Speed Walkthrough by DTaeKim
Pokemon Yellow on SuperCheats.com
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              Y E L L O W  E D I T I O N

Speed Run Walkthrough

Version 2.21

Created: May 4, 2005

Edited: February 24, 2009

Author: David Kim (DTaeKim)

E-Mail: lookingglass1103@hotmail.com

Copyright 2005-2009 by David Kim

This walkthrough may be not be reproduced under any circumstances except for 
personal, private use. It may not be placed on any web site other than 
gamefaqs.com or distributed publicly without advance written permission. Use of
this guide on any other web site or as a part of any public display is strictly
prohibited, and a violation of copyright.

===============================================================================

TABLE OF CONTENTS

0.0.0) INTRODUCTION
1.0.0) BASIC INFORMATION
       1.1.0) EFFECT OF DVs
2.0.0) WALKTHROUGH
       2.0.1) PALLET TOWN TO ROUTE 2
       2.0.2) ROUTE 2 TO PEWTER CITY GYM
       2.0.3) PEWTER CITY GYM TO MT. MOON
       2.0.4) MT. MOON TO CERULEAN CITY GYM
       2.0.5) CERULEAN CITY GYM TO VERMILLION CITY GYM
       2.0.6) VERMILLION CITY GYM TO ROCK TUNNEL
       2.0.7) ROCK TUNNEL TO POKEMON TOWER
       2.0.8) POKEMON TOWER TO SILPH CO.
       2.0.9) SILPH CO. TO SAFFRON CITY GYM
       2.1.0) SAFFRON CITY GYM TO FUSCHIA CITY GYM
       2.1.1) FUSCHIA CITY GYM TO CINNABAR ISLAND GYM
       2.1.2) CINNABAR ISLAND GYM TO VIRIDIAN CITY GYM
       2.1.3) VIRIDIAN CITY GYM TO INDIGO PLATEAU
       2.1.4) LORELEI TO AGATHA
       2.1.5) AGATHA TO LANCE
       2.1.6) LANCE TO GARY
       2.1.7) GARY TO THE END
9.0.0) CREDITS
9.9.9) VERSION HISTORY

===============================================================================

0.0.0) INTRODUCTION

===============================================================================

Hello all.  This is my first FAQ on GameFAQs.  It is a niche FAQ, but it should
serve its purpose well.  This is the result of a topic on the forum of the 
Speed Demos Archives.  Initially thought to be rather difficult to speed
run, I attempted the challenge.  My first run through finished with a time of 3
hours and 58 minutes, but with the advice and information submitted by others,
I have streamlined it to a time of well below 3 hours.  Let's begin, shall we?

===============================================================================

1.0.0) BASIC INFORMATION

===============================================================================

There are several changes between Red/Blue and Yellow.  Here are the major
ones.

- Introduction is a little longer, due to the additional scenes of catching 
  Pikachu and Gary's whining.
- The old man catching the Ratatta can't be skipped.
- One additional trainer in Viridian Forest (has one of each Nidoran).
- Brock is two levels lower than in R/B.
- All Rocket trainers right before Giovanni have been replaced by
  Team Rocket's pokemon (Ekans/Arbok, Koffing/Weezing, Meowth).
- Surge has one Raichu at Lvl. 28.
- Erika has Tangela, Weepinbell, and Gloom instead at 30, 32, and 32
  respectively.
- Koga has 3 Venonats and 1 Venomoth, at 44, 46, 48, and 50 respectively.
- Sabrina has Abra, Kadabra, and Alakazam all at Lvl. 50.
- Blaine has Level 48 Ninetales, Level 50 Rapidash, and Level 54 Arcanine.
- Giovanni has Level 50 Dugtrio, 53 Persian and Nidoqueen, 55 Rhydon and
  Nidoking
- Some Pokemon learn moves earlier (Nidoran Male with Double Kick at 12).
- Pikachu has an entirely unique movepool (which I don't use). 

We'll be using Nidoking for this walkthrough.  Pikachu is just weak, period.
Besides, he can't even get past Brock.  No deus ex machina here.  Nidoking is
the best for because he has a large movepool and has the capability of using
Horn Drill and Fissure. These moves are vital, especially for the Elite Four.

Saves are limited, since they use up a valuble four seconds of your time.  
I'll be instructing you where to save, though you are free to save at
additional places should you feel the need to do so.

On that note, using Pokemon Centers (PC) is kept to a minimum.  I'll tell you
when to use one.

We'll also be skipping a lot of items, but the walkthrough will detail what
you need.

Avoid trainers unless I say otherwise.  If you are forced into fighting a
trainer, walk directly in front of them.  I will state the number of trainers
that are required.

I assume that you will take the shortest path from point A to point B.

I'll provide strategies on significant battles.

The game clock is accurate.  It does run during menu selection and keeps track
of seconds as well.  This second fact is not obvious at first, but if your time
seems to jump by a minute when you save and when you reload, this is the
reason.  My run has my time jump from 1:21 to 1:22 at one segment.

Luck is a significant factor here, unfortunately.  There are times where a
critical hit speeds up battles and times where the opponent does not select
the desired moves.  In the beginning especially, random battles may not go in
your favor.  You can make additional saves to account for this, but I chose
not to.  In the end, it's your call.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.1.0) EFFECT OF DVs

DVs (Diversification Values) are the reason why Pokemon of the same level and
species are not unique.  A number is randomly assigned to each Pokemon and
their stat, from 0 to 15.  A 0 indicates the lowest possible value of that 
stat, while a 15 indicates the highest possible value.  With five possible
stats in Pokemon Yellow (HP/ATK/DEF/SPD/SPC), there is a chance that your Nido
may be weaker or stronger than normal.  This is the greatest variable in this
speed run.

While for the most part, this variation in stats is barely noticable, in
certain battles, the DVs play a significant role.  In trainer battles, a low
DV in ATK can mean the difference between a OHKO and a 2HKO.  This especially
is irritating in trainer battles, where a low DV in ATK can mean that a OHKO
becomes a 2HKO, prolonging the battle.  There is little you can do to
compensate for this, except hope for the best when you catch that Nidoran Male.
Either that, or shark the desired DVs, but that wouldn't be fair now, would it?

===============================================================================

2.0.0) WALKTHROUGH

===============================================================================

2.0.1) PALLET TOWN TO ROUTE 2

Description: The segment ends after you purchase the items so you don't have
             to run through the introduction again.

< Pallet Town >

Required Trainers: 1

Before beginning the game, enter the Options menu.  Change Battle Style to
Shift, Text Message to Fast, and Battle Animation to Off.  All three are
necessary because you will be spending a lot of time in battles.

Naming your character DOES take time, but you can go ahead and customize it
if you want.  I named the main character Ash and the rival Gary.  I will be 
using these names in the walkthrough.

When you gain control of your character, immediately head to your computer.  
Activate it, and withdraw the Potion.  Leave Ash's house and enter the tall 
grass to activate the cutscene.  Progress through the cutscene until you fight 
Gary.

-------------------------------------------------------------------------------

Boss Battle 1: Gary

Pikachu's Level: 5

Pokemon
-------
Eevee - Lvl. 5

Use Pikachu's Thundershock.  You MUST win this battle; the extra level is
helpful in training Nidoran Male (called Nido from this point forward) in the
future.  Using the Potion is all right; you will buy more at the Pokemon Mart.

-------------------------------------------------------------------------------

Leave Professor Oak's Lab and head north.

< Route 1 >

Ignore the person that gives you the free Potion.  Fight every random battle
you encounter though; it's important especially for Nido later on.  Enter
Viridian City.

< Viridian City >

Head straight to the Pokemon Mart and get Oak's Parcel.  Return to Pallet Town
by the hedges; it saves time.

< Pallet Town, 2nd Visit >

Give Oak's Parcel to Prof. Oak.  Endure the text and return to Viridian City.  

Pikachu may be on Level 7 when you arrive here.  It is manageable to be on
level 6, but training Nidoran will be slightly more difficult.  You'll have to
pick and choose your battles.

< Viridian City, 2nd Visit >

Head straight to the Mart and buy 5 Potions and 2 Pokeballs.  If you used a
Potion in the Eevee battle, buy another one to compensate for it.  Leave town
through the north exit and endure the old man and his "explanation."  Enter
Route 2.  Skip the hidden potion in the bush; you don't need it.

< Route 2 >

Head to the grassy area right before Viridian Forest.  Save here.

MY TIME - 0:07

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2.0.2) ROUTE 2 TO PEWTER CITY GYM

Description: The most luck-intensive segment of the run.  Luck is a major
             factor in catching Nidoran and Pidgey in due time.

< Route 2 >

A Nidoran Male is catchable here, but it's somewhat rare.  Catch one and a
Pidgey, then enter Viridian Forest.

< Viridian Forest >

Items to obtain: Potion x2

Required Trainers: 1

From the tree, head west.  There should be a Lass in the grass.  Fight her.
She will have a Level 6 Nidoran Male and Female.  Switch Pikachu for Nido and
defeat her both times.  You'll switch in Nido in between pokemon so he can
gain as much experience as possible.  After the battle, return to the normal
path and continue through Viridian Forest.  Be sure to fight all battles the
same way you fought the girl.  You will be doing this until Nido hits level 8,
where he learns Horn Attack.  There is no need to actively seek out random
battles; just fight the ones that occur.

YOU MUST SWITCH BATTLE STYLE TO SET WHEN NIDO REACHES LEVEL 8.

Do conserve Horn Attack's PP whenever possible.  You will be skipping the PC
in Pewter City and this IS Nido's most powerful attack for quite some time.

After fighting all of the trainers, Nido should be at Level 11.  If not,
fight random battles until you do.  Then leave the Viridian Forest.  Be sure
to obtain the Potion north of the 2nd Bug Catcher and the hidden Potion in
front of the last Bug Catcher.

< Route 2 >

Enter Pewter City.

< Pewter City >

Items to Obtain: TM 34 (Bide)

Required Trainers: 1

Head to Brock's Gym.  Inside, fight the trainer.  He will have a Diglett and
Sandshrew; use Leer and then Horn Attack to deal with them.  Nido should hit
Level 12 after the battle.  Nido will then learn Double Kick.  Walk up to
Brock and use a Potion if Nido is low on HP.  Save here.

MY TIME - 0:20

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2.0.3) PEWTER CITY GYM TO MT. MOON

Description: Accounts for potential setbacks against Brock and creates a
             section before Mt. Moon to account for the cursed random battles.

Confront Brock.

-------------------------------------------------------------------------------

Boss Battle 2: Brock

Nido's Level: 12

Pokemon
-------
Geodude - Lvl. 10
Onix - Lvl. 12

Geodude is easily dealt with Double Kick.  For Onix, it requires a little bit
of luck.  Since Onix is faster, if you use Double Kick right away, it might use

Bide.  If that happens, you're screwed.  I suggest using Leer three times,
then Double Kick.  This should ensure a 2-hit KO.  If he uses Bind, you may
be in some trouble, especially if he used Screech beforehand.  It also wastes
time, which is very bad.  In any case, when you win, scroll through the text
and leave the gym.

-------------------------------------------------------------------------------

Head straight to Route 3, using a Potion to heal if necessary.

< Route 3 >

Required Trainers: 4

The four required battles here are a Youngster, a Bug Catcher, another
Youngster, and a Bug Catcher.  Use Double Kick on anything that is not a
Flying- or Bug-type, and you should be fine for PP.  Nido should hit Level 16
somewhere in these battles; let him evolve.  There is one more trainer, a Lass,
and you should skip her.  The time saved from avoiding her is worth it, unless
you happen to battle a random pokemon.  In that case, it's not worth it.
Head to the PC at the base of Mount Moon.  Deposit Pikachu first since you no
longer need it.  Now heal and exit.  Enter Mount Moon and save.

MY TIME - 0:29

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2.0.4) MT. MOON TO CERULEAN CITY GYM

Description: A segment is dedicated to Mt. Moon to remedy the random encounters
             inside.  Limit your encounters to less than 10 if possible.

< Mount Moon >

Items to obtain: TM 12 (Water Gun), Moon Stone, Helix Fossil

Required Trainers: 2

I hate this place.  Random battles everywhere.  I'll leave it up to you to
decide how many random battles is enough before you have to restart.

Anyway, you should head to the bottom left corner first and pick up TM 12.
Teach it to Nido, replacing Leer.  No more Rock/Ground problems.  Avoid the
Lass near the sign and head north.  When you reach the wall, follow it to the
right.  When the wall ends, move one step further, then walk up.  You'll see a
Lass; AVOID her.  She has an Oddish and a Bellsprout, a battle that takes up
too much time at this point.  Walk around her and follow the path.  There is a
Youngster later on, but he's avoidable by walking one step away from the right
wall.  Walk around him and head to the top left corner of the area. The Moon
Stone is located here.  Use it on Nido and he'll evolve to Nidoking.  I hope
you enjoy his portrait; you will be seeing it for the next couple hours.
Fight the Hiker in front on the ladder; he falls easily to Nido's Water Gun.
It is quick and easy experience.

Make your way through the second portion of Mount Moon and avoid the one
Rocket Trainer in the way.  When you reach the Super Nerd, walk in front of
him to trigger the battle.  Use Horn Attack on Grimer and Ekans and Double Kick
on Voltorb to end it.  Take the fossil on the right and head towards the exit.
Here, Jessie and James will confront you.  Horn Attack Ekans and Koffing and
Double Kick Meowth.  Leave Mount Moon.

< Route 4 >

Head straight to Cerulean City.

< Cerulean City, 1st Visit>

Items to Obtain: Rare Candy

Required Trainers: 1

Do not heal at the PC.  Instead, head north and enter the house.  Walk into the
backyard.  The third tile on the top row from the right has a Rare Candy.
Take it.  Now head to Route 24, but you will encounter Gary on the way.

-------------------------------------------------------------------------------

Boss Battle 3: Gary

Nido's Level: 20

Pokemon
-------
Spearow - Lvl. 18
Sandshrew - Lvl. 15
Rattata - Lvl. 15
Eevee - Lvl. 17

Horn Attack Spearow, Water Gun Sandshrew, and Double Kick both Rattata and
Eevee.

-------------------------------------------------------------------------------

< Route 24 >

Required Trainers: 6

There are six required battles here on Nugget Bridge.  Deal with them as you
see fit.  When you are done with these battles, head to the trainer with
Charmander.  He will be your HM slave.  Now head east.

NOTE: At some point here, you will learn Thrash.  This move is VITAL to
      beating Misty.  Replace Tackle for it.

< Route 25 >

Required Trainers: 4

Fight the southern Hiker, a Lass, a Hiker near the Jr. Trainer (don't worry,
he's out of range), and finally another Lass.  If you run low on PP, starting
using Tackle/Thrash when appropriate.  Enter Bill's House.

< Bill's House >

Items to obtain: S.S. Ticket

Since we have no Pikachu, we have no additional cutscene.  Help Bill out and
pick up the S.S. Ticket.  Use the southern route to return to Cerulean City.

< Cerulean City, 2nd Visit >

Items to obtain: TM 11 (Bubblebeam)

Required Trainers: 2

Rest at the PC.  Enter Misty's Gym.  Avoid the first trainer, but the second
trainer is unavoidable.  After defeating her Goldeen, save here.

MY TIME - 0:51

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2.0.5) CERULEAN CITY GYM TO VERMILLION CITY GYM

Description: Nothing important.  Just progressing through the story.


Fight Misty.

-------------------------------------------------------------------------------

Boss Battle 4: Misty

Nido's Level: 24

Pokemon
-------
Staryu - Lvl. 18
Starmie - Lvl. 21

You definitely need luck here.  Staryu should fall to one Thrash.  Starmie,
however, will need either a critical hit from Thrash and a normal hit, or
three regular hits of Thrash assuming it doesn't use Bubblebeam in the process.
Aim for the critical hit.  If you lose Nido, reset and try again.

-------------------------------------------------------------------------------

Teach Bubblebeam to Nido, replacing Water Gun.  Leave the gym and head to the
house Officer Jenny was standing in front of.  Leave through the hole and
fight the Rocket.  Again, Thrash works wonders.  Head south towards Vermillion
City.

< Route 5 >

Just continue on your way.  Enter the Underground Passage and continue on.

< Route 6 >

Required Trainers: 2

The Underground Passage emerges here.  Head straight through the grass;
running from battles if necessary.  Walk in the grass to avoid a battle with a
Bug Catcher.  The two trainers after him are unavoidable.  If Nido is low on
HP, this may be the time to use a Potion or two.  There is nothing worse than
losing Nido to a Pidgey's Quick Attack because you didn't heal.  In any case,
enter Vermillion City.

< Vermillion City, 1st Visit >

No PC for you, you're going straight to the S.S. Anne.

< S.S. Anne >

Items to obtain: Rare Candy, HM 1 (Cut)

Required Trainers: 1

Head straight to the second floor.  The hallway on the second floor contains a
Rare Candy.  It is in the fourth door from the left side.  You will have to
fight a Gentleman for it.  When you pick up the item, return to the hallway
and continue to Gary.

-------------------------------------------------------------------------------

Boss Battle 5: Gary

Nido's Level: 26

Pokemon
-------
Spearow - Lvl. 19
Rattata - Lvl. 16
Sandshrew - Lvl. 18
Eevee - Lvl. 20

Horn Attack Spearow, Double Kick Rattata and Eevee, and Bubblebeam Sandshrew.

-------------------------------------------------------------------------------

Help the Captain, then leave the S.S. Anne.

< Vermillion City, 2nd Visit >

Items to obtain: Bike Voucher, TM 24 (Thunderbolt)

Required Trainers: 1

Enter the Mart.  Sell Bide and the Nugget.  Purchase 6 Repels and 4 Super
Potions; these should last you until you reach Fuschia City.  Leave the Mart
and head to the Pokemon Fan Club.  Again, without Pikachu, you save time.  Get
the Bike Voucher.  Leave the club and head to Surge's Gym.  Teach Cut and Dig
to Charmander.  Use Cut and enter.  Save when you enter.

MY TIME - 1:03

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2.0.6) VERMILLION CITY GYM TO ROCK TUNNEL

Description: Creates a segment to account for Rock Tunnel, a frustrating area
             since Flash is unavailable.

You saved here because you are searching for the switch.  It is predetermined
when you enter, so resetting doesn't change the switches.  Anyway, find the
two switches.  If you are having problems, you can leave the gym, reenter, and
save again.  The switches will be a new location.  When you have found them,
enter Surge's room and fight him.

-------------------------------------------------------------------------------

Boss Battle 6: Lt. Surge

Nido's Level: 27

Pokemon
-------
Raichu - Lvl. 28

Just use Thrash.

-------------------------------------------------------------------------------

Use TM 24 on Nidoking and replace Horn Attack.  You are done in Vermillion
City.  Head east towards Route 11.

< Route 11 >

Enter Diglett's Cave.

< Diglett's Cave >

Use Dig.  You will end up warping back to Cerulean City.

< Cerulean City >

From the Pokemon Center, enter the Bike Shop.  Use the voucher here.  It goes
without saying that you should use the Bicycle whenever possible.  Cut the
southern bush to leave Cerulean City.  Head east and cut the bush blocking the
path to Route 9.

< Route 9 >

Required Trainers: 2

The two unavoidable trainers are a Jr. Trainer and a Bug Catcher.  Both are
easily dealt with Thrash.  Just avoid all other trainers by staying out of
their sight.  Continue on to Route 10.

< Route 10 >

Required Trainers: 0

Cut the bushes in your way, then enter Rock Tunnel.  That's right, you're
skipping the PC here.

< Rock Tunnel >

Required Trainers: 5

Save here.

MY TIME - 1:09

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2.0.7) ROCK TUNNEL TO POKEMON TOWER

Description: The most important segment.  The items bought here determines your
             success in future battles.  If you forget to buy items, it ensures
             that you have some time to realize your mistake and try again.

It helps greatly if you already know the path through Rock Tunnel, but that
goes without being said.  Begin by using a Repel.  Everytime a Repel runs out,
use another.  From the start, go south and engage the trainer.  Follow the path
to the ladder (which is illuminated for your convinience).

On this floor, follow the path south and fight the trainer.  At the fork, head
north and fight another trainer.  Be sure to hug the right wall to avoid the
next trainer.  Follow the path beyond a fork until you reach the point where
the path diverges around a rectangle rock.  Head left, engage the trainer,
then enter the ladder.

From here, head south and east and engage the trainer.  When the path turns
right and up, hug the wall to avoid the trainer whose vision crosses the area
two steps south of the wall.  Move on to the next floor.

Here, follow the path west.  There are two forced battles here.  When the
screen stops scrolling, head north and hug the right wall.  If not, you will
be forced into a battle.  Move on to the next floor.

Final floor.  Hug the left wall and head south until you hit something (a
trainer).  Move right until you reach the other wall and head down.  Follow the
path to the left and fight the final trainer.  Beyond her, head south and leave
Rock Tunnel.  Good riddance.

< Route 10 >

Items to obtain: Max Ether

Required Trainers: 0

Light!  Head to the right and pick up the hidden Max Ether in the rock.  Head
to Lavender Town.

< Lavender Town, 1st visit >

Move on to Route 8.

< Route 8 >

Required Trainers: 1

The only unavoidable fight is the Gambler.  Bubblebeam finishes his two Fire
pokemon.  Avoid all of the other trainers and enter the Underground Passage to
Celadon City.

< Celadon City, 1st visit >

Items to obtain: PP Up, TM 13 (Ice Beam), TM 18 (Rock Slide)

Do NOT heal at the PC.  First, head south and Cut through the bush there.
Examine the dead end for a PP Up.  Save this one.  Walk to the Mart and enter
the right door.  Take the stairs to the second floor.  Buy a TM 7.

Take the elevator to the fourth floor.  Buy a Poke Doll here.

Take the elevator to the fifth floor.  Buy 9 X-Accuracy, 3 X-Attack, and
9 X-Speed.

Head to the roof and buy 2 Fresh Water and 1 Soda Pop.  Give the two drinks to
the girl and pick up TMs 13 and 48.  Teach them to Nido over Bubblebeam and
Thrash.  Now leave the Mart and head to Route 17 through the western exit.

< Route 17 >

Items to obtain: HM 2 (Fly)

Here, Cut the bush above you and obtain HM 2.  Teach it to your Pidgey.  Fly to
Lavender Town.

< Lavender Town, 2nd Visit >

Welcome back.  Enter Pokemon Tower.

< Pokemon Tower >

Items to obtain: Elixir, Rare Candy

Required Trainers: 6

Save here.  This is considered the halfway point in this speed run.

MY TIME - 1:22

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2.0.8) POKEMON TOWER TO SILPH CO.

Description: Segment ends before Gary in Silph Co., the first difficult trainer
             battle.

Head to the 2F and fight Gary.

-------------------------------------------------------------------------------

Boss Battle 8: Gary

Nido's Level: 33

Pokemon
-------
Fearow - Lvl. 25
Magnemite - Lvl. 23
Shellder - Lvl. 22
Sandshrew Lvl. 20
Eevee - Lvl. 25

If you avoided the 2nd Gary battle, you should be facing this lineup.
Thunderbolt/Ice Beam Fearow, Rock Slide Magnemite, Thunderbolt Shellder,
Ice Beam Sandshrew, and Double Kick Eevee.

-------------------------------------------------------------------------------

Move on to the 3F.

Use a Repel here, and use another when this runs out.  All of the Channelers
here are avoidable.

On the 4F, one is unavoidable.  She has two Gastly; both on level 23.
Use Rock Slide and pray it doesn't miss; else you might be in for a long
battle.  Pick up the item to your left; it's an Elixir.  You'll need this item.
Skip the next item though; it's only an Awakening.  Move on to the 5F.

Here, all Channelers are avoidable.  Heal at the aura of protection, and move
on to the 6F.

There are two unavoidable Channelers here.  Use Rock Slide on their Gastly.
Pick up the Rare Candy in your way, then move on to face the ghost of Marowak.
Here's where the Poke Doll comes into play.  When you are able to access the
menu, use the Poke Doll.  For some reason or another, the game assumes you
beat the ghost normally and continues the plot.  You never need to set foot in
Game Corner.  Isn't that fun?  Head to the 7F.

Here, you fight Jessie and James again.  Lay waste to their pokemon any way
you see fit.  Rescue Mr. Fuji.

< Lavender Town, 3rd Visit >

Items to obtain: Poke Flute

Pick up the Poke Flute, then head to Route 8 again.

< Route 8 >

Avoid all trainers as usual, then head into Saffron City.  You'll use your
Fresh Water here.

< Saffron City, 1st Visit >

Head to the PC, and heal.  You'll see why later.  Leave the PC and head to
Silph Co.

< Silph Co. >

Items to obtain: Rare Candy, Carbos, TM 26 (Earthquake), Card Key

Required Trainers: 6

On the 1F, head directly to the elevator.  Set the elevator to 10F.

On the 10F, avoid the trainer and head to the bottom left corner.  The Rocket
with his Machoke is unavoidable; take him out with Thunderbolt.  Pick up the
three items.  Use TM 26 on Nido and replace Thunderbolt with it.  Head back
to the elevator and go to 5F.

On 5F, head left.  There are two potted plants; the base of the one on the
right has an Elixir.  Fight the Rocket's level 33 Arbok with Earthquake.
Pick up the Card Key, return to the elevator and set the floor to 3F.

On 3F, there is an unavoidable Rocket.  Use Earthquake on his level 28
Hypno and use Double Kick on his Raticate x2.  Open the first door with the
Card Key.  Enter the warp, which should lead you to Gary.  Walk north, heal any
damage with your Potions (both regular and Super) and use TM 7 on Nido.  
Replace Double Kick for it.  Use your PP Up on Horn Drill as well. Save.

MY TIME - 1:34

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2.0.9) SILPH CO. TO SAFFRON CITY GYM

Description: PP conservation is vital here.

Walk due west and face Gary.

-------------------------------------------------------------------------------

Boss Battle 9: Gary

Nido's Level: 36

Pokemon
-------
Sandslash - Lvl. 38
Cloyster - Lvl. 35
Magneton - Lvl. 37
Kadabra - Lvl. 35
Flareon - Lvl. 40

This battle is NOT fun.  Kadabra is now a viable threat and will continue to be
so for the rest of the game.  In fact, his entire lineup is a problem for
Nido.  It's time to use an X-Accuracy and X-Speed.  Nido should be able to
survive two hits from Sandslash.  Once you have used your items, use Horn
Drill and sweep the rest of his team.

-------------------------------------------------------------------------------

You walked north so Gary can make his getaway a bit more quickly.  Pick up
Lapras from the Silph Co. employee and head to the last warp tile.

Here, you fight Jessie and James for the final time.  Use Earthquake on all of
their pokemon.  If you took a beating from Gary, use more Potions here.

Go fight Giovanni.

-------------------------------------------------------------------------------

Boss Battle 10: Giovanni

Nido's Level: 39

Pokemon
-------
Nidorino - Lvl. 37
Persian - Lvl. 35
Rhyhorn - Lvl. 37
Nidoqueen Lvl. 41

At this point, you should have 5 PP for Earthquake left.  Use Earthquake on
Nidorino and Persian.  If Persian survives, use Rock Slide to finish it.
Ice Beam Nidoqueen and Rhyhorn.  You MUST have 3 PP left for Earthquake at the
end of the battle.

-------------------------------------------------------------------------------

Once Giovanni makes his getaway, it's time to make yours too.  Use Dig.  You
should end up at the Saffron City PC.  You had to heal or else Dig would have
sent you back to Cerulean City, the last place you healed.

< Saffron City, 2nd visit >

Items to obtain: TM 46 (Psywave)

Required Trainers: 1

You don't need to heal.  Head to Sabrina's Gym.  Enter the tile you see.
Take the first tile.  From here, it's the bottom left tile, the top left tile,
the bottom left tile, and the bottom left tile.  You should be in front
of Sabrina.  Save here.

MY TIME - 1:41

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2.1.0) SAFFRON CITY GYM TO FUSCHIA CITY GYM

Description: Runs through two consecutive gym battles.

Have at Sabrina.

-------------------------------------------------------------------------------

Boss Battle 11: Sabrina

Nido's Level: 40

Pokemon
-------
Abra - Lvl. 50
Kadabra - Lvl. 50
Alakazam - Lvl. 50

You should have 3 PP for Earthquake left here.  As much as the odds are
against you, you have items that tilts the odds in your favor.  Use
X-Speed and X-Attack at the start.  Abra lacks a definitive Psychic attack,
so your stat boosts should go uninterrupted.  Then use Earthquake on Abra.
Kadabra falls to Earthquake.  Alakazam is still faster than you, so you have
to pray that it doesn't use Psychic.  If Sabrina doesn't use X-Defend,
Earthquake should OHKO Alakazam, but it can also use Reflect, in which case
it will be a 2HKO.  If this happens, hope that Alakazam doesn't use Psychic
again.

-------------------------------------------------------------------------------

With Sabrina's defeat, Dig your way out of her gym.  Don't bother healing at
the PC and head back to Celadon City.

< Celadon City, 2nd Visit >

Items to obtain: TM 21 (Mega Drain)

Required Trainers: 2

Make your way to Erika's Gym.  There is one unavoidable trainer battle.  From
the entrance, go left, up, then right.  The girl in the right won't see you.
Cut down the bush in front of you and engage the girl.  Use Ice Beam on her
pokemon; it should OHKO all three of them, thanks to your 17+ level advantage.
You may save here if you wish.

Use a Max Ether on Earthquake.  Confront Erika.

-------------------------------------------------------------------------------

Boss Battle 12: Erika

Nido's Level: 41

Pokemon
-------
Tangela - Lvl. 30
Weepinbell - Lvl. 32
Gloom - Lvl. 32

If you have PP left for Ice Beam, use it now on Tangela.  If not, Earthquake
can do the job, but a tad slower.  Earthquake is guaranteed to OHKO Weepinbell
and Gloom though, so don't worry about that.

-------------------------------------------------------------------------------

Erika gives you TM 21.  Leave her gym the normal way and leave Celadon City
through the western exit.

< Route 17 >

Confront the Snorlax with your Poke Flute.  Run from it.  Enter Cycling Road.

< Cycling Road >

Required Trainers: 0

All trainers here are avoidable, but you have to be careful.  To avoid all
trainers on the hill, hug the left side.  Coast your way down the hill and
enter Fuschia City.

< Fuschia City, 1st visit >

Items to obtain: TM 6 (Toxic)

Required Trainers: 3

Head straight for Koga's Gym.  There are two unavoidable trainers.  Deal with
them with Earthquake, then save in front of Koga.

MY TIME - 1:50

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2.1.1) FUSCHIA CITY GYM TO CINNABAR ISLAND GYM

Description: Runs through a gym battle and Pokemon Mansion.

Confront Koga.

-------------------------------------------------------------------------------

Boss Battle 13: Koga

Nido's Level: 43

Pokemon
-------
Venonat - Lvl. 44
Venonat - Lvl. 46
Venonat - Lvl. 48
Venomoth - Lvl. 50

Earthquake, oddly enough, isn't a guaranteed OHKO, especially on Venomoth.
Use an X-Attack and X-Speed while fighting Venonat.  It can use Psychic or
Sleep Powder on you; the former is not something to worry about unless it's a
critical.  The second move is very irritating, especially if it hits.  Use your
Poke Flute if this occurs.  Earthquake with the boost should sweep Koga, but
again, it may not.  Either way, you can finish him.  If Koga is still giving
you fits, use an Elixir before battle.  This restores Horn Drill's PP, allowing
you to use X-Accuracy and X-Speed and eliminate him.

-------------------------------------------------------------------------------

Leave Koga's Gym the old-fashioned way since you can't Dig out of here.  Enter
the PC and heal.  Deposit your Helix Fossil, S.S. Ticket, Lift Key,
Silph Scope, Card Key, and HM 1 and 2.  Leave the PC, head north, Cut the bush,
and enter the Mart.  Sell all of your TMs and buy 7 Super Repels and 8 Hyper
Potions.  Leave the Mart and enter the Safari Zone.

< Safari Zone >

Items to obtain: Gold Teeth, HM 3 (Surf)

You can use your Repels and Super Repels here to avoid the random battles until
you reach the Secret House.  You do NOT need to collect any items on the way,
just the Gold Teeth and HM 3.  Teach Surf to Lapras.  Once you have done so,
use Dig outside the Secret House to leave the Safari Zone.

< Fuschia City, 2nd Visit >

Items to obtain: HM 4 (Strength), Rare Candy

Head to the Warden's House and give him his teeth.  He'll give you HM 4 in
return, which you should promptly use on Lapras.  Push the boulder in his
living room and pick up your Rare Candy.  Leave his house, then Fly to Pallet
Town.

< Pallet Town, 3rd visit >

From here, Surf south.

< Route 29 >

Required Trainers: 0

Use your Super Repels to avoid all battles.  Dodge the trainers.  You should
arrive at Cinnabar Island with little trouble.

< Cinnabar Island, 1st Visit >

Head to the PC and heal.  Enter the Pokemon Mansion.

< Pokemon Mansion >

Items to obtain: Carbos, Rare Candy, Secret Key

Required Trainers: 0

Use your Super Repels here again.  On the 1F, head directly to the 2F.  There,
enter the northern room to reach the 3F.  Hit the switch and fall out of the
closer window.  Avoid the Scientist by hugging the far wall and pick up the
Carbos.  Enter B1.

Here, head straight to the statue and activate the switch.  Avoid the
Scientist and activate the switch beyond him.  Take a quick detour to the room 
with the Rare Candy inside, then make your way to the Secret Key two rooms
ahead.  Dig your way out.

< Cinnabar Island, 2nd Visit >

Items to obtain: TM 38 (Fire Blast)

Required Trainers: 1

Head straight to Blaine's Gym.  You'll have to answer six questions here, but
I will graciously provide to you the answers so when prompted, all you have to
do is press A for yes or B for no.

Thanks to XeroXtancy's FAQ for this information.

A B B B A B

When you reach Blaine, save here.

MY TIME - 2:01

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2.1.2) CINNABAR ISLAND GYM TO VIRIDIAN CITY GYM

Description: Same as Segment 11, except without Pokemon Mansion.

Confront Blaine.

-------------------------------------------------------------------------------

Boss Battle 14: Blaine

Nido's Level: 43

Pokemon
-------
Ninetales - Lvl. 48
Rapidash - Lvl. 50
Arcanine - Lvl. 54

There's no point in using Horn Drill here; all of his pokemon are faster than
you.  First, see if Earthquake can OHKO Blaine's pokemon without an X-Attack.
If not, reset the segment and use an X-Attack.  It should pump Nido's attack
high enough to OHKO all of his pokemon.  Use Hyper Potions if Nido's HP gets
low.  If Blaine is still giving you fits, use an X-Speed here along with the
X-Attack.

-------------------------------------------------------------------------------

Dig your way out of here and then Fly to Viridian City.

< Viridian City, 3rd Visit >

Items to obtain: Revive, TM 27 (Fissure)

Required Trainers: 3

Make your way to Giovanni's Gym.

There are two unavoidable trainers.  Make your way up the middle and confront
the two of them.  Both are easy to deal with thanks to Ice Beam and Earthquake.
Once you have fought the Karate Guy, leave the gym, picking up the Revive on
your way, then reenter.  It resets the trainer positions, allowing you a quick
walk to Giovanni.  Save here.

MY TIME - 2:05

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2.1.3) VIRIDIAN CITY GYM TO INDIGO PLATEAU

Description: Runs through two consecutive difficult battles and contains
             Victory Road, a prime location for accidental trainer battles.

Time for the final gym battle!

-------------------------------------------------------------------------------

Boss Battle 15: Giovanni

Nido's Level: 45

Pokemon
-------
Dugtrio - Lvl. 50
Persian - Lvl. 53
Nidoqueen - Lvl. 53
Nidoking - Lvl. 53
Rhydon - Lvl. 55

His entire team is a threat to Nido, thanks to your ground-type weakness.  In
fact, Dugtrio has three ways of wiping you out with a single hit, thanks to
Dig, Earthquake, or Fissure.  To even the odds, first use X-Speed.  With luck,
Dugtrio will use Fissure or Giovanni will use a Guard Spec. on it.  If you
survived the first round, then use Earthquake to KO Dugtrio.  Persian is next.
Its Slash can take around 80 HP from Nido.  Use X-Accuracy here.  Let Persian
hit you; Nido should survive.  Now we can Horn Drill the rest of his team.
Have a laugh at the "It's not very effective..." comment when you Horn Drill
Rhydon.

-------------------------------------------------------------------------------

With Giovanni out of the way, go ahead and teach Fissure to Nido.  Replace
Rock Slide for it.  Head to Route 22, where Gary will confront you.

-------------------------------------------------------------------------------

Boss Battle 16: Gary

Nido's Level: 47

Pokemon
-------
Sandslash - Lvl. 47
Exeggcute - Lvl. 45
Cloyster - Lvl. 45
Magneton - Lvl. 47
Kadabra - Lvl. 50
Flareon - Lvl. 53

As with the Saffron City battle, use X-Speed, then X-Accuracy.  Sandslash
can't 2HKO Nido, unless he gets lucky and your stats are low.  Fissure his
entire team.

-------------------------------------------------------------------------------

Gary runs, and you can now enter the Pokemon League.  Continue on your way
until you enter Victory Road.  Run from any random encounters you may face.
Use up your Rare Candies here.  It turns out that you may encounter some
pokemon regardless of the Repels due to your level, so we rectify that by being
a higher level right now in Victory Road.

< Victory Road >

Required Trainers: 0

If you are concerned about the trainers, then you may save here.

Use your Super Repels to avoid all random battles as usual, and reuse them
should they run out.  Since someone requested a walkthrough in this area, I
will provide one.

From the beginning, head to the top of the boulder.  Use Strength, and push
the boulder down and to the right.  Be careful near the entrance, as you can
accidently walk out of the area and be forced to do that much again.  In any
case, continue pushing the boulder right onto the switch.  Once that is done,
return to where the boulder was and head north.  At the T intersection, hug the
 south edge in order to avoid a trainer.  Continue on, and hug the left side
as you turn north.  There's a trainer waiting to ambush you there.  Skip him
and go on to 2F.

Here, use Strength again.  Move south and push the boulder there onto the
nearby switch.  When you continue on, HUG the north end.  I've encountered
that Karate way too many times on accident, ruining this segment.  Anyway,
skip the Karate and head south and east.  When you begin heading east, hug
the bottom edge in order to skip another trainer.  Continue following the path
north and west to the ladder, entering the 3F.

You know what HM to use.  Push the boulder north and west along the edge of the
plateau.  Keep pushing the boulder left onto the switch at the end.  It takes
an agonizing 40 seconds to push the damn thing, but it has to be done.  Once
that's over with, return the way you came and take the plateau path.  Hug the
southern edge in order to skip a trainer.  Continue following the path and head
dead south when you leave the path in order to skip the two trainers ahead.
Go east until you encounter another boulder.  Push it down the hole and follow
it through that hole.

Back to the 2F.  Use Strength and push the boulder west until it goes onto
the switch.  Return east.  You can finally enter the ladder next to that
trainer.

Here on the 3F, head north.  You'll encounter another ladder.  Enter it.

Back on the 2F again.  Leave this damn place through the exit.

< Indigo Plateau >

Required Trainers: 5

Finally, the Elite Four.  You aren't done yet.  Your first priority is to
heal at the PC.  Once you're done, save before entering the domain of Lorelei.

MY TIME - 2:17

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2.1.4) LORELEI TO AGATHA

Description: Runs through two consecutive battles.

Battle Lorelei.

-------------------------------------------------------------------------------

Boss Battle 17: Lorelei

Nido's Level: 54

Pokemon
-------
Dewgong - Lvl. 54
Cloyster - Lvl. 53
Slowbro - Lvl. 54
Jynx - Lvl. 56
Lapras - Lvl. 58

There is no need to use X-Speed since you should be faster than Jynx at this
point.  Use X-Accuracy (Nido should be able to survive Bubblebeam and Aurora
Beam) and Horn Drill the team.

-------------------------------------------------------------------------------

Move on to Bruno.

-------------------------------------------------------------------------------

Boss Battle 18: Bruno

Nido's Level: 55

Pokemon
-------
Onix - Lvl. 53
Hitmonchan - Lvl. 55
Hitmonlee - Lvl. 55
Onix - Lvl. 56
Machamp - Lvl. 58

We could slug it out with Earthquake and Ice Beam, but Fissure is far more
efficient.  Use an X-Accuracy and OHKO everyone.

-------------------------------------------------------------------------------

Save before confronting Agatha.  Use an Elixir here.

MY TIME - 2:20

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2.1.5) AGATHA TO LANCE

Description: Accounts for Agatha's unpredictability with switching.

-------------------------------------------------------------------------------

Boss Battle 19: Agatha

Nido's Level: 56

Pokemon
-------
Gengar - Lvl. 56
Golbat - Lvl. 55
Haunter - Lvl. 55
Arbok - Lvl. 58
Gengar - Lvl. 60

Begin with X-Speed.  If the starting Gengar uses Confuse Ray or Substitute,
reset the game.  You want to be able to Earthquake it without any
interruptions.  Ice Beam Golbat and Earthquake Haunter, Arbok, and Gengar.
The X-Speed ensures that you go first in this battle.

-------------------------------------------------------------------------------

Use a Hyper Potion.  Save here.

MY TIME - 2:22

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2.1.6) LANCE TO GARY

Description: Ensures a safe spot in case Gyrados' Hydro Pump connects.

-------------------------------------------------------------------------------

Boss Battle 20: Lance

Nido's Level: 57

Pokemon
-------
Gyarados - Lvl. 58
Dragonair - Lvl. 56
Dragonair - Lvl. 56
Aerodactyl - Lvl. 60
Dragonite - Lvl. 62

Use an X-Accuracy.  Pray that Gyrados misses with Hydro Pump.  If he does,
then Horn Drill everyone except for Aerodactyl.  Since you aren't faster than
Aerodactyl, Horn Drill won't hit.  You'll have to use Ice Beam on it.  Use
Max Potions if Nido's HP gets too low vs. Aerodactyl.  Alternatively, you
could use a X-Speed sometime in the battle so Aerodactyl falls to Horn Drill. 
KO Dragonite with Horn Drill as well.

-------------------------------------------------------------------------------

Use a Hyper Potion.  Save here.

MY TIME - 2:24

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2.1.7) GARY TO THE END

Description: Safeguards any setbacks with Alakazam.

-------------------------------------------------------------------------------

Boss Battle 21: Gary

Nido's Level: 58

Pokemon
-------
Sandslash - Lvl. 61
Alakazam - Lvl. 59
Exeggutor - Lvl. 61
Magneton - Lvl. 61
Cloyster - Lvl. 63
Flareon - Lvl. 65

The final battle.  Animation will be turned on, so there's little you can do
there.  Too bad this has so much reliance on luck.  First off, use an
X-Accuracy.  Nido should eat an Earthquake, but survive.  Use Horn Drill to
KO Sandslash.  Now for Alakazam.  You should use an X-Speed here.  Now you have
a 50% chance of surviving the battle or resetting your game.  Alakazam has
Psybeam (bad), Psychic (very bad), Kinesis (good), and Recover (very good).
Pray it uses the latter two, not the former two.  Usually he'll use Psychic,
but he HAS used Kinesis.  Once he does so, you can relax.  It's over.  
Use Fissure here.  Exeggutor, Magenton, Cloyster, and Flareon all fall to
our beloved OHKO move.

-------------------------------------------------------------------------------

Congratulations!  You just defeated Gary!  According to the Speed Demos
Archive, the official time is when your Pokemon have been inagurated into the
Hall of Fame.  Check your time and see how you did.

MY FINAL TIME - 2:28

The time listed above is only a benchmark.  There are plenty of opportunities
to improve upon it.  Good luck and godspeed.

===============================================================================

9.0.0) CREDITS

===============================================================================

Thanks to Milcotti's Speed Walkthrough for some of the strategies detailed
here.

Thanks to striker64 and XeroXtancy for their FAQs.  Some of the information
here would taken a lot out of my time to find out for myself.

Thanks to MrScaryMuffin for starting the topic on the Speed Demos Archive
forum.  It was impossible until the tips started pouring in.  Thanks for
jumpstarting the idea.

Thanks to ShadowJedi for giving me the idea of using Nidoking and items.

Thanks to Cygnus and Naye745 for tips and providing competition.  Red/Blue
remains the superior version to speed run the Chromatic series.

Thanks to wjzz for informing the forum about the Poke Doll trick.

Thanks to Radix for hosting the Speed Demos Archive.  Go check out their
other games </plug>.

Thanks to Nate for capturing my run.  I failed to do this in the
comments section, so this FAQ will have to do.  My apologies.

Thanks to NextGenWarrior for suggesting a Victory Road walkthrough.  It was
wrong of me to write one for Rock Tunnel and not one for Victory Road,
which are both difficult to run through quickly.

Thanks to samthedigital for pointing out the mistake about Thrash and
mentioning two places to use Dig in order to save some time.

Thanks to L. Tesson for pointing out my misidentification of TM 48.

Thanks to Nintendo for providing a very entertaining and deep game.

Thanks to CJayC for creating GameFAQs.com and for hosting this FAQ.

===============================================================================

9.9.9) VERSION HISTORY

===============================================================================

Version 1.0 - Basic walkthrough completed.  In-depth complete to Rock Tunnel.

Version 1.2 - Redid walkthrough from Silph Co. onward.  Rewrote Giovanni
              strategy and adjusted shopping lists.  Also added a subsection in
              Basic Information for DVs and divided walkthrough into segments.

Version 1.5 - Massive change to walkthrough.  Added two segments to account for
              deviation in stats and eliminated Game Corner from walkthrough
              due to new information on the Speed Demos Archive.

Version 1.6 - Added Rock Tunnel and Victory Road information.  Amended shopping
              list to add one more X-Accuracy and X-Speed for Koga.  Changed
              PP conservation, allowing for more liberal use of Earthquake
              before Sabrina.  Changed strategy slightly against Erika and
              Koga.  Added information about game clock.

Version 1.8 - My speed run was added August 16 to the Speed Demos Archive.
              However, preparation for college delayed the release of the
              update of this FAQ, which includes a walkthrough of Victory Road
              due to a request and the inclusion of times.  In any case, you
              can find the run at 
              http://speeddemosarchive.com/PokemonYellow.html

Version 1.9 - Made a couple of changes for faster speed.  Also fixed a mistake
              in the walkthrough.

Version 2.0 - Thanks to samthedigital for letting me know about two places to
              Dig, saving time: Diglett's Cave and Safari Zone.  This will
              probably be the last time I update this guide for a while,
              barring some major discovery.

Version 2.1 - Corrected a mistake in the Celadon Mart.

Version 2.21 - Added ASCII Art and reformatted the FAQ.