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Mega Man Battle Network 3 Blue Pack Shot

Mega Man Battle Network 3 Blue

I need to know the PA advances. I have 27. Could s..

smariners13 asks:
Added Jul 19th 2007, ID #91846

Question for Mega Man Battle Network 3 Blue

I need to know the PA advances. I have 27. Could someone please tell me what they are and what chips to use?

By the way stepsword, stepcross, herosword didnt work for evilcut.


Kongboy answered:
Added 20th Jul 2007, ID #200547

Program Advances
- - - - - - - - - - - - - - - - - - - - - - -

Z-Canon1 / Zeta-Cannon1 | Program Advance #01
Cannon A-B-C / Cannon B-C-D / Cannon C-D-E
Damage per Hit: 40

Z-Canon2 / Zeta-Cannon2 | Program Advance #02
HiCannon H-I-J / HiCannon I-J-K / HiCannon J-K-L
Damage per Hit: 60

Z-Canon3 / Zeta-Cannon3 | Program Advance #03
M-Cannon O-P-Q / M-Cannon P-Q-R / M-Cannon Q-R-S
Damage per Hit: 80

Z-Punch / Zeta-GutsPunch | Program Advance #04
GutsPnch B-C-D / GutsPnch C-D-E / GutsPnch D-E-F
Damage per Hit: 80

Z-Straight / Zeta-GutsStraight | Program Advance #05
GutsStraight O-P-Q / GutsStraight P-Q-R / GutsStraight Q-R-S
Damage per Hit: 100

Z-Impact / Zeta-GutsImpact | Program Advance #06
GutsImpact G-H-I / GutsImpact H-I-J / GutsImpact I-J-K
Damage per Hit: 160

Z-Variable / Zeta-Variable Sword | Program Advance #07
VarSwrd B-C-D / VarSwrd C-D-E / VarSwrd D-E-F
Damage per Hit: 160

Z-Yoyo1 / Zeta-Yo-Yo1 | Program Advance #08
Yo-Yo1 C-D-E / Yo-Yo1 D-E-F / Yo-Yo1 E-F-G
Damage per Hit: 40

Z-Yoyo2 / Zeta-Yo-Yo2 | Program Advance #09
Yo-Yo2 H-I-J / Yo-Yo2 I-J-K / Yo-Yo2 J-K-L
Damage per Hit: 50

Z-Yoyo3 / Zeta-Yo-Yo3 | Program Advance #10
Yo-Yo3 M-N-O / Yo-Yo3 N-O-P / Yo-Yo3 O-P-Q
Damage per Hit: 60

Z-Fumikumi1/Z-Step1 / Zeta-FumikumiZan/Zeta-Step Sword | Program Advance #11
(StepSwrd L-M-N / StepSwrd M-N-O / StepSwrd N-O-P)
Damage per Hit: 130

Z-Fumikumi2/Z-Step2 / Zeta-FumikumiCross/Zeta-Step Cross | Program Advance #12
(StepCros O-P-Q / StepCros P-Q-R / StepCros Q-R-S)
Damage per Hit: 130 (doubles if enemy is in the center of the cross)

BubSprd / Bubble Spread | Program Advance #13
BubbleShot C-D-E
Bubble-V D-E-F
BubbleSide E-F-G
BubbleShot-Bubble-V-BubbleSide E
Damage per Hit: 300

HeatSprd / HeatSpread | Program Advance #14
HeatShot H-I-J
Heat-V I-J-K
HeatSide J-K-L
HeatShot-Heat-V-HeatSide J
Damage per Hit: 300

H-Burst / Hyper Burst | Program Advance #15
Spreader M-N-O / Spreader N-O-P / Spreader O-P-Q
Damage per Hit: 100

DreamSrd/LifeSwrd / Dream Sword/Life Sword | Program Advance #16
Sword-WideSwrd-LongSwrd E/L/Y
Damage per Hit: 400

ElemSwrd / Elemental Sword | Program Advance #17
FireSwrd-AquaSwrd-ElecSwrd-BambSwrd N/P
Damage per Hit: 150

Akuretsuzan/EvilCut / Akuretsuzan/Evil Cut | Program Advance #18
(StepSwrd - HeroSwrd - StepCros P)
Damage per Hit: 150

H-Ratton / Hyper Ratton | Program Advance #19
Ratton1-Ratton2-Ratton3 A/C/F
Damage per Hit: 500

G-CntBomb/G-TimeBmb / Giga Count-Bomb/Giga TimeBomb | Program Advance #20
TimeBomb J-K-L / TimeBomb K-L-M / TimeBomb L-M-N
Damage per Hit: 500

RainGel / Raining Gel | Program Advance #21
MetaGel1 B-C-D / MetaGel2 E-F-G / MetaGel3 S-T-U
Damage per Hit: 150

Endless Curse / Endless Curse | Program Advance #22
CrsShld1-CrsShld2-CrsShld3 C/L
Damage per Hit: 100

Mother Quake/MomQuake / Mother Quake/Mother Quake | Program Advance #23
RockCube *- RockCube *-GodStone S
Damage per Hit: 200

PoisPhar / Poison Pharoah | Program Advance #24
PoisonMask-PoisonFace-PoisonAnubis A
Damage per Hit: 1

BodyGrd / Body Guard | Program Advance #25
Kiwarimi (AntiDmg)-NaviScout (AntiNavi)-Muramasa Blade M
Damage per Hit: 100

500Barrier / 500 Barrier | Program Advance #26
Barrier-100Barrier-200Barrier E/R
(Note: since there ARE Barrier *'s and 100Barrier *'s, it's possible to use
Any codes of 200Barrier with those two *-Coded Barrier Chips.)
Damage per Hit: 0

BigHeart / Big Heart | Program Advance #27
HolyPanl-Recov300-Roll (any version) R
Damage per Hit: 50

GtsShoot / Guts Shoot | Program Advance #28
MetGuard *-DashAtk-GutsMan (V1~V4) G
Damage per Hit: 300

DeuxHero / Deux Hero | Program Advance #29
CustomSword-VariableSword-Blues (V1~V4) B
Damage per Hit: 70

2xHero / Double Hero | Program Advance #30
IaiForm (Slasher)-CustomSword-VariableSword-Blues (V1~V4) B
Damage per Hit: 70

PrixPowr / Grand Prix Power | Program Advance #31
Brotherhood1 *-Brotherhood2 *-KingMan V5 K/MistMan V5 M/BowlMan V5 B (either one
Of them would work)
Damage per Hit: 300

MstrStyl / Master Style | Program Advance #32
Salamander-Daifunsui-Thunderbolt-GaiaBlade *
(Salamndr-Fountain-Bolt-GaiaBlde *)
Damage per Hit: 100

- - - - - - -- - - -- - - - -- - - - -- - -

Guest answered:
Added 10th Jul 2012, ID #522038

This is my favorite pa but it might make your folder less fluid. Antidamage M, antinavi M, muramaa M.
Those three chips in that order will give you bodygaurd. This is basically like antidamage, but you don't need to be hit, and it fires much more then 3 stars. For example, one time I started with this at the beginning of the battle vs gutsman beta (900 hp). I just used this one pa, and got s* ranking in 3 seconds, 41 millaseconds. That did 900 damage, but I've seen it doup to 1200. Im not sure how much it can do if every shot hits


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