=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *--------------------------------------------------* The Legend of Zelda: Oracle Of Ages FAQ/Walkthrough By: Dark Vortex (Quan Jin) darkvortexfaqs@ymail.com Version 1.1 *--------------------------------------------------* =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= This guide may be found on the following sites: [http://www.gamefaqs.com]--------------------------------------------[GameFAQs] [http://www.gamespot.com]--------------------------------------------[GameSpot] [http://faqs.ign.com]------------------------------------------------[IGN FAQs] [http://www.neoseeker.com]------------------------------------------[Neoseeker] [http://www.dlh.net]--------------------------------------[Dirty Little Helper] [http://www.cheats.de]----------------------------------------------[Cheats.de] [http://www.supercheats.com]--------------------------------------[SuperCheats] [http://www.honestgamers.com]------------------------------------[HonestGamers] This guide is copyright (c)2005-2006 Quan Jin =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ---- Table of Contents ---- =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 1. Introduction...............................................[1000] 2. FAQ........................................................[2000] 3. Controls...................................................[3000] 4. Character Listing..........................................[4000] 5. Walkthrough................................................[5000] 5.1. Spirit's Grave....................................[5100] 5.2. Wing Dungeon......................................[5200] 5.3. Moonlit Grotto....................................[5300] 5.4. Skull Dungeon.....................................[5400] 5.5. Crown Dungeon.....................................[5500] 5.6. Mermaid's Cave....................................[5600] 5.7. Jabu-Jabu's Belly.................................[5700] 5.8. Ancient Tomb......................................[5800] 5.9. Black Tower.......................................[5900] 6. Enemy Listing..............................................[6000] 7. Boss Listing...............................................[7000] 8. Item Listing...............................................[8000] 8.1. Standard..........................................[8100] 8.2. Rings.............................................[8200] 9. Heart Piece Locations......................................[9000] 10. Mini-Games...............................................[10000] 11. Version History..........................................[11000] 11. Legal Information........................................[12000] 13. Credits And Closing......................................[13000] To find a section quickly, press Ctrl-F and type in either the name of the section along with its content number (ie. 1., 2., 3., etc.) OR you can use the codes on the far right. Simply type in the brackets with the code number to get a jump. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ---- 1. Introduction ---- [1000] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= It's been a while since I've written for a Legend Of Zelda game. Although not as good as Link's Awakening, both the Oracle of Ages and Seasons have kept me occupied for a long time. A common misconception might be thinking these two games are the same thing. Nope, the two games are completely different from each other; only interconnected in very minor ways. This guide will walk you through the game as well as provide various appendices for your viewing pleasure. Hopefully, you find this FAQ useful. Enjoy! =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ---- 2. FAQ ---- [2000] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= +-----------------------------------------------------------------------------+ [Q] Who is Maple? [A] Maple is a young witch who is constantly flying around. She is known to appear everytime you kill 30 monsters (15 with Maple Ring). Let her bump into you, and a bunch of items from the both of you will fall everywhere. It's a race between you and her to pick up as much as possible. On occasion, Maple will drop a Heart Piece and Gasha Seeds. She also plays a role in collecting the Noble Sword. So yeah, it's beneficial to find Maple... unless of course you lose more than you pick up. +-----------------------------------------------------------------------------+ [Q] What do those blue Owl Statues do? [A] If you use a Mystery Seed on them, they basically give you hints and stuff to help you through the game. If you're ever stuck, you might find it very useful to consult these wise statues. +-----------------------------------------------------------------------------+ [Q] How do you beat [Insert Whatever Here]? [A] There's a walkthrough, boss list, and enemy list right in front of you, my friend. +-----------------------------------------------------------------------------+ [Q] Where is the Lynna City "secret" shop? [A] At the shop in Lynna City, you might have noticed that it had two doors. This is the "secret" shop. Yep, it's plain in sight. In order to reach it though, you'll need the Tune of Currents. Get over to the past and use a Gale Seed or just go to the Ember Seed Tree at the South Shore. Go one screen north to reach the future site of the Lynna City shop. Note the mangled trees here. Stand above the left-most tree and use the Tune of Currents to warp to the present. You should hopefully find some flat ground (if you accidentally warp into the shop or the fence, just try again). Simply walk into the other half of the shop. +-----------------------------------------------------------------------------+ [Q] How do I get the Iron Shield? [A] When you get the Mermaid Suit, you can dive into the water surrounding Crescent Island. Make sure that you're in the past, and swim underwater to the cave southwest of the island. The Tokay here will give you an Iron Shield. +-----------------------------------------------------------------------------+ [Q] Where can I get the upgraded Seed Satchel/Shooter? [A] You need to talk to Tingle in the present. There's a cave on the South Shore (present time). Enter it. You need the Seed Shooter to bounce a seed off the wall and hit the switch on the other end. Cross the bridge and talk to Tingle. He'll upgrade your Seed Satchel/Shooter. 50 seeds is now the maximum. +-----------------------------------------------------------------------------+ [Q] How come you don't list Gasha Seeds?!?! [A] Half of that's laziness. Gasha Seeds are pretty annoying to find. Secondly, there's really no need for a Gasha Seed list. Although they are rare, you can find them all over the place. Many of them can be won over again and again from the same mini-games and you can obtain Gasha Seeds from bumping into Maple (rare however). If you're looking for an accurate list, consult Demajen and Shdwrlm3's fantastic Gasha Seed guide. It will be sure to help you. +-----------------------------------------------------------------------------+ [Q] How come I can't read a sign? [A] It would make sense to actually have Link stand in _front_ of the sign. If you attempt to read it from the side or back, it obviously will give you a "You can't read it from here!" message. +-----------------------------------------------------------------------------+ [Q] How come I can't open a chest? [A] Same thing as above. Make sure you open a chest from the FRONT! +-----------------------------------------------------------------------------+ [Q] How come you're so smart? [A] Because some of us actually go to school. +-----------------------------------------------------------------------------+ =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ---- 3. Controls ---- [3000] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= _________________ | _______________ | || || || |--------Screen || || || || || || ||_______________|| | _ | | _| |_ _ | Directional-----|_ O _| _ |_|--------A Button Pad | |_| |_|--------B Button | _ _ | Select Button--------'-''-'--------Start Button | | '._____________.' Directional Pad --------------- ~ Moves Link through the overworld. ~ Allows you to move the cursor in the game menus. A Button -------- ~ Activates whatever item or weapon you have selected for it. ~ Opens treasure chests. ~ Interacts with various characters. B Button -------- ~ Activates whatever item or weapon you have selected for it. Start ----- ~ Bring up the in-game menu. Select ------ ~ Brings up the map of the overworld. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ---- 4. Character Listing ---- [4000] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Zelda: Oracle Of Ages has its fair share of people to know. The following are all main characters and villains and they each play a role of their own. [-----------------------------------------------------------------------------] Link ~ =--= You are he, Link, the soft-spoken elven guy. For some reason, trouble always seems to surround him. And it's Link's job to save the world from a certain demise... again. Link bears a green tunic and a sword. Nayru ~ =---= Veran has possessed the beautiful Oracle Of Ages and is now using her powers to travel through time. For this game, Nayru's the damsel in distress. In saving Nayru and stopping Veran, the world will become peaceful once more... or will it? Ralph ~ =---= Nayru's stupid friend won't help you too much. Apart from playing a small role in the storyline, he doesn't really serve much of a purpose. Well, he's Ralph. You just gotta deal with him. Veran ~ =---= Upon taking control of Nayru's body, Veran used her powers to travel back in time to change the future. By wreaking havoc on the past world, the present will be just as screwed over. She is your number one enemy this time around. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ---- 5. Walkthrough ---- [5000] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= "Accept our quest, hero!" Below is the walkthrough. It will efficiently lead you through the game, while picking up necessary items as you go. I strongly suggest you do exactly as the text says to avoid getting lost and such. Also, I'll notify you of Heart Pieces and Gasha Seeds, but I can't guarantee that I'll walk you through all of them. Check the separate Heart Pieces and Gasha Seed sections or use either of the in-depth guides on the subject. Those explain their locations much better than I ever could. That's really it so... * NOTE: Basic reading ability is required to fully use this walkthrough! * ANOTHER NOTE: Do not buy the Flute at the Lynna City shop unless you want to be very confused later on. ------------------------------------------------------------------------------- 5.1. Spirit's Grave [5100] ------------------------------------------------------------------------------- So, you start the game with nothing. Nice! Go north a little bit and someone will scream for help up ahead. Some woman is apparently getting victimized by a bunch of ugly monsters. Link, for some reason, scares them off. She'll tell you her name, Impa. She is out on a quest for Princess Zelda; looking for a singer by the name of Nayru. She'll ask you if you'd like to help her look. Since you can't say no, just have her follow you. Go north to find some monkies. You can't talk to them because... they're monkies. Head west from there to find an interesting rock. Move the rock out of the way for her, and proceed. Go north two screens to find Nayru singing to some talking animals. They're too into Nayru's music, so they won't budge. Talk to all of them and then talk to the bear. He'll be courteous and move over for you. Enchanting, no? Talk with Ralph and he'll say that he's one of Nayru's old friends. He'll tell you to scram, thinking that he can protect Nayru by himself. Pfft. All of a sudden, Impa will go crazy and an apparently evil being will appear. Her name is Veran and she has come to possess Nayru. Ralph decides to show some muscle, but backs down after realizing Nayru's predicament. Veran uses Nayru's powers to create a warp, and skedaddles out of there. With Nayru's warp, Veran travels to the past and starts wreaking havoc on the world. Ralph will be stupid and run off while Impa wakes back up. She'll tell you all that hero stuff and whatnot. Luckily, she gives you the Wooden Sword, of which actually allows you to hurt stuff, you know? Upon doing so, Impa will request that you see the Maku O-------------------------------------------O Tree in Lynna Village. Return | WOODEN SWORD | to the area where you started O-------------------------------------------O the game at. Cut away the | To use the Wooden Sword, just press the | bushes to the left and | button you have it assigned to. To | proceed. | unleash a devastating spin-strike, hold | | down the selected button and release. | This is Lynna Village as you O-------------------------------------------O can probably see. There are a few things you can do here. You can visit the shop, but a shield and some hearts aren't needed at the moment. Read the nearby sign to learn that the Maku Tree is north of here. Go north one screen to find the Ring Shop. Stop there and talk to the shop- keeper. Listen to his explanation on rings and take your Ring Box. He'll also give you one ring, but it needs to be appraised. Do just that, and you have yourself a Friendship Ring; Symbol of a meeting. In case you didn't notice, this ring does squat, so I O-------------------------------------------O don't even know why you have | RINGS | it. Oh well. O-------------------------------------------O | Rings are very special items kept in a | Leave the shop and continue | Ring Box. You can pick up rings through | north. The person will tell | the game in various locations, but in | you that the Maku Tree is at | order to actually use it, you need to | the far end of this cave. | get it appraised at the Ring Shop. You | Enter the Maku Road and keep | can carry up to a maximum of five rings | going north until you can | with the upgraded Ring Box. | leave. It's the great Maku O-------------------------------------------O Tree in all her glory. After a bit of talk, she'll suddenly vanish into thin air! Obviously, this is Veran's work here. Go east to find yourself on the ledge that Veran used to leave. The time warp is still there too. Ralph also managed to find his way up here and jumps into the warp. You should follow suit. And please, don't fall off the ledge unless you want to retrace your steps all the way back. Anyway, upon stepping into it, Link will time travel to the past. Head south, west, and south again to reach the Lynna Village of the past. Talk to some of the people around if you'd like. Head in the direction of Ambi's Tower (up the stairs onto the stone path) and follow the stone path to a bridge. Past it is a single house. Talk to the man inside and get your first Gasha Seed. If you plant Gasha Seeds, they'll grow into large trees that can bear special items. Head south one screen to find your first soft earth location. Plant the Gasha Seed if you'd like. Continue southbound until you reach the construction zone. When you can't go south any more, move one screen east and talk to the man. You'll learn about Queen Ambi a bit, and as the villagers call it, the Black Tower. He'll move over and let you go through. Do just that. Begin by heading east and following the linear path. You can chat with some of the workers, but they don't give you any important information. Keep an eye out for an idle worker by four holes in the ground though. He'll hand you the Shovel. O-------------------------------------------O That's all you really need | SHOVEL | here. Dig up the dirt nearby O-------------------------------------------O using your new Shovel and | With the Shovel, you can easily move | repeat the process some more. | clods of dirt that originally blocked | You'll reach the entrance | your path out of the way. | room. Now that you're back O-------------------------------------------O outside, check out the Piece of Heart to your right. Dig up the dirt so you can pick it up. With that picked up, return to Lynna Village. Get over to where the Maku Road was originally located (one screen east and noth of Lynna Village). Dig the dirt piles out of the way so you can access the cave. The first room of Maku Road has nothing so just continue into the next. Here, we actually have a *gasp* puzzle to solve. Well, it isn't really a puzzle. Simply push the block forward and the door will open. There are some Keeses here. If one flies by you, just slash it with your sword. Push the block that's in your way to the left or right. The door to your left requires a Small Key; something we do not have yet. Go east and through the open doorway. Defeat the three Small Blobs here to open the north door. Here, you can fall off the platform, so take caution. If you fall off, you'll just appear at where you entered the room. Push the block out of the way and head east. Here, push the left block up and the right block to the right. Press the switch afterwards to make a chest appear. Return to the entrance of this room and go west. Follow the path, making sure that you don't fall off, and open the chest for a Small Key. Backtrack through the last room and use your key on the locked door (to the west). In this room, you have a locked door and a bunch of blocks. In order to open the door, you need to step on the switch, but a formation of blocks are in your way; 1) ##SS## ## ## ## Push block above lower-right ## ## ## block one space left. ########## 2) ##SS## ## ## ## Push the block that was originally ## #### above it one space up. ########## 3) ##SS#### ## ## Finally, just push the block below ## #### the switch left. That will let ########## you access the switch. 4) ##SS#### #### You can now access the switch. ## #### ########## Press the switch and the door will open. Wow, who could have saw that coming? There are some Stalfoses in the next room that would like you to kick their ass. There's also a Heart Piece in this room. Get it by pushing the leftern- most block up and the other to the left. The other door is slammed shut, but by pushing the single block, you can open it. The stairs out of here are in the next room. Congratulations, you have completed your first dungeon. Well, hardly a dungeon. The Maku Sprout is apparently getting terrorized by some Moblins. Walk up to them and they'll start attacking you. Dispose of both of them and have a talk with the Maku Sprout. She'll repay you when she grows into a tree and opens a wall. Just as you leave though, she'll tell you that she's going to be your bride. I personally don't see how that will work, but that's just me. There's a warp just outside. Step into it and travel back to the present. Get yourself a Wooden Shield from the shop for 30 rupees. With the Shovel, you should be able to find some cash in the ground. Proceed to meet the Maku Tree once again. After some talk about marriage (?), Link tries to change the subject. The Maku Tree states that you will need the Eight Essences of Time. With them, the Maku Tree can regain her memory and learn the truth. Your first destination is Yoll Graveyard to the east. Before you go, the Maku Tree will give you a Seed Satchel and some Ember Seeds. Return to Lynna Village and O-------------------------------------------O head east. Head north to reach | SEED SATCHEL | that Triforce rock, then go O-------------------------------------------O east and south to find a tree | The Seed Satchel can carry seeds that | that can be burned down. Use | you have. There are five kind of seeds: | your Ember Seeds to get it out | Ember; These will light torches and burn | of the way and proceed. | plants and the like, Scent; Scent Seeds | | will lure monsters toward you, Pegasus; | There's another one just past | Will allow you dash, Gale; using it will | it, so burn it as well. You | warp you to a seed tree, And Mystery; | will appear in the Yoll | well, who knows? Try them on many things | Graveyard. Creepy, eh? You'll | and see the result. | find nothing if you head O-------------------------------------------O north, so just continue east- ward. Climb down the stairs to the south into the next area. There's a ghost here stuck within some walls. Ignore it, and proceed west. Some kids will doing some kiddy stuff. Whatever. As a side note, there's another soft earth location here. Walk south across the bridge and you should note a Heart Piece to the west. However, a heavy block prevents you from getting it. From here, just go east until you find two "burn"-able trees. Use an Ember Seed on the bottom one to reveal a staircase. You know what to do. It's pitch black in here. The fact that there are holes in the ground doesn't help either. Get to the first torch safely by walking right until you are in-line with it. Then walk up to reach it. Alternatively, you could just press Start and the room will light up a tiny bit. Light this lantern and repeat the process with the other one (opposite side). In doing so, you'll pick up the Graveyard Key. Backtrack to the trapped ghost and head north. Use the Graveyard Key to open the gate. You should see an entrance across the small stream. However, Link can't swim (for some reason) and you will lose a half-heart if you step into the water. Instead, just go south. Kill off some Crows and cross the bridge. __________________________ ---=| Spirit's Grave |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Welcome to your first main dungeon. It shouldn't be too tough for you. Start off by heading east. There are some Blobs in this room. When you split one, be sure not to let the Small Blobs get stuck to you. Defeating them will re-open the door behind you, but there's no need to go back. Push the block to the side and continue through. In the next room, push the strange-looking block into the hole surrounded by torches. The flames will come up, and the door will open. Look to your west and walk up the steps. You will find the Dungeon Map here. Jump off the ledge and do what O-------------------------------------------O you did before. Push the block | DUNGEON MAP | to the side and put the weird O-------------------------------------------O block in the hole. Go through | Use the Dungeon Map by pressing Select | the north door. Move the | while in the same dungeon. Rooms that | block and go left for a | you have visited are highlighted in blue | Compass. Don't leave yet! To | while other rooms are darkened. | the left of the chest is a O-------------------------------------------O vine. Burn it with an Ember Seed to reveal a secret O-------------------------------------------O passage. Here, cut away some | COMPASS | of the crystals and kill off O-------------------------------------------O the Snakes. | A Compass can be used in conjunction | | with the Map. A little flashing square | Climb up the steps and step | will indicate your current location. The | on the switch to have a chest | square-ish things represent chests and | pop up. Inside is a Ring. It's | the face represents the location of the | a level 1 Power Ring if you | dungeon boss. | were curious. Return to the O-------------------------------------------O previous room. The block will have reset itself, so you'll have to climb back over the Dungeon Map platform and jump off. Repeat and go through the open east door. There are two Stalfoses here. Either defeat them or avoid them. There are some Blobs that might pop up out of the ground. Careful. Head north and defeat the Ghost. A Small Key will land on the red tile. Pick it up and go west. Well what do you know? You're back in the Compass room. Push the block out of your way and head north. Unlock the door using a Small Key. Lacerate some Keeses and note the chest to the east. Push one of the blocks out of the way and access it. Yeah, a Small Key. Since Link is too weak to pick up those pots, just go west. There are some more Keeses here. See the group of blocks in a Ż| pattern? Push the bottom- most block left and push the block above it up. Follow the path until you hit a split. Go east. To create a path to both sides of the room with the blocks; 1) ## ## Push the middle block one ###### space up. #### #### 2) ###### Push the blocks that were ## ## originally to the left and #### #### right of the middle block outwards. 3) ###### Finally, push the upper-left ## ## and upper-right blocks toward #### #### the pit. 4) ## ## ## There's your path. ## ## #### #### First, hit the switch on the right to form a moving platform. Then press the switch on the opposite side to make a chest appear. Put two and two together and pick up your Small Key. Backtrack to the last fork and go north this time. To the west is a moving block. Don't cross the gap though. Just step on the platform, let it go up, and get off on the other side of the blocks. Push the block out of the way and proceed to the upper-right corner. Step on the switch to make a chest appear. Snag a Gasha Seed. Because the chest now blocks your way, walk past the switch and up the steps. Time it right and drop onto the moving platform. Keep going into the next room. Cut the bushes and unlock the south door. Mini-Boss : Giant Ghini ~ =---------------------= The Giant Ghini starts off by sending three smaller ghinis at you. They won't hurt you, but they will make it so that Link cannot attack. Defeat all three of them and then go after the Giant Ghini. You should be able to pull off two or three hits before it sends another batch of ghinis at you. Be careful when he charges you and repeat the same process to beat him. A warp will appear after defeating it. You'll also get a fairy to replenish your health. You can take the warp to return to the entrance. We don't need that yet, so just continue west. Defeat the two Moblins and head south. You will need to use your last Small Key for it. Push the two blocks next to the middle block down and then move the middle block to the left or right. Defeat the Stalfoses. There's a chest, but it's blocked off by heavy pots. Continue past it and go north. Light the two torches with some Ember Seeds and WHOA! Stairs! Just take them down and climb the ladder. Do the same with the other one and pick up the Power Bracelet! At least now you can pick up those heavy pots with no trouble. Now you can open O-------------------------------------------O the chest that was blocked | POWER BRACELET | off by pots. Return to it and O-------------------------------------------O lift your way to it. There's | With the Power Bracelet, you can pick up | another ring here (Discovery | and pushheavy pots and the like. Just | Ring). Don't forget to get it | have it equipped and use it. The Power | appraised later. Go south and | Bracelet can be upgraded later. | down the steps. Here, push the O-------------------------------------------O pot (push, not pick up) onto the nearby switch. The door will subsequently open. Slash away some Stalfoses. Do not leave without picking up the Boss Key. Common sense! Going further east will finally bring you back to the entrance. Step into the warp to appear where you fought the mini-boss. Simply go north and cut the bushes out of the way. Go up one more screen to reach the boss's lair door. Be wary of the Wall Masters (giant hands). If one manages to grab you, you will appear back at the dungeon entrance. Ouch. Unlock the door with your Boss Key and prepare to fight Pumpkinhead. Boss : Pumpkinhead ~ =----------------= The boss may appear menacing (somewhat), but it really isn't much of a threat. It will occasionally jump around and attempt to squash you. Pumpkinhead can also throw orbs at you that deal damage. First thing's first. Slash away at its body a few times to destroy it. Then quickly pick up the head with the Power Bracelet and throw it somewhere. If you're too slow, the body will simply regenerate. Upon exposing the tiny ghost underneath, just slash at it. If it manages to get back to its pumpkin, it will regrow a body. Do the same thing until you manage to vanquish it. After that pushover of a boss, you'll receive your first Heart Container. Pick it up and go through the opened door. On the pedestal is the Eternal Spirit; the first of the eight essences. Back outside, the Maku Tree will talk to you. She'll mention the Western Woods. I suppose that's our next destination, right? ------------------------------------------------------------------------------- 5.2. Wing Dungeon [5200] ------------------------------------------------------------------------------- Now would be a great time to get back to Lynna Village and get those two rings appraised. Either way, you need to get back there anyway. Before doing that though, you can lift the rock in front of the Heart Piece by the trapped ghost. Do just that. Once you get the Heart Piece, return to the trapped ghost (you have to approach him from the right side). Use your Power Bracelet to move the boulder and talk to the ghost. Then move the headstone and go downstairs. Converse with the ghost again to get the Poe Clock. Upon returning to Lynna Village, head southwest. You should be in the vicinity of the Black Tower. Just outside the entrance is a path leading west. Lift the rock out of the way and defeat the Octorok. Continue westbound and then south to the woods. Follow the linear path until you reach a fork. Go left one screen and north. Three fairies will appear, and you'll have to find them if you want to proceed. This forest can change its layout (much like the Mysterious Wood of Link's Awakening), so just follow these steps. - Go west two screens and cut away the southwest bush. The first fairy is located here. - Return to the beginning (to the east). Go west one screen and south one screen. Cut away the bottom bush to reveal the second fairy. - Find your way back to the beginning area. Go one screen up and then back south. The floor will change. Go one screen up again to find a rock that appeared out of nowhere (This is crazy). Lift it to find the final fairy. Now that the fairies are all found, they'll put the forest back to normal so you won't go crazy finding your way around. Go east and lift the rock. However, a quake will knock it down. The Maku Tree will recommend that you check in Nayru's House. If you don't know, Nayru's House is located at the upper-right corner of the Forest of Time (beginning area). Go past the Triforce rock and head in a generally northeast direction. Nayru's House is basically a tree, so be sure you don't miss it. Impa is here (for some reason). She'll mention possibly a hidden room somewhere. Indeed! Push the statue by Impa to the left and go through the vent. At the end of the path is the Harp Of Ages. Nayru will appear and explain what this O-------------------------------------------O item does. By playing tunes | HARP OF AGES | on the harp, Link can travel O-------------------------------------------O through time! She'll teach | The Harp of Ages allows you to travel | you the Tune of Echos, which | through time by playing the Tune of | allows you to travel through | Echoes. This tune will open portals | portals that you might come | allow you to travel through time. Later | across. | on, you will learn the Tune Of Currents, | | which allows you to _create_ a portal. | Leave Nayru's House and the | The final tune, the Tune Of Ages will | Maku Tree will talk to you | let you travel through time without the | once again. As you can | hassle of portals. | probably see, there's an O-------------------------------------------O in-active warp point next to Nayru's House. Play the Tune of Echoes and it will activate. Step into it and head west and south. You'll reach the Lynna Village of the past again. Before checking out the dungeon that crumbled in the future, go to the house west of the of the building that would be the shop in the present. Talk to the mailman and he'll complain about the time. Show him the Poe Clock that you should have picked up, and he'll trade you Stationery for it. Go west until you reach the toilet. If you planted a Gasha Seed here, it should be fully grown by now. Anyway, enter the toilet and walk to the hole. A hand will appear and ask for some paper. Give him the Stationery and you get a Stink Bag. Yuck! Go south one screen and lift either rock out of the way. For some reason, this area looks a lot different than the present. Go south at the end to come upon a fork. The upper path leads to a staircase that doesn't serve any purpose yet. Proceed by taking the lower path. You can talk to the old lady if you want, but she'll just complain about the Black Tower like everyone else. Go south into the next screen. The guard here will just mention the tremendous power of Queen Ambi's boobs, I mean bombs! Go west two screens and then north. Move the rocks out of the way and descend the staircase. Move the boulders for a Gasha Seed. Return to the surface and walk around the rocks and back north. Follow the pathway west. The guard will mention terrible hordes of monsters. Go south until you reach a split. Head west and burn the tree with an Ember Seed. Continue along and move the rocks out of the way. Go down the steps you find here. There are various Keeses and Blobs here. Cut the bushes to your right and continue this way. There's a staircase at the end, which will bring you back to the surface. There's a Seed Tree to the south bearing some Mystery Seeds. If you use one on the Owl Statue nearby, it'll say something. Backtrack the way you came until a guard comes. He'll notice that you have some Mystery Seeds. Apparently, Queen Ambi really loves them. He'll bring you to the palace to see her. The Queen will gladly take your Mystery Seeds. The scene that follows proves that the possessed Nayru is corrupting Ambi. Afterwards, you'll learn a bit more about Veran's true intentions. The guard will take you back outside and you're free to go. Now, while O-------------------------------------------O trudging through the woods, | BOMB | you might've noticed a cave O-------------------------------------------O that was sealed. If you | Put a Bomb down and it will explode | guessed it being the next | after a few seconds. You can pick up and | dungeon, you're absolutely | throw a Bomb by using the same button | correct. Return to the forest | you used to throw the Bomb. | and head one screen left of O-------------------------------------------O the guard (he's gone now) that originally told you about the Bombs. Drop one in front of the sealed door and watch it blow up. That's fantastic. __________________________ ---=| Wing Dungeon |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Begin by going straight ahead... because that's kind of the only way you can go at the moment. Flip the Spiked Beetles on their back to make them vulnerable. Go west and up the steps. The idea here is to push the block into the hole with red side up. Move it exactly two spaces down, three spaces right, three spaces up, one space left and down, and then push it all the way into the hole. If you mess up, just leave the room and re-enter. The door will be open. Proceed and push the middle block up. Then move the block to the right of it east. Just before the next set of steps is a bomb-able wall. You can tell by the cracks in it. Drop a Bomb and let it blow it up. You'll find the Dungeon Map in this room. Leave and go through the rest of the room. Train tracks? Hmm. Just go west to enter a pretty dangerous room. Watch the Sparks and make your way through the room. In the next, defeat the Moblins and others to make a Small Key drop from the ceiling. Backtrack to the room with the Spiked Beetles. To get past the blue blocks, just push the two blocks next to the middle one down and then the center block to the side. Defeat the Spiked Beetles once again and unlock the door to the east. There are a bunch of pits here and some Snakes, making this room very hazardous. Defeat the majority of them and bomb the cracked section on the south wall. If you have to, kill off the Moblins and Blobs. Descend the steps and you'll re-appear in a side-scrolling area. Climb a tiny bit to the right and fall onto the platform going up and down. Ride the horizontal platform to get across the gap. To get past the Thwomp, step under it and then get back. Wait for the Thwomp to re-align itself and cross under it while it goes back up. Finally, use the last moving platform to get on the ladder. Defeat the multitude of Snakes to make a chest appear. Open it for a Small Key. That's pretty much what we came here for, so just backtrack through the side- scrolling area to the room with the holes and Snakes. At the upper-right corner is a chest. If you can't get past this block puzzle by yourself, there is something seriously wrong with you. Open the chest afterwards for a Compass. Keep going north into the next room. There are a few Moblins here along with a chest closed off by some blocks. Open the door with a Small Key and continue. This is the fun part! Jump on the mine car; it will carry you along the tracks. Feel free to slash away at enemies that get too close to you. When your ride is over, go north through the open doorway. Uh oh! It's Swoop! Mini-Boss : Swoop ~ =---------------= Swoop starts off by slowly flying into the air. He'll stay up there for a little bit. But don't let your guard down as he'll suddenly drop on top of you. Quickly move out of the way and slash at his vulnerable state. Swoop will continue to do this until you hit him quite a few times. After that, he will start bouncing around after landing. Same drill. Just hit him with the sword after he lands. Be careful of the holes that he makes in the floor. Once he's out of the way, collect a fairy to replenish your health. You have two possible ways out. Take the upper doorway and go down the stairs. There are a few Sparks flying around along with some Cloaked Stalfoses. Get rid of the latter and go south. Stay along the wall of this room to avoid the holes. Avoid the arrows that the Cloaked Stalfoses shoot at you too. Just before the doorway on the east wall is a Blob. Defeat it and continue into the next room. Ascend the staircase you see. Here's another side-scrolling area. Kill the various Keeses flying around and use the same strategy you used before on the Thwomp. Just past it is the Roc's Feather. It lets you jump. O-------------------------------------------O Yeah, you can actually _jump_ | ROC'S FEATHER | now. Go figure. Now, let's O-------------------------------------------O try something clever. First, | The Roc's Feather allows Link to stay in | make the Thwomp come down and | the air for a bit. Use it and you can | quickly jump on top of it. | hop over enemies and obstacles. | Then jump to your left into O-------------------------------------------O the narrow niche. At the end is 30 rupees. Go back down the ladder to the last room. Below you is a yellow tile and red tile. Examine it from afar, as staying on the ground there too long will break it. Stand to the side of the yellow block and jump over it with the Roc's Feather. It'll turn blue. Jump over it again from the opposite side to turn it red. In turn, the door to the east will open. Proceed. In order to get through this room, you'll need to jump across all the gaps. Take caution, as it's very easy to fall off. Jump on the mine cart at the end. In the next room, hit the yellow switch to have the cart stop. Jump off and blow up the cracked wall nearby. Kill every enemy within this room to make a chest appear. Open it for a Small Key. Return to the previous room and examine the block. You want the cube to be blue when it lands in the hole. Do this by pushing it one space down, one space right, three spaces up, one space left, one more space up, one space right, and one space down. Push the cube into the hole and you got it! Hop back into the mine cart and ride into the next room. What you want to do is make the red tiles resemble the pattern to the left. Jump over the left side once and the right side two times to do just that. A Small Key will fall from the ceiling. Go west and take the stairs. Continue even further west to reach the mini-boss room again. This time though, take the lower-right path. Ignore the staircase and advance south. Carefully hope over the gaps and you'll reach a red tile. Jump over it two times to turn it blue and make the track thingy go up. Back- track to the mini-boss room and take the upper-right path again. Use your Small Key on the block. Use the mine cart and let it take you all the way to the end. First off, jump over the gap to the chest on the opposite side. Slay some Moblins and open the chest for a Gasha Seed. With that collected, continue northbound. Here, you'll need your Power Bracelet. First, get the lower-right pot out of the way by throwing it. Then push the pot above it five squares up. Then jump over the gap to the left with your Roc's Feather. Then push the pot two spaces right. Once more, hop over the gap above it. Finally, put it on the switch to open the door. This is a large chamber. Begin by going south, where you will find a puzzle. Turn the red tile yellow by jumping over it first. Common sense tells us that we should put the yellow statue in the middle first. Do just that. To fit the blue statues in, use the tile and turn it blue by jumping over it. Put them in their places. If you hadn't noticed already, your pattern is supposed to match the one on the left. Jump over the blue tile again to turn it red. At last, put those in place. That wasn't too hard. Take your Small Key prize and use it on the locked door to the northeast. This is an interesting room. Although you can't see them, this room is infested with a bunch of color-changing Blobs. As of now, they are all red. Jump over the tile in the middle to change the color of the room. For about a second, the monsters will be revealed. Quickly slash apart as many of them as possible before they change. Repeat this process until all of them are gone. Your prize for that is a Boss Key. Pick it up from the chest. Go back to the last room and open the door at the northwest corner. Avoid the Sparks and slay the Keeses. Pop open the boss's door and pick up all four chests for Bombs and a Fairy. Trust me, you want as many Bombs as you can hold. When you're ready, go upstairs. Boss : Head Thwomp ~ =----------------= You won't need your sword at all for this battle. This can be a very time-consuming fight depending on your luck. First, climb the ladder to the left. Take out a Bomb and throw it on his head. His head will begin to spin on four different colors. Each one will have a different effect. You'll want him to land on red as it will deal him damage. The different effects are as follows: blue; sends a bunch of fireballs that spin around him, green; fireballs come out of the top of his head, and purple; crash into the ground and have rocks fall from the ceiling. Since you probably won't have enough Bombs for this, look out for any Bombs or other goodies that the Head Thwomp drops. The safest place to be is at the top of the ladder as you can avoid most of the fireballs effortlessly. Keep getting him to land on his red face to eventually defeat him. Your prize, of course, is a new heart container. You want to pick this up obviously. When you're done, simply climb down the other ladder and proceed to pick up the second essence: the Ancient Wood. The Maku Tree, once more, will contact you. Crescent Island is the next place to be. Getting there might prove to be a bit difficult. ------------------------------------------------------------------------------- 5.3. Moonlit Grotto [5300] ------------------------------------------------------------------------------- Let's get ourselves another Heart Piece. From the entrance of the Wing Dungeon, go west until you reach a pit. Jump over it with your Roc's Feather and go one screen south. Burn the the tiny tree here to reveal a staircase. Go down and walk to the end of the cave. Slash away any Keeses that stunt your progress. At the end is another shiny Heart Piece. Assuming you followed the walkthrough, that should be your fourth -- meaning a NEW HEART CONTAINER!! Leave the cave now, and go back north. Just before the 2x5 path of grass though, there are two holes in the ground. Defeat the Octorok nearby, and hop over them. Go directly north, climbing the stairs and entering the cave. Here, just hop over the pits to your right. Watch the cracked floors, as they can cave in. Pick up the pot and throw it somewhere right before the Heart Piece. That's another one for you! Now leave. Make your way back to Lynna Village and head southeast. You should pass by a Seed Tree bearing Ember Seeds. Restock your supply if you need it. At the very southeast corner is a broken bridge over a stream. The Roc's Feather should let you hop hop over the gap. Go north to find Cheval's House. Enter and talk to him. He'll talk about his work on a device that allows one to swim in water. Interesting. Leave and Ralph will run in. He'll mention Cheval Rope. Seeing as this is the past, he also remembered seeing a gravestone with that name on that in the present. It's time to return to that time, now that I think about it. Use the warp by Maku Road. Of course, you need to play the Tune Of Echoes in order to activate it. Now that you're back in the present, make your way to Yoll Graveyard. Once again, Link is faced with rescuing a civilian from the clutches of some stupid monsters. These Ghinis are a wee bit difficult. About five slashes should take one down. Defeat all three and talk to the bear. He'll introduce himself as Moosh, and offer to give you a ride. Obviously, we'll need his help for something. Go back to the entrance of Yoll Graveyard and take the skinny, north path. Moosh will tell you that he can float if you tap A repeatedly. Try it out and get yourself past the pits. As you probably presumed, bears cannot hover for too long (Can they even hover at all? But then again, what kind of bear has wings?), so you'll need to be quick. Repeat this process until you reach the end. The last gap is a bugger because if you fall, you start back at the beginning. Once at the end, get off Moosh using the B Button, and push the tombstone out of the way to reveal a staircase. The Blobs should be no problem to defeat. The Hardhat Beetle, on the other hand, cannot be killed by your sword. Either ignore them, or whack them into the nearby water. Follow the path (don't fall into the water, dummy) until you see an orange switch to the east. Jump over the water and read the sign. It's a note left by the late Cheval. If you plan on getting those Flippers, equip the Power Bracelet and Roc's Feather. First, pull the orange switch out to move the blocks. When you let go, they'll slowly come back together. Quickly dash through the opening and pick up the Zora's Flippers. If the blocks closed on you, don't worry as you can just jump off the side O-------------------------------------------O of the platform. Before | ZORA'S FLIPPERS | leaving the cave, jump into O-------------------------------------------O water and go north. | The Zora's Flippers are automatically | | equipped so there's no need to assign it | There are little outcroppings | to a button. Use the B Button to dive. | that look like roots here. | That's really all you need to know. | Swim above them and continue O-------------------------------------------O west until you reach some dry ground. You'll find Cheval Rope here. Make your way back to Nayru's House and make use of the time portal here (Hint for those idiots: Use Harp Of Ages). Now that you're back in the past, head over to Lynna Village. As you probably already know, there's a stream running through the village. Go the house at the very bottom-left side of this stream. You'll need to take the path just right of the Black Tower. He'll notice your Cheval Rope, and steal it from you to finish his raft. It'd be great if you could use the raft, but you'll need a chart if you want to get anywhere. You can find this chart in the present, so run back to the time portal by the Maku Road. Ralph will run into you along the way. Haul your butt over to the Yoll Graveyard area to meet yet another animal. Ricky is a friendly marsupial who has lost his gloves. He won't help you out unless you find them. Head south one screen and cut away the bushes that block the dirt path. You'll notice a weird guy floating with a balloon. Err... more on that later! So yeah, follow the path down the stairs and you'll reach the shore. Go west and dig up the clods of dirt. Under one of them is Ricky's Gloves. Pick them up and return to the kangaroo. As a token of his appreciation, Ricky'll let you ride in his pocket. You can use the A Button to punch (hold it down for a tornado punch). Go south a screen and take the same dirt path as before. Now that you're on the screen as the weird man, jump onto the ledge by hopping into it. Ricky is obviously a multi-talented kangaroo as he can jump over holes too! Do just that and scale the final cliff before the balloon-man. Now that you're up here, get off. Use the sword in conjunction with the Roc's Feather to swing your sword while jumping. Link will pop the balloon and drop the guy. He'll introduce himself as Tingle and as you can see, he's a genuine fairy. Become his friend, and he'll hand you the Island Chart. Let's return to the past and get that raft. Use the portal by Nayru's House again and return to the raft-guy's house. He'll let you on. Controlling this thing is nothing difficult. For some reason, the water currents don't effect you at all. Strange. Go south two screens, east one screen, and north two screens. Try not to ride into the whirlpools as they'll suck you in. A storm will occur, and Link finds himself washed on Crescent Island. As you wake up though, a group of Tokays will steal all your crap. Well gee, doesn't that suck? From the starting position, go south one screen, east one screen, and south one more screen. The Tokay holding your Shovel is right here. One screen north of the Shovel location is a cave. Enter it and you should see your sword to the west. However, you can't get through the crystals because you _don't_ have your sword. Go to the upper-right corner and push the boulder out of the way Use your Shovel and dig away the dirt piles. Talk to the Tokay and he'll gladly hand it back. Return to the starting position and climb the nearby steps. There's a Tokay here who really doesn't serve a purpose. Go east and south one screen. Take caution with the Octoroks. Cut the bushes out of your way and continue east. Buy yourself a new Shield from the Deku Shrub here for 50 rupees. Go south two more screens and descend the steps. Proceed east and follow the shoreline. The Tokay's here don't have your stuff, so there's no need to talk to them. Continue all the way to the hut at the top. Cross the bridge and enter. It seems your Roc's Feather and Power Bracelet are here. Trade him your Shovel for your Power Bracelet. From the trading hut, go south three screens and west one screen. Simply climb the steps here and go right. Lift the rock out of the way with your reclaimed Power Bracelet and go down the stairs. You can't access the chest here because you have no Bombs. Push the bottom-most boulder to the right and the boulder above it in the same direction to make a path. Ascend the staircase and pick your Bombs back up. If you return to the chest in the previous room, you can blow up the boulders to reach it. It contains a Gasha Seed. Go back to the trading hut once again. Trade back your Power Bracelet for the Shovel and trade the Shovel for the Roc's Feather (what is his fascination with a Shovel anyway?). Equip the Roc's Feather and go to the south end of the shore. Climb up the same steps you took to get the Bombs and jump over the gap to your left. Go a screen west and north. Bomb open the cave (the bushes outside bear Bombs in case you ran out) and enter. Your Flippers are being held hostage by a Tokay to the right. In order to reach it, jump over the gap to your left. Place a Bomb to blow up the cracked rock. Unless you want your butt blown off too, jump back. Repeat this process until you get all the way around to it. Simply take your Flippers back. Return all the way back to the trading hut and get your Power Bracelet back by putting down the Roc's Feather. Return to the holes that you previously jumped over. One screen north of them are two rocks. Get them out of the way and proceed. Alas, you re-reach the same cave as before. This time, go to the northwest corner and move the rocks. With the Flippers, dive (B Button) in the darker-colored waters. Amazing! You can actually dive under the foundation. Swim through this area and climb the ladders at the end. Lift the rocks and take the nearby stairs. Left of your position is your Seed Satchel. Take it. One screen south of the trading hut is a "bomb"-able wall. Ascend the steps nearby, and nuke it. Read to do something cool? Talk to the oddly colored Tokay and he'll tell you what to do. You must throw meat at each Tokay that passes. You CANNOT let one pass without feeding it. Obviously, this might take a few tries. Keep in mind that you have to be running forward in order to throw a piece of meat. Beat it and you'll receive a Scent Seedling. You can also proceed to beat it multiple times for cool prizes. Eventually, you'll get another Gasha Seed too. From the starting position, go two screens east and lift the rocks out of the way. Talk to the Tokay here to plant your Scent Seedling, won in that hard mini-game. Return to the trading hut and get your Roc's Feather after paying 10 Mystery Seeds from your Seed Satchel. Now, head over to the cave that held your Flippers and led you to the Seed Satchel. One screen south of this cave is another. Enter this one and move the pots out of the way. Descend the steps and jump into the water. As you swim through the area, you'll pass by a moving block. Climb the ladder at the very end and hop onto this moving platform. Use your Roc's Feather and jump the next few gaps. If you mess up, just try again. At the end is another ladder leading to another part of the cave. Leave and take back your Harp of Ages from the Tokay. Now, we have all of our items back except for the Shovel. Before going back to the present, there are a few things to do. Return through the cave and backtrack to the other side. Now, head over to the cave that originally held your Flippers and go east. Lift the rocks out of the way and move the plant seedling two spaces up and four spaces left. It should now be right beside the cliff. Repeat this process with the seedling south of the beginning area. Push it two spaces to the right, under the cliff. Anyway, the time portal is beside the hut south of the trading hut. Play the Tune of Echoes to activate it. Step in to warp to the present. It seems that after all this time, the Tokays have still managed to stay alive. That's a surprise. Well, go south and enter the hut here. The Tokay cook needs something to clear up his nose. Hand him the Stink Bag that you should have picked up before. He'll give you some Tasty Meat. With that done, head over to where you planted that Scent Seedling. At the moment, it's already grown into a tree. Cut down some Scent Seeds. Now that you have some of those, return to the portal (right side of island). Play the Tune of Echoes and warp to the past. Go back to the trading hut and trade your Power Bracelet for your Shovel. Then give him 10 Scent Seeds for your Power Bracelet. Now that you have all your items back, it's time to find the third dungeon. There's another portal on this island that you should use for that. From the portal by the hut, go one screen south and one screen west. Climb the steps and hop over the holes. You'll find a cave on the next screen. Lift up the pots and proceed through this familiar area. Walk past the Tokay that originally had your Harp of Ages. Dig away the dirt and use the portal here after playing the Tune of Echoes. All you have to do now is head north past some Crabs. Follow the path through the brush and you'll reach the Moonlit Grotto. FINALLY! __________________________ ---=| Moonlit Grotto |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Upon entering this dungeon, go to the upper-left corner. Push the single block in-between the four blocks and then blow up the upper cracked block. There are two Pols Voices here (rabbits). They cannot be defeated by your sword, so throw some bushes at them. Better yet, play your Harp of Ages to make them die instantly. As you can see, Pols Voices DO NOT like music. Big ears! Pick up the Dungeon Map from the chest that appears afterwards. Now, return to the entrance (to get out, blow up the cracked block and push the upper-right block out) and head north. Defeat the Mini Moldorms to open the east door. There are two Iron Masks here. In order to defeat them, you need to hit them from behind. I would just ignore them and hit that crystal in the middle. After doing that, walk north to a big, weird thingy. Step into it and you'll be put on the east path. This is the only path you can take at the moment. Proceed into the next room if you don't mind. The objective here is to get to the crystal in the middle of this room. Go over to the east side of the room, where there are two cracked blocks. Bomb the first one, and then chuck a Bomb over the green wall. You want to hit the other cracked block as well. It isn't hard at all. Walk up and push the block down. Throw another Bomb over this green wall. It should just make it to the other cracked block. Now that those three blocks are gone, walk around to the south end and push the block (fourth block from the right) up. Hit the crystal. Before you go, push the block right of the (broken) crystal out of the way. Then push the green statue so that it's in pattern with the other green statues. Move it two spaces right, two spaces up, one space to the left, and one space down. After you get it where's supposed to be, take the Small Key that drops from the ceiling. Return to the previous room and take the spinney thingy. Go back south and backtrack two rooms. Use the Small Key on the door to the north. Continue. Drop down the hole in the middle of this floor. You'll fall in-between some Blobs and Tektites. Quickly get rid of the monsters and go south. Go south through the next door. Once again, play your Harp of Ages to kill both Pols Voices. Go north through the door that just opened. Ignore the closed south- west door for now. Proceed past it and climb the stairs. Up here is the third crystal. Slash it apart and return to the last room. In order to open the southwest door, the Mini Moldorm has to be killed. Throw a Bomb or two toward it. Head through the opened door. Here, just take the left path. In order to get the switch, you need a Bomb. However, timing is of the essence. An Armos Statue will come alive above you. Use a Bomb to clear it out and a treasure chest will appear. Inside is the Compass of the Moonlit Grotto. Head up the stairs to the next floor. Go south and left to reach a block puzzle -- well, hardly a block puzzle. Simply push the three upper blocks out. Move the upper block up, the left block to the left, and the right block to the right. The end result should be a crude hexagonal figure. Whatever. Just take the Small Key that drops from the ceiling. Go right again and jump off the ledge to the right of the stairs. If you absolutely must, defeat them with the Harp of Ages. I just bypassed them. Anyway, you will find yourself at the entrance again. Bomb the cracked block and push the other block right. Go north until you reach the room with the big pit in the middle. This time though, we're not going to fall through again. Instead, just go east to the spinney thingy (sorry, I can't come up with a better name). Walk into it and proceed southbound. Go west back to the entrance room. Then proceed north and east to reach the spinney thingy. Because we just re-configured it, stepping into it will let you go north. Do just that. The next room features a very annoying enemy. Avoid getting swallowed by the Like Like because they will steal your Shields. Go east two find four Armos Statues. Activate them by stepping on the switch at the upper-right corner. Defeat all four of them with Bombs. This might take you a while. Your prize for finishing them off is a Small Key. Go back a room and use one of your Small Keys on the door to the north. There are two ways to get by this room. Basically, a bunch of tiles appear from the middle and fling themselves at you. You can either run around the room clockwise and let the tiles hit the wall OR get in a corner and put up your shield to deflect the tiles. I would recommend the first method, as it won't put you in danger of getting hit by Blobs (considering how slowly they move). After getting rid of all the tiles and Blobs, go through the west doorway. If you need any hearts and such, cut away the bushes in this room to hopefully find some. Be wary of monsters hiding under the bushes though. Follow the path to the other side of the room. Before opening the door though, step onto the ledge and follow it to the end for 30 rupees. Unlock the door and continue. The next room features a torch in the middle that cannot be accessed right now. Bypass it and head left. All you have to do here is clear the various monsters hanging around. Mimics can easily be defeated by making them walk in front of you. Seriously, they don't even attempt to attack you. A chest will appear after the last of the monsters is out of the picture. Inside is a well-deserved prize; the Seed Shooter. And of course, you O-------------------------------------------O can try it out right now. Go | SEED SHOOTER | back to the last room and fire O-------------------------------------------O an Ember Seed at the torch. | The Seed Shooter launches seeds at very | | high velocity. If you fire one against a | The lantern will light and you | wall, the seed will ricochet. A seed can | can continue south again. | ricochet twice before losing its | Backtrack through the "U"- | "speed". | shaped room to the other end. O-------------------------------------------O Once again, dodge the flying tiles. Once it stops, head south. The fourth crystal can be found here. Stand to the southwest of it and aim the Seed Shooter diagonally toward the crystal. Fire one off to break it. It seems that something heavy has fallen! Go south to find that the spinney thingy is gone. In its place is a Gasha Seed. Whoo! Now, go one screen west and fall down the big pit. Go east to find that the spinney thingy has fallen here. Let it lead you south. Defeat the Iron Masks here and head over to the lower-right corner. Push the blocks into the pit and carefully aim your Seed Shooter. You want to light both lanterns by ricocheting the seeds off the walls. Once both are lit, a chest will appear. Inside is another Gasha Seed. Now that that's done with, go west and north to reach the room that you fell into. Go east to the spinney thingy and you'll be put on the northern path. Follow it up some steps to another room. Watch out for the Peahats and head north to reach the dungeon's mini-boss... Mini-Boss : Subterror ~ =-------------------= You'll need the Shovel, along with the sword for this fight. If you are quick enough, you shouldn't even lose any health. Begin by digging him up with the Shovel. You can see where he is easily. When he's up, use your sword to dish out as much damage as possible. Subterror will quickly go back underground though. Do the same "dig + sword" routine to take him out. Pick up the fairy if you need it. Head west and follow the path (don't fall into the pit). To get the Small Key, you must first kill off the two Mini Moldorms to the west. Stick along the wall and slash as much as possible. You should be able to get in a few hits through the blocks. After killing both, return to the four blocks with the green tile in the middle. Push the lower- right block left and pick up the key that falls. Return to the room that you dropped into (back through mini-boss room and south to the spinney thingy). Back here, kill off the monsters that _attempt_ to jump you and go north. Before crossing the narrow bridge, you might consider getting rid of the Peahat so it doesn't annoy you. Hit the switch to change the direction of the little bar. Make it \. Whip out your trusty Seed Shooter and fire off a seed right at it. It will bounce off and hit the switch below it. The result? A new bridge forms. With the blue switch, you're doing practically the same thing. Hit it until you get the red bar to look like /. Fire off another seed at it and hit the green switch. You can snag 20 rupees from the chest that it leads to. Before using your Small Key on the door, shoot another seed at the green switch to fix the bridge. That's better. Proceed through the unlocked door. Same thing here; except this time, both switches are out of your reach. First, shoot a _single_ seed at the round switch to make the red bar \. Then knock the green switch by bouncing a seed off the red bar. Cross the bridge to be on the same platform as the round switch. Hit it twice to make the bar /. Then hit the green switch to form the bridge. Heading north from here will bring you to the boss's lair entrance. Although you don't have the Boss Key, just push the block in front of the entrance to the right. Proceed east and go through the mini-boss room again. Go all the way south to the spinney-thingy. Assuming you didn't use it when you didn't have to, it'll take you to the east. In order to open the north door, the green switch must be hit. Repeatedly step on it until you get both red bars to //. Without getting off the switch, aim the Seed Shooter diagonally (northeast) and shoot a seed. If you don't hit the switch, try again. With the door open, advance through it and take the Boss Key from the chest. Make your way to the boss's lair door. You know what to do. Boss : Shadow Hag ~ =---------------= The Seed Shooter is required for this battle. At first, you have four shadows slowly creeping around the room. Do your best to avoid them and wait for them to come together. Once that happens, face away from the apparition that releases four butterflies. If you look at the Shadow Hag, she'll disappear. Instead, look away from her and shoot a seed into the wall. If you were perpendicular to the wall, the seed will bounce off the wall and back. The best time to launch a seed is right before she charges you. Once you figure it out, this fight becomes very easy. If you need seeds, kill the butterflies that the Shadow Hag releases. They occasionally drop seeds. Pick up your heart container prize for killing the Shadow Hag. You know what to do. Go into the next room and pick up the Echoing Howl. The game's not even halfway done yet, so yeah, I guess you can say that you have quite a way to go. After exiting the Moonlit Grotto, you'll witness a scene between Nayru (with Veran possessing her of course) and Queen Ambi. That Black Tower isn't looking too great, is it? Once again, the Maku Tree will give you some help on what to do. Next stop; Talus Peaks! ------------------------------------------------------------------------------- 5.4. Skull Dungeon [5400] ------------------------------------------------------------------------------- Simply follow the zig-zagging path out of here. After a bit of walking, you will come across two Tokays examining a creature that apparently washed ashore. Talk to either one and trade them some Ember Seeds for the "red fish". The braindead Tokays will then run off with their mouths alight. Very interesting. Talk to Dimitri and he'll offer you a ride on his back. You can reach Lynna Village again by going west and north. Dimitri will leave you and you're free to walk on your own. Head north and up the steps. Enter the cave and whip out your Seed Shooter. Stand where the [L] is and aim your Seed Shooter northwest. Fire off a seed and it will bounce off the north wall and hit the switch. A bridge will form afterwards. ________________.-- Wall Stairs ---- SS## ,'`. #### ,' [L] ---- Stand Here ## ,' ######## ,' ########## ' ############ Switch ---- XX ############ And who you find here? Yeah, it's Tingle and he's still here with that balloon. Jump up with the Roc's Feather and swing your sword to pop it again. Talk to him and he'll upgrade your Seed Satchel/Shooter. You can now carry a maximum of 50 seeds. This is not a bad deal at all. Jump off the ledge and you should be in a familiar area. Make your way back to Lynna Village once again. Do whatever there is to do in a town. Proceed to the west as if you were going to the woods again. There's a sign just outside Lynna Village that will point you toward Symmetry City. On your right is a bridge overflowing with water. Before doing anything though, turn left and enter the house here. The man here is apparently HUNGRY (as you can see). Give him the Tasty Meat (received from the Tokay on Crescent Island) and he will give you a Doggie Mask. Return to Lynna Village and go to the house west of the red-haired girl standing by the stream. This is Mamamu Yan's House. Talk to the woman inside and give her the Doggy Mask. She'll reward you with a Dumbbell. Only one though. Now, get your butt back to the incomplete bridge. Once again, use your Seed Shooter (Ember Seeds) to burn the small tree by the red switch. Another seed (hit the switch) will complete the bridge for you. Walk over it and continue along. Be careful not to hit the Shockers unless you want to take some damage. On the next screen, be wary of the Zoras lurking in the water. Simply follow this linear path until you reach some pits. Jump over the southern hole and over to the other side. Go north to find a fat man. Talk to him to learn his current predicament. His workers ran off to take a break without finishing the bridge. Ugh. Backtrack to Lynna Village, and one of those fairies will appear. It seems that a bearlike creature with wings (Mooshy, no doubt) has gotten stuck in their forest. It's your job to get him out. Make your way to the woods to the south again. You'll be greeted at the fairy, of whom tells you to follow her. Go south past the ruins of the Wing Dungeon and west. It isn't really that hard to find him. From the fairys' tree, go up, down, and up again. You will find our Moosh-y pal hanging out here. The fairys' will carry both of you out and apologize for the inconvenience. Mooshy realizes that you've helped him a lot, and gives you the Moosh's Flute. Afterwards, he allows you to O-------------------------------------------O ride him and help out. While | MOOSH'S FLUTE | riding Mooshy, return to the O-------------------------------------------O worker at the incomplete | If you use Moosh's Flute, he will appear | bridge (on the way to Symmetry | to help you. | Village). Talk to the him O-------------------------------------------O again and he'll ask if you can get the slackers back. Say yes and be off. Go east a single screen and use Moosh's butt-slam (Hold A Button and release) to get rid of the bush. Use Mooshy's hovering abilities (Tap the A Button to hover and move over the pits) to get over the first two pits and up the steps. Use Moosh's hovering ability to get over the next gap as well. This might prove to be a bit difficult. It took me roughly five tries. Anyway, north of here is the first slacker. Talk to him and he'll return. Backtrack over the last pit (ARGH!). Climb down the steps and go east (ignore the north fork for now). You should see the second worker on a cliff to the south. Have Moosh bring you over the gaps. If you want a Ring, get rid of the two bushes to the very east and continue south. Enter the cave and pick up a Ring. Now, back to the task at hand. Take the other path that leads west to find a staircase. Needless to say, you have a lot of jumping around to do. Climb up the steps and talk to the second worker. Carefully return to the fork and take the north path (that I told you to ignore before). You'll come to a staircase past some holes in the ground. Jump over them and land on the stairs. Go north a screen and east. Climb the steps here. If you'd like, enter the cave to have a fairy heal you. Advance south, and you'll see the third worker. Take out the Seed Shooter and get rid of the bush blocking the first gap (Ember Seeds). At last, talk to the last slacker and he'll return. They'll complete the bridge for you, and you're free to head over to Symmetry City. Excited? You better be. Go west and follow the path. Clear the Knights out of your way and ascend the steps. Upon entering the city, you'll see that it isn't really a pretty sight. There's a tree to the left bearing Gale Seeds. Then chop down the bushes around the tree to reveal not one, but two time portals! Play your Harp of Ages to activate both. Well, this city still looks craptacular, even in the past. Walk inside the house in front of you and talk to either of the women. The Tuni Nut of Symmetry City has broken. The reaction from the volcano will eventually destroy this city. Before leaving the house, go downstairs and talk to the man. Apparently, he wants a Dumbbell so he can grow muscles and get all the girls. Give your Dumbbell to this loser and he'll trade you a Cheesy Mustache. Wonderful! Leave the house and talk to the man inside the northeast house. Symmetry City has to live up to its name. (If you hadn't noticed already, the city is symmetrical). Therefore, he can't leave with the Tuni Nut unless his brother leaves on the opposite side. Since he's too hurt to get anywhere, he can't go. Wow, what a stupid rule. So yeah, it looks like you're the only who can save Symmetry City yadda yadda yadda. Leave his house and head due south down the steps. Kill off some Knights and climb the staircase to the immediate left. There are more Knights here. Avoid their arrows and slash them apart with your sword. Ascend the following steps and jump into the water. Head to the northwestern-most water tile and dive to go under. Get rid of the Cheep Cheep here and advance onto the next screen. Climb the ladder at the end to appear in Tokkey's house (Not to be confused with those brainless creatures, Tokays). Take out your Harp of Ages and play the Tune of Echoes. Be sure you stand on the green tile, or else Tokkey won't hear it. Afterwards, he'll go crazy and figure out the notes to the Tune of Currents; a very, very useful song. It will allow Link to go back and forward in time as he pleases. However, in order to return to the past, you need to step back into the portal that you created (A-la Link to the Past). Return through the underwater area and go south one screen. Walk into the shallow water to the right and continue west. Kill off all three Knights and play your Tune of Currents while standing to the south end of the ledge. You will warp to the present. Cross the bridge and pick up this Heart Piece. With that, return to the portal to get back to the past. Backtrack across the shallow water and proceed southbound. Watch out for the Knight's arrows. Here, just go west to find an owl statue along with a warp portal. Ignore that. Instead, stand at the south end of the ledge and play the Tune of Currents. Now that you're back in the present, walk down the steps leading south. Simply follow this path defeating any Moblins or Tektites that happen to get in your way. Soon enough, you'll reach a wide staircase next to some vines. Climb up the steps and lift the suspicious-looking rock to reveal a warp. Play the Tune of Echoes (not Currents) to activate it. Then step in the open portal to get back to the past. Go north, enter the cave, and head up the staircase. There are two ways you can exit; to the right or left. Opt for the exit on the right first. Push the weird rock left and the ground will change sides. Head back through the cave and walk down the staircase. Remember that vine in the present? Well, the plant at the moment is just a seedling. Push it from it's current location to the cliff on the right (there's an indent in it). After accomplishing that task, use the Harp of Ages (Tune of Currents) to return to the present. ... And of course, the vine is now on the right side. Climb it and continue east through the water. Ascend the upper staircase and go north. Watch out for the Tektites jumping around. Slay them if they get in the way. Go west one more screen and head down the steps. You will come across yet another portal. Use the Tune of Echoes to activate it. Step right in. Climb up the steps again and continue along. There are Tektites here, even in the past. Once you get to the water-filled area, take the stairs to the southwest. Defeat some Octoroks and continue east. Here we are, the Restoration Wall. Begin by climbing up the vines. Some boulders will fall toward you. These are kind of difficult to avoid. At the top is a cave. Inside is Patch. He can fix the Tuni Nut, but that would require some work on your part as well. Crap. Follow him down the stairs. Yes, it's Patch's Crazy Cart challenge! Talk to him and agree to participate in his "ceremony". The idea here is to push all of the Hardhat Beetles into the pits. Doesn't sound too hard. However, be sure to watch the mine cart as well. If it hits the Tuni Nut, it's game over for you. Make sure that doesn't happen by stepping on the switch. It will change the track so the mine cart flies right past it. Push all of the Hard- hat Beetles into the pits to finish it. After that rather difficult game, Patch will give you the fixed Tuni Nut. Now to return to Symmetry City. Do this by going east and falling off the ledge. Kill off the Knights and go up the steps to reach Symmetry City again. Head to the south-center building and put the Tuni Nut on the platform. Now, go directly north from the house to the *rather small* volcano. The volcano that once was is no longer. Enter the cindercone. __________________________ ---=| Skull Dungeon |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is the fourth dungeon. Excited? Anyway, begin by heading north. There is still some molten rock here. Watch out for the Fire Bird that will attempt to hit you. Take the skinny path to the west room. Defeat the Cloaked Stalfos and the other Stalfoses to open the door. In here, just use the Roc's Feather to jump onto the middle platform and then to the next one. Watch out for the Stalfoses' arrows. In the next room, be wary of the Spark and Fire Birds flying around. Navigate the blocks and leave through the opening. To obtain the Compass, just push the right-most block by the chest down or up. Upon doing that, go south again. Before doing anything, kill off the monsters here so they won't distract you. Now, hop over the lava and push the weird cube down four squares, one square right, one square up, one square left, one more square down, and two squares left. The blue side should be facing up when it hits the mark. Open the chest that appears for a Small Key. Continue by ascending the steps to the right. In the next room, just jump off the ledge. Return to the room after the beginning room (filled with lava). Follow the other path to the right side and enter the following room. First thing's first. Kill the various Fire Birds and jump (Roc's Feather) across two platforms to the southern area of the room. Do the same thing and get to the right side of the room and then to the center. The blocks prevent you from reaching the locked door (# = blocks); 1) ## ## ## Stand where the [L] is, and ## ## ## push the block to your immediate left to the left. ## ## [L] ########## ## 2) ## ## ## Stand where the [L] is, and ## ## ## jump north from where the block originally was. The ####[L] push the block right of you ########## ## out of the way. 3) ## ## ## Once that block is out of ## [L]#### the way, just go north to reach the locked door. #### ########## ## Unlock the door with your Small Key and proceed. There's a Stalfos party going on here as you can see. Kill them if you wish and avoid the Spark. Ready for some mine cart ridin'? First, hit the switch and then hop onto the mine cart. Take your well-deserved Dungeon Map and return to the switch by riding the cart back. Hit the switch _one_ time to change the track. Once again, hop onto the mine cart and let it take you to the next room. Ignore the switch you see on the way. When you reach the end, get off and take out your Seed Shooter. Stand by the edge of the lava and aim a seed southeast. The idea to to try to hit the moving switch. Keep doing this until you do. The Mini Moldorm might get in the way by eating some seeds that you shoot. Once you hit the switch, a chest will appear. It contains a Small Key. Now, jump back onto the mine cart. On your way back, quickly smack the switch to the left. You'll stop off in this room. There are some Cloaked Stalfoses here. For the most part, they shouldn't give you any problem. Make your way to the upper-right corner of this room to find a locked door. Use your Small Key on it. Head east and kill off a Blob. Before jumping over the line of lava, step in front of the Sensor Spikes so they are activated. When they go back to their original position, quickly walk past them and jump over the lava. Get rid of the Cloaked Stalfoses here and head north through the doorway. At the northeast corner of this room is a long switch. Equip the Power Bracelet and pull it out. When you reach the end, the floor will harden, making it safe to walk on. Let go and _quickly_ run to the northwest corner. Be sure that you don't take the short way. Walk AROUND the blocks or else you won't be able to continue. Onwards! These jumping Stalfoses are pretty annoying. They will jump away from your sword if you just slash at them. Defeat them by backing them into a wall and then cut away. Once all four are down for the count, head through the open west doorway. Jump over the lava and push all the Hardhat Beetles into the lava to take care of them. Go north to find yourself in front of a puzzle. Luckily, it's nothing difficult. All you have to do is make the red square the same as the square on the right. - Start on the middle square. Then jump up to turn the middle-north square yellow. Return to the middle square and jump up again. This will make the middle-north square blue. - Stand on the middle square. Jump to the left and make the middle-left square yellow. Repeat and make it blue. - Stand on the middle-left square (the square you just turned blue) and jump right over the middle tile. It will turn yellow. - Stand on the middle square. Jump to the right and make the middle-right square yellow. Repeat and make it blue. - Stand on the middle square and jump southwest. It will make the lower-left tile yellow. If you accidentally change the middle-left square, repeat it on that one. - Finally, jump over the lower-right tile once. It will turn yellow. Thus, completing the pattern. The door to the west will open after finishing that. As you enter this room, activate the Sensor Spikes and quickly run back a tiny bit, then walk past them. Alternatively, you can just jump over them with the Roc's Feather. Now, defeat the Cloaked Stalfoses. In order to get to the cube, you must first activate the Sensor Spikes. Run above them when they hit each other and get by the cube. Push it down two squares, five squares left, and two squares down. Jump onto the nearby mine cart and let it take you into the next area. Kill off the various Snakes and head east. Hop onto the moving platform. With the Seed Shooter, you're going to have to hit the switch on the other side. Aim it northeast and fire it off when the moving platform reachs the part where this diagram shows (@ = moving platform). ################ ## ,'`. ## ## @@ `. ## ## @@ `. ## ## ## `## ## ## ,'## ## #####'#### ## ####SS#### ## ########## After hitting the switch, a chest will appear. Jump back and pick up a Small Key. Go west two screens (ignore the mine cart). Here, kill some Stalfoses and unlock the locked block. Change the block to blue (jump over it two times) and return to the previous room. Now, take the left mine cart. When you get into the next room, equip your Seed Shooter quickly, and knock out all three Stalfoses. If you miss them, there's nothing more you can do but go back and then try again. Once they're all dead, the western door will open. Proceed through it. Simply jump onto the moving platforms and let them carry you to the southeast corner. Be very careful not to fall off. Since you don't have a Small Key, you cannot open the locked block. Bypass it and head south. In order to get the Small Key here, you have to match the lower platform of tiles with the upper line. This is easy enough. First, jump on the red tile to the far right (that's the only one you actually can jump on) to turn it yellow. Then jump to the green tile (middle) to make the second tile from the right yellow as well. From the green tile, jump to the far right to make both tiles blue. Hop back onto the floor and then jump onto the right-most tile to make it red. Repeat that on the other side and make a Small Key fall. Take it and return to open the locked block. Ride the mine cart and let it take you to the end. If you're lucky, the cart will crush the Gibdo, so you won't have to deal with it yourself. If not, just kill it anyway. Head west (ignore the steps for now) to meet the Armos Warrior. Mini-Boss : Armos Warrior ~ =-----------------------= To defeat the Armos Warrior, you'll need to use his stupidity against him. He won't actually wield his sword. Instead, it will fly around the room at you. The idea here is to get the sword to hit the Armos Warrior. Draw the sword (it will follow you) toward him and quickly get out of the way. The sword should go straight into him. Repeat this a few times. Note that he'll get a bit faster with each hit. His shield and sword will break. That, apparently, really pisses him off. From here, he'll just charge you. Let him do just do that and get out of the way before he hits you. The Armos Warrior should go right into the wall. In his stunned state, slash him with the sword. Rinse and repeat. Once he's gone, go south through the opened door. Kill the Stalfoses and head up the small steps. Defeat the Mini Moldorm here, and proceed southbound. Continue across the bridge to reach a cracked wall. Bomb it open and proceed into another puzzle room. You must turn the entire room red in one pass. From the first tile; go one square left, one square up, three squares right, one square down, and five squares right. Right now, you should be at the lower-right corner. Continuing; go two squares up, two squares left, one square down, two squares left, one square up, one square right, one square up, two squares right, one square up, one square right, and two squares up. At the moment, you should be at the upper-right corner. Go five squares left, one square down, three squares right, one square down, five squares left, two squares up, and one square left. Okay, now you're at the upper-left corner. From here, it should pretty much be a gimme. For those less intelligent out there, just go four squares down, two squares right, one square up, and one more square right. Here's the quickie direction list (L = Left, R = Right, U = Up, D = Down); L, U, R, R, R, D, R, R, R, R, R, U, U, L, L, D, L, L, U, R, U, R, R, U, R, U, U, L, L, L, L, L, D, R, R, R, D, L, L, L, L, L, U, U, L, D, D, D, D, R, R, U, R The chest that appears contains a Switch Hook. Pick it up and go west. Use it on the object across the gap O-------------------------------------------O to somehow switch places with | SWITCH HOOK | it. Don't ask me how this O-------------------------------------------O works. Anyway, trot down the | This interesting device is similar to a | nearby steps and head north | Hookshot (of other Zelda games), but not | back into the mini-boss room. | quite. Basically, you will swap places | | with whatever object you latch onto. | Exit through the other doorway O-------------------------------------------O on the right wall. Head north- west up the small steps. Kill the Stalfos here and look to the east. Use the Switch Hook to switch places with the diamond-shaped object on the other side. Defeat some Cloaked Stalfoses and continue south. Watch out for the Gibdos and proceed east. To get across the lava in your way, use your Switch Hook once again on the object on the other side. Kill off the Cloaked Stalfos and step onto the switch. It needs to be pressed down in order for the door to stay open. Use the Switch Hook on the diamond object to your right. It will keep the switch down, which in turn, keeps the door open. Go south through the open door of course. Go east and cross the bridge. Simply follow this linear path until you reach a staircase. Descend as necessary. Kill off the two Gibdos and continue north. There are some Snakes here that will probably get in your way. Dispose of them. Now, stand below the diamond-shaped object and use the Switch Hook to switch places with it. Afterwards, use the Switch Hook on the pot to the east. It will break of course. Here's what you need to do. Stand right next to the diamond-shaped object and use the Switch Hook on it so that you're on the left. Walk over to where the switch is and stand to the _RIGHT_ of it. Walk up to the diamond-shaped object (that should be right next to the switch) and use the Switch Hook again. Now stand to the _LEFT_ of the switch. The diamond- shaped object should be in range of your Switch Hook. Use it and it will appear to the left of the switch. Finally, stand on the switch and use the Switch Hook one last time. This will open the south door. Advance. Go one screen west and defeat the Mini Moldorm. Climb down the steps. You will put your Switch Hook to use here as well (PP = Pot) 1) PPPP [L]### Stand where the [L] is and use PPPP ###### your Switch Hook on the pot ###### across the lava. ###### ------ PP PP#### 2) PP[L] ###### Switch Hook the pot to your PPPP ###### immediate left. ###### ###### ------ PP PP#### 3) [L] ###### Switch Hook the pot to your PPPP ###### immediate south. ###### ###### ------ PP PP#### 4) ###### Now, use the Switch Hook to swap [L]PP ###### places with the pot to the ###### south. ###### ------ PP PP#### 5) ###### You should be exactly where the PP ###### [L] is. The last step is ###### switching with the pot to your ###### east. ------ [L] PP#### 6) ###### At last, climb the nearby steps PP ###### and continue south. ###### ###### ------ [L]### This next colorful room features hidden enemies. Use your Roc's Feather to jump over the tile in the middle to change the color scheme of this room. For a split second, the monsters here will be revealed. Quickly slash as many of them as possible before they change again. Really, it isn't that hard at all. When you're done, the two doors will open. Go west and hop over the lava. Watch out for the Sensor Spikes though. In the next room is another tile puzzle. Oh boy! From the starting tile, go one square left, one square down, one square right, three squares down, two squares left, five squares up, two squares right, one square up, one square left, one square up, one square right, and one square up. Check to make sure that you're at the upper-right corner. Continue by going two squares left, one square down, one square left, one square up, and nine squares left. This will put you at the upper-left corner. Go two squares down, one square right, three squares down, one square left, and three squares down. Now you're at the lower-left corner. Go one square right, two squares up, one square right, two squares down, seven squares right, two squares up, two squares left, one square down, one square left, one square up, one square left, one square down, one square left, one square up, one square left, one square up, one square left, three squares up, one square right, one square up, one square right, one square down, two squares right, one square up, two squares right, one square down, one square right, one square down, six squares left, one square down, one square right, one square down, one square right, one square up, four squares right, one square down, and two squares left. Once again, here's a quickie direction list (L = Left, R = Right, U = Up, D = Down); L, D, R, D, D, D, L, L, U, U, U, U, U, R, R, U, L, U, R, U, L, L, D, L, U, L, L, L, L, L, L, L, L, L, D, D, R, D, D, D, L, D, D, D, R, U, U, R, D, D, R, R, R, R, R, R, R, U, U, L, L, D, L, U, L, D, L, U, L, U, L, U, U, U, R, U, R, D, R, R, U, R, R, D, R, D, L, L, L, L, L, L, D, R, D, R, U, R, R, R, R, D, L, L All of that for just one Small Key. _Wow_. This game never ceases to amaze me. Anyway, continue through the north doorway. Kill off the Keeses and jump onto the first moving platform. Use your Switch Hook and hit the diamond- shaped object while still on the platform. Simply step onto the other one and let it take you to the other side. Ignore the Hardhat Beetle since it's too annoying just pushing him into the lava. Since we don't have the Boss Key, we obviously can't enter the boss's lair. Climb the staircase nearby. Watch out for the Keeses here. They can be pretty problematic if not taken care of. Ride up the first platform and jump onto the skinny ledge. Use the Switch Hook to switch places with the two pots. Climb the ladder at the end to leave. Unlock the locked block and go west. There's another Fire Bird here so keep an eye. Anyway, to get across this gap, just switch places with the first object and then switch places with the one across the chasm. Easy. Head west a screen to reach a split. Go south at the moment. Equip the Power Bracelet and pull the switch all the way out. The lava will harden. Let go and make a mad dash west (south of the blocks) and around. You should be able to _just_ make it. If you mess up, simply try again. Keep your Power Bracelet equipped and pull this next switch too. The lava will subsequently harden again. Once again, run onto the hardened lava. You'll be stopped by a bunch of pots. Pick this one up and STAY there. Now just use the Switch Hook on each pot to advance. Be sure the Keeses flying around don't push you into the lava. At the end of this line of pots, be sure to use the Roc's Feather to jump the final gap. Continue north. Trudge up the steps and jump over the lava. Get rid of the pot below you (you don't necessarily HAVE TO use the Switch Hook for this task). Now push (not break) the pot to the right over. Use the Switch Hook again on the pot north of your current position. Push the pot above the blue tile up one square. See the two pots by the north wall? Swap with the first and _push_ the second onto the switch. Just switch yourself back over and open the chest for a Boss Key. In order to get to the boss's door, jump off the ledge south- east of the chest. Go south from here past the orange switch. Then pull a right and cross the lava gap again using the diamond-shaped objects. Descend the staircase and simply use your Switch Hook with the pots to get across quickly. Climb down the ladder and FINALLY, you reach the boss's lair. Yum. Boss : Eyesoar ~ =------------= For a dungeon boss, Eyesoar doesn't look like much. To get to him, you must first catch him with the Switch Hook. Needless to say, you might find it best to get rid of at least one of the flying things circling him. Once you get a clean hit, Eyesoar will appear where you originally were. This is his vulnerable state. Run up to him and slash him as many times as possible before he gets back up. At the same time, be sure to dodge the flying things unless you want to lose a bunch of health. This is really all you have to do. Assuming you dodged most of the flying things, this boss fight should be no problem. Take a deep breath. You're done with this dungeon. Don't leave without your heart container! Proceed to claim your prize: the Burning Flame. The Maku Tree will contact you afterwards. The location of the next dungeon is the Rolling Ridge. ------------------------------------------------------------------------------- 5.5. Crown Dungeon [5500] ------------------------------------------------------------------------------- Step back into the portal and return to the past. Use a Gale Seed to warp to the Ember Seed tree at the South Shore. Now, you may have noticed a second door in the shop (present). With the Tune of Currents, you can reach that. So you're in the past at the Ember Seed Tree right. Walk one screen north and you will reach the future site of the shop. Stand just above the left-most tree and use your Harp of Ages to warp into the present. If done correctly, you'll appear in-between the fence and the shop. Walk into the other door and descend the steps to reach the secret shop. There are some interesting items here. Hopefully, you have enough money for the Heart Piece here. If not, guess you can't get it (duh!). Do pick up the L-2 Ring Box and the Gasha Seed if you're interested in that stuff. Anyway, once you're done with that, just step back into your portal and warp back to the past. Now back in the past, warp again to the present. This time, just make sure that you can access Lynna City itself. Walk west two screens and then north. Talk to the man here and he'll trade you a Funny Joke for your Cheesy Mustache. With the Funny Joke collected, return to the portal to get back to the past. Now, make your way to the place where the Funny Joke guy was standing in the present. There's a house here. Enter to find a depressed kid. Watch Link's failed attempt at telling the Funny Joke. You will get a Touching Book for your troubles. You can already see the trading process thing going on here, eh? For the next step, you need to run into Maple, the witch. By now, you probably ran into her at least once. For those that didn't, just know that she's a witch who appears randomly. Walk around to the entrance to Deku Forest and kill monsters until she appears. The Maple Ring will help if you have it of course. If you're too lazy to look for her, you can save this step for later. However, I highly recommend that you do this eventually. So if you don't feel like meeting Maple, just skip the next paragraph. When Maple appears, she'll of course, collide with you. Maple will then steal your Touching Book. How touching. Anyway, you'll receive the Magic Oar for that run-in. The last step for now is heading over to the raft guy's house at the mouth of the river. He will be interested in your Magic Oar and take it. Pick up the Sea Ukulele (some weird guitar) that he hands to you. Return to the present using the Harp of Ages. What you want to do now is head to Nayru's House. Once again, we'll be making use of her warp portal. The Tune of Echoes will do the trick. Step into the activated portal and return to the past. Go west and jump over the two pits with a Roc's Feather. Proceed a screen east, then head north. Follow this path until you reach a big pit. Use the Switch Hook to switch positions with the diamond-shaped object across the gap. Enter the cave you see to find some of those lovable rock-eating creatures, Gorons! It seems that the Elder Goron has been buried alive under the rocks. You need a Bomb Flower to help out. Leave the cave and use the Tune of Currents to warp to the present again. Re-enter the cave and proceed through it. Ascend the stairs at the bottom of this cave. Head west to find a single Goron. He'll talk about this weird building on the ridge. Climb up the small steps. Ignore the staircase you see here. Instead, continue east along the south wall to find another staircase. Descend. Proceed along this ledge and open the chest at the end for 50 rupees. Return to the staircase and climb back up. Now take the other stairset that you ignored before. Scan the eastern wall of this room and look for a cracked wall. Take out a Bomb and blow it up. There's a Heart Piece here if you're interested. After snagging it, just exit through the opening south of the staircase. Whoa! It's a Moblin party here. Go east and read the sign. Up the steps is the Great Moblin's Palace. Ignore the steps and head east until you reach a rock by a cave. Lift it up to reveal another warp portal. The Tune of Echoes will do the trick. Step in of course. Now, head west past some Tektites and climb the stairs that would have lead up to the Great Moblin's Palace in the present. Cross the bridge to the left to find a Pegasus Seed Tree. Cut some down. Why are these seeds so important? You'll soon see. Play the Tune of Currents and return to the present. Go south and east to reach the steps leading up to the Great Moblin's Palace. Enter through either opening and head toward the staircase. Take caution, as the floor will quickly drop. Use one of your Pegasus Seeds to outrun it before you fall. Assuming you were fast enough, you should reach the staircase just in time. The next room has nothing of interest, so just go up the stairs to meet the Great Moblin. Boss : Great Moblin ~ =-----------------= Quickly equip the Power Bracelet and start dodging the various bombs that are thrown at you. Look for the big bombs that the Great Moblin throws. Pick it up and wait a few seconds before throwing it back at the Great Moblin. If you throw it without waiting, the big bomb won't explode in time and he'll just throw it back at you. You can tell when the big bombs are about to explode, as they'll flash red. The regular bombs (being thrown by the other Moblins) will explode as soon as they hit their mark. Avoid these the best you can while chucking big bombs back at the Great Moblin. He'll go down pretty quickly. Upon defeating the Great Moblin, he'll flee from his palace. Some Gorons will come up and thank you. They'll also mention a young boy who had saved the Goron Elder many years ago. Who knows, that boy could be you. Well, it will be you in a little bit. Anyway, head over to the Goron Cave and descend all three flights of stairs. Leave the cave and make your way back to Nayru's House. Once again, step into portal next to her house. Head over to the Goron Cave and give your Bomb Flower to one of the Gorons. The Goron Elder is saved. You can't possibly expect to leave without being thanked of course. Walk up to him and he'll hand you the Crown Key. This key will undoubtedly allow you access to the next dungeon. Advance through the rest of the cave, climbing the three flights of stairs again to the top. Step up to where the Great Moblin's Palace would be situated. Play the Tune of Currents to warp to the present. Ignore the staircase and enter the cave here. Cut the two bushes to your left and right for some Pegasus Seeds. Equip those and the Roc's Feather. First, activate the Pegasus Seeds and run toward the gap. Quickly jump before you fall in. You'll land on the center platform. Before the effects wear off, you should be able to make it to the east platform too. Do just that and continue. Cut the bushes to the south out of the way. Once again, use the "Pegagus Seed + Roc's Feather" combination to clear the two south gaps. Exit through the opening at the southeast corner. Now that you're back outside, go west one screen to find the Crown Dungeon entrance. Use the Crown Key and enter. __________________________ ---=| Crown Dungeon |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Start off by heading north into the next room. Defeat the monsters here to open the door up ahead. There are some more monsters in here as well. There's a switch in the middle of the room that controls the blue and red blocks. You can try it out if you wish. Anyway, leave the red blocks down, and proceed westward. This room is pretty hazardous. You have a Moblin walking around inside along with a Laser Eye fixed in the middle. To add, there's also a Spark flying around. It would be best to just rush through this room. Defeat the two Moblins here and go north. Here, just kill off all four enemies to make a staircase appear. Kill off the Moblin and jump over the gap to the bottom platform. On this side, you have a switch that won't stay down. Whip out the Switch Hook and stand left of the switch and below the diamond object. Use it to get it to your side. Jump back over the gap. Step on the switch and swap places with the diamond-shaped object. Done. Continue south and avoid the Sparks and Like Likes. Climb the staircase here and you'll appear inside some blue blocks. Keep going south from here until you reach a switch. Hit it to lower the blue blocks to your right. Walk past the lowered blocks and kill the Moblin. In the next room, you have an orange tile and three "thingies" surrounding it. You have to be quick to do this. Stand in-between the bottom two objects. Take the out the Seed Shooter and aim a seed at the north object. Then shoot one at the left/right statue and let it bounce. You cannot fire RIGHT after firing one seed, so you'll have to wait a few seconds before shooting the second one. Even so, it should still activate the chest. If you weren't fast enough (or if you're just an idiot), the chest won't appear. Try again until it does. Open it for a Small Key. Anyway, return to the previous room and hit the switch once again. Walk over the lowered red blocks. Stand above it and fire off a seed toward the switch. The red blocks should be raised now (yet you're still on the other side). Proceed back north. The blue blocks should now be lowered here. Cross the chasm and kill off both Moblins. Then go north and west to the staircase you came from. With the blue blocks lowered, you can access the chest here. Snag the Small Key and return through the staircase. Go east through a Laser Eye room. Again, you'll find it best to just run through it without sticking around to get shot at. In the following room, it looks as if the red blocks are blocking you. Of course, that's easily fixed. Use the Seed Shooter to hit the switch across from you. Once you clear the blocks, just hit the switch again to raise the red blocks. From this room, you have three ways to go (not counting the way you came in). Take the southeast path behind the blue blocks. Follow the path (don't jump off the ledge) until you see a locked door. Bypass it for now. Go east to find another Laser Eye and a chest. Open it for a Dungeon Map. Before going back a screen, just remember that the boss door is here. As you can see, the lock is on the east wall. Back in the previous room, just unlock the door with a Small Key. Go down the staircase that appears right in front of you. In order to continue, you must light all four torches using the moving bars and the Seed Shooter (Ember Seeds). Here's what you gotta do and when to do them (TT = Torch); 1) TT `. TT Fire Ember Seed at the red ######## ######## bar to light northwest one. ###### ###### 2) TT ,' TT Fire Ember Seed at the red ######## ######## bar to light northeast one. ###### ###### 3) ###### ###### Fire Ember Seed at the red ######## ######## bar to light southeast one. TT `. TT 4) ###### ###### Fire Ember Seed at the red ######## ######## bar to light southwest one. TT ,' TT Once all four lanterns are lit, the west door will open. Step on the switch to catch the solution to a soon-to-come puzzle. Of course, it would be a great idea to memorize it or write it down. Hop over the gap and push the statues into their correct position. This is what the finished state should appear to be. Directions are underneath; Y B Y R R B - Move the upper-right statue (yellow) one square left and one square up. - Move the middle-right statue (blue) one square right, one square up, and one square left. - Move the bottom-right statue (red) one square up. - Move the middle-left statue (blue) one square right. Then move the upper yellow statue to the side so you can push the blue statue two squares down. (Be sure to put the yellow statue back in place.) - Move the upper-left statue (yellow) one square down to complete it. That was an easy puzzle. The chest that appears contains the Cane of Somaria. Pick up this wonderful tool O-------------------------------------------O and make your way back into | CANE OF SOMARIA | the previous room. Climb back O-------------------------------------------O up the steps. Here, just put | The Cane of Somaria creates a red block | three of the four statues on | that you can push around. It's a very | top of three switches. For the | useful tool, obviously. The somaria | last switch, simply use the | blocks works like any other block. You | Cane of Somaria to create a | can push it around, put it on top of | block. | switches, etc. | O-------------------------------------------O Push this somaria block (I will refer it to that from now on) onto the final switch. The reward for that is a Small Key. Now, head east and north. How do you get past those raised red blocks? Simply climb the steps and jump off the ledge. From the staircase surrounded by lowered blue blocks, head north one screen and west one screen. Be careful of the Laser Eye. On this screen is a staircase surrounded by red blocks. A bit to the west is a switch. Hit it to lower the red blocks and return to the staircase. Head down. In this room, you have two lines of red blocks and a single line of blue blocks. In order to get past this, stand on the lowered red blocks and hit the switch to lower the blue blocks. Jump off of the raised red blocks and onto the lowered blue blocks. Smack the switch again to raise the blue blocks. Finally, just jump off. Before continuing though, make sure that the _blue_ blocks are lowered (this means the switch is currently red). Be careful of the Mace Knight in the next room. Kill him when he isn't swinging his mace at you. Head down the staircase at the upper-left corner. Jump across the moving platforms (using the Roc's Feather of course) to get to the other side. Be careful, and try not to fall off. Simply climb the ladder at the end. You CANNOT see the path here. Even if you try to light up the screen, you'll notice that the path is invisible. The best way to go about this is using the Cane of Somaria and creating a somaria block. Push it around until you notice that it disappears. That means it fell off. Then face another direction and find the floor again by testing whether or not the somaria block falls or not. Here's where the path is (@@ = one square of pathway, CC = chest); S T A R T ##SS##@@@@@@@@ []####@@@@@@@@ @@@@ @@@@ CC @@@@ @@@@ @@@@ @@@@@@@@ @@@@ @@ @@ @@@@@@@@@@@@@@@@@@ Pop open the chest for a Small Key. Upon taking that, you should have three Small Keys. Use the Switch Hook to easily get back to the entrance by hitting the diamond-shaped object ([] on diagram) north of the chest. Return through the moving platform and backtrack to the three lines of blocks. You know what to do. Get across, and make sure that the red blocks are lowered before continuing back up the stairs. You should now be one screen east of a switch. Go west and hit it to lower the blue blocks. Now return to the staircase surrounded by the red blocks (you just used it a few seconds ago). From there, proceed east past a Laser Eye, and head south. Descend the stairs surrounded by blue blocks. Quickly lift up the pots nearby before the Laser Eye fries your butt and head down the stair- case on the opposite side. Watch out for the Keeses down here, and continue until you reach a wall that cannot be scaled. Simply solution; Cane of Somaria. Create a somaria block and use as a step to get up. Watch out for the Spark here and jump over it. Create another somaria block (to get up) and climb the ladder at the end. In this room, you have some red blocks to your right and a switch above (past some blocks). Make your way southwest of the switch and aim a seed at it. It will lower the red blocks. Now walk past the lowered blocks, and shoot another seed at the switch to lower the _blue_ blocks. Leave the blue blocks down and continue. First, hop over the gap. These statues are interconnected in a way. If you push one, the other will also move. You can probably tell that you'll need to make use of the Cane of Somaria for it. First, put either statue on one of the tiles. Now, you need to put the other one on the other. Place a somaria block to prevent the statue already on the tile from moving. You'll have to do this twice. Once both statues are on the tiles, a chest will appear. Go ahead and pick up yet another Small Key. That last key should have been your fourth. Make sure that that's how many you currently have. Now, simply go back south. Shoot a seed at the switch again to lower the red barrier. Before leaving, shoot the switch one last time (stand to the southwest) to lower the blue blocks. Then head back down the stairs and through the basement of the dungeon. Climb the ladder at the end, pick up two more pots, and return through the other stairset. Assuming you put the blue blocks down, they should be down now. If not, return and fix it. From your current location, go north and east. In order to clear these gaps, you need the Pegasus Seeds to help out. Use them in conjunction with the Roc's Feather to clear the next two gaps. All you have to do now is open the locked door to the southeast. Meet the ball-lovin' creature, Smasher. Mini-Boss : Smasher ~ =-----------------= This is an easy peasy mini-boss. You'll need the Power Bracelet for this. Smasher starts off with a big, iron ball. He'll throw it at you of course. Dodge it and then pick it up yourself. Simply throw it back to damage him. That's all there is to it. When you have the ball, Smasher will actually _RUN_ away from you. Keep in mind that the ball will disappear after a while. When this happens, look for it as it appears somewhere else in the room. Once Smasher is taken care of, continue north. Put a somaria block on the switch to extend the bridge. Simple as that. To access the chest below, use a Switch Hook with one of the diamond-shaped objects. It contains the Compass of the dungeon. I have no idea why it's found so late in the dungeon though. Anyhow, proceed north and take the staircase. First, jump onto the platform and use it to get to the other side. In the second part, hop from one platform to the other (when they're in jumping range obviously). Climb down the ladder at the end. Defeat the Knights and Moblins here, and head up the steps on the other side. Stand on the blue blocks and shoot a seed at the switch. Even though the blue blocks go up, you should still be standing on them. Don't fall off, and just go west. Don't fall off the blue blocks or else you will have to redo the whole thing. Jump off the blocks at the end and go south. Unlock the block with a Small Key and walk over the red blocks. You should find another locked block a bit ahead. Crack it open and hit the switch here. The red blocks will now be raised. Now, climb the small steps to the southeast. Jump off the ledge and _onto_ the red blocks. In doing so, you'll be walking on top of the raised red barrier. Follow it to a square of lowered blue blocks and jump off onto it. Go north to find another Laser Eye. Don't wander into its gaze, of course. You will find a staircase at the upper-right corner. Take it downwards. It's hazardous to attempt to walk up to the switch here due to the bed of spikes. If you don't feel like losing some hearts,