The first Sequence and first real mission take you to an opera house, where you are instructed to make your way to your seat. After doing so you meet an acquaintance, and have yourself a chat. You are prompted to use your special vision to spot the target – up in a booth – and then are prompted to find a secluded area to climb.
Moving to the left all the way out of the seat bank you find the green dot leads you into an alcove, and then you make your way up and along the ranks of boxes in the wall, until you reach an area that connects to the backstage via a locked door. Here is your first lockpicking task!
Learning to pick your first lock in the game
To Pick the Lock
First rotate the Left Joystick until you get a brief vibration and hold it there, then rotate the Right Joystick to get another brief vibration and hold it there. With those two spots held, tap Right Trigger until you force the lock open, and then enter the backstage area!
Now you need to free-run to the other side (as you are on the wrong side of the opera house – then make your way to the target and take a seat. You talk briefly, apologize, and then assassinate the man! Taking his locket you must now make your way out of the opera house, making your way to a side exit on the other side without being intercepted.
Reaching your carriage triggers a CS in which you sit with a group and they examine your prize – the key to a storehouse? You - Master Kenway - are to be dispatched to America, the cabal providing you with a list of compatriots in the colonies, and passage to Boston; your ship leaves at dawn – and that ends the CS, and gives you your score!
If you did perfect (100/100) you will achieve full synchronization for this mission – that is a very desirable thing to do.
We now cut to a CS of the boat trip, with a chanty being sung, and you gain control of Master Kenway and are prompted to head up to the deck above. You can speak with the Captain on deck, triggering a CS in which the Captain ******* a bit, and then you are back in control. Follow the marker for another CS in which you overhear what sounds like plotting, and you are insulted by several of the crew, which leads to a fistfight in which you get a mini-tutorial on hand-to-hand combat.
Once you complete that, follow the Captain to his cabin, and he tells you that he is anticipating a mutiny and he wants your help. That explains the scheming we overheard earlier – you have no choice but to help the Captain, though you believe him to be a tyrant. After issuing a threat of your own, you walk out!
You are now prompted to return to your cabin, with the bonus objective to limit your health loss to 10% - a CS plays out and then you skip ahead to Day 28 of the voyage, in which the Captain stops by to chat. He tells you that he feels that the mutiny will happen soon - and you are tasked with interviewing the crew.
The first crewman you talk to suggests that you speak to either the Cook or the Doctor - and markers are placed for both. The Cook suggests that you speak with James, and points you to him. James tells you to follow him, and then talks with you... He really does not have much to offer but he confirms that there is trouble brewing and that it is likely to happen.
You are prompted to head onto the wheel deck, where you speak with the helmsman and then notice that someone is tossing cargo overboard from below - you are prompted to investigate the deck... As you make your way below and look around you will encounter the option to play a game called Fanorona - play it if you like - play a few games to get to understand how it works and you may just find you like it - then continue your mission!
When you reach the back of the boat use your Eagle Vision to locate the clue and then examine it, and you will realize that this is where the cargo is being thrown overboard. Back in your cabin you write in your journal for a bit and then the game advances to Day 33...
The ship is at risk in the storm and you must help to save it
Voyage: Day 33
You speak with the Captain and discuss the odd behavior of the crew - you explain that the crew is leaving the barrels as markers, and then your ship is attacked!
The Captain orders you below and then you have a chat with one of the crew - a member of the crew who means you to be arrested for the assassination at the opera! He hands you a sword and you must defend yourself! The crewman is Mills, and he is designated in red which means that you have to kill him!
You head on deck and the Captain wants to turn you over to the attacking ship, but you convince him to sail into the storm instead, hoping to lose the pursuer! As the ship works its way through the stormy seas you must run from point to point repairing sails and helping keep the ship going, eventually resulting in you saving the life of James, who is about to fall into the sea! You only have 40 seconds to do it - I did it in 28, just saying - but try to do it as it is one of the bonus objectives.
Voyage: Day 72
After that the calendar advances again and you are sailing through calm seas, you are prompted to head to the Captain again and when you arrive you get a CS and the Captain orders the crew to make ready for the arrival. The Captain tells you to climb to the Crow's Nest - and you do!
This is where the starting cinematic for the game and the title screen kick in! Good on ya mates! You have made it to the start of the game... Err... Start... Err... Yeah! That signals the end of Sequence 01, and the start of Sequence 02!