10 More Games that Deserve a Sequel

1. Baten Kaitos

Every generation or so, a new property will come out, it will be amazing and, somehow, its usual crowd will look straight through it. Where Japanese RPGs have a fierce following, Baten Kaitos and its unconventional gameplay style didn't ascend into stardom as it should have. It's tactless to preface an entry as bluntly as: 'This should have many sequels, period,' but that's exactly the sentiment here. A superb collaboration between veterans tri-Crescendo and Monolith Soft wasn't enough, which sounds even more incredible. Merging minds from Star Ocean, via precursor tri-Ace, and Xenosaga could not produce a lasting effect, but it should have. It should have.

One of the studios' strengths was to create a mystical universe that was so prismatic; more than a lot of games had ever done before, though that's just cosmetics. Players were supposed to embody a spirit, rather than the protagonist walking around the environment. It's also one of the only stories where the player bonds with characters, only to receive a serious gut punch halfway through.

Baten Kaitos' pièce de résistance was a Magnus card system that drove the combat. Specific types would leverage attack, defense and other status moves. Additionally, battles could make use of combos, to use a supplementing number scheme that boosted strikes. It was unorthodox to play against monsters this way, but it certainly made for a whole new tactical feel. Food for healing was also stored on cards, but it could rot. Even money wasn't made up of standard gold. Instead, photo cards created a certain portrait that could be sold once developed. For whatever it's worth, this adventure didn't have a generic bone in its body.

Woefully so, not a lot of confidence was put into the Gamecube release midst Nintendo behemoths and it ultimately fell upon deaf ears. Its prequel, Baten Kaitos Origins, reinforced that attitude by skipping regions altogether. With Monolith Soft getting hype on a new, extraordinary Xenoblade game and tri-Crescendo not doing a lot of demanding work, imagine what they could accomplish by reworking Baten Kaitos for Wii U. Nintendo, blow away the competition, now!

Posted: 5th Feb 2015 by Daav
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