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Walkthrough

by Coffee

'
  __________   T   H   E      L   E   G   E   N   D     O   F
 /\         \    _________  ____       _________   _________
 \ \_____    \  /\    ____\/\   \     /\    __  \ /\    ___ \
  \/_____/   /  \ \   \___/\ \   \    \ \  \   \  \ \   \  \ \
        /   /    \ \   \___ \ \   \    \ \  \   \  \ \   \__\ \
       /   /_____ \ \    __\ \ \   \    \ \  \   \  \ \   ___  \
      /\         \ \ \   \_/__\ \   \____\ \  \__/  /\ \  \_/\  \
      \ \_________\ \ \_______\\ \________\ \______/  \ \__\\ \__\
       \/_________/  \/_______/ \/________/\/_____/    \/__/ \/__/
                     -= O R A C L E   O F   A G E S =-

                The Legend of Zelda: Oracle of Ages (GBC)
                          FAQ/Walkthrough v0.9
                      by Michael Gonzalez (Coffee)
                              July 11, 2004

,----------------------------------------------------------------------.
|           FAQ/Walkthrough  || Version 0.9 || July 11, 2004           |
|----------------------------------------------------------------------|
|          by Michael Gonzalez (Coffee) <[email protected]>         |
|                  http://www.geocities.com/coffeefaqs                 |
`----------------------------------------------------------------------'

   IMPORTANT NOTE:
      This FAQ only covers Oracle of Ages as a standalone game. It
   does not cover Oracle of Seasons, or the linked-game continued from
   Oracle of Seasons. I'd really like to get all that info done
   eventually though. All in due time... ;)

Contents:
   1) Story
  *2) Walkthrough
         - Prologue
         - The 1st Essence: Eternal Spirit
         - The 2nd Essence: Ancient Wood
         - The 3rd Essence: Echoing Howl
         - The 4th Essence: Burning Flame
         - The 5th Essence: Sacred Soil
         - The 6th Essence: Bereft Peak
         - The 7th Essence: Rolling Sea
         - The 8th Essence: Falling Star
         - The Black Tower
         - The Ending
  *3) Bosses
  *4) Enemies
  *5) Side-quests
         - The Trading Sequence
         - Item Upgrades
   6) Heart piece locations
  *7) Gasha seeds/Soft soil
  *8) Rings
  *9) Items
   10) Maple
  *11) Cool stuff
  *12) Frequently Asked Questions
   13) Credits & Info

* = unpolished


Version 0.9 (07/11/2004):
- More fleshed out ending to the walkthrough
- Added ASCII maps for dungeons
- Polished the heart piece section
- More soft soil locations; reworked the section
- New intro to FAQ section
- Changed all references of "future" into "present"
- New enemies section
- New Maple section
- Spellchecked (I can't believe there were THAT many typos!)

Version 0.8 (07/04/2004):
- First released version
- Pretty much everything is complete. But many sections are "unpolished"
- The Items section, for now, is just a placeholder.


,----------------------------------------------------------------------.
| 1) STORY                                                             |
`----------------------------------------------------------------------'


[NOTE: This is the same story found in the instruction booklet. It
doesn't say anything about how this game fits into the whole Zelda
continuity. Let's just take it for what it's worth, and try not to lose
any sleep over it. :p ]


Link awoke one day to find himself deep in a strange forest. As he
started to walk through the woods, he heard cries for help coming from
just up ahead of him. Link hurried toward the voice, only to find a
group of monsters surrounding the woman who was screaming. When the
monsters saw Link, they immediately fled.

The woman who was being attacked was none other than Impa, nurse to
Hyrule's Princess Zelda. Impa said she had come to the forest to search
for a singer named Nayru.

"Can't you help me look?" Impa asked. Despite the strange look she
gave him, Link could not refuse her request. Together they found a
large stone with a rune on it. Naturally, Link moved the stone, but Impa
wouldn't so much as lay a hand on it.

As they traveled even deeper into the forest, they found a young woman
singing. Invited to sit by the group of animals that listened to the
girl's song, Link joined in the circle and let the beautiful song fill
his ears and penetrate his heart. This was surely Nayru, the singer Impa
was searching for. Just then, Impa erupted in a cackling laugh.

"Ah ha ha ha ha ha!"

A darkness surrounded Impa, and a frightening shadow lifted from her
body.

"Nayru! Oracle of Ages! I, Veran, Sorceress of Shadows, shall make you
my own!"

The shadow that called itself Veran began swooping about the forest
before flying straight into the body of the frightened singer.
A blinding light shone forth from Nayru's body.

When Link's eyes had grown used to the light, he realized that Nayru
looked very strange. Her face seemed veiled in shadow, and her bright
smile had vanished. A piercing, evil gaze had replaced it.

"Ha ha ha ha ha!"

"Now the power of the Oracle of Ages is mine! I can travel through time
at will! Now a new age shall begin-- an age of shadows!" And with that,
Veran and Nayru vanished.

Nayru was actually the Oracle of Ages who controlled time in this land
of Labrynna. When the oracle was kidnapped, the flow of time in Labrynna
was distorted, and strange things began to happen. Before vanishing,
Veran said, "When the past changes, so does the present."  Her plan was
to travel to the past and gather power from the sorrows of the people of
Labrynna so that she could create her age of shadows.

Will Link be able to free Nayru from Veran's evil clutches? Such is the
quest that Link must now undertake.


,----------------------------------------------------------------------.
| 2) WALKTHROUGH                                                       |
`----------------------------------------------------------------------'


[IMPORTANT NOTE: This walkthrough was designed for players who are NOT
continuing their quest from the Oracle of Seasons game. If you are
continuing the quest from Seasons, some parts of the game will be
slightly different, but for the most part the instructions in this
walkthrough will still apply.]


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<<<<<< PROLOGUE >>>>>>>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


                           -- THE BEGINNING --


Items: Wooden Sword

"Accept our quest, hero!"

When you first gain control, you're in some field alone and unequipped.
Go 2 screens north and you'll hear a cry for help. Some strange blue
person being attacked by monsters! Approach and they'll run off. The
person sees a Triforce symbol on the back of your left hand. It's a sign
that you're a hero destined to save the world! Sigh...this story has SO
been done before. She introduces herself as Impa, nurse to Hyrule's
Princess Zelda. She's looking for Nayru and you're going to help her.

Go north, then left and you'll come to some weird rock with a triangle
on it. This so-called Impa can't seem to move it, so push it out of the
way for her. Go north 2 screens, where you'll find a group gathered
around a singing girl. Talk to all five people in the audience, then
talk to the bear and he'll move out of the way.

Talk to the singing girl, who turns out to be Nayru. Apparently you and
Impa are expected. But our blue Impa here isn't all that she seems to
be, as you surely could tell from the sudden change of music... and with
an evil laugh, Veran the Sorceress of Shadows emerges from the body of
Impa!

"Nayru, Oracle of Seasons, I shall make your body my own!" (...)
And so Veran enters Nayru's body (...!), turning her all blue and
freaky. It's revealed that Nayru is more than just a diva, she's the
Oracle of Ages who controls time. And with Veran taking over her body,
she can now travel through time as she pleases, wrecking all sorts of
havoc. Young people turning old! Monkeys disappearing! Children turning
into stone! Yes, I realize Nintendo doesn't seem to have a full grasp on
the workings of time here, but I think we can all afford to suspend our
sense of reason for the sake of some good Zelda loving.

The real Impa wakes up, revealing that she was merely possessed by the
spirit of the evil Veran. She also gives you your beloved WOODEN SWORD.
Your task now is to meet the Maku Tree in Lynna Village.

So lets sum up: Veran's the bad guy, and you're destined to stop her.
And so another Zelda adventure begins...


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<< THE FIRST ESSENCE >>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


From the screen where Nayru used to be singing, take the left path and
go three screens south. There's a group of bushes blocking your path.
Why not try out your brand new sword? Hack them away and take the path
into Lynna City.


                            -- LYNNA CITY --


Ah, Lynna City. There's lots of stuff to do here, so just spend some
time to take a look around.
- For newcomers, learn the game basics by talking to the Know-It-All
     birds in the west.
- Go to Vasu Jewelers to be introduced to the ring system and get your
     first ring box and ring.
- Go to Bipin and Blossom's house where they, interestingly enough,
     allow you, a complete stranger, to name their baby.
- When you have 30 rupees, go to the Lynna Shop and buy a Wooden Shield.
- Get interesting information by talking to the villagers around here.

When you're done exploring the city, go to the north-east corner where
there's a cave. The sign in front of it says "Maku Path". Enter... It's
a completely straightforward cave. Literally. Don't even bother checking
if there's anything at the sides, because there isn't. Go through the
cave and when you surface at the other end...

You meet the charmingly sweet Maku Tree, Guardian of Labrynna! She tells
you the basics of the game's story: Veran has kidnapped Nayru, Oracle of
Ages, and she's trying to fill the present with sorrow by disrupting the
past. And just then -- the Maku Tree goes all technicolor and
disappears. "I'm not feeling well, something must be happening to me in
the past!". Let's hear it for logic! Go to the right. Follow Ralph into
the time portal!


                           -- LYNNA VILLAGE --


Welcome to the past! Go south, then left into Lynna Village. Notice that
it's Lynna Village now, not Lynna City.

Lots of people to talk to here again. They say that they haven't had
night for several days. Not to mention that construction of the tower is
dumping dirt onto the village and causing problems. And Queen Ambi, who
is normally such a sweet girl, has been acting...somewhat evil lately.

Go to the south-west corner of the village, then go south into the
construction site of the Black Tower. Talk to the worker blocking the
entrance and he'll tell you the history of the tower. Then he'll move
aside allowing you to enter.

The workers don't say much. Just go through the construction site...
talk to a worker reviewing his clipboard. He assumes you're here to
help, and he gives you the SHOVEL! Now leave the construction site and
return to Lynna Village (picking up the easy heart piece just beside
the tower entrance. It's practically a giveaway).

Go to the Maku Path, still in the north-east corner of the village. Dig
away the dirt with the shovel and enter.

Go straight through the first room. In the next room, push the block
forward to open the door, then continue. Then you'll need to push the
block to the side to continue, then go right. Defeat all the enemies to
open the door, then go north. Push the block forward off the path, then
go right and push away these blocks. Hit the switch to make the chest
appear. Take the path around and open it to get your first small key.
Return all the way to the room with the locked door, then use your key
and go through it.

There's a switch here behind some blocks. Push aside a few of the blocks
on the left side and hit the switch to open the door. In the next room
there�s another easy heart piece for you (just push aside the blocks).
Defeat all the enemies, then push the lonely block to open the door. In
the next room there's your staircase to go outside and meet the Maku
Tree again.

Cute baby Maku Tree! Cute baby Maku Tree being attacked by Moblins!
Defeat both of them with your sword and rescue the Maku Tree. She's just
so damn cute, I can't get over it. The gate opens up clearing the way
for your exit. And before you go... "When I grow up, I'm going to be
your bride!". Ack! :)

As frightening as the idea of marrying a tree is, go south and enter the
time portal. You return to the present...


                            -- LYNNA CITY --


Enter the Maku Path again and go straight through to the Maku Tree. Talk
to the Maku Tree. Aww...she's all grown up. Although you can't marry
her, she tells you some important stuff: Veran is using Queen Ambi to
build a tower in the past and find a dark power. It's your job to stop
her. And for some reason you'll need the eight Essences of Time. The
first one is in Yoll Graveyard to the east. Now go! And take this SEED
SACHEL too!

Go one screen south. There's a small tree blocking the path to the
right. Burn it down with some ember seeds from your new seed satchel. Go
right and open the chest for a cool 30 rupees. Now go to the Lynna Shop
in the south and get your WOODEN SHIELD with that money (if you didn't
already).

Now go east to the area where you first started the game. Somewhere
there you find another small tree blocking the path to the right. The
sign beside it says "Yoll Graveyard". You know what to do! Burn down the
tree and go right into Yoll Graveyard.


                          -- YOLL GRAVEYARD --


Burn now this other tree and continue east. Take the path south and
you'll come to a groups of kids, talking about a scary grave beneath a
tree. And inside there's...a ghost? Go south across the bridge, then two
screens east. Remember what those kids said about a grave under a tree?
Burn down the lower tree to reveal a stairway. Go inside.

It's really dark inside, but you can just barely see. Use ember seeds on
the torch to light up the room, then go over to the other side and light
the other torch. Down falls the GRAVEYARD KEY. Pick it up and go back up
the stairway.

Now go left, left, north, right, north, and north. You come to a big
locked gate. Open it up with the Graveyard Key, then continue on the
path. Keep going south...and you'll discover some kind of big cave on
a platform. This is the first dungeon of the game...the Spirit's Grave.


                      -- LEVEL 1: SPIRIT'S GRAVE --


1F:
      1  2  3  4  5  6  7  8
               _                 S - Start
   A        _ [_]                M - Map
   B       [_][_] _              C - Compass
   C     _ [_][_][K]             B - Boss key
   D    [_][_][_][K] _           K - Small key
   E    [T]   [_][C][K]          T - Treasure: Power Bracelet
   F    [_] _  _ [_][_]
   G    [_][B][S][M]


From the first room, go right. Defeat all the enemies here to open the
door, then push aside the block and go north.

Push the rolling block north onto the black tile. This opens the doors.
But first, go up the steps in this room and head south, where there's a
chest containing the dungeon map. Get it and fall off the ledge. Then
push aside the block again and go north. Push the rolling block back
onto to black tile. Then go north. Push the center block forward, then
open the chest for the compass. There's a secret room to the left
here...use ember seeds on the vines to the left to uncover a secret
passage! Inside that room, you hit the switch to make a chest appear
that contains a ring. Get it, then return to the previous room, then
return south.

Go up the steps and south, fall off the ledge, push aside the block,
then go back north again. Push the rolling block back onto to black
tile again, but this time go right. Then go north. Defeat the ghost (it
takes five hits with the sword), then collect the key that drops down.
Go left.

You're back here. Push the center block, and this time head north
through the locked door. Push aside a block at the right, then open the
chest for a small key. Then head left. Push away two of the blocks at
the lower part of this room, then continue on the path around...then
right. Follow the path, then go north.

Push the center block forward, then push aside the blocks at the left
so you can access the left side of the room. Go up the steps and hit the
switch to make a chest appear. Return to the blocks, then push them
aside so you can access the right side of the room. Go up those steps
and hit the switch to make a moving platform appear. Use it to reach the
chest and get the small key. Now return to the previous room, then go
one room left.

This time go north. There's a gasha seed in this room, if you care to
get it (see seed #2 in the Gasha seed section of this FAQ). Use the
moving platform to get across the gap and continue to the left room.
Hack away the bushes and go south through the locked door.

It's mini-boss time! Every dungeon has one...and here we have a simple
ghost named Giant Ghini. See the boss section for details, if you really
need them. But honestly this guy is a pushover. After defeating him, a
warp thingy appears that provides easy access to the dungeon entrance.
But don't use it just yet. Instead, go left. Then south through the
locked door.

Push the 2nd and 4th blocks down, then push the middle block to the side
to get through. Continue south. Go around, past the Stalfos (skeleton
warriors), then north on the right path. Use your Ember seeds to light
both torches at the northern part of this room, causing a stairway to
appear. Go inside...

A nice little side scrolling room. :) The Game Boy Zelda games
occasionally have these in dungeons. Go down the ladder, up the ladder
at the right side, and...can it be? Yes, anyone who's played Link's
Awakening or Oracle of Seasons would recognize it: The POWER BRACELET!
This finally allows you to pick up heavy objects like the pots in this
dungeon. Now climb the ladder up out of this side-scrolling room...

...and go south. Try out your nifty new Power Bracelet on the pots here.
Climb the stairs and get the ring from the chest. Go south, then off the
ledge. The switch here opens the door, but pops right back up the moment
you step off. Obviously, you push the pot over the switch to hold it
down (Zelda fundamentals here, folks). Go right.

Toss aside the pot. At the north end of this room there's a chest that
contains this dungeon's Boss Key! This is the key that opens the door to
the Boss's room. Collect it and go right...and you find yourself right
back at the entrance to the dungeon.

Use the warp thingy to teleport to the mini-boss room. Then go two rooms
north. Watch out for the red hands that drop from the ceiling here...if
they catch you they bring you back to the dungeon entrance! And what a
bitch that would be. Go right through the boss door, and meet the game's
first dungeon boss...

This fellow seemingly has a bed sheet for a body and a pumpkin for a
head. Hence, the name Pumpkin Head. See the boss section for details,
if you really need them, but damn...this guy is easy as hell! I've gotta
admit, I played Oracle of Seasons first, and the bosses there were very
very very hard. This guy is nothing. After defeating him, get the heart
container and, naturally, proceed to the north room.

It's the first Essence of Time: The ETERNAL SPIRIT! Even after life
ends, it speaks across time to the heart. You now have your first
essence of time, but there are still 7 more to go. You are transported
out of the Spirit's Grave...


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<< THE SECOND ESSENCE >>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


                             -- MEET MAPLE --


And you get a message from the Maku Tree. He conveniently tells you to
go to the Western Woods. Another Zelda fundamental: When you hear a
voice from a distant character, you listen to what it has to say.

After going north from the Spirit's Grave, you will likely meet Maple,
a witch that flies around the screen on her flying broom. Maple is the
"Great Witch Syrup's apprentice". Every once in a while she'll come
along and bump into you, causing both of your stuff to fall all over the
place, then it's a race for you to collect the stuff! Get as much as you
can, and hopefully these meetings will work to your advantage. You'll be
meeting her every once in a while from now on.


                     -- GETTING THE HARP OF TIME --


You heard the Maku Tree, it's time to go to the Western Woods. Return to
Lynna City. Then, from the south-west corner of the city, go west, where
a rock previously blocked your path. Now that you have the Power
Bracelet, just toss the rock away and continue west on the path.

Soon you'll come to a place with amazingly vomit-inducing music.
Continue on the path and eventually you will meet three very playful
fairies. They propose we play a little game: They'll hide somewhere in
this mixed-up forest, and you try to find them. Plus, they've totally
messed up the forest so that it leads you around in circles.

So...from the room where they talked to you, go right, then left. Cut
away the bush at the lower-left corner of the pool of water to find your
first fairy. From there go right, north, south, and north. Pick up the
rock to find the second fairy. From there, go left, then south. The
final fairy is hidden in the bush.

When you find all three fairies, you're transported to where you first
talked to them, and they put the forest back in order. Now go right and
you'll find an old cave. Read the sign: "Beware! Crumbles easily!". And
what do you know-- as soon as you pick up the rock, then whole cave
comes tumbling down.

You get another message from the Maku Tree. Apparently, the stone you
picked up held the whole damn cave together. The Maku Tree advices you
to check out Nayru's house. Who knows how she figured that out...but go
there anyway.

To get to Nayru's house: Return to Lynna City, then exit through the
east by the shop. Then go north, north, right, north. Inside this little
tree hut you see Impa living there, looking at a fairy statue and
talking about the possibility of a hidden room... Push that fairy statue
left, then walk through the wall it was previously covering! You come to
a room with some shining item... this is the HARP OF AGES. It allows you
to travel through time. Nayru gives you some story elements, blah blah
blah, and teaches you the ECHO TUNE, which allows you to awaken sleeping
time portals.


                    -- GOING TO THE WING DUNGEON --


Exit the house and you get yet another message from the Maku Tree,
master of the obvious, who explains that you can go to the past to get
into that cave that just collapsed. Stand on the funky looking tile just
outside Nayru's house and play the Echo Tune. You're teleported to the
past...

Go south-west to Lynna Village. At the south-west corner of the village,
some stones used to block your path-- but now that you have the Power
Bracelet just toss them away and proceed on the path.

Proceed into the Deku Forest and follow the path. If you talk to the
people, you'll learn that Queen Ambi desires something...Mystery seeds,
in particular. Someone also mentions something about Queen Ambi
producing the most wonderful bombs. What a Queen! And if you look around
in the forest you'll find that ancient cave, all intact, but the
entrance is blocked by a cracked wall. Put all the clues together and:
You need to find the Mystery seeds to give to Queen Ambi in exchange for
bombs that you'll use the enter the ancient cave. Whew...

Keep going through the forest...until you reach the southwestern most
corner. There's a Deku Scrub that sells a shield for 50 rupees, but
DON'T BUY IT. That's a terrible deal. In that same screen, there's a
tree sapling that blocks your path. Burn it down with Ember seeds and
continue on the path.

Another Deku Scrub offers a wooden shield for 30 rupees, but DON'T BUY
IT. You can do better. ;) Go north, toss away the rocks, then go down
the stairway.

There's a chest here that contains 20 rupees. That's nice. If you still
don't have the wooden shield, take the left path, go up the stairs, and
buy a shield from the Deku Scrub for 10 rupees. Now THAT'S a deal. :)
Now if you already have a shield, take the path south at the right side
of the cave. Continue around the edge of the room...then up the stairs
at the end. Go south, and here are some Mystery seeds growing on a tree!
Get some and try them out by sprinkling them on the blue owl statue. He
gives you a hint: "Do not forget to feed me Mystery Seeds". Blah.

Now retrace your steps all the way through the cave, and on the path
back to Lynna Village-- when you're stopped by a guard. Since you have
Queen Ambi's beloved Mystery Seeds, he'll escort you to the Queen! The
Queen accepts your "offering", and gives you some BOMBS in exchange.
Sweet. But not all is well, as the story scene reveals...it turns out
Link is just a pawn in Veran's master plan.

You find yourself outside Queen Ambi's palace. Now return to the Deku
Forest and go to that ancient cave...the one with a cracked wall
blocking the entrance. Crumble that will with your new bombs to open
the entrance...the entrance to the second dungeon: The Wing Dungeon.


                     -- LEVEL 2: THE WING DUNGEON --


1F:                                 B1F:
      1  2  3  4  5  6  7  8            1  2  3  4  5  6  7  8
   A     _  _        _  _  _          A    _  _  _  _  _
   B  _ [_][_]    _ [_][_][_]         B   [_][_][_][_][K]
   C [K][_][_] _ [_][_][B]            C      [_][T][_]
   D       [_][M][_][K]               D
   E       [_][_][C]                  E
   F          [S][_] _                F
   G                [K]               G

         S - Start     M - Map     C - Compass     B - Boss key
             K - Small key     T - Treasure: Roc's Feather


Go straight forward through the first room. And then we have a group of
spiked enemies that come charging at you. "Good defense is the best
offense", so use your shield to flip them over. Then you can slash away
with the sword to kill them. Kill them all to open up the door at the
left, then go there.

Ah, here's a tricky puzzle. You need to push the cube onto the black
tile such that the red side is facing up. From where the cube initially
is: Push it 3 tiles right, 1 tile down, 1 tile left, 1 tile up, then 6
tiles left and onto the black tile. This opens the door! Proceed...

Push these blocks out of your way. At the right of this room there's a
cracked wall...blow it up with a bomb, then go inside to get a map from
the chest. Return to the previous room. Go down the steps. Continue
north to the next room, then follow the path two rooms left. Defeat all
the enemies in this room to make a small key drop down. Now trace your
steps backward: 2 rooms right, 1 down. When you get to the blue blocks,
push the left and right ones downward, then push the middle one to the
side to get through. Continue to the room with the 3 spiked enemies.

Now you can go right through the locked door. The south wall of this
room has a cracked portion. Blow it open with a bomb, then go inside,
and down the staircase to a side-scrolling basement place. Ride the
platforms right across the room. In the next screen, pass the thwomp by
tricking him to come crashing down on you, then passing under him as he
climbs back up (meh...standard operating procedure). Go up the ladder
at the right.

Defeat all five snake enemies in this room to make a chest appear...
containing a small key. Now trace your steps back through the side-
scrolling basement, and up to the room with the snakes and lots of
holes. Defeat all the snakes in the room, then you can push the blue
block that sticks out. Open the chest to get the dungeon's compass! Then
go north, and left through the locked door.

Hop into the mine cart and allow it to carry you through all those rooms.
And now if you will step one room to the north...it's mini-boss time!
"One with no wings is no match for me". Whatever. I don't know why I put
bosses in another section, but go over to the boss section anyway for
details on this boss. His name is Swoop. After defeating him, go through
the upper door at the right. Go down the stairs, then go to the south
room.

This room can be a bitch. Just walk over the floor to the right side
while avoiding the arrows from those skeleton warrior guys. They can
really get to me sometimes...if you want you can just throw bombs at
them to get rid of them. ;) Proceed to the room at the right, then head
up the staircase.

Get past the thwomp, then continue right to the next screen, where you
will find ROC'S FEATHER. This nifty item allows you to jump. Try it out:
Return to the left screen, and use Roc's Feather to climb up the steps.
Sweet. Climb back down the ladder.

The owl gives you the clue what to do here. Equip your Roc's Feather and
use it to jump over the yellow tile. Ta da! It changes color! Jump over
it again to make it red, matching the block on its left. Enter the door
that opens.

Here's some jumping practice for you. Jump over all the gaps to make
your way to the right side, and jump into the mine cart. As you ride
along in the next room, hit the gold switch to change the tracks. The
mine cart should drop you off in that room.

Bomb the crack in the right wall of this room. Inside that room, defeat
all the enemies. Open the chest that appears to collect your small key.
Return to the previous room. Now you need to push the cube onto the
black tile such that the blue side faces up. So push the cube: 1 tile
right, 3 tiles up, 1 tile left, and 1 tile down. Now you can hop onto
the mine cart and ride it to the left room.

Here you need to make the four colored tiles look like the four blocks
to their left. Jump over the two left tiles once, and jump over the two
right tiles twice. Collect the small key that drops down, then continue
left. Up the stairs. Go left, then right through the lower path. Go
south. Jump over all these little platforms and make your way to another
one of those colored tiles. Jump over it twice to turn it blue, causing
the barrier to lift up. Return to the north room, go left, then right
through the upper path. Go up the steps (through the keyhole block),
then you can now ride the mine cart all the way through... When it drops
you off, there's a chest over there that contains a gasha seed. Get it,
then go north.

There's a switch here the holds the door open, but you need something to
hold it down. See those four pots down in the corner? Yep, you got it.
You'll be using the upper-right one, so toss the other three away. Push
the pot 5 tiles north, jump over the hole, push 3 tiles right, jump over
the hole, push 2 tiles south, jump onto the little platform, then
finally push the pot right onto the switch. Go right, then south.

Here, you need to arrange the nine statues at the right so that they
look like the arrangement of statues at the left. And there's this
colored tile...you can only move the yellow statue when its yellow, and
so on. Shouldn't be too hard. Start with the yellow statue, then the
blue ones, then the red ones. When they're all in place, open the chest
for a small key. Go north, then right through the locked door.

In this room, the color of all the tiles depends on that one colored
tile. When that tile is red, all the tiles are red. And also, the room
is filled with those gel enemies! You can only hurt them when you can
see them well, and you can only see them well for a few seconds after
you change the color of the room. So what you need to do is jump over
the tile, then quickly hit the gel enemies that you see. But be quick,
because they soon adapt to the color of the floor. After defeating them
all, open the chest for the boss key. Return left, then go north through
the locked door.

Be careful with all the enemies around here, then make your way over to
the right side of the room, where there's the boss door. Naturally,
behind the boss door is the dungeon boss, right? Eh, no. The owl here
gives you a great tip: "The red face fears smoke". When your ready,
climb the stairs to meet the dungeon boss. This one is named Head
Thwomp. See the boss section for details. After defeating him, get the
heart container and go down the ladder at the right. Then head to the
room at the right...

It's the second Essence of Time: The ANCIENT WOOD! It whispers only
truth to closed ears from out of the stillness. That makes two out of
eight essences of time collected. You are transported out of the Wing
Dungeon...


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<< THE THIRD ESSENCE >>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


The Maku Tree seems to think something�s going on in a certain "Crescent
Island". And that certainly means that something�s going on there. Oh,
good Maku Tree...whatever would you do without her...


                    -- GETTING TO CRESCENT ISLAND --


After being transported out of the Wing Dungeon, return to Lynna
Village. Before going to Crescent Island, we have to make a few
pit stops.

South of the village, there's a house at the shore of the ocean. It's
marked on the map as "Rafton's House". Inside, a guy named Rafton has
a dream to make rafts that can sail the seas. Unfortunately, he needs a
type of rope that won't decay in water. A fellow named Cheval is working
on it, but "I don't think he's done yet".

Go to the east and indeed you will find Cheval's house. And yes, he's
working on that special type of rope (as well as the flippers), but
alas, he is indeed not done yet. When you leave the house, that guy
(Ralph, was it?) tells you that he's seen Cheval Rope on a gravestone in
your own time. Isn't that nice of him...

Return to the village. In the screen just to the south of the Maku Tree,
there's a special tile that allows you to travel through time. Play your
Harp of Ages there to return to your own time (which I will henceforth
refer to as the present).

Go to the Yoll Graveyard in the east (yeah, that's where the first
dungeon was). There you'll find a group of ghosts terrorizing a
defenseless blue bear! Defeat all three of them to liberate Mr. Bear.
It turns out his name is Moosh, and like all cute animal friends, he's
here to help. Go one screen left, then north.

Use Moosh to cross the big gaps. Jump and hover by rapidly tapping the
A button. Get all the way around this screen until you reach the
upper-left part. Get off Moosh...and you can push the grave northward,
revealing a secret stairway! Get in there!

Watch out for enemies and go north on the path. Continue around on the
path...(jump over the water at the end)...till you get to a sign. It's
a note from Cheval, and that wise jackass gives you a little riddle for
a clue. Not that you need it. Equip the Power Bracelet and Roc's
Feather, and go over to the handle-thing sticking out of the wall. Pull
it (with the Power Bracelet), then quickly get over to the flippers
before the blocks close up on you. They're ZORA'S FLIPPERS! Now you can
go for a swim in the deep waters around here. Try it out, jump off the
ledge and try going for a swim. Head to the north screen, then take the
path at the right through the water. Continue on this path until...you
find the CHEVAL ROPE! Isn't that great, two items in one paragraph. This
rope is what the raft guy was looking for. Head south and get back out
of this cave.

Time to return to the raft dude. Go south and Moosh will bid you
farewell. Head back to Lynna Village, then return to the Maku Tree, and
go a screen to the right and you will find that warp tile, ready and
waiting. Use your Harp of Ages right there to go to the past again.

To get back to the raft guy, go 5 screens down, 2 left, and 1 up. Cross
the bridge and follow the path down to Rafton's House. Yeah it's great
that you have the Cheval Rope that he asked for...but instead of giving
you a ride, he gives you another damn request. You need a chart, can't
ride without a chart (...), so go get the chart (!!!).

As you leave Rafton's house, you meet up with the ever-helpful Ralph who
gives you the ever-useless tip that "that weird guy" has them. Thanks a
lot Ralph. Go north and return to Lynna Village, then use the warp tile
(at the screen where the cave to the Maku Tree is) to teleport once
again to the present time.

Go a bit east to the Forest of Time. Go to the screen that leads to the
Yoll Graveyard, and you'll meet up with Ricky the Kangaroo friend. He
needs gloves (sigh...a side-quest to a side-quest). Starting at the
screen with Ricky, go down, left, down, down, and left. Use your shovel
and dig up the mounds of dirt at the left. You'll find RICKY'S GLOVES
nestled in one of them. Pick them up, and return to Ricky to give them
back. Why he needs boxing gloves to help you, only God knows.

Ride Ricky down, then left. He can jump up that cliff in a single leap!
Go around, jump over the little hole easily, then jump up another cliff
to reach the weird man hanging from a balloon. Get off Ricky. Equip the
Roc's Feather and sword, then jump in the air and swing the sword to pop
this guy's balloon. It's Tingle! Players of Zelda: Majora's Mask (N64)
or Zelda: The Wind Waker (GCN) would remember him as the 35-year old man
besides Michael Jackson who thinks he's a fairy! Worst. Character.
Ever. Anyway, Tingle finally gives you his ISLAND CHART.

Ricky can't stand Tingle, and neither can I. So now you must return,
once again, to Rafton's House. Go to Lynna City and use the warp tile
beside the Maku Tree to go to the past again.

Go south to Rafton's House, and raft is finally ready and waiting. Exit
his house at the right exit, and you can now board your raft. It somehow
reminds me of Super Mario Bros 3... Anyway, don't touch the weird pink
stuff, or the whirlpools. Explore around and you'll reach a screen where
the sky turns dark, and a strong storm comes along and destroys your
raft! Kaboom! How reminiscent of Zelda: Link's Awakening... ;)

You wake up on an island surrounded by weird lizards-- who stole
all your stuff! Welcome to Crescent Island.


                          -- CRESCENT ISLAND --


Hoorah, all your neat stuff is gone in a flash. Just like in Metroid
Prime. Sorry if I keep referencing other Nintendo games, I can't help
it.

Head one screen down, then follow the path at the right along the beach
until you find a lizard with your shovel. By the way, this race of
lizards is the Tokay race. Speak to him and he'll readily return your
shovel to you (the "Tokay without a tail", apparently). Head one screen
north and enter the cave.

Hey, isn't that your sword over there? Push the uppermost green block to
the left, then dig up the two mounds of dirt beside it. Then you can
talk to this guy, who timidly returns your wooden sword. Maybe the other
Tokay took stuff too. But maybe not. Maybe you should look around.

Exit the cave. At the screen just to the left of the cave, push the
green seedling two spaces right so that it's at the foot of this cliff
(it will grow into a ladder when you go to the present). From there, go
north, up the stairs... right, down, right. Don't buy the shield from
the Deku Scrub just yet (you may need the money soon). Go one screen
down, continue down, and just follow the path until you find a Tokay
house on a small island.

Inside the house is your feather and bracelet! But you can't just get
them... The feather will cost you 10 mystery seeds, and the bracelet
will cost you 10 scent seeds. Or just your shovel. So for now, trade the
shovel for the Power Bracelet.

Exit the house. From there, go 3 screens down, 1 left, go up the stairs,
then right. Toss aside the rock with the Power Bracelet, then enter the
stairs. Inside, push some green stones out of the way to get to the
stairway at the right. Upstairs, you get your bombs back! Return
downstairs and use these bombs to destroy the stones with cracks in
them, then you can open the chest for a Gasha seed. Go up the stairs at
the left.

Now go to the screen just south of the house where you traded the shovel
for the Power Bracelet. (Wow, what a sentence). There's a bombable area
of the wall! Use a bomb to blow open the entrance to a cave. Inside is
an extremely simple, fun, and frustrating mini-game...

   Welcome to Wild Tokay, the game room for all fit Tokay! (meaning, you
   need to have the Power Bracelet to play). Today's prize is a Scent
   Seed Seedling. If you want it, take the Wild Tokay challenge! It
   costs 10 rupees. Pass meat to each Tokay that runs by on the left
   and right. If you give meat to each one, you win! If you skip even
   one, you fail.

There are about 15 Tokay that pass by at the sides. You should just stay
at the area where the meat falls, throwing it to the Tokay without
moving vertically. The last Tokay to pass by is a red one. It's a pretty
hard game, and sometimes I can swear it's just outright impossible. You
need a good combination of skill and luck to win. After winning the
seedling, you can play again to win 20 rupees. Then 50 rupees. Then a
Gasha seed. Then 100 rupees for every time after that. It gets harder
the more you play.

Once you have the seedling, leave the cave. Go one screen up back to the
trading place. Exchange your Power Bracelet for the shovel, then the
shovel for your Roc's Feather. Exit the hut, go 3 screens down, and 1
left. Climb the stairs and jump left over the holes. Go left, then up.
Blow open the bombable section of the wall to reveal a cave, and go
inside.

Yep, those are your flippers the Tokay is holding. Jump up to the
bombable stone, place a bomb, then jump away unless you enjoy being
blown to bits. Then continue jumping around from island to island on the
edges of this cave. Blow away another cracked stone with a bomb, then
continue around to the Tokay with the flippers. Hmm...he seems to think
other Tokay took stuff too. Maybe. :P Swim over to the left (hoorah, you
can swim again) and exit the cave.

Sigh...go all the way around, *again*, to the trading place. Trade the
Roc's Feather for the shovel, then trade the shovel for your Power
Bracelet, *again*. Exit the hut. Go 3 screens down, 1 left, and 1 up.
Toss away the rocks, go left, and go back into that cave we were in a
minute ago.

At the upper-right corner a pond is blocked by three rocks. Throw aside
one of them, get into the water, and dive at the tile of deep water to
discover a whole underwater tunnel. Make your way through here, up the
ladders at the right side. When you emerge, toss aside a rock, then go
up another set of stairs. Go one screen left to find yet another Tokay
holding another one of your prized possessions. Talk to him and get your
seed satchel. Maybe other Tokay have your stuff. Maybe.

Go right and drop off the cliff. Oh yeah, push this green seedling 2
spaces up and 4 spaces left so that it lies at the foot of the cliff.
You'll be needing it when you go to the present. Now that you have your
seed satchel, return to the trading place once again. Now you can
actually *buy* your Roc's Feather for 10 Mystery Seeds! Finally. But you
will need to find some scent seeds if you wish to have both your shovel
and Power Bracelet at the same time.

From the trading hut, go 3 screens down, 1 left, 2 up, 1 left, 1 up, and
1 right. Talk to the Tokay here behind the rocks. You won the seedling
from the Wild Tokay game, right? You plant it here, and just wait a few
hundred years or so. Or you can travel back to the present! Let's find
your Harp of Time...

Go left, down, then right. You can buy a shield from the Deku Scrub here
for 50 rupees, if you really want it. Though you could just get it from
the shop in Lynna City for 30 rupees-- it's your choice. One screen
south of the Deku Scrub, toss away the rocks and go left, then down.
Enter the cave.

Throw away a pot, then go down the stairs. Swim through this side-
scrolling area, on to the left screen. Climb up to the very top of the
ladder at the left, then drop right onto the moving platform when the
time is right. Jump right over the platforms back to the right screen...
up the ladder... and go out the cave.

Here's your man. Speak to the Tokay and get back your Harp of Time.
Re-enter the cave. Toss away a pot, swim over to the right side and exit
there. Go right 2 screens, then up. There's a warp tile here beside a
little hut. Use it to teleport to the present...

Go south and follow the path around the island. If you followed my
instructions and put the seedlings in their right position in the past,
they should have grown into vines that you can now use to climb up and
down cliffs. Continue around until you find the tree that grew from the
seedling you planted oh so long ago. It's has SCENT SEEDS! Collect them
(make sure you have at least 10!). Drop off the cliff, then make your
way back to the warp tile. Return again to the past.

Go north and return to the trading hut one last time. Exchange your
Power Bracelet for the shovel, and finally buy the Power Bracelet back
for 10 Scent Seeds. You've got ALL YOUR ITEMS!

From the trading hut, go 3 screens down, then 2 left. Enter the cave and
go through it again. Just like last time. When you emerge at the other
side, continue following the path around the island until you hit a dead
end. Now that you have the shovel, get rid of the dirt blocking your way
to the warp tile. You know what to do... whip out that Harp of Time and
get over to the present time!

You're at the home stretch... Follow the path north around the coast of
the island. Keep going (ignoring the warp tile for the time being) until
you reach some sort of temple nestled among the trees. Finally I present
to you-- the long anticipated third dungeon-- Moonlit Grotto.


                      -- LEVEL 3: MOONLIT GROTTO --


1F:                                 B1F:
      1  2  3  4  5  6  7  8              1  2  3  4  5  6  7  8
   A        _  _                       A     _  _  _
   B       [T][_] _                    B    [_][_][K] _
   C          [_][_] _                 C          [_][_] _
   D          [_][_][K]                D          [_][_][B]
   E          [_][_][_]                E          [_][_][_]
   F     _  _ [_][_]                   F        _ [_][_]
   G    [K][M][S]                      G       [C][_]

         S - Start     M - Map     C - Compass     B - Boss key
              K - Small key     T - Treasure: Seed Shooter


Whew...we're finally here.

In the first room, there are a few blocks at the upper-left. Use a bomb
to blow up the block at the upper-left (the cracked one), then push a
block left to make room for you to pass through and continue left to the
next room.

Bunnies! You'll need to kill them! They're immune to the sword, and the
natural thing to do would be to use bombs to defeat them. Alternatively,
you could play the Harp of Time and incinerate them with your beautiful
music (seriously). A chest appears when they're both defeated, and it
contains the dungeon map. Return to the previous room.

Bomb that cracked block again, then push a block to the right to get
through. Now go to the room to the north. Defeat both of the Moldorms
in this room to open the door at the right, then go through it.

Interesting...a blue crystal. Hit it with the sword to destroy it.
There's a loud rumbling sound far off, like something being knocked
loose! Eh? Sprinkle some Mystery Seeds on the blue owl statue in this
room and he tells you that "The four crystals tie it all together". That
sheds some light on things. Sort of. Go up to the north room.

Here we have a huge rotating thingy thing. I'll call it the carousel. :)
Anyway, the lights on the center circle should be indicating
counter-clockwise right now. Step onto that circle, and it will rotating
90 degrees counter-clockwise, bringing you to the right path! Then the
lights go clockwise. And that's how that thing works. So take the right
path to the next room.

Go around to the right side of the room and destroy the cracked block
there with a bomb. That clears your access to this green barrier. Now
throw a bomb over the green barrier so that it destroys the cracked
block over the crystal. Go up to the north side of the room, then push
down the block that's north of the crystal. You can reach the other
green barrier now, right? Throw a bomb over it so that it destroys the
cracked block south-west of the blue crystal. Then go to the south part
of the room and push forward the block that was just south of the
cracked block that you destroyed. You can finally reach the crystal and
destroy it...2 down, 2 to go. Next, push forward the block to the left
of the destroyed crystal. Then push the green statue at your right 2
tiles right, 2 tiles up, 1 left, 1 down. So that it forms a square with
the other three statues. Collect the key that drops down, then return to
the previous room.

Step on the carousel and take the path south to the next room. Then go
to the left room, and north through the keyhole door. Drop into the hole
in the middle of this room (don't worry, you won't get hurt). Get rid of
all these enemies that ambush you, then go to the south room.

Kill the Moldorm here by swinging your sword over the green barrier. The
doors open...go through the one at the bottom-right. In the next room,
kill the Pols Voice with your Harp of Time (or you can use bombs, if you
prefer the old-fashioned way). Then you can go up the left door at the
north side. You'll need to kill the Moldorm again, so throw bombs to him
over the green barrier. It takes 2 hit to defeat him. Go south through
the door at the left. Then continue on to the next room.

You need to hit the blue orb with a bomb to turn it red. Just get the
timing right when you throw it. When it turns red, the Armos statue will
come to life. He can't be defeated with the sword, so you can either use
bombs to kill him in one hit, or use scent seeds (interestingly) to kill
him in two hits. After defeating it, open the chest for the compass.
Whatever, the important thing is that you get to the stairs at the
upper-left corner.

When you get upstairs, take the path left to the next room. There's an
arrangement of blocks here... You need to push the top three blocks
outward so that they look like the lower three blocks, and it all
together forms a shape somewhat like a rupee. When that's done, collect
the key that drops down.

Return back down the stairs, then go on right to the next room, then go
north 2 screens. Go up the stairs. There's another blue crystal here.
Destroy it, and there's only one crystal left to find.

Push the block at the southern part of the room to get through. Go on to
the room at the right. Ride the carousel so that it turns
counter-clockwise and brings you to the south path. Then go down, left,
up, and right...so that you're back at the carousel, approaching it from
the left, and it's indicating clockwise. Step on it to let it bring you
to the upper path, then go on up to the next room. Be careful not to let
the Like Likes get to your shield (you paid good money for that). You'll
need to ignore that blue crystal for the time being. Just go on to the
room at the right.

Four Armos statues standing in a square. Hit the switch at the
upper-right corner, and they all come to life! The owl statue in the
previous room tells you that "Stone soldiers do not fear swords".
Indeed, they do not. Kill them with either a bomb or two scent seeds
each. Defeat them all, and collect the key that drops to the center of
the room. Return to the previous room.

Go north through the locked door. Aside from the three red Gels in the
room, you'll also need to face an onslaught of ambushing tiles! Just
stand at the side of the room and hit them with the sword when they come
at you (or you can keep moving and just make them miss you). When all
tiles have attacked, the door opens, allowing you to go to the room at
the left...

Go to the south screen, then north at the left side of the screen. Climb
up the steps and follow the path down to the chest with 30 rupees.
That's nice. Return up, and go north through the locked door. Continue
to the room at the left.

You'll need to defeat all the enemies here. Just hit the Moldorms with
the sword, as usual. The other two enemies mimic your every move, but in
reverse. Maneuver around so that you meet up with them, and three hits
with the sword will do them in. When they're all defeated, open up the
chest that appears. You will get this dungeon's treasure-- the SEED
SHOOTER! Now, not only can you sprinkle seeds around with your seed
satchel, but you can shoot them around and watch them ricochet. :)

Return to the previous room. The door at the bottom is closed now. So
shoot an ember seed at the torch in the middle of the room. When it's
lit, the door opens and you can go on through it. Climb the steps, drop
off at the right side, and go on to the right room. You'll need to face
all these attacking tiles again. After they're all done, go to the south
room.

Now that you have the seed shooter, you can go destroy that blue
crystal. Go to the left part of the barrier, point up-right on the
control pad, then shoot a seed at the crystal to destroy it. That's the
fourth crystal! It sounds like something heavy fell down below! Go to
the south room and you'll find that the carousel is now gone, replaced
by a single chest with a Gasha seed. Get it, go left, and drop into the
hole.

Get rid of all the enemies that surround you, then go to the room at the
right. You'll find that the carousel on the first floor has dropped down
to the basement! The arrows should be indicating counter-clockwise. Get
on the circle and let it bring you to the lower path. Go to the south
room.

You can skip this paragraph if you don't care for getting the Gasha seed
in this room. At the south side of this room, there is a barrier of
blocks surrounding a hole with some torches. Push the three blocks
composing the right side of this barrier so that they fall into the
hole. Now you can light the torches with your seed shooter... To light
the right torch, stand on the tile just to the left of the tile at the
lower-right corner-- then shoot an ember seed northwest. To light the
left torch, stand on the tile just south of the rightmost block in the
barrier-- then shoot an ember seed southwest so that it bounces off the
green statue and lights the torch. Open the chest that appears for a
Gasha seed.

Go 1 room to the left, then north, then right. You're back at the
carousel, approaching it from the left-- with the arrows going
clockwise! Ride it to get to the upper path, then go two rooms north.
It's that time again! Mini-boss time! This guy is named Subterror, and
he shouldn't be much of a problem. See the boss section for details.
After defeating him, you get a fairy and the convenient warp thingy
appears.

Go to the left room, then north. Defeat the Moldorms to get them out of
your way. There are four blocks here around the green tile that form a
rectangle...sort of. Push the lower-right block to the left and collect
the key that drops down.

Now backtrack all the way to the room with the carousel. Let it bring
you to the left path, then go 1 screen left, then north. The orb in this
room controls the direction of the little red wall. Hit the orb, and the
little red wall rotates 45 degrees clockwise. So hit that orb so that
it points to the upper-left. Shoot a seed directly at the wall, so it
ricochets off of it and hits the lever, extending the bridge. You can
cross the bridge and do the same thing again if you want to get the
chest at the lower-right containing 20 rupees. Go north through the
locked door.

Do the same thing here. Hit the orb using the seed shooter, so that the
little wall point to the upper-left. Shoot a seed at it to hit the lever
and extend the bridge. Cross it, repeat the process to extend the other
bridge, then go on to the north screen.

You're at the boss door! But there's nothing you can do now without the
boss key. Push the block in front of the door so that you can get
through. Then go 1 room south, right, and 2 rooms south to get back at
the carousel (approaching from the north, arrows indicating clockwise).
Ride it to the right path and go to the right room.

Step on the switch in this room. Set both of these wall to be pointing
to the upper-right. Then, while standing on the switch, you can shoot a
seed to the upper-right and it will bounce around to hit the lever. Go
on north and open the chest for the boss key.

Now get back to the boss door: Hop off the ledge. Go 1 room left, north,
left, and north. The boss door is right there, and you know what lies
behind it... The dungeon's boss is named Shadow Hag. See the boss
section for details. After defeating the Hag, collect your heart
container, and inevitably you shall proceed to the next room at the
left...

It's the third Essence of Time: The ECHOING HOWL! It echoes far across
the plains to speak to insolent hearts. You now have your third Essence
of Time. You are transported out of the Moonlit Grotto...


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<< THE FOURTH ESSENCE >>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


Quick story scene...Ambi's tower is nearly complete!

The Maku Tree contacts you and reminds you that the Black Tower is
nearing completion in the past. Just try not to think logically, and the
story will almost make some sense. An essence is in the peaks northwest
of Lynna City.

Follow the path away from the Moonlit Grotto and-- Hey, what are those
Tokay doing to that fellow? "It looks fresh and tasty"?! Talk to the
Tokay at the left and give him some Ember seeds in exchange for their
so-called fish. Quite spicy, those Ember seeds are. Talk to this "red
fish" guy after the Tokay run off.

He's Dimitri, another animal friend like Ricky and Moosh. Hop on, then
ride him through the ocean... go northwest to the mainland. And just as
suddenly as you met, Dimitri leaves you.

By the way, you can not upgrade your seed satchel to hold up to 50
seeds! All you need to do is see Tingle. Check the side-quests section
for more details.


                    -- GETTING YOUR ANIMAL FRIEND --


And now we have the moment of truth. At this point in the game, certain
factors determine which animal friend you will meet and keep for the
rest of the game...

1) You will be getting DIMITRI (the big red lizard) if you buy the
      Strange Flute from the Lynna City Shop for 150 rupees.
2) You will be getting RICKY (the kangaroo) if you win the Strange
      Flute from the shooting gallery mini-game in Lynna Village in
      the past.
3) You will be getting MOOSH (the blue bear) if you don't do any of
      the above.

If you've decided which animal friend you'd like to be getting (or even
if you haven't), it's time to head northwest to Lynna City. Exit the
city through the west exit, then go up the stairs and head north.

There should be a bridge here... Shoot Ember seeds at the tree at the
other side of the water. When it's burned down, you can shoot the lever
to extend the bridge. Cross the bridge and follow the path through the
highlands.

You find there, standing on a half-completed bridge, a disgruntled
carpenter. It seems his carpenter workers have abandoned him. Anyway,
talk to him and simply make your way back to Lynna City-- but you're
interrupted by a fairy. Those fairies are quite in trouble...they were
playing around with your animal buddy, when he got lost in the forest!
Make your way south to the Fairies' Woods.

Ugh...the sickening music. When you get to the forest go to the screen
where the three fairies are gathered. From there, go up 1 screen, down
again, and up again. There's Moosh/Ricky/Dimitri! Talk to him and a
fairy will come over to lead both of you out of the forest. You now have
your permanent animal buddy, and you get the corresponding flute! Just
give it a toot any time you need your animal friend to come running.


                      -- GETTING THE CARPENTERS --


Riding your animal buddy, return north to the Nuun Highlands and talk to
the carpenter boss again. Offer to get those carpenters back for him.
Now, the Nuun Highlands will look different depending on which animal
you have, so...

1) DIMITRI: The Nuun highlands is filled with water. Go south, then
      right to the water area. Climb the first waterfall and get the
      carpenter there. Go down, then go to the northeast to climb
      another waterfall and get another carpenter. The last carpenter is
      on an island in the southeast.

      * Note: You can get a ring by going into a cave at the top of the
      waterfall in the southeast.

2) RICKY: The Nuun highlands is a grassy area. Go south, then right, and
      jump up the cliff with Ricky. Go north and get the carpenter
      hiding out among all the bushes and flowers. Go back and go to the
      screen two screens north of where the head carpenter is. Jump up
      the cliff. Go right, then down, and get the carpenter there. From
      there, go north, right, then down three screens (at the right
      side). Cut down the bushes and hop over the hole, then jump up the
      cliff. One more screen north, up the ledge, and you have the last
      carpenter.

      * Note: You can get a ring by going into a cave in the southeast,
      near the last carpenter.

3) MOOSH: The Nuun highlands is full of holes. Go right, cut down the
      bush, and float over the big hole (tap A repeatedly) and up onto
      the steps. Float around this hole, and go up to get the carpenter.
      Return back down, down the steps, then head right. Make your way
      floating over all these holes, then go south on the right path.
      Keep going around on the path, floating over the holes, until you
      meet the next carpenter. Backtrack to the screen where there are
      four holes with a bush at the left. Go up the right path there.
      Go north again, then to the right screen and go down the steps.
      Go one more screen down, and float over all these holes to get to
      the last carpenter.

      * Note: You can get a ring by going into a cave in the southeast,
      near the second carpenter.

When you've gotten all the carpenter's back, they'll finish up the
bridge in the blink of an eye. Cross the bridge, and go on north to 
Symmetry City.


                       -- SAVING SYMMETRY CITY --


Well, this is what's left of Symmetry City at least. It was destroyed
a long time ago by ravaging volcanoes. (Hint: A long time ago.)

Go to the south part of the city where there's a tree with some GALE
SEEDS. These amazingly helpful seeds allow you to transport instantly to
the other trees in Labrynna (the ember tree in Lynna City, the scent
tree on Crescent Island, or this gale tree in Symmetry City).

No need to use them now, though. Cut away the bushes surrounding the
gale tree to uncover some warp tiles. Use them to return to the
Symmetry City of the past...

The city in the past isn't quite destroyed yet, but it's getting there.
Notice why it's called Symmetry City yet? Yes, these freaks are obsessed
with having the left side of their city symmetrical to the right side.
Every building, person and object on the left side has a corresponding
one on the right side. Obsessive to the point of frightening.

Enter the house in the south with a big book on top (the "Middle
House"). Talk to the girls inside to learn what's wrong with this place.
Things have been getting weird since the Black Tower has been
constructed...the city's Tuni Nut has been broken, throwing the city
out of balance and the volcano started erupting. After the long and
redundant story, leave the house.

Go to the house at either the northeast or northwest corner of the city.
Talk to the person inside...no matter which corner you went to, the guy
will be injured by a rock. So go talk to his brother at the opposite
corner of the city. He can't go anywhere himself because his brother is
injured and, you know, they need to be symmetrical (the crazy ****s).
So he gives you the TUNI NUT to bring to Patch and have fixed.

Leave the house and exit Symmetry City through the southwest corner.
[Note: Watch out for the enemies in this area. They may not look like
much, but they're very dangerous]. After exiting the city, go left one
screen, then up two screens. See that lonely patch of deep water at the
upper-right corner? Make your way over there, and dive in to discover an
underground tunnel. Swim through it, avoiding the cheep-cheeps, and
climb up the ladder at the right side.

Waddya know, you're in a house. The guy here is Tokkey, and he
researches time. After many years of research, he's one step away from
perfecting a tune that lets you move forward through time. "Echoes
produce waves", he says... Play your Harp of Time (the Tune of Echoes)
on the green tile in front of him and he'll go crazy. He can now finish
his tune (and apparently the corresponding dance)! He teaches you the
TUNE OF CURRENTS, which allows you to travel from the past to the
present! Travel back through the underwater tunnel and get back to the
outside world.

Go two screens down, then one screen left. Stand at the lower left
corner of the screen, then try out your new tune on the Harp of Time (be
sure you're playing the Tune of Currents) to go to the present. You can
now go south, and just keep following this linear path through the Talus
Peaks...until you reach some vines and steps. Go up the steps. Toss
aside the rock to reveal a warp tile. Play the Tune of Echoes (not
Currents!) on it to go to the past.

Enter the cave. Inside, go up the stairs and take the right path
outside. There's this red rock that blocks the flow of water...push it
to the left so that it blocks the left side. Thus, all the water flows
to the right side now! Return through the cave to the place where you
warped to the past. (you can get a bomb bag upgrade now here. see the
side-quests section for details)

Go one screen to the south. Push the seed sapling to the right so that
it lies at the foot of the *right* cliff. Use the Tune of Currents to
warp to the present. There are vines there at the right cliff now, so
climb up. The place should be filled with water since you changed the
flow of the waterfall. Go to the right screen, swim across the water,
and go up the steps. Follow the path through the Talus Peaks until you
get to a warp tile, then play the Tune of Echoes to return to the past
again.

Go one screen up, one screen right, three screens south, then continue
until you reach a wall with lots of vines growing on it. This is
Restoration Wall. Start climbing up...you'll need to watch out for the
falling boulders, and you can only climb on the parts of the wall with
vines. On the third screen, take the middle path when climbing up. When
you reach the top, climb up to the floor and go ahead into the cave.

This is Patch, the restoration guru. He can fix your Tuni Nut, but only
if you play his sadistic little ceremonial game. Follow him
downstairs. Speak to him and learn the mechanics of his game:

   "Welcome to Patch's Crazy Cart! I'll place your Tuni Nut on the green
   tile and recite the words of my restoration ceremony. You must knock
   all the beasts that appear into a hole-- any hole will do. Sounds
   easy, right? ...However! Restoration is delicate work. Your precious
   Tuni Nut sits on these tracks... The cart starts moving when the
   ceremony begins. As long as you stand on the switch, the cart won't
   hit your Tuni Nut. But if you don't and it gets hit, BANG!"

Get how it works? You need to push the enemies into the holes.
Meanwhile, the cart goes around...you need to step on the switch to
change the tracks every time the cart comes around to the Tuni Nut, or
else it will get it. It's quite fun...I prefer luring them over to the
hole at the bottom left, then quickly getting around them and hitting
them in with the sword. If you complete the game-- er-- ceremony
properly, the Tuni Nut will be restored.

Leave Patch's house, go to the screen at the side, then fall off and
climb the steps to be back at Symmetry City. Return to the Middle House,
where the two girls are, then put the Tuni Nut back on the platform
behind them. Tada! Balance is restored to the city, and the volcano
stops erupting. Leave the house, then play the Tune of Currents to go
back to the present time.

Whee! Everything looks so super happy and alive again! Go north to where
the volcano should be. But not it's sort of a fountain...with a cave.
This cave is actually the entrance to the next dungeon: The Skull
Dungeon. The people don't seem to mind having a dungeon in the middle of
their city, but whatever...


                    -- LEVEL 4: THE SKULL DUNGEON --


1F:                                 B1F:
      1  2  3  4  5  6  7  8              1  2  3  4  5  6  7  8
            _  _  _                 
   A     _ [_][_][K] _                 A     _           _
   B  _ [_][_][_][_][_] _              B    [_] _     _ [_]
   C [_][K] _ [_] _ [_][_]             C    [_][_] _ [_][_]
   D [_] _ [_][_][_] _ [_]             D       [K][_][_]
   E [_][_][_][T][_][_][_]             E
   F    [C][_][_][_][M]                F
   G    [_]   [S]   [K]                G

         S - Start     M - Map     C - Compass     B - Boss key
              K - Small key     T - Treasure: Switch Hook


Go north through the first room. Then take the narrow bridge over the
lava to the room at the left. Defeat all the enemies in this room to
open the door, then go on left through it. Jump over the lava with the
nifty Roc's Feather, then go north. Watch out for the electric ball guy,
and take the path through this room and go south at the left side. Push
away the tip of the triangle of blocks, then open the chest for the
dungeon compass. Go to the south room.

Jump over the lava to get to the north side of the block. Push it four
spaces down, one space right, one space, up, one space left, one space
down, then left onto the black tile (the blue side needs to be facing
up to produce the blue fire). Open up the chest that appears for a small
key. Go up the steps at the right, then go north. Jump off the ledge,
and go two rooms to the right.

You're back at this room. Now take the narrow bridge over the lava to
the room at the right. Watch out for the fire keese here. Jump over the
lava...jump, jump, jump...to the right side of the room. Then make two
jumps to the left on the northern path. Push one of the blocks here to
the left, jump north over the lava, push this block to the right, and
go on north through the locked door.

Watch out for all the stalfos and get through this room. In the next
room, hit the lever so that the tracks change, then hop into the
mine cart (you should take the path at the right). When you get off, hop
over the lava and open the chest for the dungeon map. Get back on the
mine cart and let it bring you back. Hit the lever again, then hop back
into the mine cart (it should take you on the left path this time).

There's a mini-moldorm over there...throw some bombs over the lava and
over the barrier to kill him. Then stand on the blue tile. Stand there
and aim your seed shooter to the lower-right. You see the moving blue
orb? Just when it hits the left, shoot a seed. It will bounce off the
walls and hit the orb, making the chest appear. Open it for a small key.

Hop back into the mine cart. While you're riding it, hit the lever so
that the tracks change and you get off in that room. Go over to the
right side of the room and go north through the locked door. Follow the
path past the switchblades, over the stream of lava...until you get to
a room that's full of lava.

There seems to be some kind of handle in the upper-right corner. Equip
your Power Bracelet and pull it all the way down (seven notches). The
lava will almost instantly cool and harden...for a few seconds. Quickly
walk over it to the left side of the blocks, then go on to the north
room.

Defeat all the stalfos in this room to open the door, then proceed left.
There are three beetle-like enemies in this room, and they may be
blocking your way over the lava. If they are, just exit the room and
return until they're not bothering you anymore. Go north.

The nine red tiles at the left need to be changed so that they look like
the nine colored blocks at the right. Jump over a red tile to make it
yellow, jump over a yellow tile to make it blue, and jump over a blue
tile to make it red again. Some of the blocks surrounding the tiles can
be pushed outward, if that helps. When all nine tiles look like the nine
blocks, the door at the left opens, allowing you to proceed...

Carefully get past the switchblades here. You'll need to push the cube
at the upper-right onto the black tile so that the blue side of the cube
faces up. Do this by luring the switchblade out of the way, then quickly
getting around to the north of the cube and push it down two tiles. Then
lure the switchblade away again, and push the cube five tiles left
(careful with the crumbling floor). Finally, push it two tiles downward.
If the blue side is facing up, the barrier on the tracks will lift,
allowing you to ride the mine cart to the next room. When it drops you
off, go to the room at the right.

Jump onto the green moving platform here, and stand on the upper tile of
it. When the platform reaches the highest point in the room it can go,
shoot a seed to the lower right. It will bounce off the wall and hit the
orb, making a chest appear. Get the small key inside it. Then go two
rooms left. Use that key on the keyhole block, then jump over the red
tile two times to make it blue. Whee, the barrier raises. Return to the
previous room, and ride the mine cart at the left.

As the mine cart goes through the room with lots of lava, there are
three stalfos on the north side. Target practice...defeat them all with
the seed shooter. The door opens when they're all defeated, allowing you
to go on to the left room.

The jumps in this room are actually quite tricky (and I suggest jumping
instead of merely walking from one platform to another). If you're low
on life, there's a fairy in the pot near the entrance. Anyway, get over
the lava by using the platforms, then go south.

Jump over to the red tiles. You need to jump over them and change their
color so that they match the color of the blocks just above them. You
aren't given much space, but you can do it. Afterward, collect the key
that drops down, and return north to the previous room.

Use the key on the keyhole block, then ride the mine cart...through
about four rooms. When it drops you off, go left for the mini-boss. This
mini-boss is the Armos Warrior. He's fun. See the bosses section for
details. After defeating him, go south. Go up the steps, then follow
the path...when you reach an apparent dead end, blow up the cracked
portion of the wall to go on.

In the room with all the blue tiles...when you walk through the blue
tiles, the yellow tile will follow, turning the blue tiles red. Your
objective here is to make ALL the blue tiles red. There are many ways to
do this, and here's just one way that I found: Standing on the first
yellow tile, go 1L, 6U, 1R, 2D, 2R, 2U, 5R, 2D, 2L, 1U, 2L, 1D, 1R, 1D,
2R, 1D, 1R, 2D, 2L, 2U, 2L, 1D, 1R, 1D, 2L, 1U, 2L, 1U, 1R, 1U, 1R. Open
the chest to get the dungeon treasure: The SWITCH HOOK. This is the
game's sorry answer to the hookshot. Nice try, but not nearly as cool.
It reaches out, like the hookshot, and when it grabs an object you
exchange places with it. Meh. Go left.

Now let's try out that switch hook. Use it to grab the diamond thing and
you'll switch places with it (meh...). Go north to the mini-boss room,
then right. Go up the steps, then to the north screen. Use the switch
hook on the diamond (it can reach over the barrier), then go south, then
go to the right. Use the switch hook on the diamond. The switch here
opens the door, but it pops up when you leave it. Oh my. What are you to
do. Stand on the switch and use the switch hook on the diamond. The
diamond holds down the switch! Go on south. Follow the long path until
you reach some stairs, then go down them. Then go to the north room.

In this room, you need to get the diamond to stay on the switch. Stand
where the two blocks are, then switch hook on the diamond. Switch hook
to the pot on your right it get off that island. Now stand on the tile
just at the right of the diamond, then switch hook it to get to it's 
left. Stand on the switch, then switch hook the diamond. Stand just to
the right of the diamond, then switch hook it. Stand on the tile left
of the switch, then switch hook the diamond. And finally, stand on the
switch and switch hook the diamond. Whew...go south. Then left.

Switch hook on the pots to get over the lava. Keep doing this to get
around, then go on south. Wow, this room is red. There's a certain tile
in the center of the room that changes color when you jump over it, and
all the other tiles change color correspondingly. There are enemies in
this room that also change their color to match the floor. What you need
to do is jump over that center tile, and you can see these enemies for
a few seconds. So quickly defeat them in those few seconds. When you've
defeated them all, the doors open. Go left. Jump over the lava stream,
dash past the switchblades, and go on left.

Here's another one of those rooms...you need to make ALL the blue tiles
red. I suggest you kill the mini-Moldorms first, then reenter the room
to get them out of your way. Again, there are many ways to do this room,
and here's just one way that I found: From the first yellow tile, go 4U,
1L, 5D, 1R, 3D, 2L, 5U, 1L, 2U, 1R, 1U, 2L, 4D, 1R, 4D, 2L, 2U, 1R, 1U,
1L, 2U, 1L, 2U, 1R, 1U, 7L, 2D, 3R, 1U, 1R, 1D, 1R, 1D, 4L, 2D, 1L, 3D,
1R, 2U, 1R, 2D, 4R, 2U, 1L, 1D, 1L, 1U, 1L, 1U, 1L, 1U, 2R, 1D, 1L, 1U,
1R. Open the chest that appears for a small key. Go on to the north
room.

Use Roc's Feather to jump onto the moving platform, then switch hook to
the diamond. Get on the next platform then jump to the left. There's the
boss door, but you can't get through it yet. :P Go up the stairs.

Jump on the moving platform, then switch hook to the pot. Switch hook to
the next pot, jump to the left, and climb that ladder. Use your key on
the keyhole block and continue left. Switch hook the near diamond to get
it out of the way, then switch hook to the other diamond. Go to the left
screen.

At the bottom right there's a sort of handle sticking out of the wall.
Pull it back all the way with the Power Bracelet (7 notches), then the
lava will cool and harden. *Quickly* get across it, there's not much
time! Go on to the north screen.

Pull another handle here (7 notches) to cool and harden the lava again.
You need only toss away the pot and get to the tile where it was. Then
you can use the switch hook to get from pot to pot over the lava. At the
end, do a diagonal jump and go to the north screen.

Now, jump over that first tile of lava. Get rid of the two pots at the
south side. Switch hook to the pot just under the blue tile. As for the
pot just north of the blue tile, push it north against the wall. There
are two pots together at your left...Switch hook to the right one, then
push the left one over the switch to make the chest appear. Switch hook
back to the pot at your right, and open the chest for the Boss Key.

Fall off the ledge at the right and go south, south, right. Get past the
gap using the diamonds (just like before) then enter the stairs at the
next screen. Get through the side-scrolling area (you've done this
before). At the other side, you come to the boss door again. Now that
we have the boss key, go through it...

The boss here is named Eyesoar. Clever, eh? :) He isn't too difficult...
Just feels like the natural boss to have at the end of the dungeon with
the hookshot (or, in this case, it's crappy equivalent). See the boss
section for details, if you really need them. After defeating him, take
your heart container and go to the north room to reap the fruits of
labor.

It's the fourth Essence of Time: The BURNING FLAME! It reignites
wavering hearts with a hero's burning passion. Four essences-- you have
half of the eight essences of time. You are transported out of the Skull
Dungeon...


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<< THE FIFTH ESSENCE >>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


What did the Maku Tree say? Blah blah blah...north of Nayru's house!
If you have nowhere else to be going right now, that is your next
destination. Let's be efficient: Use those warp seeds and teleport to
the tree south of Lynna City.


                      -- SAVING THE GORON ELDER --


Go on to Nayru's house, northeast of Lynna City. Use the warp tile (Tune
of Echoes) right beside it to warp to the past. Go left, jump over the
holes, right, north, and left. Get over the big gap by using the switch
hook (the diamonds can't make it any more obvious). Go left one more
screen and enter the cave.

Gorons! Those wonderful lovable Gorons from the N64 Zelda games. And
their original theme music sort of makes an appearance, though it's not
nearly as good as it should be. And naturally, the Gorons can not be as
cute. :P It seems their elder is buried alive, and they need a bomb
flower to blow the rocks out of there.

So, exit the cave, then use the Tune of Currents to warp to the present.
Re-enter the cave. Go around on the path, and in the next screen go up
the stairs at the south side. Then go to the left screen, up the steps,
then go up the stairs nearby. Exit the cave.

Go three screens right. Lift up the rock in the corner to reveal a warp
tile, then use it to warp to the past. Go left three screens, up the
steps, then north. Here's another one of those trees! This one contains
Pegasus Seeds, the unfortunate excuse for the Pegasus Boots of other
Zelda games. They increase your speed for a few seconds. Also, you can
now use the warp seeds to teleport to this screen from anywhere on the
overworld.

Go to the screen right of that tree, then use the Tune of Currents to
warp to the present. Enter this building...

As you walk along the left side of the room, the floor will begin to
collapse. You need to use the Pegasus Seeds to be able to make that dash
for the stairs. Go up some more stairs, and then you meet with the Great
Moblin. There are details about him in the boss section of this FAQ, but
basically you just need to throw his bomb flowers back at him, and he'll
be gone in six hits.

Afterwards, the Gorons all come to thank you. Now that the Moblin guy
is gone, they can grow bomb flowers in peace...and they give you one as
a reward! The Maku Tree, captain of the obvious, contacts you.

Return to the past through the warp that was created when you traveled
to the present (if it's not nearby, just use that warp tile at the
right). In the past, go to the screen south of where the Moblin Keep was
(in the present). Jump off the ledge here, go left, and enter the cave
again. Those Gorons are glad you have a bomb flower, so now they can
finally save their elder...by blowing him up. What a plan. Anyway, as
thanks, the elder give you a key he never found the keyhole to. Helpful
guy...this is the key to the next dungeon!

Go up the stairs behind the elder, then follow the path right. Jump off
the ledge and go up the stairs. Naturally, follow the path until you go
up the stairs and exit the cave. Go one screen right, up the steps, then
a screen north. Use the Tune of Currents to go to the present, then
enter the cave (not the stairs!).

As the owl statue's clue tells you here, you need to use the Pegasus
Seeds together with the Roc's Feather to get over the gaps that are two
tiles wide. So...do it. Keep up the jumping to the right screen, then
exit the cave. Go left. Use the key on the keyhole, and here you have
it, the entrance to the fifth dungeon: The Crown Dungeon.


                    -- LEVEL 5: THE CROWN DUNGEON --


1F:                                 B1F:
      1  2  3  4  5  6  7                 1  2  3  4  5  6  7
   A           _                       A        _  _
   B        _ [_] _                    B     _ [_][_] _
   C  _    [_][_][_]    _              C  _ [B]      [_] _
   D [_] _  _ [_] _  _ [C]             D [_]    _  _    [K]
   E [_][_][_][_][_][_][_]             E [K] _ [_][_] _ [_]
   F [_] _ [_] _ [_] _ [_]             F    [K] _  _ [_]
   G [_][K][S][K][K][M][_]             G       [T][_]

         S - Start     M - Map     C - Compass     B - Boss key
             K - Small key     T - Treasure: Cane of Somaria


Just go straight through the first room. Defeat all four moblins in the
next room to open the door, then proceed through it.

Notice the orb in the center of this room? You'll find them quite a lot
around this dungeon. They control the red and blue pegs. When the orb
is blue, the blue pegs are up and the red ones are down. When the orb
is red, the red pegs are up and the blue ones are down. Hit the switch
to change its color.

So...make sure the orb is blue, then go to the left screen. Just go
straight through that room, careful to get past the laser eye guy. Then
go to the north room. Defeat all four Moblins here to make a stairway
appear, then go down it.

Jump over the gap, then defeat the enemies. Use the switch hook a few
times to get the diamond onto the switch, so that the switch is held
down and the door is held open. In the next room, there's nothing you
can do about the chest for the time being, so just go up the stairs.
Then go two rooms south. Hit the orb to make it red, then go to the
right screen.

What you need to do here is hit one of these thingies with the seed
shooter so that the seed bounces off and hits the other two as well.
You can stand at the top-left, then shoot a seed to the lower-right at
the left thingy and bounces off. If you hit all three, a chest appears.
It contains a small key. :)

Go left, hit the orb (turning it blue). Stand above the red pegs, then
use the seed shooter to hit the orb again. Go to the north screen,
across the bridge of blue pegs, then again to the north screen. Go down
the stairs. Now that the blue pegs are down, open the chest for another
small key. Return up the stairs, then go right two screens. Use the seed
shooter to hit the orb, walk over the red pegs, then hit the orb again
(turning it red).

Take the lower path (over the blue pegs) to go to the right screen. Go
up the steps, and right one more screen. Go down two screens, then right
one screen. Open the chest here for the dungeon map. Return to the left
screen, then go left through the locked door. Just go down the stairs
for now (we'll deal with those statues and switches later).

It's pretty obvious what to do here, no? Light the four torches by
shooting ember seeds at the rotating walls. There are ember seeds in the
pots if you need them. When the torches are lit, go through the door at
the left.

When you stand on the switch here, a pattern of colored tiles appears.
No need to keep the switch down, just remember the pattern. Then jump
over to the right side of the room and arrange the statues like the
tiles were at the right. Namely, they should look like this:

            [Y]
               [B]
         [Y] X [R]
         [R]
            [B]

With the "X" being the special-looking tile. When they're all in order,
open the chest for a special reward...the CANE OF SOMARIA! Yes, that
hardly-used item from Link to the Past. Use it to create blocks, mainly
for keeping down stubborn switches. Whoopee.

Return to the previous room, then go back up the stairs. There are three
statues here and four switches. Push the statues onto switches, then use
your new Cane of Somaria to create a block that holds down the fourth
switch. Open the chest that appears for a small key.

Now go one screen right, and one screen north. Go up the steps then jump
right off the ledge. Go down the stairs here. Careful to avoid the laser
beams from the eyes, get rid of the two pots here, then go down another
set of stairs. In this side-scrolling place, it seems that you reach a
dead end with a ledge that's too high to jump up to...but you use the
Cane of Somaria to make a stepping block for you to jump up and go right
to the next screen. Do the same thing again there, careful when jumping
over the electric thing. Go up the ladder.

Use the seed shooter diagonally to hit the orb and change it blue. Then
go over to the right side, then hit the orb with another seed to make
it red. Go on up to the next screen.

In this room, you can push the statues. But when you push one of them,
the other statue will move accordingly, although it will not fall into
the hole if you try pushing it in. What you need to do is put the two
statues on the two red tiles. Here's how you do it...push the statues
3 tiles left, then 3 tiles down. Push the higher statue 4 tiles right
(the other one is left behind!). Push it 1 tile up, 2 tiles right, then
2 tiles down. Finally, you can push them 3 tiles up and 1 tile left to
put them over the red tiles. Open the chest that appears to get a small
key.

Return to the south room. Hit the orb with the seed shooter, go around
to the bottom of the room, then hit it again to turn it red. Return down
the stairs, through the basement again...and emerge at the other side.
Get through the room with the laser-eye guys, and go up some more stairs
to arrive once again at the 1st floor. From there, go one room north and
two rooms left.

Hit the orb, turning it blue. Then go to the right screen. Go down the
stairs. Stand on the lowered red pegs and hit the orb. Then stand on
the blue pegs and hit the orb. Now you can go on to the left screen, and
down the stairs there. Jump over these moving platforms to get across,
then climb the ladder at the right.

This room is indeed a bitch. There are some parts of this room where the
floor is invisible, and yet other parts of the room just have no floor.
You need to use the Cane of Somaria to make a block that will act as a
guide, telling you where the floor is. You can use this ASCII map as a
guide to the room. I hope it helps...it took me quite a while
to make. :P

       x  x  x  x [o]***[o][o][o][o][o] x          x  - no floor
       x  x  x  x [o][o][o][o][o][o][o] x         [o] - floor
       x  x  x  x  x  x  x  x  x [o][o] x         *** - stairs
       x  x  x  x  x  x  x  x  x [o][o] x         [!] - chest
       x  x  x  x  x [!] x  x  x [o][o] x
       x [o][o][o][o][o] x  x  x [o][o] x
       x [o] x  x  x  x  x [o][o][o] x  x
       x [o] x  x  x  x  x [o][o][o] x  x
       x [o][o][o][o][o][o][o][o] x  x  x

After getting the small key from the chest, use the switch hook to get
to the diamond, then return down the stairs. Make your way back through
the basement. When you emerge, go to the right screen, use the same
method as before to get past the pegs (making sure the orb is blue
afterward), then go back up the stairs.

Go right two screens. Use the pegasus seeds together with the Roc's
Feather to get past the holes in the floor, then go on to the next room
where you are greeted by a mini-boss. He's Smasher, making a return
appearance from Link's Awakening. :) See the boss section for details.
Go to the north room after defeating him.

Use a block from the Cane of Somaria to keep the switch down and the
bridge extended. Cross it, then use the switch hook on one of the
diamonds to get it out of your way, so you can open the chest and get
the dungeon compass. Now go down the stairs. Jump over the moving
platforms to get through this easy side-scrolling area, then go down the
ladder at the right. Get past the enemies and climb the ladder up to the
first floor.

Hit the orb to turn it red. Now, stand on the lowered blue pegs, and use
the seed shooter to hit the orb so you're standing on the raised blue
pegs. Go to the left screen, then down. Get through the keyhole block,
then go north, and follow the path left. Go through yet another keyhole
block and hit the orb (turning it red). Go up the steps in this room,
then to the right screen, and fall off the ledge onto the red pegs. Now
you can go up to the north screen. There, go down the stairs.

Hit the orb to turn it blue. Stand on the red pegs, then hit the orb
with the seed shooter to turn it red. Finally, stand on the blue pegs
and hit the orb again, then go left through the locked door. Open the
chest here for a cool 50 rupees. :) Return to the right room and hit the
orb again, then go back to the left room. Go down the stairs. Use the
Cane of Somaria to create a stepping block here, so you can jump up to
the platform. Climb the ladder at the right.

Wahoo...another puzzle. As the owl statue says, you need to put these
eight statues on the eight tiles surrounding him. All the statues of the
same color move together, like those statues in the other room in this
dungeon. Here's how you do it: Move the blue statues 1 tile down, then
push the right red statue 5 tiles left. Push the red statues 3 tiles
right, 1 tile up, and 1 tile right. Push the yellow statues 1 tile left,
then push the right yellow statue 2 tiles left into place. Then push the
left blue statue 4 tiles right, completing the formation. Open the chest
for the boss key.

Go back down the stairs, through the basement, to the right screen, and
up the stairs to the 1st floor. Go to the south screen, up the steps,
fall onto the red pegs, and go to the next screen south. Climb the steps
at the right, go another screen south, and fall off the ledge. Go one
screen right and hit the orb to turn it blue. Now go two screens right,
two screens down, one screen left. Here is the boss door...whenever
you're ready...

This dungeon's boss is named Smog. How original. :P He's really weird...
check the boss section for details. I've gotta give Capcom credit for
originality, at least. After defeating him, collect the heart container
and go on north to the next room.

It's the fifth Essence of Time: The SACRED SOIL! All that lies sleeping
in the bosom of the earth will know the nourishing warmth of the Sacred
Soil. Only three essences remain. You are transported out of the Crown
Dungeon...


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<< THE SIXTH ESSENCE >>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


As you've come to expect by now, the Maku Tree comes along with a
message. The next essence is still in Rolling Ridge! But before she can
say any more, a Goron comes along and interrupts her. It seems the
Gorons are expanding their tunnel network and opened up a lot of new
stores and games and stuff. And so begins your mini-quest to get to the
next dungeon...


                    -- THE GORON TRADING SEQUENCE --


From the screen with the entrance to the Crown Dungeon, go right, then
enter the cave at the right. Ahh, friendly Goron music. Go on this
narrow path to the right screen, then go down the stairs there. Push the
upper brown rock to the right, then push the lower one into the hole.
At the right side, push the right block downward, and the left block
into the hole. Exit the cave.

Go to the right screen, then the north screen, and enter the cave here.
Go down the stairs. Step on the switch to extend the bridge, then cross
it and continue to the left screen. Exit this cave.

You're now at the base of the Rolling Ridge. Go two screens south, two
screens right, then one screen north. Enter the cave at the right.
Inside the cave, go north to the dance hall. Here's where you play your
first Goron mini-game: The Goron Dance Hall. Speak to the blue Goron to
begin. It costs you 10 rupees.

Goron Dance Hall
   "Pay attention to my lesson. You'll hear the rhythm as the dance
   begins. You must repeat that rhythm. There are two types. Press B to
   move to the *chime* sound (when the Goron instructor looks left or
   right). Press A to hold a pose when you hear the *ding* sound (when
   the Goron instructor raises his hand and opens his mouth. There are
   eight rounds in all. Dance well in six rounds to get a prize!"

   You're allowed 2 mistakes then. Sound is a big help in this game, so
   turn up your speakers and use headphones if possible. A bell sounds,
   and the Goron instructor does his sequence. Then a bell sounds, and
   it's time for you to mimic his sequence. It's important to follow his
   movements, AND it's equally important to follow his timing! And you
   need to go quite fast here! Sometimes the Goron has a short pause in
   between moves, so you'll also need to do a pause yourself. And DO NOT
   begin before the signaling bell. It's a pretty hard mini-game, and
   practice makes perfect.

When you win the game, you get the Brother Emblem...which basically
looks like a Goron mask. Or perhaps a shrunken Goron head on a
necklace. :/ Go one screen down and talk to the Goron blocking the
entrance to the stairs. Now that he recognizes you as a brother Goron,
he'll move out of the way. But he's so damn hungry that he asks you for
food. We'll get him some food...but don't go up the stairs just yet.
Exit the cave, then go one screen to the left. Slash the bush in the
corner to uncover a warp tile. Play the Tune of Echoes to go to the
past...

Go one screen right, then enter the cave. Yay, it's just like in the
present! Talk to the Goron in front of the stairs, and because you have
that Goron Emblem, you're a brother and he'll let you pass. Also, he
says protecting Rolling Ridge has given his life meaning (sad fellow),
and he needs an heirloom to pass on to his descendants. We'll get that
for him later, but for now just go up those stairs.


Use the pegasus seeds together with the Roc's Feather to get past the
gaps to the left screen, then go up the stairs there. You can switch
hook to the bushes at the right to reach the chest with a sweet 100
rupees. :) Exit this cave.

Go to the south screen, and defeat all the enemies there. See the ledge
on the upper-right cliff? And see the seedling at the lower-left? Use
the switch hook a few times to bring the seedling to the base of that
ledge. Then use the Tune of Currents to go to the present.

Climb up the vines that sprouted from your seedling. Don't go into that
cave in front of the vines just yet... Go to the right screen, then
enter that cave. Here's another mini-game for you. Speak to the Goron at
the left to begin.

Goron Target Carts:
   "Welcome to Target Carts! Fire your seed shooter while riding in a
   cart. If you hit enough targets, you win a prize! Up to 3 misses
   wins 20 rupees. Want to try? It costs 10 rupees."

   This is pretty much straightforward. You just ride the carts,
   shooting at the giant blue rupees as you go along.  Be sure to aim
   carefully...it's really annoying when you miss since you'll need to
   wait for your seed to stop bouncing. There are 12 targets total. If
   you hit 9-12 targets you'll still get 20 rupees as your prize, but
   you'll need to get them all to win the big prize!

When you get them all, your reward is the Rock Brisket (also called the
Rock Sirloin), a delicious Goron treat. Leave the cave. Go left, climb
down the vine, then go right and fall off the ledge. Enter the cave at
the right.

Talk to the Goron sitting by the stairs. He's the hungry one! Give him
the Rock Brisket, and he'll give you the Goron Vase in return. Exit the
cave. Go to the screen at the left, then use the warp tile to go to the
past.

Go one screen right and enter the cave. Speak to the Goron by the
stairs. He's the one who wants and heirloom! So you give him the Goron
Vase in exchange for the Goronade. I hope you see the time paradox of
this situation...you just gave him a vase that he will pass on to his
descendant, who will eventually give it to you...(*bam*, head explodes).

Exit the cave. Use the Tune of Currents to go to the present. Re-enter
the cave. Now go up the stairs that the Goron was guarding. Use the
switch hook on the diamond to cross the gap, then exit to the left
screen. Go on using the switch hook on diamonds to get across, then go
up the stairs...and up some more stairs...then go to the north screen.

The Goron here has worked so many late nights lately and he's feeling
too tired to play games. Give him your Goronade! One drink of it charges
him up, and he opens up his little game shop. The first game is on the 
house (though the next games will cost you 10 rupees)...

Goron Big Bang Game:
   "When the game begins, try to dodge or throw the Bombs that start
   falling all around. See how long you can last! You'll get a wonderful
   prize if you last through it all. But if you get hit even once, you
   fail!"

   So when the game starts, the floor becomes a huge quilt of conveyers,
   with some rocks thrown in too. Equip your Roc's Feather. Bombs will
   be thrown into the arena...just a few at first, but then things get
   crazy! Jump away to get away from bombs quickly (I don't think
   picking up and throwing the bombs is a good idea). When the bombs
   really come falling, jump away from them like crazy! This game
   requires a combination of skill and good luck.

If you manage to survive the barrage, you get your reward: The OLD
MERMAID KEY! But you're not done yet...go to the lower screen and down
the stairs. Exit the cave. Go south, right, up the vines, then to the
right screen. This cave is where you played the target carts game, no?
Toss away the rock beside the entrance to the cave to uncover a warp
tile. Play the Tune of Echoes there to go to the past.

Now in the past, enter the cave where the target carts game was. It's
now a completely different game! Well, it's just like the target
mini-game in Lynna Village...Talk to the Goron behind the counter to
begin.

Goron Shooting Gallery:
   "This is Goron Gallery! Our game was a big hit in Lynna Village!
   Right now we're offering Lava Juice to the player with the highest
   score. Want to try? It costs 20 rupees... Hit the balls into the
   targets with your sword: Fairies 100 pts, Blue 30 pts, Red -10 pts,
   Imps -50 pts, Strike -50 pts. You'll hit the balls, and your prize
   depends on your total score."

   It's just like the game in Lynna Village, except with a different
   pattern of targets. Aim for the blue and fairies targets. If it looks
   as if you won't be able to hit any good targets, just hit it away to
   the side rather than missing altogether and losing 50 points. You
   get 10 tries, and you need a score of at least 100 to win. I was once
   able to get 660 points. :)

When you win, you get the Lava Juice. If you play again and get more
than 400 points, you get a Boomerang. Exit the Goron Shooting Gallery,
go one screen left, then drop off the ledge. Then go north and enter the
cave.

Talk to the Goron here. He's a friend of the Graceful Goron (the Goron
dance instructor of the past). To help you out, he'll give you an
Introduction Letter for the Graceful Goron in exchange for your Lava
Juice.

Go down the stairs at the upper right of that cave. Get through this
room by using the Roc's Feather together with Pegasus Seeds. After going
down the stairs at the right side, go to the north screen and talk to
the red Goron...the Graceful Goron. He recognizes the letter from a
brother, but he won't let go of the Mermaid Key for nothing. You'll need
to dance for it! Play the Goron Dance Hall game one more time...it's
just the same as before... And when you win, you'll get the MERMAID KEY!
Whew...go down and exit the cave.

Go one screen left. Swim right into the waterfall and you'll find a
secret cave. Use the Mermaid Key on that keyhole, and finally enter the
sixth dungeon...The Mermaid's Cave.


                    -- LEVEL 6: THE MERMAID'S CAVE --


[NOTE: This is an interesting dungeon. You'll need to go through it in
both the past and the present. The Mermaid's Cave in the past is
completely different from the one in the present, but they both function
as one dungeon. We begin in the past.]

PAST
----

1F:                                 B1F:
      1  2  3  4  5  6  7  8              1  2  3  4  5  6  7  8
                                                _  _
   A  _  _                             A  _  _ [_][K]
   B [_][_]                            B [_][_][_]
   C [_][_] _  _                       C    [_]             _
   D    [_][_][K]                      D                   [K] _
   E    [_][_] _  _  _                 E              _  _ [_][_]
   F    [C][_][_][M][_]                F             [_][_]
   G       [S][_][_]                   G

         S - Start     M - Map     C - Compass     B - Boss key
              K - Small key     T - Treasure: Mermaid Suit


PRESENT
------

1F:
      1  2  3  4  5  6  7  8        S - Start
            _  _                    M - Map
   A  _  _ [_][T]                   C - Compass
   B [K][_][_]                      B - Boss key
   C [_][_] _  _        _           K - Small key
   D    [_][_][K]      [B] _        T - Treasure: Mermaid Suit
   E    [M][_] _  _  _ [_][_]
   F    [S][_][_][_][_]
   G       [S][_][_]


                                  - Past -

In the first room, there's an obviously cracked portion of the wall at
the right side. Use a bomb to blow it open, then enter. In the next
room, defeat all the Wizzrobes (the green ones stay in the same place as
they appear and disappear, while the red ones appear at random positions
in the room). After defeating them, open the chest that appears, and
you'll get a Gasha seed. Go on to the right room.

Defeat all the candle enemies here. How to defeat them, you say? Well,
the obvious thing to do with a candle...is to light it on fire. After
lighting it with an Ember seed, they go crazy bouncing around the room
for a few seconds before exploding. After defeating them all, the door
opens, so go on north.

First, swim over to the left screen. Keep swimming left till you get to
a chest on a small island. Open it for the Dungeon Map (only valid for
this dungeon in the past). Then swim two screens to the right.

You need to light the torches here in the right order using the seed
shooter. First light the one at the left. Second, light the one in the
center by shooting a seed off the wall. Third, light the one in front.
And finally, light the one at the right. When they're all lit, the
entire right wall moves away, though that doesn't do you much good for
now. There's some deep water at the upper right corner...we'll need a
whole new brand of flippers before going swimming in there. Go one
screen left, down, left, and left.

You're back at the entrance room. This time go north, then to the room
at the left. Defeat all the gels in this room just like in that previous
dungeon: Change room color by jumping over the center tile, then attack
the gels before they can adjust to the new color. After defeating them
all, a chest appears. Inside, you get the compass. Return to the right
room, then go north...that room has a locked door, but you have no key,
so just go north again.

Defeat all the candles here. And beware their rage after you light them.
When all the enemies are defeated, the door opens allowing you to
proceed to the right. Defeat the enemies there, however you wish (you
could plant scent seeds to lure them towards you, making them fall in
the hole). Open the chest that appears afterwards to get a small key.
Now go to the left, south, and left using your new key on that locked
door.

There are two switches here, and you need them both held down to keep
the door open. Use the Cane of Somaria on the right switch to hold it
down with a block. Then go around to the left side... There are a bunch
of pots in the upper-left corner. Throw away all of the pots that are
touching a wall. That leaves you one pot, that you can push onto the
switch. With both switches held down, the door stays open, so go on to
the north room.

Watch out not to let the hands grab you in this room! Zelda fans should
know that these hands bring you back to the dungeon entrance. For your
convenience, defeat the blue hands and the Wizzrobe. Bomb your way
through this big wall of cracked blocks. Now, if you'll look at your
map, you'll notice that it indicates that there's a way for you to go
north from this room. Yet, that doesn't seem to be the case... If you
use your sword to poke at the wall, you'll notice that there's a section
of the north wall that makes a different sound when you poke it. A
hollow sound. Bomb the center of the north wall, and you'll blow open an
entrance!

After blowing open that entrance in the wall-- and trust me on this--
exit the dungeon. Yes, go down, right, down, down, and exit the dungeon.
Exit the cave, then play the Tune of Currents with the Harp of Ages to
go to the present.

                                 - Present -

Enter the cave, and go back into the Mermaid's Cave, but now you're in
the present. It's like a whole new dungeon, but things you did in the
past affect things here.

From the first room, go north. There are four snakes there, and while
the snakes are alive, the four torches will spit fireballs at you.
Defeat the snakes. Or not. Whatever. Go to the north room, then to the
left. Use the switchhook on the diamond to cross the gap, then open the
chest here for the dungeon map. Get back across the gap, then return to
the room at the right. Go down the steps, then on to the north room.

Use the seed shooter to shoot a seed diagonally at the orb. The floor
shifts around. Go around to the upper-right corner, and hit the orb
again from there with a seed. Go to the room at the right.

The blue owl statue gives you the clue to this room. Plant a scent seed
using the Seed Satchel (NOT the Seed Shooter), and the snakes will come
towards you...and fall into the hole. A chest appears, which you will
open to get a small key. Return to the left.

Hit the orb with the seed, then go over to the bottom-left corner. Hit
the orb again, and now go to the room at the left. Beware the blue hands
and the Wizzrobe. There are two blocks at the bottom of this screen.
Place a bomb in between them, and the wall there will be blown open.
Go inside. Use the switchhook to get the diamond out of the way, then
switchhook again to cross the gap. Bomb the cracked portion of the south
wall, then enter.

In this room, you need to roll the cube around so that it lands on a
colored tile with that color facing up on the cube. So if the cube is on
the blue tile, the blue side of the cube should be facing up. Here's how
you do it: Push the cube down 1 tile, then left 2 tiles (RED tile done).
Now push it 2 tiles right, 1 tile up, left, down, right, up, left, down,
and 3 tiles right (YELLOW tile done). Finally, push it 2 tiles left, 1
tile up, left, down, right, and 3 tiles up (BLUE tile done). Open the
chest to get the small key.

Return to the north room, use the switchhook again to get past the gap
and the diamonds, and again exit to the north. Jump over the gap in the
room, then go north again.

Ah, more of those carousel thingies we encountered in the previous
dungeons. There are two of them in this room alone. Tricky. Step on the
lower carousel, which should turn clockwise bringing you to the left.
Then step on the upper carousel, which should turn counter-clockwise
bringing you to its north. Go to the north screen, then the left screen,
then south, drop off the ledge, then go to the right screen. Step on the
carousel which should bring you once more to the north. Again, go around
so that you approach that same carousel from the left, then step on it
again so that it brings you south. Follow this south path all the way
until you come to a chest, where you'll find a small key.

Drop off the ledge to the right of the chest. Go to the south screen,
then right, and step on the carousel which will bring you to its north.
Go to the north screen, drop off the ledge, then go to the south screen.
Ride the lower carousel (which brings you to its left), then right the
upper carousel (which brings you to its north). Again, go north, drop off
the ledge, and go south to the carousel once more. Ride on the lower
carousel, which now brings you to its right. Follow the path around until
you get to a locked door. Go through it and...

It's mini-boss time. His name is Vire, and amazingly, this mini-boss
actually has some introductory dialogue. See the boss section for
details. After defeating him, go to the room at the right.

Watch out for the Wizzrobes in this room. See the cracked blocks in the
middle of the room? Take out a bomb, but hold it for a second or two,
then throw it at a cracked block to blow it up. It just takes good
timing (you can see when it's about to explode because it starts
flashing). Use the switch hook on the diamond to get to the center...
and open the chest here to get this dungeon's treasure: The MERMAID
SUIT! It's sort of like upgraded flippers...you can swim in DEEP deep,
and dive underwater. [NOTE: To swim in the water now, you must tap on
the directional pad rather than tapping the A button]

Now exit to the previous room where you fought the mini-boss, and enter
the warp thingy to teleport to the dungeon entrance.

From the entrance room, go right. Defeat all the candle enemies to make
the door open, then proceed right. Watch out for the giant switchblade
and the keese, and make your way over to the right side, then go north
through the locked door. Use the switch hook on the pot to get to the
other side, then follow the path right to the chest with the compass.
After getting it, drop off the ledge and go down the stairs.

Make your way through the side-scrolling area by jumping over the
platforms, then go up the ladder at the right. Use a key on the keyhole
block, then go to the left screen, then go on north.

This is a strange room. The blue owl says "Test your luck". What you do
here is pull one of the two handles (use the Power Bracelet), and
either snakes will drop down or the chest will appear. You'll get snakes
a lot of times before you get the chest. Just keep pulling at the
handles until you get the chest. It took me 7 tries. :P At first I
thought there was something to this room that I just wasn't getting, but
none of the other FAQ writers seem to have a clue either. :) Anyway,
the chest contains the Boss Key.

Now you'll need to exit the dungeon again. Go south, right, and down the
stairs. Through the side-scrolling place again. You'll need to use the
Cane of Somaria to place a block so you can jump up at the left. When
you emerge from the basement, swim left a few screens. Remember that
with the Mermaid Suit, you'll now need to tap on the directional pad in
order to swim. Keep going left, and then go south when you reach the
room with the snakes. Then you can go south and exit the dungeon.

Warp to the past, using either the warp tile or the vortex you created
previously when you went to the present.

                                  - Past -

Enter the waterfall, then enter the Mermaid's Cave in the past AGAIN.

From the entrance room, go right two screens. Defeat all the candle
enemies to open the door, then go north. Go to the screen at the right,
where you'll find some very deep water at the right side. Press B to
dive down into some underwater rooms. Doesn't Link look adorable as a
mermaid? :) Make your way around to the stairs, then go down them to
find a side-scrolling area. Emerge at the right side.

In this place, the current of the water continuously pushes you in its
direction (though you can swim against the current). Make your way over
to the left screen, avoiding the jellyfish, then go north. Defeat the
two snakes to make the chest appear, then open it for a small key. Now
you'll have to retrace your steps all the way to the entrance of the
dungeon. [NOTE: To emerge from the underwater area, press B when you're
over the blue tiles]

Once you're back at the dungeon entrance, go north, north, and left.
Open the door here using the same method as before: Cane of Somaria on
the right switch, pot on the left switch. Go north from that room. Bomb
your way through the wall in this room, then go north again.

Ride the carousel clockwise, then go around to the north side and ride
it counter-clockwise, and finally go to the north side again and ride it
clockwise, so that you arrive at the right. Go around to the deep water
at the bottom-left corner of the room, then dive in.

Go north at the left path, then open the chest for a sweet 30 rupees.
Go quickly right past the things that shoot arrows at you, then continue
to the right screen. Fight the current to go to the north screen. Defeat
all the enemies here to make the door open, then go right.

In this room, what you need to do is put all the 6 diamonds on all the
6 gold tiles using the switch hook. You'll need to equip the switch hook
on the A button, because you can't use the B button underwater. Once all
the diamonds are in place, a chest appears so you can get a small key!
Get out of the underwater area (go left, south, left, south, and press B
on the blue tiles).

When you emerge, go left through the locked door. Then go through the
keyhole block. Step on the switch here, then get off so that the red
barriers are vertically aligned. Use the Cane of Somaria to put a
block on the switch, to hold it down with the barriers pointing to the
upper-right. Now use the Seed Shooter to bounce a seed on the left wall
such that it goes between the barriers, hitting the orb. This extends
the bridge at the right.

Cross that bridge to find the boss door. The boss is right behind it, so
better break open these pots to get some hearts first. When you're ready
enter the door...

The boss of this dungeon is named Octogon. He has nothing to do with an
actual octagon. Anyhoo, see the boss section for details. After
defeating him, emerge from underwater and get the heart piece on the
island. Then go on to the right...

It's the sixth Essence of Time: The BEREFT PEAK! It is a proud, lonely
spirit that remains stalwart, even in trying times. There are just two
essences left. You are transported out of the Mermaid's Cave...


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<< THE SEVENTH ESSENCE >>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


As usual, the Maku Tree contacts you. But she seems especially excited
about something this time... She says that Queen Ambi has left the
palace, and now is the perfect time-- nay-- your only opportunity to
save Nayru!

By the way, now that you have the Mermaid Suit, you can swim in the
water in areas where there's strong current!


                          -- RESCUING NAYRU --


Use a Gale Seed to get back to Lynna Village, then go north to the area
in front of Ambi's Palace. Here you'll meet fellow adventurer Ralph. He
tells you that you can't just waltz up to the front door, but there's a
secret way into the palace through the garden. So go north into the
palace garden.

At the four corners of the garden are screens with guards on patrol,
guarding a switch. Watch out for these guards...if they see you, they
will throw you out of the palace. Kinda reminiscent of a similar
situation in Ocarina of Time (or Metal Gear Solid). Just be sure they
don't face you. Your task here is to step on all four switches in the
garden, uncovering a passageway. Each one moves a statue out of the way
at the east of the garden. When all four are moved, cut down the bushes
near them to reveal a stairway. Go down...

Go to the water and press B to dive down. It's an underwater tunnel!
Keep going left through the tunnel. And avoid the whirlpools...they're
the underwater equivalent to stepping into a hole. When you reach the
end, press B again where the ground is light colored to resurface. Go up
the stairs, and you're in the palace.

[NOTE: The guards in the palace are different from the guards outside.
If they see you, they'll get all frantic and come charging at you. You
just hit them a few times with the sword and they'll go run off. You
should still just try to avoid encountering them through. Kinda makes
you wonder why you couldn't just beat up the guards outside.]

Push the blocks out of the way. You can take the path at the right to
get a ring.  Go to the left path, then up the stairs. Go right a few
screens (avoiding the guards), then follow the red carpet north. And
then...

Hey, it's Nayru just standing there. But wait-- she's being possessed by
the spirit of Veran! Quite a predicament. It can be pretty weird
figuring out how to defeat Veran here, so see the boss section for
details.

After the battle, Veran hasn't quite been defeated yet, but Nayru is
rescued and the Queen comes rushing it. Just as things are looking
bright, Veran comes along again and takes control of the Queen. The
guards surround you and are just about to arrest you when Nayru
transports you all back to the Maku Tree in your own time. Now that
Nayru is rescued, things in the present return to normal... But Veran's
still in the past wrecking havoc that will affect the present, right?
Grr! Damn these time paradoxes and flawed logic!

Anyway, you're taught the Tune of Ages, which now allows you to go
between the past and the present anytime you like (thereby making your
other tunes obsolete). Suddenly a hooded dude appears telling you that
nothing is well. Weird. Ralph goes back to the past to try and sort
things out, Nayru goes home, and a very worried looking Maku Tree tells
you the next essence is inside a fish.

Now let's get that essence.


                       -- SAVING THE ZORA SEAS --


Before we begin on this mini-quest, lets save you a lot of trouble and
get some Magic Potion if you don't have any already. You'll need it
later. It's available in the Yoll Graveyard (in the east). There's a
which in a hut at the upper-right corner of the graveyard, and you can
buy it from her for 300 rupees. Quite expensive, but quite necessary.
Alternatively, you can hope to get lucky from the Gasha Nuts. Or try to
get lucky with Maple (*audible wink*).

Now you'll have to take the waterways to the Zora Seas. Use a Warp Seed
to warp to South Lynna. From that tree, go three screens down. Now go
into the water...you can do that now that you have the Mermaid Suit!
Swim two screens to the left, two screens south, then go left and you'll
come to a house on a tiny island.

The girl in the house says that the island has been slowly drifting west
for generations, so long ago it was further east. Keywords: "Long ago".
So get out of the house, and play the Tune of Ages to go to the past.
And just like that, the house is at your right!

[NOTE: In these areas of deep deep water, you can dive underwater to
reveal another whole level of the world for you to explore. So to check
every nook and cranny of an area you'd have to see (1) present
overworld, (2) present underwater, (3) past overworld, and (4) past
underwater.]

Be careful to avoid the poison purple goo that plagues this area. Go two
screens left, get on the island, then play the Tune of Ages to go to the
present. Then dive underwater and follow the path north... When you
reach a diamond behind some green goo, use the Switch Hook on it
(remember to equip it on the A button). Go right a little bit, then
press B to resurface. Get on the island then use the Tune of Ages to go
to the past.

Swim two screens left, and one screen south. Climb onto the island and
use the Tune of Ages to go back to the present. Dive underwater and swim
down a screen. Use the Switch Hook on the diamond, then go left into
Zora Village.

There's honestly not much to do in this village besides talk to the
Zoras. And there's a chest with 200 rupees inside King Zora's Palace!
But for the most part it's just talking around here. If you do, you'd
learn quite a few things... Although there's a palace of their ruler,
King Zora, he fell ill long ago and since then there has been no king.
That's right: "Long ago".

Come up to the surface and find some land to stand on, then play the
Tune of Ages to go to the past. Go to King Zora's Palace, where the
Zoras are in quite an mess over their ill king. Speak to King Zora, and
give him the Magic Potion. Hoorah! The king is saved! He promises never
to forget you. NEVER.

His illness was caused by those awful poison goo things you see in the
water. This is no doubt the work of Veran.

Exit King Zora's Palace. Come up to the surface, find some land, then
come back to the present with the Tune of Ages. Get back underwater and
talk to King Zora in his palace.

Damn, this guy is still alive... He immediately recognizes you and calls
you "Great Healer"! You want to get into the great fish Jabu-Jabu, but
apparently extending the life of the Zora King by hundreds of years is
not enough to gain his permission. He wants you to clean up the seas
of the poison goo. You receive the Library Key. Exit the palace.

From King Zora's Palace, swim right three screens careful to avoid all
the poisonous green goo. Press the B button to resurface, get onto the
island, and go right one more screen. So this is Eyeglass Island
Library! There doesn't seem to be any keyhole though... Play the Tune
of Ages to go to the past. There's the keyhole! Use the key on it to
open the library.

BEFORE you can do anything in the library, there's something else you
need to do. Go one screen left and use the Switch Hook on the diamond.
Continue left and enter the cave. Aww, its a cute little monster... that
just happens to be a fairy... that just happens to be the Queen of all
Fairies! It's the work of Veran that turned her into this horrid form,
and you need to find Fairy Power to change her back. Exit the cave.

Go back to the library, but play the Tune of Ages and go to the present
first. The library is also open there because you unlocked it in the
past. Just go straight to the room at the back where you'll find an old
man guarding a book. Talk to him and he'll give you the Book of
Seals (if he won't give it to you, you didn't talk to the Queen Fairy).
Exit the library and go back to the past.

Enter the past library, and again go straight to the room at the back.
Press A on the podium here to place the Book of Seals on it. It says
RIGHT 4, UP 2, RIGHT 2. This means that you can walk 4 tiles right, 2
tiles up, and 2 tiles right. There is an invisible floor in this room
that you can walk on. Use the torches on the walls to help count the
number of tiles. You can also make a block with the Cane of Somaria to
help you out. After following the instructions you'll come to another
book, and so on...

   Book 1: RIGHT 4, UP 2, RIGHT 2
   Book 2: UP 2, LEFT 1, UP 2, RIGHT 1, UP 1
   Book 3: LEFT 2, UP 1, LEFT 3
   Book 4: DOWN 1, LEFT 3, UP 1, LEFT 3
   Book 5: DOWN 1, RIGHT 1, DOWN 2, LEFT 2, DOWN 3
   Book 6: RIGHT 1, DOWN 1, RIGHT 2, UP 1, RIGHT 1, UP 1, RIGHT 2

Take note that the invisible floor doesn't appear until you read its
corresponding book!

After following the instructions you'll end up in front of the green old
man. Talk to him and he'll give you the Fairy Powder to "acknowledge
your courage". Woo hoo! You're transported to the previous room. Exit
the library.

Go to the left screen, use the Switch Hook on the diamond, then enter
the cave again. Speak to the fairy and sprinkle the Fairy Powder on her.
She returns to her usual, pretty self. Plus she spreads her magic over
the seas to get rid of all that horrible poison goo! A lot of
exploration possibilities opened up!

Return to the Zora Village. If you go see the king in the past he'll
just tell you that Jabu-Jabu is still too young to enter. So go to the
present and talk to the king there, who will give you the royal
Jabu-Jabu entering permission.

So go over to the great Jabu-Jabu, who resides at the left part of the
village. He'll open his mouth for you, allowing you to enter. And just
as the Maku Tree said, the essence is located in here...


                    -- LEVEL 7: JABU-JABU'S BELLY --


3F:                                 2F:
      1  2  3  4  5  6  7  8              1  2  3  4  5  6  7  8
            _  _  _  _              
   A       [_][_][_][B]                A
   B          [_][_]                   B        _  _  _  _
   C          [_][_]                   C       [_][_][_][_]
   D          [_][K]                   D     _ [_][_][_][_] _
   E                                   E    [K][_][_][_][_][K]
   F                                   F       [M][_][_][_]
   G                                   G 

1F:
      1  2  3  4  5  6  7  8        S - Start
   A                                M - Map
   B                                C - Compass
   C        _  _  _  _              B - Boss Key
   D       [K][_][_][W]             K - Small key
   E       [_][K][_][_]             T - Treasure: Long Switch
   F          [K][C]                
   G          [K][S]


[NOTE: A lot of this dungeon takes place underwater, so I'll just
mention this once: To use an item underwater, equip it on the "A"
button. Equipping it on the B button just won't work.]

This dungeon is similar to the Jabu-Jabu dungeon in "Zelda: Ocarina of
Time" in the way that it's supposed to feel like you're in the belly of
a huge fish. That explains why the walls are moving a bit. But it
doesn't explain why Jabu-Jabu has all these monsters and crap in him. :P
It's also similar to the Water temple from "Zelda: Ocarina of Time"
because of the water puzzles.

Ok, let's begin...

You begin the dungeon underwater. From the entrance room, go to the
left screen. Here you need to use the Switch Hook to arrange the
diamonds so that they're in front of all the statues. Remember that this
place is underwater, so you can swim right over the hole. Here's an
ASCII diagram of what you're trying to form...

   WWW      WWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
   WWW                        oooooooooWWW      WWW - Wall
   WWW             S [B][B][B] S ooooooWWW      ooo - Hole
   WWW             D       [B] D       WWW      [B] - Block
   WWWWWWooooooooo   [B]               WWW       D  - Diamond
   WWWWWWooooooooo   [B]                         S  - Statue
   WWWWWWooooooooo   [B]
   WWWWWWooooooooo D [B]   [B] D
   WWWWWWWWWWWWooo S [B]       S 
   WWWWWWWWWWWWooo   [B]
   WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

When all the diamonds are in place, get the small key that drops down.
Next swim around to the north room, then go to the room at the right.
Defeat all the enemies there to make a chest appear, and open it to get
this dungeon's compass. Return left to the previous room.

See the area with light colored tiles? Press B there to swim up to the
second floor of Jabu-Jabu's belly. It's dry here! Go to the room at the
left. Open the chest here to get the dungeon map. Now head three rooms
north. Push away the blocks and go to the room at the right. Use your
key on the keyhole block, then proceed up the stairs.

Whoa, a third floor. Go south and follow the path around till you come
to a switch surrounded by red tiles. Step on it and...you hear water
going out. The owl here says that the dungeon water "floods with blue
and recedes with red". And suddenly a collective groan can be heard from
all Zelda players who've played Ocarina of Time...as they surely
remember that the Water Temple was one of the most frustrating
experiences to ever come from Nintendo.

So, the water in the first floor has been drained. Retrace your steps
back to the stairs, then go down them to the second floor.

Go south to a room with a big hole in the middle. Drop into the hole at
the right, down to the first floor (which is dry now, by the way). Use
the Switch Hook to get onto the golden platform in the middle, then
Switch Hook again to the pots at the left so you can collect a ring in
the chest. By the way, golden islands like this float on the water, so
if the first floor is flooded it will be on the second floor, and so on.

Go to the south room. Now that the place is dry, you can push aside the
block and open the chest for a small key. Go to the room at the right.

Use the Switch Hook to get past the diamond. The switch here opens the
door, so use the Cane of Somaria to make a block and keep the switch
held down. Proceed to the room at the right. Swim onto the land, then
climb up the stairs.

Now on the second floor, go to the north room. Take the right path and
continue to the north room again. Climb onto the platform, get rid of
the pot, then Switch Hook to the other pot. Go to the left room.

Switch hook on the diamonds to get past all these spikes in the room.
Go up the stairs to the third floor. Go to the room at the north, then
proceed to the room at the left (through the locked door).

Hey, we're at this room again. Step on the switch surrounded by blue
tiles and...you hear water coming in. The first floor is now flooded
again. Trace your steps back to the stairs, then go return to the second
floor.

Switch hook to the diamond at the right, then go to the right room. Go
on two screens south. But don't go down those stairs yet! Swim over to
the right room. Defeat the two mini-Moldorms here to make the chest
appear, and open it for a small key. Return to the room at the left.
Go to the north screen, but this time take the left path... and dive
down into the deep water. Open that chest for a Gasha seed, then go down
the stairs.

It's a side-scrolling area. Get through the first screen and go right,
where you'll face this dungeon's mini-boss. Name? Angler Fish. Details?
See the boss section. After defeating him, go up the ladder at the
right. (note that the warp portal does appear, but it's in the screen
where you entered the side-scrolling area)

Use your key on the keyhole block. It IS possible to do this even though
you're underwater...just stand beside the block and hold left for a
second or two. Open this chest to get the dungeon's item: The LONG
SWITCH. I dunno about you, but I'm disappointed. It's just the Switch
Hook, except this one goes longer and a little bit faster. Anyway...

Now you'll need to find four small keys in the dungeon before you can
get the boss key. They can be found in any order, but I'll lead you in
the way that, to my knowledge, requires the least work and backtracking:

Try out your new Long Switch on the diamond at the south. Then go to the
south, left (still on the raised path), north, and drop off the ledge.
You should be in the room with the teleport warp-thingy. From here, go
to the south room. Use the Long Switch on the diamond, go left, then go
north. Enter the stairs.

Side-scrolling area! Swim over to the left screen, then take the upper
path back to the right screen, go up the ladder, then left. Use the Long
Switch on the pot to get over there. Then continue on the path and swim
up at the left to exit the side-scrolling area.

Kill all the enemies in this room. They can all be defeated with the
Long Switch (and I think that's the _only_ way to defeat the flower).
Get the KEY that drops down.

Go to the south room. Press B when you're over the yellow tiles to
surface at the second floor. Then go north two screens, right (push away
the blocks), and go up the stairs to the third floor. Go south and
follow the path all the way around to the room with the switches. Step
on the one surrounded by red tiles to drain the water on the first
floor. Backtrack to the stairs and go down to the second floor.

Go to the south room and drop into the hole to the first floor. Go two
rooms south. See the diamond surrounded by the water? Stand at the left
of it, then Long Switch to it. Then face north and Long Switch to the
pot. Now use your Long Switch to maneuver the diamond onto one of the
switches. Use your Cane of Somaria to make a block that holds down the
other switch. A chest appears! Open it for another small KEY.

Go to the right screen, then north. Hold down the switch with a block
(or the diamond), then go to the right. Swim over onto the land, then
go up the stairs. Go north, take the right path, and go north again.
Long Switch to the pot, then go left. You don't need to go to all the
diamonds in the room this time...just Long Switch to the diamond south
of the stairs. Go up the stairs to the third floor.

Go to the north room, then to the left. It's this room again. Step on
the switch here and the first floor is flooded. Return to the previous
room. Use the Long Switch on the row of diamonds to get over the wide
gap, then proceed to the north room. Use a key on the keyhole block
here. Go to the left screen, then south. Step on the switch here
and...you hear water coming in. The second floor is now flooded!

Go north, right, and south. Use the Long Switch on the diamond behind
the barrier to get over there. Go south two more screens. Go up the
steps here, then Long Switch to the diamond on the golden island. From
there, face south and Long Switch to another diamond. Now you can open
the chest here and get another small KEY. Drop off the ledge and go
north. Go down the stairs.

Long Switch to the diamond at the right, then go to the right room. Go
south three screens, then left two screens. Get rid of a pot and drop
off the ledge, then continue to the left screen. Swim to the north room,
and now go to the left. Use the Long Switch on the diamond, then open
the chest to get the final small KEY.

Now you'll need to backtrack all the way to the stairs: Go right, south,
right. Stand on the upper-right platform, then Long Switch to the pots
at the south. Continue two screens right, three screens north, one
screen left (use the Long Switch on the pot). Finally, use the Long
Switch on the south diamond, then go up the stairs.

Ahh...finally back on dry land (but still in a fish's belly...).
Go north two screens, then two screens left. Go right through the
locked door, (now you can open this chest for a Gasha seed), go right
through another locked door, and go right through yet another locked
door. Open the chest to finally get...the boss key!

Long Switch to the diamond behind the barrier, then go left. Then two
screens south, and go down the stairs.

Go to the right screen, then to the south, then to the left (I'm sure
I don't need to tell you where to Long Switch to get through these rooms
anymore, etc.). Dive down into the hole (press B). Swim over to the
green tiles at the left of the room, then press B to resurface.

Go up the steps and follow the narrow path along the wall here. Continue
through all these rooms until you finally get to the boss door. Feeling
lucky? Enter at your own risk...

The boss here is named Plasmarine. It can be tricky trying to find out
how to defeat him, but once you know what to do he's a piece of cake.
See the boss section for details. After defeating him, collect your
heart container, then proceed to the left room.

It's the seventh Essence of Time: The ROLLING SEA! The mystical song of
the sea roars into a crashing wave that sweeps heroes out into
adventure. You're almost there, just one essence remains. You are
transported out of Jabu-Jabu's Belly...


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<< THE EIGHTH ESSENCE >>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


So now you're contacted by the Maku-- waitaminute, that's not the Maku
Tree! The strange hooded man appears and brings bad news. The Black
Tower is pretty much complete! Even though you rescued Nayru, Veran
continues to wreck havoc throughout time! Children orphaned! Rabbits
turning to stone!

Ok, NOW you're contacted by the Maku Tree. She says saving Nayru wasn't
enough and Veran's still doing the nasty. Your clue for the next
essence? It's somewhere in Labrynna. (...)


                    -- GETTING TO THE ANCIENT TOMB --


As you go south from Jabu-Jabu, a Zora stops you and gives to you the
ZORA SCALE. It's a symbol of courage, or something.

In Zora Village, find a place to resurface. Then find some land. Play
the Tune of Ages to warp to the past. Then dive underwater again to
Zora Village.

Go to the southernmost part of the village, then exit to the right. Keep
swimming right underwater about 4 or 5 screens, then you'll come to a
Zora guarding an area. Talk to him. At first he won't allow you to
enter...but then he sees the Zora Scale! Enter the little patch of area
that he was guarding, then press B to come up to the surface. You can
now enter the Sea of Storms, this area completely enclosed by
whirlpools! Swim around the place and look for a pirate ship. As you
come close to it, you'll enter it...

Arr! Thar be pirates 'ere! Speak to the pirate captain, the one wearing
black. He says their ship has been stuck in this damn Sea of Storms for
quite a while. But somehow he things that your Zora Scale could calm the
whirlpools! Arr! So give him the scale. He says they're off to Holodrum,
land of seasons (Trivia: That's what the land is called in Zelda: Oracle
of Seasons). In thanks, he give you the Tokay Eyeball and advises you
to go to Crescent Island. Arr!

Let's go to Crescent Island then. Get back on the land, warp to the
present with the Tune of Ages, then swim a few screens to the right to
get to Crescent Island. When you're on the land, warp back to the past
with the Tune of Ages.

Explore the western coast of the island...just off the coast you'll find
an island, where there's a big statue with only one eye. The pirates
gave you that eyeball...put it into the hollow eye socket, and an
entrance in the statue opens up! Enter...

"Show your Courage, Wisdom and Power. The road to the past shall open."

In this cave you'll face some quick tests. The first room, I assume, is
the test of power. Defeat all the mummies to open the door. Mummies are
pretty tough enemies. It takes 4 hits from the level 1 sword to defeat
one, and there are five of them here. Well, that wasn't too hard. Go on
to the next room.

Test of wisdom. Toss away the pot. As for this red guy, I suggest you
lure him to the left side, then proceed when he's at the bottom-left
corner. Use a bomb on the cracked block (careful not to step on the
cracked floor too long). Lure the switchblade to move to the right, then
get by when it's moving back. Toss aside this pot, squeeze past the
blade, and power your way through the enemies. On to the next room.

Test of courage, a la Indiana Jones and the Last Crusade. There are
invisible floors all over the place, and you need to use them to get to
the stairs. Use your Cane of Somaria to check where the floors are.
Here's a handy ASCII map that I painstakingly made:

   WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
   WWWooo[R]ooo[ ]ooo[ ][*][ ]ooo[ ]ooo[R]oooWWW   WWW - Wall
   WWWooo[ ]ooo[ ][ ][ ][ ][ ]ooo[ ]oooooo[ ]WWW   [ ] - Invisible Floor
   WWWooo[ ]ooo[ ]ooooooooooooooo[ ][ ][ ][ ]WWW   ooo - Hole
   WWW   [ ]ooo[ ]oooooooooooo[ ][ ]ooo[ ]oooWWW   [R] - Rock
         [ ]ooo[ ][ ][ ][ ][ ][ ]oooooo[ ]oooWWW   [*] - Stairs
   WWW   [ ][ ][R]ooooooooooooooooooooo[ ]oooWWW
   WWWoooooo[ ]ooo[ ][ ][ ][ ][ ]oooooo[ ]oooWWW
   WWW[ ]ooo[ ]ooooooooooooooo[ ][ ][ ][ ]oooWWW
   WWW   ooo[ ][ ][ ][ ][ ][ ][ ]ooooooooooooWWW
   WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

As you can see, it's actually possible to take a shortcut by going
straight from the entrance and jumping over the gap. If you want. Get
to the stairs and enter them. Make your way through the side-scrolling
area and climb the ladder at the right.

You're back outside. Come up to the surface. Get on the land and push
the middle Armos statue to the left, so that they line up. A pathway
appears... go to the north...

[NOTE: In the present, this area is the Yoll Graveyard. But you cannot
use your Tune of Ages here to warp, because a "strange force" sends you
back. o_0']

The enemies in this area are really tough, and if you touch them they
will hurt you a lot. Just be careful.

This place is a bit of a maze, though not a very difficult one. But if
you really need instructions... From the first screen of the maze, go
north, left, south, north (at the left path), north, right, right,
south, left, right (at the lower path), south, north (at the right
path), and from there just continue on to the end.

You come to the eighth dungeon, where the final Essence of Time awaits.


                     -- LEVEL 8: THE ANCIENT TOMB --


1F:                                 B1F:
      1  2  3  4  5  6  7  8              1  2  3  4  5  6  7  8
   A                                   A 
   B                                   B        _  _  _  _
   C           _  _                    C       [K][K][_][_]
   D          [K][_]                   D       [_][_][_][_]
   E          [_][S]                   E       [_][_][_][_]
   F                                   F       [K][C][_][T]
   G                                   G 


B2F:                                B3F:
      1  2  3  4  5  6  7  8              1  2  3  4  5  6  7  8
   A     _  _        _  _              A
   B    [K][_] _  _ [_][_]             B
   C    [_][_][_][_][_][_]             C           _  _
   D       [M][_][_]                   D          [_][_]
   E     _ [_][_][_] _  _              E          [B][_]
   F    [_][_][_][_][_][_]             F 
   G    [_][_]      [_][_]             G

         S - Start     M - Map     C - Compass     B - Boss key
               K - Small key     T - Treasure: Power Glove


Go straight north through the first room. In the next room, defeat the
ghosts in the place. Use ember seeds to light the torches. The owl
statue says "Open your ears to the sound of a sword against the wall".
At the left edge of the room, push away the northernmost statue against
the wall. If you hit the wall that it was previously covering, it makes
a hollow sound. Use a bomb there to blast an opening. Go inside.

Watch out for all the blue hands in this room. Use bombs to blow up the
cracked blocks and make your way through the room. Open the chest for a
small key, then go south through the locked door.

See the unlit torch at the right? Using the Seed Shooter, bounce an
Ember Seed off the north wall so that it lights the torch. Now use the
Long Switch to put the diamond over a switch. Use the Cane of Somaria
and make a block to hold down another switch. And finally, just step on
the last switch. A stairway is uncovered! Get in there...

Go north. Step on the carousel so it brings you to the left, then go to
the left room. Defeat all the ghosts here, then push the block in any
direction to make a stairway appear. Go inside, get the dungeon map from
the chest, and come back up. Go to the north room and open the chest to
get a small key. Go south, right, then south (ride the carousel). Use
the small key on the keyhole block, then continue right.

Hey, it's another carousel. This is sure to get confusing. Ride it to
the south and go to the south room. Then to the left room, then north,
then left again. A portion of the south wall here is cracked...blow it
open with a bomb, then go inside.

Carefully get past all the blades here (you may want to use Roc's
Feather to get past the last two). Go to the right side of the room and
get the small key from the chest. Get back past all the blades and
return to the previous room. Then go to the right room, then south, then
right. Now *don't* go down the steps yet, but go north and follow the
path to the orb. Hit it (turning it red and casing the red pegs to
rise). Return right, south, left, and open the chest here to receive the
compass.

Go to the room at the right. Go down the steps, then go north. Ride the
carousel to the left, then go on to the left room. Don't go up the
stairs! Just go north. Ride the carousel to the left, then go to the
left room again. Go north over the lowered blue pegs, then go on to the
right.

Ooh, I wonder where the key is in this room? </sarcasm> Defeat the
Stalfos with a key in him and get it. Go to the south room. Climb the
steps and hit the switch to make some steps appear. Enter the carousel
from the north so that it brings you to the left. Then go back around...
Enter it again from the north so that this time it brings you to the
right. Go on to the right room.

Go north through the locked door, then go right, then to the south room.
Hit the orb to lower the red pegs. Now stand on top of the lowered red
pegs, and hit the orb to raise them (the sword will reach it). Now, on
top of the red pegs, go to the north room. Follow the path of red pegs
(careful not to fall off!). Jump to the other set of red pegs at the
upper-left corner, then drop off onto the lowered blue peg at the
corner. Follow this path three rooms to the left, then go down the
stairway.

Go two rooms to the right and you'll face a mini-boss. His name is Blue
Stalfos. Now where have I faced a boss like him before... Oh yeah, in
just about every Zelda game there is. :P Seriously, this "deflecting the
energy balls back at the boss" routine is getting clich�. If you must,
see the boss section for details. After defeating him, go south.

Watch out for the Wizzrobes and go left, then go south. Ah, this huge
thing is the main attraction of the floor. You see those four holes
where it looks like something should go inside? Your goal now is to find
the four "slates", all found on this floor, so that you can proceed.

Go to the south room. Jump over the gap and go right. You can't jump
into this mine cart yet, so go north. Defeat all the candle enemies by
lighting them with ember seeds (careful not to get hurt when the go
berserk!). The ice makes things even more dangerous. After defeating
them all, go right. Then down the stairs. Swim through the quick
side-scrolling area and resurface at the right.

The owl statue here tells you basically what I just told you about
finding the slates. Defeat all three mini-jellyfish to open the
door, then go on north two screens. This part can be tricky...the
current pushes you in its direction, and you need to swim south while
avoiding the holes. When you get to the second screen, swim right...
careful...then go down the stairs.

Swim down to the bottom of the screen where there's a semi-secret
passageway to the right...go in there and resurface. Open the chest to
get a SLATE!

Return to the underwater, go to the left screen, and resurface at the
left side. Step on the button to make steps appear. Then go two screens
to the left. Use your Long Switch on the diamond, then go on to the
north...then left, and go on until you reach what's *seemingly* the end
of the path. But if you stand at the very end, you can just barely see
the edge of a diamond at the other side! So Long Switch to it, and
continue on to the north room.

This room can be a bit tricky with those red guys going around...but if
you understand their AI, it's a piece of cake: When you stand aligned to
them either vertically or horizontally, they'll charge at your direction
and won't stop until they hit a wall. So getting past them is merely a
matter of luring them out of your way and moving at the right times. So
get the small key in the chest at the north side of the room, then go on
to the room at the right. Open the chest there to get another SLATE!

Go to the south room, then drop off the ledge. Go two screens right, one
screen south, one screen left, then south again. You should be at the
place where you put in the slates (you can put in the two slates you've
collected so far, if you want).

From that room, go to the room at the left, then go south. Use your key
on the keyhole block in the lava room and just continue left...then
south... And you come to a second room with lava. Pull on the handle
here all the way (using the Power Bracelet), and the lava will turn into
a solid floor! But only for a few seconds, so quickly cross it and go to
the right room. Open the chest there for yet another SLATE!

Go up the steps at the left, go on to the north room where there's lava
and drop off the ledge there. Continue north, and go up those steps. Go
to the left of the raised area, then use the Long Switch on the diamond.
Go up the stairs.

Go to the room at the right. Use the Long Switch to hit the orb to turn
it blue (lowering the red pegs). Go south, right, down the steps, then
north. Ride the carousel so it brings you to the right, then go on to
the right room. Careful for all the enemies there, go south through the
locked door.

This room is like one of those rooms in previous dungeons...as you walk
around the room the yellow tile follows you turning the blue tiles red,
and you're goal is to turn all of the tiles red. I suggest getting rid
of the Muldorms first, then just re-enter the room. There are many ways
to accomplish the puzzle in this room. Here's just one of them: 1R, 2D,
2L, 2U, 1L, 3D, 5R, 2U, 1L, 1U, 3R, 2D, 1L, 1D, 1R, 1D, 3L, 1D, 2R, 1D,
1R, 1D, 3L, 1U, 1L, 1U, 1L, 1U, 2L, 2D, 2R, 1D, 5R, 1U, 2R, 1U, 1L, 1U,
1L, 1U, 1R, 1U, 1R, 1U, 2L, 1U. When no tiles are left blue, open the
chest to get this dungeon's item: The POWER GLOVE! It's an upgrade to
your Power Bracelet, and this one can lift those enormous blue statues
you see in this dungeon.

Return to the north room. Defeat all the enemies to open the door, then
go left. Ride the carousel to the south, then go on to the south room.
Go to the left room, then to the north room. If you stand as far right
as possible at the northern part of the room, you could just barely see
the edge of a diamond. Long Switch to it, then follow the path around.
When you reach another seemingly dead end (in a room with a carousel),
use the Long Switch again to reach another barely visible diamond at the
left. Go to the left screen, down the steps, then to the right.

Enter the carousel from the *north* so that it brings you to the left.
Then enter the carousel *again* from the north so that it brings you to
the right. Go to the right screen, then north. Use your new Power Gloves
to move the gigantic statue out of your way (wow, that thing is
huge...), then go on right, then south.

Again, stand on the lowered red pegs and hit the orb to raise them. Go
north following the path of red pegs (again jumping over the little gap)
and finally drop down onto the lowered blue peg in the corner. Follow
this path three screens to the left, and again go down the stairs.

Go two rooms right, then one room south, one room left, and two more
rooms south. Use the Power Glove to lift the lower-left statue,
uncovering a stairway. Go down...

At your left, push the lower block to the left, and the upper block
upwards. Use the Longshot to the barely-visible diamond at your north
side. Inside this chest you'll get the boss key! Longshot back to the
previous platform, then go to the screen at the right. Follow the path
and take the stairs up.

Push this cube 3 tiles down and 1 tile left, onto the black tile (the
blue side should be facing up). The barrier on the railway lifts! Jump
over the hole and into the mine cart... it'll take you to the next
room... where the tiles come to life and start attacking! Avoid or
shield yourself from all their attacks until they are all done, and the
door opens. Get the Gasha seed from the chest in this room, then go
south through the door that just opened.

Dangerous room! Lots of those scary red enemies! You need to have
thoroughly mastered their pattern to be able to get past this room.
Remember that you have the ability to jump over them with Roc's Feather.
Same thing with the switchblades. Get past the enemies in this room and
step on the switch... *click* The walls move to uncover a new path! Move
on to the screen at the right...

Defeat the guard on ice with a few hits from your sword, then go north.
Here, on the platform, is the chest that contains the fourth and final
SLATE! W00t! Take it, then hop onto the mine cart. Then ride another
mine cart.

Go one room left, then one room north. Now you're back at _this_ room.
Now that you have all four slates, place them into the slots on the four
sides of this platform (just push against the wall to put it in). When
all four of them are in thee, the big tablet-like thing splits apart and
reveals a stairway. You're in the final stretch of the dungeon now...
get in there...

Make your way through the side-scrolling area. When you emerge, go on to
the room at your right. You have the boss key, and there's the boss
door! There's a whole bunch of crap in the way though... (1) slash the
bush thing with your sword, (2) destroy the cracked block with a bomb,
(3) light the torch with an ember seed from the seed shooter, and (4)
lift the statue with the power glove. Those four steps are kind of a
clue on how to beat the boss. ;)

Go ahead and you'll face the boss of the dungeon, Ramrock. See the boss
section for details. After you're done whooping his ass, collect your
heart container and go left to the next room...

It's the eighth Essence of Time: The FALLING STAR! The eternal light of
this heavenly body acts as a guide to the other essences. As hard as it
is to believe, it is true...you have ALL. EIGHT. ESSENCES!. You are
transported out of the Ancient Tomb...


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<<< THE BLACK TOWER >>>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


As we've come to expect, the Maku Tree contacts you, thanking you for
collecting all eight essences and saying she's created something to help
you.

Use a warp seed to go over to Lynna Village, then play the Tune of Ages
to warp forward to the present. Now pay a visit to the Maku Tree...

Now that you have all eight essences, the Maku Tree feels alive again!
She gives you the Huge Maku Seed, which will allow you to unleash the
powers of time, or something like that! But wait-- just then, the music
turns scary and that hooded thing returns...it's the Gerudo which,
Twinrova! Remember her from the Spirit Temple in Zelda: Ocarina of Time?
They warn that the "Dark Rites" will begin soon.

Your final stop should be the Black Tower in the past. Use the Tune of
Ages again to go back to the past, then enter the Black Tower...


                          -- THE BLACK TOWER --


Just as you enter the Black Tower area, you run into Ralph. What a
coincidence he's here to destroy Veran too! And he doesn't care if he
has to destroy Queen Ambi in the process.

Take just one step forward-- and you're stopped by Impa and Nayru. They
tell you that Ralph is actually a descendant of Queen Ambi... So by
destroying Queen Ambi, Ralph will actually destroy himself! Oh, the
possibilities for drama! Once you're done talking with them, go on to
actually enter the Black Tower.

In the first room there's an anxious construction worker. Go right and
follow this long path. A long, linear path with a lot of enemies
follows. You can defeat them if you want. But if you don't want to, then
whatever. One type of enemy per screen. In this order: Gels, Octoroks,
Ropes, Snakes, Tektites, Pig Warriors, Shrouded Stalfos, Beamos, Gibdos,
Like-Likes, Red Darknuts, More Red Darknuts, Blue Darknuts, Blue
Wizzrobes, More Blue Darknuts, Red Wizzrobes...

Then you come to three doors. Now, if you've ever tried coming here
before you collected all the essences of time, you'd learn that you came
all this way for nothing, since you'd just find yourself back in the
same room when you tried to go through the door. But now that you have
ALL the essences, the Maku Seed rises! It makes use of the essences to
lift whatever evil magic was preventing you from proceeding! Go ahead
into the door, there's no stopping you now...

In this area you'll be going up and down these two floors to get through
a maze of stairs. There's no point in trying to defeat the enemies, as
they'll just reappear when you go up or down the stairs. Here, you can
refer to this handy ASCII map I made...

Lower floor (with Darknuts):
   WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
   WWW C             WWW G WWW E       WWW L WWW   WWW    - Wall/Barrier
   WWWWWWWWW      WWWWWW   WWWWWWWWW   WWW   WWW   Letter - Stairway
   WWW B       WWW P           F WWW   WWW   WWW
   WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW   WWW   WWW
   WWW A       WWW D           K WWW   WWW M WWW
   WWWWWWWWW   WWW      WWW            WWWWWWWWW
   WWW I WWW   WWWWWWWWW O WWWWWWWWWWWWWWWWWWWWW
   WWW   WWW                                 WWW
   WWW J WWW                               N WWW
   WWWWWWWWWWWWWWWWWWWWW   WWWWWWWWWWWWWWWWWWWWW

Upper floor (with Wizzrobes):
   WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
   WWW C       WWW   WWW G WWW E           L WWW
   WWWWWWWWW   WWW   WWW   WWWWWWWWW   WWWWWWWWW
   WWW B WWW   WWW P WWW   WWW F       WWWWWWWWW
   WWW   WWW   WWWWWWWWW   WWWWWWWWWWWWWWWWWWWWW
   WWW A WWW       D WWW H WWW K    WWW    M WWW
   WWWWWWWWWWWW   WWWWWWWWWWWWWWW   WWW      WWW
   WWW I          WWW    O    WWW            WWW
   WWWWWWWWWWWWWWWWWW         WWWWWWWWWWWWWWWWWW
   WWW J                                   N WWW
   WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

The letters in the map represent stairways, so "A" on the first map
connects to "A" on the second map. Navigate the stairs in this order:
A, B, C, D, E, F, G, H. Stairway H leads you up to the next area...

Don't move until the flames have appeared and moved away. This room has
a lot of stairways, but only one of them leads the right way. If you
used mystery seeds on the blue owl statue in the previous area, he would
have given you the clue to this room: "Truth glares at your back".
Notice that you begin the room facing right... the clue is telling you
that the flame behind you leads you to the right stairway! To make a
long story short: Take the stairway at the bottom row, second one to
the right.

There are four pots around you...check them out to stock up on supplies
(fairies and mystery seeds) for the final battle. Then go up the
stairway... then go up north...

Here's Ralph, trying to confront Veran/Ambi all on his own! What a
moron... killing Ambi would kill him too! Well, there's no danger of
him killing Ambi in the first place, as he charges at her and simply
gets brushed aside. You're lucky to be alive Ralph! Go on to the next
room to begin the final battle.

It's Veran time! The first phase of the fight is very similar to the
time you fought Veran in the body of Nayru. See the boss section for
the dreadful details.

After defeating the first form, Queen Ambi is freed from his control
and she escapes. Then Veran turns into her "true form", an awful
fairy-like monster (see boss section again).

After defeating that, it seems like your quest is finally over... Nayru
and Ralph come along for the necessary congratulations-- but just as
you're going back to the village, it turns out it's NOT over! It's time
for the final phase of the final boss. A red hand grabs you and you
need to fight Veran in the form of a bee/beetle/spider! (for the last
time, see the boss section). So, is this her true "true form"? Heh...
good luck...


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<<<<<< THE ENDING >>>>>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


Just as you defeat Veran, she screams out a warning:  "My body
whither... But you are too late! My role...was to disrupt the currents
of time... To flood humanity in sorrow... The despair that fills this
land has already passed through this tower and on to Twinrova! I see
it... Burning blue... The Flame of Sorrow!!! Hah hah hah...". And then,
she dies.

Outside the tower, Nayru and Ralph are waiting anxiously, not knowing
what is going on inside. "Link... What's happening inside...?"

You finally break through the door and Nayru says "Link!!! I'm so glad
you're safe! Thank goodness!".

Ralph says "You really beat Veran, didn't you? Nice work, Link! You're
amazing! ...Huh? Queen Ambi? She saw you get shut in and turned and
ran."

"Let's go!", says Nayru.

The three of you return to Lynna Village, where you bump into Queen Ambi
and her guards, looking all confrontational. "What? Are you gonna take
on Ralph?", Nayru challenges.

The mood suddenly changes, and Queen Ambi says "Link! You are safe! I
just called my knights from the palace to help since you were locked
inside the tower..."

A very relieved Ralph says "Don't startle me like that! I thought
Veran's tricks had gotten to you!"

Queen Ambi continues, "Link, thanks to you, everyone is back to normal.
I thank you".

Indeed, all around the world, things are finally returning to normal
again. Parents are reunited with their children, bunnies once again roam
free... all is well once again!

Ralph finds a newfound respect for you at last. "Link! My respect for
you has grown. I thought it was over when you got locked in the tower.
I never thought you'd outdo me!"

Queen Ambi says "Ralph is my grandson's ...Grandson! You, too, have
great courage. You shall be the pride of my people."

Ralph replies "And you, Queen Ambi! Veran is gone, so now you can be my
great, great, great, great, great, great, grandmother! A queen! I'm so
proud!"

Queen Ambi doesn't take that 'grandmother' thing very well, saying "How
rude! I am still young! Don't call me granny!"

Despite the happiness of the gathering, all good things must come to an
end. Nayru butts in, saying "I am reluctant to part, but we must return
to our own age." There is a close-up shot of the whole gang as you part
ways. Queen Ambi gives her parting words "All is well in this age! You
may return without worry. We shall never forget you."


Return without worry? I don't think so! The Twinrova sisters watch this
scene from afar through their magic flame. "Don't think it ends here!
Behold, Veran! The troubles you caused have filled the land with cries
of sorrow! It has given birth to the Flame of Sorrow, which burns
brightly! When this flame brightens the darkness, our wish will be
granted!"

A flash of lighting gives you a glimpse of Koeme's face, and the screen
cuts to show the words "THE LEGEND OF ZELDA: ORACLE OF AGES".

The credits roll, amidst scenes of a peaceful Labrynna. Among those
scenes, you will see yourself, Nayru, Ralph, and Impa in front of the
Maku Tree, with a nice new statue erected in your honor. Then there's
Nayru singing once again to a group of animals, with Maple flying
nearby. Then you see Link trying to teach Ralph some sword techniques,
ending up with Ralph getting dizzy. You also see Queen Ambi in the past
overseeing the construction of your own statue. Finally, the credits
will continue with a view of the castle in the background, then with a
sunset and birds in the sky.

After the credits, you are given a lengthy password (the Secret to
Holodrum), and a reminder that your quest is to be continued in The
Legend of Zelda: Oracle of Seasons.

                             ~  The End  ~


,----------------------------------------------------------------------.
| 3) BOSS                                                              |
`----------------------------------------------------------------------'


GIANT GHINI

Location: Spirit's Grave (Mini-boss)

This fellow is a simple ghost. He attacks by constantly unleashing his
baby ghosts at you, which, easily enough, can be defeated by a single
hit from the sword. He moves around in a random pattern. In between
defeating his babies, just slash at him with the sword. Occasionally
he'll look somewhat angered and do a weak charge at you, but it's
nothing to worry about. About six normal hits from the sword will do him
in.


PUMPKIN HEAD

Location: Spirit's Grave (Final boss)

This guy seemingly has a bed sheet for a body and a pumpkin for a face.
He doesn't do much to attack, besides randomly walk around and
occasionally jump at you. So...you hit his body with the sword about 4
times, causing it to disappear. Then you pick up the pumpkin head (with
the Power Bracelet), revealing that your big bad boss is a little 
weakling ghost. Throw the pumpkin head right back at him to hurt him.
Lather, rinse, repeat until defeat. It only took me two throws.


SWOOP

Location: Wing Dungeon (Mini-boss)

Another easy, uninspired mini-boss. This one looks somewhat like a red
bat with the face of a bulldog. He flaps around, hovering above you for
a few seconds, then he flaps his wings hard for a second and comes
crashing down on you. When he flaps his wings fast, that's your signal
to move a little bit out of the way so you won't get hurt. In that
moment when he comes crashing down, you can hit him with the sword. I
suggest holding the button to always keep the sword sticking out, then
move a little bit out of the way so that he crashes right into your
sword. Also, where he falls the tile also crumbles, creating a hole. Be
careful not to fall into it, cuz if you do you'll need to climb back up
and start the battle all over again. You can stay on the blue tiles to
make things a bit easier, since he can't break those. After hitting him
about 5 times, he crashes down and bounces around a bit. Just watch out
and try not to get hit (you can still hit him while he bounces around).
He's history after about 9 hits.


HEAD THWOMP

Location: Wing Dungeon (Final boss)

This interesting fellow is in a small side-scrolling area. He's a
rotating thwomp with four faces: Green, blue, violet, and red. There are
three platforms that rotate around him (though you can beat this guy
without using them). What you do is this: You equip the bombs and Roc's
Feather. Throw bombs into this guy from above. I personally do this by
climbing a ladder at the side, then throwing the bomb as I fall off the
platform (that way I don't need to get close to him and risk getting
hurt). If you throw it into him, he'll spin around fast and finally stop
at a certain colored face based on the color that his face was when you
dropped the bomb in him. If it's red, he'll get hurt. Otherwise, brace
yourself for an attack. The purple face drops to the ground and causes
rocks to fall from the ceiling (stand under one of the blocks by the
ladders to avoid them). Blue face spits out a spiral of fireballs (stand
at the opposite side of the room to avoid getting hurt). Green face
spits out fire from above (simply stand at the side so you wont get
hurt). He also does the green face attack if you leave him alone for too
long. And occasionally this will provide you with more bombs. Very
convenient, as usual. Four hits with the red face and he's gone.


SUBTERROR

Location: Moonlit Grotto (Mini-boss)

This mini-boss isn't much of a challenge, as long as you figure out how
to hurt him. He's the one that gives you the clue... "As long as I'm
underground, your attacks don't scare me!". So get him out of the
ground! When he's underground, you can see the mound of sand moving
around. When you are close to this mound, use your shovel and dig him
out of there. Then he's vulnerable, so attack him with the sword before
he digs himself back under the sand again. If you wait too long to dig
him out, he'll attack you by suddenly drilling out of the sand. After he
takes a few hits he'll speed up. Just keep on going... it takes 10
regular hits to do him in.


SHADOW HAG

Location: Moonlit Grotto (Final boss)

The boss here is, I guess, a shadow shaped like a hag. With a cute straw
hat. :) It gives you a clue on how to defeat it, but it's very subtle,
you'll need to read closely into the words..."You cannot see who I am,
for I am your shadow". Shadow Hag starts off by melting into a shadow
and splitting into four pieces that chase you around the floor. Just run
around to get away from these (or jump over them with Roc's Feather, if
that's your thing). When the shadows recombine, it will release some
butterflies. You can ignore them, or defeat them for some seeds (which
you need...). Here's where that subtle clue comes in: The Shadow Hag
will reappear behind you, but DON'T TURN AROUND. If you look at it, it
will disappear. Instead, face the opposite direction and shoot seeds
into the wall so that they bounce off and hit her. Clever, eh? :) This
boss can be quite a challenge, but 6 hits later, Shadow Hag is no more.


ARMOS WARRIOR

Location: Skull Dungeon (Mini-boss)

I enjoy beating this mini-boss. In his first phase, he releases his
sword. The sword spins around, chasing you in a straight line every few
seconds. You can't hurt the sword or the warrior directly, so... just
try to put the warrior between you and the sword, so that the sword hits
him when it comes at you. This can be tough, as the warrior is always
moving, but do your best. He moves faster every time he gets hit. He
never goes to the borders of the room, so you'll be safe there. After
three hits, the shield and sword will be broken. Now in phase two, he
charges at you. Get out of the way to avoid the charge, then hit him
with the sword after he hits the wall (he'll be temporarily stunned).
You might even manage two hits each time he's stunned. Five hits from
the sword will defeat him.


EYESOAR

Location: Skull Dungeon (Final boss)

No introduction speech, no subtle clues of weakness...this boss gets
right on with the action. He's a flying eye with wings, guarded by four
smaller eyes with wings that revolve around him. You can kill those
smaller ones if you want, but you don't really need to. The important
thing for you to do is use the switch hook on the big eye. You will
exchange places with it, and it'll be disoriented for a few seconds.
Meanwhile, the smaller eyes will fly around the room randomly
(disoriented too, I suppose). This is the time for you to attack with
the sword. When he gets back his senses, it would be best for you to
switch hook him again before his henchmen eyes regroup. Ten hits will do
him in.


GREAT MOBLIN

Location: Great Moblin's Keep

The Great Moblin himself will throw his bomb flowers at you, while his
cute Moblin henchmen stay at the sides throwing little bombs at you. The
little bombs blow up upon contact with the floor, so just keep moving to
avoid getting hurt by them. The Great Moblin's bomb flowers, however,
are bigger and wait for a while before exploding. So use your Power
Bracelet to pick it up and throw it at him. You should wait a few
seconds before throwing it back at him, or else he'll just toss it back
at you. :P Basically, wait until it's flashing, which mean's it's about
to blow up. He's defeated in six hits.


SMASHER

Location: Crown Dungeon (Mini-boss)

Zelda veterans should vaguely remember this fellow from Link's
Awakening. Strange that they would bring back a relatively obscure
mini-boss from another game, with almost no changes. Anyway, he throws
his big metal ball at you, while hopping around the room. What you need
to do is simple...just avoid the ball when he throws it at you, then
pick it up yourself with the Power Bracelet, and throw it back at him.
Simple enough, eh? Though this time, unlike in Link's Awakening, the
ball will disappear if you take too long. It disappears every few
seconds, so you'll need to keep up the pace. After five hits he'll be
defeated.


SMOG

Location: Crown Dungeon (Final boss)

Wow, this guy is weird. Luckily, this friendly guy explains it all for
you in his welcoming message: "It's time for our little game! I break
apart. If you can force me back together and, blow me away, it ends!".
So he breaks apart into smaller clouds that revolve around a formation
of blocks. As they revolve, they occasionally spit blue clouds at you.
To combine them, you need to place a block using the Cane of Somaria.
The block should be placed adjacent to the other blocks, and as the
cloud crosses it, place another block right beside it so that the cloud
can cross all the way to the other block formation. You can hit the
cloud with the sword to stall it for a while so that the other cloud
can come over and combine. When the two clouds combine, they become a
bigger formation. When all the clouds are together, hit it with the
sword to hurt it. In this combined phase it spits lightning bolts at
you instead of blue clouds. After a few hits, it goes onto another
formation of blocks. If ever you find yourself in an awkward position
and would like to start the formation all over, step on the switch at
the upper-left corner. He is finally defeated after the fourth block
formation.


VIRE

Location: Mermaid's Cave (Mini-boss)

It's Vire, "Veran's loyal henchmen". He actually has some introductory
dialogue...strange for a mini-boss. Battling him can be a bit of a
challenge, as it can be difficult to avoid his attacks, but the logic
behind defeating him can't get much simpler. All it takes is a sword and
a shield. Use the shield to defend against his attacks (or you could
just defend yourself by slashing at them with the sword). Wait for him
to charge at you or come close to you, and attack him then with the
sword. After a few hits, he'll "get serious" with faster attacks. And
he won't charge at you as much so you'll need to be more aggressive
yourself. A few more hits, then he'll split into two skull keese. Wait
for them to charge at you, then attack them. And that's the end of Vire.


OCTOGON

Location: Mermaid's Cave (Final boss)

This boss is a sort of octopus with a shell covering his back. Stand on
the middle island of this room, and Octogon will swim around the sides.
He'll occasionally turn around and spit rocks at you, so don't break
the pots as they provide a bit of protection at the sides. When he's
swimming around the sides, just wait on the island and dodge his
attacks. After a while he'll dive down...so dive into the deep water
after him! This is your time to attack. While you're underwater, use the
Seed Shooter to attack him (remember to equip it on the A button). You
could also use the sword, but I prefer the Seed Shooter so you can keep
your distance. He'll be continuously coming at you, so don't stay in one
place too long. He'll eventually resurface, and you should resurface
too. It's also possible to attack him above the water, but it's
difficult as he's always facing away. One attack he does is to shoot
fireballs at you if you're above the water while he's diving. Another
very lame attack is a bubble that comes from his mouth when you're both
underwater It takes 20 hits from the Seed Shooter to defeat him.


VERAN (in Nayru)

Location: Ambi's Palace

It can be very difficult to find out what to do in this battle. There
are hardly any clues to help you along. But once you've figured it out,
it's very easy. Veran will disappear, then appear in another place, then
spit fireballs out in every direction (these can be dodged if you just
keep a safe distance). You should hit Nayru with a Mystery Seed (use the
Seed Shooter) to put her to sleep, causing Veran to leave her body. Then
whip out your Switch Hook and use it on the spirit to get Veran out of
there. Now you can hit Veran with the sword. And that's all there is to
it really...just repeat the process. After the second hit, Nayru will
appear and disappear quite a few times before attacking. Just attack one
more time...and after the third hit, Nayru is saved.


ANGLER FISH

Location: Jabu-Jabu's Belly (Mini-boss)

Strange...he's a fish yet he bounces around all over this room. Must be
something to do with you draining the water. Anyway, he's an inflated
fish that bounces around the room, occasionally unleashing bubbles upon
you. They must be some kind of ultra deadly magical bubbles because they
somehow manage to do you harm. Equip the Roc's Feather and Seed Shooter.
Hit Angler Fish with a Scent Seed to deflate him. While he's lying
helpless on the floor, use your sword to attack him like crazy. He
inflates again rather quickly though. Just repeat this process until
defeated. It's also possible to attack him with the sword without
deflating him, but it's not recommended as you're sure to get hurt in
the process.


PLASMARINE

Location: Jabu-Jabu's Belly (Final boss)

Like most bosses in this game, the difficulty here is figuring out how
to damage it. Once you've gotten that down, the battle is relatively
easy. This boss looks kinda like a jellyfish. He charges at your
position every few seconds, occasionally an electric charge on around
his body, and he throws energy balls at you. Notice that when you try
to attack him, he changes color from blue to red and vice versa. Red
Plasmarine releases red energy balls, and Blue Plasmarine releases blue
energy balls. Get it yet? Anyway, here's how you defeat him: As soon as
Blue Plasmarine releases an energy ball at you, Long Switch at him to
exchange positions, then the blue energy ball will hit Red Plasmarine!
It also works with the colors the other way around. Quite simple really.
He gradually gets a bit faster with each time you hit him. It takes six
hits, then he's gone.


BLUE STALFOS

Location: Ancient Tomb (Mini-boss)

Sigh...Nintendo never gets tired of these kind of bosses in Zelda games,
do they? It's practically a requirement. Anyway, the Blue Stalfos goes
around the room, stops, and hurls an attack at you. There are two types
of attacks. There's the energy ball, which you should hit with your
sword to deflect back at him. If it hits him, he will turn into a Skull
Keese. Attack him with the sword while he's in this form (which only
lasts a few seconds). The other type of attack he hurls at you is the
"fake" energy ball. This one splits up into six smaller balls that hurt
you if you get touched by them, so keep away! By the way, if you are hit
by an energy ball, you'll turn into a cute baby for a few seconds,
unable to attack and much slower than your normal form. The Blue Stalfos
may take this opportunity to slash at you with his weapon thing. Anyway,
he'll be dead after nine hits.


RAMROCK

Location: Ancient Tomb (Final boss)

This guy has a total of four different forms, each with a different way
to attack him. The room before this kinda gives a subtle clue to how you
should approach attacking him... you used the sword, then bomb, then
seed shooter, then power glove to get past the obstacles. It's just like
that with this boss. :p

In his FIRST form his hands will detach from his body and attack you.
All you need to do it hit them back at him with the sword. Just need to
get the timing right, that's all. After 3 hits he'll move on... In his
SECOND form, he'll follow you around the room wherever you go, stopping
every few seconds to clasp his hands together. When he stops, you need
to throw a bomb in between his hands so that he crushes them. If you
need more bombs just cut the bushes at the bottom-left corner. He takes
3 more hits in this form. In his THIRD form, he gains shields so you
can't attack him from the front. But you can use your seed shooter to
bounce seeds off the back wall and hurt him at his back! If you need
more seeds, they're available at the bottom-right corner. This form
takes 4 hits. In his FOURTH form, he'll gains two balls that he uses to
swing at you. 0_0  Ahem...when he attacks you with one of his balls,
grab the other one and pull it back three notches. When you release it,
he will be damaged. He takes three more of these hits, and he'll be done
forever.


VERAN - Phase 1 (in Queen Ambi)

Location: Black Tower

Here's the first form of the final boss... This battle is very very
similar to the last time you battled Veran in Nayru's body. This time
Veran will warp around the room a lot more and use some new attacks. One
of these attacks comes in the form of energy balls that radiate from her
in a counter-clockwise direction. Another very annoying attack is
summoning spiders from the ceiling to attack you. You haven't forgotten
how you defeated Veran last time, did you? Hit Ambi/Veran with mystery
seeds from your seed shooter. This will make Ambi fall asleep and leave
Veran vulnerable... Use the Long Switch to pull Veran apart from Ambi's
body, then hit her with the sword. After three hits in this form, it's
time to move on...


VERAN - Phase 2 (Fairy form)

Location: Black Tower

When this battle begins, there are four "Dark Links" that mirror your
movement (meaning they will move left when you move right, etc.). I
recommend killing them at the start of the battle so they won't bother
you... and besides, they give you one heart each! Veran herself is now
in the form of a fairy that flies quickly around the room. Her attacks
are in the form of more energy balls... She may throw a few small energy
balls at you, or unleash a big one that follows you around the room.
Strategy for defeating her is pretty straightforward-- just use the
sword. It's a good idea to hold the button down and charge up your sword
when you're given the chance, then just unleash your spin attack when
Veran is nearby. You can also use the seed shooter on her, if that works
out well for you. I prefer to just use the sword.


VERAN - Phase 3 (Beetle/Bee/Spider)

Location: Black Tower

The third - and final - phase of the final boss fight actually has three
forms of Veran for you to battle with. There's Veran as a Beetle, as a
Bee, and as a Spider. She shifts between these forms at her will...
changing form does not mean you "defeated" that particular form.

Veran as a beetle is the easiest form to deal with. She jumps high in
the air, then drops down on your location, uncovering some lava in the
floor around her. You just need to keep moving so you don't get stomped
on! I find that using the pegasus boots helps. Just keep avoiding these
stomp attacks and watch closely for when her face emerges. When you can
see that face come out, slash at it like crazy! You can get in a lot of
hits if you're fast enough.

Veran as a bee is the next form. Most of the time she'll be flying
around the room in a sort of figure-eight pattern. Familiarize yourself
with the pattern, and stand in an area where you'll be safe. Charge up
your sword and unleash spin attacks when you can. Occasionally she will
break out of the figure eight, go to the top of the screen, and rain
down bee stingers upon you. Be careful not to get hit by those... she
will also unleash small bees on you to attack. This can actually be used
to your advantage-- killing these bees may give you some hearts!

Veran as a spider is, in my opinion, the most difficult form. Like the
beetle form, she will also jump high in the air and stomp down on you...
but it's much harder to avoid getting stomped here, so use those Pegasus
Seeds! To attack this form, you need to hit her with a bomb and stun
her, then slash with the sword. It's quite difficult just to have her
bombed in the first place. If you need bombs, you can always get some
from the bush in the center of the room. Another attack she does is try
to capture you in her web...this is a VERY painful attack, costing you
two whole hearts! Be very careful to avoid that.

After about 50 hits with a level-1 sword, Veran will FINALLY be done for
good.


,----------------------------------------------------------------------.
| 4) ENEMIES                                                           |
`----------------------------------------------------------------------'


This section is under construction.

There are 56 enemies in Zelda: Oracle of Ages. That's 3 more than in
Zelda: Ocarina of Time.


Arm Mimic

Armos Knight

Ball & Chain Trooper

Beamos

Beetles

Biri

Blade Trap

Boulders

Bubble

Bumper Beetle

Buzz Blob

Cheep-Cheeps

Crow

Cukeman

Darknut

Deku Scrubs

Fish

Face Lamp

Flying Tile

Gel

Ghini

Giant Blade Trap

Gibdo

Goponga Flower

Hiploop

Hoarder

Keese

Leever

Like Like

Lynel

Moblin

Moldorm

Octorok

Peahat

Pig Warriors

Pincer

Podobos

Podobo Chains

Pokey

Pols Voice

Rope

Sand Crab

Shrouded Stalfos

Spark

Spiked Roller

Spiny Beetle

Stalfos

Tektite

Thwomps

Wall/Floor Master

Whirling Cyclops

Whisps

Wizzrobe

Whickies

Zola/River Zora

Zol


,----------------------------------------------------------------------.
| 5) SIDE-QUESTS                                                       |
`----------------------------------------------------------------------'


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<< THE TRADING SEQUENCE >>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


The Trading Sequence is a Zelda tradition that started with the original
Link's Awakening. Here you get seemingly ordinary items from regular
people and trade them for another item, which you in turn trade for yet
another item. This routine continues for a long time and at the end you
get a special item.

In this case, the special item is the Noble Sword. Not only is it more
powerful than the wooden sword, it also shoots out beams when your heart
containers are full.


GETTING THE POE CLOCK: After exiting Spirit's Grave in Yoll Graveyard,
go north, then left. Toss aside the rock and talk to the ghost. He says
the headstone blocks his way. So push it forward and enter the stairs
underneath. The ghost inside thanks you for moving it. Go back up, and
the ghost gives you the Poe Clock in thanks!

GETTING THE STATIONARY: In Lynna Village (in the past), there's a house
that's labeled "Post Office". The guy inside delivers mail, but he can't
do it if he doesn't know the time! Give him the Poe Clock in exchange
for a stationary.

GETTING THE STINK BAG: In Lynna Village (past), a small hut in the west
is labeled "toilet" on the map. Hmm...inside there's a hand that
seriously needs paper. :P You give him the Stationary, he give you a
"Stink Bag". Ugh...

GETTING THE TASTY MEAT: In Crescent Island (present), there's a cook in
a hut at the south-east. He has to cook dinner for the Tokay but his
nose is all stuffed up! Give him the Stink Bag to clear up his nose
(rather painful treatment for the guy). The smell apparently drives the
guy mad, or something. You get Tasty Meat in exchange for the Stink Bag!
What a trade...

GETTING THE DOGGY MASK: West of Lynna City (present), there's a small
house. It's labeled "Mask Shop" on the map. The guy inside is hungry,
so give him your tasty meat! He wonders why you just keep staring at him
like you're expecting something--and he gives you a Doggy Mask to leave.

GETTING THE DUMBBELL: In south Lynna City (present), there's a house
marked on the map as Mamamu Yan's house. The woman inside owns a cute
cute cute doggy! But it's shy... I'm not sure how it helps, but you give
her the doggy mask in exchange for a dumbbell.

GETTING THE CHEESY MUSTACHE: In Symmetry City (in the past), go to the
center house with the big book on top. There's a weird guy downstairs
that can't seem to keep his balance. He's too skinny, he says. What he
needs is your dumbbell! He'll get all the girls now. Haha! In exchange,
he give you the cheesy mustache. "It's weird...". Ahahaha! Gotta get
the girls...

GETTING THE FUNNY JOKE: In Lynna City (present), a man terrorizes a
young girl with his horrible jokes... He just wants to make people
laugh. Give him the cheesy mustache! It's a riot! He gives you the
"Funny Joke", that is strangely manifested in the form of a bowtie. o_0

GETTING THE TOUCHING BOOK: In Lynna Village (past), there's a very
depressed little boy at the "Dekadin's House" (one screen to the right
of the toilet). Tell him the funny joke... he doesn't laugh. :/ But
anyway, he allows to to get the touching book.

GETTING THE MAGIC OAR: Next time you meet up with Maple, bump into her
and the Touching Book will be the only thing to fall out of your
inventory. Maple will take it, and in return she'll give you the Magic
Oar.

GETTING THE SEA UKULELE: Go to the house of Rafton (the guy that lent
you the raft to get to Crescent Island, in the past). He wants to join
races, but he doesn't have an oar that's good enough. Give him the Magic
Oar and he'll exchange it for the Sea Ukulele!

GETTING THE BROKEN SWORD: Once you have the switchhook, go to the "Coast
of No Return" (east of Lynna Village in the past). Use the switchhook
to get over the large gap, then go south and enter the cave. A Zora
inside longs for the sound of the sea...give him the Sea Ukulele, and
he'll give you the Hero's Sword! But-- wait-- it's broken. :(

GETTING THE NOBLE SWORD: Remember Patch, the restoration guru? He fixed
the Tuni Nut for Symmetry City... and being a guru of restoration,
surely he can fix your broken sword. Go to him (at the top of
restoration wall in the past), and he'll make you do that stupid
ceremony thing again. This time you'll need to knock EIGHT beetles into
the holes! So for each of the first four beetles you knock down, another
one will appear to take its place. Once all of the beetles have been
knocked into the holes, the ceremony will be complete and you'll finally
get the Noble Sword.


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<<<< ITEM UPGRADES >>>>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


SEED SACHEL UPGRADE:
After returning from the dungeon on Crescent Island, you will have the
seed shooter. Go to the Forest of Time (southeast of Lynna Village in
the present), where Tingle is up on some hill. Enter the cave on that
hill. Inside, you need to use the seed shooter to bounce a seed off the
north wall and hit the orb, extending the bridge. Cross it and climb up
the stairs. Get Tingle down from hit balloon by jumping in the air and
hitting it with the sword. Tingle uses his super-fairy-magic powers and
lets your seed satchel carry up to 50 seeds.


BOMB BAG UPGRADE:
In Talus Peaks in the past, there's a place where you can control the
flow of water from a waterfall to either go left or right. Push the red
rock to the left to make the water flood to the right. Return back
through the cave. In the screen just south of the cave entrance, there's
a seedling. Push it so that it's under the foot of the left cliff. Use
the Tune of Currents to go to the present, then climb up the vine where
the seedling was. At the left screen there's a pond with two armos
statues in it, and a sign that says "Do not throw anything into the
water". Naturally, you have to throw something in. Throw a bomb in,
then stand between the two statues. A fairy appears and asks you if you
dropped a golden bomb or a silver bomb. Answer "a regular one". She will
reward your honesty and allow you to carry up to 30 bombs.


,----------------------------------------------------------------------.
| 6) HEART PIECE LOCATIONS                                             |
`----------------------------------------------------------------------'


Pieces of Heart are scattered all around the world of Labrynna. There
are 12 of them in all, but you don't have to get all of them. In fact,
you can beat the game without getting any of them at all! For every 4
pieces you find, you gain a whole heart container.

Getting all 12 pieces of heart will give you 3 extra heart containers.
Add that up to the 3 heart containers you begin the game with, and the
heart containers you get from defeating the boss in each of the game's
8 dungeons. That's a grand total of 14 heart containers.

[NOTE: It is possible to get up to 16 heart containers if you take
advantage of the connectivity with Zelda: Oracle of Seasons.]

Anyway, here are those pieces of heart...


#1 - Location: MAPLE
     Item needed: None

One of the random things that Maple may drop when you bump into her is
a piece of heart. This is a once-only event, so don't expect any more
heart pieces after you got one from her. You can use the Maple ring to
increase Maple appearances.


#2 - Location: GASHA NUT
     Item needed: Gasha Seed

One of the random prizes that you get from a Gasha Nut is a Piece of
Heart. The Gasha ring should allow your trees to grow well and give
better rewards. See the Gasha section of this FAQ for soil and seed
locations. (The piece of heart only appears once, so don't go looking
for more heart pieces from Gasha nuts after getting this one :P)


#3 - Location: THE BLACK TOWER (past)
     Item needed: Shovel

Just outside the entrance to the Black Tower there's a heart piece
snuggled in with some dirt. After you get the shovel, simply dig away
the dirt to collect this amazingly easy heart piece. It doesn't get any
easier than this...


#4 - Location: MAKU PATH (past)
     Item needed: Shovel

On your way through the Maku Path in the past there's a heart piece in
plain sight in a cage of blocks. You simply have to push away some
blocks to easily get to it (push the leftmost block upwards, then the
block next to it you push to the side). No problem.


#5 - Location: YOLL GRAVEYARD (present)
     Item needed: Power Bracelet

In the south-west corner of the graveyard (two screens to the left of
the Spirit's Grave dungeon), there yet another piece of heart in plain
sight. It's behind a rock, so after you get the Power Bracelet from the
Spirit's Grave, you can toss away the rock for the easy heart piece.


#6 - Location: DEKU FOREST (past)
     Item needed: Ember seeds

Inn the southwest part of the Deku Forest there's a small tree in a
corner...you burn it down to uncover a stairway. Go into the cave and
you follow the path right to a Piece of Heart.


#7 - Location: TALUS PEAKS (past)
     Item needed: Roc's Feather

From Lynna Village, go two screens to the west. Jump over the gap with
Roc's Feather, then continue on the path north until you reach a cave.
Inside, just jump from platform to platform around the room and lift the
pots to reach the piece of heart.


#8 - Location: TALUS PEAKS (present)
     Item needed: Tune of Currents

In the past, go to the screen that's one screen down and one screen
right from the upper-left corner of the world. Stand at the lower left
of the screen, then play the Tune of Currents to go to the present.
There's a heart piece here, on a place that would otherwise be
unreachable.


#9 - Location: LYNNA CITY (present)
     Item needed: Tune of Currents

Just look at Lynna Shop in the present. There are apparently two
entrances, but the one at the left is blocked off by a fence! Go to the
past. When you're in the same screen that the Lynna Shop would be, stand
at the right position and use the Tune of Currents/Ages to transport to
the present such that you end up within that fence. Enter the shop, go
down the stairs, and you'll find yourself at special section of the
shop! A piece of heart is for sale at the price of 500 rupees.


#10 - Location: GORON CAVE (present)
      Item needed: Switch Hook, Bombs

On the Rolling Ridge, go to the screen southwest of where the Great
Moblin's Keep is (or was). Enter the cave. Go up the steps, and around
to the Goron in the upper-right corner. If you look reeeallly closely,
you'll notice a bombable wall nearby him! It's on the right wall. Bomb
it open, then enter for a piece of heart.


#11 - Location: ROLLING RIDGE (present)
      Item needed: Switch Hook

In the past, go through some Goron caves to get to the absolute
top-right corner of the map. There are some bushes there...cut them down
and get to the end, then use the Tune of Currents to go to the present.
There's the heart piece for you.


#12 - Location: CRESCENT ISLAND (present)
      Item needed: Mermaid Suit

Go to Crescent Island in the present when you have the mermaid suit.
Dive underwater in the ocean north of the island. There you can enter
the large system of tunnels that runs underneath the island! Navigate
your way through this maze of tunnels until you come to a cave protected
by a few whirlpools. Inside this cave is a chest containing your piece
of heart.


,----------------------------------------------------------------------.
| 7) GASHA SEEDS/SOFT SOIL                                             |
`----------------------------------------------------------------------'


The Gasha seed system is a neat little feature in this game. The Mayor
of Horon Village explains the system quite nicely: "If you plant one in
soft earth, it will grow into a tree that bears nuts! Inside those nuts,
you'll find all sorts of things! It's so fun I can't help myself"

The longer you wait before getting the nut, the better your reward is.
These are some of the things I found inside Gasha nuts: A ring, 200
rupees, a fairy, a potion, a piece of heart, 5 hearts.

This first part of this section is a *partial* list of some locations of
Gasha seeds. The second part tells you locations of the soft soil where
you can plant them.

[NOTE: Equipping the Discovery Ring causes a chime to sound when a soft
soil spot is nearby. And then there's the Gasha ring, that _supposedly_
lets you get better stuff from the Gasha nuts.]


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<< GASHA SEED LOCATIONS >>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


1. LYNNA VILLAGE (past). Pippin gives you a Gasha seed the first time
you talk to him.

2. SPIRIT'S GRAVE. In the room just south of the boss room, there's a
moving platform. Use it to get to the upper path. Push the center block
to the right, then go around and hit the switch in the corner. A chest
appears containing a Gasha seed.

3. DEKU FOREST (past). In the north-central part of the forest, there's
a stairway blocked by rocks. Go inside there...you push down the rocks
at the left and right of the chest, then push the middle one to the
side. Then you can open the chest for a Gasha seed.

4. WING DUNGEON. There's a Gasha seed in one of the chests.

5. CRESCENT ISLAND (past). When you are at Crescent Island for the first
time and just get your bombs back, return down the stairs. Use bombs on
the stones with cracks, then you can go up the steps and open the chest
for a Gasha seed.

6. CRESCENT ISLAND (past). Play the "Wild Tokay" mini-game. The first
time you win you get a Scent Seed Seedling. Then it's 20 rupees, then 50
rupees, then a Gasha seed! You can continue playing after that to win
100 rupees.

7. CRESCENT ISLAND (past). When you have your Roc's Feather again,
return to the cave at the western beach (where you found the Tokay with
your sword). Jump over to the bottom left corner of the room. Push the
bottom-most stone into the hole. Then push the center stone of the "X"
formation upward. Push another stone up into the hole. Jump over that
hole, then push another stone up into a hole (before the floor
crumbles). Push away the stone in front of the chest, then open that
chest for a Gasha seed.

8. MOONLIT GROTTO. After destroying all four blue crystals, the carousel
thingy falls down to the basement. Go to the room on the first floor
where the carousel used to be, and you'll find that it's been replaced
by a single chest, containing a single Gasha seed.

9. MOONLIT GROTTO. After making the carousel fall to the basement, go to
the screen just south of it. At the south side of this room, there is a
barrier of blocks surrounding a hole with some torches. Push the three
blocks composing the right side of this barrier so that they fall into
the hole. Now you can light the torches with your seed shooter... To
light the right torch, stand on the tile just to the left of the tile at
the lower-right corner-- then shoot an ember seed northwest. To light
the left torch, stand on the tile just south of the rightmost block in
the barrier-- then shoot an ember seed southwest so that it bounces off
the green statue and lights the torch. Open the chest that appears for a
Gasha seed.

10. LYNNA VILLAGE. Play the mini-game in the shooting gallery. The prize
if you get 250-349 points is a Gasha Seed.

11. MAKU TREE. As you continue through the game, the Maku Tree grows
bigger and bigger with new branches and areas. After beating a few
dungeons there will be a Gasha seed on the Maku Tree's new
branches.

12. YOLL GRAVEYARD (present). In the northeast corner of the graveyard
is a which's store that can only be reached when you have the flippers.
Inside, you can buy a Gasha seed for 300 rupees.

13. MERMAID'S CAVE (past). Enter the dungeon in the past, bomb the right
wall, then go into that room. Defeat the Wizzrobes, then open the chest
that appears. There's a Gasha seed inside.


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<< SOFT SOIL LOCATIONS >>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


1. LYNNA VILLAGE (past)
- There's a soft soil spot right above the "toilet" at the west edge of
the village.

2. YOLL GRAVEYARD (present)
- There's a soft soil location here in plain sight in the southern part
of the graveyard, two screens left and one screen north of the Spirit's
Grave dungeon.

3. CRESCENT ISLAND (present)
- Somewhere around the middle part of the island, there's a high plateau
with some rocks and bushes. A soft soil location is hidden underneath
one of the rocks.

4. CRESCENT ISLAND (present)
- Swim along the north side of the island and head east. Keep going
until you reach a small island with four bushes. Chop them away to
discover a patch of soft soil.

5. TALUS PEAKS (past)
- In an area of Talus Peaks to the right of Restoration Wall, there's a
diamond of four rocks. Toss one away and use the shovel to dig the tile
they surround, and you uncover soft soil.

6. ROLLING RIDGE BASE (past)
- On the screen where the entrance to the Goron Cave is (this is the
screen just north of the Maku Tree's location), there's a soft soil
spot at the lower-left corner. Just cut away the bushes.

7. SOUTH SHORE (past)
- On the path to Rafton's House, there's a trail that leads off to the
east along the south side of the Black Tower. Follow that path until you
find a few mounds of dirt that seem to surround a single tile. Dig at
that center tile to uncover the soft soil.

8. ROLLING RIDGE (present)
- Go to the screen 2 screens south and 1 screen left of the upper-right
corner of the map...there's a group of rocks. The soft soil is right
there under one of them.

9. CRESCENT ISLAND (past)
- In the west part of the island there's this structure shaped like a
face that's missing an eye (or used to be missing an eye). Go to the
screen below that and dig around...for the soft soil location.

10. ROLLING RIDGE (past)
- In the present, go to the screen where the Crown Dungeon is. Use the 
Tune of Ages to warp to the past, then you can find soft soil if you dig
at the tile that's surrounded by bushes.

11. ZORA VILLAGE (past)
- In the past...on dry land... this one is at the lower-left corner of
the entire world. Chop up some bushes to find it.

12. NUUN HIGHLANDS (present)
- Use your animal buddy to get around to the northwest-most screen of
the Nuun Highlands (at the raised area). Use your shovel and just dig
around for it...it's somewhere around there...

13. TALUS PEAKS (past)
- In the present, go to the very upper-left most corner screen of the
world. Then warp to the past so that you're up on a ledge that would
otherwise be unreachable. Go one screen to the right, and lift the rock
for that patch of soft soil.

14. TALUS PEAKS (present)
- Get all the way over to the lower-left corner of the Talus Peaks.
There's a ledge there with apparently no way to get on top of it...
but of course, you need to warp forward from the past. :p

15. FAIRIES' WOODS (present)
- In the past, make your way to the bottom-left most corner of the Deku
Forest. Stand at the bottom part of the screen, then play the Tune of
Currents/Ages to warp to the present. Now in this peaceful little
sanctuary, you have your soft soil. :)


,----------------------------------------------------------------------.
| 8) RINGS                                                             |
'----------------------------------------------------------------------'


The ring system is another neat feature of the oracle games. I'll leave
it to Vasu the jeweler to explain this one: "Rings made from Mystical
Seeds have very mystical powers. If you wear one, it's mystical power
will be passed to you. But you must keep it in your Ring Box. The
mystical power will gradually weaken and you won't be able to use it."

Rings are found all over the world. But until you get a ring appraised
and it's power revealed by Vasu in Lynna City, you cannot wear it.
It costs 20 rupees to appraise a ring. If it turns out to be a ring you
already have, Vasu will buy it for 30 rupees.

The level 1 ring box, which can hold 1 ring, is given to you when you
first talk to Vasu.

This is a list of all 64 rings found in the Oracle games. Some can only
be found in Ages, some can only be found in Seasons. Currently, I don't
have the locations of all the rings. Why? Because I simply don't know
where I got them. I don't even know what ring I have until they're
appraised. Just take what I give you and be happy.


#01   Friendship Ring        Symbol of a meeting
#02   Power Ring L-1         Sword damage +; Damage taken +
#03   Power Ring L-2         Sword damage ++; Damage taken ++
#04   Power Ring L-3         Sword damage +++; Damage taken +++
#05   Armor Ring L-1         Damage taken -; Sword power -
#06   Armor Ring L-2         Damage taken --; Sword power --
#07   Armor Ring L-3         Damage taken ---; Sword power ---
#08   Red Ring               Sword damage x2
#09   Blue Ring              Damage taken 1/2
#10   Green Ring             Sword damage +; Damage taken -
#11   Cursed Ring            1/2 Sword damage; Damage taken x2
#12   Expert's Ring          Punch when not equipped
#13   Blast Ring             Bomb damage +
#14   Rang Ring L-1          Boomerang damage +
#15   GBA Time Ring          Life Advanced!
#16   Maple's Ring           Maple meetings +
#17   Steadfast Ring         Get knocked back less
#18   Pegasus Ring           Lengthen Pegasus Seed effect
#19   Toss Ring              Throwing distance +
#20   Heart Ring L-1         Slowly recover lost Hearts
#21   Heart Ring L-2         Recover lost Hearts
#22   Swimmer's Ring         Swimming speed +
#23   Charge Ring            Spin attack charges quickly
#24   Light Ring L-1         Sword beams at -2 hearts
#25   Light Ring L-2         Sword beams at -3 hearts
#26   Bomber's Ring          Set two Bombs at once
#27   Green Luck Ring        1/2 damage from traps
#28   Blue Luck Ring         1/2 damage from beams
#29   Gold Luck Ring         1/2 damage from falls
#30   Red Luck Ring          1/2 damage from spiked floors
#31   Green Holy Ring        No damage from electricity
#32   Blue Holy Ring         No damage from Zora's fire
#33   Red Holy Ring          No damage from small rocks
#34   Snowshoe Ring          No sliding on ice
#35   Roc's Ring             Cracked floors don't crumble
#36   Quicksand Ring         No sinking in quicksand
#37   Red Joy Ring           Beasts drop double rupees
#38   Blue Joy Ring          Beasts drop double hearts
#39   Gold Joy Ring          Find double items
#40   Green Joy Ring         Find double ore chunks
#41   Discovery Ring         Sense soft earth nearby
#42   Rang Ring L-2          Boomerang damage ++
#43   Octo Ring              Become an Octorok
#44   Moblin Ring            Become a Moblin
#45   Like Like Ring         Become a Like Like 
#46   Subrosian Ring         Become a Subrosian
#47   First Gen Ring         Become something
#48   Spin Ring              Double spin attack
#49   Bombproof Ring         No damage from your own bombs
#50   Energy Ring            Beam replaces spin attack
#51   Dbl. Edge Ring         Sword damage up but you get hurt
#52   GBA Nature Ring        Life advanced!
#53   Slayer's Ring          1000 beasts slain
#54   Rupee Ring             10,000 rupees collected
#55   Victory Ring           The Evil King Ganon defeated
#56   Sign Ring              100 signs broken
#57   100th Ring             100 rings appraised
#58   Whisp Ring             No effect from jinxes
#59   Gasha Ring             Grow great Gasha trees
#60   Peace Ring             No explosion if holding Bomb
#61   Zora Ring              Dive without breathing
#62   Fist Ring              Punch when not equipped
#63   Whimsical Ring         Sword damage -. Sometimes deadly
#64   Protection Ring        Damage taken is always one heart


,----------------------------------------------------------------------.
| 9) ITEMS                                                             |
`----------------------------------------------------------------------'


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<< A & B BUTTON ITEMS >>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


SWORD:
This is Link's weapon of choice. It's a good idea to have it equipped
almost ALL the time because you'll always be using it. Hold down the
button to charge it, then release to unleash a spin attack
 Wooden Sword - This is given to you by Impa at the start of the game.
    It's the weakest and most basic sword.
 Noble Sword - Complete the trading sequence to get this one. It shoots
    beams when you have full energy, and it can destroy pots and signs
    in a single slash.

SHIELD:

ROC'S FEATHER:

BOMBS:

SHOVEL:
You get this item from a construction worker in the Black Tower towards
the beginning of the game. It's used for getting mounds of dirt out of
your way, or digging up holes in the ground to discover underground
goodies like rupees, hearts, or even soft soil locations.

POWER BRACELET / POWER GLOVES:

HARP OF AGES:

SWITCH HOOK / LONG HOOK:

SEED SHOOTER:
Link's projectile weapon, replacing the classic bow and arrow. You get
it in the Moonlit Grotto (3rd dungeon). It shoots seeds from your seed
satchel. The seeds are the same, but the effects are different...
 Ember seeds - Burn enemies and light torches.
 Scent seeds - Regular old seeds. Just hurt the enemy.
 Pegasus seeds - Stuns enemies, like the boomerang.
 Gale seeds - A whirlwind blows away enemies.
 Mystery seeds - It's a mystery... the effect is random :P

CANE OF SOMARIA:

ANIMAL FLUTE:

BOOMERANG:

SEED SACHEL:
The Maku Tree gives you the Seed Satchel early on in the game. It
initially holds 20 seeds of each type. You can later buy an upgrade from
Tingle (see mini-quest section) that holds 50 seeds of each type. There
are 5 types of seeds:
 Ember Seeds - These seeds make fire. They are used to light torches
    and defeat certain types of enemies.
 Scent Seeds - These seeds give off a scent that attracts monsters. I
    don't know why you would want to do that, but okay...
 Pegasus Seeds - Use these seeds to move much faster than usual. They
    last a few seconds, and are useful when you're in a hurry.
 Gale Seeds - These wonderful seeds instantly transport you to certain
    points on the map. Great for getting around the world quickly.
 Mystery Seeds - Sprinkle these on the blue owl statues and it will
    give you a helpful hint.


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<<<< SPECIAL ITEMS >>>>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm





        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<<<< GAMEPLAY ITEMS >>>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


RUPEES:
This is the currency of Hyrule, Holodrum, Koholint, and basically every
world in the Zelda universe. It's used for buying stuff from shops, deku
scrubs, playing mini-games, among other things. You get rupees from
chests, grass and bushes, mini-games, defeating enemies... Small green
rupees are worth 1, big red rupees are worth 5.

HEARTS:
As with all Zelda games, this is your unit of energy. Run low on hearts
and you'll hear the mind-numbingly annoying beep of death. Run out of
hearts and your dead. Find hearts in grass, bushes, enemies, or pots.
A fairy is equal to 7 hearts.

HEART CONTAINERS:
These are where your energy is stored. You start out the game with 3
heart containers. And with every major boss you defeat you get another
heart container. There are 14 total in the game.

PIECES OF HEART:
These are scattered all throughout Labrynna in hidden places. Four of
them are equal to a heart container, and there are 12 all in all. See
the heart piece section for more details on their locations.

RINGS:
This is a special feature of the Oracles games. They're found all over
the place, especially in Gasha nuts. If you keep it in your ring box,
you inherit it powers. It must be appraised at Vasu jewelers to be of
any use. See the ring section for more details. There are a total of 64
types of rings.

GASHA SEEDS:
You get these from particular locations all over Labrynna, and they can
be planted in special soft soil locations. Leave them there for a while
and they will grow into big healthy Gasha trees, bearing a Gasha nut,
which bears the fruit of your labor (often a magical ring). See the
Gasha seed section for details.

ESSENCES OF TIME:
These essences are what you are trying to find for much of the game. You
get one at the end of each dungeon, and there are 8 all in all. With
each essence retrieved, the Maku Tree grows bigger and stronger. When
they are all collected, the can come together with the Maku Seed to
repel the force of evil protecting the Black Tower.

KEYS:
Found in dungeons, small keys allow you to open doors and keyhole
blocks. Usually they can be found in chests. There is also a special
kind of key called the Boss Key which opens the Boss Door, the final
door leading to the dungeon's master.

MAP:
There is a map found in every dungeon, and once collected, you can press
select to see the layout of the dungeon. Each block represents one room
of the dungeon. Sometimes super-secret rooms aren't displayed on the map
at all.

COMPASS:
The compass works together with the map in dungeons. There's one compass
found in each dungeon, and once collected, you can see the locations of
chests and the boss on the dungeon map.

MAGIC POTION:
You can get a Magic Potion either from the Witch's Potion Shop in the
Yoll Graveyard, or from Maple when you bump into her. This wonderful
potion restores your energy when it decreases to zero. Good for one use.
It's especially useful when it comes to difficult bosses.


,----------------------------------------------------------------------.
| 10) MAPLE                                                            |
`----------------------------------------------------------------------'


Surely, you are familiar with Maple...she's that which that comes flying
your way every once in a while! So, why dedicate a whole section of this
FAQ to her? Well, there is just a lot of information that wouldn't fit
anywhere else. :p So here goes...


Who is Maple?
-------------

Maple is the granddaughter of Witch Syrup, as well as her apprentice.
Like I mentioned, she is the which that comes flying on her broom around
the screen at apparently random times. If you crash into her, both your
stuff and her stuff will scatter all over the screen-- and so it's a mad
dash for both of you to recover these items! Through this routine, you
can either lose some of your goods, or end up with more than you had
before!


When does Maple appear?
-----------------------

Maple's appearances may seem rather random and sporadic at first, but
there is an order to be found in the chaos. Her appearances are based on
the number of enemies you defeat in your travels: She will appear after
you defeat 30 enemies. This explains why you often meet her when you
emerge from dungeons (you probably killed a lot of enemies inside
there). BUT if you equip the Maple Ring, she will appear for every 15
enemies you defeat.

You'll know she's coming because the music changes suddenly and
you'll see her shadow on the floor. Then she'll fly lower and do a few
rounds around the screen. Her flying pattern appears to be random here,
sometimes going in a circle, other times doing a zigzag pattern. When
she makes her way flying around the screen, bump into her to send the
goods flying.

Be sure to actually make an effort to bump into her, or else she will
fly away and that's an opportunity lost. Alternatively, you might just
want to ignore her, so whatever. :p


Where does Maple appear?
------------------------

Maple appears in certain screens of the overworld in Labrynna (as
well as Holodrum, the world in Oracle of Seasons). She does not appear
in dungeons, in caves, indoors, or underwater.

Refer to these handy ASCII maps that show you where on the overworld
you can find Maple. Apparently she prefers the northern part of
Labrynna. Each [_] represents one screen of the world...

Past:
   [_][_][M][_][M][_][_][_][_][_][_][_][_][_]
   [M][M][M][_][M][_][_][_][M][_][M][_][_][_]
   [_][M][_][_][_][_][_][_][M][_][M][M][M][_]
   [M][_][M][_][M][_][_][_][_][_][M][_][_][_]
   [_][_][_][_][_][_][_][_][_][_][_][_][_][M]
   [_][_][_][_][_][_][_][_][_][M][_][_][_][_]
   [M][M][M][_][M][_][_][_][_][_][_][_][_][_]
   [_][_][_][_][_][_][_][_][_][_][_][_][_][_]
   [_][_][_][_][_][_][_][_][_][_][_][_][_][_]
   [_][_][_][_][_][_][_][_][_][_][_][_][_][_]
   [_][_][_][_][_][_][_][_][_][_][_][_][_][_]
   [_][_][_][_][_][_][_][_][_][_][_][_][_][_]
   [_][_][_][_][_][_][_][_][_][_][_][_][_][_]
   [_][_][_][_][_][_][_][_][_][_][_][_][_][_]

Present:
   [_][M][M][_][M][_][M][M][_][_][_][_][_][_]
   [_][_][M][_][M][M][_][_][_][_][M][_][_][_]
   [_][M][_][_][_][_][_][_][_][_][M][M][M][_]
   [_][_][M][_][_][_][_][_][_][_][_][M][M][M]
   [M][_][_][_][M][_][_][_][_][_][M][M][M][M]
   [_][_][_][_][_][_][_][_][_][M][_][_][_][_]
   [M][M][_][_][_][_][_][_][_][M][_][_][_][M]
   [_][_][_][_][_][_][_][_][_][_][_][_][_][M]
   [_][_][_][_][_][_][_][_][_][_][_][_][_][_]
   [_][_][_][_][_][_][_][_][_][_][_][_][_][_]
   [_][_][_][_][_][_][_][_][_][_][_][_][_][_]
   [_][_][_][_][_][_][_][_][_][_][_][_][_][_]
   [_][_][_][_][_][_][_][_][_][_][_][_][_][_]
   [_][_][_][_][_][_][_][_][_][_][_][_][_][_]


What items are involved here?
-----------------------------

Maple has quite a selection of items that come flying out of her. A few
common ones are the rupees, hearts, bombs, and all kinds of seeds. Once
in a while she'll drop gasha seeds, some types of rings, and even a
magic potion if you're really lucky. If you're REALLY lucky, she'll drop
a piece of heart (she only has one of those though, so don't expect any
more after you've gotten the one).

While Maple does drop rings, she does NOT carry all 64 types of rings.
Only a few of the more common types.

The types of items she carries seems to be random. Not affected by where
you are, the way you bump her, the types of enemies you defeat, etc.

As for the items that come flying out of your inventory, you can rest
assured that you will NOT lose Gasha seeds, rings, magic potions, or
pieces of heart (oh noes!). The only types of items you drop are the
common ones (seeds, bombs, hearts, rupees).

Maple - just like any of us - has her priorities. She goes for the more
valuable items first! She doesn't care at all about which one is closest
to her. She goes for the items in this order:
   1. Piece of Heart
   2. Gasha seeds
   3. Rings
   4. Magic Potion
   5. Seeds
   6. Bombs
   7. Hearts
   8. Red Rupees
   9. Green Rupees

Personally, I'd get the rings and magic potion before the Gasha seeds,
but that's just me. You may want to use the pegasus seeds to really dash
for the more valuable stuff before Maple gets to them.


Other oddities
--------------

Maples starts the game with a regular old flying broomstick. But as the
game progresses, she eventually upgrades to a flying vacuum cleaner!
Weird, eh? Apparently she does something with the rupees and stuff she
stole from you (though this upgrade occurs even if she doesn't earn that
much from you). If you play a "linked game", she'll be sporting a shiny
new flying saucer. :) She also gets faster with these upgrades.

Also, how does she appear in both the past and the present? The answer
is no, she is not really hundreds of years old. In your early encounters
with he she mentions that she was flying through a tunnel-- which means
this little brat followed you through the time portal. :p


,----------------------------------------------------------------------.
| 11) COOL STUFF                                                       |
`----------------------------------------------------------------------'


SHOOTING GALLERY GAME:
In Lynna Village (in the past) there's a little house where you can play
a sort of shooting game. It truly amazes me how Capcom came up with such
a poorly designed mini-game. Anyway, it costs 10 rupees to play. Swing
your sword to hit the balls back at the targets. Each kind of target has
a different point value. Fairy 100pts, Blue 30pts, Red -10pts,
Imp -50pts, Miss -50pts. The prize is based on your score after 10
pitches. 

WILD TOKAY MINI-GAME:
On Crescent Island in the past, there's an area of the wall that can be
bombed to discover the Wild Tokay mini-game! You need to have the Power
Bracelet to play). It costs 10 rupees. Pass meat to each Tokay that runs
by on the left    and right. If you give meat to each one, you win! If
you skip even one, you fail. There are about 15 Tokay that pass by at
the sides. You should just stay at the area where the meat falls,
throwing it to the Tokay without moving vertically. The last Tokay to
pass by is a red one. It's a pretty hard game, and sometimes I can swear
it's just outright impossible. You need a good combination of skill and
luck to win. After winning the seedling, you can play again to win 20
rupees. Then 50 rupees. Then a Gasha seed. Then 100 rupees for every
time after that. It gets harder the more you play.

DIFFERENT ANIMAL BUDDIES:
- When you first go into the Nuun Highlands, northwest of Lynna City in
the present, your animal buddy for the rest of the game is decided. If
you won the Strange Flute from the Shooting Gallery in Lynna Village,
you will get Ricky the Kangaroo. If you bought the Strange Flute from
the Lynna City shop, you will get Dimitri the Dodongo. If you don't have
the Strange Flute at all, your animal buddy is Moosh. The Nuun Highlands
will be different depending on your animal buddy... It will be full of
holes if you have Moosh, flooded if you have Dimitri, and grassy if you
have Ricky. Basically it's the same quest irregardless of your animal.
Sometimes I think Capcom intentionally made this game hard for FAQers 
like myself... :P

REVENGE OF THE CUCCOS:
- This is a very popular secret of all Zelda games since A Link to the
Past. Chickens can be found at select areas around Labrynna. These
seemingly harmless chicken can become deadly if you attack them. Hit
them with the sword about 15 times and a whole army of chickens will
attack you. They will stop if you go to another screen.

MYSTERY SEEDS & CUCCOS:
- Here's something new... Try sprinkling Mystery Seeds on adult cuccos.
They transform into baby cuccos! And for even more fun, do the trick
above to make the cuccos attack you, then sprinkle Mystery Seeds on the
cucco you originally attacked. It turns into a HUGE cucco!

MAPLE UPGRADE:
- For every 30 enemies you defeat, you will run into Maple flying around
on her broomstick. But if you bump into her enough times and she takes
enough rupees from you, you'll find her riding a vacuum cleaner! Neat!

FAIRY SPRINGS:
- All around Labrynna, there are some places where you'll find a fairy
who is always willing to ease your weariness. They completely fill up
your heart meter! They can be found in Crescent Island (present), Maku
Tree (present), Nuun Highlands (present), Rolling Ridge (present),
Rolling Ridge (past)...

MAKU TREE GROWING:
- As you progress further through the game, the Maku Tree gradually
grows bigger with more branches and stuff. For example, after completing
the first two dungeons, a cave will appear in him to the Hall of
Secrets. With more dungeons completed, the Maku Tree gets bigger and
develops branches where you may find Gasha seeds.

CRAZY OLD MEN:
- Around Labrynna, there are these weird old guys. You can often find
them living underground by burning down saplings. Much like the elderly
in real life, they have nothing to do but to give you money or cost you
money. Some of these guys are good to you for no particular reason and
they give you rupees. But others get pissed and take money from you for
burning down their 'door'.

BIPIN & BLOSSOM'S BABY:
- In Lynna Village a couple has a baby. When you first meet them they
give you, a complete stranger, the liberty of naming their baby. Strange
people. Depending on the choices you make throughout the game, the baby
will grow up differently.

KILL THE BUNNIES:
- In dungeons, you'll sometimes find an enemy that looks like a cute
bunny rabbit. This is the Pols Voice. If you play your Harp of Time,
they explode! Ah, bliss...


,----------------------------------------------------------------------.
| 12) FREQUENTLY ASKED QUESTIONS                                       |
`----------------------------------------------------------------------'


Here are a few questions that I often get email about...or at least I
anticipate I would get email concerning them, had they not been in this
section. So basically, this section is here to dodge a few emails. :P

Seriously though, please do ask me questions if there's anything
burning at the back of your head (figuratively!). Send them to
<[email protected]>. I can guarantee that I read every single email
that I receive.


Q: What is this number beside my save file?

   A: This number indicates how many times you died in the game. That
   number does NOT increase when you use the Magic Potion when running
   out of life, or if you turn of the Game Boy at the game over screen.
   As far as I know, it has no effect on the gameplay. It's just there
   for the bragging rights ;)


Q: What's the difference between Oracle of Ages and Oracle of Seasons?

   A: Aside from the general gameplay and similar storylines, they're
   completely different games! It's *not* like Pokemon where there are
   versions of essentially the same game. Here we have different worlds,
   different stories, different challenges...essentially different
   games. However they are somewhat connected into a big uber-game, if
   you will see the next question...


Q: How are the two Oracle games connected?

   A: This is how it works: When you defeat Oracle of Seasons, you will
   receive a password at the end. Then you can start a game in Oracle of
   Ages, selecting SECRETS instead of NEW GAME, and then you will be
   playing the 'linked-game' or 'continued quest'. Another password will
   allow you to transfer your rings to the liked game. The game will
   have several small changes, and after defeating it's boss, you
   will have to face the ultimate boss of the Oracle games.


Q: How dare you insult Dodongo. Haven't you ever played the original
   Zelda on the NES?

   A: Ok, I must confess. As a deep admirer and fan of the Zelda games,
   I'm ashamed to admit that I have never played through the original
   Legend of Zelda (or Zelda II, for that matter). I've played a bit of
   it, on emulators. But my standards for a Zelda game have risen
   greatly and I just couldn't muster the interest to finish the game.
   You'll have to forgive me if I don't recognize homages to the
   original game, such as the appearance of Dodongo and Aquamentus, or
   the weird old men that give or take money.


,----------------------------------------------------------------------.
| 13) CREDITS & INFO                                                   |
`----------------------------------------------------------------------'


Special thanks to...
   - AstroBlue/Shdwrlm3's FAQ for the game story, enemy names, and boss
        names. Many thanks!
   - GameFAQs.com for posting all my FAQs. This is my 14th so far.
   - Nintendo and Capcom, makers of this wonderful game.


NOTE TO WEBMASTERS:
You may freely place this document on non-profit websites without
explicit permission from the author as long as (1) it is not modified at
all and (2) I receive full credit. Take note that any future
updates will be sent only to gamefaqs.com.

REGARDING FEEDBACK:
Before coming to me with questions, please make sure that it's not
already answered in this guide. And make sure you're looking at the most
recent version of the guide (always available at www.gamefaqs.com). All
feedback goes to [email protected].

For news about the progress of my FAQs, and announcements of future
projects, visit my site at http://www.geocities.com/coffeefaqs.

Copyright (c) Michael Gonzalez 2004