FAQ/Strategy Guide by VinnyVideo
Mary-Kate and Ashley: Winners Circle on SuperCheats.com
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===============================================================================
Table of Contents
===============================================================================
[INTRO] Introduction
[MODES] Modes of Play
[WALKT] Walkthrough
[QUEST] Frequently Asked Questions
[PASSW] Passwords
[RECRD] Vinny's Records
[VERSN] Version History
[COPYR] Copyright
[CONTC] Contact Information

Navigation tip: Press Ctrl and F to bring down a search bar. Then type in the
name of the section you're looking for - like [VERSN] for the ever-popular
Version History.

===============================================================================
Introduction                                                         [INTRO]
===============================================================================
Denis of Cork, you really let me down at the Belmont. The reason I'm writing
this guide stems from losing a horse-racing bet (no one really thought Da' Tara
would actually win). This is my 31st FAQ/Walkthrough, although I'm not sure if
I really want to be known as the author of a guide for a game as silly as this
one is. Mary-Kate & Ashley: Winner's Circle is obviously aimed at kids; in
particular, those of the feminine gender. Unless you really like the Olsen
twins, horses, and/or equestrian events, you probably won't get too much out of
this game. The graphics and sound are typical of a Game Boy Color title;
they're on about the level of an NES game, and that's not great. Nonetheless,
they get the job done. There's not a huge amount of challenge or variety in
this game once you've played for about 30 minutes. I think a two-player mode
would've helped, as would a mechanism to keep track of record times. Overall,
it was a little more fun than I thought it would be. There are a good number of
horses you can unlock, and that's always a good thing. Plus, the ending credits
are presented in the most unusual way I've ever seen in a game. Yet as I write
this guide, I cannot stop Epona's Song (from Zelda games) from playing in my
mind...

By the way, this is my 31st FAQ/Walkthrough! I'm not demanding a standing
ovation, but I think that's a pretty impressive achievement. It's taken many
hours of work and just a little lost sleep.

===============================================================================
Walkthrough                                                          [WALKT]
===============================================================================
When you turn the game on, there will be more opening screens (recognition for
the companies that developed the game, copyrights, self-promotion, and finally
the title screen) than any other game I know of. Keep pressing A until they
shut up. Once you finally get the menu screen, you'll probably want to select
"New Game" unless you have a password from a previous game, when you should
select "Load Game" and enter it. You can also select "Control" to change the
way you steer the horse, but you won't notice much of a difference. The
"Music/SFX" option lets you turn music and sound effects off if you don't like
them.

I'll assume you selected "New Game" to get to the action. At this point, you
can choose your rider - Mary-Kate or Ashley. It doesn't matter a single bit,
even if Ashley is arguably cuter. However, the Control option does let you
change the way the horses handle for both twins.

After you pick your twin, you get to select the colors of her outfit! This game
is getting more exciting by the minute... Press Up or Down to cycle through
jacket colors, and use Left and Right to browse through the colors of the
jodhpurs (pants). Both garments are available in red, lavender, dark blue,
orange, pink, sky blue, yellow, and green. Press A when you've made up your
mind about how your character should look.

Now we get to make a more meaningful choice: the horse we'll be riding with.
When you first play, four horses will be available, but you'll be able to race
with eight different horses later in the game. Until you unlock new horses, I
recommend using Sparkle or Dolly, especially for beginners. Sputnik and Satin
(that's one A, by the way) aren't very good. The diction and vocabulary used in
the horse descriptions obviously indicates that this game was designed with the
elementary-school set in mind.

Once you pick your horse, you'll finally be able to hit the track. There are
two basic modes: Tournament and Challenges. In a Tournament, you will be riding
on a standard equestrian course, trying to complete the course as quickly as
possible. Along the way, there will be several hurdles and other obstacles you
must jump over by pressing the A button right before you reach the obstacle. If
you jump the object cleanly, one of your horse's attributes (acceleration,
jumping, top speed, or control) will increase at the end of the race. If you
clear the object but knock it down, you'll score a "fault" and receive a five-
second penalty. If you fail to jump altogether, your horse will crash into the
object and stop with a thud. If that happens, turn around and try to regain
your momentum, then turn back around and jump back over the object.
Alternatively, you can press the A button a few times (while NOT holding B) to
reverse. If you get really stuck, press SELECT to pause the game and then START
to quit the event. Then you can restart the event (you won't lose points
obtained from earlier rounds in the tournament). If you can't find the next
hurdle, just go in the direction of the yellow arrow found on the bottom-right
corner of the screen. You won't usually get off track if you follow the main
trail, which is well-marked on most courses. To complete the course, you must
clear every hurdle and in the proper order; if you miss a jump, turn around and
try it again. Check the number in the upper-left corner of the screen to know
how many hurdles are remaining. Once you've successfully cleared every hurdle,
keep riding until you cross the finish line. At the end of the race, you'll
receive points and a ribbon based on how you finished. The better you finish in
a race, the more points you'll earn, and if you finish in first place, you
receive a coveted blue ribbon. The "Groom Horse" screen, which shows the
bonuses you earned by safely clearing hurdles, will also be shown after each
event. When you finish the last event in the tournament, you will see your
final standing, and if you accumulated more points than any of your opponents,
you'll win a gold trophy! Afterwards, check the "Bedroom Wall" to admire your
achievements, and then you'll be ready to move on to the next tournament.

In Challenges, you must collect a series of objects in three minutes or less.
If you can't find a goodie, follow the yellow arrow displayed on the bottom of
the screen. I highly recommend using an easy-to-control horse like Sparkle. For
every two challenges you complete, you'll gain access to a new horse. Note that
each challenge can only be attempted once; if you want to play one again,
you'll have to start a new game (my passwords can also help).

I'll start by giving a few tips for Tournaments:

---Tournament 1---
Event #1 - Gentle Loop: This is a very simple course. Simply trot around this
oval-shaped turf course and jump over the ten hurdles. It may take a few tries
for beginners to get the hang of the game, but experienced players will have no
problems with this. A time of 1:26.4 or quicker will earn you a blue ribbon.

Event #2 - Cactus Cool: This event takes place in a desert-like environment.
This is also a simple loop, but it's very slightly longer than last time. Watch
out for the groundhog that occasionally pops its head out of the ground, but
there aren't any serious obstacles. You need to finish the event in 1:32.3 or
less to earn first-place points.

Event #3 - Inside-Out: We return to turf here, although this has a more
manicured appearance than the Gentle Loop (all surfaces handle the same,
though). This course is basically a simple oval, although it's slightly
irregular near the top. A 1:19.4 time or better is needed to win this event.

---Tournament 2---
Event #1 - The Pretzel: This course is the first to cross over itself. Keep
following the yellow arrow at the bottom of the screen and you'll stay on
track. Record a time of 1:20.4 or faster to win.

Event #2 - Hacienda: We return to the desert at Hacienda, which is a little
bit longer than we're used to. Watch out for the tires in the path near the
halfway point, and once you clear the final hurdle, be prepared to zig-zag for
a while before you cross the finish line. A time of 1:41.7 is good enough for a
liston azul (I left out the accent mark so this page will work on all web
browsers).

Event #3 - The Crossroads: This course is extremely similar to The Pretzel.
Follow the yellow arrow to go where you're supposed to go, and take the upper-
right fork (not upper-left) if the arrow points up and you're confused. Finish
in 1:09.2 or quicker to earn nine points.

---Tournament 3---
Event #1 - The Vortex: This is by far the hardest course we've seen so far. If
you fault just four times or so, your time will exceed the 1:17.3 needed to
win. With 16 hurdles, it's hard not to make a few mistakes. Fortunately,
though, the hurdles are placed fairly far apart, so there's little quick
maneuvering to do. After four hurdles, stay high to avoid slamming into the
small bushes; the hit detection is a little off, and you can easily crash to a
stop. With two hurdles to go, you can cut some of the corner by veering left.

Event #2 - Rubble Trouble: While you still have to remember to jump over the
hurdles, the main challenge here is avoiding the walls and random junk that
litter the track, especially near the beginning. Complete this event in under
1:15.6 to guarantee a blue ribbon.

Event #3 - Hedgeblazer!: Another profoundly difficult circuit. Hedgeblazer!
requires you to make jumps in very quick succession. At the start, hold down B
until your horse reaches a trotting pace. Clearing the first two fences will be
much easier at a slower gait. After the first two hurdles, you can hold B for a
bit to reach a gallop, but you might not want to go too fast even then. Try to
adhere to the path the best you can so it'll be easier to jump the required
hurdles. You must finish in 1:25.3 or faster to earn first place.

---Tournament 4---
Event #1 - Creepy Hollow: To access the fourth tournament, it's necessary to
complete the first three tournaments and all eight challenges. This is the
first graveyard event in Tournament Mode, but fortunately there's no Headless
Horseman. Creepy Hollow is actually a pretty easy event, especially if you're
using Storm. Follow the yellow arrow, and remember that you have to jump over
the log. Complete this event in 1:07.2 to guarantee a trip to the top step of
the podium.

Event #2 - Grave Danger: This is significantly harder than Creepy Hollow
because you must make jumps in very quick succession. You'll find it easiest if
you ride at less than full speed. If your horse touches the briars, you'll rear
up and stop, so steer clear. 1:08.7 is the time to beat.

Event #3 - Trick or Treat?: The final tournament event in the game! This ultra-
tough circuit combines the rapid-fire jumping of Grave Danger with the crossing
effects of The Pretzel and The Crossroads. You definitely want to ride at less
than a gallop here. Beat a time of 1:22.5 to win the final blue ribbon.

---Challenge 1---
In the first challenge, you will be riding around the track, collecting the
apples that appear periodically. To complete this challenge, you must collect
21 apples before the time limit of 3 minutes expires. There's nothing
particularly hard to do here. If you can't find an apple, just keep following
the yellow arrow on the bottom-right corner of the screen and you'll find the
missing apple pretty soon. I recommend using a slow but agile horse such as
Sparkle in this mode.

---Challenge 2---
This is a lot like Challenge 1, except now you need to get 22 apples to
complete the challenge. When you're finished, you'll be able to race with a new
horse, Elvis.

---Challenge 3---
Here you must collect 16 donuts in 3 minutes or less. As before, the challenge
is pretty easy. You won't need to do much jumping, but the various obstacles
(cacti, old tires, groundhogs, etc.) can be tricky to avoid.

---Challenge 4---
Challenge #4 takes place at the same course as the last challenge, but this
time the difficulty has been increased a notch. Not only must you collect more
(25) donuts in the same amount of time, you'll often have some pretty tricky
maneuvering to do. You may have to jump over a hurdle into a pen to collect a
donut and then turn around and jump back out. If you complete this event,
you'll unlock Scarper.

---Challenge 5---
The fifth Challenge, which requires you to collect 33 baseballs in 3 minutes,
will involve a lot of jumping. Near the end, your horse may be going too
quickly and passing the baseballs before they appear. Try to zig-zag a little
to prevent that from happening. Also, remember that you have to jump the final
fence to where Lefty is standing before you can complete the challenge, in
addition to finding all of the baseballs.

---Challenge 6---
Similar to the last one, but this time you're looking for 35 baseballs. You'll
be riding over a pretty long distance, so you may prefer a faster horse than
Sparkle here. After about 10 baseballs, you'll have to jump the hedge flanked
by the flowers and horse statues. I'm taking note of this because it's easy to
miss. Once you have all the baseballs, remember to jump the final hurdle to get
to Lefty. Complete this challenge to add a great new horse, Babe, to your
stable. I assume he's named after Babe Ruth.

---Challenge 7---
Challenge #7 occurs at a graveyard, which looks very different from any
tournament course we've seen so far (and more like the Kakariko Graveyard of
Zelda 64). You're allotted 3 minutes to collect 26 strawberries. It's not too
tough, but it can be tricky to figure out which objects can be jumped (the
thickets and high fences can't). Remember that if you touch the briars, your
horse will rear up and stop. When you've collected all the strawberries, you
must jump the northern gate to the character who arranged this event.

---Challenge 8---
This is a lot like Challenge #7, except there are 29 strawberries to collect
and that you'll have to ride a little farther to collect them all. You'll be
able to ride with Storm, a really great horse, if you can complete this
challenge. You'll also unlock the final tournament, which you can play once
you've completed the other three tournaments.

===============================================================================
Frequently Asked Questions                                           [QUEST]
===============================================================================
Q: What are the controls?
A: It takes about thirty seconds to figure out the controls for this game.

A: Jump
B: Accelerate
Control Pad: Maneuver horse
SELECT: Pause

When the game is paused, press B to resume play, or START to return to the main
menu. You might want to do this if you don't like the way things are going in a
race. Thankfully, you won't lose any points accumulated from earlier tournament
events if you quit an event in progress.

On menus, press A to select an option and advance to the next screen, or press
B to backtrack.

Q: What makes the twins different?
A: In this game, it doesn't matter which girl you select; the character
selection won't affect the manner in which the horses operate. However, you can
go to the Control menu from the main menu to choose between two different
control methods. If you select the Mary-Kate system, you'll control the horse
from your perspective (whether or not you play as Mary-Kate or Ashley). If you
select Ashley's control set, Control Pad movements will maneuver the horse from
the horse's perspective (even if you use Mary-Kate). In Ashley mode, pressing
Up or Down on the Control Pad will have no effect. Either way, each time you
press the Control Pad will change your horse's trajectory by 45 degrees.

Q: How many horses are there in this game?
A: Eight. Four of them can be unlocked by completing the Challenges. Here are
the attributes of each horse in the game:

          Control Jump Speed Accel. Avg.  How to get?
Dolly       2.5   3     2.5   2.5   10.5  Available at start
Sparkle     2.5   4     1     2.5   10    Available at start
Sputnik     2.5   2.5   4     1     10    Available at start
Satin       2     3.5   4     1     10.5  Available at start

Elvis       2.5   3     4.5   2.5   12.5  Beat Challenge #2
Scarper     2.5   5     5.5   1.5   14.5  Beat Challenge #4
Babe        3     4     4.5   2     13.5  Beat Challenge #6
Storm       5     5     5     2.5   17.5  Beat Challenge #8

Q: My horse is going too fast! What can I do?
A: Sometimes, particularly in later Tournament events, it's not to your
advantage to ride at full speed. When you hold down the B button, your horse
will accelerate until the maximum speed is reached. However, if you release B
while accelerating, your velocity will stop increasing (and eventually you'll
start slowing down). Once you reach the desired speed, stop holding B and
you'll stay that speed for a while.

Q: If I earn first place in a tournament I've already completed but while using
a different twin, will I receive a different trophy?
A: No. As I state elsewhere in the guide, there's no difference between Mary-
Kate and Ashley in this game. There are only four trophies, and it doesn't
matter who wins them.

Q: Can I keep hurdle bonuses longer than the duration of a tournament?
A: No. These bonuses, which are earned by successfully clearing hurdles and are
quantified on the Grooming screen, apply only for the current tournament. 

Q: Are they identical twins?
A: No. Mary-Kate and Ashley are fraternal twins. I'm not going into the Olsens'
life story or the distinctions between fraternal and identical twins.

===============================================================================
Passwords                                                            [PASSW]
===============================================================================
GMFMJJ CHHQML (after Tournament 1)
HMFCGJ CHHKML (after Tournament 2)
CMFCGM QHHHML (after Tournament 3)

LGPMJJ CHHPPL (after Challenge 2)
PGPMJJ CHHPSL (after Challenge 4)
BGPMJJ CHHPFL (after Challenge 6)
GGPMJJ CHHPKL (after Challenge 8)

FMFMJJ CHHQKM (after Challenge 8, Tournament 1)
GMFCGJ CHHKKM (after Challenge 8, Tournament 2)
BMFCGM QHHHKM (after Challenge 8, Tournament 3)
BMFCGM QNCGKM (after Challenge 8, Tournament 4 - the ending credits)

===============================================================================
Vinny's Records                                                      [RECRD]
===============================================================================
Here are my personal best times for each event. Send me an e-mail message
(check the Contact Information section first) if you break any of these
records.

---Tournament/Event---
1-1     25.2
1-2     25.8
1-3     26.8

2-1     35.4
2-2     35.3
2-3     35.9

3-1     37.9
3-2     34.6
3-3     45.8

4-1     30.3
4-2     37.8
4-3     41.5

---Challenges---
C1      53.0
C2    1:09.4
C3      47.1
C4    1:21.1
C5    1:45.2
C6    1:44.9
C7    1:14.8
C8    1:37.1

===============================================================================
Version History                                                      [VERSN]
===============================================================================
The Version History might be the best part of the guide this time.

Date    | Version | Size |
--------|---------|------|-----------------------------------------------------
6-21-08 |  0.1    |  8KB | Began guide.
6-22-08 |  0.5    | 18KB | Made significant progress.
6-23-08 |  1.0    | 26KB | Completed and proofread guide.

===============================================================================
Copyright                                                            [COPYR]
===============================================================================
(c) 2008 Vinny Hamilton. All rights reserved.

All trademarks mentioned in this guide are copyrights of their respective
holders.

You can print this guide out for your personal use.
You can download this guide to your computer for personal use.
You can post this guide on your Web site as long as you give proper credit to
me AND you don't change a single letter, number, or symbol (not even a tilde).
Remember that the latest version will always be available at GameFAQs.com, but
don't count on there being many (if any) updates.
You can translate this guide into a foreign language and post the translation
on your Web site if you ask for permission first.
You can't post this guide on your Web site and say you wrote the guide
yourself.
You can't post this guide on Web sites that contain (or have links to sites
that contain) sexually explicit images of naked humans (that is, pornography).
You can't post this guide on your Web site if you're going to change anything
in this guide that took me so many hours to write.

If you don't comply with these guidelines, your hard drive will be reformatted
(permanently erased) inexplicably and you will suffer from constipation for the
rest of your life. Heed this warning.

===============================================================================
Contact Information                                                  [CONTC]
===============================================================================
If you have any questions or comments about this guide, send an e-mail to
VHamilton002@gmail.com. Remember that not all e-mails will be read. Please
follow these rules:

Do include "Winner's Circle" in the subject line.
Do tell me if you find any errors or omissions you see in this guide.
Do send polite suggestions about ways to make this walkthrough better.
Do send information about any glitches, tricks, or codes you find.
Do tell me if you break one of my records.
Do ask any questions you have about Mary-Kate & Ashley: Winner's Circle
gameplay. I will answer them eventually if you follow all of these guidelines.
Do make a reasonable effort to use decent spelling, grammar, usage,
punctuation, and capitalization so I can understand what you're saying.
Do use patience. I check my messages rather sporadically.
Do not send spam, pornography, chain letters, "flaming," or anything that
contains profanity or vulgarity. Again, violation of this rule will result in
permanent constipation.

*******************************************************************************
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And lastly, a public service message: Fight for and affirm the rights of all
humans, regardless of race, ethnicity, age, or creed! And... Say no to drugs,
whether "recreational" or performance-enhancing. No one's going to read this
section, anyway.

 - For H.V.H.