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Enemy FAQ

by Jelly Soup

Danny Phantom: The Ultimate Enemy Enemy FAQ
By Christopher Marsh
E-mail: jellysoup at gmail dot com
GameFAQs: jelly soup
GameSpot: Jelly_Soup
NeoSeeker: Jelly Soup
Copyright 2005 - 2007 Christopher Marsh

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Table of Contents
==============================================================================

1. Copyright Info
2. Basic Info
3. Basic Ghosts
 1. Small Ghosts
 2. Big Ghosts
4. Bosses
5. Q&A

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1. - Copyright Info
==============================================================================

This document was created for free use. Anyone who wishes to host this
document on his/her webspace may do so provided that the following
stipulations are followed:

1. This document must remain in it�s original form, with no edits besides
   those made by the original author.
2. No profit may be made from this document in anyway.
3. An e-mail informing the author about potential hosting. While not a
   requirement, it would be much appreciated if for no other reason but for
   information purposes.

The newest version of this FAQ will always be on GameFAQs first.

==============================================================================

2. - Basic Info
==============================================================================

Attack Position:

For the most part, Ghosts will hang out on one of three different positions
on the screen:

High - The top most part of the screen.
Mid  - Right above Danny�s head.
Low  - Right above the ground.

With each Ghost I will list the position they stay at the most. Keep in mind
that a Ghost can move to any position, I'm just listing the most likely spot.

Slime:

When you take down a Big Ghost, they drop a puddle of slime, which can be
sucked up with the Phenton Thermos. Different slime does different
things:

Green  - Restores some HP.
Purple - Restores some GP (Ghost Power).
Red    - Restores both HP and GP by a lot.

With each Ghost I will list the slime that they drop most often. Keep in mind
that a Ghost can drop any color slime (except red, that�s pretty exclusive),
I�m just listing the most likely drop.

For all strategies (boss included), I�m going to assume that you are playing
as Level 1 Danny with no ghost powers (besides flying, intangibility and the
ghost rays used on flying levels) and no Phenton Works tools (besides the
Phenton Thermos).

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3. - Basic Ghosts
==============================================================================

3.1. - Small Ghosts
==============================================================================

Bat Ghost

Appearance: Small and pink.
Attack Position: Mid
Attacks: - 'Running' Tackle
Dealing with it:

The Goomba of Ghosts. In other words, little more than an annoyance. Really,
fancy moves aren't needed here. Just punch them a few times.

-----------------------

Devil Ghost

Appearance: Orange, with small spikes on it's head.
Attack Position: Frequently switches between High and Mid.
Attacks: - Fireball
Dealing with it:

Not as bad as Dragon Ghosts. These guys run away also, but they don't spit
fire as often. Unless you're low on health, they are low priority. Take care
of whatever is in the way first, then just smack�em around a bit.

-----------------------

Dragon Ghost

Appearance: Tan and snake-like.
Attack Position: Mid
Attacks: - Fireball
Dealing with it:

These things are a pain. They run from Danny like a mouse, spit fire like
a turret and hide behind other Ghosts. Intangible dash through whatever it's
hiding behind and hit it with a 6-hit combo.

-----------------------

Ghouly Ghost

Appearance: Blue, looks like a wispy cloud.
Attack Position: High
Attacks: - Tackle (only if you get in it's way)
Dealing with it:

These guys are also a pain, mainly because when you hit them, they drop down
for only a moment. Not long enough to do any real damage. All the same, just
jump up and hit them. If you land in time, you might be able to cause some
useful damage. If not, just repeat the jump/hit pattern. However, you must
work fast. These things will tackle Danny when he jumps into their line of
sight.

-----------------------

Scaredy Ghost

Appearance: Black, looks like a puff of smoke.
Attack Position: Low, then moves up and off the screen.
Attacks: - None
Dealing with it:

They aren�t as threatening as they look. They pop out of different
object and are worth a bunch of points. As they run away very quickly,
when one appears, dash up to it and perform a 3-hit combo.

-----------------------

Hidden Ghost

Appearance: Orange-brown, looks like a walking pile of mud.
Attack Position: Low
Attacks: - None
Dealing with it:

Same as the Scaredy Ghost, but they don't fly.

-----------------------

Angry Ghost

Appearance: Pale pink, with little spots runing down it's side (it looks
            somewhat like a bus).
Attack Position: N/A
Attacks: - None
Dealing with it:

Only seen in flying levels.

They have no attacks and are there to simply get in the way. Just shoot the
hell out of them.

==============================================================================

3.2. - Big Ghosts
==============================================================================

Boxer Ghost

Appearance: Blue with spots and big muscles.
Attack Position: Low
Slime: Purple
Attacks: - Tackle (However, it will dash at Danny and perform a 3-hit combo
                  AFTER the tackle).
Dealing with it:

Just walk up and punch it a few times. If it raises it's arm, intangible dash
behind it and unleash hell.

-----------------------

Looming Ghost

Appearance: White, with a wide mouth. Kinda like your classic bed-sheet
            ghost.
Attack Position: Low
Slime: Green
Attacks: - Punch (VERY short range, need to be right in Danny's face to
                 connect)
Dealing with it:

Beat the crap out of it? Really, fancy moves aren't needed on these things,
just rock'em, sock'em action.

-----------------------

El Matador

Appearance: Green, with bull horns.
Attack Position: Low
Slime: Red
Attacks: - Tackle (Similar to Boxer Ghost, only hits once for low damage)
Dealing with it:

Ok, if you are under level 5, you'll need to perform at least two combos.
As soon as the first one ends, start the second immediately, or
El Pain-in-the-ass will run you over. I know that I said it does less
damage than other tackles, but keep in mind that there will be more than
one ghost on screen at a time, so the damage can add up after a while.

-----------------------

Splatter Ghost

Appearance: Blue, wide eyed and...drippy.
Attack Position: Low, but jumps.
Slime: Green
Attacks: - Slime Drops (Every time these things jump, they splatter
                       ecto-gunk everywhere. And it hurts. A lot.)
Dealing with it:

Basically, hit it before it hits you. Once it starts jumping around,
there will be little you can do. Just intangible dash into a corner
and wait for it to relax. Then hammer it.

-----------------------

Frankenfish

Appearance: Lime green, with whip-like arms.
Attack Position: High
Slime: Purple
Attacks: - Whip Snap
Dealing with it:

These guys amuse me. The programmers really dropped the ball on this
one. The ghost is so big, that, although it hangs out in the High
position, it stretches to the Mid position, right where Danny can
hit it without jumping.

Oh, and, don�t try jumping to hit it. Those whips sting.

-----------------------

Ghost Police

Appearance: Green and in a police uniform.
Attack Position: Low
Slime: None
Attacks: - Billy Club
Dealing with it:

Only seen during the fight with Walker.

They gang up on you, but don't be intimidated. Just plow right
through, they really aren't that strong. However, they are the fastest
of the Big Ghosts.

-----------------------

Meat Monster

Appearance: Small, they look like a pile of mud.
Attack Position: Low
Slime: None
Attacks: - Punch
Dealing with it:

Only seen during the fight with the Lunch Lady.

Same as the Ghost Police.

==============================================================================

4. - Bosses
==============================================================================

Valerie

Attack Position: Low
Attacks: - Plasma Cannon 
         - Plasma Disks (Three low-damage disks, only used when Danny is
                        flying)
Dealing with it:

Don�t worry, you won�t have to fight her with the surf board.

No much of a boss. Complete your best combo, then dash away to the other side
of the screen. Wait until she starts firing at you, then intangible dash into
her face, and combo like crazy.

-----------------------

Box Ghost

Attack Position: Mid, High.
Attacks: - Box Throw
Dealing with it:

Perform a combo a combo on him, then intangible dash behind him. Rinse
repeat. If you see a box coming at you, don�t try to out run it/jump over it.
Just intangible dash past it.

-----------------------

Lunch Lady

Attack Position: Switches between Low and High positions frequently.
Attacks: - Silverware Toss
         - Fridge Toss (Only while flying and when there is a distance
                       between Danny and her)
Dealing with it:

You'll get in a 2-hit combo, then she'll move to the High position. Likewise,
when you get in a 2-hit combo up there, she'll move to the Low position. Use
this to your advantage.

If the Meat Monsters get in your way, just plow right thought them.

-----------------------

Skulker

Attack Position: Low, sometimes floats up to the High position.
Attacks: - Plasma Shot
         - Plasma Launcher
         - Punch (3-hit combo, only used while flying in High possition)
Dealing with it:

He�ll zip around, going intangible all over the place, fire off a few shots,
repeat. Intangible dash around like him until you see an openning. Perform
a quick combo and dash to a corner. Repeat as needed.

All the well known characters are too easy.....

-----------------------

Nicolai Technus

Attack Position: Low
Attacks: - Electric Punch (3-hit combo, fast)
         - Electric Staff (If Danny is in his face, he'll swing the staff
                          at him. Otherwise, Technus will dash across the
                          screen in a similar way as El Matador)
         - Electric Bolt  (Directly follows Electric Staff)
Dealing with it:

The fastest of the bosses. The old hit and run method works fine here.
If you see him pull out his staff, get behind him, don't try to dodge.
If you dodge, you'll get slamed with the Electric Bolt, and, trust me,
you don't want that.

The thing about Technus is, you don't want to get too far from him. He's
fast and so is the Electric Punch, which can, very quickly, be followed by
the Staff.

-----------------------

Dan Phantom

Attack Position: Low
Attacks: - Plasma Spikes (Set of three spikes hits the ground and runs in
                           a stright line. Can be used while flying)
         - Plasma Saw    (Saw-like blast will bounce around screen. Only used
                         from far away)
         - Punch         (4-hit combo)

Dealing with it:

Perform a combo or three on him, dash or jump over any attacks, repeat.
This is kind of a pathetic fight. The only thing that makes him tough is
his attacks do more damage average than any other enemy in the game.

-----------------------

Skulkteck 9.9

Attack Position: Low
Attacks: - Plasma Cannon   (Like Skulkers, but two at a time)
         - Tentacle Attack (Only used after being attacked, widest range
                           attack in the game)
Dealing with it:

One of the few tough bosses.

You�re only going to get in about a 4-hit combo before the tentacles come a
gunnin�.  When you see him straighten his back, intangible dash in the
opposite direction (and I mean all the way to the other side of the screen,
these things have a long reach). Once the tentacles retract, go smack him
around a few more times, then dash away. Repeat as needed.

-----------------------

Walker

Attack Position: Switches between Low and High frequently.
Attacks: - Tackle 
Dealing with it:

You'd think he'd be tougher. I mean, he's damn strong in the cartoon...
Anyway, Walker operates just like the Ghost Police. He�ll hide behind the
Ghost Police, but don�t even mess with them. Just plow right through and
unleash hell.

One little thing: Don't get to far away from him. He�ll egg on the Ghost
Police and they move rather fast. 

-----------------------

Box Lunch

Attack Position: Low
Attacks: - Food Toss
Dealing with it:

This is basically the Box Ghost, but smaller. Just dash through her
attacks and perform some well deserved child brutality when the
opportunity arises.

-----------------------

Ember

Attack Position: Low
Attacks: - Guitar Strike (Only if Danny is close)
         - Sound Blast
         - Sonic Fist    (Follows Sound Blast, but only while flying)
Dealing with it:

Perform a combo and intangible dash behind her, attack again, etc. If
you are capable of performing combos with more than 5 hits, be careful.
After the 5th hit, she moves back a bit and readies a Guitar Strike.
If you move fast, you should be able to hit her (thereby canceling the
attack). If you�re not sure if you can make it, it would be best to
get out of the way. However, don�t go far. You don�t want her to start
firing Sound Blasts.

-----------------------

Clockwork

Attack Position: Low
Attacks: - Ghost Axe      (Short range, used right after teleporting)
         - Flame          (Mid-Range, follows Ghost Axe, but not after
                          teleporting)
         - Ghost Bazooka  (Long range attack, only if Danny is far away)
Dealing with it:

This takes a bit more patience than the rest, but it�s rather simple
once you know his pattern. You�ll get in about two hits before he
teleports. When this happens, dash in one direction until he appears
behind you with the axe. You�ll just miss the attack and will have
enough time to nail him twice. Rinse, repeat.

-----------------------

Vlad Plasmius

Attack Position: Low
Attacks: - Punch       (6-hit combo)
         - Plasma Shot (Mid-range, only seems to be used while running)
         - Life Shield (Follows being attacked, ALL attacks that hit the
                       shield will heal him)

Dealing with it:

The only hard boss to be found. This guy moves fast and isn't very shy about
using the Life Shield. You should be able to get in about three or four
punches before the shield goes up. As soon as it drops, get in his face. Ah,
but be careful. He may throw the shield back up as soon as you get to him, or
he may not. There is no real way to know. This will take some time and
patents.

==============================================================================

5. - Q&A
==============================================================================

Q: Can I fight the Fright Knight, Johnny 13, Kitty or Observers 1&2?
A: Nope. I'm guessing they were just included into the Ghost Gallery because
   they were in the Ultimate Enemy movie.

Q: What is the point of the Scardy Ghost and Hidden Ghost?
A: Bonus points.

Q: Are the attack names you have listed the official ones?
A: Hell if I know. The game doesn�t name them and the show has only named a
   few. I don�t think it really matters, as long as you know what I�m talking
   about.

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End of Document.