Farmville Updated with New Features, New Content as Holidays Approach

Recent Enhancements and Improvements

The most recent improvements to the game include the automation of the gifting system -- long a source of irritation, especially for more advanced players who often have 50+ gift events that they need to deal with daily, with the newly improved system allowing them the choice of accepting and returning the same gift to their friends who gifted the item to them, or simply accepting the gifts in bulk for each type, and completing all of the "Help" requests from friends on the same window.

The ability to handle the gifts as well as send back the same type is a strategically important one, since often your friends in the game will send to you a gift that they actually would like to receive themselves, in addition to sending you the specific gift items that you have requested using the Request Gift button that has now been expanded to building projects as well as the existing gift catalog system. When you are in the process of building a new structure in the game that requires one or more types of building materials or special items, gamers can now request that their friends send them those items from within the build-menu of the object or the building!


Pictured here are the Zoo, Horse Paddock and Cow Pasture (Top row from left to right) and Pet Run, Wildlife Habitat, and a still under construction Livestock Pen, each of which offers new opportunities for animal storage and breeding!

Animal Breeding turns into Science

One of the more frequently requested enhancements to the game -- which is also an often requested storage addition -- has taken the form of new breeding buildings (see embedded photo above). Historically gamers could breed in a very imprecise way using what are called animal storage buildings (the Dairy, Chicken Coop, Sheep Pen, Pig Pen, and a combination of the Stables and the Nursery Barn), which was more luck than science. For example when a player places cows in the Dairy Barn -- a building that in addition to allowing the player to store 20 (or more when its capacity is expanded with the help of neighbors) cows inside of it, also served to provide bonus items for crafting and the collections system and, when the player has also placed a Bull inside, random breeding of cows as well. The same basic luck-based system was present in the Stables, with both buildings producing young-versions of their respective animals, that could then be placed in the Nursery Barn in order to raise them up into their adult form (though this was mostly a generic process until recently).


Successful breeding results in either a baby animal (like piglets or lambs) or more often, a container with a mystery animal inside that can only be revealed by feeding it!

With the addition of the new Cow Pasture and Horse Paddock buildings players now have better control over the breeding process. In addition to these two buildings the game has been enhanced through the inclusions of new buildings like the Livestock Pens, Aviary, Wildlife Habitats, Pet Runs and the Zoo Buildings, not only expanding their breeding options, but also providing buildings in which to store large numbers of almost every type and variety of animal in the game.

The use of these animal storage buildings serves a far greater purpose than simply breeding, but also frees up valuable space on the farm, and allows the player to harvest all of the animals inside each building one a single click of their mouse instead of having to click 40+ individual animals!

When a baby is "born" they appear in the form of either a stump with the traditional "Stork Bundle" hanging from it, or a bassinet or basket (see embedded picture) -- with the bundle of joy still being something of a mystery until it is "hatched" by giving it the required number of animal feed (the colour of the baby container indicating the different number of feedings required), while baby lambs and piglets require feeding of baby bottles in certain numbers to reach their adult stages.

Posted: 7th Nov 2011 by CMBF
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Farmville, PC, FaceBook,