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FarmVille 2 Walkthrough and Guide

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Prized Animal System

There are actually two ways of looking at the moment when one of your farm animals makes the transition from regular-resource-producing farm animal to “Prized” resource-producing animal – you either feel good about the fact that you have raised an animal on your farm from baby-to-adult that has now achieved the point where it will produce special resources that you can use for advanced crafting recipes -- or if the basic resources that are produced by the regular adults is more important to you, put the Prized Animals in storage so that you can use them later, and replace them with a new one for that type to continue producing the resources you have been using.

When the animal in question is a type that cost you Farm Bucks to obtain it is easy to understand why many farmers greet the announcement that they have transitioned from regular to prize status with cursing and regret. On the other hand, the animals that cost you real money to obtain also consistently deliver pretty good XP in addition to gold coins as well as the special prized resource when they are prized status,

The following table (this is a work in progress so some information will be missing until we reach the point at which we can obtain it in the game) presents the basic Prize Animal System stats as they are presently configured in the game:
Animal Name
Coin Pay
XP
Resource
Ameracauna Chicken
90c
75xp
Brown Egg x2
American Quarter Horse
250c
150xp
Fine Saddle x2
Anadolu Pony
250c
150xp
Fine Saddle x2
Andalusian Horse
250c
150xp
Fine Saddle x1
Angora Rabbit
150c
60xp
Fine Rabbit Wool x1
Appaloosa Horse
250c
100xp
Fine Saddle x2
Argentata dell Etna Goat
100c
110xp
Goat Cheese x2
Ayrshire Cow
160c
125xp
Swiss Cheese x2
Black Arabian Horse
250c
66xp
Fine Saddle x1
Black Dexter Cow
160c
120xp
Swiss Cheese x2
Black Leghorn Chicken
90c
60xp
Brown Egg x1
Black Spanish Turkey
120c
100xp
White Turkey Feather x2
Black Welsh Mountain Sheep
150c
32xp
Fine Sheep Fleece x1
Bock Beard Chicken
?c
150xp
Brown Eggs x2
Boer Goat
100c
150xp
Goat Cheese x1
Brown American Buffalo
90c
50xp
Fine Fur x2
California Red Sheep
150c
105xp
Fine Sheep Fleece x2
Camarillo Horse
250c
135xp
Fine Saddle x1
Cheviot Sheep
150c
100xp
Fine Sheep Fleece x2
Chianina Cow
160c
150xp
Swiss Cheese x2
Clydesdale Horse
250c
150xp
Fine Saddle x2
Cottontail Rabbit
150c
35xp
Fine Rabbit Wool x1
Dales Pony
250c
120xp
Fine Saddle x2
Devon Cow
160c
150xp
Swiss Cheese x1
Dexter Cow
160c
120xp
Swiss Cheese x2
Flemish Giant Rabbit
150c
60xp
Fine Rabbit Wool x2
Gold-laced Cochin Chicken
90c
48xp
Brown Egg x1
Green Peacock
150c
50xp
Peacock's Plume Feather x1
Gypsy Horse
250c
140xp
Fine Saddle x2
Hampshire Pig
150c
135xp
Truffle x2
Herford Cow
160c
145xp
Swiss Cheese x1
Holstein Cow
160c
125xp
Swiss Cheese x2
Hubbard Chicken
90c
75xp
Brown Egg x2
Ibex
100c
110xp
Goat Cheese x2
Irish Cob Horse
250c
150xp
Fine Saddle x2
Isola Bella Peacock
150c
50xp
Peacock's Plume Feather x2
Jackrabbit
150c
60xp
Fine Rabbit Wool x1
Jacob Sheep
150c
90xp
Fine Sheep Fleece x2
Jersey Cow
160c
105xp
Swiss Cheese x1
Katahdin Sheep
150c
83xp
Fine Sheep Fleece x1
La Mancha Goat
100c
150xp
Goat Cheese x1
Lincoln Sheep
150c
90xp
Fine Sheep Fleece x1
Longhorn Cow
160c
60xp
Swiss Cheese x1
Maremmana Cow
160c
150xp
Swiss Cheese x2
Maremmana Horse
250c
150xp
Fine Saddle x2
Massese Sheep
150c
150xp
Fine Sheep Fleece x2
Merino Sheep
150c
59xp
Fine Sheep Fleece x1
Monterufoli Horse
250c
150xp
Fine Saddle x2
Mustang Horse
250c
42xp
Fine Saddle x1
Nubian Goat
100c
72xp
Goat Cheese x1
Pink Landrace Pig
150c
100xp
Truffle x2
Pisana Cow
160c
150xp
Swiss Cheese x2
Polverara Chicken
90c
95xp
Brown Egg x2
Portland Sheep
150c
90xp
Fine Sheep Fleece x2
Pygmy Goat
100c
90xp
Goat Cheese x2
Red Goat
100c
45xp
Goat Cheese x1
Red Wattle Hog
150c
145xp
Truffle x2
Rhode Island Red Chicken
90c
23xp
Brown Egg x1
Saanen Goat
100c
36xp
Goat Cheese x1
Sable Saanen Goat
100c
105xp
Goat Cheese x2
Sealpoint Dwarf Rabbit
150c
60xp
Fine Rabbit Wool x2
Swiss Cow
160c
150xp
Swiss Cheese x1
White Chicken
90c
15xp
Brown Egg x1
White Rabbit
150c
60xp
Fine Rabbit Wool x1
White Sheep
150c
35xp
Fine Sheep Fleece x1
Wild Turkey
80c
100xp
White Turkey Feathers x2


Maximizing Prized Impact on Your Farm


It may seem fairly obvious when you give the matter serious consideration, but if you have yet to do so you may be missing an excellent opportunity to shape both your XP and income efficiency when it comes to your Prized Animals.

On the one hand most farmers consider the Prized Animals on their farm to be a sort of mixture of blessing and curse - blessing since they provide advanced crafting resources, but curse because they take up a slot you need for a regular adult animal that provides the basic crafting resources you will be using a lot more of...

To address that shortcoming the powers that be in Farmville 2 have been creating Prized Animal structures - buildings that can contain a specific number of Prized Animals and, once placed in them, those Prized Animals no longer count against the Farm Animal Population Limits.

The trick here is to be sure that your Prized Animal structures are populated with the best (meaning that give the best ROI) type of animals!

At the present time the following Prized Animal Structures (with population number) exist in the game:

  • Goat Shelter (Max Population: 12)
  • Prized Chicken Coop (Max Population: 9)
  • Rabbit Warren (Max Population: 12)
  • Real CA Dairy Cow Barn (Max Population: 12)
  • Sheep Shack (Max Population: 12)

Basically that covers your Goats, Chickens, Rabbits, Cows, and Sheep - and there have already been confirmed plans announced to provide housing for the Prized versions of your Horses and Pigs, and possibly others as the game matures. Though really once they add the housing for Horses and Pigs a major source of irritation will be largely eliminated even if you still have to deal with Adult animals becoming Prized. Why?

The simple answer is really simple: once you have populated your Prized Animal housing to the max, you will be making an effort to see to it that the new “Adults” you add to your farm resolve into Prized Animals that improve the population OF that housing - so really this leads to a much more efficient and more profitable approach to farming and animal population. So hey, cool that!

That being the case you should try to come up with a plan - or at least an inventory - of the animals currently occupying your Prized housing, and figure out what you want to eventually replace them with.

Once you have maximized the population in your Prized housing, you can switch to replacing future Prized animals with the most economic versions to cycle them through the Adult stage in order to maintain a steady supply of the basic resources you need for crafting, while having already ensured that you have a reliable supply of the advanced resources while at the same time you have maxed the XP and Coin you are making as a side-effect.

Managing your Pool of Prized Animals who lack Housing


While under normal circumstances your concerns will revolve around maintaining a steady stream of resource-producing animals the population of animals on your farm is limited to whatever watering resources you have presently constructed – and even after you build all the water resources you can, there is a hard cap of x50 animals on your farm period.

Does that mean you are going to have to sell those Prized Animals to make way for new resource-producing stock? The answer is yes – and no.

While it makes sense to sell some of the Prized Animals that are taking up space on your farm animal cap and preventing you from obtaining the potential resources that their position in the list represents, when they are one of the special animals that you purchased from an event, or they are a cash-value animal that you bought (for whatever reason) that potentially pay off large amounts of XP every 18 hour cycle (when we say large amounts we mean XP that is greater than 100 per cycle) selling them off can be a painful decision to make – so the simple answer is don't. Do not do it.

Instead of selling off that high-XP producing Prized Animal, stick it in your storage bin instead; that has the result of removing it from the count for the animal cap on your farm, which means you can now add a resource-producing animal to replace it, and you still have that special animal (and the XP production that it potentially represents) on ice as it were, to be trotted out later when your needs have changed and XP is the important resources you need to create!

You should bear in mind that any time you store an animal in the storage system the timer for that animal is reset, so when you bring it out of storage it will require the full 18 hours before it produces XP again – but that is OK, the point to this is that you get to keep that special or high-XP producing animal whereas otherwise you may have had to sell it.




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