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Lost and Found

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Details

Quest giver: Adaro

Experience: 4000

Gold: 3000

RC: 5

Objective(s)

Make for the Witchwood

Seek out the Witch

Report back to the village Chief

Walkthrough

After the main quest "A Rude Awakening", return to Cassardis and talk to Chief Adaro to start this quest. Make your way to Witchwood. Follow the road past the Encampment and take the uphill path when you reach the fork in Manamia Trail. You'll encounter wolves and bandits along the way. At the end of the uphill path is a boulder that the bandits will push towards your party. From the top of the uphill path, follow the road south until you reach the foggy end of the road. Continue through it to enter Witchwood.

Once you're inside Witchwood, you'll find Quinna immediately. You'll also notice that there's a heavy fog in the area that also blots out the entire map. This is due to the scattered talismans. You'll find the first talisman along the main path. Destroy it to clear the fog in the immediate area. Your destination is due east and it's easy to get lost. Your main landmark is the fallen tree along the path. Find a way to climb over that tree and continue heading east. Just climb over the paths and ledges until you see the glimmer of a witch's hut in the open area to the east.

Enter the hut to find Selene. After the scene, Quina will leave. Search the hut for curatives and other items. Exit the cottage and after going downstairs, you'll see Quina going north. This is the alternate exit which will take you in a ledge overlooking the woods in Seabreeze Trail, a few steps away from Cassardis. Return to the village and talk to the chief to complete this quest.

 
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Table of ContentsClose
  • Prologue
  • Main Quest - ACT I
  • Main Quest - ACT II
  • Main Quest - ACT III
  • Post-Game
  • Bitterblack Isle
  • New Game +
  • Sidequests - Phase 1 (Start of the game)
  • Sidequests - Phase 2 (Start of Wyrm Hunt)
  • Sidequests - Phase 3 (Royal Orders)
  • Notice Board
  • Trophies
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