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FAQ

by KeyBlade999

   _____        _ _           _               _____            _____      _
  / ____|      | |_)_        (_)             |  ___|          |  __ \    | |
 ( (____   ___ | |_| |_  __ _ _ _ ______     | |__ _   _ _ __ | |__) |_ _| | __
  \____ \ / _ \| | |  _|/ _` | | '__/ _ \    |  __| | | | '_ \|  ___/ _` | |/ /
  _____) | (_) | | | |_| (_| | | | |  __/    | |  | |_| | | | | |  | (_| |   <
 |______/ \___/|_|_|\__|\__,_|_|_|  \___|    |_|   \__,_|_| |_|_|   \__,_|_|\_\


                   O---------------------------------------O
                   |            Solitaire FunPak           |
                   |                 An FAQ                |
                   |             By KeyBlade999            |
                   |                                       |
                   |           File Size: 18.0 KB          |
                   |         Current Version: Final        |
                   |  Previous Update: 8:53 PM 10/30/2012  |
                   O---------------------------------------O


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                        Section Negative One: Donations           **FUNPAK_-1**
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While I do write all of my guides for free, it does take a lot of time and
effort to put them together. If you're feeling generous and want to show your
appreciation, I am gladly accepting donations. I don't know exactly what the
donations will be used for, but just know that you would definitely be helping
me make more quality FAQs! Even the smallest donation amounts are appreciated,
and are a great way to say how much you appreciate the work I do. If you do
decide you'd like to donate, please send the donations through PayPal at the
e-mail address listed below. Thank you so very much for considering this!!

                          [email protected]

By the way, this is also my contact e-mail, so if you want to contribute
something to this or any of my other FAQs, or have a question to ask about one
of them, go ahead and use this e-mail.


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                        Section Zero: Table of Contents            **FUNPAK_0**
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  [Section Title] .............................................. [CTRL+F Tag]

  -1. Donations ................................................ **FUNPAK_-1**
   0. Table of Contents ........................................ **FUNPAK_0**
   1. Intro .................................................... **FUNPAK_1**
   2. Version History .......................................... **FUNPAK_2**
   3. Legalities ............................................... **FUNPAK_3**

   4. Basics of the Game ....................................... **FUNPAK_4**


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
                              Section One: Intro                   **FUNPAK_1**
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Welcome to another FAQ of mine. This one covers the GameBoy game, Solitaire
FunPak, a video game that contains a few varieties on one of the most famous
card games: solitaire.

Yeah, I don't have much to say about this; not real good with this, you know.
But try to enjoy.


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                         Section Two: Version History              **FUNPAK_2**
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Final - First and likely only version of this FAQ completed.
        8:53 PM 10/30/2012


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                           Section Three: Legalities               **FUNPAK_3**
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This FAQ may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any website or otherwise distributed
publicly without advance written permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

� 2012 Daniel Chaviers (a.k.a. KeyBlade999).

If you would wish to contact me concerning this or my other FAQs, use this
e-mail: [email protected], or PM (Private Message) me on the GameFAQs
message boards.

O-----------------------------------O    O------------------------------------O
|     Allowed sites for my FAQs     |    |        Forever-Banned Sites        |
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|                                   |    | Cheat Search (www.cheatsearch.com) |
|                                   |    |    www.panstudio.com/cheatstop     |
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|                                   |    |             Mega Games             |
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O-----------------------------------O    O------------------------------------O


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                       Section Four: Basics of the Game            **FUNPAK_4**
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We'll just cover each game variety. First, some terms.

FOUNDATION: The place where you move cards to in a specific order.

RESERVE PILE: Random temporary storage place for cards.

STOCK PILE: A deck from which you may choose cards. It is face down until you
            click on it, then you see (usually) three cards, with only the top
            one being usable.

TABLEAU PILE: The main pile of usually-face-up cards you may sometimes choose
              from.

--------
Klondike
--------

Cost: 28 points

Goal: Build the foundations up from Ace to King, in suit.

Setup: The game begins with twenty-eight cards dealt to seven tableau columns.
       The first column has one card, the second two cards, and so on. All
       cards are face down except for the topmost card of each column, which is
       face up.

How to Play:

Move cards from the tableau to the foundations, building the foundations up
from Ace to King, in suit. You can build tableau columns down in alternating
colors. Single cards and packed cards can be moved between columns. Empty
columns can only be filled with Kings (or packed cards starting with Kings).

Select the stock pile to flip cards 1 or 3 at a time; the upcard can be played
to a foundation or a tableau column. You can redeal as often as you like.

--------
Tripeaks
--------

Cost: None

Goal: Make straights with the pile of cards on the bottom.

Setup: The game begins with three pyramid-like groups of cards on the tableau,
       totalling 28 cards, with a pile on bottom.

How to Play:

Simple enough. Just press the B Button on the cards on the tableau which have a
value one higher or lower than the shown card on the bottom of the screen. If
you cannot make a match, press B on the deck next to it. Repeat until you can
make a match. The game continues until the deck is empty or all "mountains" are
cleared.

-------
Pyramid
-------

Cost: 28 points

Goal: Move all the cards from the tableau to the foundation.

Setup: The game begins with twenty-eight cards dealt face up in a
       pyramid-shaped tableau, seven reserve piles containing one card each,
       and one waste pile.

How to Play:

Remove cards from the tableau, the reserve piles, and the waste pile in pairs
which total 13. Aces are worth 1, Jacks are worth 11, Queens are worth 12, and
Kings are worth 13. (Kings can be removed by themselves). All other cards are
worth their face value. Therefore, the cards that can be removed are Ace and 
Queen, 2 and Jack, 3 and 10, 4 and 9, 5 and 8, 6 and 7, and a lone King.

To select a pair of cards to remove, select the first card (the card gets a
hand on it), then select another card. If the cards add up to 13, they are
automatically moved to the foundation.

Select the stock pile to flip cards one at a time. Cards you don't use are
automatically moved to a waste pile. The topmost card of the waste pile can
also be used to form pairs once the stock runs out.

-----
Cruel
-----

Cost: 48 points

Goal: Basically make straights with your cards. That's the easy way to say it.

Setup: You'll have 12 stacks of cards on the tableau, plus four Aces at the
       top.

How to Play:

Basically, move cards onto other cards of the same suit to make straights. You
need to stack them descending - 2 onto 3 onto 4 ... onto King - got it? That
will easily summarize this. If you find there to be no possible move, if you
have moved some cards already, you are able to use "DEAL" to get some new
cards.

--------
Freecell
--------

Cost: 35 points

Goal: Move cards in ascending order to the top-right foundations.

Setup: The tableau consists of four rows of seven cards and four rows of six
       cards. Home foundation cells are in the top-right, and storage cells are
       in the top-left.

How to Play:

You'll want to move cards of each suit in ascending order to the foundation
cells from the tableau. In the tableau, you can only mess with the bottommost
card. Aces automatically get moved to the top-right, as do the next cards when
they become available. You can move other cards on top of others to open up 
more - the moved card must be of a value that is one less, and of the opposite
color. Double-select a card to move it to the top-left cells, which hold one
card each, and you'll be able to move them when you need to to the other
stacks.

----
Golf
----

Cost: None

Goal: Move all the cards to the foundation. In Golf, you score based on the
      number of cards left in the columns. As in real golf, the lower the
      score, the better.

Setup: The game begins with one foundation and seven tableau columns, each
       containing five cards.

How to Play:

First, choose any card from any column and move it to start the foundation. 
Move cards from the tableau columns to the foundation, building the foundation
pile up or down, regardless of suit. Ace is low and King is high. You cannot
wrap from King to Ace or from Ace to King. Cards cannot be moved between 
columns.

When play comes to a standstill, select the stock pile to flip a card onto the
foundation and continue play. Keep playing until no cards remain in the stock
pile.

--------
Canfield
--------

Cost: 45 points

Goal: Build the foundations up, in suit, starting from a randomly selected 
      card.

Setup: The game begins with four foundations, one containing a randomly
       selected card. Four tableau columns each contain one card, and ten
       cards are dealt to a reserve pile.

How to Play:

Move cards from the tableau to the foundations, building the foundations up,
in suit, from the rank of the randomly selected card in the first foundation.
Wrap from King to Ace, if necessary. 
	
You can build tableau columns down in alternating colors, wrapping from King to
Ace, as necessary. Single cards and packed cards can be moved between columns.
Empty columns are automatically filled with cards from the reserve pile; when
the reserve pile is empty, empty columns can be filled with an upcard from the
stock pile.

Select the stock pile to flip cards 1 or 3 at a time onto a waste pile; the
upcard can be played to a foundation or a tableau column. Cards you uncover are
also available for play. You can redeal as often as you like.

The topmost card of the reserve pile can be played to a foundation or a tableau
column.

-------
Aces Up
-------

Cost: 20 points

Goal: Finish with all four Aces at the top of the tableau columns, one Ace per
      column, and no other cards in the columns.

Setup: The game begins with one foundation and four tableau columns containing
       one card each. A waste pile can hold up to five cards.

How to Play:

From among the topmost cards of each tableau column, move all but the highest
ranking card of each suit to the foundation. (Aces rank highest.) 
	
When play comes to a standstill, select the stock pile to deal another row of
four cards, one to each column, then continue to play. You can move cards to
the waste pile, up to five cards total. Cards cannot be removed from the waste
pile.

Continue until all the cards from the stock pile have been played and no
further moves can be made. Empty columns can be filled with the topmost card
of another column. No other plays are allowed between columns.

--------
Scorpion
--------

Cost: 20 points

Goal: Build cards down on the tableau from King to Ace, in suit.

Setup: The game begins with seven tableau columns containing seven cards each
       (two cards face down in the first four columns). The remaining three
       cards form the stock pile.

How to Play:

You can build tableau columns down, in suit. Any card that is face up (either
partially or completely exposed) can be moved to the topmost card of another
column, as long as the column is built down in suit from the topmost card.
Cards below that card move with it. Empty columns can be filled with any card
or group of cards.

When play comes to a standstill, click the stock pile to flip the three cards
in it to the first three columns. Continue play, if possible.

--------------
Poker (Square)
--------------

Cost: 25 points

Goal: Score the highest possible poker hand in each rows and column, thus
      scoring the highest possible overall score. To win, you must get a total
      score of at least 100 points.

Setup: The game begins with a tableau containing 25 spaces (five rows and five
       columns). Each space in the tableau can only contain one card.

How to Play:

Cards are flipped from the stock pile one at a time. Each card must be placed
in the tableau or on the waste pile. The waste pile can hold up to five cards.

Try to place cards in the most advantageous positions to form the best poker
hands. There are a total of ten hands � five rows and five columns. Once
placed, a card cannot be moved again. When all the tableau spaces are filled,
the game is over.

Scoring:

O===================O========O================================================O
|       Hand        | Points |                   Definition                   |
O===================O========O================================================O
|  Royal Flush 	    |   100  |  Ace, King, Queen, Jack, 10 in the same suit   |
|  Straight Flush   |    60  |  Five-card straight that is also a flush       |
|  Four of a Kind   |    30  |  Four cards of the same number                 |
|  Full House       |    25  |  Three of a kind and one pair (6, 6, 6, 7, 7)  |
|  Flush            |    20  |  All five cards in the same suit               |
|  Straight         |    15  |  All five cards in sequence                    |
|  Three of a Kind  |    10  |  Three cards of the same number                |
|  Two Pair         |     5  |  Two pairs of cards                            |
|  One Pair         |     2  |  One pair of cards of the same rank            |
O===================O========O================================================O

---------
Stonewall
---------

Cost: 36 points

Goal: Send cards in ascending order and of the same suit to the foundations.

Setup: You'll have an open stack of cards to the left, with a six-by-six
       tableau on the right, with half of the cards open, but only the
       bottommost ones being playable. At the top-right are the foundations.

How to Play:

You'll need to build the foundations up from Ace to King in order, and in the
same suit. You can pick any card from the stack at the left, but only the
bottom cards of the tableau. Everything else is fairly self-explanatory.

----------
Florentine
----------

Cost: 95 points

Goal: No idea.

Setup: You'll have a three-by-three tableau, plus a deck of cards.

How to Play:

In all honesty, I have no idea. The game will let you do one thing one move,
and not let you do it another time. You'd be better off not playing this one
entirely.





O=============================================================================O
|                      This is the end of KeyBlade999's                       |
|                          FAQ for the GameBoy game                           |
|                              Solitaire FunPak.                              |
O=============================================================================O
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                                                               KeyBlade999