Classic NES Series: Super Mario Bros. FAQ/Walkthrough For the GameBoy Advance System Written by peach freak or [email protected] Copyright 2007 Tim Brastow. All Rights Reserved. Version 1.00 Welcome! This guide is for Classic NES Series: Super Mario Bros, an exact port from the classic NES game. If you have any questions, comments, or if I make a mistake, email me at [email protected]. Once (good) questions are asked, I will put them up in an Asked Questions section. Also, this FAQ is protected by copyright. You cannot sell this, put this on your website without my permission, or another other violation of copyright law. You can, however, save this onto your computer for LEGAL use. Table of Contents 1. Version History 2. Controls 3. Items and Obstacles 4. Enemies 5. Characters 6. Walkthrough 7. Secrets 8. Multiplayer 8. Credits =================== 1. Version History =================== Version 1.00, August 17, 2007: This is the first version of the guide. It is all complete and now submitted onto GameFAQs. ============ 2. Controls ============ A: Jump B: Fire fireball (if Fire Mario), hold to run D-Pad: Left and right move character, down ducks, up climbs the vines Start: Pauses the game L+R: When the game is paused, hit both these buttons at the same time to bring up another menu: Continue: Continues the game as normal Reset: Goes back to the main title screen of this game. Linked Play: When you got another GBA and a link cable, go here and press Start. Save High Score: This will save your current high score you have at any point of the game Sleep Mode: Puts the game in idle mode after a certain amount of time. Press L+R at the same time again to exit sleep mode. ======================= 3. Items and Obstacles ======================= These items can be found when jumping on the "?" blocks or the brick blocks. Mushroom: Running into one of these will turn small Mario into Big Mario. The only difference here is that it will take you two hits to lose a life instead of one and you can duck if you are Big Mario. Fire Flower: These can only be found in "?" blocks if you are Big Mario. Grabbing one of these will turn Mario into Fire Mario. He can shoot out Fireballs by using the B button to knock out nearly any enemy in one hit. If you find a Fire Flower as Big Mario but get hit and then get the Fire Flower as small Mario, it will only upgrade you to Big Mario. Fire Flowers are also highly useful for getting through water levels. Invincibility Star: These are stars that can make Mario invincible for a short period of time. During this time, he can plow through enemies and knock them out as he runs into them. But being invincible does not protect you from falling in gaps, jumping into lava, etc. 1-Up Mushroom: Running into one of these will give Mario an extra life. Most of the time these are either hidden or found in brick blocks that look difficult to reach. Coins: Found scattered across nearly any level, all coins do is raise up your score and they will give you an extra life when you reach 100 coins. These also can be found in "?" blocks or brick blocks. When found in blocks, there can be several coins in one block if you continue to jump on them. Vines: Not really an item, but this can be found in brick blocks that are hard to get to. Climbing up a vine will bring you up into the sky, where you can ride on a cloud and get several coins. At the end of this bonus stage, just fall through the gap to return to the level. ---------- Obstacles ---------- Warp Pipes: These appear in nearly every level of the game. Some of the warp pipes you can go down, while others are just there for decoration and such. When going down warp pipes, you'll usually find secret areas loaded with coins and maybe a power-up or two. There are also hidden warp-zone pipes that can take you to another world. "?" block: Hitting one of these from below causes an item listed in the above section to come out. Brick Block: These are like "?" blocks, except they can be broken as Big or Fire Mario by hitting them from below. Sometimes they will contain nothing, but other times they can hold an item listed in the above section. Flagpole: These are just poles you jump on at the end of a level. The higher you jump on it, the more points you get. There are usually ways just before the flagpole to get on the top of it, such as a long staircase, a spring, etc. Spring: Jumping on these can make you bounce really high in the air if you press A while you jump on the spring. If you don't press A while you're on the spring, you can bounce really low. Also, it can be difficult controlling Mario when on a spring, especially if you're trying to land on a small platform, thus increasing your risk to fall through a gap. =========== 4. Enemies =========== Goomba: One of the first enemies you find in the game. They are no real threat at all, because all they do is walk into you. All it takes to defeat these enemies are a fireball or just simply jump on their head. These are brown mushroom like enemies with two legs. You can find blue goombas in the underground level, but they're not any different from the brown ones found on land. Koopa Troopa: These enemies come in 2 different colors, red and green. The red Koopa Troopas will not walk off ledges into gaps, but the green ones will fall off ledges. Sometimes, they can be hopping around the level with wings attached to them. If that's the case, then just jump on them and they'll lose their wings and start walking on the ground. When you jump on them, they'll go inside their turtle shells. You can kick the shell to knock out other enemies, but it can hit you if it bounces off a wall and comes back at you. To defeat these enemies, you can kick their shells into gaps or use a Fire Flower on them. Bony Beetle: These are nearly the same things as Koopas, except they can't be hit by Fire Flowers. They look like beetles with large shells on them and they cannot fly either. They are located in the later levels and when you play through this a second time after beating the game, these enemies will replace all Goombas found in the game. You can jump on their shell and kick it into a gap or to knock out other enemies. Hammer Bros.: Found much later in the game, these are the most annoying enemies in this game. Usually found on platforms, they toss an endless amount of hammers at you. After a while, they'll jump on other platforms and stop throwing for a brief second. You can jump on them or jump on the block their standing on to knock them out, or use the safest way and take them out with a Fireball. Lakitu: These are found halfway through the game and appear on other occasions after that. These are enemies in moving clouds that toss Spinies down to you. They are always on the top of the screen, so to knock them out, you must get on a high platform and jump on them. They always seem to come back after that too. They will leave you alone in some parts of the level too. Spiny: These can be found whenever Lakitu drops them. They have spikes on the top of the shell, so jumping on them is out of the question. You can easily defeat them with a Fire Flower, but if Lakitu starts dropping down too many, they can easily get in your way and cause you a lot of problems. Your best bet is to run away from these enemies. Piranha Plant: These only come out of warp pipes. They will not come out of the pipes if you are standing on them or right next to them. Since their mouth is sticking upward, jumping on them will hurt you. Kicking a Koopa shell will not hurt them either. Take these our using a Fire Flower, but you shouldn't really have to worry about these enemies, because they can be easily avoided. Cheep-Cheep: These are fish found underwater and in two of the levels, they'll be leaping from the ground as you cross a long bridge. When found underwater, they cannot be hurt unless you have a Fire Flower. When jumping over the bridges and such on land, they usually show up on groups and can mow you down pretty quickly. You can either take them out with a Fire Flower or jump on them. Blooper: These enemies are only found in the water levels. They are squids who go in all directions and usually get in your way. Only a fireball will get rid of these bloopers, but watch out if they get close. They usually won't touch you if they get close, but sometimes they may swim away. These enemies are pretty unpredictable at times. Bullet Bill: These enemies are shot out of cannons and can only move in the direction they were fired in. Jumping on them will knock them out, but fireballs will not work on them. The cannons may be elevated lower or higher, making the area more difficult. Touching them will hurt you, and watch out if you have several of these enemies coming at you at once. ============== 5. Characters ============== Mario: He's the main character you control throughout the game. Mario is an Italian plumber trying to save the princess while going through many obstacles in his way. With the Mushroom or Fire Flower, he can become Big or Fire Mario. Luigi: Luigi is Mario's brother, this time he is dressed in green and blue. Although he doesn't appear in one player mode, Luigi can be accessed using 2 player mode with a GameBoy Advance link cable. Unlike most other Mario games, his jumping and running ability is the same as Mario. Princess Peach: She's the princess who was capable of breaking the spell set on the Mushroom Kingdom and was kidnapped by Bowser for that. She is saved by Mario several times throughout the series and is found on the last level of the game. Toad: Bowser also captured seven Toads. In Worlds 1-7, each time you defeat a fake Bowser, you save a Toad, who always says the infamous annoying message: "Thank you Mario! But our princess is in another castle!" So that means we hear that seven times throughout the game, barring any warp-zones that you take. They could at least be useful if they gave you some sort of hint. Bowser: He's the one behind it all. Bowser is a large Koopa who put a curse on the Mushroom Kingdom and captured Peach. You fight seven decoys of him throughout the game and fight the real one on World 8. You defeat Bowser the same way you defeat any other Bowser. Just run under him and hit the axe. Later in the game, he'll start tossing hammers at you like the Hammer Bros. =============== 6. Walkthrough =============== One day in the Mushroom Kingdom, an evil Koopa called Bowser casted a spell on the Mushroom Kingdom, turning innocent people into evil mushrooms called Goombas. There is only one person who could break this spell, and that is Princess Peach. Bowser, knowing this, kidnapped the princess and her seven Toads. Now it's up to Mario to save the princess. <><><><><> World 1 <><><><><> ---------- World 1-1 ---------- Start out the first level by going right. Hit the first "?" block for a coin. Also jump on the Goomba to knock it out. To our right is a triangle of "?" blocks. Hit the one on the bottom left and a Mushroom will come out, so grab it to become Big Mario. Now jump right and jump over the series of pipes and we'll get to a gap. Before getting to the gap, jump to the left of that green mountain in the background until a hidden block comes out revealing a 1-up mushroom. Now jump over the gap. Hit the "?" block for a Mushroom/Fire Flower and watch out for the Goombas falling from the platform above. Continue right and jump over the gap. Get all of the coins from the first brick block. Now go right and we'll find two brick blocks. Hit the one on the right for an Invincibility Star. Grab it and run all the way right, running through every enemy in our path. You'll come to two staircases. Go past both of them and you'll get to a two other staircases and a gap. Jump over the gap and continue right. Jump over the pipe and keep going right until you get to another pipe. Avoid the Goombas, jump over the pipe, and then go up the long staircase. At the top, jump to the flagpole and complete the level. After the level is over, we'll see a cut-scene of Mario going into a pipe. ---------- World 1-2 ---------- This is our first underground levels. Avoid the Goombas and hit the first "?" block for a Mushroom/Fire Flower. Hit the other "?" blocks for coins. Now continue right and jump over all the poles. Once you jump over all the poles, take out the two Koopas. Also, bash the brick blocks to get to an area of coins. Grab all of them, jump down to the ground, and go right. If you're little Mario, you can go under the brick blocks, but they're hanging too low for Big/Fire Mario. If you are big, bash the brick blocks above you and jump over the platform. Now continue right until you get to a gap. Jump over the gap and take out the three Goombas near you. Now go right and you'll get to a few pipes that are occupied by Piranha Plants. If you are Fire Mario, take them out to make things easier. Otherwise, just wait until the Piranha Plants go back in their pipes and jump over them. After you jump over the pipes, jump over both gaps and head right. Use the sliding platforms moving down to get onto the platform to your right. On here, go right and use the sliding platforms moving up to get onto the platform to your right. On here, enter the warp pipe to your right and we'll be outside. Out here, jump up the big staircase and jump to the flagpole to finish the level. ---------- World 1-3 ---------- Start this level by going right and jumping to the platform to our right. On here, jump onto the next platform. Take out the Koopa and get the coins if you want on the ledge above you. Now jump onto the next platform and two Goombas will come from the right. Knock out both of them and jump on the platform they were on. Jump to the right to get on a lower platform and we'll see a platform sliding up and down. Use it to get to the ledge on the right. Bash the "?" block to get a Mushroom/Fire Flower and then go right. Jump on the higher platform and wait for the Goomba to fall in the gap. When he does and when the red Koopa is flying low enough, jump on the higher platform to the right. On this platform, go right. Use the two platforms sliding left and right to get to another platform. On here, jump onto the ledge to our right. Now go right and take out the two Red Koopas if you want, and get the coins on the lower ledge. Now go right, jump over the gap and get the coins, and then get on the sliding platform moving right and left. Also, get on the platform to the right and use it to jump on the flagpole, and we'll be in the first castle of the game. ---------- World 1-4 ---------- Go down the staircase and jump over the lava pit. Now go right and jump over the next lava pit onto a platform with a swinging fire-bar and a "?" block. Quickly hit the "?" block for a Mushroom/Fire Flower and jump over the lava pit to the right. On here, go all the way right to a bigger room, dodging all of the fire-bars. In this room, jump over the fire-bars and when we get past the last block, fire should be coming from the right, meaning we're near the boss. Continue right into another big area. If you jump here, you may find hidden blocks, but they just contain coins. Continue right, jumping over the platforms until we get to a bridge with lava beneath it for our first boss fight. If you are Fire Mario, five fireballs will put the decoy Bowser to rest. If not, wait until he jumps and then run under him and hit the axe to make him fall into the lava, dodging the fireballs as well. If you knock him out with the fireballs, hit the axe anyways, then we'll go right and find our first rescued Toad and start world 2. <><><><><> World 2 <><><><><> ---------- World 2-1 ---------- Start the second world out by going right and we'll find three brick blocks. Take out the Goomba and hit the middle brick block for a Mushroom/Fire Flower. Now go up the stairs to the right and then fall down to the ground. Down here, take out the two Koopas and jump over the poles to our right. Now keep going right and jump over the pipe with the Piranha Plant, dodging the Goombas while you're at it. Now take out the Koopa and the Goombas here. Hit the bottom left "?" block for a Mushroom/Fire Flower. Continue right and take out the Goombas and Koopa and then we'll get to another pipe. Jump over this pipe and continue going right. The seven "?" blocks here are just all coins. Jump over the gap and we'll get to a pipe. Use the pipe to jump over the gap to our right. Now go right and jump over the small pipe. From here, jump over the series of pipes and we'll get to a gap. Jump over the gap and continue right. Jump over the next gap and over the pole. Now go right and jump over the pipe, dodging the Goombas and Koopas in our way. Now bounce on the red spring to get on top of the large pole. From here, jump to the right and touch the flagpole to end the level. We'll also have a cut-scene of Mario going down another pipe. ---------- World 2-2 ---------- This is our first of our two water levels throughout the game. Swim to the right and swim to the right until you get to a gap with coins in it. Get them if you want and avoid the Bloopers while you're at it. Continue swimming right past the cheep-cheeps and bloopers until you get to a bigger gap. Grab the coins if you want them and then swim through the gap. Keep swimming right until you get to a gap closed in from the left and right. Get the six coins in the gap if you want to, but watch out, the cheep-cheeps can get really annoying right here. Fire Flower them if you can, but get out of the gap and continue right into a bigger area. There is a pipe at the end of this area, so walk into it and we'll be outside. Out here, just go up the long staircase. At the top of the stairs, jump onto the flagpole and finish the level. ---------- World 2-3 ---------- For the second level in a row, we see the Cheep-Cheeps. This time, they are jumping over the bridge to try and annoy you, so make sure you run through the level at all times. Start the level by jumping over the little gap and go up the stairs onto the long bridge. Keep running right until you get to a gap, dodging all of the Cheep-Cheeps and getting the coins if you want. Don't try to fight the Cheep-Cheeps, as it wastes time and increases your risk of getting it. Jump over the gap onto the next bridge. Grab the coins if you want and then jump over the gap to the next bridge. Get the coins and hit the "?" block for a Mushroom/Fire Flower. Now jump on the next platform. Quickly avoid the Cheep- Cheeps and then jump onto the small platform. Use it to get on the bridge to your right. On here, run right until you get to another bridge and then jump on it. On here, get the coins and then jump onto the next bridge. Now go right and jump across the platforms onto another bridge. From here, head right down the stairs onto the ground. Now go right, go up the long staircase, and then jump onto the flagpole to go into our second castle. ---------- World 2-4 ---------- Go down the stairs and continue right and you'll get to a lava pit. Jump onto the small ledge and watch out for the fireballs coming out from the lava. Now jump on the next platform and hit the "?" block for a Mushroom/Fire Flower. Now jump across the lava pit to get to another area. You have an option of taking a higher or lower path. I prefer the higher path, as you have to deal with less fire-bars. Run through the floor and jump onto the higher platform. Dodge the fire-bar and use the platforms moving up and down to get onto the platform to your right. On here, the fireballs from the right should start coming at you. Continue right and we'll get to a few lava pits. Jump over all of them and continue right. Jump over the pits and we'll get to Bowser. It's the same thing as world 1, but we have gray brick blocks above us, so jumping will be more difficult. Five fireballs will dispose of him or you can run under him and hit the axe. If you fireball him, hit the axe anyway and we'll go right and save our second Toad and then go down to World 3. <><><><><> World 3 <><><><><> ---------- World 3-1 ---------- Start world 3 by going right to the three "?" blocks. The one on the right has a Mushroom/Fire Flower. Hit it and then knock out the flying Koopas. Go right and jump over the warp pipe that has the Piranha Plant. Now go right and jump over the next pipe. Now jump over the gap to the right and jump over the three Goombas. Now jump over the next two pipes and you'll get to a staircase. Go up the stairs and cross the bridge, avoiding the Goombas at the top. Jump over the water and we'll get to brick blocks. The one on the far left has a Star, so hit it and get the Star. Go right and avoid the Goombas and Koopas. Jump over the pipe and we'll have our first meeting with the Hammer Bros. If you are Fire Mario, get on top of the pipe and jump/fire at them. If not, go under the brick blocks and hit them by jumping from beneath. The "?" block on the right is a Mushroom/Fire Flower too. Go right and use the spring to bounce over the gap and the brick blocks. Now go right and use the stairs to get to the ground below you. Go right and we'll find 4 "?" blocks. The bottom right one has a Mushroom/Fire Flower, the others are just coins. Avoid all of the Koopas and continue right and jump over the pole to get to a big staircase. Go up the staircase and jump to touch the flagpole to finish the level. ---------- World 3-2 ---------- This level gives us the chance to stack up points on our score and get an extra life or two. Stomp on the first Goomba and kick the shell. Quickly follow it to knock out the rest of the Goombas. Keep running right and jump over the block. Hit the "?" block for a Mushroom/Fire Flower and then go right to find two brick blocks. The top one has an Invincibility Star, so hit it, get it, and run all the way right until you get to a gap, knocking out all of the Goombas you find. Jump over the gap to get on the next platform. Knock out the Koopa and kick the shell to the right to knock out all enemies here, and if you're fast enough, you'll get a 1-up for knocking out enough enemies in succession. Keep running right and you'll get to a pipe. Jump over the pipe and go right. Knock out the Goombas and the Koopa and continue going right and we'll get to the big staircase. Jump up the staircase and at the top, jump to the flagpole and finish the level. ---------- World 3-3 ---------- Start the level out by going right. Jump on the treetops and go right and jump on the platform sliding left and right. Use them to get to the treetops on our right. On here, jump through the treetops and hit the "?" block for a Mushroom/Fire Flower, knocking out the Red Koopa near it. Now jump on the treetop to the right. The platform you see to the right will lower upon jumping on them, so you'll need to be quick. Use it to get on the treetops to the right. Grab the 4 coins from the 4 treetops and then we'll get to two platforms connected by a spring. If you stand on the platform, your weight will bring it down and cause the other to rise. Use them to get to the platforms sliding to the left and right. From here, use the sliding platforms to get to a group of treetops. Grab the coins from them and then jump over the gap to get to another treetop. Knock out the two Red Koopas and then go right. Jump on the sliding platform and use it to get to the two connected platforms to the right. Use them to jump onto the flagpole on our right to finish the level. ---------- World 3-4 ---------- Go down the staircase and go right. Jump over the three platforms with fire- bars on them. Also watch out for the fireballs shooting out from the gaps. Now once you jump through all platforms, go right to a set of three "?" blocks. The middle one has a Mushroom/Fire Flower, so quickly get it before it sinks into the small lava pit. Jump over the lava pit afterward and go right. We'll come to an opening with two swinging fire-bars. When the timing is right, jump through the opening and we'll come to another opening with fire-bars. Jump through the opening when the timing is right and go right to get to the third and final opening with fire-bars. Jump through the opening and go right. Jump over the lava pit and get on the next platform, dodging the fireball shooting up from the lava. At this point, the fireballs will start coming to get you from the right. Dodge them and jump over the next lava pit, dodging the fireball shooting from it. Now jump over the next two platforms, dodging the fireballs. Now go all the way right and we'll get to a decoy Bowser. The layout is easier than world 2's. The brick blocks are in the middle rather than the left. Five fireballs from you or running under him when he jumps and touches the axe will finish him. Now you'll go right and rescue the third Toad and move on to World 4. <><><><><> World 4 <><><><><> ---------- World 4-1 ---------- This is the first level where we find Lakitu, and you'll be doing a lot of running in this level. Start this level out by going right until you get to a pipe. Jump over the pipe and then we'll meet Laktiu. Watch out for all of the Spinies he throws down at you. Quickly hit the "?" block above you for a Mushroom/Fire Flower. Now go right and jump over the gap. From here, run all the way right until you get to a gap, grabbing the coins in your way. When you get to a gap, jump over it. Now run right, hit the "?" blocks if you want to, and jump over the pole. Get the coins if you want and then go right. Jump over the pipe and go right. Now jump over the next pipe and then continue right. We'll get to a set of brick blocks, "?" blocks, and a gap. Jump over the "?" blocks and get on them to get over the gap. Now go right, jump over the pipe, and then jump over the two gaps. From here, jump over the pole and watch out for the gap. Go right and get to the giant staircase. Lakitu will leave you alone now. Jump onto the flagpole and finish the level. After the level is completed, we'll see a cut-scene of Mario entering a warp pipe. ---------- World 4-2 ---------- This is our second and final underground level in the game. Start the level out by going right and jumping onto the gaps to get onto a thin platform. Now quickly jump on the platform to your right. If you are little Mario, run under the blue brick blocks, and if you're Super or Fire Mario, jump over them and then fall in the gap. The brick block on the right has a Mushroom/Fire Flower, so hit it. Now jump on the brick blocks again and continue right. Bash the three Goombas and then run right and fall onto the ground. Now here, go to the set of three "?" blocks. The middle one has a Mushroom/Fire Flower, so pick it up. Now go right and use the moving platforms to get onto the ground to your right. From here, go right and we'll get to a set of four pipes. Dodge the Koopas and the Bony Beetles and jump over all of the pipes. Watch out for the Piranha Plants in them as well. From here, go right and we'll get to a pole. Use the pole to jump over the gap to your right and onto a pipe. Now jump onto the next platform and use the moving platform to get onto the ground to your right. From here, jump over the gap and you'll get to a set of three pipes. Jump over all three of them as usual and then jump over the gap at the end. Now go right and head up the mini-stairs. Use the sliding platforms to get on the ground to your right. Knock out the two Koopas and you'll also notice a set of brick blocks above you. Hit the one on the far left to make a Mushroom/Fire Flower appear. If you're big, bash the other brick blocks to get on top of the row of brick blocks to get the coins. Now go right and use the staircase to get onto the big pipe to the right. Use it to jump over the gap and enter the warp pipe. We'll be outside now. Go up the giant staircase and jump onto the flagpole to the top to finish the level. ---------- World 4-3 ---------- Start this level out by going right and jumping onto the mushroom platform. Now go right and jump onto the higher mushroom platform and grab the coins. From here, dodge the red Koopas and then jump onto the next mushroom platform. Dodge the flying red Koopa and then get onto the lower mushroom platform to your right to grab some more coins. From here, get onto the higher platform and hit the "?" block for a Mushroom/Fire Flower. Now jump onto the balanced platforms to your right. Use them to get to two platforms moving up and down and then jump onto the mushroom platforms for some more coins. Jump across these series of mushroom platforms to get onto a set of balanced platforms. Use them to jump across two more sets of balanced platforms. On the third one, jump onto the mushroom platform to your right and get the coins. From here, jump across a series of mushroom platforms until we get to a platform sliding up and down. Use it to jump onto the flagpole to your right so you can finish the level and enter the castle. ---------- World 4-4 ---------- This castle is a mini-maze, meaning you need to take the correct path to get to the next area or else you'll wind back up in the previous area. Start the level by going down the stairs and jumping over both lava pits. The maze starts here. Jump onto the higher platform and run all the way right. You'll see mini gaps, but don't worry, as long as you're running to the right, you'll run right over them. Also, watch out for the fire-bars at the end. At the end of this platform, go right onto the next area. Use the mini platforms to get across the lava pit and to get onto a higher platform. For the next part of the maze, go down the gap and drop down to a lower platform. Now go left and drop down to the ground, and you should be right next to a lava pit. From here, run right and dodge the fire-bar. If you took the right path, you should be seeing fireballs coming from the right. Now continue right and you'll get to a bridge to fight a decoy Bowser. This time, there is a fire-bar coming out from the lava and a fire-bar swinging on the bridge. Dodge Bowser's fireballs as well as the other obstacles. Five fireballs or running under him and hitting the axe will put him to rest. Afterwards, you'll save the fourth Toad and now we are halfway through the game. <><><><><> World 5 <><><><><> ---------- World 5-1 ---------- Like World 3-2, this is another great level to stack up points. Start this level out by going right. Kick the Koopa and then kick its shell to the right. If you run to follow the shell, this will knock out all of the Goombas and the Koopas in the way. Now go right and jump over the pipe. Jump over the gap and the second pipe, but watch out for the Piranha Plant coming out of the pipe. Now jump on the winged Koopa and then hit him again. Kick his shell and follow it by running right so it can knock out all of the Koopas and Goombas in your way. Now jump on the ledge. Out of the three brick blocks above you, the one on the middle has an Invincibility Star, but don't take it, unless you want to stack up some more points on your score. Jump over the gap to land on the platform. On here, knock out the three Goombas and go right. Jump over the cannon, the gap, and the pole. From here, go right and avoid all of the Koopas and Goombas, Jump over the pole and go underneath the brick blocks. Now jump over the gap, the cannon, the pipe, and then the second cannon. From here, knock out the Koopa and go right to the staircase. Go up the stairs, get on the higher platform, and then jump on the flagpole to the right to finish the level. ---------- World 5-2 ---------- At the beginning of the level, go right and head up the stairs. At the top, jump over the cannon and grab the coins in the air if you want them. From here, go right and use the red spring to bounce over the gap and get on the brick blocks. The block on the far right on the second level contains a Mushroom/Fire Flower. Now go right and use the stairs to avoid the Hammer Bros. Now go right and jump over the pipe, watching out for the Piranha Plant. From here, continue right and use the stairs to jump over the gap, dodging the Goombas. Now get on the platform and use it to get on the ground below you. Down here, go right and wait for the Hammer Bros. to bounce on top of the "?" blocks. Hit the one he's on to knock him out. The other "?" blocks contain coins, so hit them if you want to. Now go right and avoid the flying Koopa and then jump over the cannon. Now jump over the pipe and we'll get to two Hammer Bros. Wait until they're on the higher brick blocks and them hit the blocks to knock them out. The brick block on the far top right has an Invincibility Star. Grab it if you want and then jump over the gap and pole to your right. Now you'll come to two brick blocks, but they can only be reached with little Mario unless you duck and slide under them. The one on the left has multiple coins while the one on the right has a Mushroom/Fire Flower. Now use the brick blocks to jump over the gap to your right. From here, get back on the ground and go right, dodging the Goombas and Koopas. You'll come to a brick block. Hit it for a Mushroom/Fire Flower and then use the pipe to get over the gaps, dodging the Piranha Plant that comes out of it. From here, go right up the stairs, watching out for the tiny gaps. At the top, jump to the right and hit the flagpole to finish the level. ---------- World 5-3 ---------- This level is just a carbon copy of World 1-3, except there are Bullet Bills firing at random times, even without cannons. Start this level by going right and jumping to the platform to our right. On here, jump onto the next platform. Take out the Koopa and get the coins if you want on the ledge above you. Now jump onto the next platform and two Goombas will come from the right. Knock out both of them and jump on the platform they were on. Jump to the right to get on a lower platform and we'll see a platform sliding up and down. Use it to get to the ledge on the right. Bash the "?" block to get a Mushroom/Fire Flower and then go right. Jump on the higher platform and wait for the Goomba to fall in the gap. When he does and when the red Koopa is flying low enough, jump on the higher platform to the right. On this platform, go right. Use the two platforms sliding left and right to get to another platform. On here, jump onto the ledge to our right. Now go right and take out the two Red Koopas if you want, and get the coins on the lower ledge. Now go right, jump over the gap and get the coins, and then get on the sliding platform moving right and left. Also, get on the platform to the right and use it to jump on the flagpole, and we'll be in the 5th castle of the game. ---------- World 5-4 ---------- This castle is the same as World 2-4, except there are a lot more obstacles in your way. Start this level by heading down the stairs and going right. You'll get to a lava pit. Use the platforms to jump over the lava pit, dodging the big fire-bar and the fireballs shooting out from the lava. Also, don't bother to get the "?" block, because most likely you'll be hit from the fire-bar. On the other side of the lava pit, take either path, because both of them have more fire-bars now. On the other side of the path, jump onto the higher ledge and use the moving platforms to jump the gap. By this time, fireballs should be coming from the right, so dodge them. On the other side of the gap, go right and dodge the fire-bar. From here, go right and grab the coins if you want them. Now jump over the two lava pits, dodging all fireballs. Now continue right and we'll get to the bridge to fight Bowser. Five fireballs out of you or hitting the axe will finish him. Also, watch out for the two fireballs shooting out of the lava pit. If you knock him out with fireballs, go hit the axe to save the Toad. Now we'll move onto World 6, where the game starts to climb in difficulty. <><><><><> World 6 <><><><><> ---------- World 6-1 ---------- Just like world 3, it's nighttime. Start the level out by going right. Hit the two "?" blocks for coins and then jump over the gap. Now go right and climb up the staircase. Now a Lakitu should be coming in to annoy you. If you want, jump on the brick blocks to knock out Lakitu for the time being. The brick block on the left at the top of the stairs contains a Mushroom/Fire Flower. Now go right and jump over the gap and brick blocks. Continue right and jump over the next gap. Grab the coins if you want and then go up the staircase. At the top, jump over the gap and then use the blocks to get onto the higher platform. If you knocked him out earlier, Lakitu should be back by now. You're high enough to hit him again, so jump on him and he'll leave you alone. Now go right over the gap and then jump over the pipe (watch out for the Piranha Plant). Continue right and jump up the staircase. Again, Lakitu should be back, but you can't hit him from here. Hit the "?" block on the left for a Mushroom/Fire Flower. Now jump over the tiny gap and go up the staircase. You'll be high enough to hit Lakitu again, so go ahead and knock him out. Now get back to the ground and continue right. Jump over the gap and use the staircase to get onto a higher platform. Now jump right onto the flagpole to finish this level. ---------- World 6-2 ---------- The three brick blocks off to your right don't have anything in them, so don't bother hitting them. Go right and jump over the pipe. Dodge the Koopa and then jump over the next pipe. Jump over the next two pipes and then go right and jump over the next pipe. Dodge the Bony Beetle and hit the brick block on the right for a Mushroom/Fire Flower. Now jump over the pipe to your right. Continue right and dodge the Goomba falling from the platform, and then jump over the next two pipes. From here, jump over a series of pipes until you get to a set of brick blocks above you. Hit the brick block on the far right and a vine will pop up. We can't reach it from here, but fall in between the two small pipes to the left of the brick block. Jump to the left to reveal a hidden block. Use it to climb up the vine. You'll be in cloud world. Ride the cloud and grab all of the coins possible, and then when you're finished, just jump in the large gap to return to the normal level. From here, just run right and jump over the series of 5 pipes, dodging the Piranha Plants popping out of them. Now go right and get to the big staircase. Dodge the Piranha Plant and then at the top, jump onto the flagpole to the right to finish the level. ---------- World 6-3 ---------- Is it me, or was there a coloring problem in this map? From the start, go right and jump over the three platforms to get to a moving platform. Use it to get on the platform to the right. Now jump on the next platform and use the red spring to bounce onto the platform moving left and right. From here, use the moving platforms on your right until you get to a "?" block. Hit it for a Mushroom/Fire Flower. Now hop on the platform moving up and down and then jump onto the next platform. To your right are balanced platforms. Hop on the left one to make the one on the right go up. Now hop on the right platform and then jump onto the next weighted platform. Jump to the series of platforms to your right and then use them to get to a spring. By this time, Bullet Bills will be randomly shooting from the right, so you'll be dodging those if you need to. When you get to the red spring, use it to get onto the moving platform. Now jump on the weighted platforms and then get onto the ledges to your right. From here, go right and use the ledges to get onto a higher platform. Watch out, these ledges sink when you walk on them, so you'll need to be fast. Once you get across the ledges and onto the platform, jump onto the flagpole to your right to finish the level and enter the castle. ---------- World 6-4 ---------- This is just World 1-4, with extra fireballs and fire-bars added to bump up the difficulty a notch or two. Start the level by going down the stairs and the jumping over the lava gap. From here, dodge the fire-bar and then get onto the next platform. Dodge the fire-bar and then hit the "?" block for a Mushroom/Fire Flower. Now jump onto the next platform. Dodge the fire-bar and continue to run right until you get to a bigger area, dodging the fire-bars that get in your way. In this big area, jump over fire-bars on the ground and dodge the ones above you. After you jump over all of them, fireballs should be coming from the right. Go right into a ditch. If you jump around, you'll find hidden coins, but there's really nothing to them. Just go all the way right and we'll get to the bridge to fight a fake Bowser. This time, the fake Bowser won't spit fire at you, but he'll hurl a lot of hammers in your direction. There is also a fireball coming from beneath the bridge. If you're Fire Mario, five fireballs will do the trick and then touch the axe. If you're not Fire Mario, run under Bowser when he jumps and dodge his hammers. Now hit the axe to rescue another Toad and then we'll move onto World 7. <><><><> World 7 <><><><> ---------- World 7-1 ---------- Start this level out by going right and jumping over the first three cannons, dodging the Bullet Bills being fired from them. On top of the third cannon are brick blocks. Hit the one on the left for a Mushroom/Fire Flower. Now continue right and jump over the next cannon and you'll find four "?" blocks. All of them have coins, so just jump over the next cannon and dodge the flying Koopa. From here, jump over the next two cannons and you'll get to a set of brick blocks. The one just to the right of the cannon has multiple coins. Now jump over the next cannon and then jump over the next gap. From here, go right and you'll get to two Hammer Bros. You can either jump on the highest platforms and get past them or wait until they jump onto the brick blocks and then knock them out from beneath. Afterwards, jump over the pipe and then continue right. Jump over the cannon and then jump over the next two pipes, dodging the Piranha Plants inside them. Now jump over the next cannon and pipe and we'll get to two more Hammer Bros. Knock them out when they jump onto the highest platforms. After you deal with them, jump over the pole and the cannon. From here, go right and you'll find a spring and a brick block in the air. Use the spring to hit the brick block for a Mushroom/Fire Flower. Now use the big staircase to get onto another big staircase. On the top of this big staircase, jump on the flagpole on the right to finish the level. We'll see a cut-scene of Mario entering a warp-pipe after the level is finished. ---------- World 7-2 ---------- This is our final water level of the game, and it's a little tough too. From the start of the level, swim right over the seaweed and grab the coins if you want to. Continue avoiding the bloopers and continue swimming right. Grab the coins that you see. Continue swimming right until you get to a gap with three coins (the Bloopers really get annoying by this part of the level). Swim over the gap and then keep swimming right. Wait until the Cheep-Cheeps swim by and make sure the bloopers are out of sight. Now keep swimming right until you get to another gap, dodging the Cheep-Cheeps and bloopers. Also, grab any coins if you want them. When you get to the gap, get the coins if you want to and then swim over the gap, but watch out, the Cheep-Cheeps can get annoying here. Once you swim over the gap, swim right and swim over the high platform. Don't even bother getting the coins in the pit, because the bloopers and cheep-cheeps can trap you in there pretty easily. Swim over the pit and keep going right. You'll get to an area of four platforms. At the end is a pipe, so enter it and you'll be outside. Out here, climb the staircase and at the top, jump onto the flagpole to the right to finish the level. ---------- World 7-3 ---------- This is just like world 2-3, where the cheep-cheeps jump from under the bridges, but this time it's a lot harder, especially when Cheep-Cheeps appear more frequently. Start the level out by going right and jumping onto the bridge. Run all the way right and jump over the Koopa when you see it, dodging the Cheep-Cheeps leaping from underneath the bridge. Now continue running right past another Koopa. Grab the coins if you want to and then jump over the gap onto another bridge. From here, jump over the Koopa and run right. Jump over the gap to get onto another bridge. Now keep running right and jump onto the next platform. Hit the "?" block for a Mushroom/Fire Flower and dodge the Cheep-Cheeps, because they can get really annoying here. Jump onto the treetop to your right. Knock the Koopa off into the gap and then use the platform to jump onto the next bridge. Run right and grab the coins in the air. Now jump onto the next bridge and jump over the flying Koopa. From here, jump onto the next bridge. To your right are platforms. Use the platforms to get onto another bridge, and then go down the steps. Run right over the gap and go up the stairs. At the top of the stairs, jump onto the flagpole to enter the castle and finish the level. ---------- World 7-4 ---------- This is like World 4-4, where you must take the correct path to get to Bowser, otherwise you must start the previous area over again. Start the level out by going right. Use the two platforms to get across the lava pit, but watch out, they will sink when stepping on them. Now the maze begins. Take the lower path and continue right until you get to two platforms. Jump onto the middle platform and then go right. Now jump onto the higher platform to your right. From here, you'll get to a higher platform and a lava pit. Jump onto the higher platform, but watch out for the swinging fire-bar. Run right and you'll get to another series of platforms. To do this puzzle, jump onto the high platform to your right. Now jump onto the middle platform to your right. From here, go right and then jump onto the higher platform. Now jump on the platform to your right. From here, run all the way right until fireballs start appearing from the right side of the screen. Continue right and you'll get to the fake Bowser. Five fireballs will knock him out, but watch out for his hammers. Also watch out for the fireball popping out from beneath the bridge. If you are not fire Mario, just wait for Bowser to drop and hit the axe to drop him into the lava. Now you will rescue Toad and move onto the final world. <><><><><> World 8 <><><><><> Keep in mind that in world 8, there are no halfway checkpoints like the previous seven worlds, so if you lose a life, you will start at the beginning of the level again, no matter how far you've gotten into the level. ---------- World 8-1 --------- This level requires speed and good reaction, and is also a little pain because time is an issue here. Start the level by going right and jumping over the Bony Beetle and Goombas. Jump over the pipe and dodge the Piranha Plant. Now run right and you'll run across the little 1 space gaps. At the end, be sure to jump and avoid a Koopa. Kick it to the right to knock out the Goombas in your way. From here, go right and jump over the next four pipes. Now dodge the three Goombas and jump over the small pipe. Kick the first Koopa to knock out the second Koopa. From here, jump over the next pipe and jump over the 3 Goombas. Now jump over the pole and jump on top of the brick blocks to avoid the Flying Koopa. Now jump over the next pole and then run to the right until you get to a set of brick blocks. Don't worry, when you run, those gaps aren't big enough for you to fall in. When you get to the brick blocks, hit the third block on the left for an Invincibility Star to come out. Grab it and run all the way right until you get to a pole. Jump over the pole and then run right and jump over the large gap. Now knock out the three Goombas and jump over the pipes. From here, keep going right and use the Bony Beetle to knock out the three other Goombas. Keep going right and you'll get to a staircase. Jump over the staircase and then jump over the gap to get to a small platform. While holding B, run to the right and jump over the next gap. Now jump over the next two poles and you'll get to another gap. Jump over it and you'll land on a thin platform, but don't stop. Jump onto the ground to your right while getting over the large gap. From here, run right and jump over the next two pipes. By this time, you should be running low on time, but just jump on the three poles to get to a bigger platform. Now jump on the flagpole to the right to finish the level. ---------- World 8-2 ---------- At the beginning of the level, go right and Laktiu will appear. He shouldn't be a big problem right now, but wait for the two flying Koopas to fly into the small gap. Now go up the large staircase. At the top, knock out Laktiu and then get on the ground to your right. From here, go right and you'll get to a spring. Use the spring to hit the brick block above you. A 1-up Mushroom will pop up, so go right and follow it, dodging the Koopas bouncing around to your right. Pick up the 1-up Mushroom and then jump over the sets of cannons to your right. You'll come to two brick blocks. Hit the one on the right for a Mushroom/Fire Flower and then jump over the next few sets of cannons. Keep jumping to the right and you'll get to a pipe. Jump over this pipe and then walk to the next pipe until you bump into it. Now, go as far left as you can go, run onto the pipe, and while you're running, jump over the large gap to get onto the platform to your right. From here, jump over the next two pipes, the three flying Koopas, and the cannon and then you'll get to a staircase. Use the staircase to jump over the cannon. Now get on the staircase to your right and use it to get on a platform. Now jump onto the flagpole to your right to finish the level. ---------- World 8-3 ---------- This is probably the easiest of the world 8 levels. Start the level by going right and then jumping over the cannon. Now go right and jump over the next cannon. From here, go right and you'll get to a pipe. Jump over it and you'll get to two Hammer Bros. and a set of brick blocks. Wait until they are on the higher platforms and knock them off. Once they're both gone, jump onto the first layer of brick blocks. Hit the second block on the right for a much needed Mushroom/Fire Flower. Now jump on the staircase to your right and use it to get onto the ground to your right. From here, go right and jump over the cannon and two poles and you'll get to another set of Hammer Bros. Either use your Fire Flower to burn them up or bash them on the brick blocks from beneath. After both Hammer Bros. are gone, get on the first set of brick blocks. Now hit the second block on the left for a Mushroom/Fire Flower and go right. Jump over the pipe and continue going right. Jump over the Koopa and then run. Jump over the first Hammer Bros. or use your Fire Flower on it. Now keep running and jump over the next Hammer Bros. or use your Fire Flower on it. From here, jump over the pipe and jump over the next Hammer Bros. while you're running, or use your Fire Flower. Do the same with the next Hammer Bros. and then use the small platforms to get to a bigger platform. Now jump on the flagpole to the right to enter the final castle of the game. ---------- World 8-4 ---------- This is like World 4-4 and World 7-4, except you just need to take the correct pipe to get to the next area. Start out this level by jumping over the large lava pit. From here, go right and jump over the series of pipes until you get to a lava pit. Use the moving platform to get across the lava pit and then you'll get to a pipe. Enter this pipe. In this area, go right and jump over the series of pipes until you get to another lava pit. Jump over this lava pit and knock out the bouncing Koopas around your area. Now you'll see a pipe above you, but it is too high for you to reach. Jump around to the left of the warp pipe to reveal a hidden block with a coin. Use this block to get to the pipe and enter it. This area features Cheep-Cheeps leaping out of nowhere, but they shouldn't be a real problem. Continue jumping over the series of pipes until you get to a lava pit. Jump over the lava pit and then enter the first pipe after the lava pit. You'll be taken to an underwater area. Simply swim to the right until you get to a pipe, dodging the bloopers and fire-bars. When you get to the pipe, enter it. Now, go right and if you are Fire Mario, use a fireball to knock out the Hammer Bros and then jump over the lava gap. Otherwise, wait very patiently until it jumps and then quickly jump over the lava pit to get to the real Bowser. This time, he shoots fireballs AND throws hammers. Fire fireballs to him will get rid of him for good. Otherwise, wait until he jumps and then quickly run under him to touch the axe, dodging his fireballs and hammers. Don't worry, there are no fireballs popping out from the bridge either. After you defeat Bowser, Mario will rescue Princess Peach for the worst ending in the world. She gives us a new quest so we can capture her again!? Anyhow, the new quest just has Bony Beetles replacing all Goombas throughout the game, and the moving platforms are now even smaller. Even if you beat this new question, she'll present you the same quest. =========== 7. Secrets =========== The "Real" Bowser: Each time you defeat Bowser with a Fire Flower, you'll notice it's a fake and another enemy in disguise: World 1: Goomba World 2: Koopa World 3: Bony Beetle World 4: Spiny World 5: Lakitu World 6: Blooper World 7: Hammer Bros. World 8: Bowser New Quest: Just simply beat the game and Peach will present you with this new quest, in which Bony Beetles replace Goombas and platforms are much shorter. Warp Zone #1: In World 1-2, there are platforms moving upwards near the end of the level. Use them to get on top of the brick blocks to your right. Now run all the way right and you'll get to a secret area. There are three pipes. From right to left, the pipes take you to Worlds, 2, 3, and 4. Warp Zone #2: In World 4-2, at the end of the level, use the moving platforms to get onto the brick blocks to your right. From here, just run right until you get to another secret area. This time, there is only one warp pipe, and it will take you to world 5. Warp Zone #3: In World 4-2, there is a gap near with moving platforms near the beginning of the level. To the right of the platforms are brick blocks. Try to hit the brick block on the left for a vine to come out. If not, go underneath the brick block on the right. Jump to reveal a hidden block and get on it. If you are Big Mario, bash the brick block above you and carefully move to the left. Jump to bash the middle brick block. Now get under where the brick block used to be and jump to reveal another hidden block. Get on this one (DO NOT GET ON IT FROM THE LEFT SIDE) and hit the left block for a vine. Climb it to get to an outside area similar to World 4-3. Grab the coins if you want and then run right to get to another warp zone. From left to right, the pipes take you to Worlds 6, 7, and 8. Fireworks: When you get to the end of the level and touch the flagpole, make sure there is either a 1, 3, or 6 on the ones digit on the timer. The amount of fireworks you get corresponds to that number. Each firework adds 500 points to your score. Avoiding Bloopers: In the water levels, stay on the ground. The bloopers will never hit you while you're walking, plus they will move in the direction Mario is facing. Secret Vines: Some hard to reach brick blocks often have secret vines. When you find them, climbing them will let you to go a bonus cloud world, where you can ride a cloud and go on platforms to get several coins. At the end, just jump in the large gap and you'll return to a different part of the level. Secret Underground Areas: Some warp pipes will take you to underground areas, where you can get several coins. Sometimes, a power-up will be hidden in a brick block too. Entering the pipe in the underground will take you to another part of the level. Sometimes, going down pipes while playing a level will take you to an underwater area, where you must dodge bloopers and such and get to a pipe to take you to another part of the level. =============== 8. Multiplayer =============== On Classic NES Series: Super Mario Bros., multiplayer is possible. For the requirements, you need two GameBoy Advances, at least one Classic NES Series: SMB carts, as well as a GameBoy Advance link cable. Once you got that hooked up, select 2 Player Mode. Mario and Luigi alternate in this game. When one character finishes a level and loses a life, the other character will play his turn and try to go through the current or the next level. If you want 5 extra lives and you're all by yourself, you can do this to help you out throughout the game. Also, while the game is paused during single player, you can press L+R at the same time to bring up a menu. Go to linked play and select start. Multiplayer in this game is nothing big, but since this is on a handheld, I thought I'd make a section for it. Also, good luck trying to find 2 legit copies of this game. It's extremely rare around my area and I was so joyful to find this sitting at Gamestop one time. =========== 9. Credits =========== Nintendo = For making the GameBoy Advance and starting one of the most iconic games of all time. Me = I wrote this guide. You = You read this guide, and liked it (hopefully). CJayC = The administrator of the best site in the world (GameFAQs) posted this guide.