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Select the 'Medals' icon on the left of your home planet to be able to read a description of ALL the awards currently available. When you start any mission you can hover over the greyed out Medal to find out it's general category and if you need more information you can refer to it at the Medals screen from your home planet. Listed below are some of the Medals and their requirements.
Lazy Medal
Win the mission without moving any unit.
Grenades Only Medal
Win the mission using only Grenades as weapons.
Flawless Medal
Win the mission without any of your units taking any damage.
Solo Medal
Win the mission using just your own unit (this may require removing friends)
Boot Camp Medal
Win the mission with a team of three level 1 friends (can only be completed when you have reached level 15 or higher).
Win 5/10/20 Times Medal(s)
Win that meteor the specified number of times.
When you select 'Weapons' from your home planet you will find that you start with a bazooka and a grenade (both at level 1). To upgrade or learn new weapons you need a certain number of crystals and metals. Listed below is the combination and numbers required for the next upgrade of each weapon. When you have the required amount of crystals and metals to upgrade your weapon of choice, select 'Research'. The 'Research' process can take time to do but can be shortened if you have friends with the application to help you. If you don't want to wait for the 'Research' to complete you can always click 'upgrade now', but this will cost Playfish Cash.
Bazooka
Level 1: 25 Damage (Starter Weapon)
Level 2: 31 Damage 20 - Opal, 20 Agate, 20 Steel, 20 Zinc
Level 3: 38 Damage - 35 Opal, 35 Agate, 35 Steel, 35 Zinc
Level 4: 44 Damage
Level 5: 50 Damage - 100 Opal, 100 Agate, 100 Steel, 100 Zinc
Grenades
Level 1: 30 Damage (Starter Weapon)
Level 2: 38 Damage - 20 Agate, 20 Emerald, 20 Zinc, 20 Nickel
Level 3: 45 Damage - 35 Agate, 35 Emerald, 35 Zinc, 35 Nickel
Level 4: 53 Damage
Level 5: 60 Damage
Cluster Bomb
Level 1: 20 Damage x3 - 40 Amethyst, 20 Citrine, 30 Copper, 20 Silver
Level 2: 25 Damage x3
Level 3: 30 Damage x3
Level 4: 35 Damage x3 - 120 Amethyst, 60 Citrine, 95 Copper, 60 Silver
Level 5: 40 Damage x3 - 200 Amethyst, 100 Citrine, 150 Copper, 100 Silver
Big Boomer
Level 1: 100 Damage - 30 Sapphire, 30 Ruby, 40 Lead, 40 Platinum
Level 2: 125 Damage
Level 3: 150 Damage - 60 Sapphire, 60 Ruby, 80 Lead, 80 Platinum
Level 4: 175 Damage
Level 5: 200 Damage
Fluff Bombs
Level 1: 30 Damage x3 - 30 Citrine, 40 Sapphire, 30 Silver, 40 Lead.
Level 2: 38 Damage x3 - 40 Citrine, 55 Sapphire, 40 Silver, 55 Lead.
Level 3: 45 Damage x3
Level 4: 53 Damage x3
Level 5: 60 Damage x3
Homing Missile
Level 1: 25 Damage - 50 Ruby, 100 Topaz, 100 Platinum, 50 Gold.
Level 2: 31 Damage - 65 Ruby, 130 Topaz, 130 Platinum, 65 Gold.
Level 3: 38 Damage.
Level 4: 44 Damage.
Level 5: 50 Damage.
Below is a Hit Points chart for each of the monsters.
Coins can be found on planets and meteors when you do a mission. To collect the coins you need to run over them with one of your units. If you fail the mission you will not receive the coins.
These are earned by visiting your friends’ planets. To find your friends’ planets select 'Galaxy' while on your home planet from the icons on the left. When metals are availalbe the metal dispenser will glow. You can only collect metals from each friend once per GMT day so when you have collected metals from a friend you need to wait until after the next midnight GMT before you can collect from then again. Below is an image of what the metal dispenser looks like when it is not glowing.
These are earned by completing missions successfully. When you destroy robots they will drop the crystals which are then automatically collected. If you fail the mission you will not receive the crystals.