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Walkthrough

by TrulyDexterous

          __        ______     ______    __   __   ___________    ____
         |  |      /  __  \   /  __  \  |  \ |  | |   ____\   \  /   /
         |  |     |  |  |  | |  |  |  | |   \|  | |  |__   \   \/   /
         |  |     |  |  |  | |  |  |  | |       | |   __|   \_    _/
         |  '----.|  '--'  | |  '--'  | |  |\   | |  |____    |  |
         |_______| \______/   \______/  |__| \__| |_______|   |__|

             ___________  __    __   __   __   _______     _______
            |           ||  |  |  | |  \ |  | |   ____|   /       |
            '---.  .----'|  |  |  | |   \|  | |  |__     (   .----'
                |  |     |  |  |  | |       | |   __|     \   \
                |  |     |  `--'  | |  |\   | |  |____.----'   )
                |__|      \______/  |__| \__| |_______|_______/


.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. 
|                                                                           |
|                           AUTHOR: TrulyDexterous                          |
|                                VERSION: 1.2                               |
|                      ORIGINAL PUBLISH DATE: 26/03/08                      |
|                          LAST UPDATE: 02/04/09                            |
|                      PLATFORM: GameBoy/GameBoy Colour                     |
|                                                                           |
'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'

_____________                                                   _____________
\           /|                                                 |\           /
 )         |�����������������������������������������������������|         (
/          |           T a b l e  o f  C o n t e n t s           |          \
�����������|_____________________________________________________|�����������

                 1)...........................Revision History
                 2)...............................Legal Notice
                 3)...............................Introduction
                 4)...................................Controls
                 5).............................Basic Gameplay

                 6)................................Walkthrough
                 6a).....................Stage One: Daffy Duck
                 6b).....................Stage Two: Tweety-Pie
                 6c)....................Stage Three: Porky Pig
                 6d)...........................Stage Four: Taz
                 6e)...............Stage Five: Speedy Gonzales
                 6f)....................Stage Six: Road Runner
                 6g)...................Stage Seven: Bugs Bunny
                 6h)...................................The End

                 7)....................................Credits
                 8)........................Contact Information


_____________                                                   _____________
\           /|                                                 |\           /
 )         |�����������������������������������������������������|         (
/          |        1)  R e v i s i o n  H i s t o r y           |          \
�����������|_____________________________________________________|�����������

  V e r s i o n  1 . 0  ( 26 / 03 / 08 )
���������������������������������������������
The guide is complete! It only took me a day or so to get this up. It pretty
much coveres everything you need to know. I decided against putting in an 
enemies listing. There seems little need for one. I highly doubt there will
be any updates to this guide. To be honest I'm not expecting big-time hits
so there will be no need for a frequently asked questions section. The file
size is around 60kb.


  V e r s i o n  1 . 1  ( 06 / 04 / 08 )
���������������������������������������������
Like a complete idiot I messed up the numbering of the chapters. This is now
fixed.


  V e r s i o n  1 . 2  ( 02 / 04 / 09 )
���������������������������������������������
Nothing major in this update, just a small change in format.


_____________                                                   _____________
\           /|                                                 |\           /
 )         |�����������������������������������������������������|         (
/          |            2)  L e g a l  N o t i c e               |          \
�����������|_____________________________________________________|�����������

This guide can only be viewed on the following sites:

GameFAQs    - http://www.gamefaqs.com
NEOSEEKER   - http://www.neoseeker.com
SUPERCHEATS - http://www.supercheats.com

These are the only sites that I trust and that keep my guide updated. For
this reason I won't allow my guides on other sites. Please don't e-mail to
ask. 

UNDER NO CIRCUMSTANCES CAN CHEATCC.COM USE THIS DOCUMENT.

This guide is the and everything included herein is the sole property of 
D Makey. It may not be used for profitable purposes (whether money is
involved or not) or for promotional purposes. It may not be used for any
reason other than to provide help on a free to view website. Printing of
this document is allowed, but only for personal use. It may not be displayed
or offered publicly.


_____________                                                   _____________
\           /|                                                 |\           /
 )         |�����������������������������������������������������|         (
/          |            3)  I n t r o d u c t i o n              |          \
�����������|_____________________________________________________|�����������

Hello peeps and welcome to my Looney Tunes FAQ. I only really decided to
write this guide as a spur-of-the-moment kind of thing. The game isn't very
long and I've managed to finish the guide in less than a day. This will be
my 12th guide published on GameFAQs. 

Today I decided to pick up a bit of retro 2D platforming. I remember playing
Looney Tunes when I was this big:

  O
 -|-
 / \

Well maybe not that big but you get the idea. This is an old game. In 1992
GameBoys didn't even have colour. And you spent your time looking at either a
fat plumber in a red suit or a blue coloured blur which is apparently some
kind of rodent. Needless to say, the gaming world has moved on, indeed, this
was re-released on GameBoy Colour in 1999. Meaning this guide is suitable for
both formats :) 

The game is pretty short, so the guide isn't all that big either. There's no
real story to this game as far as I can tell so you won't find a story
section. The controls chapter will tell what buttons to press. Obviously.
The Basic Gameplay chapter will tell you all you need to know about playing
the game. This includes some simple hints and also any items that you will
come across. Then it is straight into the walkthrough. This will tell you
how to beat the game. At least I hope it will. Finally you get the Credits
where I share my love for people and the Contact Information chapter which
you need to read before sending me an email. Got all that? Great.

If you want to see any more of my works or to visit my blog, here are the
links:

Blog - http://trulydexterous.blogspot.com/
CRP  - http://www.gamefaqs.com/features/recognition/76852.html

Thanks, I hope you enjoy the guide.

- TrulyDexterous


_____________                                                   _____________
\           /|                                                 |\           /
 )         |�����������������������������������������������������|         (
/          |                4)  C o n t r o l s                  |          \
�����������|_____________________________________________________|�����������

In this section I'll tell you about the buttons you need to press. Riveting
stuff.

                       On/Off     
                  .--.--.-.--------------------------.--.
                  |__|_______________________________|__|
                  |                                     |
                  |  .-------------------------------.  |
                  |  |-------------------------------|  |
                  |  |     .-------------------.     |  |
                  |  |     |                   |     |  |
                  |  |     |                   |     |  |
                  |  | O   |                   |     |  |
                  |  |     |                   |<-------------Screen
                  |  |     |                   |     |  |
                  |  |     |                   |     |  |
                  |  |     |                   |     |  |
                  |  |     '-------------------'     '  |
                  |  |                              '   |
                  |  '---------------------------''     |
                  |  Nintendo GAME BOY                  |
                  |                                     |
                  |       __                            |
                  |      |  |                     ___   |
                  |   .--'  '--.           ___   /   \  |
        Move--------->|__    __|          /   \ (     )<------Jump, Swim, Fly
      Character   |      |  |            (     ) \___/  |
                  |      '--'         .-->\___/    A    |
     Use Weapon-----------------------'     B           |
                  |                         .-----------------Pause
                  |                         |     \ \   |
                  |         SELECT   START<-'  \ \ \ \  |
                  |                         \ \ \ \ \ \ |
                  |                          \ \ \ \    '
                  |                           \ \      '  
                  '---------------------------------''


  O n / O f f
���������������������������������������������
This switches the GameBoy on and off.

 
  S c r e e n
���������������������������������������������
This is where you view the game.

  
  D - P a d
���������������������������������������������
This controls your characters movements. Left moves left. Right moves right.
Up will take your character upwards on some levels (e.g. Porky Pig). Down
can take your character downwards or can make your character duck (e.g. Daffy
Duck).


  A  B u t t o n
���������������������������������������������
This is like a general action button. Will make you character jump, swim or
fly.


  B  B u t t o n
���������������������������������������������
This button will make your character use their weapon.


  S t a r t  B u t t o n
���������������������������������������������
Pauses the game.


_____________                                                   _____________
\           /|                                                 |\           /
 )         |�����������������������������������������������������|         (
/          |           5)  B a s i c  G a m e p l a y            |          \
�����������|_____________________________________________________|�����������

.---------------------------------------------------------------------------. 
|                          G e n e r a l  T i p s                           |
'---------------------------------------------------------------------------'

� Don't fall off any platforms, this will result in death.

� Collect as many items as you can to improve your score.

� You don't have to kill every enemy. Often it is quicker and easier to pass
  them by.

� There are two ways to defeat an enemy. You can use your weapon (Frisbee,
  Stars etc.). The other way is to jump right on an enemy's head, Super Mario
  stylee. Jump on the head is twice as effective as using a weapon.

� Coming into contact with enemies will cost you a health heart.

� Hit the under side of TNTs to set them off.

� Follow the on screen arrows.


.---------------------------------------------------------------------------. 
|                                 I t e m s                                 |
'---------------------------------------------------------------------------'

There are only a few items to be found in Looney Tunes. You still need to
know what they do though.

  1 UP
���������������������������������������������
Collect one of these to earn a extra life.


  B i r d  S e e d
���������������������������������������������
Found at the end of Stage Two. Signals the end of the stage.


  C a r r o t
���������������������������������������������
Found at the end of Stage 7. Signals the end of the stage.


  C h e e s e
���������������������������������������������
This is found at the end of Stage 5. Collecting this signals the end of the
stage.


  G e m
���������������������������������������������
There are Gems to be found in every stage of the game. Each Gem is worth 500
points.


  H e a l t h  P o t i o n
���������������������������������������������
This will restore one heart of your health. If your health is full it is
worth 1000 points. Usually health is lost by coming into contact with an
enemy.


  M e a t
���������������������������������������������
Meat is found in Stage Four. Each piece of meat collected is worth 1000 
points.


  P o w
���������������������������������������������
These will cause your character to be invincible for a short period of time.
If you come into contact with any enemies, they will be killed.


  S u p e r  F r i s b e e
���������������������������������������������
This is a more powerful, quicker Frisbee. Found in Stage 1.


  T r e a s u r e  C h e s t
���������������������������������������������
Found at the end of Stage One. Signals the end of the stage.


.---------------------------------------------------------------------------. 
|                               S c o r i n g                               |
'---------------------------------------------------------------------------'

At the end of each stage there will be a summary of your score. There are a 
few ways to earn points. 

� Every time you defeat an enemy you will be given points. The harder the 
  enemy, the more points.

� Picking up items such as Gems and Meat will earn you points.

� The time you finish a stage in is relative. For every second you have spare
  you will earn 100 points.

� You will be given points for clearing a stage. Each stage will have a 
  different number of points on offer.

When you run out of lives you have the chance to end the game or to continue.
If you end the game, your score will be saved. If you continue, you can carry
on from the stage which you died on, but your score will return to zero.

Your points have another use. Every time you earn a certain number of points,
you will be awarded an extra life. You can get extra lives at 100,000 points,
200,000 points and 400,000 points. Possibly there are more but I've never 
found out.


_____________                                                   _____________
\           /|                                                 |\           /
 )         |�����������������������������������������������������|         (
/          |     6a)  S t a g e  O n e :  D a f f y  D u c k     |          \
�����������|_____________________________________________________|�����������

The game begins.

This stage has a kind of woodland theme. Daffy Duck's weapon is a frisbee.
From the outset move to the right and kill the Blackbird here. Next, hit the
underside of one of the line of TNTs. This will cause them all to blow up,
killing all the Monkey's stood on top of them. Take out the Blackbird and
jump up the steps here. Jump over the gap and collect the 4 gems here. Exit
this area to the right.

You will now be faced with Yosemite Sam. You need to hit him 3 times to
defeat. The best thing to do is to keep him on the top step whilst you jump
up and use the Frisbee on him. Watch out for the bullets that he will fire
though. Defeating Sam will earn you 5000 points. Leave to the right.

Collect the 2 Gems here. Now jump over the gap to reach the Health Potion.
Take out the Blackbird with the Frisbee. Jump along the next 3 platforms.
There will be a group of Monkeys facing you. Defeat them using the Frisbee
or by jumping on them. Make your way up the steps. Slide down the path here,
collecting the Gems along the way. Pick up the 3 Gems at the bottom of the
slide and exit the area. 

Grab the Gem directly above you. Now jump onto the raised platform to the
side. Here there will be a large bird flying back and forth. Jump onto its
back. Let it take you to the right and jump onto the next birds back. From
here jump to the square platform. Finally, jump to the platform on the right,
collecting the Gem along the way. Exit.

Marvin the Martian will attack you as soon as you are in this new area. Avoid
his laser fire. Throw the Frisbee at him and try and keep him on the first
step. This shouldn't be too hard, he is knocked back everytime you hit him.
If he gets too close, jump onto his head to avoid being hit and thus causing
him damage at the same time. Hit him 5 times. You will be rewarded with 5000
points for beating Marvin. Move to the next area.

A Big Dino will walk towards you. Hit it 4 times with the Frisbee. Walk up
the hill and take out the 2 Monkeys. At the top of the cliff, jump to the
POW. This will give you invinciblity. Make your way to the right, take out
the Big Dino, the 2 Monkeys and the single Big Monkey. Slide down the other
side of the hill and collect the Gem at the bottom. You should still be
invincible so don't worry about the falling boulders. Exit the area.

Walk forward and collect the Health Potion. There are a couple of Blackbirds
defending a bridge. Using your invinciblity if you still have it, take them
out. Walk across the bridge quickly, as it will give way after you have stood
on it. Watch out for the falling boulders as soon as you get to the other
side. Jump over them. Leap over the gap here, make sure you stay as close to
the edge as possible. Another boulder will fall here, so as soon as you land
you will need to jump over it. Make your way down the hill. Hit the TNT at
the bottom and the rest of the TNTs will begin to detonate. You can't be 
harmed by these. As soon as you can get past, quickly jump onto the 
horizontal TNTs and use them as a path. Be swift though otherwise they will
explode. Collect the Health Container on the other side. Pick up the 4 Gems
and exit.

Make your way into the water. Don't swim underneath though. Go straight
across the water and jump onto the land on the other side. You might find
this a little difficult, but hammering the A button usually works. Once you
are up walk directly at the wall. You will pass through into another room. At
the opposite end you will find the Super Frisbee! This is a stronger, faster
Frisbee which will dispatch enemies much quicker.

Head back and jump into the water. Get the Gem to the left. On the opposite
wall is a Shellfish. Beware as it will hurl itself at you and cause damage.
Use the Super Frisbee to kill it. Move down and kill the next Shellfish.
Beware of the Spiky Sea Urchins on either side whilst getting the Gem to the
left. Take out the Shellfish on the right hand wall. There are 2 Small Fish
moving back and forwards below you. Move downwards and use the Super Frisbee
to take them out. Watch out for the Spiky Sea Urchins. Move to the next area.

In front of you is a Big Fish. Wait until in moves to the bottom of the
screen. Use the Super Frisbee 3 times to defeat it. Go to the right and
collect the 2 Gems. Try and keep low as to avoid the Spiky Sea Urchins. Kill
the Big Fish here. You will now have your second meeting with Yosamite Sam.
This is easy. Press down to duck. Stay ducked down and you will avoid all of
Sam's bullets. Hit him 3 times with the Frisbee. Pick up the Health Potion
and move to the next area.

There is a 1UP here, surrounded by Spiky Sea Urchins. If you are careful you
will be able to get this without any trouble. This 1UP will reappear if you
die. Collect it and move upwards. Take out the 4 Shellfish on this path and
pick up the 2 Gems. The path will open up. Kill the Shellfish on the left 
hand wall. There are 2 Small Fish to deal with as well. Move out of this 
area. 

Move to the right. Go through the narrow gap and collect the 4 Gems, whilst
avoiding the Spiky Sea Urchins. There are 4 Small Fish swimming towards you,
blocking your path. Use the Super Frisbee to create a path through them.
Once you are past them a Dragon Fish will attack. Avoid it's projectiles and
use the Super Frisbee on it. Right behind this Dragon Fish there is another.
Get past these and you will see a Small Fish swimming beneath 2 Spiky Sea
Urchins. Kill it with the Super Frisbee. You need to get past the Spiky Sea
Urchins without being sucked into the gap below. Hammer to A button to keep
afloat. Next kill the Small Fish and make your way through the narrow gap
here. Collect the 3 Gems and make your way over the steps. Here is a wide
passage with 4 Big Fish. Kill them all and advance. Kill the Small Fish and
the avoid the Spiky Sea Urchins, whilst making your way across the gap.
There are 4 Small Fish blocking the passage again. Again, use the Super
Frisbee to make a path through them. Collect the Health Potion at the end of
the passage and move to the next area.

You will now be faced with the first boss of the game. This boss is a huge
fish. One piece of advice here is not to over-use the Super Frisbee. This
could prove disaterous. Move forward to wake the lazy fish up. It will then
attack. It will fire a projectile from it's mouth right at you. Even if
these miss, they will come around and home in. Try and take these out with
the Super Frisbee. At the same time, the fish will lurch forward and run
into you. When it does this you need to get above it and jump on it's head.
This is how to cause it real damage. You need to hit this boss 6 times to
defeat it. If you get above it you can jump on it's head a few times in quick
succession. If there are any projectiles still on screen, do your best to
avoid them whilst you are on the attack. Hopefully, you will be quick enough
to kill the boss. 

After the Boss Fish has been vanquished, a treasure chest will drop onto the
screen. Swimming into it will end the stage. A summary of your score will 
appear before you move to the next stage.


_____________                                                   _____________
\           /|                                                 |\           /
 )         |�����������������������������������������������������|         (
/          |    6b)  S t a g e  T w o :  T w e e t y - P i e     |          \
�����������|_____________________________________________________|�����������

This next stage is undertaken by Tweety. Tweety has no attacks. You need to
fly through the majority of the stage, but Tweety will get tired and you
can't fly constantly. This means that you will have to drop to the ground
occasionally, leaving you open to attacks. Fly is much quicker than walking
though, not to mention safer.

Start be walking over to the right. When you see 2 Gems above you, take
flight to reach them. Drop back to the ground and Sylvester will persue you.
Quickly take to the air again to keep out of his grasp. If Sylvester grabs
you it will cost you a health heart. Repeatedly hit the A button and he will
release you.

Back in the air, drop down a little as to avoid the Ball-Thrower in a high
window. If you are hit by a ball, it won't cause you any damage, but it will
make you lose height. Get past the man-hole and Sylvester should drop down
it. If he doesn't you can either go back and trick him into fall down it,
or you can continue with him still chasing you. Grab the Gem from the top
of the screen here. There are a further 2 Gems to grab along this path. 
Watch out for the Ball-Thrower and the flying knives as you come up to the
next man-hole. Drop down toget past the Ball-Thrower and trick Sylvester into
falling down the man-hole.

Fly over the top of the barrels here then drop to the floor. Pick up the
Health Potion here. Sylvester will probably be back in the chase. Fly into
the air, over the barrels. Watch out for the Ball-Thrower here. You can lose
Sylvester down the man-hole here. Make your way over the next man-hole.

After the man-hole you will discover the source of those flying knives.
The smaller Sylvester Jnr. Fly over the top of him and avoid his knives.
Pick up the 2 Gems along here. Fly over the two man-holes and try and lose
Sylvester down one of them. This will make it easier to get past the 
Ball-Thrower.

Make your way unchallenged across this section and collect both Gems along
the way. You will now reach some barrels. In between them is a 1UP. You need
to be quick, as Sylvester will be on your tail. Drop down, pick it up and
get back in the air. Avoid the Plantpot-Thrower who is right above the
barrels. These are pretty much the same as Ball-Throwers, but will only aim
downwards. Fly over the man-hole here and drop to the ground. Pick up the
Health Potion and take flight. 

You should be Sylvester-free for this part. Make your way over the man-holes
and under the Plantpot-Throwers. As you reach the next lot of barrels,
Sylvester will appear. Attain the 2 Gems at the top of the screen. Drop down
a little to get beneath the Ball-Thrower. Get the 2 Gems from above the 
man-hole here. Lose Sylvester down this man-hole. Avoid the Ball-Thrower here
and move on. Collect the Health Potion from on top of the fence. 

Drop to the ground behind the man-hole and you will lose Sylvester down it. 
Move down the street and collect the Gems. Fly over the next man-hole. Here
you will meet Sylvester Jnr. for the second time. Fly over him but beneath
the Ball-Thrower. Drop to the ground behind the man-hole to lose Sylvester
down it. Fly over the barrels here and pass beneath the Ball-Thrower.
Finally you will reach the end of this stage. A box of Bird Seed will drop
from the sky. Collect it to end the stage.


_____________                                                   _____________
\           /|                                                 |\           /
 )         |�����������������������������������������������������|         (
/          |    6c)  S t a g e  T h r e e :  P o r k y  P i g    |          \
�����������|_____________________________________________________|�����������

In this stage Porky will take to the sky in an aeroplane. Adventurous. This
plane has a pretty strong gun, so you can take out your enemies.

The first enemies that you will meet are the Flying Saucers. These will
appear in 4 groups of 3. First at the top of the screen then at the bottom
and repeat. Take them all out by shooting them.

After you have taken these out the Flying Bombers will appear. These are 
flying objects that will shoot bombs at you. You will need to hit them twice
before they are destroyed. Try and destroy them before they have chance to
throw a bomb. There are 6 of these to deal with.

Next up are the ACME bombs. These are scattered around the area. You can't
shoot these down. I one detonates and you touch the blast, it will cause you
damage. Get into the centre of the screen to pass beneath the first one.
Now, move up to the top to avoid the second two. After the third bomb has
gone off, move back to the bottom of the screen, as to avoid being hit by the
final one. 

Shoot down the Flying Bomber at the bottom of the screen. There will be a 
number of Flying Bombers that will begin to appear from the top left. They
will drop down and pepper you with bombs. Keep out of the way of the bombs
and shoot down these Bombers if you can.

After you have dealt with these, there are more Flying Saucers to contend
with. Shoot them down, they shouldn't cause you too much trouble. Following
these are more ACME Bombs. Drop back as you can. 2 Flying Bombs will come in
from the top and bottom. If you can shoot them down at least avoid thier 
bombs. Get to the top or bottom of the screen to avoid the ACME Bombs. There
are a series of ACME Bombs throughout this section. Stay at the top or 
bottom of the screen to avoid being hit. Unfortunately there will be a few 
more Flying Bombers as well, so you will need to avoid their fire as well.

Once you have picked your way through the ACME Bomb minefield, you will reach
the boss. This boss takes the form of a witch on a broomstick. You need to
pummel her with your gun shot. However, so does have a strong fightback.
First of all she will throw pumpkins at you. If you are quick you can avoid 
these whilst returning fire. Her more dangerous attack is different. She will
charge forwards, directly at you. You just need to get above or below for her
to miss you. She is rapid though, so you need to be sharp. After she has
lunged forward, she will retreat. This is a great opportunity to shoot her,
as she won't throw any pumpkins whilst moving back. After you have hit her
enough, she will fall from the sky. The star that was circling her will now
grow in size and reveal itself as the real boss of this stage.

You need to shoot this star 6 times to defeat it. It will have 2 main
attacks. First of all it will shoot a cluster of bombs at you. These are
relatively easy to avoid. It's next attack will involve forks and spoons. 
Yes, forks and spoons. It will throw the spoon at you first. You can avoid
this or shoot it out of the air. The fork will follow this. You really need
to shoot the fork, as it will home in and get you, even if it missed the 
first time. Quickly shoot the star whilst it has no cutlery in it's grasp.
You need to repeat this method until you have hit the star 6 times. This will
end the stage.


_____________                                                   _____________
\           /|                                                 |\           /
 )         |�����������������������������������������������������|         (
/          |         6d)  S t a g e  F o u r :  T a z            |          \
�����������|_____________________________________________________|�����������

This is a bonus level of sorts. There are no enemies. You need to collect as
many pieces of meat as you can with the time limit. The meat is hidden in
between a pile of rocks. You need to sash your way through these rocks to
reach the meat. Press right and left on the D-Pad to move through the rocks.
Press jump to move higher. To move lower you need drop through the gaps. Once
you have reached the end, turn around and come back for any meat that you 
missed. 

It isn't really plausable for me to give you a step-by-step walkthrough of
this stage. Once you have collected all the meat you could within the time
limit the stage will end you your score will be summarised. You will gain
1000 points for every piece of meat collected.


_____________                                                   _____________
\           /|                                                 |\           /
 )         |�����������������������������������������������������|         (
/          |6e) S t a g e  F i v e : S p e e d y  G o n z a l e s|          \
�����������|_____________________________________________________|�����������

Speedy's weapon is a kind of star throwing dance. He does a little twirl and
throws stars out in all directions. This can get kind of annoying. Anyway,
this stage appears to be set in a ruin or mansion.

Head out to the right and go up the path. Ignore the ghost, or you can take
it out if you wish. Let the Frog jump over your head. Ahead of you a platform
is moving over a gap. Above is a trap of arrows. Instead jump right over the
platform and land right on top of the Health Potion.

You are now in the next area. You are faced with a Mummy. This is pretty
strong. You can only use the star attack as there are spikes on the roof,
stopping you from jumping on it's head. You need to hit it with 16 stars, so
get close to it (but not too close or you will be kicked) before it traps you
in. Once it has been defeated head to the right. 

As soon as you jump onto a higher platform water will rise beneath you. If
you are not quick enough it will catch you up and kill you. Jump onto the
first platform. You have the chance to jump to the right and collect a Health
Potion. Ignore it and leap onto the platform directly above you. From here
you can reach the 1UP to the left. Jump back down and then jump onto the
higher platform to the right. Leap over the gap, back over to the left. From
here go upwards again and you can progress to the next area.

In this room you will be faced with a Skele-Duck holding a sword. You must 
not attack it. It is far more dangerous if you hit it and it's head falls
off. Much better to jump over it and ignore it. Wait until it faces you to
do so. Once you are over, pass beneath the Ghost and leap over the next 
Skele-Duck. Leave the area to the right. 

Use the stars to take out the 3 Ghosts here. Move to the right. There is a
Mini-Mummy here. Like the Skele-Ducks, these are much more dangerous if you
attack them. Jump over it and leave it alone. Let the Frog jump over your
head and exit this area. 

As soon as you enter this room, the spiked roof will fall down towards you.
Quickly run forwards and drop into the gap in the floor. Take out the Ghost
using the stars whilst the roof rises again. Pick up the Health Potion on
your way out of the area. 

Stop dead as soon as you come into this area, otherwise you will slide 
straight into a spike pit. Jump as high as you can to the platform here and
the Bats will pass beneath you, leaving you unharmed. The next platform is
weak so you need to quickly run over it and leap to the other end of the
spike pit. Make sure this is another high jump, as to avoid the Bat here. 
Collect the Health Potion. You are now at a tricky part of the stage. You
need to use the jets of water to get over this gap. The controls can be very
jerky, leaving it hard to land on each jet. Jump onto the first jet and from
here to the second. Quickly use the stars attack to take out the Ghost here.
Jump onto the next to jets to reach the other side of the gap. Go to the next
area.

Here you will meet another mini-boss. This time it is a Big Frog. If you come
into contact with it, you will lose health. Its main attack is to slam the
ground. This leaves you unable to jump or move for a second or so. You need
to jump at the correct time (or stay on the steps) to make sure this doesn't
affect you. The best thing to do here is to stay on the steps and to jump
down onto the head of the Big Frog. Now bounce back onto the steps. If he
gets onto the stepsp, obviously you need to continue the attack on the ground.
After 6 or so hits the Big Frog will be defeated. Progress to the next room.

You will now be in a puzzle-room. When you reach the room it will look like
this:

                                    START
                                   =======
                            .-----..-----..-----.
                            |     ||     ||     |
                            |     ||     ||     |
                            '-----''-----''-----'
                            .-----.       .-----.
                            |     |       |     |
                            |     |       |     |
                            '-----'       '-----'
                              YOU  .-----..-----.
                              ARE  |     ||     |
                              HERE |     ||     |
                                   '-----''-----'


The different blocks will proceed to move, eventually allowing you access to
the other side of the room. Beware though, if you move to a wrong space, you
will be squashed by the shifting blocks. The next move sees the bottom centre
block move upwards. Follow these steps below and you will reach the other 
side of the room. You will only have to move 4 times, the rest of the moves 
are done by the blocks.


     BLOCK MOVE 1               SPEEDY MOVE 1              BLOCK MOVE 2
    ==============             ===============            ==============
 .-----..-----..-----.      .-----..-----..-----.      .-----..-----..-----.
 |     ||     ||     |      |     ||     ||     |      |     ||     ||     |
 |     ||     ||     |      |     ||     ||     |      |     ||     ||     |
 '-----''-----''-----'      '-----''-----''-----'      '-----''-----''-----'
 .-----.       .-----.      .-----..-----..-----.      .-----..-----..-----.
 |     |   ,   |     |      |     ||     ||     |      |     ||     ||     |
 |     |  /_\  |     |      |     ||     ||     |      |     ||     ||     |
 '-----'   |   '-----'      '-----''-----''-----'      '--|--''-----''-----'
        .--|--..-----.                    .-----.        _|_         .-----.
  YOU'RE|     ||     |         ---->YOU'RE|     |        \ /   YOU'RE|     |
   HERE |     ||     |               HERE |     |         '     HERE |     |
        '-----''-----'                    '-----'                    '-----'



     BLOCK MOVE 3               BLOCK MOVE 4               SPEEDY MOVE 2
    ==============             ==============             ===============
 .-----..-----..-----.      .-----..-----..-----.      .-----..-----..-----.
 |     ||     ||     |      |     ||     ||     |      |     ||     ||     |
 |     ||     ||     |      |     ||     ||     |      |     ||     ||     |
 '-----''-----''-----'      '-----''-----''-----'      '-----''-----''-----'
        .-----..-----.      .-----.       .-----.      .-----.       .-----.
        |     ||     |      |     |       |     |      |     | YOU'RE|     |
    <-----    ||     |      |     |       |     |      |     |  HERE |     |
        '-----''-----'      '-----'       '-----'      '-----'       '-----'
 .-----.       .-----.      .-----.       .-----.             .-----..-----.
 |     | YOU'RE|     |      |     | YOU'RE|     |             |     ||     |
 |     |  HERE |     |      |   ---->HERE |     |             |     ||     |
 '-----'       '-----'      '-----'       '-----'             '-----''-----'



     BLOCK MOVE 5               BLOCK MOVE 6               BLOCK MOVE 7
    ==============             ==============             ==============
 .-----..-----..-----.      .-----..-----..-----.             .-----..-----.
 |     ||     ||     |      |     ||     ||     |             |     ||     |
 |     ||     ||     |      |     ||     ||     |         <-----    ||     |
 '-----''-----''-----'      '--|--''-----''-----'             '-----''-----'
 .-----.       .-----.        _|_         .-----.      .-----.       .-----.
 |     | YOU'RE|     |        \ /   YOU'RE|     |      |     | YOU'RE|     |
 |     |  HERE |     |         '     HERE |     |      |     |  HERE |     |
 '--|--'       '-----'                    '-----'      '-----'       '-----'
   _|_  .-----..-----.      .-----..-----..-----.      .-----..-----..-----.
   \ /  |     ||     |      |     ||     ||     |      |     ||     ||     |
    '   |     ||     |      |     ||     ||     |      |     ||     ||     |
        '-----''-----'      '-----''-----''-----'      '-----''-----''-----'



     BLOCK MOVE 8               SPEEDY MOVE 3              BLOCK MOVE 9
    ==============             ===============            ==============
 .-----.       .-----.      .-----.       .-----.      .-----.       .-----.
 |     |       |     |      |     | YOU'RE|     |      |     | YOU'RE|     |
 |     |       |     |      |     | HERE  |     |      |     |  HERE |     |
 '-----'       '-----'      '-----'       '-----'      '-----'       '--|--'
 .-----.       .-----.      .-----..-----.             .-----..-----.  _|_
 |     |YOU'RE |     |      |     ||     |             |     ||     |  \ /
 |     | HERE<----   |      |     ||     |             |     ||     |   '
 '-----'       '-----'      '-----''-----'             '-----''-----'
 .-----..-----..-----.      .-----..-----..-----.      .-----..-----..-----.
 |     ||     ||     |      |     ||     ||     |      |     ||     ||     |
 |     ||     ||     |      |     ||     ||     |      |     ||     ||     |
 '-----''-----''-----'      '-----''-----''-----'      '-----''-----''-----'



     SPEEDY MOVE 4              BLOCK MOVE 10              BLOCK MOVE 11
    ===============            ===============            ===============
 .-----.                    .-----.                    .-----..-----.
 |     |        YOU'RE      |     |   ,    YOU'RE      |     ||     | YOU'RE
 |     |  -----> HERE       |     |  /_\    HERE       |     ||     |  HERE
 '-----'                    '-----'   |                '-----''-----'
 .-----..-----..-----.      .-----..--|--..-----.      .-----.       .-----.
 |     ||     ||     |      |     ||     ||     |      |     |   ,   |     |
 |     ||     ||     |      |     ||     ||     |      |     |  /_\  |     |
 '-----''-----''-----'      '-----''-----''-----'      '-----'   |   '-----'
 .-----..-----..-----.      .-----..-----..-----.      .-----..--|--..-----.
 |     ||     ||     |      |     ||     ||     |      |     ||     ||     |
 |     ||     ||     |      |     ||     ||     |      |     ||     ||     |
 '-----''-----''-----'      '-----''-----''-----'      '-----''-----''-----'



     BLOCK MOVE 12              BLOCK MOVE 13              BLOCK MOVE 14
    ===============            ===============            ===============
 .-----..-----.             .-----..-----.             .-----..-----.
 |     ||     | YOU'RE      |     ||     | YOU'RE      |     ||     |
 |     ||     |  HERE       |     ||     |  HERE       |     ||    ----->
 '-----''-----'             '-----''-----'             '-----''-----'
 .-----..-----..-----.      .-----..-----..-----.      .-----..-----.
 |     ||     ||     |      |     ||     ||     |      |     ||     | YOU'RE
 |     ||     ||     |      |     ||     ||     |      |     ||     |  HERE
 '-----''-----''-----'      '-----''-----''--|--'      '-----''-----'
 .-----.       .-----.      .-----..-----.  _|_        .-----..-----..-----.
 |     |       |     |      |     ||     |  \ /        |     ||     ||     |
 |     |    <-----   |      |     ||     |   '         |     ||     ||     |
 '-----'       '-----'      '-----''-----'             '-----''-----''-----' 



     BLOCK MOVE 15              BLOCK MOVE 16              BLOCK MOVE 17
    ===============            ===============            ===============
 .-----.       .-----.      .-----..-----..-----.      .-----..-----..-----.
 |     |   ,   |     |      |     ||     ||     |      |     ||     ||     |
 |     |  /_\  |     |      |     ||     ||     |      |     ||     ||     |
 '-----'   |   '-----'      '-----''-----''-----'      '-----''-----''-----'
 .-----..--|--.             .-----.                    .-----..-----.
 |     ||     | YOU'RE      |     |   ,    YOU'RE      |     ||     | YOU'RE
 |     ||     |  HERE       |     |  /_\    HERE       |     ||     |  HERE
 '-----''-----'             '-----'   |                '-----''-----'
 .-----..-----..-----.      .-----..--|--..-----.      .-----.       .-----.
 |     ||     ||     |      |     ||     ||     |      |     |       |     |
 |     ||     ||     |      |     ||     ||     |      |     |    <-----   |
 '-----''-----''-----'      '-----''-----''-----'      '-----'       '-----'



                                    FINISH
                                   ========
                            .-----..-----..-----.
                            |     ||     ||     |
                            |     ||     ||     |
                            '-----''-----''-----'
                            .-----..-----.
                            |     ||     |
                            |     ||     |
                            '-----''-----'
                            .-----..-----.   
                            |     ||     | YOU'RE
                            |     ||     |  HERE
                            '-----''-----'



Wow, I'm tired out after all that typing. I hope somebody uses it now. Leave
this area to the right.

Jump up the steps in front of you. At the top you can drop down one of two
passages. If you drop down the first, hold left on the D-Pad. You will land
in an alcove where there is a 1UP. If you go down the right hand passage,
hold right on the D-Pad. You will now be in a separate room. In here is a 
Health Potion and a POW. This POW will last until you reach the boss of this
stage. My advice would be to take the POW route. There are a great many
obstacles and enemies between here and the boss area. It is probable that you
will lose the 1UP that you gain along the way anyway. Take the POW and leave
the room.

Back in the original area, drop down the hole. Make your way down to the
bottom, killing any enemies by walking into them. In the next room, head to
the right, let the leaves drop on you, they will be destroyed on contact. Go
into the next area. Go past (or walk into) the Ghost, the Skele-Duck and the
Frog. Exit the area. 

If you were slow, the POW will wear off here. Make your way along the passage
and jump over the Bats when they swoop down. Jump over the Mini-Mummys and
pass beneath the Ghosts. Pick up the Health Potion at the end of this area.

You will now meet the boss of the stage He takes the form of a vampire. He
will release 2 Bats that will swoop at you. He will then teleport himself to
a different part of the room. After he has released the Bats, quickly move
over to him and jump on his head. You cannot harm him whilst he is 
teleporting. You can kill the Bats by jumping on them if you wish. He has 8
health hearts. You need to jump on his head twice to make him lose a heart.

After he has been reduced to 2 hearts, he will transfigure himself into a 
huge Bat. He will rise to the top of the screen, to be joined by a number of
smaller Bats. He will move back and forth along the top of the screen. He
will swoop down after a couple of turns at this. You need to be prepared for
when he swoops. Stay out of the centre of the room, stay close to the left or
right. Beneath the skulls is a good position. When he starts to swoop, use
the stars attack. With a bit of luck, one of the stars will hit him. You need
to repeat this process until you have hit him 4 times. On the fourth hit he
will be defeated. 

Collect the Cheese to end the stage.


_____________                                                   _____________
\           /|                                                 |\           /
 )         |�����������������������������������������������������|         (
/          |    6f)  S t a g e  S i x :  R o a d  R u n n e r    |          \
�����������|_____________________________________________________|�����������

The Road Runner stage is a complete bitch. This took me ages to perfect, so
prepare for a bit of frustration. Unless you are very good or very lucky. It
is also a hard stage for me to try and explain to you. I'll do my best.

At the beginning of the stage, Road Runner will take off at a gallop. Soon,
2 boulders will drop in front of you. Leap over both of these at the same
time. They will be quickly followed by a succession of boulders. You can 
jump these 2 at a time at a push, but I find it easier to take them singly.
After you have leapt over one, move backwards to land in the gap between the
2 boulders. Repeat this until you have cleared all of the boulders.

Wile E. Coyote will now appear on skiis with an ACME rocket strapped to his
back. Wile E. has a number of different attacks that will come in a number
of phases. During the first phase, he will throw 16t weights at you. These
are pretty easy to avoid. Wait until he has just thrown one (it is best to
position yourself just in front of him) and now jump on his head. After you
have done this twice, the second phase will come in.

In the second phase Wile E. will use rockets. These will hover above his 
head before launching themselves at you. Avoid them and again, get just in
front of Wile E. Coyote. Jump on his head and drop down behind him. The
rockets won't be able to reach you from here, so jump on his head again. 
Beware though, he will also throw the weights again during this stage, to
disorientate you even more. After you have hit him twice the next phase
will come in. 

This time Wile E. will throw a boomerang at you. If this doesn't get you the
first time it might well do on its return. Stay ahead of it. When it passes
you on the way back, move in and jump on Coyote's head. Beware as you do this,
because again, Wile E. will be throwing weights. Wait until he has thrown one
before you jump on his head. Hit him twice to bring in the next phase.

Wile E. will have 4 health hearts remaining. He will throw the boomerang
again, but this time he will use both rockets and weights to distract you.
Avoid these obstacles and jump on his head twice. 

The next phase is the hardest. Wile E. will throw out a huge cluster-bomb.
From this will burst 3 small bombs. Avoid these and then bounce on his head.
Try and land behind him again. After you have hit him again, Wile E. will
Throw out rockets and weights as well as the cluster bombs. Negotiate your
way around all of these and hit him four times. On the fourth hit Wile E.
Coyote will be defeated and the stage will be cleared.


_____________                                                   _____________
\           /|                                                 |\           /
 )         |�����������������������������������������������������|         (
/          |   6b)  S t a g e  S e v e n :  B u g s  B u n n y   |          \
�����������|_____________________________________________________|�����������

The final stage is undertaken by everybody's favourite rabbit, Bugs Bunny.
Bugs weapon is the Frisbee, the same as Daffy Duck. Unfortunately there is no
Super Frisbee ungrade this time.

Head to the right and let all 3 Frogs jump over your head. Take out the Ghost
here using Frisbee. Head to the next area. Jump up the stairs here and walk
onto the moving platform. Jump and collect the 3 Gems here and pass into the
next area. As soon as you enter this room, the floor will begin to rise. When
it looks like it is about to touch you, jump into the air. When you land, the
floor will be on the way back down. There is a 1UP directly above you, so
get that. You can use the Ghosts here to gain some extra air. Make your way
across the room, jumping when ever you need to. 

Walk underneath the Ghost in the next room. Jump over the top of the Mini-
Mummy. Pass under all the Ghosts and Frogs, it isn't worth your time to kill
them.

Jump onto the higher step. Kill te Ghost using the Frisbee. The pathway in
front is a trap. The first and last sections will collapse and the middle
section is boody trapped with spears. If you quickly run straight over the
lot, you will be safe. Miss the Ghost and jump over the spike pit. Make your
way up the path. Kill the Ghost at the top. Jump over the collapsable blocks
at the top of the stairs, but watch out for the 2 Frogs here. Pass into the
next area.

Here you will be faced with Yosemite Sam. In truth he is pretty easy to deal
with. Jump over the bullets that he fires. You need to hit him 3 times with
the Frisbee. Once he is defeated move collect the Health Potion and to the
next room. In here is a Skele-Bird type creature. Pass beneath it when it
jumps at you. Take it out using either the Frisbee, or by bouncing on its 
head. In the next room is a Mummy. This is an easy kill. Hit it with the
Frisbee 16 times. When it is dead collect the Health Potion that it drops.
Head into the next room. In this room is a Big-Frog. You have dealt with him
before. Watch out for when it does a ground-pound, you won't be able to jump.
Use the Frisbee or jump on its head. Pick up the Health Potion and go into
the next area.

Marvin the Martian is in the next room. Watch out for his laser-fire and use
the Frisbee to take him out. Collect the Health Potion and move on. In this
next area is a small red ball with a boulder. I bet you didn't think I would
say that :) The Red Ball will lift the boulder and throw it at you. Before it
does, leap over it. You will touch the top of the boulder but that's okay.
Whilst the Red Ball is away from the boulder, jump on it's head if you can,
otherwise use the Frisbee. Make sure you don't touch the boulder though. Once
he is defeated, move on. This is the end of this spate of mini-bosses.

In this new area, leap over the gap and collect the Health Potion. You now
need to drop down the gap. There is another Health Potion on the left. A
boulder will follow you down this gap and you need to stay ahead of it. 
Follow the slides down left and right, collecting the Gems along the way.
When you reach the bottom make sure you drop to the right, otherwise you will
drop right onto a spike pit. Move to the right and exit this area.

Take the Ghosts out using the Frisbee. Jump over the Skele-Duck. Take out
the Frog with the Frisbee. Move to the right and take out both Frogs. Collect
the 2 Health Potions here and head to the final area.

You have now reached the final boss. Elmer Fudd. Watch out for his gun fire.
It is hard to avoid, but if you are close enough to him, you can jump over
it. The best way to defeat him is to jump on his head. Once you bounce once,
try and stay in the air and land on him again. Repeat this 9 times and Elmer
will lose his hat.

Without the hat he is more dangerous. He is much faster for a start. He will
do the ground-pound thing like the Big Frogs. Keep bouncing on his head. If
you should touch the ground, get back in the air quickly. You are vulnerable
whilst you are on the floor. Elemer will also jump into the air, which can
get very annoying if he jumps at the same time as you. You need to hit Elmer
another seven times to defeat him. Once you have done this collect the Carrot
to end the stage!


_____________                                                   _____________
\           /|                                                 |\           /
 )         |�����������������������������������������������������|         (
/          |                  6h)  T h e  E n d                  |          \
�����������|_____________________________________________________|�����������

At the end of the game you are treated to a cinematic showing a snippet of 
all the boss battles in the game. I'm not sure the purpose of this but what
ever. The credits screen will appear on which is the entire cast of the
game. Sit back and enjoy the credits.

THE END.


_____________                                                   _____________
\           /|                                                 |\           /
 )         |�����������������������������������������������������|         (
/          |                 7)  C r e d i t s                   |          \
�����������|_____________________________________________________|�����������

  T h a n k  Y o u
���������������������������������������������
GameFAQS for hosting this FAQ.

Everyone on the FAQ Contributors Board for keeping me motivated and for
being fun :)

You, the reader for taking two seconds to click on this guide.

gamemaster414 who I got the Super Frisbee information from.


_____________                                                   _____________
\           /|                                                 |\           /
 )         |�����������������������������������������������������|         (
/          |      8)  C o n t a c t  I n f o r m a t i o n       |          \
�����������|_____________________________________________________|�����������

My contact email is [email protected]. Before contacting me see my
rules below. Follow these and I'm more than willing to help you out.

  D o
���������������������������������������������
� Put the game name in the title of your email.

� Read all of the guide before contacting me. Make sure the thing that you 
  email me about isn't already in the guide.

� Send me anything that you have to add to the guide.

� Praise mail. It's always nice to get good feedback.

� Tell me about a mistake I made.

� IM me about the game. I'm usually pretty chatty, so feel free. You can
  reach me on MSN at the address above.

� Visit my blog at http://trulydexterous.blogspot.com/ and leave me some
  feedback!


  D o n ' t
���������������������������������������������
� Send me emails in txt spk lik ths. Correct English please.

� Send me spam.

� Hate mail. I don't really need to see this. I don't care if you didn't like
  the FAQ.

� Add me to your IM contacts list. Send me an email instead!

� Email me asking me to join a group/club/forum. Thanks but no thanks.


����������������������������������������������������������������������������
Thank you, that's it until next time. See you around peeps.

    ______           __      ____            __                            
   /_  __/______  __/ /_  __/ __ \___  _  __/ /____  _________  __  _______
    / / / ___/ / / / / / / / / / / _ \| |/_/ __/ _ \/ ___/ __ \/ / / / ___/
   / / / /  / /_/ / / /_/ / /_/ /  __/>  </ /_/  __/ /  / /_/ / /_/ (__  ) 
  /_/ /_/   \__,_/_/\__, /_____/\___/_/|_|\__/\___/_/   \____/\__,_/____/  
                   /____/