Classes: Red Mage, Red Wizard, Black Mage, Black Wizard
Description: Stronger fire damage to all enemies.

Scourge
MP: 28
Location: Melmond (4000gil)
Classes: Red Wizard, Black Mage, Black Wizard
Description: Decent magic, may be worth getting in some situations. May or may 
not kill enemies instantly.

Teleport
MP: 5
Location: Melmond (4000gil)
Classes: Red Wizard, Black Wizard
Description: Teleports party out of dungeons, good in tight situations.

Slowra
MP: 18
Location: Melmond (4000gil)
Classes: Red Mage, Red Wizard, Black Mage, Black Wizard
Description: Puts one foe to sleep, like Sleepera good for bosses weak to it.

-Level 6-

Thundaga
MP: 35
Location: Crescent Lake (13000gil)
Classes: Red Wizard, Black Mage, Black Wizard
Description: Does powerful thunder damage to all enemies.

Death
MP: 30
Location: Crescent Lake (13000gil)
Classes: Black Mage, Black Wizard
Description: Instantly kills an enemy, not reliable.

Quake
MP: 32
Location: Crescent Lake (13000gil)
Classes: Black Mage, Black Wizard
Description: Same thing as Scourge, only different resistance.

Stun
MP: 20
Location: Crescent Lake (13000gil)
Classes: Black Mage, Black Wizard
Description: Stuns a foe, not reliable in boss fights.

-Level 7-

Blizzaga
MP: 40
Location: Gaia (30000gil)
Classes: Red Wizard, Black Mage, Black Wizard
Description: Strong ice damage to all foes.

Break
MP: 30
Location: Gaia (30000gil)
Classes: Black Wizard
Description: Not very good, but may kill Timat in a turn.

Saber
MP: 25
Location: Onrac (30000gil)
Classes: Black Mage, Black Wizard
Description: Raises caster's attack and accuracy, not good since BM or BW suck 
either way.

Blind
MP: 25
Location: Onrac (30000gil)
Classes: Black Mage, Black Wizard
Description: Blinds a foe, not relatable in any way.

-Level 8-

Stop
MP: 30
Location: Gaia (40000gil)
Classes: Black Wizard
Description: Stops a foe, so its pretty much Stun, not very good.

Warp
MP: 30
Location: Gaia (40000gil)
Classes: Black Wizard
Description: Kills people like Quake can, like most stuff it won't always 
work.

Kill
MP: 40
Location: Gaia (40000gil)
Classes: Black Wizard
Description: Works better than death, crappy to use to kill one person though.

Flare
MP: 50
Location: Lufenia (40000gil)
Classes: Black Wizard
Description: Powerful non-elemental damage that can kill people easily.

*-*White Magic Spells*-*

-Level 1-

Cure
MP: 3
Location: Cornelia (50gil)
Classes: Red Mage, Red Wizard, Knight, White Mage, White Wizard
Description: Restores a little HP to only ally.

Dia
MP: 5
Location: Cornelia (50gil)
Classes: White Mage, White Wizard
Description: Does damage to all un-dead foes.

Protect
MP: 3
Location: Cornelia (50gil)
Classes: Red Mage, Red Wizard, Knight, White Mage, White Wizard
Description: Raises one ally's defense, not as useful as you may think.

Blink
MP: 3
Location: Cornelia (50gil)
Classes: Red Mage, Red Wizard, Knight, White Mage, White Wizard
Description: Raises on character's evasion, good for a solo game.

-Level 2-

Blindna
MP: 3
Location: Pravkoa (250gil)
Classes: Red Mage, Red Wizard, Knight, White Mage, White Wizard
Description: Cures darkness, not good since darkness wears off after battle.

Silence
MP: 5
Location: Pravkoa (250gil)
Classes: Red Mage, Red Wizard, Knight, White Mage, White Wizard
Description: Stops an enemy from using MP related moves, not reliable.

Invis
MP: 3
Location: Pravkoa (250gil)
Classes: Red Mage, Red Wizard, Knight, White Mage, White Wizard
Description: A form of Blink that you can do to anyone, not reliable however.

Null-Shock
MP: 8
Location: Pravkoa (250gil)
Classes: Red Mage, Red Wizard, Knight, White Mage, White Wizard
Description: Cuts thunder damage on party by one-half.

-Level 3-

Cura
MP: 10
Location: Elfheim (1000gil)
Classes: Red Mage, Red Wizard, Knight, White Mage, White Wizard
Description: Restores HP to a character.

Heal
MP: 10
Location: Elfheim (1000gil)
Classes: White Mage, White Wizard
Description: Restores a little HP to the party.

Diara
MP: 8
Location: Elfheim (1000gil)
Classes: White Mage, White Wizard
Description: Deals damage to undead foes.

Null-Blaze
MP: 8
Location: Elfheim (1000gil)
Classes: Red Mage, Red Wizard, Knight, White Mage, White Wizard
Description: Cuts fire damage by one-half for party.

-Level 4-

Poisona
MP: 3
Location: Elfheim (2500gil)
Classes: Red Mage, Red Wizard, White Mage, White Wizard
Description: Heals poison, good early on.

Fear
MP: 10
Location: Elfheim (2500gil)
Classes: White Mage, White Wizard
Description: Makes weaker foes run away, not very useful other then that.

Vox
MP: 3
Location: Elfheim (2500gil)
Classes: Red Wizard, White Mage, White Wizard
Description: Cures silence, not needed since you will almost never get 
silenced.

Null-Frost
MP: 8
Location: Elfheim (2500gil)
Classes: Red Wizard, White Mage, White Wizard
Description: Take a guess�cuts ice damage by half for party.

-Level 5-

Curaga
MP: 20
Location: Melmond (4000gil)
Classes: Red Mage, Red Wizard, White Mage, White Wizard
Description: Restores a lot of HP to a character.

Healara
MP: 25
Location: Melmond (4000gil)
Classes: White Mage, White Wizard
Description: Restores HP to the entire party.

Life
MP: 20
Location: Melmond (4000gil)
Classes: Red Wizard, White Mage, White Wizard
Description: Revives a KO'ed character.

Diaga
MP: 25
Location: Melmond (4000gil)
Classes: Mage, White Wizard
Description: Does a lot of damage to undead foes.

-Level 6-

Stona
MP: 3
Location: Crescent Lake (13000gil)
Classes: White Mage, White Wizard
Description: Heals a stoned (hehe) character.

Exit
MP: 25
Location: Crescent Lake (13000gil)
Classes: Red Wizard, White Wizard
Description: Transports party out of a dungeon, doesn't work for SoC dungeons 
though.

Protera
MP: 20
Location: Crescent Lake (13000gil)
Classes: Red Wizard, White Mage, White Wizard
Description: Raises the defense of the entire party.

Invisira
MP: 20
Location: Crescent Lake (13000gil)
Classes: Red Wizard, White Mage, White Wizard
Description: Raises the invasion of the entire party.

-Level 7-

Curaja
MP: 35
Location: Gaia (30000gil)
Classes: White Wizard
Description: Fully restores an ally's HP.

Diaja
MP: 35
Location: Gaia (30000gil)
Classes: White Wizard
Description: Deals a lot of damage to undead foes.

Healaga
MP: 35
Location: Onrac (30000gil)
Classes: White Mage, White Wizard
Description: Restores a lot of HP to the entire party.

Null Death
MP: 28
Location: Onrac (30000gil)
Classes: Red Wizard, White Mage, White Wizard
Description: Protects one person agenst instant death moves.

-Level 8-

Dispel
MP: 35
Location: Gaia (40000gil)
Classes: White Wizard
Description: Removes enhancements from enemies.

Null-All
MP: 40
Location: Gaia (40000gil)
Classes: White Wizard
Description: Protects one party member from all spells.

Holy
MP: 50
Location: Gaia (40000gil)
Classes: White Wizard
Description: Does a lot of damage to enemies, the WW equivalent to Flare.

Full-Life
MP: 40
Location: Lufenia (40000gil)
Classes: White Wizard
Description: Revives a KO'ed character and gives them full HP.

*-*Items*-*

These items are in alphabetical order.

Antidote: Cures poison

Blue Curtin: Casts Null-Shock on one party member in a battle.

Blue Fang: Casts Thundara in a battle.

Cockatrice Claw: Petrifies a foe during battle.

Cottage: Can only be used out of battle in the World Map, restores full HP 
and MP to the party.

Dry Ether: Used anytime, restores full MP to a character.

Echo Grass: Cures silence

Elixir: Can be used whenever, restores full HP and MP to a character.

Emergency Exit: Only used in dungeons, instantly lets party leave dungeon.

Ether: Used whenever, restores 50MP to one character.

Eye Drops: Cures darkness.

Faerie Tonic: In a battle it raises a person's max MP by 200.

Giant's Tonic: In battle it raises a person's max HP by 200.

Gold Needle: Cures stone.

Golden Apple: Permanently raises a person's max HP by 10.

Hermes' Shoes: When in battle it cast Haste on a character.

Hi-Potion: Restores 150HP whenever you want.

Light Curtin: Casts Null-All on a character during battle.

Luck Plus: Permanently raises someone's Luck by 1.

Lunar Curtin: Casts Null-Death one someone in a battle.

Megalixir: Restores full HP and MP to the entire party whenever you want it 
to.

Mind Plus: Increases a person's Intelligence by 1 permanently.

Phoenix Down: Can revive a KO'ed character at anytime.

Potion: Restores 50HP to someone at anytime.

Power Plus: Permanently raises someone's strength by 1.

Protect Drink: Used in battle, raises the user's defense by one.

Red Curtin: Casts Null-Blaze while in a battle.

Red Fang: Casts Fira in a battle.

Remedy: Heals all status effects except for KO and Stone.

Silver Apple: Permanently raises someone's HP by 5.

Sleeping Bag: Used in the World Map only, restores some HP to the party.

Soma Drop: Permanently raises someone's MP by 5.

Speed Drink: Raises someone's agility while in battle.

Speed Plus: Raises someone's agility by 1 permanently.

Spider's Silk: Casts slow on all enemies.

Stamina Plus: Raises Stamina for one person for one battle.

Strength Tonic: Raises someone's attack for a battle.

Tent: Used in the World Map only, restores some HP and MP to the party.

Turbo Ether: Restores 150MP for a character.

Vampire Fang: Paralyzes one foe.

White Curtin: Casts Null-Frost while in battle.

White Fang: Casts Blizzara during a battle.

X-Potion: Fully restores one characters HP.

*-*Weapons*-*

Like Items these are in alphabetical order. Added Effects means that it will 
cast the spell if you use it as an item during battle.

Assassin Knife: "A dagger that casts kill when used.
ATK: 30
ACC: 43
Added Effects: Kill
Other: Lowers evasion by 13.

Asura: A sword who's name embodies battle.
ATK: 25
ACC: 25
Added Effects: none

Battle Axe: An Axe made for battle
ATK: 16
ACC: 5
Added Effects: none

Braveheart: A sword that casts confuse when used.
ATK: 30
ACC: 42
Added Effects: Confuse

Broadsword: Sword with a double-wide, double edged blade.
ATK: 15
ACC: 20
Added Effects: none

Cat Claws: A weapon with razor sharp blades.
ATK: 22
ACC: 35
Added Effects: none

Coral Sword: A sword effective agenst aquatic foes.
ATK: 19
ACC: 15
Added Effects: none

Crossier: A staff with an iron ring at the top
ATK: not sure
ACC: not sure
Added Effects: none

Dagger: A large knife
ATK: 7
ACC: 10
Added Effects: none

Dark Claymore: A sword with a shimmering black blade
ATK: 40
ACC: 5
Added Effects: none

Deathbringer: A sword that casts Death when used.
ATK: 36
ACC: 25
Added Effects: Death
Other: Lowers evasion by 5

Defender: A sword that casts Blink when used.
ATK: 30
ACC: 35
Added Effects: Blink

Duel Rapier: A rapier refined for battle.
ATK: 27
ACC: 30
Added Effects: none
Other: Lowers evasion by 80!!!!!

Excalibur: A sword made from legendary metal.
ATK: 45
ACC: 35
Added Effects: none

Falchion: A sword that widens near the top.
ATK: 15
ACC: 10
Added Effects: none

Flame Sword: A sword that dances with flame.
ATK: 26
ACC: 20
Added Effects: none

GigantAxe: A sword with superb attack power
ATK: 44
ACC: 0
Added Effects: none

Gladius A Sword that is feather light
ATK: 23
ACC: 30
Added Effects: none
Other: Lowers evasion by 10.

Great Axe: A large Axe made for battle.
ATK: 22
ACC: 5
Added Effects: none

Great Sword: A sword effective agenst giants.
ATK: 21
ACC: 20
Added Effects: none

Hammer: A hammer made for battle
ATK: 9
ACC: 0
Added Effects: none

Healing Staff: A staff that casts Heal when used.
ATK: 6
ACC: 0
Added Effects: Heal

Ice Brand: A sword griped by winter's chill.
ATK: 29
ACC: 25
Added Effects: none

Iron Nanchaku: Nanchaku made of iron.
ATK: 16
ACC: 0
Added Effects: none

Judgment Staff: Casts Flare when used.
ATK: 26
ACC: 25
Added Effects: Flare

Kikuichmonji: A chrysanthemum adorns it scabbard.
ATK: 38
ACC: 25
Added Effects: none

Knife: A small knife
ATK: 5
ACC: 10
Added Effects: none

Kotetsu: A small katana designed for easy use.
ATK: 22
ACC: 20
Added Effects: none

Light Axe: An axe that cast Diara when used.
ATK: 28
ACC: 15
Added Effects: Diara

Lightbringer: A sword that cast Holy when used.
ATK: 52
ACC: 47
Added Effects: Holy

Longsword: A large double-edged sword.
ATK: 20
ACC: 10
Added Effects: none

Mage Masher: A knife that cast Silence when used.
ATK: 20
ACC: 30
Added Effects: Silence

Mage Staff: A cast that cast Fira when used.
ATK: 13
ACC: 10
Added Effects: Fira

Masamune: A sword also known as Demonblade
ATK: 53
ACC: 5
Added Effects: Protera
Other: Lowers evasion by 35

Mythril Axe: An axe wrought from Mythril.
ATK: 25
ACC: 10
Added Effects: none

Mythril Hammer: A hammer wrought from Mythril
ATK: 12
ACC: 5
Added Effects: none

Mythril Knife: A knife wrought from Mythril.
ATK: 10
ACC: 15
Added Effects: none

Mythril Sword: A sword wrought from Mythril.
ATK: 23
ACC: 15
Added Effects: none

Nunchaku: Wooden nunchaku
ATK: 12
ACC: 0
Added Effects: none

Ogrekiller: An axe effective agenst giants.
ATK: 30
ACC: 0
Added Effects: none

Orichalcum: A knife gleaming with a golden blade.
ATK: 28
ACC: 35
Added Effects: none

Power Staff: A staff with good attack power.
ATK: 12
ACC: 0
Added Effects: none

Ragnarok: A sword etched with words of the gods
ATK: 59
ACC: 43
Added Effects: none
Other: Lowers evasion by 33.

Rapier: A sword with a slender blade.
ATK: 9
ACC: 5
Added Effects: none

Razor: A saber that casts Scourge when used.
ATK: 20
ACC: 22
Added Effects: Scourge

Rune Axe: An axe that cast Curaga when used.
ATK: 40
ACC: 20
Added Effects: Curaga.

Rune Blade: A sword effective agenst spell-casters.
ATK: 18
ACC: 15
Added Effects: none

Rune Staff: A staff that casts Healara when used.
ATK: 25
ACC: 25
Added Effects: Healara

Saber: A long sword made for piercing.
ATK: 13
ACC: 5
Added Effects: none

Sage's Staff: A staff that cast Life when used.
ATK: 20
ACC: 10
Added Effects: Life

Sasuke's Blade: A small kanta used by ninjas.
ATK: 33
ACC: 35
Added Effects: none

Scimitar: A sword with a curved blade.
ATK: 10
ACC: 10
Added Effects: none

Staff: A wooden staff.
ATK: 6 or 7
ACC: 0
Added Effects: none

Sun Blade: A sword effective agenst the undead.
ATK: 30
ACC: 32
Added Effects: none

Thor's Hammer: A hammer that cast Thundara when used.
ATK: 18
ACC: 15
Added Effects: Thundara

Ultima Weapon: A sword bound to its wielders HP.
ATK: Depends on HP
ACC: 100
Added Effects: none

Viking Axe: An axe once used by Vikings.
ATK: 25
ACC: 10
Added Effects: none

War Hammer: A hammer that strikes hard.
ATK: 30
ACC: 0
Added Effects: none

Werebuster: A sword effective agenst werebeasts.
ATK: 18
ACC: 15
Added Effects: none

Wizard's Staff: A staff that casts confuse when used.
ATK: 16
ACC: 15
Added Effects: Confuse

Wyrmkiller: A sword effective agenst dragons.
ATK: 19
ACC: 15
Added Effects: none

*-*Armor*-*

Like Weapons, Armor has Added Effects but it won't get in alphabetical order 
now. Instead in the order you can find it�probably how I should've done the 
weapons. Sorry for any incontinences. 

Bard's Tunic: A light loose-fitting tunic
DEF: 20
EVA: -3
Added Effects: none

Black Garb: Light, durable suit from a distant land
ATK: 1
ACC: 10
DEF: 40
EVA: 8 (sweet)

Black Robe: A robe that casts Blizzara when used.
DEF: 24
EVA: -2
Added Effects: Blizzara

Chain Mail: Mail in interwoven chain links.
DEF: 15
EVA: -15
Added Effects: none

Clothes: Ordinary clothing
DEF: 1
EVA: -2
Added Effects: none

Copper Armlet: An armlet crafted from copper
DEF: 4
EVA: -1
Added Effects: none

Crystal Mail: Mail of crystal, crafted long ago
DEF: 44
EVA: -10
Added Effects: none

Diamond Armlet: An armlet adorned with diamonds
DEF: 34
EVA: -1
Added Effects: none

Diamond Armor: Armor crafted from diamond
DEF: 42
EVA: -10
Added Effects: none

Dragon Mail: Mail fashioned with dragon scales
DEF: 42
EVA: -10
Added Effects: none

Flame Mail: Mail infused with the power of fire
DEF: 34
EVA: -10
Added Effects: none

Gaia Gear: A robe instilled with the earth's grace
DEF: 35
EVA: -7
Added Effects: none

Genji Armor: Heavy armor crafted in a distance land
ATK: 2 
ACC: 3
DEF: 35
EVA: -7
Added Effects: none

Ice Armor: Armor infused with the power of ice
DEF: 34
EVA: -10
Added Effects: none

Iron Armor: Armor made of thinly hammered armor
DEF: 24
EVA: -23
Added Effects: none

Kenpogi: And outfit favored my martial artists
ATK: 3
DEF: 28
EVA: -3
Added Effects: none

Knight's Armor: Armor crafted from steel plates
DEF: 34
EVA: -33
Added Effects: none

Leather Armor: Armor made of hardened leather
DEF: 4
EVA: -8
Added Effects: none

Light Robe: A robe imbued with the power of light
DEF: 35
EVA: -2
Added Effects: none

Mythril Mail: Armor crafted from mythril
DEF: 18
EVA: -8
Added Effects: none

Power Vest: ????
DEF: 38
EVA: 0
Added Effects: none


Red Jacket: A jacket that protects against flame
ATK 3
ACC: 2
DEF: 24
EVA: 0
Added Effects: none

Ruby Armlet: An armlet worked of silver
DEF: 24
EVA: -1
Added Effects: none

Sage's Surplice: A robe that increases intelligence.
DEF: 25
EVA: -2
Added Effects: none

Silver Armlet: An armlet worked of silver
DEF: 15
EVA: -1
Added Effects: none

Thief's Armlet: An armlet that enhances agility
ACC: 5
DEF: 30
EVA: 4
Added Effects: none

White Robe: A robe that cast Invisira when used.
DEF: 24
EVA: -2
Added Effects: Invisira


*-*Helms*-*

Black Cowl: Black hood brought from distant land
ATK: 1
ACC: 3
DEF: 8
EVA: 12
Added Effects: none

Crystal Helm: A helm of crystal, crafted long ago.
DEF: 10
EVA: 13 (w00t)
Added Effects: none

Diamond Helm: A helm made of diamond.
DEF: 8
EVA: 3
Added Effects: none

Feathered Cap: A light cap woven of silk.
DEF: 4
EVA: 9
Added Effects: none

Genji Helm: A heavy helm crafted in a distant land.
DEF: 9
EVA: 12
Added Effects: none

Great Helm: A helm that covers the entire head.
DEF: 5
EVA: -5
Added Effects: none

Healing Helm: A helm that casts Heal when used.
DEF: 6
EVA: -3
Added Effects: Heal

Helm: A small helm.
DEF: 3
EVA: -3
Added Effects: none

Leather Cap: A cap made of leather. 
DEF: 1
EVA: -1
Added Effects: none

Mythril Helm: A helm wrought from mythril.
DEF: 6
EVA: -3
Added Effects: none

Red Cap: A cap that awakens latent abilities.
DEF: 8
EVA: 0
Added Effects: none

Ribbon: Ribbon that wards of special attacks.
DEF: 1
EVA: -1
Added Effects: none

Sage's Mitre: A hat made of enchanted cloth.
DEF: 5
EVA: -1
Added Effects: none

Twist Headband: A headband favored by martial artists.
ATK: 5
ACC: 1
DEF: 3
EVA: 0
Added Effects: none

Wizard's Hat: A traditional hat brimming with magic.
DEF: 4
EVA: -1
Added Effects: none

*-*Shields*-*

Aegis Shield: A shield that protects against stone.
DEF: 16
EVA: 0
Added Effects: none

Buckler: A small shield.
DEF: 2
EVA: 0
Added Effects: none

Crystal Shield: A shield of crystal, crafted long ago.
DEF: 15
EVA: 45 (OMG! *marks out*)
Added Effects: none

Diamond Shield: A shield made of diamond.
DEF: 16
EVA: 0
Added Effects: none

Elven Cloak: A cloak enchanted with elven magic.
ACC: 1
DEF: 9
EVA: 0
Added Effects: none

Flame Shield: A shield alive with the power of fire.
DEF: 12
EVA: 0
Added Effects: none

Genji Shield: A heavy shield, crafted in a distant land.
ATK: 27
ACC: 30
DEF: 14
EVA: 42 (greatest shield EVER!!!!!)
Added Effects: none

Hero's Shield: Shield that wards off status aliments
DEF: 16
EVA: 40
Added Effects: none

Ice Shield: A shield alive with the power of ice.
DEF: 14
EVA: 0
Added Effects: none

Iron Shield: A shield wrought from iron.
DEF: 4
EVA: 0
Added Effects: none

Leather Shield: A shield made of hardened leather.
DEF: 2
EVA: 0
Added Effects: none

Mythril Shield: A shield crafted from mythril.
DEF: 8
EVA: 0
Added Effects: none

Protect Cloak: A cloak worn over armor.
DEF: 8
EVA: -2
Added Effects: none

Zephyr Cape: A cape alive with the spirit of wind.
DEF: 4
EVA: 9
Added Effects: none

*-*Gloves*-*

Angel's Ring: Ring fashioned after angles' feathers.
DEF: 8
EVA: -1
Added Effects: none

Bronze Gloves: Gloves made of bronze
DEF: 2
EVA: -3
Added Effects: none

Crystal Gloves: Gloves of crystal, crafted long ago.
DEF: 10
EVA: -3
Added Effects: none

Diamond Gloves: Glove made of diamond.
DEF: 8
EVA: -3
Added Effects: none

Gauntlets: Gloves that cast Thundera when used.
DEF: 6
EVA: 0
Added Effects: Thundera

Genji Gloves: Heavy gloves, crafted in a distant land.
DEF: 9
EVA: 13
Added Effects: none

Giant's Gloves: Gloves that cast Saber when used.
DEF: 6
EVA: -3
Added Effects: Saber

Leather Gloves: Gloves made of leather
DEF: 1
EVA: -1
Added Effects: none

Mythril Gloves: Gloves made of mythril.
DEF: 1
EVA: -1
Added Effects: none

Protect Ring: Ring that guards from instant death.
DEF: 8
EVA: -1
Added Effects: none

Steel Gloves: Gloves made of steel
DEF: 4
EVA: -5
Added Effects: none

Thief Gloves: Gloves that enhance agility. 
ACC: 5
DEF: 6
EVA: 14
Added Effects: none


==============================================================================
5. Bestiary Book
==============================================================================

*-*Original Bestiary*-*

# Number: Name (* next to name if they are a mini boss, two * if it's a 
regular boss)
Gil
EXP
Treasures
Weaknesses
Resistances

001: Goblin

Gil: 6
EXP: 6
Treasures: none
Weaknesses: none
Resistances: none

002: Goblin Guard

Gil: 18
EXP: 18
Treasures: Potion
Weaknesses: none
Resistances: none

003: Wolf

Gil: 6
EXP: 24
Treasures: none
Weaknesses: none
Resistances: none

004: Crazy Horse

Gil: 15
EXP: 63
Treasures: Potion
Weaknesses: none
Resistances: none

005: Skeleton

Gil: 3
EXP: 9
Treasures: Echo Grass
Weaknesses: Fire, Dia
Resistances: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, 
Confusion, Mind, Death

006: Black Widow

Gil: 8
EXP: 30
Treasures: none
Weaknesses: none
Resistances: none

007: Gigas Worm

Gil: 15
EXP: 63
Treasures: none
Weaknesses: Fire
Resistances: none

008: Warg Wolf

Gil: 22
EXP: 93
Treasures: Antidote
Weaknesses: none
Resistances: none

009: Werewolf

Gil: 67
EXP: 135
Treasures: none
Weaknesses: none
Resistances: none

010: Zombie

Gil: 12
EXP: 24
Treasures: Staff
Weaknesses: Fire, Dia
Resistances: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, 
Confusion, Mind, Death

011: Ghoul

Gil: 50
EXP: 93
Treasures: none
Weaknesses: Fire, Dia
Resistances: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, 
Confusion, Mind, Death

012: Garland **

Gil: 250
EXP: 130
Treasures: Longsword
Weaknesses: none
Resistances: none

013: Cobra

Gil: 50
EXP: 123
Treasures: none
Weaknesses: none
Resistances: none

014: Ogre

Gil: 195
EXP: 195
Treasures: none
Weaknesses: none
Resistances: none

015: Ogre Chief

Gil: 300
EXP: 282
Treasures: none
Weaknesses: none
Resistances: none

016: Lizard

Gil: 50
EXP: 153
Treasures: none
Weaknesses: none
Resistances: none

017: Pirate *

Gil: 40
EXP: 40
Treasures: Leather Shield
Weaknesses: none
Resistances: none

018: Sahagin

Gil: 30
EXP: 30
Treasures: Potion
Weaknesses: Lightning
Resistances: Quake, Fire

019: Sahagin Chief

Gil: 105
EXP: 105
Treasures: none
Weaknesses: Lightning
Resistances: Quake, fire

020: Buccaneer

Gil: 120
EXP: 60
Treasures: Saber
Weaknesses: none
Resistances: Quake

021: Shark

Gil: 66
EXP: 267
Treasures: none
Weaknesses: Lightning
Resistances: Quake, Fire

022: Big Eyes

Gil: 10
EXP: 42
Treasures: none
Weaknesses: Lightning
Resistances: Quake, Fire

023: Tarantula

Gil: 50
EXP: 141
Treasures: none
Weaknesses: none
Resistances: none

024: Ghast

Gil: 117
EXP: 117
Treasures: none
Weaknesses: Fire, Dia
Resistances: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, 
Confusion, Mind, Death

025: Scorpion

Gil: 70
EXP: 225
Treasures: Spider's Silk
Weaknesses: none
Resistances: none

026: Shadow

Gil: 45
EXP: 90
Treasures: none
Weaknesses: Fire, Dia
Resistances: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, 
Confusion, Mind, Death

027: Green Slime

Gil: 20
EXP: 84
Treasures: Hi-Potion
Weaknesses: Fire, Ice
Resistances: Quake, Lightning, Stone, Paralysis, Poison, Darkness, Sleep, 
Silence, Confusion, Mind, Death

028: Crawler

Gil: 200
EXP: 186
Treasures: none
Weaknesses: none
Resistances: none

029: Gray Ooze

Gil: 70
EXP: 225
Treasures: none
Weaknesses: Lightning
Resistances: Quake, Fire, Ice, Stone, Paralysis, Poison, Darkness, Sleep, 
Silence, Confusion, Mind, Death

030: Gargoyle

Gil: 80
EXP: 132
Treasures: none
Weaknesses: none
Resistances: Quake

031: Bloodbones

Gil: 378
EXP: 378
Treasures: none
Weaknesses: Fire, Dia
Resistances: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, 
Confusion, Mind, Death

032: Piscodemon *

Gil: 300
EXP: 276
Treasures: none
Weaknesses: none
Resistances: Fire, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, 
Confusion, Mind

033: Astos **

Gil: 2000
EXP: 2250
Treasures: Mythril Sword
Weaknesses: none
Resistances: none

034: Mummy

Gil: 300
EXP: 300
Treasures: none
Weaknesses: Fire, Dia
Resistances: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, 
Confusion, Mind, Death

035: Wraith

Gil: 231
EXP: 231
Treasures: Crosier
Weaknesses: Fire, Dia
Resistances: Quake, Ice, Paralysis, Poison, Darkness, Sleep, Silence, 
Confusion, Mind, Death

036: Anaconda

Gil: 50
EXP: 165
Treasures: none
Weaknesses: none
Resistances: none

037: Hyenadon

Gil: 72
EXP: 288
Treasures: Power Plus
Weaknesses: none
Resistances: none

038: Lesser Tiger

Gil: 108
EXP: 438
Treasures: X-Potion
Weaknesses: none
Resistances: none

039: Minotaur

Gil: 489
EXP: 489
Treasures: Knife
Weaknesses: none
Resistances: none

040: Hill Gigas

Gil: 879
EXP: 879
Treasures: Tent
Weaknesses: none
Resistances: none

041: Earth Elemental

Gil: 786
EXP: 1536
Treasures: Remedy
Weaknesses: Fire
Resistances: Quake, Lightning, Ice, Stone, Paralysis, Poison, Darkness, Sleep, 
Silence, Confusion, Mind, Death

042: Troll

Gil: 621
EXP: 621
Treasures: none
Weaknesses: Fire
Resistances: none

043: Wight

Gil: 150
EXP: 150
Treasures: none
Weaknesses: Fire, Dia
Resistances: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Confusion, Mind, 
Death

044: Orange Jelly

Gil: 70
EXP: 252
Treasures: none
Weaknesses: Fire, Ice
Resistances: Quake, Lightning, Paralysis, Poison, Darkness, Sleep, Silence, 
Confusion, Death

045: Cockatrice

Gil: 200
EXP: 186
Treasures: Gold Needle
Weaknesses: none
Resistances: Quake

046: Vampire **

Gil: 2000
EXP: 1200
Treasures: none
Weaknesses: Fire, Dia
Resistances: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, 
Confusion, Mind, Death

047: Ogre Mage

Gil: 723
EXP: 723
Treasures: Eye Drops
Weaknesses: none
Resistances: Quake

048: Sphinx

Gil: 1160
EXP: 1160
Treasures: none
Weaknesses: none
Resistances: Quake

049: Lich **

Gil: 3000
EXP: 2200
Treasures: Dry Ether
Weaknesses: Fire, Dia
Resistances: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, 
Confusion, Mind, Death

050: Ankheg

Gil: 300
EXP: 1194
Treasures: none
Weaknesses: none
Resistances: none

051: Piranha

Gil: 20
EXP: 240
Treasures: none
Weaknesses: Lightning
Resistances: Quake, Fire

052: Red Piranha

Gil: 46
EXP: 546
Treasures: none
Weaknesses: none
Resistances: none

053: Crocodile

Gil: 900
EXP: 816
Treasures: Cottage
Weaknesses: Lightning
Resistances: Quake, Fire

054: White Croc

Gil: 2000
EXP: 1890
Treasures: Hi-Potion
Weaknesses: Lightning
Resistances: Quake, Fire

055: Ochu

Gil: 102
EXP: 1224
Treasures: none
Weaknesses: Lightning
Resistances: Quake, Fire

056: Neochu

Gil: 500
EXP: 3189
Treasures: none
Weaknesses: none
Resistances: none

057: Hydra

Gil: 150
EXP: 915
Treasures: none
Weaknesses: none
Resistances: none

058: Horned Devil

Gil: 387
EXP: 387
Treasures: none
Weaknesses: none
Resistances: Quake, Fire, Ice

059: Pyrolisk

Gil: 500
EXP: 423
Treasures: Gold Needle
Weaknesses: Ice
Resistances: Quake, Fire

060: Fire Elemental

Gil: 800
EXP: 1620
Treasures: none
Weaknesses: Ice
Resistances: Quake, Fire, Stone, Paralysis, Poison, Darkness, Sleep, Silence, 
Confusion, Mind, Death

061: Fire Hydra

Gil: 400
EXP: 1215
Treasures: Red Fang
Weaknesses: Ice
Resistances: Fire

062: Lava Worm

Gil: 400
EXP: 1671
Treasures: none
Weaknesses: Ice
Resistances: Quake, Fire

063: Hellhound

Gil: 600
EXP: 1182
Treasures: none
Weaknesses: Ice
Resistances: Fire

064: Fire Lizard

Gil: 1200
EXP: 2472
Treasures: none
Weaknesses: Ice
Resistances: Fire

065: Fire Gigas

Gil: 1506
EXP: 1506
Treasures: none
Weaknesses: Ice
Resistances: Fire

066: Red Dragon

Gil: 4000
EXP: 1904
Treasures: none
Weaknesses: Ice, Stone, Poison
Resistances: Quake, Fire

067: Marilith **

Gil: 3000
EXP: 2475
Treasures: Golden Apple
Weaknesses: Paralysis, Darkness, Sleep, Silence, Confusion, Mind
Resistances: Fire, Lightning, Stone, Poison

068: White Dragon

Gil: 2000
EXP: 1701
Treasures: none
Weaknesses: Fire, Lightning
Resistances: Quake, Ice, Stone, Poison

069: Winter Wolf

Gil: 200
EXP: 402
Treasures: Ice Shield
Weaknesses: Fire
Resistances: Ice

070: Mindflayer

Gil: 999
EXP: 822
Treasures: Phoenix Down
Weaknesses: none
Resistances: none

071: Ice Gigas

Gil: 1752
EXP: 1752
Treasures: none
Weaknesses: Fire
Resistances: Ice

072: Specter

Gil: 432
EXP: 432
Treasures: none
Weaknesses: Fire, Dia
Resistances: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, 
Confusion, Mind, Death

073: Remorazz

Gil: 1000
EXP: 2244
Treasures: none
Weaknesses: none
Resistances: Fire, Ice

074: Dark Wizard

Gil: 1095
EXP: 1095
Treasures: Red Curtain
Weaknesses: none
Resistances: none

075: Evil Eye *

Gil: 3225
EXP: 3225
Treasures: none
Weaknesses: none
Resistances: Quake

076: Desert Baretta

Gil: 1
EXP: 2610
Treasures: none
Weaknesses: none
Resistances: none

077: Sabertooth

Gil: 500
EXP: 843
Treasures: none
Weaknesses: none
Resistances: none

078: Wyvern

Gil: 50
EXP: 1173
Treasures: none
Weaknesses: none
Resistances: Quake

079: Wyrm

Gil: 502
EXP: 1218
Treasures: none
Weaknesses: none
Resistances: Quake

080: Manticore

Gil: 650
EXP: 1317
Treasures: Tent
Weaknesses: none
Resistances: Quake

081: Baretta

Gil: 300
EXP: 1428
Treasures: none
Weaknesses: none
Resistances: none

082: Basilisk

Gil: 658
EXP: 1977
Treasures: Gold Needle
Weaknesses: none
Resistances: none

083: Allosaurus

Gil: 502
EXP: 3397
Treasures: Strength Tonic
Weaknesses: none
Resistances: none

084: Weretiger

Gil: 780
EXP: 780
Treasures: Sleeping Bag
Weaknesses: none
Resistances: none

085: Sand Worm

Gil: 900
EXP: 2683
Treasures: none
Weaknesses: none
Resistances: Quake

086: Minotaur Zombie

Gil: 1050
EXP: 1050
Treasures: Great Axe
Weaknesses: Fire, Dia
Resistances: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, 
Confusion, Mind, Death

087: King Mummy

Gil: 1000
EXP: 984
Treasures: none
Weaknesses: Fire, Dia
Resistances: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, 
Confusion, Mind, Death

088: Medusa

Gil: 699
EXP: 699
Treasures: none
Weaknesses: none
Resistances: none

089: Rakshasa

Gil: 800
EXP: 603
Treasures: none
Weaknesses: none
Resistances: Quake, Fire, Lightning, Ice, Stone, Paralysis, Poison, Darkness, 
Sleep, Silence, Confusion, Mind, Death

090: Clay Golem

Gil: 800
EXP: 1257
Treasures: Potion
Weaknesses: none
Resistances: Fire, Lightning, Ice, Stone, Paralysis, Poison, Darkness, Sleep, 
Silence, Confusion, Mind, Death

091: Nightmare

Gil: 700
EXP: 1272
Treasures: none
Weaknesses: Ice
Resistances: Quake, Fire, Stone, Paralysis, Poison, Darkness, Sleep, Silence, 
Confusion, Mind, Death

092: Dragon Zombie *

Gil: 999
EXP: 2331
Treasures: Megalixir
Weaknesses: Fire, Dia
Resistances: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, 
Confusion, Mind, Death

093: Sahagin Prince

Gil: 882
EXP: 882
Treasures: none
Weaknesses: Lightning
Resistances: Quake, Fire

094: White Shark

Gil: 600
EXP: 2361
Treasures: Wyrmkiller
Weaknesses: Lightning
Resistances: Quake, Fire

095: Deepeyes

Gil: 3591
EXP: 3591
Treasures: none
Weaknesses: Lightning
Resistances: Quake, Fire

096: Sea Snake

Gil: 600
EXP: 957
Treasures: none
Weaknesses: Lightning
Resistances: Quake, Fire

097: Sea Scorpion

Gil: 300
EXP: 639
Treasures: none
Weaknesses: Lightning
Resistances: Quake, Fire

098: Sea Troll

Gil: 852
EXP: 852
Treasures: none
Weaknesses: Lightning
Resistances: Quake

099: Ghost

Gil: 990
EXP: 990
Treasures: none
Weaknesses: Fire, Dia
Resistances: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, 
Confusion, Mind, Death

100: Water Elemental

Gil: 800
EXP: 1962
Treasures: none
Weaknesses: Ice
Resistances: Quake, Fire, Stone, Paralysis, Poison, Darkness, Sleep, Silence, 
Confusion, Mind, Death

101: Water Naga

Gil: 2355
EXP: 2355
Treasures: none
Weaknesses: Lightning
Resistances: Quake, Fire

102: Kraken **

Gil: 5000
EXP: 4245
Treasures: Kikuichimonji
Weaknesses: Lightning
Resistances: Quake, Fire

103: Tyrannosaurs

Gil: 600
EXP: 7200
Treasures: Giant Drink
Weaknesses: none
Resistances: none

104: Black Knight

Gil: 1800
EXP: 1263
Treasures: Deathbringer
Weaknesses: none
Resistances: none

105: Chimera

Gil: 2500
EXP: 2064
Treasures: none
Weaknesses: Ice
Resistances: Quake, Fire

106: Guardian

Gil: 400
EXP: 1224
Treasures: none
Weaknesses: Lightning
Resistances: Stone, Darkness, Poison, Darkness, Sleep, Silence, Confusion, 
Mind, Death

107: Blue Dragon *

Gil: 2000
EXP: 3274
Treasures: none
Weaknesses: none
Resistances: Quake, Lightning

108: Green Dragon

Gil: 5000
EXP: 4068
Treasures: none
Weaknesses: Ice
Resistances: Quake

109: Stone Golem

Gil: 1000
EXP: 2385
Treasures: none
Weaknesses: none
Resistances: Quake, Fire, Lightning, Ice, Stone, Paralysis, Poison, Darkness, 
Sleep, Silence, Confusion, Mind, Death

110: Air Elemental

Gil: 807
EXP: 1614
Treasures: Ether
Weaknesses: none
Resistances: Quake, Stone, Paralysis, Poison, Darkness, Sleep, Silence, 
Confusion, Mind, Death

111: Spirit Naga

Gil: 4000
EXP: 3489
Treasures: none
Weaknesses: none
Resistances: none

112: Death Knight

Gil: 3000
EXP: 2700
Treasures: none
Weaknesses: none
Resistances: Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, 
Mind, Death

113: Earth Medusa

Gil: 1218
EXP: 1218
Treasures: none
Weaknesses: Fire
Resistances: Quake, Ice

114: Black Flan

Gil: 900
EXP: 1101
Treasures: none
Weaknesses: Fire
Resistances: Quake, Lightning, Ice, Stone, Paralysis, Poison, Darkness, Sleep, 
Silence, Confusion, Mind, Death

115: Soldier

Gil: 2000
EXP: 4000
Treasures: Phoenix Down
Weaknesses: Lightning
Resistances: Quake, Fire, Ice, Stone, Paralysis, Poison, Darkness, Sleep, 
Silence, Confusion, Mind, Death

116: Vampire Lord

Gil: 3000
EXP: 2385
Treasures: Hermes' Shoes
Weaknesses: Fire, Dia
Resistances: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, 
Confusion, Mind, Death

117: Dark Fighter

Gil: 3420
EXP: 3420
Treasures: none
Weaknesses: none
Resistances: none

118: Death Machine *

Gil: 32000
EXP: 32000
Treasures: Genji Armor
Weaknesses: none
Resistances: All but Time

119: Timat **

Gil: 6000
EXP: 5496
Treasures: none
Weaknesses: Stone, Poison (w00t)
Resistances: Quake, Fire, Lightning, Ice

120: Rhyos

Gil: 5000
EXP: 4584
Treasures: Power Staff
Weaknesses: Ice
Resistances: Quake, Fire

121: Death Eye

Gil: 1
EXP: 1
Treasures: Elixir
Weaknesses: Fire, Dia
Resistances: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, 
Confusion, Mind, Death

122: Purple Worm

Gil: 1000
EXP: 4344
Treasures: Emergency Exit
Weaknesses: none
Resistances: Quake

123: Iron Golem

Gil: 300
EXP: 6717
Treasures: none
Weaknesses: none
Resistances: All but Lightning

124: Lich **

Gil: 1
EXP: 2000
Treasures: none
Weaknesses: Dia
Resistances: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, 
Confusion, Mind, Death

125: Marilith **

Gil: 1
EXP: 2000
Treasures: none
Weaknesses: none
Resistances: Fire, Lightning, Ice, Stone, Poison

126: Kraken **

Gil: 1
EXP: 2000
Treasures: Eye Drops
Weaknesses: none
Resistances: Quake, Fire

127: Timat **

Gil: 1
EXP: 2000
Treasures: Rune Staff
Weaknesses: none
Resistances: Quake, Fire, Lightning, Ice

128: Chaos **

Gil: 0
EXP: 0
Treasures: none
Weaknesses: none
Resistances: All

*-*Soul of Chaos Bestiary*-*

129: Echidna **

Gil: 0
EXP: 0
Treasures: X-Potion
Weaknesses: none
Resistances: All

130: Cerberus **

Gil: 0
EXP: 0
Treasures: Kotetsu
Weaknesses: none
Resistances: All

131: Ahriman **

Gil: 0
EXP: 0
Treasures: Dry Ether
Weaknesses: none
Resistances: All

132: 2-Headed Dragon **

Gil: 0
EXP: 0
Treasures: Bard's Tunic
Weaknesses: Time (Note: Technically not a weakness in game bestiary but slow 
works on him)
Resistances: All but Time

133: Scarmiglione (part 1) **

Gil: 0
EXP: 0
Treasures: none
Weaknesses: none
Resistances: Quake, Time, Stone, Poison, Death

134: Scarmiglione (part 2) **

Gil: 0
EXP: 0
Treasures: Lunar Curtin
Weaknesses: Fire, Dia
Resistances: Quake, Ice, Time, Stone, Poison, Death

135: Cagnazzo **

Gil: 0
EXP: 0
Treasures: Light Curtin
Weaknesses: Lightning
Resistances: Quake, Ice, Time, Stone, Poison, Death

136: Babariccia **

Gil: 0
EXP: 0
Treasures: Braveheart
Weaknesses: none
Resistances: Quake, Lightning, Time, Stone, Poison, Death

137: Rubicante **

Gil: 0
EXP: 0
Treasures: Kikuichimonji
Weaknesses: none
Resistances: Quake, Fire, Ice, Time, Stone, Poison, Death

138: Gilgamesh **

Gil: 0
EXP: 0
Treasures: Genji Gloves
Weaknesses: none
Resistances: Quake, Time, Stone, Poison, Death

139: Omega **

Gil: 0
EXP: 0
Treasures: Murasame
Weaknesses: Lightning
Resistances: All but Lightning

140: Shinryu **

Gil: 0
EXP: 0
Treasures: Ragnarok
Weaknesses: none
Resistances: Quake, Time, Stone, Poison, Death

141: Atomos **

Gil: 0
EXP: 0
Treasures: Judgment Staff
Weaknesses: none
Resistances: Quake, Time, Stone, Poison, Death

142: Typhon/Chupon **

Gil: 0
EXP: 0
Treasures: Genji Helm
Weaknesses: Ice
Resistances: Quake, Fire, Time, Stone, Poison, Death

143: Orthros/Ultros **

Gil: 0
EXP: 0
Treasures: Rune Staff
Weaknesses: Fire, Lightning
Resistances: Quake, Ice, Time, Stone, Poison, Death

144: Phantom Train **

Gil: 0
EXP: 0
Treasures: Megalixir
Weaknesses: Fire, Dia
Resistances: Quake, Time, Stone, Poison, Death

145: Death Gaze **

Gil: 0
EXP: 0
Treasures: Lightbringer
Weaknesses: Fire, Dia
Resistances: Quake, Ice, Time, Stone, Poison, Death

146: Devil Wizard

Gil: 3800
EXP: 3800
Treasures: none
Weaknesses: none
Resistances: none

147: Abyss Worm

Gil: 1500
EXP: 4500
Treasures: Last Elixir
Weaknesses: none
Resistances: Quake

148: Elm Gigas

Gil: 850
EXP: 850
Treasures: none
Weaknesses: none
Resistances: none

149: Flare Gigas

Gil: 2000
EXP: 2000
Treasures: Red Curtin
Weaknesses: none
Resistances: none

150: Unicorn

Gil: 300
EXP: 500
Treasures: Ether
Weaknesses: Ice
Resistances: Quake, Fire, Paralysis, Darkness, Sleep, Silence, Confusion, 
Mind, Death

151: Yellow Ogre

Gil: 250
EXP: 300
Treasures: none
Weaknesses: none
Resistances: none

152: Mad Ogre

Gil: 1000
EXP: 1000
Treasures: Strength Tonic
Weaknesses: none
Resistances: none

153: Mage Chimera

Gil: 4500
EXP: 5000
Treasures: Hermes's Shoes
Weaknesses: Ice
Resistances: Quake, Fire

154: Yellow Dragon

Gil: 3000
EXP: 2400
Treasures: Lunar Curtin
Weaknesses: none
Resistances: Quake

155: Holy Dragon

Gil: 5055
EXP: 5505
Treasures: Dry Ether
Weaknesses: none
Resistances: Quake

156: Mythril Golem

Gil: 6000
EXP: 6000
Treasures: Dark Claymore
Weaknesses: none
Resistances: Quake, Fire, Lightning, Ice, Paralysis, Darkness, Sleep, Silence, 
Confuse, Death

157: Killer Shark

Gil: 700
EXP: 2500
Treasures: none
Weaknesses: Lightning
Resistances: Quake, Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind, 
Death

158: Death Manticore

Gil: 1200
EXP: 800
Treasures: none
Weaknesses: none
Resistances: none

159: Blood Tiger

Gil: 100
EXP: 300
Treasures: none
Weaknesses: none
Resistances: none

160: Dark Eye

Gil: 2000
EXP: 555
Treasures: none
Weaknesses: Lighting
Resistances: Quake, Fire

161: Bloody Eye

Gil: 2
EXP: 2000
Treasures: Remedy
Weaknesses: none
Resistances: Quake

162: Flood Gigas

Gil: 1500
EXP: 300
Treasures: none
Weaknesses: none
Resistances: none

163: Poison Eagle

Gil: 55
EXP: 500
Treasures: Cockatrice Claw
Weaknesses: none
Resistances: none

164: Black Goblin

Gil: 300
EXP: 200
Treasures: Potion
Weaknesses: none
Resistances: none

165: Knocker

Gil: 500
EXP: 500
Treasures: Hi-Potion
Weaknesses: none
Resistances: none

166: Desertpede

Gil: 100
EXP: 250
Treasures: Antidote
Weaknesses: none
Resistances: none

167: Gloom Widow

Gil: 520
EXP: 140
Treasures: Antidote
Weaknesses: none
Resistances: none

168: Duel Knight

Gil: 4300
EXP: 1200
Treasures: Enhancer
Weaknesses: none
Resistances: Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death

169: Squidraken

Gil: 888
EXP: 888
Treasures: Sage's Staff
Weaknesses: none
Resistances: Fire, Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind

170: Pharaoh

Gil: 1542
EXP: 1542
Treasures: Asura
Weaknesses: Fire, Dia
Resistances: Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death

171: Bonesnatch

Gil: 800
EXP: 500
Treasures: none
Weaknesses: Fire, Dia
Resistances: Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death

172: Silver Dragon

Gil: 2000
EXP: 1800
Treasures: none
Weaknesses: none
Resistances: Quake, Fire, Lightning, Ice, Paralysis, Darkness, Sleep, Silence, 
Confusion, Mind, Death

173: Black Dragon

Gil: 4000
EXP: 3000
Treasures: Lunar Curtin
Weaknesses: none
Resistances: Quake, Fire, Lightning, Ice, Paralysis, Darkness, Sleep, Silence, 
Confusion, Mind, Death

174: Blue Troll

Gil: 300
EXP: 340
Treasures: none
Weaknesses: Fire
Resistances: none

175: Earth Troll

Gil: 542
EXP: 1200
Treasures: none
Weaknesses: Fire
Resistances: none

176: Poison Naga

Gil: 960
EXP: 960
Treasures: none
Weaknesses: none
Resistances: none

177: Earth Plant

Gil: 300
EXP: 4440
Treasures: Turbo Ether
Weaknesses: none
Resistances: none

178: Yamatano Orochi 

Gil: 800 
Exp: 4050 
Treasure: Braveheart 
Weakness: None 
Resistance: Quake, Fire, Lightning, Ice, Paralysis, Darkness, Sleep, Silence, 
Confusion, Mind, Death.

179: Dark Elemental

Gil: 780
EXP: 1500
Treasures: none
Weaknesses: none
Resistances: Quake, Fire, Paralysis, Darkness, Sleep, Silence, Confusion, 
Mind, Death

180: Devil Hound

Gil: 150
EXP: 300
Treasures: none
Weaknesses: none
Resistances: none

181: Sekureto

Gil: 1300
EXP: 1300
Treasures: War Hammer
Weaknesses: none
Resistances: none

182: Catoblepas

Gil: 800
EXP: 1500
Treasures: Remedy
Weaknesses: none
Resistances: Quake, Fire, Lightning, Ice, Paralysis, Darkness, Sleep, Silence, 
Confusion, Mind, Death

183: Hundlegs

Gil: 200
EXP: 1000
Treasures: none
Weaknesses: none
Resistances: Quake

184: Undergrounder

Gil: 1300
EXP: 2500
Treasures: Gaia Gear
Weaknesses: none
Resistances: Quake, Lighting, Paralysis, Darkness, Sleep, Silence, Confusion, 
Mind, Death

185: Death Elemental

Gil: 800
EXP: 753
Treasures: Zephyr Cape
Weaknesses: none
Resistances: Quake, Fire, Paralysis, Darkness. Sleep, Silence, Confusion, 
Mind, Death

186: Wild Nakk

Gil: 60
EXP: 240
Treasures: White Fang
Weaknesses: none
Resistances: none

187: Dark Wolf

Gil: 75
EXP: 300
Treasures: White Fang
Weaknesses: none
Resistances: none

188: Rock Gargoyle

Gil: 50
EXP: 120
Treasures: none
Weaknesses: none
Resistances: Quake

189: Sahagin Queen

Gil: 500
EXP: 500
Treasures: Blue Curtin
Weaknesses: Lightning
Resistances: Quake, Fire

190: Reaper

Gil: 1000
EXP: 1000
Treasures: Deathbringer
Weaknesses: Fire, Dia
Resistances: Quake, Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind, 
Death

191: Python

Gil: 150
EXP: 200
Treasures: Antidote
Weaknesses: none
Resistances: none

192: Skuldier

Gil: 80
EXP: 133
Treasures: none
Weaknesses: Fire, Dia
Resistances: Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death

193: Red Flan

Gil: 500
EXP: 1110
Treasures: none
Weaknesses: Fire, Ice
Resistances: Quake, Lightning. Paralysis, Darkness, Sleep, Silence, Confusion, 
Mind, Death

194: Prototype

Gil: 1000
EXP: 2000
Treasures: Rune Axe
Weaknesses: Lightning
Resistances: Quake, Fire, Ice, Paralysis, Darkness, Sleep, Silence, Confusion, 
Mind, Death

195: Revenant

Gil: 250
EXP: 250
Treasures: none
Weaknesses: Fire, Dia
Resistances: Quake, Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind, 
Death

==============================================================================
6. Soul of Chaos
==============================================================================

What is the Soul of Chaos? Well it's a new set of dungeons, four in all, that 
SquareEnix added for Re-re-release of this game. Its brand new, and wasn't 
even added into Final Fantasy Origins, the first re-release of Final Fantasy 
I. What this section will cover is the locations of each Dungeon, the Fiend 
you must kill to open it and boss information. Each dungeon contains 4 bosses, 
each from a past Final Fantasy game!

*-*Earthgift Shrine*-*

-Location, Opening and Information-

This is the first of the four SoC dungeons. Where is it located? Well its easy 
to find. It's in a small cave located between the Chaos Shrine and Cornelia, 
you can't miss it. To open it all you must do is defeat Lich in the Earth 
Cave. Now this dungeon is only five floors downs, for information on each 
floor set-up see the Soul of Chaos FAQ.

-Bosses-

This place has four bosses, all located on the fifth floor. Which means you 
must go through 4 times to fight all of them. The bosses you encounter are 
from FFIII. 

--------------
BOSS: Echidna
--------------
HP: 4800
Gil: 0
EXP: 0
Drops: X-Potion
Location: Lower-right corner on BF 5.

So how do we beat this guy? Well having anti-death stuff helps, you also might 
want to cast Null-Shock. Other then that, Haste and Temper your best attacker, 
sue Healing Staffs, Rune Staffs, ect to heal your guys. Watch out for Flare 
and Earthquake, but other then that its simple.

--------------
BOSS: Cerberus
--------------
HP: 4000
Gil: 0
EXP: 0
Drops: Kotetsu
Location: Lower-left corner on BF 5

Use the same stratify you did agenst Echidna. However, this one has no Flare! 
He will physically hit you though so Protera and Invisira are good to use.

--------------
BOSS: Ahriman
--------------
HP: 5000
Gil: 0
EXP: 0
Drops: Dry Ether
Location: Upper-right corner

Well you know what to do at the start. But instead of Null-Shock, use Null-
Blaze, his Blaze attack is scary. Earthquake is another move to avoid. Unlike 
every other SoC Boss Ahriman will Cure himself, which gives him about 200. 
But with enough Hasting and Tempering you can do up to 1000 per hit.

-----------------------
BOSS: 2-Headed Dragon
-----------------------
HP: 4500
Gil: 0
EXP: 0
Drops: Bard's Tunic
Location: Upper-left corner

This one here has a fricken powerful attack! But you can easily tame that by 
casting Protera and the sexy status magic known as Slow! But that isn't enough 
do Null-Blaze too! His attack will be the suckness. Heal and stuff, he'll 
easily die. Make sure you do Slow, his attack will easily penetrate Protect.


*-*Hellfire Chasm*-*

-Location, Opening and Information-

Ah yes the seconded of the Chaos Dungeons. Where is it? Well its located on 
one of the Dragon Islands! Its one of the lower islands, its very swampy. 
There should be two caves to go in, it is the bottom one. In order to open it 
simply defeat the Fire Fiend, Marilith. Finnaly this is a good 10 floors down, 
with two monsters on the 5th floor, and two on the 10th. 

Another thing about this dungeon is a floor that resembles the World Map. Now 
there are a total a three variations of this floor. In order to get out of 
them you must locate the ship then find the pirate, Thuole. Then finally 
locate a desert with a palm tree, you can get the airship. By getting the 
airship you can easily search for exit which is similar looking to the Dragon 
Caves or the Marsh Cave entrance.

-Bosses-

----------------------
BOSS: Scarmiglione 1
----------------------
HP: 4000
Gil: 0
EXP: 0
Drops: none
Location: Upper room on floor 5.

Just attack this guy and do Null-Shock, any party over 30 can take care of 
him.

----------------------
BOSS: Scarmiglione 2
----------------------
HP: 7046
Gil: 0
EXP: 0
Drops: Lunar Curtin
Location: After fighting form 1 he appears.

Now he's gotten a lot harder. Instead of thunder he'll do Thunderbolt, cast 
Null-Shock as soon as possible! Also Poison Gas is a deadly move, around 300-
500 a person. Healega is needed, and maybe some Rune weapons too. Haste and 
Temper are needed for the easy win here! Oh and for an added bonus, this guy 
is weak to Dia and Fire.

----------------
BOSS: Cagnazzo
----------------
HP: 7968
Gil: 0
EXP: 0
Drops: Light Curtin
Location: Lower room on floor 5.

Even though the big guy is weak to lightning, his defense is way to good. Also 
he can do Tsunami, a deadly, deadly move! However his regular attack is weak, 
from 100-200. Cast Thundaga with a good Black Mage/Wizard. The Haste/Temper 
strategy is also a good idea. Healega will save you here too, abuse it the 
entire fight!

------------------
BOSS: Barbariccia
------------------
HP: 12945
Gil: 0
EXP: 0
Drops: Braveheart
Location: Eastern room on floor 10.

Even though her regular attack is pretty decent, she can be stopped with 
Slowra, but don't rely on it. She can also petrify you, which sucks the big 
one! Her special move is Cyclone, a wind based move which is the same strength 
as Cagnazzo's Tsunami. As usual do Haste/Temper and Healega. Provided you have 
a lot of HP this is an easy fight.

-----------------
BOSS: Rubicante
-----------------
HP: 15000
Gil: 0
EXP: 0
Drops: Kikuichimonji
Location: Western room on floor 10.

This guy is a bit harder the Barbariccia, but his special is Fire based, do 
Null-Blaze to weaken it. Also the move Scorch can do about 200 to a protect 
person. His regular attack is 400, Protera will help out. Again Haste/Temper 
and abuse Healega. Again having high HP can help.

*-*Lifespring Grotto*-*

-Location, Opening and Information-

This is the FF5 dungeon. Here you will find Omega and Shinryu, two of the 
hardest bosses in the game. Seriously, no joke. Anyway you can find this 
dungeon in a whirlpool near Melmond. You can go in once you beat Kraken, 
seeing a pattern?

Here there is a total of 20 floors, a boss on floor 5, one on floor 10 and two 
on floor 20. Oh and I usually do this place after Whisperwind Cove, that way I 
have Ultima Weapon. Omega and Shinryu are that hard, I tried six times before 
I beat one of them!

-Bosses-

-----------------
BOSS: Gilgamesh
-----------------
HP: 8888
Gil: 0
EXP: 0
Drops: Genji Gloves
Location: Only boss on floor 5. However you must talk to the mermaids in order 
to find him.

Honestly this guy is like Garland, a total pushover. Just cast Protera to 
lower his attack down to like 200ish. His special attack is weak�1 damage no 
joke! Cast Haste/Temper on fighters and Heal if needed.

---------------
BOSS: Atomos
---------------
HP: 13000
Gil: 0
EXP: 0
Drops: Judgment Staff
Location: Floor 10.

Atomos is one the stranger of the FF5 bosses. His regular attack isn't that 
bad, around 150-250. But his move wormhole can instantly kill a character, 
make sure to have Protect Rings. He might do Firaga, cast Null-Blaze to be 
safe. And his last special move is comet, which will do around 400-500. Other 
then that just do the Haste/Temper strategy and Heal when needed.

-------------
BOSS: Omega
-------------
HP: 35000
Gil: 0
EXP: 0
Drops: Mursame
Location: Western room on floor 20.

This one here is by far a hard one, the lowest I've beaten him at was Lv53. 
His regular attack can do 500-750+. Also Wave Canon can do about 250 to 
everyone. Earthquake is his other move, anti-death things are good here. Now 
since Omega's defense is way to high cast Invisira a lot on the group. Heal 
also when you need it! With Omega's attack lowered now you must do the usual 
Haste/Temper route. If you want use Judgment Staffs and do Thunder moves.

---------------
BOSS: Shinryu
---------------
HP: 35000
Gil: 0
EXP: 0
Drops: Rangork
Location: Eastern room on floor 20.

This boss here will cast Flare on you, having a WW to do Healaga is essential. 
Also he has Tidal Wave, and tow elemental attacks, Thunderbolt and Icestorm. 
Finally his regular attack does around 400-500. Cast Null-All for a first 
move. Like I said with your WW do Healaga every single turn! Since Shinryu's 
defense is lower then Omega's Haste/Temper is better for this fight. With a 
good 600+ HP per person you can live, but Flare may kill a BW or even a Master 
in one blow. Full-Life is another good spell to have.

*-*Whisperwind Cove*-*

-Location, Opening and Information-

This is the fourth of the Chaos Shrines! In order to open it you must of 
course beat Timat! But this one is a bit harder to get to�not! Just land 
somewhere near the Ice Cavern and find the cave located at the dead end of a 
tributary of the river.

Here you will fight four FF6 bosses, none of which are as hard as Omega or 
Shinryu. This is a whopping 40 floors, but you can find two INNs, and even 
shops! Also on one floor you'll find fairies that either hurt or heal you!

-Bosses-

--------------
BOSS: Typhoon
--------------
HP: 10000
Gil: 0
EXP: 0
Drops: Genji Helm.
Location: Floor 10

This guy here is harder then most people think. Well not really, only because 
of his Snort move which instantly kills a character. But his regular attack 
only does 250, that's all he has. Temper/Haste, Heal and Life and the easiest 
boss in the SoC will die.

-------------
BOSS: Ultros
-------------
HP: 17000
Gil: 0
EXP: 0
Drops: Rune Staff
Location: Floor 20

Ultros has a very nasty regular attack, maybe around 550-800. Also is move is 
Ink, that actually works unlike Kraken's Ink. In order to survive his attack 
cast Protera and Invisira a lot! Once his attack is tamed go by the 
Haste/Temper route, and of course Heal when needed. Also just like in FF6 
Ultros is weak to Fire and Lighting, but its not worth taking advantage of.

---------------------
BOSS: Phantom Train
---------------------
HP: 9999
Gil: 0
EXP: 0
Drops: Megalixir
Location: Floor 30; find the teleporter in the center of town to reach him.

Unlike most SoC Bosses PT doesn't do Death. However its attack does an average 
of 600. Its special move is Acid Rain, it can do 300 damage so Heal in-
between. Cast Invisira a lot if you wish, and do the Haste/Temper route.

------------------
BOSS: Death Gaze
------------------
HP: 30000
Gil: 0
EXP: 0
Drops: Lightbringer
Location: Floor 40

DG's attack, accuracy and defense are ridicules. Cast defensive spells all you 
want. The Haste/Temper method is essential, but its still a terribly hard 
fight. However this boss doesn't have simply dominate moves like Omega or 
Shinryu. Since his attack is weak Healing isn't as essential, but its still 
needed. This will be a long battle, but once you win you can find Ultima 
Weapon in the next room!

==============================================================================
7. Challenges
==============================================================================

-Low Level-

Difficulty: ***

This is one of the harder challenges of FF1! The object is to beat the game at 
the lowest level possible. That means run from annoying battles, fight bosses, 
and get only strong enough the barely win. This is in my opinion an easy 
challenge if you know bosses and their weaknesses.

-No Class Change-

Difficulty: *

This is without a doubt the easiest challenge. The point, don't class change, 
that's it. The only down side is slightly lower stats, low magic defense and 
no Lv8 spells (Lv7 for RM) But however most of those spells suck so its ok. 
Honestly this challenge is no problem, a beginner can do it.

-Solo Character-

Difficulty: ****

Definitely the harder of some challenges. The point, pick one character in 
specific, the other can be random, kill them off BEFORE you fight Garland. 
Beat the entire game with this one person. The only plus side is you'll have 
more Gil and you can level up a bit faster. Any experienced FF Fan can 
complete this challenge.

-Solo Class-

Difficulty: ** to ****1/2

The difficulty of this one is all based on what Class you choose. If you get 
four Thrives then it's pretty easy but four WMs, now that's hard! You must 
choose four people of the same class and beat the game with them.

-Mega Hard Death Challenge-

Difficulty: *****+

Oh yeah a 5+ difficulty rating! The purpose of this one? Solo character, No 
Class Change, and Low Level! Can you do it? Few can say yes! Not even I have 
completed this�do your best! If you do complete this please let me know, but 
be honest.

-8-Bit Challenge-

Difficulty: ****1/2

This challenge is completely inspired by 8-Bit Theater! It's pretty much a no 
class change (for now). However you can only take a Warrior, Thief, Red Mage 
and a Black Mage. Wait there's more; you must also get as many spells as 
possible for your RM. However you can only use a total of 9 spells before an 
INN, Tent, Cottage or Ether. Your BM can only have 1 spell at a time! Lets say 
you buy Fire, that's it! Only Fire, until you find a better spell of course. 
Once you find a better spell you must discard your old spell. One more catch, 
you can use the BM's spell once. You can reuse after staying at an INN, using 
a Tent or Cottage, or when you use an Ether. Finally no Temper/Haste, these 
guys hate each other, RM wouldn't use a spell to help Fighter/Thief.

Enjoy!
==============================================================================
8. Secrets
==============================================================================

-Ship Game-

Once you obtain the ship hold A and press B 22 times to open a min-game. I 
will study the game and come up with a nice guide to it soon.

-Peninsula of Power-

If you head south from Pravoka, turn east between the mountains. Then go north 
between the west coast and some more mountains. Soon you'll reach a 3x2 
peninsula. If you go to the top 2x2 section you'll fight really strong 
monsters that you find near Gaia, and places like that.

-HomestarRunner.com?-

Not really a cheat, but on the floor in Hellfire Chasm with all the people 
saying things like, "Go away" there is one man that says "All trespassers will 
be burninated."

-Tiamat, One hit kill-

If you're lucky enough and if you have Scourge cast it on Timat and she may 
die in one hit. (Only on the Flying Fortress)

-Hall of Monsters-

In the Earth Cave if you head to the northwest corner there is a long corridor 
that loops around. Each time you take a step you will fight a group of giants, 
like Hill Gigas or Trolls.

==============================================================================
9. Contact Information
==============================================================================

If you need to contact me for any reason (except flaming) my e-mail is 
[email protected]. Please feel free to ask questions, point out a mistake, or 
even contribute a secret. Anyone you gives me some good information will be 
added to the credits.

==============================================================================
10. Credits
==============================================================================

Me (TakerVersion1): For writing this.

CJayC: For running GameFAQs.

SquareEnix: For making the game.

8-Bit Theater: For inspiring the 8-Bit Challenge

Chaos Master: For telling me monster #178, pointing out some other Bestiary 
errors.

CostaRicanGeneral: Gave me treasure information for the Mirage Tower.