-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- S U P E R M A R I O L A N D 2 : S I X G O L D E N C O I N S -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- (c) Shotgunnova (P. Summers) [INDEX] 01) Controls...............................................................CNTR 02) Enemy List.............................................................ENLT 03) Helpful Items..........................................................HLPF 04) Walkthrough............................................................WLKT a. Introductory Level . . . . . . . . . . . . . . . . . . . . . . . . INLV b. Tree Zone . . . . . . . . . . . . . . . . . . . . . . . . . . . . TRZN c. Space Zone . . . . . . . . . . . . . . . . . . . . . . . . . . . . SPCZ d. Macro Zone . . . . . . . . . . . . . . . . . . . . . . . . . . . . MCRZ e. Pumpkin Zone . . . . . . . . . . . . . . . . . . . . . . . . . . . PMKZ f. Mario Zone . . . . . . . . . . . . . . . . . . . . . . . . . . . . MROZ g. Turtle Zone . . . . . . . . . . . . . . . . . . . . . . . . . . . TRTZ h. Wario's Castle . . . . . . . . . . . . . . . . . . . . . . . . . . WRCS 05) Secrets 'N' Junk.......................................................SCRT 06) FAQ....................................................................FAQZ 07) Updates................................................................UPDT 08) Thanks.................................................................THNK -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- 01) C O N T R O L S CNTR -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- OFF/ON SWITCH --> .-________________ | _____________ | | | | | | | | | | | | | SCREEN DISPLAY --> | | | | | | | | | |_____________| | | _ | | _| |_ (A)| <---- A BUTTON DIRECTIONAL PAD -------> | |_ _| (B) | <---- B BUTTON | |_| | | | | // // | <---SELECT and START BUTTONS |_________________| o----------o | Controls | o----------o A Button ---------> Jump B Button ---------> Press down to walk around with koopa shell Start Button -----> Un/pause game Select Button ----> Leave cleared level (after pausing game) Off/On Switch ----> ...obvious >__> Screen Display ---> Where you watch stuff Directional Pad --> Move Mario up, down, all around -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- 02) E N E M Y L I S T ENLT -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- This is a list of all the enemy names I've found or can remember. If anyone can add in their names, I'd be grateful. Note that all enemies can be killed while Mario is under the influence of a "Starman" (makes him invincible), so I'm not listing that as any enemy's weakness. BATTLE BEETLE This angry stag beetle lives in the Tree Zone. It calmly walks towards you and then in a fit of rage, takes to the sky, at which time it (slowly) goes towards Mario. Stomp on its noggin to defeat it. BAZOOKA ANT This ant can be found in some Macro Zone rooms and has a cannon device on its head. When Mario is close, it will fire at him. Jump over the projectile and stomp on its head. BOO A ghost that frequents the scarier haunts in the game, Mario will find it a bit annoying. When Mario turns to look at it, it shields its face with its eyes and blushes, unmoving; when Mario turns to leave, it bares its fangs and follows. A thrown Koopa shell can make them give up the ghost. =) BOPPING TOADY A leaping frog that attacks Mario with its tongue. It's found only in Tree Zone, and its name clues you in to its demise -- bop it on its head. BULLET BILL One of the more predictable enemies, Bullet Bills are shot out of cannons in some levels. Since the cannons only point one or two ways, Mario can simply duck or jump over their slow-moving trail. Smoke this enemy by stomping on its head. CHEEP CHEEP A little fishy that's a common enemy in underwater levels, it often moves back and forth and nothing else -- the "goomba" of the deep. Destroy it by throwing a Koopa Shell or shooting a fireball. GOOMBA A waddling mushroom-type enemy with fangs. It cannot move in any direction except left/right, and can't go up when it's fallen off a ledge. The basic way to kill it is jumping on its head to smush it. This is the most common enemy in the game, so make friends with it. =) GRUBBY This slimy dude is found in the bee hive portion of Tree Zone. It has a bed of spikes on its back, so you can't jump on it, but feel free to spit a fireball in its face. KOOPA TROOPA A turtle-like enemy that, like a Goomba, can only go left/right and cannot go up ledges. In normal form, when Mario jumps on it, he will kick the foe into its shell and can then run around with it, unleashing it on any foes further down the line. When picked up, the Koopa Troopa is helpless and cannot fight back. To kill it, hit it with a fireball or, when a little Mario, jump under a block (since he carries it on his head). NOKO BOMBETTE This li'l turtle is a bit different from Koopa Troopas. When stomped on, its shell turns into a bomb and can explode on Mario if he's not too careful. Of course, this also eradicates the enemy in the process, so simply jump in, jump it, and jump out again. Fireballs can't kill this enemy. PARAGOOMBA A Goomba with a license to fly, this creature alternates between a short walk and a large leap into the air. Stomp it once to reduce it to a normal Goomba, and then stomp it once more. Spin-jumping on its head kills it instantly. PIRAHNA PLANT A carnivorous piece of foliage, the Pirahna plant comes in two types: demure, in which it simply comes out of a pipe and then goes back in, and hostile, in which it will attack Mario with fireballs if he's in its proximity (this kind also retracts into its pipe). To kill it, give it a taste of its own medicine by attacking it with a fireball, or throw a Koopa shell at it. SHARKY This tough "gangster" shark floats around the underwater portions, moving in a horizontal manner. Not really much of a threat, but since you can only kill it with a Koopa Shell or Starman, it's better to stay away. SPIKES These are a passive trap on some levels, either on the ceiling or in pits. When Mario encounters one of these, he loses his power-up and reverts to "Big Mario"; or, if he was Big Mario, reverts to "Mini Mario". Avoid these and you won't have to worry much. SKELETON BEE This frail drone frequents the Tree Zone. When Mario is near, it hovers after him and when close, attacks. Mario can kill it for a short time by stomping its head, but it will come back to life if given enough time. Strike it with a Koopa Shell to give it a burial, or spin-jump on its head to kill it. TATANGA This is the boss of the Space Zone, a throwback to the previous Super Mario Land Game, in which he was also a boss. To defeat him, ---------------------------------- ENEMIES I DO NOT KNOW THE NAMES OF ---------------------------------- PS - I'm making up names for them since no one in the world seems to have thought of some. =/ --- ANGRY STARS These obstacles appear in the Space Zone, and are either fixed in one spot or moving horizontally/vertically. If Mario touches them, they'll damage him. These cannot be killed. ANT This worker ant lives in the Tree Zone and walks back and forth across the platforms -- the "goomba" of the Tree Zone, no doubt. Stomp on its face to kill it, but wouldn't it be nice to smush it? Yeah... BALL-AND-CHAIN This spiked ball elevates/descends based on where the chain is located. It does this in a pattern so it's easy to figure the routine. Also, this "creature" doesn't attack Mario actively; it's more like a passive object. BROOM Uh...these things try to sweep at Mario and appear in the Pumpkin Zone. Clean house by stompin' on their broomsticks. CANNON PIG These strange enemies live in the Space Zone, and have cannons for their snouts. They fire cannonballs (which can also be killed), and can aim both horizontally and diagonally. Jump on their faces to slaughter 'em. DILLO This armadillo-type creature has a spiked shell so you can't stomp it like the others. When it sees Mario, it will roll up into a ball and slowly move towards him as a means of attack. Shoot a fireball at it to put it down. DIGGER ANT This ant can appear in the Macro Zone. Armed with a shovel, it will dig up balls of earth and roll them at you. Dodge its attack and jump on its li'l face to kill it. DRAGONFLY? Small bug-type enemy that flies around in the Tree Zone's first level. You can simply jump on its head to do away with it. DRILL MOLE Enemy that appears in the first Tree Zone level, on the lowest tiers of the platforms. It has a drill at its nose, but is weak to being stomped on. Yay! DRONE BEE This sharp enemy appears in the hive portion of the Tree Zone. It attacks Mario horizontally most of the time, but in close confines, it can succeed in damaging him. Crush his cranium to cancel his coming. :p EGGBERT This egg lives in the bee hive portion of the Tree Zone, and only appears in one room -- the fourth. Simply jump on its head to kill it, although since it appears by a Starman, that'll probably be the best method of disposal. FAT BEE These tubbos live in the Bee Hive at Tree Zone, and fall from the ceiling when Mario passes, much like Thwomps. You can't kill them without a the use of a Starman, so just run under them while they raise back up. FISH TAIL This tail flops around at Mario in the Pumpkin Zone. Kill it with f'balls and jumping on it. Whatever it is, it needs to be put out of its misery, PRONTO! FLY In the Tree Zone, sometimes you can find a fly sitting there, not moving. When you try to jump on it, it flees to another location. Use a fireball to kill the thing, or ignore it since it doesn't attack you. GOOMBA GHOST This invincible enemy floats throughout the schoolhouse level in the Pumpkin Zone. Kill it with a Starman, but it's something you should avoid if you're not close to one. =) JACK-IN-THE-BLOCKS This strange enemy appears in the Mario Zone. Sometimes when you jump beneath a block, this enemy will come out. Stomp on its head, natch. LARVA This dim-witted creature moves across platforms in the Bee Hive section of Tree Zone. Simply jump on its head and squish it...well, you don't really squish it, but you can imagine. :p LICKY FACES Whatever these are supposed to be, they're found in the Pumpkin Zone and simply act as an obstacle for Mario. They don't move but the opening and closing of the tongue can damage. You can walk on top of their heads, if that's any consolation. LI'L CYCLOPS These Pumpkin Zone freaks charge at Mario when he's in their proximity. Jump on their deformed heads to kill 'em. MASKER Whatever this thing, it looks like a strawberry fitted with a mask and a sword shoved into its face. It's found in the Pumpkin Zone and can be killed just like a Goomba. Silly... PINCER ANT This ant appears in the Macro Zone but isn't much different from regular ant enemies you find. Well, except for it having retractable spikes on its back. Kill it with fireballs or stomp it while it doesn't have its spikes out. RAZORBLADE These saws go horizontally but move up and down in doing so. Find 'em in the Mario Zone or, rather, avoid them in the Mario Zone, 'cause you can't kill them. REFLATER Whatever this "thing" is, it appears in the second (last) stage of Space Zone. In the latter part of the level, when there are "walls" made out of the angry stars, these things appear and inflate/deflate themselves over and over. When deflated, you can pass by them safely, but watch out when they're all spiky. REVOLVE BALL This spiky sphere can be found in the last level of Mario Zone. It has a ball on the ground and revolves around it. Kinda boring, easy to avoid. ROCKET These things orb objects in the Space Zone. Simply jump on them or spit a fireball at 'em to do away with them. SAWBLADE These blades don't have a lot of "Skil," but they can sure rip Mario a new one. Well, rip off an arm, maybe. They're fixed in an up/down or left/right manner, so you can avoid them pretty easily. SCREWTOPS Uh, these screws come out of the ground and spin at Mario. Screw 'em over by jumping on their tiny Phillips-sized heads. SCUBA GOOMBA These helmeted goombas appear in the last level of the Turtle Zone. Dispose of them like all the other goombas, yo. SEACOW In a few of the Tree Zone levels, you'll be inside a trunk and there will be enemies that live in the water bubbles. One of them is a seacow enemy that moves horizontally through the water, and has horns that can gore Mario. To kill it, use a fireball or stomp on its head -- just don't take a frontal approach. SKELETON FISH These undead fishies float around in zig-zag patterns and don't actively go after Mario. They can only be killed with Starmen or Koopa Shells, sorry to say, so just avoid 'em. SPARROW These birds fly horizontally in the top of the Tree Zone. Jump on their heads to send 'em plumetting. Pretty easy-peasy stuff, really. TEDDY This bear rides a ball through spikes in the Mario Zone. Shoot it off and you can jack its ball, using it to ride through spikes, too. TIN SOULJA This tin soldier stomps around and can be killed like a goomba. That's kind of how you kill everything in this game, ain't it? UFO These only appear in the Space Zone, and float in an arcing pattern. They throw stars -- not STARMEN -- which explode on you. Jump on them or shoot a fireball at their ugly face to beat them. UMBRELLA This thing rises into the air straight and then descends in a feather-like zig-zag pattern. Jump on it to kill it or avoid it altogether. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- 03. H E L P F U L I T E M S HLPF -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- These are the friendly or non-violent things that Mario can harness through his travels: 1-UP These items are sometimes found in breakable blocks, and look like hearts. Simply walk into one to get it! CARROT Eating this question block item makes Mario grow bunny ears. Although quite a foolish concept, those ears act as gliding wings and if you mash A, you can slowly glide farther than you could normally jump. In fact, if you mash A at a high enough rate, you can float horizontally! Try keeping it up, though. COINS These items are found in all levels, and Mario can collect them by breaking question blocks, brick blocks, and simply running into them. They can be used to gamble in the house at the foot of Wario's Castle. ENDPOINT BELLS These bells are found high above levels, and should always be gotten! Once you do, you win the level and can play a bonus game where you can win prizes which include: *1-Up *3-Up *Fire Flower *Carrot When you stop the crane, it usually picks up the third item from where you stopped it at, so make sure to play your hand carefully! FIRE FLOWER An item that can come from question blocks, a Fire Flower lets Mario spit out fireballs on enemies. Since most enemies can be killed with fireballs, this is a great help if you want to blaze through the levels. When hit by an enemy Mario simply reverts to "Big Mario." HALFWAY-POINT BELLS These bells mark the midpoints of the level and, should Mario be KO'd after encountering it, he can restart here instead of the level's beginning. These should be gotten whenever possible. HEAVY ZED These owls can be found in the Tree Zone, and are allies of Marios...in some sense. They sleep, but when Mario jumps on their hats, he can bum a ride to another platform. M BAG These bags come up in blocks and are worth 50 coins a piece. Since you can fifty coins for free, what's not to like? MUSHROOM These scrumptious morsels come out of question blocks and power-up Mario when he is in a small, vulnerable state. Be careful, though: if Mario gets one of them while he has bunny ears/fireball power, he will revert to the lesser form. When in "Big Mario" mode, if Mario is struck by an enemy, he reverts to "Mini Mario" mode. QUESTION MARK BLOCK These items are strewn throughout the world, and often contain power-ups for Mario, or coins. Although they themselves aren't very good weapons, if there is an enemy above it and you jump under them, it can kill them; or, if that enemy is a Koopa Troopa, it will knock them into a shell and you can simply reclaim it. STARMAN An often rare item from a question block, this makes Mario invincible for a set of time. Simply touching enemies in this form kills them, and if you kill five in a row in its duration, you get a 1-Up for the fifth and each enemy you kill afterwards. Also, for every 100 enemies you murder in cold blood, you'll get a free Starman. =) WIRE GAME After ringing the end-bell on some levels, you'll play a game where you have some mice cut wires and your prize falls above. There's no real secret to this random game, so it's not exactly the best. Direct Mario under one of the four switches to cut the wires. You can win: *1-Up *Carrot *Fire Flower *Mushroom -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- 04) W A L K T H R O U G H WLKT -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- When you start a new game, Mario will arrive at the Introductory Level with five lives and no coins. It'll be a tough adventure, but he can do it, right? o-----------------------o | a. Introductory Level |------------------------------------------------[INLV] o-----------------------o Start moving (right), kill the Goomba. By the Koopa Troopa will be two "?" blocks, one of which contains a Mushroom. At the first pipe you see, you can exit down it and get some coins. Jump up at the other end to get back to the upper portion of the level. There are some coins you can break to your left, but there's nothing else of interest. Continue and kill the Paragoomba, then head to some more pipes. None of them can be entered. After, break the two lone blocks for a 1-Up and a Star. Continue along to the bell, which marks the halfway point of the level. Jump into it to mark your place and continue down the line. Some Koopa Troops will be above a row of question blocks, the second from the right which has a Fire Flower. Keep going to the breakable blocks (w/ Fire Flower) and the Pirahna Plant in the pipe. You can exit down the pipe for some coins if you choose. Keep going down the screen and don't break the blocks here; jump atop them and you can ring the bell. Play the bonus game and you'll be on the world map. You cannot replay the level you just finished, by the way. Mario can select any level he wants to play right now, but I'll just go in a clockwise motion. Next up... o--------------o | b. Tree Zone |----------------------------------------------------------[TRZN] o--------------o The Tree Zone is to the left of the gambling house at the base of Wario's castle. Let's-a begin. ----------------------- First Level (Tree Base) ----------------------- Start moving right and you'll come to a large root series of platforms. Some drill-moles will come out on the bottom, so stick to the top. You'll see some Bopping Toadys around, too, which you can kill with simple jumping/fireballs. After awhile, you'll come across a spiked creature that you'll have to kill with fireballs since you can't jump it. Keep continue east and you'll come to a Fire Flower block, and another spikey right after it. The halfway point is near there. From the halfway point, take the higher route if you've already got a Fire Flower and start jumping onto the small root platforms. If you fall, there is a Fire Flower below. Watch out for the Dragonfly creatures, since they'll actively try to attack you and can move semi-fast. At the other end, you'll find another Grubby -- use the spent block above it (the brown/black one) to get past it. After that, it's some Bopping Toadys and some platforms all the way to the end of the level. There are some blocks you can use to get to the bell above the door, but you might have to do a running jump. ------------------------- Second Level (Tree Trunk) ------------------------- There are some water bubbles here, and while they're not enemies, Mario can sink into them. There are also enemies that 'live' in the water again, so be careful! Start the level and go east, making note of the water bubbles. You'll come upon an enemy (I call it a Seacow) that in the sub-surface of the water. By the 2nd one, there are some question blocks -- the middle has a Fire Flower. Keep goin' east and you'll come to a decline with bubbles on each side. The upper-right part has a 1-UP, and at the very bottom, you can find another Fire Flower. Kill the Seacows and keep going, paying attention to the ceiling spikes. You'll go into a pipe further on. Here, you'll find Noko Bombettes who walk across the screen. Jump 'em if you want and avoid their self-destruction blasts. You'll have to use the ceiling water to get over the floor spikes down the line, and then you'll come to a small platform above the spikes. Jump to it and quickly jump off, since it's a falling one. You now have to ways to go: down through the water bubbles and left. Going down takes you past some Seacows and to a room with a Carrot and floor spikes; the left way takes you over some vertical bubbles and floor spikes, but you can get a Fire Flower and a 1-Up. If you want to get the secret exit, head down and get a Carrot, coming up the other side. o---------------------------------------------------------o | TO THE SECRET LEVEL: | | | | Once you come up the pipe, go left to the long vert | | shaft of water. Kill the Noko Bombette and get up to the| | longer platform up and right from it. On the other side | | of the room is a pipe you can only get to with a Carrot.| | Do a running jump and float your way to it. | o---------------------------------------------------------o If you want to finish without going to the secret level, the doorway is just to the right -- use the three bubble clusters to jump to the bell. Once you are done, you can take either the left or right path to the top of the tree branches. ----------------------------- Secret Level (Under Branches) ----------------------------- This is a rather fun multi-platform level with Koopa Troopas. Take the higher road at first and you'll come to a Fire Flower. There's really nothing to say about this place, except that there are a few 1-Ups you can get in blocks. Fun! At the end is a simple door. Exit and you'll see a new background animation for the Tree Zone -- blossoming flowers! ---------------------- Level Three (Ant Nest) ---------------------- This will be your first encounter with a bottomless drop, but since you're in the branches, better get used to it. Jump across the leafy platforms and kill the ants (stomp 'em) and Battle Bettles (stomp 'em, too). There is a Fire Flower plant nearby, and above it, a secret 1-Up! Make sure to jump to a lower platform to catch it. Kill the Pirahna Plant nearby and you'll find your first hostile on. Kill that one by timing your jump so you rise above its fireball but can throw your own. Past the second hostile pirahna flower is a platform that goes up. Take it. Now you'll be heading back left. The question-mark block has a 1-Up in it, but to get it you'll have to time your jumps well over the two falling platforms; or, simply jump up through the wooden beam and get it, landing on top of the beam. Keep heading left and kill the two flies you see there -- they don't attack you, but oh well... Ride up the platform lift, do away with the ant, and take the next lift to the top tier of the level. The two blocks by you have a secret Carrot block in between them, which you can take (optional) to get the coins underneath the leaf platforms. At the right part you'll find two falling platforms. Above the first one is a 1-Up, but it's hard to get without falling back through the level. Still, it is possible to hit the block, jump and catch the 1-Up, and land on the next ledge without falling out. Make sure to take the highest part of the leaves if you want to ring the end-level bell. Head east to exit the level, in one way or another. You'll have to do a run- -and-jump to get the bell. ---------------------- Level Three (Bee Hive) ---------------------- Head into the level, kill the wormy creature, and head to the right to get a Fire Flower. Head up into the pipe from there. Drone Bees will come from the open parts of the honeycomb (?), so kill them if you want to just waste time. Head right to find a Skeleton Bee that reappears, and then leave through the right-hand pipe. Here, you'll find fat bees that fall from the ceiling, much in the same league as the Thwomps of Mario fame. Pass under them while they ascend. Kill the slug and you'll come to a fat bee with blocks underneath it. You can get damaged if passing with jumps, so simply run across the platforms and you won't fall in! Enter the pipe nearby. This room has Sluggys and more drone bees, so bypass them to three pipes. If you like, you can enter the middle and find more Sluggys and question blocks, but if you're already powered-up, there's no need. Enter the pipe. Here, you'll find some spikes and an egg enemy. One of the breakable blocks contains a Starman, and if you run across the egg platforms and then go back up and kill the Sluggys, you can get a 1-Up. Hit the halfway point bell, too! Go down the pipe to find some more bee types and question blocks. At the end you'll find the bell that is without means to get to. Well, there is a secret block nearby, but you can also spin-jump the skeleton bee for more air and land on it. Ring the bell, boom, last level. -------------------- Level Five (Treetop) -------------------- This level also has a bottomless pit, so be careful. Continue right towards a platform circling a Fire Flower plant. There are some Paragoombas you can jump on and send to their doom (XD!), which leads to some owls that you can use as platforms (Heavy Zeds). You'll come to the halfway point after that. Kill the birds you see if you want, and use the floating platforms to continue right. One of the question blocks has a Carrot, which may help you on the upcoming boss. Use the clouds to continue even further east on the screen and you'll come to a pipe. This leads to the boss. o------------o | BOSS: Bird | o------------o Don't know if this thing has a name, but a bird is what it is. If you have a Fire Flower, simply shoot at it to kill it or, if you're without, bop it on the head thrice to do away with it. It only moves from side to side, so the way to kill it is waiting for it to descend, stomp it, then jump away. Once it's dead, the egg it was hording breaks open and you'll get the Tree Coin, which goes to Wario's Castle. That darn tree also has a big "X" flag atop it. Time to head to the next place! o---------------o | c. Space Zone |--------------------------------------------------------[SPCZ] o---------------o You can't reach the Star Zone without going to the Hippo in the upper-left of your map, sadly, so you'll have to hit up that place first to do anything. ------------------ Hippo Zone "Level" ------------------ This is very easy to do. Simply head right and the hippo will blow a bubble for Mario to ride in (snot bubble?). Mash the A button all the way through and he will float to the top of the screen while still moving right. Eventually he'll get to a bell, which finishes the level. If you happen to fall down at any point, or hit some Spikys/birds, there are more hippo statues you can use to get back up. Remember, you can only get to the Star Zone by hitting that upper bell; finish at the lower door and you have to restart. ---------------- Level One (Moon) ---------------- Mario has moon physics here, which is a technical name for exaggerated jumping capabilities. Hold down A to rise up more than normal. Continue past the pigs and you'll come to some spikes -- just use your huge jumps or bunny ears. Then, you'll find a large UFO that throws stars at you. Simply jump on it or leave it alone. The platform by it has shaped like a finger pointing up, if you noticed. Continue on towards the moon-shaped squares and the fat, smiling planet in the background. o--------------------------------------------------o | SECRET LEVEL EXIT: | | | | By the fat planet, you can find a secret block | | above a hidden block. Above that, there is yet | | another, and so on. Keep hitting these secret | | blocks and jumping on them until you find some | | platforms leading right across the screen. Hop | | across them and you'll eventually come to the | | bonus level door. | o--------------------------------------------------o Continue heading right, across the elevated spikes and the growing number of cannon pigs. The exit doesn't have a bell...'cause there's a secret exit right above it. =) ---------------------------------- Secret Level (Star in Moon's Face) ---------------------------------- This level is very direct, and if you fall to the underpart of the level, you can simply bypass everything and get to the exit. There's nothing of much interest here, to be honest -- you can find two 1-UP hearts in a small space in the above portion, and should you continue through the tops of the thin pillars, if you jump over the angry star at the end, you can find a hidden 1-Up block above one of the spent question mark ones. ---------------- Level Two (Star) ---------------- COME INTO THIS LEVEL IN A POWERED-UP FORM! This level is moving, meaning if you're caught between the left screen boundary and an obstacle, you'll get smushed like a goomba. Keep active, and you can float by pressing A. There are stars here that begin moving as the level progresses, so this can be quite an annoying try. Stick to the top of the screen and you'll eventually see a mushroom sitting out for you. The latter part of the level calls for you to navigate through collections of the stars, either in horizontal/vertical fashion. Past that, you'll find a few rows of question blocks and a halfway-point bell. RING THIS SUCKER! After you navigate the last part, you'll come to a mushroom/fire flower block and the pipe that leads to... o---------------o | BOSS: Tatanga | o---------------o Tatanga shoots two rockets: one horizontal and one down, the latter which can home in on you. If you duck in place, you can wait for him to start moving and simply bop him on the head, then repeat in the other direction. Jump on his ugly mug three times to get the Star Coin in Wario's Castle and a big "X" flag in the Space Zone. If you had gotten the Fire Flower, simply unload on this ET. Next is... o---------------o | d. Macro Zone |--------------------------------------------------------[MCRZ] o---------------o You can find this zone at the top of your map, by the two tunnels that make Mario smaller. Head on into the house. --------------------- Level One (Lawn Hole) --------------------- There are a bunch of ants here, the newest of which is a digger ant that will unload balls of earth at you. Dodge the earthen spheres and jump on its head! Enter the pipe when you're done. You'll land on a surface by some water. The water will kill Mario, as you might've guessed, so don't touch it. Head east, either over or on the water platforms, and stomp the pincer-ants you find. Watch out for the bazooka ants, since they can fire projectiles at you. The halfway point bell is right around there. Use the water platform to get up by a question block with bunny ears, and take the falling platform for a ride, jumping off at the last second. You'll come to another platform by where you can ride under or walk above. o----------------------------------------------o | SECRET LEVEL EXIT | | | | On the above part, there is a pipe that is | | blocked by fireball-weak blocks. You can get | | a Fire Flower by riding the water platforms | | to a similar pipe, then doubling back. Break | | the pipes and jump up and in, towards the | | exit. | o----------------------------------------------o Since the level exit leads to the last room in the house, it's not such a bad idea to get it; the actual level exit is just to the right, though. Use the rising platform to get the bell. ------------------------ Secret Level (By Window) ------------------------ This is another moving level. There's not much difference except there's not as much obstacles as Space Zone Lv. 2, but it's got falling platforms to deal with. If you have bunny ears, this place is a cinch. When you're done, you can go to the last level, but I'll describe the rest for posterity. -------------------- Level Two (Doorstep) -------------------- The first part is straightforward -- a few ants and some pirahna plants, but nothing spectacular. You also can't enter any of the pots or pipes, so don't bother with that. There is a working pipe at the end, though, that places you underwater. Just a few Cheep Cheeps and ants here, but nothing too exciting. Stick to the bottom water path and you'll find a pipe leading up. This comes up to a higher water part, and the rest is just a few flies on some blocks. Don't break them, though, as they're your stairway to the end bell. ---------------------- Level Three (Interior) ---------------------- This one shows the return of Goombas and Koopa Troopas, but it's still mostly the same. You'll find that there are now arrows on the floor, used as rollers towards a left/right direction. At the end, you can find a pipe that leads downward. If you have a fire flower, break the two blocks to the left to find a "M" Bag worth 50 coins. Keep heading right and by the pipe at the end, you'll find a Starman. Keep heading right and jump over the fire. You'll eventually come to a chimney portion, where you have to do running jumps back and forth to get up. Watch out, 'cause one of them has a Koopa Troopa that can dissolve your "Fire" power and such. Make sure to jump for the bell at the very top of the place! ------------------ Level Four (Attic) ------------------ Man, there's a bunch of goombas here. Get the power-up in the first question block and keep heading the course, avoiding the floor-pushers since they lead to a bunch of spikes. The halfway bell is past a few more pirahna plant tubes. Keep heading down the floor-rollers and you'll eventually come to a pipe that leads to... o-----------o | BOSS: Rat | o-----------o Yeah, it's a sneaky rat that guards the third coin. He will come out of one of the tubes and run down the bottom side into another tube. Since he has a large pointy nose, avoid it and bop it on the head when it runs. Be careful because he can crawl on the ceiling and drop down into the middle of the room! Like usual, three times does the guy in. The House Coin goes into Wario's Castle and you can set out for the Pumpkin Zone. o-----------------o | e. Pumpkin Zone |------------------------------------------------------[PMKZ] o-----------------o The ghoulish pumpkin zone is in the upper-right corner of the map, by the... pumpkin, of course. ------------------- Level One (Coffins) ------------------- This odd place will feature some new creatures. The first is the thing with a sword stuck in its head -- kill it like a Goomba. Head down the pipe and keep going right, dealing with the balls-and-chain and more of those sword baddies. When you get to a pipe going up, ignore it as there's nothing up there 'cept coins. The halfway point is right of that, past some falling spikes. Continue right up the stairs and deal with the sword baddies. When you get to a place where you can descend to down-facing tubes and go right, go right as you can jump to the ending bell from there. --------------------- Level Two (Graveyard) --------------------- Continue under the faces and you'll find some umbrella enemies, that can be killed like goombas but can may damage you. Keep going to the part with raised platforms and pirahna plant tubes. Past there you can find another new creature to fight: a li'l cyclops. Stomp on its head when it charges at you. You'll find the halfway bell by a pipe that leads to a small underwater section. Go up the pipe at the opposite end and you'll find some Boos that follow you around. You can find a mushroom to your left and a 1-UP on the platform two above. Make sure they don't corner you! Use the pipes to get to the top tier and exit to the right. Spin-jump through the blocks underfoot if you can and continue right. The "?" block there has a Starman, and to get it, run-jump up to the platform above Mario. o-----------------------------------------o | SECRET LEVEL EXIT #1 | | | | Rather than taking the high road to the | | end of the level, get in the water by | | the starman and go all the way down. | | At the end you'll find a pipe you can | | break by spin-jumping, and this leads to| | the first bonus area | o-----------------------------------------o Keep going right until you get to the goal door with a lone umbrella monster. Use the monster to launch Mario up to the shingles of the building by him and you can jump to the bell from there. ----------------------------- Secret Level (Haunted Forest) ----------------------------- There's nothing to this level. Get the Bunny Ears and fly all the way through the coins to the right side. Get the Starman and work your way back, building up on Goomba kills to get a few 1-Ups. The level exit is in the middle of the room. ------------------------- Level Three (Schoolhouse) ------------------------- This level's rather straightforward as well, with no downward/upward pipes to be seen. Keep going right, ignoring the ghost goombas and Boos. The halfway mark is by some pirahna plants. Continue past the disappearing blocks and you will find a large decline. o----------------------------------------o | SECRET LEVEL EXIT #2 | | | | Using Bunny Ears, use the long platform| | preceeding the large decline to get a | | good jump. Float right until you find a| | corridor haunted by some goombas, which| | leads to the secret exit. | o----------------------------------------o Follow the decline to the exit. Easy-peasy. ------------------------ Secret Level 2 (Seaside) ------------------------ This level is suspended above another bottomless pit, and you'll need Fire Flowers to get through (unless you jump over the blocks) for the most part. There are 1-Ups hidden in the blocks, so break 'em and jump carefully. There's a free 1-Up at the end, though. The background for the Pumpkin Zone should now show some Boos "dancing" in their odd fashion. ---------------------- Level Four (Skullface) ---------------------- This level's rather short. Head right past the flopping tail until you get to a league of cauldrons. Some have fire under them, some don't. Halfway-mark yourself and you'll find some dancing brooms straight out of Fantasia. Continue right and you'll find a bunch of pipes in the ground -- you can enter some, but it's not THAT worth it. The pipe to the boss is to the right of those. o-------------o | BOSS: Witch | o-------------o The ceiling has spikes on it, so be careful here. The witch will appear on the left or right side of the room and fire a projectile, then disappear; then, a pot lid will fly up. Jump on her as she appears and do it three times to bury this hag. The Pumpkin Zone is then conquered with a nice "X" flag and you can see the fourth coin slide into place at Wario's Castle. o---------------o | f. Mario Zone |--------------------------------------------------------[MROZ] o---------------o The Mario Zone is on the right side of the map. Y'see that thing that looks like Mario? Yup. There's also no secret place here, so have fun just blazin' along. ----------------- Level One (Shoes) ----------------- Get the power-up question block and start jumpin' up the gears. There's a new enemy here, a sliding sawblade, and an exit to the room behind it. Here, you can find spinning gears and another type of sawblade that moves horizontally and rattles up and down. At the other end of the room is the exit. Use the bunny ears here to traverse the spikes (getting the halfway point). Head thru this next room, until you can find some gears that let you go up to a bunny-ear question block. The goal is below you, on the right-hand side. ----------------- Level Two (Torso) ----------------- Some cannon pigs make another appearance, here in the spherical torso room of the Mario level. There are some Paragoombas around, but nothing too surprising. After some pipes, you can find a teddy bear riding a ball. Murder the li'l bear and jack its ball, which you can ride across spikes on. Continue to the halfway point and you'll find some barber-striped poles at an end. Go up one of the shafts to get an item (or a Goomba!) and continue to a second teddy. Jack its bouncy ball and ride it to the exit. You can reach the bonus bell by using bunny ears or a well-timed jump. -------------------- Level Three (Tongue) -------------------- Kind of straighforward again, Bullet Bills make their appearance here. Ride the black sprockets along the chains, avoiding the bullets as they're shot. You'll get to a floor-roller system soon enough, and there will be a soldier on it. Stomp it the first chance you can get -- it can corner you and damage Mario. The halfway point's above the bullet bill near there. Continue on to the crane that can pick up Mario and use it to get across, or simply walk on the candy-striped portion. Keep going to the bullet bill cannons stacked on one another, and use the crane above them to get to the end bell. ---------------- Level Four (Hat) ---------------- The final level, all you have to do is continue right, avoiding the revolving balls and Bullet Bills. Past there, you'll find a large incline and a path that goes underneath -- take the former if you're going boss's way immediately. At the top is a power-up block and a halfway point. Keep taking the lower paths under the sawblades to get a 50-coin bag. At the very end will be a pipe to... o-----------------------------o | BOSS: The Three Little Pigs | o-----------------------------o This is actually like three bosses. The first pig simply rolls across the floor and gets faster as it's damaged. The second bounces, with increasing speed as it's damaged. The third bounces and grows from fat to thin, which only makes it harder to hit. All have the same way of being killed, though, and that's through jumping on their heads. If you have a Fire Flower, though, this is too easy. The Mario Coin is won after they're dead, and there's only one more place to go now... o----------------o | g. Turtle Zone |-------------------------------------------------------[TRTZ] o----------------o The Turtle Zone is in the bottom-right corner of the map. Head right and into the dead end, where the turtle will eat you. Since you end up underwater, I would guess it processes you, too... ------------------------- Level One (Land's Bottom) ------------------------- There's nothing to this level. Though most takes place underwater, it's mostly just avoiding sharks and fish. No detours, no pipe outlets. The bell's even easy to ring. ------------------------ Level Two (Sub Exterior) ------------------------ Enter the water and head right and down, where you should end up by some of the Spikeys and a shaft upwards. o--------------------------------------------o | SECRET LEVEL EXIT: | | | | Take the shaft up and head left, to where | | there is a small passageway. Make Mario to | | be really small and enter the pipe beyond. | | Avoid the spikes from the ceiling and all | | of the sharks and fish and you'll find the | | exit door. | o--------------------------------------------o Go up the shaft and head right and go down the zig-zag shaft, avoiding all the Spikeys. Head right by the bullet bill and surface, going up the "stairwell" to the right. Ring the halfway point bell and enter the pipe. Enter the next pipe and at the split, head right to the downward pipe. One of the blocks there has a 50-coin bag for you! There's only one way for you to go now, and that's following the small maze of pipes. At the goal, you'll have to do a run-jump off the elevator platforms to get the bell. --------------------------- Secret Level (Small Island) --------------------------- Straightforward once again, take the power-up and spin-jump through the first obstacle of blocks. You'll notice that Mario's name is being spelled out here? By the "I", if you spin-jump the question mark block, you can get a 50-coin bag of cash. At the end are three question blocks, each with different power-up for you to leave with. When you return to the Turtle Zone, the whale's eye will now be blinking. Whee? ------------------- Level Three (Whale) ------------------- This level introduces the "scuba goombas," which are just like regular goombas but have helmets. Doesn't help 'em much, though. Head right through the level and you'll find goo that has the same properties of water -- use it in the same way. Avoid the teeth-like things that come down from the ceiling, and keep heading right. There will be large fangs on the ceiling and floor soon enough, but it's not that big of a deal -- you can take breaks in between them. At the end of the level is a pipe that leads to... o---------------o | BOSS: Octopus | o---------------o This is probably the easiest boss out of them all, due to you not having to move very much. The octopus rises out of the middle of the water, sinks a li'l before rising again. It shoots its young at you, but you can avoid thems easily to be sure. Simply position Mario above the Octopus, bop it on the head, and keep floating there to repeat it reflexively. After three stomps the thing is dead and you've got your last of the Six Golden Coins. Now you can undertake Wario's Castle! o-------------------o | h. Wario's Castle |----------------------------------------------------[WRCS] o-------------------o This is actually a one-level, multi-room place, so I'll divide it up by rooms. ------- Room #1 ------- Avoid the large swinging wrecking balls and then avoid the pirahna statue blast projectiles they shoot. The second huge wrecking ball you'll have to jump over as it practically drags the ground. Enter the pipe beyond. ------- Room #2 ------- Avoid the only statue's blast and get the power-up at the top of the stairway. ------- Room #3 ------- Ride one of the lava platforms and duck under the overhang. Continue and you'll have to do a combination of ducking and jumping to avoid being shoved into the lava. ------- Room #4 ------- The first floor tile in front of the statue triggers a pounding glove. Jump completely over it to avoid the trap. The middle tile of the three following tiles also triggers a glove-pounding trap, so avoid that, too. Once you're past the glove traps, use the skeleton heads to make it across the lava. Beware since they shatter a moment after you step on them. ------- Room #5 ------- Go up the stairway and take the power-up, exiting right. ------- Room #6 ------- The skeleton platforms here fall into the lava, so avoid them like you have been doing. Since there are ceiling spikes, be sure to do low-flying jumps. ------- Room #7 ------- There are some rotating mashers that fall from the ceiling, but they're awful slow and you can avoid them easy. Onward! ------- Room #8 ------- A sphere with a mustache and evil eyes (Wario Head?) is here. Jump on it twice to be able to exit. ------- Room #9 ------- There are two Wario Heads ramming around this room, so approach carefully and dispose of them in the same way. -------- Room #10 -------- Two more Wario Heads. Easy. -------- Room #11 -------- A power-up for Mario here. -------- Room #12 -------- Wario will fight you here. He can shake the ground and make the chandeliers fall on you. Jump to avoid being paralyzed for the moment and jump on his head three times. He will flee and you can get the Carrot that's in an upper nook here. -------- Room #13 -------- Wario will have bunny ears here and will float around the room before dropping in the middle, which can knock more chandeliers down. If you jump on top of the Mario statue, you can machine-gun off three quick jumps and end this section pretty quick. When he flees, get the Mushroom power-up if you need it and get a move on to the next room. -------- Room #14 -------- He'll have fire power here, but it's as simple as him shooting a fireball and then running around for awhile. Jump him three times to reduce him to a sobbing wuss, who then flees. Mario's castle is restored to its former glory and the credits play. Sorry, Mario, but your Princess is in another castle. =p -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- 05. S E C R E T S ' N ' J U N K SCRT -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- [EASY MODE] When on the pipe select screen after loading the game, press the Select button and you can play through the levels on a horribly lesser difficulty. [PLAY A DEMO] On the title screen, press Up and Select to play through a demo of the first level in the game. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- 06. F R E Q U E N T L Y A S K E D Q U E S T I O N S FAQZ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- [Q] - Can I ever play that first level in a normal game? [A] - Nope. [Q] - Does it matter which order I play through in? [A] - Negative. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- 07. U P D A T E S UPDT -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- 10-09-06 +Added to GameFAQs +Walkthrough complete +Monster lists sorta...complete... 11-27-06 +Clarified iffy wording. Thanks to Jakubowski for correcting me. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- 08. T H A N K S THKS -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Nintendo - This was one of my favorite Mario Games years back, and it's still pretty fun compared to today's games. Pure, unadulterated Marioness: thanks. Jakubowski - Pointing our my error in Turtle Zone's Sub Exterior level -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- LIGHTS OUT! Guide (c) Shotgunnova, 1997-2006 and countin'! Mario namesake and games (c) Nintendo E N D O F D O C U M E N T