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Salve-Maker

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Salve-makers are the experts of utilizing items to their fullest potential. They can double their effects, distribute the effects of one item to everyone and can even use very helpful support skills. They're the only class that can combine various consumables through Compounding, use attack items effectively, turn recovery items to attack items or even find materials in the battlefield. They also excel in handling daggers and staves.

Specialty: Healing Lore
Double the effectiveness of recovery effects when you use magic, abilities, or items to restore HP or MP.
Job Command: Medication
Guide Image

Stat Affinities

To know what each stat stand for, kindly consult the Job Stat Values guide.

HP MP STR VIT INT MND DEX AGI
C C C C B B C C

Arms Aptitude

Swords Axes Spears Rods Staves Daggers Bows Katana Knuckles
D E D D S S B E B

Armor Aptitude

Shields Helms Armor
E E E

Abilities

Legend

Red Abilities = These are activated after selecting them in the Abilities menu during a battle

Blue Abilities = These are support abilities that will only take effect after assigning them to a character. If you change to a job whose specialty is the same as the support ability you equipped, it will be removed automatically.

Ability Level Effect
Compounding 1 Combine two items to obtain a special effect.
First Aid 2 Restore HP to the ally with the lowest HP at the end of the turn. This ability can be used even in silence state.
Experiment 3 Transform a consumable item to an attack item.
Attack Item Amp 4 Raise the damage dealt by attack items to 1.5 times normal.
Inoculate 5 Use a consumable item that cures a status ailment on one target to make him/her immune to that status ailment for 6 turns. This can be used even when silenced.
Auto-Potion 6 Automatically use a potion on yourself when you take damage. You must have a potion for this to occur.
Shorten Ailment 7 The chance of the status ailments sleep, paralyze, dread, confuse, charm and stop being naturally cured at the start of each turn rises to 50% higher than normal.
Widen Area 8 Use an item and apply its effects to all targets.
Healing Lore 9 Double the effectiveness of recovery effects when you use magic, abilities, or items to restore HP or MP.
Turn Toxic 10 Inflict poison and deal damage to one target equal to the recovery amount of a recovery item.
Auto-Phoenix 11 Automatically use a phoenix feather if an ally is in the K.O. state during the last command in your turn. You must have a phoenix feather for this ability to trigger. This will not activate in Bravely Second.
Collect 12 Get an item during a battle. This will depend on the location.
Resurrect 13 Resurrect all K.O. allies with 20% HP restored. This can be used even when silenced.
Feel No Pain 14 HP will not fall for two turns after the start of a battle, even when taking damage. But at the end of the second turn, any damage taken will be subtracted from HP all at once. This damage cannot be reduced.
 
Verdict:
Very Helpful
OK
Not Useful
 

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Table of ContentsClose
  • Basics
  • Asterisks / Job Classes
  • Jobs Guide
  • Extras
  • Intro
  • Chapter 1
  • Chapter 2
  • Chapter 3
  • Chapter 4
  • Chapter 5
  • Chapter 6
  • Chapter 7
  • Chapter 8
  • The End
  • Sub-Scenarios (Ch1)
  • Sub-Scenarios (Ch2)
  • Sub-Scenarios (Ch3)
  • Sub-Scenarios (Ch4)
  • Sub-Scenarios (Ch5)
  • Sub-Scenarios (Ch6)
  • Sub-Scenarios (Ch7)
  • Sub-Scenarios (Ch8)
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