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FarmVille 2 Walkthrough and Guide

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The BRLC: Tree Crops

The BRLC for Tree Crops
This table presents the “Big Reference List of Crops” for the trees in the game. You can use this information to determine the basic economics for each tree and what each brings to your game in value, income, overhead, and costs.

Note that in addition to the common trees that are purchased with Coins and the uncommon trees that are purchased with Bucks, there are also rarer trees, also purchased with Bucks, that are available only on a limited time basis. Usually these trees have limited time recipes that are available for the crop that they produce as well. Generally speaking purchasing the rare types is strictly voluntary - nothing in the game actually requires you to do so.

In addition to these three classes of trees there are also even rarer trees that are acquired through special events and collections.

Tree Name
Req. Level
Cost
Sell Value
Resource Produced
AFRU
XP
Grow Time
Apple
3
320c
18c
Apples
2u
2xp
4h
Apricot
29
5000c
83c
Apricots
3u
26xp
2h
Banana
23
2700c
163c
Bananas
9u
18xp
20h
Cherry
31
4750c
234c
Cherries
8u
25xp
8h
European Alder
N/A
12b
99c
Piece of Wood
0u
4xp
16h
Fig
9
400c
25c
Figs
4u
5xp
12h
Forest Pansy
N/A
14b
97c
Forest Pansys
9u
3xp
12h
Grapefruit
35
6500c
292c
Grapefruit
9u
37xp
18h
Lemon Tree
1
260c
17c
Lemons
3u
4xp
12h
Lime
19
4500c
257c
Limes
12u
25xp
12h
Mango
20
1800c
98c
Mangos
5u
10xp
2h
Nutmeg
25
4000c
260c
Nutmeg
8u
22xp
8h
Olive
5
480c
29c
Olives
5u
5xp
12h
Orange
7
300c
18c
Oranges
3u
3xp
8h
Peach
11
620c
33c
Peaches
3u
4xp
2h
Pear
15
800c
41c
Pears
4u
10xp
24h
Pecan
13
1200c
43c
Pecans
4u
9xp
12h
Pine
6
5600c
99c
Piece of Wood
0u
34xp
24h
Pink Grapefruit
N/A
12b
85c
Pink Grapefruits
4u
4xp
16h
Pixie Tangerine
N/A
12b
82c
Pixie Tangerines
2u
2xp
8h
Plum
27
3200c
190c
Plum
6u
19xp
12h
Poppy Apricot
N/A
12b
83c
Poppy Apricots
3u
3xp
12h
Walnut
39
5200c
255c
Walnuts
7u
29xp
10h
Willow Oak
N/A
12b
99c
Piece of Wood
0u
5xp
18h


Listing Key:

c = Coins (the currency that the game pays for rewards / in-game non-value currency)
b = Farmville Bucks (requires real-world money to purchase / in-game value currency)
h = Hour (the number of hours required before the animal can be fed and harvested again)
u = Units (measure of a quantity of 1 of a resource - 10u is 10*1 Animal Feed)
x = XP (Experience Points - paid for actions such as feeding)




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