Log into your account here:
    Not registered? Sign up for free. Sign Up
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.
go
Follow the dark path or use the light
Bravely Default Pack Shot

Bravely Default

 
Thank you for printing this page from www.SuperCheats.com. Remember to come back to check for updates to this guide and much more content for Bravely Default

Bravely Default



 

Genome (Vampire) Abilities

 
To get these abilities, you must unlock the Vampire job first. Refer to these links for more details.

Vampire Castle Part 1
Vampire Castle Part 2

There are 25 Genome abilities that you can learn. A character with the Vampire Job or has equipped the Genome Drain support ability will learn certain abilities after getting hit by an enemy that uses it. After learning by anyone in your team, anybody who switches to the Vampire job will have access to the learned ability.



Take note that for some genome abilities that inflict status ailments, getting hit by them doesn't automatically allow your character to learn it. You have to either resist it or evade it to learn it. A couple of good examples are Venom, Wing Scales and Paralyzing Pollen. So if Venom hits your character and he/she gets poisoned, you won't get the ability. That character should resist the attack to learn it.



There are also four Genome abilities you can learn but are not listed in the journal. These can be learned from the Nemeses sent via Streetpass or by updating your game data online.

  • Firaja - Learned from Belphegor
  • Thundaja - Learned from Asmodeus or Belphegor.
  • Blizzaja - Learned from Mammon or Belphegor.
  • Aeroja - Learned from Lucifer




Genome Abilities List

1: Curse
Lowers a target's Physical Attack and Physical Defense by 25% for four turns.
Learned from: Magicians
Location: Underflow West (Chapter 4), Dimension's Hasp B8





2: Spray
Unleash a water-based physical attack on target. Default doesn't reduce damage from this attack.
Learned from: Marine Devil / Deathfish
Location: Open seas (Chapter 5 onwards) / Dimension's Hasp B3





3: Venom
Deal the same damage as a conventional attack and inflict poison (high probability) on a target
Learned from: Red Flan
Location: Underflow West (Chapter 4), Dimension's Hasp B8





4: Wing Scales
Deal the same damage as a conventional attack and confuse (high probability) the target
Learned from: Great Moth
Location: Vestment Cave (Chapter 4), Dimension's Hasp B6





5: Firestorm
Deal fire-based damage to target and lower P.Def by 25% for three turns
Learned from: Flame Moth
Location: Underflow 1F West (Chapter 5 onward), Fire Temple





6: Tornado
Unleash a wind-based physical attack on all enemies
Learned from: Rukh
Location: Miasma Woods (Chapter 5 onward)





7: Blizzard Blast
Unleash a water-based physical attack on all enemies
Learned from: Ice Golem
Location: Eternia Central Command (Chapter 5 onward), overworld map (Chapter 5 onward)





8: Dual Attack
Randomly unleash 2 physical attacks on all enemies
Learned from: Catamount
Location: Witherwoods (Chapter 4), Dimension's Hasp B6





9: Chomp
Reduce target's HP to 1 (50% chance). Doesn't work on bosses
Learned from: Valtora
Location: Eisenberg overworld (Chapter 5), Dimension's Hasp B5





10: Blaster
Paralyze all enemies (medium probability)
Learned from: Zwart
Location: Twilight Ruins (Ch5 onwards)





11: Paralyzing Pollen
Deal the same damage as a conventional attack and paralyze target (high probability)
Learned from: Alraune
Location: Florem region (Chapter 4), Dimension's Hasp B6





12: Fireball
Target one enemy with a fire-based physical attack that ignores physical defense
Learned from: D'Gon, Bahamut (Ominas Crowe's pet)
Location: Witherwoods (Chapter 4), Dimension's Hasp B7





13: Bone Crush
Damage each enemy by the same amount that all enemies' HP has gone down. Requires 2 BP and doesn't work on bosses
Learned from: Skull Lancer
Location: Mythril Mines (Chapter 5 onward), Underflow (Chapter 5 onward)
>




14: Withering Silence
Deal same damage as a conventional attack and inflict silence (high probability)
Learned from: Kobold
Location: Norende Ravine, Caldisla overworld map




15: Earthquake
Unleash an earth-based physical attack on all enemies
Learned from: Soil Eater
Location: Eisenberg overworld (Chapter 4), Dimension's Hasp B5





16: Sandstorm
Unleash an earth-based physical attack on all enemies and inflict blind (medium probability)
Learned from: Sand Worm
Location: Harena overworld (Chapter 4), Dimension's Hasp B5





17: Gastric Juices
Deal the same damage as a conventional attack to all enemies and lower their physical defense by 25% for 3 turns.
Learned from: Gastric Worm
Location: Everlast Tower (Chapter 4), Dimension's Hasp B8





18: Rock Storm
Unleash an earth-based physical attack on all enemies
Learned from: Megascolides
Location: Everlast Tower (Chapter 5 onward)





19: Toxic Whirl
Unleash an physical attack on all enemies and inflict poison (medium probability)
Learned from: Kaiser Cobra
Location: Everlast Tower (Chapter 5 onward)





20: White Wind
Restore HP to all allies by the user's current HP amount.
Learned from: Aero Lantern (You have to charm these monsters to have them use White Wind on your party. The Vampire’s LV9 skill “Subvert” is perfect for the job)
Location: Temple of Wind (Chapter 4), Dimension's Hasp B7





21: Lullaby
Inflict sleep on all enemies (medium probability)
Learned from: Treant, Hamadryad
Location: Miasma Woods (Chapter 5 onward), Dimension's Hasp B5




22: Hellfire
Unleash fire-based physical damage on all enemies
Learned from: Cerberus, Orthos (Wind Temple Boss)
Location: Vampire Castle, Temple of Wind





23: Deep Freeze
Unleash water-based physical damage on all enemies
Learned from: Orthos (Wind Temple Boss)
Location: Temple of Wind




24: Aqua Regia
Inflict water-based physical damage to the target and lower its physical defense by 25% for four turns.
Learned from: Rusalka (Water Temple Boss)
Location: Temple of Water




25: Energy Burst
Inflict damage 1.5 times the conventional attack to all enemies. Requires 1 BP to use.
Learned from: Lord DeRosso, Chaugmar (FireTemple Boss)
Location: Vampire Castle, Temple of Fire







Credits to the following references:
Gameskinny
Gamefaqs BD Board




 
▼ Comments Verdict:
Very Helpful
OK
Not Useful
 

ASK A QUESTION for Bravely Default

 

Comments for Genome (Vampire) Abilities

Add a comment

Please log in above or sign up for free to post comments
 
10 comments, latest first.
Dec 9th 2015 Guest
wololo
ID #632134
 
Jul 9th 2015 Guest
voltora appears not in my game at chapter 5 D:
ID #582033
 
Apr 17th 2015 Guest
Lullaby can be learned in chapter 4 very easily from all tree enemies
ID #544173
 
Apr 4th 2015 Guest
So if you've passed a chapter that a creature yielding one of these moves was in, you can never acquire that move?
ID #537783
 
Sep 15th 2015 Guest
ժҽʍղեíօղտ հɑտթ íտ ϲհɑթեҽɾ 8
ID #608487
 
Feb 20th 2015 Guest
I would love it if this was put in order of place to get, but really thanks!
ID #518628
 
Dec 5th 2014 Guest
I can confirm-Sand Worm is in Dimension's Hasp-B2, not B5.
ID #480673
 
Nov 13th 2014 Guest
there one more bone crush learned from lord derosso cost is 2bp
ID #470914
 
May 7th 2014 Guest
Don't forget the secret abilities! These aren't listed in the journal, they all cost 99 MP, and are all learned from nemeses:

Firaja
Spell that does tremendous fire damage to all enemies.
Learned From: Belphegor
Location: Norende Village Restoration

Thundaja
Spell that does tremendous lightning damage to all enemies.
Learned from: Asmodeus or Belphegor
Location: Norende Village Restoration

Blizaja
Spell that does tremendous ice damage to all enemies.
Learned from: Mammon or Belphegor
Location: Norende Village Restoration

Aeroja
Spell that does tremendous wind damage to all enemies.
Learned from: Lucifer
Location: Norende Village Restoration

All of these bosses have a level requirement between 70 and 99, so good luck!
(Of course, since Belphegor can use 3 of those, I'd fight that one first, it should make it a little easier.)
ID #382259
 
Apr 25th 2014 Guest
Sand worm is prob on Hasp b2
ID #378464
 
 
Table of Contents Close
  • Basics
  • Asterisks / Job Classes
  • Jobs Guide
  • Extras
  • Intro
  • Chapter 1
  • Chapter 2
  • Chapter 3
  • Chapter 4
  • Chapter 5
  • Chapter 6
  • Chapter 7
  • Chapter 8
  • The End
  • Sub-Scenarios (Ch1)
  • Sub-Scenarios (Ch2)
  • Sub-Scenarios (Ch3)
  • Sub-Scenarios (Ch4)
  • Sub-Scenarios (Ch5)
  • Sub-Scenarios (Ch6)
  • Sub-Scenarios (Ch7)
  • Sub-Scenarios (Ch8)
 
Latest Forum Posts
 
 
 
Click to close