--------------------------------------------------------------------- | ----------------------------------------------------------------- | | | /-- | | |-\ --- |-\ | | /-\ |-\ --- /-\ | | | | \--\ | | |-/ |- |-/ |\/| |-| |-/ | | | | | | | --/ - | --- | \ | | | | | \ --- \-/ | | | | | | | | - /--\ - - ---\ | | | | | |__| |\ | | | | | | | | | | | \| | | | | | | ---- - - - - ---/ | | | ----------------------------------------------------------------- | --------------------------------------------------------------------- F O R T H E G A M E B O Y V e r s i o n 1 . 0 M a d e B y S t a r F i g h t e r s 7 6 Welcome to my walkthrough for the first of it's series for the Gameboy called Super Mario Land. I hope this walkthrough helps out as much as possible. Below is nothing but major spoilers on the game, so if you don't want to be spoiled, please take a detour and hit the Back button now. However if you want to be spoiled or need some help, please scroll down as far as you need to. Consider this as your Spoiler Warning! ----------------- |TABLE OF CONTENTS| ----------------- SECTION 1: Intro A: Version Guide B: The Story Of Super Mario Land C: What Is Super Mario Land D: About This Walkthrough E: Control Configuration F: Bonus Game SECTION 2: Walkthrough A: Before The Walkthrough B: World 1 - Birabuto Kingdom (World 1-1 to World 1-3) C: World 2 - Muda Kingdom (World 2-1 to World 2-3) D: World 3 - Easton Kingdom (World 3-1 to World 3-3) E: World 4 - Chai Kingdom (World 4-1 to World 4-3) SECTION 3: Important Stuff A: Items B: Enemies C: Bosses SECTION 4: In Conclusion A: What's To Come B: PayPal Donations C: Special Thanks D: The Disclaimer ----------------------------------------------------------------------- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ----------------------------------------------------------------------- ----- SECTION 1: |INTRO| ----- ------------- A: |Version Guide| ------------- Version 1.0: Just finished making the walkthrough for the game, and submitted it to GameFAQS (10/30/07) ----------------------------- B: |The Story Of Super Mario Land| ----------------------------- This is the story according to http://www.wikipedia.org: "The story of Super Mario Land is set in the peaceful realm of Sarasaland, which is split into the four kingdoms of Birabuto, Muda, Easton and Chai. One day, a mysterious alien named Tatanga appears and hypnotizes the inhabitants of Sarasaland. He kidnaps Princess Daisy in order to marry her. Mario then sets out to rescue her from Tatanga, traveling through the four geographical areas of Sarasaland defeating his minions along the way, as well as finding monsters that pretend to be Daisy in order to fool Mario. He finally corners Tatanga in the skies of the Chai Kingdom, bringing down his alien warship and rescuing Daisy." ------------------------ C: |What Is Super Mario Land| ------------------------ Several times throughout the walkthrough I will probably repeat myself. A few times would possibly be necessary, such as a Boss guide, as well as a few other things. Sometimes I do this without even realizing it, and sometimes I do it to make it easier for people to find what they are looking for on this walkthrough. This guide, like others, is described on how I played/beat the game. You have your methods as do I. This is just my way of doing it. I hope this helps out in anyways possible. ---------------------- D: |About This Walkthrough| ---------------------- Several times throughout the walkthrough I will probably repeat myself. A few times would possibly be necessary, such as a Boss guide, as well as a few other things. Sometimes I do this without even realizing it, and sometimes I do it to make it easier for people to find what they are looking for on this walkthrough. This guide, like others, is described on how I played/beat the game. You have your methods as do I. This is just my way of doing it. I hope this helps out in anyways possible. --------------------- E: |Control Configuration| --------------------- I assume you have a basic idea of all the control combinations, so here is the basic stuff: CONTROLS FOR LEVELS: LEFT D-PAD: Moves left RIGHT D-PAD: Moves right UP D-PAD & 'A' BUTTON: Jump higher DOWN D-PAD: Crouches down/enters pipes 'A' BUTTON: Jumps 'B' BUTTON: Runs/Shoots fireballs (as Fire Mario) START BUTTON: Pauses the game SELECT BUTTON: Does nothing CONTROL FOR USING SUB/AIRPLANE: D-PAD: Moves up, down, left & right 'B' BUTTON: Shoots lasers 'A' BUTTON: Does nothing START BUTTON: Pauses the game SELECT BUTTON: Does nothing PLAYER'S NOTE: 1. When you're Fire Mario, you'll have a new fireball that bounces off stuff. You can't shoot another fireball until the current one is off the screen or fades away. You can also collect coins with these new fireballs. 2. When playing in World 2-3 and World 4-3, you will not gain the ability of Fire Mario. You can get Mushrooms to become Super Mario, however you will still be able to get Mushrooms even after you become Super Mario. When you do, you'll only get the 1,000 Points from them and that's it. ---------- F: |Bonus Game| ---------- At the end of each level you have a chance to play a bonus game. In order to play the game, you must go to the Bonus Door which is the top door at the end of most levels, or by beating World 1-3, World 2-3, World 3-3 & World 4-3. In this game, you have a chance to get a 1-UP, 2-UP, 3-UP or even a Fire Flower. What's shown here is an example of how it's set up. Where all the items appear each time is completely random. What will happen is that Mario and a ladder will ======================== move up and down between the floors. | M 1 | When you press the 'A' BUTTON, Mario ======================== and the ladder will stop, and Mario | 2 | will walk to whatever item he's lined ======================== up with. If Mario comes across the | |-| 3 | ladder first, he will climb up or down ======================== it and take the item on the upper or | F | lower level. In this case, Mario would ======================== get a 1-UP, if the game was setup like this. Also note that if you're already Fire Mario and you get a Fire Flower, nothing will happen (even though you will get what sounds like a negative sound). You will still stay as Fire Mario. ----------------------------------------------------------------------- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ----------------------------------------------------------------------- ----------- SECTION 2: |WALKTHROUGH| ----------- ---------------------- A: |Before The Walkthrough| ---------------------- 1. Each level, except for the first one, will be played with the assumption that you are Fire Mario. This will not be an easy trek. 2. For every 100,000 Points, you will be able to get a continue. The highest possible score is 999,990, so you can get up to 9 continues (although playing the game straight through, you will probably be lucky enough to accumulate 4 continues). 3. Once you enter a pipe leading to a Bonus Room, complete that and go through the pipe to get back above ground. When you are above ground, you will be at the same pipe you entered. You CAN NOT re-enter the same pipe unless you have to start over again after losing a life. -------------------------- B: |World 1 - Birabuto Kingdom| -------------------------- W O R L D 1 - 1 / T I M E L I M I T : 4 0 0 Here we go, the first level! From where you start off, the '?' Block above you is a Coin, and you can't enter the pipe. So head right until you reach the next '?' Block, which has a MUSHROOM in it (watch out for the Goomba). After that, continue going right, past the small wall of block (a Coin is in the '?' Block). Past that is a pipe which you can enter taking you to BONUS ROOM #1. BONUS ROOM #1 In here will be 18 Coins which is easy to get. Get all of them and then enter the pipe and you'll be back above ground. Once back above ground, head right and soon you will see another Goomba. Jump to the upper level and keep going to see two more Goombas. After that, jump on the pipe and then on the row of blocks, then fall off the right side and go under the row of blocks. Jump on the '?' Block, and then jump up hitting the right block (from the row of blocks) to reveal a 1-UP HEART. Now jump over the pit and hit the '?' Block above the three blocks to reveal a FIRE FLOWER. After that, continue going right, past the pipe and Koopa Troopa and you will see several '?' Blocks. Coins are in them, so go past that to the pipe and you can enter it, taking you to BONUS ROOM #2. BONUS ROOM #2 In here will be 22 Coins, so just run back and forth collecting them. Once at the top, enter the pipe, which will take you back above ground. Once back above ground, continue going right (nothing in the '?' Blocks) and you will see a Hopping Fly, so take that out. Just past, go to the next '?' Block and hit it to reveal a STARMAN. Now, grab that and race right taking out all the enemies and collecting the coins in the '?' Blocks. Along the way you will see a row of three blocks. Hit the last one for Multi-Coins. After that go right a bit more and climb up the staircase (using the fireballs to collect Coins inside the small gaps). On the otherside of the staircase, go right a bit more and use the moving platforms to get to the Bonus Door. Other than that, go through either door and you will have completed this level! ------------------------------------------------------------------ W O R L D 1 - 2 / T I M E L I M I T : 4 0 0 For this level, it's similar to a treetop level in the original Super Mario Brothers. So with that, head right climbing up the two treetops in front of you and in the '?' Block is a FIRE FLOWER. After that, continue onwards and you will see a Goomba and some Flying Archers. Keep going and you will see some Koopa Troopas (nothing in the '?' Block), so take them out and continue onwards and then you will see a row of blocks and one on a lower platform. Nothing in these blocks (except Coins in the '?' Blocks), so just get them and continue onwards. Now you will see a couple platform lifts, so be careful crossing over them and land onto the small platform after that. After that, continue going right and you will see several more Flying Archers and a couple Coins. Go past that and you will see a small pyramid of blocks with a couple Goombas on it and a '?' Block (which has a FIRE FLOWER in it). On the otherside of that is some more platform lifts, so carefully make your way across those and onto the treetop platform. Once there, a Flying Archer will come to greet you (avoid this) as well as a Koopa Troopa. Climb up the platforms to the row of blocks. Hit the middle block for a 1-UP HEART (nothing else but Coins here), and continue to the next moving platform. After that you will eventually see some more Flying Archers come out. Get around these, and head along the treetop platforms. After that will be a platform lift, so use this and make your way across the platform drops to get to the Bonus Door. Other than that, go through either door and you will have completed this level! ------------------------------------------------------------------ W O R L D 1 - 3 / T I M E L I M I T : 4 0 0 Okay, now it's the first castle dungeon type level! As you start off, well, there is two ways to do this: the easy way or the hard way. Actually both ways aren't too tough, but to avoid enemies, this is what you can do. See the left wall, go to it and jump up alongside it to reveal a special Lift Block, then get on it and it will carry you onto the roof. When you get up there, travel right collect all the Coins up here (see how easy that was)!. Worried about missing anything below, don't worry, there's nothing down there but Pirahna Plants. Once at the edge of the roof, drop down and land on the pipe directly below the edge and enter it, taking you to BONUS ROOM #1. BONUS ROOM #1: In here is 18 Coins and several blocks. Aside from collecting all the visible Coins, hit the second block from the right on the bottom row for Multi-Coins, and the second block from the left on the middle row for a FIRE FLOWER (nothing in the top row). After collecting all of the goodies, head through the pipe to go back above ground. Now that you're back above ground, head right, jumping over the pit and continuing onwards. This next obsticle involves you going from pipe to pipe avoiding the Pirahna Plants. After that, you will see a row of blocks, which if you go up to them, Ceiling Droppers will come down. Nothing in the blocks, so continue onwards to the next part which is like this. This time (watch out for the Guardian) hit the right block between the two '?' Blocks (if you're still Super or Fire Mario), and then jump up again to reveal a Lift Block. Get on the Lift Block to head onto the ceiling. Once there, head right to the pipe and enter it, which it will take you to BONUS ROOM #2. BONUS ROOM #2: For this room, there is 33 Coins scattered through and several blocks. First get the lower Coins, then hit the blocks (except for the blocks next to the right column) to get more Coins. Now work on smashing out the blocks in the right column with the help of the block next to it. Run jump to take out the higher ones and soon you'll get a 1-UP HEART. Now collect the remaining Coins and enter the pipe which will take you back above ground. Once back above ground, drop down and head right a bit. You should see blocks, a Koopa Troopa and some Coins. If you're Super or Fire Mario, hit the blocks and let the Koopa Troopa hit you. Now as Small Mario, head to the lower small gap and run through it. You will now be able to get tons of Coins (watch out for the Ceiling Droppers), as well as a MUSHROOM. Smash the blocks and head right and you'll find two rows of blocks. Smash them all out to find a FIRE FLOWER (don't worry, you'll find it), then after that continue going right. More Guardians will be in the way, so get ready to take them out. After all that, get ready for your first boss fight! BOSS #1: GIANT SPHINX For this fight, you will be presented with a Giant Sphinx monster, that spits fireballs. So how do you beat it, stand from a distance and shoot at, while dodging it's fireballs. You'll have the advantage of fireballs bouncing off walls, so keep that in mind. Five times with your fireballs will also take it out. Now if you happen to get hit, RUN all the way to the button and jump on it. Use whatever strategy you want to take this one out. After the fight, the monster will be gone, and door will open taking you to Daisy, or so you thought. It's really a monster in disguise! Think of this as a "Thank you Mario, but our Princess is in another castle" bit, but with a twist. After that, you will be taken to the Bonus Game, thus completing this level. ------------------------------------------------------------------ ------------------------------------------------------------------ ---------------------- C: |World 2 - Muda Kingdom| ---------------------- W O R L D 2 - 1 / T I M E L I M I T : 4 0 0 Okay, here we go with another treetop type platform (looks more futuristic). From the start, head right to the '?' Blocks, and past that will be Jumping Fishes. Now past the second one on the small platform, jump up to reveal a hidden FIRE FLOWER. After that, continue going right across more treetop platforms and you will see a moving platform. Get on it and then the next one and jump to where the pipe is, which you can enter taking you to BONUS ROOM #1. BONUS ROOM #1: In here is a total of 80 Coins. If you're Fire or Super Mario, simply go ontop of the lone block (DO NOT BREAK IT) and hit the block above it, collecting all of the Coins except the last two at the far right side closest to the pipe. Now after that, head down to the lower area and in the blocks, one will have a FIRE FLOWER. Now jump into the other batch of Coins, collecting them and hitting the blocks. After that, go through the pipe which will take you back above ground. Once back above ground, head right and in the '?' Block will be a FIRE FLOWER. Collect the Coins and continue going right where more Jumping Fishes are as well as a Koopa Troopa is. After all of this will be more Jumping Fishes, but with Goombas as well and some '?' Blocks. Hit the right block to reveal a STARMAN, so get that and race all the way through the Goombas, Jumping Fishes and Jumping Serpents until you reach the pipe. Enter it and you will be in BONUS ROOM #2. BONUS ROOM #2: In this room is 20 Coins, so get the bottom row, and at the right wall, jump up to reveal a hidden block. Use that to get the remaining Coins. Nothing is in the two blocks, so you can safely go into the pipe after getting all of the Coins. Once you do that, you will be back above ground. Once back above ground, head to the '?' Block to get Multi- Coins, then continue going right, collecting the other Coins. Soon you will see a few more blocks, which there is a FIRE FLOWER in the right one. After that, head up the platforms (watch out for the Goomba) and then onto the long platform after that. Here there will be Jumping Serpents so get around that and head to the lower platform past them. You'll see a platform lift, so use that to get the '?' Block (which has a 1-UP HEART in it) and the Coins. After that, get on the blocks and jump right to the lower level. You will see a platform lift, so use that and the platform drops to get to the Bonus Door. Other than that, go through either door and you will have completed this level! ------------------------------------------------------------------ W O R L D 2 - 2 / T I M E L I M I T : 4 0 0 For this level, go right from the starting point (watch out for the Walking Shuttle), until you reach the first '?' Block which has a FIRE FLOWER in it. After that will be a pipe and some enemies. Take them out and go into the pipe, which will take you to BONUS ROOM #1. BONUS ROOM #1: In here is a total of 80 Coins. If you're Fire or Super Mario, simply go ontop of the lone block (DO NOT BREAK IT) and hit the block above it, collecting all of the Coins except the last two at the far right side closest to the pipe. Now after that, head down to the lower area and in the blocks, one will have Multi-Coins. Now jump into the other batch of Coins, collecting them and hitting the blocks. After that, go through the pipe which will take you back above ground. Once back above ground, collect the Coins you see, and jump right to the lone big block and continue onwards a bit. Soon you will see a moving platform, so get on that and travel to the next one. After that, you'll see a column of Coins, so jump over and collect them (watch out for the Koopa Troopa). Now if you're Small Mario, you can take either the lower path or upper path. But how do you get to the lower path? Well, see the blocks sticking out on the right, go to it and drop off the left side. There will be an invisible platform (O_o), so you can cross that. Down there will be Coins, Goombas and a FIRE FLOWER (well MUSHROOM) in the last block. Taking the upper path, well there is a Walking Shuttles and Koopa Troopas. Also at the end of the first row of blocks is a STARMAN, and the second row of blocks will have a FIRE FLOWER. Get the STARMAN and go right and race your way through as many enemies as you can. You should be at where there are moving platforms. Get on them, and just past that is some '?' Blocks (just Coins) and a Koopa Troopa and a Jumping Serpent. Get past that and you'll see a couple of Pirahna Plant pipes (and a Goomba). You can go into the second pipe which will take you to BONUS ROOM #2. BONUS ROOM #2: In this room is 20 Coins, so get the bottom row first and right underneath the small gap within the blocks from the upper flooring, jump up to reveal a hidden block. Use that to get the remaining Coins. There's a Multi-Coin in one of the two blocks. After getting all of the Coins, head through the pipe and you will be back above ground. Once back above ground, simply head right to the other block platforms and soon you will see a flooring. Go along that and use the platform drops (this won't be easy) to get onto the moving platforms and jump to the Bonus Door. Other than that, go through either door and you will have completed this level! ------------------------------------------------------------------ W O R L D 2 - 3 / T I M E L I M I T : 4 0 0 This next level is a little different. This is a pushover level. You will be in a small submarine, with the ability to shoot endlessly. The object for this stage is to carefully make your way through taking out/avoiding enemies, as well as collecting whatever you come across. So with that, head right and to the upper section where there are some blocks, one of which has a MUSHROOM in it. Continue onwards and you'll come across Racing Fishes, Jumping Fishes and Swimming Serpents. Also on the floor is a group of blocks, so shoot at it to reveal a STARMAN. With that, just keep going right taking out anything in your way. As soon as it wears off, you will see a Blooper and some more blocks. Nothing are in these blocks, but you need to destroy enough so you'll be able to get through. Many Bloopers reside within these columns of blocks so do be careful. Once past this, Racing Fishes will come out, so stay towards the bottom area to avoid them. Swimming Serpents are also around so try to avoid them as well. Just keep going right, taking out whatever enemies that are in your way. Soon you will come across some Coins that will spell out "MARIO", so collect as many Coins as you can. After that will be another column of blocks, with more of those following after. For the first one, take out the top row of the bottom set of blocks to reveal a 1-UP HEART. After that, smash your way through the blocks and the last column will have a MUSHROOM in it (top row of bottom set of blocks). After that, get ready for a boss fight! BOSS #2: GIANT SERPENT The setup will be a giant serpent will go up and down shooting firebals, as well as a giant fireball bouncing around. So what should you do. Well to take out the boss, stay in the bottom left corner and everytime the boss comes down, just bop up a bit and shoot at it then duck back down. The giant fireball will also block your way, and might hit you. If you're Super Mario, you'll have a chance to win even if you get hit by the giant fireball. After enough hits, the boss will be defeated. Or you can just shoot out the blocks and hit the button. Use whatever strategy you want to take this one out. After the fight, the monster will be gone, and door will open taking you to Daisy, or so you thought. It's really a monster in disguise! Think of this as a "Thank you Mario, but our Princess is in another castle" bit, but with a twist. After that, you will be taken to the Bonus Game, thus completing this level. ------------------------------------------------------------------ ------------------------------------------------------------------ ------------------------ D: |World 3 - Easton Kingdom| ------------------------ W O R L D 3 - 1 / T I M E L I M I T : 4 0 0 Here we go, halfway through the game, and it's only gonna get tougher from here on out! From the starting point, head right and you will see a Flying Totem, so take that out. After that, head past the second pipe and you will see a row of blocks above a platform. Get on that and hit the last one to get a FIRE FLOWER. After that, continue onwards to the third pipe, which you can enter taking you to BONUS ROOM #1. BONUS ROOM #1: In this room, there is 15 Coins. To get them, simply go to the right side of this room, and take out one of the blocks, jump up and get them. There's nothing in the blocks, so simply make your way up to the pipe and enter it, taking you back above ground. If you're small, carefully make your way across the blocks to get the Coins, but be careful of the spikes. Once you're back above ground, jump over the gap and head right, collecting Coins from blocks and taking out enemies. You should see a '?' Block high up on a platform, which is a Multi- Coin. After a few steps will be a Flying Totem and a Koopa Troopa. Just past that is a few platform lifts, so carefully make your way across those and then onto the pipe. After that, carefully jump across the pits (and Koopa Troopa) until you reach the next pipe. This next obsticle will involve Bullet Bills, but the cannons will come out of pipes shooting them, so be aware of this. With that get around this and continue on to see a couple Koopa Troopas and a Running Incan. Get around these and onto the next set of platforms, where another Running Incan and a Flying Totem is at. Nothing in the '?' Block, so continue going right to the next one. From there head down the stair like structure to the lower platform and jump up to reveal a hidden 1-UP HEART. After that, keep going right, past the enemies and you'll see some platform lifts. Get across them and onto the pipe where the '?' Block is (which has a FIRE FLOWER in it). After that, simply continue onwards collecting Coins and taking out enemies (if you want) until you reach the second pipe in the air with '?' blocks under it. You can enter that pipe which will take you to BONUS ROOM #2. BONUS ROOM #2: In this room, there is 130 Coins here. Simply get all of the Coins, preferably the ones on top first then the ones on bottom. There will also be a '?' blocks which has another Coin in it. Before coming in here, if your Coin amount is over 70, then you'll get two extra lives in here! After getting all of the Coins, head through the pipe to go back above ground. Once back above ground, collect what Coins you see, then head right. This next part will be a bit of a challenge. You will see spikes on the floor, and boulders coming down. Get ontop of the boulders and ride them to the next safe spot (don't let it hit you or else you'll get hurt). The next safe spot will have several Coins, so get them and get on the next boulder. Continue doing this until you reach the otherside of all these obsticles, including jumping over a pit. Once you are through with these obsticles, you should see some familiar land and a moving platform. Use it and the platform drops to get to the Bonus Door. Other than that, go through either door and you will have completed this level! ------------------------------------------------------------------ W O R L D 3 - 2 / T I M E L I M I T : 4 0 0 From the start, head right over the pipes and you'll come across a Big Spider and a Koopa Troopa (and some blocks). Get on the blocks, and at the right side of the top row, jump up to reveal a hidden block. You can now take the the ceiling (which has 4 Coins) or take the lower path (which has many enemies). Once past this, head to the row of blocks, which the second '?' Block has a FIRE FLOWER in it. Get that and head right taking out the Jumping Spiders and other enemies. You should now be at another row of blocks. Now if you're Super or Fire Mario, hit the middle block to take it out, then jump again to reveal a Lift Block. Make sure the pipe is on view when you get on it, and when you do, jump to the pipe which you can enter, taking you to BONUS ROOM #1. BONUS ROOM #1: In this room, there is 130 Coins here. Simply get all of the Coins, preferably the ones on top first then the ones on bottom. There will also be a '?' blocks which has a FIRE FLOWER in it. Before coming in here, if your Coin amount is over 70, then you'll get two extra lives in here! After getting all of the Coins, head through the pipe to go back above ground. Once back above ground, carefully head right, getting past all the obsticles in your way. Your next landmark will be a small row of Coins and a '?' Block which has a FIRE FLOWER in it. Just past that is a Bullet Bill cannon, Big Spider and Koopa Troopa. Keep going past that until you reach the Jumping Spider. After that will be an obsticle which will involve riding on the boulders along the spikes (just like in the last level). Make it past this and you will be at some pipes (with some enemies). Go down the first pipe, and that will take you to BONUS ROOM #2. BONUS ROOM #2 In this room, there is 15 Coins. To get them, simply go to the right side of this room, and take out one of the blocks, jump up and get them. In the lone block is Multi-Coins so get that and then make your way up to the pipe and enter it, taking you back above ground. If you're small, carefully make your way across the blocks to get the Coins, but be careful of the spikes. Once back above ground, head right past the next pipe and across the platform lifts. This next part might be tricky, because you have to make your way across some platform drops. After that, continue jumping across the platform drops and you will eventually go to the Bonus Door (which will not be very easy to get to). Other than that, go through either door and you will have completed this level! ------------------------------------------------------------------ W O R L D 3 - 3 / T I M E L I M I T : 4 0 0 Here we go with another dungeon level! From the start, head right, across the gaps, until you reach the moving platforms. Make your way past the several moving platforms you come across and you will be at a pipe (watch out for the boulders). Get past that and see the pipe in midair with the platform drops next to it, well get on that and you can enter it taking you to BONUS ROOM #1. BONUS ROOM #1: In this room, there is 130 Coins here. Simply get all of the Coins, preferably the ones on top first then the ones on bottom. There will also be a '?' blocks which has a FIRE FLOWER in it. Before coming in here, if your Coin amount is over 70, then you'll get two extra lives in here! After getting all of the Coins, head through the pipe to go back above ground. Once back above ground, head to the lower ground and go right running to the last ground and jump up to the right. Up here is a row of blocks Koopa Troopa, but more importantly in the fourth block from the right is a 1-UP HEART. down below is just Coins in the '?' Blocks and Jumping Spiders. After that continue going right, carefully making it across the series of moving platforms. After that, you will be at a pipe, which you can enter, taking you to BONUS ROOM #2. BONUS ROOM #2 In this room, there is 15 Coins. To get them, simply go to the right side of this room, and take out one of the blocks, jump up and get them. In the right block is Multi-Coins so get that and then make your way up to the pipe and enter it, taking you back above ground. If you're small, carefully make your way across the blocks to get the Coins, but be careful of the spikes. Once back above ground, stand at the right edge of the pipe and jump up to reveal a hidden block. Use that to get to the platforms above and cross over them to the otherside. This next part can be tricky, because you need to use the moving platforms to get onto the other platforms. After that, you will need to do it again, so time your moving carefully. After getting past this obsticle, it should be an easy trek (aside from the Flying Totems and Running Incans). You will come across a boulder small row of '?' Blocks, which has a FIRE FLOWER in the first block. Nothing in the next row of '?' Blocks, so continue past that and eventually you will come across a boss fight! BOSS #3: ROCK THROWER This boss is fairly easy. The setup for this is the boss will throw out boulders at you. Despite the layout, all you have to do is jump across the boulders and onto the platform above the boss, then jump onto the button to take it out. Or if you're Fire Mario, do this, and stand behind the boss and shoot at it for the extra points. Use whatever strategy you want to take this one out. After the fight, the monster will be gone, and door will open taking you to Daisy, or so you thought. It's really a monster in disguise! Think of this as a "Thank you Mario, but our Princess is in another castle" bit, but with a twist. After that, you will be taken to the Bonus Game, thus completing this level. ------------------------------------------------------------------ ------------------------------------------------------------------ ---------------------- E: |World 4 - Chai Kingdom| ---------------------- W O R L D 4 - 1 / T I M E L I M I T : 4 0 0 Here we are at the home stretch! For this level, you see the pipe where you start off at. Well you can go into the pipe which will take you to BONUS ROOM #1. BONUS ROOM #1: In this room, there are 44 Coins, but to get them you have to press the RIGHT D-PAD the split second you enter here or else you won't get them. After getting them, make your way up to the pipe and enter it, taking you back above ground. Once back above ground, head right to the two blocks, which the left one has a FIRE FLOWER in it. After that, keep going, taking out the Pirahna Plants until you reach the moving platforms (you will encounter a Hopping Sprite and a Pirahna Plant). Make your way across them and on the otherside, use the '?' Blocks as a safehaven to get around the Bullet Bills and Hopping Sprites here. After that, continue going right to the next set of blocks. Above there is a Multi-Coin in the '?' Block. Keep going right to find more Hopping Sprites and Koopa Troopas. After that will be two sets of two '?' Blocks. The right one of the left set has a FIRE FLOWER in it. After that, continue on and you will be at a set of several pipes. You can't enter them, but head to the highest one. From there, RUN JUMP to the first blocks in the ceiling, to reveal a STARMAN. Now this will be fun, get the STARMAN and race as fast as you can right, carefully making it across the moving platforms. When you do, you will be able to rack up atleast 30,000 Points. Don't worry about anything you may have passed up. You should now be at another set of moving platforms. Cross over these and the platform drops, to the otherside where you will see several pipes. Past that should be a '?' Block, which has a FIRE FLOWER in it. After that, jump over the moving platform and collect the Coins up top. Keep going and you will be at another set of pipes. go into the first one, which will take you to BONUS ROOM #2. BONUS ROOM #2: In this room, there are 44 Coins, but to get them you have to press the RIGHT D-PAD the split second you enter here or else you won't get them. After getting them, make your way up to the pipe and enter it, taking you back above ground. Once back above ground, head right past the set of pipes, and keep going (watch out for the Hopping Sprites) to the next set of pipes. From there, carefully make it to the highest one, avoiding the Bullet Bills. Once there, jump over to the moving platform and then onto the row of blocks with gaps. Run across that and you will be able to get to the Bonus Door. Other than that, go through either door and you will have completed this level! ------------------------------------------------------------------ W O R L D 4 - 2 / T I M E L I M I T : 4 0 0 If you're Super or Fire Mario at this moment, good, HANG ON TO THAT, you'll see why! From the start, head right across the platforms until you reach two '?' Blocks, which are Coins. Keep going to the next two '?' Blocks (there is a Walking Lotus and Koopa Troopa here). In the right block is a FIRE FLOWER, so get that and carefully continue on. Go to the pipe where the Bullet Bill Cannon is and enter it taking you to BONUS ROOM #1. BONUS ROOM #1: In this room, there is 251 Coins here! If you're Fire Mario, you can get all of them, though it will take a little time to do. If you have 49 Coins atleast, you will be able to get three extra lives here! If you're not, get what you can and enter through the pipe taking you back above ground. Once back above ground, head right across the platforms (watch out for the Giant Snake). Once you do, you can see that the path will split. If you can though, take out the blocks and go through the upper path. Do so and in the first '?' Block is a FIRE FLOWER. After that, this setup will repeat once more, but nothing in the '?' Blocks. After that you will see a Koopa Troopa, a Goomba, a Walking Lotus and two '?' Blocks which has a FIRE FLOWER in the left one. Now it gets tricky. Past that will be some Roto-Discs, so you need to carefully get around them. Make your way past through all of this and you will eventually see a '?' Block, which has a STARMAN in it. Get that, and carefully race as far as you can. Note that the next '?' Block you see is a FIRE FLOWER. Now keep going to the first pipe you see and enter it, taking you to BONUS ROOM #2. BONUS ROOM #2: In this room, there is 251 Coins here! If you're Fire Mario, you can get all of them, though it will take a little time to do. If you have 49 Coins atleast, you will be able to get three extra lives here! If you're not, get what you can and enter through the pipe taking you back above ground. Once back above ground, head right making your way past any enemy in your way. After all of this, you should be at a pipe. Past that, wait for the platform lift and jump on it taking you to the upper path then onto the platform drop taking you down. Jump right off of it and you will be at a staircase of platform drops. Make your way up them and onto the row of blocks with gaps and you will be able to reach the Bonus Door. ------------------------------------------------------------------ W O R L D 4 - 3 / T I M E L I M I T : 4 0 0 This is it, the final stage, hope you're ready for it, because here it comes! From the start, head up to the first block for a MUSHROOM, and continue onwards, avoiding or taking out the Flying Birds coming your way. Soon you will come to an area where there are sets of two blocks. Stay towards the top because the third set will have a MUSHROOM in it. After that should be some lone blocks, so stay at the top because the first one has a 1-UP HEART in it. After that, avoid the Sparkballs and head through two more lone blocks, which the last one has a STARMAN in it. With that, just take out whatever you want and soon you will come to a wall (the block before the wall has a MUSHROOM in it). For this next part, simply get around the walls taking out what you can. Eventually you will come to an area where there are tons of Coins. Get what you can there, but head to the bottom area and take out the blocks in your way. Now follow the path all the way around (don't worry there aren't any enemies here), and once you're through it continue on, avoiding the Roto-Disc and taking out the wall of blocks. You will then see two sets of blocks, but take out the upper set because it has a MUSHROOM in it. After that, head past the pipe, getting the Coins, and avoid the Fist Mashers. Past that, take out the blocks and get ready for another boss fight! BOSS #4: GIANT CLOUD Now this will be rather tough. The setup is you're in an open room, but so is a giant cloud, which will move around rather quickly shooting Flying Birds at you. There is no real strategy here except to avoid it when it gets close. You could try staying along the leftside going up and down shooting at it and any Flying Birds coming your way. After enough hits, it will be defeated. Don't rest up too quickly, because the moment that boss is gone, Tatanga will rise up from the ground in his ship and the real fun will begin. Get ready for the final battle! BOSS #5: TATANGA This will be very tough. The set is the same as before, you're in an open room. Tatanga will shoot fireballs at you from his ship, which will then break down into small fireballs. You can take them out, but it would be tricky, so just avoid them. Tatanga will stay along the right wall bouncing up and down, so just shoot at him when you get an opening. After enough successful hits, he will be defeated! After the fight, the entire level will disappear, and Mario will fly through the sky. The next scene shows Mario with the real Princess Daisy reunited, then going off to the Mario's space ship, flying through the skies. With that, you have completed the game, so I say to you, congradulations on beating Super Mario Land for the Gameboy! ------------------------------------------------------------------ ------------------------------------------------------------------ ----------------------------------------------------------------------- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ----------------------------------------------------------------------- --------------- SECTION 3: |IMPORTANT STUFF| --------------- ----- A: |Items| ----- These are the items that can be found throughout the game: 1. MUSHROOM: Grab these to become Super Mario. 2. FIRE FLOWER: Grab these to become Fire Mario. 3. STARMAN: Grab these to become Invincible Mario. 4. COIN: Grab 100 of these to get an extra life. 5. 1-UP HEART: Grab these to get an extra life. ------- B: |Enemies| ------- These are the enemies that are in the game. While there has been offical names given, I do not know all of them, so I will give them new names (or names from Super Mario Brothers) just for the purpose of this FAQ. 1. GOOMBA: These are micro size mushrooms that walk around. Nothing out of the ordinary about them. 2. KOOPA TROOPA: An improved version of these turtle, when jumping on them, they will turn into a bomb and explode. 3. HOPPING FLIES: These creatures will hop along the ground. Shoot at it twice or jump on it once to take it out. 4. FLYING ARCHERS: These will fly foward dropping arrows to ground. Shoot at it once or jump on it to take it out. 5. PIRAHNA PLANTS: These plants (as always) reside in pipes. Shoot at them to take them out. 6. CEILING DROPPERS: These things are on the ceiling and will drop down when you get to close. Avoid these! 7. GUARDIANS: These are small lions that spit fireballs out. Shoot at it or jump on it to take it out. 8. JUMPING FISHES: These are fishes that'll jump up and down from water. You can't shoot at it, but you can jump on them. 9. JUMPING SERPENTS: These are serpents jumping out of the water, shooting fireballs. Jump on them to take them out. 10. WALKING SHUTTLE: These are walking space creatures who's head will circle around. Shoot at it or jump on it. 11. RACING FISHES: These travel in threes, and will race towards you then turn around. Kinda easy to take out. 12. SWIMMING SERPENTS: These are like the jumping ones, only these swim in the water. A bit tricky to take out. 13. BLOOPERS: A redesign of the classic fish, except these will shoot out fireballs when destroyed. Tricky to take out. 14. FLYING TOTEM: These are small totem poles that bounce around following you. Stomp on it to take it out. 15. RUNNING INCAN: These are short incan characters that will run fast towards you. Kinda tricky to take out. 16. BULLET BILLS: These are bullets that shoot out of cannons which comes out of pipes. Kinda tricky to take out. 17. BIG SPIDER: These are on the ceiling, and drop down when you get close. Shoot at it twice or stomp on it to take it out. 18. JUMPING SPIDERS: These are spiders that will jump back and forth. Shoot it twice or stomp on it to take it out. 19. HOPPING SPRITE: These little fairies will jump towards you. You can jump on it, but shoot at it twice to take it out. 20. WALKING LOTUS: These will walk around shooting fireballs upwards. Jump on it or shoot it twice to take it out. 21. GIANT SNAKE: These are snakes that shoot fireballs at you. Stomp on it or shoot it twice to take it out. 22. ROTO-DISCS: These are balls of energy that circle around a block. Avoid these at all times. 23. FLYING BIRDS: These are annoying birds that will fly towards you. Kinda tricky to take out, so avoid them if you can. 24. DIVE BOMBERS: These are annoying jets that'll launch missles at you. Kinda tricky to take out, so avoid them if you can. 25. SPARKBALLS: These electric balls kinda just sit around and do nothing. Avoid these at all times. 26. FIST MASHERS: These are giant fists that will block your way. Avoid these at all times. ------ C: |Bosses| ------ This is a list of all of the bosses in the game: BOSS #1: GIANT SPHINX (from World 1-3) For this fight, you will be presented with a Giant Sphinx monster, that spits fireballs. So how do you beat it, stand from a distance and shoot at, while dodging it's fireballs. You'll have the advantage of fireballs bouncing off walls, so keep that in mind. Five times with your fireballs will also take it out. Now if you happen to get hit, RUN all the way to the button and jump on it. Use whatever strategy you want to take this one out. BOSS #2: GIANT SERPENT (from World 2-3) The setup will be a giant serpent will go up and down shooting firebals, as well as a giant fireball bouncing around. So what should you do. Well to take out the boss, stay in the bottom left corner and everytime the boss comes down, just bop up a bit and shoot at it then duck back down. The giant fireball will also block your way, and might hit you. If you're Super Mario, you'll have a chance to win even if you get hit by the giant fireball. After enough hits, the boss will be defeated. Or you can just shoot out the blocks and hit the button. Use whatever strategy you want to take this one out. BOSS #3: ROCK THROWER (from World 3-3) This boss is fairly easy. The setup for this is the boss will throw out boulders at you. Despite the layout, all you have to do is jump across the boulders and onto the platform above the boss, then jump onto the button to take it out. Or if you're Fire Mario, do this, and stand behind the boss and shoot at it for the extra points. Use whatever strategy you want to take this one out. BOSS #4: GIANT CLOUD (from World 4-3) Now this will be rather tough. The setup is you're in an open room, but so is a giant cloud, which will move around rather quickly shooting Flying Birds at you. There is no real strategy here except to avoid it when it gets close. You could try staying along the leftside going up and down shooting at it and any Flying Birds coming your way. After enough hits, it will be defeated. BOSS #5: TATANGA (from World 4-3) This will be very tough. The set is the same as before, you're in an open room. Tatanga will shoot fireballs at you from his ship, which will then break down into small fireballs. You can take them out, but it would be tricky, so just avoid them. Tatanga will stay along the right wall bouncing up and down, so just shoot at him when you get an opening. After enough successful hits, he will be defeated! ----------------------------------------------------------------------- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ----------------------------------------------------------------------- ------------- SECTION 4: |IN CONCLUSION| ------------- -------------- A: |What's To Come| -------------- With a game as big as this, who knows what else is to come. But I will keep this open if anything new develops. ---------------- B: |PayPal Donations| ---------------- Like anyone would read this but something new I've been toying around with is the idea of taking donations. After making as many maps and FAQs as I have, it tends to be a big strain on my computer (I have a cheap-ass computer). So if you like any or all of my FAQs and maps, and wish to give a little something back, you can donate as much as you want to my PayPal account ^_^. Email me your donations at [email protected] -------------- C: |Special Thanks| -------------- Personal Thanks To: ExoSquad18: Simply because of his confidence and belief that I will be very successful at this stuff, as well as letting me borrow this game so that I could make an FAQ for it ^_^. On-line Thanks To: To GameFAQS for hosting my walkthroughs, as well as many more. To anyone who help made this game possible. Thanks! ^_^ -------------- D: |The Disclaimer| -------------- Super Mario Land 2 was pretty much like Super Mario World, only 3 times smaller. It isn't exactly a huge favorite, but I didn't hate it either. It was a decent short game for it's time, but that's about it. It was different, storywise, which also opened the way for a new series to take place (Wario Land), so I guess it had it's moments. Why this walkthrough, well if I'm gonna make Secret Goal FAQs for Super Mario World and Secret Stars FAQ for Super Mario 64, I might as well make this FAQ. I made this walkthrough the best way I can and I hope it helps out in every way possible. Now here comes the important stuff you need to read. Ok, I'll make this quick and simple. This walkthrough is my work. I've made this walkthrough, describing the game the best possible way I can. You can use whatever info you want, so long as you give me credit and don't alter anything. All you have to do is email me at [email protected] if you're gonna do anything with this walkthrough. And to show that I'm not a complete selfish bastard, if you have something you wanna add, email me and I will give you full credit ^_^. This walkthrough, like many others are intended for GameFAQs ONLY. You want it on your site, well you better start emailing me. Failure to comply with this, and I will be mad, among other things. Email me at [email protected] PayPal me at [email protected] Copyright (C) October 30th, 2007 Mike Leatherwood AKA StarFighters76 Super Mario Land 2: 6 Golden Coins (C) Nintendo 1992