FAQ by KeyBlade999
Marble Madness on SuperCheats.com
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 | | \/ | | __ _ _ __| |__ | | ___    | | \/ | | __ _  __| |_ __   ___________
 | |\__/| |/ _` | '__|  _ \| |/ _ \   | |\__/| |/ _` |/ _` | '_ \ / _ / __/ __|
 | |    | | (_| | |  | |_) | |  __/   | |    | | (_| | (_| | | | |  __\__ \__ \
 |_|    |_|\__,_|_|  |____/|_|\___|   |_|    |_|\__,_|\__,_|_| |_|\___|___/___/


                   O---------------------------------------O
                   |             Marble Madness            |
                   |                 An FAQ                |
                   |             By KeyBlade999            |
                   |                                       |
                   |           File Size: 10.7 KB          |
                   |         Current Version: Final        |
                   |  Previous Update: 10:14 PM 7/24/2012  |
                   O---------------------------------------O


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                        Section Negative One: Donations          **MADNESS_-1**
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While I do write all of my guides for free, it does take a lot of time and
effort to put them together. If you're feeling generous and want to show your
appreciation, I am gladly accepting donations. I don't know exactly what the
donations will be used for, but just know that you would definitely be helping
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By the way, this is also my contact e-mail, so if you want to contribute
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of them, go ahead and use this e-mail.


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                        Section Zero: Table of Contents           **MADNESS_0**
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  [Section Title] ............................................. [CTRL+F Tag]

  -1. Donations ............................................... **MADNESS_-1**
   0. Table of Contents ....................................... **MADNESS_0**
   1. Introduction ............................................ **MADNESS_1**
   2. Version History ......................................... **MADNESS_2**
   3. Legalities .............................................. **MADNESS_3**

   4. Basics of the Game ...................................... **MADNESS_4**


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                           Section One: Introduction              **MADNESS_1**
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Welcome to another FAQ of mine. This one covers the GameBoy game Marble
Madness, which I believe is just another remake of another arcade game. Like
with the game I'm thinking of, you'll be navigating a marble down many hills.

...

Yeah, I don't have much to say about this; not real good with this, you know.
But try to enjoy.


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                         Section Two: Version History             **MADNESS_2**
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Final - First and likely only version of this FAQ completed.
        10:14 PM 7/24/2012


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                           Section Three: Legalities              **MADNESS_3**
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This FAQ may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any website or otherwise distributed
publicly without advance written permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

 2012 Daniel Chaviers (a.k.a. KeyBlade999).

If you would wish to contact me concerning this or my other FAQs, use this
e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs
message boards.

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                       Section Four: Basics of the Game           **MADNESS_4**
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--------
Controls
--------

~~ D-Pad     : Move marble.
~~ A Button  : Select what type of controls to use at the start of the game.
~~ B Button  : Select what type of controls to use at the start of the game.
~~ Start     : Start game; pause/unpause game.
~~ Select    : None
~~ L/R Button: These only have functions on the GBA SP and GameBoy Player
               ways of playing the game. They will widen/narrow the screen,
               respectively. Otherwise, N/A.

------------------
Basics of the Game
------------------

When you start up the game, press Start and you'll be given a choice of two
control options: 45-degrees and 90-degrees. Press A to play the former, and
B for the latter. What does this mean?

Well, let's look below. As you can see, the 45-degree option makes it like you
have twisted your console or controller about 45 degrees clockwise. The
90-degree option lets the D-Pad work as designed. Note that the arrows show
where the marble moves with the written nearby D-Pad Button.

       O===============================O===============================O
       |  45-degrees Playing Controls  |  90-degrees Playing Controls  |
       O===============================O===============================O
       |       LEFT  _   _  UP         |            UP                 |
       |            |\   /|            |              /|\              |
       |              \ /              |               |               |
       |               O               |     LEFT  <---O--->  RIGHT    |
       |              / \              |               |               |
       |            |/   \|            |              \|/              |
       |       DOWN       RIGHT      |                 DOWN          | 
       O===============================O===============================O

The game itself is pretty simplistic.

Your goal is to move the ball down through the level to the bottom where there
are flagpoles marking the "GOAL". You are on a timer, and the game ends only
when time runs out. You have an infinite number of lives.

Speaking of lives, what are they, really? Well, each time your marble rolls off
even the smallest ledge and breaks, gets hit too hard by an enemy, or rolls off
of the level, you'll lose a false life. There aren't really lives; it is just
something sensible to refer to it as. The only thing you'll lose by falsely
losing a life is a few seconds.

On the way to the goal are various enemies. Mostly, you'll see red marbles -
they are darker than your white one. They are fierce and circle around to bump
into something. You'll also see slinky-like enemies. These enemies move in set
patterns, so they're easy to avoid if you understand how to work momentum and
gradients into your controls.

That is actually about it. There's nothing in the way of a walkthrough here
since the levels are so open-ended, and giving one definite path would screw
you over if you got hit by a marble or something and got lost, and giving a
generalized path is meaningless - like saying just "Go right" for Super Mario
Bros. - despite its wider applications.

You'll gain points for finishing levels and randomly throughout levels,
apparently based on your progress throughout the level. The more time you have
left when finishing a level, the more points you will receive. Though it seems
to be fairly meaningless as the game seems to lack a high-scores thing, and
there would be no need for extra lives. =/

Anyways, good luck.





O=============================================================================O
|                      This is the end of KeyBlade999's                       |
|                          FAQ for the GameBoy game                           |
|                               Marble Madness.                               |
O=============================================================================O
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