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Look Into It!

As of 9 September 2004, the anticipated reconstructions of the Red and Blue versions will be released around the world for the Game Boy Advance! The world of Kanto is beautifully remastered in the two new games, dubbed Fire Red and Leaf Green — the Blue version is actually the translation of the Japanese Green version, their Blue cartridge wasn't released — and a set of nine islands is added to the south, where Moltres is relocated, era two Pokémon are found and utilised in battle, and Deoxys can be obtained.

Granted, the storyboard runs in equilibrium to the original games, but the addition of the nine islands is very promising indeed, and the strengths and compositions of the gymnasia and Elite Four have been reengineered, making this game somewhat more challenging. A few months or so after the games' release, Nintendo will put the Aurora Ticket, which is used to access the ninth island where Deoxys bides, into circulation, and so a Mystery Events programme will be included on each game.

As a product of enhanced technology and the scant availability of Game Boy Advance supplements, a wireless infrared port will be packaged with each Fire Red and Leaf Green game, the same that was built into the Game Boy Color. You will be able to select a gender for your character and, in effect, rival. And, with the rise of the islands, the Unowns are back and in all of their character variants. All of this makes Fire Red and Leaf Green a necessity for the Pokéfan and by far outdates Red, Blue, and Yellow by expanding the scenery and environment and throwing in gimmicks employed in the versions after Red and Blue. The downside, though, is that you won't encounter Missingno or error Pokémon, and the glitch that can get you Mew has been discovered and corrected.

The display is characteristic of Ruby and Sapphire, and the implementation of all things after Red, Blue, and Yellow — well, almost all — makes this game a hot item to everyone. Get it quickly...!

Thanks for listening, Crossy

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