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SNES and GBA changes

by black murasame63

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                             Donkey Kong Country
                             SNES and GBA changes
                                 Version 2.2
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By Black Murasame63

Version History
----------------
February 08, 2007
2.2 Just added a few more changes and gave the boss patterns and changes its
own section

**If I have time, I'm probably going to re-arrange the FAQ a bit**


June 19, 2006
2.0 After a year, I finally got more time to update a lot of things such as:
re-arraged the order of the FAQ, added more changes and fixed grammar and
spelling.

May 15, 2005
1.8 Finally updated the FAQ by adding more changes and deleted some unnessary
changes

July 10, 2003
1.5 Added a lot of changes

June 25,2003
1.2 Added a few changes

June 22,2003
1.0 Initial release

I. Copyright
-------------
This FAQ may not be reproduced in anyway except personal and privite use. It
will not be in any website or distibuted publicity without any permisson. To
put this simple don't take it without my permission.
(c)2003 Black Murasame63  

II. Intro
----------
The reason why I made this FAQ is to know the diffrence between the two.
This SNES game has once ported to the GBC.  Once again, DKC was ported to 
the GBA.This FAQ will tell you all the major and minor changes between
the SNES and the GBA version.


III. Contact Info
-----------------
If you have anything to add, found mistakes or want to talk to me, Go to my
E-mail address: [email protected]. 

If you send any rude comments about my FAQ, it will be deleted immediately.


Recent changes *

III. The Changes
----------------

*in ropey rampage, Near the beginning of the stage, there is a rope that leads
to the tops of the trees. However, if you roll jump off of the cliff near the
rope, you hit a warp barrel!! In the SNES version, the warp barrel does not
exist.
(Credit goes to kerorain82)

-The controls are:

A button- Jump, swim and confirm

B button- Run, roll, pick up barrel, throw barrel and cancel

L button- Switch Kongs and dismount animal friend

R button- Run

start Button- Pause, confirm, menu (world Map only)

Select- Quit, switch Kongs and dismount animal friend.


-The port is a lot brighter than the original

-The music has been redone.

-The World Map is redone also.

-Need two cartridges to play two player contest

-Some stages are out of order.

(ex. The last level before the boss in Vine Valley is Temple Tempest not Clam
City)

(The last stage in Gorilla Glacier is Torchlight Trouble not Rope Bridge
rumble)

-There some lizards in the background.

-Now you can save anywhere.

-The colors of the Kremlings are altered or swapped

-There is Hero Mode and DK attack

-Also, the menu can verify the completion of each levels

-Diffrent intro (Liked the Original better)

-The some of the enemies have diffrent colors (ex. The Kremling in Jungle
highjinx is purple not green)

-Removed the night scene in the end of Jungle Highjinx and Ropey rampage.

-Now you see "B" on bonus barrels. (like DKC2 and 3)

-Now you look for Scrapbook pictures.
(The idea was based on the sticker book from GBC version)

-There are two new games. Candy dance Studio and Funky's fishing game.
(Funky's fishing game originates from GBC)

-In the GBA version, bosses have new tactics Except K. Rool.

-The bosses turns red when they are invincible

-You can play DK attack.

-When Necky's and Mini Necky's die, feather comes off.

-The background on the banana hoard is diffrent.

-They took off the 4-layer paralax on jungle stages.

-There is mist on the bottom on tree top stages as well as the jungle stages.

-In the SNES version you hear a loud sound when you make contact to the
tracks. In the GBA version you hear soft sound when you make contact to the
tracks.

-Very gnaughty doesn't make the noise when you hit him.

-Cranky's cabin is been redone.

-The cutscenes are slightly different after you beat the boss.

-In Millstone Mayhem, they added trees and vines in the foreground.

-The blast out of the barrels are not as loud as the orginal.

-When riding the steel barrel he does not make a sound while he is riding.

-The background in mine Stages is brighter. 

-The gnawtys on the millstones are gray not light brown.

-In certain stages where you have to spellout certain words while it spins, 
Instead of bananas, it is Kremling heads.

-You hear a different Sound when Manky Kong throws barrels

-You hear a different sound when you found a hidden Item 

-When you getting bananas you hear a different sound.

-You see small fishes on the background underwater stages.

-On Coral capers when you see a arrow pointing down you see seaweed covering
it.

-On Rambi's 1-up bonus, they added snow.

-Yes, they still have the rain effects on Ropey rampage.

-Slippa doesn't made "hsssss" when it dies.

-When doing the 50 lives code, instead of a chimp chatter Diddy says
"Not Bad."

-I don't know if this consider a change but at the stage of Orang-utan gang
the background is yellow not red-orange.

-The Kremlings make a diffrent sound when they die.


-The Background of the factory stages is also bright and blue.

-There is no thunder in Ropey Rampage.

-At the end Ropey Rampage, it still rains unlike the SNES version it turns
sunny at the end.

-When a steel barrel goes to the slope, it bounces

-They don't have a nintendo logo when you have big banana

-The blast from the TNT barrel are bigger

-There are spiders, birds, bats in the background

-When you shoot from the blast barrels it's slower

-When you are inside the blast barrels the spin is slower

-When you are in the bonus barrel, they tell you the objectives

-When you are in the warp point, you go to a weird room with floating
background.

-Mankey Kong doesn't make that "whooosh" when throwing the barrels.

-Donkey and Diddy Kong makes a groan when you fall down the pit.

-When Diddy and DK dies, the stars above their heads had diffrent sound.

-The animals friends make noises when they jump Except Rambi, Squawks and
enguarde

-The bonus barrels stay even after you been there

-DK tree house is redone

-The banana hoard background is different

-Near the end of Forest Frenzy, the array of neckys are slower than the SNES
version.

-Funky flights and Candys save point becomes Funkys fishing and Candys Dance
Studio.

-In the SNES version, when you go inside the bonus barrels, you blast up in
the air. In the GBA version, the "B" makes a swirly sound. Similar to the DKC3
bonus barrels.

-There is warp barrels in other areas beside Stop n' go station.(ex. in Mine
Kart caenage, Millstone Mayhem and others)

-the enemies fom Stop or go station doesn't make a stomping sound while they
are running.

-When you have DK and diddy with you and touch the DK barrel, nothing happens


-The GBA version has some sound effects taken from Donkey Kong 64, ex: some 
of the enemy sounds, the sound DK makes when falling off a ledge sounds like 
in DK64 when you play the DK barrel blast game, and little bits of the 
music.(Credit goes to B3TA X)

-I went around Jungle Hijinx on GBA pounding the ground w/ DK in all the 
places I know there are hidden bananas in the ground in the SNES version. 
But most of the places I slapped didn't have anything. They took out a lot 
of those hidden bananas, as well as in other levels.(Credit goes to B3TA X)

-The Rock Kroc guys in stop & go station sound different when you make them 
stop running, and I swear they come alive faster at the part at the end 
after going through the warp thing because it was harder to get through that 
with both Diddy & DK still alive to the exit.(Credit goes to B3TA X)

-When walking the trail in between levels in a world, in GBA you can now 
control it by walking back & forth in between the two levels. In SNES you 
couldn't & you were forced to walk the whole way to a level if you pressed 
that direction accidentally. But now you can turn around mid-walk! Yay.
(Credit goes to B3TA X)

-Some bonus barrels that couldn't be seen in SNES because they were too high 
or too low are a little more visible in GBA. For example: in stop & go 
station there are 3 bananas in a vertical line, then there are about 3 Klap 
Traps, then a tire that you can roll back to where those 3 bananas were & 
jump on to reach a bonus level. I never knew that was there in the SNES 
version, but I was able to see it in the GBA version.
(Credit goes to B3TA X) 

-And in Trick Track  Trek I saw the top of a bonus barrel at the bottom of the
screen after jumping aboard the platform at the beginning right after it
started moving along the track. In SNES I never saw that.
(Credit goes to B3TA X)

-The falling platforms in levels like Blackout Basement & Platform Peril 
seem to fall faster when they start shaking in the GBA version.
(Credit goes to B3TA X)

-In the Rambi bonus level on GBA, there are now little gold things to 
collect on the top row of snow/ice things that you jump on to get to the big 
gold Rambi. There were none on SNES.
(Credit goes to B3TA X)

In the Expresso bonus level, the little golden things go up higher than in 
SNES.(Credit goes to B3TA X)

-In the Winky bonus level, when you get to the big gold Winky, there aren't 
any tires to bounce on to get out of that little room in the GBA version as 
there were in SNES.(Credit goes to B3TA X)

-In GBA when Diddy throws a wooden/TNT barrel, it doesn't go as far as it 
did in SNES.(Credit goes to B3TA X)

-In Trick Track Trek GBA version towards the end when the enemies fall down 
onto your moving platform thing, I think there is a Klump or a Krusha up 
there who comes down onto the platform who didn't in the SNES version.
(Credit goes to B3TA X)

-You can get into an airplane in GBA from the start menu without having to 
actually go to Funky & get a plane. I don't know if that difference is worth 
mentioning though.
(Credit goes to B3TA X)

-The hidden areas in the water stages are much easier to spot

-I can't believe that I missed the obvious. This time, you get to see
HOW the banana hoard was stolen. In the original version, the story synopsis
was shown in the manual.

-The golden animal icon stacks up, even if you died in that stage. In the
SNES version, it doesn't stack up until you beat the stage.

-The golden Rambi icon in Barrel Cannon Canyon was placed differently

-Also on the SNES version of Barrel Cannon Canyon, after being launched on
the first barrel, you can get to the second barrel easily. In the GBA version
it cannot be done the same way. :(

-In the SNES version of Vulture Culture, there is a glitch in the second
bonus area. After being deployed in the barrel and killed the Necky, you
can destroy the wall by just landing to the wall. In the GBA version,
they removed the glitch.

- In some of the stages, the hidden bonus area walls are more noticeable.
 
-------------------------------------
A. Boss pattern Changes and Differences
-------------------------------------

- In Very Gnawty Lair, the GBA boss sprite has been swapped from its
Gorilla Glacier counterpart. The pattern is slightly altered. After the first
hit, Very Gnawty makes one huge jump and adds a series of hops afterwards.
On the SNES version, it's just a series of hops

- In Necky's Nuts, the GBA boss pattern is slightly altered. The only
significant difference is that the Big Necky turns invincible while spewing
a nut. In the SNES version, your allowed to damage the boss during the
attack.

*In the SNES version of Bumble B, Rumble, when Queen bee turns red, she 
flies in a Zig-Zag Formation. She you can't attack her until she stops 
turning red. In the GBA version, She have five zingers to protect her.(Similar
to DKC2 King bee boss) You have to kill all 5 of her servants to hit her
again. 

*Also, the barrels have also been altered. For example, in the SNES
version, there are two barrels already set out for you. In contrast, the
GBA version has only one barrel. Once it is used, another barrel will
fall from the sky and into the Kong's hands.

- In Really Gnawty Lair, the GBA boss sprite has also been swapped from its
Kongo Jungle counterpart. In the GBA version, this time there are a pillars
of stalagtites hanging down the ceiling. After the first hit, the boss makes
one giant leap and stalagtites will fall off. During that time, Really
Gnawty is invinceable until the all stalagtites have fallen off.

-In the SNES version of Boss Dumb Drum, After you defeat two armies, the boss
immediately dies. In the GBA version, after you defeat the two armies, a TNT
barrel appears and you must throw it to him.

-In the SNES version of Necky's revenge, you only have to fight one big necky.
For each time you hit him he'll spit out two nuts. In the GBA version you have
to fight TWO neckys, Each shooting on both sides. Then if one of them is dead,
the other start switching sides and beign to shoot four nuts.
(Credit goes to Ariane T.)



V. Credits
------------
GameFAQs- For posting this FAQ
Rare and Nintendo- For making this game

Here is the people who added stuff or corrected my mistakes...

- B3TA X
- Ariane T. 
- kerorain82

Thank you so much!!!!!!

I look forward to hear more about the changes. So if you feel like there's
something is missing, please feel free to contact me.