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Templar

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These holy warriors have formidable defenses and can take reduce more damage they receive by Defaulting. After storing enough BP, they will follow up with high critical, default-piercing and light-based attacks. They have great offense and defense and generally favors swords and armor.

Specialty: BP Limit Up
Raise max BP to 4
Job Command: Holy Arts
Guide Image

Stat Affinities

To know what each stat stand for, kindly consult the Job Stat Values guide.

HP MP STR VIT INT MND DEX AGI
B D B A E B C D

Arms Aptitude

Swords Axes Spears Rods Staves Daggers Bows Katana Knuckles
S B A E E E E C E

Armor Aptitude

Shields Helms Armor
A A S

Abilities

Legend

Red Abilities = These are activated after selecting them in the Abilities menu during a battle

Blue Abilities = These are support abilities that will only take effect after assigning them to a character. If you change to a job whose specialty is the same as the support ability you equipped, it will be removed automatically.

Ability Level Effect
Heart Strike 1 Unleash an attack for a guaranteed critical hit that deals twice the damage of a conventional attack.
Abate Light 2 Reduce damage taken from light attacks. You will not receive further damage reduction if this ability is used along with items with similar effects. Light nullification effects take precedence over reduction effects.
Physical Def 20% Up 3 Increase P. Def by 30%
Giant Slayer 4 Deal x1.5 damage of a conventional attack to one opponent with more HP than you.
Magic Critical 5 Has 15% chance of a critical hit when using magic. A critical hit will double the damage or amount of HP recovered.
Default Guard 6 Reduce the amount of damage received during Default by 75%
Rampart 7 Form a shield around all allies that prevents one physical attack.
Item Critical 8 Has 15% chance of critical hit when using an item. A critical hit will double the damage or amount of HP recovered.
Radiant Blast 9 Unleash a light-based physical attack on one target that ignores Default's damage reduction effect and deals x1.5 damage of a conventional attack.
Critical Amp 10 Damage dealt from critical hits will be x2.5 than normal. This effect applies to magic and item critical hits as well.
BP Limit Up 11 Raise max BP to 4
Desperation 12 Attack by adding the value of your physical defense to your physical attack. However, your physical defense will be reduced to 75% for that turn.
Armor Lore 13 Raise aptitude for armor to S
Heaven's Gate 14 Unleash light attacks that increase in number according to your BP and strike at random enemies.
 
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Table of ContentsClose
  • Basics
  • Asterisks / Job Classes
  • Jobs Guide
  • Extras
  • Intro
  • Chapter 1
  • Chapter 2
  • Chapter 3
  • Chapter 4
  • Chapter 5
  • Chapter 6
  • Chapter 7
  • Chapter 8
  • The End
  • Sub-Scenarios (Ch1)
  • Sub-Scenarios (Ch2)
  • Sub-Scenarios (Ch3)
  • Sub-Scenarios (Ch4)
  • Sub-Scenarios (Ch5)
  • Sub-Scenarios (Ch6)
  • Sub-Scenarios (Ch7)
  • Sub-Scenarios (Ch8)
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