Walkthrough by XXFIBOXX
Pokemon Silver on SuperCheats.com


                       ,'\
        _.----.        ____         ,'  _\   ___    ___     ____
    _,-'       `.     |    |  /`.   \,-'    |   \  /   |   |    \  |`.
    \      __    \    '-.  | /   `.  ___    |    \/    |   '-.   \ |  |
     \.    \ \   |  __  |  |/    ,','_  `.  |          | __  |    \|  |
       \    \/   /,' _`.|      ,' / / / /   |          ,' _`.|     |  |
        \     ,-'/  /   \    ,'   | \/ / ,`.|         /  /   \  |     |
         \    \ |   \_/  |   `-.  \    `'  /|  |    ||   \_/  | |\    |
          \    \ \      /       `-.`.___,-' |  |\  /| \      /  | |   |
           \    \ `.__,'|  |`-._    `|      |__| \/ |  `.__,'|  | |   |
            \_.-'       |__|    `-._ |              '-.|     '-.| |   |
                                    `'                            '-._|

                          S I L V E R  V E R S I O N
                          ==========================
_______________________________________________________________________________

                        F A Q / W A L K T H R O U G H
                        -----------------------------
 By: XXFIBOXX 
 V: Final
 Email: jvpski3@aol.com

_______________________________________________________________________________

  O=========================================================================O
 /                             TABLE OF CONTENTS                             \
O=============================================================================O
01. Introduction.........................................................[0100]
02. FAQ..................................................................[0200]
03. Game Basics..........................................................[0300]
     a. Controls.........................................................[0310]
     b. Navigation.......................................................[0320]
     c. Gotta catch 'em all!.............................................[0330]
     d. Pokemon Stats....................................................[0340]
     e. Battle!..........................................................[0350]
     f. Status Ailments..................................................[0360]
     g. Elemental Chart..................................................[0370]
     h. Pokemon Gear.....................................................[0380]
     i. Gold/Silver Differences..........................................[0390]
04. Johto Walkthrough....................................................[0400]
     04.01. New Bark Town................................................[0401]
     04.02. Visiting Cherrygrove/Route 30................................[0402]
     04.03. There & Back Again...........................................[0403]
     04.04. On the Road to Violet City...................................[0404]
     04.05. Route 31.....................................................[0405]
     04.06. Welcome to Violet City.......................................[0406]
     04.07. Sprout Tower.................................................[0407]
     04.08. Facedown with Falkner........................................[0408]
     04.09. Going south to Route 32......................................[0409]
     04.10. Union Cave...................................................[0410]
     04.11. Welcome to Azalea Town.......................................[0411]
     04.12. Slowpoke Well................................................[0412]
     04.13. Fighting your Rival..........................................[0413]
     04.14. Battle with Bugsy............................................[0414]
     04.15. On the Road to Goldenrod City................................[0415]
     04.16. The Ilex Forest..............................................[0416]
     04.17. Route 34.....................................................[0417]
     04.18. Welcome to Goldenrod City....................................[0418]
     04.19. Goldenrod Daycare Center.....................................[0419]
     04.20. Goldenrod Department Store...................................[0420]
     04.21. Going Underground............................................[0421]
     04.22. Goldenrod Game Corner........................................[0422]
     04.23. Whitney's Gym................................................[0423]
     04.24. Heading north to Ecruteak City...............................[0424]
     04.25. National Park................................................[0425]
     04.26. Welcome to Ecruteak City.....................................[0426]
     04.27. The Dance Hall...............................................[0427]
     04.28. Burned Tower.................................................[0428]
     04.29. Fighting Morty...............................................[0429]
     04.30. On the Road Again............................................[0430]
     04.31. Routes 38 & 39...............................................[0431]
     04.32. Welcome to Olivine City......................................[0432]
     04.33. Olivine City Lighthouse......................................[0433]
     04.34. Heading down south...........................................[0434]
     04.35. Routes 40 & 41...............................................[0435]
     04.36. Welcome to Cianwood Island...................................[0436]
     04.37. Getting the Medicine.........................................[0437]
     04.38. Fighting Chuck...............................................[0438]
     04.39. Welcome Back!................................................[0439]
     04.40. Returning the Medicine.......................................[0440]
     04.41. Fighting Jasmine.............................................[0441]
     04.42. Heading east.................................................[0442]
     04.43. Route 42.....................................................[0443]
     04.44. Welcome to Mahogany Town.....................................[0444]
     04.45. Route 43.....................................................[0445]
     04.46. Lake of Rage.................................................[0446]
     04.47. Team Rocket HQ...............................................[0447]
     04.48. Fighting Pryce...............................................[0448]
     04.49. Team Rocket Radio Tower Invasion.............................[0449]
     04.50. On the Road to Blackthorn City...............................[0450]
     04.51. Route 44.....................................................[0451]
     04.52. Ice Path.....................................................[0452]
     04.53. Welcome to Blackthorn City...................................[0453]
     04.54. Dancing with Dragons.........................................[0454]
     04.55. Dragon's Den.................................................[0455]
     04.56. Route 45/46 Mountain Road....................................[0456]
     04.57. Journey to the Pokemon League................................[0457]
     04.58. Tohjo Falls..................................................[0458]
     04.59. Enter Kanto..................................................[0459]
     04.60. Victory Road.................................................[0460]
     04.61. The Indigo Plateau...........................................[0461]
     04.62. The End & The Beginning......................................[0462]
05. Kanto Walkthrough....................................................[0500]
     05.01. S.S Aqua.....................................................[0501]
     05.02. Vermillion City..............................................[0502]
     05.03. Route 6......................................................[0503]
     05.04. Saffron City.................................................[0504]
     05.05. Fighting Dojo................................................[0505]
     05.06. The Master of Psychic Pokemon................................[0506]
     05.07. Route 5......................................................[0507]
     05.08. Cerulean City................................................[0508]
     05.09. Cerulean Cape................................................[0509]
     05.10. Route 9......................................................[0510]
     05.11. Power Plant Crisis...........................................[0511]
     05.12. The Tomboyish Mermaid........................................[0512]
     05.13. Magnet Train.................................................[0513]
     05.14. Rock Tunnel..................................................[0514]
     05.15. Lavender Town................................................[0515]
     05.16. Route 8......................................................[0516]
     05.17. Celadon City.................................................[0517]
     05.18. The Nature-Loving Princess...................................[0518]
     05.19. Catching Snorlax.............................................[0519]
     05.20. Diglett's Cave...............................................[0520]
     05.21. Route 2......................................................[0521]
     05.22. Pewter City..................................................[0522]
     05.23. Route 3......................................................[0523]
     05.24. Mt. Moon.....................................................[0524]
     05.25. Route 4......................................................[0525]
     05.26. Route 12.....................................................[0526]
     05.27. Route 11.....................................................[0527]
     05.28. Cycling Road.................................................[0528]
     05.29. Route 18.....................................................[0529]
     05.30. Fuchsia City.................................................[0530]
     05.31. Route 15.....................................................[0531]
     05.32. Route 14.....................................................[0532]
     05.33. Route 13.....................................................[0533]
     05.34. Eruption.....................................................[0534]
     05.35. Viridian Forest..............................................[0535]
     05.36. Viridian City................................................[0536]
     05.37. Back to the Beginning........................................[0537]
     05.38. Route 21.....................................................[0538]
     05.39. Cinnabar & Beyond............................................[0539]
     05.40. The Final Frontier...........................................[0540]
     05.41. Mt. Silver...................................................[0541]
06. Sidequests...........................................................[0600]
     06.01. Pokemon Trading..............................................[0601]
     06.02. Calendar Events..............................................[0602]
     06.03. Fishing Rods.................................................[0603]
     06.04. Master Balls.................................................[0604]
     06.05. Elite Trio of Route 34.......................................[0605]
     06.06. Dark Cave....................................................[0606]
07. Unique Pokemon.......................................................[0700]
    07.01. Unown/Ruins of Alph...........................................[0701]
    07.02. Lapras/Union Cave.............................................[0702]
    07.03. Tyrogue/Mt. Mortar............................................[0703]
    07.04. The Legendary Dogs............................................[0704]
    07.05. Lugia/Whirl Islands...........................................[0705]
    07.06. Ho-oh/Tin Tower...............................................[0706]
08. Items................................................................[0800]
09. Moves................................................................[0900]
10. Competitive Battling.................................................[1000]
11. Conclusion...........................................................[1100]
    11.01. Version History...............................................[1101]
    11.02. Legal Disclaimers.............................................[1102]
    11.03. Credits.......................................................[1103]

To navigate through this document, use your browser's Search function to either
copy and paste the section number and name, or the [bracketed] numerals to the
far right (include the brackets).

  O=========================================================================O
 /                        01. INTRODUCTION - [0100] -                        \
O=============================================================================O
Welcome to GS FAQ. Hope you like it.



  O=========================================================================O
 /                            02. FAQ - [0200] -                             \
O=============================================================================O
In this section, both of us will if necessary place questions that we are asked
in this particular section, Frequently Asked Questions. As the title suggests,
it is more than likely that frequently asked questions will be included here.
Besides that, we may add very useful questions if we think that they are worthy
enough. I suggest that you e-mail either of us. My email is
jvpspki3@aol.com



  O=========================================================================O
 /                        03. GAME BASICS - [0300] -                         \
O=============================================================================O

+-----------------------------------------------------------------------------+
                            a. Controls - [0310] -
+-----------------------------------------------------------------------------+
You can't really do much without knowing what each button does...

O--------------------------O--------------------------------------------------O
|BUTTON                    | FUNCTION(S)                                      |
O--------------------------O--------------------------------------------------O
| + PAD                    | - Move left/right/up/down                        |
|                          | - Navigate/scroll through menus                  |
O--------------------------O--------------------------------------------------O
| A BUTTON                 | - Talk to people/pokemon                         |
|                          | - Examine objects                                |
|                          | - Read signs, books etc.                         |
|                          | - Confirm/accept selections                      |
O--------------------------O--------------------------------------------------O
| B BUTTON                 | - Cancel/reject selections                       |
O--------------------------O--------------------------------------------------O
| START                    | - Pause the game                                 |
|                          | - Prompt the Pause Menu                          |
O--------------------------O--------------------------------------------------O
| SELECT                   | - Register an item                               |
|                          | - Use registered item                            |
O--------------------------O--------------------------------------------------O

+-----------------------------------------------------------------------------+
                           b. Navigation - [0320] -
+-----------------------------------------------------------------------------+
As you progress on your journey towards being a pokemon master, there are some
aspects of navigation that become familiar and similar from place to place. On
your journey, like in any RPG there are few select landmarks you must be
accustomed to seeing in any town you head to.

Pokemon Center
--------------
Regardless of any place you head to, this is the ideal landmark you want to
see. Pokemon Centers allow trainers to completely heal their pokemon to
full health and normal status, even if they have fainted. Talk to Nurse Joy
behind the counter to be able to heal your pokemon. To the far right corner
of the Center is a PC that you can log on to. Here you can do various tasks;
most notably, accessing various PCs to withdraw/deposit items, pokemon and
also obtaining a Pokedex Rating from Oak.

Going upstairs reveals a room where there are three separate sections. From the
left, the functions of these individual counters are:
- Standard trading system with Gold/Silver/Crystal in order to complete your
Pokedex with all 251 pokemon.
- Competitive battling with Gold/Silver/Crystal to test your wits against your
own friends. There is a chart next to this section that contains a record of
your battles (win/loss record).
- Time Capsule that allows you to trade pokemon with the past (Red/Blue/Yellow)
but you cannot trade new pokemon or pokemon with new moves.

Pokemon Mart
------------
This is your convenience store for pokemon, located in most towns. The largest
shopping centres are located in Goldenrod and Celadon. Most of the items sold
are non-essential but useful items, so most of the time there is no point in
purchasing items in here unless you are struggling or we tell you to purchase
a specific item. As you progress further on your journey, the quality of the
items sold improves, as well as the price.

If you have any useless items, you can sell them to Pokemon Marts at 50% of
the market price. Selling is very useful. Nuggets are ideal for selling, but
there are plenty of other uses for selling besides making money. If you are
finding your Inventory cluttered up, sell, sell, sell! As a general rule of
thumb, sell anything and everything besides unique items and on the rare
occasion, conserve those Potions.

Gyms
----
Gyms are essential steps in advancing through your quest. Think of them as
check points. In each Gym, you will fight a few trainers and at the end reach
a Gym Leader (like a boss). Defeat the Gym Leader for a Badge and a TM. The
Badge will grant you more power as a trainer to command pokemon of higher
levels and abilities to use HMs outside of battle. A TM is a special move that
can only be taught once to a pokemon of your choice (see that section for more
details). Each Gym specialises in a different type of pokemon, so you must
train many types to become a good trainer. Focus on the weakness of the Gym
and capitalise.

Apart from the landmarks described above, take the time to learn everything
about a town. Explore every inch of town, visit every house, talk to every
person and do all you can to get the most of of Pokemon Silver.

+-----------------------------------------------------------------------------+
                      c. Gotta catch 'em all! - [0330] -
+-----------------------------------------------------------------------------+
Anyone who has even remotely heard of pokemon probably has heard of the slogan
'Gotta catch 'em all!'. The main aim of Pokemon, above all is to catch every
single pokemon possible. There were "over 150" in the original games, there are
251 in the Pokemon Gold/Silver/Crystal series.

Pokemon can be found in various places, sometimes in water, grassy plains or
even in caves. They vary not only in location, but also at the times which
they appear at. Some pokemon are rarer than others, depending on location and
the time of day. Some pokemon are unique, so you must make an effort to catch
different pokemon as soon as you see them!

Pokemon are caught with Poke Balls. There are various types of Poke Balls, some
are better than others. The best type is the Master Ball, which has a 100%
guaranteed success rate. Unfortunately, there are only two of these available
in the game. There are numerous Balls designed to catch pokemon of different
weights, speeds, and all sorts of other things. Generally, the higher level
the pokemon is, the more difficult it is to catch. There is always a chance
of catching a pokemon randomly with a random Ball, so always attempt to catch
a pokemon, at the very least.

To increase the chance of catching a pokemon, you must weaken it. Damage it
with attacks and then if you like, also inflict a status ailment on it. This
way, you can maximise your chance of catching strong and unique pokemon. Some
pokemon try to escape from battle, so be aware of that.

In battle, after encountering a wild pokemon randomly, weaken it with attacks
and when its HP is red (indicating it is very low on HP), throw Poke Balls at
it until it is confirmed as caught. Don't make the mistake of killing a pokemon
if you want it, or trying to catch pokemon belonging to trainers (it won't
work - you can't steal, unfortunately...).

+-----------------------------------------------------------------------------+
                          d. Pokemon Stats - [0340] -
+-----------------------------------------------------------------------------+
The statistics of a pokemon are vital for battle situations, particularly later
on when you are worrying about them against your friends (competitive battling
scenarios). This section should help you out to understand the five most basic
and vital of all pokemon statistics.

ATTACK: Determines how much physical damage your pokemon deals to the opponent.

DEFENSE: Determines how resistant your pokemon are to the opponents' physical
attacks.

SP. ATTACK: Determines how much special damage your pokemon deals to the
opponent.

SP. DEFENSE: Determines how resistant your pokemon are to the opponents'
special attacks.

SPEED: Determines who attacks first in battle.

Physical attacks usually encompass most contact attacks. Using your common
sense, you can figure out normal attacks, for example, are physical.

Special attacks CAN BE CONTACT ATTACKS, so don't be fooled. Special attacks
include most of the elements and are generally non-contact attacks.

+-----------------------------------------------------------------------------+
                             e. Battle! - [0350] -
+-----------------------------------------------------------------------------+
Like in most RPGs, you must engage in battle from time to time. The basic
concept has not changed for eons, so this shouldn't be too difficult to grasp
as a whole.

Fight: When you are interested in damaging the opponent, select this option.
You can then choose from your moveset that contains four moves. After that,
the battle unfolds in a turn-based system. The fastest pokemon usually goes
first, unless a pokemon uses an unusually fast attack.

PKMN: If you are concerned about your pokemon, select this option to be able
to view your current party. You can also switch pokemon for various reasons,
whether it be you are about to lose or you want an advantage over your
opponent. Be careful, because in switching pokemon you are giving up a turn
to your opponent.

Pack: This option is used to view your Inventory and select various items to
heal your pokemon, temporarily enhance your pokemon or throw Poke Balls. Some
items cannot be used in battles.

Run: If you are not interested in the pokemon, you can choose to escape from
it. You may not be able to escape from all pokemon, and you can never escape
from pokemon trainers. Losing a battle will result in losing half your cash
and being transported outside the nearest Pokemon Center.

+-----------------------------------------------------------------------------+
                         f. Status Ailments - [0360] -
+-----------------------------------------------------------------------------+
Sometimes, pokemon can be impacted adversely by certain attacks. Usually, their
overall condition, or status, is considered normal. Status ailments can alter
this and have sometimes drastic and disastrous consequences.

BIND: A pokemon in-battle affected will not be able to move until the bind
is released.

BURN: A pokemon in-battle affected will lose a small fraction of HP every
turn after attacking. Burns are only consequential in battle.

CONFUSION: A pokemon in-battle affected will sometimes attack itself randomly.
A pokemon is automatically cured of confusion by switching it out, or by
exiting the battle. There is a rumour that mashing A reduces the chance of a
pokemon attacking itself.

FREEZE: A pokemon in-battle affected will not be able to attack until it is
thawed (unfrozen).

PARALYSIS: A pokemon in-battle affected will not be able to attack.

POISON: A pokemon affected will lose a small fraction of HP every turn or
every step of movement outside of battle. This is the most potent of all
status ailments.

+-----------------------------------------------------------------------------+
                         g. Elemental Chart - [0370] -
+-----------------------------------------------------------------------------+
All pokemon are aligned to certain types. All types are weak and strong to
certain other types. This Elemental Chart should assist in helping players
understand the strengths and weaknesses of types and developing a sound
knowledge of type advantages.

O-------O-------------------------------------------------------------------O
| TYPE  | N | F | W | A | B | P | I | D | S | E | G | T | Z | M | R | C | H |
O-------O-------------------------------------------------------------------O
| NML(N)|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   | - |
O-------O-------------------------------------------------------------------O
| FRE(F)|   |   | - |   | + | - | + |   | + |   | + |   |   | - | - |   |   |
O-------O-------------------------------------------------------------------O
| WTR(W)|   | + |   |   |   |   |   |   |   |   | - |   | - | + | + |   |   |
O-------O-------------------------------------------------------------------O
| FLY(A)|   |   |   |   | + |   | - |   |   |   | + |   | - |   | - |   | + |
O-------O-------------------------------------------------------------------O
| BUG(B)|   | - |   | - |   | + |   |   |   | + | + |   |   |   | - |   |   |
O-------O-------------------------------------------------------------------O
| PSY(P)|   |   |   |   | - |   |   |   |   | - |   | + |   |   |   | - | + |
O-------O-------------------------------------------------------------------O
| ICE(I)|   | - |   | + |   |   |   | + | - |   | + |   |   | + | + |   | - |
O-------O-------------------------------------------------------------------O
| DRA(D)|   |   |   |   |   |   | - | * |   |   |   |   |   |   |   |   |   |
O-------O-------------------------------------------------------------------O
| STL(S)|   | - | - |   |   |   | + |   |   |   |   |   |   | - | + |   |   |
O-------O-------------------------------------------------------------------O
| DRK(E)|   |   |   |   | - | + |   |   |   |   |   |   |   |   |   | + | - |
O-------O-------------------------------------------------------------------O
| GRS(G)|   | - | + | - | - |   | - |   |   |   |   | - |   | + | + |   |   |
O-------O-------------------------------------------------------------------O
| PSN(T)|   |   |   |   |   | - |   |   |   |   | + |   |   | - |   |   |   |
O-------O-------------------------------------------------------------------O
| ELC(Z)|   |   | + | + |   |   |   |   |   |   |   |   |   | - |   |   |   |
O-------O-------------------------------------------------------------------O
| GRD(M)|   | + | - |   |   |   | - |   | + |   | - | + | + |   | + |   |   |
O-------O-------------------------------------------------------------------O
| RCK(R)|   | + | - | + | + |   | - |   | - |   | - |   |   | - |   |   |   |
O-------O-------------------------------------------------------------------O
| GST(C)|   |   |   |   |   | + |   |   |   | - |   |   |   |   |   | * |   |
O-------O-------------------------------------------------------------------O
| FGT(H)| + |   |   | - |   | - | + |   | + | + |   |   |   |   | + |   |   |
O-------O-------------------------------------------------------------------O

KEY:
----
+ Strong Against
- Weak Against
* Both strong and weak against

Keep in mind this Chart does not cover being effective/ineffective against.
As can be seen, some types are clearly superior to others, so choose wisely.

+-----------------------------------------------------------------------------+
                          h. Pokemon Gear - [0380] -
+-----------------------------------------------------------------------------+
A new feature introduced in the Johto Generation of Pokemon games is the
PokeGear that assists in a variety of functions.

Date/Time
---------
The game has its own clock that keeps track of the day of the week and time.
The reason for this is that the game employs a day-night system, where some
pokemon only appear at certain times of the day. The clock also adjusts to
Daylight Savings, in case you were wondering. The game clock assumes that
day is an exact period of 12 hours from 6AM to 6PM, and vice versa for night.

World Map
---------
In order to view the entire land of Johto (and eventually Kanto) you must first
obtain Map Cards for the respective locations. This feature allows you to see
where you are, and the routes, landmarks and towns that you are heading towards
as well as ones that you have passed. The World Map is also useful for keeping
track of certain pokemon. To obtain the Johto Map Card, talk to the old man at
the entrance of Cherrygrove City.

Cell Phone
----------
The Cell Phone is yet another interesting new feature. Certain people will
exchange phone numbers with you (important figures, some trainers etc.) and
from time to time, they will contact you with random news, or to challenge
you to a pokemon battle. Some trainers are very useful for your journey, while
others are somewhat... useless.

Radio
-----
The radio, like the World Map, requires its own Card that you must acquire in
both Johto and Kanto. With it you can tune into certain radio stations that
will give you handy tips (usually a little random) or provide a catchy beat to
play the game to. The radio stations are usually unnecessary, but on the rare
occasion it is required to advance through the game. The Johto Radio Card is
available at the Goldenrod Radio Tower.

+-----------------------------------------------------------------------------+
                     i. Gold/Silver Differences - [0390] -
+-----------------------------------------------------------------------------+
There aren't all that many differences between Pokemon Gold and Silver. The
main difference is that the pokemon caught in each version are different, so
some of the pokemon are version-exclusive. The version-exclusive pokemon are:

O-----------O-------------O---------------O
| GOLD ONLY | SILVER ONLY | NOT IN EITHER |
O-----------O-------------O---------------O
| Sandshrew | Ekans       | Bulbasaur     |
| Sandslash | Arbok       | Ivysaur       |
| Growlithe | Vulpix      | Venusaur      |
| Arcanine  | Ninetales   | Charmander    |
| Mankey    | Meowth      | Charmeleon    |
| Primeape  | Persian     | Charizard     |
| Spinarak  | Ledyba      | Squirtle      |
| Ariados   | Ledian      | Wartortle     |
| Gligar    | Delibird    | Blastoise     |
| Teddiursa | Skarmory    | Omanyte       |
| Ursaring  | Phanpy      | Omastar       |
| Mantine   | Donphan     | Kabuto        |
| Ho-oh     | Lugia       | Kabutops      |
| --------- | ----------- | Articuno      |
| --------- | ----------- | Zapdos        |
| --------- | ----------- | Moltres       |
| --------- | ----------- | Mewtwo        |
| --------- | ----------- | Mew           |
| --------- | ----------- | Celebi        |
O-----------O-------------O---------------O

  O=========================================================================O
 /                     04. JOHTO WALKTHROUGH - [0400] -                      \
O=============================================================================O
Here it is guys, the meat and gravey of the guide...the walkthrough!  In this
both Armads and I will take you through every area of the game.  We'll put
in every trainer, city, and route.  We'll give you hints, and also some
strategies which we are sure will help you on the road to victory.

Once you're ready, load up your Gameboy SP/Advanced/Color and begin.  Scroll
through all of the ads, and you will soon see an option screen.  On it, select
"new game."  Once you select the option, a voice somewhere will say "what
time is it, can you check the time for me?"  Once you gain control, select
whatever time you want for the game.

Once you finish setting the time, you will be introduced to Professor Oak.
He'll explain what pokemon are, and also what they are used for.  He will
also let you know that he studies pokemon for a living.  After this, he will
ask you what your name is.  You can make up a random name, or use your name
in real life.

Once you choose your name, Oak will explain how you're just getting started
in the pokemon world, and you will face tough times and challenges.  He will
big you good-bye on the note that he will see you later.

Once you regain control, you will be in your room.  Explore a bit, and then
when you are ready, head downstairs in the northeast corner.  Once out here,
your mom will come up to you.  She will say that Professor Elm is looking
for you.  After this, she will give you your pokemon gear fresh from the
repair shop.

Once you obtain your pokemon gear, you will be asked to set the date in your
game.  Pick one of them, and then say if it is daylight savings time or not.
Then she will ask you if you know how to use the phone.  She will explain
how you can save nmbers from important people and such using the phone icon in
pokegear.  After this, you're free to leave.  Exit the front door and out
into...

+-----------------------------------------------------------------------------+
                        04.01. New Bark Town - [0401] -
+-----------------------------------------------------------------------------+
Once out here, take your time and explore your hometown city.  Once you are
finished, head to the north of the city, and enter the biggest building
there... Professor Elm's lab.  Once inside, walk up the carpet to the other
end of the lab where he will be waiting for you.

Up here, Elm will talk about his friend Mr. Pokemon.  He will tell you that
he just received an e-mail from him, about new pokemon research.  Elm will say
that this will be the beginning of your pokemon journey, and instruct you to
pick one of the three poke balls layed out beside him.  Well, it's time to
pick the first member of your team.  Here are the breakdowns for each starter.

O------------O----------O------O
| CYNDAQUIL: | Beginner | Fire |
O------------O----------O------O----------------------------------------------O
| Cyndaquil is built as a specialist; excelling at speed and special attack,  |
| but somewhat frail. Fire types are rare, and a good one like Cyndaquil is   |
| not easy to find. Cyndaquil is also strong against the majority of Gyms,    |
| so it isn't difficult to see why the fiery porcupine is a popular choice.   |
O-----------------------------------------------------------------------------O

O-----------O--------------O-------O
| TOTODILE: | Intermediate | Water |
O-----------O--------------O-------O------------------------------------------O
| Totodile is probably the closest starter to being a tank. Boasting strong   |
| physical strength and defences, but somewhat lacking in special stats, the  |
| crocodile is suited to those who are looking for a fast and furious approach|
| to the game.                                                                |
O-----------------------------------------------------------------------------O

O------------O--------O-------O
| CHIKORITA: | Expert | Grass |
O------------O--------O-------O-----------------------------------------------O
| Chikorita is a special grass type, because it boasts a wide variety of      |
| some pretty unique attacks, such as Reflect and Synthesis, and as a grass   |
| type, powerful attacks are learnt very quickly, such as Razor Leaf. Despite |
| this, Chikorita is weak to many of the initial stages of the game, so only  |
| experienced players should undertake the challenge of raising it.           |
O-----------------------------------------------------------------------------O

O--------------------------O--------------------------------------------------O
| OVERALL RECOMMENDATIONS: | OTHER NOTES:                                     |
O--------------------------O--------------------------------------------------O
| Author:      | Pick:     | Well, we both pick completely different pokemon, |
O--------------O-----------O for completely different reasons, I guess. BF51, |
| BostonFuse51 | Chikorita | for instance, might like Chikorita for the unique|
| Armads       | Cyndaquil | nature of its attacks, and the difficulty of the |
|              |           | challenge. Obviously, my reasons are a little    |
|              |           | different from his, but the point is to go with  |
|              |           | whichever choice YOU feel is the best for YOU.   |
O--------------O-----------O--------------------------------------------------O

Once you pick your starting pokemon for your adventure, Elm will send you on
your adventure to Mr. Pokemon over in Cherrygrove City, and alson, once you
have all of your goodies, Elm will give you his phone number so that you can
contact him whenever needed.  Once you stop talking with him, walk down and
out of the lab, and you will be stopped by Elm's assistant.  He will give you a
potion so that you won't get into to much trouble.  Once he does, walk out
of the lab and back out to New Bark Town.

Once out here, go back to your house, walk to the left and into the grass
taking your first step on your journey.

+-----------------------------------------------------------------------------+
                04.02. Visiting Cherrygrove/Route 30 - [0402] -
+-----------------------------------------------------------------------------+
As soon as you're off heading west, move down south, and enter the grass.
This is one of many areas of grass in the game.  In them you can find, fight,
catch, or run from them.  Right now you have no poke balls so you cant catch
them, but you can fight the wild pokemon and raise your pokemon's level. In
this area, you will find the pokemon Pidgey, Rattata, and Sentret.  At night,
you will find Rattata, and Hoothoot.

Continue heading southeast until you exit this part of the route.  Continue
on and you will see a patch of white in the shape of an "L."  Go in through the
opening, and head northeast.  Avoid the first patch of grass, and continue
going up.  Enter one patch, and go northeast where you will find a potion.

From here, after you get the potion, go west and go across the patches of
grass along the way running into wild pokemon.  Keep heading against a long
stretch with no grass, and then head southwest. If you want, go in through the
opening and go up to the tree where there is a berry in.  Once you finish,
exit and continue fighting wild pokemon.  Once you reach between the levels
8-10, whichever you want, head right into Cherrygrove City.  However, if
you're running low on health, or potions, you can go into the Cherrygrove
City Poke Center and heal your pokemon to full health.  After this, go back
and continue fighting.

Once you're up to a high enough level, enter the city and talk to the old
man hanging out in front of the trees.  When you talk to him, he will give
you a long tour and he'll show you the mart, the poke center, Route 30, the
sea, and his house.  At the end of the free tour, he will give you a Town Map
for free!

Once you get your free map, go to the poke center, heal, and then enter route
30 going north of Cherrygrove city and to Mr. Pokemon.  On this route, you
can find the pokemon Ledyba, Spinarak, Caterpie, Weedle, and Zubat at night.

Once you enter, go up through the route and enter the first patch of grass.
As soon as you do, exit and head northwest.  Grab the berry from the tree
outside the small house, and enter the house, talk to the man, and get another
berry. One you've gotten both, head out, and continue on your way.

Once you pick up your berries, continue on heading north.  Go up the tiny
patch of grass on the right, and through the larger one above it.  Once you
break through it, you will finally see Mr. Pokemon's house.  Once you do, walk
right in and speak with him.

As soon as you walk in, he will walk right up to you and start talking.

Shortly after, Mr. Pokemon will give you a "mystery egg."  He will talk
about getting the egg from the daycare couple.  He emailed Elm, and that's
why you'rethere now.  After this, Oak will step up, and talk about how and why
Elm gave you the pokemon.  Also he will help you out a bit and give you a
pokedex. After this, Oak will leave and then Mr. Pokemon will heal your
pokemon.  After this, you are free to leave.

Once you step out, you will have begun another step on your journey.

+-----------------------------------------------------------------------------+
                     04.03. There & Back Again - [0403] -
+-----------------------------------------------------------------------------+
Once you are free to go, step out, and Elm will call you.  Elm will come over
the line saying everything is horrible, it's all going wrong, etc.  Once the
phone call ends, go south of route 31.  Keep fighting all of the wild
pokemon you meet on your way, and then retrace your steps back to Cherrygrove
City. Once here, walk to the east of the city where you will run into your
rival.

Also note that your rival picks the starter who is super effective to yours.
So if you picked:

Water he picks Grass
Grass he picks Fire
Fire he picks Water

Trainer "???" (Payoff: $60)

Pokemon (Level)   Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Starter - Lv. 5, Grass/Water/Fire  Varies                                 69

Once you've beaten him, continue on and retrace your steps all the way back
to New Bark Town.  Once you enter New Bark Town, go to Professor Elm's lab to
the left of your house, and in the north of the city.  Walk on the carpet to
the back of the room where you will see Elm waiting for you.

When you're up there, Elm will be talking with an officer.  He will tell you
the story about how someone stole one of Elm's pokemon (starters.)  Apparently,
it was a yound male with long, red hair.  You will explain that you battled
him and then be asked to give his name.  For this, you can fill in whichever
name you want your "rival" to be, or give the name of your rival in real
life. After you give the officer his name, he will walk off planning on
investigating more.

Once the officer storms off, you're free to talk with Elm.  He'll ask you
what the big pokemon discovery was, and then you hand over the mystery egg.
He'll be taken aback, and say this is a tremendous pokemon discovery.  Also he
will be amazed at Oak giving you a pokedex.  Elm seems to decide that you
should take the chance and become a pokemon master, and sends you on the way to
become a champion.  But before you go, he will ask you to talk to your mom.

Once the conversation is over, walk out of the lab.  Before you do, Elm's
assisatant will corner you again and give you 5 poke balls for catching wild
pokemon.  Once that encounter is finished, walk out, head right, and enter
your house.  In here, mom will now become your bank.  If you let her take in
money, some of the money you win in battles will be taken and kept with her.
Also what is good about this is that she can get you some really good items
along the way.  Whatever decision you make, be sure of it.

Once that's over, walk out of the house and take some of your first steps as
a pokemon trainer.

+-----------------------------------------------------------------------------+
                 04.04. On the Road to Violet City - [0404] -
+-----------------------------------------------------------------------------+
In these first steps, head west and make your way back to Cherrygrove City.
Shortly after you begin going, a man will come up to you.  He will offer to
show you how to catch pokemon if you let him.  So do it, and I'll give a
breakdown of the lesson.

In the lesson, the man will run into a wild Rattata.  He will show you how
to select poke balls, and also select the type of ball you want.  He will
catch it right off the back, but you won't always be this lucky.  Most of the
time, you have to weaken your opponent and then go for the catch.

After the lesson, continue on the old route back to Cherrygrove City.  On
the way, train up your starter a few more levels, and give catching a pokemon
a chance.  Once you enter Cherrygrove, go to the poke center and heal your
pokemon.  Once you heal, go up the opening, and onto route 30.  From here,
continue like you are going to Mr. Pokemon's.  Only this time, when you see
the back of the man who gave you they berry's house, go right and then go up
through the opening.

+-----------------------------------------------------------------------------+
                          04.05. Route 31 - [0405] -
+-----------------------------------------------------------------------------+
Here, you will run into your very first real trainer.

Youngster Joey (Payoff: $64)

Pokemon (Level)   Type            Weakness(es)                             EXP
-------------------------------------------------------------------------------
Rattata - Lv. 4   Normal          Fighting                                 48

Once you take down Joey, go in through the opening above you, and on your
first step through you will find...

Youngster Mikey (Payoff $64)

Pokemon (Level)   Type             Weakness(es)                             EXP
-------------------------------------------------------------------------------
Pidgey - Lv. 2    Flying/Normal    Electric, Ice, Rock                      22
Rattata - Lv. 4   Normal           Fighting                                 48

Once you nail Mikey, go north, through the opening, and then back onto freah
land.  Continue north, and repeat the step.  On this fresh land, walk north,
and you will run into Don hiding in the grass.

Bug Catcher Don (Payoff: $48)

Pokemon (Level)   Type            Weakness(es)                             EXP
-------------------------------------------------------------------------------
Caterpie - Lv. 3  Bug             Fire, Flying, Rock                       33
Caterpie - Lv. 3  Bug             Fire, Flying, Rock                       33

One you beat Don, go through the opening all the way in the northeast corner.
Continue north and east until you see a patch of grass.  Go through it, and
in the spot north of the patch, there will be an antidote.  From here, go
southeast, and go through the opening.  From here, turn right and pick up
the poke ball.  From here, head left where you will find...

Bug Catcher Wade (Payoff: $32)

Pokemon (Level)   Type            Weakness(es)                             EXP
-------------------------------------------------------------------------------
Caterpie - Lv. 2  Bug             Fire, Flying, Rock                       22
Caterpie - Lv. 2  Bug             Fire, Flying, Rock                       22
Weedle -   Lv. 3  Bug             Fire, Flying, Rock                       33
Caterpie - Lv. 2  Bug             Fire, Flying, Rock                       22

Once you take this guy out, go left, go to the middle of the bigger patch, and
then go in through the small opening.  From here, go straight, and then take
a left.  In the small building, out through, continue left, and out.  May I be
the first to say...

+-----------------------------------------------------------------------------+
                   04.06. Welcome to Violet City - [0406] -
+-----------------------------------------------------------------------------+
Once you walk the doors into Violet City, go staright to the poke Center.  In
here, walk up to Nurse Joy, and get all of your pokemon healed all the way.
Once you finish in here, walk out of the poke center.  Once you're out of
the center and back out onto Violet, go left, and the go to the north through
the opening.

Going north, take a slight left, and go past the sign.  Keep on heading
forward, and go into the large, tall building in the north of the city.  This
building is surrounded by plants on the left, right and back.  Enter the
building through the opening in the front of the building.  Once you do, you
will have enter Sprout Tower.

+-----------------------------------------------------------------------------+
                        04.07. Sprout Tower - [0407] -
+-----------------------------------------------------------------------------+
Once you enter Sprout Tower, you can talk to the men and women on the first
floor.  There aren't any trainers on this floor, but you can get some useful
info on Sprout Tower, and stuff like that.  Once you're done, go up to the
next floor in the northwest corner.

Once the second floor, take a few steps up, and then about 10 to the right.
Next to the swaying walls to the right, you will find...

Sage Nico (Payoff: $96)

Pokemon (Level)    Type            Weakness(es)                             EXP
-------------------------------------------------------------------------------
Bellsprout - Lv. 3 Grass           Bug, Fire, Flying, Ice, Poison           54
Bellsprout - Lv. 3 Grass           Bug, Fire, Flying, Ice, Poison           54
Bellsprout - Lv. 3 Grass           Bug, Fire, Flying, Ice, Poison           54

Once you nail Nico, go down the stairs to the right.  On the next floor, head
south of the stairs, where you will find a Paralyz Heal.  Once you pick up the
item, go north and then take a left.  Continue down the hall, where you will
eventually run into...

Sage Chow (Payoff: $96)

Pokemon (Level)    Type            Weakness(es)                             EXP
-------------------------------------------------------------------------------
Bellsprout - Lv. 3 Grass           Bug, Fire, Flying, Ice, Poison           54
Bellsprout - Lv. 3 Grass           Bug, Fire, Flying, Ice, Poison           54
Bellsprout - Lv. 3 Grass           Bug, Fire, Flying, Ice, Poison           54

This is a little cheap; Chow has the exact same pokemon as Nico.  Anyway, once
you beat Chow, continue going south.  From here, take the stairs to your left.
On this new floor, head north and then ake a right.  Over here you will find
an X defend.  Once you pick up the item, head south.  Stay to the right, and
eventually you will run into...


Sage Edmond (Payoff: $96)

Pokemon (Level)    Type            Weakness(es)                             EXP
-------------------------------------------------------------------------------
Bellsprout - Lv. 3 Grass           Bug, Fire, Flying, Ice, Poison           54
Bellsprout - Lv. 3 Grass           Bug, Fire, Flying, Ice, Poison           54
Bellsprout - Lv. 3 Grass           Bug, Fire, Flying, Ice, Poison           54


Folks, this is not a typo.  The first three trainers all have the same pokemon,
and payoff 96 bucks.  Once you beat Edmond, you can go back to the poke center
and heal if you need to.  Not everyone can have the same pokemon.  Once you're
done with everything, take a right and go up the stairs.  On this new floor,
head left and pick up a potion.  After you get it, head up where you will
find...

Sage Jin (Payoff: $192)

Pokemon (Level)    Type            Weakness(es)                             EXP
-------------------------------------------------------------------------------
Bellsprout - Lv. 6 Grass           Bug, Fire, Flying, Ice, Poison           108

Once you beat Jin, head north where you will find...

Sage Neal (Payoff: $192)

Pokemon (Level)    Type            Weakness(es)                             EXP
-------------------------------------------------------------------------------
Bellsprout - Lv. 6 Grass           Bug, Fire, Flying, Ice, Poison           108

After you handel Neal, head northwest.  Stading to the left of the swaying
wall, you will find...

Sage Troy (Payoff: $224)

Pokemon (Level)    Type            Weakness(es)                             EXP
-------------------------------------------------------------------------------
Bellsprout - Lv. 7 Grass           Bug, Fire, Flying, Ice, Poison           126
HootHoot - Lv. 7   Flying/Normal   Electric, Ice, Rock                      87

Once you beat Troy, go right, and then go north where a cutscene will appear.
In it, your rival will be screaming at the final Sage because the sage said
he needs to treat his pokemon better.  Once he does, he will storm over too you
and claim that the elder is weak, and that he doesn't know how to take care
of his pokemon.  Shortly after, he will use an escape rope and leave the
building.

Once he does, go to the northeast corner, and pick up an escape rope.  After
you do, head south, take a left, and look north where you will find...

Sage Li (Payoff: $320)

Pokemon (Level)    Type            Weakness(es)                             EXP
-------------------------------------------------------------------------------
Bellsprout - Lv. 7 Grass           Bug, Fire, Flying, Ice, Poison           126
Bellsprout - Lv. 7 Grass           Bug, Fire, Flying, Ice, Poison           126
HootHoot - Lv. 10  Flying/Normal   Electric, Ice, Rock                      123

Once you defeat Li, he will give you HM 05...Flash.  Flash lights up dark gives
and such, and also can be used in battle.  It will lower your opponent's
accuracy.  Once you have beaten Sprout Tower, you can either use your new
escape rope, or just retrace your steps all the way back to the opening
gate.

Once you are out, head to the poke center and heal all of your pokemon.  Once
you have finished, it's time to fight Falkner.

+-----------------------------------------------------------------------------+
                    04.08. Facedown with Falkner - [0408] -
+-----------------------------------------------------------------------------+
Once you have fully healed all of your pokemon, take a left, go north and then
enter the opening.  Once you do, continue north a few steps, and then take a
left where you will see the Violet City gym.

Once you see it, put the pokemon who you want to fight the earlier trainers.
I recommend putting your weakest pokemon first.  That is, if you have more
than one pokemon.  Anyways, enter and head north where you will find...

Bird Keeper Abe (Payoff: $216)

Pokemon (Level)    Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Spearow - Lv. 9   Flying/Normal   Electric, Ice Rock                        114

Once you beat Abe, go right, go north, go left, go north, go right, and then
you will run right into...

Bird Keeper Rod (Payoff: $168)

Pokemon (Level)    Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Pidgey - Lv. 7     Flying/Normal   Electric, Ice, Rock                     82
Pidgey - Lv. 7     Flying/Normal   Electric, Ice, Rock                     82

Once you beat Rod, return to the poke center, and heal your pokemon.  Once
they are all healed, return to the gym, wnd your way north, and it is time to
fight Falkner.

==================================
Gym Leader Falkner (Payoff: $900)
==================================

Gym Leader Falkner's status
-------------------------------------------------------------------------------

Gym Leader Falkner's Favorite type of Pokemon - Flying

Gym Leader Gym Leader Falkner's Least Favorite type of Pokemon - Electric

Falkner's Likes - Flying pokemon, Flying Moves, Birds, and his gym.

Falkner's Dislikes - Rock Pokemon, Electric Pokemon, Ice Pokemon, Fighting
Pokemon.

Strategy - Since there hasn't been any chance to get any electric pokemon yet,
so your best chance is rock by far.  It has protection from both Flying, and
Normal attacks, and if you have rock throw (Geodude learns it at 11.)  Using
him will wipe out Falkner's flying pokemon.  But you still need to look out
for Pidgeotto's attacks.  They do damage, AND some of them lower accuracy.  The
penalties add up qiuckly here.  Swap in a strong pokemon who can finish off
this flyer quickly (your starter most likely), but watch out for gust.

Rewards from Gym Leader Falkner - A ton of cash (900 dollars.)  Your first
badge ever, a Zephyr Badge, raised attack to all of your pokemon, and TM 31.
This move is good against rock, and lowers your opponent's accuracy.  Flyers
usually have this move.

Pokemon - Gym leader Falkner has two pokemon. (See Below)

Gym Leader Falkner (Payoff: $900)

Pokemon (Level)    Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Pidgey - Lv. 7     Flying/Normal   Electric, Ice, Rock                      82
Pidgeotto - Lv. 9  Flying/Normal   Electric, Ice, Rock                      217

0--------------------------------------------------O
| OTHER NOTES:                                     |
O--------------------------------------------------O

Falkner will be opening with his Pidgey so have a strong rock pokemon or any
other type which is super effective against flying pokemon.  Pidgey isn't that
hard to take down, so try and use the weaker pokemon in your party.  This way,
you can save your heavier pokemon for later on in the battle against Pidgeotto.
Another thing that can really be annoying about the Pidgey is his move Sand
Attack, so try not to use pokemon who have already had their accuracy lowered
by the move.

Pidgeotto is a different story.  He (or she) is the heart of the team and the
only real threat to you.  Use your higher level pokemon, and try to use every
manner possible to hand him a loss.

Once you finish with Falkner, may I bet the first to say congrats on your first
badge.  Once you beat him, walk out of the gym, and Elm will call you and tell
you to go to the poke center.  Once the phone call is ended, walk over to the
poke center.

Here, heal your pokemon all the way back to full health.  After this, talk to
Elm's assistant.  He will talk about how they want you to experiment with you
and the egg.  He will give you the egg to walk around with, and eventually
hatch.  Once it does, Elm would like you to come back to the lab, and give him
some info.  Eventually, he will walk away, and you will have the egg.

Don't try and hatch it right now, it takes time, and also it will waist your
time and make you bored with the game.  Once you finish at the center, walk
northwest, and then head south through the opening.  You have just taken
another step on your long pokemon journey.

+-----------------------------------------------------------------------------+
                   04.09. Going south to Route 32 - [0409] -
+-----------------------------------------------------------------------------+
Once you take a few steps south, head right and continue going down.  After a
few minutes, you will run into a man.  When you do, he will give you a Miracle
Seed just for beating Falkner!  When equipped, this nifty item powers up your
pokemon's grass techniques.  Come back to this guy once you learn HM 01 (cut).
When you do, head southwest, and then cut down the tree.  Doing this will open
up into a new area.  When you get into the new area, talk to the man in here.
He will give you TM 05 which is roar.

Once you finish everything up here, continue southwest, and then head south
another time.  Once you are here, go into the big "T" in the grass, and when
you come out, you will find...

Youngster Albert (Payoff: $128)

Pokemon (Level)    Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Rattata - Lv. 6    Normal           Fighting                                72
Zubat - Lv. 8      Poison/Flying    Electric, Ice, Psychic, Rock            91

Once you beat Albert, head south once again, go through the opening in the
rock, go south, and then go left to talk to the trainer leaning against the
wall.

Picnicker Liz (Payoff: $180)

Pokemon (Level)    Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Nidoran F Lv. 9    Poison          Psychic, Ground                         112

Once you nail Liz, head south, and take a left.  Once you do, head north and
enter the grass.  Head up and pick up the potion.  From here, walk down, and
take a right.  Go through the grass hear the dam, and then head south.  Once
you do, take a left, continue down the dock, and talk to the man on the way
left.

Fisher Henry (Payoff: $320)

Pokemon (Level)    Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Poliwag - Lv. 8    Water           Electric, Grass                         132
Poliwag - Lv. 8    Water           Electric, Grass                         132

Once you beat Henry, walk right, and talk to the other trainer fishing.

Fisher Justin (Payoff: $200)

Pokemon (Level)    Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Magikarp - Lv. 5   Water           Electric, Grass                         21
Magikarp - Lv. 5   Water           Electric, Grass                         21
Magikarp - Lv. 5   Water           Electric, Grass                         21
Magikarp - Lv. 15  Water           Electric, Grass                         63

Once you beat these guys, walk down where you will find...

Fisher Ralph (Payoff $400)

Pokemon (Level)    Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Goldeen - Lv. 10   Water           Electric, Grass                         237

Once you nail all fishermen, walk down the rest of the dam, come out, and take
a left.  Here, continue on, where you will find...

Youngster Gordon (Payoff: $160)

Pokemon (Level)    Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Wooper - Lv. 10    Water/Ground    Grass X2                                 111

Once you beat Gordon, go through the grass above you, continue up and grab the
great ball over here.  Great balls are a step up from poke balls.  They catch
more pokemon, but they cost three times what poke balls cost.  Once you get it,
head down again, and enter the grass to the left.  Here, you will find...

Picnicker Roland (Payoff $180)

Pokemon (Level)    Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Nidoran M Lv. 9    Poison          Psychic, Ground                         115

Once you have nailed all trainers in the northern area, head south, ead
throught the opening where a man will stop you.  He'll try and sell you a
slowpoke tail for a lot of money.  Just refuse, and move the weird salesperson
out of the way.

Over here, enter the poke center and heal your pokemon all the way to full
health.  Once you do, exit the center and head south where you will find...

Bird Keeper Peter (Payoff: $192)

Pokemon (Level)    Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Pidgey - Lv. 6     Flying/Normal   Electric, Ice, Rock                     70
Pidgey - Lv. 6     Flying/Normal   Electric, Ice, Rock                     70
Spearow - Lv. 8    Flying/Normal   Electric, Ice, Rock                     99

Once you beat Peter, go back to the poke center and heal your pokemon.  Once
you do, go back down to where Pete was, and go through the opening in the rock
wall.  Once you do, enter the cave there, where you will take another step in
your pokemon journey.

+-----------------------------------------------------------------------------+
                         04.10. Union Cave - [0410] -
+-----------------------------------------------------------------------------+
Once you enter this new cave, take one step up, and then take a left.  Continue
on, and at the end of the corridor, go down.  Here, you will find...

Hiker Daniel (Payoff: $352)

Pokemon (Level)    Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Onix - Lv. 11      Rock/Ground     Fighting, Steel, Grass 4x, Water 4x,    253
                                   Ice, Ground

Once you beat the hiker, grab the potion wedged between the hiker, and the
rock.  Once you grab it, head south, and then take a right.  Continue all the
way down, and at the end of the corridor, head south where you will find...

Hiker Russell (Payoff: $250)

Pokemon (Level)    Type            Weakness(es)                             EXP
-------------------------------------------------------------------------------
Geodude - Lv. 4      Rock/Ground      Fighting, Steel, Grass 4x, Water 4x,   73
                                      Ice, Ground
Geodude - Lv. 6      Rock/Ground      Fighting, Steel, Grass 4x, Water 4x,  109
                                      Ice, Ground
Geodude - Lv. 8      Rock/Ground      Fighting, Steel, Grass 4x, Water 4x,  147
                                      Ice, Ground

Once you have finished off this guy, take a step down, head right, and then
head south once again. Continue on, where you will find...

Firebreather Bill (Payoff: $288)

Pokemon (Level)    Type            Weakness(es)                             EXP
-------------------------------------------------------------------------------
Koffing - Lv. 6    Poison          Psychic                                  145
Koffing - Lv. 6    Poison          Psychic                                  145

After you nail Bill, head to the southeast corner here, and pick up the great
ball.  From here, head back to where you were, take a left, and continue on
where you will find an X attack.  Once you get it, takr a right, and continue
on south.  Going down, take a left.  From here, go up the latter and onto the
ledge where you will find...

Poke Maniac Larry (Payoff: $600)

Pokemon (Level)    Type            Weakness(es)                             EXP
-------------------------------------------------------------------------------
Slowpoke - Lv. 10  Psychic/Water    Electric, Grass, Bug, Dark, Ghost       211

Once you beat Larry, go through the stairs toward the northwest.  Down here, go
south, left, and weave your way to the top where you will find TM. 39.  This tm
is swift.  It is a basic normal attack, and is a great move to have this early
in the game.  From here, make your way back, and go right.  Over here you will
find an X defend.  Once you've found your items, make your way back to where
Larry was.  From here, exit the latter and go right.  In the opening here, head
south and go to the right where you will find an awakening.  Once you get this,
go back up and take a right.  At the end of the corridor, go south where you
will find...

Firebreather Ray (Payoff: $432)

Pokemon (Level)    Type            Weakness(es)                             EXP
-------------------------------------------------------------------------------
Vulpix - Lv. 9     Fire            Water, Ground, Rock                     121

Once you beat him, head south, and walk out of the cave into a new area.

===============================================================================
Route 33
===============================================================================

Out here, jump over the rock and head to the trainer in the southwest corner.

Hiker Anthony (Payoff: $352)

Pokemon (Level)    Type            Weakness(es)                             EXP
-------------------------------------------------------------------------------
Geodude - Lv. 11   Rock/Ground     Fighting, Steel, Grass 4x, Water 4x,     202
                                   Ice, Ground
Machop - Lv. 11    Fighting        Flying, Psychic
207
Once you nail Anthony, head one step down, and head left.  Here, go up through
the opening in the rock, and then head left once more.  Here may I be the first
to say...

+-----------------------------------------------------------------------------+
                   04.11. Welcome to Azalea Town - [0411] -
+-----------------------------------------------------------------------------+
Once you walk into the brand new town, head immediately to the north are where
the poke center is, and heal your pokemon.  Once you have, go left, and then go
up through the rock opening, and head to the little house ahead.  Over here,
walk towards the back of the house and talk with Kurt.  He will tell you that
team rocket has come back, and they're up to no good once again.  He will storm
off to stop them from selling the slowpoke tails.  Once you leave his house,
you will have already taken another step on your journey.

+-----------------------------------------------------------------------------+
                        04.12. Slowpoke Well - [0412] -
+-----------------------------------------------------------------------------+
Once Kurt has walked out, why don't you do the same.  Take a right, and
continue down all the way to the east of the city where you saw the rocket
guarding the well when you first came in.  This time, there is no guard, so
fall right in, and take a look at Slowpoke Well.  In here, you will see Kurt
lying on the ground.  He will explain he took a tumble down here and smashed
his back so now he cant move.  He'll ask you to stop them...

Once you get this new "mission" so to speak, take a left right up the lane over
here where you will find...

Rocket Grunt (Payoff: $360)

Pokemon (Level)    Type            Weakness(es)                             EXP
-------------------------------------------------------------------------------
Rattata - Lv. 9    Normal           Fighting                                109
Rattata - Lv. 9    Normal           Fighting                                109

Once you've defeated the male grunt, walk up the latter and onto the partly
closed-in area here.  Take a left to face your next trainer.

Rocket Grunt (Payoff $440)

Pokemon (Level)    Type            Weakness(es)                             EXP
-------------------------------------------------------------------------------
Zubat - Lv. 9      Flying/Poison   Electric, Ice, Psychic, Rock             103
Ekans - Lv. 11     Poison          Psychic, Ground                          145

Once you have beaten the female grunt, take a left and pick up the super potion
over here.  This item heals your hit points by 50.  From here, drop down the
latter, and take a left.  Continue on where you will find...

Rocket Grunt (Payoff: $360)

Pokemon (Level)    Type            Weakness(es)                             EXP
-------------------------------------------------------------------------------
Rattata - Lv. 7    Normal           Fighting                                85
Zubat - Lv. 9      Poison/Flying    Electric, Ice, Psychic, Rock            103
Zubat - Lv. 9      Poison/Flying    Electric, Ice, Psychic, Rock            103

From here, go up, left, and then up again where you will find the boss, and the
leader of this little attack.

Rocket Grunt (Payoff: $560)

Pokemon (Level)    Type            Weakness(es)                             EXP
-------------------------------------------------------------------------------
Koffing - Lv. 14   Poison           Psychic                                 241

Once you beat him, Kurt will come up to you and say way to go, and that his
back is better.  He will automatically return you back to his home...From here,
go outside to the berry tree behind his house get the white appricorn, and
bring it inside.  Give the corn to him, and come back the next day at this
time.  He will have a fast ball ready for you.

Once you finish here, walk back out to the poke center where you will come to a
new area in the game.

+-----------------------------------------------------------------------------+
                     04.13. Fighting your Rival - [0413] -
+-----------------------------------------------------------------------------+
Once you have healed your pokemon to the max, take out any pokemon you don't
use but have caught over the course of the game anyway.  We will need all the
help we can get for this one.  Head to the west of the city and try and enter
into that building.  From here, your rival will come.  A few words will be
tossed around, and then the battle will begin.

Rival (Payoff: $960)

Pokemon (Level)    Type            Weakness(es)                             EXP
-------------------------------------------------------------------------------
Gastly - Lv. 12    Ghost/Poison     Dark, Ghost, Psychic, Ground            120
Zubat - Lv. 14     Poison/Flying    Electric, Ice, Psychic, Rock            162
Starter - Lv. 16   Varies           Varies                               Varies

Note: This starter will be in its second elevation form, and therefore will be
a different pokemon than from the last match up.  For his starter, use your
strongest pokemon down to your weakest.  In the end, it shouldn't be to hard to
take down, and if you have to, don't be afraid to use your potions/super
potions.

Once you have beaten your rival, you've just taken another step in the game.

+-----------------------------------------------------------------------------+
                      04.14. Battle with Bugsy - [0414] -
+-----------------------------------------------------------------------------+
Once you have finished the battle, head over to the poke center and fully heal
your pokemon.  Once done, head south and then take a left.  Enter the gym!
Once you have entered the gym, walk straight up and talk to one of the twins.
They battle as one, and share their pokemon.  Once you finish talking, the
battle will begin.

Twins Amy & May (Payoff: $200)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Spinarak - Lv. 10  Bug/Poison       Fire, Flying, Ground, Psychic, Rock     115
Ledyba - Lv. 10    Bug/Flying       Fire, Flying, Rock 4x, Electric, Ice    115

After beating them, head counter-clockwise in the gym.  Soon enough, you will
bump right into...

Bug Catcher Al (Payoff: $192)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Caterpie - Lv. 12   Bug              Fire, Flying, Rock                     135
Weedle - Lv. 12     Bug/Poison       Fire, Flying, Ground, Psychic, Rock    133

Once you have beaten him, head to the area of the gym where a 12 would be on a
clock.  Up here, you will find your next trainer.

Bug Catcher Benny (Payoff: $168)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Weedle - Lv. 7      Bug/Poison       Fire, Flying, Ground, Psychic, Rock    78
Kakuna - Lv. 9      Bug/Poison       Fire, Flying, Ground, Psychic, Rock    136
Beedrill - Lv. 12   Bug/Poison       Fire, Flying, Ground, Psychic, Rock    408

Once you have beaten the third trainer in the gym, head to where the 10 or 11
would be on a clock, where you will find...

Bug Catcher Josh (Payoff: $208)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Paras - Lv. 13      Bug/grass       Bug, Fire x2, Flying x2, Ice, Poison,   195
                                    Rock


After you've fought all of the trainers before the leader, head out of the gym
and heal all of your pokemon.  Once finished, head back toward the gym, and
head to where the third trainer was.  In here, head inside the clock where you
will find Bugsy.

=================================
Gym Leader Bugsy (Payoff: $1600)
=================================

Gym Leader Bugsy's status
-------------------------------------------------------------------------------

Gym Leader Bugsy's Favorite type of Pokemon - Bug

Gym Leader Gym Leader Bugsy's Least Favorite type of Pokemon - Fire

Bugsy's Likes - Bug pokemon, healing the envirment, the woods, and the
forest.

Bugsy's Dislikes - Fire Pokemon, Ice Pokemon, Places with no woodsy
attitudes.

Strategy - If you chose Cyndaquil as your starter, you'll be in great shape for
this gym.  But other players will have to rely on flyers caught earlier in the
game, or rock pokemon you caught earlier on.  (Maybe the one you used against
Falkner.)  Her first 2 pokemon are very easy to deal with, and usually never
lower your health.  And then, there is Scyther.  He has some great stats and
attacks especially for this area in the game.  His fury cutter is an attack
that doubles its strength every attack.  At 5 times the normal amount, it
begins again.  My suggestion is to let your weak guy fight until he dies.  For
Scyther, try and get it to use 5 or 1-2 fury cutters before you bust out your
starter.  Using this method will pretty mich guarentee you a victory.

Rewards from Gym Leader Bugsy - A bunch of cash (1600 dollars.)  Your second
badge ever, a Hive Badge and, TM. 49.  TM. 49 is fury cutter a move you
probably will see Scyther use during the battle.

Pokemon - Gym leader Bugsy has three pokemon. (See Below)

Gym Leader Bugsy

Pokemon (Level)    Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Metapod - Lv. 14   Bug/Poison       Fire, Flying, Ground, Psychic, Rock    216
Kakuna - Lv. 14    Bug/Poison       Fire, Flying, Ground, Psychic, Rock    213
Scyther - Lv. 16   Bug/Flying       Fire, Flying, Rock 4x, Electric, Ice   640

0--------------------------------------------------O
| OTHER NOTES:                                     |
O--------------------------------------------------O

Bugsy's first two pokemon (Kakuna and Metapod) are extremely easy, and a couple
of simple moves should beat them.  Even though they are simple to beat, they
dish out quite a lot of exp points, which could possibly mean a level up for
you.  The only real thing you have to worry about is Metapod's harden which
raises his defense quite a bit.  Try to beat it before it has the chance to
raise up its defense.

Once Metapod and Kakuna are done with, the biggest pain will be released.  This
is Bugsy's Syther.  Scyther has a very interesting strategy.  Instead of using
the huge moves to try and knock out your pokemon in a few hits, he uses a move
called Fury Cutter.  This move doubles (<<NOT SURE IF THIS IS CORRECT) his
attack the next turn using Fury Cutter.  Once it builds up high, it will be
able to knock out your pokemon one by one in one single hit.  Make sure this
doesn't happen by using your best and most powerful moves to try and knock it
out before its fury cutter count gets high.

Once you have beaten Bugsy, collect your rewards, and then exit the gym.  Here
you will enter a new era in your pokemon journey.

+-----------------------------------------------------------------------------+
                04.15. On the Road to Goldenrod City - [0415] -
+-----------------------------------------------------------------------------+
From the door, head to the poke center, and heal your pokemon to full health at
the poke center.  From here, head out, and head to the right.  In the north,
there is the poke mart of the city.  Go in here, and by some repels.  This will
help for the next thing you have to do in the game.  I would by 6 or 7 of them
because running into pokemon in the next area is extremely annoying.

Once you finish buying your repels, go to the west of the city where you fought
your rival.  Enter the building, and come out on the other side.  Out here, you
will have just taken another step on your pokemon journey.

+-----------------------------------------------------------------------------+
                       04.16. The Ilex Forest - [0416] -
+-----------------------------------------------------------------------------+
Once you have entered the forest, turn on one of your repels to avoid the wild
pokemon encounters.  Go a few steps left and the head north.  At the top here,
take a right, and talk to the man to the southeast of the tree.  He'll tell you
the Farfetch'D that cuts trees for charcoal took off on him.  He says he can't
go looking for it, and that it is too big, dark and scary for him.

Once you have finished with this talk, head south to the right of the band of
tress.  Down here, take a right and continue heading straight.  At the end of
the lane, head north where you will find...a pokemon?  It isn't one that you
can catch, but you found the missing pokemon!  Now all you have to do is guide
it back to its owner.  In order to get by, go up to it and press "A."  This
will send him running backwards where he will stop.

From here, go up, and then take a right.  Continue on to the opening, and right
below you is a revive.  Revives heal dead pokemon back to half health.  From
here, take a step up and continue on your way.  Go in the direction of a
square, and head counterclockwise.  Go around all of the trees.  One on the
northwest corner of the imaginary square, you will run into the pokemon.  Press
A again, and it will head back to where it was before.  Go to the back of it,
and press A again, and it will head southeast in the direction of a backwards
"L."  Go up to it once more and it will bump into the row of trees, and then it
will run back to its owner!

Once you have finished, go and talk to the man once again.  He will be very
greatful, and say that his boss won't be that bad.  Once you have finished, go
over to his boss on the left.  Talk to him, and he will give you HM. 01 which
is cut.  Cut can be used in battle as an attack, but it can also cut down
little trees.  From here, let the repel run out, and now you need to catch a
pokemon.  At this point, your goal is to catch a Paras or an Oddish.  These
pokemon can both use cut, and if you want, they can be used later in the game.
I think that paras is probably better right now, but it's up to you.

Once you have caught one of them, teach them the hm you just received.  Sense
neither of them has 4 four moves, you won't have to worry about deleting.  Once
they know cut, walk up to the little tree you saw before, and click A.  It will
ask if you want to cut it, so say yes, and then it will allow you to enter a
new area of the Ilex Forest.

From here go up a few steps, and the go to the left.  Continue down this lane
for a littlem and then then go north.  From here head right, and then up to
where you cannot go any further.  After this, head right and then head up and
down the trees.  Continue on like going up a hill going out, in, and then out.
At the top, go right, up, and then right.  From here continue on, and then head
down.  Over here head down and then at the end you will find a guy with some
green hair.  Talk to him and he will give you TM. 02 which is headbutt.  This
will be very useful later on.  From here, head up the way you were, only this
time at the top, go up and then left around the quare bed of trees.  Continue
on going left, and head south eventually as well.  From here at the end, go in
through the building up ahead.  Enter, and head out of the building where you
will find...

+-----------------------------------------------------------------------------+
                          04.17. Route 34 - [0417] -
+-----------------------------------------------------------------------------+
As soon as you exit the building, head straight, and head to the left where you
will find...

Youngster Samuel (Payoff: $128)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Rattata - Lv. 7     Normal          Fighting                                85
Sandshrew - Lv. 10  Ground          Grass, Ice, Water                       198
Spearow - Lv. 8     Flying          Electric, Rock, Ice                     99
Spearow - Lv. 8     Flying          Electric, Rock, Ice                     99

Once you have beaten Sam, go right a few steps, and then head north a little
where you will find your next trainer.

PokeFan Brandon (Payoff: $1040)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Snubbull - Lv. 13    Normal          Fighting                               175

Once you beat him, cut into the grass on the left, and in the corner over here,
you will find...

Picnicker Gina (Payoff: $240)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Hoppip - Lv. 9      Grass/Flying    Bug, Fire, Flying, Poison, Ice X2,      142
                                    Electric, Rock
Hoppip - Lv. 9      Grass/Flying    Bug, Fire, Flying, Poison, Ice X2,      142
                                    Electric, Rock
Bulbasaur - Lv. 12  Grass/Poison    Bug, Fire, Flying, Poison, Ice,         163
                                    Psychic, Ground

Once you beat Gina, get her phone number if you want, and then cut through the
grass above you.  Here, take a right where you will find...

Youngster Ian (Paoyff: $192)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Mankey - Lv. 10     Fighting        Flying, Psychic                         157
Diglett - Lv. 12    Ground          Grass, Water, Ice                       207

From here, go left, and then head up.  You will pass a building (we'll worry
about that later.)  Continue staright, where you will find a guard.  If it is
night in your game, fight him, if not, come back later when it is night.

Officer Keith (Payoff: $680)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Growlithe - Lv. 17  Fire            Water, Ground, Rock                     331

Once you beat the officer, head up, and then fight the trainer who will run
into you.

Camper Todd (Payoff: $280)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Psyduck - Lv. 14    Water/Psychic    Bug, Dark, Electric, Ghost, Grass      240

From here, walk into the opening of the gates, and may I be the first to
say...

+-----------------------------------------------------------------------------+
                  04.18. Welcome to Goldenrod City - [0418] -
+-----------------------------------------------------------------------------+
Once you enter the wonderful Goldenrod City, head north a couple of steps, and
then take a left where you will find the town poke center.  Here, heal your
pokemon to full health, and when you have finished, exit the poke center.  Once
out of here, we will enter into a new section of the guide.

+-----------------------------------------------------------------------------+
                  04.19. Goldenrod Daycare Center - [0419] -
+-----------------------------------------------------------------------------+
From here, head south to where you fought Todd, and where you passed the
building which I said we would talk about later.  Head into here, where you
will find The Goldenrod City Day-care Center!  In here, you can give one of
your pokemon to either the man or the woman, and then leave.  Depending on the
level the pokemon is at, it will gain experience, as you take more steps!  If
you're feeling lazy, and don't want to raise any of your team, dump them here,
and they will gain experience as you take steps and progress in the game!

Another thing the day-care is great for is that you can put two pokemon with
the same breeding type, (use the icon of the pokemon on the pokemon party
list.)  Make sure one of them is male, and the other female.  Give one of them
to the woman, and the other to the man.  Walk around and come back soon and
hope to see the man outside of the building inside the fence.  Go in and talk
to him and he will give you an egg.  This is an egg your pokemon produced!
This is the only way to get the baby pokemon in the game, and a good way to get
lower-leveled pokemon with better stats, and moves.

Once you have finished here, head back into Goldenrod City entering the way you
did the first time you came into it.

+-----------------------------------------------------------------------------+
                 04.20. Goldenrod Department Store - [0420] -
+-----------------------------------------------------------------------------+
When you get back into the city, it is time to do some more exploring.  From
the poke center, take a right where you will see a huge building wavering over.
Enter here where you will find The Goldenrod City Department store.  For this
point in the game, I will list which items you can get in the store, and which
floor they're on.

DEPT. STORE FLOOR 2

-------------------
|Potion $300       |
|Super Potion $700 |
|Antidote $100     |
|Parlyz Heal $200  |
|Awakening $250    |
|Burn Heal $250    |
|Ice Heal $250     |
-------------------

------------------
|Poke Ball $200   |
|Great Ball $600  |
|Escape Rope $550 |
|Repel $350       |
|Revive $1,500    |
|Full Heal $600   |
|Poke Doll $1,000 |
|Flower Mail $50  |
------------------

DEPT. STORE FLOOR 3

------------------
|X Speed $350     |
|X Special $350   |
|X Defend $550    |
|X Attack         |
|Dire Hit $650    |
|Guard Spec. $700 |
|X Accuracy       |
------------------

DEPT. STORE FLOOR 4

----------------
|Protein $9,800 |
|Iron $9,800    |
|Carbos $9,800  |
|Calcium $9,800 |
|HP UP $9,800   |
----------------

DEPT. STORE FLOOR 5

-------------------------------
|TM. 41 (Thunder Punch) $3,000 |
|TM. 48 (Fire Punch) $3,000    |
|TM. 33 (Ice Punch) $3,000     |
|TM. 02 (Headbutt) $2,000      |
|TM. 08 (Rock Smash) 1,000     |
-------------------------------

DEPT. STORE FLOOR 6

------------------
|Fresh Water $200 |
|Soda Pop $300    |
|Lemonade $350    |
------------------

ROOFTOP SALE

-------------------
|Poke Ball $150    |
|Great Ball $500   |
|Super Potion $500 |
|Full Heal $500    |
|Revive $1200      |
-------------------

Remember to talk to the girl on Floor 5 for the Mystery Gift option.

Once you have finished your shopping, exit the Goldenrod Dept. Store, where we
will do some more exploring.

+-----------------------------------------------------------------------------+
                      04.21. Going Underground - [0421] -
+-----------------------------------------------------------------------------+
Before we go there however, head north from the dept. store, and at the
opening, take a right and then head south.  Go right when you're stopped by the
small building, and then head south.  From here, head left, and enter the
square building.  In here, talk to the man at the counter, and he and you will
make a deal.  He will let you borrow a bike from his shop so that you can ride
it around, and advertise his company.  Agree, and you will now have a bike!

Once you walk out, go to your items, and then go to key items.  Go to your
bike, and bress "sel."  This makes it so that when you need to or want to ride
your bike, just hit select, and you'll be on.  This makes things faster, and
easier.

From here, head out, and pretend like you are leaving this area.  Up here, you
will see another building with a door open.  In here is the tame tester.  This
woman will tell you how tame your pokemon is, which will eventually resolve in
when your pokemon will evolve (if the pokemon can only evolve by a high tame
level.)  This is another very useful tool, and an upgrade to red/blue/green.

After this, it is finally time to go into the underground.  Head to the poke
center, but instead of going in, head north, and go around the back.  Over
here, head left and then go down.  Here, you will see 2 houses.  Head to the
one the furthest south, and enter it.  In here, go down the stairs, and you're
in the underground!

From here, walk forward where you will find...

Super Nerd Eric (Payoff: $352)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Grimer - Lv. 11     Poison          Psychic, Ground                         211
Grimer - Lv. 11     Poison          Psychic, Ground                         211

After Eric, walk in a northwest direction, where you will find your next
trainer...

Pokemaniac Iassac (Payoff: $720)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Lickitung - Lv. 12  Normal          Fighting                                325

After this battle, head northwest where you will find a Coin Case.  This case
stores your coins you win at the game corner.  (There will be more on this
later.)  From here, continue on the long way up until you find your next
trainer.  He is the one standing in front of the hallway, waiting to battle
you.

Super Nerd Teru (Payoff: $288)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Magnemite - Lv. 7   Electric/Steel   Fighting, Fire, Ground 4x              133
Voltorb - Lv. 11    Electric         Ground                                 241
Magnemite - Lv. 7   Electric/Steel   Fighting, Fire, Ground 4x              133
Magnemite - Lv. 9   Electric/Steel   Fighting, Fire, Ground 4x              133

From here, head up where you will find...

PokeManiac Donald (Payoff: $600)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Slowpoke - Lv. 10  Psychic/Water    Electric, Grass, Bug, Dark, Ghost       211
Slowpoke - Lv. 10  Psychic/Water    Electric, Grass, Bug, Dark, Ghost       211

Once you have finished and beaten the entire unterground, head out either exit.
There is one to the south where you came in, and one just to the north where
there is a second exit.  Once you're out and into the open, head to the poke
center, and heal your pokemon to full health.  Once your done with this, head
to the building in the back of the poke center where you will find...

+-----------------------------------------------------------------------------+
                    04.22. Goldenrod Game Corner - [0422] -
+-----------------------------------------------------------------------------+
In here, you will find the pokemon version of a presant-day casino.  In it,
there are pokemon slots where you play them pretty much like in a real casino.
There is also a flip card game where if you make bets on individual cards
(instead of of betting on rows or columns), the odds in this game are actually
in your favor, since pulled cards disappear until your twelth mistake (so on
the twelth bet, you have a 1 in 12 chance of getting a 24 to 1 payoff.)  Spend
enough time on this game, and you can turn a small coin investment into a free
pokemon, or a new TM.

In the corner, the pokemon you can get are as follows:

POKEMON

---------------
|Abra $100     |
|Ekans $700    |
|Dratini $2,100|
---------------

TM'S
---------------------------
|TM. 25 (Thunder) $5,500   |
|TM. 14 (Blizzard) $5,500  |
|TM. 37 (Fire Blast) $5,500|
---------------------------

So, once you've gotten used to your new environment, get to the gambling!  Once
you've finished, walk back out, and sense you haven't fought any trainers, head
straight to the gym just to the northeast of the game corner.

+-----------------------------------------------------------------------------+
                        04.23. Whitney's Gym - [0423] -
+-----------------------------------------------------------------------------+
Once you enter the gym, there will be a bunch of trainers you will have to
fight Whitney.  Follow my directions so that we can fight all of them before we
take on the mother-load.  Once you walk in, head north of the gym, staying to
the left.  Keep heading up, and in the northwest corner, there is a trainer.

Beauty Victoria (Payoff: $1496)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Sentret Lv. 9       Normal           Fighting                               109
Sentret Lv. 13      Normal           Fighting                               157
Sentret Lv. 17      Normal           Fighting                               207

Once you beat Victoria, head northeast, and continue along the top of the gym.
Over here head down a little bit, where you will find your next trainers.

Beauty Samantha (Payoff: $1,408)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Meowth Lv. 16       Normal           Fighting                               235
Meowth Lv. 16       Normal           Fighting                               235

From here, enter the opening, and continue down the row of flower pots.  Down
here, you will find...

Lass Carrie (Payoff: $432)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Snubbull - Lv. 18    Normal          Fighting                               243

From here, go a little north, where you will find the last trainer before
Whitney.

Lass Bridget (Payoff: $360)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Jigglypuff Lv. 15   Normal           Fighting                               243
Jigglypuff Lv. 15   Normal           Fighting                               243
Jigglypuff Lv. 15   Normal           Fighting                               243

Once you finish that, go back to the poke center outisde of the gym, and heal
your pokemon back to full health.  Once you finish, head back into the gym, and
make your way to Whitney.

===================================
Gym Leader Whitney (Payoff: $2,000)
===================================

Gym Leader Whitney's status
-------------------------------------------------------------------------------

Gym Leader Whitney's Favorite type of Pokemon - Notmal

Gym Leader Gym Leader Whitney's Least Favorite type of Pokemon - Fighting

Whitney's Likes - Normal Pokemon, Cute Pokemon, Girly Pokemon, and basically
all pokemon who look cool, or who are cute.

Whitney's Dislikes - Fighting pokemon, ugly pokemon, big/mean pokemon, and
anything that will cause harm to her and her cute pokemon and/or gym.

Strategy - All the pokemon in Whitney's Clefairy-shaped gym are plain-vinilla
normal pokemon.  That means the Machop you can trade an abra for in the
Dept.
Store would be extremely powerful...even as a low-level pokemon.  However, if
you got a Ghastly, it can't hit anything in the gym with ghost attacks.  Of
course, that works both ways, since normal pokemon are immune to ghost
techniques.  But, you can use your ghastly to put your enemies asleep and then
swap for a stronger or more effective pokemon.  Whitney has some tough pokemon:
Clefairy'########### can screw up your careful plans and Milktank gives out a
serious beating.  Put it to sleep with ghastly, and then swap for a fighting,
or a rock pokemon to take it down.  Milktank also has a healing move in Milk
Drink.  Also, Whitney is the toughest gym leader I think in the game, so save
before you start talking to her just in case you lose.

Rewards from Gym Leader Whitney - A bunch of cash (2,000 dollars.)  Your third
badge ever, a Plain Badge and, beating her will raise all of your pokemon's
speed.  She will also give you TM. 45.  TM. 45 is attract.  You can use attract
when you fight pokemon who are the opposite sex of the one you have out.  This
will make them fall in love with you, and will sometimes allow them not to
attack.  This can be a very effective move.

Pokemon - Gym leader Whitney's has two pokemon. (See Below)

Gym Leader Whitney (Payoff: $2,000)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Clefairy - Lv. 18   Normal           Fighting                               261
Milktank - Lv. 20   Normal           Fighting                               856

0--------------------------------------------------O
| OTHER NOTES:                                     |
O--------------------------------------------------O

Whitney's first pokemon will be her Clefairy.  This pokemon can be an easy take
down, or the biggest pain in the world.  The main move it uses is a move called
Metranome which choses a random attack to fire at you.  It can either be a
really strong move, or make little difference in the battle.  Try to take this
down early and take advantage of it's low defense.

The second pokemon whitney will throw out is Milktank.  This guy is a toughy.
Milktank has a move called rollout which doubles the HP loss every turn.  It is
used consecutively 5 times, and then after the fifth move, it subsides.  This
move can take out your best pokemon with its 4th or 5th move, so be careful.
Also, it has a healing move called Milk Drink which can imrpove its HP.  Try to
get rid of it early, and don't let it start to build up it's rollout count.

Once you beat here, start to walk down, and Bridget will give you a little talk
about Whitney.  Once she is done, go back to her, and she'll give you your
rightful stuff.  CONGRATULATIONS!  You just beat probably the hardest gym
leader in the game, at this time.  Once you are finished, head back to the poke
center and heal your pokemon one final time hear.  Once you are done with
healing, go back towards the gym, and enter the house to the right of it.  In
here, talk to the woman in the red.  She will give you one of the key items in
the game-a squirtbottle.  (More on this later.)  From here, head to the north
of the city, where you will begin your next phase in your long journey.

+-----------------------------------------------------------------------------+
               04.24. Heading north to Ecruteak City - [0424] -
+-----------------------------------------------------------------------------+
Once you step out of the house, you will enter route 35.  From here, head north
where you will find...

Picnicker Kim (Payoff: $300)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Vulpix - Lv. 15     Fire             Water, Ground, Rock                    202

From here, make an L, where you will fight the male in the boyfriend/girlfriend
standing next to one another.

Camper Elliot (Payoff: $300)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Sandshrew - Lv. 13  Ground           Water, Ice, Grass                      258
Marill - Lv. 12     Water            Electric, Grass                        186

Now it's time to fight the girlfriend of the group.

Picnicker Brooke (Payoff: $320)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Pikachu - Lv. 16    Electric         Ground                                 280

From here, continue left to the fourth trainer in the group.

Camper Ivan (Payoff: $280)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Diglett - Lv. 10    Ground           Grass, Water, Ice                      172
Zubat - Lv. 10      Poison/Flying    Electric, Ice, Psychic, Rock           115
Diglett - Lv. 14    Ground           Grass, Water, Ice                      243

From here, go up the lane, and bear to the left. Up here in the opening of the
gate, fight the trainer on the left.

Firebreather Walt (Payoff: $624)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Magmar - Lv. 11     Fire             Water, Ground, Rock                    393
Magmar - Lv. 13     Fire             Water, Ground, Rock                    465

From here, head right where you will find...

Juggler Irwin (Payoff: $560)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Voltorb - Lv. 2     Electric         Ground                                  43
Voltorb - Lv. 6     Electric         Ground                                 132
Voltorb - Lv. 10    Electric         Ground                                 220
Voltorb - Lv. 14    Electric         Ground                                 309

Once you beat all of the trainers, if it is nightime, head up and face the
guard.  If not, come back and face him later.

Officer Dirk (Payoff: $560)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Growlithe - Lv. 14  Fire             Water, Ground, Rock                    273
Growlithe - Lv. 14  Fire             Water, Ground, Rock                    273

From here, go to the right and into the opening of trees, and onto the grass/
Here, continue along until you find a trainer.

Bug Catcher Arnie (Payoff: $240)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Venonat - Lv. 15    Bug/Poison       Fire, Flying, Ground, Psychic, Rock    240

Once you beat Arnie, get his phone number.  He will call you when the Yanma
begin to swarm.  These are rare pokemon almost impossible to find when they
aren't swarming.  Also, Arnie is one of the most famous trainers in the game,
and later on, he has some very good pokemon.

From here, head south of the area, and soon you will be off of the grass.  Down
here, there is one last trainer for you to fight.

Bird Keeper Bryan (Payoff: $336)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Pidgey - Lv. 12    Flying/Normal    Electric, Ice, Rock                     141
Pidgeotto - Lv. 14 Flying/Normal    Electric, Ice, Rock                     339

Once you beat the trainer, head north where you will find a new item...TM. 04.
TM. 04 is Rollout. You might have seen Milktank use this move in your battle
with Whitney.  This move is almost exactly like fur cutter.  Everytime you use
it, it's power doubles.  After 5 times, it resets.  If your attack misses, the
count resets.  This is one of my favorite moves in the game, because it can
knock out some really tough opponents.  From here, retrace your steps back out
of the grass to where you fought the guard.  If you need to head, head back to
Goldenrod City, and heal your pokemon.  (Even if they don't need the health, it
will replenish their Power Points.)  If you don't enter the house, and come out
the back where you will find...

+-----------------------------------------------------------------------------+
                        04.25. National Park - [0425] -
+-----------------------------------------------------------------------------+
When you first enter National park, walk into the circular grass, and head
forward.  Here you will already find your next trainer.

PokeFan Beverly (Payoff: $1,120)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Snubbull - Lv. 13   Normal           Fighting                               189

Once you have beaten Beverly, head in a norteast direction.  Stay in the grass,
and you will find your next trainer.

Schoolboy Jack (Payoff: $480)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Oddish - Lv. 12     Grass/Poison     Fire, Flying, Ice, Psychic, Ground     199
Voltorb - Lv. 15    Electric         Ground                                 330

From hear, head north, and then take a left.  In this weed grass area, you will
find your third trainer.

PokeFan William (Payoff: $1,120)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Raichu - Lv. 14     Electric         Ground                                 545

From here, head southwest, and stay in the weed grass.  Here you will find your
next, and last trainer at the National Park.

Lass Krise (Payoff: $360)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Oddish - Lv. 12     Grass/Poison     Fire, Flying, Ice, Psychic, Ground     199
Cubone - Lv. 15     Ground           Grass, Ice, Water                      279

From here, head to the northeast corner of the part.  On the fence, you will
see a man.  Go to the right of the man, and go into the area past the fence.
From here, head all the way right to the end of the fence, and pick up a Parlyz
Heal.  From here, go all the way back to the opening and go left.  Continue on
all the way, and head down the trees where you will find another item.  This
item is TM. 28.  TM. 28 is dig.  Dig is a good move to use in battle, and it
also allows you to dig out of caves, and other areas.  From here, retrace your
steps all the way back to the opening, and re-enter the park.  From here, go to
the right of the park, and enter the house.

When you enter this house on Tuesdays, Thursdays, and Saturdays (from either
side), you'll have the opportunity to participate in a free bug catching
contest.  You will get to take one of your pokemon, and 20 park balls (which
are not very effective.)  You will have about 20 min., but you will probably
catch a winner or use up your park balls before that.  When you're done, just
leave the way you came, and the judging will begin.  You can only hold one
captured pokemon at the time, so if you have one, and catch another, you will
have to pick one to set free.  The goal is to catch the best pokemon you can
get.  You get points based on the rarity of the pokemon (Scyther, Pinser,
Beedrill and Buterfree are the highest,) and on the pokemon's level.  First
prize wins a sun stone, second prize gets an everstone, and third prize gets a
gold berry.  (I'd rather come in third than second here.)  Everyone else who
participated will get a berry.  And of course, you get to keep the pokemon you
caught!  Since this is the only place to get Scyther and Pinsir, as well as the
sun stone, you may want to enter the contest as much as you can.
Unfortunately, there is only one contest a day.

Once you are done here, exit through the right side of the house.  Out here, go
to the tree above you, and get the ice berry.  Once your done doing that, head
south where you will find...

Psychic Mark (Payoff: $480)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Abra - Lv. 13       Psychic          Bug, Dark, Ghost                       202
Abra - Lv. 13       Psychic          Bug, Dark, Ghost                       202
Kadabra - Lv. 15    Psychic          Bug, Dark, Ghost                       465

From here, head a little south ands then take a right where you will find...

Schoolboy Allen (Payoff: $512)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Tangela - Lv. 16    Grass            Bug, Fire, Flying, Poison, Ice         568

From here, walk a few steps going right, and then go up to where this tree type
thing is guarding your way.  Go up to it, and continue pressing A and say yes
when it asks you if you should use the quirtbottle.  Suddenly the tree will
become a pokemon.

Sudowoodo - This odd tree creature is the games only pure-rock pokemon, which
is kind of cool.  With a good attack, and rock's traditional high defense,
Sudowoodo is the worst nightmare of fire, flying, ice, and bug-types.  Just
keep it away from water, grass, ground, and fighting type pokemon, and you'll
be good to go.

Once you're done beating/catching sudowoodo, continue on forward.  If
it'#########, or Thursday, talk to the two men to the east.  One will give you
a hard
stone with increases rock moves on Thursdays, and when it's Sunday, the other
will give you a magnet which increases electric type moves.

After this, talk to the big guy walking around over here, and he will give you
TM.08.  This TM is rock smash.  Rock smash can chop up smaller rocks, and big
blockade barriers.  (You will see some of these later on in Burnt Tower.)  This
item isn't very good to use in battle, but it is a useful item to have outside
of battle.

From this area, go up from where Sudowoodo was an then go into the grass area.
Up here get some appricorns, and go back down.  After this, go fight the twin
trainers over in the center.

Twins Ann and Anne (Payoff: $320)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Clefairy - Lv. 16   Normal           Fighting                               232
Jigglypuff Lv. 16   Normal           Fighting                               259

From here, go up trough the opening in the rock where you will find...

Psychic Greg (Payoff: $544)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Drowzee - Lv. 17    Psychic          Bug, Dark, Ghost                       324

From here, walk forward through the grass and may I say Welcome to my favorite
city!

+-----------------------------------------------------------------------------+
                  04.26. Welcome to Ecruteak City - [0426] -
+-----------------------------------------------------------------------------+
Once you enter this beatutiful city, go forward into the poke center and heal
your pokemon.  Before you do, you will see Bill waiting for you in the Ecruteak
City's Pokemon Center...DON'T WORRY...all the news is good.  They've managed to
repair the time capstle on the second floor, which lets you trade with your
Pokemon Crystal game, or your old red/blue/yellow games.  The machine will be
up and running tomorrow (the day after you talk to Bill) but don't worry, there
is plenty to do in Eruteak City in that time.  If you want to, you can follow
Bill back to his house in Goldenrod city and receive your free Eevee.

Once you finish, get out your best lineup, and enter the building directly in
back of the poke center.  This building is called the dance hall.  Entering
here is another step in your pokemon journey.

+-----------------------------------------------------------------------------+
                       04.27. The Dance Hall - [0427] -
+-----------------------------------------------------------------------------+
One you walk into the Dance Hall, go to the left, and up the stairs on the
platform where you will see a bunch of women standing.  Go up to the one on
the left in the green robes, and then she will fight you.  After this,
continue right fighting every trainer in a row.  This is just so I don't
have to write between trainers.

Kimono Girl Naoko (Payoff: $1,224)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Flareon - Lv. 17    Fire             Water, Rock, Ground                    717


Kimono Girl Sayo (Payoff: 1,224)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Espeon - Lv. 17     Psychic          Bug, Dark, Ghost                       717



Kimono Girl Zuki(Payoff: $1,224)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Umbreon - Lv. 17    Dark             Bug, Fighting                          717


Kimono Girl Kuni (Payoff: $1,224)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Vaporeon - Lv. 17   Water            Electric, Grass                        714


Kimono Girl Miki (Payoff: $1,224)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Jolteon - Lv. 17    Electric         Ground                                 717

Once you have beaten all of the Kimono Girls, go down the platform onto the
lower floor, and talk to the man in the black hat.  He will brag about the
Kimono girls and how great they are, and then you explain how you beat them.

He will be shocked at your skill, and will give you HM. 03.  This HM contains
surf.  Surf allows you to get on one of your water pokemon in the water, and
durf to different cities, and other landmarks.  It is also the best HM to use
in battle.  This move can dish out some nice injuries.

Once you are finished, exit the dance hall and go back to the poke center and
heal your pokemon all the way back to full health.  After you are done, walk
out of the poke center where you will begin another step on your journey.

+-----------------------------------------------------------------------------+
                        04.28. Burned Tower - [0428] -
+-----------------------------------------------------------------------------+
Once you're put of the poke center, head to the northwest corner of the city,
and enter the building in here.  As soon s you enter, you will run smack
into...YOUR RIVAL!

Trainer "???" (Payoff: $1,320)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Haunter - LV. 20    Ghost/Poison     Dark, Ghost, Psychic, Ground           540
Zubat - Lv. 20      Poison/Flying    Electric, Ice, Psychic, Rock           231
Magnemite - Lv. 18  Electric/Steel   Fighting, Fire, Ground 4x              342
Starter - Lv. 22    Varies           Varies                              Varies

After you beat your rival, go a few steps forward and then take a left.  From
here, go up and weave your way past all of the rocks, and then go into the top
part of the black hole up here.  When you reappear, pick up the HP UP to your
right.  From here, you cant get to the dogs, so go down all of the rock belts,
and back down the stairs to where you were when you fought your rival.

From here, head toward the left and go around the black hole.  Over here, smash
up the blockade barrier, with Rock Smash.  Walk forward and you will find a
trainer.

Firebreather Ned (Payoff: $720)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Koffing - Lv. 15    Poison           Psychic                                366
Growlithe - Lv. 16  Fire             Water, Ground, Rock                    312
Koffing - Lv. 15    Poison           Psychic                                366

After you beat this trainer, go up, and go past the black hole and pick up the
burnt heal.  After you get the item, fall into the dark hole below.  From here,
you cant do anything more, so fall down both rock belts and go back, one more
time to where you first came in.

From here, go left, and then go up weaving through the rocks.  Here, break down
the blockade barrier, with Rock Smash.  From here, head up, and then take a
right where you will find...

Firebreather Mike (Payoff: $816)

Pokemon (Level)      Type             Weakness(es)                          EXP
-------------------------------------------------------------------------------
Charmeleon - Lv. 17  Fire             Water, Ground, Rock                   516

From here, head down and go around the dark hole, and loop around it where you
will find an X speed.  From here, head back and then fall down the dark hole.
From here, head forward and go up the path where a little cut scene will take
place.  In it, the three legendary dogs will see you, and run off now set
free.
(For everything on the legendary dogs, refer to the Legendary Dogs section.)

After this, go back down and jump over the three rock belts, and then out of
Burnt Tower.  Once you walk out, you will begin another step on your journey.

+-----------------------------------------------------------------------------+
                       04.29. Fighting Morty - [0429] -
+-----------------------------------------------------------------------------+
Once you are finally out of Burnt Tower, walk back down to the poke center and
heal your pokemon back to full health.  Once you are done with that, walk to
the left where you will see the gym.  Enter, and prepare to fight Morty.

Once you are in, walk forward and fight the trainer.  Walk right up to him from
the black.

Sage Ping (Payoff: $512)

Pokemon (Level)      Type             Weakness(es)                          EXP
-------------------------------------------------------------------------------
Gastly - Lv. 16      Ghost/Poison     Dark, Ghost, Psychic, Ground          325
Gastly - Lv. 16      Ghost/Poison     Dark, Ghost, Psychic, Ground          325
Gastly - Lv. 16      Ghost/Poison     Dark, Ghost, Psychic, Ground          325
Gastly - Lv. 16      Ghost/Poison     Dark, Ghost, Psychic, Ground          325
Gastly - Lv. 16      Ghost/Poison     Dark, Ghost, Psychic, Ground          325

From here, walk 2 steps to the right, and then head up to fight the next
trainer.  Don't leave the path.

Medium Grace (Payoff: $800)

Pokemon (Level)      Type             Weakness(es)                          EXP
-------------------------------------------------------------------------------
Haunter - LV. 20    Ghost/Poison     Dark, Ghost, Psychic, Ground           540
Haunter - LV. 20    Ghost/Poison     Dark, Ghost, Psychic, Ground           540

From here, take 3 steps to the right, and then head up to fight the next
trainer.  Don't leave the path.

Sage Jeffrey (Payoff: $704)

Pokemon (Level)      Type             Weakness(es)                          EXP
-------------------------------------------------------------------------------
Haunter - LV. 22     Ghost/Poison     Dark, Ghost, Psychic, Ground          594

From here, head 3 steps to the right, and then head up to fight the next
trainer.  Don't leave the path.

Medium Martha (Payoff: $800)

Pokemon (Level)      Type             Weakness(es)                          EXP
-------------------------------------------------------------------------------
Gastly - Lv. 18     Ghost/Poison     Dark, Ghost, Psychic, Ground          366
Haunter - Lv. 20    Ghost/Poison     Dark, Ghost, Psychic, Ground          540
Gastly - Lv. 20     Ghost/Poison     Dark, Ghost, Psychic, Ground          406

From here, you can leave the gym and go back and heal your pokemon, or you can
go straight ahead and fight the gym leader.  If you did go and heal, do the
same thing as last time and step onto the non-dark area, and...Let's get ready
to rumble!

==================================
Gym Leader Morty (Payoff: $2,000)
==================================

Gym Leader Morty's status
-------------------------------------------------------------------------------

Gym Leader Morty's Favorite type of Pokemon - Ghost

Gym Leader Gym Leader Morty's Least Favorite type of Pokemon - Psychic

Morty's Likes - Ghost pokemon, Poison pokemon, her gym, and pretty much
anything reguarding ghosts.

Morty's Dislikes - Dark Pokemon, Ground pokemon, and anything that can beat her
precious ghost pokemon.

Strategy - The Ecrtuteak City Gym is full of pitfalls that send you back to the
beginning of the gym so follow my directions, and don't stray from the path I
tell you.  Because you have to follow one line, you cant avoid the trainers in
the gym, but that may be for the best.  Morty is a tough opponent, and you need
to know how ghost pokemon work and what they do.  There are a couple of ways to
handle this gym.  One is to come in with powerful Psychics (since all ghosts
are part poison) and try and K.O the pokemon early.  Kadabra is fast, so a high
leveled one can do a lot of damage.  Another method is to exploit the normal-
type resistance to Ghost by teaching a straight normal pokemon (like Sentret) a
non-normal attack like surf or dig.  Most of the ghosts won't be able to hurt
it, except by using curse, an attack that usually backfires (it costs the user
1 half of its hp) abd that you can easily get around by swapping out your
pokemon.  (Unless you were hit by a mean look attack.)  Also, dark type moves
work great here, so use pokemon with moves like bite, and pursuit.  Before you
fight her, use the last strategy for Whitney, and save your game before you
fight her.  She, like Whitney is an extremely difficult opponent.

Rewards from Gym Leader Morty - A bunch of cash (2,300 dollars.)  Your fourth
badge ever, a Fog Badge and pokemon will be able to use the move surf outside
of battle.  Also, Morty will give you TM. 30.  TM. 30 is shadow ball.  Shadow
is sort of like night shade except it is a much better ghost attack.

Pokemon - Gym leader Morty has four pokemon. (See Below)

Gym Leader Morty (Payoff: $2,000)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Gastly - Lv. 21     Ghost/Poison     Dark, Ghost, Psychic, Ground           427
Haunter - Lv. 21    Ghost/Poison     Dark, Ghost, Psychic, Ground           566
Gengar - Lv. 25     Ghost/Poison     Dark, Ghost, Psychic, Ground         1,017
Haunter - Lv. 23    Ghost/Poison     Dark, Ghost, Psychic, Ground           621

0--------------------------------------------------O
| OTHER NOTES:                                     |
O--------------------------------------------------O

Morty can be an easy leader to beat or a ######## to beat depending on the
pokemon you have.  Keep in mind that any psychic moves you have will cause huge
damage on all of her pokemon, as will Dark.  Using moves like bite can make
quick work of her lower level pokemon.  She'll open up with a ghastly.  These
guys have fairly low defense so take them out quickly.  They like to use a move
called Hypnosis which will put your pokemon to sleep 60 percent of the time.
Make sure to keep some awakinings with you at all times just in case.  Next up
will be the Haunter most likely.  These guys are the evolutional stage to
ghastly, so they have similarities.  These pokemon are fast so be sure to
counter that with strength.  Use quick but powerful moves on Haunter to make
him go down early.  Next up is Gengar...

Gengar is one of the fastest pokemon in the game, and one of my favorites as
well.  Make sure you watch out for his hypnosis/dream eater combo which will
give him HP, and make you lose quite a bit of yours while your sleeping.  Try
to use moves such as Bite or other psychic moves to lower its HP.  Eventually
it should wear down as long as you use those awakinings when it puts your
pokemon to sleep.  Her last pokemon will mostl likely be Ghastly.  Use the same
strategy as mentioned earlier on in the notes in order to beat it, and Morty.

Once you have beaten Morty, congradulations you have just taken another step on
your pokemon journey.

+-----------------------------------------------------------------------------+
                      04.30. On the Road Again - [0430] -
+-----------------------------------------------------------------------------+
Once you walk out of Morty's gym, go to the poke center and heal your pokemon
back to full health.  After you're finished here, go to the middle of the city
and take a left.  Go through the house here, and enter out the other side of
the house.  Once you first step out here, we will enter a new section of the
guide.

+-----------------------------------------------------------------------------+
                       04.31. Routes 38 & 39 - [0431] -
+-----------------------------------------------------------------------------+
Once you enter this area, head to the north and continue on the grass.  When
you can first go north and not run into anything else, talk to the trainer to
the north of you.

Sailor Harry (Payoff: $760)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Wooper - Lv. 19     Water/Ground     Grass X2                               211

From here, head down and go around.  After this, come up back into the no-grass
area behind Harry.  Walk over to the left where you will find...

Lass Dana (Payoff: $432)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Flaaffy - Lv. 18    Electric         Ground                                 450
Psyduck - Lv. 18    Water/Psychic    Bug, Dark, Electric, Ghost, Grass      307

From here, go north and then take a left to the northwest corner where you will
find your next trainer.

School Boy Chad (Payoff: $608)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Mr. Mime - Lv. 19   Psychic          Bug, Dark, Ghost                       553

After this head all the way back to where you first came through the other end
of the house.  From here, just head straight through the fence to your next
trainer.

Bird Keeper Toby (Payoff: $408)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Doduo - Lv. 15      Flying           Electric, Rock, Ice                    307
Doduo - Lv. 16      Flying           Electric, Rock, Ice                    328
Doduo - Lv. 17      Flying           Electric, Rock, Ice                    349

From here, head south a little bit, and leap over the rock belt.  On the grass
here, you will see your next trainer.

Beauty Valerie (Payoff: $1,496)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Hoppip - Lv. 17     Grass/Flying     Bug, Fire, Flying, Poison, Ice X2,     268
                                     Psychic, Ground, Electric, Rock
Skiploom - Lv. 17   Grass/Flying     Bug, Fire, Flying, Poison, Ice X2,     495
                                     Psychic, Ground, Electric, Rock

From here, take a step left, and then continue on north.  After this, take a
right and exit the grass finally back onto some no-grass land.  From here,
continue left where you can visit moo-moo farm and give them berries for the
move Snore.  You can use this as an attack while you're asleep.  After this,
fight the trainer outside of the farm here.

Psychic Norman (Payoff: $640)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Slowpoke - Lv. 17  Psychic/Water    Electric, Grass, Bug, Dark, Ghost       360
Slowpoke - Lv. 20  Psychic/Water    Electric, Grass, Bug, Dark, Ghost       423

From here, you can head down where you will fight all of the trainers here in
order from north to south.

PokeFan Derek (Payoff: $1,360)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Pikachu - Lv. 17    Electric         Ground                                 298


PokeFan Ruth (Payoff: $1,360)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Pikachu - Lv. 17    Electric         Ground                                 298


Sailor Eugene (Payoff: $760)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Polywhirl - Lv. 17  Water            Electric, Grass                        477
Raticate - Lv. 17   Normal           Fighting                               421
Krabby - Lv. 19     Water            Electric, Grass                        468

From here, walk all the way down where you will see...your rival?  Your rival
will pop out of the gym.  He'll tell you that the gym leader isn't here in the
city.  He will also say to go and train in the Olivine City Lighthouse.
Hmmm...possibly a sign?  Anyways, soon your rival will walk away, and you will
be free to enter one of the coolest designed cities in the game.

+-----------------------------------------------------------------------------+
                   04.32. Welcome to Olivine City - [0432] -
+-----------------------------------------------------------------------------+
Once you first enter the city, locate the poke center, and head into it.  In
here, heal your pokemon to full health.  From here, head to the building
directly in back of the poke center.  In here, the fisherman will give you a
free good rod.  Once you get your good rod, head to one of the many ocean spots
on the city and use your rod.  Just click use right when you're in front of the
water, and catch a pokemon.  What you're looking for is a Krabby.  Once you
catch a crabby, you can go to the house in the northeast corner of the city.
On the house on the left, you can trade your Krabby for a Voltorb.
After you're done all of your stuff here, go to the poke center if you need to,
and get your pokemon back to full health.  Here, head to the southeast corner
of the city near the dock where you will find...

+-----------------------------------------------------------------------------+
                   04.33. Olivine City Lighthouse - [0433] -
+-----------------------------------------------------------------------------+
Once you enter the lighthouse, you will be on floor 1.  Go all the way in a
counter-clockwise.  There aren't any trainers on this floor, so once you walk
around, go up the stairs and onto the next floor.  Here, continue to wrap
around the outside in a counter-clockwise direction.  I will list all of the
trainers you will run into following my direction.  Don't fall into the black
holes; they will only bring you down to the floor below.

Gentleman Alfred (Payoff: $1,440)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Noctowl - Lv. 20    Flying           Electric, Rock, Ice                    693


Sailor Huey (Payoff: $720)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Poliwag - Lv. 18    Water            Electric, Grass                        297
Polywhirl - Lv. 18  Water            Electric, Grass                        504

From here, exit the stair well behind Huey.  Once you come out, you will be on
floor 3.  Continue on south here, and wrap around the floor counter-clockwise.
I will list like last time all of the trainers who you will come to face.

Bird Keeper Theo (Payoff: $360)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Pidgey - Lv. 17     Flying/Normal    Electric, Ice, Rock                    199
Pidgey - Lv. 15     Flying/Normal    Electric, Ice, Rock                    175
Pidgey - Lv. 19     Flying/Normal    Electric, Ice, Rock                    223
Pidgey - Lv. 15     Flying/Normal    Electric, Ice, Rock                    175
Pidgey - Lv. 15     Flying/Normal    Electric, Ice, Rock                    175


Gentleman Preston (Payoff: $1,296)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Growlithe - Lv. 18  Fire            Water, Ground, Rock                     351
Growlithe - Lv. 18  Fire            Water, Ground, Rock                     351

From here, exit the stairs right behind Preston.  Once you go up the the next
level, you'll be on floor 4.  From here, instead of going counter-clockwise, go
in a clockwise direction.  Swing all the way around, where you will find...

Sailor Kent (Payoff: $800)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Krabby - Lv. 18     Water            Electric, Grass                        442
Krabby - Lv. 20     Water            Electric, Grass                        492

From here, continue going clockwise and go up the stairs.  Here, fight the
trainer northeast of you.

Bird Keeper Denis (Payoff: $432)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Spearow - Lv. 18    Flying/Normal    Electric, Ice, Rock                    223
Fearow - Lv. 20     Flying/Normal    Electric, Ice, Rock                    693
Spearow - Lv. 18    Flying/Normal    Electric, Ice, Rock                    223

From here, go all the way around in a clockwise direction.  Over here, you will
find a rare candy.  These babies raise your pokemon's level by one.  From here,
ho all the way around to the other side, and go in a counter-clockwise
direction.  Over here you will fine TM. 34.  TM. 34 is Swagger.  This move
causes confusion, and also lowers your opponent's attack.  From here, retrace
your steps all the way back to when you first came out on level 4.  Here, walk
forward where you will find...

Lass Connie (Payoff: $504)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Marill - Lv. 21     Water            Electric, Grass                        261

From here, head left and fall into the black hole in front of you.  Once you
land, you will fight your next trainer.

Sailor Terrell (Payoff: $800)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Polywhirl - Lv. 20  Water            Electric, Grass                        561

Once you beat this trainer, get the there next to him.  (See our items section
for more information on this particular item.)  Once you are done here, head up
the stairs to the southeast corner you are in.  When you come out, go up the
stairs behind you.  When you come out here, you will be on floor 5.  From here,
head forward where you will find...

Sailor Earnest (Payoff: $720)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Machop - Lv. 18     Fighting         Flying, Psychic                        339
Machop - Lv. 18     Fighting         Flying, Psychic                        339
Polywhirl - Lv. 18  Water            Electric, Grass                        504

Once you beat Earnest, head to the southwest corner of the area you're in.
Here, you will find a great ball.  After you pick up your new ball, head right
and go up the stairs.  When you land, you will be on floor 7.  Walk straight
forward and talk to the woman in the open room.

Jasmine is the woman's name.  As you probably altrady guessed, she is the
Olivine City Gym Leader.  She will explain that the pokemon here suddenly
became terribly sick, and also that she needs to get the medicine in Cianwood
City across the city.  She will explain that she can not go and get it because
she can't leave Amphy the pokemon.  She will then ask you to go and get the
medicine.  From here, exit the room to the right and drop down 6 black holes on
the different floors.  Once you are back on floor 1, walk out of the
lighthouse.

Out here, head back up, and out of the city and catch a flying pokemon such as
Pidgey or someone like that.  This will help you fly back here once you have
finished your business in Cianwood Island.

Once you have done all of this, it is time to take another step on your
journey.

+-----------------------------------------------------------------------------+
                     04.34. Heading down south - [0434] -
+-----------------------------------------------------------------------------+
But, before we do that, head to the poke center, and heal your pokemon back to
full health.  Once you're finished with that, walk to the left of the poke
center and into the house.  In this house, head to the man sitting at the
table.  Talk to him, and he will tell you that your pokemon look like
lightweights, and that you need strength.  After this, he will give you HM 04
which is strength.  Strength can move heavy boulderrs around, and isn't that
bad of a move in battle.  From here, exit the strength house and stare out on
the beautiful Olivine City water.  If you haven't already, catch a water
pokemon with your new good rod, and then teach it surf.  Once you have a
pokemon that knows surf, go up the water, and click A a few times and you will
enter the water on your pokemon!  From here, you will start a new step on your
pokemon journey.

+-----------------------------------------------------------------------------+
                       04.35. Routes 40 & 41 - [0435] -
+-----------------------------------------------------------------------------+
From where you first enter the water, head left where you will find your first
trainer in the middle of the shorline in the water.

Swimmer Simon (Payoff: $160)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Tentacool - Lv. 20  Water/Poison     Electric, Psychic, Ground              450
Tentacool - Lv. 20  Water/Poison     Electric, Psychic, Ground              450

From here, head left and then head a few steps down where you will find your
next trainer.

Swimmer Elaine (Payoff: $420)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Staryu - Lv. 21     Water            Grass, Electric                        476

From here, head in an exact southeast direction where you will find your next
trainer.

Swimmer Paula (Payoff: $322)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Staryu - Lv. 19     Water            Grass, Electric                        430

From here, head in an exact southeast direction where you will find your next
trainer.

Swimmer Randall (Payoff: $167)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Shellder - Lv. 18   Water          Grass, Electric                          373
Wartortle - Lv. 20  Water          Grass, Electric                          612
Shellder - Lv. 18   Water          Grass, Electric                          373

From here, head perfectly south, and then take a few steps to the right where
you will find your next trainer.

Swimmer George (Payoff: $152)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Tentacool - Lv. 16  Water/Poison     Electric, Psychic, Ground              360
Tentacool - Lv. 17  Water/Poison     Electric, Psychic, Ground              382
Tentacool - Lv. 16  Water/Poison     Electric, Psychic, Ground              360
Staryu - Lv. 18     Water            Grass, Electric                        430
Tentacool - Lv. 17  Water/Poison     Electric, Psychic, Ground              382
Remoraid - Lv. 19   Water            Grass, Electric                        316

From here, take a few steps north, and then continue left where you will find
your next trainer.

Swimmer Charlie (Payoff: $152)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Shellder - Lv. 21    Water            Grass, Electric                       436
Tentacool - Lv. 19   Water/Poison     Electric, Psychic, Ground             427
Tentacruel - Lv. 19  Water/Poison     Electric, Psychic, Ground             834

From here, take a few steps north, and then continue left where you will find
your next trainer.

Swimmer Kaylee (Payoff: $400)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Goldeen - Lv. 18    Water            Grass, Electric                        427
Goldeen - Lv. 20    Water            Grass, Electric                        475
Seaking - Lv. 20    Water            Grass, Electric                        727

From here, head southeast.  Go under the floating island block, and then head
south in between the isles.  Soon enough, you will find...

Swimmer Susie (Payoff: $440)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Psyduck - Lv. 20    Water/Psychic    Bug, Dark, Electric, Ghost, Grass      342
Goldeen - Lv. 22    Water            Grass, Electric                        522

From here, head south and then take a couple of steps to the right where you
will find your next trainer.

Swimmer Berke (Payoff: $267)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Qwilfish - Lv. 23   Water/Poison     Electric, Psychic, Ground              492

From here, head in a plain, simple southeast direction where you will find your
next trainer.

Swimmer Kirk (Payoff: $160)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Gyarados - Lv. 20   Flying/Water     Electric 4x, Rock, Grass, Ice          916
Gyarados - Lv. 20   Flying/Water     Electric 4x, Rock, Grass, Ice          916

From here, head a couple of steps south, and then head west where you will
find...

Swimmer Denise (Payoff: $440)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Seel - Lv. 22       Water            Grass, Electric                        471

From here, go to where Kirk was and head all the way east.  Over here, you will
find a trainer behind a rock island.  She is your next opponent...

Swimmer Kara (Payoff: $400)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Staryu - Lv. 20     Water            Grass, Electric                        453
Starmie - Lv. 20    Water            Grass, Electric                        886

From here, coast along the east wall here, and then at the bottom, take a left
and coast along the southern wall.  Soon enough, you will see a black-haired
trainer, and a red-head trainer.  Head north and fight the red-head first.

Swimmer Mathew (Payoff: $184)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Krabby - Lv. 22     Water            Grass, Electric
565

From here, head southeast and fight the black-haired woman who is your next and
last trainer.

Swimmer Wendy (Payoff: $420)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Horsea - Level. 21  Water            Grass, Electric                        373
Horsea - Level. 21  Water            Grass, Electric                        373

From here, head in a northwest direction until you see a shoreline.  Walk onto
this new island, and may I be the first to say...

+-----------------------------------------------------------------------------+
                 04.36. Welcome to Cianwood Island - [0436] -
+-----------------------------------------------------------------------------+
Once you enter, head to the poke center and heal your pokemon.  Once your done
that, exit.  Once you are out, we will now get everything we need to get done
in the island before we battle the gym leader.

+-----------------------------------------------------------------------------+
                    04.37. Getting the Medicine - [0437] -
+-----------------------------------------------------------------------------+
From the poke center, make sure you have room in your party.  From here, exit
the center and go left and up into the small house.  Here, you will see a man
in green hair.  Talk to him, and he will tell you about your rival, and that he
stole the man's prized pokemon.  He will give you his last remaining pokemon to
hold onto for "a while."  Once the conversatioin is over, you will get the
pokemon Shuckle A.K.A Shuckie.  This rock/bug pokemon has the highest defense
and special defense in the game, and the worst attack, special attack, and
speed.  It does not naturally learn any good moves, but it can learn a lot of
TMs that can make shuckie a very effective pokemon.

From outside the small house, head south to the small house below it.  Here you
will see a man with glasses, and red hair.  Talk to him, and tell him about
your situation with Jasmine and her pokemon she is trying to take care of.  He
will give you the secretpotion.  There is nothing more you can do in here, so
feel free to leave.

Outside, there is nothing more you need to do, so if you don't want to explore
any, heal your pokemon, and get out one of your pokemon that knows strength if
you need to.  If not, head to the west of the island and enter the gym.

+-----------------------------------------------------------------------------+
                       04.38. Fighting Chuck - [0438] -
+-----------------------------------------------------------------------------+
As you enter the gym, walk forward, and no matter what side you walk to, the
trainer on the left will be the first one to challenge you.

Blackbelt Yoshi (Payoff: $648)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Hitmonlee - Lv. 27  Fighting         Flying, Psychic                        798


Blackbelt Lao (Payoff: $648)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Hitmonchan - Lv. 27 Fighting         Flying, Psychic                        810

From here, head straight forward where you will find your next trainer.

Blackbelt Nob (Payoff: $600)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Machop - Lv. 25     Fighting         Flying, Psychic                        471
Machoke - Lv. 25    Fighting         Flying, Psychic                        781

From here, head forward, and three rocks will be guarding your way.  Go to the
rock on the left, and use strength to push it all the way forward as it can go.
Use the same step for the right rock.  Sfter this, go into the pocket created
after moving the right rock forward, and push the rock to the the left side
clearing a path up the middle.  Once you are done all of this, head threw the
path where you will find your next trainer.

Blackbelt Lung (Payoff: $600)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Mankey - Lv. 23     Fighting         Flying, Psychic                        364
Mankey - Lv. 23     Fighting         Flying, Psychic                        364
Primeape - Lv. 25   Fighting         Flying, Psychic                        798

From here, go back to the poke center and heal if you need to.  If not, walk
forward in front of Chuck, and save your game.  Talk to him, and the battle
will begin.

==================================
Gym Leader Chuck (Payoff: $3,000)
==================================

Gym Leader Chuck's status
-------------------------------------------------------------------------------

Gym Leader Chuck's Favorite type of Pokemon - Fighting

Gym Leader Gym Leader Chuck's Least Favorite type of Pokemon - Flying

Chuck's Likes - Fighting Pokemon, Normal Pokemon, Strength, Steroids, Gyms,
Locker Rooms, and Weights

Chuck's Dislikes - Weak trainers, Weak pokemon, Flying Pokemon, Phychic
pokemon, and steroid testing in sports

Strategy - All of the pokemon in this gym are fighting type pokemon, but there
is no simple way of getting through it.  Most of the fighters have non fighting
type attacks to get rid of ghost pokemon, so pack your roster with quick
phychics (who can get a K.O before they are nailed with the counter attack) and
tough flyers (especially ones with flying attacks.)

Rewards from Gym Leader Chuck - A storm badge, (your 5th badge) a wad of 3,000
dollars, now traded pokemon up to level 70 will obey you, you can now use HM.
02 which is Fly outside of battle, and TM. 01.  TM. 01 is dynamicpunch.  This
is a powerful move which misses a lot, but when it hits, it nails opponents.
Also, when it hits, it confuses your opponent.

Pokemon - Gym leader Chuck has two pokemon. (See Below)

Gym Leader Chuck (Payoff: $3,000)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Primeape - Lv. 27   Fighting         Flying, Psychic                        861
Poliwrath - Lv. 30  Fighting/Water   Flying, Psychic, Grass, Electric      1188

0--------------------------------------------------O
| OTHER NOTES:                                     |
O--------------------------------------------------O

Chuck will first send out its Primeape.  Try to use a pokemon who isn't
effected much by Fighting, and make quick work of him.  Primeape doesn't have
to many powerful moves, so it should be fairly simple to take him down and move
on with the battle.

After Primeape, Poliwrath will be sent out.  This is a fairly easy pokemon to
handle sense it's part water.  Use a fire/glass/electric to take it down in a
couple of hits.  The only thing you need to watch out for is it's best move
Dynamic Punch.  This is a solid move which confuses on hitting, so be sure to
have other pokemon to swap out to.  Chuck isn't that difficult compared to
other leaders such as Morty.

One you have beaten Chuck, good job.  Walk out of the gym and talk to the woman
walking around in the front.  Long story short, she will explain to you that
Chuck is her spouse, and then give you HM. 02 contaning fly.  This move can be
used outside of battle to fly you to anywhere in which you have gone on the
map.  This is a very simple way of getting around.

Once you are done, teach the move to a flying pokemon, or the one you could in
Olivine City, and fly back there instead of going through all that water.  Told
you this HM will be a very handy one.

+-----------------------------------------------------------------------------+
                        04.39. Welcome Back! - [0439] -
+-----------------------------------------------------------------------------+
Once you are back in good ole Olivine City, head to the east of the city, and
enter the lighthouse.  Make your way all the way up to the top floor where
Jasmine is.  (For reference, check the section in which I covered the
lighthouse, and how to get around inside of it.)  If you can believe it, we
shall enter another section of the guide now.

+-----------------------------------------------------------------------------+
                   04.40. Returning the Medicine - [0440] -
+-----------------------------------------------------------------------------+
Once at the top floor, walk forward and talk to Jasmine.  In the conversation,
you will give her the medicine you received on Cianwood Island.  This will cure
the injured pokemon she is taking care of.  The pokemon will be back in shape,
and Jasmine will return to her gym once more happy to have helped a sick
pokemon.  Aside from that, Jasmine is now wide open for a battle, and we're
going to be ready to take her head on...

+-----------------------------------------------------------------------------+
                      04.41. Fighting Jasmine - [0441] -
+-----------------------------------------------------------------------------+
Once Jasmine has left the lighthouse, and returned to her gym, leave the
lighthouse and make a quick trip by the poke center.  Heal your pokemon, and
get the party assembled that you are going to fight her with.  Load your team
with some fires and waters if possible.

After you've taken care of things, exit, take a right, head up, and step into
the gym.  Once you have entered, there are no trainers before you have to fight
her, so just march on forward, and let the battle begin.

===================================
Gym Leader Jasmine (Payoff: $3,500)
===================================

Gym Leader Jasmine's status
-------------------------------------------------------------------------------

Gym Leader Jasmine's Favorite type of Pokemon - Steel

Gym Leader Gym Leader Jasmine's Least Favorite type of Pokemon - Fire

Jasmine's Likes - Steel Pokemon, the ocean, Olivine city, all pokemon, and old
sea ledgends.

Jasmine's Dislikes - Fire pokemon, things or people that hurt pokemon, trainers
who don't love their pokemon like they would love a human.

Strategy - No puzzles, No tricks, No junior trainers...Just Jasmine, two
Magnemites, and a big, angry Steelix.  Stell is vulnerable to Fire, Fighting,
and Ground.  A pure ground pokemon would be especially great here, sense it
would be protected from Magnemite's electricity.  But if you don't have a good
one at this point, try using your best fire pokemon, a machop, or a water
pokemon who would be in-effective against Magnemite, but would nail the Steelix
who is the biggest threat on Jasmine's roster.

Rewards from Gym Leader Jasmine - From Jasmine, you will receive a new mineral
badge, 3,500 dollars in cash, a raise in your pokemon's defense, and TM. 23.
TM. 23 is iron tail.  This is one of the best steel-type moves, and is a good
move to use inside of battle even though it does not hit as much as most other
TMs.

Pokemon - Gym leader Jasmine has three pokemon. (See Below)

Gym Leader Jasmine Payoff: ($3,500)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Magnemite - Lv. 30  Electric/Steel  Fighting, Fire, Ground 4x               571
Magnemite - Lv. 30  Electric/Steel  Fighting, Fire, Ground 4x               571
Steelix - Lv. 35    Steel/Ground    Fighting, Fire, Ground, Ice, Water     1047

0--------------------------------------------------O
| OTHER NOTES:                                     |
O--------------------------------------------------O

Jasmine has two Magnemites in her lineup.  These guys are easy to beat, but
very hard to get out of with without getting yourself hurt.  These guys have a
move called Sonicboom which automatically strips you of 20 HP.  They usually
follow it up with Thunderwave which will paralyze you setting you up for later
on...

Second to come out (usually) is Steelix.  This is the heart of the team for
Jasmine.  Even though it is a huge pokemon with a powerful move in Iron Tail,
it's fairly easy to take care of with a fire or even a water move due to
Steelix being half rock.  Iron Tail does miss some of the time, so hope it does
and try to bring it down bit by bit.

Last up is another Magnemite.  Blow it away with a fire move if you have a
pokemon who knows any.  If not, ground and fighting work just as well against
this electric/steel type pokemon.

Once you have beaten Jasmine, congrats on getting two badges very quickly, and
on your progressing in the game.  From here, head down the the poke center, and
heal.  Once you're done, fly back to Ecruteak City where you will take a new
step in your pokemon journey.

+-----------------------------------------------------------------------------+
                        04.42. Heading east - [0442] -
+-----------------------------------------------------------------------------+
Once you are back in Ectuteak City, head to the east of the city and enter the
house here.  Inside, head out the other door on the right, and when you step
out, you will have entered...

+-----------------------------------------------------------------------------+
                          04.43. Route 42 - [0443] -
+-----------------------------------------------------------------------------+
Once you step out, you will have a few more things to before you keep heading
east.  For now, ignore the caves, but pick up the ultra ball on the left of the
first cave you see.  Here, bust out your water pokemon, and surf across this
tiny body of water onto the other side.  Over here, use cit to slash down the
trees and pick up three new apricorns from the apricorn trees.  The colors are
pink, green and yellow.  These apricorns will be made into Love, Friend, and
Moon balls.

Also over here, ignore the cave, but on the right, pick up the super potion.
Just like last time, bust out your water pokemon, and surf across the tiny body
of water.

On the other side, fight the trainer hanging out near the water.

Fisher Chris (Payoff: $720)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Qwilfish - Lv. 18   Water/Poison     Electric, Psychic, Ground              385

Once you have finished, ask for his number if you want to, and sometimes he
will call you asking for a rematch.

From here, head to the right and fight the two male trainers fight the man
right next to the enterance to the cave first, and then the partially bald
one.

Pokemaniac Shane (Payoff: $960)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Nidorina - Lv. 16   Poison           Psychic, Ground                        400
Nidorino - Lv. 16   Poison           Psychic, Ground                        403


Hiker Benjamin (Payoff: $512)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Diglett - Lv. 14    Ground          Grass, Water, Ice                       243
Geodude - Lv. 14     Rock/Ground    Fighting, Steel, Grass 4x, Water 4x,    258
                                    Ice, Ground
Dugtrio - Lv. 16    Ground          Grass, Water, Ice                       523

From here, head east until you enter a new city.  May I be the first to say, as
always...

+-----------------------------------------------------------------------------+
                  04.44. Welcome to Mahogany Town - [0444] -
+-----------------------------------------------------------------------------+
Once you are in this new city, head right to the middle of the poke center in
the middle of the city, and heal your pokemon to full health once again.  After
you're done, take some time to explore around a little bit.  You will realize
that you can't exit going south, or going east (for now).  Also, there is a man
standing in front of the gym so you can't get in.  Bust out your cutter and
slash him down...just kidding.  Once you're finished, heal your pokemon again
if you need to, and then head to the house at the top of the city.  Go through,
and when you come out on the other side, you will come face to face with...

+-----------------------------------------------------------------------------+
                          04.45. Route 43 - [0445] -
+-----------------------------------------------------------------------------+
Once you are outside, walk forward and bear to the right.  Once you continue
on, you will find your next trainer.

Camper Spencer (Payoff: $380)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Sandshrew - Lv. 17  Ground           Grass, Water, Ice                      337
Zubat - Lv. 19      Poison/Flying    Electric, Ice, Psychic, Rock           267
Sandslash - Lv. 17  Ground           Grass, Water, Ice                      614

From here, you can head right and check out the guardhouse.  Team rocket has
taken over here, and in order to get by, you will have to pay a "exorbitant
toll" to get through.  The toll is 1,000 dollars just to move past.  Forget
them, we're not going to let them scam us.  Loop around on the left side and go
through the grass leading deeper into route 43.  On the right side of the path,
you will find your next trainer.

Picnicker Tiffany (Payoff: $400)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Clefairy - Lv. 20   Normal           Fighting                               291

From here, continue winding your way north of route 43.  When a path of trees
is blocking your way, go right and then continue north where you will find your
next trainer surrounded by grass, but standing where there is none.

PokeManiac Brent (Payoff: $1140)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Lickitung - Lv. 19  Normal           Fighting                               516

From here, ead left and then head south into the belt of grass.  Once you're
free of it, you'll be near the back of the guardhouse.  Over here is an item.
The item contains a Max Ether.  From here, loop around the trees to the right
instead of retracing your steps.  When you can't go any north further, take a
left and fight the two male trainers here.  Fight the one facing south first,
and then move on to the one looking off towards the left.

PokeManiac Ron (Payoff: $1140)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Nidoking - Lv. 16   Poison           Psychic, Ground                        793


PokeManiac Ben (Payoff: 1140)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Slowbro - Lv. 19    Water/Psychic    Bug, Dark, Electric, Ghost, Grass     667

From here, enter the grass and then head north.  While walking or riding in,
you will enter...

+-----------------------------------------------------------------------------+
                        04.46. Lake of Rage - [0446] -
+-----------------------------------------------------------------------------+
In the Lake of Rage, you can explore a little if you want to, but it isn't a
city, so there is not too much to do.  Once you're done, bust our your surfer,
and then enter the water.  In the middle of the water, you will find a pokemon.
Save your game before clicking A and beginning the battle.  Once you're done,
hit the "A" button and begin battle.

As you enter the battle, you will find out that this is not just an ordinary
Gyarados.  It's a red one instead of the regular blue!  Lower it down, and try
to burn/poison/paralyze/put it to sleep.  Once it's in the low reds, through a
ball at it and try to catch it.  If you kill it, you can start over and begin
the battle again, if not, it's not that big deal if you don't want it.  It's
not mandatory to catch it, so don't worry.

Once you have either killed it or caught it, you will obtain the red scale.
Once you are done, walk out and you will see a man at the sign in the front of
the area.  Talk to him, and you will find out that he is Lance, the dragon
master.  He will say that team rocket has built an HQ in the city and that they
are forcing all the Magikarp in the body of water to evolve.  He will ask you,
and when he does, say yes.  Once you do, he will transport back to the city,
and wait for you at the HQ.

From here, if you have it with you, get out your flyer and fly back to
Cherygrove City.  Work your way back up the familier trails to Mr. Pokemon's
house.  In here, talk to him, and he will offer you a trade for his EXP Share
for your red scale.  Since the red scale is pretty much usless, gladly accept
the trade.  With this new item, you can give it to a weaker pokemon who won't
last in battle, and they will game part of the EXP in any battle you fight in,
even if you don't use the specific pokemon.  From here, fly back to Mahogany
Town where you will take another step on your journey.

+-----------------------------------------------------------------------------+
                       04.47. Team Rocket HQ - [0447] -
+-----------------------------------------------------------------------------+
From here, heal your pokemon if you need to, and then enter the building to the
left of the poke mart.  When you walk in, you will see a battle going on
between Lance and someone else.  Lance will win, and then walk over and find
the hidden staircases.  He'll yell you that you and he should split up and that
he should go first.  Once he's in, go down the stiars.

Down here, walk forward to the statue where a series of two trainers will
attack you without a break.

Rocket Grunt (Payoff: $760)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Drowzee - Lv. 17    Psychic          Bug, Dark, Ghost                       370
Zubat - Lv. 19      Poison/Flying    Electric, Ice, Psychic, Rock           219

Rocket Grunt (Payoff $720)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Zubat - Lv. 16      Poison/Flying    Electric, Ice, Psychic, Rock           184
Grimer - Lv. 17     Poison           Psychic, Ground                        327
Rattata - Lv. 18    Normal           Fighting                               219

From here, just to get some more experience, walk all the way down to the left
to the statue and fight the combo of trainers that come after you.

Rocket Grunt (Payoff: $760)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Drowzee - Lv. 17    Psychic          Bug, Dark, Ghost                       370
Zubat - Lv. 19      Poison/Flying    Electric, Ice, Psychic, Rock           219

Rocket Grunt (Payoff $720)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Zubat - Lv. 16      Poison/Flying    Electric, Ice, Psychic, Rock           184
Grimer - Lv. 17     Poison           Psychic, Ground                        327
Rattata - Lv. 18    Normal           Fighting                               219

From here, head left, and then down to fight the next Rocket.

Rocket Grunt (Payoff: $640)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Rattata - Lv. 16    Normal           Fighting                               195
Rattata - Lv. 16    Normal           Fighting                               195
Rattata - Lv. 16    Normal           Fighting                               195
Rattata - Lv. 16    Normal           Fighting                               195

From here, head back to the right, and enter the opening here.  To grab some
more experience, continue right to the next statue.

Rockey Grunt (Payoff: $760)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Drowzee - Lv. 17    Psychic          Bug, Dark, Ghost                       370
Zubat - Lv. 19      Poison/Flying    Electric, Ice, Psychic, Rock           219

Rocket Grunt (Payoff $720)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Zubat - Lv. 16      Poison/Flying    Electric, Ice, Psychic, Rock           184
Grimer - Lv. 17     Poison           Psychic, Ground                        327
Rattata - Lv. 18    Normal           Fighting                               219

From here, head to the right and pick up the item containing a Hyper Potion.
From here, head back to the left, go through both openings, and then fight the
scientist.

Scientist Jed (Payoff: $2000)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Magnemite - Lv. 20  Electric/Steel  Fighting, Fire, Ground 4x               381
Magnemite - Lv. 20  Electric/Steel  Fighting, Fire, Ground 4x               381
Magnemite - Lv. 20  Electric/Steel  Fighting, Fire, Ground 4x               381

Here, pick up the item near his books, and computer containing an X Accuracy.
Here, press the "A" button while facing the computer turning off all statue
cameras.  After you've done this, walk back to where you got the Hyper Potion,
and head south.  When you can't go any more south, head to the left.  In the
middle of the hall, you will find an item which is a Nugget.  Since you've
turned off the cameras, the trainers won't come, so continue on.  In the bottom
left corner of the floor, go down the stairs to the next floor.

On the next floor, walk forward and you will run into Lance.  He will heal all
of your pokemon to full health, so you don't have to go out and off to the poke
center.  From here, walk to the right where you will find your next
trainer...

Rocket Grunt (Payoff: $720)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Venonat - Lv. 18    Bug/Poison       Fire, Flying, Ground, Psychic, Rock    288
Venonat - Lv. 18    Bug/Poison       Fire, Flying, Ground, Psychic, Rock    288

From here, head south and then head to the right.  In here, you will see some
more stairs, but fight the trainer first.

Rocket Grunt (Payoff: $720)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Golbat - Lv. 18     Flying/Poison    Electric, Rock, Ice, Psychic           658

Once you have won, head down the stairs.  When you enter, you will see Lance
again.  He will tell you that it takes two passwordsto get into the boss's
quarters, and that those passwords are known to two rockets on this floor.
Once you beat a trainer, talk to them, and see if they give you one of the
passwords.  From here, head to the left, and then head north where you will
fight the scientist.

Scientist Ross (Payoff: $2200)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Koffing - Lv. 22    Poison           Psychic                                537
Koffing - Lv. 22    Poison           Psychic                                537

Once you fight him, you will find out that he doesn't have one of the
passwords.  From here, head left and north where you will find your next
trainer.

Rocket Grunt (Payoff: $720)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Ekans - Lv. 18      Poison           Psychic, Ground                        238
Gloom - Lv. 18      Grass/Poison     Fire, Flying, Ice, Psychic, Ground     508


Once you beat her, you will find out that she does know one of the passwords.
Talk to her and she will tell you that one of the passwords is Slowpoketail.
From here, go back out to where you meat Lance 2 trainers ago, and take a left.
From here, enter the opening on the left wall, where you will run into your
next trainer.

Scientist Mitch (Payoff: $2400)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Ditto - Lv. 24      Normal           Fighting                               313

Once you are finished fighting him, you will find out that he doesn't have the
other password.  From here, head left and go around the table.  Near here, you
will find your next trainer.

Rocket Grunt (Payoff: $760)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Raticate - Lv. 19   Normal           Fighting                               471

Once you are finished fighting him, you will find out that he does have the
second password to where the boss's quarters are.  He will tell you that it's
Raticate Tail.  From here, grab the Dire Hit, and the Full Heal.

After this, head back out, and head north out in the main area.  Up here, pick
up the Ice Heal, and continue on.  Here you will see stairs, but first go down
into the tiny hall and grab the protein item.  From here, head back up, and go
down the stairs.

From here, take a few steps north, and the head left where you will find your
next trainer.

Rocket Grunt (Payoff: $680)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Rattata - Lv. 17    Normal           Fighting                               207
Zubat - Lv. 17      Poison/Flying    Electric, Ice, Psychic, Rock           196
Rattata - Lv. 17    Normal           Fighting                               207

From here, head down the stairs onto a new floor.  Here, ignore the stairs, and
head south.  At the enterance to the boss's room, your rival will come up to
you.  He doesn't want a fight, he is just mad because Lance told him off, and
is going to let you destroy team rocket instead of him.  He'll walk off having
his little fit, but meanwhile, click the "A" button, and with the passwords,
you enter.  Walk forward, and have a little chat, and the battle begins.

Rocket Executive (Payoff: $1584)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Zubat - Lv. 22      Poison/Flying    Electric, Ice, Psychic, Rock           253
Koffing - Lv. 22    Poison           Psychic                                537
Raticate - Lv. 24   Normal           Fighting                               595

From here, talk to the bird in the right hand corner, and it will give you the
password "Hail Giovanni."  From here, exit, and go down the second pair of
stairs which I said to avoid earlier.  Here, head left and down where you will
find TM. 46. TM. 46 is Thief.  This attack may steal an item that your
opponent's pokemon is using.  From here, retrace your steps all the way back to
where Lance healed your pokemon.  Go up to the closed gates, and enter the
password.  Walk forward, and two members of team rocket will attack you and
they will tell you it's time to take them both on at once...

Then, Lance busts in like superman and tells them that this is looking a little
unfair and that it's time he stepped in.  You have to love him...Anyways, the
female will fight you, and Lance will take on the male.

Rocket Executive (Payoff: $1800)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Arbok - Lv. 23      Poison           Psychic, Ground                        724
Gloom - Lv. 23      Grass/Poison     Fire, Flying, Ice, Psychic, Ground     649
Murkrow - Lv. 25    Dark/Flying      Electric, Rock, Ice                    573

After this, Lance will talk to you.  He'll tell you that you and he have to
turn off the odd radio signal by killing all of the Electrodes.  He'll take one
side, and you take the other.  From here, go to the left and kill all three
Electrodes.  Once you're done, walk back and Lance will as well.

Lance will tell you that the signal has stopped.  He will give you HM. 06.  HM.
06 contains whirlpool.  This HM lets you get by all whirl pools in the water.
He'll give you a talk about how tough becoming a poke master is going to be,
and then will leave.  Once he has leaft, walk back to the stairs near where
Lance healed your pokemon, and go down them.  Out here, go onto the rug which
will transport you back to the beginging where you first started.  From here,
exit the building out into the city once more.

Out here, head to the poke center and heal your pokemon to full health.  Once
you are done, head to the left where you will see the gym.  No one is guarding
the door anymore thanks to you beating team rocket, so step on in, and you will
take another step on your amazing pokemon adventure.

+-----------------------------------------------------------------------------+
                       04.48. Fighting Pryce - [0448] -
+-----------------------------------------------------------------------------+
Once you have entered the gym, don't worry about the tricky ice and how to get
to Pryce, fight all the trainers in the gym as I tell you where to go, and
which ones to fight, in what order.

First of all, head to your left and go one ice block where you will find the
first trainer in this gym.

Boarder Ronald (Payoff: $1728)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Seel - Lv. 24       Water            Grass, Electric                        513
Dewgong - Lv. 25    Water/Ice        Electric, Fighting, Fire, Grass, Rock  942
Seel - Lv. 24       Water            Grass, Electric                        513

From here, head right back to the enterance to the gym.  Here, continue right,
skip one ice block, and fight the second trainer in the gym.

Skier Clarissa (Payoff: $2016)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Dewgong - Lv. 28    Water/Ice        Electric, Fighting, Fire, Grass, Rock 1056


From here, go to the right of the left poke tower thing with the poke ball on
top.  In this tight space, leap onto the ice, and it will take you to an empty
square.  Head north onto the ice once more, and it will take you to your next
trainer.

Boarder Douglas (Payoff: $1728)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Shellder - Lv. 24   Water          Grass, Electric                          498
Cloyster - Lv. 25   Water/Ice      Electric, Fighting, Fire, Grass,        1087
                                   Steel, Rock
Shellder - Lv. 24   Water          Grass, Electric                          498

From here, head all the way down again to where the enterance of the gym is.
From here, go to the right of the left poke tower, with the poke ball on top.
Go to the first ice block available, and leap on.  The ice will lead you
straight to your next trainer.

Skier Roxanne (Payoff: $2016)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Jynx - Lv. 28       Ice/Psychic      Bug, Dark, Fighting, Fire, Ghost,      822
                                     Steel, Rock

From here, head all the way back to the enterance again.  Here, go to the left
of the right poke tower.  In the closest ice block to it, leap on, and the ice
will once again take you to your next trainer.

Boarder Brad (Payoff $1872)

Pokemon (Level)     Type             Weakness(es)                           EXP
-------------------------------------------------------------------------------
Swinub - Lv. 26     Ground/Ice       Fighting, Fire, Grass, Ice, Steel,     433
                                     Rock
Swinub - Lv. 26     Ground/Ice       Fight, Fire, Grass, Ice, Steel,        433
                                     Rock

From here, you have beaten all of the trainers in the gym besides Pryce.  If
you need to, leave and heal your pokemon at the poke center.  Once you have
everything all set, head to the left of the left tower in the tight space.
Shoot up onto the clear block.  Head north where the trainer you beat will stop
your progress.  Take a right where you will land on a square block.  Head south
where you will run into a square block.  Head left where you will bump into a
square block.  Head north where you will run into a square block.  Head right
where you will be on the block directly in front of Pryce.

==================================
Gym Leader Pryce (Payoff: $3,500)
==================================

Gym Leader Pryce's status
-------------------------------------------------------------------------------

Gym Leader Pryce's Favorite type of Pokemon - Ice

Gym Leader Gym Leader Jasmine's Least Favorite type of Pokemon - Fire/Grass

Pryce's Likes - Ice Pokemon, Water Pokemon, glaciers, ice cubes, the north and
south poles, santa, Christmas, and cold weather.

Pryce's Dislikes - Fire Pokemon, Grass Pokemon, Heat Waves, Global Warming,
Indoor Heating.

Strategy - Ice is pretty easy to deal with, but some of their secondary types
can make things tricky.  Fire and Fighting are still good, but with so many
water types, ice's vulnerability to rock is hard to exploit.  Electric pokemon
are a better pick for this situation.

Rewards from Gym Leader Pryce - From Pryce, you will receive a new Glacier
Badge, 3,100 bucks, a raise of all special stats for all of your pokemon, and
TM. 16.  TM. 16 is Icy Wind.  This is an ice move which can take out some
pokemon who are weak to ice.  This is like a lower-degree of blizzard.  Also,
when this move hits, it lowers your opposing pokemon's speed

Pokemon - Gym leader Pryce has three pokemon. (See Below)

Gym Leader Pryce Payoff: ($3,100)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Seel - Lv. 27       Water            Grass, Electric                        577
Dewgong - Lv. 29    Water/Ice        Electric, Fighting, Fire, Grass, Rock 1093
Piloswine - Lv. 31  Ground/Ice       Fighting, Fire, Grass, Ice, Steel,    1062
                                     Rock

0--------------------------------------------------O
| OTHER NOTES:                                     |
O--------------------------------------------------O

Pryce is a tough gym trainer if you have nothing that can beat his ice/water
line up.  Out first is Seel.  Keep in mind that Seel is only a water type even
though it knows some ice moves.  Deal with it quickly with a grass/electric
attack hopefully not giving it a chance to attack you at all.

After Seel, it's Dewgong.  Dewgong is much better than Seel, but it has more
weaknesses.  Try to use an electric or a grasss to lower its health.  Dewgong
doesn't know any extremely powerful moves at this point, so it's not going to
kill any of your pokemon with one hit.

Last but not least is Piloswine.  A lot of types can penetrate his defenses,
yet he does have a strong move in Blizzard.  However Blizzard also misses a lot
which is good for you.  Try to use the most powerful move in your moveset to
deal with it quickly, but overall Dewgong should be your biggest problem with
Pryce.

Once you have beaten Pryce, walk out of the gym where you will get a frantic
call from Professor Elm.  He will warn you that it is possible that Team Rocket
is back once more.  He assumes this because the radio transmission is not
working.  Now where would all the radio signals be coming from?  Correct, it's
Radio Tower!  You know what this means.  Let's teach Team Rocket a lesson that
they shall not soon forget...

+-----------------------------------------------------------------------------+
              04.49. Team Rocket Radio Tower Invasion - [0449] -
+-----------------------------------------------------------------------------+
From here, head to the poke center and heal your pokemon back to full health.
Once you are finished, get out your flyer and fly yourself back to the
wonderful town of Goldenrod City.  Here, it's time to get straight down to
business, and head to Radio Tower.  If you haven't been here before, it's the
tall black building on the left side of the city.

Once inside the Radio Tower, head a few steps forward, and take a right.  Pass
by the opening counter, where you will run into the first rocket.

Rocket Grunt (Payoff: $160)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Raticate - Lv. 24   Normal          Fighting                                595
Raticate - Lv. 24   Normal          Fighting                                595

From here, go up the stairs to the next floor.  In here, head down and take a
left where you will run into your next trainer.

Rocket Grunt (Payoff: $1040)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Arbok - Lv. 26      Poison           Psychic, Ground                        819

From here, go behind your next trainer, and give him a little shock.

Rocket Grunt (Payoff: $920)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Rattata - Lv. 21    Normal           Fighting                               256
Rattata - Lv. 21    Normal           Fighting                               256
Rattata - Lv. 23    Normal           Fighting                               280
Rattata - Lv. 23    Normal           Fighting                               280
Rattata - Lv. 23    Normal           Fighting                               280

From here, head left where you will fight your next opponent.

Rocket Grunt (Payoff: $1040)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Zubat - Lv. 26      Poison/Flying    Electric, Ice, Psychic, Rock           300
Zubat - Lv. 26      Poison/Flying    Electric, Ice, Psychic, Rock           300

From here, head left where you will fight your next opponent.

Rocket Grunt (Payoff: $1000)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Grimer - Lv. 23     Poison          Psychic, Ground                         442
Grimer - Lv. 23     Poison          Psychic, Ground                         442
Muk - Lv. 25        Poison          Psychic, Ground                         840

From here, head to the northwest corner, and go up the flight of stairs.  On
this new floor, head south and then turn right and head past the scientist
where your next trainer will catch you, and challenge you.

Rocket Grunt (Payoff: $760)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Weezing - Lv. 26    Poison          Psychic                                 870

From here, head right and fight the scientist.

Scientist Marc (Payoff: $2700)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Magnemite - Lv. 27  Electric/Steel   Fighting, Fire, Ground 4x              514
Magnemite - Lv. 27  Electric/Steel   Fighting, Fire, Ground 4x              514
Magnemite - Lv. 27  Electric/Steel   Fighting, Fire, Ground 4x              514

From here, loop around, and fight the trainer guarding your way to the next
flight of stairs.

Rocket Grunt (Payoff: $920)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Koffing - Lv. 23    Poison          Psychic                                 561
Grimer - Lv. 23     Poison          Psychic, Ground                         442
Zubat - Lv. 23      Poison/Flying   Electric, Ice, Psychic, Rock            265
Rattata - Lv. 23    Normal          Fighting                                280

From here, go up the stairs onto a new floor.  On this floor, head down and
then take a left and go through the computer tables.  Here you will find your
next trainer.

Rocket Grunt (Payoff: $880)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Zubat - Lv. 22      Poison/Flying    Electric, Ice, Psychic, Rock           253
Golbat - Lv. 24     Flying/Poison    Electric, Rock, Ice, Psychic           879
Grimer - Lv. 22     Poison           Psychic, Ground                        42
From here, head to the northeast corner of the floor and fight the scientist.

Scientist Rich (Payoff: $3000)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Porygon - Lv. 30    Normal          Fighting                                835

From here, go up the flight of the stairs ahead of you.  On this floor, you
will find the director...or not.  It is a fake!  He pretended to be the real
thing to prepare for the takeover.  He'll tell you that if you can beat him, he
will tell you where the real director is.

Rocket Executive (Payoff: $2160)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Koffing - Lv. 30    Poison          Psychic                                 732
Koffing - Lv. 30    Poison          Psychic                                 732
Koffing - Lv. 30    Poison          Psychic                                 732
Weezing - Lv. 32    Poison          Psychic                                1185
Koffing - Lv. 30    Poison          Psychic                                 732
Koffing - Lv. 30    Poison          Psychic                                 732

Once you have beaten the fake, he will tell you that the real director was
stashed in the Underground Warehouse.  After this, he will give you the
basement key so you can head down the basement of the underground.  From here,
exit radio tower.  Outside, head to the poke center and heal your pokemon back
to full health.

Outside, go to the underground in the only way you can get in.  Go to the top
row of shopping areas, and enter the tiny house on the left side of the city.
In here, go down, and then take a right when you see an opening to the hallway
on the right.  From here, go down the end where you will see a door.  Use your
newly obtained basement key, and enter...

Inside here, walk a few feet forward.  Got a feeling that you're being
followed?  Before you know it, your rival will come in from the left.  He will
give his usual act of how great he is compared to anyone including you, and
then will challenge you to a battle

Rival (Payoff: $1920)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Golbat - Lv. 30     Flying/Poison    Electric, Rock, Ice, Psychic          1092
Magnemite - Lv. 26  Electric/Steel   Fighting, Fire, Ground 4x              534
Haunter - LV. 30    Ghost/Poison     Dark, Ghost, Psychic, Ground           810
Sneasel - Lv. 32    Dark/Ice         Bug, Fighting, Fire, Water, Steel      904
Starter - Lv. 32    Varies           Varies                              Varies

Once you have beaten your rival, walk forward, and fight the first trainer
inside of the 3-walled room.

Rocket Grunt (Payoff: $1080)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Rattata - Lv. 27    Normal           Fighting                               328

From here, head left and then fight the second trainer inside of the 3-walled
room.

Rocket Grunt (Payoff: $1000)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Muk - Lv. 23        Poison          Psychic, Ground                         772
Koffing - Lv. 23    Poison          Psychic                                 561
Rattata - Lv. 25    Normal          Fighting                                304

From here, head left and then fight the third trainer inside of the 3-walled
room.

Rocket Grunt (Payoff: $960)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Koffing - Lv. 24    Poison          Psychic                                 585
Muk - Lv. 24        Poison          Psychic, Ground                         807

From here, go to the switch in the third room, and turn it on.  This will open
up a passage below you.  Enter, and fight the trainer.

Burglar Eddie (Payoff: $2112)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Growlithe - Lv. 26  Fire            Water, Ground, Rock                     507
Koffing - Lv. 24    Poison          Psychic                                 585

From here, go back out and head to the second room.  In here, turn this switch
on.  Once you're done, head to the third room, and turn it on.  Now that all
the switches have been turned on, head down to the end to the left side, and go
down.  From here, take a right, and then go down where you will find your next
trainer.

Burglar Eddie (Payoff: $2112)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Koffing - Lv. 23    Poison          Psychic                                 561
Koffing - Lv. 23    Poison          Psychic                                 561
Magmar - Lv. 26     Fire            Water, Ground, Rock                     894

After you have beaten Eddie, walk to the left and into the small room and pick
up the full heal.  Once you're done, walk out and take a right where you will
find your next trainer.

Rocket Grunt (Payoff: $1000)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Gloom - Lv. 25      Grass/Poison     Fire, Flying, Ice, Psychic, Ground     706
Gloom - Lv. 25      Grass/Poison     Fire, Flying, Ice, Psychic, Ground     706


From here, go to the switch on the right, and turn that on opening the door to
the right.  Go through the newly opened door onto the next floor.

On this new floor, walk forward, and take a right into a new hallway.  In it,
walk down, and then take a right.  While walking right, you will find your next
trainer.

Rocket Grunt (Payoff: $960)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Raticate - Lv. 24   Normal          Fighting                                595
Golbat - Lv. 24     Flying/Poison   Electric, Rock, Ice, Psychic            879

From here, head right and in the southeast corner, pick up the max ether.  Once
accomplished, head north where you will find your next trainer.

Rocket Grunt (Payoff: $920)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Grimer - Lv. 26     Poison          Psychic, Ground                         501
Weezing - Lv. 23    Poison          Psychic                                 852

From here, head north and take a left ignoring the stairs.  (You don't have
access to anything valuable that is down there, so there will be no need to go
down.)

From here, head down where you will find your last trainer in the
underground.

Rocket Grunt (Payoff: $1000)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Koffing - Lv. 25    Poison          Psychic                                 610
Koffing - Lv. 25    Poison          Psychic                                 610

Once you have beaten him, head right and down where you will find...the real
director!  However, you're not done yet.  He will give you the card key to get
deeper into radio tower.  It's your time to beat team rocket, and teach them
one last lesson!  Once you've finished talking with the director, pick up the
TM near you.  This is TM. 35 containing sleep talk.  This is an attack that you
can do when one of your pokemon is asleep.

Once you're done, exit the underground, and out on the city, heal your pokemon
to full health at the poke center.  One you're good to go, head back the radio
tower, and head up to the third floor where you fought the two rockets, and the
scientist.  On the right, you will see sort of like a door with a small
computer outside.  Insert your card key, and the door will go away.  Walk
forward, and fight your next trainer.

Rocket Grunt (Payoff: $1040)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Raticate - Lv. 24   Normal          Fighting                                595
Koffing - Lv. 26    Poison          Psychic                                 634

From here, enter the stairs to the north of the room.  On the next floor, head
to the trainer facing left, and fight him.

Rocket Executive (Payoff: $2592)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Golbat - Lv. 36    Flying/Poison    Electric, Rock, Ice, Psychic           1318

From here, head to the back of the room, and fight your next trainer.

Rocket Grunt (Payoff: $960)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Ekans - Lv. 21      Poison           Psychic, Ground                        279
Oddish - Lv. 23     Grass/Poison     Fire, Flying, Ice, Psychic, Ground     319
Gloom - Lv. 24      Grass/Poison     Fire, Flying, Ice, Psychic, Ground     678
Ekans - Lv. 21      Poison           Psychic, Ground                        279

From here, head to the northwest corner of the room, and go up the stairs.  On
this new floor, head right and fight the trainer...doesn't something seem
familier about her???

Rocket Executive (Payoff: $2304)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Arbok - Lv. 32      Poison           Psychic, Ground                       1008
Vileplume - Lv. 32  Grass/Poison     Fire, Flying, Ice, Psychic, Ground    1261
Murkrow - Lv. 32    Dark/Flying      Electric, Rock, Ice                    733

From here, head right and then down where you will fight the boss, and the
leader of this takeover.

Rocket Executive (Payoff: $2520)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Houndour - Lv. 33   Fire/Dark       Water, Ground, Rock, Bug, Fighting      805
Koffing - Lv. 33    Poison          Psychic                                 402
Houndoom - Lv. 35   Fire/Dark       Water, Ground, Rock, Bug, Fighting     1530

After you beat him, he will disband team rocket.  The city is finally back to
normal!  After Team Rocket is gone, the director will come through the door and
thank you.  He will give you a very key item, the rainbow wing.  This item is
needed to catch the famous pokemon HO-OH.  (See sidesections.)  Once you are
all clear of Team Rocket, and the director, leave the radio tower and head back
out into the city where you will have taken another step on your pokemon
journey.

+-----------------------------------------------------------------------------+
               04.50. On the Road to Blackthorn City - [0450] -
+-----------------------------------------------------------------------------+
Once back out into the city, head to the poke center, and heal your pokemon.

Once you are done, fly all the way back to Mahogany Town.  Here, head to the
right of the city where that idiodic salesman won't stop you.  Once you step
out here, you will have taken another step on your pokemon journey.

+-----------------------------------------------------------------------------+
                          04.51. Route 44 - [0451] -
+-----------------------------------------------------------------------------+
Out here, walk forward just a couple of steps where you will find your first
trainer.

Psychic Phil (Payoff: $832)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Natu - Lv. 24       Psychic/Flying  Electric, Rock, Ice, Bug, Dark, Ghost   375
Kadabra - Lv. 25    Psychic         Bug, Dark, Ghost                        807

From here, head south while bearing right.  Next the the body of water, you
will see your next trainer.

Fisher Edgar (Payoff: $1000)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Remoraid - Lv. 25   Water            Grass, Electric                        417

From here, take a few steps down, and then head right where you will find your
next trainer.

Cooltrainer Cybil (Payoff: $1200)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Butterfree - Lv. 25 Bug/Flying      Fire, Flying, Rock 4x, Electric, Ice    856
Bellossom - Lv. 25  Grass           Bug, Fire, Flying, Ice, Poison          985

From here, take a few steps down, and then head right where you will find your
next trainer.

Cooltrainer Allen (Payoff: $1296)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Charmeleon - Lv. 27 Fire            Water, Ground, Rock                     820

From here, take a few steps up, and then head right.  Head up when you see the
rock walls, and up here, you will find your next trainer by a body of water.

Fisher Wilton (Payoff: $1000)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Goldeen - Lv. 23    Water           Electric, Grass                         546
Goldeen - Lv. 23    Water           Electric, Grass                         546
Seaking - Lv. 25    Water           Electric, Grass                         910

From here, head north and pick up the ultra ball.  From here, head left where
you will run into your next trainer.

Rokemaniac Zach (Payoff: $1620)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Rhyhorn - Lv. 27    Rock/Ground     Fight, Steel, Grass 4x, Water 4x,       780
                                    Ice, Ground

Once you've beaten him, return to the right to where the rock walls were.
Wind your way through them and fight the trainer standing next to Ice Path.

Bird Keeper Vance (Payoff: $600)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Pidgeotto - Lv. 25  Flying/Normal   Electric, Ice, Rock                     604
Pidgeotto - Lv. 25  Flying/Normal   Electric, Ice, Rock                     604

From here, head to the left and enter Ice Path where you will take your last
step of the game with me (BostonFuse51) as your guide.

+-----------------------------------------------------------------------------+
                          04.52. Ice Path - [0452] -
+-----------------------------------------------------------------------------+
Inside, head forward, right and forward weaving your way more towards the
right. Over here, you will see ice instead of normal ground. Work your way
right and then down so that you come out on the bottom back onto normal
ground. Once on normal ground, head right and then head up the stair things
here. Here,take a right and then head up and take a left down the stairs and
out of the cove.  Here is the first tricky part of the Ice Path.

Here, you will see some ice.  Leap on, and follow these steps to get you back
on normal ground...

Head north upon stepping on the ice.

Take a left
Head north
Take a left
Head South
Take a left
Head north
Take a left
Head south
Take a right
Head south
Take a right

Doing this will get you out of the ice pit and back onto the ground once
again.  On real ground outside here, head right and onto the ice pit here.
Head right onto the first rock, then up, then right, then down, then right,
then up, then right, then down, then left, then up, then left, then down,
then left, then up, then right.  In this little spot, you will find HM.
07.  HM. 07 contains waterfall.  Using this HM, one of your pokemon can
climb up waterfalls.

From here, exit the second ice pit.  Back out on regular ground, head up the
stairs into a cove.  From here, take a right.  At the end of the cove, exit
using the stairs, and then go down to the next floor with the stairs on the
right.

On this new floor, head north, and then right into a pit of boulders, and
transporters.  On the other side of the room, and get out your strength guy.
Here you will see two bolders diagnal of one another and push the bottom one
forward.  After it's out of the way, push the one on top over to the left and
then move it up to where the hole is leading to the right.  Ignore this for
now.  Head back down, and push the boulder so it isn't up against the wall.
Here, push it left and then weave it so that it goes into the transporter in
the middle of a bunch of rocks on the left side of the area.

After your first boulder is pushed in, head to the right.  On the other side
here,go up and then coast on the right side of the boulder.  Stop once you are
facing it, and push it once to the left, and then get beyond it, and push it
down all the way until the wall of rocks isn't guarding your way anymore.
Here, push it one step to the left and then push it up 2 steps into the
transporter near the corner of the two rocks to the left of the big rock
wall.

After your second boulder has been pushed in, head north and then go to where
your first boulder you pushed is near the opening.  Push it out so you can get
through, and push it all the way to the rock wall.  Here, push it down and
then into the transporter.  Once all three have been pushed in, head back
through the opening.

Here, push the boulder you had to move out out of the way to get to the opening
into the transporter ahead of you.  Once all four have been pushed in, hop into
the transporter here.

When you land, head up and left into the northwest corner of real ground and
collect the max potion.  From here, head south all the way to the southwest
island.  From here, go into the corner on the left and go up so you hit one of
the boulder you pushed in before.  From here, take a right where you will hit
another boulder.

From here, and you will head up and hit the bottom of another boulder.  Here,
head left where you will be on the center island.  On here, grab the full heal.
Also, drop into the stairs and head down to the next floor.

In this new area, head right and weave your way past the rock wall.  Here,
ignore the stairs for now, and then weave your way left in between both rock
walls.  On this other side, pick up the nevermeltice which strengthens ice
moves.  From here, work your way out and then head down the stairs onto a new
floor.  Here, head all the way right, and leap over the rock wall and onto the
ice.  On the other end, pick up TM. 44 which is rest.  This move heals you to
full health, but puts your pokemon to sleep.  After this, go back to where you
were on regular ground, only this time, tuck into the south and right rock
walls and leap down.  The ice will bring you onto an island.  Here go down the
stairs and you will land on a new floor.

Here, head right and down out of the cove onto ice.  Get the iron to the left
and inside of the southwest wall if you want to.  Once you're done, leap out
onto regular ground, and then head left.  Once you've hit the other side, head
south where you will enter Blackthorn City!

+-----------------------------------------------------------------------------+
                 04.53. Welcome to Blackthorn City - [0453] -
+-----------------------------------------------------------------------------+
And so, it's time for me, Armads, to take up where BF51 left off. Welcome to
Blackthorn City, the locale of your eighth and final challenge before taking
on the Pokemon League. Go south, jumping over the grassy ledges. The girl
with green hair just below is not a trainer, so don't worry. Keep going south
to the reach the sign indicating that you are indeed in Blackthorn City.

If you take a look around, it's not that big. Going too far south leads to
Route 45, which we won't deal with just yet. Besides the standard Mart and
Poke Center, there's a house (right next to the Blackthorn sign) where a
girl wants a Dragonair (F) in exchange for a Rhydon. The Move Deleter resides
in Blackthorn as well. But our main interest lies in the northern part of
the city, where the Gym resides. Go north, past an ordinary house and you'll
reach the Blackthorn Gym. What are you waiting for? Ignore the ##### guy at
the entrance and go on in.

+-----------------------------------------------------------------------------+
                    04.54. Dancing with Dragons - [0454] -
+-----------------------------------------------------------------------------+
If you try to go north, you'll see lava... Oooh. Bright red colour... Anyway,
go west and a trainer will immediately engage you in battle.

Cooltrainer Paul (Payoff: $1632)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Dratini - Lv. 34    Dragon          Ice, Dragon                             487
Dratini - Lv. 34    Dragon          Ice, Dragon                             487
Dratini - Lv. 34    Dragon          Ice, Dragon                             487

After dispatching of him, follow the path north and go up the stairs. In this
room, immediately go north. Use Strength to push one of the boulders into the
hole to the south. Go back to where you entered this room and this time go
directly east. A girl will see you as you are on your way.

Cooltrainer Fran (Payoff: $1776)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Seadra - Lv. 37     Water           Electric                               1228

From Fran, go south and bit to your right you'll see two boulders in a narrow
space. From the right-hand side, push the boulder all the way down, creating
a passage through the narrow space. Go through the space and approach the
left boulder from below and push up - all the way. It will hit a wall. Push
it into the hole on your right. Now, keep going north in this room and yet
another trainer will confront you.

Cooltrainer Cody (Payoff: $1728)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Horsea - Lv. 34     Water           Thunder                                 604
Seadra - Lv. 36     Water           Thunder                                1195

Once he's dealt with, push the boulder to your right all the way to the far
right wall. Now that that is out of the way, push the southern boulder down
into the hole just below. After doing so, drop into the hole yourself.

You'll land on a platform suspended over the lava. Speak to the trainer next
to you for yet another battle.

Cooltrainer Mike (Payoff: $1776)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Dragonair - Lv. 37  Dragon          Ice, Dragon                            1141

Notice there is a boulder path over the lava to your right. Follow the narrow
path and up north one final trainer will stop you before your goal...

Cooltrainer Lola (Payoff: $1728)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Dratini - Lv. 34    Dragon          Ice, Dragon                             487
Dragonair - Lv. 36  Dragon          Ice, Dragon                            1110

On the platform to your left is Clair, the Blackthorn City Gym Leader. I highly
recommend that you save, and if necessary, exit the Gym and heal again. To exit
the Gym and heal again. To exit, go back to the platform you landed on and back
up the stairs to enter the boulder puzzle room again. Anyway, once you're
ready, approach Clair and prepare for battle...

================================
Gym Leader Clair (Payoff: $4000)
================================

Gym Leader Clair's status
-------------------------------------------------------------------------------

Favorite type of Pokemon - Dragon

Least favourite type of Pokemon - Ice

Clair's Likes - Anything to do with dragons.

Clair's Dislikes - Anything to do with ice, as well as Lance - the Dragon
Master and possibly the only trainer in the world that can raise dragons
better than her.

Strategy - Clair, being the final Johto Gym Leader, is no pushover. Dragons
are very strong types, because they are able to learn a variety of attacks
and have very little weaknesses to exploit. If you don't have a good ice
type with you (Ice Path is a good opportunity to catch something), then I
suggest levelling up before taking Clair on. I recommend at least level 40.
She has three reasonably strong Dragonairs, but from previous trainers they
shouldn't be too difficult. Their paralysing attacks are a nuisance, try to
sweep them with powerful neutral attacks (Surf etc.). Kingdra is a much
bigger threat because of its amazing type combination (Water/Dragon). Just
hit it with everything you have got - electric attacks work best. Eventually,
you'll struggle to victory.

Rewards from Gym Leader Clair - $4000, Rising Badge (ability to use HM07 and
power to control ALL pokemon regardless of power), TM24 Dragon Breath (a
dragon-type move that may paralyse)

Pokemon - Gym leader Clair has four pokemon (see below).

Gym Leader Clair (Payoff: $4000)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Dragonair - Lv. 37  Dragon          Ice, Dragon                            1141
Dragonair - Lv. 37  Dragon          Ice, Dragon                            1141
Dragonair - Lv. 37  Dragon          Ice, Dragon                            1141
Kingdra   - Lv. 40  Dragon/Water    Dragon                                 1773

Clair refuses to accept defeat and will not award you the final badge until you
take the dragon user challenge (what a sore loser). You must go to Dragon's
Den behind the Gym and retrieve the Dragon Fang for her. Oh well, here we go
again... Exit the Gym, heal and a let the trial begin!

+-----------------------------------------------------------------------------+
                        04.55. Dragon's Den - [0455] -
+-----------------------------------------------------------------------------+
Before heading to the Den, make sure you have a Surfer and a pokemon that knows
HM 06 Whirlpool. Go back to the Gym, but instead of entering it, surf north
across the water behind it. Eventually, you'll see a cave with an old man
standing beside it. Enter the cave known as the Dragon's Den. In this first
small room, continue forward down to the next floor. On this lower floor, go
south and enter the Den itself. It looks big now, eh?

Go to the far left of the land you are standing on and surf south. Follow
the water, ignoring the first strips of land to the west. In this water,
you may find Dratinis, which are rare and powerful (as Clair demonstrated).
Continue south until you see one of the whirlpools you may have already
encountered before near the Whirl Islands. Use Whirlpool the pass it (examine
the whirlpool). Continue following the water south, east and all the way to
the far eastern wall. Go north and land on the small strip of land leading
north. Go up a bit and examine the item which in fact is the Dragon Fang.
After obtaining it, Clair will immediately appear and bestow upon you the
Rising Badge, as well as TM 24, Dragon Breath. She'll also tell you how to
get to the Pokemon League.

We're done in here, so catch a Dratini if you want and exit the Den. As soon
as you leave, Professor Elm will contact you and tell you to visit his Lab
for 'something big'. Fly to New Bark Town immediately and talk to Elm to
obtain the Master Ball, a Poke Ball that cannot fail at catching a pokemon!
You might think that we're going east to the Pokemon League immediately, but
you're wrong. We need to explore Route 45 and Mountain Road first, right?

Fly back to Blackthorn City, and this time head south. You'll eventually see
a sign marking the beginning of Route 45, Mountain Rd.

+-----------------------------------------------------------------------------+
                  04.56. Route 45/46 Mountain Road - [0456] -
+-----------------------------------------------------------------------------+
Start going south and you'll see that there are two paths that lead south. To
the far left is a cave; Dark Cave. Yes, this is indeed the same cave you
encountered much, much earlier in the game. If you're looking for a guide on
it, go to sidequests. Anyway, since there are two paths leading south, I'll
guide you through both sides, starting with the right.

Right path
----------
Go south and jump across the ledge here. You're now in a small area with
some grass. There are some interesting pokemon in here, including Donphan,
Gligar and Skarmory. From here, jump across the ledge on the left and go a
little further south to encounter a trainer.

Hiker Erik (Payoff: $864)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Machop - Lv. 24     Fighting        Psychic, Flying                         451
Graveler - Lv. 27   Rock            Water, Grass, Ground                    774
Machop - Lv. 27     Fighting        Psychic, Flying                         508

After the hiker is defeated, jump across the ledge leading south to a grassy
area. Notice how the two paths on the left side join up (if you go east, you'll
see you missed one trainer - we'll get back to him soon). There's only one
path south, so jump over the next ledge. Keep going south, over another ledge
into yet another grassy area. Go west and you'll find a Max Potion. Now,
continue west and jump over the ledge, marking the union of the left and
right paths. Go south a bit and a girl will engage you.

Cooltrainer Kelly (Payoff: $1152)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Marill - Lv. 27     Water           Electric, Grass                         334
Wartortle - Lv. 24  Water           Electric, Grass                         735
Wartortle - Lv. 24  Water           Electric, Grass                         735

Once past her, you'll realise the path branches yet again. Stay on the left
and jump across the ledge into a grassy area. Keep going south and grab the
X Special along the way. Continue down, jumping over another ledge into...
another grassy area. Keep going further south and jump over the next ledge.
You're now on a big ledge - grab the Revive and jump down. Notice the two
paths have once again crossed each other. Before going any further down,
go east and north to find another hiker.

Hiker Timothy (Payoff: $864)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Diglett - Lv. 27    Ground          Water, Grass                            468
Dugtrio - Lv. 27    Ground          Water, Grass                            885

Go down a bit and you'll see the path splits again. This time, go right and
down over a ledge. Go through the grassy areas to find a pool of water. Go
around it to find a tree bearing Mystery Berries. Keep going down and jump off
the ledge. Go west and north to see that the two paths actually unite once
more, but the right path was the more rewarding way. Go west and you'll see
another entrance to the Dark Cave, along with some trees with a Berry and
Przcure Berry. Go down south and over another ledge. The path splits - either
west or south. Start by going west and a trainer will immediately challenge
you.

Camper Ted (Payoff: $340)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Mankey - Lv. 17     Fighting        Flying, Psychic                         268

Keep going west to find a Dire Hit. Go south and a girl will challenge you.

Picnicker Erin (Payoff: $320)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Ponyta - Lv. 16     Fire            Ground, Water                           520
Ponyta - Lv. 16     Fire            Ground, Water                           520

Go past Erin down south. Jump over yet another ledge into more grass. Go
down south to find that the paths have merged - but you can't go back to the
right-hand side from here. Continue south, through the building and... you're
back on the path to Cherrygrove. But, we're far from done exploring yet. Go
back to Blackthorn and take the right path again. At this first grassy area,
this time take the right path. A little further south, a trainer will take
you on.

Cooltrainer Ryan (Payoff: $1296)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Pidgeot - Lv. 25    Flying/Normal   Electric, Ice, Rock                     921
Electabuzz - Lv. 27 Electric        Ground                                  901

Go further south, over the ledge here and we're back in familiar territory.
Go south, over the ledge. Go south again into a big grassy area. Go south some
more, and jump off the large ledge to find that we're back to where the left
and right paths merge. Last time, we took the left path. Now, take the right
path. Go down, jumping over a few ledges. You'll find a trainer waiting on
the ledge below.

Blackbelt Kenji (Payoff: $672)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Machoke - Lv. 28    Fighting        Flying, Psychic                         876

From this ledge, you can go either left or south. Go south for now. You'll
reach a fork in the path. Go to the far right and jump over another ledge. Go
a bit further south and another trainer will challenge you.

Hiker Michael (Payoff: $800)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Geodude - Lv. 25    Rock            Water, Grass, Ground                    460
Graveler - Lv. 25   Rock            Water, Grass, Ground                    717
Golem - Lv. 25      Rock            Water, Grass, Ground                    948

Jump down south to reach more familiar territory - another place where the
paths have united. Remember this place? Going south and right was the more
rewarding path... But we've been there, so just go straight down on the left
side and jump over the next ledge. Go west a bit and jump down the ledge
facing an entrance to Dark Cave. Another split... Last time we went west, now
we shall go south. A trainer is waiting again.

Hiker Bailey (Payoff: $416)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Geodude - Lv. 13    Rock            Water, Ground, Grass                    238
Geodude - Lv. 13    Rock            Water, Ground, Grass                    238
Geodude - Lv. 13    Rock            Water, Ground, Grass                    238
Geodude - Lv. 13    Rock            Water, Ground, Grass                    238
Geodude - Lv. 13    Rock            Water, Ground, Grass                    238

Go south and down the final ledge to discover you're back at the bottom of
Route 45/46. Fly back to Blackthorn... I know this is a nuisance, but if you
want to get the maximum EXP on this particular route then stay with me. We're
now ready to take the left path... Go south to Mountain Road and take the
path closest to Dark Cave.

Left path
---------
Go south, across the ledge, through all the grass onto a big ledge. Pick up
the Elixir and jump south off the ledge. Going a little further down, one
more hiker will challenge you.

Hiker Parry (Payoff: $928)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Onix - Lv. 29       Rock            Water, Ground, Grass                    670

Jump down again and you'll see the paths have merged... You've explored via
the right path everything beyond this point, so we're finally done with the
accursed Mountain Road and all its forks and ledges... Aghhh!

+-----------------------------------------------------------------------------+
                04.57. Journey to the Pokemon League - [0457] -
+-----------------------------------------------------------------------------+
Fly to New Bark Town - our next destination is the Pokemon League! Before
going any further, make sure all your pokemon are healed; the road to the
League isn't easy and breaks are few and far in between. You should also
make sure you have a pokemon that knows Waterfall, Surf, Strength, and
Whirlpool.

Ready? From New Bark Town, go to the far east and you'll find a river. Surf
along the river east for a long, long way. when you reach land, a man will
talk to you (approaching you, like a trainer). He tells you that you have
reached the land of Kanto! In your Pokegear, you can see that you are in a
new but familiar land... The land from Red/Blue/Yellow... Although this does
officially mark the start of your adventure in Kanto, it will be classified
as Johto until you have defeated the Pokemon League.

Anyway, go east a bit and you'll see a cave. But first, surf along the
small channel below a long way east and on a small ledge, get the Rare Candy.
Backtrack to the cave and enter Tohjo Falls, marking the beginning of the
road to the Pokemon League.

+-----------------------------------------------------------------------------+
                         04.58. Tohjo Falls - [0458] -
+-----------------------------------------------------------------------------+
Inside, surf across the water to the western wall and north to find a Moon
Stone on a small ledge. Go back east and where you see a waterfall, use your
HM Waterfall to cross it (examine it the same way you did with whirlpools).
At the top of the falls, go east along the channel and down the massive
waterfall. Keep going south and you'll see a ledge to your right and some
light... Go into this hole and you've already reached the end of Tohjo Falls.

+-----------------------------------------------------------------------------+
                         04.59. Enter Kanto - [0459] -
+-----------------------------------------------------------------------------+
As soon as you step out of the Falls, a trainer will challenge you.

Cooltrainer Megan (Payoff: $1536)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Bulbasaur - Lv. 32  Grass/Poison    Fire, Psychic, Flying                   438
Ivysaur - Lv. 32    Grass/Poison    Fire, Psychic, Flying                   960
Venusaur - Lv. 32   Grass/Poison    Fire, Psychic, Flying                  1425

Not bad, eh? The trainers will start picking up around this point. If you're
having trouble already, I suggest you take the time to level up a bit. Moving
along, enter the house to your left, taking care NOT to jump over the ledge,
or you will have to redo Tohjo Falls. Go talk to the grandma here and if you
are sufficiently levelled, she will give you TM37 Sandstorm... It's not too
useful. Go back outside with care! Go east past the trainer who ambushed you
and start surfing across the lake here. On the other side of the lake, you'll
find a reasonable area of grass. Not too far on land, another trainer will
challenge you.

Cooltrainer Blake (Payoff: $1488)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Magneton - Lv. 33   Electric/Steel  Fire, Ground                           1138
Exeggcute - Lv. 31  Grass/Psychic   Fire, Flying, Dark                      651
Quagsire - Lv. 31   Water/Ground    Grass                                   909

Go east through the grass and yet another guy will approach you for battle.

Cooltrainer Brian (Payoff: $1218)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Sandslash - Lv. 35  Ground          Water, Grass                           1214

Go east some more on the bridge and another trainer will challenge you.

Psychic Gilbert (Payoff: $1088)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Starmie - Lv. 30    Psychic/Water   Electric, Dark                         1330
Exeggcute - Lv. 30  Psychic/Grass   Fire, Flying, Dark                      630
Girafarig - Lv. 30  Psychic/Dark    None                                   1084

Before going any further along the bridge, go back to land and surf along the
water east and south until you see a whirlpool. Remove it and go past to find
a lone trainer on a ledge guarding an item. Battle him quickly...

Bird Keeper Jose (Payoff: $840)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Farfetch'd - Lv. 35 Normal/Flying   Electric                                705

Get the item, which is TM22 Solar Beam! Backtrack to the bridge and start
walking. At the first bend, a girl will see you and challenge you.

Cooltrainer Reena (Payoff: $1488)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Starmie - Lv. 31    Psychic/Water   Dark, Electric                         1374
Nidoqueen - Lv. 33  Poison/Rock     Water, Psychic, Ground                 1371
Starmie - Lv. 31    Psychic/Water   Dark, Electric                         1374

Continue along the bridge. The bridge turns east for a while, then north. Along
the way, a fisher will battle you.

Fisher Scott (Payoff: $1360)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Qwilfish - Lv. 30   Water/Poison    Electric, Psychic, Ground               642
Qwilfish - Lv. 30   Water/Poison    Electric, Psychic, Ground               642
Seaking - Lv. 34    Water           Electric                               1237

Keep going along the bridge and you'll hit solid land. Go north, past the
grass and eventually, you'll bump into another trainer.

Psychic Richard (Payoff: $1152)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Espeon - Lv. 36     Psychic         Dark                                   1512

Going west only leads south - essentially back, so go north. Eventually, you'll
reach a white path. Follow the path to reach a house. Enter the house and talk
to the woman inside to get all your pokemon fully restored. There is a big
grassy area to the west which expands south; there are some reasonably
powerful pokemon to train with. Don't venture too far south unless you want to
take a shortcut back to the bridge, as well as a lone house that contains the
locations of all of the Day of the Week people. Once you're ready, it's time to
move on again. We're not too far off from the Pokemon League now...

Continue north and a trainer will battle you.

Cooltrainer Joyce (Payoff: $1536)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Pikachu - Lv. 36    Electric        Ground                                  631
Blastoise - Lv. 32  Water           Electric, Grass                        1440

After she is defeated, grab the Ice Berry from the tree above the healing
house and heal again. Go up once again. After a while, another trainer will
be in your way...

Cooltrainer Gaven (Payoff: $1536)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Victreebell - Lv. 32 Grass           Poison, Fire, Flying                  1309
Kingler - Lv. 32     Water           Electric, Grass                       1411
Flareon - Lv. 32     Fire            Ground, Water                         1357

Once again, go back and heal if necessary. Going further north, follow the
winding white path to meet with another cooltrainer guy.

Cooltrainer Jake (Payoff: $1680)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Parasect - Lv. 33    Grass/Poison    Fire, Flying, Psychic                  904
Golduck - Lv. 35     Psychic/Water   Electric, Dark                        1305

Go on north and you'll eventually see a building marking your destination. But,
alas, there's one more girl to battle.

Cooltrainer Beth (Payoff: $1728)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Rapidash - Lv. 36    Fire            Water, Ground                         1478

Before going to the League Reception Gate building, go back south across the
numerous ledges below Beth. On the way, pick up the Max Elixir. Go to the
healing house, heal and return to the gate. Enter...

Go north and the guard will let you through as you have all eight Johto badges.
Keep going up and you'll see two guys blocking two paths. Remember this
Reception Gate for later... Anyway, continue north and through the double-doors
to reach Victory Road.

+-----------------------------------------------------------------------------+
                        04.60. Victory Road - [0460] -
+-----------------------------------------------------------------------------+
Yes indeed, this is the very last obstacle before the Pokemon League. I know
you're probably sick and tired of going through obstacle after obstacle...
But be patient, this is the last one! There are some strong wild pokemon here
for you to train against - so you might want to take some time to train.

From the entrance, go straight up onto the upper ledge. Head right, up, and
then right at the fork. Go around the path and grab the Max Revive and Full
Heal. Backtrack to the fork and this time head left. Follow the path and
at the next split path, DO NOT go down unless you want to go back to the
beginning. Go up and through the ladder to the next floor.

From here, head east and up the ledge. Follow the path east and go down the
stairs. Go left to reach a ledge, but don't cross it - just grab the X
Special. Go all the way to the eastern wall of the cave and follow the
winding path to another ladder.

From here, climb the ledge just above you and follow it all the way around.
Climb down, go east and jump off the ledge. Go east and you'll see you're
below where you were just a few seconds ago. Go through the ladder to your
right. Go up on this ledge and grab the Full Restore. Jump off this ledge to
find yourself earlier on in the cave. Go left, up and through the ladder.

This time, go all the way east instead of going up the ledge. Follow the
path and you will see the exit to Victory Road above. Approach it and...
your rival will appear, ready to challenge you one last time before the
Pokemon League!

Rival (Payoff: $2280)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Sneasel - Lv. 34     Bug/Dark        Fire, Flying                           961
Magneton - Lv. 34    Steel/Electric  Fire, Ground                          1173
Golbat - Lv. 36      Flying/Poison   Electric, Rock, Ice, Psychic           658
Haunter - Lv. 35     Ghost           Dark, Psychic, Ground                  945
Kadabra - Lv. 35     Psychic         Dark                                  1087
Starter - Lv. 38     Varies          Varies                              Varies

As you can see, most of his pokemon share some weaknesses, so basically just
exploit them and you'll win. Fire and Psychic types are particularly useful
against him, but by now you should have a variety of different types of
pokemon.

Once he departs, don't exit Victory Road just yet. Instead, go west a bit. At
the far western wall, drop down into the hole. Grab the TM26 Earthquake that
is right next to you. Go east, drop down the ledge and make your way back to
the end of Victory Road.

+-----------------------------------------------------------------------------+
                     04.61. The Indigo Plateau - [0461] -
+-----------------------------------------------------------------------------+
Yes! Freedom! And we're at the Pokemon League at last...! Go north, following
the path. Enter the big building, which is the Pokemon League. Inside, there
is a Pokemon Center to the left and a Mart to the right. The old man with an
Abra can teleport you to New Bark Town if you want to go back for some reason.
If you go to the far right of the building and up, you'll see the stairs that
leads to the Elite Four, the best trainers in the world. You must defeat them
all in succession and then the Champion to become the world's best pokemon
trainer...

There are a few things I would recommend you do first before attempting to
conquer the Pokemon League. I suggest training to around level 50, with a
strong variety of pokemon to help you out. You may want to do a few
sidequests and get a few rare pokemon at this stage (Lugia would be helpful,
as would the legendary dogs). My party for the Pokemon League was as follows:

Ampharos Lv. 50 Thunderpunch, Tackle, Thundershock, Thunder Wave
Typhlosion Lv. 50 Flame Wheel, Swift, Earthquake, Quick Attack
Espeon Lv. 50 Psychic, Swift, Shadow Ball, Headbutt
Quagsire Lv. 50 Slam, Surf, Earthquake, Rollout
[Filler]
[Filler]

It's not the best of teams, but a team similar to this is the bare minimum.
Before proceeding, stock up from the Mart (especially if you are below Lv. 50)
and make your final team adjustments. Now, proceed through the stairs to
begin the hardest challenge you have faced yet...

Once you go up the stairs, you will automatically walk forward and the door
behind you will seal itself. In other words, there's no backing out until
you've either won the entire thing, or lost.

Go forward along the path to see that you are in an icy room. A clue to what
the first of the Elite Four has, perhaps? There's no way to go any further
(the double doors a little further north are locked), so talk to the weird
evil-looking man and prepare for the Elite Four's fury!

ELITE FOUR WILL
---------------
Payoff: $4200

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Xatu - Lv. 40        Psychic/Flying  Dark, Electric, Ice                   1465
Jynx - Lv. 41        Psychic/Ice     Electric, Dark, Fire                  1203
Slowbro - Lv. 41     Psychic/Water   Electric, Dark, Grass                 1440
Exeggutor - Lv. 41   Psychic/Grass   Fire, Flying, Dark                    1861
Xatu - Lv. 42        Psychic/Flying  Dark, Electric, Ice                   1539

Strategy:
As you can see, the icy surroundings were somewhat deceiving. Will is in fact
a master of psychic pokemon! Unfortunately for him, several of his pokemon have
common weaknesses. A strong electric pokemon can remove the Xatus and Slobro
without too much trouble, provided you use a reasonably strong attack such as
Thunderbolt or Thunderpunch. Jynx is more likely to be removed by a strong
fire attack such as Flame Wheel and she is probably the most devestating of
Will's team. Her sleep and attract status ailments will keep your pokemon
distracted while she wreaks havoc. Take her out fast. Exeggutor is the easiest
of Will's team; being a grass-type means that a strong fire or flying attack
will see the end of it.

Will will say a few words and the door to the next room opens up. Go on through
and once again, the door behind you seals shut. This time, we're in a forest
room. You should know by now that the surroundings give away at least part of
the Elite Four member's team. Proceed forward and talk to the man. He turns
out to be... Koga! Yes, the same Koga who in Red/Blue/Yellow was the fifth
Gym Leader. Looks like he's a lot better now...

ELITE FOUR KOGA
---------------
Payoff: $4400

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Ariados - Lv. 40     Bug             Fire, Flying                          1146
Forretress - Lv. 43  Bug             Fire, Flying                          1086
Muk - Lv. 42         Poison          Psychic, Ground                       1413
Crobat - Lv. 44      Flying/Poison   Electric, Rock, Ice, Psychic          1923
Venomoth - Lv. 41    Poison/Flying   Psychic, Electric                     1212

Strategy: Koga is extremely weak to Psychic pokemon, so I suggest you have a
strong Psychic on your team (you should anyway, because Psychics are THAT good)
and sweep the vast majority of his team. For his two bugs, use strong fire
attacks and they will fall as well. Most of the time, Koga will bait you with
attacks like Double Team and once he's established himself, he'll start dealing
damage through poison and sleep attacks. Finish him fast (just like Will) for
best results.

Once again, the door opens to the next room. If you haven't had any problems
yet, I think you're good enough to go the whole way, so just save now, and then
go on to the next room...

Ooh... More lava. I just *love* lava. Go forward to see a familiar face... At
least one of the original Elite Four remains. It's Bruno - how ironic,
considering he was the easiest of the original Elite Four... Talk to him and
prepare for battle.

ELITE FOUR BRUNO
----------------
Payoff: $4600

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Hitmontop - Lv. 42   Fighting        Flying, Psychic                       1242
Onix - Lv. 43        Rock            Ground, Water, Ice, Grass              994
Hitmonlee - Lv. 42   Fighting        Flying, Psychic                       1251
Machamp - Lv. 46     Fighting        Flying, Psychic                       1902
Hitmonchan - Lv. 42  Fighting        Flying, Psychic                       1260

Strategy: Bruno is laughably easy compared to his comrades, methinks. He has a
massive weakness to flying and psychic types. Your strong psychic pokemon
should wipe the floor with him. You've faced numerous Onix in the past, so deal
with it the normal way.

Whee... After taking care of the easiest Elite Four member yet, go on to the
last member of the Elite Four.

Hmm... This room is - quite plain. The only odd thing about it is the fact
that it seems surrounded in total darkness... Talk to the woman and prepare
for yet another battle.

ELITE FOUR KAREN
----------------
Payoff: $4700

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Umbreon - Lv. 42     Dark            Fighting                              1773
Vileplume - Lv. 42   Grass/Poison    Fire, Flying, Ice, Psychic, Ground    1656
Gengar - Lv. 45      Ghost           Psychic, Ghost, Bug                   1831
Murkrow - Lv. 44     Dark/Flying     Electric, Rock, Ice                   1008
Houndoom - Lv. 47    Dark/Fire       Water                                 2053

Strategy: Karen has a versatile bunch of pokemon, unlike the other members of
the Elite Four. That doesn't mean she's much harder; pick on her pokemon's
weaknesses. Strong, fast attacks are the key to winning. Don't allow any of
her pokemon time to settle, or it might be the end of you... So close, yet so
far!

Karen allows you to pass; the Champion awaits your arrival. Before doing
anything else, save unless you are dying! If you've made it this far, you're
well on your way to becoming Pokemon Champion. Heal with whatever items you
have left, and after that go through the exit to the north.

Welcome to the final frontier of the Pokemon League! Follow the red carpet all
the way up. Waiting on the elevated platform there is Lance! It all makes
sense now... When you are ready, climb the stairs to the platform and the two
of you will have a brief but sentimental reunion. Once that's over with, the
ultimate clash of the Pokemon League will begin!

CHAMPION LANCE
--------------
Payoff: $5000

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Gyarados - Lv. 44    Flying/Water    Electric 4x, Rock, Grass, Ice         2017
Dragonite - Lv. 47   Dragon          Ice, Dragon                           2194
Aerodactyl - Lv. 46  Flying/Rock     Electric, Water, Ice                  1990
Dragonite - Lv. 47   Dragon          Ice, Dragon                           2194
Charizard - Lv. 46   Fire/Flying     Water, Electric                       2059
Dragonite - Lv. 50   Dragon          Ice, Dragon                           2335

Strategy: Lance, as Champion, is easily the strongest trainer you have faced
yet. As much as you can, stick to the weaknesses of his pokemon. None of his
pokemon are overly strong; it's just that his type choices are some of the
best around. He has a balance of many types, all of which are quite
experienced. Lance's main strategy is to use the VERY strong attack Hyper
Beam (150 base attack). He will try to sweep your team with this single
attack. The only weakness he has is that Hyper Beam must recharge IF IT DOES
NOT OHKO your pokemon. You need to take out his pokemon as fast as possible.
It's easy enough for everything except his Dragonites. They are dragons with
very little weaknesses and are very highly levelled. If you have no ice types
with you, I suggest that you attack them with your strongest attacks (Psychic,
Surf and so forth) keeping in mind the HP of your pokemon. Inflict status
ailments whenever possible (Burn and Poison are by far the most useful) and
with a little bit of luck, you'll beat the Dragon Master.

After Lance concedes, Professor Oak shows up on the scene and congratulates
you. Mary is about to interview you, but Lance intervenes and takes you to the
back of the Pokemon League; to the Hall of Fame, where Pokemon Champions are
honoured eternally. After more talking about the makings of greatness, Lance
will register you and your pokemon in the Hall of Fame! Well, I should say
congratulations for becoming the League Champion! But it's not over yet...

+-----------------------------------------------------------------------------+
                   04.62. The End & The Beginning - [0462] -
+-----------------------------------------------------------------------------+
Your game will be saved and the credits will start to roll. After a long wait,
press A on the 'THE END' screen and resume your game. You will begin outside
of your house. As soon as you take a step, Professor Elm will phone you and
ask you to come to his Lab. Go into his Lab and talk to him. He gives you an
S.S. Ticket, which will allow you to travel by ship to Kanto! The ship will
depart from Olivine City. He tells you to give his regards to Oak. So... It's
time for yet another journey to begin - winding back the clock to Kanto, the
land in Red/Blue/Yellow. Before going on any further, finish up anything you
have missed up to this point. It'll be a while before you can return to Johto.

Well, it's time to conclude the Johto walkthrough, and commence the Kanto
walkthrough...

  O=========================================================================O
 /                     05. KANTO WALKTHROUGH - [0500] -                      \
O=============================================================================O

+-----------------------------------------------------------------------------+
                          05.01. S.S. Aqua - [0501] -
+-----------------------------------------------------------------------------+
Fly to Olivine City. Just a bit to your right is the Olivine Port (from the
Pokemon Center, that is). Follow the path to the dock and follow the path
south. When the seaman nearby welcomes you to the Fast Ship S.S. Aqua and
asks whether you are boarding, say yes. You'll show your S.S Ticket and be
allowed to pass further south. A seaman escorts you onto the ship, and he
blocks the door behind, marking the start of the journey to Vermillion City!

So, we're on the S.S. Aqua, en route to Vermillion, and there's nowhere else to
go. We might as well explore, right? Start walking south from the entrance,
and suddenly a gentleman will bump into you. Apparently, his granddaughter is
missing, and he's in a hurry. Go west, ignoring all the doors south for now.
There's a seaman outside of one door that tells you this is your cabin. You
can sleep in the bed to heal your pokemon completely! If you take a look
inside, there's even a PC. Anyway, go back outside.

From your cabin, go east, ignoring the first door you see - that cabin is
empty. Enter the second cabin to your cabin's right and walk a bit east until
a man sees you...

Hiker Noland (Payoff: $1056)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Sandslash - Lv. 31   Ground          Ice, Water, Grass                     1074
Golem - Lv. 33       Rock            Ground, Water, Ice, Grass             1242

OK, get out of this cabin and heal if necessary. The cabin to the far right is
also empty, so from your cabin go left and south. Go east from the wall and
you'll see a second series of cabins. Joy. Start with the far western cabin.
Enter and approach the fat man.

Firebreather Lyle (Payoff: $1344)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Koffing - Lv. 28     Poison          Psychic                                684
Flareon - Lv. 31     Fire            Ground, Water                         1314
Koffing - Lv. 28     Poison          Psychic                                684

Exit this cabin, heal if required, and enter the third cabin from the left. The
second one is empty. When you enter this next cabin, you'll see two girl
trainers above you and a fat guy to the far right. Don't take another step
forward or you'll have to face two trainers in a row. Instead, move to the
far left and start going up. The fat guy will challenge you first.

Pokefan Colin (Payoff: $2560)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Delibird - Lv. 32    Ice/Flying      Electric                              1248

Now, go up a little further and talk to the first girl to your right.

Twins Meg & Peg (Payoff: $620)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Teddiursa - Lv. 31   Dark            Fighting                               823
Phanpy - Lv. 31      Steel/Ground    Water                                  823

We're done in this cabin, so go back out and go to the cabin one to your right,
which is in fact the far right cabin. The gentleman you bumped into earlier
is there, and still hasn't found his granddaughter. Exit this cabin.

We're done with this level of the ship, so to speak. From the cabin you just
came from, go a bit to your right and down the stairs.

From where you emerge, go north a bit and a sailor will be blocking your way.
Talk to him and he asks you to look for his buddy, who's goofing off somewhere.
We have to do TWO tasks now. He's not going to let you through yet, so go
back to the previous floor.

Enter the previously empty cabin next to your cabin and talk to the sailor in
here. He said he took a quick nap, and subsequently challenges you!

Sailor Stanly (Payoff: $1040)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Machop - Lv. 31      Fighting        Psychic, Flying                        583
Psyduck - Lv. 26     Water/Psychic   Electric                               445
Machoke - Lv. 33     Fighting        Psychic, Flying                       1032

He leaves, so now you can return to the second floor of the ship. Talk to
the sailor blocking your way, and he thanks you. He says that a little girl
went past this way... You can go past him now, so go up, a bit west and go
down into the open cabin area. Talk to the man throwing up in the trash can.

Juggler Fritz (Payoff: $1160)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Mr. Mime - Lv. 29    Psychic         Dark                                   844
Magmar - Lv. 29      Fire            Ground, Water                         1036
Machoke - Lv. 29     Fighting        Psychic, Flying                        906

Go back up and follow the path west until you see a dining area south. Enter it
and go west a bit until a sailor sees you.

Sailor Jeff (Payoff: $1280)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Raticate - Lv. 32    Normal          Fighting                               795
Raticate - Lv. 32    Normal          Fighting                               795

Return to the main grey path, go a little further west and talk to the girl
staring at the wall.

Picknicker Debra (Payoff: $660)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Seaking - Lv. 33     Water           Electric                              1201

Continue following the grey path south and up the stairs.

Go and enter the lone cabin here. Go to the far north and you'll see a girl
standing next to an old man, presumably the captain. Talk to the girl and she
will return to the gentleman escorted by you (automatically). The gentleman
will reward you with the Metal Coat, a hold item that boosts steel-type moves.
At that moment, the S.S. Aqua will arrive in Vermillion City.

Backtrack to the beginning of the ship and talk to the guy who escorted you
on the ship (blocking the entrance). He'll guide you off. Go up the bridge
and follow the path north, down the stairs, through the hallway and up the
next set of stairs. A girl standing there tells you the S.S. Aqua only operates
on Wednesdays and Sundays if you ever want to use it again. Go out of the door
above and follow the winding path north to reach Vermillion City.

+-----------------------------------------------------------------------------+
                       05.02. Vermillion City - [0502] -
+-----------------------------------------------------------------------------+
We're stepping foot in the old Kanto from Red/Blue/Yellow! Notice how the path
forks. To the right is a man, and further right is Snorlax, sleeping and
blocking the way beyond. So - go west and you'll reach the heart of Vermillion.
To the far north-west of town is the Pokemon Center, but just left of it is
a house with a Fishing Guru, who has a tip about a certain fisher named Wilton
on Route 44. It's not exactly a big town, but what may interest you is that
the Vermillion Gym is still around in the south-west of town. Before going
there, let's take a look at the building above; the Pokemon Fan Club. Talk to
the chairman (the gentleman at the far end of the table) and say yes when he
asks you whether you came to hear about his pokemon. He'll give you a Rare
Candy for listening to him brag. Exit the Fan Club.

Alright, first you need the Cut HM. Once you have it, cut the tree that blocks
the way to the Gym and enter it.

Old memories... Your advisor friend is still around, he somehow got to Kanto
as well. If you talk to him, he'll tell you that Lt. Surge's trap system is
not active at the moment, which makes getting to Lt. Serge all that much
easier. You should remember if you played the original games the series of
trash cans with switches in them. Well, the trash cans are there, but there's
no more annoying puzzle to go along with it! First, go to the far western wall
of the Gym and go north. Talk to the guy facing east.

Juggler Horton (Payoff: $1360)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Electrode - Lv. 33   Electric        Ground                                1060
Electrode - Lv. 33   Electric        Ground                                1060
Electrode - Lv. 33   Electric        Ground                                1060
Electrode - Lv. 33   Electric        Ground                                1060

Cool... Notice the remix in the battle music, for Kanto only. Now, make your
way around him (stick to the western wall) and you can simply bypass the other
trainers and fight Surge now. But that's not my style, so I just simply
approached the cooltrainer from behind him ;)

Guitarist Vincent (Payoff: $1024)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Magnemite - Lv. 27   Steel/Electric  Ground, Fire                           514
Voltorb - Lv. 33     Electric        Ground                                 727
Magnemite - Lv. 32   Steel/Electric  Ground, Fire                           609
Magnemite - Lv. 32   Steel/Electric  Ground, Fire                           609

Go east a bit and down south to confront the final trainer before Lt. Surge,
a gentleman.

Gentleman Gregory (Payoff: $2376)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Pikachu - Lv. 37     Electric        Ground                                 649
Flaafy - Lv. 33      Electric        Ground                                 826

The path is now completely clear for you to take on your first Kanto Gym
Leader, the legendary Lt. Surge. You might want to heal beforehand. When you
are ready, go to the far north of the Gym and talk to the strong but old guy.

LEADER LT. SURGE
----------------
The Lightning American
Payoff: $9200
Rewards: Thunder Badge - increases pokemon's speed

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Raichu - Lv. 44      Electric        Ground                                1149
Magneton - Lv. 40    Steel/Electric  Ground, Fire                          1380
Electrode - Lv. 40   Electric        Ground                                1285
Electrode - Lv. 40   Electric        Ground                                1285
Electabuzz - Lv. 46  Electric        Ground                                1537

Strategy: Notice how the Gym Leader music has drastically been changed as well.
It sounds a lot better in my opinion. Back to the battle, Lt. Surge isn't that
tough. He's about the same level as an Elite Four member, and if you beat the
Pokemon League, then this battle shouldn't be difficult. Lt. Surge has a very
glaring weakness to ground pokemon, but at this late stage of the game almost
any strong pokemon can wipe the floor with him.

Once you've obtained your first Kanto Badge, it's time to leave. Heal at the
Pokemon Center, and it's time to move on. I should tell you that Kanto is full
of stronger than Johto trainers who are relatively weak to your Pokemon League
party, so you might want to think about capturing some rare pokemon every now
and then (I'll tell you when necessary) and raise them against the weaklings
around the area.

From Vermillion, the only way out is by going north. Eventually, you'll reach
Route 6.

+-----------------------------------------------------------------------------+
                           05.03. Route 6 - [0503] -
+-----------------------------------------------------------------------------+
Start following the white path. You'll notice that the wild pokemon music has
also changed. Follow it all the way to the end (or cut across the grass to the
north-east corner of the route) and you'll see a man standing in front of the
Underground Path. Apparently, due to the Power Plant problem, the Path is
blocked. Not to worry, go a bit to your left and enter the big building.

+-----------------------------------------------------------------------------+
                        05.04. Saffron City - [0504] -
+-----------------------------------------------------------------------------+
Talk to the sentry guard and he'll tell you you've just entered Saffron City.
Although Saffron City has the Magnet Train which provides a connection between
Kanto and Johto (Saffron to Goldenrod - remember the Station there?), it
doesn't work because of - you guessed it. The Power Plant problem... Go past
him and through the double doors to enter the massive city of Saffron.

Starting with the bottom road, there's the Pokemon Center on the far left,
and on the far right is Mr. Psychic's House. Talk to him and he'll give you
TM29, Psychic. On the second road from the bottom, there's the Silph Co. Office
Building. It's a lot smaller than you'd remember it being, because you can't
go past the first floor :/ But, talk to the guard blocking the way and he'll
reward you with Up-Grade, an item that can be used to evolve Porygon via
trade. Back in the streets of Saffron, on the second road from the top
(which is split - you can only access the two parts of it from the left and
right sides) are the Pokemon Mart (right) and Copycat's House. Go inside of
Copycat's House and upstairs. Talk to Copycat, the weird mimicking girl.
Remember her house for now. Now, on the far northern road are the places of
interest in Saffron. In the far north-west of town is the Magnet Train
Station, which is out of order. To the east of that is the road up (towards
Cerulean City). You may have noticed that Saffron City is a crossroads between
several locations. I'll make sure that every square inch of Kanto is explored,
so just follow the walkthrough and you'll be fine. To the east of that is...
Two Gyms? You should recall that on the left is the Fighting Dojo, while on
the right is the Official Saffron City Gym. Enter the Dojo first.

+-----------------------------------------------------------------------------+
                        05.05. Fighting Dojo - [0505] -
+-----------------------------------------------------------------------------+
Notice that the Gym is empty, except for a man guarding an item. Or not -
you can walk past him. The guy says that the Karate King is training in a
cave in Johto (see Tyrogue/Mt. Mortar under Unique Pokemon for more details).
Walk past him and grab the Focus Band, a hold item that may prevent fainting.
Get out of here.

+-----------------------------------------------------------------------------+
                05.06. The Master of Psychic Pokemon - [0506] -
+-----------------------------------------------------------------------------+
Enter the Gym. As you can see, the Gym is divided into several segments. You
have to use the warp tiles to teleport around and find your way to the Gym
Leader. Easier said than done - and I have to create a guide for this! Sigh...
Let's begin. Step into the first warp tile.

OK, let's first deal with the old lady in the centre of four warp tiles.

Medium Rebecca (Payoff: $1400)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Drowzee - Lv. 35     Psychic         Dark, Ghost                            765
Hypno - Lv. 35       Psychic         Dark, Ghost                           1237

Notice that you are in the BOTTOM RIGHT corner of the Gym. You need to maintain
your sense of direction in this piece of... I mean - uh - 'challenging' Gym.
I'll be clearing out every segment of the Gym BEFORE Sabrina.

From this BOTTOM RIGHT segment, step into the bottom left warp tile. You are
now in the BOTTOM LEFT segment of the Gym. Remember - you started from the
CENTRE BOTTOM segment of the Gym. Let's deal with the guy in the middle here.

Psychic Franklin (Payoff: $1184)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Kadabra - Lv. 37     Psychic         Dark, Ghost                           1149

OK, remembering that we are in the BOTTOM LEFT segment of the Gym. Take the
top left warp tile.

Now, you're in the TOP RIGHT segment. Battle the trainer first, as always...

Psychic Jared (Payoff: $1120)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Mr. Mime - Lv. 32    Psychic         Dark                                   931
Exeggcute - Lv. 32   Psychic/Grass   Fire, Flying, Dark                     672
Exeggcute - Lv. 35   Psychic/Grass   Fire, Flying, Dark                     735

You may have noticed that some segments of the Gym are completely empty. They
are every single centre segment - that is, the centre bottom (entrance), the
centre top, the centre left and the centre right. So, all we have to find now
is the top left segment, battle the trainer and make our way to the central
segment where Sabrina, the Gym Leader is. Take the bottom left tile.

Tadah! We're in the TOP LEFT segment of the Gym! Talk to the medium here.

Medium Doris (Payoff: $1440)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Slowpoke - Lv. 34    Psychic/Water   Dark, Electric                         720
Slowbro - Lv. 36     Psychic/Water   Dark, Electric                        1264

We're almost done now. Take the bottom left tile from here and you'll reach...

Yep, the central segment of the Gym. Save and get ready to battle for your
10th Gym Badge.

LEADER SABRINA
--------------
The Master of Psychic Pokemon!
Payoff: $9600
Rewards: Marsh Badge - draws out your subliminal powers (?!)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Espeon - Lv. 46      Psychic         Dark                                  1941
Mr. Mime - Lv. 46    Psychic         Dark, Ghost                           1339
Alakazam - Lv. 48    Psychic         Dark, Ghost                           1912

Strategy: Sabrina is much tougher than most of the trainers you have taken on
in the past. Psychic pokemon are always a pain, because they are fast, they
have powerful special attacks, and have recovery moves to support themselves
with. Don't underestimate her. Besides that, just use your standard extremely
powerful attacks.

Once you're done, it's time to head out of here. Take the warp tile next to
Sabrina, from the top left segment take the top left tile, from the top right
segment take the top right tile, from the bottom right segment take the bottom
right tile and you're back at the entrance. Exit the Gym.

Well, we've pretty much finished with Saffron City for the time-being, which
means we have to choose which way to go - up to Cerulean, left to Celadon,
right to Lavender, or back to Vermillion. We should go north first, because we
can then establish a connection route between Cerulean, Lavender and Saffron
(look at the map and you'll see what I mean).

So, from the Fighting Dojo, enter the building to the left. Exit out the other
side and you'll reach Route 5.

+-----------------------------------------------------------------------------+
                           05.07. Route 5 - [0507] -
+-----------------------------------------------------------------------------+
Notice from here if you go east, you'll see the other side of the Underground
Path. Start going north from either road (left or right) and you'll reach
Cerulean City. But don't go too far north yet, notice how we had to go left
or right on Route 5 because we could not simply go straight up north. From
the north of both roads, go to the centre and start going south. Jump down
the ledges and go through the grass until you see a house overlooking Saffron
City. Enter it and talk to the old woman to receive a Cleanse Tag. Go back
outside, jump down the ledge and make your way north. Now, it's time to say
hello to...

+-----------------------------------------------------------------------------+
                        05.08. Cerulean City - [0508] -
+-----------------------------------------------------------------------------+
Start by going directly north past the barricade to reach the main area of
the city. From the bottom road again, notice the far left building is a
Bike Shop. It's locked, but reading the sign reveals that the guy there moved
to Goldenrod in Johto... On the road above is a random house, the Pokemon
Center, and the Gym. Don't go there just yet. Go around to the northern part
of the city, and there will be another pointless house. To the far north-east
is another somewhat pointless house with a Diglett. Going west of the city
leads to a grassy area that cannot be bypassed this way (it leads to Mt. Moon,
which can only be accessed from Pewter). To the north of the city is the
Cerulean Cape, and to the east of the city is the way towards the Power Plant.
Let's head up north towards Cerulean Cape.

+-----------------------------------------------------------------------------+
                        05.09. Cerulean Cape - [0509] -
+-----------------------------------------------------------------------------+
You'll soon see the good old Nugget Bridge. Keep going north and you'll see
that it is empty... No more free nuggets from here. From when you reach the
white path, go north onto the ledge and examine the bush there for a free
Potion. Now, go to the western wall. Go south all the way until you hit the
wall and see water to your right (this is the way to the Unknown Dungeon, for
those Red/Blue/Yellow players). Surf across the water and follow it until you
can see a guy to your right. If you talked to him from the other side, he says
that there is an item nearby - but it an only be accessed from this side. Where
the wall folds (in the corner or niche) examine the water for the Berserk
Gene, a hold item that boosts attack but causes confusion. Now, backtrack all
the way to Nugget Bridge.

Now, start following the white path veering off to the right. You'll soon see
a guy standing in the way who will fight you.

Schoolboy Dudley (Payoff: $1120)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Oddish - Lv. 35      Grass/Poison    Fire, Flying, Ice, Psychic, Ground     585

So... apparently, the Nugget Bridge challenge has moved a little bit. Go
a bit further to your right and fight the second of the six Challenge trainers.

Lass Ellen (Payoff: $816)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Wigglytuff - Lv. 30  Normal          Fighting                               700
Granbull - Lv. 34    Normal          Fighting                              1296

Continue further right and challenge the next guy, No. 3!

Schoolboy Joe (Payoff: $1056)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Tangela - Lv. 33     Grass           Flying, Fire                          1173
Vaporeon - Lv. 33    Water/Ice       Electric, Grass                       1386

Navigate your way around the hedges. Notice you'll have to fight two trainers
in a row.

Lass Laura (Payoff: $744)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Gloom - Lv. 28       Grass/Poison    Fire, Flying, Ice, Psychic, Ground     792
Pidgeotto - Lv. 31   Flying/Normal   Electric, Ice, Rock                    750
Bellossom - Lv. 31   Grass           Ice, Fire, Flying                     1221

Camper Lloyd (Payoff: $680)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Nidoking - Lv. 34    Poison/Rock     Psychic, Water, Ice, Ground           1420

Navigate your way west and south to meet the last trainer of the challenge.

Lass Shannon (Payoff: $768)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Paras - Lv. 29       Grass/Poison    Flying, Fire                           435
Paras - Lv. 29       Grass/Poison    Flying, Fire                           435
Parasect - Lv. 32    Grass/Poison    Flying, Fire                           877

What? No prize? Go a bit further right and fight another guy who is preying on
your weariness.

Super Nerd Pat (Payoff: $1152)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Porygon - Lv. 36     Normal/Psychic  None                                  1002

Now continue to follow the path east and another guy will be waiting for you.
Go up to him and talk to him for your reward, your Nugget. But - he also wants
a battle...

Cooltrainer Kevin (Payoff: $1680)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Rhyhorn - Lv. 38     Rock/Ground     Fight, Steel, Grass 4x, Water 4x,     1098
                                     Ice, Ground
Wartortle - Lv. 35   Water/Ice       Grass, Electric                       1072
Charmeleon - Lv. 35  Fire            Ground, Water                         1065

After he's defeated, cut the tree to your left and grab the Protein. Now,
continue going east. You'll eventually see the Sea Cottage, which is Bill's
house. Inside, there's an old man who will reward you for showing him some
pokemon. No one is around, so go south across the bridge and follow the path
west all the way back and south, jumping over the ledge marking the end of
the shortcut and being brought back to Cerulean. The Gym is still empty for
now, so it's time we move on - for the time-being.

Make your way east from Cerulean City and you'll reach Route 9.

+-----------------------------------------------------------------------------+
                           05.10. Route 9 - [0510] -
+-----------------------------------------------------------------------------+
Follow the path and cut the tree. Go down a bit and a trainer will battle you.

Picnicker Edna (Payoff: $680)


Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Nidorina - Lv. 30    Poison          Psychic, Ground                        751
Raichu - Lv. 34      Electric        Ground                                 888

Jump down to the ledge south of you and start going east. When you see a sign
above you, go up. Follow the path west and fight the guy along the way.

Camper Sid (Payoff: $580)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Dugtrio - Lv. 32     Ground          Ice, Water, Grass                     1048
Primeape - Lv. 29    Fighting        Flying, Psychic                        925
Poliwrath - Lv. 29   Water/Fighting  Psychic, Electric                     1149

Go back to where the fork split and go east. Soon enough, another guy will
challenge you.

Camper Dean (Payoff: $620)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Golduck - Lv. 33     Psychic/Water   Electric, Dark                        1230
Sandslash - Lv. 31   Ground          Water, Ice, Grass                     1081

Go south and jump off the ledge. Follow the grassy path east and fight the man.

Hiker Sidney (Payoff: $1024)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Dugtrio - Lv. 34     Ground          Water, Ice, Grass                     1114
Onix - Lv. 32        Rock            Water, Ice, Grass, Ground              739

Backtrack to where you fought the trainer before and this time go east. Go
straight up until another hiker decides to battle you.

Hiker Tim (Payoff: $992)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Graveller - Lv. 31   Rock            Ground, Ice, Grass, Water              889
Graveller - Lv. 31   Rock            Ground, Ice, Grass, Water              889
Graveller - Lv. 31   Rock            Ground, Ice, Grass, Water              889

Go east and jump off the ledge south. Continue south and a girl will confront
you.

Picnicker Heidi (Payoff: $640)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Skiploom - Lv. 32    Grass/Flying     Bug, Fire, Flying, Poison, Ice X2,    931
                                      Psychic, Ground, Electric, Rock
Skiploom - Lv. 32    Grass/Flying     Bug, Fire, Flying, Poison, Ice X2,    931
                                      Psychic, Ground, Electric, Rock

From here, go east. Notice a river above you. Don't get there just yet. Go
south and heal at the Pokemon Center. To your left is Rock Tunnel, but we're
not going there yet. Instead, go back to the body of water. Surf and follow
the river south to reach the Kanto Power Plant - it's time to solve this
crisis once and for all.

+-----------------------------------------------------------------------------+
                     05.11. Power Plant Crisis - [0511] -
+-----------------------------------------------------------------------------+
Go inside the Power Plant. Go all the way up, to the right and down to reach
the generator. Talk to the manager. Get out of here. As you are leaving, the
sentry will receive a phone call. A shady character has been loitering around
in Cerulean, so that's we're we are off to now.

Backtrack to Cerulean City. Enter the Gym - and as you do, a Rocket will bump
into you. He's a bit thick, but he'll let you go for now. Before leaving, go
north until you see a small body of water surrounded by land. Examine the top
left area and you'll receive the Machine Part, so we can now restore power to
the Power Plant!

Before leaving, go north to Nugget Bridge. The Rocket is there, and that idiot
will tell you where he stashed the part after he's beaten anyway. But first -
a battle.

Rocket Grunt (Payoff: $1200)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Golbat - Lv. 30      Flying/Poison   Electric, Rock, Ice, Psychic          1098

He'll flee after his defeat - after learning that Team Rocket has been split
up yet again. Now, return to the Power Plant. Talk to the Manager, and as
a reward for retrieving the missing part, you'll get TM07 Zap Cannon. Now,
go back outside. Because the crisis has been resolved, the Underground Path
between Cerulean and Saffron is open again (not that it was useful) and the
Magnet Train is fully operational! But first, let's return to Cerulean City.

+-----------------------------------------------------------------------------+
                    05.12. The Tomboyish Mermaid - [0512] -
+-----------------------------------------------------------------------------+
Go to Cerulean Cape and to where the Sea Cottage is. You'll see Misty on a date
with some random cooltrainer. The guy will see you and immediately run away.
Misty will be annoyed and will say something to you, but then she will see
you have many badges. She will say she is happy to take you on and will return
to her Gym.

Backtrack (we do a lot of that nowadays) to Cerulean Gym and enter. Surprise,
surprise, the Gym is no longer empty. Go north and you can see that the path
splits; a trainer is on each path. Let's start with the left.

Swimmer Briana (Payoff: $700)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Seaking - Lv. 35     Water           Electric                              1275
Seaking - Lv. 35     Water           Electric                              1275

Go back to the right path and take on the swimmer there.

Swimmer Parker (Payoff: $280)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Horsea - Lv. 32      Water           Electric                               568
Horsea - Lv. 32      Water           Electric                               568
Seadra - Lv. 35      Water           Electric                              1162

Go north and you'll see one last swimmer before Misty.

Swimmer Diana (Payoff: $740)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Golduck - Lv. 37     Water/Psychic   Electric, Dark                        1378

When you're ready, save and approach Misty.

LEADER MISTY
------------
The Tomboyish Mermaid
Payoff: $9400
Rewards: Cascade Badge

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Golduck - Lv. 42     Water/Psychic   Electric, Dark                        1566
Lapras - Lv. 44      Water/Ice       Electric                              2054
Starmie - Lv. 47     Water/Psychic   Electric, Dark, Ghost                 2083
Quagsire - Lv. 42    Water/Ground    Grass                                 1233

Strategy: Misty doesn't seem like any threat, but she can be if you don't
stick to type advantages. Take everything out quickly, or she can freeze you
in your tracks. You should at this stage of the game have a strong electric
type that can wipe her out. Take care if you plan to raise weak pokemon against
her.

Once she's defeated, exit the Gym. You might think we're off to Rock Tunnel to
come full circle to Lavender, but not quite yet. Let's check out that Magnet
Train, shall we?

+-----------------------------------------------------------------------------+
                        05.13. Magnet Train - [0513] -
+-----------------------------------------------------------------------------+
Go back to Saffron City and go to the Magnet Train Station... But, you can't
go on the train. You need a Magnet Train Pass. One of the people waiting to
board tells you something about Copycat... Return to her house and talk to
her. She has lost a Clefairy Doll, and says that if you return it to her she
will give you a Magnet Train Pass. Exit the house.

Fly to Vermillion City and go into the Fan Club. Talk to the guy next to the
Clefairy Poke Doll. After he learns that a little girl has lost her doll and is
sad, he returns the Doll to you as a Lost Item, saying that he will one day
befriend a real Clefairy.

Return to Copycat's House and give her the Lost Item. In exchange, she will
give you the Magnet Train Pass she promised, so you can use it! You now have
unlimited access to the Magnet Train, which will take you from Kanto to Johto
and back again at any time. It provides the connection between the two biggest
cities in the world, Goldenrod and Saffron.

Now, it's off to Rock Tunnel. Fly to the Pokemon Center in Cerulean, and walk
back to the next Pokemon Center outside the cave. After healing, get a
pokemon that knows Flash and enter the cave.

+-----------------------------------------------------------------------------+
                         05.14. Rock Tunnel - [0514] -
+-----------------------------------------------------------------------------+
Rock Tunnel is actually much more linear than you may remember it being. Go
east and go down the ladder.

Go all the way west to the wall and grab the Iron. Backtrack to where the path
split and this time go north. Go north and follow the path, until you reach
a ladder. Go up.

From where you emerge, go south and east. Go down the next ladder.

Go west a bit and then north. Keep going until you hit the wall and grab the
Revive. Go back south, go west a bit and then south. Keep going until you
can grab the PP Up. Go back up and in the north-east is another ladder. Go
up it. On the way, you might want to capture either Cubone or Kangaskhan.

Go south and follow the path west. Grab the Elixir near the western wall and
TM47 Steel Wing on the ledge above. Exit out south.

You're outside, already! From the cave, go east and a hiker will challenge you.

Hiker Jim (Payoff: $1120)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Machamp - Lv. 35     Fighting        Flying, Psychic                       1447

Go south and jump down the ledges. Before going any further south where you can
see a building, go west and fight the man facing the opposite direction.

Pokefan Robert (Payoff: $2640)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Quagsire - Lv. 33    Water/Ground    Grass                                  967

Now, make your way south and you'll eventually reach Lavender Town, marking
the circular path of your journey.

+-----------------------------------------------------------------------------+
                        05.15. Lavender Town - [0515] -
+-----------------------------------------------------------------------------+
Lavender Town is a morbid place, in case you haven't realised yet. Pokemon who
die (how do they die?) are laid to rest here. There's the Kanto Radio Tower
here, a Name Rater and the Soul House, as well as the Pokemon Volunteer House.
We also can't forget the standard Poke Mart and Center.

There's almost nothing around, except the Kanto Radio Tower. Go inside and
talk to the gentleman, who thanks you for solving the Power Plant crisis.
He gives you an EXPN Card, which allows you to tune into Kanto Radio Stations
in Kanto. Hmm... Does this give you any ideas? We'll get to that later. Exit
the Tower. There are two ways out of Lavender Town; either south, or west.

For now, we'll go west and make our way back to Saffron City.

+-----------------------------------------------------------------------------+
                           05.16. Route 8 - [0516] -
+-----------------------------------------------------------------------------+
As soon as you reach this route, there will be a tree above you. It contains
a PRZCureberry. We haven't see a tree in a while... Follow the path south,
west and north until a guy challenges you.

Super Nerd Tom (Payoff: $1024)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Magnemite - Lv. 32   Steel/Electric  Fire, Ground                           609
Magnemite - Lv. 32   Steel/Electric  Fire, Ground                           609
Magnemite - Lv. 32   Steel/Electric  Fire, Ground                           609

Continue following the white road up and west until another guy decides to
take you on.

Super Nerd Sam (Payoff: $1088)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Grimer - Lv. 34      Poison          Psychic, Ground                        655
Muk - Lv. 34         Poison          Psychic, Ground                       1143

Keep going along the path south. Notice I haven't said anything about the grass
in between the road, where you need to Cut the tree to enter. There are some
interesting pokemon around that you may consider catching. Anyway, go west
along the path and when the path bends back north, you'll see a line of
bikies. They are the ones who guard the way back into Saffron, so we have to
get past them. From the bottom:

Biker Zeke (Payoff: $1024)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Koffing - Lv. 32     Poison          Psychic                                781
Koffing - Lv. 32     Poison          Psychic                                781

Take on the next member of the Kanto Pokemon Federation.

Biker Harris (Payoff: $1088)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Flareon - Lv. 34     Fire            Ground, Water                         1441

One more...

Biker Dwayne (Payoff: $960)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Koffing - Lv. 27     Poison          Psychic                                658
Koffing - Lv. 29     Poison          Psychic                                708
Koffing - Lv. 30     Poison          Psychic                                732
Koffing - Lv. 28     Poison          Psychic                                684

You'll see that the second Underground Path from here to Celadon has been shut
down because of the idiots who you just defeated. The gatehouse to your left
leads back to Saffron.

From Saffron, go west and exit out the other side of the gatehouse. On the
other side, you'll see a patch of grass north of you where rare pokemon appear
at night. Go a bit further west and you'll see the other side of the
Underground Path, plus a sign that explains the reason for its closure.
Continue up onto the ledge and follow the big path west to find yourself in...

+-----------------------------------------------------------------------------+
                        05.17. Celadon City - [0517] -
+-----------------------------------------------------------------------------+
Celadon is another big city, if you can recall. There's a big mansion, a
shopping complex like in Goldenrod, a restaurant, and Celadon's own Game
Corner. Celadon Mansion unfortunately doesn't have much to offer. It no
longer nets you an Eevee like the good old Red/Blue/Yellow days. On the third
floor of the front entrance, you'll find the game creators. The game designer
will reward you for completely filling up your Pokedex. Going through the
back entrance to the Mansion (from the entrance to Celadon, go north on the
right side of the Pokemon Center and follow the path) and making your way all
the way to the top floor of the Mansion will net you the TM03 Curse. The man
with glasses there will give it to you if you listen to his story, which can
only be heard at nighttime. Back to the main streets of Celadon, if you go to
the far north-west of town you'll see the Pokemon Mart. It's very similar to
the Goldenrod complex, except that the TMs vary. You may want to invest in
some stat boosters too. The main feature in the central part of town is the
Game Corner. One of the fat guys in there will give you one measly coin for
free... But, you might be interested in the prizes, particularly the likes of
Porygon. Oh, and Team Rocket's base is no longer in the Game Corner, for those
older players. Heading further south, you'll notice the restaurant, which is
largely useless. Then, even further south you'll see the resident Gym, which
is our next destination.

After retrieving a pokemon that knows Cut, cut the tree just south of the
restaurant. Follow the path west, then a bit north and you'll see the entrance
to the Gym. There's also an old man who seems to be doing something... wrong.
When you're ready, enter the Gym.

+-----------------------------------------------------------------------------+
                 05.18. The Nature-Loving Princess - [0518] -
+-----------------------------------------------------------------------------+
Go directly north and soon enough, a pair of twins will challenge you.

Twins Jo & Zoe (Payoff: $700)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Victreebell - Lv. 35 Grass           Flying, Fire, Ice                     1432
Vileplume - Lv. 35   Grass/Poison    Fire, Flying, Ice, Psychic, Ground    1380

Just north of the twins, you'll see two girls looking directly towards the
centre of the Gym. Start by talking to the girl on the far left:

Picnicker Tanya (Payoff: $740)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Exeggcutor - Lv. 37  Psychic/Grass   Dark, Ice, Fire, Flying               1680

Next, the girl on the far right.

Lass Michelle (Payoff: $816)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Skiploom - Lv. 32    Grass/Flying    Bug, Fire, Flying, Poison, Ice X2,     931
                                     Psychic, Ground, Electric, Rock
Hoppip - Lv. 33      Grass/Flying    Bug, Fire, Flying, Poison, Ice X2,     522
                                     Electric, Rock
Jumpluff - Lv. 34    Grass/Flying    Bug, Fire, Flying, Poison, Ice X2,    1281
                                     Electric, Rock

Continue going north and you'll see that only one last blue-haired trainer
stands between you and fighting the Gym Leader.

Beauty Julia (Payoff: $3080)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Paras - Lv. 32       Grass           Fire, Flying, Ice                      480
Exeggcute - Lv. 32   Grass           Fire, Flying, Ice                      672
Parasect - Lv. 35    Grass           Fire, Flying, Ice                      960

Erika, the Gym Leader, is just above the trainer you battled. Save, and when
you are ready, challenge her.

LEADER ERIKA
------------
The Nature-Loving Princess
Payoff: $9200
Rewards: Rainbow Badge, TM19 Giga Drain

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Tangela - Lv. 42     Grass           Fire, Flying, Ice                     1494
Jumpluff - Lv. 41    Grass/Flying    Bug, Fire, Flying, Poison, Ice X2,    1545
                                     Electric, Rock
Bellossom - Lv. 46   Grass           Fire, Flying, Ice                     1813
Victreebell - Lv. 46 Grass           Fire, Flying, Ice                     1882

Strategy: Erika is simple, due to the fact that grass-types have multiple
weaknesses. By now, fire, flying and ice attacks should be abundant in your
party. Or if not, the sheer brute power of your party should overwhelm her.
Either way, Erika is a walk in the park. At least she's nice enough to give you
a TM, unlike the other stingy Gym Leaders so far...

Once you're done, leave the Gym. If you whip your map out, you'll see that to
the west of Celadon lies Cycling Road, going all the way south to Fuchsia
City. Similarly, from Lavender, going south is an alternate route leading to
Fuchsia. But, we're not going there yet. In fact, we've got some unfinished
business back in Viridian City.

+-----------------------------------------------------------------------------+
                      05.19. Catching Snorlax - [0519] -
+-----------------------------------------------------------------------------+
Fly back to Viridian City and head east, back to where the sleeping Snorlax is
peacefully resting. Remember how we got the EXPN Card? Well, that's the key
to waking up Snorlax. Before approaching it, make sure you save and have a
stash of Ultra Balls with you. With your radio, tune into the Pokemon Flute
station. Examine Snorlax, and a battle will follow. It's a freaking level 50
pokemon, so be on your guard. Weaken it as much as possible, and throw Ultra
Balls like mad before it Rests and completely recovers. It might be a good
idea to wear it down before trying to catch it, but watch out for its very
powerful attacks. It also has Leftovers, as an additional pain for you to
deal with. Once Snorlax is either knocked out or caught, the way has been
cleared north and east. You can go either into Diglett's Cave up north, or
east towards Route 11, which will eventually link up with Lavender Town. Let's
start by going into Diglett's Cave.

+-----------------------------------------------------------------------------+
                       05.20. Diglett's Cave - [0520] -
+-----------------------------------------------------------------------------+
Enter the cave up north of you. In this small room, the guy is just randomly
standing there, he's not a trainer - so don't worry about him. Go down the
ladder to his right. In Diglett's Cave, you might want to catch the random
Dugtrio that appears every now and then. Down on the next floor, follow the
winding path north. When you see a lone rock standing in the centre, examine
it for a Max Revive. Continue following the path and go up the next ladder.
From the next floor, go south and exit Diglett's Cave.

+-----------------------------------------------------------------------------+
                           05.21. Route 2 - [0521] -
+-----------------------------------------------------------------------------+
Again, if you look at your map, you're close to the far west of Kanto, which
we haven't actually explored much at all yet. From where you emerge, go east,
hit the eastern forests, go north and grab the Carbos in the corner. Go
back down and follow the path south. Enter the house. Talk to the man and he
will give you a Nugget for free. How nice. Exit the house and continue down
south. Cut the tree, go down and jump over the ledges. Enter the building just
below. Inside is Professor Oak's Aide. Continue south and keep going down,
down, down and grab the Elixir down there. Ignore everything to the left of
you for now (which you can access, but we're not going there just yet).
Instead, backtrack all the way north to Diglett's Cave again. From there,
this time go west and cut the tree. Go a bit north and battle the trainer in
the grass.

Bug Catcher Ed (Payoff: $480)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Beedrill - Lv. 30    Bug             Fire, Flying                          1021
Beedrill - Lv. 30    Bug             Fire, Flying                          1021
Beedrill - Lv. 30    Bug             Fire, Flying                          1021

After that, follow the path north to enter a familiar but very old city.

+-----------------------------------------------------------------------------+
                         05.22. Pewter City - [0522] -
+-----------------------------------------------------------------------------+
Yes, yes, Brock's old town of Pewter City. We're back... But, alas, Pewter
City isn't what it used to be. There's basically nothing of interest except
the Gym. The Museum of Science has been closed down for renovations, and the
other houses are useless. To the north-east of town is a garden that has two
trees which give a Mint and Ice Berry each. Something you absolutely NEED to
get is from and old man wandering about in the east of town, on the white
path leading towards Mt. Moon (still in Pewter City). Talk to him and he will
give you the rare Rainbow Wing, which will give you a chance at catching the
legendary pokemon Ho-oh from Tin Tower. He's to the right of the Mart, if
you are confused. When you are ready to go into the Gym, enter it; it's in
the far east of town.

Go north and keep going north. Soon enough a trainer will challenge you.

Camper Jerry (Payoff: $740)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Sandslash - Lv. 37   Ground          Ice, Water, Grass                     1291

Go north some more and you'll see a familiar face. Save, and when you are
ready, challenge Brock.

LEADER BROCK
------------
The Rock Solid Pokemon Trainer
Payoff: $4200
Rewards: Boulder Badge - makes your pokemon even more powerful (?)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Graveler - Lv. 41    Rock            Ground, Water, Ice, Grass             1176
Kabutops - Lv. 42    Rock/Bug        Ground, Grass                         1809
Omastar - Lv. 42     Water/Rock      Grass                                 1791
Onix - Lv. 44        Rock            Ground, Water, Ice, Grass, Steel      1017
Rhyhorn - Lv. 41     Rock/Ground     Fight, Steel, Grass 4x, Water 4x,     1185
                                     Ice, Ground

Strategy: Brock has chosen a really weak type to specialise in. Rock types are
weak to so many types you are bound to have at least one of them. Water types
are especially common, so sweep his party. Kabutops and Omastar are the
slightly bizarre type combinations, so adjust accordingly. Don't send a water
type against either of those two, because they are not weak to them. Apart
from that, Brock isn't going to pose a challenge.

After you've done, congratulations on getting your 13th badge. Not bad. Head
back outside. Now, there are two ways to go from Pewter City; either south
towards Viridian, or east towards Mt. Moon. Let's first complete the path
between Pewter City and Cerulean City once and for all.

+-----------------------------------------------------------------------------+
                           05.23. Route 3 - [0523] -
+-----------------------------------------------------------------------------+
Make your way east from Pewter City and you'll eventually reach Route 3. Keep
going until you reach the grassy area. From there, go north in the gap
between the ledges and start going east. Soon enough, a trainer will take
you on.

Youngster Warren (Payoff: $560)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Fearow - Lv. 35      Flying/Normal   Electric, Ice, Rock                   1215

Keep going east until you hit the wall and start going south. Once again, a
guy waiting there will challenge you.

Youngster Jimmy (Payoff: $528)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Raticate - Lv. 33    Normal          Fighting                               819
Arbok - Lv. 33       Poison          Psychic, Ground                       1039

Jump down off the ledge and go south. Follow the path east and a fat man will
challenge you.

Firebreather Otis (Payoff: $2784)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Magmar - Lv. 29      Fire            Water, Ground                         1036
Weezing - Lv. 32     Poison          Psychic                               1185
Magmar - Lv. 29      Fire            Water, Ground                         1036

Continue going east and follow the winding path. Eventually, the path will
start going back north again. Keep going along the white path and eventually
one more trainer will challenge you.

Firebreather Burt (Payoff: $1536)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Koffing - Lv. 32     Poison          Psychic                                781
Slugma - Lv. 32      Fire/Rock       Water, Fighting                        534

Go up some more to see that there's no more Pokemon Center outside of Mt. Moon.
When you're ready go inside the cave.

+-----------------------------------------------------------------------------+
                          05.24. Mt. Moon - [0524] -
+-----------------------------------------------------------------------------+
As soon as you enter, your Rival will see you and challenge you to a battle!

RIVAL
-----
Payoff: $4500

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Sneasel - Lv. 41     Bug/Dark        Fire, Flying                          1159
Magneton - Lv. 41    Steel/Electric  Fire, Ground                          1414
Starter - Lv. 45     Depends         Depends                            Depends
Gengar - Lv. 43      Ghost           Dark, Psychic, Ghost                  1750
Alakazam - Lv. 43    Psychic         Dark, Ghost                           1713
Golbat - Lv. 42      Flying/Poison    Electric, Rock, Ice, Psychic         1539

Strategy: Your rival is a weakling at this stage of the game. He has barely
improved since your last encounter, and shouldn't be difficult to take down.
Stick with type advantages for a quick and easy victory. If anything, the
only difficulty in this battle is that he takes you by surprise.

After the sore loser runs away, you are free to leave. Start by going east
and stay on the eastern route at the fork. Go up the ladder. Go south and
exit. You're in Mt. Moon Square. There's a random house that sells a few things
that are mostly useless, and to the far west is the actual square. At night on
some days, Clefairy will appear and do their moon dance ritual. Check the
calendar section for more details. From where you emerge, go south and jump
off the ledge. Go east from here and enter the cave again. Go north and down
the ladder. Go south and jump down the ledge. Keep going south to finally
exit Mt. Moon.

+-----------------------------------------------------------------------------+
                           05.25. Route 4 - [0525] -
+-----------------------------------------------------------------------------+
From the cave, start heading east and eventually you'll encounter a girl who
wants a battle.

Picnicker Hope (Payoff: $680)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Flaaffy - Lv. 34     Electric        Ground                                 852

Jump down the ledge below you. Start heading east and eventually, another guy
will challenge you.

Bird Keeper Hank (Payoff: $816)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Pidgey - Lv. 12      Flying/Normal   Electric, Ice, Rock                    141
Pidgeot - Lv. 34     Flying/Normal   Electric, Ice, Rock                   1252

Keep going east until you hit the hedge wall. You should recognise the other
side - we're very close to being back in Cerulean now. Go north and carefully
follow the path east a bit, then north and another girl will challenge you.

Picnicker Sharon (Payoff: $660)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Furret - Lv. 31      Normal          Fighting                               769
Rapidash - Lv. 33    Fire            Ground, Water                         1357

From this trainer, go east, still carefully following the path. Don't jump down
or you'll screw up. When you see a gap, go north. In this area, go west and
grab the HP Up. Now, go back east and start hopping across all the ledges
until you are on a white path. Go east some more and you'll find you're back
in Cerulean.

Now, we have explored eastern and northern Kanto completely. We need to find
our way south to Fuchsia and beyond. From the map, you can see that there are
two routes there. But first, let's connect Lavender Town to Viridian City.

+-----------------------------------------------------------------------------+
                          05.26. Route 12 - [0526] -
+-----------------------------------------------------------------------------+
Fly to Lavender Town. From there, go south. Not long after, you'll find that
you're on Route 12, and walking over a series of platforms above water. Keep
going south and a fisher will soon see you.

Fisher Kyle (Payoff: $1248)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Seaking - Lv. 28     Water           Electric                              1020
Poliwhirl - Lv. 31   Water           Electric, Grass                        870
Seaking - Lv. 31     Water           Electric                              1128

From there, follow the bridge south. After a few twists and turns, another
fisher will challenge you.

Fisher Martin (Payoff: $1280)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Remoraid - Lv. 32    Water           Electric, Grass                        534
Remoraid - Lv. 32    Water           Electric, Grass                        534

Continue south and you'll see a sign, as well as a path going west. This is
what we are looking for. The route extends much, much further south, but we
won't worry about that just yet. Go west, following the green path. When it
becomes a white path, you know you've just reached...

+-----------------------------------------------------------------------------+
                          05.27. Route 11 - [0527] -
+-----------------------------------------------------------------------------+
Route 11 extends west back to Viridian City, which is our aim for now. Continue
on the white path west and eventually a guy will spot you.

Psychic Herman (Payoff: $960)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Exeggcute - Lv. 30   Psychic/Grass   Fire, Flying, Dark, Ice                630
Exeggcutor - Lv. 30  Psychic/Grass   Fire, Flying, Dark, Ice               1362
Exeggcute - Lv. 30   Psychic/Grass   Fire, Flying, Dark, Ice                630

Go behind him and a bit east into a cleared green area. Examine the lone bush
for a Revive. Examine the tree just north of it for a Berry. Return back to
the white path and start going south. The path will go west, and when it turns
back north, a guy will be waiting to challenge you.

Youngster Owen (Payoff: $560)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Growlithe - Lv. 35   Fire            Ground, Water                          682

Follow the path west again, and when it forks, take the northern path. Keep
following it west, and at the bend another guy will want to fight you.

Youngster Jason (Payoff: $528)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Sandslash - Lv. 33   Ground          Water, Ice, Grass                     1152
Crobat - Lv. 33      Flying/Poison   Electric, Rock, Ice, Psychic          1441

Now, just cut across the grass to where the path continues west. Follow it
until you see a sign. From there, go north a bit and challenge the final
trainer on this route.

Psychic Fidel (Payoff: $1088)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Xatu - Lv. 34        Flying/Psychic  Dark, Electric, Ice, Ghost            1245

Backtrack to the sign and head west to find yourself back at the entrance to
Diglett's Cave, marking the completion of yet another circular route in Kanto.
I'm sure you're sick of circular routes by now, but we're nearly done, so
don't worry about it - much.

+-----------------------------------------------------------------------------+
                        05.28. Cycling Road - [0528] -
+-----------------------------------------------------------------------------+
Fly back to Celadon City. From there, head west. That's right, we're finally
going south to Fuchsia City. Enter the building, and out the other side.
You're automatically on your bike. It's time to whizz down south to Fuchsia
at light speed! But, as an author of a guide, I will be making sure that
every single trainer on this road is covered as well.

Start by going south and you'll see that the road splits into two. At this
point, you'll be moving faster due to the downward pull of the slope. Mash
the Control Pad the opposite direction to resist it.

Now, going south a bit more, you'll notice to your right that there is a pool
and on the other side, another path starts. We'll start with the left-hand
side. Continue down the centre of the two main paths, and you'll see that you
will crash into a pool of water. This splits the two main paths, but before
you have time to contemplate your next action a biker will challenge you.

Biker Riley (Payoff: $1088)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Weezing - Lv. 34     Poison          Psychic                               1260

From here, take the right main path and have a free fall south. You'll hit a
wall eventually and you'll see that the two main paths do join up. Going a
bit west, another biker will take you on.

Biker Glenn (Payoff: $1024)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Koffing - Lv. 28     Poison          Psychic                                684
Magmar - Lv. 30      Fire            Ground, Water                         1072
Weezing - Lv. 32     Poison          Psychic                               1185

Have another free-fall south and on the way you'll see a path extending to the
right-hand side of Cycling Road. Keep going south and when you see a gate,
you'll know you've finished the road. Pretty fast and cool, huh? Continue
south for now - we'll come back to the other side in a moment. One more biker
will challenge you.

Biker Charles (Payoff: $960)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Koffing - Lv. 30     Poison          Psychic                                732
Charmeleon - Lv. 30  Fire            Ground, Water                          912
Weezing - Lv. 30     Poison          Psychic                               1111

Go south a bit more to find you've hit the wall - the end of the line marking
the very end of Cycling Road. But first, let's pedal all the way to the top
and investigate the right-hand side of the road. At the top, stick to the
eastern wall. When you see a third far eastern path, go down it. Free-fall
and eventually a biker will see you on the road and fight you.

Biker Joel (Payoff: $1024)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Magmar - Lv. 32      Fire            Ground, Water                         1144
Magmar - Lv. 32      Fire            Ground, Water                         1144

From there, just free fall all the way to the bottom of the road. When you
hit the bottom wall, make your way east and enter the building. On the other
side, you'll find yourself on Route 18, knocking on Fuchsia's door.

+-----------------------------------------------------------------------------+
                          05.29. Route 18 - [0529] -
+-----------------------------------------------------------------------------+
Go east and fight the first trainer you see.

Bird Keeper Bob (Payoff: $816)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Noctowl - Lv. 34     Flying/Psychic  Electric, Dark, Ice                   1179

Before going any further east, go south into the grassy area. Fight the
trainer standing around there.

Bird Keeper Boris (Payoff: $768)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Doduo - Lv. 31       Normal/Flying   Electric, Ice                          616
Doduo - Lv. 28       Normal/Flying   Electric, Ice                          576
Dodrio - Lv. 32      Normal/Flying   Electric, Ice                         1083

Go back north to the white path and go east some more to find yourself in the
southern-most city of Kanto, Fuchsia.

+-----------------------------------------------------------------------------+
                        05.30. Fuchsia City - [0530] -
+-----------------------------------------------------------------------------+
If you go south immediately when you can, you'll find your way up on the
main ledge of Fuchsia. There's the local Gym, as well as the Pokemon Center.
Although Fuchsia looks big, it actually isn't that big. The reason? The
Safari Zone has been shut down, because the Warden decided to high-tail it
out of there. Looks like Game Freak are getting lazy... But you can't blame
them, after all they at least bothered to remake Kanto. Anyway, there's
nothing around except the Gym, so that's we're we are going right now.

Enter the gym, and you'll see that there's a new Gym Leader in town, Koga's
daughter Janine. Remember that Koga went and joined the Elite Four (and how
pitiful he was...). Start off by going directly north in the narrow path
(you should be able to see that there are 'invisible' walls to either side of
you) and talk to the girl, who is an imposter (obviously - it can't be THAT
easy).

Lass Linda (Payoff: $816)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Bulbasaur - Lv. 30   Grass           Fire, Flying, Ice, Bug                 411
Ivysaur - Lv. 32     Grass/Poison    Fire, Flying, Ice, Psychic             966
Venusaur - Lv. 34    Grass/Poison    Fire, Flying, Ice, Psychic            1515

Go back down and hug the eastern wall, making your way north. On the way up,
confront the next fake Janine.

Picnicker Cindy (Payoff: $720)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Nidoqueen - Lv. 36   Poison/Rock     Ice, Water, Psychic, Ground           1495

Continue hugging the wall, reach the top-left corner of the gym and start
walking west. Confront yet another imposter along the way.

Camper Barry (Payoff: $720)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Nidoking - Lv. 36    Poison/Rock     Ice, Water, Psychic, Ground           1503

From this guy (how did he turn himself into a girl?) go west, and using the
walls as your boundaries, go south. When you're at the fork, head off to the
right and battle the final imposter.

Lass Alice (Payoff: $1440)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Gloom - Lv. 30       Grass/Poison    Fire, Flying, Ice, Psychic, Ground     849
Gloom - Lv. 30       Grass/Poison    Fire, Flying, Ice, Psychic, Ground     847
Arbok - Lv. 34       Poison          Psychic, Ground                       1071

Go back to the fork, and this time go south into the deepest niche of the
entire Gym. There's no one else left, which means this must be Janine. Save
and talk to her...

LEADER JANINE
-------------
The Poisonous Ninja Master
Payoff: $7800
Rewards: Soul Badge, TM06 Toxic

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Crobat - Lv. 36      Flying/Poison   Electric, Rock, Ice, Psychic          1573
Ariados - Lv. 33     Bug/Poison      Fire, Flying, Psychic                  946
Weezing - Lv. 36     Poison          Psychic                               1333
Venomoth - Lv. 39    Poison/Psychic  Psychic, Fire, Flying                 1152
Weezing - Lv. 36     Poison          Psychic                               1333

Strategy: Talk about being a walk in the park... ALL her pokemon are weak to
psychic attacks, and if you are a decent trainer, you'll have at least one
psychic-type on your team. Add to the fact she is weaker than every single
other Kanto Gym Leader and her own father, then you know that you've got this
battle in the bag.

After Janine's been taken care of, go back outside. You may notice that there
are two main routes from Fuchsia City that we haven't covered yet. Either
south across the sea, or east and back north towards the eastern regions. It's
quite a long yard, composed of three routes. And guess what... We're going to
make our way back north again.

+-----------------------------------------------------------------------------+
                          05.31. Route 15 - [0531] -
+-----------------------------------------------------------------------------+
From Fuchsia, go east, through the gatehouse and you'll end up on Route 15.

Follow the path winding down and going east. You'll see two trainers next to
each other; one staring west and another staring north. Just follow the path
and the western trainer will take you on first.

Schoolboy Tommy (Payoff: $1088)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Xatu - Lv. 32        Flying/Psychic  Dark, Ghost, Electric, Ice            1171
Alakazam - Lv. 34    Psychic         Dark, Ghost                           1354

Next, the northern guy who looks lost.

Schoolboy Kipp (Payoff: $992)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Voltorb - Lv. 27     Electric        Ground                                 595
Magnemite - Lv. 27   Steel/Electric  Ground, Fire                           514
Voltorb - Lv. 31     Electric        Ground                                 684
Magneton - Lv. 31    Steel/Electric  Ground, Fire                          1069

Continue along the path, and soon enough you'll see a girl.

Teacher Hillary (Payoff: $2592)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Aipom - Lv. 32       Normal          Fighting                               643
Cubone - Lv. 36      Ground          Water, Grass, Ice                      670

Continue east some more and another student will await your arrival.

Schoolboy Billy (Payoff: $1120)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Paras - Lv. 27       Poison/Grass    Fire, Flying, Ice, Psychic             405
Paras - Lv. 27       Poison/Grass    Fire, Flying, Ice, Psychic             405
Ditto - Lv. 35       Normal          Depends                                457
Poliwhirl - Lv. 27   Water           Electric, Grass                        757

A bit further east and another teacher feels like challenging you.

Teacher Colette (Payoff: $2592)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Clefairy - Lv. 36    Normal          Fighting                               523

A little further east and yet another student...

Schoolboy Johnny (Payoff: $1056)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Bellsprout - Lv. 29  Grass           Fire, Flying, Ice                      522
Weepinbell - Lv. 31  Grass           Fire, Flying, Ice                     1002
Victreebell - Lv. 33 Grass           Fire, Flying, Ice                     1350

Continue east a bit until you see a tree above you. Cut it and travel across
the ledge west and grab the PP Up. Now, backtrack to where you cut the tree.
Start heading east some more and you've just entered...

+-----------------------------------------------------------------------------+
                          05.32. Route 14 - [0532] -
+-----------------------------------------------------------------------------+
First of all, you'll see a path curving up north. Go up there first (on the
left of a series of hedges) and eventually, a fat guy will be standing near

Pokefan Trevor (Payoff: $5280)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Psyduck - Lv. 33     Psychic/Water   Electric, Dark, Ghost                  565

If you head north, there's a girl searching in a patch of grass for a Clefairy.
She's willing to trade for one, in exchange with an Aerodactyl. Anyway, go
back south, to the path stretching east. Go a bit further along this path,
and a guy will challenge you.

Bird Keeper Roy (Payoff: $840)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Fearow - Lv. 29      Flying/Normal   Electric, Ice, Rock                   1006
Fearow - Lv. 35      Flying/Normal   Electric, Ice, Rock                   1215

Continue following the path as it starts heading north. Another fat old guy
will be waiting along the way...

Pokefan Carter (Payoff: $2320)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Bulbasaur - Lv. 29   Grass           Fire, Flying, Ice                      397
Squirtle - Lv. 29    Water           Electric, Grass                        409
Charmander - Lv. 29  Fire            Ground, Water                          403

Keep going north along the path, and when you see a sign to your right, you
know that you've just reached Route 13, the last route along this exhausting
journey north.

+-----------------------------------------------------------------------------+
                          05.33. Route 13 - [0533] -
+-----------------------------------------------------------------------------+
Just go directly north into the fenced off area (which is the main component
of this route) and immediately, another old guy will challenge you.

Hiker Kenny (Payoff: $928)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Sandslash - Lv. 27   Ground          Water, Ice, Grass                      942
Graveler - Lv. 29    Rock            Water, Ice, Ground, Grass, Steel,
                                     Fighting                               832
Golem - Lv. 31       Rock            Water, Ice, Ground, Steel, Grass
                                     Fighting                              1174
Graveler - Lv. 29    Rock            Water, Ice, Ground, Grass, Steel,
                                     Fighting                               832

Well, the hiker is blocking the route east, so go west, north and east until
you are faced with a crossroads within the fenced area. It actually doesn't
make much of a difference which path you take; I suggest the bottom right one.
Keep going east and at the wall, go north until another guy wants a fight.

Pokefan Alex (Payoff: $2320)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Nidoking - Lv. 29    Rock/Poison     Psychic, Ground, Water, Ice           1210
Slowking - Lv. 29    Water/Psychic   Dark, Ghost, Electric                 1018
Seaking - Lv. 29     Water           Electric                              1056

Continue making your way east, hugging the northern wall. When you see yet
another old guy south of you, challenge him.

Pokefan Joshua (Payoff: $1840)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Pikachu - Lv. 23     Electric        Ground                                 403
Pikachu - Lv. 23     Electric        Ground                                 403
Pikachu - Lv. 23     Electric        Ground                                 403
Pikachu - Lv. 23     Electric        Ground                                 403
Pikachu - Lv. 23     Electric        Ground                                 403
Pikachu - Lv. 23     Electric        Ground                                 403

^ This guy has issues. From this Pikachu-crazed guy, head south. Follow the
water east, and you'll soon see two guys looking south. Challenge the guy on
the left first.

Bird Keeper Perry (Payoff: $816)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Farfetch'd - Lv. 34  Normal/Flying   Electric, Ice                          684

Next, the guy on the right.

Bird Keeper Bret (Payoff: $768)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Pidgeotto - Lv. 32   Flying/Normal   Electric, Ice, Rock                    774
Fearow - Lv. 32      Flying/Normal   Electric, Ice, Rock                   1110

Continue your way east past the fenced portion of the route to the mystical
'Silence Bridge'. Follow the path east and north, and you'll soon hit Route 12
again - but we're not going to change the section again. At a bend in the
bridge as it goes north, you'll see a tree on the opposite side of the bank.
Surf there, cut the tree and grab the Nugget. A bit further north, cut the
next tree and grab the Calcium. Continue north a bit further, and a fisher
will challenge you.

Fisher Barney (Payoff: $1200)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Gyrados - Lv. 30     Dragon/Water    Electric                              1375
Gyrados - Lv. 30     Dragon/Water    Electric                              1375
Gyrados - Lv. 30     Dragon/Water    Electric                              1375

From this fisher, go west, north and east to reach a house. Go inside and
talk to the Fishing Guru's younger brother for the Super Rod, the ultimate
rod. Make sure you say 'yes' to his question. Go back outside and go north.
You'll see a fisher staring out into the abyss, and a bit to the right of
him, a sign marking the eastern entrance to Viridian City. YES! We made it
at last...! But first, one last trainer.

Fisher Steven (Payoff: $1240)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Magikarp - Lv. 25    Water           Electric, Grass                        106
Magikarp - Lv. 25    Water           Electric, Grass                        106
Tentacruel - Lv. 31  Water/Poison    Electric, Psychic, Ground             1360
Qwilfish - Lv. 31    Water/Poison    Electric, Psychic, Ground              663

So, we're done with the vast majority of Kanto now. Can you feel how close we
are to the end? I know writing this guide that the feeling I get is one of
relief and excitement... The guide is almost at an end! It's time to make our
way south from Fuchsia and go by the sea all the way to Pallet Town!

+-----------------------------------------------------------------------------+
                          05.34. Eruption - [0534] -
+-----------------------------------------------------------------------------+
First, fly to Fuchsia. Now, from the Gym, head south. If you go through the
gatehouse, you'll see that... The route is blocked off?! Apparently, the
Cinnabar Island volcano erupted, and so, there's no way through. Talk to the
two fat guys to find out that there's no way to go to Cinnabar from here, and
the only way is to surf from Pallet... Fancy that.

So - our only course of action is to return to Pewter City. Fly there, and
start heading south. From the trainer in the grass, keep going south to end
up in the new and simplified Viridian Forest.

+-----------------------------------------------------------------------------+
                       05.35. Viridian Forest - [0535] -
+-----------------------------------------------------------------------------+
This place made me think: wow, Game Freak really struggled to fit everything
in - and it isn't hard to believe, considering how big the original forest
used to be. Follow the narrow lone path south, grab the Max Potion and continue
along the winding path. There's a tree along the way with a PSNCureberry, and
from there head south. Go west a long way and grab the Dire Hit, and continue
your way south to exit the Forest.

Continue south, jumping over the ledge in your way. A little guy will take
you on as you do so.

Bug Catcher Doug (Payoff: $544)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Ariados - Lv. 34     Bug/Poison      Fire, Flying, Psychic                  975

Start going south from there and another bug catcher will fight you.

Bug Catcher Rob (Payoff: $512)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Beedrill - Lv. 32    Bug             Fire, Flying                          1089
Butterfree - Lv. 32  Bug/Flying      Electric, Fire, Flying, Ice           1096

Continue going south, past the sign to find yourself in yet another nostalgic
locale, Viridian City.

+-----------------------------------------------------------------------------+
                        05.36. Viridian City - [0536] -
+-----------------------------------------------------------------------------+
There isn't much in Viridian, either. The Gym is empty, as usual. Going to
Victory Road is pointless, as we have already beaten the Pokemon League. In
the south-west of town, cut the tree and talk to man inside the area for a
free TM42 Dream Eater. If you're looking for places of interest, there's
only one place; the Trainer House. Basically, inside, go downstairs. Talk to
the lady at the counter. Once per day, you can battle a particularly strong
trainer. It's actually just a random guy that looks like you and has all of
the Johto starters in their fully evolved states at level 50, but EXP is EXP,
right? Anyway, there's nothing left to do right now - so go south towards
Pallet Town.

+-----------------------------------------------------------------------------+
                   05.37. Back to the Beginning - [0537] -
+-----------------------------------------------------------------------------+
Jump off the ledge and head south, and you'll eventually reach Route 1.

At the beginning, go west and jump off the ledge there to reach a tree that
grows Bitter Berries. Jump off the ledge below that, go south a bit more and
jump down off the next ledge. Just below is the first trainer you have had to
battle in a while.

Schoolboy Danny (Payoff: $992)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Jynx - Lv. 31        Ice/Psychic     Dark, Ghost, Electric, Fire            909
Electabuzz - Lv. 31  Electric        Ground                                1035
Magmar - Lv. 31      Fire            Ground, Water                         1108

Continue south and jump off the next ledge. Go east and through the grass
south, and go west again to meet another trainer.

Cooltrainer Quinn (Payoff: $1824)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Ivysaur - Lv. 38     Grass/Poison    Psychic, Fire, Flying, Ice            1147
Starmie - Lv. 38     Psychic/Water   Ghost, Dark, Electric                 1684

Jump off the ledge below again. Head south through the last grassy patch and
you'll enter the town of Pallet, where the Pokemon series began. And let me
tell you now - this town is probably the least changed over time, which isn't
saying much; but at least it's still there. There's virtually nothing of
interest except Oak's famous Pokemon Research Lab. It might interest you to
know that in this game, Red is the Red/Blue/Yellow hero and Blue is his
rival (if you read the signs outside of their houses). Talk to Oak and he'll
tell you to come back and see him after obtaining all eight Kanto badges. It's
time to leave, so go back outside.

From Pallet, surf across the water and start going south to reach Route 21.

+-----------------------------------------------------------------------------+
                          05.38. Route 21 - [0538] -
+-----------------------------------------------------------------------------+
Keep going south until you see a fishing spot (a platform surrounded by water).
To the right is a swimmer in the water.

Swimmer Nikki (Payoff: $560)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Seel - Lv. 28        Water           Electric, Grass                        600
Seel - Lv. 28        Water           Electric, Grass                        600
Dewgong - Lv. 28     Water/Ice       Electric, Fighting, Fire, Grass, Rock 1056
Seel - Lv. 28        Water           Electric, Grass                        600

From this swimmer, start going further south and you'll see a fisher on a
separate fishing spot apparently fishing...

Fisher Arnold (Payoff: $1360)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Tentacruel - Lv. 34  Poison/Water    Psychic, Ground, Electric             1492

From this fishing spot, surf south until you hit a wall. Then start surfing
west and a swimmer will eventually see you.

Swimmer Seth (Payoff: $512)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Quagsire - Lv. 29    Water/Ground    Grass                                  850
Quagsire - Lv. 32    Water/Ground    Grass                                  939
Octillery - Lv. 29   Water           Electric, Grass                       1018

Continue surfing west until you hit the wall there and start surfing south.
Keep going until you see land to your right. Land on it and you have reached
Cinnabar Island, or what's left of it anyway.

+-----------------------------------------------------------------------------+
                      05.39. Cinnabar & Beyond - [0539] -
+-----------------------------------------------------------------------------+
If you read the sign outside the Pokemon Center, it says that Blaine has
relocated to the Seafoam Islands, which is where we are heading next. But,
notice how to the north of the island Gary, or Blue, is looking around. Talk
to him and he will return to his Gym in Viridian... But, we're not going
there just yet.

Instead, notice how there is a channel going east below the island. Follow it
and continue east. Soon enough, a swimmer will spot you.

Swimmer Cameron (Payoff: $272)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Marill - Lv. 34      Water           Electric, Fighting                     421

Continue east for a long way and you'll eventually reach the Seafoam Islands.
Again, it's been decimated. However, there is a lone cave with a sign that
reads the Cinnabar Island Gym. Save, and head inside.

It's a tiny place, but Blaine is standing there, alone. Talk to him to initiate
the challenge for the second last Kanto badge.

LEADER BLAINE
-------------
(???)
Payoff: $5000
Rewards: Volcano Badge

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Magcargo - Lv. 45    Rock/Fire       Water, Ground                         1485
Magmar - Lv. 45      Fire            Water, Ground                         1609
Rapidash - Lv. 50    Fire            Water, Ground                         2056

Strategy: You've come this far, Blaine is just another easy-to-overcome
obstacle in your journey. Fire-types are easy to take out, because water-types
are so common. Use your strongest water attacks for the win.

After he's defeated, your advisor will appear - a bit late now. Go back outside
the cave. We're almost ready to take on the last Kanto Gym - but first, let's
go east and reach the other side of the blocked off Fuchsia City on Route 19.
Start surfing east, and almost immediately a swimmer will challenge you.

Swimmer Lori (Payoff: $640)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Starmie - Lv. 32     Water/Psychic   Dark, Ghost, Electric                 1419
Starmie - Lv. 32     Water/Psychic   Dark, Ghost, Electric                 1419

Surf east a little more to encounter yet another swimmer.

Swimmer Nicole (Payoff: $1280)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Marill - Lv. 29      Water           Electric, Grass, Fighting              360
Lapras - Lv. 32      Water/Ice       Electric, Grass, Fighting             1501
Marill - Lv. 29      Water           Electric, Grass, Fighting              360

Continue east a fair bit longer for another swimmer battle...

Swimmer Harold (Payoff: $480)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Remoraid - Lv. 32    Water           Electric, Grass                        534
Seadra - Lv. 30      Water           Electric                               996

Start heading north to see a couple next to each other. Start with the guy on
the left.

Swimmer Tucker (Payoff: $544)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Shellder - Lv. 30    Water/Ice       Electric, Grass                        622
Cloyster - Lv. 34    Water/Ice       Electric, Grass                       1479

Next, the girl beside him.

Swimmer Dawn (Payoff: $1360)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Seaking - Lv. 34     Water           Electric                              1237

From them, start going north. We're almost at Fuchsia now, one more swimmer is
in your way...

Swimmer Jerome (Payoff: $448)

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Seadra - Lv. 26      Water           Electric                               862
Goldeen - Lv. 28     Water           Electric                               666
Tentacool - Lv. 28   Water/Poison    Electric, Ground, Psychic              630
Tentacruel - Lv. 30  Water/Poison    Electric, Ground, Psychic             1317

Go north and onto land and... surprise, surprise, the road has been cleared.
How convenient... Only done AFTER we came all the way from Pallet Town.
Well, we've almost finished the entire game now. All of Kanto is virtually
explored; get ready for the final frontier!

+-----------------------------------------------------------------------------+
                     05.40. The Final Frontier - [0540] -
+-----------------------------------------------------------------------------+
Fly back to Viridian City and heal. It's time to take on Blue. Enter the Gym
when you are ready, and go north. Talk to Blue, and prepare for the toughest
battle yet.

LEADER BLUE
-----------
Former Champion
Payoff: $11600
Rewards: Earth Badge

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Pidgeot - Lv. 56     Flying/Normal   Electric, Ice, Rock                   2064
Rhydon - Lv. 56      Rock            Ground, Ice, Water, Grass, Steel      2448
Exeggcutor - Lv. 58  Psychic/Grass   Flying, Fire, Ice, Dark, Ghost        2634
Alakazam - Lv. 54    Psychic         Ghost, Dark                           2151
Gyarados - Lv. 56    Flyign/Water    Electric 4x, Rock, Grass, Ice         2659
Arcanine - Lv. 58    Fire            Water, Ground                         2646

Strategy: Yeesh. Blue - the final boss from Red/Blue/Yellow, is back - with a
vengeance. Well, not really, but he's as tough as ever. His pokemon might even
be at higher levels than you (which seems hard to believe, but it is possible).
Think of this battle as a much harder rival battle. Stick to type advantages,
as always, and sweep his pokemon fast. If not, he'll simply use Full Restore
and start thrashing you to hell and back.

Once you're done, congratulations on completing the Kanto Gym conquest! Exit
the Gym. Before going anywhere else, go to Vermillion City. Go to the fat
guy who was at the entrance to Vermillion Port and talk to him. If you have
every single badge, he'll award you with a HP Up. Not too bad. Now, fly back
to Pallet and talk to Oak. He will make arrangements for you to gain access to
Mt. Silver, the final area in the game. It's is accessibly from the Indigo
Plateau, so exit the Lab and fly to Viridian City.

From there, start heading west on the familiar path to Victory Road. Just
follow the path west, north, west for a very long way, down over a ledge,
west again, north and into the League Entrance building. Remember this place?
Yep. It's the League admission building. Go west along the narrow passageway
to reach the famous crossroads. North is to the Pokemon League, south to
Johto, back east is Kanto, which means... west is our goal. There's no more
guards in the way, so follow the passage west and out of the building south.

We've reached Route 28. The wild pokemon will start getting strong around here,
so be alert. Jump south, over the ledge. Go west, staying out of the grass as
much as possible. Wild pokemon are level 40+ and may not be able to be
escaped from. Go up when you see a ledge, jump off to the west. From there,
go south and jump over the next ledge. Continue the long way west from here,
and when you hit the wall, go north. Follow the path north and up a series of
ledges to reach the Pokemon Center, marking the start of Mt. Silver.

+-----------------------------------------------------------------------------+
                         05.41. Mt. Silver - [0541] -
+-----------------------------------------------------------------------------+
First, heal your pokemon. Then go east, following the narrow ledge carefully.
When you reach a tree, cut it. Keep following the path, and cut the next
tree. Continue east along the narrow path, and enter the house there. Talk to
the girl for TM47 Steel Wing, for a second time. Backtrack to the Pokemon
Center.

Jump off the ledge to the west of it. Go north and enter the cave. You need
Flash to enter the cave, in case you didn't bring a pokemon that knows it.
Start off by going east, going up the stairs and grabbing the X Accuracy. Go
back to the beginning and start heading north. When you hit the wall, go
west and south, jumping down the ledge. Grab the Escape Rope and jump off
the big ledge. We're back at the entrance AGAIN, so go back north. This time,
go east and up the stairs. On this big ledge, go up, then west, up, east and
down the stairs. Go east again. When you see a ledge to the south, jump down.
Examine the lone rock for a Dire Hit. Go south and jump off the ledge, and
make your way back around to where you were before you jumped. This time,
after going east, go north up the stairs onto the big ledge. Follow it until
the path splits. Go off to the left, down the stairs and jump off the ledge.
Grab the Max Elixir, jump down off the next ledge, and go east. Make your
way back to where you were before, but this time go east. Go down the stairs,
east a bit more and before going north, go south and examine the corner of
the bottom of the narrow passage for an Ultra Ball. Then, head north and enter
a deeper region of Silver.

From here, surf west and use Waterfall to go up the falls north. Go north,
up the stairs and into the hole there. In this small room, the rare
Misdreavus appears. Grab the Max Revive before going back. Now, backtrack to
the beginning of this region. This time, go north past the series of steps.
Follow the path until you see an entrance to an even deeper part of the cave.
Before that, go south, enter the water, surf east. Go up the waterfall here,
and go further north. Enter the hole on land up here. Here, follow the path
and grab the Full Restore. Now, backtrack to where you saw the entrance to
the deepest portion of Mt. Silver. Enter it.

From here, go directly north, up all the stairs and ledges. At the end, you'll
see on the highest ledge, a trainer that looks just like you... Except, he's
facing the other way. Could it be...? Save, and prepare for the final battle
in the entire game.

POKEMON TRAINER RED
-------------------
Payoff: $15400

Pokemon (Level)      Type            Weakness(es)                           EXP
-------------------------------------------------------------------------------
Pikachu - Lv. 81     Electric        Ground                                1422
Venusaur - Lv. 77    Grass/Poison    Fire, Flying, Ice, Psychic            3432
Blastoise - Lv. 77   Water/Ice       Electric, Grass                       3465
Espeon - Lv. 73      Psychic         Ghost, Dark                           3081
Snorlax - Lv. 75     Normal          Fighting                              2475
Charizard - Lv. 77   Fire/Flying     Electric, Water                       3448

Strategy: Although Red seems unbelievably strong, he actually isn't that
difficult to beat. Pikachu has low defence and HP because it hasn't evolved,
so pick a reasonably strong pokemon (level 55+) that is immune to electric
attacks to waste it in one Earthquake attack. As for the elemental starters,
they are all actually pretty easy to beat. Just focus on elemental power
attacks. For Venusaur, try Fire Blast or Aeroblast. For Blastoise, try
Thunderbolt, Thunder or the like. For Charizard, try Thunderbolt or Surf.
They all have strong attacks, but aren't that difficult to beat. Espeon can
be taken out with strong physical attacks. DON'T TRY TO SPECIAL SWEEP IT! It
is extremely resistant, so sweep it quickly with your strongest attacks. By
far, Red's toughest pokemon is Snorlax. It just tanks. Massive physical
attack, combined with amazing recovery and godly HP and defence = the biggest
threat you have ever faced. I suggest you try to wear him down, or you won't
win at low levels. I stocked up from the entire game on Elixirs, Max Elixirs,
Revives, Max Revives, Full Restores and Hyper Potions which I used to wear
Snorlax down. Use your absolute STRONGEST attack. I used Lugia's Aeroblast
again and again, and whenever he rested, I watched my HP and kept spamming it.
Eventually, he tired out and fainted. Just keep an eye on your pokemon's HP,
its PP and your party members to be sure to win.

For an idea of what my team was that defeated Red, it consisted of:
Quagsire Lv. 56 Slam, Surf, Earthquake, Rollout
Ampharos - Lv. 56 Thunderpunch, Tackle, Thundershock, Thunder Wave
Lugia - Lv. 56 Aeroblast, Dragonbreath, Surf, Psychic
Espeon - Lv. 56 Psychic, Swift, Shadow Ball, Headbutt
Typhlosion - Lv. 56 Flame Wheel, Swift, Earthquake, Quick Attack

It's virtually unchanged since the Pokemon League. Lugia was my lifesaver, I
need to point that out.

Once Red is defeated, he departs. The credits roll - and I think it's time to
say goodbye. Congratulations on completing the main quest of Pokemon Silver!

You'll start outside the Pokemon Center afterwards, and your progress has been
saved. Now, finish up all the sidequests and start trying to catch 'em all!

========
THE END!
========

  O=========================================================================O
 /                         06. SIDEQUESTS - [0600] -                         \
O=============================================================================O

+-----------------------------------------------------------------------------+
                       06.01. Pokemon Trading - [0601] -
+-----------------------------------------------------------------------------+
All across the land, pokemon trainers are itching to trade for a pokemon that
they always wanted. Usually, they part with a rare and valuable pokemon in
exchange for an easy to obtain pokemon. This means it is almost always worth
your while to catch the pokemon they want for them and trade with them.

Violet City: There's a guy in a house to the south that wants a Bellsprout in
exchange for his Onix.
Goldenrod City: On floor 5F, there's a guy who wants Drowzee for his Machop.
Olivine City: There's a fisher in one of the houses above the lighthouse that
wants a Krabby in exchange for his Voltorb.
Blackthorn City: In the house to the far east, closest to Ice Path, there's a
girl that wants a Dragonair (F) for a Rhydon.
Pewter City: A fat man in the Pokemon Center wants a Gloom in exchange for a
Rapidash.
Route 14: A girl in a patch of grass is searching for a Clefairy and is
willing to part with the rare and elusive Aerodactyl.

+-----------------------------------------------------------------------------+
                       06.02. Calendar Events - [0602] -
+-----------------------------------------------------------------------------+
Day of the Week people
----------------------
In a somewhat hidden house on Route 26 (path to Victory Road), there is a house
that reveals the locations of all the Day of the Week people. They are:
Monday, Monica, Route 40           SHARP BEAK - Flying
Tuesday, Tuscany, Route 29         PINK BOW - Normal
Wednesday, Wesley, Lake of Rage    BLACKBELT - Fighting
Thursday, Arthur, Route 36         HARD ROCK - Rock
Friday, Frieda, Route 32           POISON BARB - Poison
Saturday, Santos, Blackthorn City  SPELL TAG - Ghost
Sunday, Sunny, Route 37            MAGNET - Electric

Each Day of the Week person gives you a hold item that boosts the power of a
certain type of pokemon.

Goldenrod Salon
---------------
The Goldenrod Salon operates on certain days. The younger brother offers a
cheaper but slightly worse haircut than the older brother. Haircuts improve
the happiness of your pokemon. Only one haircut per day, though.

SUNDAY: Younger brother
MONDAY: Closed
TUESDAY: Older brother
WEDNESDAY: Younger brother
THURSDAY: Older brother
FRIDAY: Younger brother
SATURDAY: Older brother

Instead of wasting your money on the Salon, go to Pallet Town in Kanto and get
free grooming sessions for your pokemon from Gary's sister, Daisy! But, it's
only for an hour a day (3-4pm).

Goldenrod Pharmacy
------------------
The Goldenrod Pharmacy, also located in the Underground, operates on certain
days. The herbs sold their are effective, but make your pokemon unhappy,
because they are very bitter herbal remedies... :/

Only open on weekends.

Goldenrod Move Specials
-----------------------
SUNDAY: A woman appears on the 5th floor of the Goldenrod Department Store and
rewards you with the TM for either Return or Frustration, depending on the
happiness of the pokemon she examines.
WEDNESDAY/SATURDAY: The Move Tutor appears in Goldenrod.

Bug-Catching Contest
--------------------
The Bug-Catching Contest operates on certain days in Ilex Forest. It runs once
a day. The Forest becomes a place where rare bug pokemon appear. Compete to
gain the first prize, a Sun Stone. Plus, you get to bag rare bugs such as
Scyther, Butterfree and Pinsir!

It operates on Tuesday, Thursday and Saturday.

Radio Service
-------------
The radio channels vary depending on the day. These particular channels have
special effects.

SUNDAY: Pokemon March - attracts wild pokemon
MONDAY: Pokemon Lullaby - repels wild pokemon
TUESDAY: Pokemon March - attracts wild pokemon
WEDNESDAY: Pokemon Lullaby - repels wild pokemon
THURSDAY: Pokemon March - attracts wild pokemon
FRIDAY: Pokemon Lullaby - repels wild pokemon
SATURDAY: Pokemon March - attracts wild pokemon

Rival's Movements
-----------------
Surprisingly, after his default arrivals at certain points during the game, he
has a pattern of appearing in certain places on certain days. His pokemon never
go past the level 50 mark, so he's a somewhat decent challenge.

MONDAY: Indigo Plateau (try to challenge the E4 and he will challenge you)
TUESDAY: Dragon's Den (no battle)
WEDNESDAY: Indigo Plateau (try to challenge the E4 and he will challenge you)
THURDAY: Dragon's Den (no battle)

S.S. Aqua Service
-----------------
The S.S Aqua, the boat that is the connection between Johto and Kanto, leaves
on certain days.

SUNDAY: Vermillion to Olivine
MONDAY: Olivine to Vermillion
WEDNESDAY: Vermillion to Olivine
FRIDAY: Olivine to Vermillion

One day only events
-------------------
These are extremely rare events that must be taken full advantage of on the
day of the occasion.

MONDAY: Goldenrod Trinket Shop is open
MONDAY: On Mt. Moon, the Clefairy are dancing. Use Rock Smash on the rock after
they have finished to get a free Moon Stone.
FRIDAY: Lapras appears in the deeper regions of Union Cave.
FRIDAY: The Lucky Number Show's ID of the week is reset.

+-----------------------------------------------------------------------------+
                        06.03. Fishing Rods - [0603] -
+-----------------------------------------------------------------------------+
Fishing is really pretty random. Once you have a rod, register it to SELECT.
Go face some water somewhere and use your rod. Sometimes, you may get a catch,
and a wild pokemon will appear. Frankly, I find that most of the time fishing
is a pointless exercise when Surfing and other means can be used for the exact
same result in less time, but there are some pokemon that are much easier to
catch when Fishing. This section covers where every single Fishing Rod in the
game is located.

OLD ROD: Go to the Pokemon Center on Route 32 (before Union Cave) and talk to
the fisher there for this crappy rod.
GOOD ROD: Go to Olivine City and go to the house just north of the Pokemon
Center. Talk to the fisher there for this decent rod.
SUPER ROD: Once again, find the house on Route 12 and grab the best rod in the
game.

The better the rod, the better pokemon you catch. Pretty simple. The Old Rod
is ABSOLUTELY pointless, because it will net you Magikarps for the vast
majority of the time. The Good Rod might net you a few rare pokemon, but not
as many as the Super Rod.

+-----------------------------------------------------------------------------+
                        06.04. Master Balls - [0604] -
+-----------------------------------------------------------------------------+
There are a total of TWO Master Balls in the game. The Master Ball is the very
best Poke Ball in the world, because it is guaranteed to catch ANY pokemon.
That's right, 100% success rate. It's up to the player's discretion to use it
to their advantage.

Their locations:
---------------
1) After obtaining the Rising Badge from Clair, exit the Dragon's Den and Elm
will call you with 'something big'. Talk to him for your first Master Ball.
2) In the Goldenrod City Radio Tower, on the first floor talk to the man at
the middle counter. Play the Lucky Number Show and see if any of your pokemon's
ID matches with that particular week's ID number. If they match, you'll get
another Master Ball. This isn't an easy one to get, so trade with all of your
friends for a greater chance of getting the prize!

Recommendations for pokemon to catch:
------------------------------------
Any of the legendary dogs, as well as Lugia/Ho-oh are definitely worth using a
Master Ball on, especially if you are feeling frustrated. Besides, there's no
point to the Master Ball if you never use it, right?

+-----------------------------------------------------------------------------+
                   06.05. Elite Trio of Route 34 - [0605] -
+-----------------------------------------------------------------------------+
When you get the opportunity, Fly to Goldenrod City. Go south to Route 34.
Notice a body of water to the west. Surf south down the channel until you
see a narrow path to the east that leads further south. Save and get ready
for a tough battle. Go south and you'll notice three girls all facing the
same direction; the entrance to the area. In other words, if you go south
far enough, all three of them will challenge you in succession. When you feel
ready, proceed south.

First, the girl from the east will challenge you.

Cooltrainer Irene (Payoff: $1152)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Goldeen - Lv. 22    Water           Electric                                522
Seaking - Lv. 24    Water           Electric                                872

Next, the girl from the west will challenge you.

Cooltrainer Jenn (Payoff: $1248)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Staryu - Lv. 24     Water           Electric, Grass                         544
Starmie - Lv. 26    Water/Psychic   Electric, Dark                         1152

Go south and approach the final sister of the trio.

Cooltrainer Kate (Payoff: $1344)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Shellder - Lv. 26   Water/Ice       Electric                                540
Cloyster - Lv. 28   Water/Ice       Electric                               1212

After that, talk to Kate once more to receive Soft Sand, a hold item that
boosts the power of ground-type moves.

+-----------------------------------------------------------------------------+
                          06.06. Dark Cave - [0606] -
+-----------------------------------------------------------------------------+
Required HMs/Moves: Flash, Rock Smash, Surf
Rewards: Potion, Hyper Potion, Full Heal, Revive, TM 13 Snore, Blackglasses

From Route 31 (Outside of Violet City)
-------------
Enter Dark Cave and use Flash to light the cave. Follow the path up and around
a few rocks and east a long way. Go south and you'll see that there is some
water that you can Surf on to your right. First, jump off the ledge to your
left and grab the Potion. Now, go down and use Rock Smash on the shattered
rock. Follow the path east and crack the next smashed rock. Keep going east
until you hit the wall and then go north. Follow the path a little to the
right and north and crack yet another rock. Follow the path right and around
until you see an item. After picking up the Hyper Potion, keep going down and
jump off the ledge. You've pretty much gone in a circle. Go a bit left and
jump off the ledge below. Go down, jumping off all the ledges. Go right and
you'll see an exit that leads to Route 46, but don't bother going out yet.
Go right and crack another shattered rock. Go north a bit and grab the Full
Heal. Well, we're done with this area of the Dark Cave, but we haven't actually
finished exploring the entire cave. Exit the cave.

From Route 46 (South of Blackthorn City)
-------------
From Blackthorn City, go south and west until you see another entrance to
Dark Cave. Enter it. This isn't the same area as we visited before, as you can
see. Go right, down and Surf across the water south until you hit land. Go
west a bit and climb up the stairs. Go around the big ledge and grab the
Revive. Go back down the stairs and continue west. Keep following the path
until you see an item. Grab TM 13, which happens to be Snore. Don't go any
further to the left off the ledge! That leads to the other area of Dark Cave
(remember the water? that's where). Go back to the water to your right and
surf directly north to the other side of the bank. Go north until you climb
a big ledge and then go left. Go down the stairs here and go left. Go up BUT
NOT DOWN. That also leads to the other area of Dark Cave. Talk to the man with
sunglasses here and he'll hand you Blackglasses, a hold item that boosts the
power of dark-type moves. That's it for Dark Cave, but I suggest you catch the
rare Wobbuffet before leaving (only in this area of Dark Cave).

  O=========================================================================O
 /                        07. UNIQUE POKEMON - [0700] -                      \
O=============================================================================O

+-----------------------------------------------------------------------------+
                     07.01. Unown/Ruins of Alph - [0701] -
+-----------------------------------------------------------------------------+
Enter the Ruins of Alph from the northern entrance (from Violet City). Among
other things, there's the actual main area of the Ruins, a Research Center and
some Mystery Stone Panel Chambers around the place. One is just above the
Research Center. Head inside, and examine the panel to begin your first
puzzle.

All Unown puzzle solutions can be found here:
http://www.pokemonelite2000.com/gsunown.html

The arrangement of the tiles is COMPLETELY RANDOM, so I can't help you there.

After solving a puzzle, if it has been done correctly, you'll hear a joyous
tune. Press A, and suddenly the floor beneath you will collapse. You'll end
up in the main area of the Ruins of Alph. A message appears that a strange
presence seems to be around. If you walk around, Unown will appear. They take
the form of the alphabet, so there are 26 types in all. Only a few types are
available at the moment. Catch three types, then go up the ladder and back
outside of the site. Talk to the scientist, and he will upgrade your Pokedex
so that you can keep track of all 26 different types of Unown.

Now, you need to catch every single one. There are a total of four puzzles.
There's one to the far south, which you have to surf across to reach. There's
another one nearby that can only be accessed from the deeper region of Union
Cave (see Lapras section). The last one is also hidden deep in a region that
can only be accessed from Union Cave. After completing them, you'll be brought
back to the Ruins of Alph and will be able to capture different species of
Unown. When you've caught them all, go back to the Research Center. You know
the machine in the north-east corner? It works now. It is a GB printer that
allows you to print pictures of the Unown. Kinda useless... Oh well.

+-----------------------------------------------------------------------------+
                      07.02. Lapras/Union Cave - [0702] -
+-----------------------------------------------------------------------------+
NOTE: Lapras only appears on Fridays.

Fly to Azalea Town, and from there go all the way east and enter Union Cave.
From the man at the entrance, surf across the water west. Keep going west along
the path until you see some water to the south and stairs going north. Surf
down south and reach land on the other side. Go down the ladder here.

Go east and talk to the trainer.

Pokemaniac Andrew (Payoff: $1440)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Marowak - Lv. 24    Ground          Water, Ice, Grass                       637
Marowak - Lv. 24    Ground          Water, Ice, Grass                       637

Surf across the water east until you hit land again. Talk to the trainer next
to the ladder here.

Pokemaniac Calvin (Payoff: $1560)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Kangaskhan - Lv. 26 Normal          Fighting                                975

Go down the ladder in the corner. You can see a HUGE mass of water below you.
Surf south, following the channel down. When the river forks, go to the left
and land on shore. A girl is up on the ledge just above, and she will quickly
see you...

Cooltrainer Gwen (Payoff: $1056)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Eevee - Lv. 26      Normal          Fighting                                511
Flareon - Lv. 22    Fire            Water, Ground                           933
Vaporeon - Lv. 22   Water/Ice       Electric, Grass                         924
Jolten - Lv. 22     Electric        Ground                                  928

Follow the wall west and south. talk to the girl facing the other direction.

Cooltrainer Emma (Payoff: $1344)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Poliwhirl - Lv. 28  Water           Electric, Grass                         786

From where she is, go south to the dead end and surf east. On Fridays, you'll
see a pokemon swimming around... It's Lapras! Save, and talk to the pokemon.
It's a level 20 Lapras, so it shouldn't be hard to weaken and catch. If you are
not ready, don't go up to it! It's a one-of-a-kind pokemon. After catching it,
you'll see that this pool of water is a dead end, so surf back west.

Go back onto land and go back north. When you see water to the east, surf east
and go south. When you hit the wall, go east a bit to reach land. Talk to
the cooltrainer here.

Cooltrainer Nick (Payoff: $1248)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Charmander - Lv. 26 Fire            Water, Ground                           361
Squirtle - Lv. 26   Water           Electric, Grass                         367
Bulbasaur - Lv. 26  Grass           Fire, Flying                            355

Go north onto the ledge and grab the Hyper Potion. Make your way back to the
water and surf all the way north. This time, go east and north to find a small
piece of land with an Elixir. Now, backtrack all the way to where you entered
this area of the cave (back to the main area of Union Cave).

Now, go up onto the ledge and down the ladder on this upper ledge. You'll
emerge in the same place you got Swift ages ago. Now, notice there's water to
the north? Surf north and east to find a new area. There's a hiker waiting to
greet you as you hit shore.

Hiker Leonard (Payoff: $800)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Geodude - Lv. 23    Rock            Water, Ice, Grass, Ground               423
Machop - Lv. 25     Fighting        Flying, Psychic                         471

Keep going north, hit the wall and start going west. Go and fight the hiker
around here.

Hiker Phillip (Payoff: $736)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Geodude - Lv. 23    Rock            Water, Ice, Grass, Ground               423
Geodude - Lv. 23    Rock            Water, Ice, Grass, Ground               423
Graveler - Lv. 23   Rock            Water, Ice, Grass, Ground               660

Go west from him and exit. There's a boy standing here. Fight him.

Psychic Nathan (Payoff: $832)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Girafarig - Lv. 26  Psychic/Dark    None                                    829

Notice the grass patch to your left. Here you'll find some rare pokemon such as
Natu. To the north is an area of the Ruins of Alph, which is discussed in the
Unown section of this guide.

Backtrack into the cave and to the last hiker you battled. This time, go south
and west. Use Strength to move the boulder west all the way and exit south.
From where you emerge, drop down the ledge to the south (NOT all the way -
you'll find yourself in an earlier area of the Ruins of Alph. On the ledge to
the west is another secret area of the Ruins of Alph. Notice how the Union
Cave and the Ruins of Alph merge a few times? Interesting... Well, that's it
for Union Cave. I suggest finishing off the Ruins of Alph if you haven't done
that already.

+-----------------------------------------------------------------------------+
                     07.03. Tyrogue/Mt. Mortar - [0703] -
+-----------------------------------------------------------------------------+
Required TMs/HMs: Flash, Strength, Surf, Waterfall
Rewards: Ether, Escape Rope, Hyper Potion * 2, Guard Spec, Full Heal, Rare
Candy, Max Potion, Elixir, Dragon Scale, Max Revive

From Ecruteak City, go east. On Route 42, keep going east until you see the
entrance to Mount Mortar and the Waterfall Cave. Enter Mt. Mortar from here.

Go north, up the stairs and continue north. Follow the path east and into a
deeper region of the cave.

Go directly north at the fork here and follow the path west up a ladder. On
this ledge, go east and grab the Ether. Backtrack to the previous floor and
at the fork, this time go east. When you see a boulder above, use Strength to
push it across. Continue north and then west. Keep going west, past many
ledges and a set of stairs. Hug the southern wall to keep your sense of
direction. Go all the way around the platform until you are above the ledge
where the stairs led to. Keep going east, past a ledge above you with an item.
Now, at the next fork go north and you'll quickly see yet another fork. Go
north here and all the way around and jump off the ledge. Go south and grab the
Escape Rope. Jump off the ledge to the south of you, go west and north to
reach where you were before. This time, go west and drop down to the lower
ledge here. Grab the Hyper Potion and again, drop down to the ledge below.
From this previous area, go directly south until you hit the far southern
wall. Go east, south, east and finally south to reach the first boulder you
moved a while before. Keep going south, jump off the ledge and go east. Don't
go down through to the area below; instead, go up the stairs just above you,
get on the ledge and up the stairs to reach a new floor.

Go south and grab the Guard Spec. Go back to the previous floor. Get off the
ledge and go south into a new area.

Go south and east, and down the stairs. Go south and exit out of this part of
the cave. Now, notice we're back near Mahogany Town.

Go west, and surf across the water to reach the centre island. Go into the
entrance to Mt. Mortar from here.

Go directly north, up the stairs and up the ladder. Go east from here and south
down the stairs. Go east and surf across the water, go directly north. Go onto
shore there and grab the Hyper Potion. From here, surf a little south and
when you see the channel going east, follow it east, then north all the way,
then west and follow the wall. Continue south all the way, and then go west
onto shore. Go west a bit and surf north to the other side of the bank, where
you'll find a Full Heal. I suggest at this point you use your Escape Rope,
because we're going to go back to the beginning of the cave.

Enter the cave again and this time, notice the water to either side of you.
Surf from either side onto the water and from there go north to see a
MASSIVE Waterfall. This marks the beginning of the Waterfall Cave. Use
Waterfall to pass it. Keep surfing north and at the fork, go on either side,
focusing on continuing north. Follow the water north to land, and go into the
hole to venture even deeper into the cave.

From where you emerge, go west and surf across the water. At the fork, go
north and onto shore. Follow the wall to a Rare Candy. Backtrack to the
entrance to this area. This time, go all the way east. Surf across the water
all the way east onto land. Go north a bit and take to the sea again, onto
the other side. Go west a bit, grab the Max Potion and go north yet again.
Surf across the water, and on the other side go west. Hit the western wall,
and jump down off a ledge south. Go west yet again until you see water above
you. Surf across the water north and jump off the ledge to your east. Follow
the path east a long way and up across the water here. From here, grab the
Escape Rope on the ledge here. Go back down the stairs and jump off the ledge
to your east. Go north AGAIN and surf across the water (I'm getting pissed off
too) and hit land to the west. Go west all the way to the wall and jump down
to the lower ledge. Go down the next ledge and grab the Elixir. Surf across
the water to your east and on the platform grab the Dragon Scale. Backtrack
to the ledge that you were on and drop down to yet another ledge below that.
You're back to a ledge you were before, so navigate your way east, north,
west and south again until you're back onto the ledge you were on before
you jumped (confusing, eh?). Go west a bit and down the ladder to a new area.

Go down the stairs below you in this new and refreshing region, and go east.
Follow the ledge until you come to a fork between going north and east. Go
north first. Go west, down the stairs and west some more. Go down a bit and
grab the Max Revive. Now, go back up and continue up, following the only path
possible all the way west and down a narrow path south. Go down to another
floor again.

Here, if you go south you'll realise you're on the other side of a boulder
you surfed towards a long time back... Anyway, go east and you'll reach your
goal; a single karate man training by himself in a secluded region. Save, and
get ready for a battle... He announces that he is the Karate King and commands
you to battle him!!!

Blackbelt Kiyo (Payoff: $816)

Pokemon (Level)     Type            Weakness(es)                            EXP
-------------------------------------------------------------------------------
Hitmonlee - Lv. 34  Fighting        Flying, Psychic                        1012
Hitmonchan - Lv. 34 Fighting        Flying, Psychic                        1020

He'll reward you with the fighting pokemon, Tyrogue, as proof of his defeat.
You must have a place on your team, but as long as you do, congratulations on
completing Mt. Mortar! Now, use your Escape Rope to get the hell out of this
annoying place at last!

+-----------------------------------------------------------------------------+
                     07.05. The Legendary Dogs - [0704] -
+-----------------------------------------------------------------------------+
Once you have beaten Burnt Tower, and set the dogs free, many more things are
now available to you.  Once they see you, they will scatter around Johto.  From
now on, you can try and catch them and put them on your pokedex, or even use
their awesome powers on your party's roster.  In this section, I will give you
many strategies, and also breakdowns on how and where to catch them.  This is
one of the greatest parts of the game, and brings a new level of excitement to
it.

*********************************************
How to find the dogs once they are released?
*********************************************

Once you release all three legendary dogs, all of them, as I said before will
be placed around Johto.  Every time you move into a different route, their
positions will change.  They can move anyware they want to because of their
great speed.

My strategy for this section is to wait until you get into Cianwood City, beat
the gym leader there, and get HM. 02 which contains fly.  Once you have done
this, go into the Goldenrod Dept. Store, and by a ton of cheap repels.  (I like
to by 50.)  Once you are done here, fly into Violet City, and but a pokemon
below level 40 on top of your roster.  This won't allow any pokemon under your
pokemon's level to appear to you.  This helps you so you don't have to run into
all of these random pokemon.  After this, go south like when you started off
and went on your quest to Azalea City.  At the edge of the first sign of grass,
stop, and turn on a repel.  Go into the grass and start searching for a dog.

You probably won't find one, but even if you don't repeat the process all over
again.  Eventually you will find all three dogs, and have them on your dex
under "seen."  This means that you can see their location and don't have to go
randomly searching for them.

****************************************************************************
Now that I've seen all of the dogs, what's the best strategy to catch them?
****************************************************************************

Once you've found all three dogs, the fun begins.  Fly to Violet City, and
check their locations.  If one of them is only a route away from you, don't
bother.  If they are in either: North of Olivine City, West of Ecruteak,
Southo f Ecruteak, North of Goldenrod, Northwest of goldenrod/Southeast of
Ecruteak, South of Violet, or Southeast of Azalea Town, go after them going the
way that makes the most sense.

What I like to do is have a Gengar at level 40 as your starting pokemon.  If
not him, any other fast sleeper that you can think of.  When you, and one of
the dogs are in the same route, turn on a repel and start looking.  At level
40, Gengrar will be faster.  Use Hypnosis, and you have a 60 percent chance of
getting it to sleep.  Once you put it to sleep, attack away.  Get the dogs
health down to the low dark reds, and then use POKE BALLS to try and catch it.
Only try if the dog is asleep.

+-----------------------------------------------------------------------------+
                     07.06. Lugia/Whirl Islands - [0705] -
+-----------------------------------------------------------------------------+
TMs/HMs: Whirlpool, Flash, Strength
Rewards: Escape Rope, Guardian Spec., Calcium, Carbos, Max Elixir, Full Restore
* 2, Ultra Ball, Max Revive

Go east from Cianwood City to Route 41. Notice that the Whirl Islands is
made up of four islands. Top-right, top-left, bottom-left, bottom-right.

Bottom-left island
------------------
Let's start with the bottom-left island. From the top of it, use Whirlpool on
the whirlpool there. Surf all the way around to the entrance and enter.

From where you are, go north and down the ladder here. Go east and follow
the path. Grab the Escape Rope and you'll hit a dead end. Backtrack to the
entrance.

Go surf east across the water and grab the Guardian Spec. before going down
the ladder. Notice you're on the other side of the dead end from before,
and you can push the boulder to join the two sides up. Anyway, go east and
hug the wall all the way down south. Go up the stairs onto a big ledge and
grab the Calcium. Go up the ladder here.

Go all the way down and out the exit. Surprise, surprise, you're outside the
entrance to the bottom-right island. Two birds with one stone? Hell ya.

Top-left island
---------------
Again, search the top of the island for the whirlpool and enter the cave.

Go north and go down the ladder.

First, go down to the left and down the stairs. Go left first and grab the
Carbos. Now, go all the way to the east and up the stairs. Go south on the
big ledge and down the ladder.

Grab the Max Elixir and the Full Restore on the massive ledge here. Backtrack
to the previous floor. Go all the way to the entrance, and go down to your
right. On the ledge, grab another Full Restore and jump down to your right. Go
off to your right and up the first set of stairs you see onto a big ledge.
Follow the path all the way down off the ledge. Before going anywhere, grab
the Nugget to your left. Now, jump off the series of ledges to your right. Go
down the ladder nearby.

First of all, grab the Ultra Ball to your left and go down the stairs. Now,
you're in a ditch (dead end), so backtrack to the floor you were on before
and jump off the ledge to your left. In this central area, jump off the ledge
below you and you'll see you're in... the bottom islands?! Let's get out of
here, because we must now go to the last of the Whirl Islands.

Top-right island
----------------
The entrance is to the bottom-right of the island. Use Whirlpool and enter the
cave as usual.

Go north and jump off the ledge to your right. Now, you have a choice between
jumping off the top ledge or bottom ledge to the right. The bottom ledge
takes you back to a previous island, so take the top ledge and down the ladder
along the path.

From where you emerge, go south and west. Continue south and go down yet
another ladder.

On this water-surrounded path, grab the Max Revive and surf south. It's
interesting to note that there are Horseas around here for you to catch.
Follow the water down the waterfall. Go to your west and enter the cave that
leads further into the Whirl Islands.

Go north a bit, and surf across the water. Assuming you have obtained the
Silver Wing, Lugia will be surfing around. I suggest for this battle you use
your Master Ball. Anyway, save, and when you are ready challenge Lugia. It's
a level 40 pokemon, so I hope you've brought competent pokemon. Once you've
caught Lugia, use your Escape Rope to exit - and congratulations on catching
the legendary pokemon, Lugia!

+-----------------------------------------------------------------------------+
                       07.07. Ho-oh/Tin Tower - [0706] -
+-----------------------------------------------------------------------------+
NOTE: In Gold, the roles are exchanged. For example, Ho-oh is caught first,
and Lugia later.

Before attempting to catch Ho-oh, you need the Rainbow Wing from Pewter City.
Fly to Ecruteak City and enter the building to the far north of town, next to
a small body of water and right next to the Burnt Tower. Go north and talk to
the sage, who will let you through on the condition that you have the Fog
Badge (from Morty). Go past him and go down the stairs. From where you emerge,
go north and up another set of stairs. In this new room, exit the building to
the east. Follow the path east and eventually, you will reach the Tin Tower.
Go on in.

Go north and around the main central swaying pillar. As long as you have the
Rainbow Wing, the stairs will be accessible. Go up.

From where you emerge, go south and up the stairs.

On the next floor, go left and jump across the ramp. Like a ledge, you can
only jump one way across it. Grab the Full Heal and jump across the ramp
facing the other direction back east. Jump across the ramp to your right.
Make your way all the way north until you see a ramp you can pass to your
left. Jump over the next one, and continue going west, over the next two
ramps. From the platform you are on now, go north and jump across the series
of ramps to your right. Go up the stairs above you.

Now, there are a few ways to go on this floor. First, jump south across all
the platforms. Grab the Super Potion. Ignore the stairs below which leads to a
dead end. Jump west across the ramps and grab the Escape Rope. Again, the
stairs are pointless. Go north and jump across the ramps to your right.
Back on the central pillar platform, go north and jump west. This is where
the 'real' stairs are, but before going up, backtrack to the beginning.
Jump south one, west one and south two to grab the Ultra Ball. Now, go to
the western platform and go up the stairs.

From here, go north and follow the path east, jumping over the ramp. At the
fork, continue east. At the next fork, jump directly south, then west, and
on the platform grab the Rare Candy. Now, jump east along the ramps and
south to go back to the previous floor. Make your way back to this floor
from here.

At the very first fork, go south instead of east. From there, jump west. At
the next fork, jump south. At the next fork, south again. Now, you'll see
a series of forks. There's a left and right path. Stay on the right path!
Go south all the way, then east, and finally south again to reach the
platform where the stairs are. Go up.

On this floor, follow the path up, to the right, up again, left, and then
south across two ramps. Go up the stairs here.

On this floor, go north. Then east. Notice the red panel. Enter it to warp to
a different location. From there, go west and into another red panel. Then,
south and west across the series of ramps. You'll see two more panels. Start
with the left one. Here, go west across the ramp and grab the Nugget. Go
back across the ramp east and through the warp panel. In the right panel, grab
the Max Elixir on this lone platform and head back. Now, return east across
the ramps again. Go north and back through the warp tile. Head east and through
the last warp tile. Back at the beginning, jump east across the ramps. Grab
the Max Revive on the platform and head south, all the way down. On the next
platform, go east and down into the next warp panel. From here, go south into
another red panel. Here, go west into the next panel. On this next platform,
head north, then west all the way and grab the Full Restore. Then, go into
the warp panel here. On the central pillar platform, go west and up the
stairs.

We've reached the roof now. Save and get ready. Go north and you'll see Ho-oh.
Whenever you're ready, examine it and prepare for a hard battle! It's a
phenomenal level 70 pokemon, so use only your strongest party. I suggest using
your Master Ball if you haven't already. Otherwise, slug it out by weakening it
and wearing it down. Remember, it can Recover. Apart from that, use the same
strategy as always. When you're done, congratulations on capturing Ho-oh! Use
your Escape Rope to get out of Tin Tower.

  O=========================================================================O
 /                           08. ITEMS - [0800] -                            \
O=============================================================================O
In this section I will list every single item in the game and break them down
into their category, and also alphabet order.

-------------------------------------------------------------------------------
Combat Items (Hold)
-------------------------------------------------------------------------------

Amulet Coin - Give this to one of your pokemon. (Most likely the one that's
going out first.)  After the battle is over, if you used the pokemon holding
the Amulet Coin, you will get double the regular money you would have gotten
normaly.

Berserk Gene - This item will be used automatically by your pokemon.  The item
boosts up the attack of the pokemon holding it, but it can cause your pokemon
to become confused.

Black Belt - Give this to the best fighter in your team.  It will boost all of
your fighting moves.

Black Glasses - Give this to your best dark type in your team.  It will boost
all of your dark moves.

Bright Powder - Give this to your sneakiest team member, or the one with the
lowest defense.  Using this item will lower your opponent's accuracy making it
miss more often.

Charcoal - Give this to the best fire pokemon in your team.  Using this item
will boost all of your pokemon's fire moves.

Cleanse Tag - Give this to your top team member.  Giving your top guy this will
reduce the amount of wild pokemon that appear.

Dragon Fang - Give this to your best Dragon pokemon.  When you give them this
item, it will boost all of their dragon moves in their movesets.

Dragon Scale - Evolves certain types of pokemon such as Sedra into Kingdra.

Everstone - In my mind, this is a very foolish item.  Give this to any one of
your pokemon who you don't want to evolve.  However, can't you just tap the "B"
button?

EXP. Share - Give this to a pokemon that is either too weak to use or someone
who you want to gain some extra experience.  Even if they don't show up in the
battle, they will get a handful of experience.

Focus Band - Give this to a pokemon who you most want to have the best chance
of staying alive.  Once in a while when you get hit with an attack that would
normally kill you, sometimes you can hand on with 1HP.  A very useful item in
the elite four.

Hard Stone - Give this item to the best rock pokemon in your team.  This item
will boost all of a pokemon's rock attacks

King's Rock - Give this item to one of your team members.  What it does is it
causes your opponent to flinch, or not be able to attack.  Also this item
evolves different types of pokemon such as Slowbro into Slowking.

Leftovers - Five this item to a pokemon in your team with a boatload of
experience.  At the end of your opponent's turn, your pokemon will gain a
handful more of Hit points.

Light Ball - Give this to Pikachu if you have one in your party.  It will
improve your Pikachu's special moves-special attack, and special defense.

Lucky Egg - Give thi item to the member of your party who will be coming out
first.  Using this item will earn your pokemon double the experience he would
normally get.

Lucky Punch - Give this item to the Chansey in your party if you have one.
Giving him or her this item, will boost his or her critical hit rate of his or
her attacks.

Magnet - Give this to the best electric pokemon in your team.  This item will
boost up all of that pokemon's eletric moves.

Metal Coat - Give this item to the best steel pokemon in your team.  This item
will boost up all of a pokemon's steel moves.

Metal Powder - Give this item to the Ditto in your party if you own one. This
item will boost the defense of any Ditto you use it on.

Miracle Seed - Give this item to the best grass pokemon in your team.  This
item will boost up all of a pokemon's grass moves.

Mystic Water - Give this item to the best water pokemon in your team.  This
item will boost up all of a pokemon's water moves.

Nevermeltice - Give this to the best ice pokemon in your team.  This item will
boost up all of a pokemon's ice moves.

Pink Bow - Give this to the best normal pokemon in your team.  This item will
boost up all of a pokemon's normal moves.

Poison Barb - Give this to the best poison pokemon in your team.  This item
will boost up all of a pokemon's poison moves.

Polkadot Bow - Give this to the best normal pokemon in your team.  This item
will boost up all of a pokemon's normal moves even more than the Pink Bow
does.

Quick Claw - One of my favorite items in the game.  Give this to one of your
slowest pokemon.  This item increases the chance for your pokemon to attack
first.

Scope Lens - Give this item to one of the weakest pokemon in your team.  This
item increases the chance for your pokemon to have a critical attack.

Sharp Beak - Give this to the best flyer in your team.  This item will boost up
all of a pokemon's flying moves.

Silverpowder - Give this to the best bug pokemon in your team.  This item will
boost up all of a pokemon's bug moves.

Smoke Ball - Give this to one of your weaker pokemon that has trouble running
away from other opponents.  This item will automatically let you and/or your
pokemon, run away from a pokemon battle.

Soft Sand - Give this to the best ground pokemon in your team.  This item will
boost up all of a pokemon's ground moves.

Spell Tag - Give this to the best ghost pokemon in your team.  This item will
boost up all of a pokemon's ghost moves.

Stick - Give this item to the Farfetch'D on your team if you have one.  This
item will boost up the critical hit rate of your Farfetch'D.

Thick Club - Give this item to either the Cubone or Marowak in your party if
you have one.  Giving one of them this item will increase the physical attack
damage for them.

*******************************************************************************

-------------------------------------------------------------------------------
Recovery Items
-------------------------------------------------------------------------------

Antidote - Give this item to one of your party members who is poisoned. Giving
them this item will instantly cure their poison.

Awakening - Give this item to one of your party members who is asleep. Giving
them this item will instantly wake them up out of their slumber.

Burn Heal - Give this item to one of your party members who is burned. Giving
them this item will instantly cure their burn.

Elixir - Give this to one of your team members who doesn't have much power
points left.  Usually a pokemon with only little, or crappy moves to use.
Giving them this item will improve on of their move's power points by 10.

Energy Root - Give this to one of your team members will restore their Hit
Points by 200.  However giving them this item will make your pokemon like you a
little less.

Energypowder - Give this to a pokemon that has just taken a bit hit.  Giving
them this item will restore their health by 50 Hit Points.  However giving them
this item will make your pokemon like you a little less.

Ether - Give this to one of your team's pokemon when one of there best moves
doesn't have much power point.  Select the move and the power points for it
will be raised by 10.

Fresh Water - Give this to a pokemon in your party who has been hit by a strong
attack.  Giving them this item will improve their Hit Points by 50.

Full Heal - Give this to one of your team members who is either poisoned, or
burned, etc.  Giving them this item will clear all of their status problems.

Full Restore - Give this to one of your team memebers who is poisoned, or
burned, etc.  Also give this to them if they might have low health.  Giving
them this item will cure all of a pokemon's status problems, and fill their
health.

Hyper Potion - Give this to one of your team members who is down, and almost
out.  Giving one of your pokemon this item will raise their Hit Points up by
200.

Ice Heal - Give this to one of your team members who is frozen.  Giving them
this item will thaw the ice, and free them of their freezing.

Lemonade - Give this to a pokemon who is around half health. (Later on in the
game.)  Giving a pokemon this will raise their Hit points by 80.

Max Elixir - Give this to a pokemon in your party who has almost no power
points left in their movests.  Giving them this will raise the certain
pokemon's PP to fully healed.

Max Ether - Give this to a pokemon who has little or no PP for one move.
Giving them this item will restore one of their moves Power Points all the
way.

Max Potion - Give this to a pokemon who is really weak, and will die next turn
even if the attack is really weak.  Giving this to a pokemon will heal them all
the way to full health.

Max Revive - Give this to one of your team members who is down, and out of the
battle.  Giving them this item will heal them back to being alive, and also
heal their health all the way.

MooMoo Milk - Give this to a pokemon who has lost quite a bit of hit points
during a battle.  Giving them this item will cure thir Hit Points by 100.

Paralyz Heal - Give this item to one of your party members who is paralyzed.
Giving them this item will instantly cure their Paralyz.

Potion - This is the first item you will receive in the game.  Give this item
to a pokemon who has lost a little health in a battle.  Giving them this item
will imrpove their health by 20 points.

RageCandyBar - Give this item to a pokemon who has lost a little health in a
battle.  Giving them this item will improve their health by 20 points.

Revival Herb - Give this item to a pokemon who is down and out of the battle.
Giving them this item will improve their health back to one point.  However
giving them this item will make your pokemon like you a little less.

Revive - Give this item to a pokemon who is down and out of the battle.  Giving
them this item will get them back from fainting, and also will restore the
pokemon's health halfway.

Sacred Ash - Use this item when all of your team has really low, or no health.
Using this item will cure all of your team back to 100%.

Soda Pop - Give this item to a pokemon who has lost health during a pokemon
battle.  Giving them this item will imrpove the pokemon's health by 60
points.

Super Potion - Give this item to a pokemon who has lost health during a pokemon
battle.  Giving them this item will imrpove the pokemon's health by 50
points.

*******************************************************************************

-------------------------------------------------------------------------------
Stat Enhancement Items
-------------------------------------------------------------------------------

Calcium - Give this to one of your team members who doesn't have to great
special stats.  Giving them this item will imrpove their speical stats
permenently.

Carbos - Give this to one of your team members who isn't very fast.  Giving
them this item will raise their speed permenently.

Dire Hit - Give this to one of your pokemon who need to hopefully get a lot of
critical hits.  Giving them this item will raise their critical hit rate for
one battle.

Dragon Scale - Give this to one of your pokemon when you trade.  Giving a
pokemon this will evolve different types of pokemon like Sedra into Kingdra.

Fire Stone - Give this to a fire pokemon in your team.  Giving them this will
evolve certain fire type pokemon such as eevee into Flareon.

Guard Spec. - Give this to a pokemon who you don't want to lose any stat.
(Like lowered attack.)  This item will prevent stat deduction for one
battle.

HP UP - Give this to one of your team members who has a low Hit Point counter.
Giving them this item will permenently raise the Hit Points Max of one
pokemon.

Iron - Give this to one of your team members who is weak on the defense
category.  Giving them this item will permenently raise their defense.

King's Rock - Give this item to one of your team memebers.  What it does is it
causes your opponent to flinch, or not be able to attack.  Also this item
evolves different types of pokemon such as Slowbro into Slowking.

Leaf Stone - Give this to a grass pokemon in your team.  Giving them this will
evolve certain fire type pokemon such as Gloom into Vileplume.

Metal Coat - Give this to one of your pokemon.  Giving them this item will
evolve certain types of pokemon when traded.  An example of this is Onix into =
Steelix.  Also, you can give this to one of your team members.  This item will
boost up their defense, but lower their speed.

Moon Stone - Give this item to one of your team members.  Giving them this item
will evolve different kinds of pokemon such as Jigglypuff into Wigglytuff.

PP UP - Give this to one of your pokemon's moves that has low PP, but still is
a great move.  Giving their move this item will permenently raise up one of the
moves power points.

Protein - Give this to one of your team members who is weak on the attack
category.  Giving them this item will permenently raise their attack.

Rare Candy - One of my favorite items in the game.  Give this item to one of
your teamates who you want to gain a level.  Giving your pokemon this item will
raise their level by 1.

Sun Stone - Give this item to one of your team members who you want to evolve.
This item evolves certain types of pokemon such as Gloom into Bellossom.

Thunder Stone - Give this to an electric pokemon in your team.  Giving them
this will evolve certain electric type pokemon such as eevee into Jolteon.

Up-Grade - Give this item to the Porygon on your team.  Trade the Porygon, and
it will evolve into a Porygon2.

Water Stone - Give this to a water pokemon in your team.  Giving them this will
evolve certain water type pokemon such as Staryu into Starmie.

X Accuracy - Give this to one of your team members who doesn't have too much
accuracy.  Giving it this item will raise your pokemon's accuracy for one
battle.

X Attack - Give this to one of your team members who doesn't have too much
attack.  Giving it this item will raise your pokemon's attack for one
battle.

X Defend - Give this to one of your team members who doesn't have too much
defense.  Giving it this item will raise your pokemon's defense for one
battle.

X Special - Give this to one of your team members who doesn't have too great of
special stats.  Giving it this item will raise your pokemon's special stats for
one battle.

X Speed - Give this to one of your team members who doesn't have too great of
speed.  Giving it this item will raise your pokemon's speed for one battle.

*******************************************************************************

-------------------------------------------------------------------------------
Key Items
-------------------------------------------------------------------------------

Besement Key - Use this item to get into the Goldenrod Underground.  Enter the
key into the door, which will grant you access into the underground.

Bicycle - Get this item in Goldenrod City.  This item it a cicycle, and will
double your speed of just regular walking.  You can only use this item for
outdoor use.

Card Key - Use this item to unlock the Radio Tower security doors.  Insert the
key into the lock, and turn it giving you access to the Radio Tower.

Coin Case - You'll find this item on the top floor of Goldenrod Underground.
This is an item where you can store all of your coins that you've either won or
bought at the Goldenrod or Celadon game corners.

Good Rod - Get this item in Olivine City.  This fishing rod allows you to fish,
and also to catch some semi-rare pokemon.

Itemfinder - A niffty item to have in this game.  Use this item to search for
hidden items.  This item will tell you when you're close to an unseen item, or
when you aren't.

Lost Item - This is a Pokedoll item.  This item has been lost by the copycat,
and you'll have to return it to her later in the game.

Machine Part - This item is a machine part.  When you try to get the power
plant near Cerulean working, you'll have to find this and return it back to the
Power Plant.  It was stolen, but not for long when you arrive.

Map Card - A very useful item in your quest.  This item allows you to view your
position anywhere on the world-wide map no matter if you're in Kanto or Johto.

Old Rod - This is the worst fishing rod of the 3.  The only pokemon you can
catch with this rod is Magikarp.

Pass - Get this from the copycat.  She'll give you the pass so you can ride on
the magnet train from Kanto or Johto.  You may also ride the train as many
times as you want.

Pokedex - This item is a digital Encyclopedia which keeps track of all the
pokemon you've seen and caught.  This item will also teach you a bit more about
pokemon.

Radio Card - Get this item at the Radio Tower in Goldenrod City.  This item
allows you to listen to Johto radio stations.

Rainbow Wing - Receive this item in gold version when you beat Radio Tower.
This item allows you to catch Ho-oh in the Tin, Tin Tower.

Red Scale - Get this item when you catch/defeat the red Gyarados.  Trade this
item with Mr. Pokemon, and he will give you an EXP. Share.

S.S Ticket - When you receive this item, you will now have access to travel on
the S.S Aqua on days it travels.

Secretpotion - Get this item from the doctor in Cianwood City.  Bring it to
Jasmine in the lighthouse, and it will cure her injured pokemon she's taking
care of, and therfore will return her to her Gym.

Silver Wing - Get this item in silver version after you beat Radio Tower.  This
item will allow you to catch Lugia in the whirl islands.

Squirtbottle - Get this item from the flower lady's house after you beat the
Goldenrod City Gym.  Use this item on the tree in Route 36 to wake up the
pokemon Sudowoodo.

Super Rod - The best fishing rod out of the 3.  Use this item to fish, and also
to catch the least common water types.

Unkown Pokedex - Like the pokedex you get in the beginning of the game.  This
pokedex keeps track of all the unowns you have caught in the game.  There are
26 in all.

*******************************************************************************

-------------------------------------------------------------------------------
Berry Items
-------------------------------------------------------------------------------

Berry - Give this to one of your team members who has sufffered a weak hit from
an opponent.  Giving your pokemon this item will raise his or her health by
10.

Berry Juice - Give this to one of your team members who has lost a big of
damage during a battle.  Giving your pokemon this item will raise their Hit
Points by 20.

Bitter Berry - Give this berry item to one of your pokemon who is confused.
Giving them this item will cure their confusion.

Burnt Berry - Give this berry item to one of your pokemon who is frozen.
Giving them this item will cure their frozen status.

Gold Berry - Give this healing item to one of your pokemon who has taken a hit
during a battle.  Giving them this item will imrpove your pokemon's Hit Points
by 30.

Ice Berry - Give this berry item to one of your pokemon who is burnt.  Giving
them this item will cure their burnt status.

Mint Berry - Give this berry item to one of your pokemon who is asleep.  Giving
them this item will wake them up.

Miracle Berry - Give this item to one of your pokemon who has a stat problem.
Giving them this item will clear your pokemon's status issue.

Mystery Berry - Give this item to a pokemon who has lost all or most of one
move's power points.  Giving them this item will restore your pokemon's pp all
the way.

Przcureberry - Give this berry item to one of your pokemon who is paralyzed.
Giving them this item will cure their paralyzed status.

Psncure Berry - Give this berry item to one of your pokemon who is poisoned.
Giving them this berry item will cure their poison status.

*******************************************************************************

-------------------------------------------------------------------------------
Apricorn Items
-------------------------------------------------------------------------------

Black Apricorn - Get this item from one of the many apricorn trees in the game.
Once you get it, give this ball to Kurt in Azalea Town and he will make a Heavy
Ball out of it.

Blue Apricorn - Get this item from one of the many apricorn trees in the game.
Once you get it, give this ball to Kurt in Azalea Town and he will make a Lure
Ball out of it.

Greem Apricorn - Get this item from one of the many apricorn trees in the game.
Once you get it, give this ball to Kurt in Azalea Town and he will make a
Friend Ball out of it.

Pink Apricorn - Get this item from one of the many apricorn trees in the game.
Once you get it, give this ball to Kurt in Azalea Town and he will make a Love
Ball out of it.

Red Apricorn - Get this item from one of the many apricorn trees in the game.
Once you get it, give this ball to Kurt in Azalea Town and he will make a Level
Ball out of it.

White Apricorn - Get this item from one of the many apricorn trees in the game.
Once you get it, give this ball to Kurt in Azalea Town and he will make a Fast
Ball out of it.

Yellow Apricorn - Get this item from one of the many apricorn trees in the
game.  Once you get it, give this ball to Kurt in Azalea Town and he will make
a Moon Ball out of it.

*******************************************************************************

-------------------------------------------------------------------------------
Capture Ball Items
-------------------------------------------------------------------------------

Fast Ball - Use this ball item to catch pokemon who are faster than the pokemon
you are using right now.  Using this ball will help to catch faster pokemon
easily.

Friend Ball - Use this ball item to catch pokemon who you are going to want to
tame in the future.  Using this ball to catch a pokemon will have them start
out with a higher tameness level than normally.

Great Ball - Use this ball item to catch pokemon who are a little rarer, and
better than pokemon you catch with a pokeball.  This ball has a much better
capture percentage than pokeballs so use this for a lot of pokemon who are hard
to catch in the game.

Heavy Ball - Use this ball item to catch pokemon who are heavy.  Using this
ball on a heavy pokemon will boost up the capture percentage by quite a bit.

Level Ball - Use this ball item to catch pokemon who have a lower level that
yours.  Use this item against the little biggers who are weak, and have a
low level but you can never seem to catch.  Using this item will bump up your
percentage rate by quite a bit.

Love Ball - Use this ball item to catch pokemon who have the opposite gender as
your pokemon.  Using this item will make it easier to catch pokemon of the
opposite gender.

Lure Ball - Use this ball item to catch pokemon who show up when you fish in a
lake.  Use this item against water pokemon like that, and it will boost your
capture percentage for those types of pokemon.

Master Ball - Use this ball against one of the pokemon who is almost impossible
to catch.  This ball will automatically catch any pokemon you use it on.

Moon Ball - Use this ball item to catch pokemon who evolve with a moon stone.
Using this item on pokemon like that will boost your capture percentage for
those types of pokemon.

Park Ball - Use this ball item to capture pokemon in the national park
competitions.  This ball isn't very effective but you must use it in all
National Park contests.

Poke Ball - Use this ball item to catch the basic pokemon.  This ball catches
the basic pokemon, and is the basic capture ball.

Ultra Ball - Use this ball item to catch pokemon who are rare, and possibly
high-leveled.  This ball is the best capture ball there is.

*******************************************************************************

-------------------------------------------------------------------------------
Mail Items
-------------------------------------------------------------------------------

Eon Mail - Use this mail item to trade with a pokemon to send a message with
the image of Eevee on the mail.

Flower Mail - Use this mail item to trade with a pokemon to send a message with
the image of flowers on the mail.

Lite-Blue Mail - Use this mail item to trade with a pokemon to send a message
with the image of Dratini on the mail.

Lovely Mail - Use this mail item to trade with a pokemon to send a message with
the image of hearts on the mail.

Morph Mail - Use this mail item to trade with a pokemon to send a message with
the image of Ditto on the mail.

Music Mail - Use this mail item to trade with a pokemon to send a message with
the image of Natu on the mail.

Portrait Mail - Use this mail item to trade with a pokemon to send a message
with the image of any of your pokemon on the mail.

Surf Mail - Use this mail item to trade with a pokemon to send a message with
the image of Lapras on the mail.

*******************************************************************************

-------------------------------------------------------------------------------
Room Decoration Items
-------------------------------------------------------------------------------

===============================================================================
Beds
===============================================================================

Feathery Bed - You start off with this normal, regular bed at the very
beginning of the game.  This bed serves no purpose, and it's not to
decrative.

Pink Bed - A fluffy pink bed.  You can win this item by using mystery gift.  It
looks much more decorative that a boring old feathery bed.

Polkadot Bed - A nice, comfy polkadot bed.  This is also very decorative, but
it depends on your taste if you like the pink bed better or less.

*******************************************************************************

===============================================================================
Big Dolls
===============================================================================

Big Lapras - A very rare item.  You can win this item in mystery gift, but it
is extremely rare to get.  I love the way this item looks, and I hope you will
too.

Big Onix - Pretty much the same as Big Lapras.  The big doll looks awesome, and
you can get it in mystery gift.  Just like Lapras, it is very rare to get, but
it is still a great thing to obtain.

Big Snorlax - This item is the same as the rest except that you don't get this
item from mystery gift.  Your mom will buy it for you when you have saved up a
total of 100,000 dollars with her.

*******************************************************************************

===============================================================================
Carpets
===============================================================================

Blue Carpet - This item is...well...a blue carpet.  This is a decorative carpet
which you can win in mystery gift.  If you like the color blue, this carpet is
the way to go.

Green Carpet - This item is...well...a green carpet.  This is a decoritive
carpet which you can win in mystery gift.  If you like the color green, this
carpet is the way to go.

Red Carpet - This item is...well...a red carpet.  This is a decoritive carpet
which you can win in mystery gift.  If you like the color red, this carpet is
the way to go.

Yellow Carpet - This item is...well...a yellow carpet.  This is a decoritive
carpet which you can win in mystery gift.  If you like the color yellow, this
carpet is the way to go.

*******************************************************************************

===============================================================================
Game Systems
===============================================================================

NES - One of the most famous game systems of all time.  You can win this game
system in mystery gift.  It serves no prpose because when you go up to it it
just says "player had fun with NES."  It still is pretty cool to have on
display though.

Nintendo 64 - One of my favorite systems ever created.  You can win this game
system like the NES in mystery gift.  Like all the rest of the game systems, it
serves no purpose but fun and decoration.

Super NES - Like the NES, this game system is a famous system.  You can win it
in mystery gift as well.  This game system looks cool on display, and is one of
my favorite ones to have installed.

Virtual Boy - My least favorite system out of all 4.  You can get this, and all
of the game systems in mystery gift.  This is the least festive of the 4, and
not that cool to have on display.

*******************************************************************************

===============================================================================
Ornaments
===============================================================================

Beedrill Doll - This is one of the many pokemon dolls in the game.  This doll
takes the shape of the pokemon Beedrill.  Beddrill dolls don't look that cool
in my opinion, but collecting these types of items is quite fun.  You can win
this doll in mystery gift.

Bulbasaur Doll - This is one of the many pokemon dolls in the game.  This doll
takes the shape of the pokemon Bulbasaur.  Bulbasaur dolls look awesome to me,
and I always make sure I have it on display.  You can win this doll in mystery
gift.

Charmander Doll - This is one of the many pokemon dolls in the game.  This doll
takes the shape of the pokemon Charmander.  This doll doesn't look thay great,
and I hardly ever put it up on display.  Your mom buys this doll when you have
saved up 10,000 dollars with her.

Clefairy Doll - This is one of the many pokemon dolls in the game.  This doll
takes the shape of the pokemon Clefairy.  This doll doesn't look thay great,
and I hardly ever put it up on display.  Your mom buys this doll when you have
saved up 30,000 dollars with her.

Diglett Doll - This is one of the many pokemon dolls in the game.  This doll
takes the shape of the pokemon Diglett.  This doll isn't that bad in my mind.
I put it up sometimes when I feel like I'm in that sort of mood.  You win this
doll in mystery gift.

Gengar Doll - This is one of the many pokemon dolls in the game.  This doll
takes the shape of the pokemon Gengar.  This is another one of my favorite
dolls mainly because I love Gengar.  You can win this item by playing mystery
gift.

Geodude Doll - This is one of the many pokemon dolls in the game.  This doll
takes the shape of the pokemon Geodude.  This is one of mu least favorite
dolls, and I think it to be quite ugly.  You can win this doll by playing
mystery gift.

Grimer Doll - This is one of the many pokemon dolls in the game.  This doll
takes the shape of the pokemon Grimer.  I think this doll the same way as with
Geodude.  I think it to be pretty ugly, and never put it on display.  You can
win this doll by playing mystery gift.

Jigglypuff Doll - This is one of the many pokemon dolls in the game.  This doll
takes the shape of the pokemon Jigglypuff.  This doll is not one of my
favorites, but I bet all you girl trainers out there will think it to be cute.
You can win this doll by playing mystery gift.

Machop Doll - This is one of the many pokemon dolls in the game.  This doll
takes the shape of the pokemon Machop.  This doll is one of my favorites.  It
looks pretty cool, and the Machop has a nice fighting stance.  You can win this
doll by playing mystery gift.

Magikarp Doll - This is one of the many pokemon dolls in the game.  This doll
takes the shape of the pokemon Magikarp.  This is probably the ugliest, and
worst dolls in the game.  I wouldn't even think of putting it up in my room.
You can win this doll by playing mystery gift.

Oddish Doll - This is one of the many pokemon dolls in the game.  This doll
takes the shape of the pokemon Oddish.  This doll actually isn't that bad.  It
looks pretty cool, and I put it up sometimes.  You can win this doll by playing
mystery gift.

Pikachu Doll - This is one of the many pokemon dolls in the game.  This doll
takes the shape of the pokemon Pikachu.  This doll isn't one of my favorites,
and I have put it up maybe once or twice.  Your mom buys you this doll when you
have saved up 50,000 dollars with her.

Poliwag Doll - This is one of the many pokemon dolls in the game.  This doll
takes the shape of the pokemon Poliwag.  This doll is pretty nice.  It has a
nice look, and I put it on display once and a while.  You can win this doll by
playing mystery gift.

Shellder Doll - This is one of the many pokemon dolls in the game.  This doll
takes the shape of the pokemon Shellder.  This doll is pretty nice.  It has a
nice look, and I put it on display once and a while.  You can win this doll by
playing mystery gift.

Squirtle Doll - This is one of the many pokemon dolls in the game.  This doll
takes the shape of the pokemon Squirtle.  This is probably the least coolest of
all three starters, and I almost never put it up.  You can win this doll by
playing mystery gift.

Staryu Doll - This is one of the many pokemon dolls in the game.  This doll
takes the shape of the pokemon Staryu.  This doll is one of my all tiem
favorites, and I like to put it up a lot.  You can win this doll by playing
mystery gift.

Surfing Pikachu Doll - This is one of the many pokemon dolls in the game.  This
doll takes the shape of the pokemon Pikachu on a surf board.  This doll isn't
one of my favorites, and I have put it up maybe once or twice.  You can win
this doll by playing mystery gift.

Voltorb Doll - This is one of the many pokemon dolls in the game.  This doll
takes the shape of the pokemon Voltorb.  This is one of the worst dolls in the
game.  All it is is a circle with a line across the middle.  You can win this
item by playing mystery gift.

*******************************************************************************

===============================================================================
Plants
===============================================================================

Jumbo Plant - This item is one of the three plants in the game.  This plant is
bigger than the rest as you might have already guessed.  The plant doesn't look
that bad to me, and I put it up quite a lot.  You can win this plant by playing
mystery gift.

Magna Plant - This item is one of the three plants in the game.  This plant in
my opinion is the ugliest of the three, and I never put it up.  You can win
this plant by winning mystery gift.

Tropic Plant - This item is one of the three plants in the game.  This plant
has more of a tropical feel, and I live in New England, so it doesn't quite
appeal to me.  I almost never put this plant up either.  You can win this item
by playing mystery gift.

*******************************************************************************

===============================================================================
Posters
===============================================================================

Clefairy Poster - This is one of the four posters in the game which you can
hang up in your room.  You can hardly even see the Clefairy, and this poster is
pretty boring, and I never hang it up.  You can win this pokemon by playing
mystery gift.

Jigglypuff Poster - This is one of the four posters in the game which you can
hang up in your room.  This poster has an image of the pokemon Jigglypuff.  It
isn't my favorite poster, but I do hang it up sometimes.  You can win this
pokemon by playing mystery gift.

Pikachu Doll - This is one of the four posters in the game which you can hang
up in your room.  This doll has the image of the pokemon Pikachu.  It is by far
my favorite poster, and I have it up almost all the time.  You can win this
poster by playing mystery gift.

Town Map - This is one of the four posters in the game which you can hang up in
your room.  This poster is an image of the Johto.  It shows all the cities and
routes.  This map is already hung up in your room at the beginning of the
game.

*******************************************************************************

-------------------------------------------------------------------------------
Other Items
-------------------------------------------------------------------------------

Big Mushroom - This item is a mushroom.  It is big, and also very rare.  You
can catch a Paris, and hope that he or she is holding one and can sell it at a
high value at a Poke Mart for 2,500 bucks.

Big Pearl - This item is a pearl.  It is big, and also very rare.  You can
catch the pokemon Shellder, and hope it holds this item.  If it does, you can
sell this item at a very high price at one of the many Poke Marts for 1,750
bucks.

Brick Piece - This item is a rare chunck of brick.  It holds hardly any purpose
to you, and you can sell it at the Poke Mart for 25 bucks.

Escape Rope - You can use this item to get all the way back to the enterance of
a cave, or places such as that.  This item is an extremely useful item for
times such as when you get lost.

Gold Leaf - This item is a strange gold colored leaf.  It isn't that useful to
it, but you can sell it at a Poke Mart for 500 bucks.

Max Repel - Use this item to not run into some low-leveled pokemon who you
don't want to run into.  This item repels all pokemon who have a lower level
than you for 250 steps.

Nugget - This item though expensive is very common in the game.  It is nothing
to help you, all it Is good for is the whopping 5,000 bucks at the Poke Mart
for a trade-in value.

Pearl - Basically the same as the big pearl except smaller, less rare, and also
less money.  You can catch the pokemon Shellder, and hope it holds this item.
If it does, you can sell this item at a Poke Mart for 325 bucks.

Repel - A smaller version of the Max Repel.  This item will block out all
pokemon who hae a lower level than your number one pokemon for 100 steps.

Silver Leaf - This item is a strange silver colored leaf.  It isn't that useful
to it, but you can sell it at a Poke Mart for 500 bucks.

Slowpoke Tail - This item is a candy of a slowpoke tail.  You can get it in
Mahogany town, for a lot of money (9,800) and sell it for 4,900.

Star Piece - This item is a chunck of a red star.  You can find this item
scattered around Johto, and sell it for the high price of 2,300 dollars at a
Poke Mart.

Star Dust - This item is red sand from a red star.  You can find this item
scattered around Johto, and sell it for the price of 450 dollars at a Poke
Mart.

Super Repel - This item is in the middle of a repel and a max repel.  This item
will block out all pokemon who hae a lower level than your number one pokemon
for 200 steps.

Tinymushroom - This item is the lesser of the big mushroom.  It is smaller,
less rare, and also less expensive.  You can catch a Paris, and hope that he or
she is holding one and can sell it at at a Poke Mart for 250 bucks.

  O=========================================================================O
 /                           09. MOVES - [0900] -                            \
O=============================================================================O

In this section, we will list all of the moves in this game.

===============================================================================
TMs
===============================================================================

-------------------------------------------------------------------------------

TM 01
Dynamic Punch

Dynamic Punch is an attack that doesn't hit the opponent frequently.  When it
does, it causes major damage and confusion!

Obtained by defeating Chuck, the Cianwood Island gym leader.

-------------------------------------------------------------------------------

TM 02
Headbutt

Headbutt allows you to go up to trees and hit them to try and make a sleeping
Pokemon fall from it.  It also is a powerful move for combat.

Obtained by talking to the green-haired person in Ilex Forest.

-------------------------------------------------------------------------------

TM 03
Curse

Puts a curse on the opposing Pokemon, causing them to lose HP every turn.

You can find this by entering the Celadon Mansion using the back entrance at
night.

-------------------------------------------------------------------------------

TM 04
Rollout

Rollout is a powerful move that increases its power every turn for five
turns.

You can find this TM on Route 35, near Bird Keeper Bryan.

-------------------------------------------------------------------------------

TM 05
Roar

Roar causes wild Pokemon to run away.  Also, during trainer battles, it forces
the trainer to switch to his next Pokemon.

You can obtain this TM on Route 32.

-------------------------------------------------------------------------------

TM 06
Toxic

Toxic poisons the opponent badly.  The damage is doubled every turn.

You can obtain this by defeating Janine, the Fushia City gym leader.

-------------------------------------------------------------------------------

TM 07
Zap Cannon

A lightning-based attack that always paralyzes the opponent.

Obtained by giving the missing generator part to the manager of the Kanto Power
Plant.

-------------------------------------------------------------------------------

TM 08
Rock Smash

This allows you to smash your opponent with massive rocks that may lower their
defense.

To obtain this TM, you need to capture or defeat Sudowoodo, the tree that
blocked the path in between the National Park and Violet City.  Once you clear
the tree, head right and talk to the man here.  He'll be impressed and gives
you the TM as a token.

-------------------------------------------------------------------------------

TM 09
Psych Up

This move steals any enhancer moves (moves that increase their attack, etc.)
and gives them to you.

To obtain this, you must import an Abra from the older Pokemon games
(R/B/Y).

-------------------------------------------------------------------------------

TM 10
Hidden Power

An attack that is different on every Pokemon.  It also never misses.

You can purchase this TM at the Celadon Dept. Store.

-------------------------------------------------------------------------------

TM 11
Sunny Day

Sunny Day powers up fire-type moves for five turns.

To obtain this TM, you'll need to destroy Team Rocket in the Radio Tower.
After that, talk to the green-haired girl on the third floor to receive
this.

-------------------------------------------------------------------------------

TM 12
Sweet Scent

Sweet Scent reduces your opponent's evasiveness.  According to the woman,
Pokemon will be enticed by it.

Obtained by talking to the woman beside the Butterfree in the building at the
end of Ilex Forest.

-------------------------------------------------------------------------------

TM 13
Snore

Snore does damage while your Pokemon is asleep.

Feed 7 berries to the Miltank on the Route 39 farm to receive this TM.

-------------------------------------------------------------------------------

TM 14
Blizzard

A powerful ice attack that may freeze the opponent.

You can purchase this TM at the Goldenrod Game Corner.

-------------------------------------------------------------------------------

TM 15
Hyper Beam

A very powerful attack.  Bad part is that you have to recharge each time you
use it.

You can purchase this TM at the Celadon Game Corner.

-------------------------------------------------------------------------------

TM 16
Icy Wind

Icy wind inflicts major ice damage on the opposing Pokemon.  It may also lower
the opponent's speed as well.

Obtained by defeating Pryce, the Mahogany Town gym leader.

-------------------------------------------------------------------------------

TM 17
Protect

Prevents damage for one attack.

You can purchase this TM at the Celdaon Dept. Store.

-------------------------------------------------------------------------------

TM 18
Rain Dance

Using Rain Dance will increase the power of your water moves.

You can purchase this TM at the Celadon Dept. Store.

-------------------------------------------------------------------------------

TM 19
Giga Drain

This move drains the health out of the opponent and gives you 1/2 of it.

Obtained by defeating Erika, the Celadon City gym leader.

-------------------------------------------------------------------------------

TM 20
Endure

This move will prevent you from fainting once.

You can obtain this TM in the Burned Tower.

-------------------------------------------------------------------------------

TM 21
Frustration

Using Frustration increases the power of unhappy Pokemon.

You can obtain this TM in the Goldenrod Dept. Store on Sunday only.

-------------------------------------------------------------------------------

TM 22
Solarbeam

Solarbeam is a powerful grass-type move that takes up two turns.  The first
turn is used to take in sunlight.  The second is to unleash the attack on your
foe.

Found by surfing to the south of the bridge on Route 27, destroying the
whirlpool, and defeating the trainer guarding it.

-------------------------------------------------------------------------------

TM 23
Iron Tail

A very powerful steel-type attack that can reduce the opponent's defense.

Obtained by defeating Jasmine, the Olivine City gym leader.

-------------------------------------------------------------------------------

TM 24
Dragonbreath

A dragon-type move that deals some decent damage.

Obtained by collecting the Dragon Fang in the Dragon's Den.  Afterwards, Clair
will give you this TM.

-------------------------------------------------------------------------------

TM 25
Thunder

A powerful lightning attack that has a chance of paralyzing the opponent.

You can purchase this TM in the Goldenrod Game Corner.

-------------------------------------------------------------------------------

TM 26
Earthquake

The best ground attack in the game.  Too bad it doesn't affect flying Pokemon.

In Victory Road, just drop down the hole near the Rival Fight to obtain it.

-------------------------------------------------------------------------------

TM 27
Return

Increases the strength of happy Pokemon.

Can be obtained in the Goldenrod Dept. Store every Sunday.

-------------------------------------------------------------------------------

TM 28
Dig

Dig is a two part move.  During the first part, your Pokemon will dig under the
ground, immune to attack.  Then, during the second part, he'll use the
attack.

This TM can be obtained in the National Park.

-------------------------------------------------------------------------------

TM 29
Psychic

Psychic is a very powerful psychic-based attack that can cause confusion and
may lower the opponent's Special Defense.

Obtained by talking to Mr. Psychic in Saffron City.

-------------------------------------------------------------------------------

TM 30
Shadow Ball

Shadow ball is a powerful attack that may lower the Special Defense of your
opponent.

Obtained by defeating Morty, the Ecruteak City gym leader.

-------------------------------------------------------------------------------

TM 31
Mud-slap

Mud-slap is a ground-based attack that can reduce the accuracy of your
opponent.

Obtained by defeating Faulkner, the Violet City gym leader.

-------------------------------------------------------------------------------

TM 32
Double Team

Double Team raises the evasiveness of your Pokemon.

You can purchase this TM at the Celadon Game Corner.

-------------------------------------------------------------------------------

TM 33
Ice Punch

Ice Punch is a powerful ice move that can freeze the opponent.

You can purchase this TM at the Goldenrod City Mart.

-------------------------------------------------------------------------------

TM 34
Swagger

Swagger confuses the opponent's Pokemon, but raises their attack.

You can obtain this TM in the Olvine Lighthouse.

-------------------------------------------------------------------------------

TM 35
Sleep Talk

This move randomly attacks your opponent's Pokemon while you are asleep.

After you gain access to the door in the Underground area in Goldenrod City,
you can find this TM in the same room as the Director.

-------------------------------------------------------------------------------

TM 36
Sludge Bomb

Sludge Bomb does damage to the opponent and has a chance to poison them as
well.

After defeating Team Rocket in Mahogany Town, speak to the guy in the toll
building to receive this TM.

-------------------------------------------------------------------------------

TM 37
Sandstorm

Sandstorm damages both opponents for five rounds.

You can purchase this TM at the Celadon Dept. Store.

-------------------------------------------------------------------------------

TM 38
Fire Blast

A powerful fire attack that may burn the opponent.

You can purchase this TM at the Goldenrod Game Corner.

-------------------------------------------------------------------------------

TM 39
Swift

Swift puts out a decent punch, but the best part is....it never misses!

To locate this TM, you first need to enter Union Cave.  Then, take the only
ladder in the cave to a different room.  In this room, head left to find TM
39.

-------------------------------------------------------------------------------

TM 40
Defense Curl

Defense Curl raises the defense of your Pokemon.

This TM can be obtained in Mt. Mortar.

-------------------------------------------------------------------------------

TM 41
Thunder Punch

Thunder Punch deals out a decent amount of damage.  It can also paralyze the
opponent.

You can buy this TM at the Goldenrod City Mart.

-------------------------------------------------------------------------------

TM 42
Dream Eater

Powerful attack that can only be used when the opponent is asleep.

Can be obtained in Viridian City.

-------------------------------------------------------------------------------

TM 43
Detect

Detect protects you from damage for a round.

This can be obtained at the Lake of Rage.

-------------------------------------------------------------------------------

TM 44
Rest

Rest allows your Pokemon to fully recover his HP.  The downside is, your
Pokemon will be asleep for two turns.

You can find this TM inside the Ice Cave.

-------------------------------------------------------------------------------

TM 45
Attract

When used on the opposite gender, it makes it infatuated with your Pokemon.

Obtained by defeating Whitney, the Goldenrod City gym leader.

-------------------------------------------------------------------------------

TM 46
Thief

An attack that may steal a held item from the opponent Pokemon.

In the Team Rocket's hideout in Mahogany Town, travel up the stairs near the
leader's room.  It's the only thing in this cramped room.

-------------------------------------------------------------------------------

TM 47
Steel Wing

A powerful steel attack that may raise your defense.

May be obtained in the Rock Tunnel.

-------------------------------------------------------------------------------

TM 48
Fire Punch

Fire Punch is a powerful fire move that can burn the opponent.

You can buy this TM at the Goldenrod City Mart.

-------------------------------------------------------------------------------

TM 49
Fury Cutter

Every time you use it, you deal more damage.  Once you miss, it becomes weak
again.

Obtained by defeating Bugsy, the Azalea Town gym leader.

-------------------------------------------------------------------------------

TM 50
Nightmare

When the opponent Pokemon is asleep, use this and they will lose a quarter of
their HP every turn.

Deliver Kenya the Spearow to the man on Route 31.  He'll give you this TM as a
reward.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

===============================================================================
HMs
===============================================================================

-------------------------------------------------------------------------------

HM 01
Cut

Cut allows you to cut down small bushes that are in your path.  It is also a
decent move in battle.

To obtain this HM, you'll have to return the missing Farfetch'd to its rightful
owner in Ilex Forest.

-------------------------------------------------------------------------------

HM 02
Fly

Fly allows you to fly directly to any place that you've visited in the past.
It helps by speeding up the traveling process.

To get this HM, you must first defeat Chuck, the Cianwood City gym leader.
Then, talk to the lady in front of the gym.  As a reward of defeating Chuck,
she'll give you HM 02.

-------------------------------------------------------------------------------

HM 03
Surf

This allows you to swim across water to reach another piece of land.  It is
also a fairly powerful move when used in battle.

To get Surf, you must enter the Dance Theater in Ecruteak City and defeat all
five Kimono girls on stage.  Afterwards, talk to the man in the hat to gain
this HM.

-------------------------------------------------------------------------------

HM 04
Strength

Strength allows you to break boulders that block your path.  It also packs a
decent punch during battles.

Obtained by talking to the man in the small cafe in Olivine City.

-------------------------------------------------------------------------------

HM 05
Flash

Flash allows you to light up pitch black areas.  In battle, Flash blinds the
opponent and reduces their attack accuracy.

Obtained by defeating the Elder at the top of Sprout Tower in Violet City.

-------------------------------------------------------------------------------

HM 06
Whirlpool

Whirlpool allows you to travel past the raging whirlpools that are in the
water.  In battle, whirlpool traps your opponent for 2-5 turns.

Obtained by helping Lance destroy Team Rocket's radio signal in Mahogany
Town.

-------------------------------------------------------------------------------

HM 07
Waterfall

Using this move allows you to scale up the monstrous waterfalls scattered
amongst the numerous caves in the game.

You can obtain this HM in the first room of the Ice Cave.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

===============================================================================
Other Moves
===============================================================================

-------------------------------------------------------------------------------
Absorb

Type- Grass

A fairly weak attack that takes health from the opposing Pokemon and gives it
to your own.

-------------------------------------------------------------------------------
Acid

Type- Poison

A basic attack with a chance of lowering the opponent's defense.

-------------------------------------------------------------------------------
Acid Armor

Type- Poison

Increases the defense of your Pokemon.

-------------------------------------------------------------------------------
Aeroblast

Type- Flying

A very powerful flying attack with a good chance of a critical hit.

-------------------------------------------------------------------------------
Agility

Type- Psychic

Increases the speed of your Pokemon.

-------------------------------------------------------------------------------
Amnesia

Type- Psychic

Raises the Special Defense of your Pokemon.

-------------------------------------------------------------------------------
Ancient Power

Type- Rock

A nice attack that may raise some of your stats.

-------------------------------------------------------------------------------
Aurora Beam

Type- Ice

A powerful attack that my lower the attack of the Pokemon.

-------------------------------------------------------------------------------
Barrage

Type- Normal

A normal attack that hits the opponent 2-5 times.

-------------------------------------------------------------------------------
Barrier

Type- Psychic

Increases the defense of your Pokemon.

-------------------------------------------------------------------------------
Baton Pass

Type- Normal

Switches the Pokemon.

-------------------------------------------------------------------------------
Beat Up

Type- Dark

Increases the power of your Pokemon for every healthy Pokemon in your party.

-------------------------------------------------------------------------------
Belly Drum

Type- Normal

Increases your Pokemon's attack to the max, but depletes half of the health.

-------------------------------------------------------------------------------
Bide

Type- Normal

For 2-3 turns, you'll sit there and take damage.  After the 2-3 turns are up,
you'll attack for double the damage taken.

-------------------------------------------------------------------------------
Bind

Type- Normal

Traps and damages the opponent for 2-5 turns.

-------------------------------------------------------------------------------
Bite

Type- Dark

A fairly good attack that has a chance of making the opponent flinch.

-------------------------------------------------------------------------------
Body Slam

Type- Normal

A strong attack that may paralyze the opponent.

-------------------------------------------------------------------------------
Bone Club

Type- Ground

A ground attack that may cause the opponent to flinch.

-------------------------------------------------------------------------------
Bone Rush

Type- Ground

A ground attack that hits the opponent mulitple times.

-------------------------------------------------------------------------------
Bonemerang

Type- Ground

A fairly strong attack that hits the opponent twice.

-------------------------------------------------------------------------------
Bubble

Type- Water

A weak water attack that may slow down the enemy.

-------------------------------------------------------------------------------
Bubblebeam

Type- Water

A step up from Bubble.  May decrease the speed of the opponent.

-------------------------------------------------------------------------------
Charm

Type- Normal

Decreases the attack of your opponent.

-------------------------------------------------------------------------------
Clamp

Type- Water

An attack that traps the opponent for 2-5 hits.

-------------------------------------------------------------------------------
Comet Punch

Type- Normal

A decent attack that hits the enemy 2-5 times per use.

-------------------------------------------------------------------------------
Confuse Ray

Type- Ghost

Makes the opponent Pokemon confused.

-------------------------------------------------------------------------------
Confusion

Type- Psychic

A psychic attack that may confuse the opponent.

-------------------------------------------------------------------------------
Constrict

Type- Normal

A weak attack that may lower the speed of the enemy.

-------------------------------------------------------------------------------
Conversion

Type- Normal

This changes the type of your Pokemon to the type of the opponent.

-------------------------------------------------------------------------------
Conversion 2

Type- Normal

This one changes the type of your Pokemon to the type of one of the opponent's
moves.

-------------------------------------------------------------------------------
Cotton Spore

Type- Grass

This moves decreases the speed of the enemy.

-------------------------------------------------------------------------------
Counter

Type- Fighting

Attacks for double the damage received.

-------------------------------------------------------------------------------
Crabhammer

Type- Water

A water attack that has a high chance of a critical hit.

-------------------------------------------------------------------------------
Cross Chop

Type- Fighting

A fighting attack that has a high chance of a critical hit.

-------------------------------------------------------------------------------
Crunch

Type- Dark

A dark attack that may lower the enemy's special defense.

-------------------------------------------------------------------------------
Destiny Bond

Type- Ghost

Using this will make the opponent faint when you faint.

-------------------------------------------------------------------------------
Disable

Type- Normal

This will disable one of the attacks of the enemy.

-------------------------------------------------------------------------------
Dizzy Punch

Type- Normal

A punch attack that may confuse the opponent.

-------------------------------------------------------------------------------
Double Edge

Type- Normal

A normal attack that hits your own Pokemon for some damage.

-------------------------------------------------------------------------------
Double Kick

Type- Fighting

An attack that hits the opponent twice.

-------------------------------------------------------------------------------
Double Slap

Type- Normal

An attack that hits the opponent twice

-------------------------------------------------------------------------------
Dragonrage

Type- Dragon

A dragon attack that always deals out 40 damage, no matter what.

-------------------------------------------------------------------------------
Drill Peck

Type- Flying

Just a powerful flying attack.

-------------------------------------------------------------------------------
Egg Bomb

Type- Normal

A powerful normal type attack.

-------------------------------------------------------------------------------
Ember

Type- Fire

A basic fire attack that may burn the opponent.

-------------------------------------------------------------------------------
Encore

Type- Normal

Using this will force the enemy to repeat the previous attack for 2-5 turns.

-------------------------------------------------------------------------------
Explosion

Type- Normal

Deals out massive damage, but kills off your active Pokemon.

-------------------------------------------------------------------------------
Faint Attack

Type- Dark

A never-miss dark attack.

-------------------------------------------------------------------------------
False Swipe

Type- Normal

An attack that cannot kill the enemy.

-------------------------------------------------------------------------------
Fire Blast

Type- Fire

A powerful fire move that may burn the opponent.

-------------------------------------------------------------------------------
Fire Spin

Type- Fire

A fire attack that traps the opponent for 2-5 turns.  It may also burn them.

-------------------------------------------------------------------------------
Fissure

Type- Ground

This move, when it hits, will instantly kill the opponent.

-------------------------------------------------------------------------------
Flail

Type- Normal

A fairly weak normal attack.

-------------------------------------------------------------------------------
Flame Wheel

Type- Fire

A decent attack that may burn the enemy.

-------------------------------------------------------------------------------
Flamethrower

Type- Fire

A strong attack that may burn the enemy.

-------------------------------------------------------------------------------
Focus Energy

Type- Normal

Icreases the chance for a critical hit on the next turn.

-------------------------------------------------------------------------------
Foresight

Type- Normal

Gets rid of evasion moves.

-------------------------------------------------------------------------------
Fury Attack

Type- Normal

Hits the opponent 2-5 times that turn.

-------------------------------------------------------------------------------
Fury Swipes

Type- Normal

Hits the opponent 2-5 times each turn.

-------------------------------------------------------------------------------
Future Sight

Type- Psychic

Deals damage twice after you use it.

-------------------------------------------------------------------------------
Glare

Type- Normal

If this attack hits, you'll paralyze the opponent.

-------------------------------------------------------------------------------
Growl

Type- Normal

Lowers the attack of the opponent.

-------------------------------------------------------------------------------
Growth

Type- Normal

Raises the Special Attack of your Pokemon.

-------------------------------------------------------------------------------
Guillotine

Type- Normal

If it hits, it will kill the opponent with one hit.

-------------------------------------------------------------------------------
Gust

Type- Flying

Just a weak flying attack.

-------------------------------------------------------------------------------
Harden

Type- Normal

Raises the defense of your Pokemon.

-------------------------------------------------------------------------------
Haze

Type- Ice

This move outlaws the use of moves with status effects.

-------------------------------------------------------------------------------
Heal Bell

Type- Normal

Gets rid of all status effects on your Pokemon.

-------------------------------------------------------------------------------
Hi Jump Kick

Type- Fighting

A powerful fighting move that will hit you if missed.

-------------------------------------------------------------------------------
Hidden Power

Type- Normal

An attack that depends on the Pokemon you're fighting.

-------------------------------------------------------------------------------
Horn Attack

Type- Normal

A fairly strong attack.

-------------------------------------------------------------------------------
Horn Drill

Type- Normal

If it hits, it will instantly kill the opponent.

-------------------------------------------------------------------------------
Hydro Pump

Type- Water

A very powerful water move.

-------------------------------------------------------------------------------
Hyper Fang

Type- Normal

A powerful attack that may cause the opponent to flinch.

-------------------------------------------------------------------------------
Hypnosis

Type- Psychic

If it succeeds, it will put the enemy to sleep.

-------------------------------------------------------------------------------
Ice Beam

Type- Ice

A strong attack that may freeze the opponent.

-------------------------------------------------------------------------------
Jump Kick

Type- Fighting

A step-down from Hi Jump Kick.

-------------------------------------------------------------------------------
Karate Chop

Type- Fighting

An attack that has a good chance of a critical hit.

-------------------------------------------------------------------------------
Kinesis

Type- Psychic

Lowers the accuracy of the enemy Pokemon.

-------------------------------------------------------------------------------
Leech Life

Type- Bug

Takes life from the opponent and gives you some.

-------------------------------------------------------------------------------
Leech Seed

Type- Grass

Gives you health from the opponent after every turn.

-------------------------------------------------------------------------------
Leer

Type- Normal

Decreases the defense of the opponent.

-------------------------------------------------------------------------------
Lick

Type- Ghost

A ghost attack that may paralyze the opponent.

-------------------------------------------------------------------------------
Light Screen

Type- Psychic

The opponent will take some damage from special attacks until its gone.

-------------------------------------------------------------------------------
Lock-On

Type- Normal

This will gurantee a hit for the next attack.

-------------------------------------------------------------------------------
Lovely Kiss

Type- Normal

Causes the opponent to fall asleep.

-------------------------------------------------------------------------------
Low Kick

Type- Fighting

A fighting attack that may cause the opponent to flinch.

-------------------------------------------------------------------------------
Mach Punch

Type- Fighting

A decent attack in which you always get the first strike.

-------------------------------------------------------------------------------
Magnitude

Type- Ground

A ground attack in which the damage is unpredictable.

-------------------------------------------------------------------------------
Mean Look

Type- Normal

Doesn't let the enemy escape battle.

-------------------------------------------------------------------------------
Meditate

Type- Psychic

Raises the attack of your Pokemon.

-------------------------------------------------------------------------------
Mega Drain

Type- Grass

A strong grass attack that sucks life from the opponent and gives some to
your
Pokemon.

-------------------------------------------------------------------------------
Mega Kick

Type- Normal

A strong normal-type attack.

-------------------------------------------------------------------------------
Mega Punch

Type- Normal

A strong normal-type attack.

-------------------------------------------------------------------------------
Mega Horn

Type- Bug

A strong bug-type attack.

-------------------------------------------------------------------------------
Metal Claw

Type- Steel

A decent attack that may raise the attack of your Pokemon.

-------------------------------------------------------------------------------
Metronome

Type- Normal

Using Metronome will make your Pokemon do a random move.

-------------------------------------------------------------------------------
Milk Drink

Type- Normal

Heals half of your Pokemon's health during battle.

-------------------------------------------------------------------------------
Mimic

Type- Normal

Your Pokemon will repeat the previous attack by the enemy.

-------------------------------------------------------------------------------
Mind Reader

Type- Normal

Using this will make your next move a sure hit.

-------------------------------------------------------------------------------
Minimize

Type- Normal

The evasiveness of your Pokemon will increase.

-------------------------------------------------------------------------------
Mirror Coat

Type- Psychic

Special Attacks will deal double the damage.

-------------------------------------------------------------------------------
Mirror Move

Type- Flying

Repeats the previous move done by the opponent.

-------------------------------------------------------------------------------
Mist

Type- Ice

Mist prevents moves that will lower the stats of your Pokemon.

-------------------------------------------------------------------------------
Moonlight

Type- Normal

Restores the health of your Pokemon at night.

-------------------------------------------------------------------------------
Morning Sun

Type- Normal

Restores the health of your Pokemon in the morning.

-------------------------------------------------------------------------------
Night Shade

Type- Ghost

Night Shade does as much damage as the enemy's level.

-------------------------------------------------------------------------------
Nightmare

Type- Ghost

When the opponent is asleep, Nightmare will take about a quarter of their
health.

-------------------------------------------------------------------------------
Octazooka

Type- Water

A decent attack that may lower the opponent's accuracy.

-------------------------------------------------------------------------------
Outrage

Type- Dragon

Your Pokemon will use this for 2-3 rounds.  After that, they'll become
confused.

-------------------------------------------------------------------------------
Pain Split

Type- Normal

Pain Split adds up the remaining health of both active Pokemon, and splits it
up between the two.

-------------------------------------------------------------------------------
Pay Day

Type- Normal

Deals damage and increases the amount of money you receive after the battle.

-------------------------------------------------------------------------------
Peck

Type- Flying

A basic flying move.

-------------------------------------------------------------------------------
Perish Song

Type- Normal

When used, both active Pokemon will faint in three rounds, unless they are
replaced.

-------------------------------------------------------------------------------
Petal Dance

Type- Grass

This move lasts for three turns.  After the three turns, your Pokemon will
become confused.

-------------------------------------------------------------------------------
Pin Missile

Type- Bug

Hits the enemy 2-5 times per turn.

-------------------------------------------------------------------------------
Poison Gas

Type- Poison

Poisons the enemy.

-------------------------------------------------------------------------------
Poison Powder

Type- Poison

Poisons the enemy.

-------------------------------------------------------------------------------
Poison Sting

Type- Poison

A weak attack that may poison the opponent.

-------------------------------------------------------------------------------
Pound

Type- Normal

A basic normal attack.

-------------------------------------------------------------------------------
Powder Snow

Type- Ice

Deals ice damage and has a chance of freezing the opponent.

-------------------------------------------------------------------------------
Present

Type- Normal

You either do 40, 80, or 120 damage to the opponent.  You may also heal the
opponent by 80.

-------------------------------------------------------------------------------
Psy Beam

Type- Psychic

A good psychic attack that may confuse the enemy.

-------------------------------------------------------------------------------
Psy Wave

Type- Psychic

Damage depends on the Pokemon's level.

-------------------------------------------------------------------------------
Pursuit

Type- Dark

The damage is doubled if the opponent switches Pokemon.

-------------------------------------------------------------------------------
Quick Attack

Type- Normal

A weak attack, but it always strikes first.

-------------------------------------------------------------------------------
Rage

Type- Normal

If you keep using this every turn, the power of the attack increases.

-------------------------------------------------------------------------------
Rapid Spin

Type- Normal

This move allows you to get out of a binding move.

-------------------------------------------------------------------------------
Razor Leaf

Type- Grass

One of the strongest Grass attacks in the game.

-------------------------------------------------------------------------------
Razor Wind

Type- Normal

A fairly strong normal-type attack.

-------------------------------------------------------------------------------
Recover

Type- Normal

Heals your Pokemon during battle.

-------------------------------------------------------------------------------
Reflect

Type- Psychic

Reduces the damage by one-half for five rounds.

-------------------------------------------------------------------------------
Reversal

Type- Fighting

The damage depends on how much health the Pokemon has left.

-------------------------------------------------------------------------------
Rock Slide

Type- Rock

A strong attack that may cause the opponent to flinch.

-------------------------------------------------------------------------------
Rock Throw

Type- Rock

A basic rock-type attack.

-------------------------------------------------------------------------------
Rolling Kick

Type- Fighting

A decent fighting move that may cause the opponent to flinch.

-------------------------------------------------------------------------------
Sacred Fire

Type- Fire

A good attack that may burn the opponent.

-------------------------------------------------------------------------------
Safeguard

Type- Normal

Your Pokemon is immune for status effects for 5 turns.

-------------------------------------------------------------------------------
Sand Attack

Type- Ground

Decreases the accuracy of the opponent.

-------------------------------------------------------------------------------
Sandstorm

Type- Rock

Both active Pokemon take damage for 5 straight turns.

-------------------------------------------------------------------------------
Scary Face

Type- Normal

Decreases the speed of the opponent.

-------------------------------------------------------------------------------
Scratch

Type- Normal

A weak basic attack.

-------------------------------------------------------------------------------
Screech

Type- Normal

Lowers the defense of the enemy Pokemon.

-------------------------------------------------------------------------------
Seismic Toss

Type- Fighting

This move deals the amount of damage as the level of your Pokemon.

-------------------------------------------------------------------------------
Selfdestruct

Type- Normal

Deals good damage, but kills your Pokemon in the process.

-------------------------------------------------------------------------------
Sharpen

Type- Normal

Increases the attack of your Pokemon.

-------------------------------------------------------------------------------
Sing

Type- Normal

Puts the enemy Pokemon to sleep.

-------------------------------------------------------------------------------
Sketch

Type- Normal

Makes your Pokemon repeat the enemy's previous attack for the whole battle.

-------------------------------------------------------------------------------
Skull Bash

Type- Normal

Takes two turns.  Turn 1, you duck your head for preparation.  Turn 2, you bash
your head into the enemy.

-------------------------------------------------------------------------------
Sky Attack

Type- Flying

Takes two turns.  Turn 1, your Pokemon will start glowing.  Turn 2, you'll
attack the enemy.

-------------------------------------------------------------------------------
Slam

Type- Normal

A good attack that may cause the opponent to flinch.

-------------------------------------------------------------------------------
Slash

Type- Normal

A very powerful move that's a huge step-up from scratch.

-------------------------------------------------------------------------------
Sleep Powder

Type- Grass

Puts the enemy to sleep.

-------------------------------------------------------------------------------
Sludge

Type- Poison

Damages the enemy and may poison them.

-------------------------------------------------------------------------------
Smog

Type- Poison

Damages the enemy and may poison them.

-------------------------------------------------------------------------------
Smokescreen

Type- Normal

Lowers the accuracy of the opponent.

-------------------------------------------------------------------------------
Softboiled

Type- Normal

Heals your Pokemon during battle.

-------------------------------------------------------------------------------
Sonicboom

Type- Normal

Always deals out 20 damage no matter what.

-------------------------------------------------------------------------------
Spark

Type- Electric

A decent attack that may paralyze the opponent.

-------------------------------------------------------------------------------
Spider Web

Type- Bug

Forces the opponent to stay in battle.

-------------------------------------------------------------------------------
Spike Cannon

Type- Normal

An attack that hits the opponent 2-5 times.

-------------------------------------------------------------------------------
Spikes

Type- Normal

If you switch a Pokemon during battle, they'll take damage.

-------------------------------------------------------------------------------
Spite

Type- Ghost

Takes away PP of last move done by opponent.

-------------------------------------------------------------------------------
Splash

Type- Normal

A waste of a move.

-------------------------------------------------------------------------------
Spore

Type- Grass

Puts the opponent to sleep.

-------------------------------------------------------------------------------
Stomp

Type- Normal

A good attack that may cause the opponent to flinch.

-------------------------------------------------------------------------------
String Shot

Type- Bug

Decreases the speed of the enemy Pokemon.

-------------------------------------------------------------------------------
Struggle

Type- Normal

When you run out of PP for all moves, you'll automatically do this move.  It
also hits with recoil.

-------------------------------------------------------------------------------
Stun Spore

Type- Grass

Paralyzes the opponent.

-------------------------------------------------------------------------------
Submission

Type- Fighting

A powerful move that hits with recoil

-------------------------------------------------------------------------------
Substitute

Type- Normal

Makes a clone of the enemy Pokemon.

-------------------------------------------------------------------------------
Super Fang

Type- Normal

Decreases the opponent's health in half.

-------------------------------------------------------------------------------
Supersonic

Type- Normal

Confuses the opponent.

-------------------------------------------------------------------------------
Swagger

Type- Normal

Confuses the opponent, but increases their attack.

-------------------------------------------------------------------------------
Sweet Kiss

Type- Normal

Decreases the attack of the opponent.

-------------------------------------------------------------------------------
Swords Dance

Type- Normal

Increases the attack of your Pokemon.

-------------------------------------------------------------------------------
Synthesis

Type- Grass

Restores health of your Pokemon during the day.

-------------------------------------------------------------------------------
Tackle

Type- Normal

A weak basic move.

-------------------------------------------------------------------------------
Tail Whip

Type- Normal

Decreases the defense of the opponent.

-------------------------------------------------------------------------------
Take Down

Type- Normal

A strong attack that hits with recoil.

-------------------------------------------------------------------------------
Teleport

Type- Psychic

Lets you escape from battle easily.

-------------------------------------------------------------------------------
Thief

Type- Dark

Using this gives you the chance to take an item from a Pokemon.

-------------------------------------------------------------------------------
Thrash

Type- Normal

This attack lasts for a few rounds.  After that, you're Pokemon becomes
confused.

-------------------------------------------------------------------------------
Thunderbolt

Type- Electric

A strong electric attack that may paralyze the opponent.

-------------------------------------------------------------------------------
Thundershock

Type- Electric

A weak electric attack that may paralyze the opponent.

-------------------------------------------------------------------------------
Thunderwave

Type- Electric

Paralyzes the opponent.

-------------------------------------------------------------------------------
Transform

Type- Normal

Transforms you into the enemy Pokemon.

-------------------------------------------------------------------------------
Tri Attack

Type- Normal

An attack that may paralyze, freeze, or burn the opponent.

-------------------------------------------------------------------------------
Triple Kick

Type- Fighting

Hits the opponent three times per turn.

-------------------------------------------------------------------------------
Twin Needle

Type- Bug

Hits the opponent two times per turn, and may poison the opponent.

-------------------------------------------------------------------------------
Twister

Type- Dragon

A weak attack that may cause the opponent to flinch.

-------------------------------------------------------------------------------
Vicegrip

Type- Normal

Just a decent attack.

-------------------------------------------------------------------------------
Vine Whip

Type- Grass

A fairly good grass attack.

-------------------------------------------------------------------------------
Vital Throw

Type- Fighting

You attack second, but you always hit.

-------------------------------------------------------------------------------
Water Gun

Type- Water

A weak water attack.

-------------------------------------------------------------------------------
Whirlwind

Type- Normal

Switches the opponent's Pokemon.

-------------------------------------------------------------------------------
Wing Attack

Type- Flying

A fairly good flying attack.

-------------------------------------------------------------------------------
Withdraw

Type- Water

Increases the defense of your Pokemon.

-------------------------------------------------------------------------------
Wrap

Type- Normal

Traps the opponent for 2-5 turns.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  O=========================================================================O
 /                    10. COMPETITIVE BATTLING - [1000] -                    \
O=============================================================================O
Although we are no experts in competitive battling, here are a few pointers
for beginners when they decide to take on their friends.

- HAVE A BALANCED PARTY: One of the fundamentals of the game is to have a
party with a vast variety of types, so that no one weakness is shared by
the entire team. Otherwise, you'll find yourself extremely susceptible to
some types.

- DON'T UNDERESTIMATE STAT ENCHANCING MOVES: Not ALL stat enhancing moves are
bad. In fact, from a competitive stance, some moves can mean the difference
between success and failure. For instance, something like Double Team can be
very useful in the long run.

- INFLICTING STATUS AILMENTS IS A GOOD THING: Poison, Sleep, Attraction,
Burns, they're all immensely useful when you're trying to win.

- AIM FOR ACCURACY AND POWER, NOT JUST RAW POWER: For instance, Hydro Pump is
a worse water attack than Surf. Why? It's accuracy is poor. Sometimes, you can
deal with a little less power guaranteeing you hit the enemy.

- CONSIDER COMBOS: For example, Mean Look works well with many things, such as
Destiny Bond. Use your imagination, and experiment with different pokemon!

- RECOVERY: Any good team has to have good recovery. Otherwise, once you have
been hit hard, you're gone. Having a supporting member in your team isn't a
bad idea. Tanks are also not such a bad idea.

There are numerous terms used in competitive battling, which I won't go into.
Check the Pokemon Silver GameFAQs Message Boards, or other more in-depth guides
for more details. This just covers the basics.

  O=========================================================================O
 /                         11. CONCLUSION - [1100] -                         \
O=============================================================================O
Here we are, everything is finally being wrapped up.

+-----------------------------------------------------------------------------+
                       11.01. Version History - [1101] -
+-----------------------------------------------------------------------------+
Version FINAL: It is final of course, everything is finished, all typos are fixed.

+-----------------------------------------------------------------------------+
                      11.02. Legal Disclaimers - [1102] -
+-----------------------------------------------------------------------------+
This is  2011 XXFIBOXX. All rights reserved.
Sites allowed to use this guide:

{ } http://www.supercheats.com/

+-----------------------------------------------------------------------------+
                           11.03. Credits - [1103] -
+-----------------------------------------------------------------------------+
There are many people who helped in making this guide a success.
SuperCheats: For awesome game walkthroguhs! 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              - END OF DOCUMENT -