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Walkthrough

by VinnyVideo

 ___   __    ___                            _          __          ___
|     /  \  |   \   /\   /\   |    | |     / \        /  \  |\  | |
|___ |    | |___/  /  \ /  \  |    | |    |   |      |    | | \ | |___
|    |    | | \   |    |    | |    | |    |---|      |    | |  \| |
|    |    | |  \  |    |    | |    | |    |   |      |    | |   | |
|     \__/  |   \ |    |    |  \__/  |___ |   |       \__/  |   | |___
       _                    __      _         __          __
      /  |  |  /\   /\ /\  |  \ |  / \  |\ | (__  |  | | |  \
     |   |--| |--| |  |  | |__/ | |   | | \|    \ |--| | |__/
      \_ |  | |  | |  |  | |    |  \_/  |  | ___/ |  | | |
                   __   __       __    _
                  (__  |    /\  (__   / \  |\ |
                     \ |-- |--|    \ |   | | \|
                  ___/ |__ |  | ___/  \_/  |  |
                ___      ____      ____     ____
               /   \    /    \    /    \   /    \
              /_/\  \  |  /\  |  |  /\  | |  /\  |
                  / /  | |  | |  | |  | | | |  | |
                 / /   | |  | |  | |  | | | |  | |
                / /    | |  | |  | |  | | | |  | |
               / /___  |  \/  |  |  \/  | |  \/  |
              |______|  \____/    \____/   \____/

===============================================================================
Table of Contents
===============================================================================
[INTRO] Introduction
[MODES] Modes of Play
[WALKT] Walkthrough
[SETUP] Car Setup
[QUEST] Frequently Asked Questions
[PASSW] Passwords
[REALL] Comparing to Reality
[RECRD] Vinny's Records
[VERSN] Version History
[COPYR] Copyright
[CONTC] Contact Information

Navigation tip: Press Ctrl and F to bring down a search bar. Then type in the
name of the section you're looking for - like [VERSN] for the ever-popular
Version History.

===============================================================================
Introduction                                                         [INTRO]
===============================================================================
Writing a guide for a Game Boy Color F-1 game was so much fun, I'm doing
another one! This is my 40th FAQ/Walkthrough, a pretty impressive achievement.
I've reached another VinnyVideo milestone, as well; the first anniversary of
the day I started my first FAQ. Since November 2007, I've created more than 1%
of the new guides on GameFAQs.com. That doesn't sound like a lot, but you have
to realize that thousands of people have submitted content to the site. As for
the review that typically concludes my introduction, Formula One Championship
Season 2000 is probably the best Formula One racing simulation for the Game Boy
Color. The graphics, although simple, are clear and smooth. The music consists
mostly of the techno-pop typical of circa-2000 sports video games, and you'll
never forget you're playing on the GBC when you hear the engines. The game's
mechanics take a few minutes to get accustomed to - expect to be spinning out a
lot the first few times you play. Overall, I have to say this game isn't a bad
way to spend an afternoon when your ballgame's rained out or it's too hot
outside to even think. Most likely, you picked this game up from the bargain
bin for about one dollar, so it's not like you've invested a lot of money in
this.

===============================================================================
Modes of Play                                                        [MODES]
===============================================================================
Here's a rundown of the different ways you can play this game:

---Championship---
In Championship mode, you run through the 17 events that were part of the
actual 2000 Formula One schedule. You'll earn points at the end of each race,
depending on where you finished, and if you've accumulated the most points at
the end of the season, you'll win the championship! It's sort of like 17 GP
Weekend modes in a row.

---GP Weekend---
GP Weekend lets you run a race with any course or driver you'd like. Before
each race, though, you'll have to qualify, unless you want to start last. The
game does an excellent job of simulating the qualifying sessions of that time.
Basically, you're allowed to run up to four "hot" laps (the other laps don't
count because you would be going out of or into the pits; fortunately, you
don't have to run those in this game), and the fastest lap counts. From the
timing screen, press A to go out onto the track and SELECT to visit the Car
Setup screen. Once you've exhausted all your laps, or when you think your time
is good enough to win the pole, press START to end qualifying and begin the
race. The clock runs in real time, but you can hold down B to make it proceed
substantially faster. Try to go out when there aren't too many cars clogging up
the track; a good time is the first 30 seconds. In real life, drivers often
took their last qualifying laps at the very end of the session, but in this
game conditions don't improve as the day wears on, and if there's a chance of
rain, you definitely want to go out early. Qualifying well will increase your
chances of doing well in the actual race.

---Quick Race---
In Quick Race mode, you can run a race at the track of your choice. There won't
be a qualifying session, so this option is good if you want to get to the race
quickly. You'll start in last place, though.

---Restore---
Use this option to enter a password that allows you to resume a Championship
season in progress. Enter it carefully; passwords in this game are lengthy and
complicated.

---Options---
These are all ways to change the manner in which the game plays.

The default setting for Weather is Random, which means that qualifying sessions
and races can have sunny or rainy weather, or that the conditions could even
change in mid-race. Selecting Dry will mean rain will never occur, and the Wet
option will make every race a soaker.

Laps lets you select decide whether you want your races to last 4, 8, or 12
laps. Keep in mind that pit stops and pit strategy become key factors in longer
events.

Difficulty Level determines whether the difficulty will be Easy, Medium, or
Hard. Beginners should stick with Easy.

Fuel Usage has two options: On or Off. The default is On. Turn this off if you
don't want fuel consumption to occur, although you won't get qualifying times
quite as fast without fuel consumption.

Auto-Brake lets you turn the brake assist feature off or on. Auto-Braking does
most of the brake work for you, making you really just steer and occasionally
put your foot off the throttle. However, the Auto-Braking feature doesn't
always work very well, since it sometimes slows you down excessively (or, less
often, insufficiently) or at strange times. Experienced players should turn
Auto-Brake off. In fact, it's almost impossible to do well on the Hard
difficulty level if Auto-Brake is turned on.

Traction Control is one of the assorted electronic driving aids that the FIA
keeps banning and then permitting again. I couldn't detect any difference in my
car's handling or performance by turning it Traction Control on or off.

Tyre Wear can be toggled off if you don't want your tires to become worn as the
race progresses. The worse shape your tires are in, the less grip you'll have
and the harder controlling your car will be. "Tyre," by the way, is the
preferred European spelling for the Americans' "tire."

Damage has two settings: on or off. When on, you'll suffer damage whenever you
hit another car. Damage won't slow you down or reduce your car's grip, but your
race will end prematurely if your car gets too banged up (be really careful
when the damage meter starts flashing).

Music can be turned on or off - a nice feature if you find the menu music
annoying.

Sound Effects can also be disabled here, although they're not too bad.

---Credits---
See who made this game. Give them a round of applause while covering your
yawning mouth.

===============================================================================
Walkthrough                                                          [WALKT]
===============================================================================
Here's a guide for each of the 17 courses in this game. I provide my opinions
regarding the best setups for each circuit, but it's a good idea to experiment
with different settings to suit your own driving style.

---Australia (Albert Park)---
Australia is a fairly fast circuit, so move both downforce sliders one notch to
the left and gear ratio one to the right. The opening turn is an easy right-
left chicane. After a medium straight comes a tough right-left-right. Brake
lightly for the first turn, decelerate during the second, and accelerate
through the third. There's a long straightaway ahead, although it's broken up
by an easy chicane. At the end is an easy sweeping right, soon followed by
another chicane. The next long straightaway is broken up by a gentle left.
Then come another easy chicane, a short straight section, a medium right, a
short straight, and another medium right. After another medium left, you'll
reach the pit lane and the final turn, another 90-degree right-hander.

---Brazil (Interlagos)---
I suggest using medium settings in every department at Brazil. You open with a
difficult left-right-left, but if you use all of the road, you won't have to
slow below 110 MPH. The upcoming straightaway ends with an easy sweeping left
and a really long straight. The next sweeping left doesn't require much braking
at all. Then slow to about 90 MPH for the sharp right. Accelerate through the
easy right, then slow for the quick sharp left. Use the curb. Slow to 100 MPH
for the upcoming sharp right, and don't be too quick in resuming acceleration.
Next is another quick sharp left that requires substantial braking - maybe to
100 MPH. Another similar turn is just ahead, although it's even sharper. Then
comes a long straightaway that curves gently leftwards, and the final turn, a
medium left.

---San Marino (Imola)---
Imola doesn't have many places that require very heavy braking, but there are
some fairly sharp quick turns. I think medium settings in all areas work pretty
well. The long opening straightaway curves to the left a bit. The first turn is
a tough, broad left-right-left that requires you to brake to about 100 MPH.
Don't turn too sharply coming out of the last turn, or you may spin out.
Afterwards is a left-right chicane, followed by an easy left. Not too tough.
Just ahead is a sweeping left that requires some braking action; it's sharper
than it looks. The medium straightaway curves a bit, but not sharply. At its
conclusion is a medium left that can be taken at full speed. Watch out for the
quick left at the end of the short straightaway; don't exceed 100 MPH for the
quick sharp right. Next up is a chicane immediately succeeded by a gentle right.
Another long, slightly curved straightaway leads to a trio of medium lefts.
Right before the pit lane is the final turn, a medium right.

---Great Britain (Silverstone)---
Reduce downforce on the wings by one bar, and move the gearbox slider one to
the right at this fairly quick circuit. Silverstone opens with a sweeping
right, followed by a medium straight and a medium left. Then comes a tough
right-left-right, but it's easy if you slow to 100 MPH and use all of the road,
as discussed earlier. The next sector of the track consists of a medium
straight, sweeping right, short straight, long left, medium straight, LONG
sweeping right-hander, and another medium straightaway. The right-left
chicane ahead, which is followed by a gentle right, is no problem whatsoever.
After a medium right, short straight, and medium left, you'll have to slow to
around 90 MPH to traverse the quick sharp left. Slow to about 80 MPH for the
sharp right hairpin, and don't resume accelerating too early, or you'll surely
spin out. The track concludes with a medium right (which is, in real life, the
starting grid).

---Spain (Catalunya)---
Barcelona's course includes Formula One's longest straightaway, in addition to
some pretty sharp turns. Push the gearbox setting one notch toward speed, and
consider reducing wing downforce by one if you're skilled. The ultra-long
opening straight ends with a quick sharp right, followed by an easy left, a
short straight, and a long sweeping right. The upcoming right hairpin requires
you to slow to about 85 MPH, and don't accelerate until the turn is almost
over. After a short straight comes a quick sharp left and then a couple of
gentler lefts. Next is a medium straight, long right, medium straight, and a
long sweeping left. The next right is very long and tends to push you inside
initially. After a medium right and a short straight is the final turn, a
standard 90-degree right. And that's that.

---Europe (Nurburgring)---
To be precise, this track is in Germany (they don't want to have two races
called the Grand Prix of Germany). Give yourself a little extra grip at this
tight track by boosting the wing downforce a notch or two. Auto-Braking is
particularly irksome here. The Nurburgring commences with a sharp right turn.
If you use the curb, you'll have to slow to about 100 MPH. Immediately
afterwards is a gentle left, short straight, medium left, and a quick sharp
right. Go over the curb and brake to around 100 MPH. At the end of the short
straight is the sharpest turn at the track, a right hairpin. Brake to
approximately 60 MPH (even if Auto-Brake is on, you won't brake hard enough)
and use every inch of road and you'll be OK. Start turning a little earlier
than it looks like you should. Auto-Brake users will continue to be irked
through the quick right, medium left, medium straight, medium right, long
curved straightaway, chicane, and the final turn, a medium right.

---Monaco (Monte Carlo)---
Let's face it: This is a slow course. Set front wing, rear wing, and ride
height to maximize grip. Set the gear ratio to the max acceleration, and use
the steering lock that boosts grip. We start with a medium right that requires
a little braking action. Don't turn too sharply, or you might spin out. Use the
curb to your advantage. There's a long straightaway ahead, followed by a not-
too-sharp left, a short straightaway, a medium right, and a short straight. At
the end of this is a right hairpin. Brake to 100 MPH and use the curb. After
that comes a really sharp hairpin. Brake to 80 MPH and stay on the stripes for
most of the turn. The next turn, a medium right, is a little sharper than it
looks. It's also hard to judge where to turn. Keep turning right through the
tunnel, but not too sharply or you'll lose control and spin out. After the
tunnel is a chicane immediately followed by an easy left - a good place to
pass. After a medium left, short straight, and a chicane/gentle left mix,
you'll face another sharp hairpin. Again, brake to about 80 MPH and take
advantage of the curb. The final turn is a deceptively sharp right.

---Canada (Montreal)---
The Circuit de Gilles Villeneuve is fairly tight, so it's a good idea to boost
downforce a notch or two on your wings. Move Steering Lock a notch or two to
the left, too. The first turn is a gentle left that tends to pull you inside,
but try to stay outside in preparation of the next turn, a very sharp right.
Use the curb if you can. After a medium right, short straight, and an easy
chicane, you'll face a tricky but familiar right-left-right. Use every inch of
road. Then come a medium straight, chicane, and a long slightly curved
straightaway. But watch out for the ultra-sharp hairpin at the end of the long
straight. Slow to 70 MPH for it. The last section of the track includes a
medium straight with a gentle curve (which does NOT require braking), a medium
right, a medium left, and the start/finish line.

---France (Magny-Cours)---
This course has long straightaways, so reduce downforce by 1-2 notches and
increase top speed with a longer gearbox (two notches up). The opening turn is
a gentle left, succeeded by a medium straight, a long sweeping right, and a
really long (though slightly curved) straightaway. Slow to about 120 MPH for
the hairpin. After a short straight, chicane, and another chicane, you'll reach
a left hairpin that's a real spinout risk if you steer too sharply or go too
fast. After a long, slightly curved straightaway comes a chicane with an easy
right. There's a very sharp right ahead, and Auto-Brake won't slow you enough.
100 MPH is a good speed. From here, all that's left is a medium straight, a
chicane, and a medium right.

---Austria (A1-Ring)---
Set everything to the middle at Austria and you should like the way your car
handles. I like to move the suspension a bit to the right. The opening turn, a
medium right, requires some braking. A very long, slightly curved straightaway
is next, followed by a quick, sharp right. Brake to 100 MPH. After another
slightly curved straightaway, you'll face another similar quick sharp right,
soon followed by a medium right and a quick sharp left. After a sharp left,
medium right, medium straight, and a medium right, you'll reach the final turn,
a medium right.

---Germany (Hockenheim)--
Hockenheim (until they remodeled it) was the fastest circuit on the Formula One
calendar, so setting up your car is simple: Minimize downforce and maximize
speed on the wings, use the rightmost (speed-oriented) gearbox, and adjust your
suspension a couple of notches to the right. You might even fiddle with the
ride height. This track is also very long, so don't even think about using soft
tires in a race. The first turn is a medium right that demands light braking. A
long straightaway (with a gentle right) is ahead, followed by a chicane and an
easy right. A similar long straightaway ends with another chicane. The sweeping
right ahead can be taken at full speed. A long, straight section concludes with
a gravel-enclosed chicane, immediately followed by a gentle left. Then comes an
easy right that requires no slowing, and then a very sharp hairpin. Use the
curb to your benefit. After a short straightaway, the final turn is a medium
right.

---Hungary (Hungaroring)---
At the only Eastern European track on the calendar, it's best to move wing
sliders one notch to the right, gear ratio one left, suspensions one right, and
(optionally) ride height one left. The first turn is a long, sweeping right
that tends to push you inside. It's not very tough and can be taken at full
speed. Next is a sharp left; use the curb and don't steer too hard, or you'll
spin out. Soon afterwards is a quick right, followed by a medium straightaway,
easy left, long sweeping right, and a chicane with an easy left. There's a
tricky S-turn (left-right-left) nearby, but by now you probably know how to
handle these. After a medium right and an easy right, you need to be careful
on the quick sharp left, similar to the second turn. Two more medium right-
handers separate you and the finish line.

---Belgium (Spa-Francorchamps)---
At Belgium, it's best to use middle-of-the-road settings, maybe edging
downforce a bit to the speedy side. It rains a lot at Spa, which is one of my
favorites in F-1. The opening turn is a very sharp right that sometimes causes
incidents. Brake to about 100 MPH. The gentle Eau Rouge is just ahead, followed
by a chicane - easy as usual. It turns to the left at the end. Then there's a
pretty long straightaway, followed by a right-left-right "S" sequence, which
we've seen before. Next comes a very tight sweeping right that requires light
braking. After a medium left and a short straight, watch out for the quick
sharp left, which is quickly followed by a medium right. The long sweeping
right can be taken without slowing. After a short straight, sweeping left, and
a long curved straightaway, you'll reach the Bus Stop Chicane, followed by a
medium right and the concluding medium left.

---Italy (Monza)---
Italy is about as fast as Hockenheim, so use those settings. A good driver can
lap much of the field even in a four-lap race. Monza opens with a chicane
that's immediately followed by a gentle right. From there: a sweeping right,
long straightaway, chicane, tight right, medium right, long straightaway, left-
right-left series, medium straight, medium right, short straight, and the final
turn, a medium right. That wasn't too bad.

---USA (Indianapolis)---
2000 was the first year for the U.S. Grand Prix at Indianapolis. The track
includes a portion of the main speedway, but most of it consists of a very
tight, slow road course. It's hard to say for sure how you should set your car
up, but I suggest moving gear ratio and suspensions one notch each to the
right. You might also try increasing downforce a bit. Experiment with a variety
of setups and see what works for you. Needless to say, the opening straightaway
is very long. Eventually you veer off onto the road course, which commences
with the old right-left-right combo. You'll be doing a lot of turning during
the next part of the track: quick sharp right, medium right, tight sweeping
left, medium right, medium straightaway, and quick left. Brake to about 100 MPH
for the sharp right; Auto-Brake won't brake hard enough to keep you from
spinning out. Don't try to accelerate until the turn is nearly over. Afterwards
is a long tight left that requires some substantial brake action. From here,
there's a medium right, a gentle sweeping right, a medium right, and the finish
line. Don't steer too sharply on the final turn; it's a spinout risk.

---Japan (Suzuka)---
Adjust wing downforce 1-2 notches right, and gear ratio one left. You may also
want to move the Steering Lock a notch or two to the left. This is another
place where you can lap opponents quickly. The real Suzuka has a Ferris wheel,
too, by the way. The first turn is an endless sweeping right where you don't
need to brake. After the quick left is a familiar right-left-right combination.
You can take the tight left at full speed if you stay inside initially and
avoid steering too sharply. After a medium right, quick left, and a short
straightaway comes the sharpest turn at Suzuka. Use the curbs to safely
traverse this hairpin. The last part of the track includes a sweeping right,
long left, short straightaway, gentle left, medium straight, quick left,
chicane with a gentle right, and a medium right to conclude.

---Malaysia (Sepang)---
At Malaysia, it's usually best to boost downforce a notch and lower the gear
ratio by one to promote acceleration. The background looks a lot like the real
Malaysian track. It usually rains here. The first turn is a tight right sweeper
that requires significant deceleration. The rest is a medium left, short
straight, medium right, medium straight, medium right, sweeping left, sweeping
right, medium right, short straight, medium right, quick sharp left, quick
sharp right, quick left, medium right, long sweeping right, medium straight,
medium left, medium straight, and the concluding medium right.

===============================================================================
Car Setup                                                            [SETUP]
===============================================================================
Here are a few tips for setting up of your car:

---Front Downforce---
This affects the angle of the front wing. Increase the angle (move the marker
to the right) to boost grip but reduce speed; decrease to go faster but make it
harder to control in corners. Higher downforce helps a lot at slow tracks like
Monaco, but speed is more important at courses such as Monza.

---Rear Downforce---
The same as Front Downforce, except this affects the rear wing. This should
probably be set to the same setting as Front Downforce.

---Gear Ratios---
The choice of gearbox affects the relationship between acceleration and maximum
speed. The shorter transmissions boast excellent acceleration attributes but
puny top speed; the longer gear ratios give you high maximum speed, but you
won't be able to accelerate as well. In general, the longer gearboxes are
preferable on faster tracks like Italy, and the shorter ones are better at slow
circuits like Monaco. Check my Walkthrough for the recommended settings for
each track. It's also a good idea to do some experimentation with different
settings on different tracks.

---Steering Lock---
This setting doesn't really matter too much; experiment with it and see what
you prefer. However, increasing the Steering Lock (moving it to the left) is
recommended for really slow circuits like Monaco.

---Rear Suspension---
According to the game, you should soften the rear suspension for better
acceleration and to keep the rear from sliding out, and harden to avoid running
wide in corners and to prevent damage from "bottoming out." What I usually do
is just move the suspension slider two notches to the right (I think a hard
suspension) at faster courses, one notch to the right for medium ones, and in
the middle for slow places like Monaco.

---Front Suspension---
According to the help "crawl," you should soften this setting to turn harder
into corners and reduce brake lock, and harden to keep the rear from sliding
out and to prevent damage from "bottoming out." I set this to the same setting
as my rear suspension, which is usually two notches to the right.

---Brake Balance---
I don't usually fool with this setting. If, during heavy braking, loss of grip
occurs at the front first, move brake bias to the rear; if grip loss starts at
the back, move to the front. Safely ignored.

---Ride Height---
Decrease ride height to boost downforce without speed loss or drag, but then
harden suspension to avoid bottoming out. For soft suspension, increase ride
height to avoid bottoming out. In practical terms, move the slider to the left
to improve acceleration and grip; move it to the right to boost speed and
braking power. Another setting that's left alone most of the time. After all
that talk about "bottoming out," I should tell you that I've only had problems
with damage from "bottoming out" once, and that was using unusual settings (a
combination that I don't remember).

---Fuel Strategy---
The last two options don't appear on the Car Setup screen; instead they appear
on the menu prior to each race. I discuss pit stops a little further in the FAQ
section. First, remember that the less gas you have in your car, the faster
you'll go. Basically, there are three pit strategies you can use (assuming it's
not a four-lap race or a qualifying session):

Early: Use a light fuel load and fresh tires to take a decisive advantage early
on. This strategy is extremely effective when you're starting near the back.

Middle: Make your stop at the halfway point in the race. This balanced strategy
may also keep you from fully wearing down your tires at any point in the race.

Late: Enter the pits near the end of the race. You'll be running light near the
end, just when many of the other drivers have stopped and are on heavy fuel
loads.


In twelve-lap races, you'll also be able to choose between making one pit stop
or two.

One-Stop: You'll be running heavy on fuel a lot of time, and your tires may
become pretty worn. This is a good option if tire wear is turned off, but never
use this strategy if you're running on soft tires, which wear quickly, or at
Monaco, where the loss of grip will severely impair your performance.

Two-Stop: Probably the better choice at most tracks, you'll be able to run
light with relatively fresh tires. Pit stops only take about five seconds in
this game.

---Tire Compound---
Part of this selection is easy: If it's rainy, you go with Wet tires. If it's
not, you have to choose between Hard and Soft tires. Soft tires give you better
grip but wear out more quickly; hard tires are more durable but don't provide
quite as much traction. My advice is to use soft tires for qualifying and hards
for races.

===============================================================================
Frequently Asked Questions                                           [QUEST]
===============================================================================
Q: What are the controls?
A: The controls in Formula One Championship Season 2000 aren't tough to figure
out, but here they are anyway:

A: Accelerate
B: Brake (hardly ever used if Auto-Braking is on)
Left/Right: Steer
START: Pause game (also lets you restart a race or drop out)
SELECT: Does even less than football sideline reporters (that is, nothing)

Note that, when paused, you can press B to retire from (drop out of) the race.

Q: What do all the meters and numbers on the display mean?
A: Here's a sample:
       ____  _____  ___
       |02|  |122|  |4|
       ----  -----  ---
_________   _____     ________
|3:22.10|   |40%|     |(Tire)|
---------   -----     --------
_________   _____     _________
|1:16.22|   |3/8|     |(Arrow)|
---------   -----     ---------
02 shows you're in second place. 122 means your current speed is 122 MPH (not
KPH). 4 indicates you're in fourth gear, although that's not very relevant with
an automatic.

3:22.10 is your current total time, in this case, 3 minutes and 22 seconds. In
qualifying, it shows the amount of time remaining in the session. 40% is your
fuel gauge, meaning the gas tank is 40% full. The tire indicates tire wear; the
redder it is, the more worn your tires are, and if it starts flashing, you
won't have much grip at all.

1:16.22 shows the time of your last lap; in qualifying, your current lap time.
3/8 means it's Lap 3 in an eight-lap race. The arrow lights up when the Auto-
Brake feature is slowing your car.

The image of a Formula One car on the far left shows the damage level; the more
it turns red, the more damage you've suffered. The red dots on the sides
represent the throttle.

Q: Is there any difference between the cars?
A: No. Every car and driver is identical in terms of handling and performance.
Personally, though, I always pick Rubens Barrichello, Eddie Irvine, or Jarno
Trulli.

Q: Can I use a manual transmission?
A: Nope. Sorry.

Q: How can I get a better start off the grid?
A: Start accelerating the instant the lights go out and you'll surge off the
line. A lot of players make the mistake of beginning to hold the A button as
soon as the fifth light comes on.

Q: What are the differences between the difficulty levels?
A: On Easy mode, you go a little faster than everyone else. On Medium, you're
about equal with the opposition. On the Hard level, the opponents' cars are
faster than yours. Hard is really hard! Cars are often about two seconds a lap
quicker on Hard than Easy. Also, on higher difficulty levels, you'll have to
qualify a little better to win the pole, and your car will be a little tougher
to handle. 

Q: How do pit stops work?
A: They're pretty simple; just pull into the pits and your crew will fill up
your gas tank to the recommended amount, and they'll also change your tires.
It's OK to keep holding down the accelerate button while you're in the pits.
It's best to follow the Pit Strategy you set before the race; your crew will
remind you when it's time to go in. You don't HAVE to make your stop on the
precise lap you specified, but you can't make more stops than designated in
your Pit Strategy. Also, you won't be able to set any kind of pit strategy in
four-lap races, qualifying sessions, or anything where the Fuel Consumption
option is set to "Off."

Q: What happens if you run out of gas?
A: The message "Out of Fuel" appears on the screen and the race ends instantly.
Never let your fuel gauge drop below 15% or so.

Q: What do the different icons mean on the weather forecasts that appear before
each race?
A: A sun means there will be dry weather and no chance of rain. Clouds mean
that rain will begin later in the race; dry tires are OK to use, though. Rain
clouds mean rain, so put on the wets.

Q: I hate rain! How do I prevent it from appearing?
A: The only thing you can do is to set the Weather option to "Dry." The weather
will be the same every time you restore a game using a password.

Q: What's the fastest straight-line speed you can achieve?
A: 198 MPH. You'll have to run the highest-speed settings and run your fuel
gauge to near empty to go this fast, though. This was for experimental or
theoretical purposes only.

Q: Can you change settings (like the difficulty level) during the middle of a
season?
A: No.

Q: What other notes and tips do you have for the game?
A: Here are some miscellaneous tips and random observations for Formula One
2000:
* Not only does going off the road slow you down, it also increases tire wear.
* If you don't like the way a lap is going in a qualifying session, just enter
the pits before finishing your lap. This way, you'll lose only two instead of
three of your allotted laps.
* Opponents' cars will sometimes crash or break down, but yours never will.
Some retirements are caused by "Puncture" (punctured tire), which looks kind of
goofy on screen.
* Qualifying results tend to be less random than the actual races. Ferraris and
McLarens usually frequent the top three rows in qualifying, but in the actual
races, Gaston Mazzacane and Jos Verstappen are just as likely to win as Michael
Schumacher and Mika Hakkinen. For this reason, you don't need to earn all that
many points to win the season championship.
* The track maps shown before each race show the suggested speeds for each
corner, but they're not very useful, especially if Auto-Brake is on.
* Be very careful when writing down the passwords you receive at the end of
each Championship race; these passwords are long and easy to make mistakes with.
* At the beginning of your first qualifying lap at Malaysia, your car will slow
up inexplicably for a couple of seconds if Auto-Brake is on. I don't know why
this happens, either.
* The developers obviously finished working on the game in September or October
2000; the Italian Grand Prix lists the 2000 race winner (Michael Schumacher) on
the menu screen, while the Japanese Grand Prix shows the 1999 winner, Mika
Hakkinen. GameFAQs.com says the game was released in December 2000.

===============================================================================
Passwords                                                            [PASSW]
===============================================================================
These are the passwords I used to obtain a perfect season with Easy difficulty
and default settings. Rubens Barrichello was my driver.

Australia      BFVTnGWjZVGGBGNQMf
Brazil         CFVTnLWnNMjGLNDCGYL ZgPH
San Marino     DFVTnQZnTNNQWgXDCGY LZgSn
Great Britain  FFVTnVfnZNNQWgXFGLh GYgbBfH
Spain          GFVTnZfnhPDQWgjFGWL hGbgbDQCT
Europe         HFVTnhCfntPGXQWhXFG ZLhGbgbDVTr
Monaco         JFVTnrCfrFPGXZWhZNF HbgnhGbgbDVQj
Canada         KFVTrCCgbjVgVXNZJKJ WLQdmFYGXfDbjBJZ
France         LFVTrHCgfjjgVXNZJKQ YLRDmFYGXfDdNBPh
Austria        MFVTrNKCghmGgVXMZJK QdLRDrKYGXfDdNBZD
Germany        NFVTrSKDgmmSgVXNZJT QdLRjrNYGXfDdNBHY
Hungary        PFVTrXPLgmmggVXNnJb QdLSGbjbJMHSHQZByR
Belgium        QFVTrdYLhCnDgVXNnJh QdLSGbjbJMHSJQbVrP
Italy          RFVTrjmLhCnQgXXNnXh QdLSGbjbJYMRSKQbVmM
USA            SFVTrtmLhCndgXXNrDh QfgdJHjbJZMRSKQbVPh
Japan          TFVTtDmShCrBgXYNrJy QfgdJHjbJZMRSKQfVHY
Malaysia       VFVTtJmShCrNgYYNrXy QfjJJbjbJZMRSKQgYTr

===============================================================================
Comparing to Reality                                                 [REALL]
===============================================================================
I can't write a Formula One guide without including a Comparing to Reality
section. The group of tracks available for selection is identical to the 2000
F-1 calendar. The track layouts are the same as in real life. The drivers in
this game the ones who drove in the 2000 Formula One season. In 2000, no
drivers changed teams during the season, and no teams changed drivers, so every
driver who participated in an F-1 event in 2000 is included in this game.

===============================================================================
Vinny's Records                                                      [RECRD]
===============================================================================
Feel free to send me an e-mail if you break one of these records; I might even
include it in any future updates of this guide. Anything goes here; you can
change any options or use any mode of play to obtain a record lap time, and
emulator save states are OK, but no fair using a game-enhancement device.

---Best Laps---
Australia      1:13.80
Brazil         1:12.33
San Marino     1:16.55
Great Britain  1:20.00
Spain          1:18.63
Europe         1:05:16
Monaco         1:16.01
Canada         1:06.20
France         1:10.13
Austria        1:03.95
Germany        1:22.56
Hungary        1:17.53
Belgium        1:39.48
Italy          1:08.50
USA            1:13.23
Japan          1:25.20
Malaysia       1:26.73

===============================================================================
Version History                                                      [VERSN]
===============================================================================
This is the REAL reason why you read this guide: to look at the Version
History.

Date    | Version | Size |
--------|---------|------|-----------------------------------------------------
6-15-08 |  0.1    | 12KB | Began guide.
6-16-08 |  0.15   | 13KB | Did a little.
7-29-08 |  0.2    | 17KB | Worked on Car Setup some.
8-26-08 |  0.3    | 19KB | Worked on the FAQ section.
8-27-08 |  0.55   | 26KB | Made some generous progress.
8-28-08 |  0.9    | 38KB | Almost complete. Completed first ten track guides.
8-29-08 |  1.0   | 43KB | Finished final seven track guides.

===============================================================================
Copyright                                                            [COPYR]
===============================================================================
(c) 2008 Vinny Hamilton. All rights reserved.

All trademarks mentioned in this guide are copyrights of their respective
holders.

You can print this guide out for your personal use.
You can download this guide to your computer for personal use.
You can post this guide on your Web site as long as you give proper credit to
me AND you don't change a single letter, number, or symbol (not even a tilde).
Remember that the latest version will always be available at GameFAQs.com, but
don't count on there being many (if any) updates.
You can translate this guide into a foreign language and post the translation
on your Web site if you ask for permission first.
You can't post this guide on your Web site and say you wrote the guide
yourself.
You can't post this guide on Web sites that contain (or have links to sites
that contain) sexually explicit images of nude humans (that is, pornography).
You can't post this guide on your Web site if you're going to change anything
in this guide that took me so many hours to write.

If you don't comply with these guidelines, your hard drive will be reformatted
(permanently erased) inexplicably, and you'll suffer from constipation for the
remainder of your life. Heed this warning.

===============================================================================
Contact Information                                                  [CONTC]
===============================================================================
If you have any questions or comments about this guide, send an e-mail to
[email protected]. Remember that not all e-mails will be read. Please
follow these rules:

Do include "F-1 2000" in the subject line.
Do tell me about any errors or omissions you see in this guide.
Do send polite suggestions about ways to make this walkthrough better.
Do send information about any glitches, tricks, or codes you find.
Do tell me if you break one of my records.
Do ask any questions you have about F1 Championship Season 2000 gameplay. I
will answer them eventually if you follow all of these guidelines.
Do make a reasonable effort to use decent spelling, grammar, usage,
punctuation, and capitalization so I can understand what you're saying.
Do use patience. I check my messages rather sporadically.
Do not send spam, pornography, chain letters, "flaming," or anything that
contains profanity or vulgarity. Again, violation of this rule will result in
permanent constipation.

*******************************************************************************
Current list of VinnyVideo guides available on GameFAQs.com and Neoseeker.com:
F1 ROC: Race of Champions FAQ/Walkthrough
F1 ROC II: Race of Champions FAQ/Walkthrough
SimCity 3000 Walkthrough/Strategy Guide
Nigel Mansell's World Championship Racing FAQ/Walkthrough
Kyle Petty's No Fear Racing FAQ/Strategy Guide
Madden NFL '96 (SNES) FAQ/Strategy Guide
Madden NFL '97 (SNES) FAQ/Strategy Guide
Madden NFL '98 (SNES) FAQ/Strategy Guide
ESPN Speed World FAQ/Strategy Guide
The Oregon Trail: Fifth Edition FAQ/Walkthrough
The Legend of Zelda: Ocarina of Time Master Quest Low-Spoiler FAQ/Walkthrough
Off Road Challenge FAQ/Walkthrough
F-1 World Championship Edition (SNES) FAQ/Walkthrough
Donkey Kong 64 FAQ/Walkthrough
Where in America's Past is Carmen Sandiego (PC) FAQ/Walkthrough 
Michael Andretti's Indy Car Challenge FAQ/Walkthrough
Mario Open Golf (Japan) FAQ/Walkthrough
Donkey Kong Country 2: Diddy's Kong Quest (SNES) FAQ/Walkthrough
MicroLeague Football 2: The Coach's Challenge FAQ/Strategy Guide
Scooby-Doo: Unmasked! (GBA) FAQ/Walkthrough
All-Star Baseball 2004 (GBA) FAQ/Strategy Guide
BS Super Mario USA 2 (Japan) FAQ/Walkthrough 
BS Super Mario USA 1 (Japan) FAQ/Walkthrough
BS Super Mario USA 3 (Japan) FAQ/Walkthrough 
BS Super Mario USA 4 (Japan) FAQ/Walkthrough 
All-Star Baseball 2003 (GBA) FAQ/Strategy Guide
Where in the World is Carmen Sandiego (PC) FAQ/Walkthrough
Donkey Kong Country 2: Diddy's Kong Quest (GBA) FAQ/Walkthrough
Formula One 2000 (GBC) FAQ/Walkthrough
All Night Nippon Super Mario Bros. FAQ/Walkthrough
Mary-Kate & Ashley: Winner's Circle (GBC) FAQ/Strategy Guide
Bill Elliott's NASCAR Fast Tracks FAQ/Strategy Guide
SimCity 2000 (GBA) FAQ/Strategy Guide
Madden NFL 2004 (GBA) FAQ/Strategy Guide
Madden NFL '95 (SNES) FAQ/Strategy Guide
Madden NFL '94 (SNES) FAQ/Strategy Guide
John Madden Football '93 (SNES) FAQ/Strategy Guide
John Madden Football (SNES) FAQ/Strategy Guide
Mario Golf (N64) FAQ/Walkthrough
F1 Championship Season 2000 (GBC) FAQ/Walkthrough

And lastly, a public service message: Fight for and affirm the rights of all
humans, regardless of race, age, or creed! And... Reserve 200 MPH driving for
the racetrack. No one's going to read this section, anyway.