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Boom Beach Walkthrough and Strategy Guide

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Medkit

Function


Medkits are pretty self-explanatory, healing any units within the yellow ring that they deploy once you fire them onto the battlefield. Remember, Medkits only affect units currently inside their radius, so you need to target them so that the troops you want to heal are stationary inside their radius. You also can use multiple medkits to 'stack' their effects.

Energy Cost


First Shot: 6 Energy
Second Shot: 9 Energy
Third Shot: 12 Energy
Fourth Shot: 15 Energy

Tips and Tactics


Medkits are very straightforward to use. Throw them at an injured ally and they will be healed. All Medkits last the same amount of time (7 seconds), regardless of what level they are at. When you upgrade them, their strength increases, but otherwise they remain the same.

The best position for a Medkit is always a location that you know your troops will remain still at. Throw them near buildings so that they are healed while they attack - if your units are moving then there's a chance you will have wasted your power-up.

Upgrade Costs


Level 1


Healing per pulse: 7
Total Healing: 175
Research Cost: None
Armory Level Required: None
Research Time: None

Level 2


Healing per pulse: 8
Total Healing: 200
Research Cost: 12,100
Armory Level Required: 1
Research Time: 3 hours

Level 3


Healing per pulse: 9
Total Healing: 225
Research Cost: 23,800
Armory Level Required: 2
Research Time: 4 hours

Level 4


Healing per pulse: 10
Total Healing: 250
Research Cost: 50,000
Armory Level Required: 3
Research Time: 7 hours

Level 5


Healing per pulse: 11
Total Healing: 275
Research Cost: 99,000
Armory Level Required: 4
Research Time: 11 hours

Level 6


Healing per pulse: 12
Total Healing: 300
Research Cost: 168,000
Armory Level Required: 5
Research Time: 15 hours

Level 7


Healing per pulse: 13
Total Healing: 325
Research Cost: 284,000
Armory Level Required: 6
Research Time: 21 hours

Level 8


Healing per pulse: 14
Total Healing: 350
Research Cost: 450,000
Armory Level Required: 7
Research Time: 1 day 4 hours

Level 9


Healing per pulse: 15
Total Healing: 375
Research Cost: 650,000
Armory Level Required: 8
Research Time: 1 day 8 hours

Level 10


Healing per pulse: 16
Total Healing: 400
Research Cost: 760,000
Armory Level Required: 9
Research Time: 1 day 8 hours

Level 11


Healing per pulse: 17
Total Healing: 425
Research Cost: 850,000
Armory Level Required: 10
Research Time: 1 day 11 hours

Level 12


Healing per pulse: 19
Total Healing: 475
Research Cost: 1,160,000
Armory Level Required: 11
Research Time: 1 day 20 hours

Level 13


Healing per pulse: 21
Total Healing: 525
Research Cost: 1,590,000
Armory Level Required: 12
Research Time: 2 days 3 hours

Level 14


Healing per pulse: 23
Total Healing: 575
Research Cost: 1,800,000
Armory Level Required: 13
Research Time: 2 days 3 hours

Level 15


Healing per pulse: 25
Total Healing: 625
Research Cost: 2,160,000
Armory Level Required: 14
Research Time: 2 days 6 hours

Level 16


Healing per pulse: 27
Total Healing: 675
Research Cost: 2,970,000
Armory Level Required: 15
Research Time: 2 days 22 hours

Level 17


Healing per pulse: 29
Total Healing: 725
Research Cost: 3,400,000
Armory Level Required: 16
Research Time: 2 days 22 hours

Level 18


Healing per pulse: 31
Total Healing: 775
Research Cost: 3,800,000
Armory Level Required: 17
Research Time: 3 days 7 hours

Level 19


Healing per pulse: 34
Total Healing: 850
Research Cost: 4,500,000
Armory Level Required: 18
Research Time: 3 days 10 hours

Level 20


Healing per pulse: 37
Total Healing: 925
Research Cost: 5,300,000
Armory Level Required: 19
Research Time: 3 days 14 hours




 

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