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Merchant

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Merchants are average fighters but can utilize money to turn the tide of battle. They are also good in amassing wealth through their specialty, More Money. they favor staves and daggers.

Specialty: More Money
Earn 1.5 times more money than normal after a battle. This effect doesn't stack items with similar effects; however, the effect does stack if multiple characters have this ability.
Job Command: Commerce

Stat Affinities

To know what each stat stand for, kindly consult the Job Stat Values guide.

HP MP STR VIT INT MND DEX AGI
C C C D B C C C

Arms Aptitude

Swords Axes Spears Rods Staves Daggers Bows Katana Knuckles
D E S E S S C E E

Armor Aptitude

Shields Helms Armor
E E E

Abilities

Legend

Red Abilities = These are activated after selecting them in the Abilities menu during a battle

Blue Abilities = These are support abilities that will only take effect after assigning them to a character. If you change to a job whose specialty is the same as the support ability you equipped, it will be removed automatically.

Ability Level Effect
Pay to Play 1 Spend your level x 50pg to raise the target's critical rate by 300% for four turns. The upper limit for crit rate is 1000%
Salesman 2 Make an enemy buy a recovery item from you at x2.4 the selling price. The success rate of the sale depends on the item.
White Knight 3 The ally with the most HP protects you when you get targeted by a single-target physical attack when your HP is below 20%.
Pharmacy 4 Purchase a recovery item and use it on one target.
Hedge Risk 5 Halve the damage you suffer for five turns by spending money equal to half the damage.
Takeover 6 Spend your level x 50pg to deal damage to one target equal to the money you spent.
BP Drink 7 Purchase a BP recovery item and use it on one target. Small BP Drink (restores 1BP) = 1,000 pg, Medium BP Drink (2 BP) = 10,000pg, Large BP Drink (3 BP) = 100,000 pg
Speculate 8 Has 50% chance of dealing double damage or none.
More Money 9 Earn 1.5 times more money than normal after a battle. This effect doesn't stack items with similar effects; however, the effect does stack if multiple characters have this ability.
Millionaire 10 Use this ability with the Send command to gift an amount equal to your level x 25pg to a friend who summons this action using Summon Friend.
Big Pharma 11 Restore one enemy's HP and make the target pay pg equal to the amount of HP recovered
Full Leverage 12 Damage, recovery, and the HP/MP/BP required for actions will be double the usual for all allies and enemies. This effect lasts 5 turns.
Low Leverage 13 Damage, recovery, and the HP/MP/BP required for actions will be halved the usual for all allies and enemies. This effect lasts 5 turns.
Payoff 14 Spend money to buy off the enemy and end the battle. You'll still earn the usual pg, exp, jp and items.
 
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Table of ContentsClose
  • Basics
  • Asterisks / Job Classes
  • Jobs Guide
  • Extras
  • Intro
  • Chapter 1
  • Chapter 2
  • Chapter 3
  • Chapter 4
  • Chapter 5
  • Chapter 6
  • Chapter 7
  • Chapter 8
  • The End
  • Sub-Scenarios (Ch1)
  • Sub-Scenarios (Ch2)
  • Sub-Scenarios (Ch3)
  • Sub-Scenarios (Ch4)
  • Sub-Scenarios (Ch5)
  • Sub-Scenarios (Ch6)
  • Sub-Scenarios (Ch7)
  • Sub-Scenarios (Ch8)
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