Danny Phantom: The Ultimate Enemy Enemy FAQ By Christopher Marsh E-mail: jellysoup at gmail dot com GameFAQs: jelly soup GameSpot: Jelly_Soup NeoSeeker: Jelly Soup Copyright 2005 - 2007 Christopher Marsh ============================================================================== Table of Contents ============================================================================== 1. Copyright Info 2. Basic Info 3. Basic Ghosts 1. Small Ghosts 2. Big Ghosts 4. Bosses 5. Q&A ============================================================================== 1. - Copyright Info ============================================================================== This document was created for free use. Anyone who wishes to host this document on his/her webspace may do so provided that the following stipulations are followed: 1. This document must remain in it�s original form, with no edits besides those made by the original author. 2. No profit may be made from this document in anyway. 3. An e-mail informing the author about potential hosting. While not a requirement, it would be much appreciated if for no other reason but for information purposes. The newest version of this FAQ will always be on GameFAQs first. ============================================================================== 2. - Basic Info ============================================================================== Attack Position: For the most part, Ghosts will hang out on one of three different positions on the screen: High - The top most part of the screen. Mid - Right above Danny�s head. Low - Right above the ground. With each Ghost I will list the position they stay at the most. Keep in mind that a Ghost can move to any position, I'm just listing the most likely spot. Slime: When you take down a Big Ghost, they drop a puddle of slime, which can be sucked up with the Phenton Thermos. Different slime does different things: Green - Restores some HP. Purple - Restores some GP (Ghost Power). Red - Restores both HP and GP by a lot. With each Ghost I will list the slime that they drop most often. Keep in mind that a Ghost can drop any color slime (except red, that�s pretty exclusive), I�m just listing the most likely drop. For all strategies (boss included), I�m going to assume that you are playing as Level 1 Danny with no ghost powers (besides flying, intangibility and the ghost rays used on flying levels) and no Phenton Works tools (besides the Phenton Thermos). ============================================================================== 3. - Basic Ghosts ============================================================================== 3.1. - Small Ghosts ============================================================================== Bat Ghost Appearance: Small and pink. Attack Position: Mid Attacks: - 'Running' Tackle Dealing with it: The Goomba of Ghosts. In other words, little more than an annoyance. Really, fancy moves aren't needed here. Just punch them a few times. ----------------------- Devil Ghost Appearance: Orange, with small spikes on it's head. Attack Position: Frequently switches between High and Mid. Attacks: - Fireball Dealing with it: Not as bad as Dragon Ghosts. These guys run away also, but they don't spit fire as often. Unless you're low on health, they are low priority. Take care of whatever is in the way first, then just smack�em around a bit. ----------------------- Dragon Ghost Appearance: Tan and snake-like. Attack Position: Mid Attacks: - Fireball Dealing with it: These things are a pain. They run from Danny like a mouse, spit fire like a turret and hide behind other Ghosts. Intangible dash through whatever it's hiding behind and hit it with a 6-hit combo. ----------------------- Ghouly Ghost Appearance: Blue, looks like a wispy cloud. Attack Position: High Attacks: - Tackle (only if you get in it's way) Dealing with it: These guys are also a pain, mainly because when you hit them, they drop down for only a moment. Not long enough to do any real damage. All the same, just jump up and hit them. If you land in time, you might be able to cause some useful damage. If not, just repeat the jump/hit pattern. However, you must work fast. These things will tackle Danny when he jumps into their line of sight. ----------------------- Scaredy Ghost Appearance: Black, looks like a puff of smoke. Attack Position: Low, then moves up and off the screen. Attacks: - None Dealing with it: They aren�t as threatening as they look. They pop out of different object and are worth a bunch of points. As they run away very quickly, when one appears, dash up to it and perform a 3-hit combo. ----------------------- Hidden Ghost Appearance: Orange-brown, looks like a walking pile of mud. Attack Position: Low Attacks: - None Dealing with it: Same as the Scaredy Ghost, but they don't fly. ----------------------- Angry Ghost Appearance: Pale pink, with little spots runing down it's side (it looks somewhat like a bus). Attack Position: N/A Attacks: - None Dealing with it: Only seen in flying levels. They have no attacks and are there to simply get in the way. Just shoot the hell out of them. ============================================================================== 3.2. - Big Ghosts ============================================================================== Boxer Ghost Appearance: Blue with spots and big muscles. Attack Position: Low Slime: Purple Attacks: - Tackle (However, it will dash at Danny and perform a 3-hit combo AFTER the tackle). Dealing with it: Just walk up and punch it a few times. If it raises it's arm, intangible dash behind it and unleash hell. ----------------------- Looming Ghost Appearance: White, with a wide mouth. Kinda like your classic bed-sheet ghost. Attack Position: Low Slime: Green Attacks: - Punch (VERY short range, need to be right in Danny's face to connect) Dealing with it: Beat the crap out of it? Really, fancy moves aren't needed on these things, just rock'em, sock'em action. ----------------------- El Matador Appearance: Green, with bull horns. Attack Position: Low Slime: Red Attacks: - Tackle (Similar to Boxer Ghost, only hits once for low damage) Dealing with it: Ok, if you are under level 5, you'll need to perform at least two combos. As soon as the first one ends, start the second immediately, or El Pain-in-the-ass will run you over. I know that I said it does less damage than other tackles, but keep in mind that there will be more than one ghost on screen at a time, so the damage can add up after a while. ----------------------- Splatter Ghost Appearance: Blue, wide eyed and...drippy. Attack Position: Low, but jumps. Slime: Green Attacks: - Slime Drops (Every time these things jump, they splatter ecto-gunk everywhere. And it hurts. A lot.) Dealing with it: Basically, hit it before it hits you. Once it starts jumping around, there will be little you can do. Just intangible dash into a corner and wait for it to relax. Then hammer it. ----------------------- Frankenfish Appearance: Lime green, with whip-like arms. Attack Position: High Slime: Purple Attacks: - Whip Snap Dealing with it: These guys amuse me. The programmers really dropped the ball on this one. The ghost is so big, that, although it hangs out in the High position, it stretches to the Mid position, right where Danny can hit it without jumping. Oh, and, don�t try jumping to hit it. Those whips sting. ----------------------- Ghost Police Appearance: Green and in a police uniform. Attack Position: Low Slime: None Attacks: - Billy Club Dealing with it: Only seen during the fight with Walker. They gang up on you, but don't be intimidated. Just plow right through, they really aren't that strong. However, they are the fastest of the Big Ghosts. ----------------------- Meat Monster Appearance: Small, they look like a pile of mud. Attack Position: Low Slime: None Attacks: - Punch Dealing with it: Only seen during the fight with the Lunch Lady. Same as the Ghost Police. ============================================================================== 4. - Bosses ============================================================================== Valerie Attack Position: Low Attacks: - Plasma Cannon - Plasma Disks (Three low-damage disks, only used when Danny is flying) Dealing with it: Don�t worry, you won�t have to fight her with the surf board. No much of a boss. Complete your best combo, then dash away to the other side of the screen. Wait until she starts firing at you, then intangible dash into her face, and combo like crazy. ----------------------- Box Ghost Attack Position: Mid, High. Attacks: - Box Throw Dealing with it: Perform a combo a combo on him, then intangible dash behind him. Rinse repeat. If you see a box coming at you, don�t try to out run it/jump over it. Just intangible dash past it. ----------------------- Lunch Lady Attack Position: Switches between Low and High positions frequently. Attacks: - Silverware Toss - Fridge Toss (Only while flying and when there is a distance between Danny and her) Dealing with it: You'll get in a 2-hit combo, then she'll move to the High position. Likewise, when you get in a 2-hit combo up there, she'll move to the Low position. Use this to your advantage. If the Meat Monsters get in your way, just plow right thought them. ----------------------- Skulker Attack Position: Low, sometimes floats up to the High position. Attacks: - Plasma Shot - Plasma Launcher - Punch (3-hit combo, only used while flying in High possition) Dealing with it: He�ll zip around, going intangible all over the place, fire off a few shots, repeat. Intangible dash around like him until you see an openning. Perform a quick combo and dash to a corner. Repeat as needed. All the well known characters are too easy..... ----------------------- Nicolai Technus Attack Position: Low Attacks: - Electric Punch (3-hit combo, fast) - Electric Staff (If Danny is in his face, he'll swing the staff at him. Otherwise, Technus will dash across the screen in a similar way as El Matador) - Electric Bolt (Directly follows Electric Staff) Dealing with it: The fastest of the bosses. The old hit and run method works fine here. If you see him pull out his staff, get behind him, don't try to dodge. If you dodge, you'll get slamed with the Electric Bolt, and, trust me, you don't want that. The thing about Technus is, you don't want to get too far from him. He's fast and so is the Electric Punch, which can, very quickly, be followed by the Staff. ----------------------- Dan Phantom Attack Position: Low Attacks: - Plasma Spikes (Set of three spikes hits the ground and runs in a stright line. Can be used while flying) - Plasma Saw (Saw-like blast will bounce around screen. Only used from far away) - Punch (4-hit combo) Dealing with it: Perform a combo or three on him, dash or jump over any attacks, repeat. This is kind of a pathetic fight. The only thing that makes him tough is his attacks do more damage average than any other enemy in the game. ----------------------- Skulkteck 9.9 Attack Position: Low Attacks: - Plasma Cannon (Like Skulkers, but two at a time) - Tentacle Attack (Only used after being attacked, widest range attack in the game) Dealing with it: One of the few tough bosses. You�re only going to get in about a 4-hit combo before the tentacles come a gunnin�. When you see him straighten his back, intangible dash in the opposite direction (and I mean all the way to the other side of the screen, these things have a long reach). Once the tentacles retract, go smack him around a few more times, then dash away. Repeat as needed. ----------------------- Walker Attack Position: Switches between Low and High frequently. Attacks: - Tackle Dealing with it: You'd think he'd be tougher. I mean, he's damn strong in the cartoon... Anyway, Walker operates just like the Ghost Police. He�ll hide behind the Ghost Police, but don�t even mess with them. Just plow right through and unleash hell. One little thing: Don't get to far away from him. He�ll egg on the Ghost Police and they move rather fast. ----------------------- Box Lunch Attack Position: Low Attacks: - Food Toss Dealing with it: This is basically the Box Ghost, but smaller. Just dash through her attacks and perform some well deserved child brutality when the opportunity arises. ----------------------- Ember Attack Position: Low Attacks: - Guitar Strike (Only if Danny is close) - Sound Blast - Sonic Fist (Follows Sound Blast, but only while flying) Dealing with it: Perform a combo and intangible dash behind her, attack again, etc. If you are capable of performing combos with more than 5 hits, be careful. After the 5th hit, she moves back a bit and readies a Guitar Strike. If you move fast, you should be able to hit her (thereby canceling the attack). If you�re not sure if you can make it, it would be best to get out of the way. However, don�t go far. You don�t want her to start firing Sound Blasts. ----------------------- Clockwork Attack Position: Low Attacks: - Ghost Axe (Short range, used right after teleporting) - Flame (Mid-Range, follows Ghost Axe, but not after teleporting) - Ghost Bazooka (Long range attack, only if Danny is far away) Dealing with it: This takes a bit more patience than the rest, but it�s rather simple once you know his pattern. You�ll get in about two hits before he teleports. When this happens, dash in one direction until he appears behind you with the axe. You�ll just miss the attack and will have enough time to nail him twice. Rinse, repeat. ----------------------- Vlad Plasmius Attack Position: Low Attacks: - Punch (6-hit combo) - Plasma Shot (Mid-range, only seems to be used while running) - Life Shield (Follows being attacked, ALL attacks that hit the shield will heal him) Dealing with it: The only hard boss to be found. This guy moves fast and isn't very shy about using the Life Shield. You should be able to get in about three or four punches before the shield goes up. As soon as it drops, get in his face. Ah, but be careful. He may throw the shield back up as soon as you get to him, or he may not. There is no real way to know. This will take some time and patents. ============================================================================== 5. - Q&A ============================================================================== Q: Can I fight the Fright Knight, Johnny 13, Kitty or Observers 1&2? A: Nope. I'm guessing they were just included into the Ghost Gallery because they were in the Ultimate Enemy movie. Q: What is the point of the Scardy Ghost and Hidden Ghost? A: Bonus points. Q: Are the attack names you have listed the official ones? A: Hell if I know. The game doesn�t name them and the show has only named a few. I don�t think it really matters, as long as you know what I�m talking about. ============================================================================== End of Document.