My name's Joshua and this is my review of Banjo-Kazooie for the Nintendo 64. This oddball game was released in 1998 and also re-released in 2008 on Xbox Live Arcade. This game has a sequel, Banjo-Tooie, which was released in 2000 again, for the N64. Banjo-Tooie was also again, re-released in 2009 for the XBLA. But enough about the sequel. This game was actually one of my childhood games, along with Donkey Kong 64, Mario Kart 64, and a few others. But enough about that...let's dive in and get a closer look at this nine-level oddball.
Let's take a look at the graphics. This is easily one of most impressively graphical titles on the 64. You can probably tell right off the bat that this was one of the competitors against Mario 64. But here's the deal...both games would've kicked Sonic X-treme's ass hard. Period. If I had to take a pick at the most graphically impressive worlds in Banjo, I'd have to say that Click Clock Wood and Treasure Trove Cove impress me the most. As for Sonic-Xtreme, well, <.>. But enough about the graphics let's take a look at the...
Sound. Think of Mario 64's soundtracks only rebooted and sort of mixed and you might end up with this game's soundtrack. All the levels tunes are pretty catchy and they never get repetitive. Want me to take a pick again? I'd say that Freezeezy Peak and, believe it or not, Rusty Bucket Bay are my favorite soundtracks, with Treasure Trove Cove's coming incredibly close. Now, most people might not agree with me, but I think that's fine, I wasn't going to make this face at you ^.^ Right, let's take a look at the...
Gameplay. This game's gameplay is speechlessly impressive. I always feel like I'm in complete control of Banjo. As for Kazooie, she (Yes, she's a girl,) is the same as Banjo, and she's incredibly easy to control while flying. The game focuses you on getting 10 Jiggies and 100 Musical Notes to intercept deeper into Gruntilda's Lair, and to defeat her at the end of the game. By the way, I've always liked the sound Kazooie makes when you use Shock Jump Spring. And the final battle is epic as it sounds, but it's not very hard until the final stage with the Jinjonator. Next is the...
Lastability. The lastability in this game is incredible. You don't get bored with it for probably a couple of months. But the plot is the weak point of this game, as well as most other Rareware games. The plot is that Gruntilda kidnaps Tooty, Banjo's sister, and you have to go rescue her with help from Mumbo Jumbo the shaman. And that's about it. I'm serious, and it fits Banjo-Kazooie perfectly. There is often violins and violas played in some parts to make you feel tense. That should have gone in the sound column, but oh well. So that's why it gets an eight and not a nine or ten. Right, on to...
The final, which is overall. This is easily one of Rareware's best games, along with the Donkey Kong Country series and Super Mario 64, as well as Donkey Kong 64 and Mario Kart 64. In my opinion, this would pass with B's and A's and even an A+. Play this game. It's definitely worth it. My name is Joshua, and this was my review of Banjo-Kazooie, one of Rareware's best games and also an oddball game, and it also had a sequel. I might review that as well. But that's for another time. Overall, I give this game a 9/10, or a A.
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