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Ninja

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Ninjas are fast, agile fighters that can act as a back up attacker while using evasion and aggro-redirection to protect himself from damage. They favor daggers.

Specialty: Dual Wield
The attacks ratings of weapons will not be halved when equipping a weapon in each hand.
Job Command: Ninjutsu

Stat Affinities

To know what each stat stand for, kindly consult the Job Stat Values guide.

HP MP STR VIT INT MND DEX AGI
C C B D C C A S

Arms Aptitude

Swords Axes Spears Rods Staves Daggers Bows Katana Knuckles
C E D E D S D B D

Armor Aptitude

Shields Helms Armor
E E E

Abilities

Legend

Red Abilities = These are activated after selecting them in the Abilities menu during a battle

Blue Abilities = These are support abilities that will only take effect after assigning them to a character. If you change to a job whose specialty is the same as the support ability you equipped, it will be removed automatically.

Ability Level Effect
Shippujinrai 1 Attack at the start of the turn and deal the same damage as a conventional attack.
Transience 2 Evade an attack and counterattack, dealing the same damage as a conventional attack.
Evade 10% Up 3 Raise evasion by 10%
Utsusemi 4 Evade a physical attack one time.
Comeback Kid 5 Magic and physical attack each rise by 25% for 3 turns with each physical attack evaded. Upper limit for these stats is 150%.
Ikkikasei 6 Double the number of attacks for that turn only.
Cleave 7 Has a chance to perform another attack after defeating a target using a conventional attack. The chance goes up the more damage you deal in relation to the defeated target's remaining HP.
Evade 20% Up 8 Raise evasion by 20%
Shunshin 9 Increase evasion by 50% for 6 turns.
Kairai 10 The target of the enemy's single-target attack will be the ally you select, but only for the turn in which the ability is used.
Dual Wield 11 The attacks ratings of weapons will not be halved when equipping a weapon in each hand.
Kakuremi 12 Lower your chances of being targeted by enemies in the lowest level possible for 5 turns.
Evade 30% Up 13 Raise evasion by 30%
Frenetic Fighthing 14 The limit on the number of attacks rises from 16 to 32.
 
Verdict:
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Table of ContentsClose
  • Basics
  • Asterisks / Job Classes
  • Jobs Guide
  • Extras
  • Intro
  • Chapter 1
  • Chapter 2
  • Chapter 3
  • Chapter 4
  • Chapter 5
  • Chapter 6
  • Chapter 7
  • Chapter 8
  • The End
  • Sub-Scenarios (Ch1)
  • Sub-Scenarios (Ch2)
  • Sub-Scenarios (Ch3)
  • Sub-Scenarios (Ch4)
  • Sub-Scenarios (Ch5)
  • Sub-Scenarios (Ch6)
  • Sub-Scenarios (Ch7)
  • Sub-Scenarios (Ch8)
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